hide results

    FAQ/Walkthrough by Notae

    Version: 1.5 | Updated: 08/12/05 | Printable Version | Search Guide | Bookmark Guide

    \_\_\_\_\_  \_      \_  \_\_\_\_\_  \_\_\_\_\_  \_\_\_\_\_
     \_          \_      \_  \_      \_  \_          \_      \_
      \_\_\_\_\_  \_      \_  \_\_\_\_\_  \_\_\_\_\_  \_\_\_\_\_
               \_  \_      \_  \_          \_          \_    \_  
        \_\_\_\_\_  \_\_\_\_\_  \_          \_\_\_\_\_  \_      \_
    \_      \_  \_\_\_\_\_  \_      \_  \_      \_  \_\_\_\_\_  \_      \_
     \_\_  \_\_  \_      \_  \_\_    \_  \_    \_    \_            \_  \_
      \_  \_  \_  \_      \_  \_  \_  \_  \_\_\_      \_\_\_\_\_      \_
       \_      \_  \_      \_  \_    \_\_  \_    \_    \_              \_
        \_      \_  \_\_\_\_\_  \_      \_  \_      \_  \_\_\_\_\_      \_
    \_\_\_\_    \_\_\_\_\_  \_          \_        
     \_      \_  \_      \_  \_          \_        
      \_\_\_\_    \_\_\_\_\_  \_          \_        
       \_      \_  \_      \_  \_          \_        
        \_\_\_\_    \_      \_  \_\_\_\_\_  \_\_\_\_\_
    \_  \_  \_  \_\_\_\_\_  \_          \_      \_
     \_  \_  \_  \_      \_  \_          \_    \_  
      \_  \_  \_  \_\_\_\_\_  \_          \_\_\_      \_\_\_\_\_
       \_  \_  \_  \_      \_  \_          \_    \_  
          \_  \_    \_      \_  \_\_\_\_\_  \_      \_
    \_\_\_\_\_  \_      \_  \_\_\_\_\_  \_      \_
         \_      \_      \_  \_      \_  \_      \_
          \_      \_\_\_\_\_  \_\_\_\_\_  \_      \_
           \_      \_      \_  \_    \_    \_      \_
            \_      \_      \_  \_      \_  \_\_\_\_\_
    By: Notae
    How to read this guide:
    Description of Mode.
    Lvl# - LvlName: Walkthrough. -------------------------------- Level
    Lvl# - LvlName: Walkthrough. ----------------------------+
      Lvl# - LvlName, *Warp*: Walkthrough. ------------------+--- Warps
        Lvl# - LvlName, *Second Warp*: Walkthrough. ---------+
    Lvl# - LvlName, *Bonus*: Walkthrough.  ---------------------- Bonus
    Lvl# - LvlName: Walkthrough. ----------------------------+
                                                             |--- Notes
    Notae's Note: Extra Tips/Strategies. --------------------+
    Lvl# - LvlName: Walkthrough. ----------------------------+
                                                             |--- Challenge
    Live Dangerously - Difficulty - ChName: Description. ----+
    These levels are mostly for newbies; any master at SMB2 wouldn't bother giving
    these a second try.
    1 - Simple: Roll forward, get some bananas, go to the Goal. Simple as it gets!
    2 - Hollow: Roll around the track and into the Goal, or make a leap for the
    bananas at the start and finish faster. 
    3 - Bumpy: Go straight forward at full blast and maybe you'll get a bunch of
    bananas, but slow down at the end as to not fly over the Goal.
    4 - Switches: Roll onto the first switch to make the bridge go flat, avoid the
    next switch and the hole after it and cruise through the Goal. 
      4 - Switches, *Warp*: If you hit the second switch the bridge will go
      vertical. On the bottom of the bridge there is a green Goal. Go to the side
      and with just enough speed, you will fly through the Goal, and jump to level
      6, but who would want to skip the first Bonus stage in the game?
    Notae's Note (Warp): Make sure you realize that you can't drop in, because the
    Goal is on its side. You have to soar in! 
    5 - Bowl, *Bonus*: The first Bonus stage in the game. Roll around the stage
    collecting bananas until you have about 5 seconds left, then just hurry up and
    go through the Goal. 
    6 - Floaters: Weave around the boxes or go on top of them to get some bananas,
    then, go to the Goal.
    7 - Slopes: go past the jumps and up the ramps to the Goal. 
    8 - Sliders: Make sure to hold back when going down most of the ramps as to not
    fall off. 
    Live Dangerously - 7/10 - Long Jump: Jump from the end of the first slider
    straight to the Goal.
    9 - Spinning Top: You should notice that the top is only able to hit you in one
    place. Go around that place and go to the Goal.
    Notae's Note: The bananas aren't as hard to get as they look, you just need to
    get close to the top without hitting it.
    10 - Curve Bridge: Make it slowly across the level because the turns get sharper
    as you go. At the end, go to the end of the first plank and wait until they line
    up to go. 
    If you were able to complete Beginner without losing a continue, you get to play
    the Extra stages. They're a little harder, but on Beginner, they're still really
    easy. Good luck. 
    Ex1 - Conveyers: Hold up the whole time. 
    Ex2 - Bumpy Check: Go around the outside. 
    Ex3 - Alternative: Watch out for the fast forward switch and alternate between
    platforms to get to the Goal. 
    Ex4 - Junction: Make your way across the slope and go through the Goal. 
      Ex4 - Junction, *Warp*: Go to the end of the starting platform and face
      backwards. Go straight at full blast and use the ramp provided to jump on to
      the back track. Then follow original directions. 
    Ex5 - Bead Screen: Wait until all the platforms line up and press the pause
    switch. Then go down the staircase and through the Goal. 
