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    FAQ/Walkthrough by JPaterson

    Version: Final | Updated: 07/13/05 | Search Guide | Bookmark Guide

    ORIGINAL FAQ DATE: Sunday, February 29th, 2004
    
                    _                             ____                  _
                   | |                           |  _ \                | |
                   | | __ _ _ __ ___   ___  ___  | |_) | ___  _ __   __| |
               _   | |/ _` | '_ ` _ \ / _ \/ __| |  _ < / _ \| '_ \ / _` |
              | |__| | (_| | | | | | |  __/\__ \ | |_) | (_) | | | | (_| |
               \____/ \__,_|_| |_| |_|\___||___/ |____/ \___/|_| |_|\__,_|
                   ______                    _   _     _
                  |  ____|                  | | | |   (_)
                  | |____   _____ _ __ _   _| |_| |__  _ _ __   __ _
                  |  __\ \ / / _ \ '__| | | | __| '_ \| | '_ \ / _` |
                  | |___\ V /  __/ |  | |_| | |_| | | | | | | | (_| |
                  |______\_/ \___|_|   \__, |\__|_| |_|_|_| |_|\__, |
                                        __/ |                   __/ |
                                       |___/                   |___/
                                 _   _       _   _     _
                                | \ | |     | | | |   (_)
                     ___  _ __  |  \| | ___ | |_| |__  _ _ __   __ _
                    / _ \| '__| | . ` |/ _ \| __| '_ \| | '_ \ / _` |
                   | (_) | |    | |\  | (_) | |_| | | | | | | | (_| |
                    \___/|_|    |_| \_|\___/ \__|_| |_|_|_| |_|\__, |
                                                                __/ |
                                                               |___/
                                   [-----------------]
    		               [ FAQ/Walkthrough ]
                                   [-----------------]
    
    Author       : JPaterson
    Platform     : Microsoft Xbox
    Last Updated : September 7th, 2004
    Version      : Final
    E-Mail       : == See "[A] Contact Information" ==
    Website      : http://www.jpatworld.com/
    GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html
    
    For more of my FAQs, as well as full HTML strategy guides with screenshots,
    check out CHEAT HAPPENS at:
    
    			http://www.cheathappens.com/
    
    ===============================================================================
    
    Jul. 13th, 2005
    - Removed contact information, due to a lack of interest not only in this
      game, but gaming in general.  Sorry, but support for this game, in all forms,
      has been stopped.  Please check other FAQs or websites for info on the game.
    
    UPDATE & REVISION HISTORY
    
    Sep. 7th, 2004
    - Finally updated my copyright information.  Websites are now free to use this,
      and other guides of mine, without asking for permission beforehand, just as
      long as the content isn't changed and it's not passed off as your own work.
    
    Jul. 5th, 2004 (Final)
    - Registered a new domain name, so I wanted to change my FAQs so people know
      where to find them (outside of GameFAQs, of course).  Added new section to
      "Other FAQs Written".
    
    May 7th, 2004 (v1.04)
    - Added the "ATTENTION" note above.
    
    Apr. 10th, 2004 (v1.03)
    - New Platinum strategies sent in for "A Simple Exchange" and "An Old Friend".
      Updated contact information.
    
    Apr. 1st, 2004 (v1.02)
    - Correct information in the Questions & Answers section.
    
    Mar. 18th, 2004 (v1.01)
    - Added new platinum strategy for "The Final Card" that was sent in to me.
      Also added a new website to the "Where This FAQ May Be Found" section.
    
    Mar. 17th, 2004 (v1.00)
    - Fixed the strategy for getting the Platinum medal in the Kiss Kiss Club
      mission.  Added new section, "Game Vitals", found at end of guide.
    
    Mar. 15th, 2004
    - Changed the look of the "Other FAQs Written" section again, because the last
      changed I made look terrible.  One of these days I'll find one that makes me
      happy!  Shaved off a bit of excess text.
    
    Mar. 14th, 2004
    - Changed the order of the FAQ vitals at the top of FAQ; altered the look of
      the "Contact Information" section.
    
    Mar. 11th, 2004
    - Changed the layout of the "Other FAQs Written" section.
    
    Mar. 9th, 2004
    - Changed ASCII to something more readable.
    
    Mar. 6th, 2004
    - Added "Questions & Answers" section.
    
    Mar. 5th, 2004
    - Updated contact information; added ASCII art.  Re-did the layout, again, so
      that all the copyright, contact and miscellaneous stuff is at the bottom of
      the FAQ.
    
    Mar. 3rd, 2004
    - Added a couple Platinum Medal strategies sent in by various readers.
    
    Mar. 2nd, 2004 (Final)
    - Completed the rest of the missions, so every mission is now done.  Enjoy the
      guide.  I hope it helps you out, as Everything or Nothing can go from
      extremely easy to "god-damn-it-i-want-to-throw-this-damn-controller-out-the
      ****ing-window" difficult.  Feel free to send me stuff if you like.
    
    Mar. 1st, 2004 (v0.2)
    - Completed many more mission walkthroughs, as well as the multiplayer section.
      Three missions left!
    
    Feb. 29th, 2004 (v0.1)
    - Started guide.  Got some sections done, including a few mission walkthroughs.
      I've already beaten the game once, so I added all the unlockables and how to
      acquire them.
    
    ===============================================================================
    
    Table of Contents
    
    [1] Guide Introduction
    [2] Basics
    [3] Characters
    [4] Around the Globe
    [5] Weapons
    [6] Gadgets
    [7] Walkthrough
        [7.1] Ground Zero
        [7.2] MI6 Training
        [7.3] A Long Way Down
        [7.4] Train Chase
        [7.5] An Old Friend
        [7.6] Sand Storm
        [7.7] MI6 Interlude
        [7.8] Serena St. Germaine
        [7.9] Vertigo
        [7.10] The Ruined Tower
        [7.11] Death of an Agent
        [7.12] A Show of Force
        [7.13] MI6 Interlude
        [7.14] Mardi Gras Mayhem
        [7.15] The Kiss Kiss Club
        [7.16] Underworld
        [7.17] Death's Door
        [7.18] Battle in the Big Easy
        [7.19] Faded Splendor
        [7.20] The Machinery of Evil
        [7.21] The Pontchartrain Bridge
        [7.22] MI6 Interlude
        [7.23] A Simple Exchange
        [7.24] Red Line
        [7.25] Ambushed
        [7.26] The High Road
        [7.27] Diavolo's Plan
        [7.28] The Platinum War
        [7.29] Dangerous Descent
        [7.30] Red Underground
        [7.31] The Final Card
        [7.32] Everything or Nothing
        [7.33] Rewards
    [8] Bond Moments
    [9] Multiplayer
    [10] Unlockables
    [11] Questions & Answers
    
    [A] Contact Information
    [B] Webmaster Information
    [C] Where This FAQ May be Found
    [D] Other FAQs Written
    [E] James Bond 007: Everything or Nothing Copyright Information
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [1] Guide Introduction                                                      |
    |-----------------------------------------------------------------------------|
    
    Welcome to my unofficial FAQ/strategy guide.  This FAQ will help you get
    through the story mode, as well as provide information on the multiplayer
    portion of the game.  You'll also find a complete listing of Bond Moments, and
    the unlockables you can, erm, unlock.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [2] Basics                                                                  |
    |-----------------------------------------------------------------------------|
    
    Controlling the game is very simple.
    
    When you're controlling James Bond...
    
    ----------------------------------------------------------------
        BUTTON       |        ACTION
    ----------------------------------------------------------------
    Left Stick       : Move James Bond in desired direction
    Right Stick      : Camera adjust/look/aim
    Left Trigger     : Target Lock/Next Target/Bring up Sniper Scope
    Right Trigger    : Fire weapon
    D-PAD LEFT/RIGHT : Activate Inventory/Bond Sense
    D-PAD UP         : Next Gadget
    D-PAD DOWN       : Next Weapon
    D-PAD UP/DOWN    : Zoom when using Sniper Scope
    Y                : Left punch
    X                : Right punch
    B                : Dive
    A                : Action
    Black            : Wall Cover/Turn Around (while rappeling)
    White            : Crouch
    Start            : Pause
    Back             : Thermovision on/off
    
    ********************
    
    When you're controlling a vehicle (general controls)...
    
    ----------------------------------------------------------------
        BUTTON       |        ACTION
    ----------------------------------------------------------------
    Right Trigger    : Accelerate
    Left Trigger     : Normal brake/reverse
    B                : Handbrake
    A                : Fire weapon
    X                : Use gadget (acid slick, etc.)
    Y                : Enter or exit vehicle/action when outside
    Left Stick       : Steer/Control Bond (outside vehicle)
    D-PAD LEFT/RIGHT : Next weapon
    Black            : Next weapon
    Right Stick DOWN : Look back
    D-PAD UP         : Cycle camera
    White            : Toggle Map (corner, fullscreen, none)
    Start            : Pause
    
    ====================================
    === Helicopter Specific Controls ===
    ====================================
    
    Left Stick UP/DOWN : Alter altitude
    
    ====================================
    === Motorcycle Specific Controls ===
    ====================================
    
    Right Trigger + B               : Burnout
    Right Trigger + Left Stick DOWN : Wheelie
    
    ==============================
    === Tank Specific Controls ===
    ==============================
    
    B                      : 180 turn
    Right Stick UP         : Raise/lower cannon
    Right Stick LEFT/RIGHT : Rotate cannon
    Right Stick PUSH       : Center cannon
    
    ============================
    === RC Specific Controls ===
    ============================
    
    X : Self destruct
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [3] Characters                                                              |
    |-----------------------------------------------------------------------------|
    
    James Bond
       The world's greatest secret agent, James Bond is an excellent marksman, an
       exceptional driver, and a consummate gentleman.  007 can be your greatest
       ally or your most dangerous foe.
       Voiced by: Pierce Brosnan (http://www.imdb.com/name/nm0000112/)
    
    Nikolai Diavolo
       Diavolo is more than merely a former KGB officer disillusioned by the
       Westernization of his homeland.  The prodigy of 007's nemesis Max Zorin,
       Diavolo was groomed to carry Zorin's plans to their natural conclusion---
       namely, world domination.
       Voiced by: Willem Dafoe (http://www.imdb.com/name/nm0000353/)
    
    Serena St. Germaine
       This American geologist possesses both brains and beauty.  Her knowledge of
       the villages of South America proves to be an asset to 007, and her expert
       ability as a helicopter pilot may come in handy at the opportune time.
       Voiced by: Shannon Elizabeth (http://www.imdb.com/name/nm0002436/)
    
    Dr. Katya Nadanova
       A brilliant scientist, Nadanova has exceptional credentials for the overseer
       of Oxford University's top secret nanotech project.  Her intelligence is
       only matched by her beauty.  After she is kidnapped Bond is assigned to
       rescue her and the stolen nanotech she helped create, but Dr. Nadanova may
       have some surprises in store for 007...
       Voiced by: Heidi Klum (http://www.imdb.com/name/nm0005099/
    
    Agent Mya Starling
       An NSA agent operating undercover as a nightclub chanteuse, Starling's home
       base is in Louisiana and her mission is to investigate Diavolo's activities
       in New Orleans.  Her impeccable intel, not to mention her many other
       talents, are of great use to 007.
       Voiced by: Mya (http://www.imdb.com/name/nm0616550/)
    
    Jaws
       The long standing rivalry continues between Bond and his nemesis, Jaws.  A
       formidable hitman, Jaws is eager to cross paths with 007 once again and
       finally defeat his arch enemy.
       Voiced by: Richard Kiel (http://www.imdb.com/name/nm0001423/)
    
    Q
       The MI6 quartermaster, Q is in charge of creating and distributing all the
       weapons, vehicles, and gadgets assigned to 007 agents.  A skilled inventor
       of covert equipment, Q is often irritated with 007's lack of respect for his
       creations.
       Voiced by: John Cleese (http://www.imdb.com/name/nm0000092/)
    
    M
       As the head of MI6, M is responsible for all operations and agents.  As
       Bond's boss, she is a consummate taskmaster who often dispenses crucial
       information and advice.
       Voiced by: Judi Dench (http://www.imdb.com/name/nm0001132/)
    
    Ms. Nagai
       Ms. Nagai's skills with weaponry and technology make her highly qualified in
       her role as Q's assistant in the Q-Lab.  Her expert knowledge of nano-
       technology will be indispensable to Bond on this mission.
       Voiced by: Misaki Ito (http://www.imdb.com/name/nm0411725/)
    
    Descriptions taken from manual.
    Links will take you to that actor's filmography at the Internet Movie Database.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4] Around the Globe                                                        |
    |-----------------------------------------------------------------------------|
    
    Throughout the game, you will travel to four different locations throughout the
    world.
    
    Egypt
       James Bond 007: Everything or Nothing opens with a mission deep within the
       Sahara Desert.  After sabotaging a secret facility, Bond uses his daring to
       board a train careening through the archeological wonders of the expansive
       Egyptian desert.
    
    Peru
       In the town of Puerto Viejo, an American geologist's research on platinum
       reserves becomes a vital clue for Bond.  After joining forces with 007, the
       two infiltrate a luxurious private estate on the outskirts of the Peruvian
       village.
    
    New Orleans
       In partnership with Mya Starling, an NSA operative, Bond gets to the bottom
       of his mission's Louisiana connection.  While there, he pays a visit to a
       sultry nightclub and an antiquated Creole plantation.
    
    Moscow
       In the Russian capital of Moscow, James Bond 007: Everything or Nothing
       comes to its dramatic finale.  Bond must act quickly to prevent Diavolo from
       turning Moscow's Red Square into the testing grounds for his new world
       order.
    
    Descriptions taken from manual.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5] Weapons                                                                 |
    |-----------------------------------------------------------------------------|
    
    AK-74
    AT-420
    Desert Eagle
    MP5K
    P99 (optional silencer)
    SIG 552
    Sleeper Dart
    SPAS-12
    
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6] Gadgets                                                                 |
    |-----------------------------------------------------------------------------|
    
    EMP Grenade
    Frag Grenade
    Network Tap
    Q-Cloak
    Q-Spider
    Q-Spider Dart
    Q-Spider Explosive
    Q-Spider Nano
    Rappel Gun
    RC Car
    Sleeper Dart
    Strobe Grenade
    Thermovision
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7] Walkthrough                                                             |
    |-----------------------------------------------------------------------------|
    
    The walkthrough is written for the middle of the road difficulty, Agent.  This
    mode is the normal mode.  However, I've also listed the requirement for getting
    the Platinum medal at the end of a level's walkthrough.  I chose Agent because,
    as I said, it's the middle of the road.  Operative mode is the same, except
    enemies are easier, the time limit is higher and ammo is more plentiful, and 00
    Agent mode gives you less of a time limit, less ammo, and more challenging
    enemies.  The benefit to playing on 00 Agent mode, however, is that you can
    unlock the Platinum Medal objective for a future play through.  While the
    walkthrough doesn't specifically cover the 00 Agent difficulty, I have listed
    what the Platinum Medal objective is and how to best do it.
    
    Since this guide is written on Agent mode, there will be differences in enemy
    placement.  For example, in the mission "An Old Friend", one of the cars holds
    two enemies who patrol on Agent mode.  On 00 Agent, that car holds three.
    
    |-----------------------------------------------------------------------------|
    | [7.1] Ground Zero                                                           |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 75000
    Bond Moments   : 2
    Objectives     : Retrieve nuclear device
                     Obtain a rocket launcher
                     Destroy the hover jet
                     Escape through wall
    
    As the game begins, you will be behind a pillar.  Use wall cover, and pick off
    as many enemies as you can before you leave the starting place.  You should be
    able to get at least five.  Once the fighting dies down a little, leave the
    area and head out to the main part of the courtyard.  There is an armor in
    front of the first crate on your left as you leave.
    
    In the courtyard, concentrate on the nearest enemies, but be sure to kill every
    single person, as it'll make your life easier in a little bit.  When everybody
    is dead, head to the briefcase; it's located on the ground in a "circle" of
    steel and wood crates.  Walk to it and press A to pick it up.  As you pick it
    up, a man comes from the door across from you, and a rocket toting henchmen
    will show up above you.  Forget the guy on the ground; kill the one with the
    rocket, as he's much more dangerous.  Once he's dead, rappel up the wall to get
    to his position instead of taking the stairs, giving you a Bond Moment.  At the
    top, grab the rocket launcher and some rockets, then head through the sliding
    door on your right.
    
