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    FAQ/Walkthrough by Cold NRG

    Version: 1.00 | Updated: 12/06/03 | Printable Version | Search This Guide

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                               FAQ/Walkthrough
    
             *** Walkthrough was written under MEDIUM difficulty! ***
    
    
    DISCLAIMER:
    -----------
    This is not the best guide you will find for this game, I'll be honest. All 
    it's really intended for is to give you an idea of what to do if you get stuck 
    on an objective. I started and completed about half of the walkthrough around 
    two weeks after TS2 was released. When my memory card data became corrupted I 
    stopped writing this... and I even stopped playing TS2 all together. Now, a 
    long time later, I've worked up the will to finish this. After all I didn't 
    want what I had to written go to waste. So don't expect anything special out 
    of this guide. Because--really--it's the first guide I've ever written. If you 
    look at some of my other guides you will see that this guide is missing a lot 
    of the small touches that those guides have. This is not an excuse, rather a 
    *reason* why you may find this guide to be rubbish.
    
    ABOUT GUIDE:
    -----------
    Game: TimeSplitters 2
    Author: Jeff H.
    Version: 1.00
    Updated: Never
    
    -----------------------------
    TABLE OF CONTENTS:
    -----------------------------
    1. Controls
    2. Frequently Asked Questions
    3. Tips & Strategies
    4. Walkthrough
    5. Guide Related
    -----------------------------
    
    
    ###############################################################################
    
    1. CONTROLS
    
    ###############################################################################
    
    Default Control Scheme:
                  X - Activate/action
                  O - N/A
             Square - N/A
           Triangle - Reload weapon
                 R1 - Secondary fire
                 R2 - Primary fire
                 R3 - N/A
                 L1 - Crouch mode
                 L2 - Aim mode
                 L3 - N/A
             Select - Pause/menu
              Start - Menu
        Left Analog - Move forward/back and strafe left/right
       Right Analog - Look 360 degrees
    D-pad LFT/RIGHT - Cycle weapons
        D-pad UP/DN - Zoom in/out when in scope
    
    N/A denotes a button that is not used.
    
    
    
    ###############################################################################
    
    2. FREQUENTLY ASKED QUESTIONS
    
    ###############################################################################
    
    GENERAL QUESTIONS:
    
    Q: How many players does this game support?
    A: Up to 16. This requires 4 consoles, 4 TV sets, 4 i-Links, 4 TS2 games, 16 
    controllers, and 16 very pissed off girlfriends. However, you can drop as many 
    bots in to fill the lack of humans. That is, you and up to 15 bots. Not too 
    shabby.
    
    Q: Are there any hidden tiles/entities for the map maker?
    A: No.
    
    Q: What the hell--no online play?
    A: No. Apparently it was pulled at the last minute to get the game out the 
    door. Whatever the real reason was you can't legitimately play this game 
    online. Check out the following links if the previous sentence sparks your 
    interest: http://www.neoavalon.com/TS2O/setup/
    
    Q: Can I jump?!
    A: No. You couldn't jump in GoldenEye but that game turned out fine. 
    (understatement)
    
    Q: Are there any bugs?
    A: Yes. Lots of reported cases of the game crashing. Particularly while in the 
    map maker mode. I've experienced this as well.
    
    MORE QUESTIONS:
    
    Q: Why isn't Free Radicals working for Eidos any more?
    A: I have no idea--money maybe?
    
    Q: Do you think this game is better than GoldenEye?
    A: Feature-wise, without a doubt. Fun-wise, no, because I like realistic 
    weapons and epic stories. But TS2 is still great.
    
    Q: Are you an expert at TimeSplitters 2?
    A: Not by far. But I am at SOCOM and Halo (multiplayer-wise).
    
    Q: Then why did you write this guide?
    A: I most of it before anyone was an expert at this game. I beat 85-91% of 
    this game until my data was corrupted.
    
    
    
    ###############################################################################
    
    3. TIPS & STRATEGIES
    
    ###############################################################################
    
    Avoiding Cameras:
    The best way to avoid a camera or gun camera is to have your temporal uplink 
    equipped when possible. This shows you what position it is face and what 
    direction it's moving in.
    
