*~*~*~*~*~*~*~*~*~*
						    MARIO PARTY 4 FAQ
						    *~*~*~*~*~*~*~*~*~*

						        *by GavLuvsGA*

Version 10: 5 - 12 - 03

Write to GavLuvsGA@aol.com or XPhileScaper1121@aol.com with any questions, but
please read the FAQ first to see if you question is answered. Also, please put
"Mario Party 4" in the heading and don't send IMs or attachments.

Revision History

Version 2 (7 - 3 - 03)

Made corrections to lottery ball game section and added Mario's, DK's and most
of Yoshi's presents.

Version 3 (23 - 3 - 03)

Added a few tips, and also finished Yoshi's present section.

Version 4 (8 - 4 - 03)

Added Daisy's presents and the number of coins for getting three sevens.

Version 5 (23 - 4 - 03)

Added Luigi's present room, Beach Volley Folly and the Treasure Tree mini
minigame

Version 6 (22 - 5 - 03)

Added Bowser Shuffle, finished Wario and Waluigi's present room and the Mini
Game Present Room and added costs for stealing coins and stars with the Big Boo

Version 7 (29 - 5 - 03)

Added some of Peach's presents and also info. on Mini Mini games and remembered
to include Sparky Sticker.

Version 8 (7 - 6 - 03)

Finished Peach's presents; added a couple of extra things.

Version 9 (30 - 6 - 03)

Added Bowser's Mini Magic and the Goomba Clock, and also the FAQ section.

Version 10 (5 - 12 - 03)

Wow, what a lot of updates. Well, I added some tips for GOOOOAL and Making
Waves.

Contents

1 Spaces
2 Items
3 The Main Boards
4 Mini Games
4.1 4 player Mini Games
4.2 2v2 Mini Games
4.3 1v3 Mini Games
4.4 Battle Mini Games
4.5 Bowser Mini Games
4.6 Story Mode Mini Games
4.7 Other Mini Games
5 Mini Game Mode
6 Extra Room
7 Present Room
8 F.A.Q.

***********
1 Spaces
***********

These are pretty much the same as in other games.

Blue Space
*************

You gain 3 coins

Red Space
************

You lose 3 coins

Happening Space
********************

An event takes place, different on each board.

Mushroom Spaces
*********************

You get two boxes and can open only one. One has a mini mushroom and one has a
mega mushroom.

Battle Space
**************

A battle mini game starts. You will have to give 5, 10, 20, 30 or 50 coins (or
however many you have left).

The winner will get 7/10 of the coins, while the runner up will get 3/10 of
them. If two players are tied in 1st place they will get half each and if two
are tied for second place, they will get 3/20 each.

As a rough guide, here is what you are likely to get if everyone has enough
coins

No. of coins paid:  5	10	20 	30	50

Maximum coins	  20	  40   80    120  200

First prize			  14	   28   56    84    140

Second prize    		6		12   24    36     60

Joint first prize       10      20   40    60     100

Joint second prize  3        6     12     18     30

If there is an odd number of coins (i.e. if not everyone had enough), the coins
will be divided up as much as possible and the ones left over will be awarded
to a random player.



Bowser Space
****************

When you land here, you will receive a visitation from either a Mini Bowser,
a.k.a. Koopa Kid, or Bowser himself. (Incidentally, for the sake of argument, I
will call them Mini Bowsers as that is what the game calls them. Please, no
more e mails demanding I call them Koopa Kids.

Mini Bowsers will always take coins; sometimes from just you, or sometimes from
everyone. Also, if you have no coins when one of them appears, he will give you
10 coins.

Bowser may activate the following events

Bowser Game
****************

This is most common; see Bowser Games section, below. The loser must forefeit
all or half their coins, or all their items.

Bowser Revolution
*********************

Bowser shares the coins equally. This is good if you don't have a lot, but
infuriating if you had loads and the CPUs only had a few.

Bowser Shuffle
*****************

Bowser switches the positions of the players. It is rare, though.

Bowser Suit
*************

Ultra - rare. See items section below.

Oh yeah, and sometimes the Mini Bowser will appear, followed by Bowser himself.

Fortune Space
****************

These are Hell if you're in the lead. Using pinball tables you choose two
players and then who gives what and receives what. In this game it will nearly
always be trading coins as well. This one drives me insane if I get it when I
have most coins.

Of course, if your game is set to save every turn and it happens you could
always cheat and restart your game. I know, I'm cheap. You can also set the
computer to skip COM reveral of fortune (all that means is you don't have to
sit through it; it still happens, though - the CPU will go in and out again,
and the results are displayed on the screen.)

Warp Space
**************

This is new. You will warp to another player's space. Choose who with the
spinner.

And I don't think I mentioned hidden blocks. These ONLY appear on Blue Spaces,
and are random. They can contain either 20 coins or a star.

*********
2 Items
*********

Mega Mushroom (5 coins)
*****************************

Similar to the normal mushroom from MP2, except that when you use it you cannot
experience any board events (e.g. getting stars, or the item shop). However,
you grow huge and get to throw 2 dice, and if you pass another player you get
to take 10 of their coins. Also, if you get two of any number you get 10 coins.
Getting two sevens gets you 30 coins.

