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    FAQ/Walkthrough by Darkstar Ripclaw

    Version: Final | Updated: 11/30/09 | Printable Version | Search Guide | Bookmark Guide

    
                              Darkstar Ripclaw Presents...
    
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                                  ASCII done by Scurty
    
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                               T A B L E  O F  C O N T E N T S
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                            1. Walkthrough
                               a. Ocarina of Time          [WOOT]
                               b. Master Quest             [WMAQ]
                            2. Sidequests
                               a. Epona                    [SEPN]
                               b. Happy Mask Shop          [SHMS]
                               c. Biggoron's Sword         [SBGS]
                               d. Gerudo Complex (OoT)     [SGRC]
                               e. Gerudo Complex (MQ)      [SGMQ]
                               f. Empty Bottles            [SEBT]
                            3. Heart Pieces                [HRPC]
                            4. Golden Skulltulas           [GSKL]
                            5. Big Poes                    [BGPS]
                            6. Shop List                   [SHLS]
                            7. Equipment
                               a. Swords                   [ESWD]
                               b. Shields                  [ESHD]
                               c. Tunics                   [ETNC]
                               d. Boots                    [EBTS]
                               e. Equippable Items         [EEIT]
                               f. Accessories              [EACE]
                            8. Controls
                               a. Link                     [CRLN]
                               b. Horse-Riding             [CRHR]
    
            To get to where you wish to go, copy and paste the code within the
    brackets into a CTRL + F box. The two walkthroughs have their sections further
    subdivided into separate table of contents at the start of each walkthrough.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          WALKTHROUGH                   /      \
       /\ŻŻŻŻŻŻ/\                        OCARINA OF TIME               /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WOOT]
    
            This is the walkthrough for the original, classic Legend of Zelda: The
    Ocarina of Time.
    
                               a. Great Deku Tree          [WGDT]
                               b. Meeting with Royalty     [WMWR]
                               c. Dodongo's Cavern         [WDDC]
                               d. Zora's Domain            [WZRD]
                               e. Jabu-Jabu's Belly        [WJJB]
                               f. Catching Up              [WCTU]
                               g. In the New World         [WTNW]
                               h. Forest Temple            [WFRT]
                               i. Fire Temple              [WFIT]
                               j. Ice Cavern               [WICE]
                               k. Water Temple             [WWTT]
                               l. Bottom of the Well       [WBOW]
                               m. Shadow Temple            [WSHT]
                               n. Through the Desert       [WTTD]
                               n. Spirit Temple            [WSPT]
                               o. Ganon's Castle           [WGNC]
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER ONE                   /      \
       /\ŻŻŻŻŻŻ/\                       GREAT DEKU TREE                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WGDT]
    
    --------------
    KOKIRI VILLAGE
    --------------
            Watch the cutscene until you wake up, then listen to some more talk.
    Head out now via the northern exit. Outside, climb onto the ladder and then drop
    now. Some more talking occurs. Once done, head up, and then go east along the
    dirt path to the end of the field, hopping over the water onto some platforms.
    At the end, talk to Mido. After some taunting, he will allow you to pass, if you
    can find a sword and shield first to equip.
    
            Head back the way you came from, and go west along most of the map. Near
    the end, you should come to another big exit, but ignore that for now; instead,
    go south up a large hill. Up top, head past the fences, and scan the wall now.
    You should notice a small cubby hole, so walk up to it and enter the tunnel.
    Climb through to the opposite side to be in a mini-maze. The one problem is that
    there is a giant boulder rolling around, threatening the opportunity of having a
    leisurely search. Fortunately, it rolls around in a counterclockwise fashion, so
    as long as you make sure to let it pass your current location before continuing
    on, you should be fairly safe.
    
            The sword you can find, but the shield will have to be bought with cold
    cash, so turn a sharp east from the entrance to find a blue Rupee that will aid
    your fundraising efforts. Turn around, watch until the rock rolls out of sight,
    then head west a small bit, go north through the grass, and then head east at
    the end to find another blue Rupee. Allow the rock to roll past you again, then
    go west and south. Open the chest lying on the stump here to claim the Kokiri
    Sword for yourself. With that out of the way, head north after letting the rock
    roll past you, and go counterclockwise around the maze until you come back to
    the cubby hole. Climb through into the main portion of the forest again.
    
            Next on the list is a Deku Shield, which goes for 40 Rupees. You should
    already have 10 from collecting the two blue Rupees in the maze. You can grab
    another blue Rupee by going to the southeast house and going around the circling
    ramp on the outside, then going across the two bridges to collect. Another blue
    Rupee may be had by going to the northwest house, grabbing onto the nearby
    ledge, and looking behind the house. Enter said northeast house, and inside open
    the four chests to get another two blue Rupees and a green Rupee. The remaining
    nine will have to be collected by cutting weeds, running through grass and
    throwing rocks out and about (to cut weeds, you need to equip your sword, which
    can be done by hitting start, flipping to the Equipment Screen, highlighting
    your sword, and hitting A) (if you run out of weeds and grass to run through,
    enter a house and reexit).
    
            Once you have 40 Rupees, go to the northeast house, and listen to the
    girl's conversation and lesson on L-Targeting (it will be helpful in the future,
    believe me on that much). After you are done, enter. Inside, talk to the
    proprietor, scroll right to highlight on the Deku Shield, and purchase it. Once
    done, equip it, then go outside again and head east. Talk to Mido again (make
    sure both shield and sword are equipped), and he will finally let you pass.
    
            Heading east, make sure to keep your sword out. Eventually, you will be
    confronted by a trio of Deku Babas. Stop and take all of them out, and reap the
    rewards that they might drop (Deku Nuts or Deku Stick). Once done here, continue
    on to meet with the Great Deku Tree, who will present you with a mission. Accept
    the mission, and then enter the Deku Tree.
    
    ---------------
    GREAT DEKU TREE
    ---------------
            Indoors, go around and kill the set of Deku Babas, and claim whatever
    they drop. Go east and cut down the two weeds for hearts if you need them (do
    not worry - they regrow after a short while so you can spam them for more health
    if you need to). Finish up on this floor by heading north to where the vines
    are. Once Navi is done with her talk, head up the vines to the second floor.
    Turn around and continue on up the ramps. Ignore the first set of vine and open
    the big treasure chest up here to obtain the Dungeon Map.
    
            Continue to ignore the vines, and instead continue on the path, jumping
    across a gap. Open the door at the end. Inside, you will come face to face with
    a Deku, who will pop out of the flower in the ground at the center of the room
    at random, and shoot Deku Nuts at you. To beat him, simply put away your sword,
    press R to hold your shield, and aim yourself to deflect the Nuts back at the
    Scrub. Once one of them hits him, he will flinch and scurry around in a frenzy.
    Stand on top of his plant with your sword out, and he shall give you a gameplay
    tip in exchange for your freedom. Pick up the heart he leaves, and head off into
    the next room.
    
            Leap onto the stone platform, and then quickly continue running across
    to get onto solid ground before it falls down. If you fail to make the second
    jump successfully, then just climb the vines up. At the top, open the chest for
    the Fairy Slingshot. Before trying to make an exit, climb up the vines to the
    left to open a chest with a Recovery Heart in it. Drop down again, and look
    south. You may notice that you have no way to get out. Do not fear, however, for
    you may also notice a ladder hanging from the ceiling. L-Target the ladder and
    use the Fairy Slingshot on it (make sure to equip it first) to make it drop
    down. Head down onto the ground and across the room, then climb up. Make your
    way across the previous room and back out into the main corridor of the tree.
    
            Head down to the area where you originally picked up the Dungeon Map
    from the chest. This time around, target the two Skulltulas hanging on the vines
    with your newfound Fairy Slingshot. After they both perish, use C Stick-up to
    glance higher up on the wall and spot another Skulltula. L-Target this one as
    well. Once you have killed it, climb up the vines to the top, and exit out onto
    the right side. Head along the wall until you come to a door, and enter.
    
            Inside, jump down to the ground below and kill the Deku Babas lying in
    wait. Once you have done this, head back up the vines, then stand on the switch
    to activate the three platforms in the middle of the room. Jump over them one
    at a time going north (ignore the side stop) until you get to the end. Open the
    chest for the dungeon's Compass. Head back to the entrance of the room via some
    vines to climb up the ledge.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Activate the switch again. This time, however, when on the second
    platform, turn and face west. Jump to the side and not through the center, or
    else you will get nailed by the large Skulltula. Going through the side, it does
    not really have anything it can do against you. Open the chest here for a
    Recovery Heart, then go to the back wall, where the Gold Skulltula will be
    hanging. For those of you new to this game, Gold Skulltulas are enemies that you
    can kill to collect for rewards, but they appear in set locations, and each can
    only be killed once. After, head back down (kill the large Skulltula first by
    aiming the Fairy Slingshot at its back), then go up the vines. Whip out a Deku
    Stick, light it on by fire by swinging it at the burning torch, then swing it at
    the unlit torch to light that one up. After, exit the room back into the main
    area of the tree.
    
            Outside, choose one of the four open spaces in the web on the third
    floor. Once the spider drops down, back up, and eventually, it will turn around,
    exposing its back side. Use the Fairy Slingshot on it, and repeat this once more
    to kill the spider. Once you are done, jump out and into the center of the room.
    If you get your position right, you should drop down onto the web below and snap
    it. However, you may get your jump wrong; if you do, head back up to the third
    floor, but make sure to kill the spiders hanging on the vine above the Dungeon
    Map chest.
    
            Down below in the water, head north onto the shallow ground, and jump to
    the south to slay the Deku Baba. Head back north, then climb up onto the pit.
    Activate the switch to turn the nearby torch on, then open the chest next to the
    torch for a Recovery Heart. Bring out a Deku Stick, swing it into the torch, and
    then go south. Jump off onto the ledge in the shallow area in the water where
    the floor is raised above the surrounding area, then use that to continue south
    and jump onto the dry ground. Roll to the end and swing the burning stick at the
    spider web to make it melt away. Enter the next room (ignore the Gold Skulltulas
    in here for now).
    
            In the next room, you will encounter another Deku Scrub. Use the tactic
    that you did the last time in holding up your shield to reflect the Deku Nut at
    it. Once you confront it out of its flower, it will give you the secret of 2-3-1
    in defeating its brothers, which will not be used for awhile yet. After he
    leaves (leaving a Recovery Heart behind) turn to face the west, and shoot the
    eye above the door with the Fairy Slingshot. Enter the next area.
    
            A platform will be going east and west in this room across the water,
    but there is a lone problem; there is a spiked cylinder that would knock you off
    the platform under normal exceptions. Thankfully, if you jump into the water and
    dive down, you can find a switch (at the center south of the pool) that all you
    have to do is nudge to lower the water level temporarily. While it technically
    is temporary, I have found that no matter where the platform is, you usually
    should have enough time to swim back east. Get onto dry ground, wait for the
    platform to come to you, jump on, and pass underneath the spiked cylinder before
    the water rises again. Once you make it past, jump onto the east platform. Kill
    the Skulltula hanging from the wall by waiting for it to twist around (or use a
    Deku Seed to stun it and then hit it from behind), then push or pull the block
    towards the opposite side through the indents in the floor. Climb up onto the
    block, and head off into the next section of the room.
    
            Inside, do not bother taking out the Deku Babas unless you need a Deku
    Stick; they will simply regenerate. Instead, take out another Deku Stick, light
    it on fire via the lone lit torch in the room, then set a flame to the other
    two. Enter the door that opens to the next area. In here, stop at the mouth of
    the entrance, and kill the Skulltula. When heading through the room to the
    torch, you may have to stop and kill some Baby Gohmas. Wait until their eye
    opens to slash at them. Once you get to the torch, light another Deku Stick on
    fire; do NOT go to the web nearby, but rather head opposite the room to the
    farther web. The first will lead to what is a dead end for now, but you can come
    back here later in a few walkthrough chapters. Behind the second web, get down
    and crawl through the cubby hole to the opposite side.
    
            Out here, go north and push the block along the indents until it falls
    into the water.
    
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            Examine the grating near the crate to see a Gold Skulltula hanging onto
    it. Shoot it twice with your Fairy Slingshot, then L-Target it. Jump at it to
    grab the Gold Token, then head south a bit and face the wall with vines going up
    to the first floor again. Spy another Gold Skulltula on the vines, shoot it to
    kill, then climb up the vines to claim another Gold Token. With that being done,
    you will have to pull off a trick maneuver. First, head onto the northeastern
    platform, and light a Deku Stick up on fire. Next, proceed west, jumping onto
    the crate and then climbing up to the high ground. Go and stand over the web in
    the ground, then press the R button to crouch. The Deku Stick will burn the web
    down, and you will fall down to the second basement floor.
    
            Down here, exit out of the water, and you will face off against a trio
    of Deku Scrubs, all hiding in their plants. Remember this order: 2-3-1. First L-
    Target the center Scrub, and reflect the Nut at it to stun it. L-Target the
    right one next, then finally the left one. Once the left one is knocked out of
    its flower, quickly approach it for the Deku Scrub to give you a tip. All three
    then leave. Cut the grass in here for any last-minute hearts or Seeds you may
    need, then enter the door. Inside, press C-Stick Up to look at the ceiling. The
    first battle of The Legend of Zelda: The Ocarina of Time begins now.
    
    
                                    -=-=-=-=-=-=-=-=-=-=-=-=-=
                                    PARASITIC ARMORED ARACHNID
                                           QUEEN GOHMA
                                            -=-=-=-=-=-
            The battle will start off with Queen Gohma's falling down from the
    ceiling onto the floor. She will then try to attack you; do not let her. When
    she gets near you, let loose a Deku Nut at least in the general area of her eye,
    which will stun her. If her eye turns green, go ahead and swipe at it with your
    sword. After the amount of time that you have to hit her a few times is gone,
    she will be unstunned, and climb up the walls to the top of the ceiling. An
    alternative to this strategy is taking out your Fairy Slingshot, aiming at her
    eye, and L-Targetting her when she gets close. Once her eye turns red, fire.
    This also stuns her for a longer period of time than with the Deku Nut.
    
            When she does this, keep track of her movements. After a bit of settling
    around on the ceiling, her eye will turn red. She shall then unleash three eggs
    onto the floor that will hatch into Gohma babies. If they hatch, she will remain
    passive until you defeat them all; if you fight them, hit them in the eye.
    However, if you were keeping track of Queen Gohma's movements and ran to the
    middle once she started letting loose, you can easily destroy the eggs before
    they have a chance to hatch.
    
            After all the Gohma eggs/babies are defeated, Queen Gohma will fall down
    onto the floor. You are given a few seconds preparation time, so get out of her
    path. Once she is on the ground again, she will head in your general direction.
    This is pretty much where the whole strategy repeats itself, so do what you just
    did for 3-5 times, and Gohma will be slain.
    
    
            After the battle, collect the Heart Container, then head into the warp.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER TWO                   /      \
       /\ŻŻŻŻŻŻ/\                      MEETING WITH ROYALTY            /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WMWR]
    
    --------------
    KOKIRI VILLAGE
    --------------
            Some more plot and cutscenes will occur outside, and you will then be
    given the Kokiri's Emerald. Once that is done, head back along the path to the
    village. Let Mido go through his speech, then head west to the opposite end of
    the forest. Exit out this way, and you will be given the Fairy Ocarina by Saria.
    Link then automatically exits out onto Hyrule Field.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Outside, DO NOT DO ANYTHING. Instead, just stay still and wait for
    daytime to pass until night falls, then head back into the Kokiri Village. You
    need to do this so that a Gold Skulltula will come out for you to kill. From the
    entrance to the village, head west up the hill, and go clockwise around the
    treehouse (not counterclockwise) to the back. You should see a Gold Skulltula
    lying on the tree's backside. Shoot it with a few pellets from your Fairy
    Slingshot, then L-Target it and jump slice at it to obtain another Gold Token.
    That being done, head back out to Hyrule Field.
    
    
    ------------
    HYRULE FIELD
    ------------
            Take the linear path that lies before you. Before you are allowed into
    the open Hyrule Field, however, you shall have a run-in with an owl. Said owl
    will depart with some wise words, directions to Hyrule Castle, and some
    instructions on how to play the game before he flies off (after a certain point
    into his chat, you can just hit B to scrawl through the text). Once he is done,
    set off into Hyrule Field.
    
            Follow the sprawling dirt path that is lain out in front of you, going
    mainly north with a hint of west, and you will eventually get to Hyrule Castle.
    However, you will very likely end up having to spend the night outside, so if
    you so desire, try getting some sword practice with the skeletal warriors who
    will spawn during the night from the ground. Come daybreak, the drawbridge to
    Hyrule Castle will lower, so enter Hyrule Town.
    
    
    -----------
    HYRULE TOWN
    -----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Once you are here, take the door to the house just above you (the door
    may be partly shrouded by shadows). Inside, you should find a number of pots, so
    destroy them using your Kokiri Sword for some rupees. When done breaking all the
    pots, roll into the two crates that the guard is standing next to; one of them
    has a Gold Skulltula hiding in it, so kill it and take your Gold Token. With
    that done, head back outside.
    
            Outside again, continue south a screen into the market area. Head to the
    fountain at the bottom of the screen, and then walk around 180 degrees to see a
    girl with red hair. Talk to her, and she will introduce herself as Malon. After
    some more plot details, head up from your location into the Hyrule Castle
    Grounds area.
    
    
    ---------------------
    HYRULE CASTLE GROUNDS
    ---------------------
            Out here on the castle grounds, you'll meet with your fine-feathered
    fowl friend once again. Once again, you can simply hit B to scroll through all
    the text after a certain point through the conversation.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After the owl is done talking, roll into the tree he was perched on,
    then quickly get out of the way. You should have successfully knocked over a
    Gold Skulltula from the tree, so slash at it with your sword and then claim your
    Gold Token.
    
            For now, we have to get past the guards, Metal Gear Link style, and
    since the gate is closed, we will have to find another way to get in, and
    covertly. From the entrance to the Grounds area, look at the right wall. You
    should see some vines growing on the wall. Climb up the vines, then run up to
    the gate and drop down on the other side. Continue up the dirt road, and let
    yourself get caught by the guards, who will throw you out.
    
            After you are thrown out, head back to the growth of vines, and talk to
    Malon, who is now standing there. She will ask you a favor, and then gives you
    the Weird Egg, so assign it to one of your C buttons, then climb up the vines
    again.
    
            Up on the top top, run to the gate again, but this time take the ladder
    that is in the hole there, and climb down. Exit through the door. Now, do you
    see the hills to the left? At about the second elevation from the left, you can
    climb up, so do so. You should notice two guards around, so run about levelly
    between them to avoid their line of vision, staying to the right of the lone
    tree at the top of the hill. Continue running through the grassy plains to the
    end, where you can see some stepping stones in the cliff. Climb up onto the
    cliff, then go climb up the hill, drop down, and go into the water. Swim your
    way down the waterway, collecting some green Rupees in the meantime, and get off
    at the corner.
    
            Now that you are here, head left (Not into the guard's line of vision,
    but going with the current of the water). You should see a block puzzle. Push
    the block further from the door all the way opposite the door, then wait until
    morning, of which the egg should hatch into a Cuccoo. Use it on the sleeping man
    that is there, and he will wake up. After, he shall leave. Now, push the first
    block into the water, then go and push the second block onto the first. Make
    sure it is daytime before you do this next step. Getting on top of the second
    block, jump for the small section that the water is flowing out of, then enter
    through the cubby hole into the Hyrule Castle Courtyards.
    
    
    ------------------------
    HYRULE CASTLE COURTYARDS
    ------------------------
            If you had entered the courtyards at night, two guards will pounce on
    you immediately and throw you out the side door. If you are in this situation,
    simply wait for daybreak, then head back in. A note that whenever I say left,
    northeast, etc., the point of view angle is turned about 45 degrees right.
    
            The first guard will be patrolling around a single hedge, with a hedge
    for you to hide behind. Hide behind that hedge, and wait until he is patrolling
    the left part, then go on to the next section. Here, you will have two guards
    patrolling two fountains, and a hedge to hide behind. When the first guard is
    looking around at the northeast corner, and the second is heading north, run
    across into the third part.
    
            Here, you have a guard patrolling a square road with eight rupees. You
    can grab these rupees if you so desire, but I would not recommend it, given the
    ease of being caught. There are two ways to get across this room; you can either
    climb the steps to the top, move over the wooden platform, and then down at the
    end, or you could simply wait until the guard is facing north-right to run along
    the south side past the hedge. I prefer the latter method, but whichever way you
    prefer is good.
    
            In the fourth part, you have two guards patrolling a large statue. This
    is reasonably easy; just wait until they are both going up the left part before
    you start moving on to the fifth section.
    
            In this last section, you will have two close guards patrolling a narrow
    hedge, and you are given three hedges to hide behind at the start. Go behind the
    left one, and when the guards start going up left, go and hide at the bottom of
    the narrow hedge. When they start going right and down, head up left, and into
    the private open agora.
    
            Here, before you go talk to the person standing on the steps, go survey
    the right window. You should see pictures of Mario, Peach, and Bowser inside.
    Aim a slingshot at any of the portraits, and if successful, a red Rupee will
    come out. You can also do this to the pot on the opposite side, but instead of a
    red Rupee, a guard will throw a bomb at you. After collecting the Rupee, go
    and talk to the girl. After a number of scenes, she will give you Zelda's
    Letter. Now go and see the woman at the exit to the courtyard who will introduce
    herself as Impa, Zelda's guardian. She then teaches you Zelda's Lullaby and
    escorts you out of the castle. Outside in Hyrule Field, Death Mountain will be
    pointed out to you. That WOULD be where we need to go next storyline wise, but
    ignore that for a moment and head back into the Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
            Head into the center of town, on the side of the fountain facing Hyrule
    Castle. To the left of the area going to the castle, you should see a building.
    Enter. Inside here, you can play a game for twenty Rupees in which you have to
    shoot ten Rupee targets on-screen. If you can score all ten, you may obtain a
    Deku Seed Bullet Bag. If you can get eight or nine, you get another free try.
    
    !!!HEART PIECE ALERT!!!
    
            After this is done, head onto the Hyrule Castle Grounds, and simply wait
    until it is night out before going back into town. Head to the side of the
    fountain facing out of town, and go left. You should see a white dog moving
    around behind one of the market booths. Come into contact with it, and it will
    follow you. From the fountain, move right into a back alley. In here, go inside
    the second door at the back, and talk to the lady here to give her back her dog
    and obtain a Heart Piece.
    
    ------------
    HYRULE FIELD
    ------------
            Now, travel the dirt road, but instead of heading west to Death
    Mountain, head north along the path. When the path ends, go up a bit more, and
    enter Lon Lon Ranch, which is the large building in the center of the map (wait
    until it is daytime first before you head in).
    
    -------------
    LON LON RANCH
    -------------
            Skip the buildings and head up. Move right along the track until you
    find the entrance into the inner part, and go talk to Malon. After Epona runs
    away, talk to Malon twice more, and then take out your ocarina in front of her.
    She will then teach you Epona's Song. After this, head outside of the inner
    track and onto the outer track. Go around counterclockwise until you get to the
    northern end, then continue on north. The tower you see in the rock wall at the
    northeast corner of the Ranch has a door that you can enter by.
    
    !!!HEART PIECE ALERT!!!
    
            Inside, go up to the block puzzle. Pull back the southeast block, then
    push the southwest block all the way into the southwest corner. Push the
    southeast block west as well all the way, pull the northeast block south, and
    pull the northwest east. Climb up on top of the blocks, drop down into the
    northwest corner, then enter through the small cubby hole. At the opposite side,
    claim your Heart Piece from the pile of hay. After, exit the building, and head
    back to the small group of buildings at the entrance. Enter the large house.
    
            Here, talk to Talon, who will offer you a mini-game for 10 rupees. The
    basic premise is that you have to pick three certain Cuccoos out from a gaggle
    of Cuccoos, and if you do it within the given amount of time, you get a Bottle
    with Milk. Before you play, though, grab all the regular Cuccoos, and put them
    in the small space beside Talon. That way, only the three Special Cuccoos will
    be out in the open, and you can grab them easily. I highly recommend you get the
    Bottle now because Bottles can be a great help to you in this game.
    
            Exit the area, wait for night to fall, then reenter.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head around to the back side of the house, and you should see a lone
    tree here. Roll into it, and a Gold Skulltula will fall down from its perch.
    Take it out and collect your Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go along the dirt path until you come to a small shed area in the center
    at the northern side of the track. Crawling along the wall is another Gold
    Skulltula. Take this one out as well, grab your Gold Token, and then finally
    leave Lon Lon Ranch.
    
    ------------
    HYRULE FIELD
    ------------
            Head to Kokiri Village (yes, we still are not going to Death Mountain.
    Do not worry - taking this path simply saves you some time). You can also just
    simply save your game, quit, and load your save file to start out in your
    treehouse.
    
    --------------
    KOKIRI VILLAGE
    --------------
            In here, find the house with the rocks behind it. Climb up the cliff
    behind it, and then head up the vines. Up top, go right and then left, and enter
    the hole into the Lost Woods.
    
    ----------
    LOST WOODS
    ----------
            From the start, head through the hole to the right. Here, you should see
    a white stone-shaped thing of sort in the horizon, so take out your slingshot
    and start aiming at it. Once you get 100 points with a bullseye, stay in place
    and shoot two more times (all three shots need to be bullseye), and a Deku Scrub
    will come out and upgrade your Seed Sack (again, if you already got the first
    upgrade at the target shop in Hyrule Town).
    
    !!!HEART PIECE ALERT!!!
    
            Go down the ladder here to the small area below, and then head right. Go
    stand on top of the lower trunk, and two skull kids will appear on the top.
    Follow along with them, and play the exact same notes as they do on your own
    ocarina. The first two sessions will be four and five notes long, respectively,
    and yield a green and then a blue Rupee (if you miss a note, you will have to
    repeat the session you are on, but the notes will be changed). The third session
    will go up to eight notes; since it is random, I cannot detail what the notes
    shall be here, so if you have a poor memory or lack of focus, I highly recommend
    you have pen and paper ready to mark down the notes. Once you successfully
    complete the third session, you will obtain a Piece of Heart. Now, head back up
    the ladder.
    
            Continue north a trunk, and you shall meet up with the owl again, who
    tells you to follow the music (of course, you do not need to; just utilize the
    following instructions instead). Next, head right, up, up again, left, and up to
    be in the Sacred Forest Meadow.
    
    --------------------
    SACRED FOREST MEADOW
    --------------------
            Once you enter, you shall immediately fight a Wolfos, who pops out of
    nowhere. L-Target him, and strike when he is about to attack, as he will then
    drop his guard (do not bother to aggressively pursue him, as he will just defend
    himself). Once he is down, the gate will drop down, so proceed.
    
            First off, head right, and then prepare to defend yourself against
    another Scrub. Once you force it out of the ground and defeat it, continue up
    and left, eliminate another Mad Scrub, then continue up. Go right, and then head
    up through the grassy part. After you leave the grass, defend yourself against
    yet another Mad Scrub from the right, and kill it. Once that task is done,
    proceed up from where it originally was, jump forth into the pond, and get off
    at the other end. Here, head a bit left, and go past the stone wall.
    
            Here, eliminate two more Mad Scrubs, then walk up the stairs. At the
    top, you will encounter Saria. After some conversation, she will teach you
    Saria's Song.
    
    Now, head back down the stairs, but this time climb the ladder. Drop down into
    the hole below to be in a Fairy's Fountain. Here, if you haven't already, drink
    the milk you got earlier, then capture a fairy in your bottle. Leave, and head
    off into the Lost Woods again.
    
    ----------
    LOST WOODS
    ----------
            Head right (from your entrance point of view) to be taken out to Kokiri
    Village, then reenter the Lost Woods. From the enttry point, head left.
    
    !!!HEART PIECE ALERT!!!
    
            Step onto the small stump in here, and L-Target the Skull Kid. Play
    Saria's Song on your Ocarina. After you successfully play it, he will give you a
    Piece of Heart. That done, head back to Kokiri Village, and head out to Hyrule
    Field.
    
    ------------
    HYRULE FIELD
    ------------
            Go to the split path just outside of Hyrule Castle here. This time,
    however, head west of Hyrule Castle (With your back to the castle) and find a
    bridge. Cross over it, and then head right and up the stairs into Kakariko
    Village (Wait for nightime).
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head up the sloped path and through the gate. From the entrance, head
    along to the lone man sitting at the tree. Roll into the tree to knock the Gold
    Skulltula down, slay it, take your Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Continue on from the tree until you come to a path split, and then go
    RIGHT (or south according to the map) up the staircases. Head around the
    southern house here to find a Gold Skulltula perched on the wall. Kill it and
    collect the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After, head east from here until you come to the brick building that is
    being built. Go around to the north side to go up some staircases, then go to
    the south face once inside the structure. You should spot a Gold Skulltula
    hanging on the wall in the center. Shoot it twice with your Fairy Slingshot,
    then jump up and collect.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Now head back to the split path, and this time go north up a staircase.
    Head east from here to a large watch tower. Take out your Fairy Slingshot and
    aim at the top of the tower's ladder, where you should spot a Gold Skulltula.
    Kill it with a pair of shots, then climb up to the top for your Gold Token. Drop
    down and regrab the ladder a couple of times until you make it to the bottom.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head north up another staircase, then turn left (west) and examine the
    side of the building to spot another Gold Skulltula. Take it out and grab the
    last Gold Token in town. Head back out of town, then wait for daylight before
    reentering.
    
            Once you reenter, you will immediately want to do the Cuccoo sidequest,
    depositing Cuccoos into the pit just beside the graveyard entrance (this is in
    the southeast corner of the town). Here is a list of where you may find all of
    them:
    
            •At the entrance to Kakariko Village, fluttering around the tree.
            •Right next to the pit (east of it).
            •Near the gates going north out of town.
            •At the area with the three different staircases going along three
             different routes, roll into the crates nearby. The Cuccoo is in one
             of them.
            •This next one is a slight bit tricky. Take one of the Cuccoos, hold
             onto it, and go up the stairs leading to the building under
             construction. From there, head west onto the platform divided from the
             rest of the ground by a fence. The Cuccoo should give you some float
             time to get down. Once you make it, throw both Cuccoos off the
             platform.
            •This is probably the most difficult one. Grab one of the previous five
             Cuccoos, then go up the eastern staircase that starts next to the
             Kakariko Graveyard entrance. Run along here until you get to the end,
             then jump off. Once you get to the high fence, immediately press A to
             throw away your Cuccoo, and Link should be standing on top of the
             fence. If the Cuccoo lands on the fence, then pick it up and throw
             it over to the north side. DROP DOWN (DO NOT JUMP), pick up the Cuccoo,
             and for God's sake, GO AROUND THE HOLE. If you drop in, you will have
             to refind all the Cuccoos once you get back out. Head along up the
             stairs to your west, then throw the Cuccoo over. Repeat if the second
             Cuccoo game along with you.
            •From where you just got the last Cuccoo, stay in that area. Along the
             northern cliff, you should see a ladder. Head up that ladder, and at
             the top, loop around behind the windmill. Grab the Cuccoo here, and
             jump off towards the pit. It is a shame that you have to go grab the
             other two from before, or this would be the perfect coup de grace.
    
            After you have finally obtained all seven and put them in the Cuccoo
    pit, talk to the lady nearby, who will give you an Empty Bottle out of
    gratitude. That being done, enter the Kakariko Graveyard, which is located next
    to the pit that you put the chickens into.
    
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            Go up to the top three graves, and read the two smaller graves, one at a
    time. Slay each ghost that comes out, listen to what they have to say, and then
    stand on the Triforce symbol in front of the Royal Tombstone. Play Zelda's
    Lullaby for a cutscene, then enter the hole to go underground into the Royal
    Family's Tomb.
    
    -------------------
    ROYAL FAMILY'S TOMB
    -------------------
            Inside the first room, head down the path, and L-Target all the Keese.
    Immediately let loose with the Fairy Slingshot before any of them get a chance
    to try and peck at you. Once the door opens, head up onto the ledge and enter
    the next room.
    
            You should be in a room with some poisonous fluids having affected part
    of the floor. There are also three Redeads in the room; when you get near one,
    the scene of action will pause, the camera will turn to rotate with the Redead
    at center, and it will emit a screech. In all honesty, your best bet right now
    is to simply avoid them. My recommendations is to head down the far left side
    here and go north. Head on into the next room.
    
            Examine the wall at the end of this room, and you should learn the Sun's
    Song. After, head back the way you came. In the room with the Redeads, you can
    use the Sun's Song again to temporarily stun them, then cross without any
    danger. Head out via the warp point at the entrance.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            If it is not already nightime out in the graveyard, make it night via
    the Sun's Song, then go to the first row of graves. Move behind the grave with
    the flowers planted in front and where the butterflys were flying over it during
    the daytime, and pull it back to reveal a hole. Drop into the hole, head down,
    and open the chest to obtain a Hylian Shield. Now you have a stronger shield
    that can protect you much better, and will not burn up. Leave the hole.
    
    !!!HEART PIECE ALERT!!!
    
            If you see Dante the Gravedigger outside, then go talk to him to go
    through his whole spiel. If he is not outside, head back out onto Hyrule Field,
    make it daytime, then MANUALLY wait until it becomes night, then reenter
    Kakariko and head to the Graveyard to find Dante. Talk to him again when he is
    right in front of a SOFT SOIL PATCH (read: NOT ON THE STONE PAVEMENT) and say
    yes. Most of the time, he will dig up either nothing or a red Rupee. However,
    eventually you should strike gold (or, in this case, your Heart Piece). For the
    record, I got mine on the second path on the left side of the graveyard, but I
    am unsure as to whether it is randomized or not.
    
    !!!HEART PIECE ALERT!!!
    
            Head to the second row of gravestones. Go behind the second grave to the
    right of the center lane, and pull it back to reveal a hole. Head inside, and
    you should spot a Redead. Use the Sun's Song to stun it, and then L-Target and
    slash and hack at it until it dies (use the Sun Song again if it loses its
    paralysis before you manage to defeat it) (do not worry if it is crumpled up on
    the floor - it is not getting back up). Now go up to the wall with all the
    symbols, and play the Sun's Song in front of it. A large chest will appear. Open
    it for your Heart Piece. Exit out of the hole, and then head back to Kakariko
    Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            Go to the building that the fence that separated the Cucco from regular
    land earlier is next to. Enter. Inside, talk to the Skulltula-man and you will
    learn of the Gold Skulltula curse that has been afflicted on the family. If you
    have obtained ten Gold Tokens so far (and you should, if you were following this
    walkthrough from the start), then you can talk to a kid to your right who has
    been saved from the curse for the Adult Wallet, which allows you to save up to
    200 Rupees on hand at any one time.
    
            Head back to the center of town, and then go north three flights of
    stairs to come to a gate. The guard there will stop you from passing the gate,
    so flash Zelda's Letter in front of him. He will ask you a favor first, and also
    gives you a discount for Hylian Shields at the Hyrule Town shop (although you
    should have one from the graveyard now, you may need this in the future). That
    said, go past the now-open gate and journey onto the Death Mountain trail.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                         CHAPTER THREE                  /      \
       /\ŻŻŻŻŻŻ/\                       DODONGO'S CAVERN               /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WDDC]
    
    --------------
    DEATH MOUNTAIN
    --------------
            For the first part of Death Mountain, head up and right the linear path,
    slaying the Red Tektites that get in your way.  Next, head up the next steep
    hill, and make a U-turn, past the red flag. A Goron will be rolling down the
    hill now, and you cannot defend yourself against him even with the Hylian
    Shield, so you had best dodge him by running out of the way. Once you start
    going down, continue going down instead of right, and you'll head into Goron
    City.
    
    ----------
    GORON CITY
    ----------
            Immediately drop down to the ground floor, and remember to roll when you
    reach the bottom. Now, head to the mattress with three-pawed footprints, and
    play in front of the door Zelda's Lullaby. It will open, letting you pass. Go
    in, and talk to the Goron there. After, play Saria's Song in front of Darunia,
    and he will change his mood a bit, and gives you the Goron's Bracelet. This
    allows you to pick up and throw Bomb Rocks, which are the bombs that grow in the
    plants.
    
    !!!HEART PIECE ALERT!!!
    
            Now, light a stick on the torch in here, and head outside on the ground
    floor. Out here, quickly light the four torches, which will make the statue
    spin. From now on, if you can successfully manage to throw a Bomb Rock into the
    top of the statue, you may have a chance at winning some stuff. To do so, head
    off to the second floor, then go left and take the stairs that would bring you
    up to the third level. However, instead of actually going up to floor three,
    instead grab the bomb rock growing up here, head down the stairs, and try to
    throw the bomb from the edge of the ledge into the spinning statue. Most of the
    time you will not be able to get it in, but when you do, the bomb will explode
    inside, causing the statue to quickly spin, then stop. Depending on which face
    the statue stops on, you can get either nothing, three green Rupees, or a red
    Rupee and the Heart Piece. The face that you want is the slightly-smiling face,
    which is partly open, as opposed to the closed face and the frown.
    
            Once you have picked up your Heart Piece, head up to the second level.
    Go to the two torches surrounded by a layer of stone, and head in to the Bomb
    Rocks there. Take one and put it next to the three boulders, and after they
    explode, you will have an easy path between Lost Woods and Goron Mountain from
    now on. Next, go to the third floor, and find the two Bomb Rocks. Use them on
    the multitude of doors next to the two plants, and go in and talk to Biggoron.
    After, get a Bomb Rock from there. Drop down to the first floor, and send the
    bomb flying onto the stone door there to have access to the semi-supplied shop.
    Now, climb back up to the fourth floor, and exit Goron City back onto Death
    Mountain.
    
    --------------
    DEATH MOUNTAIN
    --------------
            Back outside, head up the hill, but do NOT go down. Instead, head right
    to where there is a single Goron and a single Bomb Rock. Pick up the Bomb Rock,
    and throw it down to the valley below. After what is likely a few tries, a Bomb
    Rock will get near the boulder blocking off Dodongo's Cavern, and explode,
    taking the boulder with it. Now, head up and down the routes, and enter
    Dodongo's Cavern.
    
    ----------------
    DODONGO'S CAVERN
    ----------------
            Start off by grabbing a Bomb Rock from either side of the entrance and
    chucking it at the stone door. When it explodes, enter the main room of
    Dodongo's Cavern. In here, head up, and jump over onto the rising and falling
    cliff. After you land on it, wait for it to rise, and jump onto the center.
    Dodging the laser from the Beamos should it see you, head east and take the
    cliff there, and progress onto the east part. Here, pick up a Bomb Rock to your
    right, and throw it at the Beamos there. After it is destroyed, take another
    Bomb Rock and send it flying at the stone door over there. After the door is
    destroyed, enter.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In this area, slay the Baby Dodongo's that are roaming around, running
    away when one falls on its back, as it will explode, harming you if you are too
    close. At the end of the linear hallway, try to lure one towards the right side,
    where you should see another brown stone wall. Once it gets next to you, slash
    at it to kill it, then run away and let the explosion destroy the wall. Enter
    the door behind it. L-Target all three Keese in here, then kill the Gold
    Skulltula hanging on the back wall. Jump Slash at the Gold Token to claim it,
    then head back on outside.
    
             Out here again, go ahead climb up the small ledge, and continue to a
    floor puzzle. This is actually quite simple; merely move one of the statues to
    weigh down the switch, and the bars over the door will disappear, letting you
    continue, so head on in.
    
            Coming into this room, you'll come face to face with a bunch of Keese,
    so arm yourself with the Slingshot and take them down, then head down the small
    room and go into the next section. Here, you shall be face to face with two
    Lizalfos. At first, they may seem intimidating with their hurting attacks and
    fierce appearance, but don't let that decieve you. When one of them comes to try
    and attack you, L-Target them, and when they slash at you or try to jump over
    you, quickly protect yourself with your Hylian Shield. Since they can only cut
    from up to down, your shield will protect you all the time. Immediately after
    either of them attacks, respond in kind, and soon enough, they will both be
    dead. After, exit through the newly opened door. Confused about where you came
    from and where you are to leave? The door that you want to go through has a
    larger protuding reef.
    
            In this part of Dodongo's Cavern, you should be able to spot  a stone
    door to your right while heading by. Ignore that for now, and go into the green
    room. Grab a Bomb Rock to your immediate left, then go back and ignite it on the
    stone door. Another door will be revealed, so open that and enter. In this room,
    you will then encounter another Scrub, who is far away from home. Switch to your
    Deku Shield, and hit him out of his hole. He will offer to sell a single Deku
    Stick for 15 rupees, which is obviously a ripoff, unless you are completely out
    (you need one for what is up next). However, if you do buy it, he will disappear
    leaving behind two hearts, so it is your choice.
    
            After, go back and head into the foreboding green room. Now that you are
    actually here, you will need to fight three fully-grown Dodongo's. How to defeat
    them? The tail is their vulnerable spots, so it makes sense to either throw a
    bomb at it or hit it with your sword. Be warned, though, if you use a sword, as
    the Dodongo will turn around quickly and hit you if you are too close still.
    Also when using a sword, you can probably get away with just L-Targeting it,
    hacking at its tail, then backing away and moving behind it again once it
    swerves around to try and breath some fire, and repeat. After you do defeat a
    Dodongo, get far away, as it will explode with a greater magnitude than the Baby
    Dodongo's. Once all three of your reptilian foes have been slain, whip out a
    Deku Stick (if you do not have one, buy one from the Scrub merchant), get it lit
    on fire, and put all the other torches in the room to the flames. This will make
    the exit door open, so head in (You do not technically have to kill the Dodongos
    in here to continue on - killing them just removes interference when going
    around to light up the torches).
    
            At the end of the hallway here, press down on the switch for a door on
    the other side of the room to open. Get down from the ledge, and go into the
    center of the room. This time, head left, to the part where the door just
    opened, and go grab a Bomb Rock. With the flaming containment of energy in your
    hands, throw it at the stone wall near you. After the wall is destroyed, go into
    the small room and open the chest for the Dungeon Map. Ignore the Beamos and the
    stone door that it is guarding, because all it has inside is a Deku Scrub who
    will sell you a Deku Shield. Next, head through the newly accessable door.
    
            Another puzzle awaits you in this bomb-filled room. But before you do
    anything else, grab a Bomb Rock, and destroy the stone door with it. Head into
    the minute hallway, and enter the next room. In here, you will have to deal with
    an Armos statue that can only be damaged by bombs. To help you out, put a bomb
    near the immobile statue at the front before it starts moving to get an advance
    hit, but after that, you will have to time throwing bombs at it (L-Target it).
    After you defeat it, open the chest for the Compass, and then head back out into
    the bomb-filled room. Now, pick up the bomb by where the stone door was, and put
    it in the empty space between the two bombs right in front of you. This will
    cause a chain explosion, forcing the wall to lower to form a flight of stairs.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Ascend the large steps, then take either the right or left path; it does
    not matter which. At the top, turn around and look at the vines. Use your Fairy
    Slingshot to take out the visible Skulltula, then look up a bit higher, and you
    should see a Gold Skulltula partly blending in with the vines. Kill that as
    well, then climb up the vines to get the Gold Token. Drop down, open the door,
    and head into the next room.
    
            In here, you have a switch upon a pedestal guarded by four Armos
    Statues. Before you do anything, kill the Fire Keese in here using your
    Slingshot, so that they cannot annoy you while doing the main task at hand.
    After that is done, locate the ladder on the pedestal, and push the Armos Statue
    guarding the ladder over. Climb the ladder and step on the switch. This will
    open the locked doors. Now, head into the main room again.
    
            Back here, kill the Fire Keese as they come to. That aside, take the
    loosely hanging bridge across to the other side of the room, jumping over the
    gap in the bridge when need be. At the other end, enter the door into the next
    part of Dodongo's Cavern. No worries, you are over halfway done.
    
            In this room, jump off the ladder into between the two columns. Blade
    traps will roam these corridors sideways, just waiting to hit you. Use L-
    Targeting to allow you the sight required to make it to the end. Here, there
    will not be a blade, so start off by pulling the block completely out of the
    wall, getting the heart in the small hole if need be. Next, push it right to the
    column there, and climb up the column through use of the block. Up top, open the
    chest for a red Rupee, then take a Bomb Rock. With this, you must time your
    throwing abilites against its explosion, and make it explode on the stone wall
    in front of you. Once it is finally destroyed, go and jump off the pillar and
    onto the ladder, climb up, and continue into the next room.
    
            Here, a wall of fire blocks you off from progressing. Take out your
    Fairy Slingshot, and aim it at the open eye on top of the wall. Once you hit it,
    the fire will disappear, so continue down the hallway. You will end up
    encountering some more Baby Dodongos; remember to run away when they die, as
    they are about to explode. At the end, open the door and head through.
    
            In here, you will come to be head-to-head with two more Lizalfos.
    Utilize the same strategy as you did before of blocking with shield and
    immediately counterattacking, and you should not have a problem. However, do NOT
    drop down the floor, as you will drop down to the second floor instead of
    burning your feet. When you finally win, head through the second door.
    
            Out here, you shall encounter two more pillars of flame. Distinguish the
    first one by aiming at the eye up top with your Fairy Slingshot; after the first
    fire disappears, head onto the cliff that it was formerly burning from, and hit
    the eye that is to your right to douse the second flame. Continue along the
    hallway, until you reach a gap. Jump over. Immediately jump up the high ledge to
    your right, and open the large chest. You will obtain the Bomb Bag, the main
    item of this dungeon. Finally, you can carry around bombs and start them up
    manually. If you want (and I highly disrecommend this), drop down and bomb the
    stone door to get some items from the Deku Scrubs for some lame prices. You will
    also have to go back around again, which is also why I recommend against doing
    this.
    
            Otherwise, go outside, and press on the switch. This will heighten one
    of the four rising cliffs so that it goes up to the second floor. Now, go and
    read the scribe in front of you. This is a clue, and you will use it right now.
    Now, go and cross the bridge next to you, passing all the gaps. At the end, bomb
    the door open, and open the chest for a blue rupee.
    
            With that done, go back onto the bridge. Stop just before the first gap
    in the bridge, and then drop a bomb down into the hole. The bomb will fall into
    one of the giant skull's eye sockets. When it blows up, the eye socket will turn
    red. Jump across the first gap, then drop a bomb down the second hole to do the
    same to the opposite eye. The skull's mouth then opens. With that done, head
    down below and enter the door at the back of the mouth.
    
            In this relatively small room, start off by getting down from your
    ledge, and head right and up the ledge there. Walk through the tunnel and into
    the room at the end. Here, kill the Fire Keese, then go to where the two blocks
    are. Pull the lower block so that it is horizontally level with the higher
    block, then climb up onto the second block. Walk along the wall, and get off at
    the end.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Here, push the block away onto the ground, then go down and climb the
    ledge in front of the stone door. Bomb this door, then head into the next room.
    In here, you will have to fight a single Armos Statue. After you are done, head
    off to the back wall where you should see a Gold Skulltula hanging from it. Kill
    it and then collect the Gold Token.
    
            After you have done so, leave the room and back into the open area, and
    then head through the second tunnel behind the third block. Once you finish
    traversing through here, push the block at the end off the ground and down to
    the floor below. Kill the Keese in here to eliminate a threatening annoyance,
    then go down and push and pull the block into the hole in the middle. This will
    open the barred door, so go in now. At the end here, open the chest for a supply
    of bombs to replenish the stuff you used, then drop to the floor below to fight
    the boss of this dungeon, after bombing the floor.
    
                                     -=-=-=-=-=-=-=-=-
                                     INFERNAL DINOSAUR
                                        KING DODONGO
                                       -=-=-=-=-=-=
            Before anything else, I must state this; DO NOT GO INTO THE LAVA UNLESS
    YOU WANT TO BE BURNED!
    
            King Dodongo is easy. Very easy. He will be an annoyance with his fire
    attack, but that is all. King Dodongo will open his mouth and start to breath
    fire out, which will span two of the outside rows. Before he opens his mouth,
    however, go and grab a Bomb Rock from one of the four corners, run up to him,
    and, WHILE STILL RUNNING, throw it at his wide, open, and gaping mouth. He will
    swallow it by accident, and will be stunned long enough for you to slash him
    once.
    
            After this, he will curl into a ball and roll until he gets two corners
    away. Then he will start walking in reverse order as last time, and try to
    breath fire again. While he is rolling, he may very well hit you. This is where
    the Hylian Shield will deeply come in handy, as it will keep you from coming
    into any harm while you are using it to protect you from the top. King Dodongo
    will roll over top of it, creating sparks, but he will not actually be able to
    bring any harm to you. Once he is done his rolling, WAIT A BIT; if you instantly
    pick up the bomb and try to run to him, he will quickly open his mouth up, and
    you will have too long a run to make it there before he starts to breath fire.
    If you pause a bit and let him come to you first, you should be able to reach
    him.
    
    
            After you win, collect the Heart Container, and go into the warp point
    to be taken outside. In a cutscene, you will get the Goron's Ruby.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER FOUR                  /      \
       /\ŻŻŻŻŻŻ/\                         ZORA'S DOMAIN                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WZRD]
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head down on the path to Kakariko Village, but press alongside the left
    wall. Partways down, you should see a sort of hollow smooth spot in the wall
    compared to the rest of the rocky parts. Plant a bomb here and it will reveal a
    small cavern. Inside, there will be a Gold Skulltula hanging on the wall. Shoot
    it down with your Fairy Slingshot. Now, while the wall looks like something you
    would not be able to normally climb, it IS in fact climbable in this one
    instant, so climb up the back wall to obtain your Gold Token.
    
            Proceed on the path back to Goron City. Once you get to the red flag,
    press against the wall, and you should find another bombable section of the
    wall. Plant a bomb here to blow the wall up, and a chest will be revealed that
    has a purple Rupee in it. Continue on into the Goron City.
    
    ----------
    GORON CITY
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            From the entrance, turn left to see a blockade of boulders. Plant a bomb
    here to blow them up, then continue on past and head into the new room. In here,
    you should have a number of silver, red and brown rocks. To get your reward,
    plant a bomb at the right boulder, then in the new path opened up, the north
    boulder, then left, and finally the center of the remaining three. The chests
    here hold a Purple Rupee each, but the real prize lies in the crate - roll into
    it to reveal a Gold Skulltula. Kill it and take your Token. Exit out back onto
    the mountain after that.
    
    --------------
    DEATH MOUNTAIN
    --------------
            Head back up the hill, but stop once you get past the red flag. Instead
    of continuing on, go up the steeper hill and bomb the two boulders. Next, take
    some aiming and timing skills with the third rock by throwing the bomb so it
    explodes once it touches the last rock. After it has been destroyed, jump up the
    cliff, and continue on up. Bomb the large rock here and go underground for some
    good riches, then head back up.
    
            For the next part here, there shall be rockslides coming right from the
    sky as the volcano throws them out. You can tell when rocks are about to fall
    when you hear them coming down and the screen begins to vibrate. This is what
    the Hylian Shield is for, to protect you from the falling rocks also. The Deku
    Shield will be absolutely worthless for this job, so do not even bother
    equipping it. Once you reach the end of the trail, slay the spider on the
    ladders, then start climbing up. Get off at the first little ledge, and kill the
    second spider with the Fairy Slingshot, and if you can, the higher-up third.
    After that, climb all the way up to the mountaintop. Here, do not enter the main
    door. Rather, bomb the false wall, and enter.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            In here, go up to the Triforce Symbol, and play Zelda's Lullaby. The
    Great Fairy will come out, and grant you the ability to use magic, along with a
    magic bar. She will also grant you a special sword charging technique, which
    also uses up magic. The Great Fairy also hints at a location as to where you can
    obtain some more magic. Exit, and outside, go into the main big entrance to head
    inside Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Obviously, you cannot stay here for long because of the sheer intensity
    of the heat coming from inside the crater. However, we do not intend to stay
    long; merely roll into the crate at the entrance to reveal a Gold Skulltula
    inside. Kill it and grab the Gold Token before exiting back outside.
    
    --------------
    DEATH MOUNTAIN
    --------------
            Outside, talk to the owl, who will offer you a ride to Kakariko Village.
    Take it by L-Targeting him, and you will automatically grab onto his talons.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    !!!HEART PIECE ALERT!!!
    
            At the house you were dropped at, go back all the ways to the boundary
    wall, and head left, which is right over the chicken pit. You should end up
    dropping over a balcony; there should be a door in front of you. Enter to obtain
    the Heart Piece. Exit out. If by this time you have at least 15 Gold Skulltula
    Tokens, go to the Skulltula House to get yourself an Adult Wallet that can hold
    up to 200 Rupees, and then head to Hyrule Town, and onto the Hyrule Castle
    Grounds to see the Great Fairy's friend.
    
    ---------------------
    HYRULE CASTLE GROUNDS
    ---------------------
            At the start of the area, climb up the vines per the usual. Run over,
    and jump off the gate onto the other side. Follow along the dirt road; this time
    around, keep on the path, and DO NOT try to cut across the large lawn. Instead,
    once you get to the curve in the path, you should see a sign to your right with
    a boulder behind it. Go and plant a bomb next to the boulder. Once it is
    destroyed, drop down and crawl through the cubby hole into the cave behind it.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            Yes, another fountain. Go up to the fountain itself and play Zelda's
    Lullaby while standing on top of the Triforce Symbol. Another fairy appears and
    gives you Din's Fire, which is a fairly powerful magical attack. After, head
    back out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Head back to where the entrance to Kakariko Village is, but do not
    actually enter. Instead, head southeast along the land until you come to a small
    stream. Press yourself against the wall and then continue walking southeast
    until you make it to some more dry land, then follow along and head into Zora's
    River.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head north and you should hear a short speech from the owl. After, head
    left and headbutt the tree here. A Gold Skulltula will fall out, so kill it and
    claim the Gold Token. That being done, blow up the boulders blocking your path,
    then continue on the regular path until you hit a gate at the end. Talk to the
    man sitting here and buy some Magic Beans until you run out of money (since you
    probably are full right now); although they will not be important now, they can
    really help you out in the future.
    
    !!!HEART PIECE ALERT!!!
    
            After your shopping spree is over, go back a bit to the corner. Around
    the circle of rocks, you should see a Cuccoo. Grab a hold of it, then jump off
    the ledge and fly south to the opposite side. Keep the Cuccoo, and head east up
    the small slope, ignoring any shots from the Octorok that will jump out of the
    river, then jump back north to the opposite side again. Head north a bit, but
    when you see a large ramp going up to your left, head over here, still with
    Cuccoo in hand. Once you make up higher still, head north, then turn and face
    east. You should see across from you a fairly high ledge. You will NOT be able
    to jump onto here complete with Cuccoo; instead, jump off the ledge until you
    touch the other side, then press A to drop the Cuccoo. Link will automatically
    grab hold of the side, so climb up. Face southeast a bit to see the Heart Piece,
    use L-Targeting to focus your direction, and jump over. Claim your Piece of
    Heart.
    
            Drop down to the north from here, then heast east. When you see a large
    log going into the river, hop on if you like to the end. Bring out your Ocarina,
    and some frogs will jump out. Play any of the five songs you know right now, and
    each time, they shall hand over a Purple Rupee. This is especially useful if you
    are trying to get all ten Magic Beans. After you are done, continue on east,
    then go south across the small stream, then head east. Proceed across the bridge
    until you come to the last section of the river.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Loop around the path for a bit until you come to the northern side. If
    it is not already nightime out, make it so by using the Sun's Song. Jump down to
    the north, and then face south. You should see a ladder going up onto the
    plateau, but more importantly, on that ladder is a Gold Skulltula. Kill it with
    your Fairy Slingshot, then pick up the Gold Token while climbing up. Finish
    looping around the paths until you come to in front of the waterfall. Stand on
    top of the plaque, and then play Zelda's Lullaby. Enter Zora's Domain.
    
    -------------
    ZORA'S DOMAIN
    -------------
            From the entrance, head east until you come to a sign, then go north and
    loop around clockwise. Continue heading north up the stairs to the top of Zora's
    Domain, where you should spot King Zora. L-Target him and speak to him; at this
    time, however, he will not respond. Instead, head west from your current
    location, and talk to the Zora at the end.
    
            He should offer you a mini-game to play. Accept, and then dive off the
    top of the waterfall. Down below, you will have to claim all five Rupees. To
    dive, you need to press AND HOLD the A button. The best tactic is to hover over
    each Rupee and in turn dive to claim it. You can also try to dive, while in the
    process of diving, try to move forward to claim two Rupees at once, but I
    recommend you stick with the basics.
    
            After you get all five, head back east and onto dry land. Find your way
    around and head up to the top of the waterfall. Talk to the Zora up here to
    obtain a Silver Scale, which allows you to dive twice as deep as before. Dive
    back down into the water. Now, do you see the deep section with a door leading
    elsewhere? Dive down and head through that hole. This leads out into Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
            Talk to the Zora on the opposite side if you wish, but then head north
    and survey the ground floor. You should see something odd to the north, so L-
    Target it and dive down to pick it up. Coming back up, you will have obtained a
    Bottle with a note in it. Dive back into Zora's Domain from here, as your work
    in Lake Hylia for now is done.
    
    -------------
    ZORA'S DOMAIN
    -------------
            Go up to where the King is, and show him the Bottle that you just
    recently claimed. After reading what is on it, he will move aside to allow you
    access to Jabu-Jabu's Belly. However, we have something else in mind to
    accomplish, first.
    
    !!!HEART PIECE ALERT!!!
    
            Take out a Deku Stick, and light it up using the torch next to where
    King Zora is. Quickly run down the stairs and light the stone torch at the
    bottom. Hit B to save your Deku Stick again, then light another one up and loop
    around counterclockwise, going down to the shop. Light the torch here up again,
    then repeat the trick to save your Deku Stick. Relight, and head east, staying
    along the wall, and light the torch up next to the circle of rocks. Head back to
    the shop and relight this torch, then go past the torch next to the circle of
    rocks. STAY NEXT TO THE WALL, or else you will fall into the water and
    extinguish your Deku Stick. Continue running along, and sneak in behind the
    waterfall. Light both torches here, and a chest should appear holding a Heart
    Piece.
    
            After, head to the front of the water on the east side. You should see
    some fish swimming around. Swing your bottle at one of them to catch it, then
    head back up to the throne room. Go around to the right side, head up the ledge,
    then go left and into Zora's Fountain.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER FIVE                  /      \
       /\ŻŻŻŻŻŻ/\                       JABU-JABU'S BELLY              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WJJB]
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Ignore Jabu-Jabu for now, and instead, head southeast from the entrance,
    swimming through the water. Eventually, you should come to some shallow water,
    and then land in the southeast corner of the area. Roll into the tree to knock
    down a Gold Skulltula. Kill it and collect on its Gold Token, then head back to
    the front of the area.
    
            Pretty basic here. Simply walk up the Lord Jabu-Jabu (which is the giant
    fish), and dump your fish in front of him from the bottle. He will suck Link in
    along with the fish, starting the third dungeon.
    
    -----------------
    JABU-JABU'S BELLY
    -----------------
            Inside, ignore the two bubbles bouncing around, and instead target each
    Octorok in turn with your Fairy Slingshot; one shot each should be able to take
    them out. Defend yourself with the Hyrule Shield against the rocks they spit
    out, or else use your Deku Shield to reflect the rocks back at them. Once both
    have been eliminated, run to the opposite end of the room. Look at the roof in
    the small hallway at this side of the room, and you should see something like an
    Adam's apple bobbing up and down. Bring out your Fairy Slingshot again and shoot
    it to open the door into the next room.
    
            Run past the Biri (the blue jellyfish-like creature) in here, and
    instead loop around clockwise along the path. Enter the next room, and watch a
    cutscene. After, drop down the hole that Ruto fell down. Talk to her below until
    she relents, and then pick her up and go through the door next to you. Inside,
    head down the hallway a bit, drop Ruto, take care of all the bubbles, pick up
    Ruto again, then head all the way down and enter the next room.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, while you still have Ruto on your shoulders, drop down to the
    floor below, then head north and throw Ruto up on top of the ledge. With that
    done, turn to face the right wall, and you should see a Gold Skulltula hanging
    off the walls. Bring it down with a couple of well placed hits from your Fairy
    Slingshot, then press down on the switch in the middle of the water for the
    water level to rise. Head right and climb up the vine wall to claim your Gold
    Token. You can also climb up and smash some pots to claim some rupees, as well
    as free a fairy which you can bottle.
    
            Drop back down into the water. If the water level has lowered again, hit
    the switch a second time. Once it is back up, go north, and climb up onto the
    ledge. Pick Ruto up again, and head down the hallway, making sure to stay away
    or else eliminate all the bubbles in your path. At the end, target the bobbing
    appendage hanging from the ceiling to open the next door. Enter.
    
            Coming in, quickly drop Ruto and then defend yourself against the
    Octorok. Shoot it down with your Fairy Slingshot, and then pick Ruto up again.
    When the floating platform comes down, jump onto it, and it will take you back
    up to the first floor; hop off onto the ledge to your left, and then go north
    back into the room with all the sinkholes. Instead of dropping down any of them,
    loop around the room going along the walls counterclockwise until you hit the
    north end. Watch for a Biri that drops from the wall, and then head through the
    door into some more tunnels.
    
            Defeat the Tailparasans in this room by waiting for them to come out,
    then cutting their tails with your sword (you will get shocked, but do not worry
    - you will not have to use the sword for long). If you have less than two hearts
    full, then just avoid them altogether. Once that business is done, pick Ruto up
    again, and then take the right-most hallway, and at the split, go right. Jump on
    top of the switch while still carrying Ruto to weigh the switch down and open
    the door. Drop Ruto down, then enter a large chamber. In here, you will have to
    take out four Stingers. To lure one out, simply walk over it. Once it comes out,
    L-Target it and get two shots off at it via your Fairy Slingshot. When all four
    of them are dead, a chest will appear. Open it to obtain the item for this
    Dungeon - the Boomerang.
    
            Head back outside. Ruto is not here anymore, so you will have to go back
    to the room with the sinkholes, talk to her, and pick her up again. Once you
    have that sorted out, go back into the room with the tunnels once more, take
    care of the Tailparasans with your Boomerang (you do not even have to wait for
    them to exit out of the ground - you can just aim at their heads to kill them),
    and then go left this time. Take the left path at the split, and stand on the
    switch to weigh it down. Drop Ruto on the switch, then enter another large room.
    
            Inside here, you will have to face off against a large red Parasitic
    Tentacle. All you really have to do is L-Target it, and then throw your
    Boomerang at it to damage it. After the first strike, the Parasitic Tentacle
    will withdraw partways into the ceiling to keep its weak point from being
    exposed. To force it out, move inwards towards the center of the room, WHILE
    keeping your L-Target. Once the Parasitic Tentacle drops down, and NOT before
    that, throw your Boomerang again, then move away back to the exit. The Boomerang
    should strike the Tentacle's weak point again. Repeat this another two times for
    a total of four hits to take out the Parasitic Tentacle. Once it is dead, a
    chest will appear; open it to get the Dungeon Map.
    
            Exit back out into the tunnel room. Grab Ruto, then go back to the split
    where you had to choose between left and right. Go right this time, and enter
    the door at the end of the hallway, carrying Ruto in this time around. You must
    defeat all the bubbles that are inside within forty seconds. Your best strategy
    is just to simply move around and quickly try to get a L-Target, then use your
    Boomerang on each bubble. You can also just run into them if desperate to set
    them off. Once all of them are down, open the new chest for the Compass, and
    then head back outside again.
    
            Pick up Ruto again, and this time, at the entrance to the room, head
    right from the three Tailparasans, but at the split, this time head left. Bring
    Ruto in with you again. You will end up facing off against another Parasitic
    Tentacle. Use the same tactics as before in drawing it out and then immediately
    striking it with your Boomerang to kill it. Once it has fallen, take Ruto and
    exit out. Go back to the center of the hallways again, and this time go down the
    middle hallway - with the previous two tentacles dead, the tentacle that was
    blocking your way here is no longer there. Enter.
    
            Inside, you will face off against a green Parasitic Tentacle, along with
    four Biri. Take care of the Biri first by L-Targeting them and using the
    Boomerang on them in turn. Once all four are dead, use standard procedure in
    taking out the green Tentacle. Once it is dead, take Ruto back to the room with
    the sinkholes. In here, you may notice that the green tentacle that used to be
    in the northwest corner (or, from the perspective you are entering the room with
    now, the southeast) is gone. Go down the sinkhole that it once prevented you
    from entering.
    
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            Down below, ignore the Biri unless they come close to you, and face the
    north side. You should easily see the first Gold Skulltula hanging on the wall
    near you; take that one out and use the Boomerang to grab the Gold Token, as you
    will not be able to jump-slice to grab it. However, there is also a second Gold
    Skulltula, slightly more north along the wall than the first. This one is also
    highly visible, so you should not have too much difficulty in spotting it. Use
    your Fairy Slingshot to kill it, and then claim the Gold Token with the
    Boomerang.
    
            With your crusade against the Gold Skulltulas finished for now, head
    west through the door, complete with Ruto on your shoulders. Watch the cutscene
    in here, then try to approach the platform. However, you will end up fighting
    your first mini-boss battle.
    
    MINI-BOSS: OCTOBAK
    ------------------
            There really is not much to say about this guy. The main thing is that
    you know what this battle is about; Octobak is a giant octorok that will be
    moving around the circular platform, hoping to catch you. The platform will also
    be spiked, meaning that you cannot move inwards. To defeat it, you have to throw
    the Boomerang at it. This will stun Octobak, and should give you enough time to
    strike at the glowing orb on its back.
    
            To get to its back, you have two options; you can either run around the
    entire room in circles for a fairly long time before you will have caught up, L-
    Target him, and then throw the Boomerang at him (do not worry; he does not
    change directions even if you are right behind him). There is a second, quicker
    strategy, however. Instead of chasing him, allow him to approach you with his
    front, and then quickly throw the Boomerang at him to stun him. Once he thaws
    out, he will LIKELY (but is not guaranteed to do so) turn around and head that
    way. When this happens, quickly throw the Boomerang again at him, and strike him
    in the back. This tactic moves MUCH quicker than the former.
    
            However, there is also the third tactic, which is the Grade-A one-hit
    kill cheap tactic. When you have stunned him, do a jump slash at Octobak's rear
    end...with a Deku Stick. This will kill him in one shot.
    
    
            After the battle is over, step onto the platform and go up a floor. At
    the top, break open the pots. One of them contains a fairy that you can scoop up
    should you still have an empty bottle on you at this point in time. After, head
    into the next room. In here, go around down the ramp heading counterclockwise.
    Once in the water, target the Octorok and take it out with your Boomerang while
    strafing to avoid its shots. After, head back up the ramp to the southern
    entrance. Now, throw your Boomerang at the right of the two red blocks to stun
    it and keep it passive. Jump onto this one, then turn west and throw the
    Boomerang at the second block to stun it as well. Jump west and head into the
    next room.
    
            Hop onto the platform in here, and it will go down to the second room
    that you were in when you came into Jabu-Jabu's Belly. Head west around
    clockwise to grab a crate, then go back around counterclockwise until you come
    to a switch. Drop the crate down onto the switch, and enter a large chamber.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, quickly go around and slay all the Biri, and take all the stuff
    that they drop, as you may need it for the battle ahead. That done, go to the
    northern side of the room, and face the wall with the vines. You should see a
    Gold Skulltula hanging onto the vines here, so take it down, then grab the Gold
    Token whilst in the process of climbing up. At the top, face west. You should
    see another uvula-like object hanging from the ceiling; however, you have a
    glass wall straight in front of you. To bypass this, merely L-Target the bulge,
    move aways a bit from the wall, then let loose with the Boomerang. Once you
    strike it, drop down to the north, and go around the ramp to the west. Enter to
    battle the boss.
    
                                  -=-=-=-=-=-=-=-=-=-=
                                  BIO-ELECTRIC ANEMONE
                                        BARINADE
                                        -=-=-=-=
            Throughout the whole entirety of the battle, Barinade will constantly be
    shoooting yellow jets of electricity from the 'head' region (or where the head
    would be if it had one). If you need to recover your health, there are several
    pots scattered around the edge of the circular room that contain hearts.
    
            At the beginning of the battle, L-Target the three tentacles
    individually, and take them down one by one. Once that is done, Barinade will
    drop down and become mobile, and the jellyfish attached to its body will come
    off. The jellyfish will then rotate around Barinade's body, moving around his
    body very quickly when near him, then spreading out and taking longer periods of
    time, before moving back inwards again. If you come into contact with any of the
    jellyfish, you will get shocked and knocked out of the way.
    
            At this point in time, you need to hit Barinade's core body with the
    Boomerang (use the L-Targeting for this). If you take your time, the spinning of
    the jellyfish will eventually slow down and then temporarily stop, allowing you
    purchase to hit Barinade's body (or kill off some of the jellyfish via either
    Boomerang or Deku Nut, which will not respawn until all of them have been
    destroyed or you harm Barinade). Once Barinade's body has been stunned (which is
    evident by the core taking on a dark blue hue), go forth and strike its body
    (you can do a double strike if you are quick enough). You can also use a Deku
    Stick to hit it. Of course, if you dawdle in attacking it, Barinade will become
    unparalyzed and move around again. Until you strike it at least once, anytime
    that you destroy all the jellyfish, they will be regenerated.
    
            Once you have hit Barinade in the body, it will begin to burrow
    underground, with only the head portion sticking above, and shooting out the
    electric bolts mentioned earlier. While this is happened, stay out of Barinade's
    general range. Once it resurfaces, stun it with another Boomerang strike, attack
    it again, then repeat once it burrows underground again until Barinade finally
    falls.
    
    
            After, grab the Heart Container, and head into the warp. A few cutscenes
    later, you shall be deposited out into Zora's Fountain.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                           CHAPTER SIX                  /      \
       /\ŻŻŻŻŻŻ/\                          CATCHING UP                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WCTU]
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the southwest corner, where you should see a giant log sticking
    out of the ground. Swim over to the log and climb on, and look over at the
    western wall (if it is not nighttime, make it so with the Sun's Song). You
    should see a Gold Skulltula hanging from said wall. Beat it up with your
    recently-obtained Boomerang, then finish it off by L-Targeting the Gold Token
    and retrieving it with your Boomerang.
    
            Once you are done, head out into Zora's Domain, and go back out into
    Zora's River.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!HEART PIECE ALERT!!!
    
            Despite the fact that you have a major storyline event that you can
    trigger now, you should go around and collect some Heart Pieces and Gold
    Skulltulas that you could not access before. Out here is one such one (although
    you COULD HAVE gotten it earlier, but it would have been a major pain to do so).
    Go to the left side of this upper area (opposite end of the small water moat),
    and line yourself up against the wall with the Heart Piece lying on a small
    crevice. Use the Boomerang to snag the Heart Piece and bring it to you.
    
            Now, head downriver to the entrance, and talk to the Magic Beans
    salesman again. Buy him out of all his Rupees (if you need to, go play some more
    songs for the Frogs - each new song you play gets you a purple Rupee, plus a
    blue Rupee each subsequent time you play an old song. You can also hop into the
    river and go downstream, and near where the Octorok is, you will pick up a red
    Rupee. You also only need eight Magic Beans at this point in time, as two of
    them cannot be used until much later in the game).
    
            After you have all ten Magic Beans, start your planting quest with the
    dirt patch next to you. Once that is done, you will need some bugs in a bottle.
    A good spot to get them is to go upriver a slight bit and grab the ladder coming
    back; on top of one of the high plateaus is a boulder that you can bomb to
    unveil an underground cavern. Underneath, cut the grass to unveil some bugs,
    bottle as many as you can, and head back out.
    
            After, head out onto Hyrule Field, and go all the way to Kokiri Village.
    
    --------------
    KOKIRI VILLAGE
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the eastern side of the village, and go north to where the shop
    is. Do not actually head in, however; instead, go to the small expanse of land
    to the east of it to find another dirt patch. Remember those bugs that you were
    supposed to collect earlier? Dump a bottle of bugs on the soil; immediately
    after, RECAPTURE one of the three bugs that drops to keep your bottle full with
    a bug. Back away, and a Gold Skulltula will hop out of the soil. You will be
    having to repeat this for every soil patch that you come across, of which there
    are eight right now, so keep that in mind. Once the Gold Skulltula emerges, kill
    it and grab your Gold Token. Plant a Magic Bean in the soil now for a leaf to
    sprout. After, continue east through the small pathway and enter the Great Deku
    Tree.
    
    ---------------
    GREAT DEKU TREE
    ---------------
            Inside, drop down the floor to the basement area below. In the water, go
    up to where the big block is, and climb it up to the high ledge. Do NOT drop
    down into the second basement area; instead, continue up to the wall, and crawl
    through the cubby hole. On the opposite side, head right until you come to a
    stone wall. Use a bomb on it to blow it up, and open the door that is unveiled.
    Enter.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Ignore the Skulltula that is in here, as it is perfectly harmless so
    long as you stay out of its way. Instead, turn to face the southern wall (the
    wall above the door that you just entered) and you should see a Gold Skulltula
    hanging on the right side. Kill it with either your Fairy Slingshot or
    Boomerang, and then grab the Gold Token with the Boomerang. After you are done,
    exit out back into Kokiri Village, and head off into the Lost Woods.
    
    ----------
    LOST WOODS
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            Proceed left from the entrance, and then head south. On top of an
    overlying ledge, you should spot another dirt patch. Dump a bug on the dirt
    patch, and recapture one of the three that come down if you want to keep your
    bottles full. After a bit, a Gold Skulltula will come out of the soil, so kill
    it and collect your gold token. Plant a Magic Bean here once done, then head
    back north and east. Go east, north, east, north, and west. Take out the two
    Deku Scrubs here, then search around to find another dirt patch. Take on another
    Gold Skulltula by dumping more bugs down, then once you have snagged the second
    Gold Token, plant yet another Magic Bean here, then exit out. Head to Goron City
    via the entrance in the Lost Woods, and exit out onto Death Mountain.
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Walk down to the outside of Dodongo's Cavern. Here, there should be
    another dirt patch lying right on the entrance. Dump a bug in the soil patch
    here to trigger a Gold Skulltula. Finish off the Golden Skulltula for its Gold
    Token. Plant a Magic Bean here, and then go down to Kakariko Village. Head off
    to the graveyard from here.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, head off to the left row of graveyards, and go all the way to
    the south to find another dirt patch. Dump some bugs on the soil to make a Gold
    Skulltula come out, kill it, grab your Gold Token. Plant a Magic Bean.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the northeastern corner of the graveyard (make sure it is
    nighttime out). On the one side wall, you should see a Gold Skulltula crawling
    around. Blast it and kill it with your Slingshot, then collect up on the Gold
    Token with your Boomerang. Once done, exit out onto Hyrule Field; we are making
    a pit stop next to someplace you have never been before (if you have been
    following this walkthrough from beginning to end and have not deviated at all,
    in any case).
    
    ------------
    HYRULE FIELD
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            From the Kakariko Village exit, go north to the Hyrule Castle walls.
    Place a bomb at the base of the tree here, and it will explode, revealing a
    hole. Drop down into the cavern below. Inside, kill the regular Skulltula that
    drops down from the ceiling, then look up to the right at the northeast corner
    to see the Gold Skulltula. Kill it, then use your Boomerang to grab the Gold
    Token. Head on back outside after.
    
