hide results

    Staff Ghost FAQ by Korgath

    Version: 1.00 | Updated: 07/24/04 | Printable Version | Search This Guide

    F-Zero GX Staff Ghost FAQ
    by Korgath (kbfaq@hotmail.com)
    Version 1.00 24-07-2004
    
    TABLE OF CONTENTS:
    
    1. Introduction
    2. Frequently Asked Questions
    3. Custom Machine Recommendations
    4. Individual Staff Ghost Guide
       4.1 Ruby Cup
       4.2 Sapphire Cup
       4.3 Emerald Cup
       4.4 Diamond Cup
       4.5 AX Cup
    5. How to Contact Me
    6. Credits & Legal Rubbish
    
    
    ==============================================================================
    1. Introduction
    ==============================================================================
    
    Welcome to my F-Zero GX Staff Ghost FAQ, created by me, Korgath, to help my 
    fellow F-Zero GX players beat the staff ghosts once and for all, without 
    snaking. That's right, this guide is for people who want to beat the staff 
    ghosts more or less fair and square. I'm not going to discuss what snaking is; 
    the other FAQs can explain that for you. I would also like you to keep in mind
    that this is my first FAQ ever written, so bear with me. Before I start with 
    all the details I'd like to clarify one thing: I'm not going to hold your 
    hands. I expect you to already be fairly skilled and familiar with F-Zero GX. 
    If you are fairly capable against Master Class AI on most tracks you should 
    do fine, otherwise I suggest you concentrate on some other stuff before 
    bothering with the staff ghosts. 
    
    
    ==============================================================================
    2. Frequently Asked Questions
    ==============================================================================
    
    Q: Why this FAQ?
    
    A: I've decided to create this FAQ, in spite of numerous guides being 
       available on F-Zero GX, because I had been kind of dissapointed on infor-
       mation regarding beating the staff ghosts. Most FAQs tend to say "go ahead
       and snake" or just don't talk about it at all. I don't mean to bash other 
       FAQs, but when I wanted to beat them (without using unfair techniques) I 
       had to figure a lot of stuff out on my own. There are plenty of people 
       who've beaten them by now, but from what I've seen it's definitely not 
       well-known what methods to use when dealing with them. Also, I've always 
       wanted to write a guide, preferably for a somewhat well-known game on a 
       subject that hasn't been covered a million times before. Hopefully this
       FAQ will be useful for a number of people.   
    
    Q: What's a "staff ghost"!?
    
    A: Staff ghosts are transparent vehicles which you can unlock for every track
       that tend to have very fast records. They are always non-custom vehicles 
       and allegedly raced by genuine people (from the staff) and not AI, hence 
       the name. Arguably the hardest challenge of F-Zero GX, they're not for the 
       faint of heart. However, they are far from impossible to beat. As I will 
       show you with this FAQ, if you have the right vehicle and strategy they 
       aren't anything you can't beat with some patience, practice and 
       experience.  
    
    Q: OK, so how do I unlock them?
    
    A: First, you have to unlock it by racing on any track in Time Attack by 
       reaching the staff ghost's record within a 10 second difference. That
       means that if a staff ghost has a record of 3 minutes you'll have to be 
       fast enough to reach 3 minutes and 10 seconds to unlock the staff ghost.
       Naturally you'll also unlock the staff ghost if you manage to beat its
       time right away. If you succeed you'll get a message right after you've
       finished racing and some tickets for your trouble. 
    
    Q: But how can I use the staff ghosts?
    
    A: First you have to go to Customize -> F-Zero Shop -> Items, where you will
       be able to purchase the staff ghost you just unlocked. Then go to Time 
       Attack, select a Cup and then press the Y button. It will then read if 
       your memory card has ghosts on them, but even if it doesn't you still have
       to do this to be able to use the staff ghosts. Then you can select the 
       ghost you want to race against, but don't forget to press the X button to
       actually select it. Then go pick your machine and you're done!    
    
    Q: Do I get some sort of reward for beating them?
    
