*****************************************************************************
 
                             Mario Party 4 FAQ
                         For the Nintendo Gamecube
                   Version 1.0 (Last Updated 11/5/2002)
                              By Devin Morgan

    This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. General Information
6. Story Mode Guide
7. Items
8. Game Boards
9. 4-Player Mini-Games
10. 1 vs. 3 Mini-Games
11. 2 vs. 2 Mini-Games
12. Battle Mini-Games
13. Bowser Mini-Games
14. Story Mini-Games
15. Etc. Mini-Games
16. Extra Room Mini-Games
17. Secrets/Tips and Tricks
18. Credits
19. Copyright Notice
20. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (11/5/02): This is the fully completed version of this FAQ. 
Everything is now covered within this file, so I can call it quits now.

Version 0.9 (11/2/02): More mini-game information has been added to the 
guide. There are very few left to be added, but if you want to help me get 
done that much quicker, send me information on the mini-games I don't have 
(if it's a regular one, give me the Game Rules, Controls, and Advice as 
stated in the game; if it's a Bowser one or whatnot, send me an overview of 
it).

Version 0.8 (10/30/02): All of the regular game boards, including Bowser's 
board, have been covered as of now. I am still missing a few mini-games, as 
well as those in the Extra Room, but those will be in the next and maybe 
final update!

Version 0.3 (10/27/02): The first version of this new FAQ. I have covered the 
mini-games I have unlocked so far, as well as the first regular game board. 
More to come in the next update!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Back again nearly two years later, the fourth installment to the Mario Party 
franchise is here for the Gamecube! This title is nothing new compared to the 
previous ones in the series; however, this time there are 50+ brand new mini-
games to play, all new game boards, and much more! If you have played any of 
the first three N64 versions of this series, then I would definitely 
recommend you get this one as well. And even if you never played a Mario 
Party game in your life, you should still purchase this game; it's well worth 
the money!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Toad, Koopa, and a whole host of party patrons have arrived on the mysterious 
Party Cube to celebrate YOUR Birthday Party!

But giving you prseents would be way too easy, so you're going to have to win 
the presents by playing a game or two!

Now let's get this party started!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Move character, move cursor on menu screens

Start: Pause game, bring up submenu, skip cinema scenes

A: Confirm selection on menu screens, hit dice block during the game

B: Cancel selection, use an item during the game

Z: View an overhead of the current map you're on (move around with Control
   Stick), enter practice mode before a mini-game

L: Use character's taunt

R: Flip through rules pages on mini-game screens before starting

X, Y: Use when specified in mini-games

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. General Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==========
Characters
==========

Characters: Mario
            Luigi
            Peach
            Yoshi
            Wario
            Donkey Kong
            Waluigi
            Daisy


=================
Game Board Spaces
=================

Blue Spaces
    Description: Just a regular blue space
    Information: When you land on this space, you gain 3 Coins.

Red Spaces
    Description: Just a regular red space
    Information: When you land on this space, you lose 3 Coins.

Bowser Space
    Description: Red space with Bowser's face on it
    Information: When you land here, one of two things may happen. Bowser Jr.
                 can show up and take some Coins, or Bowser himself will
                 appear, where one of four things can happen. You can play a
                 Bowser mini-game, you can be given a Bowser Suit, all
                 players' Coins get equally distributed, or everyone trades
                 places on the board. These happenings are random, so be
                 prepared!

Battle Space
    Description: Green space with Bob-omb's face on it
    Information: When you land here, a certain amount of coins will be taken
                 from each player, and you all must play a mini-game to
                 decide who takes all the coins.

Happening Space
    Description: Green space with a question mark on it
    Information: When you land here, an event occurs depending on the board
                 you're playing on.

Mushroom Space
    Description: Green space with a mushroom on it
    Information: When you land here, you'll have to pick one of 2 boxes. You
                 get an item no matter which box you pick.

Warp Space
    Description: Green space with a yellow star in the middle
    Information: When you land here, a spinner with the other players' faces
                 will appear. On the person it stops on, you get flung to the
                 space where that player is.

Fortune Space
    Description: Green space with a rainbow-colored star on it
    Information: When you land here, you play a Reversal of Fortune mini
                 game. Here, you play a pinball-type game to decide who has
                 to give another player something.

Lottery Shop
    Information: When you pass by here, you are given a free lottery ticket.
                 The drawing for it is at the break when there are 5 rounds
                 left of play. If your lottery ticket is a winner, you win a
                 Star! If you already have a ticket and you pass this space,
                 you can play a game for 5 Coins. If you win, you can receive
                 Coins or an item.

Item Shop
    Information: When passed, you can choose to enter the shop and purchase
                 various items.

