_________________________________________________

- 	X-Men Legends --- Sparring Mode		-
-	Version 1.0				-
-	Platform: Gamecube			-
-	Copyright: Quintarrius Roland   	-
-	La La Penguin				-
-	Email: digimunstar34@yahoo.com		-
-	Licensced by Raven                      -
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Table Of Contents:

!! To go to a specific section, press the CTRL+F key and type in the name of
the section in the brackets.!!

I.    Introduction 			[Intr]

II.   Version History 			[Vers]

III.  Copyright Info 			[Copy]

IV.   What is Sparring Mode? 		[Skir]

V.    Controls 				[Cont]

VI.   Mutant Powers 			[MPow]

VII.  Characters 			[Char]
      Beast				[Beas]
      Colossus	       			[Colo]
      Cyclops                 		[Cycl]
      Emma Frost			[Emma]
      Gambit				[Gamb]
      IceMan				[IceM]
      Jubilee				[Jubi]
      Magma				[Magm]
      Jean Grey				[Jean]
      Nightcrawler			[Nigh]
      Psylocke				[Psyl]
      Rogue				[Rogu]
      Wolverine				[Wolv]
      Acolyte				[Acol]
      Acolyte Adept			[AcAd]
      Acolyte Warrior			[AcWa]
      Avalanche				[Aval]
      Blob				[Blob]
      B. Revolutionary			[BHRe]
      B. Anarchist			[BHAn]
      B. Marauder			[BHMa]
      GRSO Soldier			[GRSo]
      Anti-Mutant Troop			[AnMu]
      GRSO Assault			[GRSA]
      GRSO Skirmisher			[GRSk]
      GRSO Commander			[GRCo]
      GRSO Captain			[GRCa]
      GRSO Blackguard			[GRBl]
      GRSO Infiltrator			[GRIn]
      Havok				[Havo]
      Juggernaut			[Jugg]

VIII. Creative Teams			[CrTe]

IX.   Contact Info              	[Cont]

X.    End				[End]
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				[Intr]

	Hello reader, welcome to my Sparring Mode FAQ. This will cover all
the characters found in Sparring Mode, their stats, descriptions of their
moves, and good strategies for them. This is my 3rd FAQ and this may end
up being the longest. I will try my best to provide the most information I
can if possible.
	Contributions are also welcome. If you have character strategies or
you have information on a character such as background informartion, I will
gladly accept it. Please do not send me things that are already in the FAQ,
this would gladly help me instead of looking through emails with dozens of
the same information because I use a dial-up connection and it can do
moderate searching. So please, no BIG emails. I will surely give you credit
for whatever you can give me.
	>_> Also, you can email me if you need any help ( You probably won't
you smart person you! ) you are free to email me and you may be able to
contact me on Yahoo Messenger. I use AIM, but I will be getting a new
acount because I am tired of my old one, so I won't post it. Enjoy reading.

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				[Vers]

December 6, 2004 : Started the FAQ. YEAH! I got my new keyboard and I could
start on it as soon as possible.
Version: .1

December 7, 2004: Added a few more characters, a bit more information, another
section, and I'm working on more information for some of the X-Men characters.
There may be some formatting erros, but I'm Working on that.
Version: .2

December 12, 2004: I got a few new teams added. I'm working on more character
stuff. Fixed formatting errors. >_>; I also changed my rating system to an
out of 10. I seemed to have gotten a lot done. A lot of crap characters!
Version: .3
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				[Copy]

This document is protected by US Copyright Law and the Berne Copyright
Convention of 1976.  This document is for your private and personal use
only. This means that you may print this out, save it onto your computer, or
even post it on your WALLS. If you claim this as your own work, then that would
be going against the copyright. You may also not make a profit off of this such
as printing it and charging them to buy this. You may also not post this on
your website without permission. The only sites that can use this FAQ are the
ones listed below.

http://www.gamefaqs.com

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				[Skir]

	Sparring mode is a mode avialable from the start of the game. You are
able to play as MOST of the characters in the game including the bosses such as
Mystique, Marrow, Pyro, ect. You must have played at least some of the stry mode
to have a few characters unlocked.
	Mode of play goes like this, You pick UP TO 4 characters from the broad
list of characters as your challengers. You then pick up to 4 champions. You
have to remember that you are the challener NOT the champion. The champions have
to be beaten 5 times each. For each added amount of champions, you are given 1
min. You get a maximum of 4 min. if you pick 4 champions. If you defeat all the
champions, you get "Credits" which are you "Highscores" and can be viewed in the
high scores section. Note!!: The champions are computer controlled and any
challengers that are not being played with are computer controlled.
	You can unlock every character in the game FOR Sparring MODE after you
have beaten the game once.

Will you explain credits?

Credits go like this, the more champions you have, the more credits you get.
This does not mean you can pick up a super powerful character such as Magneto
and beat on 4 different GRSO Soldiers! Your credits go up for the stronger the
Champions and the weaker the Challengers.

Will you give me an Example?

Challengers:
Mystique
Sabretooth
Magneto
Pyro

Champions:
GRSO Soldier
Astral Shade
Sentinel
Storm

Credits: 181

This would be a good Challenge and with a nice amount of credits, but remember,
the more credit you want to earn, the harder the challenge. =)

Up to 4 players can play Sparring Mode with you! Just select the characters
each person wants to use and pick the Champions and you're ready!

Things to remember:
- Once you lose all health that's it! Select another available character or
  watch your friends play! Your character can't be revived!
- Select a character you an actually play with!
- Try using different styles!
- Be sure to have mastered at least 2 characters in combat, and maybe a few
  combos!
- Be sure to know your damage types, too. This could mean death for your
  character!
- It's just a game!
- Character shields affect only one person, and that is the person who used it.
- You get a Leadership Bonus with Cyclops and Storm making them a good team!!
- Hiding behind Sentinels is a GOOD thing.
- THE CHAMPIONS GET MORE HEALTH. YOU GET LESS HEALTH AS A CHALLENGER. THIS
  MAKES CHARACTERS LIKE JUGGERNAUT SEEM LIKE CRAP.

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				[Cont]

Control Stick: Move you character / Make Selection
Start/Pause: Pause the game / Start the Challenge
A: Confirm Selection / Weak Melee Attack / Add Challenger
B: Cancel Selection / Go back / Strong Melee Attack
X: Add Champion / Pick up furniture, ect./ Throw
Y: Jump/ Press twice to Double Jump or Fly, Only some characters can do it!
R: Use Mutant Power, confir Power with the A, B, Y, X Button
L: Call Ally [Must be Computer Controlled]
C Stick: Change Camera Angle
Control Pad: Make Character Selection


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				[MPow]

	Mutant Powers are the special abilities your character has! These are
usually more powerful than your melee attacks. They drain your MP,  Mutant
Power, bar. This is under your health bar, the red bar. It is refilled every
and depending on how much Power you Mutant Power Attack uses, this may take a
while to fill up.
	To use a Mutant Power Ability, Press and Hold The R button, then 4
circles will pop up with wither a picture or a number. It looks like this:
				O
			     O     O
				O
Excuse my art. This is my first time trying. Anyway, you are able to press
the corresponding button to use the power. The are the ways the powers are
listed:
				O  Mutant Power 4
	    Mutant Power 2   O     O  Mutant Power 3
	    Mutant Power 1      O

They are activated with the corresponding buttons:

Mutant Power 1: R+A
Mutant Power 2: R+B
Mutant Power 3: R+X
Mutant Power 4: R+Y

	You must also remember that some character haves on 2 or 3 Mutant Powers
and this may limit their moveset. Try using these Sparingly unless the move
you're using costs little and is very effective.
Example: Sentinel Weapons Platform, Magneto, Storm

The rate at which your character uses MP, depends totally on the character.
Some characters can use a lot of MP doing certain attacks, some can use a
moderate amount, and some use little to none. Some characters have melee
abilities, but some have attacks so slow, you can't conbo. The Sentinels have
absolutely no combos, but they can melee. Remember, try balancing out your
melee users and you MP users.
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				[Char]

	I can now start on the characters and their descriptions, ect. I will go
down the list in order because, I will not be choicy on which to do first. This
is a pretty long list and it could take a while to finish. I will try to do as
much as possible.

