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         XXX XXXXXX  XXX
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   __
  / ()_|_  _  ,_         _,  |\    (|  |  |_/o        _,  ,      _,         _|
  >-   |  |/ /  | /|/|  / |  |/     |  |  |  | /|/|  / | / \_   / |  /|/|  / |
  \___/|_/|_/   |/ | |_/\/|_/|_/     \/ \/   |/ | |_/\/|/ \/    \/|_/ | |_/\/|_/
                                                    (|
                                                 __
            _|_ |)    _    \_|)   _   , _|_     /\_\/ _   _  _,
             |  |/\  |/      |   / \_/ \_|     |    |/   |/ / |  /|/|
             |_/|  |/|_/    (\__/\_/  \/ |_/    \__/ \__/|_/\/|_/ | |_/


                                  ASCII ART
                              (c) A I e x 2004





Baten Kaitos - Eternal Wings and the Lost Ocean - FAQ/Walkthrough
For the Gamecube
by: James Kersey



-----------------------------------------------------------------------------
Legal Stuff
-----------------------------------------------------------------------------
This FAQ covers the North American release of Baten Kaitos from Namco. Baton
Kaitos, Baten Kaitos - Eternal Wings and the Lost Ocean, Xenosaga etc. are
all registered trademarks of Namco. Chrono Trigger, Chrono Cross, and
Xenogears are all registered trademarks of Square-Enix. This document
Copyright 2004 James Kersey. This document is only for www.gamefaqs.com, any
other distribution or reproduction of this document without my permission
will be prosecuted.
-----------------------------------------------------------------------------



_ _ _ _ _ _ _ _ _ _ _ _ _ _

Table of Contents:

 1. Introduction

 2. History

 3. Story

 4. Characters
      - Kalas
      - Xelha

 5. Game Basics
      - Controls
      - Character Basics
      - Magnus Basics
      - Elements
      - Saving and Leveling Up
      - Money

 6. Battle Basics
      - Battle Magnus
      - Attacking
      - Defending
      - Healing
      - Prizes
      - After the Battle
      - Photos
      - Status Ailments

 7. Walkthrough

      - Chapter 1: Take These Broken Wings
             - Cebalrai
             - Moonguile Forest
             - Nunki Valley
             - Pherkad
             - The Lord's Mansion

      - Chapter 2: Lando Would be Proud
             - Nashira
             - Lesser Celestial River
             - Cloud Passage

 8. Magnus
      - Weapons
      - Armor
      - Helms
      - Shields
      - Yells
      - Support
      - Spells
      - Final Attacks
      - Guardian Attacks
      - Class Levels
      - Constellations
      - Equips
      - Food and Nature
      - Photos
      - Quest Items
      - Valuables
      - Special Combos
      - Transformation

9. Side Quests
      - Star Map
      - Family Tree

10. Contact

_ _ _ _ _ _ _ _ _ _ _ _ _ _




=============================================================================
*****************************************************************************
 1.                           Introduction
*****************************************************************************
=============================================================================


This is my third FAQ, technically, but it's by far my most ambitious. My
ultimate goal is to create the most thorough FAQ possible for this game, but
it's going to take some time. My secondary goal is to make it entertaining,
so you might actually be interested in reading it. If nothing in the guide
makes you even crack a smile, well, at least I tried. And you're probably
dead on the inside anyway. By the end, however, it should answer any question
you might possibly have. Feel free to email me with any helpful information
you might have, or any questions, and I will try to respond to the best of
my abilities.

Baten Kaitos, by Monolith Software and tri-Crescendo, is a beautiful game set
in a world populated above the earth on floating islands. It was this art
direction that initially drew me to the game. I've always been a fan
of crazy Dr. Seuss-inspired towers, even before being a fan of them was cool.
The overall style is very reminiscent of Chrono Cross, which is no
coincidence since some of the members of the BK staff were a part of the CC
team.

The game takes some getting used to, but so does practically every RPG that
has come out this generation. Once you've mastered the crazy combat system,
you'll find one of the most enjoyable RPGs of the year. Unless you don't turn
off the voice acting, in which case you'll find yourself deaf because you'll
have jammed something sharp in your ears, simply out of reflex. Luckily the
BK creators had the foresight to realize this could have a negative impact on
sales, and added an option to turn them off.




=============================================================================
*****************************************************************************
 2.                              History
*****************************************************************************
=============================================================================


(Version 0.20)
11/19/04 - Two years to the day since I started my last FAQ, but this one is
           monstrous in comparison. Gonna take a while, but luckily I suck at
           college so I should have the time.

(Version 0.21)
11/22/04 - Bit of the Walkthrough done, and all the sections that go along
           with it updated to reflect the progress. Still gonna take a while.

(Version 0.22)
11/23/04 - More Walkthrough done and the sections that it entails.

(Version 0.23)
12/01/04 - Small update finishing the Lord's Mansion. Picking up after the
           long Thanksgiving break. Should get updated more quickly from now
           on.

(Version 0.27)
12/9/04 - Bigger revision than the walkthrough progress indicates. This is a
          ton of work apparently. Oh well, can't stop now.




=============================================================================
*****************************************************************************
 3.                              Story
*****************************************************************************
=============================================================================


A long, long time ago, it was. Before people began to dwell in the sky, a
terrible war waged between humans and the wicked god. After the horrendous
battle, the human ancestors entombed the wicked god, and left the polluted
and barren earth to find a future in the sky.

Now it is a time when the existence of Ocean and Earth has been regarded
as a mere fairytale - past down for generations. The world is divided into
five Whales, or floating continents. Each Whale has its own nation and
culture.

Over time, the people have grown wings to help them in their world. It is
said that each person's wings are a reflection of their hopes and
dreams.

But the seal to the wicked god has been disturbed, and an evil Empire
will stop at nothing bring about its return. It's what evil Empire's do.
Otherwise they'd just be normal Empires.

You are a Guardian Spirit who has bonded to a young adventurer. You must
use the Magnus in the world to guide the heroes on their quest.




=============================================================================
*****************************************************************************
 4.                             Characters
*****************************************************************************
=============================================================================



--------------------------------
---  Kalas  ---
--------------------------------

Kalas is the main character of Baten Kaitos. He's a young adventurer who
seeks revenge for the murder of his grandfather and brother. Apparently
taking revenge for the death of two people makes it less cliche.

To add to the mysteriousness, he was born with only one "Wing of the
Heart." Kalas wears a mechanical wing, or "Winglet," to suffice.

He is a mostly physical fighter, using primarily sword and armor Magnus.

Special Final Attacks:

   Blue Storm: Wind-based - Defeat the Sabre Dragon in Moonguile Forest.

   Shadow Wings: Darkness based - In a chest in the second bedroom in the
      Lord's Mansion.

   Energy Wave: Wind-based - Defeat the Thunderfish in the Lesser Celestial
      River.


Class Level Items:

   Class Level 2: Wild Strawberry - Defeat the Lord of the Spring in
      Moonguile Forest.

   Class Level 3: Mana Stone - In a chest at the Lesser Celestial River.



--------------------------------
---  Xelha  ---
--------------------------------

A young girl out to stop the evil Empire. She stumbles across Kalas in
Cebalrai Village and joins forces soon after. She basically looks like
Kefka had a less evil daughter.

She is a spell caster through and through, using magic Magnus to take down
the enemies.

Special Final Attacks:

   Dance of Light: Light-based - Comes in her deck.

   Sparkle of Life: Light-based - Defeat Giacomo after the Lord's Mansion.

   Soul Flash: Light-based - Defeat Iron Beetle I in the Cloud Passage.


Class Level Items:

   Class Level 2: Shrike Statue - In a chest in the Lord's Mansion where
      Xelha is being held.

   Class Level 3: Heron Statue - In a chest in Lesser Celestial River. After
      defeating the Thunderfish, push its head downriver twice and cross the
      rocks once the water flow has stopped.



--------------------------------
---  Gibari  ---
--------------------------------

A rebelous fisherman from the small port city of Nashira. He tends to ignore
the rules and traditions of the older villagers and makes his own path
through the world.

He's a physical fighter, much like Kalas. He mainly uses paddles for weapons,
and can equip most of the same armor as Kalas.

Special Final Attacks:

   Dragon Uppercut: Water-based - Comes in his deck.

   Crystal Shot: Water-based - Comes in his deck.


Class Level Items:

   Class Level 3: Shark Tooth - Defeat the Iron Beetle I in the Cloud Passage




=============================================================================
*****************************************************************************
 5.                             Game Basics
*****************************************************************************
=============================================================================



--------------------------------
---  Controls  ---
--------------------------------

Field Screen:

   Move - Control Stick
   Talk, Next, Examine, Confirm - A button
   Cancel - B button
   Cycle Quest Magnus - C Stick
   Show Camp Screen - Y button
   Discard a Quest Magnus while it's displayed - X button
   Pause Game - Start

Camp (Menu) Screen:

   Move Cursor  - Control Stick or D Pad
   Confirm - A button
   Cancel - B button
   Move yellow cursor, Resize information window - C Stick
   Discard Magnus - X button
   Sort Magnus - Y button
   Resize information in Magnus Window - Z button
   Move cursor from Deck to Stock - L button
   Move cursor from Stock to Deck - R button

Battle Screen:

   Choose Magnus - Control Stick or D Pad
   Confirm Magnus, Move to next battle result screen - A button
   Confirm Magnus while specifying its Spirit Number - C Stick
   Select a target (enemy) - L button
   Select a target (party member) - R button



--------------------------------
---  Character Basics  ---
--------------------------------

There are six playable characters in Baten Kaitos, and each has their own
style of play. They also have their own unique special attacks and abilities
through the use of specific Magnus. They're mainly governed by four key
stats.

   ATK: Attack Level - This number is combined with a Magnus' ATK during
          battle.
   DEF: Defense Level - This number is combined with a Magnus' DEF during
          battle.
   AGL: Agility - This number determines a character's speed in battle. The
          higher the number, the more often this character will receive
          turns.
   VIT: Vitality - This number determines how much HP a character gains
          when they level up.



--------------------------------
---  Guardian Spirit  ---
--------------------------------

This is you. You play the Guardian Spirit that bonds with Kalas and helps
guide him on his path. Throughout the game you'll be given dialogue choices
as the spirit. These choices will affect your relationship with the
characters and even have an impact on the ending.

Though it might seem like fun to mess with your characters' heads and get
Kalas to say the wrong thing, it is actually important to keep up a good
relationship with them. It will affect the occurrence of random special
attacks, which can be a godsend during tough battles.



--------------------------------
---  Magnus Basics ---
--------------------------------

To understand Baten Kaitos, you first have to understand its complicated
Magnus system. Almost everything in BK is represented as cards, or Magnus.
For instance, instead of carrying around a short sword for battle, you
carry a Magnus of a short sword. Same goes for healing items such as Shish
Kebabs. Instead of having the actual meat in your inventory, you have a
Magnus with a picture of meat on a stick. Cuts down on the calories.

There are four different categories of Magnus: Battle Magnus, Camp
Magnus, Equipment Magnus, and Quest Magnus. There are a few other types of
Magnus, such as photos and constellations, but they play a significantly
smaller role.

Battle Magnus are things like weapons, armor, and magic spells. They
are what comprise your deck for battle. You are only allowed 20 in your
deck in the beginning of the game, but as you advance in Class Levels,
this number increases. You can use each card an unlimited number of times
in battle. If you run through all the cards in your deck during a single
battle, you'll simply spend a turn reshuffling and you'll have them all
available again. Though if you find this happening often, you might want
to restructure your deck to suck less.

Camp Magnus are things like Shish Kebabs and Wheat Crackers. They
usually heal party members in some way, and can only be used in the menu
screen. All Camp Magnus have a one time use.

Equipment Magnus can be equipped on the main characters. Each
character can only equip one Equipment Magnus at a time, and the Magnus
are character-specific. They usually up a character's stats and add some
defense against status ailments.

Quest Magnus are special items that are usually used on the field screen
to aid NPCs and clear obstacles in your path. To obtain Quest Magnus, you
need Blank Magnus.

Blank Magnus are obtained fairly early in the game, and are used to
capture the essence of items into Magnus. Such items become Quest Magnus
after they are captured. Though it might seem unethical to use the Blank
Magnus to kill things like Blue Birds of Happiness so you can use their
essence as Quest Magnus, just remember, if the Blue Birds of Happiness had
the chance, they'd kill you too.

But that's not all. Some Magnus can evolve. Keep a certain Magnus around
long enough, and it will transform into something else. Hold onto a Bamboo
Shoot (Camp Magnus) long enough, and it'll evolve into a Young Bamboo
(Battle Magnus).

Still not done. Use specific Magnus types in battle and you can create a
combo, which will add a whole new card to your pool.

Done.



--------------------------------
---  Elements  ---
--------------------------------

There are seven elements in Baten Kaitos: Fire, Water, Light, Dark, Chrono,
Wind, and Neutral. Each one except Neutral has an opposite. Chrono and Wind
are opposites, Light and Dark are opposites, and of course, Fire is the
opposite of Water.

Each Magnus is divided into one of these elements. You can tell which by
the colored circle next to the Magnus name, or by the background color of
each card. Fire is red, Water is blue, Light is white, Dark is black, Chrono
is green, Wind is teal (I'm calling it teal), and Neutral is yellow.



--------------------------------
---  Saving and Leveling Up  ---
--------------------------------

You can save your game in three places: on the Sub-World screen (the game
map), at a Save Flower (the red flowers), or at a Warp Flower (the blue
flowers).

The red flowers are basically nothing more than save points, and usually
appear in dungeons right when you need them. Don't ever pass one up, because
there's probably something nasty around the corner.

The blue flowers are much more important. They can transport you to the
cathedral, where you will be allowed to pray and level up. Leveling up in
Baten Kaitos is different then most RPGs, in that you do not gain a level
simply by meeting the EXP requirement. Once you meet the req, you must
pray in the cathedral and you will be given the level.

There are two types of levels in BK. The first one is your normal level,
and is based on EXP. Once you gain the experience, pray, and level up, your
HP and stats will increase. The other kind of level is a Class Level. This
goes up when you find the Magnus allowing you to increase it. You still
need to travel to the cathedral once you obtain these Magnus so you can
Class Level up. Because the game hates you that much. Class levels will
increase the size of your deck, the number of cards you can hold in your
hand during battle, and the number of Magnus a character can play in one
turn. So maybe it's not so much hate as it is tough love.



--------------------------------
---  Money  ---
--------------------------------

Another unique aspect of Baten Kaitos is how you make a profit. The
monsters you fight on your journey do not carry any money whatsoever. The
only way to see some income is to take up photo-journalism and take as many
pictures as you can.

You can only take pictures during battle with the camera. Once you have
your photos, you can take them to Magnus shops and sell them to the dealers.
Why card dealers would want stacks of monster photos is never really
explained, but I try and keep an open mind.

When you first take a picture, it will be undeveloped, which means it'll
be mostly white. You can sell it at this stage, but you won't make much. The
best thing to do is hold onto it until it fully develops and you can see the
picture clearly. This will net you the most profit. It usually takes about
ten minutes, in real time, for a picture to fully develop.

Pictures can still come out blurry and out of focus, however. The trick is
to take them in the best possible light. There seems to be a bit of
randomness to the system, however.



--------------------------------
---  Magnus Gathering  ---
--------------------------------

Every Magnus you look at will be registered in the Gathering section of
the Camp Menu. This includes the four normal types of Magnus, constellation
Magnus, and photos. You only have to look at the Magnus once for it to be
recorded, so you can sell your photos and still have them in listed in the
Gathering. Even cards you just glance over in the shops will be listed. The
Guardian Spirit's memory is just that good.




=============================================================================
*****************************************************************************
 6.                           Battle Basics
*****************************************************************************
=============================================================================



--------------------------------
---  Battle Magnus  ---
--------------------------------

Baten Kaitos' battle system is unlike any RPG out there. Instead of
attacking with weapons and spells, you use your Battle Magnus to deal
out damage.

Each Battle Magnus has an Attack or Defense strength. Some even have both.
Magnus with an Attack strength can be used on offense, and Magnus with a
Defense strength on defense. If a Magnus does not have an Attack strength,
using it on offense will merely discard it. The same goes for cards played
on defense without a Defense strength.



--------------------------------
---  Attacking  ---
--------------------------------

Now this is where things start to get messy. Keep in mind the best way to
learn the system is to just dive in and get a few battles under your belt.
It's almost impossible to lose the first few battles anyway, so just do it.
I'll wait. Nah, I'm just kidding, I'm not gonna wait, so here we go...

