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    Realism FAQ by WBradshaw

    Version: 0.6 | Updated: 08/05/04 | Printable Version | Search This Guide

    FAQ Title: Realism FAQ
         Name: NASCAR Qualifying Bud Pole Positions vs. NASCAR Thunder 2004
       Author: William Bradshaw
      Version: 0.6
         Date: August 05, 2004
    
    
             NASCAR Qualifying Bud Pole Positions vs. NASCAR Thunder 2004
    ==============================================================================
                                     Topics
    ==============================================================================
    [1]...............................................................Introduction
    [2]....................................................................Methods
    [3].......................................................Condensed Track Data
    [4]........................................................Specific Track Data
    [5]........................................................Contact Information
    [6]............................................................Version History
    [7]....................................................................Credits
    ==============================================================================
    
    ==============================================================================
                                 [1] Introduction [1]
    ==============================================================================
    Before I even wrote this FAQ, I compiled a bit of information to see how
    realistic NASCAR Thunder 2004 was in terms of pole qualifying times and AI
    (Artificial Intelligence) difficulty. Initially, I posted the data on the EA
    NASCAR forum, but it didn't receive much attention. So, as a result (or lack
    thereof), I decided that the information might be worthy enough for FAQ since
    I find it to be useful.
    
    I've learned that at some tracks the AI are way to fast, and at others are too
    slow. Since we can't customize the AI difficulty, we have to make due with
    what we have. That's where this FAQ comes in. Keep in mind that for the best
    racing experience, which is at speeds close to those in reality, you should
    use the below information with Quick Race.
    
    
    ==============================================================================
                                    [2] Methods [2]
    ==============================================================================
    Getting the information was a slightly tedious process. What I did was get the
    actual NASCAR qualifying times from nascar.com, then I let the AI qualify at
    each track at each difficulty. From that point, it was a simple matter of
    compiling the data and using simple math to figure out which AI difficulty was
    the closest to the Bud Pole qualifier at the specific tracks. The time
    differences haven't been included, since it would just add to the size of this
    FAQ. Not to mention that qualifying times change in-game from race to race, so
    it would've been outside of the scope of this FAQ. Also, I ran each event
    where the NASCAR Cup drivers qualified as I wasn't certain whether or not
    track temperature made a difference. Better to err on the side of caution, in
    my opinion.
    
    
    ==============================================================================
                              [3] Condensed Track Data [3]
    ==============================================================================
    For the most realistic racing experience, this information is suggested to be
    used. For example, to get the most realistic times at Dover you'll want to use
    the Veteran difficulty.
    
    ------
    Rookie
    ------
    1) California             {2004}
    2) Darlington             {2004}
    3) Infineon               {2004}
    4) Martinsville           {2003}
    5) New Hampshire          {2004}
    6) Pocono                 {2004}
    7) Richmond               {2003}
    8) Watkins Glen           {2003}
    
    
    -------
    Veteran
    -------
    1) Dover                  {2004}
    2) Indianapolis           {2003}
    3) Las Vegas              {2004}
    4) Phoenix                {2003}
    
    
    ------
    Legend
    ------
    1) Atlanta                {2004}
    2) Bristol                {2004}
    3) Chicagoland            {2004}
    4) Daytona                {2004}
    5) Homestead-Miami        {2003}
    6) Kansas                 {2003}
    7) Lowe's                 {2004}
    8) Michigan               {2004}
    9) North Carolina         {2003}
    10) Talladega             {2003}
    11) Texas                 {2004}
    
    
    ==============================================================================
                              [4] Specific Track Data [4]
    ==============================================================================
    This is more specific information of the above material. I've included the
    actual pole qualifying lap, next to the track name, from the exact race ran.
    Beside it you'll find the year that the lap was ran. Below this, you'll find
    the AI difficulty and the times in which the driver got the pole position.
    Included is an arrow designating the closest AI lap time to the actual
    qualifying lap.
    
    -----------------------
    Atlanta - 28.640 (2004)
    -----------------------
     Rookie: 30.786
    Veteran: 30.541
     Legend: 30.270 <======
    
    
    -----------------------
    Bristol - 14.954 (2004)
    -----------------------
     Rookie: 15.585
    Veteran: 15.331
     Legend: 15.095 <======
    
    
    --------------------------
    California - 38.515 (2004)
    --------------------------
     Rookie: 38.415 <=========
    Veteran: 38.161
     Legend: 37.901
    
    
    ---------------------------
    Chicagoland - 28.886 (2004)
    ---------------------------
     Rookie: 30.099
    Veteran: 29.849
     Legend: 29.601 <==========
    
    
    --------------------------
    Darlington - 28.638 (2004)
    --------------------------
     Rookie: 28.650 <=========
    Veteran: 28.412
     Legend: 28.161
    
    
    -----------------------
    Daytona - 47.774 (2004)
    -----------------------
     Rookie: 49.368
    Veteran: 49.105
     Legend: 48.855 <======
    
    
    ---------------------
    Dover - 22.288 (2004)
    ---------------------
     Rookie: 22.624
    Veteran: 22.389 <====
     Legend: 22.145
    
