===============================================================================
                              Beyond Good & Evil
                                 PlayStation2
                            Developed By: Ubi Soft
                            Published By: Ubi Soft
                           FAQ By: TheEternalVenomX
===============================================================================

-_-_-_-_-_-_-_-_-
Table of Contents
-_-_-_-_-_-_-_-_-

1. Introduction
2. Version History
3. Gameplay
 3.1. Controls
 3.2. Items
 3.3. Locations
 3.4. Vehicles
4. Collection
 4.1. Pearls
 4.2. Animals
 4.3. M-Disks
 4.4. PA-1's
 4.5. Meca Impulser
 4.6. Mammago Garage Parts
5. Walkthrough
 5.1. Beginning
 5.2. Black Isle
 5.3. The Iris Network
 5.4. The Factory
 5.5. The Slaughterhouse
 5.6. The Moon
6. Final Thoughts
7. Legal Information

-_-_-_-_-_-_-_-
1. Introduction
-_-_-_-_-_-_-_-

I'm sure you've all heard about Beyond Good & Evil, usually with the word
"underrated" somewhere in it's description.  I'm really disappointed that this
game didn't do better.  Without calling it art, I can safely say that a lot of
hard work was put into this.  The game is a bit rough on the edges and way
too short.  But I'm pretty sure you'll find a way to love this little gem,
when you go to play it you'll see why.  It's a fresh take on the adventure
genre that was badly needed.

For now, the only sites that are allowed to host this FAQ are

www.gamefaqs.com
www.gameplayworld.com

If you want to post my FAQ on your site, please send me an e-mail asking for
permission first.  I prefer to know where my FAQs are going, I'll try to be
as quick in my reply as I can.

-_-_-_-_-_-_-_-_-_
2. Version History
-_-_-_-_-_-_-_-_-_

September 7, 2005
-----------------

After I finish my Second Sight FAQ...this is my next project.  I already 
finished the layout of the FAQ.  Then I briefly started the walkthrough, 
expect full-time work on this by the end of the week.  Can't wait to start
this one as it's a challenge compared to what I did before.

September 8, 2005
-----------------

I'm going to finish up to Black Isle then calling it a day.  I'm also going
to document as many animals as I can before I get the Detector (which will
make it much easier).

September 9, 2005
-----------------

Working very hard now, I hope to get the walkthrough finished and add the
collection bits as they come up.  I'll wrap all the side collection items 
(ones not gained during normal gameplay) near the end.  I'll submit a 100%
complete version to GameFAQs.

September 11, 2005
------------------

Wow, Factory is taking a while...got half of it done in addition to a ton of
Pearls/Animals that needed documenting

September 12, 2005
------------------

The Factory is done, not going to start Slaughterhouse until I can get as
many animals and pearls as I can at this point.

September 13, 2005
-------------------

I've given up on version numbers for these updates since I'm submitted in a
complete one.  That one will be Version 1.00 and updates then will cause 0.01
increases.  The Slaughterhouse is getting started, I'm also tying up loose
ends on item collection.

September 14-15, 2005
---------------------

Wow, so much done over this period.  Slaughterhouse and Animal/Pearl updates
were made over this period.

September 16, 2005
------------------

Going to really update the Pearl section as I need a lot of Pearls to get
to the next area.  So I'll take advantage of the situation and do that.

September 17, 2005
------------------

All Pearls and Animals are finished, moving onto the last section: The Moon.

September 18, 2005
------------------

Taking a break today, got things planned.  Plan on wrapping up the game by
the end of tomorrow.

September 19, 2005
------------------

Whew, beat the ENTIRE game today.  Currently typing up loose ends and getting
various sections cleaned-up.  I will submit this tomorrow and see how it
goes.

September 20, 2005
Ver. 1.00
------------------

Submitted for approval, keeping my fingers crossed.

November 11, 2005
Ver. 1.01
-----------------

Made a couple changes to the Legal Information.

November 17, 2005
Ver. 1.02
-----------------

Had to make a very minor correction to Legal Information that I felt was
necessary.

_-_-_-_-_-_
3. Gameplay
_-_-_-_-_-_

=*=*=*=*=*=*=
3.1. Controls
=*=*=*=*=*=*=

Left Analog Stick - Move Jade or Steer Vehicles
Right Analog Stick - Move the Camera/Zoom In or Out
R1 Button - Switch to First Person Viewing
R2 Button - Run or Accelerate Vehicles
R3 Button - Position Camera Behind Jade
L1 - Crouch
L2 - N/A
L3 - N/A
Start - Access Menu and Pause Gameplay
Select - Access Map/Read New E-Mails
X Button - Context Sensitive Action/Attack with Staff
Square Button - Roll/Detach Hovercraft from Beluga
Triangle - Context Sensitive Sidekick Action/Compass on Vehicle
D-Pad - Select Items in Gameplay
 
=*=*=*=*=*
3.2. Items
=*=*=*=*=*

Animal Detector - Buy this one in Ming-Tzu's shop, it will help a LOT with
tracking down animals.

Boosts - These are scattered all over Hillys in cabinets and vending 
machines.  They give a triple boost of power to your vehicle for a short
while.

Box of K-Bups - These are all over Hillys in cabinets and vending machines.
They will completely refill your health.

Camera - You get this very early on in the game, you use it to take pictures
of animals for Credits and get Reports on the Alpha Sections.

Credit Card - All your credits are tied into this card, swipe it as vendor
shops to purchase items.

Gyrodisc Glove - You get this in the Factory, allows you to fire projectile
discs at enemies and switches.

Keys - They come in Triangle, Square and Star.  The former two are in the
Factory while the third is given to you after finishing the Slaughterhouse.
These will allow you to use switches with their respective symbols on them.

MDisk - You get these are various points in the game, they give updates on
plot progress mostly.  You can save your game by using the Game Save disc
on MDisk Readers.

Meca-Impulser - There are 6 of these in the game, they boost your vehicle's
total "health" by one wrench.  Consult the respective collection sections for 
their locations.

Pearl Detector - You buy this in Ming-Tzu's shop and shows you the locations
of all the pearls in the game.  Use it to collect all 88.

Pearls - 88 of these are scattered throughout the game, are used as currency
at Mammago Garage for vehicle parts.

PODs - These restore one wrench of vehicle energy (Set of PODs completely
restores it).  They are scattered in vending machines and cabinets.

PA-1 - There are 13 of these things all over Hillys, they add one heart to
your total health.  Consult the respective collection sections for their
locations.

Starkos - All over Hillys in vending machines and cabinets, restores one
heart of your total energy.

Strengthened Super Attack - Buy this in Ming-Tzu's shop, adds strength to 
your Super Attack.  While in the air during it, press X to fling out energy 
shots.

Tickets - These are given briefly in the Akuda Bar, they have codes on them
for various doors in the Pedestrian District.

=*=*=*=*=*=*=*
3.3. Locations
=*=*=*=*=*=*=*

The Lighthouse - Your home,

Black Isle - North Hillys is this location, teeming with life it is also
the first "dungeon" you go through.  The very top of the Isle, accessable
by Beluga, is the Volcano's Treasure with a motherlode of Pearls.

Mammago Garage - Northeast of The Lighthouse is the garage where you can
buy parts for your Vehicles

Hillys - The oceans around the other locations that you can visit.  There are
many caves and entrances to be found.  Many have pearls and animals to be 
found.

The City - The Main Canal leads to the Pedestrian District.  This is home to
vendors, the Akuda Bar and to Alpha Sections Warehouse and Alpha Sections Und
Quarters.  Many pearls to be found in this City. 

Factory - Northeast of The City is the Factory where torture and processing
of citizens is done.

Slaughterhouse - Home of the Slaughterhouse Races in South Hillys, a secret 
entrance in Race 3 allows for access into the Slaughterhouses themselves.

Selene - The moon that you visit at the end of the game.  Home of the DomZ Base
and Transmitter that projects the propaganda.

=*=*=*=*=*=*=
3.4. Vehicles
=*=*=*=*=*=*=

Hovercraft - The default vehicle you start with, allows you to navigate 
waterways and beaches.  Can hook up to the Beluga for transport.

Beluga - The spaceship you unlock after finishing the Slaughterhouse and finding
parts you need.  Allows you to fly all over Hillys and outer space.  The
hovercraft attaches to it to allow for deployment anywhere on Hillys

-_-_-_-_-_-_-
4. Collection
-_-_-_-_-_-_-

=*=*=*=*=*=
4.1. Pearls
=*=*=*=*=*=

Pearl 1
Name: DomZ Lighthouse Monster
Location: Lighthouse
How to Get: Defeat the DomZ Lighthouse Monster at the beginning of the game.

Pearl 2
Name: DomZ Sea Serpent
Location: Hillys
How to Get: Defeat the DomZ Sea Serpent after visiting Mammago Garge for the 
first time.

Pearl 3
Name: Looters' Bounty
Location: Looters Cave 1 (Hillys) *need Neutralizing Cannon*
How to Get: Leave your lighthouse, then head for the beach ahead and to the 
left.  Go up onto it and follow the beach right onto land, there is a cave
here so head inside.  A looter will show up inside and take 100 credits, chase
him down the tunnel.  Avoid the laser gates, mines and sharp turns being sure
to keep up.  At the very end, lock-on and shoot him to take him out and get
the Pearl

Pearl 4
Name: Science Center: Film of Animals 2
Location: N/A
How to Get: Take two rolls of animal pictures

Pearl 5
Name: Victory in the Disk Game
Location: Akuda Bar (Pedestrian District)
How to Get: Oh boy, this one is very hard.  Train a bit with the tutorial
first to get the the hang of it.  The trick is to fire a disc into the 
rival's area.  Deflecting another disc into that area at the same time will 
give you an advantage.  Challenge him for the Pearl and winn two rounds of 
this to get the Pearl

Pearl 6
Name: Rufus' Bounty
Location: Akuda Bar (Pedestrian District)
How to Get: Go to the top of the Akuda Bar and focus in on Rufus' table
to view the code on the top.  Open Door 2 up here with the code and find the
Pearl in a locker.

Pearl 7
Name: Science Center: Film of Animala 3
How to Get: Take three rolls of animal pictures

Pearl 8
Name: Race 1 Victory
How to Get: Get 1st in Race 1 of The City races, they are accessable via the 
waterway opposite the one that leads to the Pedestrian District in Main Canal

Pearl 9
Name: Race 2 Victory
How to Get: Get 1st in Race 2 of The City races, they are accessable via the 
waterway opposite the one that leads to the Pedestrian District in Main Canal

Pearl 10
Name: DomZ Pterolimax
Location: Main Shaft (Black Isle)
How to Get: Defeat the Pterolimax boss at the end of Black Isle

Pearl 11
Name: Science Center: Film of Animals 4
Location: Various
How to Get: Take four rolls of animal pictures

Pearl 12
Name: Pearl Crochax
Location: Vorax's Lair
How to Get: Go up the beach east of Mammago Garage and into the cave.  Have
Double H bash the gate and head inside.  Knock one of the enemies here into
the bridge with the slo-mo staff attack.  Move onto the next platform and
do the same thing with the mushroom.  After knocking both down, head up the
left bridge and use the mushroom to drop the bridge ahead.  Then backtrack
and take the other bridge.  Follow it to battle some Crochax, including the
one carrying the Pearl.

Pearl 13
Name: Taken Back from the Alpha Sections
Location: Shed (Pedestrian District, 1st Floor)
How to Get: Visit Room 1 in the Akuda Bar, talk to the goat-guy there and
you'll get a ticket with a code on it.  Then head to the 1st Floor of the
Pedestrian District.  On a ledge just above Nouri's Shop is a door with
a Square Lock.  Once you get the Square Key, open it and enter the code
on the cabinet containing the pearl.

