Sonic Heroes 
2P Battle Mode FAQ
Version 1.1
Created by: knuckles_sonic8 

**************************************

Table of Contents:

1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Before You Begin
6. Action Race
   (a) Generic Information
   (b) Seaside Hill
   (c) Grand Metropolis
   (d) BINGO Highway
7. Team Battle
   (a) Generic Information
   (b) City Top
   (c) Casino Ring
   (d) Turtle Shell
   (e) Formation Advantages
   (f) Leader Advantages
8. Special Stage
   (a) Generic Information
   (b) Stage 1
   (c) Stage 2
   (d) Stage 3
9. Ring Race
   (a) Generic Information
   (b) Egg Treat
   (c) Pinball Match
   (d) Hot Elevator
10. Bobsled Race
   (a) Generic Information
   (b) Seaside Course
   (c) City Course
   (d) Casino Course
11. Quick Race
   (a) Generic Information
   (b) Road Rock
   (c) Mad Express
   (d) Terror Hall
12. Expert Race
   (a) Generic Information
   (b) Rail Canyon
   (c) Frog Forest
   (d) Egg Fleet
13. Thank You

**************************************

1. Disclaimer

I give permission to www.gamefaqs.com to use my FAQ on 
their site. No other site, nor individual person, may use 
my FAQ in its entirety, or part of it, by ripping off, 
copying and pasting, selling, rewriting, redistributing or 
in any way shape or form duplicating or taking part of this 
FAQ without documented permission from me. To violate any 
of the above is a serious crime and you will be dealt with 
by the law. 
                                                                     
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2. FAQ Information

This is an FAQ created by me to help all you Sonic Heroes 
fanatics in beating your friends at the mini-games Sonic 
Team has incorporated into this great platformer found in 
2P Battle Mode. Enjoy!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3. Game Information

Title: Sonic Heroes
Platform: Multi-platform
Blocks: 2
Number of Players: 1-2 Simultaneous

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4. Version History

Version 1.0 - Has information and strategies for all mini-
games.

Version 1.1 - More tips added thanks to "shadowdragon7416".
Fixed some formatting issues. Minor touch-ups in the tips.
Added to introductory comment below.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5. Before You Begin

Don't forget that to unlock the following mini-games in 2P 
Battle Mode (with the exception of Action Race), you must 
collect a total of 20 Emblems for each mini-game with the 
last mini-game unlocked by getting 120 Emblems. Other than 
this, enjoy the guide and try to have fun with Sonic 
Heroes' Battle Mode (although, admittedly, it's quite hard 
to).

If you feel you're quite good at Sonic Heroes in general, head
on over to The Sonic Center where you'll surely be welcomed
as you compete amongst many other users for World Records in
Ring, Score and Time Runs. Why not head on over there? You
can check out my profile as well, if you like.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6. Action Race

(a)	Generic Information

Omochao's Information: This is Action Race! First one to 
the goal wins!
Stages: Seaside Hill, Grand Metropolis, BINGO Highway
Recommended for: Beginners 
Mission Goal: Get to the Goal Ring before your opponents!
My Words of Wisdom:
-Any team can be used for Action Race, especially on BINGO 
Highway. Don't think that Team Rose isn't as fast as the other 
teams. That may be true, but they can still be quite useful to you. 
-Avoid using your Flight characters whereever possible. They'll 
just lead you to your detriment.

(b)	Seaside Hill

My Personal Level Rating: 3/5
Team Advantage: Sonic/Dark (Light Dash)
Team Disadvantage: Rose/Chaotix (No Light Dash)
Checkpoints: 3
Length: Average
Fun Factor: 3/5
Difficulty: 2/5
Music: 3/5

Strategy:
   Once you begin, it's easy to see where you'll be heading 
as far as the path goes. Head straight ahead with full 
speed then, if you are Team Sonic or Dark, try Light 
Dashing into the 5 rings in front of you. Then, head 
forward through the Speed Boosts then use the Light Dash 
once again to dash right into the flight rings, if 
applicable. If not, however, simply use your Flight 
character. As you head straight again, head under the 
Flapper and avoid him altogether whilst heading onto the 
spring. Whilst aloft from the spring, switch to Power 
Formation and cross the large Speed Boosts in that 
formation. Head straight into the checkpoint but stay in 
the Power Formation to collect all 3 Item Boxes found on 
the 3 loops in front of you. While in the loop, to save 
some time, instantly change to Speed Formation and, if 
possible, perform the Light Dash on the upcoming curved 
line of rings. Switch to Power Formation again to eradicate 
the two pawns. Then, use the same attack to destroy the two 
blocks in front of you, revealing a spring. Once you cross 
paths with the spring, whilst aloft, use your Power 
character's aerial shot attack (e.g - Knuckles' Fireball 
Dunk) to eliminate the Cannon Pawn up ahead. Then, if you 
didn't manage to cross it, reach the higher platform by 
heading onto the spring. Then, switch to Speed Formation 
and dash into the 5 or some odd rings in front of you and 
continue down the path rather than switching to the Flight 
Formation to head upwards. Once you cross the springs at 
the end of the loop at the end of the path, switch to Power 
Formation again to break the blocks containing the Triple 
Spring. Once you cross paths with the Triple Spring, 
perform your gliding aiblity (e.g - Triangle Dive) whilst 
aloft to head into the hovering Flight Ring. After crossing 
the Flight Ring, use your Power character's aerial shot 
attack to eliminate the two Pawns in front of you and use 
their ground attack to remove the 4 blocks from your path. 
Before crossing the Speed Boosts, though, switch to Speed 
Formation and then continue down the path. Once you reach 
the curved line of rings, use the Light Dash, if possible, 
and you should cross the checkpoint successfully. Then, 
cross the three loops in Speed Formation without forcing 
upwards on the Control Stick too much (most like1y you will 
fall off the loop if you do not heed this advice). After 
which point you will be sent to another island. By now, you 
should have acquired a Team Blast. Use it here on the 
enemies you see in front of you and your potential 
opponents as well (who are most likely somewhere near you). 
Once the Team Blast has been used, use your Speed character 
to perform the Homing Attack onto the spring in front of 
you. Then use continued Homing Attacks while aloft to get 
across to the other side using the Flappers but just 
perform one homing Attack on each enemy - destroying the 
Flappers is not necessary. At the very end of the level, 
use more Homing Attacks on the last two hovering Green 
Flappers, then, whilst still aloft, perform one final 
Homing Attack to dash right into the Goal Ring. 