    
    -------------------------------
    Homestead-Miami - 29.816 (2003)
    -------------------------------
     Rookie: 31.364
    Veteran: 31.111
     Legend: 30.850 <==============
    
    
    ----------------------------
    Indianapolis - 48.822 (2003)
    ----------------------------
     Rookie: 49.994
    Veteran: 49.720 <===========
     Legend: 49.462
    
    
    ---------------------------------
    Infineon - 75.968/1:15.968 (2004)
    ---------------------------------
     Rookie: 1:12.375 <==============
    Veteran: 1:12.159
     Legend: 1:11.879
    
    
    ----------------------
    Kansas - 29.938 (2003)
    ----------------------
     Rookie: 31.142
    Veteran: 30.901
     Legend: 30.666 <=====
    
    
    -------------------------
    Las Vegas - 30.874 (2004)
    -------------------------
     Rookie: 31.192
    Veteran: 30.952 <========
     Legend: 30.704
    
    
    ----------------------
    Lowe's - 28.869 (2004)
    ----------------------
     Rookie: 29.758
    Veteran: 29.522
     Legend: 29.269 <=====
    
    
    ----------------------------
    Martinsville - 20.220 (2003)
    ----------------------------
     Rookie: 20.072 <===========
    Veteran: 19.812
     Legend: 19.560
    
    
    ------------------------
    Michigan - 37.723 (2004)
    ------------------------
     Rookie: 39.003
    Veteran: 38.772
     Legend: 38.515 <=======
    
    
    -----------------------------
    New Hampshire - 28.776 (2004)
    -----------------------------
     Rookie: 27.843 <============
    Veteran: 27.594
     Legend: 27.339
    
    
    ------------------------------
    North Carolina - 23.533 (2003)
    ------------------------------
     Rookie: 23.936
    Veteran: 23.683
     Legend: 23.437  <============
    
    
    -----------------------
    Phoenix - 26.931 (2003)
    -----------------------
     Rookie: 27.124
    Veteran: 26.884 <======
     Legend: 26.628
    
    
    ----------------------
    Pocono - 52.164 (2004)
    ----------------------
     Rookie: 52.214 <=====
    Veteran: 51.957
     Legend: 51.696
    
    
    ------------------------
    Richmond - 21.464 (2003)
    ------------------------
     Rookie: 21.574 <=======
    Veteran: 21.326
     Legend: 21.079
    
    
    -------------------------
    Talladega - 50.415 (2003)
    -------------------------
     Rookie: 51.658
    Veteran: 51.412
     Legend: 51.141 <========
    
    
    ---------------------
    Texas - 27.849 (2004)
    ---------------------
     Rookie: 29.410
    Veteran: 29.168
     Legend: 28.919 <====
    
    
    -------------------------------------
    Watkins Glen - 70.798/1:10.798 (2003)
    -------------------------------------
     Rookie: 1:10.216 <==================
    Veteran: 1:09.967
     Legend: 1:09.736
    
    
    ==============================================================================
                              [5] Contact Information [5]
    ==============================================================================
    I can be contacted at my yahoo email address, which is:
    
    <dougfromtos at yahoo dot com>
    
    Please include an informative subject line including the word FAQ. If I don't
    reply to your email then either I'm busy, your email didn't require a
    response, or Yahoo treated your email as a bulk email and I didn't even see
    it.
    
    
    ==============================================================================
                                [6] Version History [6]
    ==============================================================================
    0.6 -- Aug 05, 2004 -- First version released. 14 up-to-date Bud pole times.
    
    
    ==============================================================================
                                   [7] Credits [7]
    ==============================================================================
    This FAQ was created entirely by myself during my own free time, and you are
    entitled to use this FAQ for your own personal use. This FAQ may not be
    transmitted, copied, reproduced, translated, sold or used by any other
    website(s), with exception to GameFaqs.com, without my explicit permission.
    
    Special Thanks to:
    ------------------
    GameFAQs.com, for being the best gaming resource on the internet. When it
    comes to needing help or information, yours is the first website I go to.;
    
    Myke, for posting his NASCAR Thunder 2004 FAQ. It helped me to form some
    formatting ideas.
    
    Warhawk, for posting his NASCAR Thunder 2004 FAQ/Race Guide. It helped me to
    form some formatting ideas.
    
    Electronic Arts, for their NASCAR Thunder product line. It's brought me much
    joy, and grief. Every year you guys make it more fun.;
    
    NASCAR, for the enjoyment your organization brings to millions of people.;
    
    Mike Joy, for interacting and sharing your knowledge with us peabodies on
    RASN. Without it, I might not be as much of a fan. You seem to be a really
    great guy.;
    
    Dale Earnhardt, for being the greatest stock car driver to ever exist. I hope
    that you've saved me a ride up there.;
    
    Dale Earnhardt Jr., for your love of PC sim racing. You make us feel a
    little more legitimate in our hobby.;
    
    My father, thank you for giving me an interest in racing at such a young age.
    It's a shame I didn't come around to it earlier so we could've bonded more.
    I'll always miss you. RIP.