Mini Mushroom (5 coins)
***************************

You shrink and can only move up to 5 spaces on your turn. Use this for getting
through the pipes (two on each main board) and playing Mini Mini Games (two on
each board).

Super Mega Mushroom (15 coins)
*************************************

Same as the Mega Mushroom except that you throw THREE dice. You get 30 coins
for getting three numbers the same.

twishall@hotmail.com writes: "Hello. I just wanted to tell you that you get 50
coins for getting three 7's with a Super Mega Mushroom. DMorgan's FAQ is my
source for this. That's all."

Super Mini Mushroom (15 coins)
************************************

Same as a Mini Mushrooml, except you throw two dice. You can move up to 10
spaces.

Sparky Sticker (15 coins)
***************************

Thanks to SquirtzMan@aol.com for pointing out I missed this. The next player to
pass or land on the space with one of these on loses 10 coins, and any mushroom
effects.

Warp Pipe (10 coins)
***********************

Swap places with an opponent (using a spinner).

MiniMega Hammer (15 coins)
********************************

Choose another player to make them mega or mini on their next go. You cannot
use it on yourself.

Swap Card (20 coins)
*************************

This is similar to the Plunder Chest from MP2, but not nearly as useful. You
use a spinner to see who you will swap items with. If you land on someone with
no items, tough luck. You get nothing.

Boo's Crystal Ball (25 coins)
*******************************

Call Boo to steal coins from another player (5 coins), or a star (50 coins).

Gaddlight (15 coins)
***********************

Use this to chase Boo away. Press B when someone sends a Boo after you.

Magic Lamp (30 coins)
*************************

Makes the Genie of the Lamp appear, and transport you to the star. Don't use it
if you have less than 20 coins (unless the last five turns event was free
stars).

Item Bag (30 coins)
*********************

Up to three random items are inside (you will get less if you already have
items). Only worth it if you have no items.

Bowser Suit (N/A)
*******************

This is very rare. Bowser gives it to you. If you pass another player while
using it you take 30 coins from them.

N.B. You can only hold three items at a time and you cannot use more than one
in a single turn.

*********************
3 The Main Boards
*********************

On each main board you can choose a certain number of turns. You can choose to
play Party Mode (played for fun) or Story Mode (played against all CPUs to earn
presents).

When you reach the last five turns, one player will be chosen (usually, but no
always, the loser) to choose the last 5 turns event, which may be:

Free Stars
Double value of Blue and Red spaces
Change Red Spaces to Bowser Spaces
Change Red Spaces to Fortune Spaces

3.1 Events common to all boards
************************************

Item Shop

Buy items here (except for the Bowser Suit).

Boo House
*************

A boo will steal coins or a star from another player for you (you need 5 coins
to steal coins and 50 coins to steal a star).

Lottery Shop
**************

Pay five coins for a lottery game. On your first visit you receive a lucky
ticket with three pictures, which will each show one of the players. When you
reach the last five turns the computer will spin a spinner to match the first
picture on each ticket, then the second, then the third. If all images match
your ticket (very rare) you get a bonus star. No two tickets are the same.

There are two games.

In the Lottery Ball game, rotate the control stick to get a random ball. If you
get white, you get nothing. Blue gets you third prize (either a super mini
mushroom or a super mega mushroom); Pink is second prize (30 coins) and yellow
gets you first prize (100 coins).

In a scratch card game, choose one of the scratch cards with the control stick
and A and use the control stick to scratch them off. If you reveal a 1, 2  or
3, you get a prize, as above. The scratch cards are randomly distributed.

**************************************

3.2 Toad's Midway Madness

**************************************

This is a fun board based on a theme park. The main feature here is the roller
coaster.

Roller Coaster
****************

If you pass the start of it when it is stopped at that end (if it is, Toad will
be standing there), you can play 5 coins to ride it to the other end of the
board. You can collect coins by leaning left or right.

Teacups
**********

Where you go on these changes each time a player uses it. There are two
possible directions.

Happening Spaces
*********************

The ones on the Roller Coaster tracks will make the coaster go from one end of
the track to the other. Any players on the track (including you) are chased
with it. Thje ones after the teacups will change the direction they move the
next time a player reaches them.

Mini Mini Games
******************

Rocket Game

Go through the pipe in the top right of the screen to reach this one. Fire one
of the three rockets using A under the one you want to fire., and wherever it
ends up you get the number of coins indicated. This is similar to one of the
bonus games from Super Mario Land 2.

The merry go round is located in the top right hand corner. When you get it,
you press A to stop the merry go round and which item is showing next to you is
which one you get.

*****************************************

3.3 Goomba's Greedy Gala

*****************************************

This is slightly tougher. The board is divided into four sections, making it
slightly harder to get around.

Roulette
**********

This is located in the centre of the board. You can bribe Goomba to make it
land on the section with the star on (whichever it lands on, you go to). Not
bribing him means there is just under a 50% chance of going to the right place.
You can give Goomba 5, 10 or 20 coins. The more coins you give, the more
motivated he will be. But be careful. Even with 20 coins, Goomba will send you
the wrong way about 5% of the time. Just one last thing. Landing on one of the
4 stars gets you 20 coins and you choose where you go.

The bottom right hand area is where the item shop is, and is where you start.
The top right has an item shop, the boo house and a mini mini game. You can
easily make it back round to the roulette wheel from here.

