Tales of Symphonia, the U.S. version, for the Nintendo GameCube
Equipment Guide, version 2.2, by jamescom1

Hello.  This is my equipment guide for Tales of Symphonia, in which I'll list 
and describe all the equipment in the game.  (Yes, I like stating the obvious.)

Table of Contents                                                 Line Number
--------------------------------------------------              ---------------
Equipment listed by type ................................................... 68
    Weapons ........................................................... 78
        Twin Blade                                                 84
        Dagger                                                    221
        Ring                                                      285
        Kendama                                                   357
        Rod                                                       446
        Card                                                      538
        Sword                                                     641
        Ax                                                        727
        Leg Guard                                                 822
    Armor (Body) ..................................................... 933
        Armor                                                     939
        Guard                                                    1029
        Cloak                                                    1102
        Robe                                                     1178
    Armor (Head) .................................................... 1266
        Helmet                                                   1272
        Hat                                                      1323
        Ribbon                                                   1373
        Circlet                                                  1410
    Armor (Arm) ..................................................... 1463
        Shield                                                   1469
        Gauntlet                                                 1530
        Bracelet                                                 1575
        Gloves                                                   1616
    Accessories ..................................................... 1664
        Charm                                                    1670
        Ring                                                     1742
        Symbol                                                   1810
        Cape                                                     1861
        Boots                                                    1914
        Jewel                                                    1959
        Doll                                                     2045
Equipment listed by character ............................................ 2070
    Lloyd                                                             2076
    Colette                                                           2163
    Genis                                                             2246
    Raine                                                             2311
    Sheena                                                            2394
    Kratos/Zelos                                                      2477
    Presea                                                            2576
    Regal                                                             2660
Equipment listed by alphabet ............................................. 2725
    Equipment locations                                               2813
Equipment with added effects ............................................. 4074
    Elemental Defense                                                 4080
    Added Damage                                                      4228
    HP/TP Regeneration                                                4327
    Luck                                                              4372
Devil's Arms ............................................................. 4428
Version & Contact                                                          4509
Credits .................................................................. 4551
Legal                                                                      4568
END OF FILE ______________________________________________________________ 4583



===============================================================================
                           Equipment listed by type
-------------------------------------------------------------------------------

Equipment Name
    In-game description
        Stats
        Added Effects

      _________
     /         \
--==<  WEAPONS  >==--
     \_________/

Total weapons = 139


--==<  TWIN BLADE  >==--

24 Twin Blades

Angel's Tear
    A sword that conjures an image of an angel's tear.
        Slash  = 750
        Thrust = 730

Defenser
    A sword used for both offense and defense.
        Slash   = 500
        Thrust  = 495
        Defense =  15

Dragon Tooth
    A long sword made from a dragon's tooth.
        Slash  = 440
        Thrust = 470
        Added damage to dragons

Elemental Brand
    A brand with five elemental laws inscribed on its blade.
        Slash  = 530
        Thrust = 510

Knight's Saber
    A saber crafted for use by the King's knights.
        Slash  = 100
        Thrust =  90

Kotetsu
    An excellent blade made by a legendary craftsman of the same name.
        Slash  = 350
        Thrust = 320

Kusanagi Blade
    A weapon used by the eastern gods to defeat evil spirits.
        Slash  = 930
        Thrust = 850
        Added damage to undead

Masamune
    A very sharp blade. Nicknamed "Gauntlet Cutter."
        Slash  = 190
        Thrust = 165

Material Blade
    A weapon composed of a blade of fire and a blade of ice.
        Slash  = 820
        Thrust = 820

Mumei
    A very sharp sword. Its forger is unknown.
        Slash  = 115
        Thrust = 100

Muramasa
    A blade so sharp that enemies don't feel the blow.
        Slash  = 590
        Thrust = 560

Nebilim
    A cursed weapon. Its background is a mystery.
        Slash   =   0
        Thrust  =   0
        Evasion = -20
        Luck    = -20

Nimble Rapier
    A thin sword. Can slice like the wind.
        Slash  = 265
        Thrust = 295

Ninja Sword
    A sword once held by a legendary female ninja.
        Slash  = 860
        Thrust = 820
        Attack Attribute = Darkness

Ogre Sword
    A curved sword crafted and polished to its very best.
        Slash  = 320
        Thrust = 300
        Added damage to undead

Osafune
    A fine blade named after an eastern country.
        Slash  = 220
        Thrust = 200

Paper Fan
    Makes a loud noise when it hits someone.
        Slash    = 850
        Thrust   = 750
        Accuracy =  30
        Luck     =  30

Rapier
    A sword designed specifically for thrust attacks.
        Slash  = 130
        Thrust = 155

Saint Rapier
    A holy sword designed specifically for thrust attacks. 
        Slash  = 410
        Thrust = 440
        Attack Attribute = Light

Shiden
    A blade treasured by the noble family of the same name.
        Slash  = 410
        Thrust = 380
        Attack Attribute = Lightning

Sinclaire
    A saber that's refined to be more effective.
        Slash  = 235
        Thrust = 265

Valkyrie Saber
    A saber with the name of a Valkyrie inscribed on its blade.
        Slash  = 850
        Thrust = 930

Wasier Rapier
    A rapier that belonged to a renowned lord.
        Slash   = 600
        Thrust  = 630
        Defense =  15

Wooden Blade
    A blade made of wood, but dangerous if swung.
        Slash  = 70
        Thrust = 60


--==<  DAGGER  >==--

9 Daggers

Assault Dagger
    A sharp dagger that is easy to use.
        Attack   = 410
        Accuracy =  15
        Attack Attribute = Wind
        Added damage to beasts

Crystal Dagger
    A beautiful dagger made of mystic metal.
        Attack   = 750
        Accuracy =  30
        Added damage to beasts
        Small TP regeneration

Earth Dagger
    A short sword with the power of earth.
        Attack   = 250
        Accuracy =  10
        Attack Attribute = Earth
        Added damage to beasts

Fafnir
    A cursed dagger made from the bone of a wicked dragon.
        Attack   = 0
        Accuracy = 0

Flame Dagger
    A dagger with a corrugated blade shaped like a flame.
        Attack   = 530
        Accuracy =  15
        Attack Attribute = Fire
        Added damage to beasts

Gladius
    A meticulously crafted steel dagger.
        Attack   = 620
        Accuracy =  20
        Added damage to beasts

Hydra Dagger
    A dagger with an extremely sharp crystal blade.
        Attack   = 220
        Accuracy =  10
        Attack Attribute = Water
        Added damage to beasts

Stiletto
    A blade that is easy to use due to its compact size.
        Attack   = 130
        Accuracy =  10
        Added damage to beasts

Toy Dagger
    It's surprisingly sharp for a plastic pink dagger!
        Attack   = 700
        Accuracy =  30
        Evasion  =  80
        Luck     = -50


--==<  RING  >==--

16 Rings

Angel's Halo
    A halo which gives mystic power to its user.
        Attack = 850

Chakram
    Designed to return to its owner when thrown.
        Attack = 68

Duel Ring
    A chakram reinforced for increased durability.
        Attack = 130

Evil Eye
    A cursed weapon. Kills the weak with one glance.
        Attack = 0

Flying Disk
    A lightweight disk. Great for playing fetch with Noishe.
        Attack = 100

Lunar Ring
    A crescent-shaped weapon. Cuts through the air like a moonbeam.
        Attack = 500

Mystic Ring
    Primarily used as a ceremonial tool, but can also be used as a weapon.
        Attack = 235

Mythril Ring
    A chakram made of mythril, a metal with mysterious power.
        Attack = 350

Ray Thrust
    A light-bending chakram. Resembles the Air Thrust spell.
        Attack = 320
        Attack Attribute = Light

Shuriken
    A special aerial weapon from the East.
        Attack = 410

Slicer Ring
    A ring-shaped weapon designed for use in battle.
        Attack = 160

Solar Spinner
    A chakram shaped like the sun.
        Attack = 590

Stardust
    A chakram with a trajectory resembling a trail of stars.
        Attack = 750

Stinger Ring
    A chakram equipped with spikes instead of a blade.
        Attack = 280

Tambourine
    Break out the tambourine and get the party started!
        Attack   = 740
        Accuracy = -20
        Luck     =  50

Toroid
    Nicknamed "Coin." No one knows how it was made.
        Attack = 670


--==<  KENDAMA  >==--

15 Kendamas

Cool Orbit
    Icy weapon that's cold to the touch.
        Attack       = 250
        Intelligence =   5
        Attack Attribute = Ice

Cor Leonis
    Translates to "Lionheart." A weapon for the brave.
        Attack       = 464
        Intelligence =   9

Disaster
    A cursed weapon that's evil to the core. Use with caution.
        Attack       =   0
        Intelligence = -30
        Accuracy     = -30
        Evasion      = 100
        Luck         = -50

Duel Star
    It can do some damage when swung with force.
        Attack       = 120
        Intelligence =   3

Falling Star
    The star-shaped ball puts enemies in a world of pain.
        Attack       = 188
        Intelligence =   4

Final Player
    Its attack power helps you stay in the game. Don't give up!
        Attack       = 650
        Intelligence =  12

Fine Star
    A colorful weapon. The harder it's swung, the more pain it inflicts.
        Attack       = 80
        Intelligence =  2

Northern Lights
    Swing this weapon and a rainbow-colored aura appears.
        Attack       = 504
        Intelligence =  10

Nova
    A wooden stick and ball attached with a string. Not very powerful.
        Attack       = 60
        Intelligence =  1

One World
    A powerful weapon. Symbolizes your quest to join the two worlds.
        Attack       = 680
        Intelligence =  14

Phantasmagoria
    Its shifting, floating colors look like a vision from a dream.
        Attack       = 600
        Intelligence =   0
        Defense      =  20
        Accuracy     =  50
        Evasion      =  10

Shadow Dancer
    A weapon that summons shadows form the darkness.
        Attack       = 416
        Intelligence =   8
        Attack Attribute = Darkness

Shining Star
    A weapon that sparkles and shines when swung.
        Attack       = 356
        Intelligence =   7

Southern Cross
    A weapon that guides you to victory.
        Attack       = 550
        Intelligence =  11

Thunderbolt
    Shock the bad guys silly with this electrifying weapon.
        Attack       = 304
        Intelligence =   6
        Attack Attribute = Lightning


--==<  ROD  >==--

15 Rods

Ancient Rod
    Ancient wisdom is said to be sealed in the gem on the top of the rod.
        Attack       = 364
        Intelligence =   8

Battle Staff
    A staff good for bashing enemies.
        Attack       = 115
        Intelligence =   2

Crystal Rod
    A supreme rod used by an ancient mage.
        Attack       = 640
        Intelligence =  12

Deck Brush
    A mystic brush protected by the spirit of wind.
        Attack       = 550
        Intelligence =   0
        Accuracy     =  50
        Evasion      =  20
        Luck         =  30
        Attack Attribute = Wind

Earth Rod
    A rod with the power of earth.
        Attack       = 192
        Intelligence =   3
        Attack Attribute = Earth

Gale Staff
    A staff with the power of wind.
        Attack       = 268
        Intelligence =   5
        Attack Attribute = Wind

Gem Rod
    A rod decorated with a cheap gem on the top.
        Attack       = 140
        Intelligence =   2

Hanuman's Staff
    A staff that once belonged to a legendary hero.
        Attack       = 524
        Intelligence =  11

Heart of Chaos
    A cursed weapon that pulses with evil energy.
        Attack       =   0
        Intelligence =  50
        Accuracy     = -30
        Luck         = -30

Holy Staff
    A staff blessed by the gods.
        Attack       = 436
        Intelligence =   9
        Attack Attribute = Light
        Small HP regeneration

Phoenix Rod
    A rod that draws its power from phoenix feathers.
        Attack       = 316
        Intelligence =   6
        Attack Attribute = Fire

Rod
    A simple rod made of oak.
        Attack       = 80
        Intelligence =  1

Ruby Wand
    A wand decorated with a ruby on the top.
        Attack       = 212
        Intelligence =   4

Rune Staff
    Mystical staff with a rune engraved into the metal.
        Attack       = 472
        Intelligence =  10

Thunder Scepter
    A scepter with the power of thunder.
        Attack       = 336
        Intelligence =   7
        Attack Attribute = Lightning


--==<  CARD  >==--

14 Cards

Acalanatha
    A card with a picture of Acalanatha.
        Attack = 720
        Attack Attribute = Fire
        Elemental Defense:
            (Fire,Darkness) +2
        Added damage to undead

Asura
    A card with a picture of Asura.
        Attack = 650
        Added damage to undead

Card of Earth
    A card with a picture of a mole. It is resistant to earth.
        Attack = 240
        Attack Attribute = Earth
        Elemental Defense:
            Earth +2
        Added damage to plants

Card of Fire
    A card with a picture of a bear. Resistant to fire.
        Attack = 270
        Attack Attribute = Fire
        Elemental Defense:
            Fire +2
        Added damage to beasts

Card of Ice
    A card with a picture of a wolf. Resistant to ice.
        Attack = 430
        Attack Attribute = Ice
        Elemental Defense:
            Ice +2
        Added damage to humans

Card of Lightning
    A card with a picture of a mouse. Resistant to lightning.
        Attack = 350
        Attack Attribute = Lightning
        Elemental Defense:
            Lightning +2
        Added damage to insects

Card of Water
    A card with a picture of a bird. Resistant to water.
        Attack = 175
        Attack Attribute = Water
        Elemental Defense:
            Water +2
        Added damage to aquatics

Card of Wind
    A card with a picture of a cat. Resistant to wind.
        Attack = 380
        Attack Attribute = Wind
        Elemental Defense:
            Wind +2
        Added damage to birds

Divine Judgment
    A sacred weapon powerful enough to battle the gods.
        Attack = 810
        Added damage to undead

Gates of Hell
    A cursed card with a picture of a feather from an evil black bird.
        Attack       =   0
        Defense      = -40
        Intelligence =  10
        Accuracy     = -20
        Evasion      =  60
        Luck         =  10

Money Bag
    Fill it with coins and it packs a wallop!
        Attack = 760
        Accuracy = 10
        Evasion = 10
        Luck = 50
        Receive 2X more Gald

Spell Card
    Mysterious characters and patterns are written on the card.
        Attack = 135
        Added damage to undead

Vajra
    A card with a picture of Vajra.
        Attack = 520
        Added damage to undead

Yaksa
    A card with a picture of Yaksa.
        Attack = 590
        Added damage to undead


--==<  SWORD  >==--

14 Swords

Aqua Brand
    A magic sword with the power of water. The blade is always wet.
        Attack = 350
        Attack Attribute = Water
        Added damage to humans

Baseball Bat
    Bottom of the ninth, bases loaded, two men out...it's all up to you!
        Attack   = 750
        Defense  = -30
        Accuracy =  40
        Luck     = -20

Ether Sword
    An indestructible sword made of a strange invisible substance.
        Attack = 590
        Added damage to humans

Excalibur
    A legendary sword that emits light. Once possessed by an ancient hero.
        Attack = 800
        Added damage to humans

Flamberge
    A sword with a blade that resembles a flame.
        Attack = 650
        Attack Attribute = Fire

Ice Coffin
    A sword made of ice as clear and pure as crystal.
        Attack = 500
        Attack Attribute = Ice
        Added damage to humans

