.............       .                                     ......#...
       ...########...   ..........   .......   .....  .......   ...######..
      ..####........ ....########... .####...  ..##. ..#####. ....######...
      ..#####....... ..##.......###...#####... ..##. ..#####.....#####....
       ....########..####....  ..##...########..###. ..#####....#####.....
        .........##..####.... ...##...####.########. ..#####....######......
      ..........###...###.......##....###...#######. ..#####....##########..
      ..#########... ...#########... .###.....####.....####.........#####....
      ..............  ............  ...................####..  ..............
        .....   .............. ..###................ .......... ..#####....
       ..##..  ..##...#####.....#######....########....######...####..###..
       ..##......##...###......##.....##..###....##...##........##..........
       ..##########...######...########...###....##...#######....##########..
      ...##.....###...###......##....##....##....##...##.................###..
      ...##.   ..##..######....#......##....#######....######............###..
      ...##.   ...................................................########...
      ......   ......                  ..                 ..   ..............

      ________________________________________________________________________
                   FAQ/Walkthough By: |Jason Howell (CAHowell) and me frog
                     Version History: |2.0
                        Date Created: |1/08/03
                        Last Updated: |1/25/03
                     Blocks Required: |2 (Gamecube)


   ---------------------------------------------------------------------------
                      010. T A B L E  O F  C O N T E N T S
   ---------------------------------------------------------------------------
   *Use Ctrl and F to pull up a search box, and type in the numer of the
    section you want to go to.

     /------------------------------------------------------------------\
     | 010.........................Table of Contents                    |
     | 020.........................Version History                      |
     | 030.........................Introduction                         |
     | 040.........................Game Basics                          |
     | 050.........................Walkthough                           |
     | T10.........................-Team Sonic                          |
     | T40.........................-Team Chaotix                        |
     | TE0.........................-Emeralds                            |
     | TF0.........................-Final Story                         |
     | 060.........................Extra missions                       |
     | TSE.........................-Team Sonic                          |
     | TCE.........................-Team Chaotix                        |
     | 070.........................Ranking Guide                        |
     | 07A.........................Hoax Section                         |
     | 080.........................Reader Info                          |
     | 090.........................F.A.Q (Frequently Asked Questions)   |
     | 09A.........................Backlog                              |
     | 100.........................Legal Info                           |
     \------------------------------------------------------------------/

   ---------------------------------------------------------------------------
                      020. V E R S I O N  H I S T O R Y
   ---------------------------------------------------------------------------

   Jason Howell's updates:
   ---------------------------------------------------------------------------
   January 8, 2004: Beginning of Guide. Version 1.0

   January 9, 2004: Jason here. I added the Game Basics and Introduction parts
                    to the guide, as well as the Introduction part. me frog
                    said he will be working on several of the levels tomorrow,
                    and I will show the differences between the teams in the
                    walkthough. If you have any other info, please email one
                    of us.

   January 9, 2004: Not much to say. me frog said he would be working on the
                    other 4 stages, and I will leave that up to him to post it
                    (or email it to me). To anyone who is angry the guide is
                    small, we are going to be working our asses off this
                    weekend, trying to give you the highest quality service.

   January 10 2004: MAJOR update today. me frog added Team Sonic's section
                    from level 2 to 9, including bosses. More updates comming
                    soon, along with the completion of the normal ranking
                    section and a lesser enemy section made by me.

   January 13 2004: Added Team Sonic's Lost Jungle, The Team Dark Team
                    Battle, 1 New Hoax, and Team Chaotix's Seaside Hill.
                    That's pretty much it....also, we are now accepting
                    any fan help, such as secret passageways in levels, boss
                    strategies, and other info that would be helpful. You
                    will be credited for your work (and we do check the
                    method, so don't send us any hoaxs).

   January 17 2004: At last, me frog has fully completed the story mode part
                    of Team Sonic, meaning I will start on Team Rose, and he
                    will continue with Chaotix. Enjoy!

   January 20 2004: Just to let you know, me frog finished the ENTIRE Team
                    Chaotix guide, and I am in the process of putting it up.
                    The parts that are up are levels 2 to 5, and hopefully,
                    I can get more up before this is updated. Also, in terms
                    of when I will be starting the Team Rose/Dark info, it
                    should be this weekeded. A few things came up over the
                    weekeded that I had to deal with.

                    Now, in terms of corrections:
                    -The grinding button on the GCN is the B button, not the
                     A button like I accedently said.

                    -The "Not accepting any fan help" was suspose to be
                     "Now accepting fan help.

   January 20 2004: Finally added all of me frog's Team Chaotix's levels
                    to the guide. Team Rose's guide should come out around
                    this weekend.

   January 22 2004: Well, I finally updated the guide on my own. Added info
                    and corrections as follows:

                    -Added GCN controls
                    -Added Emeralds Section
                    -Added Final Story Section
                    -Added Backlog, to show what we have planned.

                    Yea....Anyways, Team Roses section should come this
                    weekened, and after that, I will try to complete
                    the Ranking section, Add the enemies list, and
                    finally finish Team Dark's part. Also, email me or
                    me frog if there is anything else you want us to do.


  February 3,2004: Oh my fucking gods and jesus...it is the Moneky.9
                   update! No, no Team rose/dark...yet, but a whole
                   shitload of updates!

                   -Corrected me frogs final section
                   -Added all the missions for Team Sonic and Chaotix.

                   Also, note the layout of the other missions, I sorta
                   messed up. Should be corrected in the next few
                   updates....Anyways...

  February 4,2004: Eh, I'm sorry about the whole joke thing. Bordom = FAQ
                   Writers do NOT mix well. Anyways, for an update on the
                   team rose guide, I am at 8 levels right now, and will
                   update the guide with the Team Rose section when I am
                   done with it, which should be tomorrow (Depending on
                   my plans), or friday night. See you next update!

                   P.S: For you Xbox and PS2 owners, a control guide for
                        those versions will come soon, perhaps friday.
   ---------------------------------------------------------------------------


   me frog's updates:
   ---------------------------------------------------------------------------

   January 24 2004: OMG it's me frog! Yeah, I told Jason I'd update the FAQ
                    this time so here I am... Anyway, here's what was added
                    today...

                    -Added "me frog's version" of the Final Story
                    -Added the "Extra Missions" chapter
                    -Added the "Reader Help" chapter
                    -added some things to the backlog

                    So... that's basically it. Here's WHAT TO EXPECT next
                    update (from me at least)

                    -add some more extra missions for Sonic and Chaotix
                    -start on the multiplayer info (won't finish it though)
                    -start on the Secrets section (won't finish it though)

                    Bye for now!

   ---------------------------------------------------------------------------
                         030. I N T R O D U C T I O N
   ---------------------------------------------------------------------------

   ~~~~~~~~~~~~~~~~~~~~~
   me frog's Intrduction
   ~~~~~~~~~~~~~~~~~~~~~
   Hey, me frog here, your favorite FAQ author! I've been planning to do
   a Sonic Heroes guide for months now. Hell, this is probably one of the
   FAQs that I'm most excited about, mainly because it's my first REAL
   Sonic FAQ (the other is just a demo, that doesn't count). Of
   course, I've been a Sonic fan for years, and I look forward to typing
   out an excellent in-depth guide full of adventure and suspense
   and drama and... okay I'll stop now. Anyway, this is the sixteenth
   FAQ that I have written at GameFAQs, and will probably be one of the
   better ones that I have written. If you aren't viewing this FAQ from
   GameFAQs, then (well first, you're viewing it from one of the four
   sites above, right?) I'm not sure what guide number this is for
   that site.

   Anyway, enough about that. You might've noticed that this is a
   co-authored guide  with Mr. Jason (Jason Howell, CAHowell, you
   know). I've co-authored with Jason once before, and I've read
   a lot of his work. Let me tell you that you're going to get
   ALMOST as good as information out of his part of this FAQ then
   out of mine. Just kidding, he's a great author, and deserves
   a lot of recognition.

   ~~~~~~~~~~~~~~~~~~~~~
   Jason's Introduction
   ~~~~~~~~~~~~~~~~~~~~~
   Welcome, Sonic fanboys/girls alike...I am Jason Howell, the other
   author of this guide. I've been contributing for awhile, and I am
   now up to 21 FAQ's, making this the Twenty-second. In terms of my
   relation to the guide, I will be mostly working on the layout and
   the Team Dark/Rose Parts, while me frog focuses on Team Sonic/
   Chaotix and the multiplayer parts.

   Although the guide does seem shallow now, it should be rather large
   near the end.

   ---------------------------------------------------------------------------
                         040. G A M E  B A S I C S
   ---------------------------------------------------------------------------


   Team Basics:
   ---------------------------------------------------------------------------
   Speed Characters:  The most used characters. Speed characters are the
                      fastest of the 3 types, but usually do not have that
                      many abilities. Speed characters have the ability to do
                      the homeing attack (A twice), and the light speed dash
                      (Sonic and shadow only). The speed characters are:

                      -Sonic
                      -Shadow
                      -Amy
                      -Espio
   ---------------------------------------------------------------------------
   Power Characters:  The main choices for combat. Power characters are the
                      strongest of the 3 and have several abilities. Powers
                      ranging from destroying debris, to flying up on air
                      vents, to using a special homing attack with your other
                      team mates are a few of the abilities Power Characters
                      can use. The Power Characters are:

                      -Knuckles
                      -Omega
                      -Big
                      -Vector
   ---------------------------------------------------------------------------
   Flying Characters: The least used of the 3. Flying characters only have
                      two purposes: Bring down flying enemies, and lift
                      your team mates above ledges. Flying characters are
                      always in flying mode, unless the other two characters
                      are unusable. The Flying characters are:

                      -Tails
                      -Rouge
                      -Cream
                      -Charmy


   Team Differences:
   ---------------------------------------------------------------------------
   Team Sonic:  The most rounded of the 4. Team Sonic offeres the basic thrill
                for newbies and veterans alike. The levels are harder then
                Team Rose (More enemies and longer), but easier than Team
                Dark (Less enemies, same length). If you have played the
                previous Sonic Adventure games, it may be a good choice to
                start with Team Sonic.
   ---------------------------------------------------------------------------
   Team Dark    The Hardest of the 4. Team Dark provides a good challenge to
                people who have already beaten Team Sonic and want to complete
                each character on 100%. Team Dark's team has the same length
                as Team Sonic, but more enemies, bigger jumps, and different
                styles of getting to the end. If you beat Sonic Adventure/2
                with all emblems/A rankings, then Team Dark would be a good
                one to start with.
   ---------------------------------------------------------------------------
   Team Rose:   The Easiest of the 4. Team Rose is best for the newbie at
                heart, and best for those who skipped the previous games, or
                even sonic games all together. Team Rose has the shortest
                level path then Team Sonic and Dark, less enemies, and easier
                boss battles. Like I said earlier, if you avoided Sonic
                Adventure/2, then team rose will be a good introduction.
   ---------------------------------------------------------------------------
   T. Chaotix:  The oddball of the 4. Team Chaotix's gameplay is mostly a
                mission based objective thoughout the levels the other 3
                go though, only with goals, such as collecting things. If
                you are good at collecting from the previous two games, team
                chaotix is your team.


   Gameplay:
   ---------------------------------------------------------------------------
   Changing Characters: When you want to change your character to the main
                        lead, press either Y or X (GCN Version) to switch
                        between the two. The character's icon that is on the
                        left is the Y button, and the one to the right is the
                        X button.
   ---------------------------------------------------------------------------
   Team Blast:          The special move of each team, Team Blast is a move
                        that can either defeat all enemies onscreen and stop
                        time for a small period of time, or stun the bosses
                        (Besides the Lesser Enemy based bosses).

                        To fill the Team Blast Gauge (Located on the upper
                        right of the screen), you must either:

                        -Collect Rings
                        -Kill a Enemy
                        -Do a attack
                        -Get a Team Blast Item box

                        ..To charge it. Once it is full, the letters "team
                        blast" will appear instead of the gauge along with
                        the Z button (Again, GCN). Press the button to
                        execute it. You lose your Gauge every time you
                        either die, or change levels.

                        *Update* Each Team's Team Blast has a different
                        effect, although all Team Blast have the ability to
                        instally kill any non-boss enemies, each is different.
                        Here is a list of the different Team Blast:

                        -Team Sonic's has no special properties, but can
                         sometimes stun bosses.

                        -Team Dark's has the ability to stop the time
                         (and timer) for about 15 seconds, give or take
                         a few seconds.

                        -Team Rose's gives you a shield and Invincibility
                         after execution.

                        -Team Chaotix's gives you a random ammount of rings
                         based on the ammount of enemies you destroyed.
   ---------------------------------------------------------------------------
   Levels:              A new addition to the game. Levels are both for points
                        and to help you execute attacks easier. Near your
                        characters icon is a collection of three holes, that
                        shows your current level. To gain levels, you must:

                        -Get the color orbs that enemies drop
                        -Get them from a item box

                        ...to gain a level. Levels increase your attack power
                        and allow you to even damage. You lose all your levels
                        when you either die or change levels.
   ---------------------------------------------------------------------------
   Rings:               The basic form of life in each sonic game. Rings both
                        fill your team blast gauge, protect you from harm, and
                        give you a extra life after you collect 100 rings in a
                        row. When you come in contact with a enemy, you will
                        lose all of your rings, but they will fall out and let
                        you pick them up again. Only the team leader can be
                        damaged, team members that are hit do not lose your
                        rings.

                        You lose your rings when you either die, get hit by a
                        enemy, or switch levels. Another side note is team
                        mates can also pick up rings.
   ---------------------------------------------------------------------------
   Character Gates:     A special gate that appears in each level. There are
                        two different types of character gates:

                        -Gates that tell you what to do (Power, Speed, or
                        Flying)

                        -Gates that change your leading character.

                        In terms of the gates that tell you what do do, they
                        are flying monitors that either have the words "Speed,
                        Power, or Flying" in them, along with a color. When
                        you get to one of these Monitors, switch to that teams
                        character and do whatever action is required.

                        In terms of the gates that change your character, they
                        are actual gates with both a monitor and a
                        transpartent barrier with a color matching the action
                        Required. When you pass though one of these gates,
                        they automaticly change the main character
   ---------------------------------------------------------------------------
   Grinding:            Back from Sonic Adventure 2 and the Sonic Advance
                        games is the grinding ability. To grind, you must find
                        a rail and either jump on it or walk on. While
                        Grinding, press the B button (GCN and possibly the Xbox
                        version) to speed up. Press the directional pad in
                        either the right or leff direction, along with A, to
                        change rails. To get off, press A to jump
   ---------------------------------------------------------------------------
   Death:               Both different and similar to other sonic games. Death
                        has expanded to fit the team's needs into it as well.
                        In terms of instant death, if the main character gets
                        hit without any rings, or if all team mates fall into
                        a void, that will count as a instant death and take
                        a life from you. In terms of switching death, if the
                        main character falls, but if another team mate is not
                        falling with you, you will switch to that team mate

                        (Example: If Knuckles, and only knuckles, dies in
                        the casino level, it will switch to one of the other
                        characters and knuckles will reappear once everyone
                        is on safe ground.)

                        It is a bit differnt in team battles. If you get hit
                        with or without rings, you will be stunned and
                        unusable for a few seconds. If the team leader is hit
                        without rings in a team battle, he will NOT die, but
                        be knocked back. It is only when all 3 characters are
                        immobile will you lose a life.
   ---------------------------------------------------------------------------
   Controls:            Gamecube Version:

                        :::Speed formation:::
                        ------------------------------------------------------
                        Homing Attack
                        Button Used: B button twice
                        Info: A attack used increase the ammount of air
                              time. If used on a row of enemies, you can
                              bounce off them and to where ever they lead.
                        ------------------------------------------------------
                        Spin
                        Button Used: While running, Hold B button
                        Info: Used to increase speed on ground, be careful
                              when using near a bottomless pit.
                        ------------------------------------------------------
                        Rocket Accel
                        Button Used: Hold B button
                        Info: Used to get across areas in fast motion. Can be
                              used either as a attack or to destroy crates.
                        ------------------------------------------------------
                        Triangle Jump
                        Button Used: A Button on narrow walls.
                        Info: Used to cross areas without a floor. To cancel
                              the move, press the B button.
                        ------------------------------------------------------


                        :::Flying Formation:::
                        ------------------------------------------------------
                        Flying
                        Button Used: A Button
                        Info: Used to cross areas without floors, Flying is
                              the main effect of Flying Characters. You can
                              stay in the air as long as you want, but when
                              you start moving, your flying gauge will
                              decrease. You will fall if it is fully
                              deplenished.
                         -----------------------------------------------------
                         Thunder Shoot
                         Button Used: B Button
                         Info: The main attack of flying characters. Used
                               mainly to stun enemies for a short period of
                               time. If the character hit's a amored enemy,
                               he will be unusable for a short period of
                               time.
                         -----------------------------------------------------

                         :::Power Formation:::
                         -----------------------------------------------------
                         Fire Dunk
                         Button Used: While in Air, press B Button
                         Info: A homing attack using the other characters. It
                               is a powerful attack that can range depending
                               on the characters current level. The actual
                               attack launces the characters at a angle, so
                               the higher you are, the greater the chance
                               that you can attack a enemy.
                          ----------------------------------------------------
                          Combo Attacks
                          Button Used: B Button
                          Info: A collection of moves that is usually a punch
                                attack, a counter blow, and a wave of
                                energy/musical notes/etc. Varies apon
                                Power Character
                          ----------------------------------------------------
                          Triangle Dive
                          Button Used: A button while in Air
                          Info: Used to create a slower decent while away from
                                fans, but the main use is to go up on areas
                                that have a fan.
   ---------------------------------------------------------------------------
   Team Formation:      Although not important at first, team formation
                        semi-important later in the game. When your speed
                        character is the lead character, your team mates will
                        form in a line and follow you (Like tails in Sonic
                        Adventure/DX). When a Power character is in the lead,
                        the formation will be a character on each side. When
                        a flying character is in the lead, the characters will
                        grab their legs and hold on.

                        In terms of uses, although un-important, speed
                        formations will serve for crossing small platforms,
                        power formations will serve for collecting rings, and
                        flying is mainly used for switches (The characters
                        let go and go on the switches)


   ---------------------------------------------------------------------------
                         050. W A L K T H R O U G H
   ---------------------------------------------------------------------------

   Team Sonic: {T10}
   ---------------------------------------------------------------------------
   Team Sonic's quest begins with the intro of Knuckles and Tails flying in
   the tornado and looking for Sonic. Once they find him, they give him a
   note from Eggman (Robotnik) to stop him. That is where are hero's quest
   begins.

   ========-----------------------------------------------------------========
   |                        Level 1: Seaside Hill                            |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 60,000
                      Mission Bio: "Head for the whale island!"

   You'll start out on the stage running on a straightaway. You'll hit some
   speed boosts and shortly after, collect four rings. The level will start
   to go downhill a little and you'll hit another speed boost. Once you pass
    "Fly" sign you'll automatically switch to Tails.

   Use him to fly through the hoops and up onto the elevated area. Once on
   the ground again switch back to Sonic. The question mark sphere will tell
   you that if you hit all of the springs in front of you, you'll get bonus
   rings. So drop down the ledge, collecting the ten-ring capsule. Hit
   all three springs to get some bonus rings and then go up to the ledge.

   Once you pass the "power" sign you'll switch to Knuckles. Stay spread out
   and you'll collect all of the rings on the ledge.

   Hit the dash panel and you'll fly across the water. Once you're on the other
   side hit the checkpoint to level up. Stay spread out to collect all of the
   rings and hit the dash pad. Go through the loops and you'll collect some
   ring capsules.

   Once you're done with the loops, go up the hill and collect the rings as you
   take the turn. On the other side of the turn you'll see three of Eggman's
   robots. Destroy them and then you can either use Knuckles to destroy the
   block, revealing a spring, or you can just use Tails to fly up to the
   ledge.

   Once you're on the top of the ledge, destroy the two blocks and hit all
   three springs to get the five-ring bonus. Get to the top of the ledge,
   and switch to Tails. Flu up onto the ledge to your left.

   Grab the ten ring capsule, and then hop down the ledge. Destroy the robot
   and then grab the rings. Inside one of the wooden containers is a ten ring
   capsule, so grab it. Switch back to Tails and fly through the hoop. Hit
   the springs and get the bonus, and then grab all of the rings on the next
   ledge. Fly to the balloon and pop it to get a one-up. Fall down onto the
   ledge and get the rings.

   You'll automatically switch to Knuckles when you go under the "power" sign.
   Break the box and hit the springs to go up to the ledge. Go through the
   hoop and then destroy the four robots. Break the four boxes that are in
   your way and then hit the dash pads.

   As you go down the hill you'll instantly switch back to Sonic again. Grab
   the rings, and take the turn when you get to the bottom of the hill. Make
   sure you go through the checkpoint and then go through one of the three
   different loops (they all lead back to the same place). At the end, you'll
   instantly be shot to an island across the water.

   Now where you get shot to when in the cannon depends on your formation.
   When Tails is the leader, you'll get shot up to some high ledges that you
   need to maneuver through. As Sonic, you'll go straight to the next island.
   On the island, grab the ten ring balloon and destroy the enemy (it takes
   two hits). Go to the end of the island and the ruins will instantly start
   to rise.

   Jump across them and take out the hovering enemy. Switch to Tails and fly
   up. Switch back to Sonic when you're at the top. Hit the dash pads and
   you'll go through a checkpoint and into a little vehicle. You'll
   automatically move forward in this vehicle; you just move left or right.

   There are rings everywhere here, so move left or right to grab them. When
   you reach the end, a message should pop up saying "Passed!" Go through the
   ruins and grab the five ring capsule. Hit the dash pad and on the other
   side of the water, run up to the box. Destroy it and hit the spring it
   reveals. Destroy the box on the next ledge and there will be a twenty ring
   capsule and a spring. Hit the spring to be sent up and back onto the
   main path.

   Take out the two robots and then switch to Tails. Fly up and hit the
   springs. You'll be sent through two hoops and onto the next ledge. Use
   the light dash to get the rings on the right side, and then use Tail's
   thunder attack (press B) to take out the hovering enemies. Jump up the
   ruins and then fly through the hoops. Grab the ten ring capsule and
   then hit the dash pad on the left side.

   Instantly switch to Tails and then jump through the hoop. Switch back
   to Sonic and then run forward and destroy the two robots. Switch to
   Knuckles and destroy the boxes, and then switch back to Sonic. Destroy
   the robot on the other side and go across the little ledge. Hit the
   dash pad at the end and you'll go through some hoops and hit a ten
   ring balloon.

   When you land, grab all the rings and then hit the dash pad. Go down
   the straightaway as Sonic and hit the dash pads at the end. Make sure
   to go through the rainbow rings to gain 2600 bonus points. Destroy the
   flying enemies and then use Tails to fly up the ledge. Destroy the five
   flying enemies and then hit the springs.

   Destroy the three flying enemies that you see and then take the only path
   available, collecting all of the rings. Continue until you hit some boxes.
   Use Knux to destroy them and then continue. Destroy the two robots in the
   long hallway and then destroy the boxes at the end. Go down the hill and
   then destroy the three enemies in the huge room. Jump into the cannon
   located in the center as Sonic and you'll be shot into some springs.

   You'll go up a bunch of springs, through some hoops, and then through a
   checkpoint. You'll then jump into a vehicle like the one you jumped into
   earlier.

   It's the same as before, just a lot longer. Remember to collect as many
   rings as you can. At the end, rush forward and grab the rings and then
   take one of the three loops. Continue down the one path as Sonic, going
   as fast as you can. When you see a bunch of enemies, use your team blast
   to destroy them all.

   Continue down and then hit the dash pads. You'll go through a HUGE loop
   and then when you end up on the other side you'll be going at a breakneck
   speed. Take the path and then go down the hallway. Destroy the enemies
   and proceed. Hit the dash pads at the end.

   You'll fly up to an island where you'll be told to use your team blast.
   Use it to destroy all the enemies, then run past the crater (drop in
   if you want some rings), and hit the goal ring.


   ========-----------------------------------------------------------========
   |                        Level 1: Ocean Palace                            |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 50,000
                      Mission Bio: "Escape from the ancient ruins!"

   A sea palace... cool. Nice music, eh. Anyway, you'll start on a long,
   straightforward path. Stick to Sonic to get through it quickly. Eventually,
   you'll come to a loop, so go through and continue down the path. After you
   go straight up, you'll collect a power sphere for Knuckles and end up in
   front of four speed boosts. Switch to Power Formation and hit the boosts.
   Go off the dash ramp and if you were in Power Formation like I told you to
   get in, you'll go through all three rainbow rings and collect some bonus
   points. When you land, run up to the door and have Knuckles punch it twice
   to get it open. You'll be greeted by a bunch of Eggman robots, so quickly
   switch to Sonic to get rid of them all quickly.

   As you head down the path, a bunch of obstacles will start to fall in your
   path. Knuckles can take care of these for you, so keep punching through
   them until you get to a "fly" sign. Fly up with Tails and use the dash hoop
   to be shot to the next platform. Here, switch to Sonic and proceed to go
   down the straightforward path. Once Knuckles mentions that the pillars are
   collapsing, move over to the far left side of the path and stay there so
   you aren't crushed. Once you reach the end, Light Dash through the rings
   and switch to Knuckles once more. Use the Triangle Dive when you're on the
   fan to hover up. Now bust open the cage to get a key. Once you have that,
   switch to Tails.

   Use him to fly up all the debris quickly. Switch to Knuckles and stay in
   the center of the path. Otherwise, you'll be crushed by pillars. Punch the
   door twice to open it, and go through. Head down the path, destroying the
   enemies as you go, and then switch to Tails and fly up the ledge. We could
   switch to Sonic and head down, but we're taking the upper path for now.
   There is a straightforward path here with a lot of rings, but it also has
   a bunch of spiked balls. Go through, Light Dashing through the rings, until
   you reach the end. Use Knuckles to break open the door and switch to Sonic.
   Use the homing attack on one of the walls and traingle jump to the end
   (make sure to get the balloon, which has a Power Sphere for Sonic).

   At the end, hit the dash pads and go through the rings to be boosted to
   the next area. Run forward and you'll automatically switch to Knuckles.
   Use the Trinagle Dive to reach the next platform. Stay in the center here
   to avoid being crushed, and destroy the enemy. If you wish, you can use
   the Triangle Dive to float up the first fan and grab a ten-ring balloon.
   Otherwise, head up the second fan. Ignore the hill for now and head north
   all the way, then east. Change to Power Formation to collect all the
   rings at once, and bust through the pillars to find an extra life. Head
   back to the hill you passed, and you'll instantly switch to Sonic. Stay
   centered here to collect two rows of rings at once, and continue down the
   straightforward path.

   When you reach the end, go through the Power Gate and you'll switch to
   Knuckles. Destroy the debris and head north. Defeat the enemies here and
   head up the stairs in Power Formation. By doing that, you'll collect all
   the rings. At the top, bust open the door and defeat all the enemies. Hit
   the dash pads and you'll go down a bunch of paths, eventually ending up on
   a huge turtle. As Sonic, enter the cannon and destroy the enemies once you
   reach the next platform. This will let you enter the cannon, which will
   blast you to a spring, which will blast you to a platform. The enemies here
   have shields, so use the Blue Tornado to get rid of them. Once you defeat
   the enemies, hit the dash pad to be rocketed to the next platform.

   Here, defeat the enemy and then bust open the containers to find a twenty
   ring capsule. Hit the next dash pad. On the next platform, defeat all the
   enemies here using Blue Tornado and the homing attack. This will reveal two
   targets, so use either one of them to be sent up to the next platform.
   Here, run forward and hit the checkpoint, then use the springs to be sent
   up to another platform. Defeat the enemies here and using Knuckles, destroy
   the blocks in the left corner to reveal a shield. Now head up the path
   that's to your right and switch to Tails near the area where the block
   falls. Fly up and defeat the enemies here to reveal a power sphere for
   Tails. Defeat all of the enemies here and then head up the hill and hit
   the springs.

   Switch to Knuckles and use Triangle Dive to float up to the next platform.
   Bust all the blocks here using Knuckles and follow the path east. Here,
   break open the door and switch to Tails. Fly up when you get near the
   gap and you'll go through a hole in the ceiling. Turn around and hit the
   springs here. Have all three characters activate the switches at the
   same time to open some cages containg ring capsules and a 1-Up capsule.
   Drop down here and head back to the gap. Use the homing attack on a
   wall and Triangle Jump all the way across. Here, hit the checkpoint
   and then hit the dash pads. After being blinded by the sunlight, a huge
   boulder will begin to chase Team Sonic.

   Switch to Sonic so you can run fast, and head down the hill, avoiding
   the boulder. Eventually, you'll be sent up to a second platform, where
   you have to continue running from the giant boulder. It can be a bit
   difficult, since there are TWO rocks now, but keep going and eventually
   you'll reach the end of the rock chase. Here, just head striaght and up
   the stairs to reach the goal ring.

   ========-----------------------------------------------------------========
   |                    Special Stage 1: Ocean Palace                        |
   ========-----------------------------------------------------------========
   Well, you're first special stage is definitely an easy one. There's
   nothing here but lots and lots of spheres. That's right, nothing to
   get in your way.

   You have to constantly be collecting spheres to increase your time,
   otherwise the stage will instantly end. Remember to get to Power Formation
   if you see three rows of spheres all next to each other.
   ---------------------------------------------------------------------------


   /=======-----------------------------------------------------------=======\
   |Boss: EGG HAWK         HP: 50  (Eggman Boss)                             |
   |========-----------------------------------------------------------======|
   |                                                                         |
   |After some conversation, you'll engage in your first boss battle!        |
   |Yipee! This is a pretty simple fight, but it can be a little tough       |
   |if you're still not used to the controls. You'll first start on a big    |
   |runway, so run in the middle to collect lots of rings and avoid the      |
   |fire that the Egg Hawk is shooting.                                      |
   |                                                                         |
   |When you get to a sandy area, stop running and wait for the Egg Hawk to  |
   |land. Eggman will do his roter attack, so you'll have to destroy both    |
   |roters (they're like the wings). First, take out the two small           |
   |guns that are near the things connecting the roters. The roters          |
   |themselvestake lots of homing attacks to destroy, but once you do,       |
   |the battle is a lot easier.                                              |
   |                                                                         |
   |Anyway, keep running now, but make sure you don't get too close to the   |
   |Egg Hawk, or you'll take damage. After you end up near the sandy area    |
   |again, take out the two things next to the roters that connected them    |
   |[roters] to the main craft. Keep doing homing attacks on them, and       |
   |Eggman will eventually get up and you'll have to chase him down the      |
   |runway again.                                                            |
   |                                                                         |
   |When he lands in the sandy area, continue attacking him. When his health |
   |stops going down, head to the opposite "wing" and start attacking that   |
   |one. If the health stops going down AGAIN, aim for Eggman's main craft   |
   |itself. Eventually, you'll destroy one of the three targets, which will  |
   |destroy the whole craft, thus ending the battle.                         |
   \-------------------------------------------------------------------------/


   ========-----------------------------------------------------------========
   |                    Level 3: Grand Metropolis                            |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 60,000
                      Mission Bio: "Rescure the city until the control of
                                    Eggman!"