(c)	Grand Metropolis

My Personal Level Rating: 2/5
Team Advantage: 
Team Disadvantage: 
Checkpoints: 3
Length: Short
Fun Factor: 2/5
Difficulty: 3/5
Music: 2/5

Strategy: 
     Okay, you'll start off on a light blue track. Simply 
head straight into the loop ahead. Don't bother performing 
the Light Dash (if applicable) on the rings in front of the 
loop for you won't be able to dash through them at the 
angle you are at. After the loop, you'll head towards a 
couple of speed boosts which will send you shooting off on 
a straight path. Simply dodge (or eliminate if your prefer) 
the enemy then move one to the first checkpoint (I'd 
recommend you go through as your Speed character). Rather 
than trying to cross the gap by eliminating the enmies, 
simply go under them to find a Spring which will send you 
to the platform you'd be going towards if you eliminated 
the enmies, which will save a bit of time for you. Quickly 
change to Power formation to eliminate the Green Turtlebot 
up ahead and then wait a while for the path to appear, then 
proceed. In the next area, simply use Fireball Dunk on the 
Red Flapper in front of you to make the next path appear. 
Wait a while, let it appear, then cross the path and the 
upcoming checkpoint as your Speed character once again. 
Head down the slope and defeat the aloft Flapper to open a 
cage containing a spring which will send you to the enxt 
area. Totally dodge the enmies and head up the uphill slope 
and cross the final checkpoint as Speed formation again. 
Run right into the Giant Speed Boost to be sent over to the 
next path which will contain many loops, twists and turns. 
Go through the path to be sent to another set fo Speed 
Boosts which will send you to the final area where there 
are two Pawn's waiting for your arrival. Ignore them and 
dash right into the Goal Ring to claim your victory.

(d)	BINGO Highway

My Personal Level Rating: 4/5
Team Advantage: None
Team Disadvantage: None
Checkpoints: 0
Length: Average
Fun Factor: 4/5
Difficulty: 3/5
Music: 4/5

Strategy:
     At the start, you'll be placed outside of where the 
Pinball Table begins. To get to the Pinball Table, you'll 
need to switch to Flight Formation and perform the 
following tasks. First off, jump atop the platform on the 
ground, then ascend into Flight to land atop a floating 
Dice which moves both up and down. After whcih point, 
you'll see another floating dice block with 4 springs atop 
it. Jump onto one of the springs, and whilst aloft, descend 
to either one of the two floating dice to your right and 
left. These dice will take you to the start of the Pinball 
Table. Head in as Flight Formation to ensure that all your 
Team Members get inside. From here on in, it's pretty self-
explanatory. Getting BINGO is not mandatory, but you can 
try if you really want to just for the fun of it. Just 
don't waste your time too much on it. Always take the 
shortest route to guarantee you'll get the Goal Ring ahead 
of your opponent. Be advised, though, that if you and your 
other team members all fall off, you'll have to start from 
the beginning so be careful. Also, try avoiding the slot 
machines themselves for rings are pointless in this level 
and it'll just slow you down. About 3/4 to the end of the 
Pinball Table, you'll see three routes in front of you 
after the turn where you got the second last bingo chip. 
The left and the right routes will take you to the Pinball 
Table where the Goal Ring is but it'll take you much longer 
to get down to it. Try taking the middle route, for it 
contains a spring afixed at the end of it, which, when 
used, can send you flying right towards the area where the 
Goal Rings is located. But if you so happen to go onto the left
or right path, simply hold left (if you're on the right path) or
right (if you're on the left path) and you should still be able to
reach it. In fact, this is a better route to follow as the middle
path takes longer, it seems. Just remember to hold the Control stick 
in the direction you want to follow if you want to make it. If you 
don't make the Goal Ring from the flight down, simply use the flippers
to destroy the panels which block the area where the 
Goal Ring is. Observe where your opponent is on the Table, 
however, for you amy end up clearing the way for them and 
that would lead to your loss! Once one of the panels turn 
from Green to Yellow to Red, there will be a small squeeze 
for you to get through, enabling you to reach  the Goal 
Ring. Good luck.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7. Team Battle

(a)	Generic Information

Omochao's Information: This is Team Battle! Win by forcing 
your opponents off the field!
Stages: City Top, Casino Ring, Turtle Shell
Recommended for: Advanced Players
Mission Goal: Force your opponents off of the field!
My Words of Wisdom:
-In this section, the Strategies provided are strategies 
that are proven to work. You are, however, encouraged to use 
your own strategies but if you would like some pointers, read 
my Strategies as I have found that they are quite helpful. 
-In this section, the Strategy Ratings are rated on how 
successful they will be when facing other teams. They have all 
been tested and you can find for yourself that my ratings aren't 
far from the truth.

TIPS FROM SHADOWDRAGON7416:
***TIP1:***
"Team rose probably has the most attack power in team battle mode. 
If cream is ever your only character left, press your attack button 
(which varies depending on what system you use, same button to use 
thunder shoot) to send cheese into your opponents. This move requires 
you to be on the ground and costs some time (1-2 secs) but once 
successful, cheese will attack your opponents about 2 to 3 times in a 
row. The first hit will almost always cause them to lose all their 
rings, and the second attack can be devastating. If you repeatedly tap 
the attack button, cheese will attack indefinitely, and the best part 
is it leaves your opponents with no time to respond, because they are 
stunned. This move will almost always guarantee a victory. 

Note: this move does not work in casino ring, because cheese will 
target the springs instead."

***TIP2:***
"You can get team blast very quickly if you use amy and continuously tap 
the attack button. Instead of using rocket accel, she'll use her short 
range hammer attack and the gauge will rapidly increase."