    Live Dangerously - 5/10 - High Flying: Try to complete the level without
    pressing the pause switch!
    Ex6 - Fluctuation: Weave around the boxes until you get to the Goal, then wait
    until one of the boxes move to let you through. 
    Ex7 - Folders: Go along the railings on the side until you get to the end, then
    wait for the Goal to flip up and bolt through it. 
    Ex8 - Quick Turn: Hold up the whole time and watch in awe as your monkey passes
    all seven rolling triangles and cruises through the Goal unharmed. Wow! 
    Ex9 - Linear Seesaws: Bolt past the first two and ease to one side to get past
    the last one then slow down and go through the Goal. 
    Live Dangerously - 8/10 - Lesser Known Parts: Ride along the outside frame of
    the level and beat it.
    Ex10 - Birth: Go forward and turn right, follow that path until you reach a
    pause button. Hit it and go back down to the intersection and turn right. Go up
    the hill and across the ramp with the cubes on it and into the Goal. 
    The Advanced stages are considerably harder than Beginner and Beginner Extra.
    But, a master may still overlook most of these. Some levels I still find
    challenging (i.e. Launchers, and Arthropod).
    1 - Banks: Go carefully across the track or if you're really impatient you can
    go across the tiny gaps where the tracks touch which is pretty hard. 
    2 - Eaten Floor: Go around the left side of the triangle and go through the
    3 - Hoppers: Just like in Quick Turn, hold up the whole time and watch as your
    monkey miraculously passes both metallic... thingies and cruises through the
    Goal. This Technique doesn't always work, so if you don't trust it, turn around,
    hit, the play switch, and do it normally. 
    4 - Coaster: Get into the tunnel and hold down left the whole time, but if you
    can't wait that long, hold left or even up-left. 
    Live Dangerously - 5/10 - The Other Side: Try to ride all the way down on the
    outside of the tube!
    5 - Board Park, *Bonus*: Another Bonus stage which is much harder than the last.
    Hold up and go across the first bridge. To get the bunch of bananas on the
    second or lower bridge, go down below the first and go straight at the bump in
    front of it. 
    6 - Swell: Go across the bridge carefully and keep yourself on by pressing left
    and right. 
    7 - Gravity Slider: Two ways to complete this. You can hold up the whole time
    or you can go for the bananas. 
    8 - Inchworms: First turn backwards and hit the play switch (optional, then go
    across the first inchworm.   
      8 - Inchworms, *Warp*: Go across the second inchworm, which is a bit faster
      than the first.
        8 - Inchworms, *Second Warp*: The last inchworm is much faster than the
        last two, USE AT YOUR OWN RISK. Make sure you hit the play switch. 
    9 - Totalitarianism: Turn backwards and hit the play switch, then quickly make
    your way through until a wide space between the pillars, wait here until the
    rings fall. When they start to rise, make your way to the Goal. 
    10 - Leveler, *Bonus*: Be careful not to fall between the square holes and make
    your way to the Goal. Oh yeah, HEADS UP! 
    11 - Organic Form: Turn around and hit the play switch then carefully make your
    way through the center of the bridge. 
    12 - Reversible Gear: Go to the center platform and go to the second corner to
    the left and wait there until the gear stops. Quickly make your way to center
    and go through the Goal. 
    13 - Stepping Stones: Go on the left side of the level and carefully make your
    way to the Goal. 
    14 - Dribbles: Hit the play switch behind you and make your way to the first
    dribble. Wait until it hits the ground before going past it. Use this pattern to
    make your way to the Goal.
    Notae's Note: Watch out because one of them is REALLY BIG! You'll have to stand
    back for that one!
    15 - U.R.L: Go to the end of the starting platform and wait for the block to
    recede to the left. Quickly get on the upper platform and to the right hand side
    of it in the little notch coming out of it. Wait for the block to go to the left
    again and quickly bolt towards the Goal.
    16 - Mad Rings: Hold up the whole time and slow down near the end to cruise
    through the Goal. 
      16 - Mad Rings, *Warp*: Hold up the whole time until you reach the platform
      with the blue Goal on it. Then ease to the left and land on the next platform
      and stop. Carefully time your leap to the next platform and make sure you
      don't miss the Goal. 
        16 - Mad Rings, *Second Warp*: The final ring is so fast as to be completely
        random whether or not you make it. I don't recommend taking this path. 
    17 - Curvy Options: I suggest taking the easy route because you only get around
    three bananas for taking the others that are possible. 
    18 - Twister: Wait until the squares line up at forty five degrees then floor it
    and hope for the best. 
    19 - Downhill: Take it slowly down the staircase and carefully down the ramps.
    Be warned that the circles get thinner and the ramps get steeper as you go
    20 - Rampage, *Bonus*: My strategy is to get only the bunches of bananas in the
    corners of the jumps then break that pretty blue ribbon. 
    21 - Pro Skaters: These skaters are not actually skaters, they're Goals! Anyway,
    hit the pause button when the first skater is roughly in the center. If it isn't
    in the center, DON'T FALL DOWN TO THE HALF PIPE, stay on the starting platform
    and hit the play switch. Repeat until it is in the center and THEN fall down to
    the half pipe and break the ribbon suspended on this freak of nature. 
      21 - Pro Skaters, *Warp*: You can't freeze the second skater, which makes it
    22 - Giant Comb: THIS IS WHY I USE A BRUSH! Anyway, carefully use the stop and
    go technique and spend the least amount of time possible on the strangely
    coloured lines on the ground because that's where the teeth can hit you. 
    Live Dangerously - 7/10 - NonStop1: Try to complete it without slowing down!
    This involves a great deal of luck!
    23 - Beehive: Go around the outside if you want to survive. 