   I  LOVE this level, it's just so fun and never gets boring. Okay, you'll
   start off on a hill that's taking you down. Just sit bakc and watch since
   you don't have to do anything. When you hit the dash pad, you'll end up
   on a blue path. This is strange, since even if you stop, you'll continue
   moving forward. If you try to move forward youself, you'll go very fast.
   Once you reach the end, hit the springs to be sent over the wall. Hit the
   dash pads here and go down the blue path. Defeat the enemies on the next
   platform, but don't bother with the crates; they have nothing inside of
   them. Switch to Sonic now and run up the blue path. At the end, jump and
   go forward to grab a balloon with a blue power sphere.

   Head forward and you'll see a big gap, but lots of enemies hovering
   over it. If you've played the previous Sonic Adventure games, you'll
   know that you should use the homing attack on the enemies to get across.
   Once you are on the other side of the gap, you'll encounter a strange
   enemy. You can't defeat this enemy using homing attacks, so switch to
   Knuckles and punch it instead. This will open that path, so head across.
   You'll come to a strange swsitch here, so stand near it and press B. Push
   the control stick forward to open a door containing some capsules. Once
   you've grabbed the capsules, head back out and destroy the enemy to reveal
   the path. Defeat the enemies on this path and hit the checkpoint on the
   other side.

   Head down the blue hill, collecting the rings as you go. Once you get to
   the bottom, run forward and hit the springs to be sent up to the next
   platform. Use Tail's thunder bolt to defeat all the enemies. Next, run
   forward and you'll be given a choice. You can fly up and go through the
   dash pads with Tails, or you can run forward with Sonic down the blue
   platforms. Let's go with Sonic, since he's cooler (sorry Tails). Anyway,
   go down the blue platforms and eventually you'll just have to hold forward
   and the game will do the rest for you. When you reach the end, hit the
   checkpoint. Push the switch on the right into the wall to open the door.
   Defeat the enemy inside and break the crate to reveal a floor switch.

   Press this to open another door opposite the one you're in. Inside this
   area, there's a balloon with a 1-Up. Now defeat the enemies to reveal the
   path. Cross it and defeat all the enemies here. Now comes the fun part.
   Head forward and use the light dash to collect all the rings. Defeat the
   enemies and use light dash again to cross the gap. Defeat all the enemies
   on the next platform and you'll come to another huge gap. Use light dash
   again to cross it. You'll end up on a blue platform. There are some rings
   here, so use light dash a final time to get them all. An enemy will
   appear once you get up the blue path, so defeat it. Use the switch to
   open the door so you can continue.

   Here, head forward on the blue path and press B just as you reach the
   end to cross the gap using the light dash. On the next platform, use
   homing attacks to defeat all the enemies. Once you fall off, turn around
   and use Knuckles to break the crate. You'll reveal a ten ring capsule.
   Now go straight and defeat the enemy to lower a gate blocking a switch.
   Use the switch to open the door. Head south and defeat the enemies here,
   then grab the item on top of the crate. Hit the spring to be sent up to a
   blue path. Grab all the rings on it and then go around (or bust through)
   the containers. Use the blue tornado to get the robot's shield off and
   then defeat it to reveal a switch.

   Step on it to open the door. Get the ring capsule on top of the crate
   here and defeat the enemy that drops down. Now drop down and hit the
   checkpoint. You'll find a pole here, so get near it and use blue tornado.
   You'll head up and be shot over the wall blocking your path. Defeat the
   enemy here, grab the ring capsule, and use the pole to reach the next
   platform, which is a blue path. At the end of this path, use a homing
   attack on the two enemies. When you destroy the second, push forward
   and when you get near the rings, use a light dash to get across the gap.
   Head down the many blue paths that there are here, and at the end
   defeat the enemy. Now hit the springs and head forward here.

   Defeat the enemy and hit the switch to open the door. You'll be inside
   the room with nothing but a pole, so use the blue tornado to head up.
   Hit the dash pads once you get to the top and you'll end up on a rail.
   Hold B to accelerate as you go down. Make sure Sonic is the leader, so
   when you reach the end you can use light dash to get all of the rings.
   Continue grinding on the rails, collecting the rings as you go, and
   you'll end up on a platform with a blue pole. Head up it, and you'll
   go up a bunch of springs. Once you're in control again, defat the
   enemies to reveal the path. Before you go, head down the blue path here
   (you'll have to jump to get across since it's going against you) to
   reach a key in a cage.

   Destroy the cage to get the key. Now head back down the blue platform
   and go down the path that the enemies revealed. Head straight and hit
   the dash pads to go down a long series of blue platforms. Switch to Sonic
   and you'll end up going down a bunch of blue paths. Once you're down all
   of those, you'll have to go up a hill with cars going everywhere. Stay
   centered to avoid the cars and press B at the end to light dash across
   the gap. Now just keep heading straight until you reach the goal.



   ========-----------------------------------------------------------========
   |                  Special Stage 2: Grand Metropolis                      |
   ========-----------------------------------------------------------========
   Here, there are some spiked balls that you'll have to avoid, which can be
   tough. Other than that, it's pretty easy. Remember to collect as many
   spheres as possible to make chains so you can get some big points.

   Whenever you're in power formation, always stay that way so you can get
   the spheres that are spread out. Other than that, there's nothing I can
   say except for stay focused and don't dawdle.
   ---------------------------------------------------------------------------


   ========-----------------------------------------------------------========
   |                       Level 4: Power Plant                              |
   ========-----------------------------------------------------------========
                         A Rank Requirements: 45,000
                         Mission Bio: "Escape form the chaotic plant!"

   The moment you drop into the plant, head straight, going down the blue
   path. Hold forward for a while and watch what happens until you land
   in front of a Speed Formation Gate. Head straight, down the blue path
   (don't forget to collect the rings!), and you'll go through two
   corkscrews before hitting a spring, which will send you up to another
   blue path. Head straight here and defeat the two enemies to reveal a
   blue path, but this one is attatched to the wall. Just approach it and
   you'll instantly head up to the next platform. You'll see an enemy
   that's attatched itself to the ground by means of electricity. Use
   Tail's thunder shoot to knock the enemy to the ground, and then use
   Sonic to defeat it.

   This will reveal three platforms, so jump up them and destroy the electric
   enemy that's waiting for you at the top. Defeat it to reveal a vertical
   blue elevator. Head up to the next platform, which has another electric
   enemy. After defeating it, the path will open, so head straight, down
   the blue path, and then go up the blue elevator. There is a floating cage
   here with a power sphere, so jump with Knuckles and bust open the cage
   to get the sphere. Continue forward and defeat the three enemies to cause
   a pillar to rise. Use Tails to fly up to the pillar, and then jump up and
   the team will grab on to a hook, carrying them up to the next platform.
   Defating the two enemies will cause a bunch of pillars to rise.

   Use these pillars to climb up to an area with a fly sign, signaling you
   to switch to Tails and fly straight up. This will take you up to a vertical
   elevator, so go up and head down the path here. Make sure you avoid the
   dropping weight and hit the checkpoint. Switch to Tails and fly up here
   and you'll grab on to a hook. When you get to the next platform, you'll
   see a bunch of balloons in the air. Use Tails to fly to the first balloon.
   This contians some "wings" which give you extra flying time. Each balloon
   here has wings, so keep grabbing them until you get to the dash hoop. When
   you land on the platform below, go across the blue path and defeat the
   electric enemy.

   Now, look to your left to see a couple of enemies and a platform near them.
   Fly to that platform and defeat the robot here to lower a cage that has a
   switch. Hit the switch and then a pole will rise. Use the blue tornado to
   get up the pole and you'll be taken to a rail. Go down it and you'll grab a
   bunch of rings, and end up on a blue path. Head straight for a while and
   you'll eventually reach a blue elevator. When you get to the top, use
   thunder shoot to defeat the three enemies, which will lower a switch. This
   switch will cause a big pole to rise, so you just need to head up to reach
   the next platform. Here, defeat the strange enemy to make a bunch of steps
   stick out of the wall.

   You can either drop down and take the long, non-cool way, or you can take
   the steps. You'll have to jump and fly to get across. Once you're on the
   other side, grab the hook to be taken to a platform near a rail. Fly up
   to the rail and switch to Sonic once you're on. When you reach the end,
   jump and go right to end up on another rail. Once you're done with this
   rail, hit the dash pad to be sent up to an elevator. The blue platform in
   the middle will make you move slowly around the pole in the middle, but
   you don't want that. Locate the area with all the rings and stay there as
   much as you can to grab a bunch of them [rings]. Eventually, the elevator
   will stop. Light dash around the row of rings before you do anything else.

   Then defeat the three enemies and the elevator will continue to move up
   agiain. Make sure you stand near the area with all the rings. A row of
   rings will appear, so light dash to grab all of them, otherwise they'll
   disappear under the elevator. Once you are through with the elevator,
   defeat the enemy that's blocking the gate to reveal a blue path. Then head
   straight for a while, watching Team Sonic go into a green sphere and then
   back out again. Once you have some real control once more, head forward,
   down the blue path. At the end, light dash through the rings and then
   defeat the enemy in the center of the next platform. Head up the blue
   elevator and you'll hit a target that takes you to a blue platform.

   Switch to Tails and then fly up to the highest hook. You'll grab a bunch
   of rings on your way up. Jump to the platform near you and head north.
   Use a light dahs to get the rings and the hit the springs to head up.
   You'll notice a bunch of fireballs on a blue path here. Touching these
   hurt you, so either go around them or jump over them as you head up the
   path. Here, destroy the two enemies (make sure you avoid the fireballs
   again) to reveal a blue elevator. Head up, and watch out for the fireballs
   as you defeat the turtle robot thing. This will make a bunch of platforms
   rise, so use Tails to fly up them and onto the next platform. Now LOOK AT
   THE ORANGE SHADOWS NEAR THE BLUE ELEVATOR!

   These are shadows of fireballs, so make sure you don't float near them.
   When you reach the top of the elevator, defeat the enemy to make a
   platform rise. Go up it using Tails and then fly up to the next platform.
   Here, take the high path, defeating all of the enemies, dodging the
   fireballs, and stepping on the platforms. If you fall during any of this,
   you have to take the long, uncool way, so DON'T FALL! God... Anyway, when
   you reach the end, there is a rail with some rings. After you get off
   that rail, take the pole up, being careful to avoid the fireballs. Hit
   the checkpoint here, and then hit the dash pad. You're now on another
   elevator. This elevator is different, since it now has flames.

   It also has rows of rings that you can light dash through. Like the other
   elevator, it'll stop and make you defeat some enemies before you can
   continue. This elevator is also much longer, so you'll have to wait a
   little before you finally reach the top. When you DO reach the top, defeat
   the two enemies to open the path. Now head straight for a while, holding
   forward, until you finally start to drop down. Get all the rings and head
   straight. There is an enemy surrounded by flames. The best thing to do is
   to use Tail's thunder shoot to clear the flames, and then defeat the enemy.
   A blue elevator will then appear, so take it up to the top. HIT THE
   CHECKPOINT HERE!

   The next part can be very annoying, and you might die a few times during
   it. Hit the dash pad to enter the final part of the level, the energy
   storage tank. Immidiately switch to Tails and use the dash hoops to fly up
   to all of the platforms. You'll then have to switch to Sonic and defeat a
   bunch of enemies. At the end of the enemies is a row of rings that you have
   to light dash across. This type of stuff will continue for a while, so do
   your best not to end up fried (the lava is rising, remember?). Eventually,
   you'll come to two enemies with a cage. Defeat the two quickly to open the
   cage, which will reveal a target. This target takes you out of hell
   (a.k.a. the energy storage tank).

   Anyway, the goal ring is just in front of you here. Yay!

   /=======-----------------------------------------------------------=======\
   |Boss: Team Rose (heh..heh..)   HP: - (Team Battle)                       |
   |=======-----------------------------------------------------------=======|
   |Well, you're fighting Sonic's love here. Wait, WTF? Never mind... Anyway,|
   |this is a simple and VERY fun battle. You're facing the entire Team Rose |
   |here, and you have to force them out of the arena. However, you lose if  |
   |Team Rose forces Team Sonic out of the arena.                            |
   |                                                                         |
   |Anyway, switch to Tails and continue to use thunder shoot against Team   |
   |Rose. Collect rings while you're at it to make you more powerful. The    |
   |more rings you have, the more powerful thunder shoot is. Eventually,     |
   |all three will go out of the ring and you'll win. Now shouldn't this     |
   |have been the first boss battle?                                         |
   \-------------------------------------------------------------------------/


   ========-----------------------------------------------------------========
   |                      Level 5: Casino Park                               |
   ========-----------------------------------------------------------========
                        A Rank Requirements: 40,000
                        Mission Bio: "Dash through the giant
                                      theme park!"

   When you start, dash into the cannnon to be shot into a huge pinball
   machine. Now you have to play some pinball in order to reach the next
   part of the level. You can control the team, but not that well. You can
   also control the flippers, so use A to flip all the flippers on the board.
   There are dash pads and targets that can help Sonic reach the top, too.
   Once you are at the top, you'll fly down and encounter the first of
   Eggman's robots in this level. Destroy them and head up the stairs,
   collecting the rings. Destroy the robot here and then use homing attacks
   on the green, floating balloons. These platforms  send you high into the
   air, so maneuver over to the platform with the floor switch.

   This will make a bunch of rings appear, so light dash across the gap.
   Destroy the enemy here and then push the switch out to open the big door
   next to the switch. Here, smash the cage to get the special stage key, and
   then head over to the glass. Switch to Knuckles, jump in the air, and
   press B to break the glass. Now drop down and you'll be in another big
   pinball area. There are some nice things you can get on your way down to
   the bottom. Once you reach the bottom, you'll be in another huge pinball
   machine. This machine is a bit tougher than the one at the start, since
   it's larger and doesn't have as many targets or dash pads. There are many
   different paths you can take to the top though, so if one path doesn't
   work then try a different one.

   Eventually, you'll reach the top. Hit the dash pads and Sonic will roll
   down to a platform containing a checkpoint. Hit the checkpoint and then
   smash through the metal blocks to find an invincibility capsule. Grab it
   and head back out. Hit all the springs to be sent up to the next platform.
   Here, defeat all the enemies and then run up to the strange spring-thing.
   Punch it using Knuckles to be sent over to another casino machine. Go
   through, collecitng all the rings, and then you'll end up in a little ball
   tunnel like the ones in Metroid. Anyway, choose your path when you are
   given the option (they are basically the same), and you'll end up on
   another giant pinball machine.

   This one is an easy machine, since it has lots of springs and dash pads.
   Maneuver to the top of the machine, where you'll end up on a green
   platform. The ??? mark sphere here explains about slot machine rings and
   rewards, so pay attention since slot machines can lead to big payouts!
   Now, get on the dice here and wait until you reach the big stretchy dice.
   Wait until you can reach it, then jump. When it's at it's highest point,
   switch to Tails and fly as far as you can northeast. When you land, you
   should be at the top of a huge pinball machine. Drop down below the green
   hill going down deep into the machine, and then send youself up through
   the tunnel and down the green hill (zone...).

   You'll drop to a low platform. Hit the springs here to be sent up to a
   platform with three enemies. Destroy them and you'll notice the switches
   are placed high up, so Sonic can't reach them. This part was hell for me
   to figure out :( Anyway, switch to Tails (I never thought of that), and
   that will make Tails high enough to reach the switches. Pull both switchs
   to open the door leading to the next area. There is what I like to call a
   "tractor beam robot" here, which will catch one of your characters. If
   it does, that character won't be able to escape and you won't have them
   for the rest of the level or until you die. Once that robot is gone, head
   to the glass area behind where the robot was.

   Use Knux to break the glass and drop down. Head to the back and defeat
   all the enemies, and then fly up to the next area. Punch the spring thingy
   to be sent to the next platform. Enter the cannon to be shot into the slot
   machine on the giant pinball table. After exiting, head all the way down
   to reach the next area. Defeat all the enemies here, and you'll then have
   to climb up a bunch of dice. BE CAREFUL, since there is an endless abyss
   below the dice, so if you fall, you die. Once you're on the other side,
   defeat the enemy to reveal a spring. Hit this spring to be sent high up
   to the next platform. Here, you'll end up in a pinball machine. Go down
   and you'll drop to a lower platform which has a checkpoint and a bunch of
   green balloons. Use these balloons to be sent to another platform.

   Here, rush past the enemies and the door and hit the dash pad. You'll be
   sent to a platform with a bunch of springs. Hit these springs to be sent
   up to an area with a door. Defeat the enemies here and then switch to
   Tails. Fly above the door to find a switch. Watch Tail's icon and when you
   see a B button symbol appear, press B to grab onto the switch. Pull it out
   to open the door. Defeat the enemy here and then break the glass. You'll
   drop down onto a huge pinball machine. Roll all the way down to end up
   near another pinball machine. Roll down this one and you'll be in a big
   Metroid Morph Ball type area. You'll end up in front of some stairs, so
   head up them to find the goal ring.

   Whew, that was an odd stage!

   ========-----------------------------------------------------------========
   |                       Level 6: Bingo Highway                            |
   ========-----------------------------------------------------------========
                          A Rank Requirements: 32,000
                          Mission Bio: "Blast down the high speed
                                        slides!"
   Holy crap, a lot of this stage is going to be tough to write for, since
   it's hard to see where you're going to end up. Okay, you'll start off
   rolling down a very fast and fun slide. Your characters are going to get
   separated here, but stick to Sonic for now. As you're rolling down, grab
   the rings and then hit the ramp. After the ramp you should see three
   different "Morph Ball Tunnels". Enter the LEFT one and roll down it for
   a while. When you land, Tails and Knuckles will join you if you happened
   to separate earlier. Defeat the robot with the searchlight, but make sure
   that it doesn't actually see you with the light. If it does, two additional
   robots will appear and you'll have to defeat them.

   Once all the enemies are defeated, the door will open. Run through the
   tunnel, getting the rings, and switch to Knuckles before you enter the
   fan. Use the Triangle Dive to get up the fan so you can continue. Fly all
   the way up and then float forward to grab a balloon with a shield. Defeat
   the three enemies here (two have tractor beams and one has a shield that
   you can get rid of using Blue Tornado). Once they're gone, head over the
   glass and break the cage with Knuckles to get the Special Stage Key. Once
   you do that, jump with Knuckles and press B to break the glass. Go
   through and you'll fly down a small slide. At the end, you'll hit a bunch
   of springs and end up on a casino table.

   You can't destroy the searchlight enemy with Sonic or Tails due to its
   armor being too strong. Jump up with Knux and use the same technique you
   used to break the glass and the enemy will be defeated. Remember, two
   more enemies spawn if you're caught by the enemy's searchlight. Once all
   enemies are gone, turn around and activate the switch that you just
   revealed. Now the dice have stopped spinning, so use Tails to fly across
   the dice and on to the card table on the other side. If you fall, you'll
   have to go through a long, but easy alternate path that will take you to
   the same place you would end up anyway. Activate the checkpoint on the
   card table, and use Knuckles to punch the target.

   You'll be sent onto another high-speed slide. Again, make sure that you
   stick with whichever character is your leader as you go down. As you're
   going down, try as hard as you can to get all of the big numbers. If you
   get enough, you'll get a BINGO and grab lots of rings. At the end, you'll
   go through a Morph Ball Hole which will lead you to a pinball machine.
   This is one huge machine, and it can take quite a while to reach the top
   of it, since there are no boosters to help you get up. However, you can
   grab lots of rings on the way up, so don't hesitate to; those extra lives
   are always handy. If you happen to fall below the bottom flippers, don't
   fret; you'll go down a Morph Ball Hole and be shot back up to the machine.

   Once you make it through Hell's Machine, destroy the two tractor beam
   robots. Ahead of you is a capture robot; these guys are dangerous, since
   they take away any characters that are captured. Destroy him and then use
   the green springs to be sent up to the dice. When the dice is at its
   highest point, fly over to the next platform. Destroy the searchlight enemy
   (it spawns a tractor beam enemy if you're spotted) and continue down the
   path. Destroy the enemy and then fly across the gaps using Tails and the
   dice. On the other side, hit the checkpoint and then the spring. Roll down
   the hill here (preferable in Power Formation, since you can then grab all
   of the rings) and you'll drop down to a second hill.

   After rolling down this one, you'll hit a bunch of springs and be sent
   up to another platform. Defeat the two robots here first. The electric
   enemy is preventing you from reaching the switch, so stun it with thunder
   shoot and then destroy it with Knux (you can't destroy it with Sonic or
   Tails). Hit the switch to open the door, then run down the hall. Use
   Triangle Dive when you reach the fan and float up to the yellow suspended
   platforms. Use them to bounce over to a balloon with Invincibility inside
   of it. Now defeat all of the enemies on the ground to reveal a switch.
   Activate this switch and  it'll open the door. The ??? spheres here tell
   you about BINGO, so listen up!

   Break the glass with Knuckles once you've listended to the ??? spheres,
   and you'll drop down onto a high speed slide. These also have BINGO
   spheres on it for you to collect, so grab them on the way. BE CAREFUL,
   since there are lots of holes in the middle of the area, so stick to the
   sides unless you're grabbing a BINGO sphere. Remember, if all three
   characters meet their doom here, you die. Anyway, once you've reached the
   end, you'll be dropped on to a, you guess it, pinball table. Here, you're
   trying to go down to the bottom of the table, although there are some slot
   machines at the top if you're feeliing lucky. Once you drop all the way
   down you'll be on a bunch of springs.

   Bounce over to an area that has no floor and just a bunch of floating
   platforms that bounce you up into the air. You fall, you die, isn't it
   simple? Anyway, these platforms disappear after you bounce on them three
   times, although you really just need to bounce on them once. Carefully
   make your way across, then head straight and defeat all of the enemies.
   Now use the green springs to bounce up high to the next platform. You'll
   see a circle of rings here, so use light dash to grab them all. Then hit
   the checkpoint and punch the target with Knuckles. This will send you
   over to the next platform. Here, defeat all the enemies (remember, the
   electric enemy can only be destroyed by stunning it with Tails and then
   punching it with Knux) before you do anything.

   Now, you can break the first four panes of glass and destroy all the boxes
   to find a total of twenty rings, but the important panes are the last two.
   Destroy the upper left pane and there's a switch inside one of the boxes.
   Press it to halt the dice blocks. Now break the upper right pane and find
   the spring inside one of the boxes. Hitting it will send you up to the
   first dice block, so you can make your way up the dice to the next
   platform. Here, defeat the enemy, and then enter the Morph Ball Hole.
   After going through a LONG tunnel, you'll end up in a BINGO slide. Yay!
   Or ummmmmm... not yay. This is one hell of a dangerous slide, since
   there are TONS of holes and you're going at high speeds.

   To top it off, it's pretty difficult to control Sonic, so you're going to
   have a pretty hard time. You DO get three chances (since there are three
   characters, remember?) before you die, so that's good. I'd concentrate on
   actually staying alive instead of grabbing the BINGO spheres, unless you've
   played this level a lot and are familiar with this slide. After surviving
   the slide, you'll end up on another slide. However, this slide has no
   holes. You'll end up on yet another slide  after that, but there are a ton
   of rings on this slide. Continue to slide down even more slides. The final
   slide has the goal ring, but it's blocked off by some walls. You have to
   hit these walls three times to destroy them, so use the flippers to aim
   and send yourself into the walls.

   Once they're gone, shoot yourself into the goal ring.

   /=======-----------------------------------------------------------=======\
   |Boss: ROBOT CARINVAL         HP: - (Enemy Boss)                          |
   |========-----------------------------------------------------------======|
   |This is one easy, but long boss fight. What you're doing is defeating a  |
   |bunch of enemies, and they all come in waves. There's twelve waves, and  |
   |a number of rings here. Only grab one ring at a time, since you're going |
   |to need a lot. The first two waves has a bunch of flying robots.         |
   |                                                                         |
   |The third wave involves four flying robots and then three bots with some |
   |spiky weapons. The fourth wave has nine (I think) flying robots that     |
   |just shoot at you. Use rapid homing attacks to defeat these guys. The    |
   |next wave is very easy: just four electric robots that Tails can destroy |
   |using Thunder Shoot. Next is some bomb-dropping enemies and then enemies |
   |with spikes. You should have a Team Blast here, so use it to defeat all  |
   |of them at once.                                                         |
   |                                                                         |
   |The next wave involves a TON of flying enemies, but they're stationary   |
   |so use multiple homing attacks to defeat them all. The next wave sucks:  |
   |it's a ton of tractor beam enemies, and if all three of your characters  |
   |are captured, you're screwed. To defeat them all, use the springs here   |
   |to bounce up to a balloon with a Team Blast Icon.                        |
   |                                                                         |
   |Use this team blast to defeat all enemies. The next wave has a bunch     |
   |of turtles, but they are pretty simple dispite how they look. Knux       |
   |can take them all out in one punch. For the one in the middle, wait      |
   |until he pokes his head out of the shell (you have to be at a            |
   |distance), and then rush in for the kill. The next wave is a bunch       |
   |of electric and bomb-dropping enemies.                                   |
   |                                                                         |
   |Tails can take all of these guys out in one hit if he uses thunder       |
   |shoot. The next wave is odd: it has a bunch of heavily armored bomb      |
   |dropping enemies, a ground enemy with a shield, and then some turtles.   |
   |Take the turtles and the shield enemy out first, then use Knuckles to    |
   |defeat the bomb dropping enemies. The final wave has a bunch of shield,  |
   |spiked enemies that shoot lasers at you. If you don't have a team        |
   |blast, they can be difficult. However, you should have a blast so use    |
   |it to finish the battle.                                                 |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                       Level 7: Rail Canyon                              |
   ========-----------------------------------------------------------========
                         A Rank Requirements: 35,000
                         Mission Bio: "Head for the terminal
                         station!"

   I  love  this stage! Grinding is so freaking fun! Anyway, after a short
   cinema, you'll find yourself on a LONG rail. There are three, and Sonic,
   Tails, and Knuckles are on different ones. Hold B to grind and use the
   control stick to balance so you don't fall off (although it's very hard
   to fall off anyway) or lose speed. Don't switch rails with any character
   because then a rail will be empty and you won't be able to collect any
   rings that are on that rail. Even by holding B and staying balanced,
   you'll eventually lose speed. However, there are speed boosters that can
   continue to speed you up, so make sure you hit those. When you come to
   some "breaks" as I like to call them, you'll know you're near the end.

   These "breaks" are some small, wodden lines that Team Sonic smash through
   to slow them down. Once you reach them, you'll eventually head to a spring
   and bounce up. Here, hit the checkpoint and switch to Power Formation so
   you can grab on the rings and grind all three rails instead of just one.
   Once you reach the end of this rail, defeat the enemies and head around on
   the left to find the Special Stage Key in a cage. Smash it with Knux, and
   go around to the back of the pillar in the center. There's a robot sleeping
   here, so destroy it and then grab the pulley to head up. Let me note that
   you can smash the barrels here with Knuckles, although these barrels only
   contain a total of seven rings.

   At the top, head down the hill in Power Formation and you'll hit a switch.
   These will change the direction of the rails that you were just on, causing
   you to go in a different direction. You'll instantly slide onto the rails.
   When you get off, defeat the enemy and then head forward. Grind on one of
   the two rails (I chose the left) and hit the switch. This will add some
   more rails that you'll continue to grind on. Keep going until you hit a
   spring, in which you have to land on more rails. Doesn't this remain you
   of Final Rush from Sonic Adventure 2? Anyway, continue to grind until you
   hit a booster and fly off the rail.  You now have to head down even more
   rails, so make sure to land or you'll fall to your death!

   After going throuogh a few loops, you'll hit the breaks and be shot up by
   the spring. You should now use a homing attack on the balloon to get a
   shield. When you land, hit the checkpoint and run forward and defeat the
   enemy. If you want a Team Blast Icon, turn left and then break the
   containers with Knuckles. Inside the little cave that you just revealed
   is a barrel that has a Team Blast Icon. Head out of the cave and use blue
   tornado on the pole to fly up. Hit the switch here to open the door, and
   defeat the enemy inside. Run forward and jump on the rails. This is tough,
   since there are trains coming at you here. For the first part, stay on
   the right set of rails.

   When you see a trian coming toward you, quickly shift to the left set.
   You should avoid being hit. Continue grinding until you reach a big area
   with a circle of rings. Light dash to get all of the rings, and then head
   to the back of the pillar in the middle to find a pole (one of the barrels
   here has a five ring capsule if you're interested). Now go up the pole
   and defeat the enemy. Light dash across the row of rings and on the other
   side, activate all three switches at once by assigning each switch to a
   different character. Now head forward, past the lasers you just lowered,
   and defeat the enemy here. Fly across the gap with Tails and then hit the
   checkpoint that's in front of you.

   Switch to Power Formation and run at the springs, making sure each
   character hits a different spring. You're now going to go through a HUGE
   series of rails with loops and twists and rings. If each character is one
   their own rail, you can collect all the rings this way. Halfway through
   you'll go against some armored trains, but they're no real threat. When
   you finally reach the end, hit the checkpoint and then run forward. Defeat
   all of the enemies to lower the cage with the switch. Hit the switch and
   begin to grind all of the rails. Here's another long series of rails, but
   there are no dangers here that you have to worry about. Once you reach
   the end, jump off the rails to avoid hitting the big train.