The top left area has one item game, and the only way you can get across the
other side of the board, other than using a warp pipe and Magic Lamp, or losing
at Dice Duel, is by landing on a Happening Space (see below).

The Lottery Shop is in the bottom left, which can be exited by losing at Dice
Duel, using a warp pipe, Magic Lamp or Mini Mushroom or landing on the Warp
Space.

Dice Duel
***********

This is found in three locations on the board. Goomba throws a dice. Then you
do. Throw higher and you get 10 coins; lower and you go back to the start.

Happening Space
********************

There are just five. You will be pushed to the other end of the board. Move
left or right to get coins.

Mini Mini Games
******************

Three - Card Goomba

Get the one in the top left corner and you are presented with three Goombas.
They each have an item. Keep an eye on the one you want and when they stop
moving pick one and you get its item.

The slot machine mini game involves jumping up and hitting the slots as they
spin; try to line up three of a kind.

****************************************

3.4 Shy Guy's Jungle Jam

****************************************

This is a fun board, set in the jungle. The Boo House is to the top left hand
corner, behind a pipe (Mini Mushroom needed).

Eagle Ride
*************

And don't write to say "that isn't an eagle". If the eagle is on a mountain as
you pass, you can pay him five coins to fly to the other mountain. You can lean
left and right for coins.
N.B.: Ensoycool@aol.com writes: "If you ride the eagle and tower the volcano, a
shower of coins appear.Grab them!!!"


Raft Ride
***********

If you go through the pipe near the start you can reach this; pay the Shy Guy
to row you over the river.

Happening Spaces
**********************

These are rare. They appear by the two Shy Guy statues, and you can choose to
make a fun wish or a sad wish. Either nothing will happen (if you made the Shy
Guy happy), or (if you made it sad), the giant Shy Guy statue will cry,
flooding the river. This will make it unpassable for up to three turns.

Mini Mini Games
*******************

How High, Fly Guy?

Land on the game in the top right hand corner and you will have to wind up a
Shy Guy (like Mecha Marathon from MP2). Wind it up well enough to reach the top
of the totem pole to win as many coins as you can.

Treasure Tree

Three items are suspended above you. Jump up at the right moment to get the one
you want.


****************************************

3.5 Boo's Haunted Bash

****************************************

This is a really creepy board (no, I'm not saying I'm scared by it). One thing
to watch out for are the red bridges. They will occasionally vanish. There is
one that you must use to reach the top right hand corner (unless you board the
Mystery Train).  All the Fortune spaces are behind a pipe.

The Mystery Train
********************

When the red boos are gone, you can ride this across the board. You can choose
where to go, but the ride ends when you reach a boneyard (signified by
gravestones).

How do you get rid of Red Boos? When a player passes the red boo in the middle
of the board it vanishes. It reappears when someone else passes it.

Happening Spaces
**********************

There are just two and they are in the top right hand corner. Every third
player to land on them activates the Big Boo, who steals coins and stars from
everyone. And sorry to anyone who wrote in to me to tell me this; I included
it, but somehow I made my last update from an older version, hence missing
this. You pay 15 coins for coins and 150 for stars.

Mini Mini Games
******************

Rhythm and Boo

For some reason, the computer players decline this all the time. Follow Boo on
the piano keys and press the button shown on your controller. The more you get
right the more coins you get (take too long and you lose coins).

Horn of Plenty

Three items are put in a horn. Press one button and get one of the items at
random.

*****************************************

3.6 Koopa's Seaside Soiree

*****************************************

This can be annoying; you go up the middle of the (almost symmetrical) board)
and go either way. At the top left and right hand corners are Ukiki's Banana
Peel Junctions. Step on them whatever size you are and you will slip on a
banana skin. You have no control over what way you go, UNLESS you are using the
Bowser suit (in which case you get to choose rather than step on a banana).
Again, all the Happening Spaces are behind pipes. The Boo House is also behind
a pipe.

The Koopa Cabana
*********************

This is located in the middle of the board, and is the main reason for coin
loss. Pass a Koopa space and you must give 5 coins (or all your coins) to
improve it. It starts off as a pole with a Koopa face on, but can grow to be
quite impressive.

Happening Spaces
**********************

This board has a LOT. Land on the ones outside the Koopa Cabana and you must
pay the amount invested in it so far, or however much you have, to stay a night
(if you don't have enough, he reduces the price to your total coins and lets
you stay for free if you have none). No sooner have you done this, though, when
a tidal wave knocks it down, and evidently washes away all the coins you just
paid. The others will make Sushi the Shark carry you between two locations (if
you get the one going across the board, you also get 3 coins).

Mini Mini Games
*******************

Get the one in the bottom left and you can choose one of three fish. A bigger
one gets you more coins.

I haven't witnessed the other one. It is located at the top right, behind the
pipe, with the four fortune spaces.

arsaartha@msn.com writes: " The Mini Mini Game in Koopa's Seaside Soriee is
where you break a Watermelon and receive the hidden item. But you will be spun
around before you do."