Laser Blade
    A sword made of light using ancient technology.
        Attack = 710
        Attack Attribute = Light
        Added damage to humans

Last Fencer
    A sword forged from a rare ore.
        Attack = 920
        Added damage to humans

Lightning Sword
    Electricity runs through the blade of this sword.
        Attack = 470
        Attack Attribute = Lightning
        Added damage to humans

Long Sword
    A sword made with 3 feet of iron.
        Attack = 85
        Added damage to humans

Sand Saber
    Sand pours from this sword with every swing.
        Attack = 440
        Attack Attribute = Earth
        Added damage to humans

Silver Sword
    A silver sword with a finely crafted blade.
        Attack = 265
        Added damage to undead

Soul Eater
    A sword known to devour the souls of its victims.
        Attack       =   0
        Defense      = -50
        Intelligence = -50
        Accuracy     = -30
        Evasion      = -30
        Luck         = -30

Steel Sword
    A simple sword made of steel.
        Attack = 160
        Added damage to humans


--==<  AX  >==--

16 Axes

Bahamut's Tear
    A powerful ax that can even annihilate the legendary dragon.
        Attack = 920
        Added damage to dragons

Bardiche
    A weapon with a jagged blade. Tears enemies apart.
        Attack = 520
        Added damage to plants

Battle Ax
    An ax designed specifically for use in battle.
        Attack = 360
        Added damage to plants

Battle Pick
    A hammer with superior destructive power.
        Attack = 700
        Added damage to plants

Crescent Ax
    An ax with a blade in the shape of a crescent moon.
        Attack = 450
        Attack Attribute = Light
        Added damage to plants

Diablos
    Chaos can be heard pulsing within this weapon.
        Attack   =   0
        Accuracy = -20
        Evasion  = -20
        Luck     = -20

Francesca
    An iron ax that's easy to handle.
        Attack = 330
        Added damage to plants

Gaia Cleaver
    A special ax with the power of the spirit of earth.
        Attack = 999
        Attack Attribute = Earth
        Added damage to plants

Great Ax
    A mighty ax held with both hands.
        Attack = 390
        Added damage to plants

Halberd
    An excellent weapon. Combines attributes of a hatchet and a spear.
        Attack = 560
        Added damage to plants

Mythril Ax
    An ax made of mythril, a metal with mysterious power.
        Attack = 590
        Added damage to plants

Ogre Ax
    An ax with a blade as big as an ogre.
        Attack  = 830
        Evasion = -20
        Luck    = -20
        Added damage to plants

Pow Hammer DX
    Makes a fun squeaking noise when it hits someone.
        Attack   = 900
        Accuracy =  30
        Luck     =  20
        Added damage to humans

Strike Ax
    An ax bearing the power of the spirit of lightning.
        Attack = 780
        Attack Attribute = Lightning
        Added damage to plants

Tomahawk Lance
    An ax that strikes down foes with deadly accuracy.
        Attack = 490
        Added damage to plants

War Hammer
    An enormous hammer designed for powerful attacks.
        Attack   = 630
        Accuracy =  -5
        Added damage to plants


--==<  LEG GUARD  >==--

16 Leg Guards

Apocalypse
    A cursed weapon with a dark, evil aura.
        Attack   =   0
        Defense  = -20
        Accuracy = -20

Aqua Greaves
    Greaves with the power of the spirit of water.
        Attack  = 590
        Defense =  10
        Attack Attribute = Water
        Added damage to immaterials

Bear Claw
    A weapon that leaves scars like a bear's claws.
        Attack  = 535
        Defense =   8
        Added damage to immaterials

Crystal Shell
    A weapon with mystic crystals attached.
        Attack  = 610
        Defense =  12
        Added damage to immaterials

Diamond Shell
    Greaves with diamonds embedded in the metal.
        Attack  = 800
        Defense = 15
        Added damage to immaterials

Dragon Fang
    A weapon with sharp dragon fangs attached.
        Attack  = 710
        Defense =  15
        Added damage to immaterials

Dynast
    Only one with the heart of a dynast can equip this weapon.
        Attack  = 920
        Defense =  18
        Added damage to immaterials

Flare Greaves
    Greaves with the power of the spirit of fire.
        Attack  = 670
        Defense =  12
        Attack Attribute = Fire
        Added damage to immaterials

Ghost Shell
    A weapon cursed by evil spirits.
        Attack  = 500
        Defense =  10
        Luck    = -10
        Attack Attribute = Darkness
        Added damage to immaterials

Glory Arts
    Receiving this powerful weapon is the ultimate honor.
        Attack   = 850
        Defense  =   0
        Accuracy =  30
        Evasion  =  30
        Luck     =  30

Iron Greaves
    Greaves made of iron.
        Attack  = 440
        Defense =   8
        Added damage to immaterials

Kaiser Greaves
    The one who wears this weapon holds the title of Kaiser.
        Attack  = 880
        Defense =  16
        Attack Attribute = Light
        Added damage to immaterials

Leather Greaves
    Greaves made of leather.
        Attack  = 400
        Defense =   5
        Added damage to immaterials

Mythril Greaves
    Greaves made of mythril, a metal with mysterious power.
        Attack  = 570
        Defense =  10
        Added damage to immaterials

Power Greaves
    Reinforced greaves that increase strength.
        Attack  = 460
        Defense =   5
        Added damage to immaterials

Venom
    A weapon made with venomous snake fangs.
        Attack  = 480
        Defense =   8
        Attack Attribute = Earth
        Added damage to immaterials


      ______________
     /              \
--==<  ARMOR (BODY)  >==--
     \______________/

Total armor (body) = 65


--==<  ARMOR  >==--

19 Armor

Battlesuit
    Armor made of small metallic plates. The joints are protected by chain mail.
        Defense = 38

Breastplate
    Upper-body armor overlaid with metal plating.
        Defense = 34

Brunnhilde
    Armor made with special Cruxis technology.
        Defense = 50

Chain Mail
    Thick upper-body chain mail.
        Defense = 15

Dragon Mail
    Mail made of hardened dragon scales that are protected by a magical spell.
        Defense = 65
        Elemental Defense:
            Fire +2

Golden Armor
    Armor that belonged to an ancient legendary hero.
        Defense = 70
        Elemental Defense:
            (Water,Wind,Fire,Light) +2

Hard Leather
    Armor made with layers of durable leather.
        Defense = 13

Iron Mail
    Upper-body armor overlaid with iron plating.
        Defense = 25

Lamellar Leather
    Armor carefully crafted from the highest quality leather.
        Defense = 22

Mumbane
    Armor protected by the spirits of earth, lightning ice, and darkness.
        Defense = 70
        Elemental Defense:
            (Earth,Lightning,Ice,Darkness) +2

Mythril Armor
    Armor made of mythril, a metal with mysterious power.
        Defense = 46

Rare Plate
    A perfectly crafted masterpiece.
        Defense = 60

Reflect
    A magical suit of armor.
        Defense = 56

Ring Mail
    Extremely thick upper-body chain mail.
        Defense = 20

Rune Mail
    Mystical armor with a rune engraved into the metal.
        Defense      = 50
        Intelligence = 10

Silver Mail
    Armor made of silver.
        Defense = 42

Soft Leather
    Armor made of softened, layered leather that does not hinder mobility.
        Defense = 10

Splint Mail
    Upper-body chain mail inlayed with a metal chest plate for added protection.
        Defense = 30

Star Mail
    Armor created from star magic. Resistant to fire.
        Defense = 65
        Elemental Defense:
            Fire +2


--==<  GUARD  >==--

14 Guards

Elemental Guard
    Hero's armor made by the power of elves and spirits.
        Defense = 66
        Elemental Defense:
            (Water,Wind,Fire,Earth) +2

Elven Protector
    A light, maneuverable armor crafted by elves.
        Defense = 30
        Evasion = 20

Fine Guard
    Armor made with high quality leather.
        Defense = 13

Iron Guard
    Armor reinforced in places with iron.
        Defense = 20

Leather Guard
    Armor crafted with tanned leather.
        Defense = 9

Lunar Guard
    Armor created from lunar magic.
        Defense = 23
        Luck    = 20

Mana Protector
    Armor created with magitechnology.
        Defense = 62

Mythril Guard
    Armor made of mythril, a metal with mysterious power.
        Defense = 46

Prism Guard
    A shiny, mysterious armor. Resistant to all elements except darkness.
        Defense = 66
        Elemental Defense:
            (Water,Wind,Fire,Earth,Lightning,Ice,Light) +2
            (Non-Elemental,Darkness) -2

Rare Guard
    A perfectly crafted masterpiece.
        Defense = 56

Rune Guard
    Mystical armor with a rune engraved into the metal.
        Defense      = 48
        Intelligence = 10

Silver Guard
    Silver armor adorned with ornamental carvings.
        Defense = 40

Solar Guard
    Armor created from solar magic. Resistant to fire and light.
        Defense = 50
        Elemental Defense:
            (Fire,Light) +2

Star Guard
    Armor created from star magic. Resistant to light and darkness.
        Defense = 62
        Elemental Defense:
            (Light,Darkness) +2


--==<  CLOAK  >==--

15 Cloaks

Amber Cloak
    A cloak decorated with amber.
        Defense = 21

Battle Cloak
    A cloak made of silver wolf fur. Gives its wearer animal-like reflexes.
        Defense  = 39
        Accuracy = 10
        Evasion  = 10

Cloak
    A cloak made of durable cloth.
        Defense = 8

Druid Cloak
    A cloak made only for high-ranking wizards.
        Defense = 28

Elder Cloak
    The preferred cloak of elderly elves.
        Defense = 39

Holy Cloak
    A cloak blessed by a supreme god.
        Defense = 45
        Small HP regeneration

Mage Cloak
    A cloak suited for inexperienced magic-users. Infused with some magic power.
        Defense      = 17
        Intelligence =  3

Mortality Cloak
    A cloak completely covered with hand-written characters.
        Defense = 60

Mythril Mesh
    A cloak made of threads processed form mythril metal
        Defense = 42

Phoenix Cloak
    A cloak made from phoenix feathers. It is said to glow red like a flame.
        Defense = 54
        Elemental Defense:
            Fire +4

Rune Cloak
    A mystical cloak with a rune painted on the cloth.
        Defense      = 48
        Intelligence = 10

Silk Cloak
    A cloak made of silk. Wear it to look refined.
        Defense = 33
        Luck    =  5

Star Cloak
    A cloak with star-like glitter and filled with magical power. Resistant to
    fire.
        Defense = 60
        Elemental Defense:
            Fire +2

Warlock Garb
    A supreme cloak that can only be worn by powerful magic-users.
        Defense = 54

White Cloak
    A cloak that can only be worn by those with a pure heart.
        Defense = 11


--==<  ROBE  >==--

17 Robes

Ancient Robe
    A robe with ancient characters written on the lining.
        Defense = 40

Feather Robe
    A feather-light robe that reduces damage from wind-based attacks by 50%.
        Defense = 14
        Elemental Defense:
            Wind +2

Heavenly Robe
    A mysterious robe from the heavens. Has no visible seams.
        Defense = 54

Holy Robe
    A robe that is blessed by the gods.
        Defense = 49
        Small HP regeneration

Kannazuki
    A robe for female ninjas. Reduces damage from wind-based attacks by 50%.
        Defense = 60
        Elemental Defense:
            Wind +2

Minazuki
    The preferred robe of mid-level female ninjas.
        Defense = 40

Misty Robe
    A robe made of cloth as thin as mist.
        Defense = 23
        Evasion = 20

Moon Robe
    A robe with a moon embroidery that emits light.
        Defense = 21

Nagazuki
    A robe for female ninjas. A seal of protection is drawn on the lining.
        Defense = 49

Robe
    A robe made of thick cloth.
        Defense = 10

Rune Robe
    Mystical robe with a rune painted on the cloth.
        Defense      = 44
        Intelligence = 10

Shaman Dress
    A dress with a bright red skirt. Usually worn during ceremonies.
        Defense = 54
        Elemental Defense:
            Light +4
            Darkness +2

Silk Robe
    A robe that gives its wearer grace.
        Defense = 36
        Luck    =  5

Spirit Robe
    A priceless robe protected by all of the Summon Spirits.
        Defense = 60
        Elemental Defense:
            (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +2

White Robe
    A robe that can only be worn by those with a pure heart.
        Defense = 20

Witch's Robe
    Its design is plain, but it glows with magical power.
        Defense = 29

Yayoi
    A robe for female ninjas. Specially made for extra durability.
        Defense = 21


      ______________
     /              \
--==<  ARMOR (HEAD)  >==--
     \______________/

Total armor (head) = 34


--==<  HELMET  >==--

10 Helmets

Armet Helm
    An iron helmet that covers the face and head.
        Defense = 10

Cross Helm
    A type of Armet Helm. More refined than the original.
        Defense = 14

Duel Helm
    Gift given to a hero in an ancient land.
        Defense = 17

Golden Helm
    A helmet once possessed by an ancient monarch.
        Defense = 30

Iron Helm
    A helmet made of iron. Exposes the lower half of the face.
        Defense = 6

Leather Helm
    A helmet that only protects the head.
        Defense = 4

Rare Helm
    A perfectly crafted masterpiece. Resistant to lightning.
        Defense = 24
        Elemental Defense:
            Lightning +2

Rune Helm
    Mystical helmet with a rune engraved into the metal.
        Defense      = 20
        Intelligence = 10

Sigurd
    A helmet made using special Cruxis technology.
        Defense = 24

Star Helm
    A helmet made of unknown substances. Very light, yet strong and resistant
    to fire.
        Defense = 26
        Elemental Defense:
            Fire +2


--==<  HAT  >==--

8 Hats

Aifread's Hat
    The hat of the legendary pirate, Aifread.
        Defense      = 21
        Intelligence = 12

Beret
    A fashionable hat that also protects from the elements.
        Defense      = 3
        Intelligence = 1

Cleric's Hat
    A hat for members of the clergy. Has healing properties.
        Defense      = 8
        Intelligence = 2
        Small HP regeneration

Headband
    Wearing it makes you feel like you're ready for battle.
        Defense      = 18
        Intelligence =  5
        Accuracy     = 10
        Evasion      = 10

Pointed Hat
    A finely crafted hat. They don't make 'em like this anymore!
        Defense      = 13
        Intelligence =  4

Rune Hat
    Mystical hat with a rune painted on the fabric.
        Defense      = 15
        Intelligence = 10

Star Cap
    A magical hat that twinkles like a star. Resistant to fire.
        Defense      = 20
        Intelligence = 10
        Elemental Defense:
            Fire +2

Straw Hat
    A round hat. Be careful not to lose it on windy days.
        Defense      = 10
        Intelligence =  3


--==<  RIBBON  >==--

8 Ribbons

Blue Ribbon
    A beautiful blue ribbon.
        Defense = 10

Hairpin
    A hair ornament worn by the women from Mizuho.
        Defense = 24

Magical Ribbon
    A ribbon with strong magical power.
        Defense = 28

Maid's Hairband
    You can't call yourself a maid without one!
        Defense = 26

Pretty Ribbon
    A very cute ribbon.
        Defense = 20

Ribbon
    A cute red ribbon.
        Defense = 4

Striped Ribbon
    A ribbon with stripes.
        Defense = 14

Tartan Ribbon
    A ribbon with a checkered tartan pattern.
        Defense = 17


--==<  CIRCLET  >==--

8 Circlets

Circlet
    An iron circlet engraved with patterns.
        Defense      = 3
        Intelligence = 1