Boo House
    Information: When you come here, you can pay Boo to steal another
                 player's Coins or a Star. It costs 5 Coins for Boo to steal
                 Coins, and 50 Coins to have a Star be stolen.


=====================
Game Mode Information
=====================

Mario Party is divided into two different modes this time around: Story Mode 
and Party Mode. In the Story Mode, there is some sort of story you're 
following which involves playing on many game boards and trying to collect 
the most Stars, and ultimately all the presents for your character. Here is 
some general information on each mode:

Party Mode: You can play any of the regular 4-player boards here, with up to
            4 human players.

Story Mode: Play through each of the regular 4-player boards; this is the
            main area of the game.

Mini-Game Mode: Here, you can play any mini-games you have unlocked in the
                regular gameplay modes. You cannot play a mini-game you
                haven't unlocked.

Option Room: Change a variety of settings here.

Present Room: View the presents you have won in Story Mode here.

Extra Room: Play special mini-games and game boards not normally accessible
            here. There are more games in here to be unlocked as you play
            more.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Story Mode Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Game Settings
-----------------

Before you start Story Mode for the first time, there are a few settings you 
must adjust before you play, including the player you wish to use, the 
difficulty setting of the game, and if you want all mini-games or just the 
easy ones. Those settings are kept until you complete Story Mode or if you 
start a new file. Also, you play for 15 turns on each board in this mode.


Game Order
----------

In this game, there are 5 regular game boards to play on. You can play them 
all in any order you want. Each board has its own guide, which you can figure 
out by the name of each board. After the regular game is over, all the Stars 
and Coins everyone has will be counted. If you win, you have to play a one-
on-one mini game against the board guide. Upon winning that game, you will 
win a present that you can view in the Present Room.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Items  -=
-=-=-=-=-=-=-=-=

Boo's Crystal Ball
    Price: 25 Coins
    Information: When used, a Boo instantly appears. You can pay it to steal
                 Coins or a Star from another player.

Bowser Suit
    Price: N/A
    Information: When used, you can become Bowser for one round. When you
                 pass any player in this state, you take 30 Coins from them.

Chomp Call
    Price: 15 Coins
    Information: When used, the location of the Star is changed to a new
                 location.

Gaddlight
    Price: 15 Coins
    Information: This item protects from Boos that are sent to take your
                 Coins or Stars. You hold onto it until another player sends
                 a Boo after you, then it kicks in to protect you. It can
                 only protect you once, then it will disappear.

Item Bag
    Price: 30 Coins
    Information: This goodie bag has random items inside. When it is bought,
                 you receive however many random items were inside (maximum
                 of 3).

Magic Lamp
    Price: 30 Coins
    Information: When used, the genie appears and warps you to the Star
                 location. Make sure you have 20 Coins before using,
                 otherwise it's quite pointless.

Mega Mushroom
    Price: 5 Coins
    Information: When used, you become mega-sized. You will be given 2
                 regular dice blocks to hit. When you pass another player,
                 you take 10 Coins from them. However, you cannot stop to get
                 a Star or visit any other events along the path.

Mini Mushroom
    Price: 5 Coins
    Information: When used, you become mini-sized. The dice block will only
                 roll numbers from 1 to 5 on it. When mini, you can go
                 through small openings, and possibly play a special mini
                 game.

Mini-Mega Hammer
    Price: 10 Coins
    Information: This randomly hits a player on the board, and makes them
                 either mega or mini-sized.

Sparky Sticker
    Price: 15 Coins
    Information: When you use this, a sticker is placed on the space you're
                 standing on. When any other player passes that space, they
                 lose 10 Coins and any special status effect they have
                 (mega/mini).

Super Mega Mushroom
    Price: 15 Coins
    Information: When used, you become mega-sized. You will be given 3
                 regular dice blocks to hit. When you pass another player,
                 you take 10 Coins from them. However, you cannot stop to get
                 a Star or visit any other events along the path.

Super Mini Mushroom
    Price: 15 Coins
    Information: When used, you become mini-sized. There will be 2 dice
                 blocks to hit, but they will only roll numbers from 1 to 5.
                 When mini, you can go through small openings, and possibly
                 play a special mini-game.

Swap Card
    Price: 15 Coins
    Information: When used, a spinner appears with the other 3 players' faces
                 on it. Wherever it stops, you trade items with the selected
                 player.

Warp Pipe
    Price: 10 Coins
    Information: When used, a spinner appears with the other 3 players' faces
                 on it. Wherever it stops, you trade spaces with that player.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Game Boards  -=
-=-=-=-=-=-=-=-=-=-=-=

=====================
Toad's Midway Madness
=====================

Difficulty: *

Blue Spaces: 42
Red Spaces: 6
Bowser Spaces: 2
Battle Spaces: 3
Happening Spaces: 9
Mushroom Spaces: 18
Warp Spaces: 4
Fortune Spaces: 3

Information: In 2 areas of the board, there are 3 spinning cups you will
             encounter, with an arrow sign in the middle. The arrow sign
             points in the direction you will progress when you reach these
             cups. Each time you go through, the arrow switches to the other
             direction.

