hide results

    Franchise Mode Guide by plumpwonton

    Version: 1.0 | Updated: 02/26/04 | Search Guide | Bookmark Guide

    MADDEN NFL 2004
    Franchise Mode FAQ
    Genre: Sports/ Football                                          
    Developer: Tiburon 
    Publisher: Electronic Arts                                       
    ESRB Rating: Everyone 
    Price: $49.99 (US)                                             
    Players: 1-2                                                  
    FAQ Version: 1.0                                              
    Author: plumpwonton                                            
    Email: jascl22@hotmail.com                              
    FAQ Created On: 2/25/04                                        
    Last Updated: 2/25/04
    Table Of Contents
    I: Introduction
    II: Copyright Information
    III: Version History 
    IV: Before The Season
    a.	Selecting Your Team
    b.	Training Camp
    c.	Preseason 
    V: During The Season
    a.	Playing/ Simming Games
    b.	Owner' Box
    c.	Rosters
    d.	Coach Options
    e.	League News
    f.	Playoffs
    VI: After The Season
    a.	Stadium
    b.	Signing Coaches/ Training Staff  
    VII: Off-Season
    a.	Retired Players
    b.	Re-sign Players
    c.	Rookie Scouting
    d.	NFL Draft
    e.	Sign Draft Picks
    f.	Free Agent Signing
    g.	Set Depth Chart
    VIII: Closing Stuff
    I: Introduction
    One of the main reasons people buy Madden is for the Franchise Mode. No other 
    football video game can even come close to it. Every year, EA Sports adds 
    something to make the Franchise Mode better than last year's. 2004 is no 
    exception. The geniuses at EA Sports have added Owner Mode, which lets you 
    experience the life of an NFL owner to the max. This FAQ will guide you through 
    an NFL season with your own franchise.
    I will try to update this as people send more things in, and I will make a new 
    one for Madden 2005. Please email me any questions, comments, corrections, and 
    suggestions that you have. Thanks for reading!
    II: Copyright Information
    This FAQ is copyright 2004 Jason Lai. It may not be sold or used for profit any 
    in sort of way. If you would like to post this FAQ on your website, please 
    email me at jascl22@hotmail.com. Only the following sites may host this FAQ:
    Feel free to print out this FAQ for your own personal use, save it, putting it 
    on your website with my approval, tell your pals about it, although include the 
    fact that I wrote it.
    Do not add anything, take anything, edit anything, plagiarize, or excerpt from 
    it without my permission. If you find this FAQ on another site that is not 
    listed, please email me.
    III: Version History
    2/25/04 - 1.0
    Wow. I finished this FAQ in one day. That's a first for me. 
    IV: Before The Season
    a: Selecting Your Team
    From the main menu, select Game Modes, Franchise, and then New. Here, you can 
    select the options for your Franchise. First, pick how many teams you want to 
    control. The next two options, Coaching Changes and Salary Cap, should be 
    grayed out. If you select Owner Mode, they automatically will be on. If you 
    choose not to do Owner Mode, then you can keep them on or turn them off. If you 
    want to do a Fantasy Draft, and create a whole new team, turn it on. 
    Now press X. This is where you select your team. If you have a created team, 
    press O to load it. To continue, press X, where you can select a new coach. 
    When you're ready, start your franchise.
    b: Training Camp
    Training Camp was a new addition to Madden last year, and now they have put it 
    into Franchise Mode. Select it from the franchise menu and pick which drill you 
    want to do. Now pick which player you want to use (only certain positions can 
    participate in a drill). Note that you can do each drill once and you can use 
    each player only once. Here are the nine drills, what you do in them, and the 
    positions they are made for.
    Pocket Presence- QB: Here, your goal is to throw the ball to each target 
    without getting hit by the tennis balls, which represent sacks. You get a bonus 
    if you throw several complete passes in a row.
    Chase And Tackle- LB, S, CB: Your goal is to tackle the running back. Be 
    careful of the barriers, because the rusher will try to use them to get rid of 
    you. You get a bonus if you force a fumble or tackle the rusher yourself. You 
    get a penalty if the he gets into the endzone.
