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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/18/08 | Printable Version | Search Guide | Bookmark Guide

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                                   FAQ/Walkthrough for
                                 TONY HAWK'S UNDERGROUND
    
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    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PlayStation 2
    Updated:  18th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Tips on Scoring Points
    3. Career Mode Walkthrough
    4. Gap List
         4.1. New Jersey
         4.2. Manhattan
         4.3. Tampa
         4.4. San Diego
         4.5. Hawaii
         4.6. Vancouver
         4.7. Slam City Jam
         4.8. Moscow
         4.9. Hotter Than Hell
         4.10. School II
         4.11. Venice
         4.12. Hangar
    5. Secret Levels
    6. Secret Tapes
    7. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  18th June, 2008      (Format update)
    1.0:  19th November, 2003  (First version)
    
    
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    1.                               Introduction
    
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    Taking a different approach from the previous four games in the series, Tony
    Hawk's Underground is the first to include a story mode. The story features a
    normal skater from his home in New Jersey as he attempts to become a pro. He
    soon finds out that being sponsored and becoming a professional is not the most
    important thing, and what follows is an interesting story divided over eight
    levels and twenty-seven chapters that works extremely well.
    
    The levels are larger in this version of the Tony Hawk's series, and a whole
    host of new tricks have been included. A Trick editor has even been added so
    that players can add different rotations, flip tricks, grabs and then name it
    as a new trick that can be used in the game. One of the best new features to
    the game is the ability to be able to get off the board, so the character can
    now run around, climb buildings and even drive certain vehicles. Overall, this
    is an excellent addition to the Tony Hawk's series.
    
    
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    2.                          Tips on Scoring Points
    
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    1: Flip Tricks can be used for quick points. Press square and a direction to
       perform a flip trick. Because flip tricks are so quick, they can be used
       many times in the air. For example: Triple kickflip + impossible.
    
    2: Grinds are an excellent way of scoring points as they are easy to do, and
       can be combined with different grinds. Approach a long rail or a ledge and
       jump to a grind by pressing triangle and a direction. Now you can switch
       between different grinds by pressing square, triangle or triangle, circle or
       square, square, etc. Experiement with different buttons to find various
       combinations. A good five-grind combo can score around 15,000 points.
    
    3: Manuals (Up, Down) and Nose Manuals (Down, Up) are great ways of linking
       tricks together. If there are two rails a long distance from each other, you
       can grind along one and jump off the end, use either the manual or the nose
       manual to continue the combo, then jump to grind the second rail. With these
       two moves it's possible to travel across the entire level in one combo.
    
    4: New to Tony Hawk's Underground: The Wall Plant move. A Wall Plant is done by
       jumping at a wall, then holding down and X to push off. You can spin into
       this move by jumping at the wall and holding R1 and doing the wall plant at
       the same time. Combined with a Boneless (Up, Up, release X) onto the wall
       plant, the points are doubled. Finally, if you perform a double flip trick
       off the wall (for example: a Double Kickflip) after all this, over 10,000
       points can be scored in this combination.
    
    5: Reverts are accessed by jumping on a quarter pipe or half pipe, and pressing
       a direction and R2 before landing. Though Reverts on their own don't score
       big points, they are very useful on ramps for switching to manuals. As an
       example, find a quarter pipe anywhere in the level and ride up it. Before
       landing, hold R2 to Revert, then tap down, up or up, down to switch to a
       manual. Combined with a big trick on a quarter pipe or half pipe, this
       Revert to manual combination is a superb way of scoring high points.
    
    6: Similar to the Wall Plant, the Wall Push is another new feature to Tony
       Hawk's Underground which is slightly easier to perform, but more difficult
       to use in scoring points. Approach a wall as you would for the Wall Plant,
       and hold Triangle to push away from the wall in the opposite direction. The
       Wall Plant can also be performed from a manual, so long combinations can now
       be continued without having to make difficult turns in a manual.
    
    7: The Caveman move is another excellent new feature to Tony Hawk's Undeground
       which is slightly complicated to begin with, though is very useful for
       scoring big points. For this example find a rail or ledge anywhere in the
       level. Jump on it and grind to the end, then jump off and hold R1 + L1 to
       start running. A timer will appear at this point which indicated how much
       running time is left in this combination. Quickly run to another ledge or
       rail, then jump and hold triangle to grind as normal. Flip tricks, grabs,
       spins and special moves can also be performed out of the Caveman move.
    
    
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    3.                          Career Mode Walkthrough
    
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    -------------------------------------------------------------------------------
                              Chapter 1: Hometown Hijinks
    -------------------------------------------------------------------------------
    
    
    HELP ERIC
    ---------
    
    Jump over the fence at the start point of the goal and stand near the front of
    the house. Jump (X) and hold R1 to grab on the side of the house. Hold up on
    the D-pad to climb onto the roof, and walk forward to collect the first skate
    part. Jump off the other side of the roof and hold R1 to grab onto the next
    roof on the other side of the path. Climb up to collect the second part.
    Quarter turn left and jump the gap over to the next roof to find the third
    part, then continue forward to find the fourth and final skateboard part. After
    collecting all the parts, Eric will give three challenges:
    
    1: Jump over two hurdles. Get off the board by pressing R1 + L1 and run toward
       the first hurdle. Tap X when running to jump over the two hurdles.
    
    2: The third part of this challenge consists of a rail in the middle of the
       road. Run toward it, jump and grind it, then drop off the end of the rail.
       (On easy and normal difficulty the goal will end here).
    
    3: Run toward the rail, jump and hold triangle to grind it. Jump off the end of
       the rail and hold R1 + L1 to land running. Jump over the hurdle and grind
       the final rail to complete the goal.
    
    
    WALK CHARLES
    ------------
    
    From the start point, hold up on the d-pad to skitch the dog. Watch the balance
    meter, and try and keep the marker in the middle by tapping left or right.
    Continue balancing until the timer reaches 0 to complete the goal.
    
    
    ERIC'S CHALLENGE
    ----------------
    
    1: Launch up from the drainage ditch and Melon (Left + Circle) in the air.
    
    2: Launch up from the drainage ditch, Melon, then Revert (R2) after landing.
       Repeat this Melon + Revert combination four times.
    
    3: Sick difficulty only: Launch up from the drainage ditch, Melon, Revert after
       landing, then quickly tap up, down or down, up to manual.
    
    4: Beat Eric's score in the drainage ditch in one minute.
    
    
    GET IN TIGHT WITH THE STREET WARRIORS
    -------------------------------------
    
    Turn slightly left at the start point of the goal and drive forward to hit the
    first cone. Quarter turn right at the end of the road to hit the second cone,
    then quarter turn right again at the next turn to hit the third cone. Ride up
    the road to find the fourth cone, ride down the thin road at the left side of
    the play park for the fifth and sixth cones, then quarter turn right at the
    corner for the seventh cone.
    
    Quarter turn right at the corner and drive at the right side of the barrier in
    the middle of the road to hit the eighth cone. Quarter turn right at the end of
    the road for the ninth cone, then quarter turn left and drive down the alley to
    hit the tenth cone. Drive to the top of the ramp to hit the eleventh cone. Turn
    left after exiting the alley to find the twelfth cone, and ride down the left
    side of the road toward the arch to hit the thirteenth cone.
    
    Half turn and ride back up the road, taking the last road on the right to hit
    the fourteenth cone. Ride up the left side of the road to hit the fifteenth
    cone, then immmediately quarter turn right and drive over the grass to hit the
    next two cones. Quarter turn left on the road to hit the eighteenth cone, then
    drive up the right side of the road toward the green bridge to hit the final
    cone and complete the goal.
    
    
    FLYER FOR THE MUSKA DEMO
    ------------------------
    
    Ride forward from the start point of the goal and grind the barrier to put up
    the first flyer. Drop off the end of the barrier and grind the ledge for the
    second flyer. Jump off the end of the ledge to put up the third flyer, then
    ride over the launch ramp and grind the ledge on the other side to put up the
    fourth flyer. Grind the rail on the other side of the road to put up the fifth
    flyer near the fence, then continue the grind along the wall to put up the
    sixth flyer. Drop off the end of the rail after the wall and grind the ledge at
    the other side of the road to put up the seventh flyer. Drop off the ledge and
    jump the steps in front of the house to put up the final flyer.
    
    
    IMPRESS MUSKA
    -------------
    
    Follow Muska's van toward the pool near the skateshop. Jump over the fence,
    drop into the pool and score the required points within two minutes to complete
    the goal. After 25 seconds, Muska will move down to the half pipe area half-way
    down the road, and for the final 60 seconds he will stay near the sewer set
    down at the bottom of the road.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Mike Vallely who is skating around the middle of the level.
    Get a full special bar, ride up a quarter pipe and Flamingo (Left, Right +
    Circle) before landing.
    
    
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                            Chapter 2: Impressing the Locals
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    IMPRESS SHAWN
    -------------
    
    1: Ride up the quarter pipe in front of the start point and hold R1 + L1 to
       land on top of the roof.
    
    2: Turn slightly right as you ride up the slope on the roof, then jump over the
       gap and land on the next roof.
    
    3: Ride up the slope on the roof and hold R2 to spine transfer down to the
       quarter pipe below.
    
    
    DEMO THE NEW PLAYGROUND SETUP
    -----------------------------
    
    Score the required points in the playground bowl within two minutes.
    
    
    IMPRESS JOEY
    ------------
    
    1: Ride up the quarter pipe in front of the start point and spine transfer (R2)
       into the trash.
    
    2: Ride up the quarter pipe and spine transfer + kickflip (left + square) into
       the trash.
    
    3: Ride forward up the quarter pipe and do the tricks that are displayed within
       one minute to complete the goal.
    
    
    DO CHRIS' BEST LINES
    --------------------
    
    1: Grind the rail at the left side of the fence, then jump right at the end of
       the rail to a grind on the fence. Jump left to a grind on the next glowing
       rail, and jump off at the end to grind the rail on the other side of the
       road. Jump off at the end of the rail and grind the barrier in the middle of
       the road, then jump the gap and grind the second barrier.
    
    2: Grind the glowing ledge at the right side of the road and jump off the end
       to land in a manual. Roll over the launch ramp and grind the ledge on the
       other side, then jump at the end of the ledge to grind the rail on the other
       side of the road. Grind around both corners, jump off at the end and grind
       the ledge in front of the house. Jump right at the end and grind the next
       ledge, then jump and grind the platform of the house to complete the goal.
    
    
    GET THE STOLEN ITEMS BACK FROM THE DEALERS
    ------------------------------------------
    
    Run forward from the start point of the goal and jump up to the high walkway on
    the right side of the road after the pillars. Follow the walkway around the
    corner and jump onto the awnings, then run to the end and jump over the gap to
    the next set of awnings. Drop off the other end of the awning and run forward
    to find the stolen item.
    
    
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                             Chapter 3: Getting Outta Dodge
    -------------------------------------------------------------------------------
    
    
    GET THE SCRAPMETAL FOR THE TOMBSTONE MAKER
    ------------------------------------------
    
    Ride down the road toward the pink house and jump off the board. Jump up to the
    awning on the front of the house and pull up, then run to the other side of the
    awning and jump down to the platform on the right to collect the first junk
    icon. Face right, jump the gap to the high roof on the other side of the alley
    below and pull up to the roof to collect the second junk icon. Quarter turn
    left and jump over to the next roof to find the third junk icon.
    
    Run to the other side of the roof to find the fourth junk icon, then quarter
    turn left and jump over the gap to the next roof to collect the fifth junk
    icon. Continue forward to drop off the roof, turn slightly left and jump up to
    the awning on the other side of the road to collect the final junk icon. After
    collecting the six junk icons, ride forward and hold up to skitch the car.
    After the first two corners, a glowing ramp will be visible. Tap down to let go
    of the car and use the ramp to launch over the bridge.
    
    
    GET ACCESS TO THE TRAIN STATION
    -------------------------------
    
    Grind around the glowing roundabout the required number of times to complete
    the goal and open the train station.
    
    
    IMPRESS THE BRATTY KID
    ----------------------
    
    Score the required points without landing on the road. One way of completing
    this goal is shown below:
    
    Grind the right side of the ledge and launch up from the small gap to grind on
    the wire above (On the High Wire). Quickly jump down from the wire and grind on
    the ledge, then jump off at the end and land in a manual on the roundabout.
    Launch up from the quarter pipe and perform a high scoring combo in the air (A
    McTwist works well), then land back on the quarter pipe and quickly tap R2 to
    revert. Jump from the platform and grind the left ledge back to the roundabout
    on the other side of the area. Repeating this combo twice should give enough
    points to complete the goal.
    
    
    CATCH OLLIE'S HOUSE
    -------------------
    
    Ride forward from the start point and grind the left side of the right track to
    find the first house piece. Continue to grind around the rest of the track to
    collect the remaining house pieces.
    
    
    RESCUE ERIC!
    ------------
    
    Ride forward from the start point and follow the car over to the other side of
    the bridge. Turn slightly left at the end of the bridge and follow the road
    down to the end, then quarter turn right. Turn left at the corner and follow
    the car to complete the first part of the chase. The rest of the chase will
    take place in the green car. Drive after the car and quarter turn right at the
    corner. Turn right around the next four corners, then quarter turn left and
    follow the car back over the bridge. Ride around the left side of the
    roundabout and continue forward to complete the goal.
    
    
    -------------------------------------------------------------------------------
                             Chapter 4: Skate the Big Apple
    -------------------------------------------------------------------------------
    
    
    HIGH SCORE
    ----------
    
    Score the required points anywhere in the level within two minutes.
    
    
    HOLD-GRIND COMBOS
    -----------------
    
    Complete the grind combinations displayed on screen by grinding both benches.
    You can either jump the gap between benches, or simply drop onto the next bench
    by holding the new direction and the grind button.
    
    
    HELP THE STUDENT
    ----------------
    
    1: All difficulties: Grind the ledge on the right from the start point of the
       goal, and launch up from the small slope at the end to collect the first
       purse item on the rail above.
    
    2: Sick difficulty: Drop down to the road below and ride along the left side to
       see a high pillar with the second purse item above it. Use the quarter pipe
       in front of the pillar and launch up to a lip trick on top to collect the
       second item.
    
    3: All difficulties: Drop back down to the quarter pipe, ride back to the road
       and half turn left. Ride along the road and turn left at the first corner to
       see the third purse item above a quarter pipe on the right.
    
    4: All difficulties: After collecting the third item, quarter turn right and
       ride down to the ticket office at the other end of the road. Drop down to
       the area at the left side of the ticket office and use the quarter pipe to
       collect the fourth purse icon above the banner.
    
    5: Sick difficulty: Ride back to the road and quarter turn right, then ride
       along the left side of the road until you see the line of trash bins. Grind
       along the bins and use the small slope at the end to launch up to the ledge
       for the fifth purse item.
    
    6: Normal and sick difficulty: After dropping off the ledge, quarter turn left
       to see the sixth purse item on the slope of the glass building. Ride up the
       quarter pipe on the side of the building and press R1 + L1 to land on top of
       the slope, then run right to collect the item.
    
    7: Normal and sick difficulty: Standing on the slope of the glass building,
       face toward the road to see a small street with a quarter pipe at the left
       side. Ride up this quarter pipe, launch right to the rail and grind it to
       collect the final purse item.
    
    
    KILL 5 FAMOUS SKATESPOTS
    ------------------------
    
    Score the required points at the Pyramid Ledges, 78 Water, The Waterfront, The
    Vet and the Brooklyn Banks. Read below for location-specific tips on scoring
    the points in these areas.
    
    1: Pyramid Ledges: Start off with a grind on the barrier that curves around the
       top-right corner of the area. Jump off the end of the barrier, flip trick
       and land on the curved ledge. Jump off the ledge and perform a flip trick or
       a grab to complete the first section.
    
    2: 78 Water: Turn slightly left at the start point and jump over the ledge to
       land in an area with large cogs sticking out of the floor. Grind the inside
       edge of the ledge around this area, keep the balance meter steady and
       continue to switch between variations of grinds.
    
    3: The Waterfront: Grind the rope between the poles at the right side of the
       bench, and jump over the gap to grind on the next rope. Jump off at the end
       of the second rope and grind the top of the banners, then jump down to grind
       the rope between the poles below. Jump the gap between the next two ropes
       and drop off at the end.
    
    4: The Vet: Grind either ledge at the start point, jump down into the bowl at
       the end and continue to do tricks until the special meter is full. Ride up
       one side of the bowl, perform a special trick (like the McTwist), Revert
       (R2) into a manual (up, down or down, up) after landing, then do any flip
       trick on the other side of the bowl.
    
    5: Brooklyn Banks: Ride to the far side of the Brooklyn Banks to find a quarter
       pipe on either side of the area. Repeat the method of scoring points shown
       on The Vet section of this goal, but add a Boneless at the top of the first
       quarter pipe (Up, Up, release X).
    
    
    NUT VENDORS UNITE!
    ------------------
    
    Drive down the left side of the road to find the first cart, then quarter turn
    right and drive down to the other end of the Brooklyn Banks to hit the second
    cart. Half turn right and drive up the slope, quarter turn left at the top and
    go up the three slopes at the right side of the Cash Center building to find
    the third cart. Quarter turn left, ride down the three slopes and ride over to
    the other side of the road to find the fourth cart. (On easy difficulty the
    goal ends here). Half turn right and drive down the left side of the road to
    hit the fifth cart.
    
    Quarter turn left, drive down the street and quarter turn right near the end to
    ride down an alley with the sixth cart. Turn slightly left after exiting the
    alley and drive over to the other side of the road to hit the seventh cart (On
    normal difficulty the goal ends here). Half turn left and drive down the right
    side of the road to find the eighth cart, then continue down the left side of
    the road to find the ninth cart at the corner. Follow the corner left and drive
    down the left side of the road to find the final cart.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Chad Muska near the anchor. Get a full special bar, grind
    the top of the quarter pipe toward Muska, then jump before the corner and
    Moonwalk Five-O (Down, Left + Triangle) the water front line. Grind all the way
    to the end of the wire to complete the goal.
    
    
    -------------------------------------------------------------------------------
                           Chapter 5: Skating with the Locals
    -------------------------------------------------------------------------------
    
    
    FILM THE LOCAL
    --------------
    
    Stay behind the skater as he does his tricks to complete this simple goal.
    Grind the side of the bridge to gain speed if the skater gets too far ahead.
    
    
    HIT THE KILLER BANKS LINE
    -------------------------
    
    Jump to a grind on the first set of cars, continue holding the grind button to
    skip the gap and grind the next set of cars, then jump off the second set of
    cars and land in a manual. Roll over to the curved ledge in the corner and jump
    up to grind it. Jump off at the end of the ledge, clear the gap and grind on
    the next curved ledge. Jump off the end of this second ledge and manual over to
    the glowing bench. Grind both benches, drop off to a manual at the end and roll
    up the quarter pipe to complete the goal.
    
    
    CRASH AND BURN THE CAR
    ----------------------
    
    Continue to drive the car around the corners in the road, making sure to take
    the corners early using the handbrake (R1). When temperature of the engine
    reaches 300, a countdown will start. Quickly drive toward the glowing ramp and
    launch into the river to complete the goal.
    
    
    HELP THE LOCAL SKATER
    ---------------------
    
    Ride forward from the start point toward the road, then quarter turn left and
    follow the right side of the road toward the nut stall to get the first pack of
    nuts. Half turn and ride back toward the building to give the nuts to the
    guard. Continue forward to the road, quarter turn right and ride down the left
    side of the road to get the second pack of nuts. Return to the building to give
    the nuts to the guard.
    
    Half turn and ride down the road to the corner at the end. Follow the corner
    around to the right, go down the left side of the road to get the third pack of
    nuts and ride back to the building to give them to the guard. After the three
    guards have all been given the pack of nuts, a skater will challenge you to
    perform a trick out of a window in the building. Get a full special meter by
    grinding the rails, then jump and Nut Buster (Left, Right + Circle) out of the
    window (on sick difficulty) or in the building (on easy and normal difficulty)
    to complete the goal.
    
    
    GAP THE BURNING TAXI
    --------------------
    
    Jump over the burning taxi and do the tricks that are displayed within 90
    seconds to complete the goal.
    
    
    -------------------------------------------------------------------------------
                              Chapter 6: Favors for a Ride
    -------------------------------------------------------------------------------
    
    
    HELP STACY'S RELATIVE
    ---------------------
    
    Score the required points in the building within two minutes.
    
    
    OLD SCHOOL SKATING TECHNIQUES
    -----------------------------
    
    1: Perform the No Comply five times by riding along the road holding X, then
       tapping up and releasing X at the same time.
    
    2: Ride forward and No Comply over the glowing barrier.
    
    3: Normal and sick difficulty: No Comply into a manual (up, down or down, up)
       on the bench, then jump and do any flip trick off the end.
    
    4: Perform the Boneless five times by riding along the road holding X, then
       tapping up twice and releasing X at the same time.
    
    5: Ride forward and Boneless over the high glowing wall.
    
    6: Ride toward the quarter pipe on the other side and Boneless at the top to
       complete the goal.
    
    
    FIND THE STOLEN SKATESHOP GOODS
    -------------------------------
    
    The skaters in this goal move randomly around the level, but are easy to find
    as all each have a floating white skull above them. Ride into all of the
    skaters to recover the goods and complete the goal.
    
    
    -------------------------------------------------------------------------------
                             Chapter 7: With Syrup or Jelly
    -------------------------------------------------------------------------------
    
    
    REMOVE ALL OF THE STICKERS
    --------------------------
    
    1: Use the ramp in front of the start point to launch up to a grind on the rail
       on the side of the building. Jump right off the end of the building and hold
       Triangle to wallride the first sticker. (On easy and normal difficulty, just
       launch up from the ramp and wallride the building).
    
    2: Quarter turn left after dropping down from the wallride to see the second
       sticker high up on the building on the other side of the road. Ride over the
       road and turn toward the launch ramp. Ride up the ramp, jump left to a
       wallride on the side of the building, then jump again to grind on top of the
       high sign. Jump left off the end of the sign and wallride the building to
       remove the second sticker. (On easy and normal difficulty, just jump left
       from the launch ramp and wallride the building).
    
    3: Ride onto the road after dropping off the wallride and quarter turn left. Go
       past the dry cleaners and follow the corner of the road to the left, then
       turn left to find the third sticker on the side of the dry cleaners.
    
    4: Ride back onto the road and quarter turn left. Ride along the road to the
       end, follow the corner around to the left, then take the first turning on
       the left to find the fourth sticker on the right wall.
    
    5: Half turn and ride back to the road. Quarter turn left and follow the road
       to the purple building. Ride behind the right side of the building to find a
       line of trash bins with small quarter pipes at either side. Launch up from
       the right quarter pipe to grind left along the walkway above, jump the gap
       over to the second walkway, then jump right at the end and wallride the
       fifth sticker to complete the goal. (On easy and normal difficulty, the
       sticker is found on the wall at the side of the purple building.
    
    
    GET THE BEST DONUTS
    -------------------
    
    1: Easy difficulty: Turn slighty left from the start point and grind the blue
       trash bin for the first donut. Jump the gap for the second donut and grind
       on the second blue trash bin for the third donut, then jump off the end and
       continue forward. Grind the planter for the fourth donut, jump the gap for
       the fifth donut and continue the grind around the next planter for three
       more donuts. Jump the gap at the end of the planter for the ninth donut and
       grind on the next planter for the tenth donut. Grind to the end of the next
       planter for the eleventh donut, then drop off the end and continue forward
       to collect the final donut on the small ledge.
    
    2: Normal difficulty: Follow the same walkthrough for the sick difficulty up to
       the third donut to arrive on the half pipe. Grind left along the top of the
       half pipe for the fourth donut, then jump off and ride forward to the fifth
       donut outside the skate park. Ride to the other side of the road to find the
       sixth donut near the left side of the building. Grind both benches on the
       left and jump to grind on the road barrier for the seventh donut.
    
       Continue forward to see a quarter pipe in front of a small building. Launch
       up from the quarter pipe and grind left along the roof of the building for
       the eighth donut. Jump off the end of the roof and grind along the series of
       benches below for the ninth donut, then jump right at the end and grind on
       the picnic bench for the tenth donut. Ride down the grass slope and spine
       transfer over the Wakeboard Shop roof for the eleventh donut, then ride up
       the quarter pipe on the other side of the shop for the final donut.
    
    3: Sick difficulty: Ride up the quarter pipe on the left near the start point
       of the goal to get the first donut, and grind right along the rail above.
       Drop off the rail and grind the sloped board to get the second donut. After
       landing in the skate park, ride up the half pipe to get the third donut.
       Ride off the right side of the half pipe and launch up from the quarter pipe
       to collect the fourth donut, then spine transfer for the fifth donut. Hip
       transfer off the right side of the quarter pipe to get the sixth donut.
    
       Spine transfer out of the skate park to for the seventh donut. Turn right
       and jump over the wall to get the eighth donut, and grind the rail up the
       steps on the other side of the road for the ninth donut. Ride up the slope
       and grind left along the planter at the top to get the tenth donut, then use
       the quarter pipe to get the eleventh donut. Quarter turn left after landing
       back on the quarter pipe and grind the wall for the final donut.
    
    
    THE SKATEBOARDING BANDIT
    ------------------------
    
    1: Easy and normal difficulty: Grind the right rail at the start point for the
       first two cash icons, then jump off the rail and grind on the roof edge
       below for the third and fourth cash icons. Jump off the end of the roof and
       grind on the two benches below for the fifth and sixth cash icons. (On easy
       difficulty the goal ends here). Jump off the second bench and land in a
       manual to collect the seventh cash icon in front of the purple building,
       then ride forward to find the final cash icon above the right quarter pipe.
    
    2: Sick difficulty: Grind the right rail at the start point for the first two
       cash icons, then jump off the rail and grind the wire below to collect the
       third cash icon. Continue grinding the wire for the fourth and fifth cash
       icons. Drop off the end of the rail and land in a manual, then quickly roll
       to the left side of the road and grind the fence for the sixth cash icon.
    
       Jump off the end of the fence, land in a manual and grind the two rails at
       the left side of the road for four cash icons. Drop off the end of the rail
       and grind the stands for the next two cash icons, then jump off the stands
       and manual to the quarter pipe to get the next cash icon. Jump up from the
       quarter pipe and grind left on the roof for the final cash icon.
    
    
    HELP THE PRIVATE EYE
    --------------------
    
    1: Ride forward from the start point and follow follow the corner in the road
       around to the right. Ride toward the purple building in the distance and
       quarter turn right before the corner in the road to see a car on the grassy
       area. Grind the car five times to complete this section.
    
    2: Ride toward the left quarter pipe in front of the purple building. Do the
       required trick over the awning and land on the other quarter pipe.
    
    3: Ride forward onto the road and quarter turn left. Pass both quarter pipes on
       the side of the building and grind the rail up the steps to deliver the
       first drycleaning item. Quarter turn left, drop down to the road and grind
       up the rail on the first set of steps on the right. Turn slightly left and
       ride forward to give the second drycleaning item to the woman outside the
       entrance to the building.
    
       Ride around the side of the building, grind the curved ledge and jump off at
       the end to land down on the road. Quarter turn right after landing and ride
       forward to deliver the third drycleaning item to the woman in front of the
       entrance to the Kumon Inn. Quarter turn left and ride down the road to
       deliver the fourth drycleaning item to the man in front of the entrance to
       the purple building. Quarter turn left and go along the road to deliver the
       final drycleaning item at the other side of the level.
    
    
    REVENGE!!!
    ----------
    
    1: Turn slightly right at the start point to see two quarter pipes with the
       sign between them. Ride up the right quarter pipe and grind along to the
       left to destroy the first sign.
    