Happenings: When you land on Happening Spaces located on portions of the
            roller coaster track, the roller coaster will zoom through and
            chase you. You will end up at either end of the track when it's
            through. Also, next to both ends of the track are platforms that
            Toad will sometimes be standing on. If you pay him, you can ride
            the roller coaster and collect Coins by hitting other players on
            the track.


====================
Shy Guy's Jungle Jam
====================

Difficulty: *

Blue Spaces: 58
Red Spaces: 8
Bowser Spaces: 4
Battle Spaces:4
Happening Spaces: 6
Mushroom Spaces: 17
Warp Spaces: 4
Fortune Spaces: 1

Information: In the northwest and east areas of the map, there is a giant
             bird that sits on a perch. If you pay it 5 Coins, it'll fly you
             in the air to the other perch. You can collect several Coins
             along the way, too.

Happenings: If you land on any of the Happening Spaces on the board, a Shy
            Guy statue will ask if you want to make a fun wish or a sad wish.
            Pick either, and the giant Shy Guy head in the north area of the
            map will cry, creating a huge river dividing the board. The river
            will be drained after 1-3 turns, but until then, access to either
            side is cut off.


==================
Boo's Haunted Bash
==================

Difficulty: **

Blue Spaces: 43
Red Spaces: 4
Bowser Spaces: 3
Battle Spaces: 4
Happening Spaces: 2
Mushroom Spaces: 13
Warp Spaces: 4
Fortune Spaces: 3

Information: In the north end of the map, you may notice a bridge that seems
             to disappear from time to time. If you pass a Boo before the
             bridge, it may offer a ride on the graveyard train, depending on
             if the Red Boos are around or not. If they're not around, you
             can ride. When on the ghostly train, you can go over the pit if
             the bridge isn't there.

Happenings: In the upper-right area of the board, there are only 2 Happening
            Spaces. If you land on one, the Red Boos may appear or disappear.


====================
Goomba's Greedy Gala
====================

Difficulty: **

Blue Spaces: 47
Red Spaces: 7
Bowser Spaces: 3
Battle Spaces: 3
Happening Spaces: 5
Mushroom Spaces: 16
Warp Spaces: 4
Fortune Spaces: 2

Information: In the middle of this area, there is a roulette table with
             colored arrows signifying the 4 paths to be taken. The Goomba
             that runs it accepts bribes of 5, 10, or even 20 Coins;
             supposedly the more you pay, the better the chances of being
             sent to the path with a Star on it. If the ball doesn't hit an
             arrow, you get 20 Coins and the choice of any path you want. In
             every quadrant is a die, and when you pass it, Goomba comes out.
             He rolls a number on the dice, and you must roll higher than his
             number. If you win, you get 10 Coins; if you lose, you go back
             to start.

Happenings: In the north end of the board, there are 5 Happening Spaces you
            can land on. If you get to one, you'll jump onto the board in the
            background and ride a chip across the board, collecting Coins on
            the way.


======================
Koopa's Seaside Soiree
======================

Difficulty: **

Blue Spaces: 43
Red Spaces: 3
Bowser Spaces: 4
Battle Spaces: 4
Happening Spaces: 13
Mushroom Spaces: 13
Warp Spaces: 2
Fortune Spaces: 4

Information: In the middle area, there are a couple of Koopa spaces you pass
             by. When you do so, the Koopa will ask for 5 Coins towards
             building the Koopa Kabana. The more money that's put into the
             Kabana, the bigger/better the building he makes. On the left and
             right sides of the board, there are intersections guarded by
             monkeys in trees. When you come to this, the monkey will throw
             out a banana and you'll be forced to move on it, randomly
             slipping onto either path.

Happenings: In the middle area, there are Happening Spaces around the Koopa
            Kabana. If you land on one, you'll have to pay the Koopa however
            much was invested in the Kabana. When you do so, a wave will
            knock it down and the investments will be reset to 0. There are
            also several Happening Spaces situated next to docks around the
            board. If you land on one, you can ride a dolphin across the
            water to the other end of the board. You'll be able to jump over
            a portion of the board, collecting a few Coins on the way.