            Out here, head as far west as you can go, to the opposite side of the
    field, bypassing Lon Lon Ranch on your way. Once you get over, head south.
    Eventually, you should come to some rocky, barren land. Look for a formation
    like two high hills almost touching each other, with a path underneath, and go
    south and left from this formation up a high slope into some barren land. Do not
    walk south yet, however; instead, continue going west across a fence. Search
    around a bit, and you should see a circle of rocks. Plant a bomb in the middle,
    and when it sets off, it shall reveal an underground cavern. Drop down.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, use Din's Fire from the relative center of the room to burn
    down the three cobwebs lingering in the area. Go to the third of the room with
    the cow in it, and the Gold Skulltula will be hanging from the cobweb at the
    very end. Kill it via either Slingshot or Boomerang, then grab your Gold Token
    using your Boomerang. Exit out.
    
             Back outside, head east again onto the main barren path, then head
    south up into the Gerudo Valley.
    
    -------------
    GERUDO VALLEY
    -------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Here, head up the wooden ramp. If it is not nighttime yet, make it so.
    While on the plank, turn to your right, and you should see a Gold Skulltula on
    the wall right above where the water is gushing out from. Kill it with your
    Slingshot, and then snag the Gold Token via use of your boomerang, then continue
    along off the board. Unfortunately, at this point in time, you will be unable to
    cross the bridge, due to Gerudos guarding the encampment across from you.
    However, you can do some other stuff.
    
    !!!HEART PIECE ALERT!!!
    
            Take the Cucco that is walking around at the top, and then walk onto the
    middle of the bridge. Face north, and you should see a waterfall down below.
    Jump off the bridge, and float towards the waterfall. Once you get over there,
    continue drifting downwards, and you should see a crevice hidden behind the
    waterfall. Float in there, still with the Cucco, and claim the Heart Piece in
    there.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After, turn around, still with Cucco in hand, and jump off to the right
    (the west side of the map). You should see a long ledge engraved into the side
    of the valley cliff. Float down onto here, then head south all the way past the
    Gerudo woman and the cow. There will be another dirt patch behind them, so dump
    a bottle of bugs to get a Gold Skulltula to come out. Kill the Gold Skulltula
    and grab the Gold Token. Plant a Magic Bean in here, then dive down into the
    water (and the moment is epic). The current will drag you to Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Once the current stops dragging you along, quickly swim east onto the
    shoreline before you get by the Octorok. Climb up the hill, and cross the small
    arch at the top. Head over to where the house is, and on the side that is not
    facing the lake, you should find the last conventionally placed dirt patch. Dump
    a bottle of bugs, kill a Gold Skulltula, grab a Gold Token. Plant a Magic Bean
    here, then go around the house and onto the bridge.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            If it is not night out already, then make it so via the Sun's Song. Turn
    to face the house. Crawling around on the wall facing the lake, you should see a
    Gold Skulltula. Attack it with either your Fairy Slingshot or the Boomerang,
    then pick up the Gold Token using your Boomerang. That done, continue down the
    bridge. Ignore talking to the owl at the end, as afterwards he will offer a ride
    to Hyrule Town, and it will be difficult to not automatically get picked up.
    Instead, continue on to the island with the big tree. Jump off the east side and
    swim to the small island.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Play the Sun's Song here if it is not nighttime out, and a Gold
    Skulltula will appear on one of the two pillars. Kill it and collect your Gold
    Token. After, jump into the water, and swim north, to a small bit of land on the
    northeast section of the lake. On the shore, go up and through the door.
    
    ------------
    FISHING POND
    ------------
    !!!HEART PIECE ALERT!!!
    
            In here, talk to the man at the pond, and take him up on his offer to
    get unlimited fishing while inside for 30 Rupees. Now, you need to catch a fish
    that is 10 pounds or bigger in here. The main spot that you can find such a fish
    is to the left side of the pond, right behind the log that arches partways out
    of the water. Move around a bit experimenting to get your lure cast right behind
    the log, and once the fish bites, start reeling it in by pressing A and moving
    the pole around with your analog stick. When it gets close to you, constantly
    move the pole left and right to bring the fish in. If it weighs at least ten
    pounds, bring it to the pond operator, and he shall give you your Piece of
    Heart.
    
            Go back into Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
            Swim west onto the shore. You should notice a small farm here, with two
    scarecrows on the tract of land. Talk to both of them, and play them an eight-
    note Ocarina song (in the case of Pierre, hit B at the end of the eight note). I
    recommend you just play a one-note song, as you will need to remember it for
    later on in the game (it is not mandatory, but it helps you get a few other
    items).
    
            That being done, head northwest and out into Hyrule Field once again.
    
    ------------
    HYRULE FIELD
    ------------
    !!!HEART PIECE ALERT!!!
    
            Out here, climb up the nearby ladder, then drop down into the fenced-in
    area here. In the relative center of this fenced-in corridor, place a bomb and
    get away from it. A grotto should be revealed by the explosion. Go inside.
    
            Down below, you will end up facing off against a Deku Scrub. Equip your
    Deku Shield and deflect the Deku Nut at him (or manually use your own Deku Nuts
    if you lost your Shield), and once you have stunned him, go up and talk to him.
    He will offer to sell you a Piece of Heart for ten rupees. Accept, then exit
    back out onto Hyrule Field once more.
    
            Outside, climb over one of the white fences, then start heading
    northwest from your present position. You should be able to quickly recognize
    the path leading up to Gerudo Valley again, so make your way over.
    
    -------------
    GERUDO VALLEY
    -------------
    !!!HEART PIECE ALERT!!!
    
            Back here, go to where the sign is on the valley edge, and look down at
    the wall opposite you. You should see a small cliff with a box on it. Grab the
    Cuccoo, and float your way down over to this cliff. Once you land, be careful
    not to roll off by accident when breaking open the box, and you shall get a
    Piece of Heart as your reward. Dive down into the water, go to Lake Hylia, then
    exit back out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Make your way over to the Lon-Lon Ranch.
    
    -------------
    LON LON RANCH
    -------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Make sure it is nighttime out, then head into the pathway in between the
    house and the ranch. Look up to the left to the front wall of the house, and on
    the second-floor of the house, the Gold Skulltula should be hanging from one of
    the windows. Kill it via your Slingshot, then retrieve the Gold Token using your
    Boomerang.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go out into the main field now (outside of the tracks), and go to the
    west end of the field. At the corner intersection between the western fence and
    the stone wall with the tower in it, you should find the Gold Skulltula hanging
    from the wall. Same thing as before; Slingshot it to death, then use your
    Boomerang to obtain the Gold Token. After, exit back out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Proceed on your way back to Hyrule Castle. As you get close, a cutscene
    will occur. Once it is over, dive into the moat, L-Target the object in there,
    and then dive to obtain the Ocarina of Time. Another cutscene will occur, in
    which you learn the Song of Time. With this, there is still another item you can
    get. Head back to Zora's River.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!HEART PIECE ALERT!!!
    
            Head up to where the frogs are. If you have not yet played any of the
    other four songs for them yet, do so now, then play the Song of Time. After you
    come back to talk to them again, they will be bigger frogs. They will then
    engage you in a mini-game where you have to press the A button and the four C-
    Stick buttons for each of them to be able to hop up and eat a bug (the bottom
    blue frog jumps to the A button, with the remaining four corresponding to their
    position on the logs). It WILL be frustrating, so you will likely have to stick
    with it for a while, memorize the fixed pattern, and jam the buttons until you
    get it. Once you win, however, you will obtain your heart piece.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER SEVEN                 /      \
       /\ŻŻŻŻŻŻ/\                        IN THE NEW WORLD              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WTNW]
    
    ------------
    HYRULE FIELD
    ------------
            You are finally done with all the side-items. Head off to the castle.
    Enter Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
    !!!HEART PIECE ALERT!!!
    
            Head down to the area with the fountain. Go left from here, and enter
    the door at the base of the stairs. Inside, you will be offered a chance to play
    Bombchu Bowling for 30 Rupees. Read up on the instructions in the mini-games
    section; one of the prizes that shall be offered (at random) is a Piece of Heart
    (you can also acquire a Bomb Bag Upgrade). Drop the bomb in all three holes to
    win your Heart Piece.
    
            Head off to Hyrule Castle Town next.
    
            After that has been done and set aside, exit out. From the top side,
    head southwest to the Temple of Time, which is a large church-like building
    located to the right of the Mask Shop and to the left of the Potions Shop and
    Bazaar. Enter the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            In here, go up to the altar, and play the Song of Time. Cutscene occurs.
    Walk through the hallway, and withdraw the sword from the alter at the end. More
    cutscenes occur, and finally you are sent off to Kakariko Village. Head outside
    to Hyrule Town again.
    
    -----------
    HYRULE TOWN
    -----------
            The town is totally deserted and destroyed, and, more importantly, is
    infested with ReDeads. Play the Sun's Song to paralyze all of them temporarily,
    then exit out to the small alley before the drawbridge. You can enter the
    building where all the pots used to be and talk to the person in here to find
    out that he is proprietoring a Poe store. If you find ten super Poes around
    Hyrule Field, you can get another Bottle, but you will not be able to do this
    now, as you lack the weapon required to defeat them. After, exit out onto Hyrule
    Field, and walk over to where Kakariko Village is.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            A lot has changed since your last visit here, so you can go around and
    talk to people if you wish. The most notable things are talking about Dampe the
    Gravekeeper's Ghost, the old citizen talking about an eye that can see truth,
    and the lady who used to keep Cuccos. The latter will give you a Pocket Egg,
    which will start off a fairly long sidequest that you should ignore for now.
    However, all things considering, head into the Graveyard.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
    !!!HEART PIECE ALERT!!!
    
            As Dampe is currently dead, nobody is keeping his hut, so if you wish,
    go inside and read his diary. To find his grave, go up onto the upper-left row,
    and take the southern-most grave here; it is the one with flowers. Before you do
    anything, go onto the nearby leaf (this will only be here if you planted the
    Magic Bean in this exact spot while you were a kid), and it will float up. Jump
    off to the nearby ledge and roll into it to obtain a Heart Piece. Go back down
    to Dampe's gravestone. Pull it back to unveil a hole. Fall down.
    
            Down below, talk to Dampe, and he shall challenge you to a race. It is
    kind of difficult to give a walkthrough for this, so a few things to know; when
    running after him, do NOT L-Target him, or else that will give you trouble with
    all the turns. Dampe also likes to constantly throw out small fires that go on
    the ground, and if you run into it, it will stop you for two or three seconds,
    so make sure that your turns especially are not too sharp. Make sure to always
    go in between the purple torches when you see them. In the room with the rock
    spirals, go right; in the room with the square towers, go north and then right;
    in the room with the three ledges, take the left one.
    
            After you make it to the finish line up on top of a long spiralling
    path, talk to Dampe. He will disappear, leaving you behind a Hookshot in a
    chest. This item allows you to grab onto thinks and pulls you towards them.
    Continue on in the underground area, and play the Song of Time once you approach
    the blue blocks. Continue on, and you will in fact come out into the Windmill.
    
    !!!HEART PIECE ALERT!!!
    
            Do NOT drop down just yet, however. Instead, turn to face your right,
    and you should see a Heart Piece lying on the ledge. With your newfound
    Hookshot, aim at the actual top of the wooden ledge (as opposed to the Heart
    Piece) and let loose. The Hookshot should drag you over to the top of said
    platform, and you can easily pick up the Heart Piece.
    
            This next part is also important. Drop down, and talk to the man with
    the bagpipes. Take out your Ocarina in front of him, and he will teach you the
    Song of Storms. With that finally done, exit out back into Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            If you have not already, go talk to the lady near the Cucco pit, and she
    shall hand over the Pocket Egg. With this in hand, play the Sun Song until it
    hatches, then equip it. Head over to the building that lies on the ground floor
    of Kakariko, at the base of the stairs that go up to Death Mountain. Enter.
    Inside, head over to the beds, and you should see Talon from Lon Lon Ranch
    sleeping over here. Equip the Pocket Cucco if you have not already, and use it
    on Talon to wake him up. After hearing him out, return to the Cucco lady,
    present her with the Pocket Cucco, and she shall give you Cajiro, a blue Cucco.
    
            (PLEASE NOTE: This is the last reference in-walkthrough to the sidequest
    that this will have set you on course for; to finish the rest of the sidequest,
    you must manually refer to the Biggoron's Sword section in the Sidequests
    section of this guide).
    
    
    !!!HEART PIECE ALERT!!!
    
            Now, if you have been searching around Kakariko Village at all, you may
    have noticed that the house with the green roof near the watch tower has a man
    sitting on it, gazing into the distance. With the Hookshot, you can pull
    yourself up to the roof. The best way I have found to do this is to go onto the
    stairways that lead to the windmill, but instead of going inside the windmill,
    head to the end of the actual path. Next, hop onto the fence here to give you
    some extra height, and then aim at the green roof. Once you get up there, go and
    talk to the man to receive a Piece of Heart.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the doorway leading inside Impa's house (the southernmost
    building in the village, lying on top of a small hill, next to the Skulltula
    house). Use your Hookshot on the roof of the Skulltala house to pull yourself
    over, then turn around and use the Hookshot again on the roof of Impa's House.
    Once on top of the house, walk over to the southern wall of the village while
    still on the roof, and you should find the Gold Skulltula. Kill it, and then
    either L-Target/Jump at it or use your Hookshot to grab the Gold Token.
    
            With that done, our time in Kakariko Village is pretty much over. Head
    out of the town to Hyrule Field, but instead of going to Kokiri Village, proceed
    to Lon Lon Ranch. We have a side detour we can make that will overall save lots
    of time in the game.
    
    -------------
    LON LON RANCH
    -------------
            Proceed to the open field. You will not be able to get in, however,
    because the gate is closed. Talk to Ingo instead, and agree to pay ten Rupees.
    Inside, take out your Ocarina and play Epona's Song. When she comes over to you,
    run around the field and get used a bit to the controls. Jump over the middle
    two small walls in here to collect a blue Rupee at each and make back the money
    you paid Ingo.
    
            After your first trial is over, talk to Ingo again and go around a
    second time. However, before the second trial is over, talk to Ingo at the gate,
    and he will ask you for a private race. Agree, and hand over the fifty rupees.
    
            The best way to go around this is to go through a couple of carrots at
    the race to catch up with Ingo, who will cheat the start. Once Ingo gets in
    front of you, stop using the carrots, and allow them to regenerate. At the
    turnoff shortly before the back stable (which is on the northwestern corner of
    the track from your perspective from when you first come in), Ingo will take a
    really wide turn, leaving a large space for you to sneak in ahead. Take this
    opportunity to use up five straight carrots and quickly get a large space
    between you and Ingo.
    
            Do NOT use up the sixth carrot, or else it will take longer for the
    carrots to regenerate. Continue galloping forward, and once all six carrots come
    back, quickly start using them up, including the sixth carrot. Once you make it
    past the wooden board at the start of the track, it is over. If you passed it
    first, you are the winner.
    
            If you won, then Ingo will make another bet with you, this time offering
    Epona. Take it. The race is basically the same this time as far as I have
    noticed; any differences you may see are probably a result of nervousness, so
    continue using the previous strategy. Once you beat Ingo a second time, you will
    effectively gain Epona. Ingo will try to lock you in; however, take Epona and
    race at one of the short northern walls, using your Carrot at the last moment.
    Epona will jump out.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER EIGHT                 /      \
       /\ŻŻŻŻŻŻ/\                         FOREST TEMPLE                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WFRT]
    
    ------------
    HYRULE FIELD
    ------------
            From your vantage point, head east, then north and east some more; if
    you look at the map as being divided into a slightly wider northern half and a
    southern half, go to the southeast corner of the northern section. Dismount from
    Epona (you can call her back anytime while on the overfield via Epona's Song),
    and enter Kokiri Village.
    
    --------------
    KOKIRI VILLAGE
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Unfortunately, the place is wrecked. For the current moment, head to the
    southeast corner of the area, to where the House of Twins lies (you should see a
    sign reading it as such). Go around to the back side, and look up at the two
    horn-like points. A Gold Skulltula should be hanging off of one side, so kill it
    and retrieve the Gold Token. After that, head north along the northwest wall
    near Mido's house and jump up onto the ledge. Climb up the vines, go around to
    the top, and enter the Lost Woods.
    
    ----------
    LOST WOODS
    ----------
            From the start, head right, north, and then right again. Here, you
    should run into an old face - Mido. He will block you from heading any further,
    so play Saria's Song in front of him to convince him to move aside. Once
    finished persuading him, head north, then west.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here (IF you planted a Magic Bean in the past), hop onto the Magic
    Leaf that has grown, and it will carry you up to a ledge with a Gold Skulltula
    resting on top. Dispose of the Gold Skulltula, take the Gold Token, then hop
    back down. Continue back west once, then north, and then proceed left and north
    again into the Sacred Forest Meadow.
    
    --------------------
    SACRED FOREST MEADOW
    --------------------
            Try to head forward into the maze, and Navi will start talking again. L-
    Targeting works only to a degree, however; using C-Stick up to move the camera
    around also works. Stay in this small passage, and look to your left and right.
    You should see an Orc moving around, patrolling the area. Do NOT use your sword
    when it turns its back; instead, let it walk further away from you, and while it
    is doing so, take out your Hookshot. One hit at its back should take it out for
    good.
    
            After mopping the floor with the first Orc, head right and up, and wait
    for another Orc to turn its back to take it out. Repeat the process when going
    left and up, but after you have taken out the third Orc, go through the grass
    patch in the middle. You can either swing your sword at the Orc while it marches
    through the center of the passageway, or Hookshot it. Continue on to the right
    side and go north. Drop into the water. Once the Orc patrolling the last hallway
    moves the opposite way, get out and kill it.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Climb up the nearby ladder. If you wish to bottle a few fairies, climb
    up the ladder here and drop down the hole into the fairy cavern. The most
    important part, however, is a Gold Skulltula nearby; to your left (or the map's
    east), there will be a Gold Skulltula hanging from the wall. Go and kill it with
    your Hookshot, then finish the deal by using your Hookshot again to snag the
    Gold Token.
    
            After you are done with that, head north up into the long hallway. Here,
    you should encounter a large Orc that will have a massive warhammer. Instead of
    running at you, however, it will stay in its position, and ram the earth with
    its warhammer, sending a shockwave in one of three directions; left, center, or
    right. Stay to one side, and then move once it sends a shockwave your way, until
    you make it to the actual Orc. Get behind it, then slash at it a few times for
    it to fall and drop a Red Rupee (do not worry; it cannot attack you if you are
    behind it).
    
            Enter the large area where you met Saria back in the past. Here, you
    shall encounter Sheik again, who will teach you the Minuet of Forest. Whenever
    you play this song from now on, you will instantly be teleported to this spot.
    After, look up to the north. You should see a branch hanging over an overlying
    ledge. Use your Hookshot to drag yourself up there, then drop down onto the
    small plateau. Enter the Forest Temple.
    
    -------------
    FOREST TEMPLE
    -------------
            Try to approach the front door inside, and two Wolfos will emerge out of
    the ground and stop you. L-Target one of them, and lure it in. Put up your
    shield and let it get a first hit on you; once its arms go down, quickly drop
    your guard and slash at it to injure it, and then repeat until it is dead.
    Thankfully, neither of them require as many hits to kill as when you were a kid,
    thanks in part to wielding the Master Sword.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After finishing both of the Wolfos off, look at the right wall to see
    some vines growing on it. Use your Hookshot on the left section of the vines,
    then climb up to the top and drop down on the stump. Turn south to look at the
    vines again, and you should see a Gold Skulltula hanging on the top southern
    portion. Use your Hookshot once to kill it, then L-Target the Gold Token and
    utilize your Hookshot again to drag it in. After, turn around, and cross the
    branch west. Once you get to the tip, use your Hookshot on the chest opposite
    you to drag yourself across the room. Open it to obtain a Small Key, then drop
    down onto the ground. Enter the next area.
    
            In the hallway, quickly use your Hookshot on the Skulltula hanging from
    the ceiling. Thankfully, the Hookshot causes an instant kill, so you do not need
    to worry about waiting for it to drop down and turn around. Continue along and
    exit out into a large chamber. Watch the scene in here, then head north and go
    up onto the ledge.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Look up to the northeast corner here, and you should see high up on the
    wall a Gold Skulltula. Get closer, and use the Hookshot on it to kill it, then
    reuse the Hookshot to grab the Gold Token. After, head up the nearby stairs and
    go through the northern door. In here, bring out your shield and allow the Blue
    Bubble to run into it to destroy its aura. Stun it with your Hookshot, and then
    follow up with a couple of sword slices to finish it. Run along the rest of the
    hallway and exit out into the next area.
    
            You will face off against two Stalfos; thankfully though, only one of
    them will fight you at a time. The best strategy in this battle is not to press
    aggressively, but rather to lure the Stalfos in and then counterattack without
    mercy. Allow the Stalfos to circle you; when it jumps at you, either leap to the
    side, or quickly move forward. The Stalfos will miss its attack, and exposes
    itself, giving you time to hack and slice at it. Once both Stalfos are dead,
    open the chest that appears for a second Small Key, then head back out into the
    main chamber.
    
            Back out here, head right through the lower door (northwest from the
    entrance's perspective), and play the Song of Time in front of the block to make
    it disappear. Head on outside. Shoot your Hookshot at the Deku Baba to stun it,
    then go up to it and cut it down. Head right from here to the vines. Look up and
    aim at the first two Skulltulas to kill them. You will likely be unable to kill
    the third; if that is the case, simply aim up high at the vines on the right
    side, and when the third skulltula is turned around and facing the left side,
    quickly climb up into the alcove. Enter a small room, and kill the Blue Bubble
    (remember to destroy its aura first). A chest will appear which contains the
    Dungeon Map. Continue on.
    
            Out here, kill the Deku Baba, then look to the vines to your left. Kill
    the Skulltula hanging on the wall here. Now, you have two choices as what to do
    next; you can either shoot your Hookshot at the vines, and then crawl over onto
    the small balcony, OR you can fire the Hookshot at the black sign with white
    circles over top of the balcony (any time you see a sign like this from now on,
    you know you can use the Hookshot on it). Step on the switch here, and it will
    lower the water level in the well system that you may have already seen
    previously here. Drop down to the ground below.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Do NOT go into the well just yet, however. Instead, kill the Deku Baba
    and Octorok here first so that they do not become a nuisance. You may notice
    that across the small stream, there is a high platform with a small chest on it.
    Use the Hookshot on the chest's front or back (but not the side, or else you
    will fall into the water) to pull yourself up. All it has to offer is a Recovery
    Heart - however, the real prize is waiting for you around the corner here, in
    the form of a Gold Skulltula hanging from the wall. Take it out and collect the
    Gold Token. After, jump south across the river, and go south and either fall
    down the well (will take out a heart) or climb down via the ladder. Head north
    along the sewers, collecting a couple of hearts, and open the chest at the end
    for a third Small Key.
    
            Climb up the ladder here, and back outside, head into the main chamber.
    Go up the stairs to your personal right and open the locked door at the top to
    enter another large room. In here, kill the Blue Bubble, then head straight
    north until you come to a ladder. Climb up the two sets of ladders, then go
    through the doorway. Here, pull the blue block to your left right, and then push
    it north through another hallway. After you have pushed it all the ways north,
    loop around through where you originally saw the block clockwise, until you come
    to the block again. Push it forward into a small hole.
    
            Jump on top of the blue block, then drop down again. Go into the hallway
    where the blue block originally was to find a ladder in a small crevice that it
    originally hid. Climb up the ladder to the top, then go forward and head through
    the first doorway that you find. Push the red block here to the end, then go
    back down the ladder, head over to the blue block, and go onto a higher ledge.
    Push the red block forward some more, and once it settles into place, climb onto
    the red block, and then the ledge across it. Kill both Blue Bubbles in here for
    the door to open, then proceed onwards.
    
            Head through the twisted hallway to the end, ignoring its qualities for
    now. In this room, jump across the two ledges to the next room. If a
    Wallmaster's shadow grows over you, simply press C-Stick Up to make it go away.
    Open the locked door, head down the stairs to the bottom of the room, and enter
    a circular chamber. In here, take on a Stalfos (and despite his ability to stand
    over the pit, you will in fact fall if you try to go over it), using standard
    tactics. After this one falls, a floor above will fall in to seal the pit, and
    you will take on two more Stalfos. Once both are dead, open the chest that
    appears for the Fairy Bow. Head back through the door you came from (the exit
    you do NOT want to take is the one under the sign that looks like a spiral).
    
            In here, stop at the bottom of the stairs, and look up to the top. You
    should see a portrait hanging from the wall. There are three such canvas hanging
    in this room. Two of them will be blank, but the third will have a picture of a
    red Poe on it. However, the painted picture will turn blank once you approach
    it, and one of the blanks will turn painted. You must shoot the active painting
    from afar to destroy it, and do this to all three portraits. Once the third
    canvas is destroyed, the Poe inside will come out, and head to the bottom.
    Follow it to the ground floor.
    
            At the bottom, you will fight the first of the four Poe sisters, Joelle.
    L-Target her, and when she physically manifests, shoot her with an arrow. When
    she disappears, if she is anywhere near you, put up your Hylian Shield. The Poe
    will try to swing around her torch, but it should bounce off your Hylian Shield
    without doing any harm. Once she reappears, shoot her again. Once you have hit
    her with a grand total of five arrows, the Poe will finally fall, and relights
    the torch (and by proxy, the first torch in the main chamber). A chest will also
    appear, containing a Small Key.
    
            Head back into the large room where you fought the Stalfos, and cross
    the room to the opposite side into another staircase room that is almost an
    exact replica of where you previously were. Shoot down another set of three
    paintings, and you will end up taking on the blue-coloured Poe Beth, the second
    Poe sister. Again, five shots will take her down, and the same tactics apply.
    Open up the chest that appears after her defeat for a Compass.
    
            Now, you are going to have to do a small amount of backtracking. Go all
    the way back to the twisted hallway, and go to the room previous to this, where
    you fought two Blue Bubbles. Above the doorway, you should notice a grey diamond
    with an eye in it. Shoot the eye and it will close. If you want now, you can
    also go further back to the doorway where you first found the red block, and go
    right from here to a rope railing, and shoot the eye across from you for a chest
    with some arrows in it to appear. Notwithstanding that, however, enter the
    hallway, which is now straight.
    
            Back in the room with the Wallmaster, jump down to the side, and open
    the blue and yellow chest to obtain the Boss Key. Now, drop down the hole into a
    basement room. Down here, kill the two Blue Bubbles to open up the door, and
    then head outside again. Out here, quickly kill the Deku Baba.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Turn to face the left side, and you should see a small structure railing
    supported by a couple of stone columns. Jump onto it, and walk over slowly to
    where the pair of Recovery Hearts is. This is not what you are here for,
    however. Instead, look at the vines near you to see a Gold Skulltula hanging on
    the wall. Kill it with your Hookshot and then retrieve the Gold Token, then walk
    back and jump onto the main balcony again.
    
            Head south from here, but do not go through the door with the golden
    doorknob. Instead, turn right and go through here instead. Inside, you will face
    off against a Floormaster. Corner it and hack at it until it turns red, then
    quickly power up a Spin attack to let loose when it splits into three. Once the
    mini Floormasters have been killed, open the chest that appears for a Small Key,
    then head out. Go through the southern door now.
    
            In here, drop down, and then go up to the ladder again. Climb all the
    way to the top (if you want and have not already, go to the rope railing when
    you see it and shoot the yellow eye across from you for a chest with arrows in
    it to appear) until you get to the room with the two Blue Bubbles. Shoot the eye
    again to twist the hallway, then go through the twisted hallway, first room of
    stairs, and the room where you fought the Stalfos, until you come into the
    second portrait room. In here, head up to the top, and unlock the door. Proceed
    through.
    
            Coming into this next area, jump to the pillar to your right and grab a
    hold of the top, then climb up and head down the hallway. You can kill the two
    Green Bubbles each with a single arrow shot, so do so if they become a nuisance.
    Enter the door at the end. In here, the idea is that you jump on one of the
    platforms. You then have to wait for the platform to rotate around so that you
    are perfectly lined up with both the torch and the ice covering the eye on the
    one wall, and then fire with your Bow. This is one way. Another tactic you can
    use is, if you have Din's Fire, simply go over to the platform under the eye and
    use it. Din's Fire will create a burst of flame that instantly melts the ice and
    achieves the same effect. Either way, the hallway going back will be twisted, so
    head out this way again.
    
            At the end of the twisted hallway, drop down into the room below, and
    head down the hole. You will be taken to a larger-than-life chessboard area.
    Watch the ceiling, though, as it will come down every so often, splattering
    anything underneath it. However, there are small panels in the ceiling that you
    can sneak under to protect yourself. The first place you should go to is the
    switch to open the door. When heading for the chest, which contains a bundle of
    arrows, don't go straight forward, or else you will be attacked by a Skulltula
    hanging from the ceiling. Instead, go left a bit and then north. Finally, head
    to the door and exit into the next room.
    
            In here, shoot the portrait of the yellow Poe. You will then have to
    solve a puzzle; five blocks will drop onto the floor. Four of them, when
    assembled into a square, will form a portrait of the yellow Poe. The fifth one
    is useless and is just there to trick you. Quickly determine which one is the
    odd one out and move it out of the way, then try to get the tops of each block
    fit together in your head to figure out what needs to move where. Once you have
    everything together, the blocks will appear, and the third Poe sister, Amy,
    shall appear. Take her out, then exit out the door.
    
            Finally coming back to the main chamber, drop down from the high balcony
    and go into the middle square. You will encounter the final Poe, Meg here.
    However, she has a trick up her sleeve, and splits into four. The three clones
    will only disappear if shot, ensuring you waste arrows. However, there is a way
    around this; when the four Poes appear, the real Meg will spin around once. As
    such, do not blink when they show up, and shoot the real one. Once again, five
    shots should do the trick in taking out Meg. You can also use the Hookshot
    to injure Meg as opposed to using arrows (which can be useful, as you shall
    want to save up on arrows for the boss fight ahead - thanks to Jason for this
    tip).
    
            After, the elevator will rise back up to the first floor. Drop down and
    go down to the basement. Here, you will have to push against the two walls to
    move the area around. Go to the east side and push south once, then go and
    activate the switch in the northern room. Take the eastern wall and push south
    twice more, then go into the north room again.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Here, shoot down the regular Skulltula with your Hookshot, then look up
    to the right. A Gold Skulltula will be hanging on the wall, so kill it with the
    Hookshot and then nab the Gold Token. Head back out, and push the eastern wall
    (now probably southeastern) south some more. When you can, go into the eastern
    room and press down on a switch. After this, push around one more time, then go
    into the south room and press down on a switch to open the gate to the north. Go
    through the northern hallway and open the door at the end using your Boss Key to
    take on the boss of this dungeon...
    
                                -=-=-=-=-=-=-=-=-=-=-=-
                                EVIL SPIRIT FROM BEYOND
                                     PHANTOM GANON
                                     -=-=-=-=-=-=-
            During the first part of the battle, Phantom Ganon will be on horseback,
    and will enter one of the six paintings. After a few seconds, in two of the six
    paintings of a castle, Ganon and his dark steed shall come racing down the road;
    you need to identify which two paintings he is coming out of as quicky as
    possible, but you should also do this by standing in the center of the room and
    with your Bow out and in the 3D view offered by the Bow. One of the Phantom
    Ganons is a fake, and as soon as it reaches the front of the picture, it shall
    reverse direction and go back up to the castle. The real Phantom Ganon will
    cause a hole to rip open in the painting, best symbolized by a void of purple
    whirling energy.
    
            As soon as you notice any sort of the purple energy on one of the
    paintings, ignore all other paintings, and notch an arrow and fire at the center
    of the painting to hit Ganon or his horse. Once you succeed, Phantom Ganon will
    retreat back into his painting, and repeat the whole thing. You need to do this
    thrice to proceed onto the next stage of the battle. Should you fail to hit
    Ganon, you will be blasted by lightning, and usually it is very difficult to
    avoid unless you make your way to a safe spot on the perimeter of the battle
    arena (usually at the fence areas parallel to Phantom Ganon).
    
            Entering the second phase, Phantom Ganon will come out of the portraits
    and remain in the real world, and will float around the battle arena, with a
    sceptre in hand. L-Target him, and eventually, he will shoot out a ball of
    energy. You will have to get into a small game where you need to bat the ball of
    energy back and forth, you with your sword by swatting it when it gets near,
    Ganon with his staff (if you have ever fought Agahnim in A Link to the Past, the
    premise of this attack is much the same as there). As each consecutive back-and-
    forth goes, the energy ball will go much faster, and will cause more damage to
    you should you get hit, and shall stun Ganon for a longer period of time when he
    gets hit.
    
            Eventually, when Ganon gets hit by the ball of energy, he will
    temporarily be stunned and fall to the ground. Use this opportunity to attack
    him and slash and hack, until he shakes off his paralysis and rises up into the
    air again. From then on, just repeat the same thing over again to win the
    battle.
    
    
            After the battle is over, collect the Heart Piece and head out into the
    warp point. Watch the cutscene, then exit out onto Hyrule Field. You need to go
    back to the Temple of Time for now, but there are two ways you can do this; you
    can either walk over there, or save and then reset to start back at the Temple
    of Time.
    
            ________________________________________________________________
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         /    \                                                          /    \
        /      \                          CHAPTER NINE                  /      \
       /\ŻŻŻŻŻŻ/\                          FIRE TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WFIT]
    
    --------------
    TEMPLE OF TIME
    --------------
            In here, go into the back room. You shall meet up with Sheik again, who
    first informs you that you can travel back through time to your days as a kid
    again by putting the Master Sword into the pedestal, and then teaches you the
    Prelude of Light, which allows you to warp back to the Temple of Time. Put your
    sword into the pedestal, as we have some things to do back in the past.
    
            Once you are a kid again, head off to Hyrule Castle Grounds.
    
    ---------------------
    HYRULE CASTLE GROUNDS
    ---------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go along the same infiltration path as you took when visiting Princess
    Zelda (cut across the field, climb up the cliff, jump into the drainage system).
    However, when you get off at the corner, play the Song of Storms at the lone
    tree here. Drop down. Inside, lay bombs at the three walls (the left one is the
    important one). Kill the Gold Skulltula crawling on the left wall, collect the
    Gold Token, then exit out. Head to Zora's River next.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!HEART PIECE ALERT!!!
    
            Traverse the river until you get to the stump with the frogs. If you
    have not already, play any of the first four songs you have learned, then play
    the Song of Time to get a fifth Purple Rupee. Lastly, play the Song of Storms,
    and they will reward you with a Piece of Heart.
    
            Pick up some bugs while you are in the past as well, as you shall need
    them in a short while, then make your way back to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Go to the pedestal again, and draw out the Master Sword to return
    yourself to the future. Once back as adult Link, make your way outside and onto
    Hyrule Field, and navigate over to Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
             While in Kakariko Village, you should take your time and take a pitstop
    at the newly constructed building. Inside, it will turn out that this is in fact
    an archery gallery, akin to the shooting gallery back in Hyrule Town in the
    past. Pay your 20 Rupees; if you get 8 out of ten rupees shot, you get a second
    free try, and all 10 rupees gains you a Big Quiver. After you are done in
    Kakariko Village, however, continue on up to the Death Mountain trail.
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!HEART PIECE ALERT!!!
    
            Climb up the mountain trail to Goron City, and watch out for the new
    hazards of the mountain; rolling rocks coming out of nowhere. However, once you
    make it to the area outside Dodongo's Cavern, stop. If you planted a Magic Bean
    here in the past, get on the leaf that appears, and then jump onto the roof of
    Dodongo's Cavern's entrance and collect a Heart Piece here. After, jump down,
    and continue on your way up. Enter Goron City at the end of the path.
    
    ----------
    GORON CITY
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Make your way left, and connect onto the ropes going to the platform in
    the middle. Once the two left ropes merge into one, look at the back of the
    pedestal on the platform in the center, and you should see a Gold Skulltula
    hanging from here. Hit it once with your Hookshot, then snag the Gold Token it
    leaves behind, again with your Hookshot.
    
            Once you have collected on the Gold Token, head down to the second
    floor, and make your way to the entrance to the hallway passage that will lead
    in to the big Goron blacksmith. A rolling Goron will be patrolling this floor,
    so pick up some bombs and try to hit him (pick up the bomb when he rounds the
    corner and comes into sight after being hidden by the rock wall, and then drop
    down the bomb).
    
            After he gets hit by an explosion, talk to him. He will direct you to
    the Fire Temple. The Goron shall also hand over to you a Fire Tunic. This will
    protect you from high heats. The shop and Darunia's room will now be open. Now,
    enter Darunia's room. In here, notice the statue that Darunia used to guard back
    in the old days. Pull it back, and it shall reveal a tunnel. Head through it to
    emerge in the Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
            Supposing that you have yet, equip your Fire Tunic so the heat will not
    get to you, then head up to just before the bridge to your left. The bridge is
    down, but this should not stop you; Use your Hookshot on the top wooden plank in
    front of you to get over there, then continue down the bridge. You shall be
    stopped by Sheik, who teaches you the Bolero of Fire, which is capable of taking
    you back here to the Death Mountain Crater. Afterwards, Sheik will run off
    again, so head down the bridge, go left into the small building, and climb down
    the stairs.
    
            Do not head into the Fire Temple just yet; instead, play the Prelude of
    Light and return to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Go to the back room in here, and thrust the Master Sword into the
    pedestal to return to the past. Once you have become a kid again, play the
    Bolero of Fire to go to the Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Although you supposedly have a time limit, you get two and a half
    minutes of unbridled freedom, so there is not htat much to worry about. In any
    case, take out a bottle of bugs, and dump it on the nearby soil patch. This will
    cause a Gold Skulltula to pop out after a short time. Slay it and retrieve the
    Gold Token, then plant a Magic Bean in the soil patch for your return to the
    future.
    
            After you are done all that, play the Prelude of Light to return to the
    Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Back here, take out the Master Sword to warp forward in time again. Once
    done, play the Bolero of Fire to head off to Death Mountain Crater.
    
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    !!!HEART PIECE ALERT!!!
    !!!HEART PIECE ALERT!!!
    
            The Magic Bean from before will have finished growing into a magical
    leaf, so hop onto it. When it first rises up and starts circling around a very
    big pillar of rock, quickly jump onto said pillar. Go to the center, and you
    should be able to find and claim the first of two Heart Pieces resulting from
    the magical leaf. Walk down and jump off the pillar to the stable ground below,
    and wait for the magical leaf to return.
    
            Once it does, hop on again, but this time, wait until after it rotates
    around the giant pillar; it will approach the large nearby wall, then go down a
    bit. You should see a nook in the wall containing a second Heart Piece. When the
    magical leaf approaches the nook, jump inside and claim the Piece of Heart. To
    return to the ground, play the Bolero of Fire to warp over there.
    
            At the bottom, head into the Fire Temple.
    
    -----------
    FIRE TEMPLE
    -----------
            In the lobby room of the Fire Temple, you can either kill the two Fire
    Keese that are flapping around here, or you may choose to ignore them. Either
    way, head up the stairs, and then head left through the unlocked door. Inside,
    you will come face to face with Darunia. Unfortunately, you will not be able to
    follow him through, lacking both the Boss Key and even a path to get across the
    lava (the latter will be remedied by dropping the pillar that you see if you
    look at the ceiling).
    
            That said, head left and jump across the first few pillars, until you
    get to the platform at the end (if you fall into the lava, do not worry - it
    barely causes any damage and in fact you even have a few seconds leeway before
    you get hurt at all). Step on the switch in the floor to open the cell door and
    free the Goron. After he has left, open the chest in the cell to obtain a Small
    Key, then head back to the door and go outside into the lobby room. Head over to
    the right side and unlock the door with your newly-gotten key.
    
            You should end up in a rather large room defined by a long wooden bridge
    stretching across an expanse of lava. Head north down the bridge until you see
    to your right a wooden plank. When you get to it, jump off the bridge onto the
    plank, and follow the plank up to some solid ground. From here, go south to the
    peak of the ground, and jump right onto a platform. Before it has time to sink
    into the lava, continue right onto another block, this one moving around. Let it
    move north, then proceed right onto safe land at the east edge of the room,
    making sure to watch out for Fire Keese and Red Bubbles that may stray into your
    path. Go climb up onto the stone ledge here, and you should notice at the top
    that part of the wall is an odd door-shape light brown stone colour. Obviously,
    this means to bomb the wall, so plant a bomb, stay out of its explosion path,
    and enter the door. Inside, free the Goron via the switch, here it out, then
    pick up a Small Key from the chest.
    
            Head back out into the main room, and go onto the bridge again. This
    time around, go left; you can simply jump off at the land that is curving in and
    shaped like a half-diamond, then go west and hop across the two blocks to the
    door at the end. Enter. Inside, press down on the switch to free the Goron. The
    tip this time tends to be fairly useless depending on how you go about things,
    but pick up the Small Key in any case. Exit out.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Outside back in the main room, immediately turn around. Above the door
    you just exited from, you may see a blue block with all the fancy symbols. L-
    Target it, and then play the Song of Time to move the block down (if you moved
    it before you went through the bottom hallway, simply play the Song of Time
    again). Go up on top of the block, and enter the second floor room. In here,
    take out your Hylian Shield, and let all the floor tiles break against your
    Shield, instead of bothering to destroy them. After, stay where you are, and DO
    NOT MOVE.
    
            You may notice a sort of gray, slimy creature across the room. This is a
    Like Like, and it is a creature which can swallow you whole. If you are wearing
    your Goron Tunic or Hylian Shield, and he swallows you, you will lose one of
    these items, and have to kill it to take it back. However, if he swallows you
    again, or for whatever reason you leave the room before killing it, you lose the
    first item. The most effective solution here is to simply shoot it with your Bow
    - two arrows will kill it. You can also use your Hookshot to stun it, get in
    close and stab it, retreat and repeat. After, head over to where it was, cut
    down the Gold Skulltula hanging on the wall, and collect the Gold Token. Head
    back out again.
    
            Back out on the bridge, head north to the opposite end. Open the locked
    door, and head inside. In here, go up to the wooden plank, and slide down it. Go
    and examine the wire wall to your right. Use the Hookshot to pull yourself up
    part of the way, then climb the rest of the way to the top. Jump to the
    makeshift wire roof, and slay the two Keese on top before they can become a
    nuisance. Drop down onto the small ledge here, and then push the block into the
    center of the room. In doing so, the fire jet that starts up in will pick the
    block up and push it to the ceiling. Jump down onto the block while the jet is
    in its cool-down phase, and when you go up a room, head off the block and go
    through the locked door into the next room.
    
            Move towards the left ledge in this next large room, and head up onto a
    ledge. Slash at the Torch Slug here, then hack and dash some more at it to
    finish it off. Go north up another ledge and do this again to a second Torch
    Slug. Turn to your right and, ignoring the crystal for now, jump into the small
    space between the block and the crystal. Push the block south onto the floor
    below, then jump down and pull it into the small imprint. Hop onto the block,
    then jump right either onto the wire hangings or the small ledge, then climb up
    to the top. Now, to dispel the fire at the top of the room, you are going to
    have to shoot the crystal. However, this works only for a limited time, so you
    will need to do some strategic placing.
    
            Stand on the ledge one up over the crystal, and move so that your left
    side is facing the crystal, and your right side is facing the wires that you
    want to climb up. Bring your arrows out (they work faster than the Hookshot) and
    use them on the crystal. Once the cutscene is over, immediately climb up the
    ledge to your right, and scramble to the wiring (Alternatively, you can just
    drop a bomb next to the crystal and start moving). You cannot Hookshot yourself
    partways up, so you must manually start from the bottom and head up. At the top
    floor, go through the door.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, you will be taking an isometric overhead view. Wait for a
    boulder to come by where you are from the left side to go right, then head left
    all the ways, and go up somewhat. This is a hard location to pinpoint, but I
    will try to describe it; the ceiling above will come across diagonally, and you
    should see a small empty space free from harm. Plant a bomb here to blow the
    wall up, and kill the Gold Skulltula behind it. Collect its Gold Token, then
    head left and north a bit more. Enter the doorway here at the end, and head down
    the tunnel. Step on the switch at the end to free the Goron, and collect the
    Small Key.
    
            Exit out, then go left and north. This next area is a bit difficult to
    pinpoint, but if you see a locked door, continue on going north of it. When you
    see a pair of walls combined together that looks like a sideways T, go left from
    the north end of it, and then north. Press down on the switch here to open the
    cell door. Talk to the Goron, then open the switch to obtain another Small Key.
    Now, head back right, and then continue on south for awhile until you come to a
    locked door. Go through here.
    
            Jump onto the ledge to your left if you need a few Recovery Hearts, then
    jump back. Slowly walk north across the narrow walkway, and unlock the door at
    the end to enter another large chamber. In here, go across another narrow path,
    then jump onto the wire floors. A wall of flame will emerge from the lava behind
    you and start moving towards you, so quickly climb up the wire ledge and run
    north. At the same time, however, STOP when running across the gaps, and wait
    for some Fire Bubbles to leap out of the lava; if you let them hit you, your
    time will be delayed that much more. At the end of the wire floors, jump right
    onto some solid ground, and climb up a few ledges before exiting out the door.
    
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            You will end up in the room with the boulders again, but this time on
    top. Turn to your right side and you should see a pedestal against the wall up
    very high. Take out your Ocarina and play the Scarecrows' Song (the tune you
    gave to Pierre in the past) for Pierre to come out on the pedestal. Use the
    Hookshot on him to pull yourself up, then turn around and you should see a
    platform with a Hookshot target on it. Pull yourself over (do NOT move once you
    get on, lest you risk falling off). The elevator platform will take you up to
    the fifth floor.
    
            Up top, head through the door, and go up the two wire walls, killing the
    Gold Skulltula on the second for your first of two Gold Tokens. Enter the door
    at the end to come into a large circular room. Head along the path a little,
    then look to your left to see the Gold Skulltula on the inner wall. Shoot it
    with your Hookshot and then retrieve the Gold Token. After, if you want, hit the
    switch and try to run up to the chest for a Gold Rupee - however, you will
    likely want to wait until you get the Longshot from the Water Temple before
    attempting this. After, return to the room of rolling boulders.
    
            Back here, hop onto the platform next to the door, then jump across onto
    the floor in front of you and kill the Torch Slug. Bomb the weak spot in the
    floor, then climb down the metal grating to the floor below. Follow the tunnel
    and stand on the switch at the end. You will learn that there is a creature in
    the Fire Temple which can only be killed by bombs, which is actually coming up
    fairly soon. After he leaves, pick up the Small Key from the chest, then head
    back to the wire wall you just came back down. Head back up, but be careful over
    the Torch Slug, who has since reanimated.
    
            Back up top, jump across to a narrow ledge, and follow it to the end,
    but then jump across left. Kill the Torch Slug here, then go south and onto a
    platform with a switch. This will open a gate to the north, so proceed that way
    across the many platforms and ledges. At the end, kill the Torch Slug,
    preferably by arrows so it does not try to block you from jumping, and then leap
    into the small jail cell. Talk to the Goron again, and once he is gone, take the
    Small Key from the chest.
    
            Move back to the room with the moving wall of flame, via the second
    floor (as opposed to dropping down in the boulder room and taking the entrance).
    Instead of going onto the metal floor, instead go left from the door and climb
    up onto the stake wall. Drop down into the cage, and open the door here for a
    Dungeon Map. Head through the door here and end up back in the room with the
    narrow paths, and then continue through the right door in here to the lava room
    again. Hop onto the first wire platform, and the wall of flame will start up
    behind you once more. Go onto the second platform (the one that the two pillars
    with Recovery Hearts are attached to), but do not continue on; instead, head to
    the right side, and jump onto the high ledge (if the fire is close behind, just
    hop onto one of the two pillars and let the wall pass). Climb up, and open the
    locked door and continue inside. Head down the hallway and exit out the opposite
    side.
    
            In this section of the Fire Temple, you should see a number of pillars
    with walls of fire that form between them when you get close. However, in some
    connections, there will not be any flames. Head right off the ledge, and proceed
    through the first two connections of a pillar to the wall, then go up and right
    the next one there. Head down, and open the door. Inside, proceed forward to the
    chest and open it for the Compass. Head on back outside.
    
            Out here again, go up once, right once, and then all the way up to the
    door. The door is fake, however (and if you try to open it, it will slam down on
    you), so head left instead, to the other set of pillars. The door here is
    also fake, so ignore it for now. From this door, head down once through a set of
    pillars, then left once, down twice, right once, down again, right again, up,
    right, up, left, and finally open and enter the locked door at the end. Inside,
    head down to the opposite end of the hallway (You currently are unable to do
    anything about the Goron now, so do not bother looking around for a solution),
    and exit out this way.
    
            Out here on the opposite side of the large pillar room, go up and right
    into the open area, past the flame thrower statue, and down one pillar
    connection, and go stand on the switch there. This will make flames nearby
    extinguish. During this time, go through the lower pillar connection to your
    left, and head all the way up, and climb up onto the ledge and past. Do not
    trust the door; bomb it, and a new door will be revealed. Go through this one,
    and you shall face off against a Flame Dancer.
    
            The trick to defeating a Flame Dancer is to throw bombs at it. However,
    instead of having to time the explosion of your bomb while throwing it at the
    Dancer, you can just take a bomb out and drop it in the  way of the Flame Dancer
    while it is gliding around the room; the fire around it will make the bomb
    automatically explode on its own (you can also throw a bomb directly at it to
    achieve the same effect). When this happens, the bomb-like head will fall off,
    and run around the square structure (you can also directly L-Target the Flame
    Dancer and use the Hookshot to pull its head off of its body instead of going
    through the process of chucking bombs). Either slash at it, shoot it with your
    arrows or use your Hookshot whilst you are doing this. If it gets too far away,
    run the other way, and then hit it. If using the sword, however, swipe at it; do
    not leap at the head to damage it, as it is extremely versatile and will run out
    of your way. After the Flame Dancer dons blue clothing, it has only two thirds
    of its life left; when it is wearing green, it has only one third of its life
    left. Twelve hits in all to the head should take it out.
    
            After you defeat the Flame Dancer, the fire around the square will
    disappear. Climb up onto the square platform, and let the structure take you up
    a floor. At the top, open the door and head outside. This room is basically a
    second iteration of one of the rooms from awhile back. Go and climb up the vines
    behind the wall, then drop a bomb down next to the crystal below (you can also
    use your arrows if you line yourself up on the edge of the platform). Before the
    bomb explodes, go to just before where the fire is, and when the bomb does blow
    up, the fire will disappear. In this time, climb up the wall here. At the top,
    exit the door.
    
            You will end up in a very large room; if you fall down the center pit
    you will end up plunging back to the first floor. First off, step on the switch
    near you. The fire up above surrounding a chest will disappear for a small
    amount of time; climbing the ledges, however, will not work. They will take too
    long to get up there. Instead, you shall have to traverse up the narrow floor
    that is headed upwards in a semi-circle towards the chest. At the top, open the
    chest for the Megaton Hammer.
    
            Continue on right and drop off the high ledge at the end, and you will
    end up where you started off, having moved a full 360 around the room. Drop
    down, and move forward a bit to where you see a sort of square stone partways
    out of the ground. Take out your Megaton Hammer and slam it down on the stone to
    make it drop down; pursue it going down. At the bottom, you should see a totem,
    and nothing else. Hit the totem pole twice using your Megaton Hammer, and it
    will be completely destroyed, revealing a door. Enter the next area.
    
            In this  next area, immediately kill the four Fire Keese that are
    flapping around. Do NOT destroy the crates lying here. Next, whip out your
    Megaton Hammer, and hit the pillar that is lying on the small floor of lower
    elevation. The floor below will level out into a number of high ledges which
    double as conventional stairs. Before you go down, take one of the two boxes
    with you, and at the bottom of the stairs, drop it onto the blue switch to weigh
    it down and open the door. Enter. Inside the next room, you should find another
    stone block. Stand on it, and slam on it with your Megaton Hammer to end up
    falling down to the floor below. Back here again, climb up the ledge. You will
    run into a switch that is rusted and will not respond to your weight. Give it a
    hit with the Megaton Hammer, and the door will open. Head through.
    
            Here, jump across the gap to the other side of the room. Play the Song
    of Time on the block, and it will relocate to the floor below, leaving a switch
    behind. Hit the switch here with the Megaton Hammer, and the cell door will
    unlock. Drop down and talk to the Goron, and you will be directed to the totem
    pole at the beginning of the temple. Once he leaves,  pick up a Small Key from
    the chest. Go back up the ledge, and head outside. Now, jump across the ledge to
    the long pillar, and you should see that the top of it resembles the stone
    blocks that you have been hitting using the Megaton Hammer. Get on top of it,
    and then smash it. You will be taken down to the room where Darunia was, with an
    easy path to the door with the Boss Lock on it. However, you still lack the Boss
    Key for the dungeon, so head into the front room.
    
            In here, head down onto the right side, and destroy the totem with your
    Megaton Hammer (for some reason, it only works when you hit it from the side,
    and not from the front). Open the locked door and head inside. Here, you shall
    have to battle some Fire Keese and Torch Slugs, the latter of which you can use
    the Megaton Hammer to your advantage. After you slay them all, the door will
    open, so head through.
    
    !!!GOLD SKULLTULA ALERT!!
    
            In the next room, you will have to defend against some of the floating
    floor panels. Bring out your Hylian Shield and let them all smash into your
    shield. Once they are all done for, take out your Bow and notch a couple of
    arrows, shooting them at the Like Like in here. Head over to the wall that the
    Like Like was standing next to, and you should easily spot the Gold Skulltula.
    Kill it and take the Gold Token, then continue on through the second door.
    
            Inside here, you will have to fight a second Flame Dancer. If you are
    worried about having to fight this miniboss once again, do not be; if you smash
    the Megaton Hammer on the floor while the Flame Dancer is around in his tuxedo-
    like outfit, the shockwaves from the impact will force him to disappear, leaving
    the head around and open to damage. Swipe/shoot at him per the usual, and he
    should be down in no time. After, obtain some bombs from the chest that appears
    up on top of the structure, and head through the second door.
    
            Here, you should find another Goron cell. Hit the switch with the
    Megaton Hammer, and both cell doors will move into the wall. Talk to the Goron
    to convince him to go away, then open the chest for the Boss Key. Now, head to
    the room where you talked to Darunia. Jump across to the door, and unlock the
    Boss Lock with the Boss Key. Enter to face off against the Fire Temple's boss.
    
                                 -=-=-=-=-=-=-=-=-=-=-=-=
                                 SUBTERRANEAN LAVA DRAGON
                                         VOLVAGIA
                                         -=-=-=-=
            You will be standing on a large platform with nine pits of lava (yes,
    you can step over these and not take any damage for a small duration of time).
    At the beginning of the battle, Volvagia's head will emerge from one of the pits
    (evidenced by a storm of lava erupting from it beforehand), and swing around.
    His arms will follow and try to cause damage to anything around it. When his
    head comes around and his mane of fire sweeps around, L-Target him, take out
    your Megaton Hammer, and slam it at him. He will be stunned temporarily, and
    drop his head down onto the ground. You can then either choose to hit him again
    with the Megaton Hammer, or take out the Master Sword and cut at him some more.
    
            After you hit him in the head, the second time he comes out, Volvagia's
    entire body will come out, and fly around the room (when this happens, please do
    not try to hit him with the Megaton Hammer - you will just injure yourself in
    the process). He will then either breathe fire straight across the room (with a
    limit on the distance that he can breathe it), or rocks will fall down from the
    ceiling. Or both. In either case, your best option is simply to run around and
    try to dodge the modes of attack. If you were using the Megaton Hammer
    previously to injure him after you stunned him, you MUST hit the A button to put
    it away, as if you try to guard with your shield, you will be unable to do so,
    due in part to the Megaton Hammer requiring both hands to wield.
    
            And that is about it. The only thing that really changes is that when
    Volvagia is coming out of the pits, he will fake a pit with a lava burst, and
    instead come out of another one (the second one will also have a burst of lava).
    Later, he will fake it twice and come out of a third hole.
    
    
            After you defeat Volvagia, his skull turns into a Heart Container. Pick
    up the latter, and head into the warp to be taken to the Chamber of the Sages.
    Watch the scene and you will obtain the Fire Medallion, meaning you are halfway
    there.
    
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER TEN                   /      \
       /\ŻŻŻŻŻŻ/\                         ICE CAVERN                   /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WICE]
    
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
            From the song pad, head up across the bridge you first came through here
    with via your Hookshot. Do not head back into the Goron City, however; instead,
    continue up along another bridge. Break open the pair of rocks blocking a door
    with your newly-gotten Megaton Hammer, and head inside.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            In here, play Zelda's Lullaby at the Triforce Symbol, and a Great Fairy
    will come out to give you a doubled Magic Meter. Exit back out into the main
    crater area.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
            Back outside, destroy the nearby red rock with your Megaton Hammer. Jump
    down onto the platform below, then climb up the nearby ladder to the top. Once
    you finish your upward ascent, head to the exit and go out onto Death Mountain.
    
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Roll of the high summit down to the ground below (if for whatever reason
    you have a low amount of health, heal up at the nearby Great Fairy's Fountain).
    On the ground below, smash the red rock lying up against the wall via your
    Megaton Hammer. If it is not nighttime yet, make it so with the Sun's Song and a
    Gold Skulltula should appear on the wall. Kill it, and collect up on the Gold
    Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Afterwards, make your way down the trail, and then go on the path to
    Goron City. Do not actually go to Goron City, however; instead, turn a left once
    you are on the steep decline going to the City and make your way to where the
    bomb flower was in the past that you used to destroy the boulder blocking
    Dodongo's Cavern. There should be another red rock lying up against a wall here.
    Destroy it, and then kill the Gold Skulltula hanging from the wall. Grab the
    Gold Token.
    
            Make your way down on the path to Kakariko Village, and go into
    Dodongo's Cavern.
    
    ----------------
    DODONGO'S CAVERN
    ----------------
            There are a couple of Gold Skulltulas in here that you could not
    retrieve as a child, so now will be the time to obtain them. Make sure that you
    have a Scarecrow's Song set up, and that you remember it.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            From the big room, hop into the center. Make your way east (using the
    high-rising pillar), and once you are over on the eastern ledges of the room,
    take the southeast corridor. Face off the first wave of Baby Dodongos in here,
    then move very slightly down the left side of the room. At one point, Navi will
    run off and turn green on a ledge above you. Here, play the Scarecrow's Song
    (the song that you gave to Pierre at Lake Hylia as a kid), and Pierre shall
    appear. Use the Hookshot on him to pull yourself up, then kill a Gold Skulltula
    hanging from the wall up top. Claim your Gold Token, then go back into the
    central chamber.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Back out in the large room, go across the big pillar in the center to
    the west side, and take the northwestern room. In here, the big stone stairs
    will have reupped themselves from the last time you were here, so set off the
    bombs again in high style once more. After, climb up the stairs until you hit
    the top. If you look at the large nook in the wall above from the top of the
    stairs, you should be able to just slightly spot the Gold Skulltula. Hit it once
    with your Hookshot to kill, then use your Hookshot a second time to collect up
    on the Gold Token.
    
            With that all done, exit Dodongo's Cavern, and make your way down to
    Zora's River, by the way you originally took. Yes, ideally you could take the
    detour through the Lost Woods via Goron City; however, you would miss out on a
    number of items in the process.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            From the start of the river, go up to the gate and hop onto the leaf
    that has grown from your Magic Bean. When it rises up and moves north, jump onto
    the high cliff with the circle of rocks (and, if you haven't touched it yet, a
    boulder as well). If you didn't plant the Magic Bean, you will have to manually
    head north, and then take the second stream going between the two cliffs and
    climb up a ladder. Head right and jump across the gap to the opposite cliff. On
    the right wall and a bit to the south, you should see a Gold Skulltula (if it is
    daylight out still, use the Sun's Song). Use your Hookshot to instantly kill it,
    and then collect the Gold Token, again utilizing the Hookshot.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After you are done, continue north. Once you come to the bridge, go past
    it, but stop there. If you turn to face the left wall and look high up on it,
    you should see a Gold Skulltula (again, it needs to be nightime). You will
    probably have to stand on the fence to reach it with your Hookshot, and may have
    to manually place your shot to grab the Gold Token, but it is reachable.
    
            With both Gold Tokens in the bag, continue on the regular path until you
    make it to the front of the waterfall. Take out your Ocarina and play Zelda's
    Lullaby for the waterfall to waver and let you through. Enter Zora's Domain.
    
    -------------
    ZORA'S DOMAIN
    -------------
            Obviously, nobody around in Zora's Domain is in a fit enough state to
    answer any questions. That said, head north and go up the high stairs to King
    Zora's throne room. Take the right stairs and continue into Zora's Fountain.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
            Swim over to the southeast section of the area, and surface on the land.
    Once you have done so, plant a bomb next to the silver rock to blow apart the
    wall. Enter.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            Go up to the Triforce Symbol next to the fountain, and play Zelda's
    Lullaby. A Great Fairy shall come out and give you Farore's Wind, which allows
    you to transport yourself to the beginning of the dungeon, come back later, and
    retransport yourself to where you left off. Exit.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!HEART PIECE ALERT!!!
    
            Go over to where Jabu-Jabu used to be, and run up the slope, then hop
    down onto some platforms. Move straight forward along the ice platforms to grab
    the Heart Piece at the end. If you are having trouble making it across the two
    last platforms that are moving around, try getting onto the platform before that
    and using the Hookshot to grab the Heart Piece (or at the very least
    neutralizing the two annoying Octoroks with your Hookshot or arrows).
    
            After you have picked up the Heart Piece, head to the western side of
    the fountain, where you may see a large cave. Climb onto the ice platform
    nearest it, then jump up top and climb up to be able to enter the Ice Cavern.
    
    ----------
    ICE CAVERN
    ----------
            From the start, you will have to head through the long hallway here,
    cutting the blue icicles that you see. Also, make sure to keep an eye out on the
    icicles hanging from the roof so that you may dodge those which will fall from
    the ceiling at random, (although they  will not hurt that much). At the end of
    the hallway, cut down the swath of ice, and head into the large room. Continue
    straight forward across the room.
    
            You will have to kill all the Freezzards in this room in order to
    advance, including two 'phantom' Freezzards you will likely unable to see. Stay
    away from them when they howl, as they shall unleash an ice breath that will
    painstakingly freeze you. One good tactic to utilize is that right after they
    stop breathing, use your Hookshot on one of them to pull yourself in, quickly
    slash that one with your sword until it is dead, and then get out of the way of
    the next frost breath and repeat on another Freezzard. After they're all done
    for, head through the door between the two slabs of red ice.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            At the end of the hallway, you should end up entering a room with a
    spinning ice blade; in here, you will have to obtain five silver rupees to
    continue onwards into the ice cavern. One is hidden behind a cluster of icicles
    to the left of where you entered this room originally. In this same small niche,
    look up to find a Gold Skulltula. Use your Hookshot on it to kill it, then grab
    the Gold Token. Two more icicles can be had near the center of the blades,
    another one is in the path of the sweep, and the fifth is floating up in the
    sky, obtained by climbing the ledge near it and jumping for it. After you obtain
    all five, take the door up on the ledge that automatically opens.
    
            Take the long hallway through here, and kill the Freezzard that you will
    be encountering in halfway via the Hookshot technique. Continue past the spinner
    blades, and you will end up inside another large room. On the floor here, kill
    the Freezzard by Hookshotting and then slashing at it and take out the three
    pesky Ice Keese in here. If you do not do that, they can interfere with you
    while you are going around, and can truly be evil. Once you have finished up
    with them, climb the ledge near the entrance, recover with the three hearts if
    you need to, and make your way to the blue fire.
    
            I am hoping that you have at least three bottles as you will need it
    when we near the end of the dungeon, but for now, you only need capture two
    bottles of Blue Fire. After this, head down to the end and kill the Freezzard.
    Now, go and empty your two bottles on the two slabs of red ice to melt them. You
    can obtain from the pot a purple rupee, and the Ice Cavern's Dungeon Map from
    the large chest. Capture two more bottles of Blue Fire, then head back to the
    last room (The one with the ice blade and the silver rupees). Back out here,
    melt the red ice on the door to your left, and head down the short hallway,
    dodging falling ice.
    
    !!!HEART PIECE ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            At the end, you will come to a small chamber with three niches. The
    north niche has a blue fire in it blocked off by icicles that are easily cut
    down. The reward comes in the right and left areas; the right side has the
    Compass frozen by some red ice, and the left side has a Piece of Heart. Melt and
    obtain both, then scoop up two more bottle fulls of Blue Fire. Also in the left
    side, look around and you should see a Gold Skulltula hanging from one of the
    icicles. Kill it as well and grab the Gold Token.
    
            Go back to the spinning ice room, and look for another wall of ice that
    is red near the bottom. Go over here, and dump one of your Bottles of Blue Fire
    on here to melt it. Continue down the long hallway, again making sure to dodge
    any falling icicles.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Out at the premise of the next large room, you shall have to collect
    some more silver rupees. Without further ado, kill the Ice Keese, for they can
    be fairly annoying. Next, head left from the way that you entered the room, and
    look at the southern wall. You should see a Gold Skulltula hanging from the area
    above the pit. Kill it with the Hookshot, then collect its Gold Token.
    
            Now, get the rupee on the small ledge, then go back to the block. Push
    it forward, and climb up onto the ledge to get a silver rupee. Now, push the
    block to the right, and melt the red ice on top of the cliff. Collect the silver
    rupee here. Push the block into the chasm now for it to reappear at the start.
    Now, push it to the left this time, and collect the rupee. Next, move up and
    collect the silver rupee here for the door to open. Push the block into a chasm
    again, and this time, head up, left, and up again. Collect THREE bottles of Blue
    Fire; trust me, you will likely want the extra two for later. Push the block
    into the chasm again, and for this last time, push it left, up, right, down, and
    left. Go up the ledge, and head through the hallway, killing the Freezzars and
    melting a single slab of red ice. At the end, enter and battle a White Wolfros.
    
            A White Wolfros is not any different from a regular Wolfos except for
    the fact that you are sliding on ice somewhat now, so this should not be too
    difficult. Defend with your shield and lunge after the White Wolfros jumps back
    from hitting your shield. You could also ideally use the Megaton Hammer for when
    the White Wolfros exposes itself - it kills with just one hit. After, open the
    chest that appears for the Iron Boots. Sheik then appears and teaches you the
    Serenade of Water, which allows you to directly warp to Lake Hylia whenever you
    so desire. He will then leave discreetly again. Now, do not head directly to
    Lake Hylia and the Water Temple yet. Instead, go back to Zora's Domain.
    
    -------------
    ZORA'S DOMAIN
    -------------
            Here, thaw out King Zora with some of the Blue Fire you should have
    left. Talk to him from the front platform and he shall grant you a Zora's Tunic,
    which will allow you to breath underwater in combination of the Iron Boots.
    Next, head down to where the Zora Shop is, and use your last bottle of Blue Fire
    to melt the ice blocking the entrance. After, head back out to Zora's Fountain.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!HEART PIECE ALERT!!!
    
            Yes, you are out here again. In any case, jump onto the ice platforms,
    and head to the large platform in the middle of the fountain. Instead of
    continuing, however, drop into the water. Equip both the Zora's Tunic and the
    Iron Boots, and you will drop to the bottom of the body of water. At the exact
    center is a Piece of Heart. Pick it up, then resurface. Climb up onto anything,
    then play the Serenade of Water to be transported to Lake Hylia.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                         CHAPTER ELEVEN                 /      \
       /\ŻŻŻŻŻŻ/\                         WATER TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WWTT]
    
    ----------
    LAKE HYLIA
    ----------
    !!!HEART PIECE ALERT!!!
    
            Ignore dropping off the island at first, and instead cross the two
    bridges to come to the Seaside Lab. If you planted a Magic Bean here in the
    past, a leaf will have grown in its place. Hop on, and as soon as it rises up,
    quickly jump north onto the roof of the Laboratory. Climb up the ladder here to
    the top of the tower. Up at the peak of the watch tower,  you should find a
    Piece of Heart. Drop down to the ground now.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Enter the actual laboratory. In here, drop into the chasm of water at
    the back, and equip the Iron Boots. Down below, roll into the crate to free a
    Gold Skulltula. As you will be unable to work your sword underwater, simply fire
    the Hookshot at it once to kill it, and then a second time to pick up the Gold
    Token (or you can manually walk over there to grab it). Either way, once you
    have obtained the Token, deequip your Iron Boots, head to the top, and go out.
    Play the Serenade of Water again to take yourself to the island again.
    
            Back here, drop off the giant island, and find the little pond around
    the island. Once you locate it, equip your Iron Boots. Once you sink down, find
    the gate, which is the entrance to the Water Temple. Equip your Hookshot, and
    hit the diamond encased in the rock just above the gate. The gate will then
    open, allowing you entry into the Water Temple.
    
    ------------
    WATER TEMPLE
    ------------
            In here, equip the Kokiri Boots to rise up, and emerge from underwater.
    Head up onto solid ground, then go forward and drop into the water. Equip the
    Iron Boots, and sink to the first floor. Down here, head west and go through the
    door that has the torches on either side. Go down the long hallway, and you
    shall meet up with Ruto at the end.
    
            After obligatory storyline, you will learn there are three places in the
    Water Temple where you can change the water level. After Ruto leaves, deequip
    your Iron Boots, and rise to the third floor. Up top, enter the door. Here, you
    will have to destroy four Spikes - defeat them by first running into them while
    you have your Hylian Shield up to make them retract their spikes, then finish
    them off with your Hookshot. Afterwards, open the chest that appears for the
    Dungeon Map, then head back outside.
    
            Outside again, walk over and stand in front of the Triforce symbol, and
    play Zelda's Lullaby to lower the water level to the first floor. Drop down to
    the bottom, and light the two torches, whether it be through use of Din's Fire
    or by firing arrows through the one lit torch (if using the latter method, you
    will have to be quick about it). When they are both lit, go through the now open
    door. In here, you shall face some Shell Blades. L-Target them one at a time and
    wait until the shell opens up to hit the insides with the Hookshot to defeat
    them. Afterwards, open the chest for a Small Key, then head back outside into
    the main area.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the room left of where you just exited, and follow the hallway
    down until you come to a floor panel at the end with a crack in it. Plant a bomb
    on the panel to destroy it, then equip your Iron Boots and sink into the water.
    Kill the clam enemy and walk across the hallway, then deequip your Iron Boots.
    Once you resurface, step onto the switch on the ground, which causes a statue in
    front of you to rise. Use the Hookshot on the Hookshot target that appears, and
    pull yourself over. Kill some Tektites, then walk over to the cage. You should
    see a diamond crystal behind the cage. Use the Spin Attack to hit the crystal,
    which opens the cage. Once that is done, you should see a Gold Skulltula on the
    back wall. Kill it, collect the Gold Token, and then head back to the main room.
    
            Back in the large chamber, head left one room (the room directly
    opposite of where you met Ruto), hop onto the small block, and push the larger
    block inwards until it drops into the water. Follow pursuit underwater, and
    equip the Iron Boots. At the end, equip the Kokiri Boots, and rise up into the
    room above. Up here, first kill the Blue Tekite using your arrows to make sure
    that it cannot become a nuisance, then hit the crystal switch next to you for
    the water geyser to start rising. Jump onto the geyser and hop over to the the
    northern side of the room. If you fall off and the geyser times out, just use
    the Hookshot on the target at the top of one of the soutern. Once you are done,
    enter the next room.
    
            In here, there is a large pool with a current going around
    counterclockwise. Equip the Iron Boots, and drop down to the floor below. Make
    sure to get onto the pipe that is extending out from the wall, thenuse the
    Hookshot to hit the switch in the mouth of the dragon statue. Next, use it on
    the target in the small doorway, and quickly use it on the target at the end of
    the hallway (alternatively, you can stand at the bottom of the pool, hit the
    switch, deequip the Iron Boots and let the pool currents sweep you up top).
    
            Once you make it up there, quickly equip the Kokiri Boots before the
    Shell Blades get a bite out of you, then float above. Open the chest for the
    Small Key, then head back down and slay the Shell Blades. Hit the switch from
    above to open the gate again, then head back to the main area (in the room with
    the water fountain, kill the Tektite first and just use the Hookshot on the
    Hookshot target across from you; once you are on top of the block, look up to
    see a Hookshot target to pull yourself up). Back in the main chamber, enter the
    only door in the tower at the bottom of the room with a key.
    
            Coming into here, go north to the end and then turn to face south. Use
    the Hookshot on a higher platform. (You aren not likely to see it if you stay in
    front front of the door). Up here, play Zelda's Lullaby to raise the water level
    up one. Now, use the Iron Boots, and sink down. You may have seen the block on
    the first floor of this tower rise up; there is a pathway underneath it that you
    can now access. In basement 1, head down the long hallway, and hit the switch
    from a distance. Kill the Spikes and Shell Blades that come out of the ceiling
    using your Hookshot to open the other gate in the ceiling. Put on your Kokiri
    Boots, rise up the gate, and open the chest up top to obtain a Small Key. With
    this finally done, backtrack to the tower. Equip the Kokiri Boots and climb onto
    the brown block on the second floor, then exit out through the door in front of
    you.
    
            Back outside, sink down to the first floor using the Iron Boots. Go down
    the passage between the two torches (where you first met Ruto), and rise to the
    second floor. Up top, bomb the large crack in the wall, and get a Small Key from
    the chest. Now, head back out to the main room, and equip your Kokiri Boots.
    Rising to the second floor, go to the opposite side of the room from where you
    started, and go through the locked door. First thing is first in here; go by the
    water, and wait for the Blue Tektite to come down so it does not annoy you
    later, and kill it. Next, go onto the water, and hit the crystal with the
    Hookshot (Yes, it will reach). The water will then rise, so head off at the top,
    and head through the door. Out here, play Zelda's Lullaby in front of the
    Triforce symbol, and the water will rise to the top floor again. Now drop off
    the side of the platform, head left onto the brown box, and enter through the
    locked door.
    
            In here, kill the two Keese, then slide down onto the platform (you may
    notice the Gold Skulltula to your right - ignore it for now, as you will be
    unable to retrieve it). What you have in front of you is a waterfall with
    platforms coming out and slowly sliding down. On each of the platforms is a
    Hookshot target. What you are to do is go and get onto one of the platforms, and
    make your way up over the waterfall by Hookshotting the next sinking platform
    and going up in line. After you successfully do that, head into the next room.
    
            This room is a bit different; you shall have to hit the crystal in the
    middle multiple times to use your Hookshot to get to the second floor. First
    off, hit the crystal and use the Hookshot to reach the first statue. Take the
    time to kill the two Blue Tektites at this point in time as they hop over the
    water. Next, lower the water again, and use the Hookshot on the target on the
    wall. Go past the statue's head, kill the remaining Blue Tektite, raise the
    water level again via the crystal, and Hookshot your way to the last statue. Hit
    the crystal again, and get onto the statue's head. Hit the crystal for the last
    time for the statue to get higher, then go and kill the Blue Tektites here. Kill
    the Like-Like by shooting through the spikes, use the Hookshot on a ceiling
    target above the Like-Like's position, then head through the door here.
    
            In this room, head to the opposite side and examine the locked door.
    Now, head back to the tree, and you will suddenly have to fight Dark Link,
    your opposite figure.
    
    MINI-BOSS: DARK LINK
    --------------------
            Dark Link is a godmoder. There are no two ways around it. If you try to
    strike at him, he will constantly block your efforts. If you try to hit him with
    the Hookshot or Bow, he will roll out of the way and dodge your attack. The only
    attack that he cannot block is Din's Fire, and even then, you will need to back
    him up against a wall, or else he will run out of the way simply to dodge it.
    