(b)	City Top

My Personal Level Rating: 5/5
Power Cores: Triple Blue (2), Triple Red (2), Triple Yellow (2)
Fun Factor: 5/5
Difficulty: 2/5
Music: 5/5

Strategy: Team Sonic
Strategy Rating: 5/5
Strategy Rating - VS Team Dark: 4/5
Strategy Rating - VS Team Rose: 5/5
Strategy Rating - VS Team Chaotix: 5/5

	Start off by switching to Tails to collect the 3 
Yellow Power Cores found within either of the two floating 
Item Balloons. Then, switch to Knuckles to destroy the 
wooden and metal containers, revealing 3 Blue and Red Power 
Cores for both Sonic and Knuckles respectively.

      When battling, it goes without saying that Power 
characters should take the lead the whole time you battle. 
However, in this battle, it would not be the case. Start 
off by entrapping your opponent in a tornado using Sonic's 
Blue Tornado ability. Once the opponents are airborne, use 
Tails to knock them a bit further away from you, then, 
switch to Knuckles and quickly jump and whilst aloft, 
perform the Fireball Dunk ability to inflict damage upon 
all 3 teammates. If not all or even some get eliminated, 
which is quite rare, use Knuckles' Dash Punches to finish 
the job.

	If Tails is ever the last one standing, use his Dummy 
Ring Bombs repeatedly as you travel in a circular motion 
around your opponents. This can both stun your opponents 
and build up the Team Blast you may need to recover Sonic 
and Knuckles.

Strategy: Team Dark
Strategy Rating: 5/5
Strategy Rating - VS Team Sonic: 5/5
Strategy Rating - VS Team Rose: 5/5
Strategy Rating - VS Team Chaotix: 4/5


     Use Rouge to fly up in the air, and then use her 
Thunder Shoot to prevent your opponents from heading 
towards the balloons and/or the containers found on the 
stage. Use her Thunder Shoot to stun your opponents, then 
swoop in as Omega to deliver another hard blow on them. 
Whilst they are stunned, head over to the wooden and metal 
containers to find the Power Cores for Shadow and Omega. 
Then top it off with Shadow's Black Tornado to finish your 
opponents off. If they are stubborn in falling off the 
edge, use his Black Tornado, and then, before you land, use 
his Homing Attack to force your opponents even further off 
the stage.

Strategy: Team Rose
Strategy Rating: 3/5
Strategy Rating - VS Team Sonic: 4/5
Strategy Rating - VS Team Dark: 3/5
Strategy Rating - VS Team Chaotix: 3/5

	People will think that by picking Team Rose, you will 
lose, but this is not the case. Sometimes, Team Rose can be 
quite useful when facing your opponents. Take this 
strategy: most likely, you being Team Rose, your opponents 
will come at you with full force. So, you do the same. Use 
Amy's Rocket Accel to push past your opponents when they 
are charging at you. If they decide to go for the 
containers instead, go for the containers also. Once you 
find Big's Power Cores, that's all you need. Press the B 
Button three times to start his powerful move I like to 
call the Iron Ball Swing. It can easily eliminate your 
opponents but it has occurred where not all were knocked 
out because they were too far away. If this is the case, 
use Amy's Tornado Hammer to send them flying off the stage. 
You may have to use it continuously since they will be 
running at quite a fast pace (most likely), and aiming at 
them successfully won't be easy.

Strategy: Team Chaotix
Strategy Rating: 3/5
Strategy Rating - VS Team Sonic: 3/5
Strategy Rating - VS Team Dark: 3/5
Strategy Rating - VS Team Rose: 4/5

	Espio's Rocket Accel is quite powerful so I suggest 
using it to break open the wooden containers. I suggest you 
use this strategy rather than using Vector to do so, since 
your opponents will probably head for the containers as 
well, and if they come in your way, they'll be in for a 
shock. Get the 3 Power Cores for him to make him Level-Up. 
Then perform a Homing Attack at your opponents proceeded by 
a Leaf Swirl. It may seem risky but it's worth risking your 
teammates lives with you at Level 3. Use his Shurikens 
continuously to stun your opponents. Once you find them 
stunned, perform another Leaf Swirl, and then quickly 
change to Charmy to get the Yellow Power Cores from the 
Item Balloon floating in the air, then, deliver the final 
blow with his Thunder Shoot. If they still won't budge, use 
Vector's Hammer Punch - that should give 'em a run for 
their money.

(c)	Casino Ring

My Personal Level Rating: 3/5
Power Cores: 
Fun Factor: 3/5
Difficulty: 3/5
Music: 3/5

Strategy: Team Sonic
Strategy Rating: 4/5
Strategy Rating - VS Team Dark: 3/5
Strategy Rating - VS Team Rose: 5/5
Strategy Rating - VS Team Chaotix: 4/5

     Start off by using Knuckles' Dash Punches to cover 
some ground between you and your opponent. Then use Sonic's 
Blue Tornado on your opponents as well. Most likely, your 
opponents will head for the containers so keep a strict 
watch on them, making sure they don't find the Power Cores, 
nor, the Invincibility Item Box found in the metal 
container on the far left-middle of the stage. Try using 
the Spring's to your advantage as well, especially when up 
against Speed characters, use Tails to jump on the spring, 
then, whilst aloft, use his Thunder Shoot from a distance. 
If you collected the Power Core for him, you should easily 
be able to eliminate your opponents.

	Rocket Accel would also be recommended if your 
opponents are narrowed down to one more teammate. But, be 
careful not to send your teammates nor yourself off the 
level in the process. Try performing it when all the 
containers are still on the stage; they can possibly 
prevent you from falling off the stage,

Strategy: Team Dark
Strategy Rating: 4/5
Strategy Rating - VS Team Sonic: 4/5
Strategy Rating - VS Team Rose: 5/5
Strategy Rating - VS Team Chaotix: 4/5

	Use Omega, right off the bat, to eradicate all the 
containers on the stage. Once you find a spring, however, 
head for it and whilst aloft, use his Fireball Dunk to 
inflict damage on your opponents. If you found the Red 
Power Cores before reaching the spring, you can send them 
back pretty far. If your opponents still are stubborn, use 
Shadow's Black Tornado to finish them off or simply use 
Rouge's Thunder Shoot. 

