____  __  _____ ____ _   _  ____
 |  __|/  \|_   _|  __| |_| ||  _ |
 | |_ | () | | | | |__|  _  |  _  |
 |____|\__/__|_|_|____|_| |_|_| |_|
    | ___|/  \| _  ||  __|| __|
    | __|| () |  _  | |__|  __|
    |_|   \__/|_| |_|____|____|

((ASCII art made by Yoshi6400SL))

GOTCHA FORCE FAQ TURBO HYPER FIGHTING MAXIMUM MAYHEM CHAMPIONSHIP ULTRA PLUS
UPPER ALPHA EX FORTY LOVE EDTION

LIST OF CONTENTS:
 1: Introduction
   A: Disclaimer
   B: Updates
   C: NOTE!!!
   D: FAQ Info
   E: Data on Fury Hikari
 2: Why Gotcha Force?
 3: Walkthrough
   A: Note!
   B: Borg Types
   C: Cast of Characters
   D: Various Other Questions
   E: Mission Overviews
 4: Borgs That Will Help
 5: Closing
   A: Credits



INTRODUCTION INTRODUCTION INTRODUCTION INTRODUCTION INTRODUCTION INTRODUCTION
INTRODUCTION INTRODUCTION INTRODUCTION INTRODUCTION INTRODUCTION INTRODUCTION

Hey, hey, hey! Fury Hikari here.
Gotcha Force is an incredible game, one of the best for the GameCube. However,
no one made an FAQ for it yet! GASP-O!
So, what else to do? Why, my dear friend, create the internet's very first
GOTCHA FORCE FAQ!

And there was much rejoicing.

DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER

Anything and everything on this FAQ belongs to me. Not you. Only me. The only
exception is if something says it's from somebody else, in which case I snagged
it from someone and asked oh-so-nicely to put it in my FAQ, or someone else
asked me to put this in my FAQ.
Steal anything from here, and I will SQUISH YOU.
Gotcha Force is copyright by Capcom. GameCube is copyright by Nintendo. Pokémon
is copyright by GameFreak and Creatures Inc. Of course, they're a part of
Nintendo, BUT I'M TRYING TO MAKE A POINT HERE. I do not claim ownership of any
of these, but it would be pretty dang cool to have ownership over the Gotcha
Force game.
Root beer is copyright by whoever the heck made root beer. Man, how I love root
beer.
All jokes, half-jokes, bad puns, and pitiful attempts at humor in here are
copyrighted by me. Not you. Steal them, and I will TOTALLY FLIP OUT AND KICK YOU
IN THE FACE.

UPDATES UPDATES UPDATES UPDATES UPDATES UPDATES UPDATES UPDATES UPDATES UPDATES

11/15/2006:
Little in the way of updates. Improved a few questions, reorganized them.
I suppose this guide is pretty much complete now, aside from the odd
corrections/strategies a few people might send me. I just corrected my contact
information, so now you people actually CAN get in contact with me. After all,
it's kinda important that people CAN get in touch with me.

9/6/2004:
Iiiiiiiii've got a monkey in my pants, and he's stealing all my change...
Okay, I've updated. Contact info is accurate now, fixed a bunch of errors that
totally awesome peeps pointed out to me, added some missions that I magically
missed, and...uh...LOOK! PANTS!

3/18/2004:
Note to self: Never update again when lacking sleep.
I missed LOADS of info in the update I made yesterday. I'm suprised I didn't
notice all the errors I made.
Hi, I'm a retard. :D
Well, since I slacked off for over two months, if you sent some submissions to
me, and they're not in here, either please send them again, or please send it in
the format you see in this FAQ!

3/17/2004:
Wheeeeeeeeew. I've really been slacking off on the updates.
Well, loads of people submitted some new stuff to me, so I figured I might as
well add in what they sent me. And BOY did people send me stuff.
Oh, and Yoshi6400 sent me some pretty swank ASCII art. Look above at it, and
feel the luv', baby.

1/20/2004:
Fixed some errors killerkoala and Flame172 pointed out to me. :o Whoops.
Also added some borgs to the list with strategies that Eli submitted.
Fixed a couple other errors I'm surprised no one pointed out to me.
Added the rest of the final fight quotes. And added a borg to the list that I
forgot earlier.
Heck, I added a whole lot. Just read the dang thing.

1/14/2004:
This FAQ was sent online. Woo. Tah. First ever public release. Basic walkthrough
and a small list of good borgs included, as well as a cast of characters.

NOTE!!! NOTE!!! NOTE!!! NOTE!!! NOTE!!! NOTE!!! NOTE!!! NOTE!!! NOTE!!! NOTE!!!

This FAQ is best viewed with a font of FixedSys or Courier New.

1234567890
ABCDEFGHIJ

If the two above lines are not aligned correctly, then many parts of this FAQ
will look weird. Proceed with caution.

FAQ INFO FAQ INFO FAQ INFO FAQ INFO FAQ INFO FAQ INFO FAQ INFO FAQ INFO FAQ INFO

SITES THAT HAVE PERMISSION TO HOST THIS FAQ:
GameFAQs (www.gamefaqs.com)
Cheat Code Central (www.cheatcc.com)
Cheat Happens (www.cheathappens.com)

And that's it! If you want to host this FAQ, go ahead and give me a ring, and
toss me a link to your site while you're at it. Sites with progress already
made, please. I don't want to stick a link on here only to have it lead to a
dead page.
And if you see this FAQ on a site that is on any other than the site(s) listed
above, toss me an e-mail at terminusest13(at)gmail.com, so I can go on and whine
at somebody.

WHAT THIS FAQ HAS:
A basic walkthrough.
Hints, tips, and strategies.
A small list of good borgs.
A list of the borg types, their strengths, weaknesses, and how to use them.

WHAT THIS FAQ NEEDS:
Actually funny jokes.

WHAT THIS FAQ WILL NEVER HAVE:
Stuff that doesn't relate to Gotcha Force.

DATA ON FURY DATA ON FURY DATA ON FURY DATA ON FURY DATA ON FURY DATA ON FURY

Account Name: Fury Hikari
Psuedo-name: TerminusEst13
Alias: TerminusEst13, TE13, Term, Termy
E-Mail Address: terminusest13@gmail.com
AIM Username: NekobeKatsumi

If you have any questions, comments, criticisms, hate mail, or professions of
undying love and devotion, feel free to e-mail me or give me an IM. E-mail will
give you a better chance of me responding, though.



WHY GOTCHA FORCE? WHY GOTCHA FORCE? WHY GOTCHA FORCE? WHY GOTCHA FORCE? WHY
WHY GOTCHA FORCE? WHY GOTCHA FORCE? WHY GOTCHA FORCE? WHY GOTCHA FORCE? WHY

Why Gotcha Force? My dear friend, you cannot be serious! Gotcha Force is one of
THE coolest GameCube games of all-time!
Gotcha Force is a Pokémon-inspired game, in which you pit various palm-sized
borgs with enough power to level the earth in two against each other. It has
guns, missiles, swords, lasers, nurses, bullets, magic, transformations, wheels,
beam swords, beam tonfas, bombs, nukes, arrows, shields, robots, copying,
scythes, poison, summons, ghosts, spirits, karate, huge shurikens, dragons,
laser towers, flamethrowers, maces, superpowers, teleportations, time stopping,
status messing, UFOs, laser yo-yos, tanks, and literally over 200 borgs to
collect!
If you stop and do a bit of math about the alternate colors and hidden
pallettes, that brings the total close to _1000_ borgs to collect!
Add a gameplay reminiscent of the old Virtual On for the Dreamcast, a frag-fest
addictive multiplayer, an incredible music track, and you, my dear friend, have
one of the greatest games of all time on your hands.

There is very little wrong with Gotcha Force. Buy this game now, and it will not
be a choice you regret.
And ignore the review magazines--just about everyone who has REALLY played the
game know they're full of crap.



WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH
WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH

Okay! Now we get to the meat and bones of this FAQ--the tips and tricks
walkthrough of an incredible game.
I suck with intros, so shall we just begin?

NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE!

For now, this FAQ only covers the IMPORTANT missions. Or rather, the missions
that really give things to the story and open up new areas. Nine times out of
ten, these will be the missions in RED on the map.
Doing all the missions period would be nigh-impossible and pretty pointless.

ALSO:
I am not an expert at this game. Heck, I'm still a bit bad. If you see a
strategy or a borg that works better than what I suggested, send it in! I'll
give you full credit for it!
Also, all of this is my OPINION. Not yours. Mine. I don't share. Your opinion may
be better. In which case, you can point and laugh at mine and my opinion will cry
like a sissy girl.

BORG TYPES BORG TYPES BORG TYPES BORG TYPES BORG TYPES BORG TYPES BORG TYPES BORG

There are over 200 borgs in this game, each with their own individual style. Every
borg, however is organized into a "Tribe", which is based upon much of their stats
and abilities. Some borgs are better than others at certain things, and some borgs
can defeat certain types easily, while still being able to be beaten by certain
types easily.
This section will list all the tribes, their strengths, weaknesses, and strategies
on how to use them effectively.

NINJA BORGS
Strengths: Fast as crap.
Weaknesses: Crappy range attacks.
Number of Borgs: 11
Strategies: The first of the melee borgs, and easily the quickest. The ninja
borgs are literally designed for you to run around the opposition at lightspeed
while wonking them upside the head. Have fun.
Exceptions: None

GUN BORGS
Strengths: Decent speed and shot power.
Weaknesses: Low attack and defense.
Number of Borgs: 8
Strategies: The first of the range borgs, and definately the more rounded. You'll
almost always be trying to smack opponents from afar, then getting in close for
a good melee to stun them. Don't be afraid to try either, since meleeing is a
good set-up for their ranged fire.
Exceptions: Gatling Gunner

KNIGHT BORGS
Strengths: Powerful melee attacks.
Weaknesses: Pretty slow, crappy range attacks.
Number of Borgs: 15
Strategies: The second of the melee borgs, and hands down the most powerful group.
Knight Borgs are designed for pure in-your-face action, and almost all of them have
shields to block frontal attacks with. Don't be relying on this shield too much,
however, as it's pretty hard to use.
One fun thing I noticed. If you position yourself properly, the shields these guys
have can block nukes. Oh, my.
Exceptions: Vampire Knight

GIRL BORGS
Strengths: Fast movers, and ranged attacks.
Weaknesses: Low defense, usually low HP.
Number of Borgs: 11
Strategies: These gals are where the original range, run strategy comes from! The
key here with these femme fatales is to dash all over the place, opening fire at
will, stopping only for a melee. Simple enough, eh?
Exceptions: Spinner Girl, Shadow Girl

MACHINE BORGS
Strengths: Varies.
Weaknesses: Varies.
Number of Borgs: 34
Strategies: Yowza! This tribe is WELL stocked with borgs! There's almost guarunteed
to be something here that fits your fighting style. Whether it's turning into a big
tank with Titan Robot, hammering enemies' faces in with Hammer Robot, or doing a
sniper's job with G Red, there's just about every borg for every fighting style you
could possible think of here! Granted, the main bulk (22, to be exact) are the
transforming borgs, but they're the ones that are the incredible powerhouses.
Exceptions: None.

DRAGON BORGS
Strengths: Powerful little buggahs, and amazing defense, too.
Weaknesses: Slow as crap, and the cost is way too high.
Number of Borgs: 16
Strategies: Why bother with these guys? You can get a transforming machine borg for
about the same price (if not much less), and they move MUCH quicker and have better
attacks. The only thing worse is lower HP.
Seriously, these dragons are just not worth using.
If you HAVE to have a Dragon Borg in your team, trying using a Wing Dragon, Phoenix
Dragon, or the Machine Head. Those guys are actually decent.
UPDATE:
It appears that they're quite popular among other people. Though many people say
that the smaller ones do indeed suck, the big ones rock. I still don't see the
point of them, but meh. Maybe it's just me.
Exceptions: Wing Dragon, Phoenix Dragon, Machine Head

MUSHA BORGS
Strengths: All-around. No exploitable weaknesses.
Weaknesses: All-around. No exploitable strengths.
Number of Borgs: 6
Strategies: The final of the melee borgs, and the more rounded of the three. These
guys could definately be classed as the "all-around" group of the game, since they
have equipment enough to take on any challenge. They've got a range attack, melees
to make the opponent feel the hurt...just handle these guys like you want to.
Exceptions: None

KNUCKLE BORGS
Strengths: Good speed.
Weaknesses: Low shot power.
Number of Borgs: 7
Strategies: Well, here's a weird group of borgs. About five of them are borgs that
need to be used with strategy, which leaves only two for upfront attacking. For the
Tar and Jelly Divers, your main strategy will be to abuse the slowdown your field
will give the opponent, then melee away on them. For Copy Man, your best bet is to
try a bit of training with every borg, since Copy Man can copy almost everyone. For
Walking Bomb...please, do you really NEED a strategy with him? Just go kamikaze.
Jack is the exact same as the Tar and Jelly Divers.
Exceptions: Kung Fu Master, Tao Master

WIZARD BORGS
Strengths: Good HP and defense for their costs.
Weaknesses: Low attack and shot power.
Number of Borgs: 7
Strategies: Unlike the Nurse Borgs, these gals aren't really designed to support
your ally. The majority are designed to make your opponents get really fed-up with
trying to kill you. You incapitate them with a spell, then wonk away when they can't
fight back!
Exceptions: Patra Witch, Isis Witch

NURSE BORGS
Strengths: Can heal her friends.
Weaknesses: Crappy attacking.
Number of Borgs: 3
Strategies: Nurse Borgs are pretty useless in story mode, given how crappy your CPU
allies are. In VS mode with friends, however, they can save your team time and time
again. Check on your allies repeatedly, staying sure to heal them whenever their HP
is somewhere in the halfway area. If you have to defend yourself, be sure to attack
from afar--it's easily their best attack, seeing how it's quicker and a bit more
powerful.
Exceptions: None

IDOL BORG
Strengths: Can confuse enemies with her X special.
Weaknesses: Crappy attack and shots.
Number of Borgs: 1
Strategies: Much like the Wizard Borg, the goal here isn't to support your ally.
The key here is to get your opponent fed-up with trying to fight you and quit. Use
the Lovely Voice attack to get your opponent twirling around, and don't let up!
They really can't attack you until they're out of the spell!
Exceptions: None

BUG BORGS
Strengths: Varies.
Weaknesses: Varies.
Number of Borgs: 6
Strategies: Another set of crappy borgs. Come on, these guys cost way too much,
and their attacks take way too much planning and chance to be of any good use. If
you NEED a bug borg on your team, snag the Alien Insect. He's the only one with
decent stats for his cost, and he fights more like a Musha Borg.
Exceptions: Alien Insect

DEMON BORGS
Strengths: Varies.
Weaknesses: Varies.
Number of Borgs: 4
Strategies: Whew, and you thought the Knuckle Borgs were a unique group. There are
only four borgs in this group, making it the smallest group next to the Idol Borg
and Nurse Borg. Each of them vary from each other (with the exception of the Akuma
and Demon Samurai) as well, which doesn't make our job any easier.
For the Akuma and Demon Samurai, you might as well treat them as normal Musha Borgs
and try to melee with them as much as possible. Their growing swords can also help
in fights a lot.
The Death Wing is a unique little bugger. Stay as far away from your foes as you
can be, and keep on firing Scythe Shots. After all, almost any attack you do will
send some scythes flying. Triple Scythe will also help if you need to get close to
someone, but they won't let you.
The Demon Wing is also an incredibly unique little bugger. It will probably be best
if you treated him like a normal Wing Borg (more info on them later), but remember
that his Creeping Soul attack homes in on enemies!
Exceptions: None

