hide results

    FAQ/Walkthrough by Thiradell

    Version: 1.15 | Updated: 12/08/06 | Search Guide | Bookmark Guide

    Type of Guide: FAQ
    Game: Mario Party 4
    Console: Nintendo Gamecube
    Author’s Alias: Thiradell
    Version Number: 1.10
    Author’s Electronic Mailing Address: taupefish@yahoo.com
    PROOFREAD
    
    Table of Contents
    
    I: Copyright Information
    
    II: Introduction
    
    III: Version History
    
    IV: Controls
    
    V: Menus
    
    VI: Understanding the Screen
    
    VII: Characters
    
    VIII: Items
    
    IX: Spaces
    
    X: Board Maps
    
    X-1: Information Applicable to All Maps
    X-2: Toad’s Midway Madness
    X-3: Goomba’s Greedy Gala
    X-4: Shy Guy’s Jungle Jam
    X-5: Boo’s Haunted Bash
    X-6: Koopa’s Seaside Soiree
    X-7: Bowser’s Gnarly Party
    
    XI: Mini-Games
    
    XI-1: 4-Player Mini-Games
    XI-2: 1 vs. 3 Mini-Games
    XI-3: 2 vs. 2 Mini-Games
    XI-4: Battle Mini-Games
    XI-5: Bowser Mini-Games
    XI-6: Story Mini-Games
    XI-7: Etc. Mini-Games
    XI-8: Extra Room Mini-Games
    XI-9: Mini Mini-Games
    
    XII: Story Mode
    
    XIII: Mini-Game Mode
    
    XIV: The Presents
    
    XV: A List of the Stuff to Unlock
    
    XVI: Questions You Might Ask
    
    XVII: Credits
    
    XVIII: Conclusion
    
    -------------------------
    I: Copyright Information
    -------------------------
    
    This FAQ is © 2003-2006. This FAQ may not be used for profitable pur-
    poses, such as magazines, books, etc. It may not be used for ads. It 
    may only be used on the following web site.
    
    www.gamefaqs.com
    
    It may not be reproduced or reformatted in any way without prior 
    written permission from the author, myself. You may alter it for 
    personal use, but do not publicly display it, altered.
    
    I am not, in any way, associated or affiliated with any company that 
    was involved in the making of this game. All rights reserved.
    
    -----------------
    II: Introduction
    -----------------
    
    Welcome, one and all, to my guide for Mario Party 4! This guide’s 
    purpose is to help you through the game of Mario Party 4. This guide of 
    course contains spoilers. Within this guide I hope you will find 
    everything you need to know about Mario Party 4, from the price of a 
    Mega Mushroom to what Bowser’s present is for Waluigi. Here’s the 
    instructions for putting this on a different web site.
    
    If you would like to put this guide somewhere besides www.gamefaqs.com, 
    e-mail me with the name of the web site in your e-mail. My e-mail 
    address is taupefish@yahoo.com. I’ll check out the site to see if it’s 
    okay, then I’ll get back to you.
    
    You can press A and then A again while in the air or A and then L while 
    in the air to do a Ground Pound in some mini-games. In the Controls of 
    mini-games where you can Ground Pound, I list it as A twice in a row 
    every time.
    
    With that over, I hope the guide helps, and I hope you have a great 
    time playing Mario Party 4!
    
    ---------------------
    III: Version History
    ---------------------
    
    1.00: The initial release of this guide. Everything included, as far as 
    I can tell. This version was never released.
    
    1.10: Proofread the guide. Changed some stuff such as...
    
    -Shy Guy Well information.
    -Who Bowser’s present is for in the Introduction section.
    -Lucky Mini-Game information.
    -Information about unlocking Expert Mode.
    -More stuff about Mega Mushrooms.
    -More stuff about Super Mega Mushrooms.
    -More stuff about Sparky Stickers.
    -More stuff about Warp Pipes.
    -More stuff about all the spaces, which are:
    Blue Spaces
    Red Spaces
    ? Spaces
    Battle Spaces
    Bowser Spaces
    Mushroom Spaces
    Warp Spaces
    Fortune Spaces
    -Information applicable to all maps.
    -Added Mega-Mini Possibilities, which can be found just before Toad’s 
    Midway Madness’s information.
    -And other things, including a rating for Stamp Out!.
    
    Version 1.15: Fixed some Extra Room stuff (which includes updating my 
    personal records).
    
    -------------
    IV: Controls
    -------------
    
    This section will teach you the main controls of the game, not the 
    mini-game controls. For mini-game controls, go to the Mini-Games 
    section and find the controls for the mini-game(s) that you’re looking 
    for. If there is a 1 after the button’s characters, that means that 
    that is what that button does in the menu. If there is a 2 after the 
    button’s characters, that means that that is what that button does 
    during game play, namely, on the Board Map.
    
    A 1: Confirms a selection/goes forward a screen. Uses an item in the 
    Item Menu. Hold and move the Control Stick when portion-viewing the map 
    to move faster.
    
    A 2: Hits the Dice Block.
    
    B 1: Cancels a selection/goes backward a screen.
    
    B 2: Enters the Item Menu.
    
    Start/Pause 1: Unpauses. Sometimes confirms a selection/goes forward a 
    screen.
    
    Start/Pause 2: Pauses.
    
    C-Stick 1: Nothing.
    
    C-Stick 2: Nothing.
    
    L 1: Nothing.
    
    L 2: Nothing.
    
    R 1: Nothing.
    
    R 2: Views the entire Board Map.
    
    Z 1: Exits the portion-viewing part of the Board Map.
    
    Z 2: Enters the portion-viewing part of the Board Map.
    
    Control Pad 1: Moves the cursor.
    
    Control Pad 2: Nothing.
    
    X 1: Erases data in the File Selecting Screen.
    
    X 2: Nothing.
    
    Y 1: Copies data in the File Selecting Screen.
    
    Y 2: Nothing.
    
    Control Stick 1: Moves the cursor. Moves around the portion-viewing 
    part of the map. Hold A and move around to move faster.
    
    Control Stick 2: Nothing.
    
    ---------
    V: Menus
    ---------
    
    It will begin by showing Nintendo and Hudson, Hudson with a bee, of 
    course. An insect-type bee. Then, it will show a cut-scene of the eight 
    players and the Party Cube (more in Story Mode section) arriving. 
    Goomba, Shy Guy, Toad, Boo, and Koopa are inviting you into a Party 
    Cube chock-full of fun!
    
    Press Start/Pause to skip this cut-scene. Now, it will show all eight 
    characters, each holding or reaching for a present, them slowly 
    rotating around PRESS START. Press Start/Pause.
    
    You will now see two...boxes, I guess. They say SLOT A and SLOT B. If 
    there’s a Memory Card in Slot A or Slot B, select one and then you’ll 
    proceed to the File Selecting Screen.
    
    Here you have five options.
    
    #1: Select File #1.
    #2: Select File #2.
    #3: Select File #3.
    #4: Copy one file’s data to another file.
    #5: Erase one file’s data.
    
    #1: Select File #1.
    
    If this is a new file, there is no saved data. If there is saved data, 
    on the bottom of the square representing the file, you’ll see a date. 
    This represents the last time someone saved on that file. You’ll also 
    see a time, which was the time when that person saved. What time is 
    shown there (time zone) is set by you in the Gamecube Menu. To access 
    the Gamecube Menu, turn the Gamecube on when there is no game inside 
    it.
    
    Anyway, if you see a character’s picture, that is the character that 
    whoever is doing that file, or whichever people, is playing Story Mode 
    through with right now. If it’s just a star, and yet it’s not no data, 
    then no one is doing Story Mode right now on that file. Push A to 
    select the file.
    
    #2: Select File #2.
    
    Same as File #1 except for the positioning in the File Selecting 
    Screen, and the data saved.
    
    #3: Select File #3.
    
    Same as File #1 except for the positioning in the File Selecting 
    Screen, and the data saved.
    
    #4: Copy one file’s data to another file.
    
    To do this, push Y when highlighting a file with data. Now move the 
    cursor over an empty file and push A. This will copy the file with 
    data’s data to the empty file.
    
    #5: Erase one file’s data.
    
    To do this, highlight a file with data and push X. Erased data cannot 
    be recovered, so be careful!
    
    Selecting any file will take you to the Main Menu. Here, you have six 
    options.
    
    #1: Select Party Mode.
    #2: Select Story Mode.
    #3: Select Mini-Game Mode.
    #4: Go into the Option Room.
    #5: Go into the Present Room.
    #6: Go into the Extra Room.
    
    Selecting Party Mode will take you to the Party Mode Setup Screen.
    
    First, you will choose the number of players. No, not the number of 
    players playing; the number of human players. The number of players is 
    always four. You will select either one player and three computer 
    characters, two players and two computer characters, three players and 
    one computer character, or four players. Then, select the characters, 
    with which there is no differential to except appearance and other non-
    gameplay affecting differences, such as vocal sounds.
    
    Then, you’ll select the Board Map. Then, you’ll select the characters. 
    Now...
    
    Mini-Games: All? All mini-games that can be available will be available 
    to play. Easy? Only mini-games that fall under the easy category, 
    selected by the Mario Party 4 staff, will be available for play. 
    Custom? See the Mini-Game Mode section for information on setting up 
    your own custom pack of mini-games. In other words, only the mini-games 
    that you want to be available for 4-Player, 1 vs. 3, 2 vs. 2, and 
    Battle will be available.
    
    Bonus: On? Three Bonus Stars will be awarded at the end of the game. 
    Mini-Game Star. This goes to the player who won the most coins in mini-
    games. Coin Star. This goes to the player who collected the most coins 
    overall. Happening Star. This goes to the player who hit the most ? 
    Spaces. Off? None of these Bonus Stars will be awarded.
    
    Battle Royal or 2 vs. 2: Select either Battle Royal or 2 vs. 2. Battle 
    Royal, normal play, everyone’s out for themselves. 2 vs. 2, here are 
    the exceptions.
    
    #1: The stars and coins that the players on each team have will be 
    combined for their team.
    #2: If a 2 vs. 2 mini-game ensues, teams will be paired up in their 
    pairs for the game, regardless of the colors.
    #3: There are no 1 vs. 3 mini-games, for then one player would be 
    trying to help the other team.
    #4: You can use your partner’s items.
    
    Handicaps: Set the number of stars each player starts with. Players can 
    start with anywhere from 0 to 9 stars.
    
    Turns: Select the number of turns. You can choose anywhere between 10 
    and 50 turns in 5-turn intervals.
    
    Selecting Story Mode. You pick a character, you pick a difficulty.
    
    Easy: All computers will be set on easy for the entire duration of the 
    Story Mode.
    Normal: All computers will be set on normal for the entire duration of 
    the Story Mode.
    Hard: All computers will be set on hard for the entire duration of the 
    Story Mode.
    Expert: Must be unlocked by completing Story Mode on the Hard 
    difficulty. All computers will be set on expert for the entire duration 
    of the Story Mode.
    Auto: The computers will get better and better as you progress through 
    the Story Mode.
    
    Then you pick all, easy, or custom mini-games. Then you pick a Board 
    Map, unless you’re about to play Bowser’s Gnarly Party, and LET’S 
    PARTY! Predetermined rules in Story Mode...
    
    #1: Each game will last 15 turns.
    #2: Bonus Stars are turned on.
    #3: Each player starts with zero stars, therefore, handicaps are turned 
    off.
    #4: Each game will be a Battle Royal game.
     
    Selecting Mini-Game Mode. You have four options.
    
    #1: Play
    
    Play all the mini-games, excluding Mini Mini-Games and Extra Room Mini-
    Games, you have unlocked.
    
    #2: List
    
    A list of all the mini-games, excluding Mini Mini-Games and Extra Room 
    Mini-Games, you have unlocked.
    
    #3: Custom
    
    Set up a custom pack of mini-games. More information in the Mini-Game 
    Mode section.
    
    #4: Records
    
    All the mini-game records that keep track of records that have been 
    unlocked. 
    
    #1: Play
    
    You have four options.
    
    i: Free Play
    
    Play any mini-game you like.
    
    ii: Teams
    
    Team up and win! You pick two teams, then pick as many 2 vs. 2 mini-
    games as you want.
    
    iii: Battle Mode
    
    The first player to reach a set number of won mini-games of a certain 
    type wins!
    
    iv: Tic-Tac-Toe Mode
    
    Two teams of two. Whichever team gets three in a row first wins! Win a 
    mini-game to seal a spot on the tic-tac-toe board.
    
    Selecting the Option Room. The Rumble Feature can be toggled on and 
    off. The Sound can be set to Stereo, Mono, or Surround. You can also 
    listen to character voices and music tunes from the game, and view 
    Board Map and mini-game records.
    
    Selecting the Present Room. Move around, selecting pedestals. I wonder 
    what the star-shaped thing on the floor is for...empty pedestals are 
    either for Story Mode presents or mini-game presents. There are nine 
    pedestals, eight for Story Mode presents and one for mini-game 
    presents, and the one star pad. Also, if you move up, you’ll see the 
    starry sky...what’s that for, I wonder? The starry sky is for 
    constellations, which appear if you beat Story Mode with that 
    character. The star pad is for the Superstar trophy.
    
    Selecting the Extra Room. Thwomp’s Backroom Ball offers two games at 
    the start, four eventually. How to unlock them are listed in the Extra 
    Room section. The four games are Mega Board Mayhem, Mini Board Mad-
    Dash, Panel Panic, and Challenge Booksquirm.
    
    Whomp’s Basement Brouhaha offers four 1-player mini-games at the start, 
    and offers up to six. How to unlock the other two are listed in the 
    Extra Room section. The six games are Jigsaw Jitters, which offers a 
    20-piece, a 30-piece, and a 40-piece puzzle, Barrel Baron, Mushroom 
    Medic, Doors of Doom, Bob-omb X-ing, and Goomba Stomp.
    
    Beach Volley Folly is gotten to by selecting Ztar, above Whomp and 
    Thwomp. How to unlock Beach Volley Folly is listed in the Extra Room 
    section.
    
    taupefish@yahoo.com.
    
    -----------------------------
    VI: Understanding the Screen
    -----------------------------
    
    This is so you aren’t completely clueless as to what is going on during 
    game play. This deals with the Board Map Screen.
    
    Upper Left: The player going first’s status. The picture of a face is 
    the character that that person/computer is using. If all of the bottom 
    and some of the right and left section of the border is gold, it’s a 
    Battle Royal. If it’s blue or red, it’s 2 vs. 2, and they’re on either 
    the blue or the red ream. If it says 1st somewhere in the rectangle, 
    that player is in first place. 2nd, second place. 3rd, third place. 
    4th, fourth place.
    