Elemental Circlet
    A circlet protected by the Summon Spirits.  Resistant to water, wind, fire
    and earth.
        Defense      = 25
        Intelligence = 15
        Elemental Defense:
            (Water,Wind,Fire,Earth) +2

Gold Circlet
    A circlet made of gold.
        Defense      = 5
        Intelligence = 4

Holy Circlet
    A circlet engraved with the words of a deity.
        Defense      = 12
        Intelligence =  9
        Small HP regeneration

Mythril Circlet
    A circlet made of mythril, a metal with mysterious power.
        Defense      = 11
        Intelligence =  8

Rune Circlet
    A mystical circlet with a rune engraved into the metal.
        Defense      = 13
        Intelligence = 10

Silver Circlet
    A circlet made of silver. Increases concentration.
        Defense      = 9
        Intelligence = 2

Star Circlet
    A mysterious circlet that shines like a star. Resistant to fire.
        Defense      = 20
        Intelligence = 14
        Elemental Defense:
            Fire +2


      _____________
     /             \
--==<  ARMOR (ARM)  >==--
     \_____________/

Total armor (arm) = 36


--==<  SHIELD  >==--

11 Shields

Arredoval
    A shield made using special Cruxis technology.
        Defense = 30

Beam Shield
    A shield with a peculiar color and shape. Reduces light-based damage by
    half.
        Defense = 25
        Elemental Defense:
            Light +2

Blue Shield
    Also known as the Abandoned Shield.
        Defense = 30
        Evasion = 30

Lid Shield
    Fire-resistant kitchenware.  Can also be used as a shield.
        Defense = 5
        Elemental Defense:
            Fire +2

Mythril Shield
    A shield made of mythril, a metal with mysterious power.
        Defense = 28

Omega Shield
    A shield bearing the omega symbol. Has healing effects.
        Defense = 15
        Small HP regeneration

Rare Shield
    A richly decorated shield of top-notch quality. Resistant to water.
        Defense = 33
        Elemental Defense:
            Water +2

Red Shield
    A shield that raises your fighting spirit.
        Defense = 21

Rune Shield
    A mystical shield with a rune engraved into the metal.
        Defense      = 30
        Intelligence = 10

Star Shield
    A shield shaped like a star. Resistant to fire and darkness.
        Defense = 35
        Elemental Defense:
            (Fire,Darkness) +2

Wooden Shield
    A shield made of durable wood.
        Defense = 8


--==<  GAUNTLET  >==--

8 Gauntlets

Claw Gauntlet
    An iron gauntlet with claws attached. Raises Attack.
        Defense = 10
        Attack  = 50

Hyper Gauntlet
    Once possessed by a legendary hero. Raise Accuracy.
        Defense  = 21
        Accuracy = 10

Iron Gauntlet
    A little heavy, but provides some defense.
        Defense = 6

Leather Glove
    A leather gauntlet. It provides little defense, but doesn't restrict
    movement.
        Defense = 3

Mythril Gauntlet
    A gauntlet made with mythril, a metal with mysterious power.
        Defense = 13

Rare Gauntlet
    An extremely well-made gauntlet. Resistant to earth.
        Defense = 18
        Elemental Defense:
            Earth +2

Rune Gauntlet
    A mystical gauntlet with a rune engraved into the metal.
        Defense      = 15
        Intelligence = 10

Star Gauntlet
    A gauntlet created from star magic. Resistant to fire.
        Defense = 20
        Elemental Defense:
            Fire +2


--==<  BRACELET  >==--

8 Bracelets

Angel Bracelet
    A bracelet of happiness with an angel engraved on it.
        Defense = 8
        Luck    = 3

Bracelet
    A very plain metal bracelet.
        Defense = 2

Draupnir
    A magical bracelet. Allows its wearer to triumph over evil.
        Defense = 12

Iron Bracelet
    A bracelet made of iron.
        Defense = 4

Lapis Bracelet
    A bracelet with lapis lazuli.
        Defense = 7
        Luck    = 5

Mythril Bracelet
    A bracelet made of mythril, a metal with mysterious power.
        Defense = 10

Shield Ring
    A ring that produces a semi-transparent shield when worn.
        Defense = 14

Star Bracelet
    A bracelet made of an unknown substance. Resistant to fire.
        Defense = 13
        Elemental Defense:
            Fire +2


--==<  GLOVES  >==--

9 Gloves

Bridal Gloves
    White gloves made for a bride. Raise Luck.
        Defense =  6
        Luck    = 10

Cute Mittens
    A pair of very cute mittens.
        Defense = 9

Gloves
    Gloves made with thin material. They provide little defense.
        Defense = 1

Katz Mittens
    A pair of mittens in the shape of a cat's paw.
        Defense = 11

Kitchen Mittens
    Mittens used for cooking. Resistant to fire.
        Defense = 3
        Elemental Defense:
            Fire +2

Lovely Mittens
    Very lovely mittens.
        Defense = 10

Penguinist Gloves
    They protect your hands from cold winds. Resistant to ice.
        Defense = 3
        Elemental Defense:
            Ice +2

Pretty Mittens
    A pair of very pretty mittens.
        Defense = 5

Silk Gloves
    A pair of sleek and stylish gloves.
        Defense = 8


      _____________
     /             \
--==<  ACCESSORIES  >==--
     \_____________/

Total accessories = 73


--==<  CHARM  >==--

14 Charms

Amulet
    Protects from all Status Effects, but sometimes fails.
        May nullify physical ailments

Blue Talisman
    A protective charm. Increases Defense by 15%.

Drain Charm
    A charm that protects against Curse and Weak.
        Elemental Defense:
            Darkness +2
        Nullify Curse
        Nullify Weak

Heal Bracelet
    Restores 10% of Max HP for every enemy defeated.
        Recover HP on enemy defeat

Manji Seal
    A charm made in Mizuho. Raises its wearer's Accuracy.
        Accuracy = 15

Paralysis Charm
    A charm that protects against Paralysis.
        Elemental Defense:
            Lightning +2
        Nullify Paralysis

Poison Charm
    A charm that protects against Poison.
        Elemental Defense:
            Water +2
        Nullify Poison/Deadly Poison

Spirit Bangle
    Restores 5% of Max TP for every enemy defeated.
        Recover TP on enemy defeat

Stone Charm
    A charm that protects against Petrify and Heavy.
        Elemental Defense:
            Earth +2
        Nullify Petrify
        Nullify Heavy

Stun Bracelet
    A bracelet that reduces the duration of Stun by 50%.
        Decrease stun duration by half

Stun Charm
    A charm that protects against Stun.
        Elemental Defense:
            Light +2
        Nullify Stun

Talisman
    A protective charm. Increases Defense by 5%.

Yasakani Jewel
    Item used by the eastern gods to defeat evil spirits.
        Nullify all physical ailments

Yata Mirror
    Item used by the eastern gods to defeat evil spirits.
        Small HP regeneration
        Small TP regeneration


--==<  RING  >==--

14 Rings

Attack Ring
    Engraved with the word "Attack." Raises Attack by 10%.
        Increased battle damage

Defense Ring
    Engraved with the word "Defense." Raises Defense by 10%.
        Decreased battle damage

Emerald Ring
    A ring with special powers. Reduces TP consumption by 1/3.
        Consume 1/3 less TP

Faerie Ring
    A ring engraved with a fairy. Reduces TP consumption by 50%.
        Consume 1/2 less TP

Force Ring
    A ring engraved with a war god. Reduces physical damage.
        Elemental Defense:
            Non-Elemental +2

Holy Ring
    A ring that eases the wearer's mind. Recovers 1% of Max HP at a fixed rate
    during battle.
        Small HP regeneration

Magic Ring
    Engraved with the word "Magic." Raises Magic Offense by 10%.
        Increased damage from magic

Protect Ring
    A ring engraved with a war god. Raduces physical damage, but raises
    elemental damage.
        Elemental Defense:
            Non-Elemental +2
            (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) -2

Reflect Ring
    A ring engraved with a goddess. Reduces elemental damage.
        Elemental Defense:
            (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1

Resist Ring
    A ring engraved with a goddess. Reduces elemental damage, but raises
    physical damage.
        Elemental Defense:
            (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
            Non-Elemental -2

Revive Ring
    If you're lucky, it might resurrect you from KO during battle.

Spirit Ring
    A ring that eases the wearer's mind. Recovers 1% of Max TP at a fixed rate
    during battle.
        Small TP regeneration

Strike Ring
    A ring that makes the wearer disposed toward S-Type.

Technical Ring
    A ring that makes the wearer disposed toward T-Type.


--==<  SYMBOL  >==--

12 Symbols

Attack Symbol
    An experienced warrior's crest. Raises Accuracy.

Dark Seal
    Acquire 50% more Exp, but increase damage and cursed for the duration of
    the battle.

Demon's Seal
    Acquire 100% more Exp, but causes Status Effects during battle.

Extreme Symbol
    Considerably increases Attack.
        Attack  = 200
        Evasion = -99

Guardian Symbol
    A warrior's crest. Increases Defense by 10%.

Holy Symbol
    A holy relic. Restores 3% of Max HP at a fixed rate.
        Large HP regeneration

Krona Symbol
    Protects against all Status Effects.
        Nullify all physical ailments

Mystic Symbol
    A mysterious emblem. Reduces the time it takes to cast a spell.
        Casting time decreased

Penguinist Quill
    It looks like it might be resistant to ice....
        Elemental Defense:
            Ice +1

Rabbit's Foot
    A rabbit's foot. Increases Luck.
        Luck = 30

Spirit Symbol
    A spiritual relic. Restores 3% of Max TP at a fixed rate.
        Large TP regeneration

Warrior Symbol
    A warrior's crest. Increases Strength by 10%.


--==<  CAPE  >==--

8 Capes

Aqua Cape
    A cape that reduces water and ice elemental attack damage.
        Defense = 8
        Evasion = 5
        Elemental Defense:
            (Water,Ice) +2

Cape
    A generic cape made of cloth. A standard accessory for rookies.
        Defense = 1
        Evasion = 1

Elven Cape
    A light green cape made by elves. Increases Evasion.
        Defense      =  7
        Intelligence =  5
        Evasion      = 15

Flare Cape
    A cape that reduces fire and earth elemental damage.
        Defense = 8
        Evasion = 5
        Elemental Defense:
            (Fire,Earth) +2

Leather Cape
    A cape made of leather. A standard accessory for an adventurer.
        Defense = 3
        Evasion = 3

Rune Cape
    A mystical cape with a rune painted on the fabric.
        Defense      = 14
        Intelligence = 10
        Evasion      =  7

Thief's Cape
    The cape of choice for thieves. Raises Evasion.
        Defense =  6
        Evasion = 10

Thunder Cape
    A cape that reduces lightning and wind elemental damage.
        Defense = 8
        Evasion = 5
        Elemental Defense:
            (Wind,Lightning) +2


--==<  BOOTS  >==--

8 Boots

Boots
    A very generic-looking pair of boots.
        Defense = 2

Elven Boots
    A very light pair of boots. Increases battle movement speed.
        Defense = 9
        Increased battle speed

Heavy Boots
    A pair of boots that will make the wearer Heavy, but increase resistance to
    damage.
        Defense = 15
        Decreased battle speed

Jet Boots
    A pair of boots that increases walking and battle movement speed.
        Defense = 15
        Increased battle speed

Leather Boots
    A must for any serious adventurer.
        Defense = 4

Persian Boots
    A pair of shoes in the shape of a cat's paws. Reduces all types of damage.
        Elemental Defense:
          (Non-Elemental,Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +2

Rune Boots
    A pair of mystical boots with a rune painted on the material.
        Defense      = 15
        Intelligence = 10

Water Spider
    A pair of water-resistant boots. Reduces water elemental damage.
        Defense = 10
        Elemental Defense:
            Water +2


--==<  JEWEL  >==--

13 Jewels

Amethyst
    A gem received from the Summon Spirit of Darkness. Represents love, hope,
    and truth.
        Attack Attribute = Darkness
        Elemental Defense:
            Darkness +2

Aquamarine
    A gem received from the Summon Spirit of Water. Prevents accidents at sea.
        Attack Attribute = Water
        Elemental Defense:
            Water +2

Black Onyx
    A jewel that increases Max HP by 30%.
        Defense = 5

Diamond
    The hardest known mineral. Has the power to drive away evil.
        Attack       = 20
        Defense      = 20
        Intelligence = 20
        Accuracy     = 20
        Evasion      = 20
        Luck         = 20

Garnet
    A gem received from the Summon Spirit of Fire. Prevents disease.
        Attack Attribute = Fire
        Elemental Defense:
            Fire +2

Magic Mist
    A crystal with smoke sealed inside. Increases getaway speed.
        Increased escape speed

Moonstone
    A jewel that increases Max TP by 30%.
        Intelligence = 5

Opal
    A gem received from the Summon Spirit of Wind. Difficult to handle and
    affects those who possess it.
        Attack Attribute = Wind
        Elemental Defense:
            Wind +2

Ruby
    A gem received from the Summon Spirit of Earth. A symbol of love, happiness,
    and courage.
        Attack Attribute = Earth
        Elemental Defense:
            Earth +2

Sapphire
    A gem received from the Summon Spirit of Ice. Has the power to extinguish
    flames.
        Defense = 20
        Attack Attribute = Ice
        Elemental Defense:
            Ice +2

Sardonyx
    A gem received from the Summon Spirit of Lightning. Will help you find your
    soul mate.
        Attack Attribute = Lightning
        Elemental Defense:
            Lightning +2

Topaz
    A gem received from the Summon Spirit of Light. Keeps both the mind and
    body healthy.
        Attack Attribute = Light
        Elemental Defense:
            Light +2

Turquoise
    A gem received from Origin. Protects you from danger.
        Large HP regeneration
        Large TP regeneration


--==<  DOLL  >==--

4 Dolls

Blue Sephira
    A sculpture of a goddess. Equip it to earn 100% more Gald.
        Receive 2X more Gald

Reverse Doll
    A voodoo doll. Automatically resurrects a KO'd ally.