    As you walk down the hall, a cutscene will show a jet outside.  It'll blast the
    windows.  Move to the middle window, where there is no concrete, and take aim
    at the jet.  Three blasts from the rocket launcher will take it down.  By
    shooting from the middle area, you lessen the chance of one of your rockets
    blowing up inside, damaging you.  Once the jet is down, back up and crouch, but
    don't leave this hall.  Reload your rocket launcher.  Head back up, and you'll
    see two vehicles have appeared, each with a gunner who is firing at you.
    Target them, and destroy them.  Two rocket blasts are required for each
    vehicle.  When they're both destroyed, switch to a gun and pick off all the
    soldiers.  When the firing dies down, head back to the mini room where the
    rocket launcher was, grab the armor if needed, and rappel back down the wall.
    
    Once on the ground, head immediately forward and to the left, and look up.  You
    will see two soldiers about to rappel down the wall.  Kill them before they get
    halfway to the ground, and you'll get the second (and final) Bond Moment.  As
    you make your way to them, a large AA gun will rise up, and start firing.  Just
    ignore it (you will take damage, but don't worry) and focus on those soldiers
    rappeling.  After getting the Bond Moment, turn around, and head to the hole in
    the wall that the jet made.  As you get close to the wall, the game will take
    over, and the mission ends.
    
    Platinum Objective - Receive less than 500 damage
    
    This is fairly easy to do.  Just take your time through the level, and when you
    get to the end, destroy the two APCs, rappel down, and just run for the wall.
    If you don't get stuck on anything, you'll get to the wall and take less than
    100 damage in total.
    
    |-----------------------------------------------------------------------------|
    | [7.2] MI6 Training                                                          |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : N/A
    Bond Moments   : N/A
    Objectives     : Combat: Hand-to-Hand
                     Gadget: Rappel
                     Combat: Crouching
                     Bond Sense: Targeting objects
                     Combat: Wall cover
                     Combat: Sniper Rifle
                     Gadget: Q-Spider
                     Exit training
    
    This mission is very straightforward, it doesn't need a walkthrough.  Just
    follow the on-screen instructions to complete the different tasks.  As the name
    of the mission says, it is just a training level.
    
    |-----------------------------------------------------------------------------|
    | [7.3] A Long Way Down                                                       |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 90000
    Bond Moments   : 5
    Objectives     : Find Doctor Nadanova
                     Drop explosive into vent
                     Rappel off building edge
                     Shut off flame vents
    
    After the cutscene in which Bond plants an explosive, you'll find yourself
    hanging alongside a building.  You must rappel down to the floor.  As you are
    working your way down the building, avoid the flames, as they will damage you.
    Once you hit the ground, you'll see a brief cutscene.  Immediately head to your
    left and kill the soldier before he takes cover behind the console.  Continue
    into the tunnel.  At the end of the tunnel on the right side is a switch.  Use
    it to cause vents in the ground to shoot off steam, stunning the soldiers who
    are standing there.  This will net you a Bond Moment.  Kill them, then turn
    around and head the way you came.  Get out your rappel, and look up to the
    building to the right.  Rappel up and kill the soldier to your right, snatching
    the Dragunov sniper rifle, as well as a Bond Moment.  Rappel back down.
    
    Head back towards the tunnel, and make your way to the pipe that's spitting out
    steam.  Walk up to it and press A to drop the explosive into the opening.  Now
    turn around and head to the hole in the wall and jump off.  As you rappel down
    the side of the building, you'll have to kill a few soldiers.  Soon, you'll be
    on a small platform with some fire.  Jump off the end of this platform to
    continue your descent.
    
    As you head down, a ledge below you will explode.  Land on this ledge, and turn
    around quickly so you don't get attacked by the soldier.  Kill him, then kill
    the other soldier in the room.  Head to the far right end of the room, approach
    the table to your left, and press to A to tip the table over, giving you cover
    from a couple of soldiers who are about to attack, as well as a Bond Moment.
    Kill the two soldiers, and if you want, head to the direct opposite of the room
    and pick up the AT-420 rocket launcher, then return to where you entered the
    room, jump off the ledge, and keep rappeling.
    
    At the next level, your path will be blocked off by flames.  Turn to your left
    and be prepared to kill the soldier who comes after you.  Enter the room to
    your left, and grab the armor by the left hand crates if you need it.  Continue
    to the right, around more crates, and you'll wind up outside.  Immediately run
    to the left of the middle structure and kill the soldier before he takes cover
    behind the crate.  Before killing the other two soldiers, turn around back to
    where you started from, and use the switch to your right to turn on the steam,
    stunning them.  Now go back and kill them.  When they're dead, turn to right,
    facing across from where the soldiers attacked, and press A near the switch to
    shut off the vent system.  As soon as you do this, a couple soldiers will
    rappel down and attack.  Make sure to kill the one carrying the rocket launcher
    first; he'll come out of the burning room.
    
    Once the soldiers are dead, make your way back through the burning room.  You
    will have to contend with some soldiers first.  Activate your Bond Sense, and
    target one of the panels on the ceiling.  Make sure a soldier is underneath,
    and fire at the panel.  It will cause the roof to come crashing down on that
    soldier, giving you a Bond Moment.  Exit the burning room and jump off the
    ledge that is now open to you.  Once you reach the bottom, a cutscene takes
    over, and your mission is done.
    
    Platinum Objective - Complete mission in 3:30
    
    This is simple.  Ignore everything but the main objectives.  Don't worry about
    the Bond Moments, just plow through the level.  Only kill who you have to, and
    don't worry about mopping up.  If you get to the flame vents in less than one
    minute, you're good to go.
    
    |-----------------------------------------------------------------------------|
    | [7.4] Train Chase                                                           |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 150000
    Bond Moments   : 3
    Objectives     : Find Doctor Nadanova
                     Catch up to the train
                     Get underneath the train
    
    You have two choices for this mission; the Porsche or the Daytona motorcycle.
    Take the motorcycle if you're going for the Platinum medal; otherwise take the
    Porsche.
    
    From the starting point, head straight and take the left path.  A few feet and
    Bond will activate a device, turning off the cloak of the Porsche.  Get to the
    driver's side of the car and press Y to enter the vehicle.  Once behind the
    wheel, drive straight through the flames and follow the path.  Smash through
    the glass doors.  Once outside, use your missiles on the gate that's closing so
    you can get through.
    
    Once outside of the base, follow the road.  When you get to a fork, take either
    the left or right path; whatever you like.  Soon you will be attacked by three
    jeeps; kill them and enter the tunnel.  As you come to the exit, drive to the
    left, up the ramp in the mountain, and follow the path.  You will soon land on
    concrete, and two motorcycles will attack you.  Dispose of them and continue
    following the dirt path.  Eventually you will come to a bridge, and before you
    get to it, you'll see a helicopter ascend.  Shoot the chopper with two missiles
    before jumping the bridge, and you'll be awarded your first Bond Moment.
    
    Once back on the ground, keep driving, and you'll enter a temple area.  As you
    make your way inside, you'll see pillars to the left of the road collapsing.
    Take this path, and use the ramp to jump over the fallen pillar.  If your
    landing is good (meaning you don't start bouncing around), you'll get your
    second Bond Moment.  Keep going through the temple until you emerge, where you
    will see the train speeding along on the right of the screen.  Stick close to
    the train.  Try to avoid the train's missiles as best you can, and make sure
    you avoid the craters they leave, as they'll cause your car to bounce around.
    Eventually you'll see a ramp that will let you jump from the desert floor to
    the tracks.  Take this ramp, and you'll be awarded with the third and final
    Bond Moment.  Keep following the train, shooting at the soldiers and turrets on
    the back of it.  Eventually, the ground in between the tracks will give way,
    allowing you enough room to get under the train.  Keep going, and once you've
    got underneath, a cutscene will take over, ending the mission.  Try not to lose
    too much health, because whatever you have at the end of this mission is what
    you'll start the next mission with.
    
    If you miss the ramp, then keep the following the path to the left and it'll
    eventually put you on the tracks.  You'll have to contend with more missiles
    and craters, though, so try to get the ramp.
    
    If you choose to use the motorcycle, the beginning is a little different, but
    you'll wind up on the road where you shoot the helicopter.  After hopping on
    the bike, follow the catwalk until you come to a ramp.  If you have enough
    speed to hit the roof, you'll fall through a pane of glass onto the catwalk,
    otherwise you'll jump through a window and land on the catwalk immediately.
    Drive through the fire, through the doors, and out the glass window and you'll
    land on the road.  Follow the path upwards, and you'll find yourself on the
    tracks, following the train.  Some rockets from the train will destroy the
    tracks behind it, causing you to drop to the dirt below.  Keep following the
    path, and you'll end up at the spot where the two motorcycles start chasing
    you.  Now just continue as if you were driving the Porsche.
    
    Platinum Objective - Complete mission in 3:00
    
    Again, fairly easy.  Use the motorcycle, and just plow your way through the
    level.  Forget the Bond Moments.  When it comes time to get to the train, use
    the ramp (the Bond Moment ramp), as it'll save you a ton of time.
    
    |-----------------------------------------------------------------------------|
    | [7.5] An Old Friend                                                         |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 125000
    Bond Moments   : 4
    Objectives     : Find Doctor Nadanova
                     Destroy 6 missile launch computers
                     Defeat Jaws
    
    As the mission begins, watch the soldier on the right who is walking back and
    forth.  When he gets close to you, wait for him to turn around, and as soon as
    he does, head to the closest soldier on your left by crouching and getting
    close, then pressing X or Y to kill him silently.  When he's down, walk toward
    the next soldier, and do the same thing.  If you did it right, the patrolling
    soldier should be almost at the end of the cab, so pull out your Desert Eagle
    and shoot him twice.  Destroy all the six computer screens in here to complete
    your objective, and make your way to the next car.  If you killed all three
    soldiers without being seen, you'll be awarded the first Bond Moment when you
    get to the next car.
    
    In the second car, you'll see two soldiers; one ahead of you patrolling and
    walking to the left, and one stationary to your right.  Crouch and sneak up
    behind the one on the right, and silently kill him.  Grab the armor if needbe,
    and pick up the wrench.  Keeping crouched, walk to the left of the missile, as
    if you were following the soldier.  When he stops to turn, throw the wrench at
    him, knocking him out.  If you got rid of them both without being seen, then
    you'll receive your second Bond Moment as you enter the third car.
    
    In the third car, you'll be behind a stack of crates, and a soldier will be
    walking to the left.  Quickly run up behind him (while remaining crouched) and
    silently kill him.  Make your way around the crates until you can see a second
    soldier through a gap in the crates.  Wait until he starts walking toward you,
    then head down, sticking to the crates.  When he turns his back to head the
    other way, sneak up and kill him.  If you kill the two of them without being
    seen, you'll earn the third Bond Moment as you enter the fourth car.
    
    In the fourth car, there will be a soldier walking away from you on the left
    path.  Sneak up and kill him silently before he gets past the crate.  Once he's
    down, sneak up on the soldier using the terminal and silently kill him.  If you
    killed the two of them without being detected, you'll be awarded the fourth and
    final Bond Moment when you enter the fifth car.
    
    In the fifth car, the lights are out, so activate your thermovision by
    pressing BACK.  They know you're here, so you don't have to worry about being
    stealthy anymore.  Kill the soldier who shows up almost immediately with the
    Desert Eagle, as it can usually kill with one shot.  There are three soldiers
    spread throughout the room.  Once they are dead, get the armor that is hidden
    in front of the crate where the first soldier popped out from, then head into
    the doors to get to the sixth and final car.
    
    You saw your old arch nemesis, Jaws.  He tosses you aside like you were made of
    paper, then he'll pull apart two columns.  From your starting point, hide
    behind one of the columns so that you can avoid the columns that Jaws throws at
    you.  Once he's thrown both of them, run toward him.  To kill him, you must
    line him up so that he'll fall back into one of the pillars of electricity
    after you do a one-two-three hit combo.  Do this two times, and Jaws will be
    finished and your mission will be over.  Don't bother with any weapons, because
    they have no effect.  If you manage to let Jaws rush you and get to the other
    side of the room, he'll destroy those columns (the ones you hid behind) in an
    attempt to kill you.  Since you can't hide behind anything, watch for when he
    throws them, and as soon as it leaves his hands, roll to the side.
    
    Platinum Objective - Receive no damage
    
    After dispatching the three soldiers in the first car crouch and make your way
    into the second car. There will be a far away guard patrolling to the left, a
    guard walking away from you in the middle, and a stationary guard to your
    right. Immediately after entering the room move to the right hugging the wall
    and wait behind the stationary guard until the middle guard walks to the right
    behind a wall. Go up an stealth kill the stationary guard. At this point the
    middle guard will be "alerted" and will go see what's going on. The far away
    guard isn't a problem yet since he doesn't know what's happening yet. So,
    immediately after stealth killing the stationary guard crouch to the left of
    the desk type structure he was standing in front of. The middle guard will run
    around the right side and check on the dead soldier. You have to be quick to
    walk around the desk structure and stealth kill him, otherwise he'll find you.
    Now the far away guard is "alerted" and will investigate what's going on. You
    have two choices: shoot him dead, or wait for him to come to investigate the
    bodies and dispatch him the same way you took care of the middle guard.
    
    ** Platinum strategy sent in by MrSelfDestruct.
    
    @@@@@@@@@@@@@@
    
    Alternate platinum objective.
    (note that the person submitting this was playing the GameCube version, and as
    such, he has listed the GameCube controls)
    
    First of all I recommend using themovision the entire time.
    
    You start out crouching behind a crate, just wait here until the soldier on the
    right turns away from you.  Walk crouching up behind the guard on the left and
    silently kill him.  Then do the same to the stationary guard in the middle.
    Then continue to crouch-walk toward the third soldier, who should still be
    walking away from you.  Just as he turns around you can stand up and run to him
    and press X and Y, and he'll die immediately.  This will keep backup guards
    from running in.  Destroy all the necessary omputers in the room.
    
    You should have 9 Desert Eagle shots.  Switch to this gun, and in the next room
    run in at an angle to the right.  There are 3 guards in this room.  Immediately
    shoot the guard to the right and crouch behind his cubicle.  Then take out the
    other two guards quickly, before the realize what's happening.  I could do this
    successfully 90% of the time.
    
    In the next room remain holding the Desert Eagle, and crouch.  As you enter the
    door a guard will be patrolling the room, walking away from you.  Walk up
    behind him and choke him silently.  Then run around to the right, and hug the
    line of boxes that will now be on your left.  You should see another guard
    patrolling coming towards you, just lean around the corner and shoot him, it
    should only take one shot.  Again, this will keep 3 backup guards from coming
    into the room, and will earn you another Bond moment.
    
    Switch to your SIG-552 (you should have a bunch of this ammo by now).  The next
    room just come in shooting.  There's a long piece of machinery down the center
    of the room, and as you enter there will be a single guard in to the left near
    you.  Run in and kill him quickly, then follow his path and you'll see two more
    guards.  They won't have time to react if you just run towards them shooting.
    I never took any damage in this room.  If you don't kill them quickly enough,
    they'll call in a fourth guard, so just run and gun.
    
    The next room has the most enemies and is therefore the hardest.  When you
    enter there is a guard to the right of center.  Kill him quickly and
    immediately hide behind the rightmost giant canister right in front of you.
    You will now have to take out all the guards in the room from this position.
    Just be careful that you never try to shoot while you're being shot at.  This
    will get you hit, and you'll lose the platinum.  Just wait for them to run to
    the center of the screen, either charging at you or gathering ammo, and you'll
    be able to take them out no sweat.
    
    To avoid damage defeating Jaws is relatively easy.  He immediately goes for a
    pillar and yanks it up.  Hide behind the closest pillar, and as soon as he
    throws it and hits the pillar you're behind, run around it, and use an X X Y
    combination to knock him backwards into the electricity, as many times as you
    need to until he's under it.  Once he hits the beam you need to dive off the
    metal platform around him, or you'll get shocked too.  Then just repeat this
    two more times and he's done, quickly and easily.  Watch out for when he
    charges, just dive around him.  Turns out, I think, that you can take damage
    fighing Jaws and still get the platinum, but just in case, you might as well
    try it.
    
