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    FAQ/Walkthrough by LegacyWeaponX

    Version: 2.73 | Updated: 10/13/06 | Search Guide | Bookmark Guide

    
    FAQ/Walkthrough
    Game:  Yu-Gi-Oh! The Falsebound Kingdom
    Platform:  Gamecube
    
    by LegacyWeaponX       Version 2.72
    
    Version History:
    11/24/03 - First Version.  List of all monsters and items with locations of 
    rare items and most monsters.  Also includes monster types, along with some 
    information on campaign missions and the second challenge mode.
    
    12/01/03 - New Version, added location of Lava Battleguard and Moisture 
    Creature, two very sought after monsters.
    
    12/09/03 - Fixed annoying mistakes, most of them I think.
    
    12/16/03 - Fixed more mistakes, added movement type to monster list, added 
    location of Mirror Wall, changed Hard to Find Monster Section to FAQ, added 
    more FAQs.
    
    12/20/03 - Fixed more mistakes.  Added attacks to monster list.  Added Yugi 
    Campaign Walkthrough and Walkthrough Intro.  Added more to everything.  Added 
    Controls and Game Info.  Reformatted everything.  Added Final Campaign 
    Walkthrough.
    
    01/01/04 - Happy New Year!!  Fixed more mistakes.  Added more attacks to 
    monster list.  Added to Yugi Campaign Walkthrough.  Added secrets section.  
    Added Monster Locations by Mission section.  Added Kaiba Walkthrough.  Changed
    stuff.
    
    01/02/04 - More corrections, added Joey's campaign.
    
    11/21/04 - I realize I haven't updated in a long while, but this game is dying.
    Still, there are some minor additions and changes, nothing major.  Also added
    some sites that are authorized to use my FAQ.
    
    10/13/06 - This probably doesn't deserve its own version, but I edited my email
    address so that I don't get spammed.
    
    Authorized sites to use this FAQ: 
    
    www.gamefaqs.com
    www.neoseeker.com
    www.ign.com
    www.cheats.de
    www.cheatcc.com
    www.cheatplanet.com
    www.supercheats.com
    dlh.net
    www.freewebs.com/deoxysfan
    
    Any other sites with this FAQ do not have my permission.  Contact me directly,
    don't contact them.  And is it only me, or does the former darkmagician92's
    FAQ look extremely similar to mine?
    
    Also, if you wish to use my FAQ, give credit to LegacyWeaponX or animeking922.
    
    Contact me at: animeking922[at}yahoo{dot]com
    
    Contact me only if there is a question that is not answered in my FAQ.
    Absolutely no asking about Moisture Creature is allowed.  Also, any questions
    that are answered in this FAQ will result in you being marked as spam.
    Finally, if something is not answered in the FAQ, then it is either in the Item
    FAQ, explained in the game itself, in the instruction manual, or is so
    unimportant that I don't feel it necessary to explain.  Sorry for any
    inconveniences this creates.
    
    
      ~^*~^* Copyright ~^*~^*
      +++++++++++++++++++++++
    
    Copyright 2003-2006 LegacyWeaponX.  This FAQ is for personal use only.  Do not 
    steal it, as that is against the law.  If you would like to use this FAQ on 
    your website, magazine, etc, please email me first, and I may or may not give 
    you permission.
    
    
    
    
                             ~^*~^*TABLE OF CONTENTS*^~*^~
                             -----------------------------
    1) Introduction
    2) Game Info
    3) Controls
    4) Secrets
    5) FAQ
    6) Fusions and Class Changes
    7) Monster Info
    8) Monster Locations by Mission
    9) Item List
    10) Walkthrough Intro
    11) Yugi Campaign Walkthrough
    12) Kaiba Campaign Walkthrough
    13) Final Campaign Walkthrough
    14) Joey Campaign Walkthrough
    15) Challenge Mode Walkthrough 
    17) Thanks/Sources
    18) What to Expect for this FAQ
    
    ===============================================================================
    
    
                             *~==~==* Introduction *~==~==*
    
    First off, thanks for choosing to read my guide.  This is my first FAQ, so if 
    something isn't right, please email me and tell me to correct it.  I recently 
    fixed a bunch of mistakes, but more will surely appear, so if you catch one, 
    email me.  Also tell me what you want for the next edition of my guide.  This 
    FAQ will hopefully end all the questions about what monster is where and why 
    you can't find it, where this item is, why you can't beat something... you get
    the idea.  
    
    I am assuming you know how to play already, and if you don't, read the 
    instruction manual.  I also assume you know that there is a third story, 
    Joey's, after beating the first two.  Also, as far as monsters go, if you miss 
    them, you can always replay a story by loading the game and choosing a story 
    after you finish your current one.
    
    There are many people on the message boards who ask repetitive questions.  I 
    don't want my email blocked off because of people who don't look at my guide 
    first.  Please, check here, and if you're sure it's not here, email me.  I 
    currently have no info on attacks or the first challenge mode, or abilities.
    If I read any emails that are ignorant and rude, I will ignore any further 
    emails.  If I direct you to this page, please look here before you email me 
    about the game.
    
    Also, do not email me stupid questions or annoying questions (or comments)
    such as (these aren't real, just examples):
    
    Why doesn't Yugi start with Dark Magician?
    
    I know Bickuribox has a special, but you don't have it listed!  Find it and 
    tell me!
    
    Your guide is horrible!
    
    You said [blank] was here!  It isn't!  Where is it?
    
    If you do ask any similar questions, I will mark all further emails from you
    as spam.  Questions not relating to the game but relating to Yu-Gi-Oh! are 
    fine.  No questions asking "Should I buy the game?" either!
    
    Oh, one more thing to add.  This is NOT the card game.  It has nothing to do 
    with the Yu-Gi-Oh! TCG game whatsoever.  It is a strategy RPG with turn based 
    battles.
    
    Just for common knowledge, the card game Magic: The Gathering (which I play) 
    has sued Yugi for the term "Magic Cards".  As of now, they are referred to as 
    "Spell Cards".  This game is unaffected by that, but if you email me about the
    card game, use correct information.
    
    ===============================================================================
    
    
                               *~==~==* Game Info *~==~==*
    
    The game is divided into many parts.  This focuses on mission info.  I hope
    it helps to clear some things up for the game.  Be sure to read it BEFORE 
    reading the Walkthroughs.  If you need anything else cleared up, email me, and
    I will post it here.
    
    You should have read the instruction manual.  Read it, and then read this to 
    clear things up.
    
    - Battle scores are only used if all monsters run out of AP before one team is 
    vanquished.
    
    - With swap mode on, monsters will switch places after a battle.  The winner 
    keeps going.  The loser waits for five seconds and keeps going.  If the loser 
    was wiped out, he vanishes, and appears 5 game hours later at the main base.
    
    - With swap mode off, the loser goes back to where he/she was before, the 
    winner keeps going.  If the loser was wiped out, he vanishes and regenerates 
    5 hours later.
    
    - Combo special attacks require AP from all involved.
    
    - Levels, items retrieved, gold, etc. are carried over even if you lose.
    
    - All monsters in a team will gain exp even if they fused, didn't fight, etc.
    However, the more they fight, the more exp they gain.
    
    - There are three campaigns, Yugi, Kaiba, and Joey, which is unlocked after 
    Yugi and Kaiba's are beaten.
    
    - After approximately 5 hours after enemies are defeated, they come back at 
    half health.
    
    - The last level of Yugi and Kaiba's campaigns feature a battle with their 
    rival's god.
    
    - After playing either Yugi's or Kaiba's campaign first, no matter what you 
    play next, you must fight the god at the end twice, both times being stronger
    than usual (not Joey's).
    
    - Losing conditions almost always include losing you Main Base or Main 
    Character.
    
    - Winning condition almost always include liberating the enemy Main Base.
    
    - Objectives are given at the beginning of mission, so pay attention.
    
    - Losing purposely is useful sometimes, as your monsters and marshals retain 
    their levels.
    
    - The level of enemies monsters depends on how many campaigns you have beaten: 
     
    Lv. 1: Whichever campaign you start with, all your monsters and enemy monsters
    are level 1-2 in the first mission. 
     
    Lv. 31: After your first campaign (Yugi/Kaiba), you can choose either one 
    again. No matter which you pick, enemy monsters in the first mission are level
    31-32. 
     
    Lv. 61: After beating both Kaiba's and Yugi's campaign, you play any of the 
    three. The lowest level monster you start with at the beginning and the lowest
    level monster in mission 1 is 61.
     
    Lv. 91: After beating Joey's campaign, no matter whose you play next, the 
    lowest level monster in mission 1 is 91 (this is extremely hard, so I suggest 
    playing Kaiba's and Yugi's a couple of times before Joey's).
    
    - Whichever monster is your lead monster (A button position), his/her/its 
    movement type will be your movement type for the campaign.
    
    - Remember that the more hearts a base has, the more cooperative it is, and the
    faster your teams heal.  The levels are (from 5 to 0): Subjugated, Cooperation,
    Peaceful, Disfriendly, Defiant, Rebellious.
    
    - Also, the number of stars a base has, the more your monsters stats increase 
    when enemy teams attack you base.  4 is the highest, 1 is the lowest.
    
    - Equipment --- very useful.  They are:
    
    Anti-Ground Cannon - These take away about three-fourths of a ground team's 
    full health.  Red bar must be fully charged, enemy must be in range.
    
    Anti-Air Cannon - These take away about three-fourths of a flying team's full 
    health.  Red bar must be fully charged, enemy must be in range.
    
    Barricade - These raise your monsters stats even higher when battling in your 
    base.
    
    Watch Tower - These double the range of Cannons.
    
    Healer - Enables the healing command.  Very useful.  Healing does cost money,
    though.
    
    Trade Union - Trader will always be in the base.
    
    Supply Unit - Enables replenish command, allowing you to restock items for 
    gold.
    
    - During battles, your monsters may gain levels, AP, attack, defense, LP, 
    abilities, attacks, and their and your marshal's compatibility orb may change 
    colors to better match each other.
    
    - The defending marshal of a base is the last one that entered.  If you want a
    specific marshal to fight, send him/her out, then back in.
    
    ===============================================================================
    
    
                               *~==~==* Controls *~==~==*
    
    There's been a high demand for controls.  Here they are:
    
    Main Menu:
    Start: Go to Game Selection Screen
    
    Game Selection Screen:
    Control Stick: Highlight Game
    A: Select Game
    
    Here, you can choose New Game or Load Game.  Then, continue on to pick Story 
    Mode or Challenge Mode.  Loading Challenge Mode is available after beating
    all three stories.
    
    Dialogue:
    A: Continue dialogue
    
    World Map Screen:
    Start: Start Mission
    A: Go to Marshal Select Screen
    Y: Options
    Z: Save
    
    This is the only place you can change options and save.  You can change the 
    sound and the Swap Mode.  Swap decides what happens after fighting an enemy.
    If you turn it on, after losing, you switch places and wait five seconds.  If 
    turned off, you go back to where you were before.
    
    
    Marshal Selection Screen:
    I will now explain in detail what to do.  Use the control stick/pad to 
    highlight a marshal.  You can now view the marshal's data.  Press A to enter 
    the Team Selection Screen.  Press B to exit to World Map.  Press X to select 
    or de-select a marshal.  You cannot de-select marshals with a "GO" mark in 
    red.  There are must use marshals.  Press Y to view info for a marshal's 
    monsters.  Use the Control stick/pad to highlight a monster and view its info.
    Use L/R to change special info displayed, Battlearts, Abilities, and Items.
    Press A to focus in on the special info displayed.  You can still use L/R to 
    change this.  Press B to exit out of each screen.
    
    
    Team Creation Screen:
    Now things get complicated.  Press Left/Right on Control Stick/Pad to select
    a position.  Press A to go to monster catalog.  Select a monster with the 
    Control Pad and press A, replacing the current monster in that position.  The 
    front position is that of the lead monster, the one you see in the Field.
    
    In the monster catalog, hit A to select.  Up and down on the Control Stick 
    scroll, while the control pad selects.  L/R changes display type, which are 
    numerical, alphabetic, type, level, LP, attack, defense, AP, and Compatibility.
    Hit X to display secondary information.  Hold X and then press L/R to change 
    secondary info displayed.  Press B to exit monster catalog.
    
    In the Team Creation Screen, hit X to remove a monster from a team.  It goes 
    back to the catalog.  Press Z to equip items.  Here, you can press up/down on 
    the Control Stick to scroll, and use the control pad to select.  Press A to 
    equip.  Press X to use Class Change items.  Press B to exit item selection.
    
    Whenever your cursor goes over something, such as an item, an ability, an 
    attack, etc., an info box appears to tell you about it.  Attacks in yellow
    have info boxes, white attacks don't, they only damage.
    
    In this screen, you can't press Y for info, but by highlighting a monster,
    you can still view its info, and press L/R to change special info.  However, 
    you cannot zoom in on special info.
    
    
    Field Controls:
    After pressing Start on the Map Screen, you begin the mission.  Scroll through
    any dialogue, but pay careful attention to the Objectives Box.  This shows you
    the winning and losing conditions.  Press A to continue.  Press A in the field
    to select a monster, a base, etc.  When selecting a marshal, use the control 
    stick and press A again to set movement.  When selecting an enemy base or 
    marshal, you can view its info.  When selecting a friendly base, you can view 
    the info.  You can also choose a number of commands.  They can only be used if 
    a marshal is present.  They are:
    
    Team Command:  Move a stationed team.
    Equipment:  Build various Equipment.  See Campaign Info.
    Replenish:  Replenish items if Supply Unit is built.  Cannot replenish gods.  
    Costs gold.
    Trader:  Buy items if Trader is in.  Trader is always in if Trade Union is 
    built.
    Healing:  Heal monsters if Healer is built.  Costs gold.
    
    Press Y to view info on a team.  This works like info in the Marshal Select 
    Screen, except you must press Y again to view monsters.  Press Start to Pause 
    the game, but you cannot do anything when the game is paused.  Press Z to go to
    Icon Mode.  That's a whole new story.
    
    When two marshals meet in the field or a marshal enters an occupied base, a 
    battle begins.  That is also another story.
    
    Moving the C-stick zooms the camera and also shifts it.  X changes cursor size.
    
    
    Icon Mode:
    Use the Z button in the field to enter Icon Mode.  Note that this does not 
    pause the game.  Start still pauses.  You can now use Left and Right on the 
    Control Stick/Pad to select P (player), E (enemy), or C (base/castle).  
    Highlight one, then use Up/Down to select a marshal/base.  If a marshal has a 
    red "X" over him/her, he/she is out of commission.  They will come back in the 
    main base after 5 hours of game time (see next Section).  Additionally, the 
    local map enlarges.  The selected monsters monsters appear below the map, and 
    the marshal picture appears to the right of the marshal icons, below the info 
    icons.
    
    With a friendly marshal, press A to move them to an marshal's current position,
    or any base.  Press X to select multiple marshals, press A while highlighting
    a selected marshal to choose a target.  Press Y to view info.  Press Y again to 
    zoom in on a monster selected with the control stick/pad.  This mode does not 
    zoom on special info.  Press R to focus on one marshal, L while focusing to 
    stop.  X-selected marshals appear to the right of the marshal picture.
    
    With an enemy marshal, press Y to view info, then Y again to view monsters.  
    L/R do the same things.  A does nothing, and you cannot move them.
    
    Selecting a base is different.  All you do is view the base info.
    
    Press Z again to return to 3-D mode.
    
    
    Battle Controls:
    Battles are turn-based.  There are many controls.  Start displays the current 
    score of the marshals.  A is attack, and you must choose which monster to 
    attack by hitting A, Y, or X.  Z is special attack.  C-stick moves the enemy 
    status window.  Y lets you view info on the monsters.  X lets you use items.
    L is escape.  R is defend.  B is wait.  L/R is Zoom In/Out respectively.
    
