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E T E R N A L  W I N G S  A N D  T H E  L O S T  O C E A N


Credits to Dark Vortex for the ASCII.

===============================================================================
			      Table of Contents
===============================================================================

CTRL + F + Enter the code next to the section you want to head to to get where
you want to go.

1. Walkthrough
	a. Cebelrai Village, Moonguile Forest
								(1ACVMF)
	b. Nunki Valley, Pherkad
								(1BNVPH)
	c. Nashira, Lesser Celestial River
								(1CNLCR)
	d. Cloud Passage, Sheliak
								(1DCPSH)
	e. Komo Mai, Ancient Library of Magic
								(1EKMAL)
	f. Holoholo Jungle, Opu, Celestial Tree
								(1FHOCT)
	g. Trail of Souls, Parnasse, Detourne
								(1GTSPD)
	h. Reverence, Shrine of Spirits, Balancoire, Coccolith
								(1HRSBC)
	i. Mintaka, Goldoba, Azha, Flame Cave
								(1IMGAF)
	j. Interdimensional Cracks, Gomeisa, Kaffaljidhma, Cursa, Imperial
           Fortress
								(1JIGKC)
	k. Labyrinth of Duhr, Gemma Village, Capella
								(1KLDGC)
	l. Algorab Village, Zosma, Celestial Alps
								(1LAVZC)
        m. Illusory Fortress, Zosma Tower, Greater Celestial River, Phantom 	
           Goldoba, Nihal Desert
								(1MIZGPN)
	n. Sidequests
								(1NDQST)
	o. Cor Hydrae
								(1OCRHY)
2. Battle Basics
								(2BTBSC)
3. Sidequests
	a. Family Members
								(3AFMMB)
	b. Constellation Magnus
								(3BCSMG)
4. Magnus Library
	a. Magnus
								(4MGLBR)
	b. Time-Changing Magnus
								(4BTCMG)
	c. Magnus SP Combos
								(4CMSPC)
5. Bestiary
								(5BSTRY)
6. Author Info
	a. Version Updates
								(6AVSUD)
	b. Credits
								(6BCRDS)

Got something to contribute to the FAQ? Comments, compliments, complaints? 
Scroll down to Author Info for email.

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				 1. Walkthrough
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    a. Cebelrai Village, Moonguile Forest, and Cebelrai Village Revisited
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1ACVMF)

Before you start the game, it is recommended to look at the Battle Basics 
section to get a feel of how the game works before playing. If not, oh well. 
That's my warning.

You'll be asked to insert your name and gender. After a few cutscenes, you'll 
hear a plea from somebody to be freed.


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Cebelrai Village
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Magnus: Shish Kebab (Small), Fire Burst Level 1, Shish Kebab (Medium), Dark 
Flare Level 1

Waking up, we'll meet with Doctor Larikush, who informs the hero Kalas that he 
was found in the Moonguile Forest, unconscious, and warns Kalas to stay away 
from the Forest from now on. After, he points out Kalas's Winglet, and Kalas 
will explain that it was crafted by his grandfather. Larikush then tells Kalas 
that he should go thank Meemai, the person who found him in the woods. After 
you get your Winglet, go left and check the wooden box closest to the door for 
a Shish Kebab (Small).

Outside, talk to the girl up top to learn that the mayor is looking for you. 
Talk to the young man at the bottom of the screen, and we'll learn a bit more 
about Kalas's Winglet. When you try to head left to the second part of Cebelrai 
Village, the man beside the blue flower will tell you that the blue flower 
allows you to save and go to the Church, and red flowers allow you to save. The 
Church is for later, though. Once you're done talking with him, head onto the 
next screen.

Here, head into the stable, and talk to the woman in a purple dress that's 
milking one of the cow/Pows. She'll start daydreaming about going to Pherkad 
and falling in love with a lord or merchant there, and her mother will tell her 
off. Afterwards, head back outside, and heading left a bit more, we'll meet up 
with a kid and his pet. Turns out the pet is Meemai, and Kalas will thank 
him/her/it. After, go up the screen into the house at the top of the village.

In here, talk to the mayor. He'll be OK with the trouble Kalas has caused, but 
asks him not to go near Moonguile Forest, especially since there are rumors of 
people going into Moonguile Forest without permission. He then talks of some 
ancient creature that is supposedly sealed within the forest. After, check the 
upper-left chest for a Fire Burst Level 1, and then leave the house. Back 
outside, head down and left and go into the next-nearest house.

Inside here, talk to the wandering woman, and she'll tell Kalas that in time, 
he'll come to need somebody, and that somebody will come to need him, and gives 
him a Shish Kebab (Medium). After, check the lower right drawer for a Dark 
Flare Level 1, then exit. Now, head back outside, and go talk to the yellow-
haired woman in pink at the bottom. We'll get into conversation, when suddenly 
two of the girl's comrades show up. After saying bye, she and her comrades 
leave. The boy will mention that they're going to see ancient ruins in 
Moonguile Forest, and in spite of what the mayor asked him, Kalas decides to go 
to Moonguile Forest to see these so-called ruins. Leave, and Kalas will say 
that he thinks the so-called curse of Moonguile Forest is just superstition.


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World Map
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Here, head left and into the Moonguile Forest.


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Moonguile Forest
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Magnus: Voice 1, Vera, Bamboo Shoot, Leather Hat, Flame Sword, Fire Burst Level 
1

!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
The Constellation Magnus card 'Vera' can be obtained by battling the Shawra in 
Moonguile Forest. Just battle every Shawra you come across (it's possibly the 
Shawra closest to the Leather Hat chest), and you'll get it. Also, you'll get 
Draco as well.

Right away, you'll be fighting sine enemy Shawra. They're here to help you get 
used to the battle system, though, so no worries. After your defeat both of 
them, grab the Voice 1 Magnus from the green chest, then continue on into the 
forest. On the next screen, talk to the man here to learn about some basics of 
battles if you want, then wade through the river to the other side after 
battling the Unuk. For the record, you won't be able to destroy the log to get 
to the green chest right now, but you will be able to do so soon.

Anyhow, on the other side, battle the Shawra, and then get the Bamboo Shoot in 
the chest on the bottom of the screen and the Leather Hat at the top. Now, head 
up, and you'll witness a Sabre Dragon attacking the three travelers you saw in 
Cebelrai Village. With two of them down and out of the battle, Kalas arrives 
and we battle alongside the woman we met with.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sabre Dragon
230 HP
Aqua - 80%+, Fire - 80%- (+ means Aqua attacks do 1.8 times regular damage)
Spoils: Blue Storm, Fire Burst Level 1, (Constellation Magnus) Draco

As this is your first boss battle, it shouldn't be too too hard, and it isn't. 
The only real problem is that you might have not yet gotten used to the battle 
system, so you'll more likely than not screw up a bit on your first 
playthrough. To start off, make sure you use your Camera Magnus on Sabre Dragon 
at least once, so you can collect his photograph.

Anyhow, Sabre Dragon is weak to Aqua attacks, so Kalas's Ice Dagger and Xelha's 
Aqua Burst Magnus should be more than capable of taking out Sabre Dragon. If 
you need to heal damage caused by Sabre Dragon's only powerful attack, Crimson 
Hail, the Banana's and Bamboo Shoots the two have between them should be 
capable of remedying that.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Xelha will be mourning her two dead friends. Kalas will try to take 
their magnus, but Xelha refuses him to. Kalas then gives her the two dead men's 
pendant and bracelet, and informs her that they're her loot. Uh-oh. But after a 
bit of tension and introductions, the two decide to team up to get to the heart 
of Moonguile Forest. Organize your decks now if you wish to, then press on.

In the next screen, head up the path to your left through the hedges, and after 
battling the Shawra, open the chest at the end for the Flame Sword. Now, head 
back through the hedge path, and go around. Up top, grab from the chest to the 
right a Fire Burst Level 1, then head across the small bridge. Go down here, 
and walk through the trees to come up top. Up here, save at the red save 
flower, then go up into the next part of Moonguile Forest.

Here, we'll wander upon a spring. Xelha's pendant will suddenly glow, and a 
serpent will come out of the spring. Talking about some person named Malpercio, 
we'll suddenly have to fight the giant serpent, Lord of the Spring.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lord of the Spring
300 HP
Fire - 80%+, Aqua - 80%-
Spoils: Wild Strawberry, Scale Buckle

Lord of the Spring is somewhat mildly more difficult than Sabre Dragon, but 
that's mainly due to the fact that your variety of Magnus more likely than not 
includes more Aqua Magnus than Fire Magnus - and while Aqua Magnus may have 
dealt a great deal of damage to the Sabre Dragon, while the Fire Magnus did 
zilch, the reverse is true here. Still, though, you've got a few Fire Bursts, 
the Flame Sword you picked up earlier, along with Kalas's Blue Storm.

The problem here is more often than not Lord of the Spring's Thundering Falls 
attack, which if you fail to defend against, can deal a great deal of damage. 
If you don't terminate him quickly, he'll use Dragon Press, which although it 
might not be much more powerful, doesn't leave as much room to prepare in. So, 
you'll have to resort to healing yourself when there's a lack of HP that you 
need to do it. However, Lord of the Spring isn't _THAT_ hard, so you shouldn't 
have too much trouble beating him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, the Lord of the Spring will mention some crap about some place called 
Ar, then die as he releases a shining golden Magnus. We'll also get some more 
messages of cryptic foreboding. Xelha will explain that Malpercio is an evil 
god from ancient times, when suddenly an airship comes and drops soldiers off. 
It appears they're from the Empire of Alfar, and Kalas recognizes one of them, 
whom appears to be called Giacomo. Kalas will be knocked out and left by the 
spring, while the Imperial soldiers run off with Xelha and the shining 
Magnus...

Kalas will wake up later, with Meemai. Turns out Giacomo slew Kalas's family, 
and Kalas swore to kill him in return. It's then decided to go back to Cebelrai 
and find some information on where the Imperial soldiers left to. Meemai will 
then come with Kalas by choice. Afterwards, you'll be deposited outside on the 
World Map. Don't go back to get the chest by the spring now; wait until later.


zzzzzzzzz
World Map
zzzzzzzzz
Head back to Cebelrai Village.


zzzzzzzzzzzzzzzz
Cebelrai Village
zzzzzzzzzzzzzzzz
At the front entrance, we'll meet up with Doctor Larikush, who'll take us to 
the mayor's house. Kalas will explain what happened inside the forest, and the 
mayor will get angry at Kalas for ignoring his warning. Kalas then asks 
Larikush about the battleship; Larikush knows nothing. However, a bystander saw 
it headed to Pherkad. Larikush then asks Kalas to come by his house later, to 
do him a favor.

Once you exit the building, head to Larikush's house. There, the doctor 
explains that rubble in Nunki Valley makes the path to Pherkad impassable, and 
he wants Kalas to take some explosives there to destroy the rubble. Since it's 
on the way, we might as well. Larikush will then explain how to use Magna 
Essence, and asks us to trap the Magna Essence of a Mountain Apple. Head 
outside, and trap one from the barrel near the blue save flower, then head back 
inside. After you finish talking with Larikush, go and get the Magna Essence of 
the explosives in the southeast corner. Now, head back outside.

Out here, head into the Blue Save Flower, and choose to go to the church.


zzzzzz
Church
zzzzzz
A brief runthrough on stuff; you don't level up on experience alone. Rather, 
you need to visit the church to level up after getting the fundamental 
experience. Also, you can level up your class, which allows you to use one 
extra Magnus a turn, have an extra Magnus in your selection screen, and equip 5 
more Magnus into your deck. The Wild Strawberry will allow Kalas to class up 
once; use it.

As you try to leave, the old man at the bottom will beckon to you. Apparently, 
long ago, a map of the stars was constructed, but parts of the map fell apart. 
The old man asks you to search for 50 Constellation Star Pieces in the form of 
Magnus, and he'll give you Magnus for the trouble. You should already have Vera 
and Draco, so exchange them if you wish. Now, head back outside.


zzzzzzzzzzzzzzzz
Cebelrai Village
zzzzzzzzzzzzzzzz
Magnus: Puppis

Valuables: Maynee's Pendant

!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
Back in Cebelrai Village, head into the stable and go up to the northeast part, 
and trap the Pow Milk's Magna Essence into a card. Also grab an EXTRA Pow Milk, 
for you'll be needing it much later. Now, head outside, and go to the same 
house where you got the Dark Flare Level 1 Magnus from earlier. In here, talk 
to the woman by the stove, and give her the Pow Milk. Once you do so, she'll 
give you the Constellation Magnus Puppis.

When you're done that, go back to the mayor's house, and collect the Magna 
Essence of the Stoked Flame from the fireplace. After, head outside, and if you 
want to sell enemy portraits / buy items, go to the hut in the southwest 
corner.

Before you head out, talk to the woman in the purple dress near the exit of the 
village. Apparently, she's waiting for her husband Aljeema who left for 
Pherkad, but hasn't come back. She gives you Maynee's Pendant, and asks you to 
give it to Aljeema if you meet him in Pherkad. Once done that, head outside.


zzzzzzzzz
World Map
zzzzzzzzz
Head to Moonguile Forest once more.


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Moonguile Forest
zzzzzzzzzzzzzzzz
Magnus: Ice Dagger, Escape

Here, head to the log that shielded a chest from you. Using the Magna Essence 
of the Stoked Flame, burn it up and open the chest for an Ice Dagger. Now, 
remember that chest by the spring that you could never get due to your being 
ejected back onto the World Map? Head there, and open the chest for an Escape 
Magnus.

Now, head back to just below the hedges and talk to the man there. He'll ask 
for your help to capture some bluebirds. Accept. Now, what you must do is 
approach the bluebirds (They're in the section where you walk through trees) 
from such a direction that they go where the man is; in other words, approach 
from the opposite direction of the man. Once you get it correct, go back and 
talk to the man, and get the Magna Essence of the Dead Bluebird. After you've 
completed that, leave the forest.


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World Map
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From here, head right all the way to Nunki Valley.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                           b. Nunki Valley, Pherkad
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1BNVPH)


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Nunki Valley
zzzzzzzzzzzz
Magnus: Frozen Shield, Flame Shield, Secret Recipe 1

From the start, head up and left up the log across the river. Up here, battle 
the enemies as you see fit, and head down and open the chest for a Frozen 
Shield. Now head back left down the log, and go up alongside the cliff. At the 
end, jump across the stepping stones, then head down the path here and open the 
chest for a Flame Shield. Now head back, and go up the ladder.

Up the cliff here, you need to time your jump. Press A when the waterfall 
suddenly stops spurting it's excess water to get over the cliff. On the other 
side, head up onto the next screen. Here, use the explosives on the rocks to 
destroy them. Go around the horseshoe and up the ladder. Up cliff, head to the 
right and across the stepping stones, then go up onto the next screen.

Here, go and talk to the man, and collect the Magna Essence of the Pristine 
Water for later. Also, open the chest for the Secret Recipe 1. Now, head back 
all the way to the stepping stones, and this time, take the right path instead 
of the left. On the next screen, if you want, talk to the man here to learn 
some more about battle basics. Climb the ladder and head along the linear path 
onto the World Map.


zzzzzzzzz
World Map
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Here, head up into Pherkad.


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Pherkad
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Magnus: Constellation Pyxis, Shish Kebab (Medium), Pine Tree, Family Tree 
(Quest)

Family Members: Hawqal, Quzman, Rushd, Sabin, Surayj, Taymiya

We'll spot the battleship right away, but you (the Guardian Spirit) is 
apparently acting a bit strange. Afterwards, talk to one of the girls on the 
ground to get the Constellation Magnus Pyxis. Now, head into the house to the 
upper-right. Here, go to the fireplace, and check the shelf to the right of it 
for a Shish Kebab (Small). Heading back outside, go up and right through the 
first alley.

Out in this area, you can save and visit the Church at the blue save flower, 
and also visit the Magnus shop. After, head back one screen, and this time go 
up into the last house on this screen. Inside here, check the green pots for a 
Pine Tree. Once you get that, head outside, and go up a screen. Here, enter the 
door to your right. In here, talk to the old man on the bed, and he'll make a 
request of you; gather all his family members, all who wear bracelets, before 
he dies. Get his and his wife's signatures.

Now, head back to the area where the blue save flower was. Here, talk to the 
girl on the fence near the entrance, and give her the Dead Bluebird Magnus. As 
she's wearing a bracelet, she'll head over to Quzman's. Now, talk to the man 
beside where she was sitting, who was her father, and he'll sign it. Now, there 
are three other people on Sadal Suul who have worn bracelets, but 
unfortunately, one of them will not join yet. However, the other two will; one 
is in the stable in Cebelrai, the other is the man who you talked to to capture 
the Bluebird of Happiness. They'll both join without a problem, though you'll 
have to capture the Bluebirds first to get the latter to join. After, go back 
to Quzman and pick up the Magnus if you want.

After, head up to the mansion. We'll get refused at the front doors, and as 
Kalas is trying to come up with a solution, it comes along. Palolo III, Master 
of Shadows, disappears before his captor. After figuring that he could use 
Palolo III's help to get into the mansion, we get the clue "He hasn't raided 
the house on the right-hand side of the entrance to the city. Across from the 
tavern." Well, we know what to do. Head there and into the house.

Here, we'll meet Palolo III, and Kalas will explain his intentions to get into 
the Lord's Mansion. After some brief talk back and forth, Palolo III will agree 
to help Kalas provided Kalas can get him a Rainbow's Spider Web. Apparently, 
they can be found along the riverside in Nunki Valley....Head out of the place 
now.


zzzzzzzzz
World Map
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From here, head to Nunki Valley: North End.


zzzzzzzzzzzz
Nunki Valley
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Valuables: Rainbow Spider's Web

Here, go along the cliff and down the ladder, and head down onto the next 
screen. Down here, go around the path and past the stepping stones, then head 
down and past the ladder, to face the Nunkirantula.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Nunkirantula
350 HP
Fire - 50%+, Aqua - 50%-, Wind - 30%+, Chronos - 30%-
Spoils: Duel Sword, Light Flare Level 2

Nunkirantula uses either one-hit or two-hit attacks, each of which seem to be 
water-based. He's also weak to Fire attacks, and as you've more likely than not 
been battling a lot of the fiery Doomers in Nunki Valley, you should have a 
good deal of Flame Mails and Flame Swords to show for it.

A good amount of the time, Nunkirantula will use Hardening Wax, which will 
allow him to defend against every single one of your attacks. However, this 
lasts only a short while before you can pummel him again and again with your 
Flame Swords and the Blue Storm you picked up from Lord of the Springs. Besides 
that, you might want to bring in a few Banana's or Bamboo Shoots (if they 
didn't all turn into Young Bamboo's already) for the healing side, and, of 
course, a camera.

Nunkirantula might seem to be a bit hard since he has more HP than both Sabre 
Dragon and Lord of the Spring, and you fought both of them with Xelha, but your 
leveling up should've made him an empty threat by now.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you'll get the Rainbow Spider's Web. Now, head to the World Map after 
collecting two Magna Essences of the Pristine Water from the pool where the 
waterfall flows onto.


zzzzzzzzz
World Map
zzzzzzzzz
Back out here, head to Pherkad.


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Pherkad
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Before we go to meet Palolo, we need to do a few things. First off, next to the 
house Palolo raided, you'll see a girl looking at some wilted flowers. Water 
the flowers with Pristine Water, then capture the Magna Essence of the Nameless 
Flower. Second off, get a second Pow's Milk from the stable in Cebelrai 
Village!

Here, head up to the second alleyway, talk to the kid there, and enter the 
second alley. Here, talk to the girl to learn more about battling if you wish, 
then go and talk to Palolo. After Kalas hands over the Rainbow Spider's Web, 
Palolo shows him the well behind him - apparently, it leads right into the 
Lord's Mansion. Take the chance to ready yourself if you wish, then head in. 
Once Kalas leaves, Pilulu mentions that it isn't a Rainbow Spider's Web, but 
Palolo let Kalas go out of generosity.


zzzzzzzzzzzzzz
Lord's Mansion
zzzzzzzzzzzzzz
Magnus: Frozen Shield, Chain Mail, Wind Blow Level 1, Voice 2, Mink Coat, 
Shadow Wings, Shrike Statue, Chronos Blow Level 1, Fire Burst Level 2

Valuables: Guestroom Key

Family Members: Al-athir

From the opening room, head up a room. In this hallway, you might as well fight 
the guards for experience and more Magnus. Anyhow, after you're done, examine 
the stained glas in the center of the room for a Frozen Shield. Now you need to 
head up the left set of stairs. Up here, fight some more Imperial Soldiers, 
then open the chest at the end of the hallway for a Chain Mail. Now, enter the 
room that's up here.

In here, open the chest in the upper corner of the room for a Wind Blow Level 1 
card, then grab the Guestroom Key on the left table. Kalas will then hide as 
two people enter the room; the lord and his attendant. We'll overhear a 
conversation where we learn that Xelha will be disposed of soon, and the 
attendant wonders what the Imperial Soldiers were up to in Moonguile Forest. 
Rodolfo warns his attendant to not meddle. We then learn she's being held in 
one of the rooms downstairs. We then find out the battleship Goldoba will soon 
be leaving - we need to get there ASAP! Thankfully, the two will leave. Now, 
exit the room and head downstairs.

Entering the room, we'll meet a man called Aljeemo. Remember Maynee from 
Cebelrai Village? Yep, that's him. In return, Aljeemo will give Kalas the Voice 
2 Magnus. Now examine the cupboard between the two beds for a Mink Coat, and go 
into the second room. Here, open the chest for another of Kalas's Finishing 
Moves, Shadow Wings. Note Koa Monkey here, as it'll be useful for later.

Inside the third room, we'll be rescuing Xelha. It turns out Meemai hogged a 
ride off of Kalas just for Xelha :P. Unfortunately, we'll have to talk later, 
as we need to get to the ship NOW! Now, open the left chest for a Shrike 
Statue, and the right statue for a Chronos Blow Level 1 card. In the fourth 
room there are some Imperial Soldiers in here if you wish to fight some more, 
and an Ice Dagger is in the chest between the two beds. Afterwards, head 
upstairs.

Here, head through the door. If you've timed things right, you should have both 
the Pow's Milk Cheese and Pow's Milk Yogurt, so give them to the two ladies who 
want them. In return, you can get the signature of Quzman family member Al-
athir and Fire Burst Level 2. Now, head outside, and go to level up at the 
church, then save your game. Now, examine the statues, and Xelha will mention 
that they have to press the switches at the same time. After getting the 
switches at the same time, head up onto the roof.