    Any pictures of little things like mushrooms or lamps are items that 
    you may have. If there are no pictures, you have no items. These 
    pictures appear on the top border. The number by the star picture 
    indicates how many stars you have. The number by the coin picture 
    indicates how many coins you have.
    
    Upper Right: The player going second’s status.
    
    Lower Left: The player going third’s status.
    
    Lower Right: The player going fourth’s status.
    
    Short, I know, but, hey.
    
    ----------------
    VII: Characters
    ----------------
    
    This section only deals with the playable characters.
    
    #1: Mario
    
    The classic Mario is back in the fourth installment of Mario Party, and 
    you can be sure this plumber is ready for more! This time, he’s brought 
    seven friends who can all partake of the Story Mode, unlike Mario Party 
    3, where Daisy and Waluigi were reduced to simply playing a part in the 
    storyline; they couldn’t be chosen. Anyway, Mario wears a red hat with 
    an M on it, and blue overalls covering a red shirt. And brown shoes.
    
    #2: Luigi
    
    Mario’s little brother Luigi is also back in Mario Party 4. He’s been 
    around almost as long as Mario, the two of them starring together in 
    Super Mario Bros.. Since then, Luigi has usually been the backup guy to 
    Mario, and then he got Luigi’s Mansion, his very own game, where he had 
    to defeat the evil King Boo. In this, Luigi comes with a green hat with 
    an L on it, and blue overalls covering a green shirt. And brown shoes. 
    Yes, I can describe the appearance of those who have their appearance 
    known already!
    
    #3: Peach
    
    The Princess of the Mushroom Kingdom, Peach has always been Mario’s 
    damsel in distress, excluding games like this one, that aren’t 
    progressing through a storyline, excluding the Story Mode, which has in 
    no way to do with saving Peach. In fact, Peach could be the hero of the 
    story, if you make her be. She has a pink dress with blonde hair.
    
    #4: Daisy
    
    The Princess of Sarasaland, Daisy does not have near as impressive a 
    resume as Peach, and she has been reduced to being the secondary damsel 
    in distress, the part usually being taken by the Mushroom Kingdom’s 
    princess. Daisy comes with a yellow dress and oddly colored hair. 
    Despite her being a princess who hasn’t been in many games, will Daisy 
    sneak in and win?
    
    #5: Yoshi
    
    The lovable green dinosaur, Yoshi has been around for awhile, too. 
    Yoshi has gotten at least two of his own games, including Yoshi and 
    Yoshi’s Story. Yoshi is mostly green, with a little white, with red 
    shoes. This is his fourth time as a member of the party, and you can be 
    sure he’s pumped to come out with the win!
    
    #6: DK
    
    This ape has been around as long as Mario himself, appearing as Mario’s 
    villain in the two’s first game. Donkey Kong would throw barrels down 
    at Mario as he attempted to protect the princess he’d stolen for 
    himself. The game was aptly called Donkey Kong. Anyway, DK is a big, 
    brown ape with a red monogrammed necktie reading, in yellow, “DK”. 
    Despite DK having much strength, will he be defeated by the other 
    things that can be helpful?
    
    #7: Wario
    
    This fat guy is Mario’s second archrival, ranking only behind the 
    dastardly King of the Koopas, Bowser. Wario has a yellow hat with a W 
    on it and purple overalls covering a yellow shirt. He also has the 
    appearance of an elf in both his shoes and his ears.
    
    #8: Waluigi
    
    This is apparently Luigi’s archrival, though he has truly never been 
    featured in a game as someone opposing Luigi, since his resume consists 
    of games such as Mario Tennis and Mario Party 3. Likewise to Wario, he 
    has the appearance of an elf in both his shoes and his ears. He has a 
    purple hat with an upside-down L on it, and chilling black overalls 
    covering a purple shirt.
    
    ------------
    VIII: Items
    ------------
    
    #1: Boo’s Crystal Ball
    
    Cost: 25 Coins
    
    Use it, and, you can steal coins or a star! You will call Boo. It costs 
    five coins to steal coins, and it costs 50 coins to steal a star. You 
    can’t steal from someone who has a Gaddlight.
    
    #2: Bowser Suit
    
    Cost: Free
    
    If you hit a Bowser Space, and Bowser comes down, there is about a 25% 
    chance that Bowser will give whoever hit the Bowser Space a Bowser 
    Suit. Use this, and, in addition to the cool look, you will take 30 
    coins from any opponent that you pass!
    
    #3: Chomp Call
    
    Cost: 15 Coins
    
    Use it, and, you will call four Chain Chomps who will change the 
    location of the star. Each Chomp Call is good for one Star location 
    change.
    
    #4: Gaddlight
    
    Cost: 15 Coins
    
    No one can steal with Boo from you now! If someone tries to steal coins 
    or a star with Boo from you, you will automatically use the Gaddlight, 
    and Boo won’t steal a thing! Each Gaddlight is good for one prevention.
    
    #5: Item Bag
    
    Cost: 30 Coins
    
    Buy it, and, you hit it until you’re full of items! The items that come 
    out are random, and there’s no way to tell what will come out. In other 
    words, only one way to find out.
    
    #6: Magic Lamp
    
    Cost: 30 Coins
    
    Use it, and, the Genie of the Lamp will instantly take you to the Star! 
    Be sure that you have at least 20 coins before using it, unless the 
    Star Present is in effect (explained in the Board Maps section), 
    because you won’t be able to afford it!
    
    #7: Mega Mushroom
    
    Cost: 5 Coins
    
    Use it and you will become Mega!
    
    Pros of Being Mega:
    
    -You will take 10 coins from any opponent you pass.
    -You will hit two Dice Blocks. This can move you further along the map, 
    and, if the numbers match, you get 10 coins. If you get two 7’s, you 
    get 30 coins!
    -Skipping all unnecessary Board Events may help.
    
    Cons of Being Mega:
    
    -Skipping all unnecessary Board Events may hurt.
    
    An unnecessary Board Event is like the Lottery Shop, Item Shop, Star, 
    etc. A necessary Board Event, for example, is Ukiki’s Banana Peel 
    Junction or Goomba’s Roulette.
    
    #8: Mini Mushroom
    
    Cost: 5 Coins
    
    Use it and you will become Mini!
    
    Pros of Being Mini:
    
    -You can play Mini Mini-Games.
    -You can pass through pipe shortcuts.
    
    Cons of Being Mini:
    
    -The Dice Block will only show 1-5, instead of 1-10.
    
    #9: Mini-Mega Hammer
    
    Cost: 10 Coins
    
    Use it on somebody besides yourself, and then push A to stop it and 
    decide whether that person will become Mega or Mini on their next turn!
    
    #10: Sparky Sticker
    
    Cost: 15 Coins
    
    Use it, and it will disappear into the space that you were standing on 
    when you used it. The next player who passes that will lose 10 coins. 
    Also, if they were Mega or Mini, they’ll go back to normal. Sparky 
    Stickers wear off (they don’t do what they did before anymore) after 
    one player gets electrified. Also, the player loses 10 coins; you don’t 
    steal 10 coins from them. If a player is already standing on the space 
    that the Sparky Sticker is on and someone else comes and electrifies 
    him or herself, the person already standing on the space gets 
    electrified as well.
    
    #11: Super Mega Mushroom
    
    Cost: 15 Coins
    
    Use it and you will become Super Mega! 
    
    Pros of Being Super Mega:
    
    -You will take 10 coins from any opponent you pass.
    -You will hit three Dice Blocks. You can move further along the map, 
    and, if the numbers match, you get 10 coins. If you get three 7’s, you 
    get 50 coins!
    -Skipping all unnecessary Board Events may help.
    
    Cons of Being Super Mega:
    
    -Skipping all unnecessary Board Events may hurt.
    
    An unnecessary Board Event is like the Lottery Shop, Item Shop, Star, 
    etc. A necessary Board Event, for example, is Ukiki’s Banana Peel 
    Junction, or Goomba’s Roulette.
    
    #12: Super Mini Mushroom
    
    Cost: 15 Coins
    
    Use it and you will become Super Mini!
    
    Pros of Being Super Mini:
    
    -You can play Mini Mini-Games.
    -You can pass through pipe shortcuts.
    -You will hit two Dice Blocks. You can move further along the map, and, 
    if the numbers match, you get 10 coins. If you get two 7’s, you get 30 
    coins!
    
    Cons of Being Super Mini:
    
    -The two Dice Blocks will only show 1-5, instead of 1-10.
    
    #13: Swap Card
    
    Cost: 15 Coins
    
    Use it, and, determined by spinner, you will trade items with another 
    player!
    
    #14: Warp Pipe
    
    Cost: 10 Coins
    
    Use it, and, determined by spinner, you will trade places with another 
    player! If the player who used the Warp Pipe gets someone who’s on the 
    same space as them, nothing happens.
    
    -----------
    IX: Spaces
    -----------
    
    #1: Blue Space
    
    If you hit it, your Color Panel will be blue for the mini-game, unless 
    you’re playing 2 vs. 2 and your color is redetermined for a 2 vs. 2 
    game. This is applicable to the Red Space and Bowser Space as well. 
    And, you will gain three coins. If the Coin Multiplier is in effect 
    (see Board Maps section for more information), you will gain six coins.
    
    #2: Red Space
    
    If you hit it, your Color Panel will be red for the mini-game, unless 
    you’re playing 2 vs. 2 and your color is redetermined for a 2 vs. 2 
    game. This is applicable to the Blue Space and Bowser Space as well. 
    And, you will lose three coins. If the Coin Multiplier is in effect 
    (see Board Maps section for more information), you will lose six coins.
    
    #3: Happening Space
    
    A green space with a blue ? on it. If you hit it, depending on the 
    Board Map, something will occur. See Board Maps section for more 
    information. Your Color Panel will randomly be determined to be either 
    red or blue.
    
    #4: Battle Space
    
    A green space with a picture of Bob-omb on it. Hit it and first, Bob-
    omb will determine the number of coins everyone needs to contribute for 
    the Battle Mini-Game. Either 5, 10, 20, 30, or 50. If you don’t have 
    enough, you’ll just contribute until you have zero coins. The person 
    who hit the Battle Space will then select one of the two Battle Games 
    selected by the game, and the game will begin. At the end, the player 
    who won will get the majority of the coins, the player who got second 
    will get some coins, and there may be an extra coin that couldn’t be 
    evenly divided so as to evenly give the 1st place player a majority, so 
    that coin will be randomly determined as to who gets it. The game then 
    resumes. Your Color Panel will randomly be determined to be either red 
    or blue.
    
    #5: Bowser Space
    
    A red space with a picture of Bowser on it. Hit it and one of five 
    things will take place.
    
    Koopa Kid: A Koopa Kid will come and take either 10, 15, 20, or 30 
    coins from whoever hit the Bowser Space, or from everybody. Rarely, for 
    a reason that I am unaware of, Koopa Kid thinks that the player who 
    landed on the Bowser Space is mocking him, and Bowser comes.
    
    Bowser Game: One of three Bowser Mini-Games will take place. Whoever 
    loses must hand over either half of their coins, all of their coins, or 
    all of their items. If a player has an odd number of coins, such as 53, 
    then half is 26 and a half. I’m pretty sure Bowser would take the one 
    that’s over half, in this case, 27.
    
    Bowser Revolution: Bowser will evenly divide the coins that everyone 
    has.
    
    Bowser Giveaway: Bowser will give the player who hit the Bowser Space a 
    Bowser Suit.
    
    Bowser Shuffle: Everyone will trade places with someone else.
    
    Koopa Kid occurs the most often, Bowser Giveaway the least often. Your 
    Color Panel will be red for the mini-game, unless it is redetermined 
    for a 2 vs. 2 mini-game because you’re playing 2 vs. 2. This is 
    applicable to the Blue Space and the Red Space as well.
    
    #6: Mushroom Space
    
    A green space with a picture of a mushroom on it. Hit it, and two boxes 
    will come down, one containing a Mega Mushroom, one holding a Mini 
    Mushroom. The player who hit the Mushroom Space must then select, 
    unless they’re holding three items or it’s the last turn, one of the 
    boxes to get one of the mushrooms. Your Color Panel will randomly be 
    determined to be either red or blue.
    
    #7: Warp Space
    
    A green space with a red circle with a yellow explosion shape on it. 
    Hit it, and, determined by spinner, you will go to the same space as 
    another player. Your Color Panel will randomly be determined to be 
    either red or blue.
    
    #8: Fortune Space
    
    A green space with a red circle with a multicolored star on it. For 
    more information on Reversal of Fortune, see the Board Maps section. 
    Your Color Panel will randomly be determined to be either red or blue.
    
    --------------
    X: Board Maps
    --------------
    
    /---------------------------------------\
    |X-1: Information Applicable to all Maps|
    \---------------------------------------/
    
    Item Shops: There are two Item Shops on every Board Map. These Item 
    Shops only sell five items at a time, but they can sell all items 
    except the Bowser Suit. The shops that are accessed by the boards that 
    are accessed by Thwomp’s Backroom Ball sell five of the same item.
    
    Boo House: There is one Boo House on every Board Map. Enter in. You can 
    either have Boo steal coins for a fee of five coins, have Boo steal 
    steal a star for a fee of 50 coins, or have Boo steal nothing for a fee 
    of zero coins. How many coins Boo steals depends on how many coins the 
    stolen-from player has and how fast they tap A to repel Boo’s effort. 
    Gaddlights completely repel all stealing, and they repel AFTER the fee 
    has been paid.
    
    Lottery Shop: There is one Lottery Shop on every Board Map. Enter in. 
    If you aren’t in the last five turns and this is your first visit, you 
    get a Lucky Party Ticket with three pictures on it. This will be used 
    later. More information below. You then pay five coins to play one of 
    two games. You don’t get a Lucky Party Ticket if you’re in the last 
    five turns, this is your first visit, or you don’t have five coins.
    
    #1: Scratchers
    
    You have 16 Scratchers Tickets to choose from. Scratch off most of the 
    gray stuff with your Scratcher Coin to see what it says. Here are the 
    prizes. If it says...
    
    1: You win 100 coins.
    2: You win 30 coins.
    3: You win a Super Mushroom.
    TRY AGAIN: You lost.
    
    #2: Lotto Ball Game
    
    Rotate the Control Stick clockwise until a ball comes out. Depending on 
    the color of the ball. Here are what the results may be...
    
    Gold Ball: You win 100 coins.
    Pink Ball: You win 30 coins.
    Blue Ball: You win a Super Mushroom.
    White Ball: You lost.
    
    Mini Mini-Games: There are two mini mini-games on every Board Map 
    excluding the ones reached by Thwomp’s Backroom Ball. The mini mini-
    games are dealt with in their appropriate sections. You must pass by 
    these spots after becoming Mini in some way to play these games.
    