    A: Aside from some tickets, nothing but an ego boost I'm afraid. I suggest 
       only doing this once you've already unlocked everything else, since you'll
       have to be fairly experienced at the game to beat them, even with this 
       guide. If you've managed to unlock all the character movies and beat all
       Very Hard story chapters you'll probably do fine.  
    
    Q: Anything else I should know before going on?
    
    A: This should be common sense if you've unlocked everything else by now,
       but I'll mention it just in case. When I say that you should boost in this
       guide, I don't mean just once or twice in a while, but all the time with as
       little time in between the subsequent boosts for maximum speed. What's also
       essential is that you know how to quick-turn. Quick-turning means that if 
       you want to go to the left, you should first tap the right shoulder button,
       then go all the way to the left with the stick and the left shoulder 
       button. If done succesfully this should make you turn very sharply with 
       a minimum decrease in speed. Don't forget to do the opposite if you want to 
       go right. Bumping into stuff will usually make you lose lots of speed and 
       generally ruin your attempt at beating a staff ghost, so try to drive as 
       perfectly as possible. Try to hit the sides of a boost pad instead of going
       right over it; if done correctly you'll hear 2 boosts and go a little 
       faster. 
    
    
    ==============================================================================
    3. Custom Machine Recommendations
    ==============================================================================
    
    In order to beat the staff ghosts with your sanity intact you will almost 
    always have to use custom machines. However, it can be hard to figure out 
    what custom machine is best on which course. Therefore I have decided to
    write a little about the custom machines that you're going to use if you 
    follow this guide. Note that there may be better custom machines to use than 
    the ones I recommend, it's just that I personally found it the easiest using
    the ones I'm going to describe. 
    
    ------------------------------------------------------------------------------
    Acro Cannon-G4
    ------------------------------------------------------------------------------
    
    Body:    Sky Horse
    Cockpit: Combat Cannon
    Booster: Titan-G4
    
    Description: 
    
    You're going to be using this machine a lot, since it's the most 
    well-rounded custom machine that I've ever used. Stable, fast and agile,
    few staff ghosts can stand up to this vehicle. Very good for basically any 
    track that doesn't require near-constant boosting or extreme cornering. 
    
    
    ------------------------------------------------------------------------------
    Photon Phantom-G4
    ------------------------------------------------------------------------------
    
    Body:    Optical Wing
    Cockpit: Garnet Phantom
    Booster: Titan-G4
    
    Description:
    
    This is the machine you'll want to use on tracks that require lots of 
    cornering. It's fairly similar to the Acro Cannon-G4, however it's less 
    stable but far more agile.  
    
    
    ------------------------------------------------------------------------------
    Cosmic Cannon-G4
    ------------------------------------------------------------------------------
    
    Body:    Giant Planet
    Cockpit: Combat Cannon
    Booster: Titan-G4
    
    Description:
    
    An extremely stable vehicle with poor cornering, it is to be used on very linear
    tracks that require lots of boosting.
    
    
    ------------------------------------------------------------------------------
    Combat Planet-Z
    ------------------------------------------------------------------------------
    
    Body:    Giant Planet
    Cockpit: Combat Cannon
    Booster: Triple-Z
    
    Description:
    
    Identical to the Cosmic Cannon-G4, but with an engine that is slightly
    better at boosting, but worse in other areas.
    
    
    ------------------------------------------------------------------------------
    Frost Lynx-G4
    ------------------------------------------------------------------------------
    
    Body:    Aqua Goose
    Cockpit: Super Lynx
    Booster: Titan-G4
    
    Description:
    
    I see this vehicle being recommended a lot to people asking for a good 
    vehicle to beat Master cups with since it's pretty fast and easy to get the 
    parts for, but it really isn't that great for beating staff ghosts IMO. 
    The Acro Cannon-G4 is better in almost every way, but there's a reason why 
    I'm still mentioning it here. Its Body Part, the Aqua Goose, is very good on
    surfaces with lots of roundings, making it perfect for Fire Field - Cylinder
    Knot.
    