Up here, the Goldoba will be leaving, but Kalas and Xelha will fly up to meet 
with Giacomo. Giacomo will recognize Kalas, and then we BATTLE!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Giacomo
750 HP
Fire - 30%-, Aqua - 30%+, Light - 30%+, Dark - 30%-
Spoils: Sparkle of Light, Chronos Blow Level 1

You're back to fighting two-on-one boss battles now, and thank god, as Giacomo 
is one tough cookie. His normal attacks are strong, and his End Slasher can be 
quite painful - and he attacks twice in a turn. Also, End Slasher takes four 
attacks, so you'll probably be groping for armor very quickly.

But don't feel too bad, as Giacomo isn't that hard. Supposing you did get Xelha 
leveled up and equipped, there shouldn't be too much of a problem. Also, it 
would be wise to exchange all the Fire and Dark equipment in your decks for the 
Aqua and Light equipment to use against Giacomo. With this in hand, his 
attacks, even End Slasher, should only do minor damage compared to the 300 or 
so HP you should have about now. Also of note is that his attacks are slow, so 
you should be able to get a Defensive Magnus up before he attacks you.

But if you get caught with your pants down (AKA Shuffling your deck) while 
Giacomo uses his End Slasher, I pity you. Nevertheless, though, even without 
any armor it still isn't that painful, and you can recover it with a Banana.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Giacomo will hit Xelha and Kalas with an End Slasher that knocks them 
off the ship. On the ground, the Imperial Soldiers will start chasing after the 
duo, but Kalas stops them by spilling Mountain Apples onto the ground. Oh, and 
that treasure on the Lord's Mansion's roof? You won't be getting it for QUITE a 
while.


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Pherkad
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Here, Xelha will explain that Emperor Geldoblame is trying to bring back 
Malpercio, an evil god who was long ago sealed away. She then asks Kalas and 
you to help her stop Geldoblame's schemes, but Kalas will refuse. Furthermore, 
he asks her if she thinks the leaders of the other nations really will believe 
her word. However, things come to a standstill, as they both want to leave 
Sadal Suul, and there's only one ship off the island. Might as well leave 
together.

Now, you're going to want to do a few things first. First off, head back to 
Cebelrai.


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Cebelrai Village
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Magnus: Shampoo

Equipment: Anklet of Calm Winds

Here, talk to Maynee, who'll thank you for rescuing her husband by giving you 
the Shampoo Magnus. Now, go into the stable, and talk to the girl in the purple 
dress. Tell her you liked the city, and she'll give you the Anklet of Calm 
Winds, which you can equip onto Xelha.

Now, head to Moonguile Forest.


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Moonguile Forest
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Here, get another Dead Bluebird, which you'll be using a lot later on in the 
game, then head back to Pherkad.


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Pherkad
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Magnus: Constellation Aquarius

Family Members: Sallam

Here, head up to the northernmost house on the first screen. If you still have 
Pristine Water, give it to the woman underneath the painting. If you don't, go 
get some from the waterfall in Nunki Valley, then give it to her. In thanks, 
she'll give you the constellation Aquarius.

Here, head to the area where the blue save flower is. First off, get Sallam, 
who's running around, to sign the family tree. Once you do whatever at the 
Magnus shop, head right to the liner and go on. Imperial Soldiers will finally 
catch up with you, but will be unable to get on. PWNED!


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                        c. Nashira, Lesser Celestial River
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1CNLCR)

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Nashira
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Magnus: Pine Tree, Fire Yell Level 1, Feathered Hat, Scale Shield, Fire Burst 
Level 2, Shortcake (Small), Constellation Carina

Family Members: Maymun

Kalas will ask the conductor where he could get a ship to the Empire, and 
receives an answer of Sheliak, the castle city. Since Xelha's headed there as 
well, we'll STILL need to stick together. Ugh. Anyhow, head into the building 
now. In here, heading along the top, talk to the woman in green to get her to 
sign the Family Tree. Check the white barrel to her left for a Pine Tree, then 
head down the stairs. Here, check the barrels to the right for a Fire Yell 
Level 1, then exit outside, and go down into the main part of the town.

Here, we'll spot an Imperial Ship, and a person dressed in an Imperial uniform. 
A nearby boy states the person as being Imperial Ambassador Lyude, and although 
news couldn't have travelled that quickly, Xelha and Kalas decide to be 
careful. Now, head through the door just to your right, and talk to the woman 
to hear a story of the past. After, check the box to the right for the 
Constellation Carina Magnus. In the Magnus shop to your right, buy the Silver 
Buckle for Kalas and whatever else you want. You'll want to grab at least one 
Mineral Water for where you're headed next. In the last house on that row, go 
up the ladder near the beds, and get a Feathered Hat Magnus up top. After, go
talk to the Imperial Ambassador.

Lyude will welcome the two, and says he tends to stay here at Nashira alot. He 
then reveals he's more of an exile than anything else, sent away with his 
Ambassadorship as an excuse. He sure doesn't seem to be in the dark. After, 
check the parts to the left side for a Scale Shield, and then head right and 
check the container on this side for a Fire Burst Level 2. Now, go into the 
right building, a tavern.

In here, check the upper-right corner with barrels for a Shortcake (Small). Now 
talk to the woman over the counter. Kalas and Xelha will explain that they need 
a ride to Sheliak, which turns into a boat ride as the Lesser Celestial River 
has flooded. Also, there is no regular boat ride and more likely tha not nobody 
will be able to take them. The woman, whose name is Anna, will mention a person 
named Gibari who they could ask. Then we'll have to wait for Gibari.

If you didn't talk to Lyude, go talk to him now. If you did, another man will 
come in, and introduces himself as Reblys, the head fisherman. Reblys then gets 
angry, as Gibari constantly violates customs, calling them superstitions. Kalas 
and Reblys then will begin to get in a fight, but then Gibari comes in and 
stops the fight. Reblys backs off, and the duo explain what they want to 
Gibari. Gibari will agree, providing they can go to the Lesser Celestial River 
first.

Outside, head down to the middle boat at the dock. Reblys will show up and try 
to change Gibari's mind, but Gibari says that only when they're actually doing 
something can they change what's going on. We'll then be taken to the Lesser 
Celestial River.


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Lesser Celestial River
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Magnus: Chaos Edge, Mana Stone, Stream Blade, Camera, Fire Burst Level 2, Hem 
Creel, Stream Blade, Heron Statue

Family Members: Rustah, Hisham

Gibari will give a brief history lesson on the Celestial River, then we're free 
to move. First off, open the nearby chest for a Chaos Edge Magnus, then jump 
over the stones to get past the river. Fight the enemies here, then open the 
two chests for a Mana Stone Magnus and a Stream Blade. Jump back over the 
river, and head up the screen.

Up in this area, open the nearby chest for another Camera Magnus, then go up to 
the right. After fighting the Cancerite guard, open the chest partly hidden by 
the cave for a Fire Burst Level 2 Magnus. Now, go back, and this time trek 
across the river on stepping stones. On the other side, you'll have to walk 
through waterfalls. Now, this might sound a bit tricky and also a bit wordy, 
but first off, watch the three waterfall sequences. Place yourself at the EDGE 
of where the second waterfall would fall, but not close enough so that it hits 
you. Once it stops flowing, MOVE IMMEDIATELY! If you've timed it right, you'll 
have moved before the left waterfall began to flow.

After you pass the waterfalls, open the chest here for the Century Veil, then 
save at the red flower. Head up. Here, we'll see a giant whirlpool, and a 
gigantic serpent will come up and rear it's ugly head.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thunderfish
1000 HP
Fire - 50%+, Aqua - 50%-, Light - 50%-, Dark - 50%+
Spoils: Energy Wave, Silver Anklet, Constellation Pisces

Ah, how the battles get easier as far as HP goes. With three characters in your 
party, Thunderfish shouldn't be too too bad, so long as you thought to trade 
your Aqua and Light Magnus for Fire and Dark Magnus. Flame Swords, Flame Mail, 
Fire Bursts, Dark Flares, and especially Kalas's Shadow Wings.

Thunderfish itself isn't very damaging with its attacks. He tends to either use 
normal attacks against you or a single non-damaging poison attack. 
Unfortunately, the poison can get to you, which is why I said for you to buy a 
Mineral Water earlier. As well, he doesn't use his Finishing Attack very often, 
and it's not that uncommon to go through a fight without his using it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, the river will unflood. Kalas will mention the seal in Sadal Suul, and 
Gibari will wonder what he meant by that. Go back up when you can, and head 
across the river at the top. Now, head left and open the chest here for a Hemp 
Creel. Once you've equipped it onto Gibari, continue left. In here, head down 
and rescue the kid in the water. After, get his signature. Now, head left and 
go down the stepping stones (The first one is hidden in the clouds), and open a 
hidden chest at the end for a Stream Blade. Continue left, and rescue the kid 
here, and get his signature.

Now, head back all the way to where the Red Flower was. Save here, then head 
down and let the Thunderfish Skull float down. Continue your effort in making 
it drift down up until it hits the entrance to the Lesser Celestial River. Now 
go and grab the Heron Statue Magnus from the chest, then collect the Magna 
Essence of the Thunderfish Skull. Now, leave the Lesser Celestial River.


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Nashira
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Unfortunately, the Empire has come and made it so that you cannot leave. Visit 
the church and save at the blue flower, then head to the tavern. In here, talk 
to Reblys. The Empire isn't looking for us, thankfully, but they did head to 
Sheliak. It's then decided that we have to head to Sheliak now, and as they 
squadron here is watching the harbor, we can't leave. Reblys mentions a secret 
exit in the tavern, and tells the trio to find Anna.

Head outside now, and go up to the house to the north. We'll overhear a 
conversation where Anna dares a soldier to fight her, and then we'll head in. 
After talking to Anna, she'll tell us to go back to the tavern. Do so, and 
she'll reveal a hidden exit. Plop out now onto the World Map.


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World Map
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Head to Cloud Passage: West End.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                         d. Cloud Passage, Sheliak
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1DCPSH)

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Cloud Passage
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Magnus: Aqua Burst Level 2, Constellation Cygnus, Constellation Triangulum

Family Members: Qutayba

!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
The Constellation Magnus card 'Triangulum' can be obtained by battling the 
Alberio in Cloud Passage.

Here, plow through the enemies on the first screen and exit to the north. On 
the second part, take the left path to the end and talk to the man here. If you 
saved the brothers Rustah and Hisham, he'll give you his signature as well. 
After you get Qutayba's signature, head down and go up the right path this time 
onto the third screen.

Out here, go up the right path and onto the next screen. You'll run into a 
cloud sucking machine, so grab yourself -two- Magna Essences of the Cloud. Now 
head back down a screen, and here, go along the gray cloud and use one of the 
Cloud Essence's to finish the bridge. Head back and get another Cloud, then 
come back down. Now, head left and up back onto the top screen.

Up here, take the right path and form the cloud bridge at the top with your 
second Cloud Essence. Open the two chests for the Constellation Magnus Cygnus, 
and an Aqua Burst Level 2. Save at the red save flower, then head back to the 
start of this screen, and take the left path. We'll get stopped by an Iron 
Beetle, who we now will be required of to fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Iron Beetle I
1500 HP
Fire - 30%-, Aqua - 30%+, Light - 30%+, Dark - 30%-
Spoils: Soul Flash, Shark Tooth

I bet you're looking at the HP now and thinking, "Oh, shit." I wouldn't be 
surprised if that's the case, especially since the Iron Beetle I has an attack 
capable of taking 200 HP out in a FIVE hit combo. Problem for him is that his 
agility is sluggish, and he needs to perform Nitro Boost first. Nitro Boost 
will simply power his five-hit combo that ends off with Veldocannon up, nothing 
else. So, for at least every six turns you have to deal damage to the Iron 
Beetle I, he does 200 damage. Unimpressive to say the least.

But don't get too cocky. 200 HP is still a lot considering the levels you're 
more than likely at right now, so of course you'll be wanting to bring in a 
good number of healing items. You can deal with armor being less sparse during 
this battle, as you'll have less chance to use it, and when you DO get damaged, 
you can just heal yourself quickly and without hurry. As always, trade Magnus 
in your deck for the elemental Magnus that benefit your current situation, 
which is in this case Aqua and Light Magnus.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Afterwards, it's decided to get moving.


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World Map
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Here, head to Sheliak.


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Sheliak
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Magnus: Clock Shield, Light Flare Level 2, Red and Blue Pencil, Ray of Truth, 
Calm Helmet, Voice 2, Fading Notebook

****...the town's already under control of the Empire. Walking right, we'll 
overhear Lyude indoors talking about a supposed surprise attack against the 
Empire by King Ladekahn. However, the Imperial Commander will mention to Lyude 
that he's already in trouble; he doesn't need more bad publicity. The trio will 
wonder what Geldoblame is after, and Xelha will explain to Gibari what the 
Empire's up to. A person walks out of the Magnus shop and asks Gibari to save 
the king. We learn Ladekahn is still safe, though the Imperial Soldiers might 
break through the defense any moment. Now, enter the Magnus shop, and after 
getting what you will, head upstairs.

Take the first house here. In this house, at the top of the room between the 
two lamps, check the cabinet for a Clock Shield. Next, check the cabinet to 
your right that has a pot of flowers on top of it for a Light Flare Level 2. 
Now exit, and go into the second house. In here, examine the cabinet up on the 
top for a Red and Blue Pencil Magnus, then get to the left of the boockcase and 
push it to the right. Head through the door here, and open the two chests for 
the Ray of Truth and a Calm Helmet. Exit, go into the third house.

In this house, check the right-most cabinet up top for a Voice 2 Magnus, then 
check one of the shelves in the southwest corner of the room for a Fading 
Notebook. Exit, save at the blue save flower, then go up to the castle. Here, 
Kalas will get all self-centered again, but Gibari will use his strength to 
keep him from going, and Kalas will be forced to stay with the two and help 
save the castle from the Empire :P. Gibari decides that they need to steal an 
Imperial boat to come into the castle from above, the only direction that the 
Imperial forces haven't captured yet.

To capture the ship, wait until the soldier walking around the boat heads up, 
then run down and get to it...or, you could just wait until he's facing the 
upper direction to take it.


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Castle Elnath
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Magnus: Infinity Mask, Dark Sword, Butterfly, Light Flare Level 2, Dark Flare 
Level 2, Fire Aura, Light Aura, Wind Aura, Chronos Aura, Dark Aura, Aqua Aura, 
Dark Yell Level 1, Light Yell Level 1, Magical Anklet, Fading Booklet, Flash 
Armor, Shadow Suit, Wheat Crackers

Our goal: Find King Ladekahn. Go left and open the chest at the end for an 
Infinity Mask, then head down and enter the castle. In here, go down and left 
and open the chest for the Dark Sword. Now, talk to the soldier here and he'll 
teach you on how to dispatch soldiers. Talk to the soldier blocking the hallway 
and he'll give you four soldiers to dispatch as well as another Quest Magnus 
Card that holds a Diadem Royal Crest. Head down and dispatch a Knight and 
Squire, and get a Butterfly Magnus. Check the middle statue for a Light Flare 
Level 2, and the right statue on the other side for a Dark Flare Level 2. Head 
downstairs now.

Here, go left and down the central stairs, and take the Imperial Elite off the 
soldiers to the left by walking into their way. Once you save them, head right 
and fight the soldier in black. Now, you MUST CAPTURE A PHOTO of this Imperial 
Blackhelm, as this castle is the only place where you can fight them, and this 
is the only battle where you'll fight just one of this enemy and nobody else. 
After that, head right and dispatch a Senior Knight to get the Fire Aura 
Magnus. Check the right-most painting for a Dark Yell Level 1, too.

Now, head through the door to the left, and you'll enter a room with a bunch of 
wasted Diadem Knights. However, you can recruit them to your aid by showing 
them the Diadem Royal Crest, so recruit ONE KNIGHT for now.

Go downstairs now, and end up battling a few more Imperial Elite. You'll see 
two soldiers battling two Imperial Blackhelm - dispatch your Apprentice Knight 
and Knight to take care of them, and you'll get the Light Aura in thanks. Now, 
go back to the rest room, and grab yourself a Senior Knight, a Knight, and a 
Squire. Go back to the main room (Where you just were), go downstairs, head 
right and dispatch your three knights against the two Blackhelms and Elite. 
You'll get the Dark Aura in return for helping out.

With that done, go to the center of the room, and open the left chest for a 
Flash Armor and the right chest for a Shadow Suit. Save at the red flower, then 
head back to the rest room. Get yourself a single Senior Knight, then head 
upstairs and go through the left door. In here, you'll see two Diadem Knights 
against three Elite. Dispatch your Senior Knight to win, and in return you'll 
get the Chronos Aura. Open the nearby chest for the Magical Anklet, and examine 
the pottery at the top for a Fading Notebook.

Go back to the restroom again, and grab yourself a Knight, Apprentice Knight, 
and Squire. Now head back to the main room, and go upstairs to the right. Here, 
dispatch your three units against the four Elites to take them out. You'll get 
the Aqua Aura in return. Check the painting to the right of the stairway for an 
Light Yell Level 1, then head back to the restroom. Here, recruit all the 
remaining Knights, then go right all the way back and then continue right into 
another room. Here, unleash all your remaining units, win (OVERKILL'D! :P), and 
get the Wind Aura 1. Check the left window, and go up.

Up in this room, check the pottery between the candles for a Wheat Crackers. 
Now, head out the door. Here, we'll see a scene on the bridge below, where the 
Imperial Commander will give Ladekahn an offer; surrender and his people's 
lives will be spared. Ladekahn will decide to do it, but in an act of 
treachery, he'll be sniped! Kalas also seems to recognize the sniper! Before 
the sniper, Ayme, can finish him off, the trio jump down and interrupt. Ayme 
will recognize Kalas, Lyude will switch sides, and we'll fight the Iron Beetle 
V!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Iron Beetle V
1700 HP
Fire - 40%-, Aqua - 40%+, Light - 30%+, Dark - 30%-
Spoils: Crescent Buckle, Shadow Cornet

Bet you're looking at the colossal size of the Iron Beetle V and thinking, "Oh, 
****." WRONG AGAIN! Iron Beetle's regular attack is a four-move combo that ends 
off with Plasma Cannon, and doesn't do that much damage. However, he DOES have 
one really hated attack; Self-Repair, where he repairs himself by 1700 HP. 
After that, he'll use a powerful five-move combo called Diving Drill, but if 
you defend against all five attacks, it shouldn't do too much damage. On the 
unfortunate side, he'll attack with Diving Drill a lot more often. On the 
fortunate side, he can only use Self-Repair once every Deck Shuffle, so you can 
just rip through him with attacks right after he uses it.

Again, trade out weapons and armor for more powerful elemental weapons. In this 
case, you don't want Fire or Dark weapons, and will want Aqua and Light 
weapons. Ray of Truths should help you out on the side of Kalas, and you should 
have a good number of Aqua weapons for Gibari.

In short, the other problem is Lyude, who'll be joining you for this battle. 
Although he's a decent fighter, his current deck is a bit shabby, but he has a 
good number of Light and Dark cards.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Ayme will run off like a COWARD! Additionally, the Imperial forces 
will retreat.

In the throne room, Lyude will reveal his shock over what the Empire has done. 
Ladekahn then thank the four, and Xelha will ask Ladekahn for any royal 
legends. Ladekahn tells her that they need to go to the Shrine of the Winds, 
which is beyond Castle Elnath. After learning part of the situation, he'll add 
that to get to the Shrine of the Winds, they need to go through a door behind 
the throne. Lyude will volunteer to go, as well. After, visit the Church, save, 
talk to the two distant soldiers for a shop and inn (Buy the Cypress Reel), 
then head out the right side of the throne onto the World Map.


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World Map
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Out here, we learn that Xelha kept her pendant away from Giacomo by forging a 
fake. Now, head to the Shrine of the Winds.


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Shrine of the Winds
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Xelha's pendant will glow, and a giant birdlike creature will come down. He 
warns them that if they fight him, they cannot go back. He tells the party that 
to get the shining Magnus, they need to defeat him in battle first. They'll 
take him up on that offer.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lord of the Winds
1900 HP
Wind - 80%-, Chronos - 80%+
Spoils: Coral Plant, Magic Pen

Lord of the Winds is really weak to Chronos, which is why you'll want to 
exchange Gibari out and Xelha in for this battle; Gibari relies a good amount 
on Wind-based paddles, and Xelha should've picked up at least a few Chronos 
Blows by now. This also means to take out any Wind equipment and exchange it 
for Chronos equipment. The only question, really, is how overboard you should 
go on overkill.

See, Lord of the Winds might appear tough, but to be honest, he's wiped out 
easily. If you're around Level 12 with all of your characters by now (which you 
should be), then he's a big pushover. In my entire battle, he only took about 
300 HP off of each of my characters; this means that you could ideally take ou 
a few more of your armors and HP-healing Magnus than you normally would want to 
and put in a few more powerful attack Magnus.

Granted, though, Lord of the Wind might be tough to you at first. He uses his 
Slashing Winds a good amount of the time, his (rarely used) Miraculous Gale is 
a five-hit combo that can put you to sleep, and he can poison. However, there's 
no need to bring any Mineral Water along, as more likely than not you can 
finish Lord of the Winds of before the poison takes care of you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Lyude will take the shining End Magnus, only to give it up to Ayme, 
who's been sticking around for a while, in a trance-like state. Oh noes~! Now 
the Empire has two of the End Magnus! The Shrine begins to break apart two and 
the guardian disappears. We also see that place with the floating items, and 
are informed that another gate has been opened. We don't know what that means 
right now, but one thing's for sure: it means uh-oh. After, we're taken back to 
Elnath Castle.

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Castle Elnath
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Magnus: Constellation Hydra, Tempest Shield, Glass Earrings

Here, talk to Lyude, and he'll get feeling all guilty. Xelha will ask King 
Ladekahn for a more indepth explanation of any old legends, and he'll comply. 
Afterwards, Ladekahn decides he must head to Anuenue to warn the people there 
of Geldoblame's plot, but the party will take on his role instead; we started 
it, we're going to end it. Ladekahn will give us a letter to the ruler of 
Anuenue, and informs us his ship is at our disposal. Kalas then reveals that 
Ayme was one of the people who killed his family. Xelha then tells her story, 
which reveals some details we haven't heard yet.

After your rest, head out the room. Talk to the supervisor to the left to get 
to work on Magnatizing the rubble and dropping it. After you get all of it, 
head left down the stairs into the main room, and left some more up into the 
West Wing. Talk to the supervisor that is here and he'll ask you to move the 
rubble either to the top or to the bottom. Accept. This one's a bit tricky, but 
it all fits in the end. After you're done this one, go talk to the Head Knight 
(Whom is where he was when you entered Elnath the first time), and he'll give 
you the Constellation Hydra Magnus and the Tempest Shield Magnus. Also, he'll 
hand over the Glass Earrings. Head into town now.