Strategy: Team Rose
Strategy Rating: 3/5
Strategy Rating - VS Team Sonic: 3/5
Strategy Rating - VS Team Dark: 3/5
Strategy Rating - VS Team Chaotix: 4/5

	If your opponents head for the item containers, use 
Big to smash them as well with the goal of finding the Red 
Power Cores found on the right side of the stage. Once you 
find the spring, jump on it, then, whilst aloft, perform 
his Body Slam ability and continuously perform that ability 
to cover some ground. It is possible to knock your 
opponents off just with this move. If you do not, however, 
after 6 or so Body Slams, switch to Amy then use her 
Tornado Hammer to break the remaining wooden containers. If 
your opponents get in the way, they'll get ht by the 
Tornado. Once all the containers are gone, just use Big's 
Umbrella continuously to force Cream and Amy into your 
opponents.

Strategy: Team Chaotix
Strategy Rating: 5/5
Strategy Rating - VS Team Sonic: 5/5
Strategy Rating - VS Team Dark: 4/5
Strategy Rating - VS Team Rose: 5/5

	Use Vector to break open all of the containers with a 
goal of finding the 3 Red Power Cores. Once you find that, 
use, what I like to call, Vector's "Bubble Gum Blast" to 
stun your opponents, or even knock them off as the case may 
be. If they survive, however, just use Charmy's Thunder 
Shoot to knock them off (you should've found his Power 
Cores when you were breaking the containers).

(d) Turtle Shell

My Personal Level Rating: 4/5
Power Cores: Single Red (3), Single Blue (3), Single Yellow 
(3)
Fun Factor: 4/5
Difficulty: 3/5
Music: 5/5

Strategy: Team Sonic
Strategy Rating: 5/5
Strategy Rating - VS Team Dark: 4/5
Strategy Rating - VS Team Rose: 5/5
Strategy Rating - VS Team Chaotix: 5/5


	Right off the bat, use Tails' Thunder Shoot on the 
spring behind you continuously until all three lights are 
lit. Then, use the Team Blast once you are very close to 
your opponents. For the remainder of the level, if your 
opponents aren't eliminated, which will probably be the 
case, use Tails' Thunder Shoot continuously on your Speed 
and Power opponents, or, use Knuckles to head on the 
spring, then, whilst aloft, use his Fireball Dunk ability 
to target your opposing Flight and/or Speed characters. 
This should be an easy battle for Team Sonic.

Strategy: Team Dark
Strategy Rating: 5/5
Strategy Rating - VS Team Sonic: 4/5
Strategy Rating - VS Team Rose: 5/5
Strategy Rating - VS Team Chaotix: 5/5

	Right away, use Omega and run in a sideways path into 
the spring to light up the three lights found on the large 
spring. This will enable your Team Blast. I suggest using 
it when some of your teammates are eliminated but since 
this level is quite small and it is quite likely that you 
will fall off with them, use the Chaos Inferno when your 
opponent is aloft from the spring (trust me, he'll head for 
it once he/she realizes you can get a Team Blast from it). 
Before you use it, though, make sure your opponents haven't 
found the Invincibility Balloon yet or your Team Blast 
would be useless. If they do not, however, use Rouge's 
Thunder Shoot three times, then, for the remaining 7 or 6 
seconds, continuously use a combination of Shadow's Black 
Tornado and his Homing Attacks to send your opponents 
flying once the 10 seconds are up. 

Strategy: Team Rose
Strategy Rating: 4/5
Strategy Rating - VS Team Sonic: 4/5
Strategy Rating - VS Team Dark: 3/5
Strategy Rating - VS Team Chaotix: 4/5

	Turn around as soon as you begin and use Amy to light 
up the three lights found on the spring. Once you activate 
your Team Blast, use the Flower Festival to gain the 
Invincibility and use Big's Body Slam, his Umbrella and 
Amy's Tornado Hammer to force your opponents off the stage. 
Simple, yet, the most effective strategy I've used.

Strategy: Team Chaotix
Strategy Rating: 4/5
Strategy Rating - VS Team Sonic: 3/5
Strategy Rating - VS Team Dark: 4/5
Strategy Rating - VS Team Rose: 4/5

	Use Charmy's Thunder Shoot right away to prevent your 
opponents from getting lighting up the three lights on the 
spring. If they are aloft, his Thunder Shoot should send 
them flying. Be on the lookout for Item Balloons as well 
whilst in this formation for the Item Balloons carry 
Invincibility or Single Blue, Red and Yellow Power Cores 
that can help your attacks. Switch over to Vector to light 
up the three springs, followed by the performing of your 
Team Blast, then, switching over to Espio and using his 
Leaf Swirl for the final hit.

      If they go at you at the start, change strategies and 
try using Espio's Leaf Swirl immediately. They may hit the 
Tornado but don't count on it. Use his Shurikens to stun 
your opponents (whilst also on the lookout for Power Cores 
to Level-Up) and then use Vector's Hammer Punch to send 
your opponents flying.

   (e) Formation Advantages

Some characters are better off against character 
formations. The following is a compiled list of the 
character formations best suited against enemies:

When your opponent is in Speed Formation, switch to your 
Power character.
When your opponent is in Power Formation, switch to your 
Flight character.
When your opponent is in Flight Formation, switch to your 
Speed character.

   (f) Leader Advantages

So, your opponent has only one team member left and you 
wanna show them no mercy? NO problem. Heed the following 
advice as I state the best attacks to use against such 
opponents:

Team Sonic

Against Sonic:
 Team Dark - Fireball Dunk
 Team Rose - Thunder Shoot
 Team Chaotix - Hammer Punch

Against Knuckles: 
 Team Dark - Black Tornado
 Team Rose - Tornado Hammer
 Team Chaotix - Leaf Swirl

Against Tails:
 Team Dark - Black Tornado
 Team Rose - Tornado Hammer
 Team Chaotix - Leaf Swirl

Team Dark

Against Shadow:
 Team Sonic - Thunder Shoot
 Team Rose - Tornado Hammer
 Team Chaotix - Thunder Shoot

Against Omega:
 Team Sonic - Thunder Shoot
 Team Rose - Thunder Shoot
 Team Chaotix - Leaf Swirl

Against Rouge:
 Team Sonic - Fireball Dunk 
 Team Rose - Tornado Hammer
 Team Chaotix - Leaf Swirl

