hide results

    Boss FAQ by Haunter12O

    Version: 2.0 | Updated: 01/10/05 | Printable Version | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    ===============================================================================
    
                                      BATEN KAITOS
                                      -Boss Guide-
    
    ===============================================================================
    -------------------------------------------------------------------------------
    
    Written by: Haunter120 (haunter120faq@hotmail.com)
    Original Date of Submission: December 8, 2004
    Latest Submission: January 11, 2004
    Version: 2.0
    
    
    Sorry for the lack of updates recently. I've finished all of the sidequests 
    but I'm extremely lazy when it comes to writing the boss strategies (I started
    writing one for Sowzana but never finished it). So yeah, all the contributions
    will be put up right now. Expect maybe one or two more updates in the future
    before I put a lock on this document. :)
    
    Thanks to many who contributed. Testaros25 gave me a couple stats as well as
    elementals for bosses. Others corrected some mistakes and strategies. Truly
    grateful I am. :p
    
    
    -All boss strategies are finished, but expect many more updates in the future-
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           I. DISCLAIMERS                                                    f01
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    -Legal Disclaimer-
    
    THIS FAQ MAY ONLY BE POSTED ON WWW.GAMEFAQS.COM AND WWW.VGSTRATEGIES.COM, 
    NOWHERE ELSE.
    
    If you find this faq anywhere else, please e-mail me and I will call my mafia 
    assistance. 
    
    No, really. I'm sick of some of the things I've been receiving for my older,
    crappier faqs. So, before you read on, here are some guidelines. Oh, and my 
    e-mail address before anything.
    
    haunter120faq@hotmail.com
    
    or
    
    haunter120@gmail.com
    
    Before you begin reading this faq, you might be wondering what you can send me
    and what you shouldnít send me, judging from the first paragraph in this faq. 
    Well, the following list should help:
    
    
    
    ---------------------------------Youíre Awesome--------------------------------
    As you may know, this is a boss guide, and I include plenty of information 
    (though not know), as well as a strategy, for each boss (again, not yet). If 
    you have anything you may wish to add, e-mail me. That includes corrected 
    information, your own unique strategies, or any other information you know 
    about. As long as itís appropriate (Iím lookiní at ya, the grammatically 
    challenged), Iíll put it up.
    
    If you still need boss help, e-mail me and I'll try to do my best to help you
    out. Just make sure to tell me your problem. For this subject, I recommend 
    titling your e-mail as "[name of boss here] help."
    
    
    
    ------------------------------------You suck------------------------------------
    Avoid sending me any of what I list below.
    
    "YOU SUXLOL1/!1!111!111one!1!1"
    I know I do. What can I say? Keep that to yourself, though. I already know. 
    
    This is an obvious choice. Not only will you be wasting my time (and e-mail 
    space, because 1KB means a lot to me) but my PRECIOUS time also. Oh, youíd 
    also be wasting your time as well. I donít read your hate mail, and if I do, 
    I donít take it as an insult. Therefore, it really doesnít matter to me and 
    I end up congratulating you for leeching away a couple minutes of your life 
    by a) writing this faq, and having you look at it and hate it, b) waiting 
    for you to log on to your hotmail account, c) waiting for you to type out 
    your hate mail with your uber-1337-third grade grammar skills, and d) 
    sending it to me. In the end, as it may seem, you are the one who ended up 
    losing a couple minutes of your already miserable life! Muhahaha.
    
    Maybe Iíll even send you a complimentary reply, but donít be surprised if 
    itís a disgusting picture.
    
    "omg your faq rulez"
    Compliments are nice and all, but youíd just be wasting my time. Donít send 
    me an e-mail that contains a compliment and only a compliment.
    
    "omg your faq sux0rz"
    See above. And yes, I consider that a compliment.
    
    "could I plz use ur faq on my site?"
    If you pay me.
    
    No. Last time I wrote a faq, I received about 11,765,239 e-mails asking me 
    if they could use my faq on their site. Ironically, I put up a disclaimer on 
    that faq saying that anybody is welcome to take the faq and upload it to 
    their  site as long as they didnít revise anything. Well, now Iím sick of 
    that, and this faq stays only at GameFAQs. Oh yeah, reason #2: webmasters are
    too lazy to take their time updating faqs. I only send my latest versions to
    GameFAQs. I'm looking at the very first version of a faq I wrote three years
    ago on some random site right now, when the latest one, which I had sent to
    GameFAQs at a later date, exists. 
    
    
    In conclusion, don't e-mail me hate mail, compliments, or prepositions. I 
    appreciate your own strategies, things that you know I can add to my faq, and 
    problems with the guide. You probably think I'm an ass, but I really tried my 
    best at creating a good disclaimer. Well, I failed.
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           TABLE OF CONTENTS                                                 f02
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    ------------Name of Section--------------------Search Term-------------------
    I.     Legal Info / Disclaimers                    f01
           Table of Contents                           f02
    II.    Introduction and Notes                      f03
    III.   Character Info                              f04
    IV.    Experience Table                            f05
    V.     Tips and Strategies (incomplete)            f06
    VI.    Boss Guide                                  f07
    VII.   FAQ Q&A                                     f08
    VIII.  Version History                             f09
    IX.    Credits                                     f10
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    	
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           II. INTRODUCTION                                                  f03
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    First of all, I'd like to say that this guide, while complete, is still 
    missingsome important information. I only have my own strategies up there, and 
    not all of them are the utter best. (Again, if you think you have a better 
    strat, let me know!) Sections so far are still under construction, and they 
    won't be finished until the next version.
    
    So let's talk about the game itself. Baten Kaitos is an interesting role-
    playing game created by Monolith Soft, the makers of such classics as Chrono 
    Trigger and Xenogears, and then more average games like their respective 
    sequels. Baten Kaitos, the newest in their array of RPGs, is another game 
    which incorporates a rather odd new battle system, just like Chrono Cross did.
    Of course, it isn't as bad as Cross's (my opinion), but it will take a while 
    to get used to, involving cards and all.
    
    Don't worry, this isn't Yu-Gi-Oh or Magic or anything. The cards are there 
    mostly for the gameplay and battles. There're no "Hahaha, I'm gonna use my 
    Fire Dragon Ultra Saiyan Pokemon Tubgirl Ultima Explosion card on you!" 
    moments in the game. Instead, there's a rather nice story that may start off 
    rather slow but pick up by the second disc. 
    
    So, I noticed there are barely faqs out for this game as of now, and it's #1 
    on the Top Requests, and decided to write a boss guide. Not a FAQ/Walkthrough
    so I won't be receiving any cash prizes. Helping people should be the top 
    priority. :)
    
    Just remember, this faq is still currently under construction, so stay put 
    for updates later on. 
    
    -Things to Include in the Next Version-
    Attack patterns and boss moves.
    Boss type elements.
    Attack power / defense power.
    Tips and strategies.
    More character information, as well as the finishing moves list.
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           III. CHARACTER INFO                                               f04
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    _________Kalas
    Weapon: Swords
    
    Kalas is your typical hero who becomes the best fighter in the game. Like 
    every other RPG hero, he uses swords. Most of his weapons are either light- 
    or dark-based, or wind- or chrono-based. Throughout the game you'll be stuck 
    with Marvelous Swords, Dark Swords, Death Pendulums, and Flametongues for 
    quite a while, and in the end you may receive stronger weapons, such as Water
    Truths and Kusanagi Blades.
    
    
    _________Xelha
    Weapon: Magic
    
    Xelha and Mizuti will eventually end up sharing plenty of their magic 
    together. The best thing about Xelha is that she has a wide array of magic 
    spells, not just those that are set particularly towards on element. Her HP 
    and attack/defense totals are pretty bad, so I do recommend switching her out
    with Lyude when he joins. Her finishing moves are also pretty lame for the 
    first half of the game.
    
    
    _________Gibari
    Weapon: Paddles
    
    Strangely enough, Gibari uses paddles. He is considered a very strong 
    fighter, but his set of weapons doesn't expand until later in the game. Most 
    of his weapons are either wind- or water-based, like the Mayflies and Wave 
    Blades, so don't try to grow his deck with fire-based weaponry.
    
    
    _________Lyude
    Weapon: Horns
    
    Lyude uses a type of gun that looks like a horn. His weapons are piss-poor at
    first, and I guarantee that you will be stuck with some of the weapons he had 
    started out with by the end of the game. Now, his exclusive weapons are only 
    either light- or dark-based, with the occasional non-elemental, and his 
    finishers also follow this rule. Crap? No, not at all. What I did was added 
    weapons of other elements, such as Vinegar and Bacon, and used  those along 
    with his own weaponry. Since his instruments are only two elements, these 
    won't harm the process. Still, don't try to balance him out with an equal 
    amount of light and dark weaponry, because you don't want to end up choosing 
    both of those elements in a combo.
    