    2: Jump off the quarter pipe and quarter turn left to face the road. Ride down
       the right side of the road and use the small ramp after the parking area to
       launch up to a grind on the second sign.
    
    3: Jump back down to the road and turn left just before the corner to find a
       grass area with the third sign.
    
    4: After the corner, continue to ride along the left side of the road and
       follow the next corner around to the left to see the fourth sign on the
       grass hill at the right side of the road.
    
    5: Continue riding along the right side of the road to find the fifth sign at
       the corner. If the timer is running out, use a manual to stop the goal from
       ending. Grind the sign to complete the first section of the goal.
    
    In the second section of the goal, drive the car around the city by following
    the green arrows that are shown on the road. Make sure to avoid the other cars
    that appear at certain points in this section, as on higher difficulties it's
    important not to stop. After lapping the level twice, ride up the white path,
    quarter turn left and drive toward the Wakeboard Shop, then ride up the small
    slope between the two quarter pipes to complete the goal.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Eric Koston at the top of the bowl near the wakeboard shop.
    Get a full special bar and Yeah Right manual (Down, Left + Triangle) down the
    bowl. In the second section, get a full special bar and then skitch the car.
    Let go of the car after passing the first corner in the road and Yeah Right
    manual through the cones to complete the goal.
    
    
    -------------------------------------------------------------------------------
                               Chapter 8: Grease the Pros
    -------------------------------------------------------------------------------
    
    
    PARTY BOAT SKATE-TRICKS
    -----------------------
    
    Use the party boat half pipe and do the tricks that are displayed within one
    minute to complete the goal.
    
    
    WALLPLANT COMBO
    ---------------
    
    Ride forward from the start point, jump and press down and X at the same time
    to wallplant off the bridge. Land in a manual and roll down through the three
    sets of cones down to the end of the road (On easy difficulty the goal ends
    after passing the first cone, and on normal difficulty the goal ends after
    passing the third cone). Quarter turn left at the end of the road and manual
    through the next three sets of cones to complete the goal.
    
    
    BEAT ANDREW'S BEST COMBOS
    -------------------------
    
    Score the required points from the start points in front of the Wakeboard Shop,
    in the area at the side of the building, and on the roof. Read below for
    location-specific tips on scoring the points in these areas.
    
    1: Ride down the grass slope and perform a high scoring trick on the quarter
       pipe in front of the wakeboard shop. An example of this is a Boneless off
       the lip of the quarter pipe, a Benihana (Down + Left + Circle) 540 in the
       air, then a Revert to a manual after landing. Manual over to the sloped
       ledges on the right and jump to a grind on them. After grinding half-way up
       the ledge, jump and flip trick before landing on the ledge in another grind.
       Jump off the end of the ledge and grab before landing.
    
    2: Approach the quarter pipe in front of the start point and Boneless at the
       top to get extra height. You should have a full special bar from the last
       section of this goal, so perform a McTwist in the air, Revert to a manual
       after landing and flip trick to a grind on the rail down the steps. Jump and
       flip trick off the end of the rail, manual over to the other side of the
       road and grind up the rail on the steps.
    
    3: Half turn at the start point of this section and perform a Boneless to
       McTwist on the quarter pipe. Revert to a manual after landing, and do
       another McTwist on the quarter pipe at the other side of the roof. Revert
       after landing to complete the goal.
    
    
    BOWL GRIND
    ----------
    
    1: Easy and normal difficulty: Grind the right side of the bowl and knock over
       the sets of bottles to complete the goal.
    
    2: Sick difficulty: Grind on the right side of the bowl to knock over the first
       set of bottles, grind a little further down the edge of the bowl and jump
       over to a grind on the ledge on the right to knock over the second, third
       and fourth sets of bottles. Jump back to a grind on the edge of the bowl and
       grind up toward the top to knock over the final set of bottles.
    
    
    PROVE YOURSELF
    --------------
    
    1: Ride up any ramp in the level and 360 while in the air.
    
    2: Ride up any ramp in the level and 360 (540 on normal difficulty, 720 on sick
       difficulty) while in the air, then Revert after landing on the quarter pipe.
       This is best done on the spine ramp outside the warehouse by using a
       Boneless first to get extra height.
    
    3: Sick difficulty only: Ride up any ramp and 720 while in the air, then revert
       to manual after landing.
    
    
    IMPRESS TONY HAWK
    -----------------
    
    Using the half pipe, do all of the twenty tricks that are displayed within one
    minute. In the second section, beat Tony's score in the half pipe in one minute
    to complete the goal.
    
    
    -------------------------------------------------------------------------------
                                Chapter 9: Kill the Comp
    -------------------------------------------------------------------------------
    
    
    PLACE IN STREET CONTEST
    -----------------------
    
    1: There is a slope near the start point of the goal. Ride up the slope and
       jump over the rail at the top, then Wallplant (Down + X) off the wall and
       perform a special trick (like the  McTwist) before landing. A Boneless and a
       spin can be added in before the Wallplant to gain even more points.
    
    2: There is a small ledge which has two benches on it at the left side of the
       warehouse. Slowly approach the ledge and grind the start of it, then tap
       square, triangle and circle randomly to perform grind variations. Four grind
       variations on this small ledge give up to 3,000 points.
    
    3: The two quarter pipes at the top-right corner of the warehouse can be used
       like a half pipe, and are excellent for scoring big points. Use the vert
       tips shown in the 'Place in Vert Contest' goal for tips on how to score big
       points on the two quarter pipes in this area of the warehouse.
    
    
    PLACE IN VERT CONTEST
    ---------------------
    
    1: Approach one side of the half pipe with a full special meter and Boneless at
       the top, perform a special trick in the air and Revert to a manual after
       landing. Perform another special trick on the opposite side of the ramp to
       get huge points (two McTwists for example give up to 50,000 points).
    
    2: After a long combination, approach one side of the half pipe and tap up and
       triangle to perform the Nose Stall. Jump from the stall and perform a flip
       trick (an Impossible for example), then hold up and triangle again to land
       back on a Nose Stall. Do the flip trick to Nose Stall for a third time, then
       drop back into the half pipe. Adding this new combination onto the one in
       the previous paragraph, it is possible to get over 130,000 points.
    
    3: Although it's a vert contest, the small spine ramp at the side of the half
       pipe can also be used. Perform special moves, spins and flip tricks while
       using the spine transfer (R2) to gain extra points.
    
    
    GET ONTO THE ROOF OF SPOT
    -------------------------
    
    Jump forward from the start point, hold R1 and pull up to the roof. Jump to the
    awning on the left, then climb the ladder to the roof of the warehouse. Beat
    Jim's highest score on the roof to complete the goal. One way of doing this is
    to go along the big pipe from the start point of the goal, performing flip
    tricks and spins while grinding all the way along it. Jump off at the end of
    the pipe and grind the wire over to the next roof, then jump off the wire to
    land on the roof. Turn slightly left and score the remaining points on the two
    quarter pipes to complete the goal.
    
    
    WIN BEST TRICK CONTEST
    ----------------------
    
    For both rounds in the best trick contest, perform tricks in the street area to
    beat the competitor with the highest score.
    
    
    -------------------------------------------------------------------------------
                                Chapter 10: Join a Team
    -------------------------------------------------------------------------------
    
    
    CHOOSE TEAM
    -----------
    
    Watch the five videos and decide which team to choose: Birdhouse, Element,
    Flip, Girl or Zero. After making the decision, pick up any of the new items
    that you want from the skate shop and then return to the game.
    
    
    -------------------------------------------------------------------------------
                           Chapter 11: Prove Yourself Worthy
    -------------------------------------------------------------------------------
    
    
    FLIP THE BIG STAIRS
    -------------------
    
    Ride down the small slope from the start point of the goal and turn left to see
    the big stairs. Heelflip (Right + Square) down the steps in the first part,
    Double Kickflip (Left + Square, Square) the steps in the second part, Double
    Impossible (Up + Square, Square) the steps in the third part and 360 Flip (Down
    + Left + Square, Square) down the steps in the final part.
    
    
    DAREDEVIL HIGH LINE
    -------------------
    
    1: Easy difficulty: Ride forward from the start point and grind the ledge on
       the building to knock down seven flower boxes and complete the goal.
    
    2: Normal and sick difficulty: Ride forward from the start point and grind the
       ledge on the building to knock down the first three flower boxes. Jump off
       to the path at the end of the ledge and ride around both corners to the
       other side. Grind the next ledge to knock down the next seven flower boxes
       (on Normal Difficulty the goal ends here). Ride around both corners on the
       path and grind the ledge to knock down the final two flower boxes.
    
    
    AIR OUT THE ATRIUM
    ------------------
    
    Get a full special bar by grinding the roof and approach the ramp on either
    side of the gap. Boneless at the top of the ramp and Melon (Left + Circle),
    Stiffy (Right + Circle, Circle), Rocket Air (Up + Circle, Circle) and finally
    One Foot Tailgrab (Down + Circle, Circle) over the gap.
    
    
    ROOFTOP TECHNICIAN
    ------------------
    
    Roll into a manual before the cones under the first arch, do the displayed
    trick over the barrier and manual to the next set of cones.
    
    
    SEE A MAN ABOUT A HORSE
    -----------------------
    
    Ride up the quarter pipe on either side of the statue and hold R2 to spine
    transfer over to the other side. Perform all the tricks that are displayed
    within one minute to complete the goal.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Paul Rodriguez near the horse statue. Get a full special
    bar and ride to the launch ramp at the other end of the roof. Jump from the
    ramp, 540 Flip (Left, Down + Circle) and then Acid Drop (R2) to the quarter
    pipe on the other side of the horse statue to complete the goal.
    
    
    -------------------------------------------------------------------------------
                           Chapter 12: Party! Party! Party!
    -------------------------------------------------------------------------------
    
    
    LET'S GET THIS PARTY STARTED
    ----------------------------
    
    1: Turn slightly left from the start point and wallplant the green section of
       the wall to put up the first flyer.
    
    2: Quarter turn left after landing and jump up the two sets of steps. Ride to
       the top-right corner of this area to find the second flyer location.
    
    3: Quarter turn left after landing and ride down both sets of steps. Turn
       slightly left and ride through the arch to find the third flyer location.
    
    4: After putting up the third flyer, quarter turn left on the road and ride
       forward to find the location for the fourth flyer under the arch.
    
    5: Quarter turn right after landing and ride to the junction in the road, then
       quarter turn left and follow the corner of the road around to the right to
       find the location for the final flyer on the wall.
    
    
    NO BAND...NO PARTY. BUMMER!
    ---------------------------
    
    1: Easy difficulty: Ride forward from the start point and grind the curved
       ledge to get the first instrument at the end. Drop off the end of the ledge
       and ride down the road toward the junction. Continue forward along the road,
       follow the corner around to the right and grind the curved ledge at the left
       side of the next corner for the second instrument.
    
       Jump off the end of the ledge and continue down the road to the next
       junction, then quarter turn left and grind the bench near the arches on the
       left for the third instrument. Drop off the end of the ledge, quarter turn
       right and ride through the arch on the other side of the road to enter an
       area with the final instrument above the quarter pipe.
    
    2: Normal difficulty: Ride forward from the start point and grind the curved
       ledge to get the first instrument at the end. Drop off the end of the ledge
       and ride down the road toward the junction, then quarter turn left and ride
       up the quarter pipe at the right side of the arch to collect the second
       instrument. Ride down the slope after landing and go through the arch. Ride
       across the junction and jump up both sets of steps in the distance.
    
       Quarter turn right at the top of the steps and grind left along the ledge in
       front to collect the third instrument. Turn slightly left after dropping off
       the end of the ledge, and ride up the long curved slope near the left side
       of the fountain. Ride up the next smaller slope with the rail in the middle,
       then turn slightly right at the top to see another slope with the fourth
       instrument on a high ledge above. Launch from the top of the slope and grind
       the high ledge for the final instrument.
    
    3: Sick difficulty: Ride forward from the start point and grind the curved
       ledge to get the first instrument at the end. Drop off the end of the ledge
       and ride down the road toward the junction, then quarter turn right and ride
       forward to the next junction. Go through any of the three arches on the left
       to enter the building, and use the quarter pipes on either side to launch up
       to a grind on the rail above. Grind around the curve in the rail to collect
       the second instrument.
    
       Jump off the end of the rail to land on the roof, and use the slope at the
       end of the roof to launch to the red roof on the other side of the road. Go
       to the top of the slope in the roof to get the third instrument. Quarter
       turn left after collecting the third instrument and ride forward to the
       fountain at the other side of the level. Jump the gap between the quarter
       pipes after the fountain to collect the final instrument.
    
    
    NO ONE LIKES A DUDE FESTIVAL
    ----------------------------
    
    1: Ride forward from the start point and turn left at the junction in the road.
       Follow the corner left at the end of the road to find the first girl.
       Perform the required points in one combo.
    
    2: Half turn and drive along the road. Quarter turn left at the junction and
       follow the small road around both corners to find the second girl. Manual
       and perform the freestyle tricks that are displayed.
    
    3: Half turn and drive along the road toward the arch. Turn left before the
       arch and go along the path at the right side of the building to find the
       third girl. Score the required points in two minutes. Follow the red arrow
       back to the start point to complete the goal.
    
    
    ACID DROP THE TWO TOWERS
    ------------------------
    
    Run forward from the start point and climb up to the top of the ladder. Walk to
    the edge of the tower and hold R2 to acid drop to the quarter pipe below. Use
    the quarter pipe at the side of the road to jump up to the top of the ledge
    (hold R1 + L1 after launching up from the quarter pipe), then climb up the
    ladder and acid drop off the other tower to complete the goal.
    
    
    ALL WE NEED IS A SYSTEM AND SOME RIMS
    -------------------------------------
    
    Drive forward from the start point to pass through the first gate, then follow
    the small road as it curves around to the right to pass through the next two
    gates. Quarter turn left and pass the fourth gate at the junction in the road,
    and continue straight forward to pass the fifth gate at the corner. Follow this
    small road around to the next corner to pass the sixth gate, and continue up to
    the junction to pass the seventh gate. Quarter turn left and drive forward down
    the road to pass through the next two gates.
    
    After passing the ninth gate, drive to the small sloped path on the left to
    pass the tenth gate. Continue up to the top of the slope to find the tenth gate
    in front of the entrance to the big building, then continue down the next slope
    to find the eleventh gate at the bottom. Turn slightly left and pass through
    the twelfth gate at the left side of the fountain, then quarter turn right and
    ride forward to pass the next three gates. Ride back onto the road to pass the
    sixteenth gate, and continue forward to pass the final gate.
    
    
    -------------------------------------------------------------------------------
                                 Chapter 13: Demo Time
    -------------------------------------------------------------------------------
    
    
    GET YOUR GEAR BACK FROM THE FUZZ
    --------------------------------
    
    Hold up to skitch the kart at the beginning of the goal, and stay on for the
    required time while tapping R1 and L1 to avoid the guards in the road.
    
    
    ROUND UP THE POSSE FOR THE DEMO
    -------------------------------
    
    1: Quarter turn left at the start point and ride down the road to see the first
       skater up on the ledge of the building. Ride up the quarter pipe under the
       ledge, hold R1 + L1 to get off the board and then quickly hold R1 to grab
       onto the ledge. Pull up to the ledge to find the first skater.
    
    2: Drop back down to the quarter pipe below and quarter turn left. Follow the
       curve in the small road around to the right, then quarter turn left at the
       junction and go through the first arch on the right. The second skater is
       found at the top of the steps in this area.
    
    3: Ride back out through the arch and quarter turn right. Jump up both sets of
       steps and continue forward toward the fountain. Before the fountain, turn
       right to see a quarter pipe. Launch up from the quarter pipe to land in the
       tunnel and ride forward to find the third skater.
    
    4: Drop out of the arch at the end of the tunnel and ride back to the road.
       Quarter turn left at the second junction to see a quarter pipe near the
       right side of the road. Use the quarter pipe to jump up to the top of the
       ledge (hold R1 + L1 after launching up from the quarter pipe), then climb up
       the ladder to find the fourth skater on the other side of the gap.
    
    5: Drop down to the quarter pipe below, turn slightly right and ride along the
       curved path in the distance. The final skater is found in the bushes on the
       ledge at the right side of the path.
    
    
    3 IS NO CROWD. FIND MORE KIDS
    -----------------------------
    
    Score the required points in one combo within two minutes.
    
    
    THE KIDS LOVE THOSE FREE STICKERS!
    ----------------------------------
    
    Ride forward from the start point to collect the first sticker, grind the rail
    for the second sticker and jump off the right side of the rail for the third
    sticker. Ride over to the arch at the other side of the road for the fourth
    sticker and grind along the three benches under the arches for the next three
    stickers. Continue forward after dropping off the third bench to collect the
    eighth sticker.
    
    Grind up the kinked ledge at the left side of the steps to collect the ninth
    and tenth stickers. Drop off at the top of the kinked ledge and grind the ledge
    above the benches for three stickers. Drop off at the end of the ledge and
    grind around the fountain for three stickers, then jump off to get the
    seventeeth sticker. Ride toward the arch above the quarter pipe for the next
    two stickers, and launch up from the quarter pipe to get the final sticker.
    
    
    TEAR IT UP AT THE DEMO
    ----------------------
    
    1: Perform all of the grinds on the high bar that are displayed within one
       minute. Boneless at the top of the slope for extra height. On higher
       difficulties the timer may run out before all the tricks are displayed, so
       make sure to manual to continue the run after the timer has stopped.
    
    2: Perform the required points within two minutes. (On easy difficulty the goal
       ends here).
    
    3: Get a full special bar and then ride toward the quarter pipe under the stage
       lights. Launch up from the quarter pipe and do a Russian Boneless (Left,
       Right + Triangle) on the lights to complete the goal.
    
    
    -------------------------------------------------------------------------------
                                 Chapter 14: Get Lei'd
    -------------------------------------------------------------------------------
    
    
    WEDDING GUEST
    -------------
    
    1: Ride forward from the start point and stop under the green marker. Jump and
       kickflip to get the first wedding photo.
    
    2: Quarter turn right and ride over the beach toward the swimming pool outside
       the hotel. Stop under the green marker on the other side of the pool, then
       jump and impossible to get the second wedding photo.
    
    3: Jump up the nearby steps and ride through to the other side of the hall,
       then quarter turn left to see the sign for the 'International Trinket
       Place'. Ride onto the road, stop and quarter turn right to see the third
       green marker near the steps on the right. Stop under the green marker and
       heelflip to get the third wedding photo.
    
    4: Face away from the steps after getting the third photo, and ride up the road
       toward the shop with the tiki statue outside. Quarter turn left before the
       shop to see the fourth green marker at the left side of the road. Stop under
       the marker and pop shove-it to complete the goal.
    
    
    GET LEI'D
    ---------
    
    1: Turn slightly left from the start point and ride up the quarter pipe on the
       other side of the road to collect the first lei.
    
    2: Quarter turn right after landing back on the quarter pipe and grind up the
       palm tree on the grass to collect the second lei.
    
    3: Turn slightly right after grinding down to the bottom of the palm tree, ride
       to the road and enter the 'International Trinket Place' on the left. Spine
       transfer the rock in the middle of this area for the third lei.
    
    4: Continue forward after landing on the other side of the rock to see a
       quarter pipe with a surfing mural on it. Launch forward from the top of the
       quarter pipe and grind right along the wire above. Continue the grind along
       the wire to collect the fourth lei on the wavy roof. (On the ledge in the
       skate park near the wavy roof on easy and normal difficulty)
    
    5: Jump off the wire after the fourth lei, half turn after landing and ride
       back up the road toward the quarter pipe with the blue 50-50 logo on it at
       the end. Launch right from the quarter pipe to collect the final lei.
    
    
    PINEAPPLE KILLER
    ----------------
    
    Ride forward from the start point and drive through the gap between the two
    sloped planters near the right side of the road. Ride down this small path to
    find the first pineapple stand near the beach. Half turn and ride back up the
    path toward the road, then quarter turn right at the end of the path and move
    over to the left side of the road to hit the second stand. Continue forward and
    hit the third stand on the right side of the road. Quarter turn left and ride
    up the right side of the next road to find the fourth stand outside the small
    skatepark. Follow the corner of the road around to the left, and then drive
    down the right side of the road to hit the final pineapple stand.
    
    
    SPEAK HAWAIIAN
    --------------
    
    1: Easy (Get HIKIWALE): Ride forward from the start point to collect the H.
       Cross over to the other side of the road and grind the rail at the left side
       of the bench for the I and K. Drop off the end of the rail and jump up to a
       grind on the next rail for the W and A. Drop off the end of the rail and
       turn slightly left to collect the L on the other side of the road, then
       grind up the rail in the middle of the steps for the E.
    
    2: Normal (Get MAWAENA): Ride forward from the start point and grind around the
       curved ledge for the M. Jump off at the end of the ledge and grind the two
       benches for the A and W. Drop off the end of the bench for the second A,
       then turn slightly right and manual over to the sloped board on the fence
       for the E. Grind up the sloped board for the N, then jump over the fence at
       the top and manual right on the other side for the final A.
    
    3: Sick (Get HANA NUI): Ride forward from the start point and grind around the
       curved ledge for the H. Jump off the end of the ledge and grind the second
       bench for the A. Manual after dropping off the end of the bench, turn left
       slightly and use the quarter pipe to jump over the fence for the N. Revert
       to manual after landing, then jump and hold R1 + L1 to get off the board.
       Run to the other side of the road and grind the ledge for the second A.
       Launch up from the slope at the end of the ledge and grind the wavy roof
       above for the second N. Continue the grind up the wire at the end of the
       ledge for the U, and then grind along the ledge of the building for the I.
    
    
    DRAIN THE POOL
    --------------
    
    1: Wallplant the blue vending machine three times by jumping toward it and then
       holding down and X.
    
    2: Climb up the ladder to the ledge, jump the gap on the right and climb up the
       second ladder. Quarter turn right at the top of the ladder, jump off the
       ledge and hold R2 to drop into the pool below.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Rodney Mullen who is skating around the level. Get a full
    special bar, then jump onto the nearby fence and Crooks Darkslide (Right, Down
    + Triangle) to complete the goal.
    
    
    -------------------------------------------------------------------------------
                           Chapter 15: Find the Ultimate Spot
    -------------------------------------------------------------------------------
    
    
    IMPRESS THE GIRLS
    -----------------
    
    Perform the required combo points in three different areas of the level:
    
    1: In the bowl outside the hotel at the start point of the goal. Use a
       combination of special tricks and reverts to manuals after landing.
    
    2: On the beach just in front of the hotel bowl mentioned above. Perform a
       variety of flatland tricks to complete the combo.
    
    3: In front of the hotel bowl on the other side of the beach. Use the bowl to
       impress the final group of bikini girls and complete the goal.
    
    
    LUAU COMPETITION
    ----------------
    
    This competition consists of three thirty-second rounds. Here is one way of
    scoring high points in this competition:
    
    Stand still at the start point, jump into a manual and do flatland tricks until
    the special bar is full. Jump out of the manual and ride toward the quarter
    pipe in front. Boneless from the top of the quarter pipe, perform a special
    trick like a McTwist in the air, then revert to manual after landing. Jump and
    flip trick, land in a manual and roll up to the quarter pipe at the top of the
    slope. Perform another special trick to revert manual combination, then turn
    slightly left and grind up the sloped palm tree. At the highest point of the
    grind, jump and flip trick before grinding back down the tree.
    
    
    WALLOWS COMBO BOWLS
    -------------------
    
    Ride up the quarter pipe in front of the start point and jump over the first
    green marker. Revert to a manual after landing and jump over the marker on the
    other side, then revert to manual and jump over the final green marker.
    
    
    HIGH LINES
    ----------
    
    Jump over the fence at the start point and start grinding along the glowing
    wire. Switch to a Crooked Grind by tapping circle twice and jump off the wire
    when the text 'That's far enough!' appears to complete the goal.
    
    
    OFF THE WALLS
    -------------
    
    Jump over the launch ramp at the start point and land in a manual in the ditch.
    Grind the boards in the middle of the ditch, jump off at the end and manual to
    the wall at the end of the ditch. (On normal difficulty the goal ends here).
    Wallplant off the wall for the 'Off the Walls Manual' and land in a manual,
    grind the boards again in the middle of the ditch and manual at the end to
    complete the goal.
    
    
    KILL WALLOWS
    ------------
    
    Half turn at the start point and grind the right rail toward the houses (1).
    Jump left and grind the balcony of the first house (2), then drop off at the
    end of the balcony and grind the wall below (3). Jump off the end of the wall
    and grind the edge of the small roof (4), then jump to land on the balcony
    outside of the house (5). (On easy difficulty the goal ends here)
    
    Jump from the ramp at the end of the balcony and hold triangle to grind the
    next two balcony rails (6-7). Jump left at the end of the balcony rail to land
    on a half pipe in front of the house (8). Exit this half pipe by jumping out at
    either side. Ride to the bottom of the Wallows bowl to see a bridge with two
    quarter pipes under the side of it. Ride up the right quarter pipe and grind
    left along the rail above, which leads on to the fence at the side of the
    houses (9-10). (On normal difficulty the goal ends here).
    
    Jump off the rail and ride back up to the top of the Wallows bowl. Grind the
    left rail toward the houses (11). Jump right from the fence and grind the
    balcony of the house (12), then jump off the end of the balcony to land on the
    platform (13). Ride over the small launch ramp at the end of the platform and
    hold triangle to grind over the next three awnings (14-16). Jump off the end of
    the awning and launch up to a grind on the edge of the roof (17).
    
    Jump off at the end of the roof and turn slightly right to see a bridge with
    two quarter pipes under the side of it. Ride up the right quarter pipe and
    grind right along the rail above (18), which leads on to the fence at the side
    of the houses (19). Hold triangle to drop down onto the new fence about half-
    way along (20), then jump off at the right side to complete the goal.
    
    
    ISLAND LIPTRICK TOUR
    --------------------
    
    1: Ride forward to find the first lip trick location above the half pipe rock
       in the middle of the International Trinket Place.
    
    2: Drop back down to the rock and ride forward to the road. Quarter turn left
       and ride along the left side of the road to see the second lip trick
       location on the rail above the quarter pipe under the wavy roof.
    
    3: Drop down to the quarter pipe below and quarter turn right on the road. Ride
       up to the end of the road, quarter turn left at the corner and ride along
       the right side of the road. The third lip trick location is found above a
       quarter pipe after the purple benches.
    
    4: Drop down to the quarter pipe and ride to the end of the road. Quarter turn
       right at the junction and ride over the grass to the quarter pipe at the
       side of the hotel. Launch up from the quarter pipe and lip trick the rail
       for the required number of seconds to complete the goal.
    
    
    CLIMB THE HOTEL
    ---------------
    
    Climb up to the top of the yellow bus, then jump up to the ledge of the hotel
    above. Quarter turn left after pulling up to the ledge, jump over the gap and
    climb up to the top of the ladder. Quarter turn right on the ledge at the top
    of the ladder, then jump to the wire on the right. Climb up either side of the
    wire, jump to the edge of the roof and pull up to complete the goal.
    
    
    -------------------------------------------------------------------------------
                                Chapter 16: Get the Shot
    -------------------------------------------------------------------------------
    
    
    HOTEL HOPPER
    ------------
    
    Half turn at the start point and get a full special bar by performing a trick
    on the quarter pipe. After landing back on the quarter pipe, ride forward and
    Boneless from the launch ramp at the other end of the roof. Grind one of the
    flags on the next roof to complete the goal.
    