What list?

The list of characters avaiable in Danger Room starting with Beast and ending
with Toad. So you may have to wait a while before you favorite character is up
and has some stuf about them. I will also try getting some background info
on the characters if possible. You must remeber, I type at a moderate pace and
this could take a while for it to get finished. So if you could contribute
and strategies to characters, that would be helpful!.

Key:

Name: Characters Name
Level: Characters Level
Punch/Kick Damage Type: Type of Damage - Physical, Mental, Energy
Weak Attack: How  much damage A button Attack does
Strong Attack: How much damage B button does
Mutant Power 1: Damage
Mutant Power 2: Damage
Mutant Power 3: Damage
Mutant Power 4: Damage
Speed Rating: How much speed a character has
Power Rating: How much Damage they deal
My Rating: Characters usefullness 1 - Lowest 10 - Highest
Damage Resistance: The type of damage a character resists

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				[Beas]

Name: Beast
Level: 20
Punch/Kick Damage Type: Physical
Weak Attack: 28+ Physical Damage
Hard Attack: 49+ Physical Damage
Mutant Power 1: 110 Physical Damage
Mutant Power 2: 94+ Physical Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Orbital Bombardment Unknown Damage
Speed Rating: Good
Power Rating: Excellent
My Rating: 8.5 / 10
Damage Resistence: None

Mutant Power 1: Beast rolls into a ball dealing a nice amount of damage.
Mutant Power 2: Beast does a handdstand and spins his feet like a helicopter
		dealing a good amount of damage.
Mutant Power 3: Beast enhances his stats to deal more damage/take less damage.
Mutant Power 4: Beast calls down satellite beams to attack the opponent.
* Double Jump!! Press jump twice!!

Strategies:
	Beast is a great character to use because he has a good amount of foot
speed and he can deal a nice amount of at the same time. He is used to be a
tank,
to run around and deal damage. He doesn't do well against enemies with physical
resistance because it lessens his usefullness. His MP1 has a wild way of going
and is most likely to miss, but the damage is good. His MP2 is a great move for
when the computers try gannging on you because it has a nice range for a
physical move. He doesn't present the most of a threat until you have totally
gone psycho on your enemies. He has a beautiful amount of speed for a tank type
of character, and his moves come out pretty fast because of it. If you are into
just doing all types of melee and you consider yourself not going to use a lot
of your MP, then be my guest to use Beast. you probably won't rely on you MPs to
get the job done because his Hard Attacks do half the damage of his MP1 and
there is no cost to using them. There are better melee characters though.

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				[Colo]

Name: Colossus
Level: 20
Punch/Kick Damage Type: Physical
Weak Attack: 26+ Physical Damage
Strong Attack: 47+ Physical Damage
Mutant Power 1: 129+ Physical Damage
Mutant Power 2: 27+ Physical Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Seismic Smash Unknown Damage
Speed Rating: Okay
Power Rating: Excellent
My Rating: 6.5 / 10
Damage Resistance: None

Mutant Power 1: Colossus brings forth a giant punch.
Mutant Power 2: Colossus claps creating an arc of wind.
Mutant Power 3: Increases damage done/ Decreases daage taken.
Mutant Power 4: (Unsure)
* Colossus Charge!! Press Jump button twice and hold!

Strategies:
	Colossus doens't bring anything that Beast hasn't and he can do it
better than Colossus can. His only good thing probably would be his ability
to deal so much damage with his MP1. It takes up a lot of MP and he takes a sec.
to perform the move before it is unleashes. He serves as, in my opinion, a
second rate tank. He doesnt deal as much damage as Beast can, but he does have
his hard to control Colossus charge to back up his speed rating. He serves more
of a "Meat" purpose. To take massive amounts of damage for te team because he
seems to have a lot of health for him to go on. His MP2 sucks, it has great
crowd control, but the MP it costs and damage isn't worth it.All and all, he
serves as an average character, but if you can use him well, do  so and wreck
the place.

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				[Cycl]

Name: Cyclops
Level: 20
Punch/Kick Damage Type: Physical
Weak Attack: 9
Strong Attack: 17
Mutant Power 1: 66+ Energy Damage
Mutant Power 2: 10+ Energy Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Unkown Damage
Speed Rating: Good
Power Rating: Poor
My Rating: 8.5 / 10
Damage Resistance: None

Mutant Power 1: Shoots an optic blast.
Mutant Power 2: Wider version of Optic blast with less damage.
Mutant Power 3: Increase damage given/Decrease damage taken.
Mutant Power 4: Shoots a wide, powerful optic blast.

Strategies:
	Cyclops can provide 2 types of damage, physical and energy! His physical
damage is rather poor and his MP attacks are pretty powerful. His most useful
ability is his MP1. It has a good amount of damage and is a quick move to use.
The drawbacks to playing as Cyclops is that you may have to fight weak melee
until your MP meter refills because his MP attacks take up a nicer amount of
your Mp Meter. He can melee, but it's not that good. As you can see, his damage
rating is below average in his melee department. So just run and his enemies
from behin and use your optic attacks sparingly. They are slightly powerful,
has a nice range, and are very tempting to abuse. He can't add energy damage to
his punches and kicks which adds a drawback to his melee abilities. :( So
just try to be an evasive Ranged Character and you will succeed my friend, you
will succeed.

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				[Emma]

Name: Emma Frost
Level: 20
Punch/Kick Damage Type: Mental
Weak Attack: 18+ Mental Damage
Strong Attack: 29+ Mental Damage
Mutant Power 1: No Damage; Confuses
Mutant Power 2: No Damage; Makes them run in fear
Mutant Power 3: Defensive Ability
Mutant Power 4: Uknown Damage
Speed Rating: Good
Power Rating: Okay
My Rating: 6 / 10
Damage Resistance: None

Mutant Power 1: Emma spins around creating an aura that confuses enemies.
		Short range.
Mutant Power 2: Emma poses and creates an aura that makes enemies run in fear.
Mutant Power 3: Increase damage given/Decrease damage taken.
Mutant Power 4:	Blows a kiss and skulls encircle Emma, that paralyze or confuse
		and enemy.

