Gotcha Force Move List
by Voltrox747

I don't care what anyone does with this so long as you give due credit.


This lists all attacks for each borg and their damages.  Due to the 
somewhat odd nature of Gotcha Force's mechanics, these values are 
sometimes only a rough estimate.  In cases where a move deals varied
damage based on how it hits, I have given the highest damage value 
that I was able to produce, so all numbers are a best-case scenario.
Most damage values were tested against a level 7 Neo G Red.  Attacks
that stagger Neo G before dealing their full damage or have trouble 
hitting him were tested against Blizzard Dragon, unless noted 
otherwise.  A ~ in front of a damage value means that the damage 
dealt by that attack was particularly random.  

All tests against shields were done with a Spike Knight.  For moves 
with multiple hits, the damage shown is for the full combo.  For 
projectiles, Recharge means that the move will regenerate ammo 
without having to use all of it first.

There are generally five varieties of melee moves.  These are 
performed by pressing the button while standing, dashing on the 
ground, landing from a jump, being in the air, or dashing in the 
air.  Any exceptions are listed as such.


Shot Types

To avoid repeat descriptions, some projectiles simply list a shot 
type.

Laser: Usually faster than other shots.

Large Shot: A large, quick projectile.

Round: The basic shot of most borgs.  Varies greatly in size and 
speed.

Fireball: Faster than most forms of Round shots but slower than 
lasers.

Gun: Similar to Round shots but with a unique shape.

Shuriken: Very slow projectiles.

Missile: Explodes on contact.

Bomb: Projectiles dropped downward that explode on contact.

Blast Laser: Extremely fast and accurate laser that explodes on 
contact.

X Slash: A X-shaped projectile.  Fairly slow.

Tank: Moves in a slight arc and knocks enemies over easily.


Movement Types

Borgs that jump normally have the amount of times they can jump 
before landing here.  Otherwise, a special movement type is listed 
in their description.

Boost: The A button can be held for a certain length of time to dash
or move upward.

Flying: Flying borgs hover in place.  The A button lets them flap 
higher, while X makes them dive.

Air: These borgs are always in the air and moving forward. The A 
button makes them move faster. 

Helicopter: Only two borgs have this.  They are similar to Air borgs
but can hover in place.

Dragon: Dragons move very slowly.  They can flap higher with A, and 
pushing a direction will put them in a flying state.


Move Attributes

These are extra information added to a move's description.

CN: Shows that the move can be cancelled with another attack.

SB: These moves break through all shields with at least one hit in 
their combo.

MH: These moves hit continuously while in contact with an enemy.

WV: These moves produce a wave projectile along with the attack. 
This is included with the move's damage.


Borg List

Air [1AIR]

Orange Fighter
Blue Striker
Violet Attacker
Red Attacker
Eagle Jet
Victory Jet
Carrier Helicopter
Flying Saucer

Angel [2ANGEL]

Quick Valkrie
Slow Valkrie
Ice Valkrie
Tornado Valkrie
Wind Valkrie
Ring Valkrie

Bug [3BUG]

Roach
Alien Insect
Claw Worm
Alien Worm
Poison Worm
Venom Worm

Death Borg [4DEATH]

Death Borg Alpha
Death Borg Alpha II
Death Borg Beta
Death Borg Beta II
Death Borg Beta III
Death Borg Gamma
Death Borg Gamma II
Death Borg Delta
Death Borg Delta II
Death Borg Delta III
Death Borg Zeta
Death Borg Zeta II
Death Borg Zeta III
Death Borg Zeta IV
Death Borg Theta
Death Borg Iota
Death Borg Lambda
Death Borg Lambda II
Death Borg Sigma
Death Borg Sigma II
Death Borg Mu
Death Borg Nu
Death Borg Nu II
Death Borg Nu III
Death Borg Omicron
Death Borg Tau
Death Borg Chi
Death Borg Omega
Death Borg Omega II
Death Borg Omega III
Death Borg Omega IV
Death Eye
Death Bomb
Death ICBM

Demon [5DEMON]

Akuma Samurai
Demon Samurai
Demon Wing
Death Wing

Dragon [6DRAG]

Wing Dragon
Phoenix Dragon
Fire Dragon
Flame Dragon
Ice Dragon
Blizzard Dragon
Thunder Dragon
Plasma Dragon
Space Dragon
Cosmic Dragon
Machine Head
Death Head
Mechanical Dragon
Cyber Dragon
Machine Dragon
Cyber Death Dragon

Fortress [7FORT]

Beam Satellite
Death Saucer
Sirius
Death Arc
Antares

Girl [8GIRL]

Battle Girl
Kei
Wire Girl
Command Girl
Spinner Girl
Barrier Girl
Cyber Girl
Cyber Girl Super
Cyber Girl Hyper
Shadow Girl
Killer Girl

Gun [9GUN]

Revolver Gunman
Billy
Powered Guman
Wire Gunman
Time Bomber
Remote Bomber
Gatling Gunner
Beam Gunner

Hero [10HERO]

Jet Hero
Gold Hero
Metal Hero
Cyber Hero
Star Hero
Planet Hero

Idol [11IDOL]

Pop Honey

Knight [12KNIGHT]

Normal Knight
Sword Knight
Hatchet Knight
Axe Knight
Ghost Knight
Elemental Knight
Hammer Knight
Spike Knight
Chainsaw Knight
Vampire Knight
Vlad
Sapphire Knight
Ruby Knight
Imperial Knight
Dark Knight

Knuckle [13KNUC]

Kung-Fu Master
Tao Master
Jelly Diver
Jack
Tar Diver
Copy Man
Walking Bomb

Machine (small) [14SMACH]

G Red
Neo G Red
G Black
Claw Robot
Isaac
Build Robot
Army Robot
Thunder Robot
Magnet Robot (+)
Magnet Robot (-)
Megaton Robot
Drill Robot
Hammer Robot

Machine (large) [15LMACH]

Proto Panther
Panther Robot
Proto Titan
Titan Robot
Proto Eagle
Eagle Robot
Proto Red
Machine Red
Proto Blue
Machine Blue
Proto Mars
Cyber Mars
Proto Atlas
Cyber Atlas
Proto King
Victory Duke
Victory Baron
Victory King
Cyber Machine Seiryu
Cyber Machine Genbu
Cyber Machine Byakko
Cyber Machine Suzaku

Musha [16MUSHA]

Normal Samurai
Musashi
Sonic Samurai
Beam Samurai
Chrono Samurai
Samurai Shogun

Ninja [17NINJA]

Normal Ninja
Sasuke
Double Ninja
Shuriken Ninja
Arrow Ninja
Shijima
Acceleration Ninja
Teleport Ninja
Flame Ninja
Switching Ninja
Cyber Ninja

Nurse [18NURSE]

Angel Nurse
Nao
Angel Rescue

Tank [19TANK]

Normal Tank
Leopard
Gatling Tank
Titan Tank
Beam Tank
Victory Tank
Victory Machine
ICBM Tank
Panther Vehicle
Ultimate Cannon

Wing [20WING]

Wing Soldier
Beam Wing Blue
Beam Wing Red
Blade Wing
Anubis Wing
Garuda

Wizard [21WIZ]

Guard Witch
Shield Witch
Patra Witch
Isis Witch
Bastet Witch
Sekhmet Witch
Bug Witch

********************************************************************

Air [1AIR]


Orange Fighter

Cost: 200
HP: 150
Jump: Air
Extra Info: None

B Shot

Shot Type: Round
Damage: 8
Ammo: 40
Recharge: No

B Charge

Shot Type: Large Laser
Damage: 52

X Shot

Shot Type: Shockwave Bomb
Damage: 49
Ammo: 2
Recharge: No

--------------------------------------------------------------------

Blue Striker

Cost: 200
HP: 150
Jump: Air
Extra Info: None

B Shot

Shot Type: Round
Damage: 8
Ammo: 40
Recharge: No

B Charge

Shot Type: Large Laser
Damage: 52

X Shot

Shot Type: Missile
Damage: 49
Ammo: 4
Recharge: No

--------------------------------------------------------------------

Violet Attacker

Cost: 290
HP: 150
Jump: Air
Extra Info: None

B Shot

Shot Type: Round
Damage: 8
Ammo: 40
Recharge: No


X Shot

Shot Type: Bomb
Damage: 102
Ammo: 1
Recharge: Yes

--------------------------------------------------------------------

Red Attacker

Cost: 290
HP: 150
Jump: Air
Extra Info: None

B Shot

Shot Type: Shockwave Bomb
Damage: 49
Ammo: 2
Recharge: No


X Shot

Shot Type: Bomb
Damage: 102
Ammo: 1
Recharge: Yes

--------------------------------------------------------------------

Eagle Jet

Cost: 380
HP: 250
Jump: Air
Extra Info: None

B Shot

Shot Type: Laser
Damage: 34
Ammo: 5
Recharge: No


B Melee

Damage: 44
Attributes: None
Description: Eagle Jet activates two laser blades on the front.  The
attack must be aimed, as this does not affect Eagle Jet's movement.

--------------------------------------------------------------------

Victory Jet

Cost: 380
HP: 300
Jump: Air
Extra Info: None

B Shot

Shot Type: Machine Gun
Damage: 49
Ammo: 10
Recharge: No


X Shot

Damage: 31 
Ammo: 3
Recharge: No
Description: Drops a series of small bombs.

--------------------------------------------------------------------

Carrier Helicopter

Cost: 390
HP: 200
Jump: Helicopter
Extra Info: None


B Shot

Shot Type: Round
Damage: 16
Ammo: 40
Recharge: No
Description: Two shots are fired with each button press.  Up to 20 
can be fired by holding the button.


X Shot

Shot Type: Missile
Damage: 63
Ammo: 1


X Charge

Description: Carrier Helicopter fires its claw at the enemy, pulling
it towards itself.  The enemy borg can be lifted into the air and 
moved around, or attacked with B shots.  This move does not deal 
damage.

--------------------------------------------------------------------

Flying Saucer

Cost: 600
HP: 250
Jump: Helicopter
Extra Info: None

B Shot

Damage: 16
Ammo: 10
Recharge: No
Description: Fires two shots similar to a Large Shot but smaller.


X Shot

Damage: 78
Ammo: 1
Description: Fires a laser across the ground that creates a 
shockwave where it hits.

********************************************************************

Angel [2ANGEL]


Quick Valkrie

Cost: 230
HP: 120
Jump: Flying
Extra Info: None


B Shot

Shot Type: Round
Damage: 19
Ammo: 10
Recharge: No
Description: 5 shots are fired per button press.  Damage given is 
for all five.

B Charge

Description: Fires a shot that greatly increases the move and attack 
speed of the target.


B Attacks

Hovering

Damage: 51
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 51
Attributes: None
Description: Same as Hovering.

Diving

Damage: 32
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Slow Valkrie

Cost: 350
HP: 120
Jump: Flying
Extra Info: None

B Shot

Shot Type: Round
Damage: 19
Ammo: 10
Recharge: No
Description: 5 shots are fired per button press.  Damage given is
for all five.

B Charge

Description: Fires a shot that greatly decreases the move and attack 
speed of the target.


B Attacks

Hovering

Damage: 51
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 51
Attributes: None
Description: Same as Hovering.

Diving

Damage: 32
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Ice Valkrie

Cost: 240
HP: 120
Jump: Flying
Extra Info: None

B Shot

Shot Type: Round
Damage: 19
Ammo: 10
Recharge: No
Description: 5 shots are fired per button press.  Damage given is for 
all five.

B Charge

Description: Creates a small platform that instantly raises the target 
up to a set height, which is about halfway to the ceiling in 
most stages.  The platform breaks after a few seconds.


B Attacks

Hovering

Damage: 51
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 51
Attributes: None
Description: Same as Hovering.

Diving

Damage: 32
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Tornado Valkrie

Cost: 200
HP: 130
Jump: Flying
Extra Info: None

B Shot

Shot Type: Round
Damage: 19
Ammo: 10
Recharge: No
Description: 5 shots are fired per button press.  Damage given is 
for all five.

B Charge

Damage: 17
Description: Fires a tornado that tosses the target all the way up to 
the ceiling.


B Attacks

Hovering

Damage: 51
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 51
Attributes: None
Description: Same as Hovering.

Diving

Damage: 32
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Wind Valkrie

Cost: 200
HP: 130
Jump: Flying
Extra Info: None

B Shot

Shot Type: Round
Damage: 19
Ammo: 10
Recharge: No
Description: 5 shots are fired per button press.  Damage given is 
for all five.

B Charge

Damage: 17
Description: Creates a cone of wind in front of Wind Valkrie that 
pushes enemies away.  Repeatedly pressing the B button will keep 
this going indefinitely.


B Attacks

Hovering

Damage: 51
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 51
Attributes: None
Description: Same as Hovering.

Diving

Damage: 32
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Ring Valkrie

Cost: 280
HP: 180
Jump: Flying
Extra Info: None

B Shot

Damage: 19
Ammo: 1
Description: Shots appear as spiked rings.  5 shots are fired per 
button press.  Damage given is for all five.

B Charge

Damage: 8
Description: Creates a ring of projectiles around Ring Valkrie.  
These spin in a circle, moving outward until they vanish.


B Attacks

Hovering

Damage: 60
Attributes: None
Description: 3-hit sword combo.

Dashing

Damage: 60
Attributes: None
Description: Same as Hovering.

Diving

Damage: 43
Attributes: SB MH
Description: Dives while holding the sword forward.

********************************************************************

Bug [3BUG]


Roach

Cost: 30
HP: 60
Jump: 
Extra Info: None


B Shot

Damage: 20
Ammo: 1
Recharge: Special
Description: The Roach drops bombs behind it, and can only drop one 
at a time.  They explode after a few seconds have passed or when an
enemy is near them.  Another bomb can be dropped as soon as the 
previous one explodes.

--------------------------------------------------------------------

Alien Insect

Cost: 350
HP: 200
Jump: 4
Extra Info: Holding A after a jump will allow Alien Insect to hover. 
He will still be moving downward, but at a greatly reduced speed.  
You can move around with the stick and fire with B in this state, 
but dashing or pressing X will make him start to fall again.


B Shot

Damage: 36
Ammo: 2
Recharge: Yes
Description: Fires small insects that explode on contact.


B Melee

Normal Ground

Damage: 90
Attributes: CN WV
Description: 3-hit sword combo.

Ground Dash

Damage: 49
Attributes: CN WV
Description: Forward stab.

Landing

Damage: 43
Attributes: CN WV
Description: Upward sword swing.

Normal Air

Damage: 34
Attributes: CN WV
Description: Single slash.

Air Dash

Damage: 34
Attributes: CN WV
Description: Same as Normal Air.


X Attack

Description: Fires a sphere of energy that reduces the damage of 
shots passing through it.  Alien Insect jumps backward when using 
this, and can cancel part of the animations of its melee attacks by 
doing so.

--------------------------------------------------------------------

Claw Worm

Cost: 390
HP: 150
Jump: Boost
Extra Info: None


B Shot

Damage: 16
Ammo: 5
Description: When fired, web will travel outward while rotating 
toward the enemy, and will vanish after dealing damage.  If it 
connects with an object, it will remain in place for a few seconds. 
Strands will recharge the moment they vanish.


B Melee

Normal Ground

Damage: 17
Attributes: None
Description: Forward lunge.

Ground Dash

Damage: 17
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 17
Attributes: 
Description: Same as Normal Ground.

Normal Air

Damage: 41
Attributes: SB MH
Description: Forward dive with the claws.

Air Dash

Damage: 41
Attributes: SB MH
Description: Same as Normal Air.


X Attack

Damage: 10
Ammo: 5
Description: Pressing X once will place a web node.  Pressing it 
again will place another, activating the web strand between them.  
The strand will not deal damage until it has been released.  Strands
will recharge the moment they vanish. 

--------------------------------------------------------------------

Alien Worm

Cost: 600
HP: 300
Jump: Boost
Extra Info: None


B Shot

Damage: 16
Ammo: 5
Description: When fired, web will travel outward while rotating 
toward the enemy, and will vanish after dealing damage.  If it 
connects with an object, it will remain in place for a few seconds. 
Strands will recharge the moment they vanish.


B Melee

Normal Ground

Damage: 35
Attributes: None
Description: Forward lunge.

Ground Dash

Damage: 35
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 35
Attributes: 
Description: Same as Normal Ground.

Normal Air

Damage: 85
Attributes: SB MH
Description: Forward dive with the claws.

Air Dash

Damage: 85
Attributes: SB MH
Description: Same as Normal Air.


X Attack

Damage: 10
Ammo: 5
Description: Pressing X once will place a web node.  Pressing it 
again will place another, activating the web strand between them. 
The strand will not deal damage until it has been released.  Strands
will recharge the moment they vanish. 

--------------------------------------------------------------------

Poison Worm

Cost: 300
HP: 150
Jump: Boost
Extra Info: All B attacks deal 20 poison damage over time.  The 
second damage value includes this.


B Shot

Shot Type: Poison Shot
Damage: 13 (33)
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 17 (37)
Attributes: None
Description: Forward lunge.

Ground Dash

Damage: 17 (37)
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 17 (37)
Attributes: 
Description: Same as Normal Ground.

Normal Air

Damage: 41 (61)
Attributes: SB MH
Description: Forward dive with the claws.

Air Dash

Damage: 41 (61)
Attributes: SB MH
Description: Same as Normal Air.


X Attack

Damage: 33
Ammo: 5
Recharge: No
Description: Places a ball of poison.  Any enemy coming into 
contact with this will take 33 damage over time. 

--------------------------------------------------------------------

Venom Worm

Cost: 500
HP: 300
Jump: Boost
Extra Info: All B attacks deal 20 poison damage over time.  The 
second damage value includes this.


B Shot

Shot Type: Venom Shot
Damage: 26 (46)
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 35 (55)
Attributes: None
Description: Forward lunge.

Ground Dash

Damage: 35 (55)
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 35 (55)
Attributes: 
Description: Same as Normal Ground.

Normal Air

Damage: 85 (105)
Attributes: SB MH
Description: Forward dive with the claws.

Air Dash

Damage: 85 (105)
Attributes: SB MH
Description: Same as Normal Air.


X Attack

Damage: 46
Ammo: 5
Recharge: No
Description: Places a ball of poison.  Any enemy coming into 
contact with this will take 46 damage over time. 

********************************************************************

Death Borg [4DEATH]


Death Borg Alpha

Cost: 80
HP: 50
Jump: 3
Extra Info: None


B Shot

Shot Type: Shuriken
Damage: 3
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 42
Attributes: 
Description: 2-hit combo.

Ground Dash

Damage: 42
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 42
Attributes: None
Description: Same as Normal Ground. 

Normal Air

Damage: 23
Attributes: None
Description: Single slash.

Air Dash

Damage: 23
Attributes: None
Description: Same as Normal Air.


Special

Damage: 78
Attributes: SB MH
Description: If Alpha is directly above the enemy, pressing B will 
cause him to drop straight down with the sword.