            In actually fighting him, there are only two things that can injure him
    - your sword, and the Megaton Hammer. I would recommend sticking with the Master
    Sword, as the Megaton Hammer needs to be manually put away if you want to use
    your Hylian Shield. You would also need to stop to hit A to put it away as
    opposed to swinging, and that can be very damaging in the middle of battle.
    
            One thing needs to be said about this, though; you must NOT L-Target
    him. If you L-Target him, he blocks pretty much everything, but not L-Targeting
    him means that the cannot react to your movements as well, and leaves himself
    wide open much more. At this point, you can either try for a slow, steady attack
    or an all out suicide-attack. Both ways work.
    
    
            After you win, head through the new door. In here, open the chest to get
    the Longshot, an upgraded version of the Hookshot that has twice the distance.
    Now, behind the chest, you will notice a block with the Song of Time symbol on
    it. Play the Song of Time while targeting it (do not stand on it), and it shall
    move. Now, drop down to the floor below.
    
            Here, you shall have to go along a path of rapids, so drop in. Avoid the
    vortexes that appear, however. Alternatively, although slower, you could equip
    the Iron Boots and walk along the river. Go down the first river, and turn the
    sharp corner around the second whirlpool.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Equip the Iron Boots after you are past the corner, and look past the
    third vortex onto the wall. You should see the Gold Skulltula hanging from the
    wall above the third vortex. Kill it with your newly-gotten Longshot, and then
    grab the Gold Token. Deequip the Iron Boots, then follow along around another
    corner, until you come to a pair of whirlpools. Keep your Kokiri Boots on, but
    press against the ledge in the wall between then and climb up.
    
            Having made it safely, equip your Iron Boots once again. Go down into
    the water on the small path between the two whirlpools, and walk across to the
    small ledge across from you, and climb up onto the ledge. Up here, deequip your
    Iron Boots. Turn to your right, shoot an arrow into the eye, and the gate
    to your left will open. Now, use the Longshot on the chest, and once you get
    over there, open it for a Small Key. Now, head right into the room with the
    rapids, and from here, make your way back to the main room.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go back to the door on the third floor with the block next to it. Get
    onto the block and enter to be back in the waterfall room with the platforms
    slowly sinking. Do not go across the room this time, however. Instead, look to
    your right, and you should see a Gold Skulltula hanging from the wall. Before,
    you would have been unable to get this due to the length of your Hookshot.
    However, now you should have no difficulty in killing it with your Longshot and
    then retrieving the Gold Token. After you are done, exit back out.
    
            Back in the main room, equip your Iron Boots once more, and head down to
    the bottom floor. Take the path where you first met Ruto (between the set of
    iron torches), and then deequip the Boots and rise up to the third floor. Once
    again, play Zelda's Lullaby against the Triforce symbol to drain the water,
    and then drop to the first floor afterwards.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head into the large centralized room again, and go enter the tower. Head
    up to the second ledge once more via the Hookshot and play Zelda's Lullaby
    against the symbol of the Triforce for the water level to rise again. After
    that, turn to face up to the north, and you should see a Gold Skulltula hanging
    from the wall up on the third floor. You can either kill it from your current
    position, or make a new vantage point by looking up at the ceiling to your right
    and using the Longshot on the target up there to bring yourself up a floor.
    After you have collected the Gold Token, head off through the door on the second
    level.
    
            Out here, loop around on the small ledge to the opposite side of the
    tower, and you should notice an eye in the wall. Pierce it with your bow, then
    use the Longshot to hit the bullseye target at the far end. Once you drag
    yourself past the gate (if the gate closes while you are pulling yourself, you
    will go through the gate anyways), head left along the corridor. Pull
    the block back at the end, then go left and look up at the end to see a Longshot
    target. Use the Longshot on it to pull yourself up onto the third floor, then
    head out back into the main area again. Walk over to the eye and the gate. Hit
    the eye and target again, and when you make it over this time, push the block
    right. Now head up into the room and open the chest for a Small Key. Now head
    back out via the Longshot target, and sink to the bottom floor with your Iron
    Boots.
    
            Down on the first floor, go through the room in front of where the
    Spikes usually hang out (the floor should be slightly lower in elevation than
    the rest of the surrounding area). At the end of the path, deequip your Iron
    Boots and rise up above the floor, and then use your Longshot to fly past the
    spikes. Open the door to head into the next room. In here, you will want to slay
    the Blue Tektites; once done, make your way across to the other side of the
    room. Afterwards, enter the door.
    
            Inside, slay the Stingers whenever you can, as they will become
    nuisances if left alone, then drop down. Climb up onto one of the ledges, then
    find the crack in the wall. Once located, bomb it, and head in. Head through and
    pull it as far as you can. Next, go to the opposite ledge, and find the part of
    the wall that looks half dark blue, half light blue, and bomb this wall as well.
    Push the block forward as far as you can go. Go back to the other crack, and
    pull, then push the block into the water. With the block in the water, it shall
    weigh down a switch in there, thus making the water level rise. Now, head to the
    ledge with the steps and the golden door. Climb up the steps, and head through
    the door.
    
            Here, shoot the two Blue Tektites from across the room. Next, step on
    the switch, and head across the three water spurts. One should note that you can
    jump from the second water spurt to the ledge, though you will be at greater
    risk facing a hit from the Blue Tektites if you did not kill them previously.
    Once you reach the end, enter the door.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, equip the Iron Boots, and wait for a boulder to pass you. Once
    that happens, quickly head up the path where the boulder came from, and you
    shall drop down a hidden hole. Do not move from here just yet; instead, look up
    at where the waterfall is, and you should see a Gold Skulltula behind it. Kill
    it via your Longshot, then collect the Gold Token. After that is accomplished,
    head right through the passageway, and kill the Spike Clam at the end.
    
            That done, deequip the Iron Boots, float up, head through the locked
    door, and open the chest inside for the Boss Key. If you need some, both of the
    pots in here have a Fairy inside to bottle. Now, head back into the room with
    the boulder, and head left to get into the open. From here, proceed back into
    the main tower room. Go into the room (The one not connected to the tower, with
    a brown box next to it), and go through it again to the Triforce symbol. Play
    Zelda's Lullaby, and the waterlevel will rise to the third floor again.
    
            Now, go onto the tower. Find the side that has a statue from a ways
    away, and shoot the Longshot at it. Once you get onto the ledge, head through
    the door. Here, you will have to make your way up the hill without getting hit
    by any of the spikes (Not the easiest of tasks). One way that I have found to
    get up is that when the first spike is at one of the extreme ends of the hill,
    go up the other side. Once you do make it up top, enter the door using the Boss
    Key.
    
            In here, jump onto any one of the platforms into the center to start the
    boss fight.
    
                                    -=-=-=-=-=-=-=-=-=-=
                                    GIANT AQUATIC AMOEBA
                                            MORPHA
                                            -=-=-=
            Morpha is very much a tense, harrowing, exciting battle. Never mind the
    logical fallacy of a giant amoeba, Morpha is one of the more challenging bosses
    in the game. At the very start of the battle, get onto the side perimeter of the
    room, and position yourself in one of the corners, making sure to press against
    the wall (while staying out of the way of the spikes in the walls). The 'heart'
    of Morpha is its nucleus that will constantly shift around in the fluids of the
    pool.
    
            Your goal throughout the battle is to snag this nucleus by first L-
    Targeting it, and then using your Longshot on it to pull it out of the pool.
    Once that is done, it will be momentarily exposed to the elements without any
    natural defense in place, giving you a few seconds to cut and hack at it. The
    main problem is that after the first hit, Morpha will grow smart, and the
    nucleus will keep away from your position.
    
            Morpha's main (and only) attack involves using the amoebic fluids to
    form a giant tentacle that will try to lurch at Link and grab him. The tentacle
    will be unable to reach Link if he is in the corner, but get any closer, and it
    can potentially grab you, constrict around you, and then throw you onto one of
    the platforms or into the water. However, getting into the tentacle's range is
    usually a necessary evil; Morpha's nucleus needs to get close to form the
    tentacle, but it can stay deep underwater and rotate around with a furious pace,
    staying out of the range of your Hookshot unless you get so close that you have
    a fairly good chance of hooking it even with speed and depth. In doing so, you
    can also Longshot and cut at the tentacle to make it recoil from the damage.
    
            Once you have made hit Morpha once, it will try to retreat back into the
    water; if you are quick enough, you can Longshot it again and bring it back for
    another cut. There really is not much else here that can be done to refine the
    rough strategy; Morpha is simply too difficult to grab a hold of via the
    Longshot otherwise.
    
    
            After you win, collect the Heart Container, and head into the warp.
    Watch a cutscene, and then you will be transported back to Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Outside, Lake Hylia is refilling with water. After the cutscene, look up
    at the giant tree, and you should see a large branch extending out from the
    tree. Aim your Longshot at the tree itself, and aim at a spot right above the
    branch so that you fall down onto the branch. Move away a bit, and turn around
    to focus on the top of the tree. If it is not nighttime yet, make it so, and a
    Gold Skulltula will appear. Shoot it once with the Hookshot to kill, then
    retrieve the Gold Token.
    
             Drop down to the ground again, and then go stand by the graveyard next
    to the tree, face the east side.Wait for the morning sun to rise, or use the
    Sun's Song at night. Once it appears after nightime is over, shoot an arrow
    directly into the sun, and something will fall down from the sun onto an island.
    Go swim over to the island, and you shall get the Fire Arrow, which can be
    strung to shoot an arrow of fire. With that out of the way, swim over to the now
    accessible Fishing Pond.
    
    ------------
    FISHING POND
    ------------
            In here, pay the guy 20 Rupees to fish. Probably the best spot to fish
    is, again, in the area around the leaves and the log. After you net a fish that
    breaks your previous record from the past, bring it to the shop owner and he
    shall give you the Gold Scale. After, exit out back into Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
    !!!HEART PIECE ALERT!!!
    
            Head onto the main shore now, and enter the building. In here, jump into
    the water, and dive down until you hit the bottom. Resurface and the professor
    up top shall give you a Heart Piece. With that having been done, leave Lake
    Hylia, and head to Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            Watch the cutscene. You will be given the mission of entering the Shadow
    Temple, and taught the Nocturne of Shadow. Although we can enter the dungeon at
    this time, it would be near impossible to traverse without a special device from
    the past. If you have not yet done so, go to the windmill via the stairs next to
    the graveyard entrance, and show your ocarina to the man in there. He will
    teach you the Song of Storms. Now, play the Prelude of Light, and warp to the
    Temple of Time.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                         CHAPTER TWELVE                 /      \
       /\ŻŻŻŻŻŻ/\                       BOTTOM OF THE WELL             /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WBOW]
    
    --------------
    TEMPLE OF TIME
    --------------
            In here, head in and go up to the pedestal. Put in the Master Sword, and
    become a kid again. After you do so, make your way to Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    !!!HEART PIECE ALERT!!!
    
            Once you come into Kakariko, go to the Gold Skulltula's house. If you
    have obtained 50 Gold Skulltulas by now, talk to the kid inside at the upper
    right, and he shall give you a Piece of Heart (you might also have missed the
    guy at the upper left previously who will give you Bombchus).
    
            Exit, and once outside again, head to the windmill. Go and play the Song
    of Storms in front of the man here, and the windmill will suddenly get faster.
    However, in resonance with the additional speed of the windmill, the well will
    drain out, allowing you to drop to the bottom of the well. That done, head
    outside, and climb down to rock bottom. Enter the well.
    
    ------------------
    BOTTOM OF THE WELL
    ------------------
            Crawl through the cubby hole at the beginning of the area down here.
    Going out into the next room, climb down the ladder. Wait for the Skulltula to
    turn around before stunning it with the Boomerang, and then hit it with your
    sword. Repeat this once more to defeat it (you will be unable to go around it,
    so do not bother stunning it on its front side and then moving to its back
    side).
    
            Now walk straight at the back wall, and you should see that it is just
    an illusion, as you will be able to walk straight through. I would also
    recommend leaving the two pots here to landmark the location of the fake wall
    until later. From here, head right through the waterway. When you get to the end
    and turn to face and proceed north, instead go left through the wall's corner to
    find another fake wall. In the small chamber here, open the chest to obtain the
    Small Key.
    
            Heading back out, go along the path you were originally taking and head
    left at the fork (do not walk in front of the face in the wall or you will fall
    down an invisible hole - see the bottom of this section for details on how to
    get out). Once you reach the Triforce Symbol, stop, and play Zelda's
    Lullaby. In doing so, the water flow throughout the area stop, causing the water
    level to lower itself.
    
            Continue on the path, and make a turn left again, dodging the Skulltulas
    (while the area in front of the strange face in the wall is safe, if you try to
    duck down the side hallway, you will fall down below). About halfway down the
    main hallway, go right along the small aisle and drop down to the floor below.
    Inside here, open the chest toobtain a single Heart, then climb the vines in
    front of the chest. Entering the next room here, full of coffins, light up the
    torch farthest from the door that you just entered, to the opposite side of the
    single lit torch (use Sun's Song if you are spooked by the ReDead to temporarily
    stun it). Use a Deku Stick as opposed to Din's Fire - if you overshoot with
    Din's Fire, it can light up multiple torches, which you do not want. Once you
    light the correct torch, its respective coffin will open. You shall have to
    contend with a few Keese, but after that, enter the open coffin to get a Small
    Key. Head back out of the room and into the main hallway again.
    
            Out here now, continue along the original path. Stop right before you
    hit the corner, and go left through the wall. Inside here, open the chest for
    the Dungeon Compass. Head back out into the hallway, and head back into the
    front part of the long hallways (the area when you first entered). Enter the
    wall at the corner here to get into another hidden room, and open the chest in
    here for a Small Key.
    
             Move to the area with the wood logs and other building pieces scattered
    around, walk through the wall near it, and you shall be put in a large and open
    room in the center of the dungeon. In this area, you will encounter some
    Wallmasters when out in the open, so be sure that they do not capture you (if
    you are having a problem with them, as soon as you see a shadow, use C-Up and
    look up and the Wallmaster will run away temporarily).
    
            In any case, what you want to do here is (after getting some
    Deku Nuts from the smaller cell to your right, killing a Skulltula in the
    process) to go through the locked door opposite the left cell (do not under ANY
    CIRCUMSTANCES go into the left cell or near the two poles, or else you will just
    fall down another hole).
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, use your shield to defend yourself against the possessed pots,
    then slay the Deku Baba once all the pots are gone. With that out of the way,
    look up at the wall opposite the door to see the Gold Skulltula. Hit it twice
    with your Slingshot or Boomerang and then use the Boomerang to retrieve the Gold
    Skulltula token from its dead corpse. Head outside to the front area again
    (ignore the other locked room in the central area for now), and go into the pit
    that was formerly filled with water. After opening the chest  down bottom for
    some Bombs, look to your left to see a new cubby hole. Head through the cubby
    hole, and at the end, take out the regular large Skulltula lying in wait for
    you. Climb up the vines after you are done, and enter the door.
    
            Here, you shall see four tentacle-like fingers hovering above the
    surface. Let one grab you, and a Dead Hand will appear. Button mash to break
    free from the fingers' grip, then get away and let the Dead Hand come to you
    (you do not want to let the finger grab onto you again while fighting). When the
    Dead Hand nears and begins to lowers its head, L-Target it and then just hack
    and slash at it. After a few hits, it will run away and go below ground again.
    You can slash at and kill the fingers themselves, but it is too bothersome, and
    they shall regenerate anyways. Continue this cycle about two or three more times
    until the Dead Hand is dead for good, of which a chest will then appear. Open it
    to obtain the Lens of Truth, which will allow you to see hidden objects and
    paths and see through illusions.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Use the newly gotten Lens of Truth behind the large chest to see another
    chest. Open it to find a Gold Rupee, worth 200 rupees. Now, you may remember
    that there was a room in the central chamber that I said not to take earlier; go
    back there via the front hallway, and go to the door opposite the chest with the
    Deku Nuts. Kill the Keese in here, and then use the Lens of Truth for a solid
    path to be revealed across the chasm. Kill the Gold Skulltula at the end and use
    your Boomerang to scoop up the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Exit out into the hallways again. From the front lobby, head east and
    north to the northeastern corner of the Well, and crawl through the cubby hole
    here. Unlock the door at the end, and head inside.
    
            In this room, DO NOT UNDER ANY CIRCUMSTANCES MOVE AHEAD. If you put on
    your Lens of Truth, you will see what I mean. Instead, snipe down the three Fire
    Keese from afar, and throw a bomb at the Beamos Statue. Once all four foes in
    the room are dead, put back on your Lens of Truth, and head to the upper-left
    corner for a chest with a Deku Shield in it. With the Lens of Truth on again,
    navigate your way carefully to the upper-right door, and enter this room.
    
            You will have to face off against a Like-Like; keep your distance and
    only strike it right after it has brought its head back up. Once it has fallen,
    open the chest for a blue Rupee. However, your true reward lies in the Gold
    Skulltula hanging on the wall above the chest. After you have finished it off
    and collected your Gold Token, play the Prelude of Light now to exit the dungeon
    and warp to the Temple of Time.
    
    
    
    _SHOULD YOU FALL DOWN ANY OF THE INVISIBLE HOLES_
    
            You can break the ten pots to regain any lost health, along with some
    Magic Potion and Rupees. In the large chamber, if you want, plant a bomb next to
    the boulders near the two torches, and you can grab the Dungeon Map from the
    chest here (watch out for the ReDead, though).
    
            Play the Sun's Song in the main chamber to make the ReDead in here
    become temporarily stunned, then hop onto the small wooden ledges, walk around
    and grab the three silver Rupees (be sure not to fall into the green acid, or
    else you will injure yourself). After, go up the ladder next to the ReDead, and
    you should be able to collect two more Silver Rupees. After exiting out, go
    through a fake wall. From here, just go right to get back to the entrance.
    
            Down here, collect the three easily seen silver rupees, then climb up
    the next two ladders, collecting two more rupees. This will open a door at top,
    so head through, and then go left through the invisible wall. You will be put
    back in the main front hallway.
    
    --------------
    TEMPLE OF TIME
    --------------
            Exit out into Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
            Head out into the main area, and from the fountain, go towards the
    building in the back next to the back alley. Enter the door here. If it is not
    nighttime (which is required to enter) make it so with the Sun's Song.
    
    !!!HEART PIECE ALERT!!!
    
            Inside, talk to the man and pay your ten Rupees. Basically, you will
    have to go through five rooms, each with two chests in them. One chest contains
    a Door Key that allows you to go on to the next room, while the other chest has
    only a Rupee in it (the placement of the keys are randomly generated). However,
    now that you have the Lens of Truth, just use it in every room, and you will be
    able to see inside the chests. After you make it through five rooms, the sixth
    will have a chest with a Piece of Heart in it. Once you obtain it, head back
    outside, and go to the Temple of Time (if you have not obtained Din's Fire yet,
    do so now; in the Hyrule Castle Grounds area, go past the gate, and head right
    at the curve to a boulder. Blow it up and enter and talk to the fairy inside).
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER THIRTEEN                /      \
       /\ŻŻŻŻŻŻ/\                        SHADOW TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WSHT]
    
    --------------
    TEMPLE OF TIME
    --------------
            Take the Master Sword out of the pedestal and once again become an
    adult. Once you have done so, play the Nocturne of Shadow, and warp to the
    Kakariko Graveyard.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            Make a side stop; go down into the graveyard, and visit Dampe's grave
    again, which is on the west side (the one with the flowers by it).
    
    !!!HEART PIECE ALERT!!!
    
            Take on Dampe's trial again. This time, however, once you get into the
    last room with the giant stairway going around, stop; instead, take out your
    Longshot and use it on the torch in front of the door, and pull yourself over
    there. Once you make it in less than a minute, Dampe shall give you a Piece of
    Heart. After, exit out, and play the Nocturne of Shadow again to transport
    yourself to the top section of the Graveyard.
    
            Here, go down the steps in front of you to enter a room with a lot of
    torches. You will _REQUIRE_ Din's Fire. If you have obtained it, light all the
    torches up by standing on the circular platform in the middle. The door will
    open, so head into the Shadow Temple.
    
    -------------
    SHADOW TEMPLE
    -------------
            Proceed along the hallway, but do not turn right once you hit the end,
    as there is a pit waiting for anyone who does not stop to investigate their
    surroundings. Instead, use the Longshot on the target provided to fly across the
    pit. Climb up onto the ledge, then walk through the wall ahead of you into a
    large chamber. In here, you shall have to push the bird statue to have the beak
    face a certain skull. Use the Lens of Truth to identify the real skull (only one
    skull will show up), and push the wall next to the statue to face the real skull
    (push the statue counterclockwise twice from its origin). A door will open on
    the opposite side of the room, but you cannot get there just yet.
    
            For now, use the Lens of Truth to reveal two doors in the back wall, and
    take the one to the right (with the angle of your back facing the large pit), ie
    the door that you DID NOT come through. Head down the hall and enter the next
    room through the door at the end. Walk through the front wall, and use the Lens
    of Truth again to find a path in the right side of the room. Enter the door, and
    in here, slay the two Keese and the zombie (use the Sun's Song to paralyze the
    ReDead as needed). The door will open, and a chest will appear. Open it to
    obtain the Dungeon Map. Now head back into the previous room.
    
            Out here again, continue down, and you should be able to identify
    another hidden passage in the right wall (between the two chests) via the Lens
    of Truth. Go through it, and head through the next wall. In here, move right and
    then make your way up. In the corner, next to another pot, there shall be
    another secret passage for you to take. Pass through the illusion and then
    through the door, and you will end up in another Death hand battle, similar to
    the one from the Kakariko Well. The only difference really is that you have six
    fingers instead of four. Let one of them grab you, then get away from all six,
    and lure the Death Hand to you. Once it lowers its head, slash and hack at it
    until it retreats, and repeat.  Once the battle is over, a chest containing the
    Hover Boots will appear. This useful item allows you to temporarily float over
    bottomless pits.
    
            With the given description of the item, you may remember the room with
    the bird statue from earlier and the pit that you could not cross over.
    Backtrack your route to this room, and after having equipped the Hover Boots,
    float while running over the chasm (you will likely have to roll to increase
    your speed and make it over in time), and head through the doorway on the other
    side. Equip the Kokiri Boots again, and head down the long hallway. At the end
    in the open room, destroy the Beamos by L-Targeting it and then throwing a
    couple of bombs at it. Once it hass been destroyed, walk through the wall to the
    left, and enter the door.
    
            In this next room, you will have to collect the five silver rupees,
    while dodging the scythe (the scythe's area of effect has a light blue floor
    underneath it, while the dark blue floor symbolizes the spot where the scythe
    cannot reach). Two of them can be gotten by going near the center of the scythe
    and walking around the inner edge. A third silver rupee is in a small room in
    the wall to the left side of the room, and the fourth can be collected from
    another small nook to the north. To obtain the fifth one located in the
    northwest corner of the room, use the Longshot on the box next to the rupee to
    get to the top if approaching from the south, or use the Longshot on the
    bullseye target on the wall if looking at it from the east. Once you collect
    them all, head through the gate that opened and get a Small Key from the chest.
    
            Once you are done in here, head back a room to the four-way chamber and
    bomb the upper wall (the only blocked wall that the Lens of Truth does not
    reveal a hidden path for) after destroying the revived Beamos. Enter the locked
    door. In this room, head down the hallways, but be wary; there are three
    Skulltulas that will drop down that you cannot see from the top of every ramp,
    so stop as soon as you see them. Thankfully, the Master Sword can kill each of
    them in one hit. Drop off the ledge at the end, then run past the guillotines,
    timing their pace of dropping down (there is another Skulltula between the two
    guillotines). Once you branch out into the large room, make sure that
    you do not get captured by the Wallmasters. Again, just press C-Stick up to use
    the moveable camera to cause the Wallmaster to leave.
    
            What you do here is jump off the platform to the next as soon as
    possible, before the guillotine can chop you into pieces. None of the
    guillotines will require the Hover Boots to cross over. Before crossing the
    third guillotine, however, you should be careful of the Red Bubble that will pop
    out at you. Dispatch it before moving across. Once you reach the end of the
    line, kill the Stalfos in one-on-one battle or knock it off the platform into
    the abyss below.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Turn on your Lens of Truth, and you should see a hidden platform in
    between your current location and the platform in the southeast corner. Equip
    your Hover Boots and make your way over there, then head north to a door. Enter,
    and go down the hallway. Inside here, make sure not to wander into the path of
    the large spinning blade, which is visibly only to the Lens of Truth (you can
    tell the area that it shall cut through however by looking at the light blue
    shade of the floor). Kill the Like-Like by stunning it with your Longshot and
    then slashing at it, and then dispose of the three Keese in the room to open the
    door. Inside, kill the Gold Skulltula for a Gold Token. Open the visible chest
    for a Blue Rupee, and grab some arrows from the invisible chest.
    
            Head back outside, and make your way over to where you previously fought
    the Skeletos. Next, wait for the rising and falling platform to your right to
    lower to its lowest position, then jump onto it (you may want to use the Hover
    Boots). Once it gets high enough, jump right again (you will definitely want the
    Hover Boots here). Deequip the Hover Boots. Here, collect the four silver rupees
    around the area, making sure to dodge the blades. You shall have to destroy the
    Beamos in the center with a bomb to get the fifth silver rupee located under it.
    After you obtain all the rupees, the gate next to you will open, so head through
    the doorway, and head down the hallway.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            When you get into the larger room, use the Lens of Truth, and find the
    block in the wall. Pull it out and push it down to the end of the room. It will
    act as an umbrella to the spikes, so you cannot get damaged by them. Push it
    into the relative center of the room so it stops both of the spikes, then go
    north and into the left cell. In here, move to the southern wall to kill the
    Gold Skulltula hanging down from here, and use the Longshot to retrieve the
    Token.
    
            Go back out and head into the right cell. Open the chest for some
    arrows, then go back out and pull the block the rest of the way north into the
    crevice in the floor. With that done, hop onto the actual block, and then move
    to the left ledge. Wait for the spike to lower itself, then walk over the top to
    the opposite side. Over here, open the chest inside the cell for a blue rupee,
    then step on the switch for a chest to drop down in the northeastern side of the
    room. Hop onto the top of the second spike, and when it rises up, jump onto the
    corner where the newly-dropped chest is located it. Open it to obtain a Small
    Key.
    
            Now, go back to the former room. Go north a bit past the spikes and
    Beamos, and move along the small narrow walkway off the main floor, and onto the
    platform. Right before the guillotine, use the Lens of Truth to reveal some
    hidden platforms. Go and jump past the guillotine onto the first platform, and
    then again onto the moving platform. From there, continue on into the small nook
    in the wall, and then proceed in through the door. In this room, first thing is
    first; use the Sun's Song to stun the two ReDead in here. Whip out your Lens of
    Truth to make sure you do not walk into the spikes in this room, and kill the
    two ReDeads while they are paralyzed. A blue rupee can be had from the chest
    that appears in the center of the room once both are dead.
    
            After, you will have to go through another silver rupee collectathon.
    The first two rupees can be obtained by simply using the Longshot on the targets
    near them; once you get to the target and drop down, you will automatically
    obtain the rupee whilst in freefall. For the third rupee hidden away in the
    northwest corner, use the Lens of Truth when near, and then look up at the wall
    above it to find a Longshot target. Hook onto it, and drop onto the platform
    with this rupee on it. For the fourth Rupee, equip your Hover Boots and run over
    to it from the platform. Once you have obtained all four, head left into the
    door that has just opened.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Enter the newly opened door after having collect all the silver rupees.
    In this next area, climb up the ledges to the top of the room, defeating the two
    Keese and two Fire Keese once up here to keep them from being a nuisance and to
    reopen the door for the way back. Next, grab a bomb rock and throw it into the
    actual statue to make it explode. Drop down to the bottom to get a Small Key
    from the remains, and then turn around from the pedestal that the statue was
    sitting on and kill the Gold Skulltula hanging from the wall. Collect the Token,
    then head back into the previous room. Use the Lens of Truth and find the
    Longshot target over the high ledge with the locked door, and use it to get onto
    the ledge. Enter the locked door.
    
            Out here down the hallway, a large fan shall prevent you from going past
    the first blade. Equip the Iron Boots, and walk to the end, dodging the blades.
    Continue, and once you reach a pit after the first two fans, use the Longshot on
    the wooden part of the ceiling to cross the pit. Drop down the ledge into the
    floor in front of you, and continue against a few more fans, using your Hylian
    Shield to guard against any bolts of flames that the eye at the end may send at
    you. Once you reach the door, do not head in. Instead, use the Lens of Truth to
    see the hidden section in the wall to the left. Equip the Hover Boots, and let
    the last fan on the right blow you into the small hole. Head through the door.
    
            In this room, equip the Kokiri Boots, then bomb the volcano to your
    right and then toggle the Lens of Truth on to reveal a chest. Open it for
    another Small Key. Kill the mummies in here after using the Sun's Song (they
    too, much like the ReDeads, shall be paralyzed by this song) to get a chest with
    a blue rupee, and go through the locked door. In this next large area, pull the
    block to your left right into the lower elevated crevasse (do NOT, under any
    circumstances, go up the vines next to the block's initial position: not only
    will it take you to an area previously visited, but you will also be unable to
    return the way you came, meaning you will have to go through a long sequence to
    get back here). Now, climb up onto the block and head up the ladder.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Turn around, and you should see a second floor caged wall, and you might
    be able to see a Golden Skulltula behind the wall. If you like, you can try
    making an angled shot with your Longshot, but it is much easier to simply summon
    Pierre with the Scarecrow's Song, and Longshot onto him to pull yourself over.
    Either way, once you kill the Gold Skulltula, grab the Gold Token, then climb up
    the ladder again.
    
            Jump down onto the boat, and play Zelda's Lullaby on the Triforce
    symbol. The ship will suddenly start venturing down the river. Slay the Stalfos
    that pop up on the voyage, or at least fend them off for the journey's duration.
    At the end, the ship will suddenly start to sink, so immediately jump off to the
    left. With that done, head through the nearby door.
    
            In here, use the Lens of Truth, and traverse the path of invisible
    walls, dispatching of the Floormasters that you shall meet on your way. Keep
    going right every chance you get until you come to another corner with a door in
    it. Enter. In here, two spike walls will start moving in interiorly. However,
    since you were required to have Din's Fire at the start of this dungeon, use it
    now on both walls to destroy them (and harm the ReDeads hiding behind them).
    After, open the left chest for a Blue Rupee and the right chest for the Boss
    Key.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go out into the maze, and head north and then around the wall at the end
    to the opposite corner. Here, climb up the ledges and throw bombs over the top
    of the three statues. One of them will have a bunch of rupees. This room also
    has a Gold Skulltula on the wall behind where the statues were, so be sure to
    get your token. Head out now, and go right once more through the last door.
    
            Inside, use the Lens of Truth once more and kill the Floormaster that
    roams the room; however, once dead, it shall split into three spawn small
    Floormasters. Take out all of them, and after you finish off all three, open the
    chest that appears to obtain a Small Key. Exit back outside.  Back outside, take
    the room to the right of where you just came outside of.  You'll have
    to fight a Floormaster in here with the Lens of Truth, and kill it's three
    spawns after it dies. Once you complete this task, open the chest for a Small
    Key. Back outside, head right, north, right and south through the door you first
    came in through.
    
            Back out in the large room, go up and between the two pots. Shoot an
    arrow at the bombs ahead of you. They will explode in a chain reaction, causing
    the statue to fall down and allowing you to pass. Go over the statue and through
    the locked door. In here, use a combination of the Hover Boots and the Lens of
    Truth and go north, left, north and then northeast, and get to the boss door.
    Enter with the Boss Key. In here, drop down the hole to face...
    
                                    -=-=-=-=-=-=-=-=-=-=
                                    PHANTOM SHADOW BEAST
                                        BONGO BONGO
                                        -=-=-=-=-=-
            In my opinion, one of the most difficult bosses in the game, but this is
    due more to choppy controls than anything else. Start the battle off with both
    Hover Boots and the Lens of Truth equipped; the former because Bongo Bongo's
    hands repeatedly are hitting the arena, causing Link to bump up and down (the
    Hover Boots will keep you fairly stable) and the latter because you cannot see
    Bongo Bongo's eye otherwise. The Lens of Truth can also stay on for the entire
    battle (magic should not be too much of a worry, as it drains your magic meter
    at a very slow pace), but I would not advise it due to a matter of L-Targetting.
    
            To start, Bongo Bongo's hands will be bumping up and down on the surface
    of the arena, and the reverse force will be forcing you to constantly bounce,
    which is largely negated by the Hover Boots. While the hands are open, you will
    have to shoot arrows at them. The best way to do this is to L-Target one hand
    and quickly shoot an arrow at it, and then press the Z button again to switch L-
    Targets to the opposite hand. If you are having troubles switching L-Targets
    because of the eye, turn off the Lens of Truth and your L-Target will skip over
    the eye.
    
            If you are unable to stun both hands, there are three things that can
    happen. Should there only be one hand left unparalyzed, it can either slam you
    across the arena, or will pound you from above. If its palm is open, you still
    have time to shoot the arrow at it; however, if the hand is closed in a fist, my
    best advice is just to hold on. If you were unable to get either hands, however,
    the two will come together to crush Link between them, and then throw you off
    the battlefield itself. If this happens, quickly run back towards the arena and
    get on.
    
            When both of Bongo Bongo's hands are stunned, quickly turn on the Lens
    of Truth if you have not already, and L-Target Bongo Bongo's eye. He will try to
    come and rush you. Shoot the eye with an arrow, and he will fall down to the
    ground, leaving the eye susceptible to several well-placed sword slashes. After,
    he will get back up for another round of fighting. Rinse and repeat with
    shooting down both hands, and then the eye. Bongo Bongo's hands will usually
    drop arrows whenever you stun it; if you run out of arrows, switch to the
    Longshot.
    
    
            After, get the Heart Container, and head through the warp portal. Blah
    blah blah storyline. Once that is done, you shall be transported to Kakariko
    Graveyard.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            Head out to Hyrule Field.
    
            ________________________________________________________________
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          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER FOURTEEN                /      \
       /\ŻŻŻŻŻŻ/\                      THROUGH THE DESERT              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WTTD]
    
    ------------
    HYRULE FIELD
    ------------
            Out here, go north past Lon Long Ranch down to the gate where Lake Hylia
    is in the southwestern corner of the map, and then proceed north. Once you start
    seeing some high plateaus, make a turn left when you can, into Gerudo Valley.
    
    -------------
    GERUDO VALLEY
    -------------
            Head up past the small body of water via the wooden plank. You should
    notice that the bridge is broken, leaving a seemingly insurmountable gap between
    the two sides of the valley. Now, there are two ways that you can get past this.
    The first is the badass way, which is summoning Epona if you have her via
    Epona's Song, and jumping across while feeding her a few carrots beforehand. The
    alternative is to use the Longshot on the frame of the opposite side of the
    bridge. Either way, when you get to the other side of the valley, talk to the
    man by the tent to be armed with a new mission.
    
            Head left from here to the wall and you should see a four pack of red
    rocks pressed against the wall. Take out your Megaton Hammer and smash them to
    pieces. Behind the red rocks is a chest holding a purple Rupee.
    
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            If it is not yet nighttime, make it so. After, approach the pillar in
    between the chest you just opened and the bridge, and look up at the
    intersection between pillar and the roof of the rock to spot a Gold Skulltula.
    Kill it, then retrieve the Gold Token with your Longshot.
    
            With that in hand, head over to the tent, and go behind it. Crawling on
    the wall on the backside of the tent should be another Gold Skulltula. Repeat a
    kill-and-snag to finish up here. Once done, continue along the path (without
    Epona) into Gerudo's Fortress.
    
    -----------------
    GERUDO'S FORTRESS
    -----------------
            Continue up the path, and allow yourself to be caught by the guards.
    Once you get thrown into the prison cell, use your Longshot on the handy wooden
    ceiling above you to drag yourself up there. Now, drop down to the left, and
    enter the door at the base of the ground (not on the top of the first roof).
    
    
    ----------------
    THIEVES' HIDEOUT
    ----------------
            In here, go along the short path, then talk to the man in the cell.
    Suddenly, a Gerudo guard will appear, and battle you. L-Target her and move
    around the room, making sure to keep your Shield up. As soon as she tries to
    make an attack and exposes herself, react quicker to cut her. After she does a
    spin, you can also hit her then. You can also try the (occasional) attack while
    moving around, and a jump-slash will always hurt her unless she hits you before
    you hit her. When she is in the process of doing her high acrobatic flip, shield
    yourself; if she knocks you over while doing this, you will likely be knocked
    out and sent back to the cells. After you defeat her, she shall run off, leaving
    behind a Key. Retrieve it, and use it to open the cell door to free the first
    carpenter, Ichiro.
    
            Head out the next door back outside. Out here, enter the second door
    near you (north of the first door from your perspective). In here, head up and
    right into the hallway, walk a bit and the head right up a ramp between two
    totem pole-like wooden poles to go back outside again. In the outdoors again,
    walk right a bit, and then head up the small ledge. Do not allow yourself to
    wander into the guard's line of sight; head through the door to your left
    immediately and back inside.
    
            In here, go through the hallway, and talk to the second guy in the cell.
    You will have to fight yet another Gerudo patrol. After she leaves, take the
    dropped Small Key and rescue Jiro from the cell. Now, continue up the nearby
    ramp and hallway and go outside again. Out here, climb down the ivy vines
    growing on the wall, then head into the lone door down bottom. Proceed down the
    linear path, and talk to the third guy. You know the routine by now with the
    Gerudo Guards. After you win, pick up the Small Key and free the third
    carpenter, Sabooro, then go back out the way you came in. Climb up the ivy, and
    go through the left door (the one that you did not go through earlier).
    
            Coming into this room, slay the two Gerudo from up top using your
    Arrows, and then walk across the room to get to the other side (do not go near
    the door at the bottom of the ramp you came in, as there is a guard patrolling
    that hallway). Go up the ramp, and head through the door.
    
    
    !!!HEART PIECE ALERT!!!
    
            Outside, look to your north. You should see on the top section of the
    floor a big chest. Use your Longshot to pull yourself over to the chest, then
    open the chest for a Piece of Heart.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Walk east to the wall and then go south to drop down onto a small
    platform. On the wall here (nighttime only - use the Sun's Song if it is day
    out) is a Gold Skulltula. Kill it and pick up the Token with your Longshot.
    After, drop down to the floor below, and go through the door here.
    
            In here, notch an arrow, and wait for a guard to walk right past you.
    When this happens, shoot her down. Now, head right into the hallway, and go left
    when you can. Go through the path, and talk to the guy in the cell. You will
    have to battle one last guard. Free the carpenter, Sabiro, and he will give you
    some advice on what to do next. Once he leaves, another Gerudo will appear, who
    will give you the Gerudo's Membership Card. This will allow you to move freely
    around Gerudo's Fortress. Go outside now.
    
    -----------------
    GERUDO'S FORTRESS
    -----------------
            As you now have free roam of the Fortress, there are a couple of things
    that you can catch up on that will be fairly handy. Unfortunately, you cannot do
    one just yet (the Gerudo Complex), but you can go perform horseback archery.
    Summon Epona with Epona's Song, and then head south and east up a hill into a
    long track area.
    
    !!!HEART PIECE ALERT!!!
    
            Talk to the guy standing underneath the stall to play the archery game.
    Once you score 1000 points, you will get a Piece of Heart. If you play it again
    and get 1500 points, you will get an Arrow Quiver upgrade; if you already got
    the upgrade from Kakariko Village, you will now be able to carry 50 arrows.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            At nighttime, come back to the target course, and go the target at the
    very north end of the course. A Gold Skulltula should be hanging from the front
    side of the wooden circle. Kill the Skulltula and then grab the Token after.
    
            After you are done, head back down to the gate near the entrance of the
    Gerudo's Fortrest (in the northwest corner) . Climb the ladder and talk to the
    Gerudo to get the gate open for you. Drop off the tower and then go into the
    Haunted Wasteland.
    
    -----------------
    HAUNTED WASTELAND
    -----------------
            Before going in any further, I must stress this to you - you NEED to
    have a full magic meter. You absolutely MUST, as you will need to use Din's Fire
    at least once, and will have to keep the Lens of Truth on for a fairly long
    time.
    
            At the entrance, climb up onto the crate near you, and use the Longshot
    on one of the crates on the other side. Here, just follow the path that is
    designated by the flags (ignore the carpet merchant, as all he sells are
    Bombchus that can be had for a quarter the price in the Hyrule Town in the
    past). The path will be much easier to trace by day than by night. Eventually,
    you will run into a stone building.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            When you get to the small stone battlement, head into the front entrance
    and drop down the hole to a chamber underneath. You should spot the Gold
    Skulltula, but turn it into a session of two birds and one stone; stand in
    between the two torches and use Din's Fire to light up the torches and kill the
    Gold Skulltula at the same time. Collect your Gold Token and then grab a purple
    Rupee from the chest, then head back up. Up here, go to the top and turn on
    the Lens of Truth to reveal a ghost. Move forward to meet it, and it should be
    prompted to start moving around. After what may seem to be a bunch of walking in
    circles, you will finally be brought to the Desert Colossus.
    
    ---------------
    DESERT COLOSSUS
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            You will have to slay or run away from some Leevers once you make your
    first step in the area, so make sure that you are prepared. They will spawn over
    and over, however, so run away after the first batch is dead if you have not
    done so already. Once done, start heading southwest, and eventually you should
    reach an oasis. Here, if it is not night already, make it so. With that done,
    examine the southern-most tree, and you should find a Gold Skulltula crawling
    around on it. Kill it with your Hookshot.
    
            Once you have finished collecting up on the Gold Token, go to the
    center-north section of the Desert Colossus, and you should spot two palm trees
    next to each other. Head over there, and lay a bomb at the crack in the wall
    between the two palm trees. Once the bomb has exploded, head in.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            In here, go up to the Triforce symbol, and play Zelda's Lullaby. The
    Great Fairy shall come out and give you Nayru's Love, which you can use as
    protective barrier. Exit outside after.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            Head to the far west portion of the map and into the stone building, the
    Spirit Temple.
    
            ________________________________________________________________
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         /    \                                                          /    \
        /      \                        CHAPTER FIFTEEN                 /      \
       /\ŻŻŻŻŻŻ/\                        SPIRIT TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WSPT]
    
    -------------
    SPIRIT TEMPLE
    -------------
            In here, there is nothing that can be done at the current time; you
    cannot get anywhere in the Spirit Temple, blocked off from one side by a too-
    small cubby hole, blocked off from the other by an unmovable block. For now,
    head outside.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            A cutscene, and you shall be taught the Requiem of Spirit. That done,
    play the Prelude of Light and warp to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Here, go in and insert the Master Sword into the pedestal. Once you
    become a kid again, play the Requiem of Spirit to warp to the Desert Colossus
    (make sure you have a bottle of bugs first).
    Enter the Spirit Temple once you get there.
    
    ---------------
    DESERT COLOSSUS
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head over to where the Spirit Temple is. Once you get onto the solid
    ground, go over to the floor just before the stairs, and look around a bit. You
    should be able to find a dirt patch. Dump a bottle of bugs into the soil patch
    to cause the Gold Skulltula to come out, then kill it and collect the Gold
    Token. Plant the Magic Bean in afterwards. With all that out of the way, you may
    finally enter the Spirit Temple.
    
    -------------
    SPIRIT TEMPLE
    -------------
            In here, defend yourself against the pots that will fly at you using
    your shield, then head up the stairs and go left to the cubby hole. Talk to the
    Gerudo who is near the cubby hole there. Choose the third response and then the
    second response, and you will be asked to retrieve the Silver Gauntlets on the
    opposite side of the cubby hole, which inevitably leads to one half of this
    dungeon.  After accepting her plan, crawl through the cubby hole. On the other
    end, walk up the stairs, dodging the spike blade, and kill the Fire Keese and
    regular Keese. Next, bomb the Armos Statue to destroy it before it has a chance
    to fight back, and head through the door to your left once you defeat it.
    
            Coming into this room, engage the Stalfos Knight in battle. You can hop
    around to its backside and slash at it several times if you are having a
    difficult time going toe-to-toe with it as a kid. After you kill
    it and the Green Bubble via a Slingshot, use your boomerang on the the switch
    behind the small wall (you will have to move a ways away from the edge of the
    plateau). The wall will drop down, so walk across it, and open the chest for a
    Deku Shield after guarding against the two possessed pots. Now, enter the door
    to the next room. In here, destroy the pots, and go use Din's Fire on the Anubis
    to burn it up. Head through the second door, ignoring the crystal.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, you will encounter Wallmasters, so watch out for them, and
    abuse using the C-Stick up camera as necessary to ward them off. Start off by
    killing all of the Keese that are in here. After that, get the three silver
    rupees on the floor, and the one on the upper right section of the cage wall.
    Look at the left side of the wiring, and you should see a Gold Skulltula; shoot
    it twice with your Slingshot to kill it, then go up and grab the last Silver
    Rupee; part of the wall will fall down in response.
    
             Finish off the rest of the Keese that come scrawling in. Take out a
    Deku Stick, and light it on fire with the lit torch. Walk down the new path
    across the chasm, and light the two torches. Go back across the path and open
    the chest for the Silver Key. Head back onto the bridge, and L-Target the token
    from the Gold Skulltula and throw the Boomerang at it to retrieve it. With all
    of this done, head through the new door and you will come out into the central
    location where you fought the Armos statue awhile back.
    
            Out here once more, take the only path left through the cubby hole
    between the two torches. Emerging out of the hole, go through the locked door.
    In here, kill the two Skulltula on the wall with your boomerang, then head up
    the brick wall.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Up here, you shall battle two Lizalfos (one might not come out
    right away, however). Use the tactics of defending with a Hylian Shield and then
    striking back like you did in Dodongo's Cavern (you can also use the Boomerang
    to stun it temporarily). After you win, go to the hole in the floor from whence
    you just climbed, and look down opposite the wall going up. You should see a
    Gold Skulltula lurking on said wall. Kill it, and collect the Gold Token. That
    being done, destroy the Skulltulas on the wall.
    
            Next, hit the switch up on the cliff with either your boomerang or
    your slingshot, then open the two chests on the floor for Bombchu and a blue
    rupee. Now, unleash a Bombchu on the boulder blocking the sunlight (it will
    travel up the wall; you merely have to place the correct direction as well as
    timing the explosion). It will explode, and a symbol of the sun will receive the
    brunt of the light. This will open the door in here, so head through it.
    
            In this room, push the Armos Statue to your left off the ledge. It will
    fall onto a switch on the floor below, opening a door above. Next, climb up the
    two flights of stairs, and enter the door that was just opened. Continue on
    through the red carpet treatment and past the second door. In here, you shall
    have to fight a few Beamos, so you should unleash your newfound Bombchu's at
    them, or go back to regular Bombs. After, get all the silver rupees around the
    room (move the chest around to get the one in the center of the room). This will
    light up a torch.
    
            Go and light a Deku Stick with the torch, and then use it to light a
    torch to the left, to the southwest, and to the northeast. However, the torches
    will go out after a while, so you better be quick. You can go and light either
    the left or northeast one, then extinguish your Deku Stick and relight it, and
    then quickly move to get the other two in succession. Once you get all three
    torches lit at the same time, a chest will drop down the ledge to the left of
    the original torch, so go climb up the ledge and open the chest to get a Small
    Key.
    
            That being done, go to where the blocks are, and pull the three normal
    blocks out of the way. With room, pull the block with a sun symbol on it into
    direct sunlight. This will open the previously locked door, so head through it.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In this room, head up the stairs about halfway, and then turn around.
    Hanging from the wall above the door you just came through should be a Gold
    Skulltula. Kill it with your Slingshot, then collect on the Gold Token via your
    Boomerang. Afterwards, continue up the stairs and head through the locked door.
    In here, follow the carpeted path, and then you will have to fight an Iron
    Knuckle.
    
            Do not take the Iron Knuckle lightly - one blow from him can take out
    four hearts from your life. However, his refractory period in between attacks
    sucks, so lure him into attacking you by L-Targeting him and getting close. As
    soon as he responds to your presence, quickly backflip out of his attack range.
    He will either swing the axe twice or heave it at the ground once. As soon as he
    finishes attacking, quickly perform a jump-slash at him, then back flip out of
    the way once he attacks, to repeat your basic strategy of swordplay. If you are
    running low on life, you can also get him to attack the pillars and chair, each
    of which give off three hearts. After you have dispatched him, enter the door
    behind the throne, then head outside.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            Talk to the owl outside here, and he will give you advice that shall be
    useful later. Once he leaves, open the large chest next to you to get the Silver
    Gauntlets. A cutscene occurs. Now, play the Prelude of Light and return to the
    Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Back at the Temple of Time, go and pull the Master Sword out of the
    pedestal, and become an adult again. Afterwards, go out into Hyrule Overfield,
    and make your way to the Gerudo's Fortress.
    
    -----------------
    GERUDO'S FORTRESS
    -----------------
            In here, we have an optional dungeon that we can now complete thanks to
    the Silver Gauntlets. Head to the base of the fortress, and go east until you
    see a Gerudo standing in front of caged door. Talk to her, and pay the ten
    rupees to be able to pass. To do this dungeon, refer to the Gerudo Complex in
    the sidequests section.
    
            After you have finished, exit out, then play the Requiem of Spirit to
    warp to the Desert Colossus.
    
    ---------------
    DESERT COLOSSUS
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head west to the entrance to the Spirit Temple. However, do not get on;
    instead (if you planted the Magic Bean in the past), hop onto the magic leaf,
    and it will carry you upwards. Ignore the first platform that it circles around,
    but jump onto the second rock. If it is not nighttime yet, make it so with the
    Sun's Song, and the Gold Skulltula shall appear, ripe for killing and collecting
    its Gold Token.
    
    !!!HEART PIECE ALERT!!!
    
            Go back to the Magic Bean, and get on it again for a second ride. After
    spinning around the two rocks, the leaf will go underneath the stone arch on the
    side facing the Spirit Temple, then rise up sharply and go away from the Spirit
    Temple. While it is over the arch, jump off, and collect your Heart Piece. With
    success on your side, jump down.
    
            Now that we are done with this collectathon, enter the Spirit Temple.
    
    -------------
    SPIRIT TEMPLE
    -------------
            In here, head up the stairs, and go and push the block to the right side
    inwards using the strength of your new-found Silver Gauntlets until it falls
    into a hole. Go up the flight in this room, and throw a bomb at the Beamos.
    After it has exploded, use the Longshot or an arrow on the crystal that is
    hanging upside down from the ceiling to open both doors. Go through the left
    door. In here, you shall fight a Wolfos. For those who do not remember Wolfos
    tactics, defend with your shield, let it attack, and then retaliate. After you
    have slain the Wolfos, walk over to the Triforce symbol, and play Zelda's
    Lullaby for a big chest to drop down on a ledge to the opposite side of the
    room.
    
            Use your Longshot to attach yourself to the chest and pull yourself
    over, then open the chest to obtain the Dungeon Compass. Now drop off the ledge,
    climb up the brick section of the wall, and go back into the previous room. Out
    here, head into the right room this time around. In this room, you will have to
    collect five silver rupees again while dodging rolling boulders. For the first
    rupee that you see, you shall have to equip the Hover Boots, and float off the
    edge of the platform. The remaining four can be found in the currently open
    nooks in the wall.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Once you have collected all five Rupees, go to the area where the blue
    block is, and play the Song of Time. Enter the new hole in the wall, and you
    should find a Gold Skulltula hanging from the wall in here. Kill it and grab
    your token, then head back down go through the now open door.
    
            Coming into this room, a Like Like will drop out of nowhere, so make
    sure you watch out for it. After you kill it, open the chest for a Small Key.
    Now, head back a couple of rooms, and dodging the sight of the Beamos again, go
    through the locked door in the center of the three doors. You shall quickly have
    to fight another Like Like in this room, while also defending against some
    possessed pots.  Once that is done and over with, go to the end of the room, and
    climb the wall up to the second floor. Up here, turn on the Lens of Truth, then
    fight the Floormaster and then finish off its three spawnlings. Now, rotate the
    statue around so that it reflects sunlight at each of the sun symbols, until you
    find the one that opens the door (the chest from the first symbol gives you a
    heart, the chest from the second symbol will freeze you for a few minutes, and
    the fourth one will drop a Floormaster on you). Once you do, head through.
    
            Out here, cut the Armos Statue to pieces, and then head up the stairs.
    Up top the flights, put on your Hover Boots. Now, locate the giant statue's left
    hand (To your right), and float over onto it. Play Zelda's Lullaby, and a chest
    will drop down on the right hand. Use the Longshot to hook yourself onto the
    chest and pull yourself over, and open it for a Small Key. Now, drop down to the
    floor, and go step onto the platform in front of the bottom of the statue. Use
    Din's Fire to light both torches, and open the chest for the Dungeon Map.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the western part of the room, and climb up the wall (onto the
    part where you went as a kid). Do NOT go through the bottom door; instead, head
    up to the top floor while still staying in the main chamber. Once you hit the
    top, turn to look to the southwest corner, and you should see a Gold Skulltula
    hanging off the wall all the way over there. Use the Longshot to kill it, then
    pick up the Gold Token.
    
            Drop down to the bottom floor again, and then head up back to the
    eastern most part of the room (near the door where you entered this large
    chamber from) and look upwards for a target. Once you get pulled back up again,
    run up the stairs, and head through the door as opposed to hovering onto the
    statue this time around. In here, destroy the single Beamos with a bomb, and
    head up into the next room.
    
            Out here, you will have to face three Anubis all at once. However, when
    you were a child, you now have a much easier method of killing them; your Fire
    Arrows. The Anubis will die quite easily once struck down by the Fire Arrows.
    After you have destroyed all of them, bomb the Beamos, then go through the newly
    opened door in the southeast corner (The switch just activates some fire).
    
            In this room, go and put your back to the right door with bars, and
    shoot the northwest statue. Once it springs to life, it will step onto the
    switch, allowing you to head through the door. Do so, and inside, go up the
    stairs and head through. In here, you will have to face the painful Iron Knuckle
    once again. However, this fight will be easier as an adult, and more so if you
    have in your possession the Biggoron's Sword. Use the same general strategy as
    you did as a kid. After you kill it, head through the second door, and outside.
    Out here, open the chest to obtain the Mirror Shield. This item will reflect
    light, automatically making it more useful than the Hylian Shield, so equip it
    now. Now, go back inside, and head to the room with the four Armos Statues, the
    switch, and the two barred doors. Here, go to the opposite side of the room, and
    stand in the sunlight. Defend yourself with the Mirror Shield, and move it
    around so that it reflects sunlight into the sun symbol. The door near you will
    open, so enter.
    
            Coming in, open the chest for a Small Key. Go back outside, and
    backtrack into the room where you fought the three Anubis. Go west across the
    room and through the locked door at the end. In this next room, bomb the Beamos
    to destruction with some Bombs or Bombchu then ascend the very high moving wall,
    after killing the Skulltula about halfway up. At the top, sentence the two
    Beamos to certain destruction with two more Bombs, then enter the door. Head up
    the stairs here and play Zelda's Lullaby on the Triforce symbol, then head
    through this door.
    
            To kick off the next room with a bang, terminate all four of the Torch
    Slugs lurking in here, then take out the Megaton Hammer that you have not used
    in quite a while. Hit all the doors in the room with the Megaton Hammer (besides
    the one you came in through), and then shoot an arrow at the eye underneath the
    upper-left door. Two ice blocks will appear above you. Use the Longshot symbol
    hanging over one of them, then jump onto the second ice block. Stand on the
    switch, and the fire surrounding the chest will disappear. Drop down, and open
    the chest to finally proclaim the Boss Key yours. Now go back out to the last
    room, and head up the stairs. In the next room here, defend yourself against
    the flying pots, then hit the switch on the other side of the bars with your
    sword. Head through the door.
    
            In here, you will have to fight another Lizalfos. Tactics of defending
    against an attack and then suddenly striking still overrule, so use that
    strategy. While still in this first section, redirect the light coming into here
    to a sun symbol above the tunnel to obtain a chest with some Bombs in it. Head
    into the next room and destroy the White Bubbles. To the left of the mirror, you
    should ntoice a bulge in the wall that indicates a bombable location. Bomb the
    wall open, and then rotate the mirror next to you to flash sunlight into the
    room you just bombed. Go into the new room, and after fighting another Lizalfos,
    turn the second mirror so it reflects sunlight out of the cell and into the eye
    in the other room.
    
            Backtrack to the room with the eye mirror, and drop down to the lower
    floor. In here, get under direct sunlight, and reflect it into the sun symbol to
    your right. The floor panel will then lower to in front of the statue on the
    floor below. Down here, reflect some more sunlight to just about below the nose
    of the statue, and the head will crumble apart to reveal a door. Utilize the
    Longshot to take yourself to the door, and enter. Here, use the Boss Key to go
    through the door.
    
            Watch a cutscene, and then face off the third and final Iron Knuckle of
    this dungeon. After that, we have one place left to go; through the door behind
    the throne. Head up along the hallway and go through the second door. Climb up
    any of the corner walls and onto the main platform, and then you will face the
    boss.
    
                                     -=-=-=-=-=-=-=-=-
                                     SORCERESS SISTERS
                                         TWINROVA
                                         -=-=-=-=
            Start off with the Master Sword equipped if you have the Biggoron's
    Sword and are using it.
    
            Koume and Kotake will first start off by taking turns firing spells at
    you (Their order of firing is random, but only one will shoot a spell at you at
    a time). When they do this, use your Mirror Shield, and direct the line of fire
    at the other sister. The best way to do this is to L-Target the sister who is
    casting the spell, and, once reflecting the attack, switch your L-Target to the
    opposite sister. If you do not hit her right away, just move Link around a bit
    to try and hit her in your path. The sister hit by the opposing spell will then
    be hurt for a bit, and shall then recover. You will likely want to stay on one
    of the four smaller platforms so that they do not continuously get out of your
    line of vision, which is somewhat annoying. Switch platforms once both of them
    start hovering around you. After you deal four hits altogether, the two witches
    will fuse into one entity, Twinrova.
    
            Twinrova will hover and move between the four outward platforms. Her
    main (and only) attack consists of throwing either fire or ice element spells at
    you. Before she actually throws a magic spell at you, she will raise the hand
    alligned with the spell. If it is not the element that you wish, a smart thing
    to do is to stay near one of the four corners of the main platform, and then
    quickly jump to the side twice to get out of the area of effect of the spell.
    
             In any case, to injure Twinrova, first absorb three of the _SAME_ type
    of spell, making sure to dodge the other spell if she fires it. After that, your
    Mirror Shield will fire some of the energy back at Twinrova, of which you will
    have to direct. When she gets hit, she will be stunned for a bit. With this, go
    and leap onto the platform she is on (de-L-Target her if you have her L-
    Targeted, as this will create havoc with your jumps), equip the Biggoron's Sword
    if you have it, and swipe at her a few times. After, go back onto the main
    platform, and equip the Master Sword.
    
            Do NOT equip the Biggoron's Sword during the absorption sequence, as it
    requires both hands; as such, you do not have use of the Mirror Shield to absorb
    Twinrova's attacks with.
    
    
            After, a hilarious cutscene. Pick up your Heart Container on the way out
    via the warp. Watch some more scenes, and you shall be put out on the Desert
    Colossus.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            There are a couple of loose ends to tie up. The first thing to do is to
    make your way to Zora's Domain (the best way to do this is to warp to the Sacre
    Meadow, then make your way into the Lost Forest, and use the waterhole that
    transports you to the waterfall area in Zora's River). MAKE SURE that it is
    nighttime when you go in.
    
    -------------
    ZORA'S DOMAIN
    -------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to see the Zora King up top, and from there, head left down the
    tunnel to where the Zora who ran the diving game in the past used to be. At the
    waterfall's edge, turn left to spot a Gold Skulltula (oddly enough, it has to be
    nighttime out for the Gold Skulltula to appear - hence, if it does not, play the
    Sun's Song). Once you catch sight of it, nail it with a single Longshot strike,
    then use the Longshot for the second time to grab the Gold Token. After, head
    back down the tunnel, go around King Zora and go out into Zora's Fountain.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
            Make your way into the water, then swim over to the southeast portion of
    the map, and surface onto dry land. With your recently obtained Silver
    Gauntlets, you can now lift the rock here.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Once you have picked up the silver rock via your Silver Gauntlets,
    drop down the hole underneath. Equip your Lens of Truth and Longshot as you
    go up the slope, as there are four Skulltulas hanging from the ceiling that are
    invisible and shall obstruct you. At the end of the road, climb up the high
    ladder. The last Skulltula up top is visible, so take that out. The Golden
    Skulltula shall be hanging on the left wall, so take it out. After you have
    obtained the Golden Token, make your way to Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
    !!!HEART PIECE ALERT!!!
    
            Go to the very northwest corner of the field (not right outside the
    castle's front gate, but behind the back wall, where the water is draining out
    into a river, and off the road leading from Lon Lon Ranch down to Gerudo
    Valley). There should be a lone tree in between the grove of trees around the
    river and the road near Lon Lon Ranch. Plant a bomb at the base of this tree and
    it will reveal an underground cavern. Drop down. Inside, head into the water and
    equip the Iron Boots, and pick up the Piece of Heart. After, deequip your Iron
    Boots and head out.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER SIXTEEN                 /      \
       /\ŻŻŻŻŻŻ/\                       GANON'S  CASTLE                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WGNC]
    
            With all the loose ends tied up, play the Prelude of Light to warp to
    the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            A couple of relatively long cutscenes, in which you will obtain the
    Light Arrows. After, exit out of the temple.
    
    -----------
    HYRULE TOWN
    -----------
            Exit out to the main marketplace area, then head out to where the Hyrule
    Castle Grounds used to be.
    
    --------------
    GANON'S CASTLE
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            If you have not been here yet, watch the cutscene, then walk along the
    trial until you come to a stone arch. Walk past the stone arch, then turn
    around. Hanging from the wall on the one side should be a Gold Skulltula. Kill
    it and then collect the Gold Token. At this point in time now, you should have
    all 100 Gold Skulltulas (if you have been following this walkthrough from
    beginning to end and not just using it for odds and ends) - you can go to the
    Gold Skulltula house in Kakariko Village to collect up and grab a gold Rupee.
    
            Otherwise, if you have decided to do a little exploring right now, you
    may notice a giant stone block - you will not be able to move this just yet.
    Once you have collected your token, backtrack a bit, and you may notice what
    appears to be the remnants of some stairs. Walk up these stairs to the edge of
    the cliff for another cutscene, then walk across the bridge into Ganon's Castle
    itself.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Head down the blue carpeted stairs until you hit the bottom of the
    hallway. You can choose to kill the Beamos, or try to make a break for it to the
    door. Either way, once you get through the door, you will be brought to the base
    of the castle. The way going up is blocked by a force field generated by six
    different doors, each of which corresponds to one of the different sages. Head
    right from your vantage point and go into the Forest Medallion Door. For this
    dungeon only, I will be separating and giving headers to the various mini-
    dungeons.
    
    ---------------------
    FOREST MEDALLION ROOM
    ---------------------
            You will be forced to do battle with a Wolfos when you first set foot in
    the room, so take care of it using standard tactics. Look above the locked door
    to see an unlit torch. Take care of this torch first using a Fire Arrow, then
    put yourself in the center of the room, in between the remaining four torches.
    Equip Din's Fire, and use it to light all four of them in one go. The door will
    open, allowing you to continue onwards.
    
            In here, turn left, and you should see a fan. Wait for it to start
    turning around, then equip your Hover Boots and run to grab the Silver Rupee. If
    all goes well, the fan should blow you halfway across the room to where another
    silver rupee is. You cannot claim this one for now, but you can kill the Beamos
    nearby with a well-placed bomb. Move to the platform opposite of you either
    directly (you will have to roll once) or using the pillar where the Beamos was
    as a half-way point to grab your other Rupee. Continue going north in the room
    to the end to grab a third rupee. Look to the west side to see a low pillar with
    a switch on it. Run over here with your Hover Boots and drop down, then stand on
    the switch. Look south to see a Longshot target has risen where the previously
    unclaimable rupee was. Use your Longshot and grab the rupee. Head to the
    northern end of the room, but when grabbing the last rupee, WAIT until the fan
    has turned off so that you are not blown away. Once all five are claimed, go in
    to the next room.
    
            If you do not have any magic left in your magic meter, break the pots
    around here to get some. Once you have sufficient enough energy, use a Light
    Arrow on the green orb to break the forest barrier and be taken back to Ganon's
    Castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Continue right down the staircase. At the base of the stairs, enter the
    door for the Water Medallion room.
    
    --------------------
    WATER MEDALLION ROOM
    --------------------
            In here, take out your Longshot, and wait for either of the two Freezard
    to appear. Once one of them appears, cut it to pieces with your Longshot, and do
    the same for the opposite. Once both of them are dead, quickly rush to the
    center, hack down the icycles with your sword, and scoop a bottle of Blue Fire
    from the fire. Go and melt the red ice with it, grab another bottle of Blue
    Fire, and then go through the new door (for those wondering about the chests,
    the right one has a Recovery Heart, while the left one has a trap that will
    freeze you).
    
            A puzzle consisting of ice blocks will be your trial in the next room.
    However, it should not be too bad. Using the door you came from as the
    southernmost vantage point, go to the northern block and push it east to slide
    against a rock, and then south into the hole. Go and push the remaining block
    east over the first block into a rock, north into another rock, and then west to
    the one extreme of the room. Follow over to where it is, and then climb up to
    some red ice. Melt the ice with the Blue Fire you picked up from the last room,
    then equip the Megaton Hammer and slam the switch with it to trigger the opening
    of the locked door. Hop down and go to the northern door and enter.
    
            Should you be lacking magic energy, break the pots to claim some magic
    potion. Once you have sufficient amounts of power, use a Light Arrow on the orb
    to break the Water barrier and be brought back into Ganon's Castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Continue right up the staircase. At the top of the stairs, enter the
    Shadow Medallion Room.
    
    ---------------------
    SHADOW MEDALLION ROOM
    ---------------------
            Use a regular arrow or the Longshot to kill the Green Bubble in the
    first room, so that it does not annoy you until later. Just ignore the chest
    that you can see to your left, as it contains a relatively worthless blue Rupee.
    Instead, take out a Fire Arrow and shoot the torch on the platform to your
    right. It will cause some new flors to temporarily appear; cross the first few
    until you reach the area with the Like Like (you may want to use the Hover Boots
    for crossing the first few pits). Back away from the Like Like when it tries to
    suck you in, and then slash away at it when it in turn retreats.
    
            Once you have successfully dispatched the Like Like, turn around and
    shoot another Fire Arrow at the torch to light it up again. Run down the
    multiple steps to your right until you hit the switch at the bottom. This will
    cause a large chest to drop down where you fought the Like Like earlier. Instead
    of trying to climb back up the chests, which will lead to your certain doom, use
    your Longshot on the chest to pull yourself up. Open it for the Golden
    Gauntlets, which will allow you to lift even heavier blocks than the Silver
    Gauntlets could.
    
            After, use the Lens of Truth, and look to your left to see a path being
    traced out to the switch on the small pillar north of you. Follow the route,
    making sure to not fall off, and once you hit the switch, use your Megaton
    Hammer to smash it down and open the door. Instead of going back to the main
    platform and taking the other path, use your Longshot on the torch next to the
    northern door to pull yourself over. Enter.
    
            In here, you know what to do. Shoot the orb with a Light Arrow and be
    returned back to the Castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Continue on your counterclockwise tour of the castle to the next room,
    the Fire Medallion Room.
    
    -------------------
    FIRE MEDALLION ROOM
    -------------------
            To get through this room, you will constantly have to get off of the
    main floor that is provided, as your weight will cause it to sink into teh lava
    over time. Getting off allows it to rise back up. Anyways, immediately equip
    your Fire Tunic once in here to resist the heat. After, head north and then hop
    right onto the platform to grab your first silver rupee. Head back onto the main
    floor, then run up and left onto the platform holding the statue breathing fire
    out two ways. Keep up with its rotation and grab the silver rupee lying next to
    it, then go back onto the main ground again. Go north some more and then left to
    where you should see a giant block.
    
            Pick up the giant block using your Golden Gauntlets, and Link will
    automatically throw it into the lava, making it an effective stepping stone.
    Pick up the silver rupee that it has held. Go back onto the regular maze-floor
    again, and head right to the opposite side. Jump onto the one platform and grab
    the silver rupee that it offers, then head south over the block and grab the
    last silver rupee.
    
            This part is tricky, and should only be used if you cannot get your
    Longshot from either of the safe vantage points to the side; jump onto the main
    floor, and head to the top middle. Immediately look forward at the door, and
    quickly point your Longshot at the Longshot target next to the door. Wherever
    you shoot it from, once you get over to the door, enter. Same thing as always in
    destroying the orb. After, you will be taken back to the castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Continue right. At the bottom of the staircase, use your Golden
    Gauntlets to pick up the giant block and throw it to the side. Enter the Light
    Medallion Room.
    
    --------------------
    LIGHT MEDALLION ROOM
    --------------------
            In the first circular room, activate the Lens of Truth to reveal a giant
    Skulltula and a handful of Keese. Dispose of all the enemies in this room, and a
    new chest will appear in the center containing a Small Key. Of the remaining six
    chests, the center right chest offers you a bundle of arrows; the bottom left
    chest has a blue rupee; the upper left has a recovery heart. All of the
    remaining chests contain ice traps. Enter the next room. Play Zelda's Lullaby
    with your Ocarina on the Triforce symbol, and a chest will drop down between the
    torches containing another Small Key. Grab it and continue on.
    
            You will come into a small room with another silver rupee collectathon,
    while still having to contend with two boulders constantly rolling around. Grab
    the four Rupees on the ground floor (two in small nooks in the wall, two in the
    odd three-wall shape in the center). Obtain the fifth and last rupee by looking
    up at the ceiling and using your Longshot on the Longshot target. Once you grab
    it, head down and through the door into the next area.
    
            In here, use the Lens of Truth to see that the wall in front of you is
    an illusion. Head through the wall and you shall come to the orb. Destroy it
    with the Light Arrow to be transported back to Ganon's Castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Head right up the stairs and into the Spirit Medallion Room.
    
    ---------------------
    SPIRIT MEDALLION ROOM
    ---------------------
            Throw a bomb at the Beamos in the center of the room and kill it to keep
    it from interfering with what you have to do to next. Collect the four silver
    rupees on the floor; move the Armos statues around (they are not live Armos
    statues) to manipulate the spike blades to pick up two of them trapped between
    wall, statue and spike blade (you can also take the hit, and while Link is
    stunned, roll right through the spike balde but pick up your rupee). The other
    two should be reasonably easy to pick up. For the fifth and final silver rupee,
    use your Longshot on a longshot target hanging from the wall to grab it. Enter
    the next area.
    
            Kill the two Torch Slugs right off the bat (the Longshot works wonders
    in stunning them), and be sure to reap the magic potions that they may drop.
    Notice in this next room that in the cage that separates you and the two
    crystals on the other side, there is a hole at the top. Line yourself up with
    the hole and get as far back as you possibly can, then take out a Bombchu and
    set it down. The Bombchu should travel up and through the hole, and as long as
    you stay as far back as possible, the distance will work out with the timing and
    it will explode to hit the back crystal, opening the door. If you do not have
    any Bombchus, get next to the crystal near the cage, and perform a spin attack
    to hit it. This will drop down a chest that contains more than enough Bombchus
    to replenish your supply.
    
            When you have finally made it to the opposite side of the cage, head
    north into the next room, where there are four sun symbols on the wall. Before
    that, equip your Fire Arrows, and look to the ceiling to see some cobwebs. Fire
    an arrow at the ceiling to burn the cobwebs and let in some light. Use your
    Mirror Shield to redirect the light to the back sun symbol closest to the tunnel
    leading to the two crystals. Do NOT direct light to the symbol to the left of
    the door, or else a Wallmaster will come to claim you.
    
            The routine should be well-known by now. Break open the pots if you need
    magic energy, and fire a Light Arrow at the orb to break the Spirit Barrier.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            The barrier protecting the tower will fall; however, before we go in, we
    have one last stop to make. Head back outside.
    
    --------------
    GANON'S CASTLE
    --------------
            Make your way down the bridge, and once you get off, turn to go east
    past the arch and all the boulders. At the end is a great stone similar to the
    two that you encountered in the castle. Use your Golden Gauntlets to throw it
    aside, and then enter.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            Go to the Triforce Symbol in front of the fountain here. Play Zelda's
    Lullaby using your Ocarina, and the Great Fairy will appear, and half the amount
    of damage that you shall take from attacks, which is a good bonus for the fight
    that is coming up. Go back into the castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Proceed to the central chamber, and drop down to the bottom floor.
    Facing the exit to the castle, underneath the bridge, use your Lens of Truth to
    find a hidden door in the wall. Go through, and defeat the four Deku's in here.
    After, you can buy red potions, green potions, bombs and arrows from them. The
    room also has fairies in that you can capture with your bottle. After you are
    done stockpiling, head out, go to the top floor again, cross the bridge and head
    into the tower.
    
    -------------
    GANON'S TOWER
    -------------
            In here, head up the red-carpeted staircase. You can stop to kill the
    Keese if you wish, but it is a simple run upstairs and then opening a door,
    rendering it unnecessary to finish them off. Once you get into the first open
    room, you will face off against two Dinalfos, upgraded versions of Lizalfos.
    Target one of them at a time and hack away at him before the other has a chance
    to touch you. A couple of Jump Slices can also kill either Dinalfos, but it is
    risky due to the possibility of counterattack. Once you have taken out both
    foes, continue on.
    
            Continue on up the stairs, and enter the room at the top. Two Stalfos
    will greet your presence. Take one on at a time, and wait for it to jump at you.
    Move in behind it, and then hack at its back. Once both are left for dead, the
    fire around the chest will disappear, leaving you the Boss Key. Enter the next
    room, another staircase section, and head up again. What is waiting for you in
    the next chamber may scare you; not one, but two Iron Knuckles. Do not sweat it
    too much; instead, use any weapon except for the Longshot on ONE of the Iron
    Knuckles (not both) to activate it, then use standard techniques to defeat it.
    Once you have finished it off, set off the other one and kill it.
    
            Go out the next door once done, and head up. Open the lock with your
    Boss Key. At the bottom, DO NOT break open the pots for any last minute needs,
    as you will need them for later, especially the magic potion. Take the nearby
    door next to the one that you entered, and run up the obnoxiously long
    staircase. Enter the door to face off against...
    
    
                                   -=-=-=-=-=-=-=-=-=
                                   GREAT KING OF EVIL
                                       GANONDORF
                                       -=-=-=-=-
            At the beginning of the battle, run away from the center to the sides of
    the room. This is because Ganondorf will use a shockwave attack that will knock
    down the innermost section of tiles in the floor.
    
            Once you are on the sides, turn to face Ganondorf. This will take some
    accustoming, as you will not be able to L-Target him for the duration of the
    battle. Thankfully, it will not matter for what you need to be doing. Observe
    Ganondorf, and after a while of floating, he will raise his hands in the air and
    generate a giant ball of energy, which he will then throw at you. What you need
    to do is to hit the ball back at him, and it will turn into a game of batting it
    back and forth, much like your duel with Phantom Ganon. Thankfully, you are
    given a lot of leeway in hitting the orb of energy, and you do not need to L-
    Target him at all to hit it back. I recommend you go to the side instead of the
    corner for fighting Ganondorf, for two reasons; the first is that with less
    distance, Ganondorf will lose the battle quicker, and when he is paralyzed, you
    have more time to get in some more hits.
    