HERO BORGS
Strengths: Varies.
Weaknesses: Varies.
Number of Borgs: 6
Strategies: And, getting the award for the most complex group in the entire game go
to Hero borgs. These guys _all_ differ from each other--there's no single pattern
for the entire group. This makes our job quite fun.
Planet and Star Hero are pretty much clones of each other, the only real difference
being in the projectiles. But with either one, the attack pattern remains the same--
attack from afar when you're small, get in close for kickin' melees when you're big.
Pretty simple, really.
Cyber Hero is based off Ryu, so you'd think he'd be the easiest to handle. Well, he's
not. He's actually one of the most complex characters to use, if you're not relying
on the "charge up Hero Beam, run your pansy nigh-hind off, fire, repeat" strategy. If
you're wanting to make your opponent hurt, charge up both the B and X at the same
time, then release one after another. The Hero Shots are good keep-away blasts, and
the melees Cyber Hero has can make opponents think twice about getting near. Just
remember that Cyber Hero is primarily a MELEE character--the ranged attacks are
only in there to round him up a bit.
Metal Hero is...well, he's unique. He's a borg that takes some real thought and
strategy to use. Like Shadow Girl, not just anyone can pick him up and use him. To
quote VileZero: "He's one of those hero borgs that is really specialized. Can't cover
many angles, but he does what he does well: Melee ground combat." Stay on the ground,
and walk or run to your enemies for some slashing. Yes, it's slow, but it's better
than dashing around all over the air and never hitting someone--Metal Hero's air
attacks suck. The Metal Buster (that big slash Metal Hero does when in Metal Set-Up)
is quite powerful, but can be seen coming from MILES away. It's best used on borgs
that don't move real well, such as dragons and fortresses.
Jet Hero is to be played like a normal Wing Borg. Again, rather simple. The Power
Scope is fairly useless, as both enemies and allies can use it, and Jet Hero has no
real moves that would make it useful. Plus, it takes a while to set up and recover
from, which makes Jet Hero a sitting duck. Really, the only use for it is for you to
give a couple of your Blade Gun shots a slight boost.
Gold Hero is another bit of a mixed bag. The key to Gold Hero is never getting into
trouble when you're out of the Gold Set-Up. Without his precious armor, Gold Hero
is pretty jack-weak. Run whenever you're not in armor, dive into the fray when you
ARE in armor.
Exceptions: None

WING BORGS
Strengths: Flight, speed, and range.
Weaknesses: Low defense, shot, and attack power.
Number of Borgs: 6
Strategies: Wing Borgs are the Gun Borgs of the air, simply put. Their flight
ability can put them miles above the competition, and snipe freely at anyone who's
stupid enough to pass underneath them. Use this to your advantage and keep using
the flight ability to move between as many places as possible. Use the X flight to
move around at high speeds, and only try to move yourself upwards with A when no
one's focusing on you--the A flight leaves you way too open.
UPDATE:
A helpful tip someone has given me (can't remember the name--so sorry!) about the
A flight. A up, dash side, A up, dash side, repeat as needed. This has actually
helped a lot--I'm suprised I didn't think of it sooner.
Exceptions: Blade Wing, Anubis Wing

ANGEL BORGS
Strengths: Flight, speed, and range.
Weaknesses: Low defense, shot, and attack power.
Number of Borgs: 6
Strategies: Much like Wing Borgs are Gun Borgs of the air, Angel Borgs are the
Girl Borgs of the air. Despite that, however, little really changes in the overall
between Wing Borgs and Angel Borgs. The same strategies and plans still apply.
Exceptions: None

TANK BORGS
Strengths: Powerful attacks, good defense
Weaknesses: Slow little buggahs.
Number of Borgs: 10
Strategies: The final of the range borgs, and the powerhouses of the group. These
guys don't kindly knock on your door. They tear the door down, run over it, set it
on fire, blow it up a couple times, stick it in a space shuttle, send it to the
nearest planet, THEN come in for their spot of tea.
Their defense means you can simply shrug off a lot of attacks and continue moving
on, and their firepower allows you to dish out as much, if not more, of what you
take.
Exceptions: ICBM Tank, Beam Tank, Panther Vehicle

AIR BORGS
Strengths: Something.
Weaknesses: They suck.
Number of Borgs: 8
Strategies: These guys are the Tank Borgs of the air. And that's not a good thing.
Tank Borgs belong on the ground, not ported to the air in some fancy french le
first-class montogue suite whatever. These guys really serve no purpose except to
look cool. The main problem with these guys is that you have to align the ships
perfect with their fire, which takes too long. And since this game is so fast-paced,
that's the last thing you want.
If you NEED some Air Borgs, take a Red Attacker or a Flying Saucer with you. The RA
fires bombs, which don't need aiming, and take a nice chunk of HP out. The Flying
Saucer is also fast as jack, and it's shots semi-home in on the opponents by itself.
UPDATE:
Again, people say I must be using Air Borgs wrong, because everyone suggests Orange
Fighter for me to use. "The bombs can be used like the Red Attacker's, and the
Charge Shot homes in on enemies like the Flying Saucer's."
I still can't make heads or tails of it. Orange Fighter turns WAY too slowly for me.
I'm still wondering how the jack ANYONE can use Air Borgs correctly.
Exceptions: Red Attacker, Flying Saucer

FORTRESS BORGS
Strengths: HEAVY-JACK FIREPOWER
Weaknesses: Slow, if any movement.
Number of Borgs: 6
Strategies: DA FORTRESS BORGS BE PACKIN' XXXTREME FUNKTASTIC BEAMS UNDAH DA HOOD, G.
OPEN UP DIS HOOD, F00', AND MAKE PEOPLE GO WAILING WIT' DA DAWGS.
Exceptions: None

DEATH BORGS
Strengths: Gain levels quickly.
Weaknesses: Just about everything else about them sucks.
Number of Borgs: 34
Strategies: Well, here's the craptastic group of the bunch. Go ahead and look at
their stats, and curse your brains out. They're really only good for pointholders
until you find a better guy to replace them. Sure, if you're good, you can wallop
really well with them, but that doesn't mean they don't suck.
If you're playing as these buggers, you'll be heavily relying upon a range, run,
range, run strategy. Avoid face-to-face combat as much as possible, since these
guys can't take much punishment. Keep yourself MOVING, and do not stop for ANY
SINGLE THING.
Exceptions: Death ICBM

CAST OF CHARACTERS CAST OF CHARACTERS CAST OF CHARACTERS CAST OF CHARACTERS CAST

KOU
Borgs of Choice: None (Varies)
Hair Color: Blond
Eye Color: Brown
Bio: Kou is a young energy-filled schoolboy who stumbles across G Red after he
explores a meteorite that fell on Earth. The star of the game, and definitely a
personality-filled fighter. Honorable, loyal, and friendly, he will lead the
Gotcha Force against the Galactic Emperor. He has also just recently moved to
Safaritown.

G RED:
Borgs of Choice: He IS a borg!
Hair Color: N/A
Eye Color: Green
Bio: A rough and tough but kind-hearted Borg who tracked the Death Force to the
planet Earth. Confident and powerful, he teams up with Kou in hopes of destroying
the Death Force!

KAKERU:
Borgs of Choice: Ninja borgs
Hair Color: Brown
Eye Color: Brown
Bio: Kou's best friend, though they probably have known each other for a short
time, seeing as Kou only moved recently. Kakeru is more easy-going and laid back
than Kou. While Kou will most likely simply rush into a battle, Kakeru would
rather simply make sure there is ample equipment and reinforcements for
fighting.

MANA:
Borgs of Choice: Nurse borgs
Hair Color: Blond
Eye Color: Purple
Bio: Mana is a sweet girl who always places other people's priorities above her
own. She is quite a hit among the other kids, and always tries to help people
whenever they're in trouble.

USAGI:
Borgs of Choice: Girl borgs
Hair Color: Orange
Eye Color: Dark red
Bio: A fun-loving and energetic young girl, Usagi is honorable, loyal, friendly,
and never backs down from her friends. A slight bit of an ego resides within
her, but it's barely noticable, and her friendliness and casual demeanor rules
it out completely.

TSUTOMU:
Borgs of Choice: Tank borgs
Hair Color: Light brown
Eye Color: Black
Bio: A brainy and intelligent young kid, Tsutomu is one who would rather think
and debate, rather than play or idle. Ironically, he is a good friend of Usagi.

KITSUNE:
Borgs of Choice: Machine borgs
Hair Color: Brown
Eye Color: Black
Bio: Arrogant, conceited, and cowardly, Kitsune is a member of Nekobe's small
gang. Always trying to be one step ahead of everyone, Kitsune rarely succeeds.

NEKOBE:
Borgs of Choice: Knight borgs
Hair Color: Red
Eye Color: Green
Bio: A coward at heart, Katsumi Nekobe tries to override this with an egotist
attitude and extreme selfishness. Incredibly conceited, Nekobe does his best to
lift himself above everyone. And succeeds, for the most part. D00d, he rocks.

MET:
Borgs of Choice: None (Varies)
Hair Color: Light brown
Eye Color: Black
Bio: A boy fascinated by the military, and a young apprentice strategist, Met is
a very serious and no-nonsense type of kid. While other children would probably
be going out to play, Met would stay at home and continue to think of battle
strategies. This strategy practice reflects in his Gotcha Borgs, as little can
stand up against his plans!

TETSUYA:
Borgs of Choice: Musha borgs
Hair Color: Dark dark dark dark brown
Eye Color: Dark dark dark dark brown
Bio: Playfully arrogant and a fun-loving boy, Tetsuya's casual and friendly
demeanor gives him plenty of friends. Never wavering, and ever-so-loyal, Tetsuya
is not one to back down from a challenge--no matter who it's from.

KOTARO:
Borgs of Choice: Gun borgs
Hair Color: Dark Brown
Eye Color: Black
Bio: Barely a toddler, Kotaro can be whiny, selfish, and annoying. But beneath
that front, Kotaro is a brave and courageous fighter! His borgs, though packing
low firepower, are experts at dodging and range attacks.
Okay, I lied. He sucks.

YUJI:
Borgs of Choice: Knuckle borgs
Hair Color: Brown
Eye Color: Black
Bio: Yuji is quite a unique young boy. Spouting off random comments and usually
saying the strangest things, many wonder if he's right in the head. But despite
that, Yuji is a formidable foe inside the battlefield!

TAMA:
Borgs of Choice: Fortress borgs
Hair Color: Dark purple
Eye Color: Black
Bio: An obnoxious and less-than-intelligent glutton, little positive can be said
about him. Tama was lured into the position of a Death Commander by the power of
the Death Arc.

SHO:
Borgs of Choice: Wing borgs
Hair Color: Gray
Eye Color: Dark blue
Bio: Sho is a living mystery, nothing more than an enigma. A bitter and angry
young boy with little to say but a lot to attack, not many stay in his way long.

OROCHI:
Borgs of Choice: None (Varies)
Hair Color: Green, really purple
Eye Color: Red, really dark red
Bio: Even less is known about Orochi than Sho. All people know is that she is a
commander of the Death Force...

GALACTIC EMPEROR
Borgs of Choice: Death borgs
Hair Color: Unknown, if any
Eye Color: Unknown, if any
Bio: A war-loving sadistic self-proclaimed emperor of the universe, G. Emperor
is yet another being shrouded in mystery...a being who likes to collect the
brains of others in a twisted hobby, he has set his sights on earth.

G BLACK:
Borgs of Choice: He IS a borg.
Hair Color: N/A
Eye Color: Purple
Bio: Though never making an "official" appearance in Story Mode, he deserves
mention nonetheless. G Black is a mysterious borg, with incredible power that
resembles but puts even Neo G Red to shame. It is rumored that he is G Red's
dark side...

VARIOUS OTHER QUESTIONS VARIOUS OTHER QUESTIONS VARIOUS OTHER QUESTIONS VARIOUS

Q: What happens as I beat the game more and more?
A: If you beat the game twice, you will get a special "Battle Replay" option for
Story Mode. This allows you to replay battles that you've done individually. Your
GF Energy will be frozen at 2200--it cannot be increased. You can still collect
borgs and Data Crystals through this mode, which makes it a heavy favorite among
collectors. If you play the game more after that, you can unlock normal G Red
after that, then the various alternate colors of G Red.

Q: What happens if I beat the game, then select "Continue"?
A: You'll start the game over, basically. You'll still have your borgs and
forces, though not accessible to you right at the start. Only after you get your
Gotcha Box again will you be able to select your borgs and teams that you
previously got.

Q: And if I select "Replay"?
A: You'll play the game over straight from the beginning, duh. As said before,
you'll still have your borgs and forces, though you can't get them right off the
bat.

Q: Will normal G Red that I got through beating the game three times go Neo
after I face the Dark Knight? And will the alternate color schemes do so as
well?
A: No.

Q: Then how do I get another Neo G Red?
A: As you play through the game more and more, your Replays will add up. They
stop around playthrough nine. If you Replay through any of these playthroughs,
you get the Neo version of the G Red that you got in the original playthrough.
Confused? Yes? Thought so.
Here's the simple version:
Play through the game four times, get blue G Red.
Replay the fourth playthrough, get blue Neo G Red.
Simple? Yes. Good. Now make me a sammich.

Q: I keep hearing about this "G Black"... Who is he?
A: According to a totally awesome person named SevenForce, G Black is a super-
secret borg in the game. He's not a new version of G Red, he's a new borg
altogether that plays like G Red on steroids. Currently, the only known way to
unlock him is to visit an official Capcom promotion and bring your memory card,
so you can trade with one of the official employees.
I'm guessing that since his data is in the game, however, he can be unlocked
with an Action Replay code. While people have unlocked the code to get him, it
seems to be incredibly glitched and can corrupt your game simply by him layin'
around in your box.
And no, Shadow Neo G Red is NOT G Black.

Q: What are these Data Crystals, and how do I use them?
A: There are two ways you can get borgs--one, you can simply fight them, and the
Gotcha Box can make a duplex for you. Two, the Gotcha Box will occasionally
spurt out crystals filled with incomplete data. These are the Data Crystals.
When you get enough crystals for a certain borg, the crystals will automatically
fuse, giving you a brand new borg to play with.

Q: I heard that borgs can transform and merge! How do I do that?
A: Well, first off, only certain borgs can merge together. Machine Red, Machine
Blue, Cyber Mars, Cyber Atlas, Cyber Death Head, and Cyber Death Body. To make
them merge, they have to both be out at the same time on the same team. The best
way to do this is in VS mode, and stick Cyber Mars at the beginning of green
team 1, and Cyber Atlas at the beginning of green team 2. Enter what is
affectionately dubbed at "Hyper Mode", and the machines will merge.
If your teammate was a computer, then you yourself will control the borg in it's
entirety. If both you and your teammate were human, then both of you will
control the machine at the same time--one person will function the attacks, the
other will control the movements.

Q: Can you make your own borg in this game?
A: No.

Q: Is there a four-player free-for-all?
A: No. You can modify whether VS mode is a 1v1 or 2v1, though. At the area where
you pick what side you are on, head over to the other CPU areas and push X.
Viola. They're disabled.

Q: How do I customize the maximum GF energy limit in VS mode?
A: The maximum limit is exactly equal to the most costly force you have in your
Gotcha Box. Try making a force full of nothing but dragons and fortresses, the
cost will shoot right up.

Q: Do I get anything for defeating challenge mode?
A: No. Challenge Mode is simply for bragging rights, or for taking on a sort of
2-player co-op "story mode".

Q: Can any of the other character borgs (i.e. Sasuke, Vlad) go Neo?
A: Sadly, no. They're all outclassed, outskilled, and outpowered by G Red.

Q: How does leveling up work?
A: It's simple, really. Every borg that participates in a fight (whether they're
destroyed or not) gets 2 exp points. If you lose or quit a fight, each borg that
participated gets only 1 exp. The number of exp it takes to gain a level varies
with each borg. Sometimes it's 10 exp, sometimes it's 20, and other times it's 40.

Q: Can you get Galactic Emperor?
A: No. Even if you could, he's not as good as the boss version of him is. An
awesome guy by the name of Yoshi6400SL sharked him in a japanese version, and GE
proved to be useless in combat.

MISSION OVERVIEWS MISSION OVERVIEWS MISSION OVERVIEWS MISSION OVERVIEWS MISSION

/=============================\
|MISSION 1: The name is G Red!|
\=============================/
AREA: Little Hill

BORGS FOUND: Death Borg Beta II (7), Death Borg Omega (1)

SPEECH BEFORE:
Kou: What?! Did this small toy just talk?!
G Red: My name is G Red.
G Red: I am a Gotcha Borg and I've come to Earth to find and stop the evil army
known as the Death Force.
G Red: I need your courage to battle on this planet!
G Red: Please lend me your power and become our GF commander!

SPEECH AFTER:
Kou: You've done it G Red!
G Red: Yeah! Thanks to you!
G Red: My home planet called Mega Borg, was destroyed by the Death Force.
G Red: Now I must stop the Death Force from destroying this planet at any cost!
G Red: If you're willing to fight alongside us, can you please tell me your
name?
[Enter name]
G Red: Thank you, Kou!
Kou: It's nice to meet you G Red.
G Red: It is an honor to battle with you!
G Red: Let's join forces! We will protect you and your planet from the Death
Force!
G Red: We are the Gotcha Borg corps of justice, known as Gotcha Force!