=====================
Bowser's Gnarly Party
=====================

Difficulty: ***

Blue Spaces: 57
Red Spaces: 4
Bowser Spaces: 4
Battle Spaces: 4
Happening Spaces: 6
Mushroom Spaces: 16
Warp Spaces: 2
Fortune Spaces: 2

Information: In the middle of the stage, you will notice an intersection with
             a stone bridge above the lava. Each time a player walks across
             it, it crumbles a bit. When it's been walked over 3 times, it
             crumbles and a new bridge appears going in the other direction.
             Also, at a random spot on the map, you'll find Bowser sitting
             there. If you pass by him while in Mega form, you will play a
             mini-game against Bowser. Every so often, at the beginning of a
             turn, Bowser may even turn all players Mini or Mega, so be
             prepared!

Happenings: There are two areas on the board where there are Happening
            Spaces; in the upper-right area and the lower-left area. If you
            land on one, the giant statue will spit out fire and burn apart
            one of your items!


============
Final Battle
============

Information: This final area isn't an actual game board, but an action stage
             for you to play through in order to reach Bowser. It's a giant
             red cube covered with lava and fire; if you fall into the lava,
             you die immediately, so be careful! In the first section, you
             have to jump across platforms floating above the lava, while
             avoiding the spinning flames on each platform. In the second
             area, there are 3 giant tiles with parts of Bowser Jr.'s face on
             it. Ground pound them to slide them around and line up the
             picture just right. Next, you'll have to get across more
             platforms above the lava. Those are easy, so avoid the spinning
             flames and go straight across to the final area. For the last
             thing, you have to slide the panels around to line up the
             picture of Bowser. In the final battle with Bowser, there are 5
             switches around the room. Ground pound 3 of them and a
             forcefield will appear for a moment. Trap Bowser inside one of
             those forcefields and he will be damaged. Do this until you win.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. 4-Player Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==========
Avalanche!
==========

Game Rules: Don't get swallowed by the avalanche behind you! Ski down the
            mountain and avoid the obstacles too!

Controls: Control Stick: Turn
          A: Use Poles for Speed

Advice: If you don't use your poles, you'll slow down. Watch out for the
        walls and boulders as you speed down the hill.


================
Bob-omb Breakers
================

Game Rules: Connect three like shapes to make them disappear. Remember, you
            can also play in other people's areas. First one to 100 pts.
            wins.

Controls: Control Stick: Move Blocks
          A: Rotate Clockwise
          B: Rotate Counterclockwise
          Y/X: Flip Over

Advice: Bob-ombs explode when surrounded by blocks. You get more points for
        combos. Make sure to play in your opponents' areas!


==========
Booksquirm
==========

Game Rules: Avoid getting flattened by the pages! Find a hole in the falling
            page and position yourself so you fit through to the next page!

Controls: Control Stick: Move

Advice: Look for shadows in the falling page to find the passage to the next
        page.


==========
Domination
==========

Game Rules: Press the switch repeatedly to set up your Whomp dominoes.

Controls: A: Tap the Switch

Advice: Press A as fast as you can for ten seconds.


====================
Long Claw of the Law
====================

Game Rules: Catch the character shown in the wanted poster three times to
            win.

Controls: R: Rotate Right
          L: Rotate Left
          Control Stick: Move Up and Down
          A: Catch Character

Advice: The wanted character is hidden behind a door. When you can't find
        him, either wait for a door to open or look at another door.


===========
Manta Rings
===========

Game Rules: Dive through the rings while swimming in the ocean. Each ring is
            worth one point. If any enemies hit you, you'll lose points.

Controls: Control Stick: Move
          A: Press Repeatedly to Go Forward

Advice: The gold Manta rings are worth three points, so try to grab as many
        gold ones as you can!


============
Mario Medley
============

Game Rules: Breaststroke, Backstroke, and Crawl. You must do a 25-meter lap
            of each different stroke to win this race.

Controls: B + A (simultaneously): Breaststroke
          L + R (alternatively): Backstroke
          B + A (alternatively): Crawl

Advice: If you swim too hard, you'll get tired, so watch your heart meter
        carefully!


=================
Mario Speedwagons
=================

Game Rules: Time to race on the speedway! Step on the gas when the light
            turns green!

Controls: R: Accelerate
          A: Change Gears (When your meter starts blinking, it's time to
             shift gears.)

Advice: You can hit the gas a little before the green light for a good start.
        If you overdo it, you will spin out and ruin your start.


======================
Mr. Blizzard's Brigade
======================

Game Rules: Run on this frozen pond while avoiding the snowballs thrown by
            the Blizzards.

Controls: Control Stick: Move

Advice: Move right before the Blizzards throw their snowballs. They'll stop
        moving just before they throw.


==================
Paratrooper Plunge
==================

Game Rules: This is a coin-collecting bonus game! If you run into enemies
            four times, you're out.

Controls: Control Stick: Move

Advice: Move around while you're falling to get the most coins and avoid all
        the enemies.


