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    FAQ/Walkthrough by Perfect Light

    Updated: 10/16/03 | Printable Version | Search Guide | Bookmark Guide

    An FAQ/Walkthrough for...
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    Copyright 2003, Perfect Light
    All rights reserved
    Version 0.1
    Today's Topic: F-Zero GX
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               |  |   |    \   /     |  |  |   N I N T E N D O
               |  |   |      |       |  |  |     GAME CUBE
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    ==|  _  |\ \/ /========================================================
      |___  | >  <  T A B L E  O F  C O N T E N T S
    I)    Introduction
    II)   Newsroom
    III)  Controls
    IV)   Pilots and Machines
    V)    Plates and Terrain
    VI)   The Game Screen
    VII)  Grand Prix Walkthrough
    VIII) Story Mode Walkthrough
    IX)   Acknowledgments
    X)    Disclaimer
    XI)   A Fond Farewell!
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    ==|  _  |\ \/ /========================================================
      |___  | >  <  I) I N T R O D U C T I O N
    As a huge fan of F-Zero X for the Nintendo 64, I was not surprised when 
    I instantly pounced for this game when it came out. Renting it was not 
    enough, I just had to have it, so this game is going to be mine! I 
    intend to fill the following pages with information on winning the races 
    jammed into the super-fast racer known as F-Zero GX, the GameCube 
    version of the game. Also, you can take your memory card to the arcade 
    and play that version, F-Zero AX. Anyhow, enough of my gab, and let's 
    get into the guide itself! Yeah, baby!
                                                  -Perfect Light
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    ==|  _  |\ \/ /========================================================
      |___  | >  <  II) N E W S R O O M
    First Version - Version 0.1
    Completed: 9/1/03
    This version is very basic. It has all the necessary requirements, all 
    pilot listings and their machines, along with stats, and I've done two 
    Cups of the Grand Prix. I have not yet started Story Mode, so that 
    section has yet to be completed, and I will add section for best times 
    to be sent to me in upcoming versions. Also, I am thinking of adding a 
    custom vehicles section once I unlock a sufficient amount of parts. Just 
    hang in there, guys! In the meantime, GO GO GO!
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  III) C O N T R O L S
    Here is my controller for your viweing pleasure!
    L Shoulder---;;L;;                           ;;R;;---R Shoulder Button
     Button     /     \                         / -Z- \------Z Trigger
                \ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; /
                ; ,;;;;;;;     NINTENDO     ;;;;;;, ;
                /  _____ ;     GAMECUBE    ;    -X- -\---------X Button
               /  / ;;;; \ ;              ;   /-----\|\
    Control---/--/-; oo ; \ ;            ;    \  A  /Y-\-------Y Button
      Stick   ;   \ ;;;; /   ;          ;   __ \_|_/ | ;
      Start---;----\____/---;-----O      ; /B \  |-----;-------A Button
             |\            ;;;;;;;;;;;;;;;;\__/--------/|------B Button
             | `.;;----;    ;;;;      ;;;;    ;----;;.' |
             |          ;       \   /  ___   ;          |
     D-Pad---|----------/--_|_   \ /  / C \-\-----------|------C Stick
             |        ; \   |    / \  \___/ / ;         |
             |       |   \______/   \______/   |        |
             |       |                         |        |
              \      |                         |       /
               \_____/                          \_____/
    This section contains an in-depth look at all aspects of your machine's 
    controls, whether it be necessary or not. If you know all about the 
    controls, skip down, but if you want some tips and pointers, read on!
    Control Stick: Steer
    The Control Stick is used when your machine is moving. When you move it 
    left and right, you can steer your craft to the left and right, 
    respectively. The more you tilt the stick, the harder the machine will 
    turn. Also, when moving at insanely fast speeds, you can use the Control 
    Stick to manipulate the nose tilt of your machine in your favor. When 
    you drive, tilt the Stick back to point the nose up. This can be useful 
    for slowing down to avoid falling off the track. If you point the Stick 
    up, your nose will point down. USe this when moving incredibly fast to 
    keep your machine from flying off the track.