At the start of the battle, the character with the highest AGL goes first.
In the beginning of the game, your character will draw three Magnus from his
or her deck. To attack, you must pick a Magnus (Magnus that can be used on
offense will be in color. Magnus that will be discarded if chosen will be in
black and white). You start off with the ability to string together two
Magnus attacks in a row.

You will automatically be targeting an opponent. To attack a different
enemy, press the L button until it targets the one you want to hit.

To choose a Magnus, you can either press A to select it, or you can move
the C Stick in the direction of the large number in the corner of the card.
It is recommended you use the C Stick, since you will eventually acquire
Magnus that have these numbers in all four corners, and pressing the A button
will severely limit your options later in the game. But that will be
explained later in the Prize section. It also gives some use to the poor
little nub of a stick, which probably cries itself to sleep every night for
not getting enough attention.

In the beginning of the game, you have an unlimited time to choose your
Attack Magnus. As you gain Class Levels however, the amount of time you have
to make a decision decreases, so be prepared to have to think on your feet.
You also have a limited time to choose your follow-up attacks during each
turn.

After you've chosen your Attack Magnus, the cards will shift position. The
current Magnus being used will move to the top left of the screen. If the
enemy is using a Defense Magnus, it will appear in front of the card. If you
chose to use a second Magnus, it will appear below the first one with the
words 'Next' above it. After the animation for the current Magnus plays out,
the card will be moved to the bar along the top of the screen and the 'Next'
card will move up and take its place, and your character will begin that
animation. This will continue for each Magnus you pick in a single turn.

For each card you use, another will immediately be placed in your hand.
You can use this card in the same turn to continue attacking if your Class
Level allows the use of another card. If your Class Level doesn't allow it,
trying to select another card will simply tire out your thumb.

Sometimes, a card already in your hand will temporarily transform into
a special attack Magnus. This is because of the special bond between the
Guardian Spirit and the characters. It is a completely random occurrence, but
you can increase the chances of such a card appearing by increasing the bond
between the characters and the GS. Once the special attack appears, it
will only last for that turn. If you do not select it before the end of the
turn, it will be gone. These usually do a significant amount of damage.

After you have played your Magnus during your turn, the game tallies up
the damage you've done. It will pause the battle and bring up a results
screen detailing what took place in the round.

The bar along the top of the results screen displays the cards used during
that round. The space below that is divided into three columns: Offense,
Defense, and Result.

Offense is the amount of damage your Magnus inflicted. It is divided into
the seven elements, yellow being Neutral. Most weapons are Neutral, but
be careful when it comes to mixing elements. Don't follow up an elemental
attack with an attack of an opposing element. They will cancel each other
out.

For example, if you use a Water Magnus that attacks for 20, and a Fire
Magnus that attacks for 21, you will do a combined damage of 1, since the
opposite elements will cancel each other out. You don't need to worry about
elements that are not opposite, however. A Water Magnus of 20 and a Light
Magnus of 21 will do a combined damage of 41 before Defense is taken into
consideration.

Defense is the amount of damage reduced by any Magnus used by the enemy.
It is also divided into the seven elements. An enemy's Neutral defense will
block your Neutral attack. But the elements block their opposites. So a fire
defense will block an ice attack. Neutral just doesn't have an opposite. I
even feel dirty just referring to it as an element, but it simplifies things.
If the enemy uses a defense of an element you did not attack with, then
nothing will happen.

The Result section will show the final tally of each element. If the
number is higher in Offense column than the Defense column, you will do
damage to the enemy.

For example, you use an Ice dagger, with a Neutral ATK of 23 and a Water
ATK of 14, followed by Short Sword, which has a Neutral ATK of 4. After you
choose your Magnus and the animations play out, the result screen will
appear. For the examples sake, we'll say everybody's ATK and DEF is 0, just
to make it easier. So in the results screen, there will be a yellow circle
(for Neutral ATK) with the number 27 next to it (23 + 4). Directly underneath
will be a blue circle (for Water ATK) with the number 14 next to it. Now if
the enemy did not play a defensive Magnus, the total damage would be 41
(27 + 14). Unfortunately, it's usually never that simple.

Now let's say the enemy used a Round Shield to defend itself. The Round
Shield has a DEF of 10. So on the results screen, in the Defense column, it
will have a yellow circle with the number 10 next to it. On the results side,
it will subtract the defense from the offense and come up with your total
Neutral damage, which is 17 (27 - 10). Because the Round Shield has no
elemental defense, all of the Water damage (14) will carry over to the Result
column, and your final damage for the round will be 31 (17 + 14).

The other things you have to take into consideration are your character's
ATK and the enemy's DEF, which will alter the numbers that appear in the
columns. There are also Prizes which can affect the final amount of damage you
can do in a round, but those will be covered in the Prizes section.

Try to keep an enemy's elemental strengths and weaknesses in mind when you
attack them. If you attack a Fire creature with a Fire spell, it will do
considerably less damage than a Neutral attack. Attacking them with the
opposite element, in this case Water, will do extra damage.

That's basically it. If you don't kill the enemy on your turn, the battle
will proceed to the next character until it is the enemy's turn, and you
find yourself having to defend.



--------------------------------
---  Defending  ---
--------------------------------

Defending works similarly to attacking, but usually requires you to act a
little bit quicker. The enemy will begin its attack animation, and the
Magnus it is using will appear in the upper-left corner of the screen.
If you have a Magnus with a DEF property in your hand, it will be shown in
color on the bottom of the screen. You have a limited time to select it
before the enemy's attack connects.

You can pick one Magnus for each attack the enemy makes. Because of the
way damage is totaled up at the end of the round, you do not have to block
each attack with a Magnus in order to null all of the damage.

Cards will be added to your hand in the same fashion as attacking. They
can be immediately used if the enemy is about to attack again.

After the attack is finished, the results screen appears again. This works
exactly like attacking, only this time the numbers of the Magnus you played
appear in the Defense column. The final damage displayed on the bottom is
the amount of HP you character has lost as a result of the attack.

Remember, to block an elemental attack, you must use a Magnus of the
opposite element. So if you are fighting a Fire creature, it is useful to
have Water armor in your deck so you can reduce the damage. Neutral armor
will do you no good against an elemental attack of a different type.

Any elemental defense that does not block an attack will be wasted. So if
you use Light Armor, but the enemy does not inflict any Light damage to begin
with, any Light defense in the Defense column will be wasted.

If you use Light Armor, and the enemy uses Light damage, your Light defense
will still be wasted. You should have used Dark Armor. Neutral defense is
almost always important though, since even most elemental attacks will inflict
some Neutral damage.

And since I love to use examples, let's say an enemy attacks you. You know
it happens to inflict some Fire damage in addition to Neutral damage, but you
can't select your card in time and you get hit. But it goes for a second
attack and you quickly select your Ice Armor Magnus.

On the results screen, the enemy did 21 Neutral damage and 2 Fire damage.
In the Defense column, your Ice Armor gave you a defense of 15 Neutral and
9 Water. So on the Result side, the total damage will be 6 Neutral (21 - 15)
and 0 Fire (2 - 9). It didn't matter when you selected the Ice Armor. If you
had used it during the first attack and did not use a card during the second,
these numbers would be the same.

Keep in mind that any card you play on defense will be used on yourself.
You can use the opportunity to clear any status ailments you might have if
you have the right Magnus in your hand. This way you can save your offensive
turns to dish out damage. And take pictures, if you're into that sort of
thing.

You should also try to keep the cursor on your defensive cards at the end of
your offensive turns. This will cut down on the time it takes you to select a
card on defense, when you don't have a whole lot to begin with. It's good to
be prepared. Or kills two birds with one stone. Or calls the kettle black.
Or something.


--------------------------------
---  Healing  ---
--------------------------------

Some Battle Magnus can be used to heal your characters. These are
preferable to Camp Magnus, since they can be used an infinite number of
times.

If you have a Healing Magnus in your hand, target a party member by
pressing the R button. Select the Healing Magnus like you would an Attack
Magnus. You can chain these Magnus together as well to heal more HP, or cure
status ailments, depending on the cards in your hand.

Be sure you target yourself before selecting a Healing Magnus. You cannot
add Healing Magnus to combos on the enemy and heal yourself. If you attack
the enemy and use a Healing Magnus as a part of the combo, it will heal the
enemy instead. And that makes Kalas look bad.

Also make sure you don't select an Attack Magnus when you are targeting
yourself, since you will inflict damage on your party members. That just
makes you look bad.



--------------------------------
---  Prizes  ---
--------------------------------

This is where the big numbers on the corners of Battle Magnus come into
play. You can use them to add prizes on the results screen, which can
increase the amount of damage you do and decrease the damage you take.
Prizes work by adding or subtracting a percentage to the final damage total.

For instance, if you do an attack that results in 200 damage, and gain a
prize of 15%, your final damage will be 230 (200 + 30).

It works the same for defense. If an enemy attacks you for 300, and you
manage to block 200 and score a prize of -15%, the final damage done to you
will be 70 [300 - (200 + 30)].

Some cards, like the Voice Magnus, will add a prize to the results just
for being played. It is an easy way to add 5% more damage to your total
attack, though you might be able to get more damage by simply using another
attack Magnus instead.

The best way to earn prizes is to use the big numbers on the cards like
you were trying to win a game of Poker. By making pairs and straights with
the numbers, you can gain substantial prizes. Johnny Chan wishes he had it
this good.

You can use any of the big numbers on the cards you have. In the beginning
of the game, all your cards will only have one number. As you progress, you
will find cards with more numbers on them, with a maximum of four. One for
each corner.

This is where learning to use the C Stick becomes important. Pushing the
C Stick in the direction of the number on the card will use that number.
For example, if you want to use the number 3 on a card, and it is located
on the bottom right, when selecting the card you would want to push the
C Stick down and right, rather than simply pressing A.

Pressing A will always use the number on the top right corner. This will
severely limit your prize opportunities later in the game, and wear out your
A button faster. Please think of the A button.

The simplest way to use the numbers is to make a pair. An example of a
pair would be cards that all have a large number 2 in the upper right hand
corner. Every card you play has to use the same number for this prize,
however. Using three cards that all have the number 2 (2, 2, 2) will net you
a prize. Using (2, 2, 3) however, will not.

Once you can play four cards in one round, you can start earning prizes
for two pair, such as (2, 2, 3, 3).

To make straights, you must use the numbers in ascending or descending
order (1, 2, 3, 4 or 4, 3, 2, 1). Using the numbers out of order will not get
you the prize, so (4, 2, 3, 1) will not work.

=== Prize Bonuses ===

Offense:

   2 Cards: +10%
   3 Cards: +21%
   4 Cards: +33%
   2 Cards 2 pairs: +13%
   2 Straight: +13%
   3 Straight: +28%
   4 Straight: +45%


Defense:

   2 Cards: - 9%
   2 Straight: -11%
   3 Straight: -21%
   4 Straight: -31%



--------------------------------
---  After the Battle  ---
--------------------------------

Once you've defeated all the enemies, you are awarded Exp for the fight.
Characters in the battle will receive 100% of the Exp for the fight.
Characters that did not fight will only receive 50% of the Exp, and
Characters that are KO'd will only receive 25%.

You will sometimes be given the option of obtaining Magnus after the
fight. You can only choose one Magnus per fight to keep. Whatever you don't
choose will be lost. The choices available to you will appear in the left
column of the Treasure screen.

Some battles will give you special Magnus. When this happens, you will be
allowed to keep more than 1 Magnus. These will appear in the right column
of the Treasure screen. This usually happens after boss battles.

Photos you take during battle will appear in the left column on the
Treasure screen. If you take a photo, you must choose it as your 1 Magnus
if you want to take it with you, otherwise you will lose it. So choose
wisely.

Remember, the only way to run from a battle is to use the Escape Magnus at
the beginning of an attack turn. If you don't have one in your deck, the only
way out is to fight



--------------------------------
---  Photos  ---
--------------------------------

As mentioned earlier, you can only take photos in battle. You must have a
camera in your deck, and the camera Magnus must appear in your hand during
the battle. Simply select the camera during an attack, like you would a
weapon, and the character will take a picture. You can play the camera Magnus
at any point during a combo and still take a picture.

You can take pictures of both enemies and characters. In the beginning, it
is more profitable to take pictures of the characters in your party.

If you're trying to collect pictures of every enemy for the Gathering, be
careful, since you only fight some bosses once. If you miss the photo
opportunity, and you really want the complete collection, your only option
is to restart. Or complain. A lot. Which still doesn't complete your
collection. So on second thought, just restart.


--------------------------------
---  Status Ailments  ---
--------------------------------

There are eight status ailments in Baten Kaitos. They are your usual RPG
fare, and you should recognize most instantly. Some are little more vague,
however.

Death: An instant kill.

Sleep: Knocks an character into a deep sleep. The character's turns will be
   skipped until they are damaged and wake up. Will end after the battle

Paralysis: Prevents the person from moving, skipping their turn. Will end
   after the battle.

Freezing: The character is frozen and forced to skip their turn until they
   are attacked by a Fire-based attack. Will end after the battle.

Flames: The character is surrounded by fire and damaged every turn. The
   character will return to normal when attacked by a Water-based attack.
   If not cured, this ailment will continue on even after the battle has
   ended.

Poison: The character is damaged by poison every turn. If not cured, this
   ailment will continue on even after the battle has ended. Which will
   suck.

Headache: This ailment is kind of strange. It changes the Spirit Numbers
   on your Battle Magnus from being displayed in the four corners to the
   top, bottom, left, and right sides of the Magnus. Will end after the
   battle.

Confusion: The Spirit Numbers on your Battle Magnus will constantly rotate.
   Will end after the battle.

You can protect yourself from these ailments by equipping Equip Magnus. The
number next to each ailment is the percentage of blocking a status attack.

To cure Flames, Poison, and Death, you must use the right Magnus or visit a
shop and choose to "Rest Your Wings".




=============================================================================
*****************************************************************************
 4.                         Walkthrough
*****************************************************************************
=============================================================================



-----------------------------------------------------------
---  Chapter 1: Take These Broken Wings ---
-----------------------------------------------------------


=== Cebalrai, the Farming Hamlet ===

Items:

Battle Magnus -
Dark Flare Lv 1 (Village House)
Ice Dagger (Larikush)
Fire Burst Lv 1 (Mayor's House)
Shampoo (Maynee)

Camp Magnus -
Shish Kebab (Small) (Larikush's House)
Shish Kebab (Medium) (Village House)

Equip Magnus -
Anklet of Calm Winds (Girl in Stables)

Quest Magnus -
Blank Magnus (Larikush)
Explosives (Larikush's House)
Mountain Apple (Barrel)
Pow Milk (Stables)
Stoked Flame (Mayor's House)

Valuables -
Maynee's Pendant (Maynee)


The game begins with Kalas standing in a dark forest. A Guardian Spirit
flutters around him on all sides of the screen. A woman's voice appears, and
Kalas and the Guardian Spirit become bonded. You are the Guardian Spirit, and
it will be your job to guide Kalas from this point on.

Kalas will then ask for you name. You will now be able to select your
gender and choose a name. There is no default name for the Guardian Spirit,
since it is supposed to be an extension of yourself.

The screen will fade to a dinner table, then to Kalas spreading his wings
in front of his family. The screen then fades to the same room in flames, with
two strange figures standing over Kalas and a young girl. Kalas and the girl
then stumble away, into the forest, until Kalas collapses.

The strange flashback ends with a woman's voice and five floating objects
that hover up and down over a slowly moving river.

The game proper begins with Kalas waking up in a bed (Chrono Trigger,
Cross, and Xenogears fans will recognize this type of game introduction).
Apparently he had been found unconscious by someone named Meemai in a
nearby woods and brought to this village. The good doctor Larikush has seen
to your recovery, and you're now good as new.

Seems Kalas was attacked by Rock Cats, which is unusual behavior coming
from an herbivore. Apparently all the animals in that forest have become
more aggressive lately. Possible foreshadowing, or mere small talk among
new acquaintances? Who knows.

After some introductions, you'll discover you're in Cebalrai Village,
which is nothing more than a small farming community. Larikush will also
bring up your strange Winglet, which was crafted by Kalas' deceased
grandfather. Possible foreshadowing, or mere small talk among new
acquaintances? Who knows.

After Kalas reattaches his Winglet, you'll be in control for the first
time. The very first thing you should do now is turn off the voice acting
from the menu.

I'll say it again so the emphasis can kick in. Turn OFF the voice
acting. You'll thank me later. Well, no, hopefully you won't, since you'll
have no idea the atrocities I have spared you. Just believe me when I tell
you I've just saved you hundreds in doctor bills from bleeding ears.

