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    Character FAQ by Geehater

    Version: FINAL | Updated: 06/24/04 | Search Guide | Bookmark Guide

    =========================================================================
    ******** PHANTASY STAR ONLINE EPISODE 3: C.A.R.D. REVOLUTION ************
    =========================================================================
                       
                 
                              CHARACTER GUIDE 
    
                            ___________________
                           /                   \
                          /   MADE BY           \
                         /                       \
                        /          Geehater       \
                       /___________________________\
    
    
    
    
    Introduction: This guide was made to show the advantages and 
    disadvantages of each of the characters on both sides(Hunters and Arkz). 
    Also this guide may contain spoilers if you have not yet received 
    all of the characters so if you wish to avoid spoilers I recommend to 
    scroll only to the character you currently have. And I have arranged 
    the character in order of when you receive them so they will me simple 
    to locate. If you like what you see please "rate" my FAQ helpful. If not 
    "rate" it as not helpful. Thanks.
    
    
    How to use this Guide: The main format of the guide is first to show 
    the stats of the character then followed by their special abilities. As
    stated in the Introduction the characters are ordered in which you receive
    them. And there attack pattern is shown wit X's, 0', and a C.
    Example:
    
        X0X
        XCX
        XXX
    
    X= Non attacking zone
    0= Attacking Zone(s)
    C= Character
    
    
    ========================================================================
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< SECTIONS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ========================================================================
    
    1. Character Guides
        I. HUNTER SIDE (heroside)
            1. Group one
               A. Sil'fer
               B. Kranz
               C. Ino'lis
            2. Group two
               A. Kylria
               B. Viviana
               C. Teifu
            3. Group three
               A. Relmitos
               B. Orland
               C. Guykild
            4. Group four
               A. Saligun
               B. Stella
               C. Glustar
    
         II. ARKZ SIDE(darkside)
            1. Group one
               A. Break
               B. Lura
               C. Endu
            2. Group two
               A. K.C.
               B. Memoru
               C. Rufina
            3. Group three
               A. Rio
               B. Peko
               C. Hyze
            4. Group four
               A. Reiz
               B. Creinu
               C. Ohgun
    5. Side Notes
    6. How to Contact Me 
    7. Credits
    8. Self Information
    
    ========================================================================
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< THE FAQs >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ========================================================================
    
    I.
    HUNTER SIDE
        Heroside
    
    
    Group 1
    
        A. Sil'fer
    
    
            HP +0
            AP  3
            TP  1
            MV  2
    
            Abilities
               NONE
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
    
        B. Kranz
    
    
            HP -1
            AP  2
            TP  1
            MV  2
    
            Abilities
               FIXED RANGE:The attack range of this card remains the same
                           regardless of action cards used.
               EXP BONUS: Receive 1 bonus EXP if this character destroys
                          any opponent(s) with one single attack. (Receive
                          only 1 bonus EXP even is multiple opponents are 
                          destroyed.)
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
         C. Ino'lis
    
    
            HP -1
            AP  1
            TP  1
            MV  3
    
            Abilities
               TECH: Using Tech Cards cost 1 less action Point.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
    Group two
       
    
        A. Kylria
    
            HP +0
            AP  3
            TP  0
            MV  2
    
            Abilities
               NONE
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        B. Viviana
    
    
    
            HP -1
            AP  1
            TP  1
            MV  2
    
            Abilities
               BONUS TP RISE: During your own Act Phase, this charcter
                              temporarily gains TP equal to your teams
                              dice bonus x1.5.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        C. Teifu
    
    
    
            HP -3
            AP  1
            TP  0
            MV  2
    
            Abilities
               ENEMY BONUS: During a physical attack, this card temporarily
                            gains AP equal to half the number of field
                            Characters (items and creatures) on opponents 
                            team on the field.
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    Group three
               
        A. Relmitos
    
    
            HP +0
            AP  3
            TP  3
            MV  3
    
            Abilities
               A/T Swap PERM.: This character swaps its own AP and TP
                               every time it attacks. The new status 
                               remains even after the attack. Effective
                               even with equipped Items.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        B. Orland
    
    
    
            HP -3
            AP  1
            TP  0
            MV  2
    
            Abilities
               SWORD BONUS: During a physical attack, damage inflicted
                            temporarily increases by the number of 
                            sword-type items on the field.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        C.Guykild
            
    
    
            HP -5
            AP  2
            TP  0
            MV  3
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               BIG SWING: During an attack or Action Card attack, all ATK
                          Points costs increase by 1. (this effect also 
                          occurs during an attack with an equipped item or
                          an Action Card.)
               ELUDE: This card does not lose HP even if an equipped item 
                      is destroyed.
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    Group four
                  
        A. Saligun
    
    
            HP -1
            AP  2
            TP  0
            MV  3
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               LOW-COST HALFGUARD: Recieve 1/2 damage when directly 
                                   attacked by charcters that cost 3 or
                                   less Action Points. No effect against
                                   equipped items.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        B. Stella
    
    
    
