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    Challenge Mode FAQ by BikdipOnABus

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                             Pikmin 2 Challenge Mode Guide
                                         by Jish
    
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    - - - - - - - - - - - - - - - - Table of Contents - - - - - - - - - - - - - - -
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    *1* Introduction
    	A general introduction to this guide
    *2* FAQ
    	Basic questions and their answers
    *3* Tips and Tricks
    	Simple, general strategies for Challenge Mode as a whole
    *4* Enemy Strategies
    	A list of all the creatures you will encounter, with tips for fighting
    	quickly and safely
    *5* How to Use This Guide
    	Explanations for the way things are set up in this guide
    *6* Single-Player Strategies
    	In-depth information and strategies for each level in Single-player 
    	mode
    *7* Closer 
    	Credits, Contact, Legal information, all that boring stuff
    
    	To jump to a particular section, open the Find window with Ctrl+F and
    type in the number of the section with asterisks on each side of it. For
    example, to jump to the Single Player Strategies, type in *6* and hit "Find
    Next" a couple times until you reach that section.
    
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    - - - - - - - - - - - - - -  *1* Introduction *1* - - - - - - - - - - - - - - -
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    	Thank you for using the Pikmin 2 Challenge Mode FAQ / Guide hosted on
    GameFAQs! I hope it will be able to help you with any problems you may be
    having with the Challenge Mode, and that it helps unlock your abilities to get
    high scores.
    
    	The first Pikmin was one of my first games for the Gamecube, along with
    SSBM. I enjoyed it a bit, but something about the game got on my nerves. It was
    too difficult, first of all. While the 30 days provided were much more than you
    needed to gather all the rocket pieces, I always felt rushed and uncomfortable.
    Maybe that was intended, but I didn't like it. It also had little replay value.
    After beating the game, you could always try to beat it again in a shorter
    amount of time, but I didn't really like the game that much in the first place,
    so I didn't want to do it again. The Challenge Mode in that game was also
    irritating. It was too open-ended - there was far too much to do in the time
    limit even in the simplest levels. I like being able to complete everything.
    	
    	So when Pikmin 2 came out, I was very interested. The new White and
    Purple Pikmin looked cool, and I loved the ideas of using two captains, having
    unlimited days, and exploring caves. After lurking on the Pikmin 2 message
    board for weeks, my desire to get the game kept on growing until finally I was
    able to buy it. I've beaten the game several times now, and it still hasn't
    gotten old. But even better than the main game is the Challenge Mode.
    
    	It is very simple in concept. Collect as much stuff as you can in a
    time limit. But it is this simplicity that makes it so much better in my eyes
    than the Challenge Mode in the first Pikmin. And being able to play it with a
    friend makes it even better. The 2-player battle mode is fun, sure, but even
    with a handicap, the battles always come out one-sided. But in Challenge Mode,
    there should be no fighting, unless of course someone messes up an otherwise
    good run. 
    
    	This guide is made to help people get the highest scores possible. I
    have listed out every enemy and treasure on every floor of every level, and
    strategies are provided for each floor. This guide is not meant for newbies,
    but rather those who are already quite familiar with the game. Still, I will
    try to give pointers to those who are relatively inexperienced. I hope you 
    enjoy this guide and get plenty of help from it. Now, moving on...
    
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    - - - - - - - - - - - - - - - - - *2* FAQ *2* - - - - - - - - - - - - - - - - -
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    This section should be fairly self-explanatory. It should answer all the
    questions that aren't addressed elsewhere.
    
    Q: What exactly is Challenge Mode?
    A: Challenge Mode is an unlockable feature in Pikmin 2. There are 30 levels,
    each of which presents you with a set amount of Pikmin and sprays. While the
    level layouts are always randomized, the enemies and treasures to collect are
    always constant. You have a set time limit to gather as much treasure as you
    can and escape the level. You can choose to either play alone or with a friend.
    When playing two-player, the screen is split and each player controls one
    captain.
    
    Q: What is the goal?
    A: The ultimate goal of each level is to find the exit geyser and escape to the
    surface of the cave. The geyser will only appear on the final floor of the
    level. Some levels have multiple floors, while others only have one. To create
    either the geyser or a hole that leads to the next floor, you must find the Key
    and take it to the ship. Sometimes the Key is just laying around, but most of
    the time you must defeat an enemy to find it. It is often held by the strongest
    enemy on the floor, but other times you must defeat many enemies to find it.
    While looking for the Key, you gain points by collecting treasures. Just like
    the Key, some treasures are laying around unguarded, but others are behind
    traps or held by enemies.
    
    Q: How do you unlock Challenge Mode?
    A: To unlock it, you must collect the item called "The Key" in the main game.
    You get it from the Beady Long Legs that is the boss of the level called
    "Citadel of Spiders". This level is in The Perplexing Pool, the third area of
    the game.
    
    Q: How are scores determined?
    A: The score you receive is based off of three factors: the money you make, the
    Pikmin that survived, and the time remaining. To make money, you must gather
    treasures and enemy bodies. Each Poko (money unit) you make gives you one
    point. With rare exceptions, this is the biggest factor in your score. You will
    also get 10 points for each Pikmin that escaped the level. In most cases, this
    means that you just have to make sure they all survive, but in some levels, you
    must grow more Pikmin to boost this score. If you run out of time, you will get
    no points for Pikmin, since none escaped the level. The last factor, time
    remaining, is pretty self-explanatory. You get one point for each second
    remaining on the clock as you escape the level via the geyser. Once you become
    very good at a particular level, this is the factor that will make the
    difference between your scores, since you should be gathering everything with
    no Pikmin deaths at this point.
    
    Q: What do the different colors of Pikmin do?
    A: If you don't already know this, you should think twice about playing
    Challenge Mode. In fact, I'm not sure how you even unlocked it in the first
    place. But I will put these here anyway for people who are borrowing the game
    or something and don't want to start from the beginning. Who knows, there could
    be people like that out there. Maybe even you. *looks at you strangely*
    
    - Red Pikmin are supposedly stronger than Yellows, Blues, and Whites. I haven't
    noticed much of a difference, but it is apparently there. They are also
    resistant to fire, making them the best (but not only) choice for disabling
    fire traps and fighting fiery enemies. The Fiery Bulblax is best tackled with
    Reds, but if you can lure it into water, Blues would also work.
    - Yellow Pikmin are resistant to electricity. Since electricity kills
    non-Yellows instantly, it is wise to use them against enemies that possess this
    skill, along with electric traps. They also fly higher than the other colors
    when thrown, making them the best choice for reaching things on high ledges.
    - Blue Pikmin are resistant to water. They have no secondary ability, but this
    is a very useful one. This means they are the only ones that can go in water of
    any kind, and they are unaffected by the attacks of Watery Blowhogs and Caustic
    Dweevils. Blues can also rescue drowning Pikmin.
    - White Pikmin are resistant to poison, making them the only choice for taking
    out poison vents. They are also able to find stuff buried completely under the
    ground - you just have to lead them to it with the C-stick. This is more
    difficult than it sounds, however, since you can't see it yourself. They also
    have the helpful ability of being fast. Leaf Whites are almost as fast as
    flowered other colors. White Pikmin also have one other skill, but it should
    rarely (if ever) be used. When eaten, Whites will poison an enemy and kill it
    (or in the case of bosses, heavily damage it).
    - Purple Pikmin have no immunities, and they are dreadfully slow runners. But
    what they lack in speed is made up for in strength. They are the fastest at
    killing enemies, and can stun nearby enemies if they are thrown. Furthermore,
    they each count as 10 Pikmin when carrying things. Just remember that it is
    much, MUCH faster to carry a heavy item with 50 Pikmin than 5 Purples.
    - Bulbmin are rarely come across, but they are very useful little guys. Usually
    found in groups of ten following their mother, you must defeat the leader to
    get them. Bulbmin are immune to fire, electricity, water, and poison, making
    them great for disabling traps and fighting elemental enemies. But don't get
    used to seeing them around.
    
    Q: What do the sprays do?
    A: Like the above question, this should already be obvious. But I'll answer it
    anyway. 
    
    - Spicy (red) Sprays affect all Pikmin with you. Pikmin working, fighting, or
    idle are not affected by the spray unless they are nearby. The Spicy Spray
    powers all your Pikmin up, giving them pink flashing stems. Spiced Pikmin have
    a speed equal to or slightly faster than flowered 'min, and they are much
    stronger than usual. Use them for fighting tough enemies or large groups of
    small ones, tearing down gates and the geyser, or just to speed up the carrying
    process when you only have leaf Pikmin.
    - Bitter (purple) Sprays affect enemies in your immediate range. When hit with
    the spray, enemies will become encased in stone. This is incredibly useful
    against difficult enemies, as you can then beat them up without fear of losing
    any Pikmin. When defeated, these Bittered enemies will not leave a body behind,
    but rather a drop of nectar or one of the Sprays. Bitter Sprays also stop bomb
    rocks from exploding, a rarely needed but extremely useful ability. Bitter
    Spraying boss enemies is not usually a great idea, as they take very little
    damage in this state. But it can be useful as a defensive move. If the boss is 
    about to attack and you have no time to retreat, use the Spray and you have
    ample time to escape and plot your next attack.
    
    Q: How do I unlock new levels?
    A: You begin with only 5 levels. To get more, you have to beat the ones you
    have. Each level you beat will get you one more. So even if you come across a
    level that is too hard for you to complete, you can skip it and still unlock 
    new ones.
    
    Q: Seeds, white flowers, and pink flowers? What's the difference?
    A: On the level select screen, each level is represented by one of those icons.
    Seed levels are ones that haven't been beaten yet. White flowers have been
    beaten, and pink flowers have been beaten with a "Perfect". To get a Perfect,
    you have to beat the level with no Pikmin dying. If you get a pink flower on
    each level, you unlock a new movie. There is another guide that covers this in
    detail, so I won't go into it too much. To get good scores, it is already a
    given that you get a Perfect anyway. If you just want Perfects, don't worry
    about gathering treasure. But if you want good scores, you have to gather
    everything as well as getting a Perfect.
    
    Q: What do I get for beating Challenge Mode?
    A: Nothing, really. You can't really "beat" it anyway, since the whole point is
    to just get high scores. As I already mentioned, you unlock a new movie by
    getting pink flowers on every level. But if all you do in each level is grab
    the key and run, you're not going to have much fun. Isn't it a lot more fun to
    challenge yourself and see how good you can do? That's the beauty of Challenge
    Mode, or any game for that matter. There may be rewards, but the process is
    usually more rewarding than the reward itself.
    
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    - - - - - - - - - - - - - - *3* Tips and Tricks *3* - - - - - - - - - - - - - -
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    Here are some basic and not-so-basic tips that apply to most levels. Many of
    these will be mentioned in the individual level strategies, but some are too
    general to mention every time. So familiarize yourself with them.
    
    Safety First
    	10 points for each surviving Pikmin can add up to a pretty big number,
    so always do your best to protect your army. Not only is it good to have lots
    of Pikmin around for all the tasks you have to make them do, but it is much
    more worthwhile to spend your time beating enemies up slowly and carefully than
    lose a few Piks in the process. Which is better for your score - losing 50
    points because you were careless and a Red Bulborb ate 5 Pikmin, or losing 5
    for spending some more time and effort protecting them? I recommend restarting
    every time a Pikmin dies if you're going for a good score.
    
    Make The Best Of Your Sprays
    	Don't be afraid to use your Sprays! This isn't the main game, so you
    don't have to worry about conserving your hard-earned Sprays for that next
    level. There are times where you will have tons of Sprays at your disposal, and
    there is no reason to not use them. Spicy Sprays makes fighting enemies much
    easier and speeds up many tasks, and Bitters can save your skin and take out
    troublesome monsters with next to no effort. The only downside of using a
    Bitter Spray is that you will lose some Pokos for lack of a body to collect.
    But most enemies aren't worth that much money, certainly not so much as to lose
    points over it. Speed and safety are more important in the long run.
    
    Pick Pikmin with Precision
    	When you need a particular color of Pikmin for a task, there are two
    ways to go about it. Either press X to dismiss them according to color, then
    whistle the ones you need, or grab and hold a Pikmin, then press the D-pad left
    and right to swap colors. The former method is best when you need to take the
    Pikmin with you somewhere, and the latter is for disabling traps and fighting
    enemies. Just be wary of the fact that unless you stop pressing A at the right
    time, you may overestimate how many Pikmin you have and accidentally throw a
    Red into that electric trap you're disabling.
    
    Think On Your Feet
    	All levels are randomized in one way or another. So it is an important
    skill to be able to adapt quickly. There's not much you can do to improve
    yourself in this respect, but learn the major parts of a floor and be prepared
    to find them in a different arrangement every time you play the level. 
    
    Make A Quick Exit
    	If you exit a floor without all your Pikmin following you, they will
    still come with to the next floor. So it is wise to station a captain near the
    exit as the last things are getting carried back to the ship.
    
    Listen For The Sound
    	You may not have the Treasure Detector like the one in the main game,
    but there is still a noise that plays when the last treasure makes it back to
    the ship. So even without my treasure lists, you'll know when everything is
    brought back.
    
    Watch For The Signs
    	There are often telltale signs to know where things are hidden. If you
    see a dead-end of some sort, chances are, there is something there. Especially
    if it is guarded by a trap or wall. There could be an item buried there, or it
    could be the site of the hole / geyser once it appears. There is also a little
    trick for finding the hole / geyser spot. If you turn the camera a certain way,
    you can see it under the ground if it is close enough to the level boundary.
    This only works in Cave-type levels with a black outside, though.
    
    Plan Ahead
    	Tying in with the last tip, it can save time to plan ahead. If you know
    where the hole / geyser is going to appear, leave some Pikmin and/or one of the
    captains there so they can beat the geyser down when it appears and make a
    quick exit. As soon as you hear the "cha-ching" sound of getting money, hit A
    and open the exit menu. If you don't hear the powering down sound, there's
    still something missing.
    
    Plan Ahead More
    	On another note, it can help a lot to plan routes for Pikmin to return
    to the ship as they carry stuff. If there are walls or enemies in the fastest
    route back, get rid of them before Pikmin have to take that path. You'd be
    surprised how Male Sheargrubs and Dwarf Bulborbs can ruin a good run just
    because you didn't clear them out.
    
