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    Walkthrough by Jallen9000

    Version: 1.1 | Updated: 01/05/08 | Search Guide | Bookmark Guide

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    Chibi-Robo Walkthrough 1.1
    
    Contents
    1. Intro [Int1]
    2. Basics & Tips [B&T1]
    3. Room summaries [ROS1]
    4. Main Story [4MS1]
     4A. Partay [4APA]
     4B. Welcome to your new home [WYNH]
     4C. Thereís something down there [TSDT]
     4D. Under Attack [UNAT]
     4E. Receipts [4ERE]
     4F. The In-between Robo [TIBR]
     4G. Close Encounters [CLEN]
     4H. Time Warp [LDTW]
     4I. Spydorz Hell [SPHL]
     4J. Rebuilding Giga-robo [RGR1]
     4k. After mass [KAMS]
     4L. Plot Analysis [TLOC]
    5. Major Side Stories [MJSS]
     5A. The Free Rangers [TFRR]
     5B. Captain Plank beard [CAPB]
     5C. Mort & Princess Pitts [M&PP]
     5D. Dinah & Funky Phil [D&FP]
    6. Other side stories and stickers [OSSS]
     6A. Frog Rings [FRRI]
     6B. Drake Redcrest [DRRE]
     6C. Telly Sticker [TESK]
     6D. Utilibot Sticker [UTSK]
     6E. Hot Rod Sticker [HRSK]
     6F. Space Scrambler Sticker [SSSK]
     6G. Frog Sticker [FRSK]
     6H. Bird Sticker [BDSK]
     6I. Mr. Prongs Sticker [MPSK]
     6J. Chibi Door Sticker [CDSK]
     6K. Sophie Sticker [SPSK]
     6L. Cooking Sticker [CKSK]
     6M. The Great Peekoe [GRPE]
     6N. Sunshine [SUNS]
     6O. Kid Eggplant [KESK]
     6P. Primopuel Sticker [PRSK]
     6Q. Tamagotchi Sticker [TMSK]
    7. Equipment and tools [EQTL]
    9. Gaining Suits [GNSU]
    10. Chibi-Doors [CBDO]
    11. Additional happy Points [ADHP]
    12. Word From the maker [WFTM]
    
    =======================================
    1. Intro [Int1]
    =======================================
    
    Hello and welcome to my first full walkthrough of any game, mostly Iíve
    been going bosses and side quests but because the main plot line is so
    small and itís the cleaning that takes up most of the game I thought why
    not. I hope this will be helpful and if itís not Iím sure youíll check
    other FAQís or message boards.
    
    1.1 Update
    
    Yes this was my first full walkthrough published on a another website,
    Iíve corrected some spelling and grammar errors as well as adding quick
    search features and making the FAQ acceptable to GameFAQ standards.
    
    =======================================
    2. Basics & Tips [B&T1]
    =======================================
    
    Tip 1: The first tip is for this FAQ, press Ctrl F and type in key words
    to easily navigate around the FAQ, using the four letters next to the
    titles is especially effective. 
    
    Tip 2: As soon as you can (which should be the first time after the party
    at the start) buy the 15 timer, trust me everything becomes a lot easier
    if you do. This will lengthen the time of a half day to 15 minutes thus
    leaving you with more time to do stuff.
    
    Tip 3: To run faster pick up your plug this will help a lot when youíre
    running low on energy or if you want to get to a place far away.
    
    Tip 4: You see a stain or piece of rubbish pick it up or clean it, simple
    enough, I would recommend having cleaning days where you just go around a
    room or rooms cleaning for a day to help you go up those chibi rankings.
    
    Tip 5: Never go too far from a plug, especially until you get loads of
    extra batteries.
    
    Tip 6: If you see a chibi-door (those yellow doors with eyes) enter it but
    beware itíll cost 10 points of energy to open them.
    A full list ofchibi-doors are in this guide.
    
    =======================================
    3. Room summaries [ROS1]
    =======================================
    
    Living Room: The living room is your starting point, every half day youíll
    start off in this room. It has quite a lot of outlets perfect for the
    starting room. There are three exits to the kitchen (next to the 
    chibi-house),
    to the backyard (the glass doors) and one to the Foyer (south east 
    corner). Dad and Jenny spend a lot of time in this room this is also
    where Drake Redcrest and Sophie spend a lot of time when there are no
    humans around.
    Also has a rubbish bin in this room, a rare commodity in this game.
    
    Kitchen: This one is quite hard for chibi at the start with only two
    outlets and quite a bit of climbing around the cabinets. Mum and Tao
    spend a lot of time in this room later in the game Dad will spend a
    lot of time in this room. It has three exits one to the Living Room
    the door you should have come through, to the Foyer to the west of
    the Living Room door and one to the drains located in the sink but
    this isnít a real room per say.
    
    Foyer Ground Floor: The Foyer is split into to floors so Iíve
    separated them. The Ground floor is pretty barren with only a few
    things of interest and you canít access the first floor until youíve
    done something. It has three exits, one to the Living room (the door
    you should have first come through) one to the Kitchen (east of the
    Living Room door) and another one to the basement (North east corner
    from the Living Room door). The Foyer first floor is obviously
    reached by going up the stairs. Only one outlet in this room. Youíll
    find the Free Rangers in this room.
    
    Foyer First Floor: Obviously the major feature in this room is the
    large gapping hole in the middle of the room which you can use to drop
    down to Foyer Ground Floor. It also has a fountain in the south east
    corner. It has two exits the Bedroom or as I may call it sometimes to
    save confusion the Parents Bedroom (south west corner) and Jennyís
    Bedroom (North east corner). Only one outlet in this room.
    
    Basement: Stairs from the very start nothing really on the floor
    just shelves and rafters higher. Only one exit, the way you came in,
    duh. There are no humans ever in this room and so toys are always
    alive. Captain Plankbeard and The Great Peekoe often inhabit this room
    
    Backyard: No outlets so keep an eye on your energy cause youíll need to
    get back inside to recharge. One exit, the way you came in. Dominated by
    a large tree with a swing which enables you to reach the higher levels.
    Tao and Dad often inhabit this area and itís the only place youíll find
    the bird.
    
    Bedroom: Or as Iíll sometimes call it the parentís bedroom. Only one
    exit, the way you came in. Two outlets on opposite sides of the room.
    Small table in the first section of the room and then a bed in the next.
    There isnít much on ground level so youíll have to climb many shelves
    and lights, etc to get everything in this room. Dinah and Funky Phil
    inhabit this room also Mum will spend a lot of time here later in the
    game.
    
    Jenny's Room: Once again one exit, way you came in. On outlet north
    east cornet of the room. Lots of stuff to find here with lots of stuff
    to climb and clean. Mort and the Princess Pitt live in this room, Drake
    Redcrest and Sunshine will also appear later in the game. It also holds
    the second rubbish bin, youíll need it in this room, under her bed
    especially.
    
    Extra Note: Youíll notice there is no bathroom, there is only one door
    we canít get in, in the Foyer but the very name Foyer infers that itís
    the main entrance and if itís the bathroom Iíll hate to know what those
    footprints you clean up coming from that door are made of!
    
    =======================================
    4. Main Story [4MS1]
    =======================================
    
    ##Note##
    
    I do not recommend you follow this unless youíre stuck; this is only to
    help you advance the main plot and open up new side quests and such.
    Because of the way the game is designed the main plot line is very
    short and you should really take your time as Iíll just be hitting the
    key points and youíll need more battery than you have at the start to
    do most things.
    
    =======================================
    4A. Partay [4APA]
    =======================================
    
    Youíre a present for ďJennyĒ and you turn up on the living room table.
    Telly says youíve come to a party without a gift, what were you thinking?
    He makes an excellent suggestion to get the flower and give it to Jenny.
    Go over to the plant and begin to climb up onto the vase. Press A to
    take it. Bravo press X and select the chibi-copter to glide down with
    ease and then give the flower to Jenny thus ending the party, well for
    you anyway.
    
    =======================================
    4B. Welcome to your new home [WYNH]
    =======================================
    
    First things first, buy the 15 timer from the online shop, I wish
    somebody told me to. Itíll increase a half day to 15 minutes, if you
    so wish you can change it back to 5 minutes later in the game.
    
    Head over to the sofa and find a toothbrush on the floor near dad.
    Pick it up and go find some stains on the floor and clean them with
    the toothbrush. Once youíve cleaned up a few stains the TV will
    ďmysteriouslyĒ turn on.
    