Pearl 14
Name: Bought from Nouri
Location: Pedestrian District (1st Floor)
How to Get: Pay 3000 Credits to Nouri at his vendor shop

Pearl 15
Name: Bought from Ming-Tzu
Location: Ming-Tzu's Shop (Pedestrian District, 1st Floor)
How to Get: Pay 3000 Credits for it

Pearl 16
Name: Taken Back from the Alpha Sections
Location: Transit (Pedestrian District)
How to Get: Across from Nauri's Shop is a door up a ramp, head inside and push
the locker to the side.  Crawl through the passage and head down dodging the
laser beams.  Once in a large room, turn right and follow the path.  Jump to
the conveyor belt and run with it to the platform at the end.  Go on and jump
down to the next belt.  Repeat this a few times, the last belt you have to run
against, then jump to the platform.  Follow the corridor and you'll be in
an area with many conveyor belts and laser gates guarding them.  The pathway
is pretty straightforward.  Run down the conveyor belts, dodge the yellow
laser gates by rolling/crouching.  Some belts will have crates moving along
them.  You cannot pass these, so walk onto a nearby platform to dodge them.  
Once at the end, you'll find the Pearl.

Pearl 17
Name: Science Center: Film of Animals 5
Location: Various
How to Get: Take five rolls of animal pictures

Pearl 18
Name: Looters' Bounty
Location: Looters' Cave 2 (Hillys)
How to Get: The cave is located in the waterway east of the one that leads
into the Main Canal.  The cave is on the right side of this waterway up on a
beach.

Pearl 19
Name: Taken Back from the Alpha Sections
Location: Laboratory (The Factory)
How to Get: It's in a locker past the electric gate

Pearl 20
Name: DomZ Robot at the Factory
Location: Loading Dock (The Factory)
How to Get: Defeat the DomZ Robot boss

Pearl 21
Name: DomZ Torture Machine
Location: West Wing (The Factory)
How to Get: After freeing Double H from the machine, it's dropped there.

Pearl 22
Name: Reaper
Location: Elevator Room (The Factory)
How to Get: Defeat the Reaper boss in the Factory

Pearl 23
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Factory and you'll
get this Pearl and four others.

Pearl 24
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Factory and you'll
get this Pearl and four others.

Pearl 25
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Factory and you'll
get this Pearl and four others.

Pearl 26
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Factory and you'll
get this Pearl and four others.

Pearl 27
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Factory and you'll
get this Pearl and four others.

Pearl 28
Name:  Science Centre: Roll of Animals 6
Location: Various
How to Get: Take six rolls of animal pictures

Pearl 29
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 30
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 31
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 32
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 33
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 34
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 35
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 36
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 37
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 38
Name: Taken Back from the Alpha Sections
Location: East District (The City)
How to Get: After getting the Star Key, go through the laser gate on
the 1st Floor of the Pedestrian District.  Stealth through the Alpha
Sections HQ and through the door at the end.  The Pearl is in the
first room here.

Pearl 39
Name: Taken Back from the Alpha Sections
Location: Alpha Sections Und. Headquarters (Hillys)
How to Get: The canal east of the Main Canal has this cave.  It is on the
western wall.  Inside you must get three pearls from Crochax.  First knock
the robot into either electric field.  Press the switch to drop another
and knock him into the other.  Head through the gate that was to your
right as you entered.  Once in, press the switch to drop another robot and
knock him into the next electric field.  Keep dropping them and knock them
into the far three electric fields.  Then run to the Crochax and take him
out along with his two friends.

Pearl 40
Name: Taken Back from the Alpha Sections
Location: Receive with Pearl 39

Pearl 41
Name: Taken Back from the Alpha Sections
Location: Alpha Sections Und. Headquarters (Hillys)
How to Get: Receive with Pearl 39

Pearl 42
Name: Alpha Sections HQ
Location: Alpha Sections Warehouse (Pedestrian District, 1st Floor)
How to Get: This area is located just past the hovercraft dock behind a 
iron-barred door.  Have Double H knock the bars down and head inside.  Then
get into the elevator and have Double H press the switch and ride it down.  In
the first room is an AS guard, hit his gastank with a Gyrodisc and kick it.  
Then head into the next room.  In here you have to use stealth or risk death,
hide behind the metal containers.  Avoid the roaming searchlight too, once
you reach the AS guard, approach him from behind.  Kick his gastank and run
into the next area.  Go up to the bottom of the ramp to press a pad, this
will open the door at the end.  Run around the platform above, crouch to
avoid the rotating laser.  Roll through the gate at the to find this pearl

Pearl 43
Name: Alpha Sections HQ
Location: Alpha Sections Warehouse (Pedestrian District, 1st Floor)
How to Get: Just past Pearl 42 is another rotating laser room, press the
pad and run/dodge past the lasers.  At the end are this pearl and Pearl 44.  Go
on and you'll be faced with another chase sequence.  Run towards the screen,
when you can go no furthur you must run to the left and back.  At the end
will be some crates, climb up them and out to rejoin Double H.

Pearl 44
Name: Alpha Sections HQ
Location: Alpha Sections Warehouse (Pedestrian District, 1st Floor)
How to Get: Get along with Pearl 44

Pearl 45
Name: Victory in the Disc Game
Location: Akuda Bar (Pedestrian District, 3rd Floor)
How to Get: You'll access this after winning the Disc game once, the beating the
Slaughterhouse.  Talk to Francis (the shark guy at the disc table) and beat him
again to win the second pearl.

Pearl 46
Name: Bought from Nouri
Location: Pedestrian District (1st Floor)
How to Get: After buying Pearl 14, this one goes up for sale and is
3000 Credits.

Pearl 47
Name: Bought from Ming-Tzu
Location: Ming-Tzu's Shop (Pedestrian District, 1st Floor)
How to Get: Pay 3999 Credits for it

Pearl 48
Name: Taken Back from the Alpha Sections
Location: East Wing (The Slaughterhouse)
How to Get: After riding the blue energy field up to the second floor, it's
in a connecting room guarded by two AS guards.  An MDisk Reader is also
in here.

Pearl 49
Name: Looters' Bounty
Location: Looter's Cave 3 (Hillys) *need Neutralizing Cannon and Jump Kit*
How to Get: The cave is on an island southeast of The Lighthouse, go inside
and chase the looter.  When you get to the end, lock-on and fire to destroy
him and get the Pearl.

Pearl 50
Name: DomZ Sea Serpent
How to Get: After finishing The Slaughterhouse and arriving back in
Hillys, a Sea Serpent will attack.  Take him out with the lock-on Neutralizing
Cannon.  He'll drop the Pearl

Pearl 51
Name: Looters' Bounty
Location: Looter's Cave 3 (Hillys) *need Neutralizing Cannon and Jump Kit*
How to Get: The cave is on an island way in the southwest of Hillys, go inside
and chase the looter.  When you get to the end, lock-on and fire to destroy
him and get the Pearl.

Pearl 52
Name: Taken Back from the Alpha Sections
Location: Central Hall (The Slaughterhouse)
How to Get: After riding in from the Trolley Entrance, you'll come to a
room with three electrical fields.  Knock the three robots into all three
of them.  On the right side is a room with the Pearl.

Pearl 53
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 54
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 55
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 56
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 57
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 58
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 59
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 60
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 61
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 62
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 63
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 64
Name: Hillyans' Donations (Collected from Iris)
Location: Iris Den (Akuda Bar, Pedestrian District)
How to Get: Visit the Iris Den after finishing The Slaughterhouse, they will
be given to you.

Pearl 65
Name: Taken Back from the Alpha Sections
Location: Main Canal
How to Get: On the west side of the canal are two passageways guarded by
laser beams.  Use the Jump Kit to jump over them and continue west, the Pearl
is in a crate at the end.

Pearl 66
Name: Bought from Ming-Tzu
Location: Ming-Tzu's Shop (Pedestrian District, 1st Floor)
How to Get: Pay 3999 Credits for it

Pearl 67
Name: Taken Back from the Alpha Sections
Location: Alpha Sections Und. Quarters
How to Get: Open the door opposite the Akuda Bar with the Square Key.  Push
the crate to the side and crouch through the opening.  In the area ahead, you
have to drop down the various levels avoiding the lasers.  You'll have to spot
the patterns and time the lasers.  Once at the bottom, you'll be on a green
platform.  Go through the crawlspace ahead to reach the next area.  Follow
the AS guard behind as he goes around the area.  Then jump up to the ledge
on the other side.  Kick the rats in the crawlspace and head to the end.  
Fire a Gyrodisc through the broken glass at the switch, then backtrack to
the first opening.  Fire a Gyrodisc at the other switch then drop down.  The
Pearls are here.  To get out, go through to the next area, fire a Gyrodisc
when the AS guard isn't looking at the switch on the left.  Then go through
the door on the right.  The next area is an elevator, to start hide behind
the block closest to the screen away from the AS guard.  This will start the
elevator, the trick is to hide behind the blocks as you go up.  This will 
hide you from the AS guards.  Watch for the flashing blue walls to alert you
to an AS guard platform, then hide.  At the mid-point, an AS guard will walk
onto the elevator but he's of little concern.  Hide as normal and at the top
he will walk off.  Follow behind and jump up onto the ledge on the left, go
through the crawlspace and kick the panel at the end.  You'll meet up with
Double H.  Grab the K-Bups, deactivate the laser grid and run back to the
Pedestrian District

Pearl 68
Name: Taken Back from the Alpha Sections
Location: Alpha Sections Und. Quarters
How to Get: You get this along with Pearl 67

Pearl 69
Name: Taken Back from the Alpha Sections
Location: Alpha Sections Und. Quarters
How to Get: You get this along with Pearl 67

Pearl 70
Name: Taken Back from the Alpha Sections
Location: North Wing (The Slaughterhouse)
How to Get: It is in a room just before the second MDisk Reader in this part
of the Slaughterhouse.

Pearl 71
Name: Race 3 Victory
Location: Slaughterhouse Races
How to Get: Get 1st Place in Race 3 of the Slaughterhouse Races

Pearl 72
Name: Race 4 Victory
Location: Slaughterhouse Races
How to Get: Get 1st Place in Race 4 of the Slaughterhouse Races

Pearl 73
Name: DomZ Sea Serpent
Location: Hillys
How to Get: After accessing the Beluga, you will face the Sea Serpent for
the third time.  Take him down to get the Pearl.


Pearl 74
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 75
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 76
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 77
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 78
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 79
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 80
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 81
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 82
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 83
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 84
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 85
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 86
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 87
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

Pearl 88
Name: Volcano Crochax
Location: Volcano's Treasure
How to Get: Fly to the top of Black Isle with the Beluga, drop the 
Hovercraft and ride in.  Go into the cave via the tunnel, take out the
Crochax inside to get these Pearls.

=*=*=*=*=*=*
4.2. Animals
=*=*=*=*=*=*

Adalia Octopunctata
Description: Red Ladybug-like Creatures
Credits: 150
Location: The Lighthouse
How to Get: After picking up the camera at the very beginning of the game,
you'll automatically take it's picture.

Aedes Raymanis
Description: Worm
Credits: 800
Location: Laboratory (The Factory)
How to Get: It's on the dead cow's nose in the Laboratory at the Factory.

Alicia Splendens 
Description: Passive brown tentacles
Credits: 300
Location: Secondary Shaft (Black Isle Mine)
How to Get: When you reach the Cyanea Urtica, they are on the wall

Anemonia Mutabilis 
Description: Purple anemonies
Credits: 400
Location: Ancient Mine (Black Isle)
How to Get: They stick out of the walls in the Mines, blocking your path at
times.  Finding them won't be hard.

Anguilla Bifida
Description: Black eel
Credits: 600
Location: Slaughterhouse Quarter
How to Get: It's swimming around in the pool at the beginning of this area

Aquilus Sapiens
Description: Beaked humanoids
Credits: 300
Location: Pedestrian District
How to Get: He's the vendor at the newsstand

Amoeba Polypodia
Description: Amoebas
Credits: 750
Location: Ancient Mine (Black Isle)
How to Get: One of the bridges you lower leads to a small, 1st floor, tunnel
blocked by a barrier.  The amoebas poke their heads out of the rocks behind
that barrier.  Take a picture when they are visible.

Amoeba Saltans 
Description: Glowing, flying amoebas
Credits: 500
Location: Central Hall (The Slaughterhouse)
How to Get: After riding the trolley from the Trolley Entrance, you'll see
a metal contraption on the left side.  Zoom onto one of the spaces on the
top of the contraption.  Have Double H press the switch and take a picture
of the creature that flies out.

