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    FAQ/Move List by Voltrox747

    Updated: 01/14/12 | Printable Version | Search Guide | Bookmark Guide

    Gotcha Force Move List
    by Voltrox747
    
    I don't care what anyone does with this so long as you give due credit.
    
    
    This lists all attacks for each borg and their damages.  Due to the 
    somewhat odd nature of Gotcha Force's mechanics, these values are 
    sometimes only a rough estimate.  In cases where a move deals varied
    damage based on how it hits, I have given the highest damage value 
    that I was able to produce, so all numbers are a best-case scenario.
    Most damage values were tested against a level 7 Neo G Red.  Attacks
    that stagger Neo G before dealing their full damage or have trouble 
    hitting him were tested against Blizzard Dragon, unless noted 
    otherwise.  A ~ in front of a damage value means that the damage 
    dealt by that attack was particularly random.  
    
    All tests against shields were done with a Spike Knight.  For moves 
    with multiple hits, the damage shown is for the full combo.  For 
    projectiles, Recharge means that the move will regenerate ammo 
    without having to use all of it first.
    
    There are generally five varieties of melee moves.  These are 
    performed by pressing the button while standing, dashing on the 
    ground, landing from a jump, being in the air, or dashing in the 
    air.  Any exceptions are listed as such.
    
    
    Shot Types
    
    To avoid repeat descriptions, some projectiles simply list a shot 
    type.
    
    Laser: Usually faster than other shots.
    
    Large Shot: A large, quick projectile.
    
    Round: The basic shot of most borgs.  Varies greatly in size and 
    speed.
    
    Fireball: Faster than most forms of Round shots but slower than 
    lasers.
    
    Gun: Similar to Round shots but with a unique shape.
    
    Shuriken: Very slow projectiles.
    
    Missile: Explodes on contact.
    
    Bomb: Projectiles dropped downward that explode on contact.
    
    Blast Laser: Extremely fast and accurate laser that explodes on 
    contact.
    
    X Slash: A X-shaped projectile.  Fairly slow.
    
    Tank: Moves in a slight arc and knocks enemies over easily.
    
    
    Movement Types
    
    Borgs that jump normally have the amount of times they can jump 
    before landing here.  Otherwise, a special movement type is listed 
    in their description.
    
    Boost: The A button can be held for a certain length of time to dash
    or move upward.
    
    Flying: Flying borgs hover in place.  The A button lets them flap 
    higher, while X makes them dive.
    
    Air: These borgs are always in the air and moving forward. The A 
    button makes them move faster. 
    
    Helicopter: Only two borgs have this.  They are similar to Air borgs
    but can hover in place.
    
    Dragon: Dragons move very slowly.  They can flap higher with A, and 
    pushing a direction will put them in a flying state.
    
    
    Move Attributes
    
    These are extra information added to a move's description.
    
    CN: Shows that the move can be cancelled with another attack.
    
    SB: These moves break through all shields with at least one hit in 
    their combo.
    
    MH: These moves hit continuously while in contact with an enemy.
    
    WV: These moves produce a wave projectile along with the attack. 
    This is included with the move's damage.
    
    
    Borg List
    
    Air [1AIR]
    
    Orange Fighter
    Blue Striker
    Violet Attacker
    Red Attacker
    Eagle Jet
    Victory Jet
    Carrier Helicopter
    Flying Saucer
    
    Angel [2ANGEL]
    
    Quick Valkrie
    Slow Valkrie
    Ice Valkrie
    Tornado Valkrie
    Wind Valkrie
    Ring Valkrie
    
    Bug [3BUG]
    
    Roach
    Alien Insect
    Claw Worm
    Alien Worm
    Poison Worm
    Venom Worm
    
    Death Borg [4DEATH]
    
    Death Borg Alpha
    Death Borg Alpha II
    Death Borg Beta
    Death Borg Beta II
    Death Borg Beta III
    Death Borg Gamma
    Death Borg Gamma II
    Death Borg Delta
    Death Borg Delta II
    Death Borg Delta III
    Death Borg Zeta
    Death Borg Zeta II
    Death Borg Zeta III
    Death Borg Zeta IV
    Death Borg Theta
    Death Borg Iota
    Death Borg Lambda
    Death Borg Lambda II
    Death Borg Sigma
    Death Borg Sigma II
    Death Borg Mu
    Death Borg Nu
    Death Borg Nu II
    Death Borg Nu III
    Death Borg Omicron
    Death Borg Tau
    Death Borg Chi
    Death Borg Omega
    Death Borg Omega II
    Death Borg Omega III
    Death Borg Omega IV
    Death Eye
    Death Bomb
    Death ICBM
    
    Demon [5DEMON]
    
    Akuma Samurai
    Demon Samurai
    Demon Wing
    Death Wing
    
    Dragon [6DRAG]
    
    Wing Dragon
    Phoenix Dragon
    Fire Dragon
    Flame Dragon
    Ice Dragon
    Blizzard Dragon
    Thunder Dragon
    Plasma Dragon
    Space Dragon
    Cosmic Dragon
    Machine Head
    Death Head
    Mechanical Dragon
    Cyber Dragon
    Machine Dragon
    Cyber Death Dragon
    
    Fortress [7FORT]
    
    Beam Satellite
    Death Saucer
    Sirius
    Death Arc
    Antares
    
    Girl [8GIRL]
    
    Battle Girl
    Kei
    Wire Girl
    Command Girl
    Spinner Girl
    Barrier Girl
    Cyber Girl
    Cyber Girl Super
    Cyber Girl Hyper
    Shadow Girl
    Killer Girl
    
    Gun [9GUN]
    
    Revolver Gunman
    Billy
    Powered Guman
    Wire Gunman
    Time Bomber
    Remote Bomber
    Gatling Gunner
    Beam Gunner
    
    Hero [10HERO]
    
    Jet Hero
    Gold Hero
    Metal Hero
    Cyber Hero
    Star Hero
    Planet Hero
    
    Idol [11IDOL]
    
    Pop Honey
    
    Knight [12KNIGHT]
    
    Normal Knight
    Sword Knight
    Hatchet Knight
    Axe Knight
    Ghost Knight
    Elemental Knight
    Hammer Knight
    Spike Knight
    Chainsaw Knight
    Vampire Knight
    Vlad
    Sapphire Knight
    Ruby Knight
    Imperial Knight
    Dark Knight
    
    Knuckle [13KNUC]
    
    Kung-Fu Master
    Tao Master
    Jelly Diver
    Jack
    Tar Diver
    Copy Man
    Walking Bomb
    
    Machine (small) [14SMACH]
    
    G Red
    Neo G Red
    G Black
    Claw Robot
    Isaac
    Build Robot
    Army Robot
    Thunder Robot
    Magnet Robot (+)
    Magnet Robot (-)
    Megaton Robot
    Drill Robot
    Hammer Robot
    
    Machine (large) [15LMACH]
    
    Proto Panther
    Panther Robot
    Proto Titan
    Titan Robot
    Proto Eagle
    Eagle Robot
    Proto Red
    Machine Red
    Proto Blue
    Machine Blue
    Proto Mars
    Cyber Mars
    Proto Atlas
    Cyber Atlas
    Proto King
    Victory Duke
    Victory Baron
    Victory King
    Cyber Machine Seiryu
    Cyber Machine Genbu
    Cyber Machine Byakko
    Cyber Machine Suzaku
    
    Musha [16MUSHA]
    
    Normal Samurai
    Musashi
    Sonic Samurai
    Beam Samurai
    Chrono Samurai
    Samurai Shogun
    
    Ninja [17NINJA]
    
    Normal Ninja
    Sasuke
    Double Ninja
    Shuriken Ninja
    Arrow Ninja
    Shijima
    Acceleration Ninja
    Teleport Ninja
    Flame Ninja
    Switching Ninja
    Cyber Ninja
    
    Nurse [18NURSE]
    
    Angel Nurse
    Nao
    Angel Rescue
    
    Tank [19TANK]
    
    Normal Tank
    Leopard
    Gatling Tank
    Titan Tank
    Beam Tank
    Victory Tank
    Victory Machine
    ICBM Tank
    Panther Vehicle
    Ultimate Cannon
    
    Wing [20WING]
    
    Wing Soldier
    Beam Wing Blue
    Beam Wing Red
    Blade Wing
    Anubis Wing
    Garuda
    
    Wizard [21WIZ]
    
    Guard Witch
    Shield Witch
    Patra Witch
    Isis Witch
    Bastet Witch
    Sekhmet Witch
    Bug Witch
    
    ********************************************************************
    
    Air [1AIR]
    
    
    Orange Fighter
    
    Cost: 200
    HP: 150
    Jump: Air
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 8
    Ammo: 40
    Recharge: No
    
    B Charge
    
    Shot Type: Large Laser
    Damage: 52
    
    X Shot
    
    Shot Type: Shockwave Bomb
    Damage: 49
    Ammo: 2
    Recharge: No
    
    --------------------------------------------------------------------
    
    Blue Striker
    
    Cost: 200
    HP: 150
    Jump: Air
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 8
    Ammo: 40
    Recharge: No
    
    B Charge
    
    Shot Type: Large Laser
    Damage: 52
    
    X Shot
    
    Shot Type: Missile
    Damage: 49
    Ammo: 4
    Recharge: No
    
    --------------------------------------------------------------------
    
    Violet Attacker
    
    Cost: 290
    HP: 150
    Jump: Air
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 8
    Ammo: 40
    Recharge: No
    
    
    X Shot
    
    Shot Type: Bomb
    Damage: 102
    Ammo: 1
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Red Attacker
    
    Cost: 290
    HP: 150
    Jump: Air
    Extra Info: None
    
    B Shot
    
    Shot Type: Shockwave Bomb
    Damage: 49
    Ammo: 2
    Recharge: No
    
    
    X Shot
    
    Shot Type: Bomb
    Damage: 102
    Ammo: 1
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Eagle Jet
    
    Cost: 380
    HP: 250
    Jump: Air
    Extra Info: None
    
    B Shot
    
    Shot Type: Laser
    Damage: 34
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Damage: 44
    Attributes: None
    Description: Eagle Jet activates two laser blades on the front.  The
    attack must be aimed, as this does not affect Eagle Jet's movement.
    
    --------------------------------------------------------------------
    
    Victory Jet
    
    Cost: 380
    HP: 300
    Jump: Air
    Extra Info: None
    
    B Shot
    
    Shot Type: Machine Gun
    Damage: 49
    Ammo: 10
    Recharge: No
    
    
    X Shot
    
    Damage: 31 
    Ammo: 3
    Recharge: No
    Description: Drops a series of small bombs.
    
    --------------------------------------------------------------------
    
    Carrier Helicopter
    
    Cost: 390
    HP: 200
    Jump: Helicopter
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 16
    Ammo: 40
    Recharge: No
    Description: Two shots are fired with each button press.  Up to 20 
    can be fired by holding the button.
    
    
    X Shot
    
    Shot Type: Missile
    Damage: 63
    Ammo: 1
    
    
    X Charge
    
    Description: Carrier Helicopter fires its claw at the enemy, pulling
    it towards itself.  The enemy borg can be lifted into the air and 
    moved around, or attacked with B shots.  This move does not deal 
    damage.
    
    --------------------------------------------------------------------
    
    Flying Saucer
    
    Cost: 600
    HP: 250
    Jump: Helicopter
    Extra Info: None
    
    B Shot
    
    Damage: 16
    Ammo: 10
    Recharge: No
    Description: Fires two shots similar to a Large Shot but smaller.
    
    
    X Shot
    
    Damage: 78
    Ammo: 1
    Description: Fires a laser across the ground that creates a 
    shockwave where it hits.
    
    ********************************************************************
    
    Angel [2ANGEL]
    
    
    Quick Valkrie
    
    Cost: 230
    HP: 120
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired per button press.  Damage given is 
    for all five.
    
    B Charge
    
    Description: Fires a shot that greatly increases the move and attack 
    speed of the target.
    
    
    B Attacks
    
    Hovering
    
    Damage: 51
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 51
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 32
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Slow Valkrie
    
    Cost: 350
    HP: 120
    Jump: Flying
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired per button press.  Damage given is
    for all five.
    
    B Charge
    
    Description: Fires a shot that greatly decreases the move and attack 
    speed of the target.
    
    
    B Attacks
    
    Hovering
    
    Damage: 51
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 51
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 32
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Ice Valkrie
    
    Cost: 240
    HP: 120
    Jump: Flying
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired per button press.  Damage given is for 
    all five.
    
    B Charge
    
    Description: Creates a small platform that instantly raises the target 
    up to a set height, which is about halfway to the ceiling in 
    most stages.  The platform breaks after a few seconds.
    
    
    B Attacks
    
    Hovering
    
    Damage: 51
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 51
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 32
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Tornado Valkrie
    
    Cost: 200
    HP: 130
    Jump: Flying
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired per button press.  Damage given is 
    for all five.
    
    B Charge
    
    Damage: 17
    Description: Fires a tornado that tosses the target all the way up to 
    the ceiling.
    
    
    B Attacks
    
    Hovering
    
    Damage: 51
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 51
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 32
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Wind Valkrie
    
    Cost: 200
    HP: 130
    Jump: Flying
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired per button press.  Damage given is 
    for all five.
    
    B Charge
    
    Damage: 17
    Description: Creates a cone of wind in front of Wind Valkrie that 
    pushes enemies away.  Repeatedly pressing the B button will keep 
    this going indefinitely.
    
    
    B Attacks
    
    Hovering
    
    Damage: 51
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 51
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 32
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Ring Valkrie
    
    Cost: 280
    HP: 180
    Jump: Flying
    Extra Info: None
    
    B Shot
    
    Damage: 19
    Ammo: 1
    Description: Shots appear as spiked rings.  5 shots are fired per 
    button press.  Damage given is for all five.
    
    B Charge
    
    Damage: 8
    Description: Creates a ring of projectiles around Ring Valkrie.  
    These spin in a circle, moving outward until they vanish.
    
    
    B Attacks
    
    Hovering
    
    Damage: 60
    Attributes: None
    Description: 3-hit sword combo.
    
    Dashing
    
    Damage: 60
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 43
    Attributes: SB MH
    Description: Dives while holding the sword forward.
    
    ********************************************************************
    
    Bug [3BUG]
    
    
    Roach
    
    Cost: 30
    HP: 60
    Jump: 
    Extra Info: None
    
    
    B Shot
    
    Damage: 20
    Ammo: 1
    Recharge: Special
    Description: The Roach drops bombs behind it, and can only drop one 
    at a time.  They explode after a few seconds have passed or when an
    enemy is near them.  Another bomb can be dropped as soon as the 
    previous one explodes.
    
    --------------------------------------------------------------------
    
    Alien Insect
    
    Cost: 350
    HP: 200
    Jump: 4
    Extra Info: Holding A after a jump will allow Alien Insect to hover. 
    He will still be moving downward, but at a greatly reduced speed.  
    You can move around with the stick and fire with B in this state, 
    but dashing or pressing X will make him start to fall again.
    
    
    B Shot
    
    Damage: 36
    Ammo: 2
    Recharge: Yes
    Description: Fires small insects that explode on contact.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 90
    Attributes: CN WV
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 49
    Attributes: CN WV
    Description: Forward stab.
    
    Landing
    
    Damage: 43
    Attributes: CN WV
    Description: Upward sword swing.
    
    Normal Air
    
    Damage: 34
    Attributes: CN WV
    Description: Single slash.
    
    Air Dash
    
    Damage: 34
    Attributes: CN WV
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Fires a sphere of energy that reduces the damage of 
    shots passing through it.  Alien Insect jumps backward when using 
    this, and can cancel part of the animations of its melee attacks by 
    doing so.
    
    --------------------------------------------------------------------
    
    Claw Worm
    
    Cost: 390
    HP: 150
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Damage: 16
    Ammo: 5
    Description: When fired, web will travel outward while rotating 
    toward the enemy, and will vanish after dealing damage.  If it 
    connects with an object, it will remain in place for a few seconds. 
    Strands will recharge the moment they vanish.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 17
    Attributes: None
    Description: Forward lunge.
    
    Ground Dash
    
    Damage: 17
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 17
    Attributes: 
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 41
    Attributes: SB MH
    Description: Forward dive with the claws.
    
    Air Dash
    
    Damage: 41
    Attributes: SB MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 10
    Ammo: 5
    Description: Pressing X once will place a web node.  Pressing it 
    again will place another, activating the web strand between them.  
    The strand will not deal damage until it has been released.  Strands
    will recharge the moment they vanish. 
    
    --------------------------------------------------------------------
    
    Alien Worm
    
    Cost: 600
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Damage: 16
    Ammo: 5
    Description: When fired, web will travel outward while rotating 
    toward the enemy, and will vanish after dealing damage.  If it 
    connects with an object, it will remain in place for a few seconds. 
    Strands will recharge the moment they vanish.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: None
    Description: Forward lunge.
    
    Ground Dash
    
    Damage: 35
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 35
    Attributes: 
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 85
    Attributes: SB MH
    Description: Forward dive with the claws.
    
    Air Dash
    
    Damage: 85
    Attributes: SB MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 10
    Ammo: 5
    Description: Pressing X once will place a web node.  Pressing it 
    again will place another, activating the web strand between them. 
    The strand will not deal damage until it has been released.  Strands
    will recharge the moment they vanish. 
    
    --------------------------------------------------------------------
    
    Poison Worm
    
    Cost: 300
    HP: 150
    Jump: Boost
    Extra Info: All B attacks deal 20 poison damage over time.  The 
    second damage value includes this.
    
    
    B Shot
    
    Shot Type: Poison Shot
    Damage: 13 (33)
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 17 (37)
    Attributes: None
    Description: Forward lunge.
    
    Ground Dash
    
    Damage: 17 (37)
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 17 (37)
    Attributes: 
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 41 (61)
    Attributes: SB MH
    Description: Forward dive with the claws.
    
    Air Dash
    
    Damage: 41 (61)
    Attributes: SB MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 33
    Ammo: 5
    Recharge: No
    Description: Places a ball of poison.  Any enemy coming into 
    contact with this will take 33 damage over time. 
    
    --------------------------------------------------------------------
    
    Venom Worm
    
    Cost: 500
    HP: 300
    Jump: Boost
    Extra Info: All B attacks deal 20 poison damage over time.  The 
    second damage value includes this.
    
    
    B Shot
    
    Shot Type: Venom Shot
    Damage: 26 (46)
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35 (55)
    Attributes: None
    Description: Forward lunge.
    
    Ground Dash
    
    Damage: 35 (55)
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 35 (55)
    Attributes: 
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 85 (105)
    Attributes: SB MH
    Description: Forward dive with the claws.
    
    Air Dash
    
    Damage: 85 (105)
    Attributes: SB MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 46
    Ammo: 5
    Recharge: No
    Description: Places a ball of poison.  Any enemy coming into 
    contact with this will take 46 damage over time. 
    
    ********************************************************************
    
    Death Borg [4DEATH]
    
    
    Death Borg Alpha
    
    Cost: 80
    HP: 50
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 3
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 42
    Attributes: 
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 42
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 42
    Attributes: None
    Description: Same as Normal Ground. 
    
    Normal Air
    
    Damage: 23
    Attributes: None
    Description: Single slash.
    
    Air Dash
    
    Damage: 23
    Attributes: None
    Description: Same as Normal Air.
    