REWARD: 10 GF Energy Points, and an expanded map.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: None.

STRATEGY: Just wallop on them. If you really need help defeating this level,
please seek clinical help.

MISC FACTS: This is the only mission where G-Red talks to you directly DURING
the fight. WHOAH-HOAH-HOAH.



</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       INTERMISSION 1        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

Well, this is the first intermission. Whoohoo. By this and the next couple of
battles, you should have easily grasped the battle controls and how it works.
Unlike most games, Gotcha Force doesn't give you a tutorial for the controls.
You had better read the instruction manual! [grin]

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       LET US RUMBLE!        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

STORYLINE: Enter: Gotcha Force.

/==============================\
|MISSION 2: Battle with Kakeru!|
\==============================/
AREA: Kakeru's Home

BORGS FOUND: Sasuke (1)

SPEECH BEFORE:
Kakeru: I see... Kou's Gotcha Borg is called G Red! Well, why don't you have him
fight against my Sasuke?!

SPEECH AFTER:
Kakeru: Sasuke and I will join your fight and become a part of the Gotcha Force!
(+) Kakeru has joined you! (+)
Kakeru: I assume you're not very familiar with this town since you've just been
transferred, right?

REWARD: 10 GF Energy Points, Kakeru joining, and a full map.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: None.

STRATEGY: Same as previous mission. G Red outclasses Sasuke by a mile.

MISC FACTS: None.

/===================================\
|MISSION 3: Save Mana's partner Nao!|
\===================================/
AREA: Mana's Home

BORGS FOUND: Death Borg Beta II (5), Death Borg Omega (3)

SPEECH BEFORE:
Mana: Kakeru! Kou! Please help us! Nao is in trouble!

SPEECH AFTER:
Mana: Thank you!
(+) Mana has joined you! (+)

REWARD: 10 GF Energy Points, and Mana joining.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: None.

STRATEGY: These first number of missions are easy as crap, so don't even bother
with a strategy.

MISC FACTS: This is the first mission where you actually get more than one
"partner", though the game considers Kakeru as your only one.

/===============================\
|MISSION 4: Battle with Kitsune!|
\===============================/
AREA: Sunnyside Park

BORGS FOUND: Isaac

SPEECH BEFORE:
Kitsune: Are you strong enough to challenge my mighty Isaac?

SPEECH AFTER:
Kitsune: Darn! You shall pay!

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: None.

STRATEGY: These first number of missions are easy as crap, so don't even bother
with a strategy.

MISC FACTS: Why does Kitsune yell "Yeehaw!" when you beat him? Defeat definately
doesn't sound like something to be excited about.

/=======================================\
|MISSION 5: Defeat the Death Force Unit!|
\=======================================/
AREA: Little Hill

BORGS FOUND: Death Borg Alpha (6), Death Borg Omega (2)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: Any.

STRATEGY: These first number of missions are easy as crap, so don't even bother
with a strategy.

MISC FACTS: None.

/=====================================\
|MISSION 6: Defeat Nekobe and Kitsune!|
\=====================================/
AREA: Sunnyside Park

BORGS FOUND: Vlad, Isaac

SPEECH BEFORE:
Nekobe: So you're Kou, huh? Hmm... I don't like you!
Kitsune: Katsumi, let's teach this brat a lesson!

SPEECH AFTER:
Kitsune: H...he pulled his punches on purpose! Isn't that right, Katsumi?
Nekobe: Ye...yes! Of course! I'll be serious next time!
(+) GF Energy 800 (+)
G Red: It seems your GF energy has increased!
G Red: Kou, try assembling your Force! You can edit your Force with the X
Button!

REWARD: 250 GF Energy Points, and the Gotcha Box.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: Any.

STRATEGY: Okay, this mission may cause newcomers to stumble a bit. With Vlad's
life-sucking sword and Isaac's missiles, the pair can knock you off your feet if
you don't know what you're doing. Just stay close and wallop on them with Melee
attacks--they're both rather helpless when you're in their face.

MISC FACTS: When Nekobe says "What?!" after the battle, it sounds like he was
acted by a little girl. ^^;

/================================\
|MISSION 7: Training with Kakeru.|
\================================/
AREA: Kakeru's Home

BORGS FOUND: Normal Ninja (2), Sasuke

SPEECH BEFORE:
Kakeru: Look! I have successfully assembled my Force! Why don't we have a test
battle?!

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: None.

STRATEGY: These first number of missions are easy as crap, so don't even bother
with a strategy.

MISC FACTS: None.

/=======================================\
|MISSION 8: Battle with Usagi & Tsutomu!|
\=======================================/
AREA: Safaritown Market Place

BORGS FOUND: Kei, Battle Girl (1), Leopard

SPEECH BEFORE:
Usagi: I've never seen that Gotcha Borg! Why don't we battle?
Tsutomu: I don't think you can defeat my Leopard.

SPEECH AFTER:
Usagi: Wow! Very impressive! Now Kei and I will join your team!
(+) Usagi has joined you! (+)
Tsutomu: I see. I guess I should join the Gotcha Force too.
(+) Tsutomu has joined you! (+)

REWARD: 10 GF Energy Points, Usagi joining, Tsutomu joining.

SUGGESTED BORGS: Sonic Samurai, Normal Ninja, Acceleration Ninja.

SUGGESTED PARTNER: Any. (If you're new, use Kakeru)

STRATEGY: If you're new, this might be another slight stumbling point. Both
Tsutomu and Usagi use borgs with an emphasis upon long-range attacking. Usagi,
however, uses the hit & run approach, while Tsutomu uses pure head-on offense.
If you want to balance it out between the two, you should use a fast and
offensive melee borg. Try some Sonic Samurai, or one of the ninja.

MISC FACTS: Usagi's habit of wearing her skirt over her pants isn't an odd dress
code. It's actually the heaviest fashion in Japan right about now. Nice to see
such a trendy girl in gaming. ^_^

/=======================================\
|MISSION 9: Battle with Tetsuya and Met!|
\=======================================/
AREA: Stone River

BORGS FOUND: Musashi, Normal Samurai (1), Shijima, Arrow Ninja (1)

SPEECH BEFORE:
Tetsuya: Oh, so you have a Gotcha Borg too! Let's battle!
Met: Ha! You are a novice.

SPEECH AFTER:
Met: Gotcha Force? I hate them!
Tetsuya: That was fun! Let's do this again!

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: Usagi

STRATEGY: Just whale on them. Met may trip you up a little with Shijima's
arrows, but it's still a very easy fight overall.

MISC FACTS: "I'll give you backup!" Oh, how I love that line.

/====================================\
|MISSION 10: Defeat Nekobe & Kitsune!|
\====================================/
AREA: Stone River

BORGS FOUND: Vlad, Vampire Knight (1), Isaac, Claw Robot (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: Tsutomu

STRATEGY: They're still easy. If you have a Slow Valkrie, you can slow these
guys to oblivion and dance around them, but there's not much to brag about here.

MISC FACTS: Kitsune refers to Nekobe as 'Katsumi' because it's Nekobe's first
name.

/=============================================================\
|MISSION 11: Cooperate with Usagi to defeat the Gun Borg unit!|
\=============================================================/
AREA: Neo Elementary

BORGS FOUND: Death Borg Beta II (5), Revolver Gunman (5)

SPEECH BEFORE:
Usagi: I just found a Death Force unit! Let's go and take them down together!

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any of the ninja or valkries.

SUGGESTED PARTNER: None (Forced to use Usagi)

STRATEGY: The gun borgs all focus upon long range tactics, much like the Girl
Borgs. They run from area to area, shooting around. Whereas they can get up
close for melee fighting, their best is attacking from afar. Stick with someone
fast, so they can dodge the shots given out by the enemies--your best bet will
be one of the ninja or valkries.

MISC FACTS: None.

/=======================================\
|MISSION 12: Training with Usagi & Mana!|
\=======================================/
AREA: Mana's Home

BORGS FOUND: Kei, Battle Girl (2), Wire Girl (1), Nao, Guard Witch (1), Angel
Nurse (1).

SPEECH BEFORE:
Usagi: Hey Kou, it's time for some training! Let's go, Mana!
Mana: Okay!

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Acceleration Ninja, G Red.

SUGGESTED PARTNER: None (Forced to use Kakeru)

STRATEGY: Now this can be a nasty pair. Mana's defensive tactics, formed
alongside Usagi's long range hit-and-run fighting can stumble a lot of newcomers
if they're not careful. However, both the pair lack defense. Now, that doesn't
mean you could go with a heavy firepower but slow-as-jack tank. This means you
should go in with a quick melee fighter. If you move too slow, both the girls
will wallop on you like you're nothing worth their time. The Acceleration Ninja
is a good choice for this fight, but first-timers most likely don't have him--so
you're probably going to have to rely on G Red's melees.
If you're fast, you can eliminate all of Mana's force before much time goes
past--and she's the main problem here. I can't tell you how many times I had
almost beaten a foe, only to see Mana's nurse rush past and heal said foe. Plus,
her Guard Witch is the main reason you'll be relying on a meleer--that cursed
shield can give you hell.

MISC FACTS: None.

/================================================\
|MISSION 13: 100 rounds from the Gatling Gunners!|
\================================================/
AREA: Stone River

BORGS FOUND: Gatling Gunners (4), Death Borg Beta II (2)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Gatling Gunners, Vampire Knights, Cyber Hero

SUGGESTED PARTNER: Tsutomu

STRATEGY: Gatling Gunners. If you take them too lightly, they'll blow you away
with their 100 bullets of death. Their immense firepower can take huge amounts
of HP away, and their hand grenades aren't too shabby either. If you plan on
going up against this group, you might want to use a quick hit-and-run strategy,
combined with Tsutomu's heavy firepower.
If you're skilled enough, a Slow Valkrie is as good as gold here--she'll slow
down the 100 bullet frenzy those cursed Gatling Gunners can give you.
Vampire Knights are also good, seeing how they can absorb HP if they lose any.
Gatling Gunners themselves are also good choices, since their own 100 bullet
frenzy of death take huge amounts of HP away.
And most of all: DO NOT STOP FOR ANYTHING. KEEP YOUR COWARDLY YELLOW FO-SHIZZLE
BEHIND _MOVING_.

MISC FACTS: Not too hard a mission, but don't go swaggering in.

/=====================================================\
|MISSION 14: Drill Robot, the king of the underground!|
\=====================================================/
AREA: Sunnyside Park

BORGS FOUND: Drill Robot (2), Death Borg Beta II (4)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Gatling Gunners, Command Girl

SUGGESTED PARTNER: Usagi

STRATEGY: Drill Robot is a slow-as-jack melee fighter. Take a couple tips from
Usagi and bust a couple caps from afar. Nothing really more needs to be said.

MISC FACTS: When you get to the Drill Robots, their energy force will be 666...
GASP-O!

/===================================\
|MISSION 15: The flying Death Force!|
\===================================/
AREA: Safaritown Market Place

BORGS FOUND: Death Borg Mu (8), Orange Fighter (1), Blue Striker (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any fortress, angel, or wing borgs.

SUGGESTED PARTNER: Tsutomu, Usagi

STRATEGY: These guys really can't do anything to you if you keep moving. Just
take to the air and run your pansy little momma-boy's behind off, stopping only
to open fire.

MISC FACTS: None.

 +:::::::::::::::::::::::::::::::::::::::::::::+
{[MINOR MISSION 1: Defeat the Death Force Unit!]}
 +:::::::::::::::::::::::::::::::::::::::::::::+
AREA: Construction Zone
BORGS FOUND: Death Borg Alpha (8), Teleport Ninja (1), Death Borg Omega (1)
MISC: You have to beat this in order to face Nekobe and Kitsune again.

 +:::::::::::::::::::::::::::::::::::::::::::::+
{[MINOR MISSION 2: Defeat the Death Force Unit!]}
 +:::::::::::::::::::::::::::::::::::::::::::::+
AREA: Serenity Street
BORGS FOUND: Death Borg Alpha (4), Normal Knight (3), Command Girl (2)
MISC: None.

/====================================\
|MISSION 16: Defeat Nekobe & Kitsune!|
\====================================/
AREA: Construction Zone

BORGS FOUND: Vlad, Vampire Knight (2), Isaac, Magnet Robot + (2)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Vampire Knight, Chainsaw Knight

SUGGESTED PARTNER: Kakeru

STRATEGY: Now these guys are actually putting up a fight! Both of them are
actually dodging some of your attacks, and attacking back a lot.
But still, the same strategies apply.

MISC FACTS: You beat this in order to unlock "Showdown with Nekobe".

/=================================\
|MISSION 17: Showdown with Nekobe!|
\=================================/
AREA: Little Hill

BORGS FOUND: Vlad, Vampire Knight (1), Chainsaw Knight (1), Isaac, Magnet Robot
+ (1)

SPEECH BEFORE:
Nekobe: Let's settle this with a one on one battle!

SPEECH AFTER:
Kou: How can you call that a one on one battle?! That was so cheap...
Kitsune: Oh, be quiet!
Nekobe: Awww... I knew I was going to lose!

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Vampire Knight, Shuriken Ninja, Command Girl

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: Okay, newcomers may stumble quite a bit on this one, given how they're
forced to fight Nekobe AND Kitsune all by themselves. For veterans, however,
this is still a cakewalk.
The best course of action is to get up in their face and melee them to death.
Sure, this leaves you open, but an attack that hits you will more than likely
also hit the person you were attacking!
I would assume the best borg strategy would be to use a Vampire Knight that
(hopefully) you nabbed in the earlier fights--since he can recover any damage
given to him. If you've got one, a Shuriken Ninja would also be awesome--abuse
the X attack like it's your momma's bane!

MISC FACTS: None.

 >=/``````````````````````````````````````\=<
( (]TUFF STUPH MISSION 1: Battle with Sho![) )
 >=\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/=<
AREA: Little Hill

BORGS FOUND: Garuda, Blade Wing (1)

SPEECH BEFORE:
NORMAL:
Sho: Anyone who uses Gotcha Borgs is my enemy!
LOST ANY PREVIOUS BATTLES:
Sho: ...
[Sho leaves]
Kou: Who was that guy?
[No fight]

SPEECH AFTER:
LOSE:
G Red: Who was that guy?
WIN:
Kou: You're not bad!
Sho: Kou... I won't forget your name!

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Chainsaw Knight, Gatling Gunner, Command Girl, Blade Wing, any
fortress borg, Planet Hero, Star Hero

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: Hah! The first rough battle in the game! Newcomers are guarunteed to
lose if they don't know how to fight Sho.
Sho uses Wing Borgs, which are not only incredibly powerful keep-awayers, but
they're hard to get close to in the first place! The best thing to do is to use
Sho's own tactic against him--tear him a new one from afar, using a Command Girl
or (if you have him) a Gatling Gunner. If you're feeling lucky, you can reel
Sho's borgs in with a Chainsaw Knight and slice and dice away. However, this
also makes you a sitting duck for Sho's powerful melee attacks!
If you're far into the game and playing through Story Mode for more than the
first time, the Planet or Star Hero make excellent fighting partners for this.
Their growth ability can SAVE YOUR LIFE in this match.

MISC FACTS: GASP! Sho is his own enemy! ONOS.

  +|||+                                  +|||+
 /(******************************************)\
{ |MAJOR MISSION 1: Destroy the Flame Dragon!| }
 \(******************************************)/
  +|||+                                  +|||+
AREA: Greater Tricity Area (Red Death Lair)

BORGS FOUND: Death Borg Alpha (Infinite), Flame Dragon (1)

SPEECH BEFORE:
G Red: I've got a feeling that the Death Force is close! Stay alert!

SPEECH AFTER:
(+) GF Energy +100 (+)
???: G Red, give up on your futile resistance...
Kou: Who is that?!
G Red: This voice...! It must be the leader of the Death Force, Galactic
Emperor!
G. Emperor: Soon, everyone and everything in this universe will belong to the
Death Force...
G Red: You can't do that, Galactic Emperor!
G Red: Never! The Gotcha Force will always be here to stop you!
Kou: That's right! We will defeat you, Galactic Emperor!
G. Emperor: Uhahahahahahahahahaha!

REWARD: 100 GF Energy Points

SUGGESTED BORGS: Vampire Knight, Shuriken Ninja.

SUGGESTED PARTNER: Tsutomu

STRATEGY: The first boss in the game. And yet, he's a wuss. You can take him
down easily, using some Vampire Knights. Just slash away.