You should also take this time to familiarize yourself with the menus,
and read over the cards in Kalas' deck and inventory. He comes with some
swords, a little bit of armor, a couple healing items, and a camera. There
should also be two small Shish Kebabs, a medium one, and some Wheat
Crackers on the Camp Magnus side.

Walk around the room and talk to the girl in the garish dress. She'll
help you with some game basics and answer some questions. Unless your
question is about the doctor, since apparently she's too good for that.
And everything else she says is already covered in the FAQ. So on second
thought, don't talk to her. That'll teach her to be too busy.

Talk to Larikush again and he will tell you to thank Meemai and visit
the mayor's house. Before leaving on your quest for the mayor, examine
the open crate on the bottom left corner of the house for a Small Shish
Kebab Magnus.

Once outside, you'll notice birds. Lots and lots of birds. One could
almost make a movie about the abundance of birds. You would probably
need a witty title for such a movie though, so we'll just move on.

Talk to the people around the birds to get some more information.
Maynee will remind you about the mayor, who apparently has some kind
of skin problem. The man on the bottom of the screen will start up a
long conversation about your Winglet.

If you try to leave before talking to the man by the blue flower, he
will stop you and start up a conversation. He's a little too cocky for man
who never ventures more than three feet past a save point, but listen to
what he has to say anyway.

Now is a good time to save your game and check out the church. The man
in the back is the Priest, while the Old Man in the front handles the
rebuilding of the star map.

Talking to the Priest will answer some questions on leveling up. You don't
have any experience right now, but pay attention so you'll know what to do
when the time comes. The Old Man offers up no advice at the moment, so now
that you've scoped the place out, return back to Cebalrai.

As you walk through the next area of the village, you'll be stopped by
a young boy. It turns out the Meemai that saved you is a....well, it's
a....sorta looks like a....umm....yea.

Speak to the girl in the pink and she will tell you about some forbidden
ruins she wants to go to. Girls like forbidden things, for some reason.
Anyway, she gets escorted away, and you're left pining.

Talk to everyone else in the area, and then head to the stables. Talk
to everyone there to learn some background info on the residents of the
village. It's usually not a good sign when even the NPCs are complaining
about how boring the starting town is. But don't worry, things will pick up
in a few minutes.

Next, head into the Mayor's house, which is the next building on the
left. Speak to the Mayor and he'll insist you never go near Moonguile Forest.
He obviously didn't check out the girl in pink. Not even ancient, hideous
monsters can keep an RPG hero from a girl he's just met.

Before you leave, speak to the Mayor's wife and check the tall bookcase
right behind her for a Fire Burst Level 1 Magnus. Don't get too excited
though, since Kalas can't actually use it in his deck.

The next building is just a quaint little house. Speak to the old woman
and she'll give you a Medium Shish Kebab for reminding you that you have
no family. Or friends. What a nice lady.

The young woman at the stove is making a cream stew, but has no milk.
This seems like a tough predicament, with the dairy stables an entire
two buildings away. This situation will probably never get solved.

Before you leave, check the dresser on the right wall for a Dark Flare
Lv 1 Magnus. Kalas can't use this either.

The next building is a Magnus shop. If you haven't turned off the voice
acting by now, you're in for a real treat when you speak to the man who
stands in front of the shop. I'm kidding, seriously, it's painful. It's so
bad I can't let the sarcasm stand in fear you might take me seriously and
attempt to listen to his voice. It's for your own good.

Check out the shop, but don't buy anything since they don't really carry
anything you need. Kalas can't even put the Safety Hood in his deck. You
can come back the shop whenever you want to Rest your Wings, which will
fully heal you for free.

Now that you've explored every inch of the village, it's time to branch
out and start your adventure. Once you reach the world map, you can save
again, then head west to Moonguile Forest.



=== Moonguile Forest ===

Recommended Level: 1

Items:

Battle Magnus -
Bamboo Shoot (Chest)
Blue Storm (Sabre Dragon)
Escape (Chest)
Fire Burst Lv 1 (Sabre Dragon)
Fire Burst Lv 1 (Chest)
Flame Sword (Chest)
Ice Dagger (Chest)
Leather Hat (Chest)
Voice I (Chest)

Equip Magnus -
Scale Buckle (Lord of the Spring)

Quest Magnus -
Dead Blue Bird (Man by red flower)
Pristine Water (Spring)

Class Level Magnus -
Wild Strawberry (Lord of the Spring)

Constellation Magnus -
Draco (Sabre Dragon)
Vela (Shawra)


Now things get interesting. The flying bat creatures in the forest are
enemy encounters. Like the Chrono games, there are no random battles. The
shining green leaf thing is a treasure chest. It's time to get your feet
wet, so run right into the bat thing (it's technically called a Shawra)
and start your first battle.

You shouldn't have any trouble with these encounters, so clear the screen
and open the chest (I'm calling it a chest) for a Voice I Magnus.
In the next area, you'll find a man dishing out some battle advice. Listen
to what he has to say, then fight the rest of the battles on the screen.
Don't worry about the chest behind the fallen log, we'll come back for it
later.

The panther looking things, called Unuks, are weak to Water Magnus.
Your Ice Dagger and Ice Armor will come in handy for these fights. After you
kill the panther, take the trail on the edge of the river up to the chest
containing a Leather Hat Magnus.

One of the Shawra on this screen will drop a Vela Magnus, which will be your
first Constellation Magnus. The Shawra that will drop it is random, but it
will be the fight where you fight two at a time.

Get the chest on the other side of the river for a Bamboo Shoot Magnus, and
then heal up if you're low on HP. You have a boss battle coming up.


--------------
Sabre Dragon  |
--------------

Welcome to your first boss, but it seems you'll have some help from the girl
in pink. Her escorts ditch her when the Dragon kills them in one hit. What
a bunch of cowards.

This creature is fire based, as you can see from its breath. So use Xelha's
Aqua Burst and Kalas' Ice Daggers. You'll get a +80% to any Water damage
you cause. Any Fire damage you do will result in a -80% modifier though.

The Sabre Dragon's attacks aren't too strong, though once it gets low on HP
it will start to string four attacks in a row, ending with special attacks
like Crimson Hail, which can cause around 20 Fire damage, in addition to 20
Neutral damage. Just keep a bamboo shoot or banana handy on Xelha incase
a character takes a lot of damage in one round.

You might also want to stall the battle a bit if your camera hasn't come up
in your hand yet.

It should go down without too much of a fight though, and you'll be rewarded
with a Blue Storm Magnus for Kalas, a Fire Burst Lv 1 Magnus for Xelha, and
the Draco, your second Constellation Magnus.
--------------

After the battle, Kalas stands over the kill while Xelha mourns the loss of
her companions. Kalas decides to do a little grave robbing, and the love/hate
relationship between our two heroes is born.

Xelha will go into a story about Guardian Spirits, and eventually you'll
introduce yourself. You'll be given a choice of dialogue, but both answers
will give you the same response. After the introduction, select the 'Pleased
to meet you' option.

Kalas will ask you if you're suffering from amnesia. You'll be given another
choice of what to say, but neither really matters since you'll be interrupted
by another loud growl. Maybe the Sabre Dragon wasn't the hideous monster? Or
maybe Kalas is just really hungry. I guess we'll find out.

Xelha will offer to join up, so take a moment and go through her deck and
familiarize yourself with her cards. You might also want to swap out a
Leather Vest for the Leather Hat you found. You could also put in the
elemental Magnus you found earlier in the village if you want, but there's no
real pressing reason to do so right now. You should replace one of Kalas'
short swords for your new Blue Storm, however.

In the next area, take the left fork under the arches to get the chest
containing a Flame Sword Magnus. Get the chest next to the Unuk for a Fire
Burst Lv 1 Magnus. Follow the path around the trees and save at the red
flower. Make sure everyone is fully healed and their decks are as good as
possible. Exchange as many Aqua Bursts for Fire Bursts as you can.

Our heroes have reached a small waterfall in the forest. A strange beam of
light erupts from Xelha, and a giant water snake flows up from the pond
and begins its attack.


-------------------
Lord of the Spring |
-------------------

This fight is a little tougher than the Sabre Dragon, but it's still not
too bad. This time you'll want to use Fire attacks to add an extra 80%
to your damage. Water attacks will of course have a -80% penalty.

The only real problem occurs if the Lord blocks some of your Fire attacks.
When it blocks, it has some Water defense, so most of your Fire damage will
get nulled. It's helpful to mix up some Light and Dark attacks, since those
will never be blocked. Both characters Finishing Magnus come in handy as
well.

As usual, keep some healing Magnus ready on Xelha just in case one of your
characters gets low in HP.

When the Lord gets low in Hp it will start to use its 4 hit combo attack
that ends in Thundering Falls, which can do almost 30 in Water damage to
your characters. It also has a 2 hit combo that ends in Dragon Press,
but this one doesn't hurt for quite as much.

A lot of this battle depends on how quickly you can get to your Fire cards.
If your Fire Sword, Fire Bursts, and Finishing moves come up early, this
battle will be a breeze.

As the Lord lays dying, he'll mention the opening of the Ar gate and the
return of Malpercio. A beacon will shoot into the sky and a Magnus will
appear in front of Kalas.

For defeating it, you'll gain a Scale Buckle and Wild Strawberry Magnus,
which will let Kalas Class Level up.
-------------------

Golden birds will fly out of the lake, and the screen with the floating
things over a lake will appear again. One of the floating things will
pop into the water, now that the gate to Ar has been opened. Oops.

An airship will appear overhead in a very Chrono Cross style, and troops
will surround the heroes.

They're led by Giacomo, who is apparently responsible for the death of
Kalas' family. Very unexpected. They'll knock Kalas out and take Xelha
away.

Meemai will return to the forest to wake you up. Choose the option to
go after Giacomo so you can strengthen the bond with Kalas. Meemai will
offer to join you, and in a harsh slap to the face of Physics, it will
shrink down so it can fit comfortably somewhere in your cape.

You'll find yourself back on the world screen. Head back into Cebalrai
and listen to Larikush, who will ask you to go to the Mayor's. Once inside,
Kalas will explain the situation to the Mayor, who goes off on him without
much of an explanation. Some legendary evil, yada yada yada. Our hero, of
course, cares more about the girl he doesn't know than an unstoppable god of
destruction that has been unleashed. Something about revenge too. Larikush
will ask you to drop by his place on your way outta town. Head over there
and speak to him to get some Blank Magnus.

The road to Pherkad has been blocked, so you'll need to use the Blank Magnus
to trap the essence of the explosions on his bench. You only have four Blank
Magnus to start with, so we'll have to be careful with what we trap for now.

First things first though, Larikush will ask you to fetch him a Mountain
Apple, so go outside and trap one from the two big barrels near the top of
the screen. Go back to Larikush and talk to him. Whenever you speak to
someone who needs a Quest Magnus, your Magnus will appear on the bottom of
the screen so you can select what to hand over. Give him the Mountain Apple
Magnus and he'll give you an Ice Dagger in return. Walk over to the
explosives and trap them, then head back out.

Trap another Mountain Apple, you'll need it in a little while. It's time to
level up, but before we do that, let's see about getting that poor, lazy girl
her milk. Walk to the stables and trap the milk located in the back. Go to
the girl's house and talk to her. She'll ask you to fetch her some milk, but
we're ahead of the game here, so just hand it over. She'll give you the
Puppis Magnus as a reward. Not so bad.

Save your game now if you haven't yet, and then transport yourself to the
church. We have some leveling to do.

Depending on how much fighting you did, you should be able to level at least
twice. You can also use the Wild Strawberry to Class Level, which will be
a huge benefit in the next area.

Now that you're on your second trip to the church, the Old Man will stop you
from leaving and tell you about the Star Map. It's up to you to find the
fragments of the map and finish the ceiling. Give him the Constellation
Magnus you come across and he'll give you something in return.

Give him Draco, Puppis, and Vela to receive a Shish Kebab (Small), a Nixie
Garb, and a Flame Sword. Three down, 48 to go. No problem. Head back to
Cebalrai and into the Mayor's house.

He seems kind of upset, to the point that he's willing to banish you from the
village forever. Too bad he's all talk. His idea of enforcing your ban is to
never leave the spot on the middle of his rug. He's efficient like that. So
trap some fire from the fireplace and head out.

Sell your photos at the shop and then speak to Maynee at the village
entrance. She'll tell you about her husband who has been missing for three
days. She wants you to track down Aljeemo when you go to the city. Agree to
help her and she'll give you her pendant.

Head back to Moonguile Forest and use the Stoked Flame to burn the tree
trunk. Get the chest to score an Ice Dagger. In the next screen, talk to the
guy at the bottom and he'll ask you to catch some Blue Birds of Happiness for
him.

After you agree, he'll reveal his sinister plan. Oh well, it's probably just
a name anyway. How happy can they really be? To help the guy out and kill
yourself some innocent blue birds, you need to have them fly to the south.
Walk past them and keep going to where you fought the Lord of the Spring.
Open the chest to find the Escape Magnus.

Trap some spring water on a Blank Magnus and go back past the birds. The man
will kill two and leave them there in front of him. If you really want to
read the sign by the arches, use your water to clean it off. All it says is
this though:

SCRUMPTIOUS BLUE BIRDS LIVE IN THIS FOREST. CATCHING THEM IS PROHIBITED,
BECAUSE I SAID SO.
   - LORD RODOLFO

Trap one of the birds anyway and leave the forest, it's time to head to
Pherkad. If you used your water on the sign, go back and get some more. Save
your game at Cebalrai, then walk over to Nunki Valley.


=== Nunki Valley ===

Recommended Level: 3

Items:

Battle Magnus -
Dual Sword (Nunkirantula)
Flame Shield (Chest)
Frozen Shield (Chest)
Light Flare Lv 2 (Nunkirantula)
Secret Recipe 1 (Chest)

Quest Magnus -
Pristine Water (Waterfall)

Valuables -
Rainbow Spider's Web


Head north, past the fallen log. Stay on the left side of the fork and walk
up to the waterfall. Kalas will tell you to time your jump so you don't get
hit, so wait for the water to stop gushing for a second, then press A. Hop
over the stone and cross the river, and walk down to get the Flame Shield
from the chest.

Go back the way you came, but this time you can jump whenever you want. If
you really want to spare Kalas from getting wet, you can time your jump,
otherwise just let him drown. He'll pull himself out of the water on the
other side.

Go up the fallen log and open the chest for a Frozen Shield. A very cool
looking Frozen Shield. Cool, get it? Oh man. I rule.

Now you can either keeping going north on this side of the river, or cross
back and take the stairs on the other side. If you take the stairs, you'll
have to time your jump again, but you'll face less monsters. I recommend
staying on the left side of the river, just because you will fight more
battles. They aren't too tough and you could use the experience anyway.

On the next screen, you'll notice the giant boulders blocking both sides
of the river. Use the explosives to prove your manhood by mass demolition.
Follow the side of the river your on all the way to the next screen. You'll
have to face a new enemy here, the fire-based Doomer. These things are 100%
immune to Fire damage, and at this point in the game they kind of outclass
you, so just take some caution in the battles and try to keep your HP up.

Once you put out their flames, grab the chest behind the waterfall to get a
Secret Recipe 1 Magnus. The Secret Recipes will give you clues to the Special
Combos, but all the first one manages to do is give you the clue that they
give you the clue. Brilliant, isn't it? In other words, it's worthless.

Go back to the previous screen and cross the river at the rocks. Head north
and talk to the guy sitting there for some combat advice. Or don't, cause
he's kind of a prick, and I've told you everything you need to know. You can
get Pristine Water from the waterfall on this side, but we already have some.
Go up the stairs and try not to get destroyed by the Doomers. Once you're past
them, congratulations, you're done with Nunki Valley. For now. You'll find
yourself back on the world map with nothing stopping you from Pherkad. But
go back and save at Cebalrai anyway. Level up if you can. When you're done,
head to...


=== Pherkad, the Ancient Capital ===

Items:

Battle Magnus -
Pine Tree (Second House)

Quest Magnus -
Family Tree (Old Man)
Nameless Flower (Flower bed)
Pebble (Girl at entrance)
Pine Tree (Second House)
Popular Pickup Line (Girl by flower bed)
Stoked Flame (Second House)
Weak Flame (Old Man's House)

Constellation Magnus -
Pyxis (Girl studying floor at entrance)


Welcome to Cloud City. Kalas has found his airship, and wants you to back him
up. It doesn't matter what answer you choose, Kalas will still ramble about
his trust and feelings and how you don't listen and play poker with your
friends too much while she...oh, wait, nevermind. Where were we? Right, so
say of course to help strengthen your bond and then start exploring the city.