    
    -Finishing Moves-
    ------------------------------------------------------------------------------
         Name         Element             Location
    ------------------------------------------------------------------------------
     - Overture        light         Initially Equipped
     - Concerto        light         Initially Equipped
     - Sforzando       dark          Library of Magic
     - Diminuendo      dark          Outer Dimension
     - Intermezzo      light         Lyude's House
     - Crescendo       dark          Galatea
     - Rhapsody        light         ?
     - Presto          dark          Phantom Goldoba
     - Finale          dark          Cor Hydrae
    ------------------------------------------------------------------------------
    
    Contribution by: Luc Skyfire
    ------------------------------
    I noticed you had a list of Lyude's finishers. 
    Well, I just obtained Diminuendo, and I can tell you that it's in the Outer 
    Dimension, one of the rewards in the Shooter-style mini game where you are 
    following Mizuti. 
    ------------------------------
    
    Contribution by: iamgodfearme@hotmail.com
    -------------------------------------------
    lyudes 4th finishing move is found in the outer dimension while shooting the 
    monsters 
    
    also you can find finishing move cards by beating certain common monsters
    -------------------------------------------
    
    Contribution by: DaLawMan
    ----------------------------
    When you list Lyude's finishers in the character section of the guide, you do 
    not input a location for diminuendo. You can get this magnus by shooting 8 or 
    more full groups of enemys and collecting the magnus that come out of them in 
    the Trail of Souls mini game before Gnosis. 
    ---------------------------- 
    
    ________Savyna
    Weapon: Fists
    
    Well, Savyna is my least favorite fighter in the game. She starts off with 
    okay weapons, but she receives new ones rarely. Plus, she's an extremely quick
    fighter, so you won't have a lot of time to choose  between weapons while she
    is attacking. Personally, I hated her, and barely used her. 
    
    
    ________Mizuti
    Weapon: Magic
    
    Like Xelha, Mizuti specializes in magic spells as a weapon. Mizuti's only 
    slightly weaker, but his finishing moves are way better than you'd expect. If
    you're using Xelha, I do not recommend using Mizuti.
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           IV. EXPERIENCE TABLE                                              f05
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    Courtesy goes to the official Baten Kaitos boards and the strategy guide for 
    some of this information.
    
    Experience Required for Each Level 
    02: 80 
    03: 170 
    04: 280 
    05: 420 
    06: 600 
    07: 830 
    08: 1100 
    09: 1420 
    10: 1800 
    11: 2250 
    12: 2785 
    13: 3420 
    14: 4170 
    15: 5050 
    16: 6090 
    17: 7400 
    18: 9100 
    19: 11,310 
    20: 14,160 
    21: 17,790 
    22: 22,420 
    23: 28,200 
    24: 35,180 
    25: 43,410 
    26: 52,940 
    27: 63,820 
    28: 76,100 
    29: 89,860 
    30: 105,180 
    31: 122,140 
    32: 140,900 
    33: 161,560 
    34: 184,220 
    35: 208,980 
    36: 235,940 
    37: 265,250 
    38: 297,060 
    39: 331,520 
    40: 368,780 
    41: 408,990 
    42: 452,300 
    43: 498,910 
    44: 549,020 
    45: 602,830 
    46: 660,540 
    47: 722,350 
    48: 788,460 
    49: 859,070 
    50: 934,380 
    51: 1,014,590 
    52: 1,100,000 
    53: 1,190,610 
    54: 1,286,420 
    55: 1,387,430 
    56: 1,493,840 
    57: 1,605,650 
    58: 1,722,860 
    59: 1,845,470 
    60: 1,973,680 
    61: 2,107,490 
    62: 2,248,900 
    63: 2,391,910 
    64: 2,542,720 
    65: 2,699,330 
    66: 2,861,740 
    67: 3,029,950 
    68: 3,204,360 
    69: 3,384,970 
    70: 3,571,780 
    71: 3,764,790 
    72: 3,964,200 
    73: 4,170,010 
    74: 4,382,220 
    75: 4,606,930 
    76: 4,831,640 
    77: 5,056,350 
    78: 5,281,060 
    79: 5,505,770 
    80: 5,730,480 
    81: 5,955,190 
    82: 6,179,900 
    83: 6,404,610 
    84: 6,629,320 
    85: 6,854,030 
    86: 7,078,740 
    87: 7,303,450 
    88: 7,528,160 
    89: 7,752,160 
    90: 7,977,580 
    91: 8,202,290 
    92: 8,427,000 
    93: 8,651,710 
    94: 8,876,420 
    95: 9,101,130 
    96: 9,325,840 
    97: 9,550,550 
    98: 9,775,260 
    99: 9,999,970
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           V. TIPS AND STRATEGIES                                            f06
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    -----------------------------------------------------------------------------
    1. Negative Status Effects
    -----------------------------------------------------------------------------
    Poisoned in a long battle? Paralyzed? Frozen? Ignore it. More than often, 
    status effects are extremely small hindrances towards the whole battle, so
    let whoever is affected stay that away. Paralysis and Freeze will wear off
    after a few turns, and Sleep is easy to withstand. Headache and Confusion is 
    pretty much a useless status effect, especially later in the game (more on 
    that). Poison and Flames will last permanently until healed. Unless you're in 
    the process of healing a party member and notice a Mineral Water or Frozen 
    Tangerine pop up, don't worry too much about these little annoyances.
    
    -----------------------------------------------------------------------------
    2. Using Defensive Items and Stat-Raising Items in Battle
    -----------------------------------------------------------------------------
    There are items that you can use when in defense mode. Mostly, these items
    have a "+x% Resistance to [status effect]" moniker attached to them. 
    Otherwise, they won't help. Now, since only finishing moves cause negative
    status effects, these items are only good for then. 'Course, you don't always
    know how long the combo will last, so it's safe to leave these items in your
    inventory for healing during offensive turns instead. 
    
    Items like Shortcake (Small) and Shortcake (Large) are more useful during
    defensive turns. Drawing them adds +20 or +40 Attack power bonus to your own
    party member, respectively. If you come up with these cards, use them, as 
    they're much easier to deal with when used in defensive turns. You don't want
    to spend an offensive turn using just this item, unless it's part of a
    healing combo.
    
    The only other item you should spend items during defensive turns is when 
    they can actually heal the status effect you currently have on you, if you
    do. 
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           VI. BOSS GUIDE                                                    f07
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    ---Table of Contents---
    (for use of the ctrl+f)
    
    Version Update: I removed the names of some of the bosses in the table of
    contents to avoid spoilers. Those warnings looked fugly.
    
    -----------------------------------------------------------------------------
    -----NAME OF BOSS---------SEARCH TERM--------------------STATUS--------------
    - Sabre Dragon                b01                       complete
    - Lord of the Spring          b02                       complete
    - Nunkirantula                b03                       complete
    - Giacomo                     b04                       complete
    - Thunderfish                 b05                       incomplete
    - Iron Beetle I               b06                       complete
    - Iron Beetle V               b07                       complete
    - Lord of the Winds           b08                       incomplete
    - Jester                      b09                       complete
    - Tree Guardian               b10                       incomplete
    - She-Warrior                 b11                       complete
    - Gnosis                      b12                       complete
    - Magnus Giganticus           b13                       complete
    - Sikri                       b14                       incomplete
    - Phantasm                    b15                       incomplete
    - Imperial Walker x3          b16                       complete
    - The Trio, Round 1           b17                       complete
    - Mad Emperor                 b18                       complete
    - Naiad                       b19                       complete
    - Thalassa                    b20                       complete
    - Despina                     b21                       complete
    - Galatea                     b22                       complete
    - Goddess of Ice              b23                       complete
    - Cyclops                     b24                       complete
    - Angel of Darkness           b25                       complete
    - Agyo and Ungyo              b26                       incomplete
    - God of Darkness             b27                       complete
    - The Trio, Round 2  x2       b28                       complete
    - Ar                          b29                       complete
    - Le                          b30                       complete
    - Che                         b31                       complete
    - Bo                          b32                       complete
    - He                          b33                       complete
    - God of Darkness             b34                       complete
    - Final Boss                  b35                       complete
    -                             b36                       incomplete
    -----------------------------------------------------------------------------
    
    By incomplete, I mean the boss faq is in need of more or better strategies.
    While I will update them as I play through a second time, I would appreciate
    your own guides.
    
    -How to use this Guide-
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    (ctrl+f term): (Name of Boss)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: (signifies the amount of health this boss carries)
    Party: (recommended party, but don't always rely on me)
    Average Levels: (recommended level of party)
    Location: (the area the boss resides in)
    Difficulty: (level of challenge for the battle)
    Music: (just for kicks, the tune that plays in the background, because the 
           music in this game is excellent)
    
    Strategy:
    (Information and notes on how to defeat the boss.)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Okay, so let's get started.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b01: Sabre Dragon
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 230
    Element: Fire
    Party: Kalas, Xelha
    Average Levels: 1-2
    Location: Moonguile Forest
    Difficulty: 1
    Music: Metallic Stroke
    
    Strategy:
    Being your first boss, the Sabre Dragon is no problem, especially if you've 
    spent time defeating every enemy in the previous two maps of the Moonguile 
    Forest. It's even better if you've reached level 2. Have Kalas use Small 
    Knife, Saber, or Long Sword, and make sure you take a snapshot of the beast. 
    Xelha can use her magic (to be more specific, Aqua Burst, since the boss is
    fire-based) and heal, as the dragon can wear you down rather quickly with 
    Crimson Hail and other attacks multiple times. It's still a rather easy 
    battle even then.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b02: Lord of the Spring
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 300
    Element: Water
    Party: Kalas, Xelha
    Average Levels: 2-3
    Location: Moonguile Forest
    Difficulty: 1.5
    Music: True Mirror ~ Electric Guitar Version
    
    Strategy:
    If you went back to Cebalrai after the battle with the Sabre Dragon and used 
    the church to up your levels, this battle should be no problem at all. It's 
    too much like the fight with the Sabre Dragon, only the enemy has more HP 
    this time around, and is water-based. As you'd expect, pummel it with Xelha's 
    Fire Burst and Kalas' Long Swords. You may also want to try out his new
    special move, Blue Storm. Bamboo Shoots, Bananas, and any other healing items 
    you may have found (not yet, probably) will help when the monster uses any of 
    his special moves, but you shouldn't have any instances when it knocks your 
    HP down to near-nothingness. 
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b03: Nunkirantula
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 350
    Element: ???
    Party: Kalas
    Average Levels: 4
    Location: Nunki Valley
    Difficulty: 2
    Music: Glowing Clouds
    