Team Rose

Against Amy:
 Team Sonic - Dash Punch
 Team Dark - Thunder Shoot
 Team Chaotix - Thunder Shoot 

Against Big:
 Team Sonic - Blue Tornado
 Team Dark - Fireball Sunk
 Team Chaotix -  Leaf Swirl

Against Cream:
 Team Sonic - Fireball Sunk
 Team Dark - Black Tornado
 Team Chaotix - Hammer Punch

Team Chaotix

Against Espio:
 Team Sonic - Fireball Dunk
 Team Dark - Fireball Dunk
 Team Rose - Umbrella Swing

Against Vector:
 Team Sonic - Blue Tornado
 Team Dark - Black Tornado
 Team Rose - Tornado Hammer

Against Charmy:
 Team Sonic - Thunder Shoot 
 Team Dark - Thunder Shoot
 Team Rose - Body Slam

Hope that helps! If you like, you can print this part out 
for your reference ONLY. Authorization to the printing of 
this section is still subject to the Disclaimer. Thank you 
in advance for your cooperation.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8. Special Stage

(a)	Generic Information

Omochao's Information: This is Special Stage Race! First to 
get the Chaos Emerald wins!
Stages: Stage 1, Stage 2, Stage 3
Recommended for: Advanced Players
Mission Goal: Get the Chaos Emerald!
My Words of Wisdom:
-Avoid running up the sides of the stages. This will 
slow you down.
-Never ever use Flight formation unless you're planning 
on LETTING your opponent win.
-Strategies in this seciton will mainly tell you where 
Bombs and Speheres are located.
-Use Power to gather the Red Spheres when you reach them 
so you'll Level-Up faster.
-Avoid jumping. This will greatly slow you down.
-If you hit one bombs, surrounding bombs will also 
explode, clearing the way for you.

(b)	Stage 1

My Personal Level Rating: 4/5
Length: Short
Fun Factor: 4/5
Emerald Difficulty: 3/5

Strategy: 

    Simply stay on either your left or the right at the 
start of the stage, continously dashing into the Spheres. 
You'll eventually reach a set of Speed Boosts, after which 
point, tons of Red Spheres will begin to appear at the 
sides of the stage. Dash into those, which will enable you 
to Level-Up. If you continously dash, you'll be able to 
catch the Emerald by now, no problems.

(c)	Stage 2

My Personal Level Rating: 4/5
Length: Average
Fun Factor: 3/5
Emerald Difficulty: 4/5

Strategy: 

Bombs begin to appear on this stage but they tend to be 
found more so at the sides. Stay in the middle but swish to 
the sides for the Spheres and dash continually whilst 
dodging the bombs and you should do fine. About halfway 
into the stage, you'll find the Red Spheres. Use them to 
Level-Up and then take advantage of the speed boost by 
meeting up with the Emerald.

(d) Stage 3

My Personal Level Rating: 4/5
Length: Long
Fun Factor: 3/5
Emerald Difficulty: 5/5

Strategy: 

     Numerous bombs abound here so you'll need to have good 
reflexes in order to outmaneuver each and everyone of them 
whilst still trying to keep up with the Emerald. Don't 
expect getting the Emerald unless you're good at Special 
Stage for the bombs wil prove to be the biggest obstacle 
you'll have in this battle. Generally, though, they tend to 
be on the sides more so than in the middle, so, stay close 
to the middle and you'll do fine. Just try to stay ahead of 
your opponents that way if the Emerald reaches the Goal, 
you'll still win for being ahead of them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

9. Ring Race

(a)	Generic Information

Omochao's Information: Collect as many rings as you can 
within the time limit!
Stages: Egg Treat, Pinball Match, Hot Elevator
Recommended for: Beginners
Mission Goal: Collect the Rings within the time limit!
My Words of Wisdom:
-Remember that if you use a Team Blast anywhere in the 
Stage you are battling on, your opponent will lose all of 
his/her rings giving you quite a bit of an advantage. Use your 
Team Blast wisely as this will also stun them for a second.
-Flight characters are pretty much useless in this 
Battle. Don't even bother switching to Flight Formation. It'll 
just slow you down.

(b)	Egg Treat

My Personal Level Rating: 2/5
Formation Advantage: Speed
Length: Average
Fun Factor: 3/5
Difficulty: 2/5

Strategy: 

	Remain as your Speed character and if he can perform 
the Light Dash on the upcoming rings, by all means, use it. 
Continuously use it then, run past the beach and into the 
second area similar to where you started. Simply use your 
Speed character to pop the Item Balloons rather than 
wasting time using your Flight character. Then, the Hawk 
should stop at the next beach so don't go any further. 
Follow the Hawk closely as him and Dr. Eggman dispense 
rings in a rotary motion. Once he is finished, there should 
be not a lot of seconds left. That would be the perfect 
time (and the most frustrating for your opponent) to use a 
Team Blast. Heh heh.

(c)	Pinball Match

My Personal Level Rating: 4/5
Formation Advantage: Speed/Power
Length: Long
Fun Factor: 4/5
Difficulty: 3/5

Strategy: 

      There isn't really much to say for this stage except 
that, first, at the beginning, you will start near a cannon 
which will shoot you off into the direction of the Pinball 
Table. If you go in the cannon as Power formation, you get 
to choose where your characters will end up on the Pinball 
Table. Go in as Speed formation and you'll simply go 
straight ahead onto the Pinball Table, but, notice, that 
all three team members will be shot straight into the 
middle of the Pinball Table where a slot machine is 
located. This is your chance to get tons of rings as your 
results in the slot machine will be tripled! If you head in 
the cannon as Flight formation, you'll simply head towards 
the lower half of the Pinball Table. Personally, I'd choose 
and recommend Speed, however, if you're good at making sure 
that your opponents won't fall off the Pinball Table, then 
I suggest Power. As for Flight, well, I wouldn't recommend 
it at all. Speaking of which, I almost forgot. Don't forget 
that if all three members of your team fall off the Pinball 
Table, you will be forced to start from the beginning, 
losing all of your rings so make sure you pay attention to 
all three of your team members. Also, note that by hitting 
panels and turning them from Green to Yellow to Red will 
result in you gaining 10 rings. Finally, the only time you 
could potentially use your Team Blast is if you fall off 
and are forced to start over but don't intentionally die 
simply for that purpose. 