    
    Special
    
    Damage: 78
    Attributes: SB MH
    Description: If Alpha is directly above the enemy, pressing B will 
    cause him to drop straight down with the sword.
    
    --------------------------------------------------------------------
    
    Death Borg Alpha II
    
    Cost: 110
    HP: 60
    Jump: 3
    Extra Info: Death Borgs with a Death Eye for a head and that have a 
    single Death Eye hovering next to them fire an additional shot on 
    their projectile attacks.  If such a borg reaches level 10, it gains
    a second Death Eye.
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 3
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 42
    Attributes: 
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 42
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 42
    Attributes: None
    Description: Same as Normal Ground. 
    
    Normal Air
    
    Damage: 23
    Attributes: None
    Description: Single slash.
    
    Air Dash
    
    Damage: 23
    Attributes: None
    Description: Same as Normal Air.
    
    
    X Shot
    
    Damage: 15
    Ammo: 5
    Recharge: No
    Desription: Throws an explosive projectile in an arc.
    
    Special
    
    Damage: 78
    Attributes: SB MH
    Description: If Alpha is directly above the enemy, pressing B will 
    cause him to drop straight down with the sword.
    
    --------------------------------------------------------------------
    
    Death Borg Beta
    
    Cost: 90
    HP: 50
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 29
    Attributes: None
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 27
    Attributes: None
    Description: Punch followed by a forward kick.
    
    Landing
    
    Damage: 81*
    Attributes: SB MH
    Description: Beta does a quick series of 9 kicks with his upper body 
    low to the ground (like the Russian dance move) while moving 
    forward.  This cannot be cancelled, and every kick must be performed
    once started.This move forces a borg into its invincible state very 
    easily, so the full damage could not be tested against Neo G.  In 
    fact, only the largest borgs can take all of it without staggering. 
    In most situations, the damage will be somewhere between 30 and 50.
    
    Normal Air
    
    Damage: 7
    Attributes: None
    Description: Kicks in the direction of the enemy.
    
    Air Dash
    
    Damage: 35
    Attributes: None
    Description: Quick series of punches.
    
    
    X Attack
    Damage: 6
    Attributes: None
    Description: Beta does a pelvic thrust.
    
    *Damage tested against Death Arc.
    
    --------------------------------------------------------------------
    
    Death Borg Beta II
    
    Cost: 100
    HP: 50
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Gun
    Damage: 7
    Ammo: 5
    Recharge: No
    
    
    X Shot
    
    Shot Type: Tank
    Damage: 27
    Ammo: 1
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Death Borg Beta III
    
    Cost: 120
    HP: 50
    Jump: 3
    Extra Info: None
    
    
    B Attack
    
    Damage: 42
    Attributes: None
    Description: Beta III fires his claws at the enemy.
    
    --------------------------------------------------------------------
    
    Death Borg Gamma
    
    Cost: 90
    HP: 80
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 34
    Attributes: None
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 34
    Attributes: None
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 34
    Attributes: None
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 7
    Attributes: None
    Description: Horizontal sword strike.
    
    Air Dash
    
    Damage: 7
    Attributes: None
    Description: Same as Normal Air.
    
    --------------------------------------------------------------------
    
    Death Borg Gamma II
    
    Cost: 110
    HP: 80
    Jump: 3
    Extra Info: None
    
    B Melee
    
    Normal Ground
    
    Damage: 34
    Attributes: None
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 23
    Attributes: None
    Description: Forward stab.
    
    Landing
    
    Damage: 15
    Attributes: None
    Description: Upward sword strike.
    
    Normal Air
    
    Damage: 7
    Attributes: None
    Description: Horizontal sword strike.
    
    Air Dash
    
    Damage: 7
    Attributes: None
    Description: Same as Normal Air.
    
    X Attack
    
    Damage: 15
    Attributes: None
    Description: The Death Eye is thrown forward a long distance. It
    can be blocked, but it is extremely difficult to do so without taking
    at least some of the damage.
    
    --------------------------------------------------------------------
    
    Death Borg Delta
    
    Cost: 80
    HP: 50
    Jump: Boost
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 26
    Attributes: None
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 11
    Attributes: SB
    Description: Sliding kick.
    
    Landing
    
    Damage: 11
    Attributes: SB
    Description: Same as Ground Dash. 
    
    Normal Air
    
    Damage: 7
    Attributes: None
    Description: Flip kick.
    
    Air Dash
    
    Damage: 7
    Attributes: None
    Description: Downward punch.
    
    --------------------------------------------------------------------
    
    084.  Death Borg Delta II
    
    Cost: 100
    HP: 50
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Gun
    Damage: 18
    Ammo: 6
    Recharge: No
    Description: 3 shots are fired per button press.  Damage given is 
    for all three.
    
    
    X Shot
    
    Shot Type: Large Shot
    Damage: 23
    Ammo: 1
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Death Borg Delta III
    
    Cost: 100
    HP: 50
    Jump: Boost
    Extra Info: None
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 34
    Attributes: SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 32, 32
    Attributes: SB
    Description: Lunges forward with the Death Eye, then kicks. I was 
    not able to hit Neo G with both attacks at once without causing 
    knockback, so the damages for both hits are listed separately.
    
    Landing
    
    Damage: 11
    Attributes: None
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 14
    Attributes: SB
    Description: Forward swipe with the Death Eye. This moves her down 
    slightly, and can easily lead into the Landing attack.
    
    Air Dash
    
    Damage: 16
    Attributes: SB
    Description: Lunges forward with the Death Eye.
    
    
    X Attack
    
    Damage: 32
    Attributes: None
    Description: The Death Eye is thrown forward a long distance. It 
    can be blocked, but it is extremely difficult to do so without taking 
    at least some of the damage.
    
    --------------------------------------------------------------------
    
    Death Borg Zeta
    
    Cost: 100
    HP: 50
    Jump: 3
    Extra Info: None.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 41
    Attributes: CN
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 13
    Attributes: CN SB
    Description: 2-hit combo.
    
    Landing
    
    Damage: 15
    Attributes: CN
    Description: Low slash.
    
    Normal Air
    
    Damage: 27
    Attributes: CN
    Description: 2-hit combo.
    
    Air Dash
    
    Damage: 27
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 57
    Attributes: SB MH
    Description: Spinning attack.  The button must be pressed 
    repeatedly for the full effect.
    
    --------------------------------------------------------------------
    
    Death Borg Zeta II
    
    Cost: 140
    HP: 50
    Jump: 3
    Extra Info: Death Borgs with a Death Eye for a head and that have a 
    single Death Eye hovering next to them fire an additional shot on 
    their projectile attacks.  If such a borg reaches level 10, it gains
    a second Death Eye.
    
    
    B Shot
    
    Shot Type: X-Slash
    Damage: 27
    Ammo: 1
    Recharge: Yes
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 41
    Attributes: CN
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 13
    Attributes: CN SB
    Description: 2-hit combo.
    
    Landing
    
    Damage: 15
    Attributes: CN
    Description: Low slash.
    
    Normal Air
    
    Damage: 27
    Attributes: CN
    Description: 2-hit combo.
    
    Air Dash
    
    Damage: 27
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 57
    Attributes: SB MH
    Description: Spinning attack.  The button must be pressed repeatedly 
    for the full effect.
    
    --------------------------------------------------------------------
    
    Death Borg Zeta III
    
    Cost: 160
    HP: 60
    Jump: 3
    Extra Info: None.
    
    
    B Shot
    
    Damage: 13
    Description: Sends both death eyes toward the enemy.  cannot be 
    used again until they return.
    
    B Attacks
    
    Normal Ground
    
    Damage: 34
    Attributes: CN SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 15
    Attributes: CN SB
    Description: Jumping slash.
    
    Landing
    
    Damage: 15
    Attributes: CN
    Description: Low slash.
    
    Normal Air
    
    Damage: 27
    Attributes: CN SB
    Description: 2-hit combo.
    
    Air Dash
    
    Damage: 27
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 74
    Attributes: None
    Description: Attacks with multiple sword swings while moving 
    forward.  The button must be pressed repeatedly for the full effect.
    
    --------------------------------------------------------------------
    
    Death Borg Zeta IV
    
    Cost: 150
    HP: 60
    Jump: 3
    Extra Info: None.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 14
    Ammo: 5
    Recharge: Yes
    Description: Zeta IV and both Death Eyes each fire one laser. Damage
    given is for all three.
    
    B Attacks
    
    Normal Ground
    
    Damage: 34
    Attributes: CN SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 15
    Attributes: CN SB
    Description: Jumping slash.
    
    Landing
    
    Damage: 15
    Attributes: CN
    Description: Low slash.
    
    Normal Air
    
    Damage: 27
    Attributes: CN SB
    Description: 2-hit combo.
    
    Air Dash
    
    Damage: 27
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 74
    Attributes: None
    Description: Attacks with multiple sword swings while moving 
    forward.  The button must be pressed repeatedly for the full effect.
    
    --------------------------------------------------------------------
    
    Death Borg Theta
    
    Cost: 100
    HP: 50
    Jump: 3
    Extra Info: None.
    
    
    B Shot
    
    Shot Type: Round
    Damage: 7
    Ammo: 5
    Recharge: No
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 13
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 13
    Attributes: CN SB
    Description: Spinning attack.
    
    Landing
    
    Damage: 13
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 3
    Attributes: CN
    Description: Theta flips and hits once.
    
    Air Dash
    
    Damage: 3
    Attributes: CN 
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Dashes toward a borg and heals it for 37 HP.
    
    --------------------------------------------------------------------
    
    Death Borg Iota
    
    
    Cost: 190
    HP: 70
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Damage: 3
    Ammo: 100
    Recharge: No
    Description: When the button is held, the move functions as a 
    flamethrower.
    
    --------------------------------------------------------------------
    
    Death Borg Lambda
    
    Cost: 100
    HP: 50
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 15
    Ammo: 5
    Recharge: Yes
    Description: 5 shots are fired per button press.  Damage given is 
    for all five.
    
    
    B Attacks
    
    Hovering
    
    Damage: 26
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 26
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 19
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Death Borg Lambda II
    
    Cost: 150
    HP: 50
    Jump: Flying
    Extra Info: Death Borgs with a Death Eye for a head and that have a 
    single Death Eye hovering next to them fire an additional shot on 
    their projectile attacks.  If such a borg reaches level 10, it gains
    a second Death Eye.
    
    
    B Shot
    
    Shot Type: Round
    Damage: 26
    Ammo: 5
    Recharge: Yes
    Description: 5 shots are fired per button press.  Damage given is 
    for all five.
    
    
    B Attacks
    
    Hovering
    
    Damage: 26
    Attributes: None
    Description: 3-hit staff combo.
    
    Dashing
    
    Damage: 26
    Attributes: None
    Description: Same as Hovering.
    
    Diving
    
    Damage: 19
    Attributes: SB MH
    Description: Dives while holding the staff forward.
    
    --------------------------------------------------------------------
    
    Death Borg Sigma
    
    Cost: 100
    HP: 50
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 7
    Ammo: 3
    Recharge: No
    
    
    B Attacks
    
    Hovering
    
    Damage: 27
    Attributes: None
    Description: 2-hit sword combo.
    
    Dashing
    
    Damage: 34
    Attributes: None
    Description: 3-hit sword combo.
    
    Diving
    
    Damage: 23
    Attributes: None
    Description: Spinning sword attack.
    
    --------------------------------------------------------------------
    
    Death Borg Sigma II
    
    Cost: 180
    HP: 50
    Jump: Boost
    Extra Info: Death Borgs with a Death Eye for a head and that have a 
    single Death Eye hovering next to them fire an additional shot on 
    their projectile attacks.  If such a borg reaches level 10, it gains
    a second Death Eye.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 14
    Ammo: 3
    Recharge: No
    
    B Attacks
    
    Hovering
    
    Damage: 27
    Attributes: None
    Description: 2-hit sword combo.
    
    Dashing
    
    Damage: 34
    Attributes: None
    Description: 3-hit sword combo.
    
    Diving
    
    Damage: 23
    Attributes: None
    Description: Spinning sword attack.
    
    --------------------------------------------------------------------
    
    Death Borg Mu
    
    Cost: 60
    HP: 20
    Jump: Air
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 7
    Ammo: 5
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Death Borg Nu
    
    Cost: 40
    HP: 30
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 7
    Ammo: 10
    Recharge: No
    
    --------------------------------------------------------------------
    
    Death Borg Nu II
    
    Cost: 50
    HP: 40
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 7
    Ammo: 5
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Death Borg Nu III
    
    Cost: 70
    HP: 50
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Blast Laser
    Damage: 13
    Ammo: 1
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Death Borg Omicron
    
    Cost: 350
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    X Charge
    
    Damage: 6
    Description: Fires the claw on its head at the enemy.  A hit 
    transforms the enemy into a Death Eye temporarily.  The enemy 
    retains its HP.
    
    --------------------------------------------------------------------
    
    Death Borg Tau
    
    Cost: 90
    HP: 60
    Jump: 3
    Extra Info: None.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 34
    Attributes: None
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 15
    Attributes: None
    Description: Uppercut.
    
    Landing
    
    Damage: 15
    Attributes: None
    Description: Forward dive.
    
    Normal Air
    
    Damage: 15
    Attributes: None
    Description: Dashes toward the enemy and kicks once it comes within 
    a certain range or reaches the end of the dash.
    
    Air Dash
    
    Damage: 15
    Attributes: None
    Description: Same as Normal Air.
    
    --------------------------------------------------------------------
    
    Death Borg Chi
    
    Cost: 80
    HP: 40
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Tank
    Damage: 7
    Ammo: 10
    Recharge: No
    Description: After firing, Chi will be knocked back by the recoil.  
    If a shot is fired from the air, Chi will be unable to move until 
    touching the ground again.
    
    --------------------------------------------------------------------
    
    Death Borg Omega
    
    Cost: 130
    HP: 100
    Jump: Boost
    Extra Info: None
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 61
    Attributes: SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Dashing attack.
    
    Landing
    
    Damage: 31
    Attributes: None
    Description: Diving attack.
    
    Normal Air
    
    Damage: 23
    Attributes: None
    Description: Dashing attack.
    
    Air Dash
    
    Damage: 23
    Attributes: None
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 42
    Attributes: SB MH
    Description: Spinning attack.
    
    --------------------------------------------------------------------
    
    Death Borg Omega II
    
    Cost: 170
    HP: 100
    Jump: Boost
    Extra Info: None
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 61
    Attributes: SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Headbutt.
    
    Landing
    
    Damage: 31
    Attributes: None
    Description: Dashing attack.
    
    Normal Air
    
    Damage: 23
    Attributes: None
    Description: Overhead swipe with both maces.
    
    Air Dash
    
    Damage: 23
    Attributes: None
    Description: Dashing kick.
    
    
    X Attack
    
    Damage: 42
    Description: Fires both maces at the enemy.
    
    --------------------------------------------------------------------
    
    Death Borg Omega III
    
    Cost: 150
    HP: 150
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 15
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired per button press.  Damage given is 
    for all five.
    
    --------------------------------------------------------------------
    
    Death Borg Omega IV
    
    Cost: 160
    HP: 100
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 14
    Ammo: 4
    Recharge: No
    
    --------------------------------------------------------------------
    
    Death Eye
    
    Cost: 10
    HP: 30
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 7
    Ammo: 5
    Recharge: No
    
    --------------------------------------------------------------------
    
    Death Bomb
    
    Cost: 20
    HP: 30
    Jump: Air
    Extra Info: Death Bomb has no attacks.  Colliding with an enemy or 
    object causes it to explode, dealing 95 damage to Neo-G.  Death Bomb
    starts near the top of the stage and cannot move up or down.  
    Pressing X causes it to fall, and it can be directed somewhat while 
    doing this.  It will also drift slowly downward on its own.
    
    --------------------------------------------------------------------
    
    Death ICBM
    
    Cost: 400
    HP: 100
    Jump: Air
    Extra Info: Death ICBM has no attacks.  Colliding with an enemy or 
    object causes it to explode, killing most borgs outright.  Large 
    borgs like Dragons and Warships can survive it, and will take 
    roughly 500 damage from the blast.
    
    ********************************************************************
    
    Demon [5DEMON]
    
    
    Akuma Samurai
    
    Cost: 480
    HP: 250
    Jump: 3
    Extra Info: His swords grow in length as enemies die.  He does not 
    need to kill them himself.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 62
    Attributes: CN SB
    Description: 3-hit slash combo.  Akuma Samurai can jump immediately 
    after the final hit to follow the enemy into the air, though this 
    does not give him access to any special attacks.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Akuma Samurai jumps into the air and slashes down 
    with both swords.
    
    Landing
    
    Damage: 26
    Attributes: CN 
    Description: Akuma Samurai spins around and slashes with one sword.
    
    Normal Air
    
    Damage: 47
    Attributes: CN SB
    Description: Akuma Samurai slashes once with each sword.
    
    Air Dash
    
    Damage: 47
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 131
    Attributes: SB
    Description: Akuma Samurai flails wildly with his swords while 
    moving forward.  X must be pressed repeatedly to perform the entire 
    move.  All melee attacks can cancel into this.
    
    --------------------------------------------------------------------
    Demon Samurai
    
    Cost: 480
    HP: 220
    Jump: 3
    Extra Info: His swords grow in length as enemies die.  He does not 
    need to kill them himself.
    
    
    B Shot
    
    Damage: 31
    Ammo: N/A
    Recharge: N/A
    Description: Demon Samurai sends two ghostly skulls after the enemy.
    He will not be able to fire again until they return.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 62
    Attributes: CN SB
    Description: 3-hit slash combo.  Demon Samurai can jump immediately 
    after the final hit to follow the enemy into the air, though this 
    does not give him access to any special attacks.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Demon Samurai jumps into the air and slashes down with 
    both swords.
    
    Landing
    
    Damage: 26
    Attributes: CN 
    Description: Demon Samurai spins around and slashes with one sword.
    
    Normal Air
    
    Damage: 47
    Attributes: CN SB
    Description: Demon Samurai slashes once with each sword.
    
    Air Dash
    
    Damage: 47
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 131
    Attributes: SB
    Description: Demon Samurai flails wildly with his swords while 
    moving forward.  X must be pressed repeatedly to perform the entire 
    move.  All melee attacks can cancel into this.
    
    --------------------------------------------------------------------
    
    Demon Wing
    
    Cost: 610
    HP: 210
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Damage: 35
    Ammo: 3
    Recharge: No
    Description: Demon Wing's shots aim downward, then home in on an 
    enemy.
    
    
    B Melee
    
    Normal Air
    
    Damage: 47
    Attributes: None
    Description: 2-hit scythe combo.
    
    Air Dash
    
    Damage: 46
    Attributes: None
    Description: 5-hit scythe combo.
    
    Diving
    
    Damage: 56
    Attributes: None
    Description: 4-hit scythe combo.
    
    --------------------------------------------------------------------
    
    188.  Death Wing
    
    Cost: 550
    HP: 200
    Jump: Flying
    Extra Info: All melee attacks produce a small scythe projectile that
    deals 15 damage by itself.  These are included in the damages for 
    each attack.
    
    
    B Melee
    
    Normal Air
    
    Damage: 69
    Attributes: SB
    Description: 2-hit scythe combo.
    
    Air Dash
    
    Damage: 74
    Attributes: SB
    Description: 5-hit scythe combo.
    