    
    CRAZIEST FOOTAGE EVER
    ---------------------
    
    1: Score the required points within two minutes. One way of doing this is to
       grind the pipe in front of the start point, jump off at the end and land in
       a manual, then launch up from the quarter pipe and do a special trick.
       Revert to manaul after landing back on the quarter pipe and grind the pipe.
       Repeat this combination on the other side of the roof.
    
    2: Ride forward from the start point and hold R2 to spine transfer over the
       quarter pipe at the other side of the roof. Spin at least 900 degrees (720
       on easy difficulty) in the air and land on the quarter pipe below.
    
    3: Get a full special bar by grinding the pipes on the roof and approach the
       launch ramp near the helicopter. Boneless off the ramp and McTwist over the
       helicopter to complete the goal.
    
    
    -------------------------------------------------------------------------------
                             Chapter 17: Last Minute Tasks
    -------------------------------------------------------------------------------
    
    
    SKATE TOM'S PART
    ----------------
    
    Do the required number of Nollies (L2, L2, X) for the first section and do the
    required number of Pressure Flips (L2, X) for the seocnd section. In the third
    section, score the required points using a nollie or a pressure flip. One way
    of doing this is to quarter turn right at the start point of the goal, and ride
    toward the quarter pipe at the other side of the area. Build up a full special
    bar before getting to the quarter pipe by grinding the benches along the way.
    Pressure Flip at the top of the quarter pipe, McTwist in the air, revert to
    manual after landing and then jump up to grind on the bench. Drop off to a
    manual at the end of the bench and do another special move on the quarter pipe
    to complete the combination.
    
    
    FILMING A LINE
    --------------
    
    Stay behind the skater as he does his tricks to complete this simple goal.
    
    
    BUST SOME FLATLAND
    ------------------
    
    Complete all of the flatland tricks that are displayed to complete the first
    section. In the second section, score the required points in one combo using
    only flatland tricks to complete the goal.
    
    
    RACE THE BLOWCART
    -----------------
    
    Turn slightly left at the start point and drive forward to hit the first leaf
    pile. Drive over the second leaf pile nearby on the left, then drive over the
    small slope to find the third leaf pile. Quarter turn left and ride along the
    path to find the fourth leaf pile. Drive over to the other side of the road to
    hit the fifth leaf pile at the bottom of the slope, and then drive up the slope
    to find the sixth leaf pile.
    
    Follow this path along to hit the next two leaf piles, then drop off the end of
    the path and drive over to the other side of the road to find the ninth leaf
    pile at the bottom of some steps. Continue forward to hit the tenth leaf pile
    in the flowers. Quarter turn left and drive along at the right side of the
    trees to find the eleventh leaf pile, then ride past the quarter pipe and
    quarter turn right to find the twelfth leaf pile.
    
    Ride along at the right side of the fountain and cross over to the other side
    of the road to find the thirteenth leaf pile at the bottom of the double slope,
    then continue up to the top of the slope to find the fourteenth leaf pile. Ride
    along the path at the top of the slope to hit the fifteenth leaf pile, drive
    down the long slope and continue to the other side of the road to hit the
    sixteenth leaf pile between the two planters. Quarter turn left after passing
    the planter and ride up the slope to hit the next two leaf piles.
    
    Quarter turn right at the top of the slope and drive along the path at the edge
    of the pool for the nineteenth leaf pile. Drive to the other end of this area
    to find the twentieth leaf pile at the start of the bridge. Continue forward at
    the other side of the bridge to hit the twenty-first leaf pile near the tree.
    Half turn right and drive along the bridge on the left to hit the twenty-second
    leaf pile. Turn sharply left at the end of the bridge and ride down the steps
    to hit the final leaf pile.
    
    
    PARTY DREGS
    -----------
    
    The three skaters in this goal move randomly around the level, but are easy to
    find as they each have a floating white skull above them. Ride into all of the
    skaters to recover the goods and complete the goal.
    
    
    SLAM CITY FAN
    -------------
    
    1: Easy difficulty: Ride forward from the start point to collect the first
       t-shirt at the right side of the bowl. Turn slightly right and go forward to
       collect the second t-shirt at the top of the slope, then ride down the slope
       for the third t-shirt. Ride past the planter for the fourth t-shirt, then
       turn right and ride between the two small quarter pipes for the fifth
       t-shirt. Ride over to the other side of the road and go up the slope for the
       sixth and seventh t-shirts. Turn left at the top and ride along the path to
       collect the final three t-shirts.
    
    2: Normal difficulty: Ride forward from the start point and manual to collect
       the first t-shirt. Jump out of the manual and grind on the edge of the bowl
       for the next three t-shirts, then jump right after the corner and grind the
       ledge for the fifth and sixth t-shirts. Jump at the end of the ledge and
       manual down the slope for the next three t-shirts, and continue forward
       across the ice rink at the bottom of the slope for the final t-shirt.
    
    3: Sick difficulty: Ride forward from the start point and grind on the edge of
       the bowl for the first t-shirt, then jump right and grind the planter for
       the second t-shirt. Jump off the small slope at the end of the planter for
       the third t-shirt, land in a manual and roll up the quarter pipe on the
       right. Grind left along the top of the quarter pipe and jump off at the end
       to grind the sloped planter with the fourth t-shirt.
    
       Quickly jump off the planter before the corner and land in a manual. Roll up
       the quarter pipe in front for the fifth t-shirt, jump at the top and grind
       right along the ledge above for the next two t-shirts. Jump at the end of
       the ledge and grind the wire for the eighth t-shirt, then quickly jump right
       and grind the rail for the ninth t-shirt. Jump off the rail and manual to
       the tenth t-shirt near the quarter pipe to complete the goal.
    
    
    RALPHIE GOT BUSTED
    ------------------
    
    Turn left at the start point and jump through the window, then quarter turn
    right after landing and ride forward to find the Leaf Blower. In this second
    part of the goal, six leaf piles must be hit to find Ralphie's passport.
    
    1: Easy and normal difficulty: Drive forward from the start point and quarter
       turn left just before the glass dome. Drive along the path to hit the first
       two leaf piles, then drive up the slope on the right and hit the third leaf
       pile at the left side of the area. Half turn right and drive down the long
       slope, then turn slightly right at the bottom and drive forward to hit the
       fourth leaf pile near the fountain.
    
       Continue driving right around the fountain to hit the fifth leaf pile. Ride
       forward after hitting the fifth leaf pile and go down the slope toward the
       ice rink. Half turn right on the ice rink and ride up the double slope to
       find the final leaf pile behind the statue. In the second section, climb up
       the towel ladder and walk to Ralphie to complete the goal.
    
    2: Sick difficulty: Drive forward from the start point to see a glass dome. Go
       through the doors at the right side of the dome to enter the hotel, where
       the first leaf pile is found in the middle of the room. Half turn after
       hitting the first leaf pile and drive through the doors. Ride over the
       middle of the glass dome to hit the second leaf pile.
    
       Drop off the dome and half turn after landing. Ride over the ice rink and
       drive up the left side of the slope at the other side, then half turn at the
       top to see the third leaf pile on a ledge. Drive slowly onto the ledge to
       hit the leaf pile, making sure not to fall off the end. Reverse off the
       planter and half turn to see a bowl with the fourth leaf pile on a ledge
       above it. Ride past the left side of the bowl and go up the slope, half turn
       at the top and ride along the slope to hit the fourth leaf pile.
    
       Reverse the Leaf Blower and quarter turn left after reversing back to the
       start of the planter and drive along the path at the left side of the bowl.
       Ride down the first set of steps on the right after the bowl. At the bottom
       of the steps, a bridge will be visible with the fifth leaf pile on a high
       ledge at the right side of it. Drive up the slope between the right side of
       the bridge and the ledge to hit the fifth leaf pile at the top.
    
       Drive slowly forward along this curved ledge while avoiding the trees along
       the way. At the second corner a tree will be in the middle of the ledge, so
       at this point just move the right wheels of the blowcart off the edge of the
       ledge to continue on. Hit the final leaf pile at the other end of the ledge.
       In the second section, climb up the towel ladder and walk to Ralphie to
       complete the goal.
    
    
    IMPRESS THE REPORTER
    --------------------
    
    Score the required points anywhere in the level within two minutes.
    
    
    RETURN THE GUEST PASSES
    -----------------------
    
    Ride forward from the start point and follow the path around to see the first
    pass at the corner of the rail. Grind the rail to collect two passes, jump off
    at the end and manual to the ledge at the other side of the road. Grind the
    ledge for the third pass, jump to a grind on the next ledge, then jump off the
    end and manual to the quarter pipe in front. Jump up from the quarter pipe and
    grind right along the ledge above for the fourth and fifth passes.
    
    Jump before the corner of the ledge and grind the next ledge for the sixth
    pass. Jump off the end of the ledge and grind the edge of the bowl for the
    seventh pass. Jump forward before the next corner of the bowl and land in a
    manual on the road below. Roll over to the quarter pipe on the other side of
    the road to collect the eighth pass, then launch up to a grind on the top of
    the bus stop. Grind right along the bus stop for the ninth pass, jump off at
    the end and manual to the quarter pipe on the other side of the road.
    
    Grind left along the top of the quarter pipe for the tenth pass, then jump off
    at the end and manual over to the left side of the road to collect the eleventh
    pass. Continue forward and grind right along the lip of the long quarter pipe
    in front of the waterfall for the twelfth pass. Jump up to a grind on the
    curved ledge at the end of the quarter pipe for the thirteenth pass, then jump
    from the small slope at the end of the curve and manual across the platform in
    front of the building to collect the final pass.
    
    
    PICK UP EVERYONE IN THE LIMO
    ----------------------------
    
    Ride forward from the start point to find the first skater. Continue along the
    right side of the road to pick up the second skater. Quarter turn left and
    drive under the bridge to find the third skater near the bowl. Quarter turn
    left and drive down the slope to pick up the fourth skater on the hockey rink.
    Turn slightly left and drive up the left side of the slope to find the fifth
    skater. Turn slightly right at the top of the slope to find the sixth skater,
    then drive around the left side of the fountain to find the seventh skater.
    Quarter turn right and drive along the right side of the road to find the final
    skater. Half turn, drive along the right side of the road and ride toward the
    cinema entrance to complete the goal.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Bob Burnquist near the water fountain. Get a full special
    bar and Casper Handstand (Down, Right + Triangle) through the checkpoints.
    
    
    -------------------------------------------------------------------------------
                         Chapter 18: Destroy the Slam City Jam
    -------------------------------------------------------------------------------
    
    
    BLIMP
    -----
    
    Turn right from the start point and fly forward to rescue the first fan. Turn
    slightly left and fly forward to rescue the second fan, then quarter turn left
    and fly forward to the third fan. Quarter turn left again and continue forward
    to rescue the final two fans.
    
    
    LEARN THE HIP TRANSFERS
    -----------------------
    
    Hip transfer the ramps in this goal by approaching each ramp at a slight angle,
    jumping at the top and then holding R2. Transfer the required number of hips to
    complete the goal.
    
    
    DESTROY THE VERT CONTEST
    ------------------------
    
    1: This half pipe is larger than the one used in the previous competition, so
       it is much easier to link both grinds and airs here. Grind one side of the
       half pipe, jump down to a manual on the flat and air the opposite side of
       the ramp. Revert to manual after landing, grind back along the half pipe,
       jump down to a manual and continue the combo.
    
    2: The light rig above the half pipe can be used for lip tricks and grinds.
       Remember that like grinds, lip tricks can also be switched by pressing a
       combination of buttons like square, square or triangle, circle.
    
    3: Worth twice the amount of points as the light rig gap mentioned above is the
       speaker lip, which is found above the right side of the roll-in from the
       start point. After dropping in from the speaker lip, the skater will go much
       faster than usual and so a high scoring combination is easy. As an example:
       A Boneless to Invert 'Speaker Lip', a revert to manual after landing back on
       the half pipe and a McTwist on both sides of the ramp is worth well over
       100,000 points.
    
    
    DESTROY THE STREET CONTEST
    --------------------------
    
    1: The curved rail found by turning slightly left from the start point is an
       excellent way to gain points. Grind over the rail performing variations
       (using a combination of square, triangle and circle) along the way. Jump off
       the end and manual over to the big quarter pipe in front. Perform a special
       move like the McTwist on the quarter pipe, revert to manual after landing
       and grind back along the curved rail.
    
    2: Flatland tricks can be an essential ingredient to winning the competition.
       Stop moving, jump into a manual and experiement with different flatland
       variations. Remember that pivots (R2) while manualling also count as one
       move in the combination, so use these frequently while performing the
       flatland tricks to score big points.
    
    3: As with the previous competition, wall plants are an effective way of
       scoring points. A big Slam City Jam board is found at the top-left corner of
       the skate park from the start point. Approach it with a full special bar,
       jump and wall plant the board and then McTwist off. This is worth 11,500
       points, so combined with some grinds before and a manual after, a 100,000+
       point combination is possible here.
    
    
    BEST OF SHOW
    ------------
    
    Ride forward from the start point and grind the glowing ledge. Grind around the
    curved rail at the end of the ledge, then jump to the next glowing rail down on
    the right. Jump left at the end of the rail, land in a manual and then quickly
    jump up to a grind on the curved glowing rail. Jump off at the end, manual and
    grind the high glowing ledge. Jump off the high ledge and grind the curved rail
    below, and then next grind the two small ledges. Jump off the second ledge and
    grind the rail up the slope, and then perform a special move on the quarter
    pipe. After getting a higher score than Eric, wait for the timer to reach 0 to
    complete the goal.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Bucky Lasek at the side of the big half pipe. Get a full
    special bar and then 1990 Invert (Left, Right + Triangle) on both speakers.
    
    
    -------------------------------------------------------------------------------
                          Chapter 19: It's Gotta be the Shoes
    -------------------------------------------------------------------------------
    
    
    ADIO - SHOW OFF YOUR SKILLS
    ---------------------------
    
    Drop into the bowl at the start point of the goal and spine transfer over to
    the next bowl on the left. Revert to manual after landing, quarter turn left
    and spine transfer over to the next bowl. Revert to manual after landing and
    spine transfer down to the third bowl on the right to complete the goal.
    
    
    VANS - WHOOP IT UP FOR THE CROWDS
    ---------------------------------
    
    The three groups consist of the Local Kids (Found on the ice rink), the Old
    School Punks (Found in the area with the statue near the ice rink) and the Shoe
    Collectors (Found under the bridge near the third bowl in the 'Adio - Show Off
    Your Skills' goal). Perform the required combo in front of each crowd to
    complete the goal.
    
    
    CIRCA - PASS THE TEST
    ---------------------
    
    1: Easy and normal difficulty: Ride forward from the star point and grind the
       curved ledge at the bottom-left corner of the ice rink for the letter C.
       Jump off at the end and manual across the rink for the letter I, then jump
       on the next ledge and grind it for the letter R. Jump off the end of the
       ledge, grind the top of the goal and drop down to a grind on the next ledge
       for the letter C. Jump off the end of the ledge, manual across the rink and
       grind on the next ledge for the letter A.
    
    2: Sick difficulty: Ride forward from the start point and grind the curved
       ledge at the top-right corner of the ice rink for the letter C. Jump off at
       the end of the ledge and grind the top of the goal, then drop down to the
       curved ledge below and grind it for the letter I. Jump right at the end of
       the ledge and grind the next ledge on the left for the letter R. Jump at the
       end of the ledge, grind the goal and drop down to a grind on the next ledge
       for the letter C. Jump at the end of the ledge for the letter A.
    
    
    ES - KILL THE SCORE SPOTS
    -------------------------
    
    1: Grind the ledge on the left from the start point and try to do at least two
       grind variations along it. Jump right at the end and land in a manual on the
       road, then do tricks on the quarter pipes at either side of the road to
       complete the rest of the combo score.
    
    2: Turn slightly right at the start point and grind the rail at the top of the
       slope. This is quite a long rail, so many grind variations can be done
       before the end of it providing the skater is going slow enough. Jump off at
       the end of the rail and land in a manual. Do a special trick on the quarter
       pipe in front, revert to manual after landing and then grind back along the
       rail at the top of the slope. Continue this method to get the remaining
       points needed for the combo score.
    
    3: Ride down the slope from the start point and drop into the bowl on the left.
       Score the required points in one combo to complete the goal.
    
    
    GET THE MOSCOW TRIP
    -------------------
    
    1: Turn slightly right from the start point, ride over the fountain and ride
       forward along the right side of the road to find the socks.
    
    2: Continue forward and turn right after the building. Ride up the quarter pipe
       left of the waterfall and spine transfer to the bowl. Quarter turn left and
       jump out of the bowl to collect the shoes on the path.
    
    3: Turn left and ride over the road to the big slope on the other side. Turn
       left at the top of the slope and ride forward to collect the trophy.
    
    4: Continue forward and ride down the next slope on the left, then ride to the
       end of the road before the bus to complete the goal.
    
    
    -------------------------------------------------------------------------------
                             Chapter 20: Welcome to Russia
    -------------------------------------------------------------------------------
    
    
    SERVE THE PEOPLE
    ----------------
    
    Do all of the lip tricks that are displayed. In the second section, do all of
    the lip trick combinations.
    
    
    BLIND BIG BROTHER
    -----------------
    
    Ride forward from the start point and use the quarter pipe to launch up to a
    grind on the ledge above. Grind right along the ledge to hit two security
    cameras, then jump the gap and continue the grind along the ledge to hit the
    third camera. Use the small bump in the ledge to launch up to a grind on the
    ledge above, and grind around the corner to hit the fourth camera. (On easy
    difficulty the goal ends here). Jump off the end of the ledge and grind the
    ledge of the next building to hit the fifth camera. Jump at the end of the
    ledge and grind the curved rail around the tower for the sixth camera, then
    jump off the ledge and ride down to the end of the path for the final camera.
    
    
    READY FOR BATTLE
    ----------------
    
    Run forward from the start point and grind the left side of the tank. Jump off
    the end, land in a manual and jump up to a grind on the curved rail. Jump from
    the end of the rail and grind the edge of the next tank, then jump off the
    right side and land in a manual between the two quarter pipes. Perform a
    special trick on either quarter pipe to complete the combination.
    
    
    OVER THE WALL
    -------------
    
    1: Get a full special bar and approach the quarter pipe nearest the wall.
       Boneless at the top of the quarter pipe and spine transfer over the wall to
       the bowl on the other side.
    
    2: Grind the right ledge to distract the first guard, then jump over to the
       ledge on the left to distract the second guard. Grind all the way around the
       tower and stay on the left ledge to distract the third guard. Jump over to
       the ledge on the right and grind along it to distract the fourth, fifth and
       sixth guards. Jump to a grind on the left ledge to distract the next three
       guards, and grind the right ledge to distract the final guard.
    
    3: Run forward from the start point and climb up the ladder to the ledge at the
       top. Quarter turn right and run along to the corner, then slowly walk off
       the end of the ledge to hang onto the edge. Climb right along to the end of
       the rope to ring the bells and complete the goal.
    
    
    SPECIAL GOAL
    ------------
    
    Found by talking to Tony Hawk on top of the half pipe near the tanks. Get a
    full special bar and then do a 360 Varial Heelflip Lien (Left, Down + Square)
    anywhere in the level to complete the goal.
    
    
    -------------------------------------------------------------------------------
                           Chapter 21: Time to Skate Comrade
    -------------------------------------------------------------------------------
    
    
    MANUALS FOR MUSKOVITES
    ----------------------
    
    Perform all of the flatland combinations that are displayed.
    
    
    RATINGS STUNTS
    --------------
    
    1: Lenin's Statue: Turn slightly right from the start point and ride through
       the arch. Continue along to the end of the path, then quarter turn right to
       find the area with the camera crew. Jump over the ledge on the right to land
       in an area with a quarter pipe on each side. Get as many points here as
       possible before the camera crew moves to the next location.
    
    2: St Basil's: Jump off the board after the filming has finished at Lenin's
       Statue and run up the double set of steps at the side of the area. Jump back
       on the board and ride to the top-right corner of the area, then go through
       the arch on the right and ride forward to the far side of the area to find
       St Basil's. The long curved ledge and rail are the best way of getting
       points in this area, but flatland tricks also work well.
    
    3: The Armory: Follow the red arrow along to the tanks, then ride through the
       arch on the left. Go through the next arch on the right and jump over the
       left ledge to land in the area with the camera crew. The numerous quarter
       pipes in this area are great for getting high points, and the spine transfer
       over the bridge also works well when combined with a special move. Score the
       remaining points to complete the goal.
    
    
    CIRCUS ACT
    ----------
    
    Jump into a manual from the start point and perform flatland tricks to beat the
    required point score. Use pivots (R2) while manualling for extra points.
    
    
    GAP HUNTING
    -----------
    
    Find the required number of gaps anywhere in the level. The Gap List section of
    this guide has descriptions for all sixty-one gaps in this level.
    
    
    WARM UP
    -------
    
    Score the required points anywhere in the level. A good place to do this is in
    the bowl at the start point. Just continue to do a combination of McTwist to
    revert to manuals to complete the goal.
    
    
    DOUBLE DONE
    -----------
    
    Wait for Eric to lip trick the bowl, then jump over him and do any trick. Score
    the required points in doubles tricks to complete the goal.
    
    
    -------------------------------------------------------------------------------
                           Chapter 22: Goodbye Sweet Moscow
    -------------------------------------------------------------------------------
    
    
    ANONYMOUS CALLER
    ----------------
    
    Get off the board at the start point, quarter turn right and run up the double
    set of steps to meet the first contact on the ledge at the top. Get back on the
    board and continue forward to meet the second contact on the ledge near the big
    glass dome. Ride around the right side of the glass dome and continue forward
    to meet the third contact near the curved ledge. Half turn and ride back around
    the glass dome to meet the fourth contact.
    
    Continue riding around the dome and ride forward to meet the fifth contact in
    front of the curved ledge. Half turn and ride back over to the other side of
    the area to meet the sixth contact standing on the ledge. (On easy difficulty
    the first section of the goal ends here). Half turn right, then turn slightly
    left and ride over to the curved ledge at the other side of the area to meet
    the seventh contact. Half turn left and ride back over to the other side of the
    area to meet the eighth contact standing on the ledge.
    
    Quarter turn left and ride back over to the glass dome to meet the ninth
    contact standing near the ledge. Ride around to the back of the glass dome to
    meet the tenth contact. Continue around the glass dome and ride down the double
    set of steps to find the final contact. After all eleven contacts have been
    found, perform the required number of spine transfers over the middle of the
    roof while doing full spins (360s) to complete the goal.
    
    
    PARTY FAVORS
    ------------
    
    1: Drive forward through the arch from the start point to enter an area with a
       set of big half pipes on the right. Quarter turn right after passing the
       half pipes and drive to the corner of the area to pick up Nadia. Follow the
       red arrow back to the start point.
    
    2: Half turn, drive back through the arch and quarter turn right after passing
       the half pipes. Continue down the path at the top-right corner of the area
       to find Tatyana in front of St Basil's. Follow the red arrow back to the
       start point.
    
    3: Half turn, drive back through the arch and quarter turn right after passing
       the big half pipes to find Irina. Drive back to the start point.
    
    4: Half turn, drive back through the arch and quarter turn left after passing
       the half pipes. Drive to the icy quarter pipe at the corner of the area to
       find Svetlana.
    
    5: Half turn after picking up Svetlana and drive to the middle of this area to
       find Marishka.
    
    6: Quarter turn left after picking up Marishka and drive down the path at the
       corner of the area to return to St Basil's. Quarter turn right after
       entering the area to find Rita behind the statue.
    
    7: Half turn after picking up Rita and drive back along the path on the left to
       return to the area with the big half pipes. Lariska is found at the right
       side of the funbox near the start of the area. Follow the red arrow back to
       the start point to complete the goal.
    
    
    HANGOVER CURE
    -------------
    
    Ride forward from the start point to collect the asprin. Jump from the end of
    the path and grind the top of the quarter pipe for the pink stuff. Jump from
    the end and grind the ledge after the tank for the raw eggs, water, vitamin A
    and vitamin B12. Jump at the end of the ledge and grind the edge of both tanks
    for the vitamin Z and hair of the dog items. Jump from the second tank and
    grind the gun on the third tank for the Eye of the Newt.
    
    Turn slightly left after dropping off the third tank and face the icy quarter
    pipe at the corner of the area. Launch up from the quarter pipe and grind left
    along the rail above to get the tenth item. Jump the gap and grind the next
    rail for the second bottle of pink stuff. Jump off the end and grind the edge
    of the building to get the chicken soup. Jump off the end of the quarter pipe
    and grind the rail below. Jump from the slope at the end of the rail and grind
    the edge of the quarter pipe for the second hair of the dog item.
    
    Jump at the end of the quarter pipe and grind the edge of the building, then
    drop off at the end of the building to land in the St Basil's area. Grind the
    curved ledge in front of the statue to collect the solid food, eye drops and
    toilet paper. Drop off the end of the ledge and ride down the path. Grind the
    right side of the tank for the herbal therapy, jump off the small kink at the
    end and grind the ledge on the other side of the gap for the olive oil. Jump
    off the slope at the end of the ledge and grind the edge of the building to get
    the bowl of chili. (On easy difficulty the goal ends here).
    
    Drop off the end of the building and turn slightly right, then grind the icy
    quarter pipe for the twentieth item. Launch up from the small slope on the lip
    of the quarter pipe and grind the ledge above for the energy drink. Jump at the
    end of the ledge and grind the ledge of the building for the secret cure. Jump
    off the end and grind the rail around St Basils to get the third hair of the
    dog. Jump off the end of the rail and grind the other ledge of the building for
    the vitamin E, then jump at the end of the ledge and land on the path of the
    next building for the beta carotine. Grind the right ledge on the path for the
    bioflavenoids. (On normal difficulty the goal ends here).
    
    At this point there will be a small slope in the ledge. Grind up the slope and
    jump right off the end, then in the air jump off the board and grab on the rail
    of the building. Pull up and land on the building, then grind left along the
    rail for the lime juice. Pressure Flip (L2) while jumping off the end of the
    rail to get high enough to grind the wire for the oxygen canister. Grind around
    the tower and continue along the next wire to get the leeches.
    
    Jump off the end of the wire and land on the building to get the twenty-ninth
    item, then grind left along the rail at the side of the building. Jump off the
    kink at the end. Grind on the rail of the next building for the water item,
    then jump right at the end of the rail and grind the curved ledge on the tower
    for the next item. Jump at the end of the first curved ledge and Get the voodoo
    dolls on the curved ledge of the tower. Jump off the end of the curved ledge
    and grind the rail on the next building for the final item.
    
    
    STRAIGHT OUTTA MOSCOW
    ---------------------
    
    Run forward from the start point and climb up the ladder to the platform at the
    top. Quarter turn right and climb up the next ladder, then wait for the guard
    on the path to walk past. When the guard has gone, jump over the path and run
    around the right side of the big glass dome. Jump out of the bowl on the other
    side of the dome and climb up the next ladder at the left side of the building.
    Run along the ledge and jump off the end to land in the bowl below, then jump
    out the other end of the bowl and go forward. Jump left up the wall at the
    corner in the path and drop down to the St Basils area on the other side. Talk
    to Aleksander near the statue to complete the goal.
    
    
    -------------------------------------------------------------------------------
                              Chapter 23: Keepin it Real
    -------------------------------------------------------------------------------
    
    
    CREATE - A - TRICK
    ------------------
    
    Get a full special bar and perform the displayed special trick to enter the
    Create-A-Trick editor. Either modify the trick or exit the trick editor to
    complete the goal.
    