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Sheliak
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Magnus: Savings Book, Butterfly, Shadow Cornet, Flash Armor

Remember that house that Lyude and the Imperial Commander were in when you 
first entered? Go there, and examine the drawer for a Savings Book. In the next 
room, open the chest for a Butterfly. Now head outside, and find a patrolling 
soldier who's running around. Give him some water (If you need any, there's 
some Stagnant Water in the storyteller's house in Nashira in the barrels), and 
he'll give you a Shadow Cornet in thanks. Now, go to the left lamplight here, 
and talk to one of the people. Give him Salty Water (Which you'll have gotten 
from that Cloud long ago cooling off), and he'll give you a Flash Armor in 
return. Now, head back to Castle Elnath.


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Castle Elnath
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Valuables: Ladekahn's Letter

Here, head to the top, and talk to the soldier. Unfortunately, the ship Mindeer 
isn't ready yet, so let's go talk to Lyude. Lyude will be guilty over what 
happened still, and Xelha will ask him to come along. Kalas will protest, but 
will be promptly shut up. Lyude will join the party again, so head back to the 
ship and LEAVE! Ladekahn will give his letter to Kalas, and we're off. On our 
way to Anuenue, we'll pass over purple clouds known as the Taintclouds, and 
learn a bit about it.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                       e. Komo Mai, Ancient Library of Magic
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1EKMAL)

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Anuenue Port
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Magnus: Explosive Paddle, Bamboo Grass Creel, Constellation Auriga, Snake Tuba

Here, head down the ladder to your right and open the chest for an Explosive 
Paddle. Now, head back up the ladder, up another ladder, and go into the house. 
In here, open the chest for a Bamboo Grass Creel, and check the bookshelf up 
top for the Constellation Magnus Auriga. Exit the house, and head through the 
hole. Go up, and then left all the way (AKA a long way), until you arrive at a 
chest with a Snake Tuba. Open it, then leave out the east.


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World Map
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Here, head to Komo Mai.


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Komo Mai
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In here, we'll be walking in on the Festival of the Celestial Tree. Xelha will 
give some information on it. Head south, as there's nothing worthwhile in the 
north except for talking to people, and go to the southwest corner. Check the 
piles of bananas beside the woman in green for a Banana Magnus, then head right 
and up to the blue flower. Save, grab some Magnus from the Magnus Shop, then 
exit.

Now, go up the path covered by flowers in the center of the town. We'll see a 
shop owner paying a woman some money, and thanks her for selling stuff to him. 
The shop owner tells us that she's a hunter, and although a bit secretive, 
she's a good hunter. Head up the path now, and up here, go up and take the 
right set of stairs into the School of Magic.


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School of Magic
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Magnus: Black Scepter, Secret Recipe 3, Silkworm, Chronos Blow Level 2, Magical 
Piggy Bank, Sweetheart Picture

Head through the first door here. In here, we'll hear a lecture on the 
mysteries of Baten Kaitos's world. Afterwards, examine the left locker for a 
Black Scepter, then check the bookshelf in the upper-right corner for the 
Secret Recipe 3. After, leave, and head to the second room. In here, go and 
taste the liquid in the giant flask. Talk to the blue-haired person in front of 
the flask and you'll get a Silkworm. Now leave the School Of Magic and head to 
the opposite side of the School of Magic.

On the left side, head into the first room, and this time you'll hear a lecture 
on the islands. Now, examine the right locker for a Chronos Blow Level 2, and 
then go talk to the lone student in the middle left row. He'll ask you to bug 
the guy in front of him. Talk to the guy in front of him four times, talk to 
the original Student again, and you'll get a Magical Piggy Bank. Head out and 
into the second room. In here, talk to the woman in blue to hear about another 
legend on the Ocean. Now check the oil paintings up top for a Sweetheart 
Picture, then head back into the square of Komo Mai.


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Komo Mai
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Out here, head up into the palace.


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Corellia's Palace
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Here, head through the door to your far left. Inside this room, check the pot 
near your for a Deluxe Banana's Magnus, then head back out. Go right this time, 
and head through the opposite door. Check the nearby pot here for a Flower Bud, 
then check the fruit on the table for some Strawberries. Exit, then head up 
into a third door, which is Queen Corellia's room. In here, check the bed for 
the Mattress Magnus, then check the dressing table in the upper left corner of 
the room for a Hair Dryer. Lastly, take the Magna Essence of a Celestial Flower 
Seed to the right of the bed. You'll need it for later on. Head outside, and go 
up the main stairs now to meet up with Queen Corellia.

Here, a scholar talking with Corellia will leave as the group comes in. Xelha 
will hand Corellia the letter, and the queen will read it. Xelha will confirm 
that an End Magnus is in Anuenue, and that Geldoblame has malicious 
intentions...and who else but Geldoblame and attendant walks in our 
conversation? Corellia will ask Geldoblame what he knows of this, and 
Geldoblame denies knowledge of it at all. Gibari will get angry at Geldoblame, 
but will be shut up. Geldoblame then states that he has finished his vacation 
and is headed back to Alfard.

Downstairs, Geldoblame orders his assistant to kill Kalas, whom will supposedly 
present a threat to the Empire, and says he will consider approaches to getting 
Anuenue's End Magnus other than direct assault or asking Corellia. Geldoblame 
then wonders why Giacomo failed.

Back with Corellia and the party, the queen refuses to ally because Anuenue has 
always been a neutral nation. Kalas tells her that that won't work, as the 
world around them will fall. Afterwards, head all the way back to the World 
Map, and the party will decide to visit the Ancient Library of Magic.


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World Map
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Here, go to the Ancient Library of Magic to the east.


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Ancient Library of Magic
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Magnus: Zeit Robe, Sforzando, Wave Blade, Kite Shield, Deluxe Bonbon, 
Constellation Magnus Taurus, Fruity Gelatin, Falcon Statue, Deluxe Shortcake, 
Scarlet Shell, Deluxe Cookies, Magnum Cornet, Silver Sword, Water Mirror Anklet

Valuables: Geography Section Key, Geography Book, Philosophy Section Key, 
History Section Key, History Book, Literature Section Keyu

Family Members: Tufayr

From the start, head up to the left and open the chest for a Zeit Robe. Now, go 
around the counter up front and look on top of the cabinet for a Geography 
Section Key. Now go left and check the left-most warp to break it with the 
Geography Section Key. Head inside. Here in the Geography section, push the 
bookcase down-left, then head up around the path that it leaves open. Push the 
second bookcase down slightly, go around it, then push it back up all the way 
and then some. Now, open the chest for Sforzando Magnus, check a bookcase two 
bookcases to your right for the Geography Book, then head left and up to check 
the bookcase there. You'll end up fighting a Cursed Spell Book. Now head down 
and pick up the Philosophy Section Key, then leave the Geography Section.

Back in the main room, head right and up the staircase. Upstairs, head right to 
the end of the hallway and open the chest for a Wave Blade Magnus, then head in 
through the first door. In here, push the first red bookshelf, and it'll fall 
down. Unfortunately, you're blocked from the key and cannot get out, so head 
right and open the chest for a Kite Shield. Push the red bookshelf here, and 
head outside. Go through the first door again, and get the History Section Key. 
Now, head back downstairs, and this time go through the second door into the 
History Section.

In here, check the bookshelf up above you for a Deluxe Bonbon. If you head down 
left and check the bookshelf here, you'll fight some more Cursed Spell Books. 
Head down and left after to get a History Book from the bookshelf, then open 
the two chests for Constellation Magnus Taurus and a Fruity Gelatin. Check the 
bookcase here to fight some more Cursed Spell Books. Exit the History Section, 
head upstairs, and go through the second door.

In here, go left, and check the bookcase north of the fallen red bookshelf to 
put back the Geography Book. Head right, and check the left of the two 
bookshelfs for a Deluxe Shortcake. Head right and up now, and put the History 
Book back into the right bookshelf. If you check the left bookshelf - guess 
what? More Cursed Spell Books! Loop around the top and open the chest for the 
Falcon Statue. Now, head left, push the red bookshelf up, and go into the 
Philosophy Section.

In here, climb up the ladder to the south and jump across the booktops to open 
the chest for a Scarlet Shell. Continue jumping, and at the end, climb down. 
Here, open the chest for Deluxe Cookies and grab the Literature Section Key. If 
you head right and examine the two bookcases, you'll fight even more Cursed 
Spell Books. Now, go and push the red bookcase in line with one of the 
bookcases that you were jumping over earlier. This way, you can jump onto the 
red bookcase. Go back onto the ladder, and jump your way down to a Magnum 
Cornet. Check the bookcase here for the Philosophy Book, then head outside. 
Back out here, head down and into the Literature Section.

The Literature Section's upper right corner has Cursed Spell Books in the 
bookshelf. Head left and open the chest for a Silver Sword. Check the bookshelf 
just south of you for some more Cursed Spell Books, then head up and around 
left to the north ladder. Jump south, climb down the south ladder, open the 
chest for Ruby Earrings, and push the red shelf up until it hits a foothold. 
Now jump your way up and grab the Literature Book, then head back into the main 
library. Insert the Literature Book and Philosophy Book into their respective 
places, save at the red flower, then open the north door.

In here, we'll face Folon, Geldoblame's goon. Turns out he set us up with the 
witch coming back rumor, just to finish us off for good. Oh well, he's only the 
first part of our total vengeance for Kalas's grandfather and brother.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Folon
1900 HP
Light - 50%+, Dark - 50%-, Aqua - 30%+, Fire - 30%-
Spoils: Heartlight Candle, Devil Eupho

Ah, Folon. He's weak to Light and Aqua attacks - and guess which elemental 
items you more likely than not picked up a lot from the battles here in the 
Ancient Library of Magic? With a good number of Ray of Truths and Crystal 
Armors in Kalas's deck, Light Flare Level 2s for Xelha, and no Dark weapons in 
Lyude's deck, you have the obvious elemental advantage.

Of course, Folon still isn't quite the pushover. For one, he can still cause a 
good amount of damage even with defenses set up. Two, he is quite capable of 
causing status effects on you, which include paralysis and flames, each which 
will render your party members less useful. To stay up with him, you'll want to 
use the Strawberries that more likely than not you got a good deal of here in 
the Ancient Library of Magic. Folon, however, does not have any actual 
Finishing Move, so it's hard to predict the number of attacks he does in a 
single turn. Thankfully, his turns are restricted to one of his for every three 
of yours, so he shouldn't be too hard to defeat.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Folon will strike all four party members with Malpercio's power. He'll 
start a killing attack when something interrupts his attack, as well as making 
the quadruplet disappear. Back to the four, we meet up with the hunter back 
from Komo Mai, who tells us to go to some village's waterfall. Xelha will thank 
her before she leaves. Now, head back to the Head Librarian's room, and open 
the chest here for a Water Mirror Anklet. Read the journal too if you wish. 
Now, head back into the Philosophy Section. Here, talk to the man in the upper 
right corner, and get him to sign the Family Tree. Now, head back to the east 
part of the School of Magic in Komo Mai.


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School of Magic
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Family Members: Tulun

In the east part here, take the left-most door. Inside, talk to the woman near 
the bookcase, and get her signature. Now, exit out to the World Map.


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World Map
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Out here, head to the end of the path, and enter Holoholo Jungle.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                    f. Holoholo Jungle, Opu, Celestial Tree
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1FHOCT)

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Holoholo Jungle
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Here, talk to the nearby straggler to learn you need a Landmark Stone. Head 
back to the School of Magic.


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School of Magic
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Valuables: Landmark Stone

Here, go to the east end, and head through the right door. Talk to the 
principal that's in red, and he'll give you the Landmark Stone. Now, head back 
to Holoholo Jungle.


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Holoholo Jungle
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Magnus: Brave Knight Helm, Heat Paddle, Wind Yell Level 1, Fire Burst Level 3, 
Constellation Magnus Equuleus, Smash Tackle

Here, head right, up, left, up-right, then up-left. On the next screen, head 
up-left and go right around some loops, then head down again and then right. On 
this third screen, press down against the bottom until you see the ladder 
symbol above your head. GO down the ladder, and go right to open the SIX chests 
for a Brave Knight Helm, Heat Paddle, Wind Yell Level 1, Fire Burst Level 3, 
Constellation Magnus Equuleus, and Smash Tackle. Now go back to the ladder, 
climb up, and head right, down, and then left and down. In this fourth screen, 
head right and down onto the fifth. Here, just head up and out of Holololo 
Jungle.


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World Map
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From here, head to Opu.


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Opu
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Magnus: Constellation Lupus, Uncooked Rice, Constellation Magnus Perseus

Here, head into the nearby shop to buy some Magnus if you wish. Buy the 
Feathered Barette for later. Afterwards, exit and head out down the bridge. 
Here, we'll meet with Mayfee, a Keeper of the Celestial Tree. Appears that the 
girl we met in the Ancient Library of Magic is gone, and that we'll be needing 
to wait a bit. Maufee then invites the group to her house. Now, head up into 
the RIGHT house. Here, check the pots in the northeast corner for the Lupus 
Constellation Magnus, and check the wooden tub in the southeast corner for some 
Uncooked Rice. Exit. Go to the person near the blue save flower, and talk to 
her; she'll give you the Perseus Constellation.

Back outside, head down across the second bridge, talk to the man on the 
bridge, then talk to the woman in green to learn more about that hunter girl. 
Save at the blue flower and go to the church if you wish, and enter the house 
here. Check the ceramic pots below the fireplace to the left to get some Ice 
Knuckles, then exit and head to Mayfee's house. In here, check the pot just 
above the fireplace for some Curry. Talk to Mayfee, then talk to the woman in 
bed, Mayfee's grandmother. You'll hear her story about how she was a Keeper. 

Afterwards, go next door and talk to Mayfee. She'll mention Komo Mai Cookies. 
Uh-huh, that's right. To Komo Mai!


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Komo Mai
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Valuables: Komo Mai Cookies

Here, head to the vender that was advertising Komo Mai Cookies earlier. He'll 
need a Celestial Flower Seed. I told you to grab one earlier, but if it's 
turned into a Celestial Flower Bud, just head back to Corellia's room in her 
palace and grab a Celestial Flower Seed from the right of her bed. After you 
give it to the vender, you'll get the Komo Mai Cookies. Now, head back to Opu.


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Opu
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Magnus: Flash Explosion

Here, head to where Mayfee is, and hand over the Komo Mai Cookies. Mayfee will 
sacrifice them, and the waterwheel will work, and Mayfee will run out. Kalas 
will call Mayfee's friend out, who tells us that the hermit hunter is back in 
her hut. After, head back in, open the chest for a Flash Explosion, then go to 
the hunter's hut.

In here, Gibari will tell the hunter that they'll stop Geldoblame at any costs. 
The hunter then says that they have to go and see the Celestial Tree bloom, to 
get the End Magnus. She then informs us her name is Savyna. After, leave Opu 
onto the World Map.


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World Map
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From here, head to the Celestial Tree.


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Celestial Tree
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Magnus: Constellation Crater, Butterfly Barette

!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
The Constellation Magnus card 'Ursa Major' can be obtained by battling the 
Blood Leafs in Celestial Tree. Just battle every Blood Leaf you come across, 
and you'll eventually get it.

Here, Xelha will make a mention of how the continents End Magnus locations seem 
to be elementally-based. The Keeper here will try to keep the group from going, 
but the group decides that they have to rescue Mayfee, who climbed the tree 
alone. After, enter the house to the right and examine the stuff inside for the 
Constellation Crater. Now, head up the left set of vines on the Celestial Tree, 
and at the top, open the chest for a Wild Cherry Bud. Head down, and this time 
take the right set.

Up here, we'll see Mayfee being attacked. Now head left and go up some more 
vines, and head up a screen. Once you hit the clifftop here, head right and go 
down some more vines. At the bottom, fight the enemy and you'll get the 
Butterfly Barette. After, Savyn will reproach Mayfee, and Mayfee will come with 
us to the top. Now head back up and save at the red flower. Take the right 
vines, and at the top, get the Magna Essence of the Gold Beetle Carapace. 
You'll be needing it for later. Now head back down, save, and then go up the 
left vines, where you'll have to fight a Devil Claws. Up top, confront the 
door, and Mayfee will open the seal on it.

Enter the door, and we'll be at the heart of the Celestial Tree. Xelha's 
pendant will glow again, and things begin to happen.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tree Guardian, Tentacles x2
2700 HP (Tree Guardian), 500 HP (Tentacles)
Fire - 50%+, Aqua - 50%-, Darkness - 20%+, Light - 20%- (Tree Guardian)
Fire - 80%+, Aqua - 80%-, Darkness - 30%+, Light - 30%- (Tentacles)
Spoils: Freezing Axe, Dancing Flames

One note: Since the Tentacles and Tree Guardian are different, you MUST get a 
snapshot of both of them to complete your Magnus Library.

Anyhow, hit the Tentacles first, since they'll be a pain in the neck. They'll 
thankfully drop quickly enough with only a meager amount of HP, and although 
the Tree Guardian can resurrect them, they'll only go down twice as fast.

After you beat up on the Tentacles, focus your efforts on the Tree Guardian. 
This sucker has the same strengths and weaknesses as the tentacles, so there's 
no need for deck diversity here. Tree Guardian does have a powerful attack in 
Banishing Water, but by putting in lots of Fire armor, most of the damage will 
be negated. For the entire battle, Fire Magnus will be of great use, dealing a 
good chunk of damage.

Bring in Lyude, Xelha, and Kalas. Exchange out any Light Magnus Lyude has in 
his deck still, and put in Dark and Fire Magnus; the same goes for Xelha and 
Kalas, with Fire Magnus taking precedence over Dark.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, the Celestial Tree will blossom. That gate place announces Che's gate is 
open. Although we don't know what this means, it's obvious this is of great 
importance. However, it is then revealed...that Savyna is an Imperial Soldier! 
Now we must fight her.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Savyna
3300 HP
No Elemental Strengths or Weaknesses
Spoils: None

ONE CHANCE NOTE: TAKE A PICTURE OF SAVYNA HERE! You'll get a different picture 
here than from her regular portrait.

Anyhow, although it looks like Savyna is tougher than the Tree Guardian was, 
she isn't. You'll notice right away that she's fast, very fast, but that's 
about the only advantage she has over the Guardian. That, and she has the 
ability to cause flames with her SIX-hit combo Burning Arrow.

However, Savyna doesn't have any elemental affinity, so especially make sure 
not to mix opposite elements when attacking. She'll also use Emergency Capsule, 
but since it's only once a Deck Shuffle and it heals 330 HP, it'll barely make 
a difference in the entire fight.

In the long end, though, all you really have to worry about is just healing 
when your HP gets too low. Savnya as a fight takes a little while to finish, 
but Savyna as a challenge is not exactly hard.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Savyna says she isn't part of the Empire, and we leave the Celestial 
Tree on good terms. It's also agreed on that Geldoblame can't be back at Komo 
Mai. Now head back to Corellia's Palace in Komo Mai.

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Corellia's Palace
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Here, talk to Corellia. She'll examine the Magnus, but will then fall 
unconscious. In the guest room, we learn that Savnya was a former mercenary who 
came to Anuenue on the words of a fortune teller of sorts. We're then invited 
back to speak with Corellia, who has regained consciousness. Head to Corellia's 
bedroom and speak with her.

Here, Corellia apologizes for doubting the party's word earlier. Xelha will 
then confirm that Geldoblame really is trying to release Malpercio. The stone 
is then dropped - if the Empire gathers all five End Magnus, they could 
resurrect Malpercio. It's then decided that we need to grab the last two, and 
go grab the one in Mira. Corellia then gives info on how to get to Mira - We 
need to head through the Trail of Souls, which is a border between dimensions. 
It's then suggested to get some rest. Afterwards, head to the Anuenue Port.


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Anuenue Port
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Here, go to your ship and we'll embark to the Trail of Souls.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                     g. Trail of Souls, Parnasse, Detourne
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1GTSPD)

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Mindeer
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On board the Mindeer, Kalas decides to take a stroll. Talk to everyone on the 
Mindeer, then talk to Gibari at the helm. Suddenly, the Goldoba will appear, 
and shoot us down! Oh noes~! Giacomo will also mention something about a Divine
Child.

Afterwards, talk to everybody. We'll get into a conversation and decide to 
wait. After, exit out onto the deck. Kalas and Xelha will talk, and Kalas 
reveals some more about his childhood. Suddenly, Meemai will get impatient, and 
we'll see somebody on another boat. It'll reveal itself as the Great Mizuti, 
and Kalas and Xelha will explain their predicament. The Great Mizuti knows the 
way to Mira, so we'll be following it. After, save, and head back inside.


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The Outer Dimension
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Magnus - Half Plate, Aqua Burst Level 3, Crystal Edge, Shish Kebab (Large), Ice 
Knuckles, Green Oak, Kite Shield, Devil Eupho, Diminuendo, Wheat Crackers, 
Camera 2, Secret Recipe 4

NOTE: You can only pick up SEVEN Magnus. You can also get additional Magnus by 
fighting the enemies instead of attacking them. But you MUST get Secret Recipe 
4, for NOWHERE ELSE can you get it!

Here, talk to Xelha and we'll move on. You'll be taught controls to a mini-
game.

Left - Move the Mindeer left
Right -  Move the Mindeer right
A button - Fire a homing cannon
Push and Hold R - Cannon will shoot in the direction the Mindeer is facing

HOWEVER! If you destroy entire squadrons of enemies, they'll drop Magnus that 
you can pick up. Several Magnus here can only be found here, so you MUST GET 
ALL OF THEM! Not only that, but you MUST let two of the squadron's last enemy 
attack you, so that you can get a snapshot of them.

At the end, however, we'll have to face a giant monster named Gnosis.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gnosis
3600 HP
Fire - 50%-, Light - 50%-, Darkness - 100%-, Wind - 50%-, Aqua - 50%-, Chronos 
- 50%-
Spoils: Ancient Branch, Brave Knight Helm, Constellation Andromeda

To say the least, Gnosis is a pain in the neck. I mean, 50%- for all elements 
and immunity to Darkness? To be sure, you'll have to make a complete overhaul 
on your deck. This means that you should put in as many strong non-elemental 
weapons and armor, so that your attack power doesn't suffer from immunity and 
half-damage. There is, however, one weapon that can stop Gnosis, and that is 
the HILBERT EFFECT! <_<

In all seriousness, though, you'll want to stock up on Weapons, Armor, HP-
recovering items, a couple of Cameras, and nothing more. Gnosis is not a boss 
where you toss in whatever comes to mind and pray to win. Likewise, as said 
before, use non-elemental weapons so that you can take care of him more 
quickly. Be warned, though, as his Dark Force attack can paralyze you. You'll 
want to use Gibari, Kalas, and Savyna for this battle, as they can take more 
damage and dish out more attack power.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, we'll be headed back into the Trail of Souls and Mira. The group will 
then thank Mizuti, and we'll have to head into Parnasse from the World Map.


