____________                     ___               ___________
|  __    __  |                 ,-' __`.            | ___   ___ |
|,'  |  |  `.|               ,' ,-'  `.\           |/   | |   \|
     |  |___                / ,'       ___   ___ _______| |
     |  |\ /        _____  / /  ____   \ /   \ /| _   _ | |_____ ____      __
     |  || |__    __\  __\ | |  \  _`. | |   | ||/ | | \| |\  __\\  _`.  ,'__\
     |  || |\ \  / /| |    | \  | | \ \| |   | |   | |  | || |   | | \ \/ /  \|
     |  || ||  \/  || |_    \ `-| |_/ /| |   | |   | |  | || |_  | |_/ /\ \_
     |  || || \  / ||  _|    `-. `-.,' | |   | |   | |  | ||  _| |    /  `-.`.
     |  || || |\/| || |         |-. \  | |   | |   | |  | || |   | |\ \     \ \
     |  || || |  | || |___      | |\ \ | |_/|/_\   | |  | || |___| | | ||\__/ /
     |  |/_\/_\  | |/____/      /_\| | /____|      | |  /_\/____/| | | | \__,'
     |  |        | |               / /   ______    /_\           /_\ | \
     |  |        /_\    |\       ,' /  ,' _____`-.                    \ \
     |  |                \`.__,-' ,' ,',-'     `. `.                   \ \
    /____\                `.___,-'  /,'          \  \                   `.\
                                                 |  |
                                                 /  /
                                               ,' ,'
                                             ,' ,'
                                           ,' ,'
                                         ,' ,'
                                       ,' ,'
                                     ,' ,'
                                    /  /
                                   /  /_____________/|
                                  |__________________|


/-----------------------------------------------------------------------------\
|-----------------------TIMESPLITTERS 2 FAQ/WALKTHROUGH-----------------------|
\-----------------------------------------------------------------------------/

For the GameCube
Copyright 2003-2004 Richard Beast
E-Mail: richard_power1000@yahoo.com
Version 1.0
Date: 04/11/04

+------------------+
| ASCII by osrevad |
+------------------+

----------------
Version History:
----------------

++ 8.0 ++
Fun Fact: I was thinking of playing a joke before this, although it'd be
offensive. Anyway, just about all of the Challenges section is finished. I
fixed one huge error, and did more of the Honorary League.

++ 7.0 ++
One of the biggest updates yet. Almost all of the Challenges are finished, the
whole Amateur League and a lot of the Honorary League are done, and I got a
sexy ASCII at the top of the guide. Fear the osrevad.

++ 6.0 ++
Just a small update. The Characters section was finished, and I did almost all
of the Amateur League in the Arcade. Also corrected some stuff inside Robot
Factory concerning all the robots. Also, <3 my upload time.

++ 5.0 ++
Almost all of the Amateur League in the Arcade mode done. Next update should
have a lot more. Also, I just realized one thing: the whole characters section
hasn't been done. So I did a bit of that too.

++ 4.0 ++
Whoo. Anyways, I finished some more of the Challenges, and a lot more Arcade
tournaments. Still, there's quite a lot more that needs to be done. I'll get to
it though, don't worry.

++ 3.0 ++
Well, sorry that it's been nearly a month since my last update. There's
Christmas and stuff like that, and I have two other projects. Anyway, Robot
Factory and Space Station are done. More stuff is complete too.

++ 2.0 ++
Yep, well I did have to update the guide quickly. This new version has
everything updated that I forgot to do in the original version, and more
walkthrough done.

++ 1.0 ++
First started the FAQ, might make adjustments sometime but this is the first
version. There's just so much complex stuff in the walkthrough that you never
know.

===============================================================================
Table of Contents:
===============================================================================

-!NOTE!-
This guide, as you will soon see, is pretty big. Seeing as how this takes
effect, you will most likely be lost in trying to find out what you want to
read. There is one way to get to it, instantly. Press Ctrl + F, and then look
for whatever you want. Let's say you want to go to the Basics section. Type in
"V. Basics", and then you'll go to the bosses section, instantly! Pretty neat,
eh?

-------------------------------------------------------------------------------
~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~
-------------------------------------------------------------------------------
I. Introduction
II. Game Information
III. Legal Disclaimer
IV. Contact Rules
 IVa. E-Mail Rules
 IVb. IM Rules
V. Basics
 Va. Storyline
 Vb. Tactics
 Vc. Modes
VI. Characters
VII. Easy Walkthrough
 VIIa. Siberia (1990)
 VIIb. Chicago (1932)
 VIIc. Notre Dame (1895)
 VIId. Planet X (2280)
 VIIe. NeoTokyo (2019)
 VIIf. Wild West (1853)
 VIIg. Atom Smasher (1972)
 VIIh. Aztec Ruins (1920)
 VIIi. Robot Factory (2315)
 VIIj. Space Station (2401)
VIII. Normal/Hard Walkthrough
 VIIIa. Siberia (1990)
 VIIIb. Chicago (1932)
 VIIIc. Notre Dame (1895)
 VIIId. Planet X (2280)
 VIIIe. NeoTokyo (2019)
 VIIIf. Wild West (1853)
 VIIIg. Atom Smasher (1972)
 VIIIh. Aztec Ruins (1920)
 VIIIi. Robot Factory (2315)
 VIIIj. Space Station (2401)
IX. Arcade/Challenges
 IXa. Arcade Modes
 IXb. Challenge Modes
X. Unlockables
XI. Weapons
XII. FAQ
XIII. Credits

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                        =-+-= I. Introduction =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---


Hello, everyone! Well, what did you expect? Another guide for a PlayStation
game? Haha, nope. Instead of doing that (although I actually did want to do
that), I decided that I'd write for a system in which I haven't written
much/anything for. That way I could even my CRP out, even though it'll take a
long time to even out all those PlayStation games. I decided to write for
TimeSplitters 2 in between writing a walkthrough with Cyril for Legend of
Dragoon, as well as writing Final Fantasy IX, Ape Escape, and Medievil solo.

Take a very good note at the system that this game has been written for first,
before you talk to me about another system's game, though. This guide has been
written for the GameCube version of the game! Not the PlayStation 2 version and
not the Xbox version! So I beg you this one favor: if you own either of these
two systems, don't bother sending me an e-mail, although you could find this
guide useful. If you want to read for the Xbox version, go to !.ACA.!'s guide
or something, which can be used for Xbox. Take note that this guide can still
be useful.

First of all, you may find certain parts of that Table of Contents slightly
confusing. For those of you who do, no need to fear. I'm here and I'm the
barbaric beast of this game. First, you read this incredibly sexy introduction,
then I provide some information about the game. You never know when that could
prove useful, ya know? Then I provide my thumb-pointing legal disclaimer, as
well as my contact rules. Disobey them and you get zip. Then the basics of the
game are displayed, like the storyline so you can have a fine grip on what the
hell is going on, as well as the tactics you can use to follow that. Modes will
also be described as well. Then you'll find the walkthrough itself, and you'll
love it. Short walkthrough and long walkthrough, it's all there.

To end the guide up, it will go to Arcade and Challenge modes, which contain a
lot of difficult stuff. Beheading zombies, fighting monkeys who are on fire,
etc... that stuff is all quite hard. And then to wrap it up, the bosses. There
aren't many bosses and neither are they hard, but still, that's where you can
find them if you're anyway stuck. Boy am I nice. Then a short list of weapons
and items will be given for ya, then the Frequently Asked Questions. I
definitely recommend that you read everything in that section, because it could
prove extremely useful. To end it, the outro and the credits! Your name might
be on that list, hehe.

Anyway, that's a wrap. I very much hope that you will enjoy this TimeSplitters
2 guide. It's got all the detail you're gonna need for this game, and I'm
hoping to turn it into the best, most detailed TimeSplitters 2 guide on the
planet. Well then, it's time I stopped babbling on this introduction and really
got this guide started, ya know? Here we go, fasten your seatbelts, kids! I wuv
you all. =)

 - Richard "Gbness" Beast

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                        =-+-= II. Game Information =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---


If you don't know already by now, TimeSplitters 2 is a first-person shooter. I
doubt there are any people out there who don't know what this means, but in
case they don't, a first-person shooter (or FPS), is like playing from whom
your controlling... from his point of view. In first person shooters, you will
really feel like you're in the game. It really adds to the realism, you know.
And in case you didn't know, you're also playing with one of the finest
first-person shooters on the GameCube, and maybe in all of gaming history.
That's how good this game is, in my opinion. I've never been a big fan of
first-person shooters, but this game changed that.

TimeSplitters 2 is the sequel to the popular TimeSplitters, which was only for
PlayStation2. TimeSplitters 1 was a much-loved game, so those guys at Eidos
decided they'd make a sequel. That's TimeSplitters2, but it came out here for
our PlayStation2 FIRST. After that, it spread to GameCube and Xbox, so
"GameCube-only" and "Xbox-only" people get a chance to play the game that has
revolutionized shooters forever. This game really is a great shooter. It
features a multiplayer mode, an arcade mode where you fight in a big team, and
several big challenges and things to collect. So overall, if you don't own this
game, I seriously and mightily suggest that you buy it or at least rent it. I
also reviewed the game on the GameCube, so you can check it out if you want.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                     =-+-= III. Legal Disclaimer =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---


You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good. Also, make sure that no money is involved. If you want this FAQ to be
sold on eBay, then just forget about it, man. And don't sell this guide either,
or pay people to use it, or you'll be in such big trouble you don't want to
think.

Another little note is that I will not have this guide hosted on many other web
sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
permission if it's not one of the four above sites. I am sick of people ripping
me off (I have been ripped off three times in the past), so if I don't like
your site, I won't let my guide be posted on it. I am sorry, but this is how it
has to be. If you ask politely and I like your site, you will definitely have
the luck of getting it up there. Thank you very much.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                           =-+-= IV. Contact Rules =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

+-------------------+
| IVa. E-Mail Rules |
+-------------------+

I love getting good emails, so you're free to email me with a question any
time, but I will not answer questions already answered in this FAQ. I prefer
e-mails with good grammar, and subjects with TimeSplitters 2 <insert whatever
here> or I will delete them, sorry. Also, don't send me e-mails about
TimeSplitters 1 with a TimeSplitters 2 subject, please. And don't bother
sending things like:

"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"

"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"

"What the hell did you think you were doing writing all that garbage, you piece
of crap?

"I hope you fall down the stairs and break every bone in your body!"

"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"

I will laugh at such e-mails and delete them. So... if you're not just playing
a friendly joke on me or something, don't bother with that crap cos I've been
through with it too much. Another thing: don't send me e-mails in any languages
other than English or Spanish. I can read both English and Spanish pretty well,
but I prefer English. Still, I can do Spanish pretty well, so if you absolutely
have to send me an e-mail in Spanish, hola. But if you know English, I want
that, thank you.

+---------------+
| IVb. IM Rules |
+---------------+

I recently closed my AIM list, so you'll have to e-mail me to be added to it if
you aren't one of my friends. Still, I may unclose it sometime. I will update
this guide when I end up doing so, so don't you worry. Oh, and if ya end up on
my list, don't bother sending me IMs like "hey" and "hi" and asking me what
games I have, what sites I go to, and stuff like that. Honestly, I am very busy
often and don't have time to bother with all that stuff. You can still ask it
to me, but don't ask it often or I could remove you from my list. Still, I am a
good guy to talk to on AIM. My AOL name is Gbness, if it wasn't obvious enough
by my AOL address. Anyway, that's all you need to know about that.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                           =-+-= V. Basics =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

+---------------+
| Va. Storyline |
+---------------+

The storyline of the game goes something like this: we all know the
TimeSplitters from the first game, right? Well, they're back. This time, they
have stolen the Time Crystals from Sgt. Cortez and Corp. Hart, who plan to use
them to defeat the TimeSplitters. So now, the Time Crystals must be gotten
back. The TimeSplitters intend on wiping out the human race, so overall TS2 is
an awesome time-traveling first-person shooter.

+-------------+
| Vb. Tactics |
+-------------+

If you want to be a great TimeSplitters 2 player, you'll have to review up on a
few of these. Remember, at times some of these can come in handy...

- Head Damage
First of all, you know that in real life, if you were shot in the brain it'd be
bye-bye for you, right? Well, same applies for TimeSplitters 2. If you really
want to kill an enemy, the one thing you need to do is try and aim at its head
and then shoot. If you're dealing with human enemies, you'll wipe them out in a
single hit if you hit their heads. Remember this.

- Stealth
There are a few times in the game (Hard mode, especially) where you'll have so
many enemies around the area that you have to use stealth to beat them. A few
good tactics to use would be crouching if there are any nearby enemies. That
will make you harder to see. Try and keep a good distance, and try to aim onto
an enemy's head if you don't want to be seen. Also, if an enemy tries to shoot
at you, strafing could be useful.

- Window Attacks
If you find an enemy inside a room and there's a window nearby, you needn't
enter. For some reason, if you shoot at the window it'll go right through the
glass and hit whatever's ahead of it. If it happens to be an enemy's head,
they'll be dead. The enemies won't even notice you unless you're right next to
the glass.

+-----------+
| Vc. Modes |
+-----------+

There are four things you can do when you open TimeSplitters 2: Story, Arcade,
Challenge, and MapMaker. Story is the regular game with ten missions, in which
can be played in Easy, Medium, or Hard. Easy usually has fewer objectives,
easier enemies, and less enemies, while Normal deals with larger waves of
enemies and more objectives. Hard remains the same as Normal in terms of
objectives, but there are enemies on every corner at times, and time limits
become harsher and harsher per difficulty level, notably in Atom Smasher.

Arcade missions are levels with a lot of other characters running around. Most
of these will involve killing as many as possible. Arcade missions can also be
played in multiplayer, against friends. Challenges are well... challenges. They
give a lot of practice, while they really test your TS2 ability. MapMaker
allows you to create your own level, although MapMaker is in my opinion, pretty
overrated. This pretty much wraps up what you can do in this huge, innovative
game.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                          =-+-= VI. Characters =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

This is a list of all the characters in the game, with descriptions taken from
the Player Gallery, and the location of where you'll find the character in
Story mode is also given.

+------------+
| The Heroes |
+------------+

Name: Sgt. Cortez
Description: An elite squad of space marines are spearheading the counterforce
of the TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is
proficient with all weapon types and can adapt to any combat conditions.
Found: Space Station

Name: Corp. Hart
Description: Not just an excellent soldier, Corporal Hart is also an expert
with all kinds of mechanical and computer technology. She has found her
Servo-Enhanced Tritium Exo-Arm to be a very useful aid in battle situations.
Found: Space Station

Name: Isla Nadir
Description: Daughter of Dr. Ketje Nadir, Isla knows no fear and will gladly
undertake even the most dangerous search and destroy missions. Few men can come
close to her superb fighting and infiltration skills.
Found: Siberia

Name: Gregor Lenko
Description: Gregor Lenko "The Russian Bear" is one half of a crack military
team working for a covert international consortium. Along with Isla Nadir he is
sent on assignments that would cause lesser men to quake with fear.
Found: Siberia

Name: Jake Fenton
Description: Jake has been battling bribery and corruption in Chicago ever
since Big Tony came to town. Tony lost him his badge and had him run out of
town, but now he's back, working for Lady Jane's agency, and looking to settle
the score.
Found: Chicago

Name: Lady Jane
Description: This hot-blooded socialite skipped Swiss finishing school to set
up her own Private Investigation Agency in Chicago. A stickler for fashion,
you'll never catch her with anything but the latest in haute couture and
semi-automatic weapons.
Found: Chicago

Name: Viola
Description: The child of a reclusive aristocratic Countessa, Viola assumes the
guise of a travelling troubadour as a cover for her true mission - to destroy
evil wherever it bares its ugliness.
Found: Notre Dame

Name: Mr. Underwood
Description: Mr. Underwood has debunked table-rappers and fake mystics all over
England. Reports of true supernatural phenomena have brought him to Paris. He
has joined forces with the lady Viola to share intelligence in the battle
against Jacque de la Morte.
Found: Notre Dame

Name: Hank Nova
Description: Some guys just have it and Hank's one of them. He's seen things
you people wouldn't believe, attack ships on fire off the shoulder of... well,
whatever. A leaner, meaner, more square jawed hero never graced the operatic
stage.
Found: Planet X

Name: Candi Skyler
Description: Candi graduated from cadet training just two weeks ago. Although
there's been cheap talk around the academy that she failed Astronavigation but
got a dispensation because she has a cute butt.
Found: Planet X

Name: Ghost
Description: The coolest CyberJock in the Tek quarter, Ghost can hack an AI
CORE in milliseconds. When he declined Sadako's offer to join her gang, she
planned a bitter revenge. Now he's been framed for a crime he did not commit
and the NeoTokyo police are on his tail.
Found: NeoTokyo

Name: Chastity
Description: Before becoming a highly decorated officer in the LAPD, Chastity
ran with the gangs in the back streets of NeoTokyo. She has vowed to help Ghost
clear his name and regain his honour.
Found: NeoTokyo

Name: Elijah Jones
Description: Elijah is Peekaboo Jones great great grandpappy. His life as a
bounty hunter began at the age of 16 when he saw his parents gunned down in
cold blood by cattle rustlers. Since that day his mission has been to confront
injustice wherever he finds it.
Found:: Wild West

Name: Ramona Sosa
Description: Ramona came over the border hoping for a peaceful life but with
her fiery temper and quick reflexes, she quickly fell into work as a law
enforcer. When things became to turn sour in Little Prospect she sent the wire
out to her old friend Elijah Jones for backup.
Found: Wild West

Name: Harry Tipper
Description: The crime busting skills of ex-New York vice cop Harry Tipper are
now employed in the fight against international supervillians. This time he's
got a licence to chill - nice tux Harry!
Found: Atom Smasher

Name: Kitten Celeste
Description: Sometimes things get too hot under the collar for Harry and he
needs some manual assistance from his slinky sidekick, Miss Celeste. Go get
'em tiger. Grrrrrr!
Found: Atom Smasher

Name: Captain Ash
Description: Adventurer extraordinaire Captain Ash's exploits has carried him
to the four corners of the earth. He is always accompanied by the most
glamorous assistances and never averts to stopping for a spot of afternoon
Tiffin. Just to keep the pecker up you understand - tally ho!
Found: Aztec Ruins

Name: Jungle Queen
Description: Raised in the jungle by wolves, the Jungle Queen's sharp intellect
is only hampered by her tight thong and lack of language. Captain Ash has
promised to make her a duchess if she comes back to Blighty with him.
Found: Aztec Ruins

Name: Gretel Mk II
Description: Gretel II is a second-generation precision killing machine
programmed with stealth and martial arts techniques from around the galaxy.
Together with R-109, she has been sent to destroy the Machinist's robot army.
Found: Robot Factory

Name: R-109
Description: An upgrade to the now outdated R-108, R-109 is a war robot built
for heavy-duty combat. His reasons for destroying the Machinist are more
personal than his partner Gretel II; R-109 wants revenge for his fallen
comrades killed in the Machine Wars.
Found: Robot Factory

Name: Monkey
Description: It's a monkey.
Found: Aztec Ruins

+--------------+
| The Villians |
+--------------+

Name: Hybrid Mutant
Description: The TimeSplitters' evil aura had a devastating effect on some of
the more susceptible Siberian troopers, causing massive genetic mutation.
Military scientists tried to turn them into super-soldiers, but after a series
of horrific incidents the mutants were deemed uncontrollable and placed under
maximum security.
Found: Siberia

Name: Big Tony
Description: After buying out the Falucci Brothers olive oil import business,
Big Tony turned his now slippery hands to more criminal activities. But liquor,
loose women and the numbers racket weren't enough - lately it seems he's been
taking shipments from some dodgy out of town characters.
Found: Chicago

Name: Jacque de la Morte
Description: A psychopathic murderer, Jacque de la Morte's mind has been
twisted by visions of "angels". Now he teeters on the brink of complete
insanity.
Found: Notre Dame

Name: Ozor Mox
Description: The Ozor hate everyone and everything, especially their close
cousins, the Meezor.
Found: Planet X

Name: Sadako
Description: Horrifically burnt in a tenement blaze when she was ten, Sadako's
outer scars are nothing compared to the rage and hatred she harbours within. A
self-taught hacker, she and her gang have stumbled across technology that could
change the course of history...
Found: NeoTokyo

Name: The Colonel
Description: After deserting from the Confederate army, the Colonel went deep
into South America searching for Inca gold. He returned a changed man, evil
and in possession of strange allies...
Found: Wild West

Name: Khallos
Description: It's not easy holding the world to ransom but Mr. Khallos seems
well qualified for the job. He's got secret bases, doomsday devices, scores of
henchmen and a penchant for over elaborate death scenes. He pooh-poohs his
detractors who claim that he got his eye patch from a novelty store and that
his first name is Archibald.
Found: Atom Smasher

Name: Stone Golem
Description: The ancient powers of the Temple of T'hochek have imbued the very
rocks with life. These mighty creatures possess the strength of a hundred men.
No one has ever dared to ask what they keep in their little sacks.
Found: Aztec Ruins

Name: Machinist
Description: An ageless scavenger, the Dark Machinist Child utilises any
components available for his mismatched body, mechanical and biological alike.
He is unaware of how twisted and obscene his modifications have become.
Found: Robot Factory

Name: Reaper Splitter
Description: Selectively bred for strength and ferocity. Reapers are the main
combatants of the TimeSplitter army.
Found: Space Station

+---------------------+
| The Friends/Enemies |
+---------------------+

Name: Hector Baboso
Description: The son of a saloon girl, Hector was raised in a house of ill
repute. After a series of botched hold-ups, he met fellow outlaw Mikey Two-guns
in prison and the pair became firm friends.
Found: Wild West

Name: Lean Molly
Description: Sally's slender sister. She's not big on special cuddles.
Found: Wild West

Name: Dr. Peabody
Description: Since the age of ten, when he blew up his parents' garden shed,
Dr. Thedeus Peabody knew that he was destined to be an explosives scientist. He
relishes the chance to further dispel academic stereotypes by running amuck
with an automatic weapon.
Found: Atom Smasher

Name: Crypt Zombie
Description: The mortal remains of the cathedral monks had been at rest for
generations in the catacombs of Notre Dame, but the evil magic of Jacque de la
Morte has raised their mummified corpses as flesh-eating zombies, ready to
carry out his every demand.
Found: Siberia/Notre Dame

Name: ChassisBot
Description: Built from scrap and spare parts scavenged from the sprawling
Machine Wars Scrapyards, the lightweight ChassisBots are designed for speed
and agility.
Found: Robot Factory

Name: SentryBot
Description: Adapted from old security robots by the Machinist, the SentryBots
are programmed to kill anything that moves.
Found: Robot Factory

Name: Meezor Mox
Description: The Meezor hate everyone and everything, especially their close
cousins, the Ozor.
Found: Planet X

Name: Male Trooper
Description: The Marine Troopers have borne the brunt of the TimeSplitters
onslaught against humanity.
Found: N/A

Name: Female Trooper
Description: The Marine Troopers have borne the brunt of the TimeSplitters
onslaught against humanity.
Found: N/A

Name: Crispin
Description: Crispin's had one too many brushes with the flamethrower - even he
can't remember what he used to look like...
Found: Notre Dame

Name: Undead Priest
Description: The Undead Priests are all that remains of Jacque's cult
followers. Under his influence they sacrificed their souls for immortality,
providing Jacque with an elite army of dark followers.
Found: Notre Dame

Name: Louie Bignose
Description: Louie's been slipping and sliming his way in and out of Big Tony's
good book for years. Every time Tony promotes him he somehow manages to goof
up. Lately he's hit upon the trick of getting Braces to break any bad news to
Tony.
Found: Chicago

Name: Slick Tommy
Description: Slick Tommy fancies himself as a bit of a ladies' man, as quick
with a knife as he is with the saucy one line come-on. Jimmy hasn't told him
that you shouldn't wear a blue tie with a brown suit.
Found: Chicago

Name: Jimmy Needles
Description: Jimmy Needles is a ruthless assassin brought in from Miami to
handle Tony's more tricky hits. This guy's a fruit nut, every morning he has
to have half a canteloupe melon, two fresh grapefruit and a glass of chilled
cranberry juice or else he's just plain ornery all day.
Found: Chicago

Name: Accountant
Description: Claims to know the difference between a double tap entry wound and
double entry bookkeeping - but we're not so sure.
Found: N/A

Name: Lawyer
Description: Should you, the player, choose freely to play as this character,
it is under the express understanding that absolutely no warranty, stated or
implied, is given for his performance, or lack thereof, in a deathmatch, or
any other arcade scenario, whether in existence or yet to be devised.
Found: N/A

Name: Braces
Description: Despite the fact that he always gets the blame when things go
wrong, Braces remains a loyal foot soldier in Big Tony's mob. Whatever he
lacks in intelligence he more than makes up for in brute strength.
Found: Chicago

Name: Maiden
Description: So innocent and so pure, the Maiden is the perfect sacrifice...
Found: Notre Dame

Name: Jo-Beth Casey
Description: Mary-Beth Casey's younger sister. Jo-Beth likes to sneak out of
her parents' house at weekends to fight crime and kill monsters. Her high
school show and tell sessions are really something quite special.
Found: N/A

Name: Riot Officer
Description: The Neo Tokyo Riot Squad are rigorously trained, acting in all
situations to control disturbances with an iron fist.
Found: NeoTokyo

Name: Barby Gimp
Description: Once a high fashion model, Barby Gimp turned her back forever on
the world of glamor when she decided to have surgical steel fighting claw
implants. She still likes to watch the HoloSoaps on her Neural Visor.
Found: N/A

Name: Jebediah Crump
Description: Jebediah is the only original inhabitant of Little Prospect left.
While the town was being taken over by the Colonel and his gang, the crazy old
prospector was at the bottom of a mineshaft drinking moonshine. When he
surfaced two days later he couldn't quite work out what had changed.
Found: Wild West

Name: Venus Starr
Description: Venus left her home town at a young age in search of fame as a
showgirl. Despite her obvious charms and snazzy home made costume, her career
has yet to take off. Perhaps she should have gone somewhere more cosmopolitan
than Little Prospect.
Found: Wild West

Name: Mikey Two-guns
Description: Mikey was a two-bit horse thief and cattle rustler until the
Colonel lured him into his gang with the promise of easy gold and loose women.
The women were never easy but some of them had loose gold teeth so I guess The
Colonel isn't all empty talk.
Found: Wild West

Name: Jared Slim
Description: A callous murderer and card sharp, Jared was rescued from the
gallows by the Colonel and has been his right hand man ever since.
Found: Wild West

Name: Ample Sally
Description: Always on the lookout for a quick buck, Sally latched onto the
Colonel's gang for the chance of fortune and power. They latched onto her for
great cooking and special cuddles.
Found: Wild West

Name: Henchman
Description: The Henchmen are foot soldiers in Khallos' terror organization.
Outfitted with the latest in army surplus night vision goggles and
flattering figure hugging suits (plus baseball caps!), they cut a dash in any
kind of 'secret base under attack' chaos.
Found: Atom Smasher

Name: Cyberfairy
Description: A space-age pixie, the Cyberfairy flits across time zones, drawn
to machine technology like a moth to a flame.
Found: N/A

Name: Kypriss
Description: Found in a burlap sack at the bottom of a well, no one knows if
Kypriss is a supernatural goddess or just a lady with a fancy costume. Despite
many offers of money and power she has never raised all of her arms on a public
stage.
Found: N/A

Name: Mister Giggles
Description: Mister Giggles stumbled into a small English village when he was
just a boy. Although he was adopted by a loving family, he was never truly
happy until he ate them and joined the circus.
Found: N/A

Name: Marco the Snitch
Description: Marco's turned coat and switched sides far too many times in his
short career of crime. Even he can't remember who he's told what to! Sick
with worry, he lives his life in constant fear of mob retaliation.
Found: Chicago

Name: Hatchet Sal
Description: Hatchet Sal got his nickname from his habit of chopping off his
unfortunate victims right hands. He used to keep his trophies in a shoe box
under his bed, but one night, after too much cheese, he had the mother of all
nightmares and his box of gruesome buddies just had to go. He's cleaned up his
act now, but the hatchet moniker stayed with him.
Found: Chicago

Name: Changeling
Description: The Changelings are shapeshifting spirits drawn to Notre Dame by
the foul rituals of Jacque de la Morte.
Found: Notre Dame

Name: The Hunchback
Description: The Hunchback knows all the hidden doorways and secret tunnels of
Notre Dame. Horrified by the evil that Jacque de la Morte has unleashed in his
beloved cathedral, he battles to thwart the lunatic's plans.
Found: Notre Dame

Name: Sewer Zombie
Description: The fetid depths of the Parisian sewers are the final resting
place of many unfortunate murder victims and diseased beggars. The dark magic
suffusing Notre Dame has reanimated their half-rotted bodies.
Found: Siberia/Notre Dame

Name: Gargoyle
Description: Infused with stolen life by the TimeSplitters evil aura, the
Gargoyles will destroy anything foolish enough to stand in their path. They
especially don't like pigeons.
Found: Notre Dame

Name: The Cropolite
Description: A demon from another dimension, the Cropolite has been drawn to
our world by the spacetime rift opened by the TimeSplitters.
Found: N/A

Name: Beetleman
Description: A hideous alien grafting experiment gone wrong, Beetleman fights
out of rockabilly rage at what was done to his once beautiful body...
Found: N/A

Name: Dark Henchman
Description: When Khallos bought a cheap job lot of sidekick costumes some
dudes were lucky enough to get first pick- guess what? They chose black instead
of yellow.
Found: Atom Smasher

Name: High Priest
Description: Yeah? Well this dude thinks you look pretty strange too!
Found: N/A

Name: Wood Golem
Description: Around the Temple, the thirsty roots of trees have sucked up the
blood from a thousand human sacrifices. The souls of these ancient victims
now prowl the earth bound within gnarled skins of wood.
Found: Aztec Ruins

Name: Aztec Warrior
Description: Modelling the latest in heavy gold jewellery, nose piercing,
pudding bowl haircut and high performance athletic support, this guy cuts a
mean dash through any tropical rainforest. He's not so keen on prickly
thickets though!
Found: N/A

Name: The Master
Description: A wandering Chinese monk, the Master's life is shrouded in
mystery. Ladies can't resist stroking his beard.
Found: NeoTokyo