    Strategy:
    The HP may be pretty high after fighting the previous boss with two party 
    members, but Nunkirantula isn't all that difficult. If you've acquired any 
    Fire Swords from the Doomers in the valley, make sure you have them equipped 
    and use them. Otherwise, attack with your Long Swords, Blackened Bananas 
    (unless you don't have any yet) and the Duel Sword. If Nunkirantula uses 
    Hardening Wax, it gains the ability to block your attacks plenty of times, 
    halving the damage you cause. This will go away soon enough, however, so 
    don't let it bother you. Your equipment should be the best you've found in 
    Pherkad, which may include Scale Shields, Flame Shields, and any of the 
    better pieces you were initially equipped with. Again, Bamboo Shoots are your
    friends.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b04: Giacomo
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 750
    Element: Dark
    Party: Kalas, Xelha
    Average Levels: 5
    Location: Lord's Manor / Battleship Goldoba
    Difficulty: 4
    Music: Chaotic Dance
    
    Strategy:
    Ah, I just looove this music. :) Giacomo's a tough customer, and this may 
    throw off many novices still learning the basics of the battle system. He 
    often uses End Slasher along with some other moves. This generally results in
    four attacks, so make sure you put your best defense into End Slasher as it 
    will do the most damage. Since his attacks are half fire-based, the Ice Armor
    and Frozen Shield will help a ton. Plus, the new armor you obtained for Xelha
    (Mink Coat, Nixie Garb) will offer some support, and I sure hope you took the
    time to level her after she re-joined (that blue flower was there for a 
    reason). Some people have claimed to see Giacomo use Imperial Force, but I 
    have never watched him perform the move. 
    
    Anyway, you probably have not had the chance to find anything awesomely new 
    yet, so keep to your old weapons and armor. Use Aqua Burst and Light Flare 
    with Xelha, dropping in some Blackened Bananas and using the Dance of Light 
    finisher at the end. Kalas should continue with the typical Long Sword / 
    Young Bamboo / Saber / Blackened Bananas attacks and adding in the Duel Sword
    in the combo. Keep it this way, and make sure to stay healed. Bananas and 
    Bamboo Shoots will help a lot.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b05: Thunderfish
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 1000
    Element: Water
    Party: Kalas, Xelha, Gibari
    Average Levels: 7-8
    Location: Lesser Celestial River
    Difficulty: 3.5
    Music: Glowing Clouds
    
    Strategy:
    This battle will be quite lengthy, so make sure to bring a nice supply of 
    armors and items. Gibari's new Butterfly weapon is great. Use it when you 
    have the chance, and don't defend with it. Otherwise, Mosquito or Wave Blade
    the hell out of him. Xelha should use Fire Burst and Kalas should attack with
    any remaining Flame Swords (they convert to Short Swords over time). The
    Thunderfish can poison you at times, but don't worry too much about it, since
    he'll just keep on doing it. You can use Mineral Water during a turn of
    recovery along with other healing items to try and heal it, though. 
    
    Try hitting him with a finisher. Testaros25 notes that there's a funny after
    effect where thing falls into the water.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b06: Iron Beetle
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 1500
    Element: Dark, Fire
    Party: Kalas, Xelha, Gibari
    Average Levels: 9-10
    Location: Cloud Passage
    Difficulty: 4.5
    Music: Doomed in the Netherworld
    
    Strategy:
    Owee, this machine'll bring over a world of pain. It has a combo with a
    finishing move that it will use pretty much every turn. This entire process
    hurts, even with nice defensive capabilities, so be ready to spend your well-
    earned items up to this point. At this point, every character should have at
    least three or more items (if you're having trouble, I suggest up to five).
    Never use them for defense; keep them as surplus until your deck is about be
    shuffled. Speaking of running out of cards, that's something you should be
    aware of. Make sure that there is no turn when all three characters have to
    shuffle, or you might be in trouble.
    
    Gibari will prove to be a powerhouse here. Stream Blades work great against
    the Iron Beetle, as does Dragon Uppercut and/or Crystal Shot. Kalas should
    attack with Ice Daggers and Xelha should use her Aqua Bursts. See a pattern?
    Yes, water is good.
    
    The Iron Beetle mostly uses its finishing move over and over, but every now
    and then it will raise its own attack power. This can prove to be a problem,
    but you may not notice it right away.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b07: Iron Beetle V
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 1700
    Element: Dark, Fire
    Party: Kalas, Gibari, Lyude
    Average Levels: 11-12
    Location: Castle Elnath
    Difficulty: 5
    Music: Rumbling of the Earth
    
    Strategy:
    Yeah, Ayme's somewhere in that ugly thing. This battle serves not only as a 
    primer for Lyude's way of attacking and defending, but also for methods of 
    survival. While the big Iron Beetle does not have an impressive array of 
    attacks, it does know how to heal itself. Fully. Now that just blows, doesn't
    it?
    
    Lyude will probably act first. His weapons are pretty nice; just don't use 
    Shining Horns and Shadow Cornets in the same round. Assault Trumpets seem to 
    be the most useful. He also has a Voice I (or was it II) to add extra damage.
    Both his finishing moves are light-based, so if you plan to use one, make 
    sure you avoid using a Shadow Cornet.
    
    As for your other members, attacking is the priority. Just use your most 
    powerful weapons, and the Dark Sword you could have recently obtained may 
    prove useful. 
    
    When it's weak, the Iron Beetle will use self-repair to heal back to full HP,
    extending the battle time. The thing may not use it at all, and it may use it
    over five times (in which case you'd be screwed, though I've never seen this
    happen), but be prepared for anything. The other attack the Iron Beetle can 
    use is an impressive looking cannon that does a moderate amount of damage to 
    a character. If you find yourself dealing around 300+ damage each turn from 
    all three characters, you're in good shape. If you find yourself struggling, 
    I suggest running back and fighting the soldiers. Don't know if you can leave
    the castle (somebody verify this please) though. 
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b08: Lord of the Winds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 1900
    Element: Wind
    Party: Kalas, Gibari, Lyude
    Average Levels: 12-13
    Location: Shrine of the Winds
    Difficulty: 4
    Music: True Mirror - Electric Guitar Version
    
    Strategy:
    This will be the second battle Lyude participates in, since it's also 
    required to be able to go back through Castle Elnath and to Diadem. Actually,
    I was wrong. ultimategamer47 says you can leave Castle Elnath (Kalas stopped
    me from leaving though).
    
    Contribution by: ultimategamer47
    ----------------------------------
    you weren't sure whether you could go out of the castle in Diadem. This was 
    for the Iron Beetle V fight. You can go out of the castle.
    ----------------------------------
    
    Lord of the Winds isn't particulary difficult and nothing you haven't seen 
    before. At this point, he should go down quickly. His finishing move can do 
    quite a bit of damage. In fact, Lyude died in this battle on my file. Make 
    sure that doesn't happen since you have no KO recovery items at the moment. 
    You can't buy any new weapons, armor, or items either, but you don't need 
    them.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b09: Folon
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 2300
    Element: Dark, Fire
    Party: Kalas, Gibari, Lyude or Xelha
    Average Levels: 15
    Location: Ancient Library of Magic
    Difficulty: 4.5
    Music: Chaotic Dance
    
    Strategy:
    Yet another boss that will take much of your time to kill. Folon starts out 
    easy enough, but becomes a bit of an annoyance as he wears you out later in 
    the battle. He will first raise his attack power, and then pummel you with 
    Chaotic Flames. As its' name suggests, this move cause Flames, and that 
    sucks. Frozen Armor and Shields will help you defend against this status 
    effect, however.
    
    If you have Vinegar (which is the age effect of winery) then use it, as it 
    seems to work pretty dark good against him. Wave Blades and Stream Blades are
    also nice to use, so Gibari should definitely be with you in this battle. You
    may want to think about your third character. Folon has a weakness to water 
    based attacks, so Xelha may be a favorite with lv2 or lv3 Aqua Bursts, but 
    Lyude has some light-based weapons and nice finishers.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b10: Tree Guardian
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 2700, 1250 (Tentacles - thanks to Testaros25)
    Element: Chronos
    Party: Kalas, Gibari, Lyude
    Average Levels: 17-18
    Location: Celestial Tree
    Difficulty: 4
    Music: True Mirror - Electric Guitar Version
    
    Strategy:
    The Tree Guardian is the first boss with multiple parts, but that doesn't
    make it any harder. He comes with two tentacles, each on one side. You can
    choose to destroy them or attack the main body itself.
    
    Generally, I would avoid the tentacles and only take a picture of them 
    sometime during the course of the battle. They aren't a big deal at all. 
    Sure, the enemy will be able to attack every other turn this way, but the
    tentacle attacks are pretty weak, and the only threats come from the Tree
    Guardian itself. Hell, I didn't even realize the tentacles were there until
    the thing was almost dead.
    
    Use wind-based attacks. Gibari makes a great character here. You may need to
    heal every now and then, but there's no way the Tree Guardian can obliterate
    you at this point. The enemies that attacked during your climb up here were
    much harder (in terms of frustration, that is).
    
    It's going to take quite a bit, though, and there's another battle right 
    after this one, so make sure you have plenty of time for these two.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b11: Savyna
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 3300
    Element: ???
    Party: Kalas, Gibari, Lyude
    Average Levels: 17-18
    Location: Celestial Tree
    Difficulty: 3
    Music: Metallic Stroke
    
    Strategy:
    This is an optional fight. ultimategamer47 informed me about this before I
    knew about it.
    