    Killing Zombies:
    The easiest way to kill a zombie is to shoot their head off. It pops off, 
    giving you the instant kill and even a head shot.
    
    Attack From Behind:
    Attacking an enemy while their back is facing you is the best strategy because 
    it allows you to take more time without them seeing you. This usually results 
    in better accuracy, more head shots, and less chance of being noticed since a 
    guard won't alert other guards.
    
    Take Your Time:
    Don't be impatient. The singleplayer especially takes a lot of care in how you 
    do things. Go slow and take it one objective at a time to make sure you get it 
    right.
    
    Use Stealth/Take Cover:
    Stealth is your friend. Whenever you have an opportunity to become unnoticed 
    take advantage of it. Hide behind buildings and duck behind objects such as 
    cars when you need to.
    
    The Right Weapons:
    Always use the best weapon depending on the circumstances. A zombie, for 
    example, will require an automatic weapon if you're the inaccurate type. If 
    you're dealing with a quick, strong enemy a stronger weapon like the shotgun 
    works great most times.
    
    
    
    ###############################################################################
    
    4. WALKTHROUGH
    
    ###############################################################################
    
               *** Walkthrough was written under MEDIUM difficulty! ***
    
    If you've read my opening statement in this guide you will understand that 
    this guide doesn't have all the integrity in the world. As stated previously, 
    it's just to help you out with the objectives. So it's an objective-based 
    walkthrough. It was written under the MEDIUM difficulty, but will work under
    the EASY difficulty provided that you use it properly. You can use it on 
    HARD mode for most of the objectives, but a few will be missing for each 
    level. Sorry. Also worth mentioning, *most* of the objectives are displayed in 
    the order that they are able to be completed. With that said, onto the 
    walkthrough...
    
    ----------------
    Walkthrough TOC:
    ----------------
    1990 Siberia
    1932 Chicago
    1895 Notre Dame
    2280 Return to Planet X
    2019 NeoTokyo
    1853 Wild West
    1972 Atom Smasher
    1920 Aztec Ruins
    2315 Robot Factory
    2401 Space Station
    ----------------
    
    <-------.
     1990   |------------------------>
    <-------|  Sibera
            '------------------------>
    
    Important tip:
    The first place to get the timed mines is in the building at the beginning of 
    the level with the locked door. You'll have to enter via the roof. To do so, 
    go to the communications tower (where you climb the steps) and walk across the 
    boards and onto the roof of the northeast building of where you're standing. 
    Drop down inside and then grab the mines.
    
    ~~Primary Objectives~~
    
    Deactivate the communications dish
    Go onto the steel balcony at the beginning. Walk onto the wooden bridge and 
    then turn around. Look up at the dish and throw a timed mine on it. (Aim high)
    
    Investigate the digging site
    Go through this long level on the normal path. When you get to the room with 
    the two generators you know you're close. Go through the door you open by 
    hitting the switch on the computer above. Go down the mine until it ends. 
    Objective complete.
    
    Retrieve the Time Crystal
    At the end of the mine (where you investigate the digging site) look on the 
    floor between the two steel grates. You'll see the green crystal lying on the 
    ground.
    
    Restore Power
    When go up into the computer room (off the generator room) you'll notice that 
    the computer in the middle is lit up red and you can't access it just yet. 
    You'll need a computer disk. To get the disk, open the doors via the switch on 
    the left. Go through the newly opened doors and go down the mine to the second 
    door on the right (labeled "2"). Go into the first room on the left. Take 
    control of the gun-cam and kill the guard. Hit the other two switches to open 
    the doors. Go through the doors and to continue back there. Lockdown. Kill the 
    guard first and take the disk. Kill the zombies and make your way back to the 
    computer room. Access the computer and the power will now be restored.
    
    Destroy the bio-hazard container at the digging site
    Once you've worked your way down the mine-like tunnel and past the three rooms 
    on the right you'll encounter the bio-hazard wastes to the left. Throw 3 timed 
    mines on it to destroy it. NOTE: If it isn't there you'll need to make it come 
    up. To do that go back to the second room on the right (labeled "2"). Go all 
    the way back and retrieve the computer disk from the guard hiding behind the 
    glass. After killing him and getting the disk go to the computer room (above 
    the room with the two generators in it) and access the middle computer (lit up 
    red). Power will be restored and the containers should now be there.
    