Name: Krayola
Description: A high school dropout with a genius level IQ, Krayola shunned the
academic world to become the brains behind Sadako's sick experiments.
Found: NeoTokyo

Name: Milkbaby
Description: Bullied as a child, Milkbaby honed her fighting skills in the dark
streets of the Tek Quarter. Now she serves as a vicious foot soldier in
Sadako's gang.
Found: NeoTokyo

Name: Drone Splitter
Description: Once a peaceful amphibian race, the Drones were enslaved when the
Splitters invaded their planet. Spinal implants ensure they will never escape
the Splitters' control.
Found: Space Station

Name: Baby Drone
Description: The TimeSplitters evil knows no limits- even juvenile drones are
forced into labour at a young age.
Found: Space Station

Name: Scourge Splitter
Description: Nothing is known about these fearsome leaders of the Time
Splitters. Although their bondage trousers are admired across the galaxy.
Found: Space Station

Name: R One-Oh-Seven
Description: A few deranged zealots were drawn to the Machine Wars. Poor Robert
One-Oh-Seven is under the delusion that he is a carefully constructed robot
sent to save the world from evil.
Found: N/A

Name: Feeder Zombie
Description: The Feeder Zombie's thought process is quite simple: eat brains...
eat brains... eat brains... Although, to be fair, the stains on their T-shirts
are mostly melon juice.
Found: Siberia/Notre Dame

Name: Stumpy
Description: Stumpy is the adopted son of Sergio the Magnificent. The strongman
despairs of Stumpy's errant nature and malicious pranks but hopes in his heart
that one day Stumpy will grow up to be a little taller.
Found: N/A

Name: Lola Varuska
Description: A Ukrainian trapeze artist. Despite the strictures of her corset
Lola still manages a dazzling smile. All the gentlemen love her and she has
never missed a catch.
Found: N/A

Name: Nikki
Description: Twins from a tiny Oriental village, Jinki and Nikki were sold to
the Ringmistress when they were both babes in arms. Strangely, each claims to
be the elder sister.
Found: N/A

Name: Jinki
Description: Twins from a tiny Oriental village, Jinki and Nikki were sold to
the Ringmistress when they were both babes in arms. Strangely, each claims to
be the elder sister.
Found: N/A

Name: Ringmistress
Description: The mysterious matriarch of the circus family, the Ringmistress is
fiercely protective of her eldritch troupe.
Found: N/A

Name: Calamari
Description: A political refugee from a distant ocean planet, Calamari hid in a
cupboard when the TimeSplitters attacked the space station.
Found: N/A

Name: Snowman
Description: Brought to life by a child's wish, the Flying Snowman traverses
time in search of death or glory.
Found: N/A

Name: Bear
Description: Rescued from a animal trap by Lola Varuska, Bear is fanatically
loyal and will fight to the death to protect the circus. He's had his fez ever
since he was a cub.
Found: N/A

Name: Leo Krupps
Description: Leo was once the circus lion tamer. But over the years he adopted
more and more of his lions' characteristics until one morning he was found
alone in the lions cage, roaring and dribbling. He has lived as a lion ever
since.
Found: N/A

Name: Sergio
Description: The circus strongman, Sergio's incredible strength is tempered
with a compassionate personality and love of life. He likes to tend his herb
garden and collect first editions.
Found: N/A

Name: Mischief
Description: Mischief's happy smile and childlike manner hide her true nature,
a psychotic killer with a love of death. The last person who twanged her braces
ended up chopped to pieces in the taffy pulling machine.
Found: N/A

Name: The Impersonator
Description: The King returns after a sell out tour of holiday camps and
working men's clubs.
Found: N/A

Name: Badass Cyborg
Description: He's the leanest, the meanest and the badass machine-est!
Found: N/A

Name: Chinese Chef
Description: Still the best in the business. They say his recipe for slow
braised TimeSplitter in black bean sauce is out of this world!
Found: N/A

Name: Duckman Drake
Description: He's quack and he's back!
Found: N/A

Name: Gingerbread Man
Description: Flour, brown sugar, shortening, molasses, baking soda, ginger,
cinnamon and some well beaten eggs. Mix well, pop in the oven and let the
nightmares begin...
Found: N/A

Name: Insect Mutant
Description: Frank was always telling folks about UFOs in the skies over his
garage but nobody believed his tales of alien abductions. Look at him now -
what do you think?
Found: Siberia

Name: Robofish
Description: The pesky pop-eyed piscine returns!
Found: N/A

Name: Dinosaur
Description: He breathes fire and has vestigial forelimbs.
Found: N/A

Name: Handyman
Description: This guy is straight out of Hatchet Sal's nightmares. Just goes to
show, crime doesn't pay - or maybe Sal should have just laid off the cheese.
Found: Chicago

Name: Nikolai
Description: Nikolai is a little too curious for his own good. He's always
telling Sgt. Shivers that he knows best and that he can sort out whatever is
going on in the secret base under the Dam.
Found: Siberia

Name: Private Sand
Description: Private Sand is a reliable footsoldier in the Desert Force.
Found: Siberia

Name: Private Grass
Description: Private Grass is a hardworking grunt in the regular force.
Found: Siberia

Name: Private Coal
Description: Private Coal is a promising recruit to the Special Forces Unit. He
has a crush on Lt. Shade but hasn't yet dared to ask her out.
Found: Siberia

Name: Private Poorly
Description: Private Poorly is feeling a little undead after his unpleasant
encounter in the caverns below Oblask Dam.
Found: Siberia

Name: Sgt. Rock
Description: Sgt. Rock is a bit of a matchmaker in the Desert Forces. He's
always helping his colleagues to get the girl they want.
Found: Siberia

Name: Sgt. Shivers
Description: Sgt. Shivers really doesn't like working at Oblask Dam. It's all a
bit spooky and he's fed up with Nikolai calling him a scaredy cat.
Found: Siberia

Name: Sgt. Wood
Description: Sgt. Wood is an upstanding officer in the Regular Force.
Found: Siberia

Name: Sgt. Shock
Description: Sgt. Shock likes to impress the ladies with his Special Forces
uniform. He keeps the helmet shiny and well polished.
Found: Siberia

Name: Sgt. Slate
Description: Sgt. Slate should have stayed away from the biological samples
under the Dam.
Found: Siberia

Name: Lt. Frost
Description: Lt. Frost is an accomplished curling champion. She practices on
the frozen lake behind the Dam.
Found: Siberia

Name: Lt. Wild
Description: Lt. Wild is a striking officer in the Desert Force. She's always
had fast track promotion and many say that one day she's destined to make a
General.
Found: Siberia

Name: Lt. Shade
Description: Lt. Shade is the femme fatale of the Special Forces. Her peroxide
blonde hair often surprises the men during undercover operations.
Found: Siberia

Name: Lt. Bush
Description: Lt. Bush used to get into trouble with her superiors because of
her unruly hair. Now she follows their advice and keeps it neatly trimmed.
Found: Siberia

Name: Lt. Chill
Description: Lt. Chill has the distinction of being the only undead woman in
the game.
Found: Siberia

Name: Trooper White
Description: Trooper White is a promising soldier in the Arctic Force.
Found: Siberia

Name: Trooper Brown
Description: Trooper Brown often gets hot and bothered inside his gasmask on
Desert operations.
Found: Siberia

Name: Trooper Black
Description: Trooper Black takes great delight in his work and is always first
in line when Special Forces are deployed - as they frequently are.
Found: Siberia

Name: Trooper Green
Description: Trooper Green's gasmask is a great help with his hayfever on
summer operations.
Found: Siberia

Name: Trooper Grey
Description: Trooper Grey's foul zombie breath fills the inside of his gasmask
and makes even his eyes water.
Found: Siberia

Name: Capt. Snow
Description: Capt. Snow is the leader of the Arctic Force. Sometimes the cold
climate makes his earpiece malfunction.
Found: Siberia

Name: Capt. Sand
Description: Capt. Sand is the bold commander of the Desert Force.
Found: Siberia

Name: Capt. Night
Description: Capt. Night is the daring leader of the Special Forces. He likes
to deploy his troops at the slightest sign of trouble. Some of the senior
staff officers think that perhaps there's a little too much deploying going
on...
Found: Siberia

Name: Capt. Forest
Description: Capt. Forest is the well respected chief of the Regular Force.
Found: Siberia

Name: Capt. Pain
Description: Capt. Pain could have gone all the way to the top. Unfortunately
he volunteered for an experiment in the labs and now he wanders the earth as a
soulless monster.
Found: Siberia

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                        =-+-= VII. Easy Walkthrough =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

===============================================================================
VIIa. SIBERIA (1990)
===============================================================================

The game starts out in a dark tunnel. Not exactly the best of places to start a
game out, but it's the starting area anyway. In the beginning, you'll be
standing on the Temporal Uplink. This is a radar that enables you to see some
of the level and the enemies. The Silenced Pistol is a little bit ahead. This
is a rather fast gun. Just to the left, you can also pick up the Sniper Rifle.
Take out the Sniper Rifle, and aim it to the left. See that green radar? Shoot
it, because it can be a menace.

After that, get out of the tunnel and a guard on the other side of the fence
will likely spot you. He'll then call for reinforcements to help him shoot you.
The bastard. Shoot his head to easily defeat him, but if you find that a little
difficult, you can still shoot his leg, although it'll take three hits. After
killing all the guards around you (remember one thing: this is one of the
toughest missions in the game, even though it's the first one), turn to the
left and you'll find a set of stairs.

There's also a guard, uh... guarding around it, but he may already be dead if
the first guard spotted you. Climb up the stairs, and then you'll be on the
rooftops. Head on a little bit, until you reach a fork. Turn right here, and
then you'll find a hole in someone's house. Fall into it and you'll find the
Timed Mine. This is a great weapon, but unfortunately you only have 20 of them,
so use them sparingly! After collecting them, open the door and head out of
here. Also, this door was locked before.

Once again, climb up those stairs. See the satellite dish? Launch a Timed Mine
at it, and it'll blow up. That's one objective complete. Now go back to the
ground, and go up and drop down to the left by the stairs. You'll see a mine,
and a guard next to it. Okay, good opportunity. Kill the guard and then enter
the mine. If you are playing on Normal or Hard difficulty, you will now get a
new objective. This one is to turn the power on in this mine. Well, if we
didn't already have enough work on our hands, we have to turn the power on. You
can't turn it on in Easy mode though.

Go to the Normal/Hard Walkthrough for that, please. Anyway, just go to the
right and head up several sets of stairs. There are some guards there, but they
aren't really too much to worry about. There's also some steam coming from the
ceiling, so to avoid losing and health, just duck under it. Eventually, you
will reach the top of the stairs, and you'll see a door in front of you. Open
it to find a long room with a lot of steam at the end. A guard will also be
near the entrance, so you'll have to shoot him down. Anyway, after that, go to
the left and you'll find a switch that turns down the steam level.

There are three of these rooms to the left with a switch that lets you turn the
power off, so go to each of them and turn it down. Then you'll find the steam
at the end of this room completely gone! Actually, if you were impatient you
could cross through the steam normally and just lose health, but I don't give
you my recommendation for that. After finishing that, head out through the door
to find yourself in another one of those rooms with endless-seeming stairs.
Anyway, this one seems to be a little shorter, and there aren't any of those
pesky guards around. At the end, push the green button on the right to open the
door. You'll be outside the mine.

Out here, some guards will be awaiting you. Give them a taste of doom with your
guns, and then look around to find a door. Enter through and you'll find some
more guards to fight, and you'll see you're in a pretty big place. Go a bit
further while shooting down some guards, and then turn to the left and go down.
You'll find a door placed in the center of this area. There is nothing of
importance there, so just ignore it. Turn to the right at that area, and you'll
find yourself going down some stairs. You'll reach a new area now, and we're
near the end.

Ignore the door right ahead for now, because it's locked. Instead, just head to
it and go to the right, and then up the stairs you'll find over there. At the
top, you'll be in a control room. Examine the panel at the top-right and you'll
open the door that we saw earlier. Now go back down and head through that door.
Head right to the end, and you'll see some guards, as well as the Time Crystal!
Shoot the zombies on the floor and collect it, and then we have a new
objective: to the destroy the biohazard container. Well, this is very easy. Go
back a bit, and then find the container on the left.

When we get there, throw out a few Timed Mines at it. Back off a bit so you
don't get blasted in the explosion, and then the biohazard container is
destroyed. We can now exit through the time portal. Head to where you found the
Time Crystal, and then you'll see the time portal. Rush to it and then we're
out of Siberia.

===============================================================================
VIIb. CHICAGO (1932)
===============================================================================

Chicago will start out with seeing some rather... unfriendly stuff going on
around town. The mission starts off on a balcony, and you will get the Vintage
Rifle, Temporal Uplink, and Silenced Luger. Not bad. Make sure you have the
Vintage Rifle, and then exit the room and then look for the guard to the
lower-left. Shoot his head to immediately kill him, and then before the guard
on the upper-right calls for reinforcement, shoot his head and kill him. Then
land down to get some ammo, and check the back of this place to get a piece of
armor.

Enter the warehouse on the right, and then shoot the guard ahead of you. Then
find the barrel to the upper-right, and go unarmed. Hit the barrel with your
bare fists twice or thrice and it will empty. Two more whiskey barrels to go.
Go to the stairs and head up, and then head a little bit forward to find a
gangster there. Shoot his head, and then turn downstairs to find two more
guards. Go to the upper-right and shoot the guard there before he calls backup,
or four other guards will come in to kill you. There's another guard in here,
right near the exit.

Exit the warehouse, and then use the Vintage Rifle. Head a bit forward and look
to the right to find a guard. Shoot him at once before he finds you (his gun is
dangerous), and then you'll get the Tommy Gun. This is very, very useful and
powerful! Then you might hear the telephone ring. Go back a bit, and then look
for the phone. Jake Fenton's friend Marco will then tell you to meet him at the
newspaper stand. After talking to him, you'll be Unarmed, because you can't
hold a gun and talk on the phone at the same time. ^_^ Get the Tommy Gun, and
then continue forward, shooting any enemies there, until a car pulls down.

Tony's brother, who is in the car, must be killed. This is a very easy task, as
the car isn't very dangerous. Use the Tommy Gun and just shoot like crazy while
being as close to it as possible, and then after around 25 bullets the steam
will come out of the engine and the car will crash. Now it's just a little bit
further and up to O'Leary's bar, and then go right to find ammo, and drain a
whiskey bottle. That's the secondary objective complete! Just go on a bit, and
you'll meet a near-bald man near the newspaper stand. DON'T SHOOT HIM, it's
Marco the Snitch! He's a good guy, so we'll have to defend him as he returns to
his secret hideout, which is actually his house.

This objective is quite easy, as the gangsters will always take a while before
trying to shoot at you or Marco. Try not to let Marco get shot more than about
5 times though, or he'll die. Around the end (with the large house and a
passage to the bar on the left of it), you'll find a few more, so be careful
not to let Marco fall into danger. When Marco enters his house, he'll give you
a Nightclub Pass on the table. That'll be another objective complete. Get out
of his house, and then go forward until you reach the Hotel, and at the fork,
turn left.

Shoot at any gangsters you see, and then stop when you find the gate. Go
through it, using the Nightclub Pass, and then you'll be at a checkpoint. Head
into Tony's club, and then you'll get the message that the Time Crystal has
been located. Head to the left and through the narrow passage, and then turn
right and go through the doors. Two guards will be in here, so give them a
taste of your Tommy Gun. Collect the armor at the bottom, and then go through
the door, fighting off any other gangsters along the way. On the left side,
you'll find double Tommy Guns, which are effectively twice as good as one! Not
bad.

Just a bit forward, Big Tony won't be happy about Jake Fenton's arrival, and
will then proceed to attack him. In Easy mode, he's not dangerous at all. Just
locate him (he's usually right ahead of you), and then shoot his face. After
about ten bullets of your Tommy Gun, he'll be dead in an instant. He has an
assistant in this room, but he shouldn't be very hard to kill either. A Time
Portal will then appear near the stairs, so before the Time Splitters attack
you, go through it to exit Chicago!

===============================================================================
VIIc. NOTRE DAME (1895)
===============================================================================

This is one dark level, and it's misery, as you can tell from the opening
scene, which shows zombies throwing maidens into the dungeons of a cathedral in
Notre Dame. It'll start out in one heck of a dark room, so get out and you'll
instantly see a zombie. He'll go down in one hit, so just shoot him. A little
bit ahead, turn left and you'll eventually run into a switch. You'll then see a
gate opening. Head out and finish off the occasional zombie or two that you
didn't already, and then just head to the left and you'll find another switch
and another gate.

Open up the gate and head upstairs a little to find some armor. There are a
couple zombies around here, but they shouldn't be any match for you. After
eliminating them, head upstairs (the stairs are to the right) and you'll find a
few more zombies... nothing too difficult to handle. Head up yet another set of
stairs to arrive in a wine cellar. Head a bit forward, and you'll find a lot of
stuff exploding. Some zombies on fire will come at you. As long as you have
ammunition, there shouldn't be much trouble shooting them down; but make sure
to keep your distance.

After doing that, the fire blocking the path ahead will die down; just go
forward and you'll find a maiden being hung on the wall, as well as a bit of
armor. Don't release her yet, since a wave of zombies is going to arrive. Make
sure that it doesn't get too close to the maiden, but since it's small you
shouldn't worry too much. After that, release her and she'll just... thank you
and run away. Well, I guess I can understand. Head on a little bit forward and
you'll find two locked doors to your left and right, each with locks on them.
To open them, just fire away at the locks and they'll fall off.

One of them has a maiden and one of them has some ammo, so release the maiden
(a zombie may arrive, so just shoot it down), and get the ammo. Also, just a
bit ahead of that you'll find another maiden, along with a couple zombies right
ahead of her. Make sure you eliminate all of them, and then turn the corner and
head upstairs, and you'll be in the church, and the Time Crystal will be
located. There are no enemies in here except two undead priests which are easy
to kill, so no need to be worried. Get the Time Crystal on the altar after you
kill them, and go to the opposite part of this large church to find another
undead priest.

Once you kill him, you'll find some armor, so go ahead and pick it up. Now just
head up another flight of stairs, and you'll find some ropes (bells at the
top). Ring them both, and the maiden that was trapped up there will be freed.
Now go back down the stairs and head into the room where she was trapped, and a
hunchback will arrive. As you can tell from his deformed face, it's the
Hunchback from Notre Dame. What a surprise! Anyway, a few zombies will then go
after the maiden, and you have to help the hunchback escape by fighting them
off. This really requires no strategy and is very easy to do, since the zombies
are slow, and there aren't that many of them.

After that struggle is over, the hunchback will drop some words of thanks and
leave with the maiden. Now a door to the right has been unlocked. Head right in
through there and head all the way upstairs yet again and then up here, you'll
find a huge demon called the Portal Daemon, in which we now have to fight. This
huge beast is down there, so we'll just have to blow some bullets off at its
head. Oh whoops, I'm getting vulgar now, but anyway... he doesn't have much to
offer. He can fire some red stuff at you but that's just about it. Just move
around a bit (no need to fear, there's nothing else but him and you), and just
shoot at him and he'll drop dead quickly.

Now that the fight with the Portal Daemon is over there's little more to do. Go
to the end of this path to find a bit of ammo, and then head through the door
to reach the roof of Notre Dame. There are a couple Undead Priests around here,
but nothing that dangerous. At the end is Jacque de le Morte, and he's easier
than the Portal Daemon! He can stand still and shoot, but he's really not got
anything more. Once all the Undead Priests are dead, you should have no problem
taking him out. After he dies away, exit through the Time Portal, because the
TimeSplitters will be coming in. Now that wasn't that hard, was it?

===============================================================================
VIId. PLANET X (2280)
===============================================================================

Now this is an awesome level, only problem is the miniscule length of it. :(
Commander Hank Nova is in a ship, when all of a sudden the engine heats up
really badly and it crashes onto Planet X. You'll start at a beach, with lots
of UFOs in the sky shooting at you. The UFOs aren't really that dangerous, so
don't mind if you get hit a little. You're also unarmed, except for of course
the Temporal Uplink. A bit ahead of you is the Sci-Fi Handgun, which makes a
good defender. Now head down the hole on the left to make your way down to the
bottom.

You'll be in a circular area, and there's a green alien (called the Mox) around
here, so find him and shoot him down with the Sci-Fi Handgun, and at the
upper-left you'll find a way out of this cave. After that you'll find a Weapon
Part and you'll be in another beach. There's a gun that you can use to destroy
stuff on your way to the left, but it's really not that useful, since the
aliens (orange aliens called the Ozor) are at long distances. You'll then get a
new objective: repel the beach attack. The beach is full of UFOs and Ozor, but
this really isn't that difficult of a fight.

The Ozor aren't that powerful, and you can take them out fairly quickly with
the Plasma Autorifle on the right. There aren't that many of them, so this
objective will be complete quickly. A barrier up the small hill that faced you
on the entrance to this beach will then go down, so return up there and go
through there. An unarmed Mox will meet you around there; but it's no help or
harm. It doesn't matter if you kill it, so just go ahead if you feel like being
cruel. A little bit ahead, you'll be in another circular canyon, full of
annoying insects. Don't bother shooting at them or their nests because it's
just a waste of time and they could come at you, which can be painful.

A bit ahead of the insects is a path (to your right), and now is your joy of
getting out of the range of insects. A Mox is around there, so just give him a
nice shot before he hits you. You'll be in a beach (the third beach so far),
with something very big and very green just a bit ahead of you. This is the
crashed UFO that we've been looking for, at last. But now we'll have to fight
off the raid on it. A bunch of Ozor will then come in, along with several UFOs.
Get to the end of the beach (the crashed UFO has weapons of mass destruction
within green lasers, you'll want to avoid them), and destroy all the Ozor
normally with the Plasma Autorifle or the Homing Launcher if you got it.

After all of them are destroyed, a blue portal will open up right under the
crashed UFO, even if some Ozor or Mox are remaining on the beach. Go to the
blue portal and surprise, you'll be inside the crashed UFO! The Time Crystal
has now been located, and you'll recognize it right on the other part of the
UFO's floors. But how to get it? There are a few gaps around here to get
through to the other side of it, but none of them are very big, except one.
That one is about the size of two of them, and it's opposite of where you
entered. Once you get to the other side, just walk around a bit and you'll find
the Time Crystal. A Time Portal will then be activated right near you, so go
through to leave this place.

===============================================================================
VIIe. NEOTOKYO (2019)
===============================================================================

NeoTokyo is a huge ripoff of the Matrix. The name has "Neo" in it, a scene on a
train has a scene that will really remind you of the Matrix, the main character
here is named Ghost, the place is full of hackers and computers, there's lots
of action and shooting here; I can think of a lot more. But anyway, this
Japanese level starts out with a great looking scene as the main character
Ghost kicks ass aboard a train, but is then knocked out. And that's where the
level NeoTokyo starts out. Tokyo in Japan, in case you didn't get what the name
means.

This is probably the hardest level so far, so don't fret if you find it pretty
difficult. In Easy it's average to high, in Medium it's very hard, and in Hard
it's... just ugh. And if you mess anything up here, than it's all over and you
have to start over, and the only problem is that it's extremely easy so screw
something up. You'll start out with the Temporal Uplink and a Silenced Pistol,
and you'll see a woman ahead of you. DO NOT shoot her, even though she is a
hacker and an enemy. You have to follow her to a research area, because only
hackers know how to get in.

Keep a sizable distance from her, because you don't want her to see you. If she
catches you, she'll turn around and not stop until you're dead, and she won't
enter the research area. So no matter, don't lose sight of her by keeping too
much of a distance, but don't get too close or ahead of Krayola the hacker. At
the entrance, Krayola will turn right. Follow her around there and then she'll
go right shortly. A man will walk up from there, but don't kill him, he poses
no threat and if you do a lot of shooting the hacker will find you. Just follow
her to the left.

Once she reaches that area, she'll start heading downstairs. You'll want to
speed up the pace here, because if she turns around and you'll at the top of
the stairs, she'll catch you. Don't let this happen. When she goes downstairs,
wait for her to get outside, and then break the glass to your right to find
Silenced Ammo, another Silenced Pistol, a Sniper Rifle, and some Sniper Ammo.
Collect all the booty and then get out of there and head to the right, and then
follow her across the street. She'll pretty much go straight, but then she'll
turn left.

Follow Krayola until you reach some stairs. Now this is a bit tricky. She'll
head down, but she may stop to see if anyone's following her, so you'll want to
stop and get in a good position here. Just follow her downstairs, and she'll
turn right three times. At the end, you'll see some blue lasers. Now just go to
where the lasers are and stand there. DO NOT GO ANY FURTHER OR ALL YOUR WORK
THUS FAR WILL BE FOR NOTHING! Another hacker will follow Krayola. Head into the
control room that the last hacker was in, and you'll find out that the computer
there is linked to three cameras.

We now have a new objective: find out the hacker's password. The third camera
linked to the computer is the key to doing this. Go to the third camera and
you'll see a yellow room. Krayola will enter this room and use her computer to
type in a password to enter the next room. Keep the camera there and Krayola
uses the password, and Ghost will know it. Now get out of the control room and
head a bit forward to find the previous hacker, seeming to think that someone's
there. Creep up behind her and either shoot her in the head or punch her to
death; it doesn't matter.

Go to the yellow room and then find Krayola's computer, and it'll automatically
enter her password. The door just up the stairs will open in a few seconds.
Inside, you'll find another hacker, so shoot her in the face and head into the
room just across. You'll find an SBP90 Machinegun in here, and it rocks. Take
it and get out, then go to the right of where you entered to find another room.
It has no real importance in Easy mode; just ignore it. Head on a bit and then
go to the right and enter the room, and you'll find a TimeSplitter lying down.
You'll then have to shut down the machine in there.

At the upper-right of the room is the machine. Examine it with the X button and
Ghost will shut it down, automatically ending that objective. Leave this room
and you'll find a lot of more hackers... fodder for the SBP90, which really
rocks as I've said. An outline will then shortly run out. This is the Hacker
Chief, and our next target. She's VERY fast and has a lot of health, and you'll
want to go fast without much trouble. Make sure you've got the SBP90 ready, and
then shoot any hackers on the way. You'll see the Hacker Chief's outline, so I
suggest just letting bullets fly ahead of you and she'll die quickly. It'll
take about four times as many bullets as it would for a normal enemy though.

Once she's dead, she'll drop the Time Crystal and the Time Portal will be
stabilized. Now leave the research area and get back on the dreadful streets of
Tokyo, Japan. Go just up a bit, and then at the intersection, turn left and two
policemen may come out at you, but the Time Portal is there. If anything gets
in your way, just shoot them to death, but if not, then the path is
straightforward to getting to the Time Portal at last and ending this hell of a
place.

===============================================================================
VIIf. WILD WEST (1853)
===============================================================================

The mission begins as a man named Elijah Wood picks up a piece of paper on the
street marked with "Dead or Alive" and a picture of his friend Ramona Sosa, who
is in jail. Alright, now this mission is one of the easiest in the game,
especially in the Easy mode. Around the entrance, a bandit will shortly await
you, so get him out of the way with a good shot to his face. After doing that,
head forward a little bit and then turn to the left to find another bandit.
Kill him with the Garrett Revolver (don't bother with the Vintage Rifle), and
then enter the jail right in front of you.

Turn to the end of it, and you'll find Ramona Sosa in the middle cell, and she
just tells Elijah that he's got to bust her out. Now go back a bit and head
into the other room in the back to find a chest with Gunpowder in it. Exit the
jail and then go to the right, taking out any remaining bandits. Now go to the
right of the jail and take a turn to the left and you'll reach a fountain. WAY
high up on top of the tower, there's also a bandit with a Vintage Rifle. Shoot
him down, and then go to the left and you'll find a cart with TNTs right behind
a jail cell. This just happens to be Ramona's cell!

Get at a good distance from the cart and the cell, and then aim a couple
bullets at the TNTs, and then the cart will explode, instantly destroying the
cell. Ramona will run outside, and then a bunch more bandits will arrive in the
main area from an area that was previously locked. Ramona then runs away and
tells you that you've got to beat the Colonel. Just return to that main area,
and then shoot down the new bandits that arrive. They shouldn't be any problem.
Now at the upper-left, a door has been unlocked. Enter through it, and then go
to the right.

On the rooftops, there may be a few bandits, as well as a few here and there
around the street, but they're not any problem. Around the end of the place,
you'll find a barn, but on the top floor there's a lot of fire. A girl (Venus
Starr) is trapped inside, so that's Elijah's next goal. Before entering the
barn however, make sure that no bandits remain on the street. Then just go
inside the barn (you can recognize it because there's fire at the top floor),
and once in, quickly head up the stairs and you'll find a bunch of barrels
right above the fire.

Shoot one bullet after another at the barrels, and water will quickly fall from
them, and eventually it'll take the fire out. Venus Starr then pronounces
Elijah Wood as her hero, and leaves the barn. Yet another door then opens, this
one leading to a mining shaft. Just head inside the mining shaft to find a cart
and train tracks. Just ignore the cart for now, and go to the left at the fork
and you'll find a bunch more bandits, together with their Colonel. Just like
all other human enemies, the Colonel is a PUSHOVER. All you have to do is
simply aim a few bullets at his face (take a couple bandits out first though),
and soon he'll die. About six hits will do it.

After killing his face, return to the mining shaft and push the cart forward.
On the end of the train tracks, you will find a blocked off door that reads,
"DO NOT ENTER!". Well, that's because the Time Crystal is hidden behind it. ^_~
Once the cart is pushed, it will go on the left track and eventually it'll
crash into the DO NOT ENTER! door and destroy it. Go through the tunnel there
and inside, you'll find the Time Crystal. The Time Portal will then be
stabilized, and a few TimeSplitters will be running around outside. Head out of
the tunnel and then drop to the bottom of this area (don't fall into the pits
though!) and you'll find the portal right below, on a bridge. Drop down there
and Wild West is over!

===============================================================================
VIIg. ATOM SMASHER (1972)
===============================================================================

This mission will begin as Agent Harry Tipper and an evil madman named Khallos
are face-to-face, but Tipper is trapped and can't get up. Khallos has a screw
loose in the chair that Tipper is trapped in, as Tipper then notices, but
Khallos refuses to give away his crystals, and then the evil bastard then sets
bombs off all over the place, and then leaves Tipper to die, about to destroy
his own base with all his people just to fulfil his cruel plans. He activates a
laser to buzz at Tipper's face and kill him, but instead, it just destroys the
trap that Tipper is in, and he escapes unarmed.