============
Photo Finish
============

Game Rules: Please finish this photo puzzle. You can only drop a piece in its
            proper place, so you'll know when you've found the correct spot.

Controls: L/R: Rotate a Piece
          Control Stick: Move a Piece
          A: Drop a Piece

Advice: Focus on the picture, so that you remember which way the pieces face.


==========
Slime Time
==========

Game Rules: Escape from the slime! Be the first person to reach the middle
            platform to win!

Controls: A: Press Quickly to Escape

Advice: If you don't go fast enough, you'll be pulled back into the Big
        Slime, so don't give up until you're done.


==========
Stamp Out!
==========

Game Rules: Try to stamp as much of your color as possible. If everyone
            stamps less than 5% of the field, it's a tie!

Controls: Control Stick: Change Direction
          A: Jump

Advice: Holding A longer allows you to jump farther. Experiment to find a
        pattern that works for you.


===============
Take a Breather
===============

Game Rules: Take a deep breath and see who can stay underwater the longest.

Controls: L/R: Press Alternatively to Inhale

Advice: Inhale lots of air by pressing L/R alternatively until the time is
        up. Keep pressing L/R until then!


===========
Three Throw
===========

Game Rules: Try to make the most shots into the moving baskets.

Controls: A: Jump
          B: Shoot

Advice: The middle baskets are worth two points, the bottom worth one. Shoot
        after the high point of a jump to make it in the middle row.


=================
Toad's Quick Draw
=================

Game Rules: When Toad raises the flag, you have to find the balloon that's
            the same color and shoot it.

Controls: Control Stick: Move Crosshairs
          A: Fire

Advice: Keep your cursor between the balloons so you can get to any of them
        as soon as Toad raises the flag.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. 1 vs. 3 Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====================
Blame it on the Crane
=====================

Game Rules: One player uses a crane to try to capture the other three
            players. The other three must try to avoid the claw.

Controls (Player with Crane): A: Press to Move Forward
                              A: Release to Lower
                              (The crane also lowers automatically.)
         (Players on Board): Control Stick: Move

Advice: Grabbing a Shy Guy slows you down! Team players should hide among the
        Shy Guys to make it more difficult.


==================
Candlelight Flight
==================

Game Rules: One player holds a candle, while the other three try to
            extinguish the light with their water guns.

Controls (Player with Candle): Control Stick: Move
         (Players with Water Guns): Control Stick: Move
                                    A: Shoot Water Gun

Advice: The team players should surround the candle holder and fire. The lone
        player should keep moving around.


=============
Fish 'n Drips
=============

Game Rules: Fill the tank with enough water for the Cheep Cheep to swim.

Controls (Player on Left): B/A/Y/X/L/R: Press these buttons in the order in
                                        which they appear.
         (Players on Right): B/A/Y/X/L/R: Press the correct button on your
                                          turn.

Advice: The lone player can press all the buttons, but the team players must
        work together smoothly.


============
GOOOOOOOAL!!
============

Game Rules: One player is the goalie! Protect the goal from the team
            players' shots. Get ten goals to win!

Controls (Player as Goalie): Control Stick: Move
                             A: Jump
         (Players Kicking): Control Stick: Aim Shot
                            A: Shoot (Hold Longer for Power)

Advice: The goalie must move left and right effectively and even dive to
        protect the goal!


=================
Hide and Go BOOM!
=================

Game Rules: The team players can hide in any of four cannons. The lone player
            must fire the cannons to find them.

Controls (Player Lighting Cannons): B/A/Y/X: Light a Fuse
         (Players Hiding in Cannons): B/A/Y/X: Pick a Hiding Spot

Advice: The last button pressed by each player decides which cannon each
        player will hide in. Wait until you are offscreen to hide!


==========
Hop or Pop
==========

Game Rules: One player gets in a spiky ball and tries to pop the balloons of
            the other three. If any of the three targets survive, all three
            win.

Controls (Player in Spiky Ball): A: Jump
                                 Control Stick: Roll/Move
         (Players in Balloons): A: Jump
                                Control Stick: Change Direction

Advice: If the players with balloons time their jumps just right, they can
        jump farther.


============
Makin' Waves
============

Game Rules: The team players must pound the ground to make waves, while the
            lone player must try to balance on the shell.

Controls (Player on Shell): Control Stick: Move
         (Players in Water): Control Stick: Move
                             A, then A: Ground Pound

Advice: Try making waves from different angles to rock the shell. The lone
        player might have to move in circles to stay on board.


===========
Money Belts
===========

Game Rules: This is a coin-collecting bonus game. Avoid the cookies and
            sweets on the belt and grab as many coins as possible.

Controls (Player on Top): Control Stick: Move
         (Players on Bottom): Control Stick: Move

Advice: Sweets come off the conveyor belts on the left and right, too, so
        watch out, and be careful!