            Eventually, Ganondorf will not be able to return back the energy, and
    will be stunned. Take out a Light Arrow and shoot it at him. This will cause him
    to sink to the ground of the central pillar, so jump over at him, then L-Target
    him while you can, and hack away at him. If you fought from the side as I said,
    you can get four hits from him, but if you shot at him from the corner, likely
    you will only be able to achieve three successful strikes. Use the Biggoron's
    Sword if you have it, as it will make the battle go by twice as quick. After
    awhile, he will regain his composure, and start rising up. RUN AWAY NOW, as if
    you are not quick enough, he will use his shockwave attack from the beginning of
    the battle, and knock you down. You must repeat this for the win. You can tell
    how damaged he is by the damage to his cape and how extensive the holes are.
    
            If you run out of magic energy (which you likely will, if you lack the
    Biggoron's Sword), there is one spot to get it from; downstairs. Hop down into
    the empty space, and be sure to roll once you hit the bottom. You might also be
    knocked down here by one of Ganondorf's attacks. The pots down here contain
    arrows, hearts, and magic potion. Once you claim what you need, you will need to
    go all the way back up. An easy shortcut to take is using the Longshot near the
    top of the crawlspace to pull yourself up high.
    
            Finally, after Ganondorf is nearly done for, he will begin to bring out
    a new attack. The starting animation consists of him creating a larger scale of
    energy balls (four of them). Run to one of the corners when he does this. Once
    he starts to laugh his evil laugh, quickly start rolling away from one corner to
    another, and he will direct the four balls of energy to your initial position.
    These energy balls can hurt, and they will destroy tiles if they hit them (but
    not the four corners).
    
    
    
            Afterwards, you will have to go through an escort mission. Follow
    Princess Zelda down the nearby scaffolding, and run past her until you get to
    the door. Once she opens it for you, quickly run inside. Indoors, quickly turn
    left and run around half the circumference of the room. Once Zelda opens the
    door here, head outside. Jump onto the ramp that Zelda is on, follow her down,
    jump over another gap, and head inside the door she opens up for you.
    
            In here, head right around counterclockwise to the opposite end of the
    room, and through the door at the northern side to go outside. Continue moving
    along with Zelda, but watch out for the ramp, as it is narrow in one spot.
    Inside, walk around a bit, and Zelda will get trapped in a wall of fire, and you
    shall have to face off against two Stalfos. Go in an all-out attack, and use
    Din's Fire if you must to kill them. As long as you finish with more than a
    minute left, you will be overall OK. Continue after Zelda outside, and head
    indoors again. Chase after her scurrying around, and into the next room.
    
            In the staircase room, follow after her, and stay with her, as she will
    be really annoying and take her time doing it. Once you get to the bottom, head
    into the next room. Skip the ReDead in here and go around to the end of the
    bridge, then go through the door once she unseals it. Continue up the stairs in
    the next room and out of the castle. After a cutscene, walk forward to get one
    last battle.
    
                                         -=-=-
                                         GANON
                                         -=-=-
            For the first part of the battle, you shall have to make do without your
    Master Sword. Fortunately, Ganon is a final boss of the easy variety. To injure
    him at first, you must swipe at his tail multiple times using either the Megaton
    Hammer or the Biggoron's Sword (preferably the latter should you happen to
    possess it). There are two tactics that you can use to get to the tail; the
    first is to shoot a Light Arrow at Ganon. This will temporarily stun him,
    allowing you to run around to the backside and hit the tail (and if you run out
    of Magic Potion, you can lure Ganon into breaking some of the broken-down
    structures lying around). The second is to run at Ganon, and then roll in
    between his legs and come out on his back side.
    
            Obviously, the latter technique will be trickier, and may require some
    fine-tuning. The main thing that you can do is drop any L-Target you have on the
    beast, and then roll between his legs. This makes it much easier to do than if
    you are holding a L-Target, as it is basically impossible to roll while L-
    Targeting. Also, backflip away from Ganon any time that you get out on his front
    side (which can happen, as he will turn 360s all day if he needs to to face
    you).
    
            After you damage him enough, you will be prompted to retrieve your
    Master Sword, so walk over to it and pick it up. The technique for the rest of
    the battle is very much the same, just using the Master Sword. Eventually, a
    scripted event will occur, and you will have to manually go and hit Ganon in the
    head. Once you do, game over.
    
    
            Watch some cutscenes. The End.
    
            (Yes, it's supposed to stop at •The End• screen.)
    
    
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                           WALKTHROUGH                  /      \
       /\ŻŻŻŻŻŻ/\                         MASTER  QUEST                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [WMAQ]
    
            This is the walkthrough for the Master Quest, which is a new version of
    Ocarina of Time with every dungeon in the game significantly revamped, and for
    the most part made harder. Gold Skulltula locations inside dungeons are
    different, layouts are different, sometimes you will get the dungeon item much
    earlier, sometimes much later.
    
            It should also be noted that this walkthrough was written in mind with
    the ideal that someone who is playing through should have played Ocarina of Time
    at least once. While this Master Quest walkthrough is still very detail heavy
    throughout, this should be kept in mind.
    
    
                               a. Great Deku Tree          [MGDT]
                               b. Meeting with Royalty     [MMWR]
                               c. Dodongo's Cavern         [MDDC]
                               d. Zora's Domain            [MZRD]
                               e. Jabu-Jabu's Belly        [MJJB]
                               f. Catching Up              [MCTU]
                               g. In the New World         [MTNW]
                               h. Forest Temple            [MFRT]
                               i. Fire Temple              [MFIT]
                               j. Ice Cavern               [MICE]
                               k. Water Temple             [MWTT]
                               l. Bottom of the Well       [MBOW]
                               m. Shadow Temple            [MSHT]
                               n. Through the Desert       [MTTD]
                               n. Spirit Temple            [MSPT]
                               o. Ganon's Castle           [MGNC]
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER ONE                   /      \
       /\ŻŻŻŻŻŻ/\                       GREAT DEKU TREE                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MGDT]
    
    --------------
    KOKIRI VILLAGE
    --------------
            Watch the cutscene until you wake up, then listen to some more talk.
    Head out now via the northern exit. Outside, climb onto the ladder and then drop
    now. Some more talking occurs. Once done, head up, and then go east along the
    dirt path to the end of the field, hopping over the water onto some platforms.
    At the end, talk to Mido. After some taunting, he will allow you to pass, if you
    can find a sword and shield first to equip.
    
            Head back the way you came from, and go west along most of the map. Near
    the end, you should come to another big exit, but ignore that for now; instead,
    go south up a large hill. Up top, head past the fences, and scan the wall now.
    You should notice a small cubby hole, so walk up to it and enter the tunnel.
    Climb through to the opposite side to be in a mini-maze. The one problem is that
    there is a giant boulder rolling around, threatening the opportunity of having a
    leisurely search. Fortunately, it rolls around in a counterclockwise fashion, so
    as long as you make sure to let it pass your current location before continuing
    on, you should be fairly safe.
    
            The sword you can find, but the shield will have to be bought with cold
    cash, so turn a sharp east from the entrance to find a blue Rupee that will aid
    your fundraising efforts. Turn around, watch until the rock rolls out of sight,
    then head west a small bit, go north through the grass, and then head east at
    the end to find another blue Rupee. Allow the rock to roll past you again, then
    go west and south. Open the chest lying on the stump here to claim the Kokiri
    Sword for yourself. With that out of the way, head north after letting the rock
    roll past you, and go counterclockwise around the maze until you come back to
    the cubby hole. Climb through into the main portion of the forest again.
    
            Next on the list is a Deku Shield, which goes for 40 Rupees. You should
    already have 10 from collecting the two blue Rupees in the maze. You can grab
    another blue Rupee by going to the southeast house and going around the circling
    ramp on the outside, then going across the two bridges to collect. Another blue
    Rupee may be had by going to the northwest house, grabbing onto the nearby
    ledge, and looking behind the house. Enter said northeast house, and inside open
    the four chests to get another two blue Rupees and a green Rupee. The remaining
    nine will have to be collected by cutting weeds, running through grass and
    throwing rocks out and about (to cut weeds, you need to equip your sword, which
    can be done by hitting start, flipping to the Equipment Screen, highlighting
    your sword, and hitting A) (if you run out of weeds and grass to run through,
    enter a house and reexit).
    
            Once you have 40 Rupees, go to the northeast house, and listen to the
    girl's conversation and lesson on L-targeting (it will be helpful in the future,
    believe me on that much). After you are done, enter. Inside, talk to the
    proprietor, scroll right to highlight on the Deku Shield, and purchase it. Once
    done, equip it, then go outside again and head east. Talk to Mido again (make
    sure both shield and sword are equipped), and he will finally let you pass.
    
            Heading east, make sure to keep your sword out. Eventually, you will be
    confronted by a trio of Deku Babas. Stop and take all of them out, and reap the
    rewards that they might drop (Deku Nuts or Deku Stick). Once done here, continue
    on to meet with the Great Deku Tree, who will present you with a mission. Accept
    the mission, and then enter the Deku Tree.
    
    ---------------
    GREAT DEKU TREE
    ---------------
            At the entrance, turn left to the wall facing that the torch faces, and
    climb up the ladder to the next level. Continue up along the path, and jump
    across the gap to the log. Wait for the Keese to jump out and kill it, then jump
    over to the next section of the path. Proceed along until you hit the next
    torch. Wait for the two Baby Gohmas to reveal their eyes, then proceed to stab
    them in the eye twice each to kill (you can also use Deku Nuts for an instant
    kill while they are still in their egg forms). Once you are finished, open the
    chest for the Dungeon Map.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Roll into the nearby box to break it and revealing a Gold Skulltula.
    Slash at it twice to kill it, and collect your first Gold Token of the game.
    Climb up the vines now to the top of the second floor, and get off on the left
    side. Proceed left down the circular hallway until you find a switch, and step
    on it to light a torch on fire to the left side, in turn destroying a spider
    web. Enter the door next to the newly-lit torch.
    
            Inside here, jump down to the bottom pit, and kill the Deku Baba near
    the front wall. If you did not have a Deku Stick before, now is the time to grab
    one. You may also wish to go around and try distracting and eliminating some of
    the Baby Gohmas on the top ledges if you do not have much coordination with the
    controls, or else they will be pests later on (you do, however, NEED to kill all
    the ones on the bottom floor and the one on the right wall). Once finished, go
    back to the front wall and climb up the vines to get to the entrance again, and
    take out your Deku Stick. Light it on fire by passing it through the torch, then
    jump onto the bottom floor again and light the black torch in the middle for a
    chest to appear on the opposite ledge.
    
            Once again, climb up the vines to the front. This time, stand on the
    switch to activate the three platforms in the middle of the room. Jump over them
    one at a time going north (ignore the side stop) until you get to the end. Open
    the chest for a blue Rupee. Kill any Baby Gohmas up top, then head back to the
    entrance of the room via the vines. Activate the switch again. This time,
    however, when on the second platform, turn and face west and jump on. Eliminate
    any remaining Baby Gohmas up here for a chest to appear on this ledge. Open it
    up to obtain the Fairy Slingshot. Head back to the room's entrance and exit
    outside now.
    
            Drop down a floor outside, and bring out a Deku Stick and light it on
    fire via the torch next to the chest, then run right to the spider web and burn
    it down. Enter. Inside, clear out the room by first L-Targeting and defending
    against the Giant Deku Baba, getting in close and dropping your guard only to
    attack (you can also stun it with a Deku Nut from afar and close the distance
    and swipe at it). Finish the mop-up campaign by Deku Nutting the two Baby Gohma
    eggs, and turn your attention to the eye above the door. Shoot the eye with your
    Fairy Slingshot to force it closed (and, as a result, the bars will open on the
    door), and head through the next door.
    
            Here, do NOT jump onto the floating platform (a giant Skulltula hangs
    from the ceiling). Instead, from the vantage point at the beginning of the room,
    L-Target the Baby Gohma at the bottom and kill it with a Deku Nut, then drop
    down and kill either Skulltula hanging from the vines, and climb up the wall.
    Deku Nut the remaining Baby Gohma up top, and open the chest to obtain the
    Dungeon Compass. Turn around and use the Fairy Slingshot to kill the Giant
    Skulltula hanging from the ceiling, then L-Target and shoot the ladder hanging
    above the door frame opposite for the ladder to drop. Jump onto the ladder from
    the stone platform, then climb up and head back outside.
    
            Freefall towards the first floor, then take out a Deku Stick and light
    it up with the torch. Walk over the spiderweb, press the R button and side
    shuffle to light the web on fire; you will drop down to the basement floor as a
    result. Down below, climb onto the northeast ledge and step on the switch to
    cause the torch on the lowest ledge to light up. Run over there, and light up a
    Deku Stick, and then burn the nearby spider web. Step on the switch that it
    allows you access to to cause a chest to fall down on the previous ledge.
    Backtrack and open the chest for a Blue Rupee (or, if you lack one, a Deku
    Shield). Go onto the lower section again, head to the end, and shoot the eye
    symbol above the door via the Slingshot to force the door open. Enter the next
    room.
    
            Quickly L-Target and shoot Deku Nuts at the two Baby Gohma Eggs, then L-
    Target the Deku Scrub. Wait for it to shoot out a Deku Nut, and the Nut will
    deflect off your shield to go back and stun it and knock it out of its hole.
    Approach it and then stab it with your sword to finish it off. With any hostile
    intervention eliminated, head out to the last room, light up a Deku Stick, come
    back in here, and light up both torches on the left side to open the door. Head
    through.
    
            Open the chest to the left of the door for a recovery heart. This next
    part is slightly difficult; wait until the moving platform in the water hits the
    opposite wall, then step on the switch. A cutscene will occur showing the water
    lower, with the platform coming back to you during the cutscene. As soon as the
    scene ends, whip out a Deku Stick, light it on fire on the newly-lit torch, then
    drop down onto the platform. Let it take you back across the water, then jump
    onto the opposite ledge. Quickly light up both torches over here to force the
    door to open. Dispose of the smaller enemies lurking around, then approach the
    main Skulltula from behind and shoot it down with a couple of well placed hits
    from the Slingshot. Climb up the blue block to the top ledge, then head through
    the door into the next area.
    
            Take out the four Baby Gohmas and the Deku Scrub on the floor in here
    through whatever methods, then use the first-person view to look around and find
    all the Baby Gohma eggs hanging from the wall. If you approach up close and L-
    Target, and the egg falls on your shield, it will instantly be destroyed. After
    four more of these are finished, a Keese will come down from high above to
    finish off the group. Once all the enemies in here are killed, head through the
    northern door.
    
            Stay near the entrance in this area, and take cover from the four Keese
    on the four torches. L-Target them and snipe them down from afar with your Fairy
    Slingshot, then go down the right passageway and dispose of the Deku Baba down
    there. Head back to the center of the area, and step on the switch to light up
    the torches. Quickly light up a Deku Stick, then run down to the right end, and
    light up the spiderweb. Crawl through the cubbyhole and exit out on the other
    side.
    
            Back here, immediately push the block into the water. DO NOT FALL OFF
    THE LEDGE until you push the block off, or else you will have to make your way
    through the long path again. After, eliminate the Deku Baba, and take out the
    Deku Scrub (after you stun him, you only need to talk to him to get rid of him).
    After, head down to the area with the lit torch. What you need to do next is to
    light up a Deku Stick and take it up to the top area, and light the spider web
    in the floor. The best way to do this is to turn with your back faced to the
    door, take a run towards the water while lighting up the Deku Stick, jumping
    onto the shallows area into the water, climbing up both the block and the ledge
    in consecutive order, then rolling over the cobwebs. Once it has been
    successfully burned, you will fall down below.
    
            Down here, exit out of the water, and you will face off against a trio
    of Deku Scrubs, all hiding in their plants. Remember this order: 3-1-2. First L-
    Target the right Scrub, and reflect the Nut at it to stun it. L-Target the
    left one next, then finally the center one. Once the middle is knocked out of
    its flower, quickly approach it for the Deku Scrub to give you a tip. All three
    then leave. Cut the grass in here for any last-minute hearts or Seeds you may
    need, then enter the door. Inside, press C-Stick Up to look at the ceiling. The
    first battle of The Legend of Zelda: Master Quest begins now.
    
    
                                    -=-=-=-=-=-=-=-=-=-=-=-=-=
                                    PARASITIC ARMORED ARACHNID
                                           QUEEN GOHMA
                                           -=-=-=-=-=-
            The battle will start off with Queen Gohma's falling down from the
    ceiling onto the floor. She will then try to attack you; do not let her. When
    she gets near you, let loose a Deku Nut at least in the general area of her eye,
    which will stun her. If her eye turns green, go ahead and swipe at it with your
    sword. After the amount of time that you have to hit her a few times is gone,
    she will be unstunned, and climb up the walls to the top of the ceiling. An
    alternative to this strategy is taking out your Fairy Slingshot, aiming at her
    eye, and L-Targetting her when she gets close. Once her eye turns red, fire.
    This also stuns her for a longer period of time than with the Deku Nut.
    
            When she does this, keep track of her movements. After a bit of settling
    around on the ceiling, her eye will turn red. She shall then unleash three eggs
    onto the floor that will hatch into Gohma babies. If they hatch, she will remain
    passive until you defeat them all; if you fight them, hit them in the eye.
    However, if you were keeping track of Queen Gohma's movements and ran to the
    middle once she started letting loose, you can easily destroy the eggs before
    they have a chance to hatch.
    
            After all the Gohma eggs/babies are defeated, Queen Gohma will fall down
    onto the floor. You are given a few seconds preparation time, so get out of her
    path. Once she is on the ground again, she will head in your general direction.
    This is pretty much where the whole strategy repeats itself, so do what you just
    did for 3-5 times, and Gohma will be slain.
    
    
            After the battle, collect the Heart Container, then head into the warp.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER TWO                   /      \
       /\ŻŻŻŻŻŻ/\                    MEETING WITH ROYALTY              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MMWR]
    
    --------------
    KOKIRI VILLAGE
    --------------
            Some more plot and cutscenes will occur outside, and you will then be
    given the Kokiri's Emerald. Once that is done, head back along the path to the
    village. Let Mido go through his speech, then head west to the opposite end of
    the forest. Exit out this way, and you will be given the Fairy Ocarina by Saria.
    Link then automatically exits out onto Hyrule Field.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Outside, DO NOT DO ANYTHING. Instead, just stay still and wait for
    daytime to pass until night falls, then head back into the Kokiri Village. You
    need to do this so that a Gold Skulltula will come out for you to kill. From the
    entrance to the village, head west up the hill, and go clockwise around the
    treehouse (not counterclockwise) to the back. You should see a Gold Skulltula
    lying on the tree's backside. Shoot it with a few pellets from your Fairy
    Slingshot, then L-Target it and jump slice at it to obtain another Gold Token.
    That being done, head back out to Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Take the linear path that lies before you. Before you are allowed into
    the open Hyrule Field, however, you shall have a run-in with an owl. Said owl
    will depart with some wise words, directions to Hyrule Castle, and some
    instructions on how to play the game before he flies off (after a certain point
    into his chat, you can just hit B to scrawl through the text). Once he is done,
    set off into Hyrule Field.
    
            Follow the sprawling dirt path that is lain out in front of you, going
    mainly north with a hint of west, and you will eventually get to Hyrule Castle.
    However, you will very likely end up having to spend the night outside, so if
    you so desire, try getting some sword practice with the skeletal warriors who
    will spawn during the night from the ground. Come daybreak, the drawbridge to
    Hyrule Castle will lower, so enter Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Once you are here, take the door to the house just above you (the door
    may be partly shrouded by shadows). Inside, you should find a number of pots, so
    destroy them using your Kokiri Sword for some rupees. When done breaking all the
    pots, roll into the two crates that the guard is standing next to; one of them
    has a Gold Skulltula hiding in it, so kill it and take your Gold Token. With
    that done, head back outside.
    
            Outside again, continue south a screen into the market area. Head to the
    fountain at the bottom of the screen, and then walk around 180 degrees to see a
    girl with red hair. Talk to her, and she will introduce herself as Malon. After
    some more plot details, head up from your location into the Hyrule Castle
    Grounds area.
    
    ---------------------
    HYRULE CASTLE GROUNDS
    ---------------------
            Out here on the castle grounds, you'll meet with your fine-feathered
    fowl friend once again. Once again, you can simply hit B to scroll through all
    the text after a certain point through the conversation.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After the owl is done talking, roll into the tree he was perched on,
    then quickly get out of the way. You should have successfully knocked over a
    Gold Skulltula from the tree, so slash at it with your sword and then claim your
    Gold Token.
    
            For now, we have to get past the guards, Metal Gear Link style, and
    since the gate is closed, we will have to find another way to get in, and
    covertly. From the entrance to the Grounds area, look at the right wall. You
    should see some vines growing on the wall. Climb up the vines, then run up to
    the gate and drop down on the other side. Continue up the dirt road, and let
    yourself get caught by the guards, who will throw you out.
    
            After you are thrown out, head back to the growth of vines, and talk to
    Malon, who is now standing there. She will ask you a favor, and then gives you
    the Weird Egg, so assign it to one of your C buttons, then climb up the vines
    again.
    
            Up on the top top, run to the gate again, but this time take the ladder
    that is in the hole there, and climb down. Exit through the door. Now, do you
    see the hills to the left? At about the second elevation from the left, you can
    climb up, so do so. You should notice two guards around, so run about levelly
    between them to avoid their line of vision, staying to the right of the lone
    tree at the top of the hill. Continue running through the grassy plains to the
    end, where you can see some stepping stones in the cliff. Climb up onto the
    cliff, then go climb up the hill, drop down, and go into the water. Swim your
    way down the waterway, collecting some green Rupees in the meantime, and get off
    at the corner.
    
            Now that you are here, head left (Not into the guard's line of vision,
    but going with the current of the water). You should see a block puzzle. Push
    the block further from the door all the way opposite the door, then wait until
    morning, of which the egg should hatch into a Cuccoo. Use it on the sleeping man
    that is there, and he will wake up. After, he shall leave. Now, push the first
    block into the water, then go and push the second block onto the first. Make
    sure it is daytime before you do this next step. Getting on top of the second
    block, jump for the small section that the water is flowing out of, then enter
    through the cubby hole into the Hyrule Castle Courtyards.
    
    ------------------------
    HYRULE CASTLE COURTYARDS
    ------------------------
            If you had entered the courtyards at night, two guards will pounce on
    you immediately and throw you out the side door. If you are in this situation,
    simply wait for daybreak, then head back in. A note that whenever I say left,
    northeast, etc., the point of view angle is turned about 45 degrees right.
    
            The first guard will be patrolling around a single hedge, with a hedge
    for you to hide behind. Hide behind that hedge, and wait until he is patrolling
    the left part, then go on to the next section. Here, you will have two guards
    patrolling two fountains, and a hedge to hide behind. When the first guard is
    looking around at the northeast corner, and the second is heading north, run
    across into the third part.
    
            Here, you have a guard patrolling a square road with eight rupees. You
    can grab these rupees if you so desire, but I would not recommend it, given the
    ease of being caught. There are two ways to get across this room; you can either
    climb the steps to the top, move over the wooden platform, and then down at the
    end, or you could simply wait until the guard is facing north-right to run along
    the south side past the hedge. I prefer the latter method, but whichever way you
    prefer is good.
    
            In the fourth part, you have two guards patrolling a large statue. This
    is reasonably easy; just wait until they are both going up the left part before
    you start moving on to the fifth section.
    
            In this last section, you will have two close guards patrolling a narrow
    hedge, and you are given three hedges to hide behind at the start. Go behind the
    left one, and when the guards start going up left, go and hide at the bottom of
    the narrow hedge. When they start going right and down, head up left, and into
    the private open agora.
    
            Here, before you go talk to the person standing on the steps, go survey
    the right window. You should see pictures of Mario, Peach, and Bowser inside.
    Aim a slingshot at any of the portraits, and if successful, a red Rupee will
    come out. You can also do this to the pot on the opposite side, but instead of a
    red Rupee, a guard will throw a bomb at you. After collecting the Rupee, go
    and talk to the girl. After a number of scenes, she will give you Zelda's
    Letter. Now go and see the woman at the exit to the courtyard who will introduce
    herself as Impa, Zelda's guardian. She then teaches you Zelda's Lullaby and
    escorts you out of the castle. Outside in Hyrule Field, Death Mountain will be
    pointed out to you. That WOULD be where we need to go next storyline wise, but
    ignore that for a moment and head back into the Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
            Head into the center of town, on the side of the fountain facing Hyrule
    Castle. To the left of the area going to the castle, you should see a building.
    Enter. Inside here, you can play a game for twenty Rupees in which you have to
    shoot ten Rupee targets on-screen. If you can score all ten, you may obtain a
    Deku Seed Bullet Bag. If you can get eight or nine, you get another free try.
    
    !!!HEART PIECE ALERT!!!
    
            After this is done, head onto the Hyrule Castle Grounds, and simply wait
    until it is night out before going back into town. Head to the side of the
    fountain facing out of town, and go left. You should see a white dog moving
    around behind one of the market booths. Come into contact with it, and it will
    follow you. From the fountain, move right into a back alley. In here, go inside
    the second door at the back, and talk to the lady here to give her back her dog
    and obtain a Heart Piece.
    
    ------------
    HYRULE FIELD
    ------------
            Now, travel the dirt road, but instead of heading west to Death
    Mountain, head north along the path. When the path ends, go up a bit more, and
    enter Lon Lon Ranch, which is the large building in the center of the map (wait
    until it is daytime first before you head in).
    
    -------------
    LON LON RANCH
    -------------
            Skip the buildings and head up. Move right along the track until you
    find the entrance into the inner part, and go talk to Malon. After Epona runs
    away, talk to Malon twice more, and then take out your ocarina in front of her.
    She will then teach you Epona's Song. After this, head outside of the inner
    track and onto the outer track. Go around counterclockwise until you get to the
    northern end, then continue on north. The tower you see in the rock wall at the
    northeast corner of the Ranch has a door that you can enter by.
    
    !!!HEART PIECE ALERT!!!
    
            Inside, go up to the block puzzle. Pull back the southeast block, then
    push the southwest block all the way into the southwest corner. Push the
    southeast block west as well all the way, pull the northeast block south, and
    pull the northwest east. Climb up on top of the blocks, drop down into the
    northwest corner, then enter through the small cubby hole. At the opposite side,
    claim your Heart Piece from the pile of hay. After, exit the building, and head
    back to the small group of buildings at the entrance. Enter the large house.
    
            Here, talk to Talon, who will offer you a mini-game for 10 rupees. The
    basic premise is that you have to pick three certain Cuccoos out from a gaggle
    of Cuccoos, and if you do it within the given amount of time, you get a Bottle
    with Milk. Before you play, though, grab all the regular Cuccoos, and put them
    in the small space beside Talon. That way, only the three Special Cuccoos will
    be out in the open, and you can grab them easily. I highly recommend you get the
    Bottle now because Bottles can be a great help to you in this game.
    
            Exit the area, wait for night to fall, then reenter.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head around to the back side of the house, and you should see a lone
    tree here. Roll into it, and a Gold Skulltula will fall down from its perch.
    Take it out and collect your Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go along the dirt path until you come to a small shed area in the center
    at the northern side of the track. Crawling along the wall is another Gold
    Skulltula. Take this one out as well, grab your Gold Token, and then finally
    leave Lon Lon Ranch.
    
    ------------
    HYRULE FIELD
    ------------
            Head to Kokiri Village (yes, we still are not going to Death Mountain.
    Do not worry - taking this path simply saves you some time). You can also just
    simply save your game, quit, and load your save file to start out in your
    treehouse.
    
    --------------
    KOKIRI VILLAGE
    --------------
            In here, find the house with the rocks behind it. Climb up the cliff
    behind it, and then head up the vines. Up top, go right and then left, and enter
    the hole into the Lost Woods.
    
    ----------
    LOST WOODS
    ----------
            From the start, head through the hole to the right. Here, you should see
    a white stone-shaped thing of sort in the horizon, so take out your slingshot
    and start aiming at it. Once you get 100 points with a bullseye, stay in place
    and shoot two more times (all three shots need to be bullseye), and a Deku Scrub
    will come out and upgrade your Seed Sack (again, if you already got the first
    upgrade at the target shop in Hyrule Town).
    
    !!!HEART PIECE ALERT!!!
    
            Go down the ladder here to the small area below, and then head right. Go
    stand on top of the lower trunk, and two skull kids will appear on the top.
    Follow along with them, and play the exact same notes as they do on your own
    ocarina. The first two sessions will be four and five notes long, respectively,
    and yield a green and then a blue Rupee (if you miss a note, you will have to
    repeat the session you are on, but the notes will be changed). The third session
    will go up to eight notes; since it is random, I cannot detail what the notes
    shall be here, so if you have a poor memory or lack of focus, I highly recommend
    you have pen and paper ready to mark down the notes. Once you successfully
    complete the third session, you will obtain a Piece of Heart. Now, head back up
    the ladder.
    
            Continue north a trunk, and you shall meet up with the owl again, who
    tells you to follow the music (of course, you do not need to; just utilize the
    following instructions instead). Next, head right, up, up again, left, and up to
    be in the Sacred Forest Meadow.
    
    --------------------
    SACRED FOREST MEADOW
    --------------------
            Once you enter, you shall immediately fight a Wolfos, who pops out of
    nowhere. L-Target him, and strike when he is about to attack, as he will then
    drop his guard (do not bother to aggressively pursue him, as he will just defend
    himself). Once he is down, the gate will drop down, so proceed.
    
            First off, head right, and then prepare to defend yourself against
    another Scrub. Once you force it out of the ground and defeat it, continue up
    and left, eliminate another Mad Scrub, then continue up. Go right, and then head
    up through the grassy part. After you leave the grass, defend yourself against
    yet another Mad Scrub from the right, and kill it. Once that task is done,
    proceed up from where it originally was, jump forth into the pond, and get off
    at the other end. Here, head a bit left, and go past the stone wall.
    
            Here, eliminate two more Mad Scrubs, then walk up the stairs. At the
    top, you will encounter Saria. After some conversation, she will teach you
    Saria's Song.
    
    Now, head back down the stairs, but this time climb the ladder. Drop down into
    the hole below to be in a Fairy's Fountain. Here, if you haven't already, drink
    the milk you got earlier, then capture a fairy in your bottle. Leave, and head
    off into the Lost Woods again.
    
    ----------
    LOST WOODS
    ----------
            Head right (from your entrance point of view) to be taken out to Kokiri
    Village, then reenter the Lost Woods. From the enttry point, head left.
    
    !!!HEART PIECE ALERT!!!
    
            Step onto the small stump in here, and L-Target the Skull Kid. Play
    Saria's Song on your Ocarina. After you successfully play it, he will give you a
    Piece of Heart. That done, head back to Kokiri Village, and head out to Hyrule
    Field.
    
    ------------
    HYRULE FIELD
    ------------
            Go to the split path just outside of Hyrule Castle here. This time,
    however, head west of Hyrule Castle (With your back to the castle) and find a
    bridge. Cross over it, and then head right and up the stairs into Kakariko
    Village (Wait for nightime).
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head up the sloped path and through the gate. From the entrance, head
    along to the lone man sitting at the tree. Roll into the tree to knock the Gold
    Skulltula down, slay it, take your Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Continue on from the tree until you come to a path split, and then go
    RIGHT (or south according to the map) up the staircases. Head around the
    southern house here to find a Gold Skulltula perched on the wall. Kill it and
    collect the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After, head east from here until you come to the brick building that is
    being built. Go around to the north side to go up some staircases, then go to
    the south face once inside the structure. You should spot a Gold Skulltula
    hanging on the wall in the center. Shoot it twice with your Fairy Slingshot,
    then jump up and collect.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Now head back to the split path, and this time go north up a staircase.
    Head east from here to a large watch tower. Take out your Fairy Slingshot and
    aim at the top of the tower's ladder, where you should spot a Gold Skulltula.
    Kill it with a pair of shots, then climb up to the top for your Gold Token. Drop
    down and regrab the ladder a couple of times until you make it to the bottom.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head north up another staircase, then turn left (west) and examine the
    side of the building to spot another Gold Skulltula. Take it out and grab the
    last Gold Token in town. Head back out of town, then wait for daylight before
    reentering.
    
            Once you reenter, you will immediately want to do the Cuccoo sidequest,
    depositing Cuccoos into the pit just beside the graveyard entrance (this is in
    the southeast corner of the town). Here is a list of where you may find all of
    them:
    
            •At the entrance to Kakariko Village, fluttering around the tree.
            •Right next to the pit (east of it).
            •Near the gates going north out of town.
            •At the area with the three different staircases going along three
             different routes, roll into the crates nearby. The Cuccoo is in one
             of them.
            •This next one is a slight bit tricky. Take one of the Cuccoos, hold
             onto it, and go up the stairs leading to the building under
             construction. From there, head west onto the platform divided from the
             rest of the ground by a fence. The Cuccoo should give you some float
             time to get down. Once you make it, throw both Cuccoos off the
             platform.
            •This is probably the most difficult one. Grab one of the previous five
             Cuccoos, then go up the eastern staircase that starts next to the
             Kakariko Graveyard entrance. Run along here until you get to the end,
             then jump off. Once you get to the high fence, immediately press A to
             throw away your Cuccoo, and Link should be standing on top of the
             fence. If the Cuccoo lands on the fence, then pick it up and throw
             it over to the north side. DROP DOWN (DO NOT JUMP), pick up the Cuccoo,
             and for God's sake, GO AROUND THE HOLE. If you drop in, you will have
             to refind all the Cuccoos once you get back out. Head along up the
             stairs to your west, then throw the Cuccoo over. Repeat if the second
             Cuccoo game along with you.
            •From where you just got the last Cuccoo, stay in that area. Along the
             northern cliff, you should see a ladder. Head up that ladder, and at
             the top, loop around behind the windmill. Grab the Cuccoo here, and
             jump off towards the pit. It is a shame that you have to go grab the
             other two from before, or this would be the perfect coup de grace.
    
            After you have finally obtained all seven and put them in the Cuccoo
    pit, talk to the lady nearby, who will give you an Empty Bottle out of
    gratitude. That being done, enter the Kakariko Graveyard, which is located next
    to the pit that you put the chickens into.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            Go up to the top three graves, and read the two smaller graves, one at a
    time. Slay each ghost that comes out, listen to what they have to say, and then
    stand on the Triforce symbol in front of the Royal Tombstone. Play Zelda's
    Lullaby for a cutscene, then enter the hole to go underground into the Royal
    Family's Tomb.
    
    -------------------
    ROYAL FAMILY'S TOMB
    -------------------
            Inside the first room, head down the path, and L-Target all the Keese.
    Immediately let loose with the Fairy Slingshot before any of them get a chance
    to try and peck at you. Once the door opens, head up onto the ledge and enter
    the next room.
    
            You should be in a room with some poisonous fluids having affected part
    of the floor. There are also three Redeads in the room; when you get near one,
    the scene of action will pause, the camera will turn to rotate with the Redead
    at center, and it will emit a screech. In all honesty, your best bet right now
    is to simply avoid them. My recommendations is to head down the far left side
    here and go north. Head on into the next room.
    
            Examine the wall at the end of this room, and you should learn the Sun's
    Song. After, head back the way you came. In the room with the Redeads, you can
    use the Sun's Song again to temporarily stun them, then cross without any
    danger. Head out via the warp point at the entrance.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            If it is not already nightime out in the graveyard, make it night via
    the Sun's Song, then go to the first row of graves. Move behind the grave with
    the flowers planted in front and where the butterflys were flying over it during
    the daytime, and pull it back to reveal a hole. Drop into the hole, head down,
    and open the chest to obtain a Hylian Shield. Now you have a stronger shield
    that can protect you much better, and will not burn up. Leave the hole.
    
    !!!HEART PIECE ALERT!!!
    
            If you see Dante the Gravedigger outside, then go talk to him to go
    through his whole spiel. If he is not outside, head back out onto Hyrule Field,
    make it daytime, then MANUALLY wait until it becomes night, then reenter
    Kakariko and head to the Graveyard to find Dante. Talk to him again when he is
    right in front of a SOFT SOIL PATCH (read: NOT ON THE STONE PAVEMENT) and say
    yes. Most of the time, he will dig up either nothing or a red Rupee. However,
    eventually you should strike gold (or, in this case, your Heart Piece). For the
    record, I got mine on the second path on the left side of the graveyard, but I
    am unsure as to whether it is randomized or not.
    
    !!!HEART PIECE ALERT!!!
    
            Head to the second row of gravestones. Go behind the second grave to the
    right of the center lane, and pull it back to reveal a hole. Head inside, and
    you should spot a Redead. Use the Sun's Song to stun it, and then L-Target and
    slash and hack at it until it dies (use the Sun Song again if it loses its
    paralysis before you manage to defeat it) (do not worry if it is crumpled up on
    the floor - it is not getting back up). Now go up to the wall with all the
    symbols, and play the Sun's Song in front of it. A large chest will appear. Open
    it for your Heart Piece. Exit out of the hole, and then head back to Kakariko
    Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            Go to the building that the fence that separated the Cucco from regular
    land earlier is next to. Enter. Inside, talk to the Skulltula-man and you will
    learn of the Gold Skulltula curse that has been afflicted on the family. If you
    have obtained ten Gold Tokens so far (and you should, if you were following this
    walkthrough from the start), then you can talk to a kid to your right who has
    been saved from the curse for the Adult Wallet, which allows you to save up to
    200 Rupees on hand at any one time.
    
            Head back to the center of town, and then go north three flights of
    stairs to come to a gate. The guard there will stop you from passing the gate,
    so flash Zelda's Letter in front of him. He will ask you a favor first, and also
    gives you a discount for Hylian Shields at the Hyrule Town shop (although you
    should have one from the graveyard now, you may need this in the future). That
    said, go past the now-open gate and journey onto the Death Mountain trail.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                         CHAPTER THREE                  /      \
       /\ŻŻŻŻŻŻ/\                        DODONGO'S CAVERN              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MDDC]
    
    --------------
    DEATH MOUNTAIN
    --------------
            For the first part of Death Mountain, head up and right the linear path,
    slaying the Red Tektites that get in your way.  Next, head up the next steep
    hill, and make a U-turn, past the red flag. A Goron will be rolling down the
    hill now, and you cannot defend yourself against him even with the Hylian
    Shield, so you had best dodge him by running out of the way. Once you start
    going down, continue going down instead of right, and you'll head into Goron
    City.
    
    ----------
    GORON CITY
    ----------
            Immediately drop down to the ground floor, and remember to roll when you
    reach the bottom. Now, head to the mattress with three-pawed footprints, and
    play in front of the door Zelda's Lullaby. It will open, letting you pass. Go
    in, and talk to the Goron there. After, play Saria's Song in front of Darunia,
    and he will change his mood a bit, and gives you the Goron's Bracelet. This
    allows you to pick up and throw Bomb Rocks, which are the bombs that grow in the
    plants.
    
    !!!HEART PIECE ALERT!!!
    
            Now, light a stick on the torch in here, and head outside on the ground
    floor. Out here, quickly light the four torches, which will make the statue
    spin. From now on, if you can successfully manage to throw a Bomb Rock into the
    top of the statue, you may have a chance at winning some stuff. To do so, head
    off to the second floor, then go left and take the stairs that would bring you
    up to the third level. However, instead of actually going up to floor three,
    instead grab the bomb rock growing up here, head down the stairs, and try to
    throw the bomb from the edge of the ledge into the spinning statue. Most of the
    time you will not be able to get it in, but when you do, the bomb will explode
    inside, causing the statue to quickly spin, then stop. Depending on which face
    the statue stops on, you can get either nothing, three green Rupees, or a red
    Rupee and the Heart Piece. The face that you want is the slightly-smiling face,
    which is partly open, as opposed to the closed face and the frown.
    
            Once you have picked up your Heart Piece, head up to the second level.
    Go to the two torches surrounded by a layer of stone, and head in to the Bomb
    Rocks there. Take one and put it next to the three boulders, and after they
    explode, you will have an easy path between Lost Woods and Goron Mountain from
    now on. Next, go to the third floor, and find the two Bomb Rocks. Use them on
    the multitude of doors next to the two plants, and go in and talk to Biggoron.
    After, get a Bomb Rock from there. Drop down to the first floor, and send the
    bomb flying onto the stone door there to have access to the semi-supplied shop.
    Now, climb back up to the fourth floor, and exit Goron City back onto Death
    Mountain.
    
    --------------
    DEATH MOUNTAIN
    --------------
            Back outside, head up the hill, but do NOT go down. Instead, head right
    to where there is a single Goron and a single Bomb Rock. Pick up the Bomb Rock,
    and throw it down to the valley below. After what is likely a few tries, a Bomb
    Rock will get near the boulder blocking off Dodongo's Cavern, and explode,
    taking the boulder with it. Now, head up and down the routes, and enter
    Dodongo's Cavern.
    
    ----------------
    DODONGO'S CAVERN
    ----------------
            Pick up one of the Bomb Rocks near the entrance, and throw it at the
    rock wall. Once it explodes, it will take the wall with it. After the short
    scene, head into the central chamber of Dodongo's Cavern. Head to the metal
    bridge and jump onto the rising pillar of rock while it is below you, then get
    off onto the central platform. Stand next to the bomb rock, with your back
    facing the west wall. Once the pillar to the east begins to rise, quickly pick
    up the bomb, jump onto the pillar, and then jump over to the right side. Dispose
    of the bomb by tossing it at the rock wall to your left. You will be rewarded
    the Dungeon Map from a large chest.
    
            After, cross the pillar back to the central platform. Survey your
    surroundings to the northeast, and you should see on the ground a rock floor
    with a boulder lying on it. Pick up a bomb from the bomb rock, run over and jump
    off the high platform onto the northeast section, and toss the bomb at the
    boulder to destroy it. A switch will be unveiled as a result of your actions.
    Step on it, and it will cause the east rock pillar to be able to go up to the
    second floor. Climb up the nearby ladder, jump onto said pillar, and let it
    carry you up to the top, and jump off onto the second floor.
    
            Once on the new height, head north, and then run west across the bridge,
    making sure to clear the two gaps in the bridge's structure and not being
    sloppy. On the opposite side, press down on the switch in the nook in the wall
    to light a torch and open the room directly below you. Head out onto the bridge
    and drop straight down to the first floor, and enter the newly opened stone
    door.
    
            Inside here, grab a bomb from the shelf and toss it at each Beamos, and
    grab the Silver Rupee underneath the left one. Afterwards, take a bomb from the
    end of the line, and then bring it down to the center area facing the stone wall
    and link the two halves of the bombs to cause a giant chain explosion and bring
    down the stairs. Before going up, break open the crate in the upper left corner
    of this room by rolling into it for a Silver Rupee; afterwards, you can ascend
    the staircase.
    
            Up top, break open the boxes in the northwest and southeast corners of
    the ramps for a Silver Rupee from each. When going into the south-center section
    of the upper floor, be careful not to get hit by the Skulltulas; instead, let it
    drop down, turn around, and then shoot it with your Fairy Slingshot. Repeat
    again to kill it. In the center area, climb up the vines to take home the fifth
    and final Silver Rupee, opening the door behind you. Enter to the next area.
    
            Three Dodongos line the circle in this room. Unlike OoT, it is very much
    recommended not to engage in close combat with them because of the close
    proximity of the other Dodongos. Instead, stay away and L-Target their tail and
    shoot them with a Deku Nut or the Fairy Slingshot thrice to kill. If you need
    recovery hearts or Deku Seeds, just hack away at the weeds until you get what
    you need. Once all three Baby Dodongos have been eliminated them, open the big
    chest that appears for the Dungeon Compass. Head out east through the now-open
    door, and then continue east across the bridge to the other end of the room,
    again making sure not to fall through the gaps.
    
            Once you get past the lit torch, drop down onto the ground. You should
    notice that there are three torches hanging off the three stone columns in the
    beginning hallway. Go down the halls and grab the three blocks sititng on the
    floor, and pull them back underneath each torch. Climb up the ladder again to
    the top, and light up a Deku Stick. Jump onto the blocks and light each of the
    three torches; you have a fairly liberal amount of time before a torch
    extinguishes itself, so even if you should fall once, you should still have
    enough time left. After, the door to the north will open, so head to the
    northern end and enter.
    
            In this room, look up towards the ceiling to see five Baby Gohma eggs
    hanging from the roof. Move underneath each of them and bring out your Hylian
    Shield to hide underneath; the Baby Gohma egg should crash on your shield and
    automatically break. Dispose of any remainders using the Fairy Slingshot
    (stunning them with Deku Nuts as needed), and a chest will appear for five
    Rupees.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After the fight, break open the two crates to the east side. One of them
    contains a Gold Skulltula that you can chop up and grab a Gold Token from. Once
    done, exit outside again into the large room. Head to the southeastern side of
    the room, where you should find a block in the wall underneath a ladder. Pull
    out the block at least once, then climb onto the block, then up the ladder. Turn
    around at the top, and jump onto the platform holding the torch. Light up a Deku
    Stick, return to the ledge you just came off of, then run down the corridor and
    light up both the unlit torch and the cobweb. Kill the Skulltula, then light up
    the second torch to activate something for later on.
    
            Drop down to the left side, where you should find a block in the corner.
    Tug it most of the way east, then move it in between the metal frame platform
    and the central platform. Hop onto the block, then get onto the metal ledge.
    Kill the Skulltula, and continue down the hallway. Finish off another Skulltula
    and a couple of Keese, then go back to the torch at the beginning of the
    corridor. Light up a Deku Stick on the torch, and then go to the Bomb Flower on
    the wall and touch the bomb with the fiery Deku Stick. This will knock it down
    to the ground and light it up. Pick it up and throw it at the nearby stone wall
    to destroy it, then head through the door.
    
            Coming into this next big room, you shall end up face to face with two
    Lizalfos. At first, they may seem intimidating with their hurting attacks and
    fierce appearance, but don't let that decieve you. When one of them comes to try
    and attack you, L-Target them, and when they slash at you or try to jump over
    you, quickly protect yourself with your Hylian Shield. Since they can only cut
    from up to down, your shield will protect you all the time. Immediately after
    either of them attacks, respond in kind, and soon enough, they will both be
    dead. After, exit through the western door.
    
            In here, kill the bat to your right, then drop down and break the crates
    open. Make note of the boulder lying in the northwest corner. Hit the crystal in
    the southwest corner, then quickly run to the northeast corner and get back up,
    and jump onto the first platform. Turn left, jump into the alcove, and kill the
    Keese. Grab the bomb from the Bomb Rock, then jump down and take it over to the
    rock in the northwest corner. Once it is destroyed, press down on the switch it
    shall reveal, and hit the crystal. Go back to the front again and make your way
    across both platforms now.
    
            Continue down the hallway back into the room with the many torches. Jump
    across the gap to the opposite floor, then jump onto a pillar to the left for a
    blue Rupee. Return to the previous platform, and continue west. Bomb the
    boulders at the end of the passageway. This next step is important; grab a bomb,
    then jump off the left side and freefall to the ledge below. Quickly plant the
    bomb next to the stone wall to destroy it, then enter the corridor.
    
            Take the left white block up and grab the bomb flower. Drop down, run
    along the hallway a little ways, then toss the bomb at the boulder. If you want
    a Red Potion, take a bomb from the Bomb Flower underneath the boulder and lug it
    at the stone wall to the right. Inside the room behind the door behind the wall,
    you can defeat a Deku Scrub and pay 40 Rupees for a Red Potion. Back in the main
    corridor, continue down, and defeat the Skulltula and Fire Keese. Investigate
    around a bit and to the right side you should see a line of Bomb Flowers going
    up the wall. Go back and retrieve a Bomb, and throw it over the ledge at the
    Bomb Flowers. A chain reaction will occur, destroying a boulder on the ceiling,
    in turn unveiling a golden eye symbol. Shoot the eye with your Slingshot, then
    head through the now opened door.
    
            Cross the hallway and avoid the Baby Dodongos that come out of the
    ground, and exit into the next large room. In here, you shall face off another
    pack of Lizalfos. Eliminate them in the same way as you did with the earlier
    pair, and then head through the northwestern door after you have finished
    mopping up. In the next area, grab the bomb from the bomb flower, and plant it
    at the base of the nearby line of bomb flowers. Quickly run to the southwest
    door; as soon as the chain reaction is set off, head through the door. In the
    next section, open the chest to obtain the Bomb Bag, this dungeon's main item.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            With that done, take the pillar up to the second floor, and go through
    the hallway near the altar. Continue along, and jump across to the opposite side
    and continue down the next passageway. Go around the fire blocks, and continue
    until you make it to the room where you fought the Lizalfos. On the east side,
    there should be a line of boulders. Take a Bomb and throw it behind the four
    that are higher than the other, or else time it and throw it to explode in mid-
    air. After you have room cleared, jump across to the opposite walkway and go to
    the end where you will find the Gold Skulltula. Kill it and harvest the Gold
    Token. You can jump down to the first floor from here; either way, head back to
    the main chamber.
    
            Back in the central room, take the east pillar up to the second floor.
    This time, get onto the bridge. At the gap between the bridge steps, drop a bomb
    down through the hole; with luck, it should drop into the eye of the Dodongo
    skull, exploding and causing the eye to turn red. Do the same to the other eye
    (you can also drop down onto the actual skull and plant them by hand). Once both
    eyes are red, the jaw will lower. Drop down to the first floor and head north
    through the door.
    
            In here, take the right ledge, and walk down the hallway until you hit
    the end. Head left and go down a ledge, and take out the Lizalfos. After, drag
    all three graveyards back in the grave, then throw a bomb at the crystal across
    the fire to make the fire stop. After, climb up onto the ledge, and drop down on
    the other side. Head through the right door up on top of the nook in the wall.
    Inside, kill the Poe using sword and Slingshot, then pull the grave back for a
    Blue Rupee.
    
            Reemerge into the main chamber, but stay on the ledge. Take out a bomb
    and throw it at the Armos Statues; they will run around a bit, but will not be
    able to hurt you. Once they have all gotten into formation, repeat until they
    are all destroyed. The explosions they set off should be able to cause a chain
    reaction of the bombs next to the wall; if they do not, set it off yourself to
    carve some steps out of the glass. Go up the glass and head onto the next floor,
    then continue down the hallway. Pull back the grave at the end and step on the
    switch to open the west door, then drop down and head through said door. Inside,
    drop a bomb on the brown flooring, then drop down the hole for the boss battle.
    
    
                                    -=-=-=-=-=-=-=-=-
                                    INFERNAL DINOSAUR
                                        KING DODONGO
                                       -=-=-=-=-=-=
            Before anything else, I must state this; DO NOT GO INTO THE LAVA UNLESS
    YOU WANT TO BE BURNED!
    
            King Dodongo is easy. Very easy. He will be an annoyance with his fire
    attack, but that is all. King Dodongo will open his mouth and start to breath
    fire out, which will span two of the outside rows. Before he opens his mouth,
    however, go and grab a Bomb Rock from one of the four corners, run up to him,
    and, WHILE STILL RUNNING, throw it at his wide, open, and gaping mouth. He will
    swallow it by accident, and will be stunned long enough for you to slash him
    once.
    
            After this, he will curl into a ball and roll until he gets two corners
    away. Then he will start walking in reverse order as last time, and try to
    breath fire again. While he is rolling, he may very well hit you. This is where
    the Hylian Shield will deeply come in handy, as it will keep you from coming
    into any harm while you are using it to protect you from the top. King Dodongo
    will roll over top of it, creating sparks, but he will not actually be able to
    bring any harm to you. Once he is done his rolling, WAIT A BIT; if you instantly
    pick up the bomb and try to run to him, he will quickly open his mouth up, and
    you will have too long a run to make it there before he starts to breath fire.
    If you pause a bit and let him come to you first, you should be able to reach
    him.
    
    
            After you win, collect the Heart Container, and go into the warp point
    to be taken outside. In a cutscene, you will get the Goron's Ruby.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER FOUR                  /      \
       /\ŻŻŻŻŻŻ/\                         ZORA'S DOMAIN                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MZRD]
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head down on the path to Kakariko Village, but press alongside the left
    wall. Partways down, you should see a sort of hollow smooth spot in the wall
    compared to the rest of the rocky parts. Plant a bomb here and it will reveal a
    small cavern. Inside, there will be a Gold Skulltula hanging on the wall. Shoot
    it down with your Fairy Slingshot. Now, while the wall looks like something you
    would not be able to normally climb, it IS in fact climbable in this one
    instant, so climb up the back wall to obtain your Gold Token.
    
            Proceed on the path back to Goron City. Once you get to the red flag,
    press against the wall, and you should find another bombable section of the
    wall. Plant a bomb here to blow the wall up, and a chest will be revealed that
    has a purple Rupee in it. Continue on into the Goron City.
    
    ----------
    GORON CITY
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            From the entrance, turn left to see a blockade of boulders. Plant a bomb
    here to blow them up, then continue on past and head into the new room. In here,
    you should have a number of silver, red and brown rocks. To get your reward,
    plant a bomb at the right boulder, then in the new path opened up, the north
    boulder, then left, and finally the center of the remaining three. The chests
    here hold a Purple Rupee each, but the real prize lies in the crate - roll into
    it to reveal a Gold Skulltula. Kill it and take your Token. Exit out back onto
    the mountain after that.
    
    --------------
    DEATH MOUNTAIN
    --------------
            Head back up the hill, but stop once you get past the red flag. Instead
    of continuing on, go up the steeper hill and bomb the two boulders. Next, take
    some aiming and timing skills with the third rock by throwing the bomb so it
    explodes once it touches the last rock. After it has been destroyed, jump up the
    cliff, and continue on up. Bomb the large rock here and go underground for some
    good riches, then head back up.
    
            For the next part here, there shall be rockslides coming right from the
    sky as the volcano throws them out. You can tell when rocks are about to fall
    when you hear them coming down and the screen begins to vibrate. This is what
    the Hylian Shield is for, to protect you from the falling rocks also. The Deku
    Shield will be absolutely worthless for this job, so do not even bother
    equipping it. Once you reach the end of the trail, slay the spider on the
    ladders, then start climbing up. Get off at the first little ledge, and kill the
    second spider with the Fairy Slingshot, and if you can, the higher-up third.
    After that, climb all the way up to the mountaintop. Here, do not enter the main
    door. Rather, bomb the false wall, and enter.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            In here, go up to the Triforce Symbol, and play Zelda's Lullaby. The
    Great Fairy will come out, and grant you the ability to use magic, along with a
    magic bar. She will also grant you a special sword charging technique, which
    also uses up magic. The Great Fairy also hints at a location as to where you can
    obtain some more magic. Exit, and outside, go into the main big entrance to head
    inside Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Obviously, you cannot stay here for long because of the sheer intensity
    of the heat coming from inside the crater. However, we do not intend to stay
    long; merely roll into the crate at the entrance to reveal a Gold Skulltula
    inside. Kill it and grab the Gold Token before exiting back outside.
    
    --------------
    DEATH MOUNTAIN
    --------------
            Outside, talk to the owl, who will offer you a ride to Kakariko Village.
    Take it by L-Targeting him, and you will automatically grab onto his talons.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    !!!HEART PIECE ALERT!!!
    
             At the house you were dropped at, go back all the ways to the boundary
    wall, and head left, which is right over the chicken pit. You should end up
    dropping over a balcony; there should be a door in front of you. Enter to obtain
    the Heart Piece. Exit out, then head to Hyrule Town, and onto the Hyrule Castle
    Grounds to see the Great Fairy's friend.
    
    ---------------------
    HYRULE CASTLE GROUNDS
    ---------------------
            At the start of the area, climb up the vines per the usual. Run over,
    and jump off the gate onto the other side. Follow along the dirt road; this time
    around, keep on the path, and DO NOT try to cut across the large lawn. Instead,
    once you get to the curve in the path, you should see a sign to your right with
    a boulder behind it. Go and plant a bomb next to the boulder. Once it is
    destroyed, drop down and crawl through the cubby hole into the cave behind it.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            Yes, another fountain. Go up to the fountain itself and play Zelda's
    Lullaby while standing on top of the Triforce Symbol. Another fairy appears and
    gives you Din's Fire, which is a fairly powerful magical attack. After, head
    back out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Head back to where the entrance to Kakariko Village is, but do not
    actually enter. Instead, head southeast along the land until you come to a small
    stream. Press yourself against the wall and then continue walking southeast
    until you make it to some more dry land, then follow along and head into Zora's
    River.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head north and you should hear a short speech from the owl. After, head
    left and headbutt the tree here. A Gold Skulltula will fall out, so kill it and
    claim the Gold Token. That being done, blow up the boulders blocking your path,
    then continue on the regular path until you hit a gate at the end. Talk to the
    man sitting here and buy some Magic Beans until you run out of money (since you
    probably are full right now); although they will not be important now, they can
    really help you out in the future.
    
    !!!HEART PIECE ALERT!!!
    
            After your shopping spree is over, go back a bit to the corner. Around
    the circle of rocks, you should see a Cuccoo. Grab a hold of it, then jump off
    the ledge and fly south to the opposite side. Keep the Cuccoo, and head east up
    the small slope, ignoring any shots from the Octorok that will jump out of the
    river, then jump back north to the opposite side again. Head north a bit, but
    when you see a large ramp going up to your left, head over here, still with
    Cuccoo in hand. Once you make up higher still, head north, then turn and face
    east. You should see across from you a fairly high ledge. You will NOT be able
    to jump onto here complete with Cuccoo; instead, jump off the ledge until you
    touch the other side, then press A to drop the Cuccoo. Link will automatically
    grab hold of the side, so climb up. Face southeast a bit to see the Heart Piece,
    use L-Targeting to focus your direction, and jump over. Claim your Piece of
    Heart.
    
            Drop down to the north from here, then heast east. When you see a large
    log going into the river, hop on if you like to the end. Bring out your Ocarina,
    and some frogs will jump out. Play any of the five songs you know right now, and
    each time, they shall hand over a Purple Rupee. This is especially useful if you
    are trying to get all ten Magic Beans. After you are done, continue on east,
    then go south across the small stream, then head east. Proceed across the bridge
    until you come to the last section of the river.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Loop around the path for a bit until you come to the northern side. If
    it is not already nightime out, make it so by using the Sun's Song. Jump down to
    the north, and then face south. You should see a ladder going up onto the
    plateau, but more importantly, on that ladder is a Gold Skulltula. Kill it with
    your Fairy Slingshot, then pick up the Gold Token while climbing up. Finish
    looping around the paths until you come to in front of the waterfall. Stand on
    top of the plaque, and then play Zelda's Lullaby. Enter Zora's Domain.
    
    -------------
    ZORA'S DOMAIN
    -------------
            From the entrance, head east until you come to a sign, then go north and
    loop around clockwise. Continue heading north up the stairs to the top of Zora's
    Domain, where you should spot King Zora. L-Target him and speak to him; at this
    time, however, he will not respond. Instead, head west from your current
    location, and talk to the Zora at the end.
    
            He should offer you a mini-game to play. Accept, and then dive off the
    top of the waterfall. Down below, you will have to claim all five Rupees. To
    dive, you need to press AND HOLD the A button. The best tactic is to hover over
    each Rupee and in turn dive to claim it. You can also try to dive, while in the
    process of diving, try to move forward to claim two Rupees at once, but I
    recommend you stick with the basics.
    
            After you get all five, head back east and onto dry land. Find your way
    around and head up to the top of the waterfall. Talk to the Zora up here to
    obtain a Silver Scale, which allows you to dive twice as deep as before. Dive
    back down into the water. Now, do you see the deep section with a door leading
    elsewhere? Dive down and head through that hole. This leads out into Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
            Talk to the Zora on the opposite side if you wish, but then head north
    and survey the ground floor. You should see something odd to the north, so L-
    Target it and dive down to pick it up. Coming back up, you will have obtained a
    Bottle with a note in it. Dive back into Zora's Domain from here, as your work
    in Lake Hylia for now is done.
    
    -------------
    ZORA'S DOMAIN
    -------------
            Go up to where the King is, and show him the Bottle that you just
    recently claimed. After reading what is on it, he will move aside to allow you
    access to Jabu-Jabu's Belly. However, we have something else in mind to
    accomplish, first.
    
    !!!HEART PIECE ALERT!!!
    
            Take out a Deku Stick, and light it up using the torch next to where
    King Zora is. Quickly run down the stairs and light the stone torch at the
    bottom. Hit B to save your Deku Stick again, then light another one up and loop
    around counterclockwise, going down to the shop. Light the torch here up again,
    then repeat the trick to save your Deku Stick. Relight, and head east, staying
    along the wall, and light the torch up next to the circle of rocks. Head back to
    the shop and relight this torch, then go past the torch next to the circle of
    rocks. STAY NEXT TO THE WALL, or else you will fall into the water and
    extinguish your Deku Stick. Continue running along, and sneak in behind the
    waterfall. Light both torches here, and a chest should appear holding a Heart
    Piece.
    
            After, head to the front of the water on the east side. You should see
    some fish swimming around. Swing your bottle at one of them to catch it, then
    head back up to the throne room. Go around to the right side, head up the ledge,
    then go left and into Zora's Fountain.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER FIVE                  /      \
       /\ŻŻŻŻŻŻ/\                       JABU-JABU'S BELLY              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MJJB]
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Ignore Jabu-Jabu for now, and instead, head southeast from the entrance,
    swimming through the water. Eventually, you should come to some shallow water,
    and then land in the southeast corner of the area. Roll into the tree to knock
    down a Gold Skulltula. Kill it and collect on its Gold Token, then head back to
    the front of the area.
    
            Pretty basic here. Simply walk up the Lord Jabu-Jabu (which is the giant
    fish), and dump your fish in front of him from the bottle. He will suck Link in
    along with the fish, starting the third dungeon.
    
    -----------------
    JABU-JABU'S BELLY
    -----------------
            At the start of the dungeon, L-Target the Octorok. Defend yourself
    against his rock missile, and as soon as you break the projectile on your
    shield, quickly retaliate by shooting him with the Fairy Slingshot to take it
    out. Once that is done, mop up by taking out the bubbles if you need to, and
    then plant a bomb at the base of the boulder the Octorok was guarding to reveal
    a switch underneath. Press down on it to make a chest containing the Dungeon Map
    appear. After, L-Target both of the cows in here and shoot them with the Fairy
    Slingshot; one will cause a chest containing a Deku Nut to drop down. The other
    will open the door at the end of the room opposite Jabu-Jabu's jaws for you to
    enter.
    
            In this next large room, you will encounter a couple of jellyfish; do
    NOT let them come into contact with you, or else they will stun you and paralyze
    you for several seconds. Instead, L-Target them and hit them with a Deku Nut to
    temporarily stun them. Do not try to go through the red blocks either; instead,
    jump onto the moving island platform as it floats up. Take it down and open the
    chest at the bottom for a Deku Nut, L-Target the fish in the water and shoot
    them with the Fairy Slingshot if you have to, then get into the water. Dive down
    and go through the small tunnel and emerge out on the other side.
    
            L-Target the cow in the water, and hit it with a Deku Seed from the
    Slingshot to make a chest appear on the dry floor. Open it for the Compass, then
    press on the switch to make the door at the top open up. Dive back into the
    water and head to the opposite side, get on dry land, jump onto the island once
    it comes down, and get off onto the northern end at the top floor. Head through
    the now-open door into the next area.
    
            Watch a cutscene as you walk in, and as soon as Ruto falls into the
    sinkhole, follow her down the chasm a floor down. Talk to her on the bottom
    floor, and then talk to her again and she will force you to carry her around.
    Before moving on, shoot the cow hanging in the wall next to the green tentacle
    to make a chest fall down elsewhere in the room. Head south and go up the ramp
    to open this chest for some Bombchus (which will be helpful later on in killing
    a Gold Skulltula). Hit the cow on the other end of the wall for another chest to
    drop down; this one contains a Deku Nut inside it. Next, make your way back to
    Ruto by stepping on the switch on the bottom and using the geyser as an extra
    height to jump to the platform with Ruto on it.
    
            Pick Ruto up, and head back to the same switch on the ground floor.
    Activate the geyser again, but this time around, jump to the platform with the
    blue switch on it. Drop Ruto on the blue switch to keep it down permanently, and
    make your way back to the platform you just came from. Head through the now-open
    door. Head down the corridor; at the first turn, a Lizalfos will drop down from
    the ceiling that you shall have to counter. Once you have slain it, continue on
    out into the open area, and grab a Deku Nut from the small chest.
    
            Next, stay standing on the ledge or on the blue block. First L-Target
    the two Stingers half-hiding in the water (with their wings sticking out) and
    use a Deku Nut to first draw them out, then hit them twice with the Fairy
    Slingshot to kill. The Like-Like will be the most difficult to fend off; you can
    try shooting it with the Slingshot and throwing bombs at it from above, but if
    it keeps sticking to the wall closest to you, jump down to the bottom and use
    the aforementioned items to kill it. After all enemies have been desposed in the
    room, a large chest will appear in the west niche in the wall. Press the switch
    on the bottom to flood the pit with water, take the vines up into the niche, and
    open the chest for the Boomerang.
    
            With the Boomerang in hand, get onto the southern ledge, and go through
    the southern tunnel to exit out into the second entrance room. Take the island
    platform up, and go into the room with the sinkholes. Look at the southeast
    corner of the room and L-Target to spot a boulder on the wall. Line yourself up
    straight with the boulder, take out one of the Bombchus that you should have
    gotten from earlier, and let it loose on the boulder to destroy it. Use the
    Fairy Slingshot on the cow that was underneath the boulder to make the northern
    door open. Head over, and use your newfound Boomerang on the red block to stun
    it. Climb over the block, and go through the door.
    
            Make your way north, and from the intersection, continue north to face
    off against another Lizalfos dropping from the ceiling. After you dispatch it,
    plant a bomb at the foot of the two boulders to destroy them both. Afterwards,
    go back to the intersection and then go left. Pick up one of the two blocks,
    then go and put it on the blue switch in the northern corridor to keep the
    switch down. Head through the northern door now.
    
            Inside here, you will have to face off against a large red Parasitic
    Tentacle. All you really have to do is L-Target it, and then throw your
    Boomerang at it to damage it. After the first strike, the Parasitic Tentacle
    will withdraw partways into the ceiling to keep its weak point from being
    exposed. To force it out, move inwards towards the center of the room, WHILE
    keeping your L-Target. Once the Parasitic Tentacle drops down, and NOT before
    that, throw your Boomerang again, then move away back to the exit. The Boomerang
    should strike the Tentacle's weak point again. Repeat this another two times for
    a total of four hits to take out the Parasitic Tentacle. Go outside.
    
            Outside, kill the Lizalfos again. Go east at the intersection, and head
    through the now-available northern door. Inside, recover up and gather some Deku
    Seeds and Bombs if you need them from the pots and weeds. Shoot one of the cows
    in the walls from a long distance, then SLOWLY approach that same cow for a
    Like-Like to fall down. Kill it with bombs and the Fairy Slingshot, then repeat
    the same procedure on the other cow for another Like-Like. Once both Like-Likes
    have been killed, a chest containing a Deku Stick will appear. More importantly,
    the torch at the front of the door will have been lit up. Light up a Deku Stick
    and exit out into the main hallway, and burn the cobwebs blocking off the
    southeastern door. With that accomplished, go into the southeastern room.
    
            Inside, you shall end up facing off against another Parasitic Tentacle.
    Use the same tactics as before in drawing it out and then immediately striking
    it with your Boomerang to kill it. Once it has fallen, exit the room. Go left
    from the intersection, and take the southwest door. Inside, you will face off
    against a green Parasitic Tentacle. Use standard procedure in taking out the
    green Tentacle. Exit out, and go to the northwest door.
    
            This time around, you will face a host of enemies. Start off by taking
    care of the Tailparasans (the snake-like enemies that start off burrowed in the
    ground) with your Boomerang (you do not even have to wait for them to exit out
    of the ground - you can just aim at their heads to kill them), then take care of
    the bubble enemies.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Look up at the eastern wall, and you should see a boulder on the
    ceiling. Line yourself up and unleash a Bombchu on the boulder to destroy it and
    kill the Gold Skulltula hiding underneath. Step on the switch to activate a
    geyser, and use the added height to snag the Gold Token with your Boomerang.
    After, exit out, and go to the center room. Drop through the sinkhole where Ruto
    dropped.
    
            Talk to Ruto, then pick her up. Go to the bottom floor, and use the
    geyser to propel yourself up high. Jump onto the top platform this time. With
    the tentacles from before all destroyed, the electric tentacle roots will no
    longer be blocking you, allowing you to head west and enter the door. After,
    watch a cutscene, and throw Ruto on top of the platform. Try to approach the
    platform. You will then enter battle.
    
    MINI-BOSS: OCTOBAK
    ------------------
            There really is not much to say about this guy. The main thing is that
    you know what this battle is about; Octobak is a giant octorok that will be
    moving around the circular platform, hoping to catch you. The platform will also
    be spiked, meaning that you cannot move inwards. To defeat it, you have to throw
    the Boomerang at it. This will stun Octobak, and should give you enough time to
    strike at the glowing orb on its back.
    
            To get to its back, you have two options; you can either run around the
    entire room in circles for a fairly long time before you will have caught up, L-
    Target him, and then throw the Boomerang at him (do not worry; he does not
    change directions even if you are right behind him). There is a second, quicker
    strategy, however. Instead of chasing him, allow him to approach you with his
    front, and then quickly throw the Boomerang at him to stun him. Once he thaws
    out, he will LIKELY (but is not guaranteed to do so) turn around and head that
    way. When this happens, quickly throw the Boomerang again at him, and strike him
    in the back. This tactic moves MUCH quicker than the former.
    
            However, there is also the third tactic, which is the Grade-A one-hit
    kill cheap tactic. When you have stunned him, do a jump slash at Octobak's rear
    end...with a Deku Stick. This will kill him in one shot.
    
    
            After the battle is over, step onto the platform and go up a floor. At
    the top, break open the pots. One of them contains a fairy that you can scoop up
    should you still have an empty bottle on you at this point in time. Shoot the
    cow on the right wall to open the door. Be careful when walking down the
    hallway, however; a large jellyfish enemy will drop down from the ceiling.
    Quickly retreat and finish it off with the Boomerang before heading into the
    next room.
    
            In here, stun the first red block, then shoot the cow on the far wall
    with the Fairy Slingshot for two wooden boxes to appear behind you. Bring one of
    the wooden crates closer to the ledge, then quickly stun both of the red blocks
    to calm them down. Pick up your crate, jump across both red blocks, and drop it
    down on the switch at the end. Enter the next door. Jump to the opposite
    platform, and it will take you down a floor. Down below, use your Slingshot on
    the cow on the wall for a chest to drop next to you, then go east and open it
    for a Recovery Heart. Continue on into the next area.
    
            Coming in, L-Target the two Like-Likes while staying up on the ledge,
    and shoot both of them to death using the Fairy Slingshot. After, look towards
    the right wall to see a cow hanging from the wall. Shoot it once with the
    Slingshot, and it will rise up the wall. Do the same twice more to the right cow
    to open the door. Shoot the left cow for a chest to fall next to the boss door.
    Make your way over and open the chest for a Blue Rupee (or a Deku Shield if you
    do not have one), then enter the boss's room.
    
    
                                  -=-=-=-=-=-=-=-=-=-=
                                  BIO-ELECTRIC ANEMONE
                                        BARINADE
                                        -=-=-=-=
            Throughout the whole entirety of the battle, Barinade will constantly be
    shoooting yellow jets of electricity from the 'head' region (or where the head
    would be if it had one). If you need to recover your health, there are several
    pots scattered around the edge of the circular room that contain hearts.
    
            At the beginning of the battle, L-Target the three tentacles
    individually, and take them down one by one. Once that is done, Barinade will
    drop down and become mobile, and the jellyfish attached to its body will come
    off. The jellyfish will then rotate around Barinade's body, moving around his
    body very quickly when near him, then spreading out and taking longer periods of
    time, before moving back inwards again. If you come into contact with any of the
    jellyfish, you will get shocked and knocked out of the way.
    
            At this point in time, you need to hit Barinade's core body with the
    Boomerang (use the L-Targeting for this). If you take your time, the spinning of
    the jellyfish will eventually slow down and then temporarily stop, allowing you
    purchase to hit Barinade's body (or kill off some of the jellyfish via either
    Boomerang or Deku Nut, which will not respawn until all of them have been
    destroyed or you harm Barinade). Once Barinade's body has been stunned (which is
    evident by the core taking on a dark blue hue), go forth and strike its body
    (you can do a double strike if you are quick enough). You can also use a Deku
    Stick to hit it. Of course, if you dawdle in attacking it, Barinade will become
    unparalyzed and move around again. Until you strike it at least once, anytime
    that you destroy all the jellyfish, they will be regenerated.
    
            Once you have hit Barinade in the body, it will begin to burrow
    underground, with only the head portion sticking above, and shooting out the
    electric bolts mentioned earlier. While this is happened, stay out of Barinade's
    general range. Once it resurfaces, stun it with another Boomerang strike, attack
    it again, then repeat once it burrows underground again until Barinade finally
    falls.
    
    
            After, grab the Heart Container, and head into the warp. A few cutscenes
    later, you shall be deposited out into Zora's Fountain.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                           CHAPTER SIX                  /      \
       /\ŻŻŻŻŻŻ/\                          CATCHING UP                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MCTU]
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the southwest corner, where you should see a giant log sticking
    out of the ground. Swim over to the log and climb on, and look over at the
    western wall (if it is not nighttime, make it so with the Sun's Song). You
    should see a Gold Skulltula hanging from said wall. Beat it up with your
    recently-obtained Boomerang, then finish it off by L-Targeting the Gold Token
    and retrieving it with your Boomerang.
    
            Once you are done, head out into Zora's Domain, and go back out into
    Zora's River.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!HEART PIECE ALERT!!!
    
            Despite the fact that you have a major storyline event that you can
    trigger now, you should go around and collect some Heart Pieces and Gold
    Skulltulas that you could not access before. Out here is one such one (although
    you COULD HAVE gotten it earlier, but it would have been a major pain to do so).
    Go to the left side of this upper area (opposite end of the small water moat),
    and line yourself up against the wall with the Heart Piece lying on a small
    crevice. Use the Boomerang to snag the Heart Piece and bring it to you.
    
            Now, head downriver to the entrance, and talk to the Magic Beans
    salesman again. Buy him out of all his Rupees (if you need to, go play some more
    songs for the Frogs - each new song you play gets you a purple Rupee, plus a
    blue Rupee each subsequent time you play an old song. You can also hop into the
    river and go downstream, and near where the Octorok is, you will pick up a red
    Rupee. You also only need eight Magic Beans at this point in time, as two of
    them cannot be used until much later in the game).
    
            After you have all ten Magic Beans, start your planting quest with the
    dirt patch next to you. Once that is done, you will need some bugs in a bottle.
    A good spot to get them is to go upriver a slight bit and grab the ladder coming
    back; on top of one of the high plateaus is a boulder that you can bomb to
    unveil an underground cavern. Underneath, cut the grass to unveil some bugs,
    bottle as many as you can, and head back out.
    
            After, head out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Proceed on your way back to Hyrule Castle. As you get close, a cutscene
    will occur. Once it is over, dive into the moat, L-Target the object in there,
    and then dive to obtain the Ocarina of Time. Another cutscene will occur, in
    which you learn the Song of Time. With this, there are a number of things you
    can get still. For now, head of all the way to Kokiri Village.
    