    Start Quickly
    	On the first floor of each level, there will be a short pause before
    you can use the whistle and round up your team. But on all the other floors,
    you can use the whistle right away. So do it. I just felt like pointing this
    out.
    
    Don't Skip Cutscenes
    	After playing a level over and over, you will probably be tempted to
    skip the scene that plays at the start of each floor, where you and the Pikmin
    fall down. But these are very helpful for planning ahead. You get a few seconds
    to see how the level is set up and where everything is located.
    
    Egg 'Em On
    	Some levels contain eggs you can break. It is usually worth the time it
    takes to do this, as they provide nectar to flower your Pikmin up. Sometimes
    they also contain Sprays, which are almost always a nice bonus. But be sure to
    use your nectar wisely. You can flower up lots of Pikmin with one drop of
    nectar, but realize that Purples need it the most, and Whites need it the
    least. So plan accordingly. To break the eggs, either throw a Purple next to
    it, punch it down, or break it with Flower Pikmin. You don't want the ones
    breaking it to be the only ones using it, and while that doesn't happen often,
    it is wise to prevent it.
    
    Purples Pack A Punch
    	If you have Purple Pikmin, they are going to be doing the bulk of the
    fighting. But they are cursed with slow speed, so you have to know how to use
    them for collection purposes. Don't stick a whole bunch of them on a treasure,
    try and split them up. Stuff being carried by Purples only moves very slowly.
    
    Don't Sit Around!
    	You wouldn't just stand around and waste time when there's stuff to do,
    so why should your Pikmin? Unless the ship is very far out of the way, you
    should return to it frequently so you always have a respectable number of
    Pikmin with you. If you have something being carried to the ship and it is
    almost there, but you still have stuff to do, leave it behind. Go complete the
    far-away objectives first, and once things return to the ship, the Pikmin will
    naturally run to the object and carry it back on their own if it is close
    enough.
    
    Let's Split Up, Gang
    	Dividing your Pikmin up between items is a rather fickle science.
    Sometimes it is best to put as many Pikmin as you can on one item, and
    sometimes it is best to use the bare minimum and move on to something else. It
    basically depends on the situation. If the geyser needs to be broken and
    there's still stuff to carry, throw some over to it and leave them there as you
    go collect things. If the treasures are very far away from the ship, it is best
    to get them both at once. But overall, it really depends on the situation.
    Learn what works best for you.
    
    Far First
    	It's tempting to grab everything in your sight as soon as you see it,
    but the best thing to do is to grab the far-off treasures first. This way, you
    will be close the ship whenever you have to return for more Pikmin.
    
    Get The Key Early
    	Sometimes you can't help when you get the Key, but if you have a
    choice, try and get it early on. If you save the Key for last, you'll have to
    stand around waiting for the exit to appear. This is especially important on
    the last floor, since you have to break open the geyser to escape.
    
    Electricity Kills
    	If you come across an enemy that uses fire, water, or poison attacks,
    you can fight it with any color without fear. Pikmin in trouble can be saved
    with a simple tweet of the whistle. But electricity kills Pikmin instantly, so
    be very careful when using non-Yellows. I'm not completely ruling it out, but
    know the dangers involved.
    
    Know Your Limitations
    	In Challenge Mode, you don't have any of the enhancements you get in
    the main game. This includes fire- and electricity-resistant armor, the
    Pluckaphone, the Double Punch, and all that good stuff. 
    
    Try Not To Die
    	That may seem obvious, but in the main game, you can continue playing
    after one captain falls. But in Challenge Mode, if either captain falls in
    battle, the gig is up. You can't continue playing. So be careful around tough
    enemies. But you regain health after each floor, so you don't have to worry
    about it too much.
    
    Don't Be Afraid To Reset
    	Sometimes the layout of the level is going to suck. A lot. There's no
    way around this other than resetting for a good one. You're not going to want
    to do this for floors beyond the first unless it is unbelievably bad, but for
    the first floor you can reset to your heart's content.
    
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    The following is a list of all the creatures you will encounter somewhere in
    Challenge mode listed in the order of the Piklopedia. Enemies and bosses not in
    Challenge Mode - Antenna Beetle, Lesser Spotted Jellyfloat, Wogpole, Honeywisp,
    Segmented Crawbster, and Titan Dweevil - are not listed. Similar enemies are
    grouped together. The number following each creature is the Poko value of it.
    If one number is given for two or more creatures, it applies to each of them.
    If more than one number is given, it refers to each in the same order.
    Creatures given a value of 0 do not leave bodies behind.
    
    Red, Hairy, and Orange Bulborb (7)
    	Red and Hairy Bulborbs are exactly the same, or very close to it. The
    best way to fight these is to sneak up behind them while they sleep, and then
    throw as many Pikmin onto their backs as possible. It is much more effective to
    use Purples, but other colors usually get the job done well enough. Orange
    Bulborbs are similar, but wake up faster than the others, so they are a bit
    harder.
    
    Dwarf Red, Snow, and Dwarf Orange Bulborb (2)
    	These guys are among the easiest enemies to fight, and require very
    little effort. Just swarm them with a few Pikmin or toss one directly on top.
    All colors are exactly the same.
    
    Spotty Bulbear (10)
    	Very similar to large Bulborbs, but these do not sleep. They are best
    tackled with a Bitter Spray, but it is possible to try and throw Pikmin on
    their backs. It's just not very reliable. If you have Purples, you can throw
    them onto its face and probably kill it before it causes any damage.
    
    Dwarf Bulbear (2)
    	Like adult Bulbears, these are very similar to their Dwarf Bulborb
    cousins. But they are considerably harder because they tend to eat Pikmin
    faster, have more HP, and they usually follow their parent around in groups.
    While fighting the big guy, little ones can sneak up and start eating your
    Pikmin without you noticing they're even there. So always make sure you're
    aware of their presence. You can still kill these with one toss directly onto
    their heads, but while fighting the big one, this is not really possible. You'd
    have to pick them off separately to do this.
    
    Fiery Bulblax (10)
    	Among the toughest of enemies, a Fiery Bulblax requires careful
    planning to defeat. Only Reds and Bulbmin can attack it while it is on fire,
    but it is possible to extinguish those flames by luring it into water. Either
    way, a Bitter Spray is recommended.
    
    Water Dumple (3)
    	These guys seem to be easier than their Pikmin 1 counterparts, but can
    still cause problems. Swarming can kill them, but only with large numbers of
    Pikmin. They eat pretty quickly, so you have to kill them pretty quickly. Makes
    sense, doesn't it?
    
    Bulbmin (3)
    	Imagine a smaller, significantly easier Bulbear and you have a Bulbmin.
    You shouldn't have to use a Spray, but it wouldn't hurt. Try lobbing Pikmin on
    its head as it waddles toward you and you'll probably be fine.
    
    Fiery and Watery Blowhog (4)
    	These guys have lots of HP, but they're pretty easy to beat. Just lob
    Pikmin of any color on them and whistle the ones that get thrown off or hit by
    fire / water. The only thing you have to worry about is having Pikmin thrown
    into the abyss of Metallic type levels, or into hazards.
    
    Armored Cannon Beetle Larva and Decorated Cannon Beetle (4)
    	Approach Cannon Beetles of either variety with caution, but the
    Decorated (red) variety is more dangerous than the normal green ones. To fight
    a green one, just throw Pikmin on it rapidly until it throws them off, then
    whistle them to safety before it has a chance to smash them with a boulder.
    Rinse, lather, and repeat until dead. Decorated Cannon Beetles seem to have
    less HP, but that may only be because it is possible lob Pikmin on their backs,
    whereas the green ones are usually behind a barrier or on a high ledge or
    something preventing this. Their boulders home in on the captains, so you have
    to lead them into walls or enemies to get rid of them. It is possible to hit a
    Decorated Beetle with its own boulder, but this is usually slower and more
    dangerous than just throwing Pikmin on as fast as possible. With all this said,
    Sprays are your friends for these guys.
    
    Puffy and Withering Blowhog (0)
    	The floating variety of Blowhogs are actually no different from the
    grounded ones. You don't have to worry about anything except Pikmin being
    thrown into dangerous areas. Oh, and Withering (orange) Blowhogs blow the
    flowers off Pikmin, which can be pretty irritating.
    
    Gatling Groink (7)
    	Very, VERY annoying enemies, Groinks are. Only the back is vulnerable,
    so you must lob Pikmin on its back as it turns around and tries to prevent
    this. Its cannon attack is very strange. Sometimes it will hit Pikmin directly
    and cause no damage, and sometimes it will appear to miss entirely and Pikmin
    will still die. So just be safe and make sure to call back any Pikmin near the
    spot it is about to fire at. These rarely require Sprays to kill, but there are
    a couple levels where one is sitting on a tower. In these cases, it is wise to
    use a Spicy Spray before attacking.
    
    Iridescent Flint / Glint Beetle and Doodlebug (0)
    	These are very simple enemies. The only one that can cause any damage
    is the Doodlebug, and it's a simple matter of whistling the poisoned Pikmin to
    safety to avoid problems. The challenge here is finding them. More often than
    not, the beetles are hidden in a random location somewhere in the level and you
    need to run around until they show up. Once you find one, you just have to
    throw a Pikmin on its back to make a treasure pop out. You can throw non-Whites
    on a Doodlebug with no problems, as it is the gas cloud that you have to worry
    about, not the bug itself. If you have Purples, they are the best choice
    because you don't have to be as precise with your throw.
    
    Female / Male Sheargrub and Shearwig (1, 2, 2)
    	Sheargrubs get an honorable mention for being sneaky little buggers.
    The pink female ones can do no harm, but the purple males can. You wouldn't
    expect such tiny bugs to do any damage, but they can ruin a good run if given
    the chance. Luckily, a simple swarm is enough to kill them within seconds.
    Shearwigs are a bit tougher. They can fly and regenerate life, but are easily
    beaten by a well-thrown Pikmin. Hitting one in mid-air is a one-hit KO.
    
    Cloaking Burrow-nit (3)
    	These are best tackled by just swarming them the instant they come out
    of the ground. A Pikmin is likely to be attacked, but it should be fine as long
    as you kill the Burrow-nit fast enough.
    
    Anode Beetle (3)
    	To hurt a Anode Beetle, you must flip it on its back by throwing a
    Pikmin on top of it. Then you can swarm it for a quick kill. The Anode Beetle's
    method of attacking is rather strange. There needs to be at least two of them
    around for them to attack, since they only attack by shooting a bolt of
    electricity between each other. Don't worry about only fighting them with
    Yellows. Unless the Beetle is shooting sparks and facing away from another one,
    it isn't going to attack anytime soon.
    
    Mitite (1)
    	Mitites are strange little guys. They are not included in any enemy
    lists for my level strategies because they don't always show up. But when they
    do, they either come out of the ground or out of eggs in groups of 10, and
    Pikmin start spazzing out as soon as they arrive. Whistle them back before they
    wander into hazards, and then start throwing. If you have Purples, you can
    usually take most of them out in one hit, but if not, you have to just hope for
    the best before they burrow back into the ground. For each Mitite you hit, you
    get some nectar or a drop of Spray. 
    
    Hermit Crawmad (3)
    	Similar to Burrow-nits in some ways, but they should be fought the
    opposite way. Approach one with your Pikmin in a line behind you, then retreat
    as it charges you. Once it begins to head back to its lair, swarm it.
    
    Bikdip (42)
    	Bikdip is not an enemy in this game, or any game for that matter. I
    just wanted to see if you were paying attention. Bikdip is actually the hero of
    a game I'm making. I'm not sure if it will be done by the time you're reading
    this, but just in case, check out purezc.com and look for "Bikdip's Adventure
    2: Electric Boogaloo." Shameless advertisement aside, let's move on...
    
    Swooping and Bumbling Snitchbug (4)
    	These enemies aren't exactly dangerous, but they are really annoying
    and can screw you over when working with other enemies. Swooping Snitchbugs
    grab Pikmin (up to two at a time) and then after a pause, throw them into the
    ground and replant them. Bumbling Snitchbugs go for the captains instead. To
    break out of its grip, just rotate the control stick like a madman. They are
    both fought the same way. Throw Pikmin on them until they fall to the ground,
    and then swarm until they die. Pretty easy stuff.
    
    Careening Dirigibug (4)
    	This ties or slightly beats out the Gatling Groink as "strangest enemy
    in the game" in my book. It floats around on its colorful balloons (seriously,
    what the hell?) and drops bombs to ruin your life. It is fought the same way as
    Snitchbugs - just throw Pikmin on and swarm when it falls. But you have to
    watch out for the bomb. If it bounces away, you don't have to worry about it,
    but if it is nearby, give yourself enough time stop attacking and run away
    before you Pikmin meet an unhappy end.
    
    Greater Spotted Jellyfloat (0)
    	I'm not sure why the Lesser variety of Jellyfloats never show up in
    Challenge Mode, but it's no matter. These things attack by sucking Pikmin up
    and trapping them within its body. Luckily, they won't die unless you leave
    them in there for a long time. Just pile Pikmin on as fast as you can and swarm
    it as it falls, just like the last two enemies. It has a lot of HP, so expect a
    semi-long to long fight. Spicy Sprays can speed things up, but only use one if
    you have plenty to spare. And the captured Pikmin will come back once the
    Jellyfloat dies, so don't fear for them.
    
    Fiery, Anode, Caustic, and Munge Dweevil (2)
    	All colors are essentially the same, but there are a few noteworthy
    differences. Anode (yellow) Dweevils can kill instantly, so it is safer to
    fight them with Yellows only. You can usually take them out with other colors
    without worry, though, as long as you use the right technique. And that is to
    stand right under the Dweevil and throw Pikmin onto its underbelly. It should
    die without attacking, but sometimes they will attack after kicking the bucket.
    The only other difference is that Munge (purple) Dweevils take longer to kill
    than the other varieties. I have no idea why.
    