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Parnasse
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Magnus: Frozen Tangerine, Chronos Armor, Fresh Beef

Family Members: Nubata

Valuables: Mira Cream, Mira Chocolate

In town, we'll hear an argument between two people over some odd thing. A third 
person comes in and tells the two to stop fighting, and we learn her name as 
Melodia. She'll trip, but Kalas saves her. We then learn from the bakers that 
Melodia is Duke Calbren's granddaughter, and the Duke is the Lord of Mira. They 
then leave.

Visit the Church and save at the blue flower. Now, the guy sitting down at the 
village entrance is a Family Member, but you won't be able to get him to sign 
the Family Tree just yet. Now, go into the giant door to the left for the 
Magnus Shop (Buy the Moonlight Creel). After, head out and go into the first 
house to the right.

Here, we'll meet up with a girl named Trill who knows Kalas. She's an 
apprentice cook, but they're behind on cooking. Kalas will be conned into 
helping her out, namely asking the bakers across the street for some Mira 
chocolate. Head outside, and go up the second door on the right.

In here, talk to the red-haired student in the northwest corner, and he'll 
agree to give some Mira chocolate in exchange for Mira cream. Head back to the 
first bakery, and examine the fridge in the northeast corner for a Frozen 
Tangerine. Check the Mira cream in the pots to the left of the oven, and grab 
it. Now, go to the oven. You know that Dead Bluebird from a long long time ago 
in Moonguile Forest? Put it in here, and you'll get some Roasted Bird. Head 
outside.

Back out here, talk to the Family Member, and give him the Roasted Bird. He'll 
give you his signature. Now, head to the second bakery, and inside, talk to the 
student. He'll take it, and tells you to grab the chocolate when Donella isn't 
looking. When she's looking away, grab it, then go to the southeast corner. 
Talk to the student here, and volunteer to help. After, head back to the first 
kitchen.

Give Trill the Mira Chocolate, and she'll tell us the Empire is around and that 
she saw a shining Magnus in the Mystical Garden. After, Trill tells Kalas to 
stop by later for some pastries. After, exit outside and head up into the north 
house.

Here, check the chocolate dresser to the right for a Chronos Armor. Next, check 
the drawers in the northwest part of the room for some Fresh Beef. Now head 
outside, save again, and exit out onto the World Map.


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World Map
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Here, head into Detourne, the Mystical Garden.


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Detourne
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Magnus: Silver Barette, Whirlwind Hit

Valuables: Jet Boots, Red Necklace, White Sword, Shadow Magnus

From the start, jump onto the red block to the right, and talk to the person up 
top to learn information about Detourne. Now, head into the right room...

...and you'll find proof that Monolith Soft is CRAZY! That's right, we're 
transformed into a 2D maze where we have to run around. Anyhow, go up and left, 
fighting the Slimes that get in your way, and take the middle staircase. Here, 
check the two chests for a Silver Barette and a Whirlwind Hit. Now, take some 
Pristine Water and put it in the blue pan (You'll have to put two of them in).

Exit, and head through the northern stairs. In here, examine the chains and 
break them. Next, jump to the left and save. Now, talk to the Golden Hero, and 
accept. He'll give you the Jet Boots, which will allow you to move faster. Now 
head back over the block, and back into the maze.

Back in here, take the lower set of stairs. In here, jump onto the left blue 
block, and talk to the Golden Hero again. He'll give you the Red Necklace, 
which will allow you to pass through the fire elements. Go out the same way you 
came in, and go to the middle staircase again. In here, change the scales, then 
head outside again. Exit, and go to the lower set of stairs again. Grab the Key 
here, then head outside again.

Now, head left all the way to the upper left door, and talk to the Golden Hero 
again to get the White Sword. Now, head back into the maze and the middle door 
of the trio set, and change blue to sink. Exit out. Head into the lower doors, 
go left, and head out the door here. Grab the Magna Essence of the Golden Pick 
Axe, then head back to the trio stairs. Go right and down, and break the golden 
block with the Golden Pick Axe. Open the wooden door, and head inside.

In here, we'll discover a religious place of sorts. However, Xelha's pendant 
doesn't respond. Suddenly, Savyna hears something, and out of the blue our 
Magnus floats up and create a huge Magnus.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Magnus Giganticus
4000 HP
Fire - 50%-, Light - 50%-, Darkness - 50%-, Wind - 50%-, Aqua - 50%-, Chronos - 
50%-
Spoils: Emerald Earrings, Gleaming Helm

And what do you know? Another boss that has half-damage defense. This boss has 
the power to use Dark Surge and Chronos Cage, the former which can confuse you 
and the latter which can paralyze you. Be thankful that Confusion in this game 
is different than other games, though.

Of course, with the half-damage elemental protection comes a need to sort out 
the elemental Magnus and bring in non-elemental Magnus. Thankfully, Magnus 
Giganticus's attacks are elementally-based, so you can keep the elemental armor 
in your decks.

You'll still more than likely want to bring in at least a few strong Healing 
cards, as Magnus Gigantico's attacks are still strong, and if he gets the 
tendency to use Chrono Cage, quite annoying. For this fight, a lineup of Kalas,
Gibari, and Lyude/Savyna with the last character holding a good amount of the 
HP healing items is recommended.

Another neat thing to note is that as the battle goes on and you decimate 
Magnus Gigantico's HP, it's appearance will lose shape, as the Magnus is torn 
to pieces. Eventually, it'll be brought down to it's core, where you know 
there's not much left to go.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, it's concluded that the End Magnus was moved, leaving behind a 
shadow, and that it was unsealed a time ago. It's decided to go see Duke 
Calbren, and to watch out for the Empire. After, we'll also gain the Shadow 
Magnus. We'll be deposited out on the World Map. Go back into the Mystical 
Garden and get some Mirage Weed, then head back outside and head back to 
Parnasse.


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Parnasse
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In here, we'll be confronted by some soldiers who say Melodia has been 
kidnapped! Trill however will come and vouch for the group. However, the 
soldiers will think otherwise, as the only other people who could've kidnapped 
Melodia were Imperials. We'll then be imprisoned in Melodia's house, where 
we'll decide to save Melodia on our own.

Now, talk to everyone and then Gibari again. He'll suggest eating a way out, 
and get conned into doing it himself. After doing so, Trill will come and tell 
us that we need to go to Picture Book Village, as the kidnappers are likely 
there.


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World Map
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Out here, head to Reverence, the Picture Book Village.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
            h. Reverence, Shrine of Spirits, Balancoire, Coccolith
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1HRSBC)

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Reverence
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Magnus: Monolith Pen, tri-Crescendo Pen

O_O.

Anyhow, after Clairvoyant is finished his little predictions, head down to the 
blue flower, save, and visit the Church. Visit the Magnus shop to your left. Go 
up to the top of the place, on the second floor house, and inside, examine the 
left drawer for a Monolith Pen, and the right drawer for a tri-Crescendo Pen. 
Just in case you didn't know, these are Easter Eggs, named after the designers 
of the game, Monolith Software and Tri-Crescendo.

Now, head back to the bridge, and talk to the blue robot. Give him the Mirage 
Weed that you should still have, and the robot will open up a door. Head up 
into it and talk to the fortune teller here. She'll give us some odd notes on 
Kalas. After, leave.

Outside, we'll overhear some soldiers' conversation where we learn some 
strangers entered the Shrine of the Spirits. Exit out onto the World Map now.


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World Map
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Here, head to the Shrine of Spirits.


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Nekton
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Magnus: Wind God Blade, Constellation Corona Borealis, Water Blade

Here, Kalas will have a conversation with you (The Guardian Spirit).


!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
The Constellation Magnus card 'Hercules' can be obtained by battling the Ray-
Moo in Nekton. Just battle every Ray-Moo you come across, and you'll get it 
sooner or later.

The Constellation Magnus card 'Cepheus' can be obtained by battling the Filler 
in Nekton. Just battle every Filler you come across, and you'll get it sooner 
or later.

First, head up the upper path, and at the end of this path, grab from the chest 
the Wind God Blade. Head back and take the lower path. In here, go left and 
down the bottom to open a chest for the Constellation Corona Borealis. Now head 
up onto the next screen. Here, open the chest for the Water Blade, then head up 
some more. Save at the red flower, then head left onto the next screen.

Here, we'll see Giacomo asking Melodia about any legends and the End Magnus, to 
which Melodia supposedly knows nothing of. Giacomo decides that Duke Calbren 
must know something about the End Magnus, and then Kalas will interrupt the 
conversation. The two opposing parties will begin to fight, when suddenly the 
cave rumbles and a creature comes out of another dimension. The trio run off, 
and now we have to fight Sikri.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sikri
3000 HP
Light - 80%-, Darkness - 80%+, Wind - 50%+, Chronos - 50%-
Spoils: Golden Buckle, Dark Embrace, Constellation Virgo

How wrong Savyna was when she said this wasn't going to be a cakewalk.

Seriously, Sikri is a JOKE after your last two battles, and his only two saving 
graces are Unholy Symbol (capable of paralyzing), and his ability to do two 
attacks in a turn. Other than that, he's easy, particularly since you should 
have an abudance of Darkness Magnus.

As for what to bring, put in Kalas, Xelha, and Lyude/Gibari. Kalas's and 
Xelha's Dark Magnus should be able to topple most of Sikri's HP, while 
Lyude/Gibari can alternate between healing and attacking Sikri. Although he's 
still a joke, Sikri can cause a good deal of damage, particularly if he uses 
Golden Symbol and/or Life Drain near the end of the battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Melodia stops the monster and it disappears back to its own dimension. 
Soldiers will then come up and thank the party for protecting Melodia, and tell 
Melodia they need to go back to the Manor. Melodia will invite the party to 
come on by later. Melodia and guards then leave. Kalas will then look for the 
End Magnus Che...and it's missing! After a lot of searching, it's concluded it 
was stolen, but there's a lot of plotholes in how it was stolen. It's decided 
to head Balancoire now, which is in the middle of the map.


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Balancoire
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Magnus: Millinery, Sugar Cane, Pot of Air, Cedar Tree, Deluxe Red Wine, Bacon

Here, Kalas will meet up with somebody who knows him. Kalas's friend will 
suggest that the two of them and Trill get together later on. Talk to the man 
beside the blue flower, and we'll get into an awkward conversation. Now save at 
the blue flower, visit the church, and head up to visit the Magnus shop.

Next, go to the door near the entrance of Balancoire. In here, examine the 
bookshelf near the top of the screen next to the lamp for a Millinery, then 
check the pots to the right of the table for a Sugar Cane. Exit the building.
Now, head up the stairs and go in through the first door.

Here, talk to the lady to hear another story about the world and Mira. After, 
discussions will be made about the story. Turns out Malpercio himself cannot be 
resurrected, but his evil lives on. Now examine the bushes on the bottom for a 
Cedar Tree, the cupboard of pots for a Pot of Air, and then exit. Head up to 
the top right house.

In here, talk to the man/woman to the left at the table, and give him the Gold 
Nugget that should've transformed from the Gold Beetle Carapace back at the 
Celestial Tree by now. In thanks, s/he'll give you a Deluxe Pastry/Cream Puff. 
The difference is that you can only get one of them (Pastry from the man, Cream 
Puff from the woman), and that the Pastry increases HP while the Cream Puff 
increases Defense. Now, go left and examine the green bottles for a Deluxe Red 
Wine. Now, talk to the man over the counter, who is Trill's father. Talk to him 
again, and he'll ask you to train his employee. Head outside.

Out here, we'll see Melodia head to the Manor. After, talk to the employee. The 
given options won't matter in the long end. After, head back inside and talk to 
Trill's father for Savyna's Scorpion Barette. Before you leave, head behind the 
counter and check the oven to the left of the window for Bacon. Now head 
outside. Head into the central door to the top-left. We'lll overhear a 
conversation about Kalas. After, continue on, and on the next screen, head up 
into Duke Calbren's Manor.


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Duke Calbren's Manor
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Magnus: Secret Recipe 5, The Silent Woman, Sleet Shawl, Tearless Mermaid, 
Jill's Jewelry Box, Constellation Piscis Australis, Robe of Firelight

Here, we'll meet Calbren and Melodia. Calbren will give his thanks and mention 
an other friend of the group. Head upstairs and enter the right door. In here, 
check the bookshelf for a Secret Recipe 5, then look at the painting to the 
right between two candles for The Silent Woman Magnus. Exit this room, take the 
left door.

In this room, check the door for a Sleet Shawl, and the bed for a Tearless 
Mermaid. Exit and head into the Throne Room. It's the Great Mizuti! Calbren 
then explains that his ancestor unsealed the End Magnus, causing the 
dimensional shift, and that it is now under the Manor. Giacomo will suddenly 
enter, confirm their intentions to take all the End Magnus, and runs off. Head 
out now, and go downstairs. Take the right door, and a giant ball will block us 
from the underground entrance. Mizuti will stop it, and then join our party!

After, examine the object in the northwest corner for Jill's Jewelry Box, then 
check the drums at the bottom for the Piscis Australis Constellation. Now, head 
downstairs. Down here, open the chest for the Robe of Firelight, then head left 
into Coccolith, Labyrinth of Mirrors.


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Coccolith
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Magnus: Heaven's Pillar, Constellation Corona Australis

Before anybody goes "OMFG THIS IS TOO HARD OMFG!", *Points to center mirror of
the bottom row*.

OWNED!

But for reference, I shall label the mirror parts, at least best as I can. They 
should match up, though.

12345
16789
AB78G
ACDEF

Anywho, from the transportation device, head right (Use A as your reference), 
and then right and down, using 7 and 8 as references. As soon as you are off 7, 
head up, and open the chest that you see on C to get Heaven's Pillar. Now head 
back down, and left-down, and left to a flagpole. Touch this, and you'll be 
warped into the next room.

The point of this room is to just confuse you as to where you and your enemies 
are. Now, head up and grab the Coronoa Australis from the chest to the upper 
right, then drag your butt to the end of the section. Here, get your reflection 
out and examine the flagpole here with your reflection to be warped to the 
third room.

12344
56789
AB CD
AEFCG


*Head spontaneously combusts*

Anyhow, the starting spot is the flag that you see in 8. Part 6 is the always-
moving part. Anyhow, from the flagpole, head left, and then up, all around a 
loop. When you hit a branch, continue down until you hit a red save flower, 
vuewavke from 5, D, and F.. Save here, then head left, up, left, and up partly, 
keeping an eye on the moon-shaped flagpole. Once you see the moon-shaped 
flagpole, go and touch it.


Here, we'll meet Giacomo, who will compliment the use of mirrors. Giacomo will 
break the seal, and Phantasm will come out. However, we're the ones who will 
have to fight it, not Giacomo.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Phantasm
3000 HP
Light - 80%-, Darkness - 80%+, Wind - 50%+, Chronos - 50%-
Spoils: Pinecone, Vanish Grenade, Constellation Capricornus

This boss too is a joke. Seriously, Dark Magnus should be in abundance this 
late in the game, and you should've collected a boatload of Mayfly(s) from the 
enemies in Nekton, Shrine of Spirits.

Also, while Eyes of Terror may cause Sleep and Lightning is capable of 
paralysis, they're both rarely used attacks, especially Lightning. The only 
real advantage that Phantasm has is that it SOMETIMES attacks twice.

Dark weapons and Wind armor is what should serve you, as although Lightning 
does cause Light damage, more often Phantasm uses Eyes of Terror, capable of 
dishing out Chronos damage. Heck, just about every character works, with the 
lone exception of Savyna, though you can still use her to just attack and 
attack and attack without any bonuses. Really, though, after Gnosis and Magnus 
Giganticus, Monolith Soft shouldn't go back with high bonuses for Phantasm and 
Sikri.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, the End Magnus will let off a bunch of energy, but Mizuti will absorb it 
and Kalas will fuse it with the Shadow Magnus. Of course, since Giacomo is 
around, he'll steal it and run off. Ayme will then appear and steal Xelha's 
pendant as well. Mizuti will become hurt.

After, we learn the End Magnus are the remains of Malpercio, named after body 
parts. Unfortunately, the last Magnus is in Alfard. Our destination: The Empire 
itself. Mizuti will wake up and explain what it is. After, Melodia offers to 
take everyone to the Empire, and the group will take her up on that.

At night, Kalas and Xelha will talk over the woman's prophecy, and what may 
happen. Gibari and Savyna will talk about what they need to do in Alfard. Lyude 
will reflect over what he might have to do in Alfard. Calbren will wonder how 
the pendant originally his came into Geldoblame's possession, and Mizuti will 
meditate. Ladekahn and Corellia will discuss battle plans.

After, head to Melodia's room and talk to her. Say yes. We'll be headed to 
ALFARD! Now change disks to Disk 2.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                     i. Mintaka, Goldoba, Azha, Flame Cave
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1IMGAF)

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Mintaka
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Magnus: Secret Recuoe 6, Viking Helmet, Pickled Eggplants, Apple Pie (Slice), 
Sleet Shawl, Scale Mail, Coffin Shield, Constellation Ara

A squadron of soldiers will greet Melodia. After, it's decided to learn info on 
Geldoblame and Giacomo's men, and as backup plan, head to Lyude's residence. 
Now head left-up and then right-up, and talk to the man at the top. Here, give 
him the family tree and he'll sign it without a problem. Now, head out onto the 
open platform behind you. Head to the end of the second-from-the-right-bottom 
pole, and go to the end. Examine the end and you'll get Secret Recipe 6. Now, 
head back onto solid ground, and enter the house.

In here, examine the pots north of the tree for Pickled Eggplants, then open 
the chest for a Viking Helmet. Now exit the house, and head left onto the next 
screen. Here, Gibari will bump into a kid, who will tell us off in a snobbish 
fashion. After, enter the Magnus Shop to your right and get whatever you can. 
Once you're done, leave and head left. Crap, can't go this way. Head into the 
house over here, and inside, examine the bookshelf in the upper right corner. 
Talk to Scalla after, and exit. Outside, head right and go up the long street.

Here, head right and up into the house. Inside, examine the window for an Apple 
Pie (Slice), and then open the chest for a Sleet Shawl. Talk to the man in here 
and he'll talk about the doctor that created the foundation of Mintaka. Now, 
exit and head back to the hologram. Head into the door just south of here. 
Coming into this diner, open the two chests north of you for a Coffin Shield 
and Scale Mail, then check the pots on the opposing side for the Constellation 
Magnus Ara. Start heading upstairs and we'll overhear a conversation about the 
incident in Diadem, which includes a few choice words about Lyude.

Upstairs, Lyude will explain a few more things. Now, head down onto the next 
screen, and then go into the lone house that's up on the second floor. Talk to 
the people in here, then head out. Note that the hologram isn't there anymore? 
Head back downstairs, and go up this alleyway. Out here, enter Lyude's 
home/mansion. In here, Lyude will explain about his childhood, when Almarde 
enters, and suddenly Lyude's siblings will enter! Almarde will defend Lyude, 
and they'll shoot her. Lyude will weep over her, and then we'll exit.

Outside, we'll have to make our way through guards back to Melodia's ship. Do 
whatever, such as fighting enemies to build up levels and visiting the Magnus 
shop, then save at the blue flower and head onto the ship to the Goldoba. Kalas 
will rouse Lyude, and then we're off. The three Fortune Tellers will appear, 
watching.


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Goldoba
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Magnus: Crystal Nails, Grace Shield, Rainbow Straw Hat, Robe of Firelight, 
Assassin's Hood, Viking Helmet, Sleet Shawl

Right off the bat, you'll have to fight some Imperial Walkers. After, we'll be 
headed inside. Inside, we're going to have to head to the bridge - except the 
door's locked, so we need to first head to the communications room. First clear 
the room of the two Imperial Walkers, and you'll get some passwords. Now head 
up the right door.

In this main area, head across the side and go down the down-right door. Here, 
head down to the lower right corner and open the chest for Crystal Nails. Head 
back outside, then go up into the upper right door. Open the chest in the 
bedroom here for a Grace Shield, then examine the right bunk bed for a Robe of 
Firelight. Now head out, and take the upper-left door. Examine the bed here for 
a Sleet Shawl and open the chest for a Rainbow Straw Hat. Exit, and go through 
the central door.

This is the communications room. Up top, you can enter the passwords that you 
got from the Imperial Walkers. Here is the list of passwords and what they doo.

 --------------------------------
|Password| What it does          |
|--------------------------------|
|  0429  |Fight Enemies          |
|--------------------------------|
|  0819  |Get Assassin's Hood    |
|--------------------------------|
|  1004  |Fight Enemies          |
|--------------------------------|
|  1324  |Fires Goldoba's Cannons|
|--------------------------------|
|  3291  |Viking Helmet          |
|--------------------------------|
|  4649  |Fires Goldoba's Cannons|
|--------------------------------|
|  4653  |Unlocks Bridge Door    |
 --------------------------------

After you unlock the bridge door, head back to the first screen, save, then 
head into the bridge. In here, we'll meet Giacomo, Ayme, and Folon, and learn 
that Geldoblame is at the Lava Caves, with the End Magnus. Giacomo then offers 
Kalas a chance to join them, and tells Kalas that he is the Divine Child. Now 
we FIGHT!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ayme, Folon, Giacomo
2400 HP (Ayme), 2700 (Folon), 3800 (Giacomo)
Light - 30%+, Darkness - 30%- , Wind - 50%-, Chronos - 50%+, Fire - 30%+, Aqua 
- 30%- (Ayme)
Light - 30%+, Darkness - 30%-, Fire - 50%-, Aqua - 50%+ (Folon)
Light - 30%+, Darkness - 30%-, Fire - 30%-, Aqua - 30%+ (Giacomo)
Spoils: Hermit's Creel, Rarebird Statue

Well, without a doubt, this'll likely be the hardest battle that you've had up 
to this point. Not only are the odds fair with three-on-three, but you're 
facing massively upgraded opponents in Folon and Giacomo and an unknown 
opponent in Ayme.

