DEF JAM VENDETTA (PS2 VERSION)
MOVELIST FOR BRIGGS 
VERSION 1.0  (27th of July 2003)
BY: Christopher Wall
EMAIL: christopher.wall@swipnet.se
______________________________________________________________________________

INTRODUCTION
______________________________________________________________________________

 Hello everybody! Welcome to my movelist for Briggs in Def Jam Vendetta. Here 
you'll find a list of the hero Briggs' moves. 
I'll list the commands and names of every move and also the name of the move 
in "real wrestling-terminology" or a short explanation. This may not always be
accurate as I'm not in any way a wrestling specialist. I have used the 
movelists in WWE Smackdown! Shut your Mouth, or the internet, where my memory 
was lacking. If you find any errors (which I'm sure you will) please mail me.

 In the section named Explanations, you'll gain all of the information you'll
need to use my movelist. I strongly recommend you to read that before you read
the moves, because there are some things that may be a bit confusing. In the
third section, you'll find the General Movelist. This contains all the moves
which are the same for all characters in the game. 
 All right, on with the moves then! Enjoy!

NOTE: When you're reading the Movelist, remember that the names to the left
are the "in-game names" and the names to right are the "real names" or
explanations. The letters at the far left are the buttons you have to press.



______________________________________________________________________________

EXPLANATIONS
______________________________________________________________________________

 This section will contain explanations of the shortenings I use throughout 
the FAQ, and also of the different positions you have to be in to perform the 
correct moves.

Shortenings
ŻŻŻŻŻŻŻŻŻŻŻ
S    = the strike button (press the square button on the PS2 controller)
G    = the grapple button (press the cross button on the PS2 controller)
O    = the button which you use to get in and out of the ring 
       (press the triangle button on the PS2 controller)
R    = the run button (press the circle button on the PS2 controller)
AB   = the command to activate Blazin' Mode (move the right analog stick on 
       the PS2 controller)
BL   = the block button (press the R1 button on the PS2 controller)
u    = hold up on the D-Pad/Left Analog Stick
l    = hold left on the D-Pad/Left Analog Stick
r    = hold right on the D-Pad/Left Analog Stick
d    = hold down on the D-Pad/Left Analog Stick
dir  = hold any direction or the specific direction for the situation on the 
       D-Pad/Left Analog Stick 
t    = press the button that comes afterwards lightly, tap it
h    = hold in the button that comes afterwards 
c    = close strike
f    = far strike
b    = you have to bounce into the ropes before pressing the button
r    = you have to run to do the move
bm   = you have to be in Blazin' Mode to do the move 
fuh  = press the button by the head of an enemy laying on the ground face-up
fuf  = press the button by the feet of an enemy laying on the ground face-up
fdh  = press the button by the head of an enemy laying on the ground face-down
fdf  = press the button by the feet of an enemy laying on the ground face-down
te   = hold the direction towards the enemy
to   = hold the direction towards the outside of the ring


Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the starting position, both contestants are standing. From here you
may either walk, strike, grapple or run.

 Strikes
  
  close strikes  = tap S when you're near the opponent, tap it three times in 
                   a row for a three hit combo, 
                   hold any direction and tap the S button for the other 
                   move and tap twice for a combo
  
  far strikes    = tap S when you are at a small distance from the opponent,
                   do the other strike by holding a direction and tap S
  
  hard strikes   = hold S for a harder strike, hold any direction and hold S 
                   for the other move
 
  hardest strike = press S and G together for the most powerful strike, this 
                   changes to a stronger one when you are in Blazin' Mode
         
  rising strike  = when you have been knocked down to the ground you can get
                   up with this move, use it by holding BL and press S as you
                   are getting up
 

 Grapples
  
  soft grapples  = tap G to entangle your opponent, from there you can do a
                   throw by pressing either S or G with or without directions

  hard grapples  = hold G to entangle your opponent, from there you can do a
                   throw by pressing either S or G with or without directions

  rear grapples  = when you have your opponent in either a soft or hard 
                   grapple, you can press L1 to place yourself in a rear 
                   grapple, from there you can either press S or G to perform
                   different throws, also depending on if the grapple was soft
                   or hard, of course this also counts when you're grappling a
                   dizzy opponent from behind

  rope grapples  = when holding an opponent in a grapple, push towards the 
                   ropes and press G, you'll do one move if your opponent was
                   in a soft grapple and another if he was in a hard grapple,
                   you can also throw your opponent outside the ring by 
                   pressing O instead of G, this move is the same for everyone
                   so you'll find it among the general moves


Running Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ 
These attacks are made while you're running. 