    Last Five Turns Event: If anyone collected any Lucky Party Tickets from 
    the Lottery Shop, (explained above) then the host will hit a Block with 
    an ! on it to determine what the three pictures are. If the pictures 
    determined by the block with the ! on it match one of the player’s 
    Lucky Party Tickets, that person wins a Star. Tickets are never 
    identical.
    
    After that, the person in either last or third place comes and hits the 
    same block to determine the new rule in the game. Now, there are four 
    new rules possible, but only three will be available in one Last Five 
    Turns Event. The four possible new rules are:
    
    #1: Star Present. You no longer need 20 coins to buy a Star. They’re 
    free! All you have to do is pass the space by.
    #2: Coin Multiplier. If you hit a Blue Space with this in effect, 
    you’ll gain six coins instead of three. If you hit a Red Space with 
    this in effect, you’ll lose six coins instead of three.
    #3: All Red Spaces become Fortune Spaces.
    #4: All Red Spaces become Bowser Spaces.
    
    Lucky Mini-Games: Sometimes, a lucky mini-game will occur. In this, you 
    will play for either x1 (10), x2 (20), or x3 (30), the normal amount of 
    coins. I’ve seen all three, x1, x2 and x3. Oh, if it’s a coin 
    collecting mini-game, your coins will either stay the same, be doubled, 
    or be tripled, depending on what number you got after the x. x2 occurs 
    most often.
    
    Mega/Mini Possibilities: I don’t know why I’m putting this here, but 
    here are all the possible ways to become Mega or Mini.
    
    Mega
    
    #1: By using a Mega Mushroom.
    #2: By using a Super Mega Mushroom.
    #3: By someone else using a Mini-Mega Hammer on you and making you 
    Mega.
    
    Mini
    
    #1: By using a Mini Mushroom.
    #2: By using a Super Mini Mushroom.
    #3: By someone else using a Mini-Mega Hammer on you and making you 
    Mini.
    #4: By Bowser’s magic making you Mini.
    
    /--------------------------\
    |X-2: Toad’s Midway Madness|
    \--------------------------/
    
    Numbers in parentheses represent how many of those spaces could be 
    left. This affects Red Spaces, Bowser Spaces, and Fortune Spaces, 
    because Red Spaces could become Bowser or Fortune Spaces.
    
    Difficulty: *
    
    Blue Spaces: 42
    Red Spaces: 6 (0)
    Happening Spaces: 9
    Battle Spaces: 3
    Bowser Spaces: 2 (8)
    Mushroom Spaces: 18
    Warp Spaces: 4
    Fortune Spaces: 3 (9)
    
    Happening Spaces: There are two functions of Happening Spaces. The 
    Happening Spaces on the roller coaster track will make a roller coaster 
    car come from either the right or the left and make you run to a spot. 
    Happening Spaces next to the Teacup Junctions switch the direction of 
    the arrow.
    
    Teacup Junctions: There are two teacup junctions. Whichever way the 
    arrow is pointing, that is the way the teacups will take you. Landing 
    on a Happening Space near a teacup junction will change the direction 
    of the arrow. There are two directions for each arrow.
    
    Roller Coaster: Toad is standing on a star pad. If you choose to ride 
    the roller coaster, you have to pay five coins. You then ride on the 
    roller coaster. Lean left and right along the way to get the coins and 
    make other players run off the track, and transport yourself!
    
    Mini Mini-Game Locations: Blast-off is located in the upper left 
    section of the map, near the second teacup junction. Merry-go-Round 
    Wheel is on the right side of the map, near the right stop-off point 
    for the roller coaster.
    
    /-------------------------\
    |X-3: Goomba’s Greedy Gala|
    \-------------------------/
    
    Difficulty: **
    
    Blue Spaces: 47
    Red Spaces: 7 (0)
    Happening Spaces: 5
    Battle Spaces: 3
    Bowser Spaces: 3 (10)
    Mushroom Spaces: 16
    Warp Spaces: 4
    Fortune Spaces: 2 (9)
    
    Happening Spaces: There is one event that can happen. These are located 
    near the top of the yellow and blue sections. Goomba hits you, and your 
    chip flies across the shuffleboard. Use the Control Stick to collect as 
    many coins as you can.
    
    Roulette Wheel: In the middle of the board, there is a roulette wheel. 
    Once you arrive at it, Goomba will ask you if you want to pay him to 
    improve your chances of going towards the Star. You can pay him five 
    conis, which has no effect, ten coins, which gives you a 50:50 chance, 
    or 20 coins, which gives you a 50:50 chance, pretty much. You can also 
    not pay him. If the ball stops on a star in the wheel, you get 20 coins 
    and you get to pick your direction.
    
    Dice Duel: There are three different locations on the board where 
    Goomba will pop up and order you that you are going to play a game with 
    him. First, he hits the Dice Block for a number. If you get higher, you 
    win 10 coins. If you get lower, you go back to start.
    
    Mini Mini-Game Locations: Slots is located in the blue section. Card 
    Scramble is located in the peuse section.
    
    /-------------------------\
    |X-4: Shy Guy’s Jungle Jam|
    \-------------------------/
    
    Difficulty: *
    
    Blue Spaces: 58
    Red Spaces: 8 (0)
    Happening Spaces: 6
    Battle Spaces: 4
    Bowser Spaces: 4 (12)
    Mushroom Spaces: 17
    Warp Spaces: 4
    Fortune Spaces: 1 (9)
    
    Happening Spaces: There is one effect of Happening Spaces. You will hit 
    one by a Shy Guy statue. He will ask you if you want to make a fun wish 
    or a sad wish. Depending on your wish, he’ll either be happy and 
    nothing will happen, or he’ll be mad, and the Shy Guy Well will be sad. 
    Its tears will flow, creating a flood, and the two bridges will be 
    unusable for either one turn, two turns, or three turns. I’ve seen one 
    and three, so I’m assuming two can happen also. There’s no way to tell 
    which wish will do what without wishing.
    
    Raft Riding: There is one location where there is a Shy Guy standing on 
    a raft, offering a ride for a certain number of coins. He’ll take you 
    to the opposite side. Yes or no?
    
    The Bird: There is a bird that will take you on a ride to its other 
    resting spot for five coins. If you pass its resting spot that it’s not 
    at for the time being, nothing happens. You can get about 15 coins 
    while riding by tilting the bird left and right to get them.
    
    Mini Mini-Game Locations: The first mini mini-game is located near the 
    first bird’s resting spot. The second mini mini-game is very close to 
    the Lottery Shop.
    
    /-----------------------\
    |X-5: Boo’s Haunted Bash|
    \-----------------------/
    
    Difficulty: **
    
    Blue Spaces: 43
    Red Spaces: 4 (0)
    Happening Spaces: 2
    Battle Spaces: UN (Update Needed)
    Bowser Spaces: UN
    Mushroom Spaces: UN
    Warp Spaces: UN
    Fortune Spaces: UN
    
    Happening Spaces: There are two in the upper right corner. If you hit 
    one of them, every third time you hit them, Big Boo comes and takes all 
    the person who hit it the third time’s stars.
    
    Mystery Train: If you pass the pink arrow at the top pointing to 
    nothing and the Red Boos are present, nothing will happen. If you pass 
    the pink arrow at the top pointing to nothing and the Red Boos aren’t 
    present, then the Mystery Train, made of four coffins (one for each 
    player, just in case the train passes everybody) will come out. You can 
    choose which way you go.
    
    Red Boos: If you pass the pink arrow near the middle, the Red Boos will 
    either appear or disappear. They’re very whimsical, you know. The red 
    bridges will also appear or disappear with them, and the Mystery Train 
    will become unavailable if they appear, available if they disappear.
    
    Mini Mini-Game Locations: The first is on the right side, near the Boo 
    House. The second is near the middle.
    
    /---------------------------\
    |X-6: Koopa’s Seaside Soiree|
    \---------------------------/
    
    Difficulty: **
    
    Blue Spaces: 43
    Red Spaces: 3 (0)
    Happening Spaces: 13
    Battle Spaces: 4
    Bowser Spaces: 4 (7)
    Mushroom Spaces: 13
    Warp Spaces: 2
    Fortune Spaces: 4 (7)
    
    Happening Spaces: In the middle of here, there are Happening Spaces 
    encircling what appears to be a hotel. If you hit one, you will need to 
    pay as many coins as have been invested. If you can’t pay that many, 
    you’ll pay as many as you can. The hotel will then be destroyed by a 
    tidal wave. There is also the Dolphin Transportation thing. There are 
    six of these, and they will take you from the place you’re at to the 
    other station that has the same fruit.
    
    Investing: If you pass either of the two Koopa icons near the middle, 
    you will invest five coins, or however many you can. The hotel will 
    become better and better as more and more coins are invested.
    
    Ukiki’s Banana Peel Junction: There are two of these, one on the left 
    side of the map, one on the right. When you arrive, Ukiki will toss a 
    banana peel onto the point where you’re going to jump on. You’ll jump 
    on and slip either up or down. You have no control; it’s 100% old-
    fashioned luck.
    
    /--------------------------\
    |X-7: Bowser’s Gnarly Party|
    \--------------------------/
    
    Difficulty: ***
    
    Blue Spaces: 57
    Red Spaces: 4 (0)
    Happening Spaces: 6
    Battle Spaces: 4
    Bowser Spaces: 4 (8)
    Mushroom Spaces: 16
    Warp Spaces: 2
    Fortune Spaces: 2 (6)
    
    Happening Spaces: There are three in the lower left corner, three in 
    the upper right corner. Hit one, and a Bowser statue will burn one of 
    your items to a crisp. In other words, it will destroy one of your 
    items.
    
    Crumbly Bridges: There are two unreliable bridges. They have arrows on 
    them and appear to be made of crumbly rock. Every time a player crosses 
    one, regardless of size, some of the bridge crumbles away. After a 
    crumbly bridge has been crossed three times, it’s gone and a new bridge 
    appears going in a different direction. There are two different 
    locations where crumbly bridges are, two different directions they can 
    each point.
    
    Bowser: In addition to a new Star appearing after buying a Star, Bowser 
    will appear. Sometimes, at the start of every turn, Bowser will make 
    everyone Mini. Also, when a player passes Bowser, if they’re Mini, 
    Bowser will roast them and they will go to a special Start spot. If 
    they’re of normal size, Bowser will take half their coins. If they’re 
    of Mega size, Bowser will challenge them to one of two mini-games (the 
    second and third etc. mini-games). If the player wins, Bowser 
    disappears, reappearing the next time the Star changes location. If the 
    player loses, Bowser takes half their coins.
    
    ---------------
    XI: Mini-Games
    ---------------
    
    Here’s the format for mini-games...
    
    # of Mini-Games: At The Start Of Each Type Of Mini-Game I Will List How 
    Many Mini-Games There Are Of That Type
    
    Mini-Game # (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16): 
    Game’s Name
    
    Controls: What The Controls Are
    
    Game Stuff: What The Game Has To Say In The Rules Explanation Screen
    
    How To Unlock: For Games Besides Just Playing Them Once At Any Time In 
    A Board Map And Winning The Board Map I Will List How To Unlock Them
    
    Strategy: My Strategy About That Mini-Game
    
    Rating (1, 2, 3, 4, 5, 6, 7, 8, 9, 10): My Rating For The Mini-Game. 
    The Higher Number The Better
    
    So, without further adieu, let’s begin! Mini-games are listed in 
    alphabetical order, by the way.
    
    /-------------------------\
    |XI-1: 4-Player Mini-Games|
    \-------------------------/
    
    # of Mini-Games: 16
    
    Mini-Game #1: Avalanche!
    
    Controls:
    Control Stick: Steer Player
    A Button: Press Repeatedly to Pump Poles
    
    Game Stuff: Don’t get swallowed by the avalanche behind you! Ski down 
    the mountain and avoid the obstacles too! If you don’t use your poles, 
    you’ll slow down. Watch out for the walls and boulders as you speed 
    down the hill.
    
    Strategy: A fairly difficult mini-game, but really fun once you get the 
    hang of it. The objective is to ski down the mountain, away from the 
    avalanche looming behind you. Watch out for the stones in the path; 
    they’ll trip you up and you might get “eaten” by the falling snow. 
    There are two ramps; one near the start, one near the end; they help a 
    lot, be sure to hit them. The first or only person to make it to the 
    end wins. If everyone gets “eaten” by the avalanche, it will be a draw.
    
    Rating: 9
    
    Mini-Game #2: Bob-omb Breakers
    
    Controls:
    Control Stick: Move Blocks
    A: Rotate Block Clockwise
    B: Rotate Block Counterclockwise
    Y: Flip Block Over
    X: Flip Block Over
    
    Game Stuff: Connect three like shapes to make them disappear. Remember, 
    you can also play in other people’s areas. First one to 100 pts. wins. 
    Bob-ombs explode when surrounded by blocks. You get more points for 
    combos. Make sure to play in your opponents’ areas!
    
    Strategy: Bob-omb Breakers. At first you may not like this game, and 
    then you may love it. It’s similar to Tetris. You’ll see a block, made 
    up of two shapes, fall, and your hand will automatically grab it. What 
    you’re trying to do is to get three of the same kind of shape to touch 
    each other. You can also move your blocks into opponents’ areas; if you 
    controlled the shapes matched in their areas, you get the points! Every 
    now and then, some Bob-ombs will fall. If a Bob-omb is completely 
    surrounded by blocks, it will explode, resulting in a lot of points for 
    whoever finished surrounding it.
    
    Rating: 9
    
    Mini-Game #3: Booksquirm
    
    Controls:
    Control Stick: Run Around
    
    Game Stuff: Avoid getting flattened by the pages! Find a hole in the 
    falling page and position yourself so you fit through to the next page. 
    Look for shadows in the falling page to find passage to the next page.
    
    Strategy: This is a FUN mini-game. You four are put onto a page of a 
    book. Slowly, another page begins falling. Now, there will be three 
    holes in this page. If you do not stand beneath one of these holes and 
    squeeze through, you will get squished by the page and be out of the 
    competition! Watch for the shadows of holes to help you position 
    yourself. Now, the pages will begin falling faster, and there will only 
    be two holes in each page after awhile. If you can make it pretty long, 
    there’ll start being only one hole, and that’s when the hot competition 
    starts! If you want to play to see how many pages you can fit through, 
    play Challenge Booksquirm in the Extra Room, which you get by playing 
    Booksquirm.
    
    Rating: 10
    
    Mini-Game #4: Domination
    
    Controls:
    A Button: Swing Hammer to Whack Button
    
    Game Stuff: Press the switch repeatedly to set up your Whomp dominoes. 
    Press the A Button as fast as you can for ten seconds.
    
    Strategy: There’s nothing strategic about this game. Press the A Button 
    as fast as you can for ten seconds. That’s all there is to this game. 
    There’s no manipulation, no skill involved except who has the faster 
    finger; just press the A Button as fast as you can for ten seconds.
    