    
    ------------------------------------------------------------------------------
    Hard Banger
    ------------------------------------------------------------------------------
    
    Body:    Megalo Cruiser
    Cockpit: Combat Cannon
    Booster: Thunderbolt-V2
    
    Description:
    
    An extremely heavy vehicle which only purpose in this guide is to defeat the
    staff ghost of Mute City - Sonic Oval. Not good for much else, really.
    
    
    ------------------------------------------------------------------------------
    Fat Shark
    ------------------------------------------------------------------------------
    
    This is not a custom machine, but I'm going to mention it anyway because it's
    still a very useful machine. Fat Shark is pretty heavy and can get a little 
    unstable but it has the best booster in the game by far, even when compared to 
    custom machines. Therefore it definitely has its uses on some tracks. 
    
    
    ==============================================================================
    4. Individual Staff Ghost Guide
    ==============================================================================
    
    Here I will give you some help on every single staff ghost in order to beat it
    as easily as possible. I will mention the staff ghost record, my personal 
    record and my personal recommendation on what vehicle to use. Ofcourse, I 
    cannot guarantee that this is the absolute best way of beating a staff ghost,
    but I can guarantee that this is the way I did it.
    
    IMPORTANT: You should ALWAYS set your machine settings to 100% MAX SPEED 
    unless SPECIFICALLY MENTIONED OTHERWISE. 
    
    ==============================================================================
    4.1 Ruby Cup
    ==============================================================================
    
    ------------------------------------------------------------------------------
    Mute City - Twist Road
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Death Anchor
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    00'59"964
    Personal Time:       00'59"772
    
    Strategy:
    
    The first track of F-Zero GX also happens to have the hardest staff ghost to
    beat. If you can beat this you'll probably have done the hardest part of 
    F-Zero GX, and if you can't for now, just try it again sometime later. I've
    tried lots of vehicles and strategies, but the only one that worked for me was
    the Acro Cannon-G4. There's far more to this track than just hitting boost all
    the time. Try to mimic the staff ghost as best as you can, since your vehicle
    is capable of the same things as the Death Anchor, but is a little faster. 
    It's going to be a very close match either way; take the corners as perfectly
    as you possibly can and do everything you can to beat him, no matter how
    insignificant it may seem. If you stay ahead of him in the first lap you're 
    doing okay. In the second and third lap there is a possibility that the staff 
    ghost will go a little faster than you, but if you drive well enough you will 
    generally stay ahead. All I can say now is don't give up, if you can do this
    the rest will probably be a lot easier.
    
    
    ------------------------------------------------------------------------------
    Casino Palace - Split Oval
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Black Bull
    Recommended Machine: Fat Shark
    Staff Ghost Time:    00'56"691 
    Personal Time:       00'56"409
    
    Strategy:
    
    Welcome to the Battle of the Boost! You'll be going very fast on this track,
    and there's no machine better for that than Fat Shark. Unfortunately, he's 
    kind of unstable, especially when you're almost going 2000 km/h, so you have
    to steer carefully. You should almost always be in front of Black Bull, since
    it'll probably be impossible to catch up with him if he's in front of you.
    Try to follow a linear line as much as possible without losing speed and be
    careful of the curve before the finish or you'll fly off. Naturally, take the
    right path on the 1st lap and the left path on the 2nd and the 3rd lap.
    
    
    ------------------------------------------------------------------------------
    Sand Ocean - Surface Slide
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Big Fang
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    01'56"743 
    Personal Time:       01'54"926
    
    Strategy:
    
    This track is pretty straight forward since the Acro Cannon-G4 is better in 
    every respect anyway. Just don't bump into things, use all your boosts and
    win. 
    
    
    ------------------------------------------------------------------------------
    Lightning - Loop Cross
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Wild Boar
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    01'59"907
    Personal Time:       01'55"275
    
    Strategy: 
    
    Very easy and straight forward. So much so that there's nothing I need to say. 
    