    Swat Ball- LB, S, CB: This is one of the hardest drills in Training Camp. Here, 
    you're trying to swat down or intercept the balls thrown out of the machine. 
    They are aimed towards several targets. You get a bonus for intercepting a 
    Trench Fight- DT, DE: Even though this drill is designed for defensive linemen, 
    I like to use it sometimes for offensive linemen as well, because there is no 
    drill for them. Your goal is to tag the flags by getting past the other 
    Clutch Kicking- K: This one is pretty straightforward. Just kick the ball 
    through the goal posts. The darker the color, the higher the score.
    Corner Punt- P: Your goal here is to punt the ball in the colored area without 
    it rolling into the endzone. A good idea is to kick it out of bounds.
    Precision Passing- QB: Here, you have to throw the ball through the colored 
    rings. Gold gives you the highest score, followed by silver, then bronze. You 
    get a bonus if the receiver catches the ball. You get a larger bonus if you 
    catch the ball while you're controlling the receiver.
    Ground Attack- HB, FB, TE, WR: Your goal is to run the ball for positive 
    yardage. You get a bonus if you get into the endzone. You get a penalty if you 
    get tackled behind the line of scrimmage. 
    Tip: When running outside, go out of bounds if you know you won't make it to 
    the endzone to save time.
    Catch Ball- WR, TE, HB, FB: This one is obvious. Catch the balls thrown by the 
    machine. You get a bonus if you catch several balls in a row.
    If you get a trophy, you can risk your points if you want to try the next level 
    of difficulty to get more points. When you decide to quit, you can use the 
    points to add attributes to your player. 
    c: Preseason
    I usually choose to simulate the preseason. If you play, the game should 
    automatically substitute players. Let them do this, so all of you players get 
    experience and improve. The main reason for the preseason is to make your 
    players better and to see who should start during the regular season. You 
    shouldn't take these games too competitively, and don't do risky plays that 
    would injure your players.
    After the preseason, you can view Progressions, or how much your players 
    increased in their abilities. Some players improve, some stay the same, and 
    some get worse. If one of your players got hurt and is out for the season, you 
    can put him on the injured reserve. This will free up a spot on the roster, but 
    you can't reactivate the player. When you're ready to advance, select, well, 
    V: During The Season
    a: Playing/ Simming Games
    The regular season is 17 weeks and 16 games long, not including the playoffs. 
    To get through this, you have to either play all the games, or simulate all the 
    games, or do a bit of both. You can do whatever you like, but I like to sim 
    most of my games because it makes Franchise Mode seem more realistic. Do 
    whatever suits you best.  
    b: Owner's Box 
    If you choose to select Owner Mode, you have the responsibilities of a real NFL 
    owner. You have to set prices of parking, advertising, concessions, and 
    When you select Owner's Box, you get three options. Set Prices, Information, 
    and Advisors. The first thing you may want to do is check with your advisors to 
    see what needs raising or dropping. If you want to change something, go to Set 
    Prices, where you can change the prices for certain items. By the price is an 
    arrow. If it's a red arrow pointing down, it means your price is below the 
    league average, so you should raise it. If it's a green arrow it means your 
    prices are average. If it's red arrow pointing up, it means that you are above 
    average. It's best to lower them to keep the fans happy. It's best to keep the 
    prices so that it's at the highest price but still in the average area.
    Information shows cash statistics. Here you'll find how much your fans support 
    you, how the attendance is doing, expenses and income, how your team is doing, 
    stadium info, and city info. Use these to make decisions about your team.
    c: Rosters
    You have several options under Rosters. Here they are.
    View Roster: This is where you just view your roster. You can organize the 
    columns and make changes in name, number, equipment, and things like that.
    Depth Chart: Here you decide your starters, backups, and third-strings. At the 
    top is where you decide your 1, 2, and 3 players. At the bottom is the players 
    available. The computer usually starts the best players automatically, but you 
    can set it manually if you want a rookie to start over an aging veteran, or 
    whatever you want.
