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    FAQ/Walkthrough by MetallicaOpeth

    Version: 1.00 | Updated: 01/14/06 | Printable Version | Search This Guide

    Hitman 2 Silent Assassin
    Written by: Nicholas Kaminski
    E-mail: metallicopeth@gmail.com, or nieuwendyk26@hotmail.com
    Version 1.00
    
    Introduction
    
    This FAQ, simply put, will pertain to the idea of getting silent assassin
    rating for every level in Hitman 2: Silent Assassin, as well as add some extra
    methods for completing the missions. All the information compiled in this FAQ
    has not been taken from any other website, these are simply my own observations
    on how to get through each level in the game without a scratch on you. This FAQ
    is for those who know the game, controls and behaviours of the characters so I
    can skip over all the introductory crap of the game and get to the missions.
    But enough chit-chat, lets kill some dudes.
    
    Tips:
    
    Hitman 2 doesn't rely on luck or gunpower. It relies on timing and skill. You
    have to know the tricks if you want to get through the levels perfectly. So:
    
    - To begin, Hitman moves silently if you pace your steps properly.
    Honestly...you can be almost running and still be moving silently, it's only a
    matter of practice.
    - Hitman's arsenal should mainly be consisting of only a silenced 9mm and
    anaesthetic (your fibre is included, don't worry!) anything else is useless,
    unless you wanna have some fun on beaten levels.
    - The key to beating this game is knowing that the moment the level begins, you
    should be moving in the right direction. Take a few tries through the levels,
    cause bloodbaths...then seriously start a new game and try this.
    - The level is always set up perfectly for your mission as soon as the mission
    begins. If you move to the right areas fast enough, you'll dodge virtually
    every guard. Some guards' paths change depending on decisions you make.
    - The key to getting silent assassin is getting into a disguise without killing
    anyone or alerting anyone. If you do this you're a shoo-in.
    -
    
    Level 1 - Anathema
    
    The first level of the game is massive with few guards, to help you learn the
    controls. The key to the car is on the Donís bro (the fat white guy) and there
    is a sniper rifle in the garage. Very straight forward, one of the best kills.
    
    Objectives:
    
    -Kill Don
    -Get room Key
    -Save Vittorio (gets cancelled)
    -Exit
    
    1st Approach
    Start by running down the hill to the door directly in front of you. Head to
    the right of the door and wait. Hit sneak and wait for the guard on the other
    side of the door to walk out and start pissing. Sneak up behind him, preparing
    your anaesthetic as you do so, and cloak him. Take his clothes and enter the
    compound. Head for the stairs on the west side of the house and go down. Go
    through the basement to the next set of stairs going up. Go up those, keeping
    your eye on your map for all guards locations, the kitchen is busy so keep your
    distance from people. Walk towards the cook, however turn right towards the
    wall and youíll see another set of stairs. Walk on up and out the door right in
    front of you. You should now be on the balcony overlooking the garage. Turn
    left and walk through the broken railing, across the small piece of walking
    space you have to the roof above the stationary guard standing outside the
    kitchen. Turn left once you hit the roof and the donís son and bro should be
    walking off to take a leak together... Cross the wooden plank and go onto the
    balcony. Go to the far side of the balcony, open the door and wait. Don the
    fibre wire, and wait for the Don to walk into his office with his back turned
    to you. Take him out and take the room key and revolver. Walk back the way you
    came; however, while crossing back across the small piece of walking space
    leading from the broken railing to the roof, stop above the first staircase you
    went down to get ot the basement and hit sneak. Fall down and you wonít make a
    sound. Run into the room where father is and then run out. You should be able
    to run to the end of the level with impunity.
    
    2nd Approach (Non-Silent Assassin)
    Walk towards the side entrance and wait for the guard to come out and take his
    piss. When he does shoot him in the head. Take his outfit and walk into the
    compound. Walk towards the garage and grab the RP3 Sniper Rifle. Walk back to
    the beginning, stand right in front of the rock and aim at the don. Wait until
    he stops and starts to take a shot and shoot him in the head. Drop the rifle
    close to the side entrance door and make your way to the don's body. You may
    attract some attention but you can loose them. Take the key and cut through the
    house to get to the East side where the basement is. Walk down, open the door,
    and run to the end of the level, collecting the sniper rifle as you do.
    ___________
    
    Level 2 - St. Petersburg Stakeout
    Even bigger than the first mission with plenty of guards to watch out for.
    Thereís a .54 on the guards by the barriers. The SVD sniper rifle looks enough
    like an AK to fool the guards, if holstered.
    
    Objectives
    
    -Kill General at meeting
    -Harm noone else at meeting
    -Exit
    
    1st Approach
    You begin in the Metro. Head to the locker 137 and take your sniper rifle and
    some extra sniper ammo. Head towards the stairs, making sure not to get the
    attention of the civilians, theyíll tattle when they see that massive rifle.
    Walk up the stairs then south, up the escalator and turn left. Wait in the
    stairwell for the patrolling guard to head behind the lockers. Run into the
    room quickly and turn right through the door. Pick the lock and run into the
    sewers. Head for the North-Eastern most ladder and go for it. Go up and collect
    the guardís uniform, keeping the patrolling the guard and stationary guards
    from seeing you. Holster your rifle and run across the square to the opposite
    side to where your ! Mark is. Head into the building and go straight, then make
    your first right, go straight and then left up the stairs, from here run all
    the way up until you get to the forth floor. Head straight through the door,
    left and through the next door. Go towards the open window and get the scope
    going. You odnít need to listen to Diana explain the target, itís the target
    sitting with his back to you in the left-most window with Sergei to his side
    and another general to his side. Wait till Sergei gets out of the way and shoot
    him in the back of the head. Drop the rifle and run back the way you came,
    ALLLLL the way back to the Metro, and exit the level.
    
    2nd Approach (Non-Silent Assassin)
    Forget your stash and run all the way to the Pushkin building, making sure to
    grab the spare uniform at the Northeastern most sewer entrance. Walk into the
    building from the back and wait for the guard who walks to the West to walk by.
    Plug him in the head and drag his corpse behind the dumpsters outside. Go back
    in and get into a minor gunfight with the last patrolling guard in the secluded
    Southeastern most corner of the building. Kill him there and the generals will
    all scatter to safety from the impending assassination. Wait by the
    Northeastern door and one of the generals will start walking towards the back
    exit of the building. Thats your man, so open the door when he's in that
    hallway and shoot him between the eyes. With the mission complete, run to the
    exit.
    ___________
    
    Level 3 - Kirov Park Meeting
    
    One of the best missions in the game. Another big map with plenty of guards,
    you can barely walk around without a guard being on your tail. Itís so simple
    and makes for such a good mission.
    