    
    ------------------------------------------------------------------------------
    Aeropolis - Multiplex
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Fire Stingray
    Recommended Machine: Photon Phantom-G4
    Staff Ghost Time:    02'15"297
    Personal Time:       02'14"097
    
    Strategy:
    
    As long as you don't underestimate Fire Stingray you'll do fine. He starts
    out slowly but becomes fairly competitive throughout the race. Don't forget
    to hit some mines in the 1st lap for some extra speed. 
    
    
    ==============================================================================
    4.2 Sapphire Cup
    ==============================================================================
    
    ------------------------------------------------------------------------------
    Big Blue - Drift Highway
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Night Thunder    
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    01'07"331
    Personal Time:       01'05"217
    
    Strategy:
    
    Didn't expect Night Thunder to be a staff ghost, huh? Well, I don't know how
    they managed to control him the way they do, but he ends up being somewhat
    competitive. He'll be in front of you for the duration of the 1st lap since
    he starts way faster than you do, but you'll easily surpass him in the 2nd and
    3rd lap, provided you drive well. Make sure that you heal up sufficiently at 
    the end of the 2nd lap.
    
    
    ------------------------------------------------------------------------------
    Port Town - Aero Dive
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Black Bull
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'25"689
    Personal Time:       02'22"872
    
    Strategy:
    
    Pretty easy. The downhill part at the end of the lap is a good place to start
    boosting. 
    
    
    ------------------------------------------------------------------------------
    Green Plant - Mobius Ring
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Death Anchor
    Recommended Machine: Cosmic Cannon-G4
    Staff Ghost Time:    01'35"169 
    Personal Time:       01'33"406
    
    Strategy:
    
    Thankfully not nearly as hard as Twist Road, Death Anchor isn't that great on
    this particular track. Hit some mines in the 1st lap for extra speed, and
    stop boosting before the healing strips or else it'll be very hard to control
    your machine. 
    
    
    ------------------------------------------------------------------------------
    Port Town - Long Pipe
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Wild Boar
    Recommended Machine: Fat Shark
    Staff Ghost Time:    02'26"802
    Personal Time:       02'26"321
    
    Strategy:
    
    One of the harder staff ghosts, IMO. Try to hit every boost in the 1st lap,
    including the ones at the part with the moving pillars, and if you do it right
    you should be ahead of Wild Boar for the entirety of the 1st lap. It might 
    take some practice getting all the boost pads with Fat Shark, so take your 
    time. I recommend not boosting until the part with the moving pillars. Stop
    boosting once you get to the wobbly part and, if you have some energy left,
    boost again right before the healing strip (but stop boosting once you are
    in the 3rd lap and then repeat your lap 2 strategy).
    
    
    ------------------------------------------------------------------------------
    Mute City - Serial Gaps
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Night Thunder
    Recommended Machine: Photon Phantom-G4
    Staff Ghost Time:    01'26"549
    Personal Time:       01'25"533
    
    Strategy:
    
    Be thankful that the staff ghost isn't godly on this hellish track. You'll
    probably have more problems being fast and not bumping/falling than worrying
    about Night Thunder, though he's no slouch on this track. I tried mapping out
    some sort of a boost strategy but I really can't think of a sure-win strategy
    on this track. Night Thunder is going to be ahead of you in the 1st lap,
    unless you get favorable results from the mines. Don't forget to cut off as
    much ground as you can from the jump pads without flying off the course. 
    Boost wherever you think it will be most useful, since it's hard to keep your
    energy levels predictable (at least, that's been my personal experience).
    Basically, you need to drive without screwing up too badly, which can be 
    pretty hard on this track, and you'll probably win.
    
    
    ==============================================================================
    4.3 Emerald Cup
    ==============================================================================
    
    ------------------------------------------------------------------------------
    Fire Field - Cylinder Knot
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Black Bull
    Recommended Machine: Frost Lynx-G4
    Staff Ghost Time:    02'40"909
    Personal Time:       02'39"864
    
    Strategy:
    
    This staff ghost is pretty hard to beat. The Frost Lynx-G4 isn't as good at
    boosting as Black Bull, but it's probably best to use it anyway since it 
    handles wobbly ground very well. He will probably be ahead of you for the 
    duration of the 1st lap. Try to mimic the staff ghost as best as you can while 
    not missing any boost pads. Try to find a spot where you can boost a lot 
    without losing too much speed, like the end and the beginning of this track. 
    You'll probably find it pretty tough to beat anyway, so good luck.
    
