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    FAQ/Walkthrough by DocsDeLorean

    Version: 1.4 | Updated: 05/06/06 | Search Guide | Bookmark Guide

                 Metal Gear Solid: The Twin Snakes - Nintendo GameCube
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                            THE          TWIN         SNAKES
                           =    Written by Matthew M. Jean   =
    First created on March 11th, 2004
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         ===== Version History ======
    - - - - - - - - - - - - - - - - - - - - - - - -
    Version 1.4:
    Updated and removed some obsolete information.
    Version 1.3:
    Updated a few old bits of information and cleaned some things up.
    Version 1.2:
    New title, made it look a little better
    Version 1.15:
    Added Action Replay codes and some more of everything.
    Version 0.95:
    Added characters, FAQ, changed Casting Theater to Demo Theater (the way it
    should be) finished the walkthrough, and added some more details here and
    there. Still more to come.
    Version 0.25:
    Basic Controls, Walkthrough up to Underground Base, small stuff.
    ==== Donations ====
    I'm not asking for or expecting them, but if you feel this guide has helped 
    you and want to send me a donation, just send me an e-mail and I'll let you 
    know where you can send them.  
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                         ===== TABLE OF CONTENTS =====
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    	I. 	Characters
    	II. 	Basic Controls
    	III. 	Walkthrough - Disk One
    	IV. 	Walkthrough - Disk Two
    	V. 	Weapons and Items
    	VI. 	FAQ (Frequently Asked Questions, not help)
    	VII. 	Bonus Features
    	VIII. 	Action Replay Codes
    	IX. 	Thanks and Credits
    - - - - - - - - - - - - - - - - - - - - -
    What's new in The Twin Snakes?
    - - - - - - - - - - - - - - - - - - - - -
    New to the GameCube version of Metal Gear Solid is the most obvious one - the
    graphics. The graphics have been completely redone and look just as good as
    the graphics in Metal Gear Solid 2 for PS2. Some other new features are:
    - First-person shooting.
    - Lockers, to either hide in or hide bodies in.
    - The ability to grab ledges.
    - New cutscenes with new special effects.
    - The M9 tranquilizer gun.
    - Some new easter eggs, new voice work, etc.
    - Dog tags (like in Metal Gear Solid 2)
    I. Characters
    Solid Snake -
    Former member of Foxhound. Called to investigate the development of a new
    Metal Gear on Shadow Moses.
    Meryl Silverburgh -
    Niece of Colonel Campbell. She wants to help Snake on his mission and becomes
    a very important person to Snake.
    Roy Cambpell -
    Commander of Snake's mission and a former commander of Fox-Hound.
    Naomi Hunter -
    Provides support to Snake. Chief of the medical staff.
    Mei Ling -
    Manages your save files and offers some wisdom to Snake during his mission.
    Hal "Otacon" Emmerich -
    Lead designer of the Metal Gear Rex project. Becomes a good friend to Snake
    during his mission.
    Liquid Snake -
    Leader of Foxhound and the one who started this mess.
    Revolver Ocelot -
    Member of Foxhound who is a expert at hand guns.
    Vulcan Raven -
    Giant Shaman that is obcessed with ravens.
    Sniper Wolf -
    Will wait weeks to kill her prey. Otacon has a big intrest in her.
    Psycho Mantis -
    Reads the minds of people and their memory cards. Has very powerful
    telekinetic abilities.
    Cyborg Ninja -
    Wears a powerful exoskeleton and uses stealth to get around and kill people. 
    Can deflects bullets with his sword.
    Big Boss -
    The military calls this man "The greatest soilder who ever lived." Cells from
    his body were used to clone Solid and Liquid Snake. Now his remains are
    demanded by Liquid Snake.
    II. Basic Controls
    Analog stick: move Snake, aim in first-person view.
    A Button: Grab enemies (when not holding weapon), fire weapon
    B Button: punch/kick, knock on wall (when flat against it).
    Y Button: hang from ledges, open locker doors, climb onto platforms.
    X Button: croutch, roll (while running), let go of ledge
    L Button: scroll through/equip items.
    R Button: scroll through/equip weapons.
    Z Button: go in first-person view
    A + Start: Opens up the Codec.
    B + Start: Pause game
    C-Stick: change camera angles while looking around a corner.