MISC FACTS: None.



</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       INTERMISSION 2        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

Okay! By now, you should have a complete grasp on the controls and how the
battles work. You should also have assembled the basis of your team by now.

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       LET US RUMBLE!        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

STORYLINE: The First Darkness.

/==============================================\
|MISSION 18: Defeat the Death Force bodyguards!|
\==============================================/
AREA: Little Hill

BORGS FOUND: Ruby Knight (1), Sapphire Knight (1), Death Borg Gamma (4), Death
Borg Omega (4), Death Borg Omega II (1), Death Borg Omega III (3), Spike Knight
(1)

SPEECH BEFORE: N/A

SPEECH AFTER:
??????: .........
Kou: Who was that?

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Command Girl, Wire Girl, Beam Gunner, Cyber Girl Hyper

SUGGESTED PARTNER: Mana, Usagi

STRATEGY: Ah, this is the first appearance where the Ruby and Sapphire Knights
make their appearance. Learn to hate them, because they hate you. They can block
any frontal attack with their shields, and the Sapphire Knight's cursed beams
and Ruby Knight's bombs can make getting up close to melee them a nightmare--if
you can even get there. Plus, their own melee attacks can take a huge chunk out
of your HP.
So, what to do? Dance around them repeatedly and blast them from afar, hoping
for an opening.
Using one of the girls is highly recommended, since their quick speed and ranged
beams can let you zoom around the knights faster than a tornado while blowing
them to kingdom come.
Your best bet would be to go for the Sapphire Knight first, since he's the most
irritating out of the two. The Ruby Knight's bombs pack quite a punch, but they
don't have the same range power that the Sapphire Knight's beams do.
Oh, and one more thing. If you use the Wire Girl, be sure and travel her wires
around like your life depended on it--mainly because it does. The Wire Girl's
wire travellings are faster than she could ever hope to run or jet.

MISC FACTS: Did I mention the Knights hate you? BECAUSE THEY DO.

/======================================================\
|MISSION 19: The Ultimate Cannon, light of destruction!|
\======================================================/
AREA: Little Hill

BORGS FOUND: Death Borg Alpha (2), Ultimate Cannon (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Walking Bomb, Death ICBM, Normal Ninja

SUGGESTED PARTNER: Usagi

STRATEGY: This mission is sleepfully easy if you have any idea what you're
doing. The main concern is watching out for the Ultimate Cannon's one-hit-kill
blast. If you have the Walking Bomb or Death ICBM, just run over and give the
cannon a big kaboom. If you don't have either, then just use a Normal Ninja and
circle around him quickly, meleeing all the time. You can finish this mission
without a scratch.

MISC FACTS: None.

 >=/`````````````````````````````````````````````````````````\=<
( (]TUFF STUPH MISSION 2: The Death Commander Orochi appears![) )
 >=\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/=<
AREA: Little Hill

BORGS FOUND: Demon Samurai (1), Teleport Ninja (1), Ghost Knight (1), Dark
Knight (1), Death Borg Omega III (3), Sapphire Knight (1), Ruby Knight (1)

SPEECH BEFORE:
Orochi: My name is Orochi! I am the GF commander of Death Force!
G Red: What?!
Orochi: Now you must fight me! I always wanted to beat the Gotcha Force GF
commander!

SPEECH AFTER:
Orochi: That was my gift to you... I won't pull my punches next time.
Kou: Hmm, I wonder if she is on Death Force's side...?
G Red: That's hard for me to believe...
[FWOOSH]
G Red: Death Force is all over the town!
Kou: All right, let's beat them one at a time!

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Sapphire Knight, Shuriken Ninja, Vampire Knight, Command Girl.

SUGGESTED PARTNER: Kakeru, Mana

STRATEGY: Orochi's first appearance, and another Tuff Stuff battle. Rightfully
so, as well. Orochi's team can leave you groveling in the dirt if you have no
idea how to counter her team.
Orochi uses a well-rounded balance of fighters, each with their own individual
strengths and weaknesses, but she has no real long-range fighter. There are two
ways to counter this--get in her face and melee her to death with quick but
devestating strikes, or pummel her from afar. Either way, you do NOT want to
stay in her face too long, or she will tear you a new one.
A Command Girl's distance is preferable, though a Shuriken Ninja's X move or a
Vampire Knight's power will also do the job perfectly fine.

MISC FACTS: Why does Orochi look like a boy? She's always looking like a boy
until you get to the ending. Oh, and I love both the conversation AND the battle
music to this.

/==============================================================\
|MISSION 20: Cooperate with Tetsuya to protect the Stone River!|
\==============================================================/
AREA: Stone River

BORGS FOUND: Death Borg Gamma (8), Death Borg Sigma III (5), Gatling Gunner
(4), Demon Samurai (1)

SPEECH BEFORE:
Tetsuya: Hey Kou! Let's do this quick and thorough!

SPEECH AFTER:
Tetsuya: That felt good! Let's do this again sometime!
(+) Tetsuya has joined you! (+)

REWARD: 10 GF Energy Points, Tetsuya joining

SUGGESTED BORGS: Any of the girl borgs.

SUGGESTED PARTNER: Usagi

STRATEGY: Never fear! Tetsuya is here! Tetsuya will be doing most of the dirty
work with his short-range borgs, which leaves you to deal with the flying borgs
and a couple others. Select a long-range fighter, and let the bodies fly.

MISC FACTS: None.

 +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::+
{[MINOR MISSION 3: Cooperate with Kitsune to protect the Construction Zone!]}
 +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::+
AREA: Construction Zone.
BORGS FOUND: A whole bunch of all the Death Borg Omegas. I lost count somewhere
around 100.
MISC: You need to defeat this mission in order to fight alongside Nekobe. And
man, does Kitsune's Magnet Bots get on my nerves. I'm half-tempted to take them
out myself.

/=========================================\
|MISSION 21: Protect the park at any cost!|
\=========================================/
MISSION OVERVIEW: N/A

AREA: Sunnyside Park

BORGS FOUND: Death Borg Nu (3), Death Borg Alpha II (8), Death Borg Omega III
(5), Random (6)

SPEECH BEFORE:
Nekobe: Sorry to keep you waiting! I have finally come to save you!
Kou: Ummm... Can't you just be honest and say 'Please help me!'...

SPEECH AFTER:
Nekobe: You got lucky Kou! You'll be fine now that you are with me!
(+) Nekobe has joined you! (+)
Kou: Wha... Ummm... I guess he is on our side now...
G Red: .........

REWARD: 10 GF Energy Points, Nekobe joining

SUGGESTED BORGS: Any.

SUGGESTED PARTNER: None (Forced to go with Nekobe)

STRATEGY: Nekobe is a priceless partner, despite how wussy he is when fighting
you. His knights are absolutely awesome and irreplacable. Heck, in some missions
you could probably just kick back and let him fight the Death Force all by
himself. This is one such mission.
However, if you're intent upon being a good neighbor and assisting Nekobe, take
note of all the Borgs you'll be fighting. They're all close-range fighters, with
the a couple exceptions of the Death Borg Nus and the random borgs. You should
know the  drill on how to pummel these guy--blast them from afar. In the first
number of stages, you'll be relying heavily upon far-range fighters.

MISC FACTS: Yeah, this isn't really a 'Major' Mission according to the game.
BITE ME.

/=========================================================\
|MISSION 22: Cooperate with Tsutomu to protect the school!|
\=========================================================/
AREA: Neo Elementary

BORGS FOUND: Death Borg Nu (3), Death Borg Lambda (7), Hatchet Knight (3), Death
Borg Zeta II (4), Shuriken Ninja (1), Double Ninja (2), Axe Knight (1)

SPEECH BEFORE:
Tsutomu: Our school has been invaded by the Death Force! Let's go, Kou!
Kou: (Well, I wouldn't be too upset if our school was lost...)

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: G Red, Barrier Girl, Vampire Knight, Normal Ninja

SUGGESTED PARTNER: None (Forced to go with Tsutomu)

STRATEGY: Whoo, boy! This mission has a nice well-rounded team! There's no
single pattern amongst these borgs, so there's no one single borg that can be
used to wipe these guys all out. Take out the Hatchet Knights, Axe Knights, and
Death Borg Lambdas right when you see them; they're the ones that cause the most
problems. The other borgs aren't going to pose that much of a problem, but don't
let your guard down on them.

MISC FACTS: None.

/=====================================\
|MISSION 23: Showdown! Hero Borg unit!|
\=====================================/
AREA: Stone River

BORGS FOUND: Star Hero (1), Metal Hero (1), Gold Hero (1), Cyber Hero (1), Shadow
Girl (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death ICBM, Walking Bomb

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: Hmmm. These guys can actually be pretty tough, and the results of the
battles often vary. If you have a Death ICBM or Walking Bomb, just go kamikaze
and wreck into the dirt or borgs--instant win.
However, if you don't have a Death ICBM or Walking Bomb, you're in for a bit of
trouble. Each of these guys make a perfect fighting force, and they can really
rack up the damage if you're not on your toes. Practice with your favorite or
best borgs, then take your chances here.
I, personally, take out the Star Hero first, since he's annoying as crap. Then,
I blast away Shadow Girl, since she has the lowest HP. After that, I nab the
Gold Hero, then the Cyber Hero. Last, I whale on the Metal Hero.

MISC FACTS: If these guys are 'Heroes', then why are they fighting against you?
Shouldn't they be helping you or something?

 >=/``````````````````````````````````````\=<
( (]TUFF STUPH MISSION 3: Battle with Sho![) )
 >=\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/=<
AREA: The Pit

BORGS FOUND: Garuda, Wing Soldier (1), Jet Hero (1), Blade Wing (1)

SPEECH BEFORE:
Kou: Who are you?
Sho: Whether they're Death Force or Gotcha Force, all Gotcha Borgs are my
enemies!

SPEECH AFTER:
WIN:
Sho: Ugh! You are strong...!
Kou: You were pretty good!
G Red: I wonder where he came from...?
LOSE:
G Red: I wonder where he came from...?

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Machine Red, Machine Blue, Chainsaw Knight, Command Girl

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: Sho's gotten a lot better than before! He's still as tough as ever,
but he also has a couple new borgs in additions to his team. However, the same
strategy still prevails--tear him a new one from afar, using a Command Girl or
(if you have him) a Gatling Gunner. If you're feeling lucky, you can reel Sho's
borgs in with a Chainsaw Knight and slice and dice away. However, this also
makes you a sitting duck for Sho's powerful melee attacks!

MISC FACTS: Of course, Sho thinks his own Gotcha Borgs are also his enemies.
ONOS.

/==============================================\
|MISSION 24: Defeat the Death Commander Orochi!|
\==============================================/
AREA: Stone River

BORGS FOUND: Dark Knight (1), Teleport Ninja (1), Ghost Knight (1) Demon Samurai
(1), Death Borg  Omega (1), Death Borg Omega II (1), Sapphire Knight (1), Ruby
Knight (1)

SPEECH BEFORE:
Orochi: I won't let you go any further!

SPEECH AFTER:
(+) GF Energy +100 (+)
Orochi: Darn it...!

REWARD: 100 GF Energy Points

SUGGESTED BORGS: Machine Red, Vampire Knight, Command Girl

SUGGESTED PARTNER: Nekobe

STRATEGY: Orochi's easier than her previous incarnation. Thank God. She has the
exact same team as last time, but her AI has been toned down quite a bit. Only
the Dark Knight poses that much of a threat to you.
Neither her Teleport Ninja or Ghost Knight are good with range attacks or melee
fighting, so take your pick as to which strategy to use. For the Dark Knight,
however, use pure meleeing. That cursed teleport will get on your nerves time and
time and time and time and time and time and time again if you attack from afar.
SO RESIST IT.
If you're playing Story Mode for more than one time, try using Machine Red. He
can not only take on all of Orochi's team, but he can also take on Orochi's
henchmen. ALL of that...all by himself. ^_^ [lurves Machine Red]

MISC FACTS: After this battle, another mission will appear at the stone river.
DO NOT TAKE IT. Do the one at the Tricity Area. Oh, and am I the only one
humored by the fact that Orochi says 'Darn' a lot?

  +|||+                                                    +|||+
 /(************************************************************)\
{ |MAJOR MISSION 2: The gravity trap! Battle the Cosmic Dragon!| }
 \(************************************************************)/
  +|||+                                                    +|||+
AREA: Greater Tricity Area (Blue Death Lair)

BORGS FOUND: Death Borg Beta II (5), Magnet Bot + (1), Cosmic Dragon (1), Death
Borg Omega (4)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: Any

STRATEGY: Why is this battle classified as 'Tuff Stuff'? It's easy as crap.
There's no real strategy needed, just whale on the Death Borgs, take out Magnet
Bot as soon as he appears, then use your borgs on the Cosmic Dragon. It's easier
than eating. Mmmmm... Eating...
If you have a Metal Hero, you can finish off the Dragon in one hit. Just use the
X slash.

MISC FACTS: NOW you can take the other mission at Stone River.

  +|||+                                                     +|||+
 /(*************************************************************)\
{ |MAJOR MISSION 3: The decisive battle! Defeat the Dark Knight!| }
 \(*************************************************************)/
  +|||+                                                     +|||+
AREA: Stone River (Death Base)

BORGS FOUND: Thunder Dragon (1), Death Borg Omega (6), Gatling Gunner (2),
Sapphire Knight (1), Ruby Knight (1)

SPEECH BEFORE:
Kou: Wow! In an underground place like this...?
G Red: It's the Death Force base! We've finally located it!
Kou: Okay! Let's do it G Red!
G Red: Got it!

SPEECH AFTER:
G Red: I thought the Dark Knight was Orochi's partner...
Kou: Hey! There's some strange data in the Gotcha Box...
G Red: Ah! That's the data they stole from me!
[Power up! Neo G Red]
G Red: My true power has returned!
Kou: Wow!
G Red: Now that the Death Force has [sic] lost their Death Base, things should
remain calm for a little while.
G Red: But I know that the Galactic Emperor hasn't given up on this planet.
G Red: Actually, I fear that the battle has just begun.
G Red: We must continue to grow the Force so that we will be ready for the
Galactic Emperor when the time comes!
G Red: Kou, I'm counting on you!
Kou: You bet! I'm counting on you too, G Red!

REWARD: 10 GF Energy Points, Neo G Red

SUGGESTED BORGS: Machine Red, Vampire Knight, Command Girl, Flame Ninja

SUGGESTED PARTNER: Nekobe, Tsutomu

STRATEGY: Okay. The mission is to defeat the DARK KNIGHT. Not all the borgs,
though you might be fooled into thinking that. The mission is the fight and win
against the DARK KNIGHT. So, once he appears, take him out as quickly as
possible. Again, use melee attacks like they're going out of style, since Dark
Knight will dodge almost every range attack thrown his way.

MISC FACTS: You will hate the Sapphire and Ruby Knights again in this mission.
And why does G Red go back to level 1 when he turns Neo? Doesn't that pretty
much negate the purpose of leveling up the original G Red?

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       INTERMISSION 3        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

Ahaaaa! The story starts to heat up a bit! We've discovered Orochi, G Red went
Neo, Sho made another appearance, the Death Force lost their base... Time to
rest a bit!
Or is it? In this next chapter, two great titans will clash, and Kou gets caught
in the middle!
Will Kou prevail and stand up high, or will the pressure of the two fighters
wear down our energetic hero?

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       LET US RUMBLE!        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

STORYLINE: Sho and Orochi, Sit-tin' In a Tree...

/===============================\
|MISSION 25: Kotaro has arrived.|
\===============================/
AREA: Sunnyside Park

BORGS FOUND: Vlad, Hammer Knight (1), Chainsaw Knight (1), Isaac, Magnet Bot +
(1), Thunder Robot (1)

SPEECH BEFORE:
Kotaro: No! It's mine!
Nekobe: A baby like you doesn't deserve a Gotcha Borg, right?
Kistune: Katsumi is kindly offering to use your Gotcha Borg for you. You should
accept his generous offer.
Kou: What are you guys doing?! Stop bullying him!
Kotaro: Yeah!

SPEECH AFTER:
Nekobe: Waaaa!
Kotaro: Thank you, Kou!
(+) Kotaro has joined you! (+)

REWARD: 10 GF Energy Points, Kotaro joining

SUGGESTED BORGS: Command Girl, Barrier Girl, Neo G Red

SUGGESTED PARTNER: None (Forced to use Kotaro)

STRATEGY: Once again, you have to put up with the wiles of Kitsune and Nekobe.
Fortunately for you, they really suck outside of fighting alongside you. Their
defense has really improved, however, so meleeing them may not be the best of
ideas.
Why not show off the amazing power of the new Neo G Red? Or go with the old
tried-and-true range attacking?