Strategies:
	Emma is totally a support character. She doesn't help much at all. She
is meant to be a melee character, but she is rather poor in doing that. Real
tanks such as Beast and Colossus deal much more damage than this. Now her MP
comes into hand. They are not offensive, but defensive. Her MP1 Power makes
enemies sit in place so you can deal damage to them. That is a plus, but her
MP2 move is kind of useless. It makes enemies run in fear, but provides no
damage and when you try to attack them, they'll be running. I only suggest
using her if you need to keep an opponent in place so you can quickly destroy
them. Her MP3 ability needs to be on every chance you get. It takes a good bit
of your MP meter to enable this little doo-hicky. She serves as an okay melee
character that can probably take out weaker enemies blike GRSO soldiers and
such. Like Cyclops, try being and Evasive Melee character instead of a straight
up tank.

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				[Gamb]

Name: Gambit
Level: 20
Punch/Kick Damage Type: Energy
Weak Attack: 13+ Energy Damage
Strong Attack: 23+ Energy Damage
Mutant Power 1: 39 Energy Damage
Mutant Power 2: 18+ Energy Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Unknown Damage
Speed Rating: Good
Power Rating: Okay
My Rating: 7.5 / 10
Damage Resistance:None

Mutant Power 1: Gambit throws 3 cards. Be up close for most damage.
Mutant Power 2: Gambit jumps up and slams his staff to the ground, creating a
		shockwave.
Mutant Power 3: Increase damage given/Decrease damage taken.
Mutant Power 4: Gambit bends over and shoots 52 cards at all enemies.

Strategies:
	Gambit totally does melee and range well. He can do a good amount of
melee for himself. It' doesn't do the most damage and it's moderately effective
when his MP meter is depleted. His MP1 is a great attack when used up close. Far
away, it's a useless move that shouldn't be used under any circumstances. His
MP2 is somewhat like Jean's Telikinetic Scream only because of the shock wave.
It is less powerful and comes with no added abilities, but it's still a neat
attack. He serves as an average character and should be used in up front battles
because of his MP1. His MP3 is a neat move to use when you're and less than 50%
health because it will add to the damage you give so you can kill as many
enemies as possible before you die. Try to be ranged melee fighter, then you
can score a lot of damage.
	I also have noticed that he tends to do more damage with his staff melee
attacks rather than his punches and kicks. There is a better chance of you
using his staff when you use his B attacks. I remember from story mode, his
attacks do more damage when he uses his staff. Gambit also has another trick
up his sleeve, Overload. he can add energy damage to the abojects such as
the furniture in the Mansion Training Area. These act as grenades and will
deal a moderate of amount of damage.

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				[IceM]

Name: IceMan
Level: 20
Punch/Kick Damage Type: Energy
Weak Attack: 16+ Energy Damage
Strong Attack: 26+ Energy Damage
Mutant Power 1: No damage; Slows
Mutant Power 2: 30+ Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Freeze Frame
Speed Rating: Good
Power Rating: Okay
My Rating: 9 / 10
Damage Resistance: None

Mutant Power 1: IceMan shoots a beam of ice which slows enemies.
Mutant Power 2: Ice Man throws 3 ice spikes at the opponent.
Mutant Power 3: Increases damage given/ Decreases damage taken
Mutant Power 4: Iceman freezes and/or slows all enemies and damages them.
* Ice Skating: Press jump twice and hold.

Strategies:
	I'm not being byassed, but IceMan is a great character to use for any
situation. He can fill in any part of a team becauseof his abilities. His
attacks are OKAY, but not all that good. His most known thing to do is MP1
ability. This totally slows the enemy down so you can get a lot of hit in on
the opponent. This is a totally devistating effect, but not as effective as
Emma Frost's Confuse move. This makes him a great character to assist Sentinels
so they can hit opponents much easier. You'll love his MP2 move because, when
he fight up close, this is a great move to use. It totally will destroy your
opponents. Then you have his MP3 ability. This turns him into a deadly tank and
he can deal much, much more damage. As you can see he plays range, support,
melee, and tank, and he fills in for almost any spot on any team.

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				[Jubi]

Name: Jubilee
Level: 20
Punch/Kick Damage Type: Physical
Weak Attack: 9+ Physical Damage
Strong Attack: 20+ Physical Damage
Mutant Power 1: 32+ Physical Damage
Mutant Power 2: None; Confuses
Mutant Power 3: Decreases enemy damage given.
Mutant Power 4: Unknown Damage
Speed Rating: Good
Power Rating: Poor
My Rating: 7 / 10
Damage Resistance: None

Mutant Power 1: Throws 3 energy globules.
Mutant Power 2: Creates a flash which confuses enemies.
Mutant Power 3: Decreases enemy damage given.
Mutant Power 4: Makes beautiful fireworks an damages everyone.

Strategies:
	Jubilee is totally support. Her melee skill are crappy and she serves
to be in the background, throwing using MP1 and MP2. Her MP1 is the same as
Gambit's and Iceman's. She is a mix of Emma Frost and Cyclops together. She uses
a good amount of her MP meter like Cyclops, her melee skills are that of
Cyclops,
and she has Emma's Confuse. She does do a bit better with her confuse move
because she can stand close and launch about 2 MP1's and have done a nice amount
of damage. She needs to stand still and be on the defensive because her melee is
vey poor and she only needs to be used when someone attacks her, and using her
MP3 when she has enough MP to spare. She is a good character once you can learn
how to be on the defensive side of things. Like Cyclops, be an
Evasive Range/Support character. This will make you a useful asset to your team.
Jubilee is devastating in the hands of someone who can save MP and be a sneaky
attacker at the same time.
	Jubilee can also add energy damage to objects just like Gambit's Overload
ability. Hers is called Detonation, but they do the same things. This means
that she can add energy damage to an object and it will explode in a few
seconds. You can tell when an object is charged because it will have sparks
coming from it. The explosion won't hurt you, but if she's the Champion and
she Detonates and object, you'll take damage.

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				[Magm]

Name: Magma
Level: 20
Punch/Kick Damage Type: Energy
Weak Attack: 18+ Energy Damage
Strong Attack: 29+ Energy Damage
Mutant Power 1: 28+ Energy Damage
Mutant Power 2: 53+ Energy Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Unknown Damage
Speed Rating: Good
Power Rating: Good
My Rating: 8.5 / 10
Damage Resistance: None

Mutant Power 1: Throws 3 lava balls.
Mutant Power 2: Makes lava rise from the ground.
Mutant Power 3: Increase damage taken/Decrease damage given
Mutant Power 4: Makes a volcano erupt  and cause damage.
* Magma Skating: Press Jump twice and hold.

Strategies:
	Magma is relatively close to Iceman in her usefullness. She does a nice
amount of damage and she can do even more when she is in her magma form. She
doesn't have the power of Colossus or Beast, but she does bring the game for
having the ability to play different roles. Her abilities are what makes her
stand out from the other X-Men because her MP2 is soooooo devastating. Her MP1
is just another 3 projectile type attack that does more damage when you are up
close. Her MP2 is where she really shines. It makes lava rise from the ground
sending opponents skyward and doing a nice amount of damage. This is one of
those attacks thats breaks up enemies that are guarding a certain target such as
a Sentinel guarding a bomb throwing Mystique. She comes in handy with her MP3
because it increases her usefullness and makes her a great character to use for
almost any situation. She also has her Lava Skating Ability to get her butt out
of tough situations. You'll probably be relying more on her melee skills rather
than all her other skills. She deserves a lot of credit when Iceman is dead and
you really need that supportive character than can deal more damage than
Jubilee.