--------------------------------------------------------------------

Death Borg Alpha II

Cost: 110
HP: 60
Jump: 3
Extra Info: Death Borgs with a Death Eye for a head and that have a 
single Death Eye hovering next to them fire an additional shot on 
their projectile attacks.  If such a borg reaches level 10, it gains
a second Death Eye.


B Shot

Shot Type: Shuriken
Damage: 3
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 42
Attributes: 
Description: 2-hit combo.

Ground Dash

Damage: 42
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 42
Attributes: None
Description: Same as Normal Ground. 

Normal Air

Damage: 23
Attributes: None
Description: Single slash.

Air Dash

Damage: 23
Attributes: None
Description: Same as Normal Air.


X Shot

Damage: 15
Ammo: 5
Recharge: No
Desription: Throws an explosive projectile in an arc.

Special

Damage: 78
Attributes: SB MH
Description: If Alpha is directly above the enemy, pressing B will 
cause him to drop straight down with the sword.

--------------------------------------------------------------------

Death Borg Beta

Cost: 90
HP: 50
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 29
Attributes: None
Description: 4-hit combo.

Ground Dash

Damage: 27
Attributes: None
Description: Punch followed by a forward kick.

Landing

Damage: 81*
Attributes: SB MH
Description: Beta does a quick series of 9 kicks with his upper body 
low to the ground (like the Russian dance move) while moving 
forward.  This cannot be cancelled, and every kick must be performed
once started.This move forces a borg into its invincible state very 
easily, so the full damage could not be tested against Neo G.  In 
fact, only the largest borgs can take all of it without staggering. 
In most situations, the damage will be somewhere between 30 and 50.

Normal Air

Damage: 7
Attributes: None
Description: Kicks in the direction of the enemy.

Air Dash

Damage: 35
Attributes: None
Description: Quick series of punches.


X Attack
Damage: 6
Attributes: None
Description: Beta does a pelvic thrust.

*Damage tested against Death Arc.

--------------------------------------------------------------------

Death Borg Beta II

Cost: 100
HP: 50
Jump: 3
Extra Info: None


B Shot

Shot Type: Gun
Damage: 7
Ammo: 5
Recharge: No


X Shot

Shot Type: Tank
Damage: 27
Ammo: 1
Recharge: Yes

--------------------------------------------------------------------

Death Borg Beta III

Cost: 120
HP: 50
Jump: 3
Extra Info: None


B Attack

Damage: 42
Attributes: None
Description: Beta III fires his claws at the enemy.

--------------------------------------------------------------------

Death Borg Gamma

Cost: 90
HP: 80
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 34
Attributes: None
Description: 3-hit sword combo.

Ground Dash

Damage: 34
Attributes: None
Description: Same as Normal Ground.

Landing

Damage: 34
Attributes: None
Description: Same as Normal Ground.

Normal Air

Damage: 7
Attributes: None
Description: Horizontal sword strike.

Air Dash

Damage: 7
Attributes: None
Description: Same as Normal Air.

--------------------------------------------------------------------

Death Borg Gamma II

Cost: 110
HP: 80
Jump: 3
Extra Info: None

B Melee

Normal Ground

Damage: 34
Attributes: None
Description: 3-hit sword combo.

Ground Dash

Damage: 23
Attributes: None
Description: Forward stab.

Landing

Damage: 15
Attributes: None
Description: Upward sword strike.

Normal Air

Damage: 7
Attributes: None
Description: Horizontal sword strike.

Air Dash

Damage: 7
Attributes: None
Description: Same as Normal Air.

X Attack

Damage: 15
Attributes: None
Description: The Death Eye is thrown forward a long distance. It
can be blocked, but it is extremely difficult to do so without taking
at least some of the damage.

--------------------------------------------------------------------

Death Borg Delta

Cost: 80
HP: 50
Jump: Boost
Extra Info: None


B Melee

Normal Ground

Damage: 26
Attributes: None
Description: 3-hit combo.

Ground Dash

Damage: 11
Attributes: SB
Description: Sliding kick.

Landing

Damage: 11
Attributes: SB
Description: Same as Ground Dash. 

Normal Air

Damage: 7
Attributes: None
Description: Flip kick.

Air Dash

Damage: 7
Attributes: None
Description: Downward punch.

--------------------------------------------------------------------

084.  Death Borg Delta II

Cost: 100
HP: 50
Jump: Boost
Extra Info: None


B Shot

Shot Type: Gun
Damage: 18
Ammo: 6
Recharge: No
Description: 3 shots are fired per button press.  Damage given is 
for all three.


X Shot

Shot Type: Large Shot
Damage: 23
Ammo: 1
Recharge: Yes

--------------------------------------------------------------------

Death Borg Delta III

Cost: 100
HP: 50
Jump: Boost
Extra Info: None


B Attacks

Normal Ground

Damage: 34
Attributes: SB
Description: 3-hit combo.

Ground Dash

Damage: 32, 32
Attributes: SB
Description: Lunges forward with the Death Eye, then kicks. I was 
not able to hit Neo G with both attacks at once without causing 
knockback, so the damages for both hits are listed separately.

Landing

Damage: 11
Attributes: None
Description: Sliding kick.

Normal Air

Damage: 14
Attributes: SB
Description: Forward swipe with the Death Eye. This moves her down 
slightly, and can easily lead into the Landing attack.

Air Dash

Damage: 16
Attributes: SB
Description: Lunges forward with the Death Eye.


X Attack

Damage: 32
Attributes: None
Description: The Death Eye is thrown forward a long distance. It 
can be blocked, but it is extremely difficult to do so without taking 
at least some of the damage.

--------------------------------------------------------------------

Death Borg Zeta

Cost: 100
HP: 50
Jump: 3
Extra Info: None.


B Attacks

Normal Ground

Damage: 41
Attributes: CN
Description: 4-hit combo.

Ground Dash

Damage: 13
Attributes: CN SB
Description: 2-hit combo.

Landing

Damage: 15
Attributes: CN
Description: Low slash.

Normal Air

Damage: 27
Attributes: CN
Description: 2-hit combo.

Air Dash

Damage: 27
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 57
Attributes: SB MH
Description: Spinning attack.  The button must be pressed 
repeatedly for the full effect.

--------------------------------------------------------------------

Death Borg Zeta II

Cost: 140
HP: 50
Jump: 3
Extra Info: Death Borgs with a Death Eye for a head and that have a 
single Death Eye hovering next to them fire an additional shot on 
their projectile attacks.  If such a borg reaches level 10, it gains
a second Death Eye.


B Shot

Shot Type: X-Slash
Damage: 27
Ammo: 1
Recharge: Yes


B Attacks

Normal Ground

Damage: 41
Attributes: CN
Description: 4-hit combo.

Ground Dash

Damage: 13
Attributes: CN SB
Description: 2-hit combo.

Landing

Damage: 15
Attributes: CN
Description: Low slash.

Normal Air

Damage: 27
Attributes: CN
Description: 2-hit combo.

Air Dash

Damage: 27
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 57
Attributes: SB MH
Description: Spinning attack.  The button must be pressed repeatedly 
for the full effect.

--------------------------------------------------------------------

Death Borg Zeta III

Cost: 160
HP: 60
Jump: 3
Extra Info: None.


B Shot

Damage: 13
Description: Sends both death eyes toward the enemy.  cannot be 
used again until they return.

B Attacks

Normal Ground

Damage: 34
Attributes: CN SB
Description: 3-hit combo.

Ground Dash

Damage: 15
Attributes: CN SB
Description: Jumping slash.

Landing

Damage: 15
Attributes: CN
Description: Low slash.

Normal Air

Damage: 27
Attributes: CN SB
Description: 2-hit combo.

Air Dash

Damage: 27
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 74
Attributes: None
Description: Attacks with multiple sword swings while moving 
forward.  The button must be pressed repeatedly for the full effect.

--------------------------------------------------------------------

Death Borg Zeta IV

Cost: 150
HP: 60
Jump: 3
Extra Info: None.


B Shot

Shot Type: Laser
Damage: 14
Ammo: 5
Recharge: Yes
Description: Zeta IV and both Death Eyes each fire one laser. Damage
given is for all three.

B Attacks

Normal Ground

Damage: 34
Attributes: CN SB
Description: 3-hit combo.

Ground Dash

Damage: 15
Attributes: CN SB
Description: Jumping slash.

Landing

Damage: 15
Attributes: CN
Description: Low slash.

Normal Air

Damage: 27
Attributes: CN SB
Description: 2-hit combo.

Air Dash

Damage: 27
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 74
Attributes: None
Description: Attacks with multiple sword swings while moving 
forward.  The button must be pressed repeatedly for the full effect.

--------------------------------------------------------------------

Death Borg Theta

Cost: 100
HP: 50
Jump: 3
Extra Info: None.


B Shot

Shot Type: Round
Damage: 7
Ammo: 5
Recharge: No


B Attacks

Normal Ground

Damage: 13
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 13
Attributes: CN SB
Description: Spinning attack.

Landing

Damage: 13
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 3
Attributes: CN
Description: Theta flips and hits once.

Air Dash

Damage: 3
Attributes: CN 
Description: Same as Normal Air.


X Attack

Description: Dashes toward a borg and heals it for 37 HP.

--------------------------------------------------------------------

Death Borg Iota


Cost: 190
HP: 70
Jump: 3
Extra Info: None


B Melee

Damage: 3
Ammo: 100
Recharge: No
Description: When the button is held, the move functions as a 
flamethrower.

--------------------------------------------------------------------

Death Borg Lambda

Cost: 100
HP: 50
Jump: Flying
Extra Info: None


B Shot

Shot Type: Round
Damage: 15
Ammo: 5
Recharge: Yes
Description: 5 shots are fired per button press.  Damage given is 
for all five.


B Attacks

Hovering

Damage: 26
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 26
Attributes: None
Description: Same as Hovering.

Diving

Damage: 19
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Death Borg Lambda II

Cost: 150
HP: 50
Jump: Flying
Extra Info: Death Borgs with a Death Eye for a head and that have a 
single Death Eye hovering next to them fire an additional shot on 
their projectile attacks.  If such a borg reaches level 10, it gains
a second Death Eye.


B Shot

Shot Type: Round
Damage: 26
Ammo: 5
Recharge: Yes
Description: 5 shots are fired per button press.  Damage given is 
for all five.


B Attacks

Hovering

Damage: 26
Attributes: None
Description: 3-hit staff combo.

Dashing

Damage: 26
Attributes: None
Description: Same as Hovering.

Diving

Damage: 19
Attributes: SB MH
Description: Dives while holding the staff forward.

--------------------------------------------------------------------

Death Borg Sigma

Cost: 100
HP: 50
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 7
Ammo: 3
Recharge: No


B Attacks

Hovering

Damage: 27
Attributes: None
Description: 2-hit sword combo.

Dashing

Damage: 34
Attributes: None
Description: 3-hit sword combo.

Diving

Damage: 23
Attributes: None
Description: Spinning sword attack.

--------------------------------------------------------------------

Death Borg Sigma II

Cost: 180
HP: 50
Jump: Boost
Extra Info: Death Borgs with a Death Eye for a head and that have a 
single Death Eye hovering next to them fire an additional shot on 
their projectile attacks.  If such a borg reaches level 10, it gains
a second Death Eye.


B Shot

Shot Type: Laser
Damage: 14
Ammo: 3
Recharge: No

B Attacks

Hovering

Damage: 27
Attributes: None
Description: 2-hit sword combo.

Dashing

Damage: 34
Attributes: None
Description: 3-hit sword combo.

Diving

Damage: 23
Attributes: None
Description: Spinning sword attack.

--------------------------------------------------------------------

Death Borg Mu

Cost: 60
HP: 20
Jump: Air
Extra Info: None


B Shot

Shot Type: Laser
Damage: 7
Ammo: 5
Recharge: Yes

--------------------------------------------------------------------

Death Borg Nu

Cost: 40
HP: 30
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 7
Ammo: 10
Recharge: No

--------------------------------------------------------------------

Death Borg Nu II

Cost: 50
HP: 40
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 7
Ammo: 5
Recharge: Yes

--------------------------------------------------------------------

Death Borg Nu III

Cost: 70
HP: 50
Jump: Boost
Extra Info: None


B Shot

Shot Type: Blast Laser
Damage: 13
Ammo: 1
Recharge: Yes

--------------------------------------------------------------------

Death Borg Omicron

Cost: 350
HP: 180
Jump: 3
Extra Info: None


X Charge

Damage: 6
Description: Fires the claw on its head at the enemy.  A hit 
transforms the enemy into a Death Eye temporarily.  The enemy 
retains its HP.

--------------------------------------------------------------------

Death Borg Tau

Cost: 90
HP: 60
Jump: 3
Extra Info: None.


B Attacks

Normal Ground

Damage: 34
Attributes: None
Description: 2-hit combo.

Ground Dash

Damage: 15
Attributes: None
Description: Uppercut.

Landing

Damage: 15
Attributes: None
Description: Forward dive.

Normal Air

Damage: 15
Attributes: None
Description: Dashes toward the enemy and kicks once it comes within 
a certain range or reaches the end of the dash.

Air Dash

Damage: 15
Attributes: None
Description: Same as Normal Air.

--------------------------------------------------------------------

Death Borg Chi

Cost: 80
HP: 40
Jump: Boost
Extra Info: None


B Shot

Shot Type: Tank
Damage: 7
Ammo: 10
Recharge: No
Description: After firing, Chi will be knocked back by the recoil.  
If a shot is fired from the air, Chi will be unable to move until 
touching the ground again.

--------------------------------------------------------------------

Death Borg Omega

Cost: 130
HP: 100
Jump: Boost
Extra Info: None


B Attacks

Normal Ground

Damage: 61
Attributes: SB
Description: 4-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Dashing attack.

Landing

Damage: 31
Attributes: None
Description: Diving attack.

Normal Air

Damage: 23
Attributes: None
Description: Dashing attack.

Air Dash

Damage: 23
Attributes: None
Description: Same as Normal Air.


X Attack

Damage: 42
Attributes: SB MH
Description: Spinning attack.

--------------------------------------------------------------------

Death Borg Omega II

Cost: 170
HP: 100
Jump: Boost
Extra Info: None


B Attacks

Normal Ground

Damage: 61
Attributes: SB
Description: 4-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Headbutt.

Landing

Damage: 31
Attributes: None
Description: Dashing attack.

Normal Air

Damage: 23
Attributes: None
Description: Overhead swipe with both maces.

Air Dash

Damage: 23
Attributes: None
Description: Dashing kick.


X Attack

Damage: 42
Description: Fires both maces at the enemy.

--------------------------------------------------------------------

Death Borg Omega III

Cost: 150
HP: 150
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 15
Ammo: 10
Recharge: No
Description: 5 shots are fired per button press.  Damage given is 
for all five.

--------------------------------------------------------------------

Death Borg Omega IV

Cost: 160
HP: 100
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 14
Ammo: 4
Recharge: No

--------------------------------------------------------------------

Death Eye

Cost: 10
HP: 30
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 7
Ammo: 5
Recharge: No

--------------------------------------------------------------------

Death Bomb

Cost: 20
HP: 30
Jump: Air
Extra Info: Death Bomb has no attacks.  Colliding with an enemy or 
object causes it to explode, dealing 95 damage to Neo-G.  Death Bomb
starts near the top of the stage and cannot move up or down.  
Pressing X causes it to fall, and it can be directed somewhat while 
doing this.  It will also drift slowly downward on its own.

--------------------------------------------------------------------

Death ICBM

Cost: 400
HP: 100
Jump: Air
Extra Info: Death ICBM has no attacks.  Colliding with an enemy or 
object causes it to explode, killing most borgs outright.  Large 
borgs like Dragons and Warships can survive it, and will take 
roughly 500 damage from the blast.

********************************************************************

Demon [5DEMON]


Akuma Samurai

Cost: 480
HP: 250
Jump: 3
Extra Info: His swords grow in length as enemies die.  He does not 
need to kill them himself.


B Shot

Shot Type: Laser
Damage: 26
Ammo: 5
Recharge: Yes


B Attacks

Normal Ground

Damage: 62
Attributes: CN SB
Description: 3-hit slash combo.  Akuma Samurai can jump immediately 
after the final hit to follow the enemy into the air, though this 
does not give him access to any special attacks.

Ground Dash

Damage: 26
Attributes: CN
Description: Akuma Samurai jumps into the air and slashes down 
with both swords.

Landing

Damage: 26
Attributes: CN 
Description: Akuma Samurai spins around and slashes with one sword.

Normal Air

Damage: 47
Attributes: CN SB
Description: Akuma Samurai slashes once with each sword.

Air Dash

Damage: 47
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 131
Attributes: SB
Description: Akuma Samurai flails wildly with his swords while 
moving forward.  X must be pressed repeatedly to perform the entire 
move.  All melee attacks can cancel into this.

--------------------------------------------------------------------
Demon Samurai

Cost: 480
HP: 220
Jump: 3
Extra Info: His swords grow in length as enemies die.  He does not 
need to kill them himself.


B Shot

Damage: 31
Ammo: N/A
Recharge: N/A
Description: Demon Samurai sends two ghostly skulls after the enemy.
He will not be able to fire again until they return.


B Attacks

Normal Ground

Damage: 62
Attributes: CN SB
Description: 3-hit slash combo.  Demon Samurai can jump immediately 
after the final hit to follow the enemy into the air, though this 
does not give him access to any special attacks.

Ground Dash

Damage: 26
Attributes: CN
Description: Demon Samurai jumps into the air and slashes down with 
both swords.

Landing

Damage: 26
Attributes: CN 
Description: Demon Samurai spins around and slashes with one sword.

Normal Air

Damage: 47
Attributes: CN SB
Description: Demon Samurai slashes once with each sword.

Air Dash

Damage: 47
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 131
Attributes: SB
Description: Demon Samurai flails wildly with his swords while 
moving forward.  X must be pressed repeatedly to perform the entire 
move.  All melee attacks can cancel into this.

--------------------------------------------------------------------

Demon Wing

Cost: 610
HP: 210
Jump: Flying
Extra Info: None


B Shot

Damage: 35
Ammo: 3
Recharge: No
Description: Demon Wing's shots aim downward, then home in on an 
enemy.


B Melee

Normal Air

Damage: 47
Attributes: None
Description: 2-hit scythe combo.

Air Dash

Damage: 46
Attributes: None
Description: 5-hit scythe combo.

Diving

Damage: 56
Attributes: None
Description: 4-hit scythe combo.

--------------------------------------------------------------------

188.  Death Wing

Cost: 550
HP: 200
Jump: Flying
Extra Info: All melee attacks produce a small scythe projectile that
deals 15 damage by itself.  These are included in the damages for 
each attack.


B Melee

Normal Air

Damage: 69
Attributes: SB
Description: 2-hit scythe combo.

Air Dash

Damage: 74
Attributes: SB
Description: 5-hit scythe combo.

Diving

Damage: 78
Attributes: SB
Description: Death Wing spins around with his scythe while moving 
toward the enemy.