    Volatile Dweevil (0)
    	This annoying guy gets separated from the rest of the Dweevils because
    it is completely different. With a body like a bomb, you can't expect anything
    good out of this creature. They often drop out of the sky or lurk in shadowy
    nooks and crannies, waiting to blow up your team and ruin your life. They
    cannot be killed, so just run when you encounter them. If Pikmin are carrying
    stuff nearby, stop them. These things have a pretty large blast radius. There
    actually is one good thing about these bomb spiders - sometimes they can blow
    up other creatures. While running away from one, it's not really a wise idea to
    charge into a pack of other dangerous enemies, but sometimes it can be very
    beneficial to blow them up in this fashion.
    
    Toady Bloyster (10)
    	This is a really weird enemy. It looks like a slug, has a tail like a
    bulb, and moos like a cow. But it's pretty easy to kill. Just lob Pikmin onto
    its tail until it croaks. I would save that line for the next creature on the
    list, but I don't think I can deal with the PUNishment. Seriously though, this
    thing isn't much trouble; just stay away from its head. And there's only one in
    all of Challenge Mode.
    
    Yellow and normal Wollywog (5, 7)
    	These things are really annoying. You will likely get a few cheap
    deaths from these guys. The best way to fight one is to throw Pikmin on its
    back right after it lands from a hop. If you're lucky, it will die before it
    can stomp any Pikmin. But more likely, it will jump up again while being
    attacked. Just hope it doesn't smash anything. The safer-yet-slower method is
    to throw a few Pikmin on, then call them back before it jumps, therefore
    eliminating all danger. This method takes forever, though, so it is usually
    better to deal with them quickly. Or you can always use a Spray.
    
    Creeping Chrysanthemum (7)
    	These Petey Piranha look-a-likes can be a menace, and are best fought
    with a Bitter Spray simply because of the amount of time it takes to fight
    them. But beware - the Spray has a tendency to miss unless the Creeper is
    facing you. If you must fight one without a Spray, make it bite down on itself
    and then attack it as it topples over. When it gets back up, it will scatter
    your Pikmin all over the place, so beware. Oh, and another thing. You can tell
    if a Creeper is concealed under the ground not only by the eyes on its flowers,
    but also the number of flowers. Real plants have three flowers, while these
    imposters have only two.
    
    Skitterleaf and Unmarked Spectralid (1)
    	These are grouped together because they both appear in only one level,
    and neither can attack. Skitterleaves can be a pain to chase down, but aren't
    hard to kill by any means. Things will be easier for you if you can throw a
    Pikmin right on top of one, though. The Spectralids are a slightly different
    story. You have no real reason to go after them, but occasionally they may drop
    nectar or sprays. I think. Don't bother collecting the bodies of these
    creatures. They're too worthless.
    
    The Cheat (486)
    	Ok, I'll stop doing this. I just wanted a way to mention
    homestarrunner.com in here.
    
    Mamuta (3)
    	This utterly bizarre being is still as a statue until you approach it.
    It doesn't hurt your Pikmin, but it does plant them into the ground, flowering
    them instantly. This would be nice if not for the fact that it takes forever to
    pluck them back out of the ground, and time is short in the one level you
    encounter Mamutas. They are very simple to beat. Just lob Pikmin on them
    quickly, preferably Purples.
    
    Breadbug (3)
    	I love these little guys. They roam around and steal stuff, then pull
    it back into their lairs. To beat them, play a game of tug-of-war with them so
    you pull them up into the ship. After this, you can just throw a Pikmin on top
    to kill it and make all its stolen stuff appear back on the surface. Don't
    allow them to carry Pikmin into their holes, or else the Pikmin will
    mysteriously perish. If all those cookies can come back out of the hole, why
    not the Pikmin? Gah, it makes no sense.
    
                                        BOSSES
                  Strategies for these are all covered in the levels
                    in which they appear, so I'll keep them brief.
    
    Empress Bulblax and Bulborb Larva (15)
    	What a disgusting creature this is. Ugh. At least you get to enjoy
    killing her. It is best to start out by sending one Captain to stand by her ...
    behind and punch the Larvae as they come out. Those things are surprisingly
    deadly, as they eat Pikmin really quickly. Keep one captain stationed there,
    while the other stays by her head and lobs Pikmin on, preferably Spicy Sprayed
    ones. When she shakes, quickly whistle the Pikmin back and run out of harms way
    as she rolls over her own young. Take this opportunity to use the other captain
    to beat up the other young'ns that have been attacking him this whole time.
    Repeat until dead. 
    
    Burrowing Snagret (10)
    	One mistake can be all it takes to suffer heavy losses from a Snagret,
    so be very careful around them. When it comes out of the ground, it can either
    shoot out quickly or wait a bit. If it waits, you can pile Pikmin on its head
    and do some pretty heavy damage before it burrows underground again. If it
    comes out quickly, you can still throw a few on it, but it's a bit risky.
    
    Beady Long Legs (0)
    	A pretty easy boss. Just stand under it as it comes down and throw
    Spiced Pikmin onto its belly as fast as you can and it should die before
    attacking. If not, just wait until it stops stomping around and then attack
    again. It disintegrates after dying, so there's no body.
    
    Emperor Bulblax (15)
    	Much, much easier than the one from Pikmin 1, but he's not exactly a
    pushover. If he is on solid land, you can kill him by throwing Spiced Purples
    before he even comes out of the ground. But if he's in the water, it's a bit
    different. You can try a similar approach with Blues, but it is much better to
    lure him out yourself and trick him into eating the bombs lying around. After
    he is stunned, you can launch an all-out attack and hopefully kill him.
    
    Giant Breadbug (10)
    	The easiest of all bosses. Treat it like a bigger, stronger Breadbug
    that takes two trips into the ship to kill instead of one. Because that's
    exactly what it is. The biggest danger with this boss is that it's too cute to
    fight. It looks like a big loaf of bread with a face, for crying out loud!
    
    Pileated Snagret (15)
    	Exactly the same as a Burrowing Snagret, but much worse because it can
    follow you around. You can hide behind it, since it is pretty stupid and has
    bad eyesight. But still, this is one of the deadliest enemies in the game.
    
    Man-at-Legs (0)
    	This is the most insane boss ever. I have a specific strategy for
    fighting the one you encounter in Challenge Mode, but the general strategy is
    to attack, then run and hide. Wait for it to pause, then throw Pikmin on it
    until it shakes them off. Whistle all the Pikmin back and hide behind a wall,
    where it can't shoot you. Repeat this many times until it blows up in a rather
    spectacular explosion.
    
    Ranging Bloyster (15)
    	A pretty fun boss that is easier to fight with two players, but it is
    still quite possible with only one. Divide the Pikmin up between the captains
    and run up to it so its eyes change color. Switch to the other captain and as
    it chases the first, start throwing Pikmin onto its tail-bulb. You'll have to
    frequently switch between the two captains to confuse it, and you'll also have
    to whistle back all the Pikmin standing around from missed throws and being
    shaken off. It only attacks if you stand in front of it, but it has a pretty
    good range when it does so.
    
    Waterwraith (0)
    	This boss is creepy and without Purples, it's downright terrifying.
    But you have Purples when you fight them in Challenge Mode, so you don't have
    to worry too much. Throw them on to give it the appearance of hard candy and
    keep attacking until its rollers break. Be careful during this stage, because
    after a while, it will rear back and stomp the ground with its rollers. You
    have to get the Pikmin out of the way before this happens, and then back away a
    bit before it starts rolling around again. Once the rollers are gone, there's
    no problem at all. Just keep attacking and it will eventually die. 
    
    Raging Long Legs (0)
    	This is basically a bigger, slower Beady Long Legs, but there's one
    twist. After being attacked enough, it will stomp around really quickly for a
    while. I have a detailed strategy for this in its level, so I'll just leave it
    at that for now.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - *5* How To Use This Guide *5* - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    	I give a whole bunch of information on each level in the Single-player
    section. While most of it should be fairly self-explanatory, here is a detailed
    run-down of everything provided.
    
    - Pikmin: This tells exactly how many Pikmin you start with on the first floor,
      the colors, and whether they are leaf (slow) or flower (fast) Pikmin. You
      will never encounter bulb Pikmin in Challenge mode unless you leave some
      planted in the ground for a long time. But that opportunity rarely comes up.
    - Sprays: This tells how many Sprays you begin with, both Spicy and Bitter. You
      may eventually find more from eggs.
    - Floors: This tells how many floors there are in the level.
    - Type: A description of what type of level it is. (Cave, Garden, Tile, etc)
      This usually doesn't matter, but I'm pointing it out anyway. If a level has
      multiple types, they are all listed.
    ______________________
    FLOOR [number]: Obviously, this says which floor you're reading about. If it
    says FINAL FLOOR, it is, quite predictably, the final floor of that level.
    
    Time Limit: How many seconds you have to get to the next floor or escape to the
    	surface. Any floors beyond the first will add time to the time you have
    	remaining from the last floor, so they say "Remaining + X".
    Treasures: How many treasures there are to find.
    - [number] [Treasure] ([number]): The first number tells how many of that
    	treasure there are to find. I do not give the in-game names of
    	Treasures such as Five-Man Napsack, Furious Adhesive, and Paradoxical
    	Enigma because it is much easier to understand the normal real-life
    	names of the items. The number in parenthesis is the value in Pokos of
    	the item.
    E - [number] [Treasure] ([number]): Same as above, but the E means the item is
    	found by defeating an enemy. In some cases, a treasure may be listed
    	twice, once with an E, and once without. That just means you both find
    	the treasure lying around and get it from an enemy.
    ^ Treasures are listed in ascending order of value. Treasures with the same
    	value are listed alphabetically. The exception to this is the Key,
    	which is always listed last.
    
    Enemies: How many enemies there are on the floor.
    - [number] [Enemy] ([number]): Lists what kind of enemies there are and how
    	many of them. Boss enemies have BOSS before their names. Like with
    	treasures, the number in parenthesis is the value of that creature.
    ^ Enemies are listed from weak to strong. Since this is somewhat a matter of
    	opinion, you can consider the order mostly random. But similar enemies
    	are grouped together, and the keyholder is listed last.
    
    This is where I put my insight on the level. I describe the terrain, good ways
    	to tackle enemies, and stuff like that.
    
    My high score: The best score I've gotten on this level. These scores are not
    	meant to be the best you can possibly get, but they are at least
    	adequate. Consider them targets. With a lot of work, you can probably
    	beat them. But it took me many tries to achieve most of these scores.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - -  *6* Single-Player Strategies *6* - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    	Ah, we've finally reached the heart and soul of the guide. I've
    provided lots of information for each level, which you should know if you read
    the previous section. A lot of work went into this section, and I hope you
    appreciate it. To jump to a particular level, you can use the Ctrl+F menu. Just
    type in "Level X" with the level number substituting the X. Alternatively, you
    could type in the name of the level, since the levels are not numbered in-game.
    Just be sure to spell it right.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 1:  Explorer's Cave - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 Red (leaf)
    - Sprays: 2 Bitter, 2 Spicy
    - Floors: 2
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 100
    Treasures: 4
    - 1 Yen (100)
    - 1 Silver Coin (300)
    - 1 Gold Coin (1000)
    - Key (100)
    
    Enemies: 0
    
    	Being the first floor of the first level, this is obviously very easy.
    Just gather the four objects as quickly as possible, and be sure to move on to
    a new object immediately after they pick up the first. If you run out of Pikmin
    to use, just whistle back the ones standing under the ship after they return.
    This is a very basic strategy that you should be aware of by playing the normal
    game.
    	However, there is one quirk here. Since you don't have to worry
    about planning for future levels in Challenge Mode, you can feel free to use up
    all your sprays. I recommend using a Spicy Spray on this first floor to help
    your slow leaf Pikmin carry the items faster, thus getting a better score. I
    was able to collect everything and get into the hole within 15 seconds with
    this method.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 100
    Treasures: 9
    E - 5 Small Red Marbles (85 each)
    - 1 Yen (100)
    - 1 Silver Coin (300)
    - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 6
    - 5 Dwarf Red Bulborbs (2 each)
    - 1 Red Bulborb (7)
    
    	This is a small step up from the first floor, but is still very easy.
    The Dwarf Bulborbs each hold a marble, and the adult holds the Key here. My
    strategy here is to begin by using the second Spicy Spray, then killing the big
    Red Bulborb ASAP. There should be no excuses for deaths here, so if it eats
    any, you're probably doing something wrong. Just approach it from behind, then
    throw the Pikmin on top of it as quickly as you can by moving them on top of
    you with the C-Stick. After the big guy falls, call all the Pikmin back without
    picking it up, and go after all the small ones. You can kill them by swarming
    or throwing one Pikmin exactly on top of them. Either works, but swarming is
    easier, especially with the Spicy Spray.
    	Once everything is dead, your spray is likely going to run out soon, so
    break open an egg and flower as many as you can with the nectar. After that,
    it's pretty much just a collecting spree. Make sure to not save the Key for
    last, so you can head to the geyser and begin breaking it as the final objects
    reach the ship.
    