   Run to the right and jump on the metal container to find a pulley. Take
   it up and jump over the gate. Here, defeat the enemy in the little cave
   to lower a cage with a spring. Head up the pole in the next area and
   activate the checkpoint here. Then run forward, defeat the enemy, and use
   triangle dive to head up the fan. Here, land on the rails. You're never
   going to go anywhere if you don't move, so head down and hit the booster
   to be shot back. On your way back to the booster, jump on the platform
   above to to start grinding on some more rails. Here, grind for a while
   and some trains will start to go. This is a tough part, but you can get
   past on your first try if you concentrate.

   Whenever you see an arrow pointing to a rail next to you, jump on that
   rail. If you don't, a train will come and knock you off the rail, causing
   you to lose a life. Once you get off the rails, hit the checkpoint and
   grind the rails. Make sure you grind fast, since the rail will disappear
   and if you're still on it, you'll die. Land on the platform with the speed
   boosts and grind the rail here. When you land, defeat the enemies, then
   switch to Tails. Approach the edge of the platform, jump, and use thunder
   shoot. It should hit the target, causing a pole to rise. Head up the pole
   and you'll end up on a rail. After doing lots of grinding that no one
   would ever be able to do in real life, you'll have to land on a middle
   rail near a balloon.

   Grind straight and you'll head right into the goal ring.

   ========-----------------------------------------------------------========
   |                       Level 8: Bullet Station                           |
   ========-----------------------------------------------------------========
                           A Rank Requirements: 40,000
                           Mission Bio: "Destroy Eggman's base!"

   It's getting creepy around here... hey I'm just quoting Tail's bad acting
   voice. Anyway, you start out on a short rail, and when you land, defeat
   all of the enemies. They are tough, since they have machine guns and
   shields. Once they're dead, head forward and use a homing attack on the
   wall. Here, use homing attacks from wall to wall to reach the other side.
   Stop before a twisting platform, and wait till it evens out horizontally.
   If not, you'll fall below and have to take a short, but tough path.
   Once you reach the other side, destroy the capsules with Knux (you can
   fit through them, but the middle capsule has a five ring capsule). Follow
   the arrow and defeat the enemy.

   You can destroy the capsules here, but the only thing is a five ring
   capsule. When you're ready, jump on the rail and grind to the other
   side of it. If you fall, you'll have to defeat an enemy and take a weight
   up. Not hard, but frustrating. On the other side, grind the MIDDLE rail
   to the end, since the other two have two armored trains. At the end, fly
   up the structure and break the duct with Knuckles. You'll fall down to
   the transport train. Hit the checkpoint and break the wooden containers
   for a ten ring capsule, then continue forward. If you wish, you can
   destroy the crates near the enemy to find a power sphere for Knuckles.
   Continue on, destroying the tractor beam enemy.

   Now, destroy the engine with Knuckles, and you'll end up on a rail (how
   did you end up there?). Make sure to switch to the left or right rail
   near the end, since a spiked ball blocks your progress in the middle rail.
   Continue to grind the rail for a big and when you land, light dash across
   the rings. Now, as Sonic, jump in the cannon. You'll bounce off some
   targets. DON'T TOUCH ANYTHING UNTIL YOU SEE A PLATFORM! If you do, you'll
   fall short (don't know why, you just will) and die. When you see the
   platform, push forward and you'll grind on a rail. Fall off and you'll
   land on a second platform. Grind that rail and you'll be on the upper level
   of the structure with the cannon.

   Head around the big hole (don't worry if you fall, you'll just end up on
   the lower level again), and defeat the enemies. This will reveal two
   switches. Leave the left switch as it is and hit the right switch. Now
   head left to the rail and grind it all the way to the top. Hit the
   checkpoint here and head straight, avoiding the dangerous weight. Now,
   jump on one of the two rails and hop off before you fall. Head down the
   hill and use triangle dive when you're near the fan to go up. Head up the
   pole next, and you'll end up on a rail Don't grind the middle one, since
   there's an armored train that's heading down it. If you do grind the middle,
   simply use a homing attack to defeat the train.

   Now, activate the three switches by assigning one switch per character.
   Head through the door you just opened, collecting the rings, and break
   the duct with Knuckles. Fall down and head forward when you land. Destroy
   the capture enemy and go up the stairs, killing the two robots there.
   Now jump in the cannon to be shot to the next area. Head right here and
   defeat the enemy, then light dash acroos the narrow platform. Defeat the
   enemies here, then fly over the fence. Break the two capsules to reveal
   two switches in addition to the switch in plain sight. Activate all
   three switches to open the door on the other side of the fence. Fly
   to that door and go through. Jump in the giant cannon here to be shot
   out (against Knuckles's wishes, I might add).

   You can move in the air here to collect lots of balloons (which is cool).
   When you land, make sure you go on the left or right rail, since there's
   no rail in the middle. Grind the 500,000 feet of rail placed here, and
   use triangle dive to head up the fan once you land. There are two more
   fans that you need to go across on the next platform. Once you land,
   defeat the enemy and light dash across the row of rings to make it
   across the large gap. Grind the rail here and grab onto the pulley to
   be lifted up to the next platform. Destroy the duct here and you'll fall
   to another train. Head to the end of the first car and grind the rail
   to reach the second car, which contains an enemy.

   Defeat the enemy, and then you'll have to use Tails to fly to the car on
   your right. Go forward here, defeating the enemy, and then head up the
   pole. This will shoot you to the next car. Defeat the enemies here, then
   smash the containers so you can have a clear view. Use homing attacks on
   the two walls to reach the next car. Here, destroy the enemy and the
   engine to end up on some more rails. You'll end up in a cart like the
   one way back in the first level. This is a very hard bobseld to ride,
   since you can take damage. Each time you take damage, a character is
   thrown off. If Knuckles is thrown off, you won't be able to steer. You
   can't jump with the sled if Tails is thrown off and the speed decreases
   if Sonic is thrown off.

   Try as hard as you can to make it through here (it might take a couple
   of tires). Once you finally make it, land on one of the three rails and
   grind all the way to the next platform. Here, head straight and use
   Tails to fly up to the ledge with the switch (make sure to defeat the
   enemy here). Leave a character on the switch, then go back to the door
   and leave a character on the switch there. Finally, head south and hit
   the final switch to open the door. Go through the door and head down
   the hallway. Jump into the cannon and you'll fly straight into Eggman's
   base. Here, grab the HUGE amount of rings with a ligh dash, then break
   the containers in the center.

   The goal ring is here. Yahoo, that stage was teh fun!

   /=======-----------------------------------------------------------=======\
   |Boss: EGG ALBATROSS         HP: Various (Eggman Boss)                    |
   |=======-----------------------------------------------------------=======|
   |This ****ing boss ****ing pisses me off the ****ing piece of ****ing     |
   |****. ****! Anyway, there are a TON of parts to the Albatross that you   |
   |have to defeat, starting with the cannons. Attack the cannons on either  |
   |side (I started with the left) that are located on the wings. Once the   |
   |two cannons on the wing are down, start attacking the wing itself.       |
   |                                                                         |
   |Use rapid homing attacks so you can stay in the air. Once the wing is    |
   |down, you'll have to focus on the propeller. Again, multiple homing      |
   |attacks in the air will help you take this down without getting hit      |
   |once. After the propeller is destroyed, you have to attack the actual    |
   |body of the Egg Albatross. Attack only the middle body.                  |
   |                                                                         |
   |Once you destroy the middle body, Eggman will retreat.                   |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                       Level 9: Frog Forest                              |
   ========-----------------------------------------------------------========
                       A Ranking Requirements: 35,000
                       Mission Bio: "Get through the forest where the wild
                       animals live!"

   After a nice scene where a long-time Sonic nemesis is shown once more,
   you'll begin the ninth level. Here, you'll start grinding through this
   forest and end up near some weird "flowers" as I like to call them and
   some enemies. Defeat the enemies and use the flowers to bounce up to
   the next level. Here, defeat the robots and run forward, going through
   quite a few loops. When you stop, head up to the ledge with the frog.
   It will summon some rain, making some flowers appear. Use them to hop
   onto the rail, which you should grind all the way down. When you land,
   you'll be swining on a vine. You must swing to the next vine by
   pressing A when the vine you're on is as far as it can be forward.

   When you end up on the next vine, swing over to the ledge, where the
   frog will make rain. This will make mushrooms grow. These mushrooms
   bounce you high into the air, and you can use these to get to the high
   ledge. Jump from mushroom to mushroom, and when you reach the ledge,
   hit the checkpoint. Drop down in the hole in the middle of the wooden
   containers and use Knuckles to break all of the containers. This will
   net you the Special Stage Key and quite a few rings. Once you have the
   rings and the key, use Tails to fly through the dash hoop and onto the
   next platform. Here, DON'T light dash these rings unless you are
   looking to get the "A" ranking. If you do light dash, there's a chance
   you'll fall and die.

   Jump to the next ledge and have Mr. Froggy (not Froggy, Big's pet) make
   rain. This will make a platform appear, so hop to that platform and to
   the next ledge. Defeat the enemy here and fly up to the platform sticking
   out of another ledge. Fly up to that ledge and aim at the target. Hit it
   using thunder shoot to lower a cage. Fly over to that cage and grab the
   yellow power sphere. Now fly over to the platform with the lone bud on
   it. This is what I like to call a "mini mushroom" which grows into a big
   mushroom when you touch it. So do so (touch the mini mushroom) to be sent
   to the next ledge. Here, hit the target to fly over to the next platform.
   Now, rush down the hill.

   Go through all of the loops and twists and crap and stop when you reach a
   frog. Wait until it stops raining, then continue upward. If you didn't wait,
   there would be no platform at the end of the vertical path, so you'd fall
   to your death. Fly through the dash hoop and hit the springs to be sent up
   to a higher part of that platform. Here, wait until some floating platforms
   appear, and use them to hop over to the area with a checkpoint. From here,
   hop over to the huge flower with rings. Grab the rings and fly to the
   platform with a cage and two enemies. Destroy the enemies to lower the cage,
   which has a red power sphere. Now, punch the target with Knuckles to be sent
   over to an area with a mini mushroom.

   This will bounce you to a second mini mushroom, which will bounce you to a
   high platform. From here, jump over to the floating platform on your left
   and then jump to the platform with a REAL flower. Use the blue tornado on
   it,and you'll fly over to a volcano-type mountain. You'll fall down the
   center,so make sure you grab the balloon on your way down. When you land,
   hit the speed booster and you'll end up on a rail. Grind it down to a vine,
   which you should use to fly to the next platform. From here, hit the dash
   ramp and defeat the enemies once you land. Hop up the containers and kill
   the golden robot to free a frog. This frog will make a bunch of flowers and
   platforms grow.

   Use these flowers and platforms to end up on a small, floating platform with
   some rings. CAREFULLY fly from platform to platform, on to a big area. Head
   forward here, defeat the turtle, and fly up to the next ledge. Here use the
   flower to fly to the huge mushroom. You have to control this flower using
   the control stick, but it's really hard to do. When you land on the
   mushroom, use the vines to swing to the next platform. Destroy the gold
   robot here to destroy all other robots. From here, head forward and follow
   the path until you reach a target which you should punch with Knuckles. Now
   rush down the steep hill and head through the six loops, grabbing the
   invincibility on the way.

   Here, defeat the enemies and head around the left corner. Hit the mini
   mushroom and defeat all the enemies once you reach the next platform. From
   here, summon the frog and then grind on the ivy. It looks like you'll fall,
   but the ivy will continue to grow as you grind. At the end of the ivy is
   the goal ring.

   ========-----------------------------------------------------------========
   |                        Level 10: Lost Jungle                            |
   ========-----------------------------------------------------------========
                   A Rank Requirements: 32,000
                   Mission Bio: "Venture through the deepest part of the
                   jungle!"

   To start this strange level off, head forward, down the twisting paths.
   You'll encounter a huge enemey at the end. To defeat this enemy, rapidly
   punch with Knuckles and retreat when it starts spinning wildly. This guy
   has about 25 HP and he can't be defeated with Sonic or Tails. Once he's
   gone, grab the power sphere that's left behind and head up. Jump to the
   next platform, where you should leap to the ivy. Swing over to the
   next platform, which has a mini mushroom that you should use to reach a
   higher area. Grind down the rail and you'll see a black frog up ahead.
   These guys aren't cool, since their rain kills plants.

   The one here isn't a threat, since you don't need any of the plants that
   surround you, but try to avoid the later ones, okay? Okay. Follow the
   path, and leap up to the ledge. Collect the rings and hit the three
   springs at the end to be sent up to an area with a spiky enemy. Don't
   attack it when the spikes are sticking out; wait until the spikes go
   back in. Grab the Special Stage Key in the cage here and jump up to the
   ledge. Grab the rings and use Tails to fly to another ledge. Here, hit
   the checkpoint and follow the long path, defeating the two enemies on
   your way. Go through the loops here and grind the ivy down to a black
   frog. It will make a bunch of flowers roll toward you, which you need
   to avoid.

   Once the flowers have stopped rolling and the frog has disappeared, head
   up the path and follow it to the end. Fly up the four platforms here
   using Tails (defeated the spiky enemy on the way), and then run forward.
   Break the containers here and you'll find a ring capsule. Head down to
   the end of the path where there's a flying enemy. Defeat it and you'll
   then need to use the ivy to fly to the next platform. Here, use the
   flowers to bounce up to the next ledge. If you fall, you won't die, but
   you'll end up in a much earlier part of the level. Once you're on the
   next platform, defeat the enemy and use Tails to fly to the next ledge.
   Here, head forward and do a homing attack on the spring to reach
   another ledge.

   Hit the checkpoint and then head forward. Use all of the ivy to reach
   the next area. Here, defeat the huge, heavily armored enemy to free a
   frog. It makes some rain fall, but thep lant it grows seems to do
   nothing. I don't know why, don't ask me. Anyway, continue down the
   path here and then go through the loop. You'll end up either on a
   platform with enemies or on some ivy. They will take you to the same
   place, which is a mushroom that has a black frog. This frog will release
   more flowers that you have to avoid; however, the flowers will also
   kill off the enemies. Head up the hill and past the enemies and flowers.
   Here, there's a real flower which Sonic should use blue tornado on so
   he can grab onto it.

   The flower will fly you over to a small platform, but a black frog will
   instantly make the platform disappear, causing you to fall. When you
   land, defeat the tractor beam enemy and head down the path, collecting
   all of the rings. At the end, defeat the enemy to lower a cage that
   has a mini-mushroom. Use it to reach a path which you should follow
   until you reach another mini-mushroom in a cage. This cage is protected
   by two heavily armored 25 HP deadly killing assasians so you should use
   Knuckles to focus on them one at a time, okay? Hit the mushroom and
   you'll be sent up to the start of a long loopy thing, so switch to Sonic
   and hold forward. Watch the team run through everything and when you
   finally stop, you'll be in front of a nice green frog.

   This frog will spawn a mushroom which you should use to get up to the
   next platform. Here, run past the enemy and the frog and leap over to
   another platform that's below. Defeat the enemies here and leap carefully
   across the platforms to the next area. Kill the enemy here and run up to
   the platform with a flower. Use it to fly to inside a beehive type thing
   and back out of the beehive thing. When you land, kill the robot. Then go
   around the left and use the flowers and springs to reach the top of the
   next platform. Here, summon the frog and defeat the enemies. Use the
   mini-mushroom to grind one of the lines of ivy over to some enemies. Defeat
   the enemies to lower a cage which has a frog in it.

   This frog will make a bunch of platforms grow, so use these platforms to
   fly up to the next ledge. There's a black frog here that will make all
   the platforms that you're on shrink, so get off quickly. Run forward,
   following the long path, until you hit a checkpoint and a green frog.
   This green frog will make some ivy grow that you should grind on. When
   you land, hop across all of the platforms and start swinging on the ivy.
   A giant alligator will pop up, but just keep swinging on the ivy to reach
   the end. Here, use the mushroom to reach the goal ring.

   /=======-----------------------------------------------------------=======\
   |Boss: TEAM DARK         HP: -  (Team Boss)                               |
   |========-----------------------------------------------------------======|
   |After a shocking surprise encounters Sonic, it's time to fight Team Dark!|
   |Holy **** this is the easiest battle. All you have to do is stand there  |
   |and use Blue Tornado to defeat these guys in ten seconds. Remember that  |
   |Team Dark will eventually use Chaos Control, which freezes time.         |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                        Level 11: Hang Castle                            |
   ========-----------------------------------------------------------========
                     A Rank Requirements: 45,000
                     Mission Bio: "Infiltrate the mysterious castle!"

   After Knuckles freaks out Tails, you'll be running down a long path. Just
   sit back and watch as you grab five rings and hit a dash ramp. Once you
   land, begin running forward and grab the rings. Defeat the three enemies
   and ignore/defeat the freaky pumpkin that appears, and go through the door.
   Defeat the pumpkin here and use a homing attack on the blue sphere. The
   castle will flip and the music will change. Switch to Tails and fly up the
   ledge. There are two searchlight enemies here that can only be defeated
   with Knuckles. Remember not to get caught or you'll make some more enemies
   appear. Once the two searchlight enemies are gone, run forward and you'll
   find a bunch of rings. Use a light dash to cross the gap.

   You'll drop down into an empty room except for a cage with a blue sphere.
   Head to the back of the room and bust open the containers to find a switch.
   Activate this switch to turn the castle back to normal. Once it's normal
   again, break open the cage for the Special Stage Key. There's nothing in
   the other containers, so don't bother breaking them. Now switch to Power
   Formation and begin running forward. Keep heading down and you'll collect
   a bunch of rings and go through a ton of loops. When you finally land, you
   should see a bunch of containers on the floor. As Knuckles (you should
   already have him in front already), jump in the air and press B to break
   these containers, causing you to fall to a lower level.

   Run forward here and hit the blue sphere to flip the castle once more.
   You'll end up on a rail, so hold B to grind down. At the end, quickly
   switch to the rail on your right unless you want to fall into oblivion.
   You'll hit some springs and be sent to a platform with some strange
   symbols and a bunch of enemies. The magician robot can heal other robots,
   so make sure you take him out first (he has, I think, 7 HP). Then take out
   the other robots and make your front character Tails. Fly over to the next
   ledge and you should notice some torches. The ??? sphere tells you that
   there is an invisible path if you follow the torches. Damn, this game would
   be a lot cooler if they didn't give the solution to every puzzle.

   Anyway, head straight (don't worry about the swinging knife, it won't hit
   you) to reach the next ledge. Here, defeat the electric, armored
   searchlight enemy using Tails and then Knuckles. This will reveal a switch
   which, when pressed, will make a bunch of rings appear. Press B to light
   dash across 30 rings and end up on another ledge. Here, you'll want to jump
   on one of the two floating platforms (being careful not to fall!) and
   you'll be taken to a huge hole. Drop down and throw the blue sphere to end
   up near the area with the containers in the floor. This time, the door that
   was previously closed is now open, allowing you to continue. Switch to
   Power Formation and run straight, collecting all of the rings.

   Defeat the enemies here and then continue forward. Kill the magician robot,
   then the two shield robots, and use Knuckles to punch through the target.
   You'll be sent to another ledge, where you should run straight. The
   floating enemy here does continuous fire, so you should use Tails's thunder
   shoot instead of trying to defeat it with Sonic. Head forward down the
   path and hit the dash pad to be sent down a rail. When you land, hit the
   checkpoint and hit the dash pads. Continue to hit dash pads until you run
   into a wall. When you do, make sure you're in the center of the wall (or
   you'll fall) and you'll land on a blue sphere. This will switch the castle
   once more, and you'll fly up to a dash ramp, which you'll automatically hit.

   This will send you over to another rail, which you should grind down until
   you hit a wall. Stay where you are and you'll fall down to a big, floating
   platform. Here, jump onto the floating elevator to the next platform, which
   has two flying, armored searchlight enemies. Destroy them (making sure not
   to get caught of course!) and then switch to Tails. Use thunder shoot on the
   two targets to get a total of 800 points and ten rings. Then fly over to
   the floating elevator and use it to reach the next platform. Here, switch
   to Power Formation and run through all the rings and hit the three springs
   for even more rings. You'll end up on a level with a bunch of enemies.
   Defeat all of the enemies (the magician robot first, of course).

   This will lower a cage that has a blue sphere in it. Hit this to flip the
   castle once more and be sent up to a green pool. Turn around here and hit
   the switch to make a whopping fifty rings appear! Once you're rich, head
   straight and grab the rings. DON'T light dash though, or you'll fly right
   off the edge. Instead, make sure to follow the invisible path by the
   torches. There are turns here, so don't run straight this time. Once you're
   finally on the other side, switch to Tails and fly above the door. Grab
   onto the switch and pull it out. This will open a door which you should go
   through. Defeat all the enemies and switch to Tails again. Fly up the
   ledge and head down the hallway, defeating all the enemies as they appear.

   At the end, hit the checkpoint. You're now near a strange tower. Head
   around to the back and defeat the two armored enemies to open a hole in
   the ground. Inside is a blue sphere which you should activate. Head all
   the way up to the top of the tower and jump through the hole. Head up
   all of the paths, defeating all of the enemies as you go by. Remember not
   to get caught by the searchlights! Anyway, at the end is a blue sphere
   which you should hit. When you land, it seems like there's no way out.
   There isn't, and you're stuck here forever so turn off the game and play
   something else. Just kidding, turn around and bust the containers to
   reveal a switch. Switch to Tails and then pull the switch to make a TON
   of rings appear.

   Light Dash through all of these rings (41 to be exact) and when you
   land, defeat the armoed searchlight enemies, as well as the magician,
   to open the door. Head up the stairs and switch to Tails. Hit the target
   switch with thunder shoot to reveal a blue sphere. Hit it to be sent to
   another platform. Hit the target switch to raise a pole, and then sit
   back and watch the scene where you are sent to the odd statue. Switch to
   Knuckles and then use Sonic and Tails as fireballs to bust through the
   wall. Grind down and head forward. Eventually, you'll be running down a
   HUGE tower. At first, stay in Power Formation, collecting all of the rings.
   When you see the rainbow hoops, jump through them for some extra points.

   Stay in Speed Formation now, rushing down and jumping through the rings at
   the end. This tower goes like this for a while, eventually ending up in
   tons of spiked balls that you have to dodge. At the end, you'll fly
   straight into the goal ring.

   ========-----------------------------------------------------------========
   |                     Level 12: Mystic Mansion                            |
   ========-----------------------------------------------------------========
                   A Rank Requirements: 36,000
                   Mission Bio: " Escape from the haunted castle!"

   Tails doesn't seem to be scared anymore... oh well! Grab the rings and
   defeat all of the enemies here, then head up the stairs. Defeat the
   lone robot here to open the door. You'll be in a small corridor with a
   couple more enemies. Defeat them to open another door, which you should
   go through. Here, you'll find a door that seems to lead no where. Go
   around the door and break through the metal containers to find a switch.
   Hit it and that will reveal a blue sphere that's on the opposite side
   of you. Hitting this blue sphere will cause you to fly up to another
   area, and the door here will actually lead to something. However, it's
   closed.

   Defeat all of the enemies to open the door and then go through. Carefully
   head around the shadows and use Knuckles to break the cage and get the
   Special Stage Key. Now use Tails to fly up and land on one of the huge
   weights. Head up to the ledge and hit the checkpoint here, the break the
   wooden containers on your right for a shield. Now throw the switch to
   open the door which leads to a big room. Defeating all the enemies here
   will only lower a laser wall which you can easily jump over, so ignore the
   enemies unless you're looking for the A Rank. Hit the blue sphere to be
   sent back to the floor again. A bunch of mean enemies should drop down, but
   you should have a Team Blast by now, so use it so you don't have to face
   these tough guys.

   Head straight and at the end, jump off the ledge and use blue tornado to
   be sent down. Here, head straight and avoid the purple enemy, unless you
   want your rings stolen. Jump up, destroying all of the containers to get
   some goodies, and jump into the trolley at the end. Head down, avoiding
   the ghosts and lasers. Remember, if you get hit by a ghost or a laser, you
   loose a character. Losing all three characters will make you lose a life.
   You'll hop into a second trolley, which you should take down to the next
   area. Remember to jump when you're over the balloons to get some good
   stuff. When you land, smash the containers for some nice items and, more
   importantly, the Special Stage Key. Defeat the enemy to open the door.

   Here, you will probably be tempted to hit the middle sphere, but don't
   since it's not working and you'll probably jump right off the ledge. Hit
   the right blue sphere to make the skeleton move to a position where you
   can fly to the plates he's holding out. Jump up to the top plate, defeat
   the enemy, and jump over to the next ledge. Here, hit the blue sphere and
   turn around. Grind the rails across to the platform with the pulley (if
   you fall, use Tails to fly back up). Take the pulley up and climb the
   stairs. Head down the path and defeat the cloaked enemy before it steals
   all of your lovely rings. Locate the cracked wall and use Knuckles to break
   through it. Head around the cage and then break through the next wall.

   Defeat the cloaked enemy here, and then go back to the previous hallway
   with the cage and grab the twenty ring capsule. Now head back to the room
   with the fan and go around the fan. Smash through the wall here and throw
   the switch, then use Triangle Dive to glide up. Go through the hole and
   then head up the stiars. You'll find a locked door, so switch to Tails and
   fly above the door. Pull the switch out and then go through the door you
   just opened. Triggering the blue sphere here will make the statues come
   alive. Defeat all the enemies that you spawn to open the door. Head through
   and defeat the enemy to open the next door. Here, a HUGE armoed enemy will
   drop down. This guy is tough, so listen up and I'll explaini how to beat
   him.

   You can't defeat him with Knuckles's attacks until his armor is down. Get
   close to him, and when he begins to spin, retreat. Wait until he's stopped
   spinning, then quickly switch to Tails and use thunder shoot to knock him
   down. This will make his head gear fall off, so switch to Knuckles and run
   over to his head. Keep punching the guy until he gets up, and then you'll
   have to repeat the process of avoiding his spin then using thunder shoot.
   This dude has about 25 HP. You can also use a Team Blast to avoid all of
   this, if you have a Team Blast. Once this guy is gone, you can run to the
   pond and jump in for one ring if you wish. Make sure you retreat quickly
   though, or a pumpkin will appear and take away all your rings.

   Climb up the stiars and hit the switch to flip the mansion. Jump down the
   stiars and head into the fountain area to drop down to a lower ledge. Head
   forward and jump to the trolley. Ride it all the way down, and at the end
   you'll end up grinding a green rail. When you see a red rail on your
   right, jump to it unless you want to fall. You'll end up on another
   trolley, where you should go through and jump to avoid the lasers. When you
   land, switch to Tails if you want to get a Special Stage Key. Fly up to one
   of the platforms with a skeleton face on it, then fly up to the middle
   platform. Use thunder shoot to knock the cage with the key down, and then
   jump down to the cage and smash it with Knuckles to get your key.

   Now hit the checkpoint if you haven't already done so, and head forward.
   Defeat the enemy to open the door. You'll be in another big room with a
   bunch of bad guys, so kill them (being careful not to accidentally leap
   off the ledge). This will lower a cage that has a blue sphere in it. Upon
   hitting it, the walls will become narrow. Again, the game will give away
   how to get past this part (-_-), so use Triangle Jumps with Sonic to get
   to the white rails. Drop down to the rails and grind them to the other
   side. Here, continue forward and jump down the hole when you reach it.
   You'll be in some messed up watery room thing. Activate all three switchs
   at once to make a bunch of rings appear. Use light dash to cross the gap
   and you'll be in a big room.

   Here, rush over to the right path and hit the blue sphere. Switch to
   Knuckles and use triangle dives to reach the ledge with Satan's favorite
   enemy. Use Team Blast if you have it, otherwise just defeat it as best you
   can. Once he's gone, head down the left path and hit the blue sphere.
   Switch to Sonic and use homing attacks to cross over to the main platform.
   Remember that you should pause for a brief moment after each homing
   attack, or you might not hit an enemy and fall down the pit, making you
   do this and a couple of other rooms over again. Once you're on the main
   platform, defeat all the enemies and head down the middle path. Hit the
   blue sphere and then carefully make your way across the pits using all of
   the platforms given.

   Once on the other side, defeat ht enemies to finally lower the cage. Hit
   the blue sphere to end up out of the castle. Now, simply cross the bridge
   to the goal ring.

   /-------------------------------------------------------------------------\
   |BOSS: ROBOT STORM                       Difficulty: Hard                 |
   |-------------------------------------------------------------------------|
   |NOTE: At any time when you're doing homing attacks as Sonic, you may     |
   |accidentaly fall off a ledge. If you do, use the blue tornado and        |
   |SOMETIMES you'll jump back up to the ledge if there's an enemy close     |
   |to you. This trick is useful in all places, but especially here.         |
   |                                                                         |
   |Another huge wave of enemies, you'll have to first start off with a      |
   |ton of stationary flying robots. Grab one ring and then homing attack    |
   |all of them. Once they're gone, a bunch of ground robots with spears     |
   |will appear. Again, homing attacks work best here. Next, a huge bunch    |
   |of ground robots will drop down. Switch to Knuckles and just have him    |
   |punch his way through all of the enemies. Now, hit the blue sphere       |
   |and you'll be sent to an area with a ton of golden turtles. Use Team     |
   |Blast to get rid of them. Next, a bunch of robots will drop down.        |
   |Knuckles should punch through all of these. A few magicians will         |
   |appear, and switch to Sonic and use the homing attack to kill all of     |
   |these evil dudes. The cage with the cannon will now lower.               |
   |                                                                         |
   |Enter the cannon to be shot to the next area. Defeat all the robots      |
   |that appear with Knuckles. Next, a huge, non-armored enemy will appear   |
   |with four robots. Stick with Knux and keep punching these guys to defeat |
   |them. The next wave is three non-armored, HUGE robots. You may think     |
   |Team Blast is a good idea, but just get them all close together and      |
   |start rapidly punching with Kncukles. On rare occasions, these guys      |
   |sometimes take each other out with their huge hammers! Nice! Once they   |
   |are done for, hit the blue sphere to be sent to a platform with 20       |
   |(!!!) flying robots. DON'T use Team Blast, but do it the hard way, using |
   |Tails's thunder shoot. Yeah, it sucks, but you'll want your Team Blast   |
   |for the final wave.                                                      |
   |                                                                         |
   |The next wave is two capture robots and a bunch of trains on a rail.     |
   |Use Tail's thunder shoot to kill all of these guys easily, so you        |
   |don't have to jump to the rail and risk dying. The next wave is like     |
   |a breather, since it's only a bunch of ground robots that can be         |
   |taken out easily. Oh, and check how many points you have. 0_o Enter      |
   |the cannon to be shot to the final wave. This has a bunch of golden      |
   |enemies with shields, an armored huge enemy, and a magician. You're      |
   |thinking, You can use the Team Blast and wipe 'em out instantly, but     |
   |if you didn't do what I said, there's still a way. Switch to Tails       |
   |and leap up into the air. Stay in one place and start using thunder      |
   |shoot. Take out the magician first, and then proceed to take out the     |
   |golden robots.                                                           |
   |                                                                         |
   |Once they're all gone, focus your attention on the armored enemy. If     |
   |you're having a hard time getting the shileds off the gold enemy, then   |
   |hop down and use Blue Tornado.                                           |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                        Level 13: Egg Fleet                              |
   ========-----------------------------------------------------------========
                      A Rank Requirements: 20,000
                      Mission Bio: "Get to Eggman's flagship!"