    III. Walkthrough - Disk One
    This is a story free (not spoiler free) walkthrough. I give some opinions about
    the story during the walkthrough, but the cutscenes in the game are there for
    you to watch, so I don't need to talk about them.
    == Cargo Bay ==
    After the opening movie, get out of the water and crawl underneath the large
    crate next to the stairway and get to the other side. Now you have to wait for
    the elevator to come back down from the helipad. If you are bored you can go
    ahead and take out the guards but avoid them if you want. Once the elevator
    comes down get in it and it will take you up to the helipad.
    == Helipad ==
    After exiting the elevator and going through a long Codec conversation, walk
    past the helipad - but be careful not to walk under a spotlight or the alarm
    will go off. Now there is a truck nearby that has the SOCOM pistol in it. 
    Walk up to the back of the truck and grab it. Now you have to get to a vent
    that is on the left side of the building near the ground. Walk up to it and
    croutch, then crawl into it. As you continue to crawl through the vent, you
    will come across some rats. Follow the rats and they will lead you to some
    water. Swim through the water and to the other side. Keep following the rats
    and they will lead you to the Tank Hangar.
    == Tank Hangar ==
    There is not much to do in this room - it just connects a bunch of rooms
    together. There are a few things to grab upstairs like Chaff Grenades and the
    Thermal Goggles. Once you grab them, head downstairs and go north to the
    elevator. Walk up to the switch and go inside. Head to B1 - the Holds.
    == Holds ==
    Go past the doors and in the corner of the room is a ladder. There is also a
    vent with a ration in it nearby. When you are ready, go up the ladder and into
    a air vent. As you crawl through the vent, you will pass a female prisoner. 
    Keep crawling and you will find the DARPA Chief.  After the conversation with
    the DARPA Chief, you will be forced to take out some guards with your "new
    friend". Once all the guards are dead, there will be a cutscene.
    After the cutscene, go to the elevator and down to B2, the Armory.
    == Armory ==
    In this room, there are traps on the floor that open up if you walk on them. 
    You will fall down the hole if you don't run over them, so be careful.  There
    are a bunch of small rooms with different stuff in them, but you can only go
    into the two in the south part of the room. In these rooms are C4 and
    Grenades. Pick them up and make your way to the southwest corner of the room
    and in first person view, you will notice a discoloration on the wall. Set
    some C4 next tio this part of the wall and press B to dentonate it. Now walk
    through the new hole and keep going south till you see another wall like that. 
    Blow it with C4 and go east.  Now you will run into two walls that can be blown
    with C4. The right wall leads to some locked doors and a ration. The north
    one leads to Armstech President Baker. When you're ready, go through the north
    wall and we come to our first boss battle.
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              | || |   == BOSS BATTLE: Revolver Ocelot ==    | || |
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    This is the easiest boss battle in the game. All you have to do is use
    first-person view and shoot at Ocelot's head (for max. damage) and watch out
    for Baker. You will notice how many bullets are in his chamber by looking near
    the health bar. While he is reloading, run after him and shoot. Like I said,
    really easy and will take about a minute to beat.
    Now with a new keycard, head back to the Armory. Get the FA-MAS out of a room
    with a big 2 on the door.  Be careful in this room because there are invisible
    lasers and you need to crawl under them to reach the FA-MAS.  Now that you have
    the gun, go north to the elevator and go back up to the Tank Hangar.
    == Tank Hangar ==
    Baker mentioned that Meryl's codec number was on the back of the game case, so
    look there to find her number.  If you don't have the case around, it is
    140.15.  Now use that frequency to call her and she will open the large doors
    leading to the Nuclear Warehouse.  This takes her a minute to open so avoid the
    guards and wait until she opens the door.  Behind the door is a series of
    lasers going up and down.  To get past them, use the thermal goggles.  If you
    didn't get them earlier, shoot the fire extinguisher to reveal the lasers. 
    When you get past them, you will end up in the Canyon.
    == Canyon ==
    Now you're up against another boss, kinda...
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              | || |        == BOSS BATTLE: Tank ==          | || |
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    This battle can be a little tricky.  First equip your rations, cause unless
    you're a master at this, you're gonna need them.  The tank is on the far north
    side of the canyon.  Make you're way there and try your best to avoid the
    cannon's missile fire.  When you get close enough to the tank, it will start
    moving.  There are grenades around here you can use to throw inside the
    gunner's seat and while they do a good amount of damage they're not very
    accurate.  Take out your SOCOM or FA-MAS and in first-person view, aim at the
    gunner when he pokes up out of the tank and fire.  There are two gunners to
    kill, so try to use your ammo accordingly.