MISC FACTS: Kotaro is single-handedly one of THE most annoying video game
characters Capcom has invented yet.

/==========================================================\
|MISSION 26: Cooperate with Usagi to defeat the ICBM tanks!|
\==========================================================/
AREA: The Pit

BORGS FOUND: ICBM Tank (6)

SPEECH BEFORE:
Usagi: There's something scary-looking over there. We'd better do something
about it!

SPEECH AFTER:
Usagi: Whew, that was a strange enemy.

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Usagi)

STRATEGY: There really isn't any strategy. Stand right next to the tanks right
before they fire their missiles, then get the heck away. If you want, you can
attack, but you don't need to.

MISC FACTS: This mission is frickin' easy. That's all you need to know.

/=========================================\
|MISSION 27: Kotaro's crash course part 3!|
\=========================================/
AREA: Stone River

BORGS FOUND: Vlad, Chainsaw Knight (1), Hammer Knight (1), Musashi, Samurai
Shogun (1)

SPEECH BEFORE:
Nekobe: Hey wait, why should I be involved?!
Tetsuya: Stop complaining and just do it!
Nekobe: Uhhh... FINE!

SPEECH AFTER:
[FWOOSH]
Kou: What?
Kakeru: Kou, it looks like Orochi and Sho are battling against each other.

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Kotaro)

STRATEGY: Nekobe and Tetsuya make lethal partners, since their knights are
designed for pure meleeing, but also to attack from afar. However, their afar
attacks are slow as crap.
Use one of the long-range girls and whoop them up. Simple as that.

MISC FACTS: None.

 >=/`````````````````````````````````````````````\=<
( (]TUFF STUPH MISSION 4: Battle with Sho & Yuji![) )
 >=\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/=<
AREA: Little Hill

BORGS FOUND: Garuda, Jet Hero (1), Blade Wing (1), Jack, Jelly Diver (2)

SPEECH BEFORE:
Kou: You?!
Sho: I'll destroy them all! I don't care if they're the Death Force or Gotcha
Force!
Yuji: Well I agree with that!

SPEECH AFTER:
WIN:
Sho: Humph...!
Yuji: You are pretty good...
G Red: Who on earth were they...?
LOSE:
Sho: Humph...!
Yuji: You are pathetic!
Kou: Darn!
G Red: Who on earth were they...?

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Copy Man, Machine Red, Machine Blue, Beam Gunner, Flame Ninja

SUGGESTED PARTNER: Any

STRATEGY: HOOOOOOOOLYYYYYYY. This battle isn't classified as Tuff Stuff? Well,
that's all fine and dandy, since it should be 'I @#$%ING HATE YOU LITTLE @#$%
@#$%ING @#$%ERS' Stuff!
Sho by himself is a tough little bugger, but with Yuji along with him, those two
make a regular army all by themselves! There's no real strategy for fighting
these two, just take all you've learned in your previous fights and attack these
two like there's no tommorrow!

MISC FACTS: If you save right before you fight all the Tuff Stuff battles, you
can retry them if you lose. This is incredibly handy when trying to get certain
easter eggs...

/====================================\
|MISSION 28: Another Death Commander!|
\====================================/
AREA: Sunnyside Park

BORGS FOUND: Death Arc, Akuma Samurai (1), Switching Ninja (1), Elemental Knight
(1), Death Wing (1)

SPEECH BEFORE:
Kou: Orochi?!
Tama: Ha ha ha!
G Red: Another GF comander?!
Orochi: Hey, GF commander of the Gotcha Force! You're about to be destroyed!

SPEECH AFTER:
Orochi: You got lucky!
Tama: Aaahh!
Kou: That guy doesn't seem too serious about this...
G Red: That's true...

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Machine Red, Machine Blue, Beam Gunner, Flame Ninja

SUGGESTED PARTNER: Tetsuya, Nekobe

STRATEGY: There's not much to this fight. Take out Tama first, then deal with a
rather wussy Orochi. Roar.

MISC FACTS: The very first time I landed on Tama's Death Arc, I thought "HOLY
FATHER OF JEBUS CRIPES, THE POLITICALLY CORRECT DIETY, WHAT IN ALL OF HEAVEN AND
EARTH IS THAT?!"

 >=/`````````````````````````````````````````````\=<
( (]TUFF STUPH MISSION 5: Battle with Sho & Yuji![) )
 >=\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/=<
AREA: The Pit

BORGS FOUND: Garuda, Jet Hero (1), Blade Wing (1), Jack, Jelly Diver (2)

SPEECH BEFORE:
Orochi: Darn, you shall pay for this!
Tama: No! No! No!
Kou: What?
Sho: So you've come here to get beaten by me too?

SPEECH AFTER:
WIN:
Sho: How could I...!
(+) You've got a Death Crystal! (+)
Kou: What is this...?
G Red: It looks like some kind of key data...
LOSE:
Sho: Humph...!
Kou: Who on earth were they...?

REWARD: 10 GF Energy Points, Death Crystal

SUGGESTED BORGS: Beam Gunner

SUGGESTED PARTNER: Any

STRATEGY: Remember the last fight with Sho and Yuji? Yeah, you'll hate this one
too. But but but wait! They've gotten even BETTER! Oh, what fun this will be!

MISC FACTS: If you beat this, you'll unlock a SUPRE SEECRT MISHUN at Kou's Home.
I'm covering it next. If you don't beat this, you'll unlock the Death Crystal
from Death Commander Tama at the Construction Zone.

 >=/````````````````````````````````````````````````\=<
( (]TUFF STUPH MISSION 6: Protect the Death Crystal![) )
 >=\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/=<
AREA: Kou's Home

BORGS FOUND: Akuma Samurai (1), Elemental Knight (1), Chrono Samurai (1), Death
Wing (1), Death Borg Omega III (2), Slow Valkrie (2), Flame Ninja (3), Sekhmet
Witch (1)

SPEECH BEFORE:
Kou: Huh! Orochi?!
Orochi: Give that Death Crystal back to me!

SPEECH AFTER:
WIN:
Orochi: Darn...! I guess I'll let you keep that for a little while.
G Red: Hmmmm...
LOSE:
(+) D. Crystal has been taken away. (+)
Kou: Nooooo!

REWARD: 10 GF Energy Points, keeping the Death Crystal

SUGGESTED BORGS: Beam Gunner, Flame Ninja, Neo G Red

SUGGESTED PARTNER: Usagi, Kakeru

STRATEGY: Man, Orochi must really want that Death Crystal. She's brought a whole
army of irritation along with her! There's no real specific weakness to Orochi's
team, so have Neo G Red tag along and wallop on them all. The greatest things
you need to watch out for are the Slow Valkries and the Chrono Samurai;
combined, those two can give you nightmares.

MISC FACTS: If you lose, you'll get the Death Crystal back from Tama.

/=====================================\
|MISSION 28: Defeat a Death Commander!|
\=====================================/
AREA: Safaritown Marketplace

BORGS FOUND: Sattelite (8), Death Arc

SPEECH BEFORE:
Tama: Let's see how weak you are!

SPEECH AFTER:
Tama: You were just lucky.

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Revolver Gunman

SUGGESTED PARTNER: Kotaro

STRATEGY: This is amazingly simple. Use a Revolver Gunman, and start WALKING
around in wide circles. Don't run, dash, jump, anything else. Use the B attack
all the time. Not X.
Take out all the unnamed sattelites first, so that you can concentrate on Tama
when he pulls out Death Arc. Finally, use Kotaro as a partner. Yes, Kotaro. He
is actually GOOD in this mission.

MISC FACTS: Defeat this to unlock the next Hero Borg unit Showdown.

/========================================\
|MISSION ??: Defeat Death Commander Tama!|
\========================================/
AREA: Construction Zone

BORGS FOUND: Death Arc, Death Borg Mu (Lots), Blue Striker (1)

SPEECH BEFORE:
Tama: I've never battled against a strong opponent...
Tsutomu: Leave it to me!

SPEECH AFTER:
NEVER FOUGHT OROCHI:
Tama: This can't be!
(+) You've got a Death Crystal! (+)
Tsutomu: He left something... What is it?
G Red: It looks like some kind of key data...
LOST AGAINST OROCHI:
Tama: This can't be!
(+) You've got a Death Crystal! (+)
Tsutomu: He left something... What is it?
G Red: This looks like the data Orochi stole from me.

REWARD: 10 GF Energy Points, Death Crystal

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Tsutomu)

STRATEGY: The Death Borg Mus pose little to no threat, and even so, Tsutomu is
blasting them away. Concentrate on an incredibly wussy Tama with any strategy
you want.

MISC FACTS: If you lost against Sho and Yuji at the Pit, this will give you the
Death Crystal. If you lost against Orochi trying to protect the crystal, this
will give you it back.

/=================================\
|MISSION 29: A mysterious crystal.|
\=================================/
AREA: Kou's Home

BORGS FOUND: Random (18)

SPEECH BEFORE:
Kakeru: Kou, I got some strange data...
G Red: Hey! Watch out! It's the Death Force!

SPEECH AFTER:
Kakeru: I wonder if they were looking for this? Why don't you keep it, Kou?
(+) You've got a Death Crystal! (+)
Kakeru: Make sure you keep it safe.
Kou: Thank you. Now I've got two!
G Red: So, these are what the Death Force and that boy are looking for...

REWARD: 10 GF Energy Points, Death Crystal

SUGGESTED BORGS: Command Girl

SUGGESTED PARTNER: Any

STRATEGY: These guys are always random, so there's no strategy to offer here.

MISC FACTS: None.

/=====================================\
|MISSION 30: Defeat a Death Commander!|
\=====================================/
AREA: Little Hill

BORGS FOUND: Death Arc, Killer Girl (1), Cyber Girl Super (1), Alien Insect (1),
Beam Gunner (1), ICBM Tank (1), Cyber Girl Hyper (1)

SPEECH BEFORE:
Tama: I think your Gotcha Borgs won't be able to defeat mine.

SPEECH AFTER:
Tama: I can't believe that I lost!
Orochi: You're useless, Tama! I gave you the power of Death Arc, but you still
lost!
Tama: What are you talking about? Death Arc was not strong enough!

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Death ICBM, Walking Bomb

SUGGESTED PARTNER: Tsutomu, Usagi

STRATEGY: If you don't have a couple Death ICBMs or Walking Bombs, you're in for
a bit of trouble. All of these borgs are pure irritation, so only twitch
reflexes and long practice can save you!

MISC FACTS: None.

/================================================\
|MISSION 31: Cooperate with Sho to defeat Orochi!|
\================================================/
AREA: Serenity Street

BORGS FOUND: Death Borg Omega III (2), Random (6), Akuma Samurai (1), Chrono
Samurai (1), Elemental Knight (1), Ice Dragon (1), Imperial Knight (1), Death
Wing (1)

SPEECH BEFORE:
Sho: This is my enemy so don't get in my way!
Kou: I can't just stand by and do nothing! I must do something to help you!
Orochi: How sweet... I can handle both of you!

SPEECH AFTER:
Orochi: Darn it...!
(+) GF Energy +100 (+)
Kou: Hey, I don't understand why you're fighting against both us and the Death
Force?
Sho: For revenge! The Gotcha Borgs are the enemies of my father!
Sho: Kou, I will give you a free lesson...
Sho: The Death Crystal is an important item that can bring you to the Sky
Fortress.
Sho: ...Next time, let's battle to see which of us will be the ultimate winner.
G Red: So his father...
Kou: Sho...

REWARD: 100 GF Energy Points.

SUGGESTED BORGS: Machine Red, Command Girl, Vampire Knight, Barrier Girl

SUGGESTED PARTNER: None (Forced to use Sho. Not that I'm complaining, mind you)

STRATEGY: Finally! We get Sho on our side! Time to kick ass and chew bubblegum.
Too bad Orochi forgot the bubblegum.
Anyway.
Focus on Orochi first, and don't bother with the other borgs--they're just there
to annoy you. There's no real weakness in Orochi's team, so use whatever Borgs
you feel like using.
After Orochi's done through, finish off the pickings that Sho didn't get. Viola.
It's really as simple as that.

MISC FACTS: When Orochi starts off, she calls out "Gotcha Borgs are not slaves
of the humans." What, is Orochi some sort of liberator or something? How lame.
Oh, and in case you're wondering what's up with Sho's dad, here's the thing...
From the info I could dig up, it seems Sho's dad was killed by Gotcha Borgs.
Ouch.

/============================================\
|MISSION 32: Defeat the Ultimate Cannon unit!|
\============================================/
AREA: Little Hill

BORGS FOUND: Ultimate Cannon (6), Arrow Ninja (?)

SPEECH BEFORE: N/A

SPEECH AFTER:

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any

SUGGESTED PARTNER: Usagi, Kakeru

STRATEGY: In this mission, you need to focus on quantity and not quality. The
more borgs you have, the better your chances of surviving this mission. So
wallop on all the cannons with your low cost borgs, and don't even bother with
the others.

MISC FACTS: None.

  +|||+                         +|||+
 /(**********************************)\
{ |MAJOR MISSION 4: The dragon's den!| }
 \(**********************************)/
  +|||+                         +|||+
AREA: Greater Tricity Area (Red Death Lair)

BORGS FOUND: Lots of dragons. That's all you need to know.

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points.

SUGGESTED BORGS: Any

SUGGESTED PARTNER: Kakeru, Nekobe, Tetsuya

STRATEGY: There's just a bunch of individual dragons here. Does anything more
need to be said?

MISC FACTS: None.

/=======================================\
|MISSION 33: Showdown at the Death Base!|
\=======================================/
AREA: Stone River (Death Base)

BORGS FOUND: Jet Hero (1), Blade Wing (1), Garuda

SPEECH BEFORE:
Kou: Here is the place where the Death Base used to be...
Sho: Don't you think that this is the best place for our final battle?
Sho: Let's go, Kou!
Kou: OK! Let's do it!

SPEECH AFTER:
Sho: So, you beat me...
Sho: Kou, I'll give you this. This belonged to my father. When you have three of
Them, the gate will open.
(+) You've got a Death Crystal! (+)
Sho: It's up to you now, Kou. Good luck.
G Red: Let's go, Kou. We must make sure there are no more victims.
Kou: ...I agree with you, G Red.

REWARD: 10 GF Energy Points, Death Crystal

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: Sho, Sho, Sho...what in the world's happened to you? You used to be an
awesome fighter, feared by many Gotcha Force players. And now you've turned into
an absolute wuss.
Sho's strategy of absolute power from afar doesn't take place here. Instead, he
just seems to move around randomly, firing only when he wants to. It's now your
turn to fire from afar, using a Command Girl as your main lead.
Now, granted, since this battle's so easy, you can use any borg you want. BUT
I'M SUPPOSED TO SUGGEST THE _BEST_ COURSE OF ACTION, SO I AM.

MISC FACTS: This is the only battle where Sho says "Are you ready?!" as a battle
intro. YEY.

  +|||+                                +|||+
 /(****************************************)\
{ |MAJOR MISSION 5: Defeat the deadly UFOs!| }
 \(****************************************)/
  +|||+                                +|||+
AREA: Greater Tricity Area (Blue Death Base)

BORGS FOUND: Flying Saucer (2), Death Saucer (1)

SPEECH BEFORE: N/A

SPEECH AFTER:
(+) The Death Gate has opened! (+)

REWARD: 10 GF Energy Points, Death Gate Opening

SUGGESTED BORGS: Any

SUGGESTED PARTNER: Usagi, Tsutomu, Kotaro

STRATEGY: This battle seems to vary. On some matches it's blitheringly easy. On
others, it's frustratingly hard. Either way, your best course of action is to
land on the Death Saucer first and wipe it out, then take on the Flying Saucers.
If you have a fortress borg, great, use it to wipe out the saucers.

MISC FACTS: None.

/==============================================\
|MISSION 34: Defeat the combined Machine Borgs!|
\==============================================/
AREA: Little Hill

BORGS FOUND: Machine Red (1), Machine Blue (1), Shuriken Ninja (2), Death Borg
Beta II (8), Drill Robot (2), Thunder Robot (2), Sapphire Knight (1), Gatling
Gunner (4)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Command Girl, Vampire Knight, Gatling Gunner, Beam Gunner,
Blade Wing, Acceleration Ninja, Shuriken Ninja, Cyber Hero, heck, any borg
you're good with and is powerful.