    I don't believe I missed any, but if I did, tell me.
    
    ===============================================================================
    
    
                              *~==~==* Secrets *~==~==*
    
    Here are some tidbits of random information that must be unlocked or such.
    
    - Pressing up, up, down, down, left, right, left, right, B, A, in an empty area
    of the field gives you 537 gold.
    
    - After playing Yugi's and Kaiba's campaigns, Joey's is unlocked.
    
    - After beating all three campaigns, a second challenge mode is unlocked.
    
    - After beating either the Yugi/Kaiba's campaign once, then playing either one
    again, you must fight not only DarkNite with a level 1 god, but also his alter-
    ego, NiteMare, with a level 99 god.
    
    Not that many secrets, are there?
    
    There are several glitches in the game.
    
    - When finding Gamma the Magnet Warrior, it says you find Gamma, then says that
    Alpha the Magnet Warrior joins your party, even though Gamma does.
    
    - This only happened to me, but in Hollowed Land of Ishtar (Yugi), after my 
    first battle, a giant something covered half of my screen, and all the colors 
    went wacky, such as land disappearing and water becoming tan, while everything 
    else was screwed up.  The battles were unaffected, and it went back to normal 
    after the mission.  The thing that covered my screen had strange writing on it.
    
    - In Dragon Lair, after beating Buster Blader, both Icon Mode and the map said 
    that the Lord of Burrow was where Buster was, but he wasn't.
    
    If you have any other glitches, tell me and I will post them here.
    
    ===============================================================================
    
    
                                *~==~==* FAQ *~==~==*
    
    Q:  Why can't I find baby dragon?  I can't find it in the mountains southwest 
    of Beyzon in "Refugees" (Yugi's campaign)!
    
    A:  Go to where the mountains are beginning to align with the river with Joey!  
    You must go with Joey!
    
    Q:  Where is Cosmo Queen?
    
    A:  Cosmo Queen is a fusion of Mystical Elf and Dark Elf.  I don't know why the
    computer gets them, probably to make the game harder.
    
    Q:  Where are the Gemini Elves?  The one in Yugi's campaign won't join me!
    
    A:  Find the one in Joey's campaign in "Minion of Darkness".  She is in 
    Tower-Deneb.
    
    Q:  Where is King of Yamimakai?
    
    A:  Play Yugi's story for a second time, and you get him and the Reaper of the 
    Cards by beating Darkness.  Also, if you have changed Dark Magician into 
    Magician of Black Chaos, you will get Dark Magician, then the next time you 
    play this mission, you get the two monsters
    
    Q:  How do I get the Blue Eyes White Dragons?
    
    A:  Beat the Kaiba Mission, "Dragon Lair".
    
    Q:  Where do I get Moisture Creature?
    
    A:  Yes!  This location has been emailed to me, and has been confirmed by me 
    and many other people.  Look in my monster list.
    
    Q:  Where do I get Lava Battleguard?
    
    A:  Finally!  Thanks to Fan of Everything on the GameFAQs Message Boards, we 
    finally know.  Put Swamp Battleguard as your lead monster in Kaiba's mission 
    "Raid".  Move along the mountains edge, which are just to the right of the
    river and south of Beyzon.  Somewhere along the way, Lava Battleguard will 
    appear and talk to his little brother, Swamp Battleguard.  He will then join 
    you.
    
    Q:  How can I put the pieces of Exodia together and where are they?
    
    A:  Exodia isn't in this game, neither is Exodia Necros, neither is Dark 
    Necrofear.
    
    Q:  What is [monster]'s [attack/ability]?
    
    A:  I will have that section up soon.  For now, check challenge mode.  It has 
    all the monsters but Moisture Creature and fusions.
    
    Q:  When does [monster] learn [attack/ability]
    
    A:  I don't know.  Please, check the first challenge mode to find that 
    information.  Check the challenge mode section.
    
    Q:  I still can't find this monster.  What do I do?
    
    A:  Check at least 3 times.  Make sure you followed my directions.  Then, email
    me or ask someone else.
    
    Q:  Where can I find [item]?
    
    A:  You'll have to wait a bit for my complete item location list.  Most of them
    are pretty common.  Just check.
    
    Q:  Why is my monster so slow?
    
    A:  Monster speed depend on compatibility and just which monster it is.
    
    Q:  Why is my monster's circle so small/big.
    
    A:  Depends on which monster it is.  Dragons have big circles.  Spellcasters 
    often have circles their size.
    
    Q:  How do I summon gods without that crystalline field?
    
    A:  You can't.  That was probably a last minute change.
    
    Q:  When will I be able to use gods and fusions in my teams?
    
    A:  You can't.  You must use the item/fuse them.
    
    Q:  What are the stats of [monster]?
    
    A:  I don't know.  It will depend on level, compatibility, how you trained
    them, items...  too many things.  The beginning stats will change, so there's 
    no need for those.
    
    Q:  What are the AR codes?
    
    A:  I don't think codes are necessary for this game, since everything has been
    found.  If you want them, look in The Camel's topic on GameFAQs.
    
    Q:  What are the movement types?
    
    A:  W, walking/ground, F, flying/aerial, and S, swimming/sea.
    
    Q:  What does the movement type P stand for?
    
    A:  There is no such thing.
    
    Q:  What do the movement types do?
    
    A:  They help determine a monster's speed in the field, and what cannons they 
    are affected by.  Flying is usually faster, Walking is usually in between, and
    Swimming is relatively slow.  Walking is affected by Anti-Ground Cannons, 
    Flying is affected by Anti-Air Cannons, and Swimming is affected by no
    cannons.
    
    Q: Can I replay a mission?
    
    A: Yes, but you must first beat the current campaign, then load the campaign 
    that holds the mission you wish to play.
    
    Q: Do fusions/class changes last forever?
    
    A: Fusions last one battle.  Class changes never wear off.
    
    ===============================================================================
    
    
                         *~==~==* Fusions and Class Changes *~==~==*
    
    
    Class Change items are hard to find.  I will include where they are in my items 
    section.
    
    
    Black Luster Ritual:  Gives the power of Chaos to Dark Magician and Gaia the 
    Fierce Knight
    
    Call of the Grave:  Changes Zanki and Crawling Dragon into the undead
    
    Cocoon of Evolution:  Forces Larvae Moth through a metamorphosis
    
    Metalmorph:  Metalizes Red Eyes Black Metal Dragon and Zoa
    
    
    To use class change items, go to the item select screen.  Select the item and 
    press the "X" button to use it.  The monsters that can go through class
    changes and what they become are as follows:
    
    Dark Magician + Black Luster Ritual = Magician of Black Chaos
      Note: You cannot use Black Luster Ritual on Dark Magician #2
    
    Gaia the Fierce Knight + Black Luster Ritual = Black Luster Soldier
    
    Crawling Dragon + Call of the Grave = Dragon Zombie
    
    Zanki + Call of the Grave = Armored Zombie
    
    Larvae Moth + Cocoon of Evolution = Perfectly Ultimate Great Moth
    
    Zoa + Metalmorph = Metalzoa
    
    Red Eyes Black Dragon + Metalmorph = Red Eyes Black Metal Dragon
    
    
    Some monsters can also use the item polymerization to fuse into a stronger and
    bigger monster.  These last until the end of the battle.  All you do is equip a
    monster able to fuse with a polymerization in the monster select screen.  They
    can be used once per mission, and as always, you can equip more, and they will
    all be replenished after a mission.  If there are two monsters, you will have 
    to hit the corresponding key to select one.  If there are three, it is 
    automatic.  The fusion monsters are:
    
    Summoned Skull + Red Eyes Black Dragon = Black Skull Dragon
    
    Blue Eyes White Dragons --- Azrael + Ibris + Djibril = Blue Eyes Ultimate 
    Dragon
    
    Gazelle the King of the Mythical Beasts + Berfomet = Chimera the Flying 
    Mythical Beast
    
    Mystical Elf + Dark Elf = Cosmo Queen
    
    Wing Eagle + Mavelus = Crimson Sunbird
    
    Gaia the Fierce Knight + Curse of Dragon = Gaia the Dragon Champion
    
    Sanga of Thunder + Suijin + Kazejin = Gate Guardian
    
    Meteor Dragon + Red Eyes Black Dragon = Meteor Black Dragon
    
    Mystic Horseman + Battle Ox = Rabid Horseman
    
    Baby Dragon + Time Wizard = Thousand Dragon
    
    Two-Headed King Rex + Thunder Dragon = Twin-Headed Thunder Dragon
    
    Magnet Warriors --- Alpha + Beta + Gamma = Valkyrion the Magna Warrior
    
    ===============================================================================
    
    
                              *~==~==* Monster Info *~==~==*
    
    I will format my monster list like this, in alphabetical order:
    
    Monster Name --- Monster Number
    Monster Type
    Campaign/Story Monster is found in
    Detailed description of location/what I did to find it
    Movement type (W/F/S)
    A-attack/normal attack
    A-attack effect (if any)
    Z-attack/special attack (if any)
    Z-attack effect (if any)
    V-attack/God vs. God (Obelisk the Tormentor only)
    V-attack description.
    
    Let me make this clear.  The V-attack only exists when Obelisk faces another 
    god.  His special becomes normal, his V becomes special, and his normal attack
    disappears.
    
    All monsters have normal attacks.  Some normal attacks have extra effects.  
    Some monsters also have special attacks.  Normal attacks will be listed.  
    Normal attack effects will be listed under them.  Special attacks will have a
    Z to indicate it.  Those abilities go under them as well.
    
    Remember that all normal attacks do damage.  Also, whenever "opponent" is 
    written in this section, it means the monster your monster is attacking.
    
    Do not email me asking for the level any attack/ability is learned.  I will 
    have that up later.
    
    Whenever you use an item to upgrade a monster, you can no longer use the 
    original.  If this happens, play through the campaign again after you beat it,
    then get the monster again.  Same goes if you miss a monster, so don't worry.
    
    
    
    Alpha the Magnet Warrior --- 168
    Machine
    Yugi
    Mission: "Dream World".  Joins your party after liberating Memory-Bridge
    W
    Magnetic Sky Sword
    Inflict heavy damage on machine monsters
    
    Ansatsu --- 062
    Warrior
    Yugi
    Bakura starts with him
    W
    Misty Ninja Slash
    
    Aqua Dragon --- 024
    Dragon
    Yugi
    Mission: "Scorched".  On the east coast, north of Tsughut
    S
    Aqua Breath
    
    Aqua Madoor --- 045
    Spellcaster
    Joey
    Tea's team starts with him
    W
    Aqua Pressure
    Z - Tidal Wave
    Deal damage to all enemies
    
    Armored Lizard --- 093
    Beast
    Kaiba
    Mokuba starts with him
    W
    Battle Arts Claw
    
    Armored Zombie --- 130
    Darklands
    N/A
    Use Call of the Grave on Zanki
    W
    Skull Shredder
    Paralyzes opponent
    
    Axe Raider --- 060
    Warrior
    Joey
    Joey starts with him
    W
    Crushing Axe
    
    Black Skull Dragon --- 009
    Dragon
    N/A
    Fuse Summoned Skull and Red Eyes Black Dragon
    F
    Meteor Flare
    Good chance of decreasing opponent's Action Points
    
    Baby Dragon --- 014
    Dragon
    Yugi
    Mission: "Refugees".  After rescuing Tea, send Joey over to the mountains 
    southwest of Beyzon where the mountains are almost at the point where they 
    begin to align with the river.  You MUST SEND JOEY!
    F
    Fire Breath
    
    Barrel Dragon --- 161
    Machine
    Kaiba
    Mission: "Bandits Again".  Joins your party after defeating Bandit Keith.
    F
    Blast Cannon Shot
    
    Basic Insect --- 086
    Beast
    Kaiba
    Weevil starts with it
    W
    Soldier Spike
    Z - Insect Fire Cannon
    Inflicts damage on all enemies and requires Insect Cannon Armor
    
    Battle Ox --- 068
    Warrior
    Joey
    Mission: "Outnumbered?".  Directly north of Ru-Ma-Pann.
    W
    Axe Crusher
    
    Beast of Gilfer --- 152
    Darklands
    Yugi
    Mission: "Badlands" In the mountains between Researcher Guild and Tower-Deneb.  
    Seems to span across all the way to the plains between Tower-Pegasi and
    Tower-Deneb.
    W
    Gilfer Flame
    Z - Gilfer Soul
    Raises own attack
    
    Beastking of the Swamps --- 097
    Beast
    Yugi
    Bakura starts with him
    W
    Swamp Mist
    Poisons opponent
    
    Beaver Warrior --- 069
    Warrior
    Yugi
    Shimon starts with him
    W
    Rodent Sword
    
    Berfomet --- 153
    Darklands
    Kaiba
    Mission: "Hand of Fire".  South of Ru-Ma-Pann.  NOTE:  I found it when I was 
    walking a small bit in from the northeastern edge of the forest, not that close 
    to Ru-Ma-Pann.
    F
    Plain Dash
    
    Beta the Magnet Warrior --- 169
    Machine
    Yugi
    Mission: "Secret Power".  Found after liberating Phyo-Rente
    W
    Electromagnetic Punch
    Inflict heavy damage on machine monsters
    
    Bickuribox --- 146
    Darklands
    Kaiba
    Pegasus starts with him
    W
    Abyss Crown
    
    Big Insect --- 085
    Beast
    Kaiba
    Weevil starts with it
    W
    Ant Acid
    
    Blackland Fire Dragon --- 006
    Dragon
    Yugi
    Mission:: "War Campaign".  Joins your party after you beat the mission
    W
    Flame Gale
    
    Black Luster Soldier --- 052
    Soldier
    N/A
    Use Black Luster Ritual on Gaia the Fierce Knight
    W
    Chaos Blade
    
    Blue-Eyes Ultimate Dragon --- 004
    Dragon
    N/A
    Fuse together the three Blue-Eyes White Dragons
    F
    Ultimate Burst
    Z - Ultimate Burst
    Deal damage to all enemies
    
    Blue-Eyes White Dragon (Azrael) --- 000
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins you after liberating Burrow.
    F
    Destructive Burst Stream
    
    Blue-Eyes White Dragon (Djibril) --- 002
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins you after liberating Burrow.
    F
    Destructive Burst Stream
    
    Blue-Eyes White Dragon (Ibris) --- 001
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins you after liberating Burrow.
    F
    Destructive Burst Stream
    
    Buster Blader --- 076
    Warrior
    Kaiba
    Mission: "Dragon Lair".  Directly northeast of Den.  You'll meet him by 
    straying west a bit when going from Dragon-Gate to Den.
    W
    Ruin Ray
    Inflicts massive damage to dragons.
    