    Rating: 2
    
    Mini-Game #5: Long Claw of the Law
    
    Controls:
    Control Stick: Move up and Down
    A Button: Extend Claw
    L: Rotate Left
    R: Rotate Right
    
    Game Stuff: Catch the character shown in the wanted poster three times 
    to win. The wanted character is hidden behind a door. When you can’t 
    find him, either wait for a door to open or look at another door.
    
    Strategy: Ah, another great mini-game. As the game stuff says, you need 
    to catch the character shown in the Wanted poster three times to win. 
    Guess how many characters are there that match the one shown in the 
    Wanted poster. If you guessed three, you’re right. L and R rotate to 
    the left and right. Characters are hidden behind randomly opening and 
    closing doors; wait patiently if you have a suspicion or know for sure. 
    Press A to reach out and catch the character! Wrong characters caught 
    will be dismissed. The first player to catch all three of the correct 
    character wins.
    
    Rating: 9
    
    Mini-Game #6: Manta Rings
    
    Controls:
    Control Stick: Up to Ascend, Down to Descend
    A Button: Press Repeatedly to Go Forward
    
    Game Stuff: Dive through the rings while swimming in the ocean. Each 
    ring is worth one point. If any enemies hit you, you’ll lose points. 
    The gold Manta rings are worth three points, so try to grab as many 
    gold ones as you can!
    
    Strategy: This mini-game is pretty fun. The rings are easy to spot; 
    whether or not you’ll be the one to swim through them is the question. 
    There will be a total of five gold rings throughout the swimming; go 
    for these like crazy. If you get hit by a Blooper (jellyfish-looking 
    thing) you’ll lose one point. The shark(s) will make you lose two 
    points, and the eel near the end will deduct three points. The player 
    with the most points at the end wins. Multiple players can win.
    
    Rating: 8
    
    Mini-Game #7: Mario Medley
    
    Controls:
    B+A Buttons Simultaneously: Breaststroke
    L+R Buttons Alternatively: Backstroke
    B+A Buttons Alternatively: Crawl
    
    Game Stuff: Breaststroke, Backstroke, and Crawl. You must do a 25-meter 
    lap of each different stroke to win this race. If you swim too hard, 
    you’ll get tired, so watch your heart meter carefully!
    
    Strategy: Yet another fun mini-game. The objective of this game is to 
    swim 75 meters first, broken down into three 25-meter laps, each swam 
    with a different stroke. The first you’ll press B and A at the same 
    time. Once you reach the opposite end of the pool, begin pushing L and 
    R alternatively to do the backstroke, then when you reach the end of 
    the pool you originally started from, press B and A alternatively to do 
    the crawl. The first player to finish the crawl wins! Do B and A 
    simultaneously and L and R alternatively fairly conservatively. Why? 
    Watch your heart meter near the top of the screen. As you use energy, 
    the heart level depletes. Do B and A alternatively a bit conservatively 
    as well, or you’ll find your character having to rest to regain energy.
    
    Rating: 8
    
    Mini-Game #8: Mario Speedwagons
    
    Controls:
    A: Switch Gears
    R: Accelerate
    
    Game Stuff: Time to race on the speedway! Step on the gas when the 
    light turns green! You can hit the gas a little before the green light 
    for a good start. If you overdo it, you will spin out and ruin your 
    start.
    
    Strategy: It’s drag-racing. Whoever makes it to the finish line first 
    wins. I don’t think a tie is possible. Just before the third light 
    appears at the start, hold down R to get a bonus start. When the gauge 
    on the right side of the screen reaches a fairly high point or your 
    current number blinks, press A to advance to the next gear. There are 
    four gears.
    
    Rating: 6
    
    Mini-Game #9: Mr. Blizzard’s Brigade
    
    Controls:
    Control Stick: Move
    
    Game Stuff: Run on this frozen pond while avoiding the snowballs thrown 
    by the Blizzards. Move right before the Blizzards throw their 
    snowballs. They’ll stop moving just before they throw.
    
    Strategy: Yet another fun mini-game. The objective is to be the last 
    one unfrozen. At first, there are three snowmen, or Blizzards, throwing 
    snowballs. It could be as large as seven eventually, with the big 
    snowman waking up and tossing colossal snowballs! Basically, just run 
    around. At first, you can just stand still, moving when a snowman looks 
    toward you, but after awhile you’ll find yourself frantically running 
    around or frozen. A draw is possible if the last two, three, or even 
    four contenders are frozen at the same time, and multiple players can 
    win, there being a 60-second time limit. Snowmen always throw snowballs 
    at specific players; they never just throw their snowballs in general 
    areas. Which player gets targeted is random.
    
    Rating: 8
    
    Mini-Game #10: <<<Paratrooper Plunge>>>
    
    Controls:
    Control Stick: Move
    
    Game Stuff: This is a coin-collecting bonus game! If you run into 
    enemies four times, you’re out. Move around while you’re falling to get 
    the most coins and avoid all the enemies.
    
    Strategy: The reason I put three left arrows to the left of the name 
    and three right arrows to the right of the name is because this is one 
    of three coin-collecting mini-games. The objective is not to win; 
    simply to collect as many coins as you can. You’re falling, supported 
    by a balloon. Coins are worth one coin, and money bags (brown bags with 
    a star on them) are worth five coins. Watch out for the enemies; if you 
    get hit by four, you’re out, but you’ll still keep the coins you 
    collected. You don’t lose coins for getting hit by enemies.
    
    Rating: 8
    
    Mini-Game #11: Photo Finish
    
    Controls:
    Control Stick: Move the Piece
    A Button: Place Piece
    L Button: Rotate Piece to the Left
    R Button: Rotate Piece to the Right
    
    Game Stuff: Please finish this photo puzzle. You can only drop a piece 
    in its proper place, so you’ll know when you’ve found the correct spot. 
    Focus on the picture, so that you remember which way the pieces face.
    
    Strategy: Ah, Photo Finish. Quite an enjoyable game. There are three 
    pictures--penguins skating, a Shy Guy driving in the wind, and a Toad 
    gobbling food while another Toad pushes a cart. There are eight pieces 
    in each puzzle, but you’ll only do one each time you play Photo Finish. 
    Each piece only fits into a certain spot in a certain way, so rotation 
    is necessary.
    
    Rating: 9
    
    Mini-Game #12: Slime Time
    
    Controls:
    A: Tap Repeatedly to Escape From Slime
    
    Game Stuff: Escape from the slime! Be the first person to reach the 
    middle platform to win! If you don’t go fast enough, you’ll be pulled 
    back into the Big Slime, so don’t give up until you’re done.
    
    Strategy: Slime Time. Another tapping A game. There are five arrows. 
    You tap A and you run away from the slime that desperately wants to 
    keep you with it, and will hang on like crazy. As you get farther and 
    farther away, it will get harder and harder to continue progressing 
    away from the slime. The first person, as the game stuff says, to reach 
    the middle platform, wins. If no one has reached the middle platform 
    before the time limit runs out, a draw ensues. I don’t believe that two 
    or more people can reach the middle platform at the same time.
    
    Rating: 2
    
    Mini-Game #13: Stamp Out!
    
    Controls:
    Control Stick: Steer
    A Button: Stamp Your Color
    
    Game Stuff: Try to stamp as much of your color as possible. If everyone 
    stamps less then 5% of the field, it’s a tie! Holding A longer allows 
    you to jump farther. Experiment to find a pattern that works for you.
    
    Strategy: You all fall on a pad. At the start, frantically steer 
    around, pressing A to stamp out your color on the pad. Now, you and 
    other players can stamp over other players’ colors. Therefore, it’s 
    very easy to make someone lose in this game; the other three players 
    should simply madly try to cover up that color; ganging up, in other 
    words. As the game stuff says, if everyone stamps less then 5% of the 
    field, it’s a tie. I believe that multiple players can win, although 
    I’ve never seen two players stamp the same percentage.
    
    Rating: 7
    
    Mini-Game #14: Take a Breather
    
    Controls:
    L+R Buttons Alternatively: Inhale
    
    Game Stuff: Take a deep breath and see who can stay underwater the 
    longest. Inhale lots of air by pressing L/R alternatively until the 
    time is up. Keep pressing L/R until then.
    
    Strategy: Again, no strategy. Find the fastest way that you can press L 
    and R alternatively and do it! Do it until a whistle sounds. Whoever 
    stays underwater the longest wins. Draws can occur.
    
    Rating: 4
    
    Mini-Game #15: Three Throw
    
    Controls:
    A: Jump
    B: Shoot
    
    Game Stuff: Try to make the most shots into the moving baskets. The 
    middle baskets are worth two points, the bottom worth one. Shoot after 
    the high point of a jump to make it in the middle row.
    
    Strategy: The top baskets are worth one point, the middle baskets are 
    worth two points, the bottom baskets are worth one point. If you’re on 
    the left edge and the baskets are moving to the right or you’re on the 
    right edge and the baskets are moving to the left, hit as many as you 
    can as long as they’re going in that direction. Then try to hit empty 
    baskets. Baskets that are full cannot be shot into. Full baskets cannot 
    have their balls forced out. Baskets that go out of the screen usually 
    come back, if allowed enough time, empty. It is easiest to hit the top 
    row; hardest to hit the bottom row. Release just before you hit the 
    ground after a jump to make it in the middle row.
    
    Rating: 9
    
    Mini-Game #16: Toad’s Quick Draw
    
    Controls:
    Control Stick: Move Crosshairs (Target)
    A Button: Fire Pellet
    
    Game Stuff: When Toad raises the flag, you have to find the balloon 
    that’s the same color and shoot it. Keep your cursor between the 
    balloons so you can get to any of them as soon as Toad raises the flag.
    
    Strategy: This is a fun mini-game. Balloons will come out of a train. 
    Eventually, Toad will hold up a colored flag and you’ll be able to fire 
    pellets. Now, whatever color the flag is will match one of the balloons 
    floating around. Quickly shoot it before someone else does! Shooting 
    one of the wrong balloons does nothing. The first player to shoot three 
    of the correctly colored balloons wins, which means up to nine flags 
    could be raised. Draws can’t ensue, and only one person can win.
    
    Rating: 9
    
    /------------------------\
    |XI-2: 1 vs. 3 Mini-Games|
    \------------------------/
    
    # of Mini-Games: 9
    
    Mini-Game #1: Blame it on the Crane
    
    Controls:
    Lone Player:
    A: Press and Hold to Move Back and Forth and Release to Drop
    Team of Three:
    Control Stick: Move
    
    Game Stuff: One player uses a crane to try to capture the other three 
    players. The other three must try to avoid the claw. Grabbing a Shy Guy 
    slows you down! Team players should hide among the Shy Guys to make it 
    more difficult. 
    
    Strategy: This is another fun mini-game. At first, operating the crane 
    will seem extremely difficult. But with practice, you’ll be able to 
    catch inexperienced players easily. The one player should time his 
    crane dropping depending on which way the character is running, or if 
    they’re running at all. Press A to move the crane back and forth, and 
    release A to drop the crane. If you catch a Shy Guy, it will slow the 
    crane down. Compensate by releasing sooner. As for the team players, 
    run against the round-about conveyer belt as it goes around when you’re 
    not by the crane; it takes you longer to get around that way, giving 
    the one player less chances to catch you. When you get close to the 
    crane, just try to avoid it.
    
    Rating: 7
    
    Mini-Game #2: Candlelight Flight
    
    Controls:
    Lone Player:
    Control Stick: Run Around
    Team of Three:
    Control Stick: Run Around
    A Button: Shoot Water
    
    Game Stuff: One player holds a candle, while the other three try to 
    extinguish the light with their water guns. The team players should 
    surround the candle holder and fire. The lone player should keep moving 
    around.
    
    Strategy: First off, holding down A doesn’t do anything. You press A, 
    and you fire a blast as big as if you continually hold down A. Now, a 
    candle will take four sprays before, on the fifth spray, going out. 
    There is a 30-second time limit, therefore the team of three needs to 
    do a bit better then a little extingushing every six seconds to win. 
    Also, as the one player’s candle gets extinguished more and more, since 
    the candle is the only light in the room, it gets harder and harder to 
    see.
    
    Rating: 5
    
    Mini-Game #3: Fish ‘n’ Drips
    
    Controls:
    Lone Player:
    A Button: Press this Button When Called for to Continue the Pumping 
    Process
    B Button: Press this Button When Called for to Continue the Pumping 
    Process
    L Button: Press this Button When Called for to Continue the Pumping 
    Process
    R Button: Press this Button When Called for to Continue the Pumping 
    Process
    X Button: Press this Button When Called for to Continue the Pumping 
    Process
    Y Button: Press this Button When Called for to Continue the Pumping 
    Process
    Team of Three:
    A Button: Press this Button When Called for to Continue the Passing 
    Process
    B Button: Press this Button When Called for to Continue the Passing 
    Process
    L Button: Press this Button When Called for to Continue the Passing 
    Process
    R Button: Press this Button When Called for to Continue the Passing 
    Process
    X Button: Press this Button When Called for to Continue the Passing 
    Process
    Y Button: Press this Button When Called for to Continue the Passing 
    Process
    
    Game Stuff: Fill the tank with enough water for the Cheep Cheep to 
    swim. The lone player can press all the buttons, but the team players 
    must work together smoothly.
    
    Strategy: I like so much better to be the one player on this game then 
    to be involved in the team of three. It’s so much more enjoyable, in my 
    opinion. Anyway, you have these huge Cheep Cheep-shaped tanks. You have 
    to pump water, right? As the one player, yes. You have six buttons, 
    signified by the button characters above you, that you must press to 
    pump water. It could be A B A B A B or it could be A B L R X Y or any 
    other combination involving those six buttons. For the team of three, 
    you’re passing a bucket of water. The first player must push the button 
    called for, which passes to the second player, who then must do the 
    same, which passes to the third player, who then must do the same, and 
    this pours the water into the tank. There are no patterns for either. 
    You’ll have to get 10 pumps or buckets of water, I’m pretty sure, in 
    the tank, first to win. If the lone player messes up, they go back to 
    start. For example, your buttons are A X L A A L. You press A X L A A 
    X. Back to start. As the team of three, if one player messes up, 
    they’ll hesitate a little.
    
    Rating: 9
    
    Mini-Game #4: GOOOOOOOOAL!
    
    Controls:
    Lone Player:
    Control Stick: Move Around (Dive in Conjunction with the A Button)
    A Button: Jump (Dive in Conjunction with the Control Stick)
    Team of Three:
    Control Stick: Aim Shot
    A Button: Kick Ball (Hold A Button to Kick Higher)
    
    Game Stuff: One player is the goalie! Protect the goal from the team 
    players’ shots. Get ten goals to win! The goalie must move left and 
    right effectively and even dive to protect the goal!
    