    
    COMBO THE ENTIRE CITY
    ---------------------
    
    Ride forward from the start point and grind the ledge on the other side of the
    road (1). Jump off the end of the ledge and manual down the slope to the small
    launch ramp (2). Jump from the launch ramp and grind the wire above (3), then
    jump down from the wire and grind the ledge around the clinic on the other side
    of the road (4-6). (On easy difficulty the goal ends here). Jump off the ledge
    before the second corner and grind the rail on the next building (7-9). Jump
    off the end of the rail, manual to the other side of the road and grind the
    pipe (10-11). (On normal difficulty the goal ends here).
    
    Jump left at the small slope in the pipe and grind on the edge of the roof
    (12-13). Jump the gap and grind the second section of the roof (14). Continue
    grinding on the ledge at the end of the roof (15), then jump the gap and grind
    the next ledge (16). Jump right at the end of the ledge and grind the rail on
    the other side of the road (17-18). Jump left before the second corner and
    grind along the ledge on the bridge (19-20). Jump left at the end of the ledge
    and grind the rail (21). Jump the gap at the end of the rail and grind on the
    next rail (22), which leads to a ledge (23). Jump left at the end of the ledge
    and grind the next ledge (24) to complete the goal.
    
    
    -------------------------------------------------------------------------------
                            Chapter 24: Spreadin' the News
    -------------------------------------------------------------------------------
    
    
    DO ALL OF THE TRICKS
    --------------------
    
    Perform all of the tricks that are displayed within the required time.
    
    
    SCORE BIG
    ---------
    
    Score the required points within two minutes. One way of doing this is to grind
    the red rail just left of the start point and jump at the end to land on the
    pipe. Grind down the pipe while doing grind variations, then jump off at the
    end of the pipe and land in a manual on the road. Manual to the sewer half pipe
    at the top-right corner and score the remaining points there.
    
    
    -------------------------------------------------------------------------------
                          Chapter 25: Pick Your Team Members
    -------------------------------------------------------------------------------
    
    
    Choose five from the list of thirteen skaters: Bob Burnquist, Tony Hawk, Eric
    Koston, Bucky Lasek, Bam Margera, Rodney Mullen, Chad Muska, Andrew Reynolds,
    Paud Rodriguez, Geoff Rowley, Arto Saari, Jamie Thomas and Mike Vallely. After
    picking the skaters, select 'Done' and enter a team name to complete the goal.
    
    
    -------------------------------------------------------------------------------
                           Chapter 26: The Video to End All
    -------------------------------------------------------------------------------
    
    
    JERSEY SPINE TRICKSPOT CHALLENGE
    --------------------------------
    
    Perform all of the displayed tricks over the train station spine.
    
    
    BIG APPLE SPOT CHALLENGE
    ------------------------
    
    Perform tricks on the required number of spots in the level.
    
    
    FLORIDA THPS CHALLENGE
    ----------------------
    
    1: Ride up the quarter pipe on the other side of the road from the start point
       and do a high-scoring trick in the air. Revert to manual after landing, ride
       over to the other side of the road and grind the small rail on the left.
       Jump up from the small slope at the end of the rail and grind the curved
       ledge on the roof, which leads onto a grind on a red sign. Jump left near
       the end of the sign and grind on the wire. Do grind variations up the wire
       to score the remaining points.
    
    2: Ride up the quarter pipe near the start point and do a special move in the
       air. Revert to manual after landing and grind the long rail down the slope.
       Jump at the end of the first rail and grind the next rail, then jump right
       at the end and land in a manual. Grind the ledge in the middle of the road
       and continue to do grind variations for the remaining points.
    
    3: Grind both rails down the slopes from the start point and jump off to a
       manual on the road at the end. Manual over to the other side of the road and
       launch up from the quarter pipe at the side of the building. Do a special
       trick in the air and land without using the revert. Another way of
       completing this section is to keep doing flatland variations.
    
    4: Grind on the curved planter at the right side of the start point and keep
       doing grind variations on it to get as many points as possible. Jump off at
       the end and flip trick or grab before landing to complete the goal.
    
    
    SAN DIEGO TRANSFER CHALLENGE
    ----------------------------
    
    1: All difficulties: Go forward from the start point and ride up the quarter
       pipe at the left side of the arch. Jump up to the next quarter pipe on the
       left for the 'Channel Planter R2R Low' gap.
    
    2: All difficulties: Quarter turn left, jump over the ledge and then quarter
       turn left again to see the road. Turn slightly right to see the second
       marker above a high platform between two quarter pipes. Use the quarter
       pipes to jump over the platform for the 'East Exit R2R' gap.
    
    3: Normal and sick difficulty: Quarter turn right after landing on the quarter
       pipe and ride along the road to the corner. Follow the corner around to the
       right, then ride through any arch in the building on the right. Quarter turn
       left in the building, and use the quarter pipe in front to jump to the
       quarter pipe high up on the left for the 'Founders' R2R West Big' gap.
    
    4: Normal and sick difficulty: Continue forward after landing and jump left
       from the quarter pipe down to the quarter pipe on the left for the
       'Founders' R2R East Lil' gap.
    
    5: Sick difficulty: Ride out through any arch to exit the building and then
       quarter turn right to see a quarter pipe on either side of the arch. Jump up
       from either quarter pipe, hold R1 + L1 in the air to land on the ledge. Walk
       along the ledge and drop down to the middle of the building, which has
       quarter pipes on either side. Use the quarter pipes to launch over the top
       of the arch at the left side for the 'South Side Bell R2R' gap.
    
    6: Sick difficulty: Ride over to the right side of the roof and use the quarter
       pipes to launch over the top of the arch for the 'North Side Bell R2R' gap.
    
    7: All difficulties: Quarter turn right after landing and drop off the end of
       the roof to land in the water fountain below. Ride onto the road, quarter
       turn left and follow it to the junction. Turn right at the junction and jump
       the gap between the quarter pipes for the 'West Exit R2R Tight' gap.
    
    8: Sick difficulty: Ride forward to the junction in the road, then stop and
       half turn to see a slope leading up on the right. Ride up this slope and
       launch left from the quarter pipe in front, clear the road and land on the
       furthest quarter pipe for the 'West Exit R2R Loose' gap.
    
    9: All difficulties: Ride back to the junction of the road and quarter turn
       right. Follow the road along to see some steps with a quarter pipe on either
       side. Jump over the steps for the 'Theater Stairs West R2R' gap.
    
    10: All difficulties: Quarter turn right and use the quarter pipes to launch
        over the steps on the right for the 'Theater Stairs East R2R' gap.
    
    11: Normal and sick difficulty: Quarter turn left, jump off the board and run
        up the steps on the left. Get back on the board at the top, turn slightly
        right and ride over to the bottom of the slope leading away from the right
        side of the theater. Half turn at the bottom of the slope to see a quarter
        pipe. Launch left from the quarter pipe and land on the quarter pipe on the
        path above for the 'Theater Arm West R2R Low' gap.
    
    12: Sick difficulty: Continue along the path after landing, launch left from
        the quarter pipe in front of the windows and land on the quarter pipe below
        for the 'Big Organ Side Stage R2R High' gap.
    
    
    HAWAII HUGE SPINE CHALLENGE
    ---------------------------
    
    Ride over the slope from the start point and Acid Drop down to the quarter pipe
    far below. Jump at the top of the quarter pipe on the other side of the road
    and spine transfer to the quarter pipe on the roof. Spine transfer from the
    quarter pipe on the other side of the roof to land on the quarter pipe below,
    then spine transfer the spine to complete the goal.
    
    
    VANCOUVER SPINE TRANSFER CHALLENGE
    ----------------------------------
    
    Acid Drop off the glass roof at the start point to land in the bowl below.
    Spine transfer from the bowl to land on the quarter pipe on the other side of
    the path, spine transfer from the next quarter pipe in front and finally spine
    transfer from the curved quarter pipe. Next, score the required points in one
    combo within two minutes to complete the goal.
    
    
    SLAMMA JAMMA
    ------------
    
    Hit the required number of spots represented by green markers using the
    required number of combos. Just riding into the markers will do nothing, as
    combos must be used to activate the spots. Make sure to use revert to manuals
    on quarter pipes and half pipes, and manuals/grinds to cover the distances
    between the various ramps and rails in the level.
    
    
    MOSCOW'S LOST TAPES
    -------------------
    
    Grind the ledge on the right from the start point for the first tape. Jump up
    to a grind on the red wall for the second tape, and stay on after the first
    corner in the wall to collect the third tape. Jump over to a grind on the right
    side of the wall for the fourth and fifth tapes, then jump right and grind on
    the wire for the next three tapes. Jump off the end of the wire and ride to the
    icy quarter pipe on the other side of the area to get the ninth tape, then jump
    up from the quarter pipe to collect the final tape.
    
    
    -------------------------------------------------------------------------------
                                Chapter 27: New Jersey
    -------------------------------------------------------------------------------
    
    
    TEAR UP ERIC'S BEST LINE
    ------------------------
    
    Turn slightly left from the start point and grind along the barrier (1). Jump
    at the end and grind the ledge in the middle of the bridge (2), then off to the
    left about half-way along and grind the ledge near the left side of the bridge
    (3). Jump near the end of the ledge to avoid the flames dropped by Eric, land
    back on the ledge and then jump left at the end to grind on the rail (4). Jump
    right at the end of the rail and grind along the left side of the barrier in
    the middle of the road (5-6).
    
    Jump left near the end of the barrier and grind along the quarter pipe in the
    top-left corner of the area (7-8). Jump off at the end of the quarter pipe and
    grind the curved ledge (9). Quarter turn right and ride toward barrier in the
    middle of the road (10). Turn slightly left before the barrier and continue
    along the road (11), then ride toward the launch ramp off the left side of the
    road (12). Jump up from the launch ramp and grind along the wires above leading
    away from the building (13).
    
    The grind on the wires will soon turn into a grind on the left side of the
    bridge (14). Jump the gap at the end of the first section of the bridge and
    grind on the second section (15). Jump forward at the end of the bridge and
    grind the high wires above the road (16), then jump off the wire and ride down
    the middle of the road (17-18). Turn slightly left at the bottom of the road
    and launch left from the sewer quarter pipe to the quarter pipe on the other
    side (19-20). Ride back onto the road and quarter turn left, then grind the
    ledge near the right side of the road (21).
    
    Jump over the gap to a grind on the next ledge, then jump off the end of the
    ledge and grind all the way up the long pipe (22-24). Jump off near the end of
    the pipe and ride up the quarter pipe in front of the building (25). Ride back
    down the middle of the road after landing (26-27), and ride into the small
    building at the end (28). Half turn and grind the ledge at the right side of
    the road (29), then drop off the end of the ledge and ride to the small launch
    ramp (30). Jump up from the launch ramp and grind on the wires.
    
    Jump forward off the wires and grind the red rail near the fence (32), then
    jump right to a grind on the fence (33), which leads to a grind on a curved
    rail (34-35). Jump off at the end of the rail and grind on the next fence (36).
    There is a small slope at the end of the fence, so use this to launch up to a
    grind on the wires above (37-38). Jump off the wire and land on the floor below
    (39). Spine transfer over the quarter pipe into the garbage (40), then spine
    transfer out of the garbage at the other side. Continue forward to the building
    at the other side of the road (41) to complete the goal.
    
    
    ===============================================================================
    
    4.                                 Gap List
    
    ===============================================================================
    
    
    New Jersey       : 34 Gaps
    Manhattan        : 50 Gaps
    Tampa            : 48 Gaps
    San Diego        : 39 Gaps
    Hawaii           : 41 Gaps
    Vancouver        : 56 Gaps
    Slam City Jam    : 27 Gaps
    Moscow           : 61 Gaps
    Hotter Than Hell : 30 Gaps
    School II        : 42 Gaps
    Venice           : 40 Gaps
    Hangar           : 20 Gaps
    
    Total            : 488 Gaps
    
    
    -------------------------------------------------------------------------------
    4.1.                              New Jersey
    -------------------------------------------------------------------------------
    
    
    ARSON INVESTIGATION
    -------------------
    
    Select the 'Walk Charles' goal on chapter 1. Half turn left from the start
    point and ride down the road to find a small house with a blue quarter pipe in
    it. Jump up from the left side of the quarter pipe and lip trick on the wire
    high above.
    
    
    BARRIER
    -------
    
    Select the 'Flyer For the Muska Demo' goal on chapter 1. Half turn left from
    the start point to see two white barriers on the middle of the road near the
    green bridge leading toward the train station. Grind one of the barriers, jump
    the gap and then grind on the next barrier.
    
    
    BENCH HOP
    ---------
    
    Select the 'Catch Ollie's House' goal on chapter 3. Quarter turn left from the
    start point to see two benches. Grind both benches for this gap.
    
    
    CLEARED THE BRIDGE
    ------------------
    
    Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3.
    Launch over the bridge at the end of the skitch for this gap.
    
    
    CLINIC HOP
    ----------
    
    Select the 'Walk Charles' goal on chapter 1. Half turn left from the start
    point and grind the ledge on the left. Jump off at the end and grind the rail
    around the clinic on the other side of the road. Another way of getting this
    gap is to jump from the rail that leads around the clinic and land on the ledge
    on the other side of the road.
    
    
    CONDITIONED RESPONSE
    --------------------
    
    Select the 'Impress Shawn' goal on chapter 2. Half turn from the start point
    and use the quarter pipe to launch up to a lip trick on the air conditioner.
    
    
    CRAZY TRAIN SPINE
    -----------------
    
    Select the 'Jersey Spine Trickspot Challenge' on chapter 26. Ride forward and
    spine transfer over the roof from the quarter pipe.
    
    
    CROOKED FACTORY SPINE
    ---------------------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the
    board at the start point, run forward and climb up the ladder. Jump back on the
    board and spine transfer from the quarter pipe on the right for this gap.
    
    
    FACTORY RAIL LIP
    ----------------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
    right from the start point and ride along the road to the quarter pipe at the
    end. Launch up from the quarter pipe and lip trick the rail above.
    
    
    GET AROUND TO IT
    ----------------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Grind around
    the glowing circle for this gap.
    
    
    GRIND HOP OVER SEWER
    --------------------
    
    Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the
    start point and grind along the top of the quarter pipe. Jump at the end and
    grind the next quarter pipe for this gap.
    
    
    HIDDEN FACTORY LIP
    ------------------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the
    board at the start point, run forward and climb up the ladder. Quarter turn
    left at the top and lip trick the ledge above the quarter pipe.
    
    
    HIGH HOUSE LIP
    --------------
    
    Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either
    side to launch up to a lip trick on the roof of the house.
    
    
    HOTFOOT!
    --------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Turn slightly
    right from the start point and ride over to the other side of the road. Pass
    through the gap between the two rails and turn slightly right again. Grind the
    black ledge, then jump and grind the ledge on either side for this gap.
    
    
    LOW HOUSE LIP
    -------------
    
    Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either
    side to launch up to a lip trick on the low section of the house.
    
    
    LOW HOUSE SHUFFLE
    -----------------
    
    Select the 'Walk Charles' goal on chapter 1. Half turn right from the start
    point and grind along the platform of the house. Jump left at the end of the
    platform and grind on the ledge for this gap.
    
    
    ON THE GUTTER
    -------------
    
    Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start
    point to see a long pipe with green smoke rising from it. Ride down to the
    bottom of the pipe, then half turn to face it. Grind up the pipe to find that
    there is a small slope in it about half-way along. Jump left at this slope and
    grind on the gutter of the house.
    
    
    ON THE HIGH WIRE
    ----------------
    
    Select the 'Walk Charles' goal on chapter 1. Turn slightly right at the start
    point and use the launch ramp to jump up to a grind on the wires above.
    
    
    ON THE PIPE AGAIN
    -----------------
    
    Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start
    point to see a long pipe with green smoke rising from it. Grind along any part
    of this pipe.
    
    
    PLAYGROUND SPINE
    ----------------
    
    Select the 'Flyer For the Muska Demo' goal on chapter 1. Quarter turn right
    from the start point and jump over the fence to land in the bowl. Spine
    transfer out of the bowl and land on the quarter pipe on either side.
    
    
    RAIL2RAIL
    ---------
    
    Select the 'Do Chris' Best Lines' goal on chapter 2. Grind the glowing rail at
    the start point and jump right to a grind on the fence for this gap.
    
    
    RAISED THE ROOF
    ---------------
    
    Select the 'Impress Joey' goal on chapter 2. Turn slightly left from the start
    point and launch up from the quarter pipe. Hold R1 + L1 in the air to get off
    the board and land on the roof of the house.
    
    
    RIDIN' HIGH ON THE HOG
    ----------------------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
    right from the start point and ride up the road until you pass the small ramp
    on the right. Half turn right and use the launch ramp to jump up to a grind on
    the wire above, which leads to a grind on the green bridge. Jump at the end of
    the first arch of the green bridge and grind on the second arch.
    
    
    SPINE OVER SEWER
    ----------------
    
    Select the 'Eric's Challenge' goal on chapter 1. Ride forward from the start
    point and spine transfer from the quarter pipe.
    
    
    SPINING DOWN THE HOUSE
    ----------------------
    
    Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the Roof'
    gap to land on the roof of the house. Run over to the middle of the house, then
    get back on the board and half turn. Ride up the slope on the roof and spine
    transfer down to the quarter pipe below.
    
    
    TOMBSTONE
    ---------
    
    Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3. Half
    turn left from the start point and use the quarter pipe to launch up to a lip
    trick on the rail above.
    
    
    TRAIN TRANSFER 1 OF 4
    ---------------------
    
    Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
    the quarter pipes at the bottom-right corner of the area.
    
    
    TRAIN TRANSFER 2 OF 4
    ---------------------
    
    Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
    the quarter pipes at the bottom-left corner of the area.
    
    
    TRAIN TRANSFER 3 OF 4
    ---------------------
    
    Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
    the quarter pipes at the top-left corner of the area.
    
    
    TRAIN TRANSFER 4 OF 4
    ---------------------
    
    Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
    the quarter pipes at the top-right corner of the area.
    
    
    TRANSFERRING THE HOUSE
    ----------------------
    
    Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the Roof'
    gap to land on the roof of the house. Run over to the middle of the house, then
    get back on the board and launch over to the house on the right.
    
    
    TRI-LEVEL TRANSFER
    ------------------
    
    Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
    right from the start point and ride along the road to the quarter pipe at the
    end. Half turn left and grind along the top of the quarter pipe on the right.
    Launch up from the small slope and grind on the ledge above for this gap.
    
    
    VERT OVER SEWER
    ---------------
    
    Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the
    start point and use the quarter pipe to launch over the gap to the quarter pipe
    on the other side of the sewer.
    
    
    YOU EARNED THAT $5!
    -------------------
    
    Select the 'Walk Charles' goal on chapter 1. Skitch the dog until the timer
    reaches 0 for this gap.
    
    
    -------------------------------------------------------------------------------
    4.2.                              Manhattan
    -------------------------------------------------------------------------------
    
    
    ACROSS THE STREET
    -----------------
    
    Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Half turn from
    the start point and use the quarter pipe to launch up to a grind on the glass
    edge of the building. Grind left along the edge, then jump off at the end of
    the ledge and grind the ledge on the other side of the road.
    
    
    ALLEY GAP
    ---------
    
    Select the 'High Score' goal on chapter 4. Turn slightly left from the start
    point to see a ladder leading up to the blue roof. Get off the board and climb
    up to the top of the ladder, then run left around the corner in the roof and
    climb up the next ladder on the left. Get back on the board and jump from the
    quarter pipe in front up to the quarter pipe on the left to land in an area
    with two billboards. Grind right along the top of the right billboard and jump
    at the end to land on the rail in front of the windows.
    
    
    AROUND WE GO
    ------------
    
    Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the
    start point and launch left from the quarter pipe to land on the quarter pipe
    on the second floor. Ride up the slope and break through the glass in front,
    then quarter turn right and use the quarter pipe to jump right to the third
    floor. Follow the corner around to the left and enter the elevator to enter the
    lounge. Ride to the other side of the lounge and then half turn. Grind the
    ledge above the red couch on the right and jump at the end to land on the high
    circular rail. Grind around the rail twice for this gap.
    
    
    BACK AND FORTH
    --------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point to see an anchor. Ride toward the anchor and stop near it. Moving
    very slowly, grind the anchor and stay on to grind both sides of it.
    
    
    BENCH 2 LEDGE
    -------------
    
    Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the
    start point and turn left around the first corner. Grind the first bench on the
    left and jump right to a grind on the ledge.
    
    
    BENCH 2 RAIL
    ------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point and ride toward the anchor, then quarter turn left again and go
    forward. Grind the second green bench and jump left to a grind on the rail.
    
    
    BENCH HOP
    ---------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Ride forward from the start
    point and grind the gap between the two benches.
    
    
    BLING BLING!!
    -------------
    
    Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go'
    gap to arrive on the third floor of the Cash Center building. After landing on
    the quarter pipe, ride forward to the other side of the building and then
    quarter turn right to see a curved ledge at the corner. Jump over the rail and
    grind the ledge, jump the gap to a grind on the next ledge, then jump out of
    the window and grind the rail near the Cash sign below.
    
    
    BUST'N OUT
    ----------
    
    Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go'
    gap to arrive on the third floor of the Cash Center building. Ride forward
    after landing and grind left along the rail on the other side of the building.
    Jump before the corner in the rail and grind on the ledge, then jump out
    through the window at the end of the ledge for this gap.
    
    
    CAN I PLEASE HAVE SOME SHOES
    ----------------------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point and ride toward the anchor, then quarter turn left again and go
    forward. Stop after passing the ledge, and half turn to face the anchor. Grind
    the right side of the ledge, jump off at the end and grind on the anchor, then
    launch off the end of the anchor and grind on the wire.
    
    
    CAUGHT IN THE ACT
    -----------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Follow the 'Can I Please Have
    Some Shoes' gap to land on the left wire above the road, then jump left from
    the wire and grind the rail on the building for this gap.
    
    
    CHASE HOP
    ---------
    
    Select the 'Help the Student' goal on chapter 4. After completing the 'Light
    'em Up' gap, jump at the end of the light and grind on the wire. Jump off the
    end of the wire and grind the ledge on the building, then jump right from the
    ledge and grind on the awning for this gap.
    
    
    CRAVEN MOORHEAD
    ---------------
    
    Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the
    start point and launch left from the quarter pipe to land on the quarter pipe
    on the second floor. Ride up the slope in front and then grind the rail on the
    right, which leads onto a yellow ledge. Jump at the end of the ledge and grind
    on the next ledge for this gap.
    
    
    CREDIT CHECK
    ------------
    
    Select the 'Help the Student' goal on chapter 4. Ride along the left side of
    the road from the start point to see the big cash sign on the left opposite
    McDonalds. Launch up from the quarter pipe at the bottom of the sign and lip
    trick the top for this gap.
    
    
    EXTREME STALL
    -------------
    
    Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn right from
    the start point and ride down the road. Turn left at the corner and skitch on
    any car leading toward the glass building in the distance. Let go of the car
    before the corner, ride down the slope and launch up from the quarter pipe to a
    lip trick on the high ledge of the glass building.
    
    
    FOUNTAIN HOP
    ------------
    
    Select the 'Help the Student' goal on chapter 4. Quarter turn left from the
    start point and face the curved bench near the right side of the road. Grind
    the inside edge of the bench, jump over the water and grind the next bench.
    
    
    FOR THE WORKERS
    ---------------
    
    Select the 'High Score' goal on chapter 4. Turn slightly left from the start
    point to see a small launch ramp at the end of the road. Jump up from the
    launch ramp and grind the edge of the high blue roof.
    
    
    FREEWAY STALL
    -------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right and use
    the quarter pipe to launch up to a lip trick on the edge of the freeway.
    
    
    GET ME OUTTA HERE!
    ------------------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Half turn left from
    the start point and ride toward the quarter pipe. Ride up the quarter pipe and
    lip trick on the top of the wall, then jump up and lip trick the wire.
    
    
    GHOST DOG!!
    -----------
    
    Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' goal to reach
    the roof of the building at the top of the second ladder. Get back on the board
    and jump from the quarter pipe in front up to the quarter pipe on the left.
    Half turn and jump the gap to the next quarter pipe on the right.
    
    
    GOING THE DISTANCE
    ------------------
    
    Select the 'Film the Local' goal on chapter 5. Grind the right ledge of the
    road and balance all the way to the end for this gap.
    
    
    HIGH LIP
    --------
    
    Select the 'Help the Student' goal on chapter 4. Half turn left from the start
    point and jump up the high ledge. Ride forward and use the quarter pipe to
    launch up to a lip trick on the ledge of the building. Doing a lip trick on the
    glass edge of the Metro Center results in the same gap.
    
    
    HITTIN' THE PIPE
    ----------------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from the
    start point and quarter turn right after passing both sets of cars. Use the
    quarter pipe on the right to launch up to a grind on the wire above. Grind
    right along the wire, then jump right to a grind on the pipe at the side of the
    freeway for this gap.
    
    
    HUMAN FLY
    ---------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn left
    from the start point and jump up the steps to exit the Banks. Quarter turn left
    at the top of the steps to see two small quarter pipes blocking the entrance to
    the next road. Skitch a car toward these quarter pipes, launch up from the
    right quarter pipe and grind the high ledge on the building.
    
    
    JAVITS GAP
    ----------
    
    Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Quarter turn
    left from the start point and ride down the slope toward the entrance of the
    glass Metro Center. Continue forward over to the other side of the area at the
    bottom of the slope, and use the quarter pipe on the right to launch up to a
    grind on the blue rail below the glass edge. Jump up to a wallride on the glass
    at the corner in the rail, then jump and grind the glass edge.
    
    
    JUNK IN DA TRUNK
    ----------------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from the
    start point and grind both sets of cars for this gap.
    
    
    LEDGE 2 BENCH
    -------------
    
    Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the
    start point and grind the ledge around the first corner. Jump left and grind on
    the bench for this gap.
    
    
    LEDGE 2 RAIL
    ------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point and ride toward the anchor, then quarter turn left again and go
    forward. Grind the left side of the first ledge and then jump left to a grind
    on the rail for this gap.
    
    
    LEDGE HOP
    ---------
    
    Select the 'Help the Student' goal on chapter 4. Ride forward from the start
    point and grind the second ledge on the right. Launch up from the slope at the
    end of the ledge and grind on the high ledge above.
    
    
    LIGHT'EM UP
    -----------
    
    Select the 'Help the Student' goal on chapter 4. Turn slightly left from the
    start point and ride across the road to 78 Water. After landing in the area
    with the large cogs sticking out of the floor, grind along the right ledge and
    launch up from the slope at the end to a grind on the lights.
    
    
    LOOK OUT BELOW
    --------------
    
    Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' gap to land
    in the area with the two billboards. Grind left along the top of the right
    billboard and jump to grind the ledge on the other side of the road.
    
    
    MARKET CRASH
    ------------
    
    Select the 'Help Stacy's Relative' goal on chapter 6. After completing the
    'Bust'n Out' gap, land on the black planter below for this gap.
    
    
    MIKE VALLELY
    ------------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly left
    from the start point, ride through the gap between the benches and jump at the
    top of the bank. Launch over the path and land on the road for this gap.
    
    
    MORPH LIP
    ---------
    
    Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn left from the
    start point to see a house with a blue face drawn on it. Ride toward this house
    and use the quarter pipe to launch into the bowl. Ride up the bowl and lip
    trick on the ledge of the house for this gap.
    
    
    NO TRAIN FOR YOU!
    -----------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Turn slightly left from the
    start point to see a slope leading down to the train station. Manual down the
    slope, through the station and up the next slope for this gap.
    
    
    OFF CARS
    --------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly right
    from the start point and grind along the front of both sets of cars. Jump at
    the end of the last car and grind the lip of the quarter pipe.
    