Sephira
    A sculpture of a goddess. Equip it to earn 50% more Gald.
        Receive 1.5X more Gald

Snow Hare
    A lucky charm from Flanoir.
        Defense  =  5
        Accuracy = 10
        Evasion  = 10
        Luck     = 10



===============================================================================
                         Equipment listed by character
-------------------------------------------------------------------------------


      _______
     /       \
--==<  LLOYD  >==--
     \_______/


--==<  LLOYD : WEAPONS  >==--

Kusanagi Blade   Sla 930, Thr 850, Added damage to undead
Ninja Sword      Sla 860, Thr 820, Atk Darkness
Paper Fan        Sla 850, Thr 750, Acc 30, Lck 30
Valkyrie Saber   Sla 850, Thr 930
Material Blade   Sla 820, Thr 820
Angel's Tear     Sla 750, Thr 730
Wasier Rapier    Sla 600, Thr 630, Def 15
Muramasa         Sla 590, Thr 560
Elemental Brand  Sla 530, Thr 510
Defenser         Sla 500, Thr 495, Def 15
Dragon Tooth     Sla 440, Thr 470, Added damage to dragons
Saint Rapier     Sla 410, Thr 440, Atk Light
Shiden           Sla 410, Thr 380, Atk Lightning
Kotetsu          Sla 350, Thr 320
Ogre Sword       Sla 320, Thr 300, Added damage to undead
Nimble Rapier    Sla 265, Thr 295
Sinclaire        Sla 235, Thr 265
Osafune          Sla 220, Thr 200
Masamune         Sla 190, Thr 165
Rapier           Sla 130, Thr 155
Mumei            Sla 115, Thr 100
Knight's Saber   Sla 100, Thr  90
Wooden Blade     Sla  70, Thr  60
Nebilim          Sla   0, Thr   0, Eva -20, Lck -20


--==<  LLOYD : ARMOR (BODY)  >==--

Mumbane           Def 70, Def (Earth,Lightning,Ice,Darkness) +2
Star Mail         Def 65, Def Fire +2
Rare Plate        Def 60
Reflect           Def 56
Rune Mail         Def 50, Int 10
Mythril Armor     Def 46
Silver Mail       Def 42
Battlesuit        Def 38
Breastplate       Def 34
Splint Mail       Def 30
Iron Mail         Def 25
Lamellar Leather  Def 22
Ring Mail         Def 20
Chain Mail        Def 15
Hard Leather      Def 13
Soft Leather      Def 10


--==<  LLOYD : ARMOR (HEAD)  >==--

Golden Helm    Def 30
Star Helm      Def 26, Def Fire +2
Rare Helm      Def 24, Def Lightning +2
Aifread's Hat  Def 21, Int 12
Rune Helm      Def 20, Int 10
Star Cap       Def 20, Int 10, Def Fire +2
Headband       Def 18, Int 5, Acc 10, Eva 10
Duel Helm      Def 17
Rune Hat       Def 15, Int 10
Cross Helm     Def 14
Pointed Hat    Def 13, Int 4
Armet Helm     Def 10
Straw Hat      Def 10, Int 3
Cleric's Hat   Def  8, Int 2, Small HP regeneration
Iron Helm      Def  6
Leather Helm   Def  4
Beret          Def  3, Int 1


--==<  LLOYD : ARMOR (ARM)  >==--

Hyper Gauntlet    Def 21, Acc 10
Star Gauntlet     Def 20, Def Fire +2
Rare Gauntlet     Def 18, Def Earth +2
Rune Gauntlet     Def 15, Int 10
Mythril Gauntlet  Def 13
Claw Gauntlet     Def 10, Atk 50
Iron Gauntlet     Def  6
Leather Glove     Def  3


      _________
     /         \
--==<  COLETTE  >==--
     \_________/


--==<  COLETTE : WEAPONS  >=--

Angel's Halo   Atk = 850
Stardust       Atk = 750
Tambourine     Atk = 740, Acc -20, Lck 50
Toroid         Atk = 670
Solar Spinner  Atk = 590
Lunar Ring     Atk = 500
Shuriken       Atk = 410
Mythril Ring   Atk = 350
Ray Thrust     Atk = 320, Atk Light
Stinger Ring   Atk = 280
Mystic Ring    Atk = 235
Slicer Ring    Atk = 160
Duel Ring      Atk = 130
Flying Disk    Atk = 100
Chakram        Atk =  68
Evil Eye       Atk =   0


--==<  COLETTE : ARMOR (BODY)  >==--

Elemental Guard  Def 66, Def (Water,Wind,Fire,Earth) +2
Mana Protector   Def 62
Rare Guard       Def 56
Solar Guard      Def 50, Def (Fire,Light) +2
Rune Guard       Def 48, Int 10
Mythril Guard    Def 46
Silver Guard     Def 40
Elven Protector  Def 30, Eva 20
Lunar Guard      Def 23, Lck 20
Iron Guard       Def 20
Fine Guard       Def 13
Leather Guard    Def  9


--==<  COLETTE : ARMOR (HEAD)  >==--

Magical Ribbon     Def 28
Maid's Hairband    Def 26
Elemental Circlet  Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin            Def 24
Pretty Ribbon      Def 20
Star Circlet       Def 20, Int 14, Def Fire +2
Tartan Ribbon      Def 17
Striped Ribbon     Def 14
Rune Circlet       Def 13, Int 10
Holy Circlet       Def 12, Int 9, Small HP regeneration
Mythril Circlet    Def 11, Int 8
Blue Ribbon        Def 10
Silver Circlet     Def  9, Int 2
Gold Circlet       Def  5, Int 4
Ribbon             Def  4
Circlet            Def  3, Int 1


--==<  COLETTE : ARMOR (ARM)  >==--

Shield Ring        Def 14
Star Bracelet      Def 13, Def Fire +2
Draupnir           Def 12
Katz Mittens       Def 11
Lovely Mittens     Def 10
Mythril Bracelet   Def 10
Cute Mittens       Def  9
Angel Bracelet     Def  8, Lck 3
Silk Gloves        Def  8
Lapis Bracelet     Def  7, Lck 5
Bridal Gloves      Def  6, Lck 10
Pretty Mittens     Def  5
Iron Bracelet      Def  4
Kitchen Mittens    Def  3, Def Fire +2
Penguinist Gloves  Def  3, Def Ice +2
Bracelet           Def  2
Gloves             Def  1


      _______
     /       \
--==<  GENIS  >==--
     \_______/


--==<  GENIS : WEAPONS  >==--

One World        Atk 680, Int  14
Final Player     Atk 650, Int  12
Phantasmagoria   Atk 600, Int   0, Def 20, Acc 50, Eva 10
Southern Cross   Atk 550, Int  11
Northern Lights  Atk 504, Int  10
Cor Leonis       Atk 464, Int   9
Shadow Dancer    Atk 416, Int   8, Atk Darkness
Shining Star     Atk 356, Int   7
Thunderbolt      Atk 304, Int   6, Atk Lightning
Cool Orbit       Atk 250, Int   5, Atk Ice
Falling Star     Atk 188, Int   4
Duel Star        Atk 120, Int   3
Fine Star        Atk  80, Int   2
Nova             Atk  60, Int   1
Disaster         Atk   0, Int -30, Acc -30, Eva 100, Lck -50


--==<  GENIS : ARMOR (BODY)  >==--

Star Cloak    Def 60, Def Fire +2
Warlock Garb  Def 54
Rune Cloak    Def 48, Int 10
Holy Cloak    Def 45, Small HP regeneration
Mythril Mesh  Def 42
Elder Cloak   Def 39
Silk Cloak    Def 33, Lck 5
Druid Cloak   Def 28
Amber Cloak   Def 21
Mage Cloak    Def 17, Int 3
White Cloak   Def 11
Cloak         Def  8


--==<  GENIS : ARMOR (HEAD)  >==--

Aifread's Hat  Def 21, Int 12
Star Cap       Def 20, Int 10, Def Fire +2
Headband       Def 18, Int  5, Acc 10, Eva 10
Rune Hat       Def 15, Int 10
Pointed Hat    Def 13, Int  4
Straw Hat      Def 10, Int  3
Cleric's Hat   Def  8, Int  2, Small HP regeneration
Beret          Def  3, Int  1


--==<  GENIS : ARMOR (ARM)  >==--

Shield Ring       Def 14
Star Bracelet     Def 13, Def Fire +2
Draupnir          Def 12
Mythril Bracelet  Def 10
Angel Bracelet    Def  8, Lck 3
Lapis Bracelet    Def  7, Lck 5
Iron Bracelet     Def  4
Bracelet          Def  2


      _______
     /       \
--==<  RAINE  >==--
     \_______/


--==<  RAINE : WEAPONS  >==--

Crystal Rod      Atk 640, Int 12
Deck Brush       Atk 550, Int  0, Acc 50, Eva 20, Lck 30, Atk Wind
Hanuman's Staff  Atk 524, Int 11
Rune Staff       Atk 472, Int 10
Holy Staff       Atk 436, Int  9, Atk Light, Small HP regeneration
Ancient Rod      Atk 364, Int  8
Thunder Scepter  Atk 336, Int  7, Atk Lightning
Phoenix Rod      Atk 316, Int  6, Atk Fire
Gale Staff       Atk 268, Int  5, Atk Wind
Ruby Wand        Atk 212, Int  4
Earth Rod        Atk 192, Int  3, Atk Earth
Gem Rod          Atk 140, Int  2
Battle Staff     Atk 115, Int  2
Rod              Atk  80, Int  1
Heart of Chaos   Atk   0, Int 50, Acc -30, Lck -30


--==<  RAINE : ARMOR (BODY)  >==--

Spirit Robe    Def 60, Def (Water,Wind,Fire,Earth
                             Lightning,Ice,Light,Darkness) +2
Heavenly Robe  Def 54
Holy Robe      Def 49, Small HP regeneration
Rune Robe      Def 44, Int 10
Ancient Robe   Def 40
Silk Robe      Def 36, Lck 5
Witch's Robe   Def 29
Misty Robe     Def 23, Eva 20
Moon Robe      Def 21
White Robe     Def 20
Feather Robe   Def 14, Def Wind +2
Robe           Def 10


--==<  RAINE : ARMOR (HEAD)  >==--

Magical Ribbon     Def 28
Maid's Hairband    Def 26
Elemental Circlet  Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin            Def 24
Pretty Ribbon      Def 20
Star Circlet       Def 20, Int 14, Def Fire +2
Tartan Ribbon      Def 17
Striped Ribbon     Def 14
Rune Circlet       Def 13, Int 10
Holy Circlet       Def 12, Int  9, Small HP regeneration
Mythril Circlet    Def 11, Int  8
Blue Ribbon        Def 10
Silver Circlet     Def  9, Int  2
Gold Circlet       Def  5, Int  4
Ribbon             Def  4
Circlet            Def  3, Int  1


--==<  RAINE : ARMOR (ARM)  >==--

Shield Ring        Def 14
Star Bracelet      Def 13, Def Fire +2
Draupnir           Def 12
Katz Mittens       Def 11
Lovely Mittens     Def 10
Mythril Bracelet   Def 10
Cute Mittens       Def  9
Angel Bracelet     Def  8, Lck 3
Silk Gloves        Def  8
Lapis Bracelet     Def  7, Lck 5
Bridal Gloves      Def  6, Lck 10
Pretty Mittens     Def  5
Iron Bracelet      Def  4
Kitchen Mittens    Def  3, Def Fire +2
Penguinist Gloves  Def  3, Def Ice +2
Bracelet           Def  2
Gloves             Def  1


      ________
     /        \
--==<  SHEENA  >==--
     \________/


--==<  SHEENA : WEAPONS >==--

Divine Judgment    Atk 810, Added damage to undead
Money Bag          Atk 760, Acc 10, Eva 10, Lck 50, Receive 2X more Gald
Acalanatha         Atk 720, Atk Fire, Def (Fire,Darkness) +2, Added damage to
                                                               undead
Asura              Atk 650, Added damage to undead
Yaksa              Atk 590, Added damage to undead
Vajra              Atk 520, Added damage to undead
Card of Ice        Atk 430, Atk Ice, Def Ice +2, Added damage to humans
Card of Wind       Atk 380, Atk Wind, Def Wind +2, Added damage to birds
Card of Lightning  Atk 350, Atk Lightning, Def Lightning +2, Added damage to
                                                              insects
Card of Fire       Atk 270, Atk Fire, Def Fire +2, Added damage to beasts
Card of Earth      Atk 240, Atk Earth, Def Earth +2, Added damage to plants
Card of Water      Atk 175, Atk Water, Def Water +2, Added damage to aquatics
Spell Card         Atk 135, Added damage to undead
Gates of Hell      Atk   0, Def -40, Int 10, Acc -20, Eva 60, Lck 10


--==<  SHEENA : ARMOR (BODY)  >==--

Kannazuki     Def 60, Def Wind +2
Shaman Dress  Def 54, Def Light +4, Darkness +2
Nagazuki      Def 49
Rune Robe     Def 44, Int 10
Minazuki      Def 40
Silk Robe     Def 36, Lck 5
Witch's Robe  Def 29
Misty Robe    Def 23, Eva 20
Yayoi         Def 21
White Robe    Def 20
Feather Robe  Def 14, Def Wind +2
Robe          Def 10


--==<  SHEENA : ARMOR (HEAD)  >==--

Magical Ribbon     Def 28
Maid's Hairband    Def 26
Elemental Circlet  Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin            Def 24
Pretty Ribbon      Def 20
Star Circlet       Def 20, Int 14, Def Fire +2
Tartan Ribbon      Def 17
Striped Ribbon     Def 14
Rune Circlet       Def 13, Int 10
Holy Circlet       Def 12, Int  9, Small HP regeneration
Mythril Circlet    Def 11, Int  8
Blue Ribbon        Def 10
Silver Circlet     Def  9, Int  2
Gold Circlet       Def  5, Int  4
Ribbon             Def  4
Circlet            Def  3, Int  1


--==<  SHEENA : ARMOR (ARM)  >==--

Shield Ring        Def 14
Star Bracelet      Def 13, Def Fire +2
Draupnir           Def 12
Katz Mittens       Def 11
Lovely Mittens     Def 10
Mythril Bracelet   Def 10
Cute Mittens       Def  9
Angel Bracelet     Def  8, Lck 3
Silk Gloves        Def  8
Lapis Bracelet     Def  7, Lck 5
Bridal Gloves      Def  6, Lck 10
Pretty Mittens     Def  5
Iron Bracelet      Def  4
Kitchen Mittens    Def  3, Def Fire +2
Penguinist Gloves  Def  3, Def Ice +2
Bracelet           Def  2
Gloves             Def  1


      ______________
     /              \
--==<  KRATOS/ZELOS  >==--
     \______________/


--==<  KRATOS/ZELOS : WEAPONS  >==--

Last Fencer      Atk 920, Added damage to humans
Excalibur        Atk 800, Added damage to humans
Baseball Bat     Atk 750, Def -30, Acc 40, Lck -20
Crystal Dagger   Atk 750, Acc 30, Added damage to beasts, Small TP regeneration
Laser Blade      Atk 710, Atk Light, Added damage to humans
Toy Dagger       Atk 700, Acc 30, Eva 80, Lck -50
Flamberge        Atk 650, Atk Fire
Gladius          Atk 620, Acc 20, Added damage to beasts
Ether Sword      Atk 590, Added damage to humans
Flame Dagger     Atk 530, Acc 15, Atk Fire, Added damage to beasts
Ice Coffin       Atk 500, Atk Ice, Added damage to humans
Lightning Sword  Atk 470, Atk Lightning, Added damage to humans
Sand Saber       Atk 440, Atk Earth, Added damage to humans
Assault Dagger   Atk 410, Acc 15, Atk Wind, Added damage to beasts
Aqua Brand       Atk 350, Atk Water, Added damage to humans
Silver Sword     Atk 265, Added damage to undead
Earth Dagger     Atk 250, Acc 10, Atk Earth, Added damage to beasts
Hydra Dagger     Atk 220, Acc 10, Atk Water, Added damage to beasts
Steel Sword      Atk 160, Added damage to humans
Stiletto         Atk 130, Acc 10, Added damage to beasts
Long Sword       Atk  85, Added damage to humans
Fafnir           Atk   0, Acc 0
Soul Eater       Atk   0, Def -50, Int -50, Acc -30, Eva -30, Lck -30