Of course, if you're carrying around any items that you intend to have 
metamorph over time, forget about carrying them for this battle. Unfortunately, 
the three bosses have some variety among their strengths and weaknesses, but 
they all fall into one category - weak to Light. For this, bring in your 
arsenal of Light Magnus, divided between what should be a party of Kalas, 
Mizuti, and Gibari. Where you don't have that, bring in Aqua Magnus, and then 
Chronos Magnus.

The reason being for these three fighters is Kalas's and Gibari's ability to 
defend with their weapons, and Mizuti's strong magical power. Thanks to the 
former two's ability to do so, they can fit in more healing items - and believe 
me, you WILL be needing it. Ayme has the ability to do a NINE-HIT combo ending 
off with Crazy Rabbit, Folon has Energy Injection (Boosts Attack Power) and can 
use the powerful Worg Laser along with the Chaotic Flames, capable of causing 
Flames, and Giacomo is tougher than ever, still able to attack twice a turn, 
dealing even more damage than before, and with the finishing attacks End 
Slasher and Imperial Force, each which will make your life a living hell.

A note on Ayme before attacking strategy: Don't bother defending against all 
her attacks. She isn't really that powerful, just does a lot of attacks. Stick 
in two or three non-elemental Defense Magnus with a high defense rating and you 
should fare well.

Fortunately, it's not that bad, just really a pain in the neck and long. First 
off, take out Folon. His Worg Laser and Chaotic Flames will be a problem, and 
with Energy Injection in his arsenal of attacks, you don't want to be keeping 
him around too long. After he's down for the count, focus your efforts on Ayme. 
Thankful for you, she should go down a lot easier than Folon, now that the main 
threat is out of the way.

After you've defeated those two, the head boss is left; Giacomo. The first 3000 
or so HP shouldn't be too bad (Though you might have some close calls when deck 
shuffling), but before hitting critical zone for Giacomo, HEAL! GODDAMN HEAL! 
Once he's in critical state, or close to it, he'll start using End Slasher and 
Imperial Force...and that ain't pretty AT ALL! Nevertheless, if you've kept all 
three party members alive up to this point, he shouldn't prove too difficult.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Giacomo will rant about some stuff that will OBVIOUSLY mean something 
later in the game, but means jack now. We'll learn something shocking about 
Kalas's grandfather, and Giacomo will activate the self-destruct command.

Outside, save at the red flower, if you want. Menu and battles don't suck away 
from the time limit you have, which is more than enough. Head to the room with 
the five doorways, and here, head to the lower right door. In here, get some 
oil from the tank to the lower-left corner, then check the second machine from 
the left on the down row. Examine it a second time and put the Oil in, and the 
party will escape. The Goldoba will self-destruct, putting a dent in the 
Empire's navy. PWNED!

Down on the Earth, it's decided to head south to Azha, and we learn some more 
stuff about Kalas's grandfather. We'll then be taken onto the World Map.


zzzzzzzzz
World Map
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Here, head to Azha.


zzzz
Azha
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Magnus: Green Tea, Crimson Oak Blossom, Sculpting Knife, Constellation Lepus, 
Mephistopheles Cloak, Secret Recipe 7

Here, Lyude will offer a bit of detail into the Operation Sweep. Savyna then 
mentions she lead Operation Sweep, and then two Imperial Soldiers will come up 
and say that the enigmatic Lady Death was seen in Anuenue. They'll then spot 
the group and flee. Turns out Savyna is Lady Death.

Now, visit the church and save, then head north into the cave home. Inside 
here, examine the barrel to the right of the door in the actual home for a 
Green Tea, then head up into the second floor. Here, check the drill for a 
Sculpting Knife and the shelf to the right of the doorway for a Crimson Oak 
Blossom. Head through the doorway and go right, and open the chest for 
Constellation Lepus. Head up left into the next room, and we'll have a bad 
conversation here.

Try to exit, and we'll have another insight into Operation Sweep. Outside, 
Savyna will force her way into Flame Cave. After, if you want, you can head to 
the Magnus shop that's in the back cave.

Now, before you go into the Flame Cave, you see those two kids at the bottom? 
Go into the one house and gather some Rock Salts from the wall on the second 
floor. Head back to the kids and give them 13 of the Rock Salts. After, talk to 
the man sitting down and he'll give you the Mephistopheles Cloak. Give the kids 
8 more items, and he'll give you Secret Recipe 7.


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Flame Cave
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Magnus: Dream Blade, Constellation Serpens, Grumble Pen, Shadow Thruster, Lava 
Earrings, Catfish Whiskers, Solar Saber

Valuables: Flame Ice

Ooooohhhh, foreshadowing.

Anyhow, head down the hallway and open the door up top. It won't open, but then 
a mechanic will come along. After learning of Kalas' grandfather's death, he'll 
invite you to his place, and we'll have no choice but to accept.

Talking to the mechanic, several things get confirmed, and we learn that 
Larikush was Georg's friend. Once the mechanic leaves, grab the Dream Blade 
from the chest, check the barrel north of the bed for Constellation Serpens, 
and then check the blueprint on the table on the opposite side for the Grumble 
Pen. Head outside, talk to the mechanic. Now go inside.

From the start here, head up to the northwest and open the chest for a Shadow 
Thruster. Now continue on left through the door. In here, head up and examine 
the lava flow. Seems we can't get to the heart of the Flame Cave because of 
this. Darn. Head back to the mechanic now. He'll order you to find some Flame 
Ice.

Back in the first room of the cave, this time take the upper-right path. Up 
here, you'll end up in a fight with some Lanocaulis. Pick up the Flame Ice, 
then head back to the mechanic. Trap the essence of the Sparkling Snow twice, 
then head to the spot where lava is flowing. Use the Sparkling Snow on the lava 
to freeze it, then head down and right. Here, open the two chests for Gold 
Earrings and Catfish Whiskers. Now head back up the frozen waterfall, and go 
right into the second door. Here, use Sparkling Snow again on the lavafall, 
then head down and open the chest for a Solar Saber. Save at the red flower, 
then head back up and right. Before you enter, TAKE A CAMERA OUT OF YOUR DECK 
AND KEEP IT IN YOUR STOCK!

We'll find Xelha's Pendant, meaning the guardian of the last End Magnus has 
already awakened. Head right. Here, we'll find Geldoblame, who summons all five 
End Magnus. A dimensional rip will open, and the ancient castle of the gods, 
Cor Hydrae, appears. The End Magnus then transform Geldoblame into a giant 
monster that we must now fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Geldoblame
5500 HP
Light - 80%+, Darkness - 80%- , Wind - 30%+, Chronos - 30%-, Fire - 20%-, Aqua 
- 20%+
Spoils: Shadow Gate, Power Snow Anklet

Make no doubts, this battle is hard. But it's not as hard as last battle with 
the trio of Giacomo, Folon, and Ayme, so breathe easy.

First off, Geldoblame has a powerful arsenal of attacks. His Seal of Evil can 
cause a hell of a lot of damage, he can poison with Poisonous Pollen, his 
Forfeit Your Life attack can cause instant death, and he can usually cause up 
to 500 damage in a turn. This doesn't happen to mention that he uses Divine 
Seal and then attacks, which heals him 110 HP.

In the long run, Divine Seal WILL get to be a bit annoying. Also, it would seem 
to be easy to just go and equip a bunch of Light Magnus and fill in the empty 
spots with Wind and Aqua Magnus, but nope. It doesn't work that way. Forfeit 
Your Life on it's own causes 100% chance of Death, and guess which elemental 
armor will decrease your chances of Death? Yep, that's right: Darkness.

Shadow Suits and Assassin's Hoods should be shared among your trio of Kalas, 
Mizuti, and Gibari. For the same reason as in the fight with Giacomo, Folon, 
and Ayme, these three people will be vital to your success. Also, before you 
enter this battle, try using the SP combo Japanese Rice Wine + Holy Grail a few 
times to yield a few Sacred Wines. Believe me, these WILL BE HELPFUL! Also, 
your recent expedentures should've netted you a few good healing items, such as 
Green Tea (Sacred Wine also heals 500 HP) and Apples. Bring them in, as they 
will be vital to your success.

Like before, don't be equpping junk that you intend to have evolve over time. 
There's no place in your deck for this. Instead, bring in Light and Wind Magnus 
(Aqua where there's nothing left), and use Light Defense Magnus and Dark 
Defense Magnus ONLY if it decreases possibility of Death. If you have any non-
elemental armor that decreases chance of poison or paralysis, bring them in 
also, as Geldoblame can cause both poison and paralysis.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, many things are revealed as Geldoblame dies. Xelha will then be whisked 
to the Imperial Fortress, and we'll take her lead.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
  j. Interdimensional Cracks, Gomeisa, Kaffaljidhma, Cursa, Imperial Fortress
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1JIGKC)

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Imperial Fortress
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Magnus: Fire Burst Level 4, Pot of Air, Spark Hat, Whispering Wind

After the cutscenes, head outside and go to the door to the left. In this room, 
open the chest for a Fire Burst Level 4. Exit, then continue left onto the next 
screen, and go left again. In this hallway, go into the right cell and inspect 
the door for a Pot of Air. Now go into the left and open the chest for the 
Whispering Wind. Head out, and we'll hear an explosion. Continue your direction 
left, and open the chest for a Spark Hat.

Now, head back all the way to the cell Xelha was locked in, and then continue 
right. Here, we'll see a hole in the wall. Out here, we'll be confronted by 
rescuers, who take Xelha away. Sorry, although there's treasure up here, you 
still won't be able to get it :(. Don't worry, you'll get it soon though. 
After, we'll be whisked back to Corellia's Palace in Anuenue.


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Corellia's Palace
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Here, we'll have a conversation with Corellia, Ladekahn, and Calbren over 
what's going on. After, chat with each of the individual nation's rulers, and 
we'll learn that some witches are helping us out. After, Xelha is told to go 
rescue her friends, hidden in interdimensional cracks where the End Magnus had 
appeared. After, nail the church (Information on Star Magnus is now available) 
and Magnus shop, then head to Anuenue Port.


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Anuenue Port
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Here, take the Mindeer (When did that get back here?) and head to Diadem. In 
Diadem, head to Cloud Passage.


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Cloud Passage
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Here, snag the Magna Essence of a Cloud from the cloud generator here, from a 
time so long ago. With this in hand, head to the Shrine of the Winds.


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Shrine of the Winds
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Here, examine the interdimensional crack. Inside the crack, examine the 
portrait on the wall, and insert the Cloud Essence in the wall. 


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Naiad
1400 HP
Light - 50%+, Darkness - 50%-, Fire - 30%-, Aqua - 30%+
Spoils: Spiraling Gale, Goldfish Bowl, Constellation Ophiuchus

Hey, look! Monolith Soft suspected you wouldn't be using Xelha very often and 
threw you a weak boss! Now, remember when I told you to take a camera out of 
your deck in the Flame Cave? This is the reason why - you'll need to take 
photographs of the bosses you're to face.

Don't worry, though. Naiad is pretty easy, and despite that his Burning Blood, 
capable of causing Flames, might SOUND damaging, it really isn't. All you have 
to do is enter the battle with Light and Aqua Magnus, let them loose on Naiad, 
and heal occasionally. In a quick battle, he'll fall soon enough, quite 
possibly before you even have to Deck Shuffle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, head up to the altar and save Gibari. After your brief 
conversation, head to Mira. From the island of Mira, head to Detourne.


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Detourne
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Here, grab the Magna Essence of the Mirage Weed, then head to Duke Calbren's 
Manor in Balancoire.


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Duke Calbren's Manor
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Here, head to the basement and enter the Interdimensional Crack. Inside, 
examine the carving in the wall and insert the Mirage Weed.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thalassa
2300 HP
Light - 50%+, Darkness - 50%-, Fire - 30%+, Aqua - 30%-
Spoils: Hurricane Blade, Golden Barrette, Constellation Cancer

To go with the upping of difficulty from Naiad to Thalassa is the new odds of 
two on one. As Thalassa is weak to Fire instead of Aqua, you'll only have to 
trade out Xelha's Aqua Magnus for Fire Magnus, but you may have to trade out 
some of Gibari's equipment for more desirable weapons and armor.

But, as before, you won't need to do much healing, as Thalassa doesn't cause 
much damage between it's neutral, Dark, and Aqua attacks. The only thing that 
Thalassa really has going for it is it's finishing attack's ability to freeze. 
Stick in a few powerful non-elemental armors along with a select few Fire 
armors to defend against freezing, only a couple of healing items, and a 
boatload of weapons to use against Thalassa.

Just remember not to get ahead of yourself, though, and to take a snapshot of 
Thalassa before you finish him off and put him in a carcass state.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, go up to the alter and free Mizuti from his/her/it's chains. After 
the brief conversation, head back to the Mindeer and go to Corellia's Palace.


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Corellia's Palace
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Here, go and trap the Essence of the Celestial Flower Seed in Corellia's room. 
Now, head to the Celestial Tree.


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Celestial Tree
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Here at the Celestial Tree, climb up the vines to the top. Enter the 
Interdimensional Rift, and inside, insert the Celestial Flower Seed into the 
carving here. Inside, we'll face Despina.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Despina
3700 HP
Light - 50%+, Darkness - 50%-, Wind - 30%+, Chronos - 30%-
Spoils: Mega Flood, Tearful Birdie, Constellation Lyra

OH LOOK! Another boss that follows the trend of "Be weak to Light along with 
some other element." In this case, that 'other element' is Wind, which works 
out perfectly, as Gibari should still have a ton of Mayflies back from Nekton, 
Shrine of Spirits.

The only real difference that Despina has from it's predecessors is it's 
ability to use Hours of Reckoning, an instant Death spell. Thankfully, it 
doesn't seem to use this often, but just the same, bring in a few Sacred Wines. 
Light Flares + Mayflies + Wind Blows should be enough to take out Despina 
before you have the occasion of needing to heal.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now, go and rescue Savnya. After your brief conversation, head ALL the way back 
to the Mindeer, and this time, head to Alfard and Mintaka.


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Mintaka
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Magnus: Pretty Flowers, Intermezzo, Rice Paper

Here, head to Lyude's house and open the chest for an Intermezzo. Next, check 
the flowers at the entrance for Pretty Flowers, then examine the conditioner 
for Rice Paper. Now, go to the house that is to the right of the path to 
Lyude's house. In here, examine the book in the northeast corner and get the 
Magna Essence of the Girl's Thoughts.

Exit, go to Azha.


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Azha
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Magnus: Red Oak, Sunflower Coin, Jumbo Pastry, Pork Ribs

Here, go to the third floor of the single house here, and give the boy in the 
way the Girl's Thoughts. He'll give you a Red Oak and step aside. Now head up 
to the left and examine the bookshelf for the Sunflower Coin. Go right, examine 
the pots under the table for a Jumbo Pastry. Check the shelf to the left of the 
table for Pork Ribs. Now head to the Flame Cave.


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Flame Cave
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Magnus: Cetaka's Sword

Before going to the heart of Flame Cave, get some Lava into a blank Magnus and 
take it to the woman in the cave house who wants a Hot Rock. After the Lava has 
turned into a Hot Rock, give it to her for a Cetaka's Sword.


After, head to the heart of the Flame Cave after grabbing a second Lava. Go 
into the Interdimensional Crack, and put in the Lava. We'll face off against 
Galatea.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Galatea
5600 HP
Light - 50%+, Darkness - 50%-, Wind - 30%-, Chronos - 30%+
Spoils: Crescendo, Amethyst Earrings, Constellation Libra

The last of the Interdimensional Crack bosses, Galatea boasts the most HP, but 
he doesn't have an instant-death spell like Despina's Hour of Reckoning. Once 
again use your party of Xelha-Mizuti-Gibari, this time with a few more HP 
healing items, no death-protection spells, and Chronos Magnus in place of Wind.

One other note is that Galatea's Heart of the Maelstrom, which causes Wind 
damage, can do a fair amount of damage, so be sure to balance out Chronos armor 
instead of just bringing in Light-based and neutral armor.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, free Lyude and go through the brief conversation. The group will decide 
to head back to Anuenue to talk to the rulers. 


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Corellia's Palace
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Here, talk to Corellia, and the group will decide to try and contact the land 
of Wazn, an island of ice that has been cut off from the rest of the world. 
After the cutscene, head to the Mindeer. We'll automatically head to Wazn.


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Gomeisa
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Magnus: Constellation Leo, Forseti Robe, Aqua Burst Level 4, Tower Shield, 
Deluxe Pastry, Sheperd's Purse


!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
The Constellation Magnus card 'Delphino' can be obtained by battling the Flobo 
in Gomeisa. Just battle every Flobo you come across, and you'll get it 
sooner or later.

Head left from the start and open the chest for the Constellation Leo. After, 
head up onto the next screen. Up here, go up and examine the chest for a 
Forseti Robe, then examine the orb up to the left for one of the keys to 
breaking the magical barrier. Now head right and up, and go left onto the cliff 
to get another key. Head back right, and then go up onto the next screen.

Coming up the slope, head north-right and open the chest for an Aqua Burst 
Level 4. Continue your sluggish pace up-right, and take the right path. Out 
here, get the third key. Now, go back and this time head left, and get the 
third key. The magical seal will now breaken. Head down the slope now, and go 
up to the left.

Here, grab the Tower Shield from the chest, then press on upwards. Coming out 
onto the next screen, open the chest to your immediate right for a Deluxe 
Pastry, then head north-left and open the chest for a Shepherd's Purse.


Out at the end, an ice bridge will form and we'll make it into Wazn, as the 
storm stops and Wazn is finally visible to the rest of the world. Enter, 
Kaffaljidhma.


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Kaffaljidhma and Cursa
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Magnus: Dancing Flames, Light Flare Level 4, Young Wasabi Root, Phoenix Helm, 
Birdie Fatale, Eel, Full Helm/Golden Bugle, Shortcake (Large), Green Tea, 
Cloudy Emblem, Dark Flare Level 4, Soybeans, Constellation Ursa Minor

Here, Xelha will automatically walk up to the palace doors, and we'll have to 
follow her. Here, we'll meet up with Barnette, the Royal Advisor, and learn a 
lot of new information, including a way to destroy the End Magnus.

After your conversation, check Xelha's bed for a Dancing Flames. Next, check 
the chest to your left for a Light Flare Level 4, and the lamp in the lower 
left corner for a Young Wasabi Root. Head outside now, and in the center of 
this large room, head down the stairs. Downstairs, head through the right door. 
In here, open the two chests for a Phoenix Helm and a Birdie Fatale, then check 
the pot next to the bed for an Eel.

Now, talk to these two woman. They are Gram and Leon's wives, and the three 
will mourn a bit. After, talk to them again. You COULD give them the Warrior's 
Mementos for a Full Helm, BUT if you waited 40 hours for the Warrior's Mementos 
to turn into the Warrior's Memories, they'll give you the Golden Bugle instead.
Lyude can pwn some major butt with this weapon.

After, exit out, and head through the left door here. Examine the pot to the 
right here for a Shortcake (Large), then talk to the Court Lady here. She'll 
ask you to scour the islands for animals to bring to Wazn. After, exit and head 
down the next set of central stairs. Downstairs, head through the right door, 
and we'll see the white dragon. Exit, and head through the left door. In here, 
check the pitcher on the small table for Green Tea. Now head back out, and head 
outside.

Out here, Xelha will blab her story about how this whole mess started. After, 
we'll receive word that preparations are complete. However, let's not leave 
just yet. Head left one screen, and examine the snowman to the far left for a 
Cloudy Emblem. Enter the house here. Inside, check the barrel to the lower left 
for a Dark Flare Level 4, and the bin on the opposite side for some Soybeans. 
Exit, check the more right house. At the back of the house, examine the fish 
statue for the Ursa Minor Constellation.
 
Now, exit, head two screens to the right, and enter the Magnus Shop. After, 
talk to the woman to the right. She's one of Quzman's relatives, but she won't 
sign for now. Head left one screen, and save at the blue flower. 

Now, head to the top floor of the castle, and take the right door. Talk to 
Barnette, and you'll be sent off to the Lake of the Dargon.


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Lake of the Dragon
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Here, we'll confront the Goddess of Ice in a rather unusual battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Goddess of Ice
Spoils: Ocean Mirror, Sacred Wine, Holy Grail

This battle is rather unique. Instead of the normal routine, Goddess of Ice 
will show a card of a certain element, and you have to select a choice out of 
seven cards. If you get it incorrect, you get damaged, but if you get it 
correct, you proceed onto the next round. After doing this 4 times correctly, 
you'll win.

Of note is that a Camera Magnus is put in the deck, so make sure to get a 
picture of the Goddess of Ice. Also, there is a Magnus called Chance, which 
eliminates all but two of the facedown cards, making it a 50/50.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


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Kaffaljidhma and Cursa
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Magnus: Constellation Sagittarius

After the group makes it back, Xelha will fall over from exhaustion. In Xelha's 
room, Barnette will explain a bit more, and we'll make up our mind to head back 
to the other islands. After, head to the altar room again and check the altar 
at the back for Constellation Sagittarius.

Now, talk to Barnette, and she'll ask you to find a professional sculpter to 
make ice weapons for the four ice statues of the Knights in the altar room. 
Head down to Cursa, and go to the far left house. Enter, and talk to the 
sculptor here. Next, talk to his son, who'll readily accept, but needs 
Sparkling Snow.

Remember that glittering spot in Gomeisa? That's where you can find some 
Sparkling Snow. Head over there, grab some Sparkling Snow, then head to the 
ritual room. Here, talk to Junior and hand over the Sparkling Snow. Now examine 
the statues and insert what you want.

Bottom Left - Shield
Top Left - Bow
Bottom Right - Axe
Top Right - Halberd

After, head to the Magnus shop in Cursa and rest there. Afterwards, head back 
and talk to the sculptor. Wow...just wow...Now head down to the port beside the 
Magnus Shop in Cursa. Leave on the White Dragon, and Barnette will confess 
something...very bad...After, we'll be taken to Anuenue.


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Corellia's Palace
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After some chitchat with Ladekahn and Corellia, Xelha and you (The Guardian 
Spirit) will have a brief conversation. After a rest, plans are made to head to 
Mintaka. Head off to there now.


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Mintaka
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Animals: Fluffpup

Soldiers tainted by Malpercio's breath will have invaded Mintaka. You should 
roam around the Imperial Capitol and save everybody from the monsters, by 
clearing each Gagarek in every location at least once. There's no actual 
reward, but you can get a lot of experience from the enemies and they also give 
off some good items.

Anyhow, enter the house at the port and talk to the woman there for a Fluffpup. 
The enemies that are stalking citizens should be easy to seek out, so do so and 
slay them if you wish to save the citizens. After you've killed the number of 
Gagareks that you want to, leave town onto the World Map.


