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    Spoiler-Free Walkthrough by Relle

    Version: 1.18 | Updated: 01/02/05 | Printable Version | Search This Guide

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    Spoiler-Free Walkthrough
    
    by Relle
    
    getrelle@yahoo.com
    
    
    Table of Contents
    
    1.  Introduction
    2.  Latest Updates
    3.  Frequently Asked Questions
    4.  Characters
    5.  Walkthrough
      5a. Disc 1 - Sylvarant - The First Continent
         5a-1. Light of the Oracle
         5a-2. The Temple
         5a-3. Iselia Forest
         5a-4. To the Desert
         5a-5. The Escape
         5a-6. The Seal of Fire
         5a-7. The Assassin
      5b. Disc 1 - Sylvarant - The Second Continent
         5b-1. Palmacosta
         5b-2. The Peak, the Ranch, the Twist
         5b-3. Palmacosta Human Ranch
         5b-4. The Water Seal
      5c. Disc 1 - Sylvarant - The Third Continent
         5c-1. Asgard
         5c-2. World Tour
         5c-3. The Wind Seal
         5c-4. Asgard Human Ranch
         5c-5. Tower of Mana
         5c-6. Before the End...
         5c-7. Tower of Salvation
         5c-8. Renegade Base
      5d. Disc 1 - Tethe'alla - The Adventure Continues
         5d-1. Meltokio
         5d-2. Sybak and the Grand Bridge
         5d-3. Meltokio Revisited
         5d-4. Gaoracchia Forest
         5d-5. Adventures in the Underground
         5d-6. Temple of Lightning
         5d-7. Tethe'alla Base
      5e. Disc 1 - Tethe'alla - Flying High and Soaring for Summon Spirits
         5e-1. Rescue Mission
         5e-2. Temple of Earth
         5e-3. Flanoir and the Temple of Ice
         5e-4. Altamira and the Return
      5f. Disc 1 - The Two Worlds - Taking Care of Business
         5f-1. Remote Island Human Ranch
         5f-2. Things to Do
         5f-3. Temple of Darkness
         5f-4. The Final Summon Spirit
         5f-5. Iselia Human Ranch
      5g. Disc 2 - The Two Worlds - Fallen Angels
         5g-1. Home and Back Again
         5g-2. Ymir Forest
         5g-3. Latheon Gorge
         5g-4. More Things to Do
         5g-5. Welgaia
      5h. Disc 2 - The Two Worlds - To the End of the World and Beyond
         5h-1. Flanoir and Even More Sidequests!
         5h-2. Tower of Salvation
         5h-3. The Pact With Origin
         5h-4. Once More Unto the Breach
         5h-5. Final Tour
         5h-6. The Final Battle
    6.  Extras
      6a. Donations for Luin
      6b. The Imposters
      6c. Devil's Arms
      6d. Sword Dancers
      6e. Duel with Kuchinawa
      6f. Colette the Dog Lover
      6g. Grade Shop
    7.  Tech Chart
      7a. Lloyd
      7b. Colette
      7c. Genis
      7d. Raine
      7e. Kratos/Zelos
      7f. Sheena
      7g. Presea
      7h. Regal
    8.  Compound EX Skills
      8a. Lloyd
      8b. Colette
      8c. Genis
      8d. Raine
      8e. Kratos/Zelos
      8f. Sheena
      8g. Presea
      8h. Regal
    9.  Revision History
    10.  Acknowledgements
    11.  Copyright Info
    
    
    ===============================================================================
     1.  Introduction
    ===============================================================================
    
    Ah, the Tales series...I was only introduced to the game a few years after
    Tales of Phantasia was originally released through the magic of emulation and a
    fan-made translated rom.  Cut to years later when I picked up Star Ocean 2,
    made by a different company but many of the same people behind the Tales series
    (which explains why their battle systems are so damned similar).  Both games
    floored me with their unique battle system, unusual characters, and purely fun
    gameplay.  Now, the Tales series has made it to Gamecube, and with my RPG whore
    sense tingling, I feel the need to FAQ!
    
    As it says above, this is a spoiler-free FAQ.  What this guide is for is to get
    you through the game with a minimum of fuss and without spoiling the story.
    I've always disliked FAQs that waste space describing in-game events and telling
    you every detail of the story as it happens.  It's not necessary and often not
    wanted.  So, here you'll find a walkthrough that'll let you discover the game
    on your own, while still guiding you through the tough spots.
    
    
    ===============================================================================
     2.  Latest Updates
    ===============================================================================
    
    1.15 - The Compound EX Skills section is complete.  If anyone has any additions
    or corrections, e-mail me.  Also some minor walkthrough fixes.
    
    1.16 - Rearranged the position of a sidequest in the walkthrough.
    
    1.17 - Fixed a small part in the Meltokio Sewers.
    
    
    ===============================================================================
     3.  Frequently Asked Questions
    ===============================================================================
    
    While no one's asked me these questions personally (some of them, at least), I
    check the boards for the most dire or urgent questions that needed answering,
    so here we are.
    
    Q.  How linear is this game?
    A.  While the game has a set plot progression, you can do dungeons and some
    areas in a surprisingly non-linear way, which has prompted other questions
    for people who deviate from the standard path.  It's a good thing.
    
    Q.  Are there random battles?
    A.  No, all monsters are visible on the dungeon maps.  However, monsters are
    not always visible on the world map, but most of them are easily avoidable.
    This isn't always a good thing, in my opinion.
    
    Q.  Why not?
    A.  With non-random battles, some people tend to avoid encounters, thus reducing
    their EXP gain and their levels, so when they get to an unavoidable encounter
    (such as a boss) they end up being unprepared.  My advice, then, is to battle
    every once in a while when you reach a new city or House of Salvation.
    
    Q.  How do I enable multiplayer?
    A.  Go into a particular character's Tech menu and press the start button so
    their tech usage changes to either Semi-Auto or Manual.
    
    Q.  What's the best party?
    A.  There is no good answer to that question.  While it's a good idea to have
    someone who can use healing spells (Raine, Kratos/Zelos) it's really a matter
    of opinion.  None of the characters in this game are 'bad.'  They each have
    their own strengths and abilities, and you can, in fact, win the game with any
    party you could possibly construct.
    
    Q.  How do I get Sheena?
    A.  If you go to the water shrine first, then see Sheena in Luin, finish the
    wind shrine, then go back to Luin and she'll join you.  If you went to the wind
    shrine first, do the water shrine and the human ranch, then go to Luin.  If you
    did the water and wind shrines but didn't go to Luin at all before them, visit
    Luin, then infiltrate and escape the human ranch and Sheena will join.
    
    Q.  Sheena's not joining me!  Did I miss her?
    A.  It is impossible not to recruit Sheena, as she is a major character in the
    story.  Since I can only play one game at a time, I can't examine all possible
    methods for acquiring her.  However, I can say there is no way you can miss her.
    Let me repeat, you cannot miss Sheena.  She will join, one way or another.
    
    Q.  How can I summon monsters with Sheena?
    A.  Sheena must be in Overlimit mode to summon a creature.  It's sometimes hard
    to tell when she does so unless you're directly controlling her, but often
    she'll summon a monster on her own if she's not otherwise engaged in battle or
    in the use of another tech.
    
    Q.  I went to the third continent before Izoold, and now I can't get a boat to
    Palmacosta!  What do I do?
    A.  This is the most common problem, because apparently people seem to gravitate
    north after leaving Ossa Trail. >_<  Anyway, when this happens, you'll have to
    complete the various dungeons of the third continent, namely the Wind Seal, the
    Tower of Mana, the Asgard Human Ranch, etc.  Just go through the section on
    the third continent, and check Hakonesia Peak periodically to see if you can
    pass back to the second continent.
    
    Q.  How do I get [title], [item], [tech]?
    A.  I've written up sections for techs and compound EX skills.  Items and titles
    can be found in other FAQs.
    
    Q.  What does the T <-> S bar mean?
    A.  The T stands for Technical and the S stands for Strike.  Basically, you can
    influence the bar through use of your EX skills.  If the bar is off to the S
    side, the character's learned techs will become stronger, but will deal fewer
    hits.  Conversely, a T-focused character will learn techs that do multiple hits,
    but less damage.
    
    Q.  Which side is best for which character?
    A.  Honestly, it's a matter of opinion, at least for Lloyd.  However, Sheena's
    best techs are on the T side, while Genis' Indignation spell is also a T spell.
    Likewise, Raine's healing spells end up much more useful when she's a T person.
    Everyone else is primarily a melee fighter, so they're much the same as Lloyd.
    
    Q.  Can you learn the S version of a T tech?
    A.  Yes.  Go into a character's tech menu and choose to 'Forget' a tech, then
    switch your EX skills over to either T or S (whichever side you want to learn)
    and fight a few battles.  You'll learn the T or S version of the tech you once
    had.  You can only forget and relearn the latest tech you've uncovered, so if
    you learn a new tech and want to forget a much older one, you're out of luck.
    
    Q.  Should I buy EX gems with my Grade, or save it?
    A.  Save it.  EX gems are found often enough that you won't need to buy them.
    Consider them a waste of Grade.
    
    Q.  Where's a good place to get Grade?
    A.  The first area of the game.  No, really.  At perhaps the midpoint of the
    game, set all your characters to only attack, no techs or spells, and just
    pound on the now extremely weak critters.  The high speed will net you a Grade
    per battle, at least.  While there are other methods of getting high Grade,
    they involve fighting more powerful monsters and various complicated techniques
    I don't want to get into.
    
    Q.  I'm stuck!  I'm lost!  What do I do!  Where do I go!?
    A.  I saw a question mark in there, so here's an answer.  The best thing to do
    when you don't know where to go is to check the synopsis section.  The bits in
    white are parts you've completed, and the bits in yellow are quests that still
    need undertaking.
    
    
    ===============================================================================
     4.  Characters
    ===============================================================================
    
    Lloyd Irving - The adopted son of a dwarf, Lloyd is a bit of a slacker, not too
    bright, but wields dual swords so he ends up being awesome anyway.  He's the
    guy you'll use for most of the game, even though technically you don't have to
    have him in your party (once you have five or more members).  Many of his techs
    are multi-hit, high-damage fare, but then, he's the main character.
    
    Colette Brunel - The Chosen.  Not quite a ditz, but more of a klutz.  That's
    one of her titles, in fact.  She constantly says how she'll 'Do her best,'
    and you can't help but cheer for her.  She specializes in magic and ranged
    attacks with her bladed discs (like Xena, but cuter).  While she may not look
    it, she's actually a fair fighter, and her magic can get you out of nasty
    situations.
    
    Genis Sage - Your mage and little buddy with the weird hair.  As you may surmise
    after your first fight with this kid, he's not a melee battler.  His role is as
    a support mage, tossing spells at the enemy from afar.
    
    Kratos Aurion - Just like Lloyd, this guy's a power fighter.  However, he also
    learns some magic skills and has First Aid, which is very handy early in the
    game when gels are still expensive.  His powerful melee abilities and magical
    skills make him a very useful ally.
    
    Raine Sage - Genis' older sister, and also of the support mage variety.  She's
    got a bit of an anger management problem, but she's so darn cute, I can forgive
    her that (along with many other indescretions).  Raine is the white mage to
    Genis' black magic.  She has many support spells, along with some healing magic
    which is, again, quite useful.  She also has a great amount of TP to back up
    her support abilities.
    
    Sheena Fujibayashi - Wonderfully big-breasted, Sheena is a ninja girl who also
    has the power to summon monsters.  Her attacks are quick and numerous, but like
    many female RPG characters, her attack power isn't as great as your male
    barbarian-types.  Still, she's a good fighter, and her seals combined with her
    summoning ability make her a force to be reckoned with.  The only downside is
    she has to be in Overlimit mode to summon, and the summons themselves drain her
    TP like nothing you've ever seen.
    
    Presea Combatir - While Presea might not have much to say, she's very powerful
    and can really dish out damage with that huge axe.  Her techs are primarily
    heavy-hitting offensive abilities.  While she's not much more than a center of
    pure, tiny force, she's very good at what she does.  Her stats are naturally
    high, making her a favored character of many.
    
    Zelos Wilder - Zelos is, quite simply, a clone of Kratos.  No, not really, but
    considering all his techs and spells are the same as Kratos', he might as well
    be.  Zelos is a huge playboy and quite easy-going, so he's really that much
    better than Kratos, in my own opinion.  Not only that, but setting him as your
    on-screen character and speaking to females will result in them giving you
    gald and items.
    
    Regal - With no last name (that will be mentioned here), Regal is like Presea
    in that he is primarily a melee fighter.  Actually, he's entirely a melee
    fighter.  All his techs besides the odd single-member healing ones, anyway. 
    Basically, if you need the crap beaten out of something, this is the guy to do
    it.  While he can provide some healing power, don't use him in place of Raine.
    He's the combat type, not the support type.
    
    
    ===============================================================================
     5.  Walkthrough
    ===============================================================================
    
    -------------------------------------------------------------------------------
     5a. Disc 1 - Sylvarant - The First Continent
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5a-1. Light of the Oracle
    -------------------------------------------------------------------------------
    
    Watch the cutscene, and when you gain control, talk to everyone and try to leave
    the classroom to the left.  You'll be stopped by Genis.  Select the first option
    to gain him and Colette as party members, then inspect the hole in the wall to
    gain the title of Klutz for Colette.  Funniest title ever.  Go to the bottom
    right corner of the classroom for a Skit, then leave the building.
    
    Cutscene again.  Go to the nearby memory circle and save.  Attempt to leave via
    the north.  You'll go into a couple really easy battles and get a lesson in
    proper fighting techniques.  If you take damage, go to the east exit after
    battle and talk to Frank to be healed.  The general store is south of the
    school, and will sell curatives and other items.  Buy boots if you want some
    additional defense.  When you're ready, leave via the north exit.
    
    Now, I would recommend you fight until Colette is at level 3, just to become
    familiar with the battle system and to get a step up on the upcoming enemies.
    When you're ready, just follow the path south of the town to reach the temple.
    
    Right away there will be a cutscene.  Select the first option when prompted.
    Run up the stairs for a scene and a battle with three grunts.  They're not that
    much stronger than the regular enemies in the field.  Afterwards, you'll be
    assaulted by a boss.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Vidarr
      No. 220            Type - Human
      HP   - 4000        EXP  - 115
      TP   - 30          Gald - 25
      ATK  - 210         DEF  - 21
      Item - Life Bottle
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    While he's big, remember the old saying.  Run in for a few swipes when he's not
    guarding, then quickly run away.  He'll either swing his mace around in a circle
    or smash the ground with his hammer, creating a shock wave.  If you can't get
    away fast enough, guard to reduce the damage dealt to you.  Cause enough damage
    to this guy and Kratos will jump in.  After that, pound away at the brute with
    hit and run techniques, tossing in a tech now and again, and he'll fall soon
    enough.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After this, you'll watch a cutscene in which Kratos will essentially join your
    party.  Select the first option when prompted, then you're off to the temple.
    
    -------------------------------------------------------------------------------
     5a-2. The Temple
    -------------------------------------------------------------------------------
    
    Now then, return to Iselia, speak to Frank to be healed, buy up any items you
    can afford, then save and return to the temple.  Inside, take the right path
    until you reach a staircase.  Head down.
    
    On this level, proceed forward.  You'll come across several holes in the ground
    and a golem you'll fight automatically.  It's not very tough, but it can hurt
    you a bit if you stick close to it.  Once it's dead, you'll have at least five
    more to fight.  What you need to do is kill a golem, then push the block it
    leaves into the left middle, right middle, and top middle holes.  You'll need
    to drop two blocks to create a full bridge down below.  Create bridges to the
    left and right for a pair of chests.  The bridge leading to the glowing thing
    is needed to proceed.
    
    Take the Sorcerer's Ring.  The fireball function can stun enemies if they're
    getting too frisky.  Now go up the left staircase to find three chests with
    items and gald.  Go back and take the right staircase, then return to the
    first intersection and go north.  Use the Sorcerer's Ring to blast away the
    seal and enter the warp.
    
    A cutscene will follow, and when it's over, speak to all three of your party
    members to continue with the game.  Colette and Kratos will temporarily leave,
    and you'll have to go back to Iselia with only Genis.
    
    -------------------------------------------------------------------------------
     5a-3. Iselia Forest
    -------------------------------------------------------------------------------
    
    Speak to Raine to get a title for Genis, then go to Colette's house for a scene.
    Afterwards, head to Genis' house (southwest of the school, on another screen)
    and you'll get some cooking ingredients.  At this point, save, then head to the
    south exit out of town for a short scene with Lloyd's...dog?  Right.  Anyway,
    you're off to the forest now, so leave through the south exit.
    
    The forest is slightly to the north.  I would recommend you level up a little
    here, until you're at level 7-8, or 9 if you're paranoid.  Follow the path,
    then go left at the first intersection to find a chest with an Apple Gel.  Now
    take the right path and follow it till you reach a cutscene.  Genis wants to
    go left, so go left.  In this screen, go left along the bottom until you trigger
    a cutscene.  Select the first option both times when prompted to proceed.
    
    Now then, go back to the entrance of this screen, but this time head up to the
    short cliff.  Jump up twice, then go right for an Orange Gel.  Left will start
    up another cutscene.  Eventually you'll be tossed into a battle with two Desians
    who aren't much tougher than the ones you fought at the temple a little while
    ago.  Beat them up like any normal monster.
    
    When you regain control, save, then leave via the north exit.  Here, head north
    to the second intersection and go left for an Apple Gel, then go back to the
    first intersection and head right.  There's another gel in the chest along the
    way, plus a bridge across the river farther along.  Once you cross it, go north
    and take the Orange Gel from the bag on the tree, then head north to reach the
    field.
    
    Dirk's house is around to your right when you exit from the forest.  Enter, then
    go into the house for a long (and vocal) cutscene.  The next day, leave the
    house and speak to Dirk at the grave site.  You'll automatically be transported
    to Iselia.
    
    -------------------------------------------------------------------------------
     5a-4. To the Desert
    -------------------------------------------------------------------------------
    
    Go to Colette's house and speak with Phaidra to learn what happened.  After you
    regain control, go outside.  Notice the save point has moved right in front of
    Colette's house.  Use it and go beat up on the Desians.  One of them has a
    crossbow and can hit you from a distance, so take him out first.  Go back to
    Frank and get healed, then take the top left exit and save the poor shmuck in
    front of the school.  Go back and heal/save, then go to the courtyard to find
    ol' Forcystus and his buddies.  Mean little bastards, aren't they?  Well, it's
    about to get worse, as they sic a big green meanie on you.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Exbelua
      No. 179            Type - Beast
      HP   - 5000        EXP  - 280
      TP   - 38          Gald - 320
      ATK  - 190         DEF  - 10
      Item - Panacea Bottle
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    Hit and run won't work, this thing has too great a range.  Run in for a quick
    strike, then hold the guard button to reduce damage.  If it hits you with an
    upward attack, hit X in midair to flip onto your feet so you don't get knocked
    on your back (which also damages you).  This boss can hurt you for over 50
    damage a hit, more if you're knocked into the air, so it's good to have a lot
    of Apple Gels saved up.  Don't be shy about using them, either.  Gels aren't as
    expensive as Life Bottles.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Okay, a long cutscene is next on the menu.  When it's over, you'll have to leave
    town.  Well, they insisted, after all.  You can't buy new items, but you can
    save your game before leaving.  Do so, then leave town via the south exit.
    
    Your next destination is a House of Salvation.  Why don't they just call it a
    church?  Fancy-shmancy religious types...  Anyway, to get there, follow the
    road.  Along the way you'll have a cutscene in which you'll learn about the
    EXspheres (if you want).  Further on down the road is the House.  Here, learn
    about long-range travel from the first guy you see, then head inside.  No one
    here actually knows anything about Colette, but this is an excellent place to
    rest if you want to level up...though it does cost 100 gald a night.  Level
    9-10 would be a decent amount, as the enemies will get harder from now on.
    Also, to the west of the House is a chest obscured by a patch of forest
    containing an EX gem.
    
    If you don't know how, to use long-range mode (meaning, ride Lloyd's dog) just
    press X on the world map.  Your next destination, Triet, is south of the House,
    in the desert.  Be careful of the enemies in the desert, they're very strong.
    
    Okay, assuming you make it to Triet in one piece (or at all) you might think
    you have to be careful.  Not really.  Don't inspect the wanted poster yet.
    Anyway, the item dealer here will restock you on gels, and the nearby smith
    wants a Beast Hide.  If you have one, great.  He'll make you a suit of Hard
    Leather, an armor upgrade for Lloyd.  Above the customizer is a weapon dealer
    who should be consulted immediately.  Near that guy is an armor salesman.  Buy
    all you can afford, this new equipment needs to last you a bit.  In the next
    screen, go to the fortune-teller in the tent at the end to learn of Colette.
    Now then, if you want to level up, this is the time.  You won't have a free
    chance at it for a while.
    
    -------------------------------------------------------------------------------
     5a-5. The Escape
    -------------------------------------------------------------------------------
    
    Save and check the wanted poster when you're ready.  Try to leave town and
    you'll be attacked by some Desians.  Again, they're push-overs.  Beat them
    down, though you'll end up losing in the long run anyway.  You'll see what I
    mean.
    
    Anyway, to escape from your cell, hit the guard with the Sorcerer's Ring.
    There's a chest in the next cell and a save point further left.  To the right
    is a chest with your equipment (score!) and past that you'll have to fight a
    couple guards on your own.  No sweat, they're pansies.  The next room contains
    a very annoying puzzle.  When the cutscene's over, examine the pedastal to have
    the Sorcerer's Ring changed to an electric-type.  You have to wait till the
    robot critters are over the blue panels, then zap them to charge the exit door.
    Unfortunately, if you miss or get too close, the robots will dash after you and
    you'll have to fight them.  They're not very strong at all, but it just adds a
    little bit of time to the whole ordeal.
    
    In the next hall, the north exit will take you to a chest with a Beast Fang and
    a machine that sells items.  Stock up on gels if you need to.  The soldier in
    the previous room may drop a Memory Gem, which is used later.  Also, the robots
    may (and I stress 'may') drop White Silver, a customization item that'll be
    useful later.
    
    The left exit here will take you to your next puzzle.  Also, if you got a
    Memory Gem, note the faded save point on the floor.  You can use the Gem to
    unseal the save point and make it available for use.  I highly recommend doing
    so once you're done with this puzzle.  Ah yes, the puzzle.  What you need to
    do is match the green button on the outer ring with the green button on the
    inner ring.  The easiest way of doing this is to just zap the top pillar with
    the Sorcerer's Ring, then the bottom pillar.  Once that's done, heal up, save,
    and exit via the top door.  Go north and you'll jump into a cutscene that
    results in combat.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Botta
      No. 229            Type - Human
      HP   - 4200        EXP  - 475
      TP   - 224         Gald - 1500
      ATK  - 205         DEF  - 35
      Item - Poison Charm (Drop)
             Yellow Quartz (Steal)
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    The thing to watch out for is his three-hit combo.  It can take off 150 HP in
    the blink of an eye.  Unfortunately, unlike many enemies he won't be stunned by
    your attacks, so he can often prepare a combo attack as you're hitting him.
    Fortunately, you have your party with you to back you up.  Pound on him and
    watch his movements.  If he rears up for an attack, go for the X button to
    reduce damage.  Eventually he'll be surrounded by a black aura, and this is
    where the trouble starts.  He'll deal more damage and take less, so you'll have
    to be very careful when this happens.  Keep on pounding him and make sure to
    keep your HP high.  Eventually he'll fall.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Whew!  Tough guy, huh?  Well, enjoy the cutscene, as it'll take you outside the
    base.  Triet is nearby.  Enter for another cutscene that'll take you to night
    time.
    
    -------------------------------------------------------------------------------
     5a-6. The Seal of Fire
    -------------------------------------------------------------------------------
    
    Talk to Kratos, then go upstairs and enter Colette's room for a quick scene.
    Go to Raine and Genis' room next.  Check on Genis and do what you want, it's
    amusing either way.  When you're done, leave and go see what Kratos is up to.
    When that's over, you'll rest till morning.  At this point you have five party
    members, so you must choose who to keep in your active party.  I personally
    swapped out Genis for Raine, because she has First Aid and, quite frankly, she's
    cute.  Personal preference, you see.  Equip Colette and Raine (if you're going
    to use her) with Ribbons at the armor shop.  Also, take the time to level up
    your party to around 10-11 now that you have enough people to make short work
    of the local monsters.  When you're ready, the ruins are southwest of Triet.
    
    Enter, then go left when you can.  Ah, techniques and titles, a double buffet.
    Go inside.  Head left, then go south when you can.  At the end will be a chest
    covered in rocks.  Use the Sorcerer's Ring to blast them off, then take the
    gel inside.  From there, go north to the next room.  Take a right and light the
    torch, then leave.  Go around to the center doorway in the first hall.  Here,
    take the two chests up north and the one south, then push the two blocks into
    the nearby hole so you can light the torch.  Exit, then in the first room go
    up to the final door.  Do not open the chest.  I repeat, DO NOT OPEN THE CHEST.
    You can't kill the monster inside it.  Seriously, the only thing that will
    damage it is magic, and you won't last long enough for it to die right now.
    Just ignore it, we'll return to it later.  Anyway, in this third area, the
    torch is off to the left.  Push the block in the hole to get at it.
    
    With the platforms raised, take the new path.  There's a chest with a Circlet
    and a sealed save point, and if you have a Memory Gem, save.  Heal up before
    going through the warp, because you'll be facing off against the boss of this
    place.  Ready?  Go!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Ktugach                              Ktugachling 2x
      No. 181            Type - Beast      No. 182             Type - Beast
      HP   - 5000        EXP  - 628        HP   - 1500         EXP  - 60
      TP   - 50          Gald - 85         TP   - 180          Gald - 15
      ATK  - 300         DEF  - 28         ATK  - 130          DEF  - 40
      Item - Red Quartz                    Item - None
      Attack Attribute - None              Attack Attribute - None
      Weakness - Water, Ice                Weakness - None
      Strength - Fire                      Strength - None
    
    With a flame-based boss, your best bet is to take along Genis and disable all
    his spells except any and all water-based spells.  This boss has two henchmen,
    both of which have 1500 HP and primarily serve to make this battle annoying.
    Focus on them first, then attack the big kitty.  If Lloyd has the Tempest skill
    (or the S-type equivalent) it's quite useful due to Ktugach's size and the fact
    that you can use it, turn around, whip out a normal combo attack and use it
    again nearly before he can retaliate.  However, this boss has a spine shot
    attack that'll deal 40-60 damage per hit for 3-5 hits, so don't think you can
    just tech your way to victory. He'll also use the Eruption spell, and as you
    can guess, it's something that should be healed right away.  Watch your allies'
    HP and deal out gels when needed.  Eventually it'll fall.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ahh, good stuff.  Watch Colette do her thing, then when you regain control
    you'll have to go back to the beginning of the dungeon manually.  Not a terribly
    difficult task.  Once outside, you'll go into another cutscene.  When it's over,
    you can talk to your other party members.  Speak to Colette twice to return to
    the world map.  Go back to Triet.  Our next destination is Palmacosta.
    
    -------------------------------------------------------------------------------
     5a-7. The Assassin
    -------------------------------------------------------------------------------
    
    Stock up on gels and food items, and as always, save before you leave.  The
    Ossa Trail is far to the east of Triet.  Once inside, follow the path to a
    hilarious cutscene.  Funny stuff.  Moving along...
    
    Just follow the path to the next screen.  The enemies here consist of Desians
    and wild beasts, the latter of which can be a bit tough.  The path through here
    is quite linear, so just follow it to the save point, then continue through the
    next screen until you run into the hot ninja girl again.  Boss battle!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Clumsy Assassin                      Guardian - Wind
      No. 225            Type - Human      No.  190            Type - Unknown
      HP   - 1800        EXP  - 200        HP   - 2000         EXP  - 250
      TP   - 131         Gald - 128        TP   - 400          Gald - 250
      ATK  - 274         DEF  - 48         ATK  - 280          DEF  - 38
      Item - Holy Bottle                   Item - Magic Lens
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - None                      Strength - None
    
    As you can see from the HP, this really isn't that tough.  The Guardian Wind
    has a slightly higher 2000 HP and can knock you into the air, deals a lot of
    damage with other physical attacks, plus can use a fire breath attack that
    does moderate damage.  It's recommended to take care of the Guardian first, as
    the Assassin is slightly easier.  She's a close-range fighter, so just run up,
    block her attacks, then unleash a few of your own.  As far as boss battles go,
    this isn't too tough.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Okay, at this point you can enter the tunnel the ninja came out of, and should
    since there are chests containing good stuff.  There's one in the top-left
    and bottom-right corner of the first screen, and two in the second screen to
    the north.  One chest even has a new EX gem.  Oh, and don't talk to the bouncing
    skull there, we'll get to it later.  When you're done collecting, leave to the
    world map.  Izoold is to the southeast.
    
    It should be noted that if you head north from here, you can cross a bridge to
    the third continent and unlock the seals there, but it will be much more
    difficult, because the monsters will be very likely beyond your ability to fight
    at this point.  However, you can finish up all the seals and reach the Tower of
    Salvation via this route.  It just won't be covered in this guide...yet.
    
    There's an inn and save point in Izoold.  Use both.  If you want to level up,
    wait till we get across the sea, or go back to the Ossa Trail.  Things to do in
    Izoold include checking the house with the catgirl on the roof.  Inside in a
    corner is the Wonder Chef with a new recipe.  Also, speak to the guy wandering
    around outside, then go in the upper left house and talk to the girl for a
    scene.  Exit and go to the next screen to the left.  Here you can buy gels and
    ingredients from a food vendor.  Wander over yonder to the left dock for a
    cutscene.  Accept the task of...letter delivery?  Right.  Well, speak to Max to
    board a boat straight to Palmacosta.  Make sure you're ready, meaning you've
    done everything that needs doing on this continent.  You'll return there
    eventually, but it won't be for a while.
    
    -------------------------------------------------------------------------------
     5b. Disc 1 - Sylvarant - The Second Continent
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5b-1. Palmacosta
    -------------------------------------------------------------------------------
    
    Despite Max's warnings of monsters, it's a very uneventful trip.  The shops are
    all right on the dock.  If you can afford it and have some White Silver, buy a
    Rapier from the weapon shop and customize it into the powerful Masamune.  Or,
    if you already have a Rapier, save your money and get a new weapon.  The armor
    here is decent, but for the prices you'd expect a bigger boost in defense.
    Anyway, leave to the south.  You'll trigger a cutscene in which you will now
    have to replace a potion.  Ugh.
    
    Before you do anything, go to the immediate left and enter the inn.  Use the
    save point, then go back to the docks and talk to the customization guy.  Ask
    to buy customization materials and pick the Grab Bag.  If you get a Sephira,
    great!  If you don't, load your last save and try again.  The Sephira will give
    50% more gald after battle if it's equipped, and once you find a Rune Bottle,
    you can turn it into the Blue Sephira and it will double the gald you receive.
    It may take quite a few tries until you get one, but don't be discouraged and
    leave!  Getting a Sephira this early in the game makes future money troubles a
    thing of the...past.  Yeah.
    
    To the immediate left is the inn and a save point if you care to use it.  To
    the right is a shop, but they're out of Palma Potion, so check the place next
    door for a scene.  Talk to the merchant, and even if you have the money for the
    potion, don't buy it.  There's a good way to make money and get a title for our
    trouble, so leave the shop and go to the right to the next screen.
    
    Cutscene time again, and if you talk to one of the guards of the big building,
    you can view a cutscene of Lloyd training with Kratos.  The leftmost house is
    actually a temple in which you should speak to the priest to proceed with the
    story.  Next door is the academy, where you'll be able to do the waitress job,
    and have a little sidequest with Genis.  Go in and be challenged (accept, of
    course!)  The ball stand is really the Wonder Chef with an omelet recipe.  The
    rightmost room on the first floor is the cafeteria, where you can waitress for
    money, the Palma Potion, and a title for Colette.
    
    Waitressing is simple.  A number of customers will walk up and make an order,
    then walk to their tables.  You'll have to memorize what people ordered, and
    where they end up.  If you make a mistake you'll have an opportunity to fix it,
    but to bring in the big money you'll have to at least get the orders to their
    proper customers with a minimal delay.
    
    The first classroom on the second floor is where you can study.  The second
    room is where you'll take the test, but study first.  When you're ready, go to
    the rightmost room to take the test.  Notice how Lloyd's swords stick right
    through the desk behind him?  You don't really take the test, which is a shame.
    However, you get a free title for Genis for your troubles.  Leave when it's all
    over and give the Palma Potion to the jackasses you ran into.  When that's done,
    go to the large building near the academy for a scene with Dorr, which will
    result in giving you your next destination: Hakonesia Peak to the northeast.
    
    -------------------------------------------------------------------------------
     5b-2. The Peak, the Ranch, the Twist
    -------------------------------------------------------------------------------
    
    Near Palmacosta is Nova's Caravan.  Go there to learn of Aska, the Summon Spirit
    of light.  It also functions as a save point.  Southeast of that, behind a
    mountain, is an EX gem lv. 2.  Remember you can't see chests on the world map
    if you're riding Noishe.  Far north of the caravan, across a bridge, is another
    House of Salvation where you can meet Sheena, the assassin girl!  Ain't she
    cute?  Oh, you can also rest, save, and fight the local monsters (who give good
    EXP).  Northeast of that House at the edge of a peninsula is a guidepost that'll
    enable Long Range mode.  There's another one south and slightly east of the
    House, hidden in the mountains.  Enable both so you have an easier time getting
    around.  As for levels, it'd be a good idea to be at 14-15, especially
    considering how much EXP the monsters give.  Many battles give an excess of
    100 EXP at a shot.  Hang around the House till you're ready, then go far north
    till you hit the Peak.
    