********************************************************************

Dragon [6DRAG]


Wing Dragon

Cost: 450
HP: 250
Jump: Flying
Extra Info: None


B Shot

Shot Type: Laser
Damage: 15
Ammo: 15
Recharge: No

B Charge
Damage: ~180
Attributes: SB MH
Description: Wing Dragon covers himself with energy and charges 
forward.

--------------------------------------------------------------------

Phoenix Dragon

Cost: 800
HP: 500
Jump: Flying
Extra Info: None


B Shot

Shot Type: Laser
Damage: 31
Ammo: 15
Recharge: No

B Charge
Damage: ~196
Attributes: SB MH
Description: Phoenix Dragon covers himself with energy and charges 
forward.

--------------------------------------------------------------------

Fire Dragon

Cost: 1000
HP: 500
Jump: Dragon
Extra Info: None


B Shot

Damage: 63
Ammo: 5
Recharge: Yes
Description: Fires a flaming projectile that explodes on contact.


X Attack

Damage: ~251
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 22
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Flame Dragon

Cost: 1500
HP: 1000
Jump: Dragon
Extra Info: None


B Shot

Damage: 98
Ammo: 5
Recharge: Yes
Description: Fires a flaming projectile that explodes on contact.


X Attack

Damage: ~456
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 44
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Ice Dragon

Cost: 1050
HP: 500
Jump: Dragon
Extra Info: None


B Shot

Damage: 63
Ammo: 5
Recharge: Yes
Description: Fires an ice projectile that explodes on contact.  
Most borgs will be frozen if hit by the projectile itself.  Pressing 
buttons or directions will remove this status faster.


X Attack

Damage: ~251
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 22
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Blizzard Dragon

Cost: 1500
HP: 1000
Jump: Dragon
Extra Info: None

B Shot

Damage: 98
Ammo: 5
Recharge: Yes
Description: Fires an ice projectile that explodes on contact.  
Most borgs will be frozen if hit by the projectile itself.  Pressing 
buttons or directions will remove this status faster.


X Attack

Damage: ~456
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 44
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Thunder Dragon

Cost: 1100
HP: 500
Jump: Dragon
Extra Info: None


B Shot

Damage: ~55
Ammo: 5
Recharge: Yes
Description: Fires an electric projectile that can hit through 
shields.  This has a small blast radius and deals somewhat random 
damage.


X Attack

Damage: ~251
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 22
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Plasma Dragon

Cost: 1500
HP: 1000
Jump: Dragon
Extra Info: None


B Shot

Damage: 98
Ammo: 5
Recharge: Yes
Description: Fires an electric projectile that can hit through 
shields.  This has a small blast radius and deals somewhat random 
damage.


X Attack

Damage: ~456
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 44
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Space Dragon

Cost: 1200
HP: 650
Jump: Dragon
Extra Info: None


B Shot

Damage: 23
Ammo: 5
Recharge: Yes
Description: Fast beam.

B Charge

Damage: 15
Description: Creates a black hole that pulls in enemy projectiles 
and damages enemies who touch it.


X Attack

Damage: ~251
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 22
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Cosmic Dragon

Cost: 1700
HP: 1300
Jump: Dragon
Extra Info: None


B Shot

Damage: 47
Ammo: 5
Recharge: Yes
Description: Fast beam.

B Charge

Damage: 15
Description: Creates a black hole that pulls in enemy projectiles 
and damages enemies who touch it.


X Attack

Damage: ~456
Ammo: 1
Description: Fires a large laser that deals continuous damage for 
about 2 seconds. It will normally be fired forward and can be aimed 
left and right slightly, but will be aimed straight down if fired 
while dashing in the air.  Damage is extremely random, and the value
given is only a rough average.


Special

Damage: 22
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Machine Head

Cost: 300
HP: 250
Jump: Air
Extra Info: Can combine with Machine Dragon.


B Shot

Shot Type: Laser
Damage: 16
Ammo: 10
Recharge: No


X Attack

Damage: 29
Ammo: 1
Description: Fires a large beam diagonally downward.

--------------------------------------------------------------------

Death Head

Cost: 
HP: 500
Jump: Air
Extra Info: Can combine with Cyber Dragon.


B Shot

Shot Type: Laser
Damage: 34
Ammo: 10
Recharge: No


X Attack

Damage: 78
Ammo: 1
Description: Fires a large beam diagonally downward.


--------------------------------------------------------------------

Mechanical Dragon

Cost: 1200
HP: 1000
Jump: Dragon
Extra Info: None

B Shot

Damage: 66
Ammo: 5
Recharge: No
Description: Fires a series of beams diagonally downward that
explode on contact.


X Attack

Damage: 9
Ammo: 8
Description: Mechanical Dragon releases one of four pod weapons that
chase the enemy, fire one laser, then return. This cannot be used
if all four are already detached.


Special

Damage: 22
Description: Dragons can damage other borgs by stepping on them,
caused by contact with the dragon's feet while it is walking or in
the air.

--------------------------------------------------------------------

Cyber Dragon

Cost: 
HP: 2000
Jump: Dragon
Extra Info: None


B Shot

Damage: 90
Ammo: 5
Recharge: No
Description: Fires a series of beams diagonally downward that 
explode on contact.


X Attack

Damage: 36
Ammo: 8
Description: Cyber Dragon releases one of four pod weapons that 
chase the enemy, fire one laser, then return.  This cannot be used 
if all four are already detached.


Special

Damage: 
Description: Dragons can damage other borgs by stepping on them, 
caused by contact with the dragon's feet while it is walking or in 
the air.

--------------------------------------------------------------------

Machine Dragon

Cost:
HP: 1250
Jump: Dragon
Extra Info: Machine Head and Mechanical Dragon can combine to form this
borg when both are on a team and use their Power Burst (Y).


-Player 1-

B Shot

Damage: 39
Description: Fires two beams that sweep across the ground in a line
toward the target.

B Charge

Damage: 62
Description: Fires a series of beams diagonally downward that
explode on contact.


-Player 2-

B Shot

Damage: 36
Ammo: 8
Description: Machine Dragon releases one of four pod weapons that
chase the enemy, fire one laser, then return. This cannot be used
if all four are already detached.


-X Charge-

Damage: 2280
Description: If both players charge their X Attack, Machine
Dragon will fire a large beam that kills most borgs in one hit. A
charged X attack will do nothing unless both players have fully
charged it. Damage shown was tested against a Level 4 Sirius.

--------------------------------------------------------------------

Cyber Death Dragon

Cost: 
HP: 500
Jump: Dragon
Extra Info: Death Head and Cyber Dragon can combine to form this 
borg when both are on a team and use their Power Burst (Y).


-Player 1-

B Shot

Damage: 244
Description: Fires two beams that sweep across the ground in a line 
toward the target.

B Charge

Damage: 90
Description: Fires a series of beams diagonally downward that 
explode on contact.


-Player 2-

B Shot

Damage: 36
Ammo: 8
Description: Cyber Dragon releases one of four pod weapons that 
chase the enemy, fire one laser, then return.  This cannot be used 
if all four are already detached.


-X Charge-

Damage: ????
Description: If both players charge their X Attack, Cyber Death 
Dragon will fire a large beam powerful enough to kill any borg.  A 
charged X attack will do nothing unless both players have fully 
charged it. 

********************************************************************

Fortress [7FORT]


Beam Satellite

Cost: 800
HP: 1000
Jump: Special
Extra Info: Can only move very slowly at a set height.


B Shot

Damage: 76
Ammo: 8
Recharge: Yes
Description: Beam Satellite fires a small pod a short distance 
away in a random direction.  It then fires alaser to the pod which 
redirects it at the enemy.  Only four pods can be in use at one 
time.

X Attack

Damage: 476
Description: Fires a large laser straight downward that will kill 
most borgs in one hit, and deals continuous damage.  Damage shown is
the amount dealt to a Blizzard Dragon before it is staggered.

--------------------------------------------------------------------

Death Saucer

Cost: 1000
HP: 2000
Jump: Special
Extra Info: Can only move very slowly at a set height.


B Shot

Damage: 48
Ammo: 10
Recharge: Yes
Description: Death Saucer fires a purple beam at the enemy which 
deals continuous damage.  Damage shown is the amount dealt to a 
Blizzard Dragon before it is staggered.

X Attack

Damage: 476
Description: Fires a large laser straight downward that will kill 
most borgs in one hit, and deals continuous damage.  Damage shown is
the amount dealt to a Blizzard Dragon before it is staggered.

--------------------------------------------------------------------

Sirius

Cost: 1000
HP: 2000
Jump: Special
Extra Info: Can only turn in place.  Starts at one of the corners 
of the arena.


B Shot

Damage: 8
Ammo: 30
Recharge: Yes
Description: Fires a beam that travels sideways for a moment before 
moving toward the enemy.  This is fired from the side closest to the
enemy.


X Shot

Damage: 70
Ammo: 30
Recharge: Yes
Description: Fires a large beam at the enemy after a short pause.  
Turning will move the beam sideways as it fires.

X Charge

Damage: ?
Description:  Fires up to 16 X Shots and at least 22 B Shots at 
once, using their ammo.  Damage is entirely dependant on how many of
them hit and how quickly the enemy staggers.

--------------------------------------------------------------------

Death Arc

Cost: 1000
HP: 2000
Jump: Special
Extra Info: Can only turn in place.  Starts at one of the corners of 
the arena.  Identical to Sirius.


B Shot

Damage: 8
Ammo: 30
Recharge: Yes
Description: Fires a beam that travels sideways for a moment before 
moving toward the enemy.  This is fired from the side closest to the
enemy.


X Shot

Damage: 70
Ammo: 30
Recharge: Yes
Description: Fires a large beam at the enemy after a short pause.  
Turning will move the beam sideways as it fires.

X Charge

Damage: ?
Description:  Fires up to 16 X Shots and at least 22 B Shots at once,
using their ammo.  Damage is entirely dependant on how many of
them hit and how quickly the enemy staggers.

--------------------------------------------------------------------

Antares

Cost: 1300
HP: 2000
Jump: Special
Extra Info: Can only turn in place.  Starts at one of the corners of 
the arena.


B Shot

Damage: 70
Ammo: 5
Recharge: Yes
Description: Fires a large beam at the enemy after a short pause.  
Turning will move the beam sideways as it fires.


X Attack

Damage: 17
Ammo: 10
Recharge: Yes
Description: Releases a small fighter that will strafe and fire a 
small projectile at the enemy three times before returning.  Up to 
ten can be active at once.

********************************************************************

Girl [8GIRL]


Battle Girl

Cost: 230
HP: 130
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 38
Ammo: 5
Recharge: No
Description: Five shots are fired with each press.  Damage given is 
for all five.


B Melee

Normal Ground

Damage: 35
Attributes: CN SB
Description: 3-hit knife combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Battle Girl lunges forward with the knife, followed 
by a kick.

Landing

Damage: 17 
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 8
Attributes: CN
Description: Single knife slash.

Air Dash

Damage: 17
Attributes: CN
Description: Forward lunge with the knife.


X Attack

Shot Type: Missile
Damage: 49
Ammo: 1


--------------------------------------------------------------------

Kei

Cost: 230
HP: 150
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 38
Ammo: 5
Recharge: No
Description: Five shots are fired with each press.  Damage given 
is for all five.


B Melee

Normal Ground

Damage: 35
Attributes: CN SB
Description: 3-hit knife combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Kei lunges forward with the knife, followed by a kick.

Landing

Damage: 17 
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 8
Attributes: CN
Description: Single knife slash.

Air Dash

Damage: 17
Attributes: CN
Description: Forward lunge with the knife.


X Attack

Shot Type: Large Missile
Damage: 49
Ammo: 1

--------------------------------------------------------------------

Wire Girl

Cost: 230
HP: 130
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 24
Ammo: 10
Recharge: No
Description:  Three shots are fired with each press.  Damage given 
is for all three.

B Charge

Shot Type: Large Shot
Damage: 35


B Melee

Normal Ground

Damage: 35
Attributes: CN SB
Description: 3-hit knife combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Wire Girl lunges forward with the knife, followed by 
a kick.

Landing

Damage: 17 
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 8
Attributes: CN
Description: Single knife slash.

Air Dash

Damage: 17
Attributes: CN
Description: Forward lunge with the knife.


X Attack

Description: Wire Girl places a node which she is connected to by a 
wire of energy.  Double tapping the X button will quickly withdraw 
her back to that node.  She can place up to four of these to create 
a path for herself.  Boosting sideways while withdrawing will keep 
her in place at a node.

--------------------------------------------------------------------

Command Girl

Cost: 330
HP: 200
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 13
Ammo: 10
Recharge: No

X Shot

Shot Type: Blast Laser
Damage: 40
Ammo: 3
Recharge: No

--------------------------------------------------------------------

Spinner Girl

Cost: 250
HP: 200
Jump: Boost
Extra Info: None


B Attacks

Normal Ground

Damage: 47
Attributes: SB
Description: 3-hit spinner combo.

Ground Dash

Damage: 44, 44
Attributes: SB
Description: Lunges forward with the spinner, then kicks. I was not 
able to hit Neo G with both attacks at once without causing 
knockback, so the damages for both hits are listed separately.

Landing

Damage: 17
Attributes: None
Description: Sliding kick.

Normal Air

Damage: 15
Attributes: SB
Description: Forward swipe with the spinner. This moves her down 
slightly, and can easily lead into the Landing attack.

Air Dash

Damage: 44
Attributes: SB
Description: Same as Ground Dash.


X Attack

Damage: 44
Attributes: None
Description: The spinner is thrown forward a long distance. It can 
be blocked, but it is extremely difficult to do so without taking at
least some of the damage.

--------------------------------------------------------------------

Barrier Girl

Cost: 500
HP: 150
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 24
Ammo: 10
Recharge: No
Description: Three shots are fired per button press.  Damage listed 
is for all three shots.

B Charge

Shot Type: Large Shot
Damage: 44


B Melee

Normal Ground

Damage: 47
Attributes: CN SB
Description: 3-hit spinner combo.

Ground Dash

Damage: 44
Attributes: CN MH SB
Description: Spinner attack followed by a kick.

Landing

Damage: 17
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 19
Attributes: CN SB
Description: Single spinner hit.

Air Dash

Damage: 22
Attributes: CN MH SB
Description: Forward lunge with the spinner.


X Attack

Ammo: 1
Description: Creates a barrier, preventing all damage while active.
The barrier will take roughly 80 damage before breaking.

--------------------------------------------------------------------

Cyber Girl

Cost: 440
HP: 200
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 32
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 35
Attributes: CN SB
Description: 3-hit sword combo.

Ground Dash

Damage: 31
Attributes: CN SB
Description: Forward stab followed by a kick.

Landing

Damage: 17
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 8
Attributes: CN SB
Description: Downward stab.

Air Dash

Damage: 17
Attributes: CN
Description: Forward stab.


X Attack

Damage: 44 
Attributes: SB
Description: Forward slash with both blades.  Cancels all other
melee attacks.

--------------------------------------------------------------------

Cyber Girl Super

Cost: 590
HP: 250
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 32
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 35
Attributes: CN SB
Description: 3-hit blade combo.

Ground Dash

Damage: 31
Attributes: CN SB
Description: Forward stab followed by a kick.

Landing

Damage: 17
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 8
Attributes: CN SB
Description: Downward stab.

Air Dash

Damage: 17
Attributes: CN
Description: Forward stab.


X Attack

Shot Type: Laser
Damage: 8
Ammo: 6
Recharge: Yes
Attributes: CN
Description: Cyber Girl Super sends out a remote weapon, which fires
3 lasers before returning, if the ammo is available.  Only two 
remotes can be released at a time.  Pressing X with all remotes out 
will start the releasing animation, but it will cancel early.  
Multiple remotes can be released at a time by holding X.

--------------------------------------------------------------------

Cyber Girl Hyper

Cost: 620
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 32
Ammo: 8
Recharge: No


B Melee

Normal Ground

Damage: 35
Attributes: CN SB
Description: 3-hit blade combo.

Ground Dash

Damage: 31
Attributes: CN SB
Description: Forward stab followed by a kick.

Landing

Damage: 17
Attributes: CN SB
Description: Sliding kick.

Normal Air

Damage: 8
Attributes: CN SB
Description: Downward stab.

Air Dash

Damage: 17
Attributes: CN
Description: Forward stab.


X Attack

Shot Type: Laser
Damage: 8
Ammo: 12
Recharge: Yes
Attributes: CN
Description: Cyber Girl Hyper sends out a remote weapon, which fires
3 lasers before returning, if the ammois available.  Only four 
remotes can be released at a time.  Pressing X with all remotes out 
will start thereleasing animation, but it will cancel early.  
Multiple remotes can be released at a time by holding X.

--------------------------------------------------------------------

Shadow Girl

Cost: 340
HP: 100
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 35
Attributes: CN
Description: Two slashes followed by a kick.

Ground Dash

Damage: 31
Attributes: CN
Description: Foreward stab followed by a kick.

Landing

Damage: 17
Attributes: CN
Description: Sliding kick.

Normal Air

Damage: 22
Attributes: SB CN
Description: Shadow Girl slashes downward, then performs a flip 
kick.  The kick is either unblockable, or hits at such an angle that
a shield is very unlikely to stop it.

Air Dash

Damage: 17
Attributes: CN
Description: Foreward stab.


X Attack

Damage: 47
Attributes: SB
Description: Shadow Girl teleports through the enemy.

--------------------------------------------------------------------

Killer Girl

Cost: 580
HP: 150
Jump: Boost
Extra Info: None

B Shot

Shot Type: Round
Damage: 38
Ammo: 20
Recharge: No
Description: Killer Girl can only fire in bursts of five, so the 
damage given is for the entire burst.  The burst can be interrupted 
by a jump from the ground or by moving into melee range.


B Melee

Normal Ground

Damage: 35
Attributes: SB CN
Description: Two slashes followed by a kick.

Ground Dash

Damage: 31
Attributes: CN
Description: Foreward stab followed by a kick.

Landing

Damage: 17
Attributes: CN
Description: Sliding kick.

Normal Air

Damage: 22
Attributes: SB CN
Description: Killer Girl slashes downward, then performs a flip 
kick.  The kick is either unblockable, or hits at such an angle that
a shield is very unlikely to stop it.

Air Dash

Damage: 17
Attributes: CN
Description: Foreward stab.


X Shot

Shot Type: Blast Laser
Damage: 40
Ammo: 3
Recharge: No

********************************************************************

Gun [9GUN]


Revolver Gunman

Cost: 250
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Gun
Damage: 8
Ammo: 20
Recharge: No


B Melee

Normal Ground

Damage: 34
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 17
Attributes: None
Description: Single kick.

Landing

Damage: 25
Attributes: CN
Description: Leg sweep, followed by a kick.  Sweep cannot be 
cancelled.

Normal Air

Damage: 17
Attributes: SB
Description: Single punch.

Air Dash

Damage: 17
Attributes: SB
Description: Same as Normal Air.


X Attack

Shot Type: Tank
Damage: 47
Ammo: 1
Description:  Revolver Gunman moves backward when firing.  This can 
cancel some attacks, or can be fired directly after them.