    My high score: 35,057
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 2:  Novice Training - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    - Pikmin: 30 White (leaf)
    - Sprays: 3 Spicy
    - Floors: 2
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 170
    Treasures: 9
    - 1 Apple (40)
    - 1 Kiwi (40)
    - 1 Tomato (40)
    E - 1 Yen (100)
    - 1 Orange (180)
    - 1 Large Strawberry (190)
    E - 1 Silver Coin (300)
    E - 1 Gold Coin (1000)
    - Key (100)
    
    Enemies: 3
    - 1 Iridescent Flint Beetle (0)
    - 1 Iridescent Glint Beetle (0)
    - 1 Doodle Bug (0)
    
    	This level is easy to beat, but it can be a bit of a pain to collect
    everything in a timely manner. Things to look out for on the first floor:
    1) There are three Violet Candypops, which will bring your Pikmin total to 15
    Whites and 15 Purples.
    2) There are poison vents scattered around. Disable them all with Whites unless
    there are some that are placed in little nooks where your Purples would never
    have to go. You can leave those alone.
    3) There are three beetles hidden throughout the floor, and each coughs up a
    coin if you can hit it with a Pikmin. It is easier to hit them with Purples,
    but Whites still work pretty well, and the Doodlebug can poison your Purples.
    If you can't find them, try checking dead-end areas or walking through the
    plants.
    4) There are a couple nectar eggs, so make good use of them. The Purples in
    particular need to be flowered for maximum efficiency here - Whites can get
    away with remaining leaves if trying to flower them would take too much time.
    	Other than that, all I can suggest is to use a Spicy Spray or two to
    speed things up a bit. And don't stick a bunch of Purples on a coin - save them
    for the heavy fruit items.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 170
    Treasures: 9
    - 1 Onion (30)
    - 1 Potato (40)
    - 1 Artichoke (50)
    - 1 Flower Bud (50)
    - 1 Bulb (55)
    E - 1 Yen (100)
    E - 1 Silver Coin (300)
    E - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 4
    - 1 Iridescent Flint Beetle (0)
    - 1 Iridescent Glint Beetle (0)
    - 1 Doodlebug (0)
    - 1 Puffy Blowhog (0)
    
    	The second floor follows the same theme as the first: easy to beat, but
    hard to find everything quickly, or at all. The problem here is that almost
    everything is hidden. The Key is received by killing the Puffy Blowhog (which
    is easy, just throw Pikmin on it really quickly), the Flower Bud is sticking
    out of the ground a bit, but everything else has to be dug up. Like the first
    floor, you have to find the three beetles to get the coins, but the others are
    harder. Be sure to check all sections of the level that are closed off by a
    poison vent - chances are either something is buried there, or that is where
    the geyser will appear. As for the rest, your best bet is to run around with
    your Whites organized in a straight line going out to the side. This way, they
    are more likely to find something hidden than if you simply swarmed them all
    over the place haphazardly.
    	It's also worth mentioning that there may be Mitites here - you know,
    the little white dust mite things that come out of the ground and make your
    Pikmin freak out. If they do come, try and kill them by throwing purples.
    You'll only get a max of 10 Pokos for the lot of them, but every bit helps, and
    the nectar they drop can be helpful if the Blowhog reverted some of your Pikmin
    to leaves. I've also seen the Mitites on the first floor, so don't be surprised
    if they show up there instead. I've never seen them show up on both, however.
    
    My high score: 37,552
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 3: Lost Toy Box - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 100 Yellow (flower)
    - Sprays: 2 Bitter, 2 Spicy
    - Floors: 2
    - Type: Play Area
    ______________________
    FLOOR 1
    
    Time Limit: 100
    Treasures: 11
    E - 1 Pencil (55)
    E - 1 Japanese Tile Thing (110)
    - 1 Castanet (120)
    - 3 Large Marbles: Red, Yellow, Blue (120 each)
    E - 1 Pencil Sharpener (130)
    E - 1 Mah-Jongg Tile (150)
    E - 1 Silver Coin (300)
    E - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 7
    - 6 Dwarf Red Bulborbs (2 each)
    - 1 Red Bulborb (7)
    
    	This should be pretty simple. Begin by taking your huge mob of Yellow
    Pikmin over to the big Red Bulborb, then power them up with the Spicy Spray and
    kill it. You could use a Bitter Spray on it if you wish, but you don't have to,
    and you get some points for its body anyway. It gives you the Key in its death,
    so grab that and the body and then use your legion of doom to take out all the
    smaller Bulborbs. Each one coughs up a small treasure to collect, and there are
    also three large marbles and a Castanet (the red and blue thing) you can find.
    Since you have a ton of speedy Pikmin at your command, just grab as much as you
    can, as fast as you can, and you shouldn't have to worry about running out of
    Pikmin to carry stuff. 
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 150
    Treasures: 13
    - 1 Oil Pastel (30)
    - 1 Tube of Paint (80)
    E - 1 Emerald Trinket (80)
    E - 1 Amethyst (purple) Trinket (90)
    - 1 Heart-shaped Diamond (100)
    - 1 Green Heart Ring (100) 
    - 1 Blue Square Ring (100)
    E - 1 Pink Star Ring (100)
    E - 1 Die (100)
    - 1 Blue Diamond (150)
    E - 1 Silver Coin (300)
    E - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 7
    - 6 Dwarf Orange Bulborbs (2 each)
    - 1 Orange Bulborb (7)
    
    	Yeesh, tons of stuff to collect here. As you probably figured out, the
    big Orange Bulborb is holding the key. What isn't very clear, however, is what
    treasures are held by enemies and which are lying around. But that's what the
    list is for. Anyway, I suggest playing this level like this. Begin by swarming
    any and all small Bulborbs near you, and collect all their bodies and dropped
    items. If there are treasures in your path, pick those up too. You want to
    clear out most of the Dwarf Bulborbs now, because Pikmin carrying things will
    be defenseless to the attacks of any you left alive if they're in the way.
    	Anyway, when you're comfortable with all that, run over to the big guy
    and use a Bitter Spray on him. You can defeat it without the spray, but it is
    risky and it is simply much more efficient to do it this way. If you're
    comfortable with killing it without the spray, go ahead and try, but I don't
    recommend it.
    	Grab the key and then use your last Spicy Spray to kill all the other
    enemies and carry stuff back to the ship. Note that you can walk under the
    building block bridges in a few places, but Pikmin carrying stuff cannot, so
    incorporate this in your route. Also be sure to look up high for things. There
    is usually a treasure on a platform in front of your starting place, on a high
    tower over the block road, and on a house somewhere. So just grab everything as
    fast as you can. When you're sure everything is accounted for, move your Piks
    over to the geyser (it should be close to the ship) and break it open as the
    last treasures get carried back. 
    
    My high score: 47,964
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 4: Creator's Garden - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 Blue (flower)
    - Sprays: 1 Bitter, 2 Spicy
    - Floors: 1
    - Type: Garden
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 180
    Treasures: 9
    - 1 Tube of Paint (80)
    E - 1 Fishing Bobber (80)
    E - 3 Yen (100 each)
    - 1 Mah-Jongg Tile (150)
    E - 2 Silver Coins (300 each)
    E - Key (100)
    
    Enemies: 7
    - 3 Water Dumples (3 each)
    - 2 Hermit Crawmads (3 each)
    - 1 Yellow Wollywog (5)
    - 1 Fiery Blowhog (4)
    
    	I generally don't like these kinds of levels, since they are so open-
    ended. It is quite a challenge to figure out a good route for collecting items
    within the time limit, and some of the enemies can be pretty obnoxious. But
    this level really isn't that bad. The enemies are pretty basic. Swarm the
    Dumples (they each have a Yen), outsmart the Crawmads (each holds a Silver
    Coin), and deal with the Wollywog any way you please. I have a bad history with
    them, so my option here is to use your Bitter Spray on that, since there's
    nothing harder to fight here. The Fiery Blowhog should be no problem as long as
    you whistle your burning Pikmin before it's too late. Predictably, it holds the
    Key here. 
    	Since the randomized levels are often very different from each other, I
    can't really give much of a strategy for this one. But only break down gates if
    there is a good reason to, and remember that it is better for the ship to be in
    the middle of two large areas, rather than at the end of one long strip. If you
    have to reset the level a few times to get an adequate layout, it might be wise
    to do so. Other than that, all I can suggest is to use your Spicy Sprays
    wisely. Since the enemies are relatively easy, use them for collection speed
    and tearing down gates rather than fighting.
    
    My high score: 13,843
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - Level 5: Green Hole - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    - Pikmin: 10 Red, 10 Yellow, 10 Blue (leaf)
    - Sprays: 1 Bitter, 1 Spicy
    - Floors: 2
    - Types: Normal Cave, Tiled
    ______________________
    FLOOR 1
    
    Time Limit: 85
    Treasures: 5
    - 1 Crystal (110)
    - 1 Jingle Bell (120)
    E - 2 Blue Diamonds (150 each)
    - Key (100)
    
    Enemies: 2
    - 2 Bulbmin (3 each)
    
    	This floor is very simple, but the twist is that there are Bulbmin
    around. As you should know from the main game, each Bulbmin has ten baby
    Bulbmin following it that join your group after the leader dies. Focus on
    taking them down first, and then whistle your new buddies, crack open a few
    eggs, flower everyone up, and then grab everything. If you're lucky, you can 
    also find sprays in the eggs. There's also a possibility of finding Mitites.
    The Bulbmin aren't terribly hard to fight, but you can attempt to hit both of
    them at once with a Bitter Spray to minimize risk. But you'll probably want to
    save that for the next floor...
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 100
    Treasures: 6
    - 1 Apple (40)
    - 1 Kiwi (40)
    E - 3 Small Marbles: Red, Yellow, Blue (85 each)
    E - Key (100)
    
    Enemies: 4
    - 1 Dwarf Red Bulborb (2)
    - 1 Snow Bulborb (2)
    - 1 Dwarf Orange Bulborb (2)
    - 1 Fiery Bulblax (10)
    
    	This floor would also very be very simple, if not for the Fiery
    Bulblax. That thing can be quite dangerous. Approach it with your 10 Reds and
    20 Bulbmin, then either use a Bitter Spray on it or use a Spicy Spray and then
    try and kill it with no deaths. If you still have the Bitter Spray, use that,
    so you can use the Spicy for collection purposes later. But anyway, once he's
    dead, you can pick off the three small Bulborbs and then collect everything
    without worry.
    
    My high score: 11,439
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - Level 6:  Hot House - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    - Pikmin: 1 Red, 1 Yellow, 1 Blue (leaf)
    - Sprays: 1 Bitter, 2 Spicy
    - Floors: 2
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 120
    Treasures: 5
    E - 1 Small Light Spiral Cookie (10)
    E - 1 White Chocolate (25)
    E - 1 Small Acorn (60)
    E - 1 Small Strawberry (170)
    - Key (100)
    
    Enemies: 4
    - 1 Dwarf Red Bulborb (2)
    - 1 Dwarf Orange Bulborb (2)
    - 1 Snow Bulborb (2)
    - 1 Dwarf Bulbear (2)
    
    	You may look at the level description and think "Only three Pikmin? How
    can I get anything done?" Well, there's 3 Queen Candypop Buds, so that's how.
    Don't worry about matching colors or getting equal amounts of each color: it is
    not at all necessary. Just be sure to get some Yellows. If you wanted, you
    could get all Yellows, but it's not worth the time it would take to wait
    between color changes. Anyway, this cave is segmented in a few parts. Begin by
    making as many Pikmin as possible and killing the enemies in your way. It is
    fastest to kill them with the "throw on top" 1-hit KO method. 
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 80
    Treasures: 4
    - 1 Flower Bud (50)
    - 1 Triple Sugar Threat (60)
    E - 1 Silver Coin (300)
    E - Key (100)
    
    Enemies: 2
    - 1 Fiery Blowhog (4)
    - 1 Watery Blowhog (4)
    
    	This floor isn't really any more difficult than the last. There's
    another Queen Candypop - you don't really need to use it, but it will improve
    your score. Anyway, there's a bunch of electric traps here, hence why you
    needed Yellows. If you still don't have any for some reason, you can get some
    from the Candypop here, but that shouldn't be necessary. The only enemies here
    are two Blowhogs - just fight them with a hodgepodge of colors, not worrying
    about safety. You can also use a Spicy Spray if you wish, since there isn't
    anything better to use them on. So just eliminate the traps, kill the Blowhogs,
    and collect stuff. There really isn't anything more to this.
    
    My high score: 9,299
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 7: Brawny Abyss - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 Blue (flower)
    - Sprays: 1 Bitter, 1 Spicy
    - Floors: 2
    - Type: Metallic
    ______________________
    FLOOR 1
    
    Time Limit: 130
    Treasures: 9
    - 1 Bolt (60)
    - 1 Machine Nut (70)
    - 1 Cog (70)
    - 1 Screw (85)
    E - 3 Small Blue Marbles (85 each)
    E - 1 Large Red Marble (120)
    E - Key (100)
    
    Enemies: 5
    - 3 Snow Bulborbs (2 each)
    - 1 Fiery Blowhog (4)
    - 1 Armored Cannon Beetle Larva (4)
    
    	Surprisingly, there isn't much to say about this level. The Cannon
    Beetle is your only real concern, so try to kill it ASAP. Don't use any sprays
    on it, either - save those for the next floor. But seriously - just kill stuff
    and carry stuff to the ship. There's little more to it than that.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 110
    Treasures: 7
    - 1 Gear (60)
    - 3 Small Yellow Marbles (85 each)
    - 1 Flange Nut (100)
    E - 1 Large Red Marble (120)
    E - Key (100)
    
    Enemies: 4
    - 3 Dwarf Orange Bulborbs (2 each)
    - 1 Decorated Cannon Beetle (4)
    
    	This is actually almost as boring as the last floor. Bitter Spray the
    Cannon Beetle, since this one can cause some major havoc if you're not careful.
    After that, use the Spicy Spray and sweep down the other enemies, then just
    carry crap back to the ship. Extremely boring level.
    
    My high score: 14,757
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - Level 8:  Red Chasm - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 40 Red (flower)
    - Sprays: 3 Bitter, 4 Spicy
    - Floors: 1
    - Type: Normal Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 130
    Treasures: 15
    E - 15 Small Red Marbles (85 each)
    E - 4 Gems (100 each)
    E - Key (100)
    
    Enemies: 20
    - 15 Dwarf Red Bulborbs (2 each)
    - 5 Red Bulborbs (7 each)
    
    	A nice change from the previous level - this place is a freaking
    battlefield. It's a rather cramped maze FULL of Bulborbs. One of the five big
    ones holds the key, so you have to fight them all anyway, even if not going for
    a good score. Anyway, this is the first level where you're going to want - no -
    almost NEED to leave enemy bodies behind. There's simply too much stuff to
    carry. Begin by using a Spicy Spray and killing whatever is closest to you,
    whether it's a group of small ones or a big one. Now this is important - when
    an enemy dies, there is a pause between when it actually dies and you can pick
    it up. During this pause, whistle your Pikmin back so you can move on to
    something else. This is integral to getting a good score - the bodies are
    simply not worth enough to waste time carrying them. The only exceptions are
    ones very close to the ship.
    	The goal here is to explore the level and mow down everything in your
    path. You have a lot of sprays here, so do not be afraid to use them -
    especially the Bitters. Since you're not carrying bodies, there is no reason to
    hesitate using them on the large Bulborbs, particularly if there are smaller
    ones around it, or if two large ones are together. If you manage to collect
    everything within the time limit, you can pick up a few bodies if you wish, but
    you would still probably get more points if you exit as quickly as possible.
    However, my best score was when I actually did collect bodies. It all depends
    on the situation. Just whatever you do, don't hesitate to use the Bitter Sprays.
    The convenience they bring is more important than the points you get from
    collecting the bodies that would be there if you didn't use the spray.
    