 Strikes
  
  There are four different strikes when you're running. One is made by 
  pressing the S button when you're running towards an opponent, another one 
  by pressing S when you have bounced into the rope and you're still running, 
  yet another one by pressing S+G while running and the last one by pressing 
  S+G after the bounce. There's also a special bouncing strike; to perform it
  you have to press G right before you bounce into the ropes. Note that some
  characters can not use the bouncing attack.

 Grapples
  
  These grapples work a little differently from the other ones. When you're 
  running towards an opponent and press G, instead of doing a throw specific
  for your character, you'll do a random throw which is shared with the other
  characters. There are 10 of these random throws when you're running towards
  the front of an opponent and 5 to the back. I'll list these in the General
  Moves section.


Irish Whip Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You get to do these moves after you have forced your opponent to run by 
performing an Irish Whip on him. To do a Irish Whip, hold your opponent in a 
grapple and press R. 

 Strikes
 
  You can strike your opponent as he comes running back to you, but the only
  move that changes from the Standing position strikes is the tap S move.
 
 Grapples
  As your opponent comes running you have 4 throws to choose from. One is made
  by tapping G and one by holding G, but if you press a direction as you tap
  or hold G you get two other throws. I highly recommend pushing towards or 
  away from your opponent for the direction throws or else you'll move out of 
  the way and the throw fails.
 
 Irish Whip into steel post/ring/railing
  These are only two moves which I will list in the General Moves. Both are 
  performed while both wrestlers are on the floor outside the ring. Simply 
  hold the direction of the railing/ring/steel post and press R.


 Dodge
  If you press the L1 button as the opponent runs towards you from a Irish 
  Whip you'll throw yourself on the floor dodging out of the way. This is a
  General Move.


Top Turnbuckle Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are four moves to be made from the top turnbuckle. To get there hold a
diagonal direction while pressing R and you'll run up the turnbuckle and sit
there as long as you keep holding in R. The moment you'll release R you'll do
your attack. The moves differs depending on if the opponent is standing or is
on the ground. Most characters' moves off the turnbuckle also changes when 
they're in Blazin' Mode. 


Apron Moves
ŻŻŻŻŻŻŻŻŻŻŻ
To get onto the apron (small area outside the ropes but in the ring) walk to 
the ropes and press T. From there you can do a few moves.
 
 Strikes
  There are two kind of strikes, both of them are same for all characters. One 
  when you just press S and one when you hold the direction to the outside of
  the ring and press S.

 Grapples
  You can perform two different throws when on the apron. The opponent must
  stand near the ropes. You do them by either tapping or holding G. These
  moves are the same for all characters in the game.
 
 The Other Attacks
  You can do a maximum of three jumps from the apron. They differ depending on
  where the opponent is. One when the opponent is standing, one when he's on
  the ground and one where he's outside of the ring. You do all of these by
  holding in the direction of the opponent and pressing G. However, bear in 
  mind that not all of the characters can use all three moves.


Opponent in Turnbuckle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To get the opponent into the turnbuckle you have to Irish Whip him diagonally.
From there you can do two different throws: one soft where you tap G and one
hard where you hold G.


Opponent on the Ground
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To do these moves the opponent must lay down on the ground.
 
 Strikes
  You can do one ground strike from the standing position and one when you're
  running and pressing S.

 Grapples
  There are four different ground grapples. They differ depending on if you
  pressed G near the head or feet and if the opponent is laying face up or 
  down.
 

Opponent on Apron
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two throws when the opponent is on the apron. To do them you just 
have to be near him and tap or hold G. These moves are the same for all 
characters so you can find them in the General Moves section.


Opponent on Knees
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
These moves are done while the opponent stands on his knees. He gets on his 
knees after certain attacks, almost always after a weak turnbuckle grapple. 
The strike and head grapple changes but the leg grapple remains the same as on
the ground.


Sitting Opponent
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
These moves are done while the opponent sits on the ground. He gets there by
certain moves, always after Take a Seat (the Snapmare). The strike and head 
grapple changes but the leg grapple remains the same as on the ground, for 
most characters. Some characters have a different leg grapple when the 
opponent is sitting.  


Opponent on the Outside of the Ring
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
These moves are made while you are inside the ring and the opponent is on the
outside. To get him to the outside you should grapple him near the ropes, hold
the direction of the ropes and push T. There are 1 to 3 different moves 
depending on the character you're playing with. One is made by standing near
the ropes, holding the directions of the ropes and pressing G. The second is 
performed by running towards the ropes and pressing G just before you get to 
them and the third is made like the second one but you have to bounce on the 
ropes on the other side of the ring.