Arachnis Viridis
Description: Green spiders
Credits: 350
Location: The Factory
How to Get: Starting with the Nutripils Vat, they infest the Factory from
that point on.

Astacus Erectus
Description: Walking, bipedial reptiles
Location: Black Isle
Credits: 400
How to Get: After beating the Black Isle, go back to the area where the 
hovercraft is parked.  Except, entire the cave that is opposite the one you
used to reach the Ancient Mine.  Climb into the vent and just ahead are 
these animals.

Aurelia Magnificens
Description: Blue, wall jellyfish
Location: Volcano's Treasure (Black Isle)
Credits: 500
How to Get: Fly to the top of Black Isle with the Beluga, dock there and
take a picture of the creature on the wall.

Blabera Gregaria 
Description: Red round insects
Credits: 700
Location: Closet (The Factory)
How to Get: When you reach the closet, head to the connecting room with the
vending machine.  Opposite the machine is a cabinet that you can open.  The
trick is to place a Starkos in here and quickly photograph the insects that
carry it away.  Get close, place the Starkos and equip the camera...take a 
picture of the round red insects that carry it off.

Bufo Erectus
Description: Small, walking green monsters
Credits: 450
Location: Slaughterhouse Entrance (The Slaughterhouse)
How to Get: They are on a platform near the entrance from where you arrived
from the Exterior Moats.

Canis Canis
Description: Large, white shaggy dog
Credits: 100
Location: The Lighthouse
How to Get: Inside the Lighthouse on the top level in an alcove

Capra Sapiens
Description: Goat humanoids
Credits: 350
Location: The Lighthouse
How to Get: It's one of your kids

Carcharodon Sapiens
Credits: 400
Location: Acuda Bar (Pedestrian District, The City)
How to Get: He's at the air hockey table in the bar

Crochax Velox 
Decription: Serpent-like insects
Credits: 1000
Location: Ancient Mine (Black Isle Mine)
How to Get: One will attack you automatically in the mine, snag a picture
quickly.

Cyanea Urtica
Description: Bright blue jellyfish
Credits: 700
Location: Secondary Shaft (Black Isle Mine)
How to Get: You'll come across them automatically in the mine

Cyclopeus Palustris
Description: Large, bright green cyclops monster
Credits: 3500
Location: Elevator Room (The Factory)
How to Get: You battle one shortly after freeing Double H, take a picture
then.

Dipneustus Trilineatus
Description: Long fish
Credits: 400
Location: Hangar (The Lighthouse)
How to Get: They swim around in the water here.

Felis Sapiens
Description: Catlike humanoids
Credits: 400
Location: Iris Den
How to Get: It's May in the Iris Den

Helix Rupestris
Description: Giant snail in a shell
Credits: 500
Location: Secondary Shaft (Black Isle)
How to Get: It's in a passageway just past the first map you find of the
Black Isle.  Just past the giant glowing squid-like ball.

Homo Sapiens
Description: One of the people living in the Lighthouse
Credits: 200
Location: The Lighthouse
How to Get: They're walking around outside the Lighthouse

Ignis Ignifera
Description: Lava rock-like creature
Credits: 700
Location: Ventilation (The Slaughterhouse)
How to Get: Ride the large metal gate in the Surveillance Room by having
Double H press the switch.  On the other end you'll be able to climb up
to the Ventilation Room.  Take out the rats and hit the switch on the
end of the room with a Gyrodisc.  The creature will become visible on the
right side of the wall segment that moves.

Koi Kumonryu
Description: Eel
Credits: 300
Location: Ming-Tzu's Shop (Pedestrian District, 1st Floor)
How to Get: It's swimming around in a fishtank in the shop

Lampyris Campestris 
Description: Blue fireflies (they look like glowing pollen)
Credits: 300
Location: Ancient Mine (Black Isle), Lighthouse at Night
How to Get: After dropping the bridges at the beginning of Ancient Mine, 
they are floating to your left.  They also congregate outside the Lighthouse
at night.

Larus Albus
Description: Seagull
Credits: 400
Location: The Lighthouse
How to Get: Go to the very roof, they are flying around on top.

Lutra Erecta
Description: Two-legged otter
Credits: 1000
Location: The Lighthouse
How to Get: This one is much easier to get after you unlock the Beluga
and purchase the Flight Stabilizer.  It's walking around on the very top
of the Lighthouse after that.

Lycoperdon Fugiferus 
Description: Brown mushroom-like creature
Credits: 400
Location: Ancient Mine (Black Isle)
How to Get: They are scattered all over the Mine, finding one shouldn't be
hard.

Macropodia Omnivora
Description: Crawling pink squid-like creatures
Credits: 400
Location: Surveillance Room (2nd Floor, The Slaughterhouse)
How to Get: When you first climb up from the dock with your hovercraft, the
creatures are crawling among the two swinging laserbeams in the middle there.

Manta Cyanea
Description: Flying Manta Ray
Credits: 700
Location: Hillys (Above Factory)
How to Get: When you get the Beluga, fly to the top of the Factory and you'll 
see the Manta flying around

Manta Magnificens
Description: Flying manta ray
Credits: 850
Location: Southwest Hillys ocean
How to Get: Jump over the laser gate blocking access to the south sea of
Hillys.  The manta ray is flying on the southwest side of the ocean.

Megaptera Anaerobia
Description: Space whale 
Credits: 800
Location: Outer Space
How to Get: Blast the ice chunks off the whale when you first enter space
and take a picture.

Megaptera Borealis
Description: Purple whale
Credits: 2000
Location: South Hillys ocean
How to Get: Go past the laser gate blocking access to the south sea of 
Hillys.  There is a whale that breaks the surface now and again on the south
side.  Take a picture when it does.

Megaptera Puepurea
Description: Red whale
Credits: 2200 
Location: North Hillys ocean
How to Get: The whale is behind Black Isle around the laser grid that blocks
access to the northern sea.  He should breach the surface around this area.

Musca Saprophagia
Description: Green fly
Credits: 150
Location: Ancient Mine (Black Isle)
How to Get: It's flying around inside the Ancient Mine when you first enter.

Nautilus Fluoreus
Description: Flying blue squid-like creatures
Credits: 500
Location: Main Shaft (Black Isle)
How to Get: They are flying around the top of this shaft.

Papilio Pilosus
Description: Purple Slug
Credits: 300
Location: Ancient Mine (Black Isle)
How to Get: After completing the Black Isle, head back to the area where
you started (has the hovercraft hangar).  Head down the tunnel opposite the
one you took to the Ancient Mine.  Climb up the vent, have Double H smash
the grate ahead and move to the end of the pipe.  Stay there, but focus the
camera onto a crack in the wall ahead.  A purple slug will crawl past it so
snag a picture.

Palinurus Rupestris
Description: Bipedal Beetles
Credits: 900
Location: Main Shaft (Black Isle)
How to Get: You battle them automatically when you first enter the shaft

Pelagia Pachydermis
Description: Umbrella-like creatures
Credits: 800
Location: Secondary Shaft (Black Isle)
How to Get: They are in the shaft along with everything else

Planaria Rupestris
Description: Glowing, flying squid
Credits: 500
Location: Ancient Mine
How to Get: Head to the northern-most center room of the Ancient Mine, 2nd 
floor.  There is an MDisk Reader here if you need more hints finding it.  
There is a small box in the corner, climb it and press X to kick the power 
box.  The Planaria flies out so snap a picture of it before the lights come 
back on.

Priodontes Campestris
Description: Orange armadillo
Credits: 150
Location: The Lighthouse
How to Get: They are just outside the Lighthouse

Rascax Caeruleus
Description: Blue scorpion fish
Credits: 300
Location: Hillys
How to Get: They are in the sea, after beating the DomZ Sea Serpent Pey'J
will point them out.

Rattus Albus
Description: Albino rate
Credits: 750
Location: X-Ray Verification  (5th Floor, Factory)
How to Get: It's only in one location, when you first get into this area
you are on a catwalk high above the Alpha Sections.  In the second room
is a white rat in a vent.  Drop down to the walkway below and away from
the grate.  It'll reappear so position yourself to take a picture of it
after it does.

Rattus Giganteus
Description: Rat
Credits: 200
Location: Factory
How to Get: They infest the factory, finding one isn't hard.

Rhinoceros Sapiens
Description: Anthropomorphic Rhino
Credits: 300
Location: Mammago Garage
How to Get: Take a picture of the mechanic at the booth at Mammago 

Sacrophagus Domzii
Description: Domz monsters that look like a skeletal torso
Credits: 900
Location: Upper Hall (The Factory)
How to Get: You'll battle them after opening the twin locks at the beginning

Spongus Gluanteus 
Description: Large, glowing orb
Credits:  500
Location: Ancient Mine (Black Isle)
How to Get: It's in a passageway just past the first map you find of the
Black Isle

Sus Sapiens
Decription: Pey'J
Credits: 600
Location: Various
How to Get: Take a picture of Pey'J

Taurus Sapiens
Description: Cow humanoid
Credits: 350
Location: Acuda Bar (Pedestrian District, The City)
How to Get: It's the bartender that's basically a giant cow

Teratosaurus Imperator
Description: DomZ Sea Serpent
Credits: 2000
Location: Various boss fights
How to Get: You face this creature three times in the game, take his 
picture during one of those times.

Timorea Saponifera 800
Description: A series of bubbles
Credits: 800
Location: Trolley Entrance (The Slaughterhouse)
How to Get: Just before the trolley itself you'll see what looks to be a 
set of bubbles.  Zoom into it with your camera and fire a gyrodisc, then
quickly take a picture.  This may take a few tries.

Trilobites Saltans
Description: Crawling horseshoe crab
Credits: 1100
Location: Slaughterhouse Entrance (The Slaughterhouse)
How to Get: Upon entering from the Exterior Moats, it's crawling on an 
embankment near that entrance.

Vorax Nocturnus
Description: Blue Fish-Like Creatures
Credits: 500
Location: The Lighthouse
How to Get: At the beginning of the game, you'll see these blue fish-like
creatures flying around.  Take a picture before you get 350 Credits as they
are gone when the shield is up

Walrus Sapiens
Description: Ming-Tzu (or a walrus humanoid)
Credits: 300
Location: Ming-Tzu's Shop (Pedestrian District, 1st Floor)
How to Get: The vendor in Ming-Tzu's Shop

=*=*=*=*=*=
4.3. M-Disk
=*=*=*=*=*=

M-Disk 1
Name: Game Save
Location: Start With

M-Disk 2
Name: Mr. De Castellac
Location: In M-Disk Booth during first visit to Pey'J's Workshop

M-Disk 3
Name: The Pearl and the Currents
Location: Given to you in the Iris Den in Akuda Bar during regular gameplay

M-Disk 4
Name: For Jade
Location: Pey'J gives it to you automatically in The Factory

M-Disk 5
Name: Surveillance Camera
Location: Beside the locker with Pey'J jetboots in the Nutripils Vat at
The Factory.  It is in the MDisk holder

M-Disk 6
Name: Hillyian Army Databank
Location: In the Computer Room at The Factory in an MDisk holder

M-Disk 7
Name: Beluga Check-Up
Location: After opening the Beluga hold, it's on the counter

M-Disk 8
Name: Animal Species
Location: Photograph all 56 Animals

M-Disk 9
Name: Iris 511
Location: Ming-Tzu's shop, just give him the Iris password and he'll open 
the door to it.

M-Disk 10
Name: Iris 512
Location: Ming-Tzu's shop after finishing Black Isle, just give him the Iris 
password and he'll open the door to it.

M-Disk 11
Name: Iris 513
Location: Ming-Tzu's shop after finishing The Factory, just give him the Iris 
password and he'll open the door to it.

M-Disk 12
Name: Iris 514
Location: Ming-Tzu's shop after finishing The Slaughterhouse, just give him 
the Iris password and he'll open the door to it.

M-Disk 13
Name: 
Location: You have to go on the Internet for this one, here's what do do in
point form.