The girl next to you is begging her mother for a mountain apple, so hand over
the one you have. She'll give you a Pebble Magnus in return. Then speak to
the girls studying the etchings on the floor. One of them will give you the
Pyxis Constellation Magnus.

Head into the Pub on the left and speak to everyone inside. You'll learn of
a bad gambler and a Lord everyone hates for having too many O's in his name.
They mention something about him licking Imperial boots too, but if I was
that gambler, I'd put my money on the O thing being the main reason for all
the animosity. Meemai will also have a conversation with the other things
on the floor, but it goes way over your head.

Go back outside and cross the street to the house on the other side. Talk to
the residents and head back outside. Along the wall outside the house is a
row of flowers. Use your Pristine Water to water them and you'll receive a
Nameless Flower the next time you examine them.

Head to the next house down the street. You can trap a Stoked Flame here if
you need it, but we don't, so don't worry about it. You can check the
dresser next to the painting to find out how much it costs. On your way out,
check the green pots for a Pine Tree Magnus.

In the next screen to the North, speak to everyone, then enter the opening
on the right.

Talk to the old man. Offer to hear him out, and he'll cheerily tell you about
his impending doom. Apparently he wants to scar his family by having them
witness his death, so it's up to you to track them down. Speak to him again
to get the Family Tree. He'll sign his name to get you started, so that only
leaves 30 more. You can recognize his family members by the bracelets they
wear. If you ever talk to someone and it says they're wearing a bracelet,
you need their signature. Once they sign the Tree, they'll leave for the
Old Man's house. Studying the Family Tree will show that he's been married
five times. That's not the scary part though. Apparently one of his children
has had kids with two of their nieces or nephews. Apparently Pherkad is
Baten Kaitos' Alabama.

He'll tell you to get his wife Taymiya to sign it, so walk over to her and
ask her nicely. If you ever want to check out the Family Tree for yourself,
use the C Stick to open up the Quest Magnus menu and select it from there.
Trying to select it from the Camp Menu won't work.

You can get a Weak Flame from the fireplace here, but we don't need one at
the moment so don't worry about it and head back out.

By now your Nameless Flower should have transformed into a Pressed Flower,
so take it the kid standing by the flower bed. You'll get the Pickup Line
in return. Your lonely Saturday nights are over, my friend. Now head down
the alley right behind her.

Head to the church and drop off your new constellation for an Aqua Burst
Lv 2. Save your game and get ready to score some signatures.

Talk to the girl sitting on the fence, who cares more about acquiring dead
animals that helping her downtrodden dad. Reward her priorities by giving her
your Blue Bird of Happiness. Have her sign the Family Tree and you'll have
signature number three.

Speak to her father for a quick and painless number four. Turns out he's
adopted, which makes the design of the Family Tree a little less gross. He's
also named Sabin, which Final Fantasy fans should recognize.

The ship to Diadem is docked here, but we have more pressing matters, so just
admire the design and move on. Check out the shop to the north. If your Fire
Swords have already become Short Swords, buy a couple. Buy a Chain Mail if
you still have any of your starting armor in your deck. Depending on how many
pictures you've taken, you can also buy one of each card you don't have yet,
and another Banana. It can be useful to have some backup healing Battle Magnus
in your deck, since they tend to transform into something else fairly quickly.

Now head back to Cebalrai and get two Pow Milk Magnus. You'll need them in a
bit, but they first need to transform, so the longer you can hold on to them
the better. Infact, do the next few sections as slowly as possible. There's
no rush. Enjoy the game. Smell the roses and such.

While you're here in the stables, talk to the woman leaning on the wood fence
on the left. Give her the Family Tree and she'll sign it for you. No
questions asked, no dead birds to hand over. Beautiful.

Speaking of dead birds, you can get one more signature by going back to
Moonguile Forest and speaking to the man who asked you to lure the deadly
Blue Birds of Happiness out. Remember, the goal here is to take it slowly, so
fight as many battles as you want. Give the man the Family Tree and he'll
sign it for you.

Head back to the area where Quzman lives. You can go inside and talk to
Sabin for a pseudo-explanation of his...uhh...dealings. Otherwise just go
north and try to walk to the mansion. You'll get stopped by soldiers, but
Palolo the Third will make a dramatic appearance. And disappearance.

Go back to the first screen of Pherkad and you'll see Palolo duck into the
first house on the right. Follow him in and he'll offer to help you out.
If you choose the Xelha option, Kalas will turn to you and freak out. So
choose the vengeance one instead. All you have to do now is kill the crazy-
tough spider in Nunki and steal its Web. No sweat.

It doesn't really matter which entrance you use to enter Nunki, though the
north one has Doomers. The Spider is located on the second screen (from
either direction) on the left bank.


-------------
Nunkirantula |
-------------

This one can be kinda tricky. Water does half damage, while Fire will add an
additional 50% to attacks. Wind damage will do an additional 30%, while
Chrono will take 30% away. You shouldn't have to worry about Chrono unless
Lingering Time comes up, but even if it does, the amount of damage it can
do will be more than enough even with the 30% reduction.

Use your Fire Swords as they come up, and keep a look out for Blue Storm. The
spider will occasionally use Hardening Wax, which will up its defense. This
is a pain. It will usually attack for two strikes as well, the second coming
very quickly after the first. Use your Flame Mail or Flame Shield first,
then whatever armor comes up in your hand. You're looking at about 50 damage
each turn if you don't play any defensive Magnus. This will tear you down
quickly. If you have a Banana, hold onto it until you have less than 100 HP.
Other than that, just keep attacking it, getting prizes when possible.

When it goes down, you'll score a Duel Sword, Light Flare Lv 2, and the
Rainbow Spider's Web.
-------------


Once you've caught the web (ha, get it?), leave Nunki Valley. The man
standing under the water fall is one of Quzman's relatives, but since he
won't sign anything until he finished his workout, just leave him alone.

Back in Pherkad, head to the second alley and talk to the kid guarding it.
After a little too much caring by Kalas, the kid will move aside and you'll
be allowed to enter.

The girl leaning on the wall will offer up some more game advice. Talk to
Palolo by the well and he'll tell you how to get into the mansion. Talk to
him again when you're ready to dive down. You might want to see if you can
level up first. You might also want to rest your wings if you took a lot of
damage from the Nunkittukdaldsdfs...from the Rainbow Spider. And you probably
did.

When you're ready, dive down. Apparently it wasn't a Rainbow Spider's Web
after all, despite the fact you got it from an actual Rainbow Spider. The
irony is delicious.


=== The Lord's Mansion ===

Recommended Level: 4

Items:

Battle Magnus -
Chain Mail (Chest)
Chronos Blow 1 (Xelha's Room)
Chronos Blow 2 (Giacomo)
Ice Dagger (Bedroom 4)
Fire Burst Lv 2 (Kitchen)
Frozen Shield (Stained Glass)
Mink Coat (Bedroom 1)
Shadow Wings (Bedroom 2)
Sparkle of Life (Giacomo)
Voice 2 (Aljeemo)
Wind Blow Lv 1 (Lord's Room)

Quest Magnus -
Nameless Flower (Bedroom)
Stagnant Water (Bedroom)
Weak Flame (Candles)

Class Level Magnus -
Shrike Statue (Xelha's Room)

Valuables -
Guestroom Key (Lord's Room)


When you get inside, you're given a choice of responses. Bringing up Xelha
will just get you a cold response, so maybe he's not as into the girl as I
thought. So choose the top option. If you ever need to return to Pherkad,
just check out the little fountain in the center of the screen. The candles
here will give you a Weak Flame Magnus, but we don't need one, so just go up
the stairs.

On the next screen, check the stained glass window just ahead of you for a
Frozen Shield. If any of the soldiers make eye-contact with you, they'll
charge you and initiate a battle. They're kind of weak to Water, but not to
the point you should rearrange your deck. Use your Water armor if it comes
up though.

Enter the first door on your left. Talk to the maid to learn of Xelha's
whereabouts. Not that Kalas cares, but we're not so heartless. Well, I'm not.
First we'll need to get the key from the lord's room. Open the chest for a
Shadow Wings Magnus. This is Kalas' second finishing move. You can also get
Nameless Flowers and Stagnant Water here, but you don't need either at the
moment, go back into the hallway.

Apparently there's a man trapped behind the door on the left, but we don't
have the key, so go to the door to the right of the window. Looks like we
found Xelha, but we still need that key. Enter the last door on the right
and you'll get ambushed by two soldiers. Check the dresser between the two
beds for an Ice Dagger and leave them room.

Go back to the left and head up the stairs. Grab a Chain Mail from the chest
and enter the door. You'll find the key to the bedrooms sitting on a table.
As soon as you grab it, you'll hear footsteps and Kalas will duck behind a
sofa.

Rodolfo will enter with his yes-man. They'll discuss Xelha and the Empire,
then you'll see a glimpse of her sitting in her room. Looks like you only
have a day to save her, so we better get moving. Since she's about thirty
feet away and all. When they leave, Kalas will ask your opinion again.
This time, surprisingly enough, mentioning Xelha actually gets a positive
reaction from Kalas. Though going with revenge works just as well. Before
heading out, check the chest for a Wind Blow Lv 1.

Use the key to unlock the first bedroom. You'll find Aljeemo sitting by the
beds. See kids, gambling doesn't pay. Unless you're good. Give him Maynee's
Pendant and he'll return the favor with Voice 2. Which is exactly 1% less
useless than Voice 1. Making it exactly 99% useless. Check the dresser
between the beds for a Mink Coat.

If your Pow Milk still hasn't transformed, leave the Mansion through the
fountain and head back to Cebalrai. Slowly. Talk to Maynee at the village
entrance and she'll give you a Shampoo Magnus for freeing her husband.

Go in house where the girl is cooking the stew and speak to the woman
sitting at the table. She'll give you 500 Gold for getting Aljeemo back.

Speak to the girl milking the...pow, I guess, and tell her you liked the
city. She'll give you an Anklet of Calm Winds, which is an Equip Magnus
for Xelha. It will give her some crazy AGL, so whether your milk has
transformed or not, make sure you head to Cebalrai and pick it up.

If you want some more back-story on Dr. Larikush, you can speak to the girl
in his house now. Apparently she now has nothing better to do, and can
waste her time talking to you. She's nice like that. She really doesn't
offer up any useful information, so I don't know why she was hoarding it
earlier.

Go back to Xelha's room in the mansion and use the key. Kalas and Meemai
will untie Xelha. She'll heal herself, and Meemai will expose itself for the
attention-whore that it is. Agree to help Xelha and your party will be back to
two. And of course Meemai chooses sides. We'll get it for that.

Open the two chests. The one the left gives a Shrike Statue, Xelha's Class
Level upgrade, while the one on the right holds a Chronos Blow 1. Leave the
room and go up the stairs to the right.

Head to the church and level up Xelha. Class Level her too, it'll make her
happy. Kalas should be close to level 6 by now, and Xelha around 5. Now that
her Class has gone up, rework her deck, adding whatever cards you can. You
should replace her armor with the Nixie Garb and whatever Mink Coats you
have.

Leave the church and save your game. Go through the door to enter the
kitchen. Your Pow milk should hopefully have transformed by now into the
yogurt. If not, you can either sit around and wait for it, or leave the
kitchen and get on with the game. If you have the yogurt, give it to the
woman on the right for a Fire Burst Lv 2.

If you let your second yogurt sit for about an hour, it will transform into
the cheese. Once it does, give it to the girl in the kitchen. Talk to her
again and she'll sign the Family Tree for you. Seven down, 24 to go. Leave
the kitchen and save again. Make sure you're at full health and your decks
are as up to date as possible.

Check the suit of armors, and with Xelha's help you'll be able to flip the
switches to pass. Run up the stairs and watch as the ship makes its getaway.
Not that it really matters since the main characters both have wings. Someone
should explain later why we had to go through the manor to get to the airship
when Kalas could have just flown up to it. Later though. Not now though, I'm
sure the answer is so perfect and logical it'll distract me from the rest of
the walkthrough. Anyway, prepare for yourself for Giacomo. Mentally, not in-
game, since you can't do much at this point but watch the banter.


--------
Giacomo |
--------

Giacomo's weakness is to Light and Water, which will both do an additional
30% damage. This means there will be an equal penalty to Dark and Fire
attacks, but keep in mind Giacomo will occasionally block some of your Light
attacks with his Darkness defenses.

His attacks will do Fire damage, so try to use your Water armors as they come
up. He can hit hard and combo often, so try to use as many armor Magnus as
you can to keep the damage down, and start keeping combos in mind when you're
playing your defensive cards.

His four attack combo ending in End Slasher can take around 90 HP if
unblocked. That's bad. Don't let that happen. Block that. It'll do about
equal Neutral and Dark damage, with some Fire damage thrown in cause the game
hates you. Unfortunately, you have no way of blocking the Dark damage at this
point in the game. Again, because the game hates you. So just try to block
the others as best you can.

His normal 3 hit combo will do around 60 unblocked, but most of that is
Neutral damage and easily blocked with your Magnus. Your only real worry is
if your defensive cards don't come up, but that's going to be true of most
boss battles.

Make sure you keep some healing Magnus handy. If you find yourself getting
beat, you might want to slip in a few more defensive Magnus into Xelha's
deck, since she'll probably be the one hurting if his combos go unblocked.

After you do enough damage, he'll retreat in typical recurring-boss style.
But not before knocking you clear off the airship. For beating him, you'll
get a Chronos Blow 1 and Xelha's second finishing move, Sparkle of Life.
--------


You'll get knocked back to the Mansion for your victory, and watch helplessly
as the airship sails away. And apparently this time your wings don't work.
After a trek back through the mansion and out the front doors, you'll be
chased through the city until you end up at the well.

Xelha will offer up some information on the Emperor and his scheme to
resurrect Malpercio. She'll ask for your help, but of course Kalas pulls a
Cloud and refuses to help the greater good. You're given a choice of dialogue
here, so choose to agree with Kalas. It might go against what you want, but
it'll strengthen your bond and give you more special attack opportunities.
Besides, no matter what you say, Kalas will storm off.

As Kalas starts to walk away, Tifa will bring up the excellent point that
they'll be sharing a ship anyway, so they might as well stick together. Head
back to the alley with the save flower. Head to the church and see if you can
level up. Tifa might be able to level up twice this time around. If one of the
characters can't, head to the shop and rest, then save your game. If they both
can, be sure to save your game anyway. I figured I should mention that in case
you skimmed that last sentence. Which you shouldn't, because you never know when
I'm going to say something funny. Though I guess you can skim over this whole
paragraph, cause I think this joke tanked. But I'm not going to go back and
rewrite
it. Try reading it a second time, maybe that makes it funnier.

Just a couple more things to finish up before the end of this chapter. My
arbitrary chapter, but whatever. Go back to Nunki Valley and grab some Pristine
Water from the waterfall, then head to second house in Pherkad. Apparently
Palolo
added a few features to the woman's expensive painting. Hilarious. Give her the
water anyway so you can get the Aquarius constellation.

Head back to the save flower down the alley and turn it in for some Green
Bananas.
You can get another signature by talking to the kid running in circles right
by the flower. 23 to go. Time to walk to the liner and get ready for some
traveling.




-----------------------------------------------------------
---  Chapter 2: Lando Would be Proud ---
-----------------------------------------------------------



=== Nashira, the Fishing Village ===

Items:

Battle Magnus -
Feathered Hat (Bed)
Fire Burst Lv 2 (Container)
Fire Yell Lv 1 (Barrel)
Pine Tree (Barrel)
Scale Shield (Container)
Shako (Man in Bar)
Shortcake (Small) (Bar)

Quest Magnus -
Rock Salt (Man at ledge)
Salt (Bags)
Salty Water (Barrels)
Stagnant Water (House)

Constellation Magnus -
Carina (Chest in House)


Kalas will ask for directions to the Empire when you land. You need to make
your way to the port at the castle town. It's not just a castle. It's not
just a town. It's a castle town. Apparently Nashira is the smallest place in
Diadem, so it does you no good to stick around. Luckily Xelha needs to go
to the castle town as well, so she'll stick with you for a little while
longer.

Of course, before you can leave you have to do some shopping in the village.
Typical woman. Unfortunately, you're cut off from Sadal Suud for the time
being, so you have no choice. Walk into the next building, through the crazy
purple fog.

Check out the ledge right in front of the entrance you came in from, and the
man standing there will tell you how people lack the courage to jump it.
Prove to him you don't take no crap from the man, and leap to your doom
below. He'll reward your bravado with the Rock Salt Quest Magnus.

Go back up the stairs and talk the woman in green to get her signature for
the Family Tree. 22 left to go. Check the striped barrel just to her left
for a Pine Tree.