The mission starts out just where Tipper escaped, but he is unarmed and doesn't
even have the Temporal Uplink. Stand still in here, and wait for the red laser
to destroy the switch in here, and then the door at the upper-right will open
up. Now go to the left and turn to the computer, and then you'll see through
three cameras. Switch all of them off, and then go to the top of this room and
turn on the switch (get the Temporal Uplink on the way, but stay unarmed). Go
through the door, and then turn the corner and head to the left to find a
henchman there. Punch him down and kill him from his back to get a Silenced
Pistol.

Return back and head up to find two more henchmen. Kill them both, and then
head to the top of the area to find a scientist. Stand next to him for a couple
seconds, and then he'll turn off the bomb to his right, giving you about
another two minutes to finish the level (2 more minutes per bomb!). Return to
the corner where you first beat down a henchman and then go to the left to find
another door to open. Head through and you'll be in a room full of crates. Hug
the right wall and then you may see a henchman behind some of them on the left,
so give him a good shot to the head, and then proceed.

Three more henchmen will then run out at you, and one of them is a Dark
Henchman with 2 Silenced Pistols. Make sure you're careful while killing him,
and try to take out the henchmen in yellow first. After that, pop him a few
bullets to his head, and he'll die soon. Take both of his guns (you now have 2x
Silenced Pistols!) and then at the corner, turn right and open the gate in
front of you. You'll then find a scientist standing next to a bomb, but he's
not about to disarm it yet. Turn left here and three more henchmen will come
out. They're not that hard; it's just simply shooting like mad.

After killing them, the scientist will disarm the bomb. You should now have at
least 5:00 on the clock, so no worries about the time. Return to the corridor
in which you killed the three henchmen, and around halfway through another one
will come out. Give him a good shot to the face, and enter the room that he
came from. There's a sniper at the upper-right of this room (upstairs), and
another henchman will run down the stairs. Neither of them are of the slightest
bit of a threat, due to your awesome power within these two guns. You will then
reach a checkpoint.

Find the pipe on the right of this room and then turn the wheel on it, and
it'll stop fire coming out upstairs. Then look under the ramp on the left and
you'll find 20 Remote Mines. Very useful! Take the fire extinguisher from the
wall, but don't use it yet, just make sure you've got the 2x Silenced Pistols
ready, and then head upstairs and you've reached a checkpoint. Just a bit up,
you'll find another yellow henchman with a couple silenced pistols, but he's no
problem. Upstairs there's also a black henchman with a Sniper Rifle, so make
sure you take him out nice and fast, and then get the Sniper Rifle. Avoid the
fire though.

Once all the henchmen are dead, return to the fire and use the Fire
Extinguisher on every bit of it. Eventually, when everything is gone, the gate
on the right will open. Enter and then you'll find a crate with a henchman on
it. He'll be perfect fodder for the 2x Silenced Pistols. Walk a little bit
forward and then the crate will open to reveal a black henchman with a Soviet
S47, so to be careful I recommend using the Silenced Pistols very quickly, and
get in the box just in case he chucks a grenade at you. After he's dead, leave
the box and take the Soviet S47, then go to the right of the box to find two
more henchman coming out. Try to shoot the closest one at a good distance,
because it gets dangerous from hereon.

After taking the two henchmen that appear out, just head a little further to
find three more appearing from different directions, but they aren't very
dangerous. Now go back a bit and look inside one of the crates to find eight
Grenades for the Soviet S47. After all of the nearby guards are dead, head into
the nearest door, on the right. You'll find a wheel inside to turn. I hope you
didn't leave any guards alive, because then more will just come flooding in
from the window. After turning the wheel, head back to the last room and look
for another door on the left. Enter and you'll find a console right ahead for
your use.

Turn it on and you'll be controlling a magnet. There's a bomb below you, so
move this magnet to the left and get it above the bomb, and then press Z and
pick it up. After picking it up, move the magnet to the right, and you'll find
a large box. Drop the bomb into the box and it'll blow up inside it, but the
bomb will be destroyed and nothing will be harmed. Go back to the double doors
that you used to enter the room and leave it, and then go to the left to
continue with the level. Now don't proceed quickly in here, because right
around the curve is an autogun. It will make mincemeat out of you if you're not
careful, and careful is what we have to be.

Drop a Remote Mine right next to the autogun, and then set it off to destroy
it. Now just a little bit forward and you'll find no less than five henchmen,
and some of them are even inside the two crates. One of them is at the end of
the corridor, two of them are on the boxes, and two are inside the crates. Kill
the one right ahead of you with the Soviet S47, and then point it up at the
crates and kill both of the guards up there, and then head forward, but don't
go so far as you burn yourself in the fire. =P After you hear boxes open, turn
around immediately and gun both of the henchmen to pure death, and then collect
a fire extinguisher.

Now, the next thing we need to do is obvious - put out the fire burning in
here. Just spray some water on it normally and just like before, the gate will
open. When you reach the next room, look up and you'll see a sniper on the
pipe, ready to shoot. Shoot him in the face FIRST (preferably with the Sniper
Rifle), and then look to the left and up the pipe there, and you'll find a Dark
Henchman there. Shoot him too, and then head under the pipe he was standing on
and turn to the right and you'll end up in an area full of the crates we saw
before, and a few henchmen here and there. One of them is on a pipe at the
upper-left and should be your first target, as he'll be shooting ALL the time.

After killing them, look inside one of the crates to find two scientists. One
of them will then walk forward and defuse the last bomb. Congratulations, this
ends the time limit! So if you need to go back for something, do it now, since
the boss fight is only just going to begin. Once you get behind the door, head
to the right and go down the corridor to find three henchmen. They aren't any
threat at all; it's just simple shooting with the Soviet S47. After you kill
them, enter and the Time Crystal will be located, and then Khallos will appear
in a fury, saying that Tipper should have just died. He then decides to kill
Tipper himself.

TURN AROUND NOW, because Khallos will appear behind you. He has two Soviet
S47's, but if you do this properly he'll never get the chance to use them.
He'll be stunned if you manage to aim at his face before he gets at you. Shoot
him in the head like mad, and eventually he'll drop dead, and you can get both
the Time Crystal and his Soviet S47's. Now before we can leave, you have to
activate the reactor. There are four levers in this room, and each of them need
to be pulled to activate it and stabilize the Time Portal. You may want to go
around backwards in here, so you can shoot at the Scrouge Splitters with the
double S47, but once you turn them on just head to the center and get the hell
OUT! ^_^

===============================================================================
VIIh. AZTEC RUINS (1920)
===============================================================================

As the level begins, a large Golem steals a Time Crystal from Captain Ash and
he is left in the Aztec Ruins... anyway, a monkey will start out right ahead of
you, so follow him up the hill to the left, then follow him through the tunnel
to arrive in a large area. There are many paths around here, but take the left
one and you'll find some more monkeys. They don't really pose a serious threat,
so just ignore them. Take the corner there and you'll find an Indian. He has a
deadly crossbow, but you have the Luger Pistol. These Indians aren't very
strong, and once you beat him you'll get a Crossbow.

These Crossbows are pretty powerful, and they can be set on fire, which is the
ONLY way to destroy beehives and Wood Golems. After beating the Indian and
getting the Crossbow, turn back to find some fire, and then press X and you'll
set the Crossbow arrows on fire. Do NOT shoot or reload the Crossbow, or you'll
just put the fire out. Instead, go on a little bit, and you'll find a dangerous
Wood Golem. Their powers highly outmatch yours, and they're invincible, but we
all know what the weakness of wood is: fire. Shoot the arrow at the Wood Golem
(two will do), and then run back and wait for it to burn.

Just head a little bit forward, and another Indian shows his face. Hit him with
the flaming Crossbow, and now about 1/4 of the current ammo that you have
loaded in it is on fire. I recommend setting the Crossbow on fire again by
going back. After that, go through the tunnel and you'll come to two paths.
Before going forth, look to the left and you'll find a beehive. If you get
close to it, the bees will get up on you and sting you over and over, killing
you quickly. You'll want to burn it quickly, as this will rid all the bees.
After burning it, take the left one, and you'll meet up with another Wood
Golem. Set him on fire and let him burn down, and then set the crossbow on fire
with the nearby fire.

Go to the other end of the courtyard and take the path on the right, and shoot
at any Indians in the distance. To the left, you'll also find another beehive.
Burn it down to kill all of the bees, and then take a left here. Go through the
nearby tunnel (an Indian or two will await), and you'll come to an area full of
pillars. Just ignore them, except for one of them on the left which has a
monkey on top of it. This monkey will throw explosive melons at you, which
really hurt. Kill this monkey quickly and ignore the rest of the pillars, since
in Easy mode they don't have any importance.

On the plants in the following area, there's a beehive. If you need to, go back
and set your crossbow on fire, but otherwise burn it down, and the Aztec Ruins
will be free of all bees. There are a couple Indians around here, but as you
are the proud owner of an extremely dangerous crossbow, they shouldn't be of
any threat. There are also some dangerous monkeys here, but again, no threat.
When you're ready to proceed, go up the ramp on the left, and you'll end up on
the bridge which Captain Ash fell off of. Cross it to find some more monkeys.
They're not dangerous, so you can just ignore them.

Pull the switch at the end of this tunnel and a golden door will open around
the middle of the courtyard (a little bit ahead of the first Wood Golem). Go
all the way back there, and then three more Indians come out at you. The Luger
Pistol or the Crossbow will quickly rid them, no worries. Now go through the
golden door, and then drop a long way down... and you'll end up at the lost
temple, and a checkpoint! Hooray, at last. A little bit forward, you'll find
four monkeys. None of them are that dangerous, although I still recommend
taking them out since they have some tricks up their sleeves (oh wait, MONKEYS
DON'T WEAR SHIRTS!)

After killing/not killing the monkeys, enter the temple and an Indian will
block you. Oh well, he's no threat. Shoot him and go to the right and end up at
the other side of the temple. Go downstairs, and then another Indian comes out.
Just kill him quickly, and then go to the left and head behind the stairs and
you'll find a switch. Pull it and a door at the upper-right of the room will
open. Now go to that white area and head downstairs. On the way, you'll find
yet another Indian, but he'll be even easier since you can just kill him and he
won't know what hit him.

Around the bottom, some Stone Golems will appear. The Time Crystal is near the
path you used to enter this room, so get it now. This room has three-four Stone
Golems in it, and you CANNOT take them out with normal weapons! Repeat: you
cannot! Even the monkeys on the pillars, with their super strong explosive
melons cannot scratch them. However, the room is full of trapdoors and tiles
close to them which will open them up. So what you should do is start with the
one on the left, and then play ring-around-the-rosy with him by circling the
trapdoor, and eventually he'll walk on to the trapdoor, and it'll be open,
taking him down, never to be seen again.

However, be very careful if taking this strategy. You'll want to go around the
room making sure that no monkeys remain, since their explosive watermelons do a
lot of damage. After taking out that Golem and all the monkeys, walk near the
one near it, but don't get so close at it'll hurt you. Handle this Golem the
same way you handled the last one, and then go through the corridor at the
upper side of this room. Take a left and you'll find another monkey and another
Golem. Shoot at the monkey, and then circle around the trapdoor with the Golem
similarly. After that, all the Golems are dead and the Time Portal appears near
the end of the room.

===============================================================================
VIIi. ROBOT FACTORY (2315)
===============================================================================

The mission starts out as the Evil Machinist Child does his evil deeds, and
then Gretel Mk II (whom you will be controlling in this level) steps up and is
ready to do some shooting. Anyway, Robot Factory is one of the, if not the
longest level in TimeSplitters 2. In Easy mode this level takes about half an
hour, so I hope you're prepared for some major time being spent on this level.
You'll start the level in a small room. Head out and you'll find a few robots.
They aren't particularly dangerous, so no need to worry about them. After
they're all taken out and that annoying beep is over, head to the left.

Once you head through that door, you will be going through a series of rooms.
After the first couple, you'll find a red laser on the ground, as well as a lot
of robots behind it. Now there are two ways to manage this. One is to go ahead
and fire at the robots, then fire at the laser generators to its left and
right, or go to the panel on the left and put it on destruction mode, which
will automatically kill all the robots. Now go forward, and you will find two
robots on the ground that like to fire with green lasers. I'll call these
robots the GroundBots.

The only way to take them out is to shoot them in the head with good accuracy.
Do so, and then you'll come to a room with three "passages" through it. The
left one was where you came in, the right one leads to some ammo and a blocked
off door, and the middle one has a large green barrier in front of it. If you
step through it, it'll be destroyed but you'll lose a LOT of health. So don't
go doing that. Instead, use the control console in front of you and you'll be
controlling a RailwayBot on the other side of the green barrier. On the floor
is Plasma Ammo, mmmm.

Now, run the RailwayBot into the green barrier, and then there will be a huge
explosion. The RailwayBot and the green barrier have now gone down. Head into
the middle passage which was originally blocked off, and you'll find Plasma
Ammo. Ah, there's the Sci-Fi Handgun, but still, a little extra ammo couldn't
hurt. Also go to the left and activate the panel in there, and you will
activate a bridge in another part of the factory, and the objective "Gain
access to the inner processing area" will be complete. Now go back to the left
passage, and then unfortunately some regular robots will attack. Shoot them
down.

Anyway, it's simple now. Just go all the way back to the main room. You'll find
a few robots on the way, but they're no big deal. When you reach the first
room, take a right. Be warned that a few robots will also appear in here, but
they're no match for the Sci-Fi Handgun. When you take the path on the right,
you'll see two more GroundBots. Again, nothing to be worried about. Go into the
next room and you'll find a RailwayBot right above, as well as a GroundBot in
front of you. The same old drill, shoot at the GroundBot, but don't get close
when the RailwayBot comes, because it a dangerous golden laser. Stay at the
door, and then shoot at it when it comes nearby.

After it's destroyed, take out the GroundBot on the floor, and then head along
to end up in a room with fire coming out of the walls. Some regular robots, and
then a large machine upstairs will come at you. First of all, back off a little
and deal with the robots, and then head for this large robot (they're called
the SentryBots). These robots are pretty deadly, but the proper way to beat
them is to aim at their backs. They'll explode pretty quickly after a little
bit of fire. You may want to use the Plasma Autorifle to do that, though. After
the room is clear of robots, head upstairs and go a little forward and you'll
find the bridge you just unlocked.

Cross the bridge (take out the two robots that appear ahead of you) and you'll
find another GroundBot. Well, it's the same old shooting at the head to take it
out, but try a little harder to dodge the green laser, since it may be
difficult here. After it's destroyed, head to the right and you'll be in the
most dangerous room thus far. Also, on the ground is an energy node. Ignore it
for now. On the right, you'll find a red barrier. Ignore that for now and make
your way down to the floor and you'll find none other than a SentryBot,
together with several robots on the floor. Make your way downstairs, and
immediately take out that SentryBot to get a Lasergun. Then use it to destroy
the other robots.

On the floor, make your way past where the SentryBot with the Lasergun was
standing (be warned that the machines will shoot missiles, so don't get all
hasty, or the missiles with charge into you and do some serious damage, so when
you see a missile coming out of one of the machines, back off and destroy it)
and you'll find your way to the other side of the railway room. There's a
RailwayBot and a GroundBot here, so take them both out and then you'll find an
ElectroTool. Two robots will appear on your sides, but they're still not
dangerous. Use the Sci-Fi Handguns and shoot at their heads to kill them
instantly.

Go back to the previous room. Make sure that it is absolutely free of robots,
and then fire the ElectroTool at the large energy node. It will start spinning
quicker and quicker, until it explodes. This will draw the attention of several
robots, in which will then appear. Destroy all of them, and then the red
barrier will disappear. Head back upstairs and go through there and you'll be
in a long corridor. On the rail above, you'll find three RailwayBots, so stay
where you are and don't go forward. Wait until all three of them pass, and use
the ElectroTool to destroy them. As soon as they are zapped, they'll drop off
the rail and blow up. Good riddance. Now just go a little bit down the corridor.

Along the way, a few robots appear, and there is a GroundBot on the floor, this
one being able to move. Take out the robots, and then use the Lasergun or the
Plasma Autorifle to destroy the GroundBot. It'll take a bit of hitting, but
it'll miss you if you're careful. At the end of the corridor is another
ElectroTool. Since you've probably pretty much used up all of your ElectroTool
ammunition, I recommend collecting it. Anyway, use the Plasma Autorifle to take
any remaining robots out; they still pose little to no threat. Now just head to
the right to continue into this place. You'll find a console on the way. Start
controlling it!

You'll then be in control of a RailwayBot. Continue a little bit onward, and
you'll run into three other RailwayBots. Use the RailwayBot's regular golden
laser, and they'll drop like flies. After that, head over to the end and take a
left to get to the next room. You'll find a few robots on the floor. Shoot them
all down and look for the energy node on the floor. Fire a few bullets at the
object to the left of it, and then the shield goes down and the electricity
automatically destroys the ElectroNode, taking care of that. Now exit the
RailwayBot and go back to Gretel Mk II.

Head down this next path, and you'll see that there are a lot of machines that
fire missiles at you in here. Fire away at each and every one of them, and at
the end of the path you'll come to a checkpoint (a console is next to that
room, but just ignore that). Now go into the next room and you'll find a
GroundBot that will then awaken. Don't go shooting at it yet, instead, go back
to the console and you'll be using a RailwayBot, so use it to destroy the
GroundBot, since these RailwayBots have powerful lasers. After it's destroyed,
go back to the room where you did that, and just head into the next room to
find some more robots. They still aren't that dangerous.

In the next room, head up the ramp on the left (there are a few robots, but
they're still not deadly), and then use the console on the left to make a node
come right next to you. Overload it with electricity, and then another two
robots appear. After blowing them to smithereens, go to the next room to find
another console. Activate it, and then another node will be moved, and
electricity will automatically overload it, instantly destroying it. After
that, the overloading objective is complete, but there will be a lot more
robots appearing.

Right next to you, there's a Rocket Launcher. This weapon is EXTREMELY
powerful, but the only downfall is its severe lack of ammunition. Go downstairs
to the right, and you'll find yet another Rocket Launcher, which will give you
another few rockets. At the bottom of the stairs, you will find another mobile
GroundBot. When it moves its head up, fire a rocket at it and it should be
destroyed in one hit. After that, go to the right and you'll come to a room
with a green laser barrier, similar to the one that was used around the
beginning of the level when you used a RailwayBot to destroy it.

Again, don't run into the laser barrier. Fire at the controls on the left,
which will shut it down. A SentryBot upstairs wields a Homing Launcher, which
may cause some severe problems for you. There are three ways to take it out.
The first is to go back upstairs and take it out, man-to-man. This is very
dangerous, and may amount to a lot of health being lost. The second is to head
back to around the third power node, and then use the ElectroTool or the
Lasergun (together with the lasergun's shield, since it has plenty of ammo) to
destroy it. This doesn't take too long and isn't too dangerous.

The third way is to lead it all the way back to where the RailwayBot was. The
RailwayBot can easily take it out, although this could be a little dangerous
itself as you'll have to lead it while avoiding missiles, and it takes forever
and longer. So I'd go with #2, but use whichever one you want. After all of
them are destroyed, a red barrier upstairs will then go down. Just proceed from
where it was and head down the corridor to arrive in the factory's core, which
will complete that objective. After doing so, head downstairs and you'll come
face to face with none another than the Machinist.

Although the Machinist is probably the hardest boss in the game, it is still
not that tough to defeat. It has large arms to its left and right that will hit
at you, and it's also got some laser beams, but nothing particularly dangerous.
You may want to strafe to the left and right while doing this. Anyway, aim at
the center to damage the Machinist. Use all the rockets that you have, and soon
it'll go down. Use the Plasma Autorifle or the Lasergun if you run out of
rockets, and soon the Machinist will be destroyed, and it will drop the Time
Crystal. Collect it, and then head upstairs while kicking TimeSplitter ass. You
will find the Time Portal, ending the hardest level of Easy mode.

===============================================================================
VIIj. SPACE STATION (2401)
===============================================================================

As the mission starts out, Corp. Hart is doing something with the Time
Crystals, when TimeSplitters start coming in. She then starts shooting at them,
and all but one die. The last remaining one kills her though. :( So now Sgt.
Cortez is on his own to destroy the Space Station and get to his ship to end
Easy mode. At the beginning you'll be faced with a lot of Time Crystals just
right ahead of you. Make sure to pick these up, and you've already got one
objective complete. ;) The TimeSplitter that killed Corp. Hart is right nearby,
so use the Plasma Autorifle to kill him.

This place is totally full of those annoying ass insects that we found in
Planet X. Shoot at any single one that you find. After that, drop down to the
bottom of this room. Look for the door labeled "3" (the Hangar one is locked),
and you'll be in a LONG corridor. Here's our chance to complete another
objective. Head down the corridor looking for panels around here, and
deactivate all of them to make the Space Station self-destruct. After doing
that, the Space Station has 10 minutes left before destruction. That's not a
lot.

The good part is that we won't have to run into any more of those stupid
insects. The Hangar has now been unlocked so it's just another return to the
bottom of the room. Find the Hangar (it's easy to find), and head through two
doors to find some more TimeSplitters. Give them a piece of your mind, and then
press the switch near the elevator. When it comes up, get on it and take it
down to the bottom, and just head a bit forward. You'll find some small
TimeSplitters, and they're very hard and annoying to kill. You'll have to
position the Plasma Autorifle downward to fire at them and kill. On the left,
there's some armor and Plasma Ammo.

At the end of this room, a space suit can be found. It's totally optional, but
we all know that suffocating has never been good fun. Now return to the
elevator and turn left and you'll be in three straight corridors... geez will
this ever end? TimeSplitters will come flooding in, but they shouldn't be any
match for the Plasma Grenades, if you have any. You'll then get a new objective
- to shoot down the TimeSplitter fleet. Now if you don't have the space suit,
get it now, because outside Sgt. Cortez will be groaning in pain (suffocating),
and his health will steadily go down. I've managed to destroy the fleet without
the suit, but it's not worth the attempt, as you want to save your health up.

A gun can be found at the end of the path here, and you'll need it to destroy
the TimeSplitter fleet. There are no less than 20 of these ships, but most of
them come in pairs of threes, so the number of ships remaining will go down
really fast. You have 600 bullets, with that many I really doubt that you're
going to be unable to destroy all of the fleet. Anyway, just continue to shoot
while making sure you find all of them well, and that objective will quickly be
complete. You should have about 5:00 left now... obviously, we don't have very
much time left. Return to the previous corridors (more TimeSplitters, UGH), and
when you reach the T-shaped one, go down the only path that we haven't yet
taken.

The end of the corridor has a Minigun, the best weapon in the game. Now you
really shouldn't have any trouble blowing up the TimeSplitters. There's also
some armor near it too. Kill any and all of them that come out of you (don't
worry too much about the Minigun overheating, it's worth the fast bullets that
come out, but don't use too much ammo), and then go to the right and you'll
meet another elevator. Call it with the switch, but be prepared to wait for a
while. The distance between the bottom of the Space Station (the deck) and this
area is quite a bit. Take this time to kill some TimeSplitters, and it'll
eventually come up. Now just hop on it and you'll go a LONG way down.

Now this is the end of the level. Just head right down the corridor and head
through the door right ahead of you, and you'll be outside. There's also a ship
there, and this is what we're going to use to exit. Kill the TimeSplitters if
they get in your way, and find the entrance to your ship. It's in the back of
it (the front is from where you entered), and once you get in the mission will
be over. TimeSplitters 2 ends at Sgt. Cortez gets in, and then fires the Plasma
Autorifle at the TimeSplitters, who are helpless to his weaponry. Then he flies
away in the ship as the Space Station explodes. Congrats, you've just finished
Easy mode. Try Normal or Hard mode now. =P


:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                  =-+-= VIII. Normal/Hard Walkthrough =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

===============================================================================
VIIIa. SIBERIA (1990)
===============================================================================

The game starts out in a dark tunnel. Not exactly the best of places to start a
game out, but it's the starting area anyway. In the beginning, you'll be
standing on the Temporal Uplink. This is a radar that enables you to see some
of the level and the enemies. The Silenced Pistol is a little bit ahead. This
is a rather fast gun. Just to the left, you can also pick up the Sniper Rifle.
Take out the Sniper Rifle, and aim it to the left. See that green radar? Shoot
it, because it can be a menace.

After that, get out of the tunnel and a guard on the other side of the fence
will likely spot you. He'll then call for reinforcements to help him shoot you.
The bastard. Shoot his head to easily defeat him, but if you find that a little
difficult, you can still shoot his leg, although it'll take three hits. After
killing all the guards around you (remember one thing: this is one of the
toughest missions in the game, even though it's the first one), turn to the
left and you'll find a set of stairs.

There's also a guard, uh... guarding around it, but he may already be dead if
the first guard spotted you. Climb up the stairs, and then you'll be on the
rooftops. Head on a little bit, until you reach a fork. Turn right here, and
then you'll find a hole in someone's house. Fall into it and you'll find the
Timed Mine. This is a great weapon, but unfortunately you only have 20 of them,
so use them sparingly! After collecting them, open the door and head out of
here. Also, this door was locked before.

Once again, climb up those stairs. See the satellite dish? Launch a Timed Mine
at it, and it'll blow up. That's one objective complete. Now go back to the
ground, and go up and drop down to the left by the stairs. You'll see a mine,
and a guard next to it. Okay, good opportunity. Kill the guard and then enter
the mine. Just go on a bit and examine the switch next to the elevator, and
you'll see there's no power. You'll now have to restore power. We can't do it
here, so don't bother trying to.

Anyway, just go to the right and head up several sets of stairs. There are some
guards there, but they aren't really too much to worry about. There's also some
steam coming from the ceiling, so to avoid losing and health, just duck under
it. Eventually, you will reach the top of the stairs, and you'll see a door in
front of you. Open it to find a long room with a lot of steam at the end. A
guard will also be near the entrance, so you'll have to shoot him down. Anyway,
after that, go to the left and you'll find a switch that turns down the steam
level.

There are three of these rooms to the left with a switch that lets you turn the
power off, so go to each of them and turn it down. Then you'll find the steam
at the end of this room completely gone! Actually, if you were impatient you
could cross through the steam normally and just lose health, but I don't give
you my recommendation for that. After finishing that, head out through the door
to find yourself in another one of those rooms with endless-seeming stairs.
Anyway, this one seems to be a little shorter, and there aren't any of those
pesky guards around. At the end, push the green button on the right to open the
door. You'll be outside the mine.

Out here, some guards will be awaiting you. Give them a taste of doom with your
guns, and then look around to find a door. Enter through and you'll find some
more guards to fight, and you'll see you're in a pretty big place. Go a bit
further while shooting down some guards, and then turn to the left and go down.
You'll find a door placed in the center of this area. There is nothing of
importance there, so just ignore it. Turn to the right at that area, and you'll
find yourself going down some stairs. You'll reach a new area now, and we're
near the end of the level, but not near done with the mission.

Find the stairs on the middle-right and middle-left to elevate yourself. Take
out any guards around here, and then climb up the stairs, and shoot at the guns
near the glass. If you don't, your next task will be VERY HARD. Do not throw
Timed Mines at them, because then you could destroy the computers inside the
control room, automatically failing the "Restore power" objective. After taking
down the guns, return to the floor and go to the upper-right. Head up the
stairs and get into the control room. Now activate the panel on the right to
open the door at the bottom.

Go back to the previous room and then head through the door you just opened, to
end up in a digging site. Now look at the numbers on the doors to the right.
Look for #2, and go through it. In this room, go to your left and open that
door. You'll see a guard through the very thick glass, so don't bother trying
to shoot him. He can't shoot you; you can't shoot him, so fair enough. Activate
the control panel on your left to open a nearby door. Head out of there, then
go a little bit further and turn to the left and head through that door. Take
out the guard nearby to get a security disc, and then press the button on the
panel right next to you to open a door on the right.

Head through there, and you'll find some zombies ahead of you. Turn to the room
on the right and some unidentified forces will come in, locking you out of the
previous room. They aren't that tough to kill as long as you have the Soviet
S47 with you. If you do, you can just shoot a long range of bullets and
automatically kill them. After finishing that little priority, head out through
the way you came, and return ALL the way back to that control room. Seems like
a long way now, even though it was really just a little bit back. In there, use
the disc on the panel there to restore the power. Now we have to do some more
major backtracking.

Go to the mine, and to any elevator. Press the "Up" button on the elevator, and
then it'll come down to you, taking you all the way up to the top of the mine!
That's another complete objective. At the top, go forth a little, and then a
gunship will attack you, all of a sudden! This won't be easy stuff. First of
all, kill the guard right ahead, because he'll pose a more serious threat. Then
look on the left and you'll see some large guns. Use these to destroy the
gunship! Just find it, and fire missiles at it. The guns allow you to lock-on
and get a better view, so you should have no trouble shooting the gunship down
to destruction.

We're still not done with the level yet. Return to the digging site, and just
go right to the end, to where you meet the zombies. Shoot them all down, and
then collect the Time Crystal. We'll now have to destroy a biohazard container.
Back off a little bit from here, and then go to the left and in the little cave
ahead to find the biohazard container. Throw some Timed Mines at it, and then
go back. Wait for the Timed Mines to go off and then BOOM! BLAST BANG CRASH
BANG BOOM! The biohazard container is gone now. You'll now supposedly be able
to leave with the Time Portal. Go to it, and then it'll shut off! A voice will
say to eliminate all unidentified beings. Uh-oh.

Siberia's mine has now been totally littered with unusual mutants. Now just go
back and kill any unusual mutants that you find. You will have to backtrack
QUITE a bit. Anyway, I can't really give much strategy for this. Just return
all the way to the beginning of the level, killing any zombies and mutants in
the way. Be warned that some have dangerous flamethrowers, and can easily pose
a serious threat. Avoid being caught on fire at ALL COSTS! Eventually, you'll
see that the objective of not allowing any mutants to survive will be complete.
Now return to the elevators, and take them up to the top of the base, and
you'll find the Time Portal there. Exit through, and Siberia is finally
complete.

