Review by antHraxz
"Nothing Beats A Classic."
While everyone is eagerly anticipating the release of Legend of Zelda: Wind Waker, Nintendo has decided to make the wait easier to handle. Nintendo has decided, as a promotional campaign to encourage more people to pre-order the new Zelda, to release the Legend of Zelda: Ocarina of Time along with the never released ''remix'', Master Quest.
The disc is divided into two games, OoT and Master Quest. Ocarina of Time is the same game that was released on the N64 in 1998. Master Quest is essentially the same game only with ''remixed'' dungeons, different enemy placement, and a higher difficulty.
This game looked marvelous when it was first released in '98, but now, it looks outdated and bland. It just doesn't show off the Gamecube's power. Even though Nintendo never said anything about re-doing the graphics, like what Capcom did with the original Resident Evil, they should have at least did a little something to improve it. The score is saved by the rich color and the improved resolution. On a good note, Nintendo did take the time to make the game Progressive Scan compatible.
The sound has also gone unchanged from the cartridge version, which is a good thing, because the music was absolutely wonderful, and to this day, still is. There are still the memorable tunes, and the not so memorable ones (the music from the Shadow Temple comes to mind). Sound effects are intact as well. Link still yells when he swings his sword, and Navi still has its annoying voice. Overall, still good for a game that's over four years old. Nintendo should have made in Dolby Pro Logic II compatible though. They made the game Progressive Scan compatible so why not?
-Relive one of the greatest games of all time!
-Never released ''remix'' of OoT included!
-Ride Epona again!
As with everything else in this rendition of the game, the gameplay is still the same. The control stick moves Link. The ''B'' button is used to draw your sword. The C-Stick (now taking the place of the ''C'' buttons) is now used as the ''quick access'' buttons, which were the ''C'' buttons on the N64. The ''A'' button is the most important button of the game. It is used for many things from returning your sword to your back to entering people's houses. It's an ''context sensitive'' button, meaning whenever an action comes up, the button will automatically be set to do that action when pressed. Next we come to the L-Targeting (known as Z-Targeting in the N64 version). When a indicator surrounds an enemy or thing, press the ''L'' button to target it. If it's an enemy, it makes it easier to attack the enemy because you're always facing it. For some reason; however, targeting enemies is harder in this version than in the N64 version.
Replay Value and Lasting Appeal 9/10 NOTE: This section is just for OoT.
For a person who's played the N64 version of OoT (and who hasn't?), and remembers the game, the replay value might be lower than a 9 (an 8 or 7). However, for a person who hasn't the replay value is enormous. The game is absolutely huge, even by the standards of today, and once the game draws you in, you don't want to stop playing. You're sure to be stuck in a temple or two once or twice sometime. When you are stuck, whatever you do, don't look at a FAQ or guide! It is much more rewarding to solve a puzzle or find something on your own!
Reviewer's Score: 9/10 | Originally Posted: 02/15/03, Updated 02/15/03
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