    This place isn't actually hostile.  Enter the building and talk to the old
    geezer.  Seems the imposters beat us here.  Now you have to go get the Spiritua
    from the House of Salvation back south.  Not only that, but Desians are on the
    way to Palmacosta.  Return to the House first.  Unfortunately, the head priest
    isn't there, so you can't take the statue...yet.  So, go back to Palmacosta.
    Skip over to the inn and heal/save, then go to the church.  On the way you'll
    be treated to a long cutscene and a battle.  The enemies here are just regular
    trash.  Nothing special.
    
    Okay, ready for a trip?  We're going to the human farm, but not for the reason
    you may think.  Heal/save at the inn, then talk to the priest near the entrance
    to the city.  He'll ask you to escort him to Hakonesia Peak.  Do so just to save
    time.  Try going to the top of the screen when you arrive to be cut short by a
    soldier requesting your help to rescue a tour guide at that mean ol' human
    ranch.  You can opt to forget the plight of the people and go after the seals,
    but you're bound by the Code of Adventurers!  You must assist!  Agree to help
    and leave the Peak.
    
    The ranch is east of the House of Salvation, again in the mountains.  Enter and
    try to move in for a cutscene.  Apparently things are not what they seem.  Opt
    to return to Palmacosta, then go all the way back.  Noishe is finally pulling
    his weight, it seems.  All right, heal at the inn and save.  I know, I know,
    you just did, but do it anyway.  Go to city hall.  Hmm, mighty empty.  But the
    basement's unblocked, so head down there.  After a cutscene and a damned dirty
    double-cross, it's time to fight!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Kilia
      No. 187            Type - Beast
      HP   - 10000       EXP  - 500
      TP   - 400         Gald - 500
      ATK  - 490         DEF  - 65
      Item - Heal Bracelet
      Attack Attribute - None
      Weakness - Light
      Strength - Darkness
    
    Now that's a whopper of a HP count.  Not only that, but she can damage you for
    over 150 with a regular attack!  Spark Volt is especially deadly, dealing
    something around 5-7 hits, each one doing 50-60 damage.  She will also attack
    you with the tendrils on her back for similar damage and hits.  If you've been
    saving up your Unison Attack, now would be the time to use it.  Guard liberally
    and make sure to keep your HP high with First Aid and gels.  Keeping First Aid
    as a shortcut on the C-stick is recommended.  This will be challenging, but not
    too hard if you remembered to level up to 14-15.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    How sad...  Er, right.  Well then.  It seems the passcode is 3341.  Goody.
    
    -------------------------------------------------------------------------------
     5b-3. Palmacosta Human Ranch
    -------------------------------------------------------------------------------
    
    Oh, we're gonna take that bitch DOWN!  Buy any supplies you might need: gels,
    odd bits of armor or weapons you don't have yet, then speak to the priest that
    you escorted to Hakonesia (bears a striking resemblence to the last one, don't
    he?) and say you'll take him halfway to get an easy trip to the House of
    Salvation.  The head priest here should be back by now, so go in and talk to 
    him.  When the dialogue option comes up, choose the second choice.  We're not
    going to the island quite yet, though.  Rest if you need to and save. Now then,
    make your way back to the human ranch.
    
    Speak with Neil as you enter.  Take the left path.  The right and center just
    lead to dead-ends.  Examine the computer console and enter the password you
    got from Dorr.  Go inside.  Head to the left.  There will be three sets of
    enemies here, none very tough.  Take the upper right path to another enemy who
    may drop a Memory Gem, then head right to the next screen.
    
    In here, inspect the glowing device to get your ring's function changed.  The
    south door leads outside and can't be accessed, and the right door leads to
    another area.  Go there first and use your ring to spot some hidden items.  They
    appear as white stars on the map.  Do note that the enemies become invisible
    when you use the radar function.  Use the radar near the gap, then examine the
    glowing orb to get across the bridge and reach the Refresher.  This little baby
    will heal you, so beat up the nearby enemy to get the Purple Card, then get a
    free heal.  Sweet.
    
    Okay, you have the card.  Now what?  Use the radar again and check the glowing
    orb to reach another hidden item (Life Bottle) on a platform.  That's all we
    can do here.  Disable both bridges (trust me on this) then return to the
    previous room and use warp point.  It'll deposit you right near a save point.
    Groovy.  Go right to the next room.  Here, use the radar to spot some blocks
    you can push into the holes and connect this part of the room to the section
    with the Refresher.  Make sure to get the hidden item behind the block near the
    top of the room.  Now then, activate the bridge going right and go down the
    stairs.  A cutscene will follow in which you'll get the Red Card.  With that
    out of the way, disable the bridge and return to the save point, then take the
    left path.  A cutscene will follow.  That's all that's here, so go back and
    save, then activate radar and use the warp point.
    
    Here, take out the enemies.  Why?  Because you can.  Use radar to pick up the
    gel, then take the left warp.  If you want a Panacea Bottle, follow these
    instructions, otherwise skip to the next paragraph.  In the next room, take
    the top (yellow) warp, then the top (green) warp.  Remember this room?  If you
    disabled the three bridges, you'll be able to reach the top level and the item
    (which is hidden).
    
    Either way, return to the original warp point.  Take the left warp twice (green
    then red), then the bottom warp (yellow).  At this point, take the same warp
    you arrived in on, meaning the top one.  Then take the top warp, then the left
    one, then the top again, and finally the left.  Phew!  Well, here's our hostage.
    After the cutscene, she heads to the north warp.  There's a sealed save point
    on the right side of this room, but considering how easy it is to get back here
    from the first one, I would advise you save your Memory Gem for other dungeons.
    Go through the warp point to finally settle things with the head honcho.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Magnius
      No. 217            Type - Human
      HP   - 8500        EXP  - 675
      TP   - 120         Gald - 1700
      ATK  - 450         DEF  - 65
      Item - Warrior Symbol
             EX Gem Lv.1
      Attack Attribute - None
      Weakness - None
      Strength - Fire
    
    Magnius has such spells as Eruption, Flame Lance, and others that can put a
    damper on your good day.  Even his regular attack can shave off 200 HP per hit.
    Guarding won't always help, because he can occasionally break through your guard
    and deal the full amount of damage.  Add to this he has an Overlimit just like
    Botta that'll activate when he's low on HP.  Ouch.  Raine is recommended for
    this fight primarily due to the inclusion of a second First Aid spell at your
    disposal.  As for tactics, there's only one way to kill this guy, and that's
    with steel and spell.  Have at it, and good luck.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Watch the cutscene.  No, you won't have to do any sort of Samus Aran-esque
    escape.  Enjoy the thoroughly disappointing self-destruct sequence.  Well, that
    was fun.  Next up is the water seal.  Return to Palmacosta.  Buy up any supplies
    you need, then escort the priest to the House of Salvation (as a shortcut).
    Seal time.
    
    -------------------------------------------------------------------------------
     5b-4. The Water Seal
    -------------------------------------------------------------------------------
    
    To get to Thoda Island and the seal, just go to where the human ranch used to
    be and follow the coast south.  Eventually you'll reach the Thoda Docks, which
    also functions as a House of Salvation where you can heal/save.  Pay 200 gald
    to the lady behind the counter to be ferried to Thoda Island.  Enjoy the
    cutscenes, then walk up to the geyser.  Pretty, ain't it?
    
    Anyway, to get the statue that also happens to be here (that you also happen to
    need...how conveeeenient!) just walk around to the right side of the geyser, in
    front of the notice board.  Genis will freeze the geyser, and you'll have to hop
    to the statue in the form of a mini-game.  It's very easy, just jump where he
    tells you and you'll make it with a minimum of fuss.  After getting the statue,
    you'll automatically return to safety.  Go back and save near the docks, then
    go around to the back of the notice board to find the Oracle Stone that'll lead
    you into the water shrine.  Yippee-skippy, here we go!
    
    Follow the path till you get to the bottom.  Take the chests as you go, then
    examine the pedastal to change your Sorcerer's Ring to a water-type.  Take the
    right exit down.  Follow the path whilst stealing treasure and go to the next
    screen.  See the block there?  See the square tile near where you came in?
    Move the block onto that tile, then return to where you got your ring changed.
    Examine the pedastal again to have it return to its fire type, then take the
    left exit south.  Go a bit left and light the two torches flanking the scales.
    Now go back and change your ring to water again, then return to the same room
    and shoot some liquid onto the right part of the scales.  That'll cause a door
    to close, but because you pushed a block in its way, it won't be able to close
    all the way.  Lucky.
    
    Go all the way back to the lower level with the block (keep your ring as water)
    then spray the right side of the scales down there to raise the platform above.
    Yep, you must go all the way back there.  You may have noticed the sealed save
    point on that upper level.  I would recommend saving if you have a Memory Gem.
    The upcoming boss is very strong.  However, before doing anything, walk along
    the right wall till you slip through a hidden passage.  You'll get two chests
    for your trouble.
    
    As for preparations, you'll want Kratos and Genis in your party.  Turn off all
    their techs but Lightning (and their defensive techs like Guardian) and if your
    Unison bar is full, so much the better.  Another way would be to set Lightning
    to a C-stick shortcut (with First Aid set to the other) so you can spam it
    throughout the battle.  Change Colette's tactics to have her stay out of the
    main fight, along with Genis and/or Raine so they stay out of the main fray.
    When you're ready, head through the warp for a cutscene and a boss battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Adulocia                             Amphrita 2x
      No. 183            Type - Beast      No. 184             Type - Beast
      HP   - 10000       EXP  - 825        HP   - 2300         EXP  - 150
      TP   - 248         Gald - 765        TP   - 120          Gald - 200
      ATK  - 600         DEF  - 55         ATK  - 475          DEF  - 20
      Item - Mermaid's Tear                Item - None
      Attack Attribute - None              Attack Attribute - None
      Weakness - Lightning                 Weakness - None
      Strength - Water, Ice                Strength - None
    
    Once again the guardian of the seal is flanked by a pair of creatures that
    should be dealt with first before you go all-out on the boss.  Adulocia is one
    tough customer.  Definitely watch out for her (I'm assuming) bubble attack, as
    it'll do nearly 100 damage per hit for several hits, and can kill you quite
    handily.  Aqua Laser you might've seen the Water Elements use in regular
    battles, and it's no less potent here.  Adulocia's regular attacks do somewhere
    in the neighborhood of 200 damage per hit for 2-3 hits, though usually only two.
    This was the first battle where I had to use a Life Bottle to revive my
    characters, so be cautious and don't forget to guard.  Good luck.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    While I won't spoil the game, I will just say, what a gyp!  Bah.  Leave the
    dungeon.  Watch the cutscene.  Marvel at how you can be automatically taken to
    the docks, but can't be wisked out of a dungeon.  Bah.  Well, that's two seals
    down, and you now have the statue that can take you past Hakonesia Peak.  Guess
    where we're going next?  Yep.  Head back to either Palmacosta or the House of
    Salvation, heal/save, then go to the Peak.  Time to tackle the third continent.
    
    -------------------------------------------------------------------------------
     5c. Disc 1 - Sylvarant - The Third Continent
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5c-1. Asgard
    -------------------------------------------------------------------------------
    
    As you come out of the Peak, there's a House of Salvation right nearby.  Just
    north, even.  The blob-like monster groups tend to be similar to those in the
    previous area, so seek out the strange bipedal things for harder battles and
    more EXP.  Visit the House and save there, or wait just a little bit.  To the
    south and west is Asgard, nestled in the mountains.  Whatever you do, make sure
    you save outside this town.  The reason for this will become apparent soon.
    If you want a level recommendation, I'd say at least level 20, primarily because
    each member of your party will get a great new title at that level.
    
    Anyway, Asgard.  The weapon and armor shop has some new equipment, and if you
    can afford the Hydra Dagger for Kratos, you'd do best to get it.  The armor's
    not fantastic, but it's new and likely better than what you've got.  Spend your
    gald if you have it.  Might as well, the only other thing here is food
    ingredients and, as it turns out, more than one inn.  The Wonder Chef can be
    found in the northeastern house in the eastern screen of this city, on the
    second floor.
    
    To progress the plot, head up to the big stone dais in the north screen.  Just
    walk up to it and you'll launch into a cutscene.  When Raine begins rambling on,
    you'll regain control.  Walk around the right side of the dais till you spot a
    couple goofballs and are once again cutscene-bound.
    
    Skipping ahead, return to the house with the Wonder Chef after the scenes are
    done to figure out what's going on.  Okay, wind spirit, got it.  Disable Kratos'
    and Genis' wind spells/techs if they have them.  Now go back to the stone dais.
    Cutscenes will follow, and a boss will pop out.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Windmaster
      No. 180            Type - Magical
      HP   - 10000       EXP  - 1325
      TP   - 220         Gald - 800
      ATK  - 580         DEF  - 85
      Item - Map of Balacruf
             Talisman
      Attack Attribute - None
      Weakness - None
      Strength - Wind
    
    This boss is not as tough as you may think, but it can cause trouble.  While the
    name might imply many wind attacks, the thing to watch out for is its spin
    slash attack.  You'll know it by how it spins around in a somersault like
    Lloyd's Tempest tech.  It can deal up to 150 damage per hit for quite a few
    hits, and its normal attack isn't too shabby either.  Try to keep it off-balance
    with as many attacks as possible, while still remembering to guard between
    strikes.  If you're at level 20 or around there, you should have no trouble
    taking care of it.  However, the reason I said not to save in Asgard is because
    you can't leave without defeating this boss, so if you have low levels or can't
    seem to beat it, you'd be stuck there.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Well, Raine's not back yet.  Go to Linar's house to reacquire her, and at this
    point you're pretty much done with Asgard.  However, there is something you can
    do first, if you didn't get a Sephira in Palmacosta.  The old guy in the weapon
    shop will sell customization materials, including a Grab Bag from which you can
    get a Sephira.  Save at the inn closest to the entrance, then go up to the
    weapon shop and try your luck at the Grab Bag.
    
    Regardless, head back to the House of Salvation.
    
    -------------------------------------------------------------------------------
     5c-2. World Tour
    -------------------------------------------------------------------------------
    
    At this point there are several places we can go.  Not all of them are readily
    accessible, but there is an optional boss and a treasure from way back when
    that we can both fight and acquire respectively.  Plus, don't you want to see
    Dirk again?  Yeah, I thought so.  Your destination is...adventure!
    
    Er, right.  From the House, head north and west along the road.  You should
    end up on a peninsula that contains the Tower of Mana.  Don't go in, there's
    nothing here yet.  Instead, head northeast of the tower for a nearby chest with
    an EX gem.  On the other side of the mountain with the tower is a guide post
    for Long Range travel.  Yay.  Nearby is Luin.  If you want, you can enter and
    go to the fountain for a scene with Sheena.  Whether or not you do influences
    when she joins you.  Either way, head west across the bridge, then north for a
    chest with a Technical Ring.  From there, go far south and slightly west to run
    into Hima.  It's on the south end of a mountain range, past some forests and
    the entrance itself is just a trail rather than an easy-to-spot cluster of
    buildings, but it's there, by golly.
    
    There's not much to this town, but if you have the materials you can make
    yourself some great weapons and armor, or just buy some.  Stock up on what you
    need.  The Wonder Chef here is at the inn, in the side room hiding as a pot of
    smoking...something.  Fondue?  Damned if I know.  Aside from the inn and shop,
    that's all you can do here right now.  Leave.
    
    Now then, head around the mountain range to the east.  You'll spot a glowing
    skit point along with the Long Range marker.  Joy.  Now ride Noishe all the way
    to the western end of this continent.  See where that little peninsula sticks
    out and almost touches the first continent?  There's actually a bridge there
    that'll let you return home!  Well, almost.
    
    If you didn't tag it previously, the marker for Long Range is slightly west of
    the bridge, in plain view.  South of that bridge you'll eventually run into the
    exit point of the Ossa Trail.  Save on the world map, then head in.  Before you
    go rushing into danger, though, at this point you can return to that chest I
    warned you about in the fire shrine.  The treasure you get from it may help you
    in the next battle, but then, I didn't need it.  When you're ready, Go into the
    tunnel and to the room with the bouncing skull I told you about so long ago.
    Speak to him.  Fight him.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Sword Dancer 1
      No. 192            Type - Undead
      HP   - 8888        EXP  - 150
      TP   - 38          Gald - 2000
      ATK  - 600         DEF  - 75
      Item - EX Gem Lv.1 (Drop)
             EX Gem Lv.2 (Drop)
             EX Gem Lv.3 (Steal)
      Attack Attribute - None
      Weakness - Light
      Strength - None
    
    My god, is this guy strong!  You'd think with less HP than the last few bosses
    that he'd be a pushover, but no.  Just, no.  You see, he's an optional boss, and
    as any RPG afficianado would know, optional bosses are total bastards.  See
    those four swords?  Four hits, anywhere from 150-200 damage per hit.  Yeah.
    Even guarded, he'll do 40-50 damage depending on your armor.  Not only that,
    he knows how to guard and will do so quite often.  Guard yourself as much as
    you can and have Raine cast Barrier if you're using her, then let her Photon
    the guy to death while you beat on him.  Colette's Angel Feathers is also
    useful, due to its light element.  While this guy is strong, being at level 20+
    will help a lot.  What you really need is high HP to survive his attacks.  Keep
    slashing at him, and he'll go down for the count.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Whew!  Assuming you survive (if you lose, you just end up with 1HP) you now have
    free reign over the three continents.  You can return to any past areas (except
    Iselia, for obvious reasons) to get anything you may have missed.  What I would
    recommend is changing the battle mode to Hard in the customize menu, then
    fighting 256 battles in a row here.  The reason for this is it will give Lloyd
    the Berserker title, which is quite handy to have.  Just fight the weak-ass
    monsters, and when you get the title (or if you don't want to bother) take what
    you need from this area and ride Noishe all the way back to the House of
    Salvation on the third continent.  With the Sword Dancer out of the way, it's
    time to deal with the third seal.
    
    -------------------------------------------------------------------------------
     5c-3. The Wind Seal
    -------------------------------------------------------------------------------
    
    Before you head into this potential mess, I'd recommend leveling up to 22-23,
    or higher if you can stand to do so.  The best place to do this is around Hima
    and Luin, but I'd also recommend not going into Luin just yet so as not to
    complicate things.
    
    Anyway, your destination is the Balacruf Mausoleum, which is on the oblong-
    shaped island east of the House of Salvation.  Cross the bridge over and make
    your way to the far east side of the island to find it.  I'll make one more
    recommendation, and that is to save a separate game outside the mausoleum on
    the world map.  Let's just say there are some similarities to Asgard in this
    shrine.
    
    Okay, seal time!  Before you go in, head to the left side of the screen for a
    chest with some gald.  Now enter the shrine.  Over to the right is an enemy,
    a chest, a torch, and a sealed save point.  Don't use it (if you even can)
    as we haven't done anything yet.
    
    Over to the left are three routes: two going north and one west.  You want the
    first one going north.  Try to avoid the spike trap on the floor.  It will take
    off a bit of HP if you're hit.  At the end of this path you'll find a block.
    Push it off the ledge.  Go down the nearby stairs, then push the block on that
    suspicious-looking tile on the floor.  Well, the wind's stopped.  Go back and
    take the second tunnel north, with the spike traps affixed to the wall.  These
    are much easier to avoid than the floor traps.  Continue on the path, past all
    the traps till you reach a door flanked by two torches.  Light them to open it,
    but don't go through yet.  Head down the stairs to the right and get your ring
    changed to a wind element.  Now go to the right and pick up a pair of treasures
    from the chest near the northern wind source, including an Iron Guard for
    Colette.  South is a chest with a customization item.
    
    With your ring changed and the treasures gotten, head through the door you
    opened previously.  In this room is...a bunch of pinwheels.  Right.  There are
    treasures you can get by hitting them with wind in the right order, though one
    treasure is a Blue Ribbon you undoubtedly got in the previous room.  Either way,
    here's the combinations, left to right, first to last:
    
    Blue - Red - Yellow - White - Green = Blue Ribbon
    
    Red - Green - Yellow - White - Blue = Level 2 EX gem!
    
    Red - Yellow - Green - White - Blue = Boss
    
    Get the treasures you want, then do the last combination to reach the shrine's
    guardian.  Before you do, however, make sure any wind-based techs/spells are
    disabled.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Iapyx
      No. 185            Type - Beast
      HP   - 14000       EXP  - 1324
      TP   - 88          Gald - 2000
      ATK  - 690         DEF  - 100
      Item - Paralysis Charm
             Spirit Bangle
      Attack Attribute - None
      Weakness - None
      Strength - Wind, Lightning
    
    Finally, a guardian that doesn't have henchmen.  Unfortunately, it also has more
    HP than the last few bosses.  Its spells are quite damaging, and its feather
    attack (similar to the fire guardian's spines) can inflict multiple hits for
    some damage, but only around 40-50.  However, its leg sweep attack does 50+
    damage while guarding, and 200+ if you don't block it.  Fortunately, that
    particular move is easy to spot.  The easiest way to beat this thing is to back
    it into a corner and hammer it with attacks, techs and spells like Tempest,
    Photon, and anything Kratos, Genis and/or Colette can throw at it.  For all its
    HP, as long as you don't let it get away with casting its wind spells, you'll
    be able to beat it quite handily.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Three down, Jebus knows how many to go.  I'll ask him sometime.  Be thankful
    beating a guardian fills your HP and TP, for reasons that will soon become
    clear.  Make your way out of the dungeon, but before you can reach the exit
    (or more importantly, the save point) the damn ninja girl shows up.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Resolute Assassin                    Guardian - Lightning
      No. 226            Type - Human      No.  191            Type - Unknown
      HP   - 4500        EXP  - 300        HP   - 5500         EXP  - 250
      TP   - 164         Gald - 450        TP   - 400          Gald - 250
      ATK  - 500         DEF  - 62         ATK  - 471          DEF  - 46
      Item - Dark Bottle                   Item - Fine Pellets
                                                  Magic Lens
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - None                      Strength - None
    
    Now, aren't you just eternally grateful you were given full HP and TP after
    beating Iapyx?  I bet you are.  Once again Sheena brings along a pal, and it's
    tougher than her.  It's a Lightning Guardian, and it has 5500 HP.  Best thing
    to do is take it out first, but the problem is Sheena is gunning for Colette,
    so you have to protect her at the same time.  The real trouble with the 
    guardian is it can knock you into the air and onto your back with an annoying
    two-hit combo.  Mash X so even if you get hit with it, you can leap back up and
    get back into the battle sooner.  Quite frankly, either one of these enemies
    can cause problems, though leaving Sheena alone had Raine dead just as I'd
    killed the guardian, but you should still kill it first because Sheena will go
    into Overlimit when she's suffered enough damage.  At this point, she won't be
    stunned by regular attacks or techs anymore, so now you're really screwed.
    Guard as much as you can and wallop her into submission.  When she goes berserk,
    you'll know she's near-death.
    
    In an amusing twist, I brought Colette back to life just seconds before tagging
    Sheena with a hit for 44 damage that actually killed her.  Groovy.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    PHEW!  Damn glad that's over.  Enjoy the cutscenes that follow and once again
    give thanks to Namco that you're fully healed.  Leave this place and return to
    the House of Salvation.  Don't forget to save on the world map in case of random
    blackout or a meteor crashing to earth.
    
    -------------------------------------------------------------------------------
     5c-4. Asgard Human Ranch
    -------------------------------------------------------------------------------
    
    Did I mention this before?  Who cares, we're doing it anyway!  There's something
    we need to do first.  From the House of Salvation, go to Luin.  If you don't
    know where it is, it's almost directly northwest from the House in the middle
    of the lake.  If you've been following the guide thus far, it should already be
    destroyed.  Aww...
    
    Go north from the entrance and follow the path around to the next screen.  It's
    Sheena!  However, she won't try to kill you this time.  Watch the cutscene.
    If Sheena joins your party, great.  If not, then keep reading.
    
    Leave Luin.  To the northeast is the human ranch.  It's pretty easy to find.
    Go inside and watch the cutscene, then when you get into a fight, just beat
    them up.  They're just regular Desians.  Cue a couple more cutscenes, and you'll
    be inside the ranch.  There's a chest with a customization item off to the
    right, and the only way to go further is the stairs to the north.  Once inside,
    go through the northwest door for a lengthy cutscene ending in your escape.
    Grab the nearby chest for a robe, then follow the path to the save point.
    Continue on, take the Iron Bracelet from the chest, then head to the end.
    
    Long, revealing cutscenes.  Shasta!  Er, Sheena!  Right.  When you regain
    control, go back to Luin.  On the way out, you may notice a large rectangular
    opening blocked by a big rock.  I'll bet that's important.  Anyway, Luin.  When
    you arrive, you'll be treated to another lengthy cutscene, at the end of which
    Sheena will finally join you if she hadn't before.  Groovy, ninja girl!  I
    personally swapped out Colette for Sheena, but you can form your party however
    you like.  If you do take along Sheena, I'd recommend setting her skill use to
    Moderate, as she tends to run out of TP quickly if left to her own devices.
    
    Try to leave town, and you'll get a clue about your next destination.  Hima?
    Sure!  Head on over there and go inside the inn.  Speak to the woman blocking
    the stairs, then go around to the back of the inn.  Hey, a trail!  Follow it to
    reach the gravesite and a cutscene.  Hmm, a boulder, he says...you don't think
    he could mean...nah!  Well, anyway, when you regain control follow the trail
    off to the left and up to the next screen.  Head to the summit for a cutscene
    that's slightly pointless right now.  Still, shades of things to come, right?
    
    Anyway, you now know how to get inside the human ranch.  Best to head back that
    way, huh?  Save on the world map, then go inside.  Boy, that rock sure looks
    important, don't it?  Check it out.  See?  Important.  After the cutscene, beat
    up the regular ol' Desians and watch more cutscenes.  At this point you'll have
    to choose up two teams of three.  Lloyd's party is the Infiltration Team, and
    you want Kratos with you.  Trust me, you really do.  Since Raine is the only
    other healer, you want her in the Deactivation team, and since Sheena is your
    only other melee fighter, you want her to head up that same team.  So, take
    Genis in the Infiltration team for magical might, and the rest will go
    deactivate the security system.  Basically, put the boys all together and the
    girls all together (Refrain from thinking of the lesbian overtones!  Refrain,
    damn you!)
    
    Anyway, enter the upper left door.  Get the chests scattered about and examine
    the machine to the far left and choose Shutdown.  Return to the previous room
    and take the lower left door.  In here, get your Sorcerer's Ring upgraded at
    the nearby pedastal, then go down to the conveyor belt.  See those white,
    glowing cylinders behind the belt?  Shoot those with your ring.  You'll need
    to destroy all six to stop the belts.  When that's done, save and go around
    to the left side and past the belt that curves upward.  Run up the ramp, but
    grab the EX gem (level 2!) in the chest nearby before going in.  In here,
    just run up to the warp point and try to warp.  Don't save here.  You'll switch
    to Raine and co.
    
    Before you go anywhere, go into Raine's tech menu and switch her control to
    auto and Sheena's to either manual or semi-manual so you can operate Sheena
    instead.  Also change Sheena's party position from whatever it is to 1.  Now
    then, the door is in the lower right corner of the room.  Once outside you'll
    have to fight a battle.  Simple Desians.
    
    Once they're dead, head south.  You'll be outside.  Remember that spot where
    the Desian was standing the first time you came here, blocking a certain path?
    He's gone, so go over that way.  You'll have to push some blocks out of the way
    to reach the door, which isn't too hard.  Just push the first one back to its
    original position and you'll have room to maneuver the other blocks.
    
    Now then, go down and left.  Avoid the guard and go up to the switch on the
    floor.  Examine it, open the chest, and exit right.  Watch the scene and beat
    up the Desians, then exit south.  Go around to where you found the switch, but
    instead head into the left room.  Beat up the robots to activate the first
    switch.  Now either head around to the right side and do the same thing as
    before: hit the switch, go all the way around, beat up the robot, done.
    
    You'll switch back to Lloyd and co.  Do not unseal the save point if you have
    a Memory Gem, it's a waste.  There's a save point in the previous room that's
    perfectly serviceable, so go back and use it.  When you're ready, use the warp
    to find Kvar.  While you may think from the cutscene you can use your full
    party, you can't.  Sorry.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Kvar                                 Energy Stone
      No. 218            Type - Human      No. 219             Type - Magical
      HP   - 10000       EXP  - 1680       HP   - 5500         EXP  - 300
      TP   - 340         Gald - 1500       TP   - 100          Gald - 765
      ATK  - 410         DEF  - 65         ATK  - 350          DEF  - 20
      Item - Holy Ring                     Item - None
             EX Gem Lv.1
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - Lightning                 Strength - None
    
    I'm starting to hate bosses that bring their buddies along.  Like the other
    Grand Cardinals, Kvar is a real bastard, but the Energy Stones are a serious
    problem.  Get close to them, and they'll unleash a shock attack that will
    deal lots of damage, and since there's three of them, you can be dead before
    you know it.  Focus on one at a time and use a bevy of regular combo attacks
    and techs.  Try to separate them so you can beat on one without the others
    getting any cheap shots in.  Set Kratos' strategy to Heal so he keeps you alive
    throughout the various shocks and lightning bolts.  Genis (or whoever you
    brought along) will be your support guy (or gal).  When the three Stones are
    dead, switch Kratos to whatever strategy you want (or just keep him on heal,
    though he might be low on TP.
    
    As for Kvar, the trouble comes from his Lightning spell.  It can stun you,
    which means any Stone you may be fighting gets a free chance to shock you.  He
    also has other lightning-elemental spells which cause many hits and many points
    of damage.  Not only that, he has an Overlimit like the other Cardinals.  When
    he hits it, don't attack him.  Back off if you get the chance, guard as much as
    you can, heal your other guys with gels and such, but wait him out, because
    like your Overlimits, his will go away in time, and at that point he'll be
    vulnerable.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Yeah!  Booyah!  Watch Kratos be badass, and the ranch go boom in another highly
    disappointing explosion, and you'll be back in Asgard.  At this point we have
    one more unresolved issue: Pietro's curse.  Seems to me someone hinted way back
    when that the cure was in the Tower of Mana.  Guess where we're going next?
    I'll give you a hint: it ain't Six Flags.
    
    -------------------------------------------------------------------------------
     5c-5. Tower of Mana
    -------------------------------------------------------------------------------
    
    As it turns out, the Tower is locked, and the key was being held by the priest
    in Luin.  'Was' being the operative word.  Where is it, then?  Well, head on
    over to Hima and watch the scene.  Well, looky here, the key!  Talk to the guy
    with the pack on his back to take a shortcut back to Luin.  The Tower of Mana
    is almost directly north of Luin.
    
    Inside, you'll see a familiar scene.  Once again you have to split up your
    party, but this time you must take Colette with you.  I'd recommend Kratos, as
    he provides both healing and muscle power.  Speak to the three you want to
    remain, then head through the door.
    
    The monsters here are actually pretty easy to kill, though the evil teddy bears
    can cast some damaging spells.  Fight all the monsters you see so you have a
    better chance of picking up a Memory Gem.  Just follow the spiral staircase up
    to the top, take the chest and go through the door.
    
    In here, there's a block and a tile on the floor.  Looks simple, right?  Go to
    the top part of the room and burn the curtains with your ring.  Now move the
    block so it's in the path of the light, then push it up till the light's shining
    properly.  Go through the west door and examine the nearby machine.  Well,
    shades of the ranch, huh?
    
    As your second group, head up and burn the mirror to the west, then push the
    mirror block in the same place as last time to open the way north.  In here,
    go west and burn up the curtain to let the light in.  Now, take the block to
    the right of the stairs and shove it one square north.  Then take the block left
    of the stairs and move it near the north light orb.  See that split mirror block
    just to the north of it?  Move that out of the way, then push the \ angled
    mirror directly north of that same light orb.  Now move the split mirror block
    in between the two middle light orbs, and finally take the mirror angled / and
    push it left of the topmost light orb so that the light is reflected into all
    three orbs.
    
    Right then!  Take the treasure if you haven't already, then save and exit north.
    Exit east, then south.  Climb the spiral staircase.  Go up to the next room,
    then west.  Take the treasure and cross the light bridge you just made.  You'll
    go back to Lloyd's party.  Just go across the light bridge and follow the path
    back to the rest of your buddies, and the way forward will be revealed.  Make
    sure you're prepared, as you're about to face the guardian of the seal.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Iubaris
      No. 186            Type - Beast
      HP   - 16800       EXP  - 2650
      TP   - 1500        Gald - 2500
      ATK  - 860         DEF  - 80
      Item - Brass (Drop)
             White Quartz (Steal)
      Attack Attribute - Light
      Weakness - Darkness
      Strength - Fire, Lightning, Light
    
    While his HP may make him seem daunting, he's really...well, not to be taken
    lightly.  His ordinary attacks take off somewhere in the neighborhood of 300-350
    damage, though luckily he mostly does normal attacks.  He does release some
    shadow unicorns for around 250 per hit, for a couple hits.  His ordinary attack
    can be performed regardless if you're hitting him or not, so guard before moving
    in and being foolish.  There's also the spell Force Ray to watch out for, but
    he will rise into the air just before casting it, so it's easy to spot.  The
    best strategy is to keep this guy off-balance.  He can be stunned by attacks and
    such, so if you keep piling on the hits, you should be able to wear him down to
    nothing without him even attacking.  However, once he regains his bearings, you
    should guard immediately, because something's coming, and it'll most likely be
    painful.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    That was the last seal?  Well, la-de-da.  You'll have to leave the tower now,
    but thankfully you have your full party with you.  You can leave via either
    path as well, BUT BEFORE YOU DO, check out the northernmost bookshelf on the
    west side of the entry hall where you first came in to find Boltzman's Book.
    Now then, check out of this place and watch the cutscene.  Story-rific!
    