    Itís Drake Redcrest, Space Hunter extraordinaire, wow. Talk to him
    to gain your first suit, the Drake Redcrest suit oddly enough. Put
    it on and talk to Drake again to learn how to pose. You should hear
    a strange noise shortly after coming from the Foyer, go to the
    kitchen door and use the Drake Redcrest pose on Sophie to scare her
    away opening up the kitchen (this can only be done at night). 
    
    Head up to Mum and notice to the side of her there will be handles
    for the draws. Climb up them and find the Drake Redcrest cup (Dad
    is a big fan).Head back to the Living room and then into the Foyer.
    The Free Rangers are out in force and they think youíre the enemy.
    You wonít make it through the salvo of bullets, or pink blobs,
    whatever they are they suck off energy and slow you down. This may
    sound odd but unless youíve already got the trauma suit let them 
    ďkillĒ you thus gaining the trauma suit so you wonít have to get
    it later in the game. Get back to the Foyer and use the cup to get
    past them. They wonít attack you again once you enter the basement.
    
    =======================================
    4C. Thereís something down there [TSDT]
    =======================================
    
    Head down the stairs and into the far corner to find GIGA-ROBO, heís
    the main part of the whole story. There should be an outlet on the
    side of the colossus, so plug Chibi in. After a short cut scene
    Giga-robo will drop the Giga-Battery, pick it up for another cut
    scene with Captain Plankbeard, heíll tell you of the Giga-charger.
    Nothing we can do about that at the moment.
    
    Back at the chibi house buy the Chibi-Blaster and if you wish the 
    extra chips which will help out. Talk to dad after buying this to
    have a news flash about the Spydorz attacking Chibi-robos! From now
    on Spydorz can and probably will attack you, to find these Spydorz
    search places that have oil stains. This is actually a good thing
    for Spydorz drop scrap and you use scrap to build Utilibots which
    will help you access new areas such at the first floor.
    You need 300 scrap to build one Utilibot.
    
    Anyway Back to main story go back to basement and to where
    Giga-robo is and head under the shelves, Telly will notice how one
    string is about the snap and how we should give it a helping hand,
    shoot it with the Chibi-Blaster. Go up the shelves and onto the
    stone part, pull out the light coloured bricks to climb on and
    keep doing so until youíre at the highest point. Now turn around
    and fly down (using the chibi-copter) into the bird cage, this will
    drop a rope so you wonít have to go via the shelves to get up here
    again. Next fly onto the light and up the cables. Follow the rafters
    around to the shelves and fly down to the shelf below the top one
    and gain the Giga-charger. Youíll need to fill it up not using the
    house outlets so youíll have to pay 10000 moolah to completely
    charge it. Itís a lot but you donít have to do it anytime soon.
    
    =======================================
    4D. Under Attack [UNAT]
    =======================================
    
    The next time you come out of your chibi-home the Spydorz will
    attack, great. Wipe the floor with them and start gaining scrap.
    Unfortunately the Foyer ladder Utilibot wonít be available at the
    moment so buy the Living Room ladder and the kitchen ladder until
    the Foyer ladder turns up. Youíll find Jenny on the stairs at night
    around this time and this will probably be the first time you really
    want to get upstairs. Once you get the ladder place it next to the
    table by the stairs and raise the ladder to again access to the first
    floor. At night Jenny will be outside the parents bedroom and Mum
    will be inside. Go to the bedroom in the day, climb up the rope
    just to the side of the door and fly to the bell and then to the
    slats and open them, now you can get in at night.
    
    =======================================
    4E. Receipts [4ERE]
    =======================================
    
    Go to the bedroom at night, go through the slats to get in. To get
    to the slats climb up the dream catchers and fly from the door knob
    to the sign and then climb the rope to the slats. Get use to this
    journey youíll be doing it quite a lot.
    
    Youíll see Mum looking through the bills and receipts moaning about
    Dad and sheíll mention that he might be hiding a receipt from her.
    Low and behold the very next day weíll see Dad hiding something,
    of course it isnít well hidden and in-fact itís right by him on the
    sofa in plain sight. Take the receipt and give it to Mum.
    
    =======================================
    4F. The In-between Robo [TIBR]
    =======================================
    
    Okay so at this point Mum will get really mad at dad and lock herself
    in her room. Dad and Jenny should be outside the door trying to talk
    to Mum. Off course youíre here so go through the slats using the way
    you came before and talk to Mum, sheíll give you a letter to give to
    Dad. Start the climb to get through the slats again but this time
    (and anytime Mum is by the table and awake) sheíll give you a hand 
    which is quite helpful. Give the letter to dad. Dad should then become
    very busy and will be found in the Kitchen or garden and Jenny will
    start getting worse. Dad will also start sleeping at the top of the
    stairs while Jenny will start sleeping in her own bed. At this point
    in the game you can start cooking, Dad will lose his wedding ring in
    the drain and Sunshine, Jennyís bear will no longer be with her.
    
    =======================================
    4G. Close Encounters [CLEN]
    =======================================
    
    First things first make sure you have a radar (bought from the
    online shop), youíll need it.
    
    Wait until night and go up to Jennyís bedroom to find her in a
    trance watching TV. The toys are still alive so you know something
    must be off. Sheíll keep repeating "CircleÖ.MiddleÖ.Radar?"  On the
    TV is an image of a circle, looks a lot like the one in the garden
    does it not?
    
    Head down to the garden and clean the weeds off the stone circle
    by the flower bed, if you havenít already done so. Stand in the
    centre and use the radar. Aliens, wow, theyíre a lot smaller than
    I would have thought but unfortunately you canít understand the
    Aliens or at least hear them.
    
    Head over to the chibi-house and buy the new upgrade the ďAlien
    Ear ChipĒ now go back to the garden and use the radar again and
    now they will tell you about how they want to find a friend, help
    them (well duh). Their friend is Giga-robo take them down there
    and as can be expected they arenít too happy about what has become
    of their friend and go off to their spaceship.
    
    =======================================
    4H. Time Warp [LDTW]
    =======================================
    
    Make sure you have the Charge Chip purchased at the online shop
    in the chibi-house. Youíll also need the spoon, to get that make
    sure you have the kitchen ladder Utilibot and the spoon should be
    just above the outlet on the top of the cabinet.
    
    Go back to the garden and look around for a dog bone it may appear
    by the tree or by the east fence. Then call the Aliens again and
    youíll notice they are ill and not only that Tao wants to get a new
    chew toy. Talk to Tao using the Tao suit gained from the Free
    Rangers side quests (see below) to save the alien and go up into
    the space ship.
    
    You have to break the force fields around the beds in order for
    them to rest, use your chibi-blaster on them to break them.
    Something should come down in the centre of the ship shoot it to
    start it up. Stand on one of the out colours and stand on the middle
    pedestal and press the A button to match the colours up. By tip is
    to hit it a colour before the one you want it to land on.
    Donít pay attention to the aliens warnings and keep going.
    Now something else will appear charge your blaster to destroy the
    force field and go in.
    
    Youíre back in time, talk to Mum for an interesting conversation.
    Put a bone in Taoís dish to make him move so you can see the code
    for the suitcase in the bedroom,at last.
    The code is 2455
    Before you go back to the future (youíve got to go back Marty)
    pick up the Circuit Schematics by the easel use the Chibi-Vision to
    pin point it. Now itís time to go back to the future and not a
    Delorean in sight.
    
    =======================================
    4I. Spydorz Hell [SPHL]
    =======================================
    
    I think we all know what we have to go here donít we. Head up to the
    bedroom and pull out the metal case from under the bed and enter the
    code, 2455. yes the leg, wait a moment what the hell, Spydorz, but
    not just any Spydorz these are bigger and stronger.
    
    The whole family will end up un the living room and dad will talk
    about the need to upgrade your chibi-blaster, hand over the circuit
    schematics (if you didnít get it shame on you, go out to the garden
    call the aliens and go back in time and find it by the easel) Dad
    now needs to get his tools youíve got to avoid the Spydorz for 30
    seconds donít bother trying to use your chibi-blaster itís not
    effective, pick up your plug and run around avoiding the attacks.
    
    Once youíve been upgraded itís time to take them out. Itíll take
    three normal shots to destroy one or a charged shot to destroy one.
    Once you destroy a few theyíll trap you like they did in last time
    just keep blasting once one side is done head over to the over side
    of the room to finish off the few left in the same fashion.
    Once theyíre destroyed youíll hear screams from the living room.
    Power up using the outlet and save the day.
    
    Itís the mother of all Spydorz. Sheíll magnetize and a whole load of
    stuff will cover herself protecting her from your attacks (you must
    not be magnetic). Use the chibi-blaster to knock the stuff off
    bewaring the attack where he traps you in a web, if she hits you
    shake yourself loose. Eventually sheíll lose all of her armour keep
    firing your chibi-blaster avoiding the small Spydorz she throws at 
    you and sheíll eventually die. Leaving behind giga-roboís leg, a frog
    ring and the Queen Spydor Sticker.
    
