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                            T O M   C L A N C Y ' S

                           S P L I N T E R   C E L L

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                                  Version 1.0
                                  By Brokaliv
                          Email: brokaliv@yahoo.com
                         Date Started: April 7, 2007

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This Walkthrough is allowed to be hosted at the following sites:

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com

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This guide was written using the PlayStation 2 version of Tom Clancy's Splinter
Cell on Normal difficulty and it may differ from other systems versions to the
game. This game is also available on GameBoy Advance, GameCube, Original XBOX,
Mobile Phones, and PC.

If you would like to donate some money to help pay for my college funds please
send some money to me through www.paypal.com at acstupak@yahoo.com

thanks for the support.

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CONTENTS
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 1. Controls
 2. Walkthrough
      2.01 - Training
      2.02 - Police Station
      2.03 - Defense Ministry
      2.04 - Oil Refinery
      2.05 - CIA HQ
      2.06 - Kalinatek
      2.07 - Nuclear Power Plant
      2.08 - Chinese Embassy
      2.09 - Abattoir
      2.10 - Chinese Embassy
      2.11 - Presidential Palace
 3. Codes
 4. Credits
 5. Version History
 6. Copyright

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1. Controls
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X - Interact Menu

Square - Quick Inventory (Hold to move in menu)

Triangle - Jump

Circle - Crouch

R1 - Primary Fire

R2 - Draw Weapon/Hold or Toggle

L1 - Secondary Fire

L2 - Reload Weapon

Start - OPSAT Main Page

Left D-Pad - Night Vision

Right D-Pad - Thermal Goggles

Up and Down D-Pad - Select Secondary Ammo

Left Analog Stick - Move/Back to Wall

Right Analog Stick - Move Camera/Center Camera/Sniper Scope

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2. Walkthrough
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2.01 - Training
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CIA Training Farm, Camp Peary, Virginia
October 7th, 2004, 06:01 Hours

Turn the camera to your left and then to the right as instructed by Lambert.
Once that is done turn the camera up to the ceiling and then down on the ground
in front of you. Once the camera tests are completed head straight ahead to
either side of the sloped area so you are standing on one of the two yellow
marks and jump up to grab the ledge above.

Shimmy over to the opening and lift yourself up on to the ledge above, then
drop down the other side. Climb the ladder on the right side and then use the
zip line at the top to get to the next platform. Use the pole to slide down to
the ground and then low crawl underneath the barbed wire.

Turning to your left you will learn how to perform a split jump and drop down
to knock out enemies that walk underneath you. In the next room jump up to the
pipe and go across until you reach the hole in the wall, you will then have to
lift Sam's legs to pass through. Turn to the right and climb over the fence
just like you would the ladders.

Squeeze against the wall and work your way across the really narrow area, you
can not be crouched down while attempting this. Now climb up the pole and slide
down the ladder on the other side. Now you must run at an angle to the wall
with the yellow marks and then press jump off the wall to jump again so you are
heading in to the low wall and grab it. Lift yourself up and go over the other
side. Head in to the door and save your game to move on.

October 7th, 2004, 06:44 Hours

Open the door in the corner of the room and enter the next room. You will now
learn how to pick locked doors with your lockpicks. Once you pick the lock head
in to the next room and sneak up behind the man in the room. Grab him and
interogate him for the code to the next door. "28469" Once you get the code
knock him out and go to the keypad to input the number.

In this next room you will need to grab the enemy like last time but now drag
him over to the retinal scanner and force him to use it for you. Once the door
opens knock him out and proceed through the next door. Now equip your gun and
shoot out the lights so the camera can't see you. Head through the door and put
your back against the wall, shoot the camera around the corner and proceed to
the next door.

Now you must sneak through the shadows while avoiding the camera on the wall.
Wait until it is pointing the other way and sneak across the lit area to the
dark parts. Wait for it to pass by and proceed to the corner ahead where the
door is in the darkness. Head in to the next room and knock out the guard to
your immediate right. Pick up his body and take him to the pitch black spot
quickly back around the corner to drop it off. Wait for a second guard to come
through and check your work. Once you pass go through the door the first guard
was standing at and move on.

This last room is about sound. Stay crouched and hop down the first platform.
Stay crouched and leap up to the next platform, and crouch back down. Leap to
another platform level and crouch back down. Now slowly navigate through the
smoke screen and slalom through the three chains hanging from the ceiling.
Quietly wrap around the bend and very slowly cross over the broken glass. Enter
the doorway to finish your training.

October 7th, 2004, 07:29 Hours

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2.02 - Police Station
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T'Bilisi Old Town, T'Bilisi, Georgia
October 16th, 2004, 20:01 Hours

As soon as the level starts crouch down, look up at the balcony ahead to see an
enemy pacing back and forth. Quietly go up the wooden stairs to the right as
you stay in the shadows and then wait for the enemy to walk the other way.
Quickly jump up to the ladder on the wall and climb it so you aren't spotted in
the lighting.

Now crouch back down on the roof and make your way straight up to the top. Open
the trap door that should be just to your right and drop down inside. Turn on
your nightvsision and crawl through the tunnel to the opening. Climb up the
pipe and zipline across the street to the burning building ahead.

Open the door and go left to open another door and make your way around the
fire. Head down the hall and start going down the stairs as the ceiling in the
hallway collapses. Go down the flight of stairs and go in to the open hallway.
You will need to jump up and grab the pipe overhead to shimmy across the gap in
the floor. Now turn left as instructed and head through the door. Exit through
the other door on the left wall and head up the stairs.

Enter the door and head over to the left to find the contact trapped under an
air duct. Head over and talk to him and he will tell you some information
before dying. You must leave the building and now locate a Black Box. Head out
the door behind you and turn left. Enter the door to your right and shoot out
the windows on the ceiling. Enter the other door on the side wall and save your
game.

October 16th, 2004, 20:28 Hours

Exit out the next door and go around the balcony. Go to the end and jump up to
grab the pipe and cross over to the other balcony. Crouch down and sneak up
along the path to come to an opening on the right. At the opening pick up the
can off the ground and throw it in the corner to the enemies left. He will then
walk a little ways over to it, looking around for what made the noise. Silently
sneak over to him and knock him out.

Grab his body and move it in to the corner near the opening you came from and
then go over to where you threw the can. Pick it back up and wait in the bushes
for another enemy to come out from inside the building. Once he is outside
throw the can across the area to the other bushes to distract him and silently
sneak over to knock him out. Once both of the enemies are taken care of head
inside the building.

In the first room access the computer just to your right when you first walk
inside. Now head through the rest of the house and head to the left wall of the
last room. Slide the picture frame on the wall to reveal another computer and
access it to get the code to the door "091772". Head out the door and use the
zipline to the left to get across the street on the roof of another building.
Head around the corner inside the building and jump to the elevator cable.
Slide down to the elevator and open the trap door to drop down inside and save
your game.

October 16th, 2004, 21:02 Hours

Pick the lock on the door and head through to an alley. Sneak around the
balcony and pick up the glass bottle just before heading down the stairs. Sneak
down the stairs and then wrap around to the right in to the shadows. Now throw
the bottle down the stairs behind the enemies talking to the civilian on the
bench and one of them will head your way. Hide in the shadows and sneak up
behind him to grab him. Use him as a shield or knock him out, then take out the
other police officer.

Head along the path to go up the wooden stairs and inside another building.
Back outside you can sneak across the courtyard to the bushes and the red light
to locate an open air duct on the ground and you will enter a hidden room. Take
the 5.72mm Ammo and medical kit off the table, access the computer. Sneak back
outside and stay in the bushes to find a police officer near the fountain. Wait
until he comes close and give him a headshot or sneak behind him to knock him
out, hide the body.

Now go to the right through the previously locked gate and you will reach a
Check Point. Continue down the alley and wait in the dark spot just before the
covered corner area so you can wait for the police officer to stop. Wait until
he turns around and walks away to sneak behind him. Duck inbetween the two
dumpsters and wait for him to head past you again, but don't move just yet.
Watch the corner for a second guard to come up and turn around before
continuing.

Sneak up behind him and take him out, take his satchel, then sneak down the
rest of the alley. When you reach the covered walkway jump up and grab the edge
so you can pull yourself up above. Crouch back down and sneak across
undetected, once at the other end drop down on top of the enemy to knock him
out. Wrap around the corner and head through the gate. Get on top of the
dumpster and jump over the wall to save your progress.

October 16th, 2004, 21:29 Hours

Sneak over to the building and head down the stairs. Open the door and go
quietly inside. Sneak down the hall and you can split jump to stay in the air
and wait for the police officer to come back and drop attack him. Once he is
knocked out take the body back outside and place it under the stairs. Sneak
back down the hall and wait at the corner for another police officer to walk by
the door around the corner.

Head in to the room on the left and turn off the lights. Access the computer in
the corner and then wait at the door to wait for the police officer down the
hall to move back in to the room on the left and then back out again. Sneak
down the hallway after him and knock him out. Stash the body in the room behind
you and continue down the hall.

Wait at the window on the left before heading in to see where the civilian is.
When he goes enters this room and goes to the left wall sneak in and
interrogate him. Next access the computer in the room just before the morgue
and you will learn that there is a security camera in the room. Open the door
behind you and shoot out the camera through the curtain. Enter the room and
grab the medical kit as you update your objectives locating the bodies. Exit
the room and leave the lab to the hallway. Turn left and enter the door to save
your game and enter a stairway.

October 16th, 2004, 22:06 Hours

Sneak up the stairs and enter in to the hallway. Shoot out the light in the
office to make the police officer get up and investigate the problem. Take him
down and access the computer along the wall. Now walk out in to the waiting
room and knock out the civilian that will start to run around. Head up through
the back hallway and go upstairs through a Check Point.

Sneak in to the office and grab each of the two police officers at there desks
and knock them out. Take there bodies to the dark corner and access the
computer along the back wall. Enter the door closer to the stairs you came up
to access another computer and then enter the door to the left of this one.
Sneak in to the security room and go through the curtain slowly. Get up behind
the police officer and knock him out. Head back downstairs and leave through
the double doors that were once locked to complete the mission.

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2.03 - Defense Ministry
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Georgian Defense Ministry, T'Bilisi, Georgia
October 16th, 2004, 23:01 Hours

Once you are briefed on your next mission move forward and go to the single
exaust pipe by the opening of the roof. Start Rappelling down the wall and
swing in to the window of the book room. Sneak around the corner and wait in
the darkness for the enemy to go in to the other row of shelves and look at a
book. Go in and knock him out, taking him to the dark spot if he isn't already.
Shoot the camera above the exit door before you leave the cover of the shelves.
Access the computer and then leave the room.

Head around the corner to the next door and check it with the Optic Cable to
wait for the police officer to walk away from the door. Sneak in to the dark
area and stay off to the side waiting for the police officer to come back.
Place him in the shadows and then sneak down the rest of the hallway towards
the next police officer facing the other way. Take him out and hide him as
well. Use the door on the left side of the hallway since the other door is
jammed.

In the stairwell head up and grab the medical kit off the planks. Now head down
the stairs and shoot the cameras on the walls every two floors. Once you reach
the Check Point open the door and shoot the camera on the right wall. Head to
the left and sneak along the wall and wrap around towards the car. When you
reach the first car shoot out the camera on the wall off to the right.

Sneak around the corner as the driver heads to the corner to pee on the floor.
Sneak up to him and interrogate him. Knock him out, leave the parking garage,
and then head back up the stairs. Once you reach the hall turn to the left and
enter the previously jammed door. Upon entering the room aim straight above the
door and shoot out the camera. Access the computers in the room and then climb
on the other desk to access the vents above, save your game.

October 16th, 2004, 23:41 Hours

Crawl through the vent and quietly drop in to the walk-in freezer. Sneak over
to the door and activate the switch on the wall to turn off the lights inside.
Wait until the police officer leaves after spitting in the food and knock out
the chef. Drag him in to the freezer and exit the kitchen quietly. Grab and
knock out the police officer watching the security cameras and drag him to a
dark place.