   After Eggman taunts Team Sonic, you'll start off on Eggman's shop. After
   you hit a dash ramp, make sure to land on the rail. Grind all the way
   down and when you land, head straight, and don't go back to collect any
   rings if you missed some. All the cannons here fire rapidly, and it's
   difficult to avoid them unless you use Knuckles to take them out (but it
   isn't worth it). Once you pass the cannons, defeat all the enemies to
   open a door. Go through and head down as Sonic as fast as you wish. At
   the end, jump and use blue tornado to fly up the pole. You're sent up to
   a platform with some cannons and a robot. Defeat the robot and head
   straight, avoiding the cannons. Hit the springs here to fly up and then
   land inside the cave.

   Rush down and into the cannon, which will send you into another cannon,
   an evil one. You'll destroy this cannon, revealing a path. We could take
   the path that you revealed, but we're gonna take another path, just to
   be different from everyone else :) So turn around and defeat all the
   enemies, then use Knuckles to destroy the other cannon. Hit the spring
   and you'll be sent to a ledge with a rail. AS KNUCKLES grind this rail
   over to a fan. If you didn't switch to Knux, you wouldn't be able to
   switch to him now for the fan, causing you to be forced to fall off.
   You COULD try to get onto the rail anyways, but it's rare that you end
   up on the rail. Anyway, use triangle dive to get on the rail and grind
   it all the way down to some springs.

   Hit these springs to be sent up to a platform with a cage containing the
   Special Stage Key on your right. Break it open with Knuckles and grab
   the key, then hit the springs to be sent up to the next ledge. Here, hit
   the checkpoint and jump to the floating platform. Jump to the final
   floating platform from here and then jump and use light dash in the air.
   If you miss, there's a platform you can fall on, but you might also fall
   down into the sea. Head south here and you'll end up on some rails. Grind
   them over to an area with a lot more cannons. Yay. Head forward, avoiding
   the cannons, and then you'll encounter a new robot. Each time you try to
   do a homing attack on it, it'll use its shield, preventing you from causing
   damage.

   Instead, use Knuckles fireball technique to destroy the robot and its
   helpers. Now, go through the door you just opened and you'll find a
   stationary propeller. Use blue tornado to ride the propeller. You'll now
   have to go through a series of balloons and rings and cannon fire to get
   to the next battleship. Whenever a character tells you to move up or down,
   do so to avoid being shot. Make sure to grab all the balloons and rings
   you can! When you land on the battleship, hit the checkpoint and head
   straight. Here, destroy the huge cannon with Knuckles and head up the
   ledge. From here, jump to the floating platform and across the gap. If
   you fall, just switch to Knuckles and use the triangle dive on one of
   the fans to get back up.

   Once on the other side, switch to Tails and fly up the series of
   platforms. When you get to the top, head over to the left tunnel and
   go through. Fly over to the platform with the pole and head up the pole
   using Sonic's blue tornado. Once on the next platform, destroy the
   cannon and head through the shortcut it revealed. Defeat the enemy here
   to open the door which you need to go through. At the end here, you
   should see a huge conveyor belt which you can't run through or jump
   through, due to the lasers. Instead, use rocket accel. You might not
   know what that is, but it's when you run forward and press B to duck
   and charge forward. It's basically a really crappy version of the spin
   dash (where the hell is that in this game, anyway?).

   When you reach the end of the conveyor belt, Sonic, Tails, and Knuckles
   will blow a hole through the battleship, knocking one of two hundred
   out of the battle. Only 199 left! (Not really.) When you fall down,
   you'll land on a rail which you should grind down. Switch to Knuckles
   and use the triangle dive across all of the fans. When you get to the
   other side, grind the rail down to the next platform. Here, I was lazy
   and just used Team Blast to wipe out all of the cannons and enemies here
   and I suggest you do the same. Then throw the switch to start the fan up.
   Use triangle dive to head up the fan, and then head up the huge series of
   fans here. When it seems like you can't head up anymore, go onto the
   ledge that you see.

   Destroy one of the cannons to reveal a spring which lets you continue.
   Go up a lot of more fans, and when you finally reach a checkpoint you'll
   know that you're done with the fans. Hit the dash ramp and head straight
   once you land on the next battleship. Destroy the cannon blocking the
   path and head down. STOP when you reach the "Speed" signs or you'll
   probably fly right off. Use light dash on all of the rings to continue.
   Hit the springs here for some rings and then grind the rail down to the
   next platform. Here, hit some more springs to be sent onto another big
   battleship. Head straight and destroy the cannon blocking your path so you
   can continue. Head down the tunnel and at the end you'll find a rail.

   Grind down and then you'll end up near another stationary propeller. Use
   blue tornado and grab on to start another adventure through the skies.
   This one is a bit harder than your last adventure, but it's still very fun.
   Again, you'll have to dodge cannon fire, but it's pretty obvious to tell
   where the cannons are going to fire. Sometimes, Kncukles will tell you when
   to move up or down, so do so to avoid getting hit. Once you land on the next
   giant battleship, head straight, grabbing all of the rings and wiping out
   all the cannons in your way. At the end, switch to Knuckles and use your
   excellent flying skills to head across. Here, use Tails to fly up all the
   ledges again and then take the right tunnel.

   Is it me, or is Eggman not orginial AT ALL since this battleship is
   exactly like the last one. You should be farmiliar with the layout, so
   follow it until you reach the conveyor belt. Use rocket excel here to
   the end to clear the mission. Yes, I know it looked like your game froze,
   but it really didn't.


   ========-----------------------------------------------------------========
   |                        Level 14: Final Fortress                         |
   ========-----------------------------------------------------------========
                   A Rank Requirements: 62,000
                   Mission Bio: "Destroy the flagship's core!"

   Well, here you are... the final fortress and final level of Team Sonic and
   it is pretty damn difficult. First off, how did the weather change so
   quickly? Fifteen seconds ago it was sunny and now it's all thundery and
   rainy. Doesn't matter. You'll start off grinding on a rail. When you stop,
   hit the springs and rush forward. The floating platform that you're on will
   start to slowly collapse, so rush forward and use a light dash on the rings
   to grind the rail. Grind it all the way down to a huge platform with a big
   enemy. No, this one doesn't have all the armor like the last one did, it's
   just... huge. Defeat it and drop down the hole in the center that you can
   reveal with Knuckles. Instantly, the ground will start to shake, signaling
   that your area is about to collapse.

   Quickly rush forward and jump to the big floating platform. Switch to
   Tails and fly right, where the is a similar floating platform. When you
   land, jump to the area in front of you with all the rings. Switch to
   Power Formation to grab the rings, then destroy the top-right
   cannon/structure (forgot which one it was). Anyway, this reveals a spring
   that you should hit and you'll be sent up to a platform with a checkpoint.
   Fly as far as you can with Tails, but you'll probably drop down and land
   onto a platform below. Just continue straight, using Kncukles to destroy
   the structure when you run into it (this is assuming that you fell
   below, which you probably did). Hit the spring to be sent up to a platform
   with a huge armored enemy.

   Defeat it and this will lower a cage that has a switch. Throw the switch
   to acitvate a pole. Wait for it to rise all the way up, and then use it
   to be sent over to some rails. Use those rails to grind to another pole
   which you should use blue tornado on to be sent to yet another rail. Grind
   over to some platforms that are about to collapse. Quickly use Tails to
   fly over to either ledge on the left or right side, and defeat the enemy on
   that ledge. Fly up to the middle ledge, BUT STAY ON THE EDGE ONCE YOU
   LAND! Although you may not notice it, there's a shadow of a weight that
   will fall on you if you walk under it. Instead, fly on top of that weight
   and then fly up to the next platform from there.

   Defeat the evil robot here and then use Knuckles to bust through the metal
   containers in the ground. When you land, rush forward and break the
   obstacle near the enemy using Kncukles continue forward until you finally
   end up in a dead end with two robots. Defeat the robots to open a hole
   through the floor. You'll eventually end up in an area with lasers. Jump
   over the lasers, collecting the rings, and then defeat the golden shield
   robot here. It's exactly the same as the new shield robot you met in the
   last level, it just has a TON more HP, so Team Blasts are reccomended. Once
   he's gone, fly over the laser wall and touch the checkpoint. Head forward
   and you'll find a huge switch. Jump on it to activate it.

   This will blow the area you were on up. Yay. You'll end up grinding some
   rails. Stick to the middle rail to avoid troble. Eventually, electricity
   will appear on the other two rails, forcing you to stick to the middle for
   the whole time. When you fly off the rail, land on the next left/right rail
   because the middle one has electricity. A huge laser will fire at you, so
   be careful. When you finally land, you'll find no checkpoint :( Just a mean
   golden shield enemy. Go past the fan and switch to Tails. Use thunder shoot
   to activate the target switch and that will turn the fan on. Glide up with
   triangle dive and head over to the next platform. Here, there's no ???
   sphere to tell you what to do! That's a first, don't you think?

   Anyway, use the Triangle Jump to head across the gap. On the other side,
   defeat the enemies and activate the switch to reveal a pole. Fly up and
   head forward. Smash the cannon and grind the rail to end up on a platform
   with a bunch of cannons and a golden enemy. Defeat the enemy and destroy
   all of the cannons to reveal three switchs. Activate all of them at once
   to get the fan working. Use triangle dive to glide up. Once you've landed,
   defeat the mean enemies here to lower the cage. Hit the switch and then
   punch the target with Knuckles to be sent to a rail. Grind up it and jump
   to the platform when you reach it. Use blue tornado to head up the pole
   to be sent to a rail. Grind it down and then you'll go to another rail.

   After you grind this rail, you'll be near a fan with some enemies. Defeat
   all the enemies then head to the back. Fly up with Tails and pull the
   switch out to activate the fan. Take this fan up to the next platform,
   which has a big armored enemy. Defeat it and then open all metal containers
   to grab some rings. Once you have that, hit the target that you revealed to
   be sent to a platform with two big enemies. Defeat them (being careful not
   to fall) and then switch to Tails. Use thunder shoot on the target switch
   to make a pole rise out of the ground. You'll be sent to a platform with
   THREE huge enemies. Hope you have your Team Blast ready. If not, use
   Knuckles and rapidly punch to defeat them. Once they're gone, go through
   the door.

   Activate the checkpoint and step on the self-destruct switch. I hope you're
   ready for hell. Grind the rails as normal until some lasers appear. You'll
   have to make sure that you're avoiding the lasers. You'll have to do lots
   of switching between rails to avoid them all. Whenever a character warns you
   of laser fire, make sure you switch to a rail without the fire. When you see
   a bunch of rails to your right, start rapidly switching between them. Near
   the end, you'll see a huge laser charging. Be ready to jump when it fires or
   be ready to take a hit. Once you land, jump on the self-destruct switch to
   be sent to the goal ring. Yes!

   /-------------------------------------------------------------------------\
   |FINAL BOSS: Egg Emperor                 Difficuly: Hard                  |
   |-------------------------------------------------------------------------|
   |Okay, when you start off, run forward, dodging Eggman's attacks. He      |
   |likes to send yellow lasers at you, which you should go around or        |
   |jump to avoid. Collect the power spheres and continue to dodge his       |
   |attacks. When you get to the dash ramps, wait until Eggman is a little   |
   |bit away from you, so you don't run into him when you dash through       |
   |the air. Continue on and hit the dash ramps once you encounter them.     |
   |You'll be sent to a big platform with lots of enemies and some cannons.  |
   |Your first priority is to get up a Team Blast, so defeat all the         |
   |enemies until you have one. Once you do, use it to really deplete        |
   |Eggman's HP. His shield has, I think, 100 HP and the actual Egg Emperor  |
   |has 150 HP. Once you have done the Team Blast, you'll have to do         |
   |physicial attacks.                                                       |
   |                                                                         |
   |Focus your attacks first on the shield. Switch to Knuckles, who should   |
   |be at level two, and start rapidly pressing B near Eggman. You can hit   |
   |the body and the shield at the same time doing this, but you have to     |
   |be _in front_ of Eggman. Once he starts moving again, follow him. When   |
   |you reach the big platfomr again, Kncukles should be level three. This   |
   |makes EVERYTHING easier, so run up and start rapidly pressing B. When    |
   |you get Team Blast, use it and then keep pressing B after the Team       |
   |Blast. Eventually, Eggman's shield will disappear. He's now in REALLY    |
   |bad shape, and probably has only 30 or so HP left. If you keep           |
   |pressing B with Knuckles, you can defeat him and get an "A" rank.        |
   |Congragulations!                                                         |
   \-------------------------------------------------------------------------/


   Everything will explode and Team Sonic will watch. Team Sonic will be
   talking to Tails and Kncuckles and then Amy will run after Sonic. Sonic
   wimps out (really, he does) and Amy has to chase after him. The end.
   ---------------------------------------------------------------------------



   Team Chaotix:  {T40}
   ---------------------------------------------------------------------------
   No, not pronounced CHOWtix, like a regular Chao, but like "Chaos". Team
   Chaotix is a detective agency with aboslutely no work given to them
   forever. When Charmy the bee finally rushes in with work from a mysterious
   character, Vector and Charmy's eyes instantly become dollar signs at the
   thought of cash.

   Espio, the leader, is unsure of the request, saying it sounds fishy, but
   Charmy and Vector talk him into taking the assignment. So Team Chaotix's
   adventure begins!

   NOTE: These guys don't have as much fast-paced action as the others, since
   each stage involves collecting or finding something. Before you go,
   "NOOOOOOOOOOO! NOT MORE KNUCKLES AND ROGUE STAGES!!!!!!!!" listen to me.

   These guys aren't like the Knuckles and Rogue stages from the Sonic
   Adventure series. They are NOTHING like it, since you still have to go
   through a fast paced stage, while stopping occasionally to grab something.
   For some of the levels, there's only one thing at the end, so you just
   go through the whole stage as normal until you reach the end.

   ========-----------------------------------------------------------========
   |                        Level 1: Seasdie Hill                            |
   ========-----------------------------------------------------------========
                        A Rank Requirements: 45,000
                        Mission Bio: "Find 10 hermit crabs!"

   When you start, run forward, going through the loops. Head up the hill and
   collect all the rings, then turn the corner. You'll find your first [HERMIT
   CRAB] on a tiny platform. Head forward to notice a flower. Have Charmy fly
   up to it and press B to open the flower. Get used to this technique, since
   you'll be doing it a lot. Jump in the warp to go to a later part in the
   stage. Head up using the springs and defeat the enemy here. Smash the
   rock to find your second [HERMIT CRAB]. Run down the hill and hit the
   springs at the end. When you stop, you'll find yourself at a checkpoint.
   Touch it and jump up to the ledge. Switch to Vector and smash the cage to
   get a Special Stage Key, which allows you to enter the special stage of
   that zone.

   Once you have that, go forward and hit the springs to fly up to the next
   ledge. Here, smash the rock using Vector. Switch to Espio and rush down
   the hill, going through all of the loops. When you land, the ruins will
   rise, allowing you to jump to the beach. Here, you'll find two sets of
   stairs made out of some ruins. Jump on the first step on the left to get
   a [HERMIT CRAB]. Now, head all the way up to the third step on the right
   by using Charmy. Smash the rock with Vector to get your fourth [HERMIT
   CRAB]. Now, hop down onto the beach and defeat all of the enemies. Then
   jump in the cannon as Espio to be sent up to a high platform with a
   bunch of rings and a dash ramp. Get all of the rings there, then hit
   the dash ramp.

   You'll be sent to another beach. Hop up to the top of the ruins and punch
   the rock with Vector. This will send it flying, revealing a fifth [HERMIT
   CRAB]. Halfway there! Now, head up all of the ruins using Charmy. At the
   top are three dash pads and a sixth [HERMIT CRAB]. Yay! Switch to Espio
   and hit the dash pads. Fly down the path until you encounter rocks blocking
   your path, which you should use Vector to break. Stick with Vector and run
   down the path to break some more rocks. Continue down, defeating the
   enemies, and hop in the cannon as Vector. Shoot all three Chaotixes out,
   and when you are in control smash the nearby rocks to get a seventh HERMIT
   CRAB. Now head back to the cannon and hop in as Espio.

   Shoot youself over to a speed gate, and head through. Use Charmy to open
   the flower and warp to an area with the eigth HERMIT CRAB. Warp back and
   use the springs to head up. Switch to Charmy and fly to the ledge with the
   rings. Go down the path and defeat the enemies, then drop down to the
   ledge near a beach. This ledge has an enemy and a big rock. Using Vector,
   push the rock to the left to get the ninth HERMIT CRAB. One left! Hop down
   and push the right rock forward to get the final HERMIT CRAB. Good job!
   Mission complete!

   ========-----------------------------------------------------------========
   |                      Level 2: Ocean Palace                              |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 50,000
                      Mission Bio: "Rescue the Chao trapped in the palace!"

   When you start, run  forward and hit the  springs. Switch to Vector  and
   punch the door  open using two  punches. Run forward,  defeating all the
   enemies and busting all  of the ruins that  fall. At the end,  switch to
   Charmy and fly up the ruins. Switch to Espio and proceed to run down the
   long path. Near the end, weave  in and out of the crumbling  pillars and
   rush forward to the fan. As Vector, jump into the fan and press A to  do
   the bubble blow. When  you land, defeat the  flying enemy and bust  open
   the cage to get the Special Stage  Key. Break the ruins on your left  to
   reveal a spring,  then run forward  breaking all of  the ruins that  you
   see. At the end, bust open  the door using Vector and then  head forward
   defeating enemies.

   At the end,  use Charmy to  fly up the  ledge and then  use Espio to run
   through the path using  dash pads. Collect the  rings, but make sure  to
   avoid all  of the  spiked balls.  At the  end, switch  to Charmy and fly
   through the dash hoop to get a balloon with a power sphere. Run down and
   defeat all of the enemies here and bust the door open. Head forward  and
   switch to Espio. You have to use triangle jump on the walls here. To  do
   that, you need to press A as you go from wall to wall. Start off using a
   homing attack on one of the walls and go from there. On the other  side,
   run forward and use the bubble blow move to head up the fans. Glide over
   to the  next couple  of fans  and head  up high  from there. Once you've
   reached  the next  platform, head  all the  way to  the end  of it  [the
   platform].

   Bust all the ruins and grab the rings and 1-up, then return to the  hill
   that you passed. Head down as Espio and at the end you'll  automatically
   switch to Vector. Break the ruins that fall on you and then head forward
   and defeat all of  the enemies. Go up  the stairs in Power  Formation to
   collect all the  rings, and break  down the door.  Switch to Charmy  and
   press B near the  flower to open it.  Jump in and you'll  teleport to an
   area that's in front of a Special Stage Key. Defeat all the enemies here
   using Team Blast or Vector or your choice of whatever you want, and then
   head down. Use Vector to fly up the fifteen million fans and at the end,
   rush toward the  cage and break  it to grab  the [LOST CHAO].  Good job!
   Mission complete!

   /-------------------------------------------------------------------------\
   |BOSS: Egg Hawk                    Difficulty: Easy                       |
   |-------------------------------------------------------------------------|
   |This guy is  very simple, and  similar to the  battle as Sonic, Tails,   |
   |and Knux. I'm  assuming you've done this battle with Team Sonic, so you  |
   |should know by now. If not...                                            |
   |                                                                         |
   |You'll first start on a big runway, so run in the middle to collect lots |
   |of rings and avoid the fire that the Egg Hawk is shooting. When you  get |
   |to a sandy area, stop running and wait for the Egg Hawk to land.  Eggman |
   |will do his roter attack, so you'll have to destroy both roters (they're |
   |like the wings). First,  take out the two  small guns that are  near the |
   |things connecting the roters. The roters themselves takeb lots of homing |
   |attacks to destroy, but once you do, the battle is a lot easier.         |
   |                                                                         |
   |Anyway, keep running now, but make  sure you don't get too close  to the |
   |Egg Hawk, or you'll  take damage. After you  end up near the  sandy area |
   |again, take out the  two things next to  the roters that connected  them |
   |[roters]  to the  main craft.  Keep doing  homing attacks  on them,  and |
   |Eggman will  eventually get  up and  you'll have  to chase  him down the |
   |runway again. When he lands  in the sandy area, continue  attacking him. |
   |When his health stops going down, head to the opposite "wing" and  start |
   |attacking  that one.  If the  health stops  going down  AGAIN, aim  for  |
   |Eggman's main craft itself. Eventually, you'll destroy one of the  three |
   |targets, which will destroy the whole craft, thus ending the battle.     |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                      Level 3: Grand Metropolis                          |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 65,000
                      Mission Bio: "Clear out the enemies of the city!"

   Okay, you  need to  destroy ALL  85 robots  in the  Grand Metropolis  to
   proceed. Note that I'll tell you how many enemies you should have  every
   time you defeat ten enemies. When you start, you'll be running on a blue
   platform. This  is a  strange platform  that shoots  you forward at high
   speeds. When  you stop,  you'll see  your first  four enemies. This will
   open the path, so  you should run straight  on it in Power  Formation so
   you can grab all the rings. Enemy number 5 is here sleeping, as well  as
   some conatiners with some cool stuff  in them. Once you have all  of the
   crap in the containers,  head up the blue  platform to find enemies  six
   and seven waiting  for you. Make  sure you smash  the conatiners to  get
   some cool stuff, like a shield.

   Hit  the springs  as Espio  to be  sent up  in front  of your  next two
   enemies. Use homing attacks to defeat all of the enemies and you'll land
   on a  floating platform  with two  more enemies.  You should have eleven
   enemies defeated now. Grab the power sphere in th eballoon and then head
   to the platform.  Don't drop down,  since there's nothing  there. On the
   big platform, switch to Vector and defeat the next enemy. This will make
   the path appear, so head down and use Espio to defeat the three  enemies
   at the end. Follow the path (grabbing the Special Stage Key with Vector,
   of course) and then defeat the next three enemies. Switch to Charmy  and
   fly  over  to the  dash  hoop. The  hoop  will propel  you  to the  next
   platform, which has a checkpoint.

   Have Vector level up, since you're going to be using him to defeat  lots
   of enemies. Continue down the path, hitting the dash ramp and then  rush
   down the blue path. Kill the two enemies at the end and you should  have
   enemy number twenty defeated. Grab  the invincibility and then go  up to
   the next platform. There's seven enemies here, so kill them all and then
   turn around. Push the switch that's  located on the wall all the  way in
   to open a door. This door has  a switch which you should hit. Then  head
   to the path, grab the power sphere,  and go up the blue path. There  are
   four enemies here, so kill them  all and you should have thirty-one  bad
   guys defeated. Hit the dash ramp and then rush down the blue path.

   Hit the dash ramp  at the end to  be sent inside a  big building. Defeat
   the long enemy here with Vector. Now you should see a switch on the wall
   that's located to the left of  the entrance to the building. Push  it in
   and you'll open a door with a  lone enemy in it. Now go to  the opposite
   wall and push  the switch there  to open another  door. There are  three
   enemies here, so defeat them all. Now head down the path and defeat  the
   three enemies here. The wooden containers here have only a power  sphere
   and five rings, so it isn't worth breaking all of them. If you want  the
   items, the power sphere is in the first wooden container on your  right,
   and the rings are in the third conatiner on your left. Head forward  and
   defeat the three  enemies here. You  should now have  forty-two enemies.
   Run forward and kill the turtle and you'll hit the halfway mark with the
   enemies!

   Now jump in the cannon as Vector and you'll be in control of the cannon.
   There are  three enemies  hovering halfway  across the  big gap. Aim the
   cannon at one of the enemies and press A to fire on of the characters at
   the enemy you targeted. Do the same for the other two enemies to  defeat
   them all. If you missed an enemy, just drop down into the chasm and  hti
   the springs  that are  at the  end. Now  hit the  dash hoops once you've
   defeated all of the enemies and  you'll find a couple more enemies  that
   you should destroy. Switch to Charmy and open the flower, then jump into
   it to warp to another area. However, DON'T do this if you want two power
   spheres. If you want them, drop down past the flower and destroy all the
   crates.

   Once  you've warped  with the  flower, head  down the  long hallway  and
   defeat the  lone enemy.  As you're  approaching the  dash pads, two more
   enemies  will drop  down. Defeat  them and  check your  enemy count.  It
   should read fifty-one. Head up the dash pads to find yourself on a  blue
   path. Defeat all enemies on it then drop down. Switch to Charmy and jump
   on the spring, then hover in the air and use thunder shoot to defeat all
   enemies. Head forward  some more and  punch out the  turtle with Vector.
   Throw  the switch  that you  just revealed  and head  down the  hallway.
   Defeat the lone  enemy and jump  through the dash  hoop. You'll be  on a
   blue path, so run forward to defeat two enemies, making your enemy count
   sixty-one.

   Continue  forward and  use Vector  to punch  through the  shield of  the
   enemy. Hit the switch and then defeat the sleeping bad guy. Drop down to
   the platform and hit the checkpoint, then hop into the cannon as Vector.
   Again, you have to aim the cannon at the three enemies to continue. When
   you shoot Vector out, make sure you fall through a dash hoop so that you
   can be sent  back up to  the big platform.  Hop back into  the cannon as
   Espio to be shot to a blue platform. Head forward and defeat the  enemy,
   then drop  down. Defeat  the two  enemies here,  and then  you'll find a
   pole. As Espio,  jump up and  press B to  use the lief  swirl move. Head
   forward and you'll automatically switch to Charmy. Defeat the lone  blue
   enemy here.

   You should now have seventy enemies down. Fifteen left! Fly over the wall
   and head forward. Defeat the two enemies and hit the springs and kill the
   turtle using Vector. Then go forward and through the door. Use Espio's
   leaf swirl again to fly up and then head forward. Do the homing attack on
   the two enemies to reach the other side, then defeat the turtle with
   Vector. Hit the springs and then begin grinding, defeating all the enemies
   as you grind. When you reach the blimp, you should have eighty-one enemies
   down. Defeat the two enemies here. Two left! Go up the pole and you'll end
   up outside the tower, in front of two enemies. Defeat them and all enemies
   will be down. Good job! Mission complete!

   ========-----------------------------------------------------------========
   |                      Level 4: Power Plant                               |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 45,000
                      Mission Bio: "Defeat the 3 gold turtle robots!"

   Playing with  some nice  music, you're  supposed to  locate three golden
   turtles and destroy them. They are spread far out around the city, so it
   can be tough to locate them. However, they aren't really hidden in tough
   places, so you should find them all. Head forward and destroy the  green
   turtle, and then  head up the  blue elevator. These  elevators work just
   like the blue paths,  except they shoot you  up. So fly up  and then run
   forward and defeat the electric  flying enemy with our favorite  bee. Go
   forward, and defeat the  enemy to make the  platforms rise. Jump up  the
   platforms to find some more enemies,  which you should defeat to make  a
   blue elevator appear. Head up and defeat the enemy with Charmy to reveal
   the blue path.

   Head forward, down the path, and  then stop when you reach the  cage. On
   the right wall  is a switch  which you should  throw to lower  the cage.
   Using Charmy, open the  flower to grab a  power sphere. Continue on  and
   defeat all the flying enemies here with Charmy. This will make a  pillar
   rise, so fly up to it and jump to the pulley. Defeat the lone enemy here
   to make a bunch of pillars rise. Make your way to the top pillar and fly
   straight up. You'll be caught by the force of a blue elevator. When  you
   reach the  top, you  should notice  a cage  containing the  first of the
   [GOLDEN  TURTLE  ROBOTS].  Defeat all  the  enemies  here, avoiding  the
   turtle's blasts, and then bust all the metal containers around the outer
   perimeter of the wall.

   One of them has a switch which you should hit. That will lower the cage,
   so head forward and use Espio's  lief swirl to flip the turtle  over. Do
   some homing attacks to defeat it.  You now have [TWO TURTLES LEFT].  The
   next turtle is very close. Head out of the room to find an area with two
   weights. Fly up to the second one and when the weight is at its  highest
   point, take  the pulley  up. There's  a [GOLDEN  TURTLE ROBOT]  here. To
   lower the  cage of  this turtle,  you have  to activate  all six  target
   switches. Target switchs are little targets floating in the air. To  hit
   them, you have to use Charmy's thunder shoot. So, as Charmy, hit all  of
   them to lower  the cage. Using  lief swirl with  Espio, flip the  turtle
   over and kill it.

   You have [ONE TURTLE LEFT]. Drop  down to the platform with the  weights
   and head down the  path. Defeat the single  flying enemy here and  throw
   the switch that you made appear to  make a pole rise out of the  ground.
   Take it up and then using  Charmy, perform thunder shoot on the  cage to
   make it fall to  the ground. Then bust  it open with Vector  to grab the
   Special Stage Key.  Now grind the  rail down, collecting  the rings, and
   then take the blue path and elevator up to the next area. Defeat all  of
   the enemies  here and  then throw  the switch.  Take the  pole that just
   appeared up to the next platform. There, defeat the green turtle to open
   the path. Now drop down into the pit, and head forward. Defeat the enemy
   to make some ledges stick out of s ome walls.

   Jump on them and head forward. Drop down and you'll spot the final [GOLD
   TURTLE ROBOT]. Yay! The easiest thing to  do here is to just use a  Team
   Blast and instantly defeat the turtle. Good job! Mission complete!

