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    FAQ/Walkthrough by The Sound Defense

    Version: 1.0 | Updated: 12/16/06 | Printable Version | Search This Guide

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    /__________|    O C A R I N A    O F    T I M E
            M  A  S  T  E  R        Q  U  E  S  T 
    
    The Legend of Zelda: Ocarina of Time: Master Quest Walkthrough
    Copyright 2003 Jim Avery
    Due to the abuse of my e-mails to send me mind-blowing amounts of spam
    (as well as questions that are answered in my walkthrough), I have
    been forced to stop all my e-mails.
    
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    Table Of Contents
    
    1 - Introduction
    2 - Version History
    3 - Basic Info
      3.1 - Characters
      3.2 - Controls
      3.3 - Your Screen
      3.4 - Subscreens
      3.5 - Items
    4 - Walkthrough, Part 1 - The Spiritual Stones
      4.1 - The Adventure Begins
        4.11 - The Call Of The Deku Tree
        4.12 - Inside The Deku Tree
      4.2 - Princess Zelda
        4.21 - Hyrule Castle
        4.22 - Two Young Girls
      4.3 - Plight Of The Gorons
        4.31 - Kakariko Village
        4.32 - Death Mountain
        4.33 - Dodongo's Cavern
      4.4 - The Amazing Aquatic Zoras
        4.41 - The River
        4.42 - Inside Jabu-Jabu's Belly
      4.5 - Interlude - The Door Of Time
    5 - Walkthrough, Part 2 - The Hero Of Time
      5.1 - The Sage Of Forest
        5.11 - Prep Talk
        5.12 - Forest Temple
      5.2 - The Sage Of Fire
        5.21 - Return To Death Mountain
        5.22 - Fire Temple
      5.3 - The Sage Of Water
        5.31 - Zora's Domain
        5.32 - Water Temple
      5.4 - The Sage Of Shadow
        5.41 - The Quest For Truth
        5.42 - Bottom Of the Well
        5.43 - Shadow Temple
      5.5 - The Sage Of Spirit
        5.51 - Gerudo Valley
        5.52 - Gerudo Training Grounds
        5.53 - Before The Temple
        5.54 - Spirit Temple, Part 1
        5.55 - Spirit Temple, Part 2
      5.6 - The King Of Evil
        5.61 - The Return Of The Princess
        5.62 - Ganon's Castle
        5.63 - Ganon's Tower
    6 - Miscellaneous
    7 - Frequently Asked Questions
    8 - Thanks To...
    9 - Legal Info
    
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    1 - Introduction
    
    The original Ocarina of Time was released on the Nintendo 64 in 1998, 
    and Shigeru Miyamoto subsequently was deified. In 2003, as a Wind Waker 
    promotion, Ocarina of Time was re-released on Gamecube, along with 
    this, Master Quest. This game is sort of like Cliffs Notes, which are 
    not supposed to be read in place of the actual book; likewise, this 
    game is not to be played in place of the original Ocarina of Time. That 
    said, enjoy.
    
    Note: I do not leave out spoilers.
    
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    2 - Version History
    
    Version 0.7 (12:41 AM EDT 6/11/03) - The walkthrough is complete up 
    through, and including, the Shadow Temple. Basic info is here, no Heart 
    Pieces or anything like that, though. More to come tomorrow.
    
    Version 1.0 (6:06 PM EDT 6/15/03) - Happy Father's Day! Walkthrough is 
    complete, and not much else. Heart Pieces will be forthcoming.
    
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    3 - Basic Info
    
    You should probably know this stuff.
    
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    3.1 - Characters
    
    There are way too many to list here, so here are the Big Four.
    
    Link - The hero, the big cheese, the main guy of this game. A young 
    Hylian that resides in Kokiri Forest, Link will be responsible for 
    saving the entire world when evil threatens it.
    
    Navi - Link's fairy friend will prove invaluable with her ability to L-
    target and her ability to analyze weaknesses, but her constant "HEY! 
    LOOK! LISTEN!" tends to get annoying.
    
    Saria - Link's lifelong Kokiri friend. She initially provides you with 
    your Ocarina, and later on plays a larger role.
    
    Zelda - The clairvoyant princess of Hyrule, Zelda holds the secret to 
    the Door of Time. She is the one who will guide you further on your 
    quest.
    
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    3.2 - Controls
    
    Start - Pauses the game, and opens the Subscreens.
    
    Control stick - Moves Link, and moves the cursor.
    
    Control pad - Turns the mini-map on or off.
    
    A - The action button. Also the select button, and an Ocarina note.
    
    B - Swings your sword. Also the cancel button.
    
    C-stick - Up: talk to Navi, or switch in and out of first-person. Left, 
    down, right: equip and use items; also Ocarina notes.
    
    X - Same as C-stick right.
    
    Y - Same as C-stick left.
    
    Z - Same as C-stick down.
    
    L - L-target objects or enemies; also scroll left through subscreens.
    
    R - Raise your shield; also scroll right through subscreens.
    
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    3.3 - Your Screen
    
    Life energy - The hearts in the top-left corner. This shows how much 
    damage you have taken. Each heart is divided into four units.
    
    Magic meter - The green bar below life energy. This displays the amount 
    of Magic Power you have.
    
    C icons - Top-right corner. These show what items you have equipped to 
    the C-stick.
    
    Action icon - To the left of the C icons. This shows what the A button 
    will do at the time.
    
    B button icon - To the left of the Action icon. This shows what the B 
    button will do at the time.
    
    Rupee counter - Lower-left corner. This shows how many Rupees you have.
    
    Key counter - Right above the Rupee counter. This shows how many small 
    keys you have.
    
    Map - Lower-right corner. Shows a map of the area, and Link's current 
    position.
    
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    3.4 - Subscreens
    
    Select Item Subscreen - This subscreen displays all the items you have 
    collected, and allows you to assign them to the C-stick (or the X, Y, 
    and Z buttons).
    
    Equipment Subscreen - This subscreen allows you to equip different 
    shields, boots, tunics, and swords for different occasions.
    
    Quest Status Subscreen - This shows how far in your quest you've 
    advanced. Displayed here are songs learned, Skulltula tokens obtained, 
    Spiritual Stones, and Sage Medallions, among other things.
    
    Map Subscreen - Outside of a dungeon, this shows your current position 
    in Hyrule, and the blinking place is where you should go next. Inside a 
    dungeon, it displays the rooms you have been to, and those you haven't, 
    if you have the Dungeon Map.
    
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    3.5 - Items
    
    In order of appearance (roughly), here are the major C items:
    
    Deku Sticks: You can light these on fire to light torches and other 
    things.
    
    Deku Nuts: Use these to stun enemies.
    
    Fairy Slingshot: This allows you to slingshot Deku Seeds at enemies to 
    damage them.
    
    Fairy Ocarina/Ocarina Of Time: The most important item of the game. 
    Play songs on it to open doors, warp places, and even change the time 
    of day.
    
    Bottles: Store things such as fairies and potions in bottles. You can 
    obtain up to four.
    
    Bombs: Use Bombs to damage enemies, open passageways, and other things.
    
    Bombchus: A Bomb that will move forward in the direction you place it 
    in. It can travel up walls and onto ceilings.
    
    Din's Fire: A magic spell that sends fire in all directions.
    
    Magic Beans: Plant these when you are a child, and you can ride the 
    platforms that sprout as an adult. 
    
    Boomerang: When you throw this, it returns to you. You can damage 
    enemies, hit switches, etc.
    
    Farore's Wind: You can use this in a dungeon to set a warp point that 
    you can return to.
    
    Hookshot/Longshot: You can use this to pull yourself to distant places, 
    or to stun enemies.
    
    Fairy Bow: An upgraded slingshot, essentially. Allows you to shoot 
    arrows.
    
    Megaton Hammer: An immensely heavy hammer that allows you to pound 
    certain switches, break rocks and damage enemies.
    
    Fire Arrows: An arrow that is charged with fire. Use this to light 
    faraway torches and such.
    
    Lens Of Truth: You can use this to see things that you can't see by 
    yourself.
    
    Ice Arrows: An arrow that is charged with ice. Use this to freeze 
    things.
    
    Nayru's Love: A magic spell that makes you invincible for a short time.
    
    Light Arrows: An arrow that is charged with light. Use this on certain 
    enemies and the barriers in Ganon's Castle.
    
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    4 - Walkthrough, Part 1 - The Spiritual Stones
    
    A voice will introduce himself as the Great Deku Tree, and talk of the 
    Kokiri children in Kokiri Forest, how each ones has a fairy, but one 
    does not. We get to see this boy's dreams, in which a girl runs by on a 
    horse, and an evil man in black attacks him. The tree then asks a fairy 
    named Navi to join this boy and bring him back to the tree. Navi then 
    takes off and finds the boy, awakens him introduces herself, and tells 
    the boy to come with her to the Great Deku Tree.
    
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    4.1 - The Adventure Begins
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.11 - The Call Of The Deku Tree
    
    - Search For The Sword -
    
    After the opening cutscene, leave your house and climb down the ladder. 
    Talk to Saria, then head left along the path and go up the hill. 
    Navigate the fences to the back wall, then crawl through the hole. Turn 
    right for 5 Rupees, then turn around and go towards, then into, the 
    grass. Turn left, then right and open the chest to get the Kokiri 
    Sword. Equip it.
    
    - Rupee Hunt -
    
    Your next task is to find 40 Rupees. Try looking in the tall grass and 
    in Mido's house. Also try jumping across the rocks to the store, doing 
    backflips while locked onto a rock outside of where you got the sword, 
    and chopping off a sign in the same area with a spin attack. Once you 
    have 40 Rupees, go towards the store, and a Kokiri girl will tell you 
    about L-targeting. Enter the store and buy a shield. Equip it, then 
    talk to Mido to make him move aside. Go along the path, killing 
    enemies, until you reach the Great Deku Tree. Select yes when he asks 
    about your courage, then enter the Deku Tree.
    
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    4.12 - Inside The Deku Tree
    
    Turn left and climb the ladder. Climb up the platforms until you reach 
    the chest, then open it to get the Dungeon Map. Destroy the Gohma 
    Larvae, then break the box and destroy the Gold Skulltula to get a 
    token. Climb up the vines and go to the left, then drop off. Go to the 
    left and hit the switch to light all the torches, then go into the door 
    to the left.
    
    In this room, destroy all the enemies you can while staying on the 
    bottom floor, then hit the switch and raise the platforms. Jump to the 
    chest that appeared to get the Slingshot. Exit the room.
    
    Jump down to the bottom, then climb back up to where you got the 
    Dungeon Map. Light a Deku Stick, then continue to the webbing. Burn it, 
    then go through the door.
    
    You'll face a giant Deku Baba. Use a Deku Nut to stun it, then slice 
    with your sword. Repeat twice more. Defeat the Gohma Larvae, then shoot 
    the eye with your slingshot and go through the door. In here, jump down 
    to the floor and defeat the enemies, then climb up the vine and get the 
    Compass. To drop the ladder, lock on to it, then shoot it with your 
    slingshot. Go back to the main room.
    