    My high score: 18,651
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 9:  Trampled Garden - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 40 Red, 20 White, 20 Purple (flower)
    - Sprays: None
    - Floors: 1
    - Type: Normal Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 145
    Treasures: 24
    - 1 Potato (40)
    - 1 Chocolate w/ Nut (60)
    - 1 Roll of Red Tape (60)
    - 1 Weird Donut-thing (60)
    - 1 Spring (70)
    - 1 Fishing Bobber (80)
    - 1 Screw (85)
    - 1 Compass (100)
    - 1 Diamond (100)
    - 1 Flange Nut (100)
    E - 3 Heart-shaped Diamonds (100 each)
    - 1 Rotary Phone Dial (100)
    - 1 Shuttlecock (100)
    - 1 Vacuum Tube (100)
    - 1 Large Red Marble (120)
    - 1 Pencil Sharpener (130)
    - 1 Playing Card (140)
    - 1 Emerald Clover (150)
    - 1 Gold Coin (1000)
    E - 2 Gold Coins (1000 each)
    - Key (100)
    
    Enemies: 5
    - 2 Mamutas (3 each)
    - 3 Withering Blowhogs (0)
    
    	Once again, this level is very different from the last. While the last
    level focused on fighting, this level focuses on grabbing as much crap as you
    can in the time limit, plus there are a few enemies amok. Try and fight them
    with Purples. The Withering Blowhogs are probably going to de-flower many of
    your Pikmin, but you'll just have to deal with it, as there is no real way to
    prevent this other than perfect planning and trying to hit the two that are
    together at the same time. The Mamutas may replace any lost flowers when they
    plant them, but it simply takes too long to pluck the Pikmin back out of the
    ground, so kill it with Purples before it can do so. But other than those
    problems, just seriously grab as much as you can. A few things (rotary phone
    dial, potato, and diamond) are found underground, so you'll need to run with
    Whites out in a line to find those. But the rest is out in the open and
    relatively unguarded, so go crazy.
    
    My high score: 50,825
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 10: Twilight Garden - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 Yellow (flower)
    - Sprays: 1 Spicy
    - Floors: 1
    - Type: Garden
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 150
    Treasures: 16
    E - 10 Small Marbles: Red, Yellow, Blue (85 each)
    - 1 Heart-shaped Diamond (100)
    - 1 Yen (100)
    - 1 Blue Diamond (150)
    - 1 Silver Coin (300)
    - 1 Golden Coin (1000)
    E - Key (100)
    
    Enemies: 11
    - 2 Dwarf Red Bulborbs (2 each)
    - 4 Female Sheargrubs (1 each)
    - 4 Male Sheargrubs (2 each)
    BOSS - 1 Beady Long Legs (0)
    
    	This is the first level to feature a boss, but luckily, it is a rather
    easy one. The Beady Long Legs will drop in somewhere on the level as you pass
    by, so your strategy revolves around triggering and completing this fight. When
    you begin, try not to collect too many things. Fight the enemies you encounter, 
    but don't carry anything back, since you will want all your Pikmin with you for
    the boss. When it does drop down, don't panic. Use the Spicy Spray you have
    and, as quickly as possible, begin throwing Pikmin on it. It will throw some
    off and begin stomping, but you should be able to kill it before any damage is
    done (hopefully). This method may not always work, and it is somewhat luck-
    based, but it is the fastest. As soon as it dies, grab the key and run -
    there's no body to collect, and you should make the best of your Spray before
    it runs out. Other than that, this level is fairly simple. 
    
    My high score: 26,708
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 11:  Cryptic Cavern - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 5 Red, 5 White (flower)
    - Sprays: 2 Bitter, 3 Spicy
    - Floors: 5
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 50
    Treasures: 2
    - 1 Diamond (100)
    E - Key (100)
    
    Enemies: 1
    - 1 Doodlebug (0)
    
    	The first floor of this level is a good indication of what's to come:
    simple caves with next to nothing to collect, but a short time limit. This
    would be the easiest floor ever, but the Doodlebug can be a pain to chase down
    (and it can kill your Reds if you are extremely neglectful), and the Diamond is
    buried. It may be difficult to find it. There are two ways to go about finding
    it. You can either throw the whites in random directions, hoping one lands near
    the spot and starts digging, or you can just run around with them.  There's no
    real way to tell which will work best. The diamond can take a while to unearth,
    so you can use a Spicy Spray here to speed up the process. 
    
    FLOOR 2
    
    Time Limit: Remaining + 75
    Treasures: 2
    - 1 Red Heart Ring (100)
    E - Key (100)
    
    Enemies: 1
    - 1 Watery Blowhog (4)
    
    	This is basically the same thing as the last floor. The Watery Blowhog
    is easy to kill - just throw your Pikmin on top and start punching it with both
    captains for the quickest kill. Once again, the other item (a ring this time)
    is buried, so good luck finding it. You can use another Spicy Spray for digging
    here, but I don't recommend it. It is best to have two left for the final
    floor.
    
    FLOOR 3
    
    Time Limit: Remaining + 65
    Treasures: 2
    - 1 Oyster Shell (100)
    E - Key (100)
    
    Enemies: 1
    - 1 Anode Dweevil (2)
    
    	The only reason this is any more difficult than the last floor is
    because the Dweevil can cause instant death. Attack it with the Pikmin, but as
    soon as it looks like it is going to attack, whistle them off, and finish it
    off with punches. Alternatively, you could use a Bitter Spray on it. There's no
    real reason not to, other than the couple Pokos lost.
    
    FLOOR 4
    
    Time Limit: Remaining + 50
    Treasures: 1
    E - Key (100)
    
    Enemies: 1
    - 1 Fiery Bulblax (10)
    
    	A huge step up in difficulty, but this is still easily manageable. Take
    your five Reds and then use a Bitter Spray on the Bulblax. Throw them on, start
    punching it, and it will fall before it recovers from the spray. If you're
    really ambitious, you can try to time it so it doesn't die until it recovers,
    and this way you'll get 10 extra points for collecting the body. But trust me -
    it's not worth the hassle, and it takes far too long to carry. There's no
    buried item on this floor, so just run to the cave when it appears.
    
    FLOOR 5: FINAL FLOOR
    
    Time Limit: Remaining + 70
    Treasures: 1
    E - Key (100)
    
    Enemies: 1
    BOSS - 1 Burrowing Snagret (10)
    
    	Yes, there's a boss here, but don't freak out. As you should know from
    playing the main game, there is an easy way to beat these things. Start by
    using a Spicy Spray, and then run out to trigger the Snagret to come out of the
    ground. If it comes out slowly, throw them on it before it comes all the way
    out. If it comes out quickly, retreat. It should fall after two attacks. If it
    is being stubborn and will not come out slowly after luring it out many times,
    try to attack it anyway. It's actually faster if you attack no matter what it
    does, but this is risky. You can also feed it a White Pikmin to kill it faster,
    but this is not recommended - the boss is not that difficult. After you gather
    the key, use another Spicy Spray (assuming you have at least one left) to speed
    up the geyser-breaking process.
    
    My high score: 8,373
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 12: Concrete Maze - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 2 White (flower)
    - Sprays: None
    - Floors: 3
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 70
    Treasures: 1
    - Key (100)
    
    Enemies: 0
    
    	This level is really annoying. Actually, that's a huge understatement.
    This is easily the most annoying level in the game. Not the most difficult, but
    the most irritating. Your only goal is to find the key and then find the hole
    and exit, but this is not easy, as the level is a huge maze. Begin by zooming
    out as far as possible and switching to an overhead view. There's no easy way
    to do this, but you have to just start exploring to find the key. Only knock
    down walls that you have to, and try to cover as much ground as possible. 
    	Once you find the key, pick it up with one Pikmin and leave one captain
    with a Pikmin behind. Have the other follow the key. Be sure to watch the
    cutscene that shows where the hole appears, as it will help greatly. Now,
    hopefully it is near one of the captains, so you can get to it quickly. If it
    is behind a wall, you can break it down with the Pikmin you have with you. (In
    fact, begin breaking walls with the captain left behind while the key is
    returning to the ship) Sometimes you will find a small section that is blocked
    by a wall - chances are, that is where the hole will appear, so you are very
    lucky. All I can say is good luck.
    
    FLOOR 2
    
    Time Limit: Remaining + 100
    Treasures: 1
    - Key (100)
    
    Enemies: ?
    - Volatile Dweevils in large numbers (0)
    
    	This floor is just like the last, but exponentially more difficult. It
    is larger, first of all, and there are bomb-rocks and Volatile Dweevils falling
    all over the place. Seriously - other than the few things I've already
    suggested, there is little more than luck involved in this level. It is
    critical that you follow the Pikmin back to the ship, as it/they will likely be
    chased by several Dweevils, and you need to protect them. 
    
    FLOOR 3: FINAL FLOOR
    
    Time Limit: Remaining + 50
    Treasures: 3
    - Black Chess Piece (80)
    - White Chess Piece (80)
    - Key (100)
    
    Enemies: 0
    
    	It's not quite over yet, but the difficult part is. Still, this floor
    really pisses me off. Sometimes there are two Queen Candypops here. But
    sometimes there's only one. If there's only one, you are NOT going to get the
    highest score you can. So pray for two. Either way, use it/them ASAP, and don't
    worry about color. You will then (hopefully) have 18 Pikmin. Find the egg
    (sometimes it isn't there either) and flower them up, then start grabbing
    stuff. Put 15 on a chess piece and 3 on the key, then take the 3 from the key
    and have them work on breaking the geyser as you put the 15 on the other chess
    piece. If you only have 10, grab the key, break the geyser, and then attempt to
    get one of the chess pieces. You can JUST carry it with 10 Pikmin, but it will
    go slowly. It goes without saying that time is VERY tight here.
    
    My high score: 4,837
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 13:  Collector's Room - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 White (flower)
    - Sprays: 2 Bitter, 3 Spicy
    - Floors: 7
    - Type: Normal Cave, Tile, Metallic
    ______________________
    FLOOR 1
    
    Time Limit: 40
    Treasures: 5
    - 1 Oil Pastel (30)
    - 1 Baby Shoe (100)
    - 1 Red Heart Ring (100)
    - 1 Gold / Emerald Medallion (150)
    E - Key
    
    Enemies: 1
    - 1 Red Bulborb (7)
    
    	Much like in Level 11, the first floor is a good indication of things
    to come. There is one enemy that holds the key, and a bunch of other stuff is
    lying around. You have limited time to grab it all. This first floor has a
    buried item (the ring), but none of the others do. It should be fairly easy to
    find, nonetheless. There are seven floors here and only five sprays, so it is
    best to use them on tougher enemies and on later floors. Since you can easily
    restart on this floor if something goes wrong, don't use a spray yet.
    
    FLOOR 2
    
    Time Limit: Remaining + 30
    Treasures: 5
    - 1 Old TV Dial (80)
    - 1 Cat Bobblehead Toy (85)
    - 1 Castanet (120)
    - 1 Large Blue Marble (120)
    E - Key (100)
    
    Enemies: 1
    - 1 Orange Bulborb (7)
    
    	You can use a Spicy Spray here on the Orange Bulborb, as they tend to
    be a bit harder than the Red variety. But it is also worth saving for the next
    floor for the simple reason that it is better to restart because of a screw-up
    earlier than later. It's up to you, but I recommend saving it.
    
    FLOOR 3
    
    Time Limit: Remaining + 40
    Treasures: 6
    - 1 Gear (60) 
    - 1 Screw (85)
    - 1 Compass (100)
    - 1 Vacuum Tube (100)
    - 1 Pocket Watch (110)
    E - Key (100)
    
    Enemies: 1
    - 1 Red Bulborb (7)
    
    	What you do on this floor depends on what you did on the last. Use a
    Spicy Spray if you didn't on the last floor, and go without one if you used it.
    It is better to use it here simply because of all the stuff to dig up, hence
    why I said saving it is better. But it really doesn't matter much.
    
    FLOOR 4
    
    Time Limit: Remaining + 50
    Treasures: 6
    - 1 Book of Matches (10)
    - 1 Pencil (55)
    - 1 Weird Box Thing (90)
    - 1 Die (100)
    - 1 Mah-Jongg Tile (150)
    E - Key (100)
    
    Enemies: 1
    - 1 Hairy Bulborb (7)
    
    	Use a Spicy Spray on the Hairy Bulborb here. I see no reason not to.
    
    FLOOR 5
    
    Time Limit: Remaining + 40
    Treasures: 4
    - 1 Locket (70)
    - 1 Compact (140)
    - 1 Emerald Clover (150)
    E - Key (100)
    
    Enemies: 1
    - 1 Red Bulborb (7)
    
    	Same as the floor above - use your last Spicy Spray on this floor
    simply because it makes your life easier. But you could also use a Bitter and
    save the Spicy for the next floor, where there is more to collect. It's up to
    you. In fact, you could skip using a spray here and save it for the last floor
    if you wanted.
    
    FLOOR 6
    
    Time Limit: Remaining + 45
    Treasures: 6
    - 1 Bar of Soap (60)
    - 1 Coffee Cream Container (60)
    - 1 Rubber Duck (90)
    - 1 Broken Metal Thing (90)
    - 1 Coffee Mug (130)
    E - Key (100)
    
    Enemies: 1
    - 1 Orange Bulborb (7)
    
    	This is getting monotonous - use a Spicy or Bitter Spray on the Orange
    Bulborb, then collect stuff. What you use depends on what you've already used -
    save a Bitter for the next floor, and having one of each wouldn't hurt either.
    