    In the air, use the Control Stick to manipulate how fast you go and how 
    far you fly. By pointing the Stick down, your machine will point up 
    (make sure this change is only slight), thereby increasing lift and 
    flying time, and allowing you to glide for long periods of time. If you 
    push the Stick forward, you can angle the nose slightly downwards, and 
    increase your speed, while decreasing your flying time. I'd say angling 
    down is the best way to go when flying through the air, and then 
    straighten out just before you hit the track to avoid bouncing off it 
    while being tilted forwards.
    A Button: Accelerate
    This button should need no explanation, but if you want the machine to 
    move, you'll have to keep this button pressed the whole time. Use this 
    in conjunction with the Control Stick to drive your machine.
    B Button: Air Brake
    If you find yourself moving too fast, release the accelerator and jam on 
    the air brakes. You can slow down by simply letting go of A, but by 
    hitting B, you will come to an almost immediate stop.
    Y Button: Boost
    Only used during the second and third laps, the boost is used to give 
    your machine a temporary and incredible burst of speed. It is most 
    useful on those long straightaways where a boost is effecient enough to 
    send you ahead of the competition and not right into a wall. This extra 
    speed comes at a cost, however. Every time you use a boost, part of your 
    Energy is drained. Once that bar is gone, the next hit will take you 
    X Button/Z Trigger: Spin
    When you are competing against rival cars, sometimes you'd like to take 
    one out of the race. Press X or Z to start your machine into a spin. 
    However, because of the amount of speed you lose, only so this if you 
    are sure you'll make a directi hit. Use this to knock fellow machines 
    off the track. Start spinning and then swerve into your target as hard 
    as you can to hopefully force them to retire.
    R Shoulder Button/L Shoulder Button: Veer
    Use these buttons to veer to the right or left, respectively. You can 
    use them to make sharp turns or ram fellow racers off the track or into 
    a wall to drain both your and your target's Energy bars, hopefully 
    finishing them off before you finish yourself off. However, veering is 
    most commonly used to make tight turns without slowing down as much as 
    you would be forced to normally.
    Control Pad Up/Down: Change Camera
    Use the +Control Pad to change the angle of the camera.
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  IV) P I L O T S  A N D  M A C H I N E S
    These guys are all listed in alphabetical order (according to first 
    names or only names) for easy referece. :D Although this section may 
    have been boring and monotonous for me, it is certainly not intended to 
    be for you. I made this section as a quick and easy reference for all 
    those loyal F-Zero GX fans out there that want to choose the best 
    01 - Antonio Guster    02 - Baba               03 - Beastman
    Sex: Male              Sex: Male               Sex: Male
    Age: 36                Age: 19                 Age: 30
    Machine: Green Panther Machine: Iron Tiger     Machine: Hyper Speeder
    Body: A                Body: B                 Body: C
    Boost: B               Boost: D                Boost: C
    Grip: D                Grip: A                 Grip: A
    Weight: 4541 lbs       Weight: 3924 lbs        Weight: 3218
    04 - Billy             05 - Bio Rex            06 - Black Shadow
    Sex: Male              Sex: Unknown            Sex: Male
    Age: 7                 Age: 9                  Age: Unknown
    Machine: Mad Wolf      Machine: Big Fang       Machine: Black Bull
    Body: B                Body: B                 Body: A
    Boost: B               Boost: D                Boost: E
    Grip: C                Grip: A                 Grip: A
    Weight: 3285 lbs       Weight: 3350 lbs        Weight: 5158 lbs
    07 - Blood Falcon      08 - Captain Falcon     09 - Draq
    Sex: Male              Sex: Male               Sex: Male
    Age: 37                Age: 37                 Age: 137
    Machine: Blood Hawk    Machine: Blue Falcon    Machine: Mighty Typhoon
    Body: B                Body: B                 Body: C
    Boost: A               Boost: C                Boost: A
    Grip: E                Grip: B                 Grip: D
    Weight: 2579           Weight: 2777 lbs        Weight: 2094 lbs
    10 - Dr. Clash         11 - Dr. Stewart        12 - Gomar and Shioh
    Sex: Male              Sex: Male               Sexes: Male
    Age: 55                Age: 42                 Ages: Unknown