    Jump down to the floor, then light a stick and roll on the webbing to 
    burn it. Get into the shallow water, then climb to the higher platform. 
    Defeat the enemies, then hit the switch to light a torch. Light a stick 
    and burn the webbing to reveal a switch. Hit it to make a chest with 5 
    Rupees appear. Get it, then hit the eye with the slingshot and go 
    through the door.
    
    In here, defeat the Gohma Larvae, then deflect a Deku Nut back at the 
    Deku Sprout. When it starts to run around, slice it. Go back into the 
    previous room and light a stick, then run back into the other room and 
    light both torches to open the door. Go through.
    
    In here, stand on the switch to light the torch, then quickly light a 
    stick before the torch goes out. Jump onto the moving platform, then 
    hold R to pass under the spikes. Jump off and light the torches to open 
    the door. Defeat the enemies, then go through the door.
    
    In this room, defeat all the enemies (I recommend the slingshot), then 
    hit the Keese on the ceiling with your slingshot to open the door. Go 
    through.
    
    Defeat the four Keese in this room, then stand on the switch in the 
    center to light the four torches. Use one to light a stick, then go and 
    burn the webbing. Crawl through the hole, then defeat the giant Deku 
    Baba. Push the block into the water, then go to the platform with the 
    torch. Light a stick, then run back to the block and climb up. Get on 
    the platform and roll on the webbing to burn it and drop down. Here, 
    stun the Deku Sprouts in the following order: right, left, middle. 
    Stand on the middle one's base, and it will tell you the secret to 
    defeating Gohma. The door will then open up, so go through.
    
    -- Boss: Gohma (Parasitic Armored Arachnid) --
    
    When you enter the room, look up with C-up at Gohma's eye. She'll drop 
    down and the battle will begin. Use a Deku Nut to stun her, then slice 
    away at her eye with your sword. She will then climb up a wall, then 
    the ceiling. When the eye turns red, shoot it with your slingshot to 
    make it drop, then slice the eye with your sword again. Repeat until 
    she dies.
    
    Grab the Heart Container and enter the warp. Back outside, the Great 
    Deku Tree will tell you about the curse upon him. He'll give you the 
    Kokiri's Emerald, then die. Talk to Mido to get out, then leave the 
    forest; Saria will stop you. You'll talk, and she'll give you the Fairy 
    Ocarina. You'll leave.
    
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    4.2 - Princess Zelda
    
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    4.21 - Hyrule Castle
    
    - Malon -
    
    Soon after leaving the forest, you'll have your first encounter with 
    Gaebora Kaepora, the owl. He'll talk about the Map, then leave. Roll 
    attack your way to Hyrule Castle to make it before nightfall. Once you 
    get to Hyrule Market, enter the Shooting Gallery and play the game to 
    get a bigger Deku Seed bag. Leave and talk to the young redheaded girl, 
    Malon. She'll talk about her father, Talon, delivering milk to the 
    castle. Go towards the castle, and you'll see the owl again. He'll talk 
    about time, then leave. Wait until night falls, then go back to the 
    market, then back to the castle area. Malon will be next to the vines. 
    Talk to her to get the Weird Egg. Be sure to equip it.
    
    - Talon -
    
    Climb up the vine behind Malon, then run to the gate. Climb down the 
    ladder and go through the door. Run along the path to the rock, then 
    turn towards the guards and run between the first and second. After 
    that, follow the dirt path until you can see the climbing rocks on the 
    far wall. Run to them and climb up. Hug the left wall until you can 
    enter the moat. Follow the moat until you see the corner you can climb 
    out of, then run towards the sleeping man to the left. By now your egg 
    should have hatched, so use the chicken to wake the man. Talk to him 
    and he'll introduce himself as Malon's father, Talon, then run off. 
    Push the crates off the edge, then climb up and jump to the water hole. 
    Crawl through.
    
    - Zelda -
    
    Here you have to pass the soldiers.
    
    Point 1: Wait until he goes to the far wall, then run past.
    Point 2: Wait until both soldiers go to the far wall, then run past.
    Point 3: Climb up the steps and walk across the narrow beam up top.
    Point 4: Wait until neither are facing the close path, then run across.
    Point 5: Wait until one is in the top-left corner, then run halfway to 
    the end. When that soldier moves again, go the rest of the way.
    
    Go along the path to the inner courtyard, and talk to the girl at the 
    window, Princess Zelda. After a long talk (answer "Yes" to all the 
    questions), Zelda will give you Zelda's Letter, you'll be more informed 
    of your quest, and Zelda will have you talk to her nurse, Impa. Impa 
    will teach you Zelda's Lullaby on your Ocarina, then let you out of the 
    castle. She'll point you towards Kakariko Village.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.22 - Two Young Girls
    
    - Epona -
    
    After the cutscene, head towards Lon Lon Ranch in the center of Hyrule 
    Field. Upon entering, go into the first door on your left and talk to 
    Talon. For 10 Rupees, you can play a game. If you can pick the three 
    Super Cuccos out of the gaggle of regular Cuccos, you'll get a bottle 
    filled with Lon Lon Milk. Exit, then go into the fenced area and talk 
    to Malon. The horse, Epona, will run away. Talk to Malon twice more, 
    then take out your Ocarina. Malon will teach you Epona's Song.
    
    - Saria -
    
    Return to Kokiri Forest, and go up the ledge on the left. Climb up 
    until you reach the Lost Woods. To get to the end of the Lost Woods, go 
    right, left, right, left, forward, left, right. After the first right, 
    shoot the metal target in the center three times to get a bigger 
    slingshot bag. After the first left, you'll encounter Gaebora Kaepora 
    again. He'll talk about the Lost Woods, then leave. Once you get to the 
    Sacred Forest Meadow, defeat the Wolfos, then go through the maze. At 
    the end of the maze is Saria. She'll talk, then teach you Saria's Song. 
    As you're leaving, you'll talk to Gaebora Kaepora again.
    
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    4.3 - Plight Of The Gorons
    
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    4.31 - Kakariko Village
    
    - Cucco Catcher -
    
    Go to Kakariko Village, then reach the opposite end of the village. 
    Talk to the lady next to the fence and you'll find she's lost her 
    Cuccos. You need to go find them and throw them into the pen. First, 
    get the Cucco right to the left of the pen, and climb up the stairs 
    with it. Use it to fly over to the fence next to the door. Throw it 
    over the fence toward the well, then go down the stairs and grab 
    another Cucco. Throw that over the fence as well, then climb up the 
    ladder. Grab another Cucco, then float down to the pen. Throw all three 
    Cuccos into the pen. Go to the entrance of Kakariko and get another 
    Cucco, then throw it into the pen. Go back to the tree with the angry 
    man, then turn around. Go break the box you see to your left to reveal 
    another Cucco. Pick it up, then go up the stairs and onto the roof. Fly 
    down to the Cucco on the small raised ground, then throw both off and 
    get them both in the pen. Go back to the roof you jumped off of, then 
    go up a set of stairs, grab the last Cucco and put it in the pen. 
    You'll get a bottle for your efforts.
    
    - Sharp And Flat -
    
    Go now through the hole in the wall to the Graveyard. Go to the very 
    back of the graveyard to the two small headstones and one large one. 
    Check one of the small ones to make a ghost appear. Slice it with your 
    sword when it's visible and you'll defeat it. Go up to it to talk to 
    it. It will tell you about controlling time with an Ocarina. Do the 
    same with the other headstone. It will tell you more. Stand on the 
    Triforce mark and play Zelda's Lullaby to make the headstone explode 
    and a hole appear. Enter the hole. Kill all the Keese in this room to 
    open the door. Kill all of the Redead, then inspect the grave in the 
    next room to learn the Sun's Song, which turns day into night, night 
    into day, and freezes Redead in their tracks.
    
    - Gaining Passage -
    
    Go back to the graveyard, then make it night if it isn't already. Go to 
    the front of the graveyard, then turn around and go to the headstone 
    with flowers. Go around to the back and pull on it to make a hole 
    appear. Open the chest to get a Hylian Shield. Equip it, then go back 
    into the village. Go to where you found the last Cucco, then go up more 
    stairs and show Zelda's Letter to the guard. He'll open the gate, then 
    talk about masks. Go through to Death Mountain Trail.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.32 - Death Mountain
    
    - Goron City -
    
    Follow the path until you reach a branch. Take the right path, then go 
    down into Goron City. Jump down to the bottom, then stand on the carpet 
    in front of the door in the corner. Play Zelda's Lullaby to open the 
    door, then go in to see Darunia. Talk to him for a spell, then play 
    Saria's Song to make him start dancing. He'll no longer be depressed, 
    and you'll talk about Goron's Ruby. He'll ask you to defeat the 
    monsters in Dodongo's Cavern, and give you the Goron's Bracelet. Go up 
    the stairs and leave the city, then go off to the right. Pick up a Bomb 
    flower and toss it off the edge. You'll blow up the giant rock blocking 
    the way to Dodongo's Cavern. Go down and enter.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.33 - Dodongo's Cavern
    
    Pick up a Bomb Flower and blow up the wall to gain entry to the cavern. 
    Run forward and jump onto the pillar when it rises, then to the central 
    platform. When to pillar to the right is at the top, pick up a Bomb 
    Flower and jump across, then blow up the wall. You'll get the Dungeon 
    Map. Go back and get another bomb, then get on the pillar and drop down 
    to the left. Blow up the rock, then stand on the switch to extend the 
    nearby pillar to the second floor. Go around and get on the pillar, 
    then jump off on the second floor. Turn left, then go across the bridge 
    and hit the switch to light a torch and open a door below. Jump down 
    and enter the door.
    
    In here, blow up both laser enemies with a Bomb Flower. One will 
    contain a Silver Rupee. Break the box near that one to get another 
    Silver Rupee. Use a Bomb Flower to blow up the wall, then kill the Deku 
    Baba. Light a stick and blow up the Bomb Flower on the wall, then pick 
    it up and place it between the two Bomb Flowers and they will all 
    explode. The stairs will drop down, so go up. Go to the left and break 
    the box for another Silver Rupee. Go up the ramp and defeat the Big 
    Skulltula, then climb up to another Silver Rupee. Kill another 
    Skulltula, then break the box in the corner to get the last Silver 
    Rupee, and the door will open. Go in.
    
    Defeat the three Dodongos in this room by slashing their tails. Once 
    they're all gone, a door will open and a chest will appear. Open the 
    chest to get the Compass, then go through the door. Cross the bridge in 
    the next room, then go into another room.
    
    In here, pull the three blocks so each is under a torch. Go to the 
    other side of the room and pull out the block, then use it to climb up 
    the ladder. Go back to the entrance to the room, go up the ladder and 
    light a stick. Quickly run back and light the three torches with the 
    blocks underneath; this will open a door and light a torch. Go back to 
    the other side and climb the ladder, then jump to the torch. Light a 
    stick, then jump back, run through and burn the webbing. Run back and 
    light another stick, then go back and light the torch, defeat the 
    Skulltula with a jump attack, then light a stick and light the other 
    torch.
    