            HP -1
            AP  1
            TP  0
            MV  4
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               FIXED RANGE: The attack range of this card remains the same
                            regardless of action cards used.
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        C. Glustar
            
    
    
            HP +0
            AP  1
            TP  3
            MV  3
    
            Abilities
               NONE
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
    
    II. 
    ARKZ
        Darkside
    
        A. Break
    
    
            HP +4
            AP  3
            TP  4
            MV  3
    
            Abilities
               NONE
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
    
        B. Lura
    
    
            HP +2
            AP  2
            TP  0
            MV  4
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               FIXED RANGE: The attack range of this card remains the same
                            regardless of action cards used.
               AERIAL ASSASSIN: Inflicts 1.5x damage when attacking Aerial
                                creatures.
    
            Attack Pattern
    
            000
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
         C. Endu
    
    
            HP +0
            AP  2
            TP  0
            MV  3
    
            Abilities
               RAMPAGE: A physical attack inflicts an equal amount of 
                        damage to all items equipped by the opponent, if 
                        any are equiped.
    
    
            Attack Pattern
    
            000
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
    Group two
       
    
        A. K.C.
    
            HP +3
            AP  2
            TP  1
            MV  4
    
            Abilities
               FIXED RANGE:The attack range of this card remains the same
                           regardless of action cards used.
               EXP BONUS: Receive 1 bonus EXP if this character destroys
                          any opponent(s) with one single attack. (Receive
                          only 1 bonus EXP even is multiple opponents are 
                          destroyed.)
    
    
            Attack Pattern
    
            X0X
            X0X
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        B. Memoru
    
    
    
            HP +4
            AP  1
            TP  4
            MV  4
    
            Abilities
               SNATCH: Asorbs EXP from the opponent. The amount absorbed is
                       half the damage that your Tech attack inflicted.
                       (Absorb no EXP if the has zero EXP.)
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        C. Rufina
    
    
    
            HP +5
            AP  3
            TP  1
            MV  4
    
            Abilities
               ACTION UP: When Rufina uses any physical attack Action card,
                          her AP is Multiplyed by 2.
    
            Attack Pattern
            X0X
            0X0
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    Group three
               
        A. Rio
    
    
            HP +3
            AP  2
            TP  1
            MV  3
    
            Abilities
               FIXED RANGE: The attack range of this card remains the same
                            regardless of action cards used.
               REVENGE: A physical attack inflicts an equal amount of 
                        damage to all items equipped by the opponent, if 
                        any are equiped.
    
    
            Attack Pattern
    
            X0X
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        B. Peko
    
    
    
            HP +3
            AP  2
            TP  2
            MV  3
    
            Abilities
               TECH: Using Tech Cards cost 1 less action Point.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        C. Hyze
            
    
    
            HP +4
            AP  4
            TP  0
            MV  3
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               AP ASSIST: Before each Act Phase, all ally characters
                          (except items) within one block of this card 
                          temporarily gain 1 AP, excluding this card 
                          itself.
    
            Attack Pattern
    
            X0X
            0CX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    Group four
                  
        A. Reiz
    
    
            HP +0
            AP  1
            TP  0
            MV  3
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               PIERCE: A physical attack pierces any guard creature or 
                       equiped item, directly inflicting damage to 
                       opponent Story Characters.
    
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        B. Creinu
    
    
    
            HP -1
            AP  1
            TP  0
            MV  4
    
            Abilities
               HP ASSIST: Before each turn, all your own creatures within
                          one block of this card  recover 1 HP, excluding
                          this card itself.
    
            Attack Pattern
    
            X0X
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
        C. Ohgun
            
    
    
            HP +1
            AP  2
            TP  0
            MV  2
    
            Abilities
               ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                                 Freeze, Immoble, Paralysis, etc.
               IMPACT HALFGUARD: During defence, receive 1/2 damage from 
                                 attacks that inflict 6 or more damage.
    
            Attack Pattern
            000
            000
            XXX
            XCX
            XXX
                   X= Non attacking zone
                   0= Attacking Zone(s)
                   C= Character
    
    
    5.0
    Side Notes
    If anything you see is wrong tell me and I'll change it as soon as 
    possible. If you need to contact me for any reason here is how you
    may contact me:
    
    6.0
    
    How To Contact Me
    E-Mail:          Adventsk8res@aol.com
    AIM:             Ace Xero Mako
    MSN Messenger:   Cloudstrife4816@yahoo.com
    GAMEFAQs Name:   Geehater
    
    7.0
    Credits
    
    Geehater
    
    8.0 
    Self Information
    I have received many e-mails about my character levels and such so I 
    decided to add a small section about it. Hopefully this will reduce the 
    amount of e-mails I receive and can respond to your game related 
    questions.
    
    Phantasy Star Online 1/2        Phantasy Star Online 3
    Name: *Thunder*                  Name: *Thunder*
    Level: 130                       CLv. 1(online) CLv. 7(offline)
    Race: HUnewearl                  Race: HUnewearl
           
    							
    

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