    Machine: Crazy Bear    Machine: Golden Fox     Machine: Twin Noritta
    Body: A                Body: D                 Body: E
    Boost: B               Boost: A                Boost: A
    Grip: E                Grip: D                 Grip: C
    Weight: 4894 lbs       Weight: 3130 lbs        Weight: 1719 lbs
    13 - Jack Levin        14 - James McCloud      15 - Jody Summer
    Sex: Male              Sex: Male               Sex: Female
    Age: 19                Age: 32                 Age: 25
    Machine: Astro Robin   Machine: Little Wyvern  Machine: White Cat
    Body: B                Body: E                 Body: C
    Boost: D               Boost: B                Boost: C
    Grip: A                Grip: B                 Grip: A
    Weight: 2314 lbs       Weight: 3064 lbs        Weight: 2535 lbs
    16 - John Tanaka       17 - Kate Alen          18 - Leon
    Sex: Male              Sex: Female             Sex: Male
    Age: 31                Age: 30                 Age: 16
    Machine: Wonder Wasp   Machine: Super Pirahana Machine: Space Angler
    Body: D                Body: B                 Body: C
    Boost: A               Boost: C                Boost: C
    Grip: D                Grip: B                 Grip: A
    Weight: 1984 lbs       Weight: 2226 lbs        Weight: 2006 lbs
    19 - Michael Chain     20 - Mighty Gazelle     21 - Mr. EAD
    Sex: Male              Sex: Male               Sex: Unknown
    Age: 39                Age: 37                 Age: Unknown
    Machine: Wild Boar     Machine: Red Gazelle    Machine: Great Star
    Body: A                Body: E                 Body: E
    Boost: C               Boost: A                Boost: A
    Grip: C                Grip: C                 Grip: D
    Weight: 4652 lbs       Weight: 2932 lbs        Weight: 4122 lbs
    22 - Mrs. Arrow        23 - Octoman            24 - Pico
    Sex: Female            Sex: Male               Sex: Male
    Age: 27                Age: Unknown            Age: 124
    Machine: Queen Meteor  Machine: Deep Claw      Machine: Wild Goose
    Body: E                Body: B                 Body: A
    Boost: B               Boost: B                Boost: B
    Grip: B                Grip: C                 Grip: C
    Weight: 2513 lbs       Weight: 2182 lbs        Weight: 3571 lbs
    25 - Roger Buster      26 - Samurai Goroh      27 - Silver Neelsen
    Sex: Male              Sex: Male               Sex: Male
    Age: 41                Age: 45                 Age: 98
    Machine: Mighty        Machine: Fire Stingray  Machine: Night Thunder
              Hurricane    Body: A                 Body: B
    Body: E                Boost: D                Boost: A
    Boost: B               Grip: B                 Grip: E
    Grip: B                Weight: 4320 lbs        Weight: 3373 lbs
    Weight: 3924 lbs
    28 - Super Arrow       29 - The Skull          30 - Zoda
    Sex: Male              Sex: Male               Sex: Male
    Age: 35                Age: 241                Age: Unknown
    Machine: King Meteor   Machine: Sonic Phantom  Machine: Death Anchor
    Body: E                Body: C                 Body: E
    Boost: B               Boost: A                Boost: A
    Grip: B                Grip: D                 Grip: C
    Weight: 1896 lbs       Weight: 2226 lbs        Weight: 3571 lbs
    Wasn't that fun? ;) Now you've got your quick and easy-to-use driver 
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  V) P L A T E S  A N D  T E R R A I N
    Scattered around each and every track and different types of plates and 
    terrain. This section is dedicated to listing them all!
    Zipper: The most commonly used plate, this acts as a boost, much like 
    the one your machine is equipped with, and it gives you a temporary but 
    useful burst of speed without draining Energy. These are mostly seen in 
    straightaways and on large hills. They are yellow, by the way.
    Pit Area: When your Energy meter needs filling, drive over the pink Pit 
    Area to replenish your Energy. They are usually long and narrow so stay 
    in the glow when you need Energy!
    Jump Plate: Glowing, green plates with arrows on them will pop you 
    straight up into the air. If you use it wrong, you could fly off the 
    track to your doom, but if you use them right, you can shave off 
    precious seconds from that time.
    Slip Zone: Blocks of ice will send you sliding out of control if you 
    don't know how to control yourself on them. The trick is to never 
    oversteer on these patches, or you'll go completely out of control. 
    You'll probably want to avoid these when you're a novice and maybe even 
    an intermediate driver.