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				[Jean]

Name: Jean Grey
Level: 20
Punch/Kick Damage Type: Mental
Weak Attack: 36+ Mental Damage
Strong Attack: 47+ Mental Damage
Mutant Power 1: Depends on knockback damage.
Mutant Power 2: 32+ Mental Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Unknown damage
Speed Rating: Good
Power Rating: Good
My Rating: 9.5 / 10
Damage Resistance: None

Mutant Power 1: Uses telikinesis to move enemies/objects.
Mutant Power 2: Creates a psychic shockwave that slows and cripples enemies.
Mutant Power 3: Increase damage given/ Decrease damage taken
Mutant Power 4: Uses the Phoenix to deal mental damage.
* Fly: Press jump twice. X to go higher; Y to go lower

Strategies:
	When I say great, I mean great. Jean does an awsome amount of melee
damage for her size. She has all the assests to make you squick. She can fly
which is an awesome advantage on her enemies. Her MP1 allows you to fling most
enemies and objects anyway you want to, dealing a great amount of damage. Her
MP2 is the frosting on the cake, she is able to control how many enemies are
attacking her by sending them back and giving them a nice amount of damage at
the same time. It will also slow some enemies down and lower their some of
their stats. It's not as good as Iceman's freeze ability, but with the minus to
the enemies stats, it will totally make you feel like you are the Queen of what
you are doing. her shiled helps protect her from big melee attacks and helps
aid her in dealing damage. Jean just won' stop amazing you because she plays
melee/support/range. Her best would be range and her worst would be melee,
but either way you play her will definitely help in dangerous situations.
	Jean has a moderate amount oh MP so you have to remember that tidbit of
information, too. She has moderate amount of HP and she doesn't NEED to be
a physical character. You can launch MP1 from a distand and fling opponents
into walls if you want to. MP2 covers a good amount of are and it does a good
amount of damage. You'll probably be using Jean on all of your teams because
she has such a great amount of possibilities such as Melee, Support, Range,
and even Evasive Range. She can fly so that makes her a great character for
evasive play.

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				[Nigh]

Name: Nightcrawler
Level: 20
Punch/Kick Damage Type: Physical
Weak Attack: 7+ Physical Damage
Strong Attack: 17+ Physical Damage
Mutant Power 1: 14+ Physical Damage
Mutant Power 2: 51+ Phsyical Damage (Added all damage)
Mutant Power 3: Defensive Ability
Mutant Power 4: Uknown Damage
Speed Rating: Good
Power Rating: OKAY
My Rating: 9.5 / 10
Damage Resistance: None

Mutant Power 1: Teleports a distance and if near an enemy, attacks.
Mutant Power 2: Teleports to 3 different areas striking.
Mutant Power 3: Becomes nearly invisible and decreases damage taken.
Mutant Power 4: Teleports arund the room striking all enemies.
* Double Jump: Press Jump Button Twice

Strategies:
	Nightcrawler comes as a strange tank character. He can take a lot of
damage, yet he sems to be able to endlessly teleport around everywhere. He does
have a limit to his abilities though, he can only do it if he has enough MP in
his meter. His MP1 has wild control and make take you anywhere and the damage
isn't all that great to begin with. His MP2 is where he shines, he can teleport
everywhere and destroy enemies. This is also flawed. Enemies move and he may
be striking at nowhere and he then loses MP. Also, to get the maximum on damage,
he has to hit the same target to make it all up. He can't melee very wel as you
can see, his is a bit worse than Cyclops and Jubilee's. Nightcrawler is a very
durable character and he needs to be played where he can evade many attacks and
deal damage at the same time which is kind of hard to do. He also needs to try
and keep his meter up just in case he needs to use his MP3 and take less damage.
I don't think the AI notices you when you have used MP3 and you can strike them
until they fall.

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				[Psyl]

Name: Psylocke
Level: 20
Punch/Kick Damage Type: Mental
Weak Attack: 16+ Mental Damage
Strong Attack: 28+ Mentl Damage
Mutant Power 1: 43+ Mental Damage
Mutant Power 2: 85+ Mental Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Unknown Damage
Speed Rating: Good
Power Rating: Good
My Rating: 8 / 10
Damage Resistance: None

Mutant Power 1: Psyclocke performs a quick slash.
Mutant Power 2: Throws 3 mental bolts.
Mutant Power 3: Increase damage given/Decrease damage taken
Mutant Power 4: Uknown

Strategies:
	Psylocke comes prepared in this game with enough tricks up her sleeve
to make you scream. She is  melee mental character who doesn't play when it
coms to fighting. She can fight as an up front character because she has enough
power to do that. Her MP1 will assist her in slaughtering her enemies until they
are grinded into a pulp. It is a powerful moves that keeps enemies off balance.
Her Psychic Bolts will b you main accessory for slaying evil. Up close, they can
kill most non-mental resistant characters because Psylocke is powerful like
that. She has the ability to use her shield when needed although it won't help
much because it shields you from metal attacks when there aren't many mental
power using enemies. It's great when you just want a pretty ircle around you.
To be the best using Psylocke, fight up front, use your MP Attacks wildly, and
don't hesitate on whether or not to finish them with some Psychic Bolts

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				[Rogu]

Name: Rogue
Level: 20
Punch/Kick Damage Type: Physical
Weak Attack: 37
Strong Attack: 57
Mutant Power 1: 105
Mutant Power 2: 31
Mutant Power 3: Defensive Mutant Ability
Mutant Power 4: Uknown Damage
Speed Rating: Good
Power Rating: Good
My Rating: 8 / 10
Damage Resistance: None

Mutant Power 1: Rogue hand glows green and she throws a hard punch.
Mutant Power 2: Rogue touhes the opponent stealing thei powers. If she misses,
		she'll blow a kiss (taunt).
Mutant Power 3: Increase damage given/ Decrease damge taken
Mutant Power 4: Saps energy from everyone and they can't use their powers.
* Fly: Press Jump button twice. Press X to fly higher; Y to fly lower.

Strategies:
	Rogue is pure melee, nothing else. She is her own support female. She
can steal a power and render some enemies useless, somewhat like Emma and
Jubilee's confuse moves. Her MP1 is a deadly attack and has great knockback
damage. She can add a shiled, making her even more powererful, and she can FLY!
This makes Rouge super deadly and she takes damage like an iron wall. She stays
alive fo a long time and when she is teamed up with an full Sentinel team, woah,
she's close to unstoppable. She is a miniature Sentinel so to speak and she
won't take no for an answer in Sparring mode. The only thing you have to worry
about will probably be a physical resistant character. Other than that, you are
okay. Just keep striking those enemies and victory is yours.