****************************************

5.7 Bowser's Gnarly Party

****************************************

This is only accessible after you have beaten all the other five boards in
Story Mode. One of the main problems here is the collapsing bridges. There are
two in total, and after three people have crossed, they collapse and are
rebuilt going in a different direction, which can slow you down, or help you
reach the star. And you have the same effect if you are Mega or Mini.

Bowser
********

Pass Bowser and one of the following things will happen.

Normal

Bowser takes half your coins.

Mini

Bowser burns you, takes half your coins AND sends you to the extra start point
(located in the middle of the board).

Mega

Play a special game against Bowser (see below). If you lose, you lose all your
coins.

Bowser moves each time you get a star from the Mini Bowser. He vanishes
temporarily if beaten by a Mega Character.

Another important point about Bowser (and I can't believe I didn't mention it
before) is that occasionally, and randomly, he will use magic to turn all
players mini for one turn. When this happens, you will NOT be able to use any
items.

Happening Spaces
*********************

They ONLY appear in the top left and bottom right of the screen. They are evil
too, and you certainly deserve the Happening Star if you land on these a lot. A
bowser head burns you and if you have items, one will be destroyed.

Mini Mini Games
******************

Brake Bullet Bill

Located behind the pipe to the top right, you must press A fast to stop Bullet
Bill. The further you go, the less coins you get, so be sure to tap fast.

I haven't witnessed the other one. It is located at the bottom left of the
screen, and is right after a set of happening spaces, meaning you will either
need to have plenty of items to get to it (you could end up losing your mini
mushrooms), or you will need to get a 4 or 5 on a mini mushroom (or use a super
mini mushroom).

aarsatha@msn.com writes: "On Bowser's Gnarly Party, the Mini Mini Game at the
bottom of the board is where you choose an item in a Tresure Chest. But you can
choose only one there is, not one you want. Meaning if you choose one that has
a Magic Lamp, for example, you could be wrong and it will show an X. Then, you
need to choose a different box, and you could get a lame item."

***************
4 Mini Games
****************

What kind of mini game is chosen depends on what spaces you land on. If all
players are on blue spaces or all are on red, you get a 4 player game. If two
are on one colour and two on another, you get a 2v2. If one is on one colour
and the others on the other, there will be a 1v3 game. Bowser spaces count as
red spaces, and if you are on any other space (green, you will randomly be
assigned blue or red.

***********************
4 Player Mini Games
***********************

Avalanche
************

Similar to Skateboard Scamper from MP2, you must keep pressing A to use your
poles and speed up to avoid the avalanche. Use the control stick to avoid the
rocks, as they trip you up. The first (or only) player to the end wins.

Bob Omb Breakers
*********************

If you like Tetris, you'll like this. Drop items into the screen to line up 3
or more together (no, they don't have to be in a straight line). You can play
in other players' areas and rotate pieces using A and B.  When a Bob Omb is
surrounded, it explodes. Be the first to get 100 or more to win. This is a very
fun game to play.

Booksquirm
*************

You are in a giant book. When the pages turn, position yourself so you when it
falls you will be in one of the shapes cut out from the book (you know where
they are, as you can see the writing on the next page through them). The last
player standing wins.

Domination
*************

Keep pressing A as fast as you can. Press it fastest and you will knock down
most Whomps. Easy to beat with Normal and Easy CPUs, but hard to get a good
record on.  A turbo controller is useful for this - but the only other advice I
can give is hit the A button like crazy. Another good technique is to rub a pen
across the button repeatedly; this is how I managed to get over 100.

Long Claw of the Law
************************

Look for the character shown in the Wanted sign and get all three before your
opponents. Press R to move right and L to move left and the control stick to
move up or down. Watch the windows and when they open and the right character
is behind them, press A to grab them. Really easy!

Manta Rings
**************

The Manta Ray from Super Mario 64 has left lots of rings for you to swim
through. Press A to swim fast and uyse the direction pad to move up and down,
and left and right. Hitting a Gooper Blooper, Unagi the Eel (and no, don't say
"that isn't Unagi") or other obstacle and you lose points. At two points the
Manta Ray will swoop past, leaving three gold rings. There are worth three
points. CPUs tend to suck at this, so this is quite simple.

Mario Medley
***************

Do three strokes fastest. First of all, press A and B alternately and when you
reach the end of the pool switch do doing L and R alternately, and in the final
length, A and B alternately. The catch is if you go too fast, you get tired.
Start off going fast to get ahead, then slow down, and go faster when your
heart monitor is full again.

Mario Speedwagons
**********************

Press R to accelerate. This should ideally be slightly before the green light
shows (though not too long before). Watch the red light on your screen and when
it flashes, go up a gear using A. The first to the finish wins.

Mr. Blizzard's Brigade
***********************

Mr. Blizzard, from Super Mario 64, and three smaller snowmen will throw
snowballs at you and you must avoid them or they will freeze you and you will
be out. The surviving player or players win. As the game progresses, more
snowmen appear, so be careful. Oh, and at at least one point, Mr. Blizzard will
throw a large snowball.

Paratrooper Plunge
*********************

Mopve around as you fall you get as many coins (bags are worth five) as you
can. Hit three enemies, though, and you are out (though you keep the rings you
collected).

Photo Finish
**************

Fit 8 pieces into the jigsaw the fastest. Rotate left with L and right with R.
Nothing more to say here.