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World Map
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Head to the Imperial Fortress.


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Imperial Fortress
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Magnus: Wave Cutter, Light Flare Level 4, Fire Burst Level 4, Wolf Fangs, 
Deluxe Cream Puff, Constellation Scorpius, Dark Flare Level 4, Aqua Impulse, 
Phoenix Helm, Aqua Yell Level 1, Infernal Fists, Efreeti Suit, Dragonfly, Blood 
Sword, Asura Tuba, Full Helm, Aqua Burst Level 4, Golden Bugle, Cute Doll, 
Branch, Crown of Bubbles

Animals: Bunnycat

Valuables: Prison Cell Key, Elevator Key

At the entrance, we'll be confronted by one of the soldiers from the Flame 
Caves, who tells us that Melodia and Fadroh are in the fortress. From the 
start, head up north and pick up from the two chests a Wave Cutter and Light 
Flare Level 4. Now head up to the main gate and enter.

Inside, just head left into the next room. In here, you'll see some elevators, 
but don't go on just yet. Instead, continue left one more room, and in here, 
open the chest at the far end for a Fire Burst Level 4. Now head back, and take 
one of the two elevators up a floor. From where you get off, head left two 
rooms. In here, open the chest for a Wolf Fangs, and examine the basket to your 
right for a Deluxe Cream Puff.

Now, head right back one room, and go up the elevators in here. Up another 
floor, head right and go all the way to the back, where the hole from the 
explosion last time Xelha was here still is. Outside, open the two chests for 
the Constellation Scorpius and the Dark Flare Level 4. Now head left all the 
way past the four prison cells on this floor, and examine the shiny object on 
the desk for the Elevator Key. Now, head back to the elevators, and head down.

Downstairs, head right two screens. In this room, head up one, and talk to the 
soldier here. He decides that he has to go help his comrades, and asks you to 
keep his pet Bunnycat safe. Loan him a favor and do so. Now open the chest for 
an Aqua Impulse, and exit. Head right two rooms now. In here, open the second 
door from the left and open the chest for a Phoenix Helm. Check the third stall 
and grab the Prison Cell Keys from the soldier's body. Now check the urinals, 
and grab the Aqua Yell 1 from the third from the left urinal. Now grab yourself 
four Essences of the Stagnant Water, and head outside. Go upstairs on the 
elevator using the Elevator Key.

Up here, immediately head right. In this room, examine the first locker to the 
left for an Inferno Fists, then head up and examine the ammunition for an 
Efreeti Suit. Now open the chests for a Dragonfly and Blood Sword, then check 
the bookcase for an Asura Tuba. Exit this room, and continue left three more 
rooms. In here, Lyude will reminensce over the orders the year before to 
conduct Operation Sweep. Now, open the two chests for a Full Helm and Aqua 
Burst Level 4, then check behind the throne for a Golden Bugle. Now, head right 
and go down on the elevator.

Downstairs, head left into the Emperor's room. Examine the bed for a Cute Doll, 
then head down and examine the rocking horse for a Birch. Open the chest for a 
Crown of Bubbles, then head outside. Now go right and examine the force field. 
Head upstairs now, and go right a screen and up a screen. Examine the blue ball 
in here and dump your four Stagnant Waters inside. After, save in the throne 
room once more, and head down past where the force field once was.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fadroh
7000 HP
Light - 30%+, Darkness - 30%-, Wind - 80%+, Chronos - 80%-
Spoils: Camera 3, Freezing Axe

Wind, Wind, Wind, Wind, WIND! I CANNOT stress it enough to bring in as many 
Wind Magnus as you can. Fadroh BLEEDS Chronos damage between his two finishing 
Combos, Unholy Light and Corrupted Light, each of which can cause 500 damage on 
it's own! That is not to mention that he can power himself up beforehand with 
Orb of Magical Offense. In previous fights, you might've been able to get away 
with using conflicting elements or elements the boss was strong against, but 
not here. Here, even with the favorable Magnus, Fadroh can still deal 1000 
damage to you with ease.

For your party, bring in Gibari and Xelha as definites - Gibari should still 
have his arsenal of Mayflies and some White Scepters, and Xelha's magic is more 
than capable of coming in handy, with her Whispering Wind Finisher handy. It's 
a toss-up between Lyude and Mizuti from there, but I'm more inclined to take 
Lyude as he should've attained a powerful collection of weapons from back in 
Mintaka, and his naturally higher HP will be able to hold out against Fadroh a 
lot longer. Having a good deal of strong Light finishers helps out also.

I don't even have to stress the importance of bringing in some HP healing items 
too, now do I?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, Fadroh will die. Head up the hallway, and save at the red flower. 
Presss on, and we'll meet with a few certain somebodies.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Angel of Darkness
9000 HP
Light - 80%+, Darkness - 80%-, Wind - 40%-, Chronos - 40%+
Spoils: None

Oh...you're going to burn and bust on this one...9000 HP is a figure not quoted 
often, and the Angel of Darkness is capable of healing himself by using Fangs 
of Darkness, an eight-hit draining attack that can cause somewhere in the realm 
of 600 damage undefended.

But of course, that alone wouldn't be all that bad, particularly compared to 
Fadroh, capable of dishing out more than 1000 damage. Then look at this: the 
Angel of Darkness can attack TWICE in one turn, and more often than not, he'll 
decide to use Binding Wings - capable of paralyzing - then use Fangs of 
Darkness, first eliminating a character out of the battle for a few turns, then 
raping their HP, then recovering himself. Yeah. That's going to be fun.

But don't worry, he isn't on the scale of impossible. Just remember to bring in 
as many Light and Chronos Magnus as you can. I recommend bringing the same 
party as the last battle with Wind Magnus traded in for Chronos and a good deal 
more emphasis on Light Magnus, but you could trade Gibari out for Mizuti if he 
doesn't have a decent selection of weapons. Be warned, though, doing so will 
mean that another of your characters will fall after only a few attacks, as 
Mizuti has a weaker defense than Gibari.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, some of the most badass moments in the game occur, then some comedic 
moments. 


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Mintaka
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Back in Mintaka, it'll be decided to head down below the Taintclouds to Duhr 
and the Children of the Earth. Afterwards, head to the White Dragon at the 
port. Everything will be taken care of automatically from there.



\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                 k. Labyrinth of Duhr, Gemma Village, Capella
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1KLDGC)

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Labyrinth of Duhr
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Magnus: Cinderella Birdie, Fangs of Light, Metal Knuckles, White Ash, Sun Coin, 
Hamelin Cloak, Constellation Pegasus, Bells of Fate, Sunflower Barette, Platter 
of Parting

Family Members: Batutta

*NOTE: The directions I say are what you should do from YOUR perspective on 
EACH screen.

*NOTE 2: Grab some of the Pristine/Stagnant Water that is in the pots around 
here the first time you can.

Save at the red flower after you land, then head down a screen. Here, open the 
chest for a Cinderella Birdie, then go right. From here, take the completely 
linear path, and at the end of the maze, open up the chest for a Fangs of 
Light. Now, head back to the red flower using opposite perspective, and this 
time head right. In this part, open the chest for the Metal Knuckles, then head 
down, and up.

Continue on your way up, and left at the end of the passage. In here, open the 
chest for a White Ash, then talk to the man. He's another Quzman relative, and 
he'll readily sign without a problem. Now head down, right, and right again. 
Open the chest for a Sun Coin, then continue up and open another chest for a 
Hamelin Cloak. Go right now and examine the carcass for the Constellation 
Pegasus.

Now head left, and continue in your direction upwards. Go left twice at the 
end, then head right. On the next screen, head right here and give the creature 
some Pristine/Stagnant Water. In thanks, it'll fork over the Bells of Fate, 
Xelha's Level 7 Finisher. Head back down now, and go right. Go right again, 
then left. Grab the last chest here for a Sunflower Barette, and continue right 
and up to get the Platter of Parting. Head down and then up a lot, then right 
and left to exit the Labyrinth.


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World Map
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On the World Map, head to Gemma Village, just northwest of the Labyrinths of 
Duhr.


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Gemma Village
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Magnus: Slight Debt, Broken Earth Sphere, Constellation Bootes, Peanuts, Large 
Teamug, Oakwood, Earth Buckle, Siegfried

Valuables: Garden of Death Key

Animals: Clucker

Family Members: Wayshiyah

Unfortunately, the village elder is in a meeting, so head down to the entrance 
and go up the left stairs. Here, Mizuti will talk with Kee, somebody it knows. 
After, talk to the woman on the right staircase, who's another Quzman relative, 
and she'll readily sign. Save at the blue flower, then head up the right stairs 
and enter the house nearby.

In here, examine the drawer to the right for a Slight Debt Magnus, then talk to 
the man beside the fire to learn some information about Xelha's Pendant. We'll 
end up being able to use the Broken Earth Sphere. Now talk to the man again and 
he'll give you the Constellation Bootes (I refuse to accent it).

Now, talk to the woman attending the animals and she'll give you a Clucker. 
Next, examine the shelf to the left for a Peanuts Magnus, then talk to the 
woman next to the green lights. She'll tell you of Rubber Mud that they need to 
fix up the Magnus shop.

Now, enter Mizuti's house, on the opposite side of town. In here, Mizuti will 
meet with it's parents. After, examine the green drawer to the left for a Large 
Teamug, and check the fireplace for an Oakwood. Now go to the roof of the vast 
infastructure that is Gemma Village and talk to the man there who wants to know
what an inaccessible chest carries. Now, take the top left teleporter, then the 
teleporter to the left of the right staircase, then the teleporter to the left 
of the left staircase, and lastly the teleporter to the right of the right 
staircase. Up here, open the chest for an Earth Buckle, then go back to the man 
and tell him what was inside to get a Siegfried.

Trying to enter the Great Kamroh's building, we'll hear an argument and 
somebody will exit in a rage. Enter, and talk to the thing in the middle. What 
do you know, he's really great!<cue bad pun> The Great Kamroh will talk about 
Mizuti, then inform us that we need to obtain the Sword of the Heavens from the 
Garden of Death to the north. He'll then give us the Garden of Death Key. 
After, talk to the five men around to hear their stories, then exit onto the 
World Map.


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World Map
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Out here, head north to Capella, Garden of Death.


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Capella
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Magnus: Flashy Earrings, Full Plate, Whitecap Shield, Purple Rose

First and foremost, grab some Rubber Mud, which is everywhere. Now, head up the 
right onto the next screen. Here, get the Flashy Earrings from the chest on the 
branch. Now continue up onto the next screen, and head past the bridge. Open 
the two chests to your left for a Whitecap Shield and Full Plate, then get one 
that's partly obscured by the house for a Purple Rose.

Now, save, and enter the house and check the pedestal....the Sword of the 
Heavens is gone! We'll then be ejected onto the World Map.


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World Map
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Here, head to Algorab Village.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                   l. Algorab Village, Zosma, Celestial Alps
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1LAVZC)

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Algorab Village
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Magnus: Constellation Cassiopeia, Divorce Papers, Curry, Constellation Aries

From the entrance, head up and right into the Magnus Shop, and get what you 
require. Exiting, head up the stairs and go through the northern right door. In 
here, examine the book in the north-right corner for the Constellation Magnus 
Cassiopeia. Exit, take the left door. Inside, examine the book in the top left 
corner for a Divorce Papers, then check the barrels next to the oven for a 
Curry. Exit, and head through the door to your left.

In here, we'll learn that the mayor left to Zosma Tower to dispel the 
enchantment that protects this underworld, and took the Sword of the Heavens 
with him. Now head down to the bottom-left corner and check the barrels for the 
Constellation Aries. Also check the book to the left of the bed for some 
Cherries. Now, exit Algorab Village, head back to Gemma Village.


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Gemma Village
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Magnus: Power Blade, Sacred Helm

Here, head to the place where the clerk from the shop was (Upper right 
building). Talk to her and give her the Rubber Mud you should've picked up from 
back in the Garden of Death. You'll get a Power Blade and Sacred Helm in thanks 
along with being able to buy from the shop here. Head back onto the World Map 
after you've gotten what you wanted. After, exit onto the World Map.


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World Map
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Here, head to Zosma Tower.


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Zosma Tower
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Magnus: Firedrake Barnette, Burning Shield, Sword of the Heavens

Here, accept the task, and talk to the man to learn what to do. Grab the 
essence of the Weak Flame and light the first lamp. After your tutorial, grab 
as many flames as you can(Four are required), then head up onto the blocks and 
push the blue block into the wall. Continue your journey upwards and push the 
red block into the wall to activate the yellow block, then push in the blue 
block at the corner where you should still be standing to make a treasure chest 
appear. Head past the yellow block and open the chest for a Firedrake Barnette, 
then take the yellow block up for a ride onto the second floor.

First and foremost, light the lamp near you here, then climb up the hallway of 
blocks in the center of the room. Push the blue block at the end here into the 
wall, then climb down onto the right side. Push the red block into the hole. 
Now climb up onto the giant tower of blocks, and push the highest one right 
into the hole at the right wall. Next, climb down and push the now-highest 
block up into another hole. Climb down once more and push this one right, then 
climb up onto the blocks and the yellow block off onto the third floor.

Up here, immediately head up the blocks up north and light the lamp up top. 
Push the red block that's around off the top and onto the floor, then head back 
down. Push the red block into the glowing gap you saw earlier, and two more red 
blocks will fall down. Now, see the gap where the red block just was before you 
pushed it in? Head there, and go left - there's a hidden passage. Push the blue 
block inside the wall to make one of the blocks a moving platform. Get onto 
this moving platform, and climb up onto the first red block. Push the second 
red block in, then get down and push the first red block in. Now head on the 
floating block at the right wall, and up top, push the red block down. Back on 
the earth, push the red block into the glowing hole. Now head back up on the 
lower-right corner block, and this time take the horizontally moving block. 
Push the blue block as you head left/right, and a chest will appear on the 
floor below. Head down and open it for a Burning Shield, then head back up and 
go onto the yellow block up to the third floor (It'll take a couple of tries 
before you can get onto the yellow block).

As always, light up the lamp first, which is near your stop point. Now, go onto 
the ledge in the bottom corner, and push the right red block that's on the 
ledge into the hole. Next, push the lone red block NOT on the ledge up to the 
one on the ledge, and climb up onto the first one. Push the second block so 
that it's next to the lamp, then climb down and push it into the outside hole. 
Now go and push the last red block so that it's in the last hole. Now go get 
the finisher Rhapsody from the treasure chest, save at the red flower, then 
climb your way up onto the fifth floor.

Up here, light the lamp. Unexpected, huh? Anyhow, push the blue block in the 
right wall, then head down and push the second blue block in. Push a third 
block into the wall, and repeat the pattern twice more. Push the red block that 
appears into the glowing hole, and then we fight two bosses.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aygo, Ungyo
7000 HP (Both)
Aqua - 80%+, Fire - 80%- (Aygo), Aqua - 80%-, Fire - 80%+ (Ungyo)
Spoils: Prominence, Poseidon's Creel, Constellation Gemini

These two dog-like creatures incorporate teamwork to make life very frustrating 
for you; one will be aqua-based while the other is fire-based.

As such, there are two ideal ways to take them out - the first is to equip your 
three characters (whom I recommend be Gibari, Xelha/Mizuti, and Kalas) about 
half fire Magnus and half aqua Magnus while tossing in some healing Magnus, and 
focussing on one boss at  a time. The other possiblity is to have one of your 
fighters be completely fire-based, another completely aqua-based, and the third 
a healer who attacks occasionally.

The problem with the latter choice is that you would have to attack both bosses 
at the same time, and that'll more likely than not lead to a prolonged battle. 
It's not to mention that you wouldn't have a big enough arsenal of weapons. So 
rather than do that, I recommend taking the first choice - equip all three of 
your characters with half-Fire, half-Aqua, and some extras.

Don't worry, though, as this duo isn't too hard to finish off. Their finishing
attacks are VERY RARELY USED (Column of Ice and Pillar of Flame), and the only
possibly harm they could do is a possible chance of Freeze in the Column of 
Ice's case; and although Seal of Ungyo and Seal of Aygo can raise 
attack power, they use it rarely. Other than that, Ungyo can cause freezing and 
Aygo flames, but your defense Magnus should be able to repel that if it's of 
the opposite attribute.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle, head back down and save at the red flower, then go back up, 
and go up to the sixth floor. Up here, watch the cutscene, then head to Algorab 
Village (You might want to stop off at the blue flower in Duhr Port first).


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Algorab Village
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Magnus: Broken Heaven Sword, Inferno Cannon

Here, watch the cutscenes, which involve even more badass moments.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Malpercio
10000 HP
Aqua - 20%+, Fire - 20%-, Darkness - 70%-, Light - 70%+, Chronos - 30%+, Wind - 
30%-
Spoils: None

Despite that titanic HP count outweighing anything you've fought before, 
Malpercio is a pushover, especially compared to the duo of Ungyo and Aygo that 
you just fought. Although he can cause a good deal of damage in one turn, he 
doesn't cause any status effects and he can only attack once a turn, giving you 
the ability to turn your party into a healer - attacker - attacker.

Annoyingly enough, however, TWO - Count 'em, TWO - photographs are takable ONLY 
IN THIS BATTLE! The first one is easy enough - just get a snapshot of Mizuti at 
the start of battle. However, the second one - Mega Rare Mizuti Pic - requires 
her to be smiling. YOU WILL NOT GET A SECOND CHANCE FOR EITHER OF THESE 
PICTURES!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After more cutscenes, go into Mizuti's house and check the far left bookcase 
for the Essence of an Adventure Book. Now, go back to Algorab Village. Here, 
you'll be able to claim an Inferno Cannon from the chest the two ladies were 
blocking off. Now head back onto the World Map.


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World Map
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Head to Duhr Port.


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Duhr Port
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Here, go see the White Dragon, and we'll automatically be whisked off to 
Corellia's Palace.


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Corellia's Palace
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Talk to the three rulers, and afterwards, they'll discuss the situation. The 
witches show up and confirm the impossibility of invading Cor Hydrae. Suddenly, 
Catranne (one of the witches) will hand Kalas a letter...from Dr. Larikush! 
Later on, the party will be headed for Cebelrai Village. Stop off in Pherkad 
first.


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Pherkad
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Magnus: Sorcerer's Seal, Silver Ash, Voice 4

Animals: Cloudgull

First off, go to Quzman's. If you've been following this, you should be able to 
get the Sorcerer's Seal, Silver Ash, and Voice 4. Now examine the painting to 
the right of Quzman's bed, and Quzman will mention there being his wife 
Misjah's paintings. Take the essence of one of them. Now exit, and talk to the 
guy who was talking about his Cloudgull. He'll give you it. After, head to 
Cebelrai Village.


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Cebelrai Village
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Animals: Prancer, Pow, Fentail Ducklin, Fentail Duck (Regular), Fentail Duck 
(White)

It's been a long time...First, head into the stable and talk to the man tending 
the Prancers to get a Prancer. Exit and reenter and talk to the man tending the 
Pows to get a Pow. Now head outside, and go right. Here, talk to the girl near 
the Fentail Ducks, and get a Fentail Ducklin, Fentail Duck (Regular), and 
Fentail Duck (white). After, head into Larikush's house.

In here, we'll have a lengthy conversation. At the end of it, our new 
destination is clear; to the Celestial Alps! Go back to the White Dragon, and 
we'll be taken to the Celestial Alps (to the right of Cor Hydrae).


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Celestial Alps
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Magnus: Constellation Canis Minor, Apocalypse Sword, Air Slash, Chaos Mail, 
Azure Sand, Chaotic Illusion, Constellation Canis Major


!!!!!!!!!!!!!!!!!!!!!!!!!!
CONSTELLATION MAGNUS ALERT
!!!!!!!!!!!!!!!!!!!!!!!!!!
The Constellation Magnus card 'Canis Major' can be obtained by battling the 
Badwins in Moonguile Forest, and is obtained at random.

From the start, head up and open the chest for Constellation Canis Minor. Try 
to head left, then go down and kill the bug. Head back up and go left onto the 
next screen. Here, you'll be stopped by another tentacle, so climb down and 
kill the Rulugs. Head back up to the top of the cliff, jump down, and head left 
onto the next screen.

Here, climb down the immediate ladder and head right. You'll be stopped by 
another Rulug, but after, you'll get the Apocalypse Sword. Now head back left, 
get off the cliff at the end, and you'll be stopped by another Rulug! Loop 
around...only to be stopped by a second Rulug! Man, you have to hand it to 
Monolith Soft. Two Rulugs later, open the chest for an Air Slash, and head back 
up the ladder and left.

Here, get a Chaos Mail from the chest near the red flower and save there. Now 
get a Caplin (White), and head left and grab the Caplin (Black) that isn't part 
of the herd. Now head to the northwest and open the chest for an Azure Sand, 
then enter the cabin.

Here, we'll confront the trio of Giacomo, Ayme, and Folon once more, and after 
a brief conversation, we'll fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ayme, Folon, Giacomo
5000 HP (Ayme), 5500 (Folon), 7000 (Giacomo)
Light - 30%+, Darkness - 30%- , Wind - 30%-, Chronos - 30%+, Fire - 30%-, Aqua 
- 30%+ (Ayme)
Light - 50%+, Darkness - 50%-, Fire - 40%-, Aqua - 40%+, Wind - 30%-, Chronos - 
30%+ (Folon)
Light - 30%+, Darkness - 30%-, Fire - 50%-, Aqua - 50%+ (Giacomo)
Spoils: None

Before, you could afford to take out the person with the lowest amount of HP 
and work your way up from there to defeating Giacomo. Not so here, as the trio 
have the ability to heal each others this time around, as well as all three of 
them being able to attack twice, so you're going to want to take out the heavy-
hitter (ala Giacomo) first.

Thankfully, this time around you do have two advantages going in your favor; 
your healing items will be alot more powerful, and while your weapons have 
improved, the trio's HP haven't. That means that you can just slice and dice 
your way through Giacomo relentlessly, only pausing to heal when you're in the 
most desperate of states, and will have then taken out your biggest target.

At this point, you should take out Ayme - despite Folon's natural strength 
being higher than that of her's, she still can be annoying. From there, it's a 
cakewalk to defeating Folon.

Notables are that you should bring in a couple of Fire armors to protect 
against Folon - who can freeze you - and that you really DO need to get rid of 
all unnecessary Magnus for this battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, more badass moments...and you'll have to repeat the fight! Oh noes~! 
Another fight and more badass moments later, we'll get Chaotic Illusion, and be 
whisked back to Corellia's Palace without getting the opportunity to grab the 
items in the cabin. Damn!