--==<  KRATOS/ZELOS : ARMOR (BODY)  >==--

Golden Armor      Def 70, Def (Water,Wind,Fire,Light) +2
Dragon Mail       Def 65, Def Fire +2
Rare Plate        Def 60
Reflect           Def 56
Brunnhilde        Def 50
Rune Mail         Def 50, Int 10
Mythril Armor     Def 46
Silver Mail       Def 42
Battlesuit        Def 38
Breastplate       Def 34
Splint Mail       Def 30
Iron Mail         Def 25
Lamellar Leather  Def 22
Ring Mail         Def 20
Chain Mail        Def 15
Hard Leather      Def 13
Soft Leather      Def 10


--==<  KRATOS/ZELOS : ARMOR (HEAD)  >==--

Golden Helm    Def 30
Star Helm      Def 26, Def Fire +2
Rare Helm      Def 24, Def Lightning +2
Sigurd         Def 24
Aifread's Hat  Def 21, Int 12
Rune Helm      Def 20, Int 10
Star Cap       Def 20, Int 10, Def Fire +2
Headband       Def 18, Int  5, Acc 10, Eva 10
Duel Helm      Def 17
Rune Hat       Def 15, Int 10
Cross Helm     Def 14
Pointed Hat    Def 13, Int  4
Armet Helm     Def 10
Straw Hat      Def 10, Int  3
Cleric's Hat   Def  8, Int  2, Small HP regeneration
Iron Helm      Def  6
Leather Helm   Def  4
Beret          Def  3, Int  1


--==<  KRATOS/ZELOS : ARMOR (ARM)  >==--

Star Shield       Def 35, Def (Fire,Darkness) +2
Rare Shield       Def 33, Def Water +2
Arredoval         Def 30
Blue Shield       Def 30, Eva 30
Rune Shield       Def 30, Int 10
Mythril Shield    Def 28
Beam Shield       Def 25, Def Light +2
Hyper Gauntlet    Def 21, Acc 10
Red Shield        Def 21
Star Gauntlet     Def 20, Def Fire +2
Rare Gauntlet     Def 18, Def Earth +2
Omega Shield      Def 15, Small HP regeneration
Rune Gauntlet     Def 15, Int 10
Mythril Gauntlet  Def 13
Claw Gauntlet     Def 10, Att 50
Wooden Shield     Def  8
Iron Gauntlet     Def  6
Lid Shield        Def  5, Def Fire +2
Leather Glove     Def  3


      ________
     /        \
--==<  PRESEA  >==--
     \________/


--==<  PRESEA : WEAPONS  >==--

Gaia Cleaver    Atk 999, Atk Earth, Added damage to plants
Bahamut's Tear  Atk 920, Added damage to dragons
Pow Hammer DX   Atk 900, Acc 30, Lck 20, Added damage to humans
Ogre Ax         Atk 830, Eva -20, Lck -20, Added damage to plants
Strike Ax       Atk 780, Atk Lightning, Added damage to plants
Battle Pick     Atk 700, Added damage to plants
War Hammer      Atk 630, Acc -5, Added damage to plants
Mythril Ax      Atk 590, Added damage to plants
Halberd         Atk 560, Added damage to plants
Bardiche        Atk 520, Added damage to plants
Tomahawk Lance  Atk 490, Added damage to plants
Crescent Ax     Atk 450, Atk Light, Added damage to plants
Great Ax        Atk 390, Added damage to plants
Battle Ax       Atk 360, Added damage to plants
Francesca       Atk 330, Added damage to plants
Diablos         Atk   0, Acc -20, Eva -20, Lck -20


--==<  PRESEA : ARMOR (BODY)  >==--

Prism Guard      Def 66, Def (Water,Wind,Fire,Earth,Lightning,Ice,Light) +2
                             (Non-Elemental,Darkness) -2
Star Guard       Def 62, Def (Light,Darkness) +2
Rare Guard       Def 56
Solar Guard      Def 50, Def (Fire,Light) +2
Rune Guard       Def 48, Int 10
Mythril Guard    Def 46
Silver Guard     Def 40
Elven Protector  Def 30, Eva 20
Lunar Guard      Def 23, Lck 20
Iron Guard       Def 20
Fine Guard       Def 13
Leather Guard    Def  9


--==<  PRESEA : ARMOR (HEAD)  >==--

Magical Ribbon     Def 28
Maid's Hairband    Def 26
Elemental Circlet  Def 25, Int 15, Def (Water,Wind,Fire,Earth) +2
Hairpin            Def 24
Pretty Ribbon      Def 20
Star Circlet       Def 20, Int 14, Def Fire +2
Tartan Ribbon      Def 17
Striped Ribbon     Def 14
Rune Circlet       Def 13, Int 10
Holy Circlet       Def 12, Int  9, Small HP regeneration
Mythril Circlet    Def 11, Int  8
Blue Ribbon        Def 10
Silver Circlet     Def  9, Int  2
Gold Circlet       Def  5, Int  4
Ribbon             Def  4
Circlet            Def  3, Int  1


--==<  PRESEA : ARMOR (ARM)  >==--

Hyper Gauntlet     Def 21, Acc 10
Star Gauntlet      Def 20, Def Fire +2
Rare Gauntlet      Def 18, Def Earth +2
Rune Gauntlet      Def 15, Int 10
Mythril Gauntlet   Def 13
Katz Mittens       Def 11
Claw Gauntlet      Def 10, Atk 50
Lovely Mittens     Def 10
Cute Mittens       Def  9
Silk Gloves        Def  8
Bridal Gloves      Def  6, Lck 10
Iron Gauntlet      Def  6
Pretty Mittens     Def  5
Kitchen Mittens    Def  3, Def Fire +2
Leather Glove      Def  3
Penguinist Gloves  Def  3, Def Ice +2
Gloves             Def  1


      _______
     /       \
--==<  REGAL  >==--
     \_______/


--==<  REGAL : WEAPONS  >==--

Dynast           Atk 920, Def  18, Added damage to immaterials
Kaiser Greaves   Atk 880, Def  16, Atk Light, Added damage to immaterials
Glory Arts       Atk 850, Def   0, Acc 30, Eva 30, Lck 30
Diamond Shell    Atk 800, Def  15, Added damage to immaterials
Dragon Fang      Atk 710, Def  15, Added damage to immaterials
Flare Greaves    Atk 670, Def  12, Atk Fire, Added damage to immaterials
Crystal Shell    Atk 610, Def  12, Added damage to immaterials
Aqua Greaves     Atk 590, Def  10, Atk Water, Added damage to immaterials
Mythril Greaves  Atk 570, Def  10, Added damage to immaterials
Bear Claw        Atk 535, Def   8, Added damage to immaterials
Ghost Shell      Atk 500, Def  10, Lck -10, Atk Darkness, Added damage to
                                                           immaterials
Venom            Atk 480, Def   8, Atk Earth, Added damage to immaterials
Power Greaves    Atk 460, Def   5, Added damage to immaterials
Iron Greaves     Atk 440, Def   8, Added damage to immaterials
Leather Greaves  Atk 400, Def   5, Added damage to immaterials
Apocalypse       Atk   0, Def -20, Acc -20


--==<  REGAL : ARMOR (BODY)  >==--

Mortality Cloak  Def 60
Phoenix Cloak    Def 54, Def Fire +4
Rune Cloak       Def 48, Int 10
Holy Cloak       Def 45, Small HP regeneration
Mythril Mesh     Def 42
Battle Cloak     Def 39, Acc 10, Eva 10
Silk Cloak       Def 33, Lck 5
Amber Cloak      Def 21
White Cloak      Def 11
Cloak            Def  8


--==<  REGAL : ARMOR (HEAD)  >==--

Aifread's Hat  Def 21, Int 12
Star Cap       Def 20, Int 10, Def Fire +2
Headband       Def 18, Int  5, Acc 10, Eva 10
Rune Hat       Def 15, Int 10
Pointed Hat    Def 13, Int  4
Straw Hat      Def 10, Int  3
Cleric's Hat   Def  8, Int  2, Small HP regeneration
Beret          Def  3, Int  1


--==<  REGAL : ARMOR (ARM)  >==--

Shield Ring       Def 14
Star Bracelet     Def 13, Def Fire +2
Draupnir          Def 12
Mythril Bracelet  Def 10
Angel Bracelet    Def  8, Lck 3
Lapis Bracelet    Def  7, Lck 5
Iron Bracelet     Def  4
Bracelet          Def  2



===============================================================================
                         Equipment listed by alphabet
-------------------------------------------------------------------------------


After listing all of the equipment by type and by character, I figured that I 
might as well sort them alphabetically, too.  I also decided to list all the 
locations of the equipment in this section.  I'm sure that I missed a few 
locations somewhere in this list, so if you know a location that I have not 
listed, then send an e-mail to me.

Locations are described by the following words:

START:  A character begins with the item already equipped.

FIND:  The item is found in a chest (not on the world map) or, in the case of
       the Palmacosta Human Ranch, in some bright white shiny sparkly light
       thingy detectable only by radar using the Sorcerer's Ring.

WORLD MAP:  The item can be found on the world map.

DROP:  An enemy drops the item IN BATTLE.  A dropped item appears inside the
       Item(s) Found box right after you win a battle.

STEAL:  Colette can steal the item.

BUY:  The item can be bought in a shop.  Use Regal's Personal EX Skill to
      decrease prices by 10%.

CUSTOMIZE:  The item can be customized.

RUNE BOTTLE:  The item can be obtained by using a Rune Bottle on another item.

EVENT:  The item is received through some event in the game.  This includes
        items dropped by enemies OUTSIDE OF BATTLE (such as the elemental
        jewels).

(special prefix)
FINAL:  If you see FINAL prefixed to one of the words above, then this means
        that you must be at the very end of the game; that is, you must have
        walked through the door behind the Dark Dragon in Vinheim and have
        watched the subsequent scene before you can obtain the item this way.

Also, I have to set some things straight about some of the locations...

Advanced Coliseum:  This refers to the Coliseum in Meltokio.  You have the
                    option of fighting solo or as a party of three.  If you
                    fight solo in the Advanced Class, then you win a prize.

Derris-Kharlan:  For the purposes of this guide, the final area of Derris-
                 Kharlan, Mithos's castle, will be referred to as Vinheim.

Flanoir:  After the Flanoir doctor scene, the shop in Flanoir sells different
          equipment, and the shop also opens customization.  To note this, I
          type (before) for before the scene and (after) for after the scene.
          If neither is typed, then it doesn't matter if it's before or after.

"Flanoir scene":  "Flanoir scene" or "Flanoir doctor scene" refers to the scene
                  that happens when Altessa is injured, and you have to go to
                  Flanoir to ask the doctor for help.  While the doctor is at
                  Altessa's house, Lloyd meets with one of his party members.
                  After this scene, a lot of sidequests become available.

Hima:  I think the equipment selection in Hima changes when you go there right
       before you go to the Tower of Salvation for the first time.  Again, this
       change will be reflected with the words "before" and "after," with
       neither word appearing if the item can be found both before and after.
       I'm still not 100% sure if this is correct, though.

Luin:  The original Luin refers to Luin before it's destroyed.  It also refers
       to Luin after ten donations to restore it to its former glory.  The
       improved Luin refers to Luin after the 11th donation, after which Luin
       has new weapons to sell.  I type (original) or (improved) to
       differentiate between the two states of Luin.  If neither is typed,
       then it does not matter if it's original or improved.

Tower of Salvation:  There are actually three different Tower of Salvation
                     areas in the game:  "the final seal" that contained the
                     Eternal Sword, the area above the final seal where Lloyd
                     and everyone else were escaping from Welgaia, and the area
                     below the final seal where Lloyd and everyone else raced
                     to save Colette after being betrayed by Zelos.  Confused?
                     Well, I'll refer to the area above the final seal as
                     (escaping from Welgaia) and the area below the final seal
                     as (rescuing Colette).


      _____________________
     /                     \
--==<  EQUIPMENT LOCATIONS  >==--
     \_____________________/


Acalanatha
    FIND:  Torent Forest

Aifread's Hat
    EVENT:  After rebuilding Luin, find Aifread in Luin and give him Lyla's
            Letter to begin a sidequest.  After completing the sidequest, talk
            to Max in Izoold to receive Aifread's Hat.

Amber Cloak
    BUY:  Hima (before)

Amethyst
    EVENT:  Received after forming a pact with Shadow

Amulet
    FINAL CUSTOMIZE:  Dirk
    
Ancient Robe
    FIND:  Temple of Ice
    BUY:   Flanoir

Ancient Rod
    FIND:  Temple of Earth
    BUY:   Altamira

Angel Bracelet
    FIND:  Gaoracchia Forest
    BUY:   Ozette

Angel's Halo
    FINAL EVENT:  Received for winning Advanced Coliseum as Colette

Angel's Tear
    FIND:  Torent Forest
    BUY:   Flanoir (after)

Apocalypse
    FIND:  Welgaia (refer to the Devil's Arms section of this guide)

Aqua Brand
    BUY:        Sybak
    CUSTOMIZE:  Sybak, Mizuho, Ozette

Aqua Cape
    FIND:             Tethe'alla Base
    FINAL CUSTOMIZE:  Altessa

Aqua Greaves
    FIND:  Iselia Human Ranch

Aquamarine
    EVENT:  Received after forming a pact with Undine

Armet Helm
    FIND:       Tower of Mana
    CUSTOMIZE:  Hima, Meltokio

Arredoval
    START:  Kratos (joining your party for the second time)

Assault Dagger
    CUSTOMIZE:  Mizuho, Ozette

Asura
    DROP:  Kuchinawa (No. 228)
    BUY:   Flanoir (after)

Attack Ring
    DROP:             The Judged (No. 211)
    RUNE BOTTLE:      Defense Ring
    FINAL CUSTOMIZE:  Altessa

Attack Symbol
    DROP:             Efreet (No. 198)
    FINAL CUSTOMIZE:  Dirk

Bahamut's Tear
    FINAL EVENT:  Received for winning Advanced Coliseum as Presea

Bardiche
    FIND:  Temple of Earth

Baseball Bat
    BUY:  Luin (improved)

Battle Ax
    BUY:  Sybak
    
Battle Cloak
    FIND:  Temple of Lightning
    BUY:   Flanoir (before)

Battle Pick
    FIND:       Latheon Gorge
    BUY:        Flanoir (after)
    CUSTOMIZE:  Flanoir (after), Heimdall

Battle Staff
    FIND:  Ossa Trail
    BUY:   Palmacosta, Luin (original)

Battlesuit
    FIND:  Toize Valley Mine

Beam Shield
    FIND:  Tethe'alla Base
    BUY:   Flanoir (before)

Bear Claw
    FIND:       Altamira
    CUSTOMIZE:  Altamira

Beret
    START:  Genis
    BUY:    Triet

Black Onyx
    FIND:  Fooji Mountains
    BUY:   Flanoir

Blue Ribbon
    FIND:  Balacruf Mausoleum (x2)

Blue Sephira
    DROP:             Plantix (No. 247)
    RUNE BOTTLE:      Sephira
    FINAL CUSTOMIZE:  Dirk

Blue Shield
    FIND:  Vinheim

Blue Talisman
    RUNE BOTTLE:      Talisman
    FINAL CUSTOMIZE:  Dirk

Boots
    BUY:  Iselia

Bracelet
    FIND:  Triet Ruins
    BUY:   Palmacosta, Luin (original)