Slime Time
*************

This is easy. Press A as fast as you can to escape the slime. Nuff said!

Stamp Out!
************

This is easy! Stamp out the largest area of the note pad. You can cover up your
opponents' marks and press A to jump. Pressing A longer makes you jump further.
Use the direction pad to move around. If all players stamp out less than 5%, it
is a draw.

Take a Breather
*****************

Keep pressing L and R alternately. Your characters will all jump into the water
and whoever pressed the buttons enough and stays under longest wins.

Three Throw
**************

Press A to jump and B to throw a basketball and get as many points as you can.
Throw them so they fall into the moving baskets. Yellow ones (in the middle)
are worth two points.

Toad's Quick Draw
*********************

This is easy. Move your cursor around and wait for Toad to raise a flag. Shoot
the balloon with the same colour. Do it three times to win.

**********************
4.2 2v2 Mini Games
**********************

Cheep Cheep Sweep
************************

You need a LOT of patience for this one. Walk slowly through the water so as
not to scare the Cheep Cheeps and press A to net them (you can net up to three
at a time). Yellow are worth two points. Go to your side's area and press B to
release them. The team with most points wins. Computers are infuriatingly good
at this.

Cliffhangers
**************

This is easy. Keep climbing up the cliff, avoiding the overhangs, and clinging
on in strong winds. When this happens, you will feel a rumble (or see a "!" if
the rumble feature is switched off). Only cling on (using A) if the winds are
really hard, or you waste time. The strength of the wind is shown in the way it
rumbles, so on higher difficulty settings, don't waste time by clinging on when
there is just a slight rumble.

Dungeon Duos
*****************

This is fun. You must work together with your partner to beat the level.

The first part involves opening doors using levers. If there is a door in front
of you, wait for your partner to open it. If not, go to the lever and
repeatedly press B to open it.

After all the doors you must open are a sequence of moving platforms. One
player goes to the lever and presses Y repeatedly to turn them. Jump on one
without falling or you waste time. On the other side, use the lever to let your
partner cross. In the next one there is just one platform and you must press X.

In the next section, keep jumping in Warp Pipes until you find the one that
lets you progress (this will be different each time, and different for each
team. It can be irritating if the CPU you are playing with has trouble finding
the right one even after you have. And remember, just because you appeared out
of a tube doesn't mean that jumping into it won't take you to the next area.

Lastly, press L and R repeatedly to inflate your hot air balloon. First to do
so is the winner.

Order Up
**********

Watch the pattern of fast food items (burgers, hot dogs, drinks, ice creams and
fries) before they are covered up. When they stop spinning, Toad will order two
items. Find them first by pressing A by one of the covers. Be quickest three
times to win. The best technique is to memorise the order of them and stand in
front of one. Also, try and stand opposite your partner, then you won't risk
getting in each others' way.

Pair - A - Sailing
******************

If you're in the parachute, move around to get coins. If you're driving the
speedboat, press A to accelerate, avoiding hitting crates. Don't go too fast,
or it'll be harder for your partner to move up or down. This is easier if
you're int he parachute (CPUs suck at grabbind the coins).

Revers - A - Bomb
********************

This can be tricky. Press the buttons with A to turn round the bob ombs that
are coming towards you. You start off with 10 points and you lose one if one
hits your end and explodes. Keep your eye on the three that are at your end; if
you are too close to an explosion, you will be temporartily stunned, which is
not good. The winner is the team who keeps the most points.

Right Oar Left
***************

This is not good against computers. You must press A and B repeatedly to paddle
your Dorrie boat quickly, stopping to avoid the Bowser heads burning you. Also,
pressing A alone turns you left and B alone turns you right.

Team Treasure Trek
***********************

Make your way around the maze to get your blocks. They are colour coded for
your team and are on t he other side of the maze from your starting point. The
first block will reveal a treasure chest and the second will reveal a key. When
you have both of them (each team member can only hold one), you will open it
and you win. A good strategy is to seek out the other box when you have the
first box, or just follow your partner around. Look for where they are by
pressing Z. This can be infuriating if your partner happens to be a moron.

The Great Deflate
*******************

This is easy. Keep doing ground pounds (press A twice) to deflate the inflated
Thwomp. Try and jump at the same time as your partner and jump as high as you
can. What makes this really easy is that the Computer players on the other team
often like to stand still for a few seconds at the start

**********************
4.3 1v3 Mini Games
**********************


Blame it On the Crane
************************

This is similar to the Crane Game from older Mario Parties, only here it is
easier for the three players. Run around avoiding being hit if you're one of
the three players (try and stand with the Shy Guys as they waste your time). If
in the crane, press A twice to lower the crane, hopefully over another player.
Capture them all to win. A good technique is to run the other way as you pass
the conveyor belt and if you time it right, you could throw the crane player's
timing.

Candlelight Flight
********************

This is like a reversal of Lights Out from MP2. The single player holds a
candle and the three players must put it out. If you're the lone player, run
around and if you're in the three, press A to squirt your water pistol. Be
careful, as once you press A, yopu cannot change your direction until you
finish squirting, so the single player should keep changing direction to catch
out the others.

Fish and Drips
****************

The three players press the buttons indicated above their characters' heads in
order to pass the water down the line and fill up the tank. The lone player
must press a combination shown, and if they make a mistake they must start
again. Being the single player is more fun, alhough each side has an equal
chance of winning. The first to fill their tank is the victor.