    --------------
    KOKIRI VILLAGE
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the eastern side of the village, and go north to where the shop
    is. Do not actually head in, however; instead, go to the small expanse of land
    to the east of it to find another dirt patch. Remember those bugs that you were
    supposed to collect earlier? Dump a bottle of bugs on the soil; immediately
    after, RECAPTURE one of the three bugs that drops to keep your bottle full with
    a bug. Back away, and a Gold Skulltula will hop out of the soil. You will be
    having to repeat this for every soil patch that you come across, of which there
    are eight right now, so keep that in mind. Once the Gold Skulltula emerges, kill
    it and grab your Gold Token. Plant a Magic Bean in the soil now for a leaf to
    sprout. After, continue east through the small pathway and enter the Great Deku
    Tree.
    
    ---------------
    GREAT DEKU TREE
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head up the vines to the second floor, and head up the walkway all the
    way to the southwest door, and enter the room. Run past the large Deku Baba and
    enter the door at the opposite end of the room. Inside, ignore the floating
    platform, and go up either of the vines on the opposite wall after killing the
    Skulltula crawling on it. Up top, finish off the Baby Gohma, then look up to the
    southern corner of the room to see boulders blocking the path up. Either send a
    Bombchu up or time a Bomb and throw it to explode on the boulders, then head up
    the vines. Kill the Gold Skulltula with your Fairy Slingshot, and collect the
    Gold Token with the Boomerang.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Shoot the ladder to exit the room, and go back out into the main section
    of the tree. Head down to the basement. From there, go up onto the highest of
    the three ledges, but do NOT go down to the second basement; instead, head
    through the crawl space to return to a room with some tombstones. Eliminate the
    Keese if you need to, then stand on the blue switch to light up the four
    torches. Quickly light up a Deku Stick before the fire fades away, then go and
    burn down the northwest cobweb. Inside the next room, shoot the four Baby Gohma
    eggs with your Fairy Slingshot to quickly rid yourself of them, then take out
    the Big Deku Baba. Your reward will be the Gold Skulltula behind the Deku Baba;
    use the Boomerang to retrieve the Gold Token after taking it down.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Exit back out into the tombstone room. Take out your Ocarina and play
    the Song of Time in numerous locations, and a number of blue blocks should start
    appearing. However, some will exchange locations, so wait until you get the
    first two blocks down from the bottom (starting at the northwest), then get onto
    the second block. Play the Song of Time again and jump to the third block, then
    look up at the ceiling to find the Gold Skulltula. Shoot it, then aim your
    Boomerang manually to get the Gold Token.
    
            After you are done, exit out back into Kokiri Village, and head off into
    the Lost Woods.
    
    ----------
    LOST WOODS
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            Proceed left from the entrance, and then head south. On top of an
    overlying ledge, you should spot another dirt patch. Dump a bug on the dirt
    patch, and recapture one of the three that come down if you want to keep your
    bottles full. After a bit, a Gold Skulltula will come out of the soil, so kill
    it and collect your gold token. Plant a Magic Bean here once done, then head
    back north and east. Go east, north, east, north, and west. Take out the two
    Deku Scrubs here, then search around to find another dirt patch. Take on another
    Gold Skulltula by dumping more bugs down, then once you have snagged the second
    Gold Token, plant yet another Magic Bean here, then exit out. Head to Goron City
    via the entrance in the Lost Woods, and exit out onto Death Mountain.
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Walk down to the outside of Dodongo's Cavern. Here, there should be
    another dirt patch lying right on the entrance. Dump a bug in the soil patch
    here to trigger a Gold Skulltula. Finish off the Golden Skulltula for its Gold
    Token. Plant a Magic Bean here, then enter Dodongo's Cavern.
    
    ----------------
    DODONGO'S CAVERN
    ----------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go through the entrance and into the main room. Hop to the central
    platform, then go west, and enter the northwest room (this is the room with the
    big staircase you can carve out by setting off a bunch of bombs). Take the
    southern room on the first floor in here, and you will encounter a large number
    of blue blocks. Stand next to one and play the Song of Time to make it
    disappear; cut a swathe through to the southeast corner of the room, take out a
    regular Skulltula hanging here, then kill the Gold Skulltula and grab the Gold
    Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head through the southeast exit on the first floor and make your way to
    the room with the Poes. Take the northern door in here, and clear out the two
    Deku Scrubs and the Keese in the next area. The Gold Skulltula is at the top of
    the wall in the northwest corner. Take it out and grab your Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the main chamber, and head into the giant Dodongo's mouth. Inside,
    take the right door and go all the way to the room with the Lizalfos and
    tombstones. Get into the second section of the room, and stand on the tombstone,
    and look south at the high wall. You should barely be able to see the legs of a
    Gold Skulltula crawling on top. Shoot it with your Fairy Slingshot, then
    retrieve the Gold Token via the Boomerang.
    
            Afterwards, exit out back onto Death Mountain.
    
    --------------
    DEATH MOUNTAIN
    --------------
            With all the Gold Skulltulas collected from Death Mountain, go back down
    to Kakariko Village. Head off to the graveyard from here.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, head off to the left row of graveyards, and go all the way to
    the south to find another dirt patch. Dump some bugs on the soil to make a Gold
    Skulltula come out, kill it, grab your Gold Token. Plant a Magic Bean.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the northeastern corner of the graveyard (make sure it is
    nighttime out). On the one side wall, you should see a Gold Skulltula crawling
    around. Blast it and kill it with your Slingshot, then collect up on the Gold
    Token with your Boomerang. Once done, exit out onto Hyrule Field; we are making
    a pit stop next to someplace you have never been before (if you have been
    following this walkthrough from beginning to end and have not deviated at all,
    in any case).
    
    ------------
    HYRULE FIELD
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            From the Kakariko Village exit, go north to the Hyrule Castle walls.
    Place a bomb at the base of the tree here, and it will explode, revealing a
    hole. Drop down into the cavern below. Inside, kill the regular Skulltula that
    drops down from the ceiling, then look up to the right at the northeast corner
    to see the Gold Skulltula. Kill it, then use your Boomerang to grab the Gold
    Token. Head on back outside after.
    
            Out here, head as far west as you can go, to the opposite side of the
    field, bypassing Lon Lon Ranch on your way. Once you get over, head south.
    Eventually, you should come to some rocky, barren land. Look for a formation
    like two high hills almost touching each other, with a path underneath, and go
    south and left from this formation up a high slope into some barren land. Do not
    walk south yet, however; instead, continue going west across a fence. Search
    around a bit, and you should see a circle of rocks. Plant a bomb in the middle,
    and when it sets off, it shall reveal an underground cavern. Drop down.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here, use Din's Fire from the relative center of the room to burn
    down the three cobwebs lingering in the area. Go to the third of the room with
    the cow in it, and the Gold Skulltula will be hanging from the cobweb at the
    very end. Kill it via either Slingshot or Boomerang, then grab your Gold Token
    using your Boomerang. Exit out.
    
             Back outside, head east again onto the main barren path, then head
    south up into the Gerudo Valley.
    
    -------------
    GERUDO VALLEY
    -------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Here, head up the wooden ramp. If it is not nighttime yet, make it so.
    While on the plank, turn to your right, and you should see a Gold Skulltula on
    the wall right above where the water is gushing out from. Kill it with your
    Slingshot, and then snag the Gold Token via use of your boomerang, then continue
    along off the board. Unfortunately, at this point in time, you will be unable to
    cross the bridge, due to Gerudos guarding the encampment across from you.
    However, you can do some other stuff.
    
    !!!HEART PIECE ALERT!!!
    
            Take the Cucco that is walking around at the top, and then walk onto the
    middle of the bridge. Face north, and you should see a waterfall down below.
    Jump off the bridge, and float towards the waterfall. Once you get over there,
    continue drifting downwards, and you should see a crevice hidden behind the
    waterfall. Float in there, still with the Cucco, and claim the Heart Piece in
    there.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After, turn around, still with Cucco in hand, and jump off to the right
    (the west side of the map). You should see a long ledge engraved into the side
    of the valley cliff. Float down onto here, then head south all the way past the
    Gerudo woman and the cow. There will be another dirt patch behind them, so dump
    a bottle of bugs to get a Gold Skulltula to come out. Kill the Gold Skulltula
    and grab the Gold Token. Plant a Magic Bean in here, then dive down into the
    water (and the moment is epic). The current will drag you to Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Once the current stops dragging you along, quickly swim east onto the
    shoreline before you get by the Octorok. Climb up the hill, and cross the small
    arch at the top. Head over to where the house is, and on the side that is not
    facing the lake, you should find the last conventionally placed dirt patch. Dump
    a bottle of bugs, kill a Gold Skulltula, grab a Gold Token. Plant a Magic Bean
    here, then go around the house and onto the bridge.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            If it is not night out already, then make it so via the Sun's Song. Turn
    to face the house. Crawling around on the wall facing the lake, you should see a
    Gold Skulltula. Attack it with either your Fairy Slingshot or the Boomerang,
    then pick up the Gold Token using your Boomerang. That done, continue down the
    bridge. Ignore talking to the owl at the end, as afterwards he will offer a ride
    to Hyrule Town, and it will be difficult to not automatically get picked up.
    Instead, continue on to the island with the big tree. Jump off the east side and
    swim to the small island.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Play the Sun's Song here if it is not nighttime out, and a Gold
    Skulltula will appear on one of the two pillars. Kill it and collect your Gold
    Token. After, jump into the water, and swim north, to a small bit of land on the
    northeast section of the lake. On the shore, go up and through the door.
    
    ------------
    FISHING POND
    ------------
    !!!HEART PIECE ALERT!!!
    
            In here, talk to the man at the pond, and take him up on his offer to
    get unlimited fishing while inside for 30 Rupees. Now, you need to catch a fish
    that is 10 pounds or bigger in here. The main spot that you can find such a fish
    is to the left side of the pond, right behind the log that arches partways out
    of the water. Move around a bit experimenting to get your lure cast right behind
    the log, and once the fish bites, start reeling it in by pressing A and moving
    the pole around with your analog stick. When it gets close to you, constantly
    move the pole left and right to bring the fish in. If it weighs at least ten
    pounds, bring it to the pond operator, and he shall give you your Piece of
    Heart.
    
            Go back into Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
            Swim west onto the shore. You should notice a small farm here, with two
    scarecrows on the tract of land. Talk to both of them, and play them an eight-
    note Ocarina song (in the case of Pierre, hit B at the end of the eight note). I
    recommend you just play a one-note song, as you will need to remember it for
    later on in the game (it is not mandatory, but it helps you get a few other
    items).
    
            That being done, head northwest and out into Hyrule Field once again.
    
    ------------
    HYRULE FIELD
    ------------
    !!!HEART PIECE ALERT!!!
    
            Out here, climb up the nearby ladder, then drop down into the fenced-in
    area here. In the relative center of this fenced-in corridor, place a bomb and
    get away from it. A grotto should be revealed by the explosion. Go inside.
    
            Down below, you will end up facing off against a Deku Scrub. Equip your
    Deku Shield and deflect the Deku Nut at him (or manually use your own Deku Nuts
    if you lost your Shield), and once you have stunned him, go up and talk to him.
    He will offer to sell you a Piece of Heart for ten rupees. Accept, then exit
    back out onto Hyrule Field once more.
    
            Outside, climb over one of the white fences, then start heading
    northwest from your present position. You should be able to quickly recognize
    the path leading up to Gerudo Valley again, so make your way over.
    
    -------------
    GERUDO VALLEY
    -------------
    !!!HEART PIECE ALERT!!!
    
            Back here, go to where the sign is on the valley edge, and look down at
    the wall opposite you. You should see a small cliff with a box on it. Grab the
    Cuccoo, and float your way down over to this cliff. Once you land, be careful
    not to roll off by accident when breaking open the box, and you shall get a
    Piece of Heart as your reward. Dive down into the water, go to Lake Hylia, then
    exit back out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Make your way over to the Lon-Lon Ranch.
    
    -------------
    LON LON RANCH
    -------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Make sure it is nighttime out, then head into the pathway in between the
    house and the ranch. Look up to the left to the front wall of the house, and on
    the second-floor of the house, the Gold Skulltula should be hanging from one of
    the windows. Kill it via your Slingshot, then retrieve the Gold Token using your
    Boomerang.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go out into the main field now (outside of the tracks), and go to the
    west end of the field. At the corner intersection between the western fence and
    the stone wall with the tower in it, you should find the Gold Skulltula hanging
    from the wall. Same thing as before; Slingshot it to death, then use your
    Boomerang to obtain the Gold Token. After, exit back out onto Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
            Head over to Zora's River.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!HEART PIECE ALERT!!!
    
            Head up to where the frogs are. If you have not yet played any of the
    other four songs for them yet, do so now, then play the Song of Time. After you
    come back to talk to them again, they will be bigger frogs. They will then
    engage you in a mini-game where you have to press the A button and the four C-
    Stick buttons for each of them to be able to hop up and eat a bug (the bottom
    blue frog jumps to the A button, with the remaining four corresponding to their
    position on the logs). It WILL be frustrating, so you will likely have to stick
    with it for a while, memorize the fixed pattern, and jam the buttons until you
    get it. Once you win, however, you will obtain your heart piece.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER SEVEN                 /      \
       /\ŻŻŻŻŻŻ/\                        IN THE NEW WORLD              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MTNW]
    
    ------------
    HYRULE FIELD
    ------------
            You are finally done with all the side-items. Head off to the castle.
    Enter Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
    !!!HEART PIECE ALERT!!!
    
            Head down to the area with the fountain. Go left from here, and enter
    the door at the base of the stairs. Inside, you will be offered a chance to play
    Bombchu Bowling for 30 Rupees. Read up on the instructions in the mini-games
    section; one of the prizes that shall be offered (at random) is a Piece of Heart
    (you can also acquire a Bomb Bag Upgrade). Drop the bomb in all three holes to
    win your Heart Piece.
    
            Head off to Hyrule Castle Town next.
    
            After that has been done and set aside, exit out. From the top side,
    head southwest to the Temple of Time, which is a large church-like building
    located to the right of the Mask Shop and to the left of the Potions Shop and
    Bazaar. Enter the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            In here, go up to the altar, and play the Song of Time. Cutscene occurs.
    Walk through the hallway, and withdraw the sword from the alter at the end. More
    cutscenes occur, and finally you are sent off to Kakariko Village. Head outside
    to Hyrule Town again.
    
    -----------
    HYRULE TOWN
    -----------
            The town is totally deserted and destroyed, and, more importantly, is
    infested with ReDeads. Play the Sun's Song to paralyze all of them temporarily,
    then exit out to the small alley before the drawbridge. You can enter the
    building where all the pots used to be and talk to the person in here to find
    out that he is proprietoring a Poe store. If you find ten super Poes around
    Hyrule Field, you can get another Bottle, but you will not be able to do this
    now, as you lack the weapon required to defeat them. After, exit out onto Hyrule
    Field, and walk over to where Kakariko Village is.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            A lot has changed since your last visit here, so you can go around and
    talk to people if you wish. The most notable things are talking about Dampe the
    Gravekeeper's Ghost, the old citizen talking about an eye that can see truth,
    and the lady who used to keep Cuccos. The latter will give you a Pocket Egg,
    which will start off a fairly long sidequest that you should ignore for now.
    However, all things considering, head into the Graveyard.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
    !!!HEART PIECE ALERT!!!
    
            As Dampe is currently dead, nobody is keeping his hut, so if you wish,
    go inside and read his diary. To find his grave, go up onto the upper-left row,
    and take the southern-most grave here; it is the one with flowers. Before you do
    anything, go onto the nearby leaf (this will only be here if you planted the
    Magic Bean in this exact spot while you were a kid), and it will float up. Jump
    off to the nearby ledge and roll into it to obtain a Heart Piece. Go back down
    to Dampe's gravestone. Pull it back to unveil a hole. Fall down.
    
            Down below, talk to Dampe, and he shall challenge you to a race. It is
    kind of difficult to give a walkthrough for this, so a few things to know; when
    running after him, do NOT L-Target him, or else that will give you trouble with
    all the turns. Dampe also likes to constantly throw out small fires that go on
    the ground, and if you run into it, it will stop you for two or three seconds,
    so make sure that your turns especially are not too sharp. Make sure to always
    go in between the purple torches when you see them. In the room with the rock
    spirals, go right; in the room with the square towers, go north and then right;
    in the room with the three ledges, take the left one.
    
            After you make it to the finish line up on top of a long spiralling
    path, talk to Dampe. He will disappear, leaving you behind a Hookshot in a
    chest. This item allows you to grab onto thinks and pulls you towards them.
    Continue on in the underground area, and play the Song of Time once you approach
    the blue blocks. Continue on, and you will in fact come out into the Windmill.
    
    !!!HEART PIECE ALERT!!!
    
            Do NOT drop down just yet, however. Instead, turn to face your right,
    and you should see a Heart Piece lying on the ledge. With your newfound
    Hookshot, aim at the actual top of the wooden ledge (as opposed to the Heart
    Piece) and let loose. The Hookshot should drag you over to the top of said
    platform, and you can easily pick up the Heart Piece.
    
            This next part is also important. Drop down, and talk to the man with
    the bagpipes. Take out your Ocarina in front of him, and he will teach you the
    Song of Storms. With that finally done, exit out back into Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            If you have not already, go talk to the lady near the Cucco pit, and she
    shall hand over the Pocket Egg. With this in hand, play the Sun Song until it
    hatches, then equip it. Head over to the building that lies on the ground floor
    of Kakariko, at the base of the stairs that go up to Death Mountain. Enter.
    Inside, head over to the beds, and you should see Talon from Lon Lon Ranch
    sleeping over here. Equip the Pocket Cucco if you have not already, and use it
    on Talon to wake him up. After hearing him out, return to the Cucco lady,
    present her with the Pocket Cucco, and she shall give you Cajiro, a blue Cucco.
    
            (PLEASE NOTE: This is the last reference in-walkthrough to the sidequest
    that this will have set you on course for; to finish the rest of the sidequest,
    you must manually refer to the Biggoron's Sword section in the Sidequests
    section of this guide).
    
    !!!HEART PIECE ALERT!!!
    
            Now, if you have been searching around Kakariko Village at all, you may
    have noticed that the house with the green roof near the watch tower has a man
    sitting on it, gazing into the distance. With the Hookshot, you can pull
    yourself up to the roof. The best way I have found to do this is to go onto the
    stairways that lead to the windmill, but instead of going inside the windmill,
    head to the end of the actual path. Next, hop onto the fence here to give you
    some extra height, and then aim at the green roof. Once you get up there, go and
    talk to the man to receive a Piece of Heart.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the doorway leading inside Impa's house (the southernmost
    building in the village, lying on top of a small hill, next to the Skulltula
    house). Use your Hookshot on the roof of the Skulltala house to pull yourself
    over, then turn around and use the Hookshot again on the roof of Impa's House.
    Once on top of the house, walk over to the southern wall of the village while
    still on the roof, and you should find the Gold Skulltula. Kill it, and then
    either L-Target/Jump at it or use your Hookshot to grab the Gold Token.
    
            With that done, our time in Kakariko Village is pretty much over. Head
    out of the town to Hyrule Field, but instead of going to Kokiri Village, proceed
    to Lon Lon Ranch. We have a side detour we can make that will overall save lots
    of time in the game.
    
    -------------
    LON LON RANCH
    -------------
            Proceed to the open field. You will not be able to get in, however,
    because the gate is closed. Talk to Ingo instead, and agree to pay ten Rupees.
    Inside, take out your Ocarina and play Epona's Song. When she comes over to you,
    run around the field and get used a bit to the controls. Jump over the middle
    two small walls in here to collect a blue Rupee at each and make back the money
    you paid Ingo.
    
            After your first trial is over, talk to Ingo again and go around a
    second time. However, before the second trial is over, talk to Ingo at the gate,
    and he will ask you for a private race. Agree, and hand over the fifty rupees.
    
            The best way to go around this is to go through a couple of carrots at
    the race to catch up with Ingo, who will cheat the start. Once Ingo gets in
    front of you, stop using the carrots, and allow them to regenerate. At the
    turnoff shortly before the back stable (which is on the northwestern corner of
    the track from your perspective from when you first come in), Ingo will take a
    really wide turn, leaving a large space for you to sneak in ahead. Take this
    opportunity to use up five straight carrots and quickly get a large space
    between you and Ingo.
    
            Do NOT use up the sixth carrot, or else it will take longer for the
    carrots to regenerate. Continue galloping forward, and once all six carrots come
    back, quickly start using them up, including the sixth carrot. Once you make it
    past the wooden board at the start of the track, it is over. If you passed it
    first, you are the winner.
    
            If you won, then Ingo will make another bet with you, this time offering
    Epona. Take it. The race is basically the same this time as far as I have
    noticed; any differences you may see are probably a result of nervousness, so
    continue using the previous strategy. Once you beat Ingo a second time, you will
    effectively gain Epona. Ingo will try to lock you in; however, take Epona and
    race at one of the short northern walls, using your Carrot at the last moment.
    Epona will jump out.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER EIGHT                 /      \
       /\ŻŻŻŻŻŻ/\                          FOREST TEMPLE               /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MFRT]
    
    ------------
    HYRULE FIELD
    ------------
            From your vantage point, head east, then north and east some more; if
    you look at the map as being divided into a slightly wider northern half and a
    southern half, go to the southeast corner of the northern section. Dismount from
    Epona (you can call her back anytime while on the overfield via Epona's Song),
    and enter Kokiri Village.
    
    --------------
    KOKIRI VILLAGE
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Unfortunately, the place is wrecked. For the current moment, head to the
    southeast corner of the area, to where the House of Twins lies (you should see a
    sign reading it as such). Go around to the back side, and look up at the two
    horn-like points. A Gold Skulltula should be hanging off of one side, so kill it
    and retrieve the Gold Token. After that, head north along the northwest wall
    near Mido's house and jump up onto the ledge. Climb up the vines, go around to
    the top, and enter the Lost Woods.
    
    ----------
    LOST WOODS
    ----------
            From the start, head right, north, and then right again. Here, you
    should run into an old face - Mido. He will block you from heading any further,
    so play Saria's Song in front of him to convince him to move aside. Once
    finished persuading him, head north, then west.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            In here (IF you planted a Magic Bean in the past), hop onto the Magic
    Leaf that has grown, and it will carry you up to a ledge with a Gold Skulltula
    resting on top. Dispose of the Gold Skulltula, take the Gold Token, then hop
    back down. Continue back west once, then north, and then proceed left and north
    again into the Sacred Forest Meadow.
    
    --------------------
    SACRED FOREST MEADOW
    --------------------
            Try to head forward into the maze, and Navi will start talking again. L-
    Targeting works only to a degree, however; using C-Stick up to move the camera
    around also works. Stay in this small passage, and look to your left and right.
    You should see an Orc moving around, patrolling the area. Do NOT use your sword
    when it turns its back; instead, let it walk further away from you, and while it
    is doing so, take out your Hookshot. One hit at its back should take it out for
    good.
    
            After mopping the floor with the first Orc, head right and up, and wait
    for another Orc to turn its back to take it out. Repeat the process when going
    left and up, but after you have taken out the third Orc, go through the grass
    patch in the middle. You can either swing your sword at the Orc while it marches
    through the center of the passageway, or Hookshot it. Continue on to the right
    side and go north. Drop into the water. Once the Orc patrolling the last hallway
    moves the opposite way, get out and kill it.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Climb up the nearby ladder. If you wish to bottle a few fairies, climb
    up the ladder here and drop down the hole into the fairy cavern. The most
    important part, however, is a Gold Skulltula nearby; to your left (or the map's
    east), there will be a Gold Skulltula hanging from the wall. Go and kill it with
    your Hookshot, then finish the deal by using your Hookshot again to snag the
    Gold Token.
    
            After you are done with that, head north up into the long hallway. Here,
    you should encounter a large Orc that will have a massive warhammer. Instead of
    running at you, however, it will stay in its position, and ram the earth with
    its warhammer, sending a shockwave in one of three directions; left, center, or
    right. Stay to one side, and then move once it sends a shockwave your way, until
    you make it to the actual Orc. Get behind it, then slash at it a few times for
    it to fall and drop a Red Rupee (do not worry; it cannot attack you if you are
    behind it).
    
            Enter the large area where you met Saria back in the past. Here, you
    shall encounter Sheik again, who will teach you the Minuet of Forest. Whenever
    you play this song from now on, you will instantly be teleported to this spot.
    After, look up to the north. You should see a branch hanging over an overlying
    ledge. Use your Hookshot to drag yourself up there, then drop down onto the
    small plateau. Enter the Forest Temple.
    
    -------------
    FOREST TEMPLE
    -------------
            Inside, go to the northeast corner of the room. Use the Hookshot to pull
    yourself up part of the way along the vines, then climb up manually the rest of
    the way to hit the top of the right tree. Drop down onto the stump at the top,
    then walk along the branch. L-Target the large Skulltula hanging from the
    ceiling to kill it, then jump across the branches to the opposite tree. Slowly
    walk over and press down on the switch for a chest to drop down on the tree you
    just came from. Turn around and use the Hookshot on the chest to pull yourself
    over, then open it for a Small Key. Drop down below, then head through the door
    into the next room.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Move down the corridor in here, L-Targeting all three of the Skulltulas
    and using the Hookshot on them for an instant kill. Once you hit the northern
    end of the hallway, look up to the left side to see a Gold Skulltula hanging
    from above. Use the Hookshot to kill, then retrieve the Gold Token, again with
    the Hookshot. Head through the locked door once you have finished mopping up.
    
            Continue along and exit out into a large chamber. Watch the scene in
    here, then head north and go up onto the ledge. Take the stairs to the top, and
    enter. In the corridor inside, play the Song of Time on the blue block to move
    it out of the way, then continue on past the door it originally prevented access
    to.
    
            Two Wolfos will emerge out of the ground inside and stop you. L-Target
    one of them, and lure it in. Put up your shield and let it get a first hit on
    you; once its arms go down, quickly drop your guard and slash at it to injure
    it, and then repeat until it is dead. Thankfully, neither of them require as
    many hits to kill as when you were a kid, thanks in part to wielding the Master
    Sword. After you emerge as the victor, open the chest left behind for a Small
    Key, then backtrack two rooms previous to emerge into the large chamber again.
    
            Take the western door from the four torches up a ledge, and in the
    passageway inside, you shall take on a Stalfos. The best strategy in this battle
    is not to press aggressively, but rather to lure the Stalfos in and then
    counterattack without mercy. Because of the close quarters, you should not try
    anything coy or fancy. After you have won, continue.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Immediately turn left once in the next room, and go to the corner to
    find a Gold Skulltula on the floor. Stab in with the Master Sword to kill it,
    then collect the Gold Token. After, head north and go up the pair of ladders,
    and go through the doorway and left at the first intersection with the arrow to
    run smack into a blue block. Pull it back all the way until it hits the wall,
    then go straight down the now-open path it once blocked off. Out on the ledge,
    do a bit of a counterclockwise motion to run into another blue block; push it
    forward all the way to the end until it drops down into a a depression in the
    floor.
    
            Head back to the ladder next to the first blue block's original
    location, and climb up a floor. Move right at the intersection and go through
    another door frame to a red block. Pull it all the way back, then go to the
    ladder and head back down. Hop onto the second blue block (the one in the gap in
    the floor), climb up onto the next flooring, then go and push the red block in
    front of you all the way ahead. Climb up onto the red block once it falls into
    another depression, then hit the crystal switch at the top. This will activate a
    Hookshot target in case you need to get back up here quickly.
    
            With that done, continue along and climb up another ladder, to come to
    another chamber. Ignore the Blue Bubbles; instead, run straight to the locked
    door, and enter. Run along down the hallway, and once you exit out into the next
    room, you will be informed about the Wallmasters. Fortunately, there is an easy
    way to counteract their effect; if a Wallmaster's shadow grows over you, simply
    press C-Stick Up to go into first-person view and make it go away. In any case,
    drop down to the right side, and open the blue and gold chest for the Boss Key.
    Finish off in this room by dropping down the hole a floor.
    
            Down below, you shall encounter a Floormaster. Stab it twice to kill it,
    then charge up your sword for a Spin Attack; the Floormaster will split into
    three spawnlings, so if you let loose a spin attack relatively quickly, all
    three should be caught up in the attack and killed. After they have been
    destroyed, the door will open, so head up the stairs and go through.
    
            Outside, head along the ledge; at the end, go right through the brown
    slide-door, as opposed to the door with the doorknob. Inside, you will face off
    against a ReDead. Take out your Ocarina and use the Sun's Song to stun it, then
    perform a Jump Slash on it for an instant kill. Open the chest that appears for
    a Small Key, then exit outside, and go through the other door.
    
            Hit the crystal inside here to make the corridor before the chest with
    Boss Key twisted. Drop down onto the main floor, and on the high ledge to the
    west side, you should spot a Hookshot target. Use the Hookshot on the target to
    pull yourself up, then turn around and jump up a few crystal blocks. The first
    time you get onto solid ground, turn around and you should be able to see
    another Hookshot target slightly higher up. Repeat with the Hookshot, then go to
    the corner and up the ladder. Once again ignore the Blue Bubbles, and instead
    make your drive straight to the door. Continue down the twisted hallway, and out
    in the open chamber again, jump across the two pillars, and open the locked
    door.
    
            In the next area, go down the stairs until you hit the bottom, and enter
    through the door. In here, take on a Stalfos (and despite his ability to stand
    over the pit, you will in fact fall if you try to go over it), using standard
    tactics. After this one falls, a floor above will fall in to seal the pit, and
    you will take on two more Stalfos. Once both are dead, open the chest that
    appears for the Fairy Bow. Head back through the door you came from (the exit
    you do NOT want to take is the one under the sign that looks like a spiral).
    
            In here, stop at the bottom of the stairs, and look up to the top. You
    should see a portrait hanging from the wall. There are three such canvas hanging
    in this room. Two of them will be blank, but the third will have a picture of a
    red Poe on it. However, the painted picture will turn blank once you approach
    it, and one of the blanks will turn painted. You must shoot the active painting
    from afar to destroy it, and do this to all three portraits. Once the third
    canvas is destroyed, the Poe inside will come out, and head to the bottom.
    Follow it to the ground floor.
    
            At the bottom, you will fight the first of the four Poe sisters, Joelle.
    L-Target her, and when she physically manifests, shoot her with an arrow. When
    she disappears, if she is anywhere near you, put up your Hylian Shield. The Poe
    will try to swing around her torch, but it should bounce off your Hylian Shield
    without doing any harm. Once she reappears, shoot her again. Once you have hit
    her with a grand total of five arrows, the Poe will finally fall, and relights
    the torch (and by proxy, the first torch in the main chamber). A chest will also
    appear, containing the Dungeon Map.
    
            Head back into the large room where you fought the Stalfos, and cross
    the room to the opposite side into another staircase room that is almost an
    exact replica of where you previously were. Shoot down another set of three
    paintings, and you will end up taking on the blue-coloured Poe Beth, the second
    Poe sister. Again, five shots will take her down, and the same tactics apply.
    Open up the chest that appears after her defeat for the Compass. With the
    Compass in hand, backtrack all the way to the large central chamber at the
    beginning of the temple.
    
            Back in here, you should notice that two of the torches are lit. That
    being said, go the northeast door frame. Look above to see an eye on the wall.
    Shoot it with the Fairy Bow to force the door open, then head through the now-
    open door; you will come into a grassy area.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Once you have disposed of the nearby Deku Baba, turn around and look at
    the Hookshot target above the door. You should see a Gold Skulltula right night
    to it. Kill it with your Fairy Bow, then pull yourself up to the target with
    your Hookshot to grab the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head south to find a well full of water. Peer into the well with your
    back to the southern wall and you should spot a golden eye on the inside stone
    of the well. Shoot the eye to drain the well, and drop down into the sewer. Open
    the chest at the bottom for a Small Key, then continue down the corridor until
    you hit the opposite end. Before going up the vines, shoot your Hookshot at the
    Gold Skulltula on the sewer grating, and again to collect the Gold Token.
    Afterwards, head back up.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Take the vines all the way up until you get off onto a ledge. Look
    around, and smack-dam crawling on the ledge is a Gold Skulltula. Defeat it with
    the Master Sword and take the Gold Token. With that done, go back into the well,
    and return to the previous room. Go to the entrance to this room, and use the
    Hookshot on the Hookshot target above the door. Pull yourself up, and then grab
    on and climb up onto the ledge.
    
            Play the Song of Time, then jump across the three blue blocks. Shoot
    down the Skulltula hanging from the vines, then Hookshot yourself over and onto
    the vines. Climb up and drop down onto the small balcony, and open the chest for
    a Small Key. Look to the west, and you should see another balcony, with a
    Hookshot target over top. If you cannot reach the target from the actual
    balcony, hop onto the balcony fence and aim from there. Once you drop down onto
    the opposite balcony, head through the door.
    
            Inside, kill the Skulltula with your Hookshot. Do NOT bother using Din's
    Fire in this room; instead, line yourself up behind the torch with the cobweb,
    and shoot an arrow through the fire at the cobweb to burn it up. Once done, head
    through the door into the next area. You will emerge into the northeastern
    garden, so drop down to the bottom floor, then head back into the central
    chamber. Go through the western door, and return to the room where you fought
    the second Poe (Beth). Go up the stairs to the top, and head through the locked
    door.
    
            You will get another Wallmaster warning in here. The C-Up camera trick
    works, as always. Jump at the ledge to the north-right, climb up the ladder if
    you have to, bulldoze your way past the Green Bubbles, unlock the door at the
    end, and head into the next area.
    
            In here, go to the platform with the frozen eye underneath, grab the
    wooden box, then carry it to the center pillar with the torch and drop the box
    onto the switch to keep the torch permanently lit. The idea is that you jump on
    one of the platforms. You then have to wait for the platform to rotate around so
    that you are perfectly lined up with both the torch and the ice covering the eye
    on the one wall, and then fire with your Bow. This is one way. Another tactic
    you can use is, if you have Din's Fire, simply go over to the platform under the
    eye and use it. Din's Fire will create a burst of flame that instantly melts the
    ice and achieves the same effect. Either way, the hallway going back will be
    twisted. Once you succeed, take the box off of the switch to deactivate the ice
    block over the door, then head back out into the hallway.
    
            Proceed down the twisted hallway, again ignoring the Green Bubbles. Once
    you make it out back into the room full of ladders, drop down the hole in the
    northeast corner to go down a floor to a room with a chessboard as its floor.
    Watch the ceiling, though, as it will come down every so often, splattering
    anything underneath it. However, there are small panels in the ceiling that you
    can sneak under to protect yourself.
    
            Before making any movements, stay to the back, and take out your Fairy
    Bow. In first-person mode, you will have to manually spot the first four front
    Skulltulas hiding in the ceiling panels and shoot them down. After, head up the
    right side, and keep to the holes in the ceiling, until you press down on the
    right switch to bring down a chest on the left side. Go to the center switch
    next, but do NOT go straight left; instead, go around, as the floor panel to the
    right of the center switch has a Skulltula. Once you press down on the center
    switch, go and grab some arrows from the chest to the left. After, make a mad
    dash back south once the ceiling lifts up.
    
            Go east and then head up the stairs and out the door back into the
    northwest garden. Do NOT just recklessly jump off, however; instead, get off
    south onto a high ledge, and go around and open a chest for a Small Key. Play
    the Song of Time here to activate a couple of new blue blocks, then climb all
    three blocks back up to the top and enter the chessboard arena again. Reslay the
    skulltulas, make your way to the top, and head through the door at the northern
    end with your small key form before.
    
            In here, shoot the portrait of the yellow Poe. You will then have to
    solve a puzzle; five blocks will drop onto the floor. Four of them, when
    assembled into a square, will form a portrait of the yellow Poe. The fifth one
    is useless and is just there to trick you. Quickly determine which one is the
    odd one out and move it out of the way, then try to get the tops of each block
    fit together in your head to figure out what needs to move where. Once you have
    everything together, the blocks will appear, and the third Poe sister, Amy,
    shall appear. Take her out, then exit out the door.
    
            Finally coming back to the main chamber, drop down from the high balcony
    and go into the middle square. You will encounter the final Poe, Meg here.
    However, she has a trick up her sleeve, and splits into four. The three clones
    will only disappear if shot, ensuring you waste arrows. However, there is a way
    around this; when the four Poes appear, the real Meg will spin around once. As
    such, do not blink when they show up, and shoot the real one. Once again, five
    shots should do the trick in taking out Meg.
    
            After, the elevator will rise back up to the first floor. Drop down and
    go down to the basement. Here, you will have to push against the two walls to
    move the area around. Go to the east side and push north once, then go through
    the northern chamber and open the chest for a bundle of arrows. Go back to the
    same wall you pushed on and push north again. Head to the northern section, hit
    the crystal to open the bars, then press down on the switch. Go back and push on
    the same section of wall twice more. Go into the small southern room, and look
    around the wall to see an open eye. Shoot it with an arrow to open the northern
    passageway. Head down that way, unlock the door, and go up the stairs inside for
    your first boss battle as an adult.
    
                                -=-=-=-=-=-=-=-=-=-=-=-
                                EVIL SPIRIT FROM BEYOND
                                     PHANTOM GANON
                                     -=-=-=-=-=-=-
            During the first part of the battle, Phantom Ganon will be on horseback,
    and will enter one of the six paintings. After a few seconds, in two of the six
    paintings of a castle, Ganon and his dark steed shall come racing down the road;
    you need to identify which two paintings he is coming out of as quicky as
    possible, but you should also do this by standing in the center of the room and
    with your Bow out and in the 3D view offered by the Bow. One of the Phantom
    Ganons is a fake, and as soon as it reaches the front of the picture, it shall
    reverse direction and go back up to the castle. The real Phantom Ganon will
    cause a hole to rip open in the painting, best symbolized by a void of purple
    whirling energy.
    
            As soon as you notice any sort of the purple energy on one of the
    paintings, ignore all other paintings, and notch an arrow and fire at the center
    of the painting to hit Ganon or his horse. Once you succeed, Phantom Ganon will
    retreat back into his painting, and repeat the whole thing. You need to do this
    thrice to proceed onto the next stage of the battle. Should you fail to hit
    Ganon, you will be blasted by lightning, and usually it is very difficult to
    avoid unless you make your way to a safe spot on the perimeter of the battle
    arena (usually at the fence areas parallel to Phantom Ganon).
    
            Entering the second phase, Phantom Ganon will come out of the portraits
    and remain in the real world, and will float around the battle arena, with a
    sceptre in hand. L-Target him, and eventually, he will shoot out a ball of
    energy. You will have to get into a small game where you need to bat the ball of
    energy back and forth, you with your sword by swatting it when it gets near,
    Ganon with his staff (if you have ever fought Agahnim in A Link to the Past, the
    premise of this attack is much the same as there). As each consecutive back-and-
    forth goes, the energy ball will go much faster, and will cause more damage to
    you should you get hit, and shall stun Ganon for a longer period of time when he
    gets hit.
    
            Eventually, when Ganon gets hit by the ball of energy, he will
    temporarily be stunned and fall to the ground. Use this opportunity to attack
    him and slash and hack, until he shakes off his paralysis and rises up into the
    air again. From then on, just repeat the same thing over again to win the
    battle.
    
    
            After the battle is over, collect the Heart Piece and head out into the
    warp point. Watch the cutscene, then exit out onto Hyrule Field. You need to go
    back to the Temple of Time for now, but there are two ways you can do this; you
    can either walk over there, or save and then reset to start back at the Temple
    of Time.
    
            ________________________________________________________________
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         /    \                                                          /    \
        /      \                          CHAPTER NINE                  /      \
       /\ŻŻŻŻŻŻ/\                         FIRE  TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MFIT]
    
    --------------
    TEMPLE OF TIME
    --------------
            In here, go into the back room. You shall meet up with Sheik again, who
    first informs you that you can travel back through time to your days as a kid
    again by putting the Master Sword into the pedestal, and then teaches you the
    Prelude of Light, which allows you to warp back to the Temple of Time. Put your
    sword into the pedestal, as we have some things to do back in the past.
    
            Once you are a kid again, head off to Hyrule Castle Grounds.
    
    ---------------------
    HYRULE CASTLE GROUNDS
    ---------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go along the same infiltration path as you took when visiting Princess
    Zelda (cut across the field, climb up the cliff, jump into the drainage system).
    However, when you get off at the corner, play the Song of Storms at the lone
    tree here. Drop down. Inside, lay bombs at the three walls (the left one is the
    important one). Kill the Gold Skulltula crawling on the left wall, collect the
    Gold Token, then exit out. Head to Zora's River next.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!HEART PIECE ALERT!!!
    
            Traverse the river until you get to the stump with the frogs. If you
    have not already, play any of the first four songs you have learned, then play
    the Song of Time to get a fifth Purple Rupee. Lastly, play the Song of Storms,
    and they will reward you with a Piece of Heart.
    
            Pick up some bugs while you are in the past as well, as you shall need
    them in a short while, then make your way back to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Go to the pedestal again, and draw out the Master Sword to return
    yourself to the future. Once back as adult Link, make your way outside and onto
    Hyrule Field, and navigate over to Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
             While in Kakariko Village, you should take your time and take a pitstop
    at the newly constructed building. Inside, it will turn out that this is in fact
    an archery gallery, akin to the shooting gallery back in Hyrule Town in the
    past. Pay your 20 Rupees; if you get 8 out of ten rupees shot, you get a second
    free try, and all 10 rupees gains you a Big Quiver. After you are done in
    Kakariko Village, however, continue on up to the Death Mountain trail.
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!HEART PIECE ALERT!!!
    
            Climb up the mountain trail to Goron City, and watch out for the new
    hazards of the mountain; rolling rocks coming out of nowhere. However, once you
    make it to the area outside Dodongo's Cavern, stop. If you planted a Magic Bean
    here in the past, get on the leaf that appears, and then jump onto the roof of
    Dodongo's Cavern's entrance and collect a Heart Piece here. After, jump down,
    and continue on your way up. Enter Goron City at the end of the path.
    
    ----------
    GORON CITY
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Make your way left, and connect onto the ropes going to the platform in
    the middle. Once the two left ropes merge into one, look at the back of the
    pedestal on the platform in the center, and you should see a Gold Skulltula
    hanging from here. Hit it once with your Hookshot, then snag the Gold Token it
    leaves behind, again with your Hookshot.
    
            Once you have collected on the Gold Token, head down to the second
    floor, and make your way to the entrance to the hallway passage that will lead
    in to the big Goron blacksmith. A rolling Goron will be patrolling this floor,
    so pick up some bombs and try to hit him (pick up the bomb when he rounds the
    corner and comes into sight after being hidden by the rock wall, and then drop
    down the bomb).
    
            After he gets hit by an explosion, talk to him. He will direct you to
    the Fire Temple. The Goron shall also hand over to you a Fire Tunic. This will
    protect you from high heats. The shop and Darunia's room will now be open. Now,
    enter Darunia's room. In here, notice the statue that Darunia used to guard back
    in the old days. Pull it back, and it shall reveal a tunnel. Head through it to
    emerge in the Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
            Supposing that you have yet, equip your Fire Tunic so the heat will not
    get to you, then head up to just before the bridge to your left. The bridge is
    down, but this should not stop you; Use your Hookshot on the top wooden plank in
    front of you to get over there, then continue down the bridge. You shall be
    stopped by Sheik, who teaches you the Bolero of Fire, which is capable of taking
    you back here to the Death Mountain Crater. Afterwards, Sheik will run off
    again, so head down the bridge, go left into the small building, and climb down
    the stairs.
    
            Do not head into the Fire Temple just yet; instead, play the Prelude of
    Light and return to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Go to the back room in here, and thrust the Master Sword into the
    pedestal to return to the past. Once you have become a kid again, play the
    Bolero of Fire to go to the Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Although you supposedly have a time limit, you get two and a half
    minutes of unbridled freedom, so there is not htat much to worry about. In any
    case, take out a bottle of bugs, and dump it on the nearby soil patch. This will
    cause a Gold Skulltula to pop out after a short time. Slay it and retrieve the
    Gold Token, then plant a Magic Bean in the soil patch for your return to the
    future.
    
            After you are done all that, play the Prelude of Light to return to the
    Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Back here, take out the Master Sword to warp forward in time again. Once
    done, play the Bolero of Fire to head off to Death Mountain Crater.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    !!!HEART PIECE ALERT!!!
    !!!HEART PIECE ALERT!!!
    
            The Magic Bean from before will have finished growing into a magical
    leaf, so hop onto it. When it first rises up and starts circling around a very
    big pillar of rock, quickly jump onto said pillar. Go to the center, and you
    should be able to find and claim the first of two Heart Pieces resulting from
    the magical leaf. Walk down and jump off the pillar to the stable ground below,
    and wait for the magical leaf to return.
    
            Once it does, hop on again, but this time, wait until after it rotates
    around the giant pillar; it will approach the large nearby wall, then go down a
    bit. You should see a nook in the wall containing a second Heart Piece. When the
    magical leaf approaches the nook, jump inside and claim the Piece of Heart. To
    return to the ground, play the Bolero of Fire to warp over there.
    
            At the bottom, head into the Fire Temple.
    
    -----------
    FIRE TEMPLE
    -----------
            At the base of the stairs, go left, and enter the door next to the
    staircase. Inside, a Like-Like will drop down from the ceiling. Use your Fairy
    Bow to injure it from afar, and use the Hookshot to stun it if it gets too
    close, then back away and continue firing at it. Once it is dead, a chest will
    appear with a blue Rupee. Exit back outside.
    
            Do NOT go right up the stairs, as a wall of fire will block you off from
    doing so; rather, get up by climbing up the side of the staircase, then drop
    down and walk up the rest of the way. At the top, situate yourself so you are
    roughly in between the three statues (one of them with a fire in it) and the two
    torches on the staircase, and use Din's Fire. Once the two remaining statues and
    both torches have been lit, the west door will open, so go inside.
    
            Watch a cutscene. After it is over, jump to the right over the first two
    platforms, then use the Hookshot on the block opposite you to pull yourself
    over. Climb up a few ledges and break the crates up top to reveal a second torch
    on this side of the room, then drop down to the bottom part of the platform.
    Line yourself up with the bottom torch so that your view is perfect to shoot an
    arrow through this torch at the torch on the west end of the room. Once your
    positioning is set, use the Din's Fire to light up the two torches over here,
    then shoot an arrow through the torch to light up the west torch.
    
            Once that is done, the cell at the west end should open up. Jump onto
    the lava and get to the entry area, then jump across the pillars to the left
    side. Open the chest inside the cell for a Small Key, then return to the room
    previous. Back here, drop down off the staircase, and open the eastern door next
    to the staircase with your key. Inside, immediately kill the Keese before it can
    do anything, then get out into the open. L-Target one of the two Stalfos and
    whittle its health down while avoiding the other Stalfos, then eliminate the
    remaining skeletal warrior once his comrade is down. After, head in through to
    the next area.
    
            Put up your shield at the door and let all of the floor tiles break
    themselves on your defense. If you need to recover, some of the pots have
    fairies around in the area. After, go and hit the Iron Knuckle that is standing
    next to the red block to get into a weapons battle.
    
            Do not take the Iron Knuckle lightly - one blow from him can take out
    four hearts from your life. However, his refractory period in between attacks
    sucks, so lure him into attacking you by L-targeting him and getting close. As
    soon as he responds to your presence, quickly backflip out of his attack range.
    He will either swing the axe twice or heave it at the ground once. As soon as he
    finishes attacking, quickly perform a jump-slash at him, then back flip out of
    the way once he attacks, to repeat your basic strategy of swordplay. After he
    has been greatly injured, he will also pursue more aggressively, so watch out
    for him then. Under NO CIRCUMSTANCES should you use the Hookshot. If you are
    running low on life, some of the chests in here offer fairies. After you defeat
    him, heal up, then continue through the next door. In the next room, move around
    to face off against a Flame Dancer.
    
            The trick to defeating a Flame Dancer is to throw bombs at it. However,
    instead of having to time the explosion of your bomb while throwing it at the
    Dancer, you can just take a bomb out and drop it in the  way of the Flame Dancer
    while it is gliding around the room; the fire around it will make the bomb
    automatically explode on its own (you can also throw a bomb directly at it to
    achieve the same effect). When this happens, the bomb-like head will fall off,
    and run around the square structure (you can also directly L-Target the Flame
    Dancer and use the Hookshot to pull its head off of its body instead of going
    through the process of chucking bombs). Either slash at it, shoot it with your
    arrows or use your Hookshot whilst you are doing this. If it gets too far away,
    run the other way, and then hit it. If using the sword, however, swipe at it; do
    not leap at the head to damage it, as it is extremely versatile and will run out
    of your way. After the Flame Dancer dons blue clothing, it has only two thirds
    of its life left; when it is wearing green, it has only one third of its life
    left. Twelve hits in all to the head should take it out.
    
            After, open the chest that appears on top of the floor for the Megaton
    Hammer. Head out through the door with no face. In the small cell area here,
    equip the Megaton Hammer and use it on the rusty switch to open both cell doors.
    Talk to the goron, then open the chest for the Dungeon Map. Continue south and
    exit back out into the entry room. Climb up the side of the stairs, then head up
    and go to the eastern wall. Use your Megaton Hammer to blow apart the totem pole
    by swiping at it sideways, then head through the door that is revealed.
    
            In here, head about a third of the way along the bridge, then jump off
    to the left side. Continue jumping across onto the next bit of rock in the lava,
    then proceed west onto a block, and make your way over to the door at the end
    before the block sinks. Enter. In the room inside, hit the rusted switch with
    the Megaton Hammer, then talk to the Goron.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            On the wall behind where the Goron was is an obvious Gold Skulltula.
    Slay it for the Gold Token, then exit out back into the main bridge area. Head
    to the bridge, and then jump off onto the east side. You should notice a wall of
    fire blocking entry to the far east area; no matter. Jump across the platforms
    until you can get onto the moving platform that is going back and forth just
    short of the wall of fire. From this vantage point, use your Hookshot on a torch
    across the wall of fire to pull yourself over. After, plant a bomb next to the
    dark spot in the wall to blow up the wall.
    
            Enter the door, and inside, use Din's Fire to light up a torch and open
    the cell door. Talk to the Goron, then open the chest inside the cell for
    another Small Key. Exit outside, and immediately use Din's Fire to light up the
    torch next to the door. Jump over the wall of fire to one of the platforms, then
    make your way back to the bridge. In the northwest corner, there will be a new
    block platform; find it and jump on, and it will rise up. Jump off and get into
    the nook in the wall, and use Din's Fire to light up the torch here. Jump out
    and go to the west door, and use your Hookshot to pull yourself up to the second
    floor door. Enter.
    
            Inside, let all the floor panels break on your Hylian Shield. Once that
    is done, use the Hookshot on the torch behind the fire to pull yourself through,
    then open the chest for the Boss Key. Pull yourself out using the central torch
    for a Hookshot target, and exit outside. Go to the bridge, and this time, walk
    all the way north to the locked door, and head through to finally continue on in
    the temple.
    
            Slide down the wooden plank at the beginning of the next room, then use
    the Hookshot to pull yourself up a bit on the metal fence on the right side. Get
    up onto the wire roof, then drop down onto the platform below it. Once the block
    that is being pushed up by the fire comes down, drop down onto the MIDDLE of it
    (not onto the side, or else you will get scorched by the fire). Once the jet
    stream pushes the block back up a floor, exit out the door.
    
            In this next room, go to the southwest corner, and climb up a pair of
    ledges in subsequent order. Use Din's Fire next to the lamp to light it up, then
    use the Hookshot on the Hookshot target that appears to pull yourself over to
    the opposite wall. Climb up on top of the target, then jump forward and pull
    yourself up the ledge. Continue up another ledge, and approach the wall. You
    will encounter a Lizalfos; parry and fend it off, and either kill it or knock it
    down to the bottom floor. After, climb up the wall to the third floor. Exit out
    the door at the top.
    
            If you have played the original Ocarina of Time before, you know what a
    bitch this room is. Thankfully, there are no boulders in here in the Master
    Quest; instead, you shall run into several Lizalfos that you must fend off,
    which is an easy task compared to dodging the former. In any case, from the
    door, head left, and keep pressing against the wall. Once you hit about the
    northern end of the room, look at all the corners of the walls; in one of them,
    the walls will be darker than the surrounding area. Plant a bomb here to blow up
    the wall. Go back right from here to the section with a triangle roof overcast,
    and blow up a wall here. Hit the switch with the Megaton Hammer to make a number
    of Hookshot targets appear.
    
            Continue around the perimeter of the room until you hit a cell with two
    crates inside; there is nothing in there to do right now. Instead, turn around
    and look at all the high ledges to spot a Hookshot target. Pull yourself up,
    then go around south to another cell with a crystal in it on the second floor.
    Shoot the crystal with an arrow, then jump across. Break open the crates and
    open a chest for some bombs, then pick up one of the small boxes. Take the box
    north and drop it on the blue switch in one of the chambers to force a door
    open. Enter.
    
            Inside, head down the corridor, and press down on the switch to open the
    cell. Talk to the Goron, then open the chest for a Small Key. Exit outside. Back
    out here, find a Hookshot target on the upper floor to pull yourself up again,
    and move around a bit to the platforms with Hookshot targets on them until you
    find an area with a big crack in the floor. Plant a bomb on the floor here, then
    go down the hole that is left behind. Down below, break all the crates by
    rolling into them, and use the Megaton Hammer on the switch hiding underneath
    one of them to open the cell doors. Open the chest for the Compass, then return
    back up a floor.
    
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Stand right next to the nearby Hookshot target, and play the Song of
    Time for a blue block to appear in front of you. Climb up the target stand, jump
    onto the blue block, and then use the Hookshot on the target impression in the
    wall opposite. From there, turn around and use the Hookshot on a target on the
    elevator. You will be carried up to the fourth floor. Head through the door at
    the top, and kill the Torch Slug. Climb up a wall, kill another Torch Slug, then
    turn around and shoot your Hookshot at the symbol on the wall to unlock another
    door upstairs. Climb up the next wall, and head through the door up top.
    
            Out here on the fifth floor, ignore the nearby switch, and instead head
    up the floorway to the top. Next to the fire, you should see a rusted switch.
    Take out the Megaton Hammer and slam the switch into the floor to bring out
    several Hookshot targets. Drop down to the entrance and press down on the first
    switch, then turn around and pull yourself up using the high Hookshot target. Go
    to the block and pull it back; once the fire has started up again, kill the Gold
    Skulltula inside the fire with the Hookshot, then use it again to get the Gold
    Token.
    
            After, return to the room with all the Lizalfoses. Head to the northern
    end of the room, go up to the top with the Hookshot, and go through the locked
    door in the northwest corner. In here, jump onto the wire rack, and then head
    south a couple of times, before jumping back onto the east ledge once you are in
    the approximate center of the room. Do NOT break the large crate here; instead,
    take one of the smaller boxes and jump down into the area behind the wire mesh,
    and drop the box onto the blue switch. Use your Hookshot to pull yourself back
    up on the crate, then head over to the two torches that have been lit.
    
            At this point in time, look up to near the ceiling at the center-east
    section of the room, and you should see a torch that is lit up, and a black
    torch right underneath that is unlit. Line yourself up behind the eastern torch
    on the wire railing, and shoot an arrow through the torch at the unlit torch
    high up. Once it has been lit up, the western door will open; go and jump up
    onto the ledge, and enter through the door. Go through the corridor.
    
            In here, jump onto the nearby blue block, and then jump onto the pillar
    with the smiley face. This next step is important; stand on the SIDE of the
    holding container as opposed to on the actual pillar, then slam it down with the
    Megaton Hammer. The pillar will fall all the way down to the room where you met
    Darunia, and gives you access to the boss lair. You have an option now; you can
    either fall down the hole right now and fight the boss, OR you could stay up
    here and kill three Gold Skulltulas and collect a few items. If you wish to
    fight the boss fight right away, skip to the last paragraph.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Jump west and onto the ledge for the center column. Instead of going
    inside the cell area here, however, play the Song of Time right outside to make
    a blue block appear (face the north while doing this). Jump on top of the blue
    block, then hop off north to clear the fire line of fire walls. From there, head
    northeast and enter the northeast cell. In here, kill a Lizalfos wall, then slay
    the Gold Skulltula and take the token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Turn left outside from the previous Gold Skulltula, and head west
    slightly until Navi turns green. Play the Song of Time to make a blue block
    reappear here, then climb up on top of it and jump over the fire wall. Head back
    to the door next to where the pillar used to be by and enter the door to go
    inside. In here, use your Hookshot on a Hookshot target across the opposite wall
    of fire to pull yourself over. Use the Megaton Hammer on the rusted switch to
    open one of the doors down below, then use the Hookshot to pull yourself back
    from where you entered. Exit outside, then jump south. You will have to maneuver
    yourself through the pillars around all the walls of fire until you finally hit
    the southern door going inside the cell area. Inside, bomb the cell wall. If the
    Gold Skulltula is not instantly killed, kill it, then collect the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            It should be noted ahead of time that you need the Scarecrow Song for
    this next Gold Skulltula, so do not bother doing it until you have it. Go out
    the northern door, then head west and go behind all the fire pillars next to the
    big wall of fire to the end. Press down on the switch at the northernmost end to
    cause the big wall of fire to temporaribly subside. Use the golden opportunity
    to go and climb the wall and get behind it, then go through the door at the end.
    
            Inside here, you will have to fight a second Flame Dancer. If you are
    worried about having to fight this miniboss once again, do not be; if you smash
    the Megaton Hammer on the floor while the Flame Dancer is around in his tuxedo-
    like outfit, the shockwaves from the impact will force him to disappear, leaving
    the head around and open to damage. Swipe/shoot at him per the usual, and he
    should be down in no time.
    
            After the battle, hop onto the center platform; the platform will begin
    to rise up as soon as you get on it. However, once it does, jump off of it
    quickly and grab the Small Key that is hiding on the floor underneath where the
    platform was. Wait for the platform to come back down, then hop on it and take
    it up to the fourth floor. Up there, climb a pair of wire meshes, and unlock the
    door.
    
            Out here, hit the crystal, then turn around and use the Hookshot on a
    Hookshot target high above you. Ignore the fire, and go past it now and drop
    down below to where the switch is in the floor. Once Navi turns green, play the
    Scarecrow's Song to make Pierre appear above you; press the switch now and
    Hookshot Pierre to pull yourself back up. Open the chest for a Small Key. Go
    down to the crystal, and use the Megaton Hammer to slam the face panel in. Drop
    down and head through the locked door.
    
            Inside, you shall have to take on two Stalfos. As always, make sure to
    keep a wide open space so as not to get pressed in. Once both of them are
    defeated, use the Megaton Hammer on the face panel to make the floor fall down
    and create a staircase, and Hookshot the face on the wall to open the door. In
    the next room, kill the Gold Skulltula and collect the Gold Token. From here,
    exit back into the big room, and jump down the middle to fall into the cell area
    with the first of the three Gold Skulltulas. Exit out the southern door. Make
    your way back to where the pillar used to be that you smashed down with the
    Megaton Hammer previously.
    
            Fall down the hole where the pillar was. Jump over the platforms once
    you are down below, and head through the door unlocking the lock with the Boss
    Key, for the boss fight. Inside, jump onto the main section to activate the
    battle.
    
    
                               -=-=-=-=-=-=-=-=-=-=-=-=
                               SUBTERRANEAN LAVA DRAGON
                                       VOLVAGIA
                                       -=-=-=-=
            You will be standing on a large platform with nine pits of lava (yes,
    you can step over these and not take any damage for a small duration of time).
    At the beginning of the battle, Volvagia's head will emerge from one of the pits
    (evidenced by a storm of lava erupting from it beforehand), and swing around.
    His arms will follow and try to cause damage to anything around it. When his
    head comes around and his mane of fire sweeps around, L-Target him, take out
    your Megaton Hammer, and slam it at him. He will be stunned temporarily, and
    drop his head down onto the ground. You can then either choose to hit him again
    with the Megaton Hammer, or take out the Master Sword and cut at him some more.
    
            After you hit him in the head, the second time he comes out, Volvagia's
    entire body will come out, and fly around the room (when this happens, please do
    not try to hit him with the Megaton Hammer - you will just injure yourself in
    the process). He will then either breathe fire straight across the room (with a
    limit on the distance that he can breathe it), or rocks will fall down from the
    ceiling. Or both. In either case, your best option is simply to run around and
    try to dodge the modes of attack. If you were using the Megaton Hammer
    previously to injure him after you stunned him, you MUST hit the A button to put
    it away, as if you try to guard with your shield, you will be unable to do so,
    due in part to the Megaton Hammer requiring both hands to wield.
    
            And that is about it. The only thing that really changes is that when
    Volvagia is coming out of the pits, he will fake a pit with a lava burst, and
    instead come out of another one (the second one will also have a burst of lava).
    Later, he will fake it twice and come out of a third hole.
    
    
            After you defeat Volvagia, his skull turns into a Heart Container. Pick
    up the latter, and head into the warp to be taken to the Chamber of the Sages.
    Watch the scene and you will obtain the Fire Medallion, meaning you are halfway
    there.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                          CHAPTER TEN                   /      \
       /\ŻŻŻŻŻŻ/\                         ICE  CAVERN                  /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MICE]
    
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
            From the song pad, head up across the bridge you first came through here
    with via your Hookshot. Do not head back into the Goron City, however; instead,
    continue up along another bridge. Break open the pair of rocks blocking a door
    with your newly-gotten Megaton Hammer, and head inside.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            In here, play Zelda's Lullaby at the Triforce Symbol, and a Great Fairy
    will come out to give you a doubled Magic Meter. Exit back out into the main
    crater area.
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
            Back outside, destroy the nearby red rock with your Megaton Hammer. Jump
    down onto the platform below, then climb up the nearby ladder to the top. Once
    you finish your upward ascent, head to the exit and go out onto Death Mountain.
    
    --------------
    DEATH MOUNTAIN
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Roll of the high summit down to the ground below (if for whatever reason
    you have a low amount of health, heal up at the nearby Great Fairy's Fountain).
    On the ground below, smash the red rock lying up against the wall via your
    Megaton Hammer. If it is not nighttime yet, make it so with the Sun's Song and a
    Gold Skulltula should appear on the wall. Kill it, and collect up on the Gold
    Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Afterwards, make your way down the trail, and then go on the path to
    Goron City. Do not actually go to Goron City, however; instead, turn a left once
    you are on the steep decline going to the City and make your way to where the
    bomb flower was in the past that you used to destroy the boulder blocking
    Dodongo's Cavern. There should be another red rock lying up against a wall here.
    Destroy it, and then kill the Gold Skulltula hanging from the wall. Grab the
    Gold Token.
    
            Make your way down on the path to Zora's River, by the way you
    originally took. Yes, ideally you could take the detour through the Lost Woods
    via Goron City; however, you would miss out on a number of items in the process.
    
    ------------
    ZORA'S RIVER
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            From the start of the river, go up to the gate and hop onto the leaf
    that has grown from your Magic Bean. When it rises up and moves north, jump onto
    the high cliff with the circle of rocks (and, if you haven't touched it yet, a
    boulder as well). If you didn't plant the Magic Bean, you will have to manually
    head north, and then take the second stream going between the two cliffs and
    climb up a ladder. Head right and jump across the gap to the opposite cliff. On
    the right wall and a bit to the south, you should see a Gold Skulltula (if it is
    daylight out still, use the Sun's Song). Use your Hookshot to instantly kill it,
    and then collect the Gold Token, again utilizing the Hookshot.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After you are done, continue north. Once you come to the bridge, go past
    it, but stop there. If you turn to face the left wall and look high up on it,
    you should see a Gold Skulltula (again, it needs to be nightime). You will
    probably have to stand on the fence to reach it with your Hookshot, and may have
    to manually place your shot to grab the Gold Token, but it is reachable.
    
            With both Gold Tokens in the bag, continue on the regular path until you
    make it to the front of the waterfall. Take out your Ocarina and play Zelda's
    Lullaby for the waterfall to waver and let you through. Enter Zora's Domain.
    
    -------------
    ZORA'S DOMAIN
    -------------
            Obviously, nobody around in Zora's Domain is in a fit enough state to
    answer any questions. That said, head north and go up the high stairs to King
    Zora's throne room. Take the right stairs and continue into Zora's Fountain.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
            Swim over to the southeast section of the area, and surface on the land.
    Once you have done so, plant a bomb next to the silver rock to blow apart the
    wall. Enter.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            Go up to the Triforce Symbol next to the fountain, and play Zelda's
    Lullaby. A Great Fairy shall come out and give you Farore's Wind, which allows
    you to transport yourself to the beginning of the dungeon, come back later, and
    retransport yourself to where you left off. Exit.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!HEART PIECE ALERT!!!
    
            Go over to where Jabu-Jabu used to be, and run up the slope, then hop
    down onto some platforms. Move straight forward along the ice platforms to grab
    the Heart Piece at the end. If you are having trouble making it across the two
    last platforms that are moving around, try getting onto the platform before that
    and using the Hookshot to grab the Heart Piece (or at the very least
    neutralizing the two annoying Octoroks with your Hookshot or arrows).
    
            After you have picked up the Heart Piece, head to the western side of
    the fountain, where you may see a large cave. Climb onto the ice platform
    nearest it, then jump up top and climb up to be able to enter the Ice Cavern.
    
    ----------
    ICE CAVERN
    ----------
            Quickly run down and get behind the icycles to your left to dodge an
    incoming rolling boulder. After it has gone by, get back on the beat path, and
    quickly run ahead into the stone area to dodge any more boulders. Once you have
    made it past, continue on until you hit the open room. Inside, quickly L-Target
    and shoot the Blue Tektites full of arrows, then Hookshot the Freezzard and
    slash it to pieces with the Master Sword once you pull yourself in close. After,
    shoot the crystal on the upper right ledge with your Hookshot or Fairy Bow to
    make the block of ice preventing you from continuing disappear.
    
            Proceed down the next corridor, and watch out for rolling boulders; as
    soon as they come near you, press against the wall and let them go by to avoid
    being hit. Once you make it out into the next room, stay at the entrance, and
    scan for the two Freezzards; shoot them both down with the Fairy Bow. Walk
    along, and you will encounter a White Wolfros.
    
            A White Wolfros is not any different from a regular Wolfos except for
    the fact that you are sliding on ice somewhat now, so this should not be too
    difficult. Defend with your shield and lunge after the White Wolfros jumps back
    from hitting your shield. You could also ideally use the Megaton Hammer for when
    the White Wolfros exposes itself - it kills with just one hit. However, if you
    left either of the two Freezzards alive earlier, and you see them sneaking up on
    you, break off the battle with the WW and take out the Freezzard - they are
    REALLY annoying if you let them live. After you have defeated all the enemies,
    break down the icycles blocking the new path, and continue.
    
            At the end of the passage, you will have to take on two Wolfos. Standard
    tactics will work, although you should be careful about the slippery ice. After
    dispatching the pair of canines, break the ice to your left side to find a
    crystal. Hit it to make a chest appear in the red ice to the right side. Break
    open the icycles to the north and grab a bottle full of Blue Fire. Dump it on
    the red ice and open the chest for the Dungeon Map. Grab two more bottles of
    Blue Fire and return to the previous room.
    
    !!!HEART PIECE ALERT!!!
    
            Back in here, go north and go up a couple of platforms, and dump the
    blue fire on the red ice to melt it. Go down the passageway, dodging rolling
    boulders, and bypassing the two Freezzards as opposed to hitting them. Once you
    hit the large room at the end, ignore the ledges. Instead, stay on the ground
    floor, and take out any Freezzards down here. Next to the high pillar with the
    blue fire source, look around the ground. You should see the top section of a
    crystal switch just barely poking out of the ground. Place a bomb next to the
    switch to activate it, then head up on the ledges and grab your Heart Piece.
    
            After that, continue jumping across the high pillars, taking out any
    Freezzards in the way. From the blue fire, use the Hookshot to pull yourself to
    the open chest and destroy the Freezzard over there, then open the chest for the
    Compass.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Collect some Blue Fire if you do not have any, and go to the bottom of
    the V-shape that forms the ledge of the Compass chest and the blue fire. Navi
    should turn green here; play the Song of Time with your Ocarina to make a black
    block appear in front of you, then hop on and play the Song of Time again for
    another black block to appear. From there, you can dump the blue fire on the red
    ice and then kill the Gold Skulltula and grab the Gold Token. Refill your
    bottles with blue fire.
    
            Return to the previous room now, and drop to the ground floor. Melt the
    ice on the bottom west with some blue fire, and then head down that passageway,
    again pressing against walls to dodge boulders. Drop down to the floor below and
    take out the two White Wolfros on the bottom, as well as the two Blue Keese
    flying around.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the niche in the northern wall, and play the Scarecrow Song once
    Navi turns green for Pierre to appear. Use the Hookshot on Pierre to pull
    yourself up into the niche, then slay the Gold Skulltula and take the Gold
    Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            You may have noticed the block of ice in the southern niche with the
    Gold Skulltula in it. Look at the ceiling in the eastern entrance (where you
    came from), and you should see a crystal coming from the ceiling. Shoot the
    crystal with your Hookshot to temporarily make the block of ice disappear, then
    go and kill the Gold Skulltula for the third Gold Token on the dungeon. Go back
    and hit the crystal again to reactivate the block of ice, then climb up and melt
    the ice (if you need Blue Fire, just play the Song of Time in front of the ledge
    to the blue fire source for a blue block to appear as a stepping stone). Make
    sure you have at least one Blue Fire as a spare.
    
            After, continue down the hallway, and ignore the Blue Keese. Open the
    door at the end, and you will face off against a lone Stalfos. Easy stuff. After
    you have killed it, open the chest that appears for the Iron Boots. Sheik then
    appears and teaches you the Serenade of Water, which allows you to directly warp
    to Lake Hylia whenever you so desire. He will then leave discreetly again. Now,
    do not head directly to Lake Hylia and the Water Temple yet. Instead, go back to
    Zora's Domain.
    
    -------------
    ZORA'S DOMAIN
    -------------
            Here, thaw out King Zora with some of the Blue Fire you should have
    left. Talk to him from the front platform and he shall grant you a Zora's Tunic,
    which will allow you to breath underwater in combination of the Iron Boots.
    Next, head down to where the Zora Shop is, and use your last bottle of Blue Fire
    to melt the ice blocking the entrance. After, head back out to Zora's Fountain.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    !!!HEART PIECE ALERT!!!
    
            Yes, you are out here again. In any case, jump onto the ice platforms,
    and head to the large platform in the middle of the fountain. Instead of
    continuing, however, drop into the water. Equip both the Zora's Tunic and the
    Iron Boots, and you will drop to the bottom of the body of water. At the exact
    center is a Piece of Heart. Pick it up, then resurface. Climb up onto anything,
    then play the Serenade of Water to be transported to Lake Hylia.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                         CHAPTER ELEVEN                 /      \
       /\ŻŻŻŻŻŻ/\                         WATER TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MWTT]
    
    ----------
    LAKE HYLIA
    ----------
    !!!HEART PIECE ALERT!!!
    
            Ignore dropping off the island at first, and instead cross the two
    bridges to come to the Seaside Lab. If you planted a Magic Bean here in the
    past, a leaf will have grown in its place. Hop on, and as soon as it rises up,
    quickly jump north onto the roof of the Laboratory. Climb up the ladder here to
    the top of the tower. Up at the peak of the watch tower,  you should find a
    Piece of Heart. Drop down to the ground now.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Enter the actual laboratory. In here, drop into the chasm of water at
    the back, and equip the Iron Boots. Down below, roll into the crate to free a
    Gold Skulltula. As you will be unable to work your sword underwater, simply fire
    the Hookshot at it once to kill it, and then a second time to pick up the Gold
    Token (or you can manually walk over there to grab it). Either way, once you
    have obtained the Token, deequip your Iron Boots, head to the top, and go out.
    Play the Serenade of Water again to take yourself to the island again.
    
            Back here, drop off the giant island, and find the little pond around
    the island. Once you locate it, equip your Iron Boots. Once you sink down, find
    the gate, which is the entrance to the Water Temple. Equip your Hookshot, and
    hit the diamond encased in the rock just above the gate. The gate will then
    open, allowing you entry into the Water Temple.
    
    ------------
    WATER TEMPLE
    ------------
            In here, equip the Kokiri Boots to rise up, and emerge from underwater.
    Head up onto solid ground, then go forward and drop into the water. Equip the
    Iron Boots, and sink to the first floor. Down here, head west and go through the
    door that has a hallway with blue tiles. Go down the long hallway, and you
    shall meet up with Ruto at the end.
    
            After obligatory storyline, you will learn there are three places in the
    Water Temple where you can change the water level. After Ruto leaves, deequip
    your Iron Boots, and rise to the third floor. Up top, use Din's Fire to light up
    all four of the corner torches, then enter the door. Inside, you will face off
    against three Stalfos; thankfully, these are of the non-reanimating kind, so you
    can L-Target them one at a time and pick them off individually whittling the
    number of enemies down from three to two to one. After, Hookshot the panel on
    the wall to make a chest appear, and open it for the Dungeon Map.
    
            Exit outside, and go up to the Triforce symbol on the wall. Play Zelda's
    Lullaby next to the Triforce to cause the water level in the temple to subside
    and drain out to the first level, then drop back to the first floor. Down in the
    room you first met Ruto, use Din's Fire again to light up all the torches (or
    shoot an arrow at both of the unlit torches through the lit torch), then enter
    the door. Inside, take care of the Spike by Hookshotting it and then slashing at
    it with your sword, and then approach the wall panel. Two Lizalfos will drop
    down from above; kill them both, and a chest containing the Compass will appear.
    Once you have grabbed the Compass, then go back out into the previous room.
    
            Climb onto one of the two Hookshot target columns, then look up, and you
    should see a Hookshot target on the second floor. Use the Hookshot to pull
    yourself up. Head in through the hole in the wall, and Hookshot the wall mural.
    Open the chest that appears for the Longshot. With that, you can drop out, and
    finally exit back into the main chamber.
    
            Out here again, go around to the south side and enter the central tower.
    Inside, turn around and face the southwest corner to see a ledge with a Hookshot
    target hanging from it. Longshot the target, and climb up onto the ledge. Play
    Zelda's Lullaby next to the Triforce symbol the make the water level rise to the
    second floor, and exit through the door outside.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the southern end of the area and swim to the ledge at the end.
    Press down on the switch and run pass the gate once it opens up. Continue down
    the hallway; once you hit a green impression in the floor and a gate with a
    torch behind it, use Din's Fire to light up the torch. The gate will open, and
    the Gold Skulltula will already be dead as a result of the Din's Fire. After,
    head left from here, kill a Lizalfos, and use the Longshot to go up to the third
    floor. Press the switch to open up the door at the top, and head out.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            After you get back out, head down to the east part on the second floor,
    and Hookshot yourself over to the east corridor. Go along the hallway until you
    get to some spikes, then use the Longshot on the Hookshot target above the
    spikes to pull yourself up. Look at the ceiling for another target, and use the
    Longshot again. Once at the top section, break open the big boxes and pots as
    you will, but LEAVE THE SMALL BOXES ALONE. Once done, take one of the smaller
    boxes, and go back down to the second floor, and then back to the ring floor
    around the central tower. Drop the box on the blue switch on the west side, then
    go through the west door.
    
            In the room inside, break open the crate next to the door and hit the
    crystal switch. Climb on top of the Hookshot target, then look up to find
    another Hookshot target. Longshot yourself up to the top, then break open the
    crates until you find the Gold Skulltula. Kill and collect the Gold Token, then
    head out the door. Out here, play Zelda's Lullaby next to the Triforce symbol to
    make the water level rise to the third floor.
    