Head down the hallway to the right and go down the stairs as you pick up some
enemy radio talk. They need a colonel to open a door with a retinal scanner.
In the lower room watch the two police officers below and time your descent
down the left stairs. Sneak around the back of the stairs and grab the officer
that is standing near the desk. Knock him out and place the body under the
stairs. Now sneak over to the other police officer and take him out, move the
body under the stairs in the shadows as well.

Access the computer and then get over to the shadows underneath the stairs
again before the colonel sees you. Wait until he goes to the computer and sits
down to go grab him. Drag him over to the retinal scanner and then knock him
out. Head in to the room and go through the Check Point. Staying in the shadows
peek around the corner and shoot out the camera.

Open the double door and sneak over to the left behind the hedges, equip your
microphone and aim it at the elevator as they take it up. Keep it aimed on the
lift as it reaches the top and the conversation will eventually end. Stick to
the shadows and head along the left wall, grab the medical kit on the wall to
the left of the doors ahead. Watch the walkways for the guards and then quickly
dart across to the other side and climb the wall just inside the shadow. Save
your game at the top of the fence.

October 17th, 2004, 00:14 Hours

After the cut scene quickly head over to the right in to the shadow and stick
in the corner or shoot to the left in to the closet and turn off the light. Use
the Optic Cable to make sure the guards have moved away from the area. Get back
over to the elevator and activate the switch to get in. Activate the panel on
the right and hit the up button.

When the elevator doors open quickly sneak out and head left to pick the lock
on the office door with the Disposable Pick. Turn off the lights and sneak over
to access the computer. A guard will be walking shortly through the hallway you
were just in so you need to move quietly. Get on top of the desk and jump up in
to the venting system, heading to the right if you were to face the back wall.

Drop down to the floor and shoot out the camera straight down the hallway. Now
head around the file cabinets and enter the storage room. Note that you can
head around the corner of the hallway and go in to the room on the left to take
down three guards and access a computer for extra storyline. Turn off the light
in the storage room and grab the 5.72mm ammo box and medical kit. Now climb up
the ladder to the roof.

Head across the roof and jump up on to the ledge near the single exhaust pipe
and rappel down the wall. You can either jump out and land on the window to
break in and quickly equip your gun to shoot the guard or slowly walk down to
shoot through the glass. Once inside the room place the body in the back right
corner by walking in between the two desks and then shoot out the light. Access
the computer and then slowly walk off the ledge to hang around until the guard
leaves. Once he is gone pull yourself back up and access the computer again.

Exit the office through the door in to a Check Point. Head left and use the
door on the left side of the hall to enter the stairwell. Go down the stairs
and quickly leap straight ahead down the steps to land in the darkness as a
guard runs down the stairwell. Wait until the guard already on the roof walks
by and then head around the corner to the open elevator shaft. Jump over to the
pipe on the back wall and then descend down to the parking garage below. Head
over to the left and reach the point where you met with the driver earlier to
talk to your contact.

October 17th, 2004, 00:51 Hours

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2.04 - Oil Refinery
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GFO Oil Rig, Georgian Waters, Caspian Sea
October 27th, 2004, 09:38 Hours

Climb the ladder and head to the right to carefully start crossing the pipes.
On the catwalk jump up on to the pipe above and shimmy over the bar ahead. You
will then get an enemy transmission saying they see enemy forces and are going
to blow the bridge immediatly. Stand up and leap out to the beam on the right
to shimmy forward and around the corner to drop on the platform below.

Crawl along the pipe to go underneath the red metal piece and then on to the
platform on the other side. Jump up to grab on to the zipline cable and slide
down the line. As you slide down the oil rig will start to blow up, go under
the big pipe and climb the pipe along the side. Hop on to the large pipe and
then drop down inside it. Quickly crawl through the oil and you will intercept
another transmission saying that the technician with the encryption key has
arrived, continue through the pipe and save your game.

October 27th, 2004, 09:47 Hours

Climb the ladder on the cement slab and open the trap door. On the outside stay
out of the sight of the technician on the catwalk ahead and climb the ladder on
the middle row of pilars all the way to the right. Head around the catwalk
above and climb on to the metal box. Use this to reach the pipe above your head
and shimmy across to the other side. Wait for the enemy to be below you and
drop on his head to knock him out. Head up the stairs and save your game along
the way.

October 27th, 2004, 10:03 Hours

Another large explosion will happen thanks to the Air Force as the technician
makes his way down the path. Sneak after them slowly and take out the soldier
waiting by the fire straight ahead. Turn right at the intersection as you
follow the technician through the tunnel. Sneak around to the water tank and
activate the switch to create a lot of pressure on it. Quickly go behind it and
wait for the soldier to start working on it to sneak around the outter area and
hide behind the last machine.

Take down the soldier once he returns to guarding the doorway and then you will
hear the bodyguard to the technician say the door is blocked and they have to
turn around. Wait for them to walk by the door and go down the hallway. As they
head down the hallway you can grab the medical kit off the table and another in
the back cooking area. Your new objective now is to retrieve the laptop since
the technician used his encryption key.

Leave the kitchen and go around the outside to wrap around to the right and
reach a Check Point. Climb up on the red machine and then jump up to the pipe
on the ceiling. The bodyguard will be shooting all over the room as the
technician runs out of the room. Drop down on the shelving and give the
bodyguard a headshot from up top. Drop down from the shelves and start sneaking
up the stairs after the technician.

As you head up the stairs stop before you poke your head out so the guard
running by doesn't see you. Take out the guard and get his Satchel for a data
stick and then head up the stairs to kill the other guard firing in the sky to
get another data stick. Head back down the stairs and go around the building on
the side to find another set of stairs leading down. Head down it and quickly
wrap around behind it to hide from the guard on the other side of the fence and
then take him out.

Head through the gate and take the door on your immediate left after the
technician. Go behind all the machinery and use the door back here and turn
left. A timer will now start up telling you how long you have left to live if
you can't complete the mission. Just past the water on the left you will find
the technician, interrogate him and then knock him out, take the data stick,
and finally the briefcase to finish the mission.

October 27th, 2004, 10:21 Hours

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2.05 - CIA HQ
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CIA Headquarters, Langley, Virginia, USA
October 31st, 2004, 22:19 Hours

Head forward in to the shadows and go around the corner, wait for the CIA agent
to walk by ahead and move forward in to the next shadow area. Watch out for the
next employee to exit the room on the right to head straight over to the room
on the left. Stick to the side wall and another CIA agent will appear further
down the hall and walk past you to the corner to look around. You can quietly
sneak over and knock him out if you wish.

Sneak in to the room on the right while the employee makes some copies in the
other room and access the computer for the Technical Services room code "7687".
Head down the hall leaving the employee in the copier room alone and wait for
the CIA agent to walk past in the shadows so you can take a left turn at the
intersection. Enter the security room and access the computer for the code to
the Storage Room "2977". Pick the lock on the small storage room and get the
items within. Once the CIA agent at the counter is done talking to the other
employee sneak up behind him and knock him out to get a data stick off him. On
the stick you will learn that the server room code is "2019".

Head back down the hallway staying inside the shadows and avoid the CIA agent
checking the hallway. Head down the hallway and duck behind the vending machine
on the right to avoid the man walking around the hall. When he walks away head
inbetween the vending machines and wait for him to access the door on the right
and goes inside. Sneak over to the open door on the left and wait for the CIA
agent to walk towards you and then to the corner.

Sneak in and knock him out quickly so the employee that went through the keypad
locked door doesn't come back and see you. Place the body in the shadows and
wait until the maintenance guy heads back in to the keypad locked room. Now
head down the rest of the hall and wait in the shadows by the supplies closet
for the maintenance guy to come back and get supplies. Sneak in and knock him
out, turn off the lights to hide the body.

Go over to the keypad and use the Technical Services room code "7687".
Immediatly turn off the lights and hide from the CIA agent that comes in the
room to investigate. Sneak around him and either knock him out or just get out
of the room through the opposite door. Access the computer to get the code to
the Battery room "110598". Use this very code on the door next to the computer
and enter the Battery room and a Check Point.

Slowly head down the stairs and wait for the second maintenance worker to start
moving towards the back. Head down the rest of the way and sneak up behind him
to knock him out. Place the body quickly in the shadows and then wait for the
third maintenance worker to look the other way. Sneak up behind him and knock
him out, placing the body in the shadows. Head through the door at the end of
the hall and go down the steps.

Head up the stairs in to a storage room and take the SC-20K off the shelf along
with the Sticky Camera and Air Foil Round. Use your new gun to shoot out the
camera near the door and then use the keypad with the  Storage Room code "2977"
to access the next door and save your game as you enter it.

October 31st, 2004, 22:50 Hours

Sneak down the hallway and wait in the shadows for the CIA agent to walk away
and then come back to get a soda out of the vending machine. While he is at
the machine sneak up to him and knock him out. Take the soda can off the bench
and then sneak down the hallway taking the hall to the left. Stop in between
the offices and the server door to your left. Look in the offices to the right
and you can find an employee and a CIA agent walking around. Wait until the
employee heads in to a cubby area and the agent walks away from you. Grab and
knock out the agent. Next go for the employee and knock him out, his data stick
reminds you that the Main Server room code is "2019" if you didn't get it off
the CIA agent earlier.

Access the two computers in this office and then head across the hall. Don't
worry about the lasers, they only take away static electricity. At the end of
the hall enter th next doors to go in to a Check Point. Now head through the
door on the left using the Main Server room code "2019". Shoot the camera
against the opposite wall and then head back out and to the other door. Use the
same code and enter the room.

Look down the sides of the catwalk and wait for the employee to walk around
clockwise and underneath the first bridge path to enter the main server room.
Head across the catwalk and go down the stairs, turn to the right and wait at
the corner for the employee to re-enter the room. Quickly enter the main server
room and access the computer to get the Weapons Testing Department code
"110700". Once it is accessed head around the tower to the left and wait for
the employee to enter the room. Sneak around and back out of the door, up the
stairs and out of the server area.

Get back out in to the hallway and head to the left continuing on. Head up in
to the shadows just before the first restroom door on the left. Wait for a CIA
agent to leave the restroom, follow him and grab the can off the bench to the
right. Wait in the shadows for the CIA agent to pass by you again and continue
on your way quietly.

When you reach the metal detector with the CIA agent at the post throw the can
past the window. The CIA agent will then get up and investigate what happened
by walking down a hallway behind his post. Crawl in to the window and drop in
silently, followed by turning the lights off. Head back near the window but
stay in the room and get your gun ready with a Sticky Shocker to shoot him with
as he returns.

Head in to the room sticking to the shadows you will have to get past two
armored cameras and another CIA agent that is heading towards the room through
the door straight ahead. Wait for the camera in the center of the room to pass
by you and then sneak underneath it, keeping the column inbetween you and the
other camera. Now wait for both cameras to be looking a different way as you
head to the corner in to the shadows to hide from them and the CIA agent. Let
the agent in to the room and wait for the cameras to look away as you head in
to the door.

Head down the hallway and get down the stairs. Stay along the left wall and go
underneath the armored camera. Shoot out the light in the ceiling and then use
the keypad to input the number to the Weapons Testing Department "110700" to
enter the door through a Check Point. Wait for the CIA agent on the phone to
leave the office before you leave the doorway. Head in to the office and turn
off the lights. Wait for the CIA agent to come back and hit him with a
non-lethal weapon, either the sticky shocker or the air foil ring to stun him
and run up to grab him.

Now head in to the side room, pick up the flares and access the computer. Play
with the turret for a bit by throwing some flares down the range and watch the
gun shoot them down. Also play with the computer controlling the gun for a bit
if you feel like it. Pick the lock on the back door and call the elevator. Use
the up button and then press the open button once you reach the floor.