    Now that the tank's out of the way it's time to go into Nuke Building #1
    == Nuke Building # 1 ==
    Go forward and crawl under the large steel door.  Naomi warns you about
    shooting your weapons in this room because of the warheads, so the only gun you
    can fire is your M9.
    Go up the staircase on the right side of the room and walk down the path until
    you get to the elevator.  Go down to B1.
    == Nuke Building B1 ==
    Go in the room right across from the elevator and you will see a bunch of
    computers and office equipment.  Grab the Nikita on the right side of the room
    and the ammo next to it.  Now go back to the elevator and to B2.
    == Nuke Building B2 ==
    This hallway is filled with gas and there is electricity running through the
    floor.  Now if you're about to run out of oxygen, go back into the air filter
    room.  Using the Nikita, you need to destroy the power generator to stop power
    flow through the floor.  The cutscene shows you where to aim.  After you
    destroy the generator, walk down the hall and go right.  Once the cutscene is
    over, go up and into the computer room where you run into the Ninja again.
                ____                                           ____
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               | || |     == BOSS BATTLE: Cyborg Ninja ==     | || |
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    This battle is easy for the most part.  You can't use a weapon because he will
    just block all bullets you shoot at him.  Use your thermal goggles to spot him,
    and if you don't have those by now, well good luck trying to spot him.  Then
    use punch and kick combos on him until his energy is depleted.
    Now that you have talked to Otacon, it's time to find Meryl, so go back to the
    elevator.  On your way through the hallway with the gas in the air, go into the
    small rooms on the right and you will find a gas mask.  When you get in the
    elevator, go to B1
    == Nuke Building B1 ==
    Go back to the computer room where you got the Nikita and there are some guards
    walking around.  One of the guards walk a little differently than the others. 
    That's Meryl.  Follow her around until she leaves the room and goes to the
    bathroom.  When you get to the bathroom, there will be a cutscene.  When you
    two are done in the bathroom, head to the hall that leads north to a new room.
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               | || |     == BOSS BATTLE: Psycho Mantis ==    | || |
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    This is a crazy one. First he will give you a taste of his psychic powers. If
    you have a save file from one of the games listed in the Bonus Section, he will
    mention them. Before the battle begins, the screen will turn black and HIDEO
    will appear in the upper right corner of the screen. Take the your controller
    and plug it in Port #4. Now the battle will start. When ever he is trying to
    control Meryl, use a punch/kick combo on her until she is knocked out. Use
    your thermal goggles to find out where Mantis is at and shoot at him. Do this
    enough and he will reappear and start throwing balls of fire and electricity at
    you. Dodge the blasts and shoot at him until he gives up.
    When Mantis is done talking, pick up his body and grab his dog tag. While
    you're at it, knock Meryl out again and pick up her body and you will also get
    her dog tag. Once you are done, go down into the room behind the bookcase and
    into the caves. Before you go to the caves though, you want to pick up the
    sniper rifle, you're going to need it. You can find the PSG-1 Sniper Rifle in
    one of the strorage rooms in the Armory.
    == Caves ==
    This area has some wolves that walk around and if they get together, that can
    become really irritating, so shoot them with the M9 to put them to sleep. Your
    job in this area is to find Meryl. There is a small opening in the rock north
    of the entrance. Crawl under there to get to the other side.  Now just follow
    the path going east until you get to another opening under the wall. Crawl
    under it and Meryl will be waiting for you.
    == Underground Passage ==
    Meryl walks a path in the snow showing you where to walk because of the
    claymore mines that are set around there.  Follow Meryl's path exactly and get
    to the other side.
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               | || |     == BOSS BATTLE: Sniper Wolf ==      | || |
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    Before you even think about fighting her, you need a sniper rifle.  If you
    didn't get one from the Armory, you need to go back and get it from one of the
    many storage rooms.
    Using the sniper rifle, zoom in with the B Button and get a good aim at her. 
    If you need to zoom out, press the X Button.  Try your best to avoid her fire,
    she can be really sneeky sometimes.  Meryl is still in danger in this part, so
    don't let Wolf shoot at her.