            Jump off and into the water, then go to the northern side of the
    chamber. Dive underneath the third floor of the tower, then equip the Iron Boots
    to sink down to the second floor. Enter the tower through the northern door.
    Deequip the Iron Boots inside, and climb up on top of the small floating
    platform. Turn around and play the Song of Time when Navi turns green for a
    black block, then jump onto the block. Use Din's Fire.  Equip your Iron Boots
    again, and drop down to the first floor, and then through the hole in the floor
    where the grating just opened up to the basement.
    
            Down here, walk along the hallway. Ignore the crates and continue along
    until you hit the northwest section. You should spot two brown blocks that are
    only partly out of the floor; jump onto these with your Iron Boots to weigh them
    down and reveal a crystal switch. Hit the switch with the Longshot, then go to
    the southeast corner and look up to see a Hookshot target on the ceiling. Use
    the Longshot to pull yourself up. Up top, hit the wall target with your Longshot
    to make a chest appear that contains a Small Key. Backtrack to the main section
    of the tower and deequip your Iron Boots. Exit out the second floor door, and
    resurface on the third floor.
    
            Up top, swim to the western side of the room, and hop on the platform.
    Go through the locked door. Inside, walk to the edge of the upper niche in the
    wall that you are in right now, and look up to see a crystal hanging from the
    outer section. Hit it with your Longshot, and look at the waterfalls to see a
    number of targets. Slide down the wall to land on a platform that will move up
    and down, then look to the left section of targets. Towards the upper left,
    there should be a target that is above the bottom left-most target. Longshot
    this target (try to aim towards the left end of it), and once you start falling
    down the waterfall, you will end up on the top of the bottom target (this may
    take a few tries to get it correct).
    
            Once you have succeeded in doing that, look up and Longshot the left
    blue mural on the wall high above you. This will succeed in making one of the
    Hookshot targets extend itself upwards into a column; Longshot this target, hang
    on, climb up, then head up and through the door.
    
            Drop down onto the floor in here, and take out the three Stalfos
    warriors. At this point, I highly recommend you fill all your bottles with
    fairies; two fairies can be had by Hookshotting the target on the wall in the
    southwest, climbing over the dragon head statue, then breaking the pots. Two of
    them will have fairies. After, Longshot yourself over to the center-north end,
    then look up to find another dragon hookshot target. Pull yourself up. Longshot
    another target on the ceiling to pull yourself over the spikes and enter the
    next area.
    
            In this room, head to the opposite side and examine the locked door.
    Now, head back to the tree, and you will suddenly have to fight Dark Link,
    your opposite figure.
    
    MINI-BOSS: DARK LINK
    --------------------
            Dark Link is a godmoder. There are no two ways around it. If you try to
    strike at him, he will constantly block your efforts. If you try to hit him with
    the Hookshot or Bow, he will roll out of the way and dodge your attack. The only
    attack that he cannot block is Din's Fire, and even then, you will need to back
    him up against a wall, or else he will run out of the way simply to dodge it (or
    lure him into a corner with your back facing him and let loose). If you have
    Green or Red Potions, now is the time to use them, as soon as you have used up
    your Magic Meter.
    
            In actually fighting him, there are only two things that can really
    injure him greatly - your sword, and the Megaton Hammer. I would recommend
    sticking with the Master Sword, as the Megaton Hammer needs to be manually put
    away if you want to use your Hylian Shield. You would also need to stop to hit A
    to put it away as opposed to swinging, and that can be very damaging in the
    middle of battle.
    
            Dark Link can also be stunned by using Deku Nuts. However, again he will
    adapt to this; if you hit him once with a Deku Nut and stun him, from then on he
    will usually be smart enough to dodge it. An alternative to this is whenever he
    comes after you, keep your back turned to him, and whenever he is in striking
    distance, throw the Deku Nut. The radius of the Nut is usually enough to stun
    him; while he will sometimes dodge it when you have your back to him, he does it
    at a far less frequent rate.
    
            One thing needs to be said about this, though; you must NOT L-Target
    him. If you L-Target him, he blocks pretty much everything, but not L-Targeting
    him means that the cannot react to your movements as well, and leaves himself
    wide open much more. At this point, you can either try for a slow, steady attack
    or an all out suicide-attack. Both ways work.
    
            Lastly, if you need to slow down his rate of combat, equip the Iron
    Boots. Yeah. It actually reflects in that as well.
    
    
            After the battle, enter the next door, and inside, break open the pots
    to recover up on your supplies. Longshot the target on the wall to open the
    grating, then drop down to the area with a flowing river and vortexes.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            You can Longshot yourself along the targets or let yourself freely go
    along with the river for a bit. However, when you reach the second whirlpool
    (the first being the one at the very beginning), stop. If you are flowing along,
    equip your Iron Boots and Longshot yourself onto a target. On the target column
    right after the second vortex, look up to see the Gold Skulltula hanging from
    the ceiling. Longshot it and collect the Gold Token.
    
            With that accomplished, continue on, and stop at the column shortly
    before the fourth vortex. Get on the column, then Longshot your way to the ledge
    on the far southern wall via the Hookshot target. Turn around and aim at the
    Hookshot target on the narrow strip of wall to the north. After, continue east;
    you can either Hookshot yourself onto the column and climb up, or deequip the
    Iron Boots and jump over. Now that you have made it out of the river, deequip
    the Iron Boots if you have not already, and walk down the passageway.
    
            Jump into the water here, and head over to the western section. Dive
    underneath the water, and go west through the passageway; you will resurface
    into another small room. In here, climb onto dry ground, and use Din's Fire to
    light up all four torches (if you do not have anything left in your Magic Meter
    left, use your Longshot on the wall mural). After, dive back into the water and
    head to the previous room. Get onto the floor to the east, and head out the
    door.
    
            Drop down to the bottom floor in here, and stand on top of the water
    geyser. Turn around and shoot an arrow at the crystal to make the water spout
    higher. Once the geyser hits its peak, use Din's Fire to light the torches
    behind the gate and open the gate. Jump over and open the chest for the Boss
    Key. Head behind the chest and drop down into the water. Equip the Iron Boots,
    go down the passage, then look up and use the Longshot to pull yourself up
    against the target. Continue down the passageway and press down on the switch to
    open the gate and exit out back onto the first floor.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head over to the north gate, which is now open because of the switch
    from before. Drop down the hole, then head along the passageway. Deequip the
    Iron Boots, resurface, and use the Longshot on a target above the spikes to pull
    yourself across. Enter the door. Inside the next area, move to the left side;
    once Navi turns green, play the Scarecrow's Song, and Longshot yourself over to
    Pierre. Climb up the nearby ledge and head through the door.
    
            Inside, go down to the bottom, and stand on the second geyser. Turn
    around and hit the crystal switch up high to make the geysers go up; at the
    height of the water flow, use Din's Fire to light up MOST of the torches in
    here. Hop to the end, then use Din's Fire to light up the last torch. Head
    through the door now. In the next room, drop down a few ledges, and concentrate
    on the Dodongos by throwing bombs and arrows at them. Once you are out of bombs
    and arrows, drop down to the bottom and slash the rest of them to death. Return
    up a ledge via the Hookshot target, then go through the nearby hallway and kill
    the Dodongo in the hallway. After, use the Longshot on the Hookshot target on
    the southern ceiling to pull yourself up, and go through the door.
    
            On the other side, break open the crates. One of them contains the Gold
    Skulltula. Kill it, collect the Gold Token, then return to the central chamber
    in the middle of the dungeon.
    
            Back here, head up to the third floor, and go to the northern side of
    the tower. Use the Longshot on the dragon's head target to pull yourself over to
    the northern end of the room, then enter the door. Inside, ignore the spikes;
    instead, use the Longshot to hit the crystal above the door and make a couple of
    Hookshot targets appear. Pull yourself up to the top on one of the Hookshot
    targets, then enter the door.
    
    
            In here, jump onto any one of the platforms into the center to start the
    boss fight.
    
                                    -=-=-=-=-=-=-=-=-=-=
                                    GIANT AQUATIC AMOEBA
                                           MORPHA
                                            -=-=-=
            Morpha is very much a tense, harrowing, exciting battle. Never mind the
    logical fallacy of a giant amoeba, Morpha is one of the more challenging bosses
    in the game. At the very start of the battle, get onto the side perimeter of the
    room, and position yourself in one of the corners, making sure to press against
    the wall (while staying out of the way of the spikes in the walls). The 'heart'
    of Morpha is its nucleus that will constantly shift around in the fluids of the
    pool.
    
            Your goal throughout the battle is to snag this nucleus by first L-
    Targeting it, and then using your Longshot on it to pull it out of the pool.
    Once that is done, it will be momentarily exposed to the elements without any
    natural defense in place, giving you a few seconds to cut and hack at it. The
    main problem is that after the first hit, Morpha will grow smart, and the
    nucleus will keep away from your position.
    
            Morpha's main (and only) attack involves using the amoebic fluids to
    form a giant tentacle that will try to lurch at Link and grab him. The tentacle
    will be unable to reach Link if he is in the corner, but get any closer, and it
    can potentially grab you, constrict around you, and then throw you onto one of
    the platforms or into the water. However, getting into the tentacle's range is
    usually a necessary evil; Morpha's nucleus needs to get close to form the
    tentacle, but it can stay deep underwater and rotate around with a furious pace,
    staying out of the range of your Hookshot unless you get so close that you have
    a fairly good chance of hooking it even with speed and depth. In doing so, you
    can also Longshot and cut at the tentacle to make it recoil from the damage.
    
            Once you have made hit Morpha once, it will try to retreat back into the
    water; if you are quick enough, you can Longshot it again and bring it back for
    another cut. There really is not much else here that can be done to refine the
    rough strategy; Morpha is simply too difficult to grab a hold of via the
    Longshot otherwise.
    
    
            After you win, collect the Heart Container, and head into the warp.
    Watch a cutscene, and then you will be transported back to Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
    !!!GOLD SKULLTULA ALERT!!!
    
            Outside, Lake Hylia is refilling with water. After the cutscene, look up
    at the giant tree, and you should see a large branch extending out from the
    tree. Aim your Longshot at the tree itself, and aim at a spot right above the
    branch so that you fall down onto the branch. Move away a bit, and turn around
    to focus on the top of the tree. If it is not nighttime yet, make it so, and a
    Gold Skulltula will appear. Shoot it once with the Hookshot to kill, then
    retrieve the Gold Token.
    
             Drop down to the ground again, and then go stand by the graveyard next
    to the tree, face the east side.Wait for the morning sun to rise, or use the
    Sun's Song at night. Once it appears after nightime is over, shoot an arrow
    directly into the sun, and something will fall down from the sun onto an island.
    Go swim over to the island, and you shall get the Fire Arrow, which can be
    strung to shoot an arrow of fire. With that out of the way, swim over to the now
    accessible Fishing Pond.
    
    ------------
    FISHING POND
    ------------
            In here, pay the guy 20 Rupees to fish. Probably the best spot to fish
    is, again, in the area around the leaves and the log. After you net a fish that
    breaks your previous record from the past, bring it to the shop owner and he
    shall give you the Gold Scale. After, exit out back into Lake Hylia.
    
    ----------
    LAKE HYLIA
    ----------
    !!!HEART PIECE ALERT!!!
    
            Head onto the main shore now, and enter the building. In here, jump into
    the water, and dive down until you hit the bottom. Resurface and the professor
    up top shall give you a Heart Piece. With that having been done, head back into
    the lake and go back into the Water Temple.
    
    ------------
    WATER TEMPLE
    ------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Resurface at the start by deequipping your Iron Boots, then jump into
    the main section water and drop down to the bottom with the Iron Boots back on.
    Down on the first floor, go to the southern passageway, and head along until you
    drop down. Continue, and resurface at the end by deequipping the Iron Boots. Up
    top, hop onto the platform and get up to the top. Turn your back to the gate,
    and you should see three torches on the wall.
    
            This part is important; you need to use your Fire Arrows to light up all
    three torches individually, and you need to do it quick enough so that none of
    them extinguish themselves. After you have done so, turn around and play the
    Scarecrow's Song. Longshot Pierre to pull yourself up, and kill the pair of
    Stalfos guards. Inside the cell, look up to the ceiling to find the Gold
    Skulltula. Longshot it and grab the Gold Token. Leave the temple now (you can
    also use the Serenade of Water).
    
    ----------
    LAKE HYLIA
    ----------
            Back out here, leave Lake Hylia, and head to Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
            Watch the cutscene. You will be given the mission of entering the Shadow
    Temple, and taught the Nocturne of Shadow. Although we can enter the dungeon at
    this time, it would be near impossible to traverse without a special device from
    the past. If you have not yet done so, go to the windmill via the stairs next to
    the graveyard entrance, and show your ocarina to the man in there. He will
    teach you the Song of Storms. Now, play the Prelude of Light, and warp to the
    Temple of Time.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                         CHAPTER TWELVE                 /      \
       /\ŻŻŻŻŻŻ/\                       BOTTOM OF THE WELL             /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MBOW]
    
    --------------
    TEMPLE OF TIME
    --------------
            In here, head in and go up to the pedestal. Put in the Master Sword, and
    become a kid again. After you do so, make your way to Kakariko Village.
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    !!!HEART PIECE ALERT!!!
    
            Once you come into Kakariko, go to the Gold Skulltula's house. If you
    have obtained 50 Gold Skulltulas by now, talk to the kid inside at the upper
    right, and he shall give you a Piece of Heart (you might also have missed the
    guy at the upper left previously who will give you Bombchus).
    
            Exit, and once outside again, head to the windmill. Go and play the Song
    of Storms in front of the man here, and the windmill will suddenly get faster.
    However, in resonance with the additional speed of the windmill, the well will
    drain out, allowing you to drop to the bottom of the well. That done, head
    outside, and climb down to rock bottom. Enter the well.
    
    ------------------
    BOTTOM OF THE WELL
    ------------------
            Crawl through the cubby hole at the beginning of the area down here.
    Play the Song of Time to stun the ReDead, but do not bother actually trying to
    kill it; run past instead into the main area. Here, head left until you see a
    small room in the inner wall with a boulder hanging from the wall. Plant a
    bomber at the base of the boulder to destroy it, and shoot the golden eye that
    is unveiled with your Fairy Slingshot. Head left, and then go down the hallway,
    pressing against the right wall. Once you get to a pair of boulders, plant a
    bomb next to the rocks to blow them up.
    
            Take out the Skulltula hanging from the ceiling, then press down on the
    switch. Head back into the passageway, then continue along until you hit the
    wall at the end. Turn right, and you will end up coming to a Triforce symbol.
    Play Zelda's Lullaby while situated over the symbol, then hit the crystal switch
    on the statue's hand. Turn around and go through the door now that the gate has
    lifted up, and open the chest for the Dungeon Map. It should be noted that
    Wallmasters lurk in this area; simply activate the camera to get rid of them.
    
            Go left (to the side with the unlit torch), then go into the open cell.
    Hit the crystal switch with your Slingshot. Ignore the door you have just
    opened, and instead head out back into the circular outside ring and continue on
    clockwise back to the beginning of the dungeon. Drop down into the hole (where
    water used to be previously), and crawl through the cubby hole down here. On the
    opposite end, climb up the wall, and enter the door.
    
            Here, you shall see four tentacle-like fingers hovering above the
    surface. Let one grab you, and a Dead Hand will appear. Button mash to break
    free from the fingers' grip, then get away and let the Dead Hand come to you
    (you do not want to let the finger grab onto you again while fighting). When the
    Dead Hand nears and begins to lowers its head, L-Target it and then just hack
    and slash at it. After a few hits, it will run away and go below ground again.
    You can slash at and kill the fingers themselves, but it is too bothersome, and
    they shall regenerate anyways. Continue this cycle about two or three more times
    until the Dead Hand is dead for good, and open the chest that appears for the
    Compass. Finish off by bombing the volcano-like structure to the northeast to
    find a Small Key underneath, then leave the room.
    
            Back in the main section of the well, head to the northeast corner of
    the outer ring, and crawl through the cubby hole in here. In the small room on
    the opposite end, shoot the (barely-visible) crystal hiding in the face
    painting, then head through the door. You will encounter more Wallmasters in
    here; once again, use the camera when needed. Run through the room, ignoring the
    Floormaster, and enter the locked door at the end. Inside, ignore the Skulltulas
    on the wall; instead, bomb the volcanic-like structure and press down on the
    switch.
    
            Return to the main section of the dungeon, then enter the central room.
    In behind the chest that contained the Dungeon Map, you should find a hole. Drop
    down the hole to go down a couple of floors. You will not get a warning this
    time from Navi, so I will make the rounds; there shall be Wallmasters lurking
    down here, so watch the shadow around Link and use the camera when you have to.
    That being said, step on the nearby switch.
    
            Jump off the high platform to the south side, then play the Sun's Song
    to stun all the ReDeads around here. Head through the southeast passage while
    dodging the continous boulders that are rolling around here, head past the
    ReDeads guarding the chest, and open the chest for the Lens of Truth.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to the northwestern most passage, and activate the Lens of Truth to
    spot numerous Skulltulas hanging from the wall. Bypass all of them and make it
    to the end of the tunnel, and kill the Gold Skulltula at the end. Collect the
    Gold Token, then go back into the main area. Climb the ladders in between the
    blue fire up until you make it back to the first floor.
    
            Back up here, head into the centralized chamber. Go into the northeast
    room, and inside, activate the Lens of Truth to find the path around the pit. At
    the end, collect the Small Key, then backtrack to the beginning and exit out.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head to the west side of the central chamber now, and enter. Inside, use
    the Lens of Truth to spot several invisible enemies. After they have all been
    cleared away, pull back the gravestone in here to reveal a Gold Skulltula hiding
    underneath. Kill the Gold Skulltula and collect the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Head out the door, then go west through the wall and back into the
    outside perimeter of the dungeon. Continue on west, and drop down a floor in the
    passageway. Pass through the hole in the fence, then climb up the wall. Up top,
    enter through the locked door. Inside, play the Song of Time to stop the mummy
    dead in its tracks, then run across the room to the other end, past all the
    sarcophaguses. Behind the right statue at the end, you should find the Gold
    Skulltula. Kill it and grab your Gold Token.
    
            With the Lens of Truth, you can now acquire a couple of Gold Skulltulas
    from Jabu-Jabu's Belly. If you are uninterested, skip ahead to the next Temple
    of Time section and become an adult again. Otherwise, use the Minuet of Forest
    to return yourself to the Sacred Forest Meadow, go into the Lost Woods, use the
    diving hole in there to make your way to Zora's River, and head through Zora's
    Domain into Zora's Fountain and subsequently Jabu-Jabu's Belly.
    
    -----------------
    JABU-JABU'S BELLY
    -----------------
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Inside, head through the first couple of rooms, until you make it the
    room with all the sinkholes. Drop down the hole that Ruto once fell through (the
    eastern-most sinkhole). Go up the ramp and take the western door in here to
    another room off to the side. Use your Fairy Slingshot and L-Target to kill both
    Stingers inside the water. After, turn on your Lens of Truth and look across the
    water, and you should see three Keese invisible to the naked eye. Shoot all
    three of them down, and a Hookshot target will appear in the water. Get into the
    water and climb on top of the Hookshot target, then go and destroy the cobweb
    and the Gold Skulltula behind it with a use of Din's Fire. Use your Boomerang to
    retrieve the Gold Token.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Hit the plug at the bottom to open the door, then return into the
    previous room, and go all the way back to the second entrance room (the one with
    the water on the bottom and the rising and falling elevator platform). Go to the
    bottom, and enter the door down here. Head down the tunnel to the room where you
    obtained the Boomerang. Drop down to the bottom, and play the Song of Time next
    to the blue block. This shall make it disappear, revealing a Gold Skulltula
    underneath.
    
            After, play the Prelude of Light to head off to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Exit out into Hyrule Town.
    
    -----------
    HYRULE TOWN
    -----------
            Head out into the main area, and from the fountain, go towards the
    building in the back next to the back alley. Enter the door here. If it is not
    nighttime (which is required to enter) make it so with the Sun's Song.
    
    !!!HEART PIECE ALERT!!!
    
            Inside, talk to the man and pay your ten Rupees. Basically, you will
    have to go through five rooms, each with two chests in them. One chest contains
    a Door Key that allows you to go on to the next room, while the other chest has
    only a Rupee in it (the placement of the keys are randomly generated). However,
    now that you have the Lens of Truth, just use it in every room, and you will be
    able to see inside the chests. After you make it through five rooms, the sixth
    will have a chest with a Piece of Heart in it. Once you obtain it, head back
    outside, and go to the Temple of Time (if you have not obtained Din's Fire yet,
    do so now; in the Hyrule Castle Grounds area, go past the gate, and head right
    at the curve to a boulder. Blow it up and enter and talk to the fairy inside).
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER THIRTEEN                /      \
       /\ŻŻŻŻŻŻ/\                         SHADOW TEMPLE                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MSHT]
    
    --------------
    TEMPLE OF TIME
    --------------
            Take the Master Sword out of the pedestal and once again become an
    adult. Once you have done so, play the Nocturne of Shadow, and warp to the
    Kakariko Graveyard.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            Make a side stop; go down into the graveyard, and visit Dampe's grave
    again, which is on the west side (the one with the flowers by it).
    
    !!!HEART PIECE ALERT!!!
    
            Take on Dampe's trial again. This time, however, once you get into the
    last room with the giant stairway going around, stop; instead, take out your
    Longshot and use it on the torch in front of the door, and pull yourself over
    there. Once you make it in less than a minute, Dampe shall give you a Piece of
    Heart. After, exit out, and play the Nocturne of Shadow again to transport
    yourself to the top section of the Graveyard.
    
            Here, go down the steps in front of you to enter a room with a lot of
    torches. You will _REQUIRE_ Din's Fire. If you have obtained it, light all the
    torches up by standing on the circular platform in the middle. The door will
    open, so head into the Shadow Temple.
    
    -------------
    SHADOW TEMPLE
    -------------
            Proceed along the hallway, but do not turn right once you hit the end,
    as there is a pit waiting for anyone who does not stop to investigate their
    surroundings. Instead, use the Longshot on the target provided to fly across the
    pit. Climb up onto the ledge, then walk through the wall ahead of you into a
    large chamber. In here, you shall have to push the bird statue to have the beak
    face a certain skull. Use the Lens of Truth to identify the real skull (only one
    skull will show up), and push the wall next to the statue to face the real skull
    (push the statue three times in either direction). A door will open on the
    opposite side of the room.
    
            You cannot just yet reach the tongue, however; look at the sides of the
    statue to see two torches being held up by the hands. Take out your Fire Arrows
    and light both torches up to activate the appearance of a block over the pit.
    Use the block for added leverage and jump onto the tongue, then head down the
    hallway. Ignore the Beamos in the central chamber down below, and go through the
    right door (the rock wall is a fake). Enter the real door behind it.
    
            Inside the small room, you will face off against two Mummies. Play the
    Sun's Song to stun both of them, then relentlessly attack each of them in turn;
    do NOT let up until they are dead. After, open the chest that appears for a
    Small Key, then exit out into the previous chamber. Head to the wall opposite
    from your position and go through another fake wall, and enter the door.
    
            Five silver rupees will dot the landscape of this room, and you shall
    have to collect all five. Two rupees can be gotten in the center of the room;
    run in as soon as one half of the scythe passes you by and run around in a semi-
    circle, then make a prompt exit as soon as you can. On the wall left from where
    you entered, there should be a niche with a silver Rupee being guarded by a
    Skulltula - longshot the Skulltula and claim your prize.
    
            In the corner nearby the one guarded by the Skulltula, another silver
    Rupee will be hanging in mid air. Longshot the wooden cabinet in the corner to
    climb up on it, then jump onto the silver Rupee. The final silver Rupee is in
    another wall niche to the right of the corner Rupee. After, head through the
    newly opened door (with a face mural above the door). Longshot the Skulltula and
    open the chest for the Dungeon Map, then head back into the previous room (to
    reopen the door, kill all the Skulltulas in here). Back in the room with the
    Bombos, head back up to the room with the bird statue and the beak.
    
            Back here, look around at all the face panels with the Lens of Truth
    activated. Near the back wall next to all the boxes, one of them should have a
    solid rock wall behind the face. Plant a bomb next to this wall to blow up the
    facade, then head behind the fake wall and unlock the door. Inside the new room,
    head down and go into a maze. You COULD ideally use the Lens of Truth to make
    your way around; however, every wall that is a fake wall in here will have blue
    glowing eyes on the face, so you can use that as a helper instead of wasting
    magic energy. In any case, go right from your current location and enter the
    wall near the corner, then go through the door.
    
            Inside, play the Sun's Song to stun all of the ReDeads. Tackle them one
    at a time to keep damage minimal. If you are uncomfortable with facing such a
    large group, you can use Din's Fire once to take away half their health, and
    twice to kill them all. Once they have all been finished off, open the chest
    that appears for the Compass.
    
            Head back outside, then go west and north a bit to find another fake
    wall. Use the Lens of Truth to ID a blue block behind the wall and play the Song
    of Time to remove it. Head through the small hallway to come out to another
    maze. Turn left in here, and you will encounter three silver eyes. Put on your
    Lens of Truth and shoot the middle eye to open the actual eye, then go to the
    northwest corner. ID the fake wall, head beyond it, and go through the door.
    
            Inside here, you shall end up in another Death hand battle, similar to
    the one from the Kakariko Well. The only difference really is that you have six
    fingers instead of four. Let one of them grab you, then get away from all six,
    and lure the Death Hand to you. Once it lowers its head, slash and hack at it
    until it retreats, and repeat. Once the battle is over, a chest containing the
    Hover Boots will appear. This useful item allows you to temporarily float over
    bottomless pits.
    
            With that, return all the way to the room with the bird statue and its
    beak. Head into the mouth of the statue, and go down to where the Bombos is.
    Turn left and through the fake wall into the room with the scythe, and progress
    over to the northeast corner. Enter the larger nook in the wall, and you will
    fall down to Basement Four through an invisible hole in the floor. Down below,
    use the Lens of Truth to spot a Skulltula and Longshot it to slay. Next to the
    wall going back up, you should see an invisible chest. Open it for a Small Key,
    then climb back up two floors.
    
            At the top again, head outside and back to the room with the Bombos.
    Take out the Bombos with a bomb, then plant another bomb at the base of the east
    wall to blow it up. Enter the locked door behind it. Head down the hallway. Once
    you hit the first turn, throw a bomb at the Bombos and temporarily retreat, then
    press on downhill once you have taken it out. Before going down any further,
    look at the ceiling at the next turn to see a Skulltula; Longshot it, then make
    your way down past the spikes.
    
            From the vantage point above the guillotines, lob a Bomb at the Bombos
    on the floor below to destroy it before finally freefalling to the floor below.
    Continue and make your way across the guillotines without getting stabbed, then
    proceed down along the rest of the hallway without incident.
    
            Once you emerge into the larger chamber, you will need to jump off the
    platform to the next as soon as possible, before the guillotine can chop you
    into pieces. None of the guillotines will require the Hover Boots to cross over.
    Before crossing the third guillotine, however, you should be careful of the Red
    Bubble that will pop out at you. Dispatch it. Next, you can do one of two things
    to the Bombos on the platform opposite; you can either shoot the bomb flower
    with an arrow to set it off and temporarily stun them, or you can throw a bomb
    at one of them to destroy them (setting off a chain reaction to destroy the
    other). After, cross over to the platform they are/were on.
    
            Turn to face east, activate your Lens of Truth, and jump onto the first
    hidden platform. On the side of the corner platform, you should notice a golden
    eye frozen in a block of ice. Notch up and fire a Fire Arrow at the eye to force
    it closed, then jump onto the corner platform, turn around, and head north
    across two more platforms before entering the door at the end.
    
            In the large room in here, use your Lens of Truth and you should see the
    large scythe rotating around the room. Ignore that and the Silver Rupees for now
    and go to the opposite end of the agora, and take out the Like-Like through long
    distance attacks. Once you have cleared it out, you can go and grab all the
    Silver Rupees inside the area affected by the rotating scythe. Finish off with
    the one in the northeast corner by playing the Song of Time nearby to bring out
    a black box, and climbing on top. Go through the gate that opens and get a Blue
    Rupee from the chest and a Small Key from the invisible chest.
    
            Go back into the very large chamber, and traverse across all the
    platforms until you get to the platform with the two Bombos. Eliminate them if
    they annoy you, jump onto the glass block, and follow the blocks down to the
    end. If you want, collect all the Silver Rupees here for a chest containing some
    arrows (you need to Longshot a target on the ceiling of the room for a column
    going up), then go to the gate with the crystal inside and slash the crystal
    through the gate to open the gate. Continue down the hall.
    
            Turn on the Lens of Truth in here, and look for a block in the wall.
    Pull the block out of the wall, then push it along the length of the path until
    both of the spiked platforms are being stopped by the 'stone umbrella'. Ignore
    the area that the spike is guarding, as only a couple of pots are to be found in
    the small square.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Once both spikes are being stopped, go around the stone umbrella block
    and investigate the southern cell. Inside, you should spot a Gold Skulltula
    hanging from the wall. Kill it, then Hookshot the Gold Token.
    
            Go back out and head into the northern cell. Open the chest for some
    arrows, then go back out and pull the block the rest of the way north into the
    crevice in the floor. With that done, hop onto the actual block, and then move
    to the left ledge. Wait for the spike to lower itself, then walk over the top to
    the southwest corner. Over here, open the chest inside the cell for a blue
    rupee, then step on the switch for a chest to drop down in the northeastern side
    of the room. Hop onto the top of the second spike, and when it rises up, jump
    onto the corner where the newly-dropped chest is located it. Open it to obtain a
    Small Key.
    
            Now, go back to the former room. Go north a bit past the spikes and
    Beamos, and move along the small narrow walkway off the main floor, and onto the
    platform. Right before the guillotine, use the Lens of Truth to reveal some
    hidden platforms. Go and jump past the guillotine onto the first platform, and
    then again onto the moving platform. From there, equip your Hover Boots, and run
    and roll over into the small nook in the wall. Proceed in through the door.
    
            Inside, play the Song of Time to stun the zombies, then equip and use
    your Lens of Truth as you navigate around to kill the ReDeads to avoid the
    spikes. After both are dead, a chest will appear in the middle of the room; open
    it for a Blue Rupee. From the chest, turn right to face the wall, and use the
    Longshot on the Hookshot target on the wall. Doing so will have the effect of
    pulling you through silver Rupees that you automatically pick up. Two more can
    be obtained on the floor, and some can be obtained by Longshotting targets on
    the walls or ceiling.
    
            For the northwest corner, turn your Lens on to find a platform and a
    Hookshot target above; Longshot the target, then equip your Hover Boots and run
    at the nearby Silver Rupee. Another invisible target is above the locked door,
    and the last Silver Rupee can be obtained by running over with the Hover Boots.
    After you have collected all of the Rupees, Longshot the invisible target above
    the locked door, and enter.
    
            Inside, turn the corner at the end of the first hallway, and equip your
    Iron Boots to stand steady against the fans. Roll past the pair of Spikes in the
    first hallway, and Longshot the Skulltula as you cross the second corridor. For
    the third passageway, stop short before the pit; look ahead at the ceiling, and
    you should see a wooden beam in the roof. Longshot the wooden beam to pull
    yourself over, then walk forward and drop down to the floor below. Continue
    along with your Iron Boots and enter the door at the end.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Deequip the Iron Boots inside and play the Sun's Song inside to stun all
    four ReDeads; this will have the effect of causing an (invisible) chest to
    appear. Use the Lens of Truth to find it and open it for a Small Key. After,
    Longshot the Gold Skulltula crawling on the face panel, then L-Target the Gold
    Token specifically (you will probably end up L-Targeting the face - press L
    again to L-Target the Gold Token) and grab it. After, exit out.
    
            Back out in the hallway full of fans, use the Lens of Truth to identify
    a hidden passage in the right wall (with your back to the door). Equip the Hover
    Boots and let the fan blow you in for added leverage (while you are still
    rolling forward).
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Finish off both mummies in here by sword after you have stunned them
    with the Sun's Song, then open the chest that is left behind for a Blue Rupee.
    Toss a bomb at the southeast volcano-like structure to blow it up. Underneath,
    open an invisible chest for a pack of arrows. Finally, throw another bomb at the
    northwest volcano; it will instantly kill the Gold Skulltula that is hiding
    underneath, allowing you to grab the Gold Token. Head through the locked door.
    
            In here, go left, and pull back the big stone block, and then push it
    towards the water a bit to put it into the impression in the stone floor. Be
    careful if you are moving around the area where the block came from; an
    invisible Skulltula is lurking about. After you have finished putting the block
    into the hole in the floor, climb up onto the block and then up the ladder.
    
            Jump down onto the boat, and play Zelda's Lullaby on the Triforce
    symbol. The ship will suddenly start venturing down the river. Slay the Stalfos
    that pop up on the voyage, or at least fend them off for the journey's duration.
    At the end, the ship will suddenly start to sink, so immediately jump off to the
    left.
    
            With that done, head east and look across the water to see several bomb
    flowers. Take out your Fairy Bow and shoot one of the bombs to set it off, thus
    triggering a chain reaction that creates a bridge for you.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            This one may be one of the most difficult Gold Skulltulas to find in the
    game. In any case, walk down the length of the statue bridge, and stop where you
    would consider the 'base' of the statue to be. Turn around and face the chasm on
    the east side. A Gold Skulltula should be crawling mid-air over the abyss. Hit
    it with the Longshot, then manually aim your Longshot again to get the Gold
    Token.
    
            Head west to find a blue block next to a broken concrete pillar. Play
    the Song of Time to remove the block, then shoot the golden eye underneath to
    cause some Hookshot targets to appear. Get on top of the nearby column, then
    look up at the wall to the west to see another Hookshot target up on a high
    ledge. Longshot your way up there and press on the switch to open the door on
    the northern end. Head back to the north via the bridge, and go west and through
    the door.
    
            From your entry point, turn on the Lens of Truth; unlike most rooms
    where you have invisible emptiness disguised as solid illusion, here you have
    solid space disguised as emptiness. Head north from your initial vantage point,
    then turn west and take out the Like-Like. Make your way to the western corner,
    and enter.
    
            Inside the room here, climb up the ledges and throw bombs over the top
    of the three statues. One of them will have a bunch of rupees. After you get the
    right statue, drop down and check the area behind the conveyor belt; a Small Key
    will be on the ground. Exit. Outside, take on the Like-Like again, but turn left
    after its defeat and go through the northern door.
    
            Use Din's Fire immediately once inside to burn up both of the wooden
    walls that are moving inwards. Be careful, however, because as soon as you do,
    all the Keese in the room will turn into Fire Keese, so quickly get to any
    corner except for the southeast (where an invisible Skulltula lies) and take out
    the horde of Fire Keese for hearts if you need. If you do not particularly care
    for the Blue Rupee from the northwest chest, just grab the Boss Key from the
    northeast blue and gold chest, exit out, go back through the maze to the eastern
    exit, and head off to the room where your boat unceremoniously ditched you
    earlier.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Back here, head across the bridge (or use the Longshot target from
    before), and go through the door in the south center wall. Inside, you should
    easily see the Gold Skulltula against the black background. There is, however, a
    catch, as the Gold Skulltula is hanging from an invisible wall. Equip your Lens
    of Truth and your Hover Boots, and make your way over to the S-shaped platform
    the Gold Skulltula is on. Make your way to the top of the S and turn around to
    spot the Gold Skulltula. Longshot it and grab the Gold Token. With the final
    Gold Skulltula of the dungeon captured, head over to the boss door, and enter.
    In here, drop down the hole to face...
    
    
                                    -=-=-=-=-=-=-=-=-=-=
                                    PHANTOM SHADOW BEAST
                                        BONGO BONGO
                                        -=-=-=-=-=-
            In my opinion, one of the most difficult bosses in the game, but this is
    due more to choppy controls than anything else. Start the battle off with both
    Hover Boots and the Lens of Truth equipped; the former because Bongo Bongo's
    hands repeatedly are hitting the arena, causing Link to bump up and down (the
    Hover Boots will keep you fairly stable) and the latter because you cannot see
    Bongo Bongo's eye otherwise. The Lens of Truth can also stay on for the entire
    battle (magic should not be too much of a worry, as it drains your magic meter
    at a very slow pace), but I would not advise it due to a matter of L-Targetting.
    
            To start, Bongo Bongo's hands will be bumping up and down on the surface
    of the arena, and the reverse force will be forcing you to constantly bounce,
    which is largely negated by the Hover Boots. While the hands are open, you will
    have to shoot arrows at them. The best way to do this is to L-Target one hand
    and quickly shoot an arrow at it, and then press the Z button again to switch L-
    Targets to the opposite hand. If you are having troubles switching L-Targets
    because of the eye, turn off the Lens of Truth and your L-Target will skip over
    the eye.
    
            If you are unable to stun both hands, there are three things that can
    happen. Should there only be one hand left unparalyzed, it can either slam you
    across the arena, or will pound you from above. If its palm is open, you still
    have time to shoot the arrow at it; however, if the hand is closed in a fist, my
    best advice is just to hold on. If you were unable to get either hands, however,
    the two will come together to crush Link between them, and then throw you off
    the battlefield itself. If this happens, quickly run back towards the arena and
    get on.
    
            When both of Bongo Bongo's hands are stunned, quickly turn on the Lens
    of Truth if you have not already, and L-Target Bongo Bongo's eye. He will try to
    come and rush you. Shoot the eye with an arrow, and he will fall down to the
    ground, leaving the eye susceptible to several well-placed sword slashes. After,
    he will get back up for another round of fighting. Rinse and repeat with
    shooting down both hands, and then the eye. Bongo Bongo's hands will usually
    drop arrows whenever you stun it; if you run out of arrows, switch to the
    Longshot.
    
    
            After, get the Heart Container, and head through the warp portal. Blah
    blah blah storyline. Once that is done, you shall be transported to Kakariko
    Graveyard.
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
            Head out to Hyrule Field.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER FOURTEEN                /      \
       /\ŻŻŻŻŻŻ/\                      THROUGH THE DESERT              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MTTD]
    
    ------------
    HYRULE FIELD
    ------------
            Out here, go north past Lon Long Ranch down to the gate where Lake Hylia
    is in the southwestern corner of the map, and then proceed north. Once you start
    seeing some high plateaus, make a turn left when you can, into Gerudo Valley.
    
    -------------
    GERUDO VALLEY
    -------------
            Head up past the small body of water via the wooden plank. You should
    notice that the bridge is broken, leaving a seemingly insurmountable gap between
    the two sides of the valley. Now, there are two ways that you can get past this.
    The first is the badass way, which is summoning Epona if you have her via
    Epona's Song, and jumping across while feeding her a few carrots beforehand. The
    alternative is to use the Longshot on the frame of the opposite side of the
    bridge. Either way, when you get to the other side of the valley, talk to the
    man by the tent to be armed with a new mission.
    
            Head left from here to the wall and you should see a four pack of red
    rocks pressed against the wall. Take out your Megaton Hammer and smash them to
    pieces. Behind the red rocks is a chest holding a purple Rupee.
    
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            If it is not yet nighttime, make it so. After, approach the pillar in
    between the chest you just opened and the bridge, and look up at the
    intersection between pillar and the roof of the rock to spot a Gold Skulltula.
    Kill it, then retrieve the Gold Token with your Longshot.
    
            With that in hand, head over to the tent, and go behind it. Crawling on
    the wall on the backside of the tent should be another Gold Skulltula. Repeat a
    kill-and-snag to finish up here. Once done, continue along the path (without
    Epona) into Gerudo's Fortress.
    
    -----------------
    GERUDO'S FORTRESS
    -----------------
            Continue up the path, and allow yourself to be caught by the guards.
    Once you get thrown into the prison cell, use your Longshot on the handy wooden
    ceiling above you to drag yourself up there. Now, drop down to the left, and
    enter the door at the base of the ground (not on the top of the first roof).
    
    
    ----------------
    THIEVES' HIDEOUT
    ----------------
            In here, go along the short path, then talk to the man in the cell.
    Suddenly, a Gerudo guard will appear, and battle you. L-Target her and move
    around the room, making sure to keep your Shield up. As soon as she tries to
    make an attack and exposes herself, react quicker to cut her. After she does a
    spin, you can also hit her then. You can also try the (occasional) attack while
    moving around, and a jump-slash will always hurt her unless she hits you before
    you hit her. When she is in the process of doing her high acrobatic flip, shield
    yourself; if she knocks you over while doing this, you will likely be knocked
    out and sent back to the cells. After you defeat her, she shall run off, leaving
    behind a Key. Retrieve it, and use it to open the cell door to free the first
    carpenter, Ichiro.
    
            Head out the next door back outside. Out here, enter the second door
    near you (north of the first door from your perspective). In here, head up and
    right into the hallway, walk a bit and the head right up a ramp between two
    totem pole-like wooden poles to go back outside again. In the outdoors again,
    walk right a bit, and then head up the small ledge. Do not allow yourself to
    wander into the guard's line of sight; head through the door to your left
    immediately and back inside.
    
            In here, go through the hallway, and talk to the second guy in the cell.
    You will have to fight yet another Gerudo patrol. After she leaves, take the
    dropped Small Key and rescue Jiro from the cell. Now, continue up the nearby
    ramp and hallway and go outside again. Out here, climb down the ivy vines
    growing on the wall, then head into the lone door down bottom. Proceed down the
    linear path, and talk to the third guy. You know the routine by now with the
    Gerudo Guards. After you win, pick up the Small Key and free the third
    carpenter, Sabooro, then go back out the way you came in. Climb up the ivy, and
    go through the left door (the one that you did not go through earlier).
    
            Coming into this room, slay the two Gerudo from up top using your
    Arrows, and then walk across the room to get to the other side (do not go near
    the door at the bottom of the ramp you came in, as there is a guard patrolling
    that hallway). Go up the ramp, and head through the door.
    
    !!!HEART PIECE ALERT!!!
    
            Outside, look to your north. You should see on the top section of the
    floor a big chest. Use your Longshot to pull yourself over to the chest, then
    open the chest for a Piece of Heart.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Walk east to the wall and then go south to drop down onto a small
    platform. On the wall here (nighttime only - use the Sun's Song if it is day
    out) is a Gold Skulltula. Kill it and pick up the Token with your Longshot.
    After, drop down to the floor below, and go through the door here.
    
            In here, notch an arrow, and wait for a guard to walk right past you.
    When this happens, shoot her down. Now, head right into the hallway, and go left
    when you can. Go through the path, and talk to the guy in the cell. You will
    have to battle one last guard. Free the carpenter, Sabiro, and he will give you
    some advice on what to do next. Once he leaves, another Gerudo will appear, who
    will give you the Gerudo's Membership Card. This will allow you to move freely
    around Gerudo's Fortress. Go outside now.
    
    -----------------
    GERUDO'S FORTRESS
    -----------------
            As you now have free roam of the Fortress, there are a couple of things
    that you can catch up on that will be fairly handy. Unfortunately, you cannot do
    one just yet (the Gerudo Complex), but you can go perform horseback archery.
    Summon Epona with Epona's Song, and then head south and east up a hill into a
    long track area.
    
    !!!HEART PIECE ALERT!!!
    
            Talk to the guy standing underneath the stall to play the archery game.
    Once you score 1000 points, you will get a Piece of Heart. If you play it again
    and get 1500 points, you will get an Arrow Quiver upgrade; if you already got
    the upgrade from Kakariko Village, you will now be able to carry 50 arrows.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            At nighttime, come back to the target course, and go the target at the
    very north end of the course. A Gold Skulltula should be hanging from the front
    side of the wooden circle. Kill the Skulltula and then grab the Token after.
    
            After you are done, head back down to the gate near the entrance of the
    Gerudo's Fortrest (in the northwest corner) . Climb the ladder and talk to the
    Gerudo to get the gate open for you. Drop off the tower and then go into the
    Haunted Wasteland.
    
    -----------------
    HAUNTED WASTELAND
    -----------------
            Before going in any further, I must stress this to you - you NEED to
    have a full magic meter. You absolutely MUST, as you will need to use Din's Fire
    at least once, and will have to keep the Lens of Truth on for a fairly long
    time.
    
            At the entrance, climb up onto the crate near you, and use the Longshot
    on one of the crates on the other side. Here, just follow the path that is
    designated by the flags (ignore the carpet merchant, as all he sells are
    Bombchus that can be had for a quarter the price in the Hyrule Town in the
    past). The path will be much easier to trace by day than by night. Eventually,
    you will run into a stone building.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            When you get to the small stone battlement, head into the front entrance
    and drop down the hole to a chamber underneath. You should spot the Gold
    Skulltula, but turn it into a session of two birds and one stone; stand in
    between the two torches and use Din's Fire to light up the torches and kill the
    Gold Skulltula at the same time. Collect your Gold Token and then grab a purple
    Rupee from the chest, then head back up. Up here, go to the top and turn on
    the Lens of Truth to reveal a ghost. Move forward to meet it, and it should be
    prompted to start moving around. After what may seem to be a bunch of walking in
    circles, you will finally be brought to the Desert Colossus.
    
    ---------------
    DESERT COLOSSUS
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            You will have to slay or run away from some Leevers once you make your
    first step in the area, so make sure that you are prepared. They will spawn over
    and over, however, so run away after the first batch is dead if you have not
    done so already. Once done, start heading southwest, and eventually you should
    reach an oasis. Here, if it is not night already, make it so. With that done,
    examine the southern-most tree, and you should find a Gold Skulltula crawling
    around on it. Kill it with your Hookshot.
    
            Once you have finished collecting up on the Gold Token, go to the
    center-north section of the Desert Colossus, and you should spot two palm trees
    next to each other. Head over there, and lay a bomb at the crack in the wall
    between the two palm trees. Once the bomb has exploded, head in.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            In here, go up to the Triforce symbol, and play Zelda's Lullaby. The
    Great Fairy shall come out and give you Nayru's Love, which you can use as
    protective barrier. Exit outside after.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            Head to the far west portion of the map and into the stone building, the
    Spirit Temple.
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER FIFTEEN                 /      \
       /\ŻŻŻŻŻŻ/\                        SPIRIT TEMPLE                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MSPT]
    
    -------------
    SPIRIT TEMPLE
    -------------
            In here, go to either side of the bottom of the staircase, and blow up
    the two boulders for now. No use can be derived from the Silver Rupees
    underneath at the current moment, but no matter; head upstairs and open the
    chest for Bombchus, then head east and blow up the boulder near the water to
    reveal a golden eye. Shoot the eye and open the second chest that drops down for
    a Small Key. Turn around and look at the southwest corner of the room; on top of
    one of the pillars should be a silver eye. Shoot it and grab the chest that
    drops down for more Bombchus, then exit back outside.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            A cutscene, and you shall be taught the Requiem of Spirit. That done,
    play the Prelude of Light and warp to the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Here, go in and insert the Master Sword into the pedestal. Once you
    become a kid again, play the Requiem of Spirit to warp to the Desert Colossus
    (make sure you have a bottle of bugs first).
    
    ---------------
    DESERT COLOSSUS
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head over to where the Spirit Temple is. Once you get onto the solid
    ground, go over to the floor just before the stairs, and look around a bit. You
    should be able to find a dirt patch. Dump a bottle of bugs into the soil patch
    to cause the Gold Skulltula to come out, then kill it and collect the Gold
    Token. Plant the Magic Bean in afterwards. With all that out of the way, you may
    finally enter the Spirit Temple.
    
    -------------
    SPIRIT TEMPLE
    -------------
            In here, head up the stairs and go left to the cubby hole. Talk to the
    Gerudo who is near the cubby hole there. Choose the third response and then the
    second response, and you will be asked to retrieve the Silver Gauntlets on the
    opposite side of the cubby hole, which inevitably leads to one half of this
    dungeon. After accepting her plan, crawl through the cubby hole.
    
            On the other end of the tunnel, you will encounter a Torch Slug. Quickly
    change your Deku Shield to a Hylian Shield if you have not already, or else your
    Deku Shield will get burned to a crisp. After, you will need to kill both Torch
    Slugs in here to proceed. Using regular sword attacks will not work, however.
    Instead, stun them with a Deku Nut, then use a Jump Slash once to take the fire
    away, and Jump Slash them thrice more to kill each of them.
    
            Head through the west door after you have finished off the Torch Slugs.
    Ignore the enemies in here, and open the chest for the Dungeon Map. Again ignore
    the enemies, and head right back out the door you just came through. Outside
    again, go through the eastern door this time around. Inside, play the Sun's Song
    to stun the mummy. Be careful, however; the mummy in here takes eight shots to
    kill of the Kokori Sword, so take your potshot, retreat, play the Sun's Song
    again, then go back in and level him out with the finishing blow. After, go and
    pull the right gravestone back to reveal a switch, and press it down to flip
    open the gate in the wall.
    
            Now, this next part is a bit tricky; put your back to the backside of
    the left gravestone, and face straight across the room at the boulder lying on
    the ground on the other half of the area. Take out a Bombchu, and let it go. It
    will travel down the pit and back up on the other side to hit the boulder. You
    need to be STRAIGHT; this much I have to stress. Even a slight deviation in
    angle can be major, so make sure you are straight. After you destroy the
    boulder, take out your Fairy Slingshot and shoot the golden eye that is revealed
    to cause a platform to appear. Take a running jump onto the platform, then hop
    to the other side. Use Din's Fire twice to take out both of the mummies over
    here, then enter the door once it opens up.
    
            Inside, hop onto the black platform, and a Stalfos will drop down to
    duel you. Get into a position on the rotating platform so that the camera does
    not screw you over, and engage in battle with the Stalfos. If you do not take a
    liking to trying to kill it with sword strikes, you can also try pounding away
    at it to push it back and move it off the platform and down into the abyss
    below. After you win, head through the west door.
    
            Take care of any Keese that come your way, then pull the gravestone back
    to reveal a switch. Press down on it to cause the wall to fall down and act as a
    bridge. Try to kill off as many Keese as you can, then cross the bridge to
    encounter an Anubis. Exterminate it with a one-hit kill using Din's Fire,
    eliminate any remaining Keese, then open the chest that appears for another
    Small Key. Exit out the last door to have finished going full circle through a
    series of rooms.
    
            Back in here, crawl through the cubby hole, and you will encounter a
    boulder. Back out, walk away a slight bit from the cubby hole to avoid the blast
    radius of the explosion, and send a Bombchu through the hole to destroy the
    boulder. With that out of the way, head through to the end and unlock the door
    to go inside.
    
            Hit the switch in here, but beware; a Like-Like will fall down to the
    bottom floor as soon as you do so. Equip a Deku Stick, but do not try to Jump
    Strike for a one hit kill (the quarters are too small). Instead, slash at it
    twice to kill, then head up the wall and make your way to the top. Up here, take
    out the Baby Dodongos and run away as soon as they begin to explode; there
    should be four altogether, so if you only find two, walk around until the other
    two unburrow themselves. Finish the Bombos off with a Bomb and open the chest
    that appears for a Bombchu.
    
            Turn around and L-Target the rock on the wall that is blocking some
    light. Once the L-Target is in place, send a Bombchu at the rock to destroy it
    and lighten up the room. You cannot grab the chest at the current moment, so for
    now, head out through the locked door. Drop down to the floor to your left
    outside and head to the right side of the statue. Shoot the golden eye with your
    Fairy Slingshot, and open the chest that appears in the center of the room for
    the Compass. Head south to the barred door, and use Din's Fire to melt the ice
    around the golden eye. If it is not already closed, shoot it with the Fairy
    Slingshot, and head inside.
    
            Go around the corner and continue until you hit the pit. From the edge
    of the pit, look down to the left side to see a gold eye inside the pit. Shoot
    it with your Fairy Slingshot, then go back and open the chest for a Small Key.
    Exit back outside with the new key in hand. Head back to the west wall outside
    and climb up the tiles to go up onto the second floor. Continue until you hit
    the top floor, then approach the edge of the floor; turn around east, and look
    down to see the blue block. Jump down and land on top of it. Pick up the box
    over here, then turn west and jump onto the railing of the second floor, and
    continue up to the top level again.
    
            Once more, approach the edge of the top floor. When Navi turns green,
    play the Song of Time for a blue block to appear, and use it to jump over to the
    opposite end. From there, jump down onto the statue's hand, and drop the box on
    the statue's hand to open the southwest top door (from whence you just came).
    Drop down, go up the wall, climb upstairs and head through the door. Wait for
    the first flames to subside, go past it, then wait for the second flamethrower
    to stop before running past that. Enter the door at the top of the stairs.
    
            Use your Fairy Slingshot to hit the crystal switch on the ledge, which
    shall cause the flames to temporarily subside. Go to the southwest area, and you
    should find two sun blocks. Pull them both south into the sunlight, and ignore
    the Fire Bubbles hopping around, or else the task will take forever. Once you
    have pulled both blocks into the light, that will be sufficient to reopen the
    door you came through and the other door as well. Hit the crystal again with the
    Fairy Slingshot and go through the southern door. Inside, use the Boomerang to
    stun the Skulltula hanging from the ceiling, then run up the staircase and
    enter. In here, follow the carpeted path, and then you will have to fight an
    Iron Knuckle.
    
            Do not take the Iron Knuckle lightly - one blow from him can take out
    four hearts from your life. However, his refractory period in between attacks
    sucks, so lure him into attacking you by L-Targeting him and getting close. As
    soon as he responds to your presence, quickly backflip out of his attack range.
    He will either swing the axe twice or heave it at the ground once. As soon as he
    finishes attacking, quickly perform a jump-slash at him, then back flip out of
    the way once he attacks, to repeat your basic strategy of swordplay. If you are
    running low on life, you can also get him to attack the pillars and chair, each
    of which give off three hearts. After you have dispatched him, enter the door
    behind the throne, then head outside.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            Talk to the owl outside here, and he will give you advice that shall be
    useful later. Once he leaves, open the large chest next to you to get the Silver
    Gauntlets. A cutscene occurs. Now, play the Prelude of Light and return to the
    Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            Back at the Temple of Time, go and pull the Master Sword out of the
    pedestal, and become an adult again. Afterwards, go out into Hyrule Overfield,
    and make your way to the Gerudo's Fortress.
    
    -----------------
    GERUDO'S FORTRESS
    -----------------
            In here, we have an optional dungeon that we can now complete thanks to
    the Silver Gauntlets. Head to the base of the fortress, and go east until you
    see a Gerudo standing in front of caged door. Talk to her, and pay the ten
    rupees to be able to pass. To do this dungeon, refer to the Gerudo Complex in
    the sidequests section.
    
            After you have finished, exit out, then play the Requiem of Spirit to
    warp to the Desert Colossus.
    
    ---------------
    DESERT COLOSSUS
    ---------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Head west to the entrance to the Spirit Temple. However, do not get on;
    instead (if you planted the Magic Bean in the past), hop onto the magic leaf,
    and it will carry you upwards. Ignore the first platform that it circles around,
    but jump onto the second rock. If it is not nighttime yet, make it so with the
    Sun's Song, and the Gold Skulltula shall appear, ripe for killing and collecting
    its Gold Token.
    
    !!!HEART PIECE ALERT!!!
    
            Go back to the Magic Bean, and get on it again for a second ride. After
    spinning around the two rocks, the leaf will go underneath the stone arch on the
    side facing the Spirit Temple, then rise up sharply and go away from the Spirit
    Temple. While it is over the arch, jump off, and collect your Heart Piece. With
    success on your side, jump down.
    
            Now that we are done with this collectathon, enter the Spirit Temple.
    
    -------------
    SPIRIT TEMPLE
    -------------
            Head up the stairs, and look at the ceiling to see a hole in the roof,
    with a boulder in it as well. Face the northern wall and straighten yourself
    out, then take out a Bombchu and send it up along the wall and into the hole,
    blowing the boulder up. Look at the ceiling again to see a Hookshot target, and
    Longhot yourself up a floor. Climb up onto the floor, then go along the hallway.
    Push the horizontal stone block forward until it falls into a pit. Continue on
    and exit out the door to get back into the chamber with the statue.
    
            Back here in the future, head to the southwest corner, and climb up the
    wall. Enter the first door to go into the room where you had the boulder
    blocking the sun. On the ledges to the south, there should be a chest on the
    first step. Longshot the chest to pull yourself up, and open it for a Small Key.
    Go and slash the crystal switch in here, then drop down the pit. Down below,
    exit out the door. Equip your Megaton Hammer and smash the rusted switch. Go
    back a room, hit the switch on the bottom, and return back to the chamber with
    the large statue.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            These next few paragraphs of instructions are basically a repeat of what
    you had to do to get to the Iron Knuckle room as a kid, only to get a Gold
    Skulltula as an adult. Continue until you hit the top floor on the west side,
    then approach the edge of the floor; turn around east, and look down to see the
    blue block. Jump down and land on top of it. Pick up the box over here, then
    turn west and jump onto the railing of the second floor, and continue up to the
    top level again.
    
            Once more, approach the edge of the top floor. When Navi turns green,
    play the Song of Time for a blue block to appear, and use it to jump over to the
    opposite end. From there, jump down onto the statue's hand, and drop the box on
    the statue's hand to open the southwest top door (from whence you just came).
    Drop down, go up the wall, climb upstairs and head through the door. Wait for
    the first flames to subside, go past it, then wait for the second flamethrower
    to stop before running past that. Enter the door at the top of the stairs.
    
            In this room, you need to take the sun block specifically to the
    southeast of the crystal switch, and pull it across the fire (hit the crystal
    again to neutralize the fire), and pull it into the sun. Once that specific
    block is in the light, a clear block will appear in mid-air in the middle of the
    room. Use your Longshot on the Hookshot target on the ceiling to pull yourself
    up, then snipe the Gold Skulltula in the southeast corner from long range, and
    grab the Gold Token. After, head back to the room with the Desert Colossus
    statue.
    
            Climb down the first staircase, then look across the way to see a torch
    on the opposite stairs. Longshot the torch to pull yourself over, and kill the
    Floormaster (do not wait around to finish off the three spawnlings it leaves
    behind), then head up to the top floor and enter the locked door. Inside, cross
    the carpeted staircase by using the Hookshot target on the ceiling to get past
    the wall of fire, and enter the door at the end.
    
            Take out your Bombs and start tossing them at all the Bombos to kill
    them. For the three closer ones, wait for their eyes to turn around and send it
    straight at their heads for an instant kill. For the one furthest away, you may
    wish to be careful and just lob two bombs at it to kill. Open the chest that
    appears for a bundle of arrows, then play the Song of Time next to the blue
    block on the ground. Ignore the switch that appears underneath, and go to the
    two blue blocks and play the Song of Time twice. Grab the box that appears on
    the bottom block, place it on the blue switch, and head out through the eastern
    door.
    
            In here, duel the Dinalfos, eliminating them one at a time. Ignore the
    chest for now. After you have finished off both of your foes, slash the chest
    (do NOT open it), and the door will open; trying to open the chest will result
    in a trap that freezes you. After, enter the door. Inside, equip the Lens of
    Truth and use it to reveal an invisible Floormaster lurking at the top of the
    staircase. Take it out, then use a Spin Attack to eliminate its spawnlings.
    Follow up by eliminating anything that escaped the spin attack. After the door
    opens, head through.
    
            In here, you shall have to take on the painful Iron Knuckle miniboss
    once again. However, this fight will be easier as an adult, and more so if you
    have in your possession the Biggoron's Sword. Use the same general strategy as
    you did as a kid. After you kill it, head through the second door, and outside.
    Out here, open the chest to obtain the Mirror Shield. This item will reflect
    light, automatically making it more useful than the Hylian Shield, so equip it
    now.
    
            Head back three rooms to the room with the Dinalfos, and eliminate the
    pair of foes once again. Once you have finished them off, play the Song of Time
    next to the blue block to move it. Get into the light spot, and reflect it at
    the sun symbol on the east wall. Play the Song of Time once more to return the
    blue block to its original location, and enter the door. Play the Sun's Song
    inside to stun the mummy, then kill it. Open the chest for the Boss Key. Head
    back to the statue room after this.
    
            Equip your Hover Boots, and look down at the big statue and locate its
    left hand (right side from your perspective). Roll over to the statue's hand,
    and keep abusing the Hover Boots if you slide off until you get a clear
    grounding. Play Zelda's Lullaby on the Triforce symbol, and a chest will drop
    down to your east. Drop down to the east, break open the two crates, and open
    the chest behind it for a Blue Rupee.
    
            With that, go over to the west side, and make your way around until you
    land on top of the blue block floating slightly above the ground. Your goal
    right now is to light up all three torches that are found in this room on the
    bottom floor. To do so, you must use three Fire Arrows, and light all of the
    torches in rapid succession. Start off familiarizing yourself with their
    locations (one to the side of either hand of the big statue, and one in front),
    then shoot the far east one, then the center, and finally the west one. With
    that, the east door on the second floor will open. Make your way over to the
    west side by Longshotting the torch on that side, going down the stairs and
    entering once you have accomplished getting there.
    
            Inside, you will have a fairly big task for you; not only do you have to
    finish off both Stalfos, but you also have three Wallmasters to fend off at the
    same time. Ward off the two Stalfos and let the shadow grow over you, then run
    away as soon as it stops growing, and keep running; three Wallmasters should
    come down in consecutive order. Take out as many as you can, and after the first
    two are killed, the third one should not bother you for awhile (but just keep
    checking your shadow to be safe).
    
            With the Wallmasters out of the way, turn to the task of the Stalfos.
    After they are both done, stand in the light, and reflect the light at the three
    sun symbols using your Mirror Shield to destroy them, then wait for the third
    Wallmaster to try dropping down. Slay it, then go down the grating that opens
    up. Run past the spikes to the end of the hallway and through to the next room.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            From here, go through the west door. Inside, play Zelda's Lullaby at the
    Triforce symbol on the floor to reopen the door, then look up towards the
    ceiling to spot the Gold Skulltula. Kill it, then use the Longshot to claim the
    Gold Token. After, drop down to the floor below, and a horde of Leevers will
    come out to take you on. Kill and kill the endless swaths that come after you (a
    good trick is to use the Spin Attack and let it loose as soon as they unburrow).
    Eventually, a purple Leever will come out; finish that off, and a chest will
    appear on the northern ledge. Longshot yourself to the chest and open it for a
    Purple Rupee. Go outside. Head through the locked door.
    
            Head back outside, grab the silver Rupee next to the central door, then
    hit the red boulder with your Megaton Hammer to reveal a rusted switch
    underneath; hit the switch again with your Megaton Hammer to cause the geyser to
    stop.
    
            Run through the geyser to get the Silver Rupee and go back into the main
    entrance area. Grab all of the silver Rupees in here (including the two hidden
    underneath the boulders beside the stairs if you have not already broken the
    boulders up), and the fourth chest of this room will drop down. Open it for the
    Small Key, then make your way back to the central chamber through the hole in
    the wall.
    
    IMPORTANT NOTE: The following few paragraphs can all be skipped, but you will
    lose out on a Purple Rupee and a Gold Skulltula. If you do not really care about
    those, skip down until the beginning of the Spirit Temple subsection with the
    line •Back as an adult again•
    
            Make your way back to the room with the rusted switch, and go through
    the locked door.
    
            Inside, use the Megaton Hammer once more to hit the rusted switch down,
    opening a gate. Head into the niche in the wall and play the Song of Time, which
    will open another gate in the northwest. Play Epona's Song in here (for those
    who never bothered to learn it, Up Left Right, Up Left Right). That will in turn
    set open another small nook in the southwest. Play the Sun's Song in that one,
    then the Song of Stoms in the northeast, and finally Zelda's Lullaby in the
    center-west. That will open up the northern door, so go through it.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            You shall encounter a swath of Skulltulas hanging out from the ceiling.
    Take out most of them to clear your path to the chest, then use the Lens of
    Truth to spot a hidden Skulltula; take that out as well, then go and open the
    chest for a purple Rupee. Turn around and you should see the Gold Skulltula on
    the right wall. Kill it, then grab the Gold Token with the Longshot.
    
            Now, since you used the Small Key to open the locked door, there is a
    bit of a dilemma; you cannot get any more Small Keys for the rest of the
    dungeon, and you need one right now. You may recall that early on in the dungeon
    as an adult, you hit a rusted switch that was available to you as a kid, which
    caused a chest to drop elsewhere in the dungeon. To open that chest, you need to
    be a kid, so go back to the Temple of Time via the Prelude of Light. Put your
    sword in the pedestal, play the Requiem of Spirit to warp to the Desert
    Colossus, and head into the Spirit Temple.
    
    -------------
    SPIRIT TEMPLE
    -------------
            As a kid again, go up the stairs, then head left and through the cubby
    hole. On the opposite side, climb the ledge, and open the chest for a Small Key.
    Return to the Temple of Time, become an adult again, and go back to the Spirit
    Temple.
    
    -------------
    SPIRIT TEMPLE
    -------------
            Back as an adult again, Longshot your way through the ceiling, and go to
    the center chamber. Head over to the east staircase, and go up to the top floor.
    Inside the red-carpeted room, Longshot the ceiling to get over the wall of fire.
    Hop over to the southwest door in this room and unlock the door. Enter.
    
            Inside, shoot ALL the Keese to keep them from interfering with your
    task, then start going about to collect all the silver Rupees. This is not
    honestly as hard as it may be made out to be. Instead, simply Longshot the top
    panel, which is the only one that can be Longshotted. By doing so, you can grab
    any Silver Rupees in the way when going up, and then drop down and grab any
    Silver Rupees in the way on the way down. After, Longshot yourself way back up
    there, then head through the door, ignoring the Torch Slug.
    
            Play Zelda's Lullaby at the Triforce symbol, and then turn left and up
    the stairs through the now-open door. In here, drop to the bottom floor, and
    roll into and break all the crates until you find a rusty switch. Slam it down
    with the Megaton Hammer, then had back up and continue through the west door. In
    here, go around and kill the Torch Slug, Green Bubbles, and Dinalfos, then head
    back to the first room in the series of rooms. Stand in the light and reflect
    the light with your shield south and up at the sun symbol on the wall to
    activate it and cause the fire around the second snake statue to subside.
    
            Head south and east into the southeast room, and rotate the snake statue
    once so that it faces perfectly north. Go back to the first snake statue and
    rotate it to turn east, causing it to reflect light to the second snake statue,
    which in turn sends it through the window. You are not quite finished here just
    yet; head into the chamber of the second snake statue, and turn on your Lens of
    Truth. Near the bars should be an invisible chest. Open it for a Small Key. Head
    back two rooms previous, and open the door with your Small Key.
    
    !!!GOLD SKULLTULA ALERT!!!
    !!!GOLD SKULLTULA ALERT!!!
    
            Inside here, you will face off against another Iron Knuckle. There is
    not much left to say here, as you have fought them several times by now, and
    should be familiar with them. The only thing you need to make sure is that he
    destroys the stone pillars on the west and north walls of the room, which will
    reveal the two Gold Skulltulas in here. You could ideally get him to destroy
    both pillars, grab your Gold Tokens, and then run outside, but where would be
    the fun in that?
    
            Back outside, go up the stairs again. Drop onto the floor in the next
    room, then reflect the light onto the sun's face to the south wall. The floor
    will drop down to the bottom floor, next to the Desert Colossus' statue's head.
    Make sure to avoid the Wallmasters through use of the camera, and reflect the
    sunlight into the face of the statue; it will crumble apart. After, Longshot the
    grating and enter with use of the Boss Key.
    
            Watch a cutscene, and then face off the third and final Iron Knuckle of
    this dungeon. After that, we have one place left to go; through the door behind
    the throne. Head up along the hallway and go through the second door. Climb up
    any of the corner walls and onto the main platform, and then you will face the
    boss.
    
                                     -=-=-=-=-=-=-=-=-
                                     SORCERESS SISTERS
                                         TWINROVA
                                         -=-=-=-=
            Start off with the Master Sword equipped if you have the Biggoron's
    Sword and are using it.
    
            Koume and Kotake will first start off by taking turns firing spells at
    you (Their order of firing is random, but only one will shoot a spell at you at
    a time). When they do this, use your Mirror Shield, and direct the line of fire
    at the other sister. The best way to do this is to L-Target the sister who is
    casting the spell, and, once reflecting the attack, switch your L-Target to the
    opposite sister. If you do not hit her right away, just move Link around a bit
    to try and hit her in your path. The sister hit by the opposing spell will then
    be hurt for a bit, and shall then recover. You will likely want to stay on one
    of the four smaller platforms so that they do not continuously get out of your
    line of vision, which is somewhat annoying. Switch platforms once both of them
    start hovering around you. After you deal four hits altogether, the two witches
    will fuse into one entity, Twinrova.
    
            Twinrova will hover and move between the four outward platforms. Her
    main (and only) attack consists of throwing either fire or ice element spells at
    you. Before she actually throws a magic spell at you, she will raise the hand
    alligned with the spell. If it is not the element that you wish, a smart thing
    to do is to stay near one of the four corners of the main platform, and then
    quickly jump to the side twice to get out of the area of effect of the spell.
    
             In any case, to injure Twinrova, first absorb three of the _SAME_ type
    of spell, making sure to dodge the other spell if she fires it. After that, your
    Mirror Shield will fire some of the energy back at Twinrova, of which you will
    have to direct. When she gets hit, she will be stunned for a bit. With this, go
    and leap onto the platform she is on (de-L-Target her if you have her L-
    Targeted, as this will create havoc with your jumps), equip the Biggoron's Sword
    if you have it, and swipe at her a few times. After, go back onto the main
    platform, and equip the Master Sword.
    
            Do NOT equip the Biggoron's Sword during the absorption sequence, as it
    requires both hands; as such, you do not have use of the Mirror Shield to absorb
    Twinrova's attacks with.
    
    
            After, a hilarious cutscene. Pick up your Heart Container on the way out
    via the warp. Watch some more scenes, and you shall be put out on the Desert
    Colossus.
    
    ---------------
    DESERT COLOSSUS
    ---------------
            There are a couple of loose ends to tie up. The first thing to do is to
    make your way to Zora's Domain (the best way to do this is to warp to the Sacre
    Meadow, then make your way into the Lost Forest, and use the waterhole that
    transports you to the waterfall area in Zora's River). MAKE SURE that it is
    nighttime when you go in.
    
    -------------
    ZORA'S DOMAIN
    -------------
    !!!GOLD SKULLTULA ALERT!!!
    
            Go to see the Zora King up top, and from there, head left down the
    tunnel to where the Zora who ran the diving game in the past used to be. At the
    waterfall's edge, turn left to spot a Gold Skulltula (oddly enough, it has to be
    nighttime out for the Gold Skulltula to appear - hence, if it does not, play the
    Sun's Song). Once you catch sight of it, nail it with a single Longshot strike,
    then use the Longshot for the second time to grab the Gold Token. After, head
    back down the tunnel, go around King Zora and go out into Zora's Fountain.
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
            Make your way into the water, then swim over to the southeast portion of
    the map, and surface onto dry land. With your recently obtained Silver
    Gauntlets, you can now lift the rock here.
    
    !!!GOLD SKULLTULA ALERT!!!
    
            Once you have picked up the silver rock via your Silver Gauntlets,
    drop down the hole underneath. Equip your Lens of Truth and Longshot as you
    go up the slope, as there are four Skulltulas hanging from the ceiling that are
    invisible and shall obstruct you. At the end of the road, climb up the high
    ladder. The last Skulltula up top is visible, so take that out. The Golden
    Skulltula shall be hanging on the left wall, so take it out. After you have
    obtained the Golden Token, make your way to Hyrule Field.
    
    ------------
    HYRULE FIELD
    ------------
    !!!HEART PIECE ALERT!!!
    
            Go to the very northwest corner of the field (not right outside the
    castle's front gate, but behind the back wall, where the water is draining out
    into a river, and off the road leading from Lon Lon Ranch down to Gerudo
    Valley). There should be a lone tree in between the grove of trees around the
    river and the road near Lon Lon Ranch. Plant a bomb at the base of this tree and
    it will reveal an underground cavern. Drop down. Inside, head into the water and
    equip the Iron Boots, and pick up the Piece of Heart. After, deequip your Iron
    Boots and head out.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                        CHAPTER SIXTEEN                 /      \
       /\ŻŻŻŻŻŻ/\                       GANON'S  CASTLE                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [MGNC]
    
            With all the loose ends tied up, play the Prelude of Light to warp to
    the Temple of Time.
    
    --------------
    TEMPLE OF TIME
    --------------
            A couple of relatively long cutscenes, in which you will obtain the
    Light Arrows. After, exit out of the temple.
    
    -----------
    HYRULE TOWN
    -----------
            Exit out to the main marketplace area, then head out to where the Hyrule
    Castle Grounds used to be.
    
    --------------
    GANON'S CASTLE
    --------------
    !!!GOLD SKULLTULA ALERT!!!
    
            If you have not been here yet, watch the cutscene, then walk along the
    trial until you come to a stone arch. Walk past the stone arch, then turn
    around. Hanging from the wall on the one side should be a Gold Skulltula. Kill
    it and then collect the Gold Token. At this point in time now, you should have
    all 100 Gold Skulltulas (if you have been following this walkthrough from
    beginning to end and not just using it for odds and ends) - you can go to the
    Gold Skulltula house in Kakariko Village to collect up and grab a gold Rupee.
    
            Otherwise, if you have decided to do a little exploring right now, you
    may notice a giant stone block - you will not be able to move this just yet.
    Once you have collected your token, backtrack a bit, and you may notice what
    appears to be the remnants of some stairs. Walk up these stairs to the edge of
    the cliff for another cutscene, then walk across the bridge into Ganon's Castle
    itself.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Move down the stairs, then put up your shield and block until the green
    aura around the Green Bubbles disappear. When it occurs, slash at both of them
    to kill, then wander down the hallway. Ignore the Iron Knuckle for now. Instead,
    Longshot one of the Armos statues to stun it, then do a Jump Slash to finish it
    off. Do the same for the other Armos statue. Approach the Iron Knuckle from the
    side. Because of the close quarters and the Spike (the columns cannot be broken
    in here), you may wish to abandon the thoughts of using the Jump Strike and
    backflip, but that choice is up to you. After all the enemies have been
    eliminated, head through the door to enter a large chamber.
    
            In here, head left and enter the door with the Spirit Medallion above
    it.
    
    ---------------------
    SPIRIT MEDALLION ROOM
    ---------------------
            Inside, use the trio of Keese as a target practice session, then finish
    the mop-up of the room by eliminating the Torch Slug. Afterwards, turn to face
    the door you came through, and you should see a silver eye above the doorway;
    shoot it with your Fairy Bow, and an Iron Knuckle will drop down from the
    ceiling. Because of the spaceous quarters, you should have no problem using some
    of your more flexible acrobatic techniques, so go crazy. Before you kill it,
    however, lure the Iron Knuckle to the middle of the room to break the pillar.
    After you have done so and have finished the Iron Knuckle off, and go through
    the door that opens.
    
            Coming into the next room, deflect the Green Bubble off your shield if
    it approaches, and slay it when you have the opportunity. Open the chest for
    some Bombchus. Notice in this next room that in the cage that separates you and
    the crystal on the ceiling on the opposite side, there is a hole at the top.
    Line yourself up with the hole and get as far back as you possibly can, then
    take out a Bombchu and set it down. The Bombchu should travel up and through the
    hole, and as long as you are at the right distance, the distance will work out
    with the timing and it will explode to hit the top crystal, opening the door.
    You may also wish to send it through while the Green Bubble is lacking its aura
    so that if it gets in the way of the Bombchu, it will at least be taken along
    with the explosion.
    