    Jump down and kill the enemies, then turn left and grab a block. Push 
    it so you can climb up to the other side, then do so. Kill the 
    Skulltula, then go along the path, killing more enemies. Go back and 
    light a stick, then go and knock the Bomb Flower off the wall. Use it 
    to blow up the wall, then go through.
    
    In here, you'll have to fight Lizalfos. Use your shield to defend 
    yourself, then, after they attack, strike with your sword. Once they 
    both are defeated, the door will open, so go through. 
    
    In here, jump down and break both boxes to find a switch. Hit the 
    switch with your sword to stop the fire, then go back to the beginning 
    and jump to the platform. Jump to the alcove on the left and pick up a 
    bomb, then drop down and blow up the rock to reveal another switch. Hit 
    both switches, then go back and jump across the platforms to the other 
    side. Go through.
    
    Jump across the gap and go through to some rocks and a Bomb flower. 
    Blow up the rocks, then take a Bomb Flower and jump off to the left. 
    Blow up the wall and go through. Stand on the right block, then jump to 
    the left to go up to a Bomb Flower. Pick it up, then use it to blow up 
    the rock below and reveal a closer Bomb Flower. Pick it up, then put it 
    down next to a Bomb Flower on the wall. This will set off a chain 
    revealing a switch on the wall. Shoot it with your slingshot, then go 
    through the door and through the next door.
    
    In here, you have to face two more Lizalfos. Once they are defeated, go 
    through the door. Defeat the Poes in this room, then get a Bomb Flower 
    from the far side of the room and blow up the closest trail of Bomb 
    Flowers to unlock the door. Go through and get the Bombs.
    
    Go back up to the second floor and drop one bomb in each of the holes 
    in the bridge. This will open the mouth of the giant Dodongo and reveal 
    a door. Go through.
    
    In this next room, jump down and go through the path on the right. At 
    the end of the path, jump down and go forward to the headstones. Defeat 
    the Lizalfos, then pull out the grave nearest the flames. Stand on the 
    top, then throw a bomb so it lands on the switch. The switch will put 
    out the flames, so jump across and go through the next door.
    
    Defeat the Poe in here, then pull out the headstone for 5 Rupees. Go 
    back and pull out a Bomb, then plant it so it blows up the trail of 
    Bomb Flowers. Run past the Armos Knights, then climb up the glass 
    staircase and go along the path to the headstone. Pull it out and hit 
    the switch, then go through the door. Blow up the floor and drop down 
    to face the boss.
    
    -- Boss: King Dodongo (Infernal Dinosaur) --
    
    To defeat King Dodongo, wait until he inhales, then throw a bomb in his 
    mouth. When it explodes, slice him with your sword. When he rolls into 
    a ball, use your Hylian Shield. Repeat until he dies.
    
    Back outside, Darunia will thank you, and give you the Goron's Ruby. 
    The Gorons will try to hug you, and you'll run off.
    
    ----------------------------------------------------------------------
    4.4 - The Amazing Aquatic Zoras
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.41 - The River
    
    - Power Up -
    
    You'll end the cutscene going up Death Mountain. Keep going up, and 
    when you reach the branch, take the left way up the steep slope. Blow 
    up the two rocks, then jump across and keep going. Rocks will start to 
    fall. When a shadow appears above you, put up your shield to avoid 
    being hurt. Once you get to the end, kill the Skulltulas with your 
    slingshot, then climb up to the top. Blow up the wall and go inside. 
    Play Zelda's Lullaby on the Triforce mark and the Great Fairy will come 
    out. She'll give you magic and a spin attack upgrade. As you leave, 
    talk to the owl for a ride down. You'll end on a roof in Kakariko.
    
    - Crossing The Rubicon -
    
    Leave Kakariko Village, then head left. Hug the left wall, and you'll 
    end up in the Zora's River area. You'll talk to Gaebora Kaepora again. 
    Once he leaves, blow up the rocks with a bomb, then grab the Cucco. Go 
    right until you hit the fence, then jump across the river to the 
    shallow part. Continue holding the Cucco, and go forward, then left. 
    Take the second left, jump the gap, then go right and right again. Jump 
    off and to the bottom, then put down the Cucco. Climb up the ledge, 
    then walk into the water and climb up the next ledge. Go across the 
    river again and follow the path until you see multiple paths. Go to 
    where two paths cross and jump to the lower path. Walk over to the 
    waterfall and stand on the inscription, then play Zelda's Lullaby. Jump 
    through the waterfall into Zora's Domain.
    
    - High Dive -
    
    Follow the path and take the left path up. Take a left in the King 
    Zora's chamber and talk to the Zora at the end of the path to play the 
    Diving Game. He'll throw 5 Blue Rupees into the water below, and you 
    have to dive to get them all. If you do so within the time limit, you 
    can return to him to get the Silver Scale, which lets you dive deeper.
    
    - Jabu-Jabu -
    
    Dive back into the pool below, and you should see a hole below the 
    water. Dive down and go in to be warped to Lake Hylia. You should see a 
    bottle on the floor of the lake; dive down and get it, to discover 
    there's something inside. Go back to Zora's Domain and go to the King's 
    chamber. Talk to the king, then show him the letter; he'll move aside 
    and let you see Jabu-Jabu. Go left and dive down into the pool, then 
    get a fish from the shallow water. Return to the King's chamber, then 
    go right and around to go to Zora's Fountain. Stand in front of Jabu-
    Jabu and use the fish to enter Jabu-Jabu's belly.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.42 - Inside Jabu-Jabu's Belly
    
    Use a bomb to blow up the rock and reveal a switch. Step on the switch 
    to make a chest appear containing the Dungeon Map. Defeat the enemies, 
    then shoot the left cow head with the slingshot to open the door. Go 
    through.
    
    In the next room, wait for the platform to rise up, then jump on. Let 
    it take you down, then shoot the cow in the water to make a chest 
    appear. Swim down to the cow and go for the Rupees; you'll surface next 
    to the chest. Open it to get the Compass, then hit the switch to open 
    the door. Go back and get on the platform, then go through the door.
    
    In this room you'll see Princess Ruto. You'll talk for a spell, then 
    she'll fall down a hole. Jump down after her, then talk to her twice 
    more and she'll let you carry her. Pick her up, then jump down and hit 
    the yellow switch to cause a fountain to spout. Jump to the blue 
    switch, and leave Ruto on it, then go through the door.
    
    Defeat the Lizalfos, then go through to the larger room. Defeat all the 
    enemies to make a chest appear, then step on a switch to make the water 
    level rise. Climb up the vines, then open the chest to get the 
    Boomerang. Jump to the side of the room you didn't come from, then 
    follow the path and go through the door.
    
    Jump on the platform in here to go up, then go through the door to the 
    room where you met Ruto. Look on the wall for a patch of rocks. Throw 
    Bombs up so they explode and break the rocks, then shoot the cow that 
    is revealed to open the door. Stun the wiggling thing with your 
    Boomerang, then go over it and through the door.
    
    In the next room, go forward and defeat the Lizalfos. Blow up the 
    rocks, then go back and to the right. Pick up a box, then go back and 
    place it on the switch, then go through the door. To defeat the 
    tentacle in this room, lock on to it, then use your Boomerang. Get 
    close to bring it back down, then use the Boomerang again. Repeat until 
    it's gone.
    
    Leave, then go left, then left and through the door. Shoot the cow on 
    the left, then kill the Like Like. Shoot the cow on the right and kill 
    another Like Like to light a torch. Light a stick, then run outside and 
    to the left to burn the webbing. Go through the door. Defeat another 
    tentacle, then leave. Go to the other end of the room, then go left. 
    Defeat another tentacle and leave. Leave the room.
    
    In here, drop down the hole Ruto dropped down, defeat all the enemies, 
    then pick up Ruto and drop down. Jump on the switch, then jump to the 
    highest platform and go through the door. Throw Ruto up onto the 
    platform, and she'll get Zora's Sapphire. She'll then disappear, and 
    you'll face Bigocto. To defeat it, run behind it until you can L-target 
    it, hit it with the Boomerang, then slice with your sword. Remember to 
    run against the spin of the platform; if it starts spinning the other 
    way, turn around. Repeat until it dies. Once it's finished, get on the 
    platform to go up. Shoot the cow, then go through the door.
    
    Drop down and kill the Lizalfos. Shoot the cow on the wall, then play 
    Epona's Song for the one on the ground to get some milk, if you want 
    to. Go back to the entrance and stun the wiggly things with the 
    Boomerang, then pick up a box and cross. Put the box on the switch and 
    go through the door. Jump across the gap, and the platform will lower. 
    Go through the door. Kill both of the Like Likes in this room, then 
    shoot the cow on the right side of the vines three times to unlock the 
    door. Go through.
    
    -- Boss: Barinade (Bio-electric Anemone) --
    
    First, lock onto and hit all three of the things that attach it to the 
    ceiling with your Boomerang. Next, hit Barinade with the Boomerang, 
    then hit as many jellyfish as you can with the Boomerang. Once they're 
    all gone, you'll have to do the same thing, except it's much harder. 
    Once those are all gone, hit Barinade with the Boomerang, then slice 
    him with your sword. Repeat until he dies.
    
    Back outside Jabu-Jabu, Ruto will talk, then says she'll give you 
    Zora's Sapphire for your hand in marriage. Sadly, you have no choice to 
    accept, but at least you have all three Spiritual Stones.
    
    ----------------------------------------------------------------------
    4.5 - Interlude - The Door Of Time
    
    - Ocarina Of Time -
    
    Return to the gate of Hyrule Castle Town to see a cutscene. Zelda and 
    Impa will run past, and Zelda will throw something into the moat. 
    Ganondorf will appear, ask where they went, attack you, and run off. 
    Once you have control, jump into the moat and grab the Ocarina of Time; 
    you'll learn the Song of Time.
    
    - Temple Of Time -
    
    Enter Hyrule Market and go to the Temple of Time. Stand in front of the 
    altar and play the Song of Time; the Spiritual Stones will place 
    themselves, and the Door of Time will open. Go in and draw the Master 
    Sword from its pedestal. You'll see Ganondorf; he'll talk, then 
    disappear laughing.
    
    -- INTERMISSION --
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    5 - Walkthrough, Part 2 - The Hero Of Time
    
    You'll wake up in the Temple of Light. Rauru the Sage will tell you 
    what's happened; Ganondorf obtained the Triforce, became the King of 
    Evil, and the world fell into despair. You'll discover you've aged 
    seven years. Rauru will tell you to awaken the five other Sages, and 
    give you the Light Medallion, then you'll return to the Temple of Time. 
    You start to leave, but you'll be stopped by a person named Sheik. 
    He'll talk to you about where to find the Sages, then point you in the 
    direction of Kakariko Village.
    
    ----------------------------------------------------------------------
    5.1 - The Sage Of Forest
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.11 - Prep Talk
    
    - Dead Last -
    
    Head for Kakariko Village. You'll discover the population of Hyrule 
    Castle Town has moved here. Go to the graveyard, and look for a grave 
    on the left side with flowers. Pull it out and drop in. You'll see the 
    ghost of Dampe, who will challenge you to a race. You won't beat him 
    (trust me), so just follow him. If you can make it to the end, he'll 
    give you his Hookshot. Go through the door, then play the Song of Time 
    to move the blocks. Go up the stairs to find yourself in the windmill. 
    Talk to the man below, then pull out your ocarina to learn the Song of 
    Storms.
    