    Diving
    
    Damage: 78
    Attributes: SB
    Description: Death Wing spins around with his scythe while moving 
    toward the enemy.
    
    ********************************************************************
    
    Dragon [6DRAG]
    
    
    Wing Dragon
    
    Cost: 450
    HP: 250
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 15
    Ammo: 15
    Recharge: No
    
    B Charge
    Damage: ~180
    Attributes: SB MH
    Description: Wing Dragon covers himself with energy and charges 
    forward.
    
    --------------------------------------------------------------------
    
    Phoenix Dragon
    
    Cost: 800
    HP: 500
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 31
    Ammo: 15
    Recharge: No
    
    B Charge
    Damage: ~196
    Attributes: SB MH
    Description: Phoenix Dragon covers himself with energy and charges 
    forward.
    
    --------------------------------------------------------------------
    
    Fire Dragon
    
    Cost: 1000
    HP: 500
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 63
    Ammo: 5
    Recharge: Yes
    Description: Fires a flaming projectile that explodes on contact.
    
    
    X Attack
    
    Damage: ~251
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 22
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Flame Dragon
    
    Cost: 1500
    HP: 1000
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 98
    Ammo: 5
    Recharge: Yes
    Description: Fires a flaming projectile that explodes on contact.
    
    
    X Attack
    
    Damage: ~456
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 44
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Ice Dragon
    
    Cost: 1050
    HP: 500
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 63
    Ammo: 5
    Recharge: Yes
    Description: Fires an ice projectile that explodes on contact.  
    Most borgs will be frozen if hit by the projectile itself.  Pressing 
    buttons or directions will remove this status faster.
    
    
    X Attack
    
    Damage: ~251
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 22
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Blizzard Dragon
    
    Cost: 1500
    HP: 1000
    Jump: Dragon
    Extra Info: None
    
    B Shot
    
    Damage: 98
    Ammo: 5
    Recharge: Yes
    Description: Fires an ice projectile that explodes on contact.  
    Most borgs will be frozen if hit by the projectile itself.  Pressing 
    buttons or directions will remove this status faster.
    
    
    X Attack
    
    Damage: ~456
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 44
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Thunder Dragon
    
    Cost: 1100
    HP: 500
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: ~55
    Ammo: 5
    Recharge: Yes
    Description: Fires an electric projectile that can hit through 
    shields.  This has a small blast radius and deals somewhat random 
    damage.
    
    
    X Attack
    
    Damage: ~251
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 22
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Plasma Dragon
    
    Cost: 1500
    HP: 1000
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 98
    Ammo: 5
    Recharge: Yes
    Description: Fires an electric projectile that can hit through 
    shields.  This has a small blast radius and deals somewhat random 
    damage.
    
    
    X Attack
    
    Damage: ~456
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 44
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Space Dragon
    
    Cost: 1200
    HP: 650
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 23
    Ammo: 5
    Recharge: Yes
    Description: Fast beam.
    
    B Charge
    
    Damage: 15
    Description: Creates a black hole that pulls in enemy projectiles 
    and damages enemies who touch it.
    
    
    X Attack
    
    Damage: ~251
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 22
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Cosmic Dragon
    
    Cost: 1700
    HP: 1300
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 47
    Ammo: 5
    Recharge: Yes
    Description: Fast beam.
    
    B Charge
    
    Damage: 15
    Description: Creates a black hole that pulls in enemy projectiles 
    and damages enemies who touch it.
    
    
    X Attack
    
    Damage: ~456
    Ammo: 1
    Description: Fires a large laser that deals continuous damage for 
    about 2 seconds. It will normally be fired forward and can be aimed 
    left and right slightly, but will be aimed straight down if fired 
    while dashing in the air.  Damage is extremely random, and the value
    given is only a rough average.
    
    
    Special
    
    Damage: 22
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Machine Head
    
    Cost: 300
    HP: 250
    Jump: Air
    Extra Info: Can combine with Machine Dragon.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 16
    Ammo: 10
    Recharge: No
    
    
    X Attack
    
    Damage: 29
    Ammo: 1
    Description: Fires a large beam diagonally downward.
    
    --------------------------------------------------------------------
    
    Death Head
    
    Cost: 
    HP: 500
    Jump: Air
    Extra Info: Can combine with Cyber Dragon.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 34
    Ammo: 10
    Recharge: No
    
    
    X Attack
    
    Damage: 78
    Ammo: 1
    Description: Fires a large beam diagonally downward.
    
    
    --------------------------------------------------------------------
    
    Mechanical Dragon
    
    Cost: 1200
    HP: 1000
    Jump: Dragon
    Extra Info: None
    
    B Shot
    
    Damage: 66
    Ammo: 5
    Recharge: No
    Description: Fires a series of beams diagonally downward that
    explode on contact.
    
    
    X Attack
    
    Damage: 9
    Ammo: 8
    Description: Mechanical Dragon releases one of four pod weapons that
    chase the enemy, fire one laser, then return. This cannot be used
    if all four are already detached.
    
    
    Special
    
    Damage: 22
    Description: Dragons can damage other borgs by stepping on them,
    caused by contact with the dragon's feet while it is walking or in
    the air.
    
    --------------------------------------------------------------------
    
    Cyber Dragon
    
    Cost: 
    HP: 2000
    Jump: Dragon
    Extra Info: None
    
    
    B Shot
    
    Damage: 90
    Ammo: 5
    Recharge: No
    Description: Fires a series of beams diagonally downward that 
    explode on contact.
    
    
    X Attack
    
    Damage: 36
    Ammo: 8
    Description: Cyber Dragon releases one of four pod weapons that 
    chase the enemy, fire one laser, then return.  This cannot be used 
    if all four are already detached.
    
    
    Special
    
    Damage: 
    Description: Dragons can damage other borgs by stepping on them, 
    caused by contact with the dragon's feet while it is walking or in 
    the air.
    
    --------------------------------------------------------------------
    
    Machine Dragon
    
    Cost:
    HP: 1250
    Jump: Dragon
    Extra Info: Machine Head and Mechanical Dragon can combine to form this
    borg when both are on a team and use their Power Burst (Y).
    
    
    -Player 1-
    
    B Shot
    
    Damage: 39
    Description: Fires two beams that sweep across the ground in a line
    toward the target.
    
    B Charge
    
    Damage: 62
    Description: Fires a series of beams diagonally downward that
    explode on contact.
    
    
    -Player 2-
    
    B Shot
    
    Damage: 36
    Ammo: 8
    Description: Machine Dragon releases one of four pod weapons that
    chase the enemy, fire one laser, then return. This cannot be used
    if all four are already detached.
    
    
    -X Charge-
    
    Damage: 2280
    Description: If both players charge their X Attack, Machine
    Dragon will fire a large beam that kills most borgs in one hit. A
    charged X attack will do nothing unless both players have fully
    charged it. Damage shown was tested against a Level 4 Sirius.
    
    --------------------------------------------------------------------
    
    Cyber Death Dragon
    
    Cost: 
    HP: 500
    Jump: Dragon
    Extra Info: Death Head and Cyber Dragon can combine to form this 
    borg when both are on a team and use their Power Burst (Y).
    
    
    -Player 1-
    
    B Shot
    
    Damage: 244
    Description: Fires two beams that sweep across the ground in a line 
    toward the target.
    
    B Charge
    
    Damage: 90
    Description: Fires a series of beams diagonally downward that 
    explode on contact.
    
    
    -Player 2-
    
    B Shot
    
    Damage: 36
    Ammo: 8
    Description: Cyber Dragon releases one of four pod weapons that 
    chase the enemy, fire one laser, then return.  This cannot be used 
    if all four are already detached.
    
    
    -X Charge-
    
    Damage: ????
    Description: If both players charge their X Attack, Cyber Death 
    Dragon will fire a large beam powerful enough to kill any borg.  A 
    charged X attack will do nothing unless both players have fully 
    charged it. 
    
    ********************************************************************
    
    Fortress [7FORT]
    
    
    Beam Satellite
    
    Cost: 800
    HP: 1000
    Jump: Special
    Extra Info: Can only move very slowly at a set height.
    
    
    B Shot
    
    Damage: 76
    Ammo: 8
    Recharge: Yes
    Description: Beam Satellite fires a small pod a short distance 
    away in a random direction.  It then fires alaser to the pod which 
    redirects it at the enemy.  Only four pods can be in use at one 
    time.
    
    X Attack
    
    Damage: 476
    Description: Fires a large laser straight downward that will kill 
    most borgs in one hit, and deals continuous damage.  Damage shown is
    the amount dealt to a Blizzard Dragon before it is staggered.
    
    --------------------------------------------------------------------
    
    Death Saucer
    
    Cost: 1000
    HP: 2000
    Jump: Special
    Extra Info: Can only move very slowly at a set height.
    
    
    B Shot
    
    Damage: 48
    Ammo: 10
    Recharge: Yes
    Description: Death Saucer fires a purple beam at the enemy which 
    deals continuous damage.  Damage shown is the amount dealt to a 
    Blizzard Dragon before it is staggered.
    
    X Attack
    
    Damage: 476
    Description: Fires a large laser straight downward that will kill 
    most borgs in one hit, and deals continuous damage.  Damage shown is
    the amount dealt to a Blizzard Dragon before it is staggered.
    
    --------------------------------------------------------------------
    
    Sirius
    
    Cost: 1000
    HP: 2000
    Jump: Special
    Extra Info: Can only turn in place.  Starts at one of the corners 
    of the arena.
    
    
    B Shot
    
    Damage: 8
    Ammo: 30
    Recharge: Yes
    Description: Fires a beam that travels sideways for a moment before 
    moving toward the enemy.  This is fired from the side closest to the
    enemy.
    
    
    X Shot
    
    Damage: 70
    Ammo: 30
    Recharge: Yes
    Description: Fires a large beam at the enemy after a short pause.  
    Turning will move the beam sideways as it fires.
    
    X Charge
    
    Damage: ?
    Description:  Fires up to 16 X Shots and at least 22 B Shots at 
    once, using their ammo.  Damage is entirely dependant on how many of
    them hit and how quickly the enemy staggers.
    
    --------------------------------------------------------------------
    
    Death Arc
    
    Cost: 1000
    HP: 2000
    Jump: Special
    Extra Info: Can only turn in place.  Starts at one of the corners of 
    the arena.  Identical to Sirius.
    
    
    B Shot
    
    Damage: 8
    Ammo: 30
    Recharge: Yes
    Description: Fires a beam that travels sideways for a moment before 
    moving toward the enemy.  This is fired from the side closest to the
    enemy.
    
    
    X Shot
    
    Damage: 70
    Ammo: 30
    Recharge: Yes
    Description: Fires a large beam at the enemy after a short pause.  
    Turning will move the beam sideways as it fires.
    
    X Charge
    
    Damage: ?
    Description:  Fires up to 16 X Shots and at least 22 B Shots at once,
    using their ammo.  Damage is entirely dependant on how many of
    them hit and how quickly the enemy staggers.
    
    --------------------------------------------------------------------
    
    Antares
    
    Cost: 1300
    HP: 2000
    Jump: Special
    Extra Info: Can only turn in place.  Starts at one of the corners of 
    the arena.
    
    
    B Shot
    
    Damage: 70
    Ammo: 5
    Recharge: Yes
    Description: Fires a large beam at the enemy after a short pause.  
    Turning will move the beam sideways as it fires.
    
    
    X Attack
    
    Damage: 17
    Ammo: 10
    Recharge: Yes
    Description: Releases a small fighter that will strafe and fire a 
    small projectile at the enemy three times before returning.  Up to 
    ten can be active at once.
    
    ********************************************************************
    
    Girl [8GIRL]
    
    
    Battle Girl
    
    Cost: 230
    HP: 130
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 38
    Ammo: 5
    Recharge: No
    Description: Five shots are fired with each press.  Damage given is 
    for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN SB
    Description: 3-hit knife combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Battle Girl lunges forward with the knife, followed 
    by a kick.
    
    Landing
    
    Damage: 17 
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single knife slash.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Forward lunge with the knife.
    
    
    X Attack
    
    Shot Type: Missile
    Damage: 49
    Ammo: 1
    
    
    --------------------------------------------------------------------
    
    Kei
    
    Cost: 230
    HP: 150
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 38
    Ammo: 5
    Recharge: No
    Description: Five shots are fired with each press.  Damage given 
    is for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN SB
    Description: 3-hit knife combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Kei lunges forward with the knife, followed by a kick.
    
    Landing
    
    Damage: 17 
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single knife slash.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Forward lunge with the knife.
    
    
    X Attack
    
    Shot Type: Large Missile
    Damage: 49
    Ammo: 1
    
    --------------------------------------------------------------------
    
    Wire Girl
    
    Cost: 230
    HP: 130
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 24
    Ammo: 10
    Recharge: No
    Description:  Three shots are fired with each press.  Damage given 
    is for all three.
    
    B Charge
    
    Shot Type: Large Shot
    Damage: 35
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN SB
    Description: 3-hit knife combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Wire Girl lunges forward with the knife, followed by 
    a kick.
    
    Landing
    
    Damage: 17 
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single knife slash.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Forward lunge with the knife.
    
    
    X Attack
    
    Description: Wire Girl places a node which she is connected to by a 
    wire of energy.  Double tapping the X button will quickly withdraw 
    her back to that node.  She can place up to four of these to create 
    a path for herself.  Boosting sideways while withdrawing will keep 
    her in place at a node.
    
    --------------------------------------------------------------------
    
    Command Girl
    
    Cost: 330
    HP: 200
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 13
    Ammo: 10
    Recharge: No
    
    X Shot
    
    Shot Type: Blast Laser
    Damage: 40
    Ammo: 3
    Recharge: No
    
    --------------------------------------------------------------------
    
    Spinner Girl
    
    Cost: 250
    HP: 200
    Jump: Boost
    Extra Info: None
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 47
    Attributes: SB
    Description: 3-hit spinner combo.
    
    Ground Dash
    
    Damage: 44, 44
    Attributes: SB
    Description: Lunges forward with the spinner, then kicks. I was not 
    able to hit Neo G with both attacks at once without causing 
    knockback, so the damages for both hits are listed separately.
    
    Landing
    
    Damage: 17
    Attributes: None
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 15
    Attributes: SB
    Description: Forward swipe with the spinner. This moves her down 
    slightly, and can easily lead into the Landing attack.
    
    Air Dash
    
    Damage: 44
    Attributes: SB
    Description: Same as Ground Dash.
    
    
    X Attack
    
    Damage: 44
    Attributes: None
    Description: The spinner is thrown forward a long distance. It can 
    be blocked, but it is extremely difficult to do so without taking at
    least some of the damage.
    
    --------------------------------------------------------------------
    
    Barrier Girl
    
    Cost: 500
    HP: 150
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 24
    Ammo: 10
    Recharge: No
    Description: Three shots are fired per button press.  Damage listed 
    is for all three shots.
    
    B Charge
    
    Shot Type: Large Shot
    Damage: 44
    
    
    B Melee
    
    Normal Ground
    
    Damage: 47
    Attributes: CN SB
    Description: 3-hit spinner combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN MH SB
    Description: Spinner attack followed by a kick.
    
    Landing
    
    Damage: 17
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 19
    Attributes: CN SB
    Description: Single spinner hit.
    
    Air Dash
    
    Damage: 22
    Attributes: CN MH SB
    Description: Forward lunge with the spinner.
    
    
    X Attack
    
    Ammo: 1
    Description: Creates a barrier, preventing all damage while active.
    The barrier will take roughly 80 damage before breaking.
    
    --------------------------------------------------------------------
    
    Cyber Girl
    
    Cost: 440
    HP: 200
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 32
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN SB
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN SB
    Description: Forward stab followed by a kick.
    
    Landing
    
    Damage: 17
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 8
    Attributes: CN SB
    Description: Downward stab.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Forward stab.
    
    
    X Attack
    
    Damage: 44 
    Attributes: SB
    Description: Forward slash with both blades.  Cancels all other
    melee attacks.
    
    --------------------------------------------------------------------
    
    Cyber Girl Super
    
    Cost: 590
    HP: 250
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 32
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN SB
    Description: 3-hit blade combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN SB
    Description: Forward stab followed by a kick.
    
    Landing
    
    Damage: 17
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 8
    Attributes: CN SB
    Description: Downward stab.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Forward stab.
    
    
    X Attack
    
    Shot Type: Laser
    Damage: 8
    Ammo: 6
    Recharge: Yes
    Attributes: CN
    Description: Cyber Girl Super sends out a remote weapon, which fires
    3 lasers before returning, if the ammo is available.  Only two 
    remotes can be released at a time.  Pressing X with all remotes out 
    will start the releasing animation, but it will cancel early.  
    Multiple remotes can be released at a time by holding X.
    
    --------------------------------------------------------------------
    
    Cyber Girl Hyper
    
    Cost: 620
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 32
    Ammo: 8
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN SB
    Description: 3-hit blade combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN SB
    Description: Forward stab followed by a kick.
    
    Landing
    
    Damage: 17
    Attributes: CN SB
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 8
    Attributes: CN SB
    Description: Downward stab.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Forward stab.
    
    
    X Attack
    
    Shot Type: Laser
    Damage: 8
    Ammo: 12
    Recharge: Yes
    Attributes: CN
    Description: Cyber Girl Hyper sends out a remote weapon, which fires
    3 lasers before returning, if the ammois available.  Only four 
    remotes can be released at a time.  Pressing X with all remotes out 
    will start thereleasing animation, but it will cancel early.  
    Multiple remotes can be released at a time by holding X.
    
    --------------------------------------------------------------------
    
    Shadow Girl
    
    Cost: 340
    HP: 100
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: CN
    Description: Two slashes followed by a kick.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Foreward stab followed by a kick.
    
    Landing
    
    Damage: 17
    Attributes: CN
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 22
    Attributes: SB CN
    Description: Shadow Girl slashes downward, then performs a flip 
    kick.  The kick is either unblockable, or hits at such an angle that
    a shield is very unlikely to stop it.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Foreward stab.
    
    
    X Attack
    
    Damage: 47
    Attributes: SB
    Description: Shadow Girl teleports through the enemy.
    
    --------------------------------------------------------------------
    
    Killer Girl
    
    Cost: 580
    HP: 150
    Jump: Boost
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 38
    Ammo: 20
    Recharge: No
    Description: Killer Girl can only fire in bursts of five, so the 
    damage given is for the entire burst.  The burst can be interrupted 
    by a jump from the ground or by moving into melee range.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 35
    Attributes: SB CN
    Description: Two slashes followed by a kick.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Foreward stab followed by a kick.
    
    Landing
    
    Damage: 17
    Attributes: CN
    Description: Sliding kick.
    
    Normal Air
    
    Damage: 22
    Attributes: SB CN
    Description: Killer Girl slashes downward, then performs a flip 
    kick.  The kick is either unblockable, or hits at such an angle that
    a shield is very unlikely to stop it.
    
    Air Dash
    
    Damage: 17
    Attributes: CN
    Description: Foreward stab.
    
    
    X Shot
    
    Shot Type: Blast Laser
    Damage: 40
    Ammo: 3
    Recharge: No
    
    ********************************************************************
    
    Gun [9GUN]
    
    
    Revolver Gunman
    
    Cost: 250
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Gun
    Damage: 8
    Ammo: 20
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 34
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: None
    Description: Single kick.
    