            After you have opened the door, finish off the Green Bubble if you did
    not already, then play the Sun's Song to paralyze the two ReDeads and the mummy
    in the next room. Finish off all three, then look up to see a cobweb covering up
    part of the ceiling. Bring out and notch a fire arrow to burn up the cobweb,
    letting light in from outside. Take your Mirror Shield and reflect light at the
    sun symbol to the RIGHT of the LOCKED DOOR (_NOT_ the door frame that covers the
    tunnel you just came through). A chest will drop down. Open it for the Golden
    Gauntlets. You can also burn the sun symbol directly to the left of the locked
    door for a chest with a Recovery Heart.
    
            Turn around, and you should have five sun symbols left that you can
    burn. The two that you need to burn are the second from the left and the second
    from the right (so to the left and right of the center). In return, you will get
    two chests containing another Recovery Heart and a Small Key. After, turn around
    again to the locked door, and reflect light at the Spirit Medallion above the
    door to open it.
    
            If you do not have any magic left in your magic meter, break the pots
    around here to get some. Once you have sufficient enough energy, use a Light
    Arrow on the green orb to break the Spirit barrier and be taken back to Ganon's
    Castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            The spirit barrier protecting the central tower will fall; however,
    before we continue to the other medallion rooms, we have one last power-up to
    obtain. Head back outside.
    
    --------------
    GANON'S CASTLE
    --------------
            Make your way down the bridge, and once you get off, turn to go east
    past the arch and all the boulders. At the end is a great stone similar to the
    two that you encountered in the castle. Use your Golden Gauntlets to throw it
    aside, and then enter.
    
    ----------------------
    GREAT FAIRY'S FOUNTAIN
    ----------------------
            Go to the Triforce Symbol in front of the fountain here. Play Zelda's
    Lullaby using your Ocarina, and the Great Fairy will appear, and half the amount
    of damage that you shall take from attacks, which is a good bonus for the fight
    that is coming up. Go back into the castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Proceed to the central chamber. In here, head right and enter the Forest
    Medallion Room.
    
    ---------------------
    FOREST MEDALLION ROOM
    ---------------------
            Inside, you will quickly face off against two Stalfos. The best strategy
    in this battle is not to press aggressively, but rather to lure the Stalfos in
    and then counterattack without mercy. Allow the Stalfos to circle you; when it
    jumps at you, either leap to the side, or quickly move forward. The Stalfos will
    miss its attack, and exposes itself, giving you time to hack and slice at it.
    Once both Stalfos are dead, head towards the next door, but stop before
    entering. Look up to see a fan overhead, and Longshot the torch to pull yourself
    up. Wait until the fan stops, climb onto the ledge, and grab the Small Key. Drop
    down and head through the next door.
    
            In the next room, tiptoe to the right-side edge of the platform you are
    standing on, and look inside the right fan to see a golden eye. Shoot the eye
    with your Fairy Bow (the accuracy does not have to be all that great for this
    shot) to cause a chest to drop down next to you containing a bundle of arrows.
    After, equip the Hover Boots, wait for the right fan to begin spinning, then get
    into the path of its wind and get over to the right platform. Bring a bomb out
    (you need to be able to take some damage) and sacrifice a bit of your health to
    take out the Bombos.
    
            From this vantage point, you should be able to bomb the rest of the
    Bombos without having to go to such lengths by tossing it from one platform to
    the next, so eliminate the central Bombos, get over to the platform with the
    Hover Boots still on, and remove the remaining two. Make your way to the
    platform with the locked door, and take out the last Bombos. After, notch up a
    Fire Arrow and shoot it at the frozen golden eye in the left fan to cause a
    chest to fall. Go to where the chest is to open it for some Bombs.
    
            Go back to the locked door, and face right. When the fan (the one
    without the eye behind it) stops spinning, jump onto the platform, equip the
    Iron Boots to stop yourself from being blown away, then play the Song of Time
    twice. A block will fall on the blue switch, keeping it down and opening the
    door. Afterwards, wait for the fan to stop again, deequip the Iron Boots, jump
    back to the main platform and head through the door.
    
            In here, take out your Light Arrows and shoot one at the green orb to
    destroy the Forest Barrier. Two down, four to go...
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Head right from the forest door and enter the Water Medallion Room.
    
    --------------------
    WATER MEDALLION ROOM
    --------------------
            Inside, Longshot the three Freezzards and swiftly dispatch them. After,
    head to the right side of the room and slash the tentacle until the water around
    the blue fire temporarily stops, then go and grab some blue fire. The first red
    ice block to the left of the door you came through has a chest containing a red
    Rupee; after you picked it up (if you so desired), grab another blue fire and
    dump it on the big pack of red ice at the northern end of the room. Before you
    leave, dispel the water again by slashing at the tentacle and collect two
    bottles of blue fire, then head through the red ice you just melted. Open the
    door using a Small Key.
    
            Take out your Lens of Truth to identify the one invisible Keese as it is
    flying around, and take all four Keese out in here. After, start collecting the
    silver Rupees. One of them can be found in the hole in the floor in the middle
    of the room. The one on the corner over the bottomless pit should be grabbed
    using the Hover Boots. Another one can be had by climbing up a block and jumping
    at it. A fourth Silver Rupee can be found next to one of the walls.
    
            For the fifth rupee, go to the ice block further from the door you came
    in, then push it against the nearby rock and into the pit. Take the other ice
    block, push it south against one rock, then against the other rock, and down the
    room through the small impression in the wall. Use the block as a stepping stone
    to the top and use your Blue Fire to melt the red ice and grab the Silver Rupee.
    
            Exit the room to reset the blocks, and grab a Blue Fire if you do not
    have any on hand. Back in the block room, push the nearby block north to the
    ledge at the end. Hop up and dump some Blue Fire on the red ice to melt it.
    Inside the next room, notch a Light Arrow at the green orb to destroy it.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Head right and up the stairs, and enter the Shadow Medallion Room at the
    top.
    
    ---------------------
    SHADOW MEDALLION ROOM
    ---------------------
            Wait at the beginning and let the Green Bubble go back and forth. As
    soon as its aura drops, instantly shoot it with an arrow or the Longshot to kill
    and stop it from interfering. After, look to the visible platform on your right
    side, and you should barely be able to see a bomb flower. Shoot it with an arrow
    to cause a chest to drop down on the left side. Use your Longshot to pull
    yourself over to the chest and open it for a bundle of arrows.
    
            Turn around and turn on your Lens of Truth to see an invisible platform
    moving back and forth. Use your Hover Boots to make it over once it comes to
    your side, then grab the Silver Rupee nearby (notice that the platform is going
    back and forth crookedly, as opposed to a straight angle). Make your way off the
    platform towards the isle with the bomb flower and grab the Silver Rupee. Do not
    bother trying to get back onto the platform from here; Longshot the chest and
    pull yourself back to the west side of the room, then get back on.
    
            Head over to the platform where the Bombos is. Use your shield to stop
    its laser eye stone-cold if necessary, then toss a bomb at it to destroy.
    Collect the Silver Rupee underneath, then use a Fire Arrow to light up the torch
    and cause a clear block to appear. Use it as a stepping stone to the next
    platform full of Bombos and destroy both. Turn around after and look at the last
    platform to see a golden eye on the side. Shoot an arrow at it and open the
    chest that drops down for a Small Key.
    
            Use your Lens of Truth again, and you should see two paths deviating out
    from the platform. Take the left one, but stop short of the Bombos; instead,
    throw a bomb at it to destroy, then get onto the island and grab the Silver
    Rupee. Head back to the main platform. This time, take the right path. Stop
    short of the guillotine. There are two things you can do; you can either try to
    use your Hover Boots and start running as soon as the guillotine begins to rise
    up from its lowest point, or jump over the guillotine. Either way, as soon as
    you get the last silver rupee, a cutscene will cue the door opening.
    
            DO NOT TOUCH ANY BUTTONS, because once the cutscene is over, your Lens
    of Truth will be automatically turned off, and you do not want to suddenly walk
    off the path by accident. After, continue heading up and into the door at the
    end. Shoot the red orb with a Light Arrow to be returned back to the main
    section of the castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Walk right and go through the door to the Fire Medallion Room.
    
    -------------------
    FIRE MEDALLION ROOM
    -------------------
            Equip the Goron Tunic if you do not have it on already, then jump on the
    nearby moving block. Make your way to the upper right of the four immobile
    blocks; unlike the others, this one will rise up into the air. Use a backflip to
    grab the Silver Rupee up in the air, but stay on the same platform. Once it
    heads back up again into the air, use it to jump down onto the moving platform
    coming in from the north (you may wish to equip the Hover Boots).
    
            Do a drive-by bombing of the Beamos on your right side with a bomb, then
    head over to the platform it was on. Pick up the giant stone block and recover
    the Silver Rupee underneath it (you need the Golden Gauntlets for this, back in
    the Spirit Medallion Room). Hop back onto the moving platform, then Longhshot
    yourself over to the Hookshot target in here; you may wish to have the Hover
    Boots on so if you fall off you have a chance to grab onto something. You should
    also Longshot the front of the target (the front being the sides that have
    ledges in front of them) as opposed to the sides, lest you fall right into the
    lava. Afterwards, grab the nearby Silver Rupee.
    
            Turn around and jump onto the nearby moving block, and grab the Silver
    Rupee. Jump onto the platform with the Torch Slugs, and kill both of them. Pick
    up the stone block, then Longshot your way back to the Hookshot target. Jump
    over onto the middle platform of the three to the north, and it will rise up.
    Equip the Hover Boots, and land on top of the stone to grab the last Silver
    Rupee. From there, enter. Inside, shoot the orb to be returned to the castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Head down the stairs to the left, and lift up the stone block. For this,
    you will need the Golden Gauntlets from the Spirit Medallion Room, so go and
    clear that area if you have not yet already. Once the rock is out of the way,
    enter the Light Medallion Room.
    
    --------------------
    LIGHT MEDALLION ROOM
    --------------------
            Inside, take on the Dinalfos first thing. Because of the fairly large
    combat quarters in the room, you can ignore the Torch Slugs until after; only
    break off and engage with them if they are actively annoying you (you can keep
    your shield up for most of the fight to block their fire, as well). After all
    three enemies have been eliminated, head into the next room. Here, you can play
    Zelda's Lullaby next to the Triforce symbol for a chest with a Recovery Heart to
    appear. After, continue through the locked door.
    
            Wait for the boulder to pass you inside this room, then take a bomb out
    and chuck it directly at the Bombos up top to kill. After, use your Longshot on
    the Hookshot target on the ceiling to pull yourself up, then head forward to the
    opposite door. Open it with your last Small Key. Inside, hit the right torch to
    end up hitting a crystal switch inside the torch, then go through the fake wall
    at the end. Inside the real room, destroy the orb to go back to Ganon's Castle.
    
    ---------------------
    INSIDE GANON'S CASTLE
    ---------------------
            Head to the front of the room and drop down to the bottom floor.
    Facing the exit to the castle, underneath the bridge, use your Lens of Truth to
    find a hidden door in the wall. Go through, and defeat the five Deku's in here.
    After, you can buy red potions, green potions, bombs, Deku Nuts and arrows from
    them. The room also has fairies in that you can capture with your bottle. After
    you are done stockpiling, head out, go to the top floor again, cross the bridge
    and head into the tower.
    
    
    -------------
    GANON'S TOWER
    -------------
            In here, head up the red-carpeted staircase. You can stop to kill the
    Keese if you wish, but it is a simple run upstairs and then opening a door,
    rendering it unnecessary to finish them off. Once you get into the first open
    room, you will face off against two Dinalfos, upgraded versions of Lizalfos.
    Target one of them at a time and hack away at him before the other has a chance
    to touch you. A couple of Jump Slices can also kill either Dinalfos, but it is
    risky due to the possibility of counterattack. Once you have taken out both
    foes, continue on.
    
            Continue on up the stairs, and enter the room at the top. Two Stalfos
    will greet your presence. Take one on at a time, and wait for it to jump at you.
    Move in behind it, and then hack at its back. Once both are left for dead, the
    fire around the chest will disappear, leaving you the Boss Key. Enter the next
    room, another staircase section, and head up again. What is waiting for you in
    the next chamber may scare you; not one, but two Iron Knuckles. Do not sweat it
    too much; instead, use any weapon except for the Longshot on ONE of the Iron
    Knuckles (not both) to activate it, then use standard techniques to defeat it.
    Once you have finished it off, set off the other one and kill it.
    
            Go out the next door once done, and head up. Open the lock with your
    Boss Key. At the bottom, DO NOT break open the pots for any last minute needs,
    as you will need them for later, especially the magic potion. Take the nearby
    door next to the one that you entered, and run up the obnoxiously long
    staircase. Enter the door to face off against...
    
    
                                   -=-=-=-=-=-=-=-=-=
                                   GREAT KING OF EVIL
                                       GANONDORF
                                       -=-=-=-=-
            At the beginning of the battle, run away from the center to the sides of
    the room. This is because Ganondorf will use a shockwave attack that will knock
    down the innermost section of tiles in the floor.
    
            Once you are on the sides, turn to face Ganondorf. This will take some
    accustoming, as you will not be able to L-Target him for the duration of the
    battle. Thankfully, it will not matter for what you need to be doing. Observe
    Ganondorf, and after a while of floating, he will raise his hands in the air and
    generate a giant ball of energy, which he will then throw at you. What you need
    to do is to hit the ball back at him, and it will turn into a game of batting it
    back and forth, much like your duel with Phantom Ganon. Thankfully, you are
    given a lot of leeway in hitting the orb of energy, and you do not need to L-
    Target him at all to hit it back. I recommend you go to the side instead of the
    corner for fighting Ganondorf, for two reasons; the first is that with less
    distance, Ganondorf will lose the battle quicker, and when he is paralyzed, you
    have more time to get in some more hits.
    
            Eventually, Ganondorf will not be able to return back the energy, and
    will be stunned. Take out a Light Arrow and shoot it at him. This will cause him
    to sink to the ground of the central pillar, so jump over at him, then L-Target
    him while you can, and hack away at him. If you fought from the side as I said,
    you can get four hits from him, but if you shot at him from the corner, likely
    you will only be able to achieve three successful strikes. Use the Biggoron's
    Sword if you have it, as it will make the battle go by twice as quick. After
    awhile, he will regain his composure, and start rising up. RUN AWAY NOW, as if
    you are not quick enough, he will use his shockwave attack from the beginning of
    the battle, and knock you down. You must repeat this for the win. You can tell
    how damaged he is by the damage to his cape and how extensive the holes are.
    
            If you run out of magic energy (which you likely will, if you lack the
    Biggoron's Sword), there is one spot to get it from; downstairs. Hop down into
    the empty space, and be sure to roll once you hit the bottom. You might also be
    knocked down here by one of Ganondorf's attacks. The pots down here contain
    arrows, hearts, and magic potion. Once you claim what you need, you will need to
    go all the way back up. An easy shortcut to take is using the Longshot near the
    top of the crawlspace to pull yourself up high.
    
            Finally, after Ganondorf is nearly done for, he will begin to bring out
    a new attack. The starting animation consists of him creating a larger scale of
    energy balls (four of them). Run to one of the corners when he does this. Once
    he starts to laugh his evil laugh, quickly start rolling away from one corner to
    another, and he will direct the four balls of energy to your initial position.
    These energy balls can hurt, and they will destroy tiles if they hit them (but
    not the four corners).
    
    
    
            Afterwards, you will have to go through an escort mission. Follow
    Princess Zelda down the nearby scaffolding, and run past her until you get to
    the door. Once she opens it for you, quickly run inside. Indoors, quickly turn
    left and run around half the circumference of the room. Once Zelda opens the
    door here, head outside. Jump onto the ramp that Zelda is on, follow her down,
    jump over another gap, and head inside the door she opens up for you.
    
            In here, head right around counterclockwise to the opposite end of the
    room, and through the door at the northern side to go outside. Continue moving
    along with Zelda, but watch out for the ramp, as it is narrow in one spot.
    Inside, walk around a bit, and Zelda will get trapped in a wall of fire, and you
    shall have to face off against two Stalfos. Go in an all-out attack, and use
    Din's Fire if you must to kill them. As long as you finish with more than a
    minute left, you will be overall OK. Continue after Zelda outside, and head
    indoors again. Chase after her scurrying around, and into the next room.
    
            In the staircase room, follow after her, and stay with her, as she will
    be really annoying and take her time doing it. Once you get to the bottom, head
    into the next room. Skip the ReDead in here and go around to the end of the
    bridge, then go through the door once she unseals it. Continue up the stairs in
    the next room and out of the castle. After a cutscene, walk forward to get one
    last battle.
    
                                         -=-=-
                                         GANON
                                         -=-=-
            For the first part of the battle, you shall have to make do without your
    Master Sword. Fortunately, Ganon is a final boss of the easy variety. To injure
    him at first, you must swipe at his tail multiple times using either the Megaton
    Hammer or the Biggoron's Sword (preferably the latter should you happen to
    possess it). There are two tactics that you can use to get to the tail; the
    first is to shoot a Light Arrow at Ganon. This will temporarily stun him,
    allowing you to run around to the backside and hit the tail (and if you run out
    of Magic Potion, you can lure Ganon into breaking some of the broken-down
    structures lying around). The second is to run at Ganon, and then roll in
    between his legs and come out on his back side.
    
            Obviously, the latter technique will be trickier, and may require some
    fine-tuning. The main thing that you can do is drop any L-Target you have on the
    beast, and then roll between his legs. This makes it much easier to do than if
    you are holding a L-Target, as it is basically impossible to roll while L-
    Targeting. Also, backflip away from Ganon any time that you get out on his front
    side (which can happen, as he will turn 360s all day if he needs to to face
    you).
    
            After you damage him enough, you will be prompted to retrieve your
    Master Sword, so walk over to it and pick it up. The technique for the rest of
    the battle is very much the same, just using the Master Sword. Eventually, a
    scripted event will occur, and you will have to manually go and hit Ganon in the
    head. Once you do, game over.
    
    
            Watch some cutscenes. The End.
    
            (Yes, it's supposed to stop at •The End• screen.)
    
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                           SIDEQUESTS                 /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                         EPONA
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [SEPN]
    
            There are a few requirements to do this sidequest. First, you _MUST_
    have learned Epona's Song in the past (although you can go back and do it as
    soon as you obtain the ability to travel through time at will). Second, you need
    to be in the future.
    
    
            Proceed to the open field area at the beginning. You will not be able to
    get in, however, because the gate is closed. Talk to Ingo instead, and agree to
    pay ten Rupees. Inside, take out your Ocarina and play Epona's Song. When she
    comes over to you, run around the field and get used a bit to the controls. Jump
    over the middle two small walls in here to collect a blue Rupee at each and make
    back the money you paid Ingo.
    
            After your first trial is over, talk to Ingo again and go around a
    second time. However, before the second trial is over, talk to Ingo at the gate,
    and he will ask you for a private race. Agree, and hand over the fifty rupees.
    
            The best way to go around this is to go through a couple of carrots at
    the race to catch up with Ingo, who will cheat the start. Once Ingo gets in
    front of you, stop using the carrots, and allow them to regenerate. At the
    turnoff shortly before the back stable (which is on the northwestern corner of
    the track from your perspective from when you first come in), Ingo will take a
    really wide turn, leaving a large space for you to sneak in ahead. Take this
    opportunity to use up five straight carrots and quickly get a large space
    between you and Ingo.
    
            Do NOT use up the sixth carrot, or else it will take longer for the
    carrots to regenerate. Continue galloping forward, and once all six carrots come
    back, quickly start using them up, including the sixth carrot. Once you make it
    past the wooden board at the start of the track, it is over. If you passed it
    first, you are the winner.
    
            If you won, then Ingo will make another bet with you, this time offering
    Epona. Take it. The race is basically the same this time as far as I have
    noticed; any differences you may see are probably a result of nervousness, so
    continue using the previous strategy. Once you beat Ingo a second time, you will
    effectively gain Epona. Ingo will try to lock you in; however, take Epona and
    race at one of the short northern walls, using your Carrot at the last moment.
    Epona will jump out.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    HAPPY MASK SHOP
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [SHMS]
    
            In Hyrule Castle Town, there is a shop called the Happy Mask Shop
    located next to the exits to both Hyrule Castle and the Temple of Time. Inside,
    talk to the Happy Mask Salesman, and he will 'loan' you a Mask to go around and
    show people, which you can also show. You can obtain the following Masks (in
    that order), and these are where you can sell them. To sell them, you must
    actually physically be wearing them (enabled by putting them into a C slot and
    using it).
    
    
    #1. Keaton Mask
        ŻŻŻŻŻŻŻŻŻŻŻ
        You may remember the guard at the gate in Kakariko Village leading up to
        Death Mountain. Bring the Keaton Mask to him in the daytime, equip it and
        talk to him. He shall pay you 15 Rupees for the Mask.
    
    
    #2. Skull Mask
        ŻŻŻŻŻŻŻŻŻŻ
        Bring back the proceeds from the Keaton Mask to the Mask Shop to obtain the
        Skull Mask. Head to the Lost Woods from Kokiri Village, and go left a single
        screen from the beginning. Talk to the skull kid on the higher stump while
        standing on the lower stump to get him to purchase it for 20 Rupees. You
        must have played Saria's Song for him earlier before you can get a response
        out of him about the mask.
    
    
    #3. Spooky Mask
        ŻŻŻŻŻŻŻŻŻŻŻ
        After bringing back the money for the Skull Mask, you shall receive the
        Spooky Mask. During the DAYTIME, go to the Kakariko Graveyard, and talk to
        the little boy that is wandering around the graveyard, dragging his stick.
        He shall hand over 30 Rupees for your troubles.
    
    
    #4. Bunny Hood
        ŻŻŻŻŻŻŻŻŻŻ
        During the daytime, head to the area around Lon Lon Ranch. On the west
        side specifically, look around, and eventually you should see somebody
        jogging around Hyrule Field. Follow him around until night falls (or just
        play the Sun's Song), and he shall stop to take a rest. Once he does, catch
        up to him and talk to him with the Bunny Hood on, and he shall pay you 100
        Rupees. The guy will not ever appear until you actually borrow the Bunny
        Hood from the Happy Mask Shop, so do not try finding him earlier than that.
    
    
            Once you have sold all four masks, you can permanently borrow any one of
    four masks from the Happy Mask Shop, and constantly rotate through the four as
    you wish. The first three are the Goron Mask, Zora Mask, and Gerudo Mask, which
    you can equip onto your face and obtain some interesting responses whenever you
    talk to a member of that respective race. The fourth mask, the Mask of Truth,
    allows you to talk to Gossip Stones and listen to what they have to say.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    BIGGORON'S SWORD
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [SBGS]
    
            Once you have journied into the future, you can start off a sidequest
    where you can trade various items in a linear sequence to obtain a powerful
    sword called the Biggoron's Sword. Once you have it, the Biggoron's Sword is a
    monstrous weapon that requires both hands to wield. It is HIGHLY recommended
    that you have both Epona and have gotten at least to the Fire Temple. In any
    case, you will need either Epona or the Longshot to do this quest, and having
    Epona makes things a lot easier.
    
    
    #01. Obtaining the Pocket Egg
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         In Kakariko Village, go and talk to the lady minding the Cuccoo shed (the
         same one as who you brought all the Cuccoos to in the past for an Empty
         Bottle), and she shall hand over a Pocket Egg if you accept. Once you do,
         use the Sun's Song twice to cause the Pocket Egg to hatch into a Pocket
         Cucco.
    
    
    #02. Pocket Cucco --> Cojiro
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         After you have caused the Pocket Egg to hatch (as indicated by an
         on-screen prompt), equip the Pocket Cucco into one of your C buttons. Also
         in Kakariko Village, go the base floor of the village, and enter the house
         lying next to the northern stairs (with the two crates against the one
         wall). Go over to the one bed in the corner of the house, L-Target Talon,
         and present the Pocket Cucco to wake him up. After a conversation, head
         back to the Cucco tender, and present her the Pocket Cucco to get Cojiro,
         a blue Cucco, in return.
    
    
    #03. Cojiro --> Odd Mushroom
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Head off to the Lost Woods, and once inside, go west a screen to come to
         the area with two stumps. Present Cojiro to the man sitting at the one
         stump, and he will give you the Odd Mushroom.
    
    
    #04. Odd Mushroom -->  Odd Potion
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         This will be your first timed delivery, so you cannot just go and do
         whatever and wait until later to complete this step; you have to do it as
         soon as you acquire the Odd Mushroom. In any case, you need to get to
         Kakariko Village. There two ways you can do this: the first is to leave
         the Lost Woods into Kokiri Village, then out onto the overworld, and use
         Epona's Song to summon Epona and ride her all the way to Kakariko Village.
         The second thing that you can do is head east twice from the guy sitting
         at the stumps, and then north, and go through the cave entrance leading to
         the Goron City, then make your way down from Death Mountain. Both
         techniques should leave you with about a minute once you make it into
         Kakariko Village. Once inside, go to the second floor on the northern
         end of town, and enter the Potion Shop. Go through the side exit out onto
         the other side of the Potion Shop, and then enter Granny's Potion Shop
         behind the regular one. Present her with the Odd Mushroom to obtain the
         Odd Potion.
    
    
    #05. Odd Potion ---> Poacher's Saw
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Take the Odd Potion back to the location in the Lost Woods where the old
         man used to reside. In his place is a small Kokiri girl whom shall give
         you the Poacher's Saw in trade for the Odd Potion.
    
    
    #06. Poacher's Saw ---> Broken Goron's Sword
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Go to Gerudo Valley, and cross the bridge (you will need either Epona or
         the Longshot for this if you are doing this before the Spirit Temple
         section of the walkthrough). Once across, present the Poacher's Saw to
         the construction worker foreman standing outside of the tent to obtain the
         Broken Goron's Sword in return.
    
    
    #07. Broken Goron's Sword ---> Prescription
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Use the Bolero of Fire to warp yourself to the Death Mountain Crater. It
         is particularly important that you remember the following path that you
         shall take, as it will be of great use later on in a timed delivery. Head
         west from the warp point, and use the Longshot on the top part of the
         fallen section of bridge, then climb over the ledge. Head south across
         another bridge, then continue south jumping off the ledge, and climb the
         ladder. Up top, exit out onto the top of Death Mountain via the southwest
         exit. Outside, while staying at the very top, approach the east wall to
         trigger Biggoron's appearance. L-Target him and present him with the
         Broken Goron's Sword, and he shall hand you a Prescription.
    
    
    #08. Prescription ---> Eyeball Frog
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Right now, you need to get into Zora's Domain. Since the water is frozen
         over, you will have to head in from Zora's River. My best recommendation
         for making your way there is to head to the Goron City (either from going
         inside from Death Mountain Crater again and going through the secret path
         to Darunia's Room, or just manually going down Death Mountain), using
         the path into Lost Woods, going east a screen and taking the moat to
         the end of Zora's River. In any case, once you do get to Zora's Domain,
         head up to King Zora (he _MUST_ be unfrozen first; if you have not thawed
         him out yet, you need to grab some Blue Fire from either the Ice Cavern or
         one of the shops) and present him with the Prescription for an Eyeball
         Frog.
    
    
    #09. Eyeball Frog ---> World's Finest Eye Drops
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         You need to deliver the Eyeball Frog to Lake Hylia in another timed
         delivery; however, you can _NOT_ use the Serenade of Water, or else the
         Frog will spoil. For quickest results, go back into Zora's River, take the
         dive moat back into Lost Woods, and go out to the overworld from Kokiri
         Village. Call upon Epona and then make your way to Lake Hylia in the
         southeast portion from there. Once you get into the Lake Hylia section, go
         inside the large laboratory building overlooking the Lake (next to the
         bridge), and inside present the Eyeball Frog to the scientist here to
         get the World's Finest Eye Drops.
    
    
    #10. Deliver the World's Finest Eye Drops
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         This will be the last timed delivery for the quest, as well as the last
         delivery. In any case, you need to return the World's Finest Eye Drops to
         Biggoron within four minutes. While you can probably minimize the travel
         time to three and a half by doing it the conventional way of going to
         Kakariko Village and then to the top of Death Mountain, there IS a much
         quicker way. Head out onto the overworld, and use Epona to go to Kokiri
         Village. From there, head into the Lost Woods, and head east a screen and
         north a screen, then go north through the cave entrance into Goron City.
         Inside here, go down to Darunia's Room, and take the secret entrance
         in behind the statue to go into Death Mountain Crater. Head down to where
         the warp point is, and then head west from the warp point, and use the
         Longshot on the top part of the fallen section of bridge, then climb over
         the ledge. Head south across another bridge, then continue south jumping
         off the ledge, and climb the ladder. Up top, exit out onto the top of
         Death Mountain via the southwest exit. Outside, while staying at the very
         top, approach the east wall to trigger Biggoron's appearance. L-Target
         him and present him with the World's Finest Eye Drops. You will be given
         the Claim Check.
    
    
    #11. Wait for Three Days to Pass
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         You shall have to wait for three days and three nights to pass before
         the forging of the Biggoron's Sword shall be done. However, all you have
         to actually do is just play the Sun's Song six times, then present the
         Claim Check to Biggoron, and you shall finally obtain the Biggoron's
         Sword.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            GERUDO COMPLEX (OCARINA OF TIME)
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [SGRC]
    
            Once you have obtained free reign around the Gerudo Fortress, there is
    an optional mini-dungeon that you can partake in. At the foot of the hill coming
    down the west side, there is a lady standing next to a sign and a door with a
    cage on it. Talk to her and pay 10 Rupees to enter the complex.
    
    
    
            Walk up the stairs at the beginning, and then head left along the path
    and through the door. In here, you will have to fight two Stalfos within the
    length of a minute. The best way to achieve this is to L-Target one, back away
    from it, let it jump at you, then get behind its back and slash at it. You can
    also use the Spin Attack to injure it. Should you accomplish the feat, a chest
    will drop down onto the small carpet. Open it for a Small Key, then head through
    the second door in this room.
    
            Coming in, utilize the Longshot on a target on the ceiling right above
    the entrance to collect the first silver rupee. Use the Longshot on the target
    on the ceiling to the north, then jump off to get the second silver rupee. Head
    left from there up a ramp into the right hallway of this room, and make sure not
    to get run down by the boulder. Once it has gone past, slip into the passage it
    rolls down, then head down and right at the end for a silver rupee. Go back the
    way whence you came (a wall of fire blocks the convenient escape route), and
    then head into the left hallway. Go down all the way to the bottom of the
    boulder-rolling path to claim a silver rupee, then go all the way to the top of
    this hallway to find the last silver rupee (at all times, make sure not to be in
    the way of a silver rupee). After having gotten all five, go back into the
    middle hallway, and use the Longshot on the target at the end to pull yourself
    up. Go past the wall of fire by using the Longshot again on another ceiling
    target, and then enter the next room.
    
            In here, you will have to immediately battle two Wolfos and two White
    Wolfos. After you slay them all, open the chest that appears to get a bundle of
    arrows, then push the giant block next to it inwards using your newly acquired
    Silver Gauntlets. Look to your right to see a door in the wall. This door is a
    fake wall; ignore it, and instead use your Lens of Truth to see a new doorway
    above it. Use the Longshot on the target provided, and in the wall cranny, step
    on the switch (ignore this door for now) to open the door past the block. Take
    that door for now once the bars fall down.
    
            Proceed with caution into this next area, and kill the three Like Likes
    for a chest to appear where two of them were. Open one to get a very valuable
    gold rupee, and the other to get a blue rupee, then use the Lens of Truth to
    find a second chest with a Small Key in it. Open the third one sitting on a
    pedestal for a blue rupee. Now, retreat back to the Wolfos room, then use the
    Lens of Truth to find the secret passage in the wall. Use the Longshot on the
    target that appears in the ceiling, then go through the door in front of you. In
    this lava-filled room, drop down to the lower floor, and then shoot arrows into
    the eyes to make a door open and a chest appear (the eyes will change back to
    normal fairly quickly, so be sure to get all four in a row). Now, jump onto the
    circle in the middle, and open the chest to obtain a Small Key. Use the Longshot
    on the target on the wall, and then enter the door underneath.
    
            In this room, slay the Torch Slugs and Fire Keese for a door to open and
    a chest to appear, then open the chest for a few arrows. Next, equip the Megaton
    Hammer. Hit all the totem poles until you find a switch and an eye. Step down on
    the switch for the fire around the chest in the middle to disappear, allowing
    you to access the chest for a Small Key. Next, shoot the eye for the barred door
    to open, then go through this door.
    
            Another silver rupee collectathon exists in this next room. Start off
    with equipping your Hover Boots, and move left onto the nearby platform holding
    a silver rupee. Turn around, and use your Longshot on the Longshot target
    hanging above the door, dropping yourself down onto another silver rupee. Face
    the door to the side, and use your Longshot on the torch nearby to pull yourself
    over there. Head right and grab two more rupees, then continue right a bit more
    and press down on the switch to cause the wall of fire around the last rupee to
    temporarily go away. Backtrack around in a circle again and grab the last silver
    rupee, then go over to the side door that was just unbarred and enter.
    
            In here, equip the Iron Boots and stand over the blue blocks. Next, play
    the Song of Time, and you shall fall down into water. Falling down, make sure to
    have the Zora Tunic equipped so as not to drown, then use the Longshot and
    position yourself in front of rupees on your way to Longshot targets. Watch out
    for the spike blades, and slay all the Shell Blades with your Longshot to keep
    them from interfering. After you collect them all, a chest will fall down on the
    floor above, so equip your Kokiri Boots, and head back up. Open the chest for a
    Small Key, then head back outside. Out here , head over to the switch, and when
    Navi turns green, play the Song of Time. Head up the blocks that appear to get a
    key up on top. Now, go through the frontal door.
    
            In here, you will have to fight two Dinoalfos and bomb a single Beamos.
    After, open the chest for a Small Key, then take the door to your right. Back
    out here in the front entrance, go through the front door this time around. In
    here, unlock all the locked doors to one path, and you shall finally reach the
    large chest in the middle of the room. Open it to obtain your reward, the Ice
    Arrows.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              GERUDO COMPLEX (MASTER QUEST)
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [SGMQ]
    
            Once you have obtained free reign around the Gerudo Fortress, there is
    an optional mini-dungeon that you can partake in. At the foot of the hill coming
    down the west side, there is a lady standing next to a sign and a door with a
    cage on it. Talk to her and pay 10 Rupees to enter the complex.
    
    
            Open the chests to either side to get some Bomchus and a bundle of
    arrows. After, turn around and look above the entry door to see a golden eye on
    the wall. Shoot it with your Fairy Bow, then head east and go through the door
    in the lion's head. Go for a kamikaze attack on the Dinalfos, not bothering to
    go through any defensive maneuvers, and stab the tails of the Dondongos
    afterwards. Finish off by stabbing the Armos statue to the right of the door you
    came through on the high ledge, then Jump Slash to finish it off. Open the chest
    for a Small Key, then head north through the new door.
    
            In here, Longshot your way over to the torch on the right side. Equip
    the Hover Boots, then use a Fire Arrow on the torch here. Run over to the nearby
    platform, then grab the three rupees to the north (grab the upper left one
    before going over to the upper right), then Longshot your way back to the torch.
    Longshot to the torch at the beginning, shoot another Fire Arrow at the black
    torch, then grab the two Silver Rupees at the beginning to open the door next to
    the black torch. Longshot your way over east and enter the new door.
    
            Snipe off the big Jellyfish in here, then take out its three spawnlings
    once it is finished off. After, burn down the big cobweb with either your Fire
    Arrows or Din's Fire, then equip Zora Tunic and Iron Boots both and fall down
    into the water. Down below, take your time and clear the water out by
    Longshotting all the various enemies. Do not bother trying to position yourself
    in relativeness to the Hookshot targets; instead, just deequip your Iron Boots
    and drift and swim around, then reequip your Iron Boots to fall down on any of
    the Silver Rupees. After you have gotten all three, resurface and open the chest
    at the top to claim the Small Key.
    
            Head back out into the lava room, and Longshot the torch at the
    beginning of the room. From there, head to the entrance to the Complex. This
    time, use Din's Fire at the beginning to light up both torches, then head west
    through the other lion's head. Inside, immediately set off the Iron Knuckle,
    then back away onto solid ground (or else your feet will sink in the sand). Jump
    Slash, backflip, Jump Slash, backflip, and repeat until his armor flies off.
    After this, just go for a straight up rapid hack and slash; every time he tries
    to make a motion, he will be stunned again by a sword stab. Open the chest that
    appears after your battle for a Blue Rupee, then continue onwards.
    
            You will encounter a Silver Rupee collectathon in the next room, coupled
    with a time limit. Quickly run along the main hallway and turn left as soon as
    you can, then go back down the left hallway and stab the Freezzard to death.
    Grab the Silver Rupee that it was blocking you from obtaining, then head back
    into the main hallway, and go uphill a ways, then turn right and into the right
    hallway. Head up all the way to the end to some icycles; destroy the icycles and
    recover another Silver Rupee behind them. Now head to the opposite end of the
    hallway. SLOWLY walk off the cliff so that you will end up hanging onto the
    floor, allowing you to grab the Silver Rupee lurking down here.
    
            Climb back onto the floor, then turn left into one of the short
    passageways. You will be blocked by a wall of fire, but that is not the
    important part; look above you to see both a Silver Rupee and a Hookshot target
    on the ceiling that will drop you on the opposite end of the wall of fire.
    Position yourself and Longshot the target to grab both the Silver Rupee and land
    on the other end. With that, head north to find the last Silver Rupee. Longshot
    the Hookshot target on the ceiling, then walk off the cliff slowly, then drop
    down to grab your Silver Rupee. Longshot your way back up again, then Longshot
    your way through the fire on the new Hookshot target. Enter the door.
    
            Longshot the two Skulltulas hanging from the ceiling in front of you
    (there is another Skulltula off to the side, but as long as you do not go over
    there, it should not be a problem for now). Continue a kamikaze attack on the
    Stalfos. Strike as soon as they open up, and slash at them when they leap. After
    both are done for, finish off the last Skulltula, and open the chest that
    appears for a bundle of arrows. After, push the nearby block in the wall forward
    until it falls into the floor (you need the Silver Gauntlets at a minimum to do
    this). Inside, Longshot the three Spikes then finish them off with a slash. Be
    careful with the Freezzards; for the first one, wait until after it has finished
    breathing ice, then run in and do a couple of slashes to kill. For the second
    one, Longshot yourself over to it, and slash it to death. Open the chest that
    appears for a purple Rupee.
    
            Retreat into the previous room. Back in here, scoop up a bottle of Blue
    Fire from the blue fire in the corner of the room. Equip the Lens of Truth and
    Ocarina of Time both, and use your Lens to see some red ice in a passageway in
    the wall. Head over, and play the Song of Time to make a blue block appear. Use
    it as a stepping stone to the top, and dump the blue fire on the ice to melt it.
    Head through the door into the next area.
    
            In here, drop to the outer ring on the bottom floor. Shoot all four eyes
    of the statue in consecutive order (without wasting an arrow) for a chest to
    appear with a Bombchu. After you are done/given up, wait and look for a crystal
    switch in the fire; shoot it to open a door on the BOTTOM FLOOR. Look for the
    niche in the wall, hop over, and enter. Immediately clear the room of the two
    Torch Slugs, then set off the Iron Knuckle, and take him out now (with solid
    ground all over, you should be able to finish him off quicker than the one in
    the quicksand room). After, open the chest that appears for a bundle of arrows.
    
            Next, look above the one door to see a crystal switch partly embedded in
    the wall, and shoot it with your arrow for another chest to appear inside the
    fire. Go to the north end of the room to find a switch mostly burrowed in the
    floor. Press down on it to stop the fire, then go and open the chest to get a
    Small Key. Head through the new door (the one with the switch above it). Back in
    the lava room, use the Megaton Hammer to slam down on the rusty switch, then use
    your Longshot on the Hookshot target on the high plateau nearby.
    
            Go down the passageway, and open the entryway chest for a Blue Rupee. In
    here, head left, then go through the maze until you hit a locked door. Take it,
    then go through two more locked doors to come to a crate. Break it open to
    reveal a rusted switch, and use your Megaton Hammer to smash it down and cause a
    chest to drop down on the second floor. Explore around here a bit for chests
    containing two Green Rupees and a Red Rupee if you want, then head back to the
    entranceway of the complex.
    
            Back at the entrance, take the west door to the room where you fought
    the Iron Knuckle in sand. Continue a few rooms in and make your way to the room
    with the four statues of eyes and the rotating floor. Stay on the top section
    here; head north and enter the door at the end. Inside, open the big chest next
    to the left purple flame to obtain the Ice Arrows.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     EMPTY BOTTLES
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [SEBT]
    
            Throughout the game you can collect four bottles that can be used to
    hold various items, from Potions to Bugs to Poe Souls to Fairies. Following are
    the location of the four and how to obtain them;
    
    
    Bottle One - Lon Lon Ranch
    --------------------------
            Inside the large house in Lon Lon Ranch in the PAST, talk to Talon, who
    will offer you a mini-game for 10 rupees. The basic premise is that you have to
    pick three certain Cuccoos out from a gaggle of Cuccoos, and if you do it within
    the given amount of time, you get a Bottlewith Milk.
    
            Before you play, thowever, grab all the regular Cuccoos, and put them
    in the small space beside Talon. That way, only the three Special Cuccoos will
    be out in the open, and you can grab all three of them easily without any
    outside interference.
    
    
    Bottle Two - Kakariko Village
    -----------------------------
            In the past, you can do a sidequest in Kakariko Village which involves
    depositing Cuccoos into the pit just beside the graveyard entrance (this is in
    the southeast corner of the town) by finding the stray Cuccoos around the
    village and depositing them into the pit. Here is a list of where you may find
    all of them:
    
            •At the entrance to Kakariko Village, fluttering around the tree.
    
            •Right next to the pit (east of it).
    
            •Near the gates going north out of town.
    
            •At the area with the three different staircases going along three
             different routes, roll into the crates nearby. The Cuccoo is in one
             of them.
    
            •This next one is a slight bit tricky. Take one of the Cuccoos, hold
             onto it, and go up the stairs leading to the building under
             construction. From there, head west onto the platform divided from the
             rest of the ground by a fence. The Cuccoo should give you some float
             time to get down. Once you make it, throw both Cuccoos off the
             platform.
    
            •This is probably the most difficult one. Grab one of the previous five
             Cuccoos, then go up the eastern staircase that starts next to the
             Kakariko Graveyard entrance. Run along here until you get to the end,
             then jump off. Once you get to the high fence, immediately press A to
             throw away your Cuccoo, and Link should be standing on top of the
             fence. If the Cuccoo lands on the fence, then pick it up and throw
             it over to the north side. DROP DOWN (DO NOT JUMP), pick up the Cuccoo,
             and for God's sake, GO AROUND THE HOLE. If you drop in, you will have
             to refind all the Cuccoos once you get back out. Head along up the
             stairs to your west, then throw the Cuccoo over. Repeat if the second
             Cuccoo game along with you.
    
            •From where you just got the last Cuccoo, stay in that area. Along the
             northern cliff, you should see a ladder. Head up that ladder, and at
             the top, loop around behind the windmill. Grab the Cuccoo here, and
             jump off towards the pit. It is a shame that you have to go grab the
             other two from before, or this would be the perfect coup de grace.
    
            After you have finally obtained all seven and put them in the Cuccoo
    pit, talk to the lady nearby, who will give you the Empty Bottle.
    
    
    Bottle Three - Lake Hylia
    -------------------------
            This is the only bottle in the game that you shall automatically obtain.
    In the past, after you obtain the Silver Scale from the Diving Shop game in
    Zora's Domain, head to Lake Hylia through the underground hole in Zora's Domain.
    Once in Lake Hylia, dive around until you find the bottle with the note in it.
    
    
    Bottle Four - Hyrule Town
    -------------------------
            Kill and capture all ten Big Poe Souls on the Hyrule Overworld while in
    the Future, and bring and sell all ten of them to the Poe Merchant in Hyrule
    Town to obtain the fourth bottle.
    
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                          HEART PIECES                /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [HRPC]
    
            36 Heart Pieces can be found around the land of Hyrule. Once you have
    collected four of them at once, they will merge together to form a new Heart
    that is added to your total life energy. With the nine total that you can gain
    from this, along with the eight obtained by defeating dungeon bosses and the
    three you begin with at the start of the adventure, you can have a total of
    twenty heart pieces.
    
            MASTER QUEST NOTE: One Heart Piece location is different. This is the
                               Heart Piece found in the Ice Cavern; both the OoT
                               and MQ location are provided in that respective
                               section.
    
    --------------------
    HYRULE TOWN AND AREA
    --------------------
    
    #001 - When it is nighttime in Hyrule Castle Town, head to the side of the
           fountain in the center of town that faces the exit onto Hyrule Field.
           Go left from this view, and you should see a white dog _SPECIFICALLY_
           running around behind the market booth (it is vital that you note this
           white dog specifically, and not just any white dog in general). Come into
           contact with it so that it will start following you around, then head
           right (while maintaining the same view) to head into a back alley. Take
           the second door at the back, and talk to the lady indoors to obtain a
           Heart Piece. [PAST, NIGHT]
    
    #002 - Head down to the area with the fountain. Go left from here, and enter
           the door at the base of the stairs. Inside, you will be offered a chance
           to play Bombchu Bowling for 30 Rupees. Read up on the instructions in the
           mini-games section; one of the prizes that shall be offered (at random)
           is a Piece of Heart (you can also acquire a Bomb Bag Upgrade). Drop the
           bomb in all three holes to win your Heart Piece. [PAST, 30 Rupees]
    
    #003 - At nighttime, go to the same back alley as the one where the lady who
           is missing her dog was located; this time, however, take the first door,
           and you will come to a 10-Rupee minigame. Basically, you will have to go
           through five rooms, each with two chests in them. One chest contains a
           Door Key that allows you to go on to the next room, while the other chest
           has only a Rupee in it (the placement of the keys are randomly
           generated). This is where acquiring the Lens of Truth from the Bottom of
           the Well comes in; if you use it, you can see which chest has the key and
           which has the Rupee, so abuse the Lens of Truth. The sixth room in will
           have the Piece of Heart in a chest. [PAST, NIGHT, Lens of Truth]
    
    
    -------------
    LON LON RANCH
    -------------
    
    #004 - In the far northwest section of the vast field area in Lon Lon Ranch,
           there is a tower embedded into a rock wall. Head over to the tower and
           take the door at the base of the wall to head in. Inside, go up to the
           block puzzle. Pull back the southeast block, then push the southwest
           block all the way into the southwest corner. Push the southeast block
           west as well all the way, pull the northeast block south, and pull the
           northwest east. Climb up on top of the blocks, drop down into the
           northwest corner, then enter through the small cubby hole. At the
           opposite side, claim your Heart Piece from the pile of hay. [PAST]
    
    
    ------------
    HYRULE FIELD
    ------------
    
    #005 - From the path going out onto Lake Hylia, there should be a fenced-in
           square with two rows of white fences and two sides of stone wall, all
           next to a large stone rampart with ladders. Inside the fenced-in area,
           drop a bomb in the relative center of the square to reveal a hole. Down
           below, you will end up facing off against a Deku Scrub. Equip your Deku
           Shield and deflect the Deku Nut at him (or manually use your own Deku
           Nuts if you lost your Shield), and once you have stunned him, go up and
           talk to him. He will offer to sell you a Piece of Heart for ten rupees.
           [PAST, 10 Rupees]
    
    #006 - Go to the very northwest corner of the field (not right outside the
           castle's front gate, but behind the back wall, where the water is
           draining out into a river, and off the road leading from Lon Lon Ranch
           down to Gerudo Valley). There should be a lone tree in between the grove
           of trees around the river and the road near Lon Lon Ranch. Plant a bomb
           at the base of this tree and it will reveal an underground cavern. Drop
           down. Inside, head into the water and equip the Iron Boots, and pick up
           the Piece of Heart. After, deequip your Iron Boots and head out. [FUTURE,
           Bombs, Iron Boots]
    
    
    ----------
    LOST WOODS
    ----------
    
    #007 - At the start of the Lost Woods, head right a room, and drop down from the
           top onto the bottom section (or take the ladder down). Stand on top of
           the lower trunk, and two skull kids will appear on top. They will play
           out a five-note tune, a six-note tune, and finally an eight-note tune
           (although they are randomized for each game, they will stay the same
           while you are trying to copy it, so just keep a pen and paper nearby if
           required). When the third session of eight notes is completed
           successfully, you shall get your Heart Piece. [PAST]
    
    #008 - Head left from the start of the Lost Woods, and get onto the first stump
           next to the Skull Kid, and play Saria's Song on your Ocarina. Afterwards,
           he shall give you a Piece of Heart. [PAST, Saria's Song]
    
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    
    #009 - Talking to the owl at the top of Death Mountain will allow you to hitch
           a ride, dropping you off onto the top of Impa's House at the southern
           border of Kakariko (you can get here in the future by using the Hookshot
           on the roof of the Gold Skulltula House, and then turning around and
           pulling yourself onto Impa's house via the roof). While on top, go back
           all the ways to the boundary wall, and head left, which is right over the
           chicken pit. You should end up dropping over a balcony; there should be a
           door in front of you. Enter to obtain the Heart Piece. [PAST]
    
    #010 - When you have beaten Dante, the exit will lead you out onto the top of
           the windmill in Kakariko Village. From the ledge you enter the windmill
           in, turn right and aim your Hookshot at the top of the wooden ledge that
           the Heart Piece is located on so that you drop down next to the Heart
           Piece. Claim your prize thereafter. [FUTURE, Hookshot]
    
    #011 - On the house with a green roof next to the watchtower, a man is sitting
           on top. To get onto the roof, you need to use the Hookshot; the best
           position that I have currently found is to make for the windmill, and
           climb up on top of the corner fence near the windmill door, and then
           aim your Hookshot at the green roof from there (of course, all this
           balancing and precision becomes moot once you acquire the Longshot, which
           makes it VERY easy to get on top). Once you get onto the roof, go and
           talk to the man and he shall give you a Heart Piece. [FUTURE, Hookshot]
    
    #012 - By acquiring 50 Gold Tokens, you can obtain a Heart Piece from one of
           the family members in the Gold Skulltula House. [50 Gold Tokens]
    
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
    
    #013 - At nighttime, go to the Kakariko Graveyard, and talk to Dante when he is
           right in front of a SOFT SOIL PATCH (read: NOT ON THE STONE PAVEMENT) and
           say yes. Most of the time, he will dig up either nothing or a red Rupee.
           However, eventually you should strike gold (or, in this case, your Heart
           Piece). It IS randomized, and there ARE a lot of patches to cover, so
           bring a good number of Rupees (preferably at least 100 with the Adult's
           Wallet from the Gold Skulltula House) so that you do not run out before
           covering a good chunk of the Graveyard. [PAST, NIGHT]
    
    #014 - In the second row of graveyards going up, go behind the second grave from
           the right, and pull the grave back to reveal a hole. Drop down, and play
           the Sun's Song to paralyze the ReDead (kill it if you want while you are
           at it). One finished with the ReDead, go to the wall with all the symbols
           and play the Sun's Song here to make a large chest appear. Open the chest
           to get your Piece of Heart. [PAST, Sun's Song]
    
    #015 - As a kid, you will need to plant a Magic Bean on the soil patch found
           in the southern end of the left line of graveyards. When you come back as
           an adult, take the magic leaf that has grown and ride it up to the top of
           a ledge. Jump off, and then roll into the nearby crate to reveal a Heart
           Piece. [FUTURE, Magic Bean]
    
    #016 - Before you do this, make sure that you have the Longshot. Once you do,
           take on Dampe's trial again in the underground. This time, however, once
           you get into the last room with the giant stairway going around, stop;
           instead, take out your Longshot and use it on the torch in front of the
           door, and pull yourself over there. Once you make it in less than a
           minute, Dampe shall give you a Piece of Heart. [FUTURE, Longshot]
    
    
    --------------
    DEATH MOUNTAIN
    --------------
    
    #017 - As a kid, you will need to plant a Magic Bean on the soil patch found
           at the entrance to Dodongo's Cavern. Once you come back as an adult,
           there will be a magic leaf in its place. Take it, and the magic leaf will
           rise up; jump off of the leaf onto the stone roof of Dodongo's Cavern,
           and you should be able to find your Heart Piece. [FUTURE, Magic Bean]
    
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    
    #018 - As a kid, you will need to plant a Magic Bean on the soil patch found
           next to the Fire Temple warp point. When you come back in the future,
           hop onto the leaf, and it will go up, and circle around a giant spire
           of rock. Hop onto this rock, and go to the central peak, where you shall
           find your Piece of Heart. [FUTURE, Magic Bean, Bolero of Fire]
    
    #019 - Much like the last Heart Piece, you need to plant the Magic Bean and come
           back as an adult. This time, however, when you get on the leaf, wait it
           out and let it rotate around the giant rock pillar; eventually, it will
           approach the back wall of the area, and then rise sharply. Inside this
           wall is a small niche that you need to jump into when you have the
           opportunity; once you do, a Heart Piece is yours. You can get back by
           playing the Boler of Fire again. [FUTURE, Magic Bean, Bolero of Fire]
    
    
    ----------
    GORON CITY
    ----------
    
    #020 - In Goron City, in the corridor leading from the second floor to the
           third floor, there will be a torch. Light a Deku Stick on the torch in
           here, and head outside on the ground floor. Out bottom, quickly light the
           four torches, which will make the statue on the bottom floor start to
           spin around. From now on, if you can successfully manage to throw a Bomb
           Rock into the top of the statue, you may have a chance at winning some
           stuff. To do so, head off to the second floor, then go left and take the
           stairs that would bring you up to the third level. However, instead of
           actually going up to floor three, instead grab the bomb rock growing up
           here, head down the stairs, and try to throw the bomb from the edge of
           the ledge into the spinning statue. Most of the time you will not be able
           to get it in, but when you do, the bomb will explode inside, causing the
           statue to quickly spin, then stop. Depending on which face the statue
           stops on, you can get either nothing, three green Rupees, or a red Rupee
           and the Heart Piece. The face that you want is the slightly-smiling face,
           which is partly open, as opposed to the closed face and the frown. If
           you struggle to throw the bomb flower in without giving up enough time
           for it to explode on you, you can also wait until after you finish the
           Dodongo's Cavern and toss your own bombs in. [PAST, Deku Stick]
    
    
    ------------
    ZORA'S RIVER
    ------------
    
    #021 - Around the circle of rocks at the beginning near the Magic Beans
           salesman, you should see a Cuccoo. Grab a hold of it, then jump off the
           ledge and fly south to the opposite side. Keep the Cuccoo, and head east
           up the small slope, ignoring any shots from the Octorok that will jump
           out of the river, then jump back north to the opposite side again. Head
           north a bit, but when you see a large ramp going up to your left, head
           over here, still with Cuccoo in hand. Once you make up higher still, head
           north, then turn and face east. You should see across from you a fairly
           high ledge. You will NOT be able to jump onto here complete with Cuccoo;
           instead, jump off the ledge until you touch the other side, then press A
           to drop the Cuccoo. Link will automatically grab hold of the side, so
           climb up. Face southeast a bit to see the Heart Piece, use L-Targeting to
           focus your direction, and jump over. Claim your Piece of Heart. [PAST]
    
    #022 - Go to the left side of the upper area of Zora's River (specifically, the
           ending part with the up and down road and the waterfall), and line
           yourself up against the wall with the Heart Piece lying on a small
           crevice. Use the Boomerang to snag the Heart Piece and bring it to you.
           [PAST, Boomerang]
    
    #023 - About halfway up the river, on the left side, there will be a group of
           frog's next to a branch that you can play songs to to get money. First,
           you need to play five of the top row songs (in other words, the non-
           dungeon-transporting songs) sans the Song of Storms. Try to play your
           Ocarina in front of them again, and they will then engage you in a mini-
           game where you have to press the A button and the four C-Stick buttons
           for each of them to be able to hop up and eat a bug (the bottom blue   
           jumps to the A button, with the remaining four corresponding to their
           position on the logs). It WILL be frustrating, so you will likely have to
           stick with it for a while, memorize the fixed pattern, and jam the
           buttons until you get it. Once you win, however, you will obtain your
           heart piece. [PAST, Ocarina, Zelda's Lullaby, Saria's Song, Epona's
           Song, Song of Time, Sun's Song]
    
    #024 - About halfway up the river, on the left side, there will be a group of
           frogs next to a branch that you can play songs to to get money. Play all
           of the regular six songs (Zelda's Lullaby, Saria's Song, Epona's Song,
           Song of Time, Sun's Song, and the Song of Storms), and the frogs shall
           give you a Piece of Heart. [PAST, Ocarina, All Six Regular Songs]
    
    
    -------------
    ZORA'S DOMAIN
    -------------
    
    #025 - Inside the throne room of King Zora, you should see a lit torch, so bring
           out a Deku Stick and light it up. Quickly run down the stairs and light
           the stone torch at the bottom. Hit B to save your Deku Stick again, then
           light another one up and loop around counterclockwise, going down to the
           shop. Light the torch here up again, then repeat the trick to save your
           Deku Stick. Relight, and head east, staying along the wall, and light the
           torch up next to the circle of rocks. Head back to the shop and relight
           this torch, then go past the torch next to the circle of rocks. STAY NEXT
           TO THE WALL, or else you will fall into the water and extinguish your
           Deku Stick. Continue running along, and sneak in behind the waterfall.
           Light both torches here, and a chest should appear holding a Heart
           Piece. [PAST, Deku Stick]
    
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    
    #026 - In the future, go to the spot where Jabu-Jabu used to be, then hop over
           all of the ice platforms. Move straight forward (do NOT deviate and head
           onto the path to go to the Ice Cavern), and the last platform will hold
           the Heart Piece. If you are having trouble making it across the two last
           platforms that are moving around, try getting onto the platform before
           that and using the Hookshot to grab the Heart Piece (or at the very least
           neutralizing the two annoying Octoroks with your Hookshot or arrows). You
           may also wish to come back here later on when you have obtained the
           Longshot for an easy retrieval. [FUTURE]
    
    #027 - After you have obtained the Iron Boots from the Ice Cavern as well as the
           Zora's Tunic (by buying it or acquiring it from the Zora King), head out
           to the water in Zora's Fountain, and place yourself in the approximate
           center of all the ice platforms. Drop into the water, and equip both the
           Iron Boots and the Zora's Tunic to drop down to the ground surface of the
           fountain area. On the very bottom of the floor, you will find your Piece
           of Heart. [FUTURE, Iron Boots, Zora's Tunic]
    
    
    ----------
    ICE CAVERN
    ----------
    
    #028 - In one of the dead-end rooms of the Ice Cavern, there are three different
           niches in the chamber. The left one requires some Blue Fire to melt the
           ice blocking off the entrance. Once you get into the left niche, you
           should easily be able to find the Piece of Heart. [FUTURE, Blue Fire]
    
    #028 - In the Master Quest, head to the room with the ledges where you acquire
           one of the Gold Skulltulas from a block of ice, and where a blue fire is
           on top. Look around the bottom of the room after taking out the
           Freezzards to find a crystal switch just slightly poking out of the
           ground. Plant a bomb next to the switch to activate it with an explosion.
           A block of ice that holds the Piece of the Heart on the ground floor
           will be gone, allowing you to grab the Heart Piece. [FUTURE, Bombs]
    
    
    ----------
    LAKE HYLIA
    ----------
    
    #029 - At the Fishing Pond in Lake Hylia (on the small cliff opposite of the
           scarecrow patch near the scientific laboratory), you need to catch a fish
           that is 20 pounds or bigger. The main spot that you can find such a fish
           is to the left side of the pond, right behind the log that arches
           partways out of the water. Move around a bit experimenting to get your
           lure cast right behind the log, and once the fish bites, start reeling it
           in by pressing A and moving the pole around with your analog stick. When
           it gets close to you, constantly move the pole left and right to bring
           the fish in. If it weighs at least ten pounds, bring it to the pond
           operator, and he shall give you your Piece of Heart. [PAST, 20 Rupees]
    
    #030 - As a kid, you will need to plant a Magic Bean on the soil patch found
           next to the scientific laboratory near the exit out onto Hyrule Field.
           Once you come back as an adult, take the leaf upwards, and then jump onto
           the roof of the lab. Climb up the ladder that goes up the high tower of
           the building, and at the top, you shall find the Heart Piece. [FUTURE,
           Magic Bean]
    
    #031 - In the future, once you have acquired the Gold Scale from the Fishing
           Pond (allowing you to dive even deeper than before), head inside the
           scientific laboratory. Hop into the water at the back, and physically
           dive down and touch the bottom (you CANNOT equip the Iron Boots - you
           MUST DIVE). Once you resurface, go and talk to the professor to get a
           Piece of Heart. [FUTURE, Gold Scale]
    
    
    -------------
    GERUDO VALLEY
    -------------
    
    #032 -  In Gerudo Valley, grab the Cuccoo that is walking around the top area,
            and then walk onto the middle of the bridge spanning the valley. Face
            north, and you should see a waterfall down below. Jump off the bridge,
            and float towards the waterfall. Once you get over there, continue
            drifting downwards, and you should see a crevice hidden behind the
            waterfall. Force your motion against the air and water so that you float
            in there, still with the Cucco, and claim the Heart Piece in
            there. [PAST]
    
    #033 - In Gerudo Valley, look at the valley wall opposite the sign next to the
           bridge, and you should see a small ledge engraved into the side with a
           box on top. Grab the Cuccoo, and float your way down over to this cliff.
           Once you land, be careful not to roll off by accident when breaking open
           the box, and you shall get a Piece of Heart as your reward. [PAST]
    
    
    ---------------
    GERUDO FORTRESS
    ---------------
    
    #034 - Once on the higher platforms of Gerudo Fortress, when you are outside,
           look to the top floor on the northern end to see a large chest. Use
           your Longshot to pull yourself over to the chest, and open it up for a
           Piece of Heart. [FUTURE, Longshot]
    
    #035 - After you are allowed free access to the Gerudo area, head to the archery
           target mini-game (located in the south and east of the fortress), and
           play it with Epona as your steed. Once you manage to win with 1,000
           points, you shall be given a Piece of Heart. [FUTURE, Epona]
    
    
    ---------------
    DESERT COLOSSUS
    ---------------
    
    #036 - As a kid, you will need to plant a Magic Bean on the soil patch found on
           the stone steps leading up to the Spirit Temple. When you come back as
           an adult, hop onto the leaf; do NOT jump off on the two rock pillars that
           the leaf circles around. Instead, wait until it comes back to the stone
           steps, and then rises above the stone arch; when it does this, jump onto
           the arch, and you will find the Piece of Heart up here. [FUTURE, Magic
           Beans]
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                         GOLD SKULLTULAS              /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [GSKL]
    
                 a. Overworld Locations                        [GSOW]
                 b. Dungeon Locations (Ocarina of Time)        [GSOT]
                 c. Dungeon Locations (Master Quest)           [GSMQ]
    
            Gold Skulltulas are golden spider-like enemies that typically are found
    hanging off of walls or ceilings (although they can be found in other
    locations), and only come out at night in outdoor locations. After you kill a
    Gold Skulltula, they will leave behind a Gold Token (a flat skull-shaped item)
    that you _HAVE_ to pick up for the kill to count.
    
            The one hundred [100] Gold Skulltulas littered around the land of Hyrule
    can be brought to a family in Kakariko Village, whose house is located on top of
    the first hill south of the center of town (it is opposite of the unfinished
    building in the past, or the Archery Range in the future, and is next to the one
    fence).
    
            Once you have collected certain amounts of Gold Skulltulas, you can gain
    rewards by talking to whomever has been freed from the curse of the Gold
    Skulltula.
    
            10 Gold Tokens - Adult's Wallet (Lets you carry 200 Rupees)
            20 Gold Tokens - Stone of Agony (If you have the Rumble Pak, it vibrates
                             whenever you are near an underground cavern)
            30 Gold Tokens - Giant's Wallet (Lets you carry 500 Rupees)
            40 Gold Tokens - 10-Pack of Bombchus
            50 Gold Tokens - Piece of Heart
            100 Gold Tokens - An Orange Rupee (worth 200)
    
    
            Bugs can be found in almost any underground cavern. Good locations to
    find them and restock up are the hole next to the tree north of Kakariko Village
    next to the castle walls, and the hole on the back side of the Potion Shop
    inside Kakariko Village.
    
            In Master Quest, all overworld locations of Gold Skulltulas are
    identical. It is only in the dungeons that they have different locations; as
    a result, there is a list for Master Quest dungeon Gold Skulltula locations.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  OVERWORLD LOCATIONS
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [GSOW]
    
    ------------
    HYRULE FIELD
    ------------
    
    #001 - Head north from the Kakariko Village entrance to the walls of Hyrule
           Castle, where you should find a lone tree standing. Lay a bomb at the
           base of said tree to blow open a hole to an underground cavern. Drop
           down. Inside, dispose of the regular Skulltula, and you should find the
           actual Gold Skulltula hanging from the northeast corner of the cavern.
           Use your Boomerang on it to kill and then snag the Gold Token. [PAST,
           Bombs, Boomerang]
    
    #002 - Head to the extreme western end of the map into the barrens. Once you see
           a formation like two high hills touching each other, head south and left
           from here on a high slope going into the barren (for quick reference,
           this is just the entry area to Gerudo Valley). Continue going west
           across the fence, and then search around for a circle of rocks. Once you
           find it, go and plant a bomb in the center of the circle to reveal an
           underground cavern. In the cavern, use Din's Fire to burn up all three
           cobwebs in the cavern, then go to the third of the room with the cow in
           it. The Gold Skulltula will be hanging from a cobweb in here, so bring it
           down via use of either your Fairy Slingshot or Boomerang, then snag the
           Gold Token with your Boomerang. [PAST, Bombs, Din's Fire, Boomerang]
    
    --------------
    KOKIRI VILLAGE
    --------------
    
    #003 - At nighttime, head into Kokiri Village, and go to the Know It All
           Brothers' house (the one next to the exit leading out to Hyrule Field).
           Circle around to the backside of the makeshift tree-house, and look up
           at the back wall of the tree. Hanging from here should be a Gold
           Skulltula; after killing it with your Slingshot, L-Target the Gold Token
           and perform a Jump Slice to obtain the Gold Token (alternatively, you
           can choose to wait until you have the boomerang). [PAST, NIGHT,
           Slingshot]
    
    #004 - Go to the shop in Kokiri Village. Outside of the actual tree shop, in
           between some of the roots, there should be a patch of dirt/soil. Dump
           a bottle of bugs into the soil patch, and after a few seconds, it will
           spit out a Gold Skulltula. Kill it and collect the Gold Token. [PAST,
           Bottle of Bugs]
    
    #005 - After coming back as an adult, go to the House of Twins located in the
           southeast corner, and go to the backside of the treehouse. Look up to see
           two horn-like appendages acting as the tree's branches. The Gold
           Skulltula will be clinging to one of the branches, so use your Hookshot
           to kill, then use the Hookshot again to retrieve the Gold Token from the
           branches. [FUTURE, NIGHT, Hookshot]
    
    ----------
    LOST WOODS
    ----------
    
    #006 - From the entrance to the Lost Woods, head west into the area with the
           Skull Kid, and then south. You will come to the top of a high cliff
           overlooking some ground; more importantly, you will also come to a soil
           patch. Dump a bottle of bugs into the dirt patch, and after a few
           seconds have passed, the patch will spit out a Gold Skulltula. Kill it
           for the Gold Token. [PAST, Bottle of Bugs]
    
    #007 - From the entrance to the Lost Woods, head east, north, east, north, and
           then west. Take care of the two Deku Scrubs in here, and look around a
           bit to find another dirt patch. Just like with the previous Gold
           Skulltula, you can dump a bottle of bugs into the soil patch, and cause
           it to spit out a Gold Skulltula. Dispatch it for your Gold Token. [PAST,
           Bottle of Bugs].
    
    #008 - From the entrance to the Lost Woods, head east, north, east, north, and
           then west, into the area where you planted the second Magic Bean here as
           a youth. As an adult, ride the magical leaf up to the top of the cliff,
           and jump off. Up here, the Gold Skulltula is laying on the ground, so
           you can easily dispose of it. [FUTURE]
    
    #009 - In the Sacred Forest Meadow area, make your way to the end of the maze,
           but stop before going through the long hallway and up the stairs.
           Instead, turn around and go up the ladder that would take you to the
           fairy fountain. Go left while on the top section, and you should be able
           to spot a Gold Skulltula hanging from the side wall. From there, simply
           dispose of it with your Hookshot, and then snag the Gold Token with your
           Hookshot again. [FUTURE, Hookshot]
    
    --------------------
    HYRULE TOWN AND AREA
    --------------------
    
    #010 - In the small alleyway at the start of town, there should be a house next
           to the drawbridge. Inside the house, there should be a number of crates
           next to the wall. Roll against the crates, and one of them should have a
           Gold Skulltula hidden inside. From there, it is a simple manner of
           drawing your sword and killing it, and then collecting up on the Gold
           Token. [PAST]
    
    #011 - On the Hyrule Castle Grounds, there will be a tree in the corner at the
           entrance (it will be the one that the sage owl was perching on). Roll
           into the tree to cause a Gold Skulltula to fall down from the tree. From
           there on it is a simple disposal process. [PAST]
    
    #012 - In the Hyrule Castle Grounds, once you get past the castle gates and drop
           into the moat, climb out at the corner. There will be a loan tree at the
           corner of the fence here. Play the Song of Storms for a hole to open up
           in the ground, and drop down into the underground cavern. Inside, bomb
           the left corner, and use the Boomerang to kill the Gold Skulltula on the
           wall and then retrieve its Gold Token. [PAST, Song of Storms, Bombs,
           Boomerang]
    
    #013 - In the future, go to the outside area of Ganon's Castle, and walk along
           the regular path. Once you get past the destroyed stone arch, turn around
           and look at the one column to see a Gold Skulltula hanging from there.
           Use your Hookshot to kill it, and then again to grab the Gold Token.
           [FUTURE, Hookshot]
    
    -------------
    LON LON RANCH
    -------------
    
    #014 - Inbetween the house and the track fence, there should be a lone tree
           standing tall. Roll into the tree to make a Gold Skulltula fall down.
           Kill it and collect your Gold Token. [PAST, NIGHT]
    
    #015 - On the southern side of the fence that surrounds the horses during the
           daytime, there should be a brown feeding trough. Head over to this area
           on the OUTSIDE of the fence, and the Gold Skulltula should be hanging
           from the wall of the trough, ready for the taking. [PAST, NIGHT]
    
    #016 - In the avenue inbetween the house and the stable-barn, look up towards
           the second floor of the house; the Gold Skulltula should be hanging from
           one of the second-floor windows. Use your Boomerang to first kill it and
           then snag the Gold Token. [PAST, NIGHT, Boomerang]
    
    #017 - At the very western end of the ranch, head to the intersecting corner
           between the fence and the stone wall that is part of the tower. The Gold
           Skulltula should be hanging down from the stone wall near this corner.
           Kill it and then use your Boomerang to get the Gold Token. [PAST, NIGHT,
           Boomerang]
    
    ----------------
    KAKARIKO VILLAGE
    ----------------
    
    #018 - At the start of the village, you should see a lone tree surrounded by
           destroyable bushes (if it is nighttime, there will also be an odd man
           sitting at the tree's base). Roll into the tree to knock down a Gold
           Skulltula hanging from the tree, then kill it. [PAST, NIGHT]
    
    #019 - On the southern end of the village, you should find the Gold Skulltula
           house. The Gold Skulltula is hanging from its southern wall. [PAST,
           NIGHT]
    
    #020 - Look for the brick building in the center of the village that is only
           partially through the construction stages, and take the staircases that
           lead up there. The Gold Skulltula is hanging off the middle block, so
           you need to use a block nearby as a stepping stone to get to it. [PAST,
           NIGHT]
    
    #021 - In the northern end of the village, after going up the first set of
           stairs, there should be a giant watch tower with a very long ladder to
           go along with it. The Gold Skulltula is hanging from this ladder, so you
           will require the Fairy Slingshot to kill it before climbing up to grab
           the Gold Token. [PAST, NIGHT, Slingshot]
    
    #022 - On the northern end of the village, after having cleared the second set
           of stairs, stop before the gate and guard, and turn left to see a house.
           The Gold Skulltula will be hanging from the northern wall of the house.
           [PAST, NIGHT]
    
    #023 - Once you have obtained the Hookshot, go up the stairs in the south that
           lead up to Impa's House (the southernmost house that lies on the hill).
           Turn around, and use your Hookshot on the roof of the Gold Skulltula
           house to pull yourself over and land on top. Turn around again, and this
           time redirect the Hookshot at the rooftop of Impa's house. Once you land,
           head south to the stone wall that constitute's Kakariko Village's
           boundary, and you should easily find the Gold Skulltula lurking on the
           wall. [FUTURE, NIGHT, Hookshot]
    
    ------------------
    KAKARIKO GRAVEYARD
    ------------------
    
    #024 - In the western line of graves, head all the way to the south end to spot
           a dirt patch. Bring out a bottle of bugs and dump it into the soil to
           cause a Gold Skulltula to come out. Kill it for the Gold Token. [PAST,
           Bottle of Bugs]
    
    #025 - Head over to the northeastern corner of the graveyard. On the eastern
           wall, you should be able to see the Gold Skulltula crawling around. Use
           your Boomerang to first kill it and then retrieve the Gold Token. [PAST,
           NIGHT, Boomerang]
    
    --------------
    DEATH MOUNTAIN
    --------------
    
    #026 - On the path between the Kakariko Village entrance and the entrance to
           Dodongo's Cavern, there should be a smooth section in the right wall
           (from the perspective of a person walking from Kakariko to Dodongo's
           Cavern). Bomb this part of the wall to reveal a hidden cavern behind it,
           along with a Gold Skulltula hanging on the wall. Kill it with the Fairy
           Slingshot, and then climb up the wall for the Gold Token (even though it
           does not look like you can, you CAN climb THIS wall). [PAST, Bombs,
           Slingshot]
    
    #027 - At the entrance to Dodongo's Cavern, you should find a soil patch. Bring
           along a bottle of bugs and dump the bugs into the dirt patch, which shall
           cause it to spit out a Gold Skulltula. Finish off the Gold Skulltula for
           the Gold Token. [PAST, Bottle of Bugs]
    
    #028 - In the future, go to the spot where you found the bomb flowers that you
           used to destroy the boulder blocking off the entrance to Dodongo's Cavern
           in the past. Alongside the one wall of this location should be a red
           rock. Swing a Megaton Hammer at it to destroy the rock, and the Gold
           Skulltula should be lurking on the wall right behind it. [FUTURE, NIGHT,
           Megaton Hammer]
    
    #029 - On the trail where boulders used to fall down from the mountain in the
           past, there should be a red rock lying up against the wall. Smash it to
           pieces via the use of the Megaton Hammer, and the Gold Skulltula will be
           on the wall hidden right behind the red rock. [FUTURE, NIGHT, Megaton
           Hammer]
    
    ----------
    GORON CITY
    ----------
    
    #030 - From the entrance to Goron City (from Death Mountain), head left and
           destroy a set of boulders with some bombs. This gives you access to a
           new room that has more boulders inside. Inside, bomb the right of the
           brown boulders, then head down the path, bomb the north boulder, then
           the left one in the next set, and finally the center boulder in the last
           grouping. You will come to a crate and some chests. Roll into the crate
           to free the Gold Skulltula, then kill it. [PAST, Bombs]
    
    #031 - When coming back as an adult, go left on the top floor, and hop onto the
           narrow tight-rope. Once the two ropes to the left merge into one, look at
           the back of the wooden object on the small island platform in the center,
           and you should see the Gold Skulltula hanging from the back side. Use
           your Hookshot on it to kill it, then use it again to retrieve the Gold
           Token. [FUTURE, Hookshot]
    
    ---------------------
    DEATH MOUNTAIN CRATER
    ---------------------
    
    #032 - At the entrance to the crater from the peak of Death Mountain, there
           should be a crater. Roll into it to free a Gold Skulltula, then kill it.
           [PAST]
    
    #033 - After you have learned the Bolero of Fire, bring along a bottle of bugs
           and use the Bolero of Fire to warp yourself to the Death Mountain Crater.
           Near the warp point pod, there will be a dirt patch. Dump the bugs into
           the soil, and the ground will spit out a Gold Skulltula for you to
           dispatch. [PAST, Bolero of Fire, Bottle of Bugs]
    
    ------------
    ZORA'S RIVER
    ------------
    
    #034 - At the start of the area, before crossing the stone gate surrounded by
           the bombable boulders, there should be a lone tree surrounded by some
           grasses. Roll into the tree to knock out a Gold Skulltula, which you can
           easily kill thereafter. [PAST]
    
    #035 - At the end of Zora's River, when you are on the curved roads near the
           waterfall, drop down into the water to the left side, and look around
           for a ladder that leads back up onto solid ground. The Gold Skulltula
           should be hanging from the ladder, ready to be killed via the Fairy
           Slingshot. [PAST, NIGHT]
    
    #036 - Take the magic leaf from where you planted the magic bean in the past up,
           and jump off onto the first cliff the leaf goes around (it has a circle
           of rocks, and either a boulder or a hole in the inside of the circle).
           You do not need the magic leaf either for this, as you can go upstream,
           find a ladder, climb up and make your way back here. Once you DO get
           here, look east towards the wall, where you should spot the Gold
           Skulltula, ready to be slaughtered. [FUTURE, NIGHT, Hookshot]
    
    #037 - Go along the path until you come to the bridge about two-thirds of the
           way through Zora's River. To the left side of the bridge and up high you
           should witness the Gold Skulltula; use your Hookshot to kill, then use
           the Hookshot a second time to bring back the Gold Token. [FUTURE, NIGHT,
           Hookshot]
    
    -------------
    ZORA'S DOMAIN
    -------------
    
    #038 - Head up to the top of the waterfall, where the diving mini-game owner
           used to reside. From there, look left towards the high wall to spot the
           Gold Skulltula, and use your Longshot to kill it and then grab the Gold
           Token again. For some odd reason, even though you are inside, it NEEDS
           to be nighttime outside. [FUTURE, NIGHT, Longshot]
    
    ---------------
    ZORA'S FOUNTAIN
    ---------------
    
    #039 - Hop into the water, and swim to the southeast corner of the fountain
           area. Once you resurface on land, search around for the lone tree, and
           roll into the tree to headbutt it and knock down a Gold Skulltula. From
           there, it is a simple disposal process. [PAST]
    
    #040 - Head southwest from the entrance to Zora's Fountain, and from the water,
           get onto the giant log extending out of the water. Once you are on the
           log, look towards the western wall, and you should be able to spot the
           Gold Skulltula crawling on there. Use the Boomerang on the Gold Token
           once you have finished off the Gold Skulltula. [PAST, NIGHT, Boomerang]
    
    #041 - Once you get to the future, swim to the southeast corner of the map, and
           pick up the silver rock using your Silver Gauntlets. Moving aside, there
           will be a hole underneath where the rock was, so drop down. Equip your
           Lens of Truth; as you head up the stairs, use your Longshot to kill the
           Skulltulas (they are invisible without the Lens of Truth). At the end,
           climb up the ladder, finish off the final Skulltula up top, and then
           slay the Gold Skulltula hanging on the left side.
    