    -------------------------------------------------------------------------------
     5c-6. Before the End...
    -------------------------------------------------------------------------------
    
    Well, not really the end, or this would be a short game.  There are things you
    can do before going to the Tower of Salvation, though.  One thing you should do
    as well.  Go to Lake Umacy.  It's almost directly north of the House of
    Salvation in this region.  View the cutscene.  In order to complete this little
    sidequest, you'll have to go all the way back to the Thoda Geyser.  Do so.  You
    know the way.  Save at the docks, unless you unsealed the save point in here,
    in which case just save inside.
    
    Once inside, you won't have to solve the puzzles again.  Just go straight to
    where the guardian was to find Undine.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Undine
      No. 196            Type - Magical
      HP   - 13000       EXP  - 2110
      TP   - 320         Gald - 765
      ATK  - 580         DEF  - 88
      Item - Guardian Symbol
      Attack Attribute - None
      Weakness - None
      Strength - Water, Ice
    
    Dig that music!  Groovy!  Undine can be a pain in the ass, though keeping her
    off-balance is the best way to win.  Let her stay still long enough and she'll
    cast Spread, a water-based spell that will deal around 200 damage for multiple
    hits.  Her regular attack does 150-200 for one or two hits, so remember to
    guard.  Disable all water-based techs and spells of your own and just leave the
    lightning ones intact.  Make sure no one has any water-elemental weapons, and
    I say this mainly for Sheena, as she starts with a Card of Water equipped.
    Just as I said, keep hammering Undine and don't give her a chance to cast any
    spells, and watch out for her Overlimit!  Yes, Undine has an Overlimit, and it
    can cause a lot of problems since when she's in that state, she won't be stunned
    by attacks.  Guard at this point, and be liberal with the gels, then keep her
    from casting spells as best you can till she gives up.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Unfortunately, beating a Summon Spirit is not the same as beating a guardian,
    so you'll have to heal up after the battle.  Leave the shrine and head back to
    the continent.  At this point you can go and get the two other summon spirits
    available to you, Sylph and Efreet, who are at the wind and fire shrines
    respectively.  However, they're very powerful, and not easily beaten at this
    point in the game.  I won't cover strategies for them right now, but I will
    later on.  If you want to fight them now, though, go ahead.  Otherwise,
    return to Lake Umacy and get that unicorn free.
    
    Anyone else catch the dripping sexual overtones?  Well, you have the Unicorn
    Horn, so you can now cure Pietro and Clara.  Sweet.  You know where one is, so
    go to Hima now.  Pietro is in the room at the second floor of the inn, which
    is now unblocked.  Go in and cure him, then try to leave town to figure out
    just how you're going to get to the Tower of Salvation.  But, before you go,
    talk to the backpack guy at the entrance and take the shortcut to Luin.  Pietro
    is now in the main part of town and is going to help rebuild it.  Give him 5000
    gald.  Don't argue, just do it.  Once he's done thanking you, leave town, then
    return and give him 12,000, and I don't want to hear any talking back, now!  If
    at any time you don't have the money for this, don't worry about it.
    
    The long and short explanation is Luin can and will be improved, but it will
    take time, and a lot of gald on your part.  Several hundred thousand, in fact.
    Check the Extras section for the full list.  If you somehow have the money for
    it, don't go past the seventh donation.  Once you give that 35,000, Luin won't
    improve further until you progress the story.  You have infinite time to finish
    your donations, so if you don't have the money, don't worry.  You'll be back,
    eventually.  Also, those are the exact amounts of gald needed to get to the next
    step of the improvement project.  Anything less will result in nothing
    happening, and any more will be wasted money.  You could give Pietro a million
    gald when you first donate and you'll still have to pay the other increments.
    
    Now then, whether you were following this section or decided to skip it in favor
    of the Tower, go to Hima, rest at the inn if needed, then head to the summit.
    
    -------------------------------------------------------------------------------
     5c-7. Tower of Salvation
    -------------------------------------------------------------------------------
    
    Watch the cutscene.  Afterwards, you can speak to the members of your party.
    Do so, then talk to Colette when you want the story to proceed.  The next day,
    save and go get your dragons.  Make sure you're ready to leave.  Just like when
    leaving Izoold for Palmacosta, it will be a while before you return.
    
    Go to the summit.  Enter the Tower.  There's only one route, and no treasure
    along the way.  Follow the path.  Before you step into the teleporter, make
    absolutely sure you're ready.  I would recommend Sheena, Genis and Raine as
    your party for general ass-kicking purposes.  Go in.  Watch the cutscene.
    Fight!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Spoiler Boss A
      No. 245            Type - Angel
      HP   - 16000       EXP  - 2795
      TP   - 258         Gald - 1840
      ATK  - 530         DEF  - 112
      Item - EX Gem Lv.1
             Rune Bottle
      Attack Attribute - None
      Weakness - None
      Strength - Light
    
    Because this is a spoiler-free guide, I won't reveal the name of this boss, but
    you'll sure as hell know who it is before he even shows up.  He has an arrow
    attack that'll do around 120 damage for three or so hits, plus Holy Lance, a
    spell that'll cause a lot of hits, then a big one for 400-500 damage at the end.
    If you have Lloyd's Omega or Psi Tempest, use it sparingly, but definitely use
    it.  This boss will float in the air, so the sudden jump at the end of the tech
    will continue to pile on the hits.  If Raine knows Nurse, it'll make this fight
    a lot easier, since it can heal everyone at once.  The big thing to watch out
    for is the arrow attack, since he uses it a lot.  Along with Holy Lance, he
    knows other light-element spells that can't always be stopped, so you'd better
    be prepared to dole out gels.  He's tougher than most of the bosses faced thus
    far, but falls in much the same way.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Watch the cutscene.  Spoiler-rific!  Hot damn, let's get it on!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Spoiler Boss B
      No. 216            Type - Human
      HP   - 22500       EXP  - 3280
      TP   - 1500        Gald - 2900
      ATK  - 750         DEF  - 150
      Item - EX Gem Lv.3
             Life Bottle
      Attack Attribute - None
      Weakness - None
      Strength - Light
    
    Again, not a boss I can mention by name, and technically I don't really need to
    write up a section on this one.  You know what this boss can do.  He can do it
    really well, too.  And let me say this: YOU DO NOT HAVE TO BEAT HIM.
    
    Let me repeat that: you can lose.  Don't go nuts reviving your allies and
    wasting Life Bottles if you're getting your ass handed to you.  If you lose,
    the game goes on.  If you win, you get a level 3 EX gem, along with the EXP and
    gald.  I, however, was not able to win.  I was at levels 27-28, and had my ass
    thoroughly spanked.
    
    However, if you want to win, the best way is to have Genis constantly casting
    spells while Raine has her best healing spell on a C-stick shortcut that is
    mashed like there's no tomorrow.  Genis should have his skill strategy set to
    At Once so he's always casting, while Raine should be set to Heal.  If you're
    not using either of those two (for whatever reason...) try to keep the boss
    from casting spells.  The easiest way is through whatever Sword Rain tech you
    have for Lloyd.  If you've saved up a Unison Attack, now might be the time to
    use it.  Don't be afraid to use gels, but if you're honestly having trouble,
    don't waste all your supplies.  You might need them.
    
    So then, if you lose, the game will continue the same as if you had won.  Don't
    worry if you end up dying.  However, if you can win, I highly recommend doing
    so.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    More cutscenes.  Lots of them, in fact.  There will be one more battle, but I'm
    not even going to write up a section for it.  There is no option in this battle.
    You WILL lose.  Let me rephrase that: you cannot win, don't even try.  Even if
    you're so insanely leveled up that you can do more than 1 damage to him, the
    battle will end before you win.  Just get yourself bumped off and the game will
    proceed with a myriad of cutscenes.
    
    -------------------------------------------------------------------------------
     5c-8. Renegade Base
    -------------------------------------------------------------------------------
    
    When you finally regain control, head right and follow the path to the next
    room.  The machine nearby sells items.  Continue on the path.  In the next room,
    get your ring changed to electric and go south to find a bunch of boxes.  On the
    east side are a couple chests, so shove a couple boxes over to the raised
    platform so you can shove the block there off of it.  Use all three to reach the
    chests, then use the dark block and push it onto the switch.  The other two
    blocks should be lined up vertically on the same platform where you created a
    bridge to the dark block.
    
    Now then, go down the staircase that opened.  Here, shoot the conduit (the
    spinning thing) then examine the machine.  Cross the block bridge and shoot the
    conduit over here as well, then check the monitor to lower the water level.
    See that block on the other side of the room?  You've got to go push it down
    into the lower level, then electrify the final conduit and exit this room to
    the south.
    
    Cutscene time again.  In this new room, exit west, then north.  This cutscene
    will carry you all the way to...
    
    -------------------------------------------------------------------------------
     5d. Disc 1 - Tethe'alla - The Adventure Continues
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5d-1. Meltokio
    -------------------------------------------------------------------------------
    
    There's a save point on the path down the mountain.  Make your way down, and
    note the new battle music.  You won't be able to avoid a few fights due to the
    narrow path, so get acquainted with Tethe'alla's enemies.  They're not too
    tough, and give good experience.  When you reach the end of the trail, Sheena
    will tell you where to go next.  On the world map, fight around a bit if you
    want.  There's an Anti-Magic Bottle in a chest southwest of Fooji, in a valley.
    The guidepost for Long Range mode is a short way northeast, behind some
    mountains.  As Sheena says, Meltokio is just north of Fooji.  Go in when you're
    ready.
    
    After all the cutscenes, you can find the item shop to your left.  They sell
    the next stage of gels, though they're mightily expensive.  Don't buy the lemon
    or pineapple variety till you've visited the weapon shop.  So on that note, go
    up the big stairs north of the entrance to meet Zelos, who became one of my
    favorite characters after the cutscene.  Well, anyway, the weapon shop is to
    the left of this screen.  The weapons aren't too bad, though if you've been
    grabbing chests, all you'll need is a new sword for Lloyd and something for
    Colette.  Don't buy any weapons, though, you can get better stuff soon.  The
    customization shop can make some good stuff, but you may not have the required
    Black Silver for several items right now.  Later, though.  Also, the Wonder Chef
    is in this very shop, in the upper left corner.  The armor shop is right of the
    screen where you first met Zelos, and that stuff can really set you back.  If
    you have lots of extras, consider selling your customization items, as those
    will go for 1000 gald each.
    
    When you're done shopping, go up the stairs and exit north in the screen where
    you met Zelos.  Head up till you reach the palace for a scene.  The church, huh?
    Well, surely!  It's on the same screen, down and to the left.  Go in and talk to
    the priest, then watch the cutscene, leave the church, and enjoy the HILARIOUS
    line Lloyd delivers.  At the end of the scenes, you'll gain Presea as an ally.
    Hoo-rah.  You might want to change her EX skills, since they don't result in
    anything as they stand when she joins.
    
    Anyway, the royal chambers can be found by going either left or right, then
    climbing the stairs all the way to the top and exiting through the nearby door.
    Simple, huh?  Cutscene time again, and when it's all said and done, leave the
    castle and go to the church.  Speak to Zelos, and he will join your party.
    Groovy.
    
    Set Zelos as your on-screen character (that's the one with the little flag on
    the menu screen) and speak to all the girls you see.  They'll actually give you
    free gald and items!  Sweet!  Oh, there's another Wonder Chef disguised as a
    present in one of the houses in the rich part of town (off to the right from
    the palace) on the second floor.  When you're ready, leave town.  The bridge is
    right nearby.
    
    -------------------------------------------------------------------------------
     5d-2. Sybak and the Grand Bridge
    -------------------------------------------------------------------------------
    
    And right nearby it is!  The bridge is several screens long, though you can pass
    the time by playing the Red Light/Green Light game.  After a long, long, LONG
    trip across the bridge, you'll reach the world map.  Sybak is a short way north
    of the bridge exit point.  Enter.
    
    Sybak has better weapons than Meltokio, but they're also more expensive.  The
    Wonder Chef is in the library on this screen, disguised as a rack of porno
    magazines.  No, I'm not kidding.  Anyway, the research institute is off to the
    left.  Go there to view a cutscene on Colette.  When it's over, explore around.
    You can get a lot of stuff with Zelos from all the girls here.  After filching
    all the stuff you can, leave the academy and return to the weapon shop.  Speak
    to the junk dealer next to it for a short scene, then return to the academy and
    talk to the idiot blocking your path.  He says you can use the room you were in
    last, so just go to the second door you see in the hallway on the first floor.
    Another cutscene, and...where'd everybody go?  Head to the main entrance hall
    for yet another cutscene, which will end up with Sheena returning, though you're
    not yet a full party.  Head to the bridge!
    
    Yes, you've gotta run ALL THE WAY ACROSS AGAIN!  But on the plus side, you'll
    fight a bunch of guards!  Why's that a plus?  They're pushovers that give you
    over 1000 EXP when you beat the crap out of them.  Now you're a full party
    again!  Don't celebrate just yet, because you have two problems.  One, you
    can't enter Meltokia yet, so you're short an inn.  Two, you have to get the
    Rheairds, which requires you fight a boss up on Fooji.  However, you do have
    the House of Guidance, which acts like an inn, but costs 600 gald a night.
    Expensive.  Well, there's no getting around it, so heal/save, then go back to
    the mountain and climb to the top.
    
    Use the save point if you want.  Go to where the Rheairds crashed to view what
    will eventually be a very amusing cutscene.  Boss fight, boss fight!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Pronyma
      No. 223            Type - Human
      HP   - 18000       EXP  - 3000
      TP   - 750         Gald - 1500
      ATK  - 1150        DEF  - 150
      Item - Rosemary
             EX Gem Lv.2
      Attack Attribute - None
      Weakness - Light
      Strength - Darkness
    
    She's tough, but I took along Zelos, Sheena and Presea and beat her dominatrix
    ass all over the mountain.  She uses the Aqua Laser spell, which can knock you
    for a loop and on your back, making it annoying and quite damaging.  Her regular
    attacks do around 300 unguarded, and she can teleport around the battlefield.
    If you use any form of Demon Fang or long-range tech, use it after she
    teleports to keep her from casting a free spell on you.  Like many of the Desian
    higher-ups, she has an Overlimit, but it's not quite so bad as some of the ones
    you've faced before. Quite frankly, as long as you use stunning attacks and
    techs to keep her from casting many spells, you'll defeat her quite handily.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Watch the cutscenes and rejoice!  Hurray!  Yippee!  Zippo!  Er, right.  Your
    next mission is to infiltrate Meltokio.  Climb down the mountain.
    
    -------------------------------------------------------------------------------
     5d-3. Meltokio Revisited
    -------------------------------------------------------------------------------
    
    Let's get our asses to the inn!  But first, rest and save at the house of
    Guidance.  Now return to Meltokio for a scene that'll drop you into your next
    great adventure: the sewers!  Joy.
    
    Well, advance in.  The enemies here give good EXP for little trouble, so fight
    around if you want.  Follow the path and ignore the spiderweb bridge for now to
    reach a pedastal where your ring will be changed, along with you.  Shrink ring,
    huh?  Well, be careful with it, since if you fight an enemy while shrunk, it
    will carry over to the actual battle.  What this means is if you fight while
    shrunk, instead of the snakes and slugs, you'll fight one or two giant rats.
    While it's great for combos and Grade, it doesn't give much EXP.
    
    Anyway, shrink yourself and cross the spiderweb, then big-ify yourself.  Follow
    the path and ignore the stairs going down.  When you reach the stairs going up,
    walk to the back of them for a quick scene and an EX gem level 3.  Now go up
    the stairs and head up to the machine here.  When the scene's over, examine the
    levers to get yourself a big block of trash!  Shove it over the edge via the
    second opening on the left side of this area, then take two more and push them
    down the two openings at the south part of this place.
    
    Now then, head back down the stairs till you reach the narrow path you just
    filled in with trash.  Be sure to pick up the Spirit Ring behind the lower set
    of stairs.  Turn the wheel that's waiting past the narrow path to open the door
    above.  Go back, up, and through it.
    
    There's a sealed save point here, but there's no boss in this dungeon, so save
    your Memory Gem.  Head right at the intersection and go all the way up and
    around to the back of the room.  Notice the rather large mouse hole in the wall?
    Shrink yourself and go in for a low-level EX gem.  Return to the save point and
    take the left path, then go down the stairs and shrink yourself.  Examine the
    box to float over to the other screen, which will take you to the control wheel
    for the red door.  Open it, go through it.
    
    Well, another trash compactor.  You have to push a block all the way across the
    nearby catwalk, which is quite impossible to do in the ordinary way.  How is it
    done, then?  Simple.  Push the block along the catwalk till it's at the corner.
    Shrink yourself and use the spiderweb to reach the big-ify panel ahead of you.
    Pull the block one square east, then shrink and go back across the spiderweb
    and re-big-ify yourself again on the other side of the block.  Now shove it all
    the way right so it falls off the edge, then leave this area and go back through
    the blue door to get to the lower part of this room.
    
    Head down the stairs on the right near where you came in.  There's a narrow
    ledge down here.  Follow it and go left at the intersection.  Shrink yourself
    to enter the cage, then big-ify yourself and open the door on the right side.
    Return to the upper level of this room via the red door.
    
    Amazing, a new spiderweb, and right where you need it.  Now just push the block
    along till you reach the corner where you shoved off the last block.  From here,
    go one corner up, then push the block right and off this part of the catwalk so
    it lands on the bridge leading to the cage.  You know what you have to do now,
    but I'll tell you anyway.  Go get that block and shove it into the cage until
    it falls on the pressure plate.  The bridge will extend, and you're still not
    done.  Go back up to the catwalk.
    
    Well, it's block-pushing time again.  This time you can take it all the way to
    the end of the path.  When you reach the final corner, shove it off the south
    end.  Once again go all the way back to the lower level and push that block
    through the gap to complete the bridge.  Head around to the left side of the
    room and get to that yellow wheel.  Turn it to open the final door.  Go through
    it.
    
    In this last room, grab the chest and follow the path.  There are two mouse
    holes on either side of the lower level, both of which contain items.  To reach
    the other side, make yourself small and walk across the tiny rail along the
    back wall of the lower level.
    
    When you reach the second set of big-ify-ing tiles, you'll run into a battle.
    It's three bald guys with sticks!  However, they can do 150 damage or so and
    like to attack you from behind, so guard your backside.  After winning and
    getting much EXP, head up and don't open the chest yet.  It's a monster, the
    same one in the Triet ruins.  It can only be harmed by magic, and it's got
    2800 HP.  If you want to fight it (it drops an All Divide) make sure to put
    Raine, Colette and Genis in your party, then just tell them to cast attack
    magic over and over while you stand in front of the chest and guard to absorb
    its hits.  When you're done, just go up to the ladder to exit the sewers.
    
    You can now enter and wander around Meltokio mostly as you please, though you'll
    have to enter and exit from the sewers.  You can skip the dungeon or re-enter it
    if you missed some items, so no worries.
    
    Anyway, Meltokio.  There's still stuff for us to do here.  Buy armor for whoever
    needs it, most likely Sheena.  The Elemental Research Laboratory is to the right
    of the inn, past the big, open gates.  Go inside for a scene, then you will need
    to find Zelos' mansion.  Fortunately, like he said, it's big and hard to miss.
    It's also the only mansion you can enter.  The only other building is a dinner
    hall for parties.  Enter and speak to your party members, and definitely go
    upstairs to see the scene between Genis and Presea.  When you're ready, just
    talk to the butler to sleep.
    
    Return to the laboratory, then leave Meltokio via one of the sewer entrances.
    Go back to the grand bridge and head down the right staircase.  After the
    scene, you'll get your first watercraft!  You can use either the control stick
    and A button, or the C-stick and L/R buttons to move around.  It can only be
    used in deep water (the dark blue bits of your world map) so don't think you
    can go anywhere with it just yet.  You can land at one of the brown docks on
    the world map, but for right now, just land on the one at the opposite shore.
    
    -------------------------------------------------------------------------------
     5d-4. Gaoracchia Forest
    -------------------------------------------------------------------------------
    
    Yes, a new forest!  But first, go back to Sybak.  Immediately you'll view a
    cutscene, but nothing comes of it yet.  Now then, return to the institute
    basement via the secret passage in the sewer and speak to Kate.  The forest,
    you say?  Leave, then rest/save at the inn.  At this point I'd recommend
    leveling up to 32-34, somewhere in there.  The enemies in this region give
    good EXP and gald, so it shouldn't take long.  The forest is just northeast of
    Sybak.
    
    Inside, you'll fight the Papal soldiers again.  Beat them up for easy points.
    Further in is a pedastal to change your ring into a flashlight.  It gradually
    loses power, and must be recharged in sunny spots.  Anyway, at the intersection
    go right.  Stand in the sun spot off to the right till your meter is full.  It
    might take a while.  After that, head north until you spot a chest covered with
    vines.  Burn them away with the ring (hold the button down till a tone sounds)
    and take the treasure.  Head right from here.
    
    Go southward as soon as you can, and when you spot a chest, keep going south.
    At the bottom edge of this screen is another chest.  Burn away the vines, then
    return to the first chest.  Singe the blockade, then disintegrate the vines
    here that are blocking your path to the right.  Head down that path.
    
    Very soon you'll see another blocked chest.  Take the contents and continue
    right.  On the next screen there'll be a sunny spot.  Recharge your ring and
    follow the path down and right, past two more sets of vines.  Down and to the
    left is the second Sword Dancer, but don't go after him yet.  Instead, keep on
    going down and right till you run into a cutscene and a boss.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Convict
      No. 227            Type - Human
      HP   - 12000       EXP  - 2250
      TP   - 320         Gald - 1500
      ATK  - 800         DEF  - 120
      Item - Elixir
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    Yet another boss that is deceptively strong.  He has a number of techs, such as
    Crescent Moon and Eagle Dive, plus regular attacks and combos that'll do 300+
    damage per hit, and an Overlimit he'll hit very early in the battle.  His worst
    is the spin kick, which will damage all your melee fighters, since it hits
    everything around him.  However, while he's a fantastic brawler, he's also got
    less HP than the previous few bosses, and if beaten on regularly, will fall in
    under a minute.  Just remember to guard excessively, as he will attack hard,
    fast, and often.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the cutscene, just go south to reach the exit.  While Sheena may not be
    able to tell you the location of Mizuho, it's right nearby and easily spotted.
    Go on in, I'm sure they won't mind.
    
    -------------------------------------------------------------------------------
     5d-5. Adventures in the Underground
    -------------------------------------------------------------------------------
    
    See if you can spot the reference in the section title.  Anyway, watch the brief
    scene and explore.  There's not much to see.  The store has new weapons for
    sale, some of which can also be customized if you have the ingredients.  The
    Wonder Chef is inside the Chief's house, right near the entrance.  However,
    that's about all there is to this village.  Talk to the guy in blue to see the
    Vice Chief.  After the long cutscene, you'll gain a title and a party member:
    the convict whose ass you just beat, Regal.
    
    At this point, you should leave Mizuho and re-enter the forest.  Go up and left
    to exit into the Ozette area.  The town itself is right across the nearby
    bridge.  Go on in.  There will be a scene in which Presea runs off.  Better go
    catch her.
    
    This town's item shop sells food, so you'd do best to stock up on a little bit
    of everything.  The weapon and armor shops have okay stuff, but most of it
    isn't worth the money.  The Wonder Chef is in the inn, disguised as a parrot.
    Presea's house is down a slope leading into the only other screen for Ozette.
    Watch the cutscene, and when it's over, leave the house and exit to the world
    map in the lower left corner.  Altessa's home is right nearby.
    
    Just go inside for a cutscene.  Short visit, huh?  Well, we'll be back.  Return
    to Ozette.  Go up to the item shop for a scene, then leave via the town's
    primary entrance (the one you came in from the forest).  We're taking another
    ocean voyage, and the dock is north of Ozette.  Take your boat north (since the
    edge of the world is obviously a wormhole connected to the south edge) and head
    for the southeastern continent.  Land on the dock located on the southernmost
    tip of the peninsula on the continent.  The mine is just north of here, but
    trust me when I say this: save on the world map BEFORE entering the mines!  It's
    not that there's anything really wrong with going in blind, it's just...well,
    you'll see.
    
    Anyway, enter and watch the cutscene.  Whoops, boss battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Defense System                       Orbit
      No. 212            Type - Machine    No. 213             Type - Machine
      HP   - 12000       EXP  - 2350       HP   - 3000         EXP  - 180
      TP   - 100         Gald - 0          TP   - 500          Gald - 800
      ATK  - 800         DEF  - 240        ATK  - 650          DEF  - 100
      Item - Metal Sphere                  Item - None
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - Lightning
      Strength - None                      Strength - None
    
     Guard Arm                            Auto Repair Unit
      No. 214            Type - Machine    No. 215             Type - Machine
      HP   - 8000        EXP  - 150        HP   - 5500         EXP  - 1000
      TP   - 0           Gald - 0          TP   - 0            Gald - 0
      ATK  - 900         DEF  - 20         ATK  - 0            DEF  - 100
      Item - Mythril                       Item - None
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - None                      Strength - None
    
    Sheesh!  As you may have guessed, your primary target should be the repair unit
    to start.  However, the two Orbits act as defense units, which means they'll be
    on you at all times, so take out at least one before knocking out the repair
    unit.  Wipe out the other Orbit, then focus your attention on the Defense
    System.  As for attacks, well...to be quite honest, I beat the hell out of it
    so fast, I didn't get a chance to see what it could do.  The Guard Arms are its
    main form of attack and they can damage you, but not for very much.  I very
    nearly broke a 30 combo against the Defense System, but fell one hit short.
    Damn it all.  Well, just use techs and regular attacks and it'll fall pretty
    quick.  Not a tough boss, all things considered.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Only one way to go.  Might as well.  Inside, head right at the intersection and
    activate the lift.  Notice it only goes side to side.  You have to hit the
    switch while on the lift to get where you need to go.  After doing so, take the
    elevator down to the lower level.  Over to the lower right is a place to change
    your Sorcerer's Ring.  Get it changed, then take the two treasure chests down
    here and ride the elevator back up top.  Go left and use your ring to blow up
    the boulder here, and now you have a rather arduous task ahead of you.
    
    You need to switch the lift so that it goes side to side again, but you also
    need your ring to place bombs.  So, go down and get your ring changed, switch
    the lift's path, jump over the gap where you blew up the boulder and go back
    down and switch your ring once more, then jump the gap again and take the lift
    over to the doorway.  Yargh.
    
    Anyway, in the next room you'll find a bunch of boulders that need bombing,
    plus a couple switches and some treasure.  There's also a Gnomelette which wants
    some potion, but that comes later.  Hit the two switches, then make your way to
    the sealed save point near the elevator.  I'd recommend unlocking it, the next
    part is very annoying.
    
    The switch on the floor will send a boulder crashing toward you.  You'll
    automatically avoid it, but further along the path is something you can't kill
    normally.  The thing will follow you, and what you have to do is lure it into
    the path of the boulder and squish it.  Unfortunately, it doesn't follow you
    all the way to the trigger, and will return to its original position if you get
    too far away from it.  My advice, then, is to set a level 2 EX gem on Lloyd (if
    one's not set already) and set it to Personal.  You'll be able to reach the
    switch sooner and avoid the boulder at the same time.  However, it can still be
    a very annoying endeavor.
    
    Anyway, after the spinning thing is toast, press the switch to stop the boulder
    trap and go down the elevator.  Inspect the remains of the spinner to get the
    Evil Eye, one of the darkness weapons.  Now that the last defense has gone,
    proceed down the stairs and to the next screen.  Here, it's just a straight path
    to...a bunch of boxes.  Blow them up to find the Inhibitor Ore, then leave the
    mine the same way you came in.  However, before you leave the screen, go down
    the steps on the left side of the bridge to reach an EX gem, level 3.
    
    Return to Ozette.  Shortly after entering, the Papal knights will once again
    try to rain on your parade.  Beat the crap out of them for more easy points.
    Watch the cutscenes that follow.  When you get a choice, either one will
    suffice.  Afterwards, you'll be asked to make a Quick Jump.  Do so to go right
    to Mizuho.
    
    Go to Tiga's house, then speak with Sheena to advance the plot.  Return to
    Ozette and rest/save, buy all the food and supplies you need, then go to the
    docks.  Sail north to a moderately-sized island with what looks like a tiny
    tower on it.  This is your destination.
    
    -------------------------------------------------------------------------------
     5d-6. Temple of Lightning
    -------------------------------------------------------------------------------
    
    I should mention before we begin that your levels should be around 36 or over
    at this point.  This is especially important if you use Presea, because she
    will not have gained EXP during your time apart.  If you don't use Presea,
    well...36 or up, okay?
    
    Head up.  Note the flowing electricity.  It's easier to avoid than the spike
    traps.  All the way to the left is an already-unsealed save point.  Slightly
    right of it is a pedastal.  Examine it to make a rather long spear pop out.
    Do the same to the pedastal on the right side of the intersection.  Now go up
    the center staircase and step on the switch.  Note the lightning strike.  Check
    the pedastal here so the lightning rod is down, then go back to the rightmost
    rod and lower it as well.  Hit the switch once more to zap the stone blocking
    the pedastal, then go get your Sorcerer's Ring changed.
    
    At this point all you can do with it is zap the blue blocks on the right side
    of this room and get some armor for Presea.  Head up the main stairs to the
    next screen.  Zap the blue block, then head up the stairs and destroy the blue
    block.  We'll come back here later.  Go back down and through the door you
    uncover.  Here, head up the left stairs and ignore the block.  It only releases
    an enemy.  Go up and exit left.  This new room is dark, and as the game tells
    you, you must tap A to avoid falling off.  Or, you could just wait for the
    lightning to strike and illuminate the path.  Either way.  Just don't run.
    
    Follow the linear path to the next room, and once there, exit south.  Shoot the
    block at the end of the path, then examine the device to have lightning strike
    and the platform underneath you break.  Keep on shooting blocks and destroying
    platforms until you reach the last one.  Activating the lightning rod here will
    make the path below save to traverse.  Exit right for another dark room.  There
    will be a chest here containing a Spirit Bottle, but otherwise the path will
    take you straight to the next room.  Go up the first set of stairs and examine
    the machine, then return to the dark room and fall off the edge.  Consider it a
    shortcut.  Go through the north door.
    
    Head up the first set of left stairs, then go down into the water.  Now that
    it's safe, deactivate the lightning rod here get your ring changed to yellow
    lightning.  Well, there's lots of stuff we can do with this.  Go back to the
    previous room and zap the yellow block at the top, along with the two preventing
    access to the door on the left. Don't go in there yet, however.  First return to
    the entrance and zap the two yellow blocks for a treasure chest.  You might also
    want to save.
    
    Now then, head north one room, then exit up the stairs and to the right.  Make
    your way through the dark room.  In the next screen, zap the yellow block to
    make the lightning rod fall onto the machine.  Re-enter the dark room and fall,
    then go one screen north.  Head up the right stairs and examine the machine to
    extend the lightning rod.  Now go up and exit through the upper-left into the
    dark room and find your way to the other side.  Go to the right side of this
    room and exit right into yet another dark room.  Follow it to the end and
    deactivate the lightning rod in the next screen.  Now that the machine is
    active, go back through the same dark room to the upper level.
    
    Yay, we get to play with currents!  Note how the room is set up.  What you need
    to do is let the electricity flow from the machine to the platform with the
    boulder.  To do that, you must destroy some blocks.  First go all the way up to
    the top level (fight the bird monster along the way for the Memory Gem) and
    destroy the two leftmost blocks.  Activate the machine.  The current will cause
    a treasure chest to drop.  Reset the puzzle by examining the machine, then go
    up two flights of stairs and destroy the two rightmost blocks (on the level
    with two sets of blocks, one left and one right).  Go up another floor and
    destroy the rightmost blocks, then activate the machine to create a new path.
    Take the treasure (some great armor for Regal) and exit south.  Here you'll
    find the final pedastal, and the final change for your ring.  Red lightning!
    Huzzah!
    