    24 - Dynamic Maze: Go around the outside on the left side for the fastest route.
    25 - Triangle Holes: Hold up the whole time. 
    26 - Launchers: WARNING: VERY HARD! Put the map on medium zoom, then drop down
    to the bottom platform. Once there, stand in front of one of the launchers. Once
    you get launched, use the map to position yourself above the top of the pillar.
    Zoom in on the map so you can easily fall into the Goal.
      26 - Launchers, *Warp*: On the bottom of that platform there's a green Goal.
      Of course, I'm not going to explain how to get it because it's pure luck. Done
      and done. 
    Notae's Note: This level lives off of practice so make sure you feed it,
    otherwise it'll get angry and it won't let you beat it.
    27 - Randomizer: Don't go too fast. 
      27 - Randomizer, *Warp*: Experiment 
        27 - Randomizer, *Second Warp*: See last 
    28 - Coin Slots: Roll to the slots near the end and wait for a Goal to drop
    down, then bolt through it 
      28 - Coin Slots *Warp*: The first coin contains the green Goal, so run fast! 
    29 - Seesaw Bridges: Follow the path to the first seesaw. If you get on the
    right side of the seesaw, go to the left of the barrel (or vice versa) and
    weave left and right of them. On the second, start on the left and follow the
    path as fast as you can. On the third, do the same as the first one, only it's
    three or five barrels to weave around, so run fast! 
    30 - Arthropod: WARNING: VERY HARD! There are many strategies but I prefer this
    one. First, the hard part, get to the last ring. Second, the not so hard part,
    try to stay in the middle of this ring without getting stepped on. Third, the
    easy part, go through the Goal when possible.
    Notae's Note: This one also needs practice, otherwise you will never make it
    through the Goal when it's important! 
    Notae's Note: (Yes, two notes, it's a hard level!) There is also an exact
    timing strategy, if you pause the game between 41.18 and 41.08 on the clock,
    hold up on the control stick, press start, keep holding up, then pause again
    between 36.26 and 36.16, hold up-left, then press start to unpause whilst
    still holding up-left, you'll go straight through the Goal. 
    So, you finally completed the Advanced stage. Congratulations, but you'll have
    to do it without continuing to make it to the Advanced Extra.
    Ex1. Auto Doors: U-turn, play switch. You shouldn't have a problem with anything
    except maybe the last two. Where the doors meet in the center, there is a little
    notch you can roll your ball into. If you hold up when in this notch, you'll
    make it through when the door opens. 
    Ex2 - Heavy Sphere: Roll forward and hit the play switch, then, go backward to
    the ramp at the back, build up some speed, and go across the bending platform as
    fast as possible, don't miss the Goal. 
    Ex3 - Stagger: You'll have to be quick for this one. Stop until the pentagons
    are lined up, then quickly make a transfer. Repeat. The triangles are harder
    because they're so small, but I know you can and will do this one... 'cause if
    you don't, i will come to your house and- sorry, sorry, I kinda lost control
    there, let's get back on track, shall we? 
    Ex4 - U.F.O.: This one still confuses me a little bit. Anyway, drop into the
    hole, then hit the play switch wait until the U.F.O. flips, then find your way
    to the Goal, quickly. 
    Live Dangerously - 8/10 - Circling the Drain: Complete without touching the play
    Ex5 - Ring Bridges: Three things you must know: You can only fall downward
    (duh), you can't use the lip as a jump, and DON'T HIT THE LIP ON THE LOWER RING
    Live Dangerously - 8/10 - NonStop2: Try to beat it without slowing down! You'll
    have to bounce into the Goal!
    Ex6 - Domes: You can go fast and die over and over, or you can slow down, die
    rarely, but get frustrated when you do, your choice! 
    Ex7 - Amida lot: Go to the edge of the starting platform in front of the first
    line to your right, wait for a bumper to rest at the end of this line, and get
    on the platform. Run down this line quickly and turn left at the end. DON'T GO
    ONTO THE OTHER LINE. Wait for the Goal to come, then break the ribbon 
    Ex8 - Long Slider: Make sure you lean back-left the whole time. 
    Notae's Note: If you go closer to the right edge, you won't bounce as far.
    Live Dangerously - 4/10 - FreeFall1: Fall straight from the starting platform to
    the Goal.
    Ex9 - Grid Bridge: Stay as close to the center as possible and make sure you
    follow SMB2's physics. 
    Ex10 - Teapot: Two ways to beat this: You can fall down and hope the box lands
    on you (requires luck), or you can wait for the box to fall, then jump into it
    (requires speed).
    Uh-oh. Now we get into the real challenges. In here you will find many levels as
    hard as Launchers and Arthropod combined. Always make sure you know everything
    about the stage that you can before you start. 
    1 - Wormhole: This level introduces you to the wormhole. The only part of this
    level that poses a threat is the last thin pathway. The whole path is
    2 - Freefall: Roll onto the extremely thin pathway and use the map to position
    yourself above the circle below the thin pathway. Fall off of the thin pathway
    onto the circle, then roll across another thin pathway to the Goal. 
      2 - Freefall, *Warp*: Instead of rolling all the way across the second thin
      pathway, fall off when you're above the smaller circle below this thin
      pathway. Roll across ANOTHER thin pathway to the green Goal. 
    Live Dangerously - 2/10 - A Freer FreeFall: Fall straight from the starting
    platform to the Goal.
    3 - Melting Pot: Move into the box ASAP to insure the fact that you make it into
    it, then be always leaning toward the Goal. Move quickly because you only have
    30 seconds. 
    4 - Mad Shuffle: Instead of turning around to hit the play switch, go behind the
    first wormhole to do it. If you do this quickly, you'll get through the wormhole
    just as the direction changes. When this happens, get on the left pillar before
    it rises and bolt down the path, staying on the left side, and you shouldn't
    have to worry about the direction changing again.