==========
Tree Stomp
==========

Game Rules: Three players control robots while the other player runs. The
            runner must stay alive for 45 seconds to win.

Controls: (Player Running): Control Stick: Move
          (Players in Stumps): Control Stick: Change Direction
                               A: Forward
                               B: Back

Advice: Grabbing a golden banana will make you faster, but be careful how
        fast you get going!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. 2 vs. 2 Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================
Cheep Cheep Sweep
=================

Game Rules: Catch the Cheep Cheeps in your net. Red Cheep Cheeps are worth 1
            point, and yellow ones are worth 2 points.

Controls: Control Stick: Move
          A: Catch
          B: Empty the Net

Advice: Your net can hold up to three Cheep Cheeps. Approach them slowly so
        you don't scare them away.


============
Cliffhangers
============

Game Rules: Don't let the snowy winds blow you off the face as you climb!
            Grab hold when the wind and the rumble start to pick up!

Controls: Control Stick: Move
          A: Hold On

Advice: If the Rumble Feature is set to OFF, a "!!" will appear when the wind
        picks up to tell you when to hold on.


============
Dungeon Duos
============

Game Rules: Help your teammate to clear all the obstacles in this dank
            dungeon.

Controls: Control Stick: Move
          A: Jump
          B: Move a Lever
          Y: Rotate a Platform
          X: Rotate a Platform
          L/R: Fill Balloon with Air

Advice: Work with your teammate to escape smoothly so you don't waste time.


========
Order Up
========

Game Rules: Toad will order items that you must find in the boxes before the
            other team. First to 3 pts. wins.

Controls: Control Stick: Move
          A: Open a Box

Advice: Before the boxes come down, try to memorize the order of items in the
        circle.


==============
Pair-a-sailing
==============

Game Rules: This is a coin-collecting bonus game. Teams cooperate in the boat
            and parachute to get all the coins they can!

Controls (Boat Driver): Control Stick: Move
                        A: Speed Up
                        B: Slow Down
         (Parachute Sailor): Control Stick: Move

Advice: Going slower means the parachute will sink lower. The driver of the
        boat must avoid the obstacles in the water.


=============
Revers-a-Bomb
=============

Game Rules: Press the corresponding buttons to redirect the Bob-ombs. Blow
            the other team up 10 times to win.

Controls: Control Stick: Move
          A: Press Button

Advice: Explosions stop you from moving for a little while, so when those
        buttons light up, get to them quickly!


===============
Right Oar Left?
===============

Game Rules: Be the first to pilot the Dorrie Boat out of the cave!

Controls: B + A: Forward
          A: Row Right Oar
          B: Row Left Oar

Advice: The right oar turns you left. The left oar turns you right. Avoid the
        flames, and get out of there!


==================
Team Treasure Trek
==================

Game Rules: Find the "?" blocks that match your team's color. Once you and
            your partner have found each block, you must meet each other in
            the maze!

Controls: Control Stick: Move
          Y/X: Display/Hide Map

Advice: The two players on the left are the Red Team, and the two on the
        right are the Blue Team. If you get lost, check your map.


=================
The Great Deflate
=================

Game Rules: Do Ground Ponds on the inflated Thwomp repeatedly to deflate it.

Controls: A, then A: Ground Pound

Advice: Time your jumps with your partner to deflate the Thwomp faster.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Battle Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====================
Bowser's Bigger Blast
=====================

Game Rules: Players press the switches one by one. Try not to be the one who
            sets off the bomb!

Controls: Control Stick: Move
          R: Press the Switch

Advice: If you change your mind, you have five seconds to choose another
        switch.


===============
Butterfly Blitz
===============

Game Rules: Catch the butterflies fluttering about. Make sure to catch the
            most!

Controls: Control Stick: Move
          A: Swipe Net Upwards
          B: Swipe Net Sideways

Advice: Butterflies of different colors have different point values. Yellow
        is 1 point, Red is 2, and Blue is 3.


=================
Chain Chomp Fever
=================

Game Rules: Watch out for the Chain Chomp and the lava cracks! Oh, and don't
            fall off the side, either!

Controls: Control Stick: Move

Advice: The Chain Chomp only moves straight, so watch where he's headed, and
        get out of the way!


==============
Paths of Peril
==============

Game Rules: Walk the narrow path without falling to reach the goal!

Controls: Control Stick: Move

Advice: If you run carelessly, you will surely fall. Be careful, and keep
        your cool.


==============
Rumble Fishing
==============

Game Rules: Be the first player to reel in the Cheep Cheep! Whoever reels it
            in the fastest wins!

Controls: A: Reel In

Advice: When you feel the rumble or see a "!!", press the button as quickly
        as you can.