===============================================================================
VIIIb. CHICAGO (1932)
===============================================================================

Chicago will start out with seeing some rather... unfriendly stuff going on
around town. The mission starts off on a balcony, and you will get the Vintage
Rifle, Temporal Uplink, and Silenced Luger. Not bad. Make sure you have the
Vintage Rifle, and then exit the room and then look for the guard to the
lower-left. Shoot his head to immediately kill him, and then before the guard
on the upper-right calls for reinforcement, shoot his head and kill him. Be
sure to shoot them very quickly, because in Normal mode they can shoot you from
below! Then land down to get some ammo, and check the back of this place to get
a piece of armor.

Enter the warehouse on the right, and then shoot the guard ahead of you. Then
find the barrel to the upper-right, and go unarmed. Hit the barrel with your
bare fists twice or thrice and it will empty. That's 1 out of 4 whiskey barrels
down. Go to the stairs and head up, and then head a little bit forward to find
a gangster there. Shoot his head, and then turn downstairs to find two more
guards. Go to the upper-right and shoot the guard there before he calls backup,
or four other guards will come in to kill you. There's another guard in here,
right near the exit.

Exit the warehouse, and then use the Vintage Rifle. Head a bit forward and look
to the right to find a guard. Shoot him at once before he finds you (his gun is
dangerous), and then you'll get the Tommy Gun. This is very, very useful and
powerful, and a necessity for Normal mode. Then you might hear the telephone
ring. Go back a bit, and then look for the phone. Jake Fenton's friend Marco
will then tell you to meet him at the newspaper stand. After talking to him,
you'll be Unarmed, because you can't hold a gun and talk on the phone at the
same time. ^_^ Get the Tommy Gun, and then continue forward, shooting any
enemies there, until a car pulls down.

Tony's brother, who is in the car, must be killed. This is probably the hardest
task during the Normal mode of Chicago, as the car is very dangerous. It has
guns at its side and back, and it'll shoot you quite a lot. Use the Tommy Gun
and just shoot like crazy while trying to keep as good a distance as you
possibly can, and then after around 30 bullets the steam will come out of the
engine and the car will crash. Now it's just a little bit further and up to
O'Leary's bar, and then go right to find ammo, and drain a whiskey bottle. Go
on a little bit to find Marco the Snitch. He'll tell you to check out O'Leary's
bar, because trouble's brewing inside it.

Go to the second room, and then you'll hear some very angry gangsters. From all
the four entrances to O'Leary's bar, the gangsters will come in and shoot
everyone inside. They'll first come in from the exit to the right of the second
room (two gangsters), so let 'em have it with the Tommy Gun. Then go to the
first room, and you'll probably find more enemies in here. Take them all out,
and then head to the stairs on the left of the second room and shoot everyone
inside. You should be able to kill all the gangsters inside the bar pretty
quickly. Exit the way you came in, and return to where Marco was to start
defending him.

This objective is quite difficult and is the second hardest part of the
mission, as the gangsters will come in large numbers and do tons of damage to
you and Marco. Try not to let Marco get shot more than about 5 times, or he'll
die. You also have to worry about defending yourself, because you don't want to
die. Since there are so many gangsters around, you have to memorize in what
order they come in. The first one is at the northern side, so as soon as you
meet Marco, head a long way forward, and the gangster will appear, trying to
shoot. Kill him before he does anything, and then go south and take out the
gangster that appears there. Then the rest will mostly come in from the north.

Around the end (with the large house and a passage to the bar on the left of
it), you'll find a lot more, so be very careful not to let Marco fall into
danger. The gangsters will then come in from the southern side... take them out
before they do anything. But when you get to the house (you should remember it
from Easy mode), first use the Vintage Rifle instead of the Tommy Gun to take
out the sniper on the roof to the upper-left. That'll take out a lot of the
danger here. When Marco enters his house, he'll tell you that Tony keeps his
spare Nightclub passes in a safe. Collect the TNT on the table, and then let's
head to the hotel.

Exit the house, and then go through the open doors. Head downstairs a bit, and
then before the gangsters see you, shoot them both down, preferably starting
with the one on the left. After taking them both down, look for the whiskey
bottle in here, and then switch to Unarmed and destroy it. Now we've blown up
all of the whiskey bottles, hooray! That's another primary objective complete.
After doing that, go to the left and then head up a long flight of stairs.
Shoot any gangsters along the way, until you come to the top. A very fat guard
with a Tommy Gun blocks the way to the safe, making this a good opportunity to
beat the piss out of him with your gun.

After killing the big oaf, enter the room and locate the safe on the upper-left
side. Throw the TNT, and then exit the room, making sure you don't get caught
up in the explosion. After the TNT blows, just head back in that room and
collect the Member's Card from inside. You might also see a phone in this room,
and it'll be ringing. Pick it up, and then Marco will tell Fenton that there
are a lot of guards outside, looking to get him. Great, now we have to deal
with a bunch of snipers outside.

Go down the huge flight of stairs that you used to enter, and then exit to be
faced with a heckload of snipers at long distances. You should just ignore them
because it'll take a long time to deal with all of them. Make sure you have at
least 1/4 of your health remaining. If not, then reset. When you're ready, go
forward and turn to the left and use the Member's Card on the gate to reach a
checkpoint. Now head into Tony's club, and the Time Crystal will be located.
Just go to the left and head forward into the next room with the two guards.
Drop down to the right to get the armor, and then RUN.

In the next room, continue running quickly, and kill the two snipers that come
out at you. When both of them are killed, turn around and you'll find the other
two gangsters. Shoot them both down with your Tommy Gun, and then look behind
the glass in here to find an extra Tommy Gun. Still, we can't be too confident.
Take out the sniper that appears right before Tony's room, and then enter and
he'll engage you. Now, there's a great trick to this fight. GET OUT OF TONY'S
ROOM, and eventually he'll follow you outside. Since the paths here are
straight and he can't shoot from elevated levels, it's much easier. Use your
Tommy Guns to blast him to oblivion, and then go back to his room, taking out
any Scrouge Splitters on the way. Exit through the Time Portal at last... whoo.

===============================================================================
VIIIc. NOTRE DAME (1895)
===============================================================================

This is one dark level, and it's misery, as you can tell from the opening
scene, which shows zombies throwing maidens into the dungeons of a cathedral in
Notre Dame. Normal Mode has no more objectives, but it's MUCH harder than Easy
mode, due to bigger waves of zombies, who are much more dangerous. The level
also differs in a couple small ways, but meh, nothing serious there. It'll
start out in one heck of a dark room, so get out and you'll instantly see two
zombies. They'll die in one hit to the head, so just hit them. A little bit
ahead, turn left and you'll eventually run into a switch.

There are a couple zombies on the way, so shoot them too. You'll then see a
gate opening. Head out and finish off the occasional zombie or two that you
didn't already, and then just head to the left and you'll find another switch
and another gate. Open up the gate and head upstairs a little to find some
armor. More zombies will come flooding in, and you know the drill; just pummel
them, they shouldn't be any match for you. After eliminating them, head
upstairs (the stairs are to the right) and you'll find a few more zombies...
nothing too difficult to handle. Head up yet another set of stairs to arrive in
a wine cellar.

Head a bit forward, and you'll find a lot of stuff exploding. Some zombies on
fire will come at you. This could be a little difficult, as other zombies come
from different directions and may surround you, and being caught on fire is
something that you DON'T want to happen. Keep a good distance, and shoot at the
ones on fire first. Try to move around a bit and perhaps leave the cellar and
go downstairs if necessary though, so you don't get killed. After doing that,
the fire blocking the path ahead will die down, and just go forward and you'll
find a maiden being hung on the wall, as well as a bit of armor.

Don't release her yet, since a wave of zombies is going to arrive. Make sure
that it doesn't get too close to the maiden, as it's very large and powerful.
Go on a little forward and kill any zombie on the way, especially those
attacking the maidens. After that, release her and she'll just... thank you and
run away. Well, I guess I can understand. Head on a little bit forward and
you'll find two locked doors to your left and right, each with locks on them.
To open them, just fire away at the locks and they'll fall off.

One of them has a maiden and one of them has some ammo, so release the maiden
(zombies will arrive, so defend the maiden well!), and get the ammo. Also, just
a bit ahead of that you'll find another maiden, along with a couple zombies
right ahead of her. Make sure you eliminate all of them, as they'll be
attacking the maidens. A little change in this place is that instead of four
maidens, there are four and one fake one. There are four maidens in here, and
the last one that you get will turn out to be a zombie, and will attack you.
This is only AFTER she is released, so don't do anything stupid. She's not that
hard to kill.

Kill all the zombies that you meet around there, and then turn the corner and
head upstairs, and you'll be in the church, and the Time Crystal will be
located. In each of the seats right ahead, there is a zombie that seems to be
praying, and there are two Undead Priests. Undead Priests can be quite deadly
as they have guns, so kill them first. After doing that, just take out the
zombies... man now I'm getting sick of saying that. Get the Time Crystal on the
altar after you kill them, and go to the opposite part of this large church to
find another undead priest.

Once you kill him, you'll find some armor, so go ahead and pick it up. Now just
head up another flight of stairs (taking out the zombie on the way) and you'll
find some ropes (bells at the top). Ring them both, and the maiden that was
trapped up there will be freed. Now go back down the stairs and head into the
room where she was trapped, and a hunchback will arrive. As you can tell from
his deformed face, it's the Hunchback from Notre Dame. What a surprise! Anyway,
a few zombies will then go after the maiden, and you have to help the hunchback
escape by fighting them off.

This really requires no strategy and is very easy to do, since the zombies are
slow, and there aren't that many of them. At the beginning though, a large wave
of zombies will come in and get close to the maiden. Make sure that she doesn't
get attacked (the rest is very easy), and you'll be just fine. After that
struggle is over, the hunchback will drop some words of thanks and leave with
the maiden. Now a door to the right has been unlocked. Head right in through
there and head all the way upstairs yet again and then up here, you'll find a
huge demon called the Portal Daemon, in which we now have to fight.

This huge beast is down there, so we'll just have to blow some bullets off at
its head. Oh whoops, I'm getting vulgar now, but anyway... he is quite a bit
stronger than he was in the Easy mode. He can fire some red laser beams, and he
shoots out blue energy from his hands that does TONS of damage to you, but
that's just about it. You have to be quite careful here, because this place is
just full of zombies. Try to kill all of them while running away, although more
will just appear. Get it until there are few enough of them, and then just
shoot at the Portal Daemon while running like a chicken with its head cut off
and he'll drop dead quickly.

Now that the fight with the Portal Daemon is over there's little more to do. Go
to the end of this path to find a bit of ammo, and then head through the door
to reach the roof of Notre Dame. There are a LOT of Undead Priests around here,
and they're very dangerous, much worse than Jacque is. At the end is Jacque de
le Morte, but he hasn't gained anything. He can stand still and shoot, but he's
really not got anything more. Try to shoot at him very quickly, while
occasionally turning around to kill the Undead Priests. After he dies away,
exit through the Time Portal, because the TimeSplitters will be coming in. I'm
sure glad that's over.

===============================================================================
VIId. PLANET X (2280)
===============================================================================

Now this is an awesome level, and the one problem has been corrected: the
length. Commander Hank Nova is in a ship, when all of a sudden the engine heats
up really badly and it crashes onto Planet X. You'll start at a beach, with
lots of UFOs in the sky shooting at you. The UFOs are pretty dangerous, so at
the beginning, rush forward. You're also unarmed, except for of course the
Temporal Uplink. A bit ahead of you is the Sci-Fi Handgun, which makes a good
defender. Now head down the hole on the left to make your way down to the
bottom.

You'll be in a circular area, and there are two green aliens (called the Mox)
around here, so find him and shoot him down with the Sci-Fi Handgun, and at the
upper-left you'll find a way out of this cave. After that you'll find a Weapon
Part and you'll be in another beach. There's a gun that you can use to destroy
stuff on your way to the left, but it's really not that useful, since the
aliens (orange aliens called the Ozor) are at long distances. You'll then get a
new objective: repel the beach attack. The beach is full of UFOs and Ozor. This
won't be easy.

The Ozor have drastically improved from Easy mode, but you can take them out
fairly quickly with the Plasma Autorifle on the right. There are A LOT of them
(15-16), so you may even have to consider using the guns around here. Trust me,
they're powerful. A barrier up the small hill that faced you on the entrance to
this beach will then go down, so return up there and go through there. An
unarmed Mox will meet you around there; but it's no help or harm. It doesn't
matter if you kill it, so just go ahead if you feel like being cruel. A little
bit ahead, you'll be in another circular canyon, full of annoying insects.

Don't bother shooting at them or their nests because it's just a waste of time
and they could come at you, which can be painful. A bit ahead of the insects is
a path (to your right), and now is your joy of getting out of the range of
insects. A Mox is around there, so just give him a nice shot before he hits
you. You'll be in a beach (the third beach so far), with something very big and
very green just a bit ahead of you. This is the crashed UFO that we've been
looking for, at last. But now we'll have to fight off the raid on it. A bunch
of Ozor will then come in, along with several UFOs. Unlike most Easy-Normal
mode challenges, this really isn't much harder.

Get to the end of the beach (the crashed UFO has weapons of mass destruction
within green lasers, you'll want to avoid them), and destroy all the Ozor
normally with the Plasma Autorifle or the Homing Launcher if you got it. Some
Mox will appear outside of the UFO that will just shoot away at the Ozor, and
we all know how much they hate each other. When that happens, kill all of them
off (preferably starting with the Mox at the other side of the beach because
they are outnumbering the Ozor), and then a blue portal will open up right
under the crashed UFO, even if you have aliens remaining on the beach. Enter
the UFO.

Unlike the previous time we strolled through this place, the Time Crystal has
not been located and cannot be found now, although it is in the UFO. There are
a few gaps around here to get through to the other side of the UFO, but none of
them are very big, except one. That one is about the size of two of them, and
it's opposite of where you entered. Once you get to the other side, just walk
around a bit and eventually you may see a hole in the floor of the UFO. It
looks a bit of a blackish color, and I doubt you'll have any trouble spotting
it. Just drop through that hole to continue with this mission.

Down there, you'll be at an intersection. The left path will lead to a dead end
with a bunch of Ozor on the way, and the right path leads to a hangar, and
eventually to the end of the level. I doubt you have to ask me which path
you'll need to take. On the right, you will find a whole lot of Mox along the
way, so give them old one-two-three (whoops, I mean kill them with guns) and
when you reach the hangar (you'll recognize it as it has a metal floor), you'll
find a bunch of Ozor and Mox at war. Shoot away at them with the Plasma
Autorifle, because they'll get in your way.

After they are all dead, go to the upper-right of the hangar. Take that path
and you'll be on a bridge in the sky... with a lot of annoying insects. Fire
with the Plasma Autorifle and kill them all, then go along on this path.
Eventually, it will lead to a cabin with more Ozor in it. You'll find a switch
in here that releases a great wave of UFOs from the hangar we were just in. Go
a little further and you'll find another gun. There are a lot of UFOs in the
sky, 15 to be exact. They usually come in pairs of three, so pay attention to
where they are and don't miss any, and eventually you will destroy them all. A
door will then open right around the back.

Just go down a bit and then to the left and you'll find the door that opened,
along with several Ozor. Just kill them and head forward through it, and you'll
come to the UFO base. Just go on until you find what looks like a UFO in the
floor along with lots of Mox and cameras. On the left is a blue teleporter that
will send you back to the crashed UFO. Kill all the Mox and then enter the UFO,
and the Time Crystal will be located. The UFO is full of invisible
TimeSplitters, and I suggest getting to the outside rim of the UFO before they
come killing you. When you get there, just turn to the right and open the gate
to find the Time Crystal. Then the Time Portal appears near the entrance of the
UFO, and the level will be over as soon as you exit.

===============================================================================
VIIe. NEOTOKYO (2019)
===============================================================================

As I said in the Easy mode, Normal mode is one hell of a killer when playing
NeoTokyo. It's very hard and you'll have to do things even more perfectly than
usual and if you're playing in Hard, it's realy nasty. If you mess anything up
here, than it's all over and you have to start over, and the only problem is
that it's extremely easy so screw something up. You'll start out with the
Temporal Uplink (nope, no Silenced Pistol) and you'll see a woman ahead of you.
DO NOT attack her, even though she is a hacker and an enemy. You have to follow
her to a research area, because only hackers know how to get in.

Keep a sizable distance from her, because you don't want her to see you. She's
now harder to see an in Hard she is cloaked, so pay attnetion. If she catches
you, she'll turn around and not stop until you're dead, and she won't enter the
research area. So no matter, don't lose sight of her by keeping too much of a
distance, but don't get too close or ahead of Krayola the hacker. At the
entrance, Krayola will turn right. Follow her around there and she'll go
forward. Get out of this area quickly, because a police car is around here and
will ring a siren if it sees you. Just follow her to the right.

Once she reaches the streets, she'll turn left. Now this is the hardest part of
the level. This place is full of camera after camera. If they catch you, you're
doomed. Try to avoid the pink light that you see on your radar at all costs. To
avoid the first one, go to the right of the street, and then Krayola will stop
to get a look around. You may just want to go ahead and let her go, and then
just go to the right to find some a Silenced Pistol, some Silenced Ammo, a
Sniper Rifle, and a little Sniper Ammo. This is quite a bit of very good stuff,
I assure you.

Now you may want to hurry up a bit. Eventually, you'll have to go around
between two cameras and the pink light, so make sure you do so. A little bit
after that, a car will start coming! This is the police car that we remember
from a little earlier in the level, and if you get in the red light, the
mission is automatically failed, as a bunch of policemen will come and kill
you, and Krayola will hear you, as the police car rings a loud siren. Get
behind the pillar nearby, and then even if you're in the red light, you won't
be found out. Now you'll have to hurry and go to the left.

You will then reach some stairs. Now this is a bit tricky. She'll head down,
but she may stop to see if anyone's following her, so you'll want to stop and
get in a good position here. Just follow her downstairs, and she'll turn right
three times. At the end, you'll see some blue lasers. Now just go to where the
lasers are and stand there. DO NOT GO ANY FURTHER OR ALL YOUR WORK THUS FAR
WILL BE FOR NOTHING! Another hacker will follow Krayola. Head into the control
room that the last hacker was in, and you'll find out that the computer there
is linked to three cameras.

We now have a new objective: find out the hacker's password. The third camera
linked to the computer is the key to doing this. Go to the third camera and
you'll see a yellow room. Krayola will enter this room and use her computer to
type in a password to enter the next room. Keep the camera there and Krayola
uses the password, and Ghost will know it. Now get out of the control room and
head a bit forward to find the previous hacker, seeming to think that someone's
there. Creep up behind her and then give her a good punch in the head to kill
her. Hehe.

Go to the yellow room and then find Krayola's computer, and it'll automatically
enter her password. The door just up the stairs will open in a few seconds.
Inside, you'll find another hacker, so shoot her in the face and head into the
room just across. You'll find an SBP90 Machinegun in here, and it rocks. Also,
you may want to take out the hacker in there. Near the SBP90, you can also find
the AstroLander cart - sweet. Take all the nice stuff from this room and get
out, then go to the right of where you entered to find another room. You'll
find a computer here, but ignore it for now. Take the Digital Camera from this
room and leave.

Head on a bit and then go to the right to find an autogun on the wall. It could
be quite dangerous a little later on, I assure you. :\ Pop a few SBP90 bullets
inside it, and it'll eventually blow up. Now switch to the Digital Camera. Take
a picture of the TimeSplitter in the room. Just in case you can't recognize it,
it's just on the left of that room. After doing so, return to the room where
you got the Digital Camera, and then take a picture of the paper on the table.
Now just go to that computer, and then upload both pictures into the police
server. A whole bunch of hackers will then enter; just our luck. And the door
to the TimeSplitter room will be unlocked, along with autoguns being activated.

To continue, we'll have to shut down a TimeSplitter machine, so just go forward
and to the right (if you haven't taken the gun on the wall out yet, DO IT
NOW!). At the upper-right of the TimeSplitter room is the machine. Examine it
with the X button and Ghost will shut it down, automatically ending that
objective. Leave this room and you'll find a lot of more hackers... fodder for
the SBP90, which really rocks, as I've said. But unfortunately, this long line
of hackers continues, even outside. You'll now have to prepare for another very
hard part of the mission, one that will cost every bit of health that you have
remaining.

Make sure you've got the SBP90 ready, and then shoot any hackers on the way
outside the sewer. The enemies are going to be a little tougher out here, and I
really recommend you be ready. Outside, you'll shortly be harrassed by two
policeman with Sci-Fi Handguns. Give them a good blasting and then take the
left path when you reach the intersection, to find two more policemen. Only use
the Sci-Fi Handgun if you're out of SBP90 bullets, otherwise just use the
SBP90. Once you kill them, just return to the intersection and take the other
path. There are a few more hackers and policemen here, but it won't be as bad
as the first few of them.

Now just wait until you at last get the message "Time Crystal located". That's
good, but before you proceed, I recommend scouting around town and making sure
that not one hacker or policeman is alive around here. When you are absolutely
sure, return to the room where you found the ammo for the Sniper Rifle and the
Silenced Pistol. Inside, you'll be met with two policemen and the Hacker Chief.
Take out the policemen first, and then go to the Hacker Chief. She's not
anywhere near as difficult as she was in the Easy mode, it's just the simple
shoot at her face and then in a few seconds she'll die, allowing you to take
the Time Crystal.

Once she's dead, she'll drop the Time Crystal and the Time Portal will be
stabilized. Now leave this place and get back on the dreadful streets of Tokyo,
Japan. Go just up a bit, and then at the intersection, turn left and two
policemen may come out at you if they haven't been taken out yet, but the Time
Portal is there. If anything gets in your way, just shoot them to death, but if
not, then the path is straightforward to getting to the Time Portal at last and
ending this hell of a place. Also, if you're running low on health, The Master
can be found near the foot of the station, and he'll heal you completely.

===============================================================================
VIIIf. WILD WEST (1853)
===============================================================================

Normal Mode is much unchanged from the Easy mode, except there are a LOT more
bandits (and I mean a lot), as well as posters of Ramona, in which you'll need
to pull down. Alright, now this mission is still quite easy, although it still
manages to provide a good challenge in Normal. Around the entrance, a bandit
will shortly await you, so get him out of the way with a good shot to his face.
Make sure you have the Garrett Revolver, as it's much faster. After doing that,
head forward a little bit and then look up to the rooftops. You'll find a
bandit there, you know the drill.

Go a bit forward on the street to find another bandit, whom you also must kill.
Around the end of the street, you will find another bandit on the roof, and
another one right near the jail. Kill both of them, but be sure that you don't
end up burning too much health on you. Make sure the area is free of bandits,
and then enter the jail right in front of you. Turn to the end of it, and
you'll find Ramona Sosa in the middle cell, and she just tells Elijah that he's
got to bust her out. Now go back a bit and head into the other room in the back
to find a chest with Gunpowder in it.

Unlike Easy mode, Normal mode forces you to use the Gunpowder, so this time,
make absolutely sure that you collect it. Exit the jail and then go to the
right, taking out any remaining bandits. Now go to the right of the jail and
take a turn to the left and you'll reach a fountain. WAY high up on top of the
tower, there's also a bandit with a Vintage Rifle. Shoot him down from
preferably a bit back in the shack so you don't get hit, and then go to the
left and you'll find a cart with TNTs across from a jail cell. This just
happens to be Ramona's cell!

Head to the cart, and push it forward to get it right up near the jail cell.
Now go to the crates at the lower-left of the place, but DON'T destroy them!
Instead, lay a trail of Gunpowder from them to the cart near the jail cell.
After that, make sure you are a sizable distance from the gunpowder, the
crates, and the cart, and then aim two bullets at a crate, and then it'll
explode and fire will run across on the trail of gunpowder from the crate to
the cart, and then it will explode, instantly destroying the cell. Well, that
wasn't very difficult, was it?

Ramona will run outside, and then a bunch more bandits will arrive in the main
area from an area that was previously locked. Ramona then runs away and tells
you that you've got to beat the Colonel. Just return to that main area, and
then shoot down the new bandits that arrive. Now, you'll have to really test
your ability to aim while taking them out. Carefully aim at their heads, while
making absolutely damn sure that you're not close to them, because then they'll
just gun you down. Now at the upper-left, a door has been unlocked. Enter
through it, and then go to the right.

On the rooftops, there will be a few bandits, as well as a few here and there
around the street, and now this will be the hardest part of the mission. Go
across the town, while making sure that you're really good at shooting, so you
don't have to get near them and get shot to death. You'll also have to keep a
good eye on the rooftops, without letting any bandits up there see you.
Remember, you're going to have to save up every bit of your health that you
can. There are bandits on every corner, so I recommend going across the whole
street, firing at them and killing them.

Around the end of the place, you'll find a barn, but on the top floor there's a
lot of fire. A girl (Venus Starr) is trapped inside, so that's Elijah's next
goal. Before entering the barn however, make sure that no bandits remain on the
street. Then just go inside the barn (you can recognize it because there's fire
at the top floor), and once in, quickly head up the stairs and you'll find a
bunch of barrels right above the fire. Shoot one bullet after another at the
barrels, and water will quickly fall from them, and eventually it'll take the
fire out.

Venus Starr then pronounces Elijah Wood as her hero, and leaves the barn. Yet
another door then opens, this one leading to a mining shaft. Just head inside
the mining shaft to find a cart and train tracks. Just ignore the cart for now,
and go to the left at the fork and you'll find a bunch more bandits, together
with their Colonel. Just like all other human enemies, the Colonel is a
pushover, even in Normal mode. Seriously, the bandits with him are a bigger
threat than he is. All you have to do is simply aim a few bullets at his face
(take a couple bandits out first though), and soon he'll die. About ten hits
will do it.

After killing his face, you may see that inside the mining shaft, the track is
set up so the cart will not go to the left, but that it'll go to the right.
There is absolutely nothing on the right, just a dead end. So before you push
the cart, go to the house where the Colonel was in, and you'll find a lever.
Pull it, and then the track will be adjusted so that the cart will travel along
the left path, which is just how it should be. On the end of the train tracks,
you will find a blocked off door that reads, "DO NOT ENTER!". Well, that's
because the Time Crystal is hidden behind it. ^_~

Now go back to the mining shaft, and push the cart. Once the cart is pushed, it
will go on the left track and eventually it'll crash into the DO NOT ENTER!
door and destroy it. Go through the tunnel there and inside, you'll find the
Time Crystal. The Time Portal will then be stabilized, and a few TimeSplitters
will be running around outside. I hope you remember the location of the Time
Portal so you don't have to bother with all the many TimeSplitters outside.
Head out of the tunnel and then drop to the bottom of this area (don't fall
into the pits though!) and you'll find the portal right below, on a bridge.
Drop down there and Wild West is over!

===============================================================================
VIIg. ATOM SMASHER (1972)
===============================================================================

This mission is a huge pain and extremely difficult if you're playing in
Normal. Enemies come in much bigger waves, the time limit is much, much
harsher, the damage you take is heavier and you'll have to go around avoiding
it as much as possible, the Scrouge Splitters are a lot harder, the henchmen
before that are VERY irritating, the level is a lot bigger, and you might as
well give up if you lose a lot of health in the beginning. In Hard, this
mission is made almost impossible, due to many more enemies, a lot tougher of a
time limit, and more time must be wasted. Overall, this is the hardest thing
that the game will throw, and thus you must follow this guide _very carefully_,
doing exactly what I say to do. This will make it easier. Good luck.

The mission starts out just where Tipper escaped, but he is unarmed and doesn't
even have the Temporal Uplink. Stand still in here, and wait for the red laser
to destroy the switch in here, and then the door at the upper-right will open
up. Now go to the left and turn to the computer, and then you'll see through
three cameras. Switch all of them off, and do it quickly, because if enough
time passes the henchmen on the other side will turn around, and it'll be much
easier if their backs face you. Shut the cameras off, and then go to the top of
this room and turn on the switch quickly (get the Temporal Uplink on the way,
but stay unarmed). Go through the door, and then turn the corner and head to
the left to find a henchman there.

Punch him down and kill him from his back to get a Silenced Pistol. Return back
and head up to find two more henchmen. For the first one, shoot his head
carefully, but do it rapidly or he'll see you. You can't afford to lose ANY
health. After doing that, the second henchman is likely to see you. Anyway,
fire at him before he manages to shoot, and you'll be fine. Go on ahead and
you'll find the first scientist. Stand next to him for a couple seconds, and
then he'll turn off the bomb to his right, giving you about another two minutes
to finish the level (2 more minutes per bomb!). Every bit of time here counts,
since you'll be short of it.

Return to the corner where you first beat down a henchman and then go to the
left to find another door to open. Head through and you'll be in a room full of
crates. Hug the right wall and then you may see a henchman behind some of them
on the left, so give him a good shot to the head (make sure that it kills him
in one hit so the other henchmen don't find out about you) and then proceed.
Now, I'll only allow getting hit once in here. Don't get hit anymore than that,
or you might as well restart. A little bit beyond that henchman is another,
with his back facing you. Shoot his head quickly, and then the others will
likely find you.

Before he gets out and shoots, kill the henchman to the left behind the crates
quickly, and then the only henchmen remaining will be the Dark Henchman that we
remember with the two pistols, and another one in front of him. Just go ahead
and both of them will appear, but try to take out the henchman in yellow first.
Again, don't get hit more than once! After that, pop the Dark Henchman a few
bullets to his head, and he'll die soon. Take both of his guns (you now have 2x
Silenced Pistols!) and then at the corner, turn right and open the gate in
front of you. If you're in Hard mode, the scientist that was here will be
further on, but in Normal he's right there.

Now, get ready for a little bit of action. On the left, several more henchmen
will come out at you. Fire at them like crazy, but shoot at those that are
about to hit you first. This will lower the risk of getting hit. Try to hit at
Dark Henchmen first too, because they're much stronger. It's simply shoot,
shoot, shoot here. After killing them, the scientist will disarm the bomb. You
should now have at least 4:00 on the clock, so no worries about the time. If
you're playing in Hard mode, skip to the autogun and read forward. Anyway,
return to the corridor in which you killed the three henchmen, and around
halfway through another one will come out.