Go downstairs and check the small barrels for a Fire Yell Lv 1. You can get
either Salty Water or Salt from the barrels and bags, but we need neither at
the moment. Leave the little dock area, go down the ramp, and walk into the
big...errr...small city.

Our heroes will spot Lyude and her sailboat waiting at a dock. One of the
manliest female soldiers in the Imperial Army. Oh, wait a second...

Anyway, check the container along the left wall for a Scale Shield, then
walk over to Lyude and talk to him. After hearing him talk a little about
himself, go up to all the other villagers and hear what they have to say.
Check the container on the other side of the pier for a Fire Burst Lv 2.

You can get some Stagnant Water in the barrels in the house just to the right
of where you came from. You don't need any, but what you do need are some
Constellation Magnus, and you can find one in the chest just below them. Grab
the Carina and speak to the Old Fortune Teller in the middle of the room. After
a whale of a tale (oh man I'm good), Xelha will give her ok to go to the castle
town. You can keep exploring if you want though. I recommend it, and I would
never
lead you astray.

Go back to the save flower and turn in Carina for a Fire Burst Lv 2. You can
check out the goods at the shop to round out your Gathering. A couple
Chestnut Truffles could come in handy, as well as the Silver Buckle for
Kalas. It really depends on how much money you've been making on photos.
Don't worry about being thrifty, this is really all money is good for.

Go to the next house over and climb the ladder for a Feathered Hat. Leave the
house and head to the tavern at the far right of the map. Talk to the various
drunkards, and make sure to give the Popular Pickup Line to the depressed man
in the bottom corner. If you leave the bar and return he'll give you a Shako.
If your card has already turned Outdated, don't worry about it, you can get
plenty of Shakos elsewhere. Check the barrels in the top right for a small
Shortcake.

Speak to the bartender and she'll introduce herself as Anna. She'll also tell
you about your freakishly bad luck. Turns out the Lesser Celestial River has
flooded over, and you're completely screwed from reaching the vaunted castle
town. Looks like Gibari can help you though. After she finishes talking, a man
will approach you about Gibari. He'll only appear after you've talked to Lyude
and the fortune teller though. Reblys will introduce himself, then proceed to
smack talk his way to a confrontation. Before you can show him how much of an
angsty RPG hero you are though, Gibari will bust in and stop the fight. He'll
offer to take you down to the river to see what the problem is. Agree to help
and you'll find yourself with a new party member.

Head back out and save your game. When you're ready, walk down the middle pier
and choose to get on Gibari's boat. Before you head out, Reblys will stop you
and plead his case one last time. Gibari just doesn't care. The party will
jump in the boat and head off to the Lesser Celestial River.



=== Lesser Celestial River ===

Recommended Level: 7

Items:

Battle Magnus -
Camera 1 (Chest)
Century Veil (Chest)
Chaos Edge (Chest)
Cloak of Dark Night (Chest)
Energy Wave (Thunderfish)
Fire Burst Lv 2 (Chest)
Silver Anklet (Thunderfish)
Stream Blade (Chest)

Equip Magnus -
Hemp Creel (Chest)

Class Level Magnus -
Heron Statue (Chest)
Mana Stone (Chest)

Constellation Magnus -
Pisces (Thunderfish)


Now that you have Wakka in your party, battles should get a bit easier. If
you need to return to Nashira at any time to rest, just take the boat back.
As you can imagine, the creatures here are Water-based. They don't really
pose a serious threat though, so don't worry about rearranging your deck
or anything.

First things first, grab the chest in front of you for a Chaos Edge. There's
a chest to the left, but we need to stop the water first. So head north
across the rocks. You'll get ambushed by some Cancerites, but aside from doing
a decent amount of Water damage, they shouldn't be too difficult.

Take the bottom path once you cross the river and open the chest for a Mana
Stone, Kalas' Class Level 3 upgrade. Grab the chest above it for a Stream
Blade. Cross the river across the rocks and enter the next screen.

Check the chest to the left for another camera. Take the right pass and hop
over the small stream. Walk into the tiny cave and press A. There's a chest
there, even though you can't see it. Opening it will give you a Fire Burst
Lv 2. Go back and cross the left pass. Crossing the left rocks will result in
another Cancerite ambush, so just keep that in mind.

After you jump the rocks, be careful of the three waterfalls pounding the
rocks in your path. If you get caught under them, you'll be swept back to the
other side of the river. You'll also get ambushed by a Cancerite the next
time you pass. You should also notice my complete lack of cancer-related
jokes. There's some lines even I won't cross. Though not too many.

Make sure you save at the red flower. Open the chest next to it for a Century
Veil, then jump the gap to the right. Head north to the next screen and
you'll see the cause of the water overflow. Some kind of crazy, vortex thing.
And no crazy, vortex thing is complete without a crazy, monster thing.


------------
Thunderfish |
------------

Time to kill the seal-fish...thing. It's weak to both Fire and Dark, which
will both do an additional 50% damage. Obviously, this means Water and Light
will only do about half damage.

The Thunderfish can poison you using a special attack, but thankfully this
attack doesn't do any actual damage. Keeping a couple Mineral Waters around
can help take away the poison. Its normal attacks add both Water and Light
damage, so use your Fire armor as much as you can. If Kalas is really low on
life, you might want to use your Chaos Edge on defense just to make sure he
doesn't kick the bucket. You really shouldn't have too much trouble with this
fight though.

Its Thundercloud special attack doesn't do anything terribly bad, so just
attack like normal, using your Fire and Dark Magnus whenever possible. Keep
about two healing items in each character's deck if you have any trouble.

For killing it, you get some pretty nice spoils. You'll get Kalas' 3rd
finisher, a Silver Anklet for Xelha, and the conestellation Pisces.
------------


With the fish gone, the vortex will subside and all will be right with the
world. Except for the whole unraveling at the seams thing. Of course no one
cares enough about Wakka to explain the details, so the party will just run
off. As you enter the next screen, you'll notice the head of the Thunderfish
slide down the waterfall and get stuck in-between two rocks.

For now, head back toward where you fought the Thunderfish and follow the
path along the screen to the chest holding a Hemp Creel. Equip it on Gibari.
Go to the next screen on the left, which is actually a part of Cloud Passage.
There's a boy drowning in the river just below you. As much as it would be to
teach him a lesson, he wouldn't have much time to learn it before dying. So
help him out and he'll sign the Family Tree for you. Follow the path to the
left until you see an exclamation. Press A to jump across the rocks and over
the river. Follow the trail to the left and you'll see another drowning boy.
Should have just let the other drown. Help him out of the water and he'll
sign the Tree. 20 left.

On your way back, take the lower exit on the right and grab the chest for a
Cloak of Dark Night. Head back the way you came until you reach the save
flower. Save again and walk around to where the Thunderfish head is bobbing
in the river. Choose to let it drift farther and work your way back down the
river.

On the next screen, go back to the Thunderfish head and once again set it
adrift. It'll block the rushing water and allow you to cross the rock for the
Heron Statue, Xelha's Class Level 3 Magnus. Jump back in Gibari's boat and
head for Nashira.

On your return you'll notice a small change. Imperial guards seem to be
patrolling the docks. They seem to be a little ungrateful for our seal-fish
killing. They'll escort you into the city and you basically won't be allowed
to leave. Oh well. Head to the church and level up, and make sure you Class
Level both Kalas and Xelha now that you have their items. Turn in your Pisces
as well for a Secret Recipe 2.

Head to the bar and talk to Reblys. Seems whatever the Empire is after is
located in the castle town. Kalas and Xelha agree to head after them, and in
a touching moment of friendship, Wakka agrees to come along. Of course getting
there could be a trick, with the Imperials guarding the exits. The bartender,
Anna, might know of a secret passage however. And in typical RPG fashion, you
must go on a quest for Anna, so you can go on a quest for the secret passage, so
you can go on a quest down the road, so you can go on a quest in the castle
town.
Thinking in circles will get you nowhere though, so talk to the people in the
bar and try to get some leads.

One of the women leaning on the bar says she saw Anna head to the warehouse to
get some supplies, so start heading in that direction. The warehouse is the
building you first came in through when you arrived in Nashira.

When you arrive at the door, you'll hear Anna's voice from inside. After a
stirring rendition of Braveheart, you'll bust through the door and find her
standing next to the kid. She'll agree to open the passage for you, so walk
back to her bar.

Speak to Anna again and she'll open the trap door for you. After jumping down
you'll find yourself on the world map with only one place to go...



=== The Cloud Passage ===

Recommended Level: 9

Items:

Battle Magnus -
Aqua Burst Lv 2 (Chest)
Soul Flash (Iron Beetle I)

Quest Magnus -
Cloud (Cloud Machine)
Salty Water (River)

Class Level Magnus -
Shark Tooth (Iron Beetle I)

Constellation Magnus -
Cygnus (Chest)


If you come here before stopping the Lesser Celestial River, you'll find the
enemies are a little too tough. And there's a dead end after a couple screens.
Now that the river has been subdued, you can work your way across the clouds.

The enemies here are Wind-based, so your lacking Chrono attacks and armor
can be a pain. You do at least have a Century Veil and a couple Chronos Blows,
so Xelha at least should be able to hold her own.

The Stripers (the panther creatures) can do both Fire and Wind damage, and
have a 4-hit combo that ends in a poisoning attack. Make sure you have a
couple Chestnut Truffles available and at least one Mineral Water in
someone's deck.

Also, a random Albireo will drop the Triangulum constellation, so keep an
eye out for it.

An important thing to notice, now that you've reached Class Level 3, is that
you no longer have an infinite amount of time to choose your attacks. There's
now a timer on the right side of screen that will count down. When it reaches
0, if you haven't chosen a card yet, you forfeit your turn. At Class Level 3
you still have 30 seconds, which is plenty of time, but the higher your level
gets, the less time you'll have. So think quicker. Starting now.

Work your way to the second screen and talk to the man at the end of the left
fork. He'll thank you for saving his sons and sign your Family Tree. 19 to go.

Go up the right side of the fork and into the next area. If you take the
right path in this next fork, you'll notice a small offshoot of darker
clouds. Examine it and Kalas will ask for more clouds, and the Quest menu
will appear. Head north and you'll find a cloud-making machine. What a crazy
coincidence. Use it and carry the clouds back to the partial bridge. This
bridge doesn't really do you any good, so you can ignore it and take the left
path.

Go right at the fork and use your Cloud to extend the bridge so you can reach
the save flower. Grab the first chest for the Cygnus constellation, and the
second for an Aqua Burst Lv 2.

Take the left path this time and you'll come across the boss of the area...


--------------
Iron Beetle I |
--------------

The Iron Beetle looks kind of intimidating, for a robotic insect. Its
weaknesses are Water and Light, which will both do an additional 30% damage.
Of course, this means Fire and Dark will do 30% less damage than usual.

Its Nitro Boost attack will up its attack power, which means you'll need
some good defense to make it through the fight. It will alternate between
that attack and its 5 hit attack ending in its special move, Voldocannon.
This thing is brutal, doing Fire and Dark damage in addition to a crazy
amount of Neutral damage. You're looking at about 250 total damage if left
unblocked. And with a Nitro Boost every other turn, the quicker you take
this thing down, the better.

Like always, just make sure to stock each character with a couple healing
items and you should be fine. You'll get 6 attacks for each of the beetle's,
so should be able to heal after a heavy attack.

For defeating it, you'll receive Soul Flash, Xelha's 3rd finisher, and a
Shark Tooth, Gibari's Class Level 3 upgrade.
--------------




=============================================================================
*****************************************************************************
 5.                         Magnus
*****************************************************************************
=============================================================================



The Attack is the offensive property of the Magnus. Defense is obviously its
defensive property. Its Use can only occur if you use it during the menu
screen. Most of the cards with a Use are camp only anyway, and can't be put
in decks.


The combo number listed by each is the number of cards that must be played
before you can use it in battle. For example, a Combo 1 can be the first card
you use in an attack. If it's a Combo 3 however, it can only be used after 2
other cards have been played. So it has to be used as your 3rd card or later.
Cards like finishing moves or voices usually have a combo of 2 or greater,
since they require a previous card to be played before they can be used.

The Magnus are listed in the same order as they appear in the Gathering
List, since those are broken down by category pretty well anyway.


--------------------------------
---  Weapons  ---
--------------------------------


=== Short Sword  ===

   Attack: ATK 4 - Combo 1
   Defense: DEF 3 - Combo 2
   Use: None

   A straight sword, light and easy to handle. Its short blade offers
   accurate targeting, and is handy for close combat and quick attacks.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0001


=== Saber ===

   Attack: ATK 8 - Combo 1
   Defense: DEF 5 - Combo 2
   Use: None

   A straight blade with a knuckle-guard to protect the fist. Light, long,
   and easy to handle, this type of weapon is often used by knights on
   horseback.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0002


=== Long Sword ===

   Attack: ATK 12 - Combo 1
   Defense: DEF 7 - Combo 2
   Use: None

   A long, sharp-edged blade with superior cutting, poking, and stabbing
   properties. This well-balanced sword is suited for both close combat and
   mounted attacks.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0003


=== Ice Dagger ===

   Attack: ATK 23 (Water 14) - 3% chance of Freezing - Combo 1
   Defense: DEF 16 (Water 14) - Combo 2
   Use: None

   This dagger damages its target by releasing frigid air from its edge on
   impact, occasionally freezing its victims.

   Element: Water
   Usable by: Kalas
   Gathering Number: 0004


=== Flame Sword ===

   Attack: ATK 28 (Fire 17) - 10% chance of Flames - Combo 1
   Defense: DEF 19 (Fire 17) - Combo 2
   Use: None

   A mere Short Sword imbued with flames from a blacksmith's forge, a simple
   graze with this weapon can set the target ablaze, though the enchantment on
   the blade itself tends to be short-lived.

   Element: Fire
   Usable by: Kalas
   Gathering Number: 0005


=== Duel Sword ===

   Attack: ATK 28 - Combo 2
   Defense: DEF 16 - Combo 2
   Use: None

   Also known as a Sword Breaker, this twin-forked blade is designed to catch
   and shatter enemy blades. Such weapons are said to grant supernatural
   strength to warriors heading into combat.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0006


=== Chaos Edge ===

   Attack: ATK 40 (Dark 24) - 12% chance of Poison - Combo 1
   Defense: DEF 27 (Dark 24) - Combo 2
   Use: None

This sword's curved edge entices its bearer to seek out enemies and spill
their
blood. Those on the receiving end of this weapon have been known to be
stricken
   with venom.

   Element: Dark
   Usable by: Kalas
   Gathering Number: 0007


=== Double Paddle ===

   Attack: ATK 14 - Combo 1
   Defense: DEF 8 - Combo 2
   Use: None

   A double-headed oar used to propel boats. A special coating reinforces this
   weapon against enemy attacks.

   Element: Neutral
   Usable by: Gibari
   Gathering Number: 0031


=== Mosquito ===

   Attack: ATK 23 (Wind 14) - 3% chance of Paralysis - Combo 1
   Defense: DEF 15 (Wind 14) - Combo 2
   Use: None

Named after its shape and the buzzing sound created when swung at high
speeds,
this weapon is relatively light and easy to handle, occasionally paralyzing
its
   target.

   Element: Wind
   Usable by: Gibari
   Gathering Number: 0032


=== Stream Blade ===

   Attack: ATK 30 (Water 18) - 5% chance of Freezing - Combo 1
   Defense: DEF 19 (Water 18) - Combo 2
   Use: None

   With a curved handle resembling the flow of a quiet, gentle stream, this oar
   is designed to provide precision control in rough waters, resulting in its
   ease of use as a weapon.

   Element: Water
   Usable by: Gibari
   Gathering Number: 0033



--------------------------------
---  Armor  ---
--------------------------------


=== Leather Jacket ===

   Attack: None
   Defense: DEF 10 - Combo 1
   Use: None

   The dark blue dye used for this jacket shows the refined taste of its
   designer. Its potential as armor is minimal, though, only useful for
   deflecting knives and such.

   Element: Neutral
   Usable by: Kalas, Gibari
   Gathering Number: 0100


=== Ice Armor ===

   Attack: None
   Defense: DEF 15 (Water 9) - 20% chance to cure Flames - Combo 1
   Use: None

   The frozen surface of this armor functions as a virtual wall of ice to
   block enemy attacks. It can contain and rub out any flames which may
   be inflicted upon the user.