    Notae's Note: If you don't get through fast enough and the pillars do three
    rotations, make sure you switch sides before you get knocked off. 
    5 - Partition, *Bonus*: This is not the most profitable Bonus round, much like
    the rest from this point, but it is pretty cool. Get to the other segment using
    the wormhole provided (Batteries included).
    6 - Jump Machine: I hate this level but if you must know how to do it I'll tell
    you. Go to the part of the jumping platform that is closest to you but be a
    little to the side. Jump up and land on the platform that is NOT to the side. Go
    through the Goal quickly so you don't jump again. 
      6 - Jump machine, *Warp*: Instead of going through the Goal, jump again and go
      west to land on another platform with a green Goal. 
        6 - Jump machine, *Second Warp*: Instead of going through that Goal, jump
        again and go the center of the machine to find the red Goal. 
    7 - Zigzag Slope: Keep a constant speed and always stay as close to the center
    as possible. The right side is steeper than the left.
    8 - Tower: Run into the wormhole and slowly fall off the edge of the new
    platform onto another platform and lean against the slope. Fall off of this
    platform onto yet another, go down slowly and drop in the center into the Goal.
    9 - Toggle: When the bars are perpendicular, rush toward the left side. If you
    don't get pushed to the right, you're home free, if you do, try to bounce over
    the moving bars.
    Notae's Note: Don't use the stop and go technique. 
    Live Dangerously - 4/10 - On the Contrary: Use the stop and go technique.
    10 - Pachinko, *Bonus*: Go through the wormhole and go onto the slope. Try not
    to get bounced off and I don't recommend going for bananas, just head for the
    11 - Combination: Warp through the wormhole, make a quick U-turn, hit the play
    switch, and warp again. If you did it fast enough, the Goal will be on the
    opposite side of the level, if not wait until it is. When it is, get on the
    opposite set of squares, wait for them to rotate, then the Goal should be in
    front of you.
    12 - Punched Seesaws: Don't take this one too fast or too slow. Keep a moderate
    speed throughout. Weave through the holes as to not tip the seesaw.
      12 - Punched Seesaws, *Warp*: Pass the Goal. Be careful getting onto the next
      seesaw. Traverse the seesaw exactly the same as the last. 
    Live Dangerously - 2/10 - 5-a-side: Pick a side and pass all 5 holes on that
    side without crossing to the other side!
    13 - Opera: Go as fast as you can keeping as close to the center as possible on
    the first two, then, slow down on the last two and don't bounce too high! 
    14 - Brandished: Go extremely close to the giant needle and find out where it
    swung last. Stand just outside of this area and hope for the best.
    Notae's Note: The giant needle doesn't swing in the same spot over and over, it
    changes the distance. 
    15 - Tiers: Hop down to the fourth or fifth tier and traverse the leaning track
    toward the Goal. 
      15 - Tiers, *Warp*: Hop down to the second or third tier and traverse the
      leaning track toward the Goal. 
        15 - Tiers, *Second Warp*: Follow the near impossible path leading from the
        tier with the wormhole on it. 
    16 - Cliffs: Roll onto the first trapeziodal block and face the slope in the
    direct center. Roll down and hit the ledge in the center. Slow yourself down
    when you reach the other block. Lather, Rinse, and Repeat.
    Notae's Note: Be careful because the ledges get smaller near the end. 
    17 - Narrow Peaks: Go to the middle platform. If you aren't good at narrow
    paths, go left. If you are, go to the right and get some bananas. Beware the
    ever-narrowing peaks! 
    18 - Detour: Roll onto the impressively large slope, through the wormhole, and
    through the Goal. 
      18 - Detour, *Warp*: Run through the wormhole on the impressively large slope,
      bounce off of an impressively large block, make an impressively large jump,
      and soar through the Goal without hesitation. 
    Live Dangerously - 4/10 - Not so Impressive: Go through the Warp without hitting
    the impressively large block!
    Live Dangerously - 10/10 - Another Detour: Go through the wormhole backwards!
    19 - Switch Inferno: AAAAAGGGHHH!!! Below is a diagram of the far right corner.
    Hit the Switch marked "X" and then go through the Goal.
        OOO|  ^
        OOX|  N
    Notae's Note: Don't worry about hitting any other switches after you hit the
    good one, you'll be through the Goal by the time those beams swing around.
    20 - Earthquake, *Bonus*: Run forward and hit the play switch. When the platform
    is low on one side, jump on and go through the Goal.
    21 - Spiral Bridge: Go up to the helix and get onto it. Always be moving or the
    camera angle will change. At the top, go to the middle of the green part and
    bolt for the Goal when possible. 
    22 - Wavy Option: The only thing hard about this level is getting onto the wave
    of your choice, the rest is pretty easy.
    Notae's Notae: Don't choose the smaller path for some measly bananas, because
    you'll waste more lives than you'll gain. 
    23 - Obstacle: Go onto the level and turn left. Get on the elevator and wait for
    it to rise. Roll off the edge in the opposite direction in the center of the
    platform. Hold down while you're falling, and hold up after you hit the wedge. 
    24 - Domino: Domino rallies are SO COOL, I always used to make them all the
    time! Anyway, Hit the play switch and bolt to the left side. Follow the
    perimeter around to the far right corner. The last domino is the Goal. 
    Live Dangerously - 2/10 - Suspended: Complete without pressing the play switch.
    25 - Sieve: Roll onto the first track. Only roll onto the circle when the two
    diamond... thingies... yeah... are on the other side. Do the same with the other
    side. When on the last pathway, stay in the exact middle of the path. At the end
    wait for the diamond thingy to pass, then go for the Goal. 