Give him a good shot to the face, and then focus on the autogun to the right.
Use the Temporal Uplink to catch where it'll see you. Get as close as you can,
and then just use the Silenced Pistols to destroy it. Be warned that it'll take
a little bit of fire for it to go down, however. After destroying it, just head
on to the next room. There's a sniper at the upper-right of this room
(upstairs), and another henchman will run down the stairs. When the first
henchman appears, go back and then shoot him, and then aim at the one up the
stairs. It shouldn't really be that hard, due to your awesome power within
these two guns. You will then reach a checkpoint.

Find the pipe on the right of this room and then turn the wheel on it, and
it'll stop fire coming out upstairs. Then look under the ramp on the left and
you'll find 20 Remote Mines. Very useful! Take the fire extinguisher from the
wall, but don't use it yet, just make sure you've got the 2x Silenced Pistols
ready, and then head upstairs and you've reached a checkpoint. Just a bit up,
you'll find another yellow henchman with a couple silenced pistols. Make sure
you shoot him very quickly, before he gets you. Upstairs there's also a black
henchman with a Sniper Rifle, so make sure you take him out nice and fast, and
then get the Sniper Rifle. Avoid the fire though.

Once all the henchmen are dead, return to the fire and use the Fire
Extinguisher on every bit of it. Eventually, when everything is gone, the gate
on the right will open. Enter and then you'll find a crate with a henchman on
it. Shoot him nice and quickly with the 2x Silenced Pistols and avoid getting
hit. Walk a little bit forward and then the crate will open to reveal a black
henchman with a Soviet S47, so to be careful I recommend using the Silenced
Pistols very rapidly, and get in the box just in case he chucks a grenade at
you. After he's dead, leave the box and take the Soviet S47, then go to the
right of the box to find two more henchman coming out. Right around here, back
off and then when brave enough, pop some bullets into the closest one. Find one
behind the crate.

After taking the two henchmen that appear out, just head a little further to
find three more appearing from different directions. You're going to have to be
careful, as you never know when you'll get hit. Make sure that everywhere up to
the door with the magnet is clear, and then go back a bit and look inside one
of the crates to find eight Grenades for the Soviet S47. After all of the
nearby guards are dead, head into the nearest door, on the right. You'll find a
wheel inside to turn. I hope you didn't leave any guards alive, because then
more will just come flooding in from the window. After turning the wheel, head
back to the last room, and then focus on the autogun on the crate.

All the autoguns you'll find from hereon are quite easy to dispatch, due to the
Remote Mines. Launch two of them at it, while keeping a good distance, and then
set them off to destroy the autogun. After that, you'll probably want to
proceed a little to be safe. Another henchman will appear, but you need to keep
your distance, because there's an autogun nearby. Kill him and just get close
enough to the autogun. Drop a Remote Mine right next to the autogun, and then
set it off to destroy it. After it's blown, you can safely say that you're safe
for now. Go back a bit to make sure that there are no henchmen remaining in the
boxes or something.

Find the door on the left, and then enter and you'll find a console right ahead
for your use. Turn it on and you'll be controlling a magnet. There's a bomb
below you, so move this magnet to the left and get it above the bomb, and then
press Z and pick it up. After picking it up, move the magnet to the right, and
you'll find a large box. Drop the bomb into the box and it'll blow up inside
it, but the bomb will be destroyed and nothing will be harmed. Go back to the
double doors that you used to enter the room and leave it, and then go to the
left to continue with the level. You won't have to be that careful until you
get to the boxes, because the autogun is destroyed.

Now just a little bit forward and you'll find no less than five henchmen, and
some of them are even inside the two crates. One of them is at the end of the
corridor, two of them are on the boxes, and two are inside the crates. Kill the
one right ahead of you with the Soviet S47, and then point it up at the crates
and kill both of the guards up there, and then head forward, but don't go so
far as you burn yourself in the fire. =P After you hear boxes open, turn around
immediately and gun both of the henchmen to pure death, and then collect a fire
extinguisher. You should now have at the very least a little less than half of
your health.

Now, the next thing we need to do is obvious - put out the fire burning in
here. Just spray some water on it normally and just like before, the gate will
open. When you reach the next room, look up and you'll see a sniper on the
pipe, ready to shoot. Shoot him in the face FIRST (preferably with the Sniper
Rifle), and then look to the left and up the pipe there, and you'll find a Dark
Henchman there. Shoot him too while making sure you don't get shot yourself,
and then head under the pipe he was standing on and turn to the right and
you'll end up in an area full of the crates we saw before, and a few henchmen
here and there. One of them is on a pipe at the upper-left and should be your
first target, as he'll be shooting ALL the time.

Make sure that there are no henchmen remaining in here, and then look inside
one of the crates to find two scientists. One of them will then walk forward
and defuse the bomb. Good, that's 4/5 bombs defused so far. The time limit
won't be any problem by now, since the next bomb is very close. Once you get
behind the door, you'll see that the right (where Khallos and the three
henchmen before him are) is full of lasers. You simply cannot get past them, so
I'd recommend not trying. Instead, just go to the left. You'll shortly be under
heavy fire from henchmen upstairs. Exterminate the one in front of you, and
then turn the corner and kill the one hanging around there.

Head a little bit forward, and you'll find the last bomb. The scientist
standing there will then defuse it, and now we have absolutely no time limit!
That'll get a significant amount of trouble off of you. Pull the lever on the
machine behind where the scientist was standing, and then the gate on the right
will open. You'll then be in a large area with two henchmen snipers at the
other side, a lot of pipes (one can be used to get to the other side), and some
smoke coming from it. Before proceeding on the pipe to the left, use the Soviet
S47 to shoot down the henchmen at the other side of the room, and then just go
to the left and get on the pipe there.

Be warned here as there will sometimes be smoke coming from it. Getting in it
could be a dangerous thing, so what you need to do is wait for the smoke to go
off, and then slowly proceed. Don't rush it, or you'll fall. Once you get to
the end of it, go to the right and open the door to find a room on fire, but
water will quickly put it out. Go on, and then at the corner turn to the right
and you'll find another autogun a bit ahead. It's as easy as before; just use
the Remote Mines and destroy it. After this room, you'll end up in a control
room. Press the switch in here and the lasers blocking the path to Khallos will
then turn off.

Get yourself all the way back to the area where the lasers were, and then head
to the right and go down the corridor to find three henchmen. They're extremely
dangerous and will shoot you down and kill you before you're able to do
ANYTHING, so what you'll need to do is at least let them see you, but don't get
so close that they'll shoot you. One or two will come out, but you can handle
them if they're just one at a time. After you kill them, enter and the Time
Crystal will be located, and then Khallos will appear in a fury, saying that
Tipper should have just died. He then decides to kill Tipper himself.

TURN AROUND NOW, because Khallos will appear behind you. He has two Soviet
S47's, but if you do this properly he'll never get the chance to use them,
since he hasn't improved from the last fight. He'll be stunned if you manage to
aim at his face before he gets at you. Shoot him in the head like mad, and
eventually he'll drop dead, and you can get both the Time Crystal and his
Soviet S47's. Now before we can leave, you have to activate the reactor. A lot
of Scrouge Splitters will appear, but you can't worry about them. Turning
around and facing them is just a big mistake; just concentrate on activating
the reactor, and when going back, you can shoot them to slow them down.
Eventually, the reactor will be activated. Now, just pray that you have enough
health to make it out...

===============================================================================
VIIh. AZTEC RUINS (1920)
===============================================================================

This level is the one a lot of people will be confused by, due to a large
puzzle within the pillars. Anyway, a monkey will start out right ahead of you,
so follow him up the hill to the left, then follow him through the tunnel to
arrive in a large area. There are many paths around here, but take the left one
and you'll find some more monkeys. If you're playing in Hard mode, all of them
will throw explosive melons at you, so in that case, shoot them. Otherwise,
leave them alone. Take the corner there and you'll find an Indian. He has a
deadly crossbow, but you have the Luger Pistol.

These Indians aren't very strong, and once you beat him you'll get a Crossbow.
Crossbows are pretty powerful, and they can be set on fire, which is the ONLY
way to destroy beehives and Wood Golems. After beating the Indian and getting
the Crossbow, turn back to find some fire, and then press X and you'll set the
Crossbow arrows on fire. Do NOT shoot or reload the Crossbow, or you'll just
put the fire out. Instead, go on a little bit, and you'll find a dangerous Wood
Golem. Their powers highly outmatch yours, and they're invincible, but we all
know what the weakness of wood is: fire. Shoot the arrow at the Wood Golem (two
will do), and then run back and wait for it to burn.

Just head a little bit forward, and another Indian shows his face. Hit him with
the flaming Crossbow, and now about 1/4 of the current ammo that you have
loaded in it is on fire. I recommend setting the Crossbow on fire again by
going back. After that, go through the tunnel and you'll come to two paths.
Before going forth, look to the left and you'll find a beehive. If you get
close to it, the bees will get up on you and sting you over and over, killing
you quickly. You'll want to burn it quickly, as this will rid all the bees.
After burning it, take the left one, and you'll meet up with another Wood
Golem. Set him on fire and let him burn down, and then set the crossbow on fire
with the nearby fire.

Go to the other end of the courtyard and take the path on the right, and shoot
at any Indians in the distance. To the left, you'll also find another beehive.
Burn it down to kill all of the bees, and then take a left here. Go through the
nearby tunnel (an Indian or two will await), and you'll come to an area full of
pillars. Now this is the puzzle of the Aztec Ruins level, and I advise you that
BEFORE you send me an e-mail, you read this. One of them on the left has a
monkey on top of it who will throw explosive melons at you, which really hurt.
Kill this monkey quickly and then proceed, don't solve the puzzle yet.

On the plants in the following area, there's a beehive. If you need to, go back
and set your crossbow on fire, but otherwise burn it down, and the Aztec Ruins
will be free of all bees. There are a lot of Indians around here, and they can
be quite dangerous. I recommend going through and making sure no golems,
beehives, monkeys, or Indians are remaining. There are also some dangerous
monkeys here, so they should be killed too. Anyway, before you can go on, you
have to solve the pillar puzzle. Return there, and you'll find that whenever
you examine a pillar, they turn around.

Each of the four sides on all the pillars have odd icons on them, like a
monkey's face to a creature with a shield to a frog. You'll have to turn these
around so that each icon faces another icon of the same type. Here is a rough
diagram I drew, describing how exactly it should be like, so you can get a more
thorough idea (remember that the * down there will indicate a pillar, and the
symbols around it will indicate an icon, but no specific one), and also
remember that you'll have to do it in a certain way, so this may take a while
to solve. Still here's a diagram:

    @    $
   %*`  `*`
    $    %

    $    %
   @*@  @*`
    %    `

    %    `
   $*@  @*$
    %    %

That should give you a clear idea of what it should look like. There - now
don't email me or IM me, because this is both here and in the FAQ section. If
it's all done correctly, the door will open and several Indians will pour out
of it. Go to the area with the last beehive and the door, and then you'll find
the Indians. Take them all out carefully, and avoid getting hit. When you're
ready to proceed, go up the ramp on the left, and you'll end up on the bridge
which Captain Ash fell off of. Cross it to find some more monkeys. They're not
dangerous, so you can just ignore them.

Pull the switch at the end of this tunnel and a golden door will open around
the middle of the courtyard (a little bit ahead of the first Wood Golem). Go
all the way back there, and then three more Indians come out at you. The Luger
Pistol or the Crossbow will quickly rid them, no worries. Now go through the
golden door, and then drop a long way down... and you'll end up at the lost
temple, and a checkpoint! Hooray, at last. A little bit forward, you'll find
four monkeys. If you're playing Hard mode, they are extremely dangerous since
they will throw watermelons like mad. So take them out.

After killing the monkeys, enter the temple and two Indians will appear. Oh
well, they shouldn't be a problem, you have the Crossbow. Shoot them and go to
the right and end up at the other side of the temple. Go downstairs, and then
three Indians come out at you. You may very well be low on health now, so use
the Luger Pistol and then back off and wait for them to come at you. When
they're outside of that room, shoot them in the head and they'll die quickly.
Now go downstairs and check behind the stairs for the switch, and then open the
door on the upper-left. The Time Crystal will then be lowered to the bottom of
the temple, so you can't get it now. :(

Head to the upper-right, where the door opened, and then just go downstairs and
on the way, you'll run into two Indians. The good thing is that they'll be
right ahead of you, so you can just fire a nice arrow at their heads and
immediately kill them. Around the bottom, some Stone Golems will appear. The
Time Crystal is not in here like it was in Easy mode, so don't bother looking
for it. This room has four Stone Golems in it, and you CANNOT take them out
with normal weapons! Repeat: you cannot! Even the monkeys on the pillars, with
their super strong explosive melons cannot scratch them.

However, the room is full of trapdoors and tiles close to them which will open
them up. So what you should do is start with the one on the left, and then play
ring-around-the-rosy with him by circling the trapdoor, and eventually he'll
walk on to the trapdoor, and it'll be open, taking him down, never to be seen
again. However, be very careful if taking this strategy. You'll want to go
around the room making sure that no monkeys remain, since their explosive
watermelons do a lot of damage. After taking out that Golem and all the
monkeys, walk near the one near it, but don't get so close at it'll hurt you.

Handle this Golem the same way you handled the last one, and then go through
the corridor at the upper side of this room. Take a left and you'll find
another monkey and another Golem. Shoot at the monkey, and then circle around
the trapdoor with the Golem similarly. After he's taken out, take the path to
the right and you'll find TWO monkeys on pillars. A Stone Golem is also at the
upper-right of this room, but for me he just walked into an open trapdoor and
instantly killed himself, making him absolutely no trouble at all for me. If he
doesn't fall into immediate suicide, then oh well, just kill the monkeys and
kill the Golem the regular way.

If you look into the objectives, you may notice that you have taken out 4/7
Golems. So where are the other 3 Golems? A long deal away from here. Take the
bricked tunnel nearby and then head down it and you'll be in another large
tunnel. This area is full of spears, and if you get close to them they'll come
out at you, and as we all know, being hit with a spear has never been
particularly fun. What you'll need to do is get close and wait for them to come
out, and then when they go back in, run past them and voila - you have avoided
them! There are four of these in all.

Get past all the spears, and you'll eventually come to a roped bridge. The
entrance to the bridge and the exit will then be closed off, and you may notice
that the threat in this room are the faces in here. There are seven, and each
of them have normal faces, but a random one occasionally changes to an evil
looking one, and fires a Sci-Fi Handgun bullet at you, even though the Sci-Fi
Handgun doesn't even exist in 1920! Anyway, this is something you don't want to
happen. Four of the faces are on the right, and three are on the left. All I
can recommend is to watch for a face to turn to an evil one.

You have to shoot away at all seven of these faces for the blocked off doors to
go down, but each face that goes away makes this a lot easier. When at last all
seven are taken out with the Vintage Rifle and/or the Crossbow, both barriers
will fall down and Indians will come in from both sides. This could be a little
dangerous... just focus on the first one that you find very quickly with the
Crossbow, and then turn around and take the other one out, this isn't a very
difficult business. When both of them are dead, take the exit to this area and
you'll end up in a room with a lot of torches and a pretty large boulder on the
top of the stairs... ugh.

Head down the stairs, and you'll run into a lot of Indians. Thankfully, you can
set your Crossbow arrows on fire with the torches here, which will make ridding
the Indians very easy. When you get about halfway down the stairs, the large
boudler at the top of them will start falling. By all means, get down to the
bottom immediately, because if this boulder crushes you, you will lose large
amounts of health gradually and die very quickly. At the bottom, TURN RIGHT and
then the boulder will hit the wall a bit ahead of the door, so you'll avoid it.
After doing so, go to the next room.

In here, you'll encounter the remaining three Stone Golems. Now, there are no
trapdoors, the golems are made of stone instead of wood, and they still have
high defense. So how to beat them? Well, this room has a Grenade Launcher,
Grenades, and some armor. Get all three of them, and launch Grenades at all of
them with the, uh... Grenade Launcher. To defeat them, you will have to use no
less than 3 Grenades. Eventually though, they'll all be beaten. After their
destruction, the Time Crystal appears. Take it to stabilize the Time Crystal,
which is right in the middle of this room.

===============================================================================
VIIi. ROBOT FACTORY (2315)
===============================================================================

Robot Factory is almost as difficult as Atom Smasher, but oh well, it's not
quite as hard. It takes even longer though; perhaps a whole hour. If it doesn't
take you that long, it'll be extremely difficult. It's either long or hard,
making it your choice which one it'll be. I hope you're prepared for some major
time being spent on this level. You'll start the level in a small room. Head
out and you'll hear an extremely annoying beep. Two robots appear as it begins.
Exit and take them out quickly, then just head a little bit further in and two
more spawn. Destroy them, and this room is free for a small while.

Go over to the door on the right, and you will be going through a series of
rooms. After the first couple, you'll find a red laser on the ground, as well
as a lot of robots behind it. Now there are two ways to manage this. One is to
go ahead and fire at the robots, then fire at the laser generators to its left
and right, or go to the panel on the left and put it on destruction mode, which
will automatically kill all the robots. Now go forward, and you will find two
robots on the ground that like to fire with green lasers. I'll call these
robots the GroundBots.

The only way to take them out is to shoot them in the head with good accuracy.
Do so, and then you'll come to a room with three "passages" through it. The
left one was where you came in, the right one leads to some ammo and a blocked
off door, and the middle one has a large green barrier in front of it. If you
step through it, it'll be destroyed but you'll lose a LOT of health. So don't
go doing that. Instead, use the control console in front of you and you'll be
controlling a RailwayBot on the other side of the green barrier. On the floor
is Plasma Ammo, mmmm.

Now, run the RailwayBot into the green barrier, and then there will be a huge
explosion. The RailwayBot and the green barrier have now gone down. Head into
the middle passage which was originally blocked off, and you'll find Plasma
Ammo. Ah, there's the Sci-Fi Handgun, but still, a little extra ammo couldn't
hurt. Also go to the left and activate the panel in there, and you will
activate a bridge in another part of the factory, and the objective "Gain
access to the inner processing area" will be complete. Now go back to the left
passage, and then unfortunately some regular robots will attack. Shoot them
down carefully. Try not to get hit, once again.

Anyway, it's simple now. Just go all the way back to the main room. You'll find
a few robots on the way, but they're no big deal. When you reach the first
room, take a right. Be warned that several robots appear. I find it best to
shoot the first couple, then head back, then repeat. When you take the path on
the right, you'll see two more GroundBots. Again, nothing to be worried about.
Go into the next room and you'll find a RailwayBot right above and two other
dangerous robots. Alright now, launch out about three Plasma Grenades at them,
or they'll harrass you several times with extremely powerful Plasma Autorifles.
The Grenades should destroy them quickly.

After they're destroyed, take out the GroundBot on the floor, and then head
along to end up in a room with fire coming out of the walls. Some regular
robots, and then another large robot upstairs will come at you. First of all,
back off a little and deal with the robots, and then head for this large robot
(they're called the SentryBots). These robots are pretty deadly, but the proper
way to beat them is to aim at their backs. They'll explode pretty quickly after
a little bit of fire. You may want to use the Plasma Autorifle to do that,
though. After the room is clear of robots, head upstairs and go a little
forward and you'll find the bridge you just unlocked.

Before you can make it to the other side, you'll find a GroundBot. Use the
Sci-Fi Handgun quickly, and it'll be destroyed in no time. Cross the bridge
(take out the two robots that appear ahead of you) and you'll find another
GroundBot. Well, it's the same old shooting at the head to take it out, but try
a little harder to dodge the green laser, since it may be difficult here. After
it's destroyed, head to the right and you'll be in the most dangerous room thus
far. As you proceed, a missile appears from the machine on the left.
IMMEDIATELY destroy it, or it rings that god-awful alarm or blows up on you.

Once you destroy it, just head a bit forward, but don't go downstairs. Stay
upstairs, in front of the energy node. While you're up there, wait for the
SentryBot downstairs to turn back, but get in a good place for you to fire with
the Sci-Fi Handgun. When it gets close enough, just let it fire, and soon it'll
be destroyed. Keep in mind that there's another one in here though. Make your
way downstairs, and immediately take out that other SentryBot to get a
Lasergun. As for how to destroy it, you may want to lead it upstairs, then go
crazy with the Sci-Fi Handgun. Either way, it shouldn't be that deadly. Collect
all the Lasergun ammunition left behind.

On the floor, make your way past where the SentryBot with the Lasergun was
standing (be again warned that the machines in here will shoot missiles, and if
you find one, take it out immediately or you could end up in a fair bit of
trouble) and you'll find your way to the other side of the railway room.
There's a RailwayBot and a GroundBot here, so take them both out and then
you'll find an ElectroTool. Two robots will appear on your sides, but they're
still not dangerous. Use the Sci-Fi Handguns and shoot at their heads to kill
them instantly.

After you do that, a couple more will then appear. Destroy them at once, and
then go back to the previous room. Make sure that it is absolutely free of
robots, and then fire the ElectroTool at the large energy node. It will start
spinning quicker and quicker, until it explodes. This will draw the attention
of several robots, in which will then appear. Destroy all of them, but try to
keep as much health as you possibly can. If you must, go around the room and
lead them to previous room and then snipe at them when they come out at you,
and then blast them to death with a few shots of the Plasma Autorifle quickly.
It won't be incredibly hard.

The red barrier will disappear after all of them are destroyed. Head back
upstairs and go through there and you'll be in a long corridor. On the rail
above, you'll find three RailwayBots, so stay where you are and don't go
forward. Wait until all three of them pass, and use the ElectroTool to destroy
them. As soon as they are zapped, they'll drop off the rail and blow up. Good
riddance. Now just go a little bit down the corridor. You'll find a SentryBot
in front. Do not proceed to engage with it yet, as it'll hit you quite a bit.
Instead, go over to the left and collect the Plasma Grenades. Then, before you
get hit too much, return to where you were.

Along this corridor, shoot grenades at the SentryBot when it comes in vicinity.
It's not really that hard to do. Along the way, a few robots appear, and there
is a GroundBot on the floor, this one being able to move. Take out the robots,
and then use the Lasergun or the Plasma Autorifle to destroy the GroundBot.
It'll take a bit of hitting, but it'll miss you if you're careful. At the end
of the corridor is another ElectroTool. If you're playing in Hard mode, there
will be a node around where the armor is (look down). Destroy it if you are in
Hard. Anyway, use the Plasma Autorifle to take them out normally, they still
pose little to no threat. Now just head to the right to continue into this
place.

You'll then be in control of a RailwayBot. Continue a little bit onward, and
you'll run into three other RailwayBots. Use the RailwayBot's regular golden
laser, and they'll drop like flies. After that, head over to the end and take a
left to get to the next room. You'll find a few robots on the floor. Shoot them
all down and look for the energy node on the floor. Fire a few bullets at the
object to the left of it, and then the shield goes down and the electricity
automatically destroys the ElectroNode, taking care of that. Now exit the
RailwayBot and go back to Gretel Mk II.

Head down this next path, and you'll see that there are a lot of machines that
fire missiles at you in here. Fire away at each and every one of them, and at
the end of the path you'll come to a checkpoint (a console is next to that
room, but just ignore that). Now go into the next room and you'll find a
GroundBot that will then awaken. Don't go shooting at it yet, instead, go back
to the console and you'll be using a RailwayBot, so use it to destroy the
GroundBot, since these RailwayBots have powerful lasers. A little but onward, a
SentryBot spawns. As soon as it appears, RUN AWAY! Go back to the console.

Use the RailwayBot, and when you see the SentryBot shoot a few bullets at it,
and then head around the railway to find it again. Shoot it again, then repeat
this process until it is destroyed. Keep in mind that whenever the SentryBot is
shot, it'll recognize that the RailwayBot is being controlled, and it will
quickly destroy it. You don't want this to happen. Just make sure you do this,
and then switch the camera off. After it's destroyed, go back to the room where
you did that, and just head into the next room to find some more robots. Even
the SentryBot that appears isn't dangerous. Plasma Grenades, anyone?

In the next room, head up the ramp on the left (there are a few robots, but
they're still not deadly), and then use the console on the left to make a node
come right next to you. Overload it with electricity, and then another two
robots appear. After blowing them to smithereens, go to the next room to find
another console. Activate it, and then another node will be moved to the range
where it can be shocked with the good ol' ElectroTool, but keep in mind that it
won't be auto-destroyed, and it should not be destroyed right now by any means.
Keep this in mind.

Right next to you, there's a SentryBot. On the paths below, there are two more
SentryBots. The Plasma Autorifle is THE weapon for taking care of them. The
Rocket Launcher that they use is rarely fired, and won't really do much damage.
Destroy the one on the ramp first, since it'll fire the most. Then proceed to
rid the others, and then go over to the first one you destroyed to pick up the
Rocket Launcher. This weapon is EXTREMELY powerful, but the only downfall is
its severe lack of ammunition. Go downstairs to the right, and you'll find yet
another Rocket Launcher, which will give you another few rockets.

At the bottom of the stairs, you will find another mobile GroundBot. When it
moves its head up, fire a rocket at it and it should be destroyed in one hit.
After that, go to the right and you'll come to a room with a green laser
barrier, similar to the one that was used around the beginning of the level
when you used a RailwayBot to destroy it. Again, don't run into the laser
barrier. Fire at the controls on the left, which will shut it down. After that,
you might as well take care of the energy node. Head back up and point the
ElectroTool at the energy node and destroy it, ending the energy node
overloading objective at last. Hooray!

Several SentryBots appear, all who wield Homing Launchers, which may cause some
severe problems for you. There are three ways to take them out. The first is to
go back upstairs and take them out, man-to-man. This is very dangerous, and may
amount to a lot of health being lost. The second is to head back to around the
third power node, and then use the ElectroTool or the Lasergun (together with
the lasergun's shield, since it has plenty of ammo) to destroy it. This doesn't
take too long and isn't too dangerous. The third way is to lead it all the way
back to where the RailwayBot was.

The RailwayBot can easily take it out, although this could be a little
dangerous itself as you'll have to lead it while avoiding missiles, and it
takes forever and longer. So I'd go with #2, but use whichever one you want.
After all of them are destroyed, look at the red barrier and another SentryBot
appears. With this one, I prefer to use the Lasergun method. Make sure you
shield yourself; but this one won't really be that hard. The red barrier will
then disappear in front of it. Just proceed from where it was and head down the
corridor to arrive in the factory's core, which will complete that objective.
After doing so, head downstairs and you'll come face to face with none another
than the Machinist.

Although the Machinist is probably the hardest boss in the game, it is still
not that tough to defeat. It has large arms to its left and right that will hit
at you, and it's also got some laser beams, but nothing particularly dangerous.
You may want to strafe to the left and right while doing this. Anyway, aim at
the center to damage the Machinist. Use all the rockets that you have, and soon
it'll go down. Use the Plasma Autorifle or the Lasergun if you run out of
rockets, and soon the Machinist will be destroyed, and it will drop the Time
Crystal. Collect it, and then head upstairs while kicking TimeSplitter ass. You
will find the Time Portal, ending the second hardest level of Normal mode.

===============================================================================
VIIj. SPACE STATION (2401)
===============================================================================

Corp. Hart dies as usual, and Sgt. Cortez is still on his own to destroy the
Space Station and get to his ship to end Normal mode. Anyway, Space Station is
nothing compared to Atom Smasher and Robot Factory. You can take a deep breath
from all of those, but be warned: Space Station is still quite challenging. At
the beginning you'll be faced with a lot of Time Crystals just right ahead of
you. Make sure to pick these up, and you've already got one objective complete.
;) The TimeSplitter that killed Corp. Hart is right nearby, so use the Plasma
Autorifle to kill him.

This place is totally full of those annoying ass insects that we found in
Planet X. Shoot at any single one that you find. After that, drop down to the
bottom of this room. Look for the door labeled "3" (the Hangar one is locked),
and you'll be in a LONG corridor. Here's our chance to complete another
objective. Head down the corridor looking for panels around here, and
deactivate all of them to make the Space Station self-destruct. After doing
that, the Space Station has 6 minutes left to destruction. Uh-oh, we're in
trouble now. Better rush yourself out.

The good part is that we won't have to run into any more of those stupid
insects. The Hangar has now been unlocked so it's just another return to the
bottom of the room. Find the Hangar (it's easy to find), and head through two
doors to find some more TimeSplitters. Blast them with all your might from the
Plasma Autorifle quickly, but try not to get damaged. When it comes up, get on
it and take it down to the bottom, and just head a bit forward. You'll find
some small TimeSplitters, and they're very hard and annoying to kill. You'll
have to position the Plasma Autorifle downward to fire at them and kill. On the
left, there's some armor and Plasma Ammo.

At the end of this room, a space suit can be found. You MUST get this on Normal
mode, since you'll die quickly without it. Now return to the elevator and turn
left and you'll be in three straight corridors... geez will this ever end?
TimeSplitters will come flooding in. You may wish to ignore them, but I
recommend going crazy with a large number of Plasma Grenades and regular
bullets, if you have any. Still, do it quickly! You don't have much time to
spare, I'm warning you. You'll then get a new objective - to shoot down the
TimeSplitter fleet.

Now if you don't have the space suit, you're pretty much doomed around here.
Sgt. Cortez will not last out here at all, due to the fact it's in outer space.
Plus, you need to save up as much health as is humanly possible, so you can
rush over to the end of the level quickly. A gun can be found at the end of the
path here, and you'll need it to destroy the TimeSplitter fleet. There are no
less than 20 of these ships, but most of them come in pairs of threes, so the
number of ships remaining will go down really fast. You have 400 bullets, with
that many I really doubt that you're going to be unable to destroy all of the
fleet.

Anyway, just continue to shoot while making sure you find all of them well, and
that objective will quickly be complete. Make sure you have no less than 2:00
left now, or else you're probably not going to make it. Return to the previous
corridors (more TimeSplitters will arrive, but if you haven't lost a lot of
health yet, just ignore them, since the wave will disappear quickly, and when
you reach the T-shaped one, go down the only path that we haven't yet taken.
You'll find an autogun on the ceiling. Take it out immediately with a barrage
of Plasma Ammo.

The cabinet there has a Minigun, the best weapon in the game. Now you really
shouldn't have any trouble blowing up the TimeSplitters. There's also some
armor near it too. Kill any and all of them that come out of you (don't worry
too much about the Minigun overheating, it's worth the fast bullets that come
out, but don't use too much ammo), and then go to the right and you'll meet
another elevator. Call it with the switch, but be prepared to wait for a while.
The distance between the bottom of the Space Station (the deck) and this area
is quite a bit.