    - Horsey Ride -
    
    Go to Lon Lon Ranch to find Ingo has taken over. Ask to ride a horse, 
    then, once inside, play Epona's Song to bring Epona over. Mount her, 
    then jump over some fences. When your time's up, go in again and do the 
    same, then talk to Ingo before time's up. He'll challenge you to a 
    race. Beat him twice, and he'll let you keep the horse, but won't let 
    you leave the ranch. Jump over any main fence and Epona is yours.
    
    - Search For Saria -
    
    Go to Kokiri Forest and the Lost Woods. Mido will block you halfway 
    through; play Saria's Song and he'll let you through. Once you reach 
    the Sacred Forest Meadow, you'll notice the giant guards patrolling the 
    place; use your Hookshot to kill them. At the end, avoid the giant 
    hammer strikes and kill the last guard, then go forward. Saria is no 
    longer sitting on her tree stump, but Sheik is there to greet you. 
    He'll teach you the Minuet of Forest, then leave. Use your Hookshot on 
    the tree branch, then enter the Forest Temple.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.12 - Forest Temple
    
    Go to the right and kill as many Skulltulas as you can with your 
    Hookshot, then climb the vines, staying as close to the left side as 
    you can, until you can get on the tree. Turn around and kill the Big 
    Skulltula with your Hookshot, then jump to the other tree and hit the 
    switch. Jump back and open the chest to get a key. Jump down and go 
    through the door. Kill the three Skulltulas in here, then go through 
    the door.
    
    In here, you'll see the Poe Sisters take the flame from the torches. Go 
    to the other side of the room, climb the stairs, and go through the 
    door. Play the Song of Time to move the block, then go through the next 
    door. Defeat the two Wolfos in this room, to get a small key.
    
    Go back to the main room and enter the door on the right. Defeat the 
    Stalfos, then go through the next door. Go up the ladder in front of 
    you, then up another. Go through the hole to the arrows, then turn left 
    and pull the block out, then push it along the arrows' path until it 
    stops, then pull it out so Link makes six small tugs. Go through the 
    hole where the block was and to the right, then push this next block 
    until it falls in. Go back to where the first block was to find a 
    ladder. Climb up, then go right and through the hole. Pull this block 
    out so Link makes six small tugs, then go back and climb up the block 
    that you pushed into the hole. Follow the path to the block, then push 
    it in all the way. Climb up and hit the switch, then go right and up 
    the ladder. Run to the Blue Bubbles; defeat them by running into them 
    with your shield up, then using your sword. Go through the door.
    
    Run along the corridor, then drop down and open the chest to get the 
    Boss Key. Fall into the hole and defeat the Floormaster, then go 
    through the door. Go along the path on the right, and go into the 
    second alcove and through the door. Defeat the Redead and get the key, 
    then leave the room. Go through the door on the left.
    
    Hit the switch, then drop down and use your Hookshot on the target. 
    Climb up the glass platforms, then jump to the stone platform. Use your 
    Hookshot on another target, then climb up the ladder, follow the path 
    and go through the door. Go along the twisting corridor, then jump 
    across the platforms and go through the door.
    
    Go down the stairs and through the door. You'll fight a Stalfos; once 
    you defeat him, you'll face two more. If you defeat one, and you don't 
    defeat the second fast enough, the first will regenerate. Once they 
    both are defeated, you'll receive the Fairy Bow.
    
    Go through the door to the new room. Go halfway up the stairs, then 
    shoot the picture with a picture of a Poe with your bow. Shoot the next 
    one, then the last. The Poe will appear and go down the stairs. Defeat 
    it with your sword, then go back two rooms and do the same thing. 
    You'll get the Dungeon Map and the Compass.
    
    Go back to the main room of the temple. Shoot the eye on the right and 
    go through the door it unlocks. Out here, turn around and kill the Gold 
    Skulltula above the door, then use the Hookshot to go up. Go to the 
    right and play the Song of Time to make a block appear. Jump to it and 
    to the next block, then play the song again and jump to another block. 
    Kill the Skulltula on the wall with your Hookshot, then jump to the 
    vines, climb to the right and drop down. Grab the key, then climb on 
    the fence and use your Hookshot on the nearby target. Go through the 
    door, kill the Skulltula, then shoot an arrow through the torch at the 
    webbing to burn it. 
    
    Go back and jump down, then go to the well. Shoot the eye inside to 
    drain it, then climb down. Get the key, then climb up the other side 
    and go back to the main room. Return to where you fought the blue Poe 
    Sister, then go through the locked door at the top of the stairs. Jump 
    down and climb the ladder to the right, then defeat the Green Bubbles 
    and go through the locked door.
    
    In here, jump to a moving platform and go to the box. Pick it up, then 
    jump to the center and place the box on the switch to light the torch. 
    Shoot an arrow through the torch so it hits the eye, which will twist 
    the corridor. Take the box off the switch and go back.
    
    Go to the end of the corridor, drop down and drop through the hole. 
    You'll be in a room with a falling ceiling. To survive, run to 
    Skulltulas when the ceiling rises, defeat them, then stand on their 
    squares until the ceiling falls. Make your way to the switches, then 
    press both to open the door at the back and to make a chest drop with 
    arrows. Get the arrows, then make your way back, remembering the 
    locations of safe spots, then go through the door.
    
    Drop down the blocks, then get the chest containing a small key. Play 
    the Song of Time near the lower block to bring down another, then climb 
    onto it. Play the song again, then climb up the next block. Turn around 
    and play the song one more time, then jump back and go through the 
    door. Make your way back across the room and through the locked door.
    
    Shoot the painting to make blocks fall. Put them together to make a 
    picture of the Poe Sister, then defeat her. Go through the newly 
    unlocked door back to the main room. To defeat the final Poe Sister, 
    shoot an arrow at the one that turns one more than the others. Repeat 
    until she's gone, and the elevator to the basement will activate. Go 
    down.
    
    In this room, keep pushing the walls clockwise. After each turn, check 
    the nooks for switches, which you should hit. After a while, you'll be 
    able to enter the Boss Door. Go to the center of the platform, then try 
    to leave. You'll face off against Phantom Ganon.
    
    -- Boss: Phantom Ganon (Evil Spirit from Beyond) --
    
    The first part is him in the paintings. When he comes out of the 
    painting, shoot him with an arrow. Beware, he has a fake also running 
    around. When you've shot him enough times, he'll get off his horse and 
    start throwing energy balls at you. Use your sword to deflect them back 
    at him. After some back and forth action, he'll get hit, so run up and 
    slice away with your sword. After enough hits, he's gone.
    
    You'll return to the Chamber of Sages, and Saria will awaken as the 
    Sage of Forest. She'll give you the Forest Medallion, and you'll be 
    sent back to Kokiri Forest. A new Deku Tree will sprout, who will 
    reveal more of your past to you. He'll then tell you to save Hyrule.
    
    ----------------------------------------------------------------------
    5.2 - The Sage Of Fire
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.21 - Return To Death Mountain
    
    - Return To The Past -
    
    Leave the forest, and go back to the Temple of Time. Sheik will teach 
    you how to go back, and teach you the Prelude of Light. Put the sword 
    back, and you'll be a kid again. Go toward Hyrule Castle, and climb up 
    the vines. Go past the gate and go to the dead end. Blow up the rock 
    and crawl through. Play Zelda's Lullaby on the Triforce mark, and the 
    Great Fairy will come and give you Din's Fire. Go back to the Temple of 
    Time and take the Master Sword again to return to the future.
    
    - Where Have All The Gorons Gone? -
    
    Return to Kakariko Village, and go to the Shooting Gallery. Play the 
    game to get a bigger Quiver, then leave and go to Death Mountain Trail. 
    Go up to Goron City and drop to the floor below. You'll see a Goron 
    rolling around. Use a Bomb Flower to stop him, then talk to him. He'll 
    talk of the Gorons' new problem: a Goron-eating dragon has been revived 
    by Ganondorf, and the Goron's dad, Darunia, has gone off to stop him. 
    He'll start crying, so talk to him about the dragon and the Gorons, and 
    he'll give you a Goron Tunic and open the doors.
    
    - Death Mountain Crater -
    
    Put on the Goron Tunic, then go into Darunia's room and pull out the 
    statue. Go through to Death Mountain Crater. Go to the broken bridge 
    and use the Hookshot to get across. Go halfway across and Sheik will 
    appear. He'll talk, then teach you the Bolero of Fire and disappear. 
    Continue across the bridge and go left, then go down the ladder and 
    enter the Fire Temple.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.22 - Fire Temple
    
    Go to the left of the stairs and go through the door. Defeat the Like 
    Like, then leave. Climb up a side of the stairs to avoid the flames, 
    then stand so you're evenly spaced between the four unlit torches. Use 
    Din's Fire to light them all, then go through the door on the left.
    
    You'll talk to Darunia for a spell, then he'll go try to defeat 
    Volvagia. Jump across the platforms to the left, then Hookshot over. 
    Climb up and break the crates to reveal a torch, then drop down, stand 
    between the torches and use Din's Fire. Quickly climb back up and fire 
    an arrow through the torch so it lights the lower torch. A gate will 
    open below. Go to the other side and get the key, then leave the room.
    
    Climb down and go through the locked door. Defeat the Keese and the 
    Stalfos, then go through the door. Use your shield to block the flying 
    floor parts, then defeat the Iron Knuckle. To beat it easily, wait 
    until it swings its axe, then strike. Once the armor falls off, attack 
    as much as you can. Go through the door.
    
    To defeat this enemy, use the Hookshot when it's spinning, then slice 
    it with your sword. Do this enough and he'll die. Climb up and get the 
    Megaton Hammer, then go through the door. Use the hammer on the rusted 
    switch to open the gate. Talk to the Goron, then open the chest to get 
    the Dungeon Map. Go through the door back to the first room.
    
    Climb back up and use the hammer to knock the statue out of the way, 
    then go through the door. Jump off to the left and follow the wall to a 
    door. Go through and hit the switch, talk to the Goron, kill the Gold 
    Skulltula and leave. Go to the opposite side of the room and get on the 
    moving platform next to the fire, then Hookshot the torch. Use Din's 
    Fire, then blow up the wall and go through. Go to the gate and use 
    Din's Fire, then talk to the Goron and grab the key. 
    
    Go back to the main room and stand on a platform in the northeast 
    corner of the room; it will rise instead of fall. Use Din's Fir eto 
    light it, then shoot an arrow through to light another torch below, 
    unlocking the door. Jump down and Hookshot up to the door, then go 
    through. Shield yourself from the floor that will attack, then Hookshot 
    the torch beyond the fire and get the Boss Key. Hookshot the other 
    torch, leave, then go through the locked door.
    