    FLOOR 7: FINAL FLOOR
    
    Time Limit: Remaining + 60
    Treasures: 12
    - 5 Gyro Blocks: Red, Yellow, Green, Blue, White (80 each)
    - 1 D-Pad (100)
    - 1 Control Stick(140)
    - 1 Love Tester (200)
    - 1 Floppy Disk (230)
    - 1 R.O.B. Body (250)
    - 1 Game & Watch (280)
    E - Key
    
    Enemies: 1
    - 1 Gatling Groink (7)
    
    	Finally, you've reached the end. Bitter Spray the Groink and kill it,
    then just grab everything. If you saved a Spicy Spray, use it to make
    collecting go faster. There really isn't any more to it than that. I rather
    enjoy the simplicity of this level.
    
    My high score: 48,282
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 14:  Dweevil Nest - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 25 Red, 25 Yellow, 25 Blue, 25 White (flower)
    - Sprays: None
    - Floors: 1
    - Type: Normal Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 180
    Treasures: 20
    - 1 Feather (10)
    E - 3 Four-leaf Clovers (20)
    - 1 Chocolate w/ Nut (60)
    - 1 Rubber Duck Head (80)
    - 1 Fishing Bobber (80)
    - 1 Cat Bobblehead Toy (85)
    E - 6 Small Marbles: Red, Blue (85 each)
    E - 2 Yen (100)
    - 1 Shuttlecock (100)
    - 1 Large Strawberry (190)
    - 1 Skull (140)
    - Key (100)
    
    Enemies: 11
    - 3 Fiery Dweevils (2 each)
    - 2 Anode Dweevils (2 each)
    - 3 Caustic Dweevils (2 each)
    - 3 Munge Dweevils (2 each)
    
    	This level could be very challenging if you don't know the correct way
    to fight Dweevils. The fastest way is to stand directly under the Dweevil and
    throw Pikmin as quickly as possible. For all colors except yellow, you
    shouldn't have to worry about Pikmin dying. Yellows should be fought the same
    way, but be aware of the danger involved. Luckily there are only two of those.
    Also notable is the fact that purples take longer to kill for one reason or
    another, and they usually get at least one attack completed before dying. But
    anyway, this level can be done by going around in a circle collecting and
    fighting, then stopping back at the middle whenever your numbers get low. Just
    don't save the Key for last - this wastes time.
    
    My high score: 18,293
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 15: Cavernous Abyss - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 25 Red, 25 White (leaf)
    - Sprays: 2 Spicy
    - Floors: 1
    - Type: Normal Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 200
    Treasures: 7
    - 1 Ammonite Fossil (40)
    E - 3 Small Red Marbles (85 each)
    - 1 Diamond (100)
    - 1 Conch Shell (60)
    E - Key
    
    Enemies:
    - 3 Munge Dweevils (2 each)
    BOSS - 1 Raging Long Legs (0)
    
    	Another boss level - this one is actually pretty difficult. The Raging
    Long Legs is simple in theory, but beating it in a timely manner is quite
    challenging. Begin the level by clearing out the fire traps. There are three
    tubes on either side of you - three have Munge Dweevils in them, and three have
    buried items. For the best score, you have to gather all this stuff first, but
    it is going to get very obnoxious, since the Raging Long Legs fight is so
    difficult. You should gather the buried stuff and kill the Dweevils, but don't
    get the marbles or bodies yet.
    	After that, head out to the RLL's lair and make it drop. When it drops
    down, wait a couple seconds, then use a Spicy Spray and start lobbing Pikmin on
    it. If done correctly, it will not attempt to shake them off, but rather, begin
    stomping around. This will damage it more than if you only attacked it during
    rest periods. Whistle them off before it shakes - this is important - and then
    wait as it stomps around quickly. If you are really ambitious, you can throw a
    couple Pikmin on it from afar while it is doing so. Once it rests, repeat the
    sequence. The Spray is going to run out sometime after the first cycle, so be
    ready to use another. Hopefully you will be able to defeat it before any Pikmin
    are smashed. When it dies, grab the key and head back to pick up the rest. Once
    everything is being carried, begin to break open the geyser.
    
    My high score: 6,135
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - Level 16: Snack Pit - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 5 Red, 5 Yellow, 5 Blue, 5 White, 5 Purple (leaf)
    - Sprays: None
    - Floors: 1
    - Type: Normal Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 150
    Treasures: 16
    - 2 Small Checkerboard Cookies (10 each)
    - 2 Small Light Spiral Cookies (10 each)
    - 2 Plain Cookies (15 each)
    - 2 Large Dark Spiral Cookies (25 each)
    - 2 Pinwheel Cookies (25 each)
    E - 1 Slice of Ham (35)
    E - 1 Hot Dog (40)
    - 2 Large Checkerboard Cookies (50 each)
    E - 1 Fried Egg (100)
    E - Key (100)
    
    Enemies: 4
    - 3 Breadbugs (3 each)
    BOSS - 1 Giant Breadbug (10)
    
    	This level is pretty fun. One of my favorites, anyway. Begin by going
    after a small breadbug. Once you pull it back to the ship, call all your Pikmin
    back so they don't pull anything else up. Throw a Pikmin on top of the Breadbug
    to kill it. Now go after the Giant one. Do the same, and once it comes back to
    the ship and is pulled up once, it will go after something else under the ship.
    You can then easily pull it up again for the kill. After that, just go after
    the other two Breadbugs in the same fashion, and begin collecting everything
    you can.
    
    My high score: 5,933
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - Level 17:  Three Color Training - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 30 Yellow, 15 White, 15 Purple (leaf)
    - Sprays: 2 Spicy
    - Floors: 1
    - Type: Garden
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 230
    Treasures: 14
    - 1 Diamond (100)
    E - 9 Yen (100 each)
    - 1 Yo-yo (120)
    - 1 TV Antenna (150)
    - 1 Bear Statue (160)
    E - Key (100)
    
    Enemies: 10
    - 9 Anode Beetles (2 each)
    - 1 Gatling Groink (7)
    
    	You have to begin this level by killing the Gatling Groink, since
    nothing can be achieved while it is still alive. Clear an area near you if you
    must, then dismiss your Pikmin and take the yellows to the tower it stands on.
    Use a Spicy Spray and start throwing them up. Zoom out so you can see what it
    is doing. When it shakes them off, whistle the ones that are in the area where
    it is going to shoot, and then start throwing again. It is very disorganized,
    but this thing is really hard to kill. Try to throw them onto its back, as it
    will do much more damage that way. 
    	Once it is dead, be sure to carry it back, and then you can do a number
    of things. Use Whites to clear out poison areas, and be very careful around
    them. Oftentimes Pikmin will get poisoned and run beyond the level boundaries
    so you cannot save them. For the Anode Beetles, flip them with Purples (when
    they're not shooting electricity, obviously) and then swarm. Also beware of the
    Mitites. You may be temped to hit them with a Purple, but if there is still
    poison in the area, don't even think about it. But in short, after disposing of
    the Gatling Groink, you can gather everything else in any way you choose.
    
    My high score: 16,318
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 18: Hazard Training - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 25 Red, 25 Blue (flower)
    - Sprays: 1 Bitter, 1 Spicy
    - Floors: 2
    - Type: Normal Cave / Tile
    ______________________
    FLOOR 1
    
    Time Limit: 200
    Treasures: 13
    E - 4 Cherries (20 each)
    E - 1 Heart-shaped Diamond (100)
    - 1 Yen (100)
    - 1 Silver Coin (300)
    E - 2 Silver Coins (300 each)
    E - 1 Blue Diamond (150)
    - 1 Emerald Clover (150)
    - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies:
    - 4 Dwarf Red Bulborbs (2 each)
    - 1 Fiery Dweevil (2)
    - 1 Caustic Dweevil (2)
    - 1 Fiery Blowhog (4)
    - 1 Watery Blowhog (4)
    - 1 Fiery Bulblax (10)
    
    	This level provides an annoyingly diverse number of traps and blockades
    that you have to get past. Your strategy will basically revolve on how the
    level is set up. There is always a pool of water that completely isolates an
    entire section of the level. As a matter of fact, you may want to restart a few
    times to get a good setup - so very little is blocked by this pool. Sometimes
    the majority of the level is isolated, and this would lead to terrible scores.
    You can get Reds across this by throwing them on a nearby ledge and then
    whistling them towards you, but don't bother. They can't carry stuff across the
    water, so what's the point? You can disable fire traps without Reds anyway, it
    just might take a bit longer. But it is faster to do it with Blues than to go
    through the hassle of moving Reds around. Take one captain across the pool and
    fight stuff there. Once things are being carried back, switch to the other
    captain with the Reds and try and achieve something else.
    	You can also set up a teamwork system where the Blues carry stuff
    across the pool and head back while the Reds take it to the ship, but it is a
    bit hard to maintain, and if the ship is nearby, there's no real point. Anyway,
    the only other noteworthy part of this level is the Fiery Bulblax. Fight it
    with a Bitter Spray, but depending on where it is, there may be a twist
    involved. If it is across the pool, you'll have to first lure it into the water
    by punching it, then use the Spray once the fire goes out, and then you can
    fight it with Blues. 
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 200
    Treasures: 13
    E - 4 Cherries (20 each)
    E - 1 Heart-shaped Diamond (100)
    E - 1 Red Star Ring (100)
    - 1 Yen (100)
    E - 1 Blue Diamond (150)
    - 1 Silver Coin (300)
    E - 2 Silver Coins (300 each)
    - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 10
    - 4 Dwarf Orange Bulborbs (2 each)
    - 1 Fiery Dweevil (2)
    - 1 Caustic Dweevil (2)
    - 1 Fiery Blowhog (4)
    - 1 Watery Blowhog (4)
    - 1 Withering Blowhog (0)
    - 1 Orange Bulborb (7)
    
    	This floor is made up of two main areas and some other, smaller ones.
    The two main ones are a large pool of water with a couple treasures in it, and
    a hill with a pipe-like thing next to it that can only be entered through the
    grate above. There is also a large Orange Bulborb that needs a beatdown. Use
    the Spicy Spray on it - hopefully you can attack it from behind to cut down on
    risk.
    	After this, there are plenty of things to do. There are two Dweevils
    that you have to coax out of another dimension, four small Bulborbs hanging
    around, and three Blowhogs. There are also fire traps galore. So try and put
    out the fire traps while sending Blues to get the stuff out of the pool, and
    just fight stuff. Be VERY careful when fighting any of the Blowhogs around the
    pool - they may throw Reds into the drink, and that spells doom for them unless
    you can toss in some Blues to save them. Also, be sure to only throw Blues into
    the grate / pipe thing. The water is shallow, but I found out the hard way that
    Reds can still drown in it.
    
    My high score: 53,680
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 19:  Cave of Snarls - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 20 Red, 25 Blue, 5 Purple (flower)
    - Sprays: 2 Bitter
    - Floors: 2
    - Type: Normal Cave / Metallic
    ______________________
    FLOOR 1
    
    Time Limit: 150
    Treasures: 11
    - 1 Pinecone (15)
    E - 6 Four-leaf Clovers (20 each)
     - 1 Small Acorn (60)
     - 1 Large Acorn (80)
    E - 1 Heart-shaped Diamond (100)
    E - Key (100)
    
    Enemies: 8
    - 3 Female Sheargrubs (1 each)
    - 3 Male Sheargrubs (2 each)
    - 1 Puffy Blowhog (0)
    - 1 Withering Blowhog (0)
    
    	This is actually quite a basic level, it just has some interesting
    and/or intimidating-looking areas. The Withering (orange) Blowhog holds the
    Key, which isn't very obvious ... which is why I'm pointing this out.
    Otherwise, there's little to say. Disable fire traps, use Blues in the water,
    beware of Male Sheargrubs... nothing you haven't handled before.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 100
    Treasures: 11
    E - 6 Feathers (10 each)
    - 3 Vacuum Tubes (100 each)
    E - 1 Blue Diamond (150)
    E - Key (100)
    
    Enemies: 8
    - 3 Female Sheargrubs (1 each)
    - 3 Male Sheargrubs (2 each)
    - 1 Puffy Blowhog (0)
    - 1 Withering Blowhog (0)
    
    	Wow, another really boring level. Well, not really, because there's one
    major twist here. The Blowhogs love to hover above pits and knock Pikmin into
    them. Since you have two Bitter Sprays, you should use those to prevent mishaps
    like that. Also, if you can manage to solidify one as it is above a pit, it
    will fall in, die, the object it holds will appear in midair, fall down, and
    then reappear on the ground. It's quite amusing. But other than that, it's more
    of the same. Hunt down and kill all the Sheargrubs, grab their Feathers (why
    they have Feathers is beyond me) and grab the Vacuum Tubes.
    
    My high score: 11,621
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 20:  The Giant's Bath - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 Blue (flower)
    - Sprays: 5 Spicy
    - Floors: 2
    - Type: Tile
    ______________________
    FLOOR 1
    
    Time Limit: 200
    Treasures: 9
    - 1 Bar of Soap (60)
    - 1 Rubber Duck (90)
    E - 1 Blue Square Ring (100)
    E - 1 Heart-shaped Diamond (100)
    E - 1 Green Heart Ring (100)
    E - 1 Blue Diamond (150)
    - 1 Emerald Clover (150)
    - 1 Gold/Emerald Medallion(150)
    E - Key (100)
    
    Enemies: 5
    - 2 Hermit Crawmads (3 each)
    - 1 Bumbling Snitchbug (4)
    - 1 Greater Spotted Jellyfloat (0)
    - 1 Toady Bloyster (10)
    
    	There is very little to say about this. There are some fire traps, a
    decent amount of enemies, and a bunch of treasures lying around. So ... do
    stuff. You have a ton of Spicy Sprays, so use them without hesitation. Just be
    sure to save a couple for the next floor. Seriously. There's nothing else to
    say here.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 150
    Treasures: 4
    - 1 Rubber Duck Head (80)
    - 1 Diamond (100)
    - 1 Red Heart Ring (100)
    E - Key (100)
    
    Enemies: 1
    BOSS - 1 Ranging Bloyster (15)
    
    	This boss is annoying, but completely manageable. Begin by using a
    Spicy Spray, then do your best to split up the Pikmin between the two captains.
    You can either throw them or dismiss and then whistle some of them over. Take
    both groups to the Bloyster and keep switching captains, then throw the Pikmin
    onto its tail-thing. It is going to get very messy after a while, so try to
    call the Pikmin back to the captain who has less Pikmin with him. Continue
    until it dies. (You will probably have to use another Spray.)
    	Then locate the Ivory Candypop(s), get some White Pikmin, and start
    digging crap up. That's pretty much it. It is probably best to put a few Whites
    on each completely buried thing, and split up the Blues among those two and the
    partially-buried duck head.
    
    My high score: 15,290
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 21: Rumbling Grotto - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 30 Red, 30 Blue (flower)
    - Sprays: 3 Bitter, 4 Spicy
    - Floors: 2
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 170
    Treasures: 21
    E - 4 Small Acorns (60 each)
    E - 8 Small Marbles: Red, Blue (85 each)
    E - 3 Yen (100 each)
    - 1 Crystal (110)
    - 1 Gyroid (250)
    E - 2 Silver Coins (300 each)
    E - 1 Gold Coin (1000)
    - Key (100)
    
    Enemies: 18
    - 1 Iridescent Glint Beetle (0)
    - 3 Female Sheargrubs (1 each)
    - 5 Male Sheargrubs (2 each)
    - 4 Shearwigs (2 each)
    - 3 Cloaking Burrow-nits (3 each)
    - 2 Creeping Chrysanthemums (7 each)
    
    	This level can be a pain. The enemies aren't very difficult alone, but
    they often come in huge groups, and while you're fighting a Creeping
    Chrysanthemum, some Shearwigs can sneak up and kill Pikmin. It was also very
    difficult to get an exact count on the smaller enemies, but I believe this is
    accurate.
    	Anyway, you have plenty of sprays, so use them on the Creeping
    Chrysanthemums to kill them faster and with less danger. Burrow-nits can grab
    Pikmin through walls sometimes, which leads to many cheap deaths. They cannot,
    however, grab through gates. So break down gates without worry - just be sure
    to call the Pikmin back as the gate falls and then attack. There is one item
    and/or enemy in water, but that is the only color-specific task. Everything
    else can be done by either color.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 120
    Treasures: 1
    E - Key (100)
    
    Enemies: 1
    BOSS - 1 Pileated Snagret (15)
    
    	This is the boss room, it's as simple as that. The Pileated Snagret is
    one of the more unpredictable bosses, so this may require many tries before you
    can get it done death-free. Bitter Sprays will not help you, but Spicy Sprays
    are extremely valuable. You should have plenty. Begin by using one and then
    rush out to get it to come out of the ground. If it comes out slowly, this is
    your lucky day. Throw as many Pikmin on it as possible, and don't stop throwing
    them onto its head once it comes out - keep going. If it doesn't, still try to
    get a few Pikmin on its head. This is easiest if you lure it to bite down, but
    retreat. Once you get a couple on, run away so it doesn't eat any.
    	Like I said, the boss is very difficult. It is certainly faster to
    fight it recklessly, but you will lose more points from losing Pikmin than you
    would from taking longer to fight it, unless you are pretty lucky. This boss
    just takes practice. There's no easy way to do it quickly.
    
    My high score: 33,053
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 22: Subterranean Lair - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 20 Red, 20 Yellow, 20 Blue (flower)
    - Sprays: 2 Bitter, 2 Spicy
    - Floors: 1
    - Type: Tile
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit:  90
    Treasures: 11
    E - 4 Small Blue Marbles (85 each)
    - 1 Heart-shaped Diamond (100)
    E - 2 Blue Diamonds (150 each)
    - 1 Emerald Clover (150)
    - 1 Gold/Emerald Medallion (150)
    - 1 Crystal Ball (200)
    E - Key (100)
    
    Enemies: 7
    - 4 Dwarf Bulbears (2 each)
    - 3 Spotty Bulbears (10 each)
    
    	This level is small, fast, and difficult. Begin by using a Spicy Spray,
    and then run away from the big Bulbears. Get all three together in a group and
    Bitter Spray them, then attack until they die. But it's not quite that simple.
    The Dwarf Bulbears will probably screw you over more than the large ones will,
    because they eat Pikmin as you are attacking the petrified adults. Try as hard
    as you can to take them out at the same time, but it isn't easy. You have two
    Bitter Sprays, so consider using the other one on them after the big guys are
    taken care of. After everything is dead, it's a simple matter of collecting the
    various items strewn about, breaking the geyser, and leaving.
    
    My high score: 14,191
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 23: Hidden Garden - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 2 Bulbmin (flower)
    - Sprays: None
    - Floors: 1
    - Type: Pipes
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 200
    Treasures: 13
    E -  2 Aloe Leaves (10 each)
    E -  2 Four-leaf Clovers (20 each)
    E -  6 Small Marbles: Red, Blue, Yellow (85 each)
    - 2 Large Marbles: Yellow, Blue (120 each)
    E -  Key (100)
    
    Enemies: 11 + ?
    - 11 Skitterleaves (1 each)
    - ? Unmarked Spectralids (1 each)
    
    	This level has some great ambience, but it will probably infuriate you
    with its difficulty. You begin with 2 Bulbmin, and there is a number of Queen
    Candypops to discover in order to build up your army. The maximum number of
    Pikmin you can have is 50, and your first objective should be to get this many.
    Not only is it good to have lots of Pikmin to collect items and fight the
    Skitterleaves, but each is worth 10 points to your score. There are no dangers
    here other than your time limit.
    	Skitterleaves are annoying to chase down, but all the treasures they
    drop are lightweight. So carry everything (including the marbles, which can
    take up to 8 Pikmin) with only one Pikmin each in order to keep the size of
    your group high. The ship is always very far out of the way, so only return
    when you have to. There is no way to tell which Skitterleaf holds the Key, so
    you'll have to chase them all down to find it. One more thing - don't collect
    any bodies. It's not worth the trouble for the tiny amount of money you get
    from them.
    
    My high score: 9,717
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 24: Abduction Den - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 30 Red, 30 Yellow (flower)
    - Sprays: 1 Bitter, 2 Spicy
    - Floors: 1
    - Type: Snowy Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 180
    Treasures: 14
    - 1 Rubber Duck Head (80)
    E - 9 Small Marbles: Red, Orange, Blue (85 each)
    - 1 Rubber Duck (90)
    E - 1 Yen (100)
    - 1 Large Strawberry (190)
    E - Key (100)
    
    Enemies: 11
    - 2 Fiery Dweevils (2 each)
    - 1 Swooping Snitchbug (4)
    - 3 Bumbling Snitchbugs (4 each)
    - 4 Careening Dirigibugs (4 each)
    - 1 Greater Spotted Jellyfloat (0)
    
    	Another infuriating level. This one is full of dangerous and just-
    plain-annoying enemies, most of which fly. When you come across a big batch of
    them, use a Spicy Spray and attack like mad. If you're lucky, you can take out
    some Dirigibugs before they create bombs. Your biggest challenge is keeping
    track of everything. Since most enemies here hang out in groups, you'll have to
    be sure that the Pikmin standing around from missed throws aren't in danger of
    being blown up by bombs, burned by fire traps and Dweevils, or abducted by the
    Jellyfloat or Swooping Snitchbug. To make matters even worse, Bumbling
    Snitchbugs will grab captains, often leaving your Pikmin vulnerable while you
    can't help them. If you are captured, rotate the control stick as quickly as
    possible to break out.
    	While there's no way to make this fighting easy, you do have one trump
    card - the Bitter Spray. Save it for when it is really needed. You can stop a
    bomb from exploding with the spray, send the flying bugs falling to the ground,
    and incapacitate the Jellyfloat, which by the way is the keyholder here.
    Luckily, there isn't anything besides the enemies to make this level difficult.
    The few items there are to find are just lying around, although they may
    appear on a mountain of some sort.
    
    My high score: 14,203
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - Level 25:  Secret Testing Range - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 10 Red, 10 Yellow, 10 Blue, 10 White, 10 Purple (flower)
    - Sprays: 1 Bitter, 1 Spicy
    - Floors: 2
    - Type: Metallic
    ______________________
    FLOOR 1
    
    Time Limit: 100
    Treasures: 7
    E - 1 D-Pad (100)
    - 1 Control Stick (140)
    - 1 Love Tester (200)
    - 1 Floppy Disk (230)
    - 1 Game & Watch (280)
    E - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 3
    - 1 Iridescent Glint Beetle (0)
    - 2 Gatling Groinks (7 each)
    
    	Be prepared to play through this floor a LOT - the next one is a doozy.
    You shouldn't need to use either Spray yet. Just use Purples to stun the
    Groinks and then pile other Pikmin on for the kill. Be sure to collect the
    bodies before they come back to life. There is also a golden beetle in the
    mound in the center, so be sure to get the coin from that. But other than that,
    this floor is very simple. Just grab all the stuff and prepare yourself for the
    next floor.
    
    FLOOR 2: FINAL FLOOR
    
    Time Limit: Remaining + 150
    Treasures: 6
    - 4 Gyro Blocks: Red, Yellow, Green, Blue (80 each)
    - 1 R.O.B. Body (250)
    E - Key (100)
    
    Enemies: 1
    BOSS - 1 Man-at-Legs (0)
    
    	Welcome to what is arguably the hardest level in Challenge Mode.
    Obviously, the entire floor revolves around the Man-at-Legs. It wouldn't be so
    bad if you could fight it with all colors, but you can't really. It is in the
    middle of a ring of water. You have a couple options here. Either fight it only
    with Blues, or lure it away from the water and fight it with all colors. Both
    have their upsides and downsides. When using only Blues, you should have no
    problem killing it without any Pikmin dying, but it takes a LONG time. When
    using all colors, you are very likely to have Pikmin shot down, as there are
    simply too many to handle at once. Here is my preference.
    	Begin by taking the Blues only to go wake it up and attack it. Hide
    from its shots, and then be ready to attack it again. While doing this, use the
    other captain to disable the two traps near the ship and gather the treasure(s)
    there. Do NOT stray too far away, or else the Man-at-Legs with gun down your
    Pikmin. Just continue attacking with Blues for as many rounds as you need until
    it reaches just under a half of its life. When this happens, round up the 40
    other Pikmin with the other captain and be prepared for an all-out attack. Lure
    it away from the water and use a Spicy Spray, then wait for it to rest. (It
    shouldn't shoot if you don't attack it) Once it rests, throw as many Pikmin on
    it as you can, starting with Purples. Whistle them off when it shakes (so they
    don't fall off the edge of the level) and attack again once it takes the gun
    out. As soon as it is about to shoot, use the Bitter Spray and retreat to a
    safe location. Once it revives, it will shoot, but you will be out of harm's
    way. You can then make a final attack and defeat it.
    	Once it falls, you still have to collect a number of items strewn
    about, each guarded with a fire, poison, or electricity trap. Time is going to
    be very tight, there's no way around this. Good luck - you'll probably need it.
    
    My high score: 27,844
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 26: Breeding Ground - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 4 Red (flower)
    - Sprays: 2 Bitter, 3 Spicy
    - Floors: 3
    - Type: Garden, Normal Cave, Tile
    ______________________
    FLOOR 1
    
    Time Limit: 100
    Treasures: 3
    E - 2 Silver Coins (300 each)
    - Key (100)
    
    Enemies: 2
    - 2 Creeping Chrysanthemums (7 each)
    
    	A difficult start to a difficult level. As you probably guessed from
    the level name and the fact that you only have 4 Pikmin, you're going to do a
    lot of growing here. By the time you finish this floor, you should have 44
    Pikmin. Don't waste too much time trying to get even amounts of colors, but you
    do need all three for the last floor.
    	The troublesome things about this level are the stupid Creeping
    Chrysanthemums. There's two of them, and the damn things tend to be positioned
    right next to Candypops. That's not good. So try and use the other flowers to
    build up a mediocre party, then attack the Creepers with a Bitter Spray. You're
    going to end up using both of them on this floor, but luckily there's nothing
    worth using them on later in the level. Plus you get some free nectar or Sprays
    from this, which is always a plus.
    
    FLOOR 2
    
    Time Limit: Remaining + 150
    Treasures: 4
    E - 2 Large Red Marbles (120 each)
    - 1 Gold Coin (1000)
    - Key (100)
    
    Enemies: 2
    - 2 Red Bulborbs (7 each)
    
    	Another floor of mass Pikmin growing. You should leave this floor with
    100 Pikmin, but it's not going to be easy, as there's about a dozen walls to
    tear down. Begin by finding a couple Candypops and breaking down the walls
    blocking them. Just do it one wall at a time. After a wall is down, put all the
    Pikmin but one on a different wall, then grow more with the Candypop and
    repeat. Once you have used 2 or 3 flowers, use a Spicy Spray and start tearing
    down as many walls as you can. You can use a second one if you wish, especially
    if you got a free Spicy Spray from the enemies on the last floor. If you got a
    Bitter from them, use it on one of the Bulborbs here so you can try and get
    another Spicy or some nectar. This floor is pretty obnoxious, and time will be
    tight, but it isn't particularly difficult. Just try and get the Key somewhat
    early on so you don't waste a ton of time waiting for the hole to appear.
    
    FLOOR 3: FINAL FLOOR
    
    Time Limit: Remaining + 180
    Treasures: 8
    - 4 Bells (120 each)
    E - 3 Large Red Marbles (120)
    E - Key (100)
    
    Enemies: 4
    - 4 Fiery Blowhogs (4 each)
    
    	This level is completely beatable, but really, REALLY annoying. I
    realize that I throw the word "annoying" around a lot in this guide, but there
    is no better word to describe it. There are fire and electric traps all over
    the freaking place, and you have a lot of ground to cover. Use any remaining
    Spicy Sprays you might have when you reach an area with lots of traps and at
    least one Blowhog, since you'll want to use it to its full potential. One major
    danger (rhyme not intended) is having burning Blue Pikmin running into electric
    traps and burning Yellows run in the water. Try your best to save all flaming
    Piks as soon as possible, but it's going to be hard. There's actually not too
    much more to say about this. Good luck with everything, and remember the
    basics. Use all your sprays, try to get far-away treasures before the near
    ones, and all that stuff.
    
    My high score: 32,303
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 27:  Cave of Pain - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 50 Red (flower)
    - Sprays: 1 Bitter, 1 Spicy
    - Floors: 1
    - Type: Snowy Cave
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 160
    Treasures: 9
    E - 2 Aloe Leaves (10 each)
    E - 1 Chestnut (70)
    E - 1 Small Red Marble (85)
    - 2 Large Marbles: Red, Blue (120 each)
    E - 1 Large Strawberry (190)
    - 1 Gyroid (250)
    - Key (100)
    
    Enemies: About 10
    - 1 Dwarf Red Bulborb (2)
    - 2 Anode Dweevils (2 each)
    - 1 Hairy Bulborb (7)
    - 1 Fiery Bulblax (10)
    - 5(?) Volatile Dweevils (0)
    
    	If the Secret Testing Range isn't the hardest level, this one probably
    is. The name doesn't lie. Not only is it painful to play this level, but you
    may want to inflict pain on others after doing it for a while. The one good
    thing is that the level is always set up roughly the same way. You start by a
    ramp and a stump. There is a treasure on the stump, and an enemy will drop at
    the top of the ramp. If it is the Dwarf Bulborb, restart. You want it to be the
    Fiery Bulblax. Kill it with a Bitter Spray and then carry the Chestnut and get
    the treasure on top of the stump. While doing so, a Volatile Dweevil is likely
    to appear, so call the Pikmin back and retreat until it blows up. Carry the
    stuff to the ship, then head for the hallway. 
    	Prepare for lots of falling boulders, bombs, and Volatile Dweevils.
    It's a friggin' warzone. Sometimes the Hairy Bulborb will drop here as well. It
    is easier to kill if it appears at the other end of the hallway, but this way
    is a bit faster because the Strawberry has to go a shorter distance. To kill
    it, do your best to lure it into bombs and stuff without getting blown up
    yourself, and then use a Spicy Spray and hope for the best. But anyway, once it
    is all cleared out, gather the two treasures sitting by and on top of the weird
    ramp thing. This will (or should) trigger a couple Anode Dweevils, which you
    must kill. Finish carrying that stuff back, then head for the last section.
    	Upon entering, more rocks, bombs, and Volatile Dweevils will all come
    raining down, so pray that you avoid all of it and head for the ramp's
    relative safety. If the Hairy Bulborb appears here, run past it for now. If
    you're lucky, it may be hurt by some of the explosions. Kill the Dwarf Bulborb
    that falls at the top of the ramp, then use a Spicy Spray and kill the Hairy
    Bulborb from your current position (it should be coming after you). Get the
    stump treasure here, then start carrying crap back to the ship. You'll probably
    want to leave the Hairy Bulborb's body behind, as it isn't really worth the
    time and Pikmin it takes to carry it back. It's only worth 7 Pokos.
    	Well, that's my strategy anyway. I tried doing everything in reverse
    order, and it should have been faster in theory, but it really wasn't. You can
    try other methods, but this is the one that has worked the best for me.
    
    My high score: 10,222
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - Level 28: Bully Den - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    - Pikmin: 25 Purple (flower)
    - Sprays: 2 Bitter, 2 Spicy
    - Floors: 1
    - Type: Tile
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 300
    Treasures: 15
    E - 6 Small Marbles: Red, Yellow, Blue (85 each)
    E - 1 Heart-shaped Diamond (100)
    - 1 Yen (100)
    E - 2 Large Yellow Marbles (120 each)
    E - 1 Blue Diamond (150)
    - 1 Silver Coin (300)
    E - 1 Baby Doll Head (670)
    - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 14
    - 6 Anode Beetles (2 each)
    - 2 Anode Dweevils (2 each)
    - 2 Volatile Dweevils (0)
    - 1 Wollywog (7)
    - 1 Yellow Wollywog (5)
    BOSS - 2 Waterwraiths (0)
    
    	This is arguably even tougher than the last level, but in a different
    aspect. While the Cave of Pain excels in having hoards of enemies and danger
    lurking around every corner, this level is difficult because there's so much
    stuff to find. And having slow Purples, many of which will revert to leaf form,
    doesn't help matters. So here's the scoop for this level. When the clock hits
    270, the Waterwraiths will come down.
    	Until this happens, spend your time tearing down walls and finding
    enemies to fight. The Dweevils (both varieties) hide out in the pipe thingies.
    There are two sets of six pipes, so you'll have to investigate them all to find
    the Dweevils. They also sometimes contain coins. But the real challenge of this
    level is finding all the other enemies. The 6 Anode Beetles and 2 Wollywogs
    will not appear unless you throw the Pikmin around and shake them out of the
    ceiling. Some are likely to come out when fighting the Waterwraiths, but you
    still have to wander around throwing the Pikmin to find them all.
    	Now for the Wraiths themselves. Sometimes they'll be pretty close
    together, and sometimes they'll be pretty far apart. Both of these have their
    positive and negative aspects. You are less likely to have accidents if they
    are apart, but getting them together saves some time. Use your Spicy Sprays on
    them to speed things up, but they still take a long time to kill. Be careful
    while they still have the rollers. After a few rounds of attacking, they will
    stomp the ground and possibly smash Pikmin. So be ready for this.
    	The only other advice I have is to only collect bodies if you know
    you'll have time for it, and only the ones near the ship. There's just not
    enough time for it. Oh, and also, sometimes you will get eggs to drop while
    hunting for the hiding enemies. Nectar is extremely valuable here, and having
    more Spicy Sprays wouldn't hurt, either.
    
    My high score: 32,240
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - Level 29: Sniper Room - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 30 Yellow, 20 Purple (flower)
    - Sprays: 1 Bitter, 1 Spicy
    - Floors: 1
    - Type: Garden
    ______________________
    FLOOR 1: FINAL FLOOR
    
    Time Limit: 255
    Treasures: 18
    E - 6 Small Marbles: Red, Yellow, Blue (85 each)
    E - 1 Heart-shaped Diamond (100)
    E - 3 Large Marbles: Red, Yellow, Blue (120 each)
    - 1 Skull (140)
    E - 1 Blue Diamond (150)
    - 1 Emerald Clover (150)
    - 1 Gold/Emerald Medallion (150)
    - 1 Gyroid (250)
    E - 1 Silver Coin (300)
    E - 1 Gold Coin (1000)
    - Key (100)
    
    Enemies: 13
    - 6 Dwarf Orange Bulborbs (2 each)
    - 2 Snow Bulborbs (2 each)
    - 1 Orange Bulborb (7)
    - 1 Careening Dirigibug (4)
    - 1 Armored Cannon Beetle Larva (4)
    - 1 Decorated Cannon Beetle (4)
    - 1 Gatling Groink (7)
    
    	Yet another horribly difficult level. Like the last, the problem here
    is trying to collect everything. The level is too huge for that goal to be
    reasonable. If you leave all the bodies behind, it MAY be possible, depending
    on the level setup. A lot of this is based on luck and a good level setup, so
    be prepared for lots of resetting.
    	The Gatling Groink sits atop a bucket in one section of the level, and
    it should be your biggest worry. To kill it, use a Spicy Spray and start
    throwing Pikmin at it. Yellows will be able to reach it, but Purples, if you're
    lucky, can stun it even though they never reach the top of the platform. Be
    sure to collect its body, since it will revive if you don't. You could use the
    Bitter Spray on it if you wish, but I prefer using that on the Decorated Cannon
    Beetle because of the chaos it creates with its homing boulders. There is a
    Careening Dirigibug somewhere in the level, but it needs to be triggered into
    coming out by walking near its hiding place. With Purples, it should pose no
    problems. 
    	But like I said, most of this level is based off luck and a good
    layout. It is important to collect far-off items first here, and equally as
    important to leave bodies behind and use your Pikmin efficiently. Don't put 8
    Pikmin on a small marble when 2 or 3 is fine. Save them for the big things. As
    your time is running out, make sure you have an escape plan (hopefully the
    geyser is broken or can be broken quickly) and collect things until the last
    second unless you know for a fact that no items will reach the ship in that
    time, in which case it is better to just leave sooner.
    
    My high score: 32,845
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - Level 30: Emperor's Realm - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    - Pikmin: 20 Red, 20 Blue, 10 Purple (flower)
    - Sprays: 2 Bitter, 2 Spicy
    - Floors: 5
    - Type: Normal Cave
    ______________________
    FLOOR 1
    
    Time Limit: 100
    Treasures: 6
    E - 4 Small Marbles: Red, Yellow (85 each)
    E - 1 Heart-shaped Diamond (100)
    E - Key (100)
    
    Enemies: 6
    - 2 Dwarf Red Bulborbs (2 each)
    - 2 Snow Bulborbs ( 2 each)
    - 1 Red Bulborb (7)
    - 1 Hairy Bulborb (7)
    
    	Considering the fact that this is the last level, it's actually not
    that bad. The first few floors aren't, anyway. There's not much to say about
    this floor. Do most of the fighting with Purples, and leave behind the small
    bodies if they will take too long to carry back to the ship. And be sure to
    clear out all the fire traps in the main path so no Pikmin are burned while
    carrying things.
    
    FLOOR 2
    
    Time Limit: Remaining + 100
    Treasures: 6
    E - 4 Small Marbles: Red, Blue (85 each)
    E - 1 Blue Diamond (150)
    E - Key (100)
    
    Enemies: 6
    - 2 Dwarf Orange Bulborbs (2 each)
    - 2 Dwarf Bulbears (2 each)
    - 1 Orange Bulborb (7)
    - 1 Spotty Bulbear (10)
    
    	Similar to the first floor, but a bit harder. You can use a Bitter
    Spray on the Bulbear if you want, because believe it or not, there's only one
    other thing in this level you would want it for. You can kill it without the
    Spray for an extra 10 Pokos if you want, though, as it isn't too difficult to
    kill. Just watch out for the little ones that might be following it. Other than
    that, there's not anything interesting at all other than the groups of fire
    traps that need disabling.
    
    FLOOR 3
    
    Time Limit: Remaining + 100
    Treasures: 1
    E - Key (100)
    
    Enemies: 1
    - 1 Fiery Bulblax (10)
    
    	There's some Candypop Buds here, and you can certainly use them. Unlike
    every other level, you'll want to get exactly the right Pikmin. Get Blue Pikmin
    from all three of them, and try to flower them up with an egg. Lead the Blues
    to the water, then dismiss them, punch the Bulblax, Bitter it as it steps into
    the water, and then kill it. Send one captain across the pond as the Key is
    coming back in case the hole appears over there.
    
    FLOOR 4
    
    Time Limit: Remaining + 100
    Treasures: 1
    E - Key (100)
    
    Enemies: Infinity + 1 (no, seriously)
    BOSS - 1 Empress Bulblax (15) 
    - infinite Bulborb Larvae (0)
    
    	Now is when things become difficult. Begin by dismissing all the Pikmin
    and calling the Reds only to take out the fire traps near you. Then dismiss
    those and head to the Empress's rear, punching all the Larvae along the way.
    When they're all gone, switch to the other captain and call all the Pikmin,
    then use a Spicy Spray and begin throwing them on her face, starting with the
    Purples. Call them back before they are thrown all over the place, then back
    away a bit as she rolls around, smashing the baby Bulborbs. Take this
    opportunity to switch captains and kill the ones that have been attacking him
    the whole time. You'll have to repeat this process a number of times, and the
    captain getting attacked the whole time is likely to be very low on energy by
    the time you're done. But it will be refilled for the next floor, so don't
    worry.
    
    FLOOR 5: FINAL FLOOR
    
    Time Limit: Remaining + 100
    Treasures: 4
    - 1 Gyroid (250)
    E - 1 Silver Coin (300)
    E - 1 Gold Coin (1000)
    E - Key (100)
    
    Enemies: 3
    BOSS - 3 Emperor Bulblaxes (15)
    
    	This floor is a bit easier than the last. This is also why you wanted
    to grow so many Blue Pikmin. There are a few ways to do this. You can lure the
    Emperors out of the ground yourself and trick them into eating bombs and then
    attack, or start with an attack while they are still buried and then use a
    bomb. For an Emperor not in the water, it is best to pile the Purples on and
    try and kill it before it can cause any damage. For the submerged ones, either
    way is fine, but be use to use a Spicy Spray to make it go faster. Also
    remember that there is a Gyroid to collect.
    	Just please don't be a moron like I was and blow up half of your squad
    by tossing a Purple at a bomb. That was one of the worst things that ever
    happened to me. Especially considering the fact that it is the last floor of
    the last level and I wanted to finish this guide before I died from the pain my
    throat sores were causing me at the time. But that is all entirely beside the
    point. Congratulate yourself for beating Challenge Mode. W00t!
    
    My high score: 31,496
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - -  *7* Closer *7* - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    CONTACT
    	This guide was written by Joshua "Jish" Adams, starting on April 1,
    2006 and finishing the first and possibly final version on June 16, 2006. It
    was my first actual guide written, although I have tried writing a couple
    others. If you found any mistakes, would like to suggest your own strategies or
    information, or just want to give me some feedback, I'll be glad to accept it
    and if I put it in the guide, I'll be sure to give credit where it is due. I
    can be contacted at jma1188 [at] aol [dot] com. (Screen name is broken apart to
    avoid bots that search for email addresses.) Please do not send me spam, I get
    enough as it is. And put "Pikmin 2" somewhere in the title so I know that it
    isn't junk mail. If you don't, I probably won't read it.
    
    CREDITS
    - Me (Jish) for writing the whole guide
    - Xabidar for creating the Item/Treasure FAQ that I used a few times for
      real-world item names and prices
    - Emperess Bowser for creating the Piklopedia FAQ that I checked a couple
      times to make sure I got enemy names right and I was too lazy to check in the
      game
    - Gamefaqs.com for hosting the guide and generally being an awesome website
    - Nintendo for creating Pikmin, the Gamecube, and lots of other pwnsome stuff
    
    LEGAL
    	This guide is only to be used on www.gamefaqs.com. Do not submit it to
    another website without my consent, and do not put it on your own. Do not claim
    it as your own. You cannot sell it or use it in any other way to get money. You
    may save and print out this guide for easier and more efficient use, and may
    alter it as you see fit, but not if you do any of the above, which is sort of a
    given. In general, don't steal it or use it to make money. Hmm... I think
    that's about it. Personally, I don't care if you put this guide on other
    websites, as long as I was still given credit for it. But apparently that's a
    no-no according to the law. So ... don't do it. 'Kay?
    
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