    Castle of Dark Illusions --- 139
    Darklands
    Kaiba
    Mission: "Banishment".  Far south of Pleasure Town in the forest.
    F
    Reef of Darkness
    Z - Dark Vanishing Mist
    Blinds all enemies
    
    Celtic Guardian --- 059
    Warrior
    Yugi
    Yugi starts with him
    W
    Faerie Blade Slash
    
    Chimera the Flying Mythical Beast --- 081
    Beast
    N/A
    Fuse together Gazelle the King of Mythical Beasts and Berfomet.
    W
    Chimera Impact Dash
    Enemy unable to dodge
    
    Cosmo Queen --- 039
    Spellcaster
    N/A
    Fuse together Dark Elf and Mystical Elf.
    W
    Shadow Master
    
    Crawling Dragon --- 012
    Dragon
    Kaiba
    Kaiba starts with him
    W
    Flame Blast
    
    Crimson Sunbird --- 083
    Beast
    N/A
    Fuse together Mavelus and Wing Eagle.
    F
    Soaring Sun
    Enemy unable to dodge
    
    Curse of Dragon --- 007
    Dragon
    Yugi
    Mai starts with him
    F
    Shadow Flame
    Inflict heavy damage on beasts
    
    Cyber Commander --- 158
    Machine
    Kaiba
    Mission: "Dragon Lair".  Directly northeast of Den.  You'll meet him by 
    straying west a bit when going from Dragon-Gate to Den.
    W
    Overdrive Spray
    Z - All Out Charge
    Power up all team monsters
    
    Cyber Saurus --- 172
    Machine
    Yugi
    Espa Roba starts with him
    W
    Left Arm Cannon
    
    Cyber Soldier --- 157
    Machine
    Joey
    Joey starts with him
    W
    Flamethrower
    
    Dancing Elf --- 115
    Spirit
    Yugi
    Tea starts with her
    F
    Elven Arrow
    Enemy unable to dodge
    Z - Screen Mist
    Blind all enemies
    
    Dark Chimera --- 142
    Darklands
    Kaiba
    Labyrinth Ruler starts with it
    F
    Absolute Shadow
    
    Dark Elf --- 040
    Spellcaster
    Yugi
    Mission: "Spellcaster".  Joins your party after rescuing Tea.
    W
    Magic Cannon
    Z - Word of Spirit Stealing
    Decrease attack of one enemy monster
    
    Dark King of the Abyss --- 143
    Darklands
    Kaiba
    Marthis starts with him
    W
    Inferno Trial
    Z - Oblivion Stare
    Deal damage and lower attack of all enemies
    
    Dark Magician --- 033
    Spellcaster
    Yugi
    Mission: "Badlands".  Joins your party after beating the mission.
    W
    Dark Magic
    Z - Dark Burning Magic
    Powerful Dark Magician Girl Combo that does massive damage to all enemies
    
    Dark Magician #2 --- 050
    Spellcaster
    Yugi
    Mission: "A Lost Cause".  Joins your party after beating the mission.
    W
    Dark Magic
    Z - Dark Burning Magic
    Powerful Dark Magician Girl Combo that does massive damage to all enemies
    
    Dark Magician Girl --- 034
    Spellcaster
    Yugi
    Mission: "Counter Attack".  How she joins is unclear.  She should join after 
    Ru-Ma-Pann and Seirauna is liberated.  It is almost certain Dark Magician must 
    be somewhere in someone's team who is in the campaign.  It may also be a time 
    limit, and if the campaign is won before that time, she joins automatically.
    W
    Murky burning
    
    Dark Plant --- 120
    Spirit
    Kaiba
    Marthis starts with it
    W
    Bad Breath
    Poison opponent
    
    Dark Rabbit --- 078
    Beast
    Kaiba
    Pegasus starts with it
    W
    Spinning Dynamite Punch
    Good chance of lowering opponent's Action Points
    
    Dark Witch --- 114
    Spirit
    Yugi
    Tea starts with her
    F
    Midgard Volt
    
    Dharma Cannon --- 159
    Machine
    Joey
    Jusell starts with it
    W
    Cannon Fire
    
    Dragon Piper --- 047
    Spellcaster
    Yugi
    Mission: "Secret Power".  South of Jenonnva.
    W
    Witch Probe
    Paralyzes enemy
    Z - Check Release
    Reverse all status changes
    
    Dragon Seeker --- 148
    Darklands
    Joey
    Mission: "Outnumbered?".  Directly north of Ru-Ma-Pann.
    F
    Dragon Carnage
    Inflict heavy damage on dragons
    
    Dragon Zombie --- 131
    Darklands
    N/A
    Use Call of the Grave on Crawling Dragon.
    W
    Withering Whisper
    Poison opponent
    
    Dunames Dark Witch --- 123
    Spirit
    Kaiba
    Ishizu starts with her
    F
    Valhalla Arrow
    Z - Justice Flash
    Deal damage to all Darklands monsters
    
    Dungeon Worm --- 090
    Beast
    Joey
    Tristan starts with it
    W
    Worm Blaze
    Poison opponent
    
    Embodiment of Apophis --- 124
    Spirit
    Joey
    Malaikura starts with it
    W
    Guardian Blade
    
    Enchanting Mermaid --- 116
    Spirit
    Yugi
    Mission: "Turbulent Waters". East of Van-Lova.
    S
    High Tide
    Z - Flood Storm
    Deal damage to all enemies
    
    Fairy's Gift --- 110
    Spirit
    Joey
    Malaikura starts with her
    F
    Faerie Arrow
    Enemy unable to dodge
    Z - Healing Grace
    Heal all team monsters
    
    Feral Imp --- 135
    Darklands
    Yugi
    Yugi starts with it
    F
    Shadow Claw
    
    Fiend Kraken
    Beast
    Yugi
    Mako starts with it
    S
    Skid Breath
    Blind opponent
    
    Flame Cerebrus --- 117
    Spirit
    Joey
    Mission: "Quick Attack".  South west of Beyzon where the mountains are 
    beginning to align with the river.  Same place as Baby Dragon.
    W
    Abyss Fire
    
    Flame Swordsman --- 054
    Warrior
    Yugi
    Joey starts with him
    W
    Flaming War Sword
    Z - Salamandra
    
    Fortress Whale --- 154
    Machine
    Yugi
    Mission: "Scorched".  On the east coast, north of Tsughut.
    S
    Whale Hail
    
    Gaia the Fierce Knight --- 058
    Warrior
    Yugi
    Mission: "Face Off".  Exact Center of the lake.
    W
    Spiral Shaver
    
    Gaia the Dragon Champion --- 016
    Dragon
    N/A
    Fuse together Gaia the Fierce Knight and Curse of Dragon
    F
    Gale Force Charge
    Enemy unable to dodge
    
    Gamma the Magnet Warrior --- 170
    Machine
    Kaiba
    Mission: "Framed".  Northwest of Beyzon, all the way north, just east of the 
    river.
    W
    Hyper Magnetic Wave
    Inflict heavy damage on machine monsters
    
    Garoozis --- 066
    Warrior
    Kaiba
    Mission: "Sever the Supply Line".  Directly east of Norvey in the forest.
    W
    Crushing Axe
    
    Gate Guardian --- 108
    Spirit
    N/A
    Fuse together the Gate Guardian Pieces: Sanga of Thunder, Kazejin and Suijin.
    W
    
    Gazelle the King of Mythical Beasts --- 080
    Beast
    Yugi
    Tristan starts with him
    W
    Leopard Claw
    
    Gemini Elf (Kachua) --- 048
    Spellcaster
    Joey
    Mission: "Minion of Darkness".  Automatically joins your party after liberating
    Tower-Deneb in search of her sister.
    W
    Magic Ray
    Enemy unable to dodge
    Z - Gemini Double Radiation
    A combo attack with both Gemini sisters dealing heavy damage to all enemies
    
    Gemini Elf (Lora) --- 049
    Spellcaster
    Yugi
    Mission: "Crucial Battle".  Found after liberating Dyovann with Gemini Elf 
    (Kachua) in your team.
    W
    Light Arrow
    Enemy unable to dodge
    Z - Gemini Double Radiation
    A combo attack with both Gemini sisters dealing heavy damage to all enemies
    
    Ghoul with an Appetite --- 134
    Darklands
    Joey
    Jusell starts with him
    W
    Acid Mist
    
    Giant Mech Soldier --- 166
    Machine
    Yugi
    Espa Roba starts with it
    W
    Machinery Cutter
    
    Giant Red Seasnake --- 098
    Beast
    Kaiba
    Mission: "Full-Scale Offensive".  Go to the west coast of Thor-Mount, and then 
    go directly north.
    S
    Aqua Breath
    
    Giant Soldier of Stone --- 118
    Spirit
    Yugi
    Tristan starts with him
    W
    Stone Splitter Sword
    
    Giltia the D. Knight --- 051
    Warrior
    Yugi
    Joey starts with him
    W
    Soul Spear
    Z - Celestial Punishment
    Inflict damage on all Darklands monsters
    
    Gyakuteno Megami --- 112
    Spirit
    Yugi
    Tea starts with her
    W
    Starlight Shot
    Enemy unable to dodge
    Z - Reversal Benediction
    Power up all team monsters
    
    Hane-Hane --- 111
    Spirit
    Yugi
    Mission: "Fury of the Empire".  South of Croethe in the forest.
    W
    Hack Attack
    Z - Turnover Tornado
    Deal damage to all enemies
    
    Harpie Lady (Airo) --- 102
    Beast
    Yugi
    Mai starts with her
    F
    Scratch Crusher
    Z - Triangle Ecstasy Spark
    A Harpie Lady combo attack that inflicts massive and colorful damage to all 
    enemies
    
    Harpie Lady (Keraino) --- 104
    Beast
    Yugi
    Mission: "Banishment".  Found after liberating Kaepe-Town. 
    F
    Scratch Crusher
    Z - Triangle Ecstasy Spark
    A Harpie Lady combo attack that inflicts massive and colorful damage to all 
    enemies
    
    Harpie Lady (Ocupete) --- 103
    Beast
    Yugi
    Mission: "Break Free".  Far south of Buizlluin, southwest of Ce-Reizo.  It is 
    south of the area where the desert becomes narrow, she will appear as a 
    mysterious wanderer if another Harpie Lady is in you team.
    F
    Scratch Crusher
    Z - Triangle Ecstasy Spark
    A Harpie Lady combo attack that inflicts massive and colorful damage to all 
    enemies
    
    Harpie's Pet Dragon --- 019
    Dragon
    Yugi
    Mai starts with her
    W
    Giga Saint Fire
    
    Hercules Beetle --- 087
    Beast
    Kaiba
    Weevil starts with it
    F
    Scissor Boomerang
    
    Hitotsu-Me Giant --- 067
    Warrior
    Kaiba
    Kaiba starts with him
    W
    Sledge Hammer
    
    Horn Imp --- 037
    Darklands
    Yugi
    Fizdis starts with him
    W
    Grapple Talon
    
    Hunter Spider --- 092
    Beast
    Joey
    Tristan starts with it
    W
    Hunter Claw
    
    Illusionist Faceless Mage --- 037
    Spellcaster
    Joey
    Jusell starts with him
    W
    Perplex Hex
    Paralyze opponent
    Z - Eye of Bewilderment
    Paralyzes one enemy
    
    Insect Queen --- 109
    Spirit
    Kaiba
    Mission: "Bandits, Again".  Found between Rottenhub and Buhr-Tos.  You must go 
    south when you are exactly in between the two towns.  Be careful not to finish 
    off Bandit Keith before getting the monster.
    W
    Queen's Inferno Breath
    Z - Royal Jelly
    Power up all team monsters
    
    
    Invitation to a Dark Sleep --- 042
    Spellcaster
    Joey
    Mission: "Raid".  Found in the mountains west of Twin-Rivers.  Directly west of 
    Twin-Rivers.
    W
    Sleep Wave
    Paralyze opponent
    Z - Word of Hypnosis
    Paralyze all enemies
    
    Jellyfish --- 095
    Beast
    Yugi
    Mako starts with it
    S
    Bound Thunder
    Inflict heavy damage on machine monsters
    
    Jinzo --- 167
    Machine
    Yugi
    Espa Roba starts with him
    W
    Psychic Wave
    Z - Cyber Energy Shock
    Confuse all enemies
    
    Judge Man --- 057
    Warrior
    Kaiba
    Mission: "Dragon Lair".  Joins your party after liberating Lair.
    W
    Hammer of Justice
    
    Kairyu-Shin --- 023
    Dragon
    Yugi
    Mako starts with him
    S
    Aqua Breath
    Z - Tidal Wave
    Deal damage to all enemies
    
    Kaiser Dragon --- 005
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins your party after liberating Lair.
    F
    Photon Stampede
    
    Kanan the Swordmistress --- 063
    Warrior
    Joey
    Mai starts with her
    W
    Precisioin Slash
    
    Kanikabuto --- 099
    Beast
    Yugi
    Fizdis starts with him
    S
    Carnack's Bubbles
    Z - Bubble Breath
    Deal damage to all enemies
    
    Kazejin --- 106
    Spirit
    Joey
    Mission: "Invincible Imperial Guard".  Directly north of Ru-Ma-Pann.
    W
    Hurricane Strike
    
    King of Yamimakai --- 141
    Darklands
    Yugi
    Mission: "Badlands".  When replaying Yugi's campaign, get him by beating 
    Darkness.  Only if you don't get Dark Magician (in case you Class Changed
    him).
    W
    Wave of Darkness
    
    Kryuel --- 151
    Darklands
    Kaiba
    Mission: "Banishment".  Far south of Pleasure Town in the forest.
    S
    Savage Shadow Slash
    Z - Dark Laser Blast
    Deal damage to all enemies
    
    Kuriboh --- 138
    Darklands
    Yugi
    Yugi starts with him
    W
    Needle Sprinkler
    Z - Multiple Spine Shoot
    Requires Multiply and damages all enemies
    
    Labyrinth Tank --- 155
    Machine
    Yugi
    Mission: "Secret Power".  Between Phyo-Rente and Myilluno.
    W
    Labyrinth Drill
    
    Larvae Moth --- 088
    Beast
    Kaiba
    Mission: "Bandits, Again".  Found between Rottenhub and Buhr-Tos.  You must go 
    south when you are exactly in between the two towns.  Be careful not to finish 
    off Bandit Keith before getting the monster.
    W
    Cocoon String
    Poison opponent
    
    Launcher Spider --- 163
    Machine
    Kaiba
    Mission: "Bandits Again".  Joins your party after defeating Bandit Keith.
    W
    Missile Launcher
    Z - Missile Blitz
    Deal damage to all enemies
    
    Lava Battleguard --- 055
    Warrior
    Kaiba
    Mission: "Raid".  Have Swamp Battleguard as the lead monster of a marshal.  
    Move the marshal along the edge of the mountains east of the river and 
    southwest of Beyzon.  After conversing with Swamp Battleguard, he joins you.
    W
    Wild Spike
    Z - Barbarian Double Impact
    Smash open the Earth with this combo assault with Swamp Battleguard
    
    Lord of D. --- 041
    Spellcaster
    Kaiba
    Mission: "Dragon Lair".  Joins your party after liberating Burrow.
    W
    Dragonsoul Summons
    Enemy unable to dodge
    
    Machine King --- 165
    Machine
    Yugi
    Mission: "Secret Power".  Joins your party after liberating Jenonnva.
    W
    Machine King Blaster
    Z - Machine King Command Force
    Power up all team monsters
    
    Magician of Black Chaos --- 035
    Spellcaster
    N/A
    Use Black Luster Ritual on Dark Magician.
    W
    Ultimate Silence
    Z - Dark Burning Magic
    Powerful Dark Magician Girl Combo that does massive damage to all enemies
    
    Magician of Faith --- 032
    Spellcaster
    Kaiba
    Ishizu starts with her
    W
    Rainbow Blast
    Z - Resurrection
    Revive all incapacitated team members
    
    Man-Eater Bug --- 091
    Beast
    Yugi
    Mission: "Fury of the Empire".  South of Croethe in the forest.
    W
    Mince Mixer
    
    Mavelus --- 082
    Beast
    Joey
    Mai starts with her
    F
    Heat Wave
    Z - White Hot Flames
    Deal damage to all enemies
    
    Megazowler --- 021
    Dragon
    Kaiba
    Rex Raptor starts with him
    W
    Dino Impact
    
    Metalzoa --- 156
    Machine
    N/A
    Use Metalmorph on Zoa.
    W
    Giga Break Cannon
    
    Meteor Black Dragon --- 011
    Dragon
    N/A
    Fuse together Red-Eyes Black Dragon and Meteor Dragon.
    F
    Supernova Blaze
    Enemy unable to dodge
    
    Meteor Dragon --- 013
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins your party after liberating Den.
    F
    Flame Meteor
    
    Midnight Fiend --- 144
    Darklands
    Kaiba
    Bonz starts with it
    F
    Poison Twin Claws
    Poisons opponent
    Z - Laser Slicer
    Deal damage to all enemies
    