    ** Alternate Platinum strategy sent in by S. Murphy.
    
    |-----------------------------------------------------------------------------|
    | [7.6] Sand Storm                                                            |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 160000
    Bond Moments   : 3
    Objectives     : Catch up to General's helicopter
                     Eliminate the General
                     Destroy General's secret base
    
    You'll be flying a helicopter for the duration of this mission.  As soon as you
    are in control, follow the canyon.  You'll soon come to a boat; use either your
    bombs or missiles to destroy it.  Continue through the canyon, and you'll see
    an enemy chopper.  Destroy it, and press X to deploy flares, as you'll have
    missiles coming at you from several directions.  Keep flying the canyon, and
    you will come to a bridge near a waterfall.  Get close enough to target the two
    vehicles on the bridge, and launch missiles at them.  This will destroy the
    vehicles and the bridge, giving you a Bond Moment.
    
    At the end of the small rockface, when you come back to water, you'll see a
    boat; destroy it, with bombs or missiles.  Fly through the little arch, and be
    careful of the falling pillars in the next section; make sure you aren't hurt
    by any of the debris.  Fly deeper down into the canyon, and you'll see another
    boat.  Destroy it, and you'll receive the second Bond Moment (if you destroyed
    the other two boats, that is).  Keep flying through the canyon, taking it slow
    so you don't hit any rocks, making sure you take out all the choppers attacking
    you.
    
    Eventually, you'll catch up to the General, and he'll lead you through more
    ruins.  He'll be firing missiles at you the whole time, so use a combination of
    strafing and flares to avoid them.  Don't bother firing at him, because you
    won't damage him.  He'll lead you through a room that has fire shooting from
    the walls, so do your best to avoid them.  At the end of that room, the General
    will blast a hole in the wall, and fly through, so follow him.  If you manage
    to get through that room without being burned by the fire, you'll get the third
    and final Bond Moment.  He'll eventually blow another hole in the wall which
    will take the two of you outside.
    
    Once outside, the general will land the helicopter on his secret base which has
    just emerged from the water.  To get to the General, you have to destroy the
    base by attacking the shield systems; they are the things that are supplying
    power to the shields.  It will take three or four missiles to destroy one of
    them.  Once all three are gone, the General is vulnerable, so just target his
    chopper and fire away.  It'll take another three or four shots to kill the
    General for good.  Once he's gone, you'll drop the Doctor off (not before a
    kiss, of course), and your mission will be complete.
    
    Platinum Objective - Destroy secret base in 0:45
    
    Another easy one.  Just target the three shield generators and open fire on
    them.  Don't worry about flares or strafing; just kill the generators.  You can
    probably do this before the timer reaches twenty seconds.
    
    |-----------------------------------------------------------------------------|
    | [7.7] MI6 Interlude                                                         |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : N/A
    Bond Moments   : N/A
    Objectives     : N/A
    
    This is nothing but a cinematic interlude in which Q introduces you to some new
    gadgets, as well as his assistant, Ms. Nagai, whom he'll try to keep away from
    Bond at all costs.  What with Bond being the womanizer and all.
    
    |-----------------------------------------------------------------------------|
    | [7.8] Serena St. Germaine                                                   |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 150000
    Bond Moments   : 2
    Objectives     : Intercept patrol jeep before it reaches the village
                     Locate and enter 003's hideout
                     Get to Hotel Americano
                     Avoid enemy patrols
                     Reach the base of mountain fortress
    
    As the mission begins, you'll be driving after the jeep.  Hold down the Right
    Trigger so you don't lose any speed when the game puts you in control.  Use
    missiles to destroy the jeep.  This part of the mission is relatively easy, and
    you'll have to screw up severely to let the jeep get away.  Once the jeep has
    been dealt with, head toward the flashing blue icon.  It's a simple route, and
    you don't have to worry about any enemies or obstacles.  Once you reach the
    target, you'll see a metal bridge lower.  Drive onto the bridge.  Before
    parking the car in the blue circle, do a 180 turn and back into the circle.
    This way, when you leave, you'll be able to get going right away without having
    to turn around, saving you a few seconds, since the next part is timed.  Once
    the car is parked, get out and enter the house to receive a phone call.
    
    After the conversation, you'll be outside.  Run to the Cayenne, and get in.
    Head over the ramp and drive to the left.  Soon, a cutscene from M will take
    over, advising you not to engage enemy patrols, so turn around and bring up the
    map to fullscreen so you see where to go.  We're going to take the long way
    around.  Using your map, make your way to the flashing blue icon.  When you see
    an orange icon appear on the map, activate the Porsche's cloak by pressing X.
    This will let you drive by them unnoticed.  Be careful how you use it though,
    because the battery supply is limited.
    
    When you get near the hill leading to the blue icon, you'll see it's blocked
    off by two jeeps, so keep driving straight (cloak still on), and turn right.
    Follow the road, and you'll come to a building with a red and orange sign; this
    is the fireworks factory.  Look closely across the street, and you'll see a
    blue circle; park in it and press Y to activate a RC car.  With the RC car,
    head across to the fireworks factory, and go up the ramp.  At the top, turn
    right, and follow the wall until you come to a vent-sized hole.  The RC will
    automatically target it, so use the laser (by pressing A) to destroy the grate,
    granting you entry.  Once inside, use the laser on the fireworks box that is
    already targeted to create an explosion.  This causes a distraction, luring
    those two jeeps away from the hill.  This also nets you the first Bond Moment.
    
    After the cutscene, turn on your cloak and head back toward the flashing blue
    icon, which is now open.  Before you start climbing the winding hill, you can
    deactivate the cloak, as it's clear for a little bit, giving your battery time
    to recharge.  When you reach the top of the hill, turn the cloaking back on and
    continue towards the blue icon.  If you are caught by a patrol, DO NOT ATTACK
    THEM, as this will result in mission failure.  Just outdrive them, and when
    they're not on you, activate the cloak again.  This will lose them.  Whatever
    happens, pull into the blue parking spot to trigger a cutscene.
    
    With Serena as your passenger, she'll tell you the directions to the fortress.
    If she says 'go right', you go right.  You don't have to worry about cloaking
    anymore, so kill any enemies who get in your way.  It's quite simple to get to
    the fortress, so use the map in combination with Serena's directions to get to
    there.
    
    Eventually, you'll come to a spot where two enemies are blocking your path.
    Instead of driving through them, use the path to the left of them by jumping
    off the to the sidewalk area below, resulting in the final Bond Moment.  Keep
    going until you come to an area where a tank fires at you, causing a bunch of
    rubble to collapse and block your path.  No worries.  Just drive to the left
    and jump off the road to the cliff area below.  Follow the cliff, and be sure
    you hit the ramp with the right speed so you can jump over to the next cliff.
    Keep driving upwards until you emerge back on the dirt path, far behind the
    tank.  When you see the fortress up ahead, veer left and drive through the
    yellow barricades into the blue parking circle.  A cutscene will take over, and
    your mission is a success.
    
    Platinum Objective - Get to fortress in less than 1:50
    
    Fairly easy.  Keep the cloaking on as much as possible so the jeeps don't slow
    you down.  When you get to the fortress, and have to take the cliff path,
    don't bother.  Either plow through the two jeeps, or try to squeeze to the
    right of them, because climbing the second cliff area takes too long.
    
    |-----------------------------------------------------------------------------|
    | [7.9] Vertigo                                                               |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 150000
    Bond Moments   : 4
    Objectives     : Get to top of cliff
                     Retrieve Agent 003's uplink device
                     Install the uplink device on a junction box
                     Destroy the signal jamming radar
    
    As you ascend the elevator, press X to holster your gun.  At the top, crouch
    and enter the dark shaft on your right.  At the opposite end, you'll see a
    guard.  Wait for him to start walking to your left, then sneak up and silently
    kill him.  Grab his weapon, turn around, and hurry to the mine cart on your
    left.  A soldier should start walking to your right just as you hide.  As soon
    as he gets by you, sneak up and kill him; don't let him alert anybody or see
    you, because your Bond Moment depends on it.
    
    Continue around and wait by the wall.  Look beyond it, and you'll see a guard
    walking toward you.  Wait until he stops and turns around, then sneak up and
    kill him.  When he's dead, run to the mine cart on your left, and wait until
    you spot the guard at the turn.  When he turns around, sneak up and kill him.
    If you managed to kill the four of them silently without being detected, you'll
    get the first Bond Moment.  In the room that the soldier was guarding, select
    your rappel gun and look up, target the ledge, and walk up the wall.  As soon
    as you are on solid ground, kill the guard across from you looking out the
    window, then train your gun to the right so you can kill the three who will
    come at you.  Head down the way the soldiers came from, and walk into the
    elevator that's on your right.  Go to the switch to get a message from M, and a
    new objective.  Keep heading down and rappel up this new wall.
    
    At the top, you'll see some dust fill.  Get ready to kill a soldier who's about
    to rappel down.  If you need it, there is armor at the dead end to the right of
    the guard.  Otherwise, rappel up the wall where the soldier came from.  At the
    top, turn to your right, crouch and hide behind the first mine cart.  The
    soldier at the far end has a rocket launcher and will shoot you.  After he
    fires, make your way to the mine cart on the left and press A to send it down
    the tracks.  Now kill the soldier with the rocket before he kills you.  The
    cart has cleared you a path, so walk down and enter the alcove to your left.
    Head down, and a soldier will come rolling from the left.  Kill him, and rappel
    down the wall directly in front of you.
    
    The room is dark, so turn on your thermovision.  We're down here to get the
    rocket launcher.  You can really only go one way, so follow the tracks around
    until you come to two soldiers; kill them both.  Where they were standing is a
    some armor, and a rocket launcher.  Take the AT-420, and you've got the second
    Bond Moment.  Turn around and head back to the beginning.  There'll be a couple
    new guards, so watch for them, then rappel up the wall.  At the top, turn right
    and go to the next room.  A soldier will rappel down; kill him.  Now, before
    heading up the wall, pull out a Q-Spider and send it underneath the wooden slat
    into the next room.  At the end of the next room, go through the small opening
    to the left, and make your way to the top of the room by following the planks.
    Try not to fall off, as it'll result in an explosion and the loss of your
    spider.  At the top, go through the hole and you'll be in a vent.  Follow it
    and you'll wind up in a room under a grate.  To your immediate left is another
    vent; go through it to end up in the server room.  Grab the armor and the
    battery, then go through the door.  Let the guards kill you, because you've
    opened the door, and that's all you needed to do.
    
    As Bond again, you can now rappel up.  At the top, wall cover directly to your
    left, and look out over at the radar tower.  Select the rocket launcher, enter
    Bond Sense, and target the explosive barrels near the radar tower, just under-
    neath.  This will give you the third Bond Moment, and bring down the radar dish
    with a tremendous explosion.  Head down the path, on the lookout for any people
    who think they can actually kill you.  Enter the first room on your left, and
    head toward the red switch.  Activate it to get a message.  Turn around and go
    through the door to the left, the one you opened with the Spider.  Collect the
    goodies, head back out, and turn right, continuing down the path.
    
    At the end, rappel up the wall and kill the soldier there.  After he dies, two
    more soldiers should come.  If they don't, then be prepared for them when you
    round the corner.  Grab the armor if you need it, and follow the tracks to
    another wall.  Rappel up, and get ready for a fight.  There are three soldiers
    who will fire at you before you even have a chance to get your gun out.  Dive,
    strafe, and do whatever to kill them.  When they're all dead, collect the
    uplink device and rappel back down.  Collect the armor first, if needbe.
    
    At the bottom, a new soldier will run at you.  Kill him, and look for the two
    who have rappeled just outside.  Run off the wall, and return to the room where
    you used the Spider.  Go to that red switch, and use it again; you'll install
    the uplink.   On your way back, you will encounter some new soldiers, so be
    ready for them.
    
    With the device installed, we now have to head back to the beginning of the
    level, where that yellow elevator was, so just backtrack all the way there.  Of
    course, it's never easy, and you'll have to contend with a whole host of new
    soldiers who want nothing more than to kill you.  You have two choices; run and
    gun, or take your time.  The latter won't work if you're going for the Platinum
    but just make your way to the elevator.  When you do get to the elevator, don't
    worry about killing the guards that are hanging around it; just break for the
    elevator and ride it up.  Mission over.
    
    Platinum Objective - Complete mission in 4:00
    
    This is quite hard.  Don't worry about Bond Moments or taking damage, since
    there is plenty of armor in this level.  Always be running (never crouch), and
    kill only who is threatening you.  I managed to beat the level with just under
    one minute remaining on my fifth try.
    
    |-----------------------------------------------------------------------------|
    | [7.10] The Ruined Tower                                                     |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 175000
    Bond Moments   : 4
    Objectives     : Find 003
                     Infiltrate ruin
    
    As the level begins, you'll be crouched behind the elevator.  Pull out your
    Sleeper Dart gun, and take out the soldier walking toward you.  The gate at the
    back should be opening, so wait for the second soldier to walk in, then take
    him down with the sleeper dart as well.  If you killed them both silently, you
    will get the first Bond Moment.  Before heading outside, collect the SIG 552
    from the caged area to the left.  There is armor beside the crate opposite the
    large gate if you need it.  Head outside, and run to the demolished structure
    in front of you.  A soldier will approach from the right, so take him down with
    the Sleeper.  You'll see another soldier approaching from the far end, to the
    left of the ruin.  Wait until he gets in range, and pop him with the Sleeper.
    Killing these two guards results in the second Bond Moment.  Head toward the
    area where the second guard was, and look up.  At the top, you'll see a ledge
    with some overgrowth; rappel up here, and enter the small room on the right.
    There is a Dragunov rifle here, and you got a Bond Moment for rappeling up.
    Leave the small room, but remain crouched.  Bring up the rifle, and, using the
    scope, take out all the enemies you can, especially the rocket launcher soldier
    who's almost directly across from you in an alcove.  It's okay to empty the
    rifle's clip entirely.
    
    After you've expended the bullets, rappel back down, and follow the ruins over
    to the right, taking out any remaining soldiers.  Make your way to the wooden
    elevator.  If you get lost, keep following the mine cart track.  When you get
    to the elevator, look up and rappel to the top.
    
    At the top, crouch down and head to the left.  Look to your right, and you'll
    see a slight ramp.  Looks big enough for a spider, right?  Bring one, and send
    it in, controlling it and making sure it doesn't follow.  Once you cross the
    "bridge", you'll get another Bond Moment.  If you need armor, have the spider
    head to the left.  If not, send it to the right.  If you see your health start
    to dwindle, immediately exit the spider, as Bond has come under attack.  If you
    are fine, then keep going, and drop the spider off the cliff just past the hole
    to kill some guards.
    
    As Bond again, head down the stairs, walk straight, and kill the guy who
    rappels down.  Turn to the left, and make your way across, slowly.  Mop up the
    mess that the spider missed.  There are three soldiers here, one will come
    after you've killed the guy at the end hiding behind the rocks.  If you need
    it, there is armor behind one of the ruins.  Once the soldiers are dead, head
    out and make your way to the left.  Go down the steps and head to the right
    where you will see a crate.  Hit the button to send the crate crashing down
    below, then jump down into the mine.  At the bottom, you'll see a button; push
    it, and the mine cart will start rolling.  Follow the cart back to where that
    wooden elevator was.  There will be four or five guards blocking your path, all
    equipped with automatic weapons, so be ready.  When you get to the elevator,
    look down the tracks, and you'll see that the cart has tipped over, revealing
    some dynamite.  Target the explosives, shoot them, and the large metal door
    will be blown apart.  Walk toward that door, and mission success.
    