    Dirt Zone: Pebbles that litter the track bump you around and 
    consequently slow you down when you drive over them. Make sure to avoid 
    these as well.
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  VI) T H E  G A M E  S C R E E N
    Just like in my Godzilla:DAMM guide, I shall not disappoint my loving 
    fans of their wonderful game screen, coming from my ultimate ASCII 
    powers! ;) Here is the game screen for F-Zero GX...
    | [       ]                                        _________________  |
    | |       |                [ Placement ]      1/3 |_________________| |
    | | Rank  |                [  Number   ]      Lap             Energy  |
    | |       |                [  Shown    ]                        Time  |
    | |       |                [   Here    ]        [   Total Time      ] |
    | |       |                         /30         [       Here        ] |
    | | Pics  |                                                  Lap Time |
    | |       |                                         [ Lap Time Here ] |
    | |       |                                                           |
    | |       |                                                           |
    | |       |                                                           |
    | | Shown |                                                           | 
    | |       |                                                           |
    | |       |                                                           |
    | |       |                                         [               ] |
    | | Over  |                                         [    Track      ] |
    | |       |                                         [               ] |
    | |       |                                         [     Map       ] |
    | |       |                                         [               ] |
    | | Here  |                                         [               ] |
    | |       |                                         [     Here      ] |
    | [       ]                                         [               ] |
    |                                                                     |
    | [ Kills ]                                         [ Speed  ] km/h   |
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  VII) G R A N D  P R I X  W A L K T H R O U G H
    Before we jump into the Cups, I have to go over some of the rules of the 
    races. First of all, for each place you get in a race, you get a number 
    of points. At the end of the five courses, whoever has the most points 
    wins the Cup. Here is a chart showing the number of points for each 
    | Place  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
    | Points |100|93 |87 |81 |76 |71 |66 |62 |58 | 54 | 50 | 47 | 44 | 41 |
    | Place  | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26  |
    | Points | 38 | 35 | 33 | 31 | 29 | 27 | 25 | 23 | 22 | 21 | 20 | 19  |
    | Place  | 27 | 28 | 29 | 30 |                                        |
    | Points | 18 | 17 | 16 | 15 |                                        |
    Also, there is no boosting in the first lap. Why? Because the cars are 
    so freaking packed together that it wouldn't help much anyway. But once 
    the second lap begins, you can start using your booster! While using 
    boosts, make sure you drive over Pit Areas to replenish your Energy.
    You have a limited number of times you can replay a race before you lose 
    the Cup completely. This is measured by the number of spare machines 
    you've got. Once you run out, the Cup is lost to you.
    Oh, you can use the D-Pad for more precise Balance settings, instead of 
    using the Control Stick. Here are my common Balance settings:
    Center: Just leave it.
    Halfway to Max Speed: Put the arrow halfway from fully on Max Speed.
    Max Speed full: Go all the way to Max Speed!
      /\_ _ _ _ _ _ _
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     | |
    =| |===========================
     | | THE RUBY CUP
    =| |===========================
                                                  / MUTE CITY: TWIST ROAD |
    Difficulty: 1/5
    Zippers: 4
    Balance: Center
    Strategy: From the very start of the race, you'll have to make a sharp 
    right, so head that way. Continue on, get ahead of the comepition in any 
    way you can (ramming works) and then veer right, hit the Zipper in the 
    middle of the track, and zoom right again. You'll come to a 
    straightaway, so hit the Zipper in the middle and go through the Pit 
    Area on the left or right if you need it. When you take the large curve 
    left, follow it, then you go right again. Now, you'll start to drive 
    upside-down, but no worries. Hit the Zipper that lies just after the 
    track flips, and then hit the Zipper when you flip back up. Now, on the 
    second lap, zoom around the corner, head right again, hit the Zipper, 
    and then turn onto the straightaway. Boost into the Zipper and then jump 
    into the Pit. Boost straight through it, zip around to the left, then 
    right, and you'll do the flip thing again. Zip all through this 
    straightaway until you reach the third lap, and finish this in the same 
    fashion. Take out other machines along the way at your leisure.