    Millennium Golem --- 119
    Spirit
    Yugi
    Mission: "Secret Power".  Joins your party after liberating Myilunno.
    W
    Thousand Volts
    
    Moisture Creature --- 122
    Spellcaster
    Kaiba
    Mission: "Sever the Supply Line".  Send Kaiba to Sweit.  Once there, build a 
    Anti-Ground Cannon and a Watch Tower.  Now, send Kaiba southeast so that the 
    dust cloud under his monster is directly on the circle.  It must be extremely 
    close.  Now, follow the circle going from south to east, making sure the cloud 
    is on the line.  Eventually, Moisture Creature will show up.  He is a moving 
    roaming monster.  Alternately, stay in the southeastern area of the circle and
    don't move a muscle.  He should come eventually.
    W
    Sterilize Beam
    Enemy unable to dodge
    Z - Micro Protein Supply
    Raises own attack
    
    Monster Tamer --- 064
    Warrior
    Joey
    Tristan starts with him
    W
    Mountain Piercing Whip
    Z - Beast Commands
    Power up all team monsters
    
    Mountain Warrior --- 070
    Warrior
    Kaiba
    Mission: "Sever the Supply Line".  Directly east of Norvey in the forest.
    W
    Assault Blow
    
    Mystic Horseman --- 075
    Warrior
    Yugi
    Mission: "Fury of the Empire".  South of Croethe in the forest.
    W
    Paralysis Scythe
    NOTE: does not paralyze
    
    Mystical Beast Serket --- 125
    Spirit
    Joey
    Mission: "Master Plan".  Joins your party after defeating Odion
    W
    Relinquished Eater
    Z - Tribute Soul
    Raises own attack
    
    Mystical Elf --- 029
    Spellcaster
    Joey
    Tea starts with her
    W
    Crystal Shards
    Inflict heavy damage on Darklands type monsters
    Z - Fanaticism
    Power up all team monsters
    
    Neck Hunter --- 149
    Darklands
    Yugi
    Mission: "Badlands".  Found in the mountains west of Researcher Guild, spanning
    all the way to the area between Tower-Pegasi and Tower-Centauri.
    W
    Hunting Slice
    
    
    Obelisk the Tormentor --- 174
    Spirit
    N/A
    Use the Soul of Obelisk to summon this mighty behemoth.
    W
    Destruction Flash
    Z - Omni Hand Crusher
    Deal massive damage to all enemies
    V - Almighty Hand Impact
    Deal massive damage to all enemies
    
    Octoberser --- 096
    Beast
    Yugi
    Mission: "Turbulent Waters".  Found between Tsughut and Thor-Mount.
    S
    Poseidon's Spear
    Z - Tidal Wave
    Deal damage to all enemies
    
    Orion the Battle King --- 113
    Spirit
    Kaiba
    Ishizu starts with her
    W
    Orion's Anger
    Z - Moonlight Extinction
    Inflicts damage and lowers attack of all enemies
    
    Panther Warrior --- 074
    Warrior
    Yugi
    Mission: "For that Someone Special".  Joins your party after Mai defeats Joey.
    W
    Swift Panther Slash
    
    Parrot Dragon --- 018
    Dragon
    Kaiba
    Pegasus starts with him
    F
    Hot Tunes
    
    Penguin Soldier --- 101
    Beast
    Yugi
    Fizdis starts with him
    W
    Spinning Sword Slash
    
    Perfectly Ultimate Great Moth --- 089
    Beast
    N/A
    Use Cocoon of Evolution on Larvae Moth.
    F
    Ultimate Hurricane
    Z - Phosphorous Poison
    Poisons all enemies
    
    Phantom Dewan --- 126
    Darklands
    Kaiba
    Bonz starts with him
    W
    Spellbind
    Paralyze opponent
    
    Pumpking the King of Ghosts --- 132
    Darklands
    Joey
    Mission: "Invincible Imperial Guard".  Directly north of Ru-Ma-Pann.
    W
    Zombie Breath
    Poison opponent
    Z - Zombie Energy Infusion
    Power up all Darklands monsters on field
    
    Queen of Autumn Leaves --- 121
    Spirit
    Kaiba
    Mission: "Bandits, Again".  Found between Rottenhub and Buhr-Tos.  You must go 
    south when you are exactly in between the two towns.  Be careful not to finish 
    off Bandit Keith before getting the monster.
    W
    Chilling Winds
    Confuse opponent
    
    Rabid Horseman - 072
    Warrior
    N/A
    Fuse together Mystic Horseman and Battle Ox.
    W
    Hypersonic Axe Blade
    
    Reaper of the Cards --- 140
    Darklands
    Yugi
    Mission: "Badlands".  When replaying Yugi's campaign, get him by beating 
    Darkness.  Only if you don't get Dark Magician (in case you Class Changed
    him).
    W
    Soul Eraser
    Confuse opponent
    
    Red-Eyes Black Dragon --- 008
    Dragon
    Yugi
    Mission: "Phantom Blast".  Joins your party after defeating Joey.
    F
    Dark Fireball
    Z - Dark Flame Wave
    Deal damage to all enemies
    
    Red-Eyes Black Metal Dragon --- 160
    Machine
    N/A
    Use Metalmorph on Red-Eyes Black Dragon
    F
    Shadow Mega Flare
    
    Robotic Knight --- 164
    Machine
    Yugi
    Joey starts with him
    W
    Blitz Fire
    Z - Overdrive Random Blast
    Deal damage to all enemies
    
    Rocket Warrior --- 173
    Machine
    Joey
    Joey starts with him
    W
    Boost Sword
    Z - Rocket Boost Attack
    Attack and lower the attack of one enemy monster.
    
    Rogue Doll --- 031
    Spellcaster
    Joey
    Tea starts with him
    W
    Glaring Chaos
    Inflicts heavy damage on Darklands type monsters
    
    Ryu-Kishin Powered --- 145
    Darklands
    Kaiba
    Mission: "Hand of Fire".  Joins your party after beating Malaikura.
    F
    Powered Beam
    
    Saggi the Dark Clown --- 036
    Spellcaster
    Kaiba
    Kaiba starts with him
    W
    Shadow Swoop
    
    Sanga of the Thunder --- 105
    Spirit
    Yugi
    Mission: "Break Free".  Directly west of Ce-Reizo far over in the mountain 
    peaks.
    W
    Thunder Point Blast
    
    Sea King Dragon --- 025
    Dragon
    Kaiba
    Mission: "Full-Scale Offensive".  Go to the west coast of Thor-Mount, and then 
    go directly north.
    S
    Aqua Breath
    
    Seiyaryu --- 003
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins your party after liberating Hall.
    F
    Shining Plasma
    Enemy unable to dodge
    Z - Fusion Force Ray
    Deal damage to all enemies
    
    Sengenjin --- 073
    Beast
    Joey
    Mission: "Quick Attack".  South west of Beyzon where the mountains are 
    beginning to align with the river.  Same place as Baby Dragon.
    W
    Giga Crusher
    
    Serpent Night Dragon --- 010
    Dragon
    Joey
    Mission: "Raid".  Found in the mountains west of Twin-Rivers.  Directly west of 
    Twin-Rivers.
    F
    Shatter
    Good chance to reduce opponent's Action Points
    
    Shadow Ghoul --- 133
    Darklands
    Kaiba
    Labyrinth Ruler starts with it
    W
    Split Maze
    
    Shadow Specter --- 127
    Darklands
    Yugi
    Shimon starts with him
    W
    Cemetery Plague 
    Poison opponent
    
    Silver Fang --- 079
    Beast
    Yugi
    Mission: "War Campaign".  In the forest between Jakhud and Makhad.  You'll meet 
    him along the way.
    W
    Wild Sonic Storm
    
    Skull Knight --- 038
    Spellcaster
    Joey
    Mission: "Invincible Imperial Guard".  Directly north of Ru-Ma-Pann.
    W
    Reaper Blast
    Enemy unable to dodge
    Z - Lightning Break
    Deal damage to all enemies
    
    Slifer the Sky Dragon --- 175
    Spirit
    N/A
    Use Slifer's Orb to summon the thunderous power of this tyrannical beast.
    F
    Thunder Force Wave
    Z - Thunderbolt Summons
    Deal massive damage and lower the attack of all enemy monsters.
    
    Slot Machine --- 162
    Machine
    Kaiba
    Mission: "Bandits Again".  Joins your party after defeating Bandit Keith.
    W
    Plasma Laser Cannon
    
    Spike Seadra --- 026
    Dragon
    Kaiba
    Mission: "Full-Scale Offensive".  Go to the west coast of Thor-Mount, and then 
    go directly north.
    S
    Spike Shoot
    Z - Battery Blast
    Deal damage to all enemies and inflicts heavy damage on Machine monsters
    
    Stuffed Animal --- 077
    Beast
    Yugi
    Bakura starts with it
    W
    Big Bite
    
    Suijin --- 107
    Spirit
    Yugi
    Mission: "Scorched".  On the east coast, north of Tsughut.
    W
    Raging Waters
    
    Summoned Skull --- 136
    Darklands
    Yugi
    Mission: "Badlands".  Joins you after defeating him at Tower-Pegasi.
    W
    Dark Lighting
    Inflicts heavy damage on Machine monsters 
    
    Swamp Battleguard --- 056
    Warrior
    Joey
    Mission: "Outnumbered?".  Directly north of Ru-Ma-Pann.
    W
    Wild Smash
    Z - Barbarian Double Impact
    Smash open the Earth with this combo assault with Swamp Battleguard
    
    Swordsman from a Foreign Land --- 065
    Warrior
    Yugi
    Tristan starts with him
    W
    Purple Blade
    Z - Mystic Linear Slice
    Deal massive damage to one enemy
    
    Swordstalker --- 053
    Warrior
    Joey
    Mission: "Raid".  Found in the mountains west of Twin-Rivers.  Directly west of 
    Twin-Rivers.
    W
    Dark Slash of Resentment
    Z - Malice Pass
    Raises own attack
    
    Tao the Chanter --- 044
    Spellcaster
    Joey
    Malaikura starts with him
    W
    Ultimate Unity
    Good chance of reducing opponent's Action Points
    Z - Forbidden Elements Spell
    Lowers Action Points of all enemies
    
    The Illusory Gentleman --- 043
    Spellcaster
    Yugi
    Mission: "Badlands".  Found in the mountains west of Researcher Guild, spanning
    all the way to the area between Tower-Pegasi and Tower-Centauri.
    W
    Spectral Mist
    Blinds opponent
    Z - Ice Storm
    Deal damage and lower attack of all enemies
    
    The Snake Hair --- 129
    Darklands
    Kaiba
    Bonz starts with her
    W
    Stone Eyes
    Paralyze opponent
    
    The Winged Dragon of Ra --- 176
    Spirit
    N/A
    Use the Eye of Ra to summon this enormous flying leviathan.
    F
    Almighty Blaze Cannon
    Z - Almighty Blaze Nova
    Deal massive damage to all enemies
    
    Thousand Dragon --- 017
    Dragon
    N/A
    Fuse together Time Wizard and Baby Dragon.
    W
    Thousand Point Breath
    Z - Thousand Point Breath
    Deal damage to all enemies
    
    Three-Headed Geedo --- 150
    Darklands
    Kaiba
    Mokuba starts with it
    W
    Razzle Dazzle
    Good chance of lowering opponent's Action Points
    
    Thunder Dragon --- 027
    Dragon
    Kaiba
    Mission: "Dragon Lair".  Joins you after liberating Nest.
    F
    Shock Blast
    Inflict heavy damage on Machine monsters
    
    Tiger Axe --- 071
    Warrior
    Kaiba
    Mission: "Lord of the Plains".  Joins you after you defeat him after you 
    liberate Khutamonn.
    W
    Tiger Grasp
    
    Time Wizard --- 030
    Spellcaster
    Yugi
    Mission: "Spellcaster".  Joins your party after liberating Researcher Guild.
    It also turns the clock back one day when it joins you.
    W
    Time Magic
    Paralyze opponent
    Z - Haste Spell
    Increases Action Points of all team monsters
    
    Twin-Headed Thunder Dragon --- 028
    Dragon
    N/A
    Fuse together Thunder Dragon and Two-Headed King Rex.
    W
    Thunder Flare Discharge
    Inflict heavy damage on Machine monsters
    Z - Charge
    Raise own attack
    
    Two-Headed King Rex --- 020
    Dragon
    Kaiba
    Rex Raptor starts with him
    W
    Dino Flame
    
    Uraby --- 022
    Dragon
    Kaiba
    Rex Raptor starts with him
    W
    Wild Bite
    
    Valkyrion the Magna Warrior --- 171
    Machine
    N/A
    Fuse together the Magnet Warriors: Alpha, Beta, and Gamma.
    W
    Magnet Saber
    Inflict heavy damage on Machine monsters
    
    Water Girl --- 046
    Spellcaster
    Kaiba
    Marthis starts with her
    W
    Water Tornado
    
    Wing Eagle
    Beast
    Joey
    Mai starts with her
    F
    Sky High Assault
    
    Winged Dragon, Guardian of the Fortress #1 --- 015
    Dragon
    Yugi
    Mission: "Strategy".  Go north of Dyethruo with Yugi and the beast joins your 
    party.
    F
    Fireball
    
    Zanki --- 061
    Warrior
    Kaiba
    Labyrinth Ruler starts with him
    W
    Shredder
    
    Zarigun --- 100
    Beast
    Kaiba
    Mokuba starts with him
    S
    Club Scissors
    
    Zoa --- 147
    Darklands
    Kaiba
    Mission: "Banishment".  Far south of Pleasure Town in the forest.
    W
    Soul Hunting Blow
    
    Zombie Warrior --- 128
    Darklands
    Yugi
    Shimon starts with him
    W
    Skull Spark
    
    ===============================================================================
    
    
                       *~==~==* Monster Locations by Mission *~==~==*
    
    This is what everyone wants, so here it is.
    
    The organization will be:
    
    Campaign ------
    Mission #: Mission Name
    Monsters
    How to Acquire
    
    Mission #: Mission Name
    Monsters
    How to Acquire
    
    And so on.
    
    If monsters appears in a group, I will separate them with "/" instead of ",".
    I will not include monsters acquired by new marshals.  If I miss any, please 
    tell me.
    
    These are very short descriptions.  For full descriptions, see Monster Info.
    
    
    Yugi Campaign ------
    Mission 1: War Campaign
    Silver Fang, Blackland Fire Dragon
    In the forest between Makhad and Jakhud, acquired after defeating Etos
    
    Mission 2: Fury of the Empire
    Mystic Horseman/Hane-Hane/Man-Eater Bug
    Forest south of Croethe.
    
    Mission 3: Strategy
    Winged Dragon, Guardian of the Fortress #1
    North of Dyethruo - go with Yugi
    
    Mission 4: Battle for Tsughut
    None
    
    Mission 5: Turbulent Waters
    Octoberser, Enchanting Mermaid
    Between Tsughut and Thor-Mount, east of Van-Lova
    
    Mission 6: Badlands
    Summoned Skull, Illusory Gentleman/Neck Hunter/Beast of Gilfer, Dark Magician
    Tower-Pegasi, Between Tower-Pegasi and Tower-Centauri, after beating mission
    
    Mission 7: Crucial Battle
    Gemini Elf (Lora)
    In Dyovann, must have other elf as leader
    
    Mission 8: Refugees
    Baby Dragon
    Edge of the mountains southwest of Beyzon where it begins to bend
    
    Mission 9: Break Free
    Sanga of Thunder, Harpie Lady (Ocupete)
    Mountains directly west of Ce-Reizo, Southwest of Ce-Reizo having other Harpie
    
    Mission 10: Counter Attack
    Dark Magician Girl
    Comes at some time during the mission, wait until she comes.
    