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				[Wolv]

Name: Wolverine
Level: 20
Punch/Kick Damage Type: Physical Damage
Weak Attack: 22
Strong Attack: 40
Mutant Power 1: 125
Mutant Power 2: 135 (added)
Mutant Power 3: Defensive Ability
Mutant Power 4: Uknown Damage
Speed Rating: Good
Power Rating: Good
My Rating: 8.5 / 10
Damage Resistance: None

Mutant Power 1: Slashes in an X form.
Mutant Power 2: Slashes twice in an X form.
Mutant Power 3: Inrease speed and decrease damage taken.
Mutant Power 4: Viciously attack every enemy you see.

Strategies:
	Wolverine ans can rejoice, in the Danger Room you own. You don't on
EVERYONE, but you can deal serious amounts of damage. You Mutant Powers are the
main things that you have on your side and your melee aoin't that bad either.
You won't have to worry about much because you have your MP3 to increase your
speed and make you near invincible. Not only that, you heal as battle goes on.
This means if you can ind a safe place to rest, do so and engage back into
battle. You never know what may happen when you use your MP2. The power varies,
but if you get a critial hit, you may get a near KO on a lesser enemy such as
Astral Fiend and Astral Shade. You'll love all his sayings that add to his
dialogue. The bad side is that, you have  limited amout of MP. This means
you will have to spare some of those MP1's and MP3's so you can use them when
you really need to.

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				[Acol]

Name: Acolyte
Level: 17
Punch/Kick Damage Type: Physical
Weak Attack: 9
Strong Attack: 19
Mutant Power 1: 18 Energy Damage
Mutant Power 2: 16 Energy Damage
Mutant Power 3: Doesn't have one.
Mutant Power 4: Doesn't have one.
Speed Rating: Bad
Power Rating: Poor
My Rating: 1/5
Damage Resistance: Energy

Mutant Power 1: Acolyte launches  ray of light. Stuns.
Mutant Power 2: Acolyte launches and arc of light.

Strategies:
	Acolyte is a pathetic character, really. His moves come out very slowly.
This is a very bad thing because you can only land one blow at a time and you
won't do very much damage in the mean time. You move pretty slowly anyway so
what difference would it make if you move and attack slowly? A big one. His
MP1 is the only thing going for him. It takes a second to come out, but it
stuns. Then yet, the damage isn't no where near worth it and you won't be
doing anything. Your MP2 is a your death. You take 3 seconds to launch it. This
means the AI can punch you can kill you, or Jean tosses you into a wall ending
your life. The are is wide and big, but the damage sucks. It also
costs you half of your MP meter, so use it wisely. =) I only suggest you use him
if you are desperate for a challenge.

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				[AcAd]

Name: Acolyte Adept
Level: 19
Punch/Kick Damage Type: Physical
Weak Attack: 8 Physical Damage
Strong Attack: 16 Physical Damage
Mutant Power 1: 16 Mental Damage
Mutant Power 2: None; Evasive
Mutant Power 3: Raises Dead ( Champions Only )
Mutant Power 4: Doesn't have one
Speed Rating: Good
Power Rating: Poor
My Rating: 6 / 10
Damage Resistance: Mental

Mutant Power 1: Acolyte Adept shoots a beam of light. Stuns.
Mutant Power 2: Acolyte Teleports a far distance.
Mutant Power 3: The Champion AI revives an ally.

Strategies:
	Acolyte Adept is a step up from Acolyte. He is MUCH faster and his
strength stays the same. The difference between the 2 is Acolyte deals a BIT
more damage, Acolyte Adept it faster, and you deal Mental Damage instead of
Energy Damage. This is a big change. You can perform all combos, not the ones
like TK Lightning, like A+A+A, B+B+A+A, and such. He does have an advantage over
most enemies and he has a nice amount of health and speed and he doesn't exactly
speak menatl character. He has one mental damaging attack, and it comes out
slolwy. It stuns, so that's a plus :/ Any way it goes, he hasn't changed from
his counter part and he is average as a fighter. He is a melee character.
Nothing else, not even support. He needs energy, lots of it, if he wants to be
range and that isn't his call of duty. He can teleport to safetly in case
something should happen. All in all, he's an average fighter.

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				[AcWa]

Name: Acolyte Warrior
Level: 18
Punch/Kick Damage Type: Physical
Weak Attack: 28+ Physical Damage
Strong Attack: 48+ hysical Damage
Mutant Power 1: 19 Physical Damage
Mutant Power 2: 11 Physical Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Doesn't have one.
Speed Rating: Good
Power Rating: Good
My Rating: 8.5 / 10
Damage Resistance: Physical

Mutant Power 1: Acolyte Warrior performs a punch.
Mutant Power 2: Acolyte Warrior punches the ground creating a shockwave.
Mutant Power 3: Increase damage given/ Decrease damage taken.

Strategies:
	Acolyte Warriors is the best of all the Acolytes. He has speed and
power just like any tank character would. He doesn't play ranged very well
because his MP2 is kind of crappy so to speak. It doesn't have enough power
ro be a killer move. Look at Rogue's MP1. It's strong. You'll be better off
using your punches and kicks. I suggest you only use his MP2 when a lot enemies
are surrounding you. This will knock them back far enough for you to pull
off a enough damage to send them to at least half health. Unlike all the other
Acolytes, he doesn't have a stun move unless you use a stunning combo. When you
talk about his MP3, then you are rich in defense. This shield lasts a good
while and you can inflict a bit more damage to all your opponents. I suggest
using this from the beginning of the match and then puching and kicking your
enemies. By the time their done, you MP Meter should be filled again and you
can shiled yourself. Lather, rinse, repeat. Just remeber, inflict as much
damage as possible before you die. I you become low on HP and MP at the same
time, inflict as much damage as possible and hope that you are able to use
another character to finish it.

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				[Aval]

Name: Avalanche
Level: 27
Punch/Kick Damage Type: Physical
Weak Attack: 8 Physical Damage
Strong Attack: 8 Physical Damage
Mutant Power 1: 66 Physical Damage
Mutant Power 2: 5 Physical Damage
Mutant Power 3: No Damage; Disables
Mutant Power 4: 25 Physical Damage
Speed Rating: Good
Power Rating: Okay
My Rating: 9 / 10
Damage Resistance: Physical

Mutant Power 1: Avalanche creates a miniature earchtquake, which brings up
		    a moving spike which homes in on an enemy.
Mutant Power 2: Avanlache creates an earthquake.
Mutant Power 3: Encases an enemy in a cage which holds them for a few seconds.
Mutant Power 4: Creates a devastating earthquake!

Strategies:
	Why did you give him an OKAY in power when you have poor if it is below
10? I say this because Avalanche has power in his MP moves. He can perform all
combos like the X-Men. His melee is medicocre at best and you need only to
keep performing his MP moves. What if I run out of MP? Some may ask this, the
answer is, Avalanche uses close to no MP with his attacks, which means you can
spam ALL of his moves. Even his MP4 move! The strategy for him is to TOTALLY
cheesy. All you have to do is perform his MP3. This will hold opponents in a
cage. Now what you need to do is keep launching his MP1's aat the enemy. You
can get about 3 of these in. When they break out of you cage, just put them
back in it and keep attacking the opponent with this cheese motive. Avalanche
is a Range/Support character. Kind of like Jubilee, but he's better. To be
ranged, do the method of MP3, them keep using your MP1's. To be support, try
to stay on the defensive side of things and keep incasing enemies in you cage.
Have your allies attack him. He is too good when he is teamed up with melee
characters with Energy and Mental Damage. Jean and Storm are great partners
for him. Just encase them in a cage, have Jean keep using her MP2, Storm using
MP1, and you using your MP1. This is totally cheesy, but hey, teamwork helps a
lot! Just be careful in using his MP2, its not very damaging and range is
limited, so use it sparingly. His MP4 is crappy, he takes a while for it to
come out because he says "Quake!" and then launches the attack. Other than
that, you're good as gold!