Opponent on the Top Turnbuckle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are only two of these moves. They seem to appear randomly just like the
running grapples. They are performed by pressing G when the opponent is on 
the top of the turnbuckle. These moves are used by all characters.


Combos
ŻŻŻŻŻŻ
Every character has 3 personal combos. The combo is just a certain order in 
which you have to perform the moves given without letting the opponent hit 
you. Every Combo is a series of 2 to 4 moves. The combos give a points and
Momentum bonus. There are General Combos which can be performed by any 
character in the game, you'll find them in the General Moves section.


Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
These are the finishers in the game where the characters take out the heavy 
artillery. Every character has two Special Moves, one to be made in a front 
grapple and one in a rear grapple. To do them your character's Momentum Bar
must be completely filled, that's when you should move the AB to activate
Blazin' Mode. Then just grapple the opponent in a front or rear grapple and
touch the AB.




______________________________________________________________________________

GENERAL MOVELIST
______________________________________________________________________________

 All of the characters in the game share these moves.



Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grapple

R        Sent Packin'             Irish Whip


 Rope Grapple

O        Stay Tuned               Throws the opponent through ropes



Running Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
 
 Grapples

G        Sent Flyin'              Judo Flip Suplex
G        Thugged Around           Spinning Head Scissors
G        Dancin' Bullets          Tornado DDT
G        Packin' Pain             Neckbreaker Drop
G        Ghetto Bang              Hurricanrana
G        Rocked on the Run        Running T-Bone Suplex
G        Twilight Zone            Spinning Neckbreaker
G        Lowrider                 Running DDT
G        Runnin' n' Gunnin'       Running Reverse DDT
G        Droppin' Heat            Head Scissor Takedown

 
 Rear Grapples

G        Up in Smoke              German Suplex
G        I Run This               Bulldog
G        Another Victim           Facecrusher
G        Mind Blowing             Calf Branding
G        Roll Wit' Me             Running Half Nelson Suplex
 


Irish Whip Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Irish Whip into railing/ring

dir+R    Overdose Slam            Slams opponent's head into railing/ring.


 Irish Whip into steel post

dir+R    Cuttin' Headz            Slams opponent's head into steel post.


 Dodge

L1       Get Out of the Way       Lies down on the floor



Apron Moves
ŻŻŻŻŻŻŻŻŻŻŻ

 Strikes

S        Open Fire                Knee Strike
dir+S    Buck 'em Down            Backward Stomp


 Opponent on Apron

teS      Check yo Self            Left Kick
teS      Loose Cannon             Right Kick


 Grapples

tG       Bringin' tha Noice       Jawbreaker onto rope
hG       New Jack Grind           Stunner onto rope


 
Opponent on Apron
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grapples

tG       Microphone Check         Punch to head
hG       Rough Housin'            Grabs the throat of the opponent and tosses
                                  him into the ring.



Opponent on the Top Turnbuckle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grapples

G        Comin' up Short          Grabs the rope causing the opponent to fall.
G        Turnbuckle Toss          Body Press Slam without the "press"



Combos
ŻŻŻŻŻŻ

 Name
Souled Out

 Command
Standing Grapple (R), Any Irish Whip Grapple, Ground Strike (S)



 Name
Come Get Sum

 Command
Standing Grapple (R), Any Irish Whip Strike except (tS), Any Running Strike



 Name
Street Hustlin'

 Command
Standing Grapple (R), Irish Whip Dodge (L1), Any Irish Whip Throw



 Name
Let's Bounce

 Command
Standing Grapple (R), Irish Whip Dodge (L1), Irish Whip Strike (tS)



 Name
Ghetto Thuggin'

 Command
Standing Grapple (R), Running Grapple (G)



 Name
Cash Money

 Command
Standing Grapple (R), Any Running Strike



 Name
Crash n' Bang

 Command
Standing Grapple (dir towards corner+R), 
Any Opponent in Turnbuckle Grapple (G)



 Name
Mic Wreckin'

 Command
Standing Rope Grapple (O), Running Jump to the Outside (bG)



 Name
Body Count

 Command
Standing Rope Grapple (O), Top Turnbuckle Jump (R)




______________________________________________________________________________

BRIGGS' MOVELIST
______________________________________________________________________________

 Briggs is one of the four heroes you may choose from in Story Mode. He is a 
blonde military guy, who uses mostly technical attacks. Like the other heroes
he has 3 different levels. On each level some of his moves, and always one 
combo, changes. The special moves never change though. I will write his 
complete movelist for level 1 and then just write the moves which changes in
the other levels' movelist. You level up by improving Briggs's stats in Story 
Mode.