    Mission 11: Spellcaster
    Dark Elf
    Defeat Tea
    
    Mission 12: Phantom Blast
    Red-Eyes Black Dragon
    Defeat Joey
    
    Mission 13: For That Someone Special
    Panther Warrior
    Defeat Joey with Mai
    
    Mission 14: Scorched
    Fortress Whale/Suijin/Aqua Dragon
    North of Tsughut along the coast
    
    Mission 15: Betrayal
    None
    
    Mission 16: A Lost Cause
    Dark Magician #2
    Defeat Arkana
    
    Mission 17: Secret Power
    Machine King, Labyrinth Tank, Dragon Piper, Beta the Magnet Warrior, Millennium 
      Golem
    Liberate Jenonnva, between Phyo-Rente and Charte-Goallua, betweem Phyo-Rente
      and Myilluno, liberate Phyo-Rente, liberate Myilluno
    
    Mission 18: Face Off
    Gaia the Fierce Knight
    Center of the lake
    
    Mission 19: Banishment
    Harpie Lady (Keraino)
    Liberate Kaepe-Town
    
    Mission 20: Hollowed Land of Ishtar
    None
    
    Mission 21: Dream World
    Alpha the Magnet Warrior
    Liberate Memory-Bridge
    
    Mission 22: Dark Spirit
    Obelisk the Tormentor
    Summon him from the item acquired by defeating DarkNite and Nite/Mare with a 
    marshal with the Master of the Egyptian Gods ability
    
    
    Kaiba Campaign ------
    Mission 1: Hand of Fire
    Berfomet
    South of Ru-Ma-Pann
    
    Mission 2: Bandits
    None
    
    Mission 3: Surrounded
    None
    
    Mission 4: Framed
    Gamma the Magnet Warrior
    Northwest corner or mountains north of Beyzon
    
    Mission 5: Lord of the Forest
    None
    
    Mission 6: Lord of the Plains
    Tiger Axe
    Khutamonn
    
    Mission 7: Sever the Supply Line
    Garoozis/Mountain Warrior, Moisture Creature
    East of Norvey, see Monster Info
    
    Mission 8: Full-Scale Offensive
    Giant Red Seasnake/Sea King Dragon/Spike Seadra
    North of west coast of Thor-Mount
    
    Mission 9: Crucial Battle
    None
    
    Mission 10: Aid from Afar
    None
    
    Mission 11: Going the Distance
    None
    
    Mission 12: Raid
    Lava Battleguard
    Edge of the mountains south of Beyzon - you must have Swamp Battleguard as the
      lead monster.
    
    Mission 13: Bandits, Again
    Insect Queen/Larvae Moth/Queen of the Autumn Leaves
    From exactly between Buhr-Tos and Rottenhub, go south
    
    Mission 14: Dragon Lair
    Blue-Eyes White Dragon (Azrael/Djibril/Ibris)/Lord of D., Buster Blader/Cyber
      Commander, Thunder Dragon, Meteor Dragon, Seiyaryu, Judge Man/Kaiser Dragon
    Liberate Burrow, between Dragon-Gate and Den, liberate the following: Nest,
      Den, Hall, and Lair
    
    Mission 15: Guidance
    None
    
    Mission 16: Surprise Attack
    None
    
    Mission 17: Face-Off
    None
    
    Mission 18: Banishment
    Zoa/Kryuel/Castle of Dark Illusions
    Forest south of Pleasure Town
    
    Mission 19: Hollowed Land of Ishtar
    None
    
    Mission 20: Dream World
    None
    
    Mission 21: Dark Spirit
    Slifer the Sky Dragon
    Summon him from the item acquired by defeating DarkNite and Nite/Mare with a 
    marshal with the Master of the Egyptian Gods ability
    
    
    Joey Campaign ------
    Mission 1: Raid
    Serpent Knight Dragon/Invitation to a Dark Sleep/Swordstalker
    Directly west of Twin Rivers far in the mountains
    
    Mission 2: Outnumbered?
    Swamp Battleguard/Battle Ox/Dragon Seeker
    Directly north of Ru-Ma-Pann
    
    Mission 3: Quick Attack
    Sengenjin/Flame Cerebrus
    Edge of the mountains southwest of Beyzon where it begins to bend
    
    Mission 4: Pursuit
    None
    
    Mission 5: Minion of Darkness
    Gemini Elf (Kachua)
    Liberate Tower-Deneb
    
    Mission 6: Thrashed
    None
    
    Mission 7: Reversal
    None
    
    Mission 8: Master Plan
    Mystical Beast Serket
    Defeat Odion
    
    Mission 9: Impostor
    The Winged Dragon of Ra
    Summon him from the item acquired by defeating DarkNite and Nite/Mare with a 
    marshal with the Master of the Egyptian Gods ability
    
    Mission 10: Invincible Imperial Guard
    Kazejin/Skull Knight/Pumpking King of Ghosts
    North of Ru-Ma-Pann
    
    ===============================================================================
    
    
                                   *~==~==* Items *~==~==*
    
    Finally, we're done the monster section and we're moving onto items.  The item
    section will explain what kinds of items there are, what they do, how to use 
    them, the amt. of times they can be used, what kind of item they are, what 
    level (for magic) they are at, the price for buying (which is from the guide 
    and a bunch are wrong), and that's it.  I'll try to correct the guide's
    mistakes.  If and item has a star next to it, I give a location at the end of 
    the section and consider it rare, since it is found in few places.  As far as I
    know, all items that say "disables all special powers" in the game, it means 
    that the item confuses them.
    
    Magic ----------------
    Due to lack of knowledge of magic, I will now give a lesson on the magic 
    ability.  Some monsters have the capability of learning magic.  Different 
    monsters have different magic levels learned.  These will never be increased.
    For example, Dark Magician Girl learns level 4 magic.  It will never increase 
    to level 5.  There are five levels of magic.  Magic items also have levels, and
    there are five as well.  Each level of magic allows the monster to equip and 
    use "magic" items of that level and lower.  For example, Dark Magician Girl can
    use magic items of levels 1-4, while Summoned Skull can only use magic items of
    level 2 or lower, because he learns level 2 magic.  Since the highest level of 
    magic is 5, monsters with level 5 magic can use all levels of magic.  Several 
    monsters also learn Magic Craft, which increases the effect of magic.
    
    
    The items are divided into sections, then listed alphabetically.
    
    
    
    Potions:  These are used for increasing life/making barriers, etc.
    
    Polymerization:  All monsters involved are removed from battle and the fusion 
    monster replaces them.  Lasts until end of battle.  Will be replenished/can use
    the replenish command.
    
    
    Name------------------# Uses----$Price----Description--------------------------
    
    Blue Medicine            7        200     Restores small amount of life points
                                              to one monster.
    Dark Energy              7        400     Raises attack of Darklands type for
                                              one battle.
    Destruction Punch        2        800     Forms Barrier B (reflects half of
                                              damage given by enemy back) around
                                              one team monster.
    Dian Keto the Cure       1       1800     Restores all monsters to full health,
    Master                                    in and out of battles.
    
    Dragon Capture Jar       3        650     Paralyzes all Dragon monsters in 
                                              battle.
    Dragonic Fury            3        600     Raises Dragon monsters' attacks in
                                              battle, also confuses them.
    Goblin's Secret Remedy   6        200     Cures all status changes of one
                                              monster.
    Monster Reborn           1        750     Revives and restores half health to a
                                              fallen monster.
    Polymerization           1        500     Fuses two or three monsters together
                                              in battle.
    Power of Nature          4        750     Raises attack and AP of all spirit
                                              monsters for one battle.
    Red Medicine             3        500     Restores full health to one team
                                              monster
    Riryoku*                 1        ---     Absorb two team monsters' health to
                                              boost one monster's attack in battle.
    Snake Fang               6        450     Poisons one enemy in battle.
    
    Super Rejuvenation       6        500     Allows one team monster to gain
                                              health automatically in battle.
    Violet Crystal           4        750     Increases the attack of Night-Adept
                                              monsters for one battle.
    
    
    Equipment: These items are equipped onto monsters to increase abilities or 
    attack, or decrease enemy abilities or attacks.  There are one of each and are 
    automatically put into effect.
    
    
    Name-----------------------$Price----Description-------------------------------
    
    Beast Fangs                  500     Raises attack of Beast-type monsters by
                                         500.
    Black Pendant                900     Raises attack and damage against
                                         Spellcasters of Darklands-type monsters.
    Book of Secret Arts          600     Raises attack of Spellcaster-types by 500.
    
    Cyber Shield                 700     Raises attack of any Harpie Lady by 500.
    
    Deal of Phantom              800     Raises AP of monster by 1.
    
    Dragonic Attack             4000     Dragon equipped with this will never miss.
    
    Electro-Whip                 900     Used by any Harpie Lady, allows attacks
                                         to paralyze enemies.
    Enchanted Javelin            500     Raises damage done by to Darklands-type
                                         monsters by Spirit types.
    Laser Cannon Armor           750     Raises attack by 500 and enables special
                                         attacks for Basic Insect.
    Legendary Sword              500     Raises attack of Warrior-types by 500.
    
    Multiply                     900     Raises attack by 1000 and enables special
                                         attacks for Kuriboh.
    Shock Shell                  400     Raises attack and of Machine-type
                                         monsters and allows their attacks to
                                         confuse enemies.
    Silver Bow and Arrow         800     Raises accuracy and attack by 500 for
                                         Spirit and Warrior monsters.
    Sword of Dragon's Soul       500     Increases damage done to Dragons by
                                         Warrior monsters.
    
    
    Magic:  Magic can only be used by team members who have a magic ability.  The 
    level of the ability must be higher or equal to the magic level.
    The highest magic level is 5.  I have checked all of these myself, and the 
    guide, to fix its mistakes.  If you find any more, tell me.
    
    
    Name-----------------Lv.---# Uses---$Price---Description-----------------------
    
    Black Shield          3        5     1200    Forms a C Barrier (halves damage
                                                 done) around one team monster.
    Bless of Moonlight*   3        4      ---    Increases attack and AP of all
                                                 Night-Adept monsters for one
                                                 battle.
    Chaos Blaze           3        2     1500    Increases attack of Darklands-
                                                 type monsters, also confuses
                                                 them
    Dragon Treasure       4        6      700    Increases attack and AP for
                                                 Dragon-types.
    Final Flame*          4        1      ---    Inflicts heavy damage on one enemy
                                                 monster.
    Germ Infection        2        5      200    Poisons all enemies.
    
    Gift of the Mystical  3        3     1200    Restores a great amount of life
    Elf                                          points to all team monster.  As
                                                 far as I've seen, restores up to
                                                 3500.
    Gravity Bind*         4        2      ---    Reduces attack and AP of all
                                                 enemy monsters.
    Hinotama              2        5      400    Inflicts damage on all enemies.
    
    Mage Power            2        3      600    Increases attack of Spellcasters,
                                                 also confuses them
    Magic Jammer          3        3      800    Confuses all enemies
    
    Mesmeric Control      3        4      800    Lowers all enemy monsters' AP and
                                                 attack.
    Mirror Force*         5        3      ---    Forms Barrier B (reflects half of
                                                 damage given by enemy back) around
                                                 one team monster.
    Mirror Wall*          4        3     1500    Forms Barrier A (reduces attacking
                                                 enemy's attack by 100) around one
                                                 team monster.
    Quick Attack*         2        3      900    Raises AP of all team members.
    
    Raigeki*              5        1      ---    Inflicts massive damage to all
                                                 enemies.
    Raimei                4        5      500    Inflicts damage and paralyzes all
                                                 enemies.
    Shadow Spell          1        5      450    Paralyzes one enemy.
    
    Solar Shine           2        7      600    Undoes status changes of monsters.
    
    Sparks                1        3      500    Inflicts small damage and
                                                 decreases AP of one enemy.
    Spellbinding Circle   3        4     1200    Lowers attack and AP of one
                                                 enemy.
    Swords of Revealing   3        3      900    Paralyzes all enemies.
    Light
    
    Yami                  3        5     1000    Blinds all enemies.
    
    
    Class Change:  These items upgrade monsters to stronger forms.  For a list of 
    affected monsters, see the Class Change/Fusion section.  All class change items
    can upgrade 1 monster only.  I have given one or two locations, but that does 
    NOT mean it can only be found there.
    
    Name-----------------------Location--------------------------------------------
    
    Black Luster Ritual        Beat Mission: "Secret Power" on Yugi's campaign.
    
    Call of the Grave          Yugi's Mission: "Crucial Battle".  Build a Trade
                               Union in Phostenn.
    Cocoon of Evolution        Yugi's Mission: "Badlands" in Tower-Sirius, and
                               Kaiba's Mission: "Crucial Battle" in Castle-
                               Leftarm.  Build Trade Union.
    Metalmorph                 Yugi's Mission: "Break Free".  Build a Trade
                               Union in Ce-Reizo.
    
    
    Gods:  Gods are summoned from items.  They will take the place of all three 
    team monsters for the battle.
    
    Name------------------# Uses---Description + Location--------------------------
    
    Eye of Ra                1     Summons Winged Dragon of Ra.  Beat Marik in
                                   Joey's story (Mission: "Imposter").
    Slifer's Orb             1     Summons Slifer the Sky Dragon.  Beat Dark Nite
                                   and possibly Nite Mare in Kaiba's story.
    Soul of Obelisk          1     Summons Obelisk the Tormentor.  Beat Dark Nite
                                   and possibly Nite Mare in Yugi's story.
    
    
    Locations:  Locations of items marked with a *
    
    Name-----------------------Location--------------------------------------------
    
    Riryoku                    Beat Mission: "Secret Power" on Yugi's campaign.
    
    Bless of Moonlight         Liberate Myilluno in Mission: "Secret Power" on
                               Yugi's side.
    Final Flame                Liberate Jenonnva in Mission: "Secret Power" on
                               Yugi's side.
    Gravity Bind               Liberate Charte-Goallua in Mission: "Secret Power"
                               on Yugi's side.
    Mirror Force               Liberate Phyo-Rente in Mission: "Secret Power" on
                               Yugi's side.
    Mirror Wall                Purchase a Trade Union in Van-Lova in Kaiba's
                               mission "Going the distance".
    Quick Attack               By a Trade Union in Sweit in Kaiba's mission:
                               "Sever the Supply Line"
    Raigeki                    Beat Mission: "Secret Power" on Yugi's campaign.
    
    ===============================================================================
    
    
                           *~==~==* Walkthrough Intro *~==~==*
    
    This is just some notes on what to expect.  First, read the section above.  
    Please, as it will make the Walkthroughs so much easier to understand.
    
    These Walkthroughs are based on my experiences.  The order I went through the 
    game was Yugi-Yugi-Kaiba-Joey (covers all stories; really, it is Yugi-Yugi-
    Kaiba-Joey-Yugi-Kaiba-Kaiba, but that doesn't matter).  Also, I want you to 
    know that I only trained my MAIN MARSHAL.  If that doesn't suit you, just 
    follow my guide but attack in waves.  If it does suit your, or doesn't matter,
    follow my directions and you will succeed.
    
    The layout of my Walkthroughs will be:
    
    Mission #: Mission Name
    
    Mission Notes
    - Such as "Enemies begin to regenerate in this mission" or "Enemies use 
    fusions"
    
    Objectives (Added later)
    - Winning/Losing Conditions
    
    New available marshals
    - Marshals who you can now use
    
    Must bring Marshals (Added later)
    - Marshals you must bring are highlighted with a red "GO" mark.  You must
    bring them; you have no choice.
    
    Team Assembly
    - Tips on assembling teams
    - If I say no change, it doesn't matter who you bring.
    