    =======================================
    4J. Rebuilding Giga-robo [RGR1]
    =======================================
    
    Well of course the first thing you should do is charge up the
    giga-battery if you havenít already done so. Also you havenít already
    you need to find Dadís wedding ring in the drain, talk to him a few
    times in the kitchen for him to mention it.
    
    Now go down to the basement and use gigaís leg, the giga-battery and
    open the panel in the bottom of giga-roboís foot. The code is 200667.
    
    It lives, itís alive and thus itís the end of the game, kinda.
    
    =======================================
    4k. After mass [KAMS]
    =======================================
    
    Okay so youíve completed the game now I would say get all the stickers
    and donít forget to return Dadís wedding ring and you can clean the
    house everyday if you so wish. Oh and your energy is infinite so you
    donít have to worry about using energy up.
    
    =======================================
    4L. Plot Analysis [TLOC]
    =======================================
    
    Dad bought you for himself, so you would clean up after him and he
    wouldnít have to do any work, he probably thought this would please
    Mum as she wouldnít have to do as much housework but of course he used
    Jennyís birthday as a feeble excuse to buy it for himself.
    
    In a way this worked, you do the house work and Mum is quietly pleased
    about the work youíre doing but she still want to punish dad for
    spending, and I quote from your receipt found in the bedroom ďcrazy
    moolahĒ. This causes Jenny to become worried about her parents and she
    turns up half way between them on the stairs crying about how they donít
    get along, she most probably believes itís her fault because they are
    fighting over the money spent on chibi-room which was her birthday 
    present. Of course the lack of job and him buying toys also adds to this
    tension but it was her gift that triggered the sleeping on the sofa and
    ultimately the letter talking of divorce. 
    
    Also about Jennyís frog hat, itís a cry for attention. You get loads of
    attention to try and get her to take off the hat, attention for not
    speaking and they have to give extra attention to figure out what sheís
    trying to say. Of course I would imagine that this backfires around other
    children making her alienated, hence the lack of children at her birthday
    party but that could just because Skip didnít make to make more character
    models than needed. It must also be a school holiday of some sort as she
    doesnít go to school.
    
    Giga-robo was the Sandersonís first robo, and was bought by Dad about 10
    years before you arrived. Mum probably didnít like him buying it either
    but he had a job then. She liked it because it cleaned the house and kept
    her company. Giga-robo became lonely though. He managed to save a UFO
    from crashing into the backyard and was rewarded with two wishes. One
    was for the toys of the house to become alive and the other to no longer
    need to draw power from the outlets which was costing the family so much
    moolah.
    The aliens only had one orb and these make the wishes come true so 
    Giga-robo chose to animate the toys rather than take the energy, which
    lead to his down fall. To recharge his battery once it costs 10 000
    moolah and we donít know how often he needs to recharge if itís anything
    like chibi-robo does then itís a lot. Of course the Sandersonís couldnít
    afford this and no doubt when the energy shortage came about prices went
    up even further. 10 years pass and Chibi-robo is invented and consumes
    less energy, Dad bought you based on good experiences with Giga-robo.
    
    The toys are based (all be it loosely) on toy story. Drake being Buzz
    lightyear, Princess Pitt being Bow Peep, Dinah being the T-Rex and the
    Free Rangers are the army men. The toys play out their roles of whatever
    movie, cartoon, game or their look demands. Drake hunts evil, the Free
    Rangers do army stuff and have formed an enemy and even Mort fills his
    role in the movie he stared. Of course the toys can change their set
    routines as shown by Cap Plankbeard giving up his pirate ways and the
    Free Rangers that go AWOL. The reason why the toys hold Giga-robo in such
    high regard is because he gave them life, perhaps they know that they
    were lifeless before or perhaps they didnít but either way Giga-robo is
    their saviour. In addition to that the toys seem to be able to propagate
    as shown by Funky Phil, Mort and the Princess, this may add to Dadís
    problem as Mum will think heís buying yet more toys. If these progeny
    grow as they get older is a mystery. Also note that even when a living
    toy is broken it can come alive again if fixed/rebuilt. New toys brought
    into the house may or may not come alive, I would put forward Sunshine
    and Princess Pitts to show that they do but they could have been bought
    before the UFO incident which may have taken place after Jenny was born.
    
    Spydorz were invented by Dad in his old job, he originally invented them
    to help Chibi-robos or to do the same job as them, this was probably
    shaped by experiences with Giga-robo. However the company wanted them
    to attack chibi-robos probably because people werenít buying their
    products so they would try and sabotage the chibi-robo craze. This
    probably lead to the invention of the chibi-blaster in order to protect
    the chibi-robo. This rather backfired as well as chibi-roboís started
    breaking furniture and what not to get around the house. Dad didnít want
    to assist with the making of the Spydorz anymore and quit his job but
    told his wife he was fired, he probably thought he would gain sympathy
    from being fired rather than anger at quitting, he also didnít think
    Mum would understand his reasons, the only reason she does in the game
    is because she liked Chibi-robo and wouldnít want him to get hurt.
    
    At the end Dad knows he has to do more work around the house and treat
    his wife more like person rather than a slave (hey heís got Giga-robo
    and Chibi-robo for that) and spends more time with her. Jenny also
    spends more time with her mother but still keeps on the frog suit.
    Giga-robo doesnít do any housework as far as I can see and leaves it
    all up to chibi-robo. At the very end (past the time period of the
    game) the Sandersonís buy more Chibi-robos and we assume that Giga-robo
    makes their energy supply infinite as well. They also claim some fame
    for having roboís that require no energy but according to Giga-roboís
    wish all Giga-robos will have infinite power so that doesnít really
    make any sense unless the aliens didnít make good on their wish.
    
    =======================================
    5. Major Side Stories [MJSS]
    =======================================
    =======================================
    5A. The Free Rangers [TFRR]
    =======================================
    
    Youíll meet these the first time you enter the Foyer where they will
    quickly attack you. Each it takes of a point of energy and slows you
    down. Did you notice in the cut scene that the cup shielded the ranger
    from the attack? Get to the kitchen and pick up the cup by the sink and
    use it to get past them. However I would use them to get the trauma suit
    by letting your energy run out which will save time to get it later.
    Once you reach the basement they will no longer attack you.
    
    Next come out at night to see Jenny crying, talk to Sarge there heíll
    say something about you being a quarter of a robo of Giga-robo, weíll
    show him.
    
    Come back later and there will be a roll call, stand in the empty spot
    to get some easy happy points. Now go get the Free Rangers photo found
    on the table right by the stairs, you can either go up the stairs and
    float over to the shoes and then onto the table or go up the shoe string
    and then onto the table. Now give the photo to Sarge. Great now we have
    a war going on. Training missions will now commence.
    
    Spy Training
    Simply pick of the spy out of the four Free Rangers, they will muddle
    each over up so keep your eye on the spy (hehe, pretty good eh?) The spy
    will tell you who he is. You need to pass three times to pass the
    training anything after that will just get you bonus happy points.
    
    Hand Rail Training
    
    Oddly enough you can get this before you can get upstairs, anyhoo make
    sure you have energy left and pick up your plug before you talk to sarge
    (doesnít really matter) now simply run down the hand rail to the end, hit
    the end (donít try to cheat) and then come back. A time below 35 should
    get you in I would think.
    
    Come back later and youíll find a bunch of Free Rangers talking about
    going AWOL and doing various things. You now need to process the main
    story line before you can do anymore training.  
    
    Jungle Training
    
    Climb up the vines and copter over to other once you reach the top of one.
    Youíll end up in the suspended garden, shoot the enemies but not the
    animals and then copter down to the check point. I think you need a time
    of under 2:05 to pass but Iím not sure about that could be longer.
    
    Waterfall Training 
    
    Go on the skirting board then onto the shelf then up the rope, up the ledge
    and then up the ladder type thing, follow the passage all along now copter
    down to the fountain and then find you way up to the top, careful as the
    Free Rangers will be firing at you but not as well as the first time you
    met them. You can also go along the skirting board all the way to fountain
    but then itís a harder time to get up the top. I donít know the time for
    this one but I image it would be under 2:10.
    
    To make the Free rangers story go any futher youíll need to return Captain
    Plankbeardís ship to him, (see Captain Plankbeardís section below)
    
    When you next come in the foyer (providing there are no humans about)
    youíll learn that 7 Free Rangers have got AWOL (didnít see that coming
    right) this means the hot racer and space scrambler side quests are now
    open (see below). 
    