    Now then, go back north and return to the dark room.  Fall off the edge and head
    up and through the door on the left.  Make your way through this last dark room
    and zap the red block on the next screen to get a weapon for Regal.  Fall down
    in the dark room and exit south to the entrance.  Destroy the red blocks here
    for the final chest, and SAVE!  We're about to fight Volt, who is one tough
    customer.  As for preparations, Raine is highly recommended.  If Genis knows
    Spread or a higher water spell, he's also a top pick.  Otherwise, a heavy hitter
    like Presea will do the job.  Sheena fills the last spot, because this is a
    battle for a pact.  Make damned sure everyone in your party is not using a
    weapon that has lightning for its attack attribute.  This is especially true
    for Sheena, as you may still be using her Card of Lightning.  If you have the
    Thunder Cape, put it on Lloyd.  When you're all healed up and ready, go back
    one room north.  Go up the stairs to the top and destroy the red block.
    Examine the pedastal.  Here we go.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Volt
      No. 199            Type - Magical
      HP   - 24000       EXP  - 3580
      TP   - 240         Gald - 2800
      ATK  - 950         DEF  - 180
      Item - Emerald Ring
      Attack Attribute - Lightning
      Weakness - None
      Strength - Lightning
    
    Good god, this guy is a real bastard.  He has a rapid-fire three-hit lightning
    attack that does near 200 damage and will use it so often it's scary.  If you
    have the Thunder Cape equipped, it'll do less damage, but it can still stun
    you for a bit.  If you're using Genis, Spread will do quite a lot of damage,
    but otherwise your best bet is Lloyd's highest Tempest or Sword Rain tech(s).
    You don't want to give Volt an inch, and the Tempest or Sword Rain abilities
    will usually stun him from whatever he's doing.  Also, just like Undine and
    others, Volt has an Overlimit, and it's here you want to be damned careful,
    because his lightning powers can take away a thousand HP in the blink of an
    eye.  Fortunately, pounding him with Spread and other water spells will whither
    away his HP pretty damn quick.  Just keep an eye out for Indignation, the most
    powerful lightning spell in the game that will shred off 2000+ HP!  It is an
    area-effect spell, meaning if you hold X and tap backward, you can get yourself
    out of the way, but your party members might not be as lucky.  While you may
    lose a few people, keep at it and show Volt who's boss!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Agh, that was three shades of horrible.  Well, you now have Volt.  Watch the
    cutscene and exit the tower.  Fit the Emerald Ring on Genis for a fun time.
    You now have a fix on the Rheairds.  You could go get them now, but first return
    to Ozette, stock up on supplies and rest/save.  Now then, from Ozette, you want
    to sail around to the east, where there are a ton of small, snow-capped islands.
    In this area is a dock, and the Tethe'alla base.  It may be a little difficult
    to find due to the cramped space between the islands, but trust me, it's there.
    
    -------------------------------------------------------------------------------
     5d-7. Tethe'alla Base
    -------------------------------------------------------------------------------
    
    Hurray, we're going to get our airship!  Well, this game's equivalent of an
    airship.  Enter and watch the cutscene, then use the save point if you want.
    A machine on the lefthand side of the room will sell items.  Set one of Regal's
    level 2 EX skills to Personal to get a discount (makes Miracle Gels 300 gald
    cheaper).  Also, make sure to change your Sorcerer's Ring.  Exit south, then go
    right.
    
    In this room, pull the block down and shove it in front of the laser blocking
    the path to the right.  Go down this route and into the room you find.  Kill
    the Desians there for the first passcode.  Return to the previous room and
    pull the block back in front of the laser and exit left, then left again.
    Ignore the laser and go up at the first intersection, then in the next room go
    left at the intersection and into the first room you see.  Defeat the Desians
    for the second passcode and take the EX gem level 3.
    
    Leave this room, exit south, then east.  Go east once more into another familiar
    room, but instead of heading right, go up and exit north.  In here, you want to
    use the block to reach the door that's in the upper left part of this room.
    Just pull it along and block the lasers till you find it.  In the next room,
    continue on left to another screen.  Kill the Desians for the final part of
    the passcode.
    
    Groovy.  Well then, shoot the ringed energy conductor to charge it, then examine
    the nearby machine to activate the lift.  Now go all the way back to the room
    with the save point.  Use it, then go south, then west.  Now go north twice to
    reach a new area.  Head up the stairs and go right till you see the blue block.
    Pull it off the lift and drop it onto the laser machine.  See those chests down
    there, just waiting to be picked up?  Go on down there (via the roundabout way
    of tromping through the base...) and get your new weapons.
    
    Return to the save point.  Speak with Orochi to be healed and get the passcode
    in full (write it down if you can't remember it, it's random in each game),
    then save.  Now head back to where you picked up those two chests, but stop in
    the previous room.  Instead of going left, head up the stairs into the hanger.
    There's a sealed save point here, but you just saved, so ignore it.
    
    Anyway, head to the top left corner of the first level.  See those two gaps?
    Fill them with the two blocks down here, then grab the Lavender in the chest and
    shoot the conduit to power the nearby lift.  Now take one of the two blocks and
    shove them onto the lift, then stand on the lift and examine the machine to send
    both it and you up to the next floor.  Push the block off the lift and ride the
    lift back down, then go up to that level and pull the block along to the right
    side of the room.  Make sure you've gotten the treasure below, then push the
    block over the ledge (using the only opening...) and shock the conduit.
    
    Now, take the one block on the lowest level you haven't used yet and drag it
    onto the rightmost lift.  Ride it to the top and shove it so that it creates a
    bridge to the treasure chest a little bit north.  Now head west and take the
    treasure nearby, then shock the conduit and ride the leftmost elevator down.
    Take the block that's on it and push it into the gap so that you can reach the
    final chest.  Now then, leave the room.  The blocks will be reset, but the
    elevators will all still work.  So, take one block to the rightmost elevator
    and ride it up top, then push the block so that it creates a bridge to the
    other side.  Ride this last elevator up, and you'll find the final door.  Enter
    the passcode.  Go on in.  And now...let's get it on!!!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Yuan                                 Botta
      No. 244            Type - Human      No. 230             Type - Human
      HP   - 16000       EXP  - 4890       HP   - 12000        EXP  - 1680
      TP   - 652         Gald - 3150       TP   - 580          Gald - 2800
      ATK  - 900         DEF  - 215        ATK  - 780          DEF  - 205
      Item - EX Gem Lv.4                   Item - None
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - Lightning                 Strength - None
    
    Yuan's the melee, Botta's the magic.  Yuan's attacks can break through your
    guard and stun you, while Botta will keep casting magic unless you break up his
    little party.  Focus on Botta, his magic can seriously hurt you if you leave
    him alone.  His regular attacks aren't too powerful, but he does have a special
    move where he stabs his sword into the ground and causes a multi-hit strike
    on whoever's closest.  This one hurts, but not as much as Yuan's Indignation,
    one of the most powerful spells in the game which he'll cast when Botta falls.
    This will most likely kill a lot of your party.  Thus, you should have Raine's
    Nurse spell on a C-stick shortcut and should be mashing it as much as possible.
    Keep your HP high, because once Yuan's alone he'll start casting spells of his
    own.  Once Botta falls, though, Yuan will soon follow.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Watch the cutscene and give yourself a pat on the back!  You're now the ruler
    of the sky!  Sorta.
    
    -------------------------------------------------------------------------------
     5e. Disc 1 - Tethe'alla - Flying High and Soaring for Summon Spirits
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5e-1. Rescue Mission
    -------------------------------------------------------------------------------
    
    There's a lot to do now that you have free reign over the skies.  There are
    three guideposts for Long Range mode you can enable, which will essentially
    open up the entire world for Noishe.  Granted, you've got airships, making
    Noishe obselete, but the developers put them in, so you might as well.  One is
    on the south end of the middle continent in the world, near the large tower.
    Another is on a tiny island southeast of the Temple of Lightning, while the
    third is almost directly west, southwest of said temple.
    
    For the most part, the only thing you can do right now is rescue Colette.  Yes,
    it's that time.  However, your levels should be quite high, definitely in the
    low 40's. Southeast of the Renegade Base, high in the sky, is the wyvern nest.
    Colette is being held here.  However, you won't get her back without a fight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Winged Dragon                        Baby Dragon
      No. 188            Type - Dragon     No. 189             Type - Dragon
      HP   - 18000       EXP  - 2450       HP   - 12000        EXP  - 1250
      TP   - 400         Gald - 1200       TP   - 1030         Gald - 500
      ATK  - 1400        DEF  - 86         ATK  - 1030         DEF  - 68
      Item - Venom                         Item - None
             Flare Cape
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - None                      Strength - None
    
    Right at the start you must take out the two babies, or they'll overwhelm you.
    I'm quite serious when I say this is a difficult battle, even at high levels.
    The combination of high HP and powerful attacks make these beasts something to
    be feared.  If you're using Genis, disable all but his higher level spells and
    set his skill strategy to At Once.  Keep on the babies with Lloyd and whoever
    else is fighting, and make sure Raine keeps your HP high.  Also, if you have
    Rising Falcon and a strong weapon for Lloyd, that one tech can deal a lot of
    damage, sometimes well over 1000 per use.  If not, focus on using Tempest techs
    to pile on hits and keep the babies from using their special abilities
    (including a whirlwind attack that'll knock you on your back, breath weapons,
    and more).
    
    When the two babies are dead, the real boss will fall quickly.  After all, it's
    four against one now.  Switch to Tempest attacks if you were using Rising Falcon
    before, and just beat the living crap out of that oversized wyrm.  It may change
    its place on the battlefield, but it can't escape forever.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Whew!  Watch the cutscene, which'll take us straight to...
    
    -------------------------------------------------------------------------------
     5e-2. Temple of Earth
    -------------------------------------------------------------------------------
    
    It's like, right next to you.  No exploration required.  Go in and get your ring
    changed to an earthquake-type.  Proceed on to be stopped by a little gnomelette.
    You can't pass without permission from the big brother, who is back in the Toize
    mines, and that gnomelette wants 'potion.'  Leave and go to Mizuho.  You can buy
    some potion from the shop.  If you forgot where the gnomelette is, he's in the
    second screen of the Toize mines.  Hand him the potion and return to the temple.
    
    Continue on.  Go straight at the intersection.  The left path has a chest with
    a mythril circlet, but it's a surprisingly weak piece of armor.  On the next
    screen, you'll be stopped by another gnomelette who wants something spicy.  Now
    you must leave and go to Altessa's home.  Blargh.  Speak with Tabatha upon
    arrival to get the recipe for curry plus ingredients.  Return to the temple.
    Remember to get your ring changed before moving on.
    
    Speak to the gnomelette.  It doesn't matter who makes the curry, it just has to
    get made.  Moving along, the gnomelette ahead won't make you go get anything for
    him.  Shock!  Walk onto either the middle or leftmost part of the bridge and use
    your ring to fall.  From here you can take several paths, some of which will
    lead you to treasure.  There's no 'wrong way,' and the treasure isn't exactly
    stellar, so just choose your own way.  You can come back however many times you
    want later.  However, when you get to the bottom, you'll find something better
    than treasure: the Dragon.  This creature has a good 10000 HP, a powerful tail
    sweep attack and breath weapon, lots more defense than regular creatures, but
    upon its death gives a whopping 10,000 gald!  It can be a little tough until
    you get used to it, and once you do it's a great source of funds, since it
    respawns when you leave the screen and return.
    
    Anyway, speak to the gnomelette at the bottom left to proceed.  At this point
    all you have to do is kill the various enemies down the left path to proceed.
    The problem is, they respawn, so don't be too eager to wipe them out, then let
    the gnomelette wander off.  Also, do not leave the screen before the gnomelette
    does!  Otherwise, you'll have to do it all over again.
    
    When the gnomelette reaches the next screen, follow and talk to him.  Once again
    you have to play a little game, this one of timing.  It's not too hard, but you
    have to do it three times in a row to get the bridge to fall.  Once it does, go
    up to the save point and use it.  Gnome's right in plain sight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Gnome
      No. 197            Type - Magical
      HP   - 28000       EXP  - 5890
      TP   - 682         Gald - 4280
      ATK  - 1100        DEF  - 255
      Item - Holy Symbol
      Attack Attribute - None
      Weakness - None
      Strength - Earth
    
    I gotta say, this is my favorite Summon Spirit thus far.  "Eat dirt!"  Classic.
    Oh, right, the battle.  As Raine says, the opposite of Gnome is Sylph, so if
    you're using Genis, disable his earth-based spells and make sure he casts a lot
    of wind-based ones.  Otherwise, Gnome can cast various earth-elemental spells,
    and his casting time is next to nil, so attempting to knock him off balance
    won't really work sometimes.  His regular attacks will do 250-300 damage for a
    couple of hits, but he mainly uses earth spells like Stalagmite and Ground
    Dasher.  He'll also do a bellyflop attack that'll deal multiple hits, meaning it
    should be guarded against under penalty of early death.  Genis is quite useful
    in this fight for his spells, but otherwise just make sure Gnome doesn't get
    much of a chance to do anything, and that means constant and bloody beatings!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Well, that's one Summon Spirit down.  Return to the save point, then take the
    only path out of here.  The way to the exit is through a sharp slope of dirt
    that you can make into a usable hill with the ring, along with a chest atop a
    pile of rocks.  Leave this place, and head to Flanoir.
    
    -------------------------------------------------------------------------------
     5e-3. Flanoir and the Temple of Ice
    -------------------------------------------------------------------------------
    
    Flanoir is in the northeastern part of the world, in the middle of a snowy area.
    As soon as you enter, talk to the crouching man just up and right from the
    entrance.  If you didn't get the Evil Eye in the Toize mine, he won't be there.
    This is Abyssion, and he will give you the key to open the chests containing
    Devil Arms, and Lloyd's Devil Arm as well.  These weapons may not look like
    much statistically, but they have a hidden power that can make them the
    strongest weapons in the game.
    
    To the right of the entrance, there's a guy who will tell you about a pair of
    gloves that can hold really cold stuff.  Gee, I wonder if that's important?
    Well, to make these gloves, you must first get three Penguinist Quills.  These
    are dropped by the monster of the same name, but the best place to find them is
    on the first screen of the Temple of Ice.  There's a penguin monster in plain
    view that'll give you a battle with all penguins.  It also helps to have
    Colette in battle with her Item Finder EX skill (lv.1 Tough and Sharp-eyed).
    The Temple is south of Flanoir, if you need directions.  Anyway, once you have
    three three quills, speak to the old man in the accessory shop (it's near the
    equipment shop) to get the Penguinist Gloves, which'll come into play later.
    Just make sure you equip them on someone.  Oh yes, don't forget about the Wonder
    Chef, who is in the church disguised as some sort of bag, or something...anyway,
    he's in the upper left corner of the building.
    
    Now then, rest/save and head for the temple.  Go inside and get your ring
    changed to ice.  Head up the path (in other words, don't cross the ice bridge)
    and exit to the next screen.  Go south out here, and fire your ring at the gap
    to create an ice block.  Follow the path here till you find the Celsius' Tear.
    Now go back out and north, then re-enter the Temple.  Now go across that ice
    bridge.
    
    Follow the path south till you spot water dripping from a stalagtite.  Use your
    ring to create an ice block, then shove it left and into the gap so you can
    cross.  Head left and examine the water flowing into the lake to freeze it with
    your new Celcius' Tear.  Now it's ice skating time!  There are three places from
    which to slide across the lake.  First stand at the leftmost opening, then
    follow these directions:
    
     Up
     Left
     Up
     Right
     Down
     Left
    
    Hah, a chest.  Take the Rosemary (don't use it without applying a Rune Bottle
    first, and if you don't have a Rune Bottle, don't use it).  Now stand at the
    southmost opening and...
    
     Right
     Up
     Left
     Down
     Right
     Up
     Right
     Up
    
    Simple.  Now then, examine the bottom statue three times, the right statue once,
    and the top statue three times.  Ignore the left statue.  Before you enter the
    door, make sure you're prepared.  If you're using Genis, disable all but his
    fire-based spells.  Raine is, as always, highly recommended for her healing
    abilities, and of course, Sheena is mandatory.  Ready?  Go on in.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Celsius                              Fenrir        
      No. 200            Type - Magical    No. 193             Type - Beast
      HP   - 18000       EXP  - 5120       HP   - 12000        EXP  - 2600
      TP   - 600         Gald - 5800       TP   - 300          Gald - 1380
      ATK  - 1020        DEF  - 205        ATK  - 860          DEF  - 185
      Item - Spirit Symbol                 Item - Blue Quartz
      Attack Attribute - None              Attack Attribute - Ice
      Weakness - Fire                      Weakness - Fire, Lightning
      Strength - Water, Ice                Strength - Water, Ice
    
    You'd think Celsius would use ice attacks, but as it turns out, she's a martial
    artist!  She'll use hand-to-hand moves, along with Beast techs and jumping
    spinning kicks.  Guard.  A lot.  She can, in fact, use ice spells, so don't just
    let her pound on you all day.  Fenrir isn't really that big of a problem, so
    long as you take care of him quickly.  He does have a spin attack much akin to
    Lloyd's Tempest techs that'll shave off quite a lot of HP if you don't guard
    against it.  However, with only 12000 HP he won't last long, and when he's dead,
    Celsius won't have a prayer.  Honestly, I had more trouble with Gnome...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    You'll have to exit the Temple by yourself as per normal.  However, when you
    do finally reach the exit, there will be a cutscene...
    
    -------------------------------------------------------------------------------
     5e-4. Altamira and the Return
    -------------------------------------------------------------------------------
    
    Go to Altessa's House and speak to him.  When the scene's done, enter his house
    and speak with him again.  More cutscenes.  When given a choice, choose whatever
    you want, the outcome is the same either way.  Considering Raine is your best
    and only support mage, you'd do best to go after her.  To Altamira!
    
    Altamira is actually southeast of Altessa's home, on its own island.  When you
    enter, Regal will leave your party...it's a mass exodus!  Well, no.  Anyway,
    go into the hotel's second floor for the shops.  They have some good weapons
    for everyone, along with customization services and good items.  When you're
    done spending, leave the hotel and take the right path for a cutscene and the
    Employee ID.  Now take the left path to reach the boat and ride it to the
    Lezareno Company.  I know, I know, you want to play in the amusement park.
    We'll go there later, but only if you're good!
    
    Right then.  Head up the elevator to the Sky Terrace and examine the grave for
    yet another cutscene.  Now go back down to the first floor to learn where the
    Gate is located.  Leave Altamira and fly on over there!  It's the small island
    east of Altamira with the stone ruins on it.  Enter for a lengthy cutscene and
    another battle with the Papal knights.  Don't these guys ever learn?  Well,
    they're good for easy points, at least.
    
    The resulting cutscene will lead you to a familiar place...
    
    -------------------------------------------------------------------------------
     5f. Disc 1 - The Two Worlds - Taking Care of Business
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5f-1. Remote Island Human Ranch
    -------------------------------------------------------------------------------
    
    Even though you didn't actually see them go in, you still have the Rheairds.
    At this point you're meant to go to Palmacosta, but you can fly yourself over
    to Luin and make more donations if you have the money (which you should have,
    and which I recommend doing).  While you may not have enough to see what profits
    Luin will eventually provide, it's good to get it on its way when you can.
    
    In any case, Palmacosta's first on the menu.  Go to city hall to drop off the
    kid, then go to the Palmacosta Human Ranch.  A lengthy cutscene will take place
    automatically.  Speak to Botta when you're ready.  You'll be sent over to and
    inside the Remote Island Human Ranch.
    
    Just head up till you reach an intersection, then continue up to the next room.
    In here, it's a Lights Out! puzzle.  It's simple.  Just step on the first panel
    and travel around the area clockwise, then when you reach the first panel again,
    step on the center one to open the way forward.  Another tile puzzle.  Here,
    walk onto the first panel and go right till you step on a lighted panel.  From
    there, follow these directions:
    
     Up 2x
     Right 2x
     Down 2x
     Right 2x
     Down 2x
     Left 2x
     Down 2x
     Left 2x
     Up 2x
     Right 2x
     Up 2x
     Left 2x
     Down 2x
     Left 2x
     Up
    
    That should take you to the final unlit panel, which will unlock the path to
    the elevator.  Enter it and get your ring changed to...sound?  Okay.  Take the
    elevator up to the next level.  Go around the room and activate the switches to
    open the cages and get the elevator to rise to the next floor.  The next bit I
    cannot explain in detail, because you can't pause during this sequence and I
    can't type that fast.  In other words, I can only offer bits of advice: use the
    X button to steer.  The side the light is on will be the way you turn when you
    come to an intersection.  Your goal is to reach the top floor.  Good luck, and
    try not to get too frustrated.
    
    Assuming you reach the top floor (optimism RULES!) enter the room.  Go right,
    as you're now on the top floor and can't use the elevator anymore.  In here,
    you must use your ring to change the color of the warp points in order to move
    around.  Change the first warp to green and hop in to get some Saffron, then
    return and change the same portal to red and enter.  Change the white warp here
    to blue and ride it to the top floor.  Use the save point if you want, then
    jump in the green portal.  Climb the stairs to the top and examine the machine
    to disengage the third lock.  Now go all the way down the stairs, past the warp
    you came in on, and enter the blue warp.
    
    Go downstairs and collect the treasure, then enter the red portal.  Don't go
    anywhere.  Instead, use your ring to change the portal to green and enter it.
    Follow the path to the machine that'll disengage the first lock.  Now return
    the way you came till you warp into the area with the third lock.  Turn the
    white portal red for a chest, then return and change the warp to green.  That
    should take you back to the top floor.  Here, re-enter the blue portal and
    go into the nearby red one.  Change the first portal to blue, then change the
    nearby one to red.  This will take you to the machine controlling the final
    lock.  Disable it and return to the top room.  Use the save point and enter the
    elevator.  Ride it up and enter the last room for a cutscene with Rodyle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Rodyle
      No. 195            Type - Magical
      HP   - 35000       EXP  - 6240
      TP   - 500         Gald - 5800
      ATK  - 1350        DEF  - 210
      Item - None
      Attack Attribute - None
      Weakness - None
      Strength - Earth
    
    Wow, he got a makeover.  I think he should've called the Queer Eye guys first,
    though.  Anyway, Rodyle has a powerful regular attack that does in excess of
    400 damage per hit, often 500.  He also has a number of spells like Grave,
    Insanity Force, and a whole host of others he'll use in large quantities when
    he goes into Overlimit.  Not only that, but the large amount of HP he has will
    almost guarentee he hits that Overlimit at least twice.  Yowch.  Avoid him as
    best you can when he does the Overlimit thing and set Raine to use Nurse or the
    higher-level spell when you see Rodyle going into a spell.  As long as she's
    not hit, you'll get some free healing.  The spells only seem to affect an area,
    so if Raine is far away from him, she should be safe.  As long as your HP is
    kept at a respectable level and Rodyle is given a proper beating, you'll come
    out of it all right.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    More cutscenes, followed by a battle with three Baby Dragons.  Remember those
    little bastards?  While there's three of them now, they're nothing compared to
    the boss you just faced.  Focus on one at a time and they become even easier
    when their numbers are reduced.  When the battle's over, the cutscenes will
    take you to Palmacosta.  Leave the city to be taken to the Sylvarant base.
    From there, you'll end up at Altessa's house.  When you regain control, fly
    over to Altamira.  Take the tram over to the company for a long-ish cutscene
    with shocking revelations!  Okay, maybe not that shocking, but it's good story
    stuff.  Once that's all over with, the world is laid bare before your feet and
    Rheairds.  There's a lot to do now.  Let's get to it.
    
    -------------------------------------------------------------------------------
     5f-2. Things to Do
    -------------------------------------------------------------------------------
    
    Yes, things to do.  These include an optional boss and two who aren't really
    optional, since they have to be defeated eventually.  However, first I would
    recommend rebuilding Luin.  Yes, you need quite a bit of money to get it up to
    speed, but that's what the Dragon in the Temple of Earth is for.  If you have
    a Blue Sephira, you'll gain a nice 20k gald per battle, making Luin's rebirth
    even faster.  The reward for all this?  Well, aside from the feeling of knowing
    you did a good deed, the equipment shop will have some of the most powerful
    weapons in the game, albeit they're a little...odd.  And expensive.  But worth
    it.  Very much so.
    
    Anyway, first on the list is the second Sword Dancer.  Remember the first one?
    Well, we need to beat up another.  Enter the Gaoracchia forest from the Mizuho
    side and change your ring, then go up and take the left path.  Follow the path
    till you reach an intersection and go up slightly to find a chest covered with
    vines.  Use the light from the Sorcerer's Ring to uncover a chest with a Devil's
    Arm inside.  Now return to the intersection and go left.  You'll run into a
    black bouncing skull.  This is the guy.  Better fight him.  For preparations,
    use Genis, Raine (of course) and one other of your choice.  Speak to the skull
    to engage in the glorific art of mortal combat.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Sword Dancer 2
      No. 192            Type - Undead
      HP   - 33333       EXP  - 6800
      TP   - ???         Gald - 15000
      ATK  - ????        DEF  - ????
      Item - None
      Attack Attribute - None
      Weakness - Light
      Strength - None
    
    Ouch, that's a lot of HP!  And he's an optional boss, so you know he's tough!
    However, at this point in the game your levels should be like mine (high 40's,
    low 50's) so he shouldn't be too much trouble.  If your levels are lower, don't
    worry, I've heard tales of victory at level 40 (or around there...)  Anyway,
    like the first Sword Dancer, he has a multi-hit attack for 300 per hit, plus a
    spinning whirlwind attack that'll deal a lot of hits for similar damage.  He
    can also use magic, so bring along a lot of stunning techs!  You don't want to
    let him get a spell off, trust me!  Flame Lance alone can really hurt you.
    Counter with your own magic, like Raine's Photon and Ray spells, and Colette's
    various light-element spells if you're using her.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that out of the way, return to Sylvarant.  Since you pop out near Triet,
    we're going to beat the crap out of Efreet.  Remember way back when I said you
    could fight him and get him as a summon?  Well, I've put it off till now in
    the interest of actually being able to win.  Enter the Triet Ruins and make
    your way to where you released the seal.  Efreet will appear.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Efreet
      No. 198            Type - Magical
      HP   - 18000/30000 EXP  - 2430
      TP   - 850         Gald - 945
      ATK  - 500         DEF  - 35
      Item - Attack Symbol
      Attack Attribute - Fire
      Weakness - None
      Strength - Fire
    
    Note: The above stats are for Efreet if you happened to fight him before going
    to Tethe'alla.  If you're fighting him after returning to Sylvarant, his HP
    will be 30000, and other stats will be different.  End note.
    
    Just in case Sheena goes into Overlimit, summon Celsius.  Besides that, Efreet
    has mainly fire attacks and is weak against water, so send in Genis with Spread
    and just cast it over and over while pounding on him with techs.  Especially
    make sure Efreet can't cast spells!  Keep him off balance as best you can till
    he goes into Overlimit, then prepare to clean up the blood when he casts the
    powerful Explosion spell.  Make sure Raine's highest area healing spell is on
    a C-stick shortcut and toss out Life Bottles if needed.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With Efreet subdued, there's one more Summon Spirit and one more mana flow we
    can sever right now.  If you haven't done this previously, return to Asgard and
    go up to the slab where you fought the fake wind guardian.  You'll see a scene
    with the fake Chosen party.  Took me long enough to get around to this, huh?
    Return to the Balacruf Museum for another run-in with the imposters and go to
    the seal once more.  This time, it's a battle with Sylph.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Sephie                               Yutis       
      No. 206            Type - Magical    No. 207             Type - Magical
      HP   - 7320/13000  EXP  - 880        HP   - 6480/12000   EXP  - 770
      TP   - 220         Gald - 320        TP   - 80           Gald - 290
      ATK  - 713         DEF  - 81         ATK  - 699          DEF  - 76
      Item - Savory                        Item - Sage
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - Wind                      Strength - Wind
    
     Fairess
      No. 208            Type - Magical
      HP   - 6190/10000  EXP  - 690
      TP   - 250         Gald - 285
      ATK  - 738         DEF  - 84
      Item - Saffron
      Attack Attribute - None
      Weakness - None
      Strength - Wind
    
    Note: Like Efreet, if you fought Sylph before going to Tethe'alla, the stats
    listed will be accurate.  If not, use the second number listed for HP values.
    End note.
    
    Three on four...we're approaching even odds!  Well, we can't have that, now can
    we?  Target Fairess right off the bat and knock her puny HP count into the dirt.
    The fewer opponents you have, the easier the rest will be.  All the parts of
    Sylph have fairly weak attacks individually, but when they gang up on you,
    you'll really feel it.  Plus, leave one alone long enough and it'll start
    throwing out wind spells like they were going out of style.  So, best to pick on
    the weakest first and work your way up to Sephie.  Three low-HP enemies are
    inevitably easier than one with real staying power.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Well, that's the three bosses.  Anyway, head to Luin next to see the imposters
    again.  They only appear after the weapon shop has been rebuilt, but you've
    been keeping up with your donations, haven't you?  Yeah, you better.  After
    that, head to Triet.  Walk to the second screen and talk to the guy with the
    turban near the dog to hear about a cursed weapon.  Go back to the first screen
    and talk to the guy by the item shop to hear about the giant worm.  Leave Triet
    and walk northwest.  You should be able to see a skit point on the west side of
    the mountains in that direction.  Hit the skit (har) to fight the worm.  It's
    not too tough, only 13500 HP.  The main thing to watch out for is when it either
    burrows underground or pops up again, because it'll hurt you if you touch it.
    Defeat it to get another Devil's Arm.
    
    Now fly to Hima, where you'll meet Yuan.  Go back to Tethe'alla.  Head up to the
    top of Mt. Fooji, and Yuan should be there.  That's the end of this little
    sidequest for now, but we'll be back to complete it later.
    
    Altamira is next.  Enter the hotel there and reserve a room, and say that you
    will be going out at night.  Go to the tram to be driven to the casino.  There's
    a young (blond) guy with that damned popular bowl cut whom you should speak to
    with Genis as your avatar.  He should sell you Genis' Devil's Arm, Disaster,
    for the low price of 1000 gald.  Nice.  If he's not there, then the simple
    solution is to collect more Devil's Arms and return later.  Now, return to the
    main part of Altamira and enter the hotel.  Use the elevator to go up to the
    4th floor.  Examine the gold(?) pumpkin to find the Wonder Chef.  Hop on up to
    the 5th floor to sleep.
    
    Last tour spot, I promise.  Go to Altessa's house and talk to the Gnomelette
    inside, if you haven't already.  Once you've done that, go to the Temple of
    Earth and to where you fight the Dragon.  Just past it, the other four greedy
    Gnomelettes are waiting for their fifth member, whom you just spoke to and will
    arrive posthaste.  Once they leave, go on past for yet another Devil's Arm.
    
    At this point you should have six Devil's Arms:
    
    Lloyd - Nebilim
    Colette - Evil Eye
    Genis - Disaster
    Kratos/Zelos - Fafnir/Soul Eater
    Sheena - Gates of Hell
    
    That's all you can get for now.  The rest will come later.  Our next destination
    is the second-to-last Summon Spirit, and this one's scary...
    
    -------------------------------------------------------------------------------
     5f-3. Temple of Darkness
    -------------------------------------------------------------------------------
    
    This Temple is south of Meltokio, on the southern tip of the continent.  You
    should be able to spot it from the air (it looks sort of like the Desian bases),
    but you actually enter from a small opening in the mountains that can be hard
    to see depending on your camera angle.  In any cause, find a spot to set down
    and head inside.
    
    Well, golly gee, it's damned dark!  On a suggestion from your party, return to
    Meltokio and its Elemental Research Laboratory.  You'll have to do a little
    something before getting the Blue Candle, though.  Go to the Coliseum and talk
    to the girl behind the counter to participate.  Pick whoever you feel most
    comfortable fighting as, since they'll be fighting alone.  Talk to the guard to
    fight a battle, and when it's over, exit via the door on the east wall.  Go
    into the dungeon and many cutscenes will take place, ending with you having the
    Blue Candle and finally being prepared to take on Shadow.  Sort of.  Return to
    the Temple of Darkness.
    
    Once inside and well-lit, follow the path to the end for an EX gem (level 2)
    hidden in a chest behind a rock.  Go back to the intersection and take the
    alternate path for the next screen.  Follow the only path for a cutscene, and
    when it's over, continue on to the next screen.  Go down the stairs till you
    spot a lighted opening.  Examine it to have Lloyd crawl through.  Get your
    ring changed to (what else?) darkness element, then pull the block out of the
    wall.  You have the means of putting out those damned lights, so go back to
    the first part of Shadow and zap the crystal.
    
    So, the point of this dungeon is to bring the five pieces of Shadow to his seal
    so he'll be put together again.  When you get the first piece, go left past the
    now-opened path and head down.  You should see a pair of moveable faces (that's
    what they look like to me, anyway) next to a pair of stairs.  Zap and move the
    right face to free a Shadow piece, then pull the left block to open up the path
    downward.  Follow the stairs down and go right, then push the block right and
    up till the third Shadow piece hops off.  Take it and the other two right to
    another light.  Put that out, then walk down the nearby hill heading left.  In
    this area near the save point, you can sort of 'store' the Shadow pieces, which
    is good because if you go off-screen without storing them properly, they reset
    to their original places.
    
    Anyway, from here, save and go down the stairs to the right, straight to the
    next room.  Head up the stairs (get the chest hiding under them if you haven't)
    and enter the room where you changed your ring.  Pull the face block here, then
    return to the previous room and leave via the exit at the top of the stairs.
    Go left till you spot the first face block and push it further into the wall.
    Now return to the stair room and take the exit at the bottom of this room.
    Okay, now you can get the damn fourth piece.
    
    Go up the stairs and up the other path, then head around to the left.  There's
    only one path you can take, and it leads you straight to the Shadow piece.  Take
    it, and lead it down to the others.  One more to go.  Go back up the path.
    Remember the route to the fourth piece?  On the way there's a face block
    sticking out of the wall that allowed you to cross.  Shove it all the way into
    the wall.  Now go back down to the Shadow storage area and leave this room via
    the bottom right exit.
    