SUGGESTED PARTNER: Usagi, Tsutomu, Nekobe, Mana

STRATEGY: Hoo-boy! Right after an easy-as-crap Sho mission, they decide to throw
you a blatantly suicidal mission! If this is your first trip through story mode,
you might want to kindly tippie-toe on outta here--this isn't a mission for the
light-hearted.
As soon as the mission begins, take out the Shuriken Ninja. Those guys hit fast
and they hit hard.
From then on, it's simply good practice and quick reflexes. Good luck!

MISC FACTS: None

  +|||+                                                      +|||+
 /(***************************************************************)\
{ |MAJOR MISSION 6: The Decisive Battle! Defeat the Cosmic Dragon!| }
 \(***************************************************************)/
  +|||+                                                      +|||+
AREA: Greater Tricity Area (Sky Fortress)

BORGS FOUND: Space Dragon (2), Cosmic Dragon (1), Imperial Knight (1),
Elemental Knight (1), Death Wing (1), Akuma Samurai (1), Ruby Knight (1),
Sapphire Knight (1)

SPEECH BEFORE:
G Red: This must be the Death Gate to the Sky Fortress!
Orochi: Gotcha Force! This place is going to be your grace!
Kou: You wish! Let's go, G Red!

SPEECH AFTER:
(+) GF Energy +100 (+)
Orochi: Uggg, my head aches...!
Orochi: What am I doing...?
Kou: ???
G. Emperor: G Red! You fool!
G Red: Galactic Emperor!
G. Emperor: You can't stop me! The time draws near...
G. Emperor: Now my followers will take care of you...
[FWOOSH]
Kou: What do you mean?!

REWARD: 100 GF Energy Points

SUGGESTED BORGS: Any you're good with.

SUGGESTED PARTNER: Any.

STRATEGY: Another tough as crap mission! There's no hints or strategies I can
offer, just go for it!

MISC FACTS: None.

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       INTERMISSION 4        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

Hmmm... What makes Orochi act so? And what time is drawing near? What is this
mysterious darkness that suddenly fwooshed over the land? When will the Galactic
Emperor reveal himself? What will Sho do now that he is forced to simply watch?
Is coke or pepsi better?
All these questions will be answered in the next storyline!
And, if you played the game correctly, two new friends will rear their head...

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       LET US RUMBLE!        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

STORYLINE: The Second Darkness.

SPEECH AFTER:
Kakeru: The grown-ups have finally noticed the Death Force, but they don't know
what to do!
Tsutomu: Of course. They have no idea what we are dealing with!
G Red: Right. Only Gotcha Borgs can defeat Gotcha Borgs.
Usagi: Let's split up and take them on seperately!

/===================================\
|MISSION 35: Retake Serenity Street!|
\===================================/
AREA: Serenity Street

BORGS FOUND: Death Borg Zeta II (1), Death Borg Zeta III (1), Death Borg Zeta IV
(1), Death Borg Tau (4), Kung Fu Master (2), Beam Tank (2), Gold Hero (2), Titan
Robot (1), Cyber Ninja (1), Beam Gunner (1), Cyber Girl Hyper (1), Victory King
(1), Sapphire Knight (1), Ruby Knight (1), Cyber Mars (1), Cyber Atlas (1)

SPEECH BEFORE: N/A

SPEECH AFTER:
W/ SHO:
(+) Serenity Street is safe now! (+)
Kou: You are late!
Sho: Sorry about that. But I'll be on your side from now on.
(+) Sho has joined you! (+)
W/O SHO:
(+) Serenity Street is safe now! (+)

REWARD: 10 GF Energy Points, Sho joining?

SUGGESTED BORGS: Any you're good with.

SUGGESTED PARTNER: None (Forced to fight alone, if not with Kakeru)

STRATEGY: Oh, man, oh, man, oh, man... This mission will make you throw your
controller out the window in frustration at least once!
There's no tips, tricks, or strategies I can give here--only good reflexes and
practice can save you here! Good luck!

MISC FACTS: If you did not win all of the fights against Sho (this includes him
running away), you will have to fight with Kakeru, and Sho will not join you.

/========================================================\
|MISSION 36: Cooperate with Nekobe to retake Little Hill!|
\========================================================/
AREA: Little Hill

BORGS FOUND: Random (18)

SPEECH BEFORE:
Nekobe: Hey, Kou! Our town is a total mess!
Kou: I know. We have no choice but to clean it up!

SPEECH AFTER:
Nekobe: Wow! I am the coolest!
Kou: You're such a loser.
(+) Little Hill is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any you're good with.

SUGGESTED PARTNER: None (Forced to use Nekobe)

STRATEGY: Another purely random fight, so no strategies I can offer here.

MISC FACTS: None.

/==================================================\
|MISSION 37: Cooperate with Yuji to retake the Pit!|
\==================================================/
AREA: The Pit

BORGS FOUND: Random (18)

SPEECH BEFORE:
Yuji: So, do I get a gift for joining you?
Kou: You have to be kidding!

SPEECH AFTER:
(+) The Pit is safe now! (+)
Yuji: How did you ever make it this far without me?
(+) Yuji has joined you! (+)
Kou: ...

REWARD: 10 GF Energy Points, Yuji joining

SUGGESTED BORGS: Any you're good with.

SUGGESTED PARTNER: None (Forced to use Yuji)

STRATEGY: This fight can be tame or irritating, depending on who you fight. Just
pray you go against wimpy borgs and go all out.

MISC FACTS: None.

/=====================================================\
|MISSION 38: Cooperate with Met to retake Stone River!|
\=====================================================/
AREA: Stone River

BORGS FOUND: Antares (1), Sirius (1), Death Saucer (1)

SPEECH BEFORE:
Met: ...I need all the help I can get...

SPEECH AFTER:
(+) Stone River is safe now! (+)
Met: Remember, this is out of necessity!
(+) Met has joined you! (+)

REWARD: 10 GF Energy Points, Met joining

SUGGESTED BORGS: Satellites

SUGGESTED PARTNER: None (Forced to use Met)

STRATEGY: Float over the fortress borgs, use the Satellite's X beam. If you
don't have a satellite, then use some of the trusty Vampire Knights.

MISC FACTS: None.

/======================================================\
|MISSION 39: Cooperate with Kitsune to retake the park!|
\======================================================/
AREA: Sunnyside Park

BORGS FOUND: Death ICBM (24)

SPEECH BEFORE:
Kitsune: Listen, Kou, you gotta help me!

SPEECH AFTER:
(+) Sunnyside Park is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death Borgs, Acceleration Ninja, Elemental Knight

SUGGESTED PARTNER: None (Forced to use Kitsune)

STRATEGY: Quanity, not quality. These Death ICBMs WILL take out lots of your
borgs in one hit, so you might as well fill up your force with loads of cheap
borgs.
Phil says that an Acceleration Ninja is one of the few borgs as fast as a ICBM
explosion, so you could prolly use the Ninpo Full Throttle to outrun them. It's
fun, too.
If you, for some reason, HAVE to use a non-cheap borg, I would also suggest
Elemental Knight. His sword is the only thing that needs to be hit for him to
die, so you could use his X attack to fling the sword away if an explosion gets
too close for comfort. It boomerangs back, you're still in one piece.

MISC FACTS: None.

/===============================\
|MISSION 40: Retake Mana's home!|
\===============================/
MISSION OVERVIEW: N/A

AREA: Mana's Home

BORGS FOUND: Beam Borg Nu III (3), Copy Man (10)

SPEECH BEFORE:
G Red: Where is Mana?
Kou: We'll worry about that later. We must deal with the Death Force now!

SPEECH AFTER:
Mana: Thank you! I couldn't do it alone.
(+) Mana's home is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Fortress Borgs

SUGGESTED PARTNER: None (Forced to use a hiding Mana)

STRATEGY: Just whale on what comes at you. Mana is hiding behind her bookcase,
but if you whack her once, she'll come out. If you have any fortress borgs, this
will be easy pickings, since the Copy Men can't copy fortress borgs.

MISC FACTS: None.

/=====================================================\
|MISSION 41: Cooperate with Kakeru to retake his home!|
\=====================================================/
AREA: Kakeru's Home

BORGS FOUND: Sirius (1), Proto Eagle (1), Panther Vehicle (4), Proto Blue (1),
Proto Red (1)

SPEECH BEFORE:
Kakeru: Kou! There's something huge in our garden!

SPEECH AFTER:
(+) Kakeru's home is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Fortress Borgs, Any

SUGGESTED PARTNER: None (Forced to use Kakeru)

STRATEGY: Float over Sirius, use the Satellite's X beam. Then follow up with a
borg of your choice.

MISC FACTS: None.

/=======================================================\
|MISSION 42: Cooperate with Kotaro to retake the school!|
\=======================================================/
AREA: Neo Elementary

BORGS FOUND: ?

SPEECH BEFORE:
Kotaro: Kou! Let's take back our school together!
Kou: School... well, okay... I guess.

SPEECH AFTER:
(+) Neo Elementary is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Kotaro)

STRATEGY: First up will be a lot of beamers, followed by simple Death Borgs...
Then the hard-hitting transforming machine borgs come! Just whale on them with
your best attackers, since they can be defeated from either range or up close.

MISC FACTS: None.

/=====================================================\
|MISSION 43: Cooperate with Usagi to retake your home!|
\=====================================================/
AREA: Your Home

BORGS FOUND: Death Borg Tank (6), Death Borg Nu II (1), Death Borg Nu III (1),
Death Borg Iota (3), Jelly Diver (2), Walking Bomb (1), Axe Knight (2), Phoenix
Dragon (2), Panther Robot (1)

SPEECH BEFORE:
Usagi: I've been waiting for you! We should be a team!

SPEECH AFTER:
Usagi: See! We are the ultimate team!
(+) Your home is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Usagi)

STRATEGY: Hm. This team is really just a big mish-mash of different borg
fighting styles. There is no "real" weakness this team has, so just go up with
your best borgs and fight!

MISC FACTS: None.

/==============================================================\
|MISSION 44: Cooperate with Tsutomu to retake the Market Place!|
\==============================================================/
MISSION OVERVIEW: N/A

AREA: Safaritown Market Place

BORGS FOUND: Death Borg Mu (?), Flame Dragon (1), Flying Saucer (1), Blizzard
Dragon (1), Orange Fighter (1), Drill Machine (2) Blue Striker (1), Arrow Ninja
(1), Star Hero (1), Planet Hero (1), Tar Diver (1)

SPEECH BEFORE:
Tsutomu: OK, go, Kou!

SPEECH AFTER:
(+) Market Place is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Tsutomu)

STRATEGY: All right, you see that big scary dragon? Take it out first. The
Flyers pose barely, if any, threat. Then, get the Flying Saucer. Now, blast the
Drill Machines. Deal with the other Dragon that appears, then take on the
Heroes. It's as simple as that.

MISC FACTS: None.

/===================================================================\
|MISSION 45: Cooperate with Tetsuya to retake the Construction Zone!|
\===================================================================/
AREA: Construction Zone

BORGS FOUND: Death Borg Gamma (5), Death Borg Zeta (4), Death Borg Zeta II (3),
Death Borg Gamma II (2), Death Borg Zeta III (4), Vampire Knight (1), Chainsaw
Knight (1), Akuma Samurai (1), Samurai Shogun (1), Ruby Knight (1), Axe Knight
(2), Elemental Knight (1), Sapphire Knight (1), Beam Samurai (1)

SPEECH BEFORE:
Tetsuya: You're late! Now, let's go!

SPEECH AFTER:
(+) Construction Zone is safe now! (+)

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any of the Girl Borgs

SUGGESTED PARTNER: None (Forced to use Tetsuya)

STRATEGY: All right, these guys are all Knight or Musha borgs, which mean they
concentrate on meleeing. You know the drill. Blast them from afar.

MISC FACTS: None.

  +|||+                                         +|||+
 /(**************************************************)\
{ |MAJOR MISSION 7: The end of Death Commander Tama?!| }
 \(**************************************************)/
  +|||+                                         +|||+
AREA: Greater Tricity Area (Red Death Lair)

BORGS FOUND:
W/ OROCHI: Antares (1), Flying Saucer (1), Slow Valkrie (1), Demon Wing (1),
Death Wing (1), Victory Baron (1)
W/O OROCHI: Random. And a WHOLE lot.

SPEECH BEFORE:
W/ OROCHI:
Kou: It's you again.
Tama: He... help meee!
Orochi: How convenient. I can punish you two worthless brats at once!
Tama: No! Please don't hurt me!
W/O OROCHI:
Kou: It's you again.
Tama: He... help meee!
Kou: Are you being followed by the Death Force?
Tama: No! Please don't hurt me!

SPEECH AFTER:
W/ OROCHI:
(+) G.T. Area is safe now! (+)
Orochi: You were just lucky...!
Tama: Thank you for saving me!
(+) Tama has joined you! (+)
Kou: Oh! Don't get your ice cream on my clothes!
W/O OROCHI:
(+) G.T. Area is safe now! (+)
Tama: Thank you for saving me!
(+) Tama has joined you! (+)
Kou: Oh! Don't get your ice cream on my clothes!

REWARD: 10 GF Energy Points, Tama joining

SUGGESTED BORGS: Any you're good with.

SUGGESTED PARTNER: Any.

STRATEGY: This mission really isn't "tough"...it's just long. REALLY long.

MISC FACTS: If Orochi doesn't appear, you're on your way to unlocking another
secret Easter Egg. Here's how: never lose to Orochi, don't be on your first
playthrough, and help Sho defeat Orochi. Simple enough, eh?




/=================\
|EASTER EGG BEGIN:|
\=================/
SPEECH AFTER:
Orochi: ......!
Kou: Orochi? Is she still around?
G Red: I wonder where her henchmen are...?



/=============================================================\
|MISSION 46: Cooperate with ?? to defeat the Death Force unit!|
\=============================================================/
AREA: Stone River

BORGS FOUND: Random

SPEECH BEFORE:
Orochi: Darn it...!
G Red: That's Orochi! Why is she battling against the Death Force!
Kou: We've got to help her!

SPEECH AFTER:
Orochi: Don't expect me to say thank you!
Kou: Why are you battling against the Death Force?
G Red: I thought you were brainwashed by the Galactic Emperor?
G Red: But now it looks like you have come to your senses...
Orochi: Whatever.
G Red: She's gone...

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Good luck finding any.

SUGGESTED PARTNER: None (Forced to use Orochi)

STRATEGY: Hey, God. It's me, Fury. Yannow, I'm a Christian and all, and I
believe you're the high deity and all that fun stuff. But, I kinda wanted to ask
you something.
Is this mission purgatory for my sins? Cause it's so friggin' hard. It's harder
than F-Zero GX's Story Mode Chapter 7! It's harder than fighting Sho and Yuji
by yourself!
So...uh...by dying all the time in this mission because it's beyond impossible,
does this purge all the sins I've committed in my life?

MISC FACTS: This is only unlocked by never losing in a fight against Orochi.

/=================================================================\
|MISSION 47: Cooperate with Orochi to defeat the Death Force unit!|
\=================================================================/
AREA: Little Hill

BORGS FOUND: Random

SPEECH BEFORE:
Kou: Hey! Let me help you!
Orochi: Huh?!

SPEECH AFTER:
Kou: Hey, why don't you join us?
Orochi: Listen, I'll make a deal with you.
Kou: What is it?
Orochi: I have my reasons for fighting.
Orochi: I have to recover my true name and the memories that were stolen from
me...
Orochi: In order to do that I'll fight with you as "Orochi"!
(+) Orochi has joined you! (+)

REWARD: 10 GF Energy Points, Orochi joining

SUGGESTED BORGS: Good luck finding any.

SUGGESTED PARTNER: None (Forced to use Orochi)

STRATEGY: Even more purgatory.

MISC FACTS: Learn to hate the Sapphire and Ruby Knights again.

/================================\
|MISSION 48: Training with girls.|
\================================/
AREA: Neo Elementary

BORGS FOUND: Teleport Ninja (1), Elemental Knight (1), Death Wing (1) Nao, Guard
Witch (1), Angel Nurse (1), Patra Witch (1), Angel Rescue (1), Pop Honey (1)

SPEECH BEFORE:
Mana: Get ready!
Orochi: I'll give it everything I've got!
Usagi: Ha ha ha, Kou, aren't you glad to be with these three beautiful girls?
Kou: Shut up and let's fight!
Usagi: Fine!