    Access the top of the dam
    After power is restored to the elevator take it all the way to the top by 
    hitting the button on the right side of it. Pass the 5th floor up and step 
    outside.
    
    Eliminate the gunship
    Get on any of the three gun pods on top this damn. First dispense all of your 
    rockets with the primary fire at the helicopter. Then shoot your bullets at. 
    Get off the gun pod, shoot any soldiers you see, and then run to the next gun 
    pod. Like you did before, shoot all of the rockets and bullets at it until it 
    crashes.
    
    Escape through the time portal
    After you've taken out the helicopter the time portal will appear on the dam 
    (provided that you've beaten all of the objectives on the level). Walk into to 
    complete the level.
    
    ~~Secondary Objectives~~
    
    Burn all evidence in the filing cabinets (5)
    There are five filing cabinets scattered throughout the level, which you'll 
    need to destroy. To do so, open them up by hitting the action button. Then, 
    you can burn the files by either burning them with the flame-thrower or 
    throwing a timed mine on them. Now, to find all the cabinets:
     In building northeast of where you start at in the level. Go through the 
      fence and go to the back building on the right. There's a bed in this room 
    also.
     This cabinet is in the same area as #1, but it's in the southwest building. 
      So, go through the fence (after starting the level) and turn left and go down
      one building. It's between the locked door building and the communications
      tower. There's a wooden table in the room as well.
     This cabinet is located on the other side of the damn, past the first 
      watermelon room. Pass the showeroom up and turn right, then look right. You
      should see a storage room. Open the door and turn left. It's right there.
     After you get the 3rd one and continue through the second watermelon room,
      look to the left in this little hallway right before the stairs. There is two
      filing cabinets next to each other...
     Right next to cabinet #4.
    
    Don't allow any mutant survivors (5)
    You'll need to kill the zombies to make sure none escape. Shooting their heads
    off is how you get the job done.
     En route back to the generator room coming from the mines -- head through the
      double doors and kill him.
     After killing the 1st head around the plywood and up the steps. The  flaming
      zombie will rush you. You can either shoot him until dead, or just keep
      backing up and wait for him to fall dead of burns.
     At the top of the steps, after the second one.
     Just passed the watermelon room and showers.
     Outside this second half of the dam.
    
    
    <-------.
     1932   |------------------------>
    <-------|  Chicago
            '------------------------>
    
    
    Drain the whisky barrels (4)
    To complete this objective you will have to drain the four whisky barrels that 
    are spread throughout the level. Always shoot the barrels at the bottom so all 
    of the whisky can drain out. Naturally, if you shoot it at the top only a 
    little bit of whisky will come out, leaving the whisky below the bullet hole 
    in tact.
     After you get off the ship go up the steps and look to the right.
     After shooting barrel #1 at the beginning of the level, head up the steps. 
      Work your way around the hallways and go down the next set of steps to the
      right, and shoot the barrel that's directly in front of you upon going down
      the steps (in the corner).
     Located right next to O'Leary's bar and in the parking spot.
     After you've come to the news stand keep going straight then turn right 
      around the corner, you will see a building with 3 doors in the front -- one
      is open -- dead ahead. (NOTE: This building diagonally across from Marco's
      hideout building) Go into that building, down the steps, then turn 180
      degrees to the left. The barrel is right there in that space.
    
    Rendezvous with your informant
    When you come to the first pay phone (that's ringing) answer it with the 
    action button. Your contact will tell you to meet him at the newsstand. Go up 
    the street [do the Tony objective here] and follow the street till you get to 
    the newspaper stand. Marco, your contact, will be right next to it in the cut-
    off alleyway.
    
    Protect Marco as he returns to his hideout
    After you rendezvous with Marco you'll have to protect him as he walks 
    (slowly, might I add) to his hideout. However, before he'll actually LET you 
    escort him you'll need to go to the O'leary's bar across the street. Go in 
    there and kill all of the baddies. Go back and talk to Marco then he'll start 
    walking. Kill the first two guys up ahead, then turn around and shoot the guy 
    by the street light. Follow Marco around the corner then turn around and shoot 
    a pursuing enemy.
     