    Slide down the wooden board and climb up the grating. Get onto a beam, 
    then jump to the stone pillar below. When the block starts going up, 
    jump on it, then go through the door you're brought to. Climb up the 
    platforms on the left, then use Din's Fire to light the torch. Use the 
    Hookshot on the target and climb up it, then jump to the higher 
    platforms. Defeat the Lizalfos, then climb up the grating and go 
    through the door. Go to the left and follow the right wall to the first 
    alcove. Place a bomb on the left side of the wall, and hit the switch 
    that is revealed. This will raise Hookshot targets all over the room. 
    
    Hookshot the closest one and jump over the tops of platforms until you 
    reach one with a cracked floor. Bomb the floor, then climb down. 
    Destroy the boxes until you find the switch, then hit it to open the 
    cage. Grab the Compass, then climb back up. Go to the bottom of the 
    room and you should see a cage on a higher level. Use a bomb to hit the 
    switch and open it, then pick up a box. Go to the top of the room 
    (check your map) and put the box down. Blow up the wall to reveal a 
    switch and a locked door; place the box on the switch and go through 
    the door. Step on the switch, then talk to the Goron and grab the key.
    
    Get back up to the top of the maze; right outside where you just were 
    is a locked door for you to go through. In here, run to the center of 
    the room and use your Hookshot on the crate to get up (not the crate 
    near the locked door). Don't destroy the crate. Pick up a small crate, 
    drop down and place it on the blue switch to light two torches. Use 
    your Hookshot on the crate again to get out. Shoot an arrow through one 
    of the torches to light a third torch high on the wall; this will 
    unlock a door. Use your Hookshot on the crate to get to the door, and 
    go through. Use your Megaton Hammer on the spike to send it down, 
    making the Boss Door accessible. Go through, then jump to the central 
    platform to start the boss battle.
    
    -- Boss: Volvagia (Subterranean Lava Dragon) --
    
    To defeat Volvagia, hit its head with the Megaton Hammer when it 
    surfaces, then slice with your sword (or use the hammer again). When it 
    rises to blow fire or make rocks fall, hang off the edge. If you fall, 
    you can climb up the platform walls. Keep fighting until he dies.
    
    The mountain will return to normal, and you'll return to the Chamber of 
    Sages. Darunia will awaken as the Sage of Fire, and he'll give you the 
    Fire Medallion. You'll return to Death Mountain Crater.
    
    ----------------------------------------------------------------------
    5.3 - The Sage Of Water
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.31 - Zora's Domain
    
    - More Magic -
    
    Go back across the bridge and Hookshot across the pit. Go across the 
    bridge to the left and use the Megaton Hammer to break the rocks, then 
    go in to the Great Fairy's Fountain. Play Zelda's Lullaby on the 
    Triforce mark and the Great Fairy will double your Magic Meter.
    
    - Ice, Ice, Baby -
    
    Leave Death Mountain and return to Zora's Domain to discover that 
    everything has been frozen. Go to where Jabu-Jabu was to find he's 
    gone. Go up the ramp where he was and jump to the large platform, then 
    to a smaller one. Cross the platforms to the left to reach the Ice 
    Caverns.
    
    - Ice Caverns -
    
    Watch for rolling rocks as you first come in; as soon as you see one 
    appear, run along the path and you'll come to the next room. Defeat all 
    the enemies, then look to the right for a switch hidden among icicles. 
    Hit it with your Hookshot, then go to the next room. Defeat the Wolfos 
    and the Freezards, then go to the next room.
    
    Defeat the Wolfos, then fill up a bottle with Blue Fire (more would be 
    ideal), then return to the previous room. Melt the ice on the ground, 
    then go through to the next room. Defeat the two White Wolfos, then 
    climb up to the red ice and melt it. Go through to the next room. 
    Defeat the Stalfos, then get the Iron Boots. Sheik will then appear and 
    tell you what's happened. He'll also teach you the Serenade of Water, 
    which will warp you to Lake Hylia. Before you leave, fill a bottle with 
    Blue Fire.
    
    - Entering The Temple -
    
    Return to Zora's Domain and melt the ice surrounding the King. Talk to 
    him and he'll give you the Zora Tunic, which lets you breathe 
    underwater. After that, use the Serenade of Water to warp to Lake 
    Hylia. Run forward off the island you're on and put on your Iron Boots 
    and Zora Tunic. Use your Hookshot on the blue switch to open the gate, 
    then enter the Water Temple.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.32 - Water Temple
    
    Take off your Iron Boots and float up, then go into the center room. 
    Jump into the water and put on the Iron Boots to sink to the bottom. Go 
    through the hole that isn't next to the big pit to meet Ruto, who still 
    remembers when you agreed to marry her. She'll talk about the curse on 
    Zora's Domain, then swim up and ask you to follow her. Go to where she 
    stood, then take off the Iron Boots and float to the top. Play Zelda's 
    Lullaby in front of the Triforce mark to lower the water level. Use 
    Din's Fire to light the two torches, then go through the door.
    
    Defeat the three Stalfos in this room, then shoot the painting on the 
    wall with the Hookshot to get the Dungeom Map. Leave, then jump down to 
    the bottom room. Light the two torches with arrows, then enter the 
    room. Defeat all the enemies, then grab the Compass and leave. Stand on 
    a Hookshot target and hook onto the target above you, then go through 
    the hole in the wall. Use your Hookshot on the wall painting to get the 
    Longshot.
    
    Go back to the main room and stand on the Longshot target, then hook 
    onto a target above you to go up to the second floor. Longshot to the 
    middle structure, then Longshot to an alcove on the third floor. Play 
    Zelda's Lullaby next to the Triforce mark to raise the water level to 
    its highest. Switch to Iron Boots and float to the bottom, then 
    Longshot back up to the second floor on the middle structure. Go into 
    the door.
    
    Take off the Iron Boots and float up to the top, then play the Song of 
    Time to make a block appear. Jump onto it, then use Din's Fire to light 
    two torches, opening a gate on the ground floor. Sink back down to the 
    bottom, then go through the hole that's opened. Go to the end of the 
    maze and jump on the two low walls to reveal a switch; hit it to open 
    up a gate in the ceiling. Go up through the hole and shoot the painting 
    with the Longshot to make a key drop. Go back to the central room, 
    float to the third floor and go through the locked door.
    
    Slide down the slope to the platform, and hit the crystal switch behind 
    you with the Longshot to make Longshot targets appear. Hook the highest 
    one that's farthest left, then the higher central one. Hit the wall 
    painting on the left to raise a Longshot point, then hook onto it and 
    go through to the next room.
    
    Drop down into the water below and fight three Stalfos to make various 
    Longshot targets appear. Hook the one closest to the exit door, then 
    hook the ceiling. Go through the door to the next room. Go to the other 
    side, then go back to the island to face Dark Link. Din's Fire works 
    well during this battle. Other than that, just keep slicing with your 
    sword, and don't L-target him. Once you're done, the room will change, 
    so go into the next room. Longshot the painting in here to make the 
    gate open, then drop down. 
    
    In this room, you must Longshot from target to target until you reach 
    the end. Jump to the last target, then go down the path into the next 
    room. In here, put on your Iron Boots when you're over the piping in 
    the corner. Hookshot to the alcove, then go to the end and take off the 
    Iron Boots. Get up, then use Din's Fire to light the two torches on the 
    ceiling. You can now exit the room, so do so by using your Longshot on 
    the target next to the door, then using said door.
    
    In here, hit the switch with your sword, then jump on the fountain when 
    it's at its highest. Use Din's Fire, then jump to the platform and get 
    the Boss Key. Go along the path, then drop down into the water. When 
    you reach the end, use the Longshot to get up and step on the switch. 
    You'll be back in the main room.
    
    Float up to the third floor, and hook your Longshot on the target on 
    the dragon statue. Go through the door, then use an arrow on the switch 
    above the Boss door to raise Longshot targets. Hook one to go up, then 
    go through the Boss door. Jump to one of the central platforms to start 
    this boss fight.
    
    -- Boss: Morpha (Giant Aquatic Amoeba) --
    
    To defeat Morpha, use your Longshot on it when it comes out in a 
    tentacle, then slice it with your sword. If you're lucky, you can get 
    it while it's in the water (or cytoplasm, more appropriately). Make 
    sure you don't get caught by a tentacle, or it will swing you around 
    and throw you against the wall. Once you've sliced it enough, it will 
    be finished.
    
    You'll return to the Chamber of Sages. Ruto will awaken as the Sage of 
    Water and give you the Water Medallion, and you'll return to Lake 
    Hylia, which will fill up once again. Sheik will talk to you, then 
    leave.
    
    ----------------------------------------------------------------------
    5.4 - The Sage Of Shadow
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.41 - The Quest For Truth
    
    - Fire Arrow -
    
    Stand on the stone pedestal on the island you're on, then play the 
    Sun's Song until it's the dawn. Shoot an arrow into the rising sun and 
    something will fall to the island in front of you. Swim over to it to 
    get the Fire Arrow.
    
    - Kakariko's Burning -
    
    Go to Kakariko Village to find it on fire. In a strange cutscene, a 
    mysterious creature will come out of the well and attack you and Sheik. 
    After that, Sheik will teach you the Nocturne of Shadow, then leave. 
    Return to the Temple of Time and place the Master Sword in its pedestal 
    to become a kid again.
    
    - The Spinning Windmill -
    
    Return to Kakariko Village and enter the windmill. Remember the mean 
    kid that played the strange song? That's you. Play the Song of Storms 
    in front of the guy to speed up the windmill and drain the well. Exit 
    the windmill and climb down to the bottom of the well.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.42 - Bottom Of The Well
    
    Crawl through the hole, then climb down the ladder and kill the Redead. 
    Go through the door, then around the moat to the opposite side of the 
    well. Hit the switch with your Boomerang to drain the well, then turn 
    around and go to the other side again. Drop down into the pit and crawl 
    through the hole, then climb up the vine and go through the door. Get 
    grabbed by a hand to face the Dead Hand. To defeat him, slice its head 
    with your sword when it leans over. Repeat until it dies. You'll earn 
    the Compass. Blow up the rock in this room to get a key.
    
    Go back to where you drained the water and play Zelda's Lullaby on the 
    Triforce mark to open a gate behind you. Go in to get the Dungeon Map. 
    Turn around and go into the cage on the left, then shoot the switch to 
    open a door. Go through.
    
    Walk over to the first pot and break it, then the second, then the 
    third, then go onto the ledge and get the key. Go back, then go 
    clockwise around the moat, then crawl through the first hole you see. 
    Hit the tiny switch in the eye of the wall painting, then go through 
    the door. Defeat the Floormaster and the Wallmaster, then go through 
    the door. Defeat the Skulltulas and bomb the rock to reveal a switch.
    
    Go back to where you found the Dungeon Map and fall through the hole 
    behind the chest. Step on the switch to make a chest appear, then 
    follow the map to the chest. Defeat the four Redeads, then open the 
    chest to get the Lens of Truth.
    
