V   V      RRRR   AAA  L     L     Y   Y     333
V   V      R  R  A   A L     L      Y Y     3   3
V   V  --- RRRRR AAAAA L     L       Y        33
 V V       R   R A   A L     L       Y      3   3
  V        R   R A   A LLLLL LLLLL   Y       333



V-RALLY 3: STAGE OVERVIEWS GUIDE

by
Jamie Stafford/Wolf Feather
FEATHER7@IX.NETCOM.COM







Initial Version Completed: February 14, 2003
FINAL VERSION Completed:   February 21, 2003

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CONTENTS
Spacing and Length
Permissions
Introduction
Stage Overviews
Contact Information

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SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:

1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz

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PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.

This driving guide may only be posted on: FeatherGuides,
GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat
Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
GameReactors.com, RobsGaming.com, neoseeker.com, CheatHeaven,
IGN, ps2fantasy.com, and vgstrategies.com.  Please contact me
for permission to post elsewhere on the Internet.

Should anyone wish to translate this driving guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.

Remember:  Plagiarism in ANY form is NOT tolerated!!!!!

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INTRODUCTION
V-Rally 3 is the first appearance of the V-Rally series on
PlayStation2.  Not surprisingly, its graphics are excellent,
the cars have many more tuning options, the sounds are better
and more convincing, and the fun factor has been raised :-)

This guide is designed to present an overview of each stage
in the game, sector by sector.  Granted, this runs counter to
one of the main concepts or tenants of rally racing - that
the driver/navigator have extremely little familiarity (if
any) with each stage of a rally - but some advance knowledge
about each stage can provide a 'security blanket' for some
players, especially those new to rally-based racing games.
However, this guide does not cover weather conditions, which
are selected at random for many stages and which can
obviously make a given stage 'harder' or 'more difficult.'

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STAGE OVERVIEWS
The stage overviews are presented in the order presented in
Time Attack Mode.  For each country (remember that this game
treats all of Africa as a single 'country'), only the four
forward-configuration stages are listed in this section; the
player can sort things out for the reverse configuration of
each stage :-)

Note that driving instructions are not included in these
stage overviews; that would most definitely defeat the
purpose of even playing a rally-based racing game, which
relies HEAVILY upon the navigator's instructions.  Also, all
pre-contract team vehicle tests in V-Rally Mode (the game's
career mode) and all challenges in Challenge Mode use only
the first four sectors of a given stage, not the full six
stages.

Finland
   Stage 1
      Sector 1
         This opening sector primarily runs through a wooded
         area; the muddy roadway is nice and wide, allowing
         for a good amount of recovery room should a driver
         overcommit to a corner.  A small farmlike area and a
         group of excited fans are on the left of the roadway
         just before the beginning of Sector 2.
      Sector 2
         Shortly beyond the farmlike area, the left side of
         the roadway 'opens' as the roadway passes alongside
         a beautiful, serene lake.  After a right-hand
         corner, a second body of water appears on the right
         side of the roadway briefly before the stage runs
         through an area of small mounds.
      Sector 3
         Beginning where the mounds end, the first part of
         the third sector sees a return of the wooded area on
         the right side of the roadway while a vast rolling
         grassy area appears on the left.  About halfway
         through the stage, a lake appears on the right side
         of the roadway, and the various signs of logging
         appear alongside the roadway - providing extra
         obstacles.
      Sector 4
         There is an abrupt transition here from mud to
         gravel.  The roadway narrows a bit and an uphill run
         begins with the hairpin corner.  Drivers must take
         care here, as a cliff face runs up against the
         roadway on the right, and there is a nice vehicle-
         damaging drop on the right-side looking out briefly
         over a beautiful, serene lake.  The roadway quickly
         re-enters the woods, and throngs of fans on either
         side of the roadway signal the end of Sector 4
         ahead.
      Sector 5
         For this entire sector, there are woods on the left
         and a wide rolling grassy area on the right.  Just
         at the end of the sector, spectators once again line
         the roadway.
      Sector 6
         For this entire sector, there are woods on the left
         and a wide rolling grassy area on the right.  Just
         at the end of the stage, spectators once again line
         the roadway.
   Stage 2
      Sector 1
         The gravel roadway is nicely wide, much like the
         opening sectors of Stage 1.  Similar to the
         beginning of Stage 1, the roadway runs through a
         wooded area, although seemingly a bit more dense in
         Stage 2 than in Stage 1.
      Sector 2
         Shortly after the beginning of Sector 2, the roadway
         transitions to soft gravel, which is a darker,
         grayish color.  The woods go away, but there are
         still plenty of trees and spectators and other
         obstacles to damage wayward vehicles.
      Sector 3
         Sector 3 transitions back to gravel.  For the first
         half of the sector, the woods are thick on the left
         side of the roadway while the right side is a bit
         more open; the second half has the roadway flanked
         by the thick woods on both sides.
      Sector 4
         With a transition back to soft gravel, the woods end
         and the roadway passes through a small semi-rural
         town filled with eager spectators.
      Sector 5
         Still on the soft gravel, the town gives way and it
         is somewhat open on both sides of the roadway, but
         the fans on the left side are held back by fencing.
         Eventually, the roadway re-enters the wooded area,
         makes a sharp turn, and crosses a wooden bridge over
         a small river, remaining in the woods on the other
         side of the river.
      Sector 6
         The woods suddenly give way and the final sector
         runs past several barns.  There are a number of
         eager spectators on both sides of the roadway.
   Stage 3
      Sector 1
         This all-gravel stage begins with a thick wooded
         area to the left of the roadway and a short grassy
         area leading toward a large lake to the right.
         About two-thirds of the way through the stage, the
         signs of logging are visible, providing a few
         extra obstacles for wayward vehicles.
      Sector 2
         The wooded area to the left side of the roadway
         gives way to a more open area.  Shortly into this
         second sector, there is a long fence on the left
         side of the roadway, followed by cheering fans kept
         back behind barriers.  Just before the end of the
         sector, the roadway passes between some tall dunes.
      Sector 3
         Passing through more dunes, the roadway soon runs
         along the shore of a lake (to the left side of the
         roadway); there is also a short bridge, so drivers
         must take care to not hit its edges.
      Sector 4
         Sector 4 begins shortly beyond the bridge and
         features the lake on the left and the thick wooded
         area on the right of the roadway.  A barn signals
         the end of the sector.
      Sector 5
         Beginning parallel with the red barn on the right
         side of the roadway, the first half of Sector 5 is
         located within the thick wooded area.  The remainder
         of the sector returns to the shore of the lake.
      Sector 6
         The final sector begins by running alongside the
         lake (with some signs of logging), then turns away
         from the lake and heads into the wooded area, with
         the trees becoming thicker and thicker.
   Stage 4
      Sector 1
         The entire opening sector takes place in a wooded
         area.  The roadway is fairly wide, so drivers should
         not have too much trouble recovering from any
         mistakes.
      Sector 2
         The first part of this second sector has a sheer
         cliff face directly against the roadway on the left,
         and a significant drop on the right side; the
         roadway will quickly come down to the bottom of this
         drop.  Shortly afterward, the roadway is flanked on
         the left side by thick woods, whereas the right side
         is a bit more open and offers glimpses of yet
         another lake.
      Sector 3
         Shortly into Sector 3, the woods appear on the right
         side of the roadway with the left side being a bit
         more open.  This sector is greatly littered with
         evidence of logging, which can cause problems in
         several corners.
      Sector 4
         The woods return again on the left side of the
         roadway while the lake makes another appearance on
         the right side.  The last half of the sector takes
         place entirely in the woods.
      Sector 5
         The first half of this penultimate sector runs
         through the woods.  The final half opens up a bit,
         then passes between some dunes.
      Sector 6
         This final sector is shorter than the others.  The
         sector opens with the roadway running through a
         small rural community, then finishes in the woods.
France
   Stage 1
      Sector 1
         Stage 1 begins high up on a mountain, so this
         opening sector is largely a downhill run.  The
         roadway has essentially been chiseled out of the
         mountain stone, so there are often tall rock faces
         flush against the roadway - however, there are brief
         moments when one or both sides of the roadway will
         open up a bit with a small grassy area.  There is
         also a rock tunnel near the end of this opening
         sector.
      Sector 2
         Continuing the long downhill trajectory of the
         stage, large rock formations flank the
         roadway in the initial portion of this sector.
         The roadway then passes through a small town,
         where an ascent begins.
      Sector 3
         Beginning just after leaving a French village,
         this sector begins with an uphill slope which runs
         through an even smaller village.  About halfway
         through the stage, a descent begins anew, with the
         roadway flanked by tall rock formations.
      Sector 4
         This sector runs around two bays while maintaining
         a downhill trajectory.  To some extent, it is
         possible to see where the roadway is far ahead on
         the other side of the bay.  Tall rock formations
         flank the roadway on the left; to the right is the
         water (the bays), and there is not usually a
         guardrail to keep vehicles from flying off the
         mountain and into the water below.
      Sector 5
         A slow, long ascent begins with Sector 5.  Much of
         this sector is more open, with grass on either side
         of the roadway.  However, the sector eventually
         runs through yet another French town.  Here, it is
         important to keep off the sidewalks, as there is no
         gentle slope or lip to them as there are with the
         rumble strips at actual race circuits (such as
         Circuit Dijon-Prenois); therefore, hitting a
         sidewalk at high speed (especially with a hard
         suspension setting, which is generally recommended
         for asphalt surfaces) will quite likely result in
         the vehicle bouncing into the air, meaning a loss
         of control and significantly increasing the chances
         of an accident.
      Sector 6
         This sector begins in the sidewalked village, but
         quickly leaves the village for a downhill run
         flanked closely by rock formations on both sides
         of the roadway.
   Stage 2
      Sector 1
         The all-asphalt roadway is wide enough for two-way
         traffic under normal circumstances, but high-speed
         cornering could be a problem for those drivers
         unable to keep a tight racing line.  The right side
         of the roadway is lined with rock formations.  The
         left side is mostly open, but there are a number of
         rock formations, trees, and other obstacles -
         usually in key areas - to provide problems for
         'wandering' vehicles.
      Sector 2
         This sector features a roadway closely bounded on
         both sides, either by rock outcroppings or by
         steep embankments.  The very end of the sector
         hosts 'The Castle,' which features several SHARP
         corners and a very narrow passageway/tunnel right
         where Sector 2 meets Sector 3.
      Sector 3
         There are a few more SHARP corners, then the roadway
         heads back into the mountains.  The roadway is again
         closely bounded on both sides, so precision
         cornering is key to success here.
      Sector 4
         Again, the roadway is closely bounded on both sides
         for much of the sector.  However, on the right side
         just before Sector 5, there is a gap in the fence
         which holds back the spectators; this gap is just
         large enough for a vehicle to slip through if the
         preceding corner is taken too wide and too quickly.
      Sector 5
         While there is plenty to wreck a wayward vehicle on
         either side of the roadway, the right side does open
         up a bit to provide some nice scenic views... but
         admiring the scenery will result in the near-total
         destruction of the vehicle :-(   The right side is
         often - but not always - blocked by some sort of
         guardrail.
      Sector 6
         This extremely-short sector is essentially just like
         Sector 5.
   Stage 3
      Sector 1
         Starting high up on a mountainside, Sector 1 begins
         by running through a small French village.  The
         second half of this opening sector features a
         guardrail on the right side of the roadway and large
         mountain cliffs on the left side.
      Sector 2
         This is identical to the second half of Sector 1,
         but with more sharp corners.
      Sector 3
         This is much like Sector 2, but with even MORE sharp
         corners and a tiny village near the end of the
         sector.  The descent also seems a little steeper
         overall in this sector.
      Sector 4
         This is one long, steep descent with mostly-gentle
         corners, so those using a high gear ratio can make
         use of its higher top-end speed here - so long as
         all cornering is EXTREMELY precise.
      Sector 5
         The sector begins with a bridge over a stream, then
         the roadway begins a long uphill run among twisty
         corners.  There is NO room for error in this sector.
      Sector 6
         This continues the pattern begun in Sector 5.  The
         stage comes to an end about 300 meters beyond the
         second tunnel.
   Stage 4
      Sector 1
         This stage begins in a mountain village; drivers
         must try to keep off the sidewalks, as hitting them
         at high speeds is quite likely to send the vehicle
         airborne, meaning a loss of control and a greater
         possibility of an accident.  Once out of the small
         village, there is even less room for error with
         cliffs and trees and other obstacles flanking the
         roadway.  Only precision driving will provide
         success here!!!
      Sector 2
         Continuing down the mountainside, there is not much
         room for error at all, much like the end of the
         opening sector.  After the second hairpin corner,
         the right side is guarded only by a guardrail, but
         even then it is still possible to miss the beginning
         of the guardrail and plunge toward the bay far
         below.
      Sector 3
         With the bay to the right and rock walls to the
         left, the descent continues for just a moment before
         the elevation essentially levels.  There are a few
         rock tunnels in this sector.  The view out across
         the water is definitely beautiful, but any attempts
         to enjoy the scenery will result in the destruction
         of the vehicle!!!
      Sector 4
         The first half of the stage is fairly level, then
         the overall elevation begins to drop again.  The
         roadway leaves the first bay and then runs along a
         second bay, much like Stage 1.
      Sector 5
         Transitioning to poor asphalt, the second bay is
         quickly left behind as the roadway runs along the
         mountainside.  Trees, rock formations, and other
         obstacles await wayward vehicles.  The corners here
         are generally not very tight, so good speeds can be
         attained here.
      Sector 6
         Once past the waterfall, the roadway ascends slowly.
         There is still no room for error.  The stage ends as
         the second bay far below again comes into view.
England
   Stage 1
      Sector 1
         This all-mud stage can be tricky due to the lack of
         traction, especially when attempting strong
         acceleration out of tight corners or at the start
         of the stage.  This opening sector runs through the
         woods.  At the end of the sector, a building in a
         clearing can be seen just ahead.
      Sector 2
         Sector 2 begins in a clearing, passing by a building
         on the left.  This area is used for logging; as
         such, there are plenty of logs, trucks, and other
         obstacles scattered about.  The roadway will curve
         around all this, then return to the woods
         momentarily to emerge with a farm on the left
         (protected by a long fence) and eventually passing
         through a small village.
      Sector 3
         Once past the few buildings of the village, the
         roadway returns to the woods.  The sector ends at
         the next clearing.
      Sector 4
         The fourth sector is somewhat open, although tall
         embankments and trees generally line the roadway.
         There are many fans perched along the roadway in
         this sector.
      Sector 5
         The first part of this sector runs through the
         woods, with a building and a group of spectators
         on the right side of the roadway early in the
         sector.  Once across the wooden bridge, the right
         side of the roadway is flanked by a long semi-steep
         grassy embankment.
      Sector 6
         The final sector is quite open on both sides, but
         with numerous tight corners, some of which have
         obstacles at the apex to thwart any attempts at
         shortcutting.  There are numerous spectators along
         this last sector, all protected by fencing or
         other barriers.
   Stage 2
      Sector 1
         This opening sector runs through the woods.  The
         roadway is fairly wide, providing plenty of room for
         recovery in case of a minor mistake.  The entire
         sector runs slowly downhill, but there are too many
         corners to allow for much high-speed driving.
      Sector 2
         The long downhill run continues, with even tighter
         corners (in general) than in the opening sector.
         The end of the sector is another logging area, so
         any off-course excursions could result in vehicle
         damage.
      Sector 3
         Still in a semi-wooded area, there are a number of
         spectators along much of this sector.  Drivers must
         beware the barriers on the stone bridge at the end
         of this sector.
      Sector 4
         This semi-wooded area is also characterized by
         tight corners.  Fencing in the last two-thirds of
         the sector protects many spectators and also
         prevents any shortcutting possibilities.
      Sector 5
         The roadway continues winding through the semi-
         wooded area.  The main 'obstacle' here is a river
         crossing; those using lower-than-default Ride Height
         settings will definitely need to slow for the river
         crossing, or else the vehicle will bottom out and
         potentially create a loss of control.
      Sector 6
         The woods thicken as the final sector runs uphill.
         The right side of the roadway is initially protected
         by a long guardrail.  Near the end of the stage is
         another building (on the left) surrounded by signs
         of logging, and a nice throng of spectators await
         the drivers at the end of the stage.
   Stage 3
      Special Weather Note
         At least in Time Attack Mode, this stage is run in
         foggy conditions, which makes clear visibility
         almost impossible.  This can make it quite difficult
         to correctly judge distances between a navigator's
         call and the associated corner or obstacle.
         Therefore, special caution must be made here;
         however, this is one of the best stages in the game
         to truly attack and gain a major lead over the
         competition in V-Rally Mode.
      Sector 1
         Stage 3 opens in the woods, although the roadway is
         fairly wide at most points.  Near the end of this
         initial sector is a river crossing; it is best to
         slow for the river crossing to avoid a loss of
         vehicle control.
      Sector 2
         Heading uphill, the roadway gains more tight twists
         and turns.
      Sector 3
         This third sector is more open on either side of the
         roadway, but there are still plenty of trees and
         rocks (as well as some fans) to provide incentive to
         remain firmly ON the roadway.
      Sector 4
         This sector transitions from woods to clearing and
         back to woods, with a bridge thrown in.  About
         halfway through the sector is a think-log fence on
         the right side; this fence is breakable, and it is
         thus possible to have a collision with something
         normally protected by the fence.
      Sector 5
         The first half of this sector has the woods on the
         right side of the roadway, with an open area on the
         left side; the left side also sports a few buildings
         and several groups of spectators.  The second half
         of the sector is run fully in the woods.
      Sector 6
         This final sector emerges from the woods into a
         logging area, with several groups of stacked logs
         near the roadway.  The roadway then re-enters the
         woods for the final run to the end of the stage.
   Stage 4
      Sector 1
         This opening sector is wide open on both sides of
         the roadway, but there are still a number of trees
         and rocks near the roadway on either side.  The
         sector ends near the top of a crest.
      Sector 2
         This second sector slowly climbs the mountainside.
         There are several tall rock embankments and stone
         guardrails in this sector.  However, the main
         danger is the steep ditch on the left side of the
         roadway at one point; slipping into this ditch will
         DEFINITELY create vehicle damage.
      Sector 3
         Running through the woods, there is a small logging
         area early in the sector, and many lengthy
         guardrails throughout the sector.  Near the end of
         this third sector, the woods on the right side of
         the roadway give way to a view of the countryside.
      Sector 4
         The first half of the sector returns to the woods,
         then the second half of the sector opens to grassy
         plains to the right side of the roadway.  This is a
         relatively-short sector overall.
      Sector 5
         The first half of this penultimate sector runs
         through the woods, emerging to the woods on the left
         side of the roadway and a logging operation on the
         right side.
      Sector 6
         This final sector runs slowly uphill and is fairly
         open on both sides of the roadway.  The stage comes
         to an end just beyond the wooden bridge.
Sweden
   Special Border Note
      Virtually every millimeter of roadway in the Sweden
      stages is bounded on both sides by a bank of snow from
      where the snowplows have 'cleared' the roadway.  In
      some sectors, these snow banks are taller than in other
      sectors.  Thus, for the most part, it is virtually
      impossible to leave the roadway, as these snow banks
      will almost always force the vehicle to bounce back
      across the roadway toward the other snow bank.
   Stage 1
      Sector 1
         This opening sector is mostly wide open on both
         sides of the roadway, with plenty of spectators in
         the first half of the stage.
      Sector 2
         This second sector runs entirely through a lightly-
         wooded area.
      Sector 3
         The trees thin somewhat in this sector, which
         features some tight corners to slow the vehicle's
         average speed.
      Sector 4
         The roadway passes alongside a farming area in this
         sector.
      Sector 5
         The area slowly opens on either side of the
         roadway to provide a nice panoramic view of the
         surroundings.
      Sector 6
         While the sector begins in the vast clear panoramic
         area, the roadway quickly returns to the woods,
         where the corners become tighter and tighter.
   Stage 2
      Sector 1
         There are A LOT of spectators at the start of this
         very short sector.  The area is mostly clear and
         open, providing a nice distant view to either side
         of the roadway.
      Sector 2
         The first two-thirds of this second sector is nice
         and open, with a significant throng of spectators
         about one-third of the way through this sector.
         The roadway then re-enters the woods.
      Sector 3
         The first half of this sector runs through the
         woods, with A LOT of spectators lining the left
         side of the roadway.  The final segment of the
         sector opens up on either side of the roadway.
      Sector 4
         The first half of the fourth sector is in a wide
         open area, with the second half taking place back
         in the wooded area.
      Sector 5
         This somewhat-short penultimate sector runs entirely
         through the woods.
      Sector 6
         This final sector runs entirely through the woods
         and features some tricky corner combinations.
   Stage 3
      Sector 1
         The opening sector of Stage 3 is rather lengthy, and
         the snow banks on either side of the roadway are
         rather high.  Trees line the roadway throughout much
         of the sector, but there is a brief moment of
         openness to either side of the roadway about
         halfway through the sector.
      Sector 2
         For much of the second sector, the left side of the
         roadway is immediately bounded by rock embankments.
         A pair of 'jumps' ends the sector, with Sector 3
         beginning at the crest of the second 'jump.'
      Sector 3
         This is a rather easy, high-speed sector, with
         plenty of trees and spectators along the roadway.
         One section has the roadway bounded by more rocks.
      Sector 4
         Sector 4 is mostly open, and is a great place for a
         full-throttle high-speed run.  Telephone poles line
         the left side of the roadway, and can therefore be
         used as a great device for anticipating the
         placement of the upcoming corners.
      Sector 5
         Again, this is a high-speed sector, with telephone
         poles available for corner anticipation.  A large
         red covered bridge appears about halfway through the
         stage, just after the telephone poles move from the
         left side of the roadway to the right side.
      Sector 6
         This final sector runs through wide-open farmland,
         with plenty of spectators lining the roadway (on the
         opposite side of the snowbanks).  The final sector
         also transitions quickly to ice.
   Stage 4
      Sector 1
         Spectators spectators everywhere!!!!!  This opening
         sector is wide open on both sides of the roadway,
         with hordes of spectators seemingly as far as the
         eye can see, especially near the Starting Line.
      Sector 2
         This is essentially like the first sector, but with
         tighter corners and fewer spectators.
      Sector 3
         This is essentially like the second sector, but with
         even tighter corners.
      Sector 4
         This is essentially like the third sector, but on
         snowy gravel.
      Sector 5
         The roadway keeps transitioning between snowy gravel
         and deep snow.
      Sector 6
         The trees and the spectators both become much more
         numerous in this sector as the corners get tighter
         and tighter.
Germany
   Stage 1
      Sector 1
         Beginning on snowy asphalt, this stage primarily has
         tall rocks on the right side of the roadway and
         either guardrails or trees on the left side.  The
         sector ends halfway through the tunnel.
      Sector 2
         This is much the same as the opening sector, but
         without the snow on much of the roadway and some
         rock barriers on the left side of the roadway.
      Sector 3
         This is much like Sector 2.
      Sector 4
         Here, the rocks give way to trees on either side of
         the roadway for the first half of the sector, then
         the mountain rocks and a tunnel return in the second
         half of the sector.  The sector ends just beyond the
         tunnel.
      Sector 5
         This is much like the opening sector, but without
         the snow on the asphalt.  About two-thirds of the
         way through the sector, the roadway passes
         underneath a ski lift :-)
      Sector 6
         This final uphill run sees snow lightly covering the
         roadway.  This is in many respects just like the
         opening sector.
   Stage 2
      Sector 1
         The stage begins in a lightly-wooded area, but
         eventually a guardrail on the right side of the
         roadway prevents vehicles from falling off the short
         but sheer drop into the river below.
      Sector 2
         Now away from the river, there are rock embankments
         along much of the roadway in this second sector, as
         well as many signs of logging - some of which are
         rather close to the roadway.
      Sector 3
         The rocks give way to a lightly-wooded area.  Soon,
         a rail line appears on the right side of the
         roadway, and there may be a railroad engine used for
         logging slowly moving along.  However, the roadway
         soon turns away from the rail line, ending this
         third sector.
      Sector 4
         Beginning bounded by rocks and trees, this sector
         turns back toward the rail line, then turns away
         again.  The sector ends just before reaching the
         town ahead.
      Sector 5
         Much of this penultimate sector runs through a
         fan-filled town.  The entryway to the town is a
         minor tunnel, and there are sidewalks along the
         roadway which could cause a vehicle to bounce and
         lose control if hit at high speeds.  The roadway
         eventually leaves the town, heading back out
         into the woods (with a brief segment bounded on
         both sides by tall rock embankments).
      Sector 6
         This is a fairly-open sector, with mostly gentle
         corners conducive to a high-speed run.  There are
         also numerous fans (in groups) along the roadway
         in this final sector.  The stage ends shortly
         beyond the building on the left.
   Stage 3
      Sector 1
         This stage begins in a lightly-wooded area, but then
         the trees give way to rock embankments.  The sector
         ends just before the pile of logs on the left side
         of the roadway.
      Sector 2
         Primarily trees bound the roadway in this sector,
         but there are also a significant number of steep
         embankments (primarily rocks).  Some fans can be
         seen in this sector, and the few signs of logging
         are fortunately well away from the roadway itself.
      Sector 3
         This is primarily a light-wooded sector, with
         some steep embankments (primarily grassy) in some
         areas.
      Sector 4
         This is primarily a light-wooded sector, with
         some steep embankments (primarily rocky) in some
         areas.  The roadway transitions to icy asphalt at
         the end of the sector.
      Sector 5
         The first half of this penultimate sector is lined
         with tall rock embankments or even cliffs, and the
         corners are many and somewhat sharp.  The second
         half of the sector opens up a bit, but there are
         still A LOT of trees lining the roadway.
      Sector 6
         This final sector begins the way Sector 5 ends, but
         then returns to rocky cliffs.  There is also a
         tunnel near the end of the stage.
   Stage 4
      Special Weather Note
         At least in Time Attack Mode, this stage is run in
         foggy conditions, which makes clear visibility
         almost impossible.  This can make it quite difficult
         to correctly judge distances between a navigator's
         call and the associated corner or obstacle.
         Therefore, special caution must be made here;
         however, this is one of the best stages in the game
         to truly attack and gain a major lead over the
         competition in V-Rally Mode.
      Sector 1
         The opening sector of this stage runs through
         vineyards and is LOADED with nasty, sharp corners.
         Those drivers who can deftly handle these corners
         will have a great advantage over the competition (in
         V-Rally Mode) heading into Sector 2.
      Sector 2
         This second sector runs initially through more
         vineyards with tight corners, then heads into the
         woods.  Those drivers who can deftly handle these
         corners will have a great advantage over the
         competition (in V-Rally Mode) heading into Sector 3.
      Sector 3
         As this sector progresses, there are more and more
         rock embankments flanking the roadway, with each
         embankment seemingly taller than the one before it.
      Sector 4
         The fourth sector opens up a bit, then passes by
         several buildings and groups of spectators.  The
         second half of the sector runs between tall rock
         embankments.
      Sector 5
         The roadway here runs through a lightly-wooded
         area, with spectators in the small clearings.  There
         are also some more rock embankments.
      Sector 6
         This final sector is much like Sector 5, but ending
         at another vineyard.
Africa
   Special Visibility Note
      Most of the Africa stages are extremely sunny, and do
      not have much (if anything) nearby to block the
      sunlight from shining upon the roadway.  This can
      produce severe visibility problems when heading toward
      the sun, and adjusting the camera view will not usually
      provide better visibility.  In this case, it is best to
      try to use tall trees near the roadway to anticipate
      upcoming corners.
   Stage 1
      Sector 1
         There are A LOT of spectators lining the roadway in
         this initial sector.  While the corners are not at
         all difficult, the apexes often have small rises
         which are just tall enough to knock the vehicle out
         of control.  Some apexes are flat, but just sandy
         enough to seriously slow the vehicle.
      Sector 2
         The first two-thirds of this sector are essentially
         like the opening sector, although the embankments
         alongside the roadway tend to get progressively
         taller.  However, the final third of the sector has
         some nasty corners between these tall embankments,
         which can potentially cause some trouble.
      Sector 3
         There are fewer embankments in this third sector,
         and the corners are not quite as sharp as before.
         However, it is still easy to stray off the roadway
         and damage the vehicle.
      Sector 4
         The second corner of this sector is by far the most
         difficult in all of the Africa stages, with a cliff
         face essentially protruding into the roadway from
         the right side, and a unguarded catastrophic descent
         on the left side of the roadway.  Once past this
         nasty corner, the roadway tends to run along the
         plateau, with embankments and spectators on both
         sides of the roadway.
      Sector 5
         This penultimate sector is really one super-lengthy
         straightaway, with only one true corner; with
         precision steering, even this corner can be safely
         cleared at full-throttle acceleration.  This sector
         ends just before the wooden archway.
      Sector 6
         This short sector is a high-speed run to the Finish
         Line.  However, straightlining the many gentle
         corners is not a good idea, as the grass at the apex
         of each corner will slow the vehicle significantly.
   Stage 2
      Sector 1
         Many embankments and trees line the roadway
         throughout this opening sector.
      Sector 2
         The many corners come fast and furious in this
         sector.  There is also a railroad crossing, almost
         directly underneath the point where the telephone
         lines cross over the roadway.
      Sector 3
         Much of this sector runs along a twisty, narrow
         plateau.  There is NO room for error, as the tall
         cliff face bounds the roadway on the left side, and
         the right side is a severe drop to the valley floor
         far below.  There are also trees and embankments
         strategically placed on the left side of the
         roadway to create more concern for those drivers who
         slide to the outside in the left-hand corners.
      Sector 4
         Now off the plateau, the roadway is primarily
         bounded by more embankments, although the corners
         are not quite as severe here.
      Sector 5
         The corners are more gentle here as the roadway
         leads up to a wooden bridge.  Once across the
         bridge, the roadway winds through a tiny village
         filled with spectators.  Ahead is a second railroad
         crossing, but a vehicle with sufficient speed and
         the correct suspension setting can easily speed up
         the slight slope and jump over the railroad crossing
         without any need to slow to more safely cross the
         tracks.
      Sector 6
         Embankments and minor ditches characterize this
         closing sector, which is also heavily lined with
         cheering spectators.
   Stage 3
      Sector 1
         Until the very end of the sector, this is a very
         high-speed run with only the gentlest of corners.
         Embankments and trees line the roadway in this
         sector.  There is also a shallow river crossing
         quite early in the sector, but it can easily be
         cleared at full acceleration.
      Sector 2
         This is another very high-speed run, with more
         embankments and trees lining the roadway.
      Sector 3
         Here, the roadway runs along a shallow lake bed.
         There are the usual trees and embankments.
      Sector 4
         In this short sector, the roadway climbs up a
         rather narrow plateau.  There is a sheer cliff face
         bounding the roadway (and sometimes protruding
         slightly into it) on the right side, and some
         unprotected drops on the left side of the roadway.
      Sector 5
         In this short sector, the roadway descends back to
         the valley floor and also contains a wider shallow
         river crossing.
      Sector 6
         The first half of this final sector runs along the
         shallow lake bed again, then heads away from the
         lake.  The corners are rather gentle, making this
         sector a rather high-speed run to the Finish Line.
   Stage 4
      Sector 1
         With the exception of one corner, this is yet
         another high-speed run through the desert.  However,
         care must be taken to not slide off the roadway, as
         the grass will significantly slow vehicles.
      Sector 2
         This is yet another high-speed run, but with some
         embankments and trees closer to the roadway.
      Sector 3
         This is YET ANOTHER high-speed run, with some
         taller embankments and more trees.  Some spectators
         await by the building on the right side of the
         roadway about halfway through this sector.
      Sector 4
         The weeds on either side of the roadway are taller
         now, slowing stray vehicles even more quickly.
      Sector 5
         Except for one 'chicane,' this is another high-speed
         run.
      Sector 6
         There are practically no embankments here, but still
         plenty of trees and grass along this rather short
         final sector.  The Finish Line is about halfway
         along the final corner called by the navigator.

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