    So close...head up and exit this room at the top of the stairs.  Get the Shadow
    piece and the chest, then guide it across the little bridge.  You'll see a short
    cutscene in which the Shadow piece will basically establish itself on this side
    of the divide, meaning you can now safely leave the room and it can be easily
    acquired again.  Now, leave the room the way you came in and return to the area
    where you changed your ring.  Pull the face block out again to open up the path,
    then guide the piece down to the other two face blocks and pull out the leftmost
    one to open the way to the other four.  Bring it on down.
    
    Good.  Five.  SAVE.  Take the five to the path leading deeper into the Temple.
    Walk them along and ignore the first intersection, then go down at the next one
    to find a chest.  Return to the intersection and go right for another chest.
    Now take the final path and follow it for quite a while.  It's mostly linear,
    and the few dead-ends aren't that far off the main path.  When you reach the
    sealed save point, go left, then up to reach the seal point and the actual boss.
    Hey, it's the aliens from Independence Day!  Well, the voice, anyway.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Shadow
      No. 203            Type - Magical
      HP   - 30000       EXP  - 6320
      TP   - 800         Gald - 4500
      ATK  - 1520        DEF  - 232
      Item - Dark Seal
      Attack Attribute - None
      Weakness - None
      Strength - Darkness
    
    This guy's Temple is harder than he is.  More annoying, at least.  Shadow has
    some nasty darkness spells like Gravity Well and Darkness Shower, but more
    importantly, he'll teleport around the battlefield and target your spellcasters.
    If Raine has the Concentrate EX skill, great.  If not, you'll have to be on your
    toes and keep Shadow away from her.  Colette can be quite useful in this battle
    due to her light-element spells, leaving Raine to heal.  Otherwise, just watch
    out for when Shadow goes Overlimit, because that's when he'll have a free chance
    at spellcasting without you interrupting.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Yay!  One more to go!  Leave the temple and return to Sylvarant.
    
    -------------------------------------------------------------------------------
     5f-4. The Final Summon Spirit
    -------------------------------------------------------------------------------
    
    First off, go to the Linkite Tree.  It's just a little northeast from where you
    appear in Sylvarant.  Not too hard to find.  Enter and check out the tree.  Now
    you have to find Nova, whose caravan is actually just a little east of Hakonesia
    Peak (the south side).  Speak to Nova to proceed.  You need the Linkite Nut,
    which you should have gotten early in the game, and an Exsphere, which can be
    acquired from Dirk.  Go to his house and speak to him to get one, then return
    to the tree.
    
    Cutscenes abound, and...what, no battle?  Well, we'll have to fix that!  Go to
    the Tower of Mana, where Luna first appeared.  Make your way up to the top,
    where there will be a few cutscenes, and then one last pact battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Luna                                 Aska     
      No. 201            Type - Magical    No. 202             Type - Magical
      HP   - 18000       EXP  - 3250       HP   - 19650        EXP  - 3480
      TP   - 720         Gald - 4800       TP   - 600          Gald - 2800
      ATK  - 1120        DEF  - 292        ATK  - 1120         DEF  - 245
      Item - Moonstone                     Item - Rare Pellets
      Attack Attribute - None              Attack Attribute - Light
      Weakness - None                      Weakness - None
      Strength - Light                     Strength - Water, Wind, Fire, Earth,
                                                      Lightning, Ice and Light
    
    Once again it's a magic and melee team, with Luna tossing out light-based spells
    like Photon and Limited Ray, while Aska will charge in and start beating on you,
    but all in all neither one is a huge threat.  Pick either one to start, but
    Aska can be more annoying to leave alone, at least more than Luna's single-hit
    spells.  If you're using Raine, disable her light-based spells and make sure all
    she does is healing.  As long as either Aska or Luna is defeated, the other one
    won't be a huge threat.  If your levels are like mine (around 55-57) or even
    slightly lower, this won't take long.  If Sheena goes into Overlimit, summon
    Shadow, seeing as Darkness is the only element Aska ISN'T strong against.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Enjoy what's next: anime cutscene!  Score!  Well, after lots of talking and lots
    of story-rific bits, it's time to enter the final Human Ranch and do many things
    I can't mention because they're spoilers, but if you're at this part of the game
    (and not just reading ahead!) then you'll know your purpose.
    
    -------------------------------------------------------------------------------
     5f-5. Iselia Human Ranch
    -------------------------------------------------------------------------------
    
    Sheena is gone for now, so take along Kratos in her place.  Even if you don't
    use Sheena, put Kratos in your party anyway.  Enter the ranch and get the Rune
    Helm in the chest before going down the stairs.  Once inside, get your ring
    changed (it will now drain your TP with each use, so be frugal) and keep going
    till you hit a cutscene.  Once again you'll need to divide your party.  Take
    Kratos.  Just trust me on this.  You'll also want Raine for healing purposes,
    and your last member can be whoever you want.
    
    Now then, the two circular machines will heal you and sell you items.  Buy
    what you need and move on.  Go north first.  Head left, take the chests, then
    right and loot the good stuff over in that direction, then return to the healing
    and shopping machines.  Over to the left are two little orbs flanking the door
    there.  Fire your mana ring at them to open the door.  Make sure to restore your
    TP with the machine afterwards.  Head on left past the moving lights.  Try to
    avoid them.  It's fairly simple.
    
    When you reach the next room, marvel at the balance of power during a cutscene.
    Meh.  Anyway, the exit's in the lower right corner of the room.  You'll have to
    go past more moving lights.  Head up the stairs and go to the leftmost room.
    Zap open the door and take the treasures inside.  Go back and right, then go up
    at the next opportunity.  More good stuff awaits here, as well.  Zap the door
    and take it.  Once again go back and when you can go down some stairs, do so.
    Make your way past the lights to more treasure, then return and head up and
    right.  When you reach the rightmost wall, you can go down for a sealed save
    point, and a door that'll lead to a weapon for Presea.  You can also unlock the
    elevator that'll lead you back to the first floor and the healing machine.
    
    Anyway, go north from the sealed save point till you reach a warp.  You ready?
    Well, let's go meet the boss of this place.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Forcystus
      No. 221            Type - Human
      HP   - 20000       EXP  - 7100
      TP   - 400         Gald - 5800
      ATK  - 1200        DEF  - 300
      Item - Faerie Ring
      Attack Attribute - None
      Weakness - None
      Strength - Wind
    
    Remember this guy?  I didn't, at least till I saw him.  Those Exbones flanking
    Forcystus have 6000 HP each and can be a real nuisance.  Make sure to target
    them first.  Forcystus himself uses wind magic, and the real danger with him is
    he isn't stunned by your attacks, much like Botta way back when you first fought
    him.  In other words, he can hit you while you're in the middle of attacking
    him, giving you little to no time to guard.  So, you've got to make sure Raine's
    always healing and you're always attacking.  Either that or become some sort of
    god at the timing, whichever suits you.  In any case, just be prepared to be
    hurt, a lot, and let Raine focus on healing entirely.  Buffing yourself with
    defensive spells will help as well.  Just make sure you don't run in swinging
    unless your HP is at a respectable level.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Much like your average dungeon, you must leave the ranch entirely to proceed.
    Just use the elevator near the sealed save point as a shortcut.  The HP-draining
    lights are gone, but the regular enemies remain.  No trouble, right?  As you
    exit, prepare for a multitude of cutscenes, taking us straight into...
    
    -------------------------------------------------------------------------------
     5g. Disc 2 - The Two Worlds - Fallen Angels
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5g-1. Home and Back Again
    -------------------------------------------------------------------------------
    
    Whew!  Been a while!  Go on outside.  Head to the school for a cutscene, then
    go to the southern exit to be taken to Dirk's house.  When you regain control,
    examine the carving by the bed on the second floor for the Wonder Chef, then
    talk to everyone and save Colette for last.  After speaking with her, you'll
    have to fly yourself to Altessa's home.  Enter for another cutscene, but before
    you fly off to Sybak, go back in and examine the glowing thing on the table.
    
    You'll be taken to the Toize mines.  Make your way through to the place where
    you found the inhibitor ore for a cutscene.  You'll automatically return to
    Altessa's house afterwards.  What was the reward for all this?  Well...nothing.
    Yeah, well, it was a nice cutscene, wasn't it?
    
    Anyway, go to Sybak.  If you haven't, speak to the student near the junk shop
    to get a ring.  Now, head to the second screen and talk to the guy standing by
    the dog.  Well, that was a fruitless endeavor.  Go to the library on the first
    screen now.  Okay, your next target is Meltokio.  Head in through the sewers,
    but you'll be interrupted along the way by a cutscene.  When it's finished, go
    into Meltokio proper and head up to the church.  Go inside for a few cutscenes
    in which the truth will be revealed to all (and a rather funny scene with
    Colette).  When you regain control, leave the room, go right and down the
    stairs, then into the first room on the right.  Skipping the cutscenes, head to
    the entry room of the castle and speak with the princess, then leave it and
    Meltokio altogether.
    
    First on your list is Altamira.  Head to the Lezareno company, but on the way
    you should meet up with Rosa, who will give you money for that same student
    with the ring.  Now go to the company and up to the President's Office.  Speak
    with George, then go down to the second floor for another cutscene.  A duel,
    huh?  Well, you don't have to do it yet.  Anyway, head back to Sybak and give
    that student the money (or at least try...) then enter the academy.  Take the
    door on the left and enter the first room you see to get the Zircon.
    
    As a final note, return to Meltokio.  Go to the rich section to meet up with
    Rosa.  After the cutscene, head to Sybak and tell Joshua the truth.  This will
    end the little event between the two...or at least remove you from the equation.
    
    Well then, time to visit Heimdall.  Village of the elves!  Woo!
    
    -------------------------------------------------------------------------------
     5g-2. Ymir Forest
    -------------------------------------------------------------------------------
    
    The forest is, as it's described to you in the game, south of Tethe'alla's
    Tower of Salvation.  It looks like a village on a lake.  Go up and get your
    ring changed to...sound?  Okay.  Jump up on the tree trunk to the right and use
    the ring.  Go back to the entrance and take the first path to the right, then
    go down at first opportunity.  You can't open the chest here, so hop onto the
    left tree and use the ring to bust it open.  North from that chest is another
    one behind a tree, with a weapon for Zelos.  Go down from there and take the
    first path left to the next screen.
    
    Here, take the first right and follow it all the way to a big tree and another
    stump with a flower.  Play the ring on the stump, then take the blue seed.  Make
    sure to grab the chest here as well.  Return to the first screen, where you got
    your ring changed.  Left of that is a little flower garden.  Plant the blue
    seed.  Go back down and take the first path left.  Head up onto the tree, then
    up to the next screen.
    
    Follow the path till you're off the tree, then head left at the intersection.
    Hop onto the lilypad and use your ring, then hop off and go right.  Follow the
    road till you climb off the tree and have the option of going right or down.
    Go down first to reach the save point and two chests, along with a kid who won't
    let you past till you get him some Ymir fruit.  Come on, eight people can beat
    up one kid!  Bah.
    
    Anyway, save and get the white seed if you haven't already, then go back to the
    beginning of the forest, where you changed your ring.  Now go back down and take
    the right path to the second screen, but now take the first path going left.
    There will be a large rock with a tree stump and flower nearby.  Jump up and
    use your ring, then leave this screen and go back to where you got your ring
    changed.  Yeesh.
    
    Okay.  Take the left path to get to the screen with the kid and the save point.
    When you reach the intersection near the tree, go right instead of down.  On the
    next screen, hop onto the tree branch with the white flower and use your ring.
    You'll be carried off to another screen.  Head right and jump on the stump, then
    use your ring.  Return to the white flower and use your ring to get back to
    where you were.  Once again return to the first screen, but this time climb up
    onto the tree on the right side of the screen and hop over to the white flower
    there.  Use your ring to be carried off again.  Examine the wooden box to drop
    it into the water, then return to the first screen.
    
    To get to where you dropped the box, go to the screen with the kid and the save
    point and head right at the tree intersection to the next screen.  Once you're
    there, follow the path and walk down the second tree you see (the first tree
    you climb up, the second one you walk down).  After that, just run right across
    the box, hop onto the stump and use your ring.  Well, there's the Ymir fruit,
    but Lloyd's a wimp who can't reach more than six inches in front of him.  Bah.
    
    Well, on the same screen, return to the tree you used to get to this part of
    the map, then go south while on the upper level.  Follow the path down and right
    until you reach the spot where you got the blue seed, then go left and up to a
    tree stump.  Hop on and play your ring.  Now head left and hop onto the lilypad
    there and play so a fish gets the fruit past that big fish.  First step done.
    Go back to the boardwalk with the box, but go left this time to a stump near
    where the Ymir Fruit is now.  Use your ring.
    
    Go back to where you got the blue seed, but go left, past the trees, till you
    spot a lilypad with a blue flower within sight of the fruit.  This is also near
    the entrance to this screen, and where the path splits.  After you've used the
    ring, take the top left path to the next screen.  Since you've destroyed the
    boulder, the fish can proceed.  Hop on the nearby lilypad and send the fish past
    the big shark-thing (make sure that it's in motion) then go back to the first
    screen.  Yes, where you got your ring changed.  Take the left path, but where
    you would normally go up the tree, go down instead, and follow the boardwalk.
    You'll end up at a lilypad with a blue flower.  Play your ring here to get the
    fruit to where you can get at it.  Go pick it up and deliver it to the kid.
    
    Thank goodness!  In Heimdall, buy what you want.  If, like me, you've been
    equipping your characters with the good weapons from Luin, you'll be able to
    save money and just buy armor.  The path to the left of the inn leads to the
    second screen, and it's here you'll want to visit the elder (house is in the
    upper left corner of the screen, with the purple-ish welcoming mat).  Go in the
    back room and get the Wonder Chef, who is disguised as a painting of...well,
    of the Wonder Chef.  Huh.  Anyway, talk to the elder.  He'll give you the means
    to enter Latheon Gorge.  Leave the village.  You can quick-jump your way to the
    world map, thankfully.
    
    -------------------------------------------------------------------------------
     5g-3. Latheon Gorge
    -------------------------------------------------------------------------------
    
    Head on in, the elf won't stop you.  Head up at the intersection for an EX gem,
    level 4.  Go down to get your ring changed.  Head up the hill and stand in front
    of where the flower is blowing air, then use your ring to be carried to the
    other side.  Now go up and get some food from the tree, then feed it to the
    sick plant.  Use it to be blown across the gap, then follow the path straight
    to the next screen.
    
    Wander around a bit and get the chests, then go up the hill and head left to
    find a dark chest with Presea's Devil's Arm, Diablos.  Now take some food from
    the tree here and go up and feed it to the sick plant.  Go back to the other
    healthy plant and ride its wind current.  You'll be shoved off to the left and
    set down on the other side of the gap.  Go on to the next screen, but grab some
    Amango from the tree on your way.
    
    In this screen, feed the two sick plants with Kirima, then go to the top of the
    hill on the right and ride the current from the southern plant.  When you reach
    the other side, take a ride on the red flower.  On this ledge, heal the flower
    up top, then take a ride on the lower red flower.  Now let the big blue flower
    carry you off to another screen.
    
    Here, you can go up and ride the blue flower there to eventually end up by a
    chest with a Rare Shield.  You'll have to make your way back here from the
    second screen, though.  Either way, when you're ready to proceed, head down and
    left till you climb a hill with two dead flowers.  Feed the right one, then
    return to the red flower near where you entered this screen and ride it to the
    far ledge.  Here, feed an Amango to the top flower, then ride the bottom one
    back.  Return to the flower near where you entered the screen and feed it an
    Amango.  Now then, remember the flower I said to feed when you first arrived?
    Ride its current to the top-right ledge.  Here, revive the flower you see,
    then take a ride on the flower to the left and up a hill.  You'll be carried
    off to the next screen.
    
    Ride the first flower you see, then follow the path and be blown away by the
    large blue flower.  Ride the next flower to the following ledge.  Heal the
    flower you see, then take a ride on the one blowing off to the left, then go
    inside the cave.  The first chest you see is a Fake, so if you want to kill it
    to get the All-Divide, feel free.  Make damn sure Genis is with you, though.
    From the Fake, go right and all the way up the hill for a Draupnir.  Then, go
    back down and far left till you're able to go down and exit the cave.
    
    Revive the plant and ride the wind currents right till you're blown upward.
    If you aren't, revive the plant, then go back through the cave and try again.
    When you are shot up, ride the wind current to the right, then go up the hill.
    On the next screen, follow the path till you reach a bridge.  Cross it, save,
    and enter the house.  Before talking to the guy here, examine the odd green
    thing behind him for a Wonder Chef recipe.  Speak to the man for a cutscene.
    When you regain control, follow the path he shows you and check out the
    waterfall.  Return to the previous screen.
    
    Go back to the bridge.  On either side are dead flowers.  Feed both, then take
    a ride on the right one.  Now save your game and leave the screen via the
    lower-left exit.  Ride the flower by the waterfall to be plopped right outside
    the cave.  Go in and check out the glowing plant for a boss battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Plantix
      No. 247            Type - Plant
      HP   - 36000       EXP  - 7500
      TP   - 250         Gald - 1250
      ATK  - 1300        DEF  - 310
      Item - Blue Sephira
      Attack Attribute - None
      Weakness - Fire
      Strength - Earth
    
    If you're using Genis, unload his highest-tier fire spell on this bad boy.
    Likewise, if anyone has any fire-based spells or techniques, use them.  The
    real trouble with this thing is it can send his roots into the ground and attack
    your spellcasters from afar.  Besides that, it hits for about 350 with normal
    attacks and has an odd 'swarm of bees' attack that does around 200 damage for
    multiple hits.  However, it's not very tough.  With Genis casting fire spells,
    it'll disappear rather quickly, especially if you lay into it with attacks and
    techs.  Even without Genis, it doesn't have the necessary power to be a real
    threat, compared to past bosses.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    You'll be dropped in front of the house after the battle.  Note the Blue Sephira
    you got from the boss.  It'll double the gald you receive after battle if you
    have one equipped.  If you already have one, don't bother equipping another,
    the effects don't stack.  Enter the house and talk to the guy again.  Many,
    many spoilers abound in this cutscene, then you'll have to go to the southeast
    Abbey.
    
    The Abbey in question is, in fact, in the southeast corner of the world.  It's
    also one of the only things in that area, so it's not hard to find.  Go in and
    head to the second floor.  Let the cutscenes play out and leave.  Your next
    stop is the Tower of Salvation.  But first...!
    
    -------------------------------------------------------------------------------
     5g-4. More Things to Do
    -------------------------------------------------------------------------------
    
    Okay, lots to do here.  Stop by Mizuho and talk to the Vice-Chief.  He'll give
    you information about an optional boss we'll encounter later.
    
    There are a couple more things we can do first.  Go to Altamira and enter the
    President's Office in the Lezareno Company.  You'll see a cutscene, and Presea
    will get a new costume and title.  Presea has to actually be using the title to
    wear the costume, and the same goes for all other costumes.  Now go to Meltokio.
    Head to Zelos' house for a cutscene and a costume/title for him.  Now go inside
    Zelos' house and speak to the butler.  Head to the castle when you regain
    control.  After the scene there, leave Meltokio and go to the Grand Bridge.
    Yet another cutscene, then you'll have to go to Gaoracchia Forest.  Enter from
    the Mizuho side, and you'll end up in a battle with more easily-defeated Papal
    knights.  After the battle, Zelos will win a new title, and you'll have rescued
    the princess.
    
    One more stop in Tethe'alla.  Go to Sybak and talk to the kid standing outside
    the inn.  Watch the scene.  Speak to a few people nearby, and eventually you'll
    trigger another cutscene.  Yeah, that's all that happens.  Oh well.
    
    We're done in Tethe'alla for now.  Return to Sylvarant, then head to the
    Palmacosta Human Ranch and you should find Yuan there, still looking for
    something.  Give him the ring you should have found earlier in the game to
    finish off this little sidequest.
    
    Return to Tethe'alla.  Go to Altessa's House and talk to Mithos.  Watch the
    cutscenes that follow, then choose to follow (the second option).  After a
    series of cutscenes, Raine will be better and Genis will get a new title.
    
    Okay, final stop.  Your destination: Exire.  This floating city will appear as
    a white dot on your map in Tethe'alla.  It's mainly on the west side of the
    world, so just enlarge your map to its biggest setting and fly over.  To enter
    the city, you have to fly above it and press B to land on it.  Follow the path
    through the city till you see a large house with a guy standing in front of it.
    Enter and go up to the second floor, then inspect the Rheaird model for the
    Wonder Chef.
    
    Go up to the third floor, then exit the house.  Go down the stairs and head
    right to the next screen.  Enter the first house you see and talk to the man
    to learn about Virginia, Raine's mother.  Return to the first screen and leave
    the three-story house via the first-floor exit, then walk back to where you
    first entered.  Eventually you'll run across an old woman who warns you not to
    go into a house.  Enter it.  Watch the cutscene.  Go back to the house with the
    guy who first told you about Virginia to get her diary.  You can leave town by
    inspecting one of the Rheaird symbols on the ground.  There are three of them
    in various places around the city.  That's all, folks.
    
    -------------------------------------------------------------------------------
     5g-5. Welgaia
    -------------------------------------------------------------------------------
    
    Enter the Tower of Salvation in Tethe'alla.  The path is much the same as it was
    in Sylvarant, meaning it's damned easy to traverse.  Eventually you'll run into
    a familiar face.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Spoiler Boss B - Part 2
      No. 242            Type - Human
      HP   - 25000       EXP  - 7600
      TP   - 980         Gald - 4800
      ATK  - 1200        DEF  - 400
      Item - EX Gem Lv.4
             Energy Tablets
      Attack Attribute - None
      Weakness - None
      Strength - Lightning, Light
    
    If the boss name looks familiar, it's because the boss himself is familiar.
    You should know who it is and how he fights at this point, but there's a
    distinct difference in your circumstances THEN and NOW.  For example, NOW, your
    levels should be at least double what they were when you fought him THEN, with
    more powerful weapons and armor, and his HP has not improved much since THEN.
    So, this is not so difficult.  Granted, he'll make it difficult with his
    multitude of techs and quick, powerful attacks.
    
    As for strategy, for the love of everything, try to keep him from casting
    Judgement!  It'll knock off a couple thousand HP at a minimum!  If you're using
    Genis, set his most powerful spell to one of your C-stick shortcuts and have
    Raine's top healing spell on the other one.  Keep Raine healing at all times,
    and use your strongest techs to keep the boss from casting his spells.  He'll
    use all the skills you remember from last time, so if he's coming your way,
    guard first and attack later.  While he can cause oodles of damage in no time
    at all, his low HP (compared to past bosses) makes this a quick fight.  Just
    make sure to stay alive.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Watch the cutscenes.  All I'll say is, HADOKEN!!!  Er, right.  Take the lift and
    head to the save point at left.  Go up to the warp point, and you'll be in
    control of Colette up above.  Just shove the box off the warp exit point, and
    your party will be reunited.
    
    Now you'll enter Welgaia proper.  Before going anywhere, head inside the
    building on the far right of this screen and talk to the guard.  After the
    cutscene, you'll get a Mana Fragment.  Leave, the enter the only other building.
    Once inside, enter the left door for Regal's Devil's Arm.  Leave the building.
    See those conveyor belts on the left side of the city?  Take those to the next
    screen.
    
    Here, head left at the first intersection to see your destination, but because
    you have no ID, you can't go there yet.  After the scene, head back to the
    intersection and go right to the next screen.  On the upper level, the right-
    most elevator will lead you to a vending machine, while the one next to it
    takes you to a refresh machine.  When you're ready to proceed, go to the lower
    level and take the blue-ish lift over to another warp point.  Save after the
    cutscene and go to the next screen.
    
    Here, head left, then left again at the intersection to reach the next screen.
    Continue on the path and head in the door on the right side of the large area.
    It's the only exit besides the way you came in, so you can't miss it.  Here,
    we're doing another rendition of the ice-sliding bit, revised from back then.
    Follow these nice directions to get where you need to go:
    
     Right
     Down
     Left
     Up
     Left
     Up
     Left
     Down
     Left
     Up
     Left
     Down
     Right
     Down
     Right
     Down
     Right
     Up
     Right
    
    Go right to the next room, then examine the machine with the red orb.  It'll
    unlock a door.  Grab the chest in the south end of this place, then return to
    the weightless room.  You'll have to make your way to the left exit, where you
    originally came in, which is a much easier feat and doesn't require direction.
    Anyway, head down when you come out to reach a previously-blocked chest with
    some good armor, then go all the way back to the save point where you first
    came in.  At the first intersection, head down instead of left.
    
    At the next screen, keep to the right.  You'll eventually run past a chest with
    some armor for Raine.  Follow the path, and when you go through what looks to
    be an airlock (looks sort of like the tunnel that connects an airplane to the
    airport) go left.  At the next screen, head left until you go down some stairs.
    After that, take the two paths leading down to get a pair of chests, then go up
    and left for the blue lock.  Disable it, then you've got to go all the way back
    to the weightless room.  I know, it's a long walk.  What you want to do is
    return to the previous screen, then at the intersection, go down instead of
    right through the tunnel.  From there, just follow the original instructions
    to the weightless room, because you'll be back where you started.
    
    Anyway, when you reach the weightless room, use these movements:
    
     Right
     Down
     Left
     Up
     Left
     Up
     Left
     Down
     Left
     Up
     Left
     Down
     Left
     Down
     Right
     Up
     Right
    
    Examine the lift and go up.  From where you start, take these directions:
    
     Down
     Right
     Up
     Left
     Up
     Right
     Up
     Right
     Down
     Right
     Down
     Right
     Up
     Left
     Up
    
    And up into the next area.  Here, follow the path and go right at the
    intersection for some Energy Tablets, then go down and to the next weightless
    room.  Here's more directions!
    
     Left
     Up
     Left
     Down
     Right
     Down
     Right
     Down
     Right
     Up
     Left
     Down
     Right
    
    Examine the lift and take it down.  Go left to another lift, and take IT down.
    One more weightless room.
    
     Left
     Up
     Right
     Up
     Right
     Down
     Right
     Down
     Left
     Down
     Left
     Up
     Left
     Down
     Left
     Up
     Right
     Down
     Right
     Up
     Right
    
    One more right takes you to the next room.  Go to the right to get the Elevator
    Key.  Return to the weightless room.
    
     Left
     Down
     Left
     Up
     Left
     Down
     Right
    
    ...will take you back to the lift.  Ride it up.  Then go right, but don't take
    the elevator.  Instead, go up and left, then exit this room.  You'll end up back
    outside the first weightless room.  Return to the save point, and use it.  Now
    go back and go down at the first intersection.  On the next screen, go up and
    take the tunnel that's sitting on the right side of this path.  On the next
    screen, head right and check out the black keycard panel near the elevator.
    Enter, and take it down.  Once down, just follow the only path to the large
    warp and use it.  Eventually, you'll hit the cutscene, along with...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Yggdrasill
      No. 238            Type - Angel
      HP   - 40000       EXP  - 3000
      TP   - 3000        Gald - 0
      ATK  - 1800        DEF  - 350
      Item - None
      Attack Attribute - None
      Weakness - Darkness
      Strength - Light
    
    Hey, it's that guy again!  You know, the big evil guy?  Well, this time you
    can't really beat him, but you can put a dent in his ego.  As you may expect,
    he has a ton of holy-based spells like Holy Lance, Ray and whatnot.  While you
    can try to keep him off-balance, he'll also teleport around the field and get
    in a free spell, so if you're using Genis, have him on call to cast spells.
    If you're using either Colette or Raine, disable their light spells, as they'll
    be of absolutely no use here.  Yggdrasill has an Overlimit just like you,
    though what he does with it is just cast more spells, so as long as you're
    well-healed, you'll be okay.  Bear in mind that, even though he has a HP total
    you can actually defeat, the battle will end prematurely, so you don't get any
    rewards (other than your lives...)
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Head down to the warp and exit the tower.  There will be a battle after long,
    long cutscenes, of which is nothing more than an ordinary brawl with fancy
    enemies.  Beat them up accordingly.  More cutscenes, and then...
    
    -------------------------------------------------------------------------------
     5h. Disc 2 - The Two Worlds - To the End of the World and Beyond
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
     5h-1. Flanoir and Even More Sidequests!
    -------------------------------------------------------------------------------
    
    Do not enter Flanoir without saving.  Creating two save slots is recommended.
    There is a reason for this.  Save first.  Now enter Flanoir, then go right and
    up, and when the cutscenes are all over, enter the doctor's office.
    
    STOP!  HALT!  FREEZE!  CEASE AND DESIST!  CREATING WHITE SPACE FOR POSSIBLE
    SPOILER PURPOSES!
    
    
    
    
    
    
    
    
    
    
    While I am loathe to reveal any story-specific details, I will say that the
    next few cutscenes will determine not only whether or not Kratos will rejoin
    your party, but the ending for the entire game.  You see, the game keeps records
    of how much each party member likes you.  The three who like you the most will
    invite you for a walk in the snow.  You'll chat and whatnot, but the important
    thing is Kratos.  If you choose to decline all three requests, you will have a
    scene with Kratos.  This will only happen if you're on very good relations with
    him, which means if you took my advice and brought him along in the Human
    Ranches (when your party was split up) and did the various training cutscenes
    with him throughout the game then you will be able to get him to rejoin your
    party.  If you aren't on good terms with Kratos (for whatever reason...) he
    won't appear and he will never rejoin your party.
    
    However, Kratos' rejoining comes at the expense of Zelos.  Said Zelos will leave
    your party PERMANENTLY in place of Kratos.  Don't ask me why, this is a spoiler-
    free guide.  So then, what you need to do is think long and hard about who you
    want to keep.  I will not make any recommendations, as this should be your
    choice.
    
    
    
    
    
    
    
    
    
    
    END SPOILERS!
    
    Well, that was a fun ride.  Anyway, after all the cutscenes, it's time for more
    sidequesting goodness!  DO NOT enter the Tower of Salvation until I say, or you
    will miss out on quite a bit of good stuff.  Regardless of who you chose to talk
    to in Flanoir, we're doing this now.
    
    First off, re-enter Flanoir.  You should have eight of the nine Devil's Arms,
    so speak to Abyssion and he'll wander off to the Temple of Darkness, and you'll
    have a clue as to the location of the ninth piece.  It's in Sylvarant, but we
    have stuff to do in Tethe'alla first.
    
    Now head to the Hot Springs.  If you don't know where they are, they're on an
    island directly north from the Temple of Earth.  Talk to the priest outside to
    see the spring, then talk to him again after the scene and select 'Females.'
    Enjoy the cutscene. ;)
    
    Fly off to Meltokio, then go to Zelos' house and speak with the butler.  It's
    time for the dinner party!  Finally!  After the scene, go to the castle and
    you'll end up at the dining hall.  Now, you'll be given a choice of who will
    be waiting for you out on the terrace.  The way this works is, only four people
    besides Lloyd will receive the formal costumes.  One will be whoever you pick
    for the terrace scene, and the other three you can choose by talking to them
    during the party.  So, talk to whoever you like, and you'll be put out on the
    terrace after the third person.  Afterwards, if you've been following the
    sidequest with Joshua and Rosa, you can bring it to a close at this point by
    going to the slums.
    
    Also, if your characters are above level 60, they should be able to beat the
    Advanced class in the Coliseum, which is now taking registrars.  My setup when
    fighting was the Holy Symbol (restore 3% HP at a fixed rate) and the Heal
    Bracelet (restore 10% of HP after defeating an enemy).  The strategy is simple:
    just attack, guard, attack, lather, rinse, repeat.  The only hindrance is the
    Dragon Knight at the end of the Advanced class, which should be treated with
    the utmost caution.  Rising Falcon is useful to get behind it and avoid its
    flame breath.  While the Coliseum FAQ says you should be at levels 70-75, I
    won Lloyd's Sword of Swords title for beating the Advanced class at level 64.
    
    Anyway, there's a bit more to do in Meltokio.  Go to the slums, but before you
    do, select Genis as your on-screen character.  Watch the scene that occurs, then
    go to the item shop and speak to the Katz there.  We'll finish up this sidequest
    later.  Leave Meltokio.  Change your on-screen character to Sheena, then go to
    Mizuho.  Talk to Orochi, then Tiga.  The Temple of Lightning, huh?  Well, fly
    there, and go up to where you released Volt (with the three-colored blocks) for
    a scene.  After more scenes, Sheena will receive a title and a new costume.
    
    Next stop, Altamira!  If you haven't gotten Presea's Klonoa outfit, you can
    snag it now.  Otherwise, speak to the blue-haired woman outside the hotel.
    Seems she's lost her kids.  Better help her.  The first kid is on the beach,
    at the south end.  She will return to her mother, but the blue-haired kid, Mary,
    won't return until you find the other two.  So, go to the hotel and head up to
    the second floor.  Make Zelos your on-screen character and talk to the kid in
    front of the notice board.
    
    Two down.  The third is at the amusement park, right where you enter.  She won't
    return, so go back and talk to the mother, then return and speak to the kid to
    get her to head back to mommy.  The final kid is waiting at the beach, by the
    snack bar.  After getting her, return to the mother and she'll inform you of a
    'reward.'  Go into the hotel and speak with the receptionist and you'll trigger
    an event in which you'll get swimsuits for everyone.  However, you'll only get
    three costumes (besides Lloyd's).  Like the dinner party, whoever you choose at
    first will be guarenteed a swimsuit, and the others will be the two characters
    who like you the most, so in this case, you have less control over the outcome.
    Either way, make your selection and talk to your buddies when at the beach to
    end the event.
    