    Contribution by: ultimategamer47
    ----------------------------------
    the Savyna fight can be avoided. I know you don't have to but it would 
    probably help a lot of people if they have problems with it fo for some 
    reason. 
    ----------------------------------
    
    Contribution by: Testaros25
    ----------------------------------
    If you choose to fight Savyna, and she was part of the team that battled the
    Tree Guardian, Kalas will take her place. Everyone is fully healed too.
    ----------------------------------
    
    This is another one of those long-but-simple battles. Savyna can't really 
    throw hell at you. Most of her combos are weak and do little damage, so 
    whittle away her health slowly and carefully. The only problem  here is that 
    it takes place after the last battle without a break, but then again, you can
    start over at this one should you lose. You won't lose. Trust me.
    
    I can't provide a clear strategy here except to give her everything you've 
    got. Like I said earlier, it will be slow, but there's nothing you should be 
    afraid of. She starts using more combos and finishing moves later on, so use 
    items if needed. Make sure to take a picture of her, as it'll turn out to be 
    a rare shot.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b12: Gnosis
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 3600
    Element: All (does not take damage from Dark, thanks to Testaros25)
    Party: Kalas, Gibari, Lyude or Savyna
    Average Levels: 18-19
    Location: Outer Dimension
    Difficulty: 5
    Music: Doomed in the Netherworld
    
    Strategy:
    Whether or not this guy's dimension is the world of Xenosaga doesn't matter, 
    because he still sucks. Gnosis is resistant has a high HP total to boot, and 
    is also resistant to every element. This means that the best way to take
    away his HP is to pound away on him with long stretches of combos with your 
    best attackers. Generally, this party would include Kalas and Gibari and a 
    tie between Savyna and Lyude, since Savyna started off as a great offensive 
    player. Items are a necessity once again. Gnosis doesn't have very many 
    impressive abilities to use, but once in a while he'll deal a nice amount of 
    damage. 
    
    Since the battle takes place right after the annoying Trail of Souls 
    mini-game with no break, you'll want to stay healed and defend against his 
    longer combos. Saving up your weapons to use against him is the best way to 
    take him out. Don't use them as defense unless your health is critical. 
    
    I suggest for Kalas to have a nice array of Marvelous and Dark Swords, Lyude 
    to have many Shining Horns and maybe even Magnum Cornets, and Savyna to have 
    her Power Knuckles and Fire weapons equipped. Vinegar may also be a good 
    choice.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b13: Magnus Giganticus
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 4000
    Element: Chrono, Dark (thanks to Testaros25)
    Party: Kalas, Gibari, Lyude
    Average Levels: 21+
    Location: Detourne, Mystical Garden
    Difficulty: 4
    Music: Rumbling of the Earth
    
    Strategy:
    Detourne has some tough enemies, but it's also a great place to level up. I 
    strongly suggest you spend some time fighting slimes and the hands in the 
    scale room before facing this fool who dares defy you.
    
    Magnus Giganticus is actually much easier than he looks. Most of his attacks 
    are magic spells you have already seen, and once in a while he will create a 
    longer combo. This really isn't anything you have to worry about, either, 
    especially when you have good items to use.
    
    Attack with the usual weapons. Bacon, Beef, Marvelous Swords, Shining Horns, 
    etc. You will be able to check how much he's got left to him when he loses a 
    part of himself. When only the center portion remains, you've only got 800HP 
    to go. Again, he has nothing under his sleeve, so he should be a cakewalk. 
    Then again, I spent some time in the garden building up my levels. You should
    too.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b14: Sikri
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 3000
    Element: Dark
    Party: Kalas, Gibari, Lyude
    Average Levels: 23-24
    Location: Nekton, Shrine of Spirits
    Difficulty: 4.5
    Music: Glowing Clouds
    
    Strategy:
    Sikri's stats are pathetic compared to what you've seen for a while now. His
    HP is low and his attacks do little damage, but what makes him a tad more
    difficult is his ability to put you to sleep and use other status effects.
    Trust me, it becomes more apparent in this battle. To start off, use Lyude's
    Concerto among his other light-based weapons as well as his higher-level
    normal weapons (Magnum and Veda Cornets). Your other characters should keep
    on attacking unless they are put to sleep. I suggest maybe bringing some
    recovery items, and using them only with other recovery items when healing
    characters. Sleep will be nullified when the boss attacks, so it's just there
    to annoy you. Fortunately, Sikri's low HP makes him much simpler to defeat.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b15: Phantasm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 3000
    Element: Light
    Party: Kalas, Gibari, Lyude
    Average Levels: 23+
    Location: Coccolith, Labyrinth of Mirrors
    Difficulty: 2.5
    Music: True Mirror - Electric Guitar Version
    
    Strategy:
    Is this some kind of joke? Here I am, expecting a challenging end-of-first-
    disc battle, after the boss gives an evillish speech and readies to destroy
    me. But I get one of the easiest, most boring battles in the game sans the
    first few fights. Gah.
    
    You should have little to no trouble destroying this thing. Phantasm's HP 
    sucks - bosses back in Anuenue had more than him - and he's not all that 
    special when it comes to combos and long attacks. Attack him like crazy 
    before he unleashes some of his longer combos, still doing little damage to 
    you. 
    
    Oh yeah, he's light-based, making the battle a bit easier, especially if you
    're using Lyude and Kalas, who should have an array of dark-based weapons
    (Kalas should have plenty of Dark Swords and Lyude can be equipped with 
    Shadow Cornets, Devil Cornets, and other nice dark weapons you may found so
    far).
    
    He's also slow. The only thing going for him is one of his finishing 
    moves, but it doesn't help make him too much harder. He will be bite the dust 
    before you think you've taken half of his HP out.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    NOTE: Make sure to have an open file ready to save over before boarding the 
    Goldoba. IT'S A POINT OF FRIGGIN NO RETURN AND THE BOSS IS VERY FLIPPIN HARD
    GOSH WHAT DO YOU THINK </napoleon dynamite> No seriously, trust me, or this
    guy:
    
    Contribution by: "sukhbir manku"
    ---------------------------------
    I got a trick for leveling up when you are in the empire place and the 
    imperials are looking for you. train near the shop (if low on hp rest wings 
    in the shop) keep doing this over and over again to gain a lot of experience 
    and go to the church, when you are finished SAVE!! before going to goldoba 
    save twice and put one in current spot the other in a different slot then go 
    to goldoba kill the imperial walkers till you get the right code to open the 
    door. write the code on paper then rest the game this time go in the OTHER 
    slot go to the code machine and put in the numbers avoid any contact with 
    imperial walkers and now you will be at full hp against giacomo, ayme and 
    folon and high level to beat them down.
    ---------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b16: Imperial Walker x3
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 700
    Element: Fire, Dark (thanks to Testaros25)
    Party: Kalas, Gibari, Lyude
    Average Levels: 26-28
    Location: Battleship Goldoba
    Difficulty: 2
    Music: True Mirror - Electric Guitar Version
    
    Strategy:
    Graah. I wouldn't even call this a boss battle, but the major battle music 
    plays in the background. You may think these fools are hard, and there's 
    three of them, but truth be told, they become random encounters in this 
    dungeon. Plus, they WILL go down quickly. Concentrate on one and take it out 
    quickly. One round will usually do the work. Watch for Force Ring: Alpha as 
    it can put a character to sleep. It's also one of their finishers.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    NOTE: Once within the Goldoba, only save over a separate file.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b17: Giacomo, Ayme, and Folon
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 3800, 2400, 2700
    Elements: Dark, Fire (Giacomo); Wind, Water (Ayme); Fire, Chrono (Folon)
    Thanks to Testaros25 for the above info as well.
    Party: Kalas, Gibari, Lyude
    Average Levels: 26-28
    Location: Battleship Goldoba
    Difficulty: 8
    Music: Chaotic Dance
    
    Strategy:
    GRAAH! Damn you, Monolith Soft. This is the battle you haven't been waiting 
    for. It's the one that everybody talks about on the message boards. You know,
    the topics that say "I NEED HELP ON THIS BATTLE OMG ***DISC 2 SPOILERS***" 
    and beg for help. It's also the first boss I died on... twice. I can't say 
    it won't happen to you either. To make matters worse, you can't leave the 
    Goldoba, so you're stuck to battling Imperial Walkers for no real reason 
    since Blue Flowers are devoid of life on the ship. If your only save is on 
    the Goldoba, and you're just having THAT much trouble with these guys, you're
    screwed. Told you.
    
    Let's look at the opposing party's abilities first. Ayme is the fastest of 
    the three and will act first. She has an 8-9 hit combo, and usually ends with
    Crazy Rabbit. Thankfully, even if defenseless, this combo will not do too much
    damage. I haven't seen it go over 350 once, but be wary. Giacomo will usually
    perform his dual moves second, after Kalas. And yes, you heard me right, he 
    will always act twice. However, he will not attack one person twice. Clever 
    little bastard, isn't he? Anyway, while he does not use any finishers, this 
    can become tremendously annoying and tedious to watch. The damage ranges from
    250 - 350, so be ready to use good armor for defense. Preferably, those Brave
    Knight Helms will help. Folon's last and most dangerous. He will raise his
    attack first, then use a powerful move such as Worg Laser, which ends up doing
    around 400-500 damage with the rest of his combo. To make matters worse, he 
    can use Chaotic Flames, causing his target to erupt in flames status. That 
    sucks, especially if you don't have any flame-healing equipment.  Oh, and it 
    does around 500 damage. :(
    
    That means Folon needs to bite the dust first. Concentrate all your attacks 
    on him. Lyude should attack with Shining and Brilliant Horns, ending with 
    Concerto. I would also suggest equipping Vinegar and/or Rotten Meat / Beef / 
    Bacon, since these items are nice additions to his attack method. Basically, 
    since Lyude's exclusive weaponry is only light, non-elemental, or dark, any 
    type of other color weapon items may help. Otherwise have him use dark element
    attacks, since Diminuendo is the strongest finisher he should have right now, 
    and other weapon like Devil Euphos are also handy. Both Kalas and Gibari 
    should also do their best on Folon. Kalas' Marvelous/Silver Swords, plus any 
    Death Pendulums you may have scavenged, and Gibari's Wave Blades and Mayflies
    will do the work.
    