October 31st, 2004, 23:28 Hours

Head down the hallway and enter the Media Room. Sneak to the opposite side of
the room as two CIA agents review a tape. Quietly go behind the board on the
left and wait until the standing agent leaves his spot. Sneak behind the
computers and make your way around te perimeter of the room. Watch out for the
third employee watching the tv screens in the other corner. Either sneak up
behind him and knock him out or just sneak around the corner and get in to the
hallway.

Skip the door on the right and continue down the hall going around the corner.
Quickly access the two computers and grab the two Sticky Cameras on the desk by
the right computer. Wait for Mitchell Dougherty to leave his office and then
sneak over to it. Turn off the light in case someone walks by and sees you
through the window. Access the computer and leave the room. Head down the hall
following where Mitchell Dougherty went and go through the Check Point.

Head around the two turns in to the shadows to avoid the armored camera and the
CIA agent sitting down at the opposite end of the hall. Head in to the
auditorium and sneak straight down the left side past the center walkway
staying in the shadows. Wait for the speaker to let them take a break and the
employee in the center will move towards you but to the back of the room. Sneak
back up and turn down the center. Carefully sneak to the other wall and watch
out for the CIA agent on the wall. Turn to the right and wrap around the
railing. Grab the CIA agent and knock him out, then pick the lock on the side
door.

Head in to the hallway and shoot the CIA agent sitting in the chair with a
Sticky Shocker. Now continue on down the hallway, opposite of the CIA agent,
and stick to the corner. Wait for the employee to move across the hall and in
to the next room. Sneak past the cafeteria window and restroom door making your
way down the hallway. Pick the lock on the office door to the right and grab
the three Sticky Cameras. Access the computer to get Information Retrieval
Service Door code "0614". Use the code "0614" on the door just outside this
office and move on. Turn to the right and quietly open the door, grab Mitchell
Dougherty and save your game.

November 1st, 2004, 00:14 Hours

Head outside and get in to the shadows before the CIA agent sees you. Sneak up
behind him and knock him out. Take Mitchell Dougherty's body and bring it with
you outside. Head down the catwalk and in to the door to the stairwell with the
body. Place the body underneath the stairs and go back to the foot of the
steps. Shoot the camera in the left corner by the open doorway and go inside
the room.

Staying on the left wall sneak in to the shadows and look to the right for the
CIA agent guarding the area. Sneak over to the shelving along the wall that he
is guarding and grab the Sticky Shocker off it to use on him if you don't
already have one. Now go get Mitchell Dougherty and get him over to the door to
move on. carefully descend the stairs and place his body on the elevator. Wait
for the guard below to move away from the elevators sight and then activate it.

Pick up the body and head behind the elevator to the bushes. Use the shadows
to move around the area towards the parking garage. While the CIA agent is
behind the elevator head down the ramp to the parking garage and wrap around
the first corner. Place Mitchell Dougherty's body before the pile of glass on
the ground and sneak around it. Get up behind the CIA agent and either use a
Sticky Shocker or Air Foil Ring to get the upper hand on him to knock him out.
Go back and grab the body to bring back to the extraction point and drop him by
the others for a mission complete.

November 1st, 2004, 00:59 Hours

-------------------------------------------------------------------------------
2.06 - Kalinatek
-------------------------------------------------------------------------------

Kalinatek Building, Langley, VA, USA
November 1st, 2004, 01:24 Hours

Head in to the shadows on the left wall and move to the white van ahead. Wait
in the shadows as two enemies make there way towards you. Shortly after one of
them will head past the van looking around, give him a headshot to take care of
him. Sneak around the front edge of the van and shoot the second enemy. Run
over to the doorway ahead and enter it. Head up the stairs as the power goes
out, this will kick off the card reader downstairs making you have to move on.

Right when you enter the next garage level head in to the small room to the
left to avoid being detected as the lightning hits lighting up the place. Take
out your SC-20K and kill the three enemies in the garage area ahead. Check the
bodies to locate a satchel holding a data stick. Head back to the door you came
from and face back in to the garage. Walk along the right wall and go around
the L6 wall to locate the door to move on. Enter it and climb up on top of the
crates.

Jump out the window on to the hanging crate just below the crane. Now move
towards the crane and jump up on to the cable above. Shimmy across and save
your game.

November 1st, 2004, 01:33 Hours

Once the game reloads you will start to slide really fast to the other side. At
the end you will automatically drop to a ledge as you intercept enemy radio
talk. Make a running jump over to the buildings ledge, then rappel off the left
side to the skybridge below.

Head past the window on your left to see the enemy right after they killed a
computer programmer. Get on the skybridge and wait for the enemy to move to the
far end of the skybridge. Shoot the glass ceiling and drop in silently. Kill
the enemy and take his satchel. You will get the code to the metal detector
door, "97531". Head through the double doors and use the keypad next to the
door "97531" and enter the security room.

Turn off the lights and move to the back door. Enter the server room and jump
up on the low server piece along the right wall. Now get up on the higher part
on the back wall to sneak across the machines and in to the ventilation system.
Go through the Check Point and crawl through the vent. Silently drop in to the
room and grab the Sticky Shocker and Disposable Pick off the table. Use the
Disposable Pick on the door to the left of the fish tank and get inside the
door to hide from the enemy that comes in to the room. Otherwise wait on the
opposite side of the room from the fish tank and shoot him when he goes to the
light switch.

Head in to the hallway through the door the enemy came from and go behind the
glass wall on the right side. Go behind the mine and out the other end, go to
the corner and shoot the enemy. Take his satchel to learn how to get past and
even take the mines. You can only grab them when they turn GREEN and can go
past them very slowly. Go past the wall mine and in to the storage room to get
a medical kit. Head in to the elevator and save your game.

November 1st, 2004, 01:44 Hours

Wait in the elevator for a few minutes so an enemy around the corner to the
right will walk up in to the hallway and turn around to get some soda out of
the vending machine. Quickly knock him out or shoot him and take his data stick
from the satchel as another enemy enters the room behind you and opens fire on
the computers. Sneak around the corner and flip the light switch to turn off
the hall lights. The enemy that was shooting the computers will come out, kill
him.

Now turn down the hall to the right with the lights off and wait as two enemies
reveal themselves. One of them will eventually notice the lights that are
turned off and approach you. Kill him quickly and then carefully head down the
hallway past the wall mine. Go in to the side hall to the left after the other
enemy and enter the door.

Inside take a head shot on him in the room to the left. Move in closer to find
two surviving computer programmers and deactivate the wall mines for them. Once
the mines are disabled get the Archives Department code "33575" off the
programmer. Now head back to the small side hallway and move to the other door
through a Check Point. Head out the door as a two and a half minute timer
starts up from the bomb that is about to go off.

Head down the hall to locate the Archives Department and input the code you
were given "33575". Head in to the burning room and walk slowly past the open
door with the wall mine on it. Head around the right edge and slowly leave the
room past the next wall mine. Once you are in the hallway again head to the
right and enter The Archives. Use a Disposable Pick or if you don't have one
quickly pick the door. Climb and drop over the file cabinets and disarm the
bomb. Now leave the room and continue down the hall to the left in to a Check
Point.

Wait in the shadows for the enemy in the room to the right just past the hall
moves away from you. Head over to the light switch and flip it to turn the
lights off in the auditorium. Go inside and kill off the two enemies guarding
the area, then move down to the stage. Head around the right side and carefully
jump up on to the ledge and hang off the edge as a cut scene starts up. The
enemy gets a call saying you were spotted in the auditorium so two men run up
the stairs you are hanging by. Either drop down on them and quickly shoot the
second guy or wait until they get up to the auditorium and drop.

Head in to the basement wrap around the right wall. Stand up and quietly wall
squeeze past the machines. Look to the left to see an enemy waiting for you to
come around the corner but since you are already behind him take him down. Turn
the other way taking the ammo off the table and then activate the switch on the
wall.

Now quickly go back to the side wall and squeeze in between the sides as one of
the enemies comes back downstairs. Wait a few seconds and then sneak back up
the stairs before he finds the body of the other guard. Upstairs stick to the
wall with the podium and snipe the second guard that is waiting up in the booth
for you. Head up in to the booth and grab the satchel to get the back door code
"1250". Now go over to the door and use the code on it "1250" then save your
game as you open it.

November 1st, 2004, 01:56 Hours

Head along the shadows to the right and sit right in front of the steps with
your gun ready. Wait for the enemy to come down them and use either a sticky
shocker or a headshot to take care of him. Head up the stairs and over to the
door. Use your Optic Cable to watch the enemy on the other side. When he heads
away from the door sneak in to the hallway and shoot him. Head over to the door
on the right and flip the switch to turn the lights off in the office. Take
your gun out and shoot the enemy that comes through the door.

Continue down the hall and pick the lock on the second left door. Inside you
can find a Sticky Shocker. Head down the rest of the hallway to the clinic and
talk to the computer programmer to learn that Ivan is on the 5th floor. Get
your gun out and walk through the clinic door to kill the two enemies. Wrap
around the hallway and access the computer to unlock all the fire doors.

Head in through the fire door and access the stairwell. Head up the stairs
through the Check Point and use the Optic Cable to make sure the two enemies
are heading the other way through the room. Head inside and go behind the
counter off to the right before they get the lights on. Wait for the two to go
on there own ways and a cut scene will start up with the other enemy finding
Ivan in the bathroom.

Shoot the enemy still in the kitchen and then head through the door and to the
left. Go through the hallway and enter the other bathroom to kill another enemy
using the urinal. Jump up in to the ventilation system and move over to the
other bathroom. Shoot the enemy before he kills Ivan and then hop down to talk
to him. Leave the bathroom and head to the elevator to go upstairs and save
your game.

November 1st, 2004, 02:02 Hours

Wait for the group of three to disperse and kill them off. Now head through the
door and climb the drywall to get up on the ledge above. Go on the scaffolding
and climb down the ladder. Head out the door and to the right, quickly hide
behind the drywall stack on the right for two enemies to come out of the door
ahead. Kill the enemy that comes towards you and then get the other. Now head
through the door and get the Check Point.

Head in to the room and slide inbetween the small space to the room behind it.
Quickly kill off the three enemies in the room located at the top of the
ladder, at the bottom of the ladder, and behind the forklift. Now head down the
hallway in the back of the room and go through the door on the left for a Check
Point.

Head up the stairs and enter the next room. Kill the enemies that come running
around the corner in the back left of the room as well as in the window near
them as well. Head down the side hall where they came from and up the stairs.
Go down the hall and crawl in to the ventilation hole to drop down. Save your
game as you drop down.

November 1st, 2004, 02:07 Hours

Knock out or kill the enemy satnding in the room by himself. Now crawl out of
the ventilation tunnel and use your Optic Cable to wait until the enemy moves
out of the hallway. Enter and go through the door on your right. Enter the
next room and pick up the can off the buckets by the door to the hallway. Throw
it to make a noise near the door and the enemy right outside will come in, take
him down. Now wait until the enemy just down the hall is away as well as the
third enemy around the corner. Go in to the first door on the left and slowly
sneak by the mine on the post.

Shoot out the light in the bathroom to make the next enemy come in to
investigate. Carefully take him down so the mine doesn't go off and then wrap
around to the other door he was guarding earlier. Now sneak down in to the
room and up to the next door avoiding the second Wall Mine. Kill the enemy
inside the room and move in. Go through the doorway around the hall and you
will get a Check Point.

Wrap around the next door and go up the stairs quietly, then sneak in to the
side hall with all the piping. Stay low to let the enemy walk past and then
give him a headshot. This may get the attention of one of the two enemies below
and they will climb the ladder in the corner of the catwalk. Get ready with
your gun and give them a headshot as they climb up. Take down the third enemy
as well and then head forward.

Hop down to the plywood as gunfire and explosions start to erupt ahead of your
position. Running as fast as you can head for the scaffolding by the burning
crates. Climb the ladders and get to the very top. Now jump over to the roofing
and kill the enemy shooting at your plane. Quickly turn around and two more
enemies will be climbing the scaffolding after you and the plane, take them out
with headshots. You must now get on top of the crate and leap out to the plane
and grab on to its platform to finish the level.