    Bases and Items (items added later)
    - Cooperation is hearts, which increase healing speed.  Abbreviated HP by
    me (healing points).  Gold is the gold acquired by liberating.  Items is
    items sold with/without trade union.  Size is stars, which increases stat 
    bonuses.  F/E/N is Friendly base, Enemy base, or Neutral Base.  Base names
    with a (F) or a (E) next to them means Friendly or Enemy Main Base.  Later, 
    items acquired by liberation will also be listed.
    - The Main Base currently means that if it is lost, the other side wins.  If 
    you take out the (E) base, you win, if the (F) base is taken out, you lose.  
    Usually, the main base will recover enemies in 5 game hours.  I will later 
    indicate with a * if it doesn't.
    
    Enemy Marshals
    - The first one listed is the "boss" of the level
    
    Strategy
    - Step-by-step battle plan
    
    The AP/BP/LP of marshals will be listed in a section I will add later.  It
    will also include tips for leveling up.
    
    By popular demand, I have made a new Monster Locations by Mission section, and
    the roaming monsters acquired section has been deleted.
    
    For now, I have reduced the amount of information I give so I can finish the 
    basic strategy faster.
    
    ===============================================================================
    
    
                       *~==~==* Yugi Campaign Walkthrough *~==~==*
    
    After starting Yugi's campaign, you see a brief story about what happens.
    When you become trapped in the game, one of your marshals, Shimon, explains the 
    rules to you.  Listen carefully.  Then, begin team assembly.
    
    I suggest you do nothing to change your teams.  Yugi's team is currently the 
    strongest.  I'd keep it this way, even though the compatibility orbs don't 
    match.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 1: War Campaign
    
    Notes:  This is your first mission.  It is simple.  At the end, you receive 
    your first items.
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Yugi        Master of the Egyptian Gods  Celtic Guardian, Feral Imp, Kuriboh
    
    Shimon      None                         Zombie Warrior, Shadow Specter, Beaver
                                             Warrior
    Fizdis      Discount                     Horn Imp, Kanikabuto, Penguin Soldier
    
    Team Assembly:
    For this mission, bring only Yugi and Shimon.  Fizdis is weak, and you have
    no time now to train her.  Don't change the teams just yet.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Jakhud (F)             --    2      5    F       
    Ruthum                 500   1      4    N       
    Phedon                 500   1      4    N       
    Makhad (E)             700   2      3    E       
    
    Enemies:
    Name------------Location-------Monsters----------------------------------------
    Etos            Makhad         Blackland Fire Dragon, Basic Insect, Swordsman
                                   from a Foreign Land
    Officer         Makhad         Larvae Moth, Zarigun, Hitotsu-Me Giant
    
    Strategy:
    Shimon will explain your battle plan.  Follow these instead.
    1) Send Yugi to Phedon, then Shimon to Ruthum.  Make sure Yugi arrives first.
    
    2) Wait until the Officer arrives at Phedon.  Blow him away with Yugi.  Send 
    Yugi back to Jakhud if you want a roaming monster.  Otherwise send him strait 
    to Makhad.
    
    3) Send Yugi from Jakhud to Makhad.  Meet Silver Fang along the way.  Defeat 
    him and he joins your party.
    
    4) Finish Etos with Yugi.  Blackland Fire Dragon defects to your side.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 2: Fury of the Empire
    
    Team Assembly:  Get rid of Kuriboh in Yugi's team and replace with Blackland.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Dhinn-Farm (F)         --    2      4    F       
    Watthu                 350   1      4    E       
    Croethe                400   1      3    E       
    Phothwo                800   1      4    E       
    Dhithton               400   1      4    E       
    Ashton (E)             700   1      4    E       
    
    Strategy:
    1) Liberate Watthu with Yugi.
    
    2) Find the roaming monster in the forest.
    
    3) Liberate all the bases except Ashton for gold and experience.
    
    4) Liberate Ashton.  Tristan joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 3: Strategy
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Tristan     Constructor                  Gazelle, Giant Soldier of Stone,
                                             Swordsman from a Foreign Land
    
    Team Assembly: No change.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Yortson (F)            --    2      4    F       
    Phagttuon              450   1      3    N       
    Dyethruo               400   1      2    N       
    Telenoes (E)           800   2      2    E       
    
    Strategy:
    1) Since Dyethruo will explode at 9 p.m., send Yugi to the mountains directly 
    north of Dyethruo.  Winged Dragon, Guardian of the Fortress will join you.
    You must use Yugi.
    
    2) After getting Winged Dragon, send Yugi back to Yortsun.  Prepare for the 
    weak attack.
    
    3) After all the enemies get whooped, send Shimon to Phagttuon and Yugi to 
    Dyethruo.
    
    4) Send Yugi to Telenoes and show Granus he's no match for your power.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 4: Battle for Tsughut
    
    Team Assembly: You may want to bring Tristan.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Telenoes (F)           --    2      5    F       
    Rowerful               350   1      3    E       
    Kthujan                400   2      3    E       
    Ithuvak                600   1      5    E       
    Ghuashyene             400   4      3    E       
    Tsughut (E)            900   4      3    E       
    
    Strategy:
    1) Send Yugi just out of Telenoes, then back in.  Wait for the moving marshals
    and defeat them.
    
    2) Send Shimon to Ithuvak.  Bakura should appear.  Wait awhile for Bakura to 
    deactivate all the enemies' defenses.  Make sure you move Shimon back to 
    Telenoes before he gets to the base.
    
    3) Send Yugi to liberate Ithuvak, then Ghuashyene.
    
    4) Send Tristan to liberate Rowerful, then Kthujan.
    
    5) Send Yugi to finish Kepulia at Tsughut.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 5: Turbulent Waters
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Bakura      None                         Ansatsu, Beastking of the Swamps,
                                             Stuffed Animal
    
    Team Assembly: Bring everyone, since you have no other choice.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Tsughut (F)            --    4      4    F       
    Jokhan                 600   1      1    N       
    Van-Lova               400   1      1    N       
    Thor-Mount             400   1      1    N       
    Gigan-Syip (E)         800   2      2    E       
    
    Strategy:
    1) Send Yugi to Jokhan.  There, hold off and defeat the moving enemies.
    
    2) Send Tristan or Bakura to Van-Lova, then east to find Enchanting Mermaid.
    
    3) Send Yugi to Tsughut, then to Thor-Mount, and you will meet Octoberser along
    the way.
    
    4) Send Yugi to liberate Gigan-Syip.  Mako will now join you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 6: Badlands
    
    Notes: If you miss any monsters on this mission, restart it.
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Mako        Navy                         Kairyu-Shin, Fiend Kraken, Jellyfish
    
    Team Assembly: Bring Yugi, Shimon, and any other marshals.  Have at least four.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Reasearcher Guild (F)  --    2      3    F       
    Tower-Deneb            300   2      1    N       
    Tower-Pegasi           300   1      1    N       
    Tower-Sirius           300   1      1    N       
    Tower-Centauri         300   1      1    N       
    Air Shrine (E)         400   1      0    E       
    
    Strategy:
    1) Quickly send Yugi to Tower-Pegasi.  Send Bakura to Tower-Sirius.  When Yugi 
    arrives at Tower-Pegasi, he fights Summoned Skull.  Defeat him and he joins 
    you.
    
    2) Wait at Pegasi for the enemy marshals.  Defeat them.  Now, send Yugi to 
    Tower-Centauri.  You may want to build a Healer at Pegasi to heal.
    
    3) Along the way you fight a band of monsters.  Defeat them, then liberate 
    Centauri.
    
    4) Send Shimon to Tower-Deneb.
    
    5) When Shimon is almost there, send Yugi to Air Shrine.  Defeat Darkness, and
    Dark Magician will join you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 7: Crucial Battle
    
    Notes: If the enemy has any cannons, have a weaker team set them off, then have 
    a stronger team defeat the marshal.
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Joey        Constructor                  Flame Swordsman, Robotic Knight,
                                             Giltia the D. Knight
    Mai         None                         Harpie Lady (Airo), Harpie's Pet
                                             Dragon, Curse of Dragon
    
    Team Assembly: Get rid of all of Yugi's monsters and give them to Shimon.  Put
    Summoned Skull, Dark Magician, and Illusory Gentleman on Yugi's team.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Chitthun (F)           --    2      4    F       
    Nua-Tua                350   2      2    N       
    Phostenn               400   4      1    E       
    Kardhyis               350   2      1    E       
    Tet-Ran                400   4      1    E       
    Dyovann                600   2      3    N       
    Nyuaghulla             400   4      1    E       
    Enno (E)               900   4      0    E       
    
    Strategy:
    1) Send Yugi just outside of Chitthun to the west, then move him back in.  
    Defeat any moving marshals.
    
    2) Liberate Phostenn with Yugi.  Then send Yugi to Nyuaghulla.  Send Shimon to
    Phostenn.
    
    3) Send Bakura to Nua-Tua.  Around now, Joey should appear.  Send him to 
    Nyuaghulla following Yugi.
    
    4) Send Yugi to Tet-Ran.  Send Joey to Dyovann.  Send Tristan to Nyuaghulla.
    Shimon will probably have to face some enemies now, but with Yugi's star team,
    he'll do fine.
    
    5) Send Yugi to Kardhyis.  Mai should appear around now.
    
    6) Finish Haysheen with Yugi.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 8: Refugees
    
    Notes: Scott is now in control.  This level is terribly hard.  Do exactly as I
    say.  Also, enemies learn how to fuse.
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Tea         Healer                       Dancing Elf, Dark Witch, Gyakuteno
                                             Megami
    
    Team Assembly: No change.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Craw-Valley (F)        --    2      4    F       
    Beyzon                 400   1      3    N       
    Vrauson (E)            800   2      1    E       
    
    Strategy:
    1) Send Tea north some.  The enemies will soon collide.  Now, send Tea north 
    some more.  Send Tea northwest.  Now, go west.  Now, use icon mode to bring Tea
    to Craw-Valley.
    
    2) Before Tea gets there, send Joey southeast to where the mountains bend.  
    There, Baby Dragon joins without a fight. Also, send Yugi out of Craw-Valley, 
    making sure not to block Tea's path.
    
    3) When Tea arrives, send Yugi back into Craw-Valley.  Get ready to fight.  If
    Joey has gotten Baby Dragon, send him to Beyzon.
    
    4) After Yugi defeats the marshals, send him to Beyzon.
    
    5) Defeat Rare Hunter in Vrauson.  Alternately, move Joey to Craw-Valley, have
    all five marshals in Craw-Valley and you win.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 9: Break Free
    
    Team Assembly: Make sure you bring Mai.  Don't change her team at all.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Buizlluin (F)          --    1      3    F       
    Ce-Reizo               500   1      1    N       
    Chelyumn (E)           600   2      2    E       
    
    Strategy:
    1) Send Mai to Ce-Reizo and Shimon to the mountains directly west of Ce-Reizo.
    
    2) Defeat the enemies with Yugi.
    
    3) Send Mai south of the narrow desert path to where it begins to open up.  
    Harpie Lady (Ocupete) will join you there.
    
    4) Shimon should be at his location now.  He should meet Sanga of Thunder, who
    will join you if you win the fight.
    
    5) Liberate Chelyumn with Yugi and defeat the coward Atensa.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 10: Counter Attack
    
    Notes: If for some reason Dark Magician Girl doesn't join you, restart the 
    mission.
    
    Team Assembly: Take Curse of Dragon off of Mai's team, and give her Harpie
    Lady (Ocupete).
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Riz-Phonn (F)          --    2      3    F       
    Ru-Ma-Pann             800   1      2    E       
    Seirauna              1000   2      1    E       
    Maryah-Denn (E)        --    4      1    E       
    
    Strategy:
    1) Make Yugi defending marshal (move him out, then back in).
    
    2) Defeat the moving marshals.
    
    3) Send Yugi to Ru-Ma-Pann, and then Seirauna.  Sometime around now, Dark 
    Magician Girl should join you.
    
    4) Send Yugi to finish Scott in Maryah-Denn.  Scott takes control of some of 
    your friends.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 11: Spellcaster
    
    Notes: Joey, Tea, and Bakura have been kidnapped.  Also, the guide recycled a 
    previous map, so the Bases and Enemies info may have errors.
    
    Team Assembly: Take Illusory Gentleman or Summoned Skull off of Yugi's team and
    replace Feral Imp in Shimon's team with him.  Give Yugi Dark Magician Girl.
    Bring 1-2 extra marshals, such as Mai and Tristan.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Tower-Centauri (F)     --    1      0    F       
    Tower-Deneb            300   1      0    N       
    Tower-Pegasi           300   1      0    N       
    Tower-Sirius           300   1      0    N       
    Researcher Guild       400   2      3    N       
    Air Shrine (E)         300   2      1    E       
    
    Strategy:
    1) Send Shimon to Tower-Pegasi and Mai to Tower-Deneb.  Send Tristan to Tower-
    Sirius.
    
    2) Fend of the marshals with Yugi.
    
    3) Send all marshals except Shimon back to Tower-Centauri, and send Yugi to 
    Researcher Guild.
    
    4) Yugi meets Time Wizard at Researcher Guild, and he turns the clock back one
    day.
    
    5) Liberate Air Shrine with Yugi.  Tea is freed and Dark Elf joins your party.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 12: Phantom Blast
    
    Team Assembly: Bring everyone.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Chitthun (F)           --    4      1    F       
    Nua-Tua                450   2      2    N       
    Phostenn               500   4      1    E       
    Kardhyis               450   2      1    E       
    Tet-Ran                500   4      1    E       
    Dyovann                750   2      3    N       
    Nyuaghulla             500   4      1    E       
    Enno (E)               700   4      0    E       
    
    Strategy:
    1) Make Yugi defending marshal, make sure he gets sent out on the west side.
    Defeat the moving enemies.
    
    2) Send Tristan to Phostenn to set off an event.  Kaiba destroys all opposing 
    cannons now.  Make sure Tristan goes back to Chitthun.
    
    3) Send Yugi to liberate Phostenn.  Then, send Shimon to Phostenn and build a 
    Healer and an Anti-Ground Cannon.
    
    4) Send Yugi to Nyuaghulla and Tristan to Nua-Tua.  Send Tea to follow Yugi.
    
    5) Send Yugi to Tet-Ran and Mai to Dyovann.  Shimon may have to fight more 
    enemies now.
    
    6) Send Yugi to Kardhyis.
    
    7) Attack Joey.  Red Eyes Black Dragon joins you.  Joey escapes.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 13: For That Someone Special
    
    Notes: Joey must be defeated with Mai.
    
    Team Assembly: No change.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Craw-Valley (F)        --    2      4    F       
    Beyzon                 350   1      3    N       
    Vrauson (E)            700   2      2    E       
    
    Strategy:
    1) Send Yugi to Beyzon, followed by Shimon, then Mai.
    
    2) After the moving enemies are defeated, send Yugi to Vrauson followed by Mai.
    
    3) Attack Joey until he has one monster left with low LP.
    
    4) Finish Joey with Mai.  Joey is freed.  Panther Warrior joins your army.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 14: Scorched
    
    Team Assembly: Bring 3-4 marshals.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Tsughut (F)            --    4      1    F       
    K-Su-Yan               100   2      0    N       
    Y-Su-Wak               100   1      0    E       
    Telenoes (E)           100   2      0    E       
    
    Strategy:
    1) Send Yugi north along the coast to find a band of roaming monsters.  They 
    join you after defeating them.
    
    2) Send Yugi back to Tsughut, and send someone to K-Su-Yan (not Shimon).
    
    3) Defeat the enemies with Yugi.  If Yugi doesn't make it in time, beat the 
    first few with Shimon.
    
    4) Send Yugi to Telenoes and Shimon to Y-Su-Wak.
    
    5) Defeat Strings.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 15: Betrayed
    
    Notes: This is the hardest mission in Yugi's campaign.  Not because the enemies
    are difficult though.
    