GOOOOOOOAL!!!!!!!!
**********************

The three players have to kick balls into the net and the single player must
move left and right to save them. The three players aim with the control pad
and hold longer on A for more power (release A to kick). If 10 goals are
scored, the three players win.
 SportsGuy46290 writes: "If you are the single player you can press A to jump
back and forth to stop the ball or you can press A in place to jump straight
up".

Hide and Go Boom
*********************

This is a very fun game. The three players keep pressing buttons and the last
one they press determines which cannon they hide in. The single player has
three guesses as to which ones they are in and if they are all fired out, the
single player wins. The cannons are marked A, B, X and Y. Make your final
choice when you move off screen, but be careful; you have 5 seconds to decide;
if you don't, you are dragged underground and yes, you are automatically
disqualified. To choose a cannon as the single player, press the relevant
button. Remember, just because the other players stand by a cannon as they go
of screen, doesn't necessarily mean they are all going to hid in it (CPUs
aren't that dumb). And yes, more than one player can hide in one cannon.

Hop or Pop
************

This also has similarities to Lights Out from MP2. The single player must roll
around and hit the other three, who must press A and the direction key to jump
out of the way. Nuff said. This is dead easy whichever side you are on (though
easiest as the single player).

Making Waves
****************

The three players must do ground pounds to knock off the single player, who is
on a platform in the middle of the pool. I don't know of any perfect strategy
for the three players, but the single player must run around to keep their
balance.
jlgabbard writes: "You REALLY need to work with your partners, human or computer
players. If you ground pound away from your partner the one on the shell
will have a MUCH easier time winning."

Money Belts
*************

This is easy. Run on the belts, collecting coins (bags are worth 5).Don't be
knocked off the end or you waste time. The single player occupies a belt over
the other three, which receives coins first and thus the single player has the
upper hand in this game.

Tree Stomp
************

The three players must hit the lone player with their tree robots. The single
player can run around and can speed up if he touches a banana. The robots are
bigger, but very slow. This is equally easy for the single player and the three
players.

********************
Battle Mini Games
********************

Play these if you land on a Battle Space. You will have to give 5, 10, 20, 30
or 50 coins to play. The coins are divided between the players in first and
second, although if there is an odd number an extra one is given randomly to
one of the players, so it is possible for the player in 4th place to end up
better off than the player in 3rd.

Bowser's Bigger Blast
************************

The only Battle Game that is down to luck rather than skill. This is actually
tamer than the MP2 version (I only own MP2, so I can't judge the other
versions). Choose a plunger and press R. If it detonates Bowser, you're out.
Last one standing wins.

Butterfly Blitz
**************

This is actually easier than it seems. Press A to swing your net vertically and
B to do it horizontally (B is usually easier). Get the most butterflies to win.
Yellow are worth 1, red 2 and blue 3. You will often win this even if it seems
you were doing badly.

Chain Chomp Fever
**********************

Run around and be last standing. You can be knocked off if Chain Chomp hits
you, or you hit a fire that starts, or if you fall into the lava (Chain Chomp
breaks the walls down).

Paths of Peril
***************

Run along the narrow paths to the end. If you fall, you waste time. There will
be two junctions in the path and you can go either way (right is usually, but
not always, quicker).

Rumble Fishing
******************

This is quite easy, especially against Normal or Easy computers. Wait until
your control pad rumbles (or you see an exclamation mark and immediately press
A. The first to reel in a Cheep Cheep wins. You can see, as the quicker you do
it, the bigger the fish you get. Last to do so gets nothing.

Trace Race
*************

Similar to Crazy Cutting from MP2. Use the control stick to copy the line as
best as you can, and the closest match wins.

**********************
Bowser Mini Games
**********************

When you land on Boswer's Space, Bowser may initiate one of these. Here, the
loser loses all or half their coins, or all their items.

Balloon of Doom
*******************

Do a ground pound on the pump to inflate the balloon. The harder you pound, the
more it is inflated. However, be careful, as if you overinflate the balloon,
you lose. Also, if you don't pump at all, you lose. When the balloon is getting
bigger, try not to jump too hard.

Darts of Doom
****************

Players take it in turn to throw three darts at once. Move them around as the
dartboard spins and press A to throw. The player with the lowest score, or the
first player to hit Bowser's face (the bulls eye) loses.

Fruits of Doom
*****************

Ensoycool@aol.com writes: Fruits of doom is a game where Bowser say a list of
fruits he would like.He says it fast, though,so be careful!!!!You must pick the
fruit he wants.If you get the wrong one,or you get to many of the fruit,you
lose."

Having witnessed this, I'll elaborate; Bowser will pick a certain number of
each fruit, so if he says Cherry twice and you give him cherries after two
people have given him them, you get roasted.

*****************************
 Story Mode Mini Games
*****************************

Bowser Bop (Toad)
*********************

Whenever a mini bowser pops out of somewhere, run over it and hit it with B.
Keep hitting as many as you can (Bowser himself is worth two points). Get more
points than Toad to win.