    26 - Flock: This level may seem random, but to do it the fastest way, with
    16.18-16.16 seconds left, follow a diagonal path from start to finish that is
    perfectly straight, jumping from one corner to another.
    Notae's Note: Look before you leap, make sure the next platform is below you. 
    27 - Double Spiral: Roll onto the lower path, and onto the spiral at about 50
    seconds. If you are falling left, speed up, if you're falling right, slow down. 
    28 - Hierarchy: To do this one, the first jump, I recommend jumping straight,
    for the others, jump as close to the edge as possible to have a better chance of
    29 - 8 Bracelets: This is one of the best-designed levels in SMB2. Go onto the
    first bracelet as slow as possible and use it as a half pipe. When at the other
    side, transfer to the next one. DON'T LOSE YOUR MOMENTUM, otherwise you won't
    make it. When you're at your fifth bracelet there should be three platforms,
    land on the lowest one.
      29 - 8 Bracelets, *Warp*: Instead of landing on the bottom platform, land on
      the middle one. 
        29 - 8 Bracelets, *Second Warp*: Land on the top platform for this one. 
    Notae's Note: You only have to cross five of the eight bracelets. The other
    three give you the choice of which side to cross. 
    30 - Banana Hunting, *Bonus*: This one is hard to get into the Goal, because you
    can't stop jumping, just don't hit the Goal and bounce off the edge! 
    31 - Pistons: The safest place on this level is where six paths meet. Stay on
    these areas whenever the pistons around you are shooting up from the ground.
    Notae's Note: Do not fall down onto the pistons otherwise you will not be able
    to complete the level. 
    32 - Soft Cream: Hit the play switch and stop before you roll onto the ice cream
    shaped bridge. When the beginning of the ice cream shaped bridge is horizontal,
    roll onto it. Maintain a constant speed that is not too fast or too slow. 
    Live Dangerously - 1/10 - Not so soft cream: Complete it without pressing any
    33 - Momentum: Roll as fast as you can and go onto the platform that is closest
    to the platform you're on. When the other platform swings down, without losing
    any speed, transfer to it. When you come to the pillars, go around the outside
    quickly. If you don't make it fast enough, you will die a terrible terrible
    death. Continue this way to the Goal.
    34 - Entangled Path: Hit the fast forward switch until you have 45 seconds left,
    then hit the play switch. Get onto the first bar and wait for it to be almost
    lined up, then bolt for the Goal. 
      34 - Entangled Path, *Warp*: This is an extremely hard warp to get. My
    assumption is that you're supposed to go along the path when it is facing the
    platform with the green Goal on it.
    35 - Totters: Roll forward as fast as possible and when you get launched into
    the air, lean in the direction opposite to the direction you were launched in.
    Don't miss the Goal. 
    36 - Vortex: Hit the playback switch and wait for the spiral to come to the
    platform. When it does, get onto it and follow it to the center. When you get
    here it will change direction. Follow it to the end and fall off onto the big
      36 - Vortex, *Warp*: Do the same thing, but at the end, do not fall onto the
      big platform. Instead, go onto the smaller platform above it. 
    37 - Warp: Travel as close to the bumpers as possible without actually hitting
    them. Always stay at least three squares away from the edge. If you fall further
    down, focus entirely on getting back up. 
      37 - Warp, *Warp*: Oh, the redundance! Anyway, Get to the end but don't break
      the Goal ribbon. Instead, turn right and go through the narrow path surrounded
      by bumpers to get to the green Goal. 
    38 - Trampolines: Roll onto the first trampoline type object and get bounced up.
    Lean forward-left and land on the next trampoline type object. Keep bouncing
    until you get to the top of the trampolines where the Goal is. When you're here,
    go quickly into the Goal before you get bounced again. 
    39 - Swing Shaft: Roll forward onto the swing shaft. You don't have to switch
    sides in order to stay on, just lean in the opposite direction of the swing.
    Carefully exit the swing shaft and go through the Goal. 
    40 - Fighters, *Bonus*: THEY RUINED THIS LEVEL!!! This level would be so much
    better if you could actually see the fight. I don't recommend going for bananas
    or even hitting the play switch just get an awesome score by going though the
    Goal quickly. 
    41 - Serial Jump: Roll onto the first ring on the right side. Jump at the arrow
    and land on the next ring and roll around into the Goal. 
      41 - Serial Jump, *Warp*: Instead of going through the Goal, jump at the next
      arrow and keep jumping until you reach the ring with the green Goal on it. 
        41 - Serial Jump, *Second Warp*: Instead of going through the green Goal,
        keep jumping until you reach the ring with the red Goal on it. 
    Notae's Note (Second Warp): It is possible to just fall through the first ring
    and complete the Second Warp, thus getting you a massive score boost.
    42 - Cross Floors: Roll onto the first diagonal platform with forward-right
    momentum. Switch the momentum to the uphill slant on every platform until you
    reach the end. 
    Live Dangerously - 7/10 - Voyage: It's rather easy to cross the floors once,
    but can you cross them five times in the allotted 60 seconds?
    43 - Spinning Saw: Roll quickly onto the saw and steer yourself into the Goal.
    Notae's Note: Always stay as close to the center as possible, even if you don't
    make it through the Goal on the first try. 
    44 - Chipped Pipes: Go onto the right path and never lose your momentum.
      44 - Chipped Pipes, *Warp*: Do the same thing on the left pipe, it's not
    harder. If anything, it's easier! 
    Notae's Note: Play this level much like you would play Expert 29, 8 Bracelets.
    Live Dangerously - 6/10 - NonStop3: Blast through the right pipe at top speed!