    
    ------------------------------------------------------------------------------
    Green Plant - Intersection
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Mighty Hurricane
    Recommended Machine: Acro Cannon-G4
    Staff Ghost time:    02'24"897
    Personal Time:       02'21"053
    
    Strategy:
    
    Easy. Once you start boosting he'll be no nowhere.
    
    
    ------------------------------------------------------------------------------
    Casino Palace - Double Branches
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Fire Stingray  
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'59"117
    Personal Time:       02'56"939
    
    Strategy:
    
    This won't be very hard, as long as you don't screw up too much. Make sure 
    that you don't go too fast; at some parts of this track it's very easy to fly
    off. 
    
    
    ------------------------------------------------------------------------------
    Lightning - Half Pipe
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Sonic Phantom
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'50"296
    Personal Time:       02'46"087
    
    Strategy:
    
    Another easy one. Make good use of your superior machine and win.
    
    
    ------------------------------------------------------------------------------
    Big Blue - Ordeal
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Fire Stingray
    Recommended Machine: Photon Phantom-G4
    Staff Ghost Time:    02'50"808
    Personal Time:       02'49"303
    
    Strategy:
    
    Even though my personal record isn't that much better than the staff ghost one
    it's still not very hard. Even if he ends up being in front of you it's still
    fairly easy to catch up with him, since he slows down a lot at the sharp 
    corners in the tunnel. Use your boosts effectively and you should be able to
    win.
    
    
    ==============================================================================
    4.4 Diamond Cup
    ==============================================================================
    
    ------------------------------------------------------------------------------
    Cosmo Terminal - Trident
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Black Bull
    Recommended Machine: Combat Planet-Z
    Staff Ghost Time:    02'58"650
    Personal Time:       02'56"354
    
    Strategy:
    
    This track is pretty easy with Combat Planet-Z. Black Bull will probably be
    in front of you for the duration of the 1st lap, but try to follow his path.
    Once you're in the 2nd lap just boost, boost, boost and you should gain in
    on him. It doesn't really matter which path you take once you start boosting,
    but try to maximize your speed when you're falling by pointing your machine
    downwards and flattening it right before you land.
    
    
    ------------------------------------------------------------------------------
    Sand Ocean - Lateral Shift
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Hyper Speeder
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'09"849
    Personal Time:       02'09"496
    
    Strategy:
    
    This is an interesting challenge. You see, the staff ghost uses a technique
    called Shift Boosting. Basically, you can gain a speed increase from leaving
    the surface temporarily, like cutting the corners on this lap whilst 
    temporarily being off the track. Normally, you'd have to spend quite some 
    time mastering this technique, but luckily he can still be beaten without 
    having to use this technique. He will have quite a lead on you at the start
    of the 2nd lap, but that's ok, since you're going to boost like crazy. If 
    done succesfully, you'll catch up on him somewhere in the 3rd lap.
    
    
    ------------------------------------------------------------------------------
    Fire Field - Undulation
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Twin Noritta
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'06"916
    Personal Time:       02'03"826
    
    Strategy:
    
    Pretty easy.. It's probably best to jump off the sides at the drop-off rather 
    than going over it normally.
    
    
    ------------------------------------------------------------------------------
    Aeropolis - Dragon Slope
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Death Anchor
    Recommended Machine: Cosmic Cannon-G4
    Staff Ghost Time:    02'59"076
    Personal Time:       02'53"872
    
    Strategy:
    
    Very easy if you properly utilize the drops in the 2nd and 3rd lap. Remember
    to point your machine downwards and to flatten it right before you land for
    maximum speed when falling. I prefer to boost once I land for even more speed.
    