    Save the game.  Now walk north until you get to the door in the northeast
    == Torture Chamber ==
    Ocelot wants to have some fun with you. During this sequence, he will pump
    electricity through you. If you give up by pressing Start, Meryl will die. If
    you don't give up, but run out of energy, the game is over and you have to
    start at your last save point. That's why I told you to save after the Sniper
    Wolf battle. If you can tap A fast enough and live, Meryl will live and this
    will effect the ending of the game.
    Snake is now in a prison cell with the DARPA Chief and no equipment. There is
    a guard that walks around your cell and keeps an eye on you. Soon the guard
    will have some stomach problems and he runs off to the bathroom. During this
    scene, Otacon will show up.  Otacon gives you a hankerchief and a bottle of
    ketchup. Once Otacon leaves, lay down on the ground and use the ketchup.  This
    will make Snake look like he's injured. Make sure you stay on the ground until
    the guard sees you and unlocks the door. Now take out the guard, run into the
    torture chamber and grab the box with your supplies in it. Go east out of that
    room and take the elevator up to the Tank Hangar. Now using the same path you
    took before, make your way back to the Underground Passage where you fought
    Sniper Wolf.  Make your way back to the north door where you were captured
    before and go through it.  Time to switch to Disk 2.
    IV. Walkthrough - Disk 2
    == Communications Tower A ==
    Make your way though the hallway and collect the rope.  You will come upon a
    very tall staircase.  Keep walking up the stairs until you get to get to a door
    that's frozen shut.  Otacon tells you that there is no way to open it from the
    inside, so you need to blast it with C4 from the outside.  Don't worry about
    that door right now and continue walking up the stairs until you get to a
    ladder.  Climb up the ladder and it will take you to the roof.
    == Communications Tower Roof ==
    Snake notices a door a little ways away on the roof.  Walk towards it and you
    will be greeted by Liquid in a Hind helicopter.  Equip the rope you have and
    walk towards the railing near the edge.  Using the rope, you need to rappel
    down the side of the tower.  During this, the Hind will be shooting at you, so
    try to avoid it by jumping in a certain direction.  Once you get to the bottom,
    there will be a few guards shooting at you from far away.  You can't get close
    to them, so use your Sniper Rifle to take them out.  When the guards are dead,
    walk north on the walkway and follow the path to the door and pick up the
    Stinger Missle Launcher.
    == Communications Tower B ==
    Walk down the flight of stairs and you will reach a dead end.  When the
    conversation with Otacon is over, walk upstairs and go up the ladder.  The
    ladder is easy to miss, so look carefully.
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              | || |   == BOSS BATTLE: Liquid Snake/Hind ==    | || |
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    Take out your Stinger Missiles and aim at the Hind.  Wait until a target box
    turns red and fire. Liquid will sometimes shoot large missles at you that can
    take a chunk of your health, so be careful not to stand in one place to long. 
    Shoot enough Stingers at the Hind and it will go down for good.
    Go back downstairs and Otacon will tell you that the elevator is now working. 
    Go into the elevator and go to the first floor.  The weight warning goes off
    for some reason when you enter. That's because there are four guards on the 
    elevator with you, but they are wearing stealth camoflauge.  Kill the guards 
    and you wil end up on the first floor.  Now go through the southeast door and 
    you will end up in the snowfield.
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               | || |     == BOSS BATTLE: Sniper Wolf ==      | || |
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    Just like the last battle, just wait for her to come out from behind the trees
    and shoot at her using the PSG-1.
    After the battle, make your way north.  When the cutscene is over, pick up her
    body and you'll get ther dog tag.  Now go through the door into the Blast
    == Blast Furnace ==
    Go right along the west along the metal path and you'll see a ledge for Snake
    to walk on.  Lean against the wall and walk along the edge until you get to a
    crane hook that's in your way.  Don't fall or Snake is going to melt like the
    Terminator did.  While leaning, press X and Snake will croutch.  Continue
    crawaling underneath the hook and across until you get to the metal path.  Go
    downstairs and into the northeast door.
    == Cargo Elevator ==
    Get on the large platform and activate the elevator.  While moving down, four
    guards will jump down shooting.  When they get on the platform, kill them. 
    Once that is over, get off the platform and go right.  Same thing - activate
    the elevator and go down.  No enemies this time, just some ravens......