--------------------------------------------------------------------

Billy

Cost: 250
HP: 200
Jump: 3
Extra Info: None


B Shot

Shot Type: Gun
Damage: 8
Ammo: 20
Recharge: No


B Melee

Normal Ground

Damage: 34
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 17
Attributes: None
Description: Single kick.

Landing

Damage: 25
Attributes: CN
Description: Leg sweep, followed by a kick.  Sweep cannot be 
cancelled.

Normal Air

Damage: 17
Attributes: SB
Description: Single punch.

Air Dash

Damage: 17
Attributes: SB
Description: Same as Normal Air.


X Attack

Shot Type: Tank
Damage: 47
Ammo: 1
Description:  Billy moves backward when firing.  This can cancel 
some attacks, or can be fired directly after them.

--------------------------------------------------------------------

Powered Gunman

Cost: 350
HP: 200
Jump: 3
Extra Info: None


B Shot

Shot Type: Gun
Damage: 16
Ammo: 20
Recharge: No


B Melee

Normal Ground

Damage: 34
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 17
Attributes: None
Description: Single kick.

Landing

Damage: 25
Attributes: CN
Description: Leg sweep, followed by a kick.  Sweep cannot be 
cancelled.

Normal Air

Damage: 17
Attributes: SB
Description: Single punch.

Air Dash

Damage: 17
Attributes: SB
Description: Same as Normal Air.


X Attack

Damage: 94
Ammo: 1
Description:  Powered Gunman fires a spread of shots in front of 
him, moving him backward in the process.  This can cancel some 
attacks, or can be fired directly after them.  Damage represents an 
average point-blank shot.

X Charge

Damage: 70
Description:  Powered Gunman fires a group of bombs that travel in 
an arc.  Upon reaching the enemy, they will explode into a spread of
shots similar to the X Attack.  This can cancel some attacks, or can
be fireddirectly after them.  Damage represents the average damage 
done to a stationary target.

--------------------------------------------------------------------

Wire Gunner

Cost: 270
HP: 220
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 39
Ammo: 20
Recharge: No
Description: Five shots are fired with each press.  Damage given 
is for all five.

B Charge

Damage: 8
Description: Wire Gunner fires the end of his wire at the enemy, 
forcing them to retract along the wire he has set.  Using this 
without having placed a wire will only deal damage.


B Melee

Normal Ground

Damage: 55
Attributes: None
Description: 4-hit combo.

Ground Dash

Damage: 17
Attributes: None
Description: Single kick.

Landing

Damage: 25
Attributes: None
Description: Leg sweep followed by a kick.

Normal Air

Damage: 17
Attributes: None
Description: Single hit with the gun.

Air Dash

Damage: 17
Attributes: SB
Description: Same as Normal Air.


X Attack

Description:  Wire Gunner places a node which he is connected to by 
a wire of energy.  He can place up to four of these to create a path
for the enemy.

--------------------------------------------------------------------

Time Bomber

Cost: 220
HP: 220
Jump: 3
Extra Info: None

B Shot

Damage: 40
Ammo: 10
Description: Time Bomber fires a bomb a little to the side from his 
left shoulder.  The bomb floats in place and explodes about 4 
seconds after it is fired, or when an enemy touches it.  Up to ten 
bombs can be active at one time.  Once a bomb explodes, a new bomb 
becomes available to fire.  Bombs can be fired even while stunned.


X Attack

Shot Type: Bomb
Damage: 40
Ammo: 3
Recharge: Yes
Description: Time Bomber fires a bomb toward the enemy.  The bomb 
explodes upon contact with any surface or enemy.

--------------------------------------------------------------------

Remote Bomber

Cost: 220
HP: 220
Jump: 3
Extra Info: None


B Shot

Damage: 40
Ammo: 8
Description: Remote Bomber fires a bomb a little to the side from 
either shoulder (alternating).  Bombs float in place and explode 
when X is pressed or when they come into contact with any surface, 
enemy, or explosion from another bomb.  Up to eight bombs can be 
active at one time.  Once a bomb explodes, a new bomb becomes 
available to fire.  Bombs can be fired even while stunned.


X Attack

Description: Pressing X causes the bomb that has been active the 
longest to explode.  If no bombs are active, this has no effect.

--------------------------------------------------------------------

Gatling Gunner

Cost: 420
HP: 250
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 8
Ammo: 100
Recharge: No
Description: Gatling Gunner can fire continuously by holding the 
button.  These shots will never cause the enemy to enter its 
invincible state.


X Shot

Damage: 18
Ammo: 4
Recharge: No
Description: Throws an explosive projectile in an arc.

--------------------------------------------------------------------

Beam Gunner

Cost: 650
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 26
Ammo: 5
Recharge: Yes

B Charge

Shot Type: Laser
Damage: 52
Ammo: 5
Recharge: Yes
Description: Fires two lasers at once.


B Melee

Normal Ground

Damage: 55
Attributes: CN
Description: 4-hit combo.

Ground Dash

Damage: 17
Attributes: CN
Description: Single kick.

Landing

Damage: 25
Attributes: CN
Description: Leg sweep, followed by a kick.  Sweep cannot be 
cancelled.

Normal Air

Damage: 17
Attributes: None
Description: Single punch.

Air Dash

Damage: 17
Attributes: None
Description: Same as Normal Air.


X Shot

Damage: 120
Ammo: 1
Description:  Beam Gunner jumps into the air, then fires a giant 
laser.  This can hit through stage objects.  The laser originates 
from the end of the gun, so it will not hit some borgs if Beam 
Gunner is standing right next to them.

********************************************************************

Hero [10HERO]


Jet Hero

Cost: 350
HP: 160
Jump: Flying
Extra Info: None

B Shot

Shot Type: Round
Damage: 19
Ammo: 10
Recharge: No
Description: 5 shots are fired with each press.  Damage given is 
for all five.

B Charge

Description: Creates a temporary red sphere in front of Jet Hero.
Any shots passing through will increase in size and have their 
damage boosted.


B Melee

Normal Air

Damage: 60
Attributes: None
Description: 3-hit sword combo.

Air Dash

Damage: 56
Attributes: SB MH
Description: Jet Hero rises above the enemy, then spins downward 
with the sword.

Diving

Damage: 47
Attributes: SB MH
Description: Jet Hero spins toward the enemy with his sword.

--------------------------------------------------------------------

Gold Hero

Cost: 420
HP: 200
Jump: 2 (4)
Extra Info: Values given in parenthesis reflect Gold Hero's 
transformed state.


B Shot (normal)

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No

B Shot (transformed)

Shot Type: Laser
Damage: 26
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 46 (70)
Attributes: None
Description: 5-hit punch combo.

Ground Dash

Damage: 26 (43)
Attributes: None
Description: Uppercut.

Landing

Damage: 35 (44)
Attributes: None
Description: Single punch.

Normal Air

Damage: 17 (26)
Attributes: None
Description: Single kick.

Air Dash

Damage: 26 (44)
Attributes: None
Description: Single punch.


X Attack (normal)

Description: Gold Hero transforms, gaining new projectiles and 
various stat increases.  His melee attacks do not change.  Gold Hero
will not take damage during the transformation.

X Attack (transformed)

Damage: 69
Description: Gold hero fires a super-accurate laser with a very 
long recharge time.

--------------------------------------------------------------------

Metal Hero

Cost: 380
HP: 200
Jump: 2 (4)
Extra Info: Values given in parenthesis reflect Metal Hero's 
transformed state.  Metal Hero does continuous damage with the last 
hit of each transformed ground attack, so the total damage done is 
heavily dependant on the borg being fought and how close that borg 
is to being knocked over.  The damage given is the maximum
amount done to Neo G.  The shockwave itself also behaves this way, 
and will generally do between 15 and 34 damage on its own.


B Melee (normal)

Normal Ground

Damage: 49
Attributes: None
Description: 4-hit punch combo.

Ground Dash

Damage: 57
Attributes: None
Description: 5-hit punch combo.

Landing

Damage: 81
Attributes: None
Description: 6-hit punch combo.

Normal Air

Damage: 17
Attributes: None
Description: Flying kick toward the enemy.

Air Dash

Damage: 17
Attributes: None
Description: Same as Normal Air.


B Melee (transformed)

Normal Ground

Damage: 112
Attributes: SB
Description: 3-hit sword combo.  The last hit creates an 
unblockable shockwave similar to that of a napalm bomb.

Ground Dash

Damage: 112
Attributes: SB
Description: 4-hit sword combo.  The last hit creates an 
unblockable shockwave similar to that of a napalm bomb.

Landing

Damage: 106
Attributes: SB
Description: 5-hit sword combo.  The last hit creates an 
unblockable shockwave similar to that of a napalm bomb.  The 
third hit is also 
unblockable.

Normal Air

Damage: 26
Attributes: None
Description: Vertical spinning slash.

Air Dash

Damage: 26
Attributes: None
Description: Foreward stab.


X Attack (normal)

Damage: 0
Attributes: SM
Description: Metal Hero transforms, gaining new moves and 
various stat increases.  Metal Hero will not take damage 
during the transformation.

X Attack (transformed)

Damage: ???
Attributes: None
Description: Metal Hero fires a large laser from his sword and 
drops down.  The laser stays active during his fall, and does 
continuous damage to anything it touches.  This is among the 
most damaging moves in the game, and most borgs caught by a direct 
hit will be killed outright. However, its damage is dependant on 
the size of the enemy and the amount of time the laser spends in 
contact with that enemy.  This move takes a long time to perform, 
leaving Metal Hero vulnerable and unable to move.

--------------------------------------------------------------------

Cyber Hero

Cost: 450
HP: 200
Jump: 3
Extra Info: None


B Attacks

Normal Ground

Damage: 67
Attributes: None
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: None
Description: Single punch.

Landing

Damage: 52
Attributes: SB
Description: Punch, followed by an uppercut.

Normal Air

Damage: 26
Attributes: None
Description: Cyber Hero lunges forward with a kick.

Air Dash

Damage: 44
Attributes: None
Description: Cyber Hero lunges forward with a kick.


B Charge

Damage: 87
Attributes: SB MH
Description: Cyber Hero lunges forward with a spinning kick.


X Shot

Damage: 8
Ammo: 5
Recharge: No
Description: A large round shot.

X Charge

Damage: 54
Description: Cyber Hero fires a large laser.

--------------------------------------------------------------------

Star Hero

Cost: 520
HP: 250
Jump: 3
Extra Info: The damage values are for the normal and large states, 
respectively.


B Shot

Damage: 13, 65
Ammo: 3
Recharge: No
Description: Normally, three star-shaped shots are fired in a spread 
pattern.  When Star Hero is in his large state, these projectiles 
will home in on the enemy.  The second value shows the damage done 
when all three hit in the large state.


B Attacks

Normal Ground

Damage: 92, 149
Attributes: SB MH
Description: Punch, followed by an uppercut.

Ground Dash

Damage: 47, 82
Attributes: SB
Description: Quick flurry of kicks.

Landing

Damage: 102, 188
Attributes: SB MH
Description: Single kick that leads into a Normal Ground.

Normal Air

Damage: 26, 42
Attributes: SB
Description: Star Hero lunges forward with a kick.

Air Dash

Damage: 47, 84
Attributes: SB MH
Description: Star Hero spins toward the enemy feet first.  Can be 
quickly followed by a Normal Air.


X

Damage: 88
Attributes: None 
Description: Star Hero grows larger for a limited time, dealing 
damage if in contact with the enemy.

--------------------------------------------------------------------

Planet Hero

Cost: 530
HP: 250
Jump: 3
Extra Info: The damage values are for the normal and large states, 
respectively.


B Shot

Damage: 26
Ammo: 3
Recharge: No
Description: A fast star-shaped shot.


B Attacks

Normal Ground

Damage: 92, 149
Attributes: SB MH
Description: Punch, followed by an uppercut.

Ground Dash

Damage: 44, 81
Attributes: SB
Description: Planet Hero kicks the enemy until stunned.  Against a
shielded enemy, this will continue untilPlanet Hero moves into an 
angle in which he can connect.  Obviously, the damage done by this 
move is dependent on how much the enemy can take, but the total 
damage done to Neo-G is still listed.

Landing

Damage: 46, 89
Attributes: SB MH
Description: Series of spinning kicks.

Normal Air

Damage: 26, 47
Attributes: SB
Description: Planet Hero lunges forward with a kick.

Air Dash

Damage: 53, 88
Attributes: SB MH
Description: Planet Hero spins toward the enemy like a tornado.  
Can be quickly followed by a Normal Air.


X

Damage: 88
Attributes: None 
Description: Planet Hero grows larger for a limited time, dealing 
damage if in contact with the enemy.

********************************************************************

Idol [11IDOL]


Pop Honey

Cost: 250
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Pop Honey spins around.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 14
Description: Pop Honey shoots musical notes at the enemy.  An enemy 
hit by them will spin around temporarily, losing their ability to 
aim shots and melee attacks.  This does not affect movement.

********************************************************************

Knight [12KNIGHT]


Normal Knight

Cost: 180
HP: 180
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 69
Attributes: None
Description: 3-hit sword combo.

Ground Dash

Damage: 35
Attributes: None
Description: Forward stab.

Landing

Damage: 26
Attributes: None
Description: Upward sword strike.

Normal Air

Damage: 17
Attributes: None
Description: Horizontal sword strike.

Air Dash

Damage: 17
Attributes: None
Description: Same as Normal Air.

B Charge

Damage: 52
Attributes: CN
Description: Normal Knight swings twice with his sword.


X Attack

Damage: 35
Attributes: None
Description: Normal Knight throws his shield toward the enemy.  A 
charged B attack will cancel the throwing animation.
 

--------------------------------------------------------------------

Sword Knight

Cost: 280
HP: 180
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 90
Attributes: WV
Description: 3-hit sword combo.

Ground Dash

Damage: 49
Attributes: WV
Description: Forward stab.

Landing

Damage: 43
Attributes: WV
Description: Upward sword strike.

Normal Air

Damage: 34
Attributes: WV
Description: Horizontal sword strike.

Air Dash

Damage: 34
Attributes: WV
Description: Same as Normal Air.

B Charge

Damage: 78
Attributes: CN WV
Description: Sword Knight swings twice with his sword.


X Attack

Damage: 35
Attributes: None
Description: Sword Knight throws his shield toward the enemy.  A 
charged B attack will cancel the throwing animation.

--------------------------------------------------------------------

Hatchet Knight

Cost: 490
HP: 200
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 68
Attributes: None
Description: 3-hit axe combo.

Ground Dash

Damage: 32
Attributes: None
Description: Forward stab.

Landing

Damage: 22
Attributes: None
Description: Upward swing.

Normal Air

Damage: 14
Attributes: None
Description: Vertical slash.

Air Dash

Damage: 14
Attributes: None
Description: Same as Normal Air.


B Charge

Damage: 68
Attributes: MH
Description: Hatchet Knight throws a massive, spinning axe with 
homing ability.  This can cancel an X Attack.


X Attack

Damage: 67
Attributes: CN SB MH
Description: Hatchet Knight spins around while moving forward.  
This lasts longer if the button is pressed rapidly.

--------------------------------------------------------------------

Axe Knight

Cost: 590
HP: 250
Jump: 3
Extra Info: None


B Melee

Normal Ground

Damage: 90
Attributes: WV
Description: 3-hit axe combo.

Ground Dash

Damage: 49
Attributes: WV
Description: Forward stab.

Landing

Damage: 43
Attributes: WV
Description: Upward swing.

Normal Air

Damage: 34
Attributes: WV
Description: Vertical slash.

Air Dash

Damage: 34
Attributes: WV
Description: Same as Normal Air.

B Charge

Damage: 68
Attributes: MH
Description: Axe Knight throws a massive, spinning axe with homing 
ability.  This can cancel an X Attack.


X Attack

Damage: 85
Attributes: CN SB MH
Description: Axe Knight spins around while moving forward.  This 
lasts longer if the button is pressed rapidly.  Axe Knight's version
lasts a bit longer than Hatchet Knight's.

--------------------------------------------------------------------

Ghost Knight

Cost: 590
HP: 200
Jump: 3
Extra Info: None


B Shot

Damage: 25
Ammo: 2
Recharge: Yes
Attributes: SB MH
Description: Ghost Knight fires his fist at the enemy, which will 
explode on contact.  This does not prevent him from using melee 
attacks.


B Melee

Normal Ground

Damage: 87
Attributes: CN SB
Description: 2-hit sword combo.

Ground Dash

Damage: 44
Attributes: CN SB
Description: Forward stab.

Landing

Damage: 44
Attributes: CN
Description: Single sword strike.

Normal Air

Damage: 35
Attributes: CN SB
Description: Horizontal sword strike.

Air Dash

Damage: 44
Attributes: CN MH SB
Description: Ghost Knight throws his sword a short distance.


X Attack

Damage: 40
Attributes: MH SB
Description: Ghost Knight throws his sword at the enemy.  If 
performed on the ground, he will jump into the air first.  He will 
fall after throwing the sword, and will be unable to move again 
until landing.  This cancels all other melee attacks.

--------------------------------------------------------------------

Elemental Knight

Cost: 540
HP: 300
Jump: 3
Extra Info: None


B Shot

Damage: 30
Attributes: SB MH
Description: Elemental Knight fires his fist at the enemy.  He will 
not be able to fire again until it returns, though he can still use 
melee attacks.


B Melee

Normal Ground

Damage: 87
Attributes: CN SB
Description: 2-hit sword combo.

Ground Dash

Damage: 44
Attributes: CN SB
Description: Forward stab.

Landing

Damage: 44
Attributes: CN
Description: Single sword strike.

Normal Air

Damage: 35
Attributes: CN SB
Description: Horizontal sword strike.

Air Dash

Damage: 35
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 40
Attributes: MH SB
Description: Elemental Knight breaks apart and throws his sword at 
the enemy.  If performed on the ground, he will jump into the air 
first.  He cannot be hit until the reforming animation begins, but 
will be unableto move again until the animation ends.  This cancels 
all other melee attacks.

--------------------------------------------------------------------

Hammer Knight

Cost: 450
HP: 200
Jump: 3
Extra Info: None


B Shot

Damage: 35
Attributes: None
Description: Hammer Knight throws his mace at the enemy.


X Attack

Damage: 36
Attributes: MH SB
Description: Hammer Knight spins around while moving toward the enemy.

--------------------------------------------------------------------

Spike Knight

Cost: 520
HP: 250
Jump: 3
Extra Info: None


B Shot

Damage: 35
Attributes: None
Description: Spike Knight throws his mace at the enemy.


B Melee

Normal Ground

Damage: 91
Attributes: CN SB
Description: 3-hit mace combo.

Ground Dash

Damage: 68
Attributes: CN SB MH
Description: Forward lunge.

Landing

Damage: 44
Attributes: CN
Description: Upward swing.

Normal Air

Damage: 35
Attributes: CN
Description: Horizontal swing.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.


B Charge

Damage: 47
Attributes: SB MH
Description: Spike Knight spins around while moving toward the enemy.