Take this time to kill some TimeSplitters, and also be on the lookout for an
autogun above where the elevator is supposed to come up. That autogun will be
shooting you all this time, but it won't be any problem, since you are armed
with an almighty Minigun, right? Just handle anything that comes around, while
simultaneously pacing around and it'll eventually come up. Now just hop on it
and you'll go a LONG way down. By the time you get on the elevator though, you
should have at least 40 seconds left. Otherwise, you are definitely not going
to be able to get into the ship.

Now this is the end of the level. Just head right down the corridor and head
through the door right ahead of you, and you'll be outside. There's also a ship
there, and this is what we're going to use to exit. Kill the TimeSplitters if
they get in your way, and find the entrance to your ship. It's in the back of
it (the front is from where you entered), and once you get in the mission will
be over. TimeSplitters 2 ends at Sgt. Cortez gets in, and then fires the Plasma
Autorifle at the TimeSplitters, who are helpless to his weaponry. Then he flies
away in the ship as the Space Station explodes. Congrats, you've just finished
some of the game's hardest stuff! Pat yourself on the back now.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                     =-+-= IX. Arcade/Challenges =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

+-------------------+
| IXa. Arcade Modes |
+-------------------+

Arcade Modes are usually big shoot-em-ups, and most of these are super fun.
Only problem is that a lot of them are really difficult too, but they come in
lots of forms. Flame Tags and Virus, Elimination, Vampire, and more. Some nice
stuff. Here are all the types of arcade modes:

Deathmatch: What do you think it is, fool? In these, try and kill
unrelentlessly, as quickly as possible. Make as many kills in as short a time
as you possibly can. That is the law of the Arcade Deathmatch.

Team Deathmatch: Usually in these, you're fighting something greater than what
you would be in a regular Deathmatch. In these, your goal is to harm all the
enemies on the opposing team (usually blue). But leave your team (usually red)
alone!

Elimination: You won't get infinite life like you will in a normal Arcade
mission here. You and everyone else have a set number of lives -- kill them
that many times before they kill you!

Regeneration: In this rather cheap kind, there's little to no need to worry
about health. Fight normally, like a deathmatch, but your health is
automatically restored with time.

Shrink: One of the more insanely pointless kinds, this time the top player is
shown in terms of size, so to win you have to be the biggest person. It's
nothing but a normal deathmatch.

Vampire: Another rather pointless challenge that only comes up once, you're
give "batteries" that will wear out with time, and you have to make a kill to
restore your energy back.

Leech: Once again, a very pointless kind. This time, you have little to worry
about in terms of health, because when you kill you'll get your health back.
Very similar to the Vampire mode.

Thief: It doesn't matter how many enemies you kill if you're in a Thief mode.
In the Thief mode, you have to drop what the enemy has after death instead! So
be quick, and make sure you're close to the enemy.

Virus: See those enemies on green fire? AVOID THEM AT ALL COSTS OR IT WILL
SPREAD TO YOU, AND IT WILL BE ALL OVER. When someone's on fire and die, they
will respawn on fire. So keep away as long as possible.

Zones: Matches for points. The points are determined by the color of four
pillars of light throughout the area, after a few seconds. 10 for one of your
color, 20 for two, etc. You'll have to be offensive and defensive, so good luck.

Gladiator: Probably one of the most annoying kinds, besides Thief and Zones.
Only ONE person can gain points for their kills, that one being the Gladiator!
The gladiator is covered in a shade of light, so kill it and the light will
spread to you.

Capture The Bag: This doesn't have anything to do with killing, except blasting
opponents to get them out of your way. You have to go to the other side of an
area, take the bag there, and bring it to yours. The worst thing is that your
bag has to be at your base too. Not easy.

Monkey Assistant: In this type, even the weakest person has strength, because
the weaker one will get three monkeys to help them get kills throughout the
deathmatch, and killing the monkeys doesn't even get you points.

Assault: The ultimate difficulty in Arcade missions. You'll usually have to
make it to one area, destroy something there, and then accomplish something
else. Assault missions only take place in the Training Ground, the Hangar, and
the Scrapyard though.

===============================================================================
AMATEUR LEAGUE
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BEGINNER'S SERIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Shoot-em'-ups and kill-'em-alls for introduction to the Arcade mode. 'Nuff said.

==============
Adios Amigos!:
==============

Awards:
+ Bronze: 10 kills
+ Silver: 10 kills in 5 min 0.0 sec
+ Gold: 10 kills in 3 min 0.0 sec
+ Platinum: 10 kills in 40.0 sec
Player: Elijah Jones
Bots: Hector Baboso, Jared Slim, Ramona Sosa, Venus Starr, Lean Molly
Weapons: 2x Luger Pistol, Shotgun, Flamethrower, Plasma Autorifle, Homing
Launcher
Briefing: Everyone was enjoying a siesta at the mission until that dirty dog
Hector Baboso decided to liven things up. Now everyone's at each others'
throats! Make 10 kills within 10 minutes for a trophy.
Map: Mexican Mission
Difficulty: 1
Unlockable: Hector Baboso, Lean Molly

This is the first Arcade mission, and probably the easiest at that. In the
courtyard, you'll immediately find a Plasma Autorifle, so anyone that you can
see will die in just a couple shots to the head. That's pretty much all there
is to it, but get powerups and restore health whenever needed. If you end up
with a Homing Launcher, you can also use it to kill anyone you see, instantly
making this an extremely easy challenge.

========
Casualty
========

Awards:
+ Bronze: 15 kills
+ Silver: 15 kills in 5 min 30.0 sec
+ Gold: 15 kills in 3 min 30.0 sec
+ Platinum: 15 kills in 1 min 0.0 sec
Player: Dr. Peabody
Bots: Private Poorly, Feeder Zombie, Crypt Zombie, Sewer Zombie
Weapons: Sci-Fi Handgun, Lasergun, Plasma Autorifle, Homing Launcher,
ElectroTool
Briefing: Dr. Peabody left the morgue door open and now zombies are running
loose all over the Hospital. Visiting time starts in 10 minutes - try to kill
15 of the living dead before then.
Map: Hospital
Difficulty: 1
Unlockable: Dr. Peabody, Crypt Zombie

This is another challenge that couldn't be easier. For some reason, I found the
ElectroTool to work very well here. You can instantly zap a zombie to its
second death with an ElectroTool. If you get a Homing Launcher, you're also
almost invincible. If you get a Plasma Autorifle, you're also good to go. Run
around, and try to get into open areas. Lots of zombies will come in, and if
they do, then it'll be extremely easy to pull off a good 15 kills in a single
minute.

========
Top Shot
========

Awards:
+ Bronze: 1st
+ Silver: 1st in 4 min 0.0 sec
+ Gold: 1st in 3 min 0.0 sec
+ Platinum: 1st in 1 min 10.0 sec
Player: Sgt. Shock
Bots: Lt. Frost, Trooper White, Capt. Snow, Nikolai, Sgt. Shivers
Weapons: Soviet S47, Rocket Launcher, Tactical 12-Gauge, Flamethrower, Minigun.
Briefing: Prove your authority to the young cadets during combat training!
Everyone has 6 lives each, but lose them all, and you'll be out of the military
for good!
Map: Hangar
Difficulty: 1
Unlockable: Sgt. Shock, Elimination, Hangar

Unlike the last two Arcade missions, Top Shot isn't based on how quickly you
kill a set number of enemies. You have to kill five characters six times, the
eqivalent of 30 kills! It's not really that hard, actually. Try and go around
to a small, but open area, and get out your Flamethrower or a Minigun. If you
have the Rocket Launcher, that's also a great weapon to use. You'll instantly
be able to defeat a bunch of bots with them. Also, if you see a red dot close
to you, go to it immediately, and kill. Not very difficult.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODE MADNESS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is where you'll find modes you won't see anywhere else. Regeneration Mode,
where your health constantly goes up, shrink, where enemies shrink and become
difficult to hit, and Vampire, where hits regenerate you.

===============
Chastity Chased
===============

Awards:
+ Bronze: 10 kills
+ Silver: 10 kills in 4 min 0.0 sec
+ Gold: 10 kills in 3 min 0.0 sec
+ Platinum: 10 kills in 1 min 0.0 sec
Player: Chastity
Bots: Sadako
Weapons: SciFi Handgun, Lasergun, Rocket Launcher, Tactical 12-Gauge, Plasma
Autorifle
Briefing: Chastity is honing her combat skills in a simulated shootout against
Sadako at the compound. Virtual health regenerates so you should hold back if
you're wounded. The same applies to Sadako, so preserve to score kills.
Map: Compound
Difficulty: 1
Unlockable: Regeneration Mode

Sadako usually starts out pretty close to you, and you can see her position
with the red dot at the radar to the upper-right. If you get a Rocket Launcher
or a Lasergun, teach her a lesson by hitting her with no mercy. You'll hardly
ever die, unless Sadako sneaks up behind you or something. Not a very hard
mission, yet again.

=======================
Shrinking From The Cold
=======================

Awards:
+ Bronze: 10 kills
+ Silver: 10 kills in 4 min 0.0 sec
+ Gold: 10 kills in 3 min 0.0 sec
+ Platinum: 10 kills in 45.0 sec
Player: Lt. Frost
Bots: Sgt. Shivers, Nikolai
Weapons: Silenced Pistol, 2x Silenced Pistol, Soviet S47, 2x Soviet S47,
Tactical 12-Gauge, Minigun
Briefing: The Time Portal has caused spacetime anomalies around the Dam. People
have been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have spiced up guard
duty by making a game out of it. Remember, you won't win if there's anyone
bigger than you!
Map: Dam
Difficulty: 1
Unlockable: Shrink Mode

Right up on the rooftops is a Minigun. Head up there quickly and get it, and
then you're invincible, and you simply cannot be defeated. Just locate all the
red dots while using the Minigun's alternate fire, and then you'll make 10
kills in no time at all. If you find someone who's really small though, just
point the Minigun down at the snow and start firing. Really couldn't be easier.

===========
Scrap Metal
===========

Awards:
+ Bronze: 10 kills
+ Silver: 10 kills in 4 min 0.0 sec
+ Gold: 10 kills in 3 min 0.0 sec
+ Platinum: 10 kills in 1 min 5.0 sec
Player: Female Trooper
Bots: ChassisBot
Weapons: SciFi Handgun, Lasergun, ElectroTool, Plasma Autorifle, Homing Launcher
Briefing: UltraNet headquarters want this ChassisBot disposed of as quickly as
possible. Although not heavily armored, it is very agile, so be careful! Power
drained from the ChassisBot will refresh your EnviroSuit batteries - don't let
them run down!
Map: Scrapyard
Difficulty: 2
Unlockable: ChassisBot, Scrapyard

This mission is extremely easy, although there is one small problem: this
female trooper needs "batteries" for some reason? A human trooper needing
batteries is simply imbecelic, but anyway... grab a Homing Launcher in the
center of the area and then fire a good rocket at the ChassisBot whenever it
appears. The Homing Launcher has VERY good range, so ammunition should be no
problem. Using this tactic, you can easily achieve a Platinum. Also, that
ElectroTool works well.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IT'S A BLAST
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As the name applies, It's a Blast is limited to only rocket and homing
launchers. These will give you some great practice with these two awesome
pieces of equipment, and to top it all off it's just some hard, lock-on and
rock on action.

===========
Night Shift
===========

Awards:
+ Bronze: 1st
+ Silver: 1st and 15 kills
+ Gold: 1st and 25 kills
+ Platinum: 1st and 50 kills
Player: R-109
Bots: SentryBot, ChassisBot.
Weapons: Rocket Launcher, Homing Launcher
Briefing: It's night shift at the factory, and the Machinist is having a nap.
Time to play! Inject some enthusiasm into the other workers before he wakes up.
Your health is replenished by damage inflicted so keep up a good hit rate to
stay alive!
Map: Robot Factory
Difficulty: 2
Unlockable: SentryBot, Leech

Probably the hardest of the three It's a Blast arcade missions, but this one is
still pretty easy. Look around the place and familiarize yourself with it until
you remember where a Homing Launcher is. Then get that, and explore the main
area while looking for targets. Then just let loose a rocket on them and
annihilate them. Since you have so much time, you should get at least a Gold
easily.

=============
Spoils of War
=============

Awards:
+ Bronze: 25 points
+ Silver: 25 points in 6 min 0.0 sec
+ Gold: 25 points in 4 min 30.0 sec
+ Platinum: 25 points in 2 min 40.0 sec
Player: Sgt. Cortez
Bots: Female Trooper, R-109, Hank Nova, Meezor Mox
Weapons: Rocket Launcher, Homing Launcher
Briefing: Kills count for nothing in this game, only rewards left behind by
the dead contenders are worth collecting. Be the first to collect 25 points!
Map: Ice Station
Difficulty: 2
Unlockable: Meezor Mox, Thief

Once again, the name says it all. This is for the sole purpose of collecting an
enemy's "spoils" (that is, what they leave behind after death). You can kill
200 enemies here and get big fat nothing, though. You have to kill, but collect
what they leave behind when you fire the rocket to do this. To quickly collect
25 of these coins, enter the building and get a Homing Launcher. Use the map to
quickly find the enemies and fire out your rockets, then run over to them and
collect the booty. Also, you can sometimes get it when someone kills someone
else.

================
Demolition Derby
================

Awards:
+ Bronze: 1st
+ Silver: 1st and 15 kills
+ Gold: 1st and 25 kills
+ Platinum: 1st and 50 kills
Player: R-109
Bots: ChassisBot, SentryBot
Weapons: Rocket Launcher, Homing Launcher
Briefing: There's nothing like high explosives for reducing ChassisBots to
chassis bits. The game lasts 4 minutes... make sure you come out on top!
Map: Scrapyard
Difficulty: 1
Unlockable: Male Trooper, Female Trooper

This match is really a huge joke. Immediately head over to the center and get
the Homing Launcher there. From the center, you'll find those targets
instantly. Let the rockets fly (you can move a little if a target is at the far
side of the arena) and wait for them to respawn. Repeat the process, and you'll
eat this level like a chocolate sundae.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TOO HOT TO HANDLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

These are games based on fire. You'll have to avoid enemies around here with
the virus, or the game is automatically over. This is difficult stuff, so
beware.

==================
Monkey Immolation:
==================

Awards:
+ Bronze: 0 min 30.0 sec
+ Silver: 1 min 0.0 sec
+ Gold: 2 min 0.0 sec
+ Platinum: 3 min 0.0 sec
Player: Venus Starr
Bots: 4x Monkey
Weapons: 2x Luger Pistol, Tactical 12-Gauge, Plasma Autorifle, Homing Launcher,
Shotgun
Briefing: Those pesky pyromaniac primates have been juggling torches with
disastrous results! The game ends when everyone is set on fire...so avoid those
frantic furry flamers!
Map: Mexican Mission
Difficulty: 2
Unlockable: Crispin, Flame Tag Mode

There's a cheat to completing this level, which will easily get you a Platinum.
Find the ladder around here, and make sure you have a good eye on the radar
here. When a monkey goes at you (you can see with the radar), immediately climb
up and wait for the monkey to TRY to catch you on fire. The monkey will be
unable to catch you, haha! I love this little cheat, but if you're a true,
honest person, you're going to have to run to the courtyard immediately, and
get the speed powerup. Monkeys will come from the bell, the rooms in here, just
everywhere. Use the speed powerup to honestly run away from them, and perhaps
shoot them if you can get a good distance. Do this for 3:00, and the level will
end, and you get a Platinum.

==============
Disco Inferno:
==============

Awards:
+ Bronze: 0 min 30.0 sec
+ Silver: 1 min 0.0 sec
+ Gold: 2 min 0.0 sec
+ Platinum: 3 min 0.0 sec
Player: Venus Starr
Bots: Jake Fenton, Jimmy Needles, Hatchet Sal, Marco the Snitch
Weapons: Luger Pistol, Shotgun, 2x Shotgun, Tommy Gun, TNT
Briefing: Lady Jane is busy strutting her stuff in the nightclub, and the dance
floor is heating up...literally! Avoid the night fever for as long as possible!
Map: Nightclub
Difficulty: 3
Unlockable: Louie Bignose, Lt. Wild

This challenge is much harder than the previous one, mostly because there are
no tricks like the previous one. There are, however, a few ways to do this
without having to kill someone by running around like a chicken with its head
cut while doing next to nothing. Early on, head to the large room where you
fight Big Tony in Chicago, with the two large staircases. Take the upper-left
door and then head up, to the right, and then the left to find a room where
there's only one way to enter. Blast away at anyone who enters, and keep a nice
distance, and then just shoot everyone down.

To quickly pass time before someone enters, you can also try and get the one
person with a virus into the large room with the staircases. Usually a dumb
person will come in and then run into the guy with the virus, but just have him
chase you around the entire room, while never getting flamed, and you should
have no problem at all. I've even done this for a whole minute. When there are
a lot of people with a virus, the best place is outside the nightclub. Climb up
the stairs and let everyone chase you, and you'll probably earn a Gold.

=================
Burns Department:
=================

Awards:
+ Bronze: 1 min 0.0 sec
+ Silver: 1 min 30.0 sec
+ Gold: 2 min 0.0 sec
+ Platinum: 3 min 0.0 sec
Player: Viola
Bots: Sewer Zombie, Feeder Zombie, Crypt Zombie, Undead Priest
Weapons: Luger Pistol, Shotgun, Garrett Revolver
Briefing: You might want to keep away from the other patients in the hospital.
There's a nasty hot fever going around... you wouldn't want to catch it!
Map: Hospital
Difficulty: 3
Unlockable: Undead Priest, Nightclub, Virus

Probably even more difficult than the last challenge, because this time instead
of three or four enemies chasing you, you have NINE! Yes, nine. You'll need
more luck than skill if you want to get this. If about three or less zombies
are infected, grab a Luger Pistol and head to any dead end you can find and
shoot down a zombie on sight. When everyone else is following you, you'll have
to run down the entire hospital, hoping that the zombies aren't on both sides
of you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TEAM SERIES A
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The original team series, to put it in a simple way, are missions where you are
backed up with friends. You won't be alone in these matches, but the problem is
that they are some of the hardest so far, especially the last one.

=========
Club Soda
=========

Awards:
+ Bronze: 20 kills
+ Silver: 20 kills in 4 min 0.0 sec
+ Gold: 20 kills in 3 min 0.0 sec
+ Platinum: 20 kills in 1 min 30.0 sec
Bots: Braces, Marco the Snitch (Red), Slick Tommy, Jimmy Needles (Blue)
Briefing: Slick Tommy and Jimmy Needles just knocked over your drink, and
they're refusing to buy another! Teach them some manners and score 20 kills
before they do. Braces and Marco will back you up.
Weapons: Luger Pistol, Shotgun, 2x Shotgun, TNT, Tommy Gun
Map: Nightclub
Difficulty: 1
Unlockable: Slick Tommy, Jimmy Needles

A very easy introduction to the team series, uh, series. Just follow the blue
dots on the map and grab a Tommy Gun to instantly blast them up. Braces and
Marco should be able to kill a few enemies while they're going about, which is
all good. A great room for kills is the square room with the staircases. Not
hard.

=============
Station Stand
=============

Awards:
+ Bronze: 1000 points
+ Silver: 1000 points in 5 min 30.0 sec
+ Gold: 1000 points in 4 min 30.0 sec
+ Platinum: 1000 points in 3 min 0.0 sec
Player: Female Trooper
Bots: Male Trooper (Red), SentryBot (Blue)
Briefing: A squad of SentryBots are attempting to take over the Ice Station
asteroid. Team up with the Space Troopers to secure critical locations and
repel the attack.
Weapons: Sci-Fi Handgun, Sniper Rifle, Lasergun, Rocket Launcher
Map: Ice Station
Difficulty: 3
Unlockable: Lt. Shade, Zones

This mission is much harder than the last one, especially if you're going for a
platinum. Run around the place looking for zones to turn red, and when you see
a SentryBot, use your Sci-Fi Handgun, Lasergun, or Rocket Launcher to kill
them. Do not use the Sniper Rifle unless you want to test your stealth skills,
because it is absolute crap here. Your trooper friends will also be able to
kill off some SentryBots, so you won't have too many problems with the mission.

===========
Men in Grey
===========

Awards:
+ Bronze: 10 min 0.0 sec
+ Silver: 6 min 0.0 sec
+ Gold: 3 min 30.0 sec
+ Platinum: 1 min 15.0 sec
Player: Private Grass
Bots: Sgt. Frost (Red), Accountant, Lawyer (Blue)
Briefing: A bunch of suits have been seen near the Training Ground blockhouse.
They've put in some computers and it looks like they might be starting a dotcom
consultancy business. Hit them hard before they try to float the company and
pocket the cash!
Weapons: Tactical 12-Gauge, Soviet S47, Homing Launcher, Minigun
Map: Training Ground
Difficulty: 4
Unlockable: Accountant, Lawyer, Training Ground

PART ONE
Your first objective will be to seize the Middle Ground. First of all, you
won't want to go around with only the Tactical 12-Gauge, since it's crap. Grab
the Soviet S47 to the right; if Sgt. Frost grabs it then reset. Then leave the
room, and a gun will fire at you. Try and strafe to avoid its bullets, and
continue forward and you'll find another autogun. Fire some grenades with the
S47, and if you do it right they should be able to hit it and destroy it. Just
continue, and use grenades to handle the autogun on the right and the four
soldiers that are likely to attack. Follow the path to arrive at a canyon.
Quickly take the path to the right to finish your first objective.

PART TWO
Now you'll have to destroy all the fuel drums in the next area, by FAR the
hardest of the three objectives. Grab the Homing Launcher right near the
waterfall and then take the other path to find an autogun seated on a rock.
Carefully aim a rocket into it and head beyond it, and then take the path just
on the left up to find a Minigun. It's insanely useful. Head back down and
start to the right. Destroy the barrels behind the small building and in the
cave, and then head back to the left. Fire at the barrel there, and then look
behind it to find yet another. The last part is the hardest: enter the building
in front of you and head up the stairs, while trying to suffer through four
soldiers firing at you. At the top, hell hath no fury like you scorned! or
whatever. Destroy the barrel.

PART THREE
Once all the barrels are destroyed, the final objective you are treated to is
the easiest. Head into the room itself, and blast down anyone who comes in.
There's a nearby cave if you need another Minigun, because words cannot
describe how useful it'll be in this next room. Enter the building itself, and
you'll be in a room similar to the one you started out in, with several
computers. Fire unrelentlessly at the all of those at the bottom, until all of
them are completely black. Make sure all the green-colored glass is also
destroyed, then head upstairs to shoot up the computers there. When that's
done, you've finally completed the Amateur League! Time to step into a much
harder era.

==============================================================================
HONORARY LEAGUE
==============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MAXIMUS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These missions are based on a series of Gladiator missions, some of the most
annoying in TimeSplitters 2. You'll have to kill the Gladiator (covered with a
shade of light) to be able to kill enemies.

=================
Cold Corpse Caper
=================

Awards:
+ Bronze: 1st
+ Silver: 1st and 10 kills
+ Gold: 1st and 15 kills
+ Platinum: 1st and 30 kills
Player: Cyberfairy
Bots: Crypt Zombie, Gargoyle
Weapons: Shotgun, 2x Silenced Luger, 2x Tommy Gun
Briefing: After dark the freaks crawl off their slabs and prowl the Hospital
morgue. Cyberfairy has dropped in to sprinkle some hot lead pixie dust and send
them back to sleep!
Map: Hospital
Difficulty: 1
Unlockable: Cyberfairy, Gargoyle

Really, this "introduction" to the Gladiator series couldn't be any easier.
Look around to grab a couple Tommy Guns, and then search around for the
Gladiator, marked with a blue dot. After firing the living hell (wait, are they
even alive?) out of them, you'll be the gladiator. Head to a large hallway, and
then just wait for gargoyles and crypt zombies to come in, and then they'll all
be fodder.

============
Killer Queen
============

Awards:
+ Bronze: 15 kills
+ Silver: 15 kills in 4 min 0.0 sec
+ Gold:15 kills in 3 min 0.0 sec
+ Platinum: 15 kills in 1 min 30.0 sec
Player: Jungle Queen
Bots: Leo Krupps, Stone Golem, Aztec Warrior, High Priest
Weapons: Shotgun, 2x Shotgun, Tactical 12-Gauge, 2x Garrett Revolver, 2x Tommy
Gun
Briefing: "...the monkey wasn't too happy but the lion said he was glad he
ate her!" Ha ha ha! The Jungle Queen is sick of what passes for humor round
these parts. Crack some heads and wipe those silly smiles off their faces.
Map: Aztec Ruins
Difficulty: 1
Unlockable: Leo Krupps

This is almost as, if not even easier than the previous challenge was; I got a
platinum on this on my second try. Try and collect two Tommy Guns somewhere,
and then kill off the Gladiator quickly. Beware if it's a Stone Golem though,
since they are VERY hard to kill. Once you've done that, go to either the
center of the ruins or the rope bridge and then press the fire button to rip
them a new one, and you'll get at least a gold within a matter of seconds.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OUTNUMBERED BUT NEVER OUTPUNNED
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In this type, you've got to kill a lot of enemies, and you've got a rather
strict time limit. Also, the names have got some pretty nice puns in them,
hinted by the series name.

=========================
Someone Has Got to Pay...
=========================

Awards:
+ Bronze: 40 kills
+ Silver: 50 kills
+ Gold: 60 kills
+ Platinum: 80 kills
Player: Big Tony
Bots: Duckman Drake
Weapons: Shotgun, 2x Shotgun
Briefing: Big Tony's been having some discrete hair transplant work done down
at the Hospital. But in an anesthetic-induced daze he thinks that some giant
ducks are after his new thatch to feather their nests! Help him out by
whacking dem malicious mallards.
Map: Hospital
Difficulty: 2
Unlockable: Duckman Drake, Capt. Night

This mission is pretty easy, although it forces you to make more kills that any
you have made thus far. It'll help if you know the hospital, but anyway, head
to the corridor with the three rooms, and at the end of the corridor is two
Shotguns. Either stay in that corridor and shoot down any ducks that appear, or
go into a larger hallway and then fire at any ducks that come nearby to make
them go quackers (fear my puns) and you should be able to score at least a
Silver.

=============
Time to Split
=============

Awards:
+ Bronze: 15 kills
+ Silver: 15 kills in 3 min 0.0 sec
+ Gold: 15 kills in 2 min 30.0 sec
+ Platinum: 15 kills in 2 min 0.0 sec
Player: Krayola
Bots: Scourge Splitter (Blue)
Weapons: Sci-Fi Handgun, ElectroTool, Lasergun, SBP90 Machinegun, 2x SBP90
Machinegun
Briefing: Krayola thought her tattoos and piercings were pretty freaky until
the Scourge Splitters turned up at the compound. Show them that there's more
to it than just looking hard...
Map: Compound
Difficulty: 2
Unlockable: Barby Gimp, Scourge Splitter

By far the most difficult thing about the mission is the fact there are only
two Scourge Splitters around here and 75% of your Time will be Split looking
for the freaking 'Splitters. There's a very easy (and cheap) way to kill them,
however. Run outside and head into the small building nearby to grab some
armor, and two SBP90s inside. Then whenever you see an enemy, just fire like
you've gone nuts, and watch that number of points go up. Extremely easy gold,
and a pretty easy platinum.

=================
Can't Handle This
=================

Awards:
+ Bronze: 40 kills
+ Silver: 40 kills in 3 min 30.0 sec
+ Gold: 40 kills in 3 min 0.0 sec
+ Platinum: 40 kills in 2 min 30.0 sec
Player: Hatchet Sal
Bots: Handyman
Weapons: Shotgun, Luger Pistol, 2x Luger Pistol, Tommy Gun, 2x Tommy Gun
Briefing: Welcome to Hatchet Sal's cheese-induced nightmare. Well, at least we
know what Big Tony's left-hand man looks like. Just goes to show, if you
mutilate people for a living you've got to expect to lose some sleep...
Map: Nightclub
Difficulty: 4
Unlockable: Hatchet Sal, Handyman, Chasm

This is a horribly tough mission which will force several restarts, and which
forces you to kill one enemy (all with huge amounts of stamina) in an average
of six seconds. First of all, this mission will be nigh impossible if you don't
get at least one Tommy Gun, but two are better than one. ;) Where you start in
Story mode (down the stairs in the large square shaped room with all of the
staircases) you'll find two of them, and all of the Handymen that come down the
corridor will be dog food. The preferred area is another room in which you can
access nearby.

Start near the window in the square-shaped room and head to the room on the
upper-left. Take an up and then head right, and then take a left to arrive in a
small room with two Tommy Guns. Stand near the entrance, and then cook every
Handyman that passes into a big soup. If you start off outside the nightclub,
or far away from either of these two areas then instantly reset, or at least
try to get the handymen to kill you quickly. This isn't tough once you get the
hang of it, but that can take a while.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TEAM SERIES B
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Well, here we are at the team series missions of the Honorary League. I hope
you're ready, although we start out nice and easy.

==============
Hack a Hacker:
==============

Awards:
+ Bronze: 20 kills
+ Silver: 20 kills in 1 min 40,0 sec
+ Gold: 20 kills in 1 min 20.0 sec
+ Platinum: 20 kills in 1 min 0.0 sec
Player: Riot Officer
Bots: BLUE: Sadako, Krayola, Milkbaby; RED: 2x Riot Officer
Weapons: SciFi Handgun (start), SBP90 Machinegun, 2x SBP90 Machinegun, Plasma
Autorifle, Minigun.
Briefing: Sadako's gang have been selling warez down at the Compound. It's time
for the anti-piracy riot squad to instigate a crackdown. They made 20 illegal
copies - so kill them 20 times!
Map: Compound
Difficulty: 1
Unlockable: Krayola, Milkbaby

OH what a joke this one is. Keep in mind that around here, you will find SBP90
Machineguns scattered around the area. If you get one of these, then let
bullets fly at anyone with a blue mark above them. You'll find that number
flying up like crazy. Also, the Plasma Autorifle will allow you to make short
work of them, and even the grenades could be useful. If you find the double
SBP90 Machinegun or the Minigun, you will not be defeated. Period. Use the map
if you do manage to do so, and when you get to someone blue, shoot the hell out
of them, and you should get at least a Gold incredibly easily.