November 1st, 2004, 02:11 Hours

-------------------------------------------------------------------------------
2.07 - Nuclear Power Plant
-------------------------------------------------------------------------------

Nadezhda Nuclear Power Plant, Kola Peninsula, Russia
November 6th, 2004, 19:50 Hours

Sneak forward along the catwalk and turn to the right to get to the edge with
no railing. Shoot out the camera ahead and then drop on the enemy below before
he has time to react to the noise. Now turn around and head in to the fenced
area underneath the catwalk. Wait off to the side from the window so you can
see the guard outside it when he walks off to the left. He will then walk to
the right and return to the window four times before leaving for a while off to
the right. Take this time to slide open the window and climb through to the
outside.

Now sneak around to the right and go behind the piping off to your upper left.
Wait for the enemy to walk by again and then move up to the generator to hide
behind. From here give the guard ahead a headshot and then move over to the
body. Stealthly open the door and stay inside the small hallway to keep out of
sight from the enemy inside the hallway. As he heads down in to the storage
room give him a headshot to take care of it. Turn off the light in the storage
room and then pick the lock on the side door.

Head outside through the Check Point and in to the door straight ahead. Grab
the flair and turn off the lights. Leave the room back outside and climb the
fence off to your left around the corner to get some Frag Grenades and ammo.
Climb back over and climb up the red pole next to the door you went in. Now
climb the second pole and wrap around to the base of the third. Wait for the
search light to be right above you at its closest of two spots and then climb
halfway once it moves. It will then come back at the very top and lower a
little as it moves off again. Quickly climb the rest of the way up and wait in
the corner just above the pipe. Once the light moves on and off the vent hole
to your left quickly run over to it and jump in.

Sneak through the ventilation duct and wait for the enemy above to leave. Once
they say "later" wait a second and then jump up to climb out of the vent. Hide
behind the fallen vent cap as an enemy approaches. Give him a headshot and then
shoot the camera above the door ahead. This will make the second enemy
investigate the situation, take him down as well. Now head through the door to
be told that there are civilians working in the power plant, do not kill them.

Take the medical kit off the wall to your right and pick the lock on the door.
Drop down in to the ventilation system and head through the air duct. Drop on
to the elevator and save your game to move on.

November 6th, 2004, 20:22 Hours

Some civilians will get in the elevator and take it down to the bottom floor.
Hop off the side once they leave on to a ledge and then hop down the rest of
the way so you don't get hurt. Crawl underneath the elvator in to a crawlspace
underneath the walkway above. Move carefully as the enemy moves around above
you. Get to the lower corner and the grate will have been lifted up. You must
now wait until the enemy moves back down the hallway so you can shoot the
camera.

Wait for the civilian in orange to leave the hallway and the enemy will come
back, take him out and then hide the body around the corner near the elevator
doors. Wait out of sight along the side wall for the civilian to come back and
work on the computer. Sneak up behind him and knock him out, then take his body
over to the elevator as well. Shoot the camera straight down the hall and then
sneak over to the grate opening to drop down again.

Head through the crawlspace and a cut scene will start to play. Head through
the Check Point and wait for Esfir to walk away from the steps on the right and
along the platforms in the middle of the room. Sneak up the steps and wait for
Esfir to come back over and grab him. Interrogate him for the Cooling Rod
Control Room access code "560627" and knock him out. Place the body down the
steps and then go through the sliding door.

Wait in the darkness just to the right of the door you came in and wait for the
enemy to come in to the hallway and then leave. Sneak up to the end of the hall
and shoot out the camera. Wait for the enemy to come back and kill him, then
sneak straight down the hallway avoiding the civilians in the door on the right
side. Shoot the camera straight ahead and go down the side hall. Before
accessing the door turn around the corner and shoot out the camera when it
isn't looking at the door.

Use the Cooling Rod Control code "560627" to open the door and head inside.
Shoot out the security camera on the second cooling unit and then descend the
stairs to the bottom floor. Sneak in the shadows along the platform and shoot a
Diversion Camera on the right side of the second cooling unit. Use the noise
button to make a whistle sound for the civilian to walk away from the camera.
Once he gets up to the camera spray him with the gas button and he will get
knocked out. Now shoot out the second security camera on the third cooling
unit.

Starting from the far left going right, activate all four computers to trigger
the melt down. Go down the stairs and look back at the tall staircase as an
enemy comes running down it. Kill him and head back up the stairs to the
hallway. Go in to the hall where the security camera was and over to the now
opened doorway to save your game.

November 6th, 2004, 20:38 Hours

Head up the stairs and wrap around the corner in the hallway. Before you go
around the second corner throw a flare down the hallway to distract the
automated gun. Head across the hall to the open doorway and sneak in to the
boiler room. Sneak along the catwalk and take a headshot on the enemy that
comes up the stairs. Now sneak down the stairs and get over to the technician
to interrrogate him for information. Knock him out and take his satchel to get
the code to the maintenance shaft "151822".

Head back upstairs and climb in to the ventilation shaft on the wall by the
doorway. Drop in to the office and take the flair off the halfwall piece. Go
through the door and head left to the computer on the ground. Turn off IFF so
the turret so everyone is a target and then it will open fire on two enemies.
Turn the turret off and head over to the glass doors. Use the maintenace shaft
code "151822" to access the door. Head around the corner to go through a Check
Point.

Before running out in to the office area throw a flare down the hallway so the
automated turret shoots at it instead of you. Crawl through the glass ahead and
stay againt the wall to reach the hallway on the left. Navigate through and
then shoot out the camera above the door to enter it for a Check Point. Use
your Optic Cable to see in the office straight ahead and make sure the enemies
in the room aren't looking out the door. Sneak in to the hall and hide in the
shadows. Headshot both of them when they are on opposite sides of the room so
they can't hear you.

Now head through the door on the left side of the room and wait for the
technician to get off the phone. Grab him and interrogate him for information,
then knock him out. Access the computer and then enter the door to the right of
the computer and save your game.

November 6th, 2004, 21:09 Hours

Head through the room and enter the next room to get out on the stairwell.
Sneak up the stairs and wait at the door until the enemy walks in to the room
and leaves again, then follow him to take a headshot after he leaves the view
of the hallway to the right. Stand at the edge of the hall and wait for the
enemy in the next hall to come in and then turn around. Take a headshot on him
to take him down. Use the computer to get some extra information and move on.

Head down the hallway to reach a keycoded door, HQ will forward you the code
to the maintenance shaft "795021". Use it on the door and enter through a Check
Point. Drop down on to the grate and then slide down the pipe to the room
below. Look for the two guards in the room and drop down to the floor and in to
the metal shaft to avoid the enemy. Wait for the enemy to walk by an opening
and kill him. Sneak around and take out the second enemy. Leave through the
door on the side to finish the level.

November 6th, 2004, 21:34 Hours

-------------------------------------------------------------------------------
2.08 - Chinese Embassy
-------------------------------------------------------------------------------

Chinese Embassy, Yangon, Myanmar
November 11th, 2004, 20:13 Hours

Talk to Coen and then go down the alley to the right and climb over the fence.
Do not kill any of the guards, stay in the shadows as the enemy comes forward.
Shoot him with a Sticky Shocker or sneak up and knock him out when the second
enemy walks by. Now head out in to the street and knock out the second enemy.
Head left to the burning barrel inside the building and climb the ladder
inside.

Head straight over tothe scaffolding and climb up the ladder. Sneak across the
boards and silently drop on to the canopy. Shoot the enemy with a Sticky
Shocker and drop to the ground heading forward. When the other enemy isn't
watching head across the street to the dumpster and use it to hop over the
fence.

Head down the alley and go to the right to hide in what little shadows you have
to use. Shoot one of them with the air foil to daze him and knock him out. When
the second enemy is looking away sneak over and use another air foil on him to
help knock him out. Then go around the gate and climb down in to the sewer
system and save your game.

November 11th, 2004, 20:50 Hours

Head down the sewer and turn to the left to sneak down the tunnel. wait in the
shadows for the two enemies to walk by and sneak after them to the right. Wait
right before the intersection for the enemy to finish talking to the other
enemy behind a closed gate. The enemy will then head across and stare in to the
tunnel to your left. Sneak over to him and knock him out, then continue
straight down the tunnel. Head in the shadows and trail the enemy ahead to
knock him out.

Wrapping around the lit turn and knock out the next enemy. Now climb the ladder
through a Check Point and climb out of the hole. Sneak behind the curtain and
wait for the enemy to walk over to the sewer hole as the other one just stands
there. When he leaves again go over to the stationary one and knock him out.
Now in the shadows further down the alley to let the other enemy walk past on
his route. Grab him and knock him out to get to the ladder. Head across the
scaffolding and jump up to the pipe above to shimmy over to the other side. Now
jump up to the window and get inside the building.

Climb the pipe in the corner and talk to the CIA informant above. Climb up the
steps on he other side of the roof once you finish talking tothe informant.
Rappel off the side of the building to the alley below and save your game.

November 11th, 2004, 21:22 Hours

Wait in the shadow for the enemy to walk out of the room on the right. Once he
heads around the corner sneak in to the door on the right and hide in the
corner by the dumpster. Wait for him to pass by again and then knock him out.
Head down the alley and quickly sneak across to the scaffolding. Climb the
ladder and go over to the ladder on the wall, jump up to grab it. Now carefully
drop on to the scaffolding to your right and get in to the building.

Sneak through the hall and wait for the enemy to stand outside the first door
on the right. Walk outside through the Check Point and knock him out. Climb up
on to the pile of pallets to grab the zipline above your head. Zip across the
street and land on the awning. Drop down and go down the alley to the left just
before the alley going straight and to the right. Hide behind the dumpster
until the guard walks past and knock him out. Go to the end of the alley and
double jump up the wall off the dumpster to save your game.

November 11th, 2004, 21:56 Hours

Sneak behind the van off to the right and wait for the enemy to come by, knock
him out. Now head straight over to the truck stopped at the gate and shoot out
the camera before you head next to the truck. Sneak past the truck while the
guard checks the papers and get underneath the trailer in the shadows. Wait for
the enemy to walk away and get against the wall to approach the next trailer.
Go underneath it and wait in the shadows for the enemy to look the other way
again and then head up and around to the right as you hug the wall in the
shadows.

Sneak down the side and in to the water straight ahead to not use the lit
bridge. When the enemy behind you is walking away head through the kazeebo to
the water. Get out of the water and back on to land to reach another Check
Point. After the cutscene take out the laser mic and use it on the windows on
the second floor to record the conversation. He will then head downstairs and
get in to the limo, record the conversation when he is at the guard house.

Once the limo leaves wait for the enemy to do a round of walking past you and
back to the embassy. Wrap around the outside of the bushes sticking to the
shadows and once the enemy leaves his post again to make a round circle around
by running along the embassy and then over to the large cement wall ahead. Go
to the right behind the guard house and climb the pipe to get over the other
side. Talk to Coen to complete the mission.

November 11th, 2004, 22:35 Hours

-------------------------------------------------------------------------------
2.09 - Abattoir
-------------------------------------------------------------------------------

Mouke Tsoe Bo Meats, Yangon, Myanmar
November 11th, 2004, 22:52 Hours

Wait for the enemy to leave the spot right in front of you and then climb the
fence on your right. Head in to the little red room to activate the wheel to
open the two windows ahead. After the cutscene wait for the enemies to be
looking away as you wrap out of the little room to the next fence on the right.
Once you get over drop in to the now open area to crawl forward. Hop out and
enter the door on the other side when it is clear.

Go past the computer as this does nothing and enter the next door through a
Check Point. You will now hear a conversation about land mines, equip your
thermal goggles to see them flash once in a while and slowly navigate through
them. Kill the enemy on the top right balcony and then the enemy straight ahead
next to the search light. Climb the crates to stay off the ground and get over
to the dumpster to drop in. Get out of the dumpster on the right side and then
move around the mines to the left side. Head across the dumpsters to the far
wall to reach the door. Get on the dumpster and then double jump up to the
small opening above to reach a Check Point.