    
    ON BREAK
    --------
    
    Select the 'High Score' goal on chapter 4. Follow the walkthrough for the
    'Alley Gap' to reach the first rail in front of the windows. Jump at the end of
    the first rail and grind the next rail for this gap.
    
    
    ON CARS
    -------
    
    Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn right
    from the start point to see a quarter pipe. Grind left along the top of the
    quarter pipe, jump off the end and grind on the front of the cars.
    
    
    OUT THE WINDOW
    --------------
    
    Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go'
    gap to arrive on the third floor of the Cash Center building. Ride forward
    after landing and grind left along the rail on the other side of the building.
    Jump before the corner in the rail and grind on the ledge. Grind around the
    corner in the ledge and then jump the gap to a grind on the next ledge. Jump
    out the window at the end of the ledge and grind on the ledge with the
    waterfall below for this gap.
    
    
    PYRAMID JUMP
    ------------
    
    Select the 'High Score' goal on chapter 4. Half turn from the start point and
    ride down to the end of the road to see two small pyramid ledges. Ride toward
    the left pyramid ledge and jump up to a grind on the high ledge on the left.
    
    
    RAIL 2 BENCH
    ------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. After completing the 'Bench 2
    Rail' gap, jump right from the rail and grind the next bench for this gap.
    
    
    RAIL 2 LEDGE
    ------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point and ride toward the anchor, then quarter turn left again and go
    forward. Stop after the first green bench and half turn left. Grind the rail on
    the right and jump left to a grind on the ledge near the anchor.
    
    
    RAIL HOP
    --------
    
    Select the 'Kill 5 Famous Skatespots' goal on chapter 4. Ride forward from the
    start point and grind the curved white and orange barrier. Jump at the end and
    grind the ledge on the other side of the Pyramid Ledges area.
    
    
    SHALL I PUSH THE BUTTON
    -----------------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point and ride toward the anchor, then quarter turn left again to see two
    small posts with a rail between them. Grind left along the chain and jump over
    to the next rail, then jump up at the end and grind along the top of the
    banner. Drop down off the end and grind the next two rails for this gap.
    
    
    SOME ASSEMBLY REQUIRED
    ----------------------
    
    Select the 'Kill 5 Famous Skatespots' goal on chapter 4. On the second part of
    the goal in 78 Water, turn slightly right from the start point and ride toward
    the steps leading up to the road. Grind the ledge at the right side of the
    steps, jump and grind the striped rail on the other side of the road.
    
    
    TO THE BANKS!
    -------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
    start point and ride toward the anchor, then quarter turn left again and go
    forward along the right side of the road. Before the corner in the road there
    is a high rail on the right. Grind along this rail, jump at the end and grind
    the barrier in the Brooklyn Banks area on the other side of the road.
    
    
    WATERFRONT GRIND
    ----------------
    
    Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right from the
    start point and grind right along the top of the quarter pipe, then jump before
    the corner in the quarter pipe and grind the rail above the water. Grind all
    the way along the rail for this gap.
    
    
    WHO'S YOUR DADDY!!
    ------------------
    
    Select the 'High Score' goal on chapter 4. Half turn from the start point and
    ride along to the end of the road. Half turn at the end of the road and wait
    for a car to drive by. When it does, skitch the car back down the road toward
    the construction site and let go near the end of the road. Jump from the small
    launch ramp and land on the other side of the next ramp for this gap.
    
    
    WIRE 2 LEDGE
    ------------
    
    Select the 'Help the Student' goal on chapter 4. After completing the 'Light
    'em Up' gap, jump at the end of the light and grind on the wire. Jump off the
    end of the wire and grind the ledge on the building for this gap.
    
    
    WIRE HOP
    --------
    
    Select the 'Help the Student' goal on chapter 4. Ride forward from the start
    point and grind the ledge on the right. Launch up from the small slope at the
    end of the ledge and grind on the ledge above, then drop down off the end and
    grind the edge of the awning. The grind on the awning will lead onto a grind on
    a wire. Jump left and grind the next wire over the middle of the road.
    
    
    -------------------------------------------------------------------------------
    4.3.                                Tampa
    -------------------------------------------------------------------------------
    
    
    ALEX'S ICED TEA
    ---------------
    
    Select the 'Help the Private Eye' goal on chapter 7. Jump off the board from
    the start point, quarter turn right and jump up to hold on the edge of the
    roof. Pull up to the roof and run over to the top-right corner to see a wire
    sloping up to a building on the other side of the road. Climb up this wire and
    jump on top of the building. Get back on the board, half turn and spine
    transfer from the quarter pipe on the building to the quarter pipe below.
    
    
    BANK BREAK-IN
    -------------
    
    Select the 'The Skateboarding Bandit' goal on chapter 7. After completing the
    'Bank Break-out' gap, half turn and spine transfer back into the bank.
    
    
    BANK BREAK-OUT
    --------------
    
    Select the 'The Skateboarding Bandit' goal on chapter 7. Half turn from the
    start point and jump over the top of the quarter pipe to land in the bank.
    Spine transfer from either quarter pipe at the other side of the bank.
    
    
    BART'S CHILI
    ------------
    
    Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride down the grass
    slope from the start point and spine transfer over the wakeboard shop.
    
    
    BART'S SAUSAGE MELT
    -------------------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Half turn left from
    the start point and jump over the awning between the quarter pipes in front of
    the purple building.
    
    
    BENCH HOP
    ---------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Ride forward from
    the start point to find two benches near a fence. Grind the first bench, jump
    the small gap and grind on the second bench.
    
    
    BIG SPOT CHANNEL
    ----------------
    
    Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
    quarter pipe at the other side of the warehouse, launch right over the big gap
    and land on the quarter pipe opposite the vert ramp.
    
    
    BLUE 10
    -------
    
    Select the 'Wallplant Combo' goal on chapter 8. Half turn left from the start
    point to see some steps on the right. Either grind up the rail on the steps or
    jump down the steps for this gap.
    
    
    BRO BOWL GRIND
    --------------
    
    Select the 'Bowl Grind' goal on chapter 8. Turn slightly right from the start
    point and grind the edge of the bowl for this gap.
    
    
    CHAPIN GAP
    ----------
    
    Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride forward from the
    start point and jump over the grass slope for this gap.
    
    
    CHEESE'N EGGS
    -------------
    
    Select the 'Revenge!!!' goal on chapter 7. Quarter turn left from the start
    point and ride over to the other side of the road. Jump over the ledge and
    continue forward to see a high quarter pipe outside the skate park. Spine
    transfer from the quarter pipe and land in the skate park for this gap.
    
    
    CHEESESTEAK OMELET
    ------------------
    
    Select the 'Help the Private Eye' goal on chapter 7. Follow the 'Alex's Iced
    Tea' gap to climb the wire up to the top of the building. At the top of the
    wire, jump right and grab on the edge of the building. Pull up to stand on the
    edge of the building and quarter turn right to see a wire leading around the
    back of the circular building. Grind around the wire for this gap.
    
    
    CHOPSTEAK DINNER
    ----------------
    
    Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Follow the 'Johnny's
    Chicken Melt' gap to grind on the high rail in the bank, and drop off the end
    of the rail to land on top of the bridge. Half turn after landing and spine
    transfer from the quarter pipe for this gap.
    
    
    D'AMOTO LIP GAP
    ---------------
    
    Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
    to see the D'amoto building on the right side of the road, with a quarter pipe
    in front of it. Ride up the quarter pipe and lip trick on the edge of the
    building for this gap.
    
    
    FINE ART APPRECIATION
    ---------------------
    
    Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
    to see a yellow structure on the other side of the road, with a ledge at the
    left side of it. Grind right along the ledge, jump off the end and grind down
    the yellow structure for this gap.
    
    
    GAPING WALLRIDE GAP
    -------------------
    
    Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
    quarter pipe at the other side of the warehouse, launch up and grind left along
    the pipe above. Grind around the first corner in the pipe, then jump right
    before the second corner and wallride the wall. Jump from the wallride and
    grind on the next long pipe for this gap.
    
    
    INSPECTOR LEDGE
    ---------------
    
    Select the 'Help the Private Eye' goal on chapter 7. Half turn right from the
    start point and grind along the ledge for this gap.
    
    
    JOHNNY'S CHICKEN MELT
    ---------------------
    
    Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Follow the 'SPoT Wire
    Bridge' gap to grind the wires over to the roof of the second warehouse.
    Quarter turn right on the roof, jump over the red pipe and grind the right side
    of the low ledge. Jump off the end of the ledge and grind the high rail in the
    bank for this gap.
    
    
    LEDGE 2 RAIL
    ------------
    
    Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
    and ride along the left side of the road to see a series of ledges on the left.
    Grind along the third ledge, jump off at the end and grind along the curved
    rail for this gap.
    
    
    LEDGE HOP
    ---------
    
    Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
    to see a ledge on the other side of the road. Grind left along the ledge, jump
    the small gap and grind on the next ledge.
    
    
    OVER THE BANK
    -------------
    
    Select the 'Place In Street Contest' goal on chapter 9. Ride down the slope
    from the start point, then half turn to see the slope with the quarter pipe on
    the left side and the roll-in on the right side. Jump right from the quarter
    pipe, air over the slope and land on the roll-in for this gap.
    
    
    PECAN WAFFLE
    ------------
    
    Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
    to see the D'amoto building on the right side of the road, with a quarter pipe
    in front of it. Ride up the quarter pipe and hold R1 + L1 to land on the roof
    of the building. Get back on the board after landing and quarter turn right to
    see a traffic light on the road near the yellow structure. Jump off the corner
    of the building and grind the traffic light.
    
    
    PICNIC POP
    ----------
    
    Select the 'Bowl Grind' goal on chapter 8. Quarter turn left from the start
    point and ride down the grass slope to see two picnic tables on the right.
    Grind one table, jump off the end and grind the second table for this gap.
    
    
    PIPE 2 PIPE
    -----------
    
    Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
    quarter pipe at the other side of the warehouse, launch up and grind left along
    the pipe above. Grind around the first corner in the rail, then jump off before
    the second corner and grind the pipe below.
    
    
    PIPE 2 RAIL
    -----------
    
    Select the 'Place in Street Contest' goal on chapter 9. After completing the
    'Pipe 2 Pipe' gap, jump off the end of the pipe and grind the sloped rail.
    
    
    PIPE LIP GAP
    ------------
    
    Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
    quarter pipe at the other side of the warehouse, launch up and lip trick on the
    pipe above for this gap.
    
    
    PLANTER POP
    -----------
    
    Select the 'Revenge!!!' goal on chapter 7. Quarter turn left from the start
    point to see two planters on the other side of the road. Grind one planter,
    jump at the end and grind the next planter for this gap.
    
    
    PORTERHOUSE T-BONE AND EGGS
    ---------------------------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Ride forward from
    the start point to see a small dirt slope at the end of the road. Jump from the
    slope and and land in the blue bowl for this gap.
    
    
    POWER DOWN
    ----------
    
    Select 'The Skateboarding Bandit' goal on chapter 7. Grind the right rail at
    the start point, then jump off at the end and grind the wire below. Jump left
    at the end of the long wire and grind the fence for this gap.
    
    
    POWER UP
    --------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
    from the start point to see a high fence which slopes up at the left side.
    Grind left along the fence and jump up at the end to grind on the wires.
    
    
    RACK UP
    -------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
    from the start point and ride forward past the launch ramp to see two bike
    racks. Grind either rack, jump up from the small slope at the end and grind on
    the high rail above for this gap.
    
    
    RAIL 2 LEDGE
    ------------
    
    Select the 'Help the Private Eye' goal on chapter 7. Half turn left from the
    start point and ride along the right side of the road to see a curved rail at
    the corner. Grind along the curved rail, jump at the end and grind the ledge.
    
    
    RAIL HOP
    --------
    
    Select the 'Get the Best Donuts' goal on chapter 7. Quarter turn right from the
    start point and ride over to the other side of the road to see a rail leading
    up a slope on the left. Grind up the rail, jump at the end and grind the second
    rail on the slope for this gap.
    
    
    RAIL UP
    -------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Half turn left from
    the start point and follow the corner in the road around to the right. The car
    park will be on the left side of the road and a tall building will be on the
    right side. Wallride the tall building and jump up to a grind on the ledge.
    Jump right to another wallride and jump up to a grind on the rail.
    
    
    RIDE 2 PIPE
    -----------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
    from the start point and ride over the road to the building with the red pipe
    on the side. Jump up from the launch ramp at the side of the building and
    wallride, then jump and grind on the red pipe for this gap.
    
    
    RIDE 2 RAIL
    -----------
    
    Select the 'Revenge!!!' goal on chapter 7. Ride forward from the start point to
    see a launch ramp on the opposite side of the corner of the road. Ride up the
    launch ramp and wallride the wall, then jump off and grind the rail.
    
    
    ROB'S PATTY MELT PLATE
    ----------------------
    
    Select the 'Wallplant Combo' goal on chapter 8. Half turn left from the start
    point to see some steps on the right. Jump up the steps, quarter turn left at
    the top and jump down the big double set of steps for this gap.
    
    
    SPOT BOWL TRANSFER
    ------------------
    
    Select the 'Prove Yourself' goal on chapter 8. Quarter turn right from the
    start point and use the quarter pipe on the right to launch over to the fence
    to the bowl on the left.
    
    
    SPOT CHANNEL
    ------------
    
    Select the 'Place In Street Contest' goal on chapter 9. Ride down the slope
    from the start point, then half turn to see the slope with the quarter pipe on
    the left side. Ride up the quarter pipe and jump left over the small gap to
    land on the next quarter pipe.
    
    
    SPOT SIGN GRIND
    ---------------
    
    Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
    from the start point and ride over the road to the building with the red pipe
    on the side. Use the ramp to launch up to a wallride on the side of the
    building. Jump off the wallride and grind the high sign for this gap.
    
    
    SPOT WIRE BRIDGE
    ----------------
    
    Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Jump forward from the
    start point, hold R1 and pull up to the roof. Jump to the awning on the left,
    then climb the ladder to the roof of the warehouse. Quarter turn left and grind
    the wires over to the next roof for this gap.
    
    
    WALLPLANT COMBO
    ---------------
    
    Select the 'Wallplant Combo' goal on chapter 8. Wallplant off the bridge and
    manual through all of the cones for this gap.
    
    
    WATERWAY GRIND
    --------------
    
    Select the 'Get the Best Donuts' goal on chapter 7. Quarter turn right from the
    start point and ride over to the other side of the road to see a long rail
    leading up a slope. Ride up the first slope, then quarter turn left at the top
    to see a big quarter pipe. Launch up from the quarter pipe and hold R1 + L1 to
    land on top of a path with a white rail on it. Grind along this rail, jump the
    gap near the end and grind the next rail for this gap.
    
    
    WATERWAY MANUAL
    ---------------
    
    Select the 'Get the Best Donuts' goal on chapter 7. Follow the 'Waterway Grind'
    gap to land on top of the path. Manual along the path for this gap.
    
    
    WET BEAVER
    ----------
    
    Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride down the grass
    slope from the start point and jump over the gap between the quarter pipes in
    front of the wakeboard shop.
    
    
    WILT'S SOUP OF THE DAY
    ----------------------
    
    Select the 'Revenge!!!' goal on chapter 7. Turn slightly right from the start
    point and jump the gap between the two tall quarter pipes.
    
    
    WIRE 2 WIRE
    -----------
    
    Select 'The Skateboarding Bandit' goal on chapter 7. Grind the right rail at
    the start point, then jump off at the end and grind the wire below. Jump left
    and grind on the next wire for this gap.
    
    
    -------------------------------------------------------------------------------
    4.4.                              San Diego
    -------------------------------------------------------------------------------
    
    
    9 1/2 POINT LANDING!
    --------------------
    
    Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from the
    start point and jump from the quarter pipe up to a grind on the spear. Grind
    right along the spear, jump off the end and grind along the lip of the quarter
    pipe on the other side of the road for this gap.
    
    
    10 POINT LANDING!
    -----------------
    
    Select the 'Daredevil High Line' goal on chapter 11. After completing the 'High
    Wire Act' gap, jump off the end of the wire and grind the purple crocodile
    statue on top of the planter for this gap.
    
    
    ATRIUM GAP!
    -----------
    
    Select the 'Air Out the Atrium' goal on chapter 11. Ride forward from the start
    point and jump the gap between the two launch ramps.
    
    
    BALCONY HOPPING!
    ----------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
    from the start point and turn left at the second junction in the road to see a
    quarter pipe on the right. Jump up from the quarter pipe and grind left along
    the balcony above, then jump at the end of the balcony and grind on the next
    balcony for this gap.
    
    
    BANK TO HIGH BAR
    ----------------
    
    Select the 'Tear It Up At the Demo' goal on chapter 13. Ride forward from the
    start point and launch from the slope up to a grind on the high rail.
    
    
    BIG LEDGE HOP
    -------------
    
    Select the 'No Band...No Party. Bummer!' goal on chapter 12. Ride forward from
    the start point and grind the high ledge. Jump off the end of the ledge and
    grind the next ledge on the other side of the road for this gap.
    
    
    BIG ORGAN SIDE STAGE R2R HIGH
    -----------------------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After completing
    the 'Theater Arm West R2R High' gap, continue along the path after landing,
    launch left from the quarter pipe in front of the windows and land on the
    quarter pipe below for this gap.
    
    
    BIG ORGAN SIDE STAGE R2R LOW
    ----------------------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After completing
    the 'Big Organ Side Stage R2R High' goal, half turn and jump from the low
    quarter pipe up to the high quarter pipe on the path for this gap.
    
    
    BIG RAIL 2 RAIL
    ---------------
    
    Select the 'See a Man About a Horse' goal on chapter 11. Quarter turn left from
    the start point and use the quarter pipe on the other side of the road to
    launch up to a grind on the ledge above. Grind left along the ledge and around
    the corner, then jump off the end of the rail, launch over the big gap and
    grind on the next rail for this gap.
    
    
    CHANNEL PLANTER R2R HIGH
    ------------------------
    
    Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
    start point and ride down the small slope, then quarter turn left and jump down
    the big set of twenty steps. Continue forward over to the other side of the
    area and quarter turn right, then ride forward to the quarter pipe at the end
    of the path. Jump right from the quarter pipe and land on the quarter pipe
    below for this gap.
    
    
    CHANNEL PLANTER R2R LOW
    -----------------------
    
    Select the 'Flip the Big Stairs' goal on chapter 11. After completing the
    'Channel Planter R2R High' gap, half turn and jump from the low quarter pipe up
    to the high quarter pipe on the left for this gap.
    
    
    CONCRETE VS. METAL
    ------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
    from the start point and grind the left rail under the arch. Jump at the end of
    the rail and grind the ledge on the other side of the road.
    
    
    DOWN THE HORSE'S SPINE!
    -----------------------
    
    Select the 'Rooftop Technician' goal on chapter 11, then press start and select
    'End Current Goal'. Ride forward from the start point to the launch ramp at the
    other end of the roof. Jump from the ramp and Acid Drop (R2) to the quarter
    pipe on the other side of the horse statue.
    
    
    EAST EXIT R2R
    -------------
    
    Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
    start point and ride down the small slope, then quarter turn left and jump down
    the big set of twenty steps. Quarter turn right at the bottom of the steps and
    ride down the path to the road. Ride over to the other side of the road and use
    the quarter pipes to jump over the entrance platform.
    
    
    FLAG FLYIN'
    -----------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
    from the start point and turn right at the first junction to see a quarter pipe
    near the left side of the road. Ride up this quarter pipe and grind left along
    the balcony above, then jump left at the end of the balcony and grind the wire
    with the flags for this gap.
    
    
    FOUNDERS' R2R EAST BIG
    ----------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
    under the arch from the start point and turn left shortly the first junction in
    the road to see a building with three arches on it. Go through any arch to
    enter the building, which has a quarter pipe on either side. Quarter turn right
    and use the quarter pipe to jump to the high quarter pipe on the right.
    
    
    FOUNDERS' R2R EAST LIL'
    -----------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. After
    completing the 'Founders' R2R East Big' gap, half turn and jump from the
    quarter pipe in front down to the quarter pipe on the left.
    
    
    FOUNDERS' R2R WEST BIG
    ----------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Jump up from
    the low quarter to the high quarter pipe at the other side of the building from
    the 'Founders' R2R East Big' gap.
    
    
    FOUNDERS' R2R WEST LIL'
    -----------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. After
    completing the 'Founders' R2R West Big' gap, half turn and jump from the
    quarter pipe in front down to the quarter pipe on the right.
    
    
    HEY...NICE SPEAR!
    -----------------
    
    Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from the
    start point and jump from the quarter pipe up to a grind on the spear.
    
    
    HIGH WIRE ACT
    -------------
    
    Select the 'Daredevil High Line' goal on chapter 11. Ride forward from the
    start point and grind the ledge around both corners. Drop off the end of the
    ledge to land on a high path, and follow this path around this both corners to
    see another high ledge on the building. Grind along this ledge, jump off at the
    end and grind on the wire below for this gap.
    
    
    LIP THE LIGHTS!
    ---------------
    
    Select the 'Tear It Up At the Demo' goal on chapter 13. In the third section of
    the goal, launch up to a lip trick on the stage lights for this gap.
    
    
    LOFTY GRIND!
    ------------
    
    Select the 'See a Man About a Horse' goal on chapter 11. Half turn from the
    start point and use the quarter pipe to launch up to a grind on the rail.
    
    
    LOFTY LIP!
    ----------
    
    Select the 'See a Man About a Horse' goal on chapter 11. Half turn from the
    start point and use the quarter pipe to launch up to a lip trick on the rail.
    
    
    NORTH SIDE BELL R2R
    -------------------
    
    Select the 'Rooftop Technician' goal on chapter 11. Turn slightly left from the
    start point and ride up the quarter pipe. Use the quarter pipes to launch over
    the top of the first arch.
    
    
    OVER THE 20 SET!
    ----------------
    
    Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
    start point and ride down the small slope, then quarter turn left and jump down
    the big set of twenty steps for this gap.
    
    
    OVER THE HORSE!
    ---------------
    
    Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from the
    start point and spine transfer from the quarter pipe to the quarter pipe on the
    other side of the horse statue.
    
    
    RAIL 2 RAIL
    -----------
    
    Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
    start point and ride down the small slope, then quarter turn left and jump down
    the big set of twenty steps. Continue forward at the bottom of the steps and
    grind the first rail on the right. Jump at the end of the rail and grind on the
    next rail for this gap.
    
    
    ROOFTOP ARCH MANUAL!
    --------------------
    
    Select the 'Rooftop Technician' goal on chapter 11. Ride forward from the start
    point and manual under both arches for this gap.
    
    
    SAWHORSE GAP!
    -------------
    
    Select the 'Rooftop Technician' goal on chapter 11. Ride forward from the start
    point and manual under the first arch, then jump the sawhorse.
    
    
    SOUTH SIDE BELL R2R
    -------------------
    
    Select the 'Rooftop Technician' goal on chapter 11, then press start and select
    'End Current Goal'. Ride forward under the first arch from the start point,
    turn slightly left before the second arch and ride up the quarter pipe. Use the
    quarter pipes to launch over the top of the arch.
    
    
    STEEPLE LIP!
    ------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn from
    the start point and spine transfer from the quarter pipe to land in the area
    with the theater. Turn slightly right after landing and ride over to the bottom
    of the slope leading away from the right side of the theater. Quarter turn
    right before the bottom of the slope to see a quarter pipe with a steeple on
    the high ledge above. Ride up the quarter pipe and lip trick the steeple for
    this gap. This gap is difficult to do and will often turn into the 'Lofty Lip',
    so make sure to tap the lip trick button exactly when the skater is at the top
    of the steeple for this gap to work.
    
    
    THEATER ARM WEST R2R HIGH
    -------------------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn from
    the start point and spine transfer from the quarter pipe to land in the area
    with the theater. Turn slightly right after landing and ride over to the bottom
    of the slope leading away from the right side of the theater. Half turn at the
    bottom of the slope to see a quarter pipe. Launch left from the quarter pipe
    and land on the quarter pipe on the path above for this gap.
    
    
    THEATER ARM WEST R2R LOW
    ------------------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After completing
    the 'Theater Arm West R2R High' gap, half turn and jump from the quarter pipe
    in front down to the quarter pipe on the right.
    
    
    THEATER STAIRS EAST R2R
    -----------------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn right
    from the start point to see a set of steps on the left. Use the quarter pipes
    on either side to jump over the steps for this gap.
    
    
    THEATER STAIRS WEST R2R
    -----------------------
    
    Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn left
    from the start point to see a set of steps on the right. Use the quarter pipes
    on either side to jump over the steps for this gap.
    
    
    TOWER JUMP
    ----------
    
    Select the 'Acid Drop the Two Towers' goal on chapter 12. Run forward from the
    start point and climb up to the top of the ladder. Walk to the edge of the
    tower and hold R2 to acid drop to the quarter pipe below.
    
    
    WEST EXIT R2R LOOSE
    -------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Half turn left
    from the start point to see a slope leading up on the right. Ride up this slope
    and launch left from the quarter pipe in front, clear the road and land on the
    furthest quarter pipe for this gap.
    
    
    WEST EXIT R2R TIGHT
    -------------------
    
    Select the 'Round Up the Posse For the Demo' goal on chapter 13. Half turn left
    from the start point and jump the gap between the quarter pipes.
    
    
    -------------------------------------------------------------------------------
    4.5.                               Hawaii
    -------------------------------------------------------------------------------
    
    
    88 BOWL
    -------
    
    Select the 'Wallows Combo Bowls' goal on chapter 15. Turn slightly left from
    the start point and jump over the third green marker for this gap.
    
    
    AIR BOWL
    --------
    
    Select the 'Wallows Combo Bowls' goal on chapter 15. Ride forward from the
    start point and jump over the first green marker for this gap.
    
    
    AWNING HOP
    ----------
    
    Select the 'High Lines' goal on chapter 15. Half turn right from the start
    point and grind along the rail on the left, then jump off at the end of the
    rail to land on the awning. Grind along the edge of the awning and jump up to a
    grind on the next awning.
    
    
    BANYAN TREE GRIND
    -----------------
    
    Select the 'High Lines' goal on chapter 15. Turn slightly right from the start
    point and jump over the fence, then grind on the branch of the tree below the
    glowing wire for this gap.
    
    
    BENCH 2 RAIL
    ------------
    
    Select the 'Speak Hawaiian' goal on chapter 14. Turn slightly right from the
    start point to see a purple bench. Grind left along the bench, jump off at the
    end and grind on the curved rail for this gap.
    
    
    BENCH HOP
    ---------
    
    Select the 'Speak Hawaiian' goal on chapter 14. Ride forward to the other side
    of the road from the start point and jump to a grind on the bench. Jump at the
    end and grind on the next bench for this gap.
    
    
    BIG SURF SUICIDE!
    -----------------
    
    Select the 'Craziest Footage Ever' goal on chapter 16. Half turn from the start
    point, spine transfer from the quarter pipe in front and land on the quarter
    pipe at the bottom of the hotel.
    
    
    BIG TREE TRANSFER
    -----------------
    
    Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
    start point and spine transfer over the rock.
    
    
    BOWL TRANSFER
    -------------
    
    Select the 'Drain the Pool' goal on chapter 14. Quarter turn left from the
    start point and drop into the small bowl. Spine transfer from the small bowl
    into the big bowl on the left for this gap.
    
    
    BRANCH 2 BRANCH
    ---------------
    
    Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
    start point and ride up the rock. Jump at the top and grind left along the
    branch above, then jump and grind the higher branch.
    