    Platinum Objective - Shoot 10 rounds or less
    
    This is damn hard.  Technically, you only get nine shots, since you need one to
    blow up the dynamite at the end, so you'll have to rely on the Q-Spider, your
    Sleeper Darts, and wrenches (which are found throughout the level).  With the
    Dragunov, just kill the guy who is firing rockets at you; that's one shot.
    Rappel back down, and grab the wrench from the room you started in.  You now
    have three ways of dealing with enemies as you attempt to complete the mission;
    you can use hand-to-hand combat, use the wrench to hit them, or throw the
    wrench at them.  If you throw the wrench, you can pick it up and use it again,
    so don't worry about losing it.  Follow the walkthrough above so you know the
    location of the enemies.  It took me several tries to do this (something like
    ten repeats), but I eventually managed to do it, and I had two shots left to
    spare.
    
    |-----------------------------------------------------------------------------|
    | [7.11] Death of an Agent                                                    |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 200000
    Bond Moments   : 6
    Objectives     : Reach 003 before he dies
                     Find another way off the cliff
                     Locate exit to catacombs
                     Catch Serena
    
    As the mission begins, deploy a Q-Spider.  Send it in the direction Bond is
    facing, and you'll see a vent on the left side of the wall.  Go through it and
    you'll be in a room with a box.  Turn around and go through the next vent, even
    higher, until you wind up above the soldiers.  Walk across the plank, and drop
    off the ledge, killing the three soldiers below for a Bond Moment.  As Bond,
    head down, collect the soldiers weapons, and head to 003, killing one more
    enemy.  He dies, and now you have to find your way off the cliff.  From the
    direction Bond faces after the cutscene, go to the left, and through the
    doorway.  Kill the single guard, then keep walking.  Go down the stairs, and
    once at the bottom, go into the small room.  Look to your right, and you'll see
    a hole in the wall, where several guards will come from.  Stand in front of the
    hole, and target and shoot as soon as they appear.  When they seem to stop
    coming, head up onto the wooden platform, go around the hole in the wall, and
    drop down.  Ignore the first hole; keep going forward into a dead end room.
    Kill the single guard, and grab the armor if you need it.  Now return to the
    first hole, and jump down to the lower level.
    
    At the bottom, activate your thermovision.  Take your time navigating, and use
    wall cover whenever possible.  Turn right, and hug the wall.  Kill the soldier
    who comes running at you, then run down the hall and crouch behind the crate.
    Make sure no one is coming, then run to the end, ignoring the small alcove on
    your left.  Wall hug, check the hall, then run down it.  Crouch behind the
    crate, and get ready to take out a soldier who runs by and hides behind the
    right wall.  When he's dead, run toward his position.  Go into the room
    directly to the right of where he was and take the rocket launcher, earning
    another Bond Moment.  Leave that small alcove, head right, kill the guard, and
    make your way through the narrow opening.  Running down the hall, you will pass
    an alcove to your left that has armor.  Grab it if needbe, otherwise remember
    it's position and keep running.  A soldier will run at you from the right when
    you get further down.  At the end, a soldier will attack.  Kill him, and make
    your way into the room, where three more soldiers will come at you.  When they
    are all dead, go through the first opening on the right, which is lined with
    something hot, as you can tell by your thermovision.  Go up the stairs, killing
    the three guards near the top.  When you get to the top, deactivate the thermo.
    
    You've exited the catacombs.  Wall hug the wall to your left, and peer down the
    tracks.  Make sure no one is there, then head out.  Crouch wall, hiding behind
    each mine cart, until you get far enough you hear voices.  Soldiers will be
    coming at you from the front and to your right.  When they get on the tracks,
    use your Bond Sense to target the propane tank, and shoot it as they get close.
    If you take out at least one soldier with the tank, you'll get a Bond Moment.
    When all the guards are dead, turn around and run back to where you came from.
    Activate the lever that is to the right of the stairs from the catacombs, which
    will open a secret passage, as well as release some soldiers.  Wall hug, and
    let most of them come to you.  When they seem to stop, run out and kill the
    remaining ones, then head into the secret passage you opened.  Once you get in
    it, that part of the mission ends.
    
    When the next area loads, walk forward and leave the mine, following the tracks
    to the end of the cliff, where a cutscene will take over.  As soon as it's
    finished, jump off.  You must catch Serena, while avoiding (or killing) enemies
    who are shooting at you.  You must also avoid objects, because hitting anything
    will kill you, regardless of health level.  As you're falling, use your Bond
    Sense to spot a TNT box.  Blow it up and get a Bond Moment.  Close to the end,
    you'll see a wooden platform which is awfully close to the rocks.  If you can
    squeeze through there, you'll get a Bond Moment.  At the very end, get over to
    the right side, otherwise you'll miss catching Serena and fail.  If you are on
    the right side, you'll catch her automatically, completing the mission.
    
    Platinum Objective - Receive 100 damage or less
    
    Exact same strategy, just be careful of how fast you run into fire fights.
    
    |-----------------------------------------------------------------------------|
    | [7.12] A Show of Force                                                      |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 200000
    Bond Moments   : 5
    Objectives     : Get Serena safely to 003's hideout
                     Get to extraction point
                     Drive into Q-Plane
    
    As the mission begins, Serena will be driving the tank with you controlling the
    turret.  Immediately aim to your left and destroy the solitary jeep for a Bond
    Moment.  Once you leave the base, a jeep will come from the road; destroy it.
    Serena will take a shortcut.  Back on the road, a helicopter will appear to the
    right of you; destroy it.  The gun works best, since it auto-targets, and the
    cannon is too inaccurate for a chopper.  Remember the debris that forced you
    off the road earlier?  Serena heads to that and drives up the stairs.  Take out
    the soldiers to the left and right of the tank.  As you reach the middle, you
    will spot a jeep come from the left; destroy it with the cannon when your aim
    is good.  Serena will head up the stairs.  Train the gun to the right, then
    enter manual aim and shoot the explosive barrels at the right corner, killing
    the soldiers and netting a Bond Moment.  Serena will make her way through the
    small avenues and wind up on the main road, where a jeep will be.  Destroy it.
    Halfway down the road, press B to spin around, and destroy the jeep coming up
    behind you.  Spin back to the front, and switch to the cannon.  Serena enters
    the main courtyard area, with a tank opposite you.  She'll drive in circles
    until you destroy the tank, and you better do it fast, because it can damage
    you quickly.  Once the tank is destroyed, fire at the jeep that appears until
    it's no more.  When Serena starts heading out, she'll stop.  Look up at the two
    rocket soldiers firing at you.  Using the cannon, aim at the middle of the arch
    and bring it down, causing their death.  She'll start driving again, and will
    head up the hill you used to get to the hotel.  As she drives, spin around and
    attack the chopper that's come up behind you.  If you don't destroy it, don't
    worry; it'll back off after one more pass.  Besides, you have to concentrate on
    the jeep that's appeared.  Once it's destroyed, you'll be driving up to a tank.
    Shoot it with the cannon.  You'll go down one more street until you end up at a
    gas station, where a small cutscene will show you being surrounded.  Using the
    cannon, aim at one of the red gas pumps and shoot, causing one hell of an
    explosion, while also giving you a Bond Moment.  After a few more feet, a
    cutscene will take over, again.  You are now on your own.
    
    As soon as the cutscene ends, run to the bike and hop on, as you only have one
    minute and ten seconds.  Pull up the fullscreen map and make your way to the
    airfield.  Be sure to kill everything that threatens you.  Glancing at the map,
    take the shortcut that appears just before the road becomes curvy, and you'll
    get a Bond Moment.  Following the road, you'll eventually come to the airport.
    Use the ramp that's conveniently located on the back of the truck to hop onto
    the airfield, and drive towards the plane.  Kill any enemies, and keep driving
    until the cargo bay opens up.  When you get close enough, the game will take
    over, and you'll have another successful mission under your belt.
    
    Platinum Objective - Get to plane in less than 45 seconds
    
    This is simple.  When you get on the motorcycle, take the shortcut.  Don't
    bother attacking anyone, and don't slow down unless you're going to crash.  In
    other words, keep your finger on the accelerator.  When you get to the airport,
    don't use the ramp, as it puts you a little behind the entrance.  Waste the
    enemies chasing the plane, then just keep driving.
    
    |-----------------------------------------------------------------------------|
    | [7.13] MI6 Interlude                                                        |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : N/A
    Bond Moments   : N/A
    Objectives     : N/A
    
    Just like the previous interlude mission, this is just Q describing some new
    gadgets to you, especially a new vehicle, the traditional James Bond car, the
    Aston Martin Vanquish.
    
    |-----------------------------------------------------------------------------|
    | [7.14] Mardi Gras Mayhem                                                    |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 200000
    Bond Moments   : 4
    Objectives     : Rendezvous with NSA agent
                     Steel transport truck
                     Infiltrate compound
                     Place the tracking device on the truck
                     Stop the henchman
                     Get to the club
    
    Getting to the park is as easy as booting up the Xbox; just follow the map and
    avoid any cars so you don't take damage.  When you get to the park, pull into
    the parking circle and press Y to get out.  After the cutscene, immediately
    reverse to the left, and spin around in a 180 to face the exit.  You have 1:55
    to get to your destination.  Leave the park and head right.  Keep following the
    road, and you will soon see a flashing row of arrows pointing to the left.
    Ignore it, and go to the right.  Look for the alley heading up, and take it.
    You'll jump across a gap through a skeleton, netting the first Bond Moment.
    Continue heading to the circle.
    
    When you arrive, park in the blue light, facing the transport truck, and press
    Y.  You are still timed.  Once outside, head to the back left side of the truck
    and press the button to open the rear door, then return to your Vanquish, get
    in, and drive into the back.  You are now in control of the transport truck,
    and you've got your second Bond Moment.
    
    Your path is clear, so just drive the truck towards the blue circle.  When you
    approach the factory, you'll see a quick cutscene, then you'll be just outside
    the warehouse.  With the cutscene over, drive into the warehouse and park in
    the blue circle.  Get out.  Press the button to open the bay door, and the
    Vanquish will come out.  Walk over to the truck on your right, and once in the
    blue circle, press Y to plant the device behind the rear wheel.  A cutscene
    will take over.  Once it's finished, you'll have three minutes to stop the bad
    guy, so run to the driver's side of the Vanquish and get in.  Reverse to the
    left, and head out the doorway you went through in the cutscene.
    
    When you get to the warehouse exit, drive up through the concrete pipe.  If you
    have enough speed and manage to crash into the opposite building, you'll get
    the third Bond Moment.  Drive through the glass to your left to get back on the
    street.  Follow the road to the limo.  Don't bother with the electromagnetic
    pulse; just outdrive him, get in front, and activate the acid slick; not only
    will you destroy the car much faster, but you'll get the final Bond Moment in
    the process.  Once it's destroyed, Bond will interrogate the driver, and you'll
    find out where to go.  You now have 1:27 to get to the Kiss Kiss Club.  It's a
    fairly straight drive, and there are no enemies to stop you, so just head to
    the circle, and barring any collisions, you should get there before the clock
    reads :50.  When you pull into the parking circle, your mission is over.
    
    Platinum Objective - Get to diner in less than 40 seconds
    
    It's not that hard.  You have forty seconds to get from the park to the diner.
    Just follow the above walkthrough, and don't hit anything.  If you get to the
    blue circle with at least fifteen seconds left, you'll be fine.
    
    |-----------------------------------------------------------------------------|
    | [7.15] The Kiss Kiss Club                                                   |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 225000
    Bond Moments   : 3
    Objectives     : Enter the Kiss Kiss Club
                     Find Mya before her song ends
                     Retrieve security access card
                     Rescue Mya
    
    From the beginning, turn around and rappel to the open window.  There is a
    woman in here waiting for a massage; approach her and press A, and you'll get
    the first Bond Moment.  Leave her room, and go left.  Head to the door at the
    end of the wall and pull out the sleeper dart gun.  As soon as you're through,
    shoot the guard.  If he sets off an alarm or cries for help, don't worry; you
    will just have to kill a few more guards.  Either way, ignore the stairs, and
    head down the hall to the left, into the control room.  Walk up to the big
    system at the end and press A to unlock a door.  You'll also find a battery in
    this room.  Leave, and head down the stairs.  As you near the bottom, turn to
    your right and kill the guard standing there.  If you need any armor, you can
    find some to the left behind the mini table.  Keep going down the hall and walk
    through the door you unlocked for a cutscene.
    
    After the cutscene, you'll be crouched behind the bar with a shotgun.  Don't
    take too long, because the bar will get damaged, eventually breaking apart,
    letting the baddies shoot you.  Make your way to the left of the bar and press
    A on the lever at the end, causing the track lighting to fall down, killing the
    guards and getting the second Bond Moment.  There will be a few men upstairs on
    the balcony; killing them from below will net you the third and final Bond
    Moment.  Walk to the elevator on your right, and take it up.  When you get to
    the second floor, head to your left (Bond's right), and take out the guard that
    will pop out from behind the wall.  Round the corner and kill the two other
    guards, then go into the security room in the middle.  Kill the remaining guard
    in here, then take the security card from the desk.  There is armor on the far
    side of the desk if it's needed.
    
    Return to the elevator, ride it back down, and kill the bouncers who show up.
    They are all brandishing crowbars, so don't let them surround you or they could
    beat on you for a while.  Run to the room behind the stage, get the battery,
    and use the keycard on the door at the far end.  There will be a bouncer and a
    guard in here; kill them both, then head to the part of the wall that's off
    colored and it'll open.  There is a guard at the end of this passage hiding
    behind the wall.  A couple more guards will be here, so kill them, collect the
    weapons, and head up the small steps to the door.  As you approach it, the
    mission ends.
    
    Platinum Objective - Don't fire any rounds
    
    Most of the enemies in this area are bouncers with crowbars, so you can let
    them get close to you, then finish them off with some good old fisticuffs.
    There are also several items you can pick up, including wrenches and beer
    bottles; these will kill any enemies while not charging you for firing.
    
    |-----------------------------------------------------------------------------|
    | [7.16] Underworld                                                           |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : N/A
    Bond Moments   : N/A
    Objectives     : Rescue Mya
    
    When the mission begins, wall hug the wall to your right.  At the end, target
    the guard behind the table, and use the Right Stick to place the red targeting
    reticule on his head, then fire.  Grab the skeleton key from the spot beside the
    door, then open it.  Two guards will appear at the bottom, so wall cover to the
    right of the door and pick them off.  Go down the stairs.  At the bottom, turn
    to the left, but don't open the door yet.  Bring out a Q-Spider, send it into
    the vent, and detonate it by the explosive barrel.  As Bond, turn to your right
    and you'll see there is now a hole in the wall.  Wall cover to either the left
    or right of the hole, and let the soldiers come at you.  This way is much
    easier than opening the door and losing lots of health.  After four or five
    soldiers come, walk into the room, staying crouched and hiding behind any of
    the pipes, killing any remaining soldiers.  Before leaving the area, you should
    kill around five more.  If you need armor, head directly to the back of the
    room opposite the hole.  When the enemies seem to stop, head up the small steps
    to the left of the armor (you have to walk around) and go through the door.
    
    Unless you got real lucky in the previous room, there will be three more guards
    in here.  Don't worry if you get hurt, because there is an armor pickup here as
    well.  When the immediate threat is cleared, walk to the back into the more
    fancier area.  There are more guards here.  Walk to the right until you see a
    door to your left and in front of you; take the left one.  In this small
    room, grab the weapon from the back, then crouch and face toward the door.  One
    or two guards should come; kill them both, then leave, and enter the door you
    passed up; it's now to your left.  Walk down the steps, kill the one bouncer,
    turn to your left, grab the armor and approach the door, causing the mission to
    end.
    
    Platinum Objective - N/A
    
    |-----------------------------------------------------------------------------|
    | [7.17] Death's Door                                                         |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 275000
    Bond Moments   : 6
    Objectives     : Retrieve skeleton key from bell tower
                     Gain entry to run-down building
                     Destroy security box to open gate
                     Find a way to enter the creamatorium
                     Rescue Mya
                     Defeat Jean Le Rouge
    
    At the start of the mission, crouch and walk up the stairs.  At the top, use
    wall cover on the left wall, and target the nearest enemy.  Three or four more
    should come for you, so kill them all.  When they stop, head into the courtyard
    the soldiers came out of, and run through the opening that's almost directly
    across from you.  You'll see a fountain in front of you.  There may be another
    one or two guards here.  Turn right from the fountain and take the Dragunov
    that's sitting on top of a grave.  Head opposite where the Dragunov was, and
    you'll see a building to your left.  A soldier will come crashing through the
    first window, so be ready for him.  When he's down, run forward.  The wooden
    planks guarding the door will blast open, and two guards will come out.  Kill
    them, then kill the guards near the end of the path.  Return to the building
    and try to go through the door for a message from M.  Duck behind one of the
    walls to avoid being shot by the sniper, then pull out your Q-Spider and send
    it through the vent next to the crates to get some armor and a Bond Moment.
    