                                              / CASINO PALACE: SPLIT OVAL |
    Difficulty: 1/5
    Zippers: 15
    Balance: Max Speed full
    Strategy: This place is for speed demons, so I suggest putting the 
    balance all the way up at Max Speed, since acceleration won't be a 
    problem with all these Zippers around. Anyway, when you start, follow 
    the track around and you'll run into about nine Zippers, so just make 
    sure you hit each one on Lap 1. After that, the track splits in two 
    directions. Take the right path on your first go-round, and hit the four 
    Zippers on that side. When you come out of here, hit the Zipper and 
    you'll fly through a corkscrew. Swerve left and you're in for an 
    extremely long straightaway to the start line. On the second lap, hit 
    all nine Zippers like the first, but when you reach the conjunction, go 
    left this time and boost like mad through the Pit Area. Through the 
    corkscrew, hit both Zippers past the conjunction, and then through the 
    straightaway. Complete Lap 3 in the same fashion as Lap 2.
                                              / SAND OCEAN: SURFACE SLIDE |
    Difficulty: 2/5
    Zippers: 2
    Balance: Center
    Strategy: This is getting a bit tougher, but not by much. From the 
    start, hit the Zipper and shoot around the corner using L and the 
    Control Stick. You'll hit another Zipper and rocket off a ledge. Make 
    sure you land ON THE TRACK or you'll use up a machine plus lose the 
    race! Head down the narrow stretch, through the Pit Area if you need to, 
    and then around the corner. Move across the stretch and you'll come to 
    an S-bend, so move up that, down the straight path, around the circle-
    turn, and another long curve. The last part is a straightaway, so once 
    you get to Lap 2, boost more often than the first time, but try not to 
    fall off.
                                                  / LIGHTNING: LOOP CROSS |
    Difficulty: 2/5
    Zippers: 4
    Balance: Max Speed full
    Strategy: Just after the very beginning, you'll run into a loop-de-loop, 
    and then a corkscrew up, and then a banking turn onto upside-down 
    driving. Make sure to hit either the Zippers or Pit Areas in this area 
    (whichever you feel necessary) and then you'll move onto a straightaway. 
    You'll then take a left turn, and move straight for a long time. Then, a 
    half-loop comes up, you right yourself, and you move straight for a long 
    time, turn right, and then hit the starting line. On the second and 
    third laps, just boost through the straightaways for an easy win.
                                                   / AEROPOLIS: MULTIPLEX |
    Difficulty: 2/4
    Zippers: 14
    Jump Plates: 1
    Balance: Halfway to Max Speed
    Strategy: This track now had Jump Plates! You can use this to cut off a 
    large chunk of the track. Anyway, from the start, hit the Zipper and 
    continue on the straight path. You soon run into a Jump Plate (green 
    arrows pointing up) but you can't use it till the second lap. So, 
    continue on, around the bends, and then veer left. Go around the 90 
    degree angle turns and hit ever Zipper. You'll soon come to a drop-off 
    so make sure to land on the track. If you miss, try to land on the track 
    underneath it to save yourself. Anyway, go through the Pit Area if you 
    need to, otherwise hit the Zipper and rocket around the curves. Head 
    right around the bend and then through the 90 degree angle turns. Hit 
    the Zipper and cruise around the corner to a straightaway. Hit the 
    Zipper, rocket upside-down, and then you'll move back right-side up. 
    Now, go around the tight turn, hit the Zipper and the Pit Area, then 
    you'll run into the start line. On the second and third laps, boost 
    before you hit the Jump Plate (just after the starting line) to bounce 
    up to the track above and shave off lots of time.
      /\_ _ _ _ _ _ _
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |
    =| |===========================
    =| |===========================
                                                / BIG BLUE: DRIFT HIGHWAY |
    Difficulty: 2/5
    Zippers: 5
    Balance: Center
    Strategy: From the very start, you'll have to veer right, and then left 
    again. Hit the Zipper as you go onto the straightaway, then around 
    another turn. Hit the Zipper and shoot off the ledge and land on the 
    lower level. Make sure you odn't run into the metal beams as you fly 
    towards the ground or you'll be sriously damaged. When you land, veer 
    right, then left, then right again, and then you'll hit a left turn. Go 
    through the three Zippers or the Pit Area (whichever you need more) and 
    then you'll run into the starting line. Complete the second and third 
    laps in the same fashion, but use boots when you feel necessary (like in 
    mid-air after the drop-off) for some extra speed, or in the long 
    straightaway with the starting line on it.