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
             m. Illusory Fortress, Zosma Tower, Greater Celestial 		
                     River, Phantom Goldoba, Nihal Desert
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1MIZGPN)

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Corellia's Palace
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Here, we'll get reports of several problems occuring that we'll be asked to 
taclke on our own if we have the time. Of course, you'll want to do this before 
taking the main objective - invading Cor Hydrae - because these quests will net 
you a good amount of powerful Magnus and experience. There's also a ton of 
sidequests to do before going, also. Let's head to the School of Magic, first.


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School of Magic
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In the right wing, go into the second room and talk to the principal sitting at 
the table. Give her the essence of the Adventure Book from back in Gemma 
Village, and she'll let you use it. We'll then be warped into the Illusory 
Fortress of the Book.


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Illusory Fortress
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Magnus: Apple Pie (Full), Aqua truth, Bloody Vortex, Linnet Statue, Skull 
Anklet, Silk Veil, Seal of Water

Family Members: Tumart

Basically, you'll have to enter certain doors to continue on in the level. If 
you guess wrong, you'll have to fight some monsters. Just remember to get 
snapshots of the two types of enemies that are around here.

Anyhow, first take the fourth door from the left. In here, open the two chests 
for an Apple Pie (Full) and an Aqua Truth. Examine the door, and we'll see a 
cutscene. In the new room you're placed in, take the second door from the 
right, and slay the monsters inside. After, get Tumart's signature. Exit, take 
the center-right door. In here, claim a Bloody Vortex and Linnet Statue from 
the chests, then continue on. We'll see another cutscene.

This room around, take the fourth from the left AKA the same door you took for 
your first try. Save, grab a Skull Anklet and Silk Veil from the chests, then 
head into the next room. Cue smome more cutscenes, and then we fight 
Kulcabaran.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kulcabaran
10000 HP
Wind - 80%+, Chronos - 80%-
Spoils: Galeos Fangs, Aqua Burst Level 6

Good news for you; Kulcabaran is like the four Interdimensional Cracks bosses 
in that he's a pushover who's more there for the experience than anything else!

This is illustrated in his lack of attacks; the greatest amount of damage he 
can ever do is 1060 damage, and since it should take minimum four attacks to 
kill any one of your characters, you could just put away all your armor Magnus 
and attack + heal. Recommended for this battle is Gibari (Mayflies and 
Dragonflies) and Kalas (Air Slashes), or otherwise Mizuti if you still have a 
good number of Wind Blows to go around.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, more cutscenes. Xelha will also receive Seal of Water. Once we're out of 
here, head to Duhr Port.


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Duhr Port
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Here, we'll be confronted by a kid who informs us that the Great Kamroh, some 
others, and Kee went into the basement of Zosma Tower. You know where we have 
to go.


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Zosma Tower
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Magnus: Tradescantia Petals, Constellation Aquila, Skull Birdie, Alias Falls

Here, we'll see the old man from the last time we were here coming up from down 
below. Getting on the yellow block, head down to the first basement.

On the first basement floor, head down the red blocks and light the flame. Now 
push the block second right next to the lamp, and it'll cause a chain reaction 
(Make sure the second block makes it into the wall). Now climb down and go onto 
the platform that has the giant hound (Breacher) on it. After you defeat it, 
take the Magna Essence of the Delinquency Stone. Climb up the bottom-most red 
block and push the highest red block into the wall. After you're done that, 
push the right block into the right side. Now, here is the tricky part. You 
need to go back to the lamp and push the block right, but you MUST do it so 
that it and the second red block collide with the yellow block! Once you've 
done that, go and push the two blocks in, get the Tradescantia Petals from the 
chest, then head down a floor.

At your departure point on the second basement, light the lamp. Now, take the 
yellow block DOWN and get off to the right. Here, push the two blocks in the 
wall further inward, then ehad back up to the top ledge and get off to the 
right. Push the red block off the ledge, then head back down to the second 
ledge by way of platform. Get behind the red block (Where the blue blocks just 
were) and push it down (Not right). Climb down and push it into the hole at the 
bottom corner, then climb up the ledges and check out the last red block. Push 
it right into another hole, then head down onto the third floor.

Here, push the lone red block in the middle of the floor next to the column 
with two stones. Climb up and kill the Gul-Bar-Mool who would otherwise block 
your path later on. Climb back down, push the red block to the two-stoned 
column to the left of where the lamp is. Climb up all the way to the right, and 
push the block here right. Now head back down to the ground floor, and push the 
red block up to where the red block on the ledge is and up one more. Climb up 
in the corner hole and push the red block on the ledge down. Climb back down, 
push the last block into the top hole. Now open the two chests for 
Constellation Aquila and the Skull Birdie, then head down onto the fourth 
floor.

Down on the fourth basement floor, get off the yellow block, climb up, and 
light the torch. Push the red block to your left left and it'll fall down. Now 
go and climb up over the left-most block, and push it up right next to the 
lamp. Now push said block down into a hole. Next, head down and push the block 
on the ledge left one. With it on the floor, go and push the red block right 
next to it left one. With all three blocks in position, push them into their 
respective holes. Save at the flower, then head downstairs.

Here, we'll meet up with the other Children of the Earth and fight another 
boss.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wizard Shadow
Spoils: Wizard Robe, Fire Burst Level 6, Cream Puff

This fight is identical to your fight against the Goddess of Ice: A guess-and-
check game with elemental cards. As such, I'll copy and paste the strategy 
against her for here.

Instead of the normal routine, Wizard Shadow will show a card of a certain 
element, and you have to select a choice out of seven cards. If you get it 
incorrect, you get damaged, but if you get it correct, you proceed onto the 
next round. After doing this 4 times correctly, you'll win. This match is alot 
easier because Mizuti should have a ton more HP now than Xelha had against 
Goddess of Ice.

Of note is that a Camera Magnus is put in the deck, so make sure to get a 
picture of the Wizard Shadow. Also, there is a Magnus called Chance, which 
eliminates all but two of the facedown cards, making it a 50/50.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you'll get Alias Falls (Mizuti's Level 8 Finisher). Now, head to Diadem, 
and more specifically, Nashira.


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Nashira
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Here, we'll have a cutscene where we learn Gibari was once a Diadem Knight. 
Now, head into the house right of the Magnus shop and we'll learn Reblys and 
Anna left to go to the Greater Celestial River. Head back to the White Dragon, 
and we'll be taken to the Greater Celestial River.


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Greater Celestial River
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Magnus: Power Blade, Buoy of Light, Skull Creel, Battle Suit, Constellation 
Corvus

From the start, go left and climb down. Open the chest for a Power Blade, then 
head back up and continue up the slope and open the chest for a Buoy of Light. 
Continue right up onto the next screen.

Here, we'll meet up with Reblys. After your chat, head left and open the chest 
for a Battle Suit. Next, head up and left for a Skull Creel, then go into the 
small crevasse and examine it for the Constellation Corvus. Now head up to the 
save flower, save, and head up.

Here, Reblys and Gibari will have a fish-on, and will fish out none other than 
the Master of the River, Brolokis!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Brolokis
13000 HP
Fire - 80%+, Aqua - 80%-
Spoils: Nemesis Fall, Dragoon Gale, Constellation Eridanus

Brolokis isn't really a boss/amphibian to be feared; lax use of his Frost Cloud 
attack and being capable only of freezing and poison make him easy. The only 
real advantages he has is his giant HP count, which can be decimated by Fire 
Magnus.

Of course, I highly doubt that Gibari will have very many Fire-based paddles, 
so if you lack enough Magnus, just put in the most powerful paddles you have 
and make sure the elements do not conflict. Supporting cast should be Savyna 
(finally!) with her giant arsenal of Fire gloves and either Kalas, or 
Mizuti/Xelha.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Gibari and Reblys make up, and we get Balgora's Paddle back in Nashira. 
After, head to Mira, where we'll be intrcepted by the Phantom Goldoba.


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Phantom Goldoba
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Magnus: Cetaka's Sword, Rice Paper, Hades Horn, Japser Gem, Skull Earrings, 
Agni Tuba, Mithril Helmet, Presto

From the start, open the two chests near you for Cetaka's Sword and Rice Paper. 
Now head to the back and open the chest here for a Hades Horn. Exit, and take 
the top-right door out here. One cutscene later, open the chest for a Jasper 
Gem. Exit, and take the upper left door. After another cutscene, open the chest 
for a Skull Earrings. Exit, take the bottom left room.

In here, open the two chests for an Agni Tuba and Mithril Helmet, then head 
outside. Now, enter the other two doors (top center, bottom right), and exit. 
After a cutscene, we fight.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rampulus
13000 HP
Light - 80%+, Darkness - 80%-, Wind - 50%+, Chronos - 50%-
Spoils: Vishnu, Apple Pie (Full)

Rampulus is tougher than many of his predecessors mainly because you probably 
haven't been using Lyude much as of late, and because of TEH DUAL WIELDING!111! 
(AKA two attacks in one turn). However, he's weak against Light, which Lyude 
and Xelha/Mizuti should have more than enough firepower to take advantage of 
(And in Lyude's case, a lot of powerful non-elemental weapons).

The other three (Gibari, Kalas, Savyna (Savyna is recommended since you'll need 
to get her back into use for later)) all make good third fighters, though 
Gibari outweights the latter two due to his better selection of Wind weapons. 
Of course, if you have a ton of Light Bursts, you could always use both Mizuti 
and Xelha.

Rampulus itself also possesses a good chunk of HP, and it won't fall as fast as 
it might seem to Light Magnus, as Rampulus possesses Symbol of Slumber (Capable 
of putting you to sleep) and Death Count (One really powerful Dark + Neutral 
attack).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you'll receive Presto, Lyude's Levle 8 Finishing Attack. More cutscenes 
follow. Now, pack your bags, because we're headed to Nihal Desert (North of 
Azha).


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Nihal Desert
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Magnus: Dragon Plum Bud, Rooster, Constellation Centaurus, Skull Barette, Red 
Impulse, Chaos Mail, Galeos Fangs, Holy Armor, Phoenix Crest

Valuables: Twinstone Compass

Animals: Olifant

Family Members: Zuhr


At the start, we'll meet up with Azdar, who'll ask us to clear out the nest of 
monsters that lie ahead. Cue some cutscenes. After everything is said and done, 
open the chest in the cave for a Dragon Plum Bud. Next, check the boxes in the 
same area for a Rooster. Head right now and check the barrels for the 
Constellation Centaurus. Head DOWN outside and open the chest out here for a 
Skull Barette, then head back inside and get what you want at the shop. After 
that's done, it's show time.

First, examine the barrels in the southwest corner and capture at least five 
Pristine Waters. Talk to the girl in the northwest corner of the room, and 
she'll give you a Twinstone Compass. That won't be necessary however, as you'll 
be getting directions from here. Now head outside up the ladder.

Now, one Pristine Water is consumed for every screen you go to, so you're going 
to have to manage your water effectively. From the start, head left one screen 
and give the man a Pristine Water, and he'll fork over a Red Impulse in thanks. 
Continue left, and on this screen, resupply your water supply. Also grab one of 
the Olifants for your Animal quest. Now continue left.

Here, find the woman down a bit half-submerged in sand, and give her Pristine 
Water. Once she's out of the sand, she'll be more than happy to sign the Family 
Tree for you. Head back right, resupply with water, then come back onto this 
screen and go up one. Here, give the man a Pristine Water and he'll give you 
the Chaos Mail in thanks. Continue up two, resupply with water.

Now, head right one screen (save at the flower if need be). Give some water to 
the person laying on the ground here and get a Galeos Fangs in return. Continue 
two right, and resupply here. Now head down and left one, give water to the 
person here for a Holy Armor. Backtrack to the oasis, resupply, then head two 
screens left. Save at the red flower, then go down. On the next screen, talk to 
Azdar and it'll start up a boss fight.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sowzana
12000 HP
Aqua - 80%+, Fire - 80%-
Spoils: Hellblood's Hammer, Green Light

The only two problems you'll really have with Sowzana is your relative lack of 
experience with Savyna (Admit it, you haven't been using her much until just 
very recently) and Sowzana's Hyper Wicked Light, the latter of which deals a 
ton of Fire damage along with a little bit of Dark (Meaning, equip a few Light 
Armors along with your Aqua Armor).

On the other hand, you have almost everything going for you. Savyna should have 
a large arsenal of Aqua gear, and the Mizuti/Xelha duo should have between them 
a ton of Aqua Bursts. Gibari rounds out the third spot excellently, with his 
numerous Aqua-based paddles. The only thing you really will have to watch out 
for is your HP, which can be shattered pretty quickly if you don't watch it for 
Hyper Wicked Light.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, cutscenes and Savyna gets the Phoenix Crest. Now we've got sidequests to 
plow before heading to Cor Hydrae.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
 				 n. Sidequests
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1NDQST)

If you want to finish the story right away, head straight to Cor Hydrae and the 
next part of this walkthrough. If not, then use this, which covers everything 
left that there is to do in the game. First off, let's head to Sadal Suud and 
Nunki Valley.


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Nunki Valley
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Family Members: Asakir

You know that dude with a bracelet training under the waterfall from a LONG 
ways back? That's right. Since you've got Zuhr to sign, he'll sign the Family 
Tree as well. Now head off to Pherkad.


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Pherkad
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Family Members: Usaybia, Maja

At Quzman's house, examine the drawer to the left of Quzman's house, and he'll 
sign the name of Usaybia for you. Next, talk to Asakir, and he'll sign his dead 
mother's name Maja for you. If you haven't yet, obtain the Magna Essence of the 
Terrible Painting in the brown chest to the right of Quzman's bed.

Afterwards, head to Lord Rodolfo's mansion, and up to the rooftop. Remember 
that chest from the start of the game that you couldn't reach? Now you can 
reach it! Inside is Kalas's Moon Buckle.

Lastly, head down to the main street, and grab the Essence of some Nameless 
Flowers. Wait for them to turn into Pressed Flowers, then talk to the girl near 
the flowers to exchange it for the Popular Pick-Up Line. Now, head to 
Reverence.


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Reverence
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Family Members: Misjah

Here, go and talk to the old woman sitting by the bridge. Show her the Terrible 
Painting, and she'll sign the Family Tree. Afterwards, head to Wazn.


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Kaffaljidhma and Cursa
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Family Members: Yamin

Here, head left, and talk to the woman to the right of the door. Show her the 
family tree; she will _ONLY_ sign if Usaybia's name has already been signed on 
for her. Now, head out to Gomeisa.


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Gomeisa
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Family Members: Yunus, Gabirol

In Gomeisa, trudge down the snow and talk to the man whom is here. Show him the 
Family Tree, and he'll ask you to find his daughter first. Now go down a 
screen. Here, head to the three-way split, and go the upper-right path. At the 
next fork, take the left path. On the next screen, talk to the girl here, and 
get her to sign the Family Tree. After, head back to her father, and he'll also 
sign (Don't worry, the large amount of time between text isn't a freezing 
glitch). After, head back to Pherkad.


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Pherkad
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Family Members: Bajja

Magnus: Aurora

Here, go to Quzman's house and talk to Yamin, and she'll sign her daughter 
Bajja's name. You should be able to get the Aurora from Quzman for completing 
the Usaybia Bloodline.

Have you been following this walkthrough, you should only have three family 
members left to get, so let's head off to the Celestial Alps! First off, 
though, you'll have to talk to Nubata. Afterwards, go to the Celestial Alps.


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Celestial Alps
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Family Members: Al-khatib, Al-rumi

Here, take the lower left path and talk to the girl here. Take her message to 
her mother up top, then go back down. She'll ask you to push her up to your 
mother, and you'll have to physically move her. At the top, collect the 
signatures of both family members. After getting both their signatures, head up 
to the cabin at the top of the Celestial Alps (The tentacles aren't in the way 
this time).

Here, time to grab some items. First, examine the fireplace at the top for a 
Silk Veil, then check the pot to the left for an Avocado. Also check the chest 
to the right for an Efreeti Saber. Now enter the left room. In here, first head 
up the ladder and get Straw from the top, then come down. Now go and open the 
two chests for a Skull Buckle and Holy Armor, and examine the milk for, well, 
some Milk! Now head right two rooms, and in here, open the chest up top for the 
Void Phantom.

Afterwards, head back to Pherkad.


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Pherkad
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Magnus: Endeavoring Woman

Family Members: Kemal

Head to Quzman's house. Talk to him, and he'll give you the Endeavoring Woman 
for completing the Maja bloodline. Now, talk to Tumart (on the bottom-left 
corner) a few times, and he should talk about his wife Kemal. After you get her 
signature, talk to Quzman. There's only one family member left, and his name is 
Rabbih. Head to Zosma Tower.


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Zosma Tower
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Family Members: Rabbih

First, you have to get the Delinquency Stone from the first basement floor by 
first defeating the dog monster on top of it, then getting the stone itself. 
Next, climb up all the way to the fourth floor of Zosma Tower. Here, you should 
be able to find Rabbih easily enough. Give him the Delinquency Stone, have him 
sign the Family Tree, then head back to Pherkad.


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Pherkad
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Magnus: Fairy Shield, Platinum Earrings

Here, go and talk to Quzman, and he'll give you the Platinum Earrings. 
Afterwards, talk to Taymiya, and she'll give you the Fairy Shield.

Well, we've got another quest to do now; finish collecting the constellation 
Magnus. Thankfully, you should only be missing two have you been following the 
walkthrough. First off, let's head to Cebelrai.


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Cebelrai
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Here, go to the stables, and get the Magna Essence of Pow Milk from the pot in 
the northeast corner. Now, let us be off to Corellia's Palace.


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Corellia's Palace
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Magnus: Constellation Magnus Sagitta

Here, head to the left door, and talk to the soldier here. If a half hour has 
passed since you got your Pow Milk and it has turned into Pow Milk Yogurt, give 
it to the soldier. He'll reward you with the Sagitta Constellation. Now, head 
to the Church from the blue save flowers.


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Church
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Magnus: Cetus Constellation Magnus, The Fool

Talk to the Old Man, and fork any constellations you have over. After, ask him 
for information, and say you need information, you want to complete the Star 
Map, and that he deserves to complete it. He'll hand over the last 
Constellation, Cetus, and then you have to give it back to complete the Star 
Map. You'll then get The Fool for your efforts.


AUTHOR'S NOTE
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
That's the end of this section. Nevertheless, there still remains a ton of 
things that you can do in the world of Baten Kaitos: Eternal Wings and the Lost 
Ocean, which includes a good ton of fetch tasks. For now, it's off to Cor 
Hydrae!


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
 				 o. Cor Hydrae
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(1OCRHY)

After all your sidequests are done, head back to Corellia's Palace.


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Corellia's Palace
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Here, talk to Corellia and say you'll invade Cor Hydrae. It's suggested to use 
the combined powers of the islands End Magnus strength to pierce Cor Hydrae's 
shield, and Lord Rodolfo enters and offers his help. After another cutscene in 
which Lyude discusses some philosophical stuff, head back to the audience room. 
More badass moments occur, and we'll get into Cor Hydrae.


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Cor Hydrae
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Magnus: Fire Burst Level 6, Chronos Blow Level 6, Shield of Hope, Mermaid 
Nails, Wind Blow Level 6, Wind Blow Level 6, Brahma Eupho, Sybil's Crown, Voice 
6, Firefly, Lord of the Wind, Dark Flare Level 6, Desperda, Light Flare Level 
6, Venus Garb, Chronos Blow Level 6, Esperanza, Aqua Burst Level 6, Golden Helm

Here, we'll be confronted by ghosts of the dead gods, who will disperse. 
Afterwards, open the left chest for a Fire Burst Level 6 and the right chest 
for a Chronos Blow Level 6. Head up, and we'll have to go across a bridge. On 
the other side of the bridge, save.

Now, head up the middle path. Going up, you'll meet a lot of Diabolos 
resistance. Once done clearing out the enemies, open the chests for a Shield of 
Hope and Mermaid Nails. Three items later, head up. In this big room, open the 
chest to the left for a Wind Blow Level 6. Next, examine the orb to the right 
and it'll create a chest for later on in the dungeon. After everything's said 
and done, head up and we'll fight the first of the Gods.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sibling God: He
14000 HP
Darkness - 100%+, Light - 100%-
Spoils: Wheel of Light

OMG a boss that's weak against DARKNESS! This is AWESOME! The last time you 
fought a boss with weakness against Darkness was a long time ago, against 
Phantasm in Mira. With the big storage of Dark Weapons that you should've been 
storing up, a group of Kalas, Lyude, and Xelha/Mizuti should be able to make up 
for a lot of damage against Sibling God: He.

Of course, don't take this for granted. He is more than capable of causing on 
the level of near 2000 damage in a single attack with his strength, and he 
boasts two very annoying attacks; Seal of Sanity, capable of confusion, and 
Seal of Health, which heals 2100 HP. My recommendations are just to shunt aside 
all armor Magnus except for a few very powerful ones, put in a number of good 
healing Magnus, and a ton of three or four-Spirit Number Magnus. A nine-
straight hit combo against He can be devastating, particularly if you're using 
Dark Magnus.

Just remember to heal when you need to (and DON'T EVER LET YOUR HP FALL UNDER 
2000!), and you should do OK against He, provided you aren't too underleveled 
in coming here.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, go back to the main area, save at the blue flower, and this time take 
the upper left path. Go through the hallway, and in the second room, examine 
the orb and a teleporter will be created elsewhere in the castle. Next, check 
the chests in the southwest corner for a Wind Blow Level 6 and a Brahma Eupho. 
Now head up into the next room and we'll fight the second Sibling God; Che.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sibling God: Che
14000 HP
Wind - 100%+, Chronos - 100%-
Spoils: Ultimate Geyser

Ugh. Sibling God: Che is a speed freak, often starting off with Seal of Sanity 
(Able to confuse) and then finishing off with a long combo that ends off with 
Spark of Time, able to deal a megaton of Chronos damage. Che is also capable of 
using Seal of Health, just like it's predecessor.

Take into battle Mizuti, Gibari, and Kalas. Mizuti's Wind Blows and Alias Falls 
Finisher should take a chunk out of Che's life; Gibari's Dragonflies and Mirage 
Blades should do away with the majority of it's remaining HP; Kalas and his Air 
Slashes + Void Phantoms should be more than capable of doing away with Sibling 
God: Che. Just be warned, though, do not let it get an upper hand on you with 
it's freak-like speed.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, head back to the main area and save. This time around, take the upper 
right doorway. Here, go up the hallway, then examine the orb. Now go onto the 
next screen and open up the chest for a Voice 6. Now continue up to fight 
Sibling God: Ar.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sibling God: Ar
14000 HP
Aqua - 100%+, Fire - 100%-
Spoils: Deadly Heat Scythe

You should be used to the routine of battle now. Sibling God: Ar is also 
capable of using Seal of Sanity and Seal of Health, and his signature move 
Firebird can deal a good amount of damage. Have no fear though, as he uses his 
Finisher very rarely.