LEVEL 1
ŻŻŻŻŻŻŻ

Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strikes

cS       Thristy Knuckles         Two Straight Punches and Low Kick
cdir+S   Toxic Thumping           Two Straight Punches
fS       High Heat                Middle Roundhouse Kick
fdir+S   Footworked               Middle Side Kick
hS       Smoked 4 Real            Side Kick
hdir+S   Drummed Out              Spinning Back Chop
S+G      Lightin' It Up           Forward Roll
bmS+G    Scissor Dropkick         Roundhouse Dropkick  


 Rising Strike

BL+S     Rising Bull Charge       Shoulder Block


 Soft Grapples

S        Ticket to Hell           Drop Toehold
u+S      Slam Dance               Suplex
l/r+S    Lockdown Slam            Double Arm Suplex 
d+S      Makin' Ill               Reverse Suplex
G        Cement Hands             Hook Punch to face
u+G      Stankin' Punch           European Uppercut
l/r+G    Take a Seat              Snapmare         
d+G      Power From Above         Scoop Slam


 Hard Grapples

S        Rated-R                  Dangerous DDT
u+S      Blood Thirsty            Side Belly to Belly Slam
l/r+S    Act of Mercy             Reverse Armbar
d+S      Judgment Day             Double Arm Backbreaker
G        Pressin' Bones           Belly to Belly Suplex
u+G      The Third Rail           Three Clotheslines  
l/r+G    Dental Work              Jumping Half Nelson Facecrusher
d+G      Crackin' Bones           Release Northern Lights Suplex


 Soft Rear Grapples

S        Double Down              School Boy Pin
G        Grown Ass Slam           Backdrop


 Hard Rear Grapples

S        Shout Out                German Suplex
G        Sleeping Gas             Abdominal Stretch


 Rope Grapples

tG       Broken Crutch            Puts opponent's leg on bottom rope and 
                                  jumps on it.
hG       Lip Service              Fireman Carry into Toss onto ropes 



Running Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ 

 Strikes

S        Bull Charge              Shoulder Block
bS       Knee to the Junk         Knee Strike
S+G      Mountain Masher          Elbow Strike
bS+G     Bum Rushed               Jumping Back Elbow


 Bouncing Strike

G        Boomerang                Back Elbow
 


Irish Whip Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strike

tS       Holdin' Aces             Spinning Chop


 Grapples

tG       High Rollin'             Back Shoulder Toss
tdir+G   Parental Advisory        Sleeper Hold
hG       Over the Top             Body Slam
hdir+G   Bearhug Toss             Belly to Belly Suplex



Top Turnbuckle Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Opponent Standing

R        Drop a Dime              Front Dropkick


 Opponent on Ground

R        Verdict's In             Diving Knee Drop



Apron Moves
ŻŻŻŻŻŻŻŻŻŻŻ

 Opponent Standing

teG      Dark Assault             Slingshot Dropkick


 Opponent on Ground

teG      Face Plant               Slingshot Swanton Bomb
 

 Opponent on the Outside

toG      Devil's Elbow            Elbow Drop



Opponent in Turnbuckle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grapples

tG       Settin' Off Bombs        Climbing-up Punches
hG       Bloodmoney               Dragonrana Pin



Opponent on the Ground
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strike

S        Thug Discord             Elbow Drop
rS       Side Effect              Running Jumping Elbow Drop


 Grapples

fuhG     Fists of Fury            Mount Punches
fufG     Unjust Conviction        Side Leg Lock
fdhG     Perpetratin' Armbar      Reverse Armbar
fdfG     Debt Collector           Boston Crab



Opponent on Knees
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strike 

S        Breakin' Ribs            Kick


 Grapple

G        Crooklyn Guillotine      Camel Clutch



Sitting Opponent
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strike 

S        Breakin' Ribs            Kick


 Grapple by head

G        Ninja Chokeout           Sleeper Hold



Opponent on the Outside of the Ring
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Jump

toG      Nothin' to Lose          Vaulting Body Press


 Running Jumps

G        Stealin' Home            Baseball Slide



Combos
ŻŻŻŻŻŻ

 Name
War Cry Combo

 Commands
Standing Soft Grapple (S), Ground Grapple (fdfG)



 Name
Dishonorable Discharge Combo

 Commands
Standing Strike (hdir+S), Standing Hard Grapple (l/r+G), Ground Grapple (fdhG)


 Name
Friendly Fire Combo

 Commands
Running Strike (S+G), Ground Strike (S)



Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grapple

bmAB     Vertabuster              This is a modified Vertebreaker. Briggs 
                                  knees the opponent in the groin and jumps
                                  up onto his back with Briggs back towards 
                                  the opponent's. Briggs is with his head 
                                  towards the ground and hooks the opponent's
                                  arms as Briggs goes to his feet taking the
                                  opponent with him. Now Briggs is on his feet
                                  holding the opponent upside down on Briggs's
                                  back. Briggs drops to the floor. 