Goomba's Chip Flip (Goomba, of course)
*********************************************

Do ground pounds on a chip and you will win a certain number of points. Take it
in turns to do this. The first to get 50 (or more) points wins. Be careful, as
three of the chips make you LOSE points.

Archaeologuess (Shy Guy)
*****************************

Do ground pounds under which symbol you think is unique. The symbols spin, so
sometimes it is harder to tell which one is the unique one. The first to get it
gets a point and the first to three points wins.

Mystic Match 'Em (Boo)
*************************

Like Goomba's Chip Flip, this is down to luck. You will be dealt three cards
with pictures of instruments on. On your turn, you must choose one to discard
(press right and left and A to discard) and take another (with A). The object
is to pick up three of a kind. If you get a Miss (picture of Boo, your cards
are redealt and you start again with three nonidentical ones.

Kareening Koopas (Koopa, obviously)
*****************************************

This is so easy! Use the control pad to mopve the board around so the koopa
shells go into the holes (each can only go in one). Get all the shells in and
you move on to another board. First to beat three boards wins.

The Final Battle (Bowser)
****************************

This is quite easily explained. When crossing the lava sections on your way to
Bowser (two of these), don't jump large gaps, as you'll fall into the lava and
have to restart. You shouldn't need any more help (except, avoid the flames
too). As for the sliding puzzles, pound one and it moves in the only direction
it can go. Complete them to move on, watching out for the missiles from Bowser
and the Mini Bowsers. When you meet Bowser, pound three of the circles at the
edge and they will make a triangle. You must trap Bowser in this triangle and
he will be struck by lightning. Do this until he lose all his energy to win
(don't get trapped in the triangle yourself).

********************
Other Mini Games
********************

These can be accessed from any player passing Bowser on his board while Mega.
Bowser takes half of your coins if you lose.

Bowser Wrestling
*******************

Keep pressing L and R alternmately to push your opponent off, but don't press
too hard our you'll get tired (energy is shown in your mushroom gauge). Grab a
mushroom that appears for an energy boost.

Panels of Doom
******************

Choose a number from 1 to 9 (stand on it and press A) and Bowser will do so
too. You will keep throwing a dice until you get your opponent's face, at which
point they fall off the panel (which breaks). The remaining player wins.

********************
5 Mini Game Mode
********************

This is where you play the mini games you earn (you earn them by playing them
in normal mode). You can also compete against other players. You can have free
play, or you can also play to win the most mini games. For example, in Tic Tac
Toe mode, you have a partner and you play 2v2 mini games, against two other
players. Before you play each game, you must put your token in one of the nine
spaces (you can both go for the same one) and the winner takes that space. Like
Tic Tac Toe, you must get three in a row to win, so if the other team has a
line of two, place your token to make sure you stop them getting a line.

Getting records on mini games also gets you presents in the present room.

***************
6 Extra Room
***************

********************************
6.1 Thwomp's Backroom Ball
********************************

Mega Board Mayhem
***********************

This is an extra game board. Go around the board, collecting mushrooms (you can
get Mega or Mini musrhooms). The winner is the one with most coins at the end
(choose 10, 20 or 30 turns). Get coins either by using a Mega Mushroom and
stamping on the other players, or using a Mini Mushroom to reach the lottery
shop (though it is not guaranteed you will win). There is also an item shop.

Mini Board Mad Dash
***********************

You can only get Mini Mushrooms on this board. Once you get a mini mushroom,
use it to go through one of the pipes, as going along the top of the board
means you will encounter a lot of red spaces and Bowser spaces. There is an
item shop near the red spaces, and you may be able to buy a warp pipe to switch
places with someone, or a Sparky Sticker. You can never go Mega here, though.

Panels of Doom
******************

Open this up by playing or witnessing Panels of Doom on Bowser's Gnarly Party.

This game will feature up to 8 computer characters (depending on how many human
players are playing).The four players you selected when you chose to play
Thwomp's Backroom Ball (including yourself) choose a panel, then the other
panels will be taken by the other playable characters, plus Bowser. Everyone
throws a dice and if your number comes up, you're out. Last player standing
wins.

Challenge Booksquirm
*************************

Just like normal Booksquirm, only the game doesn't end when you're the only one
left. You can keep going for as long as you can.

**************************************
6.2 Whomp's Basement Brouhaha
**************************************

Choose a character to play these one player mini games.

Jigsaw Jitters
***************

Only available when yopu play Photo Finish, this involves putting together a
jigsaw as fast as you can. Press L and R to rotate, and A to place. You can
choose a 20, 30 or 40 piece puzzle.

Barrel Baron
**************

Find a rumbling spot (if rumble is turned off, a "!" will appear when you reach
one and press A three times to dig for oil. A small oil jet is worth 1 barrel,
a medium sized one 10 and a very big one gets you 100 barrels. The bigger the
rumble, the more oil there is.

Mushroom Medic
*******************

Five characters (a combination of Toads, Goombas, Shy Guys, Boos and Koopas)
will be given a mushroom each, one of which is poisoned. Move along the line
and listen to their heartbeats using the rumble feature (according to
Ensoycool@aol.com, their heartbeat is shown graphically if rumble is turned
off). The one with a different heartbeat is the one who has been poisoned so
press A to give them a pill. As you cure more patients, you get less time to
choose. If you take to long or give a pill to the wrong patient, the critical
patient dies and the game ends.