Head outside and stay on the beam to reach the yellow sign. From there jump up
to grab the ledge behind the sign to shimmy off to the left. Drop back down and
move over to the air ducts to jump up again to the cable above and shimmy over
to the beam ahead. Drop down and then move over to the fence and climb over it
locating the antenna. Activate the switch on the side of it and a cut scene
will start up. Head under the stairs and wait for the enemy to come down, take
him out.

Take his satchel to get the code to the ceiling "770215". Head up to the door
and pick the lock on the door. Go to the door on the right and use the code you
just got to access the door and save your game.

November 11th, 2004, 23:15 Hours

Head down the stairs and open the door. Now climb on the barrel to reach the
pole above you and shimmy across to the other side of the wall. You will now be
in a bathroom with a man just finishing up as he walks to the sink. Head to the
far end of the pipe and drop down on his head. Shoot a Diversion Camera on the
wall and use the sound button to get his attention, then use the gas button to
knock him out.

Shoot the light in the hallway and move to the left. Keep shooting out the
lights and then stealthly move in to the room to interrogate the enemy sitting
at the desk. Go back out in the hall and drop in to the ventilation system to
move on. At the end of the vent you will need to climb the leaking pipe up to
an open vent on the side. Enter the ceiling and go over to the opening to drop
on the enemy below, then elbow the other in the face before he can react.

Head in to the freezer through the Check Point and equip your thermal goggles
to see better. Wait for an enemy to come through the door on the right and kill
him. Now head in to the large freezer room and go along the far left wall.
Climb over the machine and drop down next to the automated turret and its
computer. Deactivate the IFF to kill off the enemy and then deactivate the gun
to safely enter the next room.

In the small room wait at the doorway and shoot the enemies as they head past
the door. A second enemy will run up to investigate, kill him as well. At the
other end of the room throw a flare in to the room to distract the automated
gun and jump over it, access the computer and deactivate it. Climb on top of
the machines and snipe the enemy in the room to move on.

Head through the hallway and kill the enemy in it around the corner. Once you
reach the next doorway take out the enemy standing at the entrance, then
another will run over to investigate; kill him too. Head in to the back left
corner and drop in to the air duct to move over to a new room. Head down the
stairs and kill the enemy down here. Use the terminal on the right wall to
raise the gate, hop down and go through to save your game.

November 11th, 2004, 23:37 Hours

Head down the hall to the end and wait inside looking out the opening with your
gun drawn. Wait for the enemy to walk in the room to give him a headshot. Now
leave the stable in to the hallway the enemy came from turning left. Grab the
flair off the boxes and head through the door on the right. Sneak over to the
left turn and you will see two enemies talking to eachother. You can carefully
sneak in to the stables and get in to the left stall.

Climb up on the ledge in the back and shoot out the light on the wall to create
some dark space. Crawl through and drop down in the stall near the enemies and
go over to the computer to turn off the IFF feature on the gun to kill them
both. Once they are dead turn off the gun and then bring the bodies in to the
stall out of the way. Head in to the next stable room, skipping the first stall
but not going in to the second. Throw a flare for the automated turret inside
this second stall. Go in and deactivate it to move on safely in to a Check
Point.

Shoot the lightbulb and lantern to create some darkness and move over to the
blanket opening. Turn right and go in the inlet on the left just before the
next blanket. You will want to bring your body just past the blanket and then
quickly get back to the inlet to avoid the two enemies walking forward. Wait
until they are done talking and they will walk past you. Don't move until they
walk back the way they came and sneak a little further down the hall after them
to hide in the next inlet.

Eventually they will come back, wait until they pass you again to move down the
rest of the hallway and around the corner. Go through the third blanket and go
in to the room on the right. Go down the middle of the room and deactivate the
right turret, while the left turret is still active with the IFF deactivated.
Head down the right hall and speak with the chinese hostages to learn more
information. A cut scene will play as the enemy gets down in to the room right
outside of you to take it back.

Head back out to the main room and re-activate the guns with the IFF unchecked
to stop the enemies in case they overwhelm you on the sides. Once you kill the
two that come after you Grinko himself and a few others he drags with him will
come after you. Once you kill off Grinko you will pass the mission.

November 11th, 2004, 23:57 Hours

-------------------------------------------------------------------------------
2.10 - Chinese Embassy
-------------------------------------------------------------------------------

Chinese Embassy, Yangon, Myanmar
November 11th, 2004, 00:11 Hours

Turn around and enter the walk-in freezer shooting out the lightbulb above. Now
go to the door and use the Optic Cable, wait for the chef to eventually leave
the kitchen. Eventually he will head out to talk to the two soldiers at the
table in the restaraunt. Now head in to the kitchen and turn off the lights
just to your right. Turn on your night vision goggles to buy some time to sneak
over to the upper right corner of the kitchen and climb the ladder.

In this upper room sneak over to the next ladder and climb out on the roof. Go
across the boards and in to the Check Point. Push open the door and immediatly
head to the right and avoid the enemy patrolling this building. When he comes
in to the bathroom kill him. Head around the rooms to the balcony looking over
the Chinese Embassy and climb the pipe to your right. From here you will grab
on to a zipline and then fall off and grab the ledge automatically on the side
of the building.

Shimmy around the ledge and avoid going over the window when the persons shadow
is standing at it. When you reach the other corner drop down to the ledge below
and then climb the pipe to the ventilation system. Open the trap door and drop
down in to the room. Shoot the light on the ceiling to create a dark area for
keeping out of sight.

Sneak down the hall on the left to the edge of the shadows to snipe the enemy
sitting in the chair around the corner to the right. Now shoot out the light
above the chair to make a larger dark area. Go through the curtain and turn off
the lights, grab the medical kit off the shelf and then move inbetween the wall
to shimmy across quietly through the Check Point.

Crawl down the pipe and then quietly squeeze between more walls to move
forward. Before heading past the large openings in the walls wait until the two
enemies leave the room once they have finished destroying the computers. Head
in to the room and shoot through the glass to kill both of them. Now head in to
the small room they were in to access the computer. Once HQ tells you they will
get back to you head for the door and save your game.

November 11th, 2004, 00:47 Hours

Enter the first left door in to the storage room and grab the medical kit on
the shelf. Now enter the second left door to enter the stairwell. Sneak half
way up the stairs and you will see an enemy right inside the door, wait for the
second enemy to walk by and to the back of the room to flip the switch to the
stairwell lights against the left wall. This will attract the attention of the
guard near you to enter the stairwell, take him down when he heads over to the
light switch.

Now quickly hide his body against the back right wall along the part where the
floor sticks out over the stairs. Position yourself to aim your gun at the
light switch for when the second enemy sees the lights out and goes in to turn
them on. Take a clean headshot to put him down and then place his body with the
other enemies. Before entering the room shoot out the camera on the left wall
inside the next room.

Wrap around to the right and enter the next room, shoot out the light
immediatly. Very quietly sneak in to the next room where two guards are
sleeping, watch out for the broken glass on the ground you must walk very
slowly on these spots. You can either just sneak right past them or give them
both a quick headshot in there sleep to move on. In the next room shoot out the
light and use the Optic Cable on the next door.

Two enemies will walk past and access the door in the upper left corner. Wait
until both of them head inside and then you can enter the hallway. Head over to
the keypad locked door and turn on your thermal goggles before accessing the
keypad so you can see the buttons that were used. The key to pressing the
buttons is that it goes lightest to darkest buttons "1436".

Enter the door carefully and let it close, then turn to the right without
sticking out to far so the automated gun and the enemy around the corner won't
see you. Climb the wooden display and put your back against the wall to slide
past the vase, then move out to the edge to drop on the enemy below. Deactivate
the IFF and climb back on to the display case. On the left side jump up on to
the balcony above and deactivate the IFF in the second automated gun.

Turn around to face the railing on the balcony side and then quickly jump up on
to the pipe hanging behind the flags. Shimmy across the pipe so you are hidden
behind the flag as an enemy heads your way along the balcony you just jumped
from, the automated gun will take care of him. As you head across the pipe on
the other balcony two more enemies will come out of a room in the back corner
and they will walk over to the door within view of you, don't move. One of them
will go through the door while the other moves out of sight past the flags.
Shimmy across the rest of the way and silently drop behind him. Grab him to use
the retinal scanner on the door he just opened and then knock him out. Run down
to the end of the balcony to deactivate the IFF and then head through the door
you just opened.

Shoot out the light in this room to get the attention of the enemy in the next
room or stick your head in to take a headshot on him while he looks out the
window quickly. Access the computer and then slide open the window in the far
corner to jump out of. When you hit the ground save your game to continue.

November 12th, 2004, 01:20 Hours

Shoot out the street lights quickly and then sneak over to the front left
corner to hide from the guard that notices the lights. He should just walk up
to the opening and look in the area leaving in a few minutes. When both enemies
are a little ways away sneak through the opening and you should see a dog to
your left, it should sort of see you. Head back towards the corner you started
and wait for the dog to enter the area. Wait until the enemy walks away from
the door again to use a Sticky Shocker on the dog for a quick take down.

Sneak back in to the second area once the enemies are heading away from you and
go in to the moat off to the right to head under the first bridge. Wait until
the enemy walks over the bridge and sneak against the wall to the back as the
other enemy walks along the other side of the area. Get to the far corner in
the water to enter the gate and go through the next gate.

Turn to the right and head up a few steps. Shoot the light bulb on the side
wall and then shoot the other light or the security camera above the door. The
enemy by the door will become alarmed and then look around, take him out and
then put his body in the corner to the left of the door with the dumpsters.
Enter the door and walk through the Check Point, grab the medical kit off the
wall to the left and then quietly enter the next room.

Go over the pallet and under the shelf to jump up on to the next shelf ahead.
Crawl forward and drop off silently on the other side of the shelves. Shoot out
the light bulb above the door and sneak up the steps, equipping the thermal
goggles, access the keypad. Once again using the lightest to darkest method you
can get your keypad code "9753". Stealthily go through the door and get through
the Check Point. Sneak over to the light switch and turn off the lights over to
the left just next to the enemy. Wait for the enemy that is standing sideways
to walk away and then grab the enemy right at the door to knock out within the
shadows.

There is a camera just above and to the right of you when you enter the large
room. Wait for the enemy to walk away again and then put your back against the
wall to shuffle off to the right. Now crouch down and sneak along the wall
underneath the shelving. When you have to go around the beam in the middle of
the shelving on the right wall, sneak around to the left of it so the pallet
stack is to your left and snipe the camera straight ahead on the back wall.
Wait for the enemy to be looking in a different direction and sneak straight
ahead to climb on to the cart with the box on it. Now climb on to the stack of
boxes and wait until the enemy walks away to jump on to the catwalk ahead.
Sneak across the catwalk to start a cut scene.

Sneak around the rest of the catwalk and aim at the gas pump all the way in the
front of the garage between the two trucks to blow them up, for some reason
using a grenade makes you fail the mission. Head down the stairs and wrap
around to the left to open the trap door and climb down to save your game.

November 12th, 2004, 01:51 Hours

Sneak down the tunnel behind the enemy and snipe out the light bulbs as you go
by them to darken the hallway. The enemy will then come towards you to
investigate, kill him. You can make it to an inlet on the right to hide from
a second enemy. He will come in down the tunnel and see the lights out. As he
comes in a transmission will play over the radio that the general is trying to
kill himself. He will then leave really fast, sneak down the tunnel after him.
Head along the tunnels through the door and you will make it to a keypad locked
door. Equip the thermal goggles and use the lightest to dark method to get the
key code "1456".

Enter the room and activate the switch to open the elevator door. Use the up
button to head upstairs and you will see the enemy run in to the door straight
ahead. Head down the hallway after him and use the thermal goggles on the
keypad again. This time you are accessing it so soon that the last two buttons
are still really warm and glowing orange so go from light blue to brightest
orange, you can also wait until it cools down a little, to get "1834".