   Element: Water
   Usable by: Kalas, Gibari
   Gathering Number: 0101


=== Flame Mail ===

   Attack: None
   Defense: DEF 20 (Fire 12) - Freezing Resistance + 15 - Combo 1
   Use: None

   The outer surface of this armor heats up during battle, but the inner
   surface remains cool enough for comfort. Increases the wearer's
   resistance to freezing attacks and effects.

   Element: Fire
   Usable by: Kalas, Gibari
   Gathering Number: 0102


=== Chain Mail ===

   Attack: None
   Defense: DEF 22 - Combo 1
   Use: None

   Woven from chain links, chain mail is relatively lightweight and comfortable
   to wear. Quite effective against bladed weapons.

   Element: Neutral
   Usable by: Kalas, Gibari
   Gathering Number: 0103


=== Leather Vest ===

   Attack: None
   Defense: DEF 8 - Sleep Resistance + 10 - Combo 1
   Use: None

   A vest of low-priced, artificial leather that helps keep away the cold.
   Although quilted on the surface, it only provides minimal protection.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0120


=== Heat Robe ===

   Attack: None
   Defense: DEF 13 (Fire 8) - Combo 1
   Use: None

   This robe is imbued with sacred fire, constantly emanating heat. This
   kind of garment is also used as winter gear in the colder regions.

   Element: Fire
   Usable by: Xelha
   Gathering Number: 0121


=== Nixie Garb ===

   Attack: None
   Defense: DEF 18 (Water 11) - Combo 1
   Use: None

   This robe holds a Nixie, or water spirit, within its folds. Though the
   Nixie's power slows incoming blows, its magic is growing weaker, and the
   robe is often used as mere summer wear.

   Element: Water
   Usable by: Xelha
   Gathering Number: 0122


=== Mink Coat ===

   Attack: None
   Defense: DEF 18 - Freezing Resistance +30 - Combo 1
   Use: None

   This luxurious, highly valued coat is made from the pelts of giant weasels.
   Their fur provides reasonable resistance to freezing attacks and effects.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0123


=== Cloak of Dark Night ===

   Attack: None
   Defense: DEF 33 (Dark 20) - Death Resistance +10 - Combo 1
   Use: None

   This cloak clouds the opposition's sight and allows the wearer to blend into
   the darkness, reducing the likelihood of receiving blows.

   Element: Dark
   Usable by: Xelha
   Gathering Number: 0124



--------------------------------
---  Helms  ---
--------------------------------


=== Power Helmet ===

   Attack: Can be used when attacking, but nothing happens - Combo 1
   Defense: DEF 11 - Combo 1
   Use: None

   Originally a pot for boiling rice, this helmet can still be used for
   cooking. Carrying this heavy pot around is good exercise, and the
   wearer ends up slightly more muscular - hence the name.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0140


=== Calm Helmet ===

   Attack: None
   Defense: DEF 18 (Wind 11) - Combo 1
   Use: None

   Crafted from a special alloy, this helmet is extremely lightweight, with a
   gentle breeze flowing around the wearer's head. Its defensive capabilities,
   however, are limited.

   Element: Neutral
   Usable by: Kalas, Gibari
   Gathering Number: 0141


=== Safety Hood ===

   Attack: None
   Defense: DEF 10 - Combo 1
   Use: None

   Used as a cushion when not in battle, this hood turns into trusty protective
   headgear whenever the need arises. Almost invariably dusty.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0160


=== Leather Hat ===

   Attack: None
   Defense: DEF 12 - Combo 1
   Use: None

   Made from animal skins, with cotton and cloth padding on the inside. The
   cheek pads cover most of the head and neck, providing basic protection.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0161


=== Feathered Hat ===

   Attack: None
   Defense: DEF 20 (Wind 12) - Sleep Resistance +10 - Combo 1
   Use: None

   A fashionable design with a feather plume, this hat offers minimal
   protection against physical attacks and sleep effects.

   Element: Wind
   Usable by: Xelha
   Gathering Number: 0162


=== Century Veil ===

   Attack: None
   Defense: DEF 25 (Chrono 15) - Combo 1
   Use: None

   Crafted from magical silk, this veil is very smooth and attractive. Offers
   moderate protection against wind-based attacks.

   Element: Chrono
   Usable by: Xelha
   Gathering Number: 0163


=== Shako ===

   Attack: None
   Defense: DEF 24 - Combo 1
   Use: None

   This headgear is similar to a chef's hat in appearance, with a small peak in
   front. Despite appearances, it is designed for use in combat, providing
   moderate protection.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0164



--------------------------------
---  Shields  ---
--------------------------------


=== Buckler ===

   Attack: None
   Defense: DEF 8 - Combo 1
   Use: None

   Small, light, and easy to handle, this beginner's shield allows the
   bearer to parry incoming blows, though it offers little protection.

   Element: Neutral
   Usable by: Kalas, Gibari
   Gathering Number: 0180


=== Round Shield ===

   Attack: None
   Defense: DEF 10 - Combo 1
   Use: None

   A round shield, slightly larger and sturdier than a buckler, with straps
   on the back for carrying and wielding. It offers minimal protection.

   Element: Neutral
   Usable by: Kalas, Gibari
   Gathering Number: 0181


=== Flame Shield ===

   Attack: None
   Defense: DEF 18 (Fire 11) - Combo 1
   Use: None

   Originally created for hunting Ice Dragons, this shield is a failed attempt
   at protecting the bearer from the dragons' icy breath. The fire within has
   all but died out.

   Element: Fire
   Usable by: Kalas, Gibari
   Gathering Number: 0182


=== Frozen Shield ===

   Attack: None
   Defense: DEF 23 (Water 14) - Combo 1
   Use: None

   This shield is entirely frozen over, so it's quite heavy. The impact from
   blows may melt some of the ice, but it quickly freezes again. Provides
   moderate protection against fire-based attacks.

   Element: Water
   Usable by: Kalas, Gibari
   Gathering Number: 0183


=== Scale Shield ===

   Attack: None
   Defense: DEF 24
   Use: None

   Crafter from giant fish scales, this shield is extremely sturdy and is well
   suited for blocking. Light and easy to handle.

   Element: Neutral
   Usable by: Kalas, Gibari
   Gathering Number: 0184



--------------------------------
---  Yells  ---
--------------------------------


=== Fire Yell Lv 1 ===

   Attack: ATK 17 (Fire 15) - Combo 2
   Defense: DEF 17 (Fire 15) - Combo 2
   Use: None

   Performs a Fire-based offensive/defensive follow-up to certain weapons/armor/
spells/items. The previous Magnus in the combo needs to be Fire-based for
this
   Magnus to be available.

   Element: Fire
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0200


=== Aqua Yell Lv 1 ===

   Attack: ATK 17 (Water 15) - Combo 2
   Defense: DEF 17 (Water 15) - Combo 2
   Use: None

Performs a Water-based offensive/defensive follow-up to certain
weapons/armor/
spells/items. The previous Magnus in the combo needs to be Water-based for
this
   Magnus to be available.

   Element: Water
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0201



--------------------------------
---  Support  ---
--------------------------------


=== Escape ===

   Attack: Causes Escape from Battle - Combo 1
   Defense: None
   Use: None

   Allows the party to escape from combat. This can only be used at the
   beginning of an offensive round.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0229


=== Camera ===

   Attack: Takes a picture of the target - Combo 1
   Defense: None
   Use: None

   A basic camera for taking photos of monsters and party members. It takes
   around 10 minutes for photos to fully develop. Sell monster photos for
   a nice little profit.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0230


=== Voice 1 ===

   Attack: Triggers a voice clip for the character - Combo 2
   Defense: None
   Use: None

   The character taunts the enemy. A Level 1 taunt adds a 5% prize if
   included in a combo attack.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0233


=== Voice 2 ===

   Attack: Triggers a voice clip for the character - Combo 2
   Defense: None
   Use: None

   The character taunts the enemy. A Level 2 taunt adds a 6% prize if
   included in a combo attack.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0234



--------------------------------
---  Spells  ---
--------------------------------


=== Fire Burst Lv 1 ===

   Attack: ATK 15 (Fire 10) - Combo 1
   Defense: None
   Use: None

   Offensive Fire spell, Level 1. Engulfs the target in flames, doing both
   regular and Fire-based damage. Highly effective against Water-based
   creatures.

   Element: Fire
   Usable by: Xelha
   Gathering Number: 0239


=== Aqua Burst Lv 1 ===

   Attack: ATK 15 (Water 10) - Combo 1
   Defense: None
   Use: None

   Offensive Water spell, Level 1. A blast of frigid air and water strikes
   the target, doing both regular and Water-based damage. Highly effective
   against Fire-based creatures.

   Element: Water
   Usable by: Xelha
   Gathering Number: 0240


=== Light Flare Lv 1 ===

   Attack: ATK 16 (Light 11) - Combo 1
   Defense: None
   Use: None

   Offensive Light spell, Level 1. Engulfs the target in divine light,
   doing both regular and Light-based damage. Highly effective against
   Darkness-based creatures.

   Element: Light
   Usable by: Xelha
   Gathering Number: 0241


=== Dark Flare Lv 1 ===

   Attack: ATK 16 (Dark 11) - Combo 1
   Defense: None
   Use: None

   Offensive Darkness spell, Level 1. Engulfs the target in unholy darkness,
   doing both regular and Darkness-based damage. Highly effective against
   Light-based creatures.

   Element: Dark
   Usable by: Xelha
   Gathering Number: 0242


=== Chronos Blow 1 ===

   Attack: ATK 24 (Chrono 15) - Combo 1
   Defense: None
   Use: None

   Offensive Time spell, Level 1. Engulfs the target in the breath of the Time
   God, doing both regular and Time-based damage. Highly effective against Wind-
   based and avian creatures.

   Element: Chrono
   Usable by: Xelha
   Gathering Number: 0243


=== Wind Blow Lv 1 ===

   Attack: ATK 24 (Wind 15) - Combo 1
   Defense: None
   Use: None

   Offensive Wind spell, Level 1. Manipulates the air around the target,
   creating a vacuum and doing both regular and Wind-based damage. Highly
   effective against Time-based creatures.

   Element: Wind
   Usable by: Xelha
   Gathering Number: 0244


=== Fire Burst Lv 2 ===

   Attack: ATK 30 (Fire 20) - Combo 1
   Defense: None
   Use: None

   Offensive Fire spell, Level 2. Engulfs the target in flames, doing both
   regular and Fire-based damage. Highly effective against Water-based
   creatures.

   Element: Fire
   Usable by: Xelha
   Gathering Number: 0245


=== Aqua Burst Lv 2 ===

   Attack: ATK 30 (Water 20) - Combo 1
   Defense: None
   Use: None

   Offensive Water spell, Level 2. A blast of frigid air and water strikes
   the target, doing both regular and Water-based damage. Highly effective
   against Fire-based creatures.

   Element: Water
   Usable by: Xelha
   Gathering Number: 0246


=== Light Flare Lv 2 ===

   Attack: ATK 36 (Light 25) - Combo 1
   Defense: None
   Use: None

   Offensive Light spell, Level 2. Engulfs the target in divine light,
   doing both regular and Light-based damage. Highly effective against
   Darkness-based creatures.

   Element: Light
   Usable by: Xelha
   Gathering Number: 0247


=== Dark Flare Lv 2 ===

   Attack: ATK 36 (Dark 25) - Combo 1
   Defense: None
   Use: None

   Offensive Darkness spell, Level 2. Engulfs the target in unholy darkness,
   doing both regular and Darkness-based damage. Highly effective against
   Light-based creatures.

   Element: Dark
   Usable by: Xelha
   Gathering Number: 0248



--------------------------------
--- Final Attacks  ---
--------------------------------


=== Blue Storm ===

   Attack: ATK 45 (Wind 40) - Combo 2
   Defense: None
   Use: None

   Wind-based finishing move mastered by Kalas. Releases a whirlwind from the
   tip of his sword, engulfing and slicing the enemy apart.

   Element: Wind
   Usable by: Kalas
   Gathering Number: 0275


=== Shadow Wings ===

   Attack: ATK 70 (Dark 60) - Combo 3
   Defense: None
   Use: None

   Darkness-based finishing move mastered by Kalas. Releases a wave of shadowy
   ravens that swarm and tear the enemy to shreds.

   Element: Dark
   Usable by: Kalas
   Gathering Number: 0276


=== Energy Wave ===

   Attack: ATK 95 (Wind 80) - Combo 3
   Defense: None
   Use: None

   Wind-based finishing move mastered by Kalas. Shoots a wave of energy into the
   ground from the tip of his sword, which explodes around the enemy on impact.

   Element: Wind
   Usable by: Kalas
   Gathering Number: 0277


=== Dance of Light ===

   Attack: ATK 45 (Light 40) - Combo 2
   Defense: None
   Use: None

   Light-based arcane spell mastered by Xelha. Invokes a shower of purifying
   light from the heavens and brings it down on the enemy.

   Element: Light
   Usable by: Xelha
   Gathering Number: 0284


=== Sparkle of Life ===

   Attack: ATK 70 (Light 60) - Combo 3
   Defense: None
   Use: None

   Light-based arcane spell mastered by Xelha. Invokes the forces of nature and
   focuses them on Meemai, who flies through the air and smashes into the enemy.

   Element: Light
   Usable by: Xelha
   Gathering Number: 0285


=== Soul Flash ===

   Attack: ATK 95 (Light 80) - Combo 3
   Defense: None
   Use: None

   Light-based arcane spell mastered by Xelha. Raises Meemai above her head as
   a focus for her energy, bombarding the enemy with explosive spheres of light.

   Element: Light
   Usable by: Xelha
   Gathering Number: 0286


=== Dragon Uppercut ===

   Attack: ATK 45 (Water 40) - Combo 2
   Defense: None
   Use: None

Water-based finishing move mastered by Gibari. A fierce charging move
powerful
   enough to awaken the dragon said to lurk within the subterranean waters.

   Element: Water
   Usable by: Gibari
   Gathering Number: 0293


=== Crystal Shot ===

   Attack: ATK 70 (Water 60) - Combo 3
   Defense: None
   Use: None

   Water-based finishing move mastered by Gibari. Creates a large block of ice,
   sending it square into the enemy with his paddle.

   Element: Water
   Usable by: Gibari
   Gathering Number: 0294



--------------------------------
---  Guardian Attacks  ---
--------------------------------


=== Shining Seraph ===

   Attack: ATK 70 (Light 50) - Combo 1
   Defense: None
   Use: None

   Light-based Spirit spell, enabled by a Guardian Spirit's power. Summons light
   from the heavens, bringing it down on the enemy.

   Element: Light
   Gathering Number: 0329


=== Demons of Darkness ===

   Attack: ATK 70 (Dark 50) - Combo 1
   Defense: None
   Use: None

   Darkness-based Spirit spell, enabled by a Guardian Spirit's power. Creates a
   frothing pool of tainted mud, engulfing the enemy in a hearty serving of fear
   and pain.

   Element: Dark
   Gathering Number: 0330


=== Hellfire ===

   Attack: ATK 70 (Fire 50) - Combo 1
   Defense: None
   Use: None

   Fire-based Spirit spell, enabled by a Guardian Spirit's power. Creates a sea
   of fire around the enemy, burning its body and soul

   Element: Fire
   Gathering Number: 0331


=== Sacred Spring ===

   Attack: ATK 70 (Water 50) - Combo 1
   Defense: None
   Use: None

   Water-based Spirit spell, enabled by a Guardian Spirit's power. Countless
   bubbles of purifying water engulf the enemy, bursting on impact and searing
   its skin.

   Element: Water
   Gathering Number: 0332


=== Lingering Time ===

   Attack: ATK 70 (Chrono 50) - Combo 1
   Defense: None
   Use: None

   Time-based Spirit spell, enabled by a Guardian Spirit's power. Creates a
   pentagram around the enemy and suspends the time within, tearing its soul
   apart when time begins flowing again.

   Element: Chrono
   Gathering Number: 0333


=== Distorting Wind ===

   Attack: ATK 70 (Wind 50) - Combo 1
   Defense: None
   Use: None

   Wind-based Spirit spell, enabled by a Guardian Spirit's power. Powerful winds
   engulf the enemy, tearing apart armor, flesh, and bone.

   Element: Chrono
   Gathering Number: 0334



--------------------------------
---  Class Levels  ---
--------------------------------


=== Wild Strawberry ===

   Required for raising Kalas' Class Level to 2. A fully grown wild
   strawberry is only the size of a marble, but succulent and tasty
   nevertheless.

   Location: Defeat the Lord of the Spring in Moonguile Forest.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0371


=== Mana Stone ===

   Required for raising Kalas' Class Level to 3. This shimmering orestone
   consists of concentrated mana.