                ____                                           ____
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               | || |     == BOSS BATTLE: Vulcan Raven ==     | || |
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    This might take a few minutes. Raven has a big, BIG machine gun that will hit
    you if you even look at the guy, so shooting at him won't work. You need to
    place some claymore mines (which you can find in this room) on the ground where
    he will walk. This is the most effective way. You can also use C4 but you
    need to remember where you set it. With enough blasts to his side, this Native
    giant will be defeated. If you are collecting Dog tags, go back to where his
    gun is and his dog tag will be laying next to it. Go north through the doors.
    == Warehouse North ==
    Look for some cameras with guns attached to them and take them out on your way
    through here.  Go through the north door.
    == Underground Base ==
    Walk north down this path and you will finally see what all the fuss is about -
    Metal Gear Rex!  Go right and up the stairs.  Watch for guards on the way up. 
    When you get to the top near Rex, go south and you will find the Control Room.
    Listen in on what Liquid and Ocelot are talking about.  Ocelot notices you and 
    shoots at you, causing Snake to drop the PAL key into the drainage ditch.
    Once you get to the bottom where the drainage ditch is, go on in the water and
    start searching. Watch your health because the water slowly damages you.  While
    looking in the water, you might come across a Time Bomb - not a good thing.  If
    you pick this up, go to the bomb in your items area and toss the thing before
    time runs out.  If the card dosen't show up in the water, Master Miller will
    tell you that a rat most likely ate the card and that you need to find the rat.
    There is a really small vent in the northwest corner of the room that rats will
    hide in.  Put some C4 next to the vent and wait for a rat to come out.  When it
    does, detonate the C4 and grab the card the rat dropped.  Now make your way
    back up to the control room and equip the PAL card.  Go to the first computer
    on the left and press Y.  Snake will insert the card and active 1 of the 3
    Now you need to take the PAL card to the cold Warehouse (where you fought
    Vulcan Raven).  Wait there until the card turns blue.  Now that the card is
    cold enough, quickly get back to the control room and insert it in the second
    computer before it become room temperature again.  Now there is one last
    computer to activate.
    Take the card to the Blast Furnace (where you had to sneak along the wall
    without falling).  Now when you get there, go into the small area acoss from
    the exit.  If you see steam coming out of the walls, you're in the right spot. 
    Stay in that small room until the card turns red.  Is your card red? Good, now
    make your way back to the control room before it turns back to room
    temperature.  Once the last card is put into the computer, you will
    accidentally activate Metal Gear Rex. Ooops.  Before you are able to get out of
    the room, the doors are locked and gas is pumped in the room.  Call Otacon on
    the Codec and he will unlock the door for you.  Leave the room and a cutscene
    will play.
    Snake and Liquid talk for a while and then it's time for you to fight the giant
                ____                                           ____
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               | || |    == BOSS BATTLE: Metal Gear Rex ==    | || |
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    Take out the stinger missles and aim for the right side of Rex. There is a
    round dish like thing called a radome. That is what you have to destroy. Keep
    attacking the radome until an old friend appears...
    Grey Fox destroys the radome, and now you have to choose whether or not to
    shoot Liquid or Fox.  The truth is you can't make a decision cause the game
    dosen't let you.  After this scene, you go back to attacking Rex.
    Aim for Liquid with the stinger missles.  Watch out for the rail gun and the
    missles.  Shoot one missle at a time to be safe.  Eventually Liquid gives up
    and Metal Gear Rex is destroyed.
                ____                                           ____
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               | || |     == BOSS BATTLE: Liquid Snake ==     | || |
               |_||_|- - - - - - - - - - - - - - - - - - - - -|_||_|
    Now it's just you and him - man to man.  Similar to the fight with Grey Fox,
    use punch and kick combos and knock away at his health. There is a time limit
    of three minutes during the battle, so don't waste time. During the battle,
    try to punch Liquid over the side of Rex and he will drop his dog tag. Grab it
    and continue fighting with him until he gives up.
    With Liquid out of the way, you make it to the garage with the assault jeeps. 
    When Otacon finds one with the keys still inside, jump in the back and shoot
    the guards in the way. Now you're almost out. There are two checkpoints you
    run into with guards blocking the way. Shoot the barrels and the guards and
    Otacon will continue to drive through the tunnel. Let's recap for a second. 