    45 - Flat Maze: Go straight, go downhill, go uphill, then go right, right,
    right, right, right, jump the gap and hold up until you're over the second gap,
    then hold back until you land. Then go right, keep following the path until you
    reach a long straightaway, then jump the next gap, continue until you come to a
    long straightaway with three gaps. Go medium on the first, fast on the second,
    and slow on the third. Then follow the obvious path to the Goal. 
    Live Dangerously - 7/10 - Shortcut: Bounce off the uphill into the Goal. Barely
    touch any part of the maze.
    46 - Guillotine: Roll onto the circular platform, turn left and start when the
    guillotine is directly above you. Stay at the highest speed possible until you
    reach the last three ramps, then go whenever possible. 
    47 - Corkscrew: Roll forward and hold up. About 1 second after the curve starts,
    hold right. Go through the straightaway and when the curve starts again, hold
    down-left or up-left. Then go through the Goal. (Not 100% effective).
    48 - Orbiters: Hold up until you hit a platform, then hold down-left until you
    hit the ground, then bolt through the Goal.
    Notae's Note: This doesn't work in Story Mode, because you start further back,
    just go when the platform in front of you stops, but before the platform you're
    on starts. 
    49 - Twin Basin: This level is harder than it looks. Roll into the first basin
    to the left. Do 1 lap to gain as much speed as possible without falling out, and
    when you reach the turn toward the next platform, smoothly move the control
    stick from up to left, to safely make it onto the platform. Repeat for the
    second basin. 
    50 - Air Hockey: This level doesn't involve skill, it involves something that's
    practically a code to put you in the right spot: Hold up at the start RIGHT
    AWAY. EXACTLY when you hit the platform, release the stick. That should put you
    in the exact right spot for getting through the Goal quickly. 
    ***EXPERT EXTRA*** 
    I congratulate you on making it through Expert without losing a continue, but
    you're not off the hook yet, you have to beat these Extra stages without losing
    a continue to unlock Master. 
    Ex1 - Charge: Roll onto the long path ways, fall off at the end and repeat using
    the endless chain of wormhole to wormhole until your speed is over 100, then hit
    the end of the platforms to hopefully bounce over the wormhole onto the platform
    with the Goal on it. Just don't bounce past the Goal! 
    Ex2 - Strata: Hop onto the long curved platform carefully. At the top, fall down
    onto the first bridge. Turn around and fall down at the end of that one. Repeat
    and at the end of the fourth one, a Goal awaits you. 
      Ex2 - Strata, *Warp*: When you hop onto the bridge with the Goal on it, hop
      again without turning around to get to the impossibly thin bridge with the
      warp on it. 
    Ex3 - Puzzle: Follow these directions as fast and soon as possible, "X" marks
    the spot:
    Live Dangerously - 10/10 - Waiting Room: Get on the puzzle ASAP, then stay on
    until there's less then 5 seconds remaining, then break the tape!
    Ex4 - Giant Swing: Roll around and up the ramp without getting squished by the
    swing. When the swing comes up from underneath, jump off and get hit by it.
    You'll go flying way into the air and now you have to steer yourself toward the
    platform with the Goal. This one isn't too hard if you know how to do it. 
    Ex5 - 5 Drums: Drop down the right side of the first drum ASAP. When the wall on
    the second drum passes, bolt for the Goal and hope for the best. 
    Ex6 - Free Throw: To get to the Goal, get flung by the thinnest, uppermost part
    of the flinger, (Is that a word?) and steer yourself into the Goal.  
      Ex6 - Free throw, *Warp*: See last. 
        Ex6 - Free throw, *Second Warp*: See last. 
    Live Dangerously - 5/10 - Three-Pointer: Get the Second Warp without bouncing.
    Live Dangerously - 7/10 - Swish Swish: Get the Warp without bouncing.
    Live Dangerously - 9/10 - Penalty Shot: Get the Goal without bouncing
    Ex7 - Pendulums: U-turn play switch, go forward onto the first pendulum when
    it's accessible and wait for another at the right. Get onto it and get to the
    nearest stationary platform. Zigzag across the level in this way to the Goal.
    Notae's Note: The pendulums' pattern is: swing, swing, switch. 
    Ex8 - Conical Slider: Pass the wormhole and follow the path down the
    circumference of the cone. While on it, press up-left and up-right to steer.
    When you enter the bottom wormhole, hold up-left to bounce onto the top of the
    Live Dangerously - 7/10 - FreeFall2: Fall all the way from the starting platform
    into the wormhole, and still land on the cone.
    Ex9 - Construction: Hold up from the beginning until you bounce off of a switch
    without pressing it, then hold down to prevent an early death. Then go left,
    right, left, right, make 5 hairpin turns, go up-left, hairpin, up-left to an
    extremely thin path with no walls, and up-right to the Goal. Make sure you do it
    Ex10 - Train Worm: The best way is to wait until you are outside of the turn
    that the worm is making, then bolt for the Goal when possible.
    Way to go, you actually beat Expert Extra? Get ready for more levels that are no
    easier than most of the Expert Extra levels. Unlocking Master Extra is somewhat
    easier than Expert Extra when you have Master in the menu. A lot of these levels
    involve luck, know-how, and a good run to beat them. Good luck, seriously.
    1 - Centrifugal: Roll into the centrifuge and to the right, but don't get spun
    out. Get to the part where the bananas are, and stay in line with them by
    steering with down-left and up-right. Eventually, the Goal will come on the same
    line as the bananas. 
    2 - Swing Bridges: There are two ways to beat this level, the easy yet not so
    sure way, and the hard yet surefire way to beat it. The easy way is to hold up
    the whole time and straighten yourself so you go straight into the Goal. The
    hard way is to use the stop and go technique and bolt for the middle of the
    bridge, stop, and bolt for the next bridge. 