M-Disk 14
Name: Pearl Game
Location: Collect all 88 Pearls

=*=*=*=*=
4.4. PA-1
=*=*=*=*=

PA-1 #1
Location: The Lighthouse
How to Get: Open the Bathroom Door on the top floor after restoring
power to find it

PA-1 #2
Location: Vorax Lair
How to Get: Go up the beach east of Mammago Garage, there's a cave there with
the PA-1 lying in a cabinet at the inside dock

PA-1 #3
Location: Ancient Mine (Black Isle)
How to Get: After dropping the second fence with the Wrench, you'll see a
vending machine with the first PA-1.  It costs 1500 Credits.

PA-1 #4
Location: Black Isle
How to Get: After beating the Black Isle, go back to the area where the 
hovercraft is parked.  Except, entire the cave that is opposite the one you
used to reach the Ancient Mine.  Move through until you drop down to a
platform, it has a cabinet where the PA-1 is

PA-1 #5
Location: Ming-Tzu's Shop (Pedestrian District, The City)
How to Get: Pay 1500 Credits for it here

PA-1 #6
Location: Nouri's Shop (Pedestrian District 1st Floor, The City)
How to Get: Pay 1500 Credits for it here

PA-1 #7
Location: Electrical Closet (The Factory)
How to Get: When you go to get the two fuses, knock one of the Guardian
droids into the electric gate field.  It'll knock it out and the PA-1 inside
is revealed.

PA-1 #8
Location: Shipping Area (The Factory)
How to Get: When you first visit this area, there's a room with two AS guards.
One is rotating 90 degrees every few seconds while one is stationary. Hide 
yourself before you do anything else, long out of sight of either guard.
Gyrodisc out towards the corner of that connecting space to draw them out.  
They'll go into alert for a bit, but then calm down.  Hit the gastank of one 
with the gyrodisc and wait for the second guy to attend to him.  Hit the 
second guy's gastank and then run up and kick both of them.  The PA-1 is in
a cabinet in the area they were guarding.

PA-1 #9
Location: Loading Dock (The Factory)
How to Get: After defeating the DomZ Robot boss, it's on a counter in the
hallway afterwards.

PA-1 #10
Location: East Wing (The Slaughterhouse)
How to Get: You'll see a crane dropping boxes in an area of this Wing.  
Grapple the box it drops and ride it to the conveyor belt, let go.  Drop down 
into the ditch and crawl through the space on the left.  At the end is the
PA-1

PA-1 #11
Location: North Wing (The Slaughterhouse)
How to Get: After getting the first fuse, go down the elevator and on a bit
and you'll be in an area with two electric fields and two robots.  Knock the
robots into the fields.  There is a catwalk here with a Materia Crystal box
and a door leading to a crawlspace opposite.  Go through the door, crawl past
the two AS guards into a room with the PA-1.

PA-1 #12
Location: North Wing (The Slaughterhouse)
How to Get: After getting the second fuse of this area, head down the 
elevator and into the next room.  There is a mined ramp leading up to a door
guarded by an AS guard.  The PA-1 is in this room.

PA-1 #13
Location: Transmitter Entrance (The Moon)
How to Get: It's in the vending machine beside the Beluga, when you enter.

=*=*=*=*=*=*=*=*=*
4.5. Meca Impulser
=*=*=*=*=*=*=*=*=*

Meca Impulser 1
Location: Mammago Garage
How to Get: It's in the vending machine in the Garage, costs 1500 Credits.

Meca Impulser 2
Location: Mammago Garage
How to Get: It's in the second vending machine in the Garage, costs 1500 
Credits.

Meca Impulser 3
Location: Ming-Tzu's Shop
How to Get: It costs 1500 Credits

Meca Impulser 4
Location: Alpha Sections Und Quarters (Hillys)
How to Get: Go to the canal east of the Main Canal, there is a cave on the
western wall.  Go through to the first room, knock a robot into the electric
field on the right.  The cabinet inside has the Meca Impulser.

Meca Impulser 5
Location: Trolley Entrance
How to Get: Enter from the Surveillance Room via the courtyard where those two
laser turrets were.  From the room with the map, push the crate under the
passageway above.  Go through that passageway and open the cabinet to find the

Meca Impulser 6
Location: Volcano's Treasure
How to Get: Land the Beluga on top of Black Isle and ride the hovercraft 
inside.  The last Meca Impulser is in the cabinet by the dock.

=*=*=*=*=*=*=*=*=*=*=*=*=
4.6. Mammago Garage Parts
=*=*=*=*=*=*=*=*=*=*=*=*=

Speedcraft Motor - 1 Pearl
Neutralizing Cannon - 5 Pearls
Jump Kit - 15 Pearls
Engine Stabilizer - 20 Pearls
Space Engine - 30 Pearls

-_-_-_-_-_-_-_
5. Walkthrough
-_-_-_-_-_-_-_

=*=*=*=*=*=*=*
5.1. Beginning
=*=*=*=*=*=*=*

Lighthouse Exterior
-------------------

After watching the opening cinema, swing the burning stick at the DomZ that 
attack you to free your friends.  Afterwards, another cinema will take over
and you'll face a boss.

DomZ Lighthouse Monster
-----------------------

You first have to free yourself from the cage, so charge your staff by
holding X.  Once out, attack the DomZ Lighthouse Monster until it hides behind
a barrier of it's own.  Charge attacks break it down and let you get a few
shots in.  It'll hide behind the barrier again while smaller DomZ come to
his aid.  Ignore them as Pey'J will keep them busy, just keep breaking the
barrier down and striking the main Monster.  

Once he's done, ride the elevator up and watch the cinematic

Lighthouse Interior
-------------------

Some more cinematics and you'll learn how to use the Camera, take the picture
to gain some money.  Afterwards, walk to the kitchen on this floor and grab
the five Starkos (one on the counter, three in the fridge and one in the oven
that you have to kick open).  Leave the lighthouse via the door beside the
kitchen.

Lighthouse Exterior
-------------------

Take a picture of the flying blue-fish creatures (Vorax Nocturnus) to gain
enough money to turn on the shield.  Once that's over, follow Pey'J and the
drone into the Hangar.

Hangar
------

Follow the drone into Pey'J's Workshop.

Pey'J's Workshop
----------------

Take the M-Disk that's in the booth and play it in the M-Disk player.  Once
the brief cinema is over save your game and follow Pey'J.

Hangar
------

Head down the ramp to the hoverboat that Pey'J is working on.  Grab the two
Boosts and two P-O-D's from the counter first.  Go talk to Pey'J and he'll tell
Jade to push the generator.  Do so and he'll join you, once it's beside the
the electrical pole power will return to the hovercraft.  Hop in and leave
the Hangar by the only exit.

Hillys
------

Use the compass with Triangle to find the direction to Mammago Garage.  Go
straight and the hovercraft will break down.  Fortunately, Mammago send a "tow
truck" to pick you up.  He'll tow you to Mammago Garage.

Mammago Garage
--------------

Once you are here, head to the right and into the room on the far left.  
You'll need a Speedcraft Motor to repair your hovercraft.  So deposit a Pearl
where indicated to get it.  You can also get a Meca Impulser (1500 Credits) 
and Starkos (150 Credits) from the vending machine.

Hillys
Boss: DomZ Sea Serpent
------

Immediately after leaving, the DomZ strike again.  This time a Sea Serpent 
will drop into the sea and attack boats.  You must use your new motor to give
chase with the R2 button.  Fire shoots out with X when you see it's blue 
glowing backside.  It'll drop mines as you give chase so be sure to dodge them
and any boats you come across.  As you keep firing sections of the Serpent 
will drop.  This will also make it harder to hit as it becomes more 
manoeverable with less mass.  Once defeated you'll get Pearl 2.  Afterwards,
head to the City marked on the Compass.

Main Canal
----------

Just keep heading straight through, head through either tunnel at the very
end as they both end up in the same place.

Hillys
------

Once out on the other side, head to Black Isle as marked on the Compass then
through the tunnel in the Isle straight ahead.

=*=*=*=*=*=*=*=
5.2. Black Isle
=*=*=*=*=*=*=*=

Black Isle
----------

Dock at the pier, then approach the man in black to start a short cinema.  
Save on the M-Disk Reader if you need.  Go through the tunnel on the right
and make a left at the junction.  Walk onto the platform with the arrow in
front of the door, press Triangle to get Pey'J to step on the other one.  
Proceed through the now-open door.

Ancient Mine
------------

Once here, approach the contraption ahead and Pey'J will call you over to 
him.  Do so and talk to him, he'll tell you about his new Jet Boots.  Now,
walk onto a panel of that machine and press Triangle to Jet Boot Pey'J onto
the second one.  It'll launch you up, you'll grab the platform automatically
so just pull yourself up.  Go left and around the corner to find a lone cog
between two wood panels.  Approach it and press X to get Jade to climb up
and pull it dropping two bridges.  Pey'J will join you so head down the other
bridge to the next part.  There's a map to your right, take a picture to copy
it down.  Continue down to the mushroom-like creature ahead (remember to take
pictures as they are instant cash).  Position Jade so she is facing the 
firework crates by the corner of the wall (she must have the mushroom-thing
in between her and the crates).  Press Triangle to get Pey'J to jet-boot slam
the ground.  The creature will pop up, press X to get Jade into slow-mo then
position the cursor so it faces the crates.  Press X again to send the 
mushroom crashing into them.  A secret room is unveiled, two Starkos and a
single Boost are inside in a cabinet.  After grabbing them, open the way
forward by repeating the same thing with the second set of firework crates.
Now, attack the anemonie on the wall to reveal the passage to the next part.
Go into the passage on the right, position yourself across the firework cart
with the mushroom between you.  Press Triangle, then X and position the cursor
again.  Press X to send the creature towards the cart.  This will push it and
the fireworks will make the next bridge go down.  Go over it and turn right,
a Crochax will attack you.  Take a picture for a 1000 Credits then kill it
to get some Materia Crystals.  Afterwards go on and you'll see a mine cart.
In the corner here is another cog, press X near it to have Jade climb up and
turn it.  This will lower a loading ramp, push the mine cart (Pey'J will
automatically assist you) towards the ramp.  Climb up the mine cart and into
the loading ramp.

Secondary Shaft
---------------

This is a straight-forward combat section, just keep hammering X to smash
through everything to get to the end.  There are two kinds of jellyfish and 
crochax in here.  Grab the Materia Crystals for extra cash.  Step on the
arrow switch and press Triangle to get Pey'J on the other.

Ancient Mine
------------

There's a vending machine with Starkos in here (still 150 credits) and an
M-Disk Reader for saving.  There's a Boost, Box of K-Bups and a Wrench in
the three lockers here.  Kick them open to receive their respective items.
Then go towards the chainlink fence opposite the lockers and press Triangle
to get Pey'J to open it with the Wrench.  Go through and climb up the ledge
at the end.  Move on to the Secondary Shaft.

Secondary Shaft
---------------

If you want to battle more enemies, go ahead.  But head up the ramp and take
a left to get back to the Ancient Mine.

Ancient Mine
------------

Once here, backtrack and head down that bridge you knocked down with the 
fireworks cart.  Turn left once down and press Triangle to have Pey'J open
the fence.  There's a vending machine with a PA-1 (1500 Credits) and two
Starkos.  Get all of them, especially the PA-1 as it increases your health by
one heart.  Continue on, shimmey across the narrow ledge to the next area.
Climb up the ledge and go up the embankment, noting the mushroom.  At the top
is a firework cart and a bridge.  Push the firework cart to the opposite end
and go back to the mushroom.  Again, use the trick you already know to knock
the mushroom into the cart.  It'll push the cart back where it came and the
explosion will drop the ramp.  Pey'J will then join you, but with some more
Crochax creatures.  Take them out and then go to the contraption up on that
ledge.  Go on the raised platform switch and press Triangle to have Pey'J
slam into the other one.  Climb up the ledge, drop down the other side and
save on the M-Disk Player if you need.  Open the door with the palm-reader
and have Pey'J open the fence to open the way to the next area.