Breastplate
    FIND:  Meltokio sewer
    BUY:   Ozette

Bridal Gloves
    BUY:  Sybak

Brunnhilde
    START:  Kratos (joining your party for the second time)

Cape
    BUY:  Triet

Card of Earth
    FIND:  Asgard Human Ranch
    BUY:   Meltokio, Mizuho

Card of Fire
    FIND:  Fooji Mountains
    BUY:   Meltokio, Mizuho

Card of Ice
    FIND:  Tethe'alla Base
    BUY:   Flanoir

Card of Lightning
    FIND:  Meltokio sewer
    BUY:   Mizuho

Card of Water
    START:  Sheena
    BUY:    Mizuho

Card of Wind
    BUY:  Mizuho

Chain Mail
    BUY:  Palmacosta, Luin (original)

Chakram
    START:  Colette
    BUY:    Iselia

Circlet
    START:  Sheena
    FIND:   Triet Ruins, Thoda Geyser (x2)
    BUY:    Palmacosta

Claw Gauntlet
    BUY:  Meltokio

Cleric's Hat
    FIND:  Asgard Human Ranch
    BUY:   Hima (before)

Cloak
    START:  Genis, Regal

Cool Orbit
    FIND:  Fooji Mountains
    BUY:   Meltokio

Cor Leonis
    FIND:  Iselia Human Ranch

Crescent Ax
    FIND:  Toize Valley Mine

Cross Helm
    BUY:  Ozette

Crystal Dagger
    FIND:  Torent Forest

Crystal Rod
    FINAL EVENT:  Received for winning Advanced Coliseum as Raine

Crystal Shell
    FIND:       Ymir Forest
    BUY:        Heimdall
    CUSTOMIZE:  Heimdall

Cute Mittens
    BUY:  Altamira

Dark Seal
    DROP:             Shadow (No. 203)
    FINAL CUSTOMIZE:  Dirk

Deck Brush
    BUY:  Luin (improved)

Defense Ring
    DROP:             The Neglected (No. 210)
    RUNE BOTTLE:      Magic Ring
    FINAL CUSTOMIZE:  Altessa

Defenser
    FIND:  Temple of Ice
    BUY:   Altamira

Demon's Seal
    FIND:             Vinheim
    FINAL CUSTOMIZE:  Dirk

Diablos
    FIND:  Latheon Gorge (refer to the Devil's Arms section of this guide)

Diamond
    EVENT:  Received after forming a pact with Origin

Diamond Shell
    FIND:  Tower of Salvation (rescuing Colette)

Disaster
    FIND:  Altamira (refer to the Devil's Arms section of this guide)
    
Divine Judgment
    FINAL EVENT:  Received for winning Advanced Coliseum as Sheena

Dragon Fang
    FIND:       Tower of Salvation (escaping from Welgaia)
    CUSTOMIZE:  Flanoir (after)

Dragon Mail
    DROP:  Dark Dragon (No. 176)

Dragon Tooth
    FIND:  Tethe'alla Base
    BUY:   Flanoir (before)

Drain Charm
    FIND:  Gaoracchia Forest
    BUY:   Mizuho, Ozette, Altamira, Flanoir

Draupnir
    FIND:       Latheon Gorge
    CUSTOMIZE:  Heimdall

Druid Cloak
    BUY:        Meltokio
    CUSTOMIZE:  Meltokio

Duel Helm
    FIND:  Temple of Lightning
    BUY:   Flanoir

Duel Ring
    BUY:        Palmacosta, Luin (original)
    CUSTOMIZE:  Triet, Luin

Duel Star
    BUY:        Palmacosta, Asgard, Luin (original)
    CUSTOMIZE:  Luin

Dynast
    FINAL EVENT:  Return to the Meltokio castle prison for a scene with Regal.
                  Speak to Levin at the Hot Spring when Regal is Level 80.

Earth Dagger
    CUSTOMIZE:  Asgard, Luin

Earth Rod
    CUSTOMIZE:  Asgard

Elder Cloak
    BUY:  Flanoir (before)

Elemental Brand
    BUY:        Altamira
    CUSTOMIZE:  Altamira

Elemental Circlet
    DROP:  Seles (No. 231)

Elemental Guard
    FIND:  Vinheim

Elven Boots
    WORLD MAP:        A piece of land a little bit south of Latheon Gorge
    FINAL CUSTOMIZE:  Altessa

Elven Cape
    FINAL CUSTOMIZE:  Altessa

Elven Protector
    BUY:  Meltokio, Ozette

Emerald Ring
    DROP:             Volt (No. 199)
    FINAL CUSTOMIZE:  Altessa

Ether Sword
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Evil Eye
    EVENT:  Toize Valley Mine (refer to the Devil's Arms section of this guide)

Excalibur
    FINAL EVENT:  Received for winning Advanced Coliseum as Kratos/Zelos

Extreme Symbol
    EVENT:            Received once for winning Advanced Coliseum with three
                      characters
    FINAL CUSTOMIZE:  Dirk

Faerie Ring
    DROP:             Forcystus (No. 221)
    FINAL CUSTOMIZE:  Altessa

Fafnir
    FIND:  Gaoracchia Forest (refer to the Devil's Arms section of this guide)

Falling Star
    CUSTOMIZE:  Asgard, Luin

Feather Robe
    BUY:  Palmacosta, Asgard, Luin (original)

Final Player
    FINAL EVENT:  Received for winning Advanced Coliseum as Genis

Fine Guard
    FIND:  Ossa Trail
    BUY:   Palmacosta, Asgard, Luin (original)

Fine Star
    BUY:  Triet

Flamberge
    START:  Kratos (joining your party for the second time)

Flame Dagger
    BUY:        Altamira
    CUSTOMIZE:  Altamira

Flare Cape
    DROP:             Winged Dragon (No. 188)
    FINAL CUSTOMIZE:  Altessa
    
Flare Greaves
    FIND:  Latheon Gorge

Flying Disk
    BUY:        Triet
    CUSTOMIZE:  Triet

Force Ring
    DROP:  Hell Knight (No. 56)
    RUNE BOTTLE:  Reflect Ring
    
Francesca
    START:  Presea
    BUY:    Meltokio

Gaia Cleaver
    FINAL EVENT:  Return to Ozette and speak to Ralph when Presea is Level 80.

Gale Staff
    CUSTOMIZE:  Meltokio, Sybak, Mizuho, Ozette

Garnet
    EVENT:  Received after forming a pact with Efreet

Gates of Hell
    FIND:  Temple of Earth (refer to the Devil's Arms section of this guide)

Gem Rod
    BUY:        Asgard
    CUSTOMIZE:  Palmacosta, Luin

Ghost Shell
    FIND:  Temple of Earth
    BUY:   Altamira

Gladius
    FIND:       Ymir Forest
    BUY:        Heimdall, Flanoir (after)
    CUSTOMIZE:  Heimdall

Glory Arts
    BUY:  Luin (improved)

Gloves
    BUY:  Triet

Gold Circlet
    BUY:        Luin (original), Meltokio
    CUSTOMIZE:  Asgard, Luin

Golden Armor
    FINAL EVENT:  Talk to Koton at Hakonesia Peak to buy the Golden Armor for
                  100,000 Gald.  You must have given him the Spiritua Statue
                  before going to Tethe'alla for the first time; otherwise, he
                  will never sell the Golden Armor to you.

Golden Helm
    FIND:  Derris-Kharlan

Great Ax
    FIND:  Meltokio sewer

Guardian Symbol
    DROP:             Undine (No. 196)
    RUNE BOTTLE:      Warrior Symbol
    FINAL CUSTOMIZE:  Dirk

Hairpin
    FIND:  Iselia Human Ranch

Halberd
    BUY:        Altamira
    CUSTOMIZE:  Altamira

Hanuman's Staff
    FIND:  Tower of Salvation (rescuing Colette)

Hard Leather
    CUSTOMIZE:  Triet

Headband
    FIND:  Temple of Darkness

Heal Bracelet
    DROP:             Kilia (No. 187)
    BUY:              Flanoir
    RUNE BOTTLE:      Spirit Bangle
    FINAL CUSTOMIZE:  Dirk

Heart of Chaos
    EVENT:  Koton (refer to the Devil's Arms section of this guide)

Heavenly Robe
    FIND:  Tower of Salvation (rescuing Colette)

Heavy Boots
    BUY:  Meltokio, Altamira

Holy Circlet
    FIND:  Tower of Salvation (escaping from Welgaia)
    BUY:   Flanoir (after)

Holy Cloak
    FIND:  Remote Island Human Ranch

Holy Ring
    DROP:             Kvar (No. 218)
    RUNE BOTTLE:      Spirit Ring
    FINAL CUSTOMIZE:  Altessa
    
Holy Robe
    FIND:  Tower of Salvation (escaping from Welgaia)
    BUY:   Flanoir (after)

Holy Staff
    FIND:  Remote Island Human Ranch

Holy Symbol
    DROP:             Gnome (No. 197)
    RUNE BOTTLE:      Spirit Symbol
    FINAL CUSTOMIZE:  Dirk

Hydra Dagger
    BUY:        Asgard
    CUSTOMIZE:  Luin

Hyper Gauntlet
    DROP:  Abyssion (No. 235)
    
Ice Coffin
    FIND:  Temple of Ice
    BUY:   Altamira

Iron Bracelet
    FIND:  Asgard Human Ranch
    BUY:   Hima (after)

Iron Gauntlet
    BUY:        Asgard
    CUSTOMIZE:  Asgard, Luin

Iron Greaves
    FIND:  Toize Valley Mine

Iron Guard
    FIND:       Balacruf Mausoleum
    CUSTOMIZE:  Asgard, Luin

Iron Helm
    BUY:  Asgard

Iron Mail
    FIND:  Tower of Mana

Jet Boots
    DROP:  Abyssion (No. 235)
    
Kaiser Greaves
    FINAL EVENT:  Received for winning Advanced Coliseum as Regal

Kannazuki
    FINAL EVENT:  Talk to Chief Igaguri in Mizuho to receive the Kannazuki.
                  First, you have to fight Kuchinawa and awaken Chief Igaguri
                  before you can receive the Kannazuki.

Katz Mittens
    BUY:  Katz' Village

Kitchen Mittens
    BUY:  Asgard

Knight's Saber
    BUY:  Triet

Kotetsu
    BUY:        Sybak
    CUSTOMIZE:  Sybak, Mizuho

Krona Symbol
    DROP:             Meredy (No. 234)
    EVENT:            Received once for winning Advanced Coliseum with one
                      character
    FINAL CUSTOMIZE:  Dirk

Kusanagi Blade
    EVENT:  Defeat the Sword Dancer in Iselia Forest to get the Kusanagi Blade.
            You must have won the previous Sword Dancer battles at Ossa Trail
            and Gaoracchia Forest; otherwise, Sword Dancer will not appear in
            Iselia Forest.

Lamellar Leather
    FIND:  Asgard Ranch

Lapis Bracelet
    BUY:        Meltokio
    CUSTOMIZE:  Meltokio

Laser Blade
    FIND:       Tower of Salvation (escaping from Welgaia)
    CUSTOMIZE:  Flanoir (after)

Last Fencer
    DROP:  Seles (No. 231)

Leather Boots
    BUY:  Palmacosta

Leather Cape
    BUY:  Luin (original), Hima

Leather Glove
    FIND:  Iselia Forest
    BUY:   Triet

Leather Greaves
    START:  Regal

Leather Guard
    START:  Colette, Presea
    BUY:    Triet

Leather Helm
    START:  Kratos, Zelos
    BUY:    Palmacosta, Luin (original)

Lid Shield
    DROP:  Soldier (No. 85), Duelist (No. 86)
    
Lightning Sword
    FIND:  Tethe'alla Base
    BUY:   Flanoir (before)

Long Sword
    START:  Kratos
    BUY:    Triet

Lovely Mittens
    FIND:  Iselia Human Ranch

Lunar Guard
    FIND:  Tower of Mana

Lunar Ring
    BUY:        Altamira
    CUSTOMIZE:  Altamira

Mage Cloak
    FIND:       Palmacosta Human Ranch
    BUY:        Asgard
    CUSTOMIZE:  Palmacosta, Asgard, Luin

Magic Mist
    WORLD MAP:  A little to the east of the southern entrance to Hakonesia Peak
    BUY:        Altamira

Magic Ring
    DROP:             The Fugitive (No. 209)
    RUNE BOTTLE:      Attack Ring
    FINAL CUSTOMIZE:  Altessa
    
Magical Ribbon
    FIND:  Derris-Kharlan

Maid's Hairband
    FIND:  Ymir Forest

Mana Protector
    FIND:  Torent Forest

Manji Seal
    BUY:  Mizuho

Masamune
    BUY:  Asgard
    CUSTOMIZE:  Palmacosta, Luin

Material Blade
    EVENT:  Received from Dirk and Kratos

Minazuki
    FIND:  Remote Island Human Ranch

Misty Robe
    FIND:  Fooji Mountains
    BUY:   Meltokio

Money Bag
    BUY:  Luin (improved)

Moon Robe
    FIND:  Tower of Mana
    BUY:   Hima (after)

Moonstone
    DROP:  Luna (No. 201)
    BUY:   Flanoir

Mortality Cloak
    FIND:  Vinheim

Mumbane
    DROP:  Garr (No. 232)

Mumei
    FIND:  Triet Ruins

Muramasa
    FIND:  Iselia Ranch

Mystic Ring
    CUSTOMIZE:  Asgard, Luin

Mystic Symbol
    DROP:             Zelos Wilder (No. 236), Gatekeeper (No. 246)
    FINAL CUSTOMIZE:  Dirk

Mythril Armor
    FIND:  Temple of Ice
    BUY:   Altamira

Mythril Ax
    FIND:  Remote Island Human Ranch

Mythril Bracelet
    FIND:  Temple of Earth
    BUY:   Altamira

Mythril Circlet
    FIND:  Temple of Earth
    BUY:   Altamira

Mythril Gauntlet
    FIND:  Temple of Ice
    BUY:   Altamira

Mythril Greaves
    FIND:  Remote Island Human Ranch

Mythril Guard
    FIND:  Temple of Earth
    BUY:   Altamira

Mythril Mesh
    BUY:  Altamira

Mythril Ring
    BUY:        Sybak
    CUSTOMIZE:  Sybak, Mizuho

Mythril Shield
    FIND:  Temple of Ice
    BUY:   Altamira

Nagazuki
    FIND:  Tower of Salvation (escaping from Welgaia)

Nebilim
    EVENT:  Abyssion (refer to the Devil's Arms section of this guide)

Nimble Rapier
    BUY:        Meltokio
    CUSTOMIZE:  Hima

Ninja Sword
    FIND:  Vinheim

Northern Lights
    BUY:  Heimdall, Flanoir (after)

Nova
    START:  Genis
    BUY:    Iselia

Ogre Ax
    FIND:  Tower of Salvation (rescuing Colette)

Ogre Sword
    BUY:        Meltokio, Sybak
    CUSTOMIZE:  Meltokio

Omega Shield
    FIND:  Palmacosta Human Ranch
    BUY:   Meltokio

One World
    FINAL EVENT:  Go to the Tethe'alla Bridge.  Talk to the Sea-Katz to play a
                  game of Red Light/Green Light.  If you win, the Sea-Katz will
                  give you the One World.