    
    BREAKWATER HOP
    --------------
    
    Select the 'Luau Competition' goal on chapter 15. Turn slightly right from the
    start point and ride onto the beach to see a ledge leading out to the water.
    Grind along the left side of the ledge and drop off at the end to grind on the
    smaller ledge in the water, then jump the gap between any of the smaller ledges
    in the water for this gap.
    
    
    CHAINLINK TRANSFER
    ------------------
    
    Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the start
    point and ride along the left side of the road. There is a quarter pipe on the
    left at the corner of the road. Ride up this quarter pipe, jump right over the
    fence and land on the quarter pipe in the small skate park.
    
    
    GRAB A BRANCH
    -------------
    
    Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
    start point and spine transfer over the rock. Quarter turn right after landing
    on the other side to see a small quarter pipe. Ride up this quarter pipe and
    lip trick on the branch above for this gap.
    
    
    HIGH LIP
    --------
    
    Select the 'Get Lei'd' goal on chapter 14. Quarter turn right from the start
    point and launch up from the quarter pipe to a lip trick on the ledge.
    
    
    HIGH WIRE
    ---------
    
    Select the 'High Lines' goal on chapter 15. Ride forward from the start point
    and grind along the glowing wire for this gap.
    
    
    HOLY HOTEL HOP!
    ---------------
    
    Select the 'Craziest Footage Ever' goal on chapter 16. Get a full special bar
    by grinding the pipes on the roof and approach the launch ramp near the
    helicopter. Boneless off the ramp and air over the helicopter for this gap.
    
    
    KALAKAUA AVE GAP
    ----------------
    
    Select the 'Hotel Hopper' goal on chapter 16. Ride forward from the start point
    and jump from the launch ramp over to the bowl on the next hotel roof.
    
    
    KAYAK HOP
    ---------
    
    Select the 'Wedding Guest' goal on chapter 14. Quarter turn right from the
    start point to see a net. Grind left along the top of the net, jump at the end
    and grind on the kayak in the water.
    
    
    LEDGE HOP
    ---------
    
    Select the 'Drain the Pool' goal on chapter 14. Quarter turn right from the
    start point, get off the board and climb up the ladder to the ledge. Grind
    right along the ledge, jump the gap and grind the next ledge for this gap.
    
    
    LUDICROUS SPINE 1 OF 4
    ----------------------
    
    Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. Ride over the
    slope from the start point and Acid Drop down to the quarter pipe far below.
    
    
    LUDICROUS SPINE 2 OF 4
    ----------------------
    
    Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
    the 'Ludicrous Spine 1 of 4' gap, jump at the top of the quarter pipe on the
    other side of the road and spine transfer to the quarter pipe on the roof.
    
    
    LUDICROUS SPINE 3 OF 4
    ----------------------
    
    Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
    the 'Ludicrous Spine 2 of 4' gap, spine transfer from the quarter pipe on the
    other side of the roof to land on the quarter pipe below.
    
    
    LUDICROUS SPINE 4 OF 4
    ----------------------
    
    Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
    the 'Ludicrous Spine 3 of 4' gap, spine transfer the spine.
    
    
    NUTHIN' BUT NET
    ---------------
    
    Select the 'Get Lei'd' goal on chapter 14. Ride forward from the start point
    and use the quarter pipe at the side of the building to launch up to a grind on
    the ledge above. Grind right along the ledge, jump off before the corner and
    grind the net on the beach.
    
    
    OFF THE WALLS MANUAL
    --------------------
    
    Select the 'Off the Walls' goal on chapter 15. Jump over the launch ramp at the
    start point and land in a manual in the ditch. Grind the boards in the middle
    of the ditch, jump off at the end and manual to the wall at the end of the
    ditch. Wallplant the wall for this gap.
    
    
    OFF THE WALLS MANUAL REWIND
    ---------------------------
    
    Select the 'Off the Walls' goal on chapter 15. After completing the 'Off the
    Walls Manual' gap, land in a manual, grind the boards again in the middle of
    the ditch and manual at the end for this gap.
    
    
    OFF THE WALLS TRANSFER
    ----------------------
    
    Select the 'Off the Walls' goal on chapter 15. Jump over the launch ramp at the
    start point and land in the ditch. Ride up the big quarter pipe at the end of
    the ditch, launch right and land on the barrier on the road.
    
    
    PARK AND RIDE POP
    -----------------
    
    Select the 'Island Liptrick Tour' goal on chapter 15. Half turn from the start
    point and ride onto the road, then quarter turn left to see the wavy roof at
    the start of the next road on the left. Ride up the quarter pipe under the wavy
    roof and grind left along the rail above it, then jump off the end of the rail
    and grind on the bus stop.
    
    
    PINK PAD MANUAL
    ---------------
    
    Select the 'Get Lei'd' goal on chapter 14. Ride forward onto the road from the
    start point and quarter turn left. Turn slightly left to see a small set of
    steps leading up at the side of the Pink Palace. Jump up these steps and land
    in a manual, roll around the corner and drop off the next set of steps.
    
    
    PINK PALACE ENTRANCE
    --------------------
    
    Select the 'Get Lei'd' goal on chapter 14. Quarter turn left from the start
    point and jump the gap between the quarter pipes in front of the Pink Palace.
    
    
    PINK ROOF TRANSFER
    ------------------
    
    Select the 'Get Lei'd' goal on chapter 14. Quarter turn left from the start
    point and spine transfer from the quarter pipe in front of the Pink Palace to
    the quarter pipe on the second floor.
    
    
    PLANTER GRIND
    -------------
    
    Select the 'Island Liptrick Tour' goal on chapter 15. Half turn from the start
    point and ride onto the road, then turn slightly left to see a curved yellow
    planter on the other side of the road. Grind around the planter.
    
    
    PLANTER POP
    -----------
    
    Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the start
    point to see a planter on the right side of the road. Grind along the planter,
    jump at the end and grind the next planter for this gap.
    
    
    POOL DROP
    ---------
    
    Select the 'Hotel Hopper' goal on chapter 16, then press start and select 'End
    Current Goal'. Quarter turn left from the start point and spine transfer from
    the quarter pipe down to the pool.
    
    
    RAIL 2 BENCH
    ------------
    
    Select the 'Speak Hawaiian' goal on chapter 14. After completing the 'Bench 2
    Rail' gap, half turn and grind the curved rail to the bench for this gap.
    
    
    RAIL HOP
    --------
    
    Select the 'Off the Walls' goal on chapter 15. Turn slightly left from the
    start point and grind the rail at the side of the ditch. Jump off at the end of
    the rail and grind on the next rail for this gap.
    
    
    SURF'S UP
    ---------
    
    Select the 'Wedding Guest' goal on chapter 14. Quarter turn left from the start
    point to see two sets of surfboards a short distance apart. Grind one set of
    surfboards, jump the gap and grind the second set for this gap.
    
    
    TUBE BOWL
    ---------
    
    Select the 'Wallows Combo Bowls' goal on chapter 15. Turn slightly left from
    the start point and jump over the second green marker for this gap.
    
    
    WALLOWS 3 BOWL COMBO
    --------------------
    
    Select the 'Wallows Combo Bowls' goal on chapter 15. Ride forward from the
    start point and jump over the first green marker. Revert to manual after
    landing and jump over the second green marker, then revert to manual and jump
    over the third green marker for this gap.
    
    
    WAVY ROOF HOP
    -------------
    
    Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the start
    point and ride along the road to the corner, then quarter turn right to see a
    bus stop at the side of the small skate park. Grind along the right side of the
    ledge on the bus stop, launch up from the small slope at the end of the ledge
    and grind on the wavy roof for this gap.
    
    
    WELCOME TO WALLOWS
    ------------------
    
    Select the 'Speak Hawaiian' goal on chapter 15. Half turn from the start point
    and ride up the road to the quarter pipe at the end. Spine transfer from the
    quarter pipe and land in the Wallows area for this gap.
    
    
    -------------------------------------------------------------------------------
    4.6.                              Vancouver
    -------------------------------------------------------------------------------
    
    
    1500 GEORGIA BANKS RAIL
    -----------------------
    
    Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press start
    and select 'End Current Goal' to exit the limo. Turn slightly right from the
    start point and grind left along the quarter pipe in front of the waterfall.
    Jump right and grind on the ledge above the waterfall, then jump right and
    grind on the rail for this gap.
    
    
    2ND FLOOR SPINE
    ---------------
    
    Select the 'Impress the Reporter' goal on chapter 17. Quarter turn left from
    the start point and ride up the quarter pipe. Hold R1 + L1 in the air to land
    on the ledge above, then jump through the window to land in a room on the
    second floor of the hotel, which has a red quarter pipe at the other side.
    Spine transfer from this quarter pipe down to the quarter pipe below.
    
    
    ACROSS STREET 2 TRUCK
    ---------------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. After
    completing the 'Out of Hotel' gap, land in a grind on the edge of the truck on
    the other side of the road for this gap.
    
    
    BEAK RAIL
    ---------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward down the
    first slope from the start point, then half turn to face the green statue of
    the hawk. Ride up the slope, jump and grind the beak of the statue.
    
    
    BC TRANSFER 1
    -------------
    
    Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. Ride
    forward from the start point and Acid Drop off the green roof to land in the
    bowl below. Spine transfer from the other side of the bowl, launch over the
    rail and land on the quarter on the other side for this gap.
    
    
    BC TRANSFER 2
    -------------
    
    Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. After
    completing the 'BC Transfer 1' gap, continue forward and spine transfer from
    the quarter pipe in front up to the next quarter pipe.
    
    
    BC TRANSFER 3
    -------------
    
    Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. After
    completing the 'BC Transfer 2' gap, continue forward and spine transfer from
    the curved quarter pipe down to the quarter pipe below.
    
    
    BLUE SCORE GAP
    --------------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride onto the ice rink
    from the start point and move the puck into the blue goal. The gap text won't
    be displayed on screen, but will be counted on the gap list.
    
    
    CLAW RAIL
    ---------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
    point and grind the ledge at the side of the statue of the hawk.
    
    
    COURT POOL
    ----------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly left
    from the start point and ride forward along the path to find two bowls. Grind
    around the edge of the left bowl for this gap.
    
    
    FRONT DESK MANUAL
    -----------------
    
    Select the 'Party Dregs' goal on chapter 17. Ride forward from the start point
    and jump out the window, then half turn to face toward the hotel. Jump back
    through the window and land in a manual, roll across to the other side of the
    hotel and jump out of the next window for this gap.
    
    
    GARDEN SPINE
    ------------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
    start point to the grass slope at the other side of the hockey rink, where
    there is a quarter pipe on either side. Ride up either quarter pipe and spine
    transfer to the quarter pipe on the other side.
    
    
    GOLDEN RAIL
    -----------
    
    Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press start
    and select 'End Current Goal' to exit the limo. Ride forward along the left
    side of the road from the start point to see a golden rail in front of the
    entrance to the hotel. Grind along the golden rail for this gap.
    
    
    GOODMOUNT TRANSFER
    ------------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Turn
    slightly right from the start point to see the Goodmount Hotel on the left side
    of the road, with two quarter pipes in front of it. Jump the gap between the
    two quarter pipes, launching either under or over the platform above the
    entrance to the hotel.
    
    
    HAWKBOWL RAIL
    -------------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
    point and grind around the blue rail at the top of the curved bowl.
    
    
    HAWKBOWL TRANSFER
    -----------------
    
    Select the 'Filming A Line' goal on chapter 17. Quarter turn right from the
    start point to see a small quarter pipe at the side of a planter. Spine
    transfer from this quarter pipe down to the curved quarter pipe behind the
    statue of the hawk.
    
    
    HAWKWING TRANSFER
    -----------------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
    point to see a small quarter pipe at either side of the hawk statue. Ride up
    either quarter pipe and launch toward the statue, air over the slope below and
    grind on the wing of the statue for this gap.
    
    
    HIGH HOTEL DROP
    ---------------
    
    Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
    Spine' gap to land on the ledge outside the second floor of the hotel. Run
    right along to the end of the ledge and jump through the window to land in a
    room which has tables at the right side. Grind right along the tables, jump off
    the small slope at the end and grind on the ledge near the dome below.
    
    
    HIGH LIP
    --------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
    point to see a small quarter pipe at either side of the hawk statue. Lip trick
    the top of either quarter pipe for this gap.
    
    
    HOTEL 2 DOME
    ------------
    
    Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
    Spine' gap to enter the second floor of the hotel, which has a red quarter pipe
    at the other side. Get back on the board and launch right from the red quarter
    pipe to land on a platform outside the third floor of the hotel. Grind right
    along the rail near the edge of this platform, jump off the small slope at the
    end and grind on the pagoda below for this gap.
    
    
    HOTEL 2 SUPERIORCOURT
    ---------------------
    
    Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
    Spine' gap to land in the room on the second floor of the hotel which has
    tables at the right side. Half turn after landing in the room and use the red
    quarter pipe to launch right up to the ledge outside the third floor. Grind
    along the ledge, jump off the rail at the end and grind on the ledge below.
    
    
    HOTEL GOODMOUNT FRONT
    ---------------------
    
    Select the 'Party Dregs' goal on chapter 17. Quarter turn left from the start
    point and run out the hotel doors to the road. Get back on the board, half turn
    and hold the right analog stick down to see the 'Goodmount' sign above. Ride up
    the quarter pipe on either side, hold R1 + L1 to get off the board in the air
    and land on the ledge above, then walk through the window to enter the second
    floor of the hotel. Half turn and jump back out the window to grind on the
    front of the 'Goodmount' sign for this gap.
    
    
    IN
    --
    
    Select the 'Impress the Reporter' goal on chapter 17. Turn slightly left from
    the start point and grind left along the ledge at the side of the glass dome.
    Jump off the end of the ledge and grind the black ledge in the hotel.
    
    
    JUDGE POOL
    ----------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. Grind around the
    edge of the bowl in front of the start point for this gap.
    
    
    LEDGE HOP
    ---------
    
    Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press start
    and select 'End Current Goal' to exit the limo. Quarter turn left from the
    start point and jump up the wall to land outside the entrance to the hotel.
    Grind one of the ledges, jump the gap and grind the next ledge.
    
    
    MUSEUM DROP
    -----------
    
    Select the 'Filming A Line' goal on chapter 17, then press start and select
    'End Current Goal' to stop filming. Half turn from the start point, ride down
    the slope and use the quarter pipe in front to launch up to a grind on the
    ledge above. Grind left along the ledge, then jump right near the end to land
    on the roof of the museum. Spine transfer from the quarter pipe at the end of
    the path and land on the quarter pipe below.
    
    
    OFFWIRE
    -------
    
    Select the 'Impress the Reporter' goal on chapter 17. Quarter turn left from
    the start point and use the quarter pipe to launch up to a grind on the ledge
    above. Grind right along the ledge and jump at the end to grind on the wire,
    then jump off the wire to grind on the rail outside Slam City Jam.
    
    
    OUT
    ---
    
    Select the 'Impress the Reporter' goal on chapter 17. After completing the 'In'
    gap, jump off the end of the ledge and grind the ledge at the side of the glass
    dome for this gap.
    
    
    OUT OF HOTEL
    ------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
    to the other side of the road from the start point and use the quarter pipe to
    launch up to a grind on the pagoda. Grind right and jump off at the end of the
    pagoda to grind on the high yellow rail in the hotel. Jump right and grind on
    the next yellow rail, then jump through the window at the end.
    
    
    OVER THE DOME
    -------------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
    start point to the grass slope at the other side of the hockey rink. Ride up
    the slope, then half turn to see a glass dome in front of the hotel. Jump over
    the glass dome for this gap.
    
    
    PAGODA TRANSFER
    ---------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
    to the other side of the road from the start point and use the quarter pipe to
    spine transfer up to the pagoda. Jump off the other side of the pagoda.
    
    
    PLAZA POOL
    ----------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
    start point to the grass slope at the other side of the hockey rink. Ride up
    the slope and grind around the edge of the pool at the top.
    
    
    PLAZA SPINE
    -----------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. After completing the
    'Garden Spine' gap, half turn and spine transfer from the quarter pipe in front
    back down to the quarter pipe near the grass slope.
    
    
    RAIL HOP
    --------
    
    Select the 'Slam City Fan' goal on chapter 17. Turn left from the start point
    and grind right along the rail in front. After grinding around the corner, jump
    right and grind the next rail on the other side of the walkway.
    
    
    RAMP TRANSFER
    -------------
    
    Select the 'Get the Moscow Trip' goal on chapter 19. Turn slightly right from
    the start point and ride forward to see three quarter pipes behind the green
    hawk statue. Jump the gap between any quarter pipe.
    
    
    RED SCORE GAP
    -------------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride onto the ice rink
    from the start point and move the puck into the red goal. The gap text won't be
    displayed on screen, but will be counted on the gap list.
    
    
    ROUND FOUNTAIN
    --------------
    
    Select the 'Get the Moscow Trip' goal on chapter 19. Ride forward from the
    start point and use the sloped edge to launch over the fountain.
    
    
    SJ 2 BOXES
    ----------
    
    Select the 'Vans - Whoop It Up For the Crowds' goal on chapter 19. Quarter turn
    right from the start point and ride up to the top of the slope. Quarter turn
    left at the top and grind along the rail, then jump left down to a grind on the
    boxes at the side of the second truck for this gap.
    
    
    SJ 2 FENCE
    ----------
    
    Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
    start point and grind left along the rail. Jump right off the rail and grind
    the green fence at the right side of the second truck for this gap.
    
    
    SJ 2 TRUCK
    ----------
    
    Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
    start point and grind left along the rail. Jump right off the rail and grind on
    either white truck for this gap.
    
    
    SJ 2 WIRE
    ---------
    
    Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
    start point and grind left along the rail. Quickly jump right after landing on
    the rail and grind on the wire for this gap.
    
    
    SJ RAIL 2 RAIL
    --------------
    
    Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
    start point and grind along the ledge at the left side of the path. Jump right
    and grind the rail for thi sgap.
    
    
    SLAM CITY WIRE
    --------------
    
    Select the 'Return the Guest Passes' goal on chapter 17. After completing the
    'SJ 2 Wire' gap, continue the grind along the wire for this gap.
    
    
    SUPERIOR POOL
    -------------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly left
    from the start point and ride forward along the path to find two bowls. Grind
    around the edge of the right bowl for this gap.
    
    
    SUPERIOR SMALL RAIL
    -------------------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly left
    from the start point and ride forward along the path to the next bowl. Grind
    left around the edge of the bowl until the skater is facing toward the steps
    leading down on the right. Jump off the edge of the bowl and grind along the
    small edge of the far planter at the top of the steps.
    
    
    SUPERIOR SPINE 1
    ----------------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. Drop into the bowl
    from the start point and spine transfer over to the next bowl.
    
    
    SUPERIOR SPINE 2
    ----------------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. After completing
    the 'Superior Spine 1' gap, turn left and spine transfer to the next bowl.
    
    
    SUPERIOR SPINE 3
    ----------------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. After completing
    the 'Superior Spine 2' gap, turn slightly right and spine transfer down to the
    next bowl.
    
    
    SUPERIOR STAIR RAIL
    -------------------
    
    Select the 'Adio - Show Off Your Skills' goal on chapter 19. Follow the
    'Superior Small Rail' gap, but grind the longest edge of the planter instead of
    the smaller left edge for this gap.
    
    
    THEN UP 2 SLAM CITY
    -------------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. After
    completing the 'Across Street 2 Truck' gap, jump off the end of the truck and
    grind the rail on the high rail outside Slam City for this gap.
    
    
    THROUGH
    -------
    
    Select the 'Impress the Reporter' goal on chapter 17. Turn slightly left from
    the start point and grind left along the ledge at the side of the glass dome.
    Jump off the end of the ledge and grind the black ledge in the hotel. Jump off
    the end of the ledge and grind the ledge at the side of the next dome.
    
    
    THROUGH HOTEL HIGH
    ------------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
    to the other side of the road from the start point and use the quarter pipe to
    launch up to a grind on the pagoda. Grind right and jump off at the end of the
    pagoda to grind on the high yellow rail in the hotel, then jump off the rail
    and grind on the next pagoda for this gap.
    
    
    TOP LOOP
    --------
    
    Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
    Spine' gap to enter the second floor of the hotel, which has a red quarter pipe
    at the other side. Grind the tables at the right side of this room, which leads
    to a grind on a curved ledge outside. Jump right at the end of the curved ledge
    and grind on the tables in the next room.
    
    
    TRIPLE TRANSFER
    ---------------
    
    Select the 'Get the Moscow Trip' goal on chapter 19. Turn slightly right from
    the start point and ride forward to see three quarter pipes behind the green
    hawk statue. Jump from the left quarter pipe to the right quarter pipe.
    
    
    WALKWAY RAIL
    ------------
    
    Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Quarter turn
    left from the start point to see a slope leading up to a walkway near the left
    side of the road. Grind the ledge down the slope for this gap.
    
    
    WING RAIL
    ---------
    
    Select the 'CIRCA - Pass the Test' goal on chapter 19. Complete the 'Hawkwing
    Transfer' gap for this gap.
    
    
    -------------------------------------------------------------------------------
    4.7.                            Slam City Jam
    -------------------------------------------------------------------------------
    
    
    ACROSS THE FLOOR MANUAL
    -----------------------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
    the start point to see a quarter pipe on the left and a slope leading down on
    the right. Manual down the slope and roll over to the slope with the two rails
    on the on the other side of the area for this gap.
    
    
    BILLBOARD HIP
    -------------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
    'Tall Hip' gap, continue forward and hip transfer from the small quarter pipe
    in front to the big quarter pipe near the billboard.
    
    
    BRICK WALL
    ----------
    
    Select the 'Best Of Show' goal on chapter 18. Quarter turn left from the start
    point and grind the brick ledge down the slope.
    
    
    DOUBLE SIDE JUMP
    ----------------
    
    Select the 'Destroy the Street Contest' goal on chapter 18. After completing
    the 'Side Jump'n' gap, jump back down to a grind on the lower ledge.
    
    
    DROP MANUAL
    -----------
    
    Select the 'Best of Show' goal on chapter 18. Ride down the slope from the
    start point and continue forward to find a curved rail at the corner. Grind
    around the rail, drop off the end and land in a manual. Roll up the slope in
    the funbox, along the flat section and down the other side for this gap.
    
    
    GLASS HOP
    ---------
    
    Select the 'Best of Show' goal on chapter 18. Half turn from the start point
    and use the quarter pipe in front to launch up to a grind on the glass above.
    Grind left along the top of the glass, jump the gap after the corner and grind
    on the next section of glass for this gap.
    
    
    GLASS ON THE SIDE
    -----------------
    
    Select the 'Best of Show' goal on chapter 18. After completing the 'Glass Hop'
    gap, grind around the next corner and jump right to grind on the next section
    of the glass.
    
    
    HO BRAH! DASS DJ QBERT!!!
    -------------------------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. Ride forward from the
    start point and jump to a grind on the DJ's table.
    
    
    IMPRESS'N THE JUDGE'S MANUAL
    ----------------------------
    
    Select the 'Destroy the Street Contest' goal on chapter 18. Quarter turn left
    from the start point, ride forward and manual along the floor in front of the
    judge's table for this gap.
    
    
    IMPRESS'N THE JUDGE'S TRANSFER
    ------------------------------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
    the start point to see a quarter pipe on the left and a slope leading down on
    the right, which has a quarter pipe on either side of it. Jump from one quarter
    pipe, air over the slope and land on the next quarter pipe.
    
    
    INTO BIG HALF PIPE
    ------------------
    
    Select the 'Destroy the Street Contest' goal on chapter 18. Quarter turn left
    from the start point and ride up the tiny silver slope on the left to see a
    quarter pipe in front. Spine transfer from the quarter pipe and land in the big
    half pipe for this gap.
    
    
    JESSE'S GRIND
    -------------
    
    Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down to the
    bottom of the roll-in from the start point, half turn at the bottom, then press
    start and select 'End Current Goal'. Ride back up the roll-in, jump at the top
    and grind on the edge of the bench below.
    
    
    LEDGE HOP
    ---------
    
    Select the 'Best of Show' goal on chapter 18. Ride down the slope from the
    start point and continue forward to find two ledges. Grind one ledge, jump the
    gap and grind on the next ledge for this gap.
    
    
    LIGHT RIG LIP
    -------------
    
    Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down the roll-in
    and use the other side of the half pipe to launch up to a lip trick on the
    light rig above.
    
    
    OUTTA BIG HALF PIPE
    -------------------
    
    Select the 'Destroy the Street Contest' goal on chapter 18. After completing
    the 'Into Big Half Pipe' gap, half turn and spine transfer from the half pipe
    back to the quarter pipe for this gap.
    
    
    RAIL HOP
    --------
    
    Select the 'Best Of Show' goal on chapter 18. Turn slightly left from the start
    point to see a white rail on the slope. Grind down the rail, jump off the end
    and grind on the next rail for this gap.
    
    
    SECTION A
    ---------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
    the start point to see a quarter pipe on the left and a slope leading down on
    the right. Roll down the slope and continue forward over to the slope with the
    two rails on the on the other side of the area. Jump at the top of the slope to
    land in the area with the two doors leading to section A and B. Ride through
    the entrance to section A and grind down the rail for this gap.
    
    
    SECTION B
    ---------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. In the same area as
    the entrance leading to section A, grind down the rail for this gap.
    
    
    SECTION C
    ---------
    
    Select the 'Destory the Street Contest' goal on chapter 18. Quarter turn right
    from the start point to see an entrance leading to section C. Ride through the
    entrance and grind down the rail in section C for this gap.
    
    
    SECTION D
    ---------
    
    Select the 'Destroy the Vert Contest' goal on chapter 18. Follow the 'Jesse's
    Grind' gap to land in the area with the escalator leading up to section D.
    Grind down the rail in section D for this gap.
    
    
    SECTION E
    ---------
    
    Select the 'Destroy the Vert Contest' goal on chapter 18. In the same area as
    the entrance leading to section D, grind down the rail for this gap.
    
    
    SECTION F
    ---------
    
    Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down the roll-in
    from the start point and quarter turn right at the bottom to face the glass.
    Sets of steps will be leading up behind the glass: The one on the left leads to
    section E and the one on the right leads to section F. Climb over the glass and
    climb up the steps to the top of section F, then half turn and grind down the
    rail for this gap.
    
    
    SIDE JUMP'N
    -----------
    
    Select the 'Destroy the Street Contest' goal on chapter 18. Ride down the slope
    from the start point and go to the right side of the funbox in front to see two
    ledges at different heights. Grind the low ledge, then jump up to a grind on
    the high ledge for this gap.
    
    
    SPEAKER LIP
    -----------
    
    Select the 'Destroy the Vert Contest' goal on chapter 18. Lip trick on the
    speakers above the opposite side of the half pipe from the light rig.
    
    
    SPONSORED
    ---------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
    'Tall Hip' gap, continue forward and jump forward from the small quarter pipe
    in front to a grind on the rail behind the billboard. Jump off the end of the
    rail and grind on the fence below for this gap.
    
    
    TALL HIP
    --------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
    'Turntable Hip' gap, ride forward to the other side of the level and hip
    transfer left from the tall quarter pipe to the small quarter pipe.
    
    
    TURNTABLE HIP
    -------------
    
    Select the 'Learn the Hip Transfers' goal on chapter 18. Ride forward from the
    start point and hip transfer (R2) the quarter pipe hip.
    
    
    -------------------------------------------------------------------------------
    4.8.                               Moscow
    -------------------------------------------------------------------------------
    
    
    ANDREW'S PHOTO OP
    -----------------
    
    Select the 'Circus Act' goal on chapter 21. Ride forward from the start point
    and use the quarter pipe to launch up to a lip trick on the rail above.
    