Head to the right and access the keypad with the thermal goggles again to get
"7921". Enter the door and go through the Check Point, wrap around to the
right to start a cut scene when you walk in to the office area. Avoid the
bullets the general shoots at you and wait until he takes a drink to run up
behind him and grab him. Take him over to the computer and force him to use it
so it is unlocked. Leave the office and go through the double door.

Enter the door next to the fire and roll through the burning curtains. Wrap
around the counter and enter the next hallway as an explosion blows the door
off to the stairwell. Descend the stairs to the window and slide it open to
crawl out and run over to the chopper to finish the level.

November 12th, 2004, 02:24 Hours

-------------------------------------------------------------------------------
2.11 - Presidential Palace
-------------------------------------------------------------------------------

Georgian Presidential Palace, T'Bilisi, Georgia
November 13th, 2004, 00:04 Hours

Hide behind the barrels off to the right from the enemy that approaches. Wait
here until he leaves and then head over to the cliff edge with the steaming
pipe to rappel off of. Descend down to the sewer system below, turn on your
thermal goggles, and enter the tunnels. Wait for the infrared beams to turn off
and quickly run past. Get to the intersection and turn left to see the infrared
beams, crawl past while the beam is gone to move on. When the tunnel bends left
use the pipe above to shimmy over the first permanent beam and then crawl under
the next. Go through the third beam quickly but slow down before you get near
the wall mine. Walk slowly past the wall mine to move on.

Climb the ladder out of the sewers through a Check Point in to a garden maze.
With your thermal goggles still on wait for the enemy and dog to leave the
entrance to sneak inside the maze. Head left and you will reach the buildings
wall. The dog will most likely pick up you scent so get out your gun with the
Sticky Shocker and shoot it when it gets in to the shadows. After a few seconds
the enemy will come around the corner looking for what the dog picked up, give
him a headshot when he steps in to the shadows.

Take the satchel off the enemy to learn the doorcode to the garden maze door
"2126". Now head straight down the path sticking along the wall as there is an
armored camera on it. Shoot out the light and then head down the middle path
away from the building. Before making it around the corner shoot out the next
light so the second armored camera can't see you. Wait for the camera to look
down the path you came from and wrap around to the right. Head in to the shadow
and sneak around the right side to avoid the armored camera to the left of the
gate ahead. Get over to the gate and use the code you collected "2126" and
enter the gate. Head left and go down the steps to slide open the grate on the
right wall to save your game.

November 13th, 2004, 00:25 Hours

Shoot out the light in the basement and take the Disposable Pick on the box.
Head up the stairs and turn off the lights, then enter the next room. Head
along the shadows to the left around the room as the middle set of infrared
beams are turned off as two enemies walk through the door. While the enemies
are looking around sneak in to the middle of the room and hide behind the
displays staying out of sight to get through the now turned off middle beams
and get through the door.

Turn to the right and quickly give the enemy a headshot before he can trigger
an alarm. Don't use the stairs as there are infrared beams on them, instead
climb the display case and jump straight up to grab on to the board above.
Shimmy to the left over the infrared beam and drop down on to the stairs. Jump
up and grab the railing above and pull yourself up over to the other side.
Enter the door and wrap around the hallway to the left to reach a Check Point
at the next door.

Use the Optic Cable and wait until the enemy is away from the balcony to enter
the room and sneak over to the left inlet. Wait for the two enemies to talk and
then one will head back your way and downstairs. While he is downstairs sneak
over to the top and snipe him, then look at the top of the third floor to shoot
the second enemy. Head upstairs and take the satchel off the body for a door
code "70021". Head over to the door and input the keycode you just got "70021"
and enter the room through a Check Point.

Head left and wait for the enemy to walk past to take him down. Take his
satchel and turn to the right. Sneak around to the hallway just to the right of
here to give the next enemy a headshot to move on. Head down the main hallway
and take out the enemy guarding the left hallway down here. Head down this side
hall and pick the lock on the door, enter and pass the Check Point.

Turn on your infrared goggles and bypass the lasers. Once you get around the
lasers in to the office area stick to the shadows. Wrap around to the left and
sneak up through the bookcases to grab and knock out the enemy. Use the
computer on the desk. Leave the room the way you came and turn left in the main
hallway. Use the Optic Cable to wait for the enemy to stop walking and stand on
post and eventually walk away.

Enter the hall and shoot out the light in the ceiling to stay in the shadows.
Let the enemy walk in to the shadows and take him out. Shoot out the next light
to move around the armored camera without being seen. Enter the door and save
your game to move on.

November 13th, 2004, 00:42 Hours

Sneak over to the door ahead as the enemies talk on the radio about making it
to the library. Enter the door and sneak down the hall after the enemy. Shoot
him before he leaves the hall at the end to the room ahead. Sneak down the rest
of the hall and knock out the maintenance worker so he doesn't get in the way
with alarms. Head down the hall to the right and descend the stairs to the
lower library room.

Enter the library and get ready for a shoot out, the enemy now knows your
there. Kill the three enemies in the library one will be near the stairs at the
upper right, another is in the lower right, and the third is on the upper rght
balcony. Once you defeat them all enter one of the two doors to the left and
right of the stairs.

Shoot out the light bulbs and then wrap around to the middle of the two
doorways to find another opening. Sneak down in to the cellar through the Check
Point. Run to the other end of the room and grab Nikoladze to interrogate him.
Now use him to open the safe against the wall to start a cut scene.

Wait for the enemy to start a coincidental five second count down as you turn
on your nightvision goggles. Once the lights go out on two quickly run around
the enemy and knock him out. Take cover behind the pillar and turn on your
thermal goggles to see better. Give two headshots to the two enemies on the
left side of the room before moving away from the pillar. Leave the basement
and get back upstairs. Kill the enemy that attacks from the middle of the
room near the elevator and then leave out the double doors on the left wall as
you save your game.

November 13th, 2004, 01:06 Hours

Immediatly turn to your right and deliver a headshot to the enemy walking
around on the ground floor. Now back at the door you came from turn to the left
and make sure the enemy on the balcony above isn't watching. Approach the pipe
next to the building and climb it partially up so the enemy won't see you. Wait
until he walks back the other way and finish climbing up the pipe. Take a
headshot and then run over to the door on the other side of the balcony and use
a Disposable Pick on the door.

A quick cut scene will start telling you to kill Nikoladze. Walk to the middle
of this balcony and pull out your gun to the right wall. Give Nikoladze a
headshot and immediatly turn around with the gun set to full-auto to kill the
enemy that runs through the door. Head in the door he just came out of to pass
a Check Point. Sneak to the stairs in the dining room area but don't go down
just yet. Turn around to face the way you just came in and soon an enemy will
run along the hall, kill him quickly.

Downstairs two more enemies will be walking around just below you. Shoot the
one at the foot of the stairs through the railings and then head down the
stairs and through the dining room to the door at the end to save your game.

Congratulations, you have completed Splinter Cell.

-------------------------------------------------------------------------------
3. Codes
-------------------------------------------------------------------------------

PlayStation 2 Code Breaker Version 1+ Codes

PlayStation 2 GameShark Version 3 Codes

PlayStation 2 Action Replay MAX Codes

///////////////////////////////////////////////
//PlayStation 2 Code Breaker Version 1+ Codes//
///////////////////////////////////////////////

Mastercode Version 1-5 (Use if your Code Breaker is version 1-5)
FA7A006E 32C72301

Mastercode (Alternate)
FAFE7D04 32435E6B

Mastercode Version 6+ (Use if your Code Breaker is version 6 or above)
9A0C453A 18DE9676

Ninja Mode
Jump off walls a little higher and improved silence when moving around
2A8B1488 00000000
2A8F14CD 00000000

Infinite Health
2A13126B 240200C8
2A1B126B AE420394

Infinite Health
2ACCC81D 240300C8
2AC8C81D AC430394
2AB4C81D 080D2364
2AB0C81D 00031021
2A6B1092 08034000
2A571092 00000000

Infinite Health
2AFCCD1C 240100C8
2AF8CD1C AE410394
2AE4CD1C 080CA5B6
2A1F126B 0803FFF4

Never Have More Than 100 HP
2AFCCD1C 28410010
2AF8CD1C 14010003
2AE0CD1C 24010028
2AECCD1C AE410394
2AE8CD1C 080CA5B6
2A1F126B 0803FFF4

Never Have More Than 40 HP
2AFCCD1C 28410010
2AF8CD1C 14010003
2AE0CD1C 24010028
2AECCD1C AE410394
2AE8CD1C 080CA5B6
2A1F126B 0803FFF4

Never Have More Than 10 HP
2AFCCD1C 28410010
2AF8CD1C 14010003
2AE0CD1C 24010010
2AECCD1C AE410394
2AE8CD1C 080CA5B6
2A1F126B 0803FFF4

No Alarms Sounded
2A2B1A52 03E00008
2A171A52 00000000

No Alarms Sounded
2AACC91F 3C010063
2AA8C91F 8C21883C
2A94C91F 03E00008
2A90C91F AC2006C4
2AD3358D 08030088

Max Ammo (View Weapon In Inventory)
2A9CC91F 240103E7
2A98C91F AEA10470
2A84C91F AEA10474
2A80C91F 03E00008
2A8CC91F 8EA60470
2A5B1689 0C03008C

Infinite Pistol Ammo
2ACCC91D 24020063
2AC8C91D 080C4688
2AB4C91D AC820470
2A4B0593 000C0000

Infinite SC-20K Ammo
2ACCC91D 24020063
2AC8C91D 080C4688
2AB4C91D AC820470
2ADB056C 000C0000

Have 9999 Bullets
Press Start and check your gun to activate
2A5B1689 0C03FFC4
2ABCCD1C 2406270F
2AB8CD1C AEA60470
2AA4CD1C 03E00008

Have 99 Bullets
Press Start and check your gun to activate
2A5B1689 0C03FFC4
2ABCCD1C 24060063
2AB8CD1C AEA60470
2AA4CD1C 03E00008

Disable The Enemy AI
Press L3+L2 to activate, press L3+L1 to stop
DAA63EEF B28E65A4
2AD72CB1 00000000
DAA63EEF B28E66A4
2AD72CB1 0C0C1B44

Idiot AI
Press L1+Select to activate and L2+Select to deactivate
DAA63EEF B28E66A3
2AD72CB1 00000000
DAA63EEF B28E65A3
2AD72CB1 0C0C1B44

Guards Don't Attack
2AA32CB3 0C0C0F28
2AC32CB3 0C0C0F28
2A932CB3 0C0C0F28

Guards Never Use Grenades
2AD72CB3 0C0C0F28

Guards Cant Use Grenades
2AF707A7 00306F00

Guards Cant Use Mines
2AF307A7 00306F00

Guards Never Use Mines
2AE72CB3 0C0C0F28

Enemies Can't Shoot
2A8B2DB4 03E00008
2A772DB4 00000000

Enemies Can't Move
2A5B2E2F 03E00008
2A472E2F 00000000

Enemies Can't Activate Alarms
2A1B2CAB 03E00008
2A072CAB 00000000

Camera Can't See You
2A8B1242 03E00008
2A771242 00000000

Always in the Dark
2A571253 AE800284

Always In Shadow
2A831A20 44800000

Always Silent
2A2B1A52 03E00008
2A171A52 00000000

Speed Mode Codes

Hypermode x4
Press L1+L2+Circle to activate
DAA63EEF B28E09A2
2ACCCD1C 24630100
2AC8CD1C 00831821
2AB4CD1C 03E00008
2A17357D 0C03FFC0

Hypermode x2
Press L1+L2+R2 to activate
DAA63EEF B28E6BA2
2ACCCD1C 24630080
2AC8CD1C 00831821
2AB4CD1C 03E00008
2A17357D 0C03FFC0