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: None (Forced to use Usagi)

STRATEGY: Orochi has no signature borgs, but her team is still as well-rounded
as always. Mana's borgs this time around can't do anything if they don't have
someone to support, so it's best to take Orochi out first.

MISC FACTS: The only reason I put this in here right now is because it's my
favorite mission. Gotta love how much of a prick Kou can be to "three beautiful
girls".

/=====================================\
|MISSION 49: Showdown! Hero Borg Unit!|
\=====================================/
AREA: Mana's Home

BORGS FOUND: Planet Hero, Cyber Hero, Gold Hero, Metal Hero, Killer Girl

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death ICBM, Walking Bomb

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: These guys have gotten better. Oh, joy. If you have a Death ICBM or
Walking Bomb, you can take them all out simply by kamikazeing. If not, then
simply do your best! There are no strategies or hints to offer here!

MISC FACTS: None.



SPEECH AFTER:
Kou: It looks like we have another problem...
G Red: Watch out, Kou! We're receiving a strong signal from the Death Force!
Kakeru: Kou! Look at the Greater Tricity Area!
Kou: I can see a huge monster...
Kou: OK, let's go!
Kakeru: He...hey! They told everyone to evacuate!

  +|||+                                                           +|||+
 /(********************************************************************)\
{ |MAJOR MISSION 8: The gigantic battle! Defeat the Cyber Death Dragon!| }
 \(********************************************************************)/
  +|||+                                                           +|||+
AREA: Greater Tricity Area

BORGS FOUND: Death Borg Omega (Infinite), Cyber Death Dragon (1)

SPEECH BEFORE:
G Red: At last, the Death Force has begun their real invasion!
G Red: It's time to show the true power of the Gotcha Borgs!
G Red: We borgs will use your GF energy to grow bigger and take them on!
Kou: That's cool!

SPEECH AFTER:
W/ OROCHI:
(+) GF Energy +100 (+)
Kou: I didn't know a Gotcha Borg could increase in size like that!
Orochi: My head aches...! Stop! I am...!
Kou: Orochi?
Orochi: ... ...
[Orochi goes under a shape-shift thingy, looks all freaky]
Orochi: Now the time has come...!
G Red: The Galactic Emperor has stolen her personality...!
G. Emperor: I have obtained enough GF energy from this human!
G Red: You're not going to use the power that destroyed our planet, are you?
G. Emperor: Ha! Ha! Ha! Ha!
Kou: G Red...!
G Red: This time, with your help, we can stop him!
G Red: Give us your courage!
G Red: We can never be defeated by the evil Galactic Emperor!
G Red: Kou, get ready for the final battle against the Galactic Emperor!
W/O OROCHI:
(+) GF Energy +100 (+)
Kou: I didn't know a Gotcha Borg could increase in size like that!
G. Emperor: Now the time has come...!
G Red: Galactic Emperor!
Orochi: You stole my memory!
G. Emperor: I don't need that human anymore because I have enough GF energy!
G Red: You're not going to use the power that destroyed our planet, are you?
G. Emperor: Ha! Ha! Ha! Ha!
Kou: G Red...!
G Red: This time, with your help, we can stop him!
G Red: Give us your courage!
G Red: We can never be defeated by the evil Galactic Emperor!
G Red: Kou, get ready for the final battle against the Galactic Emperor!

REWARD: 100 GF Energy Points

SUGGESTED BORGS: Any

SUGGESTED PARTNER: Sho, Tama, Orochi

STRATEGY: Hmph. The last final battles are real wuss-fests. How sad. Just treat
This guy as if he was any other dragon, and keep moving.

MISC FACTS: None.

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       INTERMISSION 5        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

Uh-oh! Here comes the final battle! Do you have enough courage, power, will, and
ability to defeat the Galactic Emperor?!
Cut the chit-chat! The stage is set! The lights are ready! The camera is
rolling, and focused on all our heroes!
ACTION!

</+-+-+-+-+-+-+-+-+-+-+-+-+-+-+\>
-I       LET US RUMBLE!        I-
<\+-+-+-+-+-+-+-+-+-+-+-+-+-+-+/>

STORYLINE: The Final Matches!

/=====================================\
|MISSION 50: Showdown! Hero Borg Unit!|
\=====================================/
AREA: Neo Elementary

BORGS FOUND: Star Hero, Cyber Hero, Gold Hero, Metal Hero, Killer Girl

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death ICBM, Walking Bomb

SUGGESTED PARTNER: None (Forced to fight alone)

STRATEGY: Same as before. Nothing new here. Move along, people.

MISC FACTS: None.

/==================================\
|MISSION 51: Defeat the elite unit!|
\==================================/
AREA: Safaritown Market Place

BORGS FOUND: Cyber Ninja (2), Beam Samurai (2), Wing Dragons (2), Megaton
Robot (2), Cyber Girl (2), Cyber Girl Super (2), Cyber Girl Hyper (2)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death ICBM, Walking Bomb, Barrier Girl, Vampire Knight

SUGGESTED PARTNER: Sho, Tama

STRATEGY: All right, these guys are HELL to go up against by your lonesome.
Stick a number of Death ICBMs and Walking Bombs on your team, as well as a
Barrier Girl or Vampire Knight. The key is to fight DEFENSIVELY here, since
these guys can blow you to kingdom come and back and back again if you give them
half a chance.

MISC FACTS: Hippos don't really care either way.

/==================================\
|MISSION 52: Defeat the elite unit!|
\==================================/
AREA: Safaritown Market Place

BORGS FOUND: Beam Wing Red (2), Beam Wing Blue (1), Hammer Robot (1), Thunder
Robot (1), Akuma Samurai (2), Spike Knight (1), Hatchet Knight (2), Beam Gunner
(3)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death ICBM, Walking Bomb, Barrier Girl, Vampire Knight

SUGGESTED PARTNER: Sho, Tama

STRATEGY: Hm. These guys are easier than the previous batch. First off, lead your
force with a Gunman or a Girl, since you should know that you can't even HOPE to
touch Wing Borgs with a meleer.

MISC FACTS: Why is this the "Elite" Unit if there's only the Beam Gunner in here
can be classified as "Elite"?

/==============================================\
|MISSION 53: Defeat the combined machine borgs!|
\==============================================/
AREA: Construction Zone

BORGS FOUND: Panther Robot (1), Titan Robot (1), Eagle Robot (1), Victory Duke
(1), Machine Red (1), Cyber Atlas (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Death ICBM, Walking Bomb, Barrier Girl, Vampire Knight

SUGGESTED PARTNER: Sho, Tama

STRATEGY: Same as before. Fight DEFENSIVELY here, since these guys hate you.
Stick a number of Death ICBMs and Walking Bombs on your team, as well as a
Barrier Girl or Vampire Knight.

MISC FACTS: None

/========================================\
|MISSION 54: Defeat the Death Force unit!|
\========================================/
MISSION OVERVIEW: N/A

AREA: Stone River

BORGS FOUND: Random (Lots), Machine Head (4), Mechanical Dragon (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Chrono Samurai, Samurai Shogun

SUGGESTED PARTNER: Sho

STRATEGY: This is pure all-out offense. Abuse the Shogun and Chrono's X
attacks, and just beat the crap out of everyone.

MISC FACTS: None.

/========================================\
|MISSION 55: Defeat the Death Force unit!|
\========================================/
MISSION OVERVIEW: N/A

AREA: Stone River

BORGS FOUND: Random (Lots), Death Head (4), Cyber Dragon (1)

SPEECH BEFORE: N/A

SPEECH AFTER: N/A

REWARD: 10 GF Energy Points

SUGGESTED BORGS: Chrono Samurai, Samurai Shogun

SUGGESTED PARTNER: Sho

STRATEGY: This is pure all-out offense. Abuse the Shogun and Chrono's X
attacks, and just beat the crap out of everyone. Also, Cyber Death Dragon,
if the two pieces merge, is even easier than his Major Mission incarnate.
Hooray for wussy bosses.

MISC FACTS: You have to beat Mission 54 for this to appear.

  +|||+                                                      +|||+
 /(***************************************************************)\
{ |MAJOR MISSION 9: The final battle! Defeat the Galactic Emperor!| }
 \(***************************************************************)/
  +|||+                                                      +|||+
AREA: Greater Tricity Area (Stratosphere)

BORGS FOUND: Galactic Emperor (1)

SPEECH BEFORE:
W/ OROCHI W/ SHO:
Usagi: Everyone is here, right?
Mana: You know, I had to sneak away so my family wouldn't notice.
Kakeru: The grown-ups are panicking.
Tsutomu: They would be! Everyone can see that huge monster in the air.
Nekobe: (I should have stayed hidden after all...!)
Kitsune: I can do this! I can do this! I can do this!
Tetsuya: Okay! I will do my best!
Yuji: Just don't count on me...
Tama: I wanna go home!
Met: Time to attack!
Kotaro: I'm in. Let's do it, Kou!
Sho: I can't do it alone, but if we fight together, we should be able to win!
Orochi: Kou, we can do it if we all work together!
Kou: This is it, G Red!
G Red: We're going to use all of the GF energy to grow bigger and defeat the
Galactic Emperor!
G Red: Believe in the power of Gotcha Borgs! Believe in yourself, Kou!
Kou: Okay, everyone! Go for it!
W/O OROCHI W/O SHO:
Usagi: Everyone is here, right?
Mana: You know, I had to sneak away so my family wouldn't notice.
Kakeru: The grown-ups are panicking.
Tsutomu: They would be! Everyone can see that huge monster in the air.
Nekobe: (I should have stayed hidden after all...!)
Kitsune: I can do this! I can do this! I can do this!
Tetsuya: We have to save Orochi, too!
Yuji: Just don't count on me...
Tama: I wanna go home!
Met: Time to attack!
Kotaro: I'm in. Let's do it, Kou!
Kou: This is it, G Red!
G Red: We're going to use all of the GF energy to grow bigger and defeat the
Galactic Emperor!
G Red: Believe in the power of Gotcha Borgs! Believe in yourself, Kou!
Kou: Okay, everyone! Go for it!

SPEECH AFTER:
Kou: We did it!

REWARD: Winning the game!

SUGGESTED BORGS: Proto Titan, Gatling Gunner, Titan Tank, Metal Hero, Command
Girl, Gatling Tank, Drill Robot

SUGGESTED PARTNER: None (Forced to use them all)

STRATEGY: Okay, there are three ways you can do this final battle.
1: The really, really easy way.
Use Proto Titan or Drill Robot. Use the Titan Beams or Drill Missiles ALL THE
TIME. They pass through the field, and make about 150 hits in a single go. If
you enter Hyper Mode, you can score over 999 hits on the GE at once! This can
end the battle in about half a minute.
2: The not-quite-as-easy way, but makes you look really cool.
Snag a team of Metal Heroes. Yeah, you heard me, Metal Heroes. Let your team
wallop on the first four Death Borg Nus. As soon as you teleport up, enter Metal
Set-up. Dash up to the field, jump up three times, then use the X blade. Lather,
rinse, repeat. Should take about four slashes. Maybe five, but rarely.
3: The normal way.
Use Gatling Gunners or Gatling tanks. Fire at all the Death Borg Nus when they
appear. After those are gone, open fire on the GE at will. Hyper Mode will make
this really fun.

MISC FACTS: How sad...the GE built up all this hype about himself, and he's a
real wuss.
Oh, and here's the quotes for everyone who fights.
Kou: This is a BIG show! ((Huh?))
Orochi: We'll win.
Sho: We'll fight to our death!
Kakeru: We're up against THIS?
Mana: Are you sure we can do this?
Usagi: Bring it on!
Tsutomu: Uh... Uhhh... This is insane!
Tetsuya: We're about to get it on!
Nekobe: Hey, hey, hey! Are you kidding me?!
Kitsune: Huh?! We have no hope!
Kotaro: It doesn't matter who it is! I won't be beaten!
Met: I'm ready for the challenge!
Yuji: Don't ever expect me to do this seriously!
Tama: Oh boy, oh boy.
G. Emperor Intro: Waaahahahahaha! Puny human! Judgement time has arrived! I will
finish you all here! First, this planet, then the whole galaxy! You and your
silly Gotcha Force will be exterminated! Waaahahahahaha!
G. Emperor 1: Too small!
G. Emperor 2: You're so naive!
G. Emperor 3: Be gone! Aha!
G. Emperor 4: Foolish!
G. Emperor 5: Move out!
G. Emperor 6: You fools!
G. Emperor 7: Loser!
G. Emperor 8: I'll obliterate you!
G. Emperor 9: You foolish worms!
G. Emperor 10: Nooooo!
G. Emperor 11: Waaahahahahaha!

CONGRATURATIONS! A WINNER IS YOU!



BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL
BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL HELP BORGS THAT WILL

Well, if you've noticed, I repeated many of the "Suggested Borgs" section in the
FAQ quite a bit. For example, there's a lot of Vampire Knights and Command
Girls.
But Fury, what's so special about these borgs? What makes them stand out from
all the others? They're some of my personal favorite borgs, and borgs I can
really kick some serious metal shiny polished Gotcha-Borg bootay with.
In this section, I'll list a few of my favorites, their strengths, weaknesses,
and how to use them effectively. Anyone is welcome to add to the list if they
like.
Oh, and this is not a "end-all, cure-all" guide. This is just to give you some
basic ideas and inspiration for making your own team, and perhaps teach you
strategies for your own favorites that you didn't know.
Aaaaaaanyway.

#14: NEO G RED
Strengths: Jack of all trades. His statistics are well-balanced and slightly
above-average overall.
Weaknesses: Slightly low HP.
Strategies: Neo G Red is a true fighting machine! There is NO situation he can't
handle! Whether you're sniping enemies from afar, or slashing them up close, NGR
is a one-borg army!
A small but devastating combo is to run up close for a dashing melee, knock them
up into the air, jump up after them, then air melee the crap out of them! Just
before the final blow, execute the Neo G Crash and start charging the G Buster.
After the Neo G Crash is complete, fire the G Buster and watch the enemy fly!

#15: NORMAL NINJA (Strategy submitted by Green Tentacle)
Strengths: Great Speed, good recovery from firing. CHEAP!
Weaknesses: Weak as all crap.
Strategies: "Don't get hit. Ever. Once you've mastered this, his strategy is
pretty simple, dash left and right to avoid fire while throwing shuriken.  If
you run out of shuriken huck a bomb while you side-step. This has the double
effect of annoying your opponent (because the shuriken do very little damage),
and the constant side-stepping moves you ever closer to your opponent.  Once you
are within striking distance jump over your foe and hit the B button causing you
to stab him in the head.
Note: If you are too far above your opponent he may have a chance to get out of
the way, if so then huck a bomb first stunning him then drop with your sword
drawn.
The main thing to remember about the Normal Ninja is that he only costs 150 pts
(and he's worth every pt [unless you get hit]) where as most of your giant robots
cost 600+ that means that you can outnumber the crap out of your opponent."

#16: SHURIKEN NINJA
Strengths: A real melee fighter of death.
Weaknesses: One range attack, and it sucks. It also takes forever to reload.
Strategies: The Shuriken Ninja is a borg all about meleeing and set-ups. Rush in
home, and just whack away. The X attack is one of the most damaging moves in the
game, and can take off huge chunks of HP all by itself.
Try as much as possible to use the Shuriken Ninja's X attack as much as possible
in the game, and try to give as much damage as possible with it. For example,
start a melee combo, then use the X attack after a bit.

#19: ACCELERATION NINJA
Strengths: FAST AS JACK.
Weaknesses: Range attacks suck.
Strategies: All pansies who can't handle high speeds kindly tippie-toe on outta
here. The Acceleration Ninja is for a REAL speed demon! The Ninpo Full Throttle
is literally THE fastest move in the game, and the invincible start-up is one
good addition.
There are multiple strategies on how to the Acceleration Ninja, but here's my
own suggestion:
1: Start the Ninpo Full Throttle. Straight at a person you targetted.
2: As soon as you hit them, jump up and fire a B attack. This not only makes you
psychologically invincible, but it almost guarantees an extra hit, and gets you
facing the opponent again.
3: As soon as you land, use the Ninpo Full Throttle again.
4: Repeat steps 2 & 3 as needed.