   /-------------------------------------------------------------------------\
   |BOSS: Team Dark                     Difficulty: Easy                     |
   |-------------------------------------------------------------------------|
   |If you've done Team Sonic's story, this battle should be no problem.  If |
   |you haven't then it'll  still be a simple  fight. If you haven't  done a |
   |Team Battle, let me explain how it's done. If you are hit with no rings, |
   |it doesn't matter. You are simply knocked out termporarily. The goal  is |
   |to knock  Shadow, Rogue,  and Omega  out of  the ring.  However, if they |
   |knock  Espio, Charmy,  and Vector  out of  the ring  then you'll  lose.  |
   |Whenever a certain  character falls out  of the arena,  then you can  no |
   |longer fight with them for the  rest of the battle, except for  one way: |
   |there's a glitch that allows you to get back any lost characters. Simply |
   |use the Team Blast  move and everyone will  come back. Don't waste  your |
   |Team Blast, since it will not harm Team Dark.                            |
   |                                                                         |
   |There are plenty of power spheres in the crates and out in the open,  so |
   |grab all of those first. Then switch to Charmy and proceed to do thunder |
   |shoot. Not the easiest way to  defeat them, but it isn't complicated  at |
   |all. If you  want an easy  way, you'll have  to practice a  little (thus |
   |making it a hard way... sorta).  Have Vector reach level three and  have |
   |him rapidly press B until all the bubbles are released. This can  easily |
   |knock Team Dark out of the ring, but the characters in Team Dark  charge |
   |at you so much  you may not have  time to release the  bubbles. I adivse |
   |you to knock  Team Dark down  and then release  all of the  bubbles. The |
   |final way is neither easy nor hard. Switch to Espio, stand near a ledge, |
   |and use lief swirl.                                                      |
   |                                                                         |
   |It's risky, because you might fall off, but you can throw Team Dark  off |
   |the legde easily.                                                        |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                      Level 5: Casino Park                               |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 40,000
                      Mission Bio: "Win 200 Rings!"

   Holy crap, EASIEST. STAGE. EVER.  You simply have to collect  200 rings,
   which  can  be  done under  2  minutes  if you're  quick  (my  record is
   1.41.xx). At the start,  collect all rings in  front of you (18  total).
   Now use  the dice  elevators to  reach the  next platform,  which has  a
   single enemy. Defeat it  and then use Power  Formation to hit all  three
   springs, bringing your ring total to twenty-eight. As Espio, jump in the
   cannon to get onto the pinball machine. Here, you want to hit all of the
   yellow squares. They turn orange and  red as you hit them more  and more
   times, and eventually disappear. Each time you make a square vanish, you
   get ten rings. And then there  are the slot machines, where you  can win
   up to 200 rings!

   Anyway, send  yourself to  the top  of the  pinball machine  once you've
   gotten enough rings (you should have at least 60 by the time you leave).
   As you roll down,  hit the checkpoint and  turn around. Break the  metal
   container and throw the  switch to open a  door, which has two  ten ring
   capsules. Use the springs to reach the next ledge and instantly use Team
   Blast to defeat the  enemies. This way, you  don't risk getting hit  and
   losing all of your  rings. A bonus of  using Team Blast is  that you get
   extra rings. Head  up the stairs,  collecting the rings,  and then punch
   the target with Vector. Roll down  the Morph Ball Tunnel (that's what  I
   like to call them) and then you'll grab a lot more rings to add to  your
   collection.

   When you're given a choice of Morph Ball Tunnels, take the left one  for
   five rings. You're now in a  pinball machine, which you should stick  to
   to collect  the remaining  rings that  you need.  If you  need too  many
   rings, there's another  slot machine up  ahead with more  opportunities.
   Good job! Mission complete!

   ========-----------------------------------------------------------========
   |                      Level 6: Bingo Highway                             |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 32,000
                      Mission Bio: "Collect 10 casino chips"

   You need ten  chips to enter  Eggman's hideout, so  you need to  collect
   them all  here. Run  forward to  get your  first [CASINO  CHIP]. Hit the
   springs to fly up, and you'll spot a new type of robot here. This  robot
   is the searchlight enemy, which spawns  new enemies if it spots you.  So
   using Espio, defeat it  with homing attack. Hit  the switch to open  the
   door, and  run down  the hall.  Switch to  Vector at  the end and fly up
   using bubble blow. When you reach the top, float down and defeat all the
   enemies to lower a cage that has your second [CASINO CHIP]. Run over the
   glass and grab the Special Stage Key from the cage, and then run back to
   the glass.

   As Vector, jump up and press B to shatter the glass. You'll fall onto  a
   high speed slide which you should roll down. At the end, you'll be  sent
   to a  platform with  another searchlight  enemy. However,  this has some
   good armor and can only be  defeated by Vector. So use Charmy's  thunder
   shoot to knock it  down, and then switch  to Vector and defeat  it. Turn
   around  and you'll  spot a  switch. Hit  this to  put the  dice back  in
   control of themselves. Jump  to one of the  die when it gets  close, and
   let it take you over to the next platform. Hit the checkpoin and  switch
   to Vector. Punch the target and you'll be sent far down. Follow the path
   here until you reach a pinball machine. Grab some rings if you want, but
   when you're ready, head up to the top and leave.

   Here, defeat the two enemies and  run up to the green springs.  Use them
   to bounce up to another [CASINO CHIP]. Now fly up to the die and then to
   the ledge and defeat  the enemy, then head  down south. Jump on  the die
   and on the second one is a [CASINO CHIP] which you should grab. Now jump
   to the  platform with  the checkpoint.  Hit the  checkpoint and then the
   springs. Roll down the high-speed slide and then you'll fall to a second
   slide. At the end, hit the springs  to be sent up to the next  platform.
   Defeat the  enemy that's  in the  middle of  the two  dice and  grab the
   [CASINO CHIP] that it was guarding. Halfway done! Run forward and defeat
   the enemy, then head through the door. Go down the tunnel, defeating the
   enemies, then switch to Vector at the end.

   Glide up  with the  bubble blow.  When you  reach the  top, you'll see a
   bunch of  floating platforms.  Use them  to bounce  to the last floating
   platform, which  has a  [CASINO CHIP].  Now head  forward and defeat the
   enemies, then open the  door. Break the glass  but MAKE SURE YOU  AREN'T
   STANDING ON IT WHEN  YOU BREAK IT! Break  it from a distance,  then jump
   and use bubble  blow. There's a  [CASINO CHIP] that's  in midair as  you
   float down, so be  sure to grab it.  When you're actually on  the slide,
   roll down, collecting the BINGO chips. About halfway down you'll have to
   roll across a  thin bridge. Across  that thin bridge  is another [CASINO
   CHIP] which you should grab. Roll down and in the distance you'll see  a
   bunch of yellow walls.

   These walls are the ones that make  you bounce. It the middle of all  of
   the walls  is a  [CASINO CHIP].  Grab it  and continue  down the  slide.
   Eventually, you'll go through  a Morph Ball Hole  and down to a  pinball
   field. There's a  [CASINO CHIP] near  the top of  the pinball field,  so
   grab it. Good job! Mission complete!

   NOTE:  If you  missed any  Casino Chips,  there are  more in  the level
   further on.

   /-------------------------------------------------------------------------\
   |BOSS: Egg Carnival                    Difficylty: Medium                 |
   |-------------------------------------------------------------------------|
   |After  some Eggman  blab, you'll  begin the  third boss  fight. This  is |
   |different from  the others  since you're  facing waves  of enemies. Team |
   |Sonic players  will be  farmiliar with  this battle,  but if you aren't, |
   |here's a strategy. The first wave is a few weak flying robots which  can |
   |be defeated  easily by  using the  homing attack.  The next  wave is the |
   |exact same thing (wonder why they  did that). Wave three is four  robots |
   |that occasionally  shoot lasers  at you,  and then  three fighter planes |
   |that charge at you. Homing attacks kill these guys easily, but you  have |
   |to wait  for the  planes to  come toward  you. The  fourth wave  is nine |
   |flying enemies that can shoot bullets  at you. Switch to Charmy and  use |
   |thunder shoot to kill all of these guys.                                 |
   |                                                                         |
   |The fifth  wave is  very easy;  it's four  electric, armored robots. Use |
   |Charmy to knock  each one down,  then switch to  Vector and punch  them. |
   |Next is a bunch of bomb-dropping enemies and some robots. Just use  your |
   |Team Blast here, since you should have one by now. Now a bunch of flying |
   |robots will appear.  As Espio, do  rapid homing attacks  and every robot |
   |will easily die.  Four tractor beam  robots and some  fighter planes are |
   |next. Homing attacks  galore! (You'll want  to save your  Team Blast for |
   |the next wave, though you might want to use it here). The next wave is a |
   |TON of turtles which  you'll want to instantly  use your Team Blast  on. |
   |The next  wave is  a TON  of bomb-dropping  enemies and electric enemies |
   |that can be annoying.                                                    |
   |                                                                         |
   |However, once you get up in the air and start using homing attacks, they |
   |can't touch you. Next is a couple of turtles and armored bomb-dropping   |
   |enemiems. Vector should be at level three, so rapidly press B to easily  |
   |defeat everyone. The final wave is a ton of shielded laser shooting      |
   |robots, but a single Team Blast can take care of 'em.                    |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                      Level 7: Rail Canyon                               |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 32,000
                      Mission Bio: "Infiltrate the terminal station!"

   You'll start off grinding on some rails. Team Sonic players are going to
   think that  you aren't  going to  be grinding  on these  rails for long.
   You're freaking wrong. You'll be grinding for easily about a minute  and
   a half before you actually reach  solid ground. Pay no attention to  the
   rhino cars when they appear,  just keep grinding. The speed  boosts help
   keep you  going fast,  but to  go even  faster, you  can just hold B the
   whole time. About halfway through, you'll pass over a blue rail. Colored
   rails indicate  that you  can change  the direction  of them. You should
   reach a small floating platform with some switches on them. Jump to that
   platform and  hit the  switch to  change the  colored rail  from blue to
   pink.

   This  will make  that rail  go somewhere  else. Fall  off the  floating
   platform and you're  in front of  the colored rail  again. Keep grinding
   for a little more  until you reach what  I like to call  "breaks", which
   are walls that prevent you from going too fast. When you reach the  end,
   hit the springs and then run forward. Grind the rails and when you reach
   the other side, defeat the enemies.  Go around the pillar and smash  all
   the wooden  containers, then  switch to  Charmy. Fly  to the  top of the
   pillar and break the  barrel with Vector. Hit  the switch and return  to
   the colored rail that you just  grinded. Grind it to the end,  then head
   past or defeat the  enemies. Choose a rail  and grind it down.  Ignoring
   the rhino cars, continue to grind.

   When you're  forced to  leap to  another rail,  head to  the middle one.
   Continue to grind for quite a  while. When you reach the "breaks",  jump
   off to the right  and head right. Switch  to Charmy and make  the flower
   bloom. Jump  in the  warp and  you'll be  sent to  the other side of the
   gate. Head out  of the little  cave and defeat  the robots to  lower the
   cage. Hit  the spring  to be  sent up  to a  ledge. Touch the checkpoint
   here, then throw the switch to  open the door. Grind all the  rails here
   and when you can jump to some rails on your right, do so. When you start
   going in circles, jump to the platform and head around to the area  with
   the two barrels and some enemies. Defeat the enemies then use Vector  to
   smash the barrels.

   Throw all three switches at once to lower the lasers, letting you  enter
   the little cave.  Using the flower,  warp to the  next area. Follow  the

   path until you  encounter some rails,  which you should  start grinding.
   STICK TO THE  MIDDLE RAIL THE  WHOLE TIME! When  you fall off  the first
   rail, make sure to land on  the second rail and continue grinding.  Keep
   going until the rail disappears and  you land on a platform. Defeat  the
   enemy here to lower the cage with the rails switch. Hit it an some rails
   will lower,  letting you  grind to  the next  platform. Just  hold B the
   whole time  (even when  you think  you're about  to fall  into oblivion;
   you'll just fall onto another rail) and then jump off to the right  when
   you see the train that looks like Satan's face.

   Fly over the  two walls here  to be around  the train. Jump  back on the
   rails to continue grinding. When you see another train, quickly jump  to
   the  right again  and hit  the springs.  Go over  the fences  and start
   grinding again. Keep grinding until you reach a platform with an  enemy.
   Defeat the enemy and then switch to Charmy. See the big Satan train with
   all the platforms in the middle? Fly over to it. Defeat the first  enemy
   you see to lower the cage with  a rail switch. Hit it and continue  over
   to the other  side. Once the  train is gone,  grind the rails  up to the
   floating platform  again. Jump  to the  rails closest  to you  and start
   grinding. When you see a platform on your right, jump to it. Defeat  the
   two robots and then the rhino  car (use thunder shoot for the  rhino) to
   lower the cage.

   Activate the switch and jump back on the rail. Now just... grind. Yeah,
   grind to hell, just grind. The game will take care of everything and
   you'll eventually find yourself right in front of the goal ring.
   Remember... simply grind. Good job! Mission complete!

   ========-----------------------------------------------------------========
   |                      Level 8: Bullet Station                            |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 32,000
                      Mission Bio: "Destroy 30 capsules"

   Your mission here is to destroy 30 capsules developed by Eggman.  You'll
   start out grinding a  huge rail. Just wait  until you stop grinding  and
   land on  a central  platform. Your  first [FOUR  CAPSULES] are here. Now
   jump in the cannon as Espio to  be shot up to some springs. Don't  touch
   anything until you see a floating platform. THEN push forward. When  you
   land on the upper level of the platform with the cannon, head around the
   big hole and defeat the enemies. Destroy the [CAPSULE] and then activate
   the right switch. Head left and grind the blue rail up to the pink rail,
   and then the  normal rail. When  you land, head  forward and defeat  the
   tractor beam enemy, then destroy the [CAPSULE] that's behind it.

   Jump down below into the gap to find your seventh [CAPSULE]. Destroy the
   wooden crates  here to  find a  switch that  reveals a  spring. Take the
   spring back up  and out of  the gap. Head  forward and defeat  the enemy
   here and then  take a flying  leap to the  floating platform. The  eigth
   [CAPSULE] is here. Now switch to Charmy  and use him to fly over to  the
   next ledge. Break  the two [CAPUSLES]  here and activate  both switches,
   then take the  pole up to  the next ledge.  Grind the rails  over to the
   next  area, where  there are  two more  [CAPSULES]. Activate  all three
   switches to open the  door and then head  down the corridor. Defeat  the
   enemy here and then  break the duct using  Vector. Fall down and  follow
   the long path here until you reach a cannon.

   Jump in and you'll fly to the next area. Touch the checkpoint and follow
   the path across a narrow bridge. Head south here and fly over the  fence
   and break the [CAPSULE]. Then go back and hit the switch that you passed
   to open the door.  Head down to the  big room with the  giant cannon. Go
   around the  cannon and  you'll find  two [CAPSULES].  Halfway there! Now
   jump into the  cannon and you'll  be shot out.  Make sure to  collect as
   many balloons as you can while going down the canyons. When you land  on
   a  rail, make  sure to  land on  the left  or right  one, since  there's
   nothing in the middle. Now just hold B until you reach a fan, which  you
   should use bubble blow  to go up. On  the next ledge there  are two fans
   and a [CAPSULE].

   Grab the capsule and head up using the fans. Defeat all the enemies  and
   then touch the checkpoint. There are a bunch of fans in front of you, so
   using bubble blow, head up them. When you reach the fan with the switch,
   touch the switch and then float  up to the platform on your  left. Break
   the two  [CAPSULES] you  see here  and continue  floating across all the
   fans. Grind into the little cave  and break the [CAPSULE], then hit  the
   spring. Head  across the  platform and  break the  duct, and you'll fall
   into the  high speed  transport tunnel.  Head across  the first  car and
   grind to the second  car. Defeat the tractor  beam enemy and then  break
   the capsule. Ten left!

   Now, using Charmy, fly  to the car on  your left. Head down  the car and
   defeat the enemy and break the three [CAPSULES] there. Head to the  back
   of the car and use  leaf swirl to head up  the pole. You're sent to  the
   fourth car. Defeat the enemies and avoid the spiked balls, then use  the
   homing attack on one of the  walls to begin a series of  triangle jumps.
   When you  reach the  rotating platform,  make sure  that it's horizontal
   before you try to pass it; otherwise, you'll fall off. On the fifth car,
   use Vector to break the engine  core. You'll appear grinding on a  rail.
   Shortly after, you'll hit some springs  and fall down to a bobsled.  For
   people who  have done  Team Sonic,  you already  know how  to work this.
   However, let me explain it to people who haven't played.

   Each time you hit an obstacle, you lose one character. Losing Espio makes
   you go slower (though you'll always want to be moving slowly; press B for
   the breaks) and then losing Charmy prevents the bobsled from jumping (
   very bad, since you can't avoid most obstacles). If Vector is down, you'll
   have very little control over the bobsled, which makes it nearly
   impossible to avoid obstacles near the end. Press A to jump over an
   obstacle and use the control stick to steer. There are many [CAPSULES] near
   the end of the ride, so collect them all and you'll hit thirty. Good job!
   Mission complete!

   /-------------------------------------------------------------------------\
   |BOSS: Egg Albatross                      Difficulty: Hard                |
   |-------------------------------------------------------------------------|
   |This ****ing  boss ****ing  pisses me  off the  ****ing piece of ****ing |
   |****. ****! Anyway, there are a  TON of parts to the Albatross  that you |
   |have to defeat, starting with the cannons. Attack the cannons on  either |
   |side (I started with the left)  that are located on the wings.  Once the |
   |two cannons on the wing are  down, start attacking the wing itself.  Use |
   |rapid homing attacks so you can stay in the air. Once the wing is  down, |
   |you'll have to focus on the propeller. Again, multiple homing attacks in |
   |the air will help you take this down without getting hit once. After the |
   |propeller is destroyed, you  have to attack the  actual body of the  Egg |
   |Albatross. Attack only the middle body.                                  |
   |                                                                         |
   |Once you destroy the middle body, Eggman will retreat.                   |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                       Level 9: Frog Forest                              |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 40,000
                      Mission Bio: "Get though the forest without being
                                    detected by the frogs!"

   There's a few green  frogs in this level  that will summon rain  if they
   notice you. If they notice you and summon rain, you have to start  over.
   Why you have to  start over, I have  no idea. Oh well.  Anyway, when you
   start, head forward  and hit the  giant fruit to  bounce up to  the next
   ledge. Switch to Vector and defeat the turtle, then switch to Espio  and
   head through the huge series of  loops, as usual. When you hit  the dash
   ramp, you'll be  propelled to an  area with the  first frog. There's  an
   alternate path made up of flying platforms to your right. Take that path
   to avoid being spotted  by the frog. Hit  the fruit to bounce  up to the
   yellow platforms. From the  yellow platforms, climb/fly until  you reach
   some ivy that looks like a rail.

   You can grind this ivy,  so jump onto it and  grind all the way down  to
   the  bottom,  where  you'll  grab  on to  some  more  ivy.  This  ivy is
   different, since you can use it  to swing across gaps or tall  areas. So
   when the ivy is at  its highest point, press A  to leap to the next  ivy
   rope. Keep doing this until you're sent up to the next platform. Destroy
   the  cage  here  and  grab  the Special  Stage  Key,  and  then  hit the
   checkpoint. Fly through  the dash hoop  using Charmy. Next,  collect all
   the rings  and jump  to the  next green  platform with  the two enemies.
   Defeat the  enemies and  you should  notice a  frog that  is guarding  a
   capsule.  To get  this capsule,  simply switch  to Charmy,  aim at  the
   capsule, and use thunder shoot.

   You'll grab  an extra  1-Up. Now  jump to  the yellow  platform and from
   there, jump to the small ledge. There's something that I like to call  a
   "mini mushroom" on  this ledge. These  look like little  ovals, but when
   you hit them they spring you high in the air and turn into mushrooms. So
   touch this  mini mushroom  to be  sent up  to a  higher ledge. Switch to
   Vector and  punch the  target to  be sent  to another  big area.  You'll
   instantly switch to  Espio, but switch  right back to  Vector. Make sure
   you're in a good Power Formation as you run down the hills. If you  are,
   each character will  go through a  separate loop, and  you'll grab power
   spheres for all three characters. Once you go through the loops,  switch
   back to Espio.

   Keep running until you see a  frog. Here, stop and use leaf  swirl. This
   makes Espio invisible, so the frogs  can't see him. Go around the  third
   frog  and hit  the dash  pads, then  the mini  mushroom. On  the yellow
   platform,  switch to  Charmy and  fly through  the dash  hoop. Stick  to
   Charmy as you hit the springs.  When you're at the peak of  you're jump,
   push forward  in the  air and  then start  to fly  to the floating green
   platform. Land on  it and hit  the checkpoint. Then  jump to the  yellow
   platform, and then the green platform with the power sphere and  target.
   Punch the targget and hit the  mini mushroom, then jump to the  platform
   with the flower. Using leaf swirl, grab onto the flower and let it  take
   you inside a cave of some sort.

   Hit the dash pads once you land  and grind all the way down. Once  down,
   use leaf swirl once more to become invisible. Jump to the platform  with
   all the frogs,  and if you're  invisible you can  slip by without  being
   detected. From here, jump up  the floating platforms and hit  the target
   with Vector. Head forward once you've landed and defeat all enemies. Fly
   up to the ledge and then activate the flower. Use it to fly over to  the
   next area. From there, the path is fairly straightforward. Just remember
   to turn ivisible whenever there are frogs and you'll get by easily.

   ========-----------------------------------------------------------========
   |                      Level 10: Lost Jungle                              |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 40,000
                      Mission Bio: "Rescue 10 Chao!"

   Your mission  here is  to find  ten Chao  lost in  the jungle.  When you
   start, follow the path, defeating the two bomb-dropping enemies. A  HUGE
   enemy will drop down  near the end. You're  going to see this  guy a lot
   from here on out, so  listen up on how to  beat him! Okay, get close  to
   him and wait for  him to start spinning  his huge hammer. When  he does,
   retreat and then wait until he stops spinning. He'll be really dizzy, so
   switch to Charmy and use thunder shoot to knock him down. Now switch  to
   Vector, rush in, and pound on him. Once he's down, the cage will  lower,
   revealing  a  spring  and  your first  [LOST  CHAO].  Now  head forward,
   following the  straightforward path.  Avoid/defeat the  enemies and when
   you get to a punch of circular platforms, switch to Charmy.

   Use him to fly up to the second platform, which has another [LOST CHAO].
   Now turn around and  fly up again. You'll  spot another platform with  a
   [LOST  CHAO]. Good.  Now defeat  the spiked  enemy WHEN  THE SPIKES  ARE
   INSIDE and then grab onto the ivy rope. Use it to fly to the next ledge,
   which has a Special  Stage Key inside of  a cage. Grab the  key and then
   head to the  end of the  ledge, which has  an enemy. Defeat  it and jump
   onto the ivy  rope. Use it  to swing to  the next platform,  which has a
   green frog. No, this one can spot  you. Make it rain to grow a  bunch of
   fruit which you can use to bounce  up to the next ledge. On this  ledge,
   bounce on the fruit again to get to a ledge with some wooden containers.
   Inside one of the containers is a [LOST CHAO].

   Defeat the bad guy here and then use the spring to reach the checkpoint.
   Hit it and then switch to Charmy. Fly over to the ivy ropes and use them
   to fly to  the next area,  which has another  huge robot. Defeat  it and
   this will lower  a cage that  has a [LOST  CHAO]. Halfway done!  Now, as
   Espio, rush down  the huge series  of loops and  when you finally  land,
   defeat  all  the  enemies. DON'T  hit  the  target yet.  On  one  of the
   mushrooms is a [LOST CHAO]. Now head forward and use the target to reach
   the next ledge. Head forward and the black frog will make fruit fall  on
   the enemies, killing  them. Go up  the hill and  jump up onto  the small
   platform to get a  [LOST CHAO]. Head up  the hill and using  the flower,
   fly to the next part of the level.

   Have the frog summon rain to grow a bunch of platforms. On one of  those
   platforms is a [LOST CHAO].  Now proceed forward on the  platforms (drop
   off if  you want  a Special  Stage Key)  and fly  up to  the next ledge.
   Defeat the  enemy here  to lower  the cage  that has  a [LOST CHAO]. One
   left! Just head  forward and follow  the straightforward path  until you
   get to a big  cave. Defeat the two  huge enemies here to  lower the cage
   door and get the final [LOST CHAO]. Good job! Mission complete!

   /-------------------------------------------------------------------------\
   |BOSS: Team Rose                      Difficulty: Easy                    |
   |-------------------------------------------------------------------------|
   |After a few misunderstanding comments, you'll engage in a battle. This   |
   |battle is exactly like battling Team Dark, and if you've done Team       |
   |Battles with any other team, this is REALLY simple. Remember to first    |
   |grab the power spheres, and then the trick where using a Team Blast      |
   |brings back all of your lost characters (though it doesn't hurt the      |
   |enemy).                                                                  |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                      Level 11: Hang Castle                              |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 35,000
                      Mission Bio: "Get the keys inside the haunted
                                    castle!"

   After an amusing scene, you'll be given your next mission by your clent.
   This time, you need to find and grab ten keys so you can open the  doors
   inside the castle. When you start, smash the crates and head forward (as
   Espio). Run through the loops  and hit the springs. Charmy  will mention
   that he senses keys and sure enough, your first [CASTLE KEY] is  located
   on a little platform. Next to it  is the Special Stage Key, so grab  it.
   Now head over to the wooden  containers that are built inside the  floor
   and smash them. Fall through the  hole. When you land, grab the  capsule
   and head  out of  the tower  that you're  in. Defeat  the enemy here and
   you'll notice a blue sphere.

   These strange spheres are actually  switchs that reverse the castle.  So
   if the castle is  right-side up, it'll be  flipped upside down and  vise
   -versa. Touch it and you'll fly up to a rail. Just hold B, even when you
   think you're going to fall (you won't). Once you're off the rail, switch
   to Charmy and jump up onto  one of two elevators. Take this  elevator up
   to the next platform, which has an armored searchlight enemy. Defeat  it
   and fly up to the next area,  which has a second [CASTLE KEY]. Now  drop
   down and you should see two  torches. Run straight, and you'll go  up an
   invisible path. When you finish  the invisible path, defeat the  enemies
   and hit the switch.  Then open the flower  and use the warp.  You're now
   inside another big tower.

   There's a second blue sphere in  this tower, so flip it and  then you'll
   appear right where the first  Castle Key was. Head forward,  through the
   now-opened door. Head down the hallway and grab the third [CASTLE  KEY].
   Then head up the stairs. Jump on the platform, which turns out to be  an
   elevator. This will take  up up high to  a big tower. When  it takes you
   all the way up to the top,  jump on the platform and grind the  rail UP.
   Yes, up.  Grab the  ring capsule  and then  follow the  path to the end.
   There's the fourth [CASTLE KEY] here, so grab it. Return to the rail and
   grind it all the way down. Head forward once you've stopped and hit  the
   checkpoint, then touch the blue sphere. Once the castle is flipped,  you
   should notice another [CASTLE KEY].

   Halfway done! Now  switch to Charmy  and fly up  to the platform  that's
   directly above where the fifth castle key was. Open the flower and  warp
   to the top of a tower (yeah, I'm a natural poet). Grab the sixth [CASTLE
   KEY]  here and  warp back.  Switch to  Charmy and  fly up  to the  next
   platform, with the two armored searchlight enemies. Defeat them and then
   fly to the elevator. Use it to reach the next platform, where you should
   hit the switch. Head forward and hit the springs. Defeat all the enemies
   in this area and then touch the blue sphere. Once the castle is flipped,
   turn around to find  the seventh [CASTLE KEY].  Exit the green pool  and
   you'll have  to cross  a second  invisible bridge.  This one is tougher,
   since it's longer and has many turns.

   Near the end is the eigth [CASTLE KEY]. When you finally reach the other
   side, destroy the  crates to the  left of the  door and pull  the switch
   out. Then bust  the wall to  the right of  the door and  pull the second
   switch. Head through  the door and  go straight. Go  around the platform
   with the magician and  smash the cracked wall  to get the ninth  [CASTLE
   KEY[. Only one more to go! Head up the ledge with Charmy and then defeat
   the enemy here. Activate all three  switchs (at once) to open the  door.
   Head through and touch the checkpoint, then go around to the back of the
   huge tower. Drop down into the little hole and you'll fly up to the  top
   of the tower.  Jump into the  hole here and  then proceed to  head up to
   the, um... "bottom" of the tower.

   Once there, jump over the cage and pull the switch out. Then touch the
   blue sphere and you'll fall right in front of the final [CASTLE KEY] so
   grab it. Good job! Mission complete!

   ========-----------------------------------------------------------========
   |                      Level 12: Mystic Mansion                           |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 25,000
                      Mission Bio: "Blow out all the red torches!"

   You can't get  out of the  castle until all  red torches are  blown out.
   There are sixty red torches (but just for the record, they look  orange)
   that you have  to extinguish, and  they're usually in  groups of two  to
   four. To put out a torch, use Espio's leaf swirl move. Oh, and DON'T put
   out the  blue torches.  They always  make a  red torch  somewhere in the
   castle light up again (usually nearby), causing you to blow it out  once
   more. Okay, at the  start there are four  [TORCHES] for you to  put out.
   Head up the stairs and defeat the enemy, then go through the door. Go up
   the stairs and out the hallway,  and then into the huge room.  Go around
   to the back of the door and jump on the platform. Defeat the enemy  here
   and switch to Charmy.

   Fly straight up and you'll see a target switch. Use thunder shoot to hit
   it, and  then head  over to  the cage  that you  passed. Touch  the blue
   sphere and then defeat all the enemies to open the door. Go through  and
   blow out the four  [TORCHES] and then you'll  enter a bigger room.  Grab
   the Special Stage Key and then  get rid of the two [TORCHES]  here. Then
   switch to Charmy and fly up to the top of the weight. From there, fly up
   to the next platform. Hit the checkpoint and then hit the switch to open
   the door.  Defeat all  the enemies  in the  next room  and blow  out the
   [TORCHES] here. Head up the stairs and hit the blue sphere. Simply use a
   Team Blast to defeat all the enemies that appear, and then head down the
   hall.

   Blow out the  two [TORCHES] in  this room and  then open the  flower and
   jump  in. After  you warp,  head forward,  burn the  two [TORCHES],  and
   defeat the enemy to open the  door. Head forward and activate the  right
   blue sphere. Using the plates that the skeleton has, jump to the flower,
   open it, and hop in. You'll appear in a long hallway. First, go and blow
   out all  twelve [TORCHES]  in this  hallway. You  should now have thirty
   torches, so you're halfway done. Once you're done, go a little past  the
   flower and use Charmy to fly up. You should see a target switch, so  hit
   it with thunder  shoot. Now locate  and head through  the door you  just
   opened  and then  touch the  blue sphere.  Head down  the hallway  here,
   putting out the four [TORCHES].