    Sarge will get really depressed so you need to go get Memphisí tags from
    Taoís dog house, drop through the hole in the top to get on the ledge.
    Show the tags to the soldiers which will then tell Sarge (or give them to
    him yourself) and heíll remember whatís he is fighting for and new training
    missions will be open. 
    
    Tao Defence Training
    
    Youíll be given the Tao suit, the aim of this game is to bark at the free
    rangers until they are all on the floor, each bark will cost 30 energy
    points so itís best to bark at groups rather than one at a time. If your
    energy drops below 31 youíve failed. Knock them all out and youíve completed
    it.
    
    They will now hold a meeting about how to fight Tao and wonít come up with
    a plan until youíve found all of Captain Plankbeardís crew (see below)
    
    Once youíve found all the crew for the captain talk to the sarge and youíll
    end up in the backyard, bark (pose) three times to bring Tao, now your role
    in this is to simply shoot the treasure chest on Taoís collar (donít know
    how they knew Memphis was in there when they thought he was dead all this
    time) releasing Memphis. Youíll gain the Free Rangersí sticker, all the
    training missions will be available to play again (just talk to the Sarge)
    and your rank will go up from private to commander, a nice touch.
    
    =======================================
    5B. Captain Plankbeard [CAPB]
    =======================================
    
    Youíll first meet the good captain once you pick up the giga-battery, heíll
    regale you of tales of giga-robo, come back later to hear his back story.
    Once youíve done that heíll ask you to raise the mainsail. Of course he 
    oesnít have a boat, youíll have to find it.
    
    First things first, youíll need the spoon and youíll need the kitchen ladder
    to get that, so build the kitchen ladder Utilibot and raise it were it stands
    to get to the place where the spoon is, it should be just above the outlet
    on the kitchen counter. Now head over to the backyard and look for a flag
    sticking out of the ground south from the tree. Use the chibi-vision if you
    must and then use your spoon to dig it out. Now give it to the captain.
    
    Of course he doesnít have a crew (wonder what happened to his old crew) so
    itís up to you to find them. In order for you to find this four crewmen youíll
    have to complete the Free Rangers training exercises (see the Free Rangers
    Section above). Youíll need to find them now they are at;
    
    Kitchen, at the bottom of the kitchen table use the bridge to get over there.
    
    Backyard, at the top of the swing of the tree.
    
    Bedroom, on top of a light, go on top of the desk by climbing up the sides,
    then go on the record player to get on the higher ledge, use the speaker as a
    platform and copter over to the shelf, go down the three shelves and climb up
    the rope, copter down to a light and climb up the cord, now climb down the cord
    to where it is.
    
    Jennyís Bedroom, climb the plant to get up to the top and then climb the
    handbags to get right to the top and copter down to the book shelf by the
    mirror.
    
    Return to the basement and talk to the captain, heíll make good on this word
    (itís in the pirateís code after all) and hand over three treasure maps.
    As a matter of fact you can only get one of these treasures without the
    treasure maps.
    
    Treasure Map A
    When the exalted one standsÖ
    
    Treasure Map B
    To find this treasure, you will need many keys
    
    Treasure Map C
    Fly from the Great Treeís Branch and dig at the hollow point.
    
    The first treasure is the Tamagotchi, you can only get this after you
    revive Giga-robo as heís sitting on it and you can get it without the
    treasure map
    
    The second treasure is Primopuel, in Jennyís room there is a piano, run
    around on the keys for a while until it opens.
    
    The Third one is Kid Eggplant, heís up the tree, just left of the bird
    in the null where you can dig, heíll also give you the eggplant for the bird.
    
    After youíve got all these treasures and completed the Free Ranger side quest
    go to the backyard to see them sail off into the moon. If anybody has played
    the game Skies of Arcadia for the Dreamcast/GameCube it reminds me of that
    game.
    
    =======================================
    5C. Mort & Princess Pitts [M&PP]
    =======================================
    
    This is all located in Jennyís Bedroom. Get the princessí shoe by going over
    to the North-East corner of the room, find the tree stump and go around to
    the right of it and find a vine, climb it and claim your prize. Talk to Mort
    (thatís the guy under Jennyís Bed) and heíll tell you a tale full of woe.
    Note that the first time you speak to him heíll try to scare you, say no for
    easy happy points. Once youíve shown him the shoe heíll put down some stairs
    so you can enter the castle in the first place.
    
    Firstly make sure you have the range chip for the chibi-blaster. Go up the
    stairs and enter the right door now copter across the gaps to get the AA
    battery. Go back the start and go in the left door. Copter across and use
    the drawer as a step and then stand on the thing sticking out then copter
    over to the platform, pull yourself up and put in the AA battery. Stand on
    the soldier now moving and when he gets close to the next platform copter
    across. Pull yourself up the platforms and shoot the sticker on the drawer
    so you can use it as a step, go left and copter over to the two doorways.
    Enter the left doorway copter across use the drawer as steps then pull
    yourself up again, now copter across until you get to the three soldiers
    shoot the block in the way to make a type of bridge. Go along this new
    bridge and up the ladder. Get the D battery (notice the door at the top
    is now open so from the bottom you can get to the top quickly) and copter
    down to the right to the three drawers, shoot the sticker and use the
    drawers as steps and insert the D battery. Copter down to the bottom
    (recharge if you must) and enter the middle door, get the C battery that
    was just shown and insert it into the side of the wall. Now stand on the
    red soldier to climb on the yellow soldier and then use the yellow soldier
    to climb onto the blue soldier. Once on the blue soldier copter over to
    the platform, go up the ladder and shoot the switch at the far then, go
    across the bridge and give the shoe to the Princess, thatís a lot of work. 
    
    Drake will try to move in on Mortís stuff but she ainít having any of it.
    Come back later to find Mort standing over a small flower pot, he says that
    he wants a nectar flower to bloom here to make the Princess happy, you know
    what you have to do. Get a nectar seed from the online shop, dig a hole and
    plant the seed.
    
    Come back a day later and go up to the flower pot and that fool touched it
    causing it to wilt and die. The princess seeís mort and faints on the spot
    and heíll run off back under the bed. Talk to the princess and sheíll ask
    you to help get over the ďcomplexĒ of being afraid of scary things, I donít
    really think thatís a complex but whatever, don the ghost suit and pose in
    front of her  5 times to cure her of the ďcomplexĒ. You have the suit right?
    No, well put on the trauma suit and pose until you wake up in the chibi-house
    wearing the ghost suit. Now is the perfect time to give Mort his bandages
    and Ticket stub for extra happy points and a back story.
    
    You find the Bandages in the kitchen, youíll need the kitchen ladder to get
    on top of cabinet shoot the sticker to gain access to the other side and
    follow until you see a chibi-door on a lower ledge, copter down and the
    bandages will be in the other apartment.
    
    You find the Ticket Stub in the Bedroom use the side of the desk as stairs
    then go on the record player to get on the higher level then use the speakers
    as a platform. Copter over to the closest shelf and then copter down to the
    lower one to find the stub.
    
    Youíll need to give sunshine some nectar/ honey for the next part to take
    place. Come back later and sunshine as gone, as she would put it ďnutsoĒ.
    Go talk to Mort, Drake will turn up to try and save the save but will end
    up on his backside, talk to Mort again, take out your chibi-blaster and hit
    the switch on the back of Mort. Youíll get 200 happy points and the Mort
    and Princess Pitt sticker. The rest of Sunshineís story will now be open.
    
    Come back later, check under the bed and Mort and the Princess has a
    surprise for you.
    
    =======================================
    5D. Dinah & Funky Phil [D&FP]
    =======================================
    
    The first thing you need is to get the frog suit from the frog in the backyard
    (see frog sticker section below). Put on the frog suit and talk to the frog
    after a short scene youíll meet Dinah. It appears she broke her teeth on you,
    oh poor her. Give her teeth back to her obviously.
    
    Sheíll thank you and go off, talk to her again to learn about Funky Phil being
    Stuck behind a blind. Go up to see if you can help Phil and will push the cord
    so you can climb up it and open it, well, climb up and open it. Note you now
    have access to funky sweat, spray it on people to make them dance, funky!
    
    Talk to Phil and Dinah will come rushing, youíre, um ,treated to one of her
    jokes and a dance from Phil, damn thatís funky. Heíll drop a seed, pick it up
    and suck up some funky sweat (eww). Go to the flower box over in the other
    window (get on the speakers copter over to the shelf and then over to the table
    to get on the window ledge) dig a hole and plant the seed in, now spray it will
    some funky sweet. Plants will grow, pick them up and hand them to Phil.
    
