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    Beginner Extra Mode FAQ by GForce9x

    Version: 1.0 | Updated: 09/23/02 | Printable Version | Search This Guide

    Super Monkey Ball 2: Beginner Extra Mode FAQ v1.0
    Jeff Dimapasoc aka GForce9x
    gforce9x@aol.com
    September 23, 2002
    
    
    This FAQ is to provide tips and strategies for the 10 floors in 
    Challenge Mode's beginner extra level.
    
    
    -----------------------------
    General Info and Symbol Guide
    -----------------------------
    
    Throughout this guide you might see an asterik(*) on some of the 
    floors' walkthroughs.  These indicate a warp, shortcut, or 
    alternate route to the goal.
    
    If you see an (s) symbol next to a floor, it means that you will 
    need to pay close attention to your speed on the said floor.
    
    If you see a (t) symbol next to a floor, it means that timing will 
    be crucial on the said floor.
    
    
    ------------------------------
    How to access the extra floors
    ------------------------------
    
    To access the beginner extra floors, you must complete floor 10 of
    the normal beginner mode without using a continue along the way.
    Once you reach the extra floors, you may use continues and still 
    play until you finish the last floor or run out of continues to use.
    
    
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    Walkthrough
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    1 - CONVEYERS - Nothing much to this floor.  Just head forward at
    full speed to the goal.  The conveyers may make you spin a little, 
    but if you're going at full speed, they won't push you off course.
    
    
    2 - BUMPY CHECK - This floor is similar to BUMPY, but with gaps 
    in the floor.  The easiest and safest way to do this floor is to 
    go to either side, since all of the gaps are in the middle of the 
    floor.  You might be able to save a few seconds by going down the 
    center and jumping the gaps diagonally if you choose, but it is 
    more risky.
    
    
    3 - ALTERNATIVE -  Skip switch unless you really want to challenge 
    yourself.  There are eight moving platforms in the formation moving 
    back and forward.  The corner platforms alternate with the ones on 
    the sides.  You can take one platform at a time if you wish.  The 
    fastest way to do it is to go from the corner platform you first get 
    on to one of the far side platforms as soon as the first platform 
    joins with the rest.  Wait for the side platform to move out and then 
    back in.  Then hop on to the last platform and ride it to the goal.
    
    
    4 - JUNCTION - For this floor just go forward off of the runway and 
    take any path you wish toward the goal.  Just be careful of your speed.
    
    *Warp: Move forward to the end of the runway.  Turn around and head 
    full speed to the other end (bounce off the sides as you go forward 
    for a little extra speed).  As you are near the end of the runway 
    move to the center and jump the gap, watching your speed as you land.  
    Stay on the outer paths and work your way to the goal.  Jump to floor 6. 
    
    
    5 - BEAD SCREEN -  There are five switches here.  Plant yourself
    near the far right one (the pause one) and wait for the sections
    of the floor to flatten out in the form of stairs.  Hit the pause
    switch to keep the floor from breaking up again and head down the
    stairs to the goal.
    
    
    6 - FLUCTUATION - Boxes move up and down through the holes in this
    level.  This level is similar to FLOATERS, but with less room to
    move around in.  Navigate your way between the holes in the floor
    toward the goal.  The boxes blocking the goal will move out of the 
    way at around 40:00.
    
    
    7 - FOLDERS - Stay along outside edge where the floor doesn't move.
    When you get to the end where the goal is, wait for goal platform 
    to go down and then back up.  Enter goal quickly before the floor
    falls out from underneath you.
    
    *Optional:  You can power your way through this floor.  Hold forward 
    immediately from the start, taking the right side.  When you approach 
    the end of the platform, it should just be lowering itself.  Use your 
    momentum and fall off the left side, aiming for the goal.
    
    
    8 - QUICK TURN - (t) You start this floor being dropped onto a fast 
    forward switch.  Turn around to back of platform to slow it down to
    normal speed if desired.  It's safest to stay on either the right or
    left side of the platform when crossing a triangle's path.
    
    
    9 - LINEAR SEESAWS - (s) Maintain a steady speed on this floor.  The
    first two seesaws have a platform in the middle.  Last one has 
    platforms to either side so roll off the second seesaw at an angle.
    Watch you speed as you land on the goal platform as there isn't much
    breathing room.
    
    
    10 - BIRTH - You can tackle this floor in a variety of ways.  First
    off, you begin by being dropped on a fast forward switch.  There is
    a normal play switch behind you on the back of the runway.  The path
    after the runway forks into two directions.  The left path takes you
    up a ramp toward the main platform which you must cross to get to 
    the goal.  The right path leads to a pause switch that will freeze
    the blocks and keep them from falling.  Choose your desired speed
    and head up the left path to the platform.  Cross the platform as
    you work your way uphill.  You'll need to drop down from the upper
    right side of the platform to get to the goal.  Make sure you are
    high enough because it can be easy to misjudge and drop too early.
    *Optional:  Head down the right path from the start and stop near
    the edge.  Turn around and head full speed to the pause switch 
    straight on.  As you hit it, angle yourself left to get on to the 
    platform. Just don't angle too hard or you may fall off as you land 
    on it.  Once you are in the air and over the wall, you may want to
    hold down and right to correct yourself for your landing.  Don't 
    worry about coming to a dead stop as the slope of the platform is
    low enough for you to accelerate uphill.
    
    
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    Copyright/Contact Info.
    -----------------------
    
    I am only allowing this FAQ to be hosted by GameFAQS.  If you have any 
    questions about this FAQ or its content, or if you notice any errors, 
    feel free to write me at gforce9x@aol.com.
    
    Please be sure that the subject line of your e-mail is easily noticeable
    as being related to this FAQ.  E-mail that is titled something like,
    "Hey GForce9x" or "Hey Jeff" will get deleted as it will look like a lot
    of the spam that I get.  Also, please let me know if you see any other
    site besides www.gamefaqs.com hosting this FAQ.
    
    Happy Gaming
    
    This document Copyright 2002 Jeff Dimapasoc