   Now head forward and use the triangle  jump to get to the other side  of
   the big gap. Head down the stairs and drop down the gap. At the  bottom,
   switch to Vector and  break the cracked wall  here to reveal a  switch..
   Hit the switch  and head up  using the fan.  Glide to the  open door and
   take out the two [TORCHES]. Then hit the springs and walk up to the  big
   door. Switch to Charmy  and fly straight up.  Grab the switch above  the
   door and pull  it out. Go  through and hit  the blue sphere.  Defeat the
   enemies that appear to open the  door. In the next hallway, put  out the
   two [TORCHES] and hit the switch to open the door. You'll now  encounter
   a big  robot, and  I'll explain  how to  beat this  tough guy. You can't
   defeat him with Vector's attacks until his armor is down.

   Get close to him, and when  he begins to spin, retreat. Wait  until he's
   stopped spinning, then quickly switch to Charmy and use thunder shoot to
   knock him  down. This  will make  his head  gear fall  off, so switch to
   Vector and run over to his head. Keep punching the guy until he gets up,
   and then you'll  have to repeat  the process of  avoiding his spin  then
   using thunder shoot. This dude has about 25 HP. You can also use a  Team
   Blast to avoid all of this, if  you have a Team Blast. Once this  guy is
   gone, you can run to the pond and jump in for one ring if you wish. Make
   sure you retreat quickly  though, or a blue  torch will appear and  take
   away all your rings. Once he's gone, head up the stairs and put out  the
   two [TORCHES].

   Twenty left! There are  two more [TORCHES] in  the next room. Grab  them
   and enter the warp. Here, put all all of the [TORCHES] and grab all  the
   rings. Then switch to Vector and proceed to take out every cracked  wall
   in here to get the stuff inside. One of the walls reveals the path  that
   you should take. So  use that path and  put out the two  [TORCHES] here.
   Now you'll want to  get under the shadow  and retreat quickly. A  weight
   will drop, so jump on it and  you'll be taken up to three switches.  Hit
   them all to open the door. Touch the checkpoint in this room and now use
   a combination of flying and grinding to reach the platform on the right,
   which has two  [TORCHES] and a  switch. Now head  to the exact  opposite
   side of the room and put out the two [TORCHES] there.

   Once that's done, make your way to the door you opened earlier. Head through
   to be in a room with a ton of lasers. Defeat the enemy, collect the rings,
   and then switch to Espio. Jump up on the platform and find a safe place to
   touch the blue sphere without getting hit by the lasers. Once you find it,
   touch the sphere and then defeat all the enemies. Grab onto the pulley and
   head down the little well. You're in a very strange, messed up room. Put out
   all the [TORCHES] here and then open the flower. You'll warp outside the
   castle. Put out the two [TORCHES] near you and head across the bridge to put
   out the final two [TORCHES]. Good job! Mission complete!

   /-------------------------------------------------------------------------\
   |BOSS: Robot Storm                    Difficulty: Hard                    |
   |-------------------------------------------------------------------------|
   |After the client acts a little strange, it's time to fight another  huge |
   |wave of  enemies. Another  huge wave  of enemies,  you'll have  to first |
   |start off with a ton of stationary flying robots. Grab one ring and then |
   |homing attack all of them. Once  they're gone, a bunch of ground  robots |
   |with spears will appear. Again,  homing attacks work best here.  Next, a |
   |huge bunch of ground  robots will drop down.  Switch to Vector and  just |
   |have him punch  his way through  all of the  enemies. Now, hit  the blue |
   |sphere and  you'll be  sent to  an area  with a  ton of turtles and some |
   |electric flying enemies.  Use Team Blast  to get rid  of them. Now  some |
   |golden robots and  searchlight robots will  appear, and you  should have |
   |another Team Blast with you, so use it.                                  |
   |                                                                         |
   |Next is a bunch of magicians  and flying robots. Take out the  magicians |
   |first, so they can't  heal, then attack the  flying robots. Now jump  in |
   |the cannon as Espio  to be shot to  another platform. The first  wave on |
   |this  platform is  a bunch  of shield  enemies. Vector  should be  level |
   |three, so rapdily  press B to  have him spit  out a bunch  of bubbles to |
   |defeat everyone easily. Next, a huge robot and some smaller robots  will |
   |come out. A simple Team Blast will kill 'em. Three huge robots and  some |
   |bomb-dropping  enemies should  come out  now. Vector  can easily  defeat |
   |these  guys  with his  bubbles  and Charmy  can  kill the  bomb-dropping |
   |enemies in one hit  using thunder shoot. Now  run forward and touch  the |
   |blue sphere. A HUGE batch of flying enemies will appear.                 |
   |                                                                         |
   |Switch to Charmy and fly straight up. Remain in one place and use thunder|
   |shoot to kill everyone. The next part is tough. Use the cannon and jump  |
   |in as Vector. Aim the cannon at all of the flying enemies and start      |
   |killing them off. Use the dash hoops to head back to the platform and    |
   |repeat. Next, a bunch of robots will appear. Simply use Vector to kill   |
   |them. Jump into the cannon to be shot to the next platform. Simply use   |
   |your Team Blast to kill them all. You should have another Team Blast for |
   |the final wave, so use it again to finish the battle.                    |
   \-------------------------------------------------------------------------/

   ========-----------------------------------------------------------========
   |                       Level 13: Egg Fleet                               |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 33,000
                      Mission Bio: "Infiltrate the flagship without being
                                    detected by enemies"

   If  a  SINGLE enemy  spots  you, you  lose.  Sound tough?  Sort  of, but
   remember Espio's leaf swirl makes  him ivisible. You'll be using  that a
   lot in this level. Okay, you'll start off by grinding some rails.  Grind
   all the way down  to a platform and  follow the path. When  you spot the
   first batch of enemies, become invisible and make your way to the switch
   that the enemies  are guarding. Hit  the switch to  lower the gate.  One
   more  thing: I  advise you  STAY invisible  until you  need a  different
   character, so I'm not gong to tell you to "stay invisible even after you
   do this" or something. Okay, so  head through the gate your just  opened
   and stop at the  "FLY" sign. Switch to  Charmy and fly up  the platforms
   until you spot another enemy.

   Use leaf swirl to  get by, and quickly  switch to Vector when  you reach
   the conatiners. Smash them and  jump through, then proceed forward.  Hit
   the springs and enter the little  cave on your left. When you  encounter
   the lasers, become  invisible and walk  through them, then  activate the
   switch. Switch to Charmy  and hit the springs,  then fly up to  the dash
   hoop. Head over to  the platform with the  rail, and start grinding  the
   rail down.  Grind all  the way  until you  reach an  area with a Special
   Stage Key and some springs near you. Grab the key and hit the springs to
   fly up to the  next area. Follow the  path here until you  hit the "FLY"
   sign. Switch to Charmy  and fly over to  the next platform, which  has a
   cannon on it.

   In case you haven't noticed by now, the cannons don't count as  enemies.
   Head to the  left and into  the little cave.  Become invisible and  walk
   through the lasers, then hit the switch. Switch to Charmy and fly up the
   solid containers, then hit  the dash ramp. Grind  the rail down to  what
   looks a lot like the beginning  of the level. Head past the  cannons and
   become  invisible. Here,  it might  be a  good idea  to DEFEAT  all the
   enemies first (while still invisible, of course) because you'll have  to
   use Vector in an area close  to the enemies. Once the enemies  are down,
   switch to Vector and smash the two cages that have switchs. Activate all
   three switchs at the same time to  open the door. Head down and hit  the
   springs to be sent to a platform with two flowers.

   It doesn't matter which one you choose, since you go to the same  place.
   Once you've  warped, use  leaf swirl  and kill  the sleeping  enemy. Now
   switch to Vector  and jump over  the gate and  onto the huge  fan. Using
   bubble blow, glide past the enemies  on your left and head to  the ledge
   straight ahead. Make sure you land  on the right side, so you  avoid the
   enemy. Smash the cages  here and then hit  the dash ramp. Head  past the
   cannons and stand in the exact center of this area. Use your Team  Blast
   here to destroy all the cannons, making your next job MUCH easier. There
   are a ton of switches here, but  you don't have to activate them all  at
   once. Just touch  each one and  one point and  the door will  open. Make
   sure you avoid the laser while throwing the switches!

   Go through the door once you've opened it and head down to the end. Open
   the flower and  jump in. When  you warp, fly  over to the  left side and
   then head up to the ledge. There are two rotating lasers here, so you'll
   want to wait until the path  is clear before flying through the  lasers.
   Then jump on the containers and  fly up to the next ledge.  Here, become
   invisible and  head over  to the  giant cannon.  Destroy it  with homing
   attacks and you'll spot  an enemy with a  shield. Each time you  attack,
   it'll raise the shield and prevent you from hurting it. You have to walk
   away for it  to lower the  shield again. Jump  in and get  three or four
   homing attacks in quickly and then the 'bot will raise the shield.  Walk
   away, wait for him to lower the shield, and do three or four more homing
   attacks.

   Repeat the process until the robot is dead. Yeah, it's a slow process,
   but the best way to go without getting detected (unless you have a Team
   Blast). Once the robot is dead, the door will open, so head on through.
   Jump over all of the gates and touch the goal ring to clear the area.
   Good job! Mission complete!

   ========-----------------------------------------------------------========
   |                      Level 14: Final Fortress                           |
   ========-----------------------------------------------------------========
                      A Rank Points Needed: 65,000
                      Mission Bio: "Find the keys to the cell where the client
                                    is locked up!"

   Congragulations, you're at the final level of Team Chaotix! Your  client
   has been  captured by  Eggman (figures,  he's been  leading you  to kill
   Eggman this  whole time)  and you  must rescue  him. So  wait... if this
   never happened,  then what  would your  last mission  be...? Anyway, you
   must find five  keys here to  rescue the client.  Head forward when  you
   start and defeat the enemy. Then punch the target with Vector and  grind
   the rail. Defeat the enemies once you land to lower a cage that has  the
   first [CELL KEY]. Fly to the  lower platform in front of you  and switch
   to Espio.  Start running  down the  hill and  when you  get to  the tall
   platform, switch to Charmy. This is a huge gap that you have to make, so
   jump as far as you can, then start flying.

   Once on the other side, use triangle jumps to get to the next  platform,
   which will start to fall. Retreat  to the next platform and you'll  have
   to make it over to a large elevator with Charmy. From there, jump to the
   next platform, which has a bunch of cannons. Ignore them and go forward.
   Fly up to the pulley on the left here and take it up. Hit the checkpoint
   and then punch the target with  Vector. Quicky switch to Espio and  jump
   across the huge gap with triangle  jumps. You have to avoid the  lasers,
   because if you're hit,  you must take a  lower route. Once on  the other
   side, head forward and jump over  the lasers when you reach them.  Go up
   the path here and defeat the huge, armored enemy. This will lower a cage
   containing the second [CELL KEY].

   Yahoo. Now hit the spring and fly  up to the rail. Grind it over  to the
   platform with the two enemies. Defeat the enemies and then jump into the
   cannon. Head over to the pole and take it up. Grind the rail down to the
   collapsing platforms. Quickly switch to Charmy and fly up to one of  the
   ledges that has a cannon. From there, fly up to the main ledge and  bust
   the cannon there  to reveal a  spring. Take it  up and defeat  the enemy
   here. Break the metal containers and drop down. Take the straightforward
   path (use Espio's camelflogue ability  to slip past the lasers  when you
   reach them) until you reach a  dead end with two sleeping enemies.  Kill
   them to open a hole in the floor. Fall through and you'll hit a spring.

   This will send you  up to some more  lasers. Fly over them  using Charmy
   and defeat the gold robot here. This will lower the huge door, revealing
   the path  and a  [CELL KEY].  Only two  left! Fly  over the  lasers with
   Charmy and then touch the  checkpoint. Hit the self-destruct switch  and
   you'll  appear  on  some rails.  Whenever  you  see electricity  flowing
   through a rail,  quickly jump to  one without electricity.  Otherwise, a
   laser will fire at you and you might die. Once you reach the end, defeat
   the gold robot to lower a cage that has a [CELL KEY]. Only one left! Fly
   over to the next ledge with Charmy and use triangle jumps to get to  the
   ledge with the cannon. Destroy it  to reveal some springs. Hit them  and
   destroy the next cannon to reveal more springs.

   Bounce up to the next ledge and defeat the enemy that appears. Fall into
   the little hole and hit the switch to make a pole lower. Take it up and
   then head forward. Destroy the obstacle and hit the springs, and then
   head to the rail. Grind it down and use a Team Blast to wipe everything
   out. If you don't have one, you'll have to do it the hard way (sorry).
   One of the cannons has a Special Stage Key if you want it. Jump up to
   the target and punch it with Vector. Don't touch anything and you'll
   land in front of a dash pad. In Power Formation, hit it and land on the
   rails. Grind them to the end and defeat all the enemies here to lower
   the cage containing the final [CELL KEY]. Good job! Mission complete!

  /--------------------------------------------------------------------------\
  |FINAL BOSS: Egg Emperor                    Difficulty: Hard               |
  |--------------------------------------------------------------------------|
  |Okay, when  you start  off, run  forward, dodging  Eggman's attacks.  He  |
  |likes to send yellow lasers at  you, which you should go around  or jump  |
  |to avoid. Collect the power  spheres and continue to dodge  his attacks.  |
  |When you get to the dash ramps,  wait until Eggman is a little bit  away  |
  |from you,  so you  don't run  into him  when you  dash through  the air.  |
  |Continue on and hit  the dash ramps once  you encounter them. You'll  be  |
  |sent to a big platform with lots of enemies and some cannons. Your first  |
  |priority is to get up a Team Blast, so defeat all the enemies until  you  |
  |have one. Once you do, use it to really deplete Eggman's HP. His  shield  |
  |has, I think,  100 HP and  the actual Egg  Emperor has 150  HP. Once you  |
  |have done the Team Blast, you'll have to do physicial attacks.            |
  |                                                                          |
  |Focus your attacks first on the shield. Switch to Vector, who should be at|
  |level two, and start rapidly pressing B near Eggman. You can hit the body |
  |and the shield at the same time doing this, but you have to be _in front_ |
  |of Eggman. Once he starts moving again, follow him. When you reach the big|
  |platfom again, Vector should be level three. This makes EVERYTHING easier,|
  |so run up and start rapidly pressing B. When you get Team Blast, use it   |
  |and then keep pressing B after the Team Blast. Eventually, Eggman's shield|
  |will disappear. He's now in REALLY bad shape, and probably has only 30 or |
  |so HP left. If you keep pressing B with Vector, you can defeat him and get|
  |an "A" rank. Congragulations!                                             |
  \--------------------------------------------------------------------------/

   SPOILERS! SPOILERS! SPOILERS!
   Eggman will melt into liquid and then Team Chaotix will come and rescue
   their client. They'll ask if Dr. Eggman is there, and Eggman will realize
   that Team Chaotix realized that Espio, Charmy, and Vector knew it was him
   the whole time. Then... why did they go on with the mission? Anyway, after
   some talk, Charmy will get pissed at Eggman and start stinging him wildly
   :)


   Emeralds: {TE0}
   ---------------------------------------------------------------------------
   Finding the Emeralds:
   -The first thing you must know about the emeralds is what they are used
    for. The one, and ONLY uses for emeralds is to get into the final stage.
    Now, in order to find all of them, you must have at least one team beat
    the game (Or get to the Final Fortress stage). The emeralds are only found
    on the even stages, meaning levels 2, 4, 6, 8, 10, 12, and 14.

    Fortunatly, it doesn't matter what team gets the emeralds, since it counts
    for all of them, so it would be a good idea for Team Rose to get them,
    since their stages are the shortest and easiest of the 3 teams. Now,
    to enter a special stage, you must find a Golden Key in the level and
    not die. The keys are usually in a cage, and sometimes hidden, so look
    well thoughout the levels. Once you complete the stage with the key, you
    will enter the special stage.

   The Special Stages:
    -Once you are IN a Special Stage, you must know what to do. In order to
     win a emerald, you must catch it before it reaches the end. Sound Simple?
     The emerald is a bit faster then you, doesn't slow down, plus the fact
     that there is mines in the stages. In order to catch it, the Team Icon
     in the Bottom part of the screen must be even with the Emerald Icon.

     How to catch up to it? There are special colored orbs in the stages that
     increase a gauge in the upper right of the screen. This gauge shows the
     energy you can use to do a turbo boost. To use a turbo boost, use the B
     button. Another thing you must know is the black mines. They can greatly
     slow you down and cause you to lose the race, so try to move to the side
     or middle when you see them.

     In terms of strategies, there really isn't any. Although many complain
     that the 3rd level emerald is the hardest, they all increase in
     difficulty (More mines, less orbs, etc) level by level, so the best thing
     to do is simply avoid the mines, stay in the middle, and use the turbo
     boost as much as you can.

   General Tips:
    -Stay in the middle. The controls seem to mess up when you go on the
     celing or far sides, so try to stay in the middle if possible.

    -Avoid mines. It's OK to hit 1 mine field, but two or more can cause
     you to lose. Move to the side when you see the black-ish orbs.
   ---------------------------------------------------------------------------

   Final Stage: {TF0}
   ---------------------------------------------------------------------------
   Before you can access the final stage, you must have these things done
   first:

   -All 7 Chaos Emerals (Read Above)
   -All Team's Stories complete

   Once you do that, the final stage will become accessable. Go to the story
   screen and press right, pass chaotix, to find a screen with Metal Sonic
   on it. Press it to access the final battle.

   NOTE: There are two different strategies for each boss. Jason has typed up
   one strategy and I (me frog) has typed up another. If one isn't working for
   you, try the other. Jason's strategy is right after this, and me frog's
   strategy is after Jason's strategy.

   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Jason's strategy for Final Story
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   *Major Spoilers* You will see Team Chaotix talking to the REAL Robotnik
   about who was really in command. Then, it will cut to a scene of Metal
   Sonic absorbing the Egg Fleet's metal and energy. After some conversation
   about the chaos emeralds, the final fight will begin.

   /-------------------------------------------------------------------------\
   |Boss: Metal Madness                     Difficulty: Medium/Hard          |
   |-------------------------------------------------------------------------|
   |The first all team battle. You start out as Team Rose, and work your way |
   |up to Team Chaotix, then Team Dark. Each fight is pretty much the same,  |
   |but there is a few things to know. Metal Madness's weak spot is the plate|
   |near it's tail. In order to damage it, you must use the characters that  |
   |are the OPPOSITE of the current color. For example, if it is red, don't  |
   |use a Power character, for it will have no effect.                       |
   |                                                                         |
   |Each Team has it's own area, rings, and Power Cores to level up. To get  |
   |these, you must break the nearby boxes. In terms of attacks, Metal Sonic |
   |has a Tail Swipe attack, a firebreath attack, a Ice Missle attack, and a |
   |Freezing missle.                                                         |
   |                                                                         |
   |Jump to avoid the fire and Tail Spipe attacks, and dodge the ice attacks |
   |(The Ice attacks have the ability to freeze the characters, and if all   |
   |three are frozen, you will lose a life). Fortunatly, you will start off  |
   |with whatever team you were on if you die, so you don't have to fear much|
   |Another way you can dodge some of the attacks is to either. A: Use a     |
   |Flying Character, or B: Use a Cannon. Once you defeat him with Team Dark,|
   |you will beat this form and move on.                                     |
   \-------------------------------------------------------------------------/

   Once you defeat Metal Madness, he will transform even farther and grow
   wings, and take to the air. Next, Sonic will transform into SUPER sonic
   and give Tails and Knuckles a barrier using his Super form power. After
   the cutscene, the final boss awaits!

   /-------------------------------------------------------------------------\
   |FINAL BOSS: Metal Overlord                Difficulty: Hard               |
   |-------------------------------------------------------------------------|
   |Like all other Super Sonic fights, you are limited in time. You have 50  |
   |rings, and each ring takes up one second. Although you can get more rings|
   |on the battlefield, you must not waste time. The goal of this battle is  |
   |to use Team Blast 5 times, and if you know anything about Team Blast     |
   |attacks, it can take awhile.                                             |
   |                                                                         |
   |So, how do you raise your gauge? Collecting rings will do it, and        |
   |countering the overlords attacks will raise the gauge. In this battle, he|
   |has a Ice-like attack, Spines from his back, and using a ship as a weapon|
   |To raise the gauge, you must have Super Sonic destroy the ice attack,    |
   |Tail's counter the spines, and have knuckes destroy the ship. Once your  |
   |Team Gauge is full enough, use it as soon as you get it. Once you hit    |
   |him 5 times with team blast, you will beat the final boss, and get the   |
   |true ending.                                                             |
   \-------------------------------------------------------------------------/

   Once you beat Metal Overlord, you will see the true ending and have a new
   task: Get all A Ranks. Congradulations! You wasted your time getting the
   chaos emeralds just to face the final boss! Don't you feel special now?

   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   me frog's strategy for Final Story
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Okay, after getting the seven Chaos Emeralds and beating all stories, you
   finally get to play the last story, with Super Sonic and an awesome boss. Of
   course, you have the awesome soundtrack to play as you fight the boss. This
   is one very fun story.

   SPOILERS! SPOILERS! SPOILERS!
   OMGWTFLOL!
   TURN BACK IF YOU DON'T WANT TO BE SPOILED!
   SECOND TO LAST WARNING!
   LAST WARNING!
   SPOILED!


   Team Chaotix will be talking to Eggman, and then Vector will order that
   Eggman explain who locked him up. He'll start to speak, and then Team Sonic
   will be running forward, only to spot Metal Sonic laughing and ordering
   everyone to kneel to him. After blowing up the structure he's on and you
   watch a huge transformation of him turning extremely super, you'll see
   Eggman saying how Metal Sonic has transformed. Then all of Eggman's
   robots will run away :) After Eggman speaks, he'll ask for the seven
   Chaos Emeralds.

   Everyone will get out the emeralds they have and then they'll all join up
   and prepare to face Metal Sonic, or shall I say...END SPOILERS! END
   SPOILERS! END SPOILERS!

   /-------------------------------------------------------------------------\
   |BOSS: Metal Madness                     Difficulty: Medium               |
   |-------------------------------------------------------------------------|
   |                              Team Rose                                  |
   |-------------------------------------------------------------------------|
   |                                 ***                                     |
   |You start off the whole thing as Team Rose. Metal Madness has some strong|
   |attacks. His first involves him shooting out a bunch of different spikes |
   |onto the field. These can be avoided easily, but there are a lot of them |
   |so you might get hit. Note that there's a limited amount of rings for    |
   |you, so don't grab them all at once. Metal Madness also has a tail       |
   |swinging attack, which involves him sweeping his tail across the field.  |
   |To dodge that, simply jump. The last attack Metal Madness has is a       |
   |flamethrower attack. This wipes the spikes from the field, and you simply|
   |have to jump as the flame approaches you. You should notice a glowing    |
   |circle on Metal Madness that's similar to the one that was on the Egg    |
   |Emperor.                                                                 |
   |                                                                         |
   |You have to attack that circle, but using homing attacks will have no    |
   |effect (it'd be too easy otherwise). Instead, you'll have to switch to   |
   |Big and rapidly press B. This will shoot Amy and Cream at the circle,    |
   |causing damage. Metal Madness has 99 HP, but you make him lose a couple  |
   |of hit points each time you hit. Keep attacking until he loses all HP.   |
   |Now it's time for Team Chaotix.                                          |
   |                                 ***                                     |
   |-------------------------------------------------------------------------|
   |                            Team Chaotix                                 |
   |-------------------------------------------------------------------------|
   |                                 ***                                     |
   |Team Chaotix doesn't have some MAJOR differences in the battle, but Metal|
   |Madness has some new moves and some more HP. He also has a new defense   |
   |system which can be quite annoying. The defense system is this: as Metal |
   |Madness changes the color on his sphere, different attacks become useless|
   |If the color is blue, you can't attack in Speed Formation. You can't     |
   |attack in Flying Formation if it's yellow, and Power Formation attacks   |
   |are useless when the circle is red. If the circle is red, always use     |
   |homing attacks. If  it's blue or yellow, stick to Vector's fireball      |
   |attacks (where you stand in one place and press B rapidly). Flying       |
   |Formation attacks pretty much suck since it's hard to get just a single  |
   |hit in.                                                                  |
   |                                                                         |
   |The new attack is quite annoying. Metal Madness shoots out missles and   |
   |when they land, they form a block of ice. If one of your characters      |
   |happens to be standing on the spot where the ice hits, they'll be trapped|
   |You have to destroy the ice with one of the other characters to free them|
   |If all three characters are captured, you lose a life. You have to hit   |
   |Metal Madness 99 more times before he is defeated, and then you move     |
   |on to...                                                                 |
   |                                 ***                                     |
   |-------------------------------------------------------------------------|
   |                              Team Dark                                  |
   |-------------------------------------------------------------------------|
   |Nothing that new here, but there's a lot of level up spheres for Shadow  |
   |and Omega. Make sure that you snatch these spheres to put Shadow and     |
   |Omega at their maximum levels. To get even MORE power, make sure you     |
   |jump in the cannons as different people. If you want to grab the balloons|
   |in the sky, jump in the cannon as Omega and then shoot Shadow and Rogue  |
   |out. Aim the cannon back at the regular platform and press B to exit     |
   |safely. You should have Team Blasts ready here, which can cause mega     |
   |damage. If you stop time when the sphere isn't red, you can continue to  |
   |do attacks with Omega, causing further massive damage. Overall, this     |
   |should be one of the easies teams to fight with.                         |
   \-------------------------------------------------------------------------/

   Metal Madness will start to transform even more and then fly off into the
   sky. Sonic, Tails, and Knuckles will grab arms and Sonic will transform into
   Super Sonic (yeah!) and then Tails and Knuckles will become some cool ball
   things.

   /--------------------------------------------------------------------------\
   |FINAL BOSS: Metal Overlord                Difficulty: Easy/Medium         |
   |--------------------------------------------------------------------------|
   |Like in Sonic Adventure 1 and 2, you're fighting as Super Sonic. Like in  |
   |Sonic Adventure 1 and 2, it's extremely fun. Like in Sonic Adventure 1 and|
   |2, there's an awesome song playing in the backgroud. And like Sonic       |
   |Adventure 1 and 2, it's pretty easy. The fight this time takes place high |
   |above the skies, where your're playing as Super Sonic and then Tails and  |
   |Knuckles follow behind you in the yellow spheres. Team Sonic is pretty    |
   |much chasing Metal Overlord as he runs back. In all Sonic games that have |
   |had Super Sonic, you need rings to power your energy, and this one is no  |
   |exception. You start out with fifty rings, and you lose one ring each     |
   |second. There are different balloons around the sky that contain rings.   |
   |                                                                          |
   |You'll want to run into them and you'll grab some more rings. Okay, Metal |
   |Overlord has five attacks, and they are all pretty easy to avoid. The     |
   |first should be defeated with Sonic. Metal Overlord sends waves of ice out|
   |at Team Sonic. This will knock Super Sonic back, causing you to lose some |
   |time. To break through this ice, press B as your moving forward to speed  |
   |up. Metal Overlord sends out several chunks of ice at once, so you'll have|
   |to press B a few times. The next attack involves Metal Overlord sending   |
   |out a bunch of missles. Switch to Tails and use thunder shoot on all of   |
   |these missles to take them all out. If they hit you, it'll cause you to   |
   |lose a bit of time. Let me tell you now that there is a second, quicker   |
   |way to block these two attacks, using just Sonic.                         |
   |                                                                          |
   |However, it's a risky move to perform, since it sucks up rings. If you get|
   |close to Metal Overlord and jump and press B, you'll perform the light    |
   |dash. This wipes out all missles/crystals that Metal Overlord is shooting |
   |at you, but then again it also causes you to lose quite a few rings. Only |
   |use this attack if you have around 35+ rings, and even then you might want|
   |to avoid it. The next attack is rare, but it'll happen three or four times|
   |in the battle. When Metal Overlord takes a sudden dive lower into the     |

   |skies, you should pass a huge ship. Metal Overlord wants to attack you    |
   |with this ship, so switch to Knuckles and rapidly press B. This will cause|
   |Knuckles to do pretty much an upgraded version of his level three attack  |
   |(sorta like a level four attack) where he sends out fireballs non-stop.   |
   |                                                                          |
   |This will destroy the ship. The fourth attack is Chaos Control, and it can|
   |piss you off. In random points in the battle, Metal Overlord will use the |
   |dreaded Chaos Control. This reverses the colors of everything and freezes |
   |Sonic, Tails, and Knuckles for twenty seconds. You still follow Metal     |
   |Overlord around, because he can still move, but you can't actually dodge  |
   |his attacks. Your ring count doesn't go down, but this can leave you open |
   |for many attacks. To make the twenty seconds go down faster, move the     |
   |control stick around and rapidly press the A button. Metal Overlord likes |
   |to use Chaos Control, and then instantly throw a ship at you right after, |
   |so get ready to instantly switch to Knuckles once you aren't frozen       |
   |anymore.                                                                  |
   |                                                                          |
   |Finally, Metal Overlord uses the same technique where he traps the        |
   |characters in blocks of ice, and you have to destroy them to get free the |
   |characters. The other teams will be shouting bits of advice to you, but   |
   |it's pretty predicatble anyway. You can't actually hurt Metal Overlord    |
   |with regular attacks, since he's too strong. Instead, you have to use Team|
   |Blast attacks. To get some Team Blast, grab lots of rings and then make   |
   |sure you dodge and counter as many attacks that Metal Overlord performs as|
   |you can. Once you get the Team Blast, use it and you'll perform a "Super  |
   |Sonic version of it that can only be performed in this battle. Metal      |
   |Overlord won't die until you use five Team Blasts in this battle. Once    |
   |you've used three or four Team Blasts, balloons will stop appearing.      |
   |                                                                          |
   |This will make your source of rings vanish. This isn't good, so you'll    |
   |want to be sure to have lots of rings before you use that third Team      |
   |Blast. Make sure to have at least thirty saved up, which should last you  |
   |for the rest of the battle. Remember, dying doesn't cause you to start the|
   |WHOLE scenario over again; you only have to start the fight at the        |
   |beginning of Metal Overlord. Have fun with this battle!                   |
   \--------------------------------------------------------------------------/

   TEH ENDING!!!!!!!
   SPOILERS!
   YOU'VE BEEN WARNED!
   LAST CHANCE!
   TURN BACK OR FOREVER HOLD YOUR PEACE!
   3
   2
   1
   SPOILED!
   Metal Overlord will transform back into regular Metal Sonic. Sonic will
   invite Metal Sonic for a rematch any time. Amy will chase after him, and
   he'll leave. Rouge will start to leave too, saying she'll hunt for more
   treasure. Knuckles will then chase after her. Ohhhh... next, Team Chaotix
   will start to leave, but suddenly remember that Dr. Eggman owes them a huge
   sum of cash. Eggman will try to sneak away, but Team Chaotix will chase
   after him. Finally, Omega and Shadow will be standing, holding Metal Sonic.
   Next, Sonic will be running down a path and the credits will roll.

