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******** PHANTASY STAR ONLINE EPISODE 3: C.A.R.D. REVOLUTION ************
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                          CHARACTER GUIDE 

                        ___________________
                       /                   \
                      /   MADE BY           \
                     /                       \
                    /          Geehater       \
                   /___________________________\




Introduction: This guide was made to show the advantages and 
disadvantages of each of the characters on both sides(Hunters and Arkz). 
Also this guide may contain spoilers if you have not yet received 
all of the characters so if you wish to avoid spoilers I recommend to 
scroll only to the character you currently have. And I have arranged 
the character in order of when you receive them so they will me simple 
to locate. If you like what you see please "rate" my FAQ helpful. If not 
"rate" it as not helpful. Thanks.


How to use this Guide: The main format of the guide is first to show 
the stats of the character then followed by their special abilities. As
stated in the Introduction the characters are ordered in which you receive
them. And there attack pattern is shown wit X's, 0', and a C.
Example:

    X0X
    XCX
    XXX

X= Non attacking zone
0= Attacking Zone(s)
C= Character


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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< SECTIONS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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1. Character Guides
    I. HUNTER SIDE (heroside)
        1. Group one
           A. Sil'fer
           B. Kranz
           C. Ino'lis
        2. Group two
           A. Kylria
           B. Viviana
           C. Teifu
        3. Group three
           A. Relmitos
           B. Orland
           C. Guykild
        4. Group four
           A. Saligun
           B. Stella
           C. Glustar

     II. ARKZ SIDE(darkside)
        1. Group one
           A. Break
           B. Lura
           C. Endu
        2. Group two
           A. K.C.
           B. Memoru
           C. Rufina
        3. Group three
           A. Rio
           B. Peko
           C. Hyze
        4. Group four
           A. Reiz
           B. Creinu
           C. Ohgun
5. Side Notes
6. How to Contact Me 
7. Credits
8. Self Information

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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< THE FAQs >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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I.
HUNTER SIDE
    Heroside


Group 1

    A. Sil'fer


        HP +0
        AP  3
        TP  1
        MV  2

        Abilities
           NONE


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character


    B. Kranz


        HP -1
        AP  2
        TP  1
        MV  2

        Abilities
           FIXED RANGE:The attack range of this card remains the same
                       regardless of action cards used.
           EXP BONUS: Receive 1 bonus EXP if this character destroys
                      any opponent(s) with one single attack. (Receive
                      only 1 bonus EXP even is multiple opponents are 
                      destroyed.)


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character

     C. Ino'lis


        HP -1
        AP  1
        TP  1
        MV  3

        Abilities
           TECH: Using Tech Cards cost 1 less action Point.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character

Group two
   

    A. Kylria

        HP +0
        AP  3
        TP  0
        MV  2

        Abilities
           NONE


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    B. Viviana



        HP -1
        AP  1
        TP  1
        MV  2

        Abilities
           BONUS TP RISE: During your own Act Phase, this charcter
                          temporarily gains TP equal to your teams
                          dice bonus x1.5.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    C. Teifu



        HP -3
        AP  1
        TP  0
        MV  2

        Abilities
           ENEMY BONUS: During a physical attack, this card temporarily
                        gains AP equal to half the number of field
                        Characters (items and creatures) on opponents 
                        team on the field.
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.

        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
Group three
           
    A. Relmitos


        HP +0
        AP  3
        TP  3
        MV  3

        Abilities
           A/T Swap PERM.: This character swaps its own AP and TP
                           every time it attacks. The new status 
                           remains even after the attack. Effective
                           even with equipped Items.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    B. Orland



        HP -3
        AP  1
        TP  0
        MV  2

        Abilities
           SWORD BONUS: During a physical attack, damage inflicted
                        temporarily increases by the number of 
                        sword-type items on the field.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    C.Guykild
        


        HP -5
        AP  2
        TP  0
        MV  3

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           BIG SWING: During an attack or Action Card attack, all ATK
                      Points costs increase by 1. (this effect also 
                      occurs during an attack with an equipped item or
                      an Action Card.)
           ELUDE: This card does not lose HP even if an equipped item 
                  is destroyed.

        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
Group four
              
    A. Saligun


        HP -1
        AP  2
        TP  0
        MV  3

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           LOW-COST HALFGUARD: Recieve 1/2 damage when directly 
                               attacked by charcters that cost 3 or
                               less Action Points. No effect against
                               equipped items.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    B. Stella



        HP -1
        AP  1
        TP  0
        MV  4

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           FIXED RANGE: The attack range of this card remains the same
                        regardless of action cards used.