    Landing
    
    Damage: 25
    Attributes: CN
    Description: Leg sweep, followed by a kick.  Sweep cannot be 
    cancelled.
    
    Normal Air
    
    Damage: 17
    Attributes: SB
    Description: Single punch.
    
    Air Dash
    
    Damage: 17
    Attributes: SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Shot Type: Tank
    Damage: 47
    Ammo: 1
    Description:  Revolver Gunman moves backward when firing.  This can 
    cancel some attacks, or can be fired directly after them.
    
    --------------------------------------------------------------------
    
    Billy
    
    Cost: 250
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Gun
    Damage: 8
    Ammo: 20
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 34
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: None
    Description: Single kick.
    
    Landing
    
    Damage: 25
    Attributes: CN
    Description: Leg sweep, followed by a kick.  Sweep cannot be 
    cancelled.
    
    Normal Air
    
    Damage: 17
    Attributes: SB
    Description: Single punch.
    
    Air Dash
    
    Damage: 17
    Attributes: SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Shot Type: Tank
    Damage: 47
    Ammo: 1
    Description:  Billy moves backward when firing.  This can cancel 
    some attacks, or can be fired directly after them.
    
    --------------------------------------------------------------------
    
    Powered Gunman
    
    Cost: 350
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Gun
    Damage: 16
    Ammo: 20
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 34
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: None
    Description: Single kick.
    
    Landing
    
    Damage: 25
    Attributes: CN
    Description: Leg sweep, followed by a kick.  Sweep cannot be 
    cancelled.
    
    Normal Air
    
    Damage: 17
    Attributes: SB
    Description: Single punch.
    
    Air Dash
    
    Damage: 17
    Attributes: SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 94
    Ammo: 1
    Description:  Powered Gunman fires a spread of shots in front of 
    him, moving him backward in the process.  This can cancel some 
    attacks, or can be fired directly after them.  Damage represents an 
    average point-blank shot.
    
    X Charge
    
    Damage: 70
    Description:  Powered Gunman fires a group of bombs that travel in 
    an arc.  Upon reaching the enemy, they will explode into a spread of
    shots similar to the X Attack.  This can cancel some attacks, or can
    be fireddirectly after them.  Damage represents the average damage 
    done to a stationary target.
    
    --------------------------------------------------------------------
    
    Wire Gunner
    
    Cost: 270
    HP: 220
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 39
    Ammo: 20
    Recharge: No
    Description: Five shots are fired with each press.  Damage given 
    is for all five.
    
    B Charge
    
    Damage: 8
    Description: Wire Gunner fires the end of his wire at the enemy, 
    forcing them to retract along the wire he has set.  Using this 
    without having placed a wire will only deal damage.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 55
    Attributes: None
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: None
    Description: Single kick.
    
    Landing
    
    Damage: 25
    Attributes: None
    Description: Leg sweep followed by a kick.
    
    Normal Air
    
    Damage: 17
    Attributes: None
    Description: Single hit with the gun.
    
    Air Dash
    
    Damage: 17
    Attributes: SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description:  Wire Gunner places a node which he is connected to by 
    a wire of energy.  He can place up to four of these to create a path
    for the enemy.
    
    --------------------------------------------------------------------
    
    Time Bomber
    
    Cost: 220
    HP: 220
    Jump: 3
    Extra Info: None
    
    B Shot
    
    Damage: 40
    Ammo: 10
    Description: Time Bomber fires a bomb a little to the side from his 
    left shoulder.  The bomb floats in place and explodes about 4 
    seconds after it is fired, or when an enemy touches it.  Up to ten 
    bombs can be active at one time.  Once a bomb explodes, a new bomb 
    becomes available to fire.  Bombs can be fired even while stunned.
    
    
    X Attack
    
    Shot Type: Bomb
    Damage: 40
    Ammo: 3
    Recharge: Yes
    Description: Time Bomber fires a bomb toward the enemy.  The bomb 
    explodes upon contact with any surface or enemy.
    
    --------------------------------------------------------------------
    
    Remote Bomber
    
    Cost: 220
    HP: 220
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 40
    Ammo: 8
    Description: Remote Bomber fires a bomb a little to the side from 
    either shoulder (alternating).  Bombs float in place and explode 
    when X is pressed or when they come into contact with any surface, 
    enemy, or explosion from another bomb.  Up to eight bombs can be 
    active at one time.  Once a bomb explodes, a new bomb becomes 
    available to fire.  Bombs can be fired even while stunned.
    
    
    X Attack
    
    Description: Pressing X causes the bomb that has been active the 
    longest to explode.  If no bombs are active, this has no effect.
    
    --------------------------------------------------------------------
    
    Gatling Gunner
    
    Cost: 420
    HP: 250
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 8
    Ammo: 100
    Recharge: No
    Description: Gatling Gunner can fire continuously by holding the 
    button.  These shots will never cause the enemy to enter its 
    invincible state.
    
    
    X Shot
    
    Damage: 18
    Ammo: 4
    Recharge: No
    Description: Throws an explosive projectile in an arc.
    
    --------------------------------------------------------------------
    
    Beam Gunner
    
    Cost: 650
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    B Charge
    
    Shot Type: Laser
    Damage: 52
    Ammo: 5
    Recharge: Yes
    Description: Fires two lasers at once.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 55
    Attributes: CN
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: CN
    Description: Single kick.
    
    Landing
    
    Damage: 25
    Attributes: CN
    Description: Leg sweep, followed by a kick.  Sweep cannot be 
    cancelled.
    
    Normal Air
    
    Damage: 17
    Attributes: None
    Description: Single punch.
    
    Air Dash
    
    Damage: 17
    Attributes: None
    Description: Same as Normal Air.
    
    
    X Shot
    
    Damage: 120
    Ammo: 1
    Description:  Beam Gunner jumps into the air, then fires a giant 
    laser.  This can hit through stage objects.  The laser originates 
    from the end of the gun, so it will not hit some borgs if Beam 
    Gunner is standing right next to them.
    
    ********************************************************************
    
    Hero [10HERO]
    
    
    Jet Hero
    
    Cost: 350
    HP: 160
    Jump: Flying
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 shots are fired with each press.  Damage given is 
    for all five.
    
    B Charge
    
    Description: Creates a temporary red sphere in front of Jet Hero.
    Any shots passing through will increase in size and have their 
    damage boosted.
    
    
    B Melee
    
    Normal Air
    
    Damage: 60
    Attributes: None
    Description: 3-hit sword combo.
    
    Air Dash
    
    Damage: 56
    Attributes: SB MH
    Description: Jet Hero rises above the enemy, then spins downward 
    with the sword.
    
    Diving
    
    Damage: 47
    Attributes: SB MH
    Description: Jet Hero spins toward the enemy with his sword.
    
    --------------------------------------------------------------------
    
    Gold Hero
    
    Cost: 420
    HP: 200
    Jump: 2 (4)
    Extra Info: Values given in parenthesis reflect Gold Hero's 
    transformed state.
    
    
    B Shot (normal)
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    B Shot (transformed)
    
    Shot Type: Laser
    Damage: 26
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 46 (70)
    Attributes: None
    Description: 5-hit punch combo.
    
    Ground Dash
    
    Damage: 26 (43)
    Attributes: None
    Description: Uppercut.
    
    Landing
    
    Damage: 35 (44)
    Attributes: None
    Description: Single punch.
    
    Normal Air
    
    Damage: 17 (26)
    Attributes: None
    Description: Single kick.
    
    Air Dash
    
    Damage: 26 (44)
    Attributes: None
    Description: Single punch.
    
    
    X Attack (normal)
    
    Description: Gold Hero transforms, gaining new projectiles and 
    various stat increases.  His melee attacks do not change.  Gold Hero
    will not take damage during the transformation.
    
    X Attack (transformed)
    
    Damage: 69
    Description: Gold hero fires a super-accurate laser with a very 
    long recharge time.
    
    --------------------------------------------------------------------
    
    Metal Hero
    
    Cost: 380
    HP: 200
    Jump: 2 (4)
    Extra Info: Values given in parenthesis reflect Metal Hero's 
    transformed state.  Metal Hero does continuous damage with the last 
    hit of each transformed ground attack, so the total damage done is 
    heavily dependant on the borg being fought and how close that borg 
    is to being knocked over.  The damage given is the maximum
    amount done to Neo G.  The shockwave itself also behaves this way, 
    and will generally do between 15 and 34 damage on its own.
    
    
    B Melee (normal)
    
    Normal Ground
    
    Damage: 49
    Attributes: None
    Description: 4-hit punch combo.
    
    Ground Dash
    
    Damage: 57
    Attributes: None
    Description: 5-hit punch combo.
    
    Landing
    
    Damage: 81
    Attributes: None
    Description: 6-hit punch combo.
    
    Normal Air
    
    Damage: 17
    Attributes: None
    Description: Flying kick toward the enemy.
    
    Air Dash
    
    Damage: 17
    Attributes: None
    Description: Same as Normal Air.
    
    
    B Melee (transformed)
    
    Normal Ground
    
    Damage: 112
    Attributes: SB
    Description: 3-hit sword combo.  The last hit creates an 
    unblockable shockwave similar to that of a napalm bomb.
    
    Ground Dash
    
    Damage: 112
    Attributes: SB
    Description: 4-hit sword combo.  The last hit creates an 
    unblockable shockwave similar to that of a napalm bomb.
    
    Landing
    
    Damage: 106
    Attributes: SB
    Description: 5-hit sword combo.  The last hit creates an 
    unblockable shockwave similar to that of a napalm bomb.  The 
    third hit is also 
    unblockable.
    
    Normal Air
    
    Damage: 26
    Attributes: None
    Description: Vertical spinning slash.
    
    Air Dash
    
    Damage: 26
    Attributes: None
    Description: Foreward stab.
    
    
    X Attack (normal)
    
    Damage: 0
    Attributes: SM
    Description: Metal Hero transforms, gaining new moves and 
    various stat increases.  Metal Hero will not take damage 
    during the transformation.
    
    X Attack (transformed)
    
    Damage: ???
    Attributes: None
    Description: Metal Hero fires a large laser from his sword and 
    drops down.  The laser stays active during his fall, and does 
    continuous damage to anything it touches.  This is among the 
    most damaging moves in the game, and most borgs caught by a direct 
    hit will be killed outright. However, its damage is dependant on 
    the size of the enemy and the amount of time the laser spends in 
    contact with that enemy.  This move takes a long time to perform, 
    leaving Metal Hero vulnerable and unable to move.
    
    --------------------------------------------------------------------
    
    Cyber Hero
    
    Cost: 450
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 67
    Attributes: None
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: None
    Description: Single punch.
    
    Landing
    
    Damage: 52
    Attributes: SB
    Description: Punch, followed by an uppercut.
    
    Normal Air
    
    Damage: 26
    Attributes: None
    Description: Cyber Hero lunges forward with a kick.
    
    Air Dash
    
    Damage: 44
    Attributes: None
    Description: Cyber Hero lunges forward with a kick.
    
    
    B Charge
    
    Damage: 87
    Attributes: SB MH
    Description: Cyber Hero lunges forward with a spinning kick.
    
    
    X Shot
    
    Damage: 8
    Ammo: 5
    Recharge: No
    Description: A large round shot.
    
    X Charge
    
    Damage: 54
    Description: Cyber Hero fires a large laser.
    
    --------------------------------------------------------------------
    
    Star Hero
    
    Cost: 520
    HP: 250
    Jump: 3
    Extra Info: The damage values are for the normal and large states, 
    respectively.
    
    
    B Shot
    
    Damage: 13, 65
    Ammo: 3
    Recharge: No
    Description: Normally, three star-shaped shots are fired in a spread 
    pattern.  When Star Hero is in his large state, these projectiles 
    will home in on the enemy.  The second value shows the damage done 
    when all three hit in the large state.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 92, 149
    Attributes: SB MH
    Description: Punch, followed by an uppercut.
    
    Ground Dash
    
    Damage: 47, 82
    Attributes: SB
    Description: Quick flurry of kicks.
    
    Landing
    
    Damage: 102, 188
    Attributes: SB MH
    Description: Single kick that leads into a Normal Ground.
    
    Normal Air
    
    Damage: 26, 42
    Attributes: SB
    Description: Star Hero lunges forward with a kick.
    
    Air Dash
    
    Damage: 47, 84
    Attributes: SB MH
    Description: Star Hero spins toward the enemy feet first.  Can be 
    quickly followed by a Normal Air.
    
    
    X
    
    Damage: 88
    Attributes: None 
    Description: Star Hero grows larger for a limited time, dealing 
    damage if in contact with the enemy.
    
    --------------------------------------------------------------------
    
    Planet Hero
    
    Cost: 530
    HP: 250
    Jump: 3
    Extra Info: The damage values are for the normal and large states, 
    respectively.
    
    
    B Shot
    
    Damage: 26
    Ammo: 3
    Recharge: No
    Description: A fast star-shaped shot.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 92, 149
    Attributes: SB MH
    Description: Punch, followed by an uppercut.
    
    Ground Dash
    
    Damage: 44, 81
    Attributes: SB
    Description: Planet Hero kicks the enemy until stunned.  Against a
    shielded enemy, this will continue untilPlanet Hero moves into an 
    angle in which he can connect.  Obviously, the damage done by this 
    move is dependent on how much the enemy can take, but the total 
    damage done to Neo-G is still listed.
    
    Landing
    
    Damage: 46, 89
    Attributes: SB MH
    Description: Series of spinning kicks.
    
    Normal Air
    
    Damage: 26, 47
    Attributes: SB
    Description: Planet Hero lunges forward with a kick.
    
    Air Dash
    
    Damage: 53, 88
    Attributes: SB MH
    Description: Planet Hero spins toward the enemy like a tornado.  
    Can be quickly followed by a Normal Air.
    
    
    X
    
    Damage: 88
    Attributes: None 
    Description: Planet Hero grows larger for a limited time, dealing 
    damage if in contact with the enemy.
    
    ********************************************************************
    
    Idol [11IDOL]
    
    
    Pop Honey
    
    Cost: 250
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Pop Honey spins around.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 14
    Description: Pop Honey shoots musical notes at the enemy.  An enemy 
    hit by them will spin around temporarily, losing their ability to 
    aim shots and melee attacks.  This does not affect movement.
    
    ********************************************************************
    
    Knight [12KNIGHT]
    
    
    Normal Knight
    
    Cost: 180
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 69
    Attributes: None
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: None
    Description: Forward stab.
    
    Landing
    
    Damage: 26
    Attributes: None
    Description: Upward sword strike.
    
    Normal Air
    
    Damage: 17
    Attributes: None
    Description: Horizontal sword strike.
    
    Air Dash
    
    Damage: 17
    Attributes: None
    Description: Same as Normal Air.
    
    B Charge
    
    Damage: 52
    Attributes: CN
    Description: Normal Knight swings twice with his sword.
    
    
    X Attack
    
    Damage: 35
    Attributes: None
    Description: Normal Knight throws his shield toward the enemy.  A 
    charged B attack will cancel the throwing animation.
     
    
    --------------------------------------------------------------------
    
    Sword Knight
    
    Cost: 280
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 90
    Attributes: WV
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 49
    Attributes: WV
    Description: Forward stab.
    
    Landing
    
    Damage: 43
    Attributes: WV
    Description: Upward sword strike.
    
    Normal Air
    
    Damage: 34
    Attributes: WV
    Description: Horizontal sword strike.
    
    Air Dash
    
    Damage: 34
    Attributes: WV
    Description: Same as Normal Air.
    
    B Charge
    
    Damage: 78
    Attributes: CN WV
    Description: Sword Knight swings twice with his sword.
    
    
    X Attack
    
    Damage: 35
    Attributes: None
    Description: Sword Knight throws his shield toward the enemy.  A 
    charged B attack will cancel the throwing animation.
    
    --------------------------------------------------------------------
    
    Hatchet Knight
    
    Cost: 490
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 68
    Attributes: None
    Description: 3-hit axe combo.
    
    Ground Dash
    
    Damage: 32
    Attributes: None
    Description: Forward stab.
    
    Landing
    
    Damage: 22
    Attributes: None
    Description: Upward swing.
    
    Normal Air
    
    Damage: 14
    Attributes: None
    Description: Vertical slash.
    
    Air Dash
    
    Damage: 14
    Attributes: None
    Description: Same as Normal Air.
    
    
    B Charge
    
    Damage: 68
    Attributes: MH
    Description: Hatchet Knight throws a massive, spinning axe with 
    homing ability.  This can cancel an X Attack.
    
    
    X Attack
    
    Damage: 67
    Attributes: CN SB MH
    Description: Hatchet Knight spins around while moving forward.  
    This lasts longer if the button is pressed rapidly.
    
    --------------------------------------------------------------------
    
    Axe Knight
    
    Cost: 590
    HP: 250
    Jump: 3
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 90
    Attributes: WV
    Description: 3-hit axe combo.
    
    Ground Dash
    
    Damage: 49
    Attributes: WV
    Description: Forward stab.
    
    Landing
    
    Damage: 43
    Attributes: WV
    Description: Upward swing.
    
    Normal Air
    
    Damage: 34
    Attributes: WV
    Description: Vertical slash.
    
    Air Dash
    
    Damage: 34
    Attributes: WV
    Description: Same as Normal Air.
    
    B Charge
    
    Damage: 68
    Attributes: MH
    Description: Axe Knight throws a massive, spinning axe with homing 
    ability.  This can cancel an X Attack.
    
    
    X Attack
    
    Damage: 85
    Attributes: CN SB MH
    Description: Axe Knight spins around while moving forward.  This 
    lasts longer if the button is pressed rapidly.  Axe Knight's version
    lasts a bit longer than Hatchet Knight's.
    
    --------------------------------------------------------------------
    
    Ghost Knight
    
    Cost: 590
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 25
    Ammo: 2
    Recharge: Yes
    Attributes: SB MH
    Description: Ghost Knight fires his fist at the enemy, which will 
    explode on contact.  This does not prevent him from using melee 
    attacks.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 87
    Attributes: CN SB
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Forward stab.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Single sword strike.
    
    Normal Air
    
    Damage: 35
    Attributes: CN SB
    Description: Horizontal sword strike.
    
    Air Dash
    
    Damage: 44
    Attributes: CN MH SB
    Description: Ghost Knight throws his sword a short distance.
    
    
    X Attack
    
    Damage: 40
    Attributes: MH SB
    Description: Ghost Knight throws his sword at the enemy.  If 
    performed on the ground, he will jump into the air first.  He will 
    fall after throwing the sword, and will be unable to move again 
    until landing.  This cancels all other melee attacks.
    
    --------------------------------------------------------------------
    
    Elemental Knight
    
    Cost: 540
    HP: 300
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 30
    Attributes: SB MH
    Description: Elemental Knight fires his fist at the enemy.  He will 
    not be able to fire again until it returns, though he can still use 
    melee attacks.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 87
    Attributes: CN SB
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Forward stab.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Single sword strike.
    
    Normal Air
    
    Damage: 35
    Attributes: CN SB
    Description: Horizontal sword strike.
    
    Air Dash
    
    Damage: 35
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 40
    Attributes: MH SB
    Description: Elemental Knight breaks apart and throws his sword at 
    the enemy.  If performed on the ground, he will jump into the air 
    first.  He cannot be hit until the reforming animation begins, but 
    will be unableto move again until the animation ends.  This cancels 
    all other melee attacks.
    