    Obtain the Nightclub passcard
    To get the passcard you need to blow open a safe. To blow open that safe 
    you'll need the dynamite. The dynamite is on the table in the building that 
    you follow Marco to: Marco's hideout. Snatch that, then head out the door, 
    diagonally right and into the building. Follow the stairwell up and around. 
    (There is a sniper on the 4th floor aiming out the window, which you might 
    want to kill or he'll get you later on) Once you reach the 5th floor (the top) 
    go into the room and plant the dynamite anywhere on the safe. Get far back and 
    watch it blow up. Grab the passcard. Objective complete.
    
    Eliminate Big Tony
    Once you have the passcard exit the building and go west of it. Continue 
    upward and you'll see a split in the road with and a building labeled "HOTEL". 
    This area has around 4 or 5 snipers, so be careful not to get in their path 
    for more than a second. Eliminate the snipers then proceed left of the fork in 
    the road. Go to the gate on the left side and open it. Go into the building on 
    the other side of the circled road. Walk up into it and take the first left. 
    Continue back until you see the double doors labeled "Members Only". We know 
    there's gonna be trouble if go through those doors. ;) Open the doors up and 
    immediately shoot the two guys and then pick up the armor. Enter The Sunrise 
    Club. Follow the path until you come out to a lobby area with big red steps. 
    Step out into this area and Tony's energy gauge will now appear on screen. 
    Kill his guard to the left, then shoot up towards Tony himself. Once he's 
    dead, pick up the Time Crystal that he drops.
    
    Retrieve the Time Crystal
    Pick it up after you kill Tony -- he drops it.
    
    Escape through the Time Portal
    After you pick up the Time Crystal the Time Portal will open at the bottom of 
    the steps. Run down to it, killing the zombie (if you want to), and then run 
    in. Mission complete.
    
    ~~Secondary Objectives~~
    
    Prevent Tony's brother from escaping
    When you see the first pay phone (that's ringing) continue down the street, 
    kill the guy to the right and take his tommy gun (equip it), the look to the 
    left. All of the sudden a car will drive towards you with a passenger shooting 
    at your. Return fire until the car is blown up. Do NOT let them get to the 
    tunnel or your objective will be failed.
    
    Minimize civilian casualties (5)
    Just don't kill any of the innocent men walking around on the street. They're 
    easy to spot because they don't have guns.
    
    
    <-------.
     1895   |------------------------>
    <-------|  Notre Dame
            '------------------------>
    
    
    Rescue the maidens (4)
     Pass the blown-up doorway that the zombies burst through. Continue past the 
      dirt hill and up the ramp. She's right at the top, clamped to the wall.
     This one is close to #1. Turn right around the corner after rescuing the 
      first girl. She's in the cell on the right. Shoot the lock off and rescue
      her.
     After rescuing the second maiden, make another right and around the corner 
      to see her.
     North of where the 3rd one is facing. Straight ahead and to the left a bit.
     Hanging from the chain in the cathedral. Go to the back end of the cathedral 
      and work your way upstairs. Pull any of the two chains to lower the maiden.
      Quickly go back down to see her. From here you will have to aid the hunchback
      for a while in order to rescue her. Help him kill the zombies. Shoot for
      their heads because the hunchback is a good shot and you'll want to save your
      own ammo.
     
    Make your way to the roof to escape Notre Dame
    After defeating the Portal Daemon go through the door opposite to the side you 
    came from. Go past the light room and turn through the door. Step out to the 
    roof to complete the objective.
    
    Retrieve the Time Crystal
    The Time Crystal is located on the red podium in the cathedral. To get to the 
    cathedral simply follow the main path through the level and you will 
    eventually get to it. It looks like the inside of a church.
    
    Help the hunchback escape with the maiden
    This process has two very small steps to it. First, aid the hunchback in 
    shooting the zombies (which is part of the other objective as well). The 
    maiden will thank you, take off, and the hunchback will follow her. Objective 
    complete.
    
    Fight off the Portal Daemon
    Simply shoot this big dude up. Aim for the head. Be sure to look out for his 
    projectiles and his zombie minions. After a minute or so of shooting he'll die.
    