    Substitutions: This is a good place if you want to see what your team will look 
    like on the field. You can make specific changes here, like holder. Your depth 
    chart should take care of most of this though.
    Free Agents: These guys are players that don't have a job in the NFL. If one of 
    your players gets injured and you need to fill up a roster space, this is where 
    you can sign an extra man. Don't come here thinking you'll be able to sign some 
    superstars. Keep in mind that 32 teams with 50-man rosters passed on these 
    Trade Block: If you want to trade one of your players for someone else on 
    another team or draft picks. Put the players you're offering and what you want, 
    and then other teams will give you offers- if you're giving a fair deal. You 
    can also view what other teams are offering.
    Trade Player: This is where you make specific trades for specific players. 
    Again, you post the players that you want to trade. The arrow in the middle 
    points to whomever the trade favors more. If your deal is going to go through, 
    it almost always has to be pointing at the other team.
    Release Player: If one of your players isn't performing, you can release him 
    and free up some cap room by releasing him. Be careful, if you gave someone a 
    large signing bonus, you will still have to pay the remainder.
    Re-Sign Player: Here you can make contract extensions to some of your players. 
    It's not good to sign too many players to huge long-term contracts, especially 
    veterans, because their rating will go down. However, if you can find a good 
    player with a low salary, you can sign him, or else he'll want much more money 
    at the end of the season. 
    Roster Breakdown: This is where you can see how many players of each position 
    you have. If a position is grayed out, it means you do not have enough guys, 
    and you have to sign another one before you play another game. 
    d: Coach Options
    Gameplan: This is a very important screen, especially if you simulate a lot of 
    your games. You choose what type of offense and defense you use. You also 
    select how much you run and pass, or whether you play aggressively or 
    Management: This is where you set how the individual positions play. For 
    example, you can set your halfbacks to speed or power, a linebacker to run 
    stopping or coverage, etc. You can also set what the CPU handles and doesn't 
    Ratings: Here you see how many coaching points you have gotten, and there are 
    comments on how well you do your job.
    e: League News
    This is where you find out what's up in the NFL. Every week, trades, signings, 
    injuries, retirements, holdouts, releases, re-signings, and injured reserve 
    moves are updated. You can also see awards here, such as Player Of The Week, 
    Yearly Awards (MVP, Best QB, etc.), and Horse Trailer. After Week 8, you can 
    see Pro Bowl voting.
    f: Playoffs
    If you are good enough to make the playoffs, you can contend for the Super 
    Bowl. To make the playoffs you have to win your division or finish with one of 
    the top two records of teams that didn't win their division. If you finish with 
    the first or second best records in the conference, you get a first-round bye. 
    If you win the Super Bowl... good for you.
    VI: After The Season
    The first thing after the Super Bowl is the Pro Bowl. Play or sim it. When it's 
    over, you can import a draft class from NCAA Football 2004 if you have one 
    saved. Now you can advance to the off-season.
    a: Stadium
    First, you see your balance sheet that shows you your total money made or lost. 
    After the season, you have the option to change your stadium, or completely 
    rebuild one. Here are the options.
    Rename: If you want, you can rename your stadium after a company, who will give 
    you money if you accomplish specific goals. The higher the goal, the more money 
    they will pay.
    Renovate: This is only available for custom-built stadiums. You can change your 
    field art.
    Rebuild: If you want a completely new stadium, you can build one using this. If 
    you plan on doing this, save up some money to build, as this will drain your 
    piggy bank.
    Relocate: You don't have to pay as much to build a stadium if you relocate to 
    another city. If you finish the season in the red for fan support, several 
    cities will give you an offer if you relocate there. Or, you can choose another 
    city and pay a bit more. When relocating, the first step is to design your 
    stadium. There are three seating decks, endzones, field art, roof, and corner 
    options that you can make. When you finish, the next step is to Secure Funds. 