    With the Lens of Truth in hand, leave the well and return to the Temple 
    of Time to become an adult again. Play the Nocturne of Shadow, then go 
    down the stairs, stand on the stone platform and use Din's Fire. Enter 
    the Shadow Temple.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.43 - Shadow Temple
    
    Use the Longshot to get across the gap, then walk through the wall. 
    Take the bird statue and have the attachment face the skull that really 
    is there (use the Lens of Truth to find which one) to make the gate 
    open across the chasm. Light the two torches on the face with fire 
    arrows, then cross to the tongue and go through.
    
    Go down the hill and blow up the Beamos, then go through the wall on 
    the right and through the door. Defeat the Gibdos in here, then open 
    the chest for a key. Go back and through the opposite wall and door. 
    Gather all the Silver Rupees in this room to open a gate; defeat the 
    Skulltula behind it, then get the Dungeon Map. Defeat the last 
    Skulltula to open the door, then head toward the painting behind it to 
    drop through the floor. Using the Lens of Truth, defeat the Skulltula 
    and open the chest for a key. Climb back up and leave the room.
    
    Go back to the bird statue and find the painting that isn't there, then 
    bomb the wall behind it and go through the locked door. Put up the Lens 
    of Truth and travel around this room clockwise until you see the block. 
    Play the Song of Time to move it, then put the Lens back up and go 
    past. Shoot the middle eye switch in the next room, then put the Lens 
    up again and find the hidden door; go through. Defeat the Dead Hand in 
    this room to obtain the Hover Boots. On your way back, go through 
    another door and defeat all the Redead to obtain the Compass.
    
    Go back to the main room, cross to the tongue and go down the slope, 
    then bomb the wall you never went past and go through the locked door. 
    Go down the sloped area, defeating enemies and avoiding spikes, until 
    you arrive at the guillotines. Defeat the Beamos, then go past the 
    guillotines. Go until you see more guillotines and jump past those as 
    well. Avoid the Beamos and jump onto the invisible platform at left. 
    Shoot the eye with a fire arrow, then continue to the door and go 
    through.
    
    In here, collect all of the Silver Rupees on the ground, then go to the 
    one suspended in midair. Play the Song of Time to make a block appear, 
    then climb up and get it. A gate will open, so go in. Open the visible 
    and invisible chests to get five Rupees and a key. Leave the room.
    
    Go back to the platform with two Beamos, then jump across the glass 
    platforms. Collect the five Silver Rupees, then slice the switch behind 
    the gate to open it. Go through to the next room. Here, use the Lens of 
    Truth to spot the block, then pull it all the way out. After this, push 
    it so both spike things are stopped by it, then go to the other side 
    and pull the rest of the way. Climb up the block, then jump to the 
    right and hit the switch to make a chest drop on the other side. Cross 
    to it, then open it to get a key. Go back to where the Silver Rupees 
    were.
    
    Cross the narrow path to the guillotine, then jump to the invisible 
    platform behind it. Use the Lens to spot the moving platform, then jump 
    on. Put on the Hover Boots, then hover to the locked door and go 
    through.
    
    In here, defeat both Redead to receive five Rupees, then collect all 
    the Silver Rupees, remembering that you can walk over spikes with the 
    Hover Boots. Use the Lens of Truth to find Longshot targets that can 
    lead you to Rupees. Once they're all gone, glass platforms will appear. 
    Cross the first two, then use the Hover Boots to hover to the locked 
    door and go through.
    
    In here, use the Iron Boots to walk past the first two fans, and 
    Longshot past the third, then drop down. Still wearing the Iron Boots, 
    walk past the fans to the door. Defeat the four Redeads in this room, 
    then get the Gold Skulltula token. Use the Lens of Truth to find a 
    hidden chest with a small key. Go back, then put on the Hover Boots and 
    use the Lens of Truth to spot the hidden alcove. Walk over to it aided 
    by a fan, then go through the door.
    
    Defeat the two Gibdos to make a chest with Rupees appear, then bomb the 
    rock near the entrance to reveal an invisible chest with arrows. Bomb 
    the other rock to reveal a Gold Skulltula. Continue through the locked 
    door.
    
    In this room, pull the block onto the path, then push and pull it 
    underneath the ladder. Climb up, then climb up the ladder and onto the 
    boat. Play Zelda's Lullaby on the Triforce mark to start the boat 
    moving. Defeat the Stalfos that stow away, but jump off before the boat 
    stops. Shoot the four Bomb Flowers with an arrow to make the statue 
    fall. Cross it, then play the Song of Time in front of the block to 
    reveal a switch. Shoot it, then stand on the target and Longshot up to 
    another target. Hit the switch to open the door, then cross the statue 
    again and go through the door.
    
    In here, put up the Lens of Truth to see the walls of the maze, so 
    follow the left wall and enter the first door you can. Put up the Lens 
    of Truth and find the shadow, then place a Bomb Flower on it to face a 
    Dead Hand. Defeat it, and you'll be rewarded with arrows. Leave, and 
    continue along the left wall to the next room.
    
    In this room, climb up the stairs and throw Bomb Flowers into the 
    skulls until you hear a confirmation sound. Drop down a pick up the 
    key, then leave the room. Keep going along the left wall to the locked 
    door.
    
    Use Din's Fire in this room to burn the advancing wooden spikes. Go to 
    the right and get the Boss Key, then leave the room. Follow the left 
    wall again to the next door, then cross the statue and go through the 
    door. Put on the Hover Boots and cross the platforms to the Boss door, 
    then go through. Jump down to start the boss fight.
    
    -- Boss: Bongo Bongo (Phantom Shadow Beast) --
    
    To defeat Bongo Bongo, shoot both its hands with arrows, then use the 
    Lens of Truth to see its body. Shoot its eye with an arrow, then slice 
    away at the eye. Repeat until it dies.
    
    You'll end up back in the Chamber of Sages. Impa will awaken as the 
    Sage of Shadow, and give you the Shadow Medallion. You'll then return 
    to the Graveyard.
    
    ----------------------------------------------------------------------
    5.5 - The Sage Of Spirit
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.51 - Gerudo Valley
    
    - Infiltration -
    
    Leave Kakariko, then call Epona and ride to the area west of Lon Lon 
    Ranch - Gerudo Valley. Get some speed, then have Epona leap across the 
    bridge. Go on to Gerudo Fortress. Get off Epona and get captured by one 
    of the guards to be thrown in a prison cell.
    
    - Carpenter #1 -
    
    Hookshot up to the window, then shoot the guards below with arrows. 
    Jump down and go through the door immediately to your left. Talk to the 
    carpenter, then you'll have to fight a Gerudo guard. She's not 
    difficult to defeat; try to pin her against a wall. Also, swinging your 
    sword wildly works surprisingly well. Once she's gone, she'll drop a 
    key, and you can unlock the door. Talk to the carpenter and he'll run 
    off.
    
    - Carpenter #2 -
    
    Go through the door and through another. Go forward and shoot the 
    guard, then follow the path to another door. Go along the ledge, but 
    make sure not to get caught by the Gerudo guard. Shoot her, then go 
    through another door. Talk to the carpenter, then defeat the guard to 
    get the key. Unlock the door and talk to the carpenter to free him.
    
    - Carpenter #3 -
    
    Go up the slope and through the door, then through another door. Put on 
    your Hover Boots and hover to the little platform, then to the other 
    side. Go up the slope and through the next door. Climb up to the higher 
    ground, then go to the other side and jump to the platform to the 
    right. Climb up the wall and go to the end, then drop down twice and go 
    through the door. Shoot the guard when she passes by, then go along the 
    path to the right to the third carpenter. Talk to him, defeat the 
    guard, unlock the door and talk to the carpenter and he'll go free.
    
    - Carpenter #4 -
    
    Leave this area, then drop down and go through another door. Follow the 
    path to the final carpenter. Talk to him and defeat the last guard, 
    then unlock the door and talk to the carpenter and he'll run away. A 
    Gerudo will come talk to you and comment on your mad thieving skillz, 
    and she'll make you a member of the Gerudos. You'll get a Gerudo 
    Membership Card.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.52 - Gerudo Training Ground
    
    Go back outside and talk to the Gerudo in white next to the sign. Pay 
    her 10 Rupees and she'll let you in. Go inside, then turn around and 
    shoot the eye switch above the entrance, then use Fire Arrows to light 
    the two torches. Open the two treasure chests, then go through the door 
    on the right.
    
    In this room, defeat all the enemies within one minute (including the 
    Armos) and you'll receive a small key. Go through the next door. Here, 
    light the torch with a Fire Arrow, then collect the closest three 
    Silver Rupees. Jump to the torch and put on your Hover Boots. Once the 
    torch goes out, light it again, then collect two more Silver Rupees 
    (don't hover directly to them, go to the closer pillar first). Go back 
    and light the torch one more time, then hover to the last Silver Rupee 
    to unlock the door. Go through.
    
    In here, defeat the jellyfish with the Longshot, then use a Fire Arrow 
    to burn the web. Put on the Zora Tunic and Iron Boots, then drop down. 
    Defeat the enemies, then use the Hookshot points to get the Silver 
    Rupees. You can also keep taking off the Iron Boots and floating up to 
    them. Float up to the top and get the small key. Go back to the first 
    room and through the other door that was unlocked.
    
    Here, you have to defeat a single Iron Knuckle in one minute. You'll 
    sink in the sand, so jump around a lot. Once you've defeated him, grab 
    the treasure chest and go on to the next room. In here, you need to 
    collect all the Silver Rupees. Once you've done that, go through the 
    unlocked door to the next room.
    
    Defeat all the enemies in this room within a minute, then look around 
    the room with the Lens of Truth for a secret passage. Once you find it, 
    play the Song of Time underneath it to reveal a block. Fill a bottle 
    with Blue Fire, then go through the passage and melt the ice, then go 
    through the door.
    
    Drop down to the rotating platform. Shoot an arrow into each eye of the 
    statue, then find the crystal switch in the fire and shoot it. Exit the 
    room through the lower door. Defeat the enemies in here within a 
    minute, then hit the crystal switch above the door to reveal a small 
    key. Step on a switch along the wall, then get the small key. Go 
    through the door.
    
    Use your Megaton Hammer on the switch to make a Hookshot target appear. 
    Hook it, then go through to the next room. Go through the door to the 
    left and go through the doors in a clockwise manner until you reach the 
    center. Break the box, then hit the switch with the Megaton Hammer to 
    make a chest appear in the room above you.
    
    Return to the room where you shot the eyes of the statue, then go 
    through the door you unlocked but never went through. Open the large 
    treasure chest to obtain the Ice Arrows.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.53 - Before The Temple
    
    - Quiver With Fear -
    
    Horrible pun, I know. Anyway, leave the training grounds and go right 
    and up the hill with Epona. Talk to the person next to the tent to try 
    the challenge. Shoot targets and pots to get points. If you get 1000 
    points, you'll get a Piece of Heart. If you get 1500 points, you'll get 
    the biggest Quiver, holding 50 arrows.
    
    - Crossing The Desert -
    
    Go to the giant gate on the other side of the fortress and climb up the 
    ladder next to it. Talk to the Gerudo up there and she'll open the 
    gate. Go through to the Haunted Wasteland. To cross the River of Sand, 
    use your Longshot on one of the boxes on the other side. After that, 
    follow the flags very closely until you reach the outpost. Use the Lens 
    of Truth to look at the grave, then follow the Poe as exactly as you 
    can until you reach the Desert Colossus.
    