      2 - Swing Bridges, *Warp*: Go to the end of the starting platform, turn around
      go full blast at the ramp and jump (hopefully) onto the first swing bridge,
      then use the stop and go technique. 
    3 - Cylinders: I don't recommend following the entire path around the cylinders.
    You should roll forward onto the first cylinder, and bounce off the next one
    onto the last one. Then keep yourself centered so you can go straight through
    the Goal. 
    4 - Passage: Go to the end of the first platform (over the gap) and wait for the
    pillars to pass by. Then, at a moderate speed, go to the next platform as close
    to the wall as possible, without touching it, do the same thing at the end of
    the diagonal path, and wait until the pillars appear, and disappear. Then do it
    again and go through the Goal. 
      4 - Passage, *Warp*: Go to the right side when possible. When on the first
      platform after the wall, go forward instead of diagonally with just enough
      speed to fall into the little alcove below. Wait for the pillars to pass, then
      go up-right, turn around, get the 50 bananas, and break the ribbon on the
      green Goal. 
    5 - Notch: Wait until the oval is at a 45 degree angle, then bolt forward, get
    onto it, weave around the gaps, stop, keep your balance, and go through the Goal
    when possible. 
    6 - Intermittent: Roll absolutely straight forward until you reach the third
    platform, then go slightly to the left, and if you're lucky and bounce, steer
    yourself into the Goal. 
    7 - Long Torus: Roll to the back of the starting platform at a moderate pace
    (for timing purposes) and roll full blast toward the gargantuan... thing.
    (that's the technical term) Bounce off of the lip, and land on the right side.
    Roll along this side until you get to the end, then slow down, and roll through
    the Goal. 
    8 - Spasmodic: Harder than it looks, if you don't know how to do it. Half a
    second after you land (around 59.50) go full blast and you'll go straight
    through the Goal. 
    9 - Double Twin: Go onto the first inner platform at about 54 seconds. Roll as
    fast as you can and at about 51 seconds, switch to the outer platform. Roll
    onto the second inner platform at about 40 seconds. Roll as fast as you can and
    at 36 seconds, switch to the outer and make sure you don't miss the Goal!
    10 - Clock Face: Roll onto the red platform that doesn't have bumpers and follow
    it to the other side of the stage where you will do one of two things: Jump off
    when the blue platform comes and bounce off of its edge toward the Goal, or ride
    the back of the red platform, roll onto the blue, and roll up the ramp toward
    the Goal. If you fail at either, land on the edge of the clock and retry at the
    next blue platform. 
    ***MASTER EXTRA***
    You have reached the final and hardest difficulty in the game, with the hardest
    and most detailed level in the game, but it will take truckloads of practice to
    get past it. Master Extra is not for the lucky people who got here by fluke,
    because it's one major coincidence if you got here without practice. PAY
    (five-hundred-billion) TIMES HARDER THAN LAUNCHERS!!! SO BE CAREFUL!!! 
    Ex1 - Variable width: ROLL FOR-, sorry, (clears throat), that's better, now,
    roll forward at full blast and stay in the exact center. When the end comes, go
    slightly to the left or right to stay on, then go back to the center and through
    the Goal. 
    Ex2 - Striker: EASY AS IT GETS! This is like early advanced difficulty. Roll
    onto the far end of the striker and get flung onto the bottom platform, just
    don't bounce off of a Goal. I don't recommend taking this Goal because I HATE
    OOPARTS!!! So...
      Ex2 - Striker, *Warp*: Still extremely easy, get flung and steer yourself onto
      the second platform. But I ALSO HATE PLANETS!!! So...
        Ex2 - Striker, *Second Warp*: Not as easy, but still possible on at most
        three tries, get flung and steer yourself onto the top platform. 
    Ex3 - Ooparts: Go to the back of the platform, and when the clock hits 52, rush
    forward full blast to the center, hopefully bounce off of the... thing (the
    technical term once again) and land on the Goal platform.
    Notae's Note: Keep holding up in the air, and on the Goal platform, always point
    toward the Goal. 
    Ex4 - Planets: When doing this level, always keep bouncing, when you get to the
    Goal, go EXTREMELY vertical and land without hitting the Goal, or the round part
    of the planet. 
        Ex4 - Planets, *Second Warp*: Where'd the first warp go? Anyway, bounce
        either off of the top of the Goal's planet and go as horizontal as possible,
        or bounce off of the Goal, and steer yourself into the red Goal. 
    Ex5 - Sliced Cheese: Go though the first ring no problem on the far left side,
    and for the second ring, on the right side, bounce in between the first ring
    slightly closer to the center than the set of holes you went through, and the
    same set on the second ring. Don't roll off the edge! 
    Ex6 - 8 Seesaws: For some reason, I prefer the right side on this level, but
    the left side on others. Anyway, Roll onto each seesaw at medium pace to raise
    the other side high enough to get onto the next seesaw, just make sure you don't
    fall in the holes!
    Notae's Note: Exactly like 8 Bracelets, you only have to traverse 5 of 8
    Ex7 - Synchronized: Roll forward, ease right, bounce off of the warp, and break
    the Goal ribbon. 
      Ex7 - Synchronized, *Warp*: Instead of bouncing off of the warp, break the
    Ex8 - Helix: I recommend going as fast as possible on the top two squares
    without falling off, then slow down at the very end and fall through the Goal. 
      Ex8 - Helix, *Warp*: Instead of going slowly at the end, go quickly and go
      through the sideways green Goal.
    Notae's Note, (Warp): Just like in Beginner 4, you can't drop in, you have to
    soar in! 