    Leave the building, turn left, follow the path around to the right.  Kill any
    guards, and approach the tower.  You will see a guard run by you and toward the
    gate.  Kill him before he gets the gate open, and you'll earn the second Bond
    Moment.  When the coast is clear, put away your gun, rappel up the bell tower
    where the sniper is, and beat on him for the third Bond Moment.  Grab his ammo,
    then look out and kill any enemies you can, including the sniper at the far end
    of the level to the right.  There is also an armor here if you need it.  Rappel
    down the bell tower, and as you do, a cutscene will show a rocket toting guard
    fire, destroying the tower.  As you regain control, kill any immediate threats,
    then return to the building where you used the Q-Spider, killing soldiers as
    you go.  Approach the door, and use your skeleton key to unlock it.
    
    Once inside, two guards will immediately attack; one from the balcony above,
    and one who comes rolling in from the right.  Kill them, then activate your
    thermovision.  Run up the stairs to your right, and you'll have to kill two or
    three more guards.  There is an armor in the back right corner of this room.
    Head to the windows, and open the balcony door.  Turn off your thermovision and
    bring up the Dragunov scope.  Look out directly across from you.  See the large
    gate on the building?  It's the building where you killed the sniper from the
    bell tower.  To the right and slightly above of that gate is a red box.  Shoot
    it to force the gate open, and gain the fourth Bond Moment.  Turn around, run
    back inside, turn thermovision on, and shoot the new enemies will make their
    way up the stairs.  If no enemies come up, and none are waiting below, you're
    lucky.  Leave the building.
    
    You now have to make your way across to that gate, but it's not easy, since
    there is a whole host of new enemies.  Your best bet is to make a break for it,
    killing only who is immediately threatening you.  As you work your way around,
    you'll come to a path that heads down a small set of stairs.  If you need
    armor, go to the right before taking this path, and you'll find one sitting
    next to a tombstone.  Follow the path up to the large door to enter the
    creamatorium.
    
    When the area has loaded, make your way down the stairs.  When you get to the
    bottom, head left and a cutscene will play.  Before going after Jean Le Rouge,
    hit the button to stop Mya from going into the fire.  Depending on how fast you
    kill Le Rouge, you may have to hit the button several times.  If you get hurt,
    there are several armors spread throughout the area.  The best way to hurt Le
    Rouge is to enter Bond Sense and target the explosives or the steam vents.
    This damages him the most, as well as nets you one Bond Moment; do it a second
    time and you'll get the final Bond Moment.  When you run out of explosives,
    switch to the SPAS-12 shotgun.  Be careful of him, as his gun shoots out
    explosives that will hurt you badly and knock you back.
    
    With Jean Le Rouge dead, Bond will lower Mya to safely, and you'll be ready to
    leave, mission successful.
    
    Platinum Objective - Complete mission in 3:15
    
    I found this kind of hard, but what you have to do is rush through the entire
    level.  Don't bother with the sniper rifle, avoid who you can, just plow
    through everything.
    
    |-----------------------------------------------------------------------------|
    | [7.18] Battle in the Big Easy                                               |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 250000
    Bond Moments   : 3
    Objectives     : Take Mya to Bond's lair
                     Allow Mya to defuse bomb
                     Destroy the compound
                     Use laser on fuel access panel
                     Deliver Mya to her apartment
    
    You'll be in a limo.  Fun.  Immediately head to the right and use your smoke
    screen (by pressing A) on the jeep, and you'll get your first Bond Moment.  You
    have to keep your speed up for 35 seconds, so keep driving, and if you can,
    head toward the blue dot.  Try to avoid crashing into anything, especially a
    wall.  If you're forced to reverse, just restart the mission.
    
    When the bomb has been diffused, continue heading toward the dot.  This is the
    safe house.  You'll need to lose anybody who is following you, so drive around
    in circles with your smokescreen to throw everyone off course.  When you are no
    longer being followed, enter the safehouse, and you'll switch into the Aston
    Martin.  Leave the safehouse, and you'll be attacked by a car on your left.
    Back on the streets, bring up the map; we're heading back to the warehouse, the
    place you went with the transport truck.  Follow the roads, killing any enemies
    in your way.  When you get to the warehouse, go through the same gate you did
    before, and park in the blue circle.  Press Y to deploy an RC car.
    
    When you're controlling the RC car, head through the small steel pipe to the
    left of the doors.  At the end, drop onto the catwalk, then drive forward.  A
    small cutscene will play.  Afterwards, use your laser on the panel that's been
    automatically targeted.  When you see another small cutscene play, drive off
    the catwalk, past that panel.  When you land, reverse slowly and to the right,
    then head to the left of where you dropped.  Follow the catwalks.  When you get
    to a fork, take it right, and follow it to the ground where you will approach
    the large flammable container.  Use your laser on that panel, and you'll be
    credited with destroying the entire facility.
    
    You're now back in the Vanquish, and you have to get Mya to her apartment.
    Normally, this would be easy, but there will be a ton of cars after you.  Kill
    any you see with missiles, and if you let any escape, acid slick 'em.  Using
    the map, get to Mya's apartment.  If you get there fast enough, you'll earn the
    final Bond Moment.  When you pull into the parking circle, the mission is over.
    
    Platinum Objective - Get to facility in less than 55 seconds
    
    Easy.  Just follow the path to the facility (to deploy the RC car).  Don't stop
    for anything, and try to avoid everything.  If you miss shooting a car, don't
    go back for it; only kill it if it gets in front of you.
    
    |-----------------------------------------------------------------------------|
    | [7.19] Faded Splendor                                                       |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 300000
    Bond Moments   : 3
    Objectives     : Find Yayakov's lair
                     Disable the door switches
    
    When the mission begins, you will be standing behind a wall, with two guards in
    front of you talking.  Crouch, then press BLACK to wall cover.  You'll grab the
    weapon to your right.  Wait for the guards to stop talking, and one will walk
    toward you.  When he gets into the room, kill him with your Sleeper Dart.  If
    the other guard comes to investigate, let him have it.  If not, use your nano-
    suit, sneak into the main hall, and go into the left doorway where the guard
    entered.  Sneak up and kill him.  Hide behind one of the covered couches, and
    send a Q-Spider into the vent.  When you exit the vent, grab the armor if it's
    needed.  Head toward the guard, but not too close.  Do a 180 turn, and go up
    the stairs.  At the very top, go into the room on the right, and detonate,
    killing the sniper.
    
    With Bond in control again, head back to the main room, and rappel up to the
    now dead sniper's position.  As you rappel, you'll earn your first Bond Moment.
    When you land, immediately dive, because there's a man with a rifle to your
    left.  Kill him.  Walk around the corner, and kill any guards you see.  Run
    down the long hall if you need armor (it's in the room the guard came out of).
    Return to the area with the large hole in the floor and go down the stairs,
    mopping up any remaining enemies.  Once on the landing, a guard will come from
    the left room.  Walk forward through the big doorway, and you'll be on another
    landing overlooking a large room.  Using Bond Sense, target the chandelier far
    above you, and shoot it.  It will fall, killing the guards below and giving you
    the second Bond Moment.  Turn around, back to the stairs, and continue going
    down.
    
    At the bottom, walk into the large room where the soldiers are now dead.  Head
    across to the white double doors, then turn left.  Head to the small doorway.
    In this little spot, throw the switch, and get the battery.  Go back, and be
    prepared for the trio of guards who are now here.  When they're dead, head to
    the other side of the staircase, go into the space, throw the switch and grab
    the battery.  The doors are now unlocked, and more guards have come in, one of
    which has a Dragunov.  Either strafe and fire at him, or take cover and send a
    Q-Spider up the stairs.
    
    When the room is clear, go up the grand staircase.  Hang a left (the only way
    possible), and make your way around the landing to the other side.  As you do
    so, two guards will jump over a barricade; kill them and continue, killing the
    guard who bursts through the door.  Go through that same door, and run into the
    room to your right.  In this room, you'll see a crack behind a painting that
    leads to a secret room.  Send a Q-Spider down the staircase just outside this
    room, go through the vent at the bottom, and make your way to the secret room.
    Go to the painting and detonate, giving Bond access to the room.  Not only can
    you grab a ton of weapons, but this also gives you the final Bond Moment.
    Leave the room and go down the stairs.  At the bottom, hang a right and kill
    the guards in the security room.  The door you need shuts, so you have to find
    an alternate route.  Grab the armor in this room if it's needed, then return to
    the staircase.  On the middle landing, look to your left and you'll see a large
    wooden wall.  Kill the sniper standing up top, and rappel up.
    
    Make your way to the doorway at the end, and kill the guards.  Grab the armor
    if needed, then enter the opposite door.  Keep running around until you get to
    a hole; rappel down, and immediately take cover behind the nearest object.
    Kill any nearby enemies, then enter the far room.  Kill all the soldiers in
    here, which is Yayakov's lair, and your mission will be over.
    
    Platinum Objective - Receive 100 damage or less
    
    This is hard, considering the amount of guards in this mission.  Just take your
    time and don't rush into anything.  Use wall hug whenever possible.
    
    |-----------------------------------------------------------------------------|
    | [7.20] The Machinery of Evil                                                |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 300000
    Bond Moments   : 3
    Objectives     : Defeat Yayakov
                     Destroy all 4 processing chambers
                     Destroy transformer cores
    
    Before opening the door in front of you, grab the armor and shotgun.  When you
    go through, you'll get a cutscene.  After it's over, stand where you are and
    wait for two guards to show up to the left and right; kill them, then kill the
    next two guards hiding behind the machines in the middle.  When they're dead,
    head left (as if you are facing Yayakov) toward the door, but go down the ramp
    to the left.  The door will open.  Approach the machine, and cross over to the
    other side when the electricity stops.  Use the console, and this machine will
    be disabled.  You'll also let loose five or six guards, three of which you can
    see through the window.  Return to the main floor and kill them all.
    
    Head into the room directly to the right of Yayakov, with two circular pillars.
    Destroy the machine, and when the window opens, you'll see a guard giving you
    the "I'm gonna slit your throat" gesture.  Grab the armor and gun, and head
    back out to the floor, killing them all.
    
    Now go to the room directly to the left of Yayakov, with one big cylinder.  Use
    the console to destroy the machine, grab the armor and weapon, and head back
    outside.  Electricity has blocked off the path, so head down the ramp and you
    will be underneath the main floor.  There are a ton of enemies here.  Kill all
    of them but the two standing in front of a pipe.  Use your Bond Sense to target
    the pipe and shoot it, causing steam to rise out, stunning the soldiers and
    giving you the first Bond Moment.  When they are all dead, walk back to where
    you came down until you see two red pipes.  Use Bond Sense to target them and
    reveal the AT-420, giving you the second Bond Moment.  With the rocket launcher
    in hand, run down to opposite end of the "basement", and you'll see a small
    ramp with a vent.  Walk across and kill the guard coming down the stairs, then
    send a Q-Spider into the vent.  Be careful when you exit the vent, because you
    have to walk across some narrow platforms.  Take the spider elevator up to the
    top level, and you'll wind up in the final room.  Head to the room's door, and
    see the mechanical thing opposite the door?  Detonate near it.  This forces the
    door open.  As Bond, run up the ramp nearest you, follow the catwalk, turn
    right at the fork, run down, turn right down the ramp and enter the room.
    Collect the weapon if you need it, then use the console to destroy the machine.
    
    You now have another set of guards to deal with.  Let as many come to you, and
    only head out to mop up.  When all the soldiers have been dealt with, move to
    the spinning machines in the middle of the room, and fire at the red parts to
    destroy them.  When both are finished, so is your mission.
    
    Platinum Objective - Fire no more than 10 rounds
    
    I find this one damn near impossible, and I still can't do it.  What you have
    to do is use the wrench; almost all the time.  Remember, you need to conserve
    some shots so you can destroy the transformers at the end.
    
    |-----------------------------------------------------------------------------|
    | [7.21] The Pontchartrain Bridge                                             |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 300000
    Bond Moments   : 4
    Objectives     : Disable Jaws' tanker
    
    As the mission begins, head onto the small wooden walkway.  Drive over it, and
    at the end, drive into the swamp.  Make sure you have some speed, then jump
    from the swamp over the gate, and you'll get a Bond Moment.  Once on the other
    side, take the left path.  You will soon see a house where enemies are firing
    at you from; launch two missiles to destroy it, earning the second Bond Moment.
    Keep driving, through the storm drain, up to the dirt path, and finally onto
    the highway.  Launch a couple of missiles at the signboard ahead to destroy the
    barrier so it won't slow you down.  Stay on this side of the road.
    
    When you pass the first break, two motorcycles will come at you.  Use either
    the shotgun or flamethrower to kill them.  Keep driving down this road.  Don't
    hit any traffic, because the damage is extreme.  If you keep running into cars,
    then slow down and take your time.  Eventually you'll see a ramp to your left
    that's under construction; drive up it and jump to the other side of the road
    for the third Bond Moment.  Be extra careful here, as you're facing oncoming
    traffic.  When you pass the break, two cars will attack, but since you're on
    the wrong side of the road, they won't chase too long.  At the next break,
    switch sides and get back on the road so you can go with the traffic.  Keep
    driving, killing any motorcycles until you see a cutscene of Jaws crashing into
    another tanker.  As you approach the overturned tanker, press X to powerslide
    underneath, and you'll get a cinematic and the final Bond Moment.
    
    Once past the tanker, you need to destroy Jaws' tanker.  Launch missiles at the
    enemy transport trucks, then take on Jaws.  He won't hurt you, but he will try
    to push you into traffic.  You have four miles (roughly five minutes) to get
    the tanker.  Pull up alongside him, on either side, and use your flamethrower
    to burn the tires.  Eventually he'll push you into the rail, slowing you down,
    so just speed up and do the same thing again.  If you don't kill him fast
    enough, he'll switch to the opposite side of the street, making it even harder,
    as the oncoming traffic is easier for you to smash into.
    
    When Jaws is finally defeated, watch the cinematic, and your mission is over.
    
    Platinum Objective - Destroy tanker in less than 3:20
    
    It's quite easy, actually.  If you can get Jaws down to a sliver of health by
    the two mile mark, you'll be able to get this medal easily.
    
    |-----------------------------------------------------------------------------|
    | [7.22] MI6 Interlude                                                        |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : N/A
    Bond Moments   : N/A
    Objectives     : N/A
    
    Just like the previous two interlude missions, this is just Q describing a new
    gadget to you, an EMP grenade.
    
    |-----------------------------------------------------------------------------|
    | [7.23] A Simple Exchange                                                    |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 325000
    Bond Moments   : 3
    Objectives     : Ensure there are no casualties
                     Don't raise the alarm
                     Disable security lasers
                     Find the racecar driver's room
                     Switch places with the racecar driver
    
    As soon as the mission begins, pull out your sleeper dart gun and fire at the
    guy who is walking away from you.  Go up the stairs, and approach the lasers to
    get a message from Q.  Return down the stairs, and go behind the reception area
    to get a battery.  Now run straight across into the lounge area.  There are
    security cameras in this room, so be careful.  Get into a crouch, and walk
    along the right side of the room, avoiding the security cameras.  When you get
    to the end, you will see a guard in the next room, which is where the junction
    box is for the lasers.  Pull out your sleeper dart gun and tag him.  When he
    falls, run to his body to collect a keycard, then use the junction box by
    pressing A.  If you managed to get here without being detected, you'll earn the
    first Bond Moment.  Approach the liquor cabinet and press A to slide it away.
    Enter the secret passage, collect the sleeper ammo, and get the second Bond
    Moment.  Return to the reception hall and go back up the stairs.  Go forward,
    turn left where the hall turns, and enter the second door on your right.  Run
    to the desk in the back for a battery.  Leave the room and turn right, heading
    into the upper floor of the lounge.
    
    Before you finish the level, be sure to destroy at least four security cameras
    with EMP grenades so you can cash in on the final Bond Moment.
    