==============================================================================
ELITE LEAGUE
==============================================================================

Be warned. Some stuff in the Elite League can drive you absolutely nuts. Make
sure you're ready and prepared before stepping inside. Oh, and try to keep away
from Team Series C until the end.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUEL MEANING
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These are all one-on-one duels, just you and a single enemy. None of these
missions are very easy, although none of them are that hard compared to Frantic
Series and Team Series C.

==========
Golem Guru
==========

Awards:
+ Bronze: 1st
+ Silver: 1st and 3 lives
+ Gold: 1st and 4 lives
+ Platinum: 1st and 5 lives
Player: The Master
Bots: Stone Golem
Weapons: Shotgun, 2x Shotgun, Rocket Launcher, Homing Launcher, Grenade Launcher
Briefing: Two years have passed down at the Site and the building still isn't
finished! The reason? A mass of discarded hardcore ahs come to life and chased
all of the builders away. Only the lightning reflexes and guile of the Master
can finally lay the Golem to rest.
Map: Site
Difficulty: 2
Unlockable: Fat Characters

Although many think otherwise, I deem this as the easiest of the three duels.
It's really extremely easy even to get a Platinum, just so long as you know
what to do. All you have to do is dodge the Golem's fire while guarding health
paks so that the Stone Golem doesn't get them (AND you get them instead, to
boot). Grab the armor and the Grenade Launcher at the upper-right (if you don't
want to risk getting the Grenade Launcher in the tight spot, enter the room in
the center to collect it). Do not use the flaming grenades, because they do
absolutely nothing to the Golem.

You can use the main fire to hurt the Golem a bit, but it's recommended you get
some other stuff first. Head beyond the glass at the top, and collect the
Rocket Launcher below the stairs (if you need it, there's also a health pak
there to boot). Then climb the stairs to find a Homing Launcher on the metal
beams. It takes FIVE rockets to kill the Stone Golem once, so prepare to make
every hit count. A good place to target the Golem would be on the small hill
with the health pak. If the Golem hits you, you'll get your health back and it
won't, while you can fire rockets.

Oh, and one last thing: never let the Golem get armor or health if you can help
it, and never fight in the pipes unless you have an unnatural talent for it.
You will get blasted to pieces in there, usually because the Golem has a
tendency to sneak up behind you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TEAM SERIES C
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Be warned. Team Series C consists of two of the most annoying, and most
difficult challenges you'll ever see. Make sure you have a psychologist that
your parents or friends can call, and practice keeping your sanity. Alright,
I'm exaggerating, but Bags of Fun and Nice Threads are some of the toughest
stuff in TimeSplitters 2. Once again, be warned.

===========
Bags of Fun
===========

Awards:
+ Bronze: 3 bags better
+ Silver: 5 bags better
+ Gold: 7 bags better
+ Platinum: 10 bags better
Player: Corp. Hart
Bots: Red - Sgt. Cortez | Blue - Scourge Splitter, Reaper Splitter, Drone
Splitter
Weapons: Plasma Autorifle, Rocket Launcher, Homing Launcher
Briefing: When Cortez and Hart aren't knocking seven bells out of the
TimeSplitters they like to invite them over to the Ice Station for a friendly
game of capture the bag. The TimeSplitters are inclined to take it a bit too
seriously...
Map: Ice Station
Difficulty: 5
Unlockable: Ringmistress, Big Hands, Slow Deaths

This level is best played when there's no one in your house, because then you
can yell at the top of your lungs in anger without fear of someone coming into
your room and asking if you've gone nuts. First of all, you'll start off inside
the Ice Station's base (usually). There may be a speed powerup there, and
there's sometimes a Homing Launcher there. It'll make it a lot easier. All you
have to do is take the green passage in the base out and run forward, then grab
the enemy bag. If they haven't got your bag, you can return to your bag and
score a point.

However, this is far from an "all you have to do" matter. It'd be a lot easier
if up to seven TimeSplitters weren't firing their whole Plasma Autorifles out
(how do they stop them from overheating?!) at practically no one. If your bag
is grabbed, you may want to stay at the enemy base with a Homing Launcher or
Plasma Autorifle. Make sure you've got your own bag, and then when the enemy
TimeSplitter appears, use either the rocket or a Plasma Autorifle grenade. Then
if you're good enough, that TimeSplitter will be ancient history. I could write
a whole text file on this, but you'll have to be careful and attack the
TimeSplitters that are causing a problem, while still maintaining your speed.
Try to grab some armor on the way. Good luck!

=================
They're Not Pets!
=================

Awards:
+ Bronze: 1st
+ Silver: 1st and 30 kills
+ Gold: 1st and 40 kills
+ Platinum: 1st and 55 kills
Player: Mister Giggles
Bots: Stumpy (Red), Bear (Blue), Drone Splitter (Yellow)
Weapons: Crossbow, Flamethrower, Tactical 12-Gauge, Plasma Autorifle, SBP90
Machinegun
Briefing: Mr. Giggles and Stumpy ordered a bunch of Baby Drones 'Splitters off
the Internet. When they arrived they bit the Bear's nose and ripped off Lola's
costume. The Ringmistress is not pleased - she wants rid of them! Watch out
for the Bear though, he's pretty mad.
Map: Circus
Difficulty: 2
Unlockable: Bear, Baby Drone

If you look at my weapons list, you'll know what my recommendation is: head to
the central arena to grab an SBP90, and then kill off any Drones you can (five
will roam the area at a time). Stumpy will kill the Drones very quickly, since
he always seems to know where they are. Crossbow will wipe them out very
quickly too, so just goof around and look for those Drones, and when you find
them, use the Crossbow or SBP90 and kiss their little butts goodbye. Nothing
next to the next mission.

============
Nice Threads
============

Awards:
+ Bronze: 15 mins
+ Silver: 10 mins
+ Gold: 5 mins
+ Platinum:
Player: R-One-Oh-Seven
Bots: Leo Krupps (Red)
Weapons: Sci-Fi Handgun, Plasma Autorifle, Lasergun,
Briefing: United only by a passion for dressing up in silly costumes, R107 and
Leo Krupps join forces to storm the Scrapyard Control Room. It's a death-
defying assault against the SentryBots - but watch out for those thread lasers
Leo! Oops, too late...
Map: Scrapyard
Difficulty: 6
Unlockable: Scrapyard (Assault mode)

It is recommended you do this challenge after preparing and training yourself
not to go nuts and break your TV. This horribly difficult mission in on par
with Atom Smasher in Hard mode, and you know that when I say that, it's bad
news.

PART ONE
First of all, this mission has nothing to do with destroying anything. It's
about moving from room to room, and trying not to get hit. This area is full of
robots that will constantly be firing at you, and turrets on the wall, which
all fire lasers which come close to one shot kills. To start out with, head to
the left and grab a Lasergun, and then run to the far right. Head forward and
turn on the shield, and then use the laser to blow up the autogun on the wall.
Then move over there and strafe to the left, until you see a room to enter.
When you can get in, grab the armor lying about, and quickly make it through
the room and you've already completed the easiest objective.

PART TWO
Probably the hardest objective. You'll CONSTANTLY have robots getting in your
way and blasting you to pieces, not to mention the last rooms have about ten
****ing turrets trying to shoot you down. First of all, head upstairs and grab
the Homing Launcher. Words cannot describe how useful it is. Then head into the
room below the path upstairs, and then just head forward. Blast down any robots
who get in the way (the alternate fire works well), and when you get to the
third room after the starting point, turn around and blast the autogun there
before it causes too much trouble. Then enter the next room. Every time you
head downstairs, turn around and fire a rocket or a grenade at the turrets on
the wall. Trust me, it helps. When you arrive at the bottom, try and shoot a
grenade at the next turret on the wall before it gets a chance, and enter the
room at the top. Objective two complete.

PART THREE
If you could get past the second objective, you can probably get past the third
one. Take the upper-middle door out of this room to begin with, and then either
dodge or fire at the two turrets on the wall, that don't bother me at all. [In
case you didn't know, it doesn't bother me at all if you fire at the autoguns,
because it is very highly recommended, and that song (Flowers on the Wall) >
j00. Thank you very much.] After the turrets are destroyed/dodged, take a right
into the next room (if you have a Plasma Autorifle, aim a grenade at the
autogun there). In the next room, instead of shooting the turrets it would be a
better idea just to strafe. Run across the room to the other side, and run up
the stairs. Then turn left and head up the next set of stairs (use a Plasma
Autorifle to destroy the autogun on the way) and then press the switch in the
next room. You're FINALLY finished.

Congratulations, you have now beaten by far the hardest Arcade League mission,
and practically all of the Elite League now, but there's one other series that
stands in your way, although the missions are all INCREDIBLY easy. Pat yourself
on the back now.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SINCEREST FORM OF FLATTERY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These missions (all being quite easy) are some of the greatest jokes this game
has to offer, since they're a huge relief from Team Series C. They also have
other first person shooter references: for example, Aztec the Dino Hunter is
like Turok: Dinosaur Hunter, and Half Death and Dead Fraction are references to
the more popular Half Life and Red Faction.

=====================
Aztec the Dino Hunter
=====================

Awards:
+ Bronze: 45 kills
+ Silver: 60 kills
+ Gold: 70 kills
+ Platinum: 90 kills
Player: Aztec Warrior
Bots: Dinosaur
Weapons: Crossbow
Briefing: Aztec Warrior just loves to hunt dinosaurs! The Aztec Priest has
tried to convince him otherwise by explaining all of the ethical and ecological
reasons which make it a morally questionable activity. Aztec Warrior ignores
him, he says that the Priest's just a cerebral bore...
Map: Aztec Ruins
Difficulty: 1
Unlockable: Dinosaur

If you can't beat this, I must question how you have gotten to the Elite
League. Basically, if you know this place you'll kill one dinosaur every two
seconds. A good place would be the bridge. Head over there and watch the dinos
come in to attack, and then shoot them all down. All dinosaurs die in a single
hit, unless they have armor or something, in which they need two hits to kill.
The area with the fallen tree is also a great place to kill the dinosaurs.

+----------------------+
| IXb. Challenge Modes |
+----------------------+

Challenge Modes are some of the hardest things that TimeSplitters 2 is going to
offer you. You are forced to complete things and do it well. There are several
kinds of challenges, and these range from breaking glass to sneaking around to
shooting monkeys. Anyway, here's everything you'll likely need for these things!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GLASS SMASH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In these missions, you've got to go around shooting glass. Break as much of it
as you can in as little time as you possibly can, mate. Cause that's what we've
got ahead of us!

=================
Pane in the Neck:
=================

Awards:
+ Bronze: 1 min 0.0 sec
+ Silver: 0 min 30.0 sec
+ Gold: 0 min 18.0 sec
+ Platinum: 0 min 11.0 sec
Player: Lt. Frost
Briefing: Those Russian soldiers aren't that bright! Today's military training
involves breaking all the glass in the Siberian compound. Nikolai managed this
in one minute flat. Beat his time or you'll be the laughing stock of the
barracks for weeks!
Difficulty: 2
Unlockable: Rotating Heads

In this mission, you will be going around carrying the Soviet S47's grenades.
Now, we all know the good thing about a grenade. They explode when they are
dropped, making for a lot of broken glass. Anyway, this is a good thing to
remember, since a lot of the glass in this level is very close to each other.
This is the best strategy: at the entrance, just head up the stairs on the
left, and get to the large building. This has six glass panes in it, so throw a
grenade at the topmost ones. They should break in a second. They might even
break the lower glass, but if they don't break that, then all you have to do is
shoot another grenade down there. ;)

Go up the stairs near the building, and shoot a grenade to your left through
the door, and then go to the platform where a sniper originally was in the
Siberia mission. Aim a grenade through there, and then go to the small building
near the large one and shoot one through there, then go to the fence a little
bit ahead, and fire grenades to the left and right, which will have all of the
glass panes destroyed.

============
Bricking It:
============

Awards:
+ Bronze: 1 min 0.0 sec
+ Silver: 0 min 30.0 sec
+ Gold: 0 min 18.0 sec
+ Platinum: 0 min 11.0 sec
Player: Lt. Frost
Briefing: After Private Poorly's incident with a grenade yesterday, all
ammunition has been confiscated until further notice. This is no excuse to miss
training though, so you'll have to improvise!
Difficulty: 2
Unlockable: Brick

This level is very similar to the last one, in that you're still in Siberia,
aiming to destroy all the glass around here. The only difference is that you
have to use bricks to destroy all the glass. I really don't feel the need to
give another strategy, since you can use the same one as before. The only
difference is with in the first building, stand really close to the building
and aim bricks through all of the glass and destroy it. I recommend remaining
quite close to the buildings that you throw bricks at, however. Bricks don't go
very far, and you have a very limited supply of them.

==============
Stain Removal:
==============

Awards:
+ Bronze: 23 windows
+ Silver: 28 windows
+ Gold: 32 windows
+ Platinum: 32 windows, 0 min 47.0 sec
Player: Undead Priest
Briefing: The life of a zombie would be far more pleasant if it were not for
the Hunchback spoiling the Wednesday morning sacrifices. Get your own back on
him, and knock out as many stained glass windows as you can within the time
limit.
Difficulty: 3
Unlockable: Hunchback

Stain Removal is considerably tougher than the previous two challenges were.
You will have to go super fast in this one if you wish to prevail. To start off
with, always use your secondary fire. Use the primary fire right above to hit
the three stained glass windows there, but stop using it there. Otherwise you
won't hit any other windows. Head over to the right once you've finished that,
and just let your ammunition fly. Destroy as many as you can, while trying not
to miss them, and then proceed over to the left. This _will_ require some
practice, but don't get discouraged. This is one of the tougher Challenges.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BEHEAD THE UNDEAD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is one of my personal favorite kinds of challenges. We now need to shoot
zombies and kill as many of these undead creatures as possible. Some good fun
these few are.

==========================
Fight Off the Living Dead:
==========================

Awards:
+ Bronze: 10,000
+ Silver: 15,000
+ Gold: 20,000
+ Platinum: 150,000
Player: Henchman
Briefing: Another of Khallos' attempts to take over the world has failed at the
hands of Harry Tipper. As usual Khallos has fled the scene, leaving a henchman
to deal with the consequences (lots of zombies in this case). See how long you
can keep him alive for...
Difficulty: 2
Unlockable: Sewer Zombie

Fight Off the Living Dead is a rather simple level. To get Platinum, you're
going to have to be fighting for perhaps an hour though. Basically, zombies
come in in waves. Your goal is to shoot down every single zombie that you see.
Also, you get more points if you punch a zombie in the head, but you need to be
very careful and look out for zombies here. For example, from Wave 1 afterward,
the first zombie will appear in the small room on the right (TAKE THIS HUGE
NOTE: IF YOU LEAVE THE CENTRAL ROOM, YOU HAVE THREE SECONDS TO GET BACK, OR
ELSE), but while you're shooting/hitting him, zombies start appearing
elsewhere. So try very hard to stay around the center and avoid getting
surrounded and dying. Good luck!

====================
Sergio's Last Stand:
====================

Awards:
+ Bronze: 5,000
+ Silver: 15,000
+ Gold: 25,000
+ Platinum: 35,000
Player: Sergio
Briefing: The last act performed tonight, this will star our very own Sergio
the Strongman. We feel privileged to welcome our guests, a time travelling
group of flaming zombies. Ladies and gentlemen, put your hands together for
Sergio's Last Stand!
Difficulty: 3
Unlockable: Sergio

This is a lot tougher than the last challenge was. Be very careful while
handling this, and move around quickly. The area will quickly become full of
flaming zombies, and if they touch you then you'll be set on fire. The only way
to put it out is to get the fire extinguisher around the back of the area and
point it down at yourself. In doing so, you will be wasting valuable time which
will allow the zombies to touch you and kill you instantly. You may wish to
fight unarmed occasionally, as that can allow you to do some damage. Also,
putting out the fire on a zombie can work, although this method isn't
recommended. Be sure to take out the zombies as soon as they appear, and don't
be afraid to get out of your allotted area. Three seconds is more time than it
sounds. You'll have to get a good aim for this one, so good luck.

==================
Day of the Damned:
==================

Awards:
+ Bronze: 10,000
+ Silver: 15,000
+ Gold: 20,000
+ Platinum: 25,000
Player: Nikolai
Briefing: It looks rather like curiosity got the better of Nikolai. Gunshots or
no gunshots, he'd have been better off steering clear of the research center
altogether, and he should definitely have taken his gun. Keep him alive for as
long as you can, using just his fists!
Difficulty: 3
Unlockable: Feeder Zombie

Yet another difficult zombie challenge. This time though, you have no gun or
anything. Just your fists. Anyway, there are two kinds of zombies: the kind
with the blood on its face, and the kind that looks like a human. The bloody
kind is quite easy to punch and lose its head, but you have to have perfect
accuracy if you wish to take off the man-like zombie's head in one blow,
especially if you want to avoid getting hit. It's generally easier to take off
a zombie's head if you get a running start on it, but don't get too close or
you could get hit yourself. If you end up with a lot of man-like zombies, you
may want to lead them out, make them follow you, get back inside the area, then
while they're chasing you, punch 'em good and well in the back. Still, try to
avoid getting hit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
INFILTRATION
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These missions make you remain undetected from cameras/guards, and they take
place in Story areas, although they don't force you through the whole level. A
test of stealth.

==================
Silent but Deadly:
==================

Awards:
+ Bronze: 0
+ Silver: 700
+ Gold: 1,000
+ Platinum: 1,000 and 0 min 40.0 sec
Player: Gregor Lenko
Briefing: Even highly dangerous mercenaries like Gregor Lenko need to use
stealth when outnumbered. Destroy the radar and enter the dam, without being
detected by any of the Russian guards.
Difficulty: 3
Unlockable: Viking Hat

Do not even attempt this level unless you are highly skilled at killing enemies
in one hit by shooting their heads. If you can't do that, don't bother with
this level, because you'll fail. When you're prepared, collect the Sniper
Rifle, and shoot at the camera a bit ahead of you. After destroying it, look on
the left to find a guard, and shoot him in the head. Now bring the Sniper Rifle
down and shoot the guard behind the fence, but don't come out completely from
the tunnel, or he'll see you, automatically decreasing your stealth level by
quite a lot.

After finishing that bastard off, go through the fence and head forward from
the eastern side and look through the door on the house near the fence. There's
a guard in there, so blast his face. KILL KILL KILL KILL KILL KILL KILL...
wait, sorry for my vulgarity. Now head past the fence, and stop when you find
the female guard with the blonde hair. Don't worry about her seeing you, since
she never turns around. Shoot her head from behind, and then she's out. Now
this is the hardest part of this level. Make absolutely sure that the guard
near the stairs doesn't see you. You'll want to be careful here.

Make sure you can see him well, and then shoot him. After finishing him, look
for the camera on the left and destroy it. Go up the stairs and head into the
room on your left, and then open the dam. Now just head down the stairs a
little back, and enter the dam. Well, now you have completed this level.
Believe it or not, this was the hardest of the three Infiltration levels. If
you could do this, you can do the next two.

====================
Trouble at the Docks
====================

Awards:
+ Bronze: 0
+ Silvet: 700
+ Gold: 1,000
+ Platinum: 1,000 and 0 min 25.0 sec
Player: Lady Jane
Briefing: It's 3 a.m. and a new shipment has just arrived by barge, so there
are goons crawling over the docks! If you want to get through the Falucci Bros.
Warehouse alive, particular care will be needed.
Difficulty: 1
Unlockable: Pirate Hat

This stealth mission is so easy it could cry. All you have to do is head
forward, shoot the guard on the left carefully (with your Silenced Luger) so he
doesn't spot you a bit later, then head into the building and ignore the next
guard. Head up the stairs quickly and shoot the next one, then head downstairs
quietly and not so quickly, and wait until a guard walks to the exit (if you
have completed Chicago in Story mode, which you should, you'll know where it
is), and then shoot him on the way out. Leave to receive your Platinum (or at
least a Gold).

====================
Escape from NeoTokyo
====================

Awards:
+ Bronze: 0
+ Silver: 700
+ Gold: 1,000
+ Platinum: 1,000 and 0 min 20.0 sec
Player: Chastity
Briefing: It's late past curfew, and Chastity Detroit has ended up stuck in a
rough district of NeoTokyo. If the police find her, she'll spend the night in a
cell, so get her out without being spotted! The temporal uplink should come in
handy here.
Difficulty: 1
Unlockable: Big Ears Hat

Very little can be said about this ridiculously easy challenge. Head to the
left to avoid the radar there, then avoid the next radar by heading to the
right, wait for the next radar's beam to move, then head between the second and
third ones, and wait for the fourth one to move. A police car will then pass
by, so head to the left or crouch, and once it's passed, head beyond to dodge
the very easy lasers, and a Gold is yours.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BANANA CHOMP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In these missions, you'll have to go across the Aztec jungle and collect a
bunch of bananas. And all of them are related to one particular monkey. Now
ain't that interesting...

============
Gone Bananas
============

Awards:
+ Bronze: 1 min 30.0 sec
+ Silver: 1 min 0.0 sec
+ Gold: 0 min 55.0 sec
+ Platinum: 0 min 45.0 sec
Player: Monkey
Briefing: Jojo the Monkey has been causing mischief around the village, and the
villagers have had enough. To teach him a lesson they've thrown his bananas
away. Help him get them back!
Difficulty: 2
Unlockable: Private Coal

This really isn't a very difficult Challenge, although if you miss a single
banana or you get lost on your way through the Aztec jungle, you can kiss your
victory goodbye. Here's a full walkthrough of this place, and how to not miss a
single banana, and you can get a Gold while you're at it! Just follow the path
when you begin, and you'll find two bananas on the way. You'll arrive in the
area with the pillars. You'll find three around the center, two around the
back, and two around the front. None of them are particularly difficult to pick
up. In the next area, pick up the bananas in front of you, and head up the
following ramp.

Head back and head up the stairs quickly to collect two bananas. Then take
either of two paths on the left, and you'll find about five bananas. Remember
that from the perspective of the grass ahead, there's one banana to the left,
one on the following path, and four behind you. Take the next path, and then
collect two bananas to begin with, then head up the stairs on the right. Get
that banana quickly and then just go straight to find a couple more. Take a
left to get two more, and quickly run around the circular area that follows to
get the rest of the bananas. ^_^

============
Gone Bananas
============

Awards:
+ Bronze: 1 min 30.0 sec
+ Silver: 1 min 5.0 sec
+ Gold: 0 min 58.0 sec
+ Platinum: 0 min 48.0 sec
Player: Monkey
Briefing: Jojo's been up to his old tricks again, and the villagers are really
riled now. Not only have they taken the bananas, but they've conjured up some
zombies to stop Jojo forever. Keep that monkey alive!
Difficulty: 2
Unlockable: Private Poorly

I will give no strategy for this, since this is exactly the same as the last
one except zombies are all over the place. Restart if you get trapped, and in
general keep away from the zombies. This is all pretty easy, especially if you
can time the zombies to coming out, and then running past them.

=================
Playing With Fire
=================

Awards:
+ Bronze: 18 bananas
+ Silver: 22 bananas
+ Gold: 24 bananas
+ Platinum: 24 bananas and 0 min 1.0 sec
Player: Wood Golem
Briefing: Jojo shot The Wood Golem with a flaming crossbow bolt. The Golem's
not got long left, but he's intent on getting his own back by eating as many of
Jojo's bananas as possible. Go for the burn, Woody!
Difficulty: 3
Unlockable: Wood Golem

This takes an entirely different path than the last one does. Head forward and
pick up the banana, then continue and get another banana and then take a left
and collect the next one. Get the next six and take the path on the
upper-right, and get all in the next area except the one at the upper-right,
because it wastes time to get it. Try and head up the stairs on the right
quickly though, since you can waste time. Then just head to the right once
they're picked, and collect a couple in front of you, then take the bridge to
the right and collect the rest to get an incredibly easy Platinum.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CUTOUT SHOOT-OUT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These hilarious little missions involve cardboard pieces that are invading
towns, and you have to shoot them. But they have little kids, women, and old
grannies there, so you can't shoot everything.

=============
Take 'em Out:
=============

Awards:
+ Bronze: 1,500
+ Silver: 2,500
+ Gold: 3,500
+ Platinum: 4,000
Player: Elijah Jones
Briefing: Uh oh! The small town of Little Prospect is under siege by some
vicious cardboard figures, and it looks like they have no intention of leaving.
Take 'em down!
Difficulty: 1
Unlockable: Ample Sally

This is a very fun, very nice little Challenge. The maximum of points is 4300
or so, but it's quite difficult doing so, or getting Platinum for that matter.
You really want to avoid hitting little children, women, and grandmas, because
you'll lose a good sum of points, depending on where they are hit. If you hit a
piece in just the cardboard part, you get -25 points. If you hit it a little
closer, you get -50 points. If you hit in the body but not on the chest, you
get -75 points. If you hit them right in the body, you can kiss 100 points
goodbye. The same applies to the bandit cardboard pieces, in which you have to
shoot. Try to get accurate and shoot them right in the chest, because that'll
get you some points.

As far as strategy itself is concerned, just shoot a few cardboard pieces
around the beginning. Shoot them right in the chest too, and no need to rush.
You have 2 minutes and 30 seconds, which is plenty of time. You might want to
lock on to them to make it easier. A little bit ahead of the bandits, you'll
run into little kids and women. Avoid them at all costs, and then just go west
to the bar. Shoot the bandits inside it, and then aim very, very closely at
their bodies. Also, when you see the old man and the bandit close together, hit
the bandit right in the middle of the back of the cardboard, because that's
where the chest is. You shouldn't have many problems if you shoot cardboard
pieces at the right place and right time. Some pieces disappear though, so be
careful.

=========
Fall Out:
=========

Awards:
+ Bronze: 1,300
+ Silver: 1,500
+ Gold: 1,650
+ Platinum: 1,700
Player: Marco the Snitch
Briefing: After turning snitch on Big Tony, it seems poor Marco didn't have his
escape route planned. Tony's not the brightest guy though, and he's sent some
cardboard cutouts after Marco. Help Marco through Chicago without killing any
old ladies...
Difficulty: 3
Unlockable: Marco the Snitch

Platinum is the very maximum, at 1,700. Since scores are not that much below
that, you can imagine you'll probably have a hard time going through this.
Alright, now there are some cardboard pieces that are enemies, and some that
are not, but you can't tell just by looking at them like you could in Take 'em
Out. You'll just have to memorize the enemies. You CAN tell because "-1" will
constantly be coming from the enemy ones. Just remember that old ladies and
such are not enemies, and be able to look around quite a lot here, it really is
a necessity. At one time two of them will appear (one is an old man and one is
a girl), and points will be taken away, so you have to shoot it quickly or you
lose a lot of points. Good luck.

==============
Pick Yer Piece
==============

Awards:
+ Bronze: 700
+ Silver: 875
+ Gold: 1,000
+ Platinum: 1,250
Player: Elijah Jones
Briefing: A lawman needs a gun he can rely on. Elijah's gone down to the
compound to test the performance of some firearms. Shoot as many cutouts as
you can, but remember, accuracy will also improve your score.
Difficulty: 3
Unlockable: Sgt. Rock

There are three guns you can use to shoot down the cardboard pieces here: the
Sniper Rifle, Garrett Revolver, or Tommy Gun. The Sniper Rifle is the most
accurate, but it's extremely slow. The Garret Revolver doesn't have the Tommy
Gun's speed or range, but it'll get you a target much faster than the Sniper
Rifle. The Tommy Gun is EXTREMELY fast, but can miss very easily. You want to
hit the chests of the targets for 100 points apiece. Just be accurate and try
to memorize in which order they come in, and use the Garrett Revolver or Tommy
Gun, if you're feeling lucky, to fire. Do NOT use the Sniper Rifle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TIMESPLITTERS "STORY" CLASSICS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These Challenges are similar to storyline missions. They are extremely
difficult, and they force you to collect something on the other side of a
level. These take a lot of replays, so don't fret if you find these hard.

=======================
Badass Buspass Impasse:
=======================

Awards:
+ Bronze: 5 min 0.0 sec
+ Silver: 3 min 0.0 sec
+ Gold: 1 min 30.0 sec
+ Platinum: 45.0 sec
Player: Badass Cyborg
Briefing: Badass Cyborg is having one of those days. First of all he loses his
buspass and now he's realized that his spare brain is on the other side of
town. It's not going to be easy going to get it back on foot. Especially when
Special Forces have been deployed... again!
Difficulty: 4
Unlockable: Badass Cyborg

This Challenge is very difficult, and it took me quite a while to do it on my
first way through. What you must do is get to the other side of town, past all
the guards, collect Badass Cyborg's brain, and then make it back. What I
recommend doing at the beginning is taking the Sniper Rifle, shooting the guard
right in front of you, and then shooting at the guard on the other side. Walk
forward a little bit, and then you'll find a female guard wielding a Soviet
S47. You may want to kill more guards that have Soviet S47's so you can get
more ammo. They are very useful.

Use the Soviet S47 for any guard on the way to the end of town that poses a
threat. Remember that it comes with grenades as well, so you should definitely
take advantage of them. When you get to the end of town, collect the brain on
the left side, and then make your way back to the time portal in which you
started out on. This will be MUCH harder than the first time, because there are
more guards and some aliens this time. I hope you have tons of ammo, or you're
going to have to dodge everything that comes your way. Good luck; you will
definitely need it.

==============================
But Where do the Batteries Go?
==============================

Awards:
+ Bronze: 10 min 0.0 sec
+ Silver: 7 min 0.0 sec
+ Gold: 5 min 30.0 sec
+ Platinum: 4 min 15.0 sec
Player: R One-Oh-Seven
Briefing: R107's therapist won't be pleased. Just when it looked like he was
finally cured his will has crumbled. He's slipped on a dark lycra body suit
and donned the crudely crayoned boxes once again. I - am - Robot!
Difficulty: 3
Unlockable: R One-Oh-Seven

This challenge is nothing compared to the last one, but it might still be quite
difficult. Ignore the ChassisBots as they spawn and enter the building, while
ignoring the two robots who might try to shoot. Enter and head to the door on
the left. A little bit down the room, avoid the robot on the right and just
ignore everything until you've got past the room that keeps going down. When
you're in the next room, head to the right and shoot the R-109 down quickly to
collect a Minigun. Immensely useful. Then simply follow the path until you
reach a straightforward room, with a locked door to the left. Mow down all the
six ChassisBots or so that spawn, and collect the batteries. Then simply head
back, blowing up anything that gets in your way. Not as hard as it seems at
first.