 Rear Grapple

bmAB     The Chiropractor         Briggs takes his arm around the front of the
                                  opponent's throat and takes him down to 
                                  Briggs's knee, breaking his back. Briggs 
                                  lifts him up in a Inverted Brainbuster 
                                  position, jumps, while spinning 360 
                                  degrees, and falls to the ground, driving
                                  the opponent's head to the floor. 



LEVEL 2
ŻŻŻŻŻŻŻ

Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strikes

cS       Paper Cut                Two Straight Punches and Low Kick
cdir+S   Smokin' Jab              Two Straight Punches
fS       Lit Up                   High Roundhouse Kick
hS       Pulled Trigger           Dropkick to knee
S+G      Whip Kick                High Roundhouse Kick
bmS+G    Hook n' Sinker           High Spinning Wheel Kick


 Soft Grapples

u+S      Party Crasher            Snap Suplex
l/r+S    Judgment Day             Double Arm Backbreaker
d+S      Wettin' Mattresses       Scoop Suplex
G        Platinum Punch           Chop to back
d+G      Ruff Stylin'             Hard Scoop Slam


 Hard Grapples

u+S      Landslide                Turning The Rock Bottom
l/r+S    Run For Shelter          DDT to Arm and Neck Lock 
d+S      Nite Rider               Tiger Driver
G        Broke to Pieces          Fisherman Suplex
d+G      Illicit Package          Northern Light Suplex Pin 


 Soft Rear Grapples

G        Death Sentence           Turning Backdrop


 Hard Rear Grapples

S        Crunked Out              German Suplex Pin
G        Saturday Nite Special    Modified Pumphandle Slam



Running Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ 

 Strikes

S        Deadman Dive             Diving Shoulder
bS       Hammered                 Flying Knee Strike
bS+G     Twist Top                Spinning Back Elbow Attack
 


Irish Whip Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strike

tS       Foot Smashin'            Big Boot



Top Turnbuckle Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Opponent Standing

R        Highway Robbery          Missile Dropkick



Opponent on the Outside of the Ring
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Running Jumps

bG       Supafly                  Dive Through Ropes



Combos
ŻŻŻŻŻŻ

 Name
Show of Force Combo  (replaces Friendly Fire Combo)

 Commands
Opponent in Turnbuckle Grapple (tG), Sitting Opponent Strike (S), 
Ground Strike (S)



LEVEL 3
ŻŻŻŻŻŻŻ

Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strikes

cS       Drawin' Blood            Two Punches and a Throat Thrust
cdir+S   Staten Slice             Two Straight Punches
fdirS    Dirty Sole               Hopping Front Kick to head
hS       Lethal Dose              Dropkick 
S+G      High Heat                High Roundhouse Kick


 Soft Grapples

S        Blunt Daze               Dragon Screw
u+S      6 Feet Under             Stalling Suplex
l/r+S    Nite Rider               Tiger Driver
d+S      Wettin' Mattresses       Scoop Suplex
u+G      Housecall                Knee
l/r+G    Retro Stylin'            Fireman Carry Takedown


 Hard Grapples

S        Pimped Easy              Dangerous DDT
u+S      Claymore                 The Rock Bottom 
d+S      Friendly Fire            Pedigree
l/r+S    Dirty Ridin'             Toe Kick and G-Factor


 Soft Rear Grapples

S        Villaininized            Victory Roll Pin
G        Dirty Money              Backdrop Pin


 Hard Rear Grapples

S        Straight Jacket          Aztec Suplex Pin



Running Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ 

 Strikes

S+G      Burning Knuckles         Running Throat Thrust
bS+G     Running Typhoon Kick     Yakuza Kick
 


Irish Whip Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Strike

tS       Steel Toes               Big Boot



Top Turnbuckle Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Opponent on Ground

R        Acid Drop                Diving Elbow Drop



Opponent on the Ground
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grapples

fuhG     Power Outage             Triangle Hold



Opponent on the Outside of the Ring
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Running Jumps

G        Supafly                  Dive Through Ropes



Combos
ŻŻŻŻŻŻ

 Name
Friendly Fire Combo  (replaces War Cry Combo)

 Commands
Standing Strike (cdir+S), Standing Strike (cS), Standing Hard Grapple (l/r+G)



That's all from me! It's been fun.

Copyright (c) 2003 Christopher Wall