    --------------------------------------------------------------------
    
    Hammer Knight
    
    Cost: 450
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 35
    Attributes: None
    Description: Hammer Knight throws his mace at the enemy.
    
    
    X Attack
    
    Damage: 36
    Attributes: MH SB
    Description: Hammer Knight spins around while moving toward the enemy.
    
    --------------------------------------------------------------------
    
    Spike Knight
    
    Cost: 520
    HP: 250
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 35
    Attributes: None
    Description: Spike Knight throws his mace at the enemy.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 91
    Attributes: CN SB
    Description: 3-hit mace combo.
    
    Ground Dash
    
    Damage: 68
    Attributes: CN SB MH
    Description: Forward lunge.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Upward swing.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Horizontal swing.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    
    B Charge
    
    Damage: 47
    Attributes: SB MH
    Description: Spike Knight spins around while moving toward the enemy.
    
    
    X Attack
    
    Damage: 44
    Attributes: CN SB MH
    Description: Spike Knight rolls into a ball and moves forward.  
    Pressing X again will end the move early. Damage is caused 
    continuously by being in contact with the enemy, so the total damage
    for an attack dependson how much damage the enemy can withstand 
    before staggering.  The value given represents the total damage done
    to Neo-G before he is knocked over.  Spike Knight can perform a 
    single jump in this form, reaching a height similar to the total 
    height of all three of his normal jumps. He will not be able to jump
    again until touching the ground, even if he reverts to his normal 
    form.  The move will not begin to recharge until the move ends.  
    This move will cancel all standard melee attacks, and can be 
    canceled by a charged B.
    
    --------------------------------------------------------------------
    
    Chainsaw Knight
    
    Cost: 370
    HP: 250
    Jump: 4
    Extra Info: None
    
    
    B Melee
    
    Normal Ground
    
    Damage: 190
    Attributes: MH 
    Description: 3-hit sword combo.
    
    Ground Dash
    
    Damage: 190
    Attributes: MH
    Description: Same as Normal Ground.
    
    Landing
    
    Damage: 190
    Attributes: MH
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 91
    Attributes: MH
    Description: Forward lunge.
    
    Air Dash
    
    Damage: 91
    Attributes: MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 0
    Attributes: None
    Description: Chainsaw Knight fires his grappling hook into the 
    enemy, dealing no damage but pulling both borgs closer together.
    
    --------------------------------------------------------------------
    
    Vampire Knight
    
    Cost: 330
    HP: 250
    Jump: 3
    Extra Info: Vampire Knight constantly loses HP at a rate of about 
    2-3 per second.  However, he is capable of regaining health with any 
    melee attack.  This loss will not drop him below 1 HP.
    
    
    B Shot
    
    Shot Type: X Slash
    Damage: 30
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 73
    Attributes: CN
    Description: 4-hit sword combo.  Jumping after the last hit will 
    cancel the cooldown animation, allowing him to immediately follow 
    the enemy into the air.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Vampire Knight hits twice while jumping into the air.
    
    Landing
    
    Damage: 26
    Attributes: CN
    Description: Single slash.
    
    Normal Air
    
    Damage: 48
    Attributes: CN
    Description: 2-hit sword combo.
    
    Air Dash
    
    Damage: 48
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 107
    Attributes: SB MH
    Description: Vampire Knight spins around with his swords while 
    moving toward the enemy.  This will cancel all melee attacks.
    
    --------------------------------------------------------------------
    
    Vlad
    
    Cost: 330
    HP: 280
    Jump: 3
    Extra Info: Vlad constantly loses health, but can regenerate by 
    connecting with any melee attack.
    
    B Shot
    
    Shot Type: X Slash
    Damage: 24
    Ammo: 5
    Recharge: Yes
    
    B Melee
    
    Normal Ground
    
    Damage: 73
    Attributes: MH CN
    Description: 4-hit slash combo. The 4th hit will always be used 
    after the third, and does not require another button press.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Vlad flips the enemy into the air with his swords. 
    The move ends with Vlad in the air, and he will not be able to move 
    again until he lands unless the attack is cancelled with X.
    
    Landing
    
    Damage: 26
    Attributes: CN
    Description: A single sword slash that is very similar to the 
    second hit of his Normal Ground combo.
    
    Normal Air
    
    Damage: 47
    Attributes: MH CN
    Description: A 2-hit slash combo. Only one button press is needed.
    
    Air Dash
    
    Damage: 47
    Attributes: MH CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 100
    Attributes: MH
    Description: Spinning sword attack. All of his other attacks can 
    cancel into this. If used in air, Vlad will not be able to move 
    again until he lands.
    
    --------------------------------------------------------------------
    
    Sapphire Knight
    
    Cost: 630
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 17
    Ammo: 3
    Recharge: Yes
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 91
    Attributes: CN
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Forward stab.
    
    Landing
    
    Damage: 70
    Attributes: CN
    Description: Sapphire Knight stabs many times in quick succession, 
    ending with one slower stab.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Forward stab.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    Above Enemy
    
    Damage: 87
    Attributes: CN SB
    Description: Sapphire Knight stabs straight downward after a short 
    pause, then leaps backward while pulling his lance out of the 
    ground.
    
    
    X Shot
    
    Damage: 39
    Ammo: 1
    Recharge: Yes
    Description: Large laser attack.  Melee attacks can be cancelled 
    with this.
    
    --------------------------------------------------------------------
    
    Ruby Knight
    
    Cost: 590
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Bomb Shot
    Damage: 40
    Ammo: 4
    Recharge: No
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 91
    Attributes: CN
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Forward stab.
    
    Landing
    
    Damage: 70
    Attributes: CN
    Description: Ruby Knight stabs many times in quick succession, 
    ending with one slower stab.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Forward stab.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    Above Enemy
    
    Damage: 87
    Attributes: CN SB
    Description: Ruby Knight stabs straight downward after a short 
    pause, then leaps backward while pulling his lance out of the 
    ground.
    
    
    X Shot
    
    Damage: 17, 89
    Ammo: 1
    Description: Releases a ring of six bombs in front of Ruby Knight 
    that explode when touched or after about 2 seconds have passed.  
    Melee attacks can be cancelled with this.  The first damage value 
    given is for a single explosion, the second for a point-blank hit 
    with all bombs.
    
    --------------------------------------------------------------------
    
    Imperial Knight
    
    Cost: 550
    HP: 250
    Jump: 3
    Extra Info: Imperial Knight can alternate between both swords for a 
    combo that will last until the enemy isdead or knocked down. 
    Imperial Knight must land each hit to continue the combo. All red 
    sword moves are performed with B, and all yellow moves are 
    controlled with X. Imperial Knight will seem to vanish while dashing
    on the ground, but this will not prevent him from taking damage.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 90
    Attributes: CN
    Description: 4-hit slash combo. The combo can be cancelled at any 
    time with X, but only when making contactwith an enemy. If A is 
    pressed after the last hit, Imperial Knight will jump higher than 
    normal, following the enemy into the air.
    
    Ground Dash
    
    Damage: 90
    Attributes: CN
    Description: Same as normal ground.
    
    Landing
    
    Damage: 90
    Attributes: CN
    Description: Same as normal ground.
    
    Normal Air
    
    Damage: 90
    Attributes: CN
    Description: Same as normal ground, though Imperial Knight will 
    slowly fall during the combo.
    
    Air Dash
    
    Damage: 68
    Attributes: SB, CN
    Description: Imperial Knight spins toward the enemy with sword 
    extended. This can be cancelled with X if it connects.
    
    B Charge
    
    Damage: 52
    Attributes: CN
    Description: 2-hit slash combo. This will cancel any other attack, 
    and can be cancelled by a charged X.
    
    
    X Attacks
    
    Normal Ground
    
    Damage: 90, 48
    Attributes: CN WV
    Description: 3-hit slash combo. The combo can be cancelled at any 
    time with B, but only when making contactwith an enemy. Each attack 
    fires a large wave with very long range and homing.
    
    Ground Dash
    
    Damage: 49, 17
    Attributes: CN WV
    Description: A single forward stab. This attack fires a small wave 
    with very long range and homing. This can be cancelled with X if it 
    connects.
    
    Landing
    
    Damage: 45, 21
    Description: Imperial Knight fires a bolt of lightning toward the 
    enemy. This can be cancelled with B if the sword itself connects.
    
    Normal Air
    
    Damage: 31, 17
    Attributes: CN WV
    Description: A single, slow slash that fires a large wave. This 
    can be cancelled with B if it connects.
    
    Air Dash
    
    Damage: 68
    Attributes: SB CN
    Description: Imperial Knight spins toward the enemy with sword 
    extended. This can be cancelled with B if it connects.
    
    X Charge
    
    Damage: 78, 34
    Attributes: CN WV
    Description: 2-hit slash combo. Each hit has a short wave. This 
    will cancel any other attack, and can be cancelled with a charged B.
    
    --------------------------------------------------------------------
    Dark Knight
    
    Cost: 610
    HP: 300
    Jump: 3
    Extra Info: Dark Knight can hover in the air by holding A after a 
    jump. He will fall very slowly and can move around while doing this.
    Using a dash or an attack will make him begin to fall again,though 
    holding A at any point while he is in the air will make him fall a 
    little slower. Dark Knight will seem to vanish while dashing on the 
    ground, but this will not prevent him from taking damage.
    
    B Attacks (Red Sword)
    
    Normal Ground
    
    Damage: 90, 48
    Attributes: WV
    Description: 3-hit slash combo. Each hit creates a large wave with 
    minor homing.
    
    Ground Dash
    
    Damage: 49, 17
    Attributes: WV
    Description: Dark Knight dashes forward and stabs. The stab creates 
    a small wave with minor homing.
    
    Landing
    
    Damage: 90, 48
    Attributes: WV
    Description: Same as normal ground.
    
    Normal Air
    
    Damage: 34, 17
    Attributes: WV
    Description: Dark Knight moves forward and slashes. The slash 
    creates a large wave with minor homing.
    
    Air Dash
    
    Damage: 68
    Attributes: SB
    Description: Dark Knight spins toward the enemy with sword extended.
    
    B Charge
    
    Damage: 50
    Shot Type: Laser
    Description: Dark Knight fires multiple lasers from his shield. 
    The lasers are very close together and fireat the same time in the 
    same direction, so for all practical purposes they act as one shot. 
    Firing them pushes Dark Knight back a bit.
    
    
    B Attacks (Blue Sword)
    
    Normal Ground
    
    Damage: 20
    Attributes: SB
    Description: Dark Knight fires a bolt of lightning from his sword. 
    The lightning moves very quickly in one direction.
    
    Ground Dash
    
    Damage: 18, 18
    Attributes: WV
    Description: Dark Knight stabs in front of him, creating a large 
    wave with good homing.
    
    Landing
    
    Damage: 20
    Attributes: SB
    Description: Same as normal ground.
    
    Normal Air
    
    Damage: 18, 18
    Attributes: WV
    Description: Same as ground dash.
    
    Air Dash
    
    Damage: 18, 18
    Attributes: WV
    Description: Same as ground dash.
    
    B Charge
    
    Damage: 35
    Attributes: SM
    Description: Dark Knight creates a wall of fire around himself. 
    The wall spreads outward from Dark Knight, but does not actually cause 
    damage until a certain point in the animation. A small electrical 
    spark can be seen once the wall has reached its maximum range, and 
    at this point all enemies caught within it will be hit. Even if the 
    attack is used right next to an enemy, they will still have a chance
    to escape or interrupt the attack before the spark appears. Since 
    Dark Knight remains completely still during the attack, holding A 
    while using it in air will allow him to hover again, even if he is 
    out of jumps.
    
    X Attacks
    
    Pressing X at any time will switch between the red and blue swords. 
    Swords cannot be switched during an attack animation, but pressing X
    at any time during an attack will still make Dark Knight switch them
    after the animation is over.
    
    ********************************************************************
    
    Knuckle [13KNUC]
    
    
    Kung Fu Master
    
    Cost: 260
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 17
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 42
    Attributes: CN SB MH
    Description: Long series of punches.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Uppercut.  Jumping after the attack will follow the 
    enemy into the air.
    
    Landing
    
    Damage: 42
    Attributes: CN SB MH
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 17
    Attributes: CN
    Description: Flying kick.
    
    Air Dash
    
    Damage: 23
    Attributes: CN SB MH
    Description: Kung Fu Master spins toward the enemy.
    
    
    X Attack
    
    Damage: 65
    Attributes: SB MH
    Description: Kung Fu Master spins toward the enemy like a tornado.  
    If started on the ground, he will move upward after connecting with 
    the enemy.  The ground version is blockable.
    
    --------------------------------------------------------------------
    
    Tao Master
    
    Cost: 300
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 17
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 42
    Attributes: CN
    Description: Long series of punches.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Single punch.
    
    Landing
    
    Damage: 26
    Attributes: CN
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 17
    Attributes: CN
    Description: Flying kick.
    
    Air Dash
    
    Damage: 33
    Attributes: SB CN
    Description: Tao Master spins toward the enemy.  The attack is 
    partially blockable, but will eventually break through on a solid 
    hit.
    
    
    X Attack
    
    Damage: 32
    Attributes: SB
    Description: Tao Master realeases one of the swords on his back.  
    The sword flies toward the enemy and hovers over it for a moment, 
    then stabs downward.  Tao Master cannot use this move if all four of
    his swords are already in the air.  The swords are unblockable due 
    to the angle of attack.  All other attacks can be partially 
    cancelled with this.
    
    --------------------------------------------------------------------
    
    Jelly Diver
    
    Cost: 280
    HP: 180
    Jump: 3
    Extra Info: None
    
    B Shot
    
    Damage: 15
    Ammo: 5
    Recharge: No
    Description: Fires a slow jelly-like shot.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 67
    Attributes: CN SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Forward lunge with both arms.
    
    Landing
    
    Damage: 67
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 26
    Attributes: CN SB
    Description: Single punch with both arms.  The move will repeat 
    if the button is continually pressed, or until Jelly Diver comes in 
    contact with the ground.  Damage given is for a single hit.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB MH
    Description: Jelly Diver attacks multiple times with a swimming 
    motion.
    
    
    X Attack
    
    Description: Creates a sphere of jelly which slows any enemies that 
    enter it slightly.
    
    --------------------------------------------------------------------
    
    Jack
    
    Cost: 280
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 15
    Ammo: 5
    Recharge: No
    Description: Fires a slow jelly-like shot.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 67
    Attributes: CN SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Forward lunge with both arms.
    
    Landing
    
    Damage: 67
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 26
    Attributes: CN SB
    Description: Single punch with both arms.  The move will repeat 
    if the button is continually pressed, or until Jelly Diver comes in 
    contact with the ground.  Damage given is for a single hit.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB MH
    Description: Jack attacks multiple times with a swimming motion.
    
    
    X Attack
    
    Description: Creates a sphere of jelly which slows any enemies that 
    enter it slightly.    
    
    --------------------------------------------------------------------
    
    Tar Diver
    
    Cost: 340
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 15
    Ammo: 5
    Recharge: No
    Description: Fires a slow jelly-like shot.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 67
    Attributes: CN SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Forward lunge with both arms.
    
    Landing
    
    Damage: 67
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 26
    Attributes: CN SB
    Description: Single punch with both arms.  The move will repeat 
    if the button is continually pressed, or until Tar Diver comes in 
    contact with the ground.  Damage given is for a single hit.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB MH
    Description: Tar Diver attacks multiple times with a swimming 
    motion.
    
    
    X Attack
    
    Description: Creates a sphere of tar which slows any enemies that 
    enter it greatly. 
    
    --------------------------------------------------------------------
    
    Copy Man
    
    Cost: 350
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    X Charge
    
    Damage: 26
    Attributes: None
    Description: Copy Man temporarily becomes the borg he hits with 
    this.  He gains all of their skills and attributes except HP.
    
    --------------------------------------------------------------------
    
    Walking Bomb
    
    Cost: 400
    HP: 50
    Jump: 3
    Extra Info: The walking bomb's only purpose is to explode.  Simply 
    coming into contact with another borg ordestroyable stage object 
    triggers the explosion.  The explosion causes 478 damage to Death 
    Arc.  This is a very rough estimate, as any borg that can survive 
    the explosion will be staggered and avoid some of the damage.
    
    
    X Charge
    
    Description: The walking bomb fires a claw from its head, pulling 
    itself toward the enemy. 
    
    ********************************************************************
    
    Machine (small) [14SMACH]
    
    
    G Red
    
    Cost: 300
    HP: 200
    Jump: Boost
    Extra Info: None
    
    B Shot
    
    Shot Type: Laser
    Damage: 17
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Damage: 30
    Attributes: MH
    Description: Super-accurate laser that can hit through objects.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 70
    Attributes: CN
    Description: 3-hit punch combo. The last hit can be partially 
    cancelled with a jump.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Uppercut. The move ends with G Red in the air. The 
    attack animation can be partially cancelled with a jump.
    
    Landing
    
    Damage: 25
    Attributes: CN
    Description: G Red dashes toward the enemy and does a kick. The 
    move ends with G Red in the air. The attack animation can be partially 
    cancelled with a jump.
    
    Normal Air
    
    Damage: 33
    Attributes: None
    Description: G-Red dashes toward the enemy with his foot extended.
    
    Air Dash
    
    Damage: 33
    Attributes: SB
    Description: Kicks the enemy downward.
    
    Special 1
    
    Damage- From Normal Ground: 111
    From Ground Dash: 67
    From Landing: 82
    Attributes: None
    Description: 7-hit combo ending in his Air Dash attack. This move 
    can only be done by canceling a ground attack into a jump, then 
    pressing B when next to the enemy in the air. Since this must follow
    a ground attack, the damage listed is the total damage for each 
    available combo.
    
    
    X Attack
    Damage: 76
    Attributes: SB MH CN
    Description: G Red's raises his fist, which is now glowing. He then 
    charges forward while surrounded by yellow energy. This can be 
    cancelled at any time with a charged B. Otherwise, G Red will fall 
    for a bit before he is able to move again. The first hit can be 
    blocked.
    
    --------------------------------------------------------------------
    
    Neo G Red
    
    Cost: 500
    HP: 400
    Jump: Boost
    Extra Info: None
    
    B Shot
    
    Shot Type: Laser
    Damage: 17
    Ammo: 11
    Recharge: No
    
    B Charge
    
    Damage: 30
    Attributes: MH
    Description: Super-accurate laser that can hit through objects.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 80
    Attributes: SB CN
    Description: Two punches followed by an upward sword swing. Ends 
    with Neo G in the air. The last hit can be partially cancelled with 
    a jump.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Uppercut. The attack animation can be partially 
    cancelled with a jump.
    
    Landing
    
    Damage: 61
    Attributes: CN
    Description: Neo G dashes toward the enemy and does a kick. The move 
    ends with Neo G in the air. The attack animation can be partially 
    cancelled with a jump.
    
    Normal Air
    
    Damage: 51
    Attributes: SB CN
    Description: 3-hit sword combo.
    
    Air Dash
    
    Damage: 46
    Attributes: CN
    Description: Same as normal air, but the angle for each hit is 
    slightly different.
    
    Special 1
    
    Damage - From Normal Ground: 102
           - From Ground Dash: 70
           - From Landing: 70
    Attributes: CN
    Description: 7-hit combo ending in his Air Dash attack. This move 
    can only be done by canceling a ground attack into a jump, then 
    pressing B when next to the enemy in the air. Since this must follow
    a ground attack, the damage listed is the total damage for each 
    available combo.
    