    
    ------------------------------------------------------------------------------
    Phantom Road - Slim-line Slits
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Queen Meteor
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'03"268
    Personal Time:       02'00"710
    
    Strategy:
    
    Hard track, easy ghost. Try to drive safely and only boost at the end and 
    beginning part of the lap where it's relatively wide. Don't worry too much if 
    you bump a little here and there; Queen Meteor's so easy that you can afford 
    that. 
    
    
    ==============================================================================
    4.5 AX Cup
    ==============================================================================
    
    ------------------------------------------------------------------------------
    Aeropolis - Screw Drive
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Rolling Turtle
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    01'06"690
    Personal Time:       01'06"340
    
    Strategy:
    
    Drive well and try to hit the healing strips sufficiently. Should be doable.
    
    
    ------------------------------------------------------------------------------
    Outer Space - Meteor Stream
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Wild Goose
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    01'38"178
    Personal Time:       01'36"932
    
    Strategy:
    
    For some reason Wild Goose gains lots of speed when he starts skating around.
    You'll know what I mean once you race him... anyway, it might take some 
    practice, but try to hit all the boost pads. At the end of the 1st lap you 
    should take the right path, then take the left path, then the right path again
    in the 3rd lap. It's not that hard with some practice. 
    
    
    ------------------------------------------------------------------------------
    Port Town - Cylinder Wave
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Fat Shark
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    02'06"837
    Personal Time:       02'04"133
    
    Strategy:
    
    Easy, just boost whenever you can. 
    
    
    ------------------------------------------------------------------------------
    Lightning - Thunder Road
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Fire Stingray
    Recommended Machine: Acro Cannon-G4
    Staff Ghost Time:    03'18"272
    Personal Time:       03'15"265
    
    Strategy:
    
    My personal favorite track of F-Zero GX is also pretty straight forward to 
    beat. It's not always that easy to not screw up when you go really fast on 
    this track but with some practice this should be fairly doable.
    
    
    ------------------------------------------------------------------------------
    Green Plant - Spiral
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Rainbow Phoenix
    Recommended Machine: Photon Phantom-G4
    Staff Ghost Time:    03'50"740
    Personal Time:       03'46"463
    
    Strategy:
    
    Similar in difficulty as Thunder Road, Spiral is another one of those tracks
    that just require some good practice. It's a fairly long track so it might be
    hard to keep yourself from screwing up, but if you drive good enough you 
    should be able to keep a +/- 4 second lead that you get from the 1st lap.
    
    
    ------------------------------------------------------------------------------
    Mute City - Sonic Oval
    ------------------------------------------------------------------------------
    
    Staff Ghost:         Fat Shark
    Recommended Machine: Hard Banger
    Staff Ghost Time:    00'46"893
    Personal Time:       00'46"659
    
    Strategy:
    
    Impossible without the right set-up, make sure to set your engine at 30%.
    Also, you MUST quick-turn on this track or you'll never win (see FAQ if you
    don't know how). Watch the staff ghost carefully and try to mimic him as best 
    as you can. If done correctly you'll probably catch up with him in the 3rd 
    lap. It takes some practice to do this correctly, so don't give up. 
     
    
    ==============================================================================
    5. How to Contact Me
    ==============================================================================
    
    You can contact me at kbfaq@hotmail.com for pointing out general mistakes in
    my guide or to give your own suggestions on how to beat a particular staff 
    ghost (and I will, ofcourse, give credit where it's due). Please read this 
    guide carefully before e-mailing me, especially if it's a question. If it's 
    already answered in this guide or it has nothing to do with staff ghosts I 
    will most probably delete it.
    
    
    
    ==============================================================================
    6. Credits & Legal Rubbish
    ==============================================================================
    
    Thanks go to: 
    
    - Nintendo and Sega for making this awesome game. 
    
    - MFO's F-Zero GX section for giving me some ideas on what custom machines 
      would be effective. 
    
    - GameFAQs for hosting my guide.
    
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    This FAQ is copyright 2004 to Dennis Gieze. Redistribution of this file is
    allowed as long as no money AT ALL is made off of it and the contents of 
    this guide have not been altered in ANY WAY.
    
    The newest version will always be available at www.gamefaqs.com