X Attack

Damage: 44
Attributes: CN SB MH
Description: Spike Knight rolls into a ball and moves forward.  
Pressing X again will end the move early. Damage is caused 
continuously by being in contact with the enemy, so the total damage
for an attack dependson how much damage the enemy can withstand 
before staggering.  The value given represents the total damage done
to Neo-G before he is knocked over.  Spike Knight can perform a 
single jump in this form, reaching a height similar to the total 
height of all three of his normal jumps. He will not be able to jump
again until touching the ground, even if he reverts to his normal 
form.  The move will not begin to recharge until the move ends.  
This move will cancel all standard melee attacks, and can be 
canceled by a charged B.

--------------------------------------------------------------------

Chainsaw Knight

Cost: 370
HP: 250
Jump: 4
Extra Info: None


B Melee

Normal Ground

Damage: 190
Attributes: MH 
Description: 3-hit sword combo.

Ground Dash

Damage: 190
Attributes: MH
Description: Same as Normal Ground.

Landing

Damage: 190
Attributes: MH
Description: Same as Normal Ground.

Normal Air

Damage: 91
Attributes: MH
Description: Forward lunge.

Air Dash

Damage: 91
Attributes: MH
Description: Same as Normal Air.


X Attack

Damage: 0
Attributes: None
Description: Chainsaw Knight fires his grappling hook into the 
enemy, dealing no damage but pulling both borgs closer together.

--------------------------------------------------------------------

Vampire Knight

Cost: 330
HP: 250
Jump: 3
Extra Info: Vampire Knight constantly loses HP at a rate of about 
2-3 per second.  However, he is capable of regaining health with any 
melee attack.  This loss will not drop him below 1 HP.


B Shot

Shot Type: X Slash
Damage: 30
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 73
Attributes: CN
Description: 4-hit sword combo.  Jumping after the last hit will 
cancel the cooldown animation, allowing him to immediately follow 
the enemy into the air.

Ground Dash

Damage: 26
Attributes: CN
Description: Vampire Knight hits twice while jumping into the air.

Landing

Damage: 26
Attributes: CN
Description: Single slash.

Normal Air

Damage: 48
Attributes: CN
Description: 2-hit sword combo.

Air Dash

Damage: 48
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 107
Attributes: SB MH
Description: Vampire Knight spins around with his swords while 
moving toward the enemy.  This will cancel all melee attacks.

--------------------------------------------------------------------

Vlad

Cost: 330
HP: 280
Jump: 3
Extra Info: Vlad constantly loses health, but can regenerate by 
connecting with any melee attack.

B Shot

Shot Type: X Slash
Damage: 24
Ammo: 5
Recharge: Yes

B Melee

Normal Ground

Damage: 73
Attributes: MH CN
Description: 4-hit slash combo. The 4th hit will always be used 
after the third, and does not require another button press.

Ground Dash

Damage: 26
Attributes: CN
Description: Vlad flips the enemy into the air with his swords. 
The move ends with Vlad in the air, and he will not be able to move 
again until he lands unless the attack is cancelled with X.

Landing

Damage: 26
Attributes: CN
Description: A single sword slash that is very similar to the 
second hit of his Normal Ground combo.

Normal Air

Damage: 47
Attributes: MH CN
Description: A 2-hit slash combo. Only one button press is needed.

Air Dash

Damage: 47
Attributes: MH CN
Description: Same as Normal Air.


X Attack

Damage: 100
Attributes: MH
Description: Spinning sword attack. All of his other attacks can 
cancel into this. If used in air, Vlad will not be able to move 
again until he lands.

--------------------------------------------------------------------

Sapphire Knight

Cost: 630
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 17
Ammo: 3
Recharge: Yes


B Attacks

Normal Ground

Damage: 91
Attributes: CN
Description: 3-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Forward stab.

Landing

Damage: 70
Attributes: CN
Description: Sapphire Knight stabs many times in quick succession, 
ending with one slower stab.

Normal Air

Damage: 35
Attributes: CN
Description: Forward stab.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.

Above Enemy

Damage: 87
Attributes: CN SB
Description: Sapphire Knight stabs straight downward after a short 
pause, then leaps backward while pulling his lance out of the 
ground.


X Shot

Damage: 39
Ammo: 1
Recharge: Yes
Description: Large laser attack.  Melee attacks can be cancelled 
with this.

--------------------------------------------------------------------

Ruby Knight

Cost: 590
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Bomb Shot
Damage: 40
Ammo: 4
Recharge: No


B Attacks

Normal Ground

Damage: 91
Attributes: CN
Description: 3-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Forward stab.

Landing

Damage: 70
Attributes: CN
Description: Ruby Knight stabs many times in quick succession, 
ending with one slower stab.

Normal Air

Damage: 35
Attributes: CN
Description: Forward stab.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.

Above Enemy

Damage: 87
Attributes: CN SB
Description: Ruby Knight stabs straight downward after a short 
pause, then leaps backward while pulling his lance out of the 
ground.


X Shot

Damage: 17, 89
Ammo: 1
Description: Releases a ring of six bombs in front of Ruby Knight 
that explode when touched or after about 2 seconds have passed.  
Melee attacks can be cancelled with this.  The first damage value 
given is for a single explosion, the second for a point-blank hit 
with all bombs.

--------------------------------------------------------------------

Imperial Knight

Cost: 550
HP: 250
Jump: 3
Extra Info: Imperial Knight can alternate between both swords for a 
combo that will last until the enemy isdead or knocked down. 
Imperial Knight must land each hit to continue the combo. All red 
sword moves are performed with B, and all yellow moves are 
controlled with X. Imperial Knight will seem to vanish while dashing
on the ground, but this will not prevent him from taking damage.


B Attacks

Normal Ground

Damage: 90
Attributes: CN
Description: 4-hit slash combo. The combo can be cancelled at any 
time with X, but only when making contactwith an enemy. If A is 
pressed after the last hit, Imperial Knight will jump higher than 
normal, following the enemy into the air.

Ground Dash

Damage: 90
Attributes: CN
Description: Same as normal ground.

Landing

Damage: 90
Attributes: CN
Description: Same as normal ground.

Normal Air

Damage: 90
Attributes: CN
Description: Same as normal ground, though Imperial Knight will 
slowly fall during the combo.

Air Dash

Damage: 68
Attributes: SB, CN
Description: Imperial Knight spins toward the enemy with sword 
extended. This can be cancelled with X if it connects.

B Charge

Damage: 52
Attributes: CN
Description: 2-hit slash combo. This will cancel any other attack, 
and can be cancelled by a charged X.


X Attacks

Normal Ground

Damage: 90, 48
Attributes: CN WV
Description: 3-hit slash combo. The combo can be cancelled at any 
time with B, but only when making contactwith an enemy. Each attack 
fires a large wave with very long range and homing.

Ground Dash

Damage: 49, 17
Attributes: CN WV
Description: A single forward stab. This attack fires a small wave 
with very long range and homing. This can be cancelled with X if it 
connects.

Landing

Damage: 45, 21
Description: Imperial Knight fires a bolt of lightning toward the 
enemy. This can be cancelled with B if the sword itself connects.

Normal Air

Damage: 31, 17
Attributes: CN WV
Description: A single, slow slash that fires a large wave. This 
can be cancelled with B if it connects.

Air Dash

Damage: 68
Attributes: SB CN
Description: Imperial Knight spins toward the enemy with sword 
extended. This can be cancelled with B if it connects.

X Charge

Damage: 78, 34
Attributes: CN WV
Description: 2-hit slash combo. Each hit has a short wave. This 
will cancel any other attack, and can be cancelled with a charged B.

--------------------------------------------------------------------
Dark Knight

Cost: 610
HP: 300
Jump: 3
Extra Info: Dark Knight can hover in the air by holding A after a 
jump. He will fall very slowly and can move around while doing this.
Using a dash or an attack will make him begin to fall again,though 
holding A at any point while he is in the air will make him fall a 
little slower. Dark Knight will seem to vanish while dashing on the 
ground, but this will not prevent him from taking damage.

B Attacks (Red Sword)

Normal Ground

Damage: 90, 48
Attributes: WV
Description: 3-hit slash combo. Each hit creates a large wave with 
minor homing.

Ground Dash

Damage: 49, 17
Attributes: WV
Description: Dark Knight dashes forward and stabs. The stab creates 
a small wave with minor homing.

Landing

Damage: 90, 48
Attributes: WV
Description: Same as normal ground.

Normal Air

Damage: 34, 17
Attributes: WV
Description: Dark Knight moves forward and slashes. The slash 
creates a large wave with minor homing.

Air Dash

Damage: 68
Attributes: SB
Description: Dark Knight spins toward the enemy with sword extended.

B Charge

Damage: 50
Shot Type: Laser
Description: Dark Knight fires multiple lasers from his shield. 
The lasers are very close together and fireat the same time in the 
same direction, so for all practical purposes they act as one shot. 
Firing them pushes Dark Knight back a bit.


B Attacks (Blue Sword)

Normal Ground

Damage: 20
Attributes: SB
Description: Dark Knight fires a bolt of lightning from his sword. 
The lightning moves very quickly in one direction.

Ground Dash

Damage: 18, 18
Attributes: WV
Description: Dark Knight stabs in front of him, creating a large 
wave with good homing.

Landing

Damage: 20
Attributes: SB
Description: Same as normal ground.

Normal Air

Damage: 18, 18
Attributes: WV
Description: Same as ground dash.

Air Dash

Damage: 18, 18
Attributes: WV
Description: Same as ground dash.

B Charge

Damage: 35
Attributes: SM
Description: Dark Knight creates a wall of fire around himself. 
The wall spreads outward from Dark Knight, but does not actually cause 
damage until a certain point in the animation. A small electrical 
spark can be seen once the wall has reached its maximum range, and 
at this point all enemies caught within it will be hit. Even if the 
attack is used right next to an enemy, they will still have a chance
to escape or interrupt the attack before the spark appears. Since 
Dark Knight remains completely still during the attack, holding A 
while using it in air will allow him to hover again, even if he is 
out of jumps.

X Attacks

Pressing X at any time will switch between the red and blue swords. 
Swords cannot be switched during an attack animation, but pressing X
at any time during an attack will still make Dark Knight switch them
after the animation is over.

********************************************************************

Knuckle [13KNUC]


Kung Fu Master

Cost: 260
HP: 180
Jump: 3
Extra Info: None


B Shot

Damage: 17
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 42
Attributes: CN SB MH
Description: Long series of punches.

Ground Dash

Damage: 26
Attributes: CN
Description: Uppercut.  Jumping after the attack will follow the 
enemy into the air.

Landing

Damage: 42
Attributes: CN SB MH
Description: Same as Normal Ground.

Normal Air

Damage: 17
Attributes: CN
Description: Flying kick.

Air Dash

Damage: 23
Attributes: CN SB MH
Description: Kung Fu Master spins toward the enemy.


X Attack

Damage: 65
Attributes: SB MH
Description: Kung Fu Master spins toward the enemy like a tornado.  
If started on the ground, he will move upward after connecting with 
the enemy.  The ground version is blockable.

--------------------------------------------------------------------

Tao Master

Cost: 300
HP: 180
Jump: 3
Extra Info: None


B Shot

Damage: 17
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 42
Attributes: CN
Description: Long series of punches.

Ground Dash

Damage: 26
Attributes: CN
Description: Single punch.

Landing

Damage: 26
Attributes: CN
Description: Same as Ground Dash.

Normal Air

Damage: 17
Attributes: CN
Description: Flying kick.

Air Dash

Damage: 33
Attributes: SB CN
Description: Tao Master spins toward the enemy.  The attack is 
partially blockable, but will eventually break through on a solid 
hit.


X Attack

Damage: 32
Attributes: SB
Description: Tao Master realeases one of the swords on his back.  
The sword flies toward the enemy and hovers over it for a moment, 
then stabs downward.  Tao Master cannot use this move if all four of
his swords are already in the air.  The swords are unblockable due 
to the angle of attack.  All other attacks can be partially 
cancelled with this.

--------------------------------------------------------------------

Jelly Diver

Cost: 280
HP: 180
Jump: 3
Extra Info: None

B Shot

Damage: 15
Ammo: 5
Recharge: No
Description: Fires a slow jelly-like shot.


B Melee

Normal Ground

Damage: 67
Attributes: CN SB
Description: 3-hit combo.

Ground Dash

Damage: 26
Attributes: CN
Description: Forward lunge with both arms.

Landing

Damage: 67
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 26
Attributes: CN SB
Description: Single punch with both arms.  The move will repeat 
if the button is continually pressed, or until Jelly Diver comes in 
contact with the ground.  Damage given is for a single hit.

Air Dash

Damage: 44
Attributes: CN SB MH
Description: Jelly Diver attacks multiple times with a swimming 
motion.


X Attack

Description: Creates a sphere of jelly which slows any enemies that 
enter it slightly.

--------------------------------------------------------------------

Jack

Cost: 280
HP: 200
Jump: 3
Extra Info: None


B Shot

Damage: 15
Ammo: 5
Recharge: No
Description: Fires a slow jelly-like shot.


B Melee

Normal Ground

Damage: 67
Attributes: CN SB
Description: 3-hit combo.

Ground Dash

Damage: 26
Attributes: CN
Description: Forward lunge with both arms.

Landing

Damage: 67
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 26
Attributes: CN SB
Description: Single punch with both arms.  The move will repeat 
if the button is continually pressed, or until Jelly Diver comes in 
contact with the ground.  Damage given is for a single hit.

Air Dash

Damage: 44
Attributes: CN SB MH
Description: Jack attacks multiple times with a swimming motion.


X Attack

Description: Creates a sphere of jelly which slows any enemies that 
enter it slightly.    

--------------------------------------------------------------------

Tar Diver

Cost: 340
HP: 180
Jump: 3
Extra Info: None


B Shot

Damage: 15
Ammo: 5
Recharge: No
Description: Fires a slow jelly-like shot.


B Melee

Normal Ground

Damage: 67
Attributes: CN SB
Description: 3-hit combo.

Ground Dash

Damage: 26
Attributes: CN
Description: Forward lunge with both arms.

Landing

Damage: 67
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 26
Attributes: CN SB
Description: Single punch with both arms.  The move will repeat 
if the button is continually pressed, or until Tar Diver comes in 
contact with the ground.  Damage given is for a single hit.

Air Dash

Damage: 44
Attributes: CN SB MH
Description: Tar Diver attacks multiple times with a swimming 
motion.


X Attack

Description: Creates a sphere of tar which slows any enemies that 
enter it greatly. 

--------------------------------------------------------------------

Copy Man

Cost: 350
HP: 200
Jump: 3
Extra Info: None


X Charge

Damage: 26
Attributes: None
Description: Copy Man temporarily becomes the borg he hits with 
this.  He gains all of their skills and attributes except HP.

--------------------------------------------------------------------

Walking Bomb

Cost: 400
HP: 50
Jump: 3
Extra Info: The walking bomb's only purpose is to explode.  Simply 
coming into contact with another borg ordestroyable stage object 
triggers the explosion.  The explosion causes 478 damage to Death 
Arc.  This is a very rough estimate, as any borg that can survive 
the explosion will be staggered and avoid some of the damage.


X Charge

Description: The walking bomb fires a claw from its head, pulling 
itself toward the enemy. 

********************************************************************

Machine (small) [14SMACH]


G Red

Cost: 300
HP: 200
Jump: Boost
Extra Info: None

B Shot

Shot Type: Laser
Damage: 17
Ammo: 5
Recharge: No

B Charge

Damage: 30
Attributes: MH
Description: Super-accurate laser that can hit through objects.


B Melee

Normal Ground

Damage: 70
Attributes: CN
Description: 3-hit punch combo. The last hit can be partially 
cancelled with a jump.

Ground Dash

Damage: 31
Attributes: CN
Description: Uppercut. The move ends with G Red in the air. The 
attack animation can be partially cancelled with a jump.

Landing

Damage: 25
Attributes: CN
Description: G Red dashes toward the enemy and does a kick. The 
move ends with G Red in the air. The attack animation can be partially 
cancelled with a jump.

Normal Air

Damage: 33
Attributes: None
Description: G-Red dashes toward the enemy with his foot extended.

Air Dash

Damage: 33
Attributes: SB
Description: Kicks the enemy downward.

Special 1

Damage- From Normal Ground: 111
From Ground Dash: 67
From Landing: 82
Attributes: None
Description: 7-hit combo ending in his Air Dash attack. This move 
can only be done by canceling a ground attack into a jump, then 
pressing B when next to the enemy in the air. Since this must follow
a ground attack, the damage listed is the total damage for each 
available combo.


X Attack
Damage: 76
Attributes: SB MH CN
Description: G Red's raises his fist, which is now glowing. He then 
charges forward while surrounded by yellow energy. This can be 
cancelled at any time with a charged B. Otherwise, G Red will fall 
for a bit before he is able to move again. The first hit can be 
blocked.

--------------------------------------------------------------------

Neo G Red

Cost: 500
HP: 400
Jump: Boost
Extra Info: None

B Shot

Shot Type: Laser
Damage: 17
Ammo: 11
Recharge: No

B Charge

Damage: 30
Attributes: MH
Description: Super-accurate laser that can hit through objects.


B Melee

Normal Ground

Damage: 80
Attributes: SB CN
Description: Two punches followed by an upward sword swing. Ends 
with Neo G in the air. The last hit can be partially cancelled with 
a jump.

Ground Dash

Damage: 26
Attributes: CN
Description: Uppercut. The attack animation can be partially 
cancelled with a jump.

Landing

Damage: 61
Attributes: CN
Description: Neo G dashes toward the enemy and does a kick. The move 
ends with Neo G in the air. The attack animation can be partially 
cancelled with a jump.

Normal Air

Damage: 51
Attributes: SB CN
Description: 3-hit sword combo.

Air Dash

Damage: 46
Attributes: CN
Description: Same as normal air, but the angle for each hit is 
slightly different.

Special 1

Damage - From Normal Ground: 102
       - From Ground Dash: 70
       - From Landing: 70
Attributes: CN
Description: 7-hit combo ending in his Air Dash attack. This move 
can only be done by canceling a ground attack into a jump, then 
pressing B when next to the enemy in the air. Since this must follow
a ground attack, the damage listed is the total damage for each 
available combo.


X Attack

Damage: 70
Attributes: SB CN MH
Description: Neo G pulls back his sword, then lunges forward as it 
glows yellow. This can be cancelled at any time with a charged B. 
Otherwise, G Red will fall for a bit before he is able to move 
again. This move cancels everything except a charged B.

--------------------------------------------------------------------

G Black

Cost: 600
HP: 350
Jump: Boost
Extra Info: This borg is not normally obtainable in the game.


B Shot

Shot Type: Laser
Damage: 17
Ammo: 5
Recharge: No

B Charge

Shot Type: Blast Laser
Damage: 40

B Melee

Normal Ground

Damage: 66
Attributes: SB CN
Description: 3-hit sword combo.  The third slash releases a 
shockwave.