Opal
    EVENT:  Received after forming a pact with Sylph

Osafune
    BUY:        Hima (before)
    CUSTOMIZE:  Asgard, Luin

Paper Fan
    BUY:  Luin (improved)

Paralysis Charm
    DROP:  Iapyx (No. 185)
    BUY:   Asgard, Luin (original), Meltokio, Altamira, Flanoir

Penguinist Gloves
    EVENT:  A man in Flanoir creates Penguinist Gloves.

Penguinist Quill
    DROP:   Penguinist (No. 120)
    STEAL:  Penguinist (No. 120)

Persian Boots
    EVENT:  Living Armor

Phantasmagoria
    BUY:  Luin (improved)

Phoenix Cloak
    FIND:  Tower of Salvation (rescuing Colette)

Phoenix Rod
    FIND:  Gaoracchia Forest

Pointed Hat
    BUY:        Sybak
    CUSTOMIZE:  Sybak, Mizuho, Ozette

Poison Charm
    DROP:  Botta (No. 229)
    BUY:   Palmacosta, Luin (original), Meltokio, Altamira, Flanoir

Pow Hammer DX
    BUY:  Luin (improved)

Power Greaves
    FIND:  Temple of Lightning
    BUY:   Flanoir (before)

Pretty Mittens
    BUY:  Hima (before)

Pretty Ribbon
    FIND:  Gaoracchia Forest
    BUY:   Ozette

Prism Guard
    FIND:  Vinheim

Protect Ring
    FIND:         Sylvarant Base
    RUNE BOTTLE:  Resist Ring

Rabbit's Foot
    BUY:              Luin (original)
    FINAL CUSTOMIZE:  Dirk

Rapier
    BUY:  Palmacosta, Luin (original)

Rare Gauntlet
    BUY:  Flanoir (after)

Rare Guard
    FIND:  Tower of Salvation
    BUY:   Flanoir (after)

Rare Helm
    BUY:  Flanoir (after)

Rare Plate
    BUY:  Flanoir (after)

Rare Shield
    FIND:  Latheon Gorge

Ray Thrust
    BUY:        Meltokio, Sybak
    CUSTOMIZE:  Meltokio

Red Shield
    CUSTOMIZE:  Hima, Meltokio

Reflect
    CUSTOMIZE:  Heimdall

Reflect Ring
    DROP:  Origin (No. 205)
    RUNE BOTTLE:  Force Ring
    
Resist Ring
    FIND:  Ymir Forest
    RUNE BOTTLE:  Protect Ring

Reverse Doll
    WORLD MAP:        Southwest of Meltokio in some trees in a small mountain
                      niche
    RUNE BOTTLE:      Blue Sephira
    FINAL CUSTOMIZE:  Dirk

Revive Ring
    FIND:             Remote Island Human Ranch
    WORLD MAP:        Among the small islands in northwest Tethe'alla
    FINAL CUSTOMIZE:  Altessa

Ribbon
    START:  Presea
    BUY:    Triet

Ring Mail
    DROP:  Skeleton (No. 41)
    BUY:   Asgard

Robe
    START:  Raine, Sheena
    BUY:    Triet

Rod
    START:  Raine
    BUY:    Triet

Ruby
    EVENT:  Received after forming a pact with Gnome

Ruby Wand
    CUSTOMIZE:  Luin, Hima

Rune Boots
    BUY:              Heimdall
    FINAL CUSTOMIZE:  Altessa

Rune Cape
    WORLD MAP:        A little northwest of the SE Abbey
    BUY:              Heimdall
    FINAL CUSTOMIZE:  Altessa

Rune Circlet
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Rune Cloak
    FIND:  Iselia Human Ranch
    BUY:   Heimdall, Flanoir (after)

Rune Gauntlet
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Rune Guard
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Rune Hat
    BUY:   Heimdall

Rune Helm
    FIND:  Iselia Human Ranch (Disc 2 only)

Rune Mail
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Rune Robe
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Rune Shield
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Rune Staff
    FIND:  Iselia Human Ranch
    BUY:   Heimdall, Flanoir (after)

Saint Rapier
    FIND:  Toize Valley Mine

Sand Saber
    FIND:  Toize Valley Mine

Sapphire
    EVENT:  Received after forming a pact with Celsius

Sardonyx
    EVENT:  Received after forming a pact with Volt

Sephira
    WORLD MAP:        East of Altessa's House in the circle of trees
    RUNE BOTTLE:      Reverse Doll
    FINAL CUSTOMIZE:  Dirk

Shadow Dancer
    FIND:  Temple of Darkness

Shaman Dress
    FIND:  Tower of Salvation (rescuing Colette)

Shiden
    BUY:        Mizuho
    CUSTOMIZE:  Mizuho, Ozette

Shield Ring
    FIND:  Torent Forest, Vinheim

Shining Star
    FIND:  Temple of Lightning
    BUY:   Altamira, Flanoir (before)

Shuriken
    BUY:        Mizuho, Altamira
    CUSTOMIZE:  Mizuho, Ozette

Sigurd
    START:  Kratos (joining your party for the second time)

Silk Cloak
    BUY:  Ozette

Silk Gloves
    BUY:        Ozette
    CUSTOMIZE:  Ozette

Silk Robe
    FIND:  Toize Valley Mine

Silver Circlet
    FIND:  Tethe'alla Base
    BUY:   Flanoir (before)

Silver Guard
    FIND:  Tethe'alla Base
    BUY:   Flanoir (before)

Silver Mail
    FIND:  Tethe'alla Base
    BUY:   Flanoir (before)

Silver Sword
    BUY:        Meltokio
    CUSTOMIZE:  Asgard, Luin

Sinclaire
    BUY:   Hima (after)
    CUSTOMIZE:  Asgard, Luin

Slicer Ring
    BUY:        Luin (original)
    CUSTOMIZE:  Palmacosta, Luin

Snow Hare
    EVENT:  Flanoir scene if you chose Colette

Soft Leather
    START:  Lloyd, Kratos, Zelos
    BUY:    Iselia, Triet

Solar Guard
    FIND:       Ymir Forest
    CUSTOMIZE:  Heimdall

Solar Spinner
    FIND:       Iselia Human Ranch
    BUY:        Heimdall
    CUSTOMIZE:  Heimdall

Soul Eater
    EVENT:  Sand Worm (refer to the Devil's Arms section of this guide)

Southern Cross
    FIND:  Tower of Salvation (rescuing Colette)

Spell Card
    BUY:  Mizuho

Spirit Bangle
    DROP:             Iapyx (No. 185)
    BUY:              Flanoir
    RUNE BOTTLE:      Heal Bracelet
    FINAL CUSTOMIZE:  Dirk

Spirit Ring
    FIND:             Meltokio sewer
    RUNE BOTTLE:      Holy Ring
    FINAL CUSTOMIZE:  Altessa

Spirit Robe
    DROP:  Maxwell (No. 204)

Spirit Symbol
    DROP:             Celsius (No. 200)
    RUNE BOTTLE:      Holy Symbol
    FINAL CUSTOMIZE:  Dirk

Splint Mail
    BUY:  Meltokio

Star Bracelet
    FIND:  Tower of Salvation (rescuing Colette)

Star Cap
    FIND:  Latheon Gorge

Star Circlet
    FIND:  Tower of Salvation (rescuing Colette)

Star Cloak
    DROP:  Farah Oersted (No. 233)

Star Gauntlet
    FIND:  Tower of Salvation (rescuing Colette)

Star Guard
    FIND:  Tower of Salvation (rescuing Colette)

Star Helm
    FIND:  Tower of Salvation (rescuing Colette)

Star Mail
    FIND:  Tower of Salvation (rescuing Colette)

Star Shield
    FIND:  Tower of Salvation (rescuing Colette)

Stardust
    FIND:  Torent Forest

Steel Sword
    BUY:        Palmacosta, Asgard, Luin (original)
    CUSTOMIZE:  Palmacosta, Luin

Stiletto
    START:  Zelos
    FIND:   Triet Ruins

Stinger Ring
    FIND:       Tower of Mana
    CUSTOMIZE:  Hima

Stone Charm
    FIND:  Remote Island Human Ranch
    BUY:   Asgard, Altamira, Flanoir

Straw Hat
    FIND:  Sylvarant Base
    BUY:   Meltokio

Strike Ax
    CUSTOMIZE:  Flanoir (after)

Strike Ring
    WORLD MAP:  A little to the southwest of Balacruf Mausoleum
    
Striped Ribbon
    BUY:  Meltokio

Stun Bracelet
    FIND:  Thoda Geyser
    BUY:   Luin (original), Flanoir

Stun Charm
    FIND:             Asgard Human Ranch
    BUY:              Altamira
    FINAL CUSTOMIZE:  Dirk

Talisman
    DROP:         Windmaster (No. 180)
    BUY:          Flanoir
    RUNE BOTTLE:  Blue Talisman

Tambourine
    BUY:  Luin (improved)

Tartan Ribbon
    BUY:  Hima

Technical Ring
    WORLD MAP:  On the peninsula to the southwest of the Tower of Mana

Thief's Cape
    BUY:              Altamira
    FINAL CUSTOMIZE:  Altessa

Thunder Cape
    FIND:             Toize Valley Mine
    FINAL CUSTOMIZE:  Altessa

Thunder Scepter
    FIND:  Temple of Lightning
    BUY:   Altamira, Flanoir (before)

Thunderbolt
    FIND:  Meltokio sewer

Tomahawk Lance
    FIND:  Tethe'alla Base
    BUY:   Flanoir

Topaz
    EVENT:  Received after forming a pact with Luna

Toroid
    FIND:       Latheon Gorge
    BUY:        Flanoir (after)
    CUSTOMIZE:  Flanoir (after)

Toy Dagger
    BUY:  Luin (improved)

Turquoise
    EVENT:  Received after forming a pact with Maxwell

Vajra
    FIND:  Remote Island Human Ranch

Valkyrie Saber
    FINAL EVENT:  Received for winning Advanced Coliseum as Lloyd

Venom
    DROP:  Winged Dragon (No. 188)

War Hammer
    FIND:  Iselia Human Ranch
    BUY:   Heimdall

Warlock Garb
    FIND:  Torent Forest

Warrior Symbol
    DROP:             Magnius (No. 217)
    RUNE BOTTLE:      Guardian Symbol
    FINAL CUSTOMIZE:  Dirk

Wasier Rapier
    BUY:        Heimdall
    CUSTOMIZE:  Heimdall

Water Spider
    BUY:              Mizuho
    FINAL CUSTOMIZE:  Altessa

White Cloak
    BUY:  Triet, Palmacosta, Luin (original)

White Robe
    FIND:  Asgard Ranch
    CUSTOMIZE:  Asgard, Luin

Witch's Robe
    FIND:  Gaoracchia Forest
    BUY:   Ozette

Wooden Blade
    START:  Lloyd
    BUY:    Iselia

Wooden Shield
    START:  Kratos, Zelos
    BUY:    Triet

Yaksa
    BUY:  Heimdall

Yasakani Jewel
    EVENT:  Defeat the Sword Dancer in Gaoracchia Forest to get the Yasakani
            Jewel.  You must have won the previous Sword Dancer battle at Ossa
            Trail; otherwise, Sword Dancer will not appear in Gaoracchia Forest.

Yata Mirror
    EVENT:  Defeat the Sword Dancer in Ossa Trail to get the Yata Mirror.

Yayoi
    CUSTOMIZE:  Asgard, Luin



===============================================================================
                         Equipment with added effects
-------------------------------------------------------------------------------


      ___________________
     /                   \
--==<  ELEMENTAL DEFENSE  >==--
     \___________________/

Major thanks to Majestic Fantasian for all of the elemental defense values.

Note:  Apparently, in this game, physical attacks count as an "element."
       Therefore, take care when equipping the Prism Guard or Resist Ring.
UPDATE:  It's not just physical attacks but all non-elemental attacks (i.e.
         Meteor Storm) that count as its own separate "element."  I have
         adjusted the rest of the document accordingly.


Some equipment have a defense against certain types of elements.  This is 
represented by a hidden numerical value for each element.  These numerical 
values are added together from all of a character's equipment, and the 
resulting numbers determine what the character's elemental defenses are.


    If elemental defense is -2 or less:
        "Weak" : Damage taken is doubled.

    If elemental defense is -1, 0, or 1:
        Damage taken is normal.

    If elemental defense is 2, 3, or 4:
        "Reduce" : Damage taken is halved.

    If elemental defense is 5 or 6:
        "Invalid" : Damage taken is nullified.

    If elemental defense is 7 or more:
        "Absorb" : Damage taken is absorbed.


Go to the Status screen and press C-Down for a list of equipped defenses.
Note:  If elemental defense is -1 or 1, then the element's symbol will appear
       on the Status screen, but no word will be displayed next to it.


Example:
Presea equips the following equipment:
 Prism Guard, Elemental Circlet, Penguinist Gloves, Reflect Ring, Persian Boots
The elemental defenses from all of the equipment are added:
    Non-Elemental = 0
            Water = 7
             Wind = 7
             Fire = 7
            Earth = 7
        Lightning = 5
              Ice = 7
            Light = 5
         Darkness = 1
Water, Wind, Fire, Earth, and Ice are absorbed.
Lightning and Light are nullified.
Non-Elemental and Darkness are normal damage.


Another example:
When fighting Volt, equip Sheena with the Card of Lightning and two Paralysis 
Charms.  Sheena will be immune to all Lightning-elemental attacks.  Volt uses 
only Lightning-elemental attacks, so Sheena will be immune to all damage from 
Volt!  Just make sure to cast S.Seal: Water or something similar on Sheena.