    Team Assembly: Replace Summoned Skull in Yugi's party with a Harpie Lady.  Make
    Harpie the leader.  You could also use Ansatsu or Dancing Elf.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Makhad (F)             --    2      1    F       
    Phedon                 100   1      4    E       
    Ruthum                 100   1      1    E       
    Jakhud                 100   2      0    N       
    
    Strategy:
    1) Send Yugi using icon mode to Jakhud immediately.
    
    2) Yami Bakura moves his troops out almost immediately.  You'd better move 
    fast.  If you don't get there fast enough, you lose.
    
    3) Now, at Jakhud, defeat Yami Bakura.  Bakura is freed.  Espa Roba joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 16: A Lost Cause 
    
    Notes: This has nothing to do with the mission, but the guide listed Espa Roba
    as female, another reason why it's so bad.  For those who don't know Yu-Gi-Oh!,
    Espa is male.
    
    New marshals:
    Name--------Skill------------------------Monsters------------------------------
    Espa Roba   None                         Jinzo, Giant Mech Soldier, Cyber
                                             Cyber Saurus
    
    Team Assembly: Put Summoned Skull back on Yugi's team.  Bring Yugi and Shimon 
    only.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Shadow Forest (F)      --    2      0    F       
    Twin Rivers            850   2      0    N       
    Sunny-Plane            850   2      0    N       
    Anker-Hill (E)        1000   4      1    E       
    
    Strategy:
    1) Send Shimon to Sunny-Plane.  Build a Barricade and Healer at Anker-Hill.
    
    2) Defeat the enemies, then heal.
    
    3) Send Yugi to Twin-Rivers.
    
    4) Send Yugi to Shadow Forest and defeat Arkana.  His Dark Magician #2 is at 
    level 99, with Raigeki magic.  This will be a tough fight.  However, at this 
    point, you should definitely have your Dark Magician at level 40 already.  His
    special attack is a combo with Dark Magician Girl.  Use it wisely.  After 
    beating Arkana, Dark Magician #2 joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 17: Secret Power
    
    Notes: You get tons of rare monsters and items here.
    
    Team Assembly: Do NOT put the Dark Magician #2 on your team.  Well, you can, 
    but you shouldn't.  He is too weak right now.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Khatoghu (F)           --    1      0    F       
    Charte-Goallua        1200   1      0    E       
    Jenonnva              1200   1      0    E       
    Phyo-Rente            1200   1      0    E       
    Myilluno (E)          1200   1      0    E       
    
    Strategy:
    1) Send Yugi to fight Shadi at Jenonnva.  Machine King joins you.
    
    2) Send Yugi directly south to find Dragon Piper.  It may be Labyrinth Tank, 
    and if it is, Dragon Piper is where I say Labyrinth Tank will be.
    
    3) Send Yugi to Charte-Goallua.
    
    4) Send Yugi to Phyo-Rente.  Beta the Magnet Warrior joins you.
    
    5) Send Yugi to Myilluno.  Along the way, Labyrinth Tank joins you.  After 
    defeating Shadi, Millennium Golem joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 18: Face Off
    
    Team Assembly: With the Black Luster Ritual you got in the last level, 
    transform Dark Magician into Magician of Black Chaos.  It is not applicable 
    with Arkana's Dark Magician.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Bustonn (F)            --    2      2    F       
    Jark                   350   1      0    E       
    Shyi-Hagou             350   1      0    E       
    Castle-Leftarm         450   4      0    E       
    Castle-Rightarm        450   4      0    E       
    Nonnber (E)            700   4      0    E       
    
    Strategy:
    1) Make Yugi defending marshal.  Defeat the two enemy marshals.
    
    2) Send Yugi to Jark.
    
    3) Send Yugi to Shyi-Hagou.
    
    4) Send Yugi across the lake to Castle-Rightarm.  In the center of the lake, 
    you meet Gaia the Fierce Knight.  Defeat him and he joins you.
    
    5) Send Yugi to Castle-Leftarm.
    
    6) Go and defeat Kaiba.  Kaiba is tough.  Attack with Dark Burning Magic 
    continuously.  He will fuse right when one of the Blue Eyes' is getting low on 
    LP.  You may have to retreat, so be careful.  You may want to send Shimon in, 
    weaken one of his Blue-Eyes until he fuses, escape, then take out the last 
    dragon with Yugi.
    
    7) Kaiba tells you that Mokuba has been kidnapped.  You now try to get him 
    back.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 19: Banishment
    
    Notes: You will need a balance of Aerial teams and Ground teams to thwart 
    cannons.
    
    Team Assembly: See Notes.  Bring everyone.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Pleasure Town (F)      --    2      1    F       
    Vestoara-Gate          500   4      0    E       
    Turret-Front           500   4      0    E       
    Dhorminouth-Town       700   2      0    N       
    Kaepe-Town             700   2      0    N       
    Tower-Southern         500   4      0    E       
    Sygh-Varths Gate       500   4      0    E       
    Sygh-Varths (E)       1800   3      1    E       
    
    Strategy:
    Remember, use weak team to activate cannons.
    
    1) Make Yugi defending marshal and defeat the moving enemies.
    
    2) Send Tristan to Dhorminouth-Town
    
    3) Send Yugi to liberate Vestoara-Gate, Turret-Front, and then Tower-Southern.
    
    4) Send Mai to Kaepe-Town.
    
    5) Set off the cannons at Sygh-Varths Gate if necessary, then send Yugi to 
    liberate it.
    
    6) Mai, at Kaepe-Town, will meet Harpie Lady (Keraino).  She will join you.
    
    7) Send someone to set off the cannon at Sygh-Varths if necessary.  Defeat 
    Scott.  Keep at his Cosmo Queen until you win.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 20: Hollowed Land of Ishtar
    
    Team Assembly: No change.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Kaepe-Town (F)         --    2      0    F       
    Ishtar Gate            300   2      0    N       
    Home-Land              600   1      0    E       
    Ishtar (E)             800   3      0    E       
    
    Strategy:
    1) Send Yugi to Ishtar Gate and someone to Home-Land.
    
    2) Have Yugi defeat the enemy marshals.
    
    3) Send Yugi to Ishtar and defeat Odion.  Mokuba has been freed.  You now enter
    Ishtar.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Missions 21 & 22 - See Final Campaign Walkthrough
    
    On your second time through this campaign, replace Illusory Gentleman/Summoned
    Skull, whichever one Yugi has, with Dark Magician.  You will get him again if 
    you changed Dark Magician in your first campaign into Magician of Black Chaos.
    This is not Dark Magician #3, just the normal Dark Magician.  You cannot get 
    another of Magician of Black Chaos, however.
    
    By the end of this, MoBC and DMG should be at level 99.  DM should be around 
    level 50.
    
    ===============================================================================
    
    
                        *~==~==* Kaiba Campaign Walkthrough *~==~==*
    
    Like in Yugi's campaign, you here a brief story, and then Marthis and Haysheen,
    one of your marshals and your emperor respectively, explain what to do.  Scroll
    through quickly and begin team assembly.
    
    Take all monsters out of Kaiba's team and replace them with Yugi's team.  The 
    orbs may not match, but it'll work out.  If you did as I said and played Yugi's
    campaign a second time, your monsters are at level 99, and this will be a 
    breeze.  Yugi's team should have consisted of Magician of Black Chaos, Dark 
    Magician, and Dark Magician Girl.  All but Dark Magician should be at lv. 99.
    I recommend you give Mokuba Shimon's monsters.  This should make Kaiba's 
    campaign much easier.
    
    Let's begin, shall we?
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 1: Hand of Fire
    
    Notes: As easy as Yugi's first mission, only easier with your new monsters.
    
    Team Assembly: Given above.  Bring Kaiba and Marthis only.
    
    Strategy:
    1) Send Kaiba to Ru-Ma-Pann.  When he is halfway there, send Marthis to 
    Seirauna.
    
    2) From Ru-Ma-Pann, send Kaiba south a bit to find Berfomet.
    
    3) Go back to Ru-Ma-Pann, and wait for Jusell's arrival.
    
    4) Finish Malaikura in Riz-Phonn, and show the Black Dragon Squad what the 
    imperial forces are made of.  You'll learn more about them later.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 2: Bandits
    
    Team Assembly: Bring all marshals.
    
    Strategy: 
    1) Send Kaiba to Dyethruo and Mokuba to Yortson.
    
    2) Wait at Dyethruo for Bonz's arrival.
    
    3) Defeat Bonz.
    
    4) Defeat Bandit Keith.  Bonz joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 3: Surrounded
    
    Team Assembly: Bring all four marshals.
    
    Strategy:
    1) Make Kaiba defending marshal and await enemy attack.
    
    2) After beating the enemy marshals, send Marthis to Kardhyis, Kaiba to 
    Phostenn, and Mokuba to Tet-Ran.  Keep Bonz at Enno.
    
    3) Liberate Phostenn and Chitthun with Kaiba.  Mokuba should take Tet-Ran and 
    Dyovann.  Keep Marthis at Khardyis.
    
    4) Send Kaiba or Mokuba to Nyuaghulla.
    
    5) Send Kaiba to Nua-Tua for a showdown with Pegasus.
    
    6) Pegasus has a secret meeting with you.  Marthis finds out.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 4: Framed
    
    Notes: Marthis has betrayed you.  You can no longer use him from this point on.
    
    Team Assembly: Bring as few marshals as possible, but at least two.
    
    Strategy:
    1) Make Kaiba defending marshal.  Defeat the moving enemies.
    
    2) Send Kaiba to Craw-Valley.
    
    3) Send someone into the mountains north of Beyzon to find Gamma the Magnet 
    Warrior.
    
    4) Destroy the traitor Marthis.  Pegasus and Labyrinth Ruler join you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 5: Lord of the Forest
    
    Team Assembly: Bring Pegasus and Mokuba (and Kaiba of course).
    
    Strategy:
    1) Send Pegasus and Mokuba to Saxzoss and Buhr-Tos.
    
    2) Defeat the enemies with Kaiba.
    
    3) Send Pegasus/Mokuba from their liberated towns to Rottenhub.
    
    4) Send Kaiba to Rasixthen and defeat Weevil.  He joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 6: Lord of the Plains
    
    Team Assembly: Bring as few marshals as possible
    
    Strategy:
    1) Make Kaiba defending marshal and defend against the moving enemies.
    
    2) Send Kaiba to liberate each base.
    
    3) At Khutamonn, you meat Tiger Axe.  He joins you if you defeat him.
    
    4) Liberate Rhuninn-Grahd.  Rex Raptor joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 7: Sever the Supply Line
    
    Team Assembly: Bring 3 marshals.
    
    Strategy:
    1) Send Kaiba east of Norvey to find Garoozis and Mountain Warrior.
    
    2) Send Kaiba to Sweit and follow the instructions to find Moisture Creature 
    located in the Monster Info section.  If you don't want Moisture Creature,
    send Mokuba to Sweit.  Most people still use Kaiba to find MC, so just to be 
    sure, do it too.
    
    3) Once you find MC, send Kaiba to liberate Runinn-Zhamhud
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 8: Full-Scale Offensive
    
    Team Assembly: Bring Kaiba, Mokuba, and Pegasus.
    
    Strategy:
    1) Send Mokuba to Tsughut and Pegasus to Jokhan.
    
    2) When Mokuba gets to Tsughut, send him to Thor-Mount.
    
    3) Thrash the enemies with Kaiba.
    
    4) When Mokuba is nearing Thor-Mount, he will meet a band of roaming monsters.
    Defeat them and they join you.
    
    5) Send Kaiba to liberate Gigan-Syip.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 9: Crucial Battle
    
    Team Assembly: Bring two marshals.
    
    Strategy:
    1) Make Kaiba defending marshal and defeat the enemies coming toward you.
    
    2) Send Kaiba to liberate Jark, then Shyi-Hagou, then Castle-Leftarm
    
    3) The enemies should have come back now.
    
    4) Send Kaiba to liberate Castle-Rightarm, and finally Nonnber.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 10: Aid from Afar
    
    Team Assembly: Bring 2 - 3 marshals.
    
    Strategy:
    1) Make Kaiba defending marshal quickly.  Destroy the surrounding enemies.
    
    2) Send Kaiba to Riz-Phonn.  Depending on how long it takes to defeat your 
    enemies, Yugi comes.  He comes at a set time (forget when).  After defeating 
    all 6 enemy marshals and liberating both side bases, attack Rare Hunter.
    
    3) After winning the battle, Scott takes Mokuba hostage.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 11: Going the Distance
    
    Team Assembly: Bring three or more marshals.
    
    Strategy:
    1) Send Kaiba to Jokhan, and two people to Thor-Mount and Van-Lova.
    
    2) Wait at Jokhan until the enemies arrive.
    
    3) Send Kaiba to liberate Gigan-Syip.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 12: Raid
    
    Team Assembly: Bring 3-4 marshals.  When going through a second time, make sure
    that one team has Swamp Battleguard as the leader.
    
    Strategy:
    1) Send two marshals to Craw-Valley and Vrauson.
    
    2) When both above bases are liberated, send Kaiba to Beyzon.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 13: Bandits, Again
    
    Team Assembly: Bring as few marshals as possible.  Give Mokuba's team to Bonz.
    
    Strategy:
    1) Immediately send Bonz to the forest directly in between Buhr-Tos and 
    Rottenhub, while avoiding the enemies.  Build a Healer.
    
    2) Have Kaiba slaughter the enemies, but not Bandit Keith.
    
    3) Finish all of Keiths monsters except one.  Hold that one off.  Heal if 
    necessary.
    
    4) Once Bonz gets to the area between the two bases, send him directly south.
    Defeat the roaming monsters.  Make sure you take out at least one of them, and
    that you stay alive.  Defeating just one monster can give you 10,000 points, 
    and if you don't die, you win.
    
    5) Crush Bandit Keith for all the suffering you went through to get the 
    monsters.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 14: Dragon Lair
    
    Team Assembly: Bring Kaiba and Pegasus only.  Not that you can bring more...
    
    Strategy:
    1) Send Kaiba to Den.  Along the way, you meet roaming monsters.  Defeat Cyber
    Commander, and then try to stay alive.
    
    2) Liberate the enemy bases one by one, otherwise, you can't even get into 
    Burrow.
    
    3) Liberate Burrow.  Tons of monsters join you during this mission.  The Blue-
    eyes do too.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 15: Guidance
    
    Team Assembly: No change.
    
    Strategy:
    1) Send Kaiba to Nonnber.  Defeat Lumis along the way.
    
    2) Liberate Nonnber.  Ishizu Ishtar joins you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 16: Surprise Attack
    
    Team Assembly: Bring three marshals, Kaiba, Pegasus, and Ishizu.  You won't 
    believe how powerful her monsters are!
    
    Strategy:
    1) Send Ishizu to Twin-Rivers and Pegasus to Sunny-Plane.
    
    2) If you feel confident, send Kaiba to Shadow Forest so you don't waste time.
    Otherwise, wait at Anker-Hill.
    
    3) Liberate Shadow Forest
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 17: Face-Off
    
    Team Assembly: Bring 4 marshals, Pegasus, Ishizu, Kaiba, and Bonz (still 
    Mokuba's team).
    
    Strategy:
    1) If you want experience, wait at Enno until Yugi's forces come.  Make Kaiba 
    defending marshal.
    
    2) You could choose to just head to Yugi.
    
    3) If you wanted the experience, send Pegasus to Phostennm then Chitthun.
    
    4) After Kaiba defeats the first few marshals, send him to liberate everything 
    else.  After liberation of Tet-Ran, send Bonz there.
    
    5) Send Kaiba to Nua-Tua.  Defeating Yugi should be a piece of cake.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 18: Banishment
    
    Notes: Remember to set off cannons.
    
    Team Assembly:  Bring 5 or 6 teams.
    