   Congagulartions!
   You just beat Sonic Hereos!
   END SPOILERS! END SPOILERS! END SPOILERS!

   ---------------------------------------------------------------------------
                         060. E X T R A  M I S S I O N S
   ---------------------------------------------------------------------------

   Team Sonic: {TSE}
   ---------------------------------------------------------------------------

   ========-----------------------------------------------------------========
   |                         Level 1: Seaside Hill                           |
   ========-----------------------------------------------------------========
                   Mission Bio: "Get to the Goal Ring within 5 minutes!"

   The first timed objective in the game is definitely not hard, unlike the
   first in Sonic Adventure 2. If you've played SA2, you'll have absolutely no
   trouble beating this. Basically, any path with Sonic is going to be faster
   (most of the time). There are lots of rings that are lined up in straight
   lines, so you should always make sure to use light dash. If you use light
   dash on all rows of rings, you can cut off what is easily ten seconds of
   your time total. When you get to the big sandy beach, jump in the cannon
   instead of switcing to Tails and flying over the sea. If you're going for
   the "A" rank make sure you memorize the location of the rainbow rings;
   there are many of them and having all three characters go through the
   rings can get you some major bonus points.

   Also stick to Sonic whenever there's some huge loop, and defeat all enemies
   as quickly as you can. If you run into a bunch of enemies, use Team Blast
   instead of taking time to defeat them the harder way.

   ========-----------------------------------------------------------========
   |                         Level 2: Ocean Palace                           |
   ========-----------------------------------------------------------========
                 Mission Bio: "Get to the Goal Ring within 5 minutes!"

   Another easy timed objective, though it can be a bit more challenging than
   Seaside Hill. The trick here is to be ready for when ruins fall, so you can
   either avoid them or punch through them the moment they appear. If you
   memorize where the ruins fall and stick to Knuckles until you've cleared an
   area of ruins, you can cut down your time dramatically. There aren't that
   many rows of rings to light dash here, but I suggest you still light dash
   for all rings that you see. As you're running toward fans, switch to
   Knuckles and don't wait right before you touch the fan. That way, you
   won't mess up and lose time. When you have the choice of taking an upper
   path with Tails or a lower path with Sonic, choose Sonic's route.

   Yes, it has a lot of crumbling ruins, but it's a quicker way if you are able
   to avoid the ruins. Remember to destroy enemies as you go by, and don't stop
   to wait for them, and you'll clear this easily with an "A" rank.

   ========-----------------------------------------------------------========
   |                       Level 3: Grand Metropolis                         |
   ========-----------------------------------------------------------========
                 Mission Bio: "Get to the Goal Ring within 5 minutes!"

   First off, let's have a moment of silence and honor Sonic Team for being
   able to think of original objectives. Once that's done, you'll want to start
   the mission. Again, this is easy, but getting an "A" rank can be a bit tough
   if you don't know the city that well. The blue paths here are really useful
   for when you want to go fast. Whenever you see a blue path in front of you,
   rush forward and start going up. If there's a LOT of enemies near it, you
   may want to stop and defeat them for points, but if you're just going for a
   good time.

   Ignore the enemies. Whenever you have alternate paths you can take, always
   try to take the upper one, since that's usually the quickest path. If you
   find a personal shortcut that's on a lower path, by all means use that
   shortcut.

   Always make sure that you're Sonic when you're going on a blue path, so you
   can get maximum speed. Since this is the level where you're taught light
   dashes, there are huge rows of rings here. Instead of stopping before the
   rings and lining yourself up with them before you dash, try to light dash
   while going at full speed. If you mess up, you lose a couple of seconds, but
   it's a good risk to take since you'll cut off some time if you don't stop.
   When you hit the rails, make sure to hold B and DEFINILTELY make sure that
   you light dash the final row of rings (near all of the cars).

   ========-----------------------------------------------------------========
   |                          Level 4: Power Plant                           |
   ========-----------------------------------------------------------========
                 Mission Bio: "Get to the Goal Ring within 9 minutes!"

   The two major dangers here are the elevators and the energy storage tank.
   The rest is simple, if you've been able to make it through the last three
   levels in 30 less than the given time. For the elevators, you should start
   destroying the enemies even before the elvator stops. That way, by the time
   the elevator reaches the stopping point, it'll keep going. It sounds
   confusing, but you'll see what I mean. In the energy storage tank, you have
   to know which characters to use an when. For example, at the start you fly
   up four dash hoops before you need to switch to Sonic. When you get to the
   top, simply use a Team Blast so you don't lose anymore time trying to kill
   the enemies. For the rest, make sure you never pause when killing enemies.

   Getting an "A" rank is a iittle tricky here, since you have to kill lots of
   enemies while getting under the time limit. However, if you've gotten an "A"
   rank on the last three, it should be a bit more simple.

   ========-----------------------------------------------------------========
   |                        Level 5: Casino Park                             |
   ========-----------------------------------------------------------========
                      Mission Bio: "Get to the Goal Ring within 5 minutes!"

   Let's call this your first "hard" timed stage. I didn't beat it on my first
   try, which make it hard. Okay, the only reason that this level can be even
   remotely difficult is because of the pinball machines. It can take a while
   for you to get up to the top, especially at the huge pinball machine near
   the end.

   If you memorize how the pinball machines work and get farmiliar with them,
   this becomes a lot easier. You also have to remember that some switchs
   simply can't be gotten to from on the ground, and you might have to use
   Tails to fly up to some places. That's basically it.

   BINGO Highway  "Get to the Goal Ring within 6 minutes!"
   ========================================================================
   This is, without a doubt, one  of the most annoying stages you'll  play.
   You can get REALLY close to  getting to the goal within the  time limit,
   but sometimes you'll be three seconds  away and your time will run  out.
   Again, the pinball tables can be a huge nusicance if you take a while on
   them, and once you get to the  slides with all the holes, you might  die
   and lose LOTS of  time. You'll have had  to play this stage  a couple of
   times through before you  can actually beat it  with an "A". Most  areas
   here are no problem, like the  on-foot sections where you simply run  to
   the next part.  You should be  able to do  those with no  interruptions.
   Your priority  here is  to finish  quickly, so  don't bother stopping to
   line yourself up with something like a BINGO card.

   Time is lost by doing that, and you don't have enough time as it is. At
   the final part, where you need to bust through the wall to get to the
   goal ring, it will REALLY help if you have all three characters. Chances
   are they've fallen off the edges when you were going down the slide
   beforehand, but if you're lucky and do have the characters, you can bust
   through the wall in a few seconds. Otherwise, it can eat up your time
   trying to get to the goal ring, and you shouldn't have that much time
   left anyway.
   ===========================================================================

   Rail Canyon   "Get to the Goal Ring within 5 minutes!"
   ===========================================================================
   Another tight one, but you  should finish with at least  fifteen seconds
   to spare. The trick here is  to switch between rails, so you  are always
   hititng speed  boosts, and  therefore going  as fast  as you  can on the
   rails. When you  were playing the  original levle, you  might've noticed
   that your characters slowed down a lot since they weren't hitting enough
   speed boosts. If you  keep switching rails right  after you hit a  speed
   boost on one, you'll hit another. By doing this, holding B, and  keeping
   your balance you can shave off a  HUGE amount of time. Make sure not  to
   react too quickly when rails  explode, or you may find  yourself falling
   into the canyons  below you. When  you get to  the last huge  rail part,
   with all the trains, you'll want  to make sure to collect as  many rings
   as possible.

   This way, you can hit the trains and not die instantly. When you get  to
   the FINAL area, where there's a bunch of rails to choose from, take  the
   very center  rail and  you'll grind  straight into  the goal ring, which
   should save you two or three seconds.
   ===========================================================================



   Bullet Station      "Get to the Goal Ring within 6 minutes!"
   ===========================================================================
   The first time I finished this, I had less the three seconds before  the
   time ran out. It shouldn't be the same for most of you, because I didn't
   do some of the things that would've helped. For one, when you fall  into
   the high  speed transport  tunnels, head  straight to  the engine  core,
   ignoring everything  you can  if possible.  While you  may not think so,
   this actually cuts off a good  chunk of time for you. Also,  always stay
   balanced and hold B when you're grinding rails. And when you reach  that
   narrow bridge at the beginning that's over a huge pit, use a light  dash
   on the rings there  to cross safely. That  way, you won't have  to waste
   your time inching toward the other side with fear of falling. If you see
   a fan ahead, make sure to switch to Knuckles beforehand.

   This cuts off a couple of seconds in all. Okay, a few more things:
   first, when you get near the end where the three switches are located
   in three different places, switch to Tails and run toward the back,
   near the switch that's on the ledge (defeating the enemy on your way
   there, of course). I find this easier, since you don't have to worry
   about flying while you're going to throw the next two switches. When
   you jump into the kart, go full speed and make sure Sonic does NOT
   fall off. Otherwise, you'll slow down a lot and you can lose quite
   a bit of time by doing so.
   ===========================================================================


   Frog Forest    "Get to the Goal Ring within 5 minutes!"
   ===========================================================================
   Yet another one  where you are  tight when it  comes to time.  The first
   time I did  this, I was  very, very close  to the goal,  but ran out  of
   time. The second time, I finished with two seconds left. A very  helpful
   thing that can save you a couple of seconds is right at the beginning of
   the level. Right when  you reach the end  of the first ivy  branch, jump
   and you'll go through  a ring. This will  send you over to  the loop, so
   you don't have  to run forward  and hit the  flower, which can  cost you
   time. Always make sure that  you're going through those huge  loops with
   Sonic, since he's the fastest one in the bunch. Also, whenever you see a
   golden enemy,  take him  out FIRST.  This eliminates  all other enemies,
   which saves even more time.

   When you're on the swinging ivy, make sure to jump the FIRST time you
   swing forward, since you'll have to wait about a second before you can
   jump otherwise. Even with all of these time-saving methods, you should
   finish with a tight time. Still, an "A" rank should be easy if you take
   out all the enemies on your way to the goal and if you don't die.
   ===========================================================================


   Lost Jungle           "Get to the Goal Ring within 6 minutes!"
   ===========================================================================
   LOL! I don't know what Sonic Team was thinking when they gave the objective
   of six minutes, it can be beaten in less than five, even if you make a ton
   of mistakes! And getting the "A" rank is absolutely no problem either.
   There are so many enemies that are just placed randomly, and all you have
   to do is simply run past them. When you get to the spot where the two giant
   robots are guarding a cage, simply use a Team Blast. Always make sure Sonic
   is the leader when your going down those really steep hills, too. Also,
   make sure you survive the crocidile encounter and you've got this and an
   "A" rank in the bag.
   ===========================================================================


   Hang Castle    "Get to the Goal Ring within 6 minutes!"
   ===========================================================================
   This is a VERY tight time. I was less than a second away from the goal
   ring and had pretty much NO interruptions in the level and the time ran
   out. Okay, you'll want to be grinding full speed when you get on rails
   (don't try to jump from rail to rail the first time you grind something,
   even though it looks like you'll fall off). Also, on the second path
   with the invisible torches, it's best if you memorize the path of the
   torches so you won't be slowed down dramatically trying to figure it
   out. A helpful hint, you sometimes have to jump across graps before
   you can make it to the other side. You'll want to always switch to the
   required characters in advance, and NEVER take out an enemy unless you
   need to. If you have to take out a large group of enemies, like right
   near the green pool area, then attack using Team Blast.
   ===========================================================================


   Mystic Mansion          "Get to the Goal Ring within 7 minutes!"
   ===========================================================================
   Hmmmm... don't know how to express the difficulty of this. It  certainly
   isn't easy, but then again it isn't difficult either. I guess you  could
   call it moderate difficulty, but that may not fit either. All I know  is
   that I was able  to grab a nice  little "A" rank my  first time through,
   and that was without dying or anything. The whole thing isn't hard,  you
   just have to know when to do things like activate Team Blasts or  switch
   characters. Okay,  there are  two huge,  armored robots  in this  level.
   These guys can take forever to defeat, so just use a Team Blast on each.
   If you try to fight them the hard way, you can lose lots of time  unless
   you're REALLY good. The huge, armored robots are located just after  the
   room where the statues come to life, and then in the final room with the
   three altars.

   Whenever you're going through a straightaway, always switch to Sonic. If
   you see something that Tails or Knuckles should take care of, switch to
   them in advance to save at least a second (and each second is valuable).
   ===========================================================================

   Egg Fleet        "Get to the Goal Ring within 9 minutes!"
   ===========================================================================
   Um... if you need help with this, I don't know how you managed to complete
   this level in the first place. Nine minutes almost sounds like a glitch.
   Seriously. The very first time I did this, I finished with two minutes and
   thirty seconds left on the clock, and my time only got better from there.
   Some helpful tips so you can get the "A" rank is to use Team Blast whenever
   you get near the new robot, since they can take some time to defeat. Also,
   you'll want to make sure that you don't get hit at all during the propeller
   rides, because you can then shave off quite a few seconds. That's it
   basically, other than run fast and don't hesitate.
   ===========================================================================


   Final Fortress          "Get to the Goal Ring within 9 minutes!"
   ===========================================================================
   I thought this  was going to  be pure hell,  but it turned  out that it
   wasn't. It DID take me a couple of tries to get the "A" rank, but I was
   able to complete it on my  first try with thirty seconds to  spare. The
   only thing that might give anyone a hard time are the enemies that take
   more than ten seconds to defeat.  The E-200 robots and the big  ARMORED
   robots should  be taken  out with  Team Blasts.  Don't worry  about the
   regular big  robots without  armor, since  they're easy  to take  down.
   Remember  that there  are THREE  big armored  robots at  the very  end,
   before the  second self-destruct  switch, so  save your  Team Blast for
   that battle  or kiss  your emblem  goodbye. The  lasers might also give
   people some trouble, especially near the end. Just hold B and keep your
   balance, and then jump as far right as you can when you get the chance.

   This guarantees that you'll make it through alive. Near the end, when the
   HUGE laser is charging, just keep holding B and you should make it past
   the laser before it starts to fire. Here's another helpful tip: when
   you're grinding near the area where there's a HUGE chunk of platform
   that collapses, there is actually a shortcut you can take. Right before
   you get off the rail, jump and use blue tornado to be taken up to a pole.
   You'll go through a series of poles, allowing you to save at least
   fifteen to twenty seconds. Nice.
   ===========================================================================


   Team Chaotix: {TCE}
   ---------------------------------------------------------------------------

   ========-----------------------------------------------------------========
   |                        Level 1: Seaside Hill                            |
   ========-----------------------------------------------------------========
                      Mission Bio: "Find all 20 hermit crabs!"

   I was completely stuck on this level  until some helpful people from the
   message boards gave me some answers to questions I had. There are twenty
   hermit crabs this time, and   the first one is the  hardest one to  get.
   Follow  the path,  going through the loops,  until you see three rows of
   rings next to each other. Rotate the camera so you can see off the right
   edge,  and you should see a  hidden platform. Drop down,  grab the 1-Up,
   and then the first [HERMIT CRAB].  Yay. Head back up and follow the path
   around the bend. Jump  up and grab the [HERMIT CRAB] here. Now switch to
   Charmy  and open the  flower. Use it to warp  to the next platform. From
   there,  hit the springs and then  defeat the enemy. Switch to Vector and
   smash the block to find your third [HERMIT CRAB].

   Smash the wooden containers and hit the dash pad. Jump up the ledges here
   to find  another [HERMIT CRAB]. Now head forward to  another ledge. Touch
   the checkpoint and then head up. Defeat all the enemies around the blocks,
   and  then switch  to Charmy. Fly up to  the left pillar  to find a  fifth
   [HERMIT CRAB]. Bust the ruins as Vector and  rush down the hill as Espio.
   Go  through all  the loops and crap  here and then when you  finally land
   near the moving ruins, head forward. Jump on the first block on your left
   to get  a sixth [HERMIT CRAB]. Now  make your way  up to the big block on
   the  right  (that's on the third pillar). Smash  it and grab the  [HERMIT
   CRAB] underneath. Switch to Charmy  and jump in the cannon  and you'll be
   shot to a eighth [HERMIT CRAB]. Now DON'T hit the dash ramp!

   Instead, jump to the platform on your right that has the wooden container.
   Break it for another [HERMIT CRAB]. Fly to the next platform and then head
   forward. Jump to the center platform in beach  and then push the big block
   here south using Vector. This reveals another [HERMIT CRAB]. Now switch to
   Charmy and fly up the ruins.  At the top, grab the [HERMIT CRAB] and  head
   up the wall. Hit the checkpoint, switch to Charmy, and fly up to the ledge
   on your left. Here, make your way over to the wooden container. Inside  is
   a [HERMIT CRAB] so grab it and then drop off the ledge. Head down the path,
   smashing the blocks. When you get to the beach with the  cannon, switch to
   Vector and enter  the cannon. Make sure  it's aimed to the left, and blast
   yourself over there.

   A [HERMIT CRAB]  is inside one of the blocks. Head  back to the cannon and
   enter  as Charmy or Espio and follow the  path until you reach a  platform
   that  has a bunch of  rings in front of it (they  seem to be suspended  in
   midair). A closer inspection will reveal that some ruins rise whenever you
   get close,  making a path. Follow this path and  hit the dash  ramp at the
   end. Touch the checkpoint now and open the flower using Charmy. Jump in to
   warp to an area with a [HERMIT CRAB]. Now fly up to the ledge and then jump
   onto the pillar here. Fly up to the next area. Here, follow the path until

   you reach some dash hoops with ruins under them. DON'T get onto the ruins,
   since they collapse. Instead, switch to Charmy and fly into the dash hoop,
   which sends you through two more dash hoops.

   Grab the invincibility and head down the path. Smash the blocks with Vector
   and fly up the  ledge with Charmy. Here, push  the block down to  reveal a
   [HERMIT CRAB].  Now backtrack to the dash  hoops and drop all the way down
   near the beach. In a grassy area behind you, there's a block. Push it left
   to reveal  a [HERMIT CRAB]. Drop down and  push the block on the right for
   another [HERMIT CRAB].  Now use  Charmy to cross the sea and head onto the
   second beach.  On the first  half of this beach  is another  [HERMIT CRAB]
   wandering around. Grab it and head near the end. Fly up to the top of the
   pillars and hop all the way to the last one, which has a [HERMIT CRAB] on
   it. Jump into the cannon as Espio and you'll hit all the springs here.

   Run down the hill and hit the dash ramp at the end. Go through the rainbow
   rings and head straight to grab the final [HERMIT CRAB]. Good job! Mission
   complete!

   ========-----------------------------------------------------------========
   |                        Level 2: Ocean Palace                            |
   ========-----------------------------------------------------------========
                      Mission Bio: "Rescue Chao without being detected by the
                                    enemies!"

   Same mission as before basically, except if an enemy spots you, you're
   scewed. Anyone who's played level thirteen with Espio, Charmy, and Vector
   should have experience in not getting detected by enemies. Remember, Espio's
   leaf swirl attack makes him invisible, so enemies can't spot him. When Espio
   is invisible, defeat all the enemies before moving on. Also, STAY invisible
   until you need another character. Always remember that if you run into a
   shield enemy and Espio cannot defeat it, simply walk past, and stay quiet as
   you smash ruins/fly up somewhere. When you reach the area with the Chao,
   you'll find a ton of enemies guarding the cage.

   Take out all the enemies except for the sleeping one with the shield, since
   Espio can't defeat him. Head to the back of the cage and smash it with
   Vector to grab the Chao without being detected.

   ========-----------------------------------------------------------========
   |                       Level 3: Grand Metropolis                         |
   ========-----------------------------------------------------------========
                      Mission Bio: "Clear out the enemies within 8 minutes!"

   This is quite  a  simple stage,  and you should be able to  clear it out
   with over  a minute  to spare.  Basically,  just follow the  real  guide
   that I've  written and do it at a nice speed. Always  use homing attacks
   when you  can, because they're the most efficient way  to defeat all bad
   guys. That  and  Vector's level three move can take out many  enemies at
   once.  And please, do not hesitate to use  Team Blasts, although  it's a
   good idea to save them for when you meet groups  of enemies that are  (1)
   in groups of at least four or (2) are a small amount of  enemies in hard-
   to-reach places. Yeah, I realize the strategy for this emblem isn't super
   long, but following it will promise that you'll get the emblem.

   ========-----------------------------------------------------------========
   |                        Level 4: Power Plant                             |
   ========-----------------------------------------------------------========
                      Mission Bio: "Defeat the 5 gold turtle robots!"

   Playing with  some nice  music, you're  supposed to  locate five golden
   turtles and destroy them. They are spread far out around the city, so it
   can be tough to locate them. However, they aren't really hidden in tough
   places, so you should find them all. Head forward and destroy the  green
   turtle, and then  head up the  blue elevator. These  elevators work just
   like the blue paths,  except they shoot you  up. So fly up  and then run
   forward and defeat the electric  flying enemy with our favorite  bee. Go
   forward, and defeat the  enemy to make the  platforms rise. Jump up  the
   platforms to find some more enemies,  which you should defeat to make  a
   blue elevator appear. Head up and defeat the enemy with Charmy to reveal
   the blue path.

   Head forward, down the path, and  then stop when you reach the  cage. On
   the right wall  is a switch  which you should  throw to lower  the cage.
   Using Charmy, open the  flower to grab a  power sphere. Continue on  and
   defeat all the flying enemies here with Charmy. This will make a  pillar
   rise, so fly up to it and jump to the pulley. Defeat the lone enemy here
   to make a bunch of pillars rise. Make your way to the top pillar and fly
   straight up. You'll be caught by the force of a blue elevator. When  you
   reach the  top, you  should notice  a cage  containing the  first of the
   [GOLDEN  TURTLE  ROBOTS].  Defeat all  the  enemies  here, avoiding  the
   turtle's blasts, and then bust all the metal containers around the outer
   perimeter of the wall.

   One of them has a switch which you should hit. That will lower the cage,
   so head forward and use Espio's  lief swirl to flip the turtle  over. Do
   some homing attacks to defeat it.  You now have [FOUR TURTLES LEFT]. The
   next turtle is very close. Head out of the room to find an area with two
   weights. Fly up to the second one and when the weight is at its  highest
   point, take  the pulley  up. There's  a [GOLDEN  TURTLE ROBOT]  here. To
   lower the  cage of  this turtle,  you have  to activate  all six  target
   switches. Target switchs are little targets floating in the air. To  hit
   them, you have to use Charmy's thunder shoot. So, as Charmy, hit all  of
   them to lower  the cage. Using  lief swirl with  Espio, flip the  turtle
   over and kill it.

   You have [THREE TURTLE LEFT]. Drop down to the platform with the weights
   and head down the  path. Defeat the single  flying enemy here and  throw
   the switch that you made appear to  make a pole rise out of the  ground.
   Take it up and then using  Charmy, perform thunder shoot on the  cage to
   make it fall to  the ground. Then bust  it open with Vector  to grab the
   Special Stage Key.  Now grind the  rail down, collecting  the rings, and
   then take the blue path and elevator up to the next area. Defeat all  of
   the enemies  here and  then throw  the switch.  Take the  pole that just
   appeared up to the next platform. There, defeat the green turtle to open
   the path. Now drop down into the pit, and head forward. Defeat the enemy
   to make some ledges stick out of s ome walls.

   Jump on them and head forward. Drop down and you'll spot the third [GOLD
   TURTLE ROBOT]. Yay! The easiest thing to  do here is to just use a  Team
   Blast and instantly defeat the turtle. There are now [TWO TURTLES LEFT].
   Now fly up  onto the platform that just stuck  out and proceed  forward.
   Defeat  the enemies here  to make  some pillars rise out of  the ground.
   Switch to Charmy and fly up  the pillars. Next, hit the springs  here to
   be  sent to the  next platform.  Open  the flower and jump in. You  just
   avoided a huge elevator. Head over to  the enemies and defeat them, then
   go to the path that they open. Head through all the loops and corkscrews
   and  stuff and stop when  you reach a  checkpoint.

   Located  near you are  four flowers. Open them and grab the stuff inside
   if you wish, and then  head down the path. Defeat the enemy and head  up
   the blue elevator. Take the pullies up, and  when you reach a blue  path
   with fireballs, head up. Make sure to be careful of the fireballs unless
   you want to get hurt. Defeat the enemies when you reach the top and then
   follow the path until you see  some more enemies, which you should kill.
   Once that's  done, head up the elevator and kill some more enemies. This
   will make a bunch of pillars rise. The path is very straightforward from
   here, and it should be no trouble at all to get through. When you reach a
   bunch of enemies in the air, use homing attacks on them to cross the huge
   gap.

   At the end, open the flower and jump in to be launched to the next area.
   Here, open the next flower to be warped  to an area with a cage that has
   the fourth [GOLDEN TURTLE ROBOT]. I got  lazy and used a Team Blast, and
   that's what you  should do too. [ONE TURTLE LEFT].  Follow the path here,
   and drop down into another room. The final [GOLDEN TURTLE ROBOT] is here,
   so kill it. Good job! Mission complete!
   ---------------------------------------------------------------------------


   CASINO PARK                "Win 500 rings!"
   ===========================================================================
   This is a very easy mission,  though it may seem hard. Getting  the "A"
   rank should be simple,  and should be gotten  on your first try.  Okay,
   you basically  want to  go through  the same  path as  you did  before,
   collecting all the rings. The  path is fairly straightforward, and  you
   can win LOTS of rings from the slot machines, which should be your main
   source of  income. The  Team Blast  symbol is  a wild,  but that can be
   dangerous, especially if you have three people in the slot machine. You
   can lose up  to 200 rings  from the Eggmans,  so don't get  in the slot
   machines if you have a lot of rings. When you get to the area with  the
   stairs blocking the lasers, use  Espio to turn invisible. Head  through
   the lasers and then open the flower  at the end. You'll be warped to  a
   cannon that will shoot you into a special "VIP" pinball table.

   You can win LOTS of rings here, but if you fall through the hole at the
   bottom, you go back to a regular pinball table. Make sure to grab a lot
   of rings (you might even hit the 500 mark here) before you fall down.
   You're very close to the end here, so you'll have to use the flower to
   warp back to the beginning. Once you do, head through as normal and you
   should get your 500 rings in no time.
   ===========================================================================


   BINGO Highway           "Collect all 20 casino chips!"
   ===========================================================================
   Start by running forward and getting your first [CASINO CHIP]. Head  up
   the springs and  defeat the enemy.  Go through the  door and switch  to
   Vector, the fly  up the fan.  Here, defeat all  the enemies to  lower a
   cage that has a  second [CASINO CHIP]. Head  forward and then when  you
   get to  the platform  with the  searchlight enemy,  drop to the pinball
   table below you.  Grab the [CASNIO  CHIP] that's in  front of the  LOST
   HOLE and  then quickly  get away  from the  lost hole.  Now defeat  the
   enemies and  hit the  switch, then  head up  to the  BINGO slide. Here,
   you'll want to  make sure you  hit the ramp,  since the fourth  [CASINO
   CHIP] can be gotten  by hitting that ramp.  Now slide down to  the area
   that's just before the ninth chip.  Make sure to go through the  middle
   slot, and you'll grab a [CASINO CHIP] as you head down.

   Now make your way up to the area with the electric enemy. Here, use the
   green springs to get to the  highest point with a sixth [CASINO  CHIP].
   Follow the straightforward  path and you'll  come to a  seventh [CASINO
   CHIP] that's on a dice block. Yay.  Now drop down to land on a  pinball
   table. Here, there's a [CASINO CHIP] in one of the collumns, so grab it
   and then  head to  the top  and drop  down onto  the floor. Now hit the
   checkpont and  then start  rolling down  the slide  here. When you drop
   down to  a second  level, use  the flippers  to grab  the [CASINO CHIP]
   that's behind the little square walls. Roll down the rest of the  slide
   and then defeat the electric enemy in between the two dice. There is  a
   [CASINO CHIP] there, so you're  now halfway done. Head down  the tunnel
   next and then use the fan to float up.

   Bounce on all the platforms here  to the end with a [CASINO  CHIP]. Now
   go through the door by defeating  the enemies and break the glass  WHEN
   YOU'RE NOT  ON IT.  Switch to  Charmy and  drop down.  When you  pass a
   [CASINO CHIP], use Charmy to fly  up and grab it. Okay, now  follow the
   path until you see a split that's  just after a hole. In the middle  of
   that split is a [CASINO CHIP]. Grab it and head to the bridge that goes
   over the lower level of the  slide. There's a [CASINO CHIP] across  the
   bridge. Now roll down until you see a bunch of walls blocking your way.
   A [CASINO CHIP] is in the  middle of the walls. Continue down  the rest
   of the slide as normal. Land on the pinball table and make your way  up
   to the top, below the slot  machine. There's a [CASINO CHIP] here.  Now
   head to the bottom of the machine.

   Drop down the hole and grab the [CASINO CHIP] that's in the air. Now get
   onto the dice. If you missed any chips that were on the slides, now's
   your chance to get them back! Drop down to the lower level and open the
   flower and you'll appear near the short slide that has the ninth chip.
   Once you have all the chips and are on the dice, head across. Use the
   springs to be shot up to another platform, where you should grab the
   [CASINO CHIP] here. Two left! Locate the two switches on each side here
   and activate them. This will open a door below you, so drop down and
   switch to Espio. Use leaf swirl to become invisible and head through the
   door to find a vault. Grab the [CASINO CHIP] here and head back to the
   location with chip eighteen. Open the flower here to be sent to a new
   pinball table. Locate the green arrow below the slot machine. It's
   pointing to the final [CASINO CHIP].