    Objectives:
    
    -Kill General
    -Kill Mob Dude
    -Book it out
    
    1st Approach
    Run up the stairs in front of you and book it to the right. Get behind the
    dumpsters and collect both car bombs. THATS ALL YOU NEED...oh and some
    anaesthetic. Wait for the guard to turn his back and head to the closest sewer
    entrance right in the middle of the road. Climb down. Once down, open your map
    and look to the East. Head for the Southern most ladder. Climb up and plant the
    bomb on the generalís car. Now open your map again and look to the
    North-Eastern most set of three ladders. Head for the one which is third from
    the left and go on up. Wait behind the crate for the limo driver to come and
    take his piss. The moment his line of sight canít see you, sneak towards him,
    with your anaesthetic prepared. Douse him and take his clothes. Walk back the
    way he came and walk a straight line to the mob bossí limo. Plant the bomb
    quickly and head back to the ladder going back into the sewers. Head back to
    the beginning of the level and wait for both targets to kill themselves :D.
    
    2nd Approach
    Run towards your pickup and grab the rifle and the car bombs. Head down the
    sewer ladder in the middle of the street and run to the Southern most ladder.
    Go on up and place the bomb on the car. Now go back down the ladder and head
    for the next ladder to the West of this one. Go up and wait for the guard to
    head behind the dumpster, then behind the cement wall. Plug him one in the head
    with your pistol and take his clothes. Pick the lock to the door, go through
    and climb the ladder up the tower. Arm the scope and find the Mob boss. Pretty
    convenient that he's facing us *cough* missions done properly *cough*, and
    shoot him in the head. Head for your exit above ground and along the way, the
    general will blow himself to smithers. Exit the level via the pier.
    ___________
    
    Level 4 - Tubeway Torpedo
    
    The most annoying of the St. Petersburg missions mainly for itís length. The
    first fairly difficult level involving lots of sneaking and waiting. The combat
    knife is on the general.
    
    Objectives:
    
    -Get to agency pickup near crates labelled "FCK"
    -Kill General
    -Save agent
    -Exit
    
    1st Approach
    You start in the sewers, howíd you get there...? Anyways, head north and then
    turn right, cross the bridge and turn left, go straight and turn right again
    and head up the ladder. Wait for the dude to turn his back and get up onto
    solid ground. Go right up to him but donít kill him. Instead, wait for him to
    start walking to his next location, which is directly in front of him and heíll
    face the truck. Now the moment he starts moving, move at a 45 degree angle to
    him and then behind him. He wonít see you and the Southern most patrolling
    guard should start going East. In the brief moment that the crates on the
    platform block you two quickly move forward towards the opening where the guard
    who answers the phone will head. For the brief seconds that he warms his hand
    and turns his head, move to the pickup and take everything. Now, when the
    Southern most guard heads back towards his Western position, the moment he gets
    there head towards the shack where the guard answers the phone and wait,
    crouching on the right side of it facing him. When the phone rings and he
    starts to move, move with how he moves till he turns his back and answers the
    phone, quickly sneak to the sewer and get down there. Once in the sewers, run
    ALLL the way up the way to the only available ladder. Head on up and up the
    wooden staircase. Wait for the guard whoís facing you to turn away and drop
    down behind the crates. When the patrolling guard patrols, waits, and patrols
    back towards you, head out to the other side where the next set of crates are.
    Heíll patrol back again, wait, and the dude who comes from the headquarters to
    come to this position and wait for him to head back in. Wait for him to get up
    the walkway and then RUN up behind those crates. Wait for him to come out, but
    make sure the guy on the inside of the headquarters doesnít see you. Follow him
    up the stairs, then take a left into the room with the spare uniform. Take it,
    and the Deagle (powerful pistol) and make your way out of the room to where the
    patrolling guard is. Make your way to the elevator directly in front of you and
    head down to the First basement. Quickly duck behind one of the alcoves and
    wait for the first patrolling guard to walk past. AS long as youíre behind him
    and you start walking, he wonít care, it only seems like they get agitated when
    you pass them directly. Anyways, make your way down the corridor and youíll see
    a door on your left and another patrolling guard probably walking away from
    you. Get passed the junction and slip behind the alcove on the other side of
    where he stops patrolling. Wait till he passes you and quickly get out and into
    the door at the end of the corridor. Go on through and youíll be in the main
    surveillance area. The guard by the door has a needed costume, but itís hard to
    get without getting guards on you. Simply stay to the right of him and walk
    casually straight ahead of you, not to the door on the right but towards the
    next corridor. Once past that special guard, start running and go right, then
    right again then right again. You should now be in the surveillance mainframe.
    Shoot the mainframe which says "1" on it in the little green bar close to the
    floor. No more cameras... :D. Now head out this door the way you came in but
    turn right and head straight down this deserted corridor. Mind your noise when
    you get to the right turn and enter the second door on your left. Sneak in and
    get the uniform. Youíre now gonna head for where the bomb needs to be dropped
    for you to access your exit. Head back into the hallway and continue left. Wait
    for the patrolling guard of this vicinity to leave the bomb area and head in,
    go in and towards your left. Drop the bomb where it needs to be...but as much
    to the left as you can. Quickly leave and wait for the patrolling guard to go
    back into the bomb area. Watch him on your map until he stops and the moment he
    stops detonate the bomb. Donít worry about all the guards, they wonít know itís
    you. Continue down the corridor and walk into the restricted area. Go in and
    donít face the guard sitting down. Your suspicion metre may nudge a bit, but
    donít worry, no harmíll come. Head towards the elevator and go down. Walk down
    this corridor and turn right. The first door you see, run up to it. Head to the
    right of the door, face the wall and drop the pager. Go the left side of the
    door and use the phone to call the pager. After the stupid general comes out,
    take out your fibre wire and take him down. Take his combat knife and go get
    the agent. Skip the cutscene and run back to the elevators. The guards will
    become ansy after you kill the general, but they wonít find his body. Go back
    up the elevator and towards the bomb area. Check your map to make sure thereís
    no more guards in the sewers and run to your exit, when you pass the guy you
    died from the blast, take his AK.
    
    2nd Approach (Non-Silent Assassin)
    You start in the sewers.Head north and then turn right, cross the bridge and
    turn left, go straight and turn right again and head up the ladder. Wait for
    the dude to turn his back and get up onto solid ground. Go right up to him and
    kill him. Drag him behind the crates and take his clothes. Now go to the pick
    up and snag your stash. Walk to the back of the truck and hop in. You'll be
    brought to the military base and watch your map, the dudes change positions
    REALLY obviously when you enter the compound in the truck. Walk out of the
    truck and walk past the stationary guard to the left of the truck. Walk up the
    walkway and into the headquarters. Head for the elevator to your right and go
    on down. Make your way through the corridors using the alcoves as protection
    from the prying eyes of the Ruskies. When you get to the surveillance room,
    walk across into the next set of corridors and take the next 3 rights. Go into
    the room and take out the cameras by shooting the green bar on the bottom of
    the mainframe. Walk out and take a right. Go all the way down the corridor and
    go into the second door on your left. Pick the lock and head in. Take the
    outfit and go towards the sewer. Shoot the patrolling guard when he's close to
    the Western most guard quarters and leave his body there. Go into the blast
    area and drop the bomb when in range. Run out and activate the bomb as you do
    so. Run towards the restricted area and go in and down the elevator. Head out
    and go towards the right to your first door. Continue past it and take the 3
    rights needed to reach the other end of the interrogation room. Wait for the
    patrolling guard to walk into the guards quarters and quickly slip past the
    door and pick the lock on the observation room. Go in and wait for the general
    to rest by the glass ever so briefly with his hands on the table. Pop off two
    shots, one for the glass and one for his face and climb through the glass. Get
    agent smith and head back to the blast area. Wait for the guards to get out of
    the sewers and head for the exit.
    ___________
    
    Level 5 - Invitation to a Party
    
    The best outfit is the one you start with. This mission is very intimidating
    because of it's size; however, itís not too difficult. Donít worry about the
    stupid agent, heíll only bug you if he sees you. Thereís a hidden door with a
    W2000 Sniper Rifle and a spare tux...which Iím guessing is for if the safe is
    upstairs and you used the waiterís disguise to get to it.
    
    Objectives:
    
    -Kill General
    -Get Briefcase
    -Exit
    
    1st Approach
    You start on a pier, walk up the stairs and ignore the waiter whoís asking to
    be killed. Run up the stairs and then behind you towards the gate of the
    embassy. Skip the agency pickup and head to the side door, and wait for the
    patrolling guard to head North. Pick the lock on the door and run towards the
    entrance of the embassy. Walk in and park yourself in front of the stairs.
    Check your map for the V.I.P ambassador to start walking. Follow him to the
    office and wait for him to open the safe. Get behind him with a pistol and
    smack him in the head. After he falls, take the suitcase. Run out and down the
    stairs into the West side of the embassyís hallways. Go straight and around all
    the way until you get to the room where the General walks to and from the
    party. Drop the suitcase, if he sees you with his case heíll flip out, and get
    behind him, wire him and the maid will be oblivious to the whole thing. Quickly
    run back to the suitcase, and head for the pier where you came from. If you run
    into the agent, heíll start shooting at you, so chart his positions and make a
    bolt for the boat.
    
    2nd Approach
    Run up the stairs and sneak up on the oblivious waiter. Take him out and take
    his clothes. Head all the way to the door on the South gate of the embassy.
    Continue further to the agency pickup and get the poison. Go back through the
    East door on the back and head through and run all the way North to the only
    door leading to the inside besides the front door. Go through when the guard
    turns his back and walk to the right side of the car. Crouch and make your way
    past the pest and into the door after the right turn. Take the clothes and head
    into the main kitchen area. Take the drinks and walk towards the stairs, when
    noones around you, poison the drinks and walk to the general. Give him the
    drink and find out where the ambassador keeps the suitcase in the 4 possible
    locations. If upstairs, you'll have to take the stairs behind the big stairs to
    get up there. Anaesthetic the ambassador when he opens it and take the
    briefcase. Make your way back down the stairs then back down the stairs to the
    basement. walk back to the car area and head out the door. Walk to the pier and
    exit the level.
    
    ___________
    
    Level 6 - Tracking Hayamoto
    
    This mission has one of the coolest hits, you kill a guy with Fugu fish!! So
    smart. VERY slow moving guards to make you impatient and force you to slip up,
    if you canít take the wait; but you should be able to, thatís the beauty of the
    game. The spare uniform is useless, just donít use any disguise but yours,
    youíll be on top of this mission if you follow my directions.
    
    Objectives:
    
    -Kill Hayamoto Jr
    -Place transmitter on his corpse
    -Exit
    
    1st Approach
    You start behind a boulder. Check your map for the locations of the guards on
    the other side of the boulder. Wait for them to start walking back to your
    exit, but wait until they are a little way away, they tend to turn theyíre
    heads quite a bit and theyíll see you if you leave too early. So when itís
    safe, run down the way, across the entrance of the door and cross the walkway.
    Get to the first garage door and get in. Head to the car and honk itís horn.
    Itíll lure a guard into the garage. Donít kill him, but slip past him and into
    the door he came from. Head to the right and through the green curtains. Then
    left and wait for the patrolling guard to head back East. He canít see you
    through these thin materialed doors and when heís past you, head out. Then turn
    right and enter the first door on your right. Run up to the North most area
    which youíll find to be the kitchen. Wait for the patrolling guard and the cook
    to leave the area and VERY QUICKLY head in, place the transmitter on the meal
    then run to the North-Eastern room. Cut the Fugu fish and run back out and
    place it on the meal. Then run back to the garage area. IF the guard is still
    in the garage. Chances are he wonít turn back around and heíll be no problem.
    If heís back in the door he came from, douse him with some anaesthetic, or kill
    him, wonít affect your rating either way. Get back into the garage and wait for
    the outside South Eastern most guard to patrol to the east. Then slip by him
    and back towards the boulder you started from. Watch your inside map for the
    Geisha bringing Hayamoto his death. Wait for both objectives to be complete and
    book it for the exit.
    
    2nd Approach (BEST WAY)
    You start behind a boulder. Check your map for the locations of the guards on
    the other side of the boulder. Wait for them to start walking back to your
    exit, but wait until they are a little way away, they tend to turn theyíre
    heads quite a bit and theyíll see you if you leave too early. So when itís
    safe, run down the way, across the entrance of the door and cross the walkway.
    Get to the first garage door and get in. Now head to the last door of the
    garage and check your map, waiting for the guy in front of the garage to start
    walking back towards the entrance to the house. When he does, head out and take
    a left in to the next area. Wait for the SLOWWWwwww guard to start walking
    North towards the fence and is past the rock and create a space between you two
    with the rock in the way. Follow his movement until he starts to face the door
    and wait behind the rock. Wait for the god forsaken bastards to finally start
    walking again and head West when the outdoor guard faces East. Head quickly
    forward and wait right beside the door to your left. Wait on the right side of
    the door. Wait, for the cook on the inside to come out and position yourself in
    front of the door. Wait for the indoor guard to walk North then turn to his
    right and as soon as he does go in, and close the door behind you. Run to the
    plate of food furthest from you, on the corner of the table and place the
    transmitter on it. Now run towards where the indoor guard walked and head into
    the left door. Cut the Fugu fish and run back out to the plate of food. Place
    it in the food and get back to the door where you came in from the outside. If
    you did it fast enough, the cook should still be smoking and you should have
    JUST enough time to get back behind the open wooden fence. When the cook walks
    back in, head East towards the slow patrolling guard and maneouver around him.
    Get back to the garage and wait for the guard to be all the way East. Run to
    the boulder and wait for your objectives to be completed. Get the hell out ASAP.
    ___________
    
    Level 7 - Hidden Valley
    
    This mission is very annoying mainly for the fact that the stupid guards can
    somehow see through blizzard conditions, through the best disguise in the game
    which covers you from head to toe, and immediately blow your cover. Just make
    sure youíre never seen when crossing the first Northern sniper tower, then itís
    clear sailing.
    
    Objectives:
    
    -Find secret passage.
    
    You start behind some trees. Make your way East, using the trees to cover you
    from the sniper. Once you get behind the building and out of the way of the
    sniper, wait for the patrolling guard to walk towards you and then turn his
    back. THE MOMENT he turns his back, sneak out behind the walls and put him into
    dreamville. Take his outfit and take your crossbow. Head towards the next open
    area, using the trees as cover and continue going East. Now, thereíll be two
    guys going East past the tower facing you, and two other guards heading
    East...whoíll turn back around and head West. Follow the patrolling guards
    East, keeping a distance from them and stay as right as you can. Make your way
    right and down towards the next sniper tower. Head past it and into the next
    area with one patrolling guard. Use the trees as cover and get around this
    annoying guard. Once by him, head to the ladder and go on down. Keep an eye on
    the guard at the bottom of this ladder and wait for him to leave the room.
    Follow behind him into a room with boxes and wait for him to get behind them.
    Quickly leave and enter the truck. Get into the back of the truck and wait to
    get driven past these three patrolling guards. Get out and make your way to the
    first door on your left. Go through and use the truck as cover between you and
    the patrolling guard. Make your way into the room with the ladder, just like
    all the other rooms in this tunnel and head up the LONG ladder. Get out and
    walk to the exit.
    ___________
    
    Level 8 - At the Gates
    
    Simple enough mission with the same psychic guards as before. The hardest part
    is getting your disguise and getting around the guard at the first power grid.
    You could simply shoot him, but try and do it sneaking, itís hard, but doable.
    
    Objectives:
    
    -Get to the castle undetected
    -Wait for briefing on alarm unit
    
    After getting to castle
    
    -Take out three alarm grids to enter the castle
    
    You start at the entrance of the secret passage. Head straight and to the
    right, go up the tiny slope and keep as right as possible. Go forward and when
    you see the guard, use the trees to keep you two apart. Manoeuver around the
    trees until he has his back to you and sneak up on him. Take him out in the
    matter of your choosing and take his clothes and not his gun. Head South around
    the huge mountainous bend and head North to see the amazing Japanese castle.
    Once you get your new briefing, head behind the sniper tower and wait for the
    patrolling guards to head South.  Once they do, head across the valley and
    towards the first alarm grid. Thereís one guard here whoís tricky to get around
    properly. Use the rocks as cover and time your movements so you move when he
    has his back is to you. Enter the caged area and turn off the unit. Now
    continue back the way you came using the rocks as cover from the guard. Head
    back towards the sniper tower, but head right (North). Go towards the doorway
    and wait for the patrolling guard on the inside to walk from the right to the
    left. As soon as heís past your line of sight, sneak and walk right, head
    through the hidden door, up the stairs and out the door on your left as soon as
    you climb the stairs. Head left and get behind the rocks. Head to the other
    side of the rock to the South and wait for the guard to come out the door and
    go back in. The sniper wonít bother you and you can simply head to the panel
    and turn it off. The third grid is inside the castle. If you check your map and
    don the inside map, youíll see two stationary guards to the North of where you
    are, thatís where the grid is. From the second grid, head back towards the
    rocks and then up the incline. Go through the door and walk past the
    rafter-dwellers. Get to the end of the room and turn off the grid. Walk a bit
    backwards and head through the door leading back outside, only when the outside
    guard is walking away from your position. Head out, and take a left. Go through
    the previously lasered area and head right, then right again and left to the
    exit.
    ___________
    
    Level 9 - Shogun Showdown
    
    Such a good mission. The whole thing is stealth, itís great. The hardest part
    of the mission is getting past the two guards at the first laser entrance
    multiple times. There are SO many ways to kill Hayamoto, I wonít delve into
    more than two.
    
    Objectives:
    
    -Kill Hayamoto
    -Obtain guidance system
    -Book it out
    
    1st Approach
    You start where you left off. Make a bit of noise to get the guards on the
    outside to face your way (youíll need it later) and then turn right and head
    through the hidden door. Go up the stairs and wait for the guard on the other
    side to turn around. THE MOMENT he does, open the door and take a left, walking
    along the big beams and not the small wooden noisey planks. Make your way to
    the end of the room and then turn right and drop down into the staircase. Head
    down and then take a right, youíll see a door. Donít go through it, but turn
    more right so youíre facing the stairs and open the hidden door on the right of
    the stairs. Head through and youíll end up behind a curtain to a shrine where
    guards pray. Wait for the coast to be clear and head out from the curtain and
    grab the keycard. Then head straight and sneak past the left turn, keeping the
    rafter dwelling ninja from noticing you, and the patrolling guard you should be
    able to evade...he is REALLY slow. Once you get around the only left turn at
    the end of the hallway, take it and then go straight through the next door.
    Continue through this area the way you did the first and get through the door.
    Open the first door on your left and sneak in, the two guards playing their
    game wonít notice you, sneak into the lasered area and get the bomb, remote and
    SMG-SD6. Sneak back out into the hallway and then follow it until the hallway
    can make itís first turn left. Take it and head to the second last door. Go in
    and get your costume. Get out and head for the last door on your left. Go out
    and wait, the two guards on your right should be facing the entrance(because of
    the noise you made before) and there should be three more guards, once they go
    inside to pray, or at least two, go to the side of the helipad facing you and
    crouch. Wait for them to face the other direction and quickly walk up to the
    helicopter and plant the bomb. Walk off the helipad directly ahead of you and
    walk into the first door you can. Make your way back to the shrine area and
    head back through the passage up the stairs to the first area you came to with
    the patrolling guard and the noisey floor boards. Go up the stairs and up to
    the laser, hit sneak and go through, take a right and then head down the
    stairs. You have to pass these two guards quite a few times so make sure you
    act normal every time!!! Donít let any sliver of the suspicion metre appear,
    otherwise itís curtains for your exit. Head down the stairs and into the next
    room. Break out into a run and run across the room to the left most door. Open
    it and head down. Disable and laser and go into the museum. Take the .22 and
    the guidance system Head back out the way you came and back up to the laser
    entrance with the two guards. Hit sneak and get passed them and head up the
    stairs. Once on the second floor, bust into a run and run to the next set of
    stairs. Go on up and stop at the door. Wait for the patrolling guard to be in
    the room with all the other guards and walk into the room with the !. Once in,
    sound the alarm and BOOK IT back towards the stairs you came from. Head down,
    past the stationary rafter ninja and turn right. Go get the sword and walk to
    the laser entrance. Get through and back into the hidden passageway where you
    first got the attention of the stupid outdoor guards. Wait there and wait for
    Hayamoto to get to the helicopter. The moment he gets there, detonate and then
    quickly exit the level before the alerts begin to pile up.
    
    2nd Approach (BEST WAY)
    You start where you left off. Look to your right and you'll find a hidden door.
    Go up the stairs and wait for the guard on the other side to turn around. THE
    MOMENT he does, open the door and take a left, walking along the big beams and
    not the small wooden noisey planks. Make your way to the end of the room and
    then turn right and drop down into the staircase. Head down and then take a
    right, youíll see a door. Donít go through it, but turn more right so youíre
    facing the stairs and open the hidden door on the right of the stairs. Head
    through and youíll end up behind a curtain to a shrine where guards pray. Wait
    for the coast to be clear and head out from the curtain and grab the keycard.
    Then head straight and sneak past the left turn, keeping the rafter dwelling
    ninja from noticing you, and the patrolling guard you should be able to
    evade...he is REALLY slow. Once you get around the only left turn at the end of
    the hallway, take it and then go straight through the next door. Continue
    through this are the way you did the first and get through the door. Open the
    first door on your left and sneak in, the two guards playing their game wonít
    notice you, sneak into the lasered area and get the bomb, remote and SMG-SD6.
    Sneak back out into the hallway and then follow it until the hallway can make
    itís first turn left. Take it and head to the second last door. Go in and get
    your costume. Now make your way ALL the way back to the first laser entrance
    with the noisey floorboards. Sneak and head on through the laser fence and take
    a right. Go down the stairs and into the basement. To the the left and enter
    the door on the left. Go down the stairs and into the museum area. Take the .22
    pistol and the guidance system and drop the bomb right in that place, right in
    front of where the guidance system is. Now head back up the way you came to the
    two guards in front of the laser fenced door. Head to the right and up the next
    set of stairs to the 2nd floor. Make your way to the next set of stairs on the
    other side of this room and take a left turn up the stairs to the third floor.
    Wait for the patrolling guard to make his way into the room with the sleeping
    guards and run to the switch, press the switch and run all the way back to the
    two guards in front of the laser door. Head on through and back into the secret
    doorway. Now the cherry on top. Bring up your map and watch as Hayamoto slowly
    makes his way to the museum. Arm the bomb remote and the moment he steps up to
    where the guidance system should be, press the button. The bomb will kill
    Hayamoto and noone will be the wiser. Take the two steps to the exit and be
    proud.
    ___________
    
    Level 10 - Basement Killing
    
    The most fun mission in the entire game. You dress as a fireman and kill your
    target with an axe...SWEET!
    
    Objectives:
    
    -Kill Charlie Sidjan
    -Take out surveillance for direct access to elevator.
    -Exit
    
    1st Approach
    You start in a phone booth. Exit, using your strafing and keep facing forward.
    Turn right and go through the door, once the patrolling guard moves into the
    next room and his door closes, get into the locker room and take your smoke
    bomb. Move back out into the main area and head straight. Wait for one guard to
    be in the laundry room and head into the door, then turn right and then left.
    Stop at the plant and wait for the guard to exit the laundry room. Once he
    does, run in, run up to the chute, place the smoke bomb and run back into the
    main area. When there, run West around the metal detectors and towards the
    North Western room. Wait for the fire alarm to be detonated and wait for all
    the firemen to leave their room. Run in and grab your firemanís clothes and an
    axe. Run all the way to the metal detectors head on through (the guards wonít
    care cause youíre the fireman). Turn left and then left again, and through the
    door to the stairwell. Head on down and then go straight. Then make the first
    left you can and then another left to get into the door with the security
    surveillance. Shoot out the computer which says "Warning" on it and go through
    the door. Do down all the stairs and pick the final doors lock. Sneak towards
    Charlie, charge your axe, stand and let loose one massive swipe on the turd.
    Book it back to where you shot out the computer and go through the elevator on
    the right to exit.
    
    2nd Approach
    Make sure you grab the .22 for this one. You start in the phone booth. Go out
    facing North, turn right and go through the door, once the patrolling guard
    moves into the next room and his door closes, get into the locker room and take
    your smoke bomb. Move back out into the main area and Enter the men's bathroom.
    The signs help with that. Head to the last stall and wait in front of it.
    Sooner or later the pizza boy'll come in and drain his lizard. Take him out and
    take his clothes. Now head to the food department and get the pizza for Charlie
    Sidjan in the basement. Take the pie and head back towards the bathroom. Turn
    left and head towards the laundry room. Wait for one guard to be in the laundry
    room and head into the door, then turn right and then left. Stop at the plant
    and wait for the guard to exit the laundry room. Once he does, run in, run up
    to the chute, place the smoke bomb and run back into the main area. Go through
    the metal detectors once the smoke alarm goes off and head into the security
    area. Go to the left and head to the Northwestern most door. Go down the stairs
    and head through the door, straight to the first door on your left at the end
    of the hall. Go through and shoot the computer with your .22. Go down to the
    basement and pick the lock on the final door. Head up to Charlie and shoot the
    fat ass in the head. Run back quickly to the desimated computer and take a
    right up the elevator.
    ___________
    
    Level 11 - The Graveyard Shift
    
    A fairly simple level with the hardest part being the two patrolling guards who
    walk through the North and South parts of the first area.
    
    Objectives:
    
    -Place dongle on server
    -Exit through sky bridge
    
    1st Approach
    You start in your elevator. Drop your axe and head out and turn right. Go right
    then left and head to the first door right in front of you. Wait for the
    patrolling guard to walk past you to the West and head through the door. Head
    left and then left again until you reach youíre first door on the right. Pick
    the lock and walk in to grab the keycard. Walk back out and back to where you
    started the level. From here head straight, then left, then right and to the
    Northern most door. Where wait for the patrolling guard to be out of your way
    and head straight, go into the red door to your right and shoot the mainframe.
    Wait for the system administrator to come to the computer in the yellow door
    right in front of you. Once he goes in, quickly head in and take him out in the
    manner of your choosing. Once heís down, take his clothes and plant the dongle
    on the server. Now simply walk to the Western most side of your map and go
    towards the sky bridge window. Shoot out the window and hide in case any guards
    come to check out the noise. Now cross the sky bridge and wait for the two
    guards to be facing off the bridge to make your get away.
    
    2nd Approach
    You start in your elevator. Drop your axe and head out and turn right. Go right
    then left and head to the first door on your right. Go on into the kitchen and
    shoot the camera facing the sink (why is there a camera there??!!). Wait for
    the slow system administrator to come into the kitchen. Take him out with a
    bullet to the head and take his clothes. Make your way to the central office,
    while staying out of the way of other system administrators while on the way.
    Go into the room and take the yellow keycard. Now head all the way back up
    North to where the yellow door is. Go on in and place the dongle on the server.
    Now head back to the system administration network place and head down the
    corridor to the window. Shoot out the glass and head through. Now cross the sky
    bridge and wait for the two guards to be facing off the bridge to make your get
    away.
    ___________
    
    Level 12 - The Jacuzzi Job
    
    This mission also rules. The hardest part is making the kill because the stupid
    girls tend to see you if youíre too slow or if you stand out from behind the
    screen too much.
    
    Objectives:
    
    -Kill Charlie Sidjan
    -Steal money
    -Steal statue
    
    1st Approach
    You start outside on a ledge. Continue along the ledge, past the piano playing
    girl and the two patrolling guards to the next doorway. From here you can
    either go in and grab the nightvision, or decide screw it and head forward.
    Continue along the ledge until you get the Eastern most balcony. Watch the
    secretary through the window and wait for her to go and head for the bathroom.
    The moment she does, hop over the balcony and into the right most door where
    she was. Head in and enter that left door, then cut across the hallway and
    through the door right in front of you. Smash the fuses and quickly run back to
    where the secretary was. Open the picture and the safe behind her desk to
    obtain the money, and make sure you close each again before leaving. Now turn
    around and head out the door to get back onto the Eastern most balcony. Run
    onto the balcony and turn right into the next door. Head up the stairs and into
    steal the statue (notice itís the JADE FIGURINE from the first one...). Once
    you get the statue, keep an eye out for guard and head into the hallway where
    your exit is. Wait for the patrolling guard to walk up towards you and into the
    door before he gets to you and make your way towards Charlie. Walk into the
    room and sneak the moment you enter. Strafe a bit to the left until you just
    barely see Charlieís head from behind the screen and arm the silenced 9mm. Aim
    just above his head and a bit to the right of it and let loose one bullet. It
    should get him and the guards will be completely oblivious. Quickly head back
    out towards the elevator and make your exit.
    
    2nd Approach
    You start outside on a ledge. Continue along the ledge, past the piano playing
    girl and the two patrolling guards to the next doorway. From here you can
    either go in and grab the nightvision, or decide screw it and head forward.
    Continue along the ledge until you get the Eastern most balcony. Watch the
    secretary through the window and wait for her to go and head for the bathroom.
    The moment she does, hop over the balcony and into the right most door where
    she was. Head in and enter that left door, then cut across the hallway and
    through the door right in front of you. Smash the fuses and quickly run back to
    where the secretary was. Open the picture and the safe behind her desk to
    obtain the money, and make sure you close each again before leaving. Now turn
    around and head out the door to get back onto the Eastern most balcony. Run
    onto the balcony and turn right into the next door. Head up the stairs and into
    steal the statue (notice itís the JADE FIGURINE from the first one...). Once
    you get the statue, keep an eye out for guard and head into the hallway where
    your exit is. Wait for the patrolling guard to walk up towards you and into the
    door before he gets to you and make your way towards Charlie. Head into the
    room and wait for his stupid bodyguards to go to the can. When they do, quickly
    sneak up to Charlie and wire him quickly. Take his body to the East of the room
    and head out towards the elevator to your exit.
    ___________
    
    Level 13 - Murder at the Bazaar
    
    This was one of the only missions where I got Silent Assassin in my very first
    go. Itís so easy. This mission has all this sniper stuff, ITíS SO much easier
    than you think.
    
    Objectives:
    
    -Kill Lieutenant
    -Kill General
    -Take Coordinates
    -Take Key
    
    1st Approach
    You start off on the streets right in the middle of the bazaar and the generals
    quarters. Take a left and head for the generalís quarters. Once there, head to
    the back and make sure the guards in the front of his quarters donít see you.
    Head to the back door and pick the lock. Walk in and walk to the right of the
    door into the wall, just walking normally. Then donít move, hit sneak and walk
    backwards up the stairs. The general should now be facing the wall and you can
    go up and wire him. Take the map and wait for the guards to enter his quarters.
    Once they move forward and face the entrance sneak behind them and out the
    door. Run back to where you started and head straight. You should see the
    entrance of the bazaar with two guards facing a bit away from you. Sneak past
    them and then walk casually right past your target all the way to the end of
    the bazaar. In the last right most little shop with boxes, walk in and park
    your hide behind those boxes, wait for a while until the lieutenant makes his
    way back to where you are. While heís smoking his cigarette, sneak out and wire
    him. Quickly drag his body behind the crates and casually walk out. Take a
    right and walk out of the bazaar and continue straight to exit the level.
    
    2nd Approach
    When you first begin the mission, head for the bazaar. Go in via the Southwest
    entrance and then head for the last Southeastern little alcove with a few
    boxes. Head behind the boxes and wait (maybe a while, what a dink). When he
    shows up to smoke his cigarette, get behind him and wire him. Drag his body
    behind the boxes and head back out of the bazaar through the entrance you came.
    Now head north to the Guards Quarters and wait for them to finish their patrol
    and head back to the entrance of the big palace. when they have their backs to
    you, head to the East side of the right most building closest to the entrance
    and head for the ladder. Go on up and then down to get the SVD Sniper and then
    head back up and, if need be, wait for the patrolling guards to finish their
    patrol again and start to head north. Then head to the stairs placed in the
    middle of the city right where the bazaar is and go up the stairs. Now aim for
    the general's quarters and you should just see his stupid pink turban. Plug him
    in the head and instantly drop the rifle. Get the heck outta dodge and run to
    the exit. Noone should cause you any trouble if they didn't see you with the
    rifle.
    ___________
    
    Level 14 - The Motorcade Interception
    
    YEESH! Brush up on your sniper skills before you try this one, itís quite a
    doozie. The hardest part is the sniping and everything after that, have fun.
    
    Objectives:
    
    -Get to your contact
    -Kill the local Khan
    -Exit
    
    You begin behind some boxes. Get out from there and turn left. Then enter the
    left most archway and head on through towards your contact. Go to the contact
    and get your sweet gun. You canít be seen with this massive thing while being a
    civilian. But if youíre quick about it, you can make your way smack dab in the
    middle of the city and up the ladder with it without being seen. Well with that
    being said. Head out of where you got the gun and book it straight ahead of you
    when nooneís around. Then turn right and make your way through these small
    houses. Then turn right again, head across the path and up the set of stairs
    right in front of you. Head on up and then up the ladder and drop the gun when
    you get to the top and crouch. Wait for the motorcade to enter the region and
    watch it as it heads to your left then turns to itís left and starts to drive
    right for you. Pick up your gun and look through the scope. Wait for the UN
    troops to drive out of the way of the Khan. Then pick your shot and kill him.
    As soon as you let loose the shot. Guards will be on top alert and the UN
    troops will start to shoot at your position. So get down and head South East
    for your exit, if youíre dressed as a civilian, youíll get screwed over if you
    want the gun, unless youíre REALLY good and can get there before you get
    caught, if not then put a lonely (i stress the word) guard to sleep and take
    the gun, holstered, to the exit.
    ___________
    
    Level 15 - Tunnel Rat
    
    I first hated this mission, now I love it for the fact that you can kill two
    dudes and still get silent assassin. Get the M60 in the guards quarters if you
    want it, itís hard to get out with.
    
    Objectives:
    
    -Enter the underground compound.
    -Kill the Lieutenant
    -Secure the cargo and get out
    
    You start on the other side of a massive door. Turn left and left again towards
    the big wall, then turn right and continue heading North. Once you get to the L
    shaped wall, strafe right and run up the wall towards itís corner, then take a
    sharp right and head towards the big hanger building, to the North of the
    helicopter pad. Once in this area, wait for the two guards who are waiting by
    the door to leave for their coordinated pisses. Take out the one who heads
    behind the bunker and take him out first.  Take his clothes and head back to
    the door. Wait around the corner for the second soldier to take off for his
    lonely piss and take him out (youíll have to get rid of them later anyways).
    After theyíre both disposed of, head through the door and down the stairs.
    Youíll enter the compound to the Northeast and in the torture area. Wait behind
    the pillar for the second guard to come and beat on the guy and wait for the
    guard down the hall to head South towards the other patrolling guard who heíll
    meet in that corner. Once this scenario presents itself, head down the hallway
    hugging the left wall. Get to the door and walk on in. Close the door behind
    you and sneak towards the next door to your right. Walk in and wire the
    lieutenant. Walk back towards the door and run out and fall into the gross
    sewer water. Crouch and head all the way back to the torturers area and then
    taking a left and heading all the way north west. Once you get to the first
    ladder you can get up with, use it and you should be behind some boxes. Walk to
    your left and wait for the guy directly in front of you, the one over the
    bridge standing with his back kind of to you, to face the other way and start
    sneaking towards the generator. Turn it off and run towards the elevator that
    those three guys are guarding. The moment the light comes back on, call the
    elevator and walk in. Head on up and when the alarm goes off, run behind the
    cargo and noone will see you. Ride the elevator up to the surface, open the
    door and walk towards the H to end the level.
    ___________
    
    Level 16 - Temple City Ambush
    
    This mission on Professional is SO hard. Since noone shows up on your map and
    the locations of the targets are completely random, it makes finding everyone
    and taking them out much harder. There are two SPAS 12's in the level, one at
    the first contact and one hidden close to where you start in one of the stores,
    see if you can find it.
    
    -Meet contact
    -Meet Agent Smith
    -Kill and photograph two assassins
    -Exit
    
    You start at the Eastern most entrance of the huge city. Run forward and take a
    left. Keep running to the end and head for the agency contact. Talk to him and
    take the shotgun if you want, itís really hard to move around with silently
    though :S. After you talk to him, make your way to the next agency contact,
    whoíll be agent smith. Talk with him and heíll tell you about the two
    assassins. Find them on your map and head for the bazaars. Find the stationary
    enemy, heíll be the sniper and make your way to him. Get under him and start
    sneaking. Get the attention of the Purple Turban Man and get him behind the
    wall with you on the staircase leading up to the assassin. Once there, heíll
    turn his back to you and you can nab him. Head up the stairs and take out the
    assassin, take his picture and wait. Wait for the second assassin to walk into
    your line of sight from the window and drop him with the rifle. If you were
    smart, you did it when no one was around to not gain any alerts. Walk down to
    him and take his picture then run back to agent smith. Give him the pics and
    head for your exit.
    ___________
    
    Level 17 - The Death of Hannelore
    
    First level with a female target...and the only one. Haha, gotta love sexist
    programmers. You can get plenty of goodies in the ammo depot which holds the
    key. Make sure no civilians see the Doc's dead body.
    
    Objectives:
    
    -Kill Dr. Von Kamprad
    -Make sure no innocents get harmed.
    -Obtain room key
    -Hide her body in the target location
    -Exit
    
    You start behind a boat. Wait for the guard patrolling here to go up to where
    he was. Continue straight to where the other guard was and head to the right
    towards the water. Keep going and youíll see the entrance to a sewer. Do into
    the sewer and make two lefts and three rights until you get to the end of the
    sewer. Thereís a tempting ladder (DONíT GO UP), and to your first right the
    wall goes in further than it should. Hereís your ticket. Head on through this
    little passage and up that ladder. Then wait for the patrolling guard to pass
    by and go on up, head forwards until the patrolling guard breaks off to the
    left, and head into the right door. Head North as much as you can and in this
    room, youíll find some patientís clothes. Take them and head to across the
    court to the Southwestern most room with an enemy who walks to the bathroom and
    stands in that hall. Once he leaves to go to the bathroom. Run into the room
    with the key and snatch it up the wall right in front of you. Head out once the
    guy goes back into the bathroom and run back North towards the entrance to the
    hospital. Go on in and head left, walk up the stairs and walk left. Go into her
    office and wire her. VERY QUICKLY drag her body into the target location.
    Simply walk back down the stairs, and back towards the South eastern most
    corner of the compound. Enter back into the sewers and back out to the beach.
    Walk back to your boat to make your exit.
    ___________
    
    Level 18 - Terminal Hospitality
    
    Fairly complicated level with lots to know before beating it in one go, fun
    when you do though. Check your map for two "civilians" positioned towards the
    back of one of the 4 target rooms. The room with no civilians in it has noone
    in it so forget that one all together.
    
    Objectives:
    
    -Kill cult leader
    -Get to agency pickup
    -Exit
    
    You start behind some boxes. Make your way out towards the boat and some more
    boxes. Cross the gap in the boxes and wait for the guard on the boat to patrol
    and face the other way, and wait for the guard closest to you to start
    patrolling towards where you started. When he turns his back, make your way up
    the hill and towards the path. Go into the path and youíll be in front of a
    huge building, with clothes in front of it. Take the clothes and continue
    forward through another path. Head to the right and wait for the patrolling
    guard to walk by you and past the window on the building to your right. When he
    does, walk into it and out the door. The nurse wonít care about you and you can
    simply walk around freely. Go toward the stairs and walk on up. When you get up
    turn right and head to the right where Dr Chakranís office. When the nurse
    whoís typing leaves to go outside, quickly walk and pick the lock of his
    office. Take the clothes and the room key and walk back out and turn right.
    Then go take another right and youíll be on the roof. Continue straight,
    keeping a wide berth from guards. Head up the stairs and down another set of
    stairs. Turn left and go all the way down to the basement. Go through the door
    and look through the key holes of all the possible target locations and find
    the door with two cult members sitting down in the back of the room, thatís
    your target room. Once found, head South and head into one of the two rooms
    with !. Pick the lock and grab the scalpel. Then head back out and head for the
    Southern most room. Head to the generator and turn off the power, once itís
    off, run ALLL the way back to where the targetís room is. Head on in and select
    the kill cult leader option. Head out Western most stairwell and make your way
    back to where you started. Youíll end up where you climbed in through the
    window, Iím sure you can find youíre way from here.
    ___________
    
    Level 19 - St Petersburg Revisited
    
    Just like level 2, but with way less guards and one main enemy.
    
    Objectives:
    
    -Kill Sergei (Gets cancelled)
    -Exit
    
    You know youíre way around this place right, weíve covered it already. So make
    youíre way to where you got the spare uniform in Level 2, the Northeastern most
    ladder. Head on up and hug the wall on the right, get passed the first building
    and you should be able to see a big window on the Pushkin building. Run up to
    the right side of the wall and youíll see someone show up in that window. Make
    your way ALLLLL the way back towards the sewer and then go onto the road and
    make your way all the way to the Western sewer entrance. Go around the
    buildings to the front of the Pushkin building and walk on in. Hit sneak and
    walk straight up those stairs, then right up to the second floor. Now who the
    hell is that guy, oh well, he wants to kill you, so you have to kill him. Sneak
    up on him and wire him, take his rifle and run out the front of the building.
    Head all the way back to the sewers, and the beginning.
    ___________
    
    Level 20 - Redemption at Gontranno
    
    Probably the hardest mission in the game mainly for the amazing peripheral
    vision on the snipers. WATCH IT! Try this mission on Professional.
    Objectives:
    
    -Kill Sergei
    -Kill all his bodyguards
    
    You start at the eastern most entrance to the church, with two guards, one fast
    and one slow moving one. Getting these two down is the hardest part of the
    mission. When they first meet, the head down where the fast moving one was to
    get behind the slow moving one. Once there, sneak up behind him and take him
    out. Quickly take his body to the Easternmost inside corner of the support
    cement beams. Leave it there and head for the door. Wait for the guard on the
    other side of the door to start walking North and sneak behind him and wire
    him. Sneak towards the edge where thereís another guard patrolling. While
    sneaking, fall behind him and wire him. Use the trees as cover and make it to
    your shed. Go in and grab the crossbow and the dual ballers SD. Head out the
    door, turn to your right and arm the scope of the crossbow. Take out the sniper
    and walk back towards the first area. Wait for the fast patrolling guard to
    have his back to you, open the door and drop him. Head back to where your shed
    is, and go to where the agency computer is, go into the church door and sneak,
    turn the corner when the guard turns around and drop him with a shot to the
    head. Go to the end of the corridor and pick the lock to the door. Go in, grab
    the key and go back out into the garden. Take a right from the door and youíll
    find a hidden door. Sneak the moment you get in, and head up the stairs, when
    you get out, head out the first door on the left and drop the sniper. Move back
    to where you came up from the stairs and walk into the next door on your right,
    there should be a guy in brown, wire him and turn the corner to wire another
    guy. Drag this guy;s body to the right of where he was and drop your crossbow.
    Take out your Dual ballers and open the door on the other side of the door,
    wait for the guard to look away from you (to his left) and then sidestep
    quickly and shoot him in the head. Go back and grab your crossbow. Head into
    this room and up the stairs, at the top of the stairs go into the left door and
    snipe the sniper, then crawl to his body, don the crossbow and shoot the sniper
    on the same level and directly in front of you. Slowly make your way towards
    his body and look over the ledge to your right, thereíll be 3 guards on a
    rafter above where your target is, take them all out and then take out the guys
    who are on the balconies across from you. After your level and the rafter above
    the target is clear of dudes, take a custom rifle, stand and drop every guard
    with a shot to the head on the main floor. When your objective is complete,
    walk to ground level, use the custom rifle to shoot through the glass red cross
    on the inside of the confession booth and Sergeiíll come out. When he comes
    out, pop him one in the head and the game is yours.
    ___________