    Ex9 - Dizzy System: This level looks SO COOL! I want a real one! Anyway, roll
    forward at full blast. A little before 57.50 seconds, hold up-right. Then, at 56
    seconds, hold up-left. You should go through the Goal using that strategy. 
    Ex10 - Nintendo: This level is the ultimate monkey baller's dream. It's the
    coolest, hardest, most detailed level in the game. Every little notch is
    accounted for, the labels are readable, even the disk compartment is perfect,
    including release button and laser reader. The first thing you want to do is
    roll to the edge (in this level, edge means about one monkey ball away from the
    edge) and wait for the gigantic Gamecube to flip. This is the easiest turn in
    the level, because there's a little ledge to stop you from going too far. Next
    go to the far right corner, flip, and end up on the handle, or right beside it.
    best to roll into the corner of the dent and get to the other side. STAY OUT OF
    THERE! Go to the far middle edge and flip. When the Cube is at a 45 degree
    angle, go onto the other side and hold back so you don't fall off. Again go to
    the far middle edge, flip, and hit the grey controller port holder. Go to the
    mid-left edge and flip to the top of the Gamecube. Hold back to stop falling.
    Roll onto the RESET button and wait for the cover to open revealing the most
    sought after Goal in the game. YAHOO!!! You beat the game!!! 
    ***WORLD 10 ***
    The last world in Story Mode contains 10 unique levels that I, the FAQ writer,
    am obligated to cover. These levels are about as hard as Expert, maybe Expert
    Extra, but a lot of them are mazes which you can be walked through. 
    1 - Training: Roll along the easy path. (duh) 
    2 - Gimmick: Drop down to the right when you are centered above the lower
    platform, round the corner, jump off making sure you hit the play switch, turn
    around, wait for the platform to be high enough to jump off of, jump off, go
    right, right, right, left, left, left, left, and through the Goal.
    Notae's Note: For a faster start, roll forward at full blast right away and at
    about 55.50 seconds, fall off of the right side, bounce off of the first
    platform, land on the left side of the perpendicular part, roll off the far end
    and hit the play switch. 
    3 - Mountain: Roll onto the flat top of the mountain. Using your map, find the
    Goal. Go to the left of the spike above it and steer yourself into the Goal. 
    4 - Disorder: Roll forward at full blast and jump off of the first block. Half a
    second before you hit the next block, hold back to stop from flying off the
    edge. Go to the end of the platform and fall off slowly to the Goal. 
    5 - 3D Maze: Roll on at about 56 seconds. Right away, go to the left of the
    grate (platform with holes in it). Go right when it rotates, and up-left when
    the platform you just hit is relatively flat. Go to the right of the grate and
    the maze will switch directions. Go left when possible and face backwards. Make
    a hairpin turn to the other side of the grate, let the level rotate 90 degrees,
    and jump to the Goal platform behind you. 
    6 - Labyrinth: Go up the left ramp and fall down the hole. Turn to your right,
    and go across the path and stop at the gap. Roll up the ramp behind you and over
    the precariously close corner. Turn left and roll down this path, make a right,
    then go left, and turn  left up a ramp. Go left and go up another ramp, then
    turn left up yet another ramp. Fall down onto a raised purple platform and go to
    the end of it. Fly as far as possible to the right and try to make it onto the
    other raised platform. Roll forward past this platform until you see a ramp to
    your right. Go up the ramp and turn left up another. Go through the tight
    corner, turn right, fall off, and go through the Goal. 
    7 - Postmodern: Go up the first staircase on the right side, then follow the
    obvious path up to the roof. When here, use the map to fall onto the platform
    with the Goal.
    Notae's Note: Keep a constant speed when going up the stairs. 
    8 - Revolution: Go to the right of the far right pillar ASAP and wait for the
    level to turn twice, then bolt for the Goal. 
    9 - Invisible: Spell INVISIBLE! Hit the play switch, wait for the words to come
    down, then roll along it keeping track of what letter you're on. The missing
    squares are up on the wall. The middles of the S, B, and E are entirely
    Notae's Note: Here's a visual of the part of the level that exists:
                       O  G  O
                       O  O  O
                       O  O  O
                       O  O  O
                       OOO OOO
                       O OOO O
                       O  O  O
                       O  O  O
                       O  OOOO
                       O  O  O
                       O  O  O
                       O  O  O
                       OOOO  O
    10 - Created By: Roll onto the play switch and up the ramps at full blast. Roll
    onto the "a" when it's going down, then use the flat part as a ramp. Make sure
    you don't bounce off of the Goal and YAHOO!!! You've completed story mode.
    Live Dangerously - 4/10 - Legible: Complete it without pressing the play switch.
    And that's it! WOOT! If you would like to use this guide in your site, feel
    free! Just as long as you get written permission for me, Notae! Please ask via
    e-mail at notae@shadowblazegames.com. Also send any videos of you completing my
    challenges and I'll mention your name in this guide!
    Tell your friends about Shadow Blaze Games, we're gonna hit it big!
    ***Copyright Notice***
    If you have any questions about this FAQ or its content, or if you notice any
    errors/typos, feel free to contact the author at notae@shadowblazegames.com.
    Please be sure that the subject line of your e-mail is easily noticeable as
    being related to this FAQ to ensure that it is not deleted.
    This FAQ and the FAQ's ASCII Logo is copyright  2005-2006 by Adam Eaton (a.k.a.
    Notae). It may not be modified, edited, reproduced, or otherwise distributed
    through any magazine, web site, or other form of media without written
    permission from the author. Use of this guide on any web site or as a part of
    any public display without written permission is strictly prohibited, and a
    violation of copyright. This FAQ may be reproduced freely for personal use. 
     2005 SEGA Corporation. Super Monkey Ball is either registered trademarks or
    trademarks of SEGA Corporation.  All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders.