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    Glitches Guide by Sazpaimon

    Version: X.XX | Updated: 03/27/08 | Search Guide | Bookmark Guide

                    *** Sonic Adventure DX Glitches Guide ***
    _______________________________________________________________________________
    Version Number: X.XX
    Final Revision
    First Written: Sunday, January 13th, 2003 (SADX Version), Monday, July 31, 2000
    (Dreamcast Version).Updated: Wednesday, April 27, 2005
    
    Made by Sazpaimon (Sazpaimon@sonic-cult.org)
    -------------------------------------------------------------------------------
    
                                *** DISCLAIMER ***
    
    This guide and all of its contents are the property of the author, this guide
    may never be used in any way without the permission of the author so here are
    the guidelines pertaining to that: First of all, this guide may never be posted
    at any website without my permission, and this must be obtained through email,
    do not assume you already have it. Next, all of the information in here was
    either compiled by the author, or it was contributed, by someone noted in the
    contributor credits, all questions regarding info someone contributed should be
    directed to them. Sections and pieces of this guide may not be copied and
    pasted to create smaller guides without the author's permission. Fourth, this
    guide may never and I mean never, altered in any way, or have advertisements
    added to it. I will not tolerate that at all. This guide may never be used by
    any site other than a non-profit one, and may never have any profit made form
    it in any way, shape or form. Next, this guide may not be given away as an
    extra or as an incentive to buy something.
    
    If you do not abide the rules set forth by the above paragraph, please close
    and delete this guide from your computer now.
    -------------------------------------------------------------------------------
    _______________________________________________________________________________
                               *** TABLE OF CONTENTS ***
    
    NOTE: Sonic Adventure DX Glitches Guide is in no way affiliated with SEGA. I do
    not assume responsibility for anything you do to your game.
    
    [1]. Introduction - Updated
    *A*. Why Did I Make This?
    
    [2]. Version History - V.1
    
    [3]. Legal Stuff & Copyright Info
    
    [4]. Characters In Other Levels/Areas Glitches
    *A*. Tails in Goin' Down and At Dawn
    *B*. TAILS IN EMERALD COAST!
    *C*. Knuckles in the sewer
    *D*. Tails in the sewer
    *E*. TAILS IN UN-PLAYABLE TWINKLE PARK (playable with Action Replay)!
    *F*. KNUCKLES IN EMERALD COAST!
    *G*. KNUCKLES IN PLAYABLE TWINKLE PARK!
    *H*. E-102 in part of Sonic's Final Egg
    *I*. AMY IN EMERALD COAST
    *J*. Sonic In Tails' Speed Highway
    *K*. Sonic in Knuckles' At Dawn
    *L*. Knuckles in Amy's Mirror Room (ALMOST!)
    *M*. Sonic In Amy's Mirror Room (ALMOST!)
    *N*. Sonic in Knuckles' Casinopolis
    *O*. E-102 In Speed Highway (ALMOST!)
    *P*. E-102 in Amy's Hot Shelter (ALMOST!)
    *Q*. E-102 in Part of Sonic's Red Mountain
    *R*. Blast To The Past...Forever!
    *S*. Tails in Emerald Coast...in Trial Mode!
    *T*. Tails On Angel Island
    *U*. Tails in Final Egg/Play anyone's first level as Tails
    *V*. KNUCKLES IN WINDY VALLEY!!!
    *W*. KNUCKLES IN FINAL EGG!!!
    
    
    [5]. Other Glitches - Updated
    *A*. The Plug
    *B*. The Super Fishing Hole
    *C*. The Mysterious Ring
    *D*. The Weird Sound
    *D-2*. Confirmed Weird Sound
    *E*. The Magical Grab
    *F*. Tails Falling Through Speed Highway
    *G*. Tails Secret Runway
    *H*. Get into the speed highway building early
    *K*. Floating Sonic In Final Egg
    *L*. Tails in Casinopolis early
    *M*. Reuse Animals
    *N*. Sonic in the never-ending Light speed attack
    *O*. Knuckles and the downward ladder that goes up
    *P*. Sideways Tails
    *T*. Amy Behind The Mirror
    *U*. Knuckles Uppercut
    *V*. The Ultimate Slide
    *W*. The Studder
    *X*. Sonic floating
    *Y*. Hedgehog on a Hot Tin Roof
    *Z*. Hedgehog Stuck On A Ceiling
    *AA*. Sonic In Deep Water
    *AB*. Sonic Runs backwards
    *AC*. Sonic Rocket
    *AD*. Tails Into The Garage
    *AE*. Get Knux behind the 3 locked doors in Egg Carrier
    *AF*. Sonic Out Of The Egg Carrier boundaries
    *AG*. E-102 Out Of The Egg Carrier boundaries
    *AH*. Sonic on Nothing
    *AI*. Tails stuck above Windy Valley Entrance
    *AJ*. Knuckles stuck above Windy Valley Entrance
    *AK*. Knuckles Sound Glitch
    *AL*. The Magical Hook
    *AM*. Wall Crawler
    *AN*. Pinball Games SUCK, literally!
    *AO*. Free Falling
    *AP*. Sonic stuck above Windy Valley Entrance
    *AQ*. The Hidden "Recap" Screen
    *AR*. Free Falling 2
    *AS*. Erased Game Bug
    *AT*. E-102 Outside Mystic Ruins
    *AU*. The Revenge of The Plug
    *AV*. Knuckles In Sonic/Tails Speed Highway (ALMOST!)
    *AW*. Knuckles Out of Casinopolis
    *AX*. Knuckles Out of Mystic Ruins
    *AY*. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance
    *AZ*. Free Falling 3
    *BA*. Multiplying Eggs
    *BB*. Amy stuck above Windy Valley Entrance
    *BC*. Knuckles Around Mystic Ruins
    *BD*. Knuckles Floats Upwards
    *BE*. Knuckles Drowns on Air
    *BF*. Sonic Rocket 2
    *BG*. Shop Escape
    *BH*. Big and the Car
    *BI*. Go down the Bumper Car track without a bumpercar
    *BJ*. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic
    *BK*. Big Swims Up The Waterfall
    *BL*. Knuckles Flash
    *BM*. Knuckles Out Of Mystic Ruins 2
    *BN*. Train Glitch
    *BO*. Knuckles Stuck
    *BP*. Sonic into Egg Viper "Launch" Room
    *BQ*. The Studder 2
    *BR*. E-102 Invisible
    *BS*. Foggy View of At Dawn
    *BT*. Sonic Rocket 4
    *BU*. Unused Part of A Level?
    *BV*. Standing in Mid Air
    *BW*. Get Light Speed Shoes Early
    *BX*. Get into Casinopolis Early
    *BY*. Get into Twinkle Park early
    *BZ*. Sonic/Tails in Speed Highway early
    *CA*. Get to Angel Island Early
    *CB*. Reuse Small Animals
    *CC*. Emblem Glitch
    *CD*. Outside the Barrier of the Past
    *CE*. Through the Wall in Sky Deck
    *CF*. Gamma Outside of Egg Carrier
    *CG*. E-102 Under the Wood Planks in Mystic Ruins
    *CH*. Sonic Runs up a Building
    *CI*. Sonic Outside of the Egg Carrier
    *CJ*. Into Silver and Metal Sonic's Tubes
    *CK*. In The Closed Cavern - NEW!
    
    [6]. Action Replay
    
    	[6A]. Action Replay Glitches
    	*A*. Amy/E-102/Big in "At Dawn
    	*B*. Big in Casinopolis
    	*C*. Amy in Casinopolis
    	*D*. Knuckles can complete Emerald Coast
    	*E*. E-102 in Twinkle Park
    	*F*. E-102 can complete Emerald Coast
    	*G*. Tails in Hedgehog Hammer Room/Gamma's Powerup Rooms
    	*H*. Knuckles in Hedgehog Hammer Room/Gamma's Powerup Rooms
    	*I*. Development Mode
    	*J*. Tails Can Complete Emerald Coast
    	*K*. Tails Can Complete Red Mountain
    
    	[6B]. UNLOCK HIDDEN TWINKLE CIRCUT TRACKS
    
    	[6C]. ANY CHARACTER IN ANY LEVEL - NEW!
    
    	[6D]. Action Replay Codes
    
    
    [7]. Fun Things To Do
    *A*. Stop Traffic In Speed Highway: At Dawn
    *B*. The Magical Teleportation
    *C*. The Elevator
    *D*. Tails in Mid-Air
    *E*. The Hammer Swing
    *F*. I Will Survive...
    *G*. Terrorist
    *H*. See-through
    *I*. A Ghost Of A Chance
    *J*. Compact Bed
    
    [8]. Camera Glitches/UNSOLVED MYSTERIES
    
    [9]. Extras/Song Remixes - POLLS DELETED
    
    [10]. ASCII Art
    *A*. What is ASCII Art?
    *B*. Getting Started With ASCII Art
    *C*. FIGLet
    
    [11]. Sonic Adventure DX Challenges
    
    [12]. Older Versions
    
    [13]. How to contact me
    
    [14]. How to send codes to me
    
    [15]. About The Author/My Guides
    
    [16]. Credits
    
    [17]. Acknowledgements and The Rest
    *A*. What To Fore-see in the future
    *B*. Copyright
    *C*. Acknowledgements
    
    [18]. Goodbye
    _______________________________________________________________________________
    
    Hello and WELCOME to the Sonic Adventure DX Glitches Guide! My name is
    Sazpaimon. Unlike most guides, this is not a simple emblem or Chao guide.
    This guide is devoted to displaying glitches that have been found in
    the Sonic Adventure DX game. In this guide you will find many, many glitches,
    totally new and interesting.
    
    ---------------------------------
    A. Why did I make this?
    ---------------------------------
    
    Like you care.
    
    ---------------------------------
    	2. Version History
    ---------------------------------
    
    (3/27/08) 
    ---------
    (Updates/Changes)
    Removed all the useless garbage from this thing.
    
    (Comments)
    No I'm not updating this anymore. All the interesting glitches are added, and
    I don't plan on adding anymore. Stop IMing me your glitches, I won't ever add
    them.
    
    ---------------------------------
    3. Legal Stuff & Copyright Info
    ---------------------------------
    This glitches guide is (c) Copyright 2008 by Sazpaimon. I would appreciate no
    one copy it. Law prohibits any unauthorized changes or updates made to this
    guide not approved by Sazpaimon. Sazpaimon alone has the right to
    make  changes to or update this FAQ. This FAQ CANNOT be sold for any profit.
    This  FAQ, if posted on a website, shall remain untouched, in it's original
    .txt format! And ABSOLUTELY NO ADS!!!!! If posted on a website, it shall also
    be a  public, not a commercial site.
    
    Sonic Adventure DX Glitches Guide is in no way affiliated with SEGA. I do not 
    assume responsibility for anything you do to your game. If you do not abide the 
    rules set forth by the above paragraph,  please close and delete this guide 
    from your computer now.
    
    Sonic Adventure DX, all the characters, and all related Sonic the Hedgehog
    games are copyright (c) 1993-2004 by Sega.
    
    I only give permission for my FAQ to be on the following sites:
    
    GameFAQS - www.gamefaqs.com
    Sonic CulT - www.sonic-cult.org
    
    If anyone finds this guide on ANY OTHER SITE please notify me ASAP at
    Sazpaimon@sonic-cult.org !
    
    ATTENTION WEBMASTERS
    --------------------
    YOU MUST HAVE MY PERMISSION TO HOST MY GUIDE ON YOUR WEB PAGE!
    
    
    --------------------------------------
    4. Characters in Other Levels Glitches
    --------------------------------------
    
    This is a list of characters that you can get into other levels and how to get
    them in there in Sonic Adventure DX. The following glitches have been tested,
    and should work. The ones I have tried have worked on the American version of
    the game. I'm not sure if they will work on the Japanese version, though. This
    isn't a complete list. Happy Glitching!
    
    < A. Tails in Goin' Down and At Dawn >
    
    Difficulty: Easy
    Requirements: Jet Anklet
    Character: Tails
    Where Preformed: Goin' Down
    
    In Speed Highway, get tails to where the helicopter usually takes off in
    Sonic's Adventure. Then go to the marker. Fly straight to a road in mid-air and
    land on it. Zoom up with the boosters and fly right to a building. Fly through
    the building. If you got it, you should see a white thingy. Land in it. Then
    walk around and suddenly, your at Goin' Down!Restart the level to get the
    Robotnik race meter off. Then crash through the glass and head towards At Dawn.
    (Note: If you restart at At Dawn, you will fall and die.)
    
    
    < B. TAILS IN EMERALD COAST! >
    
    Difficulty: Easy
    Requirements: Jet Anklet, Rhythm Badge is optional.
    Character: Tails
    Where Preformed: Station Square
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING A
    SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
    TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
    
    AWESOME: If you die on the second part, shut off then restart and select the
    memory card which had the file, the file will have actually registered that
    Tails went into Emerald coast, it will say:
    
    TAILS
    (S) (T)
    --------
    
    From - Wherever
    
    Completed - Emerald Coast
    
    Go into the Hotel Pool, look at the sliding glass door, then on the left is a
    corner. Go to that, let go of the control stick, and then fly up.  You should
    go through the ceiling.  THen just make your way to Emerald Coast There is a
    map below that shows you how to do it.
    
    
    Map To Get To Emerald Coast:
    
    _ and | = Wall (go behind these)
    U = Umbrella
    # = Sliding Doors
    J = Jump & Fly Here
    Arrows (follow these) = <, >, ^,
    EC = Emerald Coast
    
    
    EC__<____<_____<____<
    	U   U     > J|U^
    			|
    			|
    			|
    			#
    			#
    
    You'll notice that Tails will get transported back to Station Square once he
    reaches part 2 of the zone, called "Windy and Ripply."  Many people have asked
    why this happens, and I have the answer.  Know how at the begining of Tails
    Adventure you crash in what appears to be the end of Windy and Ripply?  Well,
    the thing is, you are actually IN Windy and once the cutscene ends, the "level
    complete" function is called.  Now, since You already played this cutscne when
    you enter the level, so it skips the cutscene and goes straight to the "level 
    complete" function, thus ending the level.  Now, with the help of talented
    hackers, we now have a code that will stop the "level complete" function from
    loading. See the Action Replay section for more information.
    
    < C. Knuckles in the sewer >
    
    Difficulty: Medium
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Station Square
    
    Go to the area where Sonic fought Chaos 0. To the left of the doors to Speed
    Highway, there are some blue windows. Go to the wall between the 2 closest
    windows. Jump and you'll go through the ledge. when you're in the ledge, glide
    and go left. You'll grab onto a climbable wall. Climb up and glide around the
    outside of the buildings. When you go below street level, glide towards the
    sewer.
    
    
    
    < D. Tails in the sewer >
    
    Difficulty: Medium/Hard
    Requirements: Jet Anklet
    Character: Tails
    Where Preformed: Station Square
    
    First off do this glitch with Knuckles and remeber the location of the wall he
    climbed up on.  Then get Tails and Do the same glitch, except land on the area
    where Knuckles climbed up on.  Jump, turn the corner, and start flying to the
    sewer.  Make sure to time it right though; if you end up dying, you started
    flying too late.  If you end up on the street, you started flying too soon.
    
    
    
    
    < E. TAILS IN NON-PLAYABLE TWINKLE PARK! (Playable with Action Replay) >
    
    Difficulty: Medium/Hard
    Requirements: Jet Anklet
    Character: Tails
    Where Preformed: Station Square
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF DURING A
    SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
    TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
    
    Part 1: If you already have the Circut Card, skip this part.  Please not that
    you sould only try this glitch if a. You already completed Tails' adventure or
    b. You have no intention of bringing him further in his adventure.  First, get
    in the sewer using the above glitch.  Jump on one of the pipes to your left
    or right side, and jump into the hole in the ceiling.  Fly to the other side of
    the box and make your way to Twinkle Park.  See Part 2.
    
    Part 2: Go get the Circuit card (if you have it) and then go to the Twinkle
    Park entrance/exit. Don't go in there, instead, stand in between the doors and
    start flying.  You should be pushed through the ceiling.  Fly over to Twinkle
    Park. Unfotunately, the game doesn't know where to put Tails, so it puts him
    in a place where you fall forever.  If you have an Action Replay, however, use
    the Tails infinite fly code and follow the Knuckles in Twinkle Park
    instructions for more information. When you get to the 2nd part of Twinkle
    Park, fly to land before you die.
    
    Map For Twinkle Park:
    
    E = Station Square Entrance
    TC = Twinkle Circuit
    TP = Twinkle Park
    F = Fly here
    D = Down
    Where to fly = Arrows  >
    ______TC________
    E		|
    F > > > > > > > TP D
    E	 	|
    
    Tails infinite fly code
    
    1 6A8B-3G8A-TX0MB
    2 TRFY-J0R6-BUKNE
    3 PE4R-3706-6YCGP
    
    
    
    < F. KNUCKLES IN EMERALD COAST! >
    
    Map To Get To Emerald Coast:
    
    _ and | = Wall (go behind these)
    U = Umbrella
    B = Burger man
    # = Sliding Doors
    Arrows (follow these) = <, >, ^,
    EC = Emerald Coast
    
    
    EC__<____<_____<____<
    	U   U        |U  ^
    			|
    			|^
    			|_______
    			 #<  <
    			 # B
    			 #
    			 #
    
    Difficulty: Easy/Medium
    Requirements: NONE.
    Character: Knuckles
    Where Preformed: Station Square
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF DURING A
    SAVE OR WHILEIN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
    TRY NOT TO DO ANYTHINGTHAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
    
    This is a cool glitch to play as Knuckles in Emerald coast. Get the Burger
    Statue (the man with his arms out next to the burger shop) and take him to the
    hotel.  Set the camera to free mode.  Now, inside the hotel,  place him
    inbetween the 2nd and 3rd tile from the right wall facing the doors on the 2nd
    row of tiles, then, standing right next to the wall run forward and you should
    be pushed through. I've discovered that wether you go through the wall of not
    is totally random, so keep trying if you don't go through.  Once you go through
    the wall, make your way to Emerald Coast.
    
    
    
    
    
    < G. KNUCKLES IN TWINKLE PARK! >
    
    Map For Twinkle Park:
    
    E = Station Square Entrance
    TC = Twinkle Circuit
    TP = Twinkle Park
    ^ = Climb where arrow is pointing
    D = Down
    Where to fly = Arrows  >
    ______TC________
    E		|
    ^> > > > > > > TP D
    E	 	|
    
    Difficulty: Easy/Medium
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Station Square
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR Gamecube OFF DURING
    A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT
    THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION
    STAGES
    
    Part 1: If you have the Cart Pass then skip this part.  Please note that you
    should only use this glitch if you have already beaten Knuckles' adventure or
    have no intention of taking him further in his adventure.  Do the "Knuckles
    in the sewer" glitch above and stand on the pipes on your right or left side.
    Then jump up into the hole in the ceiling and glide to the other side of the
    box.  Make your way to Twinkle Park.  Read Part 2.
    
    Part 2: Get the Cart pass (if you have it) and stand inbetween the Twinkle Park
    Entrance/Exit.  Climb onto the side of the door when it's open (the slit where
    the door slides through) and climb up until your diagonal.  Occasionally, you
    will be pushed up on top of the doors, jump and you may go through the ceiling.
    Sometimes it works in one ty sometimes it takes forever to do, so just keep
    trying. Then just glide to the other side of the Twinkle Park door.  When you
    get in, you will be falling. Glide towards your life icon and then twitch the
    camera so it is behind you.  Keep flying for about 15-30 seconds and you will
    come across the 1st level raceways. DO NOT go into any cars, as the game will
    freeze. Also, once on the 1st part, if you glide through the loops, the camera
    will go ecstatic and zoom all the way back to the starting point, so glide over
    them instead. Crawl down the tube instead of jumping down it, or you will fall
    to your death upon arriving in Pleasure Castle. In pleasure castle, DO NOT
    ATTEMPT to go into the bowling area. You will get stuck.  You can reroute back
    to the beginning of the Twinkle Cart part also. When you come to the part where
    there is a thing up above you and it seems you cannot go any further, jump onto
    the fan and try to get pushed up by the fan blade (they are solid), fly to the
    next one, do that same thing, and make your way up to the top. Right near the
    door, the camera will zoom out to the beginning of knuckles' level. To fix
    this,  Triple-punch your way towards the door. The camera will fix itself. To
    get into the dome, just fly through the left side.
    
    
    
    
    < H. E-102 In Part of Sonic's Final Egg >
    
    Difficulty: Easy
    Requirements: Hover Power-up
    Character: E-102 "y"
    Where Preformed: Final Egg
    
    Near the end of Final Egg, bounce up the spring. Then float over the light
    fixtures, fly into the black part. You will now be in part of Sonic's Final
    Egg.
    
    
    
    < I. AMY IN EMERALD COAST!!! >
    
    Picture to use for guidance:
    
    http://sonichacker.homestead.com/files/AmyEC.jpg
    
    Difficulty: Medium
    Requirements: None
    Character: Amy
    Where Preformed: Station Square.
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
    DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
    TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
    DURING THE ACTION STAGES
    
    Look at the above picture and place the burger guy right there.  Make sure
    the camera is set to free mode to make it easier.  Then, run in between him
    and the fence until you reach top speed.  The minute you reach top speed,
    hammer jump and you should be able to go right in Emerald Coast.  To get past
    the whale, read the second part.
    
    You should be fine up until the ramp, right? Well, on the straightaway before
    the turn leading to the ramp, jump and stop. Go near the corner. Hammer jump
    around the corner and onto the ramp. You won't trigger the whale to chase you.
    
    
    
    
    
    < J. Sonic In Tails' Speed Highway >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Sonic
    Where Preformed: Speed Highway
    
    First, get Sonic right next to the spot in "Speed Highway" where
    the bumper is for "Goin' Down". Now, spin-dash, let go, and then quickly
    jump to the little highway thing.  If the camera messes up, set it to free
    mode.
    
    
    
    
    
    < K. Sonic in Knuckles' At Dawn >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Sonic
    Where Preformed: Speed Highway - At Dawn
    
    At the Start of At Dawn hit the speed booster to your right and go on the
    wall. Instead of going the normal way get to the HIGHER part of the wall
    then jump to the ledge. That part is the easiest to get to, the other is
    a little harder. Go through the At Dawn part until you reach the area
    where you run on the wall again (this time on the left side of the screen)
    normally you run on the wall and end up on a ledge. But you will notice a
    ledge above you. Try running up to that and when you slow down JUMP and
    you can make it up (if you don't jump you fall) from there look to your
    right and there will be a roof. Spin dash over there and you're in.
    
    
    
    
    
    < L. Knuckles in Amy's Mirror Room (ALMOST!)
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Twinkle Park
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF DURING
    A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT
    THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION
    STAGES
    
    With Knuckles get to the end of the level. Now go to the right of the step that
    take you into the room with the capsule. Jump off the ledge and start gliding.
    Glide down and to your left and you will see a tunnel. Go into the tunnel
    and you will be behind the door to Amy's mirror room.
    
    
    
    
    
    
    < M. Sonic in Amy's Mirror Room (ALMOST!)
    
    Difficulty: Easy
    Requirements: Light Speed Dash
    Character: Sonic
    Where Preformed: Twinkle Park
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
    DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
    TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
    DURING THE ACTION STAGES
    
    Get to the door to Amy's Mirror room and hit the springs to go up. Walk
    up the blue shingled floor until you see a brown stripe then a peach
    stripe then a a big area of bricks. Get half of sonics body on the
    peach floor and the other half on the brick part. Now slowly walk
    of the edge and you will land in the wall. Now, charge up a spindash
    while angling yourself left and to the corner some (don't let him say
    ready though) then when you let go you will go through the wall now jump over
    into the hall.
    
    
    
    
    < N. Sonic In Knuckles' Casinopolis >
    
    This glitch was submitted by SonKnuck.
    
    Difficulty: Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Casinopolis
    
    Method 1: First, you need to get 100 rings in the pinball machine.
    When falling out of the pinball machine, you SHOULD get high enough
    to reach Knuckles' area to the side (Don't ask me which, it changes
    from time to time). That is how I got Sonic to, unfortunately, go
    through the floor of Knuckles' area. But I'm not giving up.
    
    Method 2: Stand on TOP of the Sonic Pinball game behind the
    "777 SLOT PINBALL" sign (will NOT work on the NiGHTs one). Next,
    charge up the light speed dash but release before he says "Ready...".
    Jump RIGHT at the part where the ramp turns completely upwards so
    you dont lose your speed. You are going to hit the ceiling but the
    result is a glitchy camera showing a part of Knuckles' area and Tails
    might make his way up there.
    
    
    
    
    
    < O. E-102 In Speed Highway (ALMOST!) >
    
    This glitch was submitted by SonKnuck.
    
    Difficulty: Easy
    Requirements: Hover Powerup
    Character: E-102
    Where Preformed: Station Square
    
    Go between the doors of Twinkle Park and  but do not go inside. Now jump
    and try to stand on the doors after they close on you. When you stand on
    the doors, jump again and go forward for about 3 seconds so you can avoid
    the Twinkle Park entrance. If the camera goes away from E-102, go in and
    out of Twinkle Park and redo the previous step. Then turn to your left
    toward the Speed Highway building. If you are lucky, you could make it
    inside the elevators of Speed Highway but nothing happens once you get there.
    
    
    
    
    < P. E-102 In Amy's Hot Shelter (ALMOST!) >
    
    This glitch was submitted by SonKnuck.
    
    Difficulty: Medium
    Requirements: Hover Powerup
    Character: E-102
    Where Preformed: Hot Shelter
    
    You know the room where there's this moving platform, the one that you
    rotate by about 90 degrees? I noticed that RIGHT before entering the
    door that leads to the area, there's a wheel like the ones you change
    direction of on the right side of the door leading to that room. I
    jumped on it, and I jumped again as high as I could and went toward
    Amy's area (had to go through a wall). I landed on a small platform
    behind the door leading to Amy's area and from there all I could see
    was blackness.
    
    
    
    
    < Q. E-102 in Part of Sonic's Red Mountain >
    
    Difficulty: Easy
    Requirements: Hover
    Character: E-102
    Where Preformed: Red Mountain
    
    Note: This glitch was sent by AJ.
    
    Get to the first checkpoint. Get on the platform that is in front
    and to the right of you. Get on the fence. Jump, and hover to the
    over side, where you'll be stopped by an invisible wall. Now, make
    your way to the right, when you get as far as you can go, jump over
    the big rock. You can now explore part of Sonic's section!
    
    
    
    < R. Blast To The Past...Forever! >
    
    NOTE: This glitch was submitted by Crystal the Hedgehog.
    
    DIFFICULTY: Easy/Medium
    REQUIREMENTS: NONE
    CHARACTER: KNUCKLES
    WHERE PREFORMED: Various
    
    WARNING: DO NOT do this glitch if you intend on completing the save file!
    
    
    First play Knuckles' Adventure until he arrives at the Egg Carrier. Then,
    instead of walking around and activating the cut-scene of the ship changing, go
    straight to the swimming pool! This will be full still! Now do the
    'Sonic in Deep Water' [Author's Note: This glitch is in my guide]] glitch,
    
    enter Sky Deck, and complete the level. When it goes to the flashback,
    Knuckles will appear in the tunnel instead and give no dialog! If you go
    to the altar you'll find that there are 3 chao and an unconcoius Tikal there...
    but you can't activate the story line! In some places you can't even punch,
    mainlyaround Tikal. If you try walking through her or jumping on her, you get
    blocked by a collision ball... that weird one around Tikal in Debug I presume!
    There isno undoing this afterwards, you are stuck there and that's that, even
    if you exit and reload! The only way to undo it is to delete your file and
    start again!
    
    
    
    < S. Tails in Emerald Coast... In Trial Mode! >
    
    Note: This glitch was donated by Knux Chao of the GameFAQs message board
    
    DIFFICULTY: Medium
    REQUIREMENTS: NONE
    CHARACTERS: Sonic and Tails
    WHERE PREFORMED: Various
    
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
    DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
    TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
    DURING THE ACTION STAGES
    
    First, start a new game and unlock Tails. Glitch into Emerald Coast right away.
    Finish the level (as much as you can, anyway.) and glitch behind the barrier as
    if you were going to re-enter EC. Instead of flying towards EC, move towards
    the back end of the hotel, near the doors to the casino area. Fly behind the
    doors and land. You will need to almost fly up under the trigger for the casino
    area.... Once you're in, just hit the switch and play the level. To escape, do
    the same as with Sonic. now, quit and select trial mode. You'll only have
    access to emblem results. Odd, huh?
    
    Almost done. play through Windy Valley as Sonic to open action stages in trial
    mode. As you would expect, Sonic can play Emerald Coast. But you can also
    select Tails. Select him and you'll see that he has no levels to play...or does
    he? press A, and the confirmation box will pop up, saying Miles in Emerald
    Coast! The level plays like normal (normal for Tails, that is) so there's still
    no way to get to the second half of the level. After "beating" EC, try to
    re-entier it through trial mode. The confirmation box now says Miles in Mystic
    Ruins.... You're taken to the Hedgehog Hammer room, but the machine isn't
    there. By getting the camera out of bounds and going into the doorways, you can
    see some rings outside of the level, about 15 of 'em.
    
    
    < T. Tails on Angel Island >
    
    Difficulty: Medium
    Requirements: Jet Anklet
    Character: Tails
    Where Preformed: Mystic Ruins
    
    First go to where the console where you placed the Ice Key , then jump behind
    the stand. Fly if you need to.  You should be pushed through the wall. Then
    follow the tunnel until and go through the wall on the left side of the door
    blocking Angel island. You will land on a wall that you can jump off of. Now
    you can explore Angel island.  Unfortunately nothing's there.  No Master
    Emerald, no monkey guard, no gate near Red Mountain, not even the trigger to
    enter Red Mountain is there.  But you still got him on so... yay.
    
    
    
    < U. Tails in Final Egg/Play anyone's first level with Tails >
    
    Note: This glitch was submitted by SUPER SONIC 128 of the GameFAQs Message
    Boards!
    
    Difficulty: Medium
    Requirements: Jet Anklet
    Characters: Tails and anyone else
    Where Preformed: Various
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
    DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
    TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
    DURING THE ACTION STAGES
    
    Start a new Game and get Tails. Get the Jet Anklet and do the glitch to get
    Tails in the casino early. Beat the casino level. Quit the game and play as
    anybody but Tails. Unlock Gamma. Beat Gamma's first two levels. Quit Gamma's
    game. Go to trial mode and pick Tails. There will be nothing in the spot that
    the levels are meant to be. Press A, the thing that tells you what level it
    is will say Final Egg. Press A. You will go in to Final Egg but you will keep
    falling. If you go around looking you may see a wall that you can go into. Now
    you can explore Final Egg with Tails!
    
    NOTE: If you do the first two levels with somebody else you will end up in
    their first level... except Tails, which you will end up in the Hedgehog
    Hammer room.
    
    
    
    < V. KNUCKLES IN WINDY VALLEY!!! >
    
    Difficulty: Medium
    Requirements: NONE
    Characters: Knuckles and Tails
    Where Preformed: Various
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR GAMECUBE OFF
    DURING A SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED.
    TO PREVENT THIS, TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET
    DURING THE ACTION STAGES
    
    Start off a new game and get Tails and Knuckles.  Once they're unlocked, go and
    select Knuckles and get the burger man.  Take him to the Train Station.  The
    doors are locked.  so what you need to do is place him under the sign that say
    SS Central Station.  Look at this map for more info:
    
    Key:
    _ and | = walls (go behind these)
    D = Doors
    V and ^ = where to place the burger man (between the arrows).
    
    __________
              |D
              |D
              |D
    __________
          v   |
          ^   |
    
    Then jump up on the ledge above you and slowly drop down.  You should land
    behind him.  Now you can walk through the wall.  Make your way to the train
    station  and once you're in, go behind the computer next to the door leading
    to the  casino area. See the bricks on the wall?  Notice that there are 2
    darker bricks.  You need to glide into the top dark brick.  You should be
    pushed through the wall.  Glide to the street and beat Casinopolis.  Tikal will
    come like normal and transport you to the past... permanetly.  You're stuck
    there. So exit and select Tails.  Play and complete Windy Valley and
    Casinopolis.   Then exit and go to trial mode.  Select Knuckles.  Notice that
    he has no levels to select... or does he?  Press A.  A confirmation box will
    appear saying Knuckles in Windy Valley!
    
    
    
    < W. KNUCKLES IN FINAL EGG!!! >
    
    Difficulty: Medium
    Requirements: NONE
    Characters: Knuckles and Gamma
    Where Preformed: Various
    
    Play as Sonic until you unlock Knuckles and Gamma.  Then, get into Casinopolis
    early with Knuckles as stated in the above glitch.  Then, play Gamma's 1st 2
    levels and exit. Go to trial mode, select Knuckles and press A.  You can now
    play Knuckles in Final Egg!
    
    
    ---------------------------------
    	5. Other Glitches
    ---------------------------------
    
    This is a list of basic glitches found in Sonic Adventure DX. The
    following glitches have been tested, and should work. The ones I
    have tried have worked on the American version of the game. I'm
    not sure if they will work on the Japanese version, though. This
    isn't a complete list, but it does have several fun-to-try glitches.
    Happy Glitching!
    
    
    This is a section pertaining to other glitches. For the characters
    in other levels glitches, move down to section 4.
    
    Read Below.
    
    Difficulty: This explains the difficulty of the glitch.
    Requirements: Any thing you absolutely need to perform this glitch.
    Character: What character you need to perform this glitch.
    Where Preformed: Where the glitch is going to be preformed.
    
    You can rank yourself by the ranks below.
    
    Beginner: People who are just being introduced to SA.
    Rookie: You've been playing SA for about 3 weeks or so.
    Novice: People who have been playing SADX for longer then 8 weeks.
    Great Novices, Poor Experts: People who have been playing SA for
    longer then 3 months and really know their way around.
    Expert: A person who knows SA front and back. They have been playing
    for almost a year or more than 9 months.
    
    
    
    
    
    < A. The Plug >
    
    Difficulty: Easy-Medium
    Requirements: Life Belt
    Character: Big
    Where Preformed: Hot Shelter
    
    I found out something cool in the Hot Shelter as Big. First,
    use the emergency water valve to drain the water. Swim around
    near the top of the water and you'll find an opening, go in it.
    Swim to the top and go in another opening. There is a hole and a
    computer-sign that says "WARNING! There is a plug in the center.
    Be careful not to trip over it." You can open it! First, put your
    lure near the plug, on the bottom of the floor and reel as if you
    were going to get the plug. Then, if your lure gets stuck to the
    plug, reel and press left or right on the analog stick. It drains
    the water! Then, go out of the plug room and to the emergency
    drainage switch area. The water level is higher! Go straight in
    the emergency room to find another opening. Bounce up the bumper
    to another opening. Go in it. Walk around till you get to a room
    with a kiki (the orange monkey), and there is another computer-sign
    that says, "WARNING! The Water is covered with glass. FRAGILE!
    Please be careful!" Now, there are over 1500-g fish swimming under
    that glass. Stand on the side and fling your lure to make the glass
    break. (This may take several tries) Now, I know that whole thing
    is for something, but what? Could it have been part of the Hot Shelter
    before? Is it a glitch? (Note: The is a point marker near the plug.
    Also note that there are new fish in this area. Also note that there
    are rings, power sneakers and a kiki. So, the programmers must have
    put that there before.)
    
    
    
    
    < B. The Super Fishing Hole >
    
    Difficulty: Easy
    Requirements: Life Belt, lure upgrades are optional.
    Character: Big
    Where Preformed: Emerald Coast
    
    In Emerald Coast as Big	(must have Life Belt), look around until
    you find a help ball saying, " There is a secret passage somewhere,
    go and find it. " Look at the nearby mountain that is almost
    completely under water. Look around for an opening at the bottom
    and swim through it. When you surface, you will find a fishing paradise. Have
    Fun!
    
    
    
    < C. The Weird Sound >
    
    Difficulty: Easy
    Requirements: You are on the left pillar
    Character: Any Character
    Where Preformed: Station Square
    
    First (after beating everyone's including Super Sonic's Adventure), go beat
    Speed Highway with Tails. Then when you've beaten it and you come out where
    you fought Chaos 0, look onto the road. You should see two pillars. Fly over
    the left one, and you should hear a totally weird sound.
    
    
    
    
    < C-2. Confirmed Weird Sound >
    
    Difficulty: Information, no difficulty.
    Requirements: You are on top of the left pillar
    Character: Any Character
    Where Preformed: None
    
    The Weird Sound has been confirmed!!!! You can go over the pillar with any
    character. You know where the shop is that you come out of after getting the
    Light Speed Shoes? Stand on the pillar  (after beating speed highway) and watch
    as the gates on the shop door come down!!
    
    
    
    
    < D. The Magical Grab >
    
    Difficulty: Easy
    Requirements: A second controller
    Character: Sonic
    Where Preformed: Casinopolis
    
    In Casinopolis as Sonic, get a few coins, and then go to the Vault.
    Get a second controller and put Tails on the button. Then have Sonic
    run up and hit the button and then move a little bit away. The arms
    grab Sonic even though he isn't on the button!
    
    
    
    < E. Tails Falling Through Speed Highway >
    
    Difficulty: Easy-Medium
    Requirements: Jet Anklet, that you overthrew the distance needed to get into
    Goin' DownCharacter: Tails
    Where Preformed: Speed Highway
    
    Do the Tails in Goin' Down and At Dawn bug but instead of landing in the
    white thingy, fly straight. You will fall down endlessly until Robotnik
    wins, then you will be sitting in Mid-Air!
    
    
    
    
    < F. Tails' Secret Runway >
    
    Difficulty: Easy
    Requirements: E-102's hover power-up
    Character: E-102 "y"
    Where Preformed: Mystic Ruins
    
    Submitted by Tails' McCloud. Play as E-102. Go to the entrance of the
    cave near the Chao gardens in Mystic Ruins. Go right near the fence.
    Jump off, activate the hover and make a sharp right turn. You should
    be doing as if you were floating to an underground train station. When
    you get close enough, you will see a green tunnel. This is the tunnel
    that Tails' first flies out with the Tornado 2 in that FMV scene!! If
    you turn the camera the right way, you will see the hatch that seals
    off that area normally. Great job, TMC!
    
    
    
    
    < J. Get into the Speed Highway building early >
    
    Difficulty: Easy
    Requirements: You might want to get the Jet Anklet, but it is optional.
    Character: Tails
    Where Preformed: Station Square
    
    Submitted By Tails Mc Cloud. Start a new file. Activate Tails. Go
    to the guy to the left of Twinkle Park as tails. Get behind him
    and tails whip him, tails will be pushed back into the Speed
    highway building. You can now jump forward and enter the speed
    highway entrance (with the elevators) but the elevators don't
    open! Before you jump into the speed highway area you have a
    chance to get into twinkle park, and the place that is blocked
    off by police. You can get out of the speed highway by just going through the
    door.
    
    
    
    < K. Floating Sonic in Final Egg >
    
    Difficulty: Easy
    Requirements: 2nd controller and that tails has the Rhythm Badge
    Character: Sonic
    Where Preformed: Final Egg
    
    NOTE: THIS WILL ONLY WORK IF YOU HAVE TWO CONTROLLERS.
    
    Have a second controller handy. Gets to the second Beat
    (the little mechanical purple things) part with an electric shield.
    Connect the second controller. Have sonic stand still and tails
    rapid spin attack the beats and sonic will float up! You can also do
    this in the third part.
    
    
    
    < L. Tails In Casinopolis early >
    
    Difficulty: Easy
    Requirements: Jet Anklet
    Character: Tails
    Where Preformed: Station Square
    
    Do the Tails in Emerald Coast glitch, but instead of flying to
    Emerald Coast, fly to the Casinopolis Area.  When you beat the
    level there is no cutscene and it is still daytime, and all the
    doors are locked.  But there is a way to get out. Go to the steps
    that lead to the train station. note that they form a small ramp.
    Get a running start, run up the steps, and jump at the top. when
    you reach the top of your jump, fly up to the train tunnel. from
    there, jump and fly through the train station roof.
    
    
    
    < M. Reuse Animals >
    
    Difficulty: Easy/Medium
    Requrements: NONE
    Character: Any
    Where Preformed: Chao Garden
    
    This glitch is quite simple, yet sometimes hard to do.  What you
    need to do is get an animal, any kind, and go near a Chao that's
    standing still.  If you have a Chao that likes to move around, give
    it a fruit.  Then you place the animal between you and the Chao.  It'll
    look like it took the animal but it's still on the ground.  You can
    pick it up and give it to your Chao again and again.  Do this to easily
    max out your Chao's stats!
    
    
    
    
    < N. Sonic and the never-ending Light speed attack >
    
    Difficulty: Easy
    Requirements: Light Speed Attack & Light Speed Shoes
    Character: Sonic
    Where Preformed: Anywhere where a Kiki in a cage is
    
    This is an easy glitch but really fun and cool to do. Find one of
    those annoying kiki guards (like the one you attack to get
    into Red Mountain) that are in a cage. Charge up your light
    speed attack. Release the button and sonic will attempt to attack
    the kiki from every possible angle. To stop, press the spin dash button.
    
    
    
    
    < O. Knuckles and the downward ladder that goes up >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    First choose Knuckles and go to the Mystic Ruins. When you get
    to the train station, jump off the edge and glide to the ocean.
    Turn around and you should see a ladder. Grab onto that and climb
    as far as you can down it. Jump and grab the part just below you.
    You will teleport back up to the train station.
    
    
    
    
    
    < P. Sideways Tails >
    
    Difficulty: Medium
    Requirements: Rythym Badge. Tails in Emerald Coast.
    Character: Tails
    Where Preformed: Emerald Coast (glitch level)
    
    SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A
    NEW SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL
    CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET
    TO A SAVE POINT AND THEN TURN OFF, BUT IF YOU DIE IN THE 1ST PART OF EMERALD
    COAST YOU WILL GET A BLUE SCREEN AND YOU WILL NOT BE ABLE TO SEE WHERE YOU
    ARE GOING!!! COPY YOUR SAVE!!!
    
    First get Tails into Emerald Coast. Now, right before the part where the
    boosters shoot you straight up into the air (there are spikes that come
    down after that), Hold the tails attack button and zoom up the boosters.
    Hold the controller stick to the left or right. Tails will spin attack in
    the air, and do that until you fall to the ground or stop using the tail whip
    attack.
    
    
    
    
    < T. Amy Behind The Mirror >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Amy
    Where Preformed: Twinkle Park Mirror Room
    
    Get to the Mirror room as Amy. Keep playing through the mirror room
    until you get to a part where you bounce on a spring to bounce to a
    higher level. In the mirror you will see a reflection of that spring.
    Hit the spring in the mirror with a hammer, and you will bounce up and
    be on the OTHER side of the mirror. You can keep playing in here, but
    once the mirror room finally ends so does your path, because you will
    end of falling to your doom.
    
    
    
    
    < U. Knuckles Uppercut >
    
    Difficulty: Too easy @_@
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Station Square
    
    Go to the spot where you fought Chaos 0. Now, go very to the brick
    wall. Now, do a triple punch. This will cause Knuckles to do an uppercut and
    then fly backwards.
    
    
    
    < V. The Ultimate Slide >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Multiple
    Where Preformed: Station Square
    
    This is an interesting but fun glitch. I know for a fact that this
    works with Sonic, Knuckles (he looks REALLY COOL IF YOU DO IT RIGHT),
    Tails, and Amy. I still have to test it with E-102 and Big. Anyway go
    to Station Square over where the boat is and where the shoreline breaks.
    No do you see that slanted ledge? Well get on it and don't move now
    they will strike a certain pose (for instance there
    walking/standing/running/looking around pose [you will see when you do it and
    they will slowly slid over to the right (where Twinkle Park is) while staying
    in the pose and it looks REALLY cool.
    
    
    
    < W. The Studder >
    
    Difficulty: Easy
    Requirements: NONE
    Character: NONE
    Where Preformed: Sound Test
    
    Go to the Options Menu. Click on Sound Test. Now hurry, and click S.E. The lady
    speaking will studder.
    
    
    
    < X. Sonic floating >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles first, then Sonic.
    Where Preformed: Casinopolis x2
    
    To make Sonic float in midair, first choose to play as Knuckles. In Adventure
    mode, go to Casinopolis and get over by that big gold Sonic statue. Punch it in
    the cracked foot and it will crumble. Now go back and choose to play as Sonic.
    Go to where the statuewas and jump in the middle of the platform. Sonic will
    float there for a while!
    
    
    
    
    < Y. Hedgehog on a Hot Tin Roof >
    
    Difficulty: Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Station Square
    
    Go to the casino area and go to the stairs leding to to train station.  They
    form a little ramp.  Then, spindash and jump and try to land on the glass
    above the train tracks.  Then you can walk along those to the train station.
    
    
    
    < Z. Hedgehog Stuck On A Ceiling >
    
    Difficulty: Medium-Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Speed Highway
    
    At At Dawn, go to the part where you run up the wall on the LEFT side of
    the screen. If you want to make it a little easier, try getting the speed
    shoes on the wall. But you don't need to. When you have enough speed, when
    running side ways run STRAIGHT up. Sonic will hit the ceiling and float
    there as long as you are holding up.
    
    
    
    
    < AA. Sonic In Deep Water >
    
    Difficulty: Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Egg Carrier
    
    Get to the Egg Carrier with Sonic. Get to the pool area (it must have water in
    it). Go in and walk SLOWLY off the edge and land on the door. That is shut
    under there. If you hit the right spot you can slowly walk back into that room
    leading to Knuckles part of Sky Deck. But you will notice that even when the
    pool is filled there is no water in there, but if you keep jumping in there you
    can make splashes.
    
    
    
    
    < AB. Sonic Runs backwards >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Sonic
    Where Preformed: Twinkle Park
    
    First, go to Twinkle Park. Play through as Sonic until you get to that hole
    that you go down to get to the roller coaster. Now, see that booster that is
    right in that tunnel? Well spin dash into it while holding down
    (hole to roller coaster must be seen on screen), now, Sonic will run backwards
    to the hole!
    
    
    
    
    < AC. Sonic Rocket >
    
    Difficulty: Easy
    Requirements:
    Character: Sonic
    Where Preformed: Station Square
    
    First, get right next to the beach. Now, get on that little titled ledge.
    Now, charge up the spin dash, let go. If you did it right, you can guide
    yourself over some walls.
    
    
    
    
    
    < AD. Tails Into The Garage >
    
    Difficulty: Medium
    Requirements: Jet Anklet
    Character: Tails
    Where Preformed: Station Square
    
    To get Tails into the Garage first you need to go over to the newspaper
    Stand. Go under the red hang over closest to the stand. Jump straight
    up under it and you go through the wall. Now get a running jump and fly
    to a curved tunnel (that is the garage) stand in there and wait for a car.
    You can now right the car out into the garage's blue abyss!
    
    
    
    
    
    < AE. Get Knux behind the 3 locked doors in Egg Carrier >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Egg Carrier
    
    To get Knuckles behind the three locked doors in the Egg Carrier (The one
    that leads to where E-101MKII is being built, one leads to the hot shelter
    and the other leads to Amy's Hedgehog Hammer room) first stand in front of
    them. Now walk to your left. You will see a ramp next to the wall and a tiny
    fence above it. Fly just under that fence and get on the wall. You should
    either be sideways or in an awkward position when on the wall. Knuckles will
    either be sucked into the wall or pushed away. If he is sucked into the wall
    then quickly glide into the room you want to go into. You can also do this
    on the right side of the ship but it is harder on that side.
    
    
    
    
    
    
    
    < AF. Sonic Out Of The Egg Carrier boundaries >
    
    Difficulty: Easy
    Requirements: Light Speed Dash
    Character: Sonic
    Where Preformed: Egg Carrier
    
    To make Sonic shoot out of the Egg Carrier go in front of the three doors in
    the inside part of the Egg Carrier. Walk to your left and go over to that
    little ramp by the wall with a fence above it. Charge up a light speed attack.
    See that crack there the two walls meet? Homing attack that and then let go of
    the light speed attack and he will shoot through the wall.
    
    
    
    
    
    
    < AG. E-102 Out Of The Egg Carrier boundaries >
    
    Difficulty: Easy
    Requirements: Hover Power up (optional)
    Character: E-102
    Where Preformed: Egg Carrier
    
    To make E-102 Gamma get out of the Egg Carrier first go inside and go over to
    where the three doors are. Walk to the left where the little ramp is and just
    start running into the corner where the two walls and the ramp meet. You will
    see him start slipping into the wall and soon you will be out. If at any point
    you go into wheel mode you MIGHT start driving up the wall instead. If you do
    that just jump to get out of Wheel Mode.
    
    
    
    
    
    < AH. Sonic On Nothing >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Sonic
    Where Preformed: Emerald Coast
    
    Get to the second Check point in Emerald Coast. Run up the wall and walk past
    the falling spikes. Go down the hill then turn around. Spindash and Jump up
    the hill and you should go really high and land on an invisable platform. You
    can now walk around up there.
    
    
    
    
    
    
    < AI. Tails stuck above Windy Valley Entrance >
    
    Difficulty: Easy
    Requirements: Rythem Badge (optional)
    Character: Tails
    Where Preformed: Mystic Ruins
    
    You know that narrow pathway that you take to get from the main Mystic Ruins
    area to the place where you put the Wind Key? Well, right before that, jump
    up and fly. When you get high enough, go into the narrow chasm. There is a
    floor there so you will stay on that. If you have skill, you can fly to the
    top of the entire thing!
    
    
    
    
    
    < AJ. Knuckles stuck above Windy Valley Entrance >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    You know that narrow pathway that you take to get from the main Mystic Ruins
    area to the place where you put the Wind Key? Well, right before that, jump
    up and grab onto the wall.. When you get high enough, go into the narrow
    chasm. There is a floor there so you will stay on that. If you have skill,
    you can go to the top of the entire thing!
    
    
    
    
    
    
    < AK. Knuckles Sound Glitch >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Station Square Train Station
    
    Activate the Knux Maximum Heat Attack when getting in the train. The sound will
    go wacky.
    
    
    
    
    
    < AL. The Magical Hook >
    
    This glitch was submitted by Jazz411.
    
    Difficulty: Easy
    Requirements: 2nd controller.
    Character: Sonic/Tails
    Where Preformed: Red Mountain
    
    In Red Mountain, have Sonic just stand there while Tails
    jumps up and grabs the...thing that you slide with (where you see the
    scene of Sonic holding on to that thing that slides down the rope). I
    don't know what it's called, but I think you'll know what I mean when
    you get there. Anyway, if Tails grabs it, suddenly Sonic appears on it!
    
    
    
    
    < AM. Wall Crawler >
    
    This glitch was submitted by Jazz411.
    
    Difficulty: Medium/Hard
    Requirements: NONE
    Character: Sonic
    Where Preformed: Lost World
    
    In Lost World as Sonic, run through the first tunnel until
    you get to the part in which the tunnel is rotating, and
    all the blocks come in and out of the wall, with fire. I
    hope you know what I mean. Now this is the tricky part!
    You know how you can run along the walls and up the ceiling
    with enough momentum? If you can run along the ceiling just
    right when you reach the end, you will come out and hit the
    wall of the next part (the part for the second tunnel; the
    one that leads to the room with the spikes). If you do it
    right, you will run up along the wall; it will sort of look
    like Sonic is "sliding" up the wall. When you reach the top,
    there is no ceiling here! You will fall THROUGH the ceiling
    of the next tunnel! Sometimes, the camera will turn around
    in mid-air so you are running into the camera if you go through
    the tunnel!
    
    
    
    
    < AN. Pinball Games SUCK, literally! >
    
    This glitch was submitted by DENN112985.
    
    Difficulty: Easy
    Requirements: 2nd controller.
    Character: Sonic/Tails
    Where Preformed: Casinopolis
    
    If you go to Casinopolis as sonic and tails is there too, move away
    from the portal to where you play pinball then move tails into the portal
    sonic will get sucked in!
    
    
    
    
    
    < AO. Free Falling >
    
    This glitch was submitted by ZackTurner14.
    
    Difficulty: Easy
    Requirements: Hover Power-up
    Character: E-102
    Where Preformed: Mystic Ruins
    
    First, beat the game with E-102. You should have the Hover power-up. Go to
    Adventure mode and select him again. Go to the area near Red Mountain, get on
    the Floating Island, and jump off the top. Jump off the island and hover. If
    you do it right, you'll hover right on down to the bottom. Now you can keep
    falling! When everything is black, then you can stop hovering.
    
    
    
    
    < AP. Sonic stuck above Windy Valley Entrance >
    
    Difficulty: Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Mystic Ruins
    
    You know that brown bridge that goes up the hill leading to the waterfall?
    Spindash up that, jump at the top of the hill, and direct yourself toward
    that narrow chasm. If you make it, you will get stuck up there!
    
    
    
    
    
    < AQ. The Hidden "Recap" Screen >
    
    Difficulty: Medium
    Requirements: You didn't get the Crystal Ring in Sonic's adventure
    Character: Sonic
    Where Preformed: NONE
    
    This glitch was submitted by EKC.
    
    If you do not collect Sonic's Crystal Ring in Sonic's adventure, you can
    collect it in Super Sonic's adventure and it WILL save. Thing is, when it
    saves, it also activate a hidden cutscene that they took out of the "regular"
    game.
    Here's what EKC said.
    Now that I've gone back for a second try I can no longer play as Super Sonic.
    After the Super Sonic introduction "Hi, I'm Sonic, Sonic the Hedgehog..." it
    does one of these three things:
    
    1) Resets the Gamecube
    2) comes up with the "Hedgehog Hammer" mini game title then stays on it.
    3) Does the same as #2 but then loads into it, but all it is is sonic falling
    endlessly.
    
    
    
    < AR. Free Falling 2 >
    
    
    Difficulty: Easy
    Requirements: NONE
    Character: Sonic
    Where Preformed: Mystic Ruins
    
    In the Mystic Ruins, go to Angel Island. On that Island is a cliff.
    Go to the end of the cliff and go back a little. Face yourself out
    into the ocean, and do the spin attack. Let go, and immediately press
    A to jump and then hold the analog stick forward. Do the homing attack
    while in the air, and Sonic will fall forever.
    
    
    
    
    < AS. Erased Game Bug >
    
    Difficulty: NONE
    Requirements: NONE
    Character: ANY
    Where Preformed: NONE
    
    If you shut off your Gamecube in the Chao Garden while saving or
    in a Action Stage (solves erased games on the Characters in Other
    Levels glitches) your entire game will be erased.
    
    
    
    
    
    < AT. E-102 Outside Mystic Ruins >
    
    Difficulty: HARD
    Requirements: Hover (optional)
    Character: E-102
    Where Preformed: Mystic Ruins: Angel Island Tunnel
    
    Take E-102 into the place blown out of the side of the mountain.
    Go up the blast of wind to the tunnel that leads to Angel Island.
    Get into Wheel Mode (he'll say "Mode Change" when you get into it).
    Now try and get up onto the walls of the tunnel (just run into them
    in Wheel Mode), and go over to the wall above the hole you go into
    to get to the Train Station part of Mystic Ruins while still on the
    wall in Wheel Mode. Now, if you can get to that part, E-102 will be
    forced THROUGH the tunnel wall and out into nothing-ness.
    
    
    
    
    
    < AU. The Revenge of The Plug >
    
    Difficulty: Easy
    Requirements: Life Belt
    Character: Big
    Where Preformed: Hot Shelter
    
    Use the emergency water valve to drain the water. Swim around near
    the top of the water and you'll find an opening, go in it. Swim to
    the top and go in another opening. There is a hole and a computer-sign
    that says "WARNING! There is a plug in the center. Be careful not to
    trip over it." You can open it! First, put your lure near the plug,
    on the bottom of the floor and reel as if you were going to get the
    plug. Then, if your lure gets stuck to the plug, reel and press left
    or right on the analog stick. It drains the water! Then, go out of
    the plug room and to the emergency drainage switch area. The water
    level is higher! Go straight in the emergency room to find another
    opening. Bounce up the bumper to another opening. Go in it.
    
    The first glitch in my guide. Well, I went back through it and I found some
    more!
    1. Big can fall through the floor somewhere in "glass covered" pool. This
    leads to the path you took to reach the Emergency Drainage Room. Open the
    doors at the end of the corridor, and you'll see water RIGHT in front of you.
    That defies the laws of physics!
    
    2. Big can go above where you are supposed to. Grab the the speed shoes
    and run toward the glass pool. Now, at the top of the ramp, jump up.
    Move over to the platform above you. Now you can be up there!
    
    
    
    
    < AV. Knuckles In Sonic/Tails Speed Highway (ALMOST!)>
    
    NOTE: This glitch was submitted by Roly755.
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Station Square Sewer
    
    Choose Knuckles and go to Station Square. Go to the sewer that leads to
    where tails gets the jet anklets. As your entering the tunnel turn left
    and go on thet corner. Face the corner. Press the jump button. Knucles
    will go through the roft and stay on the roft. This may take several
    tries. When you're up there glide to the end of the sewer and if you're
    lucky you'll find an invisible platform above the sewer you can stand
    on. From there you can go to where tails got the jet anklets, the
    elevators that lead to speed highway, the tunnel that leads to
    twinkle park, or into the abys.
    
    
    < AW. Knuckles Out of Casinopolis >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Casinopolis
    
    You know that spot up above the fountain? Climb up there. Now,
    climb onto the ship that is pointing out. Start flying
    frantically at a spot between the ship and the wall it's
    sticking out of and you will go through it.
    
    
    
    < AX. Knuckles Out of Mystic Ruins >
    
    Difficulty: Easy
    Requirements: You did the "Knuckles Above Windy Valley Entrance" glitch
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    When you are up to the top (as far as the thing will let you go)
    try to glide as fast as you can and as many times as you can into
    that little crack in the ceiling. If you do it right, you will go through!
    
    
    
    
    <AY. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance >
    
    Difficulty: Easy
    Requirements: You did the "Knuckles Out of Mystic Ruins" glitch"
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    When you've done that glitch, try and aim for below the Windy Valley
    entrance. You can't get out of there once you're in!
    
    
    
    
    < AZ. Free Falling 3 >
    
    NOTE: This glitch was submitted by Roly755.
    
    Difficulty: Easy
    Requirements: NONE
    Character: Sonic
    Where Preformed: Station Square Train Station
    
    Enter the train station door from station square with sonic. Do a homing
    attack toward the left of the door that leads to the main area of station
    square. Then jump and home attack immediately and sonic will go through
    the wall and into the abyss and then die.
    
    
    
    
    
    < BA. Multiplying Eggs >
    
    NOTE: This glitch was submitted by Neo Chaotikal.
    
    Difficulty: Easy
    Requirements: Can only be performed if you didn't take the black egg
    from the cages in the cage room of the Egg Carrier
    Character: Amy
    Where Preformed: Egg Carrier in the Cage/Hedgehog Hammer room
    
    Take Amy to the 3 doors in Egg Carrier and use the one on the right.
    Go to the other door, which takes you to the cage room. Open the middle
    cage. There should be a Black chao Egg in it. Pick it up and take it to
    the Hedgehog Hammer Game and drop it on one of the holes. Go back to the
    cage room ans ther will be 2 chao eggs, one inside and one outside. Take
    the one whose inside and drop it again on one of the holes. Now there
    will be 3 chao eggs, the previous 2 and one in the center of the deck
    (near the monorail buttons).
    
    
    < BB. Amy stuck above Windy Valley Entrance >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Amy
    Where Preformed: Mystic Ruins
    
    With Amy, go to where the wind is blowing up to Windy Valley. Go to
    the right side of the hole, and start making your way along the
    little grass part so that it appears you are behind the blowing
    wind. Move forward into the blowing part (blowing will not take
    place immediately) and Amy flies up there! Quickly move Amy toward
    the screen to find a spot to stand on above Windy Valley.
    
    
    
    < BC. Knuckles Around Mystic Ruins >
    
    Note: This glitch was submitted by Neo Chaotikal.
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    Go with Knux to the Mystic Ruins, and stay on the train station.
    Jump on the train and gain balance to make a running jump, and
    glide around the mountain where the way to the Angel Island is.
    You can even go around it and get under the windy part that allows you
    up to the Angel Island ^_^
    
    
    
    < BD. Knuckles Floats Upwards >
    
    Difficulty: Easy
    Requirements: Any place with water (Twinkle Park, Icecap Pool)
    Character: Knuckles
    Where Preformed: Any place with water (Twinkle Park, Icecap Pool)
    
    Fly into the water. Let go of the A button for less than 1 half-second,
    then press it again. Knuckles will float up every time he curls into a ball!
    
    
    
    
    < BE. Knuckles Drowns on Air >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    UPDATE: Carterman thinks this: "I'm guessing that since there's water
    on the inside of the trunk, being close to it counts it as underwater,
    or something", and he might be right! Thanks Carterman!
    
    Go to Mystic Ruins. Go to Big's house. Climb up the tree trunk
    (on the outside, the side closest to the wall). Stop when you see
    bubbles appear out of Knuckles. Sit there for about 20 seconds, and Knuckles
    will die!
    
    
    < BF. Sonic Rocket 2 >
    
    Difficulty: Medium
    Requirements: Light Speed Dash
    Character: Sonic
    Where Preformed: Station Square
    
    Go down to the Casinopolis area. Activate the line of rings that
    takes you to the button that opens Casinpolis. Get on the left
    side of the first ring, and charge up the Light Speed Dash. Now,
    when Sonic says "Go", let go of the charge button and immediately
    push up on the controller stick. Sonic will go flying high into
    the air. It might take a few tries.
    
    
    
    
    < BG. Shop Escape >
    
    Difficulty: Easy
    Requirements: There is an egg to take off of the stand
    Character: Sonic
    Where Preformed: Station Square
    
    This glitch was submitted by Robert.
    
    You can escape from the shop, while the bars are down, and still
    get the chao egg out!  First you must pick up the egg, and walk
    into the window, keep walking, and drop the egg.  If it lands one
    the switch, try again.  After that, go to the left of the window,
    and run into the picture thing, on the display.  You have to
    spindash at a 40 degree angle, between the picture thing, and
    the window.  You should fly out of the window.  Now go to the
    shop window, from outside the shop, and you should see half of
    the chao egg, poking out of the window, you can pick it up,and
    the bars will still be down.  When you return to the store,
    they have the rock on the switch.  The game probably thought
    you got it the normal way.
    
    
    
    
    < BH. Big and the Car >
    
    Difficulty: Extremely Easy
    Requirements: NONE
    Character: Big
    Where Preformed: Station Square
    
    Get on top of a car going to City Hall from the Twinkle Park area
    or on a car going from City Hall to Twinkle Park area, and cast
    your lure, and hold A. Big will either run into a brick wall or
    go into the abyss, depending on where you are.
    
    
    
    < BI. Go down the Bumper Car track without a bumpercar >
    
    Difficulty: Easy/Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Twinkle Park (not Twinkle Circuit)
    
    This glitch was submitted by Robert.
    
    First you must go close to the gate (the one that opens when you
    drive the bumper car near it), then you have to get in the left
    corner. You must spindash into the gate, you might go through
    slighty and the fly back, if so, keep trying.  You have to get
    it at the right angle, or it wont work. Once you get through,
    the camera is still inside the room with the bumper cars, just
    press the d-pad, and it will show beyond there.  I can't seem
    to get the camera to stay that way.
    
    
    
    < BJ. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic >
    
    Difficulty: Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Station Square
    
    Go behind the Entrance of Twinkle Park and Jump into the water.
    Right in front of you, you should see a ramp type thing. Spindash,
    let go, and jump RIGHT after you let go of the spindah, and you get a
    huge amount of air (the height type, not the breathing type,
    and sometimes this won't work though becuase it will make Sonic float)
    and go to the far left of the top of the building, there are a few spots
    up there where you go through the wall. It's kind of a matter of luck whether
    you land in Tails' area or behind the gate though, but once you practice it's
    relativly easy to get to them.
    
    
    
    < BK. Big Swims Up The Waterfall >
    
    Difficulty: Easy
    Requirements: Not sure, but you might need the Life Belt
    Character: Big
    Where Preformed: Mystic Ruins
    
    Half of this glitch was submitted by super_sonic2000.
    
    His part: Go to the left side of the waterfall where you fought Chaos 4
    and press A twice real fast and you should float up.
    
    My part: Jump, press and hold Up (while facing the waterfall, and the
    wall behind it) and Big should swim up the waterfall, but he stops about
    two-thirds of the way there, due to an invisible wall I believe.
    
    
    
    < BL. Knuckles Flash >
    
    
    Difficulty: Easy
    Requirements: Knuckles Maximum Heat Attack and Shovel Claw
    (I think that's what it's called)
    Character: Knuckles
    Where Preformed: Speed Highway
    
    This glitch was sent by Nove!
    
    You know that big fountain that shoots you into the Air? There is
    a black road around it where alot of cars like to drive down and
    hit you. If you follow that road from the fountain to the other
    end you will see a tall, narrow clock in a circle of grass. For
    some reason you cannot dig on the grass, in fact when you try
    to dig Knuckles doesn't even say "It's no use".
    
    Now, while you are in the grass Charge up the Maximum Heat attack.
    Throughout this glitch you must now not let go of the button you used
    to charge it up. Now, with the Maximum Heat Charged up, Jump. If you
    still have the maximum heat charged, Knuckles will start Blinking as
    if he was hit and he will also blink into ball mode. It's very weird.
    
    
    
    < BM. Knuckles Out Of Mystic Ruins 2 >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    This glitch was sent by Nove!
    
    Go as Knuckles(or Tails) to the Mystic Ruins. Go to Tails' workshop
    and jump to the top of his House. There is a small balcony there and
    on top of the dome is a small platform surrounded by a rail. Get on
    that small platform and face the ledge where you got the Sonic Emblem.
    Turn right a little bit where you can see one part of the mountain and
    another part a little bit behind it. Now Glide/Fly into the mountain to
    the right and you will go through it. Now turn left and you can see the
    place where the minecart goes and Tails hidden airway along with a brown
    tunnel above it. You can also land behind the gates of the minecart that
    leads to the Chao Garden if you want to. Note that this can be performed
    as either Knuckles or Tails but it is alot easier to maneuver if you are
    Knuckles because you can't get tired and he's easier to turn with and land.
    
    
    
    
    
    < BN. Train Glitch >
    
    Difficulty: Easy
    Requirements: Maximum Knuckles Heat Attack
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    This glitch was sent by Nove of the GameFAQs Message Boards!
    
    Go into the train with a sheild on or while you have the Maximum Heat Knuckles
    attack and go into the last train door.  When it leaves, the sheild or attack
    sheild is there but Knuckles isn't.
    
    
    < BO. Knuckles Stuck >
    
    Difficulty: Easy
    Requirements: Shovel Claw
    Character: Knuckles
    Where Preformed: Mystic Ruins
    
    This glitch was submitted by Kitsune Sniper of the GameFAQs Message Boards!
    
    The first time that you use Knuckles in the Ruins, go to the cave where the
    gloves are. Get the Monkey Suicide button, and take it with you to the Wind
    cave. Jump on the left part of the place where the wind is blowing, then move
    left slowly. If you do it right, Knuckles will get stuck. He can move, but
    can't jump, and his weight forces him to the floor of the air current. He also
    cannot get rid of the button, so essentially, he's stuck until you restart or
    reset the game.
    
    
    < BP. Sonic into Egg Viper "Launch" Room >
    
    Difficulty: Easy
    Requirements: Light Speed Dash
    Character: Sonic
    Where Preformed: Final Egg
    
    There are two ways to do this glitch: #1 is submitted by Jan Abaza,
    #2 is from MangaMachine/Diablohead.
    
    1: Get to the very end of Final Egg. Get a electric shield. Light
    Speed Dash along the set of rings right before the Egg Capsule. Let
    go, and when you are launched high, move over to the right. You will
    literally fall through the wall leading there.
    
    2: Get to the very end of Final Egg. Light Speed Dash along the set of
    rings right before the Egg Capsule. Go up to the Egg Capsule, and get
    on the small angled ledge on the opposite side of the door (next to the
    Egg Capsule). Spindash and jump, and try and jump through the wall.
    
    
    
    < BQ. The Studder 2 >
    
    Difficulty: Easy
    Requirements: Hover
    Character: E-102
    Where Preformed: Red Mountain
    
    Go near some lava with at least 1 ring. Let the timer run down to 10 seconds.
    Then, get ready. When there is 2 seconds left, jump and Hover to over the
    lava. When it reaches zero, E-102 will say "Act-Activity Ceased".
    
    < BR. E-102 Invisible >
    
    Difficulty: Easy
    Requirements: NONE
    Character: E-102
    Where Preformed: Red Mountain
    
    Get to the E-series battle robot. Let the time run out, and if the robot fired
    a missle and it was close, E-102 will turn invisible when he gets hit.
    
    
    
    
    < BS. Foggy View of At Dawn >
    
    Difficulty: Easy
    Requirements: None
    Character: Sonic
    Where Preformed: Speed Highway: At Dawn
    
    NOTE: This was submitted by ThatGuyWithTheHat.
    
    In the At Dawn section of Speed Highway(I think this is only for Sonic) if you
    bounce on one of the awnings just before the breakaway glass thingy the camera
    will start moving further and further upwards with every bounce until
    eventually you've just got a purple background and a very foggy overhead view
    of the level map.
    
    
    < BT. Sonic Rocket 4 >
    
    Difficulty: Easy
    Requirements: Light Speed Dash and Attack
    Character: Sonic
    Where Preformed: Speed Highway: At Dawn
    
    NOTE: This was submitted by ThatGuyWithTheHat.
    
    Also in At Dawn for Sonic, if you charge up a light speed dash and jump into
    the fountain when it's at full power and let the dash go at the height of the
    blast, you can get onto the roof of City Hall. Jump to the section of roof to
    the right and you'll see that there isn't much to the roof. Over the edge is
    nothing but purple.
    
    
    
    < BU. Unused Part of A Level? >
    
    Difficulty: Easy
    Requirements: Hover Power-up
    Character: E-102
    Where Preformed: Windy Valley
    
    NOTE: This was submitted by ThatGuyWithTheHat.
    
    In Windy Valley as Gamma, go to the springboard way off to the left on that
    little chunk of ground. Spring off it and then start hovering and move forward
    through the level(careful around some of the walls as they try to hold you to
    the normal path). If you do it just right you can just land on that ledge above
    where you fight Delta. As you land there, the large stones on the ledge float
    away, apparently unaware of the absence of the tornado. Off in the distance
    from here you can see a little more of the level that no one ever goes to
    (but perhaps were originally going to?), but you can't get to it.
    
    
    
    < BV. Standing in Mid Air >
    
    Difficulty: Easy
    Requirements: None
    Character: Sonic
    Where Preformed: Station Square
    
    NOTE: This was submitted by ThatGuyWithTheHat.
    
    If you enter the Chao elevator in Station Square, face forward and jump just
    when you think the doors will close, your character will jump and stand still
    in mid air... if you time it right.
    
    
    
    < BW. Get Light Speed Shoes Early>
    
    Note: This glitch was submited by Knux Chao!
    
    Difficulty: Medium/Hard
    Requirements: None
    Character: Sonic
    Where Preformed: Station Square
    
    First, of course, you need a new file. Beat Emerald Coast, but don't take
    the train yet. gotowards the city hall area, where you fought Chaos 0. It's
    blocked off. There are 2 ways to do this. You can try to spin dash through,
    especially near the walls, but this can take a while. The other way is easier,
    but may take a life. Go to the left side and into the corner of the building
    and the invisible barrier. Face the buildings and spin dash straight through
    into nothingness. As soon as you pass through the wall, make a right towards
    the barrier. You should go to the city hall area, and die in a few seconds. If
    you don't want to lose a life, quickly spin dash back to the train station
    area. If you make it, just walk back to the city hall area.
    
    Now, that was the easy part.
    
    The black car is blocking your way into the sewer. To get into the sewer grab
    burger man statue. Take him to the car. Try to set burgerman near the car, so
    you can't fit between the two. Jump between the car and the statue. hopefully,
    the statue will push you under the car, and into the sewer! Now, get the shoes
    like normal. Dddly, the antique shop man isn't there to "greet" you when you
    exit the sewer through his shop.
    
    Now, you could probably just quit and you'll return in front of the train
    station with the shoes. But if you don't feel like quiting, you can get past
    the barrier from this directon, too. Like before, you can try random spin
    dashing. Another method is to go to the right of the screen, opposite where you
    fell through before. In fact, you want to spin dash through the wall just like
    before. If you dash in the right spot, you can fly right into the waterway
    behind twinkle park.
    
    
    
    < BX. Get into Casinopolis Early >
    
    Note: This glitch was submitted by Knux Chao!
    
    Difficulty: Medium
    Requirements: Light Speed Shoes
    Character: Sonic
    Where Preformed: Station Square
    
    Go to the brick wall to the left of the doors that lead from the train station
    to the casino area. Look at the rows of bricks. You'll notice that in rows 2
    and 3, every other brick is a bit darker. Look at the second pair of dark
    bricks from the door. You will aim at the rightmost part of the top dark brick.
    
    Next, charge your light dash. Face the spot mentioned above, perpendicular to
    the wall. (at right angles, for the geometry-impaired.) Now, jump and homing
    attack that spot. If you don't go through, try again. When you go through,
    light dash. You should go through the wall in front of you, which is actually
    the back of the wall in the casino area! (don't give up if you die, just try
    again. I must've waisted 15 lives trying to get through twice.) Now all you
    have to do is hit the switch and light dash the rings to open the casino.
    There's no glitches in casinopolis, the game doesn't freeze when you beat it,
    and your file won't be deleted.
    
    To exit the Casino area, do the "Hedgehog on a Hot Tin Roof" glitch
    (glitch "Y" above)
    
    
    
    < BY. Get into Twinkle Park Early >
    
    Note: This glitch was submitted by Knux Chao
    
    Difficulty: Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Station Square
    
    Go into the sewers, either the normal way or the above method, and change the
    camera to free camera. Now, look at where you fell from. Now, see the pipes
    on the walls? Jump on one, then jump up into the pipe you fell from. This will
    get the camera out of the sewer, so you can see where you're going. Hold up on
    the c-stick to put the camera over you. next, charge your light dash and get
    back on the pipes. Jump up into the big pipe you fell from, and homing attack
    and light dash forward and left, behind the box. You'll fall through the
    ceiling and be behind the box, where Big goes to twinkle park. Now simply
    follow the path to the elevator and go to Twinkle Park! Once you exit the
    level, go back towards the elevator from the sewer. don't go into the little
    room, stay in the glass pipe. Spin dash where the pipe and the wall touch, and
    you'll fly out.
    
    
    
    < BZ. Sonic/Tails in Speed Highway Early >
    
    Difficulty: Easy with Tails Medium with Sonic
    Requrements: NONE
    Character: Sonic/Tails
    Where Preformed: Station Square
    
    First, do the "Get Tails/Knuckles in the sewer" glitch above, but instead of
    going to the sewer, head to the other side of Knuckles' Speed Highway entrance.
    If you make it, You can play Speed Highway early!
    
    
    
    < CA. Get to Angel Island Early >
    
    Note: This glitch was submitted by Knux Chao!
    
    Difficulty: Medium/Hard
    Requirements: NONE
    Character: Sonic
    Where Preformed: Mystic Ruins
    
    First, go to the wall across from the train station. note the large rock. Go to
    the right, and note the corner. You need to spin dash off the rock, run up the
    wall to the top of the corner, spin dash and jump off of the corner, and go
    around to the tunnel. It's difficult, but once you get used to running on the
    wall it gets a bit easier.
    
    
    
    < CB. Reuse Small Animals >
    
    Difficulty: Easy/Medium
    Requirements: NONE
    Character: any
    Where Preformed: Chao Garden
    
    Fist, make sure your chao is sitting still.  Then, pick up and animal and drop
    it in front of your Chao.  If done right, your chao will "drop" the animal but
    still gain its stats, then just pick it up and drop it again.  make sure to
    distance yourself.  You need to drop it right inbetween you and your Chao.
    Do this to max out stats easily!
    
    
    
    
    
    < CC. Emblem Glitch >
    
    NOTE: This glitch was submitted by DK BOARD!
    
    Difficulty: Easy
    Requirements: NONE
    Character: Any
    Where: Preformed: various
    
    You know those field Emblems around the place? If you collect one it says
    "Saving"
    
    But honestly, it doesn't save the game or something until you leave area or
    beat an action stage. (At least for me.) After I got an Field Emblem at Mystic
    Ruins, I quit the game and went to see Emblem results, after I saw it wasn't
    there. I went back to get it from the same place, but it wasn't there anymore.
    So literally got stuck without getting the last emblem. And now, I have to
    restart the game all over again...
    
    NEVER-EVER QUIT THE GAME IF YOU COLLECT AN FIELD EMBLEM, INSTEAD GO-TO A ACTION
    STAGE AND BEAT IT. (Just to make sure the game saves.)
    
    
    
    < CD. Outside the Barrier of the Past >
    
    NOTE: This glitch was submitted by Knux Chao!
    
    Difficulty: Easy/Medium
    Requirements: Reccomended Super Sonic unlocked
    Character: Sonic
    Where Preformed: Master Emerald Shrine in the Past
    
    Go into the past in either Sonic or Super Sonic's story. It's probably easiest
    to use Super's, since you don't have to play through the whole story. Make your
    way to the wall directly behind the emerald shrine, onto the highest rock.
    Spindash off the rock and over the wall. You'll fall through, and either land
    on a narrow strip of land or fall until you die. From here, there's really not
    much you can do besides run around, or jump off and die.
    
    
    < CE. Through the Wall in Sky Deck >
    
    NOTE: This glitch was submitted by Knux Chao!
    
    Difficulty: Easy/Medium
    Requirements: NONE
    Character: Knuckles
    Where Preformed: Sky Deck
    
    Go to Knuckles's Sky Deck, and go down to the lowest set of doors that open
    when the ship tilts. Go to the one in the middle, and glide into the wall above
    the door. You should be able to fall in. To get out, do the same. It's harder,
    though, because of the camera angle. This is actualy useful, since there's
    sometimes an emerald shard in there. I got about 37 seconds without the restart
    trick because of this.
    
    
    < CF. Gamma outside of Egg Carrier >
    
    NOTE: This glitch was submitted by Da Real Kooky!
    
    Difficulty: Easy/Medium
    Requirements: NONE
    Character: E-102 "y"
    Where Preformed: Egg Carrier
    
    
    Go to the front of the ship, where the runway is, as E-102'y'. While facing the
    bridge, drop down on the left side and run towards the bridge. Once you reach
    rolling mode, turn around and head back towards the lift leading to the runway.
    Before you reach the lift, turn to the right and drive to the greyish front of
    the Egg Carrier beyond and below the runway. You obviously can't reach the area
    because it's beyond the playing field... However, if in rolling form, you can
    drive through the invisible wall and onto the 'nose' of the Egg Carrier.
    Continue rolling or running all the way out, towards the tip of the nose (it's
    quite a long jog... The bloody carrier is long...), and as you can tell, you
    can actually stand on the material, instead of falling through it.Once you
    reach the very end of the nose, drop off. When you drop, switch to your hover
    form and guide yourself back towards the Egg Carrier(obviously under it). Once
    you got out as far as the tip of the nose, falling into the water will not
    result in a life loss.... Hover and continue to guide your way below the Egg
    Carrier (which strongly resembles the front of the transformed Egg Carrier...
    Sorta. From here, basically, explore. If you drop of the edges, however, since
    you're below the 'dying field', you'll just fall and fall infintly.
    
    < CG. E-102 Under the Wood Planks in Mystic Ruins >
    
    NOTE: This glitch was submitted by Da Real Kooky!
    
    Difficulty: Easy
    Requirements: Hover Pack
    Character: E-102 "y"
    Where Preformed: Mystic Ruins
    
    Walk to the fence, and just to the right of where the boardwalk ends you'll be
    able to pass the invisible wall (it's just around the edge of the wood). Jump
    off and activate the Hover mode and slowly fly into the small cave opening
    below the boardwalk (it's hard to get into; you'll have to jump and hover real
    close to the edge) and you'll start floating above the small river. From there,
    going through the side walls and hovering, you can go into the Launch Tunnel
    for the Tornado 2 (though there's no soild ground inside it) or continue along
    the river to the waterfall area.
    
    
    < CH. Sonic Runs up a Building >
    
    NOTE: This glitch was submitted by Da Real Kooky!
    
    Difficulty: Easy/Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Station Square City Hall area
    
    Along the wall with the entrance to the Burger Shop, there's small red (I
    believe) awnings which you can jump onto the edge of(but you'll quickly slide
    off). Once on them, quickly spindash up and, if at the right angle, you'll
    start running up the wall. If you keep going up, chances are when you reach the
    top, the view will change and you'll get a nice view of the whole area (from
    behind the Burger Shop wall, though it'll be an airial view so it won't block
    the sights). If the camera don't change (Auto Camera, haven't tested Free),
    you'll fall behind the wall (with a changed view, holding up will cause you to
    fall near the streets) and into the abyss.
    
    < CI. Sonic Outside of the Egg Carrier >
    
    NOTE: This glitch was submitted by Da Real Kooky!
    
    Difficulty: Easy/Medium
    Requrements: NONE
    Character: Sonic
    Where Preformed: Egg Carrier
    
    Version 1: This one will get you slightly under the Carrier, however, you can't
    go passed the water level without death. Transform the Egg Carrier and head to
    the lower deck, near the Sky Deck entrance. Go to the eastern side below(where
    there's a cannon and beyond it is the greenish glass on the right, and water on
    the left). Spindash. A LOT. Keep tapping B to spin-spin-spin. Keep beating at
    the Invisible Wall(that keeps bouncing you back). It'll take a while and good
    aim, but if you try to shoot for the greenish-glass, you'll go beyond the
    barrier and land onto the glass. You can't go very high on the glass, though,
    just the normal distance as going around the Sky Deck entrance. You'll do a lot
    of slipping, so Spindash is good. If you go down, you can go below the deck and
    see the bottom of the ship, just like in Gamma outside of Egg Carrier, but you
    can't get very low...
    
    Version 2: This is the true version... You can reach the same area as Gamma,
    and explore basically the whole underside of the Egg Carrier. This also
    involves a transformed Carrier and on the lower deck. Go to the Station Square
    boat landing (go right down near the boat), and try to jump onto the stairs
    (jump from the side to the middle or so of the stairs or you'll be warped back
    up to the deck). Once on the stairs, spindash up and jump just before to top
    (maybe a little eariler than that) and hold right. You should land on the
    greyish area beyond the invisible wall. From there you can do two things: 1 is
    head towards the nose of the ship and drop, where you'll land on another grey
    area just below the ship, and you can then venture and explore as much as you
    can under it (don't fall, or you'll fall forever unless you quit). The other
    thing is sorta get between the deck and the bottom of the Carrier by
    spindashing near the sides (just below the Runway, near the invisible wall). It
    works best on the Mystic Ruins boat landing side. Anyways, I can't remember it
    fully, but I seemed to 'fall' through the grey part and I ended up just below
    the  water level surface (I could see Sonic 'through' the water)... Weird
    stuff.
    
    
    < CJ. Into Silver and Metal Sonic's Tubes >
    
    NOTE: This glitch was submitted by Da Real Kooky!
    
    Difficulty: Easy/Meduim
    Requirements: NONE
    Character: Sonic
    Where Preformed: Room leading to Final Egg
    
    In the Mystic Ruins Base area as Sonic, go to the corner where E-102 Gamma was
    made (the corner with the green platform and all the arms). Stand on the green
    platform and jump and tap the jump again to dash attack-thing. You should be
    real close to the wall when you do that. From there, stay close and you can
    walk out around the back of the E-prosessor thing and towards any of the tubes
    where the AI-enhanced Sonics are. Just go to the back of them and simply walk
    through the glass, and you're inside them (man... Silver Sonic is huge
    compaired to normal). To exit the tubes, just walk forward or to the sides.
    
    
    < CK. In The Closed Cavern >
    
    Note: This glitch was submitted by Melee Kirby!
    
    Difficulty: Easy
    Requirements: Jet Anklet (Optional)
    Character: Tails
    Where Preformed: Mystic Ruins
    
    This trick can be used to access the sealed off Cavern area (where Angel Island
    and Ice Cap are found) with Tails before you even confront Eggman in the Mystic
    Ruins!
    
    Go down from the train station to where the hole in the wall is blocked by a
    barrier (the wall that blasts off the side later in the game) and head down to
    your left, where there's a cliff with several road blocks standing in the way.
    Jump over the road blocks off the edge of the cliff, and then start flying and
    try going through the walls. If done correctly, you will go right through the
    walls and you will see a long tube-like shape in the distance. Fly to it before
    you fall down (it may be easier to get the Jet Anklet first before trying
    this). If you touch the tube's outside you'll end up falling inside it, and
    you'll now find yourself in the tunnel that the barrier blocks off until later!
    If you want to get back out, just touch the wall/barrier from the inside -
    you'll go right through it and back outside.
    
    
    
    ----------------
    6. Action Replay
    ----------------
    
    This section explains the things unlockable using the Action Replay
    
    
    	-------------------------------
    	6A. Action Replay Glitches
    	-------------------------------
    
    	I never planned on having this section until I got an Action Replay and
    	noticed what one can do with it.  So I'm putting in this section.  But
    	I wll only limit my glitches to characters in other levels glitches.  I
    	will only put in codes that cannot be done without an Action Replay.
    	So expect this section to get smaller as the other gets larger.
    
    	SPECIAL NOTICE FOR ALL GLITCHES IN THIS SECTION:  I TAKE NO
    	RESPONSIBILITY TO WHAT HAPPENS TO YOUR GAME BECAUSE OF ACTION REPLAY
    	CODES.  ACTION REPLAYS HAVE BEEN KNOWN TO EREASE MEMORY CARDS SO BE
    	CAREFUL!
    
    
    
    
    
    	< A. Amy/E-102/Big in "At Dawn >
    
    	Difficulty: Easy
    	Code Required: Moonjump
    	Characters: Amy/E-102"y"/Big
    	Where Preformed: Station Square
    
    	Simply Moonjumo over the City Hall building and to the other side of
    	the doors Knuckles uses to enter Speed Highway.  Unfortunately you fall
    	to your death.  If you have a PAL game, you can use the moonjump code
    	to get to land.
    
    
    
    
    
    
    	< B. Big in Casinopolis >
    
    	Difficulty: Medium
    	Code Required: Moonjump
    	Character: Big
    	Where Preformed: Station Square
    
    	Go to the hotel with Big and moonjump over the wall and to the doors
    	leading to the Casino area.  There's an invisible floor blocking your
    	way in.  You must go under gray tiles below to enter the area.  To do
    	this, fall to the concrete below and walk as close as you can to the
    	doors.  then, make a small jump off and go towards the gray tiles, and
    	keep pressing A so you go up and down.  When you get in, simply
    	moonjump over the Casino and to the other side of the doors.  When you
    	finish, the game will freeze.
    
    
    
    
    
    	< C. Amy in Casinopolis >
    
    	Difficulty: Easy
    	Code Required: Moonjump
    	Character: Amy
    	Where Preformed: Station Square
    
    	To get in, simply jump over to the other side of the casino building
    	and the other side of the doors.  When you finish the game will freeze.
    
    
    
    
    
    	< D. Knuckles can complete Emerald Coast >
    
    	Difficulty: Easy/Medium
    	Code Required: Z + A Moonjump
    	Character: Knuckles
    	Where Preformed: Emerald Coast (Windy and Ripply)
    
    	Get in Emerald Coast any way you want.  When you get to Windy and
    	Ripply, start gliding, then let go and hold Z + A then start gliding
    	again, then let go and hold Z + A, and repeat until you get to land.
    	When you beat the level the first time you will find yourself at the
    	Echidna Temple in the past, and you can't get back.  The only way to
    	get back it to exit. Note that you MUST HAVE COMPLETED KNUCKLES'
    	ADVENTURE TO CONTINUE THE GAME.
    
    
    
    
    
    	< E. E-102 in Twinkle Park >
    
    	Difficulty: Medium
    	Code Required: Moonjump (fly with jetpack code optional)
    	Character: E-102 "y"
    	Where Preformed: Station Square
    
    	To get in, stand inbetween the entrance and exit doors and jump.  If
    	done right, you should go through the ceiling.  Hover to the other side
    	of the Twinkle Park doors.  When it starts, you will be falling start
    	hovering in the direction of your life icon and twitch the camera so
    	you're facing forward.  Eventually, you'll get to land.
    
    
    
    
    
    	< F. E-102 can complete Emerald Coast >
    
    	Difficulty: Easy
    	Code Required: Fly with Jetpack (moonjump code optional)
    	Character: E-102 "y"
    	Where Preformed: Emerald Coast
    
    	Use your jetpack to get over to Windy and Ripply, and use it again to
    	get to land there.
    
    
    	< G. Tails in Hedgehog Hammer Room/Gamma's Powerup Rooms >
    
    	Difficulty: Medium
    	Code Required: Inf. Flying (moonjump optional [but do it anyway])
    	Character: Tails
    	Where Preformed: Bottom of Egg Carrier
    
    	Take Tails to the bottom of the Egg Carrier.  Now, go to the stairs and
    	jump. See a grey thing with a red "arrow" in the middle?  Go to it.
    	Now, the tricky part.  Fly to your right VERY slowly.  You should see
    	Tails twitch up for a second after going about halfway down. Go back to
    	that area and Tails should fly up to the roof.  Now, to get to the
    	outside of the Egg Carrier, take Tails to the tube sticking out of the
    	ceiling. Tails should fly through the top of it and outside the Egg
    	Carrier.  Now, you have some choices.  You can go to your left or your
    	right, to Gamma's powerup rooms.  If you do, keep in mind getting out
    	of them can be very difficult.  Or you can go forward to the three
    	doors that lead to Hedghehog Hammer, Hot Shelter, or the Mystic Ruins
    	Base.  If you do that, then you can only go in the Hedgehog Hammer
    	room, the two other doors don't do anything (sorry, no Tails in Hot
    	Shelter).  Also, getting out of the Hedgehog Hammer is almost
    	impossible to do.
    
    
    	< H. Knuckles in Hedgehog Hammer Room/Gamma's Powerup Rooms >
    
    	Difficulty: Medium
    	Code Required: Z+A Moonjump
    	Character: Knuckles
    	Where Preformed: Bottom of Egg Carrier
    
    	This glitch is almost the same as Tails' except instead of flying, you
    	need to preform the trick used in Emerald Coast to find the spot that
    	brings Knuckles up, or you can do this trick with Tails and memmorize
    	the spot and then simply moonjump with Knuckles and glide to where you
    	want to go.
    
    	< I. Development Mode >
    
    	4PP1-7DKF-30JTH
    	7B41-AZ0K-MVXYY
    
    	This code is somewhat similar to the Debug Mode code on the Dreamcast
    	version of Sonic Adventure, yet really in only one way. It's not really
    	as great either. Here's all of the changes I noticed with this code
    	enable:
    
    	- When sonic is running, a white "collision sphere" is drawn around
    	  him
    	- Sometimes the "death areas" (where you can fall and die) are lit up
    	  in white..
    	- On the adventure fields, the Ring counter is always visible.
    	- A simple "ranking" system seems to have been activated. If you do
    	  well on a level, after you complete it sonic says "Sweet!". Otherwise
              he says the usual "Not too bad."
    
    	< J. Tails Can Complete Emerald Coast >
    
    	Difficulty: Easy
    	Codes Required: Infinite Fly, Stop "level complete" function code
    	Character: Tails
    	Where Preformed: Emerald Coast, Part 2
    
    	Simply use the Infinite fly code with the following code and make you
    	way to land, then backtrack if needed.
    
    	W0RA-59YN-6485A
    	6KKF-MJU4-JF6TN	
    
    
    	< K. Tails Can Complete Red Mountain >
    	
    	Difficulty: Easy
    	Codes Required: Infinite Fly, Stop "level complete" function code
    	Character: Tails
    	Where Preformed: Red Mountain, Part 1 or 2
    
    	If you use the code to enter Red Mountain with Tails you'll notice the
    	level ends immediately.  This can also be fixed with the aboive stop
    	"level complete" function code
    
    	---------------------------------------
    	6B. UNLOCK HIDDEN TWINKLE CIRCUT TRACKS
    	---------------------------------------
    	Only use ONE of these codes at a time. To play the course, select Trial
    	from the Main Menu and then Select Sub Games. Select a character, and
    	then select Twinkle Circuit for that character. The course you entered
    	a code for will load instead for the normal one.
    
    	Samba GP
    	F5VE-B2FJ-169G8
    	Q354-82AQ-4NYNG
    	HPJY-XQZF-RPR4F
    	AQ15-21TE-Y2A1B
    	4WZN-XPD2-12WX5
    	4PPC-PV7F-G5TM2
    	94HV-JV8M-WMMGM
    	PU70-WJMT-G6QUT
    	J7DM-0JUD-MQ2YG
    	C77F-VF1F-M5HA4
    
    	Eggman's Challenge
    	334E-U002-6M38Z
    	40E3-VTD6-762PP
    	82EP-EFAZ-VP2RH
    	WMJ2-JC68-JWN38
    	D1WV-GR6K-KRTGF
    	M4GC-NBTB-1A89J
    	ADK2-UPE2-BT0ZC
    	8YEY-57QF-K8177
    
    	An Upward Battle
    	498U-FVAN-7YCNQ
    	682B-KREZ-XK37F
    	2FU9-BC0W-0D2YJ
    	N5HZ-REPF-N4CU4
    	M96G-E7NW-1ZKZT
    	KJKV-Q39X-EWP19
    	734V-WJ4E-899T4
    	10XT-BAYH-R22AB
    
    	Jumps n' Bumps
    	K078-TY31-MC583
    	DX3P-QVJR-G57F6
    	8JU0-HYYV-YUFT6
    	7BAB-P46Y-EV8HN
    	RN3G-H5XV-RUT2P
    	BMX9-BWWQ-3BVRW
    	VBAM-W7EV-M559Y
    	A0XY-2V8J-2V7YH
    	J7DM-0JUD-MQ2YG
    	C77F-VF1F-M5HA4
    
    	Crazy Corners
    	TBFP-XFA9-XKC2N
    	ANNW-7NR5-P5VWD
    	06H2-X92Z-7H2A7
    	B5CU-4FUC-3H2T9
    	2HZ2-HQYC-M12FD
    	7HY7-P8F5-CEC3P
    	7UK5-328Q-ZMW31
    	G0PE-HW22-4GFV6
    
    
    	------------------------------
    	6C. ANY CHARACTER IN ANY LEVEL
    	------------------------------
    
    	No, this is no joke.  With the help of the magical Action Replay, you
    	may now play as ANY character in ANY level you choose.  I don't
    	garuntee that the level will be fully playable, but you'll get pretty
    	close. To use these codes, simply input it and go to trial mode.
    	Select your character and choose any level. But instead of going to
    	that level you'll go to the level you put in for the AR code.  Have
    	only one of these activated at a time.
    	
    	
    	Hedgehog Hammer
    	GK2J-3VQY-W8HBM
    	CK3C-9XB5-ZCAZJ
    	CGWD-62XC-Q6GW5
    
    
    	Emerald Coast, Part 1
    	9N4J-HJQM-D2G6K
    	CK3C-9XB5-ZCAZJ
    	ZG34-JTYV-TWA12
    
    	Emerald Coast, Part 2
    	A1KY-YDWB-T45N3
    	CK3C-9XB5-ZCAZJ
    	VQT8-XCM1-UVJRY
    
    	Windy Valley, Part 1
    	KQMQ-6QBF-1QETZ
    	CK3C-9XB5-ZCAZJ
    	ZT9B-4PU5-ZWR0R
    
    	Windy Valley, Part 2
    	XUXK-V21M-GKBJ7
    	CK3C-9XB5-ZCAZJ
    	DCC8-WKZN-MUTQR
    
    	Windy Valley, Part 3
    	NMVD-11A8-XMBKW
    	CK3C-9XB5-ZCAZJ
    	NAQK-87P6-NJ1H2
    
    	Twinkle Park, Part 1
    	HV4P-MAKD-TYNQV
    	CK3C-9XB5-ZCAZJ
    	CB6X-H1BF-XY84E
    	
    	Twinkle Park, Pleasure Castle
    	YKR6-37X9-CKJ34
    	CK3C-9XB5-ZCAZJ
    	6PHV-XGCK-6EHUT
    
    	Twinkle Park, Mirror Room
    	9305-A1BK-23HVC
    	CK3C-9XB5-ZCAZJ
    	QVGH-ABWR-56XZ5
    
    	Speed Highway, Part 1
    	QY29-8W0J-N95ZW
    	CK3C-9XB5-ZCAZJ
    	8E2Y-1N1R-X8QUQ
    
    	Speed Highway, Part 2
    	WW9J-27EA-QW7T3
    	CK3C-9XB5-ZCAZJ
    	Y8ZP-A8JN-G22M5	
    
    	Speed Highway, Part 3
    	3KMC-TTUF-8QU9V	
    	CK3C-9XB5-ZCAZJ
    	KP70-ACTG-GJBCN
    
    	Red Mountain, Part 1
    	K653-KUJ7-Z1MFY
    	CK3C-9XB5-ZCAZJ
    	98CZ-XP4J-YB5FE
    
    	Red Mountain, Part 2
    	X0YN-3X52-77E9E
    	CK3C-9XB5-ZCAZJ
    	47PM-6VDH-WU4VN
    
    	Sky Deck, Part 1
    	5ZCY-UGYX-2T3JG	
    	CK3C-9XB5-ZCAZJ
    	HFRD-GD32-7GB58
    
    	Sky Deck Part 2
    	5UG6-X8TR-T1APN
    	CK3C-9XB5-ZCAZJ	
    	JQFB-N9G9-1WMWQ
    
    	Sky Deck, Part 3
    	0X3H-8JF0-4K6Z3
    	CK3C-9XB5-ZCAZJ	
    	PCWB-2P2X-PJAXG
    
    	Lost World, Part 1
    	K705-DCGA-FVQDW	
    	CK3C-9XB5-ZCAZJ
    	NPJ8-3YHA-WFBRB
    
    	Lost World, Part 2
    	WFYJ-BMYB-TFFJ0
    	CK3C-9XB5-ZCAZJ
    	TYZQ-YJ6Y-TD16G
    
    	Lost World, Part 3 (Capsule Area)
    	K714-WFUE-0RUJJ
    	CK3C-9XB5-ZCAZJ
    	VZYC-D2GT-HPGGH
    
    	Icecap, Part 1
    	E5RJ-XKFM-RFTXT
    	CK3C-9XB5-ZCAZJ
    	V3MD-10DR-4EBUD
    
    	IceCap, Part 2
    	GWEJ-YPV7-WFKQ8
    	CK3C-9XB5-ZCAZJ
    	UCB8-GNFW-Y8PHM
    
    	IceCap, Part 3
    	GBX3-CNRA-YVZ7D
    	CK3C-9XB5-ZCAZJ
    	36JQ-61YE-C1RPA
    
    	Casinopolis, Part 1
    	9H8F-BCRV-311YA
    	CK3C-9XB5-ZCAZJ
    	ER2G-FDCC-YHZVG
    
    	Casinopolis, Trash Zone
    	P9DH-P972-HG7C7
    	CK3C-9XB5-ZCAZJ
    	VKCB-99PP-B0WV6
    
    	Casinopolis, Sonic Pinball Machine
    	UQ7R-TE7V-V9EZT
    	CK3C-9XB5-ZCAZJ
    	PYCM-6G6M-RG51V
    
    	Casinopolis, NiGHTS Pinball Machine
    	6KD4-77QC-PWMZV
    	CK3C-9XB5-ZCAZJ
    	NCK0-ZKTJ-C6KE4
    
    	Final Egg, Part 1
    	PPYX-CCYD-BUYDF
    	CK3C-9XB5-ZCAZJ
    	FZ3H-JY1J-EBXNK
    
    	Final Egg, Part 2
    	BUPK-Z0EM-P7DF2
    	CK3C-9XB5-ZCAZJ
    	EGY4-U9W4-9MH9C
    
    	Final Egg, Part 3
    	Q87U-P946-H1XGE
    	CK3C-9XB5-ZCAZJ
    	BJ0X-9H46-YFET9
    
    	Hot Shelter, Part 1
    	RRX5-Z0Q4-30880
    	CK3C-9XB5-ZCAZJ
    	W86M-M6KF-DT8JA
    
    	Hot Shelter, Part 2
    	ZXM8-J4D3-YB287
    	CK3C-9XB5-ZCAZJ
    	8XRY-NXRQ-XBGXJ
    
    	Chaos 0
    	JGUH-PAWG-D8TFQ
    	CK3C-9XB5-ZCAZJ
    	5X77-V08G-CB50T
    
    	Chaos 2
    	DVKA-1XEX-53CE8
    	CK3C-9XB5-ZCAZJ
    	905V-X4WV-DGJZZ
    
    	Chaos 4
    	Z4WY-DKNW-R524U
    	CK3C-9XB5-ZCAZJ
    	5ECT-HTZ8-R9T12
    
    	Chaos 6
    	H1YQ-F7CT-V3QQW
    	CK3C-9XB5-ZCAZJ
    	VH2F-Y1CM-C5T1M
    
    	Perfect Chaos
    	BAEE-4E19-K84J7
    	CK3C-9XB5-ZCAZJ
    	DY19-C1QT-F7KU8
    
    	Egg Hornet
    	PM11-U2JU-6XKYE
    	CK3C-9XB5-ZCAZJ
    	7360-33YH-Z8UXM
    
    	Egg Walker
    	0NNU-PMGZ-2Q2JC
    	CK3C-9XB5-ZCAZJ
    	E2EK-PQW2-XUKD6
    
    	Egg Viper
    	GWMG-HD6N-5BY0C
    	CK3C-9XB5-ZCAZJ
    	MYC7-TNCC-XHKV0
    
    	Zero
    	C1H2-DPCW-HR5FN
    	CK3C-9XB5-ZCAZJ
    	CP81-ENEF-74YX6
    
    	E-101 Beta
    	GN6P-MH15-AMVM5
    	CK3C-9XB5-ZCAZJ
    	XF6F-JW66-DRDD6
    
    	E-101 Beta Enhanced
    	AKE1-KGXV-0RE0A
    	CK3C-9XB5-ZCAZJ
    	XAMD-3HAU-WCUHF
    	
    	Sky Chase Act 1
    	5D53-ZCUT-ARPMK
    	CK3C-9XB5-ZCAZJ
    	2E88-Y8B5-AZV62
    
    	Sky Chase Act 2
    	8VA3-U05U-G9WK5
    	CK3C-9XB5-ZCAZJ
    	956F-WPG1-7XPWW
    
    	Sand Hill
    	HY66-2X45-K2M59
    	CK3C-9XB5-ZCAZJ
    	47NQ-DZ0M-JHU21
    
    	Station Square Chao Garden
    	JPDU-DMB0-8UJBF
    	CK3C-9XB5-ZCAZJ
    	CJKA-HMDA-EV45A
    
    	Egg Carrier Chao Garden
    	B6U4-ATM8-C9DZU
    	CK3C-9XB5-ZCAZJ
    	2A1V-RMV2-FFET4
    
    	Mystic Ruins Chao Garden
    	PFHF-DYV7-8J87Q	
    	CK3C-9XB5-ZCAZJ
    	W5VH-4624-D3U1D
    	
    	-----------------------
    	6D. Action Replay Codes
    	-----------------------
    
    	Action Replay Codes:
    
    	(m)
    	67T6-UMZX-DP633
    	BCGB-Y7MZ-3A4HA
    
    	Max/Infinite Rings
    	D4C0-5CEU-Q4EFY
    	KYDK-C1VT-3JAEV
    
    	Infinite Lives
    	WPNU-QY1K-23ZDZ
    	5C2G-2TRH-BRH31
    
    	Hold Z+A For Super Jump (Sonic)
    	3X92-N2PN-KNQ5U
    	W36B-30NG-4NMUT
    	0BE5-6JAC-WHV0B
    	70EB-DYNX-MK5B7
    	EDU1-ZY02-3Z3J1
    
    	Hold Y For Turbo
    	PBQV-VMBF-265A5
    	G9B0-1VXB-UJE7E
    	WMJQ-CF1K-23XY3
    	DRPN-YR8R-HB4Y9
    	T32H-NRMP-88YMM
    
    	Sonic-Levels/Games Open
    	PEDV-23C5-FP81U
    	HGEF-VZMZ-G9TTU
    
    	Play as Shadow (sort of)
    	8H7Y-3A55-6BMAG
    	UQ0G-19K7-8M6B2
    	T6ER-YFC5-836PA
    
    	Super Sonic Racing
    	5EXY-QG48-A2UQM
    	EGWD-3GTZ-3FRFE
    	7DUY-Z1EN-C8HNE
    	J7DM-0JUD-MQ2YG
    	C77F-VF1F-M5HA4
    
    	Moon Jump (sonic) Hit A
    	BMW7-Q5FQ-4VF17
    	W5ET-B9DN-FC5Z2
    	0BE5-6JAC-WHV0B
    	981Q-QT1U-69HME
    	EDU1-ZY02-3Z3J1
    
    	Tails - Inf. Flying:
    	6A8B-3G8A-TX0MB
    	TRFY-J0R6-BUKNE
    	PE4R-3706-6YCGP
    
    	Moon Jump - Tails:
    	NFRU-EEJW-5X4VJ
    	W5ET-B9DN-FC5Z2
    	EBGG-1WUN-XADGV
    	981Q-QT1U-69HME
    	AYCG-YMB9-AHPFT
    
    	E-102 Can Fly Using Jetpack
    	CAR5-XD48-7MP3W
    	KQWX-4C7C-UUH0J
    
    	Moon Jump - E-102
    	1T28-U14T-2TJ27
    	W5ET-B9DN-FC5Z2
    	ZMW9-TH6V-4RJYC
    	981Q-QT1U-69HME
    	E61N-1X9A-4A9EF
    
    	Moon Jump - Big
    	6564-WM49-XQKW2
    	W5ET-B9DN-FC5Z2
    	GD5K-GYF4-QMF0G
    	981Q-QT1U-69HME
    	WZ9W-5UKV-BU9M1
    
    	Super Hammer Jump - Amy
    	01XT-KK8E-QD3HE
    	9Z1U-U0TV-F9HQE
    
    	Mega Hammer Jump - Amy
    	2J3U-HEMN-26TJH
    	QTA2-RD19-7D31W
    
    	Moon Jump - Amy
    	HYCK-6XPF-DBWWA
    	Z325-H8T6-28TGY
    
    	Moon Jump - Knuckles (A only)
    	D00V-7U67-5EWRJ
    	W5ET-B9DN-FC5Z2
    	GP5B-V69A-8ZR52
    	981Q-QT1U-69HME
    	3R3Z-H09M-FZZW9
    
    	Super Low Time
    	J2D2-9TEV-H4W3W
    	H83A-E4YW-8ZA2U
    
    	Time Always 6 Minutes (Good For Gamma Missions)
    	G4P6-5X2P-WC9JM
    	KJAF-A3Q0-N79TM
    
    	Use Z+A to moon jump as Knuckles
    	9KA2-E04U-HUTPC
    	W36B-30NG-4NMUT
    	GP5B-V69A-8ZR52
    	70EB-DYNX-MK5B7
    	3R3Z-H09M-FZZW9
    
    	Slow Down Version 1
    	6887-X1NM-C4YU2
    	MQQY-WMQ2-KHZVY
    	KZBA-0ZVX-1JVE3
    	RXCE-EYFB-RR206
    	URT2-VXZC-RCNZA
    	3X92-N2PN-KNQ5U
    	0BE5-6JAC-WHV0B
    	70EB-DYNX-MK5B7
    	EDU1-ZY02-3Z3J1
    
    	Slow-down Version 2
    	6887-X1NM-C4YU2
    	MQQY-WMQ2-KHZVY
    	KZBA-0ZVX-1JVE3
    	RXCE-EYFB-RR206
    	URT2-VX2ZC-RCNZA
    	3X92-N2PN-KNQ5U
    	0BE5-6JAC-WHV0B
    	70EB-DYNX-MK5B7
    
    
    
    ---------------------------------
    7. Fun Things To Do
    ---------------------------------
    
    This is a list of cool glitches you can try in Sonic Adventure DX. The
    following glitches have been tested, and should work. The ones I have tried
    have worked on the American version of the game. I'm not sure if they will work
    on the Japanese version, though. This isn't a complete list, but it does have
    several fun-to-try glitches. Happy Glitching!
    
    
    
    < A. Stop Traffic In Speed Highway: At Dawn >
    
    Difficulty: Easy
    Requirements: NO ls
    Where Preformed: Speed Highway - At Dawn (glitch)
    
    Use The " Tails In Goin' Down and At Dawn" Glitch. Then go stop traffic! It's
    kind of funny because once when I stopped traffic, the cop speeder couldn't get
    me.
    
    
    < B. The Elevator >
    
    Difficulty: NONE
    Requirements: NONE
    Character: E-102
    Where Preformed: Egg Carrier.
    
    In The place where the Jet Booster for E-102 if you look around enough, there
    is an elevator. I guess in the version before there wasn't a spring to bounce
    you up.
    
    
    
    < C. The Magical Teleportation >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Any
    Where Preformed: Station Square.
    
    Go to where to Burger shop statue is. Pick him up; take him into the burger
    shop. Place him against a blank wall and drop him. If he falls down beneath the
    shop, run out quickly and watch him reappear!
    
    
    
    < D. Tails in Mid-Air >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Tails
    Where Preformed: Egg Carrier Chao Garden
    
    Go to the Egg Carrier's Chao Garden through the E-G-G-M-A-N password passage as
    tails. When you get there, turn right and fly to the big rock. Then when you
    are on the rock try and fly out to the sea. Keep on trying to fly to the sea.
    When you land, you are running in mid-air.
    
    
    
    
    < E. The Hammer Swing >
    
    Difficulty: NONE
    Requirements: NONE
    Character: Amy
    Where Preformed: Station Square.
    
    In the burger shop, (after completing Amy's adventure) use your Piko-Piko
    Hammer to try and whack the employees. They duck when you swing it as if they
    were going to be hit. Also, (thanks to Dr. Eggman,) you can use any character
    to try and hit the people.
    
    
    
    
    
    < F. I Will Survive... >
    
    Difficulty: NONE
    Requirements: NONE
    Character: NONE
    Where Preformed: Speed Highway - At Dawn
    
    In At Dawn, doesn't the background music sound like the song "I Will Survive"?
    
    
    
    
    
    < G. Terrorist >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Any
    Where Preformed: Any level with Kikis
    
    With any character, get a kiki to throw a bomb at you. Then, try again, pick up
    the bomb. If you are quick, you will pick up the bomb and it wont go off. Throw
    this bomb at the kikis by jumping and pressing the throw button. It is darn too
    bad because with tall characters, it takes longer for you to pick them up.
    
    
    
    
    < H. See-Through >
    
    Difficulty: Easy-Medium
    Requirements: NONE
    Character: Sonic
    Where Preformed: Casinopolis
    
    In Casinopolis, go to the main room and run over the under-glass roulette table
    while holding the right trigger. The camera will show the inside of the wall
    and it looks like a real roulette table.
    
    
    
    
    < I. A Ghost Of A Chance >
    
    Difficulty: Easy
    Requirements: NONE
    Character: Any
    Where Preformed: Station Square Train Station
    
    Go into the train station, go into the train, go into first person view and
    watch as you go through the walls of the train.
    
    
    
    
    < J. Compact Bed >
    
    NOTE: This Fun Thing To Do was submitted by Neo Chaotikal.
    
    Difficulty: Easy
    Requirements: NONE
    Character: Big
    Where Preformed: Mystic Ruins
    
    Ever played with Big's bed? Go to Mystic Ruins with Big, to Big's place. Grab
    Big's bed. Go to the Sand Hill Entrance. Place it on the sand that's blocking
    you from going in. Now push it in. Ever wanted a compact bed? Do this! Big the
    Cat is gonna get "Sandy Claws" in Christmas Eve! - Thanks Neo!
    
    
    
    
    
    
    ---------------------------------------------------------------
    8. Camera & Other Glitches/UNSOLVED MYSTERIES/Small Glitches
    ---------------------------------------------------------------
    Most of the weird sounds that were found in the Dreamcast sound
    test were removed in the Gamecube version, so this section is gone
    
    ---------------------------------
    9. Extras/Song Remixes
    ---------------------------------
    
    *Deleted*
    
    
    ---------------------------------
    10	8. ASCII Art
    ---------------------------------
    
    Who cares?
    
    ---------------------------------
    11. Sonic Adventure DX Challenges
    ---------------------------------
    
    *Deleted*
    
    ---------------------------------
    	12. Older Versions
    ---------------------------------
    
    Don't bother
    
    ---------------------------------
    13. How to Contact Me
    ---------------------------------
    
    Don't bother
    
    ---------------------------------
    14. How to Submit Codes to Me
    ---------------------------------
    
    Don't
    
    ---------------------------------
    15. About The Author
    ---------------------------------
    
    I'm awesome
    
    ---------------------------------
    16. Credits
    ---------------------------------
    NOTE: CREDITS MADE SOMEWHAT LIKE WINAMP'S CREDITS-Winamp is copyright
    1997-2000 Nullsoft, Inc./America Online (2002-2008)
    
    Sonic Adventure DX Glitches Guide - The Credits
    
    Specific People: Knux Chao (for getting me interested in these glitches),
    Rattleman (for giving me this guide)
    Core Development: SonicHackr2000
    You Guys: For sending me glitches
    Development & Support: Me, Knux Chao, RattleMan
    Other Help: Action Reply.
    Figlet Development: Paul Burton
    Contributors: Jazz411, Denn, Zackturner, Phford, Tails' Mc Cloud, basically
    everyone who sent me glitches.
    Greetings: Digital Xeron, Chris Kolher, CJayC, CGally81, and AJ
    Thanks: Sega Team, Chris Kolher, Microsoft, and Al Alamoo
    Special Thanks: CJayC, GameFAQS, AJ, CGally81, FBGames.com, Me, and Sonic Mc
    Tails, Digital Xeron
    Everyone who sent me glitches: For sending me glitches.
      -------------------------------------------------------------------------
             Copyright 2003-2008, RattleMan, SonicHack2000, Knux Chao
      -------------------------------------------------------------------------
    
    
    ---------------------------------
    17. Acknowledgements and The Rest
    ---------------------------------
    
    < A. What To Foresee in the future >
    
    Nothing, go away.
    
    <B. Copyright>
    
    I know you have seen this all over the guide but I just want to
    reinforce the rules here. Sonic Adventure DX is Copyright 2003
    By Sega. This guide has been copyrighted since January 12th, 2003.
    
    
    ---------------------------------
    	18. Good-bye
    ---------------------------------
    
    Goodbye and thank you again for downloading the Sonic Adventure DX Glitches
    Guide! Considering all the glitches I found out in here, I will probably be
    back with more glitches for more games! Email me or check back to the place
    where you downloaded this for maybe a new guide of my glitches series. I think
    I may just to an all purpose FAQ with all the glitches from other games in it.
    You may never know!
    
    
    Thank you for reading this!
    (c) 2000-2002 By RattleMan 2003-2008 By Sazpaimon
    
    

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