Main Shaft
----------

When you first enter, jump to the next ledge and a cinema will follow.  
Attack the approaching Palinurus by having Pey'J slam down with Triangle and
smacking them like you did the mushrooms.  Knock them off the edge to rid
you of them.  Continue forward and another wave will attack.  Hit one towards
the bridge on the far side to lower it.  Then just rid yourselves of the
remaining attackers.  Across the bridge is an M-Disk Reader if you need it.
Otherwise, there's another cog to turn to lower the lift on this ledge.  Do
so and climb up.  Hit the anemonies to rid the path of them and run ahead.
Jump to the upper ledge and climb up.  Move on and hit the Anemonie to get
it to retreat.  Have Pey'J slam on it with Triangle to get it out of the way.
You are now in the boss's chamber, take a picture of the creature to your
right to commence it.

Boss: Pterolimax Gigantea
-------------------------

Take a picture of all bosses, you won't have a second chance.

For the first half, he'll pop out of the ground and spin around making it
impossible to approach.  Have Pey'J slam on his head with Triangle to stun
him then hit him with the staff repeatedly.  Even when he's retreating you
can get an extra 1-2 shots in so don't stop.  He'll then release some 
creatures, usually Crochax and Cyanea.  Take them out when released, the
boss won't attack during this phase.  Once they are out he'll continue his
"pop-up" game.

Once his health is about half down (estimated), he'll do another attack and
halt the creature rushes.  He'll fly around the room spraying a green mist
onto the floor.  Run away to avoid him as he swoops around doing this.  Once
done he'll keep doing the "pop-up" attack.  Repeat the Pey'J slam and staff
hit attack to defeat him.

A series of cinemas will play afterwards, you'll get 3000 Credits and be
told where to go next.

=*=*=*=*=*=*=*=*=*=*=
5.3. The Iris Network
=*=*=*=*=*=*=*=*=*=*=

Black Isle
----------

Enter the Hovercraft and leave Black Isle.

Hillys
------

Head for the City, as marked on the Compass

Main Canal
----------

Head down the first left turn you come across to get into the Pedestrian 
District.

Pedestrian District
-------------------

There's not a whole lot to do right now, you can pick up a Pearl at Nouri's
shop on the first level.  Acuda Bar is on the third level, it's the only
building up there.  Use your map to navigate around because this is not a
big district.

Acuda Bar
---------

There's an M-Disk Reader here for saving, remember that bar patrons can be
photographed for the animal album.  Go up to the top floor and talk to 
Peepers at the booth.  Give him the codeword with the dialogue option and
you'll play a shell game.  Watch the shells carefully and select the one that
has the ticket inside.  Enter the code on Door #3 and enter.  Approach the
cabinet and press X near it to slide to a hidden room.

Iris Den
--------

Approach the meeting table to start a cinematic.  Then get the M-Disk from 
the booth in the room.  Watch it on the M-Disk Player then head back to the
Akuda Bar.

Acuda Bar
---------

Head back to the Pedestrian District.

Pedestrian District
-------------------

Go to the first floor, head past the Alpha Sections guards and on the left
should be Ming-Tzu's Shop.  Head inside, buy the Pearl first then the Pearl
and Animal Detector.  The latter two items will make hunting down Pearls
and Animals VERY easy.  Get both as quick as you can.  If you have the cash,
pick up a PA-1 too.

Ming-Tzu's Shop
---------------

You need 5 Pearls to move on

If you have 3,999

Pedestrian District
-------------------

Head back to the Hovercraft and back into the Main Canal.

Main Canal
----------

Head south until you are back in Hillys.

Hillys
------

Go to Mammago Garage just south of you.

Mammago Garage
--------------

Pay 5 Pearls for the Neutralizing Cannon to be installed, then leave the
Garage.

Hillys
------

A DomZ attack will commence, this is not a boss fight but more of a meteor
shower.  Meteors will land and if you pass over their field you will take
damage.  Avoid and turn north, there is a junction.  Heading left takes you
back into the Main Canal, while right is guarded by an Alpha Sections guard
robot.  Go to the right and hold X to charge the cannon, lock-on to the robot
and release.  It'll knock it out of the sky, move on.  There are some cargo
crates with Materia crystals.  Grab them and take out the second guardbot at
the end.  Now, you want to go to the Factory so follow the compass (or map
with the Select button) to find it.  A third guardbot guards the entrance so
use the Cannon on it.  Head into the gate to enter the factory.

=*=*=*=*=*=*
5.4. Factory
=*=*=*=*=*=*

Factory Entrance
----------------

Dock and climb up the pipes and ledge to the catwalk.  Crochax are flying 
around so take them out for Materia Crystals and to keep them away.  There
is a door in this room with that barcode lock the Iris Network talked about.
Take a picture of the red barcode screen and send it to the Governor.  She'll
decipher it and send the code to you: enter it to open the door.  Then head
into the room that's opened.

Elevator Room
-------------

Have Pey'J use the wrench on the chain-link fence and press Action to go
through the fence.  There are rats here, take a picture of on and kick them
by getting close and pressing X.  They can attack and take a heart of health
so be careful.  Approach the laser beams on the right and press Square while
walking to forward roll over them.  Press L2 to crouch under the second set
and forward roll over the third.  A switch is seen with a twin set of red 
bars above it.  Press it to disable the laser beams and let Pey'J pass.  Push
the crate in here towards the little "ditch that is visible (so it aligns
with the electric gate).  Then push the crate straight forward towards the
gate.  Climb up it and run across to pass over the electric gate and into
a large chamber.  Save on the M-Disk Reader if need be.  Turn around from
the M-Disk reader and head to the opposite end of the room.  Go through the
door labelled "Laboratory".

West Wing
---------

From where you came, there's a doorway behind you beside the way you came 
in.  Go throught it

Laboratory
----------

To drop the electric gate, push the two large glass display tubes to either
ends of the gate.  There's a little alcove in the indented floor pattern
to accomadate them.  That'll drop the gate and allow you to move on.  Take
a picture of the worm on the dead cow's nose, that's an easy one to miss.  
Then take Pearl 19 from the locker.  Head back to the West Wing.

West Wing
---------

Push the switch for the Service Elevator and you'll be attacked by spider
drones.  The trick is to wait until they fly towards you revealing their
red underbellies.  When they get close, hit them with your staff.  If you
don't they'll fly into you and cause damage.  Once they are gone, get in the
elevator and press triangle to get Pey'J to hit the switch.  Once up, head
down towards the electric gate.  A spinning attack robot will attack you, 
position it so it's between you and the gate.  Then hit it with your staff
knocking it into the electric gate field.  It'll blow up and drop the field.
Head through the door to see Double H (hereby referred to as "HH" in a 
torture chamber.  Take a picture of him and of the locker barcode screen.  
You'll get the code for the locker so enter it in.  Get the Gyrodisc 
Launcher and use it to fire three discs at the green monster-thing at 
the top of the chamber.  Watch the cinematic that follows, grab the 
Pearl that is revealed and then go to the iron bars at the far end of 
the room.  Press Triangle to have HH head-butt them out of the way.  Move on, 
shimmey across the ledge and jump the gap to  another M-Disk Reader.  Save 
because a boss is coming up.  Head down the path back to the Elevator Room.

Elevator Room
-------------

Once here, head down and jump the gap to the catwalk.  Climb up and turn
right to watch a short cinematic.

Boss: Reaper
------------

This monster holds Pey'J as a hostage, don't worry too much about him just
concentrate on taking the monster down.  Hit him over-and-over again with
your staff first.  He'll then leap to a high ledge and throw some green
orbs.  Before he does, fire a couple Gyrodiscs at his eye.  He'll then leap
back down to the catwalks.  But be sure to avoid getting crushed by him as
he lands.  After landing, he has a green energy field protecting him.  Don't
attack until it's down, when it is repeat the staff attack.  Repeat this
whole pattern a few times until one time, the camera shows that the monster
landed too close to the edge.  Hit him to cause him to lose his balance and
fall into the moat below.  A Pearl is revealed, if you want it now then 
backtrack to your hovercraft in the Factory Entrance.  Get into it and head
down the tunnel opposite the dock.  You are in the lower levels of the 
Elevator Room, a drone will automatically retrieve the Pearl.  Now head back
to the Elevator Room where you fought the Reaper.

Elevator Room
-------------

Go through the door named "Electrical Room" to get to the Electrical Closet.

Electrical Closet
-----------------

Time the wires so you pass when an electrical current isn't coursing between
them and the wall.  Once at the end, take a picture of the map on the wall
and analyze it.  Take some Starkos and K-Bup's from the vending machine if
you are low after the Reaper.  Otherwise, equip the Gyrodisc Launcer and fire
some discs at the ceiling fan so the lone blade faces the other side.  I'll
carry electricity into the switch.  Push said switch to open the door.  Once
inside head around the generator to a small alcove on the other end.  Try to
take the key and an angry Guardian drone will emerge.  Now, walk back to an
electric gate that's in this room.  Have Pey'J slam down with the jet boots
to stun the Guardian.  Then use the staff to knock the robot into the electric
gate field.  Take the PA-1 that is in this room.  Take the Triangular Key
that the Guardian drops.  Now you can push all switches with a Triangle on
them.  Try to push the triangular switch on the generator and a swarm of
Guardians appear.  Use the same technique as before, but knock one Guardian
into another to take them out easier.  Since they are an odd numbered group,
you'll have to fight it with the staff.  Don't attack when they are red 
because you'll take damage.  Once they are gone, push the generator switch
to turn it off.  Quickly grab the fuse beside the switch and the second one
on the other side of the generator before power is restored.  Backtrack to
the Elevator Room after this.

Elevator Room
-------------

Have Pey'J work on the gears on the elevator's left, then put the fuse into
it's place on the right side.  Connected to the fusebox is a cable, hit the
coupling that attaches it to the roof with a Gyrodisc.  This will bring power
to the elevator.  Press the switch to begin power, then press it again to
lower the elevator.  Ride it to the Upper Hall.

Upper Hall
----------

Once out, Pey'J will give you an MDisk for reading later.  Leave the elevator
and go straight.  Some DomZ will attack you, the same as at the very 
beginning of the game.  Once they are gone, climb up the box on the southeast
corner of the room.  Climb up to the ledge and kick the fence in to reveal
a vent.  Go through.

X-Ray Verification
------------------

Keep going down this catwalk high above the Alpha Sections, in the next area
is an animal to take a picture of.  I say this because it's easy to miss,
go down to the walkway and away from the grate it's in.  It'll appear after
a while so approach it and take a picture.  Head back to the Upper Hall.

Upper Hall
----------

A cinematic takes over before you get here, after it ends push the large box
towards the steel door that closed.  Throw a Gyrodisc towards the switch on
the right to open the door.  Save on the MDisk Reader here and view the MDisk
Pey'J gave you.  Kick down the grate on the left to open a passageway, crouch
walk under here to the Shipping Area

Shipping Area
-------------

Continue on and up the ladder, HH meets up with you and you exchange
words.  Continue on through the vents, the Alpha Sections guards will not
see you so don't worry.  Once out, shimmey the edge and pause when you get to
the end of the wall.  There are two Alpha Sections guards at the end of this
room.  Quietly move out from the wall and you'll see a picture of x-rays
being projected on the far wall.  Take a picture for the evidence that Iris
needs.  You'll see a ditch on the right, that's for hiding if you are 
spotted.  They are scattered all over the Shipping Area, it's good to know
where one is in case you need it.  What you need to do is position yourself
back behind that wall.  Throw a Gyrodisc at the guard who is at the far 
door, hit the gastank on his back.  Another guard will run to assist him, hit
his gastank too.  Quickly run up to both as they are too disoriented by the
gas leak to notice you.  Kick both of them in the back to send them flying
out of your way. Proceed through the door.

Go through the hallway and around the corner you'll see another AS guard 
looking away from you.  Crouch down and walk slowly into that room, there's
another guard patrolling on the other side of the barrier in this room.  You
don't have to attack, so don't.  Walk to the end of the barrier, still 
crouching to avoid detection.  When the patrolling guard turns around, quickly
walk into the room on the right.  Navigate the hallways, peek around every
corner because the last one has a patrolling AS guard.  Wait until he turns
around, Gyrodisc his backpack and kick it to send him flying.