    Eliminate Jacque de la Morte
    When on the roof follow to the right and kill the baddies that approach. Once 
    you come upon Jacque his minions will appear -- three of them. Eliminate them 
    as quickly as possible. If not, shoot Jacque if you're truly pressed for 
    time/life. Jacque will die after a few clips of pistol ammo.
    
    Escape through the time portal
    Once Jacque is dead, turn around and go through the time portal.
    
    
    <-------.
     2280   |------------------------>
    <-------|  Return to Planet X
            '------------------------>
    
    
    Repel the beach attack
    Hop on to one of the 3 mounted machine guns. Shoot as many aliens as you can, 
    switching between guns if you have to get the right angle. Don't bother 
    shooting the UFO's. After killing aliens one spaceship will leave, kill some 
    more aliens and another spaceship will leave, and then kill some more and the 
    third will leave. The lasers behind you will deactivate.
    
    Locate the crashed UFO
    After repelling the beach attack go through the newly opened laser gate. Walk 
    to the right, then to the left. You will have to walk either to the right or 
    left from here, it doesn't matter. Either way, you will have to avoid the huge 
    bees flying around. Work your way to the other side, follow through and walk 
    out to the open area.
    
    Fight off the raid on the crashed UFO
    You'll need to kill all the enemies that appear near the edge of the cliff. 
    What I did was got to the left of where the ship was shooting and behind the 
    ditch: every time an enemy came up to me I shot them until they're all dead. 
    NOTE: the ship WILL shoot at you, so don't get in front of it or you'll die 
    really quick. After the enemies are destroyed go into the purple beam that is 
    in front of the ship, you'll be taken inside the UFO. Objective complete.
    
    Retrieve the Time Crystal
    Once inside UFO find the opening in the windows. Turn to the right and go all 
    the way down. Pick up the crystal.
    
    Locate time portal
    The time portal is on the other side of where the time crystal is.
    
    
    <-------.
     2019   |------------------------>
    <-------|  NeoTokyo
            '------------------------>
    
    
    Important tip: Keep an eye on your Temporal Uplink radar throughout the course 
    of this level! You don't want to be spotted by cameras or the hacker. If 
    you're spotted: mission over.
    
    Follow the hacker to the research area
    The key part to this objective is knowing that you do NOT have to follow her. 
    You can if you want, but that's the hardest way to go. I'll show you an easier 
    method: First, turn right and jump off the platform and into the street. Dodge 
    the camera in the middle of the street (go up and behind it). Once past it, go 
    to the left wall and sneak past the camera on the right, the turn left down 
    what looks like a dead-end alley. Sneak around the camera by first going to 
    the left, then under it, and go to the left towards the roll-up doors. Now, 
    you need to sneak behind the black boxes with words on them (they're right in 
    front of the camera). This is hard to do because you only have a brief second 
    to do it while the camera is point the other way. Once behind it immediately 
    duck down. Now, you'll have to wait patiently until the girl shows up. Stay 
    ducked down and wait for her to go down the steps in front of you. Once she's 
    out of site wait for the camera to look the other way then jet to the left 
    then forward right and down the steps. Follow her all the way back until she 
    gets to the laser beams, deactivating them. Run through the doorway and 
    objective complete. There, that wasn't so hard, was it?
    
    Obtain the hacker's password
    As soon as you walk through the laser gate turn left into the little room to 
    the side. Hit the action button on the camera and you'll be able to view what 
    the camera sees. Now, this is important: hit the action button two more times 
    to switch to the 3rd camera, the one that's looking at the laptop. Do this 
    quickly! You will see the hacker come in the room, type on the laptop, and 
    you're objective will be complete.
    
    Gather evidence of TimeSplitters research (2)
    The two pieces of evidence that you will need is photographs of the blueprints 
    and R&D facility. To get the Digital Camera go north of the laser doorway 
    entrance that the hacker unlocked. Continue forward, passing a room with a 
    laptop computer, up the steps. Go forward and straight ahead is a room with a 
    guard in it. Kill him and take the camera off the desk. Go out and through the 
    doorway to the left. Make another left and into the blueprint room. Take a 
    picture of the blueprints on the desk: Equip Digital Camera and press R1 or 
    R1. The second picture is right out in the hallway you just came from. Turn to 
    the left and look through the glass. Take a picture of the white machine.
    