    As for armor, don't bother trying to defend against every each one of Ayme's 
    attacks. Nine is a lot, especially when the total damage she can whither away 
    isn't all that much either. Spend up your armor on some - not all - of 
    Giacomo's moves and try to save them up for Folon's. Soon enough, Folon will 
    fall. At this point, your party may be a bit exhausted, and healing is 
    definitely a must. Never let your HP reach 600 or below, especially if Folon 
    threw you on fire when he was alive. 
    
    Ayme is your next target, because Giacomo has the most HP and becomes a major
    threat when someone else is around when weakened. Again, at this point, items
    are your best friend, so your best bet is to have a nice stock of high-healing
    necessities with you. A popular strategy is to cram one character chock-full 
    of items and have the other two attack, but that would just be drawing the 
    battle's length out, and it's not entirely safe anyway. My suggestion is to 
    give each one of your characters a good amount of healing items that you know
    won't rot away during the battle. Just make sure it's not weak crap like 
    Honey. :p
    
    Also, if you have Sacred Wine or Holy Grails, save them. They cure KO status 
    should you die. That's pretty darn important, mind you.
    
    With Ayme dead, Giacomo should be no problem if your characters are still 
    alive. The only thing you need to watch out for is two of his finisher moves 
    when he loses over half his HP. He still attacks twice, and his combos are 
    now lengthened with the addition of either Imperial Force or End Slasher. 
    I've seen these two do 600+ damage, so get ready to heal or take the masked 
    bastard out quickly. With him out of the picture, pat yourself on the back. 
    Well, make sure you heal quickly after the battle and THEN save. People have 
    lost their lives to that Imperial Walker in front of the red flower.
    
    If you managed to snap a pic of Ayme, good, because it's added to your 
    Gathering. Don't worry if you didn't.
    
    
    Razor Raptor contributes an alternate strategy below.
    
    Contribution by: Razor Raptor
    ---------------------------------
    Hello, there. I was just going to tell you about a stratagy I devised for the 
    Giacamo/Ayme/Folon bosses. I died over six times before I devloped it, mostly 
    because my level was pretty low (around 25 insted of the reccomended 28) 
    *wince* 
    
    So, here's my stratagy. Take Kalas and Gibari, both of whom know plenty of 
    water and wind finishers and possibly have plenty of weapons to go with it, 
    and strip them of every healing item they have in favor of weapons and 
    defense items. There is a point to this. 
    
    Then, Take your fastest character, preferrably Xelha, and strip her of 
    everything but defense items. Then, add all healing items to that character. 
    If you have spaces left over, take high healing items from others in your 
    party and add them in too. 
    
    Now, you have a basic healer and attacker party. Just keep healing people 
    at every opportunity. A ratio of roughly half armour, half healing/attacking 
    for each character's decks do very nicely. With this, no matter how many 
    times the bosses hit you, you can always stay fresh, and since you chose 
    your fastest character for healing, they can often act just before one or 
    more bosses. 
    
    I won by going in a stright line across the bosses, Taking out Folon first, 
    then Giacamo, then Ayme. by the time I was fighting with Giacamo, all my 
    characters were at full health and the bosses were pretty much beat. 
    
    Thanks for reading ^^ 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b18: Geldoblame
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 5500
    Element: Dark, Fire (thanks to Testaros25)
    Party: Kalas, Gibari, Lyude
    Average Levels: 30+
    Location: Azha Lava Caves
    Difficulty: 6
    Music: Doomed in the Netherworld
    
    Strategy:
    Forfeit Your Life is Geldoblame's move. It kills you automatically with 
    little chance to survive, and he may use it more than once. I only saw him 
    use it once, however, but others had to suffer through many battles with him
    because of that.
    
    If you're not using Mizuti, de-equip his Sacred Wine and/or Holy Grail and 
    put it on one of your characters. Sacred Wine restores a character from being
    KO'd with 500hp, and Holy Grails have a 66% chance of bringing them back to 
    life with one HP.
    
    Japanese Rice Wine + Holy Grail = Sacred Wine.
    
    You may want to use this to your advantage if you end up having trouble with 
    this boy. He isn't particularly tough outside of that move he uses, so wail 
    on him with your best light-based combos (Lyude is recommended). You can win 
    Solar Sabers in the Lava Caves, so try to take at least four right before the
    battle and use them to your advantage. Again, if you have trouble, go create 
    some Sacred Wines through the Special Combo above.
    
    Alternate strategy by templar28:
    
    Contribution by: templar28
    ----------------------------
    For Geldoblame I found a decent way to counter his forfeit your life 
    finisher, and keep your person alive-usually that is.  It really doesn't 
    matter what level you're at, but what magnus and equip you've got.  see, I 
    think forfeit your life has a 100% chance of death, right?  What you have to 
    do is get the equip for each of your best characters which will give you the 
    highest resistance to death, and spread the love around with lyude's shadow 
    suits which give you a death resistance bonus.  Use that for defending as 
    soon as possible, since lyude, gibari, and kalas can all use it to supplement 
    for their death resistance from their equip.
    ----------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Oh yeah, my mistake. The next four bosses can be fought in any order
    according to these folks.
    
    Contribution by: Dalawman
    --------------------------------
    It doesn't matter the order you do the bosses in because the strongest one 
    will always be last. You can start with Alfard and have it still be the 
    easiest. I know peole who said Diadem was the strongest. Thanks~Dalawman
    --------------------------------
    
    Contribution by: Graphyte Ronin
    --------------------------------
    Just so you know, you can go to the interdimensional cracks in any
    order and you'll fight the bosses in the same order.  I went to the
    one in Anuenue first and I didn't get screwed over... because I fought
    the easiest of the four bosses.  I went to Diadem next, then Mira,
    then Alfard.  Apparently, all that matters is the order in which you
    save your teammates... If you like Lyude, go to Alfard's IC first.
    
    -Graphyte Ronin
    --------------------------------
    
    Contribution by: Jon (Terekane at GameFAQs)
    ---------------------------------------------
    Just a quick note, when you are fighting the bosses in the interdimensional 
    cracks, whichever boss you fight first will be the easiest. I don't know 
    their names but the first crack I found was in Mira and the boss was 
    absolutely simple and the one in Diadem harder. Thus I suspect that you fight 
    them in order no matter what island you go to first. 
    ---------------------------------------------
    
    Good eye, but I would not recommend going into the Lava Caves with Xelha
    alone.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b19: Naiad, Diadem Guardian
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 1400
    Element: Dark, Fire
    Party: Xelha
    Average Levels: 29-33
    Location: Interdimensional Crack, Diadem
    Difficulty: 1.5
    Music: Rumbling of the Earth
    
    Strategy:
    You may think this is difficult, but it won't be. Xelha isn't the strongest 
    person that previously was in your party member, so the game decided to be 
    nice and throw this weakling at her. It's obviously recommended that this be 
    your first Interdimensional Crack battle, so make sure you make your way here
    before going over to Anuenue or Mira. If you have any Light Flares lv3 or 
    higher, use them. Same with Chronos / Wind Blows and Aqua Bursts. Naiad's a 
    pushover, really, and the damage he does is pretty damned small. Gibari will 
    be back with you in no time. Yeeeah.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b20: Thalassa, Anuenue Guardian
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 2300
    Element: Dark, Water
    Party: Xelha, Gibari
    Average Levels: 30-34
    Location: Interdimensional Crack, Anuenue
    Difficulty: 2.5
    Music: Rumbling of the Earth
    
    Strategy:
    Thalassa is only a tad stronger than Naiad was, and you know easy that fella
    was. Plus, you have Gibari with you this time around. Thalassa is water-
    based, opposite of Naiad, who was fire-based. That doesn't mean you shouldn't
    use any water weapons, though, since the boss is still weak. Gibari probably
    has a lot of water weapons, but use your wind-based weapons first. Xelha
    should continue with her highest level spells, preferably Light Flares and
    Aqua Bursts. This way, you'll win pretty quickly, and Savyna will be freed 
    once again. Yay if you like her. You'll have a three-person team now, though.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b21: Despina, Mira Guardian
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 3700
    Element: Dark, Chronos
    Party: Xelha, Gibari, Savyna
    Average Levels: 31-35
    Location: Interdimensional Crack, Mira
    Difficulty: 3.5
    Music: Rumbling of the Earth
    
    Strategy:
    A bit harder than the last boss, but because he's going to take longer to
    defeat. I admit, Savyna is NOT my favorite character, but she's pretty darned
    important in this fight. Despina has an instant-killer spell, so keep those
    Holy Grails or Sacred Wines in your deck. Overwhelm the centaur with your
    wind-based attacks, since his element is time. Gibari should have many of
    these, and I suggest using Mayflies, Dragonflies, and Butterflies to a lesser
    extent. Xelha should use her Wind Blows and Light Flares (remember, all of
    these guardian bosses are actually partly dark-based as well), and Savyna
    should support the battles with items and attack. I hate Savyna's attack
    method, so I suggest outfitting her deck with more items and armor than 
    weapons. If you like her, do what you want. If this is your first time using
    her in battle, I suggest you make her help out more instead.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b22: Galatea, Alfard Guardian
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 5600
    Element: Dark, Wind
    Party: Xelha, Gibari, Savyna or Mizuti
    Average Levels: 33-37
    Location: Interdimensional Crack, Alfard
    Difficulty: 4.5
    Music: Rumbling of the Earth
    
    Strategy:
    Galatea has not only a high HP total (highest in the game so far), but also
    a very nice strength rating. The damage he will inflict in his combo is 
    pretty high, and he has a wind-based finisher. Xelha should use Chronos Blow,
    and if you're using Mizuti, have him do the same. If not, have Savyna attack
    or heal. Gibari may be more of a worry here, since he may not have as many
    chronos-based weapons as he has wind- or water-based, but he still is a 
    powerhouse. Again, you'll need many healing items this time around, as the
    guardian's attack power is high, but it's nothing you should sweat on. After
    defeating him, you'll receive (my favorite) Lyude back and finally be done
    with all these Interdimensional Crack bosses. Phew.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b23: Goddess of Ice
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: -
    Element: -
    Party: Xelha
    Average Levels: 36
    Location: Lake of the Dragons
    Difficulty: 2
    Music: Doomed in the Netherworld
    
    Strategy:
    Now this is something else. Xelha fights alone, but not in the normal way. 
    You are dealt a handful of cards face down and another card is shown in the
    upper left. To do damage to the Ice Goddess, you must choose the card 
    matching the upper left one. If you don't, you are damaged for about 100-200 
    damage. Don't worry too much, since most of the time you WILL get the card 
    you desire. The hard part is taking a picture of her, but if you have a 
    camera or two equipped, you should be able to draw the card. No damage will 
    be taken from either side, but you will receive a picture.
    
    With five correct cards, the battle ends. Yes, it's a test of luck, but Miss 
    Luck is on your side for this one.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b24: Fadroh
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 7000
    Element: Dark, Chronos
    Party: Xelha, Gibari, Lyude
    Average Levels: 38-40
    Location: Imperial Fortress
    Difficulty: 8
    Music: Glowing Clouds
    
    Strategy:
    Fadroh is no pushover. This battle will take you quite a long time to get 
    through. Firstly, being above level 43 may easily ensure victory, but it's 
    pretty common to die here. This battle is based more on luck than the last 
    one.
    
    See, Fadroh has an attack boosting skill that pretty much puts him in God 
    mode for the rest of the battle. There's no way around this thing. The only 
    way he won't use this skill is just that - he won't. You'd better hope you 
    are able to deal enough damage to him before he's able to grow a brain for 
    himself and cast it. Hope = Luck. Get the drift?
    
    So, in other words, if you're lucky, he will not use Orb of Magical Offense 
    right away. Some claim to have been able to kill him before he had the chance
    to, and 7000hp is a loooot of hit points. His regular attacks do only around 
    300-450 damage to a single character. But boy does Orb of Magical Offense 
    make him strong. He will be able to attack TWICE, each time creating a long 
    combo with a finisher. Each combo will do anywhere between 1000-1300 damage 
    to a character, and down to 750 with defense. Let me repeat that - he is able
    to do this twice, so that's around 2000 points of damage taken off one or two
    members. 
    
    So, what to do? If Fadroh uses Orb of Magical Offense on his first turn, and 
    you're below level 39, I suggest restarting. If not, you must unleash with 
    everything you have. Wind and Light are his weaknesses, so Light Flare lv4, 
    Wind Blow lv4, Mayflies, Dragonflies, White Oaks, Brilliant Horns, and a nice
    finish with Intermezzo is the key to dealing great damage. If you're lucky 
    enough, you will be able to take out half - or even more - hp before he 
    decides to boost himself. Equip plenty of healing items for then.
    
    
    Alternate strategy by templar28:
    
    Contribution by: templar28
    ---------------------------
    For Fadroh, whom I recently beat, I did actually beat him without him using 
    his magical orb of whatever.  My party was Gibari, xelha (she sucks), and 
    Lyude.  Gibari did around 1000 damage on his turn, lyude 700, and Xelha, 
    around 300-400.  I had a lot of golden bugles and white scepters, and in a 
    couple of turns, he just died.  He didn't use a single finisher, he just 
    bullied lyude a lot, whom, aptly in the next battle had been the only one who 
    wasn't paralyzed by binding winds.  Gibari was at level 44, Xelha 43, and 
    Lyude 43.  For some reason he never actually used any sort of special move, 
    or the magical orb of whatsit.  I also had a lot of light guns, and wind 
    paddle (elemental wise), and about three concertos.  That's about it for 
    Fadroh. 
    ---------------------------
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b25: Angel of Darkness
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 9000
    Element: Dark
    Party: Xelha, Gibari, Lyude
    Average Levels: 40+
    Location: Imperial Fortress
    Difficulty: 6.5
    Music: True Mirror - Electric Guitar Version
    
    Strategy:
    
    Contribution by: Xythar
    ------------------------
    Before fighting the second boss in the Imperial Fortress, make every effort 
    to equip paralysis-resistant 'armour' on as many of your 3 characters as 
    possible. Don't sacrifice like 20 defense for it obviously, but if there's 
    not much difference, be sure to equip the paralysis resistant one. Or you 
    will likely regret it for the next 30-40 minutes. I know I did :/
    
    Also, having paralysis resistance indirectly helps against the draining, you 
    see. As towards the end he always paralyses someone and then drains them 
    immediately afterwards before you can do anything - at least if that person 
    doesn't get paralysed, they can actually defend against the drain move and 
    therefore take less damage meaning he gets less health back.
    
    I notice that like 3 bosses in the game whore out draining moves but you 
    never get one. It's unfair. :/
    ------------------------
    
    Now this one will be a long one. The Angel of Darkness (and no, I won't say
    the true name of this boss) has an array of attacks. Plus, he's fast. These
    combos and finishing moves (you haven't seen these before at all) will cause
    pretty good damage... somewhere around 400-600 points to one character. 
    Compared to Fadroh, it's barely something, but the Angel of Darkness is 
    faster and tends to use his moves more often. Oh, and he'll last for a long
    time, so be ready and make sure you have a good amount of time on your hands.
    I also recommend that you head back all the way to Mintaka to re-supply and
    level up after Fadroh.
    
    Anyway, pound on him with Light Flare lv4, Lyude's weaponry, and Gibari's
    paddles. The damage may not be all that high, but he won't be able to cause
    as much either. He will simply wear you down turn after turn, and you should
    be able to heal the scars. Don't worry about his ability to perform something
    every other turn or every other two turns, either. The only thing you should
    actually watch for is his ability to paralyze you with his finisher, but this
    isn't too common. 
    
    Now, the hard part comes when your adversary's weak. He will start using 
    an annoying move that drains your HP. The result? About 600hp lost. Horrible,
    horrible, horrible. Annoying, annoying, annoying. Make sure you unleash your
    moves at him as much as you can before he has the chance to use this finisher
    again and again. 
    
    It's not THAT difficult of a battle, but it will take a while due to the
    large amount of HP the Angel of Darkness carries.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b26: Agyo, Ungyo
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 7000, 7000
    Element: Fire (Agyo), Water (Ungyo)
    Party: Kalas, Gibari, Lyude
    Average Levels: 43-44
    Location: Tower of Zosma
    Difficulty: 6
    Music: Metallic Stroke
    
    Strategy:
    You haven't had a boss encounter in a while, so this should prove to be a
    nice, challenging fight for ya. Agyo is fire-based and Ungyo is water-based,
    using moves that relate to their color element. They are also able to raise
    their own stats using Seal of Agyo / Ungyo. Otherwise, they're almost 
    completely identical.
    
    Both are pretty easy at first; it's the latter parts of the battles that make
    it hard, especially when the two are still up and alive. Attack whomoever you
    want first, but if a weapon pops up that is the opposite element of who you
    are aiming at, start up a combo with it against the other guardian. However,
    don't try to concentrate on trying to kill them both at the reasonably same
    time, since you will only make it twice as hard. Try to concentrate attacking
    one beast at a time.
    
    Once one of them is down (I took out Ungyo first), the other will be easy.
    Make sure to heal your HP if it's low and then blast away with opposite-
    element attacks on the remaining guardian. You don't need to use the opposite
    elements, but they make quite the difference in damage.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b27: Malpercio
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 10000
    Element: Dark
    Party: Kalas, Gibari, Lyude
    Average Levels: 44-46
    Location: Algorab Village
    Difficulty: 6
    Music: Ruler of the Nine Skies
    
    Strategy:
    Nope, even though the music is new, this isn't the final battle. Enjoy the
    theme, though. Many people like it.
    
    I cannot stress it enough, though. This battle is pretty much a carbon copy
    of the Angel of Darkness. Malpercio fights almost the exact same away, except
    maybe he's a little slower. Still, I kept having deja vu here. I may even
    consider it easier, since you have Kalas this time around. Other than that,
    it's still the same annoying battle against an enemy with an extremely high
    amount of HP.
    
    Malpercio's attacks may not deal a lot of damage (somewhere around 1000 with 
    a finisher or without, depending on your defense). Your items should include 
    the Broken Earth Sphere, Sacred Wines, Salted Sweetfish, and Peanuts. The 
    latter two are some of the best healing items you can find up to this point,
    being able to heal over 800 points of damage when used. 
    
    Your best bet is to use light-based weapons when attacking. Lyude should 
    attack with Brilliant Horns, his Saxoflare, Intermezzo and / or Rhapsody.
    These can do a considerate amount of damage to Malpercio. Kalas and Gibari
    should have a reasonable amount of light-based weapons, so use this to your
    heart's content.
    
    Oh, and like the Angel of Darkness, Malpercio will later begin using a 
    finisher that... *drumroll* ...drains your HP. Not again, I know, but it's
    not like he will use it every turn, giving you time to quickly heal and
    continue attacking like crazy, anxious to destroy him. You must do it. Don't
    let that drain attack defeat you; it just makes the battle more annoying.
    Just something that the developers thought would add extra play time in
    battle, no?
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b28: Giacomo, Ayme, Folon  x2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 7000, 5000, 5500
    Elements: Dark, Fire
    Party: Kalas, Gibari, Lyude
    Average Levels: 48+
    Location: Celestial Alps
    Difficulty: 8.5
    Music: Chaotic Dance, True Mirror - Electric Guitar Version
    
    Strategy:
    
    NOTE: It's HIGHLY recommended that you go back to town and use the Blue
    Flower to upgrade Kalas' class. Nine cards is good. Very good.
    
    You're not seeing things. By x2 I mean you have to fight them twice, and 
    they keep their stats for both battles. No breaks in between. Sucks, doesn't
    it?
    
    While they have been upgraded in every single field (attack, defense, HP, 
    etc), they still fight the same way they did back in the Goldoba. The only
    difference now is that they can heal each other and raise their attack and
    defense. DUN DUN DUN.
    
    Again, Folon is your first target. With the current weapons, your attacks 
    should do anywhere between 600 - 1200 damage (it might only go up that high
    with Kalas). Use water- and light-based attacks on him, making Lyude a good
    addition. Ayme will pounce on you with Crazy Rabbit faster than everybody
    else on the field, but it doesn't hurt that much. Giacomo is also faster this
    time around. I've seen him miraculously act every other turn, making the 
    battle harder due to his ability to attack twice. Bastard.
    
    Ayme also likes to use items. Twice. She will heal Folon with a Healing Salve
    at one point and use a Rough 'Em Up Drink on him, increasing his defense. 
    This will make him be able to block most of your attacks and halve damage. 
    She seems to continuously use these items on him, but I haven't seen his
    defense rise as much after the first usage. Also, when one of their party is
    low on health (again, this should be Folon), Giacomo will use a Healing 
    Potion on them. Twice. 
    
    So, defeating Folon will take much longer. He still has his Worg Laser and
    Chaotic Flames specials, and the damage they cause is higher than Giacomo's
    or Ayme's moves, obviously making him the primary target. He can also 
    increase Ayme or Giacomo's attack power. He can't heal, but like I said, he's
    the most dangerous in the bunch.
    
    Fortunately, Ayme and Giacomo will not heal again, making Ayme a breeze to
    take out. Your party may be exhausted at this point, but that's what items
    are for, right? I don't suggest wasting items when your HP is up there, so 
    keep them in your hand until your characters start to struggle.
    
    Giacomo is last, but takes longest to defeat. When he loses half of his HP,
    he will start using End Slasher and Imperial Force. These attacks shouldn't
    hurt much since you can heal them right away. Just jump on Giacomo like crazy
    and he will go down quick.
    
    The second battle is exactly the same as the first. Basically, if you were
    able to handle the first one without TOO much trouble, then you shouldn't 
    have too much trouble with the second. Of course, if you die, you can always
    restart on the second battle, so don't worry too much. The only problem 
    involves having enough time for both these battles, and the cutscenes in
    between. All of this will take somewhere around two or more hours.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b29: Sibling God Ar
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 14000
    Element: Fire
    Party: Kalas, Gibari, Lyude or Xelha
    Average Levels: 56+
    Location: Cor Hydrae, Upper Right Passage
    Difficulty: 5
    Music: Glowing Clouds
    
    Ar is a fire-based God, so water-based attacks are your best bet.
    
    He isn't particularly difficult, just strong. Ar's trademark attack is 
    Firebird, which, when combined with his other attacks, can do up to 1500 
    damage. Of course, that's what items are for. You should be able to survive
    two of these before the need to heal.
    
    Gibari is a necessity here. Wave Cutters and Blades and Crystal Shot can
    create a world of hurt for Ar, since he's weak to water. Kalas can use his
    Water Truths to help out as well. Vinegar still proves to be incredibly
    useful. :)
    
    When 75% of his HP is lost, Ar will heal back 2100 using Seal of Health.
    All the Sibling Gods seem to do this, but they will only cast it once, so
    don't fret.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b30: Sibling God Le
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 14000
    Element: Wind
    Party: Kalas, Gibari, Lyude or Xelha
    Average Levels: 57+
    Location: Cor Hydrae, Lower Right Passage
    Difficulty: 5
    Music: Metallic Stroke
    
    Le uses wind-based attacks, so have chronos-based cards ready.
    
    His special move will poison you, which isn't as bad as being frozen, put
    into paralysis, or put to sleep. Still, it does a hefty amount of damage
    with the rest of the combo (around 1500), but it's nothing you should worry
    about. He's just like the previous god(s).
    
    Actually, he's much more annoying than anything. He will continuously use
    long combos and sometimes his finishing move along with it. When he uses
    Seal of Sanity, he will attack right after, so be ready. 
    
    Then again, this is nothing you HAVEN'T seen before, especially if you fought
    the other battles against the Sibling Gods. Just make use of your chronos-
    based spells. Sub in Xelha for Lyude if you feel like beating Le up with 
    chronos attacks, since she should have a couple Chronos Blow lv6s at her
    disposal, and Le should be done for in no time.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b31: Sibling God Che
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 14000
    Element: Chronos
    Party: Kalas, Gibari, Lyude or Xelha
    Average Levels: 58+
    Location: Cor Hydrae, Upper Left Passage
    Difficulty: 6.5
    Music: Doomed in the Netherworld
    
    Che is a chronos-based God, so wind-based attacks are the way to go.
    
    I found him slightly harder than the previous two, mainly because he's a 
    speed demon. He seems to attack either every other or every other two turns,
    and half his attacks end up being long combos with finishing moves. He can
    also confuse your party members, but I never found that too threatening.
    
    Again, Gibari's awesome. So is Kalas. Bring both and outfit them with as
    many wind-based weapons as you can, then pound away. Gibari should have a
    plethora of them - Mayflies, Dragonflies, and Mirage Blades, which you can
    win when battling the flying demons in Cor Hydrae. Kalas should have Air
    Slashes and the Wind God Blade. Bring Xelha if you're looking to completely
    pounce on his wind weakness. Otherwise, stay with Lyude if you want to play
    it safe.
    
    Che can paralyze you as well. This can become annoying, since he can 
    paralyze, then attack that same character right away. Try to keep everyone's
    HP above 3000 and be ready to face the pain. He will heal himself like every
    other God, so that's 2100 extra HP to go. Nothing big.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b32: Sibling God Bo
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 14000
    Element: Water
    Party: Kalas, Lyude, Gibari or Xelha
    Average Levels: 59+
    Location: Cor Hydrae, Lower Left Passage
    Difficulty: 5.5
    Music: True Mirror - Electric Guitar Version
    
    Bo is a water-based God, so make use of those fire-based weapons.
    
    This one's much like the other Sibling God battles. He still has Seal of
    Sanity and Seal of Health, and a new trademark attack to boot. Icy Burst will
    freeze a member, however, so be ready for that one. He seems to like using
    this move often, too.
    
    Unleash the fire attacks. You should have more than a handful equipped on
    Kalas (Efreeti Saber, Kusanagi Blade, Flametongue, etc). If you're looking
    to continue damaging his choke point, you may want to replace Gibari with
    Xelha, as Fire Burst lv6 does a nice amount of damage.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b33: Sibling God He
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 14000
    Element: Light
    Party: Kalas, Gibari, Lyude
    Average Levels: 61+
    Location: Cor Hydrae, Central Passage
    Difficulty: 6
    Music: Rumbling of the Earth
    
    He is a light-based God, so launch those dark-based attacks.
    
    There's nothing new in the flow of this battle that's different from the 
    other ones. He has the same amount of combos  with yet another finisher. This 
    one seems to deal more damage than the other ones (1900hp lost defenseless), 
    so watch out. He can also put you to sleep, but that shouldn't be anything
    you'll need to worry about unless your characters are about to die. 
    
    If you take him out last or second to last (meaning your levels will be above
    61) then he really should pose no problem. Lyude is a must here because of
    the amount of dark-based weapons and finishing moves he has. Kalas should 
    also have plenty of them. You can switch Xelha in for Gibari once again if
    you want to concentrate on using more dark-based moves against, but that may
    not be needed.
    
    Watch out, though, he can be as quick as Che sometimes. In fact, this seemed
    to be a problem with more than half of the Sibling Gods, as they would 
    cheaply act twice at times (and I'm not talking about using Seal of Sanity,
    either). Keep your HP above 2000 and you should be fine, however.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b34: Malpercio
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 16000
    Element: Dark
    Party: Kalas, Gibari, Lyude
    Average Levels: 64+
    Location: Cor Hydrae
    Difficulty: 7
    Music: Ruler of the Nine Skies
    
    Dammit, here's another 16000hp to go. Malpercio is basically like a 
    combination of all the other gods, but without as many moves. Nevertheless,
    he's the dark-based god, so his weakness will be light moves.
    
    Seal of Awakening and Seal of Venom will put you to sleep or poison you,
    respectively. Take note of these two attacks, as sleep will annoy you to
    no end. Like the other gods, he won't use these attacks in a combo. Rather,
    he uses them once, and often follows with a large combo that's bound to do
    quite a bit of damage. The Divine Doom combo can do up to 2300 points of
    damage.
    
    Attack with what you've got, but try to play it safe every now and then. 
    Malpercio will sometimes cheat and cruelly use a long combo twice, on two
    different characters. That sucks, but light-based moves are still you best
    friends. Lyude was a favorite here, being able to use his new Finale move.
    Don't worry too much about using dark-based moves if you have no other
    choice, either. It's not like Malpercio's completely immune to them.
    
    The worst comes out of Malpercio's Soul Drain combo finisher. This move will
    not only cause more than 1500 points of damage, but will also heal him that
    same amount. He starts using it when he doesn't have plenty of HP left, but
    be extremely wary. This attack is amazingly annoying, as you have to keep
    track of not only the attacked character's HP but also Malpercio's new 
    addition to his health. Try to take him down quickly before he has the chance
    to use it again. He probably will, but you should be able to take him down
    soon after.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    b35: Malpercio
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP: 20000
    Element: Varies
    Party: Kalas, Gibari, Lyude
    Levels: 67+
    Location: Cor Hydrae
    Difficulty: 9
    Music: Violent Storm
    
    Here it is - the true final battle. I found him to look kinda wimpy compared
    to his normal form, though. Use your best party, even if it's not the same
    one I used. Also, keep in mind that while I listed the recommended levels to
    be 67 or above, I was not able to defeat Malpercio at level 68. However,
    other people seemed to be able to do it just fine. Still, if you're skeptical
    and want to play it safe, confront him when you reach level 71 or higher.
    
    Malpercio often uses Seal of Entropy. I was not sure what this attack did at
    first, but ivysaur12 and dagamefreak both e-mailed me the effect.
    
    Contribution by: ivysaur12
    ---------------------------
    It took me a while to get what Seal of Entropy does, but I finally figured it 
    out after examining the damage that I was doing to him. Every time he uses 
    Seal of Entropy, he switches his element. You can tell what element he's 
    switched to by the graphical effect that surrounds him when he uses it (flames 
    for Fire, bubbles for water, white wings for Light, whirlwinds for Wind, 
    clocks for Chrono, dark matter for Dark). When he does this, attacks by the 
    same element will do -80% damage while attacks from the opposing element will 
    do +80%. 
    ---------------------------
    
    Contribution by: dagamefreak
    ---------------------------
    seal of entropy changes Malpercio's element. You can sometimes tell by the 
    auras he absorbs, but he attacks right after, so you'll know.
    ---------------------------
    
    Other than that, he will throw a nine-hit combo at a character without a 
    finisher. The least I've seen this do is 1000 points of damage with armored 
    defense against all of his cards, so be extraordinary careful and watch your 
    HP. Your best healing items should include Avocados, Salted Sweetfish, the 
    Broken Earth Sphere, Peanuts, and Green Tea. You can buy these in later towns 
    in the game (except for the Broken Earth Sphere, which you already should 
    have), and you can win Avocados from the Demonic Hands enemies prowling 
    around Cor Hydrae.
    
    You should attack Malpercio with everything you've got, as long as the 
    elements aren't opposites. He is able to often defend against your moves,
    too. Don't be afraid to use dark-based weapons, but save them if you have
    nothing else to use, since the damage coming from then is very low. Lyude
    again is nice to use here, with moves like Finale at your command and a
    great supply of light-based weapons. I used Gibari simply because of his
    strength and the fact that I've used him for pretty much every other battle
    anyway. If you have someone else you wish to use (or somebody you've already
    been using instead), sub them in for Gibari, but I recommend keeping Lyude.
    Make sure you have at least ten different healing items, 25 armors, and 25
    weapons for each characters. Sometimes I may recommend having more weapons,
    but try to keep enough pieces of armor as well.
    
    Malpercio has two finishing moves he can use, occurring after five regular
    attacks. Dark Arrow can take away lots of HP, but it's usually the same 
    amount as when he attacked with his regular nine-hitter. At one point he
    will use Enchanted Blade, and things get harder there. He is able to use this
    three times in a row, once on each character, but what makes it annoying is
    that it's, of course, the token drain attack. Yes, it'll return around 3000
    to 4000hp back to him after using it thrice. Not only did he regain HP, but
    he weakened your characters to the extreme. Items become VERY OH-SO MAJORLY
    important at this point. Forget attacking, heal right when you get the
    chance.
    
    When you think he's weak, go all out on him. You may not want to bother
    healing, since he'll most likely use Enchanted Blade again. If you go all-out
    you have a high risk of losing characters, but you also have the chance of
    killing him once and for all. That late in battle, healing one single 
    character may not be as important as taking him down, especially when all
    three of your characters are weak. It's your choice, though, and it mostly
    depends on the situation.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
    
    b36: The True Final Boss. Now, I won't spoil this moment for you. It's the
    last big plot twist in the game, and in my eyes it's the biggest one. I 
    seriously wasn't expecting this. Neither were you. Mmm. While he has 
    15,000 HP, he's practically simple. His attacks will not cause heavy pain
    (low damage, actually, even without defense), and there's a special method
    of destroying him. Simply use a Spirit Move. Those are the moves that pop
    up on Kalas's deck when he is attacking at random. They're triggered by the
    relationship level of Kalas and you, the Guardian Spirit, and thwy will 
    appear more often when you agree with Kalas and make wise choices. One of
    these moves will kill him automatically. 
    
    
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           VII. FAQ Q&A                                                      f08
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    -Game Help-
    
    ----------------------------------------------------------------------------
    Q. Giacomo, Folon, and Ayme. Goldoba. Help. Now.
    A. I have a strategy up above, but since you probably won't look right away,
       I'll just that you want to take Folon out first, since he is the most
       dangerous of the bunch. Ayme should die next, and Giacomo last. Look up
       at the strategy for more information.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Q. Ok, so I'm fighting the trio. Whose picture do I keep?
    A. You might end up taking a picture of all three. Ayme's your target. You
       've already fought Giacomo and Folon, and their pics haven't changed
       (other than the price, they sell for higher now). If you take a picture
       of Ayme, it will be added to your Gathering.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Q. I took a picture of a boss, but I didn't keep it. Am I screwed?
    A. Not at all. The only reason to keep pictures is to sell them for money.
       Once you've taken an enemy's picture, it is automatically added to your
       Gathering menu.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Q. What is a good way to damage Geldoblame?
    A. You can find Solar Sabers in the Lava Caves. Equip them and unleash hell
       on the wicked emperor. Beware though, they will turn into regular Sabers
       after being kept for an hour.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Q. Which Dimensional Crack monster should I defeat first?
    A. Go to Diadem and defeat Naiad first, since he's the easiest. It should 
       be a pathetic battle that even Xelha can win alone. Then go to Anuenue
       with Gibari, Mira with Savyna, and finally head over to Alfard to rescue
       Lyude.
    
       Of course, you can do this in a different order. The exp you receive 
       from Despina (Mira) and Galatea (Alfard) is quite large, and if you want
       either Mizuti or Lyude to receive this much, you can go rescue Lyude 
       second or third, and then head for the last guardian.
    
       There is no guardian in Sadal Suud.
    ----------------------------------------------------------------------------
    
    
    -General Questions-
    
    ----------------------------------------------------------------------------
    Q. I have an alternate strategy for [insert boss here]. 
    A. Awesome! You can send it to me if you wish. I'll put it up and give ya
       credit. Just make sure to double-check your spelling and grammar. If it
       has MANY problems, I won't put it up, but if it includes only minor typos
       and / or punctuation problems, I can fix them.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Q. What about the sidequest bosses?
    A. I don't have strategies from them yet, but I will soon. You can still 
       send me guides for them and I'll post them, but eventually I'll end up
       writing down a strategy of my own. 
    ----------------------------------------------------------------------------
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           VIII. VERSION HISTORY                                             f09
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    Version 0.4 - 11/29/04
     - Started up the guide and added the first few strategies.
     - Title and introduction finished.
    
    Version 0.5 - 12/01/04
     - General layout finished.
     - New boss strategies.
    
    Version 0.7 - 12/03/04
     - Added more strategies.
     - Characters section info is completed, but I'll probably update it more.
     - General layout spiced up a bit.
    
    Version 1.0 - 12/04/04
     - More strategies, as always.
     - Search terms for the different sections were added.
     - New section: FAQ Q&A.
    
    Version 1.1 - 12/06/04
     - New guides.
     - Fixed some errors.
    
    Version 1.2 - 12/07/04
     - New guides.
    
    Version 1.6 - 12/08/04
     - All boss guides are finished.
     - Updated introduction.
     - Submitted.
    
    Version 1.7 - 12/10/04
     - Updated some strategies, including the crappy Phantasm one.
     - Added two contributor thanks.
    
    Version 1.8 - 12/11/04
     - Added boss elements.
     - Currently working on an optional boss strategy.
    
    Version 2.0 - 1/11/04
     - Contributions updated.
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    
    
    =============================================================================
    /////////////////////////////////////////////////////////////////////////////
           IX. CREDITS                                                       f10
    /////////////////////////////////////////////////////////////////////////////
    =============================================================================
    
    -Thanks To-
    
    CJayC.
    
    ivysaur12 and dagamefreak, for the Seal of Entropy solution. I never was able
    to notice it. o_O
    
    ultimategamer47, for info about the Savyna fight and leaving Diadem Castle.
    
    Xythar, for alternate ways to defeat the second boss in the Imperial Fortress.
    
    Baten Kaitos boards and strategy guide, for some health totals and experience
    table.
    
    ...And everyone else who contributed. Your name's up there. 
    
    You, for reading this guide.
    
    
    -----------------------------------------------------------------------------
    -End of Document-