    
    X Attack
    
    Damage: 70
    Attributes: SB CN MH
    Description: Neo G pulls back his sword, then lunges forward as it 
    glows yellow. This can be cancelled at any time with a charged B. 
    Otherwise, G Red will fall for a bit before he is able to move 
    again. This move cancels everything except a charged B.
    
    --------------------------------------------------------------------
    
    G Black
    
    Cost: 600
    HP: 350
    Jump: Boost
    Extra Info: This borg is not normally obtainable in the game.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 17
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Shot Type: Blast Laser
    Damage: 40
    
    B Melee
    
    Normal Ground
    
    Damage: 66
    Attributes: SB CN
    Description: 3-hit sword combo.  The third slash releases a 
    shockwave.
    
    Ground Dash
    
    Damage: 26
    Attributes: CN
    Description: Upward slash.
    
    Landing
    
    Damage: 86
    Attributes: CN
    Description: 2-hit sword combo..
    
    Normal Air
    
    Damage: 26
    Attributes: SB CN
    Description: Horizontal slash.
    
    Air Dash
    
    Damage: 44
    Attributes: CN
    Description: Spinning overhead slash.
    
    Special 1
    
    Damage: 70
    Attributes: CN
    Description: 7-hit combo ending in his Air Dash attack. This move 
    can only be done by canceling a Ground Dash into a jump, then 
    pressing B when next to the enemy in the air.
    
    
    X Attack
    
    Damage: 70
    Attributes: SB CN MH
    Description: G Black pulls back his sword, then lunges forward as 
    it glows yellow. This can be cancelled atany time with a charged B. 
    Otherwise, G Red will fall for a bit before he is able to move 
    again. This move cancels everything except a charged B.
    
    X Charge
    
    Damage: 30
    Attributes: MH
    Description: Super-accurate laser that can hit through objects. 
    Lifts G Black into the air when fired. This will cancel all other 
    moves.
    
    --------------------------------------------------------------------
    
    Claw Robot
    
    Cost: 350
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Missile
    Damage: 40
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 103
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Forward lunge.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Overhead swipe.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Spinning overhead swipe.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 32
    Attributes: CN MH
    Description: Forward spinning attack. Cancels all other melee attacks.
    
    --------------------------------------------------------------------
    
    Isaac
    
    Cost: 350
    HP: 330
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Missile
    Damage: 40
    Ammo: 4
    Recharge: No
    
    B Melee
    
    Normal Ground
    
    Damage: 103
    Attributes: SB MH CN
    Description: Two claw strikes followed by a spin. The spin ignores 
    shields.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Issac dashes forward and strikes with both claws.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 44
    Attributes: SB MH CN
    Description: Spinning claw strike.
    
    Air Dash
    
    Damage: 44
    Attributes: SB MH CN
    Description: Same as Normal Air.
    
    X Attack
    
    Damage: 32
    Attributes: MH
    Description: Issac dashes forward while spinning. All of his other 
    attacks can cancel into this.
    
    --------------------------------------------------------------------
    
    Build Robot
    
    Cost: 410
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 26
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 117
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Dashing kick.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Forward dash attack.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Forward kick.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 66
    Ammo: 10
    Recharge: No
    Description: Creates a barrel and throws it forward a little.  The 
    barrel then behaves like any other destructable stage object.  It 
    can cause damage if thrown on top of an enemy.
    
    --------------------------------------------------------------------
    
    Army Robot
    
    Cost: 400
    HP: 350
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 35
    Ammo: 10
    Recharge: No
    Description: Five shots are fired with each press.  Damage given is 
    for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 117
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Dashing kick.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Forward dash attack.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Forward kick.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 66
    Ammo: 10
    Recharge: No
    Description: Creates a barrel and throws it forward a little.  The 
    barrel then behaves like any other destructable stage object.  It 
    can cause damage if thrown on top of an enemy.
    
    --------------------------------------------------------------------
    
    Thunder Robot
    
    Cost: 400
    HP: 350
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 13
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 111
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Forward lunge.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Diving attack.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Forward lunge.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Attaches a beam of energy between Thunder Robot and an 
    ally.  Any enemy touching this beam takes continuous damage until 
    they stagger.  Deals 1 damage if fired at an enemy directly.
    
    --------------------------------------------------------------------
    
    Magnet Robot (+)
    
    Cost: 400
    HP: 350
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 35
    Ammo: 10
    Recharge: No
    Description: Five shots are fired with each press.  Damage given is 
    for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 117
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Headbutt.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Overhead swipe.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Overhead swipe.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Magnet Robot creates a large cone of magnetism in front 
    of it, pulling borgs towards it.  Magnet Robot can begin moving 
    again halfway through the attack's duration.
    
    --------------------------------------------------------------------
    
    Magnet Robot (-)
    
    Cost: 410
    HP: 350
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 26
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 117
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Headbutt.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Overhead swipe.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Overhead swipe.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Magnet Robot creates a large cone of magnetism in front 
    of it, pulling borgs towards it.  Magnet Robot can begin moving 
    again halfway through the attack's duration.
    
    --------------------------------------------------------------------
    
    Megaton Robot
    
    Cost: 470
    HP: 350
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 35
    Ammo: 10
    Recharge: No
    Description: Five shots are fired with each press.  Damage given is 
    for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 117
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Dashing kick.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Forward dash attack.
    
    Normal Air
    
    Damage: 44
    Attributes: CN SB
    Description: Forward kick.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 176
    Description: Megaton Robot throws his head at enemies, after which 
    he'll have to go pick it up (touch it) to throw it again.  Other 
    borgs can target and destroy the head after it is thrown, though it 
    will regenerate after a long time.
    
    --------------------------------------------------------------------
    
    Drill Robot
    
    Cost: 500
    HP: 350
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Drill
    Damage: 58
    Ammo: 2
    Recharge: No
    Description: Drills deal multiple hits and move through objects, so 
    they can cause more damage to large borgs.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 107
    Attributes: CN SB MH
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 43
    Attributes: CN SB MH
    Description: Forward drill attack.
    
    Landing
    
    Damage: 62
    Attributes: CN SB MH
    Description: Dashing drill attack.
    
    Normal Air
    
    Damage: 60
    Attributes: CN SB MH
    Description: Downward drill attack.
    
    Air Dash
    
    Damage: 60
    Attributes: CN SB MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 72, 150
    Description: Drill Robot drills down into the ground, then drills 
    upward from underneath the enemy.  The first damage value is for the
    upward attack, and the second includes drilling down into the enemy 
    first.
    
    --------------------------------------------------------------------
    
    Hammer Robot
    
    Cost: 460
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    B Attack
    
    Damage: 79
    Description: Throws both maces forward.  He must wait for them to 
    return before attacking again.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 117
    Attributes: CN SB
    Description: 4-hit combo.
    
    Ground Dash
    
    Damage: 44
    Attributes: CN
    Description: Forward lunge attack.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Overhead swipe.
    
    Normal Air
    
    Damage: 60
    Attributes: CN SB 
    Description: Overhead swipe.
    
    Air Dash
    
    Damage: 44
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 40
    Ammo: 4
    Recharge: No
    Description: Hammer Robot creates four bombs in a row slightly above 
    him that move forward a little before stopping.
    
    ********************************************************************
    
    Machine (large) [15LMACH]
    
    
    Proto Panther
    
    Cost: 800
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 40
    Ammo: 20
    Recharge: No
    Description: Five shots are fired with each press.  Damage given 
    is for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 106
    Attributes: CN SB
    Description: 3-hit combo.
    
    
    Ground Dash
    
    Damage: 48
    Attributes: CN SB
    Description: Forward lunge.
    
    Landing
    
    Damage: 40
    Attributes: CN SB
    Description: Sweep kick followed by a wheel attack.
    
    Normal Air
    
    Damage: 48
    Attributes: CN MH
    Description: Upward kick.
    
    Air Dash
    
    Damage: 26
    Attributes: CN SB
    Description: Horizontal sword attack.
    
    
    X Attack
    
    Damage: 48
    Description: Proto Panther fires two spiked wheels at the enemy.
    
    --------------------------------------------------------------------
    
    Panther Robot
    
    Cost: 1000
    HP: 450
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Panther Robot transforms into a Panther Vehicle, 
    canceling all melee attacks.  If he moves within melee range while 
    transformed, he will switch back to robot mode and perform a Normal 
    Air attack. Transformations cancel melee attacks and instantly 
    restore all ammo.
    
    
    -Robot Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 40
    Ammo: 20
    Recharge: No
    Description: Five shots are fired with each press.  Damage given 
    is for all five.
    
    B Charge
    
    Damage: 48
    Description: Proto Panther fires two spiked wheels at the enemy.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 106
    Attributes: CN SB
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 48
    Attributes: CN SB
    Description: Forward lunge.
    
    Landing
    
    Damage: 40
    Attributes: CN SB
    Description: Sweep kick followed by a wheel attack.
    
    Normal Air
    
    Damage: 48
    Attributes: CN MH
    Description: Upward kick.
    
    Air Dash
    
    Damage: 26
    Attributes: CN SB
    Description: Horizontal sword attack.
    
    
    -Vehicle Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 35
    Ammo: 10
    Recharge: No
    Description: Fires five shots at once.  Damage given is for all five.
    
    B Charge
    
    Shot Type: Laser
    Damage: 47
    
    --------------------------------------------------------------------
    
    Proto Titan
    
    Cost: 800
    HP: 420
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 40
    Ammo: 20
    Recharge: No
    Description: Five shots are fired with each press.  Damage given 
    is for all five.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 75
    Attributes: CN SB
    Description: Sweep kick followed by two sword attacks.
    
    Ground Dash
    
    Damage: 48
    Attributes: CN SB
    Description: Forward lunge.
    
    Landing
    
    Damage: 75
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 48
    Attributes: CN MH
    Description: Upward kick.
    
    Air Dash
    
    Damage: 48
    Attributes: CN MH
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 32
    Description: Proto Titan fires two energy lances at the enemy.
    
    --------------------------------------------------------------------
    
    Titan Robot
    
    Cost: 1000
    HP: 450
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Titan Robot transforms into a Titan Tank, canceling all 
    melee attacks.  If he moves within melee range while transformed, he
    will switch back to robot mode and perform a Normal Air attack.  
    Transformations cancel melee attacks and instantly restore all ammo.
    
    
    -Robot Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 40
    Ammo: 20
    Recharge: No
    Description: Five shots are fired with each press.  Damage given is 
    for all five.
    
    B Charge
    
    Damage: 32
    Description: Proto Titan fires two energy lances at the enemy.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 75
    Attributes: CN SB
    Description: Sweep kick followed by two sword attacks.
    
    Ground Dash
    
    Damage: 48
    Attributes: CN SB
    Description: Forward lunge.
    
    Landing
    
    Damage: 75
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 48
    Attributes: CN MH
    Description: Upward kick.
    
    Air Dash
    
    Damage: 48
    Attributes: CN MH
    Description: Same as Normal Air.
    
    
    -Tank Form-
    
    B Shot
    
    Shot Type: Laser
    Damage: 34
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Damage: 40
    Description: Fires energy javelins that can move through objects.
    
    --------------------------------------------------------------------
    
    Proto Eagle
    
    Cost: 850
    HP: 380
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 16
    Ammo: 10
    Recharge: No
    Description: Can fire in bursts of five by holding the button.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 71
    Attributes: CN SB
    Description: Two sword attacks follows by a punt.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN SB MH
    Description: Single slash followed by a spinning sword attack.
    
    Landing
    
    Damage: 71 
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 26
    Attributes: CN
    Description: Quick sword attack.
    
    Air Dash
    
    Damage: 26
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 56
    Description: Proto Eagle fires two large energy beams at the enemy.
    
    --------------------------------------------------------------------
    
    Eagle Robot
    
    Cost: 1000
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Eagle Robot transforms into an Eagle Jet, canceling all 
    melee attacks.  Transformations cancel melee attacks and instantly 
    restore all ammo.
    
    
    -Robot Form-
    
    B Shot
    
    Shot Type: Laser
    Damage: 34
    Ammo: 5
    Recharge: No
    
    B Melee
    
    Normal Ground
    
    Damage: 71
    Attributes: CN SB
    Description: Two sword attacks follows by a punt.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN SB MH
    Description: Single slash followed by a spinning sword attack.
    
    Landing
    
    Damage: 71
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 26
    Attributes: CN
    Description: Quick sword attack.
    
    Air Dash
    
    Damage: 26
    Attributes: CN
    Description: Same as Normal Air.
    
    
    -Jet Form-
    
    B Shot
    
    Shot Type: Laser
    Damage: 34
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Damage: 44
    Attributes: None
    Description: Eagle Robot activates two laser blades on the front.  
    The attack must be aimed, as this does not affect Eagle Robot's 
    movement.
    
    --------------------------------------------------------------------
    
    Proto Red
    
    Cost: 850
    HP: 500
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 8
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 61
    Attributes: SB CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Upward sword swing.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Low sword slash.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Dashing kick.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Knee attack that can be quickly followed by a Normal Air.
    
    Special 1
    
    Damage: 78
    Attributes: CN
    Description: 5-hit combo ending with a Normal Air. Can only be 
    performed in air after jumping out of a Ground Dash. Damage includes
    the Ground Dash.
    
    
    X Attack
    
    Shot Type: Blast Laser
    Damage: 26
    Ammo: 2
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Machine Red
    
    Cost: 900
    HP: 500
    Jump: Boost
    Extra Info: Can combine with Machine Blue or Cyber Atlus.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 8
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 61
    Attributes: SB CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Upward sword swing.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Leg sweep.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Dashing kick.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Knee attack that can be quickly followed by a Normal Air.
    
    Special 1
    
    Damage: 78
    Attributes: CN
    Description: 5-hit combo ending with a Normal Air. Can only be 
    performed in air after jumping out of a Ground Dash. Damage includes
    the Ground Dash. Can be cancelled with X.
    
    
    X Attack
    
    Shot Type: Blast Laser
    Damage: 26
    Ammo: 2
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Proto Blue
    
    Cost: 800
    HP: 550
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Missile
    Damage: 40
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 59
    Attributes: SB CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Punt.
    
    Landing
    
    Damage: 54
    Attributes: SB CN
    Description: Low sweep followed by a punt.
    
    Normal Air
    
    Damage: 35
    Attributes: SB CN
    Description: Downward punch.  Easily followed with a Landing attack.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Shot Type: Tank
    Damage: 63
    Ammo: 5
    Recharge: No
    
    --------------------------------------------------------------------
    
    Machine Blue
    
    Cost: 850
    HP: 550
    Jump: Boost
    Extra Info: Can combine with Machine Red or Cyber Mars.
    
    
    B Shot
    
    Shot Type: Missile
    Damage: 40
    Ammo: 4
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 59
    Attributes: SB CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Punt.
    
    Landing
    
    Damage: 54
    Attributes: SB CN
    Description: Low sweep followed by a punt.
    
    Normal Air
    
    Damage: 35
    Attributes: SB CN
    Description: Downward punch.  Easily followed with a Landing attack.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Shot Type: Tank
    Damage: 63
    Ammo: 5
    Recharge: No
    
    --------------------------------------------------------------------
    
    Proto Mars
    
    Cost: 900
    HP: 500
    Jump: Boost
    Extra Info: None
    
    B Shot
    
    Shot Type: Laser
    Damage: 16
    Ammo: 5
    Recharge: No
    
    B Melee
    
    Normal Ground
    
    Damage: 61
    Attributes: SB CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Upward sword swing.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Low sword slash.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Dashing kick.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Knee attack that can be quickly followed by a Normal Air.
    
    Special 1
    
    Damage: 78
    Attributes: CN
    Description: 5-hit combo ending with a Normal Air. Can only be 
    performed in air after jumping out of a Ground Dash. Damage includes
    the Ground Dash.
    
    
    X Attack
    
    Shot Type: Blast Laser
    Damage: 26
    Ammo: 2
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Cyber Mars
    
    Borg Info
    
    Cost: 950
    HP: 500
    Jump: Boost
    Extra Info: Can combine with Machine Blue or Cyber Atlus.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 16
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 61
    Attributes: SB CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Upward sword swing.
    
    Landing
    
    Damage: 44
    Attributes: CN
    Description: Leg sweep.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Dashing kick.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Knee attack that can be quickly followed by a Normal Air.
    
    Special 1
    
    Damage: 78
    Attributes: CN
    Description: 5-hit combo ending with a Normal Air. Can only be 
    performed in air after jumping out of a Ground Dash. Damage includes
    the Ground Dash. Can be cancelled with X.
    
    
    X Attack
    
    Shot Type: Blast Laser
    Damage: 26
    Ammo: 2
    Recharge: Yes
    
    --------------------------------------------------------------------
    
    Proto Atlas
    
    Cost: 850
    HP: 550
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 16
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Shot Type: Laser
    Damage: 8
    Description: Proto Atlas releases one of four pod weapons that 
    chase the enemy, fire a laser three times from different angles, then 
    return.  These use ammo from his B Shot. This cannot be used if all 
    four are already detached.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 59
    Attributes: SB CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Punt.
    
    Landing
    
    Damage: 54
    Attributes: SB CN
    Description: Low sweep followed by a punt.
    
    Normal Air
    
    Damage: 35
    Attributes: SB CN
    Description: Downward punch.  Easily followed with a Landing attack.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Shot Type: Laser
    Damage: 30
    Ammo: 3
    Recharge: No
    
    X Charge
    
    Shot Type: Laser
    Damage: 8
    Description: Proto Atlas releases all four pod weapons (or however 
    many remain), which will attempt to firetwice before returning.  
    These use ammo from his B Shot.  This cannot be used if all four are
    already detached.
    
    --------------------------------------------------------------------
    
    Cyber Atlas
    
    Cost: 900
    HP: 550
    Jump: Boost
    Extra Info: Can combine with Machine Red or Cyber Mars.
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 16
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Shot Type: Laser
    Damage: 8
    Description: Cyber Atlas releases one of four pod weapons that 
    chase the enemy, fire a laser three times from different angles, then 
    return.  These use ammo from his B Shot. This cannot be used if all 
    four are already detached.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 59
    Attributes: SB CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 26
    Attributes: SB CN
    Description: Punt.
    
    Landing
    
    Damage: 54
    Attributes: SB CN
    Description: Low sweep followed by a punt.
    
    Normal Air
    
    Damage: 35
    Attributes: SB CN
    Description: Downward punch.  Easily followed with a Landing attack.
    
    Air Dash
    
    Damage: 35
    Attributes: SB CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Shot Type: Laser
    Damage: 30
    Ammo: 3
    Recharge: No
    
    X Charge
    
    Shot Type: Laser
    Damage: 8
    Description: Cyber Atlas releases all four pod weapons (or however 
    many remain), which will attempt to firetwice before returning.  
    These use ammo from his B Shot.  This cannot be used if all four are
    already detached.
    
    --------------------------------------------------------------------
    
    Proto King
    
    Cost: 800
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Chest Laser
    Damage: 44
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 94
    Attributes: CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: CN
    Description: Proto King twirls his swords around for a moment, 
    then slashes with both.
    
    Landing
    
    Damage: 94
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Proto King slashes at a downward angle with both 
    blades.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
     
    Damage: ?
    Attributes: MH
    Description: Proto King spins his blades around in front of him as 
    long as the button is held.  Damage depends on how long the enemy 
    remains in contact with the blades.
    