Go through the hallways and you'll see HH in the next room.  He needs
to get past the flames, use the Gyrodisc to hit the switches right below the
flames to drop them.  Once he's past, walk up to the laser gate (save on the
MDisk Reader if need) and press Triangle to get him to disable the lasers.
Once past, he'll talk to you briefly then you may move on.  Another hallway
and in the next room is a AS guard.  What you need to do is climb up the
small ledge on the wall before the guard.  Continue up until you reach the
catwalk above him.  Drop down behind him and quickly kick his gastank twice
to get rid of him.  

Continue down until you get to a large room with blue laser beams on the 
side.  There's a connecting space to the right with two AS guards.  One is
rotating 90 degrees every few seconds while one is standing still.  What you
need to do is position yourself in the corner before the room (with the two
hiding ditches).  Throw a Gyrodisc out towards the corner of that connecting
space to draw them out.  They'll go into alert for a bit, but then calm 
down.  Hit the gastank of one with the gyrodisc and wait for the second guy
to attend to him.  Hit the second guy's gastank and then run up and kick
both of them.  After that, head into the space they were guarding and get
the three items from the locker (PA-1, Set of PODs and Box of K-Bup's).  
Continue down into the next area.

X-Ray Verification
------------------

There's a set of laser beams to your immediate right, press the switch to
disable them.  This will backtrack you to Upper Hall with an MDisk Reader if
you need it.  This part is a bit tricky, so press up against the pipe 
opposite the laser gate out of sight from the AS guard.  The trick is to wait
until a crate comes between you and the guard, so that he's blocked form your
viewpoint.  You have to be careful because this guard has a good peripheral
vision and can see you from the side.  Crouch down and get behind the box so
the guard can't see you.  Move with the box until you are past the guard's
viewing range.  Go down the passage on the right to reach a Closet.

Closet
------

A ton of rats are in here, take them out and head into the connecting room
to find a vending machine.  Stock up on whatever health items you need and
go to the cabinet on the opposite side.  Open it and place a Starkos there,
then quickly equip the camera and take a picture of the red insects that 
carry it off.  Then head out of the closet via the exit.

Nutripils Vat
-------------

When you first enter this area, you'll see a large tank right ahead.  Go
around to the right side and press the switch.  This will alert a AS guard
so quickly head in the opposite direction.  Go around the vat and into the
hallway the AS guard was monitoring.  Keep going until you get to a room
with a conveyor belt.  Open the locker here to get Pey'J's jet boots and a
Starkos.  There's an MDisk holder here, get the MDisk inside.  Then continue
on and you'll come across two robots.  Knock one into the electric field
ahead and the other one into the electric field in the area behind you.  Go
through the gate opposite the conveyor belt.

Computer Room
-------------

Get the MDisk in the holder, play both in the MDisk player and save the game.
Then leave back to the Nutipils Vat room.

Nutripils Vat
-------------

Go past the other electric gate into the next area

Routing
-------

Go straight and jump/crouch under the blue lasers ahead.  When you get to a
bridge, press the switch and jump/crouch over the lasers on the bridge and
go through the door before it closes.  Continue on, press against the pipe
and slide down to hide from the AS guard.  He will walk back and forth on
the platform above you.  When he tooks away, quickly crouch-roll to the
crawlspace under the platform.  Go through, kick the mice and climb up to
that platform.  Crouch to hide from him, when he looks away hit his gastank
and kick to to dispose of him.  Walk into the blue energy field to be 
propelled to the next floor.  Hide in a little alcove here and look out, hit
the gastank of the AS guard.  When his pal comes to his aid, run up and kick
his.  Then kick both of theirs a second time to dispose of them.  Head 
through the door at the end to move on.  Another conveyor belt room where you
have to hide behind the moving box.  Do so, do not attack any guards because
they will see the Gyrodiscs.  Once the box stops at the end, where the blue
laser beams stop.  Grab the edge of the box but DO NOT climb up.  A crane 
will take the box and move it to another conveyor belt.  Release when it does
and walk down the tunnel to the next room.

Control Room
------------

Jump over the blue lasers and crouch-walk under the electric field.  Another 
MDisk player is here, save if you need.  Then slide down the narrow ledge to 
see an AS guard without his helmet: you'll get the picture later.  Launch a
Gyrodisc onto the switch on the wall above ahead.  This will send a platform
over to you, get on and Gyrodisc the switch again.  It'll bring you to the
next platform (crouch to avoid the electric field).  Go through the 
crawlspace on the right into another room.  There's an AS guard here, what I
find works is the following.  Hide behind the table so you have the table
between him and you.  When he faces to the right side, move towards him from
the left.  Quickly kick his gastank twice to dispose of him.  Then move on,
you'll meet up with HH.  Take the picture of the unmasked AS guard like
he mentions and publish it.  Then move into the crawlspace on the left to
continue on.  In the next room are two AS guards and a ramp leading up to 
them.  Wait until both are walking away from you then fire a Gyrodisc at the
gastank of one.  When the other goes to attend to him, quickly run up and 
kick both gastanks until they go flying.  Then move on to the next room.  
Pass into the next corridor and you'll see another AS guard patrolling.  Use
a Gyrodisc on his gastank.  Then crouch/walk quickly over the blue lasers and
kick him to send him flying.  Then move through the door into the next room.
You are on a rampway above the two AS guards, they can't see you from here so
you're safe for now.  What needs to be done is a Gyrodisc must be thrown at
the gastank of the AS guard that is looking away from you.  BUT this must be
done while his pal isn't looking.  The latter will tend to the former so run
down and kick the gastank of both.  Get the Square Key from the locker and
use it to drop the red laser gate.  Go through

Routing
-------

Use the Square Key on the door directly ahead and pass through.

X-Ray Verification
-------------------

An MDisk reader is to your immediate left, use it to save.  Head towards the
laser gate and push the switch to disable it.  Kick the gastank of the AS 
guard ahead twice.  Then take a picture of the red barcode screen, then input
the code the Governor gives you.  Head inside.

Loading Dock
------------

Once inside, head straight a bit and use your camera.  A short cinematic will
follow and you'll face a boss.

Boss: DomZ Robot
----------------

Avoid the laser beams the robot shoots and wait until HH shows up.  This
becomes a bit of teamwork.  Press triangle to have HH run into the leg
of the robot.  At the same time, hit the other one with your staff.  Then 
position Jade so she faces the pearl in the metal container.  Fire a Gyrodisc
into the container so it strikes the Pearl.  Repeat this four times to defeat
the boss.  Be careful since it can stomp you and keep avoiding those laser
beams it fires.

Loading Dock
------------

Head down the hallway opened after beating the boss, grab the PA-1 on the
counter and save on the MDisk Player.  Then hit the switch and ride the 
elevator back up

West Wing
---------

Turn left and through the door, drop down off the catwalk like HH 
says.  You should remember this place, head back to the Elevator Room.

Elevator Room
-------------

Head down to where you first entered this section.  Jump on the crate and over
the electric field gate.  Continue on until you reach the Factory Entrance.

Factory Entrance
----------------

Don't head back to your hovercraft yet, walk to the catwalk with the 
Crochax.  Take them out and have HH ram the metal bars to reveal a
power station.  Grab the items out of the vending machine if you like and 
place that second fuse into the power booth.  HH has breathing problems
and needs to get to Iris in 4 minutes and 30 seconds.  Quickly head back to
the Hovercraft and leave.

Hillys
------

Head to the city, a robot will drop mines in the waterway ahead so avoid them
and shoot it down.  

Just go straight to the Iris Den in the Akuda Bar, you know the way.

=*=*=*=*=*=*=*=*=*=*=*=
5.5. The Slaughterhouse
=*=*=*=*=*=*=*=*=*=*=*=

Iris Den
--------

Take your reward of 5 Pearls (!) and leave the Den, HH will accompany 
you.  Now, with two keys available and a lot of cash from the last mission
a lot is open to you.  You NEED 15 Pearls to move on, you should have enough
already.  If you don't, buy the Pearl Detector (if you don't have it) and hunt
some down.  You can buy some from Nouri and Ming-Tzu for a price.  Either 
way, head to Mammago Garage.

Mammago Garage
--------------

Buy the Jump Kit and then leave.

Hillys
-----

Use the Jump Kit to leap over the laser gate blocking access to the south 
sea.  Head straight to the Slaughterhouse Races indicated on your compass.

Slaughterhouse Races
--------------------

Follow the tunnels to Race 3 and get set.  The trick is to find the pathway
that will lead you to the Slaughterhouse.  The track isn't that big so it
isn't very hard to find.  It's about half-way down the track, on the left 
wall just after a boost strip.  It's a tunnel guarded by some laser beams, 
jump over them to head to Slaughterhouse Road.

Slaughterhouse Road
-------------------

Turn right and hit the boost, jump over gaps in the road and dodge the 
walker and the laser beams it fires.  If you fall off the track for whatever
reason, keep moving.  There will be an on-ramp back onto the road eventually
no matter where you are.  Once at the end you'll arrive at the Slaughterhouse
Quarter.

Slaughterhouse Quarter
----------------------

Drop down into the lake ahead, a mine-dropper robot is above head.  First, 
note the cavern directly behind you.  There is a bumper mine in here as well.
What you need to do is drive under the mine-dropper's searchlight.  It will
drop a homing mine.  Hit the boost and race down that tunnel I mentioned 
before and lure the homing mine into the bumper mine.  Now, repeat the same
process by go completely through the tunnel into the next pool.  There is
a bumper mine blocking another tunnel, drive the homing mine into it.  Then
head through until you get to a dock.  Pick up items you may need from the
vending machine (I stocked up on Pods since I used up a few) and save on the
MDisk Player.  Go up to the gate and some Sarco DomZ will attack, take them
out then push one of the gate doors open.  HH will push the other 
opening a passageway.  Now, get back into your hovercraft and jump up onto
the ledge and through the now-open passageway.

Exterior Moats
--------------

In this room are some laser turrets, carefully maneover past them making 
sure to drive below the high laser beams.  Once out, you'll be in a pool 
with some mines.  Lock-on them and fire to destroy them.  Go to the very end
and go up the ramp on the right.  Once at the top, go right and keep heading
in that direction until you reach the end.  At the end, turn left and go 
through the tunnel into a pipe.  Destroy the mines at the end then jump down
to another pool.  There is a metal box floating in this pool and a passageway
guarded by three bumper mines.  Shoot the box into the first mine to detonate
it.  Face away from the mined passageway, the tunnel on the left leads back
to the Slaughterhouse Races (just a note).  Directly ahead are two tunnels,
go through either one as they both lead into the same area.  Turn right and
at the end go through the middle tunnel.  You'll be on the 2nd Floor with the
second metal box in front of you.  Shoot it to bring it down a floor and 
shoot it into the second mine.  Head back up to where that second metal box
was but wait.  Carefully turn right and move across the catwalk.  Jump the 
bridge sections and shoot the third metal box down.  Then shoot it into the
third bumper mine and head into the tunnel.  Lock-on to the two mines to
destroy them.  Head to the end of the tunnel.

Slaughterhouse Entrance
-----------------------

Keep going on until you reach a large gate and a dock, dock here and go into
first-person.  Up on the opposite side of the moat is a control booth.  Throw
a Gyrodisc into the switch up there to open the gate.  Get back into your
hovercraft and go through.  Take a picture of the red barcode screen if you
like, you won't get the code but you can still take a picture.  Continue 
straight on.

Surveillance Room
-----------------

When you get to a large gate, dock beside it.  Head down the dock and climb
up the ledges.  Shimmey around the pipe, HH cannot follow you, so climb
up the ledges at the end until you get to the top.  A Surveillance Robot will
attack, throw Gyrodiscs at it's gastanks when it isn't firing.  It'll go down
so take the Material Crystals it drops.  Take some items out of the vending
machine to stock up.  Head onto the courtyard, crouching to avoid the lasers
and onto the opposite side.  Save on the MDisk Reader if you need, now take
note of the switch here.  Head back to the ledge with the vending machine and
go into first person.  Fire a Gyrodisc at the switch to open the large gate
beside it.  Run to the hovercraft and go under the gate before it closes.  
Then dock and go up the walkway.  Go to the courtyard with the laser turrets
and press Triangle to have HH ram them.  Then head through the doorway
above to the next room.