    Liquid had been shot down in a helicopter, blown out of a giant walking
    mechanical beast and uppercutted off the side of Metal Gear Rex from 45 feet in
    the air. Now if that dosen't kill a man, I don't know what will. Even after
    all that, Liquid manages to catch up to you and Otacon in another jeep.
    Shooting at Liquid keeps him from bashing into the side of your vehicle. Keep
    this up long enough and it will take you to the final scene of the game. Now
    watch the ending to see if Liquid finally dies! There are two different
    endings depending on how long you could hold out during the torture scene with
    V. Weapons and Items
    - - - - - - - - - - - - - - - -
    A. Weapons
    - - - - - - - - - - - - - - - -
    Main pistol used in the game.  Can be found in a truck on the helipad in the
    beginning of the game.
    Tranquilizer gun used to knock out enemies without killing them.  All ready
    equiped at beginning of the game.
    Automatic machine gun
    Sniper rifle used for shooting far away enemies or objects.
    Same as the PSG1 but uses non-lethal darts.
    Throw it and it blows up, just like a grenade should. Found in the armory.
    Chaff Grenade:
    These can be used to knock cameras offline for a few moments. Found in the
    Tank Hangar.
    Stun Grenade:
    These can be used to make a big flash and knockout enemies.
    Used to blow up concrete walls and other things and uses a detonator. Can be
    found in the armory.
    These are motion sensored mines that are laid on the ground. If you are an
    enemy walk in front of one, it blows up and knocks you down.
    Weapon that shoots homing missles at enemies.
    Remote contolled missle launcher that is used to blow up things in places you
    can't reach.
    Lay down a book on the floor and if a guard finds it, he will become distracted
    for a while.
    Not the ones you read. These are ammo magazines that can be thrown to distract
    - - - - - - - - - - - - - - - - - - - - - - - -
    B. Items
    - - - - - - - - - - - - - - - - - - - - - - - -
    Used to fill health bar.  Will automatically fill health bar when you would
    normally die, if equipped.  Found in various locations.
    Used to stop bleeding if your health is low.  Various locations
    Card Lv. 1-10:
    Used to open security doors throughout the base.
    Cardboard Box:
    A box Snake can hide under and walk around in.
    An item that lets you see far away.
    Thermal Goggles:
    Goggles used to see enemies body heat or other differences in temperature.
    Socom Suppressor:
    Used to silence the fire from the SOCOM's barrel.
    When used, makes guards think you were wounded.
    VI. FAQ
    Q: Will this be coming out for PlayStation 2 or Xbox?
    A: I wouldn't count on it.  The game didn't exactly sell though the roof.
    Q: Is there VR missions on it like the first one?
    A: No.
    Q: Are there new voice actors?
    A: Well I guess not.  Before I said that Mei Ling and Naomi had new voice      
    actors but I got about ten e-mails telling me I was wrong.  So there are no   
    new voice actors are in the game.
    Q: How good/bad is the frame rate?
    A: This can be an issue during a select few parts of the game, usually boss   
    battles, but nothing that hampers the experience.
    Q: Is there a lot of blood?
    A: Yeah, ecspecially for a Nintendo game.  The "M" rating it received was well 
    VII. Bonus Features and Secrets
    - - - - - - - - - - - - - - - -
    - - - - - - - - - - - - - - - -
    Alternate ending theme:
    Complete the game three times.*
    Beat the game once with Meryl's ending.
    Beat the game once.
    Extreme Difficulty:
    Complete the game once.
    Boss Survival Mode:
    Beat the game once.
    Meryl Demo:
    Complete the game with Meryl's ending.
    Meryl's Costume:
    Complete the game twice with Meryl's ending.*
    Otacon Demo:
    Complete the game once with Otacon's ending.
    Otacon's Costume:
    Complete the game twice with Otacon's ending.*
    Beat the game with Otacon ending.
    Tuxedo Costume:
    Complete the game three times.*
    * Beat the game using the same (red) save file.
    - - - - - - - - - - - - - - - - - - - - -
    Easter Eggs
    - - - - - - - - - - - - - - - - - - - - -
    Mario and Yoshi Figures:
    Go into the computer room where you fought Grey Fox and you can see them on a
    computer monitor.
    If you look around the room where you meet Otacon, you will see a GameCube, a
    WaveBird controller and a screen with the GameCube options screen.
    Eternal Darkness Poster:
    In the armory room is a room full of nikita equipment. Inside is a locker. Open
    it up and there will be an Eternal Darkness poster inside.