==========
Trace Race
==========

Game Rules: Trace the colored line on the ground. Whoever stays closest to
            the original line wins!

Controls: Control Stick: Move

Advice: If no one scores more than 30 points, we'll call it a tie. Try to get
        100, you guys!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Bowser Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============
Balloon of Doom
===============

Information: Players take turns Ground Pounding on a pump, which fills a
             giant Bowser balloon. Ground Pound by pressing A to jump, then A
             while in the air to pound. If the balloon pops when you pound
             the pump, you lose.


=============
Darts of Doom
=============

Information: A giant dartboard is lowered, and everyone takes turns throwing
             darts at it. Try to get the highest amount of points, but do not
             get a bullseye. If you get one, or you end up with the lowest
             amount of points at the end, you lose.


==============
Fruits of Doom
==============

Information: Bowser scrolls a line of different fruits across the screen;
             each player has to pick a fruit that Bowser wants. Be careful,
             because as the game goes on, the fruits are scrolled across more
             quickly. Keep picking the right ones to win!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Story Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==========
Bowser Bop
==========

Information: You and the opponent are placed in a room full of drawers and
             such. Bowser Jr. and even Bowser himself will randomly pop out
             of those compartments, and you must bop them with a hammer. Each
             Bowser Jr. you hit is 1 point, and every Bowser is 2 points.
             Whoever scores the most wins.


================
Mystic Match 'Em
================

Information: Each player is dealt 3 cards with a musical instrument on each,
             and a pile of face-down cards are on the table. You must match 3
             of the same type of card to win. Throw away a card you don't
             want by pressing A, then pick another card. If you get the Boo
             card, you throw away all your cards, so be careful!


==============
Archaeologuess
==============

Information: Here, there are 5 slots in the floor where various shapes come
             out of and spin in the air. All of the shapes are the same,
             except for one. You must pick the one that doesn't fit with the
             rest, go under it, and press A. This can be tough because of how
             fast the shapes spin. If you get 3 right before the opponent,
             you win.


==================
Goomba's Chip Flip
==================

Information: Various chips with different number values on them are spread
             across a board, face down. The objective is to get to 50 points
             first. The chips all have different values, from +20 to -10. To
             pick a chip, jump above it and press A again to ground pound,
             flipping it. Whoever gets to 50 points first wins.


================
Kareening Koopas
================

Information: In this one, there are 4 Koopa shells placed in an enclosed
             platform you can tilt. There are 4 holes on each platform, one
             for each shell. You must tilt the board around to maneuver the
             shells to all 4 holes. When you do so, the next board comes up
             and you have to do it again. When you clear 3 of these boards,
             you win.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Etc. Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

================
Bowser Wrestling
================

Information: Here, you and an opponent are placed in a sumo-style arena. When
             the match begins, you have to shove your opponent off the edge
             of the arena. Press A to start, then L and R alternatively to
             shove your opponent. Take note of the meter at the top of the
             screen, which shows your stamina. If you shove too quickly, your
             stamina will drain and you'll become dizzy, giving the other guy
             a chance to knock you off. Create a good pace and you'll be
             fine. Every now and then, a mushroom will fall on the arena, and
             if you get it, your stamina will be completely filled and maxed
             out for a limited period of time.


============
Final Battle
============

Information: This final area isn't an actual game board, but an action stage
             for you to play through in order to reach Bowser. It's a giant
             red cube covered with lava and fire; if you fall into the lava,
             you die immediately, so be careful! In the first section, you
             have to jump across platforms floating above the lava, while
             avoiding the spinning flames on each platform. In the second
             area, there are 3 giant tiles with parts of Bowser Jr.'s face on
             it. Ground pound them to slide them around and line up the
             picture just right. Next, you'll have to get across more
             platforms above the lava. Those are easy, so avoid the spinning
             flames and go straight across to the final area. For the last
             thing, you have to slide the panels around to line up the
             picture of Bowser. In the final battle with Bowser, there are 5
             switches around the room. Ground pound 3 of them and a
             forcefield will appear for a moment. Trap Bowser inside one of
             those forcefields and he will be damaged. Do this until you win.


==============
Panels of Doom
==============

Information: You and the opponent are placed atop several numbered platforms.
             Each player rolls a dice, and whichever number is rolled, that
             platform is gone! Whoever is the last one standing wins.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Extra Room Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

============
Barrel Baron
============

Information: You are placed in a desert area with oil below in the ground.
             When the ground rumbles, or a "!!" appears, press A 3 times to
             dig out the oil.


===================
Beach Volley Folley
===================

Information: You and a teammate play a game of volleyball versus the two
             opponents. Hit the ball over the net with A, jump with B. The
             object is to hit the ball so the other team can't hit it back,
             and therefore it hits the floor, giving you a point. The first
             team to reach 5 points wins and moves on to the next team.