Hypermode
Press L1+L2+R1 to activate
DAA63EEF B28E71A2
2ACCCD1C 24630040
2AC8CD1C 00831821
2AB4CD1C 03E00008
2A17357D 0C03FFC0

Normal Speed
Press L1+L2+Cross to activate
DAA63EEF B28E29A2
2ACCCD1C 24630000
2AC8CD1C 00831821
2AB4CD1C 03E00008
2A17357D 0C03FFC0

Slow Motion
Press L1+L2+Square to activate
DAA63EEF B281E9A2
2ACCCD1C 2463FFC0
2AC8CD1C 00831821
2AB4CD1C 03E00008
2A17357D 0C03FFC0

Unlock All Levels
load a saved game and goto missions
2A7315DC 2416002A
2A6B15DC AC76035C

Unlock All Levels
2A3B14CD 00000000

All Levels Are Opened
Press L1+L2+R1+R2 on the level selection screen to activate
DAA63EEF B28E73A2
2B60C641 0000002A

Level Select Codes
Choose the Training Mission on the level select to access the following level

Police Station 1.0
2A8B010F 00458D8C

Police Station 1.1
2A8B010F 00458D92

Police Station 1.2
2A8B010F 00458D99

Police Station 1.3
2A8B010F 00458DA0

Police Station 1.4
2A8B010F 00458DA7

Defense Min. 1.0
2A8B010F 00458DAE

Defense Min. 1.1
2A8B010F 00458DB5

Defense Min. 1.2
2A8B010F 00458DBC

Oil Refinery 1.0
2A8B010F 00458DC2

Oil Refinery 1.1
2A8B010F 00458DC8

Oil Refinery 1.2
2A8B010F 00458DCF

CIA HQ 1.0
2A8B010F 00458DD6

CIA HQ 1.1
2A8B010F 00458DDD

CIA HQ 1.2
2A8B010F 00458DE4

CIA HQ 1.3
2A8B010F 00458DEB

Kalinatek 1.0
2A8B010F 00458DF2

Kalinatek 1.1
2A8B010F 00458DF9

Kalinatek 1.2
2A8B010F 00458E00

Kalinatek 1.3
2A8B010F 00458E07

Kalinatek 1.4
2A8B010F 00458E0E

Kalinatek 1.5
2A8B010F 00458E15

Nuclear Power Plant 1.0
2A8B010F 00458E1C

Nuclear Power Plant 1.1
2A8B010F 00458E23

Nuclear Power Plant 1.2
2A8B010F 00458E2A

Nuclear Power Plant 1.3
2A8B010F 00458E30

Chinese Embassy 1.0
2A8B010F 00458E36

Chinese Embassy 1.1
2A8B010F 00458E3D

Chinese Embassy 1.2
2A8B010F 00458E44

Chinese Embassy 1.3
2A8B010F 00458E4B

Abattoir 1.0
2A8B010F 00458E52

Abattoir 1.1
2A8B010F 00458E59

Abattoir 1.2
2A8B010F 00458E60

Chinese Embassy 1.4
2A8B010F 00458E66

Chinese Embassy 1.5
2A8B010F 00458E6C

Chinese Embassy 1.6
2A8B010F 00458E72

Chinese Embassy 1.7
2A8B010F 00458E79

Presidential Palace 1.0
2A8B010F 00458E80

Presidential Palace 1.1
2A8B010F 00458E87

Presidential Palace 1.2
2A8B010F 00458E8E

Presidential Palace 1.3
2A8B010F 00458E95

///////////////////////////////////////////
//PlayStation 2 GameShark Version 3 Codes//
///////////////////////////////////////////

Mastercode
94D092AC BDE61D6C

Mastercode (Alternate)
F450BE38 F27C4D16

Mastercode (Alternate)
F4509A38 F0FC5D66

Ninja Mode
Jump off walls a little higher and improved silence when moving around
24909768 36344148
24D0B428 363441F8

Infinite Health
24C098AA 30B4475D
24D8989C B09607CD

Infinite Health
24C13EAA 1274C509
24D13E9C 92568529
24C53630 9E668518
24513628 1A7CC538
2491B128 1236560C
2490B128 1634572C

Infinite Health
24811BEA 14F4D3C9
24991BDC 94D693E9
24941B64 9DE69BDA
24C19834 B9BE0E74

Never Have More Than 100 HP
2491134C 14F6D3C9
241103E8 14F4D3EA
249113EA 1CF4D3F9
249919DC 94D69349
24941964 9DE69B6A
24C19834 B9BE0E74

Never Have More Than 40 HP
2491134C 14F6D3C9
241103E8 14F4D3EA
249113EA 1CF4D3F9
249919DC 94D69349
24941964 9DE69B6A
24C19834 B9BE0E74

Never Have More Than 10 HP
2491134C 14F6D3C9
241103E8 14F4D3EA
249113EC 14F4D3F9
249919DC 94D69349
24941964 9DE69B6A
24C19834 B9BE0E74

No Alarms Sounded
249AF04A 34B55708
2490B068 34B45728

No Alarms Sounded
244184A8 1E76C50B
24D394AE 9E56CD20
24DAD40A 1675C518
24C29CB8 9756C539
24D13D6A 10F6415C

Max Ammo (View Weapon In Inventory)
24419CB8 9E74858B
24CB94AC 1F57C5A9
24CB94AC 9F57C599
24DAD40A 1675C5B8
24CA97AC 1B47C508
24D1BDEA 903643CC

Infinite Pistol Ammo
2440B6A8 1A74C50B
24D4BE3A 1766C428
24C0B6AC 1B57C519
24D41228 14E0D70C

Infinite SC-20K Ammo
2440B6A8 1A74C50B
24D4BE3A 1766C428
24C0B6AC 1B57C519
24941128 14E0D78C

Have 9999 Bullets
Press Start and check your gun to activate
24C1BDF0 913E0AC4
241012F2 916493CB
248A12EC 1947D3E9
249A524A 1475D3D8

Have 99 Bullets
Press Start and check your gun to activate
24C1BDF0 913E0AC4
240012E8 1864D3CB
248A12EC 1947D3E9
249A524A 1475D3D8

Disable The Enemy AI
Press L3+L2 to activate, press L3+L1 to stop
D400BE37 BDF8D800
24D0B568 36B4532C
D400BE37 BCF89800
24C4B5F8 B6AE1324

Idiot AI
Press L1+Select to activate and L2+Select to deactivate
D480BE37 BCF89802
24D0B568 36B4532C
D480BE37 BDF8D802
24C4B5F8 B6AE1324

Guards Don't Attack
24D496FA 3F261394
24D495FA 3FA61394
24D494FA 3F261314

Guards Never Use Grenades
24D495FA 3FA61324

Guards Cant Use Grenades
24D21770 57F09464

Guards Cant Use Mines
24D21770 57F09454

Guards Never Use Mines
24D497FA 3FA613A4

Enemies Can't Shoot
249A574A 1435C308
24901768 1434C328

Enemies Can't Move
24DAD14A 1435C5C8
24D09168 1434C5E8

Enemies Can't Activate Alarms
24DAD44A 36B547CC
24D09468 36B447EC

Camera Can't See You
249AF30A 3435534C
2490B328 3434536C

Always in the Dark
24D899F8 B417572D

Always In Shadow
249090E8 243555D8

Always Silent
249AF04A 34B55708
2490B068 34B45728

Speed Mode Codes

Hypermode x4
Press L1+L2+Circle to activate
D400BE3F BCF8D802
249312C8 10749349
24111268 187DD360
249A524A 1475D358
24C138B0 11FE0824

Hypermode x2
Press L1+L2+R2 to activate
D400BE27 BCF8D802
24931AC8 1074D349
24111268 187DD360
249A524A 1475D358
24C138B0 11FE0824

Hypermode
Press L1+L2+R1 to activate
D400BE37 BCF8D80A
248312C8 1074D349
24111268 187DD360
249A524A 1475D358
24C138B0 11FE0824

Normal Speed
Press L1+L2+Cross to activate
D400BE37 BCF8D902
249312C8 1074D349
24111268 187DD360
249A524A 1475D358
24C138B0 11FE0824

Slow Motion
Press L1+L2+Square to activate
D400BE37 BCF8D002
24831AD0 117C9A41
24111268 187DD360
249A524A 1475D358
24C138B0 11FE0824

Unlock All Levels
load a saved game and goto missions
249017AA 5824535F
2482159E D006134D

Unlock All Levels
24D0B628 36B441C8

All Levels Are Opened
Press L1+L2+R1+R2 on the level selection screen to activate
D400BE27 BCF8D80A
24F0B32A 1C74D3FE

Level Select Codes
Choose the Training Mission on the level select to access the following level

Police Station 1.0
24D11B4A B5608944

Police Station 1.1
24D11B4C 35608946

Police Station 1.2
24511B4E 35608944

Police Station 1.3
24D11B48 3D608944

Police Station 1.4
24511B48 BD608946

Defense Min. 1.0
24D11B4A BD608946

Defense Min. 1.1
24511B4C BD608944

Defense Min. 1.2
24D11B4E BD608944

Oil Refinery 1.0
24C11B48 35608946

Oil Refinery 1.1
24C11B4A 35608944

Oil Refinery 1.2
24411B4A B5608946

CIA HQ 1.0
24C11B4C B5608946

CIA HQ 1.1
24411B4E B5608944

CIA HQ 1.2
24C11B48 BD608944

CIA HQ 1.3
24411B4A 3D608946

Kalinatek 1.0
24C11B4C 3D608946

Kalinatek 1.1
24411B4E 3D608944

Kalinatek 1.2
24D11358 3560C944

Kalinatek 1.3
24511358 B560C946

Kalinatek 1.4
24D1135A B560C946

Kalinatek 1.5
2451135C B560C944

Nuclear Power Plant 1.0
24D1135E B560C944

Nuclear Power Plant 1.1
24511358 3D60C946

Nuclear Power Plant 1.2
24D1135A 3D60C946

Nuclear Power Plant 1.3
24D1135C 3D60C944

Chinese Embassy 1.0
24D1135C BD60C946

Chinese Embassy 1.1
2451135E BD60C944

Chinese Embassy 1.2
24C11358 B560C944

Chinese Embassy 1.3
2441135A 3560C946

Abattoir 1.0
24C1135C 3560C946

Abattoir 1.1
2441135E 3560C944

Abattoir 1.2
24C11358 3D60C944

Chinese Embassy 1.4
24C11358 BD60C946

Chinese Embassy 1.5
24C1135A BD60C944

Chinese Embassy 1.6
24C1135C 3D60C946

Chinese Embassy 1.7
2441135E 3D60C944

Presidential Palace 1.0
24D11B58 3560C944

Presidential Palace 1.1
24511B58 B560C946

Presidential Palace 1.2
24D11B5A B560C946

Presidential Palace 1.3
24511B5C B560C944

/////////////////////////////////////////
//PlayStation 2 Action Replay MAX Codes//
/////////////////////////////////////////

Mastercode
7UG0-NZ5X-B68UF
UZ0N-V1M5-B0UEU
7224-P3BY-KYR92
XA4Q-UT1B-MWK2X
VURU-QQHZ-WEH8Q
34BV-9ADD-XU37H

Mastercode (Alternate)
R4QQ-0G0M-C7AK3
EM3Q-DQBT-26PWB

Ninja Mode
Jump off walls a little higher and improved silence when moving around
ZQ0X-3EUC-J5XHE
C2V8-W0CZ-FDW1Z
AAJV-ERPF-B04XH

Infinite Health
10P6-KCVY-YBRFX
2H3A-V1N5-XABND
F91N-3ZNZ-E0QKE

Infinite Health
G0VR-EYWK-PWY6V
UVK4-50MN-URNM5
RGBZ-YDPU-BTEPH
MUHX-K4CA-G7RVU
C4AG-78X8-NBPQ6
Q0MP-VTEE-287CU
K3QM-D4XZ-XHXNB