    - Requiem Of Spirit -
    
    Bomb the wall between the two trees to the right and go in. Play 
    Zelda's Lullaby on the Triforce mark and the Great Fairy will give you 
    Nayru's Love, which nakes you invincible for a short time. Leave, then 
    enter the Spirit Temple. Go up the stairs and to the right. Break the 
    boulder behind the statue with the Megaton Hammer. Hit the switch, then 
    get the small key. Exit the temple to talk to Sheik. He'll tell you to 
    come back as a child, then teach you the Requiem of Spirit. Go back to 
    the Temple of Time and become a child again, then return to the Desert 
    Colossus and enter the Spirit Temple.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.54 - Spirit Temple, Part 1
    
    Go up the stairs and talk to Nabooru off to the left. You want 
    'Nothing, really', you hate Ganondorf, and you'll help her out. Crawl 
    through the hole, then shoot the eye switch to make the fires die. 
    Defeat the enemies with jump attacks, then go through the door on the 
    right.
    
    Defeat the Gibdo, then pull the graves to reveal a switch; hit it to 
    make part of the wall open. Grab the grave lined up with the boulder on 
    the other side, then turn around and L-target to be lined up perfectly. 
    Use a Bombchu to reveal an eye switch. Shoot the switch to make a 
    platform appear. Cross it, then defeat the Gibdos and go through the 
    door.
    
    Climb onto the rotating platform, then use Din's Fire to push this most 
    annoying of Stalfos off of the edge. Go through the newly unlocked 
    door. Pull on the grave, then hit the switch to make the bridge fall. 
    Defeat all the enemies in the room to get a small key, then open the 
    chest and get the Dungeon Map. Go through the door back to the fiery 
    room. Send a Bombchu down the crawlspace to blow up the rock, then go 
    through and through the door.
    
    Hit the switch, then defeat the Like Like that drops. Climb up the 
    wall, then defeat the enemies in the room to reveal a chest with 
    Bombchus. Lock onto a rock in the wall, then use a Bombchu to destroy 
    it. Light will shine on the sun, dropping a treasure chest you can't 
    get to yet. Go through the door.
    
    Jump down and hit the switch to the left to reveal a chest; open it to 
    get the Compass. Go between the two staircases and use Din's Fire to 
    melt the ice covering the switch. Go through the door. In this room, 
    shoot the switch at the end to make a chest appear containing a small 
    key. Go back to the previous room.
    
    Climb back up to the first staircase, then climb until you're about to 
    pass the time block. Line yourself up, then backflip over the railing 
    to the block. Pick up the crate and jump over the very bottom railing. 
    Climb all the way up the staircase to the gap, then put the crate down 
    and play the Song of Time to make a block appear. Pick the crate back 
    up and jump across, then jump to the hand with the switch on it. Put 
    the crate on the switch to unlock a door. Go through the door.
    
    Pass by the flaming statue, then go through to the next room. Climb up 
    the block with a sun face on it, then jump to the other side of the 
    flames. Pull out the block to the right into the sunlight to unlock the 
    door to the next room. Climb up to the ledge, then go through to the 
    next room. Defeat the Skulltula, then go through to the next room.
    
    Defeat the Iron Knuckle in this room (strike, run away, strike, run 
    away, until the armor comes off, then slice away) to unlock the door. 
    Go through, then talk to Gaebora Kaepora one last time. Open the chest 
    to get the Silver Gauntlets. You'll see a cutscene in which two witches 
    seal away Nabooru in the sand. Go back to the Temple of Time and become 
    an adult, then return to the Spirit Temple for round 2.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.55 - Spirit Temple, Part 2
    
    Look up for a rock in the ceiling. Use a Bombchu to blow it up, then 
    Longshot into the room above. Go forward and push the block forward, 
    then go through the door. Climb up the wall to the left, then go 
    through the door. Hookshot to the chest on the ledge, then get the 
    small key. Go back and climb halfway up the staircase, then latch onto 
    the torch with your Longshot. Go up to the top of the staircase, then 
    go through the door.
    
    Use the Longshot to get over the flames, then go through the door. 
    Defeat all the Beamos, then play the Song of Time next to the higher 
    block to reveal a switch behind you. Stand next to the blue switch and 
    play the song again. Go back to the other time block and play the song 
    a third time, then jump to the block and grab the crate. Go back and 
    place the crate on the switch, then go through the door.
    
    Defeat the two Dinolfos, then hit the treasure chest with your sword to 
    open a door; go through. Put up your Lens of Truth and defeat the 
    invisible Floormaster, then go through the door. Defeat the Iron 
    Knuckle in here, then go through the door and onto the ledge to get the 
    Mirror Shield.
    
    Go back to where you fought the Dinolfos and defeat them again, then 
    play the Song of Time next to the time block to move it. Stand in the 
    light and reflect light onto the sun to open the door. Play the Song of 
    Time again to move the block again, then go through the door. Defeat 
    the Gibdo and collect the Boss Key, then leave again.
    
    Return to the room with the giant statue. Stand on the steps in the 
    middle and light the three torches in the room with Fire Arrows. Once 
    all three are lit, the door at the bottom of the right staircase will 
    unlock. Go through.
    
    Let the Wallmaster fall in this room, then defeat it. Defeat the 
    Stalfos, then burn each sun symbol to have three different Wallmasters 
    fall. Defeat them all, then drop through the gate to the first floor. 
    Go past the blades and through the door, then through the other 
    unlocked door. In here, jump down and defeat all the green enemies, 
    then defeat the big blue enemy to make a chest appear. Climb up the 
    wall and hookshot to the chest, then open it. Play Zelda's Lullaby on 
    the Triforce mark to unlock the door. Leave.
    
    Get the two Silver Rupees in this room, then break the rock with the 
    Megaton Hammer. Hammer the switch, then run through the fountain and 
    get the Silver Rupee before it goes back up. Break two more rocks in 
    this part of the room, then get the last two Silver Rupees and make the 
    chest drop. Open it to get a small key.
    
    Go back to where you defeated the four Beamos and go through the locked 
    door. Defeat all of the Keese, then climb up the shifting wall, 
    collecting Silver Rupees until you get to the top. Go through the door. 
    Play Zelda's Lullaby on the Triforce mark, then go through the door to 
    the left. Drop down and break crates until you find the switch. Hammer 
    it, then go through the now-unlocked door.
    
    Defeat all the enemies in this room, then stand in the light in the 
    first area and shine light on the sun, then run to the mirror that was 
    encased in flames and turn it so it faces the bars. Turn the other 
    mirror so it shines light on the other mirror. Go back to the previous 
    room and stand where the light is shining. Shine light on the sun to be 
    lowered. Defeat the Wallmaster, shine light on the face of the 
    colossus, then hookshot over to the door. Go through the boss door.
    
    In here, you'll see a cutscene with two witches, Koume and Kotake, and 
    then you'll fight an Iron Knuckle. Defeat it to find it is actually 
    Nabooru. The witches will appear again, and make Nabooru disappear; 
    they will follow suit. Go through the next two doors and climb up to 
    the central platform to start the boss battle.
    
    -- Boss: Twinrova (Sorceress Sisters) --
    
    To defeat them while they're separated, reflect one's magic at the 
    other. Once you've done this enough, they will form together into one. 
    Now you need to reflect three of one type of magic; run away from the 
    other. Once you have three, you'll reflect it back at them. Run to them 
    and slash away with your sword. Once they've taken enough hits, they'll 
    die.
    
    You'll return to the Chamber of Sages. Nabooru will awaken as the final 
    sage, the Sage of Spirit. She'll give you the Spirit Medallion, and 
    Rauru will tell you to return to the Temple of Time, where all will 
    finally be revealed...
    
    ----------------------------------------------------------------------
    5.6 - The King Of Evil
    
    *** MAJOR SPOILER ALERT *** This next subsection is basically all 
    spoilers, because I needed to fill this section somehow, and that's 
    just how I write.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.61 - The Return Of The Princess
    
    - The Legend Of The Triforce -
    
    Upon entering the Temple of Time, Sheik will appear and talk to you. 
    He'll tell of a legend: when the Triforce is touched, it will grant a 
    wish to one whose heart has Power, Wisdom and Courage in balance. If 
    their heart is not in balance, the Triforce will separate into Power, 
    Wisdom and Courage, each hidden away within an individual. They must 
    then obtain the two other pieces in order to gain the ultimate power. 
    This very thing happened when Ganondorf touched the Triforce. Ganondorf 
    retained the Triforce of Power, and with it became king. Still he 
    sought power, and the rest of the Triforce, which is why he imprisoned 
    the sages, to try and find the two missing pieces. It is revealed that 
    Link obtained the Triforce of Courage, and the Triforce of Wisdom was 
    entrusted to Sheik, who finally reveals his true identity as the 
    seventh Sage - Princess Zelda!
    
    - Zelda Tells All -
    
    Zelda will then talk of what happened when Ganondorf attacked. She saw 
    Link as she escaped from the castle, and gave him the Ocarina of Time. 
    When Link took out the Master Sword, however, his soul was sealed away 
    for seven years, until he was of age to be the Hero of Time. Ganondorf 
    was then able to obtain the Triforce and take over the Sacred Realm and 
    Hyrule. She then tells of her plans to stop Ganondorf - the six Sages 
    will open the door to the Sacred Realm and lure him back in, and Zelda 
    will seal the door to the Sacred Realm, trapping Ganondorf inside. She 
    will then give you the Light Arrows. Ganondorf will then capture Zelda 
    and seal her in crystal. He'll take her away and dare you to save her 
    from his castle.
    
    - Ganondorf's Lair -
    
    Leave the Temple of Time and go to where Hyrule Castle was to find 
    Ganon's Castle. Go forward to the stairs and Rauru will talk to you. 
    He'll tell you to break the six barriers protecting the tower. The six 
    sages will then create a bridge using their power. Cross the bridge and 
    enter Ganon's Castle.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.62 - Ganon's Castle
    
    Defeat the Green Bubbles on the stairs, then defeat the Armos with your 
    sword. Strike the Iron Knuckle and defeat it, then go through the door. 
    Go to the left and enter the Spirit Barrier.
    
    - Spirit Barrier -
    
    Defeat the Keese and the fire enemy, then turn around and shoot the 
    switch above the door to make an Iron Knuckle drop. Let it swing its 
    axe so it breaks the pillar in the center of the room, then defeat it. 
    Hit the switch with the Megaton Hammer, then go through the door. 
    Defeat the Green Bubble, then open the chest for Bombchus. Look 
    directly at the switch on the other side of the fence, then turn around 
    and set a Bombchu down. The Bombchu will explode, hitting the switch 
    and opening the door. Go through and defeat the Green Bubble, then 
    defeat the Gibdo and the Redeads. Shoot a Fire arrow at the web on the 
    ceiling, then shine the light on all the suns. Some chests will drop, 
    including one that holds the Golden Gauntlets and one with a small key. 
    Defeat the Wallmaster, then shine the light on the sun behind the 
    Spirit symbol to open the door. Go through and shoot a Light Arrow at 
    the barrier to dispel it. Nabooru will appear and send you back to the 
    main room.
    