                                                   / PORT TOWN: AERO DIVE |
    Difficulty: 3/5
    Zippers: 11
    Balance: Halfway to Max Speed
    Strategy: Just after the first Zipper you'll run into a set of stairs. 
    Bounce down them and try to stay in the very middle to avoid flying off 
    the track. Zip around the track to the right, down another stair, hit 
    the Zipper, and veer to the right. Hit the third Zipper so far, around 
    the corners, and another stair. Now, you'll run into three Zippers and 
    then a drop-off. In the air, make sure you angle down, and then pull 
    back at the last second. Bump down the stairs and stay in the middle. 
    Zip around the corner using the R shoulder button, and then go down 
    three large stairs. Hit two more Zippers, and then either go through the 
    Pit Area or the two Zippers or a combination of the two until you come 
    to the start line. Complete the second and third laps in the same 
    fashion but integrate boots into it wherever you see fit.
                                               / GREEN PLANT: MOBIUS RING |
    Difficulty: 1/5
    Zippers: 2
    Balance: Max Speed full
    Strategy: This track doesn't even deserve a 1 in difficulty. It's 
    basically just an oval track with a few twists and turns. From the 
    beginning, hit the Zipper and zoom around the veering turns. Hit the 
    second Zipper, go through the corkscrew, and then around the corner. 
    You'll soon hit another turn and then run into a sunken Pit Area. To 
    reach it, you'll have to drop down into the sunken area. After this is 
    an area full of mines. If you want to take out some racers, ram them 
    into the mines to kill them instantly. If you run into one, you'll take 
    massive damage. On the second and third laps, just boost on the 
                                                   / PORT TOWN: LONG PIPE |
    Difficulty: 4/5
    Zippers: 15
    Balance: Max Speed full
    Strategy: This is one of my fav courses, even though it is so hard. The 
    course itself takes out lots of cars along the way, as it takes place 
    inside a pipe riddled with traps. In the first section, it's mostly 
    weaves and Zippers (seven to be exact). After that, you'll run into 
    three fans with spinning blades, so move past them without hitting the 
    blades or you'll come to a stop and bounce backwards. The third part has 
    bumpy areas, and the last part has poles sticking from the pipe that you 
    must weave through. In some places of the track, you can move up the 
    wall and even on the ceiling! Anyway, near the end, the tube opens, 
    you'll arrive in the Pit Area, and pass the starting line. In the second 
    and third laps, just boost when you think you'll live through it.
                                                 / MUTE CITY: SERIAL GAPS |
    Difficulty: 3/5
    Zippers: 5
    Jump Plates: 2
    Balance: Center
    Strategy: This track is very windy (it curves a lot) so you'll need some 
    great grip to live through it. From the start, veer to the left, hit the 
    Ziper, and then go around the right turn. If you've lost some Energy to 
    other machines, go through the Pit Area for Health, or hit the Zipper if 
    you think you're okay. Now you'll come into a tunnel, and when you get 
    near the end of it, you'll encounter a minefield. Avoid them or ram 
    other machines into them and then swerve right. Jump down the gap and 
    then turn left, then jump down another gap. There are two Jump Plates 
    ahead you can use to bypas some track by jumping to the right. After 
    going down another gap, swerve with R around the 90 degree turn and then 
    you'll come to a long drop. Now, if you hit the Zipper on the ledge, you 
    can rocket to a higher route that will allow you to bypass the slower 
    route below. On the higher route, hit the Zipper at the end to bypass 
    more track, and on the lower, hit the Zipper and zoom around the curves. 
    There's a short Pit Area ahead, followed by a long straightaway to the 
    end. The second and third lap should be completed similarly, but use 
    boosts just before the end of the laps.
      /\_ _ _ _ _ _ _
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |
    =| |===========================
    =| |===========================
    Coming soon...
      /\_ _ _ _ _ _ _
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |_|_|_|_|_|_|_|
     | |
    =| |===========================
    =| |===========================
    Coming soon...
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  VIII) S T O R Y  M O D E  W A L K T H R O U G H
    Coming soon...
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  IX) A C K N O W L E D G M E N T S
    * Thanx to Amusement Visions for making this great game.
    * Thanx to Nintendo and, of course, Sega, for publishing the game.