Infinite Health
NVA5-9BKY-2C7EA
MDJJ-JTR2-TQ981
6UJ6-GPD3-XKCR7
AAMT-ZKVR-1W5EQ
NJB6-U86N-VAPMR

Never Have More Than 100 HP
HYU1-WMG6-Q371F
TB8T-QE0C-UXR3H
PJ7R-BAXF-JR0ZX
K1R1-KBE5-W0DD2
5DKZ-131Z-8X5MD
8BFU-7WEZ-8PCQU
NJB6-U86N-VAPMR

Never Have More Than 40 HP
QQ8Z-YU77-QMTNW
TB8T-QE0C-UXR3H
PJ7R-BAXF-JR0ZX
K1R1-KBE5-W0DD2
5DKZ-131Z-8X5MD
8BFU-7WEZ-8PCQU
NJB6-U86N-VAPMR

Never Have More Than 10 HP
N70V-U1QF-VW2H5
TB8T-QE0C-UXR3H
PJ7R-BAXF-JR0ZX
H5CE-VPK7-ZE1J4
5DKZ-131Z-8X5MD
8BFU-7WEZ-8PCQU
NJB6-U86N-VAPMR

No Alarms Sounded
WVVB-VJK5-BHD68
Y85P-2YBC-HZ4XC
M0CN-YZ5D-HW270

No Alarms Sounded
UTTD-VGX5-UU9G3
HR0M-JGGX-PRVH8
KF7T-PN3N-2D43Z
TZR3-6205-XB2CZ
4QNQ-YG16-8MUHV
YPCB-78AC-XTT3A

Max Ammo (View Weapon In Inventory)
GTUY-3G8A-7UV1F
QRGM-Y9AD-G8D9P
0DT0-NBPF-FW5VR
48XH-0VG7-G2M0Y
Q1F4-NMNK-66PTG
GP7Y-5HUA-5K4TB
5BJK-FH8A-27XJK

Infinite Pistol Ammo
8N2U-BBNF-XEPPF
R9EE-XX61-KD5TC
U4DB-2374-P4649
AADP-H8R1-TFV8Q
3PNX-KU04-7M0FX

Infinite SC-20K Ammo
JZUP-RWYN-TQNJZ
R9EE-XX61-KD5TC
U4DB-2374-P4649
AADP-H8R1-TFV8Q
AY6Q-98WV-MKBM0

Have 9999 Bullets
Press Start and check your gun to activate
6FC3-922Q-NX8K4
3BXX-W4VX-AU5AX
G3TQ-E4JN-NZQ04
9ET5-AJKK-C8E9J
TCYJ-80EA-HFH20

Have 99 Bullets
Press Start and check your gun to activate
2U77-3UCM-NXDD5
3BXX-W4VX-AU5AX
FYCB-5539-3NPEQ
9ET5-AJKK-C8E9J
TCYJ-80EA-HFH20

Disable The Enemy AI
Press L3+L2 to activate, press L3+L1 to stop
JZ38-82X5-W8AXX
0ZHB-T7GB-WBQMQ
75V4-HNUE-KBVUC
RCBW-6A2A-K1B5Q
R0R7-Q72M-JNXEN

Idiot AI
Press L1+Select to activate and L2+Select to deactivate
HWMP-TB20-GEB05
5MNY-8AMR-CQUER
75V4-HNUE-KBVUC
15RF-UKX6-HNKG0
R0R7-Q72M-JNXEN

Guards Don't Attack
PK4A-ZA86-AVJE6
9FRF-WMRG-4KZRW
06QR-UAR2-4FV23
548U-M4NW-K2Z8H

Guards Never Use Grenades
4RH4-4RZZ-YUPFW
T8Z5-BYM8-JMANM

Guards Cant Use Grenades
1M9T-1U22-NDE31
ZPQZ-8NBB-CCJAN

Guards Cant Use Mines
XAF3-31VP-WTYJF
56FG-32K6-THQBN

Guards Never Use Mines
21UM-PUN4-PAEUH
A3EK-0FT0-D1T7B

Enemies Can't Shoot
DDK3-9EY9-D1X4B
7CCZ-FNYQ-CBPUV
4DZZ-PTVM-FPWXF

Enemies Can't Move
KYM9-8FMZ-Y5QV7
K84C-3M8Z-MWEYB
JEEE-8NU7-RJQCE

Enemies Can't Activate Alarms
MZ0V-RCE7-81Q0T
6J09-C51F-VN39A
71MT-C74F-E5YMM

Camera Can't See You
JY7N-4164-KQYVJ
YP35-N9QY-RV1X2
FNB7-E4X9-1X3JY

Always in the Dark
F7YH-ZQF6-CG9C7
H0MW-B1QC-8T13V

Always In Shadow
E12R-806B-Y3CJK
R4D7-7BEB-K41CX

Always Silent
QH8Q-ENY7-G9VDQ
Y85P-2YBC-HZ4XC
M0CN-YZ5D-HW270

Speed Mode Codes

Hypermode x4
Press L1+L2+Circle to activate
DFRB-06YM-7XCFE
QF28-972M-NWHY5
2VYE-ANHN-JUX23
HKKK-ZET0-ET2BY
G71A-HVDQ-7CPQV
788C-VM42-8Z96N

Hypermode x2
Press L1+L2+R2 to activate
JD0P-ABQ7-4EQQV
Y9GQ-PAUC-K7W1E
Q4Q0-VM1E-ZKH37
HKKK-ZET0-ET2BY
G71A-HVDQ-7CPQV
788C-VM42-8Z96N

Hypermode
Press L1+L2+R1 to activate
1209-BWVN-A1E3T
XK5E-G80Y-X0U40
RG66-VTHY-G2U04
HKKK-ZET0-ET2BY
G71A-HVDQ-7CPQV
788C-VM42-8Z96N

Normal Speed
Press L1+L2+Cross to activate
DUEM-A81F-F68H0
4E60-TPC3-2HCF4
AZTU-0JPX-ZH3E6
HKKK-ZET0-ET2BY
G71A-HVDQ-7CPQV
788C-VM42-8Z96N

Slow Motion
Press L1+L2+Square to activate
N65T-K8HF-N9JX1
1TUA-4V1K-VRB3Z
N0K4-14AV-1BAD3
HKKK-ZET0-ET2BY
G71A-HVDQ-7CPQV
788C-VM42-8Z96N

Unlock All Levels
load a saved game and goto missions
XTA8-CPWM-QM49W
YKQR-FX66-Q2CRV
5B74-57Q4-0WKG5

Unlock All Levels
9F15-W0QN-N6DQT
X687-MEWV-1F3QW

All Levels Are Opened
Press L1+L2+R1+R2 on the level selection screen to activate
7CRX-98TD-E84GY
BBM1-50PB-HVNC0
F8DA-BA36-9E4U5

Level Select Codes
Choose the Training Mission on the level select to access the following level

Police Station 1.0
28PD-HTX2-GYF23
HZ2R-4MZJ-326CZ

Police Station 1.1
Z8ZQ-J6V2-DTKMW
K2MP-BX0M-085J2

Police Station 1.2
Y3MC-677K-5TGR1
HM33-BW7Y-JHPG2

Police Station 1.3
6Y90-TVXQ-KRFFC
D5VH-XFYZ-67VTJ

Police Station 1.4
924J-N4PH-YVPBG
M4PR-V5VT-K9PVT

Defense Min. 1.0
TX2X-MJK9-G24WG
M5G0-RAXB-4C6PF

Defense Min. 1.1
Y2X5-B35Z-TTPWW
7UXE-NWU8-VJ76V

Defense Min. 1.2
VWD7-KUQY-6TQC9
RJ8D-YZ43-FJM71

Oil Refinery 1.0
MJQ1-Q9XQ-UW5GH
TFWA-J33A-GBRQJ

Oil Refinery 1.1
4086-TVBV-VC5NN
DTMK-0H7Q-UYQE5

Oil Refinery 1.2
E66A-21FJ-C2GY8
DEVC-TZH9-KK2WJ

CIA HQ 1.0
GA1P-PKU9-U78NJ
8BPX-WA2P-C4B4G

CIA HQ 1.1
673U-CHJT-U769T
BR2A-479F-420EK

CIA HQ 1.2
X9XE-M8E4-TJVUJ
WY4K-XFVJ-A5ZP1

CIA HQ 1.3
BCZY-63CG-1QNCP
TH23-5JFR-QQ8HE

Kalinatek 1.0
EH4F-4EUT-9PV6N
KT0K-FVWX-T6HAE

Kalinatek 1.1
QUMX-KB3N-V8WPZ
PF1D-AM30-ZB14U

Kalinatek 1.2
FVWJ-KKHP-KYARZ
H1GJ-67JV-37Q4P

Kalinatek 1.3
JDEE-KVK9-EBDBK
BXUT-D917-J308Z

Kalinatek 1.4
7RBU-8Y53-VPAFP
7UJE-DMKF-AP3P1

Kalinatek 1.5
TX2F-H895-KGN3F
X8VW-CUTY-7QHVN

Nuclear Power Plant 1.0
WFAQ-5Y9G-2QJVT
ZV4C-W1K2-M6C7G

Nuclear Power Plant 1.1
2BXX-1VDF-2WCK1
X6J7-35B4-HWPAB

Nuclear Power Plant 1.2
BQCK-YRYK-3N1ZA
PFYJ-7ZF2-69ZQ4

Nuclear Power Plant 1.3
FQKC-M52E-7MF66
4YVY-CQ57-X1XV2

Chinese Embassy 1.0
PURN-F704-YP1R8
U4ZZ-5XD9-XXP5J

Chinese Embassy 1.1
5G3E-HENZ-J9E7E
7Z25-5KBB-JHEZY

Chinese Embassy 1.2
D3U6-BJ9X-B9N3E
U0BJ-BH7K-DM6Y6

Chinese Embassy 1.3
APG7-V7CM-88NCN
9QDU-5YGE-7NKZ5

Abattoir 1.0
JU68-9GZ8-VUA39
WJFE-54ZU-R9KR9

Abattoir 1.1
YEFP-BCQA-3JWYX
BNPR-5VK5-R59UU

Abattoir 1.2
8VM6-9W9H-ZN5TP
7RN9-F0Q4-78U2B

Chinese Embassy 1.4
BAVP-V81W-1FFUG
U3T5-TGJV-622N8

Chinese Embassy 1.5
4E7G-NBU4-U10B7
4TTX-NVW3-KFT86

Chinese Embassy 1.6
XCQN-R3R9-2RA5H
EKFX-MMYX-A2BUT

Chinese Embassy 1.7
4CJB-33V1-NP122
RPJJ-YP1B-PD6ZN

Presidential Palace 1.0
VXA3-XZ34-VC5QC
495M-RZQN-8EVDY

Presidential Palace 1.1
DPUX-NPK7-DB2M3
YKBQ-M3GH-5BWGV

Presidential Palace 1.2
3GEJ-4G0W-YGBU9
5DJC-RRHX-F6Z9J

Presidential Palace 1.3
KMQD-ZKWV-YQW22
1AB8-7XFM-5BNKT

-------------------------------------------------------------------------------
4. Credits
-------------------------------------------------------------------------------

Code Master - Code Breaker Codes

GameShark - GameShark Codes

Codejunkies - Action Replay Codes

-------------------------------------------------------------------------------
5. Version History
-------------------------------------------------------------------------------

Version 1.0 - Finished the guide

Version 0.8 - Made an easier strategy for the Chinese Embassy

Version 0.6 - Restructured the guide and made a few tweaks to the Nuclear Power
              Plant

Version 0.5 - Worked on a new strategy for CIA HQ level

Version 0.2 - Started the guide structure

-------------------------------------------------------------------------------
6. Copyright 2007
-------------------------------------------------------------------------------

This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2007 Alan Stupak

If you would like to donate some money to help pay for my college funds please
send some money to me through www.paypal.com at acstupak@yahoo.com

thanks for the support.

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com