Doors of Doom
*****************

This is pure luck. Press L to choose the left door and R to choose the right
one. Get it right and you go on. Get it wrong and Bowser will appear and chase
you off.

Bob Omb X - ing
******************

Run around, avoiding the exploding Bob Ombs (they turn red when they are about
to explode). Survive as long as you can (as you survive longer, more Bob Ombs
appear).

Goomba Stomp
*****************

Opened when you play Tree Stomp, stomp as many Goombas as you can, pressing A
to go forward, B to go backward and us the control stick to turn.

Getting records in all these games, and some of the normal mini games, gets you
presents in the Present Room.

****************************************
6.3 Secret  Game: Beach Volley Folly
****************************************

Ztar will appear when you play all the other extra games, and you can only play
in battle mode until you beat it. You and a partner (can be human or CPU) must
win each battle, which gets harder each time. Press A to jump and B to shoot
and position yourself in the circle that shows where the volleyball will land.

Beating it gets you Free Play, where you can battle who you want.

******************
7 Present Room
******************

This is where you view your presents. There is a mini game present room where
you get presents for getting records in mini games. There are eight pedestals
for the characters' presents you win in Story Mode.

These are the presents I have earned so far. More coming up later. N.B. Please
don't write to tell me the nature of presents I have not yet received. I want
to be surprised.

Mario
******

Toad - Mario's sofa
Goomba - Mario's TV
Shy Guy - Mario's table
Boo - Mario's fridge
Koopa - Mario doll
Bowser - Bowser vase

Luigi
*****

Toad - Luigi's table
Goomba - Luigi's airbike
Shy Guy - Luigi's dumbbell
Boo - Luigi's chair
Koopa - Luigi doll
Bowser - Bowser television

Peach
*******

Toad - Peach's chair
Goomba - Peach's table
Shy Guy - Peach's clock
Boo - Peach's treasure chest
Koopa - Peach doll
Bowser - Bowser picture

Yoshi
*******

Toad - Yoshi's egg
Goomba - Yoshi's computer
Shy Guy - Yoshi's table
Boo - Yoshi's shoes
Koopa - Yoshi doll
Bowser - Bowser lamp

Wario
******

Toad - Wario's motorbike
Goomba - Wario's chest
Shy Guy - Wario's recliner
Boo - Wario's hamburger
Koopa - Wario doll
Bowser - Bowser clock

DK
****

Toad - DK's barrel
Goomba - DK's box
Shy Guy - DK's tree
Boo - DK's banana stand
Koopa - DK doll
Bowser - A Bowser ... object

Daisy
******

Toad - Daisy's bed
Goomba - Daisy's flowers
Shy Guy - Daisy's table
Boo - Daisy's side table
Koopa - Daisy doll
Bowser - Bowser kettle

Waluigi
********

Toad - Waluigi's calendar
Goomba - Waluigi's shelf
Shy Guy - Waluigi's shower
Boo - Waluigi's chair
Koopa - Waluigi doll
Bowser - Bowser bath

Mini Game Present Room
****************************

You can also get presents for beating certain records in mini games

Toad Plate - For clearing the 40 piece puzzle in Jigsaw Jitters in 3 minutes or
less
Goomba Plate - For clearing at least 15 pages in Booksquirm (either on a game
board or extra room)
Shy Guy Plate - For beating Dungeon Duos in under 1 minute, 30 seconds
Boo Plate - For diving for at least 7 seconds in Take a Breather
Koopa Plate - For beating Right Oar Left in under 45 seconds
Bowser Plate - For beating Mario Medley in a minute or less
Boo's Picture Frame - For beating 10 seconds in Mario Speedwagons
Toad's tea set - For finishing the 20 piece puzzle in Jigsaw Jitters in a
minute or less
Toad's teapot - For finishing the 30 pience puzzle in Jigsaw Jitters in two
minutes or less
Goomba's clock - For getting 100 or more points on Domination
Birthday Cake - For beating Beach Volley Folley

Note that records set by the CPU are NOT recorded.

Please do not ask me what goes on the blank space in the present room. I do not
know. It appears when you receive every SINGLE present (I am still short of
three presents).

PLEASE do not write to me to tell me what it is. I do NOT want it spoiled.

*********
8 FAQ
*********

This section gives frequently - asked questions about the game.

Q - How do you unlock the Bowser Board?
A - Beat all the other boards once in Story Mode

Q - Is it true that you can get a secret board by getting a new record in all
the mini games?
A - No, it is bogus

Q - I went into Story Mode and there is a Star in the middle of the picture for
one of the boards. What does this mean?
A - It means you already beat that board with the character you are using?

Q - Are there any secret characters?
A - No

Q - When I beat all five boards, Bowser said he'd taken my presents away. Is
that true?
A - No. You can still view them in the present room

Q - I beat a board with a character and when I started to play again with the
same character it said I'd not beaten it. What happened?
A - You most likely accidentally said no when you were asked if you wanted to
continue using the saved data. You have to say yes or you overwrite it

Q - So, what goes in the empty space in the Present Room
A - Like I said, I don't know. I will say so when I find out. You need to get
all other presents (including Mini Game ones) to unlock it.

END OF FAQ. If you have any comments or questions, write to the above adress.