=============
Bob-omb X-ing
=============

Information: You are in a room where Bob-ombs wander around and randomly
             explode. Avoid their explosions for as long as you can to stay
             in the game.


=============
Doors of Doom
=============

Information: There are 2 closed doors in front of you; one leads to another
             room, and the other leads you to Bowser. You must pick a door by
             pressing L or R, and hope it's the right door to continue!


============
Goomba Stomp
============

Information: Take control of a giant robot and crush as many hapless Goombas
             as you can within the allotted time. Move forward by pressing A,
             and backwards with B, and steer with the Control Stick.


==============
Jigsaw Jitters
==============

Information: Pick a 20, 30, or 40-piece puzzle to complete. Press L/R to
             rotate a piece, Control Stick to move it, and A to place it
             down. The pieces will only go down at the correct spot, so keep
             that in mind while solving it.


=================
Mega Board Mayhem
=================

Information: You and 3 other players are placed on a game board, where you
             can play for 10, 20, or 30 turns. Everyone is Mega-sized, and
             everyone starts with 100 Coins. Play through the board, and
             whoever has the most Coins by the end, wins.


===================
Mini Board Mad-Dash
===================

Information: You and 3 other players are placed on a game board, where you
             can play for 10, 20, or 30 turns. Everyone is Mini-sized, and
             everyone starts with 100 Coins. Play through the board, and
             whoever has the most Coins by the end, wins.


==============
Mushroom Medic
==============

Information: There are 5 patients placed in front of you, all of which are
             supposedly given a poisonous mushroom. You must find out which
             one needs the cure by checking their heartbeats. Pick the one
             whose heartbeat is different than the others and press A to
             administer medicine.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

================================
Coins by Rolling Doubles/Triples
================================

When you are in Mega or Mini form, you have 2 dice to roll. If you roll the 
same number on both, you get 10 Coins. If you roll two 7's, you get 30 Coins. 
If you are in Super-Mini/Mega form and roll the same number on all 3 dice, 
you win 10 Coins. If 3 7's are rolled, you get 50 Coins.


===============
Hidden Presents
===============

In addition to the presents you gain by completing each board in Story Mode, 
there are a bunch you unlock by meeting certain requirements in some mini-
games. Here is a list of each:

Birthday Cake: Complete Tourney mode in Beach Volley Folley.
Boo Plate: Hold your breath for 7 seconds or more in Take a Breather.
Boo's Photo Stand: Complete Mario Speedwagons in 0:10 or less.
Bowser Plate: Complete Mario Medley in 1:00 or less.
Goomba Plate: Complete 15 or more pages in Booksquirm.
Goomba's Clock: Knock over 100 or more dominos in Domination.
Koopa Plate: Complete Right Oar Left? in 0:45 or less.
Shy Guy Plate: Complete Dungeon Duos in 1:30 or less.
Toad Plate: Complete a 40-piece puzzle in Jigsaw Jitters in 3:00 or less.
Toad's Teacups: Complete a 20-piece puzzle in Jigsaw Jitters in 1:00 or less.
Toad's Teapot: Complete a 30-piece puzzle in Jigsaw Jitters in 2:00 or less.


================================
Unlock Expert Difficulty Setting
================================

To unlock Expert mode, you must complete Story Mode in all 3 regular 
difficulty settings (Easy, Normal, Hard).


============================
Unlock Extra Room Mini-Games
============================

In the parties run by Whomp and Thwomp in the Extra Room, there are some 
which you must unlock first before playing. Here is a list of such games:

Beach Volley Folley: Play all the mini-games in the Extra Room.
Challenge Booksquirm: Play Booksquirm.
Goomba Stomp: Play Tree-Stomp.
Jigsaw Jitters: Play Photo Finish.
Panic Panel: Play Panels of Doom (Bowser Game).

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  18. Credits -=
-=-=-=-=-=-=-=-=-=

wagley sanskar (psyshock918(at)yahoo.com): For the Hidden Presents and Extra 
Room mini-games information listed in the Secrets section of this guide.

Alan Mitsugi (alanm227(at)yahoo.com): For information on what you win by 
having a winning lottery ticket, more information on the Bowser Space, a 
couple corrections in the mini-games, as well as the information on getting 
coins by rolling doubles.

marcelx (GameFAQs Board User): For posting information regarding the 
Happening Spaces in the Bowser board.

Damian Hood (cubecutter(at)hotmail.com): For some updated information 
regarding the Gaddlight item. Also, thanks for letting me know the prize for 
rolling 3 7's.

Mike Lynch: For letting me know what happens if you roll the same number 
across three dice.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  20. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=