    Strategy: There’s a goal. The one player is blocking the goal. The 
    other three players are trying to kick colored balls (colored by that 
    character. Yoshi’s is spotted with green, Waluigi’s black, etc.) into 
    the goal. If the team of three kicks 10 balls into the goal before the 
    30-second time limit runs out, they win. If the goalie blocks enough 
    shots to allow nine or less goals in the goal for a period of 30 
    seconds, he/she wins. Hold down A to charge your shot as one of the 
    team of three, but don’t charge too long or you’ll hit the crossbar. 
    Also, don’t aim too far left or right, or your shots will either 
    ricochet off the posts or totally miss. As the goalie, dive far to the 
    left or right to block shots. Stand still and press A to jump straight 
    up. At the end, if the one player won, the goalie will be shown on the 
    big LIVE screen. If the team of three won, a random player on the team 
    of three will be shown. Oh, my apologies if there are an incorrect 
    number of O’s in my portrayal of the title of this mini-game.
    
    Rating: 8
    
    Mini-Game #5: Hide and Go BOOM!
    
    Controls:
    Lone Player:
    A Button: Light A Fuse
    B Button: Light B Fuse
    X Button: Light X Fuse
    Y Button: Light Y Fuse
    Team of Three:
    A Button: Hide in A Cannon
    B Button: Hide in B Cannon
    X Button: Hide in X Cannon
    Y Button: Hide in Y Cannon
    
    Game Stuff: The team players can hide in any of four cannons. The lone 
    player must fire the cannons to find them. The last button pressed by 
    each player decides which cannon each player will hide in. Wait until 
    you are offscreen to hide!
    
    Strategy: This game is luck. Wait until the screen shows only the lone 
    player to hide, because you run to the fuse that shoots the cannon that 
    you are going to hide in. There’s a five-second time limit, at the end 
    of it, the last button you pressed is the cannon you’ll hide in. If you 
    didn’t press a button, you’ll be found immediately and without lighting 
    a fuse. If the five-second time limit for the lone player is wasted, 
    they won’t light the fuse that particular time. All three players of 
    the team of three could hide in the same cannon, two in one and one in 
    another, or all three in different cannons.
    
    Rating: 3
    
    Mini-Game #6: Hop or Pop
    
    Controls:
    Lone Player:
    Control Stick: Roll Spiked Ball
    A Button: Bounce Spiked Ball
    Team of Three:
    Control Stick: Steer Jump
    A Button: Jump
    
    Game Stuff: One player gets in a spiky ball and tries to pop the 
    balloons of the other three. If any of the three targets survive, all 
    three win. If the players with the balloons time their jumps just 
    right, they can jump farther.
    
    Strategy: The players in the huge balloons must jump to move, while the 
    one player can roll. Momentum will carry the spiked ball unless 
    resistance is given, and resistance will take a second or so to come 
    into effect. The three players can jump three times in a row, and the 
    third jump will be high enough to jump over the spiked ball. The time 
    limit is 45 seconds.
    
    Rating: 5
    
    Mini-Game #7: Makin’ Waves
    
    Controls:
    Lone Player:
    Control Stick: Run Around
    Team of Three:
    Control Stick: Move Boats
    A Button: Jump
    A Button then A Button Again in the Air: Ground Pound to Make Wave
    
    Game Stuff: The team players must pound the ground to make waves, while 
    the lone player must try to balance on the shell. Try making waves from 
    different angles to rock the shell. The lone player might have to move 
    in circles to stay on board.
    
    Strategy: Makin’ Waves. Three players are in boats, and the lone player 
    is standing on an upside-down giant turtle shell. The three players can 
    move around to make waves from different angles. Simultaneous waves tip 
    the shell the most. If the shell is turned over within the 30-second 
    time limit, the three players win. If the shell isn’t turned over, the 
    one player wins. I like being the one player on this mini-game.
    
    Rating: 6
    
    Mini-Game #8: <<<Money Belts>>>
    
    Controls:
    Lone Player:
    Control Stick: Run Around
    Team of Three:
    Control Stick: Run Around
    
    Game Stuff: This is a coin-collecting bonus game. Avoid the cookies and 
    sweets on the belt and grab as many coins as possible. Sweets come off 
    the conveyer belts on the left and right, too, so be careful!
    
    Strategy: The reason I put three left arrows to the left of the name 
    and three right arrows to the right of the name is because this is one 
    of three coin-collecting mini-games. The objective is not to win; 
    simply to collect as many coins as you can. There are two conveyer 
    belts. An upper one, and a lower one. The one player is on the upper 
    one, the three players are on the lower one. They move like normal 
    conveyer belts would. Coins and sweets fall. Avoid the sweets, get the 
    coins. Either one or two Money Bags will come (bags with stars on 
    them); these are worth five coins. If the one player is pushed off the 
    top conveyer belt, they go rolling off the bottom conveyer belt as 
    well. If you go off the lower conveyer belt, you are brought back by a 
    box. The team of three should remember to watch out for the one 
    player’s box, as this can push them off also. There are more sweets 
    then coins.
    
    Rating: 9
    
    Mini-Game #9: Tree Stomp
    
    Controls:
    Lone Player:
    Control Stick: Run Around
    Team of Three:
    Control Stick: Turn
    A Button: Move Forward
    B Button: Move Backward
    
    Game Stuff: Three players control robots while the other player runs. 
    The runner must stay alive for 45 seconds to win. Grabbing a golden 
    banana will make you faster, but be careful how fast you get going!
    
    Strategy: The three players are in giant robots encircled on the bottom 
    with spikes, while the one player must run around, avoiding the robots 
    for 45 seconds to win. The one player is a lot faster then the big 
    robots the three players are in. The three players should attempt to 
    surround or corner the one player and then move in for the kill. 
    Monkeys will throw mostly banana peels, but they’ll also throw golden 
    bananas every now and then, and the third thing they throw will always 
    be a golden banana, but this pattern does not necessarily continue. 
    This makes both a robot and the player much faster, but, as the game 
    stuff says, be careful how fast you get going, because it’s very easy 
    to run into a robot if you’re very fast as the one player, and it’s 
    very easy to run into a robot if you’re very fast as one of the robots. 
    If two or three robots run into each other, they clash together and 
    shake for about ¾ of a second.
    
    Rating: 8
    
    /------------------------\
    |XI-3: 2 vs. 2 Mini-Games|
    \------------------------/
    
    # of Mini-Games: 9
    
    Mini-Game #1: Cheep Cheep Sweep
    
    Controls:
    Control Stick: Move Around (Continually Swipe Net in Conjunction with 
    the A Button)
    A Button: Swipe Net (Continually Swipe Net in Conjunction with the 
    Control Stick)
    B Button: Empty Net or Face Your Team’s Area
    
    Game Stuff: Catch the Cheep Cheeps in your net. Red Cheep Cheeps are 
    worth 1 point, and yellow ones are worth 2 points. Your net can hold up 
    to three Cheep Cheeps. Approach them slowly so you don’t scare them 
    away.
    
    Strategy: Cheep Cheep Sweep. The objective of this game is to empty 
    more points (signified by Cheep Cheeps) into your team’s area. 
    Therefore, if you are the red team, catch at least one Cheep Cheep, 
    then go over to the red fence and press B. If you want to face toward 
    the red fence, get far enough away so that you can’t empty your Cheep 
    Cheep(s) into the fence and push B. Hold down A and move the Control 
    Stick in the direction of whatever Cheep Cheep you are trying to catch 
    to continually sweep, which lasts about 360º. You won’t be able to 
    swipe if you’re pressing the wrong direction to continually swipe. If 
    left doesn’t work, right will and vice versa. Go for the yellow ones, 
    as they are worth two points, and the red ones are only worth one. As 
    the game stuff says, approach the Cheep Cheeps slowly so you don’t 
    scare them away. Blocking people from emptying their net is a cheap but 
    working strategy.
    
    Rating: 6
    
    Mini-Game #2: Cliffhangers
    
    Controls:
    Control Stick: Climb Up, Down, Left, or Right
    A Button: Hold on Tight
    
    Game Stuff: Don’t let the snowy winds blow you off the face as you 
    climb! Grab hold when the wind and the rumble start to pick up! If the 
    Rumble Feature is set to OFF, a “!!” will appear when the wind picks up 
    to tell you when to hold on.
    
    Strategy: Another fun mini-game. Your team is climbing on a cliff, as 
    is the other team. You have 40 meters to cover. Once the game says 
    “START!”, you’re off! Now, the wind will soon blow softly, and the 
    controller will rumble softly as well. This is extremely important to 
    winning this mini-game against skilled opponents: DO NOT HOLD ON WHEN 
    THE WIND IS BLOWING SOFTLY AND THE CONTROLLER IS RUMBLING SOFTLY. If 
    you continue to climb, you will be fine. However, if the wind starts 
    blowing harder and the controller rumbles harder, press A to hang on. 
    If the Rumble Feature is OFF, “!!” will appear when you should hang on. 
    There will be rocks in your way occasionally; move to the left or right 
    to get past these. The first team to reach the summit wins!
    
    Rating: 9
    
    Mini-Game #3: Dungeon Duos
    
    Controls:
    Control Stick: Move
    A Button: Jump
    B Button: Lower Bowser Walls
    L+R Buttons Alternatively: Pump Air into Balloon
    X Button: Rotate Second Platform Holder
    Y Button: Rotate First Platform Holder
    
    Game Stuff: Help your teammate to clear all the obstacles in this 
    dungeon. Work with your teammate to escape smoothly so you don’t waste 
    time.
    
    Strategy: Dungeon Duos is a very fun mini-game. You start off with four 
    Bowser walls blocking your path; two for the person on the left for 
    your team, two for the person on the right for your team. Same for the 
    other team. The person who currently isn’t blocked by a Bowser wall 
    must run up to the device against the side wall and press B repeatedly 
    to lower the Bowser wall until it is completely lowered. Jumping is 
    useless at this part. Repeat until all four walls are down.
    
    Next comes the platform holders. One player should stand next to the 
    device on the wall and rotate the platform holder until one of the 
    platforms is within jumping reach of the other player. Rotate them over 
    there, then jump on the platform that’s now on your side and have the 
    other player rotate to him/herself, then continue.
    
    For the next part, you come to another platform holder. This one has 
    only one platform, so the player using the device must press the X 
    Button furiously. Rotate the other player around, then both of you 
    should use both the devices to rotate the holder faster, then the 
    second player should jump on and be rotated over. Now continue.
    
    There are five pipes. One of them leads to the next part. The other 
    four lead to a different pipe. If you jump in one pipe and come out a 
    different one, this eliminates both of those pipes as the correct pipe. 
    After finding the right pipe, the other player needs to jump into it as 
    well. Now there are about fifteen pipes. Try to remember which ones you 
    came out of and which ones you went into and you’ll get it.
    
    You now come to the final part; the balloon part. This balloon will 
    take you and your teammate out of this dank dungeon. Go up, then down, 
    fast. Go up all the way and down all the way, but do it as fast as you 
    can. Your computer partner, even if he/she is on Expert, usually will 
    go slow at first, then get faster. Different programming or glitch. The 
    first team to fill their balloon full of air wins the mini-game!
    
    Rating: 10
    
    Mini-Game #4: Order Up
    
    Controls:
    Control Stick: Run Around Food Table
    A Button: Grab Box
    
    Game Stuff: Toad will order items that you must find in the boxes 
    before the other team. First to 3 pts. wins. Before the boxes come 
    down, try to memorize the order of items in the circle.
    
    Strategy: I always try to remember where five items are. Boxes then 
    come down on them, covering up the food. Then all the boxes rotate 
    about 1 ½ times around, then Toad orders two food items. You must 
    uncover the two food items that Toad wants. The food items are: 
    
    Shake: A blue and white cup with a straw. 
    Burger: A burger. Two tan buns on brown beef and a few colors, 
    representing other ingredients, in between. 
    Fries: A red and white container holding french fries. 
    Ice Cream: A sort of tan cone with turquoise ice cream on top. 
    Corn Dog: A hot dog-looking thing on a stick with a squiggly red 
    ketchup or something else line on top.
    
    So grab the stuff before the other team does! If you take a box off of 
    one of the wrong items, your character will stamp the floor, and you 
    won’t be able to move for about ¾ of a second.
    
    Rating: 8
    
    Mini-Game #5: <<<Pair-a-sailing>>>
    
    Controls:
    Driver:
    Control Stick: Steer
    A Button: Tap Repeatedly to Speed Up
    B Button: Tap Repeatedly to Slow Down
    Flier:
    Control Stick: Steer
    
    Game Stuff: This is a coin-collecting bonus game. Teams cooperate in 
    the boat and parachute to get all the coins they can! Going slower will 
    make the parachute sink lower. The driver of the boat must avoid the 
    obstacles in the water.
    
    Strategy: The reason I put three left arrows to the left of the name 
    and three right arrows to the right of the name is because this is one 
    of three coin-collecting mini-games. The objective is not to win; 
    simply to collect as many coins as you can. First off, being the flier 
    in this game is much easier then being the driver. As the flier, you 
    steer left and right as much as the position of the boat will allow 
    you. As the driver, you steer left and right to let the flier get 
    coins, you speed up or slow down to make the flier go up or down, and 
    you have to avoid the crates (obstacles) in the water. Whoa.
    
    Rating: 7
    
    Mini-Game #6: Revers-a-Bomb
    
    Controls:
    Control Stick: Move
    A Button: Press Button
    
    Game Stuff: Press the corresponding buttons to redirect the Bob-ombs. 
    Blow the other team up ten times to win. Explosions stop you from 
    moving a little while, so when those buttons light up, get to them 
    quickly!
    
    Strategy: Okay. At the start, six Bob-ombs will fall down. Three are 
    already directed to the right side, and three are already directed to 
    the left side. If a button is up and has a light on it on your side, 
    get to it quick, before the Bob-omb touches your side and explodes! If 
    you are near an explosion, you will be temporarily stunned. I recommend 
    that one player covers the bottom three buttons, and the other player 
    covers the top three. Whichever team is blown up 10 times, or whichever 
    team has been blown up more by the time the 60-second time limit runs 
    out, loses. Draws can take place if both teams have been blown up the 
    same number of times after 60 seconds. When a team is blown up, a new 
    Bob-omb comes in the second place and is automatically directed towards 
    the team that didn’t get blown up by the predecessor in the same place.
    
    Rating: 7
    
    Mini-Game #7: Right Oar Left?
    
    Controls:
    A Button: Row Right Oar
    B Button: Row Left Oar
    
    Game Stuff: Be the first to pilot the Dorrie Boat out of the cave! The 
    right oar turns you left. The left oar turns you right. Avoid the 
    flames, and get out of there!
    