Trolley Entrance
----------------

Take a picture of the map, push the crate under the passageway above.  Jump
up and then go through the passageway.  Take the Set of Pods and the Meca
Impulser from the cabinet.  

Backtrack to the Hovercraft.

Surveillance Room
-----------------

Head down the tunnel to the next area.

Interior Moats
--------------

Keep going straight until you reach the end, avoid the spotlights of the mine
dropping robots.  When you get to the very end, turn around and you'll see
some bumper mines blocking a passage.  Knock a metal crate into one and head
inside.  You will take some damage doing this, but shoot and boost down the
passage until you get to the end.  Dock and take the items out of the vending
machine.  Then head through the passageway.

East Wing
---------

Press Triangle to have HH ram the bars and the AS guard.  Head inside
and kick the gastank of the guard.  You'll see an MDisk Player guarded by
an electric field.  Press X by the electric box to disable it temporarily,
save and then have HH ram it to get out.  Head to the opposite end of
the room from here and climb up the ladder to the ledge.  Kick down the grate
and go through the vent.  Kick down the other grate and drop down.  Head down
to the left and watch the brief cutscene.  Shoot a Gyrodisc at the AS Guard's
back when he is turned.  Run up and kick him then press the switch he was
guarding.  Run through the door that opens before it shuts.  Head down the
corridor, there's a cabinet on the left with two Boosts.  Go up the ramp and
onto the catwalk.  This part is a bit tricky, so I'll explain it carefully.
There is a laser turret here that will kill you in one shot if you are 
spotted: stealth is a must.

Walk down to the end and grapple the edge of the catwalk, wait until the 
guard at the far end turns away.  Drop down and quickly head towards the 
screen away from him while he is still turned.  Go down the ramp and wait 
until the two guards here are turned then crouch-walk to the first glass tube.
One guard will stay at the laser gate while the other walks around.  Wait
until the walking guard is turned away and the stationary guard has his view
blocked.  Crouch-walk to the second glass tube on the right but go onto the
right side of it.  Again, wait until both guards are not looking in your
direction then head to the metal box past the second glass tube.  Hide behind
the right side of it, when both guards are looking away crouch-walk through
the laser gate.  Go straight on and through the door.  Go down the right 
passageway and push the crate onto the elevator.  Press the switch to descend
it.  Kick the electric box and grab the fuse before power is restored.  Jump
up onto the crate and then jump back onto the upper level.  Now, run onto
the blue field to ride up a level.  Now, this part is a bit tricky so I'll
explain it. 

There are two guards in here, one rotating guard who turns 180 degrees every
few seconds and a patrolling one.  Walk ahead just a bit and face directly
ahead.  When the patrolling guard turns away from you from this viewpoint,
Gyrodisc his gastank.  When the rotating guard goes to help him, do the same
to him.  Kick both gastanks and then head into the connecting room they were
guarding.  A Pearl and MDisk Reader are in here.  Head through the door into
the next area.  Take out the AS guard here the usual way, then move into
the next corridor.  Disable the laser beams with the switch and put the fuse
in the fusebox ahead.  Press the switch on the left that turns on to "open"
the panel.  Crawl through and turn right, you'll see a crane dropping boxes
in front of you.  Grapple that box and ride it to the conveyor belt, let go.
Drop down into the ditch and crawl through the space on the left.  At the end
are Materia Crystal boxes and a cabinet with a PA-1.  Backtrack to that ditch
and disable the laser beams at the end with the switch.  Crawl through the 
pipe back up.  Turn right and through the doors into the next area.  Go 
through the only door in this corridor (the other ways are blocked with blue
laser beams). Disable the electric field with a kick and drop down and you'll 
meet up with HH.  Navigate carefully through the minefield and through
to the next room.  You'll be attacked by Trilobites, what I find works is
wait until they finish pouncing then attack then afterwards.  Of course, 
having HH pound the ground to stun them doesn't hurt.  Afterwards, 
climb up the ledges to the electric field.  Have HH press the switch to
disable it and continue up.  In the next room are three AS guards, two are
stationary and one patrolling.  Position yourself behind the little console
in the middle.  When the patrolling guard turns around, crouch-walk behind
him then duck into the dark corner on the left.  When he turns around and 
passes you, crouch-walk through the doorway on the left and through the 
passage.

Central Hall
------------

You'll see an AS guard on a platform, shoot his gastank to knock him off.  
Then disable the laser gate and move on, take the items out of the vending
machine and break the Materia Crystal boxes.  Move on and you'll see the 
same situation as before, same thing: hit the AS guard's gastank and disable
the laser gate.  Move on and around the corner you'll see an extended 
platform with two AS guards.  Hide around the corner and throw a Gyrodisc
through the crack onto the gastank of the AS guard ahead.  When his friend
goes to help him, do the same to him.  Run and kick both of them then take the
Fuse from the fusebox.  Take a Picture of the DomZ Sarcophagi across the
room for your first Iris Report.  Then turn around and you'll see a red laser
gate.  Put the Fuse in the fusebox beside it, press the switch to open a 
panel and crawl through.  Get the Materia Crystals from the boxes then hit
the switch to lower the other laser gate.  Use the switch past to get back
to the beginning of the East Wing.

East Wing
---------

Save at the MDisk Reader, if you need, then backtrack ALL the way back to the
Surveillance Area and dock there.

Surveillance Area
-----------------

Once docked, head up the ramp to the switch that opened the large gate 
earlier.  Run to the large pipe structure in the corner and climb up the
sections of the pipe.  Once up, jump to the shack that has the switch and then
onto the gate itself.  Have HH press the switch and ride the gate
upwards.  Then jump to the ledge once it's stopped, head to the end and drop
down.  Jump into the circular hole up here.

Trolley Entrance
----------------

There's a robot in here, hit it into the electric field gate.  Go through the
passage revealed and backtrack to HH to regroup with him.  Head back to
this room and have him smash the bars.  This will alert an AS guard, have
HH attack him and then kick his gastank.  Press the trolley switch 
and get in when it arrives.  Wait for HH to board and then press the
square switch to get it moving.  

Central Hall
------------

At the end, take items out of the vending machine.  Move onto the next room
and some more robots will attack.  Have HH pound the round and press
X to slow-mo hit them into the electric fields (there are three for each
robots).  There is an MDisk Reader and Pearl in one room and a Square Switch
opens a door on the other side.  Grab the Triangular Key they drop as well 
and give it to HH.  Now, press the switch in coordinations with Double
H.  Then head into the corridors, press Triangle to have HH run through
the lasers.  He'll hit the switch which will turn off the laser temporarily
so you can roll past.  You have to do this two more times with the same 
strategy but may have to roll and jump.  At the end is a large chamber with
two AS guards, if you are quick you can Gyrodisc both their gastanks.  Kick
them afterwards then take a picture of the Tortured Human through the 
massive window for Photo #2.  Take the items out of the locker as well then
backtrack to the Surveillance Room.

Surveillance Room
-----------------

Get into your Hovercraft and move on to the Interior Moat.  When you 
arrive at the junction, turn right and jump over the blockage.  Then turn
a hard left and ahead you'll see a bone-like ramp heading up (the camera
angle also changes).  Boost up it to the top platform and dock.  Then head
through the doorway.

North Wing
----------

Save at the MDisk Reader first off, then shimmey down the pipe on the far
end of this room.  Then head through the door, you'll see an two electric
fields over a gap.  Hit the switch on the very end with a Gyrodisc to bring
the platform over, shocking the AS guard that rides it.  This particular
guard doesn't have a gastank, it's a new enemy you will come across often.
Now, get on the platform and hit the switch with the same method.  Then
roll over the first electric field and crouch under the second.  Now, move
through the corridor and you'll see another one-hit kill laser turret.  
Crouch into the mist at the bottom of this room.  As long as you stay in
this mist you will NOT be detected (just don't test this by doing dumb stuff
because those turrets are there).  Move to the end of this mist ditch but
stay in.  There are four AS guards here, three with gastanks and one 
without.  The trick is to hit the three gastank guards with Gyrodiscs from
the ditch.  The fourth guy, when he looks away, roll through to the end of
the room.  He will be too busy attending to his friends to notice you, so
just roll through the ditches out.  On the right is a passageway with blue
laser beams.  Note it but first kick the power box to the left side of this
passage.  Go through quickly and grab the fuse at the end.  Go back to the
powerbox and put the fuse in the fusebox beside it.  Press the switch to 
lower to elevator and get in.  Once at the top, you will be in a large open
area with two electric fields and two robots.  Knock them into both electric
fields.  Now, there is a catwalk with a Materia Crystal box on the left and
a door leading to a crawlspace on the right.  Go through that door and 
sneak past the AS guards and the mines to the end.  Grab the items here 
including the PA-1.  Then head back to that big open area, grab the items
from the cabinet and then head through the newly opened passage.  Turn right
at the junction and dodge the mines.  In the next room you'll see another
one-hit kill laser turret and patrolling guards.  What you need to do is
hide behind the structure until the first patrolling guard turns away from
you and walks away.  Follow behind him, when he stops roll into the 
crawlspace dead ahead.  Inside you'll find some items and a Pearl.  
Afterwards, disable the laser gate and go back through the crawlspace.  Now,
wait until both patrolling guards are looking AWAY from you then RUN to the
left and through the laser gate before they can react.  Then duck into the
room on the left to find an MDisk Reader.

In this room, push the box aside to reveal a crawlspace.  By the conveyor
belt in this room is a power box, kick it then go through said crawlspace.
In the next room, dodge the mines and lasers and grab the fuse.  Go back to
the previous room and leave into the hallway.  Turn left and go straight on
to the elevator.  Use the triangle switch to ride it down.  In the next room
you'll see a ramp leading up to an AS guarded doorway.  Up there is a PA-1 
and some Material Crystal boxes, dispose of him and run up there to grab them.  
Afterwards, go through the door at the bottom of the ramp.  You'll be in a 
room with blue lasers on the far end and a crawlspace on the right.  Go 
through and you'll be in a room with a non-gastank AS guard and a moving 
platform.   You'll see a switch above that platform so fire a Gyrodisc at it 
when the AS guard is on.  The platform will move under an electric gate which 
will kill the guard.  Get on the platform and repeat the Gyrodisc trick to 
ride over to the other end.  In the next room are three AS guards, hit each
of their gastanks to disorient them.  Do this by hitting one, run then wait
until the alert dies and run back.  Hit the AS guard who is attending to 
someone and run, then hit the third guy's gastank when he attends to one.  
The reason for taking them out is the room is too small and there are too
many guards to sneak past.  Once in the hallway past this room, place the
fuse in the fusebox and crawl under the door.  You'll meet up with HH
past the door.  Save on the MDisk reader then head through the corridor
ahead.

Central Hall
------------

OK, first climb up the ledge and drop down.  Sneak up to the AS guard 
straight ahead (ignore the two on the left ramp).  Gyrodisc his gastank and
then kick him.  Press Triangle to have HH distract the other two AS
guards then run up the ramp on your immediate left.  Take a picture of the
containers through the window.  Then run back to the North Wing.

North Wing
----------

Disable the laser gate and then go through, backtrack to your hovercraft
from here.

Interior Moats
--------------

Go back to the Surveillance Room, dock there and open the large gate via
the switch.  Go back to the hovercraft and drive back to the Slaughterhouse
Entrance.  

Slaughterhouse Entrance
-----------------------

Dock at the large gate, if you already took a picture of the red barcode
screen then you have the code.  If not, take a picture and the Governor will
send it.  Enter it in and race back to the Exterior Moats.

Exterior Moats
--------------

Shoot the two mines and drive into the next room, on the left is a tunnel
that leads back to the Slaughterhouse Races.

Slaughterhouse Races
--------------------

Leave for Hillys.