    The whole time, be on the lookout for guards, and shoot them with the sleeper
    dart before they have a chance to hit an alarm.  Head to the last door on the
    far right; it has a camera directly above it.  Inside the room, turn left and
    walk across the small balcony.  Shoot the guard in here; this is the driver's
    room.  Walk up to the clothes hanging on the door, and press A to change into
    the uniform, thus ending the mission.
    
    Platinum Objective - Finish mission in less than forty seconds
    
    Once the mission starts, quickly switch into Bond sense and cycle to the dart
    gun. Take out the guard in front of you and run through the lounge completely
    ignoring stealth and cameras. Take out the guard near the junction box and turn
    off the lasers. There should be at least 25 seconds left. Run back to the lobby
    ignoring the guard. Before going into the room with the stairs, turn on your
    nano suit in Bond sense. Run up the stairs, go stright and then to the left
    until you meet up to the double doors. Ignore all guards when entering the
    room. You might want to dive when entering the last room to get to the suit in
    time.
    
    ** Platinum strategy sent in by RobertP.
    
    |-----------------------------------------------------------------------------|
    | [7.24] Red Line                                                             |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 350000
    Bond Moments   : 2
    Objectives     : Place first in the race
    
    There really isn't anything special to this mission.  If you've ever played a
    racing game, it'll be no problem.  For the Bond Moments, use the ramp right
    next to the tree after the explosive barrels, then immediately get over to the
    left side of the road and jump that ramp.  Clearing both gets you the Bond
    Moment.  At the end of the lap, just before you pass Diavolo's house, there
    will be a loop (check your map).  Take the shortcut, and get the Bond Moment.
    
    Platinum Objective - Win race in less than 4:50
    
    It's easy.  I managed to finish the race in three minutes on my first try, not
    even for a platinum.  Avoid all the cars until you're ready to pass, so you
    don't risk running into them.
    
    |-----------------------------------------------------------------------------|
    | [7.25] Ambushed                                                             |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 350000
    Bond Moments   : 3
    Objectives     : Find Serena
                     Destroy fusebox to open shutters
    
    This mission is a pain in the ass.  As soon as it starts, punch the guy with
    the gun until he falls, then punch the second guy.  Keep your gun holstered,
    because believe me, you WILL need the ammo.  A third guard will appear right
    outside the door; beat him up.  There really isn't much strategy here.  Return
    to the racecar driver's room, and from the balcony, destroy the fusebox below.
    Head to that area, and open the secret passage behind the liquor cabinet.
    
    The part of this mission that makes it tough is the large amount of enemies.
    They are armed with everything; pistols, rocket launchers, AK-74's, shotguns,
    even beer bottles.  Just take your time, pick your shots wisely (because of
    your limited ammunition), and you should do just fine.
    
    Platinum Objective - No firing
    
    Rush the first guy with the gun and slam him against the wall, then backfist
    the other guy and punch him until he falls. You should have not taken damage
    yet. Go outside and to your left, but stay behind the wall. You should see two
    guys coming at you. Once the first one is as close as he can be before turning
    the corner, hit him. Then rush the other guy.  He should move toward the edge,
    and this is where you can throw em off. (you can get some health in the room
    you started in, but you may not need it if you were very fast) Go into the big
    room on the top floor, but make sure you use the right side first. A guy should
    come at you, so take the bottle, and throw it at him. Immediately a guy should
    be behind you, take him out. Next, Run (on the right side still) and get to the
    door where you hear lots of shooting (the guard is trying to shoot it down) As
    soon as you hear him reload (he should, if he doesn't, rush em anyway) Hit him
    first, then the other guy in the room. (don't go to the ledge area and try to
    hit the box yet) Head back along the right side and avoid the rocket launcher
    guy by staying on one side, then moving to the next. He will go out of site to
    reload, and then come back (you should be right around there when he does)
    Knock him out. Now there should be a couple of guys on the top floor, who may
    come out now. (I'm forgetting a little) Head downstairs, and you will see two
    guys dropping off the ledge, land where the one to your right would be, beat
    him up, move to the next guy (there should also be 2 shotgun guys waiting
    trying to get a shot, as long as you are trying to hit there men, they wont
    risk the shot) As soon as they are down, As fast as you can, rush or jump
    toward the shotgun guys and knock them out. There should be one more coming
    out, so grab the bottle on the counter and throw it at him. Now go into the big
    room, on the bottom, and knock at the 3 guys, (2 will come at you, the other
    will shoot, if you get the 2 guys, he will come at you) If you got the security
    card from the "A Simple Exchange" Mission, then this is your lucky day, go into
    that small hall that's to your right, and open the last door, and there should
    be ammo (you don't need) a Crowbar (how nice) and 2 vests (yes!) Basically, you
    will have few guards left overall. Take out the 3 (only one has a weapon) that
    are on the bottom floor. Now, go back up, take a bottle, and throw it at the
    security box (your objective) One guy should already be next to you, so beat
    him to a pulp. There should only be one LAST shotgun guys, rush him like you
    did with the others, and you will have no problem. Grab a bottle, and hit the
    guys who are coming down the hall (now the one that is on YOUR right) Get in
    that little cover spot with the vest, and throw your bottle, beat up anyone
    else who gets by you, and then take there bottle. Repeat this (only like 2-3
    more times, but its VERY easy once you get that down) And now, all you have to
    do, is walk downstairs, and press the wine shelf thing, and you did it, without
    any ammo!
    
    ** Platinum strategy sent in by HanMan.
    
    |-----------------------------------------------------------------------------|
    | [7.26] The High Road                                                        |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 300000
    Bond Moments   : 3
    Objectives     : Deliver Serena to hotel and acquire Q-Bike
                     Arrive at mine entrance
                     Fins secret access to mine route
    
    Since your Porsche was destroyed (by your own hand!), you're forced to get away
    in the sports car.  It's fast, so that's a plus, but you'll be attacked and it
    has no weapons for you to use, so keep your finger on the accelerator and make
    your way to the flashing blue icon.  If motorcycles get too close, ram them.
    The weight of your car is enough to destroy them, or at least force them to
    crash into the side of the road, resulting in death.  When you first get on the
    street and are stopped by two tanks, use the ramp on the fireworks factory to
    hop over them, getting you the first Bond Moment.  Keep going, avoiding or
    killing enemy patrols.  Stop in the parking circle.
    
    After the cutscene, you'll be on the motorcycle.  Take off over the ramp to the
    right of the two vehicles.  When you land, you should be on the rooftops,
    netting yourself the second Bond Moment.  Keep driving along the roof until you
    are forced to jump off, then make your way to the new blue icon.
    
    You will see that the mine is blocked, and you have to find an alternate route.
    Don't worry, though, because your facing it when the cutscene is over.  Drive
    towards that darkened path and ride up.  Whatever you do, stay on the roofs, or
    you'll have to find a roof entrance again when you get to the road.  Eventually
    your journey ends on a suspension bridge that snaps.  You fall down to the
    waters below, and you'll be driving towards a small cavern.  As you near the
    opening, press X to powerslide, and you'll go right underneath the hole and
    wind up inside the mine.  Drive through the mine, and at the end you'll jump
    over a large chasm into a waterfall, and then into the blue circle, ending the
    mission.
    
    Platinum Objective - Get to mine in less than 1:20
    
    Once you get to the mine and see that it is closed off, you have one minute and
    twenty seconds to find the alternate entrance.  This means you have to get on
    the roofs, make your way through the city rooftops, powerslide through the hole
    and jump the gap to the waterfall.  It's quite easy; just try not to get held
    up on anything that'll slow you down.
    
    |-----------------------------------------------------------------------------|
    | [7.27] Diavolo's Plan                                                       |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 375000
    Bond Moments   : 3
    Objectives     : Escape
                     Retrieve your equipment
                     Destroy both exhaust gear systems
                     Activate override switch in control center
                     Escape from the mine before it blows
    
    Not a good spot to be, eh Bond?  Immediately select your EMP grenade and use it
    to deactivate the drill and free yourself from the shackles.  Run to the right
    of the drill and grab your equipment, then have your sleeper dart gun pulled
    out.  Aim at the door, because a guard will come investigate the sound.  You
    know, the destruction of the drill.  Kill him and take his pistol, then walk
    out and kill all the guards in this area, four total.  Return to the drill, and
    target the propane with your Bond Sense.  Blow it up to reveal a weapon locker.
    Head back outside and look across, and you'll see two guards.  One has a rocket
    launcher.  Target the propane tanks in Bond Sense, and fire.  The explosion
    will take out the two soldiers as well as give you a Bond Moment.  Run all the
    way down to the right, past the crates, and push the button to call the
    elevator.  Run all the way down to the opposite side again (where you killed
    the three guards), and be ready for more guards.  There is armor in the corner
    if you need it.  Get in the elevator and take it up.
    
    At the top, crouch and walk along the catwalk.  Target the two soldiers behind
    the rail, and kill them.  One more guard will jump down from the catwalk above,
    and two more will appear on the building opposite you.  When all are dead, walk
    onto the conveyor belt that is leading out of the crushing machine.  Target the
    gauges to the right of each crusher to deactivate them.  There is a battery and
    armor in two of the small alcoves here.  Run to the other end and go up the
    stairs.  When you are on the catwalk, walk slowly and look up; three soldiers
    will rappel down.  Kill them, and three more will come.  When all are dead,
    shoot the exhaust vent.  It's easily seen, and is automatically targeted.  Now
    shoot the one across from the first one.  You now have three minutes and thirty
    seconds to exit the mine.  Rappel up the very tall metal wall, and walk down
    the path, killing the soldiers who will rappel to your left.  At the end, grab
    the armor behind the crate if it's needed, and go through the door.
    
    Go through the door to your left now, and kill any guards in here.  There is a
    Dragunov in the room directly across from you.  Run down the stairs into the
    control room and kill everyone you see.  More guards will come from the stairs
    that you just came down, so watch for them.  Use the console in front of the
    laser-barricaded door to unlock it.  Use a Q-Spider to get to the armor under
    the staircase for the second Bond Moment, then use another Spider, send it
    through the lasers, blow up the console to the immediate right upon entering.
    This disables the laser grid, and gives you the final Bond Moment.  Grab the
    rocket ammo in this room, kill the guard, and run to the elevator.  It blows
    up.  You should now have around 1:50 left.  Return all the way you came, up the
    stairs, up the next set of stairs, killing the guards as you go.  When you get
    to the top, follow the catwalks, and you'll see a door blow up.  Directly
    opposite that door is an elevator.  Run to it and press A to call it.  Kill the
    remaining guards, enter the elevator when it arrives, and hit the button inside
    to get the hell out of the mine.
    
    Platinum Objective - Finish mission in 3:30
    
    Quite simple.  There is plenty of armor throughout the level, so just rush and
    don't worry about taking your time.  Kill only who you need to, and don't worry
    about any of the Bond Moments.
    
    |-----------------------------------------------------------------------------|
    | [7.28] The Platinum War                                                     |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 400000
    Bond Moments   : 2
    Objectives     : Neutralize the bomb under the Kremlin
                     Prevent tanks from penetrating Kremlin wall
    
    As the mission begins, you're in control of one of the platinum tanks.  Keep
    driving down the road you're on, and when you come to a wall blocking your
    path, destroy it.  Head through and hang a right, then switch to the Nano Shell
    so you will automatically target the arch above.  Shoot it, and it will come
    crashing down on top of a tank, giving you a Bond Moment.  Keep going and take
    the first left.  Switch to the plasma gun and destroy the truck as soon as you
    see it; this will net you the second Bond Moment.  The explosion also makes a
    big hole appear in the nearby wall, so drive through it.  Keep going until you
    wind up back outside.  Destroy all the tanks, and head left, to the rear of the
    Kremlin.  You will soon be stuck with a two minute time limit, or the bomb goes
    kablooey.  You will see a pair of double doors; shoot them or drive through
    them and toggle the fullscreen map.  You have to head toward the, what else,
    blue icon.  When you get to the destination, use your nano shell weapon to
    destroy the bomb.
    
    You are now under a two minute time limit, again.  Turn around and head toward
    the blue dot, again.  You will see three pillars en route; use your nano shell
    to destroy them all.  There will also be tanks that you have to contend with.
    After destroying the pillars, continue along the same route, but don't go out
    the same way you came in; go through the door that's already opened on the
    other side.  Keep going straight and you'll soon be outside.  When you emerge
    from the building, head to the right, destroying any tanks, and turn right
    again to go through the arch.  A cutscene will take over.
    
    Once the cutscene is over, switch to your nano shell and target the chopper.
    Destroy it, and it will take out the tanks below by crashing into the ground,
    and causing it to collapse.  After another brief cutscene, the mission ends.
    
    Platinum Objective - Neutralize bomb in less than 2:15
    
    This is easy, too.  Just keep driving and destroy the bomb in the required time
    limit.
    
    |-----------------------------------------------------------------------------|
    | [7.29] Dangerous Descent                                                    |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 300000
    Bond Moments   : 3
    Objectives     : Find Diavolo
                     Reactivate the lift
                     Shoot out the brake controls
                     Disable Jaws' flamethrower
                     Enter the plane's cockpit
    
    As soon as you've got control of Bond, deploy a Q-Spider.  Have it sent out
    over the stair landing onto the crates.  Follow the crates and planks until you
    come to an open window, and go through it.  Drop to the floor and enter the
    door that's been cracked open.  Wait for the soldier in here to use the console
    and open the large red doors, then detonate near him to kill him.  This may not
    seem important now, but it will be later.  It'll also give you a Bond Moment.
    
    With Bond under your command again, run to the right, down the stairs, toward
    the large collection of crates.  Bring up your Bond sense and target the crate
    with the picture of a rocket on it.  Destroy it.  Collect the rocket launcher
    and the ammo, then look across the big elevator to see a lonely wooden box on a
    ledge.  Target it and destroy it completely (four or five pistol shots).  Now,
    deploy another Spider, and send it between the crates.  You will find plenty of
    spider-sized holes.  Keep going and you'll wind up on the ledge that last box
    was sitting on.  Keep going around until you get to the other side, then head
    into the room on your right.  Scurry up to the console and detonate.  This will
    make your trip through the elevator easier, as the lasers will no longer move.
    It'll also give you the second Bond Moment.
    
    As Bond, get out your rocket launcher and jump down.  Start running down, and
    a rocket turret will pop out.  Destroy it with your own rockets (it may take
    one or two shots).  Do not blindly fly down, because the lasers will hurt you.
    Instead, ease forward on the left stick to walk down instead of jumping.  As
    you get further down, two more rocket turrets will appear; destroy them both.
    One more set of lasers will block your path, but they're easy to get around.
    When you're by them, hop down to the elevator floor.
    
    Now that you're past the laser system, the elevator will rise up a little more,
    then the sliding doors will open.  Enter the single one, the one closest to
    you.  Walk forward a little, and use wall cover.  Kill two guards (at least two
    will come to you).  Use your Bond Sense to target the maintenance grate in the
    floor and destroy it.  Send a Spider down there, and have it pop out at the
    other end, killing the guards and getting the final Bond Moment.  When everyone
    is dead, activate the two consoles.  More guards will appear from a new room;
    kill them, collect the goodies (including armor if needed), then head through
    the only open door to the elevator.  It'll start moving, and a cutscene will
    take over.
    
    After the cutscene, immediately target and kill the four rocket launcher guards
    in front of you.  When they are all dead, use your Bond Sense to locate the
    brake controls at each corner of the room (four in total).  When they are all
    destroyed, the elevator will begin to fall rapidly.  Another cutscene will take
    over.
    
    So, Jaws still isn't dead.  He's one tough son of a bitch, isn't he?  He now
    has a flamethrower, which you would do best to avoid.  Crouch behind the metal
    crates, and wait for Jaws to turn his back.  If one of the crates begins to get
    red, move immediately, or you'll be burned (read: killed).  When Jaws has his
    back to you, target and don't let up until he's about to attack again.  You
    have roughly one minute (although there's no official countdown) before the
    elevator crashes, killing you.  Jaws has three attacks; his basic flamethrower
    attack is first.  When you've hurt him enough, he'll launch fire balls that
    will hurt you, whether you're behind a crate or not, so to avoid them, just
    keep diving from side to side.  His third attack is three fire balls that does
    even more damage.  Just keep pounding him with the SIG and avoid his balls.
    