    Strategy: First of all, a Dorrie is a dinosaur thing. It’s been made 
    into a boat, one for each team. Computer allies will always copy your 
    decisions in this game, so you could carry the boat out in less then 35 
    seconds, or you could would’ve had to take over three minutes, but the 
    other team finished in 00’54”43, or some other thing. Press B+A 
    simultaneously to row straight forwards. Avoid the various stalagmites 
    growing out from the water, and watch out for the fire-breathing 
    statues, too. Lanterns are placed at various points along the wall, to 
    help guide you, like signs. I don’t believe draws are possible in this 
    mini-game.
    
    Rating: 7
    
    Mini-Game #8: Team Treasure Trek
    
    Controls:
    Control Stick: Move
    X Button: Display/Hide Map
    Y Button: Display/Hide Map
    
    Game Stuff: Find the “?” blocks that match your team’s color. Once you 
    and your partner have found each block, you must meet each other in the 
    maze! The two players on the left are the Red Team, and the two on the 
    right are the Blue Team. If you get lost, check your map.
    
    Strategy: At the start, remember what team you’re in and what turn 
    you’re taking, who your partner is, and what turn they’re taking. For 
    example. You’re Mario and your partner is Luigi. You’re playing against 
    Peach and Daisy. Daisy’s going first, Luigi’s going second, you’re 
    going third, and Peach’s going fourth. You’re the blue team. Look in 
    the bottom right corner. If you go before your partner, in this case 
    Luigi, and you’re on the blue team, look in the upper right corner. 
    Vice versa for the red team. At the start, it displays all the paths; 
    quickly find a way to get to one of the blocks that corresponds to your 
    team’s color. If you get lost, check your vague map. Simply run into a 
    correctly colored block to pick up either the chest or the key. Meet 
    each other in the maze with both the chest and the key to get 10/20/30 
    (Lucky Mini-Game, perhaps?) coins for each of you! After getting the 
    chest, whoever got it should follow their partner if their partner 
    doesn’t have the key yet; that way you’ll instantly meet in the maze 
    when the key is acquired. The chest is acquired first regardless of 
    which block was first collected; then the key, again regardless of 
    which block.
    
    Rating: 9
    
    Mini-Game #9: The Great Deflate
    
    Controls:
    A Button: Jump
    A Button then A Button Again in the Air: Ground Pound
    
    Game Stuff: Do Ground Pounds on the inflated Thwomp repeatedly to 
    deflate it. Time your jumps with your partner to deflate the Thwomp 
    faster.
    
    Strategy: You’re both on a giant inflatable Thwomp thing. After 
    “START!” you should press A and then press A again at the apex of your 
    jump to cause the most deflation possible. It’s best to do it 
    simultaneously with your partner, as this will deflate the Thwomp 
    faster. My record for deflating the Thwomp totally is 14 seconds. 
    Simple mini-game.
    
    Rating: 4
    
    /-----------------------\
    |XI-4: Battle Mini-Games|
    \-----------------------/
    
    # of Mini-Games: 6
    
    Mini-Game #1: Bowser’s Bigger Blast
    
    Controls:
    Control Stick: Move
    R Button: Press Pump Down
    
    Game Stuff: Players press the switches one by one. Try not to be the 
    one who sets off the bomb! If you change your mind, you have five 
    seconds to choose another switch.
    
    Strategy: There are five pumps. One’s green, one’s yellow, one’s red, 
    one’s purple, one’s white. One will set off the Bowser balloon. You 
    pick one, you hope it doesn’t. Whoever blows up the Bowser balloon is 
    out, and then only four come up. This continues down to three, and 
    whoever doesn’t blow it up wins. If everyone does it safely, 
    five/four/three new pumps come up, the detonating pump probably being 
    different then before. The thing about this mini-game that so ruins 
    it’s it’s 100% luck.
    
    Rating: 1
    
    Mini-Game #2: Butterfly Blitz
    
    Controls:
    Control Stick: Move
    A Button: Swipe Net Vertically
    B Button: Swipe Net Horizontally
    
    Game Stuff: Catch the butterflies fluttering about. Make sure to catch 
    the most! Butterflies of different colors have different point values. 
    Yellow is 1 point, Red is 2, and Blue is 3.
    
    Strategy: Butterfly Blitz. You have 60 seconds to catch as many 
    butterflies as you can. There a lot of the bugs flying around. The 
    yellow ones are worth the least and therefore the most common but the 
    hardest to catch because of their size, the red ones are worth in the 
    middle and therefore in between yellow and blue in rarity and in the 
    middle for size so it’s in the middle for catching them, and the blue 
    ones are worth the most and therefore the least common but the easiest 
    to catch because of their size. I go for the blue ones most. Use A when 
    you’re fairly close and the butterfly’s sort of high up, and use B when 
    you’re fairly far away and the butterfly’s sort of low down. All points 
    will be tallied up at the end; ties are definitely possible.
    
    Rating: 8
    
    Mini-Game #3: Chain Chomp Fever
    
    Controls:
    Control Stick: Move
    
    Game Stuff: Watch out for the Chain Chomp and the lava cracks! Oh, and 
    don’t fall off the side, either! The Chain Chomp only moves straight, 
    so watch where he’s headed, and get out of the way!
    
    Strategy: You have 60 seconds. At first, there’s a rock wall encircling 
    the entire arena, preventing your falling off. However, the Chain Chomp 
    will point in a certain player’s direction (if you’re in that 
    direction, get out of the way) and then run. If there’s rock wall, 
    he’ll hit it and be stunned momentarily. If there’s no rock wall, he’ll 
    stop without stunning himself and immediately begin spinning to choose 
    a different direction. If you can’t move out of the way because of too 
    much lava coming out of certain cracks, then presume yourself dead. 
    There are a bunch of cracks, but if there’s no lava coming out of a 
    crack, it’s okay to walk over it. If more then one player’s left at the 
    end of 60 seconds, more then one player wins.
    
    Rating: 8
    
    Mini-Game #4: Paths of Peril
    
    Controls:
    Control Stick: Move
    
    Game Stuff: Walk the narrow path without falling to reach the goal! If 
    you run carelessly, you will surely fall. Be careful, and keep your 
    cool.
    
    Strategy: Paths of Peril. Well, first run straight forwards. Then go 
    right or left, taking the red or blue path. It’s random which one’s 
    easy and which one’s hard. The easy one has direct paths with curving 
    corners, while the hard path almost constantly twists and turns. If you 
    fall off, it’ll take a saving eagle about two seconds to get you back 
    on the track, so try not to fall; you’ll waste some of your 60 seconds. 
    The first player to reach the goal wins and gets the most coins!
    
    Rating: 10
    
    Mini-Game #5: Rumble Fishing
    
    Controls:
    A: Reel in Fishing Line
    
    Game Stuff: Be the first player to reel in the Cheep Cheep! Whoever 
    reels it in the fastest wins! When you feel the rumble or see a “!!”, 
    press the button as quickly as you can.
    
    Strategy: As soon as your controller rumbles or you see two exclamation 
    marks, press A. The first person to press A in reaction will get the 
    biggest Cheep Cheep. Second person gets the one in the middle, third 
    person gets the smallest one, fourth person gets nothing.
    
    Rating: 4
    
    Mini-Game #6: Trace Race
    
    Controls:
    Control Stick: Steer Crayon
    
    Game Stuff: Trace the colored line on the ground. Whoever stays closest 
    to the original line wins! If no one scores more then 30 points, we’ll 
    call it a tie. Try to get 100, you guys!
    
    Strategy: You press the Control Stick in the direction of the line, 
    trying to trace over as much as possible. Trace over all parts of it to 
    get 100. The number is a percentage. Just try your best. The screen 
    scrolls to the right constantly; if you’re trying to trace around a 
    circle and the screen is about to go past it, stop and continue on. 
    Sometimes, it’s more of a straight line; sometimes, it has more curves.
    
    Rating: 8
    
    /-----------------------\
    |XI-5: Bowser Mini-Games|
    \-----------------------/
    
    # of Mini-Games: 3
    
    Mini-Game #1: Balloon of Doom
    
    Controls:
    A Button: Jump
    A Button then A Button Again in the Air: Ground Pound
    
    Game Stuff: N/A
    
    How To Unlock: Hit a Bowser Space. If it’s a Bowser Game, you’ve got a 
    33 1/3% chance of playing this mini-game.
    
    Strategy: There’s a Bowser balloon. Players repeatedly Ground Pound on 
    it and it inflates. If someone refuses to Ground Pound on it within the 
    five-second time limit or explodes the balloon, they get roasted (lose 
    all their items, lose half their coins, or lose all their coins). 
    Bowser will start saying things like “I can feel it!” and “Any minute 
    now!” when the balloon is close to exploding. If he does, flip for the 
    Ground Pound as low as you can, but don’t wait too long or you’ll just 
    jump.
    
    Rating: 6
    
    Mini-Game #2: Darts of Doom
    
    Controls:
    A Button: Throw Darts
    
    Game Stuff: N/A
    
    How To Unlock: Hit a Bowser Space. If it’s a Bowser Game, you’ve got a 
    33 1/3% chance of playing this mini-game.
    
    Strategy: This mini-game seems to occur most often when Bowser Games on 
    Board Maps occur. There’s a spinning dartboard. Three circles are 
    highlighting it, and they randomly move to different places. Press A to 
    throw the darts. There are point sections; the more points, the better. 
    The most possible points is 300, the least possible is 0. If you get a 
    bullseye, you get roasted. Roasted means you lose half your coins, all 
    your coins, or all your items, depending on what Bowser said before. If 
    no one gets a bullseye, the player with the lowest score gets roasted.
    
    Rating: 7
    
    Mini-Game #3: Fruits of Doom
    
    Controls:
    Control Stick: Move
    A Button: Pick Fruit
    
    Game Stuff: N/A
    
    How To Unlock: Hit a Bowser Space. If it’s a Bowser Game, you’ve got a 
    33 1/3% chance of playing this mini-game.
    
    Strategy: Bowser tells you which fruits he wants. The words start out 
    slow (they’re scrolling) and then they begin scrolling very fast. Watch 
    intently. Then run over and pick up one of the fruits he wants. The 
    melon is the green fruit with the extension that splits in two and goes 
    horizontal at the top. All the other fruits should be obvious. The 
    banana bunch and the bunch of grapes count as one. He may ask for more 
    then one of the same kind of fruit; just don’t bring him a fruit that 
    he doesn’t want. For example, he wants two bananas. Don’t bring him a 
    third banana. If a word is listed more then once, he wants more then 
    one of it. The first person to bring him a fruit that wasn’t on the 
    list or, for example, the third banana when he wanted two, loses.
    
    Rating: 9
    
    /----------------------\
    |XI-6: Story Mini-Games|
    \----------------------/
    
    # of Mini-Games: 5
    
    Mini-Game #1: Archaeologuess
    
    Controls:
    Control Stick: Move
    A Button: Choose Block
    
    Game Stuff: N/A
    
    How To Unlock: Win Shy Guy’s Jungle Jam on Story Mode, then beat Shy 
    Guy in this mini-game.
    
    Strategy: Archaeologuess is the Shy Guy Story Mini-Game. There are five 
    shaped blocks spinning around. There are four that are identical and 
    one that is different from the other four. The game says “START!” and 
    you run. You press A to jump onto the switch that will select the shape 
    that you want to pick. The right block is the one that is different 
    from the other four. If you’re right, you get one point. If you’re 
    wrong, you get flattened and are stunned for a bit. Now, the blocks 
    usually spin at different angles, but you won’t have much time to 
    examine them. The first player to three points wins.
    
    Rating: 6
    
    Mini-Game #2: Bowser Bop
    
    Controls:
    Control Stick: Move
    A Button: Swing Hammer
    
    Game Stuff: N/A
    
    How To Unlock: Win Toad’s Midway Madness on Story Mode, then beat Toad 
    in this mini-game.
    
    Strategy: Bowser Bop is the Toad Story Mini-Game. You have 60 seconds 
    to whack as many Baby Bowser heads as you can. Baby Bowser heads come 
    out much more often then Bowser heads do; Baby Bowser heads are worth 
    one point, Bowser heads two. They come out of objects such as the 
    clock, one of the dressers, etc. Some things allow one thing out at a 
    time, some things two. Things that allow two always have two things 
    come at a time. If you stand in the right position, you can whack two 
    at the same time. Any object that shakes is about to have something 
    come out; always either one Baby Bowser head, two Baby Bowser heads, 
    one Bowser head, or two Bowser heads. Whoever has more points at the 
    end wins.
    
    Rating: 8
    
    Mini-Game #3: Goomba’s Chip Flip
    
    Controls:
    Control Stick: Move
    A Button: Jump
    A Button then A Button Again in The Air: Ground Pound
    
    Game Stuff: N/A
    
    How To Unlock: Win Goomba’s Greedy Gala on Story Mode, then beat Goomba 
    in this mini-game.
    
    Strategy: Goomba’s Chip Flip is the Goomba Story Mini-Game. There is no 
    strategic point of this game. It is 100% luck; and yet it’s still fun. 
    There are 20 chips. Five are worth 3 points, five are worth 5 points, 
    five are worth 10 points, two are worth 20 points, two are worth -5 
    points, and one is worth -10 points. The first player to 50 points 
    wins. Jumping does nothing. If you Ground Pound on a chip, that’s the 
    chip you selected. You always go first. If you’re playing it in the 
    Mini-Game Room, Player 1 always goes first. The highest possible score 
    is 69 points, which I have achieved once. But 100% luck games receive a 
    1 rating.
    
    Rating: 1
    
    Mini-Game #4: Kareening Koopas
    
    Controls:
    Control Stick: Tilt Frame
    
    Game Stuff: N/A
    
    How To Unlock: Win Koopa’s Seaside Soiree on Story Mode, then beat 
    Koopa in this mini-game.
    
    Strategy: Kareening Koopas is the Koopa Story Mini-Game. You need to 
    tilt a total of 12 Koopa shells into Koopa Shell-sized holes. You get a 
    panel. Four Koopa shells, four holes. There’s a wall to help you get 
    Koopa shells in holes close to the wall. There are things placed around 
    your frame sometimes, like palm trees. Obstacles/decoration. After 
    clearing one frame, you get another. The first player to clear three 
    boards wins.
    
    Rating: 7
    
    Mini-Game #5: Mystic Match ‘Em
    
    Controls: 
    Control Stick: Move Cursor
    A Button: Select Card
    
    Game Stuff: N/A
    
    How To Unlock: Win Boo’s Haunted Bash on Story Mode, then beat Boo in 
    this mini-game.
    