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				[Blob]

Name: Blob
Level: 19
Punch/Kick Damage Type: Physical
Weak Attack: 10 Physical Damage
Strong Attack: 13 Physical Damage
Mutant Power 1: 5 Physical Damage
Mutant Power 2: 4 Physical Damage
Mutant Power 3: Doesn't have one
Mutant Power 4: Doesn't have one
Speed Rating: Bad
Power Rating: Poor
My Rating: 4. 5 / 10
Damage Resistance: Physical

Mutant Power 1: Blob slams on the ground with his butt hard.
Mutant Power 2: Blob jumps forward landing on the ground. A body slam.

Startegies:
	Oh my lord! I have never seen a character amost as bad as Blob. The
reason I gave him a 2 instead of a 1 is because he has a high amount of HP
to keep him alive for a while. He is totally a tank, he is to take damage
instead of dealing it because he deals it sooooo poorly. Yet and still,
Sentinels have a lot of HP and they are just as slow, but they can actually
attack! This i what Blob is, a toned down Sentinel. Oh, don't forget, he
can't jump either. He runs like any other character and that's a good thing.
Why is his speed so low? HE CAN'T ATTACK! his attacks come out soooo slowly.
You can only punch once, and you have to wait about 2 seconds before
the animation of the punch ends. His Strong attack is crap, he puhes you with
his stomache! For a big stomache, it's surely a short range attack. Now lets
get to his MP moves. They are crap too. They use a LOT of MP and they take a
long time to come out. When he uses them, he takes a while to get off his fat
butt and then you have a short range for shockwave that protrudes from the
impact. Blob is a meaty tank, take damage for the team and attack NONE
whatsoever. I suggest you use him to stand in front of Mystique and she
launches bombs and shots her guns from behind him. She won't get his and he
is a good wall. =)

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				[BHRe]

Name: Brotherhood Revolutionary
Level: 10
Punch/Kick Damage Type: Physical
Weak Attack: 6 Physical Damage
Strong Attack: 15 Physical Damage
Mutant Power 1: 15 Energy Damage
Mutant Power 2: 16 Energy Damage; Stuns
Mutant Power 3: Doesn't have one
Mutant Power 4: Doesn't have one
Speed Rating: Okay
Power Rating: Okay
My Rating: 3/ 10
Damage Resistance: Physical

Mutant Power 1: Shoots forth an energy beam.
Mutant Power 2: Shoots forth an arc of energy. Stuns.

Strategies:
	 Brotherhood Revolutionay is a below average fighter because he can't
play melee or range. Pratically anything. His melee is okay, but his health is
low because he is at such a low level. You realy can't say much about him
because his MP attacks use about 1/4 - 1/2 of you meter and your MP2 takes a
while for it to come out. If you really want to play with him then. use his as
a fill in, a bit of melee, a bit of range.

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				[BHAn]

Name: Brotherhood Anarchist
Level: 9
Punch/Kick Damage Type: 6 Physical Damage
Weak Attack: 6 Physical Damage
Strong Attack: 12 Energy Damage
Mutant Power 1: 15 Energy Damage; Stuns
Mutant Power 2: None; Teleports
Mutant Power 3: Uknown
Mutant Power 4: Doesn't have one
Speed Rating: Good
Power Rating: Poor
My Rating: 3 / 10
Damage Resistance: Unknown [Next Update]

Mutant Power 1: Shoots a beam.
Mutant Power 2: Teleports to safety.
Mutant Power 3: I have no idea.

Strategies:
	The Anarchist is another below average fighter. I can't say much, but he
has speed. Lots of it. He can play melee because he has an okay amount of
health and he stuns. I guess you could use him as a range character even though
he drains his MP Meter rather quickly.

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				[BHMa]

Name: Brotherhood Marauder
Level: 7
Punch/Kick Damage Type: Physical
Weak Attack: 20 Physical Damage
Strong Attack: 22 Physical Damage
Mutant Power 1: 17 Physical Damage
Mutant Power 2: 11 Physical Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Doesn't have one
Speed Rating: Good
Power Rating: Good
My Rating: 8 / 10
Damage Resistance: Unknown [next Update]

Mutant Power 1: Performs a giant punch.
Mutant Power 2: Punches the ground making a shockwave.
Mutant Power 3: Increase damage given/Decrease damage taken

Strategies:
	This is the best Brotherhood flunky. He plays an awesome melee because
he has lot of power to go along with his speed. You can find beter characters
than this, but he is more of a filler character, he fills in for anyone on your
team. If your Sentinel dies, put up a shield and then you're almost as durable
as a Sentinel. You'll also be using his punches and kicks a LOT. His MP meter
can drain rather quickly. His MP1 and Mp2 do moderate damage and they aren't
that great. All you really have to do is put his shield up and melee your way
to victory. =)
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				[GRSo]

Name: GRSO Soldier
Level: 12
Punch/Kick Damage Type: Physical
Weak Attack: 8
Strong Attack: 22
Mutant Power 1: 6-10 Physical Damage
Mutant Power 2: 11 Physical Damage
Mutant Power 3: 4 Physical Damage
Mutant Power 4: None
Speed Rating: Poor
Power Rating: Bad
My Rating: 7 / 10
Damage Resistance: None

Mutant Power 1: Shoots bulets, hold down the button to keep firing.
Mutant Power 2: Throws a bomb.
Mutant Power 3: Shoot faster bullets, you can't keep shooting.

Strategies:
	No doubt is the GRSO Soldier a good character. In Story Mode, he is
seemingly weak because is an easy kill for little experience. He doesn't do
very good melee damage, has little HP, and he would be killed by a Physical
Resistant foe. This is where his goo points start. He has the ability to use
a weaker version of Cyclops's Optic Beam attack, but if you keep holding the
button, you can keep firing and firing and firing. This only applies to his
MP1. It is great for weaking Sentinels. Just find a good place to hide and
fire away. The damage adds up in seconds. 3 shots in about 2 seconds gives
30 damage. His bomb move takes down Sentinels, but you shouldn't use it much.
Now, his MP3 is an okay move to fire bullets faster, but stick with your MP1
move. You may start thinking, what about MP? Get this, you use ABSOLUTELY
NO MP at all for ANY of the attacks. This makes him a great person for taking
down a Sentinel if you know how to stop yourself from firing and evade their
attacks. Remember, if someone gets close use your B attack to knock them back
and fire away. Happy firing.

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 				[AnMu]

Name: Anti-Mutant troop
Level: 1
Punch/Kick Damage Type: Physical
Weak Attack: 7 Physical Damage
Strong Attack: Doesn't have one
Mutant Power 1: Doesn't have one
Mutant Power 2: Doesn't have one
Mutant Power 3: Doesn't have one
Mutant Power 4: Doesn't have one
Speed Rating: Bad
Power Rating: Bad
My Rating: .5 / 10
Damage Resistance: None

Strategy:
	There is absolutely no reason to use this guy. He has can only attack
using the A button and he moves very slowly doing that. He will die in one hit
and the only reason he got a .5 because he is a character. And easy death.