    Cuter than a robot in PJís, well I donít know about that. Anyhoo Phil asked you
    to go get some Drake Redcrest Wax which (apparently) means a record, Iíve never
    heard this slang before now, maybe itís an 80ís thing. Get down to the living
    room and over to the record player by the glass doors, climb up the cord and
    grab it now take it all the way back and give it to Phil.
    
    I liked that song, did you notice another funky seed popped out, I think you
    know what to do. Unfortunately Dinah has other plans youíll have to go talk to
    her up in the storage area. Once youíve talked to her plant the seed and spray
    with funky sweat and more will pop out but one is slightly different from the
    rest. Give them to Phil.
    
    Come back later to find Dinah looking at a corner of the room, there is Freaky
    Phil, put on the Drake Redcrest suit and pose in front of him and heíll go
    running off. Oh dear somethingís wrong with funky Phil! Go up and see whatís
    the problem. Give a day or two before you talk to Dinah again. 
    
    You need to get the blocks to help out Dinah, the blocks are
    
    Purple Block: Bedroom, Dinah Threw at you to get your attention. 
    
    Red Block: Foyer, drop down to the overhanging garden head right towards the
    second window and drop down onto the shelf and it should be there.
    
    White Block: Backyard, head up to the top of the branch and youíll have to
    move the bird in the way, use the ways stated in the sticker section below.
    Find the piece of wood across the gap and shimmy across the block should be
    somewhere around here.
    
    Green Block: Jennyís Bedroom, from entering the room go left and climb up the
    plant to the shelf, follow this until you come to the bed, climb the handbags
    on the left of the bed until you come to the very top of the room. Follow
    this shelf to the other side of the room and the block should be around here
    somewhere near the edge.
    
    Yellow Block: The Great Peekoe has this block after everything else has
    happened in the Dinah and Funky Phil side quest, heíll appear on the swing
    in the backyard talk to him and heíll tell you to see him in the basement,
    you donít need to see him on the swing heíll have it on him the next time you
    see him in the basement. Purchase the block for 1000 moolah..
    
    Blue Block: Tao will have this only after you defeat the Queen Spydor, heís
    normally in the garden, give him a bone to make him drop it.
    
    Talk to Dinah and give her all the blocks, sheíll give you a block layout
    and then jump of the edge. Give the plan to Dad wait a day and the new Dinah
    on the bedroom table, talk to Dinah and lets get the show on the road. Youíll
    be treated to an all night party. Go back to the bedroom and talk to Dinah
    again to gain the Dinah sticker and the Funky Phil sticker.
    
    After this you can watch both songs again anytime you wish, also the blocks
    will be scattered around the house again, Iíve never been bothered to find
    them again so I donít know what they do or were they are but I would imagine
    that Dinah turns into that truck again and youíre treated to an outside
    concert again.
    
    =======================================
    6. Other side stories and stickers [OSSS]
    =======================================
    
    =======================================
    6A. Frog Rings [FRRI]
    =======================================
    
    1. Living Room: Just by the door to the Foyer there will be a small shelf,
    pull out the draws to make steps, climb up and gain your first frog ring.
    
    2. Backyard: head over to the tree and climb up it and fly over to the swing,
    yet again easy one. To access the backyard early in the game shoot the sticker
    on the door, later itíll be open.
    
    3. Kitchen: Get yourself over to the sink by climbing the knobs on the draws
    and go into the drain. Fall down the first hole and then hover over the next
    and just the chibi-blaster to knock a hole in the wall and there it is.
    
    4. Kitchen: Itís on the kitchen table which is quite hard to get to without
    help. Talk to mum early in the game to have tea with her and youíll end up on
    the table. If youíre too late in the game for that to happen get the kitchen
    bridge utilibot and point it in the tableís direction and copter down to it.
    
    5. Basement: Head up into the rafters, to do this shoot the sticker on the old
    shelf so you can get up then pull out the light bricks to makes steps and keep
    going until you canít go any further then fly to the bird cage, now hover to
    the light and use the rope to pull yourself up. Now go onto the next beam and
    head towards the chibi-door in the distance and fly down to the ledge just to
    the right and it should be staring you in the face.
    
    6. Living Room: youíll need the living room ladder for this, the frog ring is
    in the cabinet just by the TV, no doubt youíve seen it, use the ladder to get
    to the apartment by it and find the sticker in the dividing wall. Shoot the
    sticking, go in and claim your prize. 
    
    7. Foyer 1st floor; Go to the slats in the parents bedroom, do this by going
    up the dream catcher and the sign on the door, now copter over to the table
    in the corner, now go along the skirting board and then up the rope, up the
    ledge and then up the ladder type thing, follow the passage all along now
    copter down to the fountain. Go around the edge until you find the sticker,
    shoot it and then remove the plug. Now you have access behind the waterfall
    where the frog ring is.
    
    8. Jennyís Bedroom, From entering the room go left and climb up the plant to
    the shelf, follow this until you come to the bed, copter down and go to the
    shelf with the shoes on it, follow this until the very end and youíll find
    the frog ring.
    
    9. Living Room, Youíll need both the ladder and the bridge for this one. Put
    the ladder up against the cabinet next to the TV and raise it as high as it
    can go to get on the top platform. Push the bridge as close to the edge and
    side of the wall as you can and point it in the direction of the frog ring.
    Get on the bridge and then copter over to it.
    
    10. Living Room, Youíll need to open the metal case and have defeated the
    Spydorz Queen as she drops the last one (see 4I. Spydorz Hell above).
    
    After you give Jenny all 10 sheíll remove her hat, for a while and the Frog
    rings will be scattered throughout the house again, I canít be bothered to
    find them again so youíre on your own.
    
    =======================================
    6B. Drake Redcrest [DRRE]
    =======================================
    
    Youíll first meet Drake after gaining the toothbrush and cleaning up a few
    stains. Talk to him to gain his suit, then talk to him again with the suit
    on to learn how to pose. Then simply hit Z when you think heís about to pose.
    
    After this point you can patrol with drake, complete two circles and youíll
    get 25 happy points, you aim is to stay within the forceful force shield of
    forcefulness or something like that. Donít try to pick up your plug just
    watch out for the part where he runs. Youíll still get happy points if you
    fail but less, obviously. 
    
    Once you get the foyer ladder and get upstairs heíll be standing around the
    foyer door in the living room, talk to him and heíll dash off to Jennyís
    Bedroom. After giving the Princess her shoe heíll end up back in the Living
    room.
    
    Once youíve got the alien ear chip and have agreed to show the aliens their
    friend Drake will come and attack them but will run out of gunpowder
    
    The gunpowder is in the basement by the first set of light blocks, I would
    imagine youíve had it in your possession for quite some time.
    
    Next time you see him give him the gunpowder, call down the aliens (which
    will be ill by now) and heíll attack them again and heíll want you to help
    him, press Z at the correct time to perform the super attack. This will
    cure the aliens but Drake will think it sent them running and will give
    you his sticker.
    
    After this Drake will start patrolling again, you can join him but heíll
    be using forceful force shield of forcefulness mark two, which is more
    powerful but as a smaller range so itíll be harder to keep in the circle.
    
    =======================================
    6C. Telly Sticker [TESK]
    =======================================
    
    Sit either on the door stop by the living room door or on the mushroom in
    Jennyís room. Sit down on them and wait for telly to say something, after
    this keep waiting until he says something more, normally about his singing
    career. Do this every day (not half day). After he tells you heís won an
    award youíll get his sticker.
    Note: This doesnít work early in the game you need to have made your
    first utilibot.
    
    =======================================
    6D. Utilibot Sticker [UTSK]
    =======================================
    
    While simply you need every Utilibot you can get, thatís 300 pieces of
    scrap per Utilibot. There the list of the utilibots you can get;
    Living room; 2, Ladder & Bridge
    Kitchen; 2, ladder & Bridge
    Backyard; none
    Foyer; 2, Ladder & warp
    Basement; 1, warp
    Bedroom; 1, bridge
    Jennyís Bedroom; none.
    
    So thatís 8, 24 000 pieces of scrap, once you have them all you get a 
    sticker and happy points/moolah points.
    
    =======================================
    6E. Hot Rod Sticker [HRSK]
    =======================================
    
    Only available after a certain point in the Free Rangers side quest
    (see above). The trick here is to press B just before you go on the ramp
    thing at the end of the course, to get an S you need to be on the very
    edge with a part of your car hanging off the edge. Get an S and youíll
    get the sticker. If you do go too far youíll go flying off and get 50
    moolah so it isnít all bad.
    