    * Thanx to my GameCube, for without it, I could not have played F-Zero 
    * Thanx for Blockbuster, for helping me get my hands on a rental copy 
    and inspiring me to write a guide on this fantastic game.
    * Thanx to my dog, Madison, and my new puppy, Max. I don't know why, but 
    they sure are cute!
    * Thanx to me, for writing this guide!
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  X) D I S C L A I M E R
    Copyright (c) 2003 by Perfect Light
    All rights reserved
    The following sites have my personal permission to post this:
    That's it! If I catch you with it on your site if you're not gamefaqs 
    you'll be in for serious trouble. I WILL catch you, you WILL be sorry, 
    and you WILL pay the consequences! There! I said it.
    If you do not plan on posting this on gamefaqs.com but some other 
    whatever.com, I will write out a polite e-mail asking you to please 
    remove it. If you fail to do so, I will be forced to take it to court 
    and press carges. GameFAQs even states that suing a webiste for posting 
    your FAQ without permission is easy, and the owner of the FAQ can easily 
    win. Plagerism is already bad, so don't add to the problem. Got it? 
    You're smart, intelligent people, so just be smart.
    Also, certain e-mails I won't accept. If you scream and shout at me, 
    writing something like: You (insert explicitive here), you said you can 
    kill (insert enemy here) in (insert #) shots and it took me (insert 
    another #) you little (insert various explicitives here)!!! You're not 
    cute, no one's laughing, and you're obviously not very mature. And I 
    don't have anything to say to you if you talk to me like that. However, 
    if you have anything DECENT to contribute, feel free to drop me a line 
    at Jetstorm777@aol.com anytime!
    If I do give you permission to put this up on your site, don't abuse the 
    previlage. You're not allowed to put advertising baners up, or anything 
    else. Just leave it as it is. You may spell-check or add things, put 
    please please please DO NOT take ANYTHING out, and this Disclaimer must 
    remain intact.
    You may not sell this FAQ, or in any other way shape or form make money 
    off this FAQ at all. I believe that part is clear. Next!
    If you see anything wrong in this FAQ, no matter how minute, e-mail me 
    to correct it. I like being corrected, but DO NOT be nasty, or I'll just 
    delete your message after having a few laughs about how dumb you are.
    A RESPONSE FROM NOW ON! I'm sick of reading: "I need help but I'm not 
    sure and by the way your guide is cool sweet and lke it do you know how 
    to help me?" No, that's not going to cut it. I want neat, properly 
    written letters so that I can actually READ and UNDERSTAND it! NO MORE 
    GIBBERISH! Also, please put "F-Zero GX Guide" in the title to help me. I 
    get too many guide questions from my other guides to try to organize 
    what question is for what game.
       _____  _  _
    ==|  _  |\ \/ /========================================================
      |___  | >  <  XI) A  F O N D  F A R E W E L L !
    Wow, what a game! It seemed to me like we blew through this guide just 
    as fast as the game flows. But, it must come to an end, people. And I 
    want to say I have had so much fun guiding you through the whole of F-
    Zero GX and making sure you come out on top! From the bottom of my 
    heart, I give you the deepest thanks for reading and enjoying the guide 
    I have written. Thanks for joining me!
    I give you the Kirby salute: (>-.-)>
    This is Perfect Light, signing off!
    This document was written by and is a property of, Perfect Light ;)
    Thanx for reading my F-Zero GX Guide, from:
     ____   _____   ____    _____   _____   _____    ________
    | __ \ |  ___| | __ \  |  ___| |  ___| /  __ \  |__    __|
    ||__|| | |___  ||__||  | |___  | |___  | |  \_|    |  |
    | ___/ |  ___| | _  /  |  ___| |  ___| | |   _     |  |
    | |    | |___  | |\ \  | |     | |___  | |__/ |    |  |
    |_|    |_____| |_| \_\ |_|     |_____| \_____/     |__|
     _        ________    _____    __    __   ________
    | |      |__    __|  / ____|  |  |  |  | |__    __|
    | |         |  |    | |  ___  |  |__|  |    |  |
    | |         |  |    | | |_  | |   __   |    |  |
    | |____   __|  |__  | |___| | |  |  |  |    |  |
    |______| |________|  \______| |__|  |__|    |__|
    "If it were any faster, you'd miss it when you blinked." ~Nintendo Power
                           ~ End Of Document ~