(d) Hot Elevator

My Personal Level Rating: 2/5
Formation Advantage: Speed
Length: Average
Fun Factor: 2/5
Difficulty: 2/5

Strategy: 
	
     As you begin, you'll land atop a moving elevator, 
heading in an upwards direction. Rings will begin to appear 
in different places on the elevator. In the beginning, a 
single ring will appear above you so simply stand in place 
or use your Flight character to get it. Next, item balloons 
will appear at 4 seperate corners of the elevator. Use your 
Speed character to get them as the elevator will move 
quickly. Next, 2 more balloons will appear near the middle 
of the elevator. Again, use Speed formation to get them 
both, if possible. When there's about 32 seconds remaining, 
fireballs will appear above you along with rings. Watch out 
for the fireballs for they will result in you losing all 
your rings. Also note that once the rings appear, they will 
be in a line that you can Light Dash through (if 
applicable). Be sure NOT to Light Dash here for it may lead 
you to falling off the elevator and that won't do you any 
good, especially so late in the game. For the remaining 10 
seconds, just survive the onslaught of attacks your 
opponents may bring forth or attack them yourself but be 
sure not to fall off the elevator!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10. Bobsled Race


(a)	Generic Information

Omochao's Information: This is Bobsled Race!
Stages: Seaside Course, City Course, Casino Course
Recommended for: Beginners
Mission Goal: Lap the course 3 times before your opponents!
My Words of Wisdom:
-Every time you hit an Iron Ball, you will lose one of 
your teammates. The first time you get hit, your Speed 
will decrease since you lose your 
Speed character. The second time you get hit, you will be 
unable to move at all since you lose your Power character. 
Then, all you'll be able to do with your bobsled will be to 
jump. Be careful!
-Be aware that if it so happens that you lose all 3 of 
your teammates in one whole lap, you will be eliminated and 
your opponent will automatically win so be careful.
-The strategies in this section are simply tips, not 
about maneuvering around the track itself, which may appear 
in a later version.

(b)	Seaside Course

My Personal Level Rating: 3/5
Hazards: Iron Balls (7), Metal Containers (Too many to 
count!)
Length: Medium
Fun Factor: 3/5
Difficulty: 2/5
Music: 3/5

Strategy: 

     This track should be quite simple. It is impossible 
for you to lose all your team members so don't worry, even 
beginners can prevail on this track. The metal containers, 
themselves, can slow you down, so be sure to jump over 
them. Otherwise, with the exception of the line of Iron 
Balls near the middle and the end of the track, you 
shouldn't have any problems here.

(c)	City Course

My Personal Level Rating: 2/5
Hazards: Metal Containers
Length: Medium
Fun Factor: 2/5
Difficulty: 1/5
Music: 2/5

Strategy: 

  This track is surprisingly easier than the Seaside 
Course. That is because there is no
possible way you can lose not one of your team members on 
this track. Only numerous metal containers and Dash Rings 
abound here. Be sure to jump continously to gain full 
advantage of the Dash Rings aloft throughout the track. 
Just be sure to jump over the metal containers and find 
Ring Boxes along the slope of the track to inrease your 
speed a bit.

(d) Casino Course

My Personal Level Rating: 4/5
Hazards: Iron Balls (30), Metal Containers (Too many to 
count!)
Length: Long
Fun Factor: 4/5
Difficulty: 5/5
Music: 3/5

Strategy: 

	It goes without saying that the words, "Slow and 
steady wins the race" definitely come to mind in this 
difficult, yet fun, bobsled race. A whopping 30 Iron Balls 
roam in the level posing a large threat to you and your 
teammates. You'd want to be careful where you're driving on 
this crazy stage. Although it's possible, you'll need to be 
quite good to get around the stage at least once so take 
your time for your opponents may be eliminated before you 
even reach the difficult parts, making you win by default.

  Be sure to use the B Button often here. It's not about
winning first, here as your opponent will most likely be eliminated
anyway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11. Quick Race


(a)   Generic Information

Omochao's Information: This is Quick Race. It's short but fast.
Stages: Road Rock, Mad Express, Terror Hall
Recommended for: Advanced Players
Mission Goal:
My Words of Wisdom:
-Wherever possible, avoid destroying enemies. Instead, 
simply dodge them. 
-Flight characters can be your friends here in crossing gaps
and helping you reach the goal first.

(b)	Road Rock

My Personal Level Rating: 2/5
Formation Advantage: Power
Length: Very Short
Fun Factor: 2/5
Difficulty: 2/5

Strategy: 

	Right off the bat, run straight forward and in about 
2 or 3 seconds, switch to your Power formation character 
and use them to clear the way of the rocks that stand in 
your path. After a while, you'll reach an end. Jump up 
using that same character to ascend onto a higher platform. 
Watch out for the weight over here, but, quickly clear the 
remaining rocks that stand in your path. You'll reach an 
end yet again but just jump and whilst aloft, switch to 
your Speed character and use him to dodge the swinging Iron 
Balls and dash towards the goal, or, if you prefer, you can 
use your Flight character, but it will probably be 
detrimental for you.