    NOW we're done in Tethe'alla!  Back to Sylvarant!  To Asgard!  Go to where you
    fought the fake wind guardian to get a costume for Raine.  Groovy.  Luin's next!
    If you haven't finished donating to the city, do so before continuing on.  Go
    to the docks (on the same screen as the fountain) and speak to the pirate.  Hey,
    it's Aifread!  Leave Luin and return to the same spot and talk to Aifread again.
    He'll recruit you into the pirate life, meaning Lloyd gets a new title and
    costume.
    
    The next step is to visit the Houses of Salvation of the world.  First go to the
    one near Asgard and speak to the priest, then the House on the first continent,
    then the House south of Hakonesia Peak, then go to the Thoda Boat Docks and
    talk to the priest there to get the Spiritua Ring.  Now that you have it, go to
    Hima, and you'll find Aifread at the graves.  At this point, if you have Lyla's
    letter from way back in the beginning of the game, you'll give it to him and
    he'll give you a letter in return.  If you don't have Lyla's letter, for
    whatever reason (refused it, never went to Izoold after Ossa Trail, etc.) then
    for you, the sidequest ends here.
    
    For everyone else, go to Izoold and give Lyla the letter.  There will be a
    scene, and afterwards, go to the dock and talk to Max to get Aifread's Hat.
    Hah!  Bastard will catch cold, now.  Anyway, go over to Hakonesia Peak and
    speak to Koton to get the final Devil's Arm, Heart of Chaos.
    
    One more stop!  Well, two, but this one's a sidequest trip.  The Katz' Village
    is on the island in the northwest corner of Sylvarant, and it's the only thing
    on the island, so it's hard to miss.  You'll find it on the northeast tip of
    that island.  Go in and talk to the chief, who is at the top of the village.
    He'll give Genis a Katz costume, which you'll use later.
    
    Final stop.  Almost literally.  Go to Iselia Forest, via the entrance from
    Dirk's side.  Save on the world map.  Trust me.  Go in.  You'll see the Sword
    Dancer.  Better be prepared.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Sword Dancer 3
      No. 192            Type - Undead
      HP   - 99999       EXP  - 9800
      TP   - ???         Gald - 30000
      ATK  - ????        DEF  - ????
      Item - None
      Attack Attribute - None
      Weakness - Light
      Strength - None
    
    So let's see...multiple-hit attacks, powerful spells like Grave, the incredibly
    powerful Indignation, and the second-most HP of any boss in the game, optional
    or not.  Your levels should be above 65 at a minimum, and Raine is highly
    recommended as part of your party.  Her light-element spells should take a
    backseat to healing and buffers, while you rush in and keep Mr. Skull from
    casting spells as best you can.  DON'T get caught by his regular attacks
    without guarding!  They do somewhere in the neighborhood of 600-800 per hit.
    Ouch.  Unless your levels are quite high (above 70 or even 80) then I would
    recommend using one of the All-Divides you may have.  It will reduce damage
    taken and damage dealt by half, but your healing magic will have the same
    effect as always, so you'll have a better chance at surviving.  While this
    battle may take ages either way, the reward is well worth it.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    That reward is the Kusanagi Blade, Lloyd's strongest weapon (except his Devil's
    Arm, but that comes later).  That's it for Sylvarant.  With the Katz costume in
    hand, return to Tethe'alla and Meltokio.  Head to the slums for a cutscene,
    which will end on a sad note, but give Genis a new costume.
    
    That's the end of it.  No more sidequests for now.  You can still fight in the
    Coliseum if you want, but until another certain point in the game, we won't be
    flying all over the world.  Before you ask, yes, you could go to the Temple of
    Darkness and meet Abyssion, but don't.  Trust me, unless your levels are in the
    high 70's or even the 80's, it will not be pleasant.  Now then, head to the
    Tower of Salvation.
    
    -------------------------------------------------------------------------------
     5h-2. Tower of Salvation
    -------------------------------------------------------------------------------
    
    You know the way.  Watch the cutscenes, use the warp, and face your...well, not
    destiny, but the boss.  Again, depending on who you spoke to in Flanoir, you
    will fight one of two possible bosses.  The first boss occurs if you spoke to
    any one of the first three in your party who propositioned you.  The second
    boss occurs if you spoke to Kratos.  See the appropriate strategy.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Gatekeeper
       No. 246            Type - Angel
       HP   - 18000       EXP  - 8880
       TP   - 800         Gald - 8970
       ATK  - 1800        DEF  - 210
       Item - Mystic Symbol
       Attack Attribute - None
       Weakness - None
       Strength - Light
    
    Now, the two Angel Swordians are the same as the ones you fought previously,
    so they're of no real threat.  Still, take them out first to keep them from
    becoming a nuisance.  Beating the Gatekeeper is an incredibly simple matter,
    considering he has low HP (for a boss, anyway) and his hench-angels are a couple
    of pansies.  Just make sure to keep him from casting spells with well-placed
    techs, and he'll die real quick-like.  However, be very careful when he goes
    into Overlimit, because he'll attack with his sword, using a multi-hit dashing
    attack that really hurts if you're not guarding.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now, if you spoke to Kratos, you'll fight this guy.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Spoiler Boss C
      No. 236            Type - Angel
      HP   - 28000       EXP  - 9300
      TP   - 1200        Gald - 9800
      ATK  - 1150        DEF  - 365
      Item - Mystic Symbol
      Attack Attribute - None
      Weakness - None
      Strength - Lightning, Light
    
    Another boss I can't mention by name...no matter, you know who it is.  And just
    like ol' spoiler boss B, he has the same techs, similar HP, and a similar
    strategy for defeat.  Like ol' SBB, keep Mr. SBC from casting spells as best
    you can and keep your HP high.  There's not much more to say, really.  Even
    with the slightly higher HP, he'll die the same as ol' SBB.  Just be careful
    of Judgement, as he'll cast it quite often, especially if he Overlimits.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    No matter who you fought, the whole thing ends the same way: badly.  Well,
    you're about to make it right.  You'll automatically pop out near a save point.
    I'd suggest using it.  Go straight and use your Sorcerer's Ring on the plants
    to burn them away.  Head into the next room.  Go downstairs and grab the chest
    for a weapon for Regal, then go up and hop the gap.  After the cutscene, go back
    and jump the gap again, but this time run across the platform.  You'll end up
    on the other side.  Head out the door to the right.
    
    Follow the path till you reach an intersection, then take the upper path.  Hit
    the branches three times with your ring to open the way to a trio of treasures.
    Now take the other path and torch the branches till you reach some stairs going
    up.  Climb.  Go down and slightly left, then examine the machine near the door
    to open it.  You can now return to the save point if need be.  Otherwise, go up
    and head up the stairs.
    
    Head down the path, then when you can, go down for a chest with a Heavenly Robe.
    Continue up, then go up at the next intersection and torch the branches for
    Energy Tablets.  At the next intersection, go up first for a pair of chests,
    then down to reach the room with the big freaking rock.  Shoot the vines holding
    it with your ring a few times, then from here you'll have to return to the save
    point, and the lower half of this room.  Once there, just go downstairs, hop on
    the big see-saw, run over to the other side and jump.  Grab the chest and head
    up the stairs, then take the warp.  Go down the stairs in this new area, and
    watch the cutscene.
    
    Whuh-oh.  Head up, then down and take both chests you find, then examine the
    (working) warp and use it.  Walk down the massive spiral staircase and watch
    that cutscene.  HADOKEN, SHEENA VERSION!!!
    
    Well, things are not looking up.  Follow the very linear and easy path to the
    save point and the next warp.  Take it, and go up to the odd computer.  More
    cutscene, more...well, you know.  Follow the path again, but this time go down
    at the first intersection, then left and down to the save point.  Saves time.
    More cutscenes.  Another part of the dungeon which inevitably ends in a warp.
    Just go up and right till you find it.  After taking it, go left and right at
    the big intersection for treasure, then head straight up.  'nother cutscene.
    I get the distinct impression your party members are trying to avoid you.  In
    the next area, go right twice, up once, and left to get an EX gem, level 4.
    Afterwards, just go up and right to find the warp.
    
    Head up and watch the cutscene.  Save, then examine the sword embedded in the
    wall.  Boss fight time!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Pronyma
      No. 224            Type - Human
      HP   - 32000       EXP  - 7000
      TP   - 850         Gald - 4800
      ATK  - 1720        DEF  - 350
      Item - Red Savory
      Attack Attribute - None
      Weakness - Light
      Strength - Darkness
    
    Whoo, evil bitch whuppin' time!  See those two pansies flanking her?  Take out
    those guys first, then focus on keeping ol' wacky-clothes (Pronyma) from casting
    her wide range of magicks.  The flunkies don't stun easily, meaning they'll
    likely be able to hit you while you're attacking them, but they have low HP and
    fall pretty quickly.  As for Pronyma, it's all about keeping her off-balance.
    She's a spellcaster at heart, so you needn't worry about physical attacks, but
    if she gets a chance to cast spells (and against all odds, she'll sneak one in
    on you every once in a while) you'll be hurting.  So, beat on her and make sure
    she gets dead.  Having Genis equipped with the Mystic Symbol and Faerie Ring
    helps quite a bit.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the cutscene, Colette will rejoin, and depending who you talked to in
    Flanoir, so will a certain member of your party.  Anyone else feel Yggdrasill
    needs a good kick in the grapenuts?  Anyway, there's not much left to do, so...
    LET'S GET IT ON!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Yggdrasill
      No. 239            Type - Angel
      HP   - 40000       EXP  - 8320
      TP   - 3000        Gald - 4800
      ATK  - 1800        DEF  - 380
      Item - EX Gem Lv.4
             Energy Tablets
      Attack Attribute - None
      Weakness - Darkness
      Strength - Light
    
    This time there won't be a sudden blackout to save this bastard.  However, this
    time he's also going all-out...mostly.  Death Eater is an annoyingly powerful
    spell, and his regular attacks do near 500 damage per hit.  There's also
    Thunder Arrow, and of course, the standard light-element spells like Ray, Holy
    Lance and Prism Sword.  Plus, as if you didn't know, he has an Overlimit he'll
    bust out and really put the hurt on.  Remember your first fight with him?
    Odds are he sent a blast out that did tons of damage and wiped you out.  Well,
    he'll do it during his Overlimit and after, so stay as far away from him as
    possible and guard if you're going to be caught in the blast.  Keep an eye on
    your party's HP, Yggdrasill's high-damage attacks can kill someone in the blink
    of an eye if you're not careful.  If you're going to be using Sheena, let her
    summon Shadow if she goes into Overlimit.  It'll do the most damage to this guy.
    Otherwise, keep your HP high at all times and give him a sound thrashing!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Take THAT!  And THAT!  And some of THIS!  Hah!  Well, anyway, leave the tower.
    There's still more to do, of course.  Origin, here we come!
    
    -------------------------------------------------------------------------------
     5h-3. The Pact With Origin
    -------------------------------------------------------------------------------
    
    Go over to Ymir Forest.  Quick-jump to Heimdall.  After the scene, talk to
    Colette by the inn and rest.  Go to the screen to the left and talk with the
    guard to enter Torent Forest.  BUT FIRST!  Should you have any pressing
    business in Heimdall (like naming the dog, finding the Wonder Chef) do it now.
    Really.
    
    The thing about this forest is it loops in on itself, so you find yourself
    traversing the same screens, just in a different direction.  However, you can
    help matters by shooting your ring at the tree stump where the animal hides.
    It will help guide you through the forest.  Go up to the intersection, then
    head right.  Go left first for the chest, then all the way right to the next
    screen.  Keep heading right till you find a path split.  Follow the center path
    right, then up to the next screen.  Once again, go right until you reach a
    sealed save point.  Use it if you want.  There's an EX gem level 4 along the
    upper path here, and the lower path takes you to where you need to go.
    
    At the next path split, go up and right to reach some chests with some armor.
    The lower path will lead to yet another screen.  When you hit the next
    intersection, go up, then take the second path heading right.  You'll find...
    well, I can't say.  Ain't that a shame?
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Spoiler Boss B - Part 3
      No. 243            Type - Unknown
      HP   - 12000       EXP  - 9990
      TP   - 1400        Gald - 5520
      ATK  - 1050        DEF  - 320
      Item - None
      Attack Attribute - None
      Weakness - None
      Strength - Lightning, Light
    
    It occurs to me anyone who's reached the Tower of Salvation the first time will
    know who I'm talking about.  Oh well.  Anyway, this is a duel-style battle, so
    you're all alone.  Still, if your levels are in the high 50's or even the 60's,
    this won't be much trouble.  This boss's favorite move is to cast Grave, which,
    odds are, you won't be able to stop.  Combine that with other such techs as
    Lightning Blade and you'll be hurting rather quickly.  The best way to fight is
    a careful setting of skills.  You can actually link together multiple techs if
    you've got Lloyd's level 4 EX skill Ability Plus equipped.  The way it works is
    you first use a level 1 tech, then level 2 and level 3, all without breaking the
    combo (thanks to the EX skill).  If you aren't able to accomplish this, the only
    thing I can suggest is to make good use of your Lemon, Pineapple and Miracle
    Gels, and just make sure to use them when necessary.  This boss is a real pain,
    but 12000 HP is nothing against a constant pounding.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Cutscenes abound!  Origin...let's get it on!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Origin
      No. 205            Type - Magical
      HP   - 40000       EXP  - 10240
      TP   - 800         Gald - 9870
      ATK  - 1450        DEF  - 350
      Item - Reflect Ring
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    While he may look fiercesome, Origin isn't as tough as all that.  If you can
    back him into a corner and pound on him with techs and such, he won't have much
    of a chance to do anything.  Granted, his regular attacks can shave off a lot
    of HP and his spells will really hurt, especially Rameesh and Absolute.  Both
    can end up being cast when Origin teleports himself elsewhere (though by the
    time he'd done this, his HP was down to 15000 for me).  Best to keep Raine's
    Revitalize on a C-stick shortcut and make sure she casts it anytime Origin
    begins casting a spell.  When Origin goes into Overlimit, his HP will be almost
    gone, but he'll also be able to cast Rameesh and Absolute without fail (likely
    in quick succession).  Perservere, because this guy's hardly immortal.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    More cutscenes, including a FMV sequence!  Sweet!  Well, Heimdall's not in the
    best of shape.  Head left and up when you regain control to save an elf.  Go
    to the elder's house and speak with him to save the ingrate.  Now return to the
    first screen of the village and head towards the entrance.  After all the
    cutscenes (HOLY HELL!) leave Heimdall.
    
    Before going to Sylvarant, we're going to pick up three recipes.  The first can
    be found in the House of Guidance southeast of Heimdall.  Set Regal as your
    on-screen character and talk to the chef inside.  Now to to the House near
    Meltokio.  Speak to the chef with Regal.  Now go to Sylvarant and fly to Asgard.
    Still with Regal, go to the second inn (the one with the windmill and the chef
    in front of it) and speak to the chef.  Finally, go to Dirk's house.  Enter for
    a cutscene.
    
    Now, at this point, if you spoke to a certain someone in Flanoir, he will rejoin
    your party, this time for good.  Otherwise, you'll just receive the Material
    Sword, which is, ironically, not as good as the Kusanagi Blade.  If you haven't
    beaten the third Sword Dancer, then you'll be able to enjoy the cool look of
    the Material Blade for a bit longer.  Well.  We're almost at the end.  Better
    make sure you're ready.
    
    -------------------------------------------------------------------------------
     5h-4. Once More Unto the Breach
    -------------------------------------------------------------------------------
    
    Head up till you trigger a cutscene, along with a great title for Lloyd.  Once
    in Derris-Kharlan, go straight till you reach an intersection.  Head up to the
    chest, then follow the right path to another chest until it curves back to the
    beginning.  Return to the first intersection and take the other route to get
    to the next screen.  Here, go left at the first intersection, then right, then
    down at the third for an EX gem level 4.  Return and go up till you see a
    circular blue spot.  Make sure you're done here for now, because this is one
    of those 'can't go back' points.  Though, you can come back, just later in the
    game.
    
    Anyway, step on the blue circle for a scene, then go up and use the warp.  In
    the new screen, go up for another scene.  Afterwards, use the warp to reach
    Welgaia.  Go right to the second part of Welgaia (with all the elevators) and
    go to the lower half of the screen.  Take the rightmost elevator and examine
    the cell with Raine and Genis.  After all the cutscenes, examine the cell for
    a quick boss battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     The Neglected
      No. 210            Type - Unknown
      HP   - 20000       EXP  - 2800
      TP   - 500         Gald - 3200
      ATK  - 1950        DEF  - 215
      Item - Defense Ring
      Attack Attribute - None
      Weakness - None
      Strength - Fire, Ice, Light, Darkness
    
    All this thing is is a magic-user with high HP.  While you won't be able to
    stop it from tossing out spells (its casting time is too low, and it doesn't
    stun easily) with Raine and Genis on your side, it'll die very quickly.  Keep
    Genis casting high-tier spells and Raine on stand-by for healing purposes, and
    just unload enough attacks and techs to make it die a painful death.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now go back up the elevator and return to the first screen of Welgaia, where
    you arrived the first time you entered the city.  Save on the way if you want.
    After the cutscenes, go right and examine the glowing circle to fight another
    goddamned easy boss battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     The Fugitive
      No. 210            Type - Unknown
      HP   - 20000       EXP  - 2800
      TP   - 500         Gald - 3200
      ATK  - 1950        DEF  - 215
      Item - Magic Ring
      Attack Attribute - None
      Weakness - None
      Strength - Water, Lightning, Light, Darkness
    
    This one's even easier than the last, because you have a greater pool of party
    members to choose from.  Like the last one, it's a spellcaster, but it'll also
    toss out a regular attack that'll deal 400+ damage for 3 hits, plus a sort of
    light orb dash that does quite a bit of damage.  Still, I finished it off in a
    matter of seconds, which just goes to show I either leveled up far too much, or
    this guy's a pansy.  Probably both.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now then, take the warp in the lower left corner of Welgaia to reach the cells
    where you were thrown in the first time you arrived.  After the scenes, inspect
    the puddle of blood.  'nother boss.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     The Judged
      No. 211            Type - Unknown
      HP   - 20000       EXP  - 2800
      TP   - 500         Gald - 3200
      ATK  - 1950        DEF  - 215
      Item - Magic Ring
      Attack Attribute - None
      Weakness - None
      Strength - Wind, Earth, Light, Darkness
    
    This guy is not the same.  Don't rush up to him without immediately guarding,
    because he can whip off a quick multi-hit energy attack, often one after
    another.  The best time to attack is when he's casting a spell, since at that
    moment you have an opening to strike without him retaliating.  Best thing to
    do is use Rising Falcon while Genis casts Indignation or a spell that doesn't
    fall under this boss's strengths as Raine heals and your other party member
    does what they do best.  Even with its annoyingly powerful attacks, it's still
    only got 20000 HP, so it dies pretty quick.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now then, return to Welgaia proper and head up to the next screen.  You should
    have seen a glowing blue circle like the one that trapped your party earlier,
    blocking the way to a giant teleporter.  Well, the trap is dead, and your way
    is clear.  Head to the big warp to get the Derris Emblem, then take the warp.
    
    This is Vinheim, the final dungeon.  Well...sorta.  Head up the stairs and kill
    the dragon, then open the big doors ahead and go in.  After the cutscenes, RUN
    BACK!  DON'T GO FORWARD, OR YOU'LL FIGHT THE FINAL BOSS!  While some of you may
    be thinking, "Hey, final boss, great!  Let's pound the little twerp!" there's
    a lot we can do now that you've recovered all party members and acquired the
    Derris Emblem.  Yes, that's right, even more sidequests!  But first, we're
    going to explore the castle and get some treasure.
    
    From the base of the big stairs, go right to the next room.  Head around the
    stairs here and kill the angel monster lurking behind them.  That'll cause a
    chest to appear.  Leave this room the way you came in and head to the far left
    of the main chamber's stairs.  There are two doors here.  Go in the northmost
    door to reach a twisting staircase.  Go on up.  Ignore the first two doors and
    enter the third for an Elixir.  Continue up the stairs till you reach the next
    door and go in.  There should be a stationary angel monster.  Kill it, then
    grab what's in the chest that appears.  Now go back DOWN the stairs, to the
    very first room you saw (that would be the third room you pass going down).
    
    In this new screen, go into the lower left room.  Head up the stairs on the left
    side of this room, and when you reach an intersection, take the right stairs to
    the next screen.  Follow the path up here till you hit the next room, then take
    what's in the dark chest.  Hah, now we have the stones of Past and Future.
    
    NOW SMASH THEM TO BITS AND DESTROY ALL OF CREATION!!!  BWAHAHAHAHA!!!
    
    Er, sorry, power rush.  Besides, we'd need the Present Stone to do that.  May as
    well be thorough.  Anyway, go all the way back to where you first entered the
    castle, where you fought the dark dragon.  You may have noticed some warp points
    to the left and right of the central stairs.  Well, as soon as you enter the
    central chamber the Past Stone will create a few blocks for you.  Head over to
    the other side of the room to get some blocks out of the Future Stone.  We'll
    start at the Past Stone.
    
    What you need to do is push the blocks onto the warp, then shove them into a
    hole in the new screen to create a bridge, then take one more block and use it
    to open the path to a chest.  They also must be in a certain order.  For the
    Past Stone, it goes black, dark blue, then red for the bridge.  Once that's
    done, go over to the Future Stone and take the purple block over to the Past
    warp.  Shove it across the bridge you made and drop it in the indentation near
    the force field blocking your path to the chest.  Return to the main chamber.
    
    As for the Future Stone warp, the order for the bridge is yellow, green, then
    light blue.  The last remaining block (white) should be used for the
    indentation.  When everything's in place, the chest will be yours for the
    taking.  The Sacred Stone, while not an immediately impressive reward, will
    allow you to use the castle's warp to go from Vinheim straight to the Tower of
    Salvation, letting us skip Welgaia and Derris Kharlan altogether.  Take the
    warp back to the surface.  It's sidequesting time!
    
    -------------------------------------------------------------------------------
     5h-5. Final Tour
    -------------------------------------------------------------------------------
    
    This time I mean the 'final' bit.  First go to Meltokio and set Regal as your
    on-screen character.  Go up to the castle.  Unless you did this previously, you
    should see the Wonder Chef and an 'evil' chef to the left of the castle stairs.
    Go towards them for a cutscene resulting in what should be the final recipe and
    a costume for Regal.  Now enter the castle.  Take a left, then take the stairs
    down to the prison.  Check the lower left cell to speak to a prisoner.  Now head
    for the hot springs and talk to the old man near the spring itself for a scene.
    You will receive the Dynast, Regal's most powerful weapon, if he's at least
    level 80, so you might have to come back later for it.  The next stop is
    Heimdall.
    
    In Heimdall, talk to the kids just to the right of the entrance for a cutscene.
    Now go to the far east of this screen to find an old man and some young upstart.
    After the cutscene, Genis will learn Meteor Swarm (his most powerful spell) and
    earn a new title.  Also, anyone else notice the reference to Crowley of Konami's
    Suikoden series?  Hmm...
    
    Return to Iselia now.  Watch the skit, then go to the Martel Temple.  Head up
    to the warp for a cutscene.  While you don't technically get anything from this,
    it's heartwarming just the same.
    
    Anyway, if you want to fight in the Coliseum, check the Advanced Coliseum FAQ
    on Gamefaqs to learn a few cheap tricks for an easy win in the Singles circuit.
    You can now win a powerful weapon for each character, along with a great title.
    If you fought in the Coliseum after meeting Seles and before the scenes in
    Flanoir, then likely you'll have seen the cutscenes with Seles outside the
    Coliseum.  If so, then if you beat the Advanced Singles with any character,
    you will fight...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Seles
      No. 231            Type - Human
      HP   - 12000       EXP  - 8960
      TP   - 800         Gald - 12000
      ATK  - 1300        DEF  - 420
      Item - Last Fencer
             Elemental Circlet
      Attack Attribute - None
      Weakness - None
      Strength - Water, Wind, Fire, Earth
    
    Seles is actually weaker in HP power than the Dragon Knight, and easier to beat
    unless you took a pounding from said Dragon Knight and didn't cook or couldn't
    heal yourself completely.  Anyway, strategy.  She uses Absolute, an area-effect
    spell which can be avoided by guarding and tapping backward on the control
    stick to leap out of the way.  She also uses a projectile spell with limited
    range, so if you stay far enough away from her, she'll waste TP.  If you're
    using Lloyd, this battle is only slightly challenging because you can't use
    items to heal yourself.  However, 12000 HP is still child's play, so it's not
    that hard to win.  Remember to guard, because she does have damaging physical
    attacks.  If you're not using Lloyd, see the Coliseum FAQ for in-depth 'cheese'
    strategies for a relatively easy victory.
    
    As a final note, if you lose, you can always fight her again.  She'll reappear
    in the Coliseum after you beat the Advanced Singles class until you defeat her.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now, if you fight in the Advanced Team circuit, at the end of it you will fight
    an exhibition match.  Trust me when I say it will be challenging.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Garr                                 Farah Oested
      No. 232            Type - Human      No. 233             Type - Human
      HP   - 20000       EXP  - 3200       HP   - 20000        EXP  - 3300
      TP   - 150         Gald - 4800       TP   - 150          Gald - 2800
      ATK  - 1650        DEF  - 450        ATK  - 1705         DEF  - 455
      Item - Mumbane                       Item - Star Cloak
      Attack Attribute - None              Attack Attribute - None
      Weakness - None                      Weakness - None
      Strength - Earth, Lightning, Ice,    Strength - Fire
                 Darkness
    
     Meredy
      No. 234            Type - Human
      HP   - 16000       EXP  - 2100
      TP   - 1450        Gald - 2800
      ATK  - 800         DEF  - 390
      Item - Krona Symbol
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    This can be one of the most challenging fights in the game if you haven't
    unlocked the full power of the Devil's Arms.  Meredy is to be the FIRST you
    defeat, because she can and will cast Resurrection to bring back her fallen
    comrades.  Farah should be the second taken down, because she hits harder and
    more often than Garr.  Your party should consist of Lloyd, Raine and one other
    (I used Presea).  If you've got Raine's EX skill Concentrate, great.  Use her
    to heal as much as possible.  If not, remember that YOU CAN USE ITEMS!  While
    in any other Coliseum battle they would be locked, this is an exhibition match
    and thus you can use Gels and such to help your cause.  Just make sure Meredy
    dies and stays dead, and the other two will become fodder.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Enough of that.  Next stop, Ozette.  There will be a guy, Ralph, standing in
    front of the grave.  He'll give Presea her Gaia Cleaver, the strongest weapon
    for her in the game, though the requirements are the same as Regal: reach level
    80, and he'll hand it over.
    
    Exire!  Maxwell!  This lord of the Summon Spirits can only be fought after
    you've gotten the Derris Emblem, but we have it now, so go to Exire!  First of
    all, equip the Ruby, Garnet, Opal and Aquamarine to each of the four people
    who will be taking part in this battle.  It doesn't matter who equips what as
    long as everyone equips at least one each.  Now then, head to the elder's house.
    Walk around the right side of it, along a thin ledge around the house, till you
    find a hidden path leading to another island.  Walk along the path till you
    reach a gravestone and examine it.  Make sure you have the proper jewels
    equipped, and Maxwell will appear.  Remember that you can remove the jewels and
    equip proper accessories AFTER the battle's started.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Maxwell
      No. 204            Type - Magical
      HP   - 60000       EXP  - 10800
      TP   - 800         Gald - 8250
      ATK  - 1550        DEF  - 370
      Item - Spirit Robe
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    Maxwell is all sorcerer, and you know what that means.  Keep Raine on constant
    healing and support, while Genis or whoever your final member is keeps Maxwell
    busy with spells and/or attacking.  This particular Summon Spirit has a full
    boat of spells to unleash upon you, many of which you can't avoid due to his
    low casting time.  However, he can be stunned, so you should make the best
    attempt you can to keep him off-balance.  Sword Rain Beta is your best bet if
    he starts casting a spell and you're nearby.  Meteor Swarm is the real trouble,
    as he'll cast it without prejudice.  Heal immediately when he casts this, and
    keep on him so he can't cast it again...at least till he teleports away like
    the bastard he is.  While he does have a physical attack, it's not strong
    enough to warrant caution.  Pound on the old geezer till he croaks!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    That's it, you've got all the Summon Spirits.  There are still a few things to
    do, but they involve having rather high levels.  At least level 70, bare
    minimum.  75-80 would be better.  To accomplish this, you can fight the Gold
    Dragon, which is waiting in the third screen of Torent Forest.  It will give
    over 1000 EXP per fight for a while, and it's just as easy to kill as the Dragon
    in the Temple of Earth.
    
    Now then, remember Abyssion?  Well, by this time you should have all nine
    Devil's Arms and that guy should be waiting for you in the Temple of Darkness.
    He's in the lowest level, where you fought Shadow earlier.  Use the save point,
    because this battle is easily the hardest in the game.
    
    As for preparations, Lloyd is a given, as is Raine for healing.  Genis should
    be involved for spellpower, and your final member can be who you want, but I
    prefer Presea.  If you've got the EX gems for it, I highly, highly recommend
    setting Genis and Raine's EX skills to:
    
    Genis
    
    Lv.3 Rhythm
    Lv.4 Speed Cast
    Lv.4 Spell Save
    Lv.4 Spell Charge
    
    Raine
    
    Lv.3 Speed Spell
    Lv.4 Item Pro
    Lv.4 Spell Save
    Lv.4 Happiness
    
    This will give them the Compound EX skill Concentrate, which prevents them from
    being stunned out of an incantation.  If you've got a Mystic Symbol or two,
    make sure they're equipped.  If your levels are in the low 70's, I would
    recommend an All-Divide.  The battle will go on much longer, but you'll have a
    higher rate of survival.  I kid you not, even at high levels, this boss is a
    powerhouse.  My levels were around 76 each and I still barely survived.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Abyssion
      No. 235            Type - Human
      HP   - 120000      EXP  - 8000
      TP   - 8200        Gald - 6800
      ATK  - 2250        DEF  - 425
      Item - Hyper Gauntlet
             Jet Boots
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    Look at that HP count.  It ties for the highest HP among bosses (optional or
    not) with one other creature.  Abyssion is a monster, no doubt.  He has a
    multitude of physical attacks and techs I can't even begin to list, but rest
    assured they are all extremely powerful.  Raine's first task should be to cast
    Field Barrier and Acuteness to raise your abilities, then set her to Heal mode
    and keep her there.  Most of Abyssion's spells are field-effect (Ground Dasher,
    Gravity Well, etc.) so if you can get out before the spell activates (it'll
    show up briefly before the damage starts) then do so.  Don't have any illusions
    about stopping Abyssion from casting, just guard as much as you can and use his
    spellcasting time as an opening to attack.  Rising Falcon is good for getting
    in a quick hit and getting behind him.  Near the end of the battle he'll start
    casting Prism Sword, which is another field effect spell and your cue to get
    the hell out of the way IMMEDIATELY!  As a final note, don't be shy about using
    things like Life Bottles and every Gel you have.  This is what you've been
    saving them for.  Well, this and the final battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Should you win (I'm optimistic like that) the seal on the Devil's Arms will be
    broken, and Presea will gain one of her best titles.  Now, before, when you used
    the Devil's Arms, they had no attack power.  Now, they still have no statistical
    power, but equip Lloyd's Nebilim anyway and use it in a battle.  Gee, I didn't
    know Lloyd could do 1000+ damage per hit!  Well, mine did 1500, but still.
    See, the Devil's Arms gain power based on how many enemies you've defeated.
    The count starts from the very beginning of the game all the way to the end, so
    all those monsters you killed on the way getting here have done their job by
    powering up the Devil's Arms for this moment.  Note that each individual
    character's Arms are powered up in this way, so equipping Genis/Raine's Devil's
    Arm will likely result in them having very low attack power, whereas Lloyd and
    any melee fighter who kills a lot of enemies will see a boost in power.
    
    There's one final sidequest.  Go to Sybak.  Enter the library.  On one of the
    shelves is an unusual-looking book you should inspect.  This is the entrance
    to Niflheim, the underworld.  Leave and go to Heimdall.  On the second screen
    is an elf wandering around.  Talk to him and he'll speak of the cursed book.
    Return to Sybak and inspect the book again to be able to enter it.  Now, I won't
    be covering Niflheim for a pair of reasons:
    
    1.  The entire dungeon is randomized, meaning any directions I gave would be
    completely useless to anyone but me, and in fact to myself if I were to leave
    and return.
    
    2.  There's already a FAQ on Niflheim on Gamefaqs with more detailed information
    than I'm willing to write up.
    
    So, if you want to traverse the underworld, feel free to do so.  You'll run into
    a pair of optional bosses on the way down to the depths, and you can go through
    the dungeon again and again for experience and general treasure purposes.  The
    only thing I can recommend is to fight as many battles as possible, as the
    monsters early on will be weak and getting low battle times will increase your
    Soulfire.  Also, using your Sorcerer's Ring costs 10 Soulfire per use, so don't
    use it on monsters, and make damn sure you've got a line of sight on any torches
    or switches.  If you've fought and beaten Abyssion, you can defeat the two
    bosses of the underworld, especially considering the power of Lloyd's Nebilim.
    