But screw careful organization. A party of Savyna, Gibari/Kalas and 
Mizuti/Xelha here can utterly devastate Ar in a matter of only a few turns. 
Frozen Souls for Savyna, Crystal Wings/Balgora's Paddles for Gibari, Aqua 
Truths for Kalas, and the Aqua Bursts for Mizuti/Xelha can cause Ar's HP to 
fall like a rockslide. Combine that with slow speed compared to Che and He, and 
a couple of well-placed bonuses (ala Sunrises/Sunsets) and you can cause 
upwards of 5000+ damage in a single attack.

This isn't to mention that you should easily have these weapons or replacements 
for them in handy supply, so you're more than capable of having the firepower 
required to take down Ar at hand.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head back to the main room. This time, take the lower left path, and continue 
left across the hallway in here.

Here, you'll be stuck in a room with a lot of teleporters, so listen carefully. 
First, head down to the end and go into the teleporter in here. At the 
receiving end, go back down onto the teleporter you came from. At the three way 
split, head down into the red teleporter which will only be around here if you 
examined the orb before you fought Che. Now go and open the chest for Lord of 
the Wind. Go back into the teleporter to be dropped off elsewhere, and here, 
examine the orb. This'll create a chest with a Firefly in it just before where 
you fought Ar.

Now, go back into the red teleporter once more, and open the chest here for a 
Dark Flare Level 6. Go into the teleporter and you'll be whipped back to your 
starting point. Head back into it, and go back into the teleporter you came out 
of for the second and third part. Get the Desperda, then go back into the 
teleporter twice more. Head up and take the middle teleporter once you get to a 
triangle-shaped path, and you'll get deposited onto the three-pronged split. 
Take the left teleporter here, and exit to the left.

Open the chest here for a Light Flare Level 4, then head up to fight Sibling 
God: Le.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sibling God: Bo
14000 HP
Water - 100%-, Fire - 100%+
Spoils: Finale

Coming off of a relatively easy with Ar, Sibling God: Bo will present a more 
difficult challenge; that's because your two primary water-users, Savyna and 
Gibari, simply don't have the upkeep of Fire Magnus as they did have Aqua 
Magnus. While Kalas and one of the Mizuti/Xelha duo can fill two of the spots, 
more likely than not you'll have a hard time finding a third person.

In my own opinion, Savyna should fill in that third spot, as she still has a 
nice supply of Fire Magnus handy, and can dish out some quick and hard damage. 
Of course, you'll definitely want to have some Fire Magnus handy, especially if 
you don't have any freeze-resistance accessories equipped; Bo's Icy Burst 
attack can hurt you and freeze you in the same movement.

As always, Sibling God: Bo will also possess Seal of Sanity and Seal of Health, 
so watch out for those two attacks.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head back to the middle room now. Save, then head back to the room before Ar 
and pick up the Firefly. Head back, and this time take the lower right room. 
Head across the room, and take great joy in the gloriously difficult puzzle 
Monolith Soft has laid out for you(OK, so not so difficult).

Take the green stone near you, and pick up the Venus Garb, then head back down. 
Head right and take the red stone up and open the chest here for a Chronos Blow 
Level 6. Go down, take the green stone, head up the red stone, then continue on 
right past the pair of stones and take the lone green stone up. Take the red 
stone up, then the green stone, then the red stone. Examine the orb, which 
creates a chest containing a Sybil's Crown on the hallway to Sibling God: He.

Now, put everything back in formation from the start, and head left and take 
the red stone down. Go down and take the green stone up, and open the chest to 
the left for an Esperanza. Now just go right along the path into the next room. 
Here, open the chest for an Aqua Burst Level 6, then continue on to fight 
Sibling God: Le.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sibling God: Le
14000 HP
Chronos - 100%+, Wind - 100%-
Spoils: Planet Soul

Rarely does Le use his signature move, and he's a pathetic attacker besides, 
and not as fast as Che or He. Chronos Magnus is something you should have 
plenty of, particularly with Kalas and Gibari, and you've had plenty of 
experience with the other four Sibling Gods as well as being stronger now.

Le is easier than his predecessors, so you shouldn't really have a problem with 
him at all. As always, he'll be able to use Seal of Sanity and Seal of Health.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, head back to the center room and save, then head up and grab Sybil's 
Crown from the chest in the center north passage. Head back into the main room, 
and take the teleporter. In the new room, head north two screens.

Cue cutscenes.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Malpercio
16000 HP
Chronos - 20%-, Wind - 20%+, Darkness - 50%-, Light - 50%+
Spoils: None

Malpercio himself isn't really hard, now that it's come to this. For one, his 
attacks simply aren't as damaging as the Sibling Gods, and two, his Seal of 
Awakening and Seal of Venom (Deal Sleep and Poison respectively) attacks simply 
shouldn't be able to affect you anymore.

The only real beefs that could take you down is his Divine Doom attack (Dark-
based with neutral damage to the side) and his Soul Drain attack (Another 
draining attack...) but other than that, he shouldn't be very difficult for you 
to defeat.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the cutscenes, head right and save at the red flower here. Go up a 
screen, and collect the Golden Helm from the chest. Continue up the stairs, and 
at Cor Hydrae's roof, continue up. Cutscene later, we fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Malpercio
20000 HP
Element changes periodically throughout the battle. 80% plus for the opposing 
element, 80% minus for the element Malpercio is.
Spoils: None

Yay, a really tough boss.

The thing that will screw up your entire deck is Malpercio's seal of Entrophy. 
This attack changes Malpercio's element, and the way it's shown on the screen 
(ie. flames, bubbles, light) indicates what element he's changed to.

But because of that bastard's attack, you have no single element to base your 
deck on, as if he changes to that element, oopsie, 80%- for you. All I can 
really suggest is to just draw Magnus from one part of each of the three pairs 
of elements, and work your way out from there, while throwing in a bunch of 
powerful Neutral Magnus.

However, you'll need lots and lots and lots and LOTS of healing power, as 
Malpercio has two very frustrating Finishers. The first, Dark Arrow, deals a 
good amount of damage. The second, Enchanted Blade, deals a ton of damage as 
well, but also drains your HP. Grrr....*Shakes fist*

Anyhow, if you have any junk (Rotten Fruit, Mould, etc.), throw them out and 
bring in actual Magnus. There is no room for sucky Magnus in this battle - just 
Magnus that can completely and utterly dispose of Malpercio.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, enjoy your ending...wait...wow, that was unexpected...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The REAL Final Boss
15000 HP
Spoils: None

The battle is real simple. Just play until you get a spirit attack (In case you 
don't remember, you have to use all but one of your allowed attacks in a turn 
before a spirit attack will show up), and then use it on this boss. It'll fall 
no matter how many HP it has left.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


_________________________                              ________________________
                         \____________________________/
                             
                              
                          ____________________________
_________________________/                            \________________________

				2. Battle Basics
_________________________                              ________________________
                         \____________________________/
                             
                              
                          ____________________________
_________________________/                            \________________________
(2BTBSC)

Baten Kaitos hones a pretty unusual twist to the standard turn-based combat, so 
as such, it's sometimes fairly difficult for somebody to pick up on it. So, 
I'll try my best for explanations.


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Starting a Battle
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When starting off a battle, you'll see some cards at the bottom of your screen. 
These are Magnus, and they are the game's form of battling. They have several 
different uses - attacking, defending, healing - and in this case, they're 
attacking Magnus. If you are attacking, you cannot use any greyed out Magnus - 
they cannot be used, and by using them, you end your turn.

After you choose your first card, the character starts to execute the command, 
and you have to select the next command before he finishes his first; else the 
turn ends. At first, you'll only be able to use two Magnus per turn and hold 
three Magnus, but as your class upgrades, you can use more Magnus in a turn and 
hold more Magnus. Here is a chart of the classes and their corresponding 
numbers.


 ----- -------------- ------------------
|Class|Magnus in Hand|# of Usable Magnus|
|-----|-------------- ------------------
|  1  |      3       |        2         |
 ----- -------------- ------------------
|  2  |      4       |        3         |
 ----- -------------- ------------------
|  3  |      5       |        4         |
 ----- -------------- ------------------
|  4  |      6       |        5         |
 ----- -------------- ------------------
|  5  |      7       |        6         |
 ----- -------------- ------------------
|  6  |      7       |        9         |
 ----- -------------- ------------------


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Tallying Damage
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Damage isn't immediately done - rather, the game waits until the end of the 
turn to nullify defense and attack and nullify sides.

Basically, let us look at a case scenario; the enemy uses two attacks of 24 
damage each against you, and you use a shield with 47 defense against one of 
the attacks. Normally, you would expect it to nullify the first attack and you 
would take 24 damage. Not so in Baten Kaitos.

Rather, the game waits until the end of the turn, and adds up the two attacks 
of 24 damage to come up with 48 damage. Since you have 47 defense, that 
nullifies out 47 of the damage, leaving you with one damage point, or one HP 
lost.


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Elemental Forces
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In Baten Kaitos, there are three conflicting forces of elements - Wind and 
Chronos/Time, Aqua and Fire, and Light and Darkness. When using weapons or 
armor that are elementally-based, part of the attack/defense is neutral, part 
of it is elemental. Say you had a weapon that was 45, with 25 of it being 
Chronos, and you used it against a boss that had 100% weakness against Chronos. 
You would do 20 Neutral damage to it, and (25 Chronos damage X 100%), ala 50 
Chronos Damage.

On the flip side of battle, if you have elemental defense, it does not protect 
you against neutral damage. Rather, it only protects you against elemental 
damage of the opposite element. So if you used an Aqua Armor with 20 Neutral 
defense and 30 Water Defense, and your opponent attacked with a weapon doing 30 
Neutral damage and 20 Fire Damage, the 30 Water Defense would nullify the 20 
Fire Damage, and the 20 Neutral Defense would nullify 20 out of the 30 Neutral 
Damage, leaving you with 10 Neutral Damage.


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Choosing Targets
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If you want to change whichever enemy you want to attack, press the L button to 
scroll between enemies. If you want to choose an ally to use a Magnus on, press 
the R button and scroll between allies. You can switch back to the enemies 
using the L button once more.


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Spirit Numbers and Combos
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When observing your Magnus, you'll probably note the numbers on them. These are 
called Spirit Numbers. Each Magnus you play will show up with one of the Spirit 
Numbers, and only one of them.

At first, your Magnus will only have one Spirit Number. However, when your 
Magnus have two or more Spirit Numbers, you can press the C-Stick in place of A 
in the direction of the Magnus you want when selecting Magnus in battle, and it 
will choose that number.

What is the purpose of this all? When you combine Spirit Numbers in certain 
ways, such as two pairs or a sunrise of 1 to 9, you get percentage increases on 
your attack power, thus dealing more damage. Using a grey card nullifies all 
combos, and all cards must be part of at least one combo. So if you have two 1s 
and one 2, you won't get a Pair, because the 2 is there and isn't part of any 
combo.

Here is a list of all the combos and there increases. Offensive refers to 
percentage increases in attack power, defensive refers to the amount of damage 
decreased off total damage dealt to you.


 ---------------------------- --------------- ---------------
|         Combo Name         |Offensive Bonus|Defensive Bonus|
 ---------------------------- --------------- ---------------
|            2 Cards         |      10%      |       9%      |
 ---------------------------- --------------- ---------------
|            2 cards with 9  |      15%      |      13%      |
 ---------------------------- --------------- ---------------
|            2 cards, 2 pairs|      13%      |      11%      |
 ---------------------------- --------------- ---------------
|            2 cards, 3 pairs|      26%      |      20%      |
 ---------------------------- --------------- ---------------
|            2 cards, 4 pairs|      40%      |      28%      |
 ---------------------------- --------------- ---------------
|            3 cards         |      21%      |      17%      |
 ---------------------------- --------------- ---------------
|            3 cards with 9  |      31%      |      23%      |
 ---------------------------- --------------- ---------------
|            3 cards, 2 pairs|      39%      |      28%      |
 ---------------------------- --------------- ---------------
|            3 cards, 3 pairs|      65%      |      39%      |
 ---------------------------- --------------- ---------------
|	     4 cards         |      33%      |      24%      | 
 ---------------------------- --------------- ---------------
|            4 cards with 9  |      49%      |      32%      |
 ---------------------------- --------------- ---------------
|            4 cards, 2 pairs|      64%      |      39%      |
 ---------------------------- --------------- ---------------
|            5 cards         |      45%      |      31%      |
 ---------------------------- --------------- ---------------
|            5 cards with 9  |      67%      |      40%      |
 ---------------------------- --------------- ---------------
|            6 cards         |      57%      |      36%      |
 ---------------------------- --------------- ---------------
|            6 cards with 9  |      85%      |      45%      |
 ---------------------------- --------------- ---------------
|            7 cards         |      69%      |      40%      |
 ---------------------------- --------------- ---------------
|            7 cards with 9  |     103%      |      50%      |
 ---------------------------- --------------- ---------------
|            8 cards         |      81%      |      44%      |
 ---------------------------- --------------- ---------------
|            8 cards with 9  |     121%      |      54%      |
 ---------------------------- --------------- ---------------
|            9 cards         |      93%      |      48%      |
 ---------------------------- --------------- ---------------
|            9 cards with 9  |     139%      |      58%      |
 ---------------------------- --------------- ---------------
|            2 straight      |      13%      |      11%      |
 ---------------------------- --------------- ---------------
|           2 straight with 9|      19%      |      15%      |
 ---------------------------- --------------- ---------------
|           3 straight       |      28%      |      21%      |
 ---------------------------- --------------- ---------------
|           3 straight with 9|      42%      |      29%      |
 ---------------------------- --------------- ---------------
|           4 straight       |      45%      |      31%      |
 ---------------------------- --------------- ---------------
|           4 straight with 9|      67%      |      40%      |
 ---------------------------- --------------- ---------------
|           5 straight       |      64%      |      39%      |
 ---------------------------- --------------- ---------------
|           5 straight with 9|      96%      |      48%      |
 ---------------------------- --------------- ---------------
|           6 straight       |      86%      |      46%      |
 ---------------------------- --------------- ---------------
|           6 straight with 9|     129%      |      56%      |
 ---------------------------- --------------- ---------------
|           7 straight       |     111%      |      52%      |
 ---------------------------- --------------- ---------------
|           7 straight with 9|     166%      |      62%      |
 ---------------------------- --------------- ---------------
|           8 straight       |     139%      |      58%      |
 ---------------------------- --------------- ---------------
|           8 straight with 9|     208%      |      67%      |
 ---------------------------- --------------- ---------------
| Final Straight Sunset (9-1)|     255%      |      71%      |
 ---------------------------- --------------- ---------------
|Final Straight Sunrise (1-9)|     306%      |      75%      |
 ---------------------------- --------------- ---------------


zzzzzzzzzzz
Leveling Up
zzzzzzzzzzz
While in every other game you'd level up as you get experience, Baten Kaitos 
puts a slight twist on it. While you do get experience, to level up, you have 
to visit a church throughout the game by visiting blue flowers in the world of 
Baten Kaitos. Here in the church, you must talk to the priest and pray.

Also, when you have Class Items (covered in characters section coming up soon), 
you can Class Up with your characters. This means they can hold more Magnus and 
use more Magnus in a turn.


zzzzzzzzzzz
Photographs
zzzzzzzzzzz
In the world of Baten Kaitos, you cannot just merely sell Magnus to make money 
and buy other Magnus. Rather, you have to use Camera Magnus (Camera 1, Camera 
2, Camera 3) to take snapshots of monsters and bosses that you face throughout 
the game. Even after you take photographs of monsters, don't just go rush off 
and sell them right away; rather, you must wait fifteen minutes of in-game time 
for them to develop and sell them for a better price.

Darkness-based and Light-based attacks set the base for the art of photography. 
Depending on the environment that you are in, you might need to lighten the 
area up (Use Light-based attacks), darken the area (Use Dark-based attacks), or 
might not have to do anything at all besides take snapshots.


zzzzzzzzzzzzzzzzzzzzzzzzz
Magnus Changing Over Time
zzzzzzzzzzzzzzzzzzzzzzzzz
That's right. Whether it is your Quest Magnus or battling Magnus, some Magnus 
metamorph over time into new Magnus. While some are good (Peach Boy changes 
into Wonder MOMO after 72 hours, Chump Change turns into Vintage Coins turns 
into Styx Passage Coins), others are bad (A good number of food items that 
rotten).


zzzzzzzzz
SP Combos
zzzzzzzzz
Sometimes, you'll play two or more certain cards together in a specific order, 
and no other cards. Doing this will result in an SP Combo, where at the end of 
the battle, there is a card that you can choose which was produced as a result 
of the SP Combo. For example, first playing a Japanese Rice Wine, then a Fire 
Burst Level 2, and not playing anymore cards after that, will yield a Lukewarm 
Rice Wine. For more information, check the SP Combos in the Magnus section.


zzzzzzzzzz
Characters
zzzzzzzzzz
-----
Kalas
-----
Kalas is basically your balanced guy with a slight tendency towards hard-
hitting attacks. The ability to both attack and defend with his swords is 
downplayed only by a good number of strong Magnus that cannot be played before 
any others.


Finishers
---------
Blue Storm - Obtain from Sabre Dragon
Shadow Wings - A chest in Lord Rodolfo's Mansion in Sadal Suul
Energy Wave - Defeat Thunderfish to win this Finisher.
Flash Explosion - After the waterwheel works again in Opu, check the hidden
                  chest in the prayer room for the Flash Explosion.
Water Blade - A chest in Nekton, Shrine of Spirits.
Dream Blade - A chest in Flame Cave in Alfard.
Fangs of Light - A chest in Labyrinth of Duhr.
Chaotic Illusion - You'll get this after defeating the trio at the Celestial
                   Alps.
Lord of the Winds - A chest in Cor Hydrae.


Class-Up Items
--------------
Wild Strawberry - Gain by defeating Lord of the Spring.
Mana Stone - It's in a chest in the Lesser Celestial River.
Coral Plant - Obtain from Lord of the Winds.
Ancient Branch - Defeat Gnosis to win this item.
Azure Sand - Locate in a chest in the Celestial Alps.


-----
Xelha
-----
Xelha has a wide range of every elemental attack, but can be fairly poor when 
it comes to enemies that either attack often or don't have any elemental 
weakness. She sometimes is better off being replaced by Mizuti, and cannot use 
her Magic to defend.


Finishers
---------
Dance of Light - Xelha has it when joining your party.
Sparkle of Life - Xelha has it when joining your party.
Soul Flash - Defeat Iron Beetle I for this Finisher.
Dancing Flames - You can get this by defeating Tree Guardian and from a chest
                 in Kaffaljidhma.
Dark Embrace - Win from Sikri in Nekton, Shrine of Spirits.
Whispering Wind - You can get this from a chest during your first visit to the
                  Imperial Fortress.
Bells of Fate - Obtain by giving water to a thirsty creature in the Labyrinth
                of Duhr.
Seal of Water - After defeating Kulcabaran, you'll get Seal of Water.
Wheel of Light - Obtain from Sibling God: He.


Class-Up Items
--------------
Shrike Statue - Chest in Lord Rodolfo's Mansion in Sadal Suul.
Heron Statue - Chest in the Lesser Celestial River.
Falcon Statue - Chest in the Ancient Library of Magic.
Rarebird Statue - You'll win this from your first duel with the trio.
Linnet Statue - Find it in a chest in the Illusory Fortress.


------
Gibari
------
A good person to place on your team for any battle (except for those against 
Water-based enemies and to a lesser degree Wind-based enemies), Gibari uses 
paddles which can be used to both attack and defend. He also has notable 
advantages over Kalas, which involve being able to use every one of his paddles 
as the first one in a turn, and being the only person able to equip some 
armors.


Finishers
---------
Dragon Uppercut - You get this when Gibari joins your team.
Crystal Shot - You get this when Gibari joins your team.
Explosive Paddle - You can obtain it from a chest at the Anuenue Port.
Smash Tackle - One of the chests in Holoholo Jungle.
Whirlwind Hit - Find it in a chest in Detourne, the Mystical Garden.
Spiraling Gale - Obtain it by defeating Naiad.
Pendulum Blast - Get it as your special prize for bringing 40 Constellation
                 Magnus to the Old Man in the Church.
Nemesis Fall - Win from Brolokis, the Master of the Greater Celestial River.
Ultimate Geyser - Win from Sibling God: Che.


Class-Up Items
--------------
Gibari starts at Class Level 2.
Shark Tooth - Win from Iron Beetle I.
Scarlet Shell - Chest in the Ancient Library of Magic.
Catfish Whiskers - Chest in the Flame Cave.
Buoy of Light - Chest at the Greater Celestial River.


-----
Lyude
-----
AKA LUEyude (<_<), fails at a good defense, as his trumpets cannot defend. He 
also is lacking in Fire/Aqua and Chronos/Wind weapons, and isn't that powerful. 
However, his arsenal of Light/Darkness weapons is very good.


Finishers
---------
Overture - Get it when Lyude joins your party.
Concerto - Get it when Lyude joins your party.
Sforzando - Chest in Ancient Library of Magic, prize for Constellation Magnus
	    #32.
Diminuendo - Obtain in the Trail of Souls.
Intermezzo - From the chest in Lyude's house in Mintaka.
Crescendo - Get from fighting Galatea.
Rhapsody - Obtain from a chest in Zosma Tower.
Presto - Obtain from defeating Rampulus.
Finale - Defeat Sibling God: Bo to get this Finisher.


Class-Up Items
--------------
Lyude starts at Class Level 3.
Heartlight Candle - Gain from defeating Folon in the Ancient Library of Magic.
Platter of Parting - A chest near the end of Labyrinth of Duhr.
Jasper Gem - A chest in the Phantom Goldoba.


------
Savyna
------
A powerhouse with her gloves, Savyna has two flaws; first, she lacks any 
Chronos, Wind, Light, or Darkness weapons, and two, she cannot defend with her 
fists with the exception of Tekken (Iron Fists).


Finishers
---------
Burning Arrow - You get it with Savyna when she joins you, and you get it for
		Constellation Magnus #21.
Erupting Flail - You get it with Savyna when she joins you.
Splash