    Set the two bottom bars all the way to the right, so you get maximum funding. 
    The raise the top bar until the likelihood of approval bar turns green. Submit, 
    and your offer should get accepted. Now you can change your logo, colors, and 
    uniform if you'd like. But prepared to have a bad season financially, because 
    the fans won't be happy with you leaving.
    Upgrade: Here you can upgrade your stadium by adding features, like cup holders 
    and better speakers.
    b: Signing Coaches/ Training Staff
    There are four coaches that you need on your team: a head coach, offensive 
    coordinator, defensive coordinator, and a special teams coordinator. At the 
    Sign Coaches screen, the coaches highlighted in red are the ones that need 
    filling. If you are in need of a head coach, you can promote one of your 
    coordinators or sign a new coach. Search the different categories to find just 
    the person you're looking for. Signing a coach is like signing a player, 
    although you can choose which position you want him to coach. Some coaches are 
    only interested in being head coaches. A coach with higher motivation and 
    ethics will progress your players faster. 
    Signing a training staff is the same idea. You have many to choose from, ones 
    with higher ratings will heal your injured players faster, but of course, they 
    are more expensive.
    VII: Off-Season
    This is where your team gets a whole new makeover for next season. You can 
    draft and sign new players, or cut your old ones. 
    a: Retired Players
    A player usually retires because of their age, but sometimes he gets a really 
    bad injury. No matter how he does it, you can't do anything to make him come 
    back. It's a good idea to check who you've lost.
    b: Re-Sign Players
    This is where you sign players who's contracts have expired, or offer contract 
    extensions. If you don't have a lot of cap room and you have a whole list of 
    players to re-sign, you probably will not have enough money to sign them and 
    still have enough to sign rookies. When signing, don't give the player what 
    they want. Bargain a little, but don't offer outrageously low contracts, or 
    else the player will go into free agency. Start low and work your way up, 
    little by little. 
    c: Rookie Scouting
    Here's where you get a preview of the upcoming draft class. First check your 
    roster to see what positions need some talent. If one position is just horrible 
    or has an old veteran that is close to retirement, then it's good to draft for 
    that position. 
    The first step is to designate a few players for scouting. Check the player 
    info to see their basic information. You can only scout 15 people, so only 
    designate first, second, third, and maybe even fourth rounders. Next is the 
    Scouting Combine. This is where you get a few notes about the players you 
    scouted. If they are good, keep scouting them. If they are bad, scout some 
    others. Next is the Scouting Workout. You get even more details. Same as above, 
    keep the good and toss out the bad. Now you should have a pretty good picture 
    of who you're hoping to draft. Here's a tip: If you're hoping to get a good 
    wide receiver, draft one in the first two rounds. By the fourth, they will be 
    all gone, even the lowest rated ones.
    d: NFL Draft
    Use your draft list to decide which players you pick. If you hear cheers in the 
    background, you made a good pick. If nothing happens, then it was an okay pick. 
    If you hear boos, well, you just wasted a pick. 
    e: Sign Draft Picks
    Usually the first and second round picks are the brashest and hardest to sign. 
    You can only see their overall rating once you've signed them. As the talent 
    level decreases, so does the amount of money they want. Be sure to save enough 
    cash to sign free agents.
    f: Free Agent Signing
    This isn't like the beginning of the season, where all the free agents were 
    terrible. Here, there are a lot of good (and old) players who have decided to 
    test the free agency waters. You have thirty days to battle with other teams to 
    get players to fill your roster. You can simulate the signing period at any 
    time. If your offer is rejected, then you are shown who gave the player the 
    better offer and how much they offered. 
    g: Re-Order Depth Chart
    Now that you've got your basic team for next season, you can set your depth 
    chart again. If you want your rookies do develop faster, then put them as 
    backups or even starters.
    VIII: Closing Stuff
    Well, there you go. Thanks for reading agina. As always, keep emailing stuff 
    in, play Madden, and eat lots of wonton!

    FAQ Display Options: Printable Version