===========================
Hit Me Baby One Morgue Time
===========================

Awards:
+ Bronze: 8 min 0.0 sec
+ Silver: 4 min 0.0 sec
+ Gold: 2 min 0.0 sec
+ Platinum: 1 min 0.0 sec
Player: Mr. Underwood
Briefing: It's topsy turvy down at the hospital, the corpses just won't stay
put and undead priests are roaming the corridors. Mr. Underwood can't believe
his luck - he's brushed up his bowler hat and grabbed his trusty shotgun...
Difficulty: 3
Unlockable: Cropolite

I wouldn't say this is as difficult as the last Challenge was, but this
Challenge is still a huge pain in the neck. Just follow the path as you begin
and ignore the first few zombies. Eventually, take to the right and then just
go forward. If you run into any undead priests or zombies on fire, immediately
take them out, as undead priests have guns and fire cannot be put out in this
place. Besides the guns that the undead priests carry, the zombies have no
projectile attacks except they can spit poison. It has no range, it's not
dangerous, it's nothing to worry about.

Eventually, you'll reach the artifact. Try and save up as much health as
possible right before you get this, because the next part shows no mercy. Jump
down, and you'll be attacked by several evil TimeSplitters! They're a huge
waste of time to kill, only shoot them down if they block your way back to the
Time Portal. When you hop down, head BACKWARDS and then follow the path back to
the courtyard where you started. Remember, you'll get hit, but try to ignore
it. It'll save you a ton of time.

NOTE: Another way to get back would be run back to the first balcony. It could
work very well.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MONKEYING AROUND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These are some good ol' monkey stuff. Shooting fake monkeys, blowing away
watermelons from monkey paws, etc.

===============
Simian Shootout
===============

Awards:
+ Bronze: 600 points
+ Silver: 1,000 points
+ Gold: 1,800 points
+ Platinum: 2,000 points
Player: Mikey Two-Guns
Briefing: An unscrupulous merchant is trying to flood the market with imitation
clay monkeys. Use your trusty shotgun to dust those cheap replicas and put him
out of business!
Difficulty: 3
Unlockable: Insect Mutant

This would probably be the hardest of the monkey challenges. There are several
monkeys that will come flying out of the air, and each one you shoot will get
you 50-70 points (depending on where you shoot them, I believe). The only
problem is that you have the crappy Tactical 12-Gauge which has short range,
the monkeys fly out of the air fast, and they're very hard to hit, especially
if they're coming from where you are. Start out at the right and try to shoot
the two monkeys in the air, and then go over to the left and shoot the next two
monkeys, and then head to the middle and shoot the next couple monkeys, and
then choose whichever area you want. Try and hit as many monkeys at one time as
possible, as you'll get double/triple the points. Good luck!

=============
Monkey Mayhem
=============

Awards:
+ Bronze: 1,000 points
+ Silver: 1,500 points
+ Gold: 2,500 points
+ Platinum: 3,000 points
Player: Ringmistress
Briefing: Some evil circus clowns have enslaved the performing monkeys and
forced them to carry their watermelons! Free the monkeys by shooting the
watermelons out of their paws, but aim carefully...
Difficulty: 2
Unlockable: Mischief, Lola Varuska

If you've got a good knack for that old sniper rifle, you'll have little to no
problems with this challenge. Every watermelon you hit, you'll get 50 points
(doubling and tripling if you shoot several in a short amount of time) and
every monkey you hit, you'll lose 75 points. First of all, start by shooting
the watermelon to the left (a monkey soon carries it in), and then go for the
center one. Two monkeys then come in to the left. Shoot both of them quickly
but carefully, and you'll recieve a lot of points. Some more will come in from
the left and center quickly, so try for as many combos as possible.

============
Dam Bursters
============

Awards:
+ Bronze: 4,000 points
+ Silver: 6,000 points
+ Gold: 8,000 points
+ Platinum: 10,000 points
Player: Sgt. Shock
Briefing: The Russian Mafia objects to the building of the Siberian Dam, and
are trying to destroy it through the tactical use of exploding monkeys. It's up
to you to save the villages downstream by blowing up the monkeys before they
reach the dam!
Difficulty: 2
Unlockable: Robofish, Circus stage

This is easy once you get the hang of it. Several monkeys will come sliding
from the ice right ahead, and you've got to shoot them down before they hit the
dam, which will lose you points. A tempting thing you'll notice quickly is the
central "stick-out". Avoid this, as it'll usually prevent you from shooting
down a lot of monkeys. Try not to let your Minigun overheat, and keep it ready
to shoot as many monkeys as you can at the same time to recieve tons of points.
If you see a monkey coming, just head over there and fire, and you'll rack up
4,000 points in no time.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                        =-+-= X. Unlockables =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---


Here are all the unlockables to be found in TimeSplitters 2, so go ahead and
enjoy this junk.

Name: Ample Sally
Unlock: Defeat Elite Challenge - Cut-out Shoot-out - Take 'Em Down with a
Silver medal or better.

Name: Aztec Warrior
Unlock: Defeat Elite League - Duel Meaning - Golden Thighs with a Silver medal
or higher.

Name: Baby Drone Defeat
Unlock: Elite League - Team Series C - They're Not Pets! with a Silver medal or
better.

Name: Barby Gimp
Unlock: Defeat Honorary League - Outnumbered But Never Outpunned - Time to
Split with a Silver medal or better.

Name: Beetleman
Unlock: Defeat Elite League - One Shot Thrills - Double Bill with a Silver
medal or higher.

Name: Big Tony
Unlock: Beat Chicago on normal to unlock the master.

Name: Braces
Unlock: Beat Honorary League - Elimination Series - Men In Grey with a Gold
medal or better.

Name: Calamar
Unlock: Beat Honorary League - Burns 'n' Bangs - Chinese Burns with a Silver
medal or better.

Name: Changeling
Unlock: Beat Elite League - Frantic Series - Can't Please Everyone... with a
Silver medal or higher.

Name: ChassisBot
Unlock: Beat Arcade League - Mode Madness - Scrap Metal with a Gold medal or
better.

Name: Crispin
Unlock: Beat Amateur League - Too Hot to Handle - Monkey Immolation with a Gold
medal or better.

Name: Crypt Zombie
Unlock: Beat Arcade League - Beginners Series - Casualty with a Gold medal or
better.

Name: Cyberfairy
Unlock: Beat Elite League - Frantic Series - Hangar Hat's On! with a Silver
medal or better.

Name: Dark Henchman
Unlock: Beat Elite League - Frantic Series - Hangar Hat's Off with a Gold medal
or higher.

Name: Dr. Peabody
Unlock: Beat Arcade League - Beginners Series - Casualty with a Silver medal or
better.

Name: Drone Splitter
Unlock: Beat Elite League - Sincerest Form of Flattery - Half Death with a
Silver medal or better.

Name: Duckman Drake
Unlock: Beat Challenge - Outnumbered But Never Outpunned - Someone Has Got to
Pay... with a Silver medal or higher

Name: Feeder Zombie
Unlock: Beat Challenge - Behead the Undead - Day of the Damned with a Silver
medal or better.

Name: Female Trooper
Unlock: Beat Amateur League - It's a Blast - Demolition Derby with a Gold medal
or better.

Name: Gargoyle
Unlock: Beat Honorary League - Maximus - Cold Corpse Caprer with a Silver medal
or higher.

Name: Hatchet Sal
Unlock: Beat Honorary League - Outnumbered but Never Outpunned - Can't Handle
This with a Silver medal or higher.

Name: Hector Baboso
Unlock: Beat Arcade League - Beginners Series - Adios Amigos! with a Silver
medal or better.

Name: Henchman
Unlock: Beat Elite League - Frantic Series - Hangar Hat's On! with a Silver
medal or better.

Name: High Priest
Unlock: Beat Elite League - Duel Meaning - Golden Thighs with a Gold medal or
higher.

Name: Jared Slim
Unlock: Beat Elite League - Duel Meaning - If I'm Ugly - You Smell with a
Silver medal or better.

Name: Jebediah Crump
Unlock: Beat Elite League - Sincerest Form of Flattery - Dead Fraction with a
Silver medal or better.

Name: Jimmy Needles
Unlock: Beat Amateur League - Team Series A - Club Soda with a Gold medal or
better.

Name: Jinki
Unlock: Beat Elite League - One Shot Thrills - Nikki Jinki Bricky with a Gold
medal or better.

Name: Jo-Beth Casey
Unlock: Beat Elite League - One Shot Thrills - Babes in the Wood with a Silver
medal or better.

Name: Krayola
Unlock: Beat Honorary League - Team Series B - Hack A Hacker with a Gold medal
or higher.

Name: Kypriss
Unlock: Beat Elite League - Duel Meaning - Golem Goru with a Silver medal or
better.

Name: Lean Molly
Unlock: Beat Arcade League - Beginners Series - Adios Amigos! with a Gold medal
or better.

Name: Lola Varuska
Unlock: Beat Challenge - Monkeying Around - Monkey Mayhem with a Gold medal or
better.

Name: Louie Bignose
Unlock: Beat Amateur League - Too Hot to Handle - Disco Inferno with a Silver
medal or better.

Name: Maiden
Unlock: Beat Elite League - Frantic Series - Can't Please Everyone with a
Silver medal or better.

Name: Male Trooper
Unlock: Beat Amateur League - It's a Blast - Demolition Derby with a Silver
medal or higher.

Name: Marco the Snitch
Unlock: Beat Challenge - Cut-out Shoot-out - Fall Out with a Silver medal or
better.

Name: Meezor Mox
Unlock: Beat Amateur League - It's a Blast - Spoils of War with a Gold medal or
better.

Name: Mikey Two-Guns
Unlock: Beat Elite League - Duel Meaning - If I'm Ugly - You Smell with a
Silver medal or better.

Name: Milkbaby
Unlock: Beat Honorary League - Team Series B - Hack a Hacker with a Silver
medal or better.

Name: Mister Giggles
Unlock: Beat Elite League - Frantic Series - Big Top Blowout with a Silver
medal or better.

Name: Nikki
Unlock: Beat Elite League - One Shot Thrills - Nikki Jinki Bricky with a Silver
medal or better.

Name: R One-Oh-Seven
Unlock: Beat Challenge - TimeSplitters 'Story' Classic - But Where Do the
Batteries Go? with a Silver medal or better.

Name: Ringmistress
Unlock: Beat Elite League - Teams Series C - Bags of Fun with a Gold medal or
better.

Name: Riot Officer
Unlock: Beat Honorary League - Team Series B - Rice Cracker Rush with a Silver
medal or better.

Name: Scourge Splitter
Unlock: Beat Honorary League - Outnumbered But Never Outpunned - Time to Split
with a Gold medal or better.

Name: SentryBot
Unlock: Beat Amateur League - It's a Blast - Night Shift with a Gold medal or
better.

Name: Sewer Zombie
Unlock: Beat Challenge - Behead the Undead - Fight Off the Living Dead with a
Silver medal or higher.

Name: Slick Tommy
Unlock: Beat Amateur League - Team Series A - Club Soda with a Silver medal or
better.

Name: Snowman
Unlock: Defeat Honorary League - Burns 'n' Bangs - Snow Business with a Silver
Medal or Higher.

Name: Strumpy
Unlock: Beat Elite League - Frantic Series - Big Top Blowout with a Gold medal
or better.

Name: The Accountant
Unlock: Beat Amateur League - Team Series A - Men In Grey with a Gold medal or
better.

Name: The Cropolite
Unlock: Beat Challenge - TimeSplitters 'Story' Classic - Hit Me Baby One Morgue
Time with a Silver medal or better.

Name: The Hunchback
Unlock: Beat Challenge - Glass Smash - Stain Removal with a Silver medal or
better.

Name: The Lawyer
Unlock: Beat Amateur League - Team Series A - Men In Grey with a Gold medal or
better.

Name: The Master
Unlock: Beat Honorary League - Team Series B - Rice Cracker Rush with a Gold
medal or better.

Name: Undead Priest
Unlock: Defeat Amateur League - Too Hot to Handle - Burns Department with a
Gold medal or better.

Name: Venus Starr
Unlock: Defeat Honorary League - Burns 'n' Bangs - Rocket Man with a Silver
medal or better.

Name: Wood Golem
Unlock: Beat Challenge - Banana Chomp - Playing with Fire with a Silver medal
or higher.


:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                           =-+-= XI. Weapons =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---


This is the list of guns in the game... come on, you knew you were going to
read this sometime.

+-+-+-+-+-+
| Unarmed |
+-+-+-+-+-+

Size: N/A
Primary Attack: Punch
Secondary Attack: Punch

Power: 1
Reload: 3
Speed: 2
Range: 1

Unarmed is, as its name applies, absolutely nothing! If you are Unarmed, you
are basically fighting with your fists. This happens if you have no guns.
Actually, Unarmed is sometimes worth it, although it's very weak. It's fast and
can take out an enemy quickly if you hit him on the back. Not really a waste of
time.

+-+-+-+-+-+-+-+-+-+
| Temporal Uplink |
+-+-+-+-+-+-+-+-+-+

Size: N/A
Primary Attack: N/A
Secondary Attack: N/A

Power: N/A
Reload: N/A
Speed: N/A
Range: N/A

As you might notice from all the "N/A"s up there, the Temporal Uplink is not a
gun. It's a radar that you can use to detect cameras, enemies, and occasional
friends going around. You can't use it to attack, but it's still a pretty nice
item to have usually.

+-+-+-+-+-+-+-+-+-+
| Silenced Pistol |
+-+-+-+-+-+-+-+-+-+

Size: 8 Bullets, 60 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 4
Speed: 3
Range: 2

The Silenced Pistol is used best for those kinds of solo fights. It reloads
very quickly, allowing you to get a lot of bullets off, but it doesn't have a
lot of range. Also, its power is only average, so it'll be a bit of a struggle
attacking a lot of enemies. Not really that useful.

+-+-+-+-+-+-+-+-+
| Luger Pistol  |
+-+-+-+-+-+-+-+-+

Size: 7 Bullets, 60 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 3
Speed: 3
Range: 2

This is a gun that you'll pick up in Chicago, similar to the Silenced Pistol.
But it's even less useful; I think there are better weapons out there for you
to use.

+-+-+-+-+-+-+-+-+-+
| Garret Revolver |
+-+-+-+-+-+-+-+-+-+

Size: 5 Bullets, 40 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 2
Speed: 3
Range: 2

This is yet again another weapon quite similar to the Silenced Pistol, although
it again has bad range, average speed, and same amount of power, but the recoil
and reload just get worse. This is the older type of weapon for this, but
anyway, I don't recommend using this one.

+-+-+-+-+-+-+
| Tommy Gun |
+-+-+-+-+-+-+

Size: 32 Bullets, 200 max
Primary Attack: Rapid Fire
Secondary Attack: Rapid Fire

Power: 4
Reload: 4
Speed: 5
Range: 3

The Tommy Gun is one of the best guns in the game, in my opinion anyway. It
packs a large amount of ammunition on it, and it's very fast. The bullets are
also extremely powerful, which is unusual for a gun of this kind. It reloads
quickly too, and it also has an average range on it... best used when you have
little time to kill something.

+-+-+-+-+-+-+-+-+
| Sniper Rifle  |
+-+-+-+-+-+-+-+-+

Size: 5 Bullets, 40 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 3
Speed: 1
Range: 4

The Sniper Rifle is best used in cases where there a lot of guards or enemies
around, but they're nowhere near you, but when you get close you'll be doomed.
This is the case in a lot of Hard mode story missions, making the Sniper Rifle
quite valuable. Still, it's a very slow weapon. Don't use this when a lot of
enemies surround you, by any means.

+-+-+-+-+-+-+-+-+
| Vintage Rifle |
+-+-+-+-+-+-+-+-+

Size: 5 Bullets, 40 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 3
Speed: 1
Range: 4

The Vintage Rifle is just about the same as the Sniper Rifle is. It's used back
in the older levels, such as Chicago or Wild West. Still, I'd prefer the Sniper
Rifle. The Vintage Rifle is just too old and dusty, and doesn't seem to be as
useful.

+-+-+-+-+-+-+-+-+
| Flamethrower  |
+-+-+-+-+-+-+-+-+

Size: 20 seconds of flame
Primary Attack: Flame
Secondary Attack: Flame

Power: 4
Reload: N/A
Speed: 2
Range: 2

In the main story mode, the flamethrower is pretty useless. You'll only find it
in one mission, that being Siberia on Normal/Hard mode. The flamethrower sets
an enemy on fire, which it makes it an excellent asset in arcade missions.
Since in most areas you can't put it out, the flamethrower is extremely good
for that, but you can easily burn yourself with this. Be careful.

+-+-+-+-+-+
| Shotgun |
+-+-+-+-+-+

Size: 2 Bullets, 40 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 4
Reload: 3
Speed: 3
Range: 3

The Shotgun is a rather good weapon, although it's not found in a lot of
levels. It has good range and power, but sometimes it doesn't recoil well.
Also, 2 bullets? That's definitely not enough for me, but the Shotgun is MUCH
better than the T12G Shotgun.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Tactical 12-Gauge Shotgun |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Size: 8 Bullets, 40 max
Primary Attack: Shot
Secondary Attack: Double Shot

Power: 2
Reload: 3
Speed: 2
Range: 1

The Tactical 12-Gauge Shotgun is one of the single-handedly worst weapons in
the entire game. First of all, it's not anywhere near as strong as the Shotgun,
it's reloading is evne worse, it's very slow, it has NO range, it takes too
long to fire, the accuracy is horrible, and the only saving shot is the double
shot. Still, the bad overwhelms the good.

+-+-+-+-+-+-+-+
| Soviet S47  |
+-+-+-+-+-+-+-+

Size: 30 Bullets, 200 max, 40 Grenades
Primary Attack: Rapid Shot
Secondary Attack: Grenades

Power: 4
Reload: 3
Speed: 4
Range: 2

Despite the fact it doesn't have a great range and the reload is only average,
the Soviet S47 is one of the best weapons for straight-out gunfights. It's nice
and powerful, and it's one of the fast machine gun weapon types. Also, it can
fire up to 40 Grenades, which will destroy just about anything that they
explode on. Very useful in Atom Smasher, and overall good firepower.

+-+-+-+-+-+-+
| Crossbow  |
+-+-+-+-+-+-+

Size: 4 Arrows, 50 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 4
Speed: 3
Range: 4

The Crossbow only comes to use in one level, and it's not really too strong on
its own. What's good about it is that you can stick it into fire and then if
you shoot this at a wood golem, a beehive, or anything flammable, it'll burn
down for you. ;) The Crossbow, on its own, is only decent though. Still, it's
about as good as any other gun.

+-+-+-+-+-+-+-+-+-+
| Sci-Fi Handgun  |
+-+-+-+-+-+-+-+-+-+

Size: 30 bullets, 200 max
Primary Attack: Shot
Secondary Attack: Shot

Power: 3
Reload: 3
Speed: 3
Range: 3

A fairly useful weapon, although the Scifi Handgun is definitely nothing
special. The power is definitely nothing special, but the Sci-Fi Handgun is
pretty handy in that the bullets bounce off of walls to hit enemies. It can
extremely dangerous to a user in a straightforward corridor, however. The range
is fairly good, although it's much better outdoors, because then it has much
less chance of hurting the user.

+-+-+-+-+-+-+-+-+-+-+
| Plasma Autorifle  |
+-+-+-+-+-+-+-+-+-+-+

Size: 200 bullets
Primary Attack: Rapid Fire
Secondary Attack: Grenade

Power: 3
Reload: 4
Speed: 4
Range: 4

Definitely one of the better weapons in the game. Plasma Autorifle has to be
one of the fastest, since you can fire close to 50 bullets in about fifteen
seconds. The Plasma Autorifle's power is average; it's no SBP90, but it's still
decent. It reloads well, and it has great range, and it also gives you a great
punch with its plasma grenades. They're much better than the Soviet S47's,
because they can stick onto an enemy, exploding for massive damage, and they're
a lot more accurate.

+-+-+-+-+-+-+-+-+-+-+
| SBP90 Machinegun  |
+-+-+-+-+-+-+-+-+-+-+

Size: 64 bullets, 256 max
Primary Attack: Rapid Fire
Secondary Attack: Rapid Fire

Power: 5
Reload: 4
Speed: 5
Range: 5

This weapon is 100% wonderful. To start off with, the SBP90 is so powerful that
you'll never feel like you aren't killing fast enough. It's also very accurate;
hardly ever will you miss if you've got one of these puppies. The best asset is
that it's also EXTREMELY fast, firing bullets like a sex crazed madman kissing
his darling sweetheart. It's also got a scope, making it even more accurate and
adding even more range. Heck, that reminds me, the SBP90 can shoot across a
whole corridor... and it's also got lots of ammunition. If you have two of
these, you can't be stopped. And I cannot stop here. Too bad I have to.

+-+-+-+-+-+-+-+-+-+
| Rocket Launcher |
+-+-+-+-+-+-+-+-+-+

Size: 3 Rockets, 30 max
Primary Attack: Rocket
Secondary Attack: 3x Rocket

Power: 5
Reload: 3
Speed: 2
Range: 4

My only complaint for the Rocket Launcher is that it doesn't lock-on to an
enemy, while the Homing Launcher does. Still, you're made incredibly powerful
if you've got one of these babies with you. They deal INCREDIBLE damage, they
have a bit of ammunition on them, and they have great range. Overall one of the
best weapons you will ever find in TimeSplitters 2.

+-+-+-+-+-+-+-+-+-+
| Homing Launcher |
+-+-+-+-+-+-+-+-+-+

Size: 3 Rockets, 30 max
Primary Attack: Rocket
Secondary Attack: 3x Rocket

Power: 5
Reload: 3
Speed: 2
Range: 5

The Homing Launcher, being another futuristic weapon, is yet another
powerhouse. You'll collect this in Robot Factory. This will destroy just about
anything that you fire at, and the range is amazing. This weapon has perhaps
the best power and range in the game, despite the fact that it's a bit slow and
doesn't reload that great. Still, Homing Launcher is one hell of a good weapon.
Great in multiplayer too. And it locks on. The best part.

+-+-+-+-+-+-+
| Lasergun  |
+-+-+-+-+-+-+

Size: N/A
Primary Attack: Laser
Secondary Attack: Shield

Power: 3
Reload: N/A
Speed: N/A
Range: 5

Probably one of the best weapons in the game. The Lasergun allows you to defend
yourself and still put up a good fight at the same time. For the primary fire,
you can charge up for a very powerful attack, so this allows you to quickly
devastate the enemy while hardly using up any ammunition. The shield is also an
extremely useful asset, as it will half the damage taken to you, although it
will also eat up the ammunition. Since the laser is also pretty fast, the
Lasergun is an all-around great package.

+-+-+-+-+-+
| Minigun |
+-+-+-+-+-+

Size: 400 max
Primary Attack: Rapid Fire
Secondary Attack: Rapid Fire

Power: 5
Reload: N/A
Speed: 5
Range: 4

The Minigun is the best gun in the entire game. The Minigun is INCREDIBLY fast,
dealing extremely powerful bullets out at enemies, stunning them and doing
horrendously powerful damage to them. The Minigun has a nice range, excellent
speed, and it's very powerful. Still, there are some flaws. The Minigun has to
warm up before primary fire, and if you hold it down for too long it'll heat
up, making fire twice as slow, although still fast. Secondary attack will make
it always warmed up though. The other thing is that 400 bullets just doesn't
seem like enough. Still, the best gun in the game.

+-+-+-+-+-+-+-+
| ElectroTool |
+-+-+-+-+-+-+-+

Size: 20 seconds of electric shock
Primary Attack: Electricity
Secondary Attack: Electricity

Power: 3
Reload: N/A
Speed: N/A
Range: 2

Only use the ElectroTool in the Robot Factory when it is absolutely necessary
to destroy the nodes, or when you're in robotic emergency. Otherwise, the
ElectroTool is pretty useless. It's not fast, it's not that strong, it has a
bad range, and it's overall not very good.

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                           =-+-= XIII. FAQ =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

Here are just a bunch of stupid questions that I made up off of the back of my
head.

Q: What exactly is TimeSplitters 2? Should I buy the game?

A: Well, yes, I must say that you should buy it, especially if you're looking
for a challenge or a good FPS. As for what it is, it's a good multiplayer game,
and it's a pretty difficult game too, and a fun Story mode.

Q: Is there any way to jump or something? Or can you slide and stuff like that,
like bots can?

A: Sadly, no, you cannot do any of these, but it's pretty much unneeded anyway.
Only coolness factor.

Q: Can you get the game in third-person view? I don't like the first-person.

A: One word: NO. This is one of the silliest questions I have ever heard.

Q: Siberia is really hard, and it's even the first mission in the game! How do
I beat it?!

A: Read the guide, man. If you still can't do it, just use the Sniper Rifle and
learn how to shoot at long distances and stuff... that'll work.

Q: Where is all that fire coming from in Chicago? Why is everyone shooting?
WHERE ARE THEY?

A: Some of them are on the roofs, some of them are just around town... don't
bother shooting at them. Just make your way through.

Q: How do you open that door in the Aztec Ruins?

A: The icons on the pillars have to all be facing an icon of the same type.
Mess around with them a bit and you'll get them all right.

Q: Is the original TimeSplitters for GameCube?

A: Nope. Only PS2.

Q: Can you view the number of points needed for Platinums in Arcade and
Challenge modes normally, like you would Bronze, Silver, or Gold?

A: Sorry, but nope, you can't do that.

Q: Are there any button codes?

A: Another one word: NO. DON'T E-MAIL ME ASKING THIS!

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---

                          =-+-= XIII. Credits =-+-=

:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---


Gbness: The one who created the TimeSplitters 2 guide, in which he hoped to
turn into the greatest existing guide for the game. He is teh greatest, and
sexy too! =P

Eidos: For one of the coolest games in my collection. Thank you for this game,
folks. Your other games also rock (except Tomb Raider), so keep it up! I can
safely say this is one of your best games. ^_^

Free Radical: I don't know much about Free Radical, but I do know that they
also played a part in the creation of TimeSplitters 2. They deserve a mention
for it.

Jeff "CJayC" Veasey: The owner of GameFAQs, one of the best sites I have ever
experienced. Although it may get boring sometimes, I still love the site. Thank
you for it.

Guitarfreak86: A pretty good friend, despite some past stuff, and he submitted
many of the codes to this game. I semi-used them for this guide, so I must
credit you for this.

thotd: I don't know you, but due to CJayC's change of code format, I noticed
that you were put next to Guitarfreak86 for the submissions of the character
codes. So that's why I give ya this spot.

silent hillian: Not like I know you either, but I noticed you sent in a few of
the codes for the regular unlockables (not the characters), so I guess I'll
credit you here.

THAguyINgta3: This time it's someone I know and rather like for the codes.
Anyway, thanks for the codes in the unlockables. Okay, that's enough thanks for
the codes, I think.

Stephen Ng: The owner of IGN, one of the best sites I have ever experienced.
Although it may get boring sometimes, I still love the site, and the awards and
stuff like that. =P

Neoseeker: No, I do not know who owns Neoseeker, but all I can say is that
Neoseeker rocks. Only problem is that I have to thank Neoseeker directly.
Almost as good as IGN and GameFAQs.

Sony: For the best console I have ever seen (the PlayStation), as well as the
PlayStation2. Even though I don't like PS2 as much as PSX, I still love Sony
for them. Had to thank 'em for the PS2 which had TimeSplitters, y'know.

Nintendo: Although they may be flopping lately, I still believe that the
GameCube was a good console, and definitely better than that Nintendo 64. Good
job, guys, and GET SOME BACKWARDS COMPATIBILITY CONSOLES. ^_^

Gobicamel: A bit of help here and there in the creation of the guide. You're a
great friend, a very nice person, and one of my favorite people on the board,
man. =)

Super Nova: His guide was also written for the GameCube version of the game, I
still love it. It may be better than mine, and it really kicks ass. I recommend
you read it at all costs.

You: I told you that you would end up in the credits part, so here you are.
Sorry if I listed you twice, but hey. Thanks for spending the time reading this
guide.

And of course, there are a lot of FANTASTIC authors on the GameFAQs FAQ
Contributors and Social Boards. Some day, I really want to meet these authors
in person; they rule that much and I dedicate this guide to them. Check them
out at these links:

 Cyril: (Stephanie Nutter)
http://www.gamefaqs.com/features/recognition/31154.html
 Psycho Penguin: (Steve McFadden)
http://www.gamefaqs.com/features/recognition/9471.html
 DBM11085: (Devin Morgan)
http://www.gamefaqs.com/features/recognition/3579.html
 ZoopSoul: (David McCutcheon)
http://www.gamefaqs.com/features/recognition/26774.html
 Supernova54321: (Duncan Hardy)
http://www.gamefaqs.com/features/recognition/22472.html
 Fox: (Martin Dale-Hench)
http://www.gamefaqs.com/features/recognition/30730.html
 Meowthnum1: (Trace Jackson)
http://www.gamefaqs.com/features/recognition/11356.html
 BSulpher: (Brian Sulpher)
http://www.gamefaqs.com/features/recognition/19608.html
 Crazyreyn: (Matthew Reynolds)
http://www.gamefaqs.com/features/recognition/27600.html
 Gobicamel: (Jacco Kemper)
http://www.gamefaqs.com/features/recognition/23122.html
 Karpah: (Rebecca Skinner)
http://www.gamefaqs.com/features/recognition/22431.html
 AlaskaFox: (Ronan Murphy)
http://www.gamefaqs.com/features/recognition/7818.html
 Snow Dragon: (Jesse Eubanks)
http://www.gamefaqs.com/features/recognition/10258.html
 Warhawk: (Stephen Harris)
http://www.gamefaqs.com/features/recognition/12949.html
 SinirothX: (Nick Henson)
http://www.gamefaqs.com/features/recognition/30775.html
 Gbness: (Richard B.)
http://www.gamefaqs.com/features/recognition/32454.html

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