        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    C. Glustar
        


        HP +0
        AP  1
        TP  3
        MV  3

        Abilities
           NONE
        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character


II. 
ARKZ
    Darkside

    A. Break


        HP +4
        AP  3
        TP  4
        MV  3

        Abilities
           NONE


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character


    B. Lura


        HP +2
        AP  2
        TP  0
        MV  4

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           FIXED RANGE: The attack range of this card remains the same
                        regardless of action cards used.
           AERIAL ASSASSIN: Inflicts 1.5x damage when attacking Aerial
                            creatures.

        Attack Pattern

        000
        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character

     C. Endu


        HP +0
        AP  2
        TP  0
        MV  3

        Abilities
           RAMPAGE: A physical attack inflicts an equal amount of 
                    damage to all items equipped by the opponent, if 
                    any are equiped.


        Attack Pattern

        000
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character

Group two
   

    A. K.C.

        HP +3
        AP  2
        TP  1
        MV  4

        Abilities
           FIXED RANGE:The attack range of this card remains the same
                       regardless of action cards used.
           EXP BONUS: Receive 1 bonus EXP if this character destroys
                      any opponent(s) with one single attack. (Receive
                      only 1 bonus EXP even is multiple opponents are 
                      destroyed.)


        Attack Pattern

        X0X
        X0X
        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    B. Memoru



        HP +4
        AP  1
        TP  4
        MV  4

        Abilities
           SNATCH: Asorbs EXP from the opponent. The amount absorbed is
                   half the damage that your Tech attack inflicted.
                   (Absorb no EXP if the has zero EXP.)


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    C. Rufina



        HP +5
        AP  3
        TP  1
        MV  4

        Abilities
           ACTION UP: When Rufina uses any physical attack Action card,
                      her AP is Multiplyed by 2.

        Attack Pattern
        X0X
        0X0
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
Group three
           
    A. Rio


        HP +3
        AP  2
        TP  1
        MV  3

        Abilities
           FIXED RANGE: The attack range of this card remains the same
                        regardless of action cards used.
           REVENGE: A physical attack inflicts an equal amount of 
                    damage to all items equipped by the opponent, if 
                    any are equiped.


        Attack Pattern

        X0X
        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    B. Peko



        HP +3
        AP  2
        TP  2
        MV  3

        Abilities
           TECH: Using Tech Cards cost 1 less action Point.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    C. Hyze
        


        HP +4
        AP  4
        TP  0
        MV  3

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           AP ASSIST: Before each Act Phase, all ally characters
                      (except items) within one block of this card 
                      temporarily gain 1 AP, excluding this card 
                      itself.

        Attack Pattern

        X0X
        0CX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
Group four
              
    A. Reiz


        HP +0
        AP  1
        TP  0
        MV  3

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           PIERCE: A physical attack pierces any guard creature or 
                   equiped item, directly inflicting damage to 
                   opponent Story Characters.


        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    B. Creinu



        HP -1
        AP  1
        TP  0
        MV  4

        Abilities
           HP ASSIST: Before each turn, all your own creatures within
                      one block of this card  recover 1 HP, excluding
                      this card itself.

        Attack Pattern

        X0X
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character
    C. Ohgun
        


        HP +1
        AP  2
        TP  0
        MV  2

        Abilities
           ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                             Freeze, Immoble, Paralysis, etc.
           IMPACT HALFGUARD: During defence, receive 1/2 damage from 
                             attacks that inflict 6 or more damage.

        Attack Pattern
        000
        000
        XXX
        XCX
        XXX
               X= Non attacking zone
               0= Attacking Zone(s)
               C= Character


5.0
Side Notes
If anything you see is wrong tell me and I'll change it as soon as 
possible. If you need to contact me for any reason here is how you
may contact me:

6.0

How To Contact Me
E-Mail:          Adventsk8res@aol.com
AIM:             Ace Xero Mako
MSN Messenger:   Cloudstrife4816@yahoo.com
GAMEFAQs Name:   Geehater

7.0
Credits

Geehater

8.0 
Self Information
I have received many e-mails about my character levels and such so I 
decided to add a small section about it. Hopefully this will reduce the 
amount of e-mails I receive and can respond to your game related 
questions.

Phantasy Star Online 1/2        Phantasy Star Online 3
Name: *Thunder*                  Name: *Thunder*
Level: 130                       CLv. 1(online) CLv. 7(offline)
Race: HUnewearl                  Race: HUnewearl