    Strategy:
    1) Make Kaiba defending marshals and wait for the enemies.  Send Ishizu south 
    into the forest for roaming monsters.
    
    2) After defeating the enemies, immediately send Kaiba to Vestoara-Gate.  If 
    Yugi is found there, then it's game over for you.
    
    3) After liberating Vestoara-Gate, send a weak marshal to Dhorminouth-Town.  
    Since Ishizu should have the monsters now, send her back to Pleasure-Town.
    
    4) Liberate the rest of the bases with Kaiba setting of cannons as needed.
    
    5) Liberate Sygh-Varths.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 19: Hallowed Land of Ishtar
    
    Team Assembly: Bring at least 2 marshals.
    
    Strategy:
    1) Send someone to Home-Land and Kaiba to Ishtar-Gate.
    
    2) Have Kaiba defeat the enemies.
    
    3) Liberate Ishtar.  Enter the sacred temple.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Missions 20 & 21 - See Final Campaign Walkthrough
    
    ===============================================================================
    
    
                        *~==~==* Final Campaign Walkthrough *~==~==*
    
    The Final Campaign is in both Yugi and Kaiba's Campaign; they are the last two
    levels.  They are exactly the same, except for one roaming monster and the 
    dialogue.
    
    
    Mission 21 (Yugi)/20 (Kaiba): Dream World
    
    Notes: There is no time limit.  Yugi's Team should match my Challenge Mode
    team as well as possible, replacing the other Dark Magician with Illusory 
    Gentleman or Summoned Skull, whichever one you didn't give to Shimon.  Kaiba 
    should have the same thing, possibly having the exact same team as the 
    challenge mode team.
    
    Team Assembly: Bring as few marshals as possible.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    System Gateway (F)     --    -      -    F       
    Memory Bank A-1        500   -      -    E       
    Memory Bank A-2        500   -      -    E       
    Battery Connect        500   -      -    E       
    Storage Device         500   -      -    E       
    Memory-Bridge          500   -      -    E       
    Terminal Bus (E)       500   -      -    E       
    
    Strategy:
    1) Pretty simple, really.  Send Yugi/Kaiba to liberate the bases one by one.
    
    2) At Memory-Bridge, Alpha the Magnet Warrior joins you, but only in Yugi's 
    Campaign.
    
    3) Liberate Terminal-Bus last.  Beware of Gate Guardian!
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 22 (Yugi)/21 (Kaiba): Dark Spirit
    
    Notes: Again, no time limit.  Also, Scott's monsters remain the same level no 
    matter how many campaigns you have played.
    
    Team Assembly: No change.
    
    Bases:
    Name------------------Gold---Size---HP---F/E/N---Items-------------------------
    Terminal Bus (F)       --    -      -    F       
    South-Bridge-S1        500   -      -    E       
    South-Bridge-S1        500   -      -    E       
    North-Bridge           500   -      -    E       
    CPU (E)               2000   -      -    E       
    
    Strategy:
    1) Be careful while going around CPU with Yugi/Kaiba to liberate other 
    components (not really bases anymore).
    
    2) After liberating all components, liberate CPU.
    
    3) Scott is easy.  Too easy.  He talks of a Dark Spirit.  Unfortunately, he 
    isn't lying.
    
    4) Depending on which campaign you are playing, you must fight a different god 
    monster.  Shutting down all the other components weakens it, so make sure you 
    do that.  Yugi fights Obelisk, and Kaiba fights Slifer.  If this is your second
    campaign (doesn't matter if it is same or different as your first), you fight 
    the god twice.
    
    The God Battles ---
    
    Dark Nite (battle 1):
    Obelisk is very strong.  Keep attacking with Yugi's team and you will prevail.
    The cheating way is to attack with two monsters and then Escape, as the gods 
    always attack last.  In this battle, Obelisk is at level 1.
    
    Slifer is weaker than Obelisk, but with his ability, he is so much more useful.
    Be prepared to retreat.  If you played Kaiba's second, you have a god up your 
    sleeve.  Summon it to watch the gods clash.  Obelisk will gain his V-attack.
    
    Nite Mare (battle 2):
    If you have played a campaign already and are replaying it or playing another, 
    The Gods reappear, controlled by Nite Mare, an alter-ego of Dark Nite.  The god
    will become level 99, and shutting down other components does not affect this 
    one.  If you didn't use the god you have already with the first one, use it 
    here.  After this, you have beaten the campaign.
    
    Have you tried everything to beat a god?  Fought him 10+ times, and still lose?
    Try this cheating strategy: Make sure your monsters have lots of AP.  Then, 
    fight with the first 2, then retreat, and continue, as the god always attacks 
    twice.
    
    ===============================================================================
    
    
                       *~==~==* Joey Campaign Walkthrough *~==~==*
    
    Finished both Kaiba's and Yugi's Campaign?  Then here's your just reward: 
    Joey's Campaign!  You are now Joey, leader of the Black Dragon Squad (remember 
    the first mission of Kaiba's campaign?), a band of honest thieves, severing 
    Supply Lines everywhere to help the resistance.
    
    You begin, unlike the other campaigns, in the Black Dragon base.  Jusell, a 
    member, explains to you the rules, which are skipped over, since you know them
    already!  The monsters you get here are really, really, strong.  I suggest that
    you still give the Dark Magician team to Joey.  The other teams are incredible.
    
    This shouldn't be too hard.  Only 10 missions, after all!  Bon voyage!
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 1: Raid
    
    Team Assembly: Joey should have Yugi's team, and Jusell should get Joey's team.
    Malaikura can keep his team.
    
    Strategy:
    1) Send Jusell to the mountains west of Twin Rivers.  Far in the mountains 
    directly west of Twin Rivers reside roaming monsters.
    
    2) Joey should be defending marshal, while Malaikura can go to Shadow Forest.
    
    3) Once the enemies are finished, and you acquire the monsters, send Jusell to 
    Anker-Hill and Joey to Twin Rivers.  Finish off Nephel.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 2: Outnumbered?
    
    Team Assembly: No change.
    
    Strategy:
    1) Send Malaikura to Ru-Ma-Pann.  After defeating the marshal there, go north 
    to encounter roaming monsters.
    
    2) Make Joey defending marshal and defend against the enemies.
    
    3) Send Joey to Seirauna, then liberate Maryah-Denn.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 3: Quick Attack
    
    Team Assembly: No change.
    
    Strategy:
    1) Immediately send Joey to Beyzon and Jusell to the mountains south of Beyzon,
    where the mountain bends (remember Baby Dragon?).
    
    2) After acquiring the monsters and liberating Beyzon, head straight to 
    Vrauson.  Hurry, or reinforcements will come at noon.  Tristan will join you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 4: Pursuit
    
    Team Assembly: Again, no change.
    
    Strategy:
    1) Send Jusell to Ce-Reizo and make Joey defending marshal of Chelyumn.
    
    2) After defeating the enemies and liberating Ce-Reizo, defeat Odion.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 5: Minion of Darkness
    
    Team Assembly: That's right!  No change!
    
    Strategy:
    1) Send Jusell to Tower-Deneb and Malaikura to Tower-Sirius.  At Deneb, Gemini
    Elf (Kachua) joins you.
    
    2) Once Jusell and Malaikura get to there respective bases, send Jusell to 
    Tower-Centauri and Malaikura to Tower-Pegasi.
    
    3) When all bases are liberated and all enemies are defeated, send Joey to 
    crush Marik in Air Shrine.
    
    4) Mai meets up with Joey, but Marik and his army escapes.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 6: Thrashed
    
    Team Assembly: Bring Mai and Tristan.  Oh, and everyone else.  Make sure you 
    equip Mai's to fusion monsters with Polymerizations.
    
    Strategy:
    1) Send Jusell to Jokhan.  Make Joey defending marshal of Van-Lova.  Send 
    Tristan to Tsughut and Mai to Thor-Mount.
    
    2) Mai and Tristan are more than able to take out the marshals at the bases.
    After Joey is done with the other enemies, send him to Gigan-Syip.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 7: Reversal:
    
    Team Assembly: No change.
    
    Strategy:
    1) Hurry and use icon mode to send Tea who is in Beyzon, to Craw-Valley.
    
    2) When Tea arrives, send Joey to Beyzon.
    
    3) After defeating all the other marshals, send Joey to Vrauson.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 8: Master Plan
    
    Team Assembly: Bring everyone.  Otherwise known as no change!
    
    Strategy:
    1) Make Joey defending marshal.
    
    2) After defeating the two moving enemies, spread out.  Send Malaikura to 
    Castle-Rightarm, send Jusell to Castle-Leftarm, send Mai and Tea to Shyi-Hagou.
    Send Joey to Jark.
    
    3) After liberating all those bases, send Joey to Bustonn.  After beating 
    Odion, Mystical Beast Serket joins your army.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 9: Imposter
    
    Team Assembly: Bring Mai, Joey, and someone else.
    
    Strategy:
    1) Send Joey to Saxzoss, Mai to Rhudbann, and Tea to Buhr-Tos.
    
    2) After the bases are liberated, time to have some fun.  You can attack Marik
    with anyone, they're all more than strong enough to beat his dragon.  Just make
    sure Joey finishes him off.  This is what I think is the easiest battle ever.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Mission 10: Invincible Imperial Guard
    
    Team Assembly: Bring Joey, Mai, Tea, and another marshal.
    
    Strategy:
    1) Send marshals to Riz-Phonn and Seirauna.  Also, send someone strong (not 
    Joey) north to encounter roaming monsters.
    
    2) Wait at Ru-Ma-Pann for the enemies, then attack Kaiba.
    
    3) You've done the impossible, and beat Kaiba.  But too bad.  Kaiba has 
    destroyed the Black Dragon Squad Headquarters.  Jusell and Malaikura apparently
    go back to the Maryah-Denn Plains to face Kaiba later in his mission, Hand of 
    Fire.  Joey, Mai, Tristan, and Tea split up to find Yugi. 
    
    ===============================================================================
    
    
                       *~==~==* Challenge Mode Walkthrough *~==~==*
    
    Challenge Mode offers no prize that has yet been discovered.  Many players 
    choose to ignore it altogether.  However, though there is not a purpose that 
    has been discovered, I feel it necessary to make this walkthrough anyway.
    
    Challenge Mode is a series of battles in which you try to get the highest score
    possible.  You must choose a story, a marshal, the monsters, and their items to
    create your team.
    
    There are two types of challenge modes.  For both, you must pick a marshal, 
    three monsters, equip them with items, and then fight.  The first one, 
    available from the beginning, consists of seven tough fights against set 
    opponents.  To play challenge mode, select new game and then challenge mode.
    Your data will not be deleted, so don't worry.  You will then be asked to pick
    a story, then a marshal, monsters, and their items.  Choosing the story doesn't
    affect monsters, just which marshals there are.  There are 5 levels of 
    difficulty, each with monsters at different levels.  They are:
    
    Super Hard - Lv. 1
    Hard - Lv. 30
    Normal - Lv. 60
    Easy - Lv. 80
    Super Easy - Lv. 99
    
    All enemies will be at Lv. 40.
    
    Super Easy is useful for finding what abilities monsters will learn.  This 
    first challenge mode features all non-fusion, non-class change, and non-
    Moisture Creature monsters.  It features three of almost every item, but not 
    the gods or class changes.  I just found out that Dark Magician #2, Skull 
    Knight, and Sengenjin are also absent from that list.
    
    I have not actually done this first challenge mode type.  I have, however, 
    played the second type.  This is unlocked after beating all three campaigns, 
    Yugi, Kaiba, and Joey.  I have beaten this.  This campaign features all the 
    monsters you have in your file.  Select Load Game, then Challenge Mode.  You 
    can then pick a story.  Choosing the story doesn't affect monsters, just which
    marshals there are.  I have a composed a walkthrough for the entire series of 
    now 10 battles.  That's right, three more than before.  The team I used was:
    
    Yugi (Lv. 80)
    
    Magician of Black Chaos (Lv. 99)
    -Gift of the Mystical Elf
    -Swords of Revealing Light
    -Eye of Ra
    
    Dark Magician (Lv. 99)
    -Gift of the Mystical Elf
    -Monster Reborn
    -Slifer's Orb
    
    Dark Magician Girl (Lv. 99)
    -Gift of the Mystical Elf
    -Red Medicine
    -Soul of Obelisk
    
    The battles are:
    
    1st battle - Labyrinth Ruler: monsters at lv. 60
    Sengenjin
    
    Lava Battleguard
    -Legendary Sword
    
    Swamp Battleguard
    -Legendary Sword
    
    
    2nd battle - Weevil: monsters at lv. 65
    Perfectly Ultimate Great Moth
    
    Basic Insect
    -Insect Cannon Armor
    
    Basic Insect
    -Insect Cannon Armor
    
    
    3rd Battle - Labyrinth Ruler: monsters at lv. 70
    Sanga of Thunder
    -Polymerization
    
    Kazejin
    -Polymerization
    
    Suijin
    -Polymerization
    
    
    4th Battle - Tea: monsters at lv. 75
    Gyakutenno Megami
    -Quick Attack
    -Mirror Force
    
    Gemini Elf (Kachua)
    
    Gemini Elf (Lora)
    
    
    5th Battle - Mai: monsters at lv. 80
    Harpie Lady (Airo)
    
    Harpie Lady (Ocupete)
    
    Harpie Lady (Keraino)
    
    
    6th Battle - Kaiba: monsters at lv. 80
    Blue-Eyes White Dragon (Azrael)
    -Polymerization
    -Dragonic Attack
    
    Blue-Eyes White Dragon (Ibris)
    -Polymerization
    -Dragonic Attack
    
    Blue-Eyes White Dragon (Djibril)
    -Polymerization
    -Dragonic Attack
    
    
    7th Battle - Yugi: monsters at lv. 90
    Magician of Black Chaos
    -Book of Secret Arts
    -Gravity Bind
    -Raimei
    
    Dark Magician #2
    -Book of Secret Arts
    -Raigeki
    
    Dark Magician Girl
    -Book of Secret Arts
    -Book of Secret Arts
    -Quick Attack
    
    8th Battle - Yami Marik
    The Winged Dragon of Ra (Lv. 99)
    
    9th Battle - Dark Nite
    Slifer the Sky Dragon (Lv. 99)
    
    10th Battle - Nite Mare
    Obelisk the Tormentor (Lv. 99)
    
    Congratulations! You beat the (second) challenge mode!
    
    It is also useful to note that when you summon or fight a god, the gods owner 
    doesn't gain any more battle points, so you don't necessarily have to defeat 
    the god.
    
    ===============================================================================
    
    
                             *~==~==* Thanks/Sources *~==~==*
    
    Thanks to Nintendo and Konami, of course, for making this game.  Thanks to
    Levi Buchanan and Prima for making the Yu-Gi-Oh! The Falsebound Kingdom 
    strategy guide.  Lastly, thanks to all the cooperative, helpful people on the 
    GameFAQs Message Boards, especially Diaboromon, ultron, Kith D, Mr Phantom,
    Fan of Everything, Aegis327, and nova phoenix.  Also, thanks to gamer012 and 
    risingson15@yahoo.com for information on items at each base!
    
    ===============================================================================
    
    
                      *~==~==* What to Expect for this FAQ *~==~==*
    
    When I get the time, I'll find the special abilities of the monsters.  I will
    also add the items to the bases list, and when I have time, finish everything
    for all the walkthroughs.  Possibly, I will also give the prices for all
    equipment for each mission.  That's really all I can think of now.  I'm open to
    suggestions, so if you want something, email me or start a new topic on the
    message boards.  Due to the new FAQ that's been up for so long, I will not make
    an Item Location List.
    
    Please do not ask when I will be done.  I haven't played this in a while, so 
    you may not see an update.  Of course, if you are reading this, I have 
    updated...
    
    ===============================================================================
    
    Copyright 2003-2006 LegacyWeaponX
    

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