    Strategy: Mystic Match ‘Em is the Boo Story Mini-Game. Another luck 
    game; but yet still fun, and not quite 100% luck. There are five 
    different instruments. The flute, the guitar, the piano, the trumpet, 
    and the violin. You have three cards. You want them all to be the same 
    instrument. It does not matter which instrument you want to match. You 
    go first. Player 1 goes first if you’re playing in the Mini-Game Room. 
    You first discard one of your three cards, then select a card. 
    Discarded cards go face up and cannot be taken. If someone gets a card 
    with a Boo face on it (there are three) that’s a Miss card. That player 
    has to give their cards up. The discarded cards and the still-to-be-
    drawn cards will be shuffled again, the player who got the Miss card 
    will be given three new cards, and play will resume. The first player 
    to get three of the same instrument wins.
    
    Rating: 3
    
    /---------------------\
    |XI-7: Etc. Mini-Games|
    \---------------------/
    
    # of Mini-Games: 3
    
    Mini-Game #1: Bowser Wrestling
    
    Controls:
    A Button: Shove
    L+R Buttons Alternatively: Fight
    
    Game Stuff: N/A
    
    How To Unlock: Pass Bowser on Bowser’s Gnarly Party in Mega form. If 
    you do, there’s a 50% chance of you playing this mini-game.
    
    Strategy: At first, tap on A repeatedly. Then, when the bottom of the 
    screen shows L->R, press L and R alternatively. Watch your Golden 
    Mushroom meter; if you run out, your character will have to rest a bit. 
    One Flashing Golden Mushroom falls down in the middle of the arena 
    after awhile in the fight; this gives one player infinite energy for 
    awhile; whoever touches it. I recommend waiting awhile, then pounding 
    the player to the other side of the arena with your full energy. By 
    now, the Flashing Golden Mushroom should have fallen, so hope the other 
    player pummels you into it, with which you can hit the other player 
    off. The player hit off the arena loses.
    
    Rating: 7
    
    Mini-Game #2: Final Battle!
    
    Controls:
    Control Stick: Move
    A Button: Jump
    A Button then A Button Again in the Air: Ground Pound
    
    Game Stuff: N/A
    
    How To Unlock: Beat Bowser’s Gnarly Party on Story Mode, then beat this 
    mini-game.
    
    Strategy: This isn’t really a mini-game. After beating this, you have 
    truly completed Story Mode. It’s more of a mini-adventure thing. Don’t 
    worry, ‘cause it’s not that hard. There are five stages. You have ten 
    hearts; this is your life. Get touched by a flame, one of the Koopa 
    Kid’s magma balls, one of the Koopa Kid’s tornadoes, Bowser’s flaming 
    boomerang, Bowser’s fire breath, Bowser or the lightning in the 
    electrical triangle’s area, you lose one. Lose all and you’re dead. 
    Fall in the magma and you’re dead.
    
    Stage #1: You’re jumping onto platforms that have rotating flame 
    makers. You need to jump across all of them. The third one has three 
    flames. Be very careful, and then jump to safety. By the way, if you 
    fall and touch the magma, it’s over.
    
    Stage #2: There’s a 3-block Baby Bowser puzzle. One of the Koopa Kids 
    gives away that you Ground Pound on the blocks to move them. Ground 
    Pound them until it shows ¾ of Baby Bowser’s face in the correct 
    manner, and the last block will appear.
    
    Stage #3: Jumping across more flaming platforms.
    
    Stage #4: It’s a Bowser puzzle this time, with eight blocks. I believe 
    the setup is random. If you’re unsure of which piece goes where, 
    carefully examine the borders of each piece. No two pieces have 
    identical borders, and the one with no green lining (that’s the border) 
    goes in the middle.
    
    Stage #5: It’s a fight against Bowser. There are five star things. 
    Ground Pound three of them to make an electrical triangle that connects 
    the star things you Ground Pounded. About two seconds later, lightning 
    will strike. If you’re standing in the triangle, you get hurt. If 
    Bowser’s standing in the triangle, he gets hurt. Hurt him five times to 
    beat Final Battle!.
    
    Rating: 9
    
    Mini-Game #3: Panels of Doom
    
    Controls:
    Control Stick: Move
    A Button: Choose Number/Hit Dice Block
    
    Game Stuff: N/A
    
    How To Unlock: Pass Bowser on Bowser’s Gnarly Party in Mega form. If 
    you do, there’s a 50% chance of you playing this mini-game.
    
    Strategy: You/Player 1 picks a number. There are nine numbers, 1-9. 
    Then Bowser/Player 2 falls down and picks a number. You/Player 1 hits a 
    Dice Block first. The number that is shown on the Dice Block is the 
    number panel that will crumble away into nothingness. If you/Player 1 
    or Bowser/Player 2 is on that panel, the person who didn’t fall wins! 
    If no one was on it, play continues. If you roll your opponent’s face, 
    they automatically fall. You can’t roll your own face. This game is 
    100% luck, yet it is still fairly fun, and almost always very short.
    
    Rating: 1
    
    /---------------------------\
    |XI-8: Extra Room Mini-Games|
    \---------------------------/
    
    # of Mini-Games: 9
    
    Thwomp’s Backroom Ball
    
    Mini-Game #1: Challenge Booksquirm
    
    Controls:
    Control Stick: Move
    
    Game Stuff: N/A
    
    How To Unlock: Play Booksquirm at least once.
    
    Strategy: Exactly the same as Booksquirm. The winner is the player who 
    squirms through the most holes in the pages. If there’s only one player 
    left, you’ll find the game continues! Get through as many pages as you 
    can! Eventually, it gets down to just one hole, and the pages start 
    falling fast, and then really fast. You have to look, find the hole, 
    and get to it QUICKLY. My record is 54 pages, which is the World 
    Record.
    
    Rating: 10
    
    Mini-Game #2: Panel Panic
    
    Controls:
    Control Stick: Move
    A Button: Select Number/Hit Dice Block
    
    Game Stuff: N/A
    
    How To Unlock: Play Panels of Doom at least once.
    
    Strategy: First off, four players fall down. They may be all players, 
    three may be computer characters, etc. Everyone needs to pick a number 
    from the nine panels available. Then five more characters fall down on 
    certain numbers. Then everyone rolls at once. Multiple numbers can be 
    rolled; if your number is rolled, you’re gone. The last player left 
    wins. Draws often occur on this game. This game is 100% luck, and 
    extremely short, and not very fun.
    
    Rating: 1
    
    Whomp’s Basement Brouhaha
    
    Mini-Game #3: Barrel Baron
    
    Controls:
    Control Stick: Move
    A Button: Dig With Pick
    
    Game Stuff: N/A
    
    How To Unlock: You start with it.
    
    Strategy: You’re trying to strike oil. Walk around, and wait for your 
    controller to rumble. If the Rumble Feature is OFF, “!!” will appear 
    when you’re in a good place. When the controller starts rumbling or two 
    “!!” appear, stop. If it’s still rumbling or the two “!!” are still 
    there, dig three times and you’ll strike oil. Depending on how hard the 
    controller was rumbling (or how big the “!!” were?), you’ll either 
    strike enough oil for one barrel, ten barrels, or one hundred barrels. 
    You have 60 seconds to get as much oil as you can. My record is 250 
    barrels; two one hundreds, five tens.
    
    Rating: 7
    
    Known Rankings:
    0-99 Barrels: Gas Station Patron
    100-199 Barrels: Gas Station Attendant
    200-299 Barrels: Gas Station Owner
    
    NOTE: Rankings are rankings that Whomp gives you when the mini-game is 
    over based on your performance.
    
    Mini-Game #4: Bob-omb X-ing
    
    Controls:
    Control Stick: Move
    
    Game Stuff: N/A
    
    How To Unlock: You start with it.
    
    Strategy: You’re in a Bob-omb crossing. There are lots of Bob-ombs. 
    Eventually, they blink red for about a second before exploding. Your 
    objective is to not get blown up for as long as you can. Eventually, 
    faster Bob-ombs will come in, and then even faster ones. If you can 
    survive for a really long time, pretty much all the Bob-ombs will be 
    running after you! My record is 4’06”69. Oh, and you can look in the 
    four corners. Occasionally, a Bob-omb will come up to a waiting Bob-
    omb, they’ll apparently talk for a bit, then the one who came up will 
    walk away. This only happens in the corners, where Bob-ombs never come 
    in from.
    
    Rating: 9
    
    Known Rankings:
    0’00”00-0’59”99: Jaywalker
    1’00”00-1’59”99: Wounded Walk-on
    2’00”00-2’59”99: Lazy Walkabout
    3’00”00-3’59”99: Speedy Stroller
    4’00”00-4’59”99: Wily Walker
    
    Mini-Game #5: Doors of Doom
    
    Controls:
    L Button: Choose Left Door
    R Button: Choose Right Door
    
    Game Stuff: N/A
    
    How To Unlock: You start with it.
    
    Strategy: There are two doors. One leads to the next part of this 
    infinite dungeon, the other leads to Bowser. Press L to choose the left 
    door, R to choose the right door. Get as far as you can. This game is 
    100% luck and also really stupid. My record is two doors.
    
    Rating: 1
    
    Known Rankings:
    0 Doors: Hapless Hero
    1 Door: Ding-Dong Ditcher
    2 Doors: Door Slammer
    3 Doors: Gate-Crasher 
    5 Doors: Deft Door Dandy
    
    Mini-Game #6: Goomba Stomp
    
    Controls:
    Control Stick: Turn
    A Button: Move Forward
    B Button: Move Backward
    
    Game Stuff: N/A
    
    How To Unlock: Play Tree Stomp at least once.
    
    Strategy: There are Goombas all around. You’re in a faster Tree Stomp 
    vehicle. You move back and forth, hitting as many of those helpless 
    Goombas as you can. You can hold down A to move forward, and you can 
    hold down B to move backward. My record is 52.
    
    Rating: 8
    
    Known Rankings:
    0-9 Goombas: Footloose
    10-19 Goombas: Two Left Footer
    20-29 Goombas: Goomba Grinder
    30-39 Goombas: Pitter-Patter Pounder
    40-49 Goombas: Clip-Clop Clomper
    
    Mini-Game #7: Jigsaw Jitters
    
    Controls:
    Control Stick: Move Piece
    A Button: Try to Place Piece
    
    Game Stuff: N/A
    
    How To Unlock: Play Photo Finish at least once.
    
    Strategy: There are three puzzles. There’s a 20-piece puzzle, a 30-
    piece puzzle, and a 40-piece puzzle. Put together the puzzles as fast 
    as you can! My records are:
    
    20-Piece Puzzle: 0’33”83
    30-Piece Puzzle: 0’56”41
    40-Piece Puzzle: 1’45”18
    
    Rating: 20-Piece Puzzle: 6, 30-Piece Puzzle: 7, 40-Piece Puzzle: 8
    
    Known Rankings:
    0’00”00-0’59”99: Puzzle Pacemaker
    1’00”00-1’59”99: Puzzle Pioneer
    2’00”00-2’59”99: Puzzle Pup
    3’00”00-3’59”99: Jittery Journeyman
    
    NOTE: Those are for the 20-piece puzzle. If you get a good time (below 
    1’30”00 on 30-piece and below 2’00”00 on 40-piece) on the harder 
    puzzles, you’ll get the ranking Jigsaw Jawbreaker, and if you get under 
    one minute on the 30-piece, you’ll get Jigsaw Jet-Setter.
    
    Mini-Game #8: Mushroom Medic
    
    Controls:
    Control Stick: Move Stethoscope 
    A Button: Choose Patient
    
    Game Stuff: N/A
    
    How To Unlock: You start with it.
    
    Strategy: There are five patients. They are all supposedly given a 
    poison mushroom, but only one was actually fed the mushroom. You have 
    to move the stethoscope (cursor) and listen to each patient’s 
    heartbeat. The patient that has the heartbeat that’s different from the 
    others is the one who was fed the poison mushroom. To be sure you’re 
    picking the right patient, you must listen to at least three different 
    heartbeats. The five characters that participate are Shy Guy, Goomba, 
    Toad, Boo, and Koopa, although you could get all five of them, or you 
    could get two Shy Guys, two Toads, and one Goomba, or some other 
    combination. Your time limit decreases and decreases until it’s very 
    low and you have to go FAST. In other words, five seconds. My record is 
    about 25.
    
    Known Rankings:
    0-4 Patients: Unlicensed Internist
    5-9 Patients: Doctor Dunce-cap
    10-14 Patients: Manic Medic
    15-19 Patients: Quack MD
    20-24 Patients: Resolute Resident
    
    Rating: 8
    
    Ztar
    
    Mini-Game #9: Beach Volley Folly
    
    Controls:
    Control Stick: Move
    A Button: Hit Ball
    B Button: Jump
    
    Game Stuff: N/A
    
    How To Unlock: Unlock all the other mini-games in the Extra Room.
    
    Strategy: This is, in my opinion, the most fun mini-game in the entire 
    game. When you first unlock it, Ztar is located above Thwomp and Whomp. 
    You can only select Battle Mode. You decide if you want to have a human 
    or a computer character on your team. You pick your characters, then 
    you play six other teams. You must beat all the teams in a row to 
    unlock Free Mode, where up to four players can play. After unlocking 
    Free Mode, you can still play Battle Mode. This game is REALLY fun, as 
    I said before. You may have some problems jumping as well as the 
    computers do. To do so, stand on the target that your opponent hit the 
    ball to and press B, then press A soon enough to hit the ball. You can 
    also move the target on the other side to hit the ball to there. The 
    teams on Battle Mode gradually get better, until the final team, Bowser 
    and Koopa Kid, is extremely good, while the first team, two of the 
    characters that you could’ve picked that you didn’t, will seem BAD if 
    you play them again. Don’t hit the ball all the way out of bounds! You 
    must return the ball within three hits to the other team. You can 
    return it before this time to catch the other team off guard, or simply 
    to do it, if you want to. You can jump at the net; this often doesn’t 
    work, but when it does, it’s nearly impossible to counter. You can also 
    jump and hit it back over the net on the second hit for your team, but 
    you have to get on the target and jump quickly to do that. You can pick 
    Toad, Koopa, Shy Guy, Boo, Bowser and Koopa Kid on Free Mode, in 
    addition to the regular eight characters.
    
    Rating: 10
    
    Also, there’s Mega Board Mayhem and Mini Board Mad-Dash. Both are in 
    Thwomp’s Backroom Ball. These aren’t mini-games. For the first one, 
    everyone gets 100 coins. For the second one, everyone gets 100 coins. 
    There are no Stars to be bought and no mini-games to be played. You do 
    10 turns; the player with the most coins at the end wins. The shops 
    always sell five of the same item, but the item sold can be changed. 
    Mini Board Mad-Dash...you’ll find out why it’s called that when you 
    play.
    