(c)	Mad Express

My Personal Level Rating: 5/5
Formation Advantage: Speed/Flight
Length: Average
Fun Factor: 4/5
Difficulty: 4/5

Strategy:  
	
	Use your Speed character to Rocket Accel right 
through the wooden containers at the forefront of the 
stage. Then, once you reach the Cannon Pawn, just go around 
him and perform a Homing Attack on the rail in front of 
you. Press B in a pattern to grind and at the end of the 
rail, use your Speed characters Homing Attack to eliminate 
the Gold Jellyfish-like robot who will, surely, take one of 
your teammates away if you're not careful.  Then switch to 
Flight formation to ascend over the Laser Fence (or, if you 
get enough air, you can use Sonic's/Espio's/Shadow's 
Triangle Jump to get across). Remain as your Flight 
character, then, gain flight and use his/her Thunder Shoot 
to activate the pole using the Target in front of you and, 
simultaneously, activate a Team Blast. Then switch back to 
Speed formation, and, once it appears, perform your 
character's Tornado attack to head up the pole in front of 
you. After crossing the gap to the other train cart, 
activate your Team Blast to stun your opponents, or freeze 
them as the case may be. Then, switch to Power formation to 
eliminate the Metal containers in front of you (or you can 
use Flight to get across; personally, I feel Flight is 
better and less time-consuming). Then, to cross the next 
gap, you can either use your speed character's Triangle 
Jump (if applicable), or, you can use your Flight 
character's flight. Personally, whether or not your 
character has or has no Triangle Jump ability, I suggest 
using your Flight character to travel across the gap. Just 
step on the flipping metal platform, then, once it flips, 
begin your ascent. If you get a running start, you should 
be able to cross the gap successfully. Then, using your 
Flight character again, cross the second laser fence. Once 
you land, switch to Speed, then use his/her Homing Attack 
to grind the rail, then dash towards the Goal Ring. 

(d) Terror Hall

My Personal Level Rating: 4/5
Formation Advantage: Power
Length: Short
Fun Factor: 3/5
Difficulty: 4/5

Strategy:  

	Once you begin, switch to Power formation and use 
them to eliminate the magician in front of you. Do it 
quickly, because he can see you from afar if you're not 
careful. Then, after defeating the enemy, defeat the Giant 
Robot using your Power character's normal attack (e.g. - 
Knuckles' Dash Punches). Once that's over with, a cage 
carrying a switch will open. Activate the switch, then 
perform your character's gliding ability to get up to the 
higher platform. Then, simply switch to Speed to defeat the 
Pawn, then, whilst still aloft from your Speed characters 
Homing Attack, perform another Homing Attack to grind the 
rail in front of you. Then, once you get off the rail, 
simply run straight for the goal (oh, and don't worry about 
the Pumpkin Ghost. He'll only harm you and set you back if 
you move too slowly but you shouldn't have a problem with 
that).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

12. Expert Race


(a)	Generic Information

Omochao's Information: This is Expert Race for the 
experienced players who like long races!
Stages: Rail Canyon, Frog Forest, Egg Fleet
Recommended for: Advanced Players 
Mission Goal: The ultimate challnge! Get to the Goal ring!
My Words of Wisdom:
-Although you may not want to help your opponents by 
getting it, get all the checkpoints you find. If not, 
and you end up dying, you'll have to start all over! 

(b)	Rail Canyon

My Personal Level Rating: 4/5
Checkpoints: 1
Length: Average
Fun Factor: 4/5
Difficulty: 3/5
Music: 4/5

Strategy:      
     You will simply start in the air. As you land, head 
straight forwards, right into speed boosts which will force 
you along a rail. Hold the B Button down to crouch and 
accelerate whilst on a rail. Along the way, you'll reach a 
loop early on. Near the end of the loop, let go of the B 
Button and use the Control Stick to center you and your 
teamates into the Bonus Rings in front of you. Be sure to 
land on the rail, though. It's easy for you to miss the 
rail here. Continue along the rail, dodging the Flappers 
and still holding the B Button to accelerate. As you 
progress, the rails will slowly begin to seperate from each 
other. Stay on the rail you started on from the beginning 
of the race and as a couple of explosions on other rails 
occur, continue down your rail, switching ot Flight 
Formation once you see these start occuring. Once you reach 
the end of your rail, you should be able to land safely on 
the platform below you without any trouble.

Cross the Checkpoint up ahead and rather than using Flight 
Formation to head into the Flight Ring ahead to cross the gap,
use Flight and jump off the platform and head left and you'll see
the terminal below you. Try to land on the rails here and you'll
skip a time-consuming area. If you don't land it, then proceed: 
Simply eliminate the Pawn in front of you whilst in Power 
Formation which will then reveal a switch inside a gate you 
must activate to turn on the next set of rails. Touch the 
switch, then, grind the flourescent rails in front of you 
in Speed Formation. As you begin to grind, things will 
occur with Speed Boosts and Switches but don't worry about 
that. Just keep grinding and you'll eventually reach a 
whole new area. Get off the rails quickly once you see the 
giant train blocking your path by using Flight Formation. 
Simply head to the right (the left takes too much time), 
then switch over to Speed Formation to go along the Spring 
and head up the Pole using your Tornado Attack. Once you 
reach the final platform after the pole, remain in Speed 
Formation and zip past the heavy weights, ready to squish 
you. After passing them, however, quickly siwtch over to 
Power Formation and eradicate the Pawn in front of you and 
the Pawn that will come from the sky soon after. Once you 
defeat both Pawns, a cage wil open with a Switch activating 
the Fan. Start the Fan, then perform your Power character's 
gliding aiblity to Glide upwards from the current from the 
Fan right into the aloft Goal Ring.

(c)	Frog Forest

My Personal Level Rating: 3/5
Checkpoints: 3
Length: Average
Fun Factor: 3/5
Difficulty: 3/5
Music: 4/5

Strategy: 
     You'll start off in the air here. Hold Up on the 
Control Stick to save a large amount of time by landing 
atop a platform. If you go too fast, however, the weight 
will squish you as you run forwards and with no rings, this 
will be detrimental, so watch your step here. Then switch 
over ot Flight Formation, heading through the checkpoint as 
that formation and through the aloft Flight Ring. Simply 
use Flight to head straight forward on a platform where a 
Pawn will begin to fire at you with his cannon. Use Thunder 
Shoot to get rid of him, then land. Then gain flight again 
and head over to the platform, dodging the gap, and landing 
on some sort of non-growing Mushroom which I will refer to 
as "Growth" for lack of a better word. :P Anyway, after 
hitting the "Growth", oyu'll eb sent to an above platform 
where you need to use your Power Character's Dash or Shot 
ability to swing you and your teammates over to a new path. 
Once you land there, switch over to Speed Formation, 
heading down the path before you. As the 3-Way Intersection 
comes closer and closer, switch to Power Formation to send 
all three of your teammates up the three loops containing 
Item Boxes at the height of each one. You should head for 
the left or the right intersection yourself although one 
member won't go up a loop. Hold Up on these loops or you 
won't make it. Then, you'll reach a path 
whereby....hey...you just passed the checkpoint! Keep going 
and you'll see...you just dodged a Laser Fence! Keep 
heading down the path as your Speed character (unless 
you're desperate for the checkpoint). Quickly touch the 
Frog in front of you and he'll cause it to rain. Continue 
down the path that stretches upwards and once you reach the 
peak of it, a platform will be revealed so don't be scared. 
Then, switch over to Flight Formation and cross the next 
gap before you. Before heading on the spring, though, light 
up all the three lights to get a few rings. Then, head up 
the Spring and you'll land on a platform whereby you need 
to cross the checkpoint as that same character, and then 
fly over the next few gaps over to the "Growth" which is on 
another platform.