    
    ANTON'S TRANSFER
    ----------------
    
    Select the 'Circus Act' goal on chapter 21. Half turn left from the start point
    and use the quarter pipe to launch over the steps.
    
    
    ARCH TRANSFER
    -------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from the
    start point and ride through the arch. Half turn on the other side of the arch
    to see two quarter pipes. Jump the gap between the quarter pipes.
    
    
    BASIL 2 STAIRS
    --------------
    
    Select the 'Serve the People' goal on chapter 20. Drop into the half pipe from
    the start point and grind right along the lip of the other side. Jump off the
    end and grind along the ledge, then jump off the end of the ledge and grind on
    the curved steps in the area with St Basil's statue.
    
    
    BIG RED LIP
    -----------
    
    Select the 'Over the Wall' goal on chapter 20. Ride forward from the start
    point and use the quarter pipe to launch up to a lip trick on the red wall.
    
    
    BLEACHER'S 2 LENIN
    ------------------
    
    Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
    start point to see a series of ledges at the left side of the building. Grind
    right along the lowest ledge, jump from the slope at the end and grind on the
    edge of the building for this gap.
    
    
    BLIND DROP
    ----------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. Follow the path along and
    collect the first five tapes, then jump left to land in the bowl that surrounds
    the glass dome. Spine transfer from the section of the bowl nearest to Lenin's
    statue and land on the quarter pipe below.
    
    
    BLOCKED ALLEY
    -------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Turn slightly right from the
    start point to see the blocked alley at the right side of the icy quarter pipe.
    Ride up the quarter pipe, launch over the start of the alley and land on the
    quarter pipe on the other side for this gap.
    
    
    BREAK ON THROUGH
    ----------------
    
    Select the 'Ready For Battle' goal on chapter 20. Ride forward from the start
    point and wallride the left side of the building. Jump up to a grind on the
    edge of the building, jump off the end of the edge, break through the window
    and grind on the rail inside the building.
    
    
    BRIDGE CROSS OVER
    -----------------
    
    Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
    start point and ride through the arch. Grind either side of the bridge, then
    jump over to a grind on the other side.
    
    
    CANNON AIR
    ----------
    
    Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
    point and ride through the tunnel to arrive in an area with cannons. Ride up
    one of the quarter pipes, jump over any of the cannons and land on the next
    quarter pipe for this gap.
    
    
    CATHERINE THE GRIND
    -------------------
    
    Select the 'Serve the People' goal on chapter 20. Drop into the half pipe from
    the start point and grind right along the lip of the other side. Jump off the
    end and grind along the ledge, then jump up at the small slope and grind the
    next ledge above for this gap.
    
    
    CHRIST'S AIR
    ------------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from the
    start point and jump up to the gap between the buildings. Jump up and grab onto
    the rail on the left, pull up to land on the roof of the building, then half
    turn and jump over to the green roof of the next building. Grind along the rail
    at the right side of the building, jump off the end and grind the rail at the
    side of the next church for this gap.
    
    
    CHURCH 2 CHURCH
    ---------------
    
    Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
    point and ride through the tunnel to arrive in an area with cannons. Ride up
    the steep slope at the top-left corner of this area and grind along the right
    green ledge at the top. Jump off the end of the green ledge and grind on the
    ledge at the side of the next church for this gap.
    
    
    CHURCH LIP
    ----------
    
    Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
    point and ride through the tunnel. Use the quarter pipe surrounding the church
    in the middle of the area to lip trick the top edge of the church.
    
    
    COMMUNICATION LIP
    -----------------
    
    Select the 'Ratings Stunts' goal on chapter 21. Ride forward from the start
    point and use the icy quarter pipe in front to launch up to a lip trick on the
    high ledge above.
    
    
    CONFOUNDED BRIDGE
    -----------------
    
    Select the 'Circus Act' goal on chapter 21. Ride forward from the start point
    and use the quarter pipe to launch over the bridge.
    
    
    CONTROL THE MEDIA CONTROL THE MINDS
    -----------------------------------
    
    Select the 'Anonymous Caller' goal on chapter 22. In the second section of the
    goal, spine transfer over the middle of the roof for this gap.
    
    
    CRAZY IVAN
    ----------
    
    Select the 'Serve the People' goal on chapter 20. Drop into the half pipe from
    the start point and grind right along the lip of the other side. Jump off the
    end and grind along the ledge, then jump up at the small slope and grind right
    alog the side of the next ledge for this gap.
    
    
    CRISS-CROSS CRASH
    -----------------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from the
    start point and jump up to the gap between the buildings. Jump up and grab onto
    the rail on the left, pull up to land on the roof of the building, then half
    turn and jump over to the green roof of the next building. Grind along the rail
    at the edge of this building, jump from the small slope at the end and grind on
    the wire after the gold cross. Grind around the tower and jump off the end of
    the wire to grind the rail below for this gap.
    
    
    DOMED
    -----
    
    Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
    then half turn and spine transfer back into the bowl for this gap.
    
    
    DOUBLE DRAINAGE
    ---------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
    point and use the icy quarter pipe to launch up to a grind on the pipe. Grind
    left around the corner of the pipe, jump at the end and grind on the next pipe
    for this gap.
    
    
    ELISEY'S TOUR
    -------------
    
    Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
    start point, ride through the arch and continue along the walkway to arrive in
    the area with Lenin's statue.
    
    
    ETERNAL PROPAGANDA
    ------------------
    
    Select the 'Anonymous Caller' goal on chapter 22. In the second section of the
    goal, lip trick on the highest satellite dish for this gap.
    
    
    F&%KING
    -------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the 'No!'
    gap, jump off the end of the curved ledge and grind on the next curved ledge
    for this gap.
    
    
    FOR THE MOTHER LAND
    -------------------
    
    Select the 'Ready For Battle' goal on chapter 20. There are three tanks in
    front of the start point. Grind along the front edge of the tanks.
    
    
    GETTIN HIGH ON LENIN
    --------------------
    
    Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
    start point to see a series of ledges at the left side of the building. Grind
    right along the highest ledge, jump from the slope at the end and grind on the
    top edge of the building for this gap.
    
    
    GOVT. BOMB
    ----------
    
    Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
    turn slightly left and jump forward to land on the green roof. Quarter turn
    left and grind along the edge of the room, then jump from the small slope at
    the end and grind the ledge below.
    
    
    GUM DROPPED
    -----------
    
    Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right from
    the start point and use the icy quarter pipe to launch up to a grind on the
    ledge above. Grind left and jump to grind on the sloped section of the ledge,
    then jump the gap and grind on the next sloped section. After the second
    section continue grinding along to the end of the roof, then jump off and grind
    on the red ledge below.
    
    
    GUMED UP
    --------
    
    Select the 'Manuals For Muskovites' goal on chapter 21. Turn slightly right
    from the start point and use the icy quarter pipe to launch up to a grind on
    the ledge above. Grind left and use the small slope in the ledge to launch up
    to a grind on the higher ledge for this gap.
    
    
    HIGH LIP
    --------
    
    Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
    point and ride through the tunnel to arrive in an area with cannons. Use the
    quarter pipe on either side of the cannons to launch up to a lip trick on the
    edge of the yellow building above.
    
    
    ILLUMINATION GRIND
    ------------------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. Follow the path along and
    collect the first five tapes, then jump right and grind along the wire with the
    lights on it for this gap.
    
    
    KICK ME 2 CHURCH
    ----------------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. Ride forward from the
    start point and grind the green ledge on the right side of the path. Grind
    around both corners in the ledge, then launch up from the small slope at the
    end and grind the rail on the church for this gap.
    
    
    LEDGE 2 RAIL
    ------------
    
    Select the 'Hangover Cure' goal on chapter 22. Half turn from the start point
    and drop down to the St Basil's area below. Grind the curved steps in this
    area, then jump up to a grind on the curved rail.
    
    
    LEDGE HOP
    ---------
    
    Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
    point and use the icy quarter pipe to launch up to a lip trick on the first
    ledge above. Grind right along the ledge, jump off at the end and grind on the
    next ledge for this gap.
    
    
    LENIN 2 BLEACHERS
    -----------------
    
    Select the 'Ready For Battle' goal on chapter 20. After completing the
    'Bleachers 2 Lenin' gap, half turn and use the quarter pipe to launch up to a
    grind on the edge of the building. Jump off the end of the building and grind
    on the ledges below for this gap.
    
    
    MIDDLE LEVEL LIP
    ----------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
    point and use the icy quarter pipe to launch up to a lip trick on the first
    ledge above.
    
    
    MIG27 BOMBING RUN
    -----------------
    
    Select the 'Double Dome' goal on chapter 21. Half turn from the start point,
    spine transfer out of the dome and jump forward out of the bowl to land on the
    green roof near the ladder. Climb up the ladder and run right along the ledge
    at the top, then follow the ledge around the corner. Grind along the ledge,
    jump off at the end and spine transfer to the half pipe below.
    
    
    NECROPOLIS GRIND
    ----------------
    
    Select the 'Ready For Battle' goal on chapter 20. Ride forward from the start
    point and grind around the long black ledge at the left side of the building.
    
    
    NO!
    ---
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
    'Christ's Air' gap, jump off the end of the rail and grind the curved ledge on
    the tower for this gap.
    
    
    OKTOBER HIGH
    ------------
    
    Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
    start point, ride through the arch and continue along the walkway to arrive in
    the area with Lenin's statue. Grind the rail before the statue, launch up from
    the slope at the end and grind on the edge of the statue.
    
    
    OKTOBER SHUFFLE
    ---------------
    
    Select the 'Ratings Stunts' goal on chapter 21. In the same location as the
    'Oktober High' gap, grind the ledge at the side of Lenin's statue and jump
    right to a grind on the next ledge for this gap.
    
    
    OLEG'S TRANSFER
    ---------------
    
    Select the 'Circus Act' goal on chapter 21. Quarter turn right from the start
    point and use the quarter pipe to launch over the doors.
    
    
    OVER THE STAIRS
    ---------------
    
    Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right from
    the start point and use the icy quarter pipe to launch over the steps.
    
    
    OVER THE WALL
    -------------
    
    Select the 'Over the Wall' goal on chapter 20. Get a full special bar and
    approach the quarter pipe nearest the wall. Boneless at the top of the quarter
    pipe and spine transfer over the wall to the bowl on the other side.
    
    
    PARAPET STALL
    -------------
    
    Select the 'Over the Wall' goal on chapter 20. Ride forward from the start
    point and use the quarter pipe to launch up to a lip trick on any of the
    parapets on top of the red wall.
    
    
    PARLIMENT POLE VAULT
    --------------------
    
    Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
    then half turn, jump forward and grind the flag pole above the dome.
    
    
    PETER THE GAP
    -------------
    
    Select the 'Serve the People' goal on chapter 20. Half turn from the start
    point and drop into the half pipe. Grind left along lip of the other side, jump
    off the end and grind on the ledge. Jump up at the small slope and grind the
    next ledge above for this gap.
    
    
    PIPE STALL
    ----------
    
    Select the 'Blind Big Brother' goal on chapter 20. Quarter turn left from the
    start point and use the quarter pipe in front to launch up to a lip trick on
    the pipe above for this gap.
    
    
    PLANTER 2 STAIRS
    ----------------
    
    Select the 'Blind Big Brother' goal on chapter 20. After completing the 'Stairs
    2 Planter' gap, jump off the end of the planter and grind the rail leading down
    the steps for this gap.
    
    
    RAIL 2 LEDGE
    ------------
    
    Select the 'Hangover Cure' goal on chapter 22. Half turn from the start point
    and drop down to the St Basil's area below. Grind the curved rail in this area,
    then jump down to a grind on the curved steps.
    
    
    RAIL HOP
    --------
    
    Select the 'Manuals For Muskovites' goal on chapter 21. After completing the
    'Threading Basil' gap, jump off the end of the ledge and grind on the rail
    around St Basil's statue for this gap.
    
    
    RASPUTIN RETURNS
    ----------------
    
    Select the 'Serve the People' goal on chapter 20. Half turn from the start
    point and drop into the half pipe. Grind left along lip of the other side, jump
    off the end and grind on the ledge, then jump up at the small slope and grind
    left alog the side of the next ledge for this gap.
    
    
    RED SPIRED LIP
    --------------
    
    Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
    start point to see a red building. Ride forward to the quarter pipe in front of
    the building and launch up to a lip trick on the highest edge.
    
    
    STAIRS 2 PLANTER
    ----------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from the
    start point and ride through the arch. Grind the rail leading up the steps in
    front, jump at the end and grind on the planter for this gap.
    
    
    THREADING BASIL
    ---------------
    
    Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right from
    the start point and use the icy quarter pipe to launch up to a grind on the
    first ledge above. Grind right around the corner of the ledge, jump at the end
    and grind on the curved ledge leading to St Basil's.
    
    
    TO THE OTHER SIDE
    -----------------
    
    Select the 'Ready For Battle' goal on chapter 20. After completing the 'Break
    on Through' gap, jump off the end of the rail and grind around the rail that
    surrounds the glass dome for this gap.
    
    
    TOP LEVEL LIP
    -------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
    point and use the icy quarter pipe to launch up to a lip trick on the second
    ledge above.
    
    
    TOWERING
    --------
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from the
    start point and jump up to the gap between the buildings. Jump up and grab onto
    the rail on the left, then pull up to land on the roof of the building. Grind
    the rail at the right side of the building, jump up from the slope at the end
    and grind on the curved rail of the tower above.
    
    
    WAY!
    ----
    
    Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
    'F&%king' gap, jump off the end of the curved ledge and grind on the rail.
    
    
    WWWEEEEEEEE!
    ------------
    
    Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from the
    start point and ride through the arch, then quarter turn left and jump up the
    high ledge to land near the glass dome. Grind the rail around the dome.
    
    
    -------------------------------------------------------------------------------
    4.9.                          Hotter Than Hell
    -------------------------------------------------------------------------------
    
    
    ABOVE ALL
    ---------
    
    Ride to the top-left corner of the level to find a buggy. Press the circle
    button to drive it, then half turn and follow the dirt track along. Take the
    first turning on the left in the track to see a massive launch ramp at the end.
    Get as much speed as possible, ride up the ramp and launch all the way over to
    the other side of the level for this gap.
    
    
    AROUND THE TRACKS
    -----------------
    
    Ride forward from the start point to see some tracks. Grind all the way around
    the tracks for this gap.
    
    
    BANNER LIP
    ----------
    
    Quarter turn left from the start point to see a curved quarter pipe with a red
    banner above it. Jump up from the quarter pipe and lip trick the banner.
    
    
    BENCH HOP
    ---------
    
    Quarter turn right from the start point to see three sets of benches under a
    green roof. Grind along one of the benches, jump and then grind along the next
    set of benches for this gap.
    
    
    CATWALK LIP
    -----------
    
    Ride forward off the platform from the start point, then quarter turn left to
    see a quarter pipe with the catwalk above it. Launch up from the quarter pipe
    and lip trick the edge of the catwalk for this gap.
    
    
    DON'T TURN ON
    -------------
    
    Quarter turn right from the start point to see some shops over at the side of
    the level. Get off the board and climb up to the roof of the shops, grind left
    along the edge and jump to a grind on the helicopter blade.
    
    
    FREAK!
    ------
    
    Turn slightly right from the start point and ride forward to the freak show at
    the top-right corner of the level. Ride up the quarter pipe in front of the
    freak show and lip trick on the high rail above.
    
    
    FREAK HOP
    ---------
    
    After completing the 'High Line' gap, jump off the end of the rail and grind on
    the curved rail above the freak show for this gap.
    
    
    GET TO THE COPTER!!
    -------------------
    
    After completing the 'Lethargic' gap, jump right to a grind on the fence. Jump
    the gap at the end of the fence and grind on the next section of fence, then
    jump right to a grind on the top of the helicopter.
    
    
    GOING UP
    --------
    
    After completing the 'Get to the Copter!!' gap, launch up from the end of the
    helicopter and grind on the curved rail above.
    
    
    GOT SKILL
    ---------
    
    Turn slightly right at the start point and ride toward the stage to see two
    doors. Ride through the left door to arrive on the walkway, ride down the slope
    and jump over to the next walkway. Half turn and grind along the left rail of
    the walkway, then jump left down to a grind on the tracks at the side of the
    stage for this gap.
    
    
    HIGH LINE
    ---------
    
    Turn slightly left from the start point and ride to the top-left corner of the
    level. Turn slightly right at the corner to see two rings with a rail between
    them. Use the funbox below to launch up a grind on the rail.
    
    
    KISS CONCERT
    ------------
    
    Half turn right from the start point to see the letter K above the quarter pipe
    on the left, the letter I above the quarter pipe on the right, the first letter
    S in the fire rings and the second letter S above the start point. Collect all
    four letters for this gap.
    
    
    LEDGE HOP
    ---------
    
    Turn slightly right from the start point and ride behind the stage to arrive in
    an area which has a curved quarter pipes in the middle. Grind along one of the
    quarter pipes, jump the gap and grind the next quarter pipe for this gap.
    
    
    LETHARGIC
    ---------
    
    Quarter turn right from the start point to see some shops over at the side of
    the level. Grind all three of the counters of the shops for this gap.
    
    
    LIGHT STALL
    -----------
    
    Turn slightly right from the start point and ride forward to the freak show at
    the top-right corner of the level. Ride up the quarter pipe near the left side
    of the freak show and launch up to a lip trick on the light rail above.
    
    
    OVER PETER CRISS
    ----------------
    
    Turn slightly right from the start point and ride up the small slope to the
    stage. Spine transfer from the quarter pipe on the right to the quarter pipe on
    the other side of the drums.
    
    
    OVER THE COPTERS
    ----------------
    
    Ride to the top-left corner of the level to find a buggy. Press the circle
    button to drive it, then half turn and follow the dirt track. Jump from the
    ramp at the end of the track and launch over the helicopters for this gap.
    
    
    OVER THE SPEAKERS
    -----------------
    
    Ride forward from the start point and skitch on the cart that drives around
    from the left side of the stage. Stay on the cart until it faces toward the
    stage, then let go and spine transfer over the stage for this gap.
    
    
    PYRO
    ----
    
    Half turn left from the start and spine transfer from the quarter pipe in front
    to land in a half pipe with four glass panels above it. Jump through all four
    of the glass panels for this gap.
    
    
    QUICKIE HUH
    -----------
    
    Turn slightly right from the start point and ride forward to the freak show at
    the top-right corner of the level. Grind left along the quarter pipe near the
    left side of the freak show, jump right from the end to grind on the second
    quarter pipe, then jump left and grind the third quarter pipe.
    
    
    RAIL HOP
    --------
    
    After completing the 'Lethargic' gap, jump right to a grind on the fence. Jump
    the gap at the end of the fence and grind on the next section of fence.
    
    
    RAISE UP
    --------
    
    Turn slightly right at the start point and ride toward the stage to see two
    doors. Ride through either door for this gap.
    
    
    RAMP TRANSFER
    -------------
    
    Turn slightly right from the start point and ride forward to the freak show at
    the top-right corner of the level. Jump left from the quarter pipe near the
    left side of the freak show and land on the next quarter pipe.
    
    
    ROOFTOP MANUAL
    --------------
    
    Turn slightly left from the start point to see some shops over at the side of
    the level. Manual along the roof of the shops.
    
    
    SECRET TAPE GAP
    ---------------
    
    Turn slightly right from the start point and ride up the small slope to the
    stage. Ride up the quarter pipe in front and hold R1 + L1 in the air to get off
    the board, then R1 to grab onto the top of the stage. Grind right along the
    ledge on top of the stage, launch up from the small slope and jump over both
    walkways for this gap.
    
    
    SPEAKER GAP
    -----------
    
    Turn slightly right from the start point and ride behind the stage. Grind one
    set of speakers on the stage, jump the gap and grind the second set.
    
    
    STAYING UP THERE
    ----------------
    
    Turn slightly right at the start point and ride toward the stage to see two
    doors. Ride through the right door to arrive on the walkway. Grind along the
    right rail of the walkway, then jump to a grind on the rail of the next walkway
    for this gap.
    
    
    TABLETOP MANUAL
    ---------------
    
    Quarter turn right from the start point to see three sets of benches under a
    green roof. Manual along one set of benches for this gap.
    
    
    WHAT'S THAT SMELL?
    ------------------
    
    Turn slightly left from the start point and ride forward to the top-left corner
    of the level. Grind the rail leading toward the line of green toilets, jump and
    grind on the roof of the line of toilets for this gap.
    
    
    -------------------------------------------------------------------------------
    4.10.                             School II
    -------------------------------------------------------------------------------
    
    
    2 THE ROOF
    ----------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope and
    turn right to see a quarter pipe. Get a lot of speed by doing a big trick on
    the quarter pipe, and then go straight forward and you'll see a gap in the
    building. Use the planter to launch up into the gap in the building.
    
    
    2 WHEELIN' TC'S ROOF
    --------------------
    
    Skate forward from the start of the level, and either jump over the railing or
    grind down the rail. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp on the right side. Jump up
    the kicker ramp, and land on the roof of the building in a manual. To get this
    gap, manual across the first roof, and then jump and land in another manual
    going across the next roof.
    
    
    3 POINTS!
    ---------
    
    To get this gap, you first of all have to open the gym. To do this, grind the
    'Roll Call! Opunsezmee Rail!'. Turn right in the gym, and there will be a big
    gap between two quarter pipes over a basketball hoop. Jump the gap.
    
    
    ..AND DOWN THE BANK!
    --------------------
    
    In the same place that you got the 'Over The Wall...' gap, jump just a little
    bit further and land on the bank to get this gap.
    
    
    ARCH EXTENSION
    --------------
    
    At the start of the level, there is a planter with a tree on it. Just to the
    left of the planter there is an arch. There is a quarter pipe on either side of
    the arch. Use one of the quarter pipes to launch up to a lip trick on the lip
    of the arch for this gap.
    
    
    ARE YOU SERIOUS
    ---------------
    
    At the start of the level, skate straight forward and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, then go forward to see a gap in the building. You
    need to use the planter to launch up onto the roof of the building.
    
    Next, jump the huge gap over the roof, and then drop down over the next roof to
    arrive in the secret area. Go down the steps and turn right at the bottom of
    them. There will be a small quarter pipe up against the wall, so get some air
    on this and carry on skating forward. You'll soon come to a tiny little ramp.
    Jump over this and either air over the curved rail, or grind on it for extra
    speed. Once you've done this, use the small wooden kicker ramp to launch you
    over the wall and all the way over to the rooftop. This is difficult to do, as
    you need to be going very fast to even come anywhere near to making this gap.
    
    
    AWNING HOP
    ----------
    
    Skate forward from the start of the level and go slightly to the right of the
    planter with the tree on it. You will come to two tunnels. One which goes
    straight ahead, and one which goes down to the right. Take the tunnel to the
    right to arrive in an area with two awnings, one which is just left of you when
    you get out of the tunnel, and one which is straight ahead. Skate forward, and
    you should notice that there is a huge gap in the middle of the awning. Use the
    planters which are underneath the gap to launch up on top of the awning.
    
    
    BACKBOARD DANCE!
    ----------------
    
    To get this gap, you first of all have to open the gym. To do this, grind the
    'Roll Call! Opunsezmee Rail!'. Turn right when you enter the gym, and you will
    arrive in a room with two basketball hoops. To get this gap, use the small
    wooden kicker ramp to launch up to a grind on the basketball hoop.
    
    
    BALCONY 2 AWNING!
    -----------------
    
    Skate forward from the start of the level, and go to the left of the planter
    with the tree on it. You'll soon come to a railing. If you stop before you
    reach the railing, and look to the left of it, you should notice that there is
    a small balcony. To get this gap, make sure you're going very fast, then jump
    onto the balcony and use the small ramp to launch all the way over the huge gap
    to land on the awning.
    
    
    BANK 2 LEDGE
    ------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind down the rail, and when you get off
    the rail you should be on top of a slope. Next to the wall, there will be a
    ledge which goes along the top of the slope. Go down the slope, and go forward
    until you get quite a distance from the slope, and then turn around so that
    you're facing the slope. To get this gap, go up the slope and jump onto a grind
    on the ledge.
    
    
    BENDY'S CURB
    ------------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this keep skating straight forward until you come to a small wooden
    kicker ramp on the right. Just before you get to the kicker ramp, turn left,
    and there will be two quarter pipes with a massive gap in between them. Skate
    past the two quarter pipes, and there will be a small wooden kicker ramp next
    to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
    goes around a corner. Grind the ledge to get this gap.
    
    
    BENDY'S FLAT
    ------------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this keep skating straight forward until you come to a small wooden
    kicker ramp on the right. Just before you get to the kicker ramp, turn left,
    and there will be two quarter pipes with a massive gap in between them. Skate
    past the two quarter pipes, and there will be a small wooden kicker ramp next
    to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
    goes around a corner. Manual across the curved ledge for this gap.
    
    
    BIG RANCHO BENCH GAP
    --------------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left. There will
    be some benches up against the wall on the left. Between the third and fourth
    bench, there is a big gap. Grind the bench, jump over the big gap, and then
    land onto a grind on  the next bench.
    
    
    CARLSBAD 11 SET
    ---------------
    
    After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
    in the secret area. Jump the set of steps in this area to get the gap.
    
    
    CARLSBAD GAP
    ------------
    
    After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
    in the secret area. Just to the left of the steps is a bank. Jump over the bank
    to get this gap.
    
    
    CRAZY ROOF GAP!
    ---------------
    
    After wallriding the first bell which is just to the right of where you start
    the level, jump while still riding along the wall, and then hold triangle to
    grind along the high ledge. Jump off the high ledge to the right, and then
    carry on going forward until you come to a window. Jump through the window to
    get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
    forward and you should be coming up to a small ramp on the roof. Jump over the
    ramp and land onto a grind on the rail that goes across the gap between the two
    buildings. After you get off the rail, you will be coming up to a big gap
    between the buildings. Jump the gap.
    
    
    DROP OUT ROOF GAP
    -----------------
    
    After wallriding the first bell which is just to the right of where you start
    the level, jump while still riding along the wall, and then hold triangle to
    grind along the high ledge. Jump off the high ledge to the right, and then
    carry on going forward until you come to a window. Jump through the window to
    get the 'Drop Out Roof Gap!'.
    
    
    FLYIN' THE FLAG
    ---------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, and then go straight forward and you'll see a gap in
    the building. Use the planter to launch you up onto the roof of the building.
    Once you're up on the roof, you should notice that there's two flagpoles on the
    other side of the roof. To get this gap, use either of the small ramps on the
    roof to launch you onto a grind on one of the flagpoles.
    
    
    GYM RAIL 2 RAIL
    ---------------
    
    Go forward from the start of the level, and jump over the railing. Continue
    forward from here, past the benches, and you'll soon come to a slope with a
    kinked rail on either side. There will be a small gap between the rails. To get
    this gap, grind up one of the rails, then jump the gap and land on a grind on
    the other rail.
    
    
    HIGH DIVE EXTENSION
    -------------------
    
    In the pool area of the gym, do a lip trick on the highest diving board.
    
    
    HUGE TRANSFER!!!
    ----------------
    
    Skate forward from the start of the level, and either jump over the railing to
    get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll Call!
    Nightmare Rail!' gap. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp on the right side. Just
    before you get to the kicker ramp, turn left, and there will be two quarter
    pipes with a massive gap in between them. Jump the gap.
    
    
    LEAP OF FAITH!!!
    ----------------
    
    Skate forward from the start of the level, and go slightly to the left of the
    planter with the tree on it. Carry on skating forward, and you'll come to a
    railing with a big drop on the other side. Jump over the railing to get this
    simple gap.
    