    --------------------------------------------------------------------
    
    Victory Duke
    
    Cost: 850
    HP: 420
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Victory Duke Transforms into a tank, canceling all 
    melee attacks.  If he moves within melee range while transformed, he
    will switch back to robot mode and perform a charged B attack.  This
    version can be extended indefinitely by holding B.
    
    
    -Robot Form-
    
    B Shot
    
    Damage: 44
    Ammo: 5
    Recharge: No
    Description: Fires a large laser from his chest.
    
    B Charge
    
    Damage: ?
    Attributes: MH
    Description: Victory Duke spins his blades around in front of him.  
    Damage depends on how long the enemy remains in contact with the 
    blades.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 94
    Attributes: CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: CN
    Description: Victory Duke twirls his swords around for a moment, 
    then slashes with both.
    
    Landing
    
    Damage: 94
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN SB
    Description: Victory Duke slashes at a downward angle with both 
    blades.
    
    Air Dash
    
    Damage: 35
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    -Tank Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 49
    Ammo: 10
    Recharge: No
    Description: Five shots are fired at once.  Damage given is for 
    all five.
    
    B Charge
    
    Shot Type: Tank
    Damage: 63
    
    --------------------------------------------------------------------
    
    Victory Baron
    
    Cost: 850
    HP: 380
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Victory Baron Transforms into a jet, canceling all 
    melee attacks.  If he moves within melee range while transformed, he
    will switch back to robot mode and perform a charged B attack.  This
    version can be extended indefinitely by holding B.
    
    
    -Robot Form-
    
    B Shot
    
    Damage: 44
    Ammo: 5
    Recharge: No
    Description: Fires a large laser from his chest.
    
    B Charge
    
    Damage: ?
    Attributes: MH
    Description: Victory Baron spins his blades around in front of 
    him.  Damage depends on how long the enemy remains in contact with the 
    blades.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 94
    Attributes: CN RE
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: CN
    Description: Victory Baron twirls his swords around for a moment, 
    then slashes with both.
    
    Landing
    
    Damage: 94
    Attributes: CN RE
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN SB
    Description: Victory Baron slashes at a downward angle with both 
    blades.
    
    Air Dash
    
    Damage: 35
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    -Jet Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 49
    Ammo: 10
    Recharge: No
    Description: Five shots are fired at once.  Damage given is for 
    all five.
    
    B Charge
    
    Damage: 31
    Description: Drops a series of small bombs.
    
    --------------------------------------------------------------------
    
    Victory King
    
    Cost: 1000
    HP: 450
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Victory Baron transforms into a tank if touching the 
    ground or a jet if in the air, canceling all melee attacks.  
    Pressing X as a tank while in the air will cause him to transform 
    directly into a jet, and in jet form he can transform into a tank by
    pressing X while touching the ground.  If he moves within melee 
    range while transformed, he will switch back to robot mode and 
    perform a charged B attack.  This version can be extended 
    indefinitely by holding B.
    
    
    -Robot Form-
    
    B Shot
    
    Damage: 44
    Ammo: 5
    Recharge: No
    Description: Fires a large laser from his chest.
    
    B Charge
    
    Damage: ?
    Attributes: MH
    Description: Victory Baron spins his blades around in front of him. 
    Damage depends on how long the enemy remains in contact with the 
    blades.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 94
    Attributes: CN
    Description: 2-hit sword combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: CN
    Description: Victory Baron twirls his swords around for a moment, 
    then slashes with both.
    
    Landing
    
    Damage: 94
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN SB
    Description: Victory Baron slashes at a downward angle with both 
    blades.
    
    Air Dash
    
    Damage: 35
    Attributes: CN SB
    Description: Same as Normal Air.
    
    
    -Tank Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 49
    Ammo: 10
    Recharge: No
    Description: Five shots are fired at once.  Damage given is for 
    all five.
    
    B Charge
    
    Shot Type: Tank
    Damage: 63
    
    
    -Jet Form-
    
    B Shot
    
    Shot Type: Round
    Damage: 49
    Ammo: 10
    Recharge: No
    Description: Five shots are fired at once.  Damage given is for 
    all five.
    
    B Charge
    
    Damage: 31
    Description: Drops a series of small bombs.
    
    --------------------------------------------------------------------
    
    Cyber Machine Seiryu
    
    Cost: 1750
    HP: 1050
    Jump: Boost
    Extra Info: Machine Red and Machine Blue can combine to form this 
    borg when both are on a team and use their Power Burst (Y).
    
    
    -Player 1-
    
    B Shot
    
    Shot Type: Laser
    Damage: 78
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Description: Horizontal slash.
    
    Ground Dash
    
    Damage: 116
    Description: Seiryu leaps into the air and stabs the ground, 
    causing an explosion.
    
    Landing
    
    Damage: 116
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 88 
    Description: Horizontal slash.
    
    Air Dash
    
    Damage: 88
    Description: Same as Normal Air.
    
    
    X Shot
    
    Shot Type: Blast Laser
    Damage: 102
    Ammo: 3
    Recharge: No
    
    
    -Player 2-
    
    B Shot
    
    Shot Type: Missile
    Damage: 66
    Ammo: 10
    Recharge: No
    Description: Fires in a high arc at the enemy.
    
    X Attack
    
    Ammo: 3
    Description: Creates a shield in the direction pressed that lasts 
    for roughly one second.  The shield will absorb a large amount of 
    damage before being destroyed, and up to three can be created at a 
    time.  A new shield can be created as soon as an old one vanishes.
    
    
    -X Charge-
    
    Damage: ????
    Description: If both players charge their X Attack, Seiryu will 
    fire a large beam powerful enough to kill any borg.  A charged X attack 
    will do nothing unless both players have fully charged it. 
    
    --------------------------------------------------------------------
    
    Cyber Machine Suzaku
    
    Cost: 1850
    HP: 1050
    Jump: Boost
    Extra Info: Cyber Mars and Cyber Atlas can combine to form this borg 
    when both are on a team and use their Power Burst (Y).
    
    
    -Player 1-
    
    B Shot
    
    Shot Type: Laser
    Damage: 92
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Description: Horizontal slash.
    
    Ground Dash
    
    Damage: 116
    Description: Seiryu leaps into the air and stabs the ground, 
    causing an explosion.
    
    Landing
    
    Damage: 116
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 88 
    Description: Horizontal slash.
    
    Air Dash
    
    Damage: 88
    Description: Same as Normal Air.
    
    
    X Shot
    
    Shot Type: Blast Laser
    Damage: 102
    Ammo: 3
    Recharge: No
    
    
    -Player 2-
    
    B Shot
    
    Shot Type: Laser
    Damage: 17
    Ammo: 15
    Description: Suzaku releases one of four pod weapons that chase the 
    enemy, fire a laser three times from different angles, then return. 
    This cannot be used if all four are already detached.
    
    X Attack
    
    Ammo: 3
    Description: Creates a shield in the direction pressed that lasts for 
    roughly one second.  The shield will absorb a large amount of 
    damage before being destroyed, and up to three can be created at a 
    time.  A new shield can be created as soon as an old one vanishes.
    
    
    -X Charge-
    
    Damage: ????
    Description: If both players charge their X Attack, Suzaku will fire 
    a large beam powerful enough to kill any borg.  A charged X attack 
    will do nothing unless both players have fully charged it. 
    
    --------------------------------------------------------------------
    
    Cyber Machine Byakko
    
    Cost: 1800
    HP: 1050
    Jump: Boost
    Extra Info: Machine Red and Cyber Atlas can combine to form this borg 
    when both are on a team and use their Power Burst (Y).
    
    
    -Player 1-
    
    B Shot
    
    Shot Type: Laser
    Damage: 91
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Description: Horizontal slash.
    
    Ground Dash
    
    Damage: 116
    Description: Byakko leaps into the air and stabs the ground, 
    causing an explosion.
    
    Landing
    
    Damage: 116
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 88 
    Description: Horizontal slash.
    
    Air Dash
    
    Damage: 88
    Description: Same as Normal Air.
    
    
    X Shot
    
    Shot Type: Blast Laser
    Damage: 102
    Ammo: 3
    Recharge: No
    
    
    -Player 2-
    
    B Shot
    
    Shot Type: Laser
    Damage: 17
    Ammo: 15
    Description: Byakko releases one of four pod weapons that chase the 
    enemy, fire a laser three times from different angles, then return. 
    This cannot be used if all four are already detached.
    
    X Attack
    
    Ammo: 3
    Description: Creates a shield in the direction pressed that lasts 
    for roughly one second.  The shield will absorb a large amount of 
    damage before being destroyed, and up to three can be created at a 
    time.  A new shield can be created as soon as an old one vanishes.
    
    
    -X Charge-
    
    Damage: ????
    Description: If both players charge their X Attack, Byakko will fire 
    a large beam powerful enough to kill any borg.  A charged X attack 
    will do nothing unless both players have fully charged it. 
    
    --------------------------------------------------------------------
    
    Cyber Machine Genbu
    
    Cost: 1800
    HP: 1050
    Jump: Boost
    Extra Info: Cyber Mars and Machine Blue can combine to form this borg 
    when both are on a team and use their Power Burst (Y).
    
    
    -Player 1-
    
    B Shot
    
    Shot Type: Laser
    Damage: 88
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Description: Horizontal slash.
    
    Ground Dash
    
    Damage: 116
    Description: Genbu leaps into the air and stabs the ground, 
    causing an explosion.
    
    Landing
    
    Damage: 116
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 88 
    Description: Horizontal slash.
    
    Air Dash
    
    Damage: 88
    Description: Same as Normal Air.
    
    
    X Shot
    
    Shot Type: Blast Laser
    Damage: 102
    Ammo: 3
    Recharge: No
    
    
    -Player 2-
    
    B Shot
    
    Shot Type: Missile
    Damage: 66
    Ammo: 10
    Recharge: No
    Description: Fires in a high arc at the enemy.
    
    X Attack
    
    Ammo: 3
    Description: Creates a shield in the direction pressed that lasts 
    for roughly one second.  The shield will absorb a large amount of 
    damage before being destroyed, and up to three can be created at a 
    time.  A new shield can be created as soon as an old one vanishes.
    
    
    -X Charge-
    
    Damage: ????
    Description: If both players charge their X Attack, Genbu will fire 
    a large beam powerful enough to kill any borg.  A charged X attack 
    will do nothing unless both players have fully charged it. 
    
    ********************************************************************
    
    Musha [16MUSHA]
    
    
    Normal Samurai
    
    Cost: 300
    HP: 220
    Jump: 3
    Extra Info: None
    
    B Shot
    
    Shot Type: X-Slash
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 73
    Attributes: CN
    Description: 4-hit sword combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: SB CN
    Description: 2-hit sword combo.
    
    Landing
    
    Damage: 26
    Attributes: CN
    Description: Single sword slash.
    
    Normal Air
    
    Damage: 47
    Attributes: CN
    Description: 2-hit sword combo.
    
    Air Dash
    
    Damage: 47
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 115
    Attributes: SB MH
    Description: Spinning sword attack. All of his other attacks can 
    cancel into this. If used in air, Normal Samurai will not be able to
    move again until he lands. The duration can be extended slightly by 
    repeatedly pressing the button.
    
    --------------------------------------------------------------------
    
    Musashi
    
    Cost: 300
    HP: 250
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: X-Slash
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    B Melee
    
    Normal Ground
    
    Damage: 73
    Attributes: MH CN
    Description: 4-hit sword combo. The 4th hit automatically 
    follows the 3rd.
    
    Ground Dash
    
    Damage: 31
    Attributes: SB MH CN
    Description: 2-hit sword combo.
    
    Landing
    
    Damage: 26
    Attributes: CN
    Description: Single sword slash.
    
    Normal Air
    
    Damage: 47
    Attributes: MH CN
    Description: 2-hit sword combo.
    
    Air Dash
    
    Damage: 47
    Attributes: MH CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 92
    Attributes: MH
    Description: Spinning sword attack. If used in air, Musashi will 
    not be able to move again until he lands.The duration can be extended 
    slightly by repeatedly pressing the button.
    
    --------------------------------------------------------------------
    
    Sonic Samurai
    
    Cost: 330
    HP: 250
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: X-Slash
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 73
    Attributes: CN
    Description: 4-hit sword combo.
    
    Ground Dash
    
    Damage: 34
    Attributes: CN SB MH
    Description: Sonic Samurai lunges at the enemy while spinning.
    
    Landing
    
    Damage: 26
    Attributes: CN
    Description: Single sword slash.
    
    Normal Air
    
    Damage: 47
    Attributes: CN
    Description: 2-hit sword combo.
    
    Air Dash
    
    Damage: 47
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 70
    Attributes: None
    Description: Sonic Samurai instantly slashes through the enemy.  
    He will be stunned momentarily after doing so.  This cancels all other 
    melee attacks.
    
    --------------------------------------------------------------------
    
    Beam Samurai
    
    Cost: 550
    HP: 350
    Jump: 3
    Extra Info: The first number listed for damage is an uncharged 
    attack. The second is the range of damage that a charged attack is 
    likely to do at point-blank.
    
    
    B Attacks
    
    Normal Ground
    
    Damage: 60, 192-220
    Attributes: None
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 26, 51-68
    Attributes: SB
    Description: Upward slash.
    
    Landing
    
    Damage: 26, 51
    Attributes: None
    Description: Quick slash.
    
    Normal Air
    
    Damage: 47, 120-136
    Attributes: None
    Description: Overhead slash.
    
    Air Dash
    
    Damage: 47, 120-136
    Attributes: None
    Description: Same as Normal Air.
    
    
    X
    
    Description: This charges up Beam Samurai's sword for a short time, 
    giving it extended range and higher damage. The damage increase 
    depends heavily on the sword's tendancy to get extra hits while
    charged due to the larger hitbox, so the damage will vary based on 
    the size of the enemy and angle of attack. The glow of energy near 
    Beam Samurai's arm also seems to add damage, so in general it is 
    best to get as close to the enemy as possible. The glow also allows 
    any attack to break through shields if the glow itself hits. The 
    charge will be lost if Beam Samurai is hit.
    
    --------------------------------------------------------------------
    
    Chrono Samurai
    
    Cost: 300
    HP: 220
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: X-Slash
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: CN
    Description: 4-hit sword combo.
    
    Ground Dash
    
    Damage: 56
    Attributes: CN SB MH
    Description: Multiple-hit sword combo.
    
    Landing
    
    Damage: 30
    Attributes: CN SB MH
    Description: Multiple-hit sword combo.
    
    Normal Air
    
    Damage: 59
    Attributes: CN SB MH
    Description: Multiple-hit sword combo.
    
    Air Dash
    
    Damage: 59
    Attributes: CN SB MH
    Description: Same as Normal Air.
    
    
    X Charge
    
    Description: Stops time for a few seconds.  Enemy borgs can be 
    attacked during this, but if they are put into their invincible 
    state they will remain that way until the move ends.  This will 
    cancel all melee attacks.  115 was the maximum amount of damage that
    could be done to Neo G in this state.
    
    --------------------------------------------------------------------
    
    Samurai Shogun
    
    Cost: 620
    HP: 300
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: X-Slash
    Damage: 26
    Ammo: 5
    Recharge: Yes
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: CN
    Description: 4-hit sword combo.
    
    Ground Dash
    
    Damage: 56
    Attributes: CN SB MH
    Description: Multiple-hit sword combo.
    
    Landing
    
    Damage: 30
    Attributes: CN SB MH
    Description: Multiple-hit sword combo.
    
    Normal Air
    
    Damage: 59
    Attributes: CN SB MH
    Description: Multiple-hit sword combo.
    
    Air Dash
    
    Damage: 59
    Attributes: CN SB MH
    Description: Same as Normal Air.
    
    X Charge
    
    Damage: 280
    Attributes: None
    Description: Samurai Shogun fires an instant, 2-dimensional beam.
    
    ********************************************************************
    
    Ninja [17NINJA]
    
    
    Normal Ninja
    
    Cost: 150
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 4
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: CN SB
    Description: 2-hit knife combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: CN
    Description: Quick horizontal slash.
    
    Landing
    
    Damage: 88
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Quick horizontal slash.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    Special 1
    
    Damage: 80
    Attributes: CN SB
    Description: Downward stab.  Cannot be cancelled until contact 
    with the enemy or the ground.
    
    
    X Shot
    
    Damage: 22
    Ammo: 5
    Recharge: No
    Desription: Throws an explosive projectile in an arc.
    
    --------------------------------------------------------------------
    
    Sasuke
    
    Cost: 150
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 4
    Ammo: 10
    Recharge: No
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: SB CN WV
    Description: 2-hit slash combo. The second slash, once started, can 
    be canceled with X. A bomb will then be thrown in place of or 
    immediately after the second hit.
    
    Ground Dash
    
    Damage: 40
    Attributes: SB MH CN
    Description: Spinning slash. Can be cancelled into a bomb throw 
    with X.
    
    Landing
    
    Damage: 40
    Attributes: SB MH CN
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Flip kick. Can be cancelled into a bomb throw with X.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    Special 1
    
    Damage: 88
    Attributes: CN SB
    Description: Sasuke stabs downward while falling onto the enemy. 
    This only happens if B is pressed while Sasuke is directly above an
    enemy.
    
    
    X Attack
    
    Shot Type: Bomb
    Damage: 22
    Ammo: 5
    Recharge: No
    Description: Sasuke throws a bomb and is pushed back a bit. Tapping 
    a direction will shorten the lag time after a throw, allowing you to
    throw another more quickly.
    
    --------------------------------------------------------------------
    
    Double Ninja
    
    Cost: 210
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 4
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: CN SB
    Description: 2-hit knife combo.
    
    Ground Dash
    
    Damage: 35
    Attributes: CN
    Description: Quick horizontal slash.
    
    Landing
    
    Damage: 88
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Quick horizontal slash.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    Above Enemy
    
    Damage: 80
    Attributes: CN SB
    Description: Downward stab.  Cannot be cancelled until contact 
    with the enemy or the ground.
    
    
    X Shot
    
    Damage: 22
    Ammo: 5
    Recharge: No
    Desription: Throws an explosive projectile in an arc.
    
    X Charge
    
    Description: Double Ninja creates a duplicate of himself.  The 
    duplicate will not deal extra damage in melee, but can throw an 
    additional projectile.  The duplicate vanishes if Double Ninja is 
    knocked over.
    
    --------------------------------------------------------------------
    
    Shuriken Ninja
    
    Cost: 310
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 4
    Ammo: 30
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 63
    Attributes: CN
    Description: Punch, followed by a kick.
    
    Ground Dash
    
    Damage: 83
    Attributes: CN SB MH
    Description: Shuriken Ninja attacks with his large shuriken, 
    then follows with a landing attack.
    
    Landing
    
    Damage: 34
    Attributes: CN SB
    Description: Shuriken Ninja punches the enemy with energy.
    
    Normal Air
    
    Damage: 24
    Attributes: CN SB MH
    Description: Quick attack with the large shuriken.
    
    Air Dash
    
    Damage: 76
    Attributes: CN SB MH 
    Description: Rolling attack with the large shuriken.
    
    
    X Attack
    
    Damage: 110
    Attributes: SB MH
    Description: Rolling attack with the large shuriken.
    