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				[GRSA]

Name: GRSO Assault
Level: 12
Punch/Kick Damage Type: Physical
Weak Attack: 46 - 60 Energy Damage
Strong Attack: Doesn't have one
Mutant Power 1: Doesn't have one
Mutant Power 2: Doesn't have one
Mutant Power 3: Doesn't have one
Mutant Power 4: Doesn't have one
Speed Rating: Okay
Power Rating: Good
My Rating: 2 / 10
Damage Resistance: None

Strategy:
	Ugh, again another useless character. He can do decent damage and he
can't do anything else. Leave this character alone. He is another character
for easy credits.

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				[GRSS]

Name: GRSO Sniper
Level: 12
Punch/Kick Damage Type: Physical
Weak Attack: 8 Physical Damage
Strong Attack: 22 Physical Damage
Mutant Power 1: 20 Energy Damage
Mutant Power 2: ???
Mutant Power 3: 14 Energy Damage
Mutant Power 4: Doesn't have one
Speed Rating: Bad
Power Rating: Okay
My Rating: 4 / 10
Damage Resistance: None

Mutant Power 1: Fire energy bullets, hold the buttons down to keep firing.
Mutant Power 2: Throws a bomb.
Mutant Power 3: RAPIDLY fire energy bullets, button cannot be held down.

Strategy:
	Oh man, will they stop with these crappy characters. He is a GRSO Sodier
wannabe. he doesn't pull it off every well. Stay away from another crappy
character.

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				[GROf]

Name: GRSO Officer
Level: 15
Punch/Kick Damage Type: Physical
Weak Attack: 8 Physical Damage
Strong Attack: 22 Physical Damage
Mutant Power 1: None
Mutant Power 2: None
Mutant Power 3: None
Mutant Power 4: Doesn't have one.
Speed Rating: Bad
Power Rating: Poor
My Rating: 3.5 / 10
Damage Resistance: None

Mutant Power 1: Charge up a shot and do no damage.
Mutant Power 2: Throws a bomb which will make a fire. The fire also causes
		damage.
Mutant Power 3: Rapidly fire shots for no damage.

Strategy: Do absolutely nothing and you fail. Do something and you fail. A
CRAP character. No damage is getting done and you have little HP. Oh well. =/

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				[GRSk]

Name: GRSO Skirmisher
Level: 22
Punch/Kick Damage Type: Physical
Weak Attack: 31
Strong Attack: 41
Mutant Power 1: Doesn't have one
Mutant Power 2: Doesn't have one
Mutant Power 3: Doesn't have one
Mutant Power 4: Doesn't have one
Speed Rating: Good
Power Rating: Good
My Rating: 5.5 / 10
Damage Resistance: Energy

Strategy:
	An average fighter at his best. He does decent damage and he can be a
good melee character when you use him properly. Just run around using your
Melee skills. That's all you can use. >_>; Ugh, you have no MP Moves so it's
useless to even have an MP meter. You have an above average amount of HP so
you may be able to kill about 2 or 3 enemies before you die.

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				[GRCo]

Name: GRSO Commander
Level: 25
Punch/Kick Damage Type: Physical
Weak Attack: 10
Strong Attack: 28
Mutant Power 1: 128 Energy Damage
Mutant Power 2: ???
Mutant Power 3: 130 Energy Damage
Mutant Power 4: Doesn't have one
Speed Rating: Bad
Power Rating: Excellent
My Rating: 7.5 / 10
Damage Resistance: Energy

Mutant Power 1: Charges up and shoots a laser.
Mutant Power 2: Throws a bomb.
Mutant Power 3: Rapidly fires a laser.

Strategy:
	We finally have a useful GRSO member. You should NEVER fight melee with
this character because his MP attacks are SO POWERFUL! You can do decent damage
against the Energy Resistant. Against all others, you an kill. You should do
exactly like a GRSO Sodier, find a good place to sit and start firing away. You
can't do it rapidly, but you MP3 helps with that. You can shoot a few enemies
before he decides to stop shooting. You get a goo 3 seconds of shooting if
possible, although, you can keep throwing bombs to keep enemies at bay and
keep using your MP1 attacks.

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				[GrCa]

Name: GRSO Captain
Level: 29
Punch/Kick Damage Type: Physical
Weak Attack: 9
Strong Attack: 24
Mutant Power 1: 19 Energy Damage
Mutant Power 2: None
Mutant Power 3: 33+ Energy Damage
Mutant Power 4: Doesn't have one
Speed Rating: Bad
Power Rating: Okay
My Rating: 6.5 / 10
Damage Resistance: Physical

Mutant Power 1: Charge and shoot.
Mutant Power 2: Throws a bomb and makes a giant flash.
Mutant Power 3: Rapidly fire shots.

Strategy:
	Another above average character. ::sigh:: Well, all you need to be
doing is stand behind something and shoot, shoot, shoot. Nothing else. Your
MP2 is usless because it makes the whole screen white. This helps the computer,
not you. Keep your health high and attack when needed. I doubt anyone will use
this character at all. ::sigh::

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				[GRBl]

Name: GRSO Black Guard
Level: 29
Punch/Kick Damage Type: Physical Damage
Weak Attack: 9
Strong Attack: 28
Mutant Power 1: 48 Physical Damage
Mutant Power 2: None
Mutant Power 3: None
Mutant Power 4: Doesn't have one
Speed Rating: Good
Power Rating: Okay
My Rating: 8 / 10
Damage Resistance: Energy

Mutant Power 1: Throws 5 discs.
Mutant Power 2: Pounds the ground and creates a shockwave to lower foes defense.
Mutant Power 3: Turns himself invisible.

Strategy:
	The Black Guard is probably the best GRSO soldier. He has it all. You
need to just turn yourself invisible and keep using your MP2. This lowers the
opponents defense so you can do insane amount of damage. I did this once
and my weak attacks did 68 damage! Try this and use your MP1 and you will be
doing insane amounts of damage to go along with that, you can melee very well.
It also seems that you take no damage while you're invisible. You have to
remember that it wears off after a certain period of time. Just go invisible,
use your MP2, and strike, strike, strike. This wil certainly show your
enemies how tough you are. I took out all 3 Brotherhood Member with just the
Black Guard. Ths shows his true strength lies in his melee abilities and it does
seem to make him seem a bit on the cheesy side. Oh well, you will be kicking
butt
anyway.

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				[GRIn]

Name: GRSO Infiltrator
Level: 18
Punch/Kick Damage Type: Physical
Weak Attack: 11
Strong Attack: 25
Mutant Power 1: 20 Energy Damage
Mutant Power 2: ???
Mutant Power 3: 23 Energy Damage
Mutant Power 4: ???
Speed Rating: Bad
Power Rating: Okay
My Rating: 5.5 / 10
Damage Resistance: None

Mutant Power 1: Fire energy bullets at the enemy. Hold button down to keep
		firing.
Mutant Power 2: Throws a bomb.
Mutant Power 3: Rapidly fire energy bullets.
Mutant Power 4: This does what?