    
    LEDGE ON EDGE
    -------------
    
    At the start of the level, skate straight forward and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind down the rail, and when you get off
    the rail you should be on top of a slope. Next to the wall, there will be a
    ledge which goes along the top of the slope. Manual across the whole of the
    ledge to get this gap.
    
    
    LIL' GUPPY EXTENSION
    --------------------
    
    In the pool area of the gym, do a lip trick on the lowest diving board.
    
    
    MAD SKEELZ ROOF GAP
    -------------------
    
    From the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, and then go straight forward and you'll see a gap in
    the building. You need to use the planter to launch up into the gap in the
    building. Once up on the building, use the small kicker ramp to launch you all
    the way over to the other roof, which will give you this gap.
    
    
    MID SQUID EXTENSION
    -------------------
    
    In the pool area of the gym, do a lip trick on the middle diving board.
    
    
    OVER THE WALL...
    ----------------
    
    After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
    in the secret area. Go down the steps and turn right at the bottom of them.
    There will be a small quarter pipe up against the wall, so get some air on this
    and carry on skating forward. Ignore the small ramp on the left, and keep
    skating forward along the path until you come to a small quarter pipe. Use the
    quarter pipe to launch over the wall to get this gap.
    
    
    OVERHANG AIR
    ------------
    
    Go forward from the start of the level, and jump over the railing to get the
    'Leap Of Faith!!!' gap. Continue forward from here, past the benches, and
    you'll soon come to a slope with one rail on either side, and a small awning
    just over the gym doors. Jump over the awning to get this gap.
    
    
    OVERHANG STOMP!
    ---------------
    
    Go forward from the start of the level, and jump over the railing. Continue
    forward from here, past the benches, and you'll soon come to a slope with one
    rail on either side, and a small awning just over the gym doors. Grind the
    awning to get this gap.
    
    
    PLANTER ON EDGE
    ---------------
    
    At the start of the level, you're facing a planter. Just manual the whole thing
    to get this gap.
    
    
    POLE 2 BRIX
    -----------
    
    Go down the place where you got the 'Pole Stomp!' gap. First of all, knock the
    pole down by grinding around the curved ledge, and then jumping onto the pole.
    To get this gap, grind the pole, and then jump onto a grind on either the high
    ledge or the low ledge.
    
    
    POLE STOMP
    ----------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this keep skating straight forward until you come to a small wooden
    kicker ramp on the right. Just before you get to the kicker ramp, turn left,
    and there will be two quarter pipes with a massive gap in between them. Skate
    past the two quarter pipes, and there will be a small wooden kicker ramp next
    to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
    goes around a corner. Make sure you're going fast, and then grind the ledge,
    and jump from the ledge into the pole. It will fall over. To get this gap,
    grind the ledge again and jump to a grind on the pole.
    
    
    RACK 'EM UP
    -----------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind down the rail, and then turn right
    and you should see two rails with a big gap between them. Grind the first rail,
    jump the gap, and then land onto a grind on the second rail to get this gap.
    
    
    ROLL CALL! GONZ RAIL!
    ---------------------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this, keep skating straight forward until you come to a small
    wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
    left, and there will be two quarter pipes with a massive gap in between them.
    Skate past the two quarter pipes, and there will be a small wooden kicker ramp
    next to a kinked rail. To get this gap, use the small kicker ramp to launch up
    onto a grind all the way down the kinked rail.
    
    
    ROLL CALL! NIGHTMARE RAIL!
    --------------------------
    
    To get this easy gap, skate forward from the start of the level and grind the
    rail that goes down the double set of steps.
    
    
    ROLL CALL! OPUNSEZMEE RAIL
    --------------------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind the rail to get this gap.
    
    
    ROCK THE BELLS
    --------------
    
    Wallride any of the five bells in the level for this gap.
    
    
    STAGE RAIL 2 RAIL
    -----------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope to
    arrive on the stage. On the stage, there will be rails on either side. Both of
    the rails have a big gap in them. To get this gap, grind on one of the rails,
    jump over the gap, and then land onto a grind on the next rail. Use the quarter
    pipe on the stage if you have trouble getting enough speed to make the gap.
    
    
    STARTING BLOCKS EXTENSION
    -------------------------
    
    To get this gap, you first of all have to open the gym. To do this, grind the
    'Roll Call! Opunsezmee Rail!'. Turn left when you enter the gym to get to the
    pool area. At one end of the pool there is some starting blocks. Do a lip trick
    on the starting blocks for this gap.
    
    
    SUICIDAL ROOF GAP!
    ------------------
    
    After wallriding the first bell which is just to the right of where you start
    the level, jump while still riding along the wall, and then hold triangle to
    grind along the high ledge. Jump off the high ledge to the right, and then
    carry on going forward until you come to a window. Jump through the window to
    get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
    forward and you should be coming up to a small ramp on the roof. Jump over the
    ramp and land onto a grind on the rail that goes across the gap between the two
    buildings. After you get off the rail, you will be coming up to a big gap
    between the buildings. Jump the gap to get the 'Crazy Roof Gap!'. When you land
    on the roof, go to the top-left corner of the roof and jump all the way over to
    the roof where you got the 'TC's Roof Gap'.
    
    
    TABLE TRANSFER
    --------------
    
    Skate forward from the start of the level, and jump over the railing. You will
    land near a set of benches, with a small gap between them. Grind the first
    bench, jump the gap, and then land onto a grind the second bench.
    
    
    TC'S ROOF GAP
    -------------
    
    Skate forward from the start of the level, and either jump over the railing or
    grind down the rail. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp on the right side. Jump up
    the kicker ramp, and land on the roof of the building. Once you're up on the
    roof, you should be able to notice that there's a small gap in between the two
    buildings. Jump over the gap.
    
    
    -------------------------------------------------------------------------------
    4.11.                              Venice
    -------------------------------------------------------------------------------
    
    
    10 POINT LANDING!
    -----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof with two metal quarter pipes on it. If you look over the edge of
    the roof to the left, you will be able to see the long rail where you can get
    the 'Seaside Handrail' gap. To get this gap, jump from the roof all the way
    down to a grind on the rail.
    
    
    ALL THE WAY...
    --------------
    
    In the same place that you got the 'He Could Go...' gap, manual further along
    the planks until you get this gap.
    
    
    AND AWAY!!!
    -----------
    
    In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to get
    this gap.
    
    
    BENCH TRIPPIN'
    --------------
    
    At the start of the level, go down the small set of steps, then turn right. Go
    forward until you come to a wall, then turn left and skate forward, past the
    two ledges on the right, until you come to a bench. There's three benches, all
    which have a small gap between them. To get this gap, grind one of the benches,
    jump the gap, and then land onto a grind on the other bench.
    
    
    BIG DOUBLE 5 SET
    ----------------
    
    Turn left from the start of the level to see a kinked ledge. Going down the
    left side of the ledge is a slope. Going down the right side of the ledge are
    two sets of steps. To get this gap, jump both sets of steps.
    
    
    BIG VENT GAP
    ------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. Jump over the huge drop and land on the other
    roof. Once you're on the other roof, skate until you get near the end of it,
    and there will be a vent. To get this gap, use the vent to launch you all the
    way over the big gap to the platform on the other side.
    
    
    CAKE TRANSFER
    -------------
    
    Turn right from the start of the level, and skate forward along the path until
    you get to a set of three quarter pipes with gaps between them. To get this
    gap, jump from the small middle quarter pipe to the left quarter pipe.
    
    
    CANDY CANE MANUAL
    -----------------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay to the left of the
    platform before you get to the fans, and you'll soon come to a small gap. Jump
    the gap, and you'll soon come to a curved vent. Manual the vent for this gap.
    
    
    CANYON JUMP
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. To get this gap, jump over the huge drop and
    land on the other roof.
    
    
    FATTY TRANSFER
    --------------
    
    At the start of the level, go down the small set of steps and continue going
    forward, all the way past the benches, until you come to a gap in the wall
    leading to the right. Go behind the gap in the wall and you will arrive in an
    area with two quarter pipes on the left side. Turn so that you're facing the
    two quarter pipes. There will be one quarter pipe on the right, and one quarter
    pipe on the left. To get this gap, get some air on the quarter pipe on the
    left, and then approach the quarter pipe in front of you, and air all the way
    over the platform to the left to land on the other quarter pipe.
    
    
    HE COULD GO...
    --------------
    
    Skate forward from the start of the level, go down the steps, and continue
    skating forward until you come to a set of benches connected by wooden planks.
    Jump on into a manual at the start, and continuing going across the planks
    until you get the gap.
    
    
    HUGE RAMP 2 ROOF
    ----------------
    
    At the start of the level, go down the small set of steps and continue going
    forward, all the way past the benches, until you come to a gap in the wall
    leading to the right. Go behind the gap in the wall and you will arrive in an
    area with two quarter pipes on the left side. Turn so that you're facing the
    two quarter pipes. There will be one quarter pipe on the right, and one quarter
    pipe on the left. To get this gap, get some air on the quarter pipe on the
    right, and then approach the quarter pipe in front of you, and air to the left,
    all the way over the gap, to land on the small metal quarter pipe on the roof.
    
    
    HUGE ROOF 2 RAMP
    ----------------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay to the left of the
    platform before you get to the fans, and you'll soon come to a small gap. Jump
    the gap, and follow the roof around to the left. Before you come to the end of
    the roof, there will be a small metal quarter pipe on the right side. To get
    this gap, launch from the metal quarter pipe, all the way over to the right, to
    land on the wooden quarter pipe.
    
    
    LEDGE 2 LEDGE
    -------------
    
    At the start of the level, go down the small set of steps, then turn right. Go
    forward until you come to a wall, then turn left and skate forward until you
    see two ledges up against the wall on the right. To get this gap, grind one of
    the ledges, jump the gap, and then land onto a grind on the other ledge.
    
    
    LEDGE 9 SET
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
    at the far right corner of the quarter pipe to land on a hidden path going
    around the building. This will lead you to the secret area. Turn left in the
    secret area, and follow the path around to the right until you get to a ledge.
    Jump the steps next to the ledge to get this gap.
    
    
    LIL' VENT GAP
    -------------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay to the left of the
    platform before you get to the fans, and you'll soon come to a small gap. Jump
    the gap to get to the other side, then turn around and face the way that you
    just came from. Use the vent with the fans to launch over the gap.
    
    
    MASSIVE 20 SET!
    ---------------
    
    Skate forward from the start of the level, go down the steps, and then skate
    forward until the wall goes around a corner to the left. Follow the wall around
    to the left, and you'll soon come to a big rail. There's a slope on the right
    side of the rail, and 20 steps on the left side of the rail. To get this gap,
    jump down all of the steps.
    
    
    MUSKA'S GAP
    -----------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay left of the platform
    before you get to the fans, and you'll soon come to a small gap. Jump the gap.
    
    
    NICE MID SIZE ROOF GAP
    ----------------------
    
    In the same place that you got the 'Wee Lil' Roof Gap', jump a greater distance
    over the corner between the two rooftops to get this gap.
    
    
    PLANTER POP
    -----------
    
    Turn right at the start of the level, and you should see some planters with
    palm trees growing out of them. Just jump over the long side of one of the
    planters to get this gap.
    
    
    RAMP 2 ROOF
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof. This roof has two metal quarter pipes on it. One at the far end,
    and one that is close to you when you jump up the ledge to get on this roof. If
    you look over the left of the roof, you will see a small wooden quarter pipe.
    Drop down over the edge of the roof, and go a little way from the quarter pipe.
    Then turn around and start skating fast back towards it. To get this gap, use
    the wooden quarter pipe to launch up to small metal quarter pipe on the roof.
    
    
    ROOF 2 RAMP
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof. This roof has two metal quarter pipes on it. One at the far end,
    and one that is close to you when you jump up the ledge to get on this roof. To
    get this gap, skate to the quarter pipe at the far end to get some speed up,
    then skate towards the other quarter pipe and launch to the right, all the way
    off the roof, to land on the small wooden quarter pipe.
    
    
    ROUND THE HORN!!!
    -----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe that curves around.
    Jump onto a grind near the beginning of the quarter pipe, and grind all the way
    around until you get to the end of it. You also need to grind down the slope at
    the end of the quarter pipe to get this gap.
    
    
    SEASIDE HANDRAIL
    ----------------
    
    Skate forward from the start of the level, go down the steps, and then skate
    forward until the wall goes around a corner to the left. Follow the wall around
    to the left, and you'll soon come to a big rail. There's a slope on the right
    side of the rail, and 20 steps on the left side of the rail. To get this gap,
    grind down the rail.
    
    
    SHORTY PLANTER POP
    ------------------
    
    Turn right at the start of the level, and you should see some planters with
    palm trees growing out of them. Just jump over the short side of one of the
    planters to get this gap.
    
    
    SIIIIICK ROOF GAP!!!
    --------------------
    
    In the same place that you got the 'Wee Lil' Roof Gap' and 'Nice Mid Size Roof
    Gap' gaps, jump a greater distance over the corner between the two rooftops to
    get this gap. This is a very difficult gap to get, as you need to jump so far.
    Try doing a Boneless before you jump from the first roof, to help you get the
    extra distance needed for this gap.
    
    
    TABLE POP
    ---------
    
    Do down the steps at the start of the level and skate slightly to the right to
    come to a group of tables. Jump over one of the tables to get this gap.
    
    
    THE HIGH WIRE
    -------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof. This roof has two metal quarter pipes on it. One at the far end,
    and one that is close to you when you jump up the ledge to get on this roof. At
    the far left corner is a small ramp. Air on the quarter pipe that is closest to
    you when you jump up the ledge and ride towards the ramp at the far left corner
    of the roof. Launch from the ramp all the way onto a grind on the wire. Jump
    from a grind on the wire, then land on another grind on the wire for this gap.
    
    
    THE VENICE LEDGE
    ----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
    at the far right corner of the quarter pipe to land on a hidden path going
    around the building. This will lead you to the secret area. Turn left as soon
    as you get into the secret area, and follow the path around to the right until
    you get to a ledge. Grind down the ledge to get this gap.
    
    
    TIGHT LANDING TRANSFER
    ----------------------
    
    Turn right from the start of the level, and skate forward along the path until
    you get to a set of three quarter pipes with gaps between them. To get this
    gap, jump from the right quarter pipe to the small middle quarter pipe.
    
    
    TOUCHDOWN!!!
    ------------
    
    In the same place as the 'All The Way...' and 'He Could Go...' gaps, manual
    until you get to the table at the end of the planks to get this gap.
    
    
    VB! LEDGE TRANSFER
    ------------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
    at the far right corner of the quarter pipe to land on a hidden path going
    around the building. This will lead you to the secret area. Once in this area,
    look around for two quarter pipes. Jump the gap between the quarter pipes to
    get this gap.
    
    
    VB! HUGE TRANSFER!!!
    --------------------
    
    Turn right from the start of the level, and skate forward along the path until
    you get to a set of three quarter pipes with gaps between them. The aim of this
    gap is to jump all the way from the right quarter pipe, completely miss out the
    middle quarter pipe, and land on the left quarter pipe. It's a huge jump, so
    you need to pick up lots of speed by grinding the ledges and rails before you
    attempt this gap.
    
    
    VB! PIT TRANSFER
    ----------------
    
    Turn right from the start of the level, and skate forward along the white path
    nearest the fence on the left. Keep skating along until you come to a slope
    going down. Go down the slope, and then turn left at the end of it. Skate
    forward along this path until you come to two quarter pipes with a huge gap
    between them. If you jump the gap from the low quarter pipe to the high quarter
    pipe, you will get the 'West Side Transfer'. After landing this gap on the high
    quarter pipe, skate forward and you will soon come up to another quarter pipe.
    To get this gap, make sure you're going fast, and then launch from this quarter
    pipe, over the platform to the right, to land on the next quarter pipe.
    
    
    VB SKINNY TRANSFER
    ------------------
    
    At the start of the level, go down the small set of steps and continue going
    forward, all the way past the benches, until you come to a gap in the wall
    leading to the right. Go behind the gap in the wall and you will arrive in an
    area with two quarter pipes on the left side. Turn so that you're facing the
    two quarter pipes. There will be one quarter pipe on the right, and one quarter
    pipe on the left. To get this gap, get some air on the quarter pipe on the
    right, and then approach the quarter pipe in front of you, and air over to the
    right to land on the other quarter pipe.
    
    
    VENT 2 ROOF GAP
    ---------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. Jump over the huge drop and land on the other
    roof. Once you're on the other roof, skate until you get near the end of it,
    and then turn around and head back the way you just came from. To get this gap,
    use the vent at the end of the roof to help launch you over the gap and onto
    the roof with the two metal quarter pipes on it.
    
    
    UP!
    ---
    
    At the start of the level, go down the small set of steps, then turn right. Go
    forward to come to a wall, then turn left and skate forward until the wall goes
    around to the right. Follow the wall around to the right, and you'll soon come
    to a thin quarter pipe. Do a small air on the quarter pipe for this gap.
    
    
    UP!!
    ----
    
    In the same place that you got the 'Up!' gap, jump higher to get this gap.
    
    
    UPHILL CANYON JUMP
    ------------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. Jump over the huge drop and land on the other
    roof. On the other roof, skate until you get near the end of it, and then turn
    around and head back the way you just came from. With the 'Canyon Jump' gap,
    you only had to jump from the high roof with the wires on it, over the gap,
    down to the low roof. With this gap, you have to jump from the low roof, over
    the gap, up to the high roof with the wires on it, making this gap much more
    difficult. Use the long rails on the low roof to get enough speed for this gap.
    
    
    WEE LIL' ROOF GAP
    -----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Once you get on top of the roof, turn around and slowly skate back
    the way you came. Stop just before you get to the corner of the roof, and you
    should notice that there is a gap between the roof that you're currently on,
    and a small roof just over the corner. Jump over the small part of the corner
    to get this gap.
    
    
    WEST SIDE TRANSFER
    ------------------
    
    Turn right from the start of the level, and skate forward along the white path
    nearest the fence on the left. Keep skating along until you come to a slope
    going down. Go down the slope, and then turn left at the end of it. Skate
    forward along this path until you come to two quarter pipes with a huge gap
    between them. Jump from one quarter pipe, over the gap, and land on the other
    quarter pipe to get this gap.
    
    
    -------------------------------------------------------------------------------
    4.12.                              Hangar
    -------------------------------------------------------------------------------
    
    
    AIR OVER THE DOOR
    -----------------
    
    Smash through the glass to arrive in the area with the helicopter. In this
    area, there will be a huge door that opens when you grind the helicopter. To
    get this gap, use the quarter pipes on either side to air over the door.
    
    
    BIG LIGHT HOPPER
    ----------------
    
    Smash through the glass to arrive in the area with the helicopter. Grind the
    propeller, and it will cause the helicopter to fly away. Once that's done, get
    some air on the quarter pipe near the doorway, and then go fast through the
    area where the helicopter used to be. Then hold forward, jump through the
    glass, and hold triangle to land on the light. Alternatively, you can get the
    Big Light Hopper gap as part of the Light Corner gap.
    
    
    CHOPPER HOP
    -----------
    
    There is some glass that you break through in this level to get to an area with
    a helicopter. Jump from one quarter pipe, through the glass, and land on the
    other quarter pipe to get this gap.
    
    
    DOWNWIND LIP
    ------------
    
    The downwind lip is on the other side of the quarter pipe from the wind tunnel
    back wall gap. Lip trick on the edge of the quarter pipe closest to the fan.
    
    
    FLYIN HIGH
    ----------
    
    At the far side of the half pipe there is a propeller. Grind the propeller, and
    a secret area will open. Go through into the wind tunnel. To get this gap, jump
    over the door that you came through to get to this area.
    
    
    HALFPIPE GRIND
    --------------
    
    There are seven curved rails which go over the half pipe. All you have to do to
    get this gap is grind over one of the rails.
    
    
    HALFPIPE HANGTIME
    -----------------
    
    Jump over the top of the half pipe using the slope on either side.
    
    
    HIGH STEPPIN'
    -------------
    
    From the start of the level, go down the roll-in and jump over the half pipe.
    You should see two rails in front of you, one high and one low. Do a lip trick
    on either of these rails to get the High Steppin' gap.
    
    
    INSTRUMENTAL LANDING
    --------------------
    
    In the area that you start in, there is an old plane. To get this gap, jump
    over the plane to get the Wingtip Hangtime gap, but before you land, tap up,
    down or down, up to land in a manual.
    
    
    ITS COLD UP HERE
    ----------------
    
    Smash through the glass to arrive in the area with the helicopter. There is a
    propeller on the helicopter. Grind the propeller, and it will cause the
    helicopter to fly away. Once it's gone, you should notice that the door that
    was once closed in this area. Go outside, and jump high on the quarter pipe.
    
    
    LIGHT CORNER
    ------------
    
    In the area that you start in, there is an old plane. Behind the plane there is
    a long rail. The rail can actually be used as a small ramp. Go very fast, and
    use the rail to boost you through the glass. Once in the air, hold triangle,
    and you hopefully land on the light in the area with the helicopter. Once
    grinding on the light, there should be another light on the right, leading off
    in a different direction. When you get near the end of the light, jump, hold
    triangle, and land on the next light to get the Light Corner gap.
    
    
    LIL LIGHT HOPPER
    ----------------
    
    Go into the half pipe in the middle of the first area and get some big air.
    From here, hold forward, and launch from the half pipe onto one of the lights.
    
    
    ONE HALF PIPE LIP
    -----------------
    
    Do a lip trick on the side of the half pipe that is closest to the start point
    of the level.
    
    
    RAILDROP
    --------
    
    Get a lot of speed from the start, and then when you get to the quarter pipe,
    jump and hold triangle. If all goes well, you should land on the highest rail.
    Grind this, and when you come to the end of the rail, drop off it and hold
    triangle to land on the lower rail.
    
    
    RAIL GUIDED MISSILE
    -------------------
    
    In the area that you start in, there is an old plane. Behind the plane there is
    a long rail which can be used as a small ramp. Grind the rail behind the plane,
    then jump from the rail to a grind on the window ledge with the glass.
    Alternatively, jump from the window to grind the rail behind the plane.
    
    
    ROLL-IN GAP
    -----------
    
    At the start of the level, you go down a roll-in. At the end of the roll-in, on
    either side there is a quarter pipe. Jump from one quarter pipe, across the
    roll-in, and land on the other quarter pipe.
    
    
    SKYCRANE HANGTIME
    -----------------
    
    Once you smash through the glass, you will arrive in the area with the
    helicopter. To get this gap, jump over the helicopter by using the two wooden
    ramps on either side of it.
    
    
    THE OTHER HALF PIPE LIP
    -----------------------
    
    Lip trick on the half pipe that is furthest from the start point of the level.
    
    
    UPWIND LIP
    ----------
    
    The upwind lip is on the other side of the quarter pipe from the wind tunnel
    back wall gap. Do a lip trick on the edge of the quarter pipe furthest away
    from the fan.
    
    
    WINGTIP HANGTIME
    ----------------
    
    All you have to do is jump over the old plane in the area you first start in to
    get this very easy gap.
    
    
    ===============================================================================
    
    5.                               Secret Levels
    
    ===============================================================================
    
    
    SCHOOL II (FOUND IN NEW JERSEY)
    -------------------------------
    
    Enter the train station and ride down the slope toward the area with the train
    tracks. The level icon is found on a ledge above the quarter pipe at the back
    of this area. Boneless up from the quarter pipe to get the icon.
    
    
    VENICE BEACH (FOUND IN HAWAII)
    ------------------------------
    
    Turn slightly left from the start point and ride forward to the road. Quarter
    turn right on the road, then go forward and turn left at the next corner.
    Follow the road all the way up to the end to see a blue quarter pipe with a
    50-50 logo on it, and a tiki statue at the left side of the quarter pipe. Jump
    at the statue and hold triangle to enter a secret tunnel. Ride down the tunnel
    and jump at the end to collect the level icon.
    
    
    HANGAR (FOUND IN MOSCOW)
    ------------------------
    
    Quarter turn right at the start point and jump up the high ledge in front. On
    the left there is a red building with glass windows. Jump through the fifth
    window from the left to land in a secret hall, then follow both slopes up to
    the top of the hall to collect the level icon.
    
    
    ===============================================================================
    
    6.                               Secret Tapes
    
    ===============================================================================
    
    
    NEW JERSEY
    ----------
    
    Half turn at the start point and ride up the road. Turn right at the first
    corner and left at the next corner to see a green bridge in the distance. Jump
    over the green fence at the left side of the bridge and get off the board by
    holding R1 + L1. Run down the steep grass slope and walk under the bridge to
    collect the secret tape.
    
    
    MANHATTAN
    ---------
    
    Ride forward onto the road at the start point and quarter turn left to see a
    big billboard with the secret tape floating above it. Jump on the planter and
    climb up the ladder to the bottom ledge of the billboard, then jump and hold R1
    to grab onto the top. Stand on top of the billboard and walk over to the right
    side to collect the secret tape.
    
    
    TAMPA
    -----
    
    Turn slightly left at the start point and jump over the fence to land in the
    ditch. Ride forward to the other end of the ditch and use the sloped planks to
    launch up to the roof. Get off the board and walk over to the top-left corner
    of the roof, where a steep wire is leading up to the roof of a high building.
    Climb up to the top of this wire and jump onto the roof. Fall into the gap
    between the buildings on the left to collect the secret tape.
    
    
    SAN DIEGO
    ---------
    
    Ride forward to the road from the start point and turn left at the first
    junction. Grind the rail up the middle of the steps in the distance and drop
    down to the area with the theater. Ride up the curved slope at the left side of
    the theater and drop down to the path near the fence on the other side. Turn
    slightly right after landing and use the quarter pipe to launch up to the high
    quarter pipe on the right. Half turn after landing and launch up from the
    quarter pipe to collect the secret tape.
    
    
    HAWAII
    ------
    
    Ride forward from the start point and stop near the swimming pool in front of
    the hotel. Half turn left to see a blue vending machine with an entrance at the
    left side. Ride through the entrance to appear on the roof, and grind the wire
    leading down from the top-left corner to collect the secret tape.
    
    
    VANCOUVER
    ---------
    
    Select the 'Skate Tom's Part' goal on chapter 17, then press start and select
    'End Current Goal'. Quarter turn right from the start point to see a glass dome
    in the distance with the secret tape above it. At the right side of the dome is
    a pagoda. Ride up the quarter pipe at the left side of the pagoda and spine
    transfer onto the roof. Spine transfer over the middle of the roof and then
    jump toward the glass dome to collect the secret tape.
    
    
    SLAM CITY JAM
    -------------
    
    Ride down the roll-in to the half pipe from the start point and launch up to a
    grind on the light rig above. Grind left along the light rig and stay on to
    grind through the cube with the secret tape.
    
    
    MOSCOW
    ------
    
    Ride forward from the start point to St Basils. Hold R1 + L1 to get off the
    board, jump up to any slope on the corner of the statue, then jump again and
    hold R1 to grab onto the rail. Jump forward from the rail to land on the ledge
    of the statue. Jump over the gap and grab onto the ledge of the next building.
    Pull up and jump up to the second ledge of the building. Walk forward on the
    second ledge to see a pillar on the middle of the ledge with a slope near the
    bottom of it. Jump twice toward the pillar to land on the slope, then jump
    again and grab onto the rail on the ledge above. Pull up to the ledge and walk
    right to collect the secret tape.
    
    
    HOTTER THAN HELL
    ----------------
    
    Turn slightly right at the start point and ride toward the stage to see two
    doors. Ride through the right door to arrive on the walkway high above the
    level. Half turn and launch up from the slope to collect the secret tape.
    
    
    ===============================================================================
    
    7.                          Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of the file can be found at www.gamefaqs.com.