--==<  WEAPONS  >==--

Acalanatha          Def (Fire,Darkness) +2                               Sheena
Card of Earth       Def Earth +2                                         Sheena
Card of Fire        Def Fire +2                                          Sheena
Card of Ice         Def Ice +2                                           Sheena
Card of Lightning   Def Lightning +2                                     Sheena
Card of Water       Def Water +2                                         Sheena
Card of Wind        Def Wind +2                                          Sheena


--==<  ARMOR (BODY)  >==--

Dragon Mail       Def Fire +2                                             Lloyd
Elemental Guard   Def (Water,Wind,Fire,Earth) +2                        Colette
Feather Robe      Def Wind +2                                      Raine,Sheena
Golden Armor      Def (Water,Wind,Fire,Light) +2                   Kratos,Zelos
Kannazuki         Def Wind +2                                            Sheena
Mumbane           Def (Earth,Lightning,Ice,Darkness) +2                   Lloyd
Phoenix Cloak     Def Fire +4                                             Regal
Prism Guard       Def (Water,Wind,Fire,Earth,Lightning,Ice,Light) +2     Presea
                       (Non-Elemental,Darkness) -2
Shaman Dress      Def Light +4; Darkness +2                              Sheena
Solar Guard       Def Light +2                                   Colette,Presea
Spirit Robe       Def (Water,Wind,Fire,Earth,                             Raine
                        Lightning,Ice,Light,Darkness) +2
Star Cloak        Def Fire +2                                             Genis
Star Guard        Def (Light,Darkness) +2                                Presea
Star Mail         Def Fire +2                                             Lloyd


--==<  ARMOR (HEAD)  >==--

Elemental Circlet   Def (Water,Wind,Fire,Earth) +2  Colette,Raine,Sheena,Presea
Rare Helm           Def Lightning +2                         Lloyd,Kratos,Zelos
Star Cap            Def Fire +2                  Lloyd,Genis,Kratos,Zelos,Regal
Star Circlet        Def Fire +2                     Colette,Raine,Sheena,Presea
Star Helm           Def Fire +2                              Lloyd,Kratos,Zelos


--==<  ARMOR (ARM)  >==--

Beam Shield         Def Light +2                                   Kratos,Zelos
Kitchen Mittens     Def Fire +2                     Colette,Raine,Sheena,Presea
Lid Shield          Def Fire +2                                    Kratos,Zelos
Penguinist Gloves   Def Ice +2                      Colette,Raine,Sheena,Presea
Rare Gauntlet       Def Earth +2                      Lloyd,Kratos,Zelos,Presea
Rare Shield         Def Water +2                                   Kratos,Zelos
Star Bracelet       Def Fire +2                Colette,Genis,Raine,Sheena,Regal
Star Gauntlet       Def Fire +2                       Lloyd,Kratos,Zelos,Presea
Star Shield         Def (Fire,Darkness) +2                         Kratos,Zelos


--==<  ACCESSORIES  >==--

Aqua Cape          Def (Water,Ice) +2
Amethyst           Def Darkness +2
Aquamarine         Def Water +2
Drain Charm        Def Darkness +2
Force Ring         Def Non-Elemental +2
Flare Cape         Def (Fire,Earth) +2
Garnet             Def Fire +2
Opal               Def Wind +2
Paralysis Charm    Def Lightning +2
Penguinist Quill   Def Ice +1
Persian Boots      Def (Non-Elemental,Water,Wind,Fire,Earth,
                         Lightning,Ice,Light,Darkness) +2
Poison Charm       Def Water +2
Protect Ring       Def Non-Elemental +2
                       (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) -2
Reflect Ring       Def (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
Resist Ring        Def (Water,Wind,Fire,Earth,Lightning,Ice,Light,Darkness) +1
                       Non-Elemental -2
Ruby               Def Earth +2
Sapphire           Def Ice +2
Sardonyx           Def Lightning +2
Stone Charm        Def Earth +2
Stun Charm         Def Light +2
Thunder Cape       Def (Wind,Lightning) +2
Topaz              Def Light +2


      ______________
     /              \
--==<  ADDED DAMAGE  >==--
     \______________/

You probably know that weapons can have an element associated with its attack.
However, some weapons also inflict extra damage against certain enemy types.
Go to the Status screen and press C-Down to see any weapon damage bonuses.


Example:
Fenrir, the monster that accompanies Celsius, is an Ice-elemental Beast.  
Therefore, Zelos's Flame Dagger is a good weapon to use because Fenrir is weak 
against fire, AND daggers inflict added damage to beasts.


--==<  LLOYD  >==--

Dragon Tooth     Added damage to dragons
Kusanagi Blade   Added damage to undead
Ogre Sword       Added damage to undead


--==<  SHEENA  >==--

Acalanatha          Added damage to undead
Asura               Added damage to undead
Card of Earth       Added damage to plants
Card of Fire        Added damage to beasts
Card of Ice         Added damage to humans
Card of Lightning   Added damage to insects
Card of Water       Added damage to aquatics
Card of Wind        Added damage to birds
Divine Judgment     Added damage to undead
Spell Card          Added damage to undead
Vajra               Added damage to undead
Yaksa               Added damage to undead


--==<  KRATOS/ZELOS  >==--

Assault Dagger    Added damage to beasts
Crystal Dagger    Added damage to beasts
Earth Dagger      Added damage to beasts
Flame Dagger      Added damage to beasts
Gladius           Added damage to beasts
Hydra Dagger      Added damage to beasts
Stiletto          Added damage to beasts

Aqua Brand        Added damage to humans
Ether Sword       Added damage to humans
Excalibur         Added damage to humans
Ice Coffin        Added damage to humans
Laser Blade       Added damage to humans
Last Fencer       Added damage to humans
Lightning Sword   Added damage to humans
Long Sword        Added damage to humans
Sand Saber        Added damage to humans
Silver Sword      Added damage to undead
Steel Sword       Added damage to humans


--==<  PRESEA  >==--

Bahamut's Tear   Added damage to dragons
Bardiche         Added damage to plants
Battle Ax        Added damage to plants
Battle Pick      Added damage to plants
Crescent Ax      Added damage to plants
Francesca        Added damage to plants
Gaia Cleaver     Added damage to plants
Great Ax         Added damage to plants
Halberd          Added damage to plants
Mythril Ax       Added damage to plants
Ogre Ax          Added damage to plants
Pow Hammer DX    Added damage to humans
Strike Ax        Added damage to plants
Tomahawk Lance   Added damage to plants
War Hammer       Added damage to plants


--==<  REGAL  >==--

Aqua Greaves      Added damage to immaterials
Bear Claw         Added damage to immaterials
Crystal Shell     Added damage to immaterials
Diamond Shell     Added damage to immaterials
Dragon Fang       Added damage to immaterials
Dynast            Added damage to immaterials
Flare Greaves     Added damage to immaterials
Ghost Shell       Added damage to immaterials
Iron Greaves      Added damage to immaterials
Kaiser Greaves    Added damage to immaterials
Leather Greaves   Added damage to immaterials
Mythril Greaves   Added damage to immaterials
Power Greaves     Added damage to immaterials
Venom             Added damage to immaterials


      ____________________
     /                    \
--==<  HP/TP REGENERATION  >==--
     \____________________/

Some equipment give you automatic HP and/or TP regeneration; that is, they 
slowly and gradually restore your HP and/or TP at a fixed rate (every few 
seconds).  Items like Holy Ring and Spirit Ring are obvious, but some weapons 
and armor bestow regenerative status as well.  Go to the Status screen and 
press C-Down for a list of any status effects.

Small HP Regeneration = 1% HP every few seconds
Small TP Regeneration = 1% TP every few seconds
Large HP Regeneration = 3% HP every few seconds
Large TP Regeneration = 3% TP every few seconds

--==<  WEAPONS  >==--

Crystal Dagger   Small TP Regeneration                             Kratos,Zelos
Holy Staff       Small HP Regeneration                                    Raine

--==<  ARMOR (BODY)  >==--

Holy Cloak       Small HP Regeneration                              Genis,Regal
Holy Robe        Small HP Regeneration                                    Raine

--==<  ARMOR (HEAD)  >==--

Cleric's Hat     Small HP Regeneration           Lloyd,Genis,Kratos,Zelos,Regal
Holy Circlet     Small HP Regeneration              Colette,Raine,Sheena,Presea

--==<  ARMOR (ARM)  >==--

Omega Shield     Small HP Regeneration                             Kratos,Zelos

--==<  ACCESSORIES  >==--

Yata Mirror      Small HP Regeneration, Small TP Regeneration
Holy Ring        Small HP Regeneration
Spirit Ring      Small TP Regeneration
Holy Symbol      Large HP Regeneration
Spirit Symbol    Large TP Regeneration
Turquoise        Large HP Regeneration, Large TP Regeneration


      ______
     /      \
--==<  LUCK  >==--
     \______/

There are lots of equipment that affect Luck.  Luck affects various things, 
such as Sheena's and Zelos's Personal EX Skills.  If you can get Sheena's Luck 
over 200, then her Personal EX Skill will evade enemies 100% of the time.  If 
Zelos's Luck is over 90, then he will receive better items from the ladies 
(like Miracle Gels, Energy Tablets, and the ever elusive Hourglasses).


--==<  WEAPONS, LUCK DOWN  >==--

Baseball Bat     Luck = -20                                        Kratos,Zelos
Diablos          Luck = -20                                              Presea
Disaster         Luck = -50                                               Genis
Ghost Shell      Luck = -10                                               Regal
Heart of Chaos   Luck = -30                                               Raine
Nebilim          Luck = -20                                               Lloyd
Ogre Ax          Luck = -20                                              Presea
Soul Eater       Luck = -30                                        Kratos,Zelos
Toy Dagger       Luck = -50                                        Kratos,Zelos


--==<  WEAPONS, LUCK UP  >==--

Deck Brush       Luck = 30                                                Raine
Gates of Hell    Luck = 10                                               Sheena
Glory Arts       Luck = 30                                                Regal
Money Bag        Luck = 50                                               Sheena
Paper Fan        Luck = 30                                                Lloyd
Pow Hammer DX    Luck = 20                                               Presea
Tambourine       Luck = 50                                              Colette


--==<  ARMOR (BODY)  >==--

Lunar Guard      Luck = 20                                       Colette,Presea
Silk Cloak       Luck =  5                                          Genis,Regal
Silk Robe        Luck =  5                                         Raine,Sheena


--==<  ARMOR (ARMS)  >==--
Angel Bracelet   Luck =  3                     Colette,Genis,Raine,Sheena,Regal
Bridal Gloves    Luck = 10                          Colette,Raine,Sheena,Presea
Lapis Bracelet   Luck =  5                     Colette,Genis,Raine,Sheena,Regal


--==<  ACCESSORIES  >==--

Diamond          Luck = 20
Rabbit's Foot    Luck = 30
Snow Hare        Luck = 10                                                Lloyd



===============================================================================
                                 Devil's Arms
-------------------------------------------------------------------------------


Many people have questions regarding the Devil's Arms and their use as well as 
their locations.  I felt that it warranted its own section.

SHORT ANSWER:  As a character kills more enemies, that character does more
               damage with a Devil's Arm.

LONG, BORING, DRAWN-OUT ANSWER:

First of all, I have to tell you about the "kill count."  That's the name I 
gave to the hidden stat that counts the number of enemies a character has 
killed.  Ever since the beginning of your file, the game has kept track of the 
total number of enemies that each individual character has killed.  That is, 
the game keeps track of Lloyd's number of kills, Kratos's number of kills, etc.

Kill counts may be transferred to your next game by buying the Battle Info in 
the Grade Shop.  As far as I know, there is no way to actually look at your 
kill count.  By the way, kill counts are not the same thing as encounters.  
Kill counts = number of kills, and encounters = number of battles.

The Devil's Arms, as you may have found out, have 0 Attack.  What it does not 
tell you is that the Devil's Arms actually add a modifier to the damage 
algorithm.  It simply adds the kill count to the damage.  So basically, the 
Devil's Arms add 1 damage to your attacks for every enemy you kill.  
Unfortunately, there is a limit; you cannot just increase your Attack ad 
infinitum by killing enemies indefinitely.  I think the limit is around 3000, 
which is still plenty since no weapon gives you 3000 Attack.

Note that, even after obtaining all of the Devil's Arms, their true power (the 
kill count modifier) will remain locked until you go to the bottom of the 
Temple of Darkness and defeat Abyssion.

LOCATIONS OF THE DEVIL'S ARMS:

Lloyd's Nebilim is in Flanoir.  After obtaining the Evil Eye, head to Flanoir 
where a man named Abyssion will give you the Nebilim as well as the ability to 
detect the other Devil's Arms.

Colette's Evil Eye is in the Toize Valley Mine.  After using the boulder trap 
to crush the Naploosa Bacura, check its debris to discover the Evil Eye.  This 
should be your first Devil's Arm to get.

Genis's Disaster is in Altamira.  Go to the Altamira Hotel and pay for a room. 
Choose to stay up during the night (if you do not get this option, then you are
not far enough in the game).  Head to the Casino/Theatre area.  There should be
a man on the bridge that connects the Casino and Theatre.  Give him 1000 Gald 
to receive the Disaster.

Raine's Heart of Chaos is at Hakonesia Peak.  After obtaining the other eight 
Devil's Arms, return to Flanoir and talk to Abyssion for a scene.  Then fly to 
Hakonesia Peak where Raine will negotiate with Koton for the Heart of Chaos.

Sheena's Gates of Hell are in the Temple of Earth.  After a certain point in 
the game, a gnomelette eventually appears inside Altessa's House.  Speak to the
gnomelette, then return to the area inside the Temple of Earth where the Dragon
resides.  Just past the Dragon are the Gates of Hell (the weapon, not an actual
entrance to Hell).

Kratos's/Zelos's Fafnir is in the Gaoracchia Forest.  Enter the forest from the
Mizuho side or the Ozette side.  Go northwest two screens.  In the screen that 
you're in is the chest containing the Fafnir.  You may have to use the light 
from the Sorcerer's Ring to clear out the plants.

Kratos's/Zelos's Soul Eater is in the Triet Desert.  In Triet, there are two 
people who, after talking to them, trigger a point in the Triet Desert where 
the Sand Worm guards the Soul Eater.  Defeat the Sand Worm to retrieve the Soul
Eater.

Presea's Diablos is in Latheon Gorge.  In the second "screen" of Latheon Gorge 
is a chest containing the Diablos.

Regal's Apocalypse is in Welgaia.  In Welgaia is a building with an elevator 
inside it.  In one of the rooms on the first floor of this building is a chest 
containing the Apocalypse.



===============================================================================
                               Version & Contact
-------------------------------------------------------------------------------


E-mail:  jamescom1@yahoo.com
AIM:     JAK1357924680

Version 1.0 - November 8, 2004
    Yay, I finished this equipment guide.  Contact me if there's any problem
    with this guide, even if it's a minor grammatical error.  I plan to cover
    all the locations of the equipment in the next update.

Version 1.01 - November 25, 2004
    I forgot to sort the armor (head) for Colette, heh.  I am progressing very
    slowly in Tales of Symphonia (due to newly released games), so it may be a
    while before I get the locations of all the equipment.

Version 2.0 - December 18, 2004
    The equipment locations are mostly done.  I'll have to replay the game yet
    again to wrap up some loose ends, but I think the equipment locations
    section in this version is pretty accurate.  I also added a Devil's Arms
    section.  It's a little incomplete since some Devil's Arms (like Disaster)
    won't appear until you get other Devil's Arms, and I have yet to record it.

Version 2.1 - February 20, 2005
    Okay, I have finally stopped playing Paper Mario:  The Thousand-Year Door
    just long enough to update this guide.  For one thing, I added the starting
    equipment for Kratos, Raine, and Sheena to the equipment locations section
    (can't believe I forgot that).  I also changed Physical to Non-Elemental
    (see the elemental defense section).  I also reworded the Devil's Arms
    section to better describe kill counts and whatnot.  I still have to update
    the Devil's Arms locations part, though.

Version 2.2 - May 6, 2005
    Oops, the Elder Cloak can be found in Flanoir only BEFORE the Flanoir
    doctor scene.  Thanks to Vincent for pointing that out to me.  Also added
    two new subsections:  HP/TP Regeneration and Luck.  And I STILL have to do
    the Devil's Arms section...



===============================================================================
                                   Credits
-------------------------------------------------------------------------------


God, without whom everything would be meaningless.
My family, who always supports me and is the reason I can even write a guide.
Namco, for making this game.
Nintendo, for paying for the English localization
Majestic Fantasian, from which I got the values of the elemental defenses.
    http://www.din.or.jp/~albion/tales/
Babelfish, with which I able to (somewhat) read Majestic Fantasian.
My friend Vince for discovering an error in my guide.
And you, the reader, for using this guide.



===============================================================================
                                    Legal
-------------------------------------------------------------------------------


This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2004-2005 James Akasaka.



===============================================================================
                                  END OF FILE