Ground Dash

Damage: 26
Attributes: CN
Description: Upward slash.

Landing

Damage: 86
Attributes: CN
Description: 2-hit sword combo..

Normal Air

Damage: 26
Attributes: SB CN
Description: Horizontal slash.

Air Dash

Damage: 44
Attributes: CN
Description: Spinning overhead slash.

Special 1

Damage: 70
Attributes: CN
Description: 7-hit combo ending in his Air Dash attack. This move 
can only be done by canceling a Ground Dash into a jump, then 
pressing B when next to the enemy in the air.


X Attack

Damage: 70
Attributes: SB CN MH
Description: G Black pulls back his sword, then lunges forward as 
it glows yellow. This can be cancelled atany time with a charged B. 
Otherwise, G Red will fall for a bit before he is able to move 
again. This move cancels everything except a charged B.

X Charge

Damage: 30
Attributes: MH
Description: Super-accurate laser that can hit through objects. 
Lifts G Black into the air when fired. This will cancel all other 
moves.

--------------------------------------------------------------------

Claw Robot

Cost: 350
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Missile
Damage: 40
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 103
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Forward lunge.

Landing

Damage: 44
Attributes: CN
Description: Overhead swipe.

Normal Air

Damage: 44
Attributes: CN SB
Description: Spinning overhead swipe.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 32
Attributes: CN MH
Description: Forward spinning attack. Cancels all other melee attacks.

--------------------------------------------------------------------

Isaac

Cost: 350
HP: 330
Jump: Boost
Extra Info: None


B Shot

Shot Type: Missile
Damage: 40
Ammo: 4
Recharge: No

B Melee

Normal Ground

Damage: 103
Attributes: SB MH CN
Description: Two claw strikes followed by a spin. The spin ignores 
shields.

Ground Dash

Damage: 44
Attributes: CN
Description: Issac dashes forward and strikes with both claws.

Landing

Damage: 44
Attributes: CN
Description: Same as Ground Dash.

Normal Air

Damage: 44
Attributes: SB MH CN
Description: Spinning claw strike.

Air Dash

Damage: 44
Attributes: SB MH CN
Description: Same as Normal Air.

X Attack

Damage: 32
Attributes: MH
Description: Issac dashes forward while spinning. All of his other 
attacks can cancel into this.

--------------------------------------------------------------------

Build Robot

Cost: 410
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 26
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 117
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Dashing kick.

Landing

Damage: 44
Attributes: CN
Description: Forward dash attack.

Normal Air

Damage: 44
Attributes: CN SB
Description: Forward kick.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 66
Ammo: 10
Recharge: No
Description: Creates a barrel and throws it forward a little.  The 
barrel then behaves like any other destructable stage object.  It 
can cause damage if thrown on top of an enemy.

--------------------------------------------------------------------

Army Robot

Cost: 400
HP: 350
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 35
Ammo: 10
Recharge: No
Description: Five shots are fired with each press.  Damage given is 
for all five.


B Melee

Normal Ground

Damage: 117
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Dashing kick.

Landing

Damage: 44
Attributes: CN
Description: Forward dash attack.

Normal Air

Damage: 44
Attributes: CN SB
Description: Forward kick.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 66
Ammo: 10
Recharge: No
Description: Creates a barrel and throws it forward a little.  The 
barrel then behaves like any other destructable stage object.  It 
can cause damage if thrown on top of an enemy.

--------------------------------------------------------------------

Thunder Robot

Cost: 400
HP: 350
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 13
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 111
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Forward lunge.

Landing

Damage: 44
Attributes: CN
Description: Diving attack.

Normal Air

Damage: 44
Attributes: CN SB
Description: Forward lunge.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Description: Attaches a beam of energy between Thunder Robot and an 
ally.  Any enemy touching this beam takes continuous damage until 
they stagger.  Deals 1 damage if fired at an enemy directly.

--------------------------------------------------------------------

Magnet Robot (+)

Cost: 400
HP: 350
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 35
Ammo: 10
Recharge: No
Description: Five shots are fired with each press.  Damage given is 
for all five.


B Melee

Normal Ground

Damage: 117
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Headbutt.

Landing

Damage: 44
Attributes: CN
Description: Overhead swipe.

Normal Air

Damage: 44
Attributes: CN SB
Description: Overhead swipe.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Description: Magnet Robot creates a large cone of magnetism in front 
of it, pulling borgs towards it.  Magnet Robot can begin moving 
again halfway through the attack's duration.

--------------------------------------------------------------------

Magnet Robot (-)

Cost: 410
HP: 350
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 26
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 117
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Headbutt.

Landing

Damage: 44
Attributes: CN
Description: Overhead swipe.

Normal Air

Damage: 44
Attributes: CN SB
Description: Overhead swipe.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Description: Magnet Robot creates a large cone of magnetism in front 
of it, pulling borgs towards it.  Magnet Robot can begin moving 
again halfway through the attack's duration.

--------------------------------------------------------------------

Megaton Robot

Cost: 470
HP: 350
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 35
Ammo: 10
Recharge: No
Description: Five shots are fired with each press.  Damage given is 
for all five.


B Melee

Normal Ground

Damage: 117
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Dashing kick.

Landing

Damage: 44
Attributes: CN
Description: Forward dash attack.

Normal Air

Damage: 44
Attributes: CN SB
Description: Forward kick.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 176
Description: Megaton Robot throws his head at enemies, after which 
he'll have to go pick it up (touch it) to throw it again.  Other 
borgs can target and destroy the head after it is thrown, though it 
will regenerate after a long time.

--------------------------------------------------------------------

Drill Robot

Cost: 500
HP: 350
Jump: Boost
Extra Info: None


B Shot

Shot Type: Drill
Damage: 58
Ammo: 2
Recharge: No
Description: Drills deal multiple hits and move through objects, so 
they can cause more damage to large borgs.


B Melee

Normal Ground

Damage: 107
Attributes: CN SB MH
Description: 4-hit combo.

Ground Dash

Damage: 43
Attributes: CN SB MH
Description: Forward drill attack.

Landing

Damage: 62
Attributes: CN SB MH
Description: Dashing drill attack.

Normal Air

Damage: 60
Attributes: CN SB MH
Description: Downward drill attack.

Air Dash

Damage: 60
Attributes: CN SB MH
Description: Same as Normal Air.


X Attack

Damage: 72, 150
Description: Drill Robot drills down into the ground, then drills 
upward from underneath the enemy.  The first damage value is for the
upward attack, and the second includes drilling down into the enemy 
first.

--------------------------------------------------------------------

Hammer Robot

Cost: 460
HP: 400
Jump: Boost
Extra Info: None


B Attack

Damage: 79
Description: Throws both maces forward.  He must wait for them to 
return before attacking again.


B Melee

Normal Ground

Damage: 117
Attributes: CN SB
Description: 4-hit combo.

Ground Dash

Damage: 44
Attributes: CN
Description: Forward lunge attack.

Landing

Damage: 44
Attributes: CN
Description: Overhead swipe.

Normal Air

Damage: 60
Attributes: CN SB 
Description: Overhead swipe.

Air Dash

Damage: 44
Attributes: CN SB
Description: Same as Normal Air.


X Attack

Damage: 40
Ammo: 4
Recharge: No
Description: Hammer Robot creates four bombs in a row slightly above 
him that move forward a little before stopping.

********************************************************************

Machine (large) [15LMACH]


Proto Panther

Cost: 800
HP: 400
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 40
Ammo: 20
Recharge: No
Description: Five shots are fired with each press.  Damage given 
is for all five.


B Melee

Normal Ground

Damage: 106
Attributes: CN SB
Description: 3-hit combo.


Ground Dash

Damage: 48
Attributes: CN SB
Description: Forward lunge.

Landing

Damage: 40
Attributes: CN SB
Description: Sweep kick followed by a wheel attack.

Normal Air

Damage: 48
Attributes: CN MH
Description: Upward kick.

Air Dash

Damage: 26
Attributes: CN SB
Description: Horizontal sword attack.


X Attack

Damage: 48
Description: Proto Panther fires two spiked wheels at the enemy.

--------------------------------------------------------------------

Panther Robot

Cost: 1000
HP: 450
Jump: Boost
Extra Info: None


X Attack

Description: Panther Robot transforms into a Panther Vehicle, 
canceling all melee attacks.  If he moves within melee range while 
transformed, he will switch back to robot mode and perform a Normal 
Air attack. Transformations cancel melee attacks and instantly 
restore all ammo.


-Robot Form-

B Shot

Shot Type: Round
Damage: 40
Ammo: 20
Recharge: No
Description: Five shots are fired with each press.  Damage given 
is for all five.

B Charge

Damage: 48
Description: Proto Panther fires two spiked wheels at the enemy.


B Melee

Normal Ground

Damage: 106
Attributes: CN SB
Description: 3-hit combo.

Ground Dash

Damage: 48
Attributes: CN SB
Description: Forward lunge.

Landing

Damage: 40
Attributes: CN SB
Description: Sweep kick followed by a wheel attack.

Normal Air

Damage: 48
Attributes: CN MH
Description: Upward kick.

Air Dash

Damage: 26
Attributes: CN SB
Description: Horizontal sword attack.


-Vehicle Form-

B Shot

Shot Type: Round
Damage: 35
Ammo: 10
Recharge: No
Description: Fires five shots at once.  Damage given is for all five.

B Charge

Shot Type: Laser
Damage: 47

--------------------------------------------------------------------

Proto Titan

Cost: 800
HP: 420
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 40
Ammo: 20
Recharge: No
Description: Five shots are fired with each press.  Damage given 
is for all five.


B Melee

Normal Ground

Damage: 75
Attributes: CN SB
Description: Sweep kick followed by two sword attacks.

Ground Dash

Damage: 48
Attributes: CN SB
Description: Forward lunge.

Landing

Damage: 75
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 48
Attributes: CN MH
Description: Upward kick.

Air Dash

Damage: 48
Attributes: CN MH
Description: Same as Normal Air.


X Attack

Damage: 32
Description: Proto Titan fires two energy lances at the enemy.

--------------------------------------------------------------------

Titan Robot

Cost: 1000
HP: 450
Jump: Boost
Extra Info: None


X Attack

Description: Titan Robot transforms into a Titan Tank, canceling all 
melee attacks.  If he moves within melee range while transformed, he
will switch back to robot mode and perform a Normal Air attack.  
Transformations cancel melee attacks and instantly restore all ammo.


-Robot Form-

B Shot

Shot Type: Round
Damage: 40
Ammo: 20
Recharge: No
Description: Five shots are fired with each press.  Damage given is 
for all five.

B Charge

Damage: 32
Description: Proto Titan fires two energy lances at the enemy.


B Melee

Normal Ground

Damage: 75
Attributes: CN SB
Description: Sweep kick followed by two sword attacks.

Ground Dash

Damage: 48
Attributes: CN SB
Description: Forward lunge.

Landing

Damage: 75
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 48
Attributes: CN MH
Description: Upward kick.

Air Dash

Damage: 48
Attributes: CN MH
Description: Same as Normal Air.


-Tank Form-

B Shot

Shot Type: Laser
Damage: 34
Ammo: 5
Recharge: No

B Charge

Damage: 40
Description: Fires energy javelins that can move through objects.

--------------------------------------------------------------------

Proto Eagle

Cost: 850
HP: 380
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 16
Ammo: 10
Recharge: No
Description: Can fire in bursts of five by holding the button.


B Melee

Normal Ground

Damage: 71
Attributes: CN SB
Description: Two sword attacks follows by a punt.

Ground Dash

Damage: 31
Attributes: CN SB MH
Description: Single slash followed by a spinning sword attack.

Landing

Damage: 71 
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 26
Attributes: CN
Description: Quick sword attack.

Air Dash

Damage: 26
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 56
Description: Proto Eagle fires two large energy beams at the enemy.

--------------------------------------------------------------------

Eagle Robot

Cost: 1000
HP: 400
Jump: Boost
Extra Info: None


X Attack

Description: Eagle Robot transforms into an Eagle Jet, canceling all 
melee attacks.  Transformations cancel melee attacks and instantly 
restore all ammo.


-Robot Form-

B Shot

Shot Type: Laser
Damage: 34
Ammo: 5
Recharge: No

B Melee

Normal Ground

Damage: 71
Attributes: CN SB
Description: Two sword attacks follows by a punt.

Ground Dash

Damage: 31
Attributes: CN SB MH
Description: Single slash followed by a spinning sword attack.

Landing

Damage: 71
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 26
Attributes: CN
Description: Quick sword attack.

Air Dash

Damage: 26
Attributes: CN
Description: Same as Normal Air.


-Jet Form-

B Shot

Shot Type: Laser
Damage: 34
Ammo: 5
Recharge: No


B Melee

Damage: 44
Attributes: None
Description: Eagle Robot activates two laser blades on the front.  
The attack must be aimed, as this does not affect Eagle Robot's 
movement.

--------------------------------------------------------------------

Proto Red

Cost: 850
HP: 500
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 8
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 61
Attributes: SB CN
Description: 2-hit sword combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Upward sword swing.

Landing

Damage: 44
Attributes: CN
Description: Low sword slash.

Normal Air

Damage: 35
Attributes: CN
Description: Dashing kick.

Air Dash

Damage: 35
Attributes: SB CN
Description: Knee attack that can be quickly followed by a Normal Air.

Special 1

Damage: 78
Attributes: CN
Description: 5-hit combo ending with a Normal Air. Can only be 
performed in air after jumping out of a Ground Dash. Damage includes
the Ground Dash.


X Attack

Shot Type: Blast Laser
Damage: 26
Ammo: 2
Recharge: Yes

--------------------------------------------------------------------

Machine Red

Cost: 900
HP: 500
Jump: Boost
Extra Info: Can combine with Machine Blue or Cyber Atlus.


B Shot

Shot Type: Laser
Damage: 8
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 61
Attributes: SB CN
Description: 2-hit sword combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Upward sword swing.

Landing

Damage: 44
Attributes: CN
Description: Leg sweep.

Normal Air

Damage: 35
Attributes: CN
Description: Dashing kick.

Air Dash

Damage: 35
Attributes: SB CN
Description: Knee attack that can be quickly followed by a Normal Air.

Special 1

Damage: 78
Attributes: CN
Description: 5-hit combo ending with a Normal Air. Can only be 
performed in air after jumping out of a Ground Dash. Damage includes
the Ground Dash. Can be cancelled with X.


X Attack

Shot Type: Blast Laser
Damage: 26
Ammo: 2
Recharge: Yes

--------------------------------------------------------------------

Proto Blue

Cost: 800
HP: 550
Jump: Boost
Extra Info: None


B Shot

Shot Type: Missile
Damage: 40
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 59
Attributes: SB CN
Description: 2-hit combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Punt.

Landing

Damage: 54
Attributes: SB CN
Description: Low sweep followed by a punt.

Normal Air

Damage: 35
Attributes: SB CN
Description: Downward punch.  Easily followed with a Landing attack.

Air Dash

Damage: 35
Attributes: SB CN
Description: Same as Normal Air.


X Attack

Shot Type: Tank
Damage: 63
Ammo: 5
Recharge: No

--------------------------------------------------------------------

Machine Blue

Cost: 850
HP: 550
Jump: Boost
Extra Info: Can combine with Machine Red or Cyber Mars.


B Shot

Shot Type: Missile
Damage: 40
Ammo: 4
Recharge: No


B Melee

Normal Ground

Damage: 59
Attributes: SB CN
Description: 2-hit combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Punt.

Landing

Damage: 54
Attributes: SB CN
Description: Low sweep followed by a punt.

Normal Air

Damage: 35
Attributes: SB CN
Description: Downward punch.  Easily followed with a Landing attack.

Air Dash

Damage: 35
Attributes: SB CN
Description: Same as Normal Air.


X Attack

Shot Type: Tank
Damage: 63
Ammo: 5
Recharge: No

--------------------------------------------------------------------

Proto Mars

Cost: 900
HP: 500
Jump: Boost
Extra Info: None

B Shot

Shot Type: Laser
Damage: 16
Ammo: 5
Recharge: No

B Melee

Normal Ground

Damage: 61
Attributes: SB CN
Description: 2-hit sword combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Upward sword swing.

Landing

Damage: 44
Attributes: CN
Description: Low sword slash.

Normal Air

Damage: 35
Attributes: CN
Description: Dashing kick.

Air Dash

Damage: 35
Attributes: SB CN
Description: Knee attack that can be quickly followed by a Normal Air.

Special 1

Damage: 78
Attributes: CN
Description: 5-hit combo ending with a Normal Air. Can only be 
performed in air after jumping out of a Ground Dash. Damage includes
the Ground Dash.


X Attack

Shot Type: Blast Laser
Damage: 26
Ammo: 2
Recharge: Yes

--------------------------------------------------------------------

Cyber Mars

Borg Info

Cost: 950
HP: 500
Jump: Boost
Extra Info: Can combine with Machine Blue or Cyber Atlus.


B Shot

Shot Type: Laser
Damage: 16
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 61
Attributes: SB CN
Description: 2-hit sword combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Upward sword swing.

Landing

Damage: 44
Attributes: CN
Description: Leg sweep.

Normal Air

Damage: 35
Attributes: CN
Description: Dashing kick.

Air Dash

Damage: 35
Attributes: SB CN
Description: Knee attack that can be quickly followed by a Normal Air.

Special 1

Damage: 78
Attributes: CN
Description: 5-hit combo ending with a Normal Air. Can only be 
performed in air after jumping out of a Ground Dash. Damage includes
the Ground Dash. Can be cancelled with X.


X Attack

Shot Type: Blast Laser
Damage: 26
Ammo: 2
Recharge: Yes

--------------------------------------------------------------------

Proto Atlas

Cost: 850
HP: 550
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 16
Ammo: 5
Recharge: No

B Charge

Shot Type: Laser
Damage: 8
Description: Proto Atlas releases one of four pod weapons that 
chase the enemy, fire a laser three times from different angles, then 
return.  These use ammo from his B Shot. This cannot be used if all 
four are already detached.


B Melee

Normal Ground

Damage: 59
Attributes: SB CN
Description: 2-hit combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Punt.

Landing

Damage: 54
Attributes: SB CN
Description: Low sweep followed by a punt.

Normal Air

Damage: 35
Attributes: SB CN
Description: Downward punch.  Easily followed with a Landing attack.

Air Dash

Damage: 35
Attributes: SB CN
Description: Same as Normal Air.


X Attack

Shot Type: Laser
Damage: 30
Ammo: 3
Recharge: No

X Charge

Shot Type: Laser
Damage: 8
Description: Proto Atlas releases all four pod weapons (or however 
many remain), which will attempt to firetwice before returning.  
These use ammo from his B Shot.  This cannot be used if all four are
already detached.

--------------------------------------------------------------------

Cyber Atlas

Cost: 900
HP: 550
Jump: Boost
Extra Info: Can combine with Machine Red or Cyber Mars.