    Anyway, that is it, folks.  Oh, you can still fight in the Coliseum (and should,
    if you haven't done Party mode) and any sidequests or sub-events you didn't do
    before can now be taken on and finished, so make sure you're all done and
    ready before...
    
    -------------------------------------------------------------------------------
     5h-6. The Final Battle
    -------------------------------------------------------------------------------
    
    Well, there's only one place left to go.  Head to the Tower of Salvation and
    take the warp up to Vinheim.  Go in the big double doors and take the warp to
    the final boss.  Watch the cutscenes, then FIGHT!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Final Boss
      No. 240            Type - Human
      HP   - 55000       EXP  - 8280
      TP   - 5000        Gald - 1690
      ATK  - 2000        DEF  - 410
      Item - None
      Attack Attribute - None
      Weakness - None
      Strength - Light
    
    Now this is a final boss!  If you haven't fought Abyssion, he should be quite a
    challenge, and even so, he'll give you a run for your money.  Retribution will
    inflict random status effects, while spells like Ray and Judgement can really
    hurt you.  He also has a light spark attack that does around 250 damage for 4-5
    hits, but he doesn't do it as often as cast spells and use techs.  Raine should
    be on call to heal status effects, else you may end up cursed and unable to use
    techs.  Make sure any light-elemental spells are turned off, and beat on him as
    best you can.  In all likelihood, you won't be able to stun him from casting
    spells, so just focus on keeping your HP high and dealing constant damage.
    If your levels are at 60 or above, you can win.  If they're lower, I question
    what the hell you've been doing all this time.  Anyway, if you're having
    trouble, chuck out an All-Divide to help matters.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    There will be another cutscene, and then, because every final boss has a second
    form...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Final Boss - Part 2
      No. 241            Type - Unknown
      HP   - 60000       EXP  - 0
      TP   - 1500        Gald - 0
      ATK  - 2150        DEF  - 265
      Item - EX Gem Max (Drop)
             EX Gem Max (Steal)
      Attack Attribute - None
      Weakness - None
      Strength - All elements!
    
    While he has 5000 more HP, he's not as tough as the last battle.  Use Rising
    Falcon to get behind him, then beat on him while Raine continues her healing
    vigil.  All the same spells and abilities from the last battle return, including
    Judgement.  Even so, the same strategy applies.  Keep your HP high, get yourself
    behind the boss when you can, and make sure he takes a beating.  I find it
    rather disappointing that the first form was more difficult than the second,
    but I guess that's how it goes.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Assuming you win (optimism again) congratulations!  You've saved the world!
    Enjoy the ending, it's definitely worth the trouble.  Finally, an ending that
    actually goes the distance in terms of production value.  Think Xenogears, but
    with better voice acting.  Anyway, that's it!  It's over!  Time for the New
    Game+!  See the Grade Shop section for advice on what to purchase for your
    revisit into the world of Tales of Symphonia.
    
    
    ===============================================================================
     6.  Extras
    ===============================================================================
    
    -------------------------------------------------------------------------------
     6a. Donations for Luin
    -------------------------------------------------------------------------------
    
    At a certain point in the game you will be asked to make donations to the city
    of Luin.  Doing so can eventually lead to Luin's weapon shop containing some
    very powerful weapons (though they're also damned expensive).  To donate
    properly, give the exact amount of gald listed per donation, then leave Luin
    and return before donating again.  It doesn't matter how much time has passed
    between donations, as soon as you leave, you can come back and make the next
    donation.  Do NOT donate more gald than is necessary!  It will be wasted!  I
    kid you not!  Also, see #7 on the list?  Until you visit Tethe'alla for the
    first time, you can't donate past that point.  Well, you can, but again, it
    will be wasted money.
    
    1st  - 5000    (Pietro gives his gratitude)
    2nd  - 12,000  (Woman wanders around near Pietro)
    3rd  - 21,500  (Name changes to Luin: City of Rebirth)
    4th  - 15,000  (New workers appear)
    5th  - 20,000  (More people arrive)
    6th  - 25,000  (Even more workers)
    7th  - 35,000  (Music changes, inn and item shop open)
    8th  - 40,000  (Adventurers populate the town)
    9th  - 45,000  (Katz team returns to Luin)
    10th - 50,000  (Luin fully restored; weapon/customization shop reopens)
    11th - 75,000  (Flagstone streets, weapon shop sells more powerful equipment)
    12th - 100,000 (Renamed to Luin: City of Water; upgraded buildings and bridges)
    13th - 5000    (Statue of Sheena near weapon shop)
    14th - 5000    (Statue of Lloyd at the fountain)
    15th - 5000    (Statue of Raine near item shop; Pietro leaves Luin)
    
    -------------------------------------------------------------------------------
     6b. The Imposters
    -------------------------------------------------------------------------------
    
    The imposters, as it were, are a group of con artists pretending to be the
    Chosen and company.  You can encounter these screwballs several times during
    the course of the game.  You also have to meet them in the order given, or they
    will not appear in the next area.
    
    1.  In Asgard, after defeating the fake wind guardian.  Go up to the large altar
    to meet with them.
    
    2.  At the Balacruf Museum.
    
    3.  Luin, after the 10th donation (see list above).
    
    4.  Asgard, after you've completed disc 1.  This will be your final encounter.
    
    -------------------------------------------------------------------------------
     6c. Devil's Arms
    -------------------------------------------------------------------------------
    
    The Devil's Arms are cursed weapons that have the potential to be the strongest
    weapons in the game, but getting them to be like that is a difficult challenge.
    You must first collect all nine, no mean feat and one that will take you a good
    part of the game to complete.  Please note you CANNOT acquire certain Devil's
    Arms if you don't have eight party members, so if you have seven or less, you'll
    have to wait till later.
    
    Lloyd (Nebilim) - Acquired from Abyssion in Flanoir, along with the Nebilim
    Key you'll need for the rest of the Devil's Arms.  He's standing near the
    closed building right nearby the entrance.  Note that you cannot get this or
    any other Devil's Arms without first getting Colette's Evil Eye.
    
    Colette (Evil Eye) - Inside the spinning stone slab in the Toize mine.  You
    have to lure it into the path of the boulder trap and make sure it's hit.
    Lloyd's level 2 EX gem skill Personal will let you move faster in the dungeon
    and help with this.
    
    Genis (Disaster) - After a certain cutscene where you learn Regal's true
    identity, go to the hotel and reserve a room, but don't go to sleep right away.
    Instead, take the tram at night to the casino.  On the bridge leading to the
    Katz play, there will be a young blond guy who's down on his luck and will sell
    you this Devil's Arm.  Make sure Genis is your on-screen character.  As a note
    to everyone who seems to have trouble finding this guy, he only appears at
    night and he is NOT in the casino.  If he won't sell you the Devil's Arm, try
    collecting the other available Arms first.
    
    Raine (Heart of Chaos) - After acquiring eight of the nine Devil's Arms, speak
    to Abyssion in Flanoir, then go to Hakonesia Peak and talk to Koton.  You'll
    receive the Devil's Arm.
    
    Kratos/Zelos (Fafnir) - Fafnir is acquired in Gaoracchia forest.  Enter from
    the Mizuho side and go up and left to the next screen, then go up till you find
    a mess of vines covering a black chest.  Dispel the vines with the light-bearing
    Sorcerer's Ring and use the Nebilim Key to open the chest.
    
    Kratos/Zelos (Soul Eater) - After returning to Sylvarant, go to Triet.  Talk to
    the turban-wearing guy near the dog on the second screen, then speak to the guy
    near the item shop to learn of the worm.  Now leave Triet and walk northwest to
    see a skit point containing a battle with said worm.  Defeat it for this Devil's
    Arm.
    
    Sheena (Gates of Hell) - After clearing the Temple of Earth, talk to the
    Gnomelette in Altessa's home.  Now return to where the Dragon is flying around
    and go past him to find the other four Gnomelettes.  When they leave, the black
    chest containing the Devil's Arm is right behind them.
    
    Presea (Diablos) - In Latheon Gorge, on the second screen.  Head up the first
    hill and from there, go left.  It's found in the area where you first arrive,
    so don't think you have to ride any wind currents to get to it.
    
    Regal (Apocalypse) - When you first enter Welgaia after transporting from the
    prison area, go into the building in the north end of the screen.  Inside,
    check the left room for this Devil's Arm.
    
    After locating all nine Devil's Arms, go to the Temple of Darkness and head to
    where you battled Shadow.  You'll meet Abyssion, then have to fight him.  I
    would highly recommend you be near, at or above level 75.  Level 80 would help
    a lot.  It will be a truly difficult fight.
    
    -------------------------------------------------------------------------------
     6d. Sword Dancers
    -------------------------------------------------------------------------------
    
    The Sword Dancers are optional bosses that can be found throughout the game.
    Defeating one releases the next, and defeating all three unlocks a powerful
    weapon for Lloyd.  They're tough to beat, but the reward is well worth the
    effort.  Take special note of the 'Available' bit.  If you pass the point where
    that particular Sword Dancer is available, it will disappear and you will not
    be able to fight it.  In addition, missing one Sword Dancer will disqualify you
    from fighting subsequent versions.  Meaning, if you miss the first, you can't
    fight the second or third.  If you miss the second, you can't fight the third.
    So, be alert.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Sword Dancer 1
     HP - 8888
     Recommended Level - 15-20+
     Reward - Yata Mirror
    
    Location:  Ossa Trail.  Enter from the Izoold side and enter the mine (the large
    opening where Sheena appeared at the end of the trail).  The Sword Dancer is in
    the back room, along with a few chests.
    
    Available:  Until you enter the Tower of Salvation.  After that it will be gone.
    _______________________________________________________________________________
    
     Sword Dancer 2
     HP - 33333
     Recommended Level - 40-50+
     Reward - Yasakani Jewel
    
    Location:  Gaoracchia Forest.  Enter from the Mizuho side.  Go up and left to
    the next screen, then follow the trail till you can go down and left.  Do so,
    and you'll run into this Sword Dancer.
    
    Available:  Until you reach disc 2.  After that it will be gone.
    _______________________________________________________________________________
    
     Boss - Sword Dancer 3
     HP   - 99999
     Recommended Level - 65-70+
     Reward - Kusanagi Blade
    
    Location:  Iselia Forest.  Enter from Dirk's side.  He'll be right there in
    front of you.
    
    Available:  After visiting the doctor in Flanoir.  However, you must have eight
    party members, which is not always possible at that stage in the game.  If you
    have seven or less, you'll have to wait until nearly the end of the game to get
    your companions back and fight this guy.  Fortunately, as long as you meet these
    conditions, you can fight him at any time.  He won't disappear like the others.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
     6e. Duel with Kuchinawa
    -------------------------------------------------------------------------------
    
    At some point during the game you will be challenged to a duel by Kuchinawa of
    Mizuho.  When this happens, you will not be able to return to Mizuho without
    triggering the duel.  To elaborate, you won't be able to leave Mizuho without
    fighting said duel.  So, it's something that should be done.  Simply enter
    Mizuho to start the event, then speak to Orochi when you're ready to begin.
    Make sure you're ready.  You will be battling as Sheena, and won't be able to
    use any items.  Being at level 60 and above helps.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Kuchinawa
      No. 228            Type - Human
      HP   - 10000       EXP  - 4800
      TP   - 60          Gald - 2860
      ATK  - 800         DEF  - 125
      Item - Asura
      Attack Attribute - None
      Weakness - None
      Strength - None
    
    There are a few ways to fight this duel.  The first is to simply set Sheena on
    auto and trust the computer to fight for you.  This is actually a better method
    than you may think if you outfit Sheena properly.  The Money Bags weapon from
    Luin's improved weapon shop is one of the strongest weapons for Sheena, and is
    highly recommended for use in this battle.  You can also equip her with two
    Black Onyx accessories, both of which are sold in the Flanoir accessory shop.
    They boost max HP by 30%, and the effects stack.  After Sheena has taken some
    damage, remove one of them and equip her with a Holy Symbol, if you have one.
    That particular item will restore 3% of her HP at a fixed rate.  Handy.
    
    If fighting manually, what you should do is hit him with a regular combo, then
    use Pyre Seal or any other seal that doesn't require charge time (like Serpent
    Seal Pinion).  Kuchinawa will be knocked down, at which point you should guard
    until he stops flashing, then attack when you see an opening and repeat till
    he's dead.  If he jumps up, run underneath him.  If Sheena should go into
    Overlimit, run away and summon something as fast as you can.  Undine will heal
    you as well as damage him, so she's recommended.  Oh yes, and guard like your
    life depends on it, because odds are, it will.
    
    As a final note, you don't need to win.  If you're defeated, the game will
    continue as per normal with no adverse consequences.  However, if you win, you
    will receive a weapon for Sheena (though it's not as powerful as the Money Bags,
    making winning a little overrated if you have them already...)
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    If you win, however, you'll be given a choice.  Do the honorable thing, hm?
    While your choice doesn't affect the game as a whole, it will affect your
    relationship with Sheena.
    
    -------------------------------------------------------------------------------
     6f. Colette the Dog Lover
    -------------------------------------------------------------------------------
    
    Throughout the game there are a total of 30 dogs just running around.  If
    Colette is your on-screen character, she will name the dogs.  Name all the dogs
    and you'll receive a title for her.
    
     1 - Iselia.  Can only be found during disc 2.
    
     2 - House of Salvation on the first continent.  Easy find.
    
     3 - Triet, on the second screen along the path.
    
     4 - Izoold, right near the entrance to town.
    
     5 - Palmacosta, near the docks.  Name this dog as soon as you can.
    
     6 - Palmacosta, in the large open area on the same screen as City Hall.  Name
         this dog as soon as you can.
    
     7 - The House of Salvation between Palmacosta and Hakonesia Peak.
    
     8 - Thoda Geyser Docks, right in plain sight.
    
     9 - Thoda Geyser, also in plain sight by the geyser itself.
    
     10 - The Asgard House of Salvation, right where you can see it.
    
     11 - Asgard, near the item shop.
    
     12 - Asgard, on the eastern screen by some children playing hide and seek.
    
     13 - Luin, after you've donated a certain amount of money.
    
     14 - Hima, near the inn in plain sight.
    
     15 - Hima, near the graves.  Follow the hill leading up behind the inn.
    
     16 - Meltokio, in the rich side of town.
    
     17 - Also Meltokio, in the slums, north end.
    
     18 - It's in Sybak, near the library where you first enter.
    
     19 - In the west screen of Sybak, near the Academy, by a man.
    
     20 - Mizuho, near the equipment shop.
    
     21 - Ozette, wandering around outside the equipment shop and inn.  Name this
          dog as soon as you can.
    
     22 - Ozette, near the item shop on the upper level of town.  Name this dog as
          soon as you can.
    
     23 - Altamira, by the large hotel.
    
     24 - Altamira, by the casino.  Can only be found at night.
    
     25 - Flanoir, right where you enter the city.
    
     26 - Also Flanoir, near the vegetable cart.
    
     27 - Heimdall, behind a secret passage underneath the inn.  Name this dog as
          soon as you can.
    
     28 - Heimdall, in the second screen.  Name this dog as soon as you can.
    
     29 - Exire, along the path from the entrance to the tall building.
    
     30 - Exire, on one of the islands in the second screen.
    
    -------------------------------------------------------------------------------
     6g. Grade Shop
    -------------------------------------------------------------------------------
    
    After completing the game, you can continue from your clear data.  Upon entering
    this mystical shop of wonders, you can buy certain things that influence your
    New Game+.  Some things are useful, some are not.  This is primarily a list and
    my reasoning behind some of the more unusual items.  Remember that you CANNOT
    carry over levels or items/weapons between games, only those things listed.
    You will gain 1000 Grade after the final boss battle.
    
    
     Product           Usefulness    Price     Description
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     1/2 EXP           *             10        1/2 EXP gained from battles
     10x EXP           ****          3000      Ten times the EXP gain from battles
     2x EXP            ****          1000      Twice the EXP gain from battles
     30 Items          **            500       Carry up to 30 items
     Affection         ***           10        Inherit how much each character
                                               likes you
     Battle Info       ***           10        Inherit information on encounters
                                               and maximum combos
     Combos            **            50        Increase bonus EXP from combos
     Cooking Ability   ***           50        Inherit cooking skills
     Collector's Book  ****          10        Inherit Collector's Book data
     EX Gems           ***           600       Inherit EX gems in inventory
     EX Skills         ****          400       Inherit equipped EX skills
     Figurines         **            10        Inherit Figurine Book data
     Gald              ***           1000      Inherit gald earned
     Grade             *****         100       Increase Grade given after battles
     Increase Tension  **            100       Overlimit is easier to attain
     Max HP            **            500       Start the new game with 500 more HP
     Memory Circles    ***           20        Inherit any unlocked memory seals
     Min HP            *             10        Start the new game with only 160 HP
     Mini Game         ***           10        Inherit mini game data
     Monster List      ****          10        Inherit Monster List data
     Play Time         *             10        Inherit previous playing time
     Recipes           ***           50        Inherit learned recipes
     Tech              **            1000      Inherit all learned techs
     Tech Usage        ***           25        Inherit tech usage data
     Titles            *****         1000      Inherit all learned titles
     World Map         **            10        Inherit world map data
    
    
    1/2 EXP - Now, some people like to take this for a challenge, but it's really
    pointless.  It just halves your EXP gains, which is just resolved by fighting
    twice the battles.  Pointless.  If you want a challenge, avoid battles so your
    levels remain low.
    
    10x EXP - Just about the only way you'll ever reach the maximum level, 250,
    without a cheat device.  The price is exorbitant, so I'd recommend not going
    for this your first time.
    
    2x EXP - If you're going to get an EXP bonus, this should be it.  At 1000 Grade,
    you can get this and a few other things after the final battle.
    
    30 Items - Quite frankly, this is not worth it for the attached price.  At the
    beginning of the game you can rarely manage to max out items, and later on you
    don't go for too long between shops.  Only really useful for holding more food
    items.  If it's your third game and have enough Grade, though, it's a nice
    purchase.
    
    Affection - For 10 Grade, it's not a bad purchase.  If you don't want to bother
    making everyone like you all over again, you can just pick this and have
    everyone love you...or hate you, depending on how you played.
    
    Battle Info - It transfers over statistics of the battles, such as enemies
    fought, etc.  Because it copies the number of enemies each person kills, it
    will stack with the enemies you kill in the next game, meaning your Devil's
    Arms will become that much more powerful.  Not a terrible purchase at 10 Grade.
    
    Combos - This increases the EXP bonuses you get from combos.  Moderately useful,
    though you can't combine it with the flat EXP bonuses (10x, 2x, 1/2).  Only take
    this if you can't afford the flat EXP bonuses.
    
    Cooking Ability - Definitely worth the 50 Grade.  Trust me, trying to max out
    everyone's cooking skill a second time is not worth saving that 50.
    
    Collector's Book - A bargain at 10 Grade.  Definitely carry it over.
    
    EX Gems - The only reason this is worth anything is the final boss will drop an
    EX Gem Max, the best EX gem you'll ever get.  However, the price is a bit too
    high for it to be of more worth.
    
    EX Skills - Very helpful, if you can afford it.  As long as you set your EX
    skills before the final battle, you can carry those over to your next game and
    take advantage of them.
    
    Figurines - The same as the Collector's Book.  Obviously if you skipped all the
    figurine stuff like I did, it's not worth it, even at the cheap price.  But,
    if you did go into the figurine collecting, you'll want to carry them over.
    
    Gald - Not worth the 1000 Grade.  That much Grade is better spent elsewhere.
    The only time you really need the extra gald is in the very beginning, when you
    don't get a lot of gald per battle.  Even still, you can easily get a Sephira
    early in the game to assist in your money troubles.
    
    Grade - Essential, in my opinion.  More Grade = good.
    
    Increase Tension - Good for Sheena and her summons, but otherwise not that
    great.  Decent purchase if you have a spare 100 Grade.
    
    Max HP - This isn't really worth it, considering you can increase your max HP
    through items later in the game.  If the price were lower, maybe, but...nah.
    
    Memory Circles - Any sealed save points you've unlocked stay unlocked.  Useful
    if you don't want to hunt down Memory Gems.
    
    Min HP - Only for those who want a challenge.  You'll start your next game with
    160 max HP.
    
    Mini Game - Up to you.  This transfers over your mini game data, but I never
    played the mini games very much.
    
    Monster List - For 10 Grade, get this.  It's fun having an easy reference to
    some of the more stylish and difficult monsters in the game.
    
    Play Time - Worthless.  It just copies over your previous playing time.
    
    Recipes - If you have 50 spare Grade and don't want anything else, you could
    get this.  The thing is, you won't have the ingredients for most of the recipes
    till later in the game, usually when you would learn them normally.
    
    Tech - Transfer over your techs...except just like recipes, you won't have the
    TP to use them.  Plus, what if you want to learn different techs?  Skip it.
    
    Tech Usage - Now this I would recommend, simply because getting the lesser-used
    characters to use a lower-tier tech 50 times to learn a higher one is annoying
    and time-consuming.  It's helpful mainly for spellcasters Genis and Raine, as
    they take longer to reach the required 50 uses of a tech.  Definitely get it to
    have an easy time learning techs in your next game.
    
    Titles - Essential!  Needed!  Must-get!  Many titles are an absolute bitch to
    acquire, and many (like the Coliseum titles) can really help you out early in
    the game due to their high stat gains.  If you're getting an EXP bonus, I 
    highly recommend getting this as well.
    
    World Map - Mostly worthless.  By the time you beat the game you know where
    everything is.  The only upside to this is all the Guideposts you previously
    enabled for Long-Range Mode will be active in the new game, but this isn't so
    important that you should spend Grade on this unless you have nothing else to
    get.
    
    
    ===============================================================================
     7.  Tech Chart
    ===============================================================================
    
    A few things of note.  All techs have both a level and usage requirement.  For
    instance, to learn Lloyd's Double or Fierce Demon Fang, you must have used the
    Demon Fang tech at least 50 times, and you must be at least level 16 for it to
    be learned.  The same goes for every tech that has a stated requirement.  Also
    note, if you've learned certain Strike techs and that character's T-S bar has
    moved over to the Technical side, you will not be able to learn new techs unless
    you either forget the Strike techs, or make sure their T-S bar leans back toward
    the Strike side, or vice-versa.  With that said, read on.
    
    -------------------------------------------------------------------------------
     7a. Lloyd
    -------------------------------------------------------------------------------
    
      Level    Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Demon Fang                       None
    
      4                   Sonic Thrust                     None
    
      7                   Sword Rain                       None
    
      9                   Tiger Blade                      None
    
      11                  Tempest                          None
    
      14                  Beast                            None
    
      16       Double Demon Fang      Fierce Demon Fang    Demon Fang
    
      18       Hurricane Thrust       Super Sonic Thrust   Sonic Thrust
    
      21       Sword Rain Alpha       Sonic Sword Rain     Sword Rain
    
      24       Omega Tempest          Psi Tempest          Tempest
    
      27       Tiger Rage             Heavy Tiger Blade    Tiger Blade
    
      30       Raging Beast           Hunting Beast        Beast
    
      32                  Demonic Thrust                   All Demon Fang and
                                                           Sonic Thrust techs
    
      35                  Demonic Tiger Blade              All Demon Fang and
                                                           Tiger Blade techs
    
      38                  Tempest Thrust                   All Tempest and Sonic
                                                           Thrust techs
    
      40                  Rising Falcon                    None
    
      41                  Tempest Beast                    All Tempest and
                                                           Beast techs
    
      44                  Raining Tiger Blade              All Sword Rain and
                                                           Tiger Blade techs
    
      47                  Beast Sword Rain                 All Sword Rain and 
                                                           Beast techs
    
      50       Demonic Chaos          Demonic Circle       Double or Fierce
                                                           Demon Fang
    
      54                              Twin Tiger Blade     Heavy Tiger Blade
    
      59       Sword Rain Beta                             Sword Rain Alpha
    
      N/A                 Guardian                         Special Event
    
    -------------------------------------------------------------------------------
     7b. Colette
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Ray Thrust                       None
    
      8                   Pow Hammer                       None
    
      10                  Item Thief                       None
    
      12                  Ring Whirlwind                   None
    
      15       Dual Ray Thrust        Ray Satellite        Ray Thrust
    
      18       Pow Pow Hammer         Para Ball            Pow Hammer
    
      28                  Item Rover                       Item Thief
    
      32                  Grand Chariot                    All Pow Hammer and Ray
                                                           Thrust techs
    
      36       Triple Ray Thrust      Triple Ray           Dual Ray Thrust or Ray
                                                           Satellite techs
    
      40       Ring Cyclone           Whirlwind Rush       Ring Whirlwind
    
      44       Hammer Rain          Torrential Para Ball   Pow Pow Hammer or Para
                                                           Ball tech(s)
    
      50                  Stardust Cross                   All Pow Hammer and Ring
                                                           Whirlwind techs
    
      N/A                 Damage Guard                     Special Event
    
      N/A                 Angel Feathers                   Special Event
    
      N/A                 Holy Song                        Special Event
    
      N/A                 Sacrifice                        Special Event
    
      N/A                 Judgement                        Special Event
    
    -------------------------------------------------------------------------------
     7c. Genis
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Fire Ball                        None
    
      3                   Stone Blast                      None
    
      5                   Wind Blade                       None
    
      7                   Aqua Edge                        None
    
      9                   Lightning                        None
    
      11                  Icicle                           None
    
      14       Stalagmite             Grave                Stone Blast
    
      17       Spread                 Aqua Laser           Aqua Edge
    
      20       Air Thrust             Air Blade            Wind Blade
    
      23       Eruption               Flame Lance          Fire Ball
    
      26       Thunder Blade          Spark Wave           Lightning
    
      29       Ice Tornado            Freeze Lacer         Icicle
    
      32                  Dreaded Wave                     None
    
      35       Raging Mist            Spiral Flare         Eruption/Spread or Flame
                                                           Lance/Air Blade
    
      38       Tidal Wave                                  Spread
    
      40                              Thunder Arrow        Spark Wave and Flame
                                                           Lance
    
      42       Gravity Well                                Thunder Blade and
                                                           Stalagmite
    
      44                              Absolute             Freeze Lancer and
                                                           Grave
    
      46       Ground Dasher                               Stalagmite
    
      48                              Atlas                Air Blade and Aqua
                                                           Laser
    
      50       Cyclone                                     Air Thrust
    
      53                              Earth Bite           Grave and Spark Wave
    
      56       Explosion                                   Eruption
    
      58                              Prism Sword          Absolute and Atlas
    
      60       Indignation                                 Thunder Blade
    
      N/A                 Force Field                      Special Event
    
      N/A                 Meteor Storm                     Special Event
    
    -------------------------------------------------------------------------------
     7d. Raine
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   First Aid                        None
    
      8                   Charge                           None
    
      10                  Barrier                          None
    
      12                  Recover                          None
    
      14                  Sharpness                        None
    
      16                  Dispel                           None
    
      18                  Photon                           None
    
      26       Nurse                  Heal                 First Aid
    
      29       Field Barrier          Permaguard           Barrier
    
      32       Purity                 Restore              Recover
    
      35       Acuteness              Keenness             Sharpness
    
      38       Nullify                Anti-Magic           Dispel
    
      42       Healing Circle         Cure                 Nurse/Heal
    
      46       Ray                    Holy Lance           Photon
    
      50       Revitalize             Revive               Healing Circle/Cure
    
      N/A                 Force Field                      Special Event
    
      N/A                 Resurrection                     Special Event
    
    -------------------------------------------------------------------------------
     7e. Kratos/Zelos
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Demon Fang                       None
                          Sonic Thrust                     None
                          Fire Ball                        None
                          First Aid                        None
    
      8                   Wind Blade                       None
    
      10                  Stone Blast                      None
    
      12                  Lightning                        None
    
      15       Double Demon Fang      Fierce Demon Fang    Demon Fang
    
      18                  Air Thrust                       Wind Blade
    
      21                  Thunder Blade                    Lightning
    
      23                  Light Spear                      None
    
      26                  Healing Wind                     Air Thrust
    
      28       Hurricane Thrust       Super Sonic Thrust   Sonic Thrust
    
      31                  Eruption                         Fire Ball
    
      34                  Grave                            Stone Blast
    
      37                  Lightning Blade                  Thunder Blade
    
      40                  Hell Pyre                        Eruption
    
      43       Victory Light Spear    Light Spear Cannon   Light Spear
    
      46                  Healing Stream                   Grave
    
      49                  Demon Spear                      All Demon Fang and
                                                           Light Spear techs
    
      52           Super Lightning Blade                   Thunder Blade and
                                                           Air Thurst
     
      N/A                 Guardian                         Special Event
    
      N/A                 Judgement                        Special Event
                        (Kratos only!)
    
    -------------------------------------------------------------------------------
     7f. Sheena
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Power Seal                       None
                          Pyre Seal                        None
                          Guardian Seal                    None
                          Summon Corrine                   None
    
      22                  Life Seal                        None
    
      26                  Mirage Seal                      None
    
      30                  Spirit Seal                      None
    
      34                  Serpent Seal                     None
    
      37       Power Seal Pinion      Power Seal Absolute  Power Seal
    
      40                  Force Seal                       None
    
      44       Mirage Seal Pinion    Mirage Seal Absolute  Mirage Seal
    
      48                  Purgatory Seal                   None
    
      52     Serpent Seal Pinion    Serpent Seal Absolute  Serpent Seal
    
      56                  Cyclone Seal                     None
    
      60                  Demon Seal                       Pyre Seal
    
      N/A                 Summon Water                     Special Event
    
      N/A                 Summon Wind                      Special Event
    
      N/A                 Summon Fire                      Special Event
    
      N/A                 Summon Earth                     Special Event
    
      N/A                 Summon Lightning                 Special Event
    
      N/A                 Summon Ice                       Special Event
    
      N/A                 Summon Light                     Special Event
    
      N/A                 Summon Darkness                  Special Event
    
      N/A                 Summon Origin                    Special Event
    
      N/A                 Summon Birth                     Special Event
    
    -------------------------------------------------------------------------------
     7g. Presea
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Destruction                      None
                          Infliction                       None
                          Beast                            None
                          Earthly Protection               None
    
      25                  Punishment                       None
    
      28                  Devastation                      None
    
      33       Dual Infliction        Resolute Infliction  Infliction
    
      36       Dual Punishment        Finality Punishment  Punishment
    
      39       Deadly Destruction     Fiery Destruction    Destruction
    
      40       Endless Infliction                          Dual Infliction
    
      42       Finite Devastation     Mass Devastation     Devastation
    
      44       Rising Punishment                           Dual Punishment
    
      48                  Fiery Infliction                 All Destruction and
                                                           Infliction techs
    
      51                  Eternal Damnation                All Destruction and
                                                           Devastation techs
    
      54                              Eternal Devastation  Mass Devastation
    
      56       Infinite Destruction                        Deadly Destruction
    
    -------------------------------------------------------------------------------
     7h. Regal
    -------------------------------------------------------------------------------
    
     Level     Technical              Strike               Requirement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1                   Cresent Moon                     None
                          Spin Kick
                          Eagle Dive
                          Healer
                          Mirage
                          Bastion
    
      31                  Swallow Kick                     None
    
      34                  Rising Dragon                    None
    
      38                  Triple Kick                      Spin Kick
    
      40       Swallow Dance          Dragon Dance         Swallow Kick
    
      43       Eagle Rage             Eagle Fall           Eagle Dive
    
      46       Dragon Fury            Dragon Rage          Rising Dragon
    
      49                  Heaven's Charge                  None
    
      52       Chi Healer             Grand Healer         Healer
    
      55                  Triple Rage Kick                 All Eagle Dive and
                                                           Spin Kick techs
    
      57                  Crecent Dark Moon                None
    
      60                  Wolverine                        Triple Kick
    
    
    ===============================================================================
     8.  Compound EX Skills
    ===============================================================================
    
    -------------------------------------------------------------------------------
     8a. Lloyd
    -------------------------------------------------------------------------------
    
     Name    - EX Attack
     EX Gems - Lv.1 Strong
               Lv.1 Tough
     Effect  - Increases amount of damage dealt against guarding enemies.
    
     Name    - Taunt Guard
     EX Gems - Lv.1 Strong
               Lv.1 Taunt
     Effect  - Impervious to stagger if hit during a taunt (not always effective).
    
     Name    - Critical Up
     EX Gems - Lv.1 Strong
               Lv.2 Personal
     Effect  - Increases chances of a Critical Hit.
    
     Name    - Taunt Cancel
     EX Gems - Lv.1 Tough
               Lv.2 Dodge
     Effect  - Able to cancel Taunt by guarding.
    
     Name    - Quick Turn
     EX Gems - Lv.1 Tough
               Lv.2 Dash
     Effect  - Able to turn around instantly even when dashing.
    
     Name    - Run Away!
     EX Gems - Lv.1 Taunt
               Lv.2 Dash
     Effect  - Reduces the amount of time needed to escape.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - Backstep Guard
     EX Gems - Lv.1 Sharp-eyed
               Lv.2 Dash
     Effect  - Avoid staggering if hit during a backstep (not always effective).
    
     Name    - Unison Force
     EX Gems - Lv.1 Defend
               Lv.3 Eternal
     Effect  - Increases Unison Attack power.
    
     Name    - Rebound
     EX Gems - Lv.1 Sharp-eyed
               Lv.4 Sky Combo
     Effect  - Able to attack after recovering from a midair hit.
    
     Name    - EX Defend
     EX Gems - Lv.2 Dodge
               Lv.2 Vitality
     Effect  - Occasionally avoid staggering when hit with physical attacks
               (not always effective).
    
     Name    - Relax
     EX Gems - Lv.2 Dodge
               Lv.3 Spirit
     Effect  - Recover TP during battle if no action is taken for a while.
    
     Name    - Life Up
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
     Effect  - Max HP increases very occasionally.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Spirit Up
     EX Gems - Lv.3 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - Counter
     EX Gems - Lv.3 Guard Plus
               Lv.4 Follow-up
     Effect  - Quickly press A after blocking an attack to retaliate without any
               lag time.
    
     Name    - Sky Attack
     EX Gems - Lv.4 Sky Combo
               Lv.4 Ability Plus
     Effect  - Use certain Special Attacks in midair.
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Self Cure
     EX Gems - Lv.1 Tough
               Lv.2 Vitality
               Lv.4 Immunity
     Effect  - Recover from status effects automatically.
    
     Name    - Jump Combo
     EX Gems - Lv.1 Sharp-eyed
               Lv.3 Add Combo
               Lv.4 Follow-up
     Effect  - Able to link attacks after landing from a jump attack.
    
     Name    - Technical
     EX Gems - Lv.3 Spirit
               Lv.3 Add Combo
               Lv.4 Follow-up
     Effect  - Reduces the amount of TP consumed during battle.
    
     Name    - Aerial Guard
     EX Gems - Lv.3 Guard Plus
               Lv.4 Immunity
               Lv.4 Sky Combo
     Effect  - Possible to guard in midair.
    
     Name    - Counter Combo
     EX Gems - Lv.3 Guard Plus
               Lv.4 Ability Plus
               Lv.4 Follow-up
     Effect  - Able to link combo attacks to counters.
    
    -------------------------------------------------------------------------------
     8b. Colette
    -------------------------------------------------------------------------------
    
     Name    - Critical Up
     EX Gems - Lv.1 Strong
               Lv.1 Tough
     Effect  - Increases chances of a Critical Hit.
    
     Name    - Regenerate
     EX Gems - Lv.1 Strong
               Lv.1 Taunt
     Effect  - Recover HP and TP during battle if no action is taken for a while.
    
     Name    - Item Finder
     EX Gems - Lv.1 Tough
               Lv.1 Sharp-eyed
     Effect  - Increases chances of finding items after battles.
    
     Name    - Taunt Cancel
     EX Gems - Lv.1 Taunt
               Lv.2 Dodge
     Effect  - Able to cancel Taunt by guarding.
    
     Name    - Gald Finder
     EX Gems - Lv.1 Sharp-eyed
               Lv.2 Dodge
     Effect  - Occasionally increases amount of Gald earned after battles.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - Nullify
     EX Gems - Lv.2 Dodge
               Lv.2 Vitality
     Effect  - Occasionally nullifies received damage.
    
     Name    - Close Counter
     EX Gems - Lv.1 Strong
               Lv.3 Eternal
     Effect  - Damage increases when attack hits an attacking enemy.
    
     Name    - Super Guard
     EX Gems - Lv.1 Tough
               Lv.3 Resurrect
     Effect  - No damage taken if the special guard is used when the character's
               HP is low.
    
     Name    - Pow Hammer
     EX Gems - Lv.1 Sharp-eyed
               Lv.3 Lucky
     Effect  - Occasionally counter with Pow Hammer if attacked.
    
     Name    - Reflect
     EX Gems - Lv.1 Tough
               Lv.4 Immunity
     Effect  - Occasionally reflect the damage back against the enemy.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Life Up
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
     Effect  - Max HP increases very occasionally.
    
     Name    - Spirit Up
     EX Gems - Lv.3 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Life Thief
     EX Gems - Lv.2 Vitality
               Lv.4 Stat Boost
     Effect  - HP recovers in relation to the number of successful hits landed in
               a combination.
    
     Name    - Spirit Thief
     EX Gems - Lv.3 Spirit
               Lv.4 Stat Boost
     Effect  - TP recovers in relation to the number of successful hits landed in
               a combination.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Resilience
     EX Gems - Lv.2 Magical
               Lv.3 Resurrect
               Lv.4 Angel Song
     Effect  - Prevent from staggering while casting Angel-type spells.
    
     Name    - Battle Cry
     EX Gems - Lv.2 Personal
               Lv.4 Stat Boost
               Lv.4 Sky Combo
     Effect  - Character status increases at the start of battle.
    
     Name    - Item Getter
     EX Gems - Lv.1 Sharp-eyed
               Lv.2 Magical
               Lv.3 Lucky
               Lv.4 Stat Boost
     Effect  - Guarenteed to steal items when using Item Thief and Item Rover.
    
     Name    - EXP Plus A
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
               Lv.4 Angel Song
     Effect  - Increases the party's earned EXP (cannot be combined with other EXP
               EX skills).
    
     Name    - Status Guard
     EX Gems - Lv.3 Eternal
               Lv.3 Lucky
               Lv.4 Immunity
               Lv.4 Angel Song
     Effect  - Nullifies all physical ailments.
    
     Name    - Angel's Tear
     EX Gems - Lv.3 Eternal
               Lv.3 Resurrect
               Lv.4 Stat Boost
               Lv.4 Angel Song
     Effect  - Revive automatically once per battle.
    
    -------------------------------------------------------------------------------
     8c. Genis
    -------------------------------------------------------------------------------
    
     Name    - Magic Boost
     EX Gems - Lv.1 Magical
               Lv.1 Tough
     Effect  - Occasionally increase the effect of spells.
    
     Name    - Taunt Cancel
     EX Gems - Lv.1 Taunt
               Lv.1 Dodge
     Effect  - Able to cancel Taunt by guarding.
    
     Name    - Technical
     EX Gems - Lv.1 Magical
               Lv.2 Spirit
     Effect  - Reduces the amount of TP consumed during battle.
    
     Name    - Lucky Soul
     EX Gems - Lv.1 Magical
               Lv.2 Personal
     Effect  - Occasionally recover TP when the character is knocked to the ground.
    
     Name    - Roll
     EX Gems - Lv.1 Tough
               Lv.2 Dash
     Effect  - Decreases amount of incidental damage taken when knocked to the
               ground.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - Relax
     EX Gems - Lv.1 Dodge
               Lv.2 Spirit
     Effect  - Recover TP during battle if no action is taken for a while.
    
     Name    - Air Brake
     EX Gems - Lv.1 Taunt
               Lv.3 Add Combo
     Effect  - Increases the amount of time the enemy staggers when hit with a
               midair attack.
    
     Name    - Randomizer
     EX Gems - Lv.1 Tough
               Lv.3 Rhythm
     Effect  - Randomizes spell casting time.
    
     Name    - Hard Hit
     EX Gems - Lv.2 Dash
               Lv.3 Add Combo
     Effect  - Increases the amount of time an enemy staggers when hit with a
               basic attack.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Spirit Up
     EX Gems - Lv.2 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Element Block
     EX Gems - Lv.2 Guard Plus
               Lv.3 Element Guard
     Effect  - Avoid staggering when hit with an elemental attack (not always
               effective).
    
     Name    - Reprise
     EX Gems - Lv.2 Dash
               Lv.4 Spell Save
     Effect  - Reduce casting time of a spell the second time it is used in a row.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevent physical ailments.
    
     Name    - Magical Status
     EX Gems - Lv.3 Element Guard
               Lv.4 Immunity
     Effect  - Prevent magical ailments.
    
     Name    - Reducer
     EX Gems - Lv.3 Rhythm
               Lv.4 Speed Cast
     Effect  - Decreases TP consumption when spell is used twice in a row.
    
     Name    - Nimble Mage
     EX Gems - Lv.3 Add Combo
               Lv.4 Spell Charge
     Effect  - Able to move around immediately after a spell has been cast.
    
     Name    - Blood Spirit
     EX Gems - Lv.1 Magical
               Lv.2 Guard Plus
               Lv.3 Element Guard
     Effect  - TP recovers when damaged.
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Self Cure
     EX Gems - Lv.1 Magical
               Lv.3 Element Guard
               Lv.4 Immunity
     Effect  - Recover from status effects automatically.
    
     Name    - Spell Defense
     EX Gems - Lv.2 Guard Plus
               Lv.4 Spell Save
               Lv.4 Spell Charge
     Effect  - May avoid staggering when hit with an elemental attack during
               Spell Charge.
    
     Name    - Spell Revenge
     EX Gems - Lv.3 Element Guard
               Lv.4 Speed Cast
               Lv.4 Spell Charge
     Effect  - Cast a novice spell when knocked away to execute a spell in midair.
    
     Name    - Concentrate
     EX Gems - Lv.3 Rhythm
               Lv.4 Speed Cast
               Lv.4 Spell Save
               Lv.4 Spell Charge
     Effect  - Avoid staggering while casting.
    
    -------------------------------------------------------------------------------
     8d. Raine
    -------------------------------------------------------------------------------
    
     Name    - Magic Boost
     EX Gems - Lv.1 Magical
               Lv.1 Tough
     Effect  - Occasionally increase the effect of spells.
    
     Name    - Taunt Cancel
     EX Gems - Lv.1 Taunt
               Lv.1 Dodge
     Effect  - Able to cancel Taunt by guarding.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - Relax
     EX Gems - Lv.1 Dodge
               Lv.2 Spirit
     Effect  - Recover TP during battle if no action is taken for a while.
    
     Name    - Anti-Element
     EX Gems - Lv.2 Neutralizer
               Lv.2 Element Guard
     Effect  - Increases elemental defense. Decreases damage from elemental attacks.
    
     Name    - Unison Force
     EX Gems - Lv.1 Tough
               Lv.3 Eternal
     Effect  - Increases Unison Attack power.
    
     Name    - Lucky Soul
     EX Gems - Lv.1 Magical
               Lv.3 Add Combo
     Effect  - Occasionally recover TP when the character is knocked to the ground.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Spirit Up
     EX Gems - Lv.2 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Element Block
     EX Gems - Lv.2 Guard Plus
               Lv.3 Element Guard
     Effect  - Avoid staggering when hit with an elemental attack (not always
               effective).
    
     Name    - Nimble Mage
     EX Gems - Lv.2 Personal
               Lv.3 Speed Cast
     Effect  - Able to move around immediately after a spell has been cast.
    
     Name    - Hard Hit
     EX Gems - Lv.3 Speed Cast
               Lv.3 Add Combo
     Effect  - Increases the amount of time an enemy staggers when hit with a
               basic attack.
    
     Name    - Technical
     EX Gems - Lv.2 Spirit
               Lv.4 Item Pro
     Effect  - Reduces the amount of TP consumed during battle.
    
     Name    - Lucky Magic
     EX Gems - Lv.2 Neutralizer
               Lv.4 Happiness
     Effect  - Occasionally cast magic without consuming TP.
    
     Name    - Magic Status
     EX Gems - Lv.2 Element Guard
               Lv.4 Immunity
     Effect  - Prevent magical ailments.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - Reducer
     EX Gems - Lv.3 Add Combo
               Lv.4 Spell Save
     Effect  - Decreases TP consumption when spell is used twice in a row.
    
     Name    - Auto Aid
     EX Gems - Lv.3 Guard Plus
               Lv.4 Item Pro
     Effect  - Occasionally cast First Aid automatically when damaged.
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Self Cure
     EX Gems - Lv.1 Tough
               Lv.2 Element Guard
               Lv.4 Immunity
     Effect  - Recover from status effects automatically.
    
     Name    - Item Master
     EX Gems - Lv.2 Neutralizer
               Lv.4 Item Pro
               Lv.4 Happiness
     Effect  - Increases the effectiveness of items used on Raine during battle.
    
     Name    - Quick Spell
     EX Gems - Lv.2 Neutralizer
               Lv.4 Spell Save
               Lv.4 Happiness
     Effect  - Occasionally use a spell without any casting time.
    
     Name    - Concentrate
     EX Gems - Lv.3 Speed Cast
               Lv.4 Item Pro
               Lv.4 Spell Save
               Lv.4 Happiness
     Effect  - Avoid staggering during casting.
    
    -------------------------------------------------------------------------------
     8e. Kratos/Zelos
    -------------------------------------------------------------------------------
    
     Name    - Taunt Guard
     EX Gems - Lv.1 Strong
               Lv.1 Taunt
     Effect  - Impervious to stagger if hit during a taunt (not always effective).
    
     Name    - Critical Up
     EX Gems - Lv.1 Strong
               Lv.2 Personal
     Effect  - Increases chances of a Critical Hit.
    
     Name    - Skill Boost
     EX Gems - Lv.1 Magical
               Lv.2 Spirit
     Effect  - Increases effectiveness and TP consumption of skills.
    
     Name    - EX Defend
     EX Gems - Lv.1 Dodge
               Lv.2 Vitality
     Effect  - Occasionally avoid staggering when hit with physical attacks
               (not always effective).
    
     Name    - Reprise
     EX Gems - Lv.1 Magical
               Lv.2 Personal
     Effect  - Reduce casting time of a spell the second time it is used in a row.
    
     Name    - EX Attack
     EX Gems - Lv.2 Dash
               Lv.2 Personal
     Effect  - Increases amount of damage dealt against guarding enemies.
    
     Name    - Backstep Guard
     EX Gems - Lv.2 Spirit
               Lv.2 Dash
     Effect  - Avoid staggering if hit during a backstep (not always effective).
    
     Name    - Chivalry
     EX Gems - Lv.1 Strong
               Lv.3 Slasher
     Effect  - Character status increases depending on the number of females
               in battle.
    
     Name    - Combo Force
     EX Gems - Lv.1 Taunt
               Lv.3 Slasher
     Effect  - Increases damage of combo hits.
    
     Name    - Solid Guard
     EX Gems - Lv.1 Dodge
               Lv.3 Guard Plus
     Effect  - Decreases amount of damage taken when guarding for a set period
               of time.
    
     Name    - Life Up
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
     Effect  - Max HP increases very occasionally.
    
     Name    - Spirit Up
     EX Gems - Lv.2 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Healing
     EX Gems - Lv.2 Vitality
               Lv.3 Guard Plus
     Effect  - HP recovers during battle if the character stands still.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - Landing
     EX Gems - Lv.3 Super Chain
               Lv.4 Sky Combo
     Effect  - Decreases amount of time character is unable to move after landing.
    
     Name    - Dash Guard
     EX Gems - Lv.1 Magical
               Lv.2 Dash
               Lv.3 Guard Plus
     Effect  - Avoid staggering when hit with magic while dashing (not always
               effective).
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Super Blast
     EX Gems - Lv.3 Eternal
               Lv.3 Slasher
               Lv.3 Super Chain
     Effect  - Able to connect Special Attacks after sixth hit of Slasher.
    
     Name    - Concentrate
     EX Gems - Lv.3 Super Chain
               Lv.4 Speed Cast
               Lv.4 Spell Charge
     Effect  - Avoid staggering while casting.
    
     Name    - Spell Revenge
     EX Gems - Lv.3 Guard Plus
               Lv.4 Speed Cast
               Lv.4 Spell Charge
     Effect  - Cast a novice spell while knocked away to execute a spell in midair.
    
     Name    - Aerial Guard
     EX Gems - Lv.3 Guard Plus
               Lv.4 Immunity
               Lv.4 Sky Combo
     Effect  - Possible to guard in midair.
    
     Name    - Aerial Spell
     EX Gems - Lv.4 Speed Cast
               Lv.4 Sky Combo
               Lv.4 Spell Charge
     Effect  - Cast a basic spell immediately after a midair attack.
    
    -------------------------------------------------------------------------------
     8f. Sheena
    -------------------------------------------------------------------------------
    
     Name    - EX Attack
     EX Gems - Lv.1 Strong
               Lv.1 Tough
     Effect  - Increases amount of damage dealt against guarding enemies.
    
     Name    - Taunt Guard
     EX Gems - Lv.1 Strong
               Lv.1 Taunt
     Effect  - Impervious to stagger if hit during a taunt (not always effective).
    
     Name    - Taunt Cancel
     EX Gems - Lv.1 Tough
               Lv.2 Dodge
     Effect  - Able to cancel Taunt by guarding.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - Unison Force
     EX Gems - Lv.1 Defend
               Lv.3 Eternal
     Effect  - Increases Unison Attack power.
    
     Name    - Critical Up
     EX Gems - Lv.1 Sharp-eyed
               Lv.3 Eternal
     Effect  - Increases chances of a Critical Hit.
    
     Name    - Jump Combo
     EX Gems - Lv.1 Tough
               Lv.4 Add Combo
     Effect  - Able to link attacks after landing from a jump attack.
    
     Name    - EX Defend
     EX Gems - Lv.2 Dodge
               Lv.2 Vitality
     Effect  - Occasionally avoid staggering when hit with physical attacks
               (not always effective).
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Hard Hit
     EX Gems - Lv.2 Dash
               Lv.3 Prolong
     Effect  - Increases the amount of time the enemy staggers when hit with a
               basic attack.
    
     Name    - Life Up
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
     Effect  - Max HP increases very occasionally.
    
     Name    - Spirit Up
     EX Gems - Lv.3 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Combo Force
     EX Gems - Lv.2 Dash
               Lv.4 Add Combo
     Effect  - Increases damage of combo hits.
    
     Name    - Quick Turn
     EX Gems - Lv.2 Dash
               Lv.4 Speed Cast
     Effect  - Able to turn around instantly even when dashing.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - Spirit Healer
     EX Gems - Lv.3 Spirit
               Lv.4 Guard Plus
     Effect  - Increases amount of TP recovery after a battle.
    
     Name    - Magic Guardian
     EX Gems - Lv.3 Element Guard
               Lv.4 Guard Plus
     Effect  - Reduces the amount of damage taken while using the special guard.
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Life Drain
     EX Gems - Lv.1 Strong
               Lv.2 Vitality
               Lv.3 Element Guard
     Effect  - Increases the amount of HP drained by Life Seal.
    
     Name    - Spirit Drain
     EX Gems - Lv.1 Strong
               Lv.3 Spirit
               Lv.3 Element Guard
     Effect  - Increases the amount of TP drained by Spirit Seal.
    
     Name    - Element Plus
     EX Gems - Lv.3 Eternal
               Lv.3 Element Guard
               Lv.4 Speed Cast
     Effect  - Increases damage of elemental attacks.
    
     Name    - Anti-Element
     EX Gems - Lv.3 Element Guard
               Lv.4 Immunity
               Lv.4 Add Combo
     Effect  - Occasionally reduce elemental damage by half.
    
     Name    - Blood Spirit
     EX Gems - Lv.3 Prolong
               Lv.4 Guard Plus
               Lv.4 Speed Cast
     Effect  - TP recovers when damaged.
    
    -------------------------------------------------------------------------------
     8g. Presea
    -------------------------------------------------------------------------------
    
     Name    - Taunt Guard
     EX Gems - Lv.1 Strong
               Lv.1 Taunt
     Effect  - Impervious to stagger if hit during a taunt (not always effective).
    
     Name    - EX Attack
     EX Gems - Lv.1 Strong
               Lv.2 Dash
     Effect  - Increases amount of damage dealt against guarding enemies.
    
     Name    - Critical Up
     EX Gems - Lv.1 Strong
               Lv.2 Personal
     Effect  - Increases chances of a Critical Hit.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - Aerial Guard
     EX Gems - Lv.1 Sharp-eyed
               Lv.2 Rear Guard
     Effect  - Possible to guard in midair.
    
     Name    - Over Charge
     EX Gems - Lv.1 Taunt
               Lv.2 Power Charge
     Effect  - Increases strength of P. Charge, but sometimes fails.
    
     Name    - Unison Force
     EX Gems - Lv.1 Tough
               Lv.3 Eternal
     Effect  - Increases Unison Attack power.
    
     Name    - Rebound
     EX Gems - Lv.1 Sharp-eyed
               Lv.3 Guard Plus
     Effect  - Able to attack after recovering from a midair hit.
    
     Name    - Variable
     EX Gems - Lv.1 Strong
               Lv.4 Heavy Hit
     Effect  - Attack power fluctuates depending on HP.
    
     Name    - Hot Shot
     EX Gems - Lv.1 Taunt
               Lv.4 Revive
     Effect  - Recover HP during taunt.
    
     Name    - Solid Guard
     EX Gems - Lv.2 Rear Guard
               Lv.3 Guard Plus
     Effect  - Decreases amount of damage taken when guarding for a set period
               of time.
    
     Name    - Life Up
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
     Effect  - Max HP increases very occasionally.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Healing
     EX Gems - Lv.2 Rear Guard
               Lv.4 Revive
     Effect  - HP recovers during battle if the character stands still.
    
     Name    - Power Defense
     EX Gems - Lv.3 Guard Plus
               Lv.3 Power Charge
     Effect  - Avoid staggering when hit with non-elemental attacks during P.Charge.
    
     Name    - Physical Status
     EX Gems - Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - Guard Breaker
     EX Gems - Lv.3 Power Charge
               Lv.4 Savior
     Effect  - Guard Break enemy defenses during P. Charge.
    
     Name    - Nullify
     EX Gems - Lv.3 Endure
               Lv.4 Savior
     Effect  - Occasionally nullifies received damage.
    
     Name    - Power Dash
     EX Gems - Lv.1 Sharp-eyed
               Lv.2 Dash
               Lv.3 Power Charge
     Effect  - Avoid staggering while dashing during P. Charge (not always
               effective).
    
     Name    - Self Cure
     EX Gems - Lv.1 Tough
               Lv.2 Vitality
               Lv.4 Immunity
     Effect  - Recover from status effects automatically.
    
     Name    - EXP Plus ST
     EX Gems - Lv.2 Personal
               Lv.3 Endure
               Lv.4 Revive
     Effect  - Increases Experience earned depending on the amount of HP left at
               end of battle.
    
     Name    - Suppress
     EX Gems - Lv.2 Vitality
               Lv.3 Guard Plus
               Lv.4 Heavy Hit
     Effect  - Nullifies damage proportional to the character's max HP.
    
     Name    - Glory
     EX Gems - Lv.2 Vitality
               Lv.3 Endure
               Lv.3 Guard Plus
               Lv.4 Revive
     Effect  - Avoid staggering when hit (not always effective).
    
     Name    - Survivor
     EX Gems - Lv.1 Tough
               Lv.3 Endure
               Lv.4 Immunity
               Lv.4 Savior
     Effect  - One HP will always remain if the Defensive Special Attack is used.
    
    -------------------------------------------------------------------------------
     8h. Regal
    -------------------------------------------------------------------------------
    
     Name    - EX Attack
     EX Gems - Lv.1 Strong
               Lv.1 Tough
     Effect  - Increases amount of damage dealt against guarding enemies.
    
     Name    - Quick Turn
     EX Gems - Lv.1 Tough
               Lv.2 Dash
     Effect  - Able to turn around instantly even when dashing.
    
     Name    - Taunt Cancel
     EX Gems - Lv.1 Taunt
               Lv.2 Dash
     Effect  - Able to cancel Taunt by guarding.
    
     Name    - Lucky Unison
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
     Effect  - The U. Attack Gauge occasionally stays full after a Unison Attack.
    
     Name    - EX Defend
     EX Gems - Lv.2 Dodge
               Lv.2 Vitality
     Effect  - Occasionally avoid staggering when hit with physical attacks
               (not always effective).
    
     Name    - HP Recover
     EX Gems - Lv.1 Tough
               Lv.3 Eternal
     Effect  - Slowly recover half the amount of the last hit.
    
     Name    - Armor
     EX Gems - Lv.1 Strong
               Lv.3 Guard Plus
     Effect  - Avoid staggering when hit in the first hit of the basic combo (not
               always effective).
    
     Name    - Jump Combo
     EX Gems - Lv.1 Sharp-eyed
               Lv.4 Sky Combo
     Effect  - Able to link attacks after landing from a jump attack.
    
     Name    - Healer Taunt
     EX Gems - Lv.1 Taunt
               Lv.4 Guilt
     Effect  - Recover HP and TP during taunt.
    
     Name    - Backstep Guard
     EX Gems - Lv.2 Dash
               Lv.3 Guard Plus
     Effect  - Avoid staggering if hit during a backstep (not always effective).
    
     Name    - Relax
     EX Gems - Lv.2 Dodge
               Lv.3 Spirit
     Effect  - Recover TP in battle if no action is taken for a while.
    
     Name    - Magical Guardian
     EX Gems - Lv.2 Dodge
               Lv.3 Guard Plus
     Effect  - Reduces the amount of damage taken while using the special guard.
    
     Name    - Over Limit
     EX Gems - Lv.2 Personal
               Lv.3 Eternal
     Effect  - Over Limit time is increased.
    
     Name    - Life Up
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
     Effect  - Max HP increases very occasionally.
    
     Name    - Spirit Up
     EX Gems - Lv.3 Spirit
               Lv.3 Eternal
     Effect  - Max TP increases very occasionally.
    
     Name    - Counter
     EX Gems - Lv.2 Vitality
               Lv.4 Flash
     Effect  - Quickly press A after blocking an attack to retaliate without any
               lag time.
    
     Name    - Aerial Jump
     EX Gems - Lv.3 Add Combo
               Lv.4 Flash
     Effect  - Jump in midair.
    
     Name    - Rebound
     EX Gems - Lv.3 Guard Plus
               Lv.4 Sky Combo
     Effect  - Able to attack after recovering from a midair hit.
    
     Name    - Combo Force
     EX Gems - Lv.4 Sky Combo
               Lv.4 Flash
     Effect  - Increases damage of combo hits.
    
     Name    - EXP Plus
     EX Gems - Lv.1 Taunt
               Lv.2 Personal
               Lv.3 Eternal
     Effect  - Increases amount of Experience earned.
    
     Name    - Physical Status
     EX Gems - Lv.2 Vitality
               Lv.3 Eternal
               Lv.4 Immunity
     Effect  - Prevents physical ailments.
    
     Name    - Counter Combo
     EX Gems - Lv.2 Vitality
               Lv.4 Guilt
               Lv.4 Flash
     Effect  - Able to link combo attacks to counters.
    
     Name    - Aerial Guard
     EX Gems - Lv.3 Guard Plus
               Lv.4 Immunity
               Lv.4 Sky Combo
     Effect  - Possible to guard in midair.
    
     Name    - Glory
     EX Gems - Lv.2 Vitality
               Lv.3 Guard Plus
               Lv.4 Guilt
               Lv.4 Flash
     Effect  - Avoid staggering when hit (not always effective).
    
    
    ===============================================================================
     9.  Revision History
    ===============================================================================
    
    0.01 - Just started.  I'm really crap with the version numbers.  I always try
    to get to 1.00 when the actual walkthough is done, and somehow I pull it off.
    However, don't use these numbers as any indication of how 'done' I am with the
    guide, I always just guess until the whole thing is complete and I hit 1.00.
    
    0.25 - Not even sure I'm that done, but the guide is quite a bit into the game.
    Headed to the water seal next.
    
    0.26 - Up to the third continent.  Goody.
    
    0.27 - Somehow 3200+ people decided to check my FAQ yesterday, so now I'm
    compelled to do a lot of work in it.  Started a new game in another file to
    find out the stats for the first boss.  Also, general walkthrough progress.
    
    0.28 - I'm sort of halfway through the Asgard human ranch.  I'll finish it up
    in the next update.
    
    0.30 - Reached Tethe'alla.  I'm finally at a point in the game that matches the
    version numbers, so I'll do regular updates now.  And by 'regular,' I mean
    whenever I feel like it, but with an actual note about it in this section.
    
    0.31 - Progress made in Tethe'alla.  Can't wait to fly the Rheairds.
    
    0.32 - More progress.  The Gaoracchia Forest is next.
    
    0.33 - Even more progress.  I stopped just inside the Toize mines.
    
    0.34 - Mine finished, Temple of Lightning next.
    
    0.35 - Volt gotten, Tethe'alla Base is next on the hit list.
    
    0.36 - More progress.  Temple of Earth is up to bat.
    
    0.37 - I finished the Temple of Earth, but stopped right at Flanoir.  Sorry,
    I'll get to it later.
    
    0.40 - And we're back in Sylvarant!  Whew!
    
    0.41 - Finished the next ranch and a few bosses that needed beating.
    
    0.42 - I expanded on the 'Things to Do' section, so if you've been following
    the guide thus far, I recommend re-reading it.  I mostly just added some Devil's
    Arms I found.  Next update will have the Temple of Darkness, I promise.
    
    0.43 - Okay, I lied.  I wrote up a few lists, including the donation list for
    Luin, where to meet the imposters, and the Devil's Arms I've thus far uncovered.
    I figured I'd just write them up as small, quick-reference bits.  The last two
    aren't complete yet, obviously, so I will be adding to them as time goes on.
    Also wrote up to the Iselia Human Ranch.  I'll finish it in the next update.
    
    0.55 - Finally made it to disc 2.  The Imposters section is complete.  Ymir
    Forest is next.
    
    0.57 - Ymir Forest done.  Some other random stuff added to the walkthrough.
    
    0.58 - I added a couple Extras sections.  Made an effort to leave out any
    pertinent story information and focus on strategy.
    
    0.60 - Still more progress in the walkthrough.
    
    0.63 - Wrote up another Things to Do section, meaning I finally jotted down all
    the sidequests that are doable at this point.  I'll continue the walkthrough
    next update, I promise.
    
    0.65 - I wrote more than what is represented here, but because there's an
    upcoming path split, I wanted to write up what happens in both routes.  More
    sidequests incoming.
    
    0.70 - Completed the Devil's Arms and Sword Dancer sections, and wrote up a
    whole bunch of sidequests.  I'm nearing the end...
    
    0.74 - Some fixes, and more walkthrough progress.
    
    0.80 - Continuing through the walkthrough...
    
    0.82 - Revamped the boss sections.  Added their weaknesses and the items
    dropped, thanks to the game's built-in monster encyclopedia.
    
    0.85 - Right up at the end of the game.  First comes all the sidequests, then
    the final battle.
    
    0.95 - Final battle incoming.  Next update, the walkthrough will be complete.
    
    1.00 - The walkthrough is complete.  I've added a Grade Shop section for the
    hell of it.  Phew!  Thanks for all who read this far and put up with my delays.
    The walkthrough may be complete, but I'm sure there will be many edits and
    improvements to come.  Such is the Way of the Ninja...er, FAQ writer.
    
    1.05 - Character techs added.  I know, I know, I hate doing lists, but I'm done
    with the walkthrough and decided I might as well add on.  I'll do the EX skills
    next, as soon as I can figure out how to format them.
    
    1.06 - Wrote in most of the EX skills for Lloyd.  The rest will have to wait
    till I have a bigger pool of EX gems to use.  Also added a bit to the Water Seal
    section concerning a pair of chests I missed.
    
    1.07 - Format fix in the techs section.  Some clarification on Sheena's
    recruitment.  Still waiting to be able to finish off the rest of the EX skills.
    
    1.08 - Added a section for Colette's dogs.
    
    1.09 - Some fixes, and I managed to complete Genis' Compound EX skills section.
    The rest I'll do when I can get my hands on some more level 4 EX gems.
    
    1.10 - More and more compound EX skill progress.  Two more level 4 EX gems, and
    it'll be finished.  Also, minor additions and edits to the walkthrough.
    
    ===============================================================================
     10.  Acknowledgements
    ===============================================================================
    
    Thanks to you, the reader and gamer, for taking the time to read my faq.
    
    Thanks to darkdestiny90 and others on the boards for providing questions and
    answers for my FAQ section.
    
    Many kudos to Merca for the ASCII art.
    
    Likewise, thanks goes to flamerz on the boards for telling me about the Sephira
    in the Grab Bag.
    
    I'll also give props to patamander11 for informing me that the passcode in the
    Tethe'alla base is random.
    
    Thanks to chaossolider for reminding me to write up a strategy for Spoiler Boss
    B, as well as a few tips.
    
    Credit goes to PeTeRL90 for telling me Kuchinawa's HP, not to mention a whole
    bunch of boss statistics I forgot to scan.
    
    Kudos to starcross for his S-type tech data, even though by the time I wrote it
    all up I'd already discovered the techs on my own...
    
    Thanks to Chargon for helping me with the names of the EX gem abilities.
    
    Thanks to nucularpower for some stuff about the Grade shop.
    
    Credit must be given to the Brady Games guide for the details on what happens
    after each Luin donation.  Same credit goes to DarkSilverWolfe for posting said
    details.
    
    Thanks to Namco and the development team responsible for creating this
    masterpiece of a game.
    
    Thanks to CJayC and Gamefaqs for hosting it, of course.
    
    
    ===============================================================================
     11.  Copyright Info
    ===============================================================================
    
    This file is Copyright (c)2002-2005 to its respective author, namely myself.
    All rights reserved.
    
    This file may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission.  Use of this guide on any web site
    other than those listed below, or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    
    Sites allowed to use this FAQ:
    
    www.gamefaqs.com
    www.ign.com
    www.neoseeker.com
    www.supercheats.com
    
    If you find this FAQ on www.cheatcc.com, it has been stolen by the webmaster
    there and is being used in violation of intellectual copyright laws and more
    importantly, against my wishes.  Simply, www.cheatcc.com and its respective
    webmaster does not have my permission to use this FAQ on his website.
    
    To contact me for permission to use my FAQ on your website, e-mail me here:
    getrelle@yahoo.com.