Strategy:
	This is another wannabe. He is totally crappy and should never be
played with. If you REALLY want to use him then keep using you MP attacks.
Nothing else.

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				[Havo]

Name: Havok
Level: 25
Punch/Kick Damage Type: Physical
Weak Attack: 11 Physical Damage
Strong Attack: 22 Physical Damage
Mutant Power 1: 55 Energy Damage
Mutant Power 2: 11 Physical Damage
Mutant Power 3: Doesn't have one
Mutant Power 4: Doesn't have one
Speed Rating: Good
Power Rating: Okay
My Rating: 8 / 10
Damage Resistance: None

Mutant Power 1: Shoots a beam of energy.
Mutant Power 2: Slams the ground creating a giant shockwave.

Strategy:
	It is very hard to say who is better. Cyclops of Havok. Cyclops has a
better movepool. Havok's MP1 coms out just as fast as Cyclops's. It does less
damage, but it is good anyway. I woud say they are dead even. Anyway, Havok
is a very useful character. He has a lot of HP and he gives los of damage. One
advantage he deffinately has above Cyclops is his MP usage. He uses very little
MP meaning that he can use him MP Moves more than Cyclops could. His melee
skills are a bit better than his. Only a bit. When they are teamed up, they are
a force to be reckoned with. He has a good amount of speed for a boss and you
can almost spam his MP1 anytime you want to. This makes him a great asset to
your team. He oes have a few disadvantages such as if you should ever run into
an Energy Resistant character, you're in trouble. You main weapon is completely
useless!! You have to fight melee or your're dead. Keep your HP up and launch
your MP1's when needed to. Try melee if you wnt, but you can be an Evasive
Range character instead. Evasive Range is your better choice because you are
hit less and you deal a lot of damage.

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				[Jugg]

Name: Juggernaut
Level: 5
Punch/Kick Damage Type: Physical
Weak Attack: 12
Strong Attack: 12
Mutant Power 1: 20 Physical Damage
Mutant Power 2: 20 Physical Damage
Mutant Power 3: Defensive Ability
Mutant Power 4: Doesn't have one
Speed Rating: BAD!!
Power Rating: BAD!!
My Rating:  2.5 / 10
Damage Resistance: Mental

Mutant Power 1: Juggernaut performs a giant punch.
Mutant Power 2: Juggernaut pounds the ground.
Mutant Power 3: Juggernaut puts up a shield to raise defense.

Strategy:
	Jesus help us. Juggernaut is a terrible character. I don't care what
you say. Blob is better than this piece of shirt. Yes I meant shirt. When you
try melee with him, he automatically performs a SUPER SLOW COMBO!! His
shield is absolutely no help and his MP attacks are crap. He serves no purpose.
He doesn't even deserve to be something to beat on because he has LITTLE health.
The champion Juggernaut play EXTREMELY well and has a LOT of health to play
around with. >_>; If you REALLY REALLY want to use him, them just find something
for him to do. =(

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				[CrTe]

I will now bring up some great teams that you can use and strategies onh how
to use them. You are very much welcome to send in your teams WITH strategies.
This section will start out pretty small but, it will increase in size
because there are a lot of team possibilites. You don't actually have to have
4 charactgers in your team. 2 or more will do. I will give you credit for your
team, I won't rate them unless you ask me to. =) Send them in. Oh yeah, bring
in a creative team name too!

Use this as your key:

Team Name:
Characters:
Character Roles:
Strategy:
Contributed by:

----

Team Name: Brotherhood

Characters: Mystique
		Toad
		Avalanche
		Brother Hood Marauder

Character Roles: Mystique             - Evasive Range
		     Toad	              - Evasive Tank
		     Avalanche            - Support
		     Brotherhood Marauder - Tank

Strategy:
	Use Toads very high jumping ability to get around and use your
Tongue Lash to keep enemies at bay. Have Mystique run around punching and
kicking if possible, or have using her Guns at all times and throw bombs when
she is low on HP. Avalanche will provide a great asset to your team! Keep
using your Encasing Cage Ability and launch you Earthquake Fissures. Use
the Brotherhood Marauder as your melee tank to keep attacking. Watch out for
physical resistant enemies, you're in trouble then.

---

Team Name: ummm None really

Characters: Iceman, Storm, Wolverine, Jean (Beast rotates in)

Character roles: Iceman: i use him for partially range and partially melee cuz
once you have cold smash the man is unstoppable.

Storm: I mainly use her for her leadership but her chain lightning is really
useful.

Wolverine: He's good for clearing a path and very reliable because if you give
him a minute he'll heal up.

Jean: As funny as it sounds Jean is my ace in the hole. Whenever I dont feel
lyk fighting or I'm getting my butt kicked, I just lift them person im
fighting up and drop them off a bridge or some kind of platform.

Beast: I use him whenever i need a little extra force rather than range or if
someone dies.

My strategy is usually to go in and either beat down or freeze with Iceman
and then either Brutal Slash or Chain Lightning once the enemy is frozen.

Contributed by: Iceman817

---

Team Name: Brutal Force

Characters: Wolverine, Colossus, Cyclops, Magma

Character Roles:
Wolverine: melee fighter and physical mutant powers. brutal slash, healing
factor, and feral rage are key skills
Colossus: physical mutant powers. power smash and steel skin are key
Magma: melee fighter. fiery form, burning rage, magma might are key
Cyclops: energy damage and support. leadership, optic blast, and tactics are
key

Strategy: have Cyke use tactics, then beat on people. Iceman can replace
Magma with cold smash and freeze blast for more support if needed.

Contributed by: homermakerguy

---

Team Name: Healthy Shields

Characters: Blob, Sentinel, Magneto

Character Roles:
Blob: Meat Tank, Guard Mageneto at ALL times
Sentinel: Attack EVERYONE who attacks Mageneto
Mageneto: Destroy everyone in your path

Strategy: As above, use Blob as your shield to hide from attacks because he has
a nice amount of health for a Challenger. Sentinel plays more of a you attack
me while Magneto attacks you and we both damage an kill you. OKAY, usually a
compute opponent will try and tke the Sentinel down, so use missiles to keep
them at bay. Magneto has a poor movement ability, so when you have the chance,
attack anyone before the Sentinel heads near you.

Contributed by: Me

---

Team Name: Energy Dealers

Characters: Cyclops, Storm, Havok, Avalanche

Character Roles:
Cyclops: Range; Melee
Storm: Range
Havok: Evasive Range
Avalanche: Melee; Support

Strategy: With this team, you can strike from any distance that you want to.
I suggest you have Avalanche stick with his Support by using his cage ability
and keep using your MP1. This makes him a great character to use for this
team. Storm can launch Lighting from anywhere and fly away if the batte gets
toorough. Havok can play anyway he wants. Cyclops is another ranged fighter.
Storm and Cyclop's Leadership abilities help with the combos the two can
score together.

---

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				[Cont]

Email: digimunstar34@yahoo.com
Yahoo Im: digimunstar34
GameFaqs Accout Name: Kwinmaster

- Please help Contribute.
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				[End]

This has come to  close. I Will add more updates as soon as possible.
		-La La Penguin