    Upload the evidence to the local police server
    After you've taken the pictures go back to the room where you got the Digital 
    Camera from and activate the computer. The alarm will go off and new security 
    measures will be in place, but you'll still complete the objective.
    
    Deactivate the TimeSplitters machine
    Go back to the left and turn right. Sneak past the now activated security 
    camera. Go into the room where you took a pic of the "white machine". That 
    white machine now has a TimeSplitter dude on top of it throwing electricity at 
    you! Do fight it -- instead, quickly run to the right of it past the shelves 
    and hit the switch, deactivating it.
    
    Retrieve the Time Crystal
    When just about everything is finished go back to the street where you came 
    from. Once you exit the alleyway turn and go right. Continue down the street 
    till you see the Time Crystal. If you can't find it, use your temporal uplink 
    to locate it.
    
    Escape through the time portal
    Everything's done and you want to get the heck out of this difficult level. 
    Simply turn back around and go back toward the alley, but instead of going 
    into it pass it up and stay to the right while going down the street. You'll 
    come to the end of the street where the time portal is.  If you have to, kill 
    the two guards behind the time portal.
    
    ~~Secondary Ojbectives~~
    
    Minimize civilian casualties
    Don't kill any civilians is the obvious action (or lack of).
    
    
    <-------.
     1853   |------------------------>
    <-------|  Wild West
            '------------------------>
    
    
    Rescue Ramona from jail
    First, work your way to the Sheriff's jail: it's at the end of the path on the 
    main road. Take the road all the way to the dead end. Turn right and into the 
    building. Make another right down the hallway, then make a left into the cell 
    area. Be sure to get the gun powder in the wooden chest on your way to the 
    cell. Talk to Ramona. Go back in front of Ramona's cell and stop right under 
    the hanging lamp. Equip the keg and hit the shoot button (R1) to start pouring 
    out the gun powder. While holding the button, follow this route: go back out 
    of the jail where you came from, go to the left of the doorway (when your back 
    is to it). Then turn left into the tunnel-like area, keep going forward, turn 
    right, turn left and out to the fountain area, continue to the left and 
    through the entrance, and go over to the middle jail window and stop. Let go 
    of the shoot button (R1) now. Next, bring the wagon over to the middle jail 
    window by pushing it from behind. Once it's all the way over there, work your 
    way back inside of the jail and in front of Ramona's cell. Shoot the lamp 
    hanging from the ceiling. This will cause the trail of gun powder to ignite, 
    and the trail of fire will catch on. It will go all the way around the jail 
    (if done correctly) and blow up the way and the jail wall. Mission complete.
    
    Put out the fire in the barn and rescue the girl
    Go into the building and up the stairs and to the girl. Shoot the two barrels 
    hoisted by the rafters. Liquid will come out of them, putting the fire out.
    
    Eliminate the Colonel
    The Colonel can be found just past the mine that has the "McPhugg Minning Co" 
    sign at the beginning. Walk out to the huge open area and look to the left. He 
    should be over there. Wait for him to come out of hiding and shoot him, 
    preferably, with your double pistols. A few rounds should do the trick.
    
    Retrieve the Time Crystal
    The Time Crystal is on the other side of the boarded up mine (by the area 
    where you killed Colonel). You will need to get through there. First, go to 
    the building where Colonel pulled the steam handle and made the whistle sound. 
    Hit the switch on the left (don't bother pulling the steam chain). The switch 
    is on the floor. Once hit, the train tracks will switch over. Go back to where 
    the mine cart was (in the first mine) and push the mine cart once it gets 
    going fast let it go, where it will follow do the track and smash through the 
    boards. Go to the newly opened mine. Go down the hall and retrieve the crystal 
    at the end.
    
    Escape through the time portal
    Once you've gotten the crystal, go back out of the mine (avoiding the monster, 
    or killing it). Drop of the tracks and to the left. Go up a little and drop 
    off to the right, then go through the portal.
    