   Location: In a chest in the Lesser Celestial River

   Element: Dark
   Usable by: Kalas
   Gathering Number: 0372


=== Shrike Statue ===

   Required for raising Xelha's Class Level to 2. The shrike's elongated
   tail allows it to maneuver nimbly in the air, swooping down to snatch
   its prey from the ground.

   Location: In a chest in the room Xelha is being held in at the Lord's
      Mansion.

   Element: Wind
   Usable by: Xelha
   Gathering Number: 0376


=== Heron Statue ===

   Required for raising Xelha's Class Level to 3. A statue of a heron, resting
   its wings on a mountaintop. Reminiscent of a monk in silent meditation.

   Location: Push the Thunderfish's head down the Lesser Celestial River and
      cross the rocks once the water flow is blocked.

   Element: Wind
   Usable by: Xelha
   Gathering Number: 0377


=== Shark Tooth ===

   Required for raising Gibari's Class Level to 3. A tooth from a shark that
   has claimed countless prey, a symbol of the wearer's readiness for battle.

   Location: Defeat the Iron Beetle I in the Cloud Passage

   Element: Water
   Usable by: Gibari
   Gathering Number: 0381



--------------------------------
---  Constellations  ---
--------------------------------


=== Draco ===

   Location: Defeat the Sabre Dragon in Moonguile Forest.

   Receive from the Keeper: Shish Kebab (Small)

   Element: Wind
   Gathering Number: 0394



=== Vela ===

   Location: Obtained after defeating a Shawra in Moonguile Forest.

   Receive from the Keeper: Flame Sword

   Element: Wind
   Gathering Number: 0395


=== Puppis ===

   Location: Fetch Pow Milk for the girl cooking the stew in Cebalrai.

   Receive from the Keeper: Nixie Garb

   Element: Wind
   Gathering Number: 0396


=== Aquarius ===

Location: Give Pristine Water to the woman with the defaced painting in
Pherkad

   Receive from the Keeper: Green Bananas

   Element: Wind
   Gathering Number: 0397


=== Pyxis ===

   Location: Speak to the girl studying the floor at Pherkad.

   Receive from the Keeper: Aqua Burst Lv 2

   Element: Wind
   Gathering Number: 0398


=== Carina ===

   Location: Check the chest in a house at the docks of Nashira

   Receive from the Keeper: Fire Burst Lv 2

   Element: Wind
   Gathering Number: 0399


=== Cygnus ===

   Location: In a chest in the Cloud Passage

   Receive from the Keeper:

   Element: Wind
   Gathering Number: 0400


=== Pisces ===

   Location: Defeat the Thunderfish in Lesser Celestial River.

   Receive from the Keeper: Secret Recipe 2

   Element: Wind
   Gathering Number: 0402


=== Triangulum ===

   Location: Defeat an Albireo in the Cloud Passage.

   Receive from the Keeper:

   Element: Wind
   Gathering Number: 0403



--------------------------------
---  Kalas' Equips  ---
--------------------------------


=== Aged Buckle ===

   ATK: 0
   DEF: 1
   AGL: 0

   Resistance:
      Sleep: 20
      Paralysis: 10

   A belt buckle usable by Kalas. A think layer of rust on its surface
   hints at its age. Provides very limited defensive abilities, including
   slightly increased resistance to Sleep.

   Element: Chrono
   Usable by: Kalas
   Gathering Number: 0444


=== Scale Buckle ===

   ATK: 0
   DEF: 5
   AGL: 3
   HP: 2

   Resistance:
      Sleep: 40
      Flames: 30
      Poison: 20

   A belt buckle usable by Kalas. A patchwork of hard, well-polished scales,
   this buckle provides moderate resistance to sleep, flames, and poison.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0445


=== Silver Buckle ===

   ATK: 3
   DEF: 10
   AGL: 6

   Resistance:
      Sleep: 25
      Paralysis: 40
      Poison: 60
      Confusion: 15

   A belt buckle usable by Kalas. Made from pure silver, its dimly glowing
   surface makes those who wear it feel more mature. Provides resistance to
   poison, also protecting against sleep and confusion.

   Element: Neutral
   Usable by: Kalas
   Gathering Number: 0446



--------------------------------
---  Xelha's Equips  ---
--------------------------------


=== Fancy Anklet ===

   ATK: 0
   DEF: 1
   AGL: 4

   Resistance:
      Sleep: 20
      Poison: 30

   An anklet usable by Xelha. Widely available at market stalls and jewelry
   shops for reasonable prices, this type of anklet looks fancy but offers
   minimal protection.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0454


=== Anklet of Calm Winds ===

   ATK: 0
   DEF: 5
   AGL: 18
   HP: 3

   Resistance:
      Sleep: 30
      Paralysis: 25
      Poison: 40
      Headache: 30

   An anklet usable by Xelha. Brings the wearer closer to the wind, greatly
   increasing her speed.

   Element: Wind
   Usable by: Xelha
   Gathering Number: 0455


=== Silver Anklet ===

   ATK: 9
   DEF: 15
   AGL: 15

   Resistance:
      Paralysis: 50
      Poison: 65
      Confusion: 20

   An anklet usable by Xelha. Its simple design brings out the mysterious power
inherent in silver, increasing the wearer's resistance to poison and
paralysis.

   Element: Neutral
   Usable by: Xelha
   Gathering Number: 0456



--------------------------------
---  Gibari's Equips  ---
--------------------------------


=== Bamboo Creel ===

   ATK: 0
   DEF: 6
   AGL: 0

   Resistance:
      Paralysis: 30
      Flames: 40

   Usable by Gibari. This creel, originally a basket for holding fish, is a
   lucky charm carried by all Skyfarers. It provides moderate resistance to
   flames and paralysis.

   Element: Water
   Usable by: Gibari
   Gathering Number: 0464


=== Hemp Creel ===

   ATK: 0
   DEF: 9
   AGL: 6

   Resistance:
      Sleep: 40
      Paralysis: 10
      Flames: 45
      Poison: 20

   Usable by Gibari. A hemp basket used by generations of fishermen, this creel
is knitted tightly enough to hold water with little worry of leaks. It
provides
   moderate resistance to flames and sleep.

   Element: Water
   Usable by: Gibari
   Gathering Number: 0465



--------------------------------
---  Food and Nature  ---
--------------------------------


=== Shish Kebab (Small) ===

   Attack: None
   Defense: None
   Use: Heal HP by 20%

   Looks like someone or something ate most of it. Only a few morsels of meat
   are left on the skewer. Oh well, food is food. HP + 20% (in camp.)

   Element: Neutral
   Gathering Number: 0504


=== Shish Kebab (Medium) ===

   Attack: None
   Defense: None
   Use: Heal HP by 40%

   Farm fresh vegetables and a little beef seasoned and roasted to perfection
   on a skewer. HP + 40% (in camp.)

   Element: Neutral
   Gathering Number: 0505


=== Shortcake (Small) ===

   Attack: ATK +20 - Combo 1
   Defense: ATK +20 - Combo 1
   Use: None

   Its light sponginess combined with the sweet, yet tangy flavor unique to
   fresh strawberries makes this a winner. ATK+20 (Temporary increase; lasts
   till the end of the current battle.)

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0511


=== Wheat Crackers ===

   Attack: None
   Defense: None
   Use: Revives party member

   Hearty crackers with a pinch of salt. These are oven baked with fresh
   wheat. A light snack, but packs enough punch to revive incapacitated party
   members. (Only usable in camp.)

   Element: Neutral
   Gathering Number: 0521


=== Chestnut Truffle ===

   Attack: None
   Defense: None
   Use: Cures Poison

   A little lump of heaven topped with a scrumptious chestnut and baked to
   perfection. It melts in your mouth and cures poison. (Only useable in
   camp.)

   Element: Neutral
   Gathering Number: 0523


=== Grapes ===

   Attack: Heal HP 100 - Combo 1
   Defense: Flames Resistance +35 - Combo 1
   Use: None

   Sweet grapes, juicy and ripe! Better eat them quick, as the natural sugars
   will make them rot before you know it.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0542


=== Rotten Grapes ===

   Attack: 10% chance of Poison - Combo 1
   Defense: None
   Use: None

   Eating these is sure to give you a stomachache. They say some of the finest
   wines are made from rotten grapes though, so maybe you should wait and see...

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0543


=== Charcoal ===

   Attack: Can be used when attacking, but nothing happens - Combo 1
   Defense: None
   Use: None

   Wood was cooked over high temperatures and carbonized to make this. Perhaps
   its infrared rays give meat cooked with it a very special flavor. Use it to
   cook fluffy, delicious rice as well.

   Element: Fire
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0556


=== Milk ===

   Attack: Heal HP 115 - Combo 1
   Defense: None
   Use: None

   Milk fresh from a cow's udder. Strawberry Milk, made from the best milk,
   sugar, and fresh strawberries, is as good as milk drinking gets!

   Element: Water
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0580


=== Flower Bud ===

   Attack: 10% chance to cure Paralyze - Combo 1
   Defense: Paralysis Resistance +30 - Combo 1
   Use: None

   Just waiting to blossom into the world. Give it some light, and it should
   open up into a gorgeous flower before you know it.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0587


=== Pretty Flower ===

   Attack: Heal HP 50 - 30% chance to cure Paralyze - Combo 1
   Defense: Paralysis Resistance +60 - Combo 1
   Use: None

   Careful watering leads to a beautiful flower. But be careful not to water too
   much. A flower like this doesn't last long.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0589


=== Root-rotten Flower ===

   Attack: 30% chance of Sleep - Combo 1
   Defense: None
   Use: None

Sometimes the most vital parts are hidden from the eye. A flower without
healthy
   roots will wilt from lack of nutrition.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0590


=== Chunk of Ice ===

   Attack: 10% chance of Freezing - Combo 1
   Defense: Flames Resistance +50 - Combo 1
   Use: None

   This ice is made from pristine water. Makes a great treat when shaved and
   mixed with fruity flavors. Eat immediately before it melts. Also useful for
   chilling fruit.

   Element: Water
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0606


=== Mineral Water ===

   Attack: 66% chance to cure Poison - Combo 1
   Defense: 66% chance to cure Poison - Combo 1
   Use: None

   Pristine water from age-old, mountaintop ice. Tasty and cleansing. Water
   quality is crucial for any recipe.

   Element: Water
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0607


=== Melon ===

   Attack: Heal HP 180 - Combo 1
   Defense: None
   Use: None

   Top-quality melon. The sweetest part is towards the center, but it gets
   juicier towards the peel. One spoonful of melon will bring joy to your
   heart.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0612


=== Fruit Sorbet ===

   Attack: 33% chance of Headache - Combo 1
   Defense: 33% chance of Headache - Combo 1
   Use: None

   Pristine water from age-old, mountaintop ice. Tasty and cleansing. Water
   quality is crucial for any recipe.

   Element: Water
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0619


=== Pine Tree ===

   Attack: Can be used when attacking, but nothing happens. - Combo 1
   Defense: None
   Use: None

   A fragile bonsai pine that looks as if it may be knocked over by a
   baseball hit by those pesky brats across the street. It would sure look
   great if you did something to it with the Sculpting Knife...

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0621


=== Branches ===

   Attack: Can be used when attacking, but nothing happens - Combo 1
   Defense: None
   Use: None

   A few twigs and branches. There's still a small trace of the mighty tree
   they came from in the scent. Other than that, they're just plain old
   branches. Burn 'em, snap 'em, trade with your friends...

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0629


=== Rotten Wood ===

   Attack: ATK 2 - Combo 1
   Defense: None
   Use: None

   Covered with mold and waterlogged, this can't even be used for firewood. Even
   mushrooms won't dare to grow on this wood.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0630


=== Ashes ===

   Attack: Can be used when attacking, but nothing happens. - Combo 1
   Defense: None
   Use: None

   These are the chief ingredients in certain chemicals or detergents, but
   they're pretty much useless otherwise. Evil ashes may form if you burn
   cursed paper.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0632


=== Green Bananas ===

   Attack: ATK 6 - Combo 1
   Defense: None
   Use: None

   Freshly picked bananas. They're unripe and contain little sugar or nutrition.
   Quite bitter and hard to eat like this.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0634


=== Bananas ===

   Attack: Heal HP 90 - Combo 1
   Defense: None
   Use: None

   Ripe bananas. These are sweet, tasty, and tender. Full of potassium for
   beauty and health.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0635


=== Blackened Bananas ===

   Attack: ATK 18 - Combo 1
   Defense: None
   Use: None

   The black spots, called sugar spots, indicate their peak in ripeness. Very
   soft and sweet, but too ripe for eating as is.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0636


=== Fishing Rod ===

   Attack: ATK 18 - Combo 1
   Defense: None
   Use: None

   Fishing rod made from select bamboo. Easy grip for all-day fishing. It's
   really flexible so it can handle the big game. Electric hook available.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0639


=== Rotten Food ===

   Attack: ATK 14 - 15% chance of Poison - Combo 1
   Defense: 15% chance of Poison - Combo 1
   Use: None

   All that can be said about this food is that it's, well...rotten. It once
   had some appeal, but now it's just...rotten.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0645


=== Savings Book ===

   Attack: Can be used when attacking, but nothing happens. - Combo 1
   Defense: None
   Use: None

   Frugal living has helped you decide to keep strict records. No shopping and
hardly any eating hasn't been a picnic, but it sure feels good to have a
healthy
   balance in the bank, doesn't it?

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0696


=== Savings Book (+Interest) ===

   Attack: Can be used when attacking, but nothing happens. - Combo 1
   Defense: None
   Use: None

With a healthy savings comes healthy interest. Looking at the balance gives
you
   hope for the future.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0697


=== Shampoo ===

   Attack: 1% chance to cure Paralyze - Combo 1
   Defense: Paralysis Resistance +20 - Combo 1
   Use: None

   Blended with moisturizer for dry, damaged hair. Try it for two weeks. Your
   hair won't be able to thank you enough. It'll be shiny and healthy.

   Element: Water
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0698


=== Small Knife ===

   Attack: ATK 8 - Combo 1
   Defense: None
   Use: None

   Not much as a weapon, but its sharp edge can cut fairly well. Perfect
   size for shaving ice or whittling wood.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0752


=== Secret Recipe 1 ===

   Attack: 1% chance of Sleep - Combo 1
   Defense: None
   Use: None

   Listen up good. I've devoted my life to finding special combos, and I've
   decided to write 'em down for future generations - in the form of secret
   recipes! It's my life's work, so read carefully!

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0753


=== Secret Recipe 2 ===

   Attack: 2% chance of Sleep - Combo 1
   Defense: None
   Use: None

   Let's start simple. How to cook tasty rice: Get a pot, put rice in it, add
   water, and put it over a flame. What's that? You ain't got a pot? Well then,
   find the next closest thing, and use that!

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0754


=== Honey ===

   Attack: Heal HP 80 - Combo 1
   Defense: None
   Use: None

   Honey, sweet honey. It has that wholesome taste that sugar just can't offer.
   Believe it or not, pour a little honey on cheese, and it tastes like
   chestnuts! I'm serious!

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0774


=== Cucumbers ===

   Attack: Heal HP 10 - ATK +10 - Combo 1
   Defense: ATK +20 - Combo 1
   Use: None

   Crisp, juicy cucumbers. Breaking one creates a popping sound and reveals the
   juicy center. Do they really taste like melons if you add honey?

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0776


=== Bamboo Shoot ===

   Attack: Heal HP 45 - Combo 1
   Defense: None
   Use: None

   Raise it up into a healthy green bamboo tree, or sink your teeth into this
   tender bamboo shoot for a taste of spring.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0781


=== Young Bamboo ===

   Attack: ATK 22 - Combo 1
   Defense: None
   Use: None

   Young, green bamboo. Gluing rice paper to young bamboo sticks makes a nice
   paper fan. If there's no glue, then rice paste should do the trick.

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0782


=== Rooster ===

   Attack: 50% chance to cure Sleep - Combo 1
   Defense: Sleep Resistance +80 - Combo 1
   Use: None

   A healthy, free-range rooster. It's hard not to be thrown out of bed by its
   shrill crow. Yummy...Oops, did I say that out loud?

   Element: Neutral
   Usable by: Kalas, Xelha, Gibari
   Gathering Number: 0820



--------------------------------
---  Photos  ---
--------------------------------


This section doubles as a bestiary, of sorts. The element of each creature
will determine if they add extra damage of that element, and what type of
elements you should use against them. If they are any element other than
Neutral, the opposite element will get a damage boost during an attack.