    --------------------------------------------------------------------
    
    Arrow Ninja
    
    Cost: 300
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 4
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: CN SB WV
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: CN SB MH
    Description: Arrow Ninja rolls toward the enemy and jumps, 
    dealing damage on contact.  The damage done is extremely variable 
    depending on the angle of attack, so the damage listed is just for 
    a single hit.
    
    Landing
    
    Damage: 17
    Attributes: CN SB MH
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 34
    Attributes: CN
    Description: Quick strike.
    
    Air Dash
    
    Damage: 34
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 4
    Ammo: 8
    Recharge: No
    Description: A large arrow is fired at the enemy, tethering them 
    to a small radius around their position for a limited time.  Hitting 
    with multiple arrows will tether the enemy to multiple positions, 
    potentially restricting their movement entirely.
    
    --------------------------------------------------------------------
    Shijima
    
    Cost: 300
    HP: 210
    Jump: 3
    Extra Info: None
    
    B Shot
    
    Shot Type: Shuriken
    Damage: 4
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 88
    Attributes: CN SB WV
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 17
    Attributes: CN SB MH
    Description: Shijima rolls toward the enemy and jumps, dealing 
    damage on contact.  The damage done is extremely variable depending 
    on the angle of attack, so the damage listed is just for a single 
    hit.
    
    Landing
    
    Damage: 17
    Attributes: CN SB MH
    Description: Same as Ground Dash.
    
    Normal Air
    
    Damage: 34
    Attributes: CN
    Description: Quick strike.
    
    Air Dash
    
    Damage: 34
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 4
    Ammo: 8
    Recharge: No
    Description: A large arrow is fired at the enemy, tethering them to 
    a small radius around their position for a limited time.  Hitting 
    with multiple arrows will tether the enemy to multiple positions, 
    potentially restricting their movement entirely.
    
    --------------------------------------------------------------------
    
    Acceleration Ninja
    
    Cost: 380
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Wave
    Damage: 8
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Damage: 8
    Attributes: SM
    Description: Accel. Ninja fires a spread of wave shots that home 
    in on the enemy.  Damage given is for a single projectile.
    
    Melee
    
    Accel. Ninja does not have normal melee attacks.  Instead, touching 
    an enemy during certain movements will cause damage.  A touch attack
    causes multiple hits during the collision, so damage is highly 
    dependant on the relative positions of both borgs and on the amount 
    of damage an enemy can take before staggering.  The damages given 
    will reflect the damage done to Neo G on a direct hit. Direct hits 
    will break through shields, though a glancing blow may be blocked.
    
    Air Dash
    
    Damage: 44
    Description: Accel. Ninja holds his blades out in front of him while 
    dashing. 
    
    Jumping
    
    Damage: 44
    Description: Accel. Ninja spins around with his blades out during a 
    jump.
    
    
    X Attack
    
    Damage: 44
    Description: Accel. Ninja runs forward at high speed with his blades 
    in front of him.  If in the air, he will fall downward at a sharp 
    angle until he hits the ground.  The move will end only if a wall 
    stops him or X is pressed again.
    
    --------------------------------------------------------------------
    
    Teleport Ninja
    
    Cost: 400
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Damage: 16
    Ammo: 5
    Recharge: No
    Description: Fires crescent-shaped shots.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 80
    Attributes: CN
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 34
    Attributes: CN
    Description: 2-hit combo.
    
    Landing
    
    Damage: 80
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Teleprot Ninja lunges forward and attacks with both 
    claws.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: None
    Ammo: 2
    Recharge: Yes
    Description: Teleport Ninja teleports a short distance in the 
    direction he is moving.  In addition to avoiding damage, these can 
    be used as extra jumps or to move quickly toward an enemy.  If he is
    standing still, Teleport Ninja will reappear in the same spot.  If 
    he teleports during Chrono Samurai's time stop, he will not reappear
    until the move ends.  Teleporting will cancel any other action 
    except X Charge.
    
    X Charge
    
    Damage: 47
    Attributes: SB
    Description: Same as X Attack, except moving through an enemy deals 
    damage, and the teleport will be in thedirection of the enemy.  If 
    Teleport Ninja is too far from an enemy, he will move forward 
    instead.  This has a small delay before and after the move.  If done
    in air, Teleport Ninja will drop for a short distance before being 
    able to move again.
    
    --------------------------------------------------------------------
    
    Flame Ninja
    
    Cost: 590
    HP: 250
    Jump: 3
    Extra Info: Flame Ninja's attacks stun the enemy very quickly.  
    Normal Ground in particular cannot be completed in full against any 
    borg.  Damage values given show the amount that can be done to Neo G
    before stunning him.
    
    
    B Shot
    
    Shot Type: Fireball
    Damage: 8
    Ammo: 10
    Recharge: No 
    
    
    B Melee
    
    Normal Ground
    
    Damage: 186
    Attributes: CN SB
    Description: 3-hit fire attack.
    
    Ground Dash
    
    Damage: 27
    Attributes: CN SB
    Description: Flaming uppercut.
    
    Landing
    
    Damage: 186
    Attributes: CN SB
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 41
    Attributes: CN
    Description: Horizontal flame attack.
    
    Air Dash
    
    Damage: 57
    Attributes: CN
    Description: Forward flame attack.
    
    
    X Attack
    
    Damage: 83
    Attributes: SB MH
    Description: Flame Ninja surrounds himself with fire and dashes 
    toward the enemy.
    
    --------------------------------------------------------------------
    
    Switching Ninja
    
    Cost: 380
    HP: 200
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Shinobi Claw
    Damage: 8
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 80
    Attributes: CN
    Description: 3-hit combo.
    
    Ground Dash
    
    Damage: 34
    Attributes: CN
    Description: 2-hit combo.
    
    Landing
    
    Damage: 
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 35
    Attributes: CN
    Description: Forward strike with both claws.
    
    Air Dash
    
    Damage: 35
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Damage: 26
    Attributes: None
    Description: Creates a pillar of energy around the enemy, causing 
    them to switch places after about a second if the enemy is still 
    within its range.  
    
    --------------------------------------------------------------------
    
    Cyber Ninja
    
    Cost: 640
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 26
    Ammo: 4
    Recharge: No
    
    B Charge
    
    Damage: 45
    Attributes: SB MH
    Description:  Cyber Ninja dashes through the enemy multiple times.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 118
    Attributes: CN SB MH
    Description: Cyber Ninja attacks once with each arm shuriken.
    
    Ground Dash
    
    Damage: 88
    Attributes: CN SB MH
    Description: Cyber ninja lunges forward with an arm shuriken.
    
    Landing
    
    Damage: 87 
    Attributes: CN SB MH
    Description: Cyber ninja attacks twice with both arm shurikens.
    
    Normal Air
    
    Damage: 52
    Attributes: CN
    Description: Flying kick.
    
    Air Dash
    
    Damage: 52
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Shot
    
    Shot Type: Beam Shuriken
    Damage: 24 (46) (64) (76)
    Ammo: 2
    Recharge: No
    Description: Cyber Ninja fires four projectiles at once in a spread 
    pattern.  The shurikens have slight homing capability, and it is 
    common for more than one to hit for each shot.  Damages in 
    parentheses are for 2, 3, and 4 hits respectively.
    
    ********************************************************************
    
    Nurse [18NURSE]
    
    
    Angel Nurse
    
    Cost: 240
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Angel Nurse spins around with her syringe.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Angle Nurse dashes toward the target and heals it for 
    50 HP.
    
    --------------------------------------------------------------------
    
    Nao
    
    Cost: 240
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Ball
    Damage: 17
    Ammo: 10
    Recharge: No
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: Nao swings her syringe at the enemy for a 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: MH CN
    Description: Spinning attack.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Spin hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Dashes toward and heals an enemy or ally. All of Nao's 
    other attacks can be cancelled into this, though there's little 
    reason to do so. Even after the attack has recharged, you will still
    be unable to use it if the other borg hasn't finished its healing 
    animation.
    
    --------------------------------------------------------------------
    
    Angel Rescue
    
    Cost: 300
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Angel Rescue spins around with her syringe.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Description: Angle Rescue dashes toward the target and heals it 
    for 100 HP.
    
    ********************************************************************
    
    Tank [19TANK]
    
    
    Normal Tank
    
    Cost: 450
    HP: 300
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Bullet
    Damage: 11
    Ammo: 20
    Recharge: No
    Description: Fires in bursts of 3 if the button is pressed, 5 if 
    the button is held down.
    
    
    X Shot
    
    Shot Type: Tank
    Damage: 70
    Ammo: 6
    Recharge: No
    
    --------------------------------------------------------------------
    
    Leopard
    
    Cost: 450
    HP: 330
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Gun
    Damage: 12
    Ammo: 20
    Recharge: No
    
    X Attack
    
    Shot Type: Tank
    Damage: 70
    Ammo: 6
    Recharge: No
    
    --------------------------------------------------------------------
    
    Gatling Tank
    
    Cost: 690
    HP: 320
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 80
    Ammo: 50
    Recharge: No
    Description: Holding down the button will fire all 50 shots.  A 
    minimum of 10 shots can be fired at a time, so the damage given is 
    for 10 shots.
    
    
    X Shot
    
    Shot Type: Special
    Damage: 52
    Ammo: 2
    Recharge: No
    
    --------------------------------------------------------------------
    
    Titan Tank
    
    Cost: 620
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 34
    Ammo: 5
    Recharge: No
    
    
    X Shot
    
    Damage: 40
    Ammo: 3
    Recharge: No
    Description: Fires energy javelins that can move through objects.
    
    --------------------------------------------------------------------
    
    Beam Tank
    
    Cost: 780
    HP: 400
    Jump: Boost
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 33
    Ammo: 50
    Recharge: No
    Description: Fires in bursts of 5.  Damage given is for a whole burst.
    
    
    B Melee
    
    Normal Ground
    
    Damage: 120
    Attributes: SB CN
    Description: Beam Tank lunges forward with the drill spinning.  
    Dashing or jumping can cancel the cooldown animation, but only if 
    this is done before the animation starts. 
    
    
    X Shot
    
    Damage: 52
    Ammo: 3
    Recharge: No
    Description: Fires two large lasers.
    
    --------------------------------------------------------------------
    
    Victory Tank
    
    Cost: 560
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 49
    Ammo: 10
    Recharge: No
    Description: Fires in bursts of 5.  Damage given is for a whole burst.
    
    
    X Shot
    
    Shot Type: Tank
    Damage: 63
    Ammo: 3
    Recharge: No
    
    --------------------------------------------------------------------
    
    Victory Machine
    
    Cost: 600
    HP: 400
    Jump: Boost
    Extra Info: None
    
    
    X Attack
    
    Description: Victory Machine transforms between Victory King's 
    tank and jet forms.
    
    
    -Tank Form-
    
    B Shot 
    
    Shot Type: Round
    Damage: 49
    Ammo: 10
    Recharge: No
    Description: Fires in bursts of 5.  Damage given is for a whole burst.
    
    B Charge
    
    Shot Type: Tank
    Damage: 63
    
    
    -Jet Form-
    
    B Shot
    
    Shot Type: Machine Gun
    Damage: 49
    Ammo: 10
    Recharge: No
    
    B Charge
    
    Damage: 31 
    Description: Releases a series of small bombs.
    
    --------------------------------------------------------------------
    
    ICBM Tank
    
    Cost: 1000
    HP: 200
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 33
    Ammo: 20
    Recharge: No
    Description: Fires two shots at once.  Hold the button to fire three.
    
    
    X Shot
    
    Shot Type: ICBM
    Damage: 584
    Ammo: 1
    
    --------------------------------------------------------------------
    
    Panther Vehicle
    
    Cost: 620
    HP: 200
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 35
    Ammo: 10
    Recharge: No
    Description: Fires five shots at once.
    
    
    X Shot
    
    Shot Type: Laser
    Damage: 47
    Ammo: 3
    Recharge: No
    
    --------------------------------------------------------------------
    
    Ultimate Cannon
    
    Cost: 1500
    HP: 500
    Jump: Boost
    Extra Info: None
    
    
    B Shot
    
    Damage: 225
    Ammo: 200
    Recharge: No
    Description: Fires multiple round shots and three vertical 
    missiles. Uses 15 ammo per shot.
    
    
    X Shot
    
    Shot Type: Laser
    Damage: 68
    Ammo: 1
    Recharge: Yes
    
    X Charge
    
    Damage: ????
    Description: Ultimate Cannon fires a massive laser.  Most borgs are 
    killed outright.  Large borgs like Dragons and Warships will survive
    only from being staggered and avoiding most of the damage.  Deals 
    roughly 500 damage to a Blizzard Dragon.
    
    ********************************************************************
    
    Wing [20WING]
    
    
    Wing Soldier
    
    Cost: 200
    HP: 150
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Damage: 19
    Ammo: 10
    Recharge: No
    Description: 5 arrows are fired per button press.  Damage given is 
    for all five.
    
    
    B Attacks
    
    Hovering
    
    Damage: 47
    Attributes: SB
    Description: 2-hit sword combo.
    
    Dashing
    
    Damage: 60
    Attributes: SB
    Description: 3-hit sword combo.
    
    Diving
    
    Damage: 35
    Attributes: None
    Description: Dives while holding the sword forward.
    
    --------------------------------------------------------------------
    
    Beam Wing Blue
    
    Cost: 350
    HP: 200
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Laser
    Damage: 8
    Ammo: 5
    Recharge: No
    
    
    B Charge
    
    Description: Creates a sphere that accelerates any shots that enter 
    it.
    
    
    B Attacks
    
    Hovering
    
    Damage: 60
    Attributes: None
    Description: 3-hit sword combo.
    
    Dashing
    
    Damage: 60
    Attributes: SB
    Description: Slightly faster 3-hit sword combo.
    
    Diving
    
    Damage: 44
    Attributes: None
    Description: Quick stab.
    
    Special
    
    Damage: 96
    Attributes: SB MH
    Description: Beam Wing Blue holds his sword in front of him while 
    diving, dealing collision damage.
    
    --------------------------------------------------------------------
    
    Beam Wing Red
    
    Cost: 400
    HP: 200
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Twin Laser
    Damage: 8
    Ammo: 5
    Recharge: No
    
    B Charge
    
    Damage: 14
    Attributes: None
    Description: Large beam attack.
    
    
    B Attacks
    
    Hovering
    
    Damage: 60
    Attributes: None
    Description: 3-hit sword combo.
    
    Dashing
    
    Damage: 60
    Attributes: SB
    Description: Slightly faster 3-hit sword combo.
    
    Diving
    
    Damage: 44
    Attributes: None
    Description: Quick stab.
    
    Special
    
    Damage: 96
    Attributes: SB MH
    Description: Beam Wing Red holds his sword in front of him while 
    diving, dealing collision damage.
    
    --------------------------------------------------------------------
    
    Blade Wing
    
    Cost: 650
    HP: 400
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Fireball
    Damage: 39
    Ammo: 9
    Recharge: No
    Description: 3 shots are fired per button press.  Damage given is 
    for all three.
    
    B Charge
    
    Damage: 120
    Attributes: SB MH
    Description: Blade Wing throws his weapon at the enemy like a 
    boomerang.
    
    
    B Attacks
    
    Hovering
    
    Damage: 78
    Attributes: None
    Description: 3-hit combo.
    
    Dashing
    
    Damage: 40
    Attributes: SB MH
    Description: Upward attack.
    
    Diving
    
    Damage: 92
    Attributes: None
    Description: Quick stab.
    
    --------------------------------------------------------------------
    
    Anubis Wing
    
    Cost: 750
    HP: 400
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Fireball
    Damage: 39
    Ammo: 9
    Recharge: No
    Description: 3 shots are fired per button press.  Damage given is 
    for all three.
    
    B Charge
    
    Damage: 48
    Attributes: SB MH
    Description: Anubis Wing fires a fast fireball that explodes on 
    contact.
    
    
    B Attacks
    
    Hovering
    
    Damage: 78
    Attributes: None
    Description: 3-hit combo.
    
    Dashing
    
    Damage: 40
    Attributes: SB MH
    Description: Upward attack.
    
    Diving
    
    Damage: 92
    Attributes: None
    Description: Quick stab.
    
    --------------------------------------------------------------------
    
    Garuda
    
    Cost: 750
    HP: 450
    Jump: Flying
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Fireball
    Damage: 39
    Ammo: 9
    Recharge: No
    Description: 3 shots are fired per button press.  Damage given is 
    for all three.
    
    B Charge
    
    Damage: 48
    Attributes: SB MH
    Description: Anubis Wing fires a fast fireball that explodes on 
    contact.
    
    
    B Attacks
    
    Hovering
    
    Damage: 78
    Attributes: None
    Description: 3-hit combo.
    
    Dashing
    
    Damage: 40
    Attributes: SB MH
    Description: Upward attack.
    
    Diving
    
    Damage: 92
    Attributes: None
    Description: Quick stab.
    
    ********************************************************************
    
    Wizard [21WIZ]
    
    
    Guard Witch
    
    Cost: 250
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Guard Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 4
    Recharge: No
    Description: Guard Witch fires a shot that creates a barrier in 
    front of the enemy, blocking any shots fired by them, but does not 
    protect them from incoming fire.  The shield takes roughly 200 
    damage to destroy or will vanish by itself after a while.  Multiple 
    shots will stack.
    
    --------------------------------------------------------------------
    
    Shield Witch
    
    Cost: 330
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Guard Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 4
    Recharge: No
    Description: Shield Witch fires a shot that creates a barrier in 
    front of the enemy, blocking any shots fired by them, but does not 
    protect them from incoming fire.  The shield takes roughly 280 
    damage to destroy or will vanish by itself after a while.  Multiple 
    shots will stack.
    
    --------------------------------------------------------------------
    
    Patra Witch
    
    Cost: 150
    HP: 150
    Jump: 3
    Extra Info: None
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Patra Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 2
    Recharge: No
    Description: Shot enlarges the target slightly, increasing the 
    target's stats.
    
    --------------------------------------------------------------------
    
    Isis Witch
    
    Cost: 190
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Isis Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 2
    Recharge: No
    Description: Shot enlarges the target greatly, increasing the 
    target's stats.
    
    --------------------------------------------------------------------
    Bastet Witch
    
    Cost: 230
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Bastet Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 2
    Recharge: No
    Description: Shot shrinks the target slightly, decreasing the 
    target's stats.
    
    --------------------------------------------------------------------
    
    Sekhmet Witch
    
    Cost: 330
    HP: 180
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 10
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Sekhmet Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 2
    Recharge: No
    Description: Shot shrinks the target greatly, decreasing the 
    target's stats.
    
    --------------------------------------------------------------------
    
    Bug Witch
    
    Cost: 300
    HP: 150
    Jump: 3
    Extra Info: None
    
    
    B Shot
    
    Shot Type: Round
    Damage: 17
    Ammo: 5
    Recharge: No
    
    
    B Melee
    
    Normal Ground
    
    Damage: 31
    Attributes: CN
    Description: 2-hit combo.
    
    Ground Dash
    
    Damage: 31
    Attributes: CN
    Description: Guard Witch spins around with her staff.
    
    Landing
    
    Damage: 31
    Attributes: CN
    Description: Same as Normal Ground.
    
    Normal Air
    
    Damage: 8
    Attributes: CN
    Description: Single hit.
    
    Air Dash
    
    Damage: 8
    Attributes: CN
    Description: Same as Normal Air.
    
    
    X Attack
    
    Ammo: 1
    Description: Temporarily transforms the enemy into a Roach.