    =======================================
    6F. Space Scrambler Sticker [SSSK]
    =======================================
    
    Only available after a certain point in the Free Rangers side quest (see
    above). This one is harder than the Hot Rod sticker, you have to get
    points of about 1250 points by shooting down the targets but still each
    the end in time. The problem is that when you shot you slow down.
    You need to shoot the red targets and large bunches of yellows. Get 1260+
    (youíll get at least 10 extra points on to of your 1250) and youíll get
    a S rating and the sticker.
    
    =======================================
    6G. Frog Sticker [FRSK]
    =======================================
    
    Youíll need the squirter from Jennyís Bedroom before you can do anything.
    Itís found on the table with the TV. Get to back yard and squirt the frog
    on the ground with water to revive her. Sheíll give you the frog costume
    and tell you to find her mate in the house. Get over to the parents
    bedroom and talk to the frog on the ground, after a short cut scene talk
    to the frog again and take him back to his mate in the backyard.
    
    Come back later to see them both together (she didnít kill him then) and
    help perform the rain song by posing three times when they pose.
    Do this and youíll gain their sticker.
    
    =======================================
    6H. Bird Sticker [BDSK]
    =======================================
    
    Youíll need the frog or Tao suit to talk to him and youíll also need the
    squirter. If heís asleep squirt him with water to wake him up, heíll
    actually be pleased.
    Heíll probably be hungry next, feed him cookie crumbs but of course itíll
    make his voice dry and it wonít drink water, you can spray him with it
    anyway to get extra happy points thought. Go down to the ground and suck
    some nectar out of the flowers and feed it to him. Great now he wants a
    veggie, where on earth will we find that. Well youíll need to have found
    all of Captain Plankbeardís crew (see above) and got his treasure maps
    to find it. Itís located just left of the bird, copter down and dig to
    get the eggplant after a short cut scene, give the eggplant to the bird
    and heíll leave his nest for good and youíll gain the bird sticker.
    
    =======================================
    6I. Mr. Prongs Sticker [MPSK]
    =======================================
    
    Youíll need the radar for this. Go to the living room after finding the
    hidden chibi-door (see chibi-door section below) and turn it on to find
    Mr Prongs, if it points towards the TV then turn it off and go further
    away from the TV and start again. Once youíve pinpointed him take out
    you spoon and attempt to dig, once he appears again keep hitting the
    spoon on the floor to make ďmusicĒ. Keep doing this until heís completely
    grown and youíll get his sticker. Note you can do this again and again
    for happy points.
    
    =======================================
    6J. Chibi Door Sticker [CDSK]
    =======================================
    
    Find and open all the doors to get the sticker and to have all the doors
    open again full of moolah. To find them see the chibi-door section below.
    
    =======================================
    6K. Sophie Sticker [SPSK]
    =======================================
    
    You can only start doing this after Mum has locked herself in the bedroom.
    Sheíll appear on top of the stairs of the foyer, talk to her and sheíll
    roll down the stairs dropping a love letter, give it to Drake, do this
    three times until Drake wonít accept them anymore and then give it to
    Sophie, youíll have to complete the Mort and Princess Pitt story (see
    above) to complete it. When Sophie and Drake are in the living room (and
    Sophie as a love letter) put on your ghost suit and scare Sophie this
    will get you the sticker.
    
    Talk to her body to bring her soul make, scare her again if you want the
    soul to come out again, when her soul is free youíll see her floating
    around, who else, Drake.
    
    =======================================
    6L. Cooking Sticker [CKSK]
    =======================================
    
    After Mum has locker herself in the bedroom Dad will start cooking meals
    but being the moron that he is he canít do it without burning everything
    so youíll have to help him out. Itís pretty self explanatory (as Dad
    explains it to you) but just for the hell of it, pick up the bottom of
    the buns he throws at you and put them on the plates (three in all) now
    when he throws the burgers wait for two smoke puffs until you flip it
    using the spoon and then wait for another 2 smoke puffs before you put
    in on the bun/plate donít worry about undercooking as telly will tell
    you if it needs more time to cook. Each side has to be 3 but a 4 (if
    you were careless) is allowed after youíve done cooked 3 burgers place
    the tops of the buns on the burger/plate to gain the cooking sticker and
    get happy points from Dad, Jenny and Tao.
    
    =======================================
    6M. The Great Peekoe [GRPE]
    =======================================
    
    After reviving Giga-robo go the kitchen at night and look in the fish
    bowl, heís training or something or other and the water is doing his
    eyes no good, give him the Snorkel & Goggles. If you donít have them yet
    they are in Jennyís room, from entering the room go left and climb up
    the plant to the shelf, follow this until you come to the bed, climb the
    handbags on the left of the bed until you come to the very top of the
    room. Follow the shelf along until the end and copter down to the shelf
    below where it should be. Note donít bother with his little game in the
    basement but try it once just to have the drug trip experience.
    
    =======================================
    6N. Sunshine [SUNS]
    =======================================
    
    Youíll need to progress the main story line so that mum is locker herself
    in the bedroom. Youíll find out that Sunshine has a craving for nectar.
    Feed him some to get happy points, you also need to feed him some for Mort
    and Princess Pitts story to progress (see above). You can also feed him
    honey instead. After you get the Mort and Princess sticker talk to him
    again. Heíll give you the Legendary Flower Seed, it takes 10 yearís to
    bloom. Tell youíll have to go back in time using the aliens space ship
    wonít you. Come back to the future and draw out the nectar from the flower
    and feed it to Sunshine to cure his nectar problems and to get his sticker.
    
    =======================================
    6O. Kid Eggplant Sticker [KESK]
    =======================================
    
    Youíll need to have got the treasure maps from Captain Plankbeard first
    (see above). Go to the backyard and up the tree, go left from the bird
    and copter down to the hole in the tree and dig in it. Up he pops heíll
    give you super eggplant and a sticker, yay. Feed the eggplant to the
    bird remember (see above)
    
    =======================================
    6P. Primopuel Sticker [PRSK]
    =======================================
    
    Youíll need to have got the treasure maps from Captain Plankbeard first
    (see above). Go to Jennyís bedroom and stand on the piano, run around
    the keys a few times and itíll pop out. Give it to Dad and itíll appear
    on the kitchen counter, play with it during the day to get the sticker.
    
    =======================================
    6Q. Tamagotchi Sticker [TMSK]
    =======================================
    
    You can only get this after Giga-robo has been revived (see 4. Main Story
    above) Come back after the credits have rolls, this is the only treasure
    you can find without the treasure map. Give the Tamagotchi to Dad and
    itíll appear on the living room table, play with it to get the sticker.
    
    =======================================
    7. Equipment and tools [EQTL]
    =======================================
    
    Toothbrush
    
    Allows chibi to clean up stains on the floor. Found just buy the sofa,
    available from the beginning of the game. 
    
    Mug
    
    Will stop you being hit by attackers. Available once the kitchen is open,
    you can only get it during the day. Also note that once youíve got it you
    can access the kitchen counter at night. I think this is the most
    worthless item you can get.
    
    Chibi-Blaster
    
    This allows chibi to fire blasts when itís equipped. Buy from the online
    shop for 1110 moolah, Available from the start of the game
    
    Squirter
    
    Allows chibi to clean dirt off water and spray other things as well.
    You find this in Jennyís Bedroom on the table with her TV. Note this is
    useless unless you have something in it, suck up water from the floor or
    nectar from flowers.
    
    Charge Chip
    
    Enables chibi to fire a charged shot that is more powerful that a normal
    attack. Available from the online shop after you buy the Chibi-Blaster
    for 860 moolah.
    
    Range Chip
    
    The Chibi-blaster will now fire longer distances. Available from the
    online shop after you buy the Chibi-Blaster for 1120 moolah.
    
    Chibi-Battery
    
    After you run out of energy will give you an extra 20 points, perfect
    amount to get back to a outlet. Disappears after one use and you must
    buy it again. Available from the online shop after you run out of energy
    or later in the game for 980 moolah.
    
    Hot Rod
    
    Enables you to partake in the mini-game chicken. You canít drive outside
    this mini-game. Available at the start of the game for 2740 moolah
    
    Space Scrambler
    
    Enables you to partake in the mini-game space scrambler. You canít fly
    outside this mini-game. Available at the start of the game for 2980 moolah.
    
    Chibi-radar
    
    Enables you to track down things not visible to the naked eye like
    hidden chibi-doors. Available after Mum has locked herself into her
    room from the online shop for 1730 moolah.
    
    Alien Ear Chip
    
    Allows you to understand aliens. Available after you meet some aliens
    from the online shop for 2150 moolah, convenient eh?
    
    =======================================
    9. Gaining Suits [GNSU]
    =======================================
    
    Drake Redcrest Suit
    
    Gain this after getting the toothbrush and cleaning a few stains.
    Talk to him to get the suit, then talk to him again to learn how to pose.
    Pose: Nice heroic stance with fireworks behind you, effective on Drake and
    Sophie but it will work on other characters as well, dad will especially
    like it.
    
    Trauma Suit
    
    Gain this suit by running out of energy and passing out, youíll wake up
    in the chibi-house wearing the thing. In addiction to can buy the suit
    at the end of the game from the online shop for 911 moolah.
    Pose: You drop down dead and are taken to the chibi-house with no time
    passed, handly if you want to get downstairs in a hurry.
    
    Ghost Suit
    
    Pose with the Trauma suit and wait until you wake up in the chibi-house
    wearing the suit.
    Pose: Skulls appear around the base and your tongue extends. Effective
    against females and of course against it works against Mort for the
    paradox.
    Extra note: You donít use your arms while wearing this suit, interesting
    no?
    
    Frog Suit
    
    Gain this after squirting the frog in the backyard three times with water.
    Pose: You jump like a frog, what else would you do.
    Extra note: You can now talk to frogs, birds and Jenny wearing this. 
    
    Tao Suit
    
    Gain this after completing the training missions in the Free Rangers
    side quest and showing Sarge the dog tags.
    Pose: Crouch and bark like Tao
    Extra Note: you can now talk to Tao and the bird in the tree with this.
    Works well on Tao (duh) and Free Rangers.
    
    Pyjamas Suit
    
    Talk to Mum during the day after she has locked herself in her room and
    sheíll ask you to find some old clothes to make into a suit for you.
    There are three pieces of clothing .
    Old Boxers, found under the bed, sheíll make blue polka-dot pyjamas with
    these.
    Small Handkerchief, found on the window ledge by the bed, sheíll make
    pink polda-dot pyjamas with these.
    Outdated Scarf, found on a high shelf in the north, use the bridge to
    reach it, sheíll make pink crown pyjamas with these.
    Pose: Lie on the ground and fall asleep.
    Extra Note: Posing in this will end the half day so good if you have to
    wait a day.
    
    Super Chibi-Robo Suit
    
    To gain this revive Giga-robo, youíll automatically be given rank number
    1 in the chibi-ranks and you canít become number 1 in the rankings
    without reviving giga-robo so you didnít really need to go to all the
    effort to become number 2 in the rankings did ya.
    Pose: You stand with your hand in the air and you rotate.
    Extra Note: This doesnít really do anything special on anybody, in-fact
    talk to somebody once with it on and they wonít even notice you wearing
    it a second time, you also wake up every day with this suit on, you
    think it wouldnít just be a suit though. 
    
    =======================================
    10. Chibi-Doors [CBDO]
    =======================================
    
    ##Note##
    
    Some doors are invisible to the naked eye and you need a radar to detect
    them but sometimes if not all the time Iíll just show you were they are
    and you wonít even need the radar.
    
    Living Room 9 Chibi-Doors
    
    1. Just by the door to the Foyer there will be a small shelf, pull out
    the draws to make steps, climb up and insert your plug into the door
    and push right on the controller to open it up.
    
    2. To the right of the glass doors by the bin pull out the drawers to
    make steps, follow the shelf to the end and copter over to the shelf
    with the door.
    
    3.Between the glass doors to the backyard and the door to the kitchen
    there should be cabinet. By the outlet there will be a cord going up
    the side, climb it, then turn around and use your chibi-copter to get
    to the platforms on the lamp, keep going up these platforms until you
    come to a cord, climb up that and then fly from the lampshade to the
    top of the cabinet to get to the door. 
    
    4. Technically you need the radar to find this one but as we know were
    it is there is no problem. Get on top of the sofa the normal way (climb
    the books onto the chair then fly to the table and then onto the sofa)
    and get to the side closest to the bin and fire your chibi-blaster into
    the back of the seat to reveal a hidden door, use a charged blast to
    make it appear properly.   
    
    5. You need the living room ladder for this, just by the chibi-house
    there is a shelf on top of the lowest shelf these is a chibi-door,
    position the ladder and fly do to it.
    
    6. Once again you need the ladder. The chibi-door is on top of the
    cabinet just right of the TV (facing the front of the TV). Use the
    ladder to get to it.
    
    7. This one it right by the TV, use the ladder to get on top of the TV
    or cabinet next to it and fly over to the stand with the phone, the
    chibi-door will be around the other side.
    
    8. Youíll need both the ladder and the bridge for this one. Put the
    ladder up against the cabinet next to the TV and raise it as high as
    it can go to get on the top platform. Push the bridge as close to the
    edge and side of the wall as you can and point it in the direction of
    the frog ring. Get on the bridge and then copter over to the cork
    board, use the bones as a ladder and then copter over to the shelf and
    the chibi-door will be right there.
    
    9. Youíll need both the ladder and the bridge for this one. Put the
    ladder up against the cabinet next to the TV and raise it as high as
    it can go to get on the top platform. Push the bridge as close to the
    edge and side of the wall as you can and point it in the direction of
    the frog ring. Get on the bridge and then copter over to the cork
    board, use the bones as a ladder and then copter over to the shelf.
    Now climb the rope to the top skirting board and run all the way around
    the room to the large cabinet with the clock in it. Not go the left
    side and find the shelf with the chibi-door on it below and now copter
    down to it and thatís the last one in this room.
    
    Kitchen 9 Chibi-Doors
    
    1. As soon as you come in the door from the living room itís right in
    your face, you didnít need me to tell you that, or did you?
    
    2. Just to the left of the living room door there is some drawers.
    Shoot the sticker on them using the chibi-blaster so you can pull them
    out and make steps. Then climb up the rope/bead thing. Then onto the
    box and then only to milk bottle. Next go on the next shelf, onto another
    box, onto these pots and then only to the scales and then onto the next
    shelf and there it is.
    
    3. Just to the left of the living room door there is some drawers. Shoot
    the sticker if you havenít done so using the chibi-blaster so you can
    pull them out and make steps. Then climb up the rope/bead thing. Then
    onto the box and then only to milk bottle. Next go on the next shelf,
    onto another box, onto these pots and then only to the scales. Fly over
    to the toaster and then hover to the next shelf. Then climb the cactus
    and such to reach the next shelf now shoot the blank wall with a charged
    chibi-blast to reveal the hidden door.
    
    4. Youíll need the kitchen ladder to get this one and quite a few after
    this one. Raise the ladder around where the outlet on the counter is were
    the spoon is, or at least were you found it. Go across the shelf and
    there it is.
    
    5. Youíll need the ladder again. Pull it back from the out let so itís
    nearly at the edge and raise it as far as it will go to reach the top
    of the cabinet system. Check the map using R and zoom in to where you
    are and youíll see a chibi-door on the other side of the cabinet, copter
    down and reach it.
    
    6. Use the ladder to get on top of the cabinet system again but this
    time go towards where the garden is, get to the very edge and copter
    down to the chibi-door on the other side, donít forget to press A and
    hover or else you wonít make it.
    
    7. Once again use the ladder to get on top of cabinets and shoot the
    sticker on the side of the wall. Go along until youíre on the other
    side of the kitchen. As you run around the top youíll see a chibi-door
    on a lower ledge, copter down to it.
    
    8. Use the ladder and get on top of the cabinet (donít worry last time)
    go through the hole in the wall you made and carry along the path until
    you come the cooker vent, copter down to the edge of it, follow that
    around, clock the chibi-door and hover over to it using the chibi-copter.
    
    9. Youíll need the kitchen bridge for this one. Go over the where the
    garden section is and find the bridge and point it in the direction of
    the door, couldnít be easier, well it could but still. Thatís the last
    door in the kitchen.
    
    Backyard 8 Chibi-Doors
    
    1. As soon as you enter turn right and itís right there, get it.
    
    2. Head towards the tree and look around the back, itís right there.
    
    3 Head towards the tree, climb up it and fly over to the swing then
    climb the swingís rope and itíll be right at the top.
    
    4. Head towards the tree, climb up it and fly over to the swing then
    climb the swingís rope, follow the branch destroy the spider web in
    your way but firing a charged chibi-blast and keep following the branch
    until you come to the bird then go left and follow the path around the
    trunk to the left and there it is.
    
    5. Technically you need the radar to find this one but as we know were
    it is there is no problem. Go left down the path as you enter the
    garden until you come past the second glass doors and shoot the wall
    just after the skirting stop. Once found use a charged chibi-blast to
    reveal the door and there you go.
    
    6. Head up to the top of the branch and youíll have to move the bird
    in the way to get to the next few doors, use the ways stated in the
    sticker section above. The first door will be right in front of your
    face.
    
    7. Right by number six on top of the roof, drop down through the gap
    to find the next door.
    
    8. Head up to the roof again and come to the gap, attempt to climb up
    onto the wood but instead shimmy across the gap holding onto it.
    The chibi-door is somewhere around there and thatís the end of that
    chapter.
    
    Foyer 11 chibi-doors.
    
    1. Just under the chair next to the basement door.
    
    2. By the basement door on a ledge, pull out the drawer to make stairs
    and go to it, duh.
    
    3. Youíll need the ladder to get this one, itís just by the living room
    door just way above ground level, use the ladder to reach it.
    
    4. Youíll need access to the first floor to get this one, go down the
    stairs until you come about level to the top of a picture of Dad,
    copter over to it and the door will be right next to it.
    
    5. From the top of the stairs go right and itíll be on the floor by the
    car.
    
    6. Go to the slats in the parents bedroom, do this by going up the dream 
    catcher and the sign on the door, now copter over to the table in the
    corner, now go along the skirting board and then put the rope, up the
    ledge and then up the ladder type thing, follow the passage and find the
    chibi-door. Note you can also here by doing the Free Rangers training
    
    7. Head over to Jennyís Bedroom door and shoot the wall to the right of
    it to find a hidden door. Charge a chibi-blast to reveal it.
    
    8. From Jennyís Bedroom go to the opening in the floor and see a 
    chibi-door, copter down to it to find moreÖmoolah that is.
    
    9. Drop down to the over hanging garden from the first floor head over
    to the left and drop down to where the space scrambler is, you could
    also use a ladder, I guess.
    
    10. down to the over hanging garden from the first floor head over to
    the left end and drop down to the ledge next to the door that never
    opens. You can also use a ladder or get here. Go to the wall and shoot 
    to find a hidden door, charge chibi-blast it to reveal it.
    
    11. From the top  of the stairs climb the rope to the left and get on
    top of the railing. Now copter over to the railing on the over side then
    go onto the skirting and around to the shelves. Pull yourself up along
    them using the vines and such, now walk along the bottom of the corkboard
    and youíve reached it. Well that was quite a tough room to get all the
    chibi-doors for.
    
    Basement 4 Chibi-Doors
    
    1. Shoot the rope holding up the old shelf to make the rest of the room
    accessible, pull out the lighter bricks to make steps and on the next
    shelf shoot the blank part of the wall by the light coloured bricks to
    reveal a hidden door, charge up a chibi-blast and let rip to reveal it.
    
    2.  Get up to the rafters either by going up the broken shelf, up the
    light bricks and then flying into the birdcage or by going up the rope
    the bird cage drops once youíre already up there. Once at the bird cage
    fly to the light and just the rope to pull your self up. Go up onto the
    next rafter and itíll be straight in front of you.
    
    3. From the second chibi-door up in the rafters fly down to the ledge
    to your right and itíll be right there.
    
    4. From the second chibi-door in the rafters go along the beam to the
    left and then get on the higher beam and follow it left all the way
    down to the end, charge up your chibi-blaster and itíll appear before
    you, that was an easy room to find all the doors in wasnít it.
    
    Bedroom 12 Chibi-Doors
    
    1. On the east wall (wall the door is located on) there is a dresser
    and draws, pull out the draws to make steps and the chibi-door is just
    at the top.
    
    2. The second door is just under the bed, should have really found that
    one first eh?
    
    3. In front of you when you enter the door there is a desk in the far
    side of the room, use the side of the desk as stairs then go on the
    record player to get on the higher level then use the speakers as a
    platform to get onto the next platform and the chibi-door is right there.
    
    4. Get on top of the desk again but this time head over to the bed,
    copter to the shelf and then to the bedside table and then onto the
    window ledge, run along intil the end and now copter to the next shelf
    and shoot the left side to reveal a chibi-door. Charge chibi-blast to
    reveal it.
    
    5,6,7,8. Youíll need the bridge for this.Get on the desk and copter
    over to the shelves, go down to the last shelf and climb the rope,
    now copter down to the light and climb the cord, now point the bridge
    to the south go along the bridge and copter along the four doors
    collecting them as you go. Sorry but I donít know how to do it the
    hard way.
    
    9,10,11,12. Youíll need the bridge for this.Get on the desk and copter
    over to the shelves, go down to the last shelf and climb the rope, now
    copter down to the light and climb the cord, now point the bridge to
    the north go along the bridge and copter along the four doors collecting
    them as you go. Sorry but I donít know how to do it the hard way and
    thatís all the doors in this room.
    
    Jennyís Bedroom 7 Chibi-Doors
    
    1. Go left from entering and climb the plant, it should be right at the
    top, canít miss it.
    
    2. Go left from entering and climb the plant, once on the shelf face
    towards the door and copter over to the book shelf. Second rung down
    there is a book with a sticker on it, shoot it to reveal a door.
    
    3. Go up the plant in the south west corner of the room and follow the
    shelf to the bed, copter down and itíll be right in front of you.
    
    4. From entering the room go left and climb up the plant to the shelf,
    follow this until you come to the bed, copter down and go to the shelf
    with the shoes on it, follow this until the very end. Now below you
    should be an opening in the cupboard, copter down and land on the boxes
    (if you donít land on the boxes youíll have to go back) copter along
    the boxes until you reach the door.
    
    5. From entering the room go left and climb up the plant to the shelf,
    follow this until you come to the bed, climb the handbags on the left
    of the bed until you come to the very top of the room. Climb onto the
    boxes hovering between them to get higher and I used the moveable box
    to get extra height to copter down to the door.
    
    6. From entering the room go left and climb up the plant to the shelf,
    follow this until you come to the bed, climb the handbags on the left
    of the bed until you come to the very top of the room. Follow the shelf
    along until the end and copter down to the shelf where a hidden 
    chibi-door is marked by a sticker. Shoot the sticker, with a charged
    chibi-blast.
    
    7. You can only do this after youíve given the shoe to the Princess
    (see mort and Princess Pitt above). Head towards the castle and enter
    the middle door, now stand on the red soldier to climb on the yellow
    soldier and then use the yellow soldier to climb onto the blue soldier.
    Once on the blue soldier copter over to the platform and shoot a charged
    blast into the wall underneath the ladder.
    
    Once youíve gathered all the doors you gain a sticker and the doors will
    open again with more moolah in them.
    
    =======================================
    11. Additional happy Points [ADHP]
    =======================================
    
    This section is for those extra happy points you may not know you could
    get.
    
    Pose in front of Dad with the Drake Redcrest Suit to gain extra happy
    points
    
    Read the Chibi-robo manual, each section you read gives you more happy
    points.
    
    After you found Dadís wedding ring needed for the plot give it to him.
    
    Pose in front of Jenny with all of the suits to gain extra happy points
    when sheís drawing the pictures say yes.
    
    In Jennyís room there is a box full of blocks, align them to their
    correct positions and youíll get extra happy points.
    
    Return the crayons you find in Jennyís room to the box on the desk for
    extra happy points
    The Purple Crayon is found in her bookcase, next to the mirror.
    The Yellow Crayon is found in her bookcase, on the bottom shelf.
    The Green Crayon is found under her bed.
    The Red Crayon is found on her desk's chair.
    
    In the backyard there is a small hole in the ground right near the back
    of the fence, throw cookie crumbs to feed the ants and gain more happy
    points.
    
    Dig up bones found in the backyard and give them to Tao.
    
    Those blue boxes contain happy points just push them over a ledge and it
    will release them.
    
    Feed the fish in the kitchen with cookie crumbs, okay so thatís obvious.
    
    Talk to mum early in the game to have tea with her, this is also a good
    way to get on the table before you have the kitchen bridge.
    
    Give Mum sugar, a cookie and stir her tea with a spoon when you have tea
    with her for extra points.
    
    Talk to Princess Pitts and sheíll blow out kisses these are infact happy
    points so collect them, every little helps.
    
    Grow flowers in the flowerbeds and give them to family members, like mum.
    
    Return to  Captain Plankbeard after charging some of the giga-battery to
    get extra happy points, not from him you understand, heís a ruthless
    pirate heís just giving you them on behalf of giga-robo.
    
    When Tao is in his hind legs at the sink put some water in his bowl.
    
    Feed honey you find in the kitchen to Sunshine instead of nectar. 
    
    =======================================
    12. Word From the maker [WFTM]
    =======================================
    
    I enjoyed chibi-robo but I felt it wasnít anything better than average,
    if a little more effort went into it Iím sure it would be a fantastic game,
    5 years ago Iím sure it would be a fantastic game, I guess I just have
    higher standards now. This has been my first full walkthrough so I hoped
    it helped.
    
    You may use this guide as you see fit, just give me credit.
    Also visit www.NSGstation.com
    
    

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