   Good job! Mission complete!
   ===========================================================================


   RAIL CANYON      "Infiltrate the terminal station within 6 minutes!"
   ===========================================================================
   This can be pretty difficult, since the end is a bit of a puzzle. At the
   start, you'll want to make sure you jump on the platform with the button
   the FIRST time (if not, you'll have to go in another big circle, causing
   you to lose time). Switch from rail to rail as you hit speed boosts, so
   you'll hit other speed boosts and keep a constant speed forward. If you
   hold B and balance perfectly the whole time, you can go even quicker. So
   the main part of the stage is pretty easy, just don't delay or stop and
   all that crap. When you reach a checkpoint that's right in front of a
   cannon (it's the final checkpoint) you should have at least 2 minutes and
   50 seconds. When you get to the area with the big train in the circular
   rail, you should have at least a minute left. That's plenty of time to
   get to the end of this tough level.
   ===========================================================================

   BULLET STATION          "Destroy all the capsules!"
   ===========================================================================
   Your mission here is to destroy all the capsules developed by Eggman. You
   start out grinding a  huge rail. Just wait  until you stop grinding  and
   land on  a central  platform. Your  first [FOUR  CAPSULES] are here. Now
   jump in the cannon as Vector and shoot yourself to the area with all the
   springs. You'll be shot to some [CAPSULES]. Return to the cannon and jump
   in as Espio to  be shot up to some springs. Don't  touch anything until you
   see a floating platform. THEN push forward. When  you land on the upper
   level of the platform with the cannon, head around the big hole and defeat
   the enemies. Destroy the [CAPSULE] and then activate the right switch. Head
   left and grind the blue rail up to the pink rail, and then the  normal
   rail. When  you land, head  forward and defeat  the tractor beam enemy, then
   destroy the [CAPSULE] that's behind it.

   Jump down below into the gap to find your ninth [CAPSULE]. Destroy the
   wooden crates  here to  find a  switch that  reveals a  spring. Take the
   spring back up  and out of  the gap. Head  forward and defeat  the enemy
   here and then  take a flying  leap to the  floating platform. The tenth
   [CAPSULE] is here. Now switch to Charmy  and use him to fly over to  the
   next ledge. Break  the two [CAPUSLES]  here and activate  both switches,
   then take the  pole up to  the next ledge.  Grind the rails  over to the
   next  area, where  there are  two more  [CAPSULES]. Activate  all three
   switches to open the  door and then head  down the corridor. Defeat  the
   enemy here and then  break the duct using  Vector. Fall down and  follow
   the long path here until you reach a cannon.

   Jump in and you'll fly to the next area. Touch the checkpoint and follow
   the path across a narrow bridge. Head south here and fly over the  fence
   and break the [CAPSULE]. Then go back and hit the switch that you passed
   to open the door.  Head down to the  big room with the  giant cannon. Go
   around the  cannon and  you'll find  two [CAPSULES]. Locate the steel
   containers in the wall and smash them. Grab the two [CAPSULES] that you
   revealed. Now jump into the giant  cannon and you'll  be shot out.  Make
   sure to  collect as many balloons as you can while going down the canyons.
   When you land on a rail, make  sure to land on the left or right one,
   since  there's nothing in the middle. Now just hold B until you reach a
   fan, which  you should use bubble blow  to go up. On  the next ledge
   there  are two fans and a [CAPSULE].

   Grab the capsule and head up using the fans. Defeat all the enemies  and
   then touch the checkpoint. There are a bunch of fans in front of you, so
   using bubble blow, head up them. When you reach the fan with the switch,
   touch the switch and then float  up to the platform on your  left. Break
   the two  [CAPSULES] you  see here  and continue  floating across all the
   fans. Grind into the little cave  and break the [CAPSULE], then hit  the
   spring. Head  across the  platform and  break the  duct, and you'll fall
   into the  high speed  transport tunnel.  Head across  the first  car and
   grind to the second  car. Defeat the tractor  beam enemy and then  break
   the capsule.

   Now, using Charmy, fly  to the car on  your left. Head down  the car and
   defeat the enemy and break the three [CAPSULES] there. Head to the  back
   of the car and use  leaf swirl to head up  the pole. You're sent to  the
   fourth car. Defeat the enemies and avoid the spiked balls, then use  the
   homing attack on one of the  walls to begin a series of  triangle jumps.
   When you  reach the  rotating platform,  make sure  that it's horizontal
   before you try to pass it; otherwise, you'll fall off. On the fifth car,
   use Vector to break the engine  core. You'll appear grinding on a  rail.
   Shortly after, you'll hit some springs  and fall down to a bobsled.  For
   people who  have done  Team Sonic,  you already  know how  to work this.
   However, let me explain it to people who haven't played.

   Each time you hit an obstacle, you lose one character. Losing Espio makes
   you go slower (though you'll always want to be moving slowly; press B for
   the breaks) and then losing Charmy prevents the bobsled from jumping (
   very bad, since you can't avoid most obstacles). If Vector is down, you'll
   have very little control over the bobsled, which makes it nearly
   impossible to avoid obstacles near the end. Press A to jump over an
   obstacle and use the control stick to steer. There are many [CAPSULES] near
   the end of the ride, so collect them all. Grind the rail down to the next
   area, and then hit the checkpoint. Now go back to the rails and jump to the
   area with the springs. Grind and you'll turn the rails blue and be sent to
   an area with four [CAPSULES].

   Now return to the checkpoint. Use leaf swirl to become invisible and then go
   through the lasers. Hit the switch then run forward. Switch to Charmy and
   fly up to the floating platform. Here, hit the switch and then drop down to
   the lower level with two [CAPSULES] Inside the little cave is another
   [CASPULE]. Hit the spring and fly up, and then drop down the duct. You're
   on another high-speed transport train, where you should go around collecting
   all of the [CASPULES] here, including the ones on top of the trains. All
   the remaining [CAPSULES] are here. Good job! Mission complete!
   ===========================================================================


   FROG FOREST   "Hurray and get through without being detected by the frogs!"
   ===========================================================================
   This is one EASY stage. Basically, you can run through the last part with
   Espio only (invisible) which can cause you to shave off a lot of time.
   Other than that, running fast and holding B when you grind should guarantee
   completion with AT LEAST 30 seconds left. Yeah, short explination, but this
   is a very easy stage.
   ===========================================================================

   LOST JUNGLE

   Your mission  here is  to find  ten Chao  lost in  the jungle.  When you
   start, follow the path, defeating the two bomb-dropping enemies. A  HUGE
   enemy will drop down  near the end. You're  going to see this  guy a lot
   from here on out, so  listen up on how to  beat him! Okay, get close  to
   him and wait for  him to start spinning  his huge hammer. When  he does,
   retreat and then wait until he stops spinning. He'll be really dizzy, so
   switch to Charmy and use thunder shoot to knock him down. Now switch  to
   Vector, rush in, and pound on him. Once he's down, the cage will  lower,
   revealing  a  spring  and  your first  [LOST  CHAO].  Now  head forward,
   following the  straightforward path.  Avoid/defeat the  enemies and when
   you get to a punch of circular platforms, switch to Charmy.

   Use him to fly up to the second platform, which has another [LOST CHAO].
   Now turn around and  fly up again. You'll  spot another platform with  a
   [LOST  CHAO]. Good.  Now defeat  the spiked  enemy WHEN  THE SPIKES  ARE
   INSIDE and then grab onto the ivy rope. Use it to fly to the next ledge,
   which has a Special  Stage Key inside of  a cage. Grab the  key and then
   head to the  end of the  ledge, which has  an enemy. Defeat  it and jump
   onto the ivy  rope. Use it  to swing to  the next platform,  which has a
   green frog. No, this one can spot  you. Make it rain to grow a  bunch of
   fruit which you can use to bounce  up to the next ledge. On this  ledge,
   bounce on the fruit again to get to a ledge with some wooden containers.
   Inside one of the containers is a [LOST CHAO].

   Defeat the bad guy here and then use the spring to reach the checkpoint.
   Hit it and then switch to Charmy. Fly over to the ivy ropes and use them
   to fly to  the next area,  which has another  huge robot. Defeat  it and
   then head to the left to find a [LOST CHAO]. Defeating the robot will also
   lower  a cage that  has a [LOST  CHAO].  Now, as Espio, rush down  the
   huge series  of loops and  when you finally  land, defeat  all  the
   enemies. DON'T  hit  the  target yet.

   On  one  of the mushrooms is a [LOST CHAO]. Now head forward and use the
   target to reach the next ledge. Head forward and the black frog will make
   fruit fall  on the enemies, killing  them. Go up  the hill and  jump up
   onto  the small platform to get a  [LOST CHAO]. Head up  the hill and using
   the flower, fly to the next part of the level.

   Have the frog summon rain to grow a bunch of platforms. On one of  those
   platforms is a [LOST CHAO]. Now turn around and use Charmy to fly up to
   the platform here that has a [LOST CHAO].  Now proceed forward on the
   platforms (drop off if  you want  a Special  Stage Key)  and fly  up to
   the next ledge. Defeat the  enemy here  to lower  the cage  that has  a
   [LOST CHAO] ! Just head  forward and follow  the straightforward path
   until you get to a big  cave. Defeat the two  huge enemies here to  lower
   the cage door and get the next [LOST CHAO]. Now open the flower and warp.
   Follow the path and then when you get to some floating platforms, switch
   to Charmy and fly forward. You should see a high platform that has a
   [LOST CHAO]. Yay. Drop down to the next platform and defeat the enemy to
   lower a cage that has a [LOST CHAO].

   Head forward, past the laser door, and you'll find a [LOST CHAO] hanging
   around the mushrooms. Almost done! Now go to the laser door and head
   through using leaf swirl. Take the flower up. When you reach the top
   ledge, defeat the enemies and summon the rain. Head to the left side and
   jump on the platform, then fly up to the [LOST CHAO]. Go to the right and
   hit the fruit and grab the [LOST CHAO]. Now hit the spring that's in the
   cage and then swing on the ivy. Defeat the enemies to get the nineteenth
   [LOST CAHO]. If you look left, you should see the final [LOST CHAO]
   floating in the air, so grab it. Good job! Mission complete!]
   ===========================================================================


   HANG CASTLE         "Find 10 keys without being detected by the enemies!"
   ===========================================================================
   Another enemy avoiding level. It's, like all the others, pretty simple
   since leaf swirl can be used to get past pretty much everyone. The pumpkin
   ghosts don't count as enemies, so you don't have to worry about them. What
   is probably the biggest thing you have to worry about is the lovely
   searchlight enemies here; they like to move around a lot. For the armored
   ones, I suggest you just try to avoid them as best as possible instead of
   trying to take them down. Okay, that was a short mission description, but
   it is pretty easy, like I sad before.
   ===========================================================================


   MYSTIC MANSION          "Blow out all the blue torches!"
   ===========================================================================
   This is a difficult level. You have only forty-six torches to blow out,
   but they are in some funky places.  The first one is right in front  of
   you, so blow it out to  get your first [BLUE TORCH]. Another  note, I'm
   not going to tell you how to get from room to room directly, since  you
   should already know how. Okay, so head up the stairs and go through the
   door, then head up  the hall here. In  the next room, defeat  the enemy
   and use thunder shoot on the target switch to lower the cage. Flip  the
   mansion over and defeat the  enemies, then head through the  door. When
   you get to the room with the  cage and the key, blow out the  two [BLUE
   TORCHES] on each side. There is a fourth [BLUE TORCH] under the weight,
   so  get  that one  too.  Now fly  up  to the  next  ledge and  hit  the
   checkpoint, then head through the door.

   Head through the next room,  flipping the mansion and defeating  the
   enemies. When you get to the  room with the flower, blow out  the torch
   behind it (you  can float on  the air here,  so don't worry).  Warp and
   then touch  the checkpoint.  There is  a [BLUE  TORCH] that's above the
   door here, so blow it out.  Then defeat the cloaked enemy and  blow out
   the [BLUE TORCH] that is near the enemy. In the next room, DON'T  touch
   a switch, and use Charmy to fly to the plates. On each plate is a [BLUE
   TORCH], so  put them  out. Return  to the  switches and  hit the  right
   switch. On the plates will be more [BLUE TORCHES], so blow out the  two
   there and then head to the blue sphere behind the flower. Blow out  the
   two  [BLUE TORCHES]  on the  platforms and  then hit  the right  switch
   again. Head  to the  flower and  jump in  to be  warped to  the strange
   hallway.

   In this hallway, you can find  four [BLUE TORCHES] high in the  air.
   Put them all out, then locate the target switch and hit it with thunder
   shoot. Find the blue sphere now and then flip the hallway. When  that's
   done, hit the checkpoint and then put out the [BLUE TORCH] in the  air.
   Using  the triangle  jump, head  across the  gap. Jump  so that  you're
   directly over the next  [BLUE TORCH] that's near  the gap and then  use
   leaf swirl.  You'll put  out the  torch and  fall on  the platform.  Go
   through the door and drop down. Locate the cracked wall and smash it to
   find a switch. Hit it and take the fan up to the now-opened door. Next,
   head forward and hit the springs, and then switch to Charmy. Fly  above
   the door and pull  the switch out. Defeat  all the enemies in  the next
   room and then head through the door. Go down the hallway.

   In the next room, run past the huge armored robot and then jump NEAR
   the blown out  torch. A [BLUE  TORCH] will appear,  so put it  out. You
   should now have twenty torches  put out. Defeat the huge  armored robot
   and then head through  the door. Put out  the four [BLUE TORCHES]  here
   and then head to  the next room. Bust  all the walls and  you'll find a
   couple of  [BLUE TORCHES]  and you'll  also reveal  a hallway. Once you
   have the torches, go through the hallway and then put out the two [BLUE
   TORCHES]. Make the weight fall and then get on it. Go through the  next
   door and hit the checkpoint. You're now in the spider web room.  Yahoo.
   Now  exit the  room and  use Espio  to become  invisible. Activate  the
   switch to flip the mansion. Put  out the three [TORCHES] here and  head
   down the  well. There  are four  [BLUE TORCHES],  but they  are only  a
   reflection.

   Not to worry! Putting  out the four red  torches will also make  you
   put out the blue torches! Okay, you should only have six left. Use  the
   flower to warp to the next area. Here, switch to Charmy and fly to  the
   left platform. There are three  platforms next to each other,  and they
   each contain a  [BLUE TORCH]. Now  go to the  right side to  find three
   more platforms with  the last three  [BLUE TORCHES]. Good  job! Mission
   complete!
   ===========================================================================


   EGG FLEET "Hurray and get to the flagship without being detected by the
              enemies!"
   ===========================================================================
   Holy crap, they give you WAYYYYY too much time for this level. Seriously, I
   finished with two minutes left on my first try and got the "A" Rank. You can
   maneuver through half of the level just usuing Espio when he's invisible,
   and that can actually save a lot of time. As long as you remember to use
   leaf swirl, everything can be done easily. The only thing that might be
   difficult is the final enemy at the end, the one with the shield. It can
   take quite a bit of hits to defeat, and you have to do it as Espio only
   or you'll be caught; if you don't have a Team Blast, it can take easily
   thirty seconds to defeat, but you should still have plenty of time
   leftover.
   ===========================================================================


   FINAL FORTRESS
   ===========================================================================
   Congragulations, you're at the final level of Team Chaotix! Your  client
   has been  captured by  Eggman (figures,  he's been  leading you  to kill
   Eggman this  whole time)  and you  must rescue  him. So  wait... if this
   never happened,  then what  would your  last mission  be...? Anyway, you
   must find five  keys here to  rescue the client.  Head forward when  you
   start and defeat the enemy. Then punch the target with Vector and  grind
   the rail. Defeat the enemies once you land to lower a cage that has  the
   first [CELL KEY]. Fly to the  lower platform in front of you  and switch
   to Espio.  Start running  down the  hill and  when you  get to  the tall
   platform, switch to Charmy. This is a huge gap that you have to make, so
   jump as far as you can, then start flying.

   Once on the other side, use triangle jumps to get to the next  platform,
   which will start to fall. Retreat  to the next platform and you'll  have
   to make it over to a large elevator with Charmy. From there, jump to the
   next platform, which has a bunch of cannons. Ignore them and go forward.
   Fly up to the pulley on the left here and take it up. Hit the checkpoint
   and then punch the target with  Vector. Quicky switch to Espio and  jump
   across the huge gap with triangle  jumps. You have to avoid the  lasers,
   because if you're hit,  you must take a  lower route. Once on  the other
   side, head forward and jump over  the lasers when you reach them.  Go up
   the path here and defeat the huge, armored enemy. This will lower a cage
   containing the second [CELL KEY].

   Yahoo. Now hit the spring and fly  up to the rail. Grind it over  to the
   platform with the two enemies. Defeat the enemies and then jump into the
   cannon as Vector. Shoot yourself into the metal boxes to reveal a switch.
   Hit it and then you'll activate the fan. Use it to fly all the way up to
   the top and then float to a platform with a [CELL KEY]. Head over to the
   pole and take it up. Grind the rail down to the collapsing platforms.

   Quickly switch to Charmy and fly up to one of  the ledges thing a do-dads
   ledges that has a cannon. From there, fly up to the main ledge and  bust
   the cannon there  to reveal a  spring. Take it  up and defeat  the enemy
   here. Break the metal containers and drop down. Take the straightforward
   path (use Espio's camelflogue ability  to slip past the lasers  when you
   reach them) until you reach a  dead end with two sleeping enemies.  Kill
   them to open a hole in the floor. Fall through and you'll hit a spring.

   This will send you  up to some more  lasers. Fly over them  using Charmy
   and defeat the gold robot here. This will lower the huge door, revealing
   the path  and a  [CELL KEY].  Only six left! Fly  over the  lasers with
   Charmy and then touch the  checkpoint. Hit the self-destruct switch  and
   you'll  appear  on  some rails.  Whenever  you  see electricity  flowing
   through a rail,  quickly jump to  one without electricity.  Otherwise, a
   laser will fire at you and you might die. Once you reach the end, defeat
   the gold robot to lower a cage that has the sixth [CELL KEY].
   Halfway done!

   Fly over to the next ledge with Charmy and use triangle jumps to get to
   theledge with the cannon. Destroy it  to reveal some springs. Hit them
   and destroy the next cannon to reveal more springs.

   Bounce up to the next ledge and defeat the enemy that appears. Fall into
   the little hole and hit the switch to make a pole lower. Take it up and
   then head forward. Destroy the obstacle and hit the springs, and then
   head to the rail. Grind it down and use a Team Blast to wipe everything
   out. If you don't have one, you'll have to do it the hard way (sorry).
   One of the cannons has a Special Stage Key if you want it. Jump up to
   the target and punch it with Vector. Don't touch anything and you'll
   land in front of a dash pad. In Power Formation, hit it and land on the
   rails. Grind them to the end and defeat all the enemies here to lower
   the cage containing the sixth [CELL KEY].

   You'll also trigger a switch which lowers a pole. Head up and defeat the
   enemy, then use the  target to be sent  up to the next  platform. Defeat
   the huge enemy  here and then  follow the level's  path until two  giant
   armored robots drop down. Defeat  them with Team Blast and  you'll lower
   the cage with  the [CELL KEY].  Now use the  flower to warp  to the next
   area. Smash the blocks here and grab the [CELL KEY] floating in the air.
   Only two left! Now  punch the target and  make your way over  to the big
   hall with  no floor.  Jump on  the collapsing  platform and  quickly use
   triangle jump to get across  (avoiding the spiked balls, of  course). If
   you fall, you'll end  back at a WAYYYYYYYYYYYYYYYYYYYYYYY  earlier point
   in the  level, so  make sure  you don't  fall. Once  you reach the other
   side, defeat the robot to lower the cage that has a [CELL KEY]. One more
   to go!

   Use the flower to warp, and  then defeat the E-200 bot. Now  you have
   to make a _REALLY_ hard triangle  jump over a laser wall. What  I advise
   is to jump onto the flower (you'll warp back, but just warp back to this
   area again and STAY ON THE FLOWER) and then jump. At the VERY TOP  peak,
   use a homing  attack on the  left wall. Use  the triangle jump  over the
   lasers and you should _JUST_ make it.  If you get hit by the laser,  you
   still have a shot though; simply jump again (you should be able to)  and
   do a homing attack on the wall. Once on the other side, go to the  three
   different platforms and kill all huge  robots. Then go back to the  cage
   you saw and get the final [CELL KEY].
   ===========================================================================


   ---------------------------------------------------------------------------
                         070.  R A N K I N G  G U I D E
   ---------------------------------------------------------------------------
   Special thanks to Prima's guide for this info:

   Main Stages:

   /-------------------------------------------------------------------------\
   |         Stage Name:        |            Scores Required:                |
   |----------------------------|----------|-----------|----------|----------|
   |Name of Stage:              |Sonic     |Dark       |Rose      |Chaotix   |
   |----------------------------|----------|-----------|----------|----------|
   |Seaside Hill                |A: 60,000 |A: 70,000  |A: 48,000 |A: 45,000 |
   |                            |B: 55,000 |B: 65,000  |B: 42,000 |B: 40,000 |
   |                            |C: 50,000 |C: 55,000  |C: 35,000 |C: 35,000 |
   |                            |D: 45,000 |D: 45,000  |D: 28,000 |D: 28,000 |
   |                            |E:-44,999 |E:-44,999  |E:-27,999 |E:-27,000 |
   |----------------------------|----------|-----------|----------|----------|
   |Ocean Palace                |A: 50,000 |A: 90,000  |A: 40,000 |A: 50,000 |
   |                            |B: 45,000 |B: 85,000  |B: 35,000 |B: 45,000 |
   |                            |C: 40,000 |C: 70,000  |C: 30,000 |C: 37,000 |
   |                            |D: 32,000 |D: 55,000  |D: 25,000 |D: 32,000 |
   |                            |E:-31,999 |E:-54,999  |E:-24,999 |E:-31,999 |
   |----------------------------|----------|-----------|----------|----------|
   |Grand Metropolis            |A: 60,000 |A: 65,000  |A: 50,000 |A: 65,000 |
   |                            |B: 55,000 |B: 60,000  |B: 45,000 |B: 60,000 |
   |                            |C: 35,000 |C: 50,000  |C: 38,000 |C: 50,000 |
   |                            |D: 30,000 |D: 40,000  |D: 28,000 |D: 40,000 |
   |                            |E:-29,000 |E:-39,000  |E:-27,999 |E:-39,000 |
   |----------------------------|----------|-----------|----------|----------|
   MORE COMMING SOON!

   ---------------------------------------------------------------------------
                          07A. H O A X  S E C T I O N
   ---------------------------------------------------------------------------

   Palmtree Panic Hoax:
   ---------------------------------------------------------------------------
   You get some clever people when going on the message boards. Take this
   person for example:

   ---------------------------------------------------------------------------
   "I was toying with Action Replay while playing Heroes tonight, and came up
   with this screen when I tried to go into BINGO Highway with Team Rose:

   http://whatomatic.mspencer.net/panic.jpg

   Palmtree Panic from Sonic CD? Whatever the case, the game seems like it's
   loading the level for about 5 seconds before it locks. Maybe they were
   going to include Palmtree Panic as an unlockable for getting all the
   emblems, but cut it out due to time constraints? Whatever the case, it's
   still interesting nonetheless.

   If you care to give it a try, I decided to write it down.
   F5VE-B2FJ-169G8
   Q354-82AQ-4NYNG
   HPJY-XQZF-RPR4F
   AQ15-21TE-Y2A1B
   4WZN-XPD2-12WX5
   4PPC-PV7F-G5TM2
   94HV-JV8M-WMMGM
   PU70-WJMT-G6QUT
   J7DM-0JUD-MQ2YG
   C77F-VF1F-M5HA4"
   ---------------------------------------------------------------------------
   and that was all he wrote...Never responded to questions or anything else..
   anyways, here is why it is false:

   -Although it can be believeable (Sonic Cult's Sonic CD discovery), the
    AR code doesn't work. Although there are some games that do not require
    a Master (M) code, I imputed the code in my AR (Action Replay) and it
    came up as invalad. Although it cannot be fully proven without the M
    code, there is a very high chance that this is fake.


   Seen any other hoaxes? Send them in to jasonkhowell@mailpanda.com, and
   you may have your fake find published!


   ---------------------------------------------------------------------------
                          080. R E A D E R  I N F O
   ---------------------------------------------------------------------------

   Any information you'd like to add to this FAQ? Send it in! Any help would be
   appriciated! If your information appears to help in some way (and it has to
   do with Sonic Heroes) then we'll post it here!

   These are some helpful tips to get an A ranking against some bosses.

   /--------------------------------------------------------------------------\
   |Sent in by reader: Acid Fox                                               |
   |--------------------------------------------------------------------------|
   |                       Robot Storm - Team Chaotix                         |
   |--------------------------------------------------------------------------|
   |There's a much easier way to make it through the part when you have to beat
   |the flying robots using the cannon with Vector (which took me too much time
   |and kept me from getting an A ranking). While it's true that a Team Blast |
   |doesn't reach those enemies, you can jump on the grind with Charmy, then  |
   |jump a little closer and keep flying in the same position while attacking |
   |(Charmy should be in level 3, but considering all the power ups that you  |
   |get up to that point, it shouldn't be any problem). Doing this you get rid|
   |of them in a matter of seconds.                                           |
   |--------------------------------------------------------------------------|
   |                       Egg Alabtross - Any Team                           |
   |--------------------------------------------------------------------------|
   |I know that this is kinda obvious, but when attacking him with homing     |
   |attacks, it's best if you try to get the other 2 members of your team to  |
   |attack him as well, this reduces his energy much faster. And when he's in |
   |his final form, it's better to attack him from bellow rather than trying to
   |hit him from above (you just have to run under the albatross and          |
   |jump. The... eh, I don't know, I think it's the belly or the neck of the  |
   |bird, it's the weakest and most exposed spot).                            |
   |--------------------------------------------------------------------------|
   |                        Egg Emperor - Any team                            |
   |--------------------------------------------------------------------------|
   |While in the main platform, the flying character is VERY useful against   |
   |Eggman (With the sonic team is easy too with knuckles, and with the dark is
   |easy too with omega, but I had some trouble beating the crap out of eggman|
   |with Big and Vector, because sometimes they would just jump when attacking,
   |apparently because I was too close to him), I managed to get an A ranking |
   |with both the Chaotix and Rose team using both Charmy and Cream in no time,
   |since the attack not only hits him, but also leaves him oppen for         |
   |another attack, all you have to do is keep attacking (after having taken  |
   |out the cannons that surround the place, of course). I assume that this   |
   |also works with Tails and Rouge, but I haven't tried it.                  |
   |--------------------------------------------------------------------------|
   |                            Metal Madness                                 |
   |--------------------------------------------------------------------------|
   |You said that you have to use the opposite of the color the orb of metal  |
   |sonic is, but just using another character than what the color of the orb |
   |is is enough (I say this because it's kinda risky to attack him with Amy, |
   |Espio or Shadow, there's a high degree of possibilites that you might get |
   |hit if you just keep attacking him without touching the ground, so        |
   |attacking him with Vector (there's no need to use the cannon, you can just|
   |jump and shoot Charmy and Espio, that saves a lot of time), Charmy, Rouge |
   |and Omega is much sefer and easier. (I don't even mention the rose team,  |
   |why with the 2 team blasts. Oh, you can also dodge it's ice attacks flying,
   |so basically you can avoid all of it's attacks doing this (well, at least |
   |I've never been hit while flying)                                         |
   |--------------------------------------------------------------------------|

   If you have any tips, feel free to send them to Jason or me frog!


   ---------------------------------------------------------------------------
                              090. F . A . Q
   ---------------------------------------------------------------------------
   Q. I can't save. How do I?
   A. When loading up, DO NOT press A. Instead, just press start. It should
      begin normally and save after each level.

   Q. When does it save?
   A. After each level, boss fight, and special stage.

   Q. Is there a chao garden in this game?
   A. No

   Q. Is there a option to change the Voice Acting to Japanese?
   A. No

   ---------------------------------------------------------------------------
                            09A.  B A C K L O G
   ---------------------------------------------------------------------------
   To-Do List:
   -Finish Ranking Guide.........(Jason)
   -Finish Team Dark.............(Jason)
   -Finish Team Rose.............(Jason)
   -Add Enemy List...............(Jason)
   -Add more extra mission info..(Jason)
   -Add multiplayer info.........(me frog)
   -Add Secrets section..........(me frog)
   -Add Super Hard Mode info.....(Jason and me frog)
   -Add more extra mission info..(Jason)

   ---------------------------------------------------------------------------
                           100. L E G A L  I N F O
   ---------------------------------------------------------------------------

   Sections Done by Jason:
   ---------------------------------------------------------------------------
   -Table of Contents
   -Version History (Jason's updates)
   -Gameplay Info
   -Legal Info
   -Introduction (Self)
   -Game Basics
   -Emeralds
   -Final Story (Jason's version)
   -Layout
   -Ranking Section
   -FAQ
   -Hoax Section
   -Backlog Section

   Sections Done by me frog:
   ---------------------------------------------------------------------------
   -Version History (me frog's updates)
   -Reader Info
   -Team Sonic (Fully Complete)
   -Team Chaotix (Fully Complete)
   -Extra missions for Team Sonic (complete)
   -Extra missions for Team Chaotix (complete)
   -Introduction (Self)
   -Final Story (me frog's version)

   Legal Info:
   ---------------------------------------------------------------------------
   This FAQ is copyright of Jason Howell and Me Frog. This FAQ can not be
   re-published under any site without consult from the author. Certain
   in-game content (as in enemy status info, etc can be re-published on any
   FAQ or Site, but must be written in your own words. If the content in
   this guide is published in full or with minor word change, action can
   range from  contacting your Internet Provider or Website Provider,
   to legal action.

   Allowed Sites:
   ---------------------------------------------------------------------------
   www.gamefaqs.com
   www.gamespot.com
   www.ign.com
   ---------------------------------------------------------------------------
   Banned Sites:
   www.cheatcc.com
   www.zeldaguide.com

   Credits:
   ---------------------------------------------------------------------------
   Prima Guide: For Ranking info, general info

   tgfcoder: For the ASCII art (http://geocities.com/tgfcoder/stuff.html)

   Contact Emails:
   ---------------------------------------------------------------------------
   Jason: howellgames@howell-games.com (Mail for Team Dark/Rose, and other
          info.

   me frog: cskull@frogdesign.com (e-mail me about anything, I don't really
   care as long as it isn't spam and as long as it has to do with Sonic
   Heroes.)