B Shot

Shot Type: Laser
Damage: 16
Ammo: 5
Recharge: No

B Charge

Shot Type: Laser
Damage: 8
Description: Cyber Atlas releases one of four pod weapons that 
chase the enemy, fire a laser three times from different angles, then 
return.  These use ammo from his B Shot. This cannot be used if all 
four are already detached.


B Melee

Normal Ground

Damage: 59
Attributes: SB CN
Description: 2-hit combo.

Ground Dash

Damage: 26
Attributes: SB CN
Description: Punt.

Landing

Damage: 54
Attributes: SB CN
Description: Low sweep followed by a punt.

Normal Air

Damage: 35
Attributes: SB CN
Description: Downward punch.  Easily followed with a Landing attack.

Air Dash

Damage: 35
Attributes: SB CN
Description: Same as Normal Air.


X Attack

Shot Type: Laser
Damage: 30
Ammo: 3
Recharge: No

X Charge

Shot Type: Laser
Damage: 8
Description: Cyber Atlas releases all four pod weapons (or however 
many remain), which will attempt to firetwice before returning.  
These use ammo from his B Shot.  This cannot be used if all four are
already detached.

--------------------------------------------------------------------

Proto King

Cost: 800
HP: 400
Jump: Boost
Extra Info: None


B Shot

Shot Type: Chest Laser
Damage: 44
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 94
Attributes: CN
Description: 2-hit sword combo.

Ground Dash

Damage: 35
Attributes: CN
Description: Proto King twirls his swords around for a moment, 
then slashes with both.

Landing

Damage: 94
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN
Description: Proto King slashes at a downward angle with both 
blades.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.


X Attack
 
Damage: ?
Attributes: MH
Description: Proto King spins his blades around in front of him as 
long as the button is held.  Damage depends on how long the enemy 
remains in contact with the blades.

--------------------------------------------------------------------

Victory Duke

Cost: 850
HP: 420
Jump: Boost
Extra Info: None


X Attack

Description: Victory Duke Transforms into a tank, canceling all 
melee attacks.  If he moves within melee range while transformed, he
will switch back to robot mode and perform a charged B attack.  This
version can be extended indefinitely by holding B.


-Robot Form-

B Shot

Damage: 44
Ammo: 5
Recharge: No
Description: Fires a large laser from his chest.

B Charge

Damage: ?
Attributes: MH
Description: Victory Duke spins his blades around in front of him.  
Damage depends on how long the enemy remains in contact with the 
blades.


B Melee

Normal Ground

Damage: 94
Attributes: CN
Description: 2-hit sword combo.

Ground Dash

Damage: 35
Attributes: CN
Description: Victory Duke twirls his swords around for a moment, 
then slashes with both.

Landing

Damage: 94
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN SB
Description: Victory Duke slashes at a downward angle with both 
blades.

Air Dash

Damage: 35
Attributes: CN SB
Description: Same as Normal Air.


-Tank Form-

B Shot

Shot Type: Round
Damage: 49
Ammo: 10
Recharge: No
Description: Five shots are fired at once.  Damage given is for 
all five.

B Charge

Shot Type: Tank
Damage: 63

--------------------------------------------------------------------

Victory Baron

Cost: 850
HP: 380
Jump: Boost
Extra Info: None


X Attack

Description: Victory Baron Transforms into a jet, canceling all 
melee attacks.  If he moves within melee range while transformed, he
will switch back to robot mode and perform a charged B attack.  This
version can be extended indefinitely by holding B.


-Robot Form-

B Shot

Damage: 44
Ammo: 5
Recharge: No
Description: Fires a large laser from his chest.

B Charge

Damage: ?
Attributes: MH
Description: Victory Baron spins his blades around in front of 
him.  Damage depends on how long the enemy remains in contact with the 
blades.


B Melee

Normal Ground

Damage: 94
Attributes: CN RE
Description: 2-hit sword combo.

Ground Dash

Damage: 35
Attributes: CN
Description: Victory Baron twirls his swords around for a moment, 
then slashes with both.

Landing

Damage: 94
Attributes: CN RE
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN SB
Description: Victory Baron slashes at a downward angle with both 
blades.

Air Dash

Damage: 35
Attributes: CN SB
Description: Same as Normal Air.


-Jet Form-

B Shot

Shot Type: Round
Damage: 49
Ammo: 10
Recharge: No
Description: Five shots are fired at once.  Damage given is for 
all five.

B Charge

Damage: 31
Description: Drops a series of small bombs.

--------------------------------------------------------------------

Victory King

Cost: 1000
HP: 450
Jump: Boost
Extra Info: None


X Attack

Description: Victory Baron transforms into a tank if touching the 
ground or a jet if in the air, canceling all melee attacks.  
Pressing X as a tank while in the air will cause him to transform 
directly into a jet, and in jet form he can transform into a tank by
pressing X while touching the ground.  If he moves within melee 
range while transformed, he will switch back to robot mode and 
perform a charged B attack.  This version can be extended 
indefinitely by holding B.


-Robot Form-

B Shot

Damage: 44
Ammo: 5
Recharge: No
Description: Fires a large laser from his chest.

B Charge

Damage: ?
Attributes: MH
Description: Victory Baron spins his blades around in front of him. 
Damage depends on how long the enemy remains in contact with the 
blades.


B Melee

Normal Ground

Damage: 94
Attributes: CN
Description: 2-hit sword combo.

Ground Dash

Damage: 35
Attributes: CN
Description: Victory Baron twirls his swords around for a moment, 
then slashes with both.

Landing

Damage: 94
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN SB
Description: Victory Baron slashes at a downward angle with both 
blades.

Air Dash

Damage: 35
Attributes: CN SB
Description: Same as Normal Air.


-Tank Form-

B Shot

Shot Type: Round
Damage: 49
Ammo: 10
Recharge: No
Description: Five shots are fired at once.  Damage given is for 
all five.

B Charge

Shot Type: Tank
Damage: 63


-Jet Form-

B Shot

Shot Type: Round
Damage: 49
Ammo: 10
Recharge: No
Description: Five shots are fired at once.  Damage given is for 
all five.

B Charge

Damage: 31
Description: Drops a series of small bombs.

--------------------------------------------------------------------

Cyber Machine Seiryu

Cost: 1750
HP: 1050
Jump: Boost
Extra Info: Machine Red and Machine Blue can combine to form this 
borg when both are on a team and use their Power Burst (Y).


-Player 1-

B Shot

Shot Type: Laser
Damage: 78
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Description: Horizontal slash.

Ground Dash

Damage: 116
Description: Seiryu leaps into the air and stabs the ground, 
causing an explosion.

Landing

Damage: 116
Description: Same as Ground Dash.

Normal Air

Damage: 88 
Description: Horizontal slash.

Air Dash

Damage: 88
Description: Same as Normal Air.


X Shot

Shot Type: Blast Laser
Damage: 102
Ammo: 3
Recharge: No


-Player 2-

B Shot

Shot Type: Missile
Damage: 66
Ammo: 10
Recharge: No
Description: Fires in a high arc at the enemy.

X Attack

Ammo: 3
Description: Creates a shield in the direction pressed that lasts 
for roughly one second.  The shield will absorb a large amount of 
damage before being destroyed, and up to three can be created at a 
time.  A new shield can be created as soon as an old one vanishes.


-X Charge-

Damage: ????
Description: If both players charge their X Attack, Seiryu will 
fire a large beam powerful enough to kill any borg.  A charged X attack 
will do nothing unless both players have fully charged it. 

--------------------------------------------------------------------

Cyber Machine Suzaku

Cost: 1850
HP: 1050
Jump: Boost
Extra Info: Cyber Mars and Cyber Atlas can combine to form this borg 
when both are on a team and use their Power Burst (Y).


-Player 1-

B Shot

Shot Type: Laser
Damage: 92
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Description: Horizontal slash.

Ground Dash

Damage: 116
Description: Seiryu leaps into the air and stabs the ground, 
causing an explosion.

Landing

Damage: 116
Description: Same as Ground Dash.

Normal Air

Damage: 88 
Description: Horizontal slash.

Air Dash

Damage: 88
Description: Same as Normal Air.


X Shot

Shot Type: Blast Laser
Damage: 102
Ammo: 3
Recharge: No


-Player 2-

B Shot

Shot Type: Laser
Damage: 17
Ammo: 15
Description: Suzaku releases one of four pod weapons that chase the 
enemy, fire a laser three times from different angles, then return. 
This cannot be used if all four are already detached.

X Attack

Ammo: 3
Description: Creates a shield in the direction pressed that lasts for 
roughly one second.  The shield will absorb a large amount of 
damage before being destroyed, and up to three can be created at a 
time.  A new shield can be created as soon as an old one vanishes.


-X Charge-

Damage: ????
Description: If both players charge their X Attack, Suzaku will fire 
a large beam powerful enough to kill any borg.  A charged X attack 
will do nothing unless both players have fully charged it. 

--------------------------------------------------------------------

Cyber Machine Byakko

Cost: 1800
HP: 1050
Jump: Boost
Extra Info: Machine Red and Cyber Atlas can combine to form this borg 
when both are on a team and use their Power Burst (Y).


-Player 1-

B Shot

Shot Type: Laser
Damage: 91
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Description: Horizontal slash.

Ground Dash

Damage: 116
Description: Byakko leaps into the air and stabs the ground, 
causing an explosion.

Landing

Damage: 116
Description: Same as Ground Dash.

Normal Air

Damage: 88 
Description: Horizontal slash.

Air Dash

Damage: 88
Description: Same as Normal Air.


X Shot

Shot Type: Blast Laser
Damage: 102
Ammo: 3
Recharge: No


-Player 2-

B Shot

Shot Type: Laser
Damage: 17
Ammo: 15
Description: Byakko releases one of four pod weapons that chase the 
enemy, fire a laser three times from different angles, then return. 
This cannot be used if all four are already detached.

X Attack

Ammo: 3
Description: Creates a shield in the direction pressed that lasts 
for roughly one second.  The shield will absorb a large amount of 
damage before being destroyed, and up to three can be created at a 
time.  A new shield can be created as soon as an old one vanishes.


-X Charge-

Damage: ????
Description: If both players charge their X Attack, Byakko will fire 
a large beam powerful enough to kill any borg.  A charged X attack 
will do nothing unless both players have fully charged it. 

--------------------------------------------------------------------

Cyber Machine Genbu

Cost: 1800
HP: 1050
Jump: Boost
Extra Info: Cyber Mars and Machine Blue can combine to form this borg 
when both are on a team and use their Power Burst (Y).


-Player 1-

B Shot

Shot Type: Laser
Damage: 88
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Description: Horizontal slash.

Ground Dash

Damage: 116
Description: Genbu leaps into the air and stabs the ground, 
causing an explosion.

Landing

Damage: 116
Description: Same as Ground Dash.

Normal Air

Damage: 88 
Description: Horizontal slash.

Air Dash

Damage: 88
Description: Same as Normal Air.


X Shot

Shot Type: Blast Laser
Damage: 102
Ammo: 3
Recharge: No


-Player 2-

B Shot

Shot Type: Missile
Damage: 66
Ammo: 10
Recharge: No
Description: Fires in a high arc at the enemy.

X Attack

Ammo: 3
Description: Creates a shield in the direction pressed that lasts 
for roughly one second.  The shield will absorb a large amount of 
damage before being destroyed, and up to three can be created at a 
time.  A new shield can be created as soon as an old one vanishes.


-X Charge-

Damage: ????
Description: If both players charge their X Attack, Genbu will fire 
a large beam powerful enough to kill any borg.  A charged X attack 
will do nothing unless both players have fully charged it. 

********************************************************************

Musha [16MUSHA]


Normal Samurai

Cost: 300
HP: 220
Jump: 3
Extra Info: None

B Shot

Shot Type: X-Slash
Damage: 26
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 73
Attributes: CN
Description: 4-hit sword combo.

Ground Dash

Damage: 31
Attributes: SB CN
Description: 2-hit sword combo.

Landing

Damage: 26
Attributes: CN
Description: Single sword slash.

Normal Air

Damage: 47
Attributes: CN
Description: 2-hit sword combo.

Air Dash

Damage: 47
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 115
Attributes: SB MH
Description: Spinning sword attack. All of his other attacks can 
cancel into this. If used in air, Normal Samurai will not be able to
move again until he lands. The duration can be extended slightly by 
repeatedly pressing the button.

--------------------------------------------------------------------

Musashi

Cost: 300
HP: 250
Jump: 3
Extra Info: None


B Shot

Shot Type: X-Slash
Damage: 26
Ammo: 5
Recharge: Yes

B Melee

Normal Ground

Damage: 73
Attributes: MH CN
Description: 4-hit sword combo. The 4th hit automatically 
follows the 3rd.

Ground Dash

Damage: 31
Attributes: SB MH CN
Description: 2-hit sword combo.

Landing

Damage: 26
Attributes: CN
Description: Single sword slash.

Normal Air

Damage: 47
Attributes: MH CN
Description: 2-hit sword combo.

Air Dash

Damage: 47
Attributes: MH CN
Description: Same as Normal Air.


X Attack

Damage: 92
Attributes: MH
Description: Spinning sword attack. If used in air, Musashi will 
not be able to move again until he lands.The duration can be extended 
slightly by repeatedly pressing the button.

--------------------------------------------------------------------

Sonic Samurai

Cost: 330
HP: 250
Jump: 3
Extra Info: None


B Shot

Shot Type: X-Slash
Damage: 26
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 73
Attributes: CN
Description: 4-hit sword combo.

Ground Dash

Damage: 34
Attributes: CN SB MH
Description: Sonic Samurai lunges at the enemy while spinning.

Landing

Damage: 26
Attributes: CN
Description: Single sword slash.

Normal Air

Damage: 47
Attributes: CN
Description: 2-hit sword combo.

Air Dash

Damage: 47
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 70
Attributes: None
Description: Sonic Samurai instantly slashes through the enemy.  
He will be stunned momentarily after doing so.  This cancels all other 
melee attacks.

--------------------------------------------------------------------

Beam Samurai

Cost: 550
HP: 350
Jump: 3
Extra Info: The first number listed for damage is an uncharged 
attack. The second is the range of damage that a charged attack is 
likely to do at point-blank.


B Attacks

Normal Ground

Damage: 60, 192-220
Attributes: None
Description: 3-hit combo.

Ground Dash

Damage: 26, 51-68
Attributes: SB
Description: Upward slash.

Landing

Damage: 26, 51
Attributes: None
Description: Quick slash.

Normal Air

Damage: 47, 120-136
Attributes: None
Description: Overhead slash.

Air Dash

Damage: 47, 120-136
Attributes: None
Description: Same as Normal Air.


X

Description: This charges up Beam Samurai's sword for a short time, 
giving it extended range and higher damage. The damage increase 
depends heavily on the sword's tendancy to get extra hits while
charged due to the larger hitbox, so the damage will vary based on 
the size of the enemy and angle of attack. The glow of energy near 
Beam Samurai's arm also seems to add damage, so in general it is 
best to get as close to the enemy as possible. The glow also allows 
any attack to break through shields if the glow itself hits. The 
charge will be lost if Beam Samurai is hit.

--------------------------------------------------------------------

Chrono Samurai

Cost: 300
HP: 220
Jump: 3
Extra Info: None


B Shot

Shot Type: X-Slash
Damage: 26
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 88
Attributes: CN
Description: 4-hit sword combo.

Ground Dash

Damage: 56
Attributes: CN SB MH
Description: Multiple-hit sword combo.

Landing

Damage: 30
Attributes: CN SB MH
Description: Multiple-hit sword combo.

Normal Air

Damage: 59
Attributes: CN SB MH
Description: Multiple-hit sword combo.

Air Dash

Damage: 59
Attributes: CN SB MH
Description: Same as Normal Air.


X Charge

Description: Stops time for a few seconds.  Enemy borgs can be 
attacked during this, but if they are put into their invincible 
state they will remain that way until the move ends.  This will 
cancel all melee attacks.  115 was the maximum amount of damage that
could be done to Neo G in this state.

--------------------------------------------------------------------

Samurai Shogun

Cost: 620
HP: 300
Jump: 3
Extra Info: None


B Shot

Shot Type: X-Slash
Damage: 26
Ammo: 5
Recharge: Yes


B Melee

Normal Ground

Damage: 88
Attributes: CN
Description: 4-hit sword combo.

Ground Dash

Damage: 56
Attributes: CN SB MH
Description: Multiple-hit sword combo.

Landing

Damage: 30
Attributes: CN SB MH
Description: Multiple-hit sword combo.

Normal Air

Damage: 59
Attributes: CN SB MH
Description: Multiple-hit sword combo.

Air Dash

Damage: 59
Attributes: CN SB MH
Description: Same as Normal Air.

X Charge

Damage: 280
Attributes: None
Description: Samurai Shogun fires an instant, 2-dimensional beam.

********************************************************************

Ninja [17NINJA]


Normal Ninja

Cost: 150
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Shuriken
Damage: 4
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Attributes: CN SB
Description: 2-hit knife combo.

Ground Dash

Damage: 35
Attributes: CN
Description: Quick horizontal slash.

Landing

Damage: 88
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN
Description: Quick horizontal slash.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.

Special 1

Damage: 80
Attributes: CN SB
Description: Downward stab.  Cannot be cancelled until contact 
with the enemy or the ground.


X Shot

Damage: 22
Ammo: 5
Recharge: No
Desription: Throws an explosive projectile in an arc.

--------------------------------------------------------------------

Sasuke

Cost: 150
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Shuriken
Damage: 4
Ammo: 10
Recharge: No

B Melee

Normal Ground

Damage: 88
Attributes: SB CN WV
Description: 2-hit slash combo. The second slash, once started, can 
be canceled with X. A bomb will then be thrown in place of or 
immediately after the second hit.

Ground Dash

Damage: 40
Attributes: SB MH CN
Description: Spinning slash. Can be cancelled into a bomb throw 
with X.

Landing

Damage: 40
Attributes: SB MH CN
Description: Same as Ground Dash.

Normal Air

Damage: 35
Attributes: CN
Description: Flip kick. Can be cancelled into a bomb throw with X.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.

Special 1

Damage: 88
Attributes: CN SB
Description: Sasuke stabs downward while falling onto the enemy. 
This only happens if B is pressed while Sasuke is directly above an
enemy.


X Attack

Shot Type: Bomb
Damage: 22
Ammo: 5
Recharge: No
Description: Sasuke throws a bomb and is pushed back a bit. Tapping 
a direction will shorten the lag time after a throw, allowing you to
throw another more quickly.

--------------------------------------------------------------------

Double Ninja

Cost: 210
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Shuriken
Damage: 4
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Attributes: CN SB
Description: 2-hit knife combo.

Ground Dash

Damage: 35
Attributes: CN
Description: Quick horizontal slash.

Landing

Damage: 88
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN
Description: Quick horizontal slash.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.

Above Enemy

Damage: 80
Attributes: CN SB
Description: Downward stab.  Cannot be cancelled until contact 
with the enemy or the ground.


X Shot

Damage: 22
Ammo: 5
Recharge: No
Desription: Throws an explosive projectile in an arc.