    When there's nothing left of him, quickly run to the cockpit of the plane and
    get in.  A cutscene will take over.  You've used the ejector seat to avoid the
    crashing elevator.  Jaws is probably dead, but we can't say for sure, can we?
    Mission over.
    
    Platinum Objective - Receive less than 100 damage
    
    Surprisingly, this is easy.  All you have to do is wall cover and pop out to
    kill the soldiers.  When fighting Jaws, just hide behind the crates and dodge
    the fire balls.
    
    |-----------------------------------------------------------------------------|
    | [7.30] Red Underground                                                      |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 425000
    Bond Moments   : 6
    Objectives     : Find a way out of the shaft
                     Locate the tank hangar exit
    
    Run forward and rappel up the doors.  At the top, a sliding door will open for
    you, revealing a large military base with tanks.  Target the soldier standing
    on the middle catwalk, and kill him.  He'll fall over the balcony, resulting in
    a Bond Moment.  Wall cover behind the left part of the door, and pull out your
    Network Tap.  Fire it at the tank closest to you to take control of the turret.
    It'll give you a Bond Moment.  Kill everybody here, and cause as much damage as
    you can before they destroy the turret.  Once you've killed everybody you can
    see, head out, but stay on this upper catwalk.  Run to the right and step on
    the small platform, then press the button to travel across.  Grab the Dragunov
    at the end for the third Bond Moment.  Use it to kill anybody you can see, then
    rappel down.
    
    Once on the floor, take cover behind whatever obstacles you can, as you'll have
    to kill close to fifteen guards (in total).  Two of the harder ones are covered
    in some bunkers; one with a sniper rifle and one with a AT-420.  Along the
    right side of the wall (by the tanks) you will find a small nook with an AT-420
    and some SIG ammo.  Once the floor is clear, deploy a spider, and send it into
    the small hole leading to the bunkers to easily kill the guards with the AT-420
    and Dragunov.  Collect any batteries and armor as needed (they are scattered
    around), then head to the ramp at the back left of the room.  Before going down
    you will see an enemy standing under a tank.  Use your Bond Sense to target the
    red control panel, and shoot it; this causes the tank to come crashing down,
    and you'll get a Bond Moment.  Now you may go down the ramp.
    
    There are a ton of soldiers down here, including some using nano camouflage, so
    activate your thermovision so that you can target them.  You will encounter one
    soldier who is standing near a sign that says "Spray Platinum".  If you hit the
    nearby button, that soldier will be sprayed with platinum, killed, and you will
    be awarded a Bond Moment.  Opposite the platinum button is a lever; pull it and
    the bridge will lower.  Go across it.  A small cutscene will take over.  Once
    it is finished, pull out a grenade and switch to Strobe.  Press A at the panel
    to open the door, then toss the strobe grenade inside.  If you manage to stun
    the guards there, you'll get the final Bond Moment.  Don't bother with killing
    them; run by them and approach the door.  Another successful mission, Mr. Bond.
    
    Platinum Objective - Fire 10 rounds or less
    
    To get the platinum medal first grab the Desert Eagle to the left.  Then rappel
    up the wall, get into wall cover mode, take out the Network Tap and shoot the
    tank.  Immediately fire a missile at the left most crate in the middle; this
    should take out the rocket guard and the guy on the catwalk.  Next immediately
    fire another missile toward the back in the middle where another guard shoots a
    rocket at you, then shoot the wall toward the left near the guard; this should
    kill him.  Turn right as far as you can and fire a rocket straight into the
    ground, killing the last guard.  By now you should've only fired 4 shots.
    
    Now exit the Network Tap, grab the battery on the left and rappel down the
    wall.  Equip the Desert Eagle now.  Now run to the left of the next tank along
    the wall, and don't worry about the sniper; just run.  When you get halfway
    switch to your Bond Sense and equip the Nano Suit.  Then run straight, ignoring
    all the guards, toward the ramp.  Switch to Bond Sense again and aim at the
    barrels with the Desert Eagle, firing two shots to take them out.  Run straight
    with whatever Nano Suit energy you have left, grab the armor and turn right.
    Now enter Bond Sense again to shoot the control panel and watch the tank crash
    on the guard.
    
    Now run to the elevator, ignoring everything, and hit the switch.  As you are
    going up, someone will fire a rocket at you.  Run off the elevator and into the
    room to hit the platinum switch.  After that immediately kill the rappeling
    guard with melee attacks, then hit the switch really fast and run toward the
    descending bridge.  Watch the cutscene, and after that you are home free.  Now,
    just pull out your strobe grenades, hit the switch and throw one to stun the
    guards.
    
    It took me 3 tries to get this right and I only fired 8 rounds. You'll get like
    a 230% accuracy.
    
    ** Platinum strategy sent in by GenoC.
    
    |-----------------------------------------------------------------------------|
    | [7.31] The Final Card                                                       |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 325000
    Bond Moments   : 4
    Objectives     : Defeat Diavolo
                     Use the network tap on a turret
                     Disable 4 missile silo exhaust vents
                     Clear obstruction from override module
                     Escape through main entrance
                     Destroy Diavolo's hoverjet
    
    When the mission begins, two guards will be closing in on you.  Kill them both
    and immediately turn around.  There are several guards you need to kill.  Run
    toward the stairs to your left, and kill the guard standing there.  There is
    armor inside the door here if you need it.  Continue into the control area, and
    you'll see the turrets come online.  When the turrets have been lowered, turn
    around and head back to the main door, but go past it and down the next set of
    stairs.  When you hear the whooosh of a rocket, dive.
    
    Continue to the large computer consoles in the middle of the room, killing
    everybody.  When you get to them, crouch and hide behind the second console.
    Bring up your Network Tap and aim at the REAR of one of the turrets (shooting
    the front won't work; the game won't even lock on to the front).  When you have
    command of the turret, aim it at the main door where you began the mission.
    Three guards will come, pretty much asking to be killed.  Kill them with one
    rocket if you can.  Pan the turret to the left, and you'll see three more
    guards appear.  Kill them with less than two rockets.  If you manage to kill
    the two groups of three with three rockets or less, you'll earn a Bond Moment.
    When the guards are dead, target the other turret and kill it, getting a second
    Bond Moment.  Now, focus the turret on the podium thing that Diavolo is
    standing in and shoot it.  Release control of the turret.
    
    You must now disable the four exhaust vents that you saw rise during the
    cutscene.  Two of them are on the same level as you, so run to them and press A
    to use them, thereby disabling them.  Be careful of all the guards that will
    come at you; I counted around ten in total.  When you've disabled these two
    exhaust vents, head towards the red carpet on the lower level.  You'll see a
    pair of double doors.  Don't go through them; instead, deploy a spider and send
    it through the vent.  When you emerge on the other side of the door, use the
    darts on the spider to kill the two guards, and you'll get the third Bond
    Moment.  Once those guards are dead, activate the two exhaust vents on this
    floor.
    
    Unfortunately, you have to clear a blockage, so deploy another spider and send
    it into the vent near the exhaust switch.  At the end, you'll see a wrench has
    blocked off the vent.  Detonate the spider to clear the blockage, and you'll
    have stopped the launch.  Now you have to leave, but since more men have come
    in, including those in nanosuits, it's not as easy as it sounds.  Activate
    thermovision to see the nano guards, and be sure to toss at least one EMP
    grenade at a nanosuit to disable it, getting the final Bond Moment.  Only kill
    those who are in your way, and run to the main entrance.  Head through the door
    and you've just completed another mission.  Almost.
    
    When the new area loads, you'll be facing one-on-one; James Bond vs. Diavolo.
    Except Diavolo's in a jet... with twin rockets... and a minigun... so it's far
    from remotely fair.  What you need to do is use your AT-420 to target three
    separate parts of the jet; the left rocket, right rocket, and nano bomb.  Focus
    on one part.  It takes four direct hits to fully destroy one section.  If you
    run out of ammo, the jet's minigun should make short work of the wooden crates,
    revealing tons of rocket ammo.  The jet has two attacks; it'll launch rockets
    at you, which home, so be sure to dive to avoid them.  The second attack is the
    jet sweeping the area with machine gun fire.  To avoid this, you can dive, but
    you'd be better off hiding behind one of the metal crates (not the wooden ones,
    and for good reason).  When you destroy each section of the jet, it'll finally
    go down, and your mission will be over.  Well, Mr. Bond, one more mission to
    accomplish, then you can go hang out with Serena.  Mmm, fun, huh?
    
    Platinum Objective - Receive less than 100 damage
    
    When you start off hand-to-hand the first two guys who start in front of you.
    Throwing them is the best, easiest and quickest way to do it.  Once that is
    done run and cover behind the box closest to you (just in front of you where
    you start).  Crouch and fire on everything that moves and kill as many guys as
    quickly as possible before the turrets come down.  When they do, run as fast as
    you can to the end of the room and up the stairs to the level of ground where
    you would shoot the turrets with the network gun. Shoot it and kill everyone in
    the room.  Once you exit the network gun, crouch behind the computer console
    just in front of you and wait there patiently with your sleeper gun and fire at
    the three or four guys when they come (be patient!).  Once they are dead, hit
    the switch on the rocket console to disable the rocket and go and hide again
    in the same spot and wait for another two or three guys to come.  When no one
    else is around, run to the other end of the floor and disable the other rocket
    console.  Next, run down the stairs and to your right (opposite where the
    double doors are that has the last rocket console in it) and quickly either
    kill those three guys or send a spiderbot after them and sleeper dart them.
    Once they are dead disable this rocket console.  At this point, a guy willl run
    at you. Kill him quickly.  Run back where you came from, but be warned there
    are now two guys who are to your right (up the main path that leads to the
    exit, hiding behind some computers), so send a spiderbot and sleeper dart them.
    Next, send a spiderbot into the spider tunnel just before the two double doors
    and follow the path and sleeper dart the two guys waiting behind the door to
    get a Bond Moment, then go and detonate at the wrench that is stuck.  Finally,
    run and disable the last rocket console and then wait behind the crate beside
    it and kill the four guys that come in (two of them are nano guards).  Once no
    one else is running in send out a spiderbot and slowly and quietly go and
    sleeper dart the five guys that are hiding, waiting for you.  Once they are
    dead, run around every floor and walkway with the spiderbot to make sure no one
    comes out.  When it is clear, run towards the exit.  If you hear shots, stop,
    hide, go into thermovision and kill anyone you see.  Then run to the exit and
    that is it.  I beat the level without a hit off me.  Be warned, though, that
    killing so many people with the spiderbot gives you massive points, so I
    suggest getting all the Bond Moments during the level, otherwise you will have
    to redo it again the exact same way (except you would already have the platinum
    objective.)
    
    ** Platinum strategy sent in by master1_25.
    
    |-----------------------------------------------------------------------------|
    | [7.32] Everything or Nothing                                                |
    |-----------------------------------------------------------------------------|
    
    Score for Gold : 450000
    Bond Moments   : 3
    Objectives     : Find the launch area
                     Defeat Diavolo
                     Reach the turret
                     Avoid the exhaust
    
    When the mission begins, dive toward the crate in front of you, crouch, and
    bring up a weapon.  Watch the door ahead of you, as guards will start pouring
    in.  Once you've killed four of them, head to the left and kill the soldier who
    is hiding behind some crates.  Enter the door that the guards came from.
    
    In this room, there will be more guards; one above you on the catwalk, two who
    come through a door to your right, and two behind a locked door to your left.
    Kill them all (use the windows to get the ones behind the door).  Leave the way
    you came in.  Go back to the crates where that one guard was hiding, and deploy
    a spider.  Send it through the small hole at the side of the crate.  Make your
    way around to the stairs, then go up them, to the top, and go off the landing
    at the end on the crates.  You're on the same path as you were in Dangerous
    Descent when you killed the guard who opened the vault doors.  Head back to
    that room and approach the door that has a wooden bar across it.  Detonate next
    to it, and the door will be open, giving Bond access to that room and all the
    equipment, as well as two Bond Moments; one when you blast the door and one as
    you enter the vault.  When you have Bond back, go into that room and stock up.
    Return to the room with the high catwalk, and go through the door on the right
    that the two guards came from.
    
    This room is somewhat dark, but you shouldn't need your thermal vision.  Kill
    the guards in here, especially the one high above toting a sniper rifle.  Keep
    going and you'll wind up in a generator type room.  There are lots of guards
    here, so use wall cover to eliminate them.  You can wait a second and shoot the
    first barrel to kill two or three guards.  When you've killed them all, around
    seven, head to the left end of the room and open the door.  In the new room,
    immediately aim upward and slightly to the right to kill the guard with the
    rocket, and a mini cutscene will take over.  If ever a game needed checkpoints
    or in-game saves, this is it.
    
    You have to make your way to the end of the room, but there will be no less
    than thirty guards (yes, I counted, since I died many, many times).  Not only
    do the guards carry rifles and shotguns, but they carry rocket launchers and
    Dragunov's as well.  There are also several guards who wear nano, forcing you
    to use thermovision.  Slowly, and I mean slowly make your way to the back end
    of the room, killing everybody.  Chances are you'll be pretty low on ammo by
    the end of the mission, so collect everything you can.  Once you get to the end
    of the area, shoot through the windows to kill the guards, and then run to the
    back left of the building to find a doorway.  Go through, and more guards flood
    in.  The game can't give you one measly break, can it?  Kill all these newfound
    guards, then enter the door.  In the next room, enter the double doors directly
    ahead of you and kill the guard inside, then collect the armor.  Turn around,
    leave, and go through the huge red door.  Walk down the corridor to start the
    final boss fight.
    
    When the area loads, run down the stairs and into the control room.  Collect
    AT-420 ammo from the left if you need it, then run down the ramp and you'll be
    outside.  Diavolo isn't dead after all.  Target his pod, and strafe to the left
    and right to avoid his rockets.  Three rocket blasts from you and he's toast.
    One final objective to do.  As soon as he's dead, take off past the missile
    that's about to launch, head to the right, and enter the blackened doorway that
    is the turret room.  As you get inside, you'll automatically be in control of
    the gun.  Aim at the missile, and as soon as you see it, fire.  Three shots
    will blow the missile up, preventing it from ever reaching London, while also
    saving Moscow.  You have now completed James Bond 007: Everything or Nothing.
    Dare you go through the missions again to earn the platinum medals?
    
    Platinum Objective - Finish mission within five minutes
    
    Five minutes?  The game's kidding, right?
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7.33] Rewards                                                              |
    |-----------------------------------------------------------------------------|
    
    When you complete the final mission, you are rewarded with the smallest ending
    cinema I've ever seen in a video game, one that lasts a whole of... five crappy
    seconds!  After the credits roll, you get a video that's roughly three minutes
    long.  It's an interview with the major cast members; Pierce Brosnan, Mya, John
    Cleese, Heidi Klum and Shannon Elizabeth, discussing the game and what they
    think about it and how cool it is.  You also unlock two game modes; MI6 Combat
    Simulator, which takes you through several rounds of increasingly tougher
    enemies.  The higher the round, the more there are, and the better weapons they
    get (they start off with pistols and crowbars and eventually get automatic
    rifles, rocket launchers and sniper rifles).  The other game mode is the MI6
    Survival Test gives you one bar of health, and you can't refill it.  You go up
    against a non-stop barrage of enemies, seeing how many you can take down before
    they kill you.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [8] Bond Moments                                                           |
    |-----------------------------------------------------------------------------|
    
    Ground Force (2)
       1. Rappel up wall with rocket launcher soldier.
       2. Shoot soldier rappeling down gate after destroying jet.
    
    A Long Way Down (5)
       1. Retrieve Dragunov rifle from top of building by rappeling.
       2. Use steam vent in tunnel to stun soldiers.
       3. Knock over table for cover from soldiers in first burning area.
       4. Use steam vent near flame switch to stun soldiers.
       5. Shoot ceiling panels to cause it collapse on an enemy.
    
    Train Chase (3)
       1. Shoot helicopter before jumping chasm.
       2. Jump over pillar in the temple area, with a good landing.
       3. Jump from ramp on desert floor to train tracks.
    
    An Old Friend (4)
       1. In first car, kill all soldiers silently without being detected.
       2. In second car, kill all soldiers silently without being detected.
       3. In third car, kill all soldiers silently without being detected.
       4. In fourth car, kill all soldiers silently without being detected.
    