Hillys
------

A DomZ Sea Serpent will attack, kill him like you killed the first one 
earlier in the game.  Do this by boosting and locking onto him to destroy
him.  He'll drop a Pearl, afterwards head to the Iris Den in the Pedestrian
District.

Iris Den
--------

Enter and watch the cutscene, you'll get a Star Key during this cinematic.
Afterwards, head to the Pedestrian District.

=*=*=*=*=*=*=
5.6. The Moon
=*=*=*=*=*=*=

Pedestrian District
-------------------

Go to the 1st Floor, beside Ming-Tzu's shop is a laser grid with a Star Key
switch beside it.  Press it and continue on.

Alpha Sections HQ
-----------------

Enter the elevator and have HH press the switch to ride it up.  Now, 
stealth is a necessity here so be careful.  Move on and crouch under the 
bridge then shimmey down to the end.  Carefully move around the AS guard and
then climb up the ledge around the corner.  Hide behind this corner until the
patrolling AS guard turns around and head in the opposite direction.  
Carefully follow him then hide in the alcove on the right when he stops.  
When he passes continue on and climb up the ledge.  Turn around and you'll
see another ledge.  But wait until the AS guard up here turns around and
heads off.  Climb up and quickly crouch-walk under the pipes dead ahead.  
Wait until the second AS guard turns around and walks off then crouch-walk 
past him.  Work around the behind of the third guard and climb up the ledge
to the narrow walkway.  Head to the corner and stop, you'll see two AS guards
on the platform ahead.  Wait until the rotating one looks in the other 
direction then run towards that platform.  Jade will jump and cling to the
edge, wait until the rotating AS guard is looking away again.  Sneak behind
the two and climb up the ledges at the end.  Shimmey to the right past the
two windows when the AS guard inside isn't looking.  Move around the corner,
minding the windows to avoid detection.  You can head inside this room at
the end, but quickly press the switch on the right and go through the door.

East District
-------------

Grab the Pearls in this room, save on the MDisk player.  Go into the next
room and roll over the pipe.  The next bit is a chase sequence, run towards
the screen avoiding the hazards like pipes (roll over these) and ruined
floor sections (run around these).  You'll have to jump over to certain parts
which Jade will do automatically.  Jump to HH at the end to finish
this part and watch a cinematic.

Pedestrian District
-------------------

Backtrack all the way to the Lighthouse, specifically the Hangar where you
dock the hovercraft.

Hangar
------

Dock and go up to the platform and turn right.  You'll see a diagram on the
wall (similar to the one in the For Jade MDisk).  Press X to slide it aside
and you'll see a computer console.  Quickly press pause, then access the SAC
and select Pey'J's jetboots.  Examine them with the right analog stick to
see two codes on the soles.  One of them is for this console, it is really
trial-and-error so pick one.  If that one isn't it, then it is the other.  
Once you enter the code in, there's another console that needs a code.  Go
towards The Lighthouse

The Lighthouse
--------------

Go to the 3rd Floor of the lighthouse, opposite the dog that rests in the
alcove is another diagram (exact to the one you found in the Hangar).  Repeat
the process to enter the code in (slide diagram aside, check jetboots and
enter code in).  Once that is all over, head back to the Hangar.

Hangar
------

There's a glowing red button on the first console you used, press it to
open the Beluga hold.  Go towards it and take the MDisk 7 (Beluga Check-Up) 
and first Flight Stabilizer from the counter.  You need some parts from Mammago 
Garage to get the thing airborne.  You will need 50 Pearls for both the second
Flight Stabilizer and the Space Engine.  So consult the Pearl collection part 
of the FAQ for information.  Also, this is a good a time as any to get the 
Pearl Detector from Ming-Tzu's Shop if you haven't already.


Mammago Garage
--------------

After getting 50 Pearls, buy the Flight Stabilizer from the garage.  Then 
once you leave the Lighthouse is under attack! Go back to it and dock, then 
go all the way to the top.  You'll watch the most emotional cutscene of the 
game thus far.  There's a Box of K-Bups up here.  Afterwards, head to the 
Hangar.

Hangar
------

Place both Flight Stabilizers in the two engines (the only parts of the 
Beluga touching the ground).  Hop inside and you'll be airborne.  Pick up the
Hovercraft and then you will face another DomZ Sea Serpent.  Take him down
in three-dimensions this time instead of two.  Take the Pearl afterwards and
head to Mammago Garage (land the Beluga on top).

Mammago Garage
--------------

Buy the Space Engine and leave.

Hillys
------

Drive up towards the sky then hit circle to boost into outer space.  Take
a picture of the space whale here then fly straight to The Moon.

Selene
------

See that antenna straight ahead? Fly to it and HH will point out the
entrance to you.  Fly inside.

Transmitter Entrance
--------------------

Save at the MDisk Reader and grab some items (including the PA-1) from the
vending machine.  Both machines are right beside the Beluga.  Go through
the door beside the MDisk Player.  Step on one of the panels on the elevator
and HH will step on the other.  Ride the elevator down.

DomZ Base
---------

Go straight on, at the far end on the left side is a Mirror for you to pick
up.  Place it on the holder opposite the place you found it.  Then go to the
totem that is projecting the laser.  Position it so it hits the totem you
put the mirror on.  Now, position that totem so it goes towards the elevator
you rode down.  There's a crystal to be hit in that area, once it is then
backtrack and get the Mirror.  Run back to that second totem and position it
so it hits the crystals directly opposite you.  Move on through the two
doors and place the Mirror in the holder.  Position the laser so it strikes
the crystal to the right for a Materia Crystal deposit.  The position it the
opposite way.  You have to move these mirrors by throwing Gyrodiscs at their
fins.  Position the first mirror so it hits the mirror positioned directly
across from the Cloister door.  Then position that second mirror so it goes
directly through the crystal above the door, down the corridor.  Ignore the
third mirror and head down that doorway.

Cloister
--------

At the end you'll find Pey'J trapped in a crystal.  To free him, turn the
totems so they hit every crystal on the outer perimeter of the structure.
Then go back to the totem that accepts the laser from the corridor, turn it
so it hits one of the crystals on the second permeter.  This one will drop
so repeat the process to drop the third perimeter.  Then watch the cutscene
and save at the MDisk Reader.  Head back to the DomZ Base and an automatic
cutscene will begin.  At the end of it, head back to the area where Pey'J
was held captive.  Slip through the crack in the door beside the MDisk 
Player.  Head up the blue energy beam to the top.  There are two AS guards
on the platform to the right.  Fire Gyrodiscs at both of them, then head
down and kick them.  Ride the blue energy beam here down a level.  Go 
through the door on the right side of the chamber.

The Great Crypt
---------------

Head to the blue energy beam ahead, ride down.  Go down the walkway and take
the right beam.  Then on this level take the right beam as well.  Take the
next beam straight ahead up.  At this level take the right beam down, then
finally take the green beam to the bottom.  Head through the door.  Watch
the brief cutscene and take a picture of the meeting.  Head back and take 
the green beam up.  Take the blue beam at the far end, then the first beam
on the left.  At the T-intersection at the top, turn left and take the dark
blue beam up.  Return to the Cloister and backtrack to the Transmitter 
Entrance.  

Transmitter Entrance
--------------------

On the right side you'll see a switch for pressing.  Instead, climb up the
ledge here and navigate the rest of them to the top.  Cling to the crate
up here and have HH press the switch.  Ride the crate to the Beluga and
drop down.  On the far end you'll see another crate and a switch under 
it, fire a Gyrodisc at that switch to bring the crate over.  Now, quickly 
fire another Gyrodisc at the switch and quickly cling to the crate before
it hits.  You'll carry over to the other end.  Now, on the opposite end is
a cog that needs turning.  Press Action by it to do so and allow Pey'J and
HH to join you.  Walk onto one of the circular discs and press triangle to
get Pey'j and HH to step on the other two.  A turret guards the next 
corridor.  Run straight and roll to dodge the projectiles.  Hop in the train
car at the end.

Radio Transmitter Room
----------------------

Save at the MDisk Player, then take a picture of the red barcode to get
the code to the Transmitter.  Enter it in and watch the cutscenes, then
quickly backtrack to the Beluga before the Transmitter self-destructs.

Selene
------

Boss: Alpha Sections Spider

You'll be pulled along in a tractor beam, lock-onto the red lights on the
back of the machine.  Fire lock-on shots to destroy them.  He has varied
attacks.  He can fire a powerful blast from the back, avoid this and hit
the red light in the middle between shots.  He can launch mines, just dodge
these and hit the respective red lights.  His final attack is an electric
web between his wings.  Fly around the wings to hit the red lights.  He
will mix these attacks up and fire them in combos.  Just keep hitting the
red lights to gradually bring him down.

After he crashes, launch the hovercraft and destroy the bumper mines in
front of the entrance to the Spider.  Do this by shooting crates towards
them or guide homing mines towards them.  Once inside, dock and save at the
MDisk Player.  Attack the three AS guards in the next room by having HH
attack them and hit their gastanks afterwards.  Go into the next room and
ride the blue beam up.  Watch the short cutscene and press the switch to
drop the tractor beam.  Head back to the Hovercraft and dock it to the
Beluga.

Fly to the shield around DomZ base and you'll be attacked by AS ships.  
Engage them for a while then Hillian Army reinforcements will show up, fly
to the landing strip that HH points out and land.  Once there, turn right
from leaving the ship and head to the elevator HH points out.  Get everyone
on position and take it down.

The Great Crypt
---------------

Watch the revealing cutscene and get ready for battle

Boss: DomZ Priest

He'll first launch some Sarco Domz at you, take them all out.  Then the
Domz Priest thing will come to attack.  Fire Gyrodiscs at him then he'll
retreat and hide behind Material Crystal shards.  He'll send out phantom
Pey'J's.  Have HH slam the ground with Triangle and slo-mo knock the Pey'Js
into the crystals.  When you get a shot, fire a Pey'J at the DomZ Priest.
Then he'll take HH hostage.  He'll then raise the water and the DomZ Priest
will teleport around you.  Strike him in each direction he appears, when
he teleports above you, sidestep him.  When he goes to lunge, hit him with
your staff.  Once this is over, he'll receed the waters.  Some phantom HH 
will then appear with more Sarco DomZ.  Wait until the HH imposters strike
then hit them once to defeat them.  The Domz Priest will also fire lasers
which can damage the enemies as well as you.  Once that is over, he will
distort the screen.  The controls are now reversed (right is left, left is
right, up is down and down is up).  Some Sarcos will be summoned, if one
is to the right then strike to the left with the controller to hit it.  He
will then raise the waters again.  The same thing with the teleporting DomZ
Priest, but in opposite directions.  So hit the D-Pad buttons in the 
opposite direction to target where the DomZ Priest is.  Once he is defeated,
that's it: The End.  Watch the cutscenes and you'll see a set-up to a 
sequel that may never come.

*THE END*

_-_-_-_-_-_-_-_-_
6. Final Thoughts
_-_-_-_-_-_-_-_-_

Even though it was short and a little too Zelda-like at parts, BG&E more than
made it up with story.  A compelling tale that really picked up steam at the
end and made me care during key parts.  The gameplay was a very refreshing 
take on Zelda-like adventure gameplay.  The stealth sections I honestly think
the Zelda crew needs to take hints on (Forsaken Fortress in The Wind Waker was
just too unforgiving and confusing).  It is epic, cinematic and a refreshing
break from the onslaught of slapped-together filler genres we get hit with
every year.

Forget Ico, this is the underrated masterpiece of this generation.

_-_-_-_-_-_-_-_-_-_-
7. Legal Information
_-_-_-_-_-_-_-_-_-_-

Beyond Good & Evil is a trademark of Ubi Soft, this guide is intended to 
assist gamers through their experience playing Beyond Good & Evil, the author 
is not making a profit off it.

This guide Copyright 2005 TheEternalVenomX.  This guide may not be 
copied,  altered, distributed or sold without the author's consent and 
permission.

Michel Ancel is a wonderful director and it's a damn shame this title did so
poorly at retail.  I can only hope the success of King Kong will allow Ancel
to get the funding for Beyond Good & Evil 2.  It would be a shame if this
name lingered in bargain bins for the next few years.