Touch the "Growth" to bounce upwards and as you land, gain 
Flight once again to cross the Flight ring, avoiding the 
gap. Then, switch over to Speed Formation and perform 
his/her Tornado ability to cause a Flower to start 
rotating. Switch to Flight Formation if your opponent isn't too
close to you and THEN head into the flower. Head Up and Down 
on the flower (but DON'T PRESS A) to get the Balloons in the air. 
Now, here's the tricky part. You have two paths to go to 
which are coming up and you'll need to decide beforehand where you're 
headed. If you're good at aiming, press the A Button at the 
right moment to let go of the flower and land on top of a 
vine you need to grind as a shortcut to the alternate route 
whereby the Flower will automatically take you to. The flower will 
take you inside a Beehive and inside, there will be 
Balloons for you to pop for Item Boxes but those may waste 
your time a bit. As you descend, you'll land on Speed 
Boosts, sending you on a vine, the same vine you could've 
taken beforehand. So don't be surprised if your opponent is 
suddenly ahead of you because of that shortcut. 

Anyway, grind the vine and continue down the path and reach 
the checkpoint as your Flight character. Then, use your 
Level-Up'd Thunder Shoot to eliminate the Cannon Pawn who 
is guarding a case with a Frog inside of it. Eliminate him, 
then the cage will open and once you go close to the Frog, 
it'll start raining again. Then, jump up to the platform 
above you and wait a bit and platforms along vines will be 
revealed because of the rain. Obviously, use your Flight 
character to carefully scale these platforms without 
falling. Once you finally reach the other side, simply 
dodge the Turtlebots by using Flight once again and head 
straight into the Goal Ring.

(d) Egg Fleet

My Personal Level Rating: 3/5
Checkpoints: 3
Length: Long
Fun Factor: 3/5
Difficulty: 4/5
Music: 3/5

Strategy:  
    Okay, you'll start off in the air, so hold B instantly 
since you'll land on rails. Grind those rails to reach a 
flagship where there are 3 Triple Power Core Item Boxes on 
either side of the flagship. Definitely, get them! Proceed 
and defeat the Pawns that block your way. Perform Thunder 
Shoot on the cannons, as well, to protect yourself from 
their barrage. The gate wil then open once all enemies have 
been eliminated. Proceed down the path as Speed Formation 
to reach a Pawn who is blocking your way. Eliminate it, 
then use your Tornado Attack to head up the pole in front 
of you. Remain in Speed Formation and eliminate the Pawn 
that is running towards you. 

Proceed straight into the spring and whilst sloft, press 
Left on the control Stick to head towards the next area. 
Touch the Speed Shoes Item Box then head left and up the 
Spring. Use Flight to go through the Flight Ring, then, 
find the 20 Ring Item Box and continue forward as Speed 
Formation. Next, grind the rail you see before you and when 
you reach the end of it, grab the 20-Ring Item Box then 
head up the Spring. Cross the Checkpoint up ahead in Flight 
Formation (or with anyone else if you're still at Level 3 
for all Team Members). Then, head through Flight Rings and 
hold Up on the Control stick to find a balloon containing a 
Triple Yellow Power Core. Continue down the path and use 
Power Formation to destroy the iron containers. Then, if 
possible, perform the Light Dash on the rings in front of 
you, then, grind the rail in front of you. Land on the 
platform ahead and then head forward into the next rail 
which will lead you to a flagship. 

Cross the checkpoint (as whoever you want) then proceed 
straight ahead and soon, a powerful robot will appear. Use 
Team Blast here. If you are Team Dark, don't forget to 
press the Z Button again to stop the Chaos Inferno so you 
can get going. Once the gate opens, you'll head down a path 
with 2 Propellers at the end of it. Perform your Speed 
character's Tornado Attack to start the Propeller. Don't 
forget to NOT PRESS THE A BUTTON or you will fall to your 
death! Whilst on the Propeller, you'll head into the first 
balloon. After which point, hold Down on the Control Stick 
to get some rings and the second balloon. Don't move after 
that to get the 3rd balloon. After which point, hold Up on 
the Control Stick for the fourth balloon, hold Down to get 
the floating rings, then Down again for another set of 
rings. Finally, hold Up on the Control Stick for more rings 
and the final balloon. 

The Propeller will then lead you to the final flagship. 
Once you get off the Propeller automatically, head staright 
into the Spring then use Flight Formation to cross the gap 
in front of you. You amy need to use Thunder Shoot to 
disable the cannons long enough for you to get by. Proceed 
upwards in Flight formation and make your way up the side 
platforms. Once you reach the top, eliminate the Pawn in 
front of you using Thunder Shoot, then use Flight to cross 
the gap to save valuable time, then use your Tornado Attack 
in Speed Formation to head up the pole before you. Then, 
travel around the gates at the top of the flagship and 
you'll fight the same red robot you met earlier. Use your 
Team Blast here (if you don't have it, use Thunder Shoot to 
eliminate him). Switch over to Speed instantly to perform 
the Rocket Accel so you can make a fast dash for the Goal 
Ring at the end of the final path. Now, that wasn't so 
hard, now was it? :) 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

13. Thank You

Thank you to the following people who helped made this 
guide possible:

-SEGA and Sonic Team for creating the great game
-YOU for reading it
-My fingers, for typing it
-"shadowdragon7416", for the new tips.
 :Tips for Team Battle
 :Tips for Races - Frog Forest, Rail Canyon, BINGO Highway

Thanks!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~