#20: TELEPORT NINJA (Strategy submitted by Green Tentacle)
Strengths: ...He can teleport. Plus he's pretty good at close range.
Weaknesses: Poor Ranged Attack, Poor Defense.
Strategies: "This is one of the more interesting borgs in the game.  His teleport
is fully controlled by you, he will move as far as he would based on the speed you
are moving when teleport, then continues to move. Basically if you stand still and
teleport you will go nowhere (but you will dodge fire that would hit you were you
there), but if you dash towards your opponent and teleport as soon as you dash (at
maximum velocity) your teleport distance will equal your current speed * the time
you are actually teleporting (~about half a second), you will then finish your dash.
If you jump then teleport you will continue moving up that much more.
That makes navigating the stage ok, but what about the enemies, you say? Well this
is where it gets real fun. Dash straight at your opponent and try to teleport behind
him, as soon as you phase back in mash the B button, causing you to about phase and
stab your opponent with those really nice looking claws attached to your arms.
Continue attacking until you've had your fill or it looks like your opponent is about
to counter you, then sidestep and/or teleport, placing you behind him again. Repeat.
Warning the attacks with the teleport ninja are fast, you teleport fast, and as such
you beat your opponent to the ground fast. Unfortunately this means he gets up fast
and counter attacks fast. The attack cycle is usually a second or two so be ready to
react."

#29: HAMMER KNIGHT (Strategy submitted by Eli)
Strengths: Decent range attack for a knight, and can send people flying.
Weaknesses: Slow on the ground.
Strategies: "The Hammer Knights are not to be underestimated.  Thanks to the
infinite air dash, once I double jump with him, he can become very agile by just
constantly dashing and firing the hammer.  Most of the time, when you whack a
person with the hammer it sends them flying.  I usually jump in the air and then
air dash forward while flinging my hammer.  This sets up a nice little whack and
chase pattern.  The key though is to not stay on the ground for too long.  He's
also decent at doing a lot of damage to bosses before he goes provided you can get
him up to some of them so he can use his Rolling Hammer Attack."

#33: VAMPIRE KNIGHT
Strengths: Can absorb HP.
Weaknesses: HP gradually decreases.
Strategies: At first glance, the Vampire Knight seems nothing special. It's
stats are pretty mediocre, and the cost is a tad high for it's stats. But when
you actually FIGHT with the Vampire Knight, you notice something special--he can
drain the energy of his opponents!
You can take advantage of this easily. Just get up close to the opponent and
melee like crazy. Maybe even perform the Blood Dance move a lot, since it (as
advertised) can drain an opponent's body dry in seconds. Just got your neck
handed back to you? No problem, just slash and recover what you lost!
Vampire Knight can literally take on armies all by himself. He's even beaten a
lot of Tama's machines all by himself.
If you're having trouble getting in close for the Blood Dance, or enemies keep
dodging it, here's a tip. Fire off a Blood Slash at a person and dash closer at
the same time. VK's Blood Slash usually stuns a person, knocking them back a
couple steps. If you're still not close enough, fire another Blood Slash and dash
closer again. Lather, rinse, and repeat until you're close enough, and they're
still recovering. Slashie slashie.

#36: COMMAND GIRL
Strengths: Decent speed, incredible range.
Weaknesses: Low defense means she'll flinch too much from attacks.
Strategies: Range, run, range, run. That's what this borg is all about. Always
attack the enemy from afar, and only get up close so you can boost around them
while firing at point-black. Her Buster Laser is also a real dent-giver, and
rarely misses once you really practice with it.

#38: BARRIER GIRL
Strengths: THE SHIELD. THE SHIIIIIIEEEEEEEELLLLLLLLLLD.
Weaknesses: Slightly low HP.
Strategies: What about the name catches you? That's right. "Barrier". What
should you abuse the most while using the Barrier Girl? That's right. The
barrier. Barrier Girl is a character used to fight defensively, and her shield
gives her a HEAVY advantage in fights. The shield can take a lot of hits before
it shatters, and makes the Barrier Girl nigh-invulnerable to attacks.
Don't get cocky, though. You still should rely upon the range-run strategy. The
shield CAN break, and if you apply a shield, and it instantly breaks from a
heavy attack...you're screwed. Feel free to get up close and personal if an
enemy is breathing down your back, but don't be relying on that strategy.

#58: CLAW ROBOT (Strategy submitted by Eli)
Strengths: Homing missiles, and those claws hurt.
Weaknesses: A bit on the slow side.
Strategies: "Claw Robot has really great homing missles and hit when you least
expect them to.  In addition because he's a machine type he'll auto face to fire
no matter what direction he's walking. Usually, I fire off a missle or two while
closing in so I can abuse his claw attacks." Hah! I do the same thing for the
Vampire Knight! You and eye see I to I, Eli. Err... I mean...

#62: MAGNET ROBOT (-) (Strategy submitted by Eli)
Strengths: Pretty average for a machine dude. Plus, that Magnet Scope helps to
pick off those blasted Air or Wing Borgs. AND HE'S GOT SOME M4D 1337 BR34K
D4NC1N6 SKILLZZZZZZZZZZ
Weaknesses: Still kinda slow, but his boost is awesome.
Strategies: "I use typically the same strategy [I use with Claw Robot, only]
with Magnet Robo (-) but use the magnet pull to aide me.  Especially with pulling
in Air Borgs so I can get a better shot at them as the lasers have problems
hitting air targets." Boy, is that the truth. How in the world do the computers
use the Air Borgs so well? Oh wait, they don't.

#65: GATLING TANK (Strategy submitted by Eli)
Strengths: Heavy firepower, baby!
Weaknesses: A tad slow, being a tank.
Strategies: "The recharge rate on this sucker is obscene and I usually use this
to open a boss battle as his constant gatling spray works wonders. Basically I
just circle my opponent with the full spray of machine gun fire and don't let
up.  I only let up if my friend is in the direct line of fire and will absorb
more bullets than the enemy will.  But I make sure to empty the entire clip on
each enemy.  Most normal enemies can't survive an entire barrage, and I like to
use this guy against Sho's and Orochi's units as he'll get rid of the majority of
them.  Basically a simple circle of death tactic works well and getting in close
helps ensure that your barrage hits better.  But most of the time I don't really
plan on having this guy survive really tough battles.  He's just there to cause
as much damage as possible and build up a charge."

#77: DEATH BORG ALPHA II (Strategy submitted by Eli)
Strengths: Gains levels quickly
Weaknesses: Let's not even go there...
Strategy: "Ninja types have a habit of lasting unusually long if you properly
use their dodging abilities.  I prefer this type over a normal ninja simply
because he can build up a charge faster than the normal ninja thanks to his little
Death eye buddy also hucking shuriken.  Provided he lives long enough, he'll have
nicely built up a charge for Neo G Red." The dodging ability mainly comes from the
infinite air dashes. Jump up into the air, then start air-dashing all over the area
like there's no tommorrow. Moves really quickly for a sucky Death Borg. Yey for
improvement.

#114: FLAME NINJA (Strategy submitted by DynamoDT)
Strengths: Extremely powerful melee attack. wide attack range.
Weaknesses: Weak range attack, poor dash attack
Strategies: "The power of Flame Ninja is one of the most deadly in the game and can
take out most borgs in a few seconds.  In Power Burst mode, it can take out most in
1 if not, 2 hits.
"What you really need to do is to get up close to the enemy, and to do that keep
firing the range button.  The time it takes to refill is really fast, so don't worry
about it.  Once your in melee range, start wailing on the opponet with the mighty
flamethrowers and laugh evilly and you have taken down a chunk of it's HP. I find
that the closer you are to the enemy the more powerful the attack is.
"With the Ninpo Dragon Explosion, it's sorta inaccurate against small and fast
foes, so only use it against big borgs like dragons and forts." It's called the
Dragon Explosion for a reason, bitch.

#116: GATLING GUNNER (Strategy submitted by Green Tentacle)
Strengths: Just as powerful as the Gattling Tank but much faster.
Weaknesses: Slow recharge for the gattling gun
Strategies: "The Gattling [sic] gunner has only slightly lower fire power than the
gattling tank (and costs about 200 pts less) and can jump out of the way of
incoming fire.  The most amusing way to destroy your opponent is to climb up a ledge
jump off and air dash straight at your enemy unloading your clip into his cold
plastic heart. This method, however amusing, leaves yourself open to be fired back
upon, so the best way to kill someone is to jump up, air dash left and right to keep
aloft and out of your opponents fire, and unload your clip into his cold plastic
heart...I need different descriptive phrases. Should you run out of ammo jump in the
air and dodge like hell, because it will take a while to recharge. Fortunately for you
have 4 impressive grenades to defend yourself with while you dance around your
opponent. The simple truth here is that the 200 pts you save by taking this guy over
the gattling [sic] tank is usually enough to upgrade another unit for a tough battle.
In smaller battles however this guy usually gets overwhelmed by wasting ammo on the
peons and recharging through tough guys."

#153: CYBER NINJA
Strengths: Real long-ranged mutha. Can tear people apart from afar.
Weaknesses: Many of his moves take a bit of thought to use well. In Gotcha Force's
world of split-second decisions, that's a n0-n0. Also, his melees suck.
Strategies: Cyber Ninja ain't no Flame Ninja, but he's still a worthy addition to a
team. Cyber Ninja's main attack shoots a beam of spit. Kills most things because it's
actually DEATH in beam form. Haha, gotcha there. But really, I'm wondering how good a
beam that shoots from the lower regions of the face can be. It's fast, good knocking-
around power, and can kill things really well. That's apparently useful. I should
spit more at people.
Cyber Ninja's charge B is a "Plasma Tackle". I call it the "Ass Pincher", because
that's pretty much all it does. Repeatedly. Use it if you want to waste a load of
time and HP. Just remember, you'll be arrested for sexual harrassment.
The Beam Shuriken is a powerful move from afar, but you have to be at JUST the right
range, or right in his face, which can get quite annoying. Anyway, Cyber Ninja throws
his arms forward, and loads of magical little fairy stars fly out in a wide arc, then
slowly home into an opponent. It actually homes suprisingly well, and does a muthaload
of damage if all 16 hits land. Which isn't likely.
Cyber Karate is really only used for a last resort. Even so, it's amazingly slow and
can be easily sidestepped. And if you're at melee range, use the Beam Shurikens, and
you're almost guarunteed to knock in the needed 16 hits, and send people flying a
good distance, which puts you back in a good position to use the SPIT BEAM.

#155: SAPPHIRE KNIGHT
Strengths: Jack of all trades. And that shield gives him good frontal defense.
Weaknesses: None.
Strategies: Come on. You saw this one coming. Who hasn't cursed their brains out at
least once at the nigh-invincible power of the Sapphire Knight? The key to using the
Sapphire Knight is to mix-and-match fighting styles continuously. Combine the
Sapphire Knight's offensive range with powerful melee attacks, and a great defense by
the shield (which can save your life if you use it correctly), and you've got yet
another one-borg army.
The Mega Lance Beam is powerful, especially when you need a breather and enemies are
pouring down your neck. It sends people flying, even the powerful Machine Borgs, so
knock those enemies for a loop!

#156: RUBY KNIGHT
Strengths: Extreme close range specialist. Get near him, and you're gonna regret it.
Weaknesses: His long range attacks are mentionable, but nothing to write home about.
Strategies: Ruby Knight is a bit more specialized than Sapphire Knight, but deadly
nonetheless. His Illusion Stab-esque melee, along with the Lance Plant, is definately
the most deadly and coolest looking of his arsenal of powerful melees, so you'll want
to abuse them the most.
The Bomb Shot is more of a teasing move, or useful for a quick retreat when you need
to cover your back for a quick second. It's speed and refill rate leaves a lot to be
desired, and it's power is nothing to amaze with. It's real purpose lies in the
ability to knock people for quite a number of loops, which (like I said) is useful
for toying with your opponent, or giving a quick retreat and you need a lot of
distance. Just be well aware that you can't fire while moving backwards, as Ruby
Knight will spin around to an halt. Why? I have no idea.
The Hexa Bomb is easily Ruby Knight's most powerful move, but it's range is point
blank. It's kinda like when you say "Hey you, check this out!", and so they come
running to you, but they're wearing headphones and signing some stupid N'Sync
song so they can't hear you giggling, and then they're right in your face, and so
you fumble with random buttons on the back of your shield, until you finally find
a big black one that says "PRESS HERE FOR HEXA BOMB, DUMBASS". So you press it,
and it's an early 4th of July.

#164: MACHINE RED
Strengths: Jack of all trades.
Weaknesses: None.
Strategies: A borg with a cost of 900, and with good reason! Machine Red, much
like NGR and the Sapphire Knight, is a one-borg army! Machine Red's incredible
defense, his great speed, powerful attacks, devestating range moves, and
everything else about this borg easily makes him able to take on entire armies
all by himself!
A heavy tip you need to know while using Machine Red is to use the Buster Laser
after as many melee combos as you can. A perfect example is a dashing melee,
jump up and air melee until right after the final hit--you can usually squeeze
one or two Buster Lasers in there.

#169: CYBER ATLAS (Strategy submitted by JB3Marie)
Strengths: All around good and those damn annoying tracking things are MEAN
Weaknesses: What is this so called weakness you speak of?
Strategies: "shoot the crap outa anything that looks like an enemy. if all else
fails then just launch trackers and avoid attacks. Ok if you were tired of
fighting off all those annoying little ninjas in a atempt to get some fancy new
unit well then here is your borg this guy is a powerhouse all around and his
combinations with Machine Red and also with the godly Cyber Mars are brutal.
this trually will help out anyone he is ecspecially good as an anchorman and
as a starter because he can destroy and clean up."

#173: SIRIUS
Strengths: Look at that thing. LOOK AT THAT THING! DO YOU REALLY _NEED_ ME TO
TELL YOU THAT DANG THING'S STRENGTHS?!
Weaknesses: Can only turn left or right in movement. A sitting duck.
Strategies: Flee, pitiful enemies! Run away from the incredible firepower of
Sirius! Bwaaaaaahahahahahahahahahahaha! Ahem.
The main thing you'll be doing with Sirius is just hovering over everyone while
blasting the crap out of them. You'll want to abuse the Beam Gun the most, the
main reason because it's powerful as crap. The AntiAircraft gun really serves
no purpose, and it's too weak to do anything other than get around a person's
shield. The Max Shot should only be used while in Hyper Mode, because it takes
way too much ammo normally, with only a little bit of extra damage.

#180: SHADOW GIRL
Strengths: Incredible speed.
Weaknesses: Low HP.
Strategies: Shadow Girl can be an incredibly awkward borg. Her low HP and lack
of range attacks may put a lot of people off. However, as with most things, the
key is to practice, practice, practice. The main strategy you'll be using with
Shadow Girl is to dance all around the opponent, striking whenever he leaves
himself open or you have a great striking area. Her amazing speed can help you
dodge a lot of normally fatal attacks.
Always use the X attack as a finisher, unless you're in the air. Instead of
finishing the last hits of her normal melee, always use the X attack to finish
people off.

#181: KILLER GIRL
Strengths: Great range, awesome speed.
Weaknesses: Low defense, mediocre HP.
Strategies: Who remembers the Command Girl? I most certainly do! Who remembers
how incredible of a fighter she was? I most certainly do! Who can imagine the
Command Girl on steroids, with a better gun, a sword for meleeing, and awesome
speed? The Killer Girl most _certainly_ can.
Most of the same range, run, range, run strategy applies here, since the Killer
Girl's blast attacks are pretty similar to Command Girl's. But don't be afraid
to dash in close and give them a real slashin', since Killer Girl's sword can
take a nice amount of HP. If you're quick with your fingers and reflexes, you
can also fire off a Buster Laser after the sword.

And that's all so far! As I said before, if you have a borg or strategy you'd
like to submit, send it in!



CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING
CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING CLOSING

Well, this is it. The end of my humble FAQ. I hope you've learned a lot more
about Gotcha Force than you did previously, and I hope this has helped you get
rid of those rough areas you'd been having trouble with earlier.
If you have any questions, comments, criticisms, hate mail, professions of
undying love and devotion, feel free to e-mail me or give me an IM. E-mail will
give you a better chance of me responding, though.

But, as with all over FAQs, this would never have been made if it weren't for
the help of some people:

Shin G Red
PharaohOfShadows
Capcom
Nintendo
killerkoala
Flame172
Eli
Yoshi6400SL
The Green Tentacle
JB3Marie
Phil
DynamoDT

Much thanks to these guys. Without you, this FAQ would never have come to
pass.

And now, with only that! Fury Hikari, OUT!



END TRANSMISSION END TRANSMISSION END TRANSMISSION END TRANSMISSION END
END TRANSMISSION END TRANSMISSION END TRANSMISSION END TRANSMISSION END

TERMINUS EST