    ~~Secondary Objectives~~
    
    Destroy the wanted posters to clear Ramona's name (5)
     In the Gold Rush Saloon and on the other side of the counter. Hit the action 
      (X) button.
     Right outside of the jail doorway in the front.
     Past the fountain and on the wall of the cement archway.
     On the side of the General Store (diagonally across from the buring barn)
     On the side of the Gift Shoppe located just in front of the "McPhugg Minning 
      Co" sign. Walk around the back and up the stairs, it's right there on the
      wall.
    
    
    <-------.
     1972   |------------------------>
    <-------|  Atom Smasher
            '------------------------>
    
    
    Defuse the bombs (5)
    The cameras can't spot you or you'll forward the detonation time to 30 
    seconds, and fail the mission. Don't do it. Use your radar to sneak under them.
     After sneaking under the first two cameras, go over to the scientist and 
      wait.
     After getting out of the box tunnel first protect the scientist by killing 
      the guards in the adjacent tunnel. Then walk up to him for him to deactivate
      the bomb.
     In the long tunnel there is a magnetic lift that you can control. Move your 
      magnet over the bomb, go with it and hold R2 to pick bomb up, then drop bomb
      in box with sign on it.
     In the area after the second fire is put out. Scientists are in a cargo 
      holder across from the bomb.
     Up the ramp after defusing bomb 4. The scientist is just after it.
    
    Activate the reactor
    When you get to Khallos there will be 3 switches: left, right, and center. 
    Pull each switch to activate the reactor.
    
    Eliminate Khallos
    First go through the level as normal, defusing the bombs as you go. Turning 
    off the gas via a nearby valve, and then putting out the fire using a nearby 
    fire extinguisher that you can pick up will lift the shutter doors. After 
    deactivating the lasers via a switch at the end of the level go back to where 
    the lasers are no longer there. Walk around the corner and Khallos will 
    approach. Kill him and his minions.
    
    Retrieve the Time Crystal
    When you defeat Khallos he will drop the Time Crystal.
    
    Escape through the time portal
    After picking up the Time Crystal use the exit nearby.
    
    ~~Secondary Objectives~~
    
    Minimize scientist casualties
    Simply avoid killing any scientists in the level. After all you need them to 
    defuse the bombs for you.
    
    
    <-------.
     1920   |------------------------>
    <-------|  Aztec Ruins
            '------------------------>
    
    
    Find the lost temple
    Follow through this very linear level. Setting your arrows on fire (with any 
    open flame) and shooting them with it can defeat the brown beasts (golems). 
    Take note of the blocked entrance you see where the very first warrior in the 
    level is blocking, you'll have to come back to this. The pillar solution is as 
    follows:
    ~~~~~                N
       doorway         W + E
         |  |            S
      .--'  '-.     Each number represents how many times you must
      |(3) (3)|     turn that particular pillar.
      |(3) (2)|
      |(3) (3)  <- entrance   (Spin the pillars with the X button by default.)
      '-------'
    ~~~~~
    Once this puzzle is solved quickly go through the gate north of it. Cross the 
    bridge and hit the switch to the other side. Go back over the bridge, go 
    right, and backtrack to to where you killed the first warrior. Drop down the 
    newly-found hole. Walk out into the open to find this temple.
    
    Defeat the golems (7)
    The first four (4) golems are in two rooms next to each other (two in each 
    room). Use the buttons on the floor to open up a nearby trap. Run around the 
    trap and get the golem to follow you, falling to its death. Once you defeat 
    the first four continue down the temple. At the bridge look for the face that 
    has red eyes and shoot it before it turns. Do this to all of the faces and the 
    bridge will allow you to cross. Go further down to face off with the last 
    three (3). Grab the grenade launch and blow them up. If you need ammo it's in 
    the right corner.
    
    Retrieve the Time Crystal
    At the end of the temple where you encounter the last three golems it's in the 
    center of the room.
    
    Escape through the time portal
    After picking up the Time Crystal use the exit nearby.
    
    
    <-------.
     2315   |------------------------>
    <-------|  Robot Factory
            '------------------------>
    
    
    Gain access to the laser processing area
    From the start of the level go left until you get to an area where a green 
    energy field is blocking your path. Use the control panel to have the auto-gun 
    to crash through it, destroying it. Go into the back and then hit the switch 
    on the panel. Now head back to the beginning, only this time taking the right 
    path.
    