    - Doubled Stamina -
    
    Leave the castle, cross the bridge and go left. At the dead end is a 
    giant pillar; with the Golden Gauntlets, you can lift it and go through 
    the hole behind it to the Great Fairy's Fountain. Play Zelda's Lullaby 
    on the Triforce mark and the Great Fairy will cut the damage you 
    receive in half. Go back into the castle and go to the right into the 
    Forest Barrier.
    
    - Forest Barrier -
    
    Defeat the two Stalfos, then put on the Iron Boots and Longshot to the 
    torch above. Grab the key, then take off the boots, jump down and go 
    through the door. Use your Hover Boots, hover to the first Beamos, put 
    on the Iron Boots and destroy it, then shoot a fire arrow at the frozen 
    switch behind one of the fans. Hookshot to the chest that appears, then 
    destroy the Beamos and Armos. From here you can throw Bombs and defeat 
    two more Beamos. Hover to another platform, then destroy another 
    Beamos. Jump to the higher platform and destroy the last Beamos, then 
    jump to the platform it was on and put on Iron Boots. Play the Song of 
    Time twice facing the time block, and the Armos on top will fall onto 
    the blue switch, opening the door. Go through. Shoot the barrier with a 
    Light Arrow, and Saria will appear and warp you back to the main room. 
    Go right to the Water Barrier.
    
    - Water Barrier -
    
    Defeat the Freezards, then look for the hand. Strike the wall behind it 
    to lower the fountain. Get a bottleful of Blue Fire, then melt the ice 
    blocking the door. Get another bottle of ice, then go through the door. 
    Defeat the Keese in this room, then get the first three Silver Rupees 
    (between the blocks, in the hole and in the alcove. Go to the Rupee 
    floating in midair and put on the Hover Boots, then roll across the 
    corner, getting the Rupee, to the other side. Go to the block closest 
    to the exit door and push it into the rock, then into the hole. Push 
    the other block across the block into the rock, then into the other 
    rock, then into the alcove. Use the Blue Fire to melt the ice and get 
    the final Silver Rupee. Go back and get another bottle of Blue Fire, 
    then push a block into the ice, climb up and melt the ice. Go through 
    the door, then shoot a Light Arrow at the barrier. Ruto will appear and 
    send you back into the main room. Go right into the Shadow Barrier.
    
    - Shadow Barrier -
    
    Shoot the Green Bubble with your Longshot to stun it, then shoot an 
    arrow at it to defeat it. Shoot the Bomb Flower to the right with a 
    Fire Arrow to make a chest fall on the other side. Longshot to it, then 
    put on the Hover Boots and use the Lens of Truth to get to the 
    invisible platform and collect the first Silver Rupee. Hover to the 
    Bomb Flower to get the second Silver Rupee, then hover to the platform 
    with a Beamos on it. Defeat it and collect the third Silver Rupee, then 
    shoot a Fire Arrow at the torch on the ground to make a platform 
    appear. Jump to the platform and throw a bomb between the two Beamos to 
    defeat them, then turn around and shoot an arrow at the switch. Jump to 
    the platform and collect the small key, then use the Lens of Truth and 
    walk the narrow platform to the left. Bomb the Beamos to get the fourth 
    Silver Rupee, then go back and walk the other invisible narrow 
    platform. Jump across the guillotine and get the last Silver Rupee to 
    open the door, then walk to the door and go through. Fire a Light Arrow 
    at the barrier to dispel it, then Impa will appear and send you back to 
    the main room. Put on your Goron Tunic, then go right into the Fire 
    Barrier.
    
    - Fire Barrier -
    
    Jump across the first few platforms to the rising one, then backflip 
    into the Silver Rupee. Jump to the next moving platform, then defeat 
    the Beamos and jump to its platform. Grab and throw the giant pillar, 
    then get the second silver Rupee. Jump across the next few platforms 
    and Longshot to the target, then get the third Silver Rupee. Jump to 
    the moving platform to get the fourth Silver Rupee, then jump to the 
    next platform. Defeat the enemy and throw the pillar. Longshot back to 
    the target, then jump around to the rising platform. Jump to the pillar 
    and collect the last Silver Rupee to unlock the door. Longshot to the 
    new target and go through the door. Shoot the Fire Barrier with a Light 
    Arrow to dispel it, and Darunia will appear and send you back to the 
    main room. Go left and lift the rock, then go into the Light Barrier.
    
    - Light Barrier -
    
    Defeat all the enemies in the first room, then go through the door. 
    Play Zelda's Lullaby on the Triforce mark to make a chest with a heart 
    appear, then go through the door. When the rock passes, throw a bomb up 
    and defeat the Beamos, then Longshot up to where it was. Jump down and 
    go through the door, then strike the torch on the right to hit a 
    switch. Walk through the wall, then fire a Light Arrow at the barrier 
    to dispel it. Rauru will appear and send you back to the main room. The 
    barrier surrounding the tower will disappear. Leave to stock up on 
    whatever you need, then return and enter Ganon's Tower.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    5.63 - Ganon's Tower
    
    Go up the stairs to the left and enter the door. Defeat the Dinolfos, 
    then go through the door. Climb the stairs, then enter another door and 
    fight two Stalfos. Once they're defeated, get the Boss Key and go 
    through the next door. Climb up more stairs and enter another door, 
    then defeat the two Iron Knuckles (ideally one at a time). Once they 
    are gone, go through the door, up more stairs and through the Boss 
    Door. Break the pots in here to get whatever you may need, then go 
    through the door, up the final set of stairs and into the top room. 
    Your health and magic will mysteriously be refilled. The pieces of the 
    Triforce will show, Ganondorf will talk for a spell, and then you'll do 
    battle with the King of Evil, but not before losing Navi.
    
    -- Boss: Ganondorf (Great King of Evil) --
    
    Immediately run to one of the corners. Deflect his magic attack back at 
    him with your sword the same way you did to Phantom Ganon. When it 
    strikes him, shoot him with a Light Arrow, then hover to him and slice 
    with your sword. Soon he'll make a new big magic attack; when he does 
    this, just shoot him with a Light Arrow. Once you've sliced enough, 
    he's done.
    
    Ganondorf will use the last of his energy to destroy the top room. 
    Zelda will come down and out of her crystal prison and talk for a 
    minute before the castle starts to shake; Ganondorf is still trying to 
    kill you. Now you must follow Zelda out of the castle, and you only 
    have three minutes. Take off the Hover Boots and run after her. When 
    you get to a locked door, she'll open it, so go through. Halfway down, 
    she'll become trapped in fire. Defeat the two Stalfos (if you take too 
    long on the second, he'll regenerate), then follow the Princess the 
    rest of the way out of the castle. The castle will collapse, you'll 
    talk for a while, then a rumbling will occur in the central pile of 
    rubble. Go to investigate, and a ring of fire will appear, and 
    Ganondorf will burst out of the rubble. He'll then use the Triforce of 
    Power to turn into a monster. He'll then knock the Master Sword out of 
    your hands and outside of the fire. You must now face Ganon, the 
    ultimate incarnation of evil.
    
    -- Final Boss: Ganon --
    
    To defeat him, lock onto him, then go around to his tail (or roll 
    between his legs when not locked on) and hit it with the Megaton 
    Hammer, or the Biggoron's Sword if you have it. Hit his tail enough 
    times and the flames will die. Run quickly to the Master Sword and pick 
    it up, then go back for round two. Now you have to shoot his head with 
    a Light Arrow, then slice at his tail. Once you've sliced enough, he'll 
    collapse; Zelda will hold him in place and charge up your sword. 
    Quickly slice his head with your sword to end the battle.
    
    -- ENDING --
    
    The Six Sages will open up the door to the Sacred Realm and lock 
    Ganondorf inside. He'll yell threats at you, then disappear. You'll end 
    up in the sky with Zelda. She'll thank you for helping, then apologize 
    for dragging you into it. She'll then tell you to put the Master Sword 
    back. She takes the Ocarina of Time and sends you back to your own 
    time. Credits and partying. Link places the Master Sword back, Navi 
    leaves and the Door of Time closes. Link then enters Zelda's courtyard. 
    Zelda turns around and looks at Link in surprise.
    
    ----------------------------------------------------------------------
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    6 - Miscellaneous
    
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    6.1 - Heart Pieces
    
    These are listed in the order I got them.
    
    1. Child: Enter the Lost Woods and go left. Stand on the stump and play 
    Saria's Song. The Skull Kid will give you a Heart Piece.
    
    2. Child: When picking the bomb that will blow up the rock blocking 
    Dodongo's Caverns, turn around and backflip over the low fence to the 
    Heart Piece. You can also plant a Magic Bean in the soil below and come 
    back as an adult to get it.
    
    3. Child: In Zora's Domain, go into the King's chamber and light a Deku 
    Stick. Run down the stairs and light the torch, then run down to the 
    Zora Shop and light another torch. Run along the right wall to another 
    torch and light it, then run behind the waterfall and light the last 
    two torches to make a chest appear with a Piece of Heart.
    
    4. Child: Go to Zora's River and find the log going into the water. Go 
    to the end and take out your Ocarina and frogs will jump up. Play the 
    Song of Storms and they'll give you a Piece of Heart.
    
    5. Child: After getting the above piece, take out your Ocarina for the 
    frogs and play their game. Play the Ocarina in this order: A, left, 
    right, down, left, right, down, A, down, A, down, right, left, A. 
    You'll get a Piece of Heart.
    
    6. Adult: Go to Zora's Fountain and cross the ice platforms. Take the 
    right path at the fork to get a Piece of Heart.
    
    7. Adult: Put on Iron Boots and the Zora Tunic, then sink down to the 
    bottom of Lake Hylia to get a Piece of Heart.
    
    8. Adult: In the Ice Caverns, in the same room you get the Compass in, 
    there's a Piece of Heart frozen in ice.
    
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    7 - Frequently Asked Questions
    
    Q: Those Deku Sticks go pretty fast! Can you conserve them after you've 
    lit them?
    A: If you press A before the stick has burnt all the way down, you 
    won't lose it.
    
    Q: Can I borrow a section of your FAQ for mine?
    A: Contact me, telling which section you'd like to use. If it's not a 
    part of the walkthrough, I'll usually say yes. Remember to give me 
    credit.
    
    Q: You forgot to mention this./I have a tip for doing this./How do I do 
    this, because it's not in your FAQ?
    A: E-mail me concerning any of the above situations. I will post good 
    questions and tips. Remember to say where you found this FAQ.
    
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    8 - Thanks To...
    
    GameFAQs for posting this on their website.
    
    Cheats.de for hosting this on their site.
    
    Nintendo for releasing Master Quest.
    
    The omnipotent Ben! for lending me this game.
    
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    9 - Legal Info
    
    This may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this 
    guide on any other web site or as a part of any public display is 
    strictly prohibited, and a violation of copyright. 
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.