=== Sabre Dragon ===

   An unusually large carnivore thought to be a member of the dragon family.
   Habitat: Moonguile Forest

   Location: Moonguile Forest
   Element: Fire
   Gathering Number: 0845


=== Lord of the Spring ===

   Guardian of the End Magnus sealed on Sadal Suud.
   Habitat: Moonguile Forest

   Location: Moonguile Forest
   Element: Water
   Gathering Number: 0846


=== Thunderfish ===

   Hideous fish creature residing in the Celestial River. Due to a lack of
   sightings, people thought it had gone extinct.
   Habitat: Lesser Celestial River

   Location: Lesser Celestial River
   Element: Water, Light
   Gathering Number: 0847


=== Iron Beetle I ===

   Combat vehicle developed for the Imperial Army. Known as the "Iron Beetle,"
   this is a key component of the Empire's ground force units.
   Area of Manufacture: Alfard Empire

   Location: The Cloud Passage
   Element: Fire, Dark
   Gathering Number: 0851


=== Giacomo ===

   Leader of the Empire's Dark Forces. Manages all secret operations ordered
   by the Emperor. Has an important connection to Kalas.

   Location: Lord's Mansion
   Element: Fire, Dark
   Gathering Number: 0857


=== Imperial Soldier ===

   Soldier of the Imperial Army, and backbone of the Alfard Empire. Take them
   out before they get you!

   Location: Lord's Mansion
   Element: Fire
   Gathering Number: 0876


=== Unuk ===

   This fearsome beast lives in forests. Its enormous fangs are used solely
   for combat. Swallows its prey in one gulp.
   Habitat: Sadal Suud Frontier

   Location: Moonguile Forest, Nunki Valley
   Element: Fire
   Gathering Number: 0879


=== Striper ===

   Fierce beast found in Diadem's Cloud Passage. Originally nocturnal, but has
   recently been spotted both during the day and at night.
   Habitat: The Cloud Passage

   Location: The Cloud Passage
   Element: Wind
   Gathering Number: 0880

=== Shawra ===

   Blood-sucking creature that lives in forests. Doesn't have a mouth, but
   sucks blood from a needle at the tip of its tail.
   Habitat: Sadal Suud Frontier

   Location: Moonguile Forest, Nunki Valley
   Element: Wind
   Gathering Number: 0882


=== Doomer ===

   Enigmatic flame-filled creature that roams through the valley. A fairly
   common sight. It's known to swallow wind attacks.
   Habitat: Nunki Valley

   Location: Nunki Valley
   Element: Fire
   Gathering Number: 0885


=== Pul-Puk ===

   An amphibious creature found in and around the celestial rivers. Tasty,
   indeed, but if not prepared right, its poisonous meat can be deadly. Better
   not try it.
   Habitat: Lesser Celestial River

   Location: Lesser Celestial River
   Element: Water
   Gathering Number: 0889


=== Cancerite ===

   Human-shaped amphibious creature found lurking by the riverside.
   Communicates in an unknown language, and acts like a drunkard!
   Habitat: Lesser Celestial River

   Location: Lesser Celestial River
   Element: Water
   Gathering Number: 0892


=== Albireo ===

   An odd creature found in Diadem. Everything except the head is covered
   with a slimy mucous. Stinky, slimy, yet surprisingly tasty!
   Habitat: Cloud Passage

   Location: The Cloud Passage
   Element: Wind
   Gathering Number: 0895


=== Nunkirantula ===

   A crystal life-form that doesn't exist in our world. Looks quite solid, but
   looks can be deceiving. Truly a rare specimen!
   Habitat: Nunki Valley

   Location: Nunki Valley
   Element: Water
   Gathering Number: 0950


=== Picture of Kalas ===

   A youthful profile of Kalas, eyes constantly seeking the enemy. Pictures
   of monsters fetch good prices, but normal portraits such as these are
   considered of little value.

   Location: You...start with him...
   Element: Neutral
   Gathering Number: 0952


=== Picture of Xelha ===

   Xelha's kindness shows in her smile and tender eyes. Pictures of monsters
   fetch good prices, but normal portraits such as these are considered of
   little value.

   Location: You meet her at Moonguile Forest.
   Element: Neutral
   Gathering Number: 0953


=== Picture of Gibari ===

   Gibari always seems ready to achieve superhuman feats with incredible ease.
   Pictures of monsters fetch good prices, but normal portraits such as these
   are considered of little value.

   Location: You meet him in Nashira.
   Element: Neutral
   Gathering Number: 0954


=== Rare Shot of Gibari ===

   Gibari is sporting a big, warm, and encouraging Skyfarer smile. Considered a
   high-quality portrait, this picture should fetch a good price.

   Location: Take a lucky picture of Gibari.
   Element: Neutral
   Gathering Number: 0961



--------------------------------
---  Quest Items ---
--------------------------------


=== Popular Pickup Line ===

   A trendy pickup line, popular among the young, used to win the hearts
   of cautious members of the opposite gender.

   Location: Pherkad (Give the girl by the flower bed a Pressed Flower)

   Use: Give to the man in the bar at Nashira

   Gathering Number: 0967


=== Outdated Pickup Line ===

   Pickup line that is seldom heard in this day and age, let alone
   recommended. Guaranteed to turn away even the least cautious members of the
   opposite gender.

   Location: Let a Popular Pickup Line sit for a few hours.

   Use: Toss it. It does you no good to be so bad with the ladies.

   Gathering Number: 0968


=== Blank Magnus ===

   An empty Magnus waiting to be imbued with the Magna Essence of some object
   or another. It is considered impossible to contain living creatures within
   a Magnus.

   Location: Cebalrai (Speak to Larikush after defeating the Lord of the
      Spring)

   Use: Trap essences of objects to create Quest Magnus.

   Gathering Number: 0972


=== Pristine Water ===

   Crystal clear water. This level of pure water is not available in many
   places in the world. Water can turn stagnant, and should be used or
   consumed as soon as possible.

   Location: Moonguile Forest (Spring)
             Nunki Valley (Waterfall)

   Use: Clean the sign in Moonguile Forest to read the Blue Bird warning.
        Water the flowers in Pherkad to receive the Nameless Flowers.
        Give to the woman with the ruined painting in Pherkad for the Aquamarine
           constellation.

   Gathering Number: 0973


=== Stagnant Water ===

   Though still fit for drinking, this water has turned stagnant. Even pure
   water can go stale over time. Bottled water aficionados would have none of
   this.

   Location: Let Pristine Water sit for a few hours
             Lord's Mansion (Green basins)

   Use: None

   Gathering Number: 0974


=== Stoked Flame ===

   Indispensable for everyday life, strong fires can be carried around or
   stored as Magnus, and used for light, cooking, you name it. Flames tend to
   weaken with time, though.

   Location: Cebalrai (Fireplace in the Mayor's house)

   Use: Burn the log blocking the chest in Moonguile Forest

   Gathering Number: 0975


=== Weak Flame ===

   A flame that has weakened over time. Suitable for all but industrial or
   extreme purposes.

   Location: Pherkad (Old Man's house)
             Lord's Mansion (Candles)

   Use: None.

   Gathering Number: 0976


=== Pow Milk ===

   A dairy product characteristic of Cebalrai, this milk is richer than milk
   from other animals, and is often used for cooking. It can also be left
   alone and fermented to produce other dairy products.

   Location: Cebalrai (In the stables, in a pot in the back)

   Use: Give to the girl cooking stew in Cebalrai for the Puppis
      constellation.

   Gathering Number: 0977


=== Cloud ===

   Diadem is known for its abundance of clouds, and some sources suggest the
   clouds be placed under legal protection. One reason for this may be the
   radical gourmets claiming to appreciate their taste...

   Location: Cloud Passage (Turn on the cloud-making machine)

   Use: Can create bridges in the Passage.

   Gathering Number: 0978


=== Pebble ===

   A truly mundane pebble, available practically anywhere. Considered of
   little value and a waste of space.

   Location: Pherkad (Give the girl at the entrance a Mountain Apple)

   Use: None so far.

   Gathering Number: 0986


=== Pow Milk Yogurt ===

   Fermented Pow Milk. Good as is, also used for cooking. Popular as a
   dessert among kids. Further aging is also an option.

   Location: Let a Pow Milk sit for about a half hour.

   Use: Give to the woman in the kitchen of the Lord's Manor for a Fire
      Burst Lv 2.

   Gathering Number: 0989


=== Pow Milk Cheese ===

   Derived from Pow milk yogurt, this cheese is a specialty of the Sadal
   Suud Frontier. Often enjoyed with another local specialty, mountain apple
   wine.

   Location: Let a Pow Milk Yogurt sit for about an hour.

   Use: Give to the girl in the kitchen of the Lord's Manor and she will sign
      the Family Tree.

   Gathering Number: 0990


=== Salty Water ===

Diadem's trademark clouds turn back into water, given enough time. The
original
   clouds contained salt, hence the salty taste of the water.

   Location: Nashira (Barrels)
             The Cloud Passage (River)

   Use:

   Gathering Number: 0995


=== Salt ===

Leave salty water around long enough, and you'll be left with salt.
Indispensable
for cooking, not to mention everyday health. A chief product of Nashira,
together
   with sea bream fillets.

   Location: Nashira (Bags)
             Let Salty Water sit for a while

   Use:

   Gathering Number: 0996


=== Pressed Flower ===

   A dried, nameless flower. Flowers will wither if left alone, but retain
   their form if dried and preserved.

   Location: Let a Nameless Flower sit for a few minutes.

   Use: Give to the girl by the flower bed in Pherkad for a Popular Pickup
      Line.

   Gathering Number: 0999


=== Mountain Apple ===

   The mountain apple industry, along with dairy farming, is widespread in
   and around Cebalrai village in Sadal Suud. Tasty as is, but can also be
   left alone and fermented...

   Location: Cebalrai (In barrels next to Larikush's House)
             Pherkad (From the vendor after you fight Giacomo)

   Use: Give to Larikush in Cebalrai for an Ice Dagger.
        Give to the girl at the entrance of Pherkad for a Pebble.

   Gathering Number: 1000


=== Warriors' Mementos ===

   Tokens of the noble warriors who gave their lives to protect Xelha. Gram's
   armlet is inscribed with his wife's name, and Leon's pendant holds his wife's
   photo.

   Location: Xelha will take it from her dead companions in Moonguile Forest

   Use:

   Gathering Number: 1003


=== Dead Blue Bird ===

   The body of a blue-winged bird found in Moonguile Forest. Said to bring
   good luck, this bird is sought after by many.

   Location: Moonguile Forest

   Use: Give to the girl sitting on the fence in Pherkad to get her signature.

   Gathering Number: 1008


=== Rock Salt ===

   High-quality rock salt, a product of the desert village of Azha. It is often
   used in pastries due to its subtle sweetness, with the village of Parnasse
   leading the yearly consumption by far.

   Location: Nashira (Jump the ledge)

   Use:

   Gathering Number: 1010


=== Mountain Apple Wine ===

   A specialty of Cebalrai, the main market for mountain apple wine is in
   and around the city of Pherkad, but exports have started going to other
   regions, including Diadem and Mira.

   Location: Let a Mountain Apple sit for a few hours

   Use:

   Gathering Number: 1013


=== Nameless Flower ===

   A nameless flower found blooming in non-descript places, its pretty looks
   soothe a tired mind nevertheless.

   Location: Pherkad (Water the flowers along the right wall near the
                entrance)

   Use: None

   Gathering Number: 1014


=== Explosives ===

   Created with Imperial technology, these tubes can be detonated with a
   fuse, destroying nearby objects with the resulting blast. Why Larikush, a
   village doctor, would possess these is anyone's guess.

   Location: Cebalrai (On Larikush's bench after defeating the Lord of the
      Spring)

   Use: Use to clear the path in Nunki Valley

   Gathering Number: 1015


=== Family Tree ===

   The genealogy of Quzman, an old man who claims his days are numbered. All
   the blanks must be filled in by his relatives, once they agree to visit
   him back in Pherkad.

   Location: Pherkad (Speak to the Old Man)

   Use: Have each of Quzman's family sign it.

   Gathering Number: 1021



--------------------------------
---  Valuables  ---
--------------------------------


Not really Magnus, but they needed a section.


=== Guestroom Key ===

   A key to the guestroom in Lord Rodolfo's Mansion. The untrusting Rodolfo
   has been known to lock in his guests.

   Location: The Lord's Mansion (On a table in the Lord's room)


=== Maynee's Pendant ===

   A pendant handed to you by Maynee, a faithful wife awaiting her husband
   Aljeemo. It's a precious token of their marriage.

   Location: Cebalrai (Speak to Maynee after defeating the Lord of the
      Spring)


=== Rainbow Spider's Web ===

   Rainbow-hued silk from the spider-like Nunkirantula encountered in Nunki
   Valley. It's a favorite of collectors worldwide.

   Location: Nunki Valley (Defeat the Nunkirantula)



--------------------------------
---  Special Combos  ---
--------------------------------

When you use certain Magnus in combos together, they can create whole new
cards. This is the list of possible combinations and the new Magnus they
create.

030. Flower Bud + Light Flare --> Pretty Flower

032. Pretty Flower + Aqua Burst --> Root-rotten Flower

046. Any Fruit + Chunk of Ice --> Fruit Sorbet

054. Any type of wood + Any type of sword or knife --> Branches

055. Pine Tree + Aqua Burst --> Rotten Wood

119. Cucumbers + Honey --> Melon

138. Pretty Flower + Fire Burst --> Ashes

140. Any type of wood + Fire Burst --> Charcoal



--------------------------------
---  Transformations  ---
--------------------------------

Some Magnus are time sensitive. Wait long enough in real time, and they will
evolve and change into something else. Here's the list of items that change
and what they eventually become.

Battle Magnus:

   Bamboo Shoot --> Young Bamboo

   Bananas --> Blackened Bananas

   Blackened Bananas --> Rotten Food

   Chunk of Ice --> Mineral Water

   Flame Sword --> Short Sword

   Grapes --> Rotten Grapes

   Green Bananas --> Bananas

   Savings Book --> Savings Book (+Interest)

   Young Bamboo --> Fishing Rod


Quest Magnus:

   Cloud --> Salty Water

   Mountain Apple --> Mountain Apple Wine

   Nameless Flower --> Pressed Flower

   Popular Pickup Line --> Outdated Pickup Line

   Pow Milk --> Pow Milk Yogurt

   Pow Milk Yogurt --> Pow Milk Cheese

   Pristine Water --> Stagnant Water

   Salty Water --> Salt




=============================================================================
*****************************************************************************
 9.                        Side Quests
*****************************************************************************
=============================================================================



--------------------------------
---  Star Map  ---
--------------------------------

While you're in the church leveling up, be sure to talk to the Old Man.
He's in charge of the Star Map, which is a giant picture of the world's
constellations on the ceiling of the church. In true Mario RPG style, the
Star Map is practically gone, having been separated into 50 different
fragments and scattered across the world. It's up to you to find all the
Constellation Magnus and recreate the Star Map. For each Constellation
Magnus you bring the Old Man, he'll reward you with another Magnus in
return.

The location of all the Star Map pieces can be found in the Constellation
Magnus section of the FAQ.



--------------------------------
---  Family Tree  ---
--------------------------------

The Old Man in Pherkad is dying, and it's up to you to bring together his
relatives for one last guilty reunion. He'll give you a genealogy map and
send you on your way. You can recognize his family members because they're
all wearing bracelets. Which is odd, but what are you gonna do.

01. Quzman - The Old Man himself. He'll sign it for you right away.

02. Taymiya - His fifth wife. She's standing next to him at his house.

03. Rushd - Granddaughter. She's sitting on the fence in Pherkad. Give her the
      Dead Blue Bird to get her signature.

04. Sabin - Adopted son. Talk to him after getting Rushd's signature.

05. Surayj - Daughter-in-law. She's in the stables at Cebalrai.

06. Hawqal - Son. He's in Moonguile Forest. He'll sign after you help him kill
      the vicious Blue Birds of Happiness.

07. Al-athir - Granddaughter. She's in the kitchen of the Lord's Mansion. Give
      her some Pow Milk Cheese and she'll sign.

08. Sallam - Grandson. Talk to the kid running in circles at the dock in
      Pherkad.

09. Maymun - Daughter. Talk to her at the dock at Nashira.

10. Rustah - Grandson. Help him out of the Lesser Celestial River.

11. Hisham - Grandson. Help him out of the Lesser Celestial River.

12. Qutayba - Son. Talk to him at Cloud Passage after saving his sons.




=============================================================================
*****************************************************************************
 10.                           Contact
*****************************************************************************
=============================================================================

This guide is very, very rough right now, but if you need to contact me,
I can be reached at baten_kaitos9@yahoo.com.

Special Thanks to A l e x for the ascii art at the top.