    ----------
    LAKE HYLIA
    ----------
    
    #042 - Beside the laboratory house on top of the hill, there will be a dirt
           patch. Dump a bottle of bugs into the soil to cause a Gold Skulltula to
           be spit out by the ground. Kill it and then grab the Gold Token. [PAST,
           Bottle of Bugs]
    
    #043 - Head onto the bridge leading from the laboratory to the first island, and
           then turn around to look at the wall of the house facing the bridge. You
           should see a Gold Skulltula hanging on the wall, so kill it and retrieve
           the Gold Token via Boomerang. [PAST, NIGHT, Boomerang]
    
    #044 - Swim over to the northwest area of Lake Hylia, where there is a small
           island with two pillars on it. Once you get over it, search over the
           two pillars, and a Gold Skulltula can be had on the backside of one of
           them. [PAST, NIGHT]
    
    #045 - Inside the actual laboratory building, jump into the pit of water, and
           equip your Iron Boots, which shall cause you to fall to the bottom (you
           do not need a Zora's Tunic for this). Once on the ground floor, roll into
           the nearby crate here to free a Gold Skulltula. Because you are unable
           to use your sword underwater, you will have to use either your Hookshot
           or your Bow to kill it before walking over to grab the Gold Token.
           [FUTURE, Iron Boots, Hookshot/Bow]
    
    #046 - From the warp point on the large island in Lake Hylia, look towards the
           upper sections of the giant tree to see a branch extending out from near
           the top of the tree. Aim your Longshot at the actual side of the tree so
           that when you fall down, you drop down on the branch. Move up a bit on
           the branches, then turn around and look at the top of the tree itself to
           find the Gold Skulltula lurking there. Hit it with your Longshot, then
           grab the Gold Token, also with your Longshot. [FUTURE, NIGHT, Longshot]
    
    -------------
    GERUDO VALLEY
    -------------
    
    #047 - On the plank going across the water leading up to the main section of
           the valley, turn towards your right to see a Gold Skulltula hanging from
           the side wall. Kill and retrieve the Gold Token [PAST, NIGHT, Boomerang]
    
    #048 - Go down to the area with the Gerudo and the cow using your Cuccoo to find
           a soil patch. Dump a bottle of bugs into the soil patch for a Gold
           Skulltula to be spit out of the ground. Go through regular disposal
           process thereafter. [PAST, Bottle of Bugs]
    
    #049 - After you cross the bridge, look on the wall behind the backside of the
           construction workers' tent to find a Gold Skulltula. Operate a kill and
           retrieve for the Gold Token. [FUTURE, NIGHT]
    
    #050 - In between the workers' tent and the left wall, there will be a stone
           pillar holding up the ceiling of rock. Look up at the intersection
           between the pillar and the rockroof that it is holding up to find a Gold
           Skulltula hanging from this intersection (spotting it may be a bit tricky
           thanks to its location). Use your Longshot to kill it and then drag the
           Gold Token back via a second use. [FUTURE, NIGHT, Longshot]
    
    ---------------
    GERUDO FORTRESS
    ---------------
    
    #051 - After the third cell area, you should come to a room with two ramps.
           Cross the room to the opposite ramp and head outside. From the platform
           you are on outside, equip the Hover Boots and head east onto a platform
           up against the boundary wall. Look up at the wall over here to find the
           Gold Skulltula, and kill it via Longshot for a Gold Token. [FUTURE,
           NIGHT, Hover Boots, Longshot]
    
    #052 - Once you have gained free reign of the Gerudo grounds, go onto the
           horseback archery course, and head north to the target at the very end
           (not the ones to the sides, but the lone one sitting at the north). On
           the front side of the target, you should be able to see the Gold
           Skulltula, so kill it and then snag the Gold Token via use of the
           Longshot. [FUTURE, NIGHT, Longshot]
    
    -----------------
    HAUNTED WASTELAND
    -----------------
    
    #053 - When you have crossed the pit at the beginning of the wasteland, follow
           the flags along the desert until you get to a stone building. Go through
           the door at the front of the building to drop down to the floor below.
           The Gold Skulltula will be hanging on the wall in front, ripe for you to
           slay. [FUTURE]
    
    ---------------
    DESERT COLOSSUS
    ---------------
    
    #054 - As a kid, go to the stone platform that serves as the entrance to the
           Spirit Temple, and you should be able to spot a soil patch. Bring along a
           bottle of bugs, and dump the bugs into the dirt for the ground to spit
           out a Gold Skulltula. Kill the Gold Skulltula to obtain a Gold Token.
           [PAST, Requiem of Spirit, Bottle of Bugs]
    
    #055 - On the southwest side of the Colossus, there should be a small desert
           oasis. On the western side of the water hole, there should be a Gold
           Skulltula hanging from the one tree. Use your Longshot to kill it and
           then again to retrieve the Gold Skulltula. [FUTURE, NIGHT, Longshot]
    
    #056 - Go to the soil patch where you planted a Magic Bean as a kid in the past,
           and hop onto the magic leaf. Ignore the first rock that the leaf rotates
           around, and jump onto the second rock. From there, it is a simple process
           of dispatching the Gold Skulltula and taking the Gold Token. [FUTURE,
           NIGHT]
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          DUNGEON LOCATIONS (OCARINA OF TIME)
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [GSOT]
    
    ---------------
    GREAT DEKU TREE
    ---------------
    
    #057 - On the second floor of the central chamber of the tree, find the vines
           that lead up to the third floor. Hanging from the vines should be your
           Gold Skulltula. [PAST, Slingshot]
    
    #058 - In the basement in the water, there should be some bars in a wall in the
           pool of water. Hop onto the nearby ledge, kill the Gold Skulltula, then
           L-Target the Gold Token and do a Jump Slice at it to come into contact
           with the Gold Token. If for some reason you are having trouble jumping
           at it, you can always come back later with the boomerang. [PAST,
           Slingshot]
    
    #059 - In the basement one floor in the pool of water, there should be vines
           that you can climb up that will take you back to the first floor. The
           Gold Skulltula will be hanging off the vines here, so kill it with the
           slingshot and climb up for the Gold Token. [PAST, Slingshot]
    
    #060 - In the basement area, there should be a large room that had some spider
           webs that needed to be destroyed by fire (since you have to revisit the
           Great Deku Tree for this one, you can also hop on the large block in the
           first basement area and climb through the cubby hole). Once you get to
           this area, search around a bit to find a brown wall. Lay a bomb at
           this wall to destroy it. In the chamber inside, the Gold Skulltula is
           hanging high up on the southern wall. Use your Boomerang to kill it and
           then retrieve the Gold Token. [PAST, Bombs, Boomerang]
    
    ----------------
    DODONGO'S CAVERN
    ----------------
    
    #061 - In the southeastern corridor, there will be a number of Baby Dodongos
           that will come after you, and explode a few seconds after being hit.
           About halfway down the passageway, there should be a large brown wall
           that kind of blends in with the rest of the wall - lure a Baby Dodongo
           near this brown wall, and get it to explode in close proximity to the
           wall to destroy it. After you have done that task, the Gold Skulltula
           will be waiting on the hidden wall behind the former wall for the taking.
           [PAST]
    
    #062 - In the room with the stone stairs that you have to trigger by setting off
           a massive explosion with the bomb flowers, climb up the staircase and go
           around the foyer until you hit the door up top. Turn around, and the
           Gold Skulltula will be hanging on the vines behind you. Use the Fairy
           Slingshot to kill it, then climb up the vines for the Gold Token. [PAST,
           Slingshot]
    
    #063 - In the small chamber inside Dodongo's mouth, take the right path, and
           follow it along until you are near the end of the room where you have two
           stone blocks that you can move around. In the one corner, there should be
           a brown wall. Plant a bomb at the brown wall to destroy it, and head
           inside. Take on and kill the Armos Statue in here, and the Gold Skulltula
           can be found on the section of the wall that the Armos Statue was
           guarding. [PAST]
    
    #064 - From the centralized room, take the southeastern room. In this hallway,
           go down the left side a bit, until you see a ledge above you on the left
           wall. Take out your Ocarina and play the Scarecrow's Song to summon
           Pierre, and then use your Hookshot on him to pull yourself up. From there
           in, it is a simple matter of killing the Gold Skulltula hanging on the
           wall up top and grabbing the Gold Token. [FUTURE, Scarecrow's Song,
           Hookshot]
    
    #065 - In the room with the stone stairs that you have to trigger by setting off
           a massive explosion with the bomb flowers, climb up the staircase until
           you hit the second last step. Look right above you to see a giant nook in
           the wall. You should be able slightly to spot the Gold Skulltula hanging
           from the wall in here. Use your Hookshot to kill it, then use it again
           to snag the Gold Token. [FUTURE, Hookshot]
    
    -----------------
    JABU-JABU'S BELLY
    -----------------
    
    #066 - In the first hole that you fall down through in the central chamber (the
           right one), continue down the path a bit until you come to a room with
           a large pit in between two high ledges. Look towards your right, and you
           should see the Gold Skulltula hanging on some vines. Kill it from atop
           the ledge with the Fairy Slingshot, then jump onto the bottom floor and
           step onto the switch. This will cause the water level to rise, so swim
           over to the vines and climb up onto the vines to grab your Gold Token.
           [PAST, Slingshot]
    
    #067 - After you have neutralized the giant green tentacle that blocked one of
           the sinkholes in the main room, go down the sinkhole. At the bottom, look
           to your left, and you should see the Gold Skulltula hanging from the
           wall. Kill it with either your Slingshot or Boomerang, and then use the
           newfound Boomerang to snag the Gold Token from afar. [PAST, Boomerang]
    
    #068 - After you have neutralized the giant green tentacle that blocked one of
           the sinkholes in the main room, go down the sinkhole. In comparison to
           the last Gold Skulltula, this Gold Skulltula is located further up and
           further north on the wall, and it may be a little harder to spot, but
           still visible. Use your Boomerang to kill it, then grab the Gold Token
           via a second use of the Boomerang. [PAST, Boomerang]
    
    #069 - In the last chamber of the dungeon (where you will encounter a number of
           bubble enemies, and you have to throw a Boomerang around a glass wall at
           an Adam's apple-like apendage), go to the high wall in the center of the
           room. On the vines on one side of the wall, the Gold Skulltula will be
           hanging there. Kill it with the Boomerang or Slingshot, then grab it
           while climbing up. [PAST, Boomerang]
    
    -------------
    FOREST TEMPLE
    -------------
    
    #070 - In the first room, where you fight the two Wolfos, climb up the right
           wall and drop down on the stump of the tree. Look towards the southeast
           corner, and you should be able to see the Gold Skulltula hanging from
           the vines. Kill it with the Hookshot, and use the Hookshot a second time
           to grab the Gold Token. [FUTURE, Hookshot]
    
    #071 - In the centralized chamber (the room with the four torches), head up onto
           the northern ledge, and then look towards the northeaster corner. You
           should be able to spot the Gold Skulltula hanging down from there, so
           kill and then retrieve the Gold Token via use of your Hookshot. [FUTURE,
           Hookshot]
    
    #072 - In the room with a small river, the well, and a Deku Baba and Octorok,
           look around to find a high platform with a small chest on it. Use your
           Hookshot on the chest to pull yourself over and on top of the platform.
           Once up there, turn the corner to find the Gold Skulltula hanging from
           the wall. [FUTURE, Hookshot]
    
    #073 - Shortly after having obtained the Boss Key, you should come to a room
           with a small structure railing supported by two columns to your left.
           Look at the vines near you to spot the Gold Skulltula hanging. You know
           what to do. [FUTURE, Hookshot]
    
    #074 - In the basement area below the centralized chamber where you have to spin
           the switch, push the east wall south once, and step on the switch in the
           northern room that is opened. Go and push the same wall south twice more,
           and then enter the north room again. Dispose of the regular Skulltula,
           then kill the Gold Skulltula on the wall and use your Hookshot to grab
           the Gold Token. [FUTURE, Hookshot]
    
    -----------
    FIRE TEMPLE
    -----------
    
    #075 - In the room with the long bridge stretching across the lava floor, hop
           left across all the platforms until you get to a doorway. Look up, and
           you should see a blue Song of Time block. Play the Song of Time, and the
           block will lower itself in front of the first floor door, allowing you
           to climb up and access a room on the second floor. Inside, defend
           yourself against the floor tiles, stun the Like Like with the Hookshot
           and kill it, then take out the Gold Skulltula for the Gold Token.
           [FUTURE, Song of Time]
    
    #076 - Once you emerge in the room with an isometric overhead view, wait for a
           boulder to come by where you are from the left side to go right, then
           head left all the ways, and go up somewhat. This is a hard location to
           pinpoin; the ceiling above will come across diagonally, and you should
           see a small empty space free from harm. Plant a bomb here to blow the
           wall up, and kill the Gold Skulltula behind it for an easy Gold Token.
           [FUTURE]
    
    #077 - After crossing the wire floor room with a wave of fire coming up from
           behind, you should emerge on the top floor of the boulder maze area.
           Turn right to spot a platform high up, and play the Scarecrow's Song.
           Use the Hookshot on Pierre once he shows up, then turn around and use the
           Hookshot on the target on the elevator. Let the elevator carry you up a
           floor, then enter the next room. In here, climb up the first wire wall,
           and kill the Gold Skulltula waiting for you on the second, and collect
           the Gold Token as you climb up. [FUTURE, Scarecrow's Song, Hookshot]
    
    #078 - After crossing the wire floor room with a wave of fire coming up from
           behind, you should emerge on the top floor of the boulder maze area.
           Turn right to spot a platform high up, and play the Scarecrow's Song.
           Use the Hookshot on Pierre once he shows up, then turn around and use the
           Hookshot on the target on the elevator. Let the elevator carry you up a
           floor, then enter the next room. Inside this area, climb up both wire
           walls, and you should exit out into a large chamber with a circle floor.
           Move slightly away from the door, then turn left to spot the Gold
           Skulltula hanging from the inner wall. Use your Hookshot on it once to
           kill, a second time to retrieve the Gold Token. [FUTURE, Scarecrow's
           Song, Hookshot]
    
    #079 - In the front room, smash aside the totem pole to the right of the stairs
           to unveil a secret door. Head through, and a few rooms in, you will come
           to an area with kamikaze floor panels and a Like Like. Hanging on the
           wall where the Like Like was should be the Gold Skulltula, ripe for
           slaying. [FUTURE, Megaton Hammer]
    
    ----------
    ICE CAVERN
    ----------
    
    #080 - Very quickly into the dungeon, you should come to a room with a large
           spinning blade and (on your first time through) five silver rupees. From
           the entrance to this room, turn left to find some icycles up against a
           small niche in the wall. Break open the ice with your sword, then look
           up above the wall to see a Gold Skulltula hanging from there. Kill it
           with your Hookshot and then retrieve the Gold Token, again with the
           Hookshot. [FUTURE, Hookshot]
    
    #081 - In one of the dead-end rooms of the Ice Cavern, there are three different
           niches in the chamber. The left one requires some Blue Fire to melt the
           ice blocking off the entrance. Once you get into the left niche, look up
           to see a Gold Skulltula hanging from the icycle, and kill it with the
           Hookshot, snagging the Gold Token via another use of the Hookshot.
           [FUTURE, Blue Fire, Hookshot]
    
    #082 - Once you get into the second silver rupee room (the one with the moveable
           blocks, head left from the  entranceway and look towards the southern
           wall. The Gold Skulltula shall be hanging above a pit, so kill it with
           the Hookshot and again to retrieve the Gold Token. [FUTURE, Hookshot]
    
    ------------
    WATER TEMPLE
    ------------
    
    #083 - On the bottom floor of the Water Temple, after the water has been
           completely drained out of the temple, go to the door to the left of the
           room where you met Ruto (from the perspective of exiting the latter
           room). Head to the end of the hallway, and blow up the floor panel with
           a bomb to reveal a tunnel of water underneath. Equip your Iron Boots,
           drop into the water, and kill the clam with your Hookshot. Walk across
           the hallway, deequip the Iron Boots, and resurface. Step on the switch
           up top to cause a statue to rise up across from you; on said statue is a
           Hookshot target that you can use the Hookshot on to pull yourself over.
           After you have finally made it over, go up to the cage. Use a Spin Attack
           with your sword to hit the diamond crystal behind the gate to trigger the
           gate to open up. After, go and kill the Gold Skulltula on the back wall
           with your Hookshot, then retrieve the Gold Token in the same fashion.
           [FUTURE, Bombs, Iron Boots, Hookshot]
    
    #084 - In the long river with all the whirlpools, stop once you get close to the
           third vortex, and equip your Iron Boots. Look up at the wall above the
           third whirlpool, and you should see the hanging Gold Skulltula. Use your
           newly-claimed Longshot for a long-distance kill, then snag the Gold
           Token. [FUTURE, Iron Boots, Longshot]
    
    #085 - When the water is up to the third floor, go through the door with the
           block next to it into the waterfall room. From the entrance to the area,
           look to the right side to see a Gold Skulltula hanging on the wall from
           afar. You cannot get this Gold Skulltula until you obtain the Longshot,
           so do not try it with the Hookshot. [FUTURE, Longshot]
    
    #086 - Inside the tower in the center of the Water Temple, go to the Triforce
           symbol on the second fllor. Turn around and face north to see the Gold
           Skulltula hanging from the third-floor wall. From there, it is a simple
           matter of killing it and collecting the Gold Token. [FUTURE, Longshot]
    
    #087 - Inside the water-filled room with all the boulders, get to the small
           hallway where the boulder is falling out of the way. Equip your Iron
           Boots, and trudge along the hallway underneath where the boulders fall
           from. On the wall underwater here you should find the last Gold Skulltula
           of the dungeon, ready to be killed via Longshot. [FUTURE, Iron Boots,
           Longshot]
    
    ------------------
    BOTTOM OF THE WELL
    ------------------
    
    #088 - After acquiring the Lens of Truth, head into the central chamber, and go
           through the northwest door (it will be locked when you first come in).
           Inside, defend against the possessed pots, slay the Deku Baba, then look
           up at the wall opposite of the door to see the Gold Skulltula. Kill it,
           then retrieve the Gold Token with your Boomerang. [PAST, Boomerang, Small
           Key]
    
    #089 - After acquiring the Lens of Truth, head into the central chamber, and go
           through the northeast door (it will be locked when you first come in).
           In here, deal with the Keese, then use the Lens of Truth to find a hidden
           path around the room to the opposite floor. On the other end, you should
           easily spot the Gold Skulltula hanging from the wall. Kill it with your
           Boomerang and grab the Gold Token. [PAST, Boomerang, Lens of Truth, Small
           Key]
    
    #090 - Go to the northeastern corner of the well, and go through the cubby hole
           crawl-through tunnel. On the opposite side, enter through the locked
           door. Eliminate the enemies from the start of the room, and turn on your
           Lens of Truth to navigate your way around the pits to the door on the
           opposite side of the room. In the next area, finish off the Like Like,
           and the Gold Skulltula will be hanging on the wall above the chest.
           Finish it off, then retrieve the Gold Token with the Boomerang. [PAST,
           Lens of Truth, Boomerang, Small Key]
    
    -------------
    SHADOW TEMPLE
    -------------
    
    #091 - In the gigantically large room (the one with the three guillotines that
           you have to cross at the start, and with the Skulltulas hanging from the
           wall beforehand), turn left from where you fought the Stalfos warrior
           and equip your Lens of Truth to see some hidden platforms connecting to
           the southeast corner. Make your way over to the northeast corner via said
           platforms, and enter the door at the end. In here, use your Lens of Truth
           again to identify the position of the invisible large spinning blade,
           then kill the three Keese and the Like Like roaming around in the room to
           trigger the gate in this room to open. Kill the Gold Skulltula inside for
           your Gold Token. [FUTURE, Lens of Truth]
    
    #092 - After the SECOND silver rupee room, you will come to an area with a long
           hallway and two spiked platforms constantly dropping up and down. Move
           the block in the side wall out and push it down to stop the spikes from
           hitting the floor, then go into the left cell down bottom. Inside,
           hanging from the one wall, is your Gold Skulltula. [FUTURE]
    
    #093 - There will be a room with a statue spinning around on the bottom floor.
           On the back wall behind the statue, there should be a Gold Skulltula
           hanging from the wall. [FUTURE, Hookshot]
    
    #094 - On the pedestal before getting onto the ghost ship, turn around to see
           a caged wall on the second floor, and more importantly, a Gold Skulltula
           lurking on the wall behind it. Use the Scarecrow's Song to summon Pierre
           to the second floor on that side, then use your Longshot to pull yourself
           over. Once you have made it over, kill the Gold Skulltula for a Gold
           Token. [FUTURE, Longshot, Scarecrow's Song]
    
    #095 - One of the corner rooms in the wall maze will have three statues spinning
           around. On the back wall behind the three spinning statues, you should
           find the fifth and final Gold Skulltula hanging, ready to be sniped
           down. [FUTURE, Hookshot]
    
    -------------
    SPIRIT TEMPLE
    -------------
    
    #096 - In the room with the silver rupees and the cage wall where you have to
           be wary of Wallmasters, you should spot the Gold Skulltula hanging on the
           wall on the torch side. Use your Boomerang to slay the Skulltula, then a
           second time for the Gold Token. [PAST, Boomerang]
    
    #097 - At the top of a high wall, where you will come into a room with light
           from the sun being blocked by a rock, and two Lizalfos that shall drop
           down from the ceiling. Turn around to look at the wall opposite of the
           wall that you climbed up to see the Gold Skulltula hanging. Kill it
           with a Boomerang or Longshot and then again to retrieve the Gold Token.
           [BOTH, Longshot/Boomerang]
    
    #098 - In the red-carpeted room before the room that you faced off against an
           Iron Knuckle as a kid, turn around at the bottom door to see a Gold
           Skulltula hanging above the entry door. Use the Boomerang to kill it and
           then again to snag the Gold Token. [PAST, Boomerang]
    
    #099 - In the room with five silver rupees to be collected amongst niches in
           the wall and boulders rolling back and forth, look for a blue Song of
           Time in one of the niches, and play the Song of the Time to move the
           block out of the way. Look into the niche that the block was guarding to
           find a Gold Skulltula. From there, it is a simple kill-and-retrieve.
           [FUTURE, Song of Time]
    
    #100 - In the large chamber with the giant chamber, climb up the southeast
           tower, and head up to the top. Look to the southwest to see a Gold
           Skulltula hanging on the wall. Use the Longshot to kill it, and then
           a second time to retrieve the Gold Token. [FUTURE, Longshot]
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           DUNGEON LOCATIONS (MASTER QUEST)
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [GSMQ]
    
    ---------------
    GREAT DEKU TREE
    ---------------
    
    #057 - On the second floor of the inner trunk of the Deku Tree, there should be
           a chest on the walkway going around. Next to the chest, there should be a
           crate, along with some vines. Roll into the crate for an easy Skulltula
           find. [PAST]
    
    #058 - Walk around the walkway on the second floor and enter the southwest door.
           Inside, take either of the vines on the opposite wall after shooting down
           the Skulltula. On the top ledge, turn left and direct a Bombchu at the
           boulders sitting on the high ledge. After they have been destroyed, climb
           up the vines and kill the Gold Skulltula, and grab the Gold Token with
           the Boomerang. [PAST, Bombchu, Boomerang]
    
    #059 - Head down to the first basement floor, then crawl through the crawl space
           on the highest ledge in the main basement room. In the room with the
           tombstones, step on the switches to light up the ledges, then quickly
           light up a Deku Stick. Run to the northwest cobweb and burn it down,
           then enter the door behind it. In here, kill the Deku Baba and related
           enemies, then finish off the Gold Skulltula hiding on the wall behind
           the Deku Baba. Use your Boomerang to get the Gold Token. [PAST,
           Boomerang]
    
    #060 - Head down to the first basement floor, then crawl through the crawl space
           on the highest ledge in the main basement room. In the room with the
           tombstones, play the Song of Time in numerous locations, and a number of
           blue blocks should start appearing. However, some will exchange
           locations, so wait until you get the first two blocks down from the
           bottom (starting at the northwest), then get onto the second block. Play
           the Song of Time again and jump to the third block, then look up at the
           ceiling to find the Gold Skulltula. Shoot it, then aim your Boomerang
           manually to get the Gold Token. [PAST, Song of Time, Boomerang]
    
    ----------------
    DODONGO'S CAVERN
    ----------------
    
    #061 - After heading through the northwest door (the one with the stone stairs)
           and continuing on for awhile, you should come to a room where five Baby
           Gohma eggs are hanging from the ceiling. Inside this same room, there
           should be two crates lying about. The Gold Skulltula can be found by
           breaking one of them. [PAST]
    
    #062 - On the second floor, right from the pillar that you take to get up there,
           go through the nearby room and continue on until you hit the lava room
           where you fought off the Lizalfos menance. Head to the east end to find
           a line of boulders. Take out a bomb and time it, then throw it at the
           higher level line of boulders to destroy them in an explosion. Jump over
           and walk to the end of the walkway to find the Gold Skulltula. [PAST,
           Bombs]
    
    #063 - Head through the northwest door in the main chamber into the room with
           the stone staircase. Inside, take the southern door to come to an area
           with a number of blue blocks. Stand next to a blue block and play the
           Song of Time to make it disappear; using this method, carve a path
           through to the southeast corner, where you will find your Gold Skulltula
           on the floor (defended by a regular Skulltula). [PAST, Song of Time]
    
    #064 - Head through the southeast exit in the main chamber to the room with
           all the Baby Dodongos. Continue along until you get to the room where
           you will find some Poes and torches; take the northern door in this
           area. After clearing out the enemies, look towards the northwest corner,
           near the ceiling, to find your Gold Skulltula. After slaying it, use your
           Boomerang to grab the Gold Token. [PAST, Boomerang]
    
    #065 - Inside the Dodongo's mouth, take the right door. In the room with the
           Lizalfos and tombstones, head to the second section of the three small
           hallways in here. Stand on the tombstone and look south at the third
           section, specifically at the high wall. You should be able to see the
           small legs of a Gold Skulltula crawling on top. Kill it with your Fairy
           Slingshot and grab the Gold Token with your Boomerang. This can also be
           made much easier if you come back as an adult; you can go to the third
           section and just climb onto the wall from the glass stairs. [EITHER,
           Boomerang]
    
    -----------------
    JABU-JABU'S BELLY
    -----------------
    
    #066 - In the northernmost end of the first floor of Jabu-Jabu's Belly, there
           should be a series of five separate doors that you can take, with some
           of them being blocked by tentacles. Once you have the ability to do so,
           head into the northwest door. Inside, look around at the east wall to
           spot a boulder on the ceiling. Line yourself up straight, and send a
           Bombchu up to destroy the boulder (and kill the Gold Skulltula hiding
           behind it as well). Step on the switch to ride a geyser up, and MANUALLY
           aim your Boomerang at the Gold Token to retrieve it. [PAST, Bombchu,
           Boomerang]
    
    #067 - In the room right before the boss (you get there by heading through the
           east door in the second room from the entrance), climb up to the top of
           the area and use Din's Fire to burn the cobweb at the top. Grab the
           Gold Token with your Boomerang. [PAST, Din's Fire, Boomerang]
    
    #068 - Drop through the sinkhole that Ruto went down in the room with the
           sinkholes. Head up the ramp west. Use your Fairy Slingshot and L-Target
           to kill both Stingers inside the water. After, turn on your Lens of Truth
           and look across the water, and you should see three Keese invisible to
           the naked eye. Shoot all three of them down, and a Hookshot target will
           appear in the water. Get into the water and climb on top of the Hookshot
           target, then go and destroy the cobweb and the Gold Skulltula behind it
           with a use of Din's Fire. Use your Boomerang to retrieve the Gold Token.
    
    #069 - In the second room from the entrance, take the floating platform down to
           the bottom, and enter the door at the bottom. Head down the tunnel to the
           room where you obtained the Boomerang. Drop down to the bottom, and play
           the Song of Time next to the blue block. This shall make it disappear,
           revealing a Gold Skulltula underneath.
    
    -------------
    FOREST TEMPLE
    -------------
    
    #070 - After the first big room at the entrance, you will be thrust into a small
           corridor with three Skulltulas. At the end of this passageway, hanging
           above the northern door, is your Gold Skulltula. Kill it and retrieve the
           Gold Token with the Longshot. [FUTURE, Longshot]
    
    #071 - From the main chambers, head west. In the large room with the maze, the
           ladders and the blocks, turn left from the entrance on the first floor to
           find a Gold Skulltula crawling on the floor in the corner. [FUTURE]
    
    #072 - From the main chamber with the four torches, head northeast into a grassy
           room. Turn around at the entrance and look up at the top of the door
           frame to see a Gold Skulltula hanging down. Shoot it once with Fairy Bow
           or Longshot, then retrieve the Gold Token with your Longshot. [FUTURE,
           Longshot, Fairy Bow]
    
    #073 - From the main chamber with the four torches, head northeast into a grassy
           room. Find the well in this area, and shoot the golden eye on the inside
           of the well to drain it. Drop down below, and end to the opposite end of
           the sewers. Look on the grating in the water to see the Gold Skulltula;
           use your Longshot to kill and grab the Gold Token. [FUTURE, Longshot,
           Fairy Bow]
    
    #074 - In the northwest grass area, climb the vines above the well to the top
           ledge. On top is a Gold Skulltula. [FUTURE, Fairy Bow]
    
    -----------
    FIRE TEMPLE
    -----------
    
    #075 - From the room with the bridge, head to the west end and enter the cell
           door at the Inside the cell, the Gold Skulltula is rather obvious at the
           back of the cell (you need to smash a rusted switch with the Megaton
           Hammer first to open the cell door). [FUTURE, Megaton Hammer]
    
    #076 - In the maze area where you fight all the Lizalfos, make your way to the
           top floor of the maze. After making all the Hookshot columns appear, find
           the floor that has a crack in it/has been blown apart, and play the Song
           of Time here. Climb up on the Hookshot column, then onto the blue block,
           and Hookshot the target on the far high wall to pull yourself over (or
           you can just use the Longshot if you have it and skip the Song of Time).
           Turn around and Hookshot yourself onto the elevator. On the next floor,
           enter the door. Hookshot the mural on the wall inside to open a door up
           top, and climb the two wire cages vertically, and enter the door at the
           end. Head up the floorway to the top. Next to the fire, you should see a
           rusted switch. Take out the Megaton Hammer and slam the switch into the
           floor to bring out several Hookshot targets. Drop down to the entrance
           and press down on the first switch, then turn around and pull yourself up
           using the high Hookshot target. Go to the block and pull it back; once
           the fire has started up again, kill the Gold Skulltula inside the fire
           with the Hookshot, then use it again to get the Gold Token. [FUTURE,
           {Hookshot, Song of Time/Longshot}, Megaton Hammer]
    
    #077 - In the large room with all the fire walls, head west from the entrance to
           the top door that leads into a cell area. Play the Song of Time for a
           blue block to appear, then use it to leap north and clear some walls of
           fire. Continue northeast and enter a cell door. Kill a Lizalfos inside
           and then grab the Gold Token from the Gold Skulltula hanging from the
           wall. Back outside, turn left and play the Song of Time again for another
           blue block to appear that you can use to jump back over the fire.
           [FUTURE, Song of Time]
    
    #078 - In the large room with all the fire walls, head west from the entrance to
           the top door that leads into a cell area. Enter, and inside Hookshot the
           Hookshot target in the wall of fire opposite you. Hit the rusted switch
           with your Megaton Hammer, then return to the door by way of another
           Hookshot target. Back outside, head south, and go through around all the
           pillars of fire until you hit the door. Inside, go into the open cell,
           and plant a bomb at the base of the cell wall to blow it up and reveal
           a Gold Skulltula behind it. If it was not already slain by the blast
           radius, finish it off and grab the Gold Token. [FUTURE, Hookshot, Megaton
           Hammer, Bombs]
    
    #079 - From inside the cell where you obtained the 78th Gold Skulltula, head
           out the northern door. Head west and go behind all the fire pillars next
           to the big wall of fire to the end. Press down on the switch at the
           northernmost end to cause the big wall of fire to temporaribly subside.
           Climb the wall and enter the door behind it. Take out the Flame Dancer
           in the next room, then hop on the platform; as soon as it begins to rise
           up, get off and grab the Small Key underneath it. When the platform comes
           back down, get back on and enter the door at top. Outside, climb a pair
           of wire meshes, and unlock the door. Outside, hit the crystal, then turn
           around and use the Hookshot on a Hookshot target high above you. Ignore
           the fire, and go past it now and drop down below to where the switch is
           in the floor. Once Navi turns green, play the Scarecrow's Song to make
           Pierre appear above you; press the switch now and Hookshot Pierre to pull
           yourself back up. Open the chest for a Small Key. Go down to the crystal,
           and use the Megaton Hammer to slam the face panel in. Drop down to the
           floor below and use your Small Key to enter the locked door. Finish off
           the two Stalfos. Use the Megaton Hammer on the face panel to make the
           floor fall down and create a staircase, and Hookshot the face on the wall
           to open the door. In the next room, kill the Gold Skulltula and collect
           the Gold Token. [FUTURE, Megaton Hammer, Hookshot, Scarecrow's Song]
    
    ----------
    ICE CAVERN
    ----------
    
    #080 - In the room with the two high ledges including a V-shaped one, the blue
           fire and the Compass chest, play the Song of Time at the bottom of the
           V-shape to make a black block appear. Hop onto the block and play the
           Song of Time again to make another block appear. Hop onto that, then dump
           some Blue Fire onto the red ice, and kill the Gold Skulltula for your
           Gold Token. [FUTURE, Blue Fire, Song of Time]
    
    #081 - In the room with the two White Wolfros and the two Blue Keese, head to
           the niche in the northern wall, and play the Scarecrow Song for Pierre
           to appear. Hookshot yourself up on the scarecrow, then kill the Gold
           Skulltula and grab your Gold Token. [FUTURE, Scarecrow's Song, Hookshot]
    
    #082 - In the room with the two White Wolfros and the two Blue Keese, shoot
           the crystal in the ceiling coming from the eastern passageway, then go
           to the foot of the south passageway and kill the Gold Skulltula there
           without any ice block. [FUTURE, Longshot]
    
    ------------
    WATER TEMPLE
    ------------
    
    #083 - On the second floor, take the southern passageway. Hit the switch and
           run down the hallway until you come to a metal gate in the wall. Use
           Din's Fire to light up the torch behind the gate and kill the Gold
           Skulltula at the same time. Once the gate opens, collect your Gold Token.
           [FUTURE, Din's Fire]
    
    #084 - On the second floor, head through the eastern hallway and Longshot
           yourself past some spikes. Look up and Longshot a target on the ceiling
           to head up to the third floor. Pick up a small box and go back down to
           the second floor, and bring the box over to the switch on the west side.
           Press the box down on the switch, head through the western corridor,
           Longshot yourself up to the third floor, and break open the crates to
           find a Gold Skulltula. [FUTURE, Longshot]
    
    #085 - After the Dark Link battle, you will come to an area with a number of
           vortexes in a flowing river. When you hit the second vortex, equip your
           Iron Boots and Longshot yourself onto the nearby target column. On top,
           look up at the ceiling to find the Gold Skulltula. Hook and retrieve
           the Gold Token. [FUTURE, Iron Boots, Longshot]
    
    #086 - When all the gates have been opened on the first floor, head through the
           northern door. Head along through the hallway of water with your Iron
           Boots on, and resurface at the end. use the Longshot on a target above
           the spikes to pull yourself across. Enter the door. Inside the next area,
           move to the left side; once Navi turns green, play the Scarecrow's Song,
           and Longshot yourself over to Pierre. Climb up the nearby ledge and head
           through the door. Inside, go down to the bottom, and stand on the second
           geyser. Turn around and hit the crystal switch up high to make the
           geysers go up; at the height of the water flow, use Din's Fire to light
           up MOST of the torches in here. Hop to the end, then use Din's Fire to
           light up the last torch. Head through the door now. In the next room,
           drop down a few ledges, and concentrate on the Dodongos by throwing bombs
           and arrows at them. Once you are out of bombs and arrows, drop down to
           the bottom and slash the rest of them to death. Return up a ledge via the
           Hookshot target, then go through the nearby hallway and kill the Dodongo
           in the hallway. After, use the Longshot on the Hookshot target on the
           southern ceiling to pull yourself up, and go through the door. On the
           other side, break open the crates. One of them contains the Gold
           Skulltula. Kill it, collect the Gold Token. [FUTURE, Longshot,
           Scarecrow's Song]
    
    #087 - With the water level at least up to the second floor, put your Iron
           Boots on and go through the first floor's southern passageway. Resurface
           at the end, and climb up on the platform. Turn around to see three
           torches on the back wall. Shoot a Fire Arrow at each of the three torches
           in consecutive order (and make it quick and snappy), then play the
           Scarecrow's Song. Longshot Pierre, pull yourself up, then head into the
           cell. After disposing of the Stalfos guards, look up at the ceiling to
           find your Gold Skulltula. Kill it for your Gold Token. [FUTURE, Fire
           Arrows, Scarecrow's Song, Longshot]
    
    ------------------
    BOTTOM OF THE WELL
    ------------------
    
    #088 - In the basement area, go into the northwestern passage. Equip your Lens
           of Truth and duck and dodge around all of the Skulltulas hanging from
           the ceiling. At the end of the path, you can find the Gold Skulltula on
           the floor. [PAST, Lens of Truth]
    
    #089 - In the central chamber on the first floor, take the western door. Clear
           out all the enemies inside using your Lens of Truth to see all the
           invisible foes, then pull back the gravestone for the Gold Skulltula.
           [PAST, Lens of Truth]
    
    #090 - On the western end of the outer perimeter of the first door, go through
           the western passageway, and drop down a floor. Pass through the hole in
           the fence, then climb up the wall. Up top, enter through the locked door.
           Inside, play the Song of Time to stop the mummy dead in its tracks, then
           run across the room to the other end, past all the sarcophaguses. Behind
           the right statue at the end, you should find the Gold Skulltula. Kill it
           and grab your Gold Token. [PAST, Song of Time]
    
    -------------
    SHADOW TEMPLE
    -------------
    
    #091 - In the room with the 'stone umbrella' block near the Bombos and the two
           spike traps in the large room with the guillotines, head to the cell at
           the end and enter the southern side. You should easily be able to find
           the Gold Skulltula; however, you need to stop the ceiling spikes first
           via use of the stone umbrella. [FUTURE, Lens of Truth]
    
    #092 - After the corridor full of fans, enter the door at the end. Stun the
           ReDeads with the Sun's Song, then Longshot the Gold Skulltula on the
           face panel. L-Target the Gold Token and retrieve it with the Longshot
           again. [FUTURE, Sun's Song, Longshot]
    
    #093 - In the room off to the side from the hallway of fans, there should be a
           volcano-like structure in the northwest corner. Toss a bomb to blow it
           up; the blast radius should kill the Gold Skulltula hiding underneath
           as well. Grab your Gold Token. [FUTURE, Hover Boots, Bombs]
    
    #094 - After you have gotten off of the ghost ship, blow up the base of the
           statue to trigger it falling down and creating a bridge across the
           black abyss. Cross the statue to where you would consider its base to
           be, and turn around. Crawling mid-air over the abyss should be the
           Gold Skulltula. Longshot it, then Longshot it again to grab the Gold
           Token. [FUTURE, Fairy Bow, Longshot]
    
    #095 - In the room right before the boss room, look to your right to see a Gold
           Skulltula. Turn on your Lens of Truth to see a number of invisible
           platforms. Equip your Hover Boots and make your way over to the S-shaped
           platform the Gold Skulltula is on. Make your way to the top of the S and
           turn around to spot the Gold Skulltula. Longshot it and grab the Gold
           Token. [FUTURE, Hover Boots, Lens of Truth]
    
    -------------
    SPIRIT TEMPLE
    -------------
    
    #096 - In the Desert Colossus statue room, head up the stairs to the top floor
           on the western side, then approach the edge of the floor; turn around
           east, and look down to see the blue block. Jump down and land on top of
           it. Pick up the box over here, then turn west and jump onto the railing
           of the second floor, and continue up to the top level again. Once more,
           approach the edge of the top floor. When Navi turns green, play the Song
           of Time for a blue block to appear, and use it to jump over to the
           opposite end. From there, jump down onto the statue's hand, and drop the
           box on the statue's hand to open the southwest top door (from whence you
           just came). Drop down, go up the wall, climb upstairs and head through
           the door. Wait for the first flames to subside, go past it, then wait for
           the second flamethrower to stop before running past that. Enter the door
           at the top of the stairs. In this room, you need to take the sun block
           specifically to the southeast of the crystal switch, and pull it across
           the fire (hit the crystal again to neutralize the fire), and pull it into
           the sun. Once that specific block is in the light, a clear block will
           appear in mid-air in the middle of the room. Use your Longshot on the
           Hookshot target on the ceiling to pull yourself up, then snipe the Gold
           Skulltula in the southeast corner from long range, and grab the Gold
           Token. [FUTURE, Longshot, Song of Time]
    
    #097 - From the Desert Colossus Statue room, go through the door on the third
           floor on the eastern side. Inside, take care of the enemies if there are
           any, then go down the grating that opens up. Run past the spikes to the
           end of the hallway and through to the next room. From here, go through
           the west door. Inside, play Zelda's Lullaby at the Triforce symbol on the
           floor to reopen the door, then look up towards the ceiling to spot the
           Gold Skulltula. Kill it, then use the Longshot to claim the Gold Token.
    
    
    #098 - Head through the east door on the third floor in the Desert Colossus room
           and continue on until you hit the room with the boulder/rusted switch
           in the middle, the geyser blocking off the path to the entrance, and
           three doors. Go through the right door of the three. Inside, use the
           Megaton Hammer to hit the rusted switch down, opening a gate. Head into
           the niche in the wall and play the Song of Time, which will open another
           gate in the northwest. Play Epona's Song in here (for those who never
           bothered to learn it, Up Left Right, Up Left Right). That will in turn
           set open another small nook in the southwest. Play the Sun's Song in that
           one, then the Song of Stoms in the northeast, and finally Zelda's Lullaby
           in the center-west. That will open up the northern door, so go through
           it. You shall encounter a swath of Skulltulas hanging out from the
           ceiling. Take out most of them to clear your path to the chest, then use
           the Lens of Truth to spot a hidden Skulltula; take that out as well, then
           go and open the chest for a purple Rupee. Turn around and you should see
           the Gold Skulltula on the right wall. Kill it, then grab the Gold Token
           with the Longshot. [FUTURE, Megaton Hammer, Song of Time, Epona's Song,
           Sun's Song, Zelda's Lullaby, Song of Storms, Longshot]
    
    
    #099 - On the fourth floor, in the room with the snake statues, go to the
           southeast corner and use your Lens of Truth to find a chest next to the
           bars that contains a Small Key. Go two rooms east and open the locked
           door inside here to find an Iron Knuckle. Set it off, and during the
           fight, get it to break down the northern rocks. After the fight, kill
           the Gold Skulltula here, and retrieve the Gold Token with your Longshot.
           [FUTURE, Lens of Truth, Longshot]
    
    #100 - On the fourth floor, in the room with the snake statues, go to the
           southeast corner and use your Lens of Truth to find a chest next to the
           bars that contains a Small Key. Go two rooms east and open the locked
           door inside here to find an Iron Knuckle. Set it off, and during the
           fight, get it to break down the western rocks. After the fight, kill
           the Gold Skulltula here, and retrieve the Gold Token with your Longshot.
           [FUTURE, Lens of Truth, Longshot]
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                            BIG POES                  /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [BGPS]
    
    
           When you become an adult and have obtained the Fairy Bow from the Forest
    Temple as well as won Epona in the race contest, you have the opportunity to go
    out hunting ten Big Poes located across the overworld of Hyrule. None of them
    are time-of-day dependent; they will all appear at day or nighttime. Once you
    stumble across one, it will appear, and will retreat away from you. To kill it,
    you must shoot it twice with your Bow. Once you have finished it off, you need
    to get off of Epona, and collect the Poe Soul in an empty bottle.
    
            You can then sell the Big Poes at the Poe Shop located in the first
    building in Hyrule Town to the merchant there (the same building with the guard
    and all the pots in the past). Each Big Poe you bring will net you 100 Rupees,
    while bringing all ten shall net you the fourth Empty Bottle.
    
            With all due diligence, the locations...
    
    
    1. Head to the northwest corner of the field, where the water drains out from
       the back of Hyrule Castle's walls into a river, and there are a number of
       bushes. Move Epona into the bushes, and you should find your first Big Poe.
       It should be noted that this Big Poe in particular can be ridiculously
       difficult to find and lure out long enough to kill, so you need to be
       patient in getting it to appear.
    
    2. On the road inbetween Hyrule Castle and Lon Lon Ranch, there is a sign that
       says •You are here: Hyrule Castle. This way to Lon Lon Ranch.• Move around a
       bit in this area to set off the Big Poe's appearance.
    
    3. This next one can be found at the lone tree in front of Lon Lon Ranch's
       entrance. To trigger the appearance of the Poe, you have to be coming in
       from the east side and head west.
    
    4. From the Kakariko Village entrance, head south a bit, and right underneath
       the ledge another Poe will appear. This one may be somewhat difficult to get
       to appear; if it refuses to show up at the bottom, try going around the
       river across the bridge and to the top of the ledge overlooking the river
       to see if it appears there.
    
    5. Straight west from the entrance to the Kokiri, next to the dirt road, and
       just before the fence area, there should be a gray boulder sitting on the
       side of the road. The poe will appear once you approach the boulder going
       towards the fence.
    
    6. On the map, in the relative center, there should be a Y-shaped geographical
       feature (very close to the last Big Poe listed in this section). Near the
       y-shape is a big stone wall to the north. Go along the south side of this
       wall or alongside the dirt road near it to set off the appearance of the
       Big Poe.
    
    7. In the southeast corner of Hyrule Field, near the entrance to Lake Hylia,
       there is a grove of dead trees, coupled with a single living pine tree.
       Move into the circle of grass in between the single green pine and the
       other deciduous to set off the Poe's appearance.
    
    8. Also in the same area as the last one (in the grove of dead trees). There
       should be a brown rock located near the southern wall. Approach the general
       area around it for the second Big Poe to make its showdown.
    
    9. From the entrance to Lake Hylia on the path to Gerudo Valley, there is an
       underpass underneath a rock ledge. Going through this underpass will allow
       you to come to an encounter with this Big Poe. You may have to stick to
       the left wall (from the perspective of going from Lake Hylia to the Valley)
       for it to appear, however.
    
    10. On the pathway leading up from the green area near Gerudo Valley into the
        barren part, look up at the high wall next to you that is in the barrens
        area. If the Poe does not appear to you while you are down below, head into
        the dirt portion and go up to the top of the wall to make this Big Poe
        appear.
    
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                           SHOP LIST                  /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [SHLS]
    
    Kokiri Shop (Kokiri Village)
    ---------------------------
    Arrows (10 pieces) - 20 Rupees
    •You need a bow to shoot them. You can't buy them unless you have a bow.•
    
    Arrows (30 pieces) - 60 Rupees
    •You need a bow to shoot them. Use them, and you'll run out.•
    
    Deku Nuts (5 pieces) - 15 Rupees
    •Throw them to stun your enemies. You can carry only a limited amount of them.•
    
    Deku Nuts (10 pieces) - 30 Rupees
    •Throw them to stun your enemies. You can buy only the amount you can actually
     carry.•
    
    Deku Seed (30 pieces) - 30 Rupees
    •You can use them as bullets for your Slingshot. You can't buy them unless you
     have a Slingshot.•
    
    Deku Shield - 40 Rupees
    •Once equipped, you can defend with Z. If set on fire, it will burn!•
    
    Deku Stick (1 piece) - 10 Rupees
    •A long branch gathered from the Great Deku Tree. You can use it as a weapon,
     but it will break.•
    
    Recovery Heart - 10 Rupees
    •This will instantly refill one Heart Container.•
    
    
    
    Bazaar (Hyrule Town)
    --------------------
    Arrows (10 pieces) - 20 Rupees
    •You need a bow to shoot them. You can't buy them unless you have a bow.•
    
    Arrows (30 pieces) - 60 Rupees
    •You need a bow to shoot them. Use them, and you'll run out.•
    
    Arrows (50 pieces) - 90 Rupees
    •Shoot these with a bow. You can't buy them unless you have a bow.•
    
    Bombs (5 pieces) - 35 Rupees
    •Take it out with C and use C again to throw it. You can't buy them without a
     bomb bag.•
    
    Deku Nuts (5 pieces) - 15 Rupees
    •Throw them to stun your enemies. You can carry only a limited amount of them.•
    
    Deku Stick (1 piece) - 10 Rupees
    •A long branch gathered from the Great Deku Tree. You can use it as a weapon,
     but it will break.•
    
    Hylian Shield - 80 Rupees
    •This is a big, heavy shield just like the ones Hylian Knights use. It can
     stand up to flame attacks!•
    
    Recovery Heart - 10 Rupees
    •This will instantly refill one Heart Container.•
    
    
    
    Potion Shop (Hyrule Town)
    -------------------------
    Blue Fire - 300 Rupees
    •You need an empty bottle to put it in. Use it to feel refreshing coolness.•
    
    Bottle Bug - 50 Rupees
    •You need an empty bottle to put it in. It looks like just an ordinary bug...•
    
    Deku Nuts (5 pieces) - 15 Rupees
    •Throw them to stun your enemies. You can carry only a limited amount of them.•
    
    Fairy's Spirit - 50 Rupees
    •You need an empty bottle to put it in. Don't go into battle without it!•
    
    Fish - 200 Rupees
    •Just caught and so fresh! You can keep it in a bottle.•
    
    Green Potion - 30 Rupees
    •Drink to recover your magic power. This is just a single dose.•
    
    Poe - 30 Rupees
    •This is a bottled ghost spirit. Sell it to someone who is crazy about weird
     things like this.•
    
    Red Potion - 30 Rupees
    •Drink to recover your life energy. This is just a single dose.•
    
    
    
    Bombchu Shop (Hyrule Town Back Alley)
    ------------------------------------
    *NOTE: Once an item is bought here, it is gone forever.
    
    Bombchu (10 pieces) - 100 Rupees (4 items)
    •This looks like a toy mouse, ut it's actually a self-propelled time bomb.•
    
    Bombchu (20 pieces) - 180 Rupees (4 items)
    •This looks like a toy mouse, ut it's actually a self-propelled time bomb.•
    
    
    
    Potion Shop (Kakariko Village)
    ------------------------------
    
    Blue Fire - 300 Rupees
    •You need an empty bottle to put it in. Use it to feel refreshing coolness.•
    
    Bottle Bug - 50 Rupees
    •You need an empty bottle to put it in. It looks like just an ordinary bug...•
    
    Deku Nuts (5 pieces) - 15 Rupees
    •Throw them to stun your enemies. You can carry only a limited amount of them.•
    
    Fairy's Spirit - 50 Rupees
    •You need an empty bottle to put it in. Don't go into battle without it!•
    
    Fish - 200 Rupees
    •Just caught and so fresh! You can keep it in a bottle.•
    
    Green Potion - 30 Rupees
    •Drink to recover your magic power. This is just a single dose.•
    
    Poe - 30 Rupees
    •This is a bottled ghost spirit. Sell it to someone who is crazy about weird
     things like this.•
    
    Red Potion - 30 Rupees
    •Drink to recover your life energy. This is just a single dose.•
    
    
    
    Goron Shop (Goron City)
    ----------------------
    
    Bombs (5 Pieces) - 25 Rupees
    •Take it out and throw it with C. You can buy them only if you have a bomb
     bag.•
    
    Bombs (10 pieces) - 50 Rupees
    •Take it out with C and use C again to throw it. You can't buy them without a
     bomb bag.•
    
    Bombs (20 pieces) - 80 Rupees
    •Take it out with C and use C again to throw it. You can't buy them without a
     bomb bag.•
    
    Bombs (30 pieces) - 120 Rupees
    •Take it out with C and use C again to throw it. You can't buy them without a
     bomb bag.•
    
    Goron Tunic - 200 Rupees
    •A tunic made by Gorons. Adult size. Protects you from heat damage.•
    
    Recovery Heart - 10 Rupees
    •This will instantly refill one Heart Container.•
    
    Red Potion - 40 Rupees
    •If you drink this, you will recover your life energy. This is a single dose.•
    
    
    
    Zora Shop (Zora's Domain)
    -------------------------
    Arrows (10 pieces) - 20 Rupees
    •You need a bow to shoot them. You can't buy them unless you have a bow.•
    
    Arrows (30 pieces) - 60 Rupees
    •You need a bow to shoot them. Use them, and you'll run out.•
    
    Arrows (50 pieces) - 90 Rupees
    •You need a bow to shoot them. You can't buy them unless you have a bow.•
    
    Deku Nuts (5 pieces) - 15 Rupees
    •Throw them to stun your enemies. You can carry only a limited amount of them.•
    
    Fish - 200 Rupees
    •Just caught and so fresh! You can keep it in a bottle.•
    
    Recovery Heart - 10 Rupees
    •This will instantly refill one Heart Container.•
    
    Red Potion - 50 Rupees
    •If you drink this, you will recover your life energy. This is a single dose.•
    
    Zora Tunic - 300 Rupees
    •A tunic made by Zoras. Adult size. Prevents you from drowning underwater.•
    
    
    
    Other Shops
    -----------
            Throughout the land of Hyrule, there are other small one-item shops that
    you can purchase items from. Not including the Deku Scrubs, they are the
    following;
    
    Magic Beans Salesman - Zora's River
    Magic Beans - x0 Rupees
    The Magic Beans Salesman is easily found; just follow the path along Zora's
    River until you hit the fence, and the guy will be sitting right next to it. You
    can buy up to ten Magic Beans, with the price starting at 10 Rupees, and going
    up by 10 every time. The Magic Beans can be planted in dirt patches such as the
    one next to the salesman; in the future, it shall have sprouted into a magical
    leaf.
    
    Talon - Lon Lon Ranch
    Lon Lon Milk - 30 Rupees
    Restores some health to Link. The purchase may only be made in the past.
    
    Granny - Kakariko Village
    Blue Potion - 100 Rupees
    Restores both magic power and health to Link. To get to Granny's Potion Shop, go
    through the regular Potion Shop in Kakariko Village by head along the side wall
    and exiting out the opposite side. Granny will only have the Blue Potions after
    you have brought her the Odd Mushroom as part of the Biggoron's Sword sidequest.
    
    Magic Carpet Salesman - Haunted Wasteland
    Bombchus (10 pieces) - 200 Rupees
    At the entrance to the Haunted Wasteland, go along for about three flags, and
    you should see a sign that points left to a shop. Go to the shop, use your Hover
    Boots to get onto the floating carpet, and you will find your salesman. While
    the price is steep, if you run out of Bombchus to buy at the Bombchu Shop in
    Hyrule Town, this is the only place in the game you can buy them.
    
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                           EQUIPMENT                  /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                       a. SWORDS
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [ESWD]
    
    KOKIRI SWORD
    ------------
    This sword is obtained at the beginning of the game in the very small boulder
    maze found through the cubby crawl-through hole near the House of Twins in
    Kokiri Village. It will be your mainstay weapon throughout most of the early
    portion of the game, but adult Link shall be unable to use it.
    
    MASTER SWORD
    ------------
    Obtained automatically as part of the storyline, the Master Sword is adult
    Link's de facto weapon, but you shall lose it every time you return to the past,
    and regain it every time you go into the future. Not much else to really say
    here.
    
    BIGGORON'S SWORD
    ----------------
    A sword that can optionally be obtained through the Biggoron's Sword sidequest.
    This massive weapon requires two hands to wield, and can do twice the damage of
    its one-handed counterpart.
    
    GIANT'S KNIFE
    -------------
    A large knife that can be purchased from the giant Goron residing at the end of
    one of the third floor hallways in Goron's City. However, it is of a flawed
    workmanship, and will break after only a few uses. If you ever obtain the
    Biggoron's Sword, this knife shall be replaced by said Sword.
    
    BROKEN KNIFE
    ------------
    The broken form of the Giant's Knife. If you ever obtain the Biggoron's Sword,
    this knife shall be replaced by said Sword.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                       b. SHIELDS
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [ESHD]
    
    DEKU SHIELD
    -----------
    A beginning shield that young Link must buy to go to the Great Deku Tree. It can
    be used to reflect Deku Nut attacks back at Deku Scrubs. However, it is very
    susceptible to being burned by fire.
    
    HYLIAN SHIELD
    -------------
    You can obtain one of these guys from the Kakariko Graveyard, or buy one from
    the Baazar in the Hyrule Town Market. The Hylian Shield is a very useful item,
    blocking nearly every attack from any foe in the game. Young Link in especially
    can benefit, as not only does it stop King Dodongo's rolling attack, but the
    Shield also covers nearly his entire body.
    
    MIRROR SHIELD
    -------------
    Found in the Temple of Time. Can be used to reflect light from a source into
    another object. Can also be used to absorb and regurgitate magic attacks back at
    an opponent.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                       c. TUNICS
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [ETNC]
    
    KOKIRI TUNIC
    ------------
    Link's clothes at the beginning of the game; the regular attire of the Kokiri,
    and (in Link's grown-up form), the clothes of the Hero. However, there is
    nothing special about the tunic itself.
    
    GORON'S TUNIC
    -------------
    A red tunic that can be bought from the Goron's Shop or received from Darunia's
    son in the future. When worn, the wearer can resist extreme temperatures.
    However, young Link is unable to wear it.
    
    ZORA'S TUNIC
    ------------
    A blue tunic that can be bought from the Zora's Shop or obtained from King Zora
    after dethawing him in the future. When worn, the wearer can breath underwater.
    However, young Link is unable to wear it.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                        d. BOOTS
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [EBTS]
    
    KOKIRI BOOTS
    ------------
    The regular boots that Link will wear for the majority of the game. You will
    start out with this at the very beginning.
    
    IRON BOOTS
    ----------
    Heavy metallic boots that, when equipped, shall weigh the bearer down. While
    walking, Link will move at a very sluggish pace, along with when he is rolling.
    In water, he will also sink to the very bottom, and stay stable as opposed to
    being pushed around by buoyancy.
    
    HOVER BOOTS
    -----------
    Light boots with the quality of feathers that allow the user to hover over thin
    air for a few seconds. When jumping off a ledge, a yellow hover platform will
    appear under Link. While walking on regular ground, however, the boots will be
    slippery and slide.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                  e. EQUIPPABLE ITEMS
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [EEIT]
    
    BOMBCHUS
    --------
    Nifty explosives that are shaped like mice. Once Link sets a bombchu on the
    ground, it will begin to move forward in the general direction that it was
    placed in, as opposed to staying in one spot. It will explode either after it
    runs out of time or hits certain targets (some objects, such as enemies, will
    cause it to explode on contact, while most walls will not). You can tell the
    timeframe of when it shall explode by how quickly the bomb flashes red; the
    faster it does it, the closer it is to exploding. Bombchus can be used to kill
    foes, but they can also be used to destroy walls and boulders.
    
    BOMBS
    -----
    Explosives that will self-destruct a few seconds after being lain down. You can
    tell the timeframe of when it shall explode by how quickly the bomb flashes red;
    the faster it does it, the closer it is to exploding. Bombs can be used to kill
    foes, but they can also be used to destroy walls and boulders, as well as reveal
    holes to underground caverns in the overfield and other outdoor areas. Both
    Links can use bombs once a Bomb Bag has been procured.
    
    BOOMERANG
    ---------
    A practical boomerang that Link can throw in parabolic motions both vertically
    and horizontally to have return to him. It is also capable of striking enemies
    at long-range, as well as retrieving certain objects from afar (such as Gold
    Tokens). Only young Link is allowed to use the Boomerang.
    
    DEKU NUTS
    ---------
    Nuts dropped by the Great Deku Tree, and also the primary weapon of Deku Scrubs.
    Link can throw a Deku Nut at an enemy to stun them, and the movement of the
    attack is VERY fast. Only young Link is capable of throwing Deku Nuts.
    
    DEKU STICK
    ----------
    A branch off of the Great Deku Tree. The branch can be wielded as a one-strike
    melee weapon to hit an enemy with. Link can also light a stick up on fire by
    passing it through a torch, and light unlit torches by bringing the lit Deku
    Stick over. He can also extinguish a Deku Stick by swinging it or jumping into
    water to save the Deku Stick. However, letting the fire run on too long shall
    destroy the Deku Stick. Only young Link can equip Deku Sticks.
    
    DIN'S FIRE
    ----------
    A magical attack that lets out a burst of flame that expands outwards in a
    circle, exterminating any foes within its path and lighting any torches that it
    passes over. Requires a magic meter before it can be learned and used. The Great
    Fairy for learning Din's Fire from can be found on the Hyrule Castle Grounds by
    going right at the curved path and planting a bomb at the boulder, and crawling
    through the cubby hole. Inside, play Zelda's Lullaby.
    
    EMPTY BOTTLE
    ------------
    An empty bottle that you can place a variety of objects in, from fish to bugs,
    from potions to fairies, and even blue fire and Poe Souls. Four of these items
    can be obtained in-game.
    
    FAIRY BOW
    ---------
    A long-range bow that shoots arrows to kill from afar. However, it is reliant on
    how much ammo it has; should you run out of Arrows, you cannot use the Slingshot
    anymore. Only adult Link is able to use the Fairy Bow.
    
    FAIRY OCARINA
    -------------
    Allows Link to play various songs; most of these songs have magical properties
    that can cause various effects, such as changing the time of day or
    communicating with somebody across a long distance. The Fairy Ocarina has four
    different inputs; C Up, C Left, C Right, and A. The Fairy Ocarina itself later
    gets replaced by the Ocarina of Time.
    
    FAIRY SLINGSHOT
    ---------------
    A weapon which only young Link is capable of using. The Fairy Slingshot can be
    used to kill enemies from afar, and can also stun enemies. However, it is
    reliant on how much ammo it has; should you run out of Deku Seeds, you cannot
    use the Slingshot anymore. Only Young Link is able to use the Slingshot.
    
    FARORE'S WIND
    -------------
    A magical technique that creates a warp point in a dungeon, allowing you to exit
    the dungeon and do whatever is required, and then come back and teleport to the
    warp point. A magic meter is required before Farore's Wind can be learned and
    used. The Great Fairy who teaches Farore's Wind can be found in Zora's Fountain
    in the future; on the southeast shore, plant a bomb on the wall nearby the
    silver rock to blow up the wall. Inside, play Zelda's Lullaby at the fountain.
    
    FIRE ARROWS
    -----------
    Arrows that, when shot, will have a flame on the shaft. Can light up torches. To
    obtain them, wait until you have defeated the Water Temple, then stand on the
    plaque on the island in Lake Hylia with the large tree. Turn to face the two
    stone pillars to the west, and when the morning sun rises, shoot an arrow into
    the sun. The Fire Arrows will drop down below onto the small island with the two
    pillars, ready to be retrieved.
    
    HOOKSHOT
    --------
    A nifty tool that can be used to latch onto targets which Link can then use to
    pull himself over. It can also be used to hit targets from long distances, as
    well as retrieve certain items. Only adult Link can use the Hookshot.
    
    ICE ARROWS
    ----------
    Arrows that, when shot, will have ice on the shaft that can freeze opponents. To
    obtain them, you must complete the Gerudo Training Ground in the Gerudo Fortress
    area.
    
    LENS OF TRUTH
    -------------
    A magical lens that allows you to see through illusions and fake objects as well
    as spot invisible items. Requires magic power to operate.
    
    LIGHT ARROWS
    ------------
    Arrows with the element of light behind them. They are obtained automatically in
    the storyline.
    
    LONGSHOT
    --------
    A functional upgrade of the Hookshot that has twice the range of the Hookshot.
    Only adult Link can use the Longshot.
    
    MAGIC BEANS
    -----------
    Magical beans that can be bought from the vendor in Zora's River. Once you plant
    them in patch of soil and come back in seven years' time, they will have
    sprouted into magical leafs that you can hop on that will carry you around,
    often netting you items such as a Gold Skulltula or Heart Piece. Only young Link
    can plant these.
    
    MEGATON HAMMER
    --------------
    A weapon requiring both hands to wield. The Megaton Hammer is capable of dealing
    major amounts of damage to anything that it strikes, and can also smash open red
    rocks, as well as hitting rusted switches into operation.
    
    NAYRU'S LOVE
    ------------
    A magical technique that causes a protective shield to envelop Link.  A magic
    meter is required before Farore's Wind can be learned and used. The Great Fairy
    who teaches Farore's Wind can be found in the Desert Colossus in either time; in
    the center-north portion of the area, there should be two pine trees next to a
    wall. Plant a bomb at the crack in the wall to blow it apart, and head inside.
    Play Zelda's Lullaby at the fountain.
    
    OCARINA OF TIME
    ---------------
    Allows Link to play various songs; most of these songs have magical properties
    that can cause various effects, such as changing the time of day or
    communicating with somebody across a long distance. The Ocarina of Time has four
    different inputs; C Up, C Left, C Right, and A.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                     f. ACCESSORIES
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [EACE]
    
    ADULT'S WALLET
    --------------
    Lets Link carry up to 200 Rupees, an upgrade over his beginning maximum of 99
    Rupees. To obtain it, collect 10 Gold Tokens, and talk to the first villager in
    the Gold Skulltula House in Kakariko Village to become uncursed to receive this.
    
    BOMB BAG
    --------
    To start off with, when you first gain the ability to use Bombs, you shall also
    get a bomb bag with a capacity of twenty. The first upgrade can be obtained in
    Goron City as a kid by throwing a bomb at the Goron rolling around on the second
    floor. The second upgrade can be had by winning the Bombchu mini-game in the
    Hyrule marketplace as a kid (however, the Bomb Bag upgrade comes as a prize at
    random). All told, the functionality of the Bomb Bag upgrades to 30 Bombs the
    first time, and then 40 Bombs the second.
    
    DEKU SEEDS BULLET BAG
    ---------------------
    Once you have first obtained the Fairy Slingshot, you will get the Bullet Bag
    with the capacity to hold 30 Deku Seeds. The first upgrade can be had by by
    going right one area at the start of the Lost Woods, and scoring three Bullseyes
    on the target hanging from the tree in this area. The second one can be won from
    the Slingshot archery mini-game located in Hyrule Town, right next to the
    entrance to Hyrule Castle. The two upgrades will boost your total holding
    capacity to 40 Deku Seeds, and then 50.
    
    GERUDO'S CARD
    -------------
    Obtained after freeing all four carpenters in the Gerudo Fortess Thief's
    Complex. Allows you unlimited and free movement throughout the Fortress area.
    
    GIANT'S WALLET
    --------------
    Lets Link carry up to 500 Rupees, an upgrade over his beginning maximum of 200
    Rupees. To obtain it, collect 30 Gold Tokens, and talk to the first villager in
    the Gold Skulltula House in Kakariko Village to become uncursed to receive this.
    
    GOLDEN GAUNTLETS
    ----------------
    An upgrade of the Silver Gauntlets. Lets you lift even heavier objects.
    
    GOLDEN SCALE
    ------------
    Allows you to dive to a maximum of eight meters. You can obtain this in the
    future by breaking the fish weight record at the Fishing Pond, and then talking
    to the pond owner.
    
    GORON'S BRACELET
    ----------------
    Lets young Link pick up and throw bombs from bomb flowers.
    
    QUIVER
    ------
    The first quiver you obtain will be with your Fairy Bow, and it can contain up
    to 30 Arrows. The first upgrade for the quiver can be found by won from the
    archery game in the central brick building in Kakariko Village with a perfect
    score, while the second can be gotten by scoring 1500+ points at the Gerudo
    Horseback Archery Range. The first upgrade will push you up to 40 Arrows held at
    any one time, while the second gives you the ability to hold 50 Arrows.
    
    SILVER GAUNTLETS
    ----------------
    Lets adult Link pick up the giant rectangular blocks that are found at a few key
    locations in Hyrule, as well as push in and pull out giant blocks.
    
    SILVER SCALE
    ------------
    Allows you to dive to a maximum of five meters. This item is had by winning the
    diving game shop in Zora's Domain as a kid.
    
    
            ________________________________________________________________
           /\                                                              /\
          /  \                                                            /  \
         /    \                                                          /    \
        /      \                                                        /      \
       /\ŻŻŻŻŻŻ/\                            CONTROLS                  /\ŻŻŻŻŻŻ/\
      /  \    /  \                                                    /  \    /  \
     /    \  /    \                                                  /    \  /    \
    /      \/      \                                                /      \/      \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                        a. LINK
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [CRLN]
    
    
    A - Talk to people, check items, open chests, select text options in menus, pick
        up/drop items, throw items (you must have forward motion to do this), put
        away weapons/equipment
    
    B - Lets Link bring out his sword; consecutive taps of the B Button allows him
        to swing his sword repeatedly.
    
    Analog Stick  - The direction you push this in will be the direction that your
                    persona walks in. The speed that Link will move at depends
                    on how far from the center you displace the stick. Can be used
                    to scroll up, down, left and right in menus, and to look around
                    in first person-view. The control stick is also used for Link to
                    swim. Link can also jump left and right while L-Targeting a foe.
    
    L - L-Targets any item of particular interest or enemy, and motions the camera
        to focus on that which is being L-Targeted. When encountering multiple
        enemies, press Z again to switch between foes (it may help to also be
        pressing the control stick in the direction of the enemy you want to
        L-Target). When there are no enemies around, L-Targeting will cause the
        camera to take an out-of-body view, allowing you to peer around corners.
        Whenever L-Targeting is in effect, Link's shield (if he has one equipped)
        will be put up to defend himself.
    
    C Down - Puts the camera into a first-person view. While you are in this view,
             you can look around at your surroundings.
    
    C Up, Left, Right - Hitting these buttons once will cause the item assigned
                        to that button to be taken out. Certain items will
                        automatically be used; however, with others, you shall be
                        required to press the specific C button again to use it.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
                                    b. HORSE-RIDING
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    [CRHR]
    
    
    A - Press the A button to use up a dash icon and gallop. Hit A continuously to
        continue galloping. In order for dash icons to replenish, you must wait a
        while without using any. You can use the gallop to jump over fences and
        other obstacles. When in first-person view, use the A button to cancel out
        of it.
    
    B - Goes into first-person view with shooting arrows. Hold the B Button to keep
        your arrow notched, then let go to shoot.
    
    Analog Stick  - The direction you push this in will be the direction that your
                    persona walks in. The speed that Epona will move at depends
                    on how far from the center you displace the stick. When you go
                    into first-person view, however, the analog stick will allow you
                    to aim your bow as well as turn around the view, but you cannot
                    physically turn Epona around.
    
    
    
    
                                        CREDITS
    
            I would like to start off in giving one Jason thanks for noting that
    Meg is vulnerable to the Hookshot, and not just the Fairy Bow.
    
    
    ________________________________________________________________________________
    Need help with something that's not in this FAQ? Got a comment to make? Find
    something wrong in this FAQ, or else just want to contribute something extra?
    Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
    Do NOT ask stuff that is answered in this guide; unless the wording is truly
    ambiguous, a bit of toying around never hurts. Please refer to the actual
    in-guide FAQ first before asking a question.
    
    If you are reading this document from a site that is NOT GameFAQs.com, please
    go and examine the version on GameFAQs.com and see if it is the same version
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    If you wish to ask whether or not you can host this on your site, go right ahead
    in hosting it. The only thing that I ask you to do is to keep the 'The most 
    recent version of this FAQ may always be found at GameFAQs.com' line at the top
    completely intact as well as the paragraph right above this one, as that is the
    main site that I always update to. If your site's version gets even one version
    out of date, I would like for people to be aware of a more up-to-date version.
    
    
                               Wish Upon A Darkstar
    
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                             A Darkstar Ripclaw Production
    
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