    Locate and collect the ElectroTool
    After hitting the switch follow the level around until you see a yellow thing 
    (energy node) that's spinning. From here go left or right and through a 
    shutter door. Turn and go down. In the center near the laser rails is the 
    ElectroTool.
    
    Overload the energy nodes with electricity (4)
    You need to overload each energy node with the ElectroTool. Simply point it at 
    a node and hold R2 (shoot) down. The first one (1) is just before you first 
    get the ElectroTool. After doing this you must kill all robots in this room 
    and the laser field just up the ramp will deactivate itself. Proceed through. 
    Eventually you'll see a control panel where you can control the camera/sentry. 
    Drive it through until you see electricity. Shoot the panels surrounding this 
    second (2) node--there are three of them on the floor. Then shoot the node 
    itself to destroy it. Get off the camera and continue around until get in a 
    room with a node above. Go up the ramp activate the switch on the first 
    control panel you see on the left. The crane will move over. Destroy this 
    third (3) node. Continue around and over the bridge. And use the ramps to get 
    to the other side at the bottom. The control panel moves the thing into the 
    electricity field where the fourth (4) node that's on the ceiling of this big 
    room, can be destroyed.
    
    Find the factory core
    Once you've destroyed the nodes, head to where the lasers blocked your path 
    across the bridge. Walk up to them and they should lower. Continue around to 
    find the core.
    
    Defeat the Machinist
    Watch for it's mechanical weapons. Get the rockets in the bunker. Shoot the 
    square panel at the bottom center of it. You'll notice that it has a circle on 
    this square panel, too. This will lower its energy.
    
    Retrieve the Time Crystal
    The shutter doors to the left and right of the Machinist will open up when you 
    walk by it (after you've beaten it). Head up and around to the green control 
    panel to grab the Crystal.
    
    Escape through the time portal
    Once you've gotten the Crystal head back down and into the center of the room 
    where you fought the Machinist. Head through the time portal.
    
    
    <-------.
     2401   |------------------------>
    <-------|  Space Station
            '------------------------>
    
    
    Collect the crystals
    The are right next to you as you start the level. Pick them up off the console.
    
    Activate the self destruct sequence (3)
    With the crystals in hand, head through the door and into the ring that's 
    around this area. In this ring are three control panels: activate them all for 
    a countdown sequence.
    
    Escape from the spacestation
    With the countdown in progress, head to the lowest part of the ring exit into 
    the center. Head around and through the "Bridge" door. Take the elevator down. 
    Step off and go right. Hit the switch once through the door. Now turn back 
    around, passing the elevator and head straight down. Head through the air lock 
    and out for your next objective.
    
    Shoot down the incoming TimeSplitter ships
    Simply many the gun and shoot down the ships. Once they're all taken out be 
    ready to get out of this place.
    
    Escape from the spacestation
    Head back through the air lock. Go down and make the first left (it's after 
    the two number 4's and a control panel). The minigun is on the shelf. Follow 
    around until you get to another circular room. Hit the button on the panel and 
    hop on the elevator to take it down. Step off the elevator, head to the left, 
    and then into the ship to complete the game.
    
    ###############################################################################
    
    5. GUIDE RELATED
    
    ###############################################################################
    
    
    LEGAL INFORMATION:
    ------------------
    Copyright 2003 Jeffrey H. this may be not be reproduced under any
    circumstances except for personal, private use. It may not be placed on any
    web site or other wise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public display is
    strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    CREDITS/THANKS:
    ---------------
    - www.rootsecure.net for their excellent ASCII generator
    - All of the people who shared interest in TS2 at Game Allegiance
    
    CONTACT INFORMATION:
    --------------------
    E-mail: goldenboy446(-at-)hotmail(-dot-)com
    Alternate version(s) of this guide may be available. Please go to 
    http://free.7host03.com/93852/
    If you don't like my guide here I really don't give a flying ****. Send hate 
    mail anyway!
    
    ------------------------------
    //End of guide//Edition 1.00/
    ------------------------------