    /---------------------\
    |XI-9: Mini Mini-Games|
    \---------------------/
    
    # of Mini-Games: 12
    
    The format for these mini-games is different. I list the mini-game 
    number, the name of the mini-game, the strategy without saying 
    Strategy:, then move on to the next. Also, appropriate Board Maps are 
    listed. To unlock them, pass them while you’re Mini, although you can’t 
    play them anywhere else.
    
    Toad’s Midway Madness
    
    Mini-Game #1: Blast-off!
    
    There are three rockets. They’re going to fly up the track. Every time 
    there’s a line to the left or right, the rocket takes that line. One 
    rocket’s path leads to 20 coins, one to 10, one to 5. You must pick a 
    rocket within 5 seconds. The right rocket leads to 20 coins, the middle 
    rocket leads to 10 coins, and the left rocket leads to 5 coins. It’s 
    always the same.
    
    Rating: 4
    
    Mini-Game #2: Merry-go-Round Game
    
    There are four items. They each occupy one fourth of the middle of the 
    merry-go-round. You jump on a horse and then press A to stop the 
    horses. Whichever item your horse stops closest to is the item you get.
    
    Rating: 4
    
    Goomba’s Greedy Gala
    
    Mini-Game #3: Mixed Up Goombas
    
    There are three Goombas. They each hold an item. The host Goomba shows 
    you which Goomba has which item. Then they mix themselves up. Carefully 
    watch the one that has the item you want! If you have able eyes (I do) 
    this mini-game is extremely easy.
    
    Rating: 4
    
    Mini-Game #4: Slots
    
    You know slots at a casino? I’ve never been, but I know that there are 
    three slots. They each have different pictures. Well, on this, they 
    each have 5, 10, and 20. Press A to stop each slot. If all the numbers 
    match, you get as many coins as the matching number shows. If all the 
    numbers don’t match, you get one coin.
    
    Rating: 1
    
    Shy Guy’s Jungle Jam
    
    Mini-Game #5: How High, Fly Guy?
    
    You press A repeatedly as fast as you can for five seconds. The Fly Guy 
    then flies a certain height up the totem pole, depending on how fast 
    you tapped. You may win one coin, you may win five, you may win 10, you 
    may win 20. If you have able fingers (I do) which are extremely easy to 
    get, you will easily get 20 coins every time.
    
    Rating: 2
    
    Mini-Game #6: Treasure Tree
    
    There are three items swinging above you. You press A and you hit one 
    of the items, and that’s the item that you get. This mini-game is 
    unbelievably easy.
    
    Rating: 2
    
    Boo’s Haunted Bash
    
    Mini-Game #7: Trumpet Blow
    
    Three items go into a trumpet. You pick one of the things that you 
    press down and blow to play a note on the trumpet, and a random item 
    comes out. This game is 100% luck.
    
    Rating: 1
    
    Mini-Game #8: Rhythm and Boo
    
    This mini-game is fun. You jump on the left side of the piano. Boo 
    moves over next to the first note. A button picture appears on that 
    note. You press the button in time, you jump on that note. You have 
    about a second. Then Boo moves to the next one. Continue. The last 
    note, which has a coin picture on it, you don’t need to push any 
    buttons to jump onto. Depending on how many notes you jumped on, you 
    get a certain amount of coins. It would take a long time, but I would 
    be very thankful for a list about how many coins you get for how many 
    notes you jump on. You could just send me what you know. So far I 
    know...
    
    Missed 2 Notes: 14 Coins
    Missed 1 Note: 17 Coins
    Missed 0 Notes: 20 Coins
    
    Rating: 9
    
    Koopa’s Seaside Soiree
    
    Mini-Game #9: Melon Mash
    
    In this mini-game, you become dizzy. You have a stick. Three items go 
    inside three watermelons. Left on the Control Stick turns left, right 
    on the Control Stick turns right. Select one and whack the watermelon 
    to get whatever item is inside!
    
    Rating: ? (I saw a computer play it, but I’ve never played it)
    
    Mini-Game #10: Fish Fetch
    
    There are three fish underwater. Since they’re underwater, it’s hard to 
    tell what size they are. Pick whichever one looks big and press A to 
    catch it. If it was the small fish, you get 5 coins. If it was the 
    normal fish, you get 10 coins. If it was the large fish, you get 20 
    coins.
    
    Rating: ? (I saw a computer play it, but I’ve never played it)
    
    Bowser’s Gnarly Party
    
    Mini-Game #11: Brake Bullet Bill
    
    You press A to brake the Bullet Bill. Press A over and over to stop it. 
    Stop it sooner for more coins! Take too long and you’ll only win one! 
    You could win 20, 10, five, or one.
    
    Rating: 2
    
    Mini-Game #12: Eliminate the Boxes
    
    There are three boxes. An item goes into each of them. You pick the two 
    boxes that you don’t want. For example, a Magic Lamp goes into the left 
    box. You want it, so you pick the middle and right boxes. You say that 
    you don’t want them. The first time you play this game, it tricks you, 
    unless you’ve read this or some other strategy or just guessed.
    
    Rating: 3
    
    ----------------
    XII: Story Mode
    ----------------
    
    This section is going to be very short. It’s about what you need to do 
    in Story Mode.
    
    First off, there’s actually a reason to beat it with every character. 
    Each host of each board gives you a present. You play the board. If you 
    lose, you can either try a different one, or try that one again. Once 
    you win a Board Map, you play that character in a unique Story Mini-
    Game. If you win, you get a present from that host unique to the 
    character you’re using.
    
    After getting presents from Toad, Goomba, Shy Guy, Boo, and Koopa, 
    Bowser will come. Win his board, beat Final Battle!, then he’ll give 
    you a present and you have all the presents for that character and can 
    view their constellation in the Present Room, which is located directly 
    above the corresponding character’s pedestal. Then you move on to the 
    next one. You don’t need to do the characters in any particular order.
    
    Now, there’s an empty Star Pad in the Present Room. SPOILERS! You have 
    been warned It’s for the Superstar Trophy. Get all the presents to get 
    it.
    
    That’s all. Short.
    
    ---------------------
    XIII: Mini-Game Mode
    ---------------------
    
    This section deals with setting up the mini-game mode. The options of 
    it.
    
    Play
    
    Play the mini-games you’ve unlocked, besides Extra Room Mini-Games and 
    Mini Mini-Games.
    
    List
    
    See a list of the mini-games you’ve unlocked, besides Extra Room Mini-
    Games and Mini Mini-Games.
    
    Custom
    
    Create a custom pack of mini-games.
    
    Records
    
    View the mini-game records for the mini-games that keep records besides 
    the Extra Room Mini-Games. Those mini-games are...
    
    Mario Medley
    Domination
    Right Oar Left?
    Dungeon Duos
    Mario Speedwagons
    Take a Breather
    
    Play
    
    You have four options.
    
    Free Play
    
    Play any mini-game you want.
    
    Team Play
    
    Team up! Select two teams and play as many 2 vs. 2 mini-games as you 
    like.
    
    Battle Play
    
    The first player to reach either 3, 5, or 7 wins in a certain type of 
    mini-game (selected by you) wins! Mini-games are selected randomly.
    
    Tic-Tac-Toe
    
    You’re in teams of two. You select a space to put your token on. You 
    play a 2 vs. 2 mini-game, and whichever team wins gets their token 
    imprinted (they get that space). Get three tokens in a row to win! Both 
    teams can select the same space, but you can’t select a space that has 
    had a token imprinted on it.
    
    Custom
    
    This is really cool. With this, you can play only mini-games that you 
    want. You go, you make a Custom Pack. You must include at least the 
    number of mini-games shown below to complete a Custom Pack...
    
    4-Player Mini-Games: 4
    1 vs. 3 Mini-Games: 3
    2 vs. 2 Mini-Games: 3
    Battle Mini-Games: 2
    
    In other words, the amount of mini-games shown on the screen when 
    selecting one. Bowser Mini-Games, Story Mini-Games, Etc. Mini-Games, 
    Extra Room Mini-Games and Mini Mini-Games are not included in a Custom 
    Pack. Now you only play the mini-games you want! For those four 
    categories, anyway.
    
    Yes, short, but descriptive too.
    
    ------------------
    XIV: The Presents
    ------------------
    
    This deals with the presents in the Present Room.
    
    Mario
    
    A Mario Doll
    Mario’s Refrigerator
    Mario’s Sofa
    Mario’s Table
    A Bowser Vase
    Mario’s Television
    
    Luigi
    
    Luigi’s Table
    A Luigi Doll
    Luigi’s Chair
    Luigi’s Airbike
    Luigi’s Dumbbell
    A Bowser Television
    
    Peach
    
    Peach’s Treasure Chest
    A Bowser Picture
    Peach’s Table
    A Peach Doll
    Peach’s Clock
    Peach’s Chair
    
    Yoshi
    
    A Yoshi Doll
    A Bowser Lamp
    Yoshi’s Computer
    Yoshi’s Egg
    Yoshi’s Shoes
    Yoshi’s Table
    
    Wario
    
    Wario’s Motorbike
    Wario’s Hamburger
    Wario’s Recliner
    A Wario Doll
    Wario’s Chest
    A Bowser Clock
    
    Donkey Kong
    
    Donkey Kong’s Barrel
    Donkey Kong’s Box
    Donkey Kong’s Tree
    Donkey Kong’s Stand
    A Donkey Kong Doll
    A Bowser Object
    
    Daisy
    
    Daisy’s Table
    Daisy’s Side Table
    Daisy’s Flowers
    A Daisy Doll
    A Bowser Kettle
    Daisy’s Bed
    
    Waluigi
    
    Waluigi’s Shelf
    Waluigi’s Calendar
    A Waluigi Doll
    Waluigi’s Chair
    Waluigi’s Shower
    A Bowser Bath
    
    Mini-Games
    
    Bowser Plate: Finish Mario Medley in 1’00”00 or less.
    Toad Plate: Finish the 40-piece Jigsaw Jitters puzzle in 3’00”00 or 
    less.
    Goomba Plate: Finish Right Oar Left? in 0’45”00 or less.
    Shy Guy Plate: Finish Dungeon Duos in 1’30”00 or less.
    Boo Plate: ?
    Koopa Plate: ?
    Boo’s Picture Frame: Finish Mario Speedwagons in 0’10”00 or less.
    Toad’s Teacups: Finish the 20-piece Jigsaw Jitters puzzle in 1’00”00 or 
    less.
    Toad’s Teapot: Finish the 30-piece Jigsaw Jitters puzzle in 2’00”00 or 
    less.
    Birthday Cake: ?
    Goomba Clock: Set up at least 100 dominoes on Domination.
    
    You can send me how you get the Koopa Plate, Birthday Cake and Boo 
    Plate, for I have forgotten. For the starry sky (up on the Control 
    Stick) move above certain characters’ pedestals. The characters you 
    have totally completed Story Mode with will have their constellation 
    above their Present Room. The star pad is for (SPOILERS!) the Superstar 
    Trophy.
    
    For the mini-game presents, I am positive about Bowser Plate, Toad 
    Plate, Toad’s Teacups, Toad’s Teapot, and Goomba Clock. I know that 
    those presents have the correct requirements listed. I’m pretty sure 
    about Birthday Cake, Boo’s Picture Frame, and Goomba Plate. I’m totally 
    unsure of Shy Guy Plate, Boo Plate and Koopa Plate. 
    taupefish@yahoo.com, please.
    
    ----------------------------------
    XV: A List of the Stuff to Unlock
    ----------------------------------
    
    Expert Difficulty: Complete Story Mode on Hard.
    Extra Room Mini-Games:
    Beach Volley Folly: Play all the other Extra Room Mini-Games.
    Jigsaw Jitters: Play Photo Finish.
    Challenge Booksquirm: Play Booksquirm.
    Panel Panic: Play Panels of Doom.
    Goomba Stomp: Play Tree Stomp.
    
    This was an extremely short section, I know.
    
    -----------------------------
    XVI: Questions You Might Ask
    -----------------------------
    
    Q. How many 4-player mini-games are there?
    A. 16.
    
    Q. How many 1 vs. 3 mini-games are there?
    A. 9.
    
    Q. How many 2 vs. 2 mini-games are there?
    A. 9.
    
    Q. How many Battle mini-games are there?
    A. 6.
    
    Q. How many Bowser mini-games are there?
    A. 3.
    
    Q. How many Story mini-games are there?
    A. 5.
    
    Q. How many Etc. mini-games are there?
    A. 3.
    
    Q. How many Extra Room mini-games are there?
    A. 9.
    
    Q. How many Mini mini-games are there?
    A. 12.
    
    Q. How many items are there?
    A. 14.
    
    Q. What are those items?
    A. Boo’s Crystal Ball, Warp Pipe, Gaddlight, Magic Lamp, Sparky 
    Sticker, Chomp Call, Mega Mushroom, Super Mega Mushroom, Mini Mushroom, 
    Super Mini Mushroom, Swap Card, Mini-Mega Hammer, Item Bag, and Bowser 
    Suit.
    
    Q. What do those items do?
    A. Check the Items section.
    
    Q. How many different kinds of spaces are there?
    A. Eight.
    
    Q. What are those spaces?
    A. Blue, Red, Happening, Bowser, Battle, Mushroom, Fortune, and Warp.
    
    Q. What do those spaces do?
    A. Check the Spaces section.
    
    Q. How many different Board Maps are there?
    A. Six.
    
    Q. What are those Board Maps?
    A. Boo’s Haunted Bash, Bowser’s Gnarly Party, Goomba’s Greedy Gala, 
    Koopa’s Seaside Soiree, Shy Guy’s Jungle Jam, and Toad’s Midway 
    Madness.
    
    Q. What can you win in the Lottery Shop?
    A. A Super Mini Mushroom, a Super Mega Mushroom, 30 coins, 100 coins, 
    or nothing.
    
    Q. How many spaces will make your Player Panel blue?
    A. 1.
    
    Q. How many spaces will make your Player Panel red?
    A. 2.
    
    Q. How many spaces will make your Player Panel green?
    A. 5.
    
    Want to add more questions? If I think it’s good, I’ll give you credit 
    and post it. Or, it may be a real question.
    
    --------------
    XVII: Credits
    --------------
    
    -Me, for making this guide.
    -Nintendo, for making this game.
    -DMorgan, for his/her great guide. His/her guide helped.
    -GavLuvsGA, for his/her great guide. His/her guide helped me a bit with 
    the Present Room.
    
    ------------------
    XVIII: Conclusion
    ------------------
    
    Well. This has been...a guide. I hope this guide helps you with the 
    game of Mario Party 4. I again want to thank Nintendo for making a 
    great game, and DMorgan for his/her great guide, and GavLuvsGA for 
    his/her great guide. I didn’t take the time to copy the game stuff; 
    DMorgan had already done the work, and I really thank you for that, 
    man.
    
    The end of the guide. 19,849 words.
    
    
    
    
    

    FAQ Display Options: Printable Version