X Charge

Description: Double Ninja creates a duplicate of himself.  The 
duplicate will not deal extra damage in melee, but can throw an 
additional projectile.  The duplicate vanishes if Double Ninja is 
knocked over.

--------------------------------------------------------------------

Shuriken Ninja

Cost: 310
HP: 200
Jump: 3
Extra Info: None


B Shot

Shot Type: Shuriken
Damage: 4
Ammo: 30
Recharge: No


B Melee

Normal Ground

Damage: 63
Attributes: CN
Description: Punch, followed by a kick.

Ground Dash

Damage: 83
Attributes: CN SB MH
Description: Shuriken Ninja attacks with his large shuriken, 
then follows with a landing attack.

Landing

Damage: 34
Attributes: CN SB
Description: Shuriken Ninja punches the enemy with energy.

Normal Air

Damage: 24
Attributes: CN SB MH
Description: Quick attack with the large shuriken.

Air Dash

Damage: 76
Attributes: CN SB MH 
Description: Rolling attack with the large shuriken.


X Attack

Damage: 110
Attributes: SB MH
Description: Rolling attack with the large shuriken.

--------------------------------------------------------------------

Arrow Ninja

Cost: 300
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Shuriken
Damage: 4
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Attributes: CN SB WV
Description: 2-hit combo.

Ground Dash

Damage: 17
Attributes: CN SB MH
Description: Arrow Ninja rolls toward the enemy and jumps, 
dealing damage on contact.  The damage done is extremely variable 
depending on the angle of attack, so the damage listed is just for 
a single hit.

Landing

Damage: 17
Attributes: CN SB MH
Description: Same as Ground Dash.

Normal Air

Damage: 34
Attributes: CN
Description: Quick strike.

Air Dash

Damage: 34
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 4
Ammo: 8
Recharge: No
Description: A large arrow is fired at the enemy, tethering them 
to a small radius around their position for a limited time.  Hitting 
with multiple arrows will tether the enemy to multiple positions, 
potentially restricting their movement entirely.

--------------------------------------------------------------------
Shijima

Cost: 300
HP: 210
Jump: 3
Extra Info: None

B Shot

Shot Type: Shuriken
Damage: 4
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 88
Attributes: CN SB WV
Description: 2-hit combo.

Ground Dash

Damage: 17
Attributes: CN SB MH
Description: Shijima rolls toward the enemy and jumps, dealing 
damage on contact.  The damage done is extremely variable depending 
on the angle of attack, so the damage listed is just for a single 
hit.

Landing

Damage: 17
Attributes: CN SB MH
Description: Same as Ground Dash.

Normal Air

Damage: 34
Attributes: CN
Description: Quick strike.

Air Dash

Damage: 34
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 4
Ammo: 8
Recharge: No
Description: A large arrow is fired at the enemy, tethering them to 
a small radius around their position for a limited time.  Hitting 
with multiple arrows will tether the enemy to multiple positions, 
potentially restricting their movement entirely.

--------------------------------------------------------------------

Acceleration Ninja

Cost: 380
HP: 200
Jump: 3
Extra Info: None


B Shot

Shot Type: Wave
Damage: 8
Ammo: 5
Recharge: No

B Charge

Damage: 8
Attributes: SM
Description: Accel. Ninja fires a spread of wave shots that home 
in on the enemy.  Damage given is for a single projectile.

Melee

Accel. Ninja does not have normal melee attacks.  Instead, touching 
an enemy during certain movements will cause damage.  A touch attack
causes multiple hits during the collision, so damage is highly 
dependant on the relative positions of both borgs and on the amount 
of damage an enemy can take before staggering.  The damages given 
will reflect the damage done to Neo G on a direct hit. Direct hits 
will break through shields, though a glancing blow may be blocked.

Air Dash

Damage: 44
Description: Accel. Ninja holds his blades out in front of him while 
dashing. 

Jumping

Damage: 44
Description: Accel. Ninja spins around with his blades out during a 
jump.


X Attack

Damage: 44
Description: Accel. Ninja runs forward at high speed with his blades 
in front of him.  If in the air, he will fall downward at a sharp 
angle until he hits the ground.  The move will end only if a wall 
stops him or X is pressed again.

--------------------------------------------------------------------

Teleport Ninja

Cost: 400
HP: 200
Jump: 3
Extra Info: None


B Shot

Damage: 16
Ammo: 5
Recharge: No
Description: Fires crescent-shaped shots.


B Melee

Normal Ground

Damage: 80
Attributes: CN
Description: 3-hit combo.

Ground Dash

Damage: 34
Attributes: CN
Description: 2-hit combo.

Landing

Damage: 80
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN
Description: Teleprot Ninja lunges forward and attacks with both 
claws.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: None
Ammo: 2
Recharge: Yes
Description: Teleport Ninja teleports a short distance in the 
direction he is moving.  In addition to avoiding damage, these can 
be used as extra jumps or to move quickly toward an enemy.  If he is
standing still, Teleport Ninja will reappear in the same spot.  If 
he teleports during Chrono Samurai's time stop, he will not reappear
until the move ends.  Teleporting will cancel any other action 
except X Charge.

X Charge

Damage: 47
Attributes: SB
Description: Same as X Attack, except moving through an enemy deals 
damage, and the teleport will be in thedirection of the enemy.  If 
Teleport Ninja is too far from an enemy, he will move forward 
instead.  This has a small delay before and after the move.  If done
in air, Teleport Ninja will drop for a short distance before being 
able to move again.

--------------------------------------------------------------------

Flame Ninja

Cost: 590
HP: 250
Jump: 3
Extra Info: Flame Ninja's attacks stun the enemy very quickly.  
Normal Ground in particular cannot be completed in full against any 
borg.  Damage values given show the amount that can be done to Neo G
before stunning him.


B Shot

Shot Type: Fireball
Damage: 8
Ammo: 10
Recharge: No 


B Melee

Normal Ground

Damage: 186
Attributes: CN SB
Description: 3-hit fire attack.

Ground Dash

Damage: 27
Attributes: CN SB
Description: Flaming uppercut.

Landing

Damage: 186
Attributes: CN SB
Description: Same as Normal Ground.

Normal Air

Damage: 41
Attributes: CN
Description: Horizontal flame attack.

Air Dash

Damage: 57
Attributes: CN
Description: Forward flame attack.


X Attack

Damage: 83
Attributes: SB MH
Description: Flame Ninja surrounds himself with fire and dashes 
toward the enemy.

--------------------------------------------------------------------

Switching Ninja

Cost: 380
HP: 200
Jump: 3
Extra Info: None


B Shot

Shot Type: Shinobi Claw
Damage: 8
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 80
Attributes: CN
Description: 3-hit combo.

Ground Dash

Damage: 34
Attributes: CN
Description: 2-hit combo.

Landing

Damage: 
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 35
Attributes: CN
Description: Forward strike with both claws.

Air Dash

Damage: 35
Attributes: CN
Description: Same as Normal Air.


X Attack

Damage: 26
Attributes: None
Description: Creates a pillar of energy around the enemy, causing 
them to switch places after about a second if the enemy is still 
within its range.  

--------------------------------------------------------------------

Cyber Ninja

Cost: 640
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 26
Ammo: 4
Recharge: No

B Charge

Damage: 45
Attributes: SB MH
Description:  Cyber Ninja dashes through the enemy multiple times.


B Melee

Normal Ground

Damage: 118
Attributes: CN SB MH
Description: Cyber Ninja attacks once with each arm shuriken.

Ground Dash

Damage: 88
Attributes: CN SB MH
Description: Cyber ninja lunges forward with an arm shuriken.

Landing

Damage: 87 
Attributes: CN SB MH
Description: Cyber ninja attacks twice with both arm shurikens.

Normal Air

Damage: 52
Attributes: CN
Description: Flying kick.

Air Dash

Damage: 52
Attributes: CN
Description: Same as Normal Air.


X Shot

Shot Type: Beam Shuriken
Damage: 24 (46) (64) (76)
Ammo: 2
Recharge: No
Description: Cyber Ninja fires four projectiles at once in a spread 
pattern.  The shurikens have slight homing capability, and it is 
common for more than one to hit for each shot.  Damages in 
parentheses are for 2, 3, and 4 hits respectively.

********************************************************************

Nurse [18NURSE]


Angel Nurse

Cost: 240
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Angel Nurse spins around with her syringe.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Description: Angle Nurse dashes toward the target and heals it for 
50 HP.

--------------------------------------------------------------------

Nao

Cost: 240
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Ball
Damage: 17
Ammo: 10
Recharge: No

B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: Nao swings her syringe at the enemy for a 2-hit combo.

Ground Dash

Damage: 31
Attributes: MH CN
Description: Spinning attack.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Spin hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Description: Dashes toward and heals an enemy or ally. All of Nao's 
other attacks can be cancelled into this, though there's little 
reason to do so. Even after the attack has recharged, you will still
be unable to use it if the other borg hasn't finished its healing 
animation.

--------------------------------------------------------------------

Angel Rescue

Cost: 300
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Angel Rescue spins around with her syringe.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Description: Angle Rescue dashes toward the target and heals it 
for 100 HP.

********************************************************************

Tank [19TANK]


Normal Tank

Cost: 450
HP: 300
Jump: Boost
Extra Info: None


B Shot

Shot Type: Bullet
Damage: 11
Ammo: 20
Recharge: No
Description: Fires in bursts of 3 if the button is pressed, 5 if 
the button is held down.


X Shot

Shot Type: Tank
Damage: 70
Ammo: 6
Recharge: No

--------------------------------------------------------------------

Leopard

Cost: 450
HP: 330
Jump: Boost
Extra Info: None


B Shot

Shot Type: Gun
Damage: 12
Ammo: 20
Recharge: No

X Attack

Shot Type: Tank
Damage: 70
Ammo: 6
Recharge: No

--------------------------------------------------------------------

Gatling Tank

Cost: 690
HP: 320
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 80
Ammo: 50
Recharge: No
Description: Holding down the button will fire all 50 shots.  A 
minimum of 10 shots can be fired at a time, so the damage given is 
for 10 shots.


X Shot

Shot Type: Special
Damage: 52
Ammo: 2
Recharge: No

--------------------------------------------------------------------

Titan Tank

Cost: 620
HP: 400
Jump: Boost
Extra Info: None


B Shot

Shot Type: Laser
Damage: 34
Ammo: 5
Recharge: No


X Shot

Damage: 40
Ammo: 3
Recharge: No
Description: Fires energy javelins that can move through objects.

--------------------------------------------------------------------

Beam Tank

Cost: 780
HP: 400
Jump: Boost
Extra Info: None

B Shot

Shot Type: Round
Damage: 33
Ammo: 50
Recharge: No
Description: Fires in bursts of 5.  Damage given is for a whole burst.


B Melee

Normal Ground

Damage: 120
Attributes: SB CN
Description: Beam Tank lunges forward with the drill spinning.  
Dashing or jumping can cancel the cooldown animation, but only if 
this is done before the animation starts. 


X Shot

Damage: 52
Ammo: 3
Recharge: No
Description: Fires two large lasers.

--------------------------------------------------------------------

Victory Tank

Cost: 560
HP: 400
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 49
Ammo: 10
Recharge: No
Description: Fires in bursts of 5.  Damage given is for a whole burst.


X Shot

Shot Type: Tank
Damage: 63
Ammo: 3
Recharge: No

--------------------------------------------------------------------

Victory Machine

Cost: 600
HP: 400
Jump: Boost
Extra Info: None


X Attack

Description: Victory Machine transforms between Victory King's 
tank and jet forms.


-Tank Form-

B Shot 

Shot Type: Round
Damage: 49
Ammo: 10
Recharge: No
Description: Fires in bursts of 5.  Damage given is for a whole burst.

B Charge

Shot Type: Tank
Damage: 63


-Jet Form-

B Shot

Shot Type: Machine Gun
Damage: 49
Ammo: 10
Recharge: No

B Charge

Damage: 31 
Description: Releases a series of small bombs.

--------------------------------------------------------------------

ICBM Tank

Cost: 1000
HP: 200
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 33
Ammo: 20
Recharge: No
Description: Fires two shots at once.  Hold the button to fire three.


X Shot

Shot Type: ICBM
Damage: 584
Ammo: 1

--------------------------------------------------------------------

Panther Vehicle

Cost: 620
HP: 200
Jump: Boost
Extra Info: None


B Shot

Shot Type: Round
Damage: 35
Ammo: 10
Recharge: No
Description: Fires five shots at once.


X Shot

Shot Type: Laser
Damage: 47
Ammo: 3
Recharge: No

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Ultimate Cannon

Cost: 1500
HP: 500
Jump: Boost
Extra Info: None


B Shot

Damage: 225
Ammo: 200
Recharge: No
Description: Fires multiple round shots and three vertical 
missiles. Uses 15 ammo per shot.


X Shot

Shot Type: Laser
Damage: 68
Ammo: 1
Recharge: Yes

X Charge

Damage: ????
Description: Ultimate Cannon fires a massive laser.  Most borgs are 
killed outright.  Large borgs like Dragons and Warships will survive
only from being staggered and avoiding most of the damage.  Deals 
roughly 500 damage to a Blizzard Dragon.

********************************************************************

Wing [20WING]


Wing Soldier

Cost: 200
HP: 150
Jump: Flying
Extra Info: None


B Shot

Damage: 19
Ammo: 10
Recharge: No
Description: 5 arrows are fired per button press.  Damage given is 
for all five.


B Attacks

Hovering

Damage: 47
Attributes: SB
Description: 2-hit sword combo.

Dashing

Damage: 60
Attributes: SB
Description: 3-hit sword combo.

Diving

Damage: 35
Attributes: None
Description: Dives while holding the sword forward.

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Beam Wing Blue

Cost: 350
HP: 200
Jump: Flying
Extra Info: None


B Shot

Shot Type: Laser
Damage: 8
Ammo: 5
Recharge: No


B Charge

Description: Creates a sphere that accelerates any shots that enter 
it.


B Attacks

Hovering

Damage: 60
Attributes: None
Description: 3-hit sword combo.

Dashing

Damage: 60
Attributes: SB
Description: Slightly faster 3-hit sword combo.

Diving

Damage: 44
Attributes: None
Description: Quick stab.

Special

Damage: 96
Attributes: SB MH
Description: Beam Wing Blue holds his sword in front of him while 
diving, dealing collision damage.

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Beam Wing Red

Cost: 400
HP: 200
Jump: Flying
Extra Info: None


B Shot

Shot Type: Twin Laser
Damage: 8
Ammo: 5
Recharge: No

B Charge

Damage: 14
Attributes: None
Description: Large beam attack.


B Attacks

Hovering

Damage: 60
Attributes: None
Description: 3-hit sword combo.

Dashing

Damage: 60
Attributes: SB
Description: Slightly faster 3-hit sword combo.

Diving

Damage: 44
Attributes: None
Description: Quick stab.

Special

Damage: 96
Attributes: SB MH
Description: Beam Wing Red holds his sword in front of him while 
diving, dealing collision damage.

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Blade Wing

Cost: 650
HP: 400
Jump: Flying
Extra Info: None


B Shot

Shot Type: Fireball
Damage: 39
Ammo: 9
Recharge: No
Description: 3 shots are fired per button press.  Damage given is 
for all three.

B Charge

Damage: 120
Attributes: SB MH
Description: Blade Wing throws his weapon at the enemy like a 
boomerang.


B Attacks

Hovering

Damage: 78
Attributes: None
Description: 3-hit combo.

Dashing

Damage: 40
Attributes: SB MH
Description: Upward attack.

Diving

Damage: 92
Attributes: None
Description: Quick stab.

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Anubis Wing

Cost: 750
HP: 400
Jump: Flying
Extra Info: None


B Shot

Shot Type: Fireball
Damage: 39
Ammo: 9
Recharge: No
Description: 3 shots are fired per button press.  Damage given is 
for all three.

B Charge

Damage: 48
Attributes: SB MH
Description: Anubis Wing fires a fast fireball that explodes on 
contact.


B Attacks

Hovering

Damage: 78
Attributes: None
Description: 3-hit combo.

Dashing

Damage: 40
Attributes: SB MH
Description: Upward attack.

Diving

Damage: 92
Attributes: None
Description: Quick stab.

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Garuda

Cost: 750
HP: 450
Jump: Flying
Extra Info: None


B Shot

Shot Type: Fireball
Damage: 39
Ammo: 9
Recharge: No
Description: 3 shots are fired per button press.  Damage given is 
for all three.

B Charge

Damage: 48
Attributes: SB MH
Description: Anubis Wing fires a fast fireball that explodes on 
contact.


B Attacks

Hovering

Damage: 78
Attributes: None
Description: 3-hit combo.

Dashing

Damage: 40
Attributes: SB MH
Description: Upward attack.

Diving

Damage: 92
Attributes: None
Description: Quick stab.

********************************************************************

Wizard [21WIZ]


Guard Witch

Cost: 250
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Guard Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 4
Recharge: No
Description: Guard Witch fires a shot that creates a barrier in 
front of the enemy, blocking any shots fired by them, but does not 
protect them from incoming fire.  The shield takes roughly 200 
damage to destroy or will vanish by itself after a while.  Multiple 
shots will stack.

--------------------------------------------------------------------

Shield Witch

Cost: 330
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Guard Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 4
Recharge: No
Description: Shield Witch fires a shot that creates a barrier in 
front of the enemy, blocking any shots fired by them, but does not 
protect them from incoming fire.  The shield takes roughly 280 
damage to destroy or will vanish by itself after a while.  Multiple 
shots will stack.

--------------------------------------------------------------------

Patra Witch

Cost: 150
HP: 150
Jump: 3
Extra Info: None

B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Patra Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 2
Recharge: No
Description: Shot enlarges the target slightly, increasing the 
target's stats.

--------------------------------------------------------------------

Isis Witch

Cost: 190
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Isis Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 2
Recharge: No
Description: Shot enlarges the target greatly, increasing the 
target's stats.

--------------------------------------------------------------------
Bastet Witch

Cost: 230
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Bastet Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 2
Recharge: No
Description: Shot shrinks the target slightly, decreasing the 
target's stats.

--------------------------------------------------------------------

Sekhmet Witch

Cost: 330
HP: 180
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 10
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Sekhmet Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 2
Recharge: No
Description: Shot shrinks the target greatly, decreasing the 
target's stats.

--------------------------------------------------------------------

Bug Witch

Cost: 300
HP: 150
Jump: 3
Extra Info: None


B Shot

Shot Type: Round
Damage: 17
Ammo: 5
Recharge: No


B Melee

Normal Ground

Damage: 31
Attributes: CN
Description: 2-hit combo.

Ground Dash

Damage: 31
Attributes: CN
Description: Guard Witch spins around with her staff.

Landing

Damage: 31
Attributes: CN
Description: Same as Normal Ground.

Normal Air

Damage: 8
Attributes: CN
Description: Single hit.

Air Dash

Damage: 8
Attributes: CN
Description: Same as Normal Air.


X Attack

Ammo: 1
Description: Temporarily transforms the enemy into a Roach.