    Sand Storm (3)
       1. Destroy all boats; three total.
       2. Blow up the trucks on the wooden bridge, causing it to collapse.
       3. Get through temple room without being burned by fire jets.
    
    Serena St. Germaine (2)
       1. Destroy fireworks factory.
       2. Take hidden path en route to fortress.
    
    Vertigo (4)
       1. Silently kill the four guards.
       2. Retrieve the rocket launcher (AT-420) from the dark mine.
       3. Use Spider to open server door.
       4. Destroy radar tower by shooting explosive barrels.
    
    Ruined Tower (4)
       1. Kill the first two guards in the warehouse silently.
       2. Kill the second two guards just outside the warehouse silently.
       3. Rappel up the first wall to get the Dragunov sniper rifle.
       4. Use Spider along the small opening in the right hand side of the wall.
    
    Death of an Agent (6)
       1. Use Q-Spider at beginning to kill three soldiers.
       2. Retrieve AT-420.
       3. Destroy propane tank along tracks after exiting catacombs.
       4. Destroy propane tank to kill guards outside catacombs.
       5. Blow up TNT as you are falling.
       6. Squeeze between rock and platform as you are falling.
    
    A Show of Force (5)
       1. Destroy jeep at very beginning.
       2. Blow up red barrels in town.
       3. Blow up gas station.
       4. Take shortcut (in motorcycle).
       5. Use ramp to get to airfield (in motorcycle).
    
    Mardi Gras Mayhem (4)
       1. Take shortcut across neon skeleton.
       2. Drive Vanquish into transport truck.
       3. Drive through concrete pipe while chasing limo.
       4. Disable limo with acid slick.
    
    The Kiss Kiss Club (3)
       1. Give woman massage.
       2. Drop track lighting on enemies in the bar.
       3. Kill soldiers on balcony from below.
    
    Death's Door (6)
       1. Use Q-Spider to get armor.
       2. Shoot guard before he unlocks gate.
       3. Kill first sniper with fists.
       4. Shoot security switch with Dragunov.
       5. Use explosives or steam to damage Jean Le Rouge.
       6. Use explosives or steam to damage Jean Le Rouge a second time.
    
    Battle in the Big Easy (3)
       1. Use smoke screen on first car you see.
       2. Destroy facility with RC car.
       3. Speed to Mya's apartment.
    
    Faded Splendor (3)
       1. Take out two guards and sniper without being detected.
       2. Use chandelier to kill guards in main hall lobby.
       3. Find secret room with Q-Spider.
    
    The Machinery of Evil (3)
       1. Shoot steam vent to stun guards underneath main floor.
       2. Retrieve the rocket launcher by destroying red beams.
       3. Use Q-Spider to open door leading to last chamber.
    
    The Pontchartrain Bridge (4)
       1. Jump over first gate.
       2. Shoot the house at beginning of mission.
       3. Take construction ramp located on left side of highway.
       4. Power slide underneath the trailer.
    
    A Simple Exchange (3)
       1. Disable lasers without being detected.
       2. Find secret passage hidden behind booze cabinet.
       3. Destroy four security cameras with EMP grenades.
    
    Red Line (2)
       1. Jump both ramps by the trees at the beginning of the track.
       2. When road splits at end of track, take the right path.
    
    Ambushed (3)
       1. Destroy the fuse box by shooting it.
       2. Throw enemy over balcony.
       3. With the keycard you got from the previous level (A Simple Exchange),
          unlock the door on the first floor at the far end to get an AT-420.
    
    The High Road (3)
       1. When in the village, use the ramp near the fireworks factory to jump the
          blockade, landing squarely.
       2. When on the motorcycle, use the ramp near the enemy trucks to jump them.
       3. Power slide underneath the water gate.
    
    Diavolo's Plan (3)
       1. Use propane tanks to kill the men opposite you.
       2. In control center, use the Spider to get armor underneath the stairs.
       3. Use a Q-Spider to blow up the lasers, granting you access.
    
    The Platinum War (2)
       1. Use a Nano Shell to destroy archway above tank.
       2. Left of the archway, destroy parked truck with plasma gun.
    
    Dangerous Descent (3)
       1. Use Spider on the path to the vault to kill the single guard.
       2. Use Spider to sneak under window and disable the laser system.
       3. In maintenance hall, use Spider to kill the three guards.
    
    Red Underground (6)
       1. On first catwalk, get sniper rifle.
       2. Kill the guard who is standing under the flag.
       3. Place a network tap on the tank.
       4. Destroy the tank control switch in the tank bay, causing the tank to fall
          and kill the soldiers.
       5. In control center, kill an enemy using the platinum spray.
       6. At the end of the mission, use Strobe Grenades to stun the last two
          soldiers, then run by them.
    
    The Final Card (4)
       1. Destroy one turret with the one you control.
       2. When you're using the turret, kill both groups of enemies.
       3. En route to the fourth silo, use the Spider to go through the vents,
          taking out the guards behind the door.
       4. Throw an EMP grenade at a guard wearing a Nanosuit.
    
    Everything or Nothing (3)
       1. Use the Spider to open the vault leading to the weapons cache.
       2. Immediately after 1, enter the vault when you're controlling Bond.
       3. Use Bond Sense on the hanging container to shoot it, killing the soldiers
          below.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [9] Multiplayer                                                             |
    |-----------------------------------------------------------------------------|
    
    Everything or Nothing has an excellent multiplayer mode, but no Xbox Live
    support.  There are four game modes to choose from.
    
    Cooperative
       Two players go through a multiplayer specific campaign, trying to complete
       various missions.  Identical to the single player campaign, except the
       missions are completely different, and you earn rewards based on your
       performance.  Two players have to work together.  For example, some doors
       may require two switches to be pushed at once.
    
    Race
       Similar to cooperative, you must work together to complete missions, except
       you're also working to beat the clock and score a best time.
    
    Scramble
       Similar to cooperative, you must work together to complete missions, but you
       can set individual options, including a time limit.  You're working to get a
       best score.
    
    Arena
       Arena is your standard deathmatch for up to four players.  You will need to
       unlock players and levels by playing the other multiplayer modes first.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [10] Unlockables                                                            |
    |-----------------------------------------------------------------------------|
    
    To unlock rewards, you must complete each mission and receive a Gold medal.
    You must then go back and complete each mission again, this time with a bonus
    objective to obtain the Platinum medal.  When going for the Platinum, you don't
    have to worry about mission time or Bond Moments, as you already have the Gold.
    
    =========================
    === Gold Medal Awards ===
    =========================
    
    1 Gold Medal   - Production Stills 1
    2 Gold Medals  - Production Stills 2
    3 Gold Medals  - Production Stills 3
    4 Gold Medals  - Production Stills 4
    5 Gold Medals  - Production Stills 5
    6 Gold Medals  - Helicopter Weapon Upgrade
    7 Gold Medals  - Production Stills 6
    8 Gold Medals  - Serena St. Germaine
    9 Gold Medals  - Production Stills 7
    10 Gold Medals - Tank Weapon Upgrade
    11 Gold Medals - Underworld
    12 Gold Medals - Porsche Cayenne Weapon Upgrade
    13 Gold Medals - Production Stills 8
    14 Gold Medals - Mya
    15 Gold Medals - Aston Martin Vanquish Weapon Upgrade
    16 Gold Medals - Production Stills 9
    17 Gold Medals - Ms. Nagai
    18 Gold Medals - Production Stills 10
    19 Gold Medals - Production Stills 11
    20 Gold Medals - Katya
    21 Gold Medals - Triumph Weapon Upgrade
    22 Gold Medals - Production Stills 12
    23 Gold Medals - Production Stills 13
    24 Gold Medals - Nanotank Weapon Upgrade
    25 Gold Medals - Production Stills 14
    26 Gold Medals - Gallery
    
    =============================
    === Platinum Medal Awards ===
    =============================
    
    Each Platinum medal unlocks a cheat code of some sort.  Every cheat code can be
    entered by pausing the game and inputting the correct sequence.
    
    1 Platinum Medal   - Golden Gun (B, Y, A, B, Y)
    3 Platinum Medals  - Improved Traction (B, A, A, X, Y)
    5 Platinum Medals  - Improved Battery (B, X, X, A, B)
    7 Platinum Medals  - Double Ammunition (B, B, A, B, Y)
    9 Platinum Medals  - Double Damage (B, Y, Y, X, B)
    11 Platinum Medals - Full Ammunition (B, B, Y, X, X)
    13 Platinum Medals - Cloak (B, Y, A, Y, X)
    15 Platinum Medals - Full Battery (B, Y, Y, A, B)
    17 Platinum Medals - All Weapons (B, Y, A, A, B)
    19 Platinum Medals - Unlimited Battery (B, X, B, X, Y)
    23 Platinum Medals - Slow Motion Driving
    25 Platinum Medals - Unlimited Ammunition
    27 Platinum Medals - Platinum Gun
    
    **************************
    
    If you complete all the single player missions, you will unlock MI6 Combat
    Simulator and MI6 Survival Test.
    
    **************************
    
    A lot of the levels will unlock a gadget upon completion, and you can view and
    listen to that gadget's description through the Unlockables menu.
    
    Ground Zero - Frag Grenade
                  Rappel Gun
                  Thermovision
    
    Sand Storm  - Q-Cloak
                  Q-Spider
                  RC Car
                  Sleeper Dart
                  Strobe Grenade
    
    A Show of Force - Q-Spider Explosive
    
    The Pontchartrain Bridge - EMP Grenade
    
    Diavolo's Plan - Network Tap
                     Q-Spider Dart
                     Q-Spider Nano
    
    **************************
    
    You can unlock multiplayer characters and arenas by earning a specific number
    of points.
    
    ==================
    === Characters ===
    ==================
    
    50 points  - Baron Samedi
    70 points  - Odd Job
    90 points  - Egypt Commander
    110 points - Hazmat Guard
    130 points - Mya
    180 points - Egypt Guard
    210 points - South Commander
    230 points - Moscow Guard
    260 points - Le Rouge
    290 points - 003
    320 points - Katya
    350 points - Serena St. Germaine
    400 points - Diavolo
    430 points - Serena St. Germaine, Alternate
    450 points - Ms. Nagai
    
    ==============
    === Arenas ===
    ==============
    
    30 points  - Cistern
    160 points - Test Labs
    370 points - Burn Chamber
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11] Questions & Answers                                                    |
    |-----------------------------------------------------------------------------|
    
    Have a question?  Ask!  Check the contact section.
    
    Q: What are multiplayer "points" and how do you earn them?
    A: You have to play through the multiplayer mode to earn the points.  The best
       way to do this is to play two player cooperative and completing objectives
       as fast as you can, while fulfilling some secondary objectives (like not
       dying at all).
    
    Q: Are there any secret missions?
    A: No.  No secrets at all.
    
    Q: Why is Richard Kiel credited as Jaws when he never speaks?
    A: Apparently, Richard Kiel is credited as Jaws because Electronic Arts used
       his actual face as a model for Jaws, just like they did for the other
       characters (Pierce Brosnan, John Cleese, etc.).  Because they are using his
       likeness (Richard Kiel played Jaws in the films), they have to give him
       credit.
       (information submitted by JamesM)
    
    Q: Are the Bond Moments as obvious as Agent Under Fire and Nightfire?
    A: No.  Most of the time, you'll have to find the Bond Moments on your own.
       There aren't many metal points that scream out "hook to me!" like in the
       last two games.
    
    ===============================================================================
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [A] Contact Information                                                     |
    |-----------------------------------------------------------------------------|
    
    I'm sorry, but all contact for this FAQ will no longer be accepted due to a
    lack of interest in the game.  For more information on this game, check out
    the game's official website, other FAQs, or one of many quality gaming sites,
    like Cheat Happens (cheathappens.com) or GameSpot (gamespot.com).  Chances are
    you can also find at least one other FAQ for this game right at GameFAQs.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [B] Webmaster Information                                                   |
    |-----------------------------------------------------------------------------|
    
    Attention webmasters: You are allowed to host this document and display it
    without asking for prior permission.  All you have to do is the following:
    
    - Do not charge people to see it or otherwise make a profit from it.
    - Do not alter it.
    - Give proper credit to the author.
    - You may not sell, rent or lease the document.
    
    If you want to use one of my guides _IN_ a guide of yours, like an item guide
    of mine in a general guide you're writing, feel free to do so, as long as you
    still follow the above.  All I ask in addition to that is that you let me know
    when your guide is online so I can check it out.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [C] Where This FAQ May be Found                                             |
    |-----------------------------------------------------------------------------|
    
    JPatWorld       http://www.jpatworld.com/
    GameFAQs        http://www.gamefaqs.com/
    Cheat Happens   http://www.cheathappens.com/
    
    All other websites have permission to use this document, but they may be out of
    date or incorrect versions.  The latest, newest versions can always be found at
    the above websites.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [D] Other FAQs Written                                                      |
    |-----------------------------------------------------------------------------|
    
    This section may not always be up-to-date, as I'm not going to update every
    single one of my FAQs after making a new one.
    
    http://www.gamefaqs.com/features/recognition/8939.html
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    GAME                                          GUIDE TYPE
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Clock Tower 3                            ||  File List
    Deus Ex: Invisible War                   ||  Walkthrough/FAQ
    ESPN NFL 2K5                             ||  Milestones/Crib Unlockables
    ESPN NFL 2K5                             ||  Strategy Guide/FAQ
    ESPN NHL 2K5                             ||  Challenges & Unlockables
    Grand Theft Auto III                     ||  Walkthrough/FAQ
    Grand Theft Auto III                     ||  Song Guide
    James Bond 007: Everything or Nothing    ||  Walkthrough/FAQ
    Madden NFL 2004                          ||  Challenge Checklist
    MVP Baseball 2004                        ||  Strategy Guide/FAQ
    MVP Baseball 2004                        ||  Unlockables Guide
    Nocturne                                 ||  Walkthrough/FAQ
    Red Faction                              ||  Walkthrough/FAQ
    RoadKill                                 ||  Walkthrough/FAQ
    RoadKill                                 ||  Song Guide
    Serious Sam                              ||  Walkthrough/FAQ
    SimCity 4: Rush Hour                     ||  Object Guide
    Splinter Cell: Pandora Tomorrow          ||  Demo Walkthrough
    Star Wars: Knights of the Old Republic   ||  Walkthrough/FAQ
    Star Wars: Knights of the Old Republic   ||  Item List
    The Sims (PC)                            ||  Item List
    The Sims (CONSOLE)                       ||  Item List
    The Sims: House Party                    ||  Strategy Guide/FAQ
    Tony Hawk's Pro Skater 2X                ||  Song Guide
    Tropico                                  ||  Walkthrough/FAQ
    Unreal Tournament                        ||  Walkthrough/FAQ
    WWE RAW 2                                ||  Move List/FAQ
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total FAQs: 27
    
    I have also written several strategy guides, in HTML format with screenshots,
    for the website Cheat Happens (www.cheathappens.com).
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Hitman: Contracts
    Spider-Man 2
    The Chronicles of Riddick: Escape from Butcher Bay
    Unreal Tournament 2004
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total Guides: 4
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [E] James Bond 007: Everything or Nothing Copyright Information             |
    |-----------------------------------------------------------------------------|
    
    Everything or Nothing interactive game (all source code, all other software
    components and certain audiovisual components only) copyright 2004 Electronic
    Arts Inc.  Electronic Arts, EA Games and the EA GAMES logo are trademarks or
    registered trademarks of Electronic Arts Inc. in the U.S. and/or other
    countries.
    
    ===============================================================================
    
    This document is copyright by US and Canadian copyright laws.  This FAQ is for
    personal use only.  This FAQ may not be altered or used for commercial use.
    Websites may use this document without permission, but they must give proper
    credit to the author and musn't alter it any way, shape or form.  All websites,
    excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
    leasing this document, whether it's for personal or commercial gain.
    
    Thank you.
    
    ===============================================================================
    
    End of James Bond 007: Everything or Nothing FAQ/Walkthrough.
    
    Copyright 2004.  All rights reserved.
    
    The author of this FAQ is in no way affiliated with Electronic Arts, MGM
    Interactive, MGM Film Company, or any member of the James Bond 007: Everything
    or Nothing development team.

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