    Zone of the Enders: The 2nd Runner Poster:
    In the computer room where you meet Otacon.
    Psycho Mantis Memory Card Saves:
    If you have save files of The Legend of Zelda: The Wind Waker, Super Mario
    Sunshine, Eternal Darkness or Super Smash Bros. Melee, he will mention them
    when he "reads your mind".
    Meryl in her underwear, again:
    The first time you past Meryl's cell in the vent, she is doing sit-ups.  Go
    back down the ladder and the back into the vent.  Now when you pass her, she
    will be in her underware, doing a different exercise.
    Psycho Mantis' Portraits -
    Behind his desk, he has pictures on the wall of (from left to right), Shigeru
    Miyamoto, Hideo Kojima and Denis Dyack (President of Silicon Knights).
    - - - - - - - - - - - - - - -
    Boss Survival Mode
    - - - - - - - - - - - - - - -
    This mode allows you to fight each boss in the order thay appear in the game. 
    You only get one ration per boss, so good luck.
    - - - - - - - - - - - - - - -
    Demo Theater
    - - - - - - - - - - - - - - -
    Demo Theater allows you to watch all the cutscenes during the game and the
    ending with either Meryl or Otacon.  Unlocked after you beat the game with
    Meryl or Otacon.
    - - - - - - - - - - - - - - -
    Dog Tags
    - - - - - - - - - - - - - - -
    New to this version, you can now hold up guards for their dog tags like in
    Metal Gear Solid 2. Important dog tags, like the ones from bosses are included
    in the walkthrough. There are different dog tags for each difficulty you play
    Hold - Up:
    To hold up a guard, get behind him in first person view and raise your weapon. 
    Snake will yell "Freeze!" and the guard will put his hands in the air.  Now you
    have about 5 seconds to walk around and aim your gun at his head.  He will
    shake around and drop a dog tag if he still has one.
    VIII. Action Replay Codes
    If you have done everything possible in this game, then have a little fun with
    these codes.
    Infinite Health
    Infinite Oxygen
    Infinite Grip
    Max Grip Level
    No Reload
    Keep Radar In Alert Mode
    Have Infinite Rations
    Have Infinite Medicine
    Have Infinite Bandages
    Have Infinite Pentazem
    Have Body Armor
    Have Mine Detector
    Have RP Sensor
    Have Gas Mask
    Have Night Vision Goggles
    Have Thermal Goggles
    Have Scope
    Have Digital Camera
    Have Rope
    Have Handkerchief
    Have Box 1
    Have Box 2
    Have Box 3
    Have Ketchup
    Have SOCOM Suppressor
    Have MO Disc
    Have Level 99 Keycard
    Have Bandana
    Have Stealth Suit
    Have M9 (Infinite Ammo)
    Have SOCOM (Infinite Ammo)
    Have PSG1 (Infinite Ammo)
    Have Nikita (Infinite Ammo)
    Have Stinger (Infinite Ammo)
    Have Claymore (Infinite Ammo)
    Have C4 (Infinite Ammo)
    Have Chaff Grenade (Infinite Ammo)
    Have Stun Grenade (Infinite Ammo)
    Have Grenade (Infinite Ammo)
    Have FAMAS (Infinite Ammo)
    Have PSG1-T (Infinite Ammo)
    Have Book (Infinite Ammo)
    Have Magazine (Infinite Ammo)
    PAL KEYS CODES: (Use one code at a time)
    Have No PAL Key
    Have Warm (Yellow) PAL Key
    Have Cold (Blue) PAL Key
    Have Hot (Red) PAL Key
    Low Total Game Time
    Saved 0 Times
    Continued 0 Times
    999 Kills
    0 Rations Used
    IX. Credits and Thanks
    A. Thank You -
    - Konami!  Another great (even though it's a remake) installment in the Metal
      Gear series. It's about time Nintendo got another exclusive piece of 
      "Metal". It's only been 15 years.
    - Nintendo. Now GameCube owners have a chance to play a great Metal Gear game.
    - Silicon Knights, for taking on this project and making the charcters of Metal
      Gear Solid come to life even better then before.
    B. Credits -
    - ME! For writing this FAQ.
    - Ogreatone.  For giving me tips on the easter eggs.
    This FAQ is to only be hosted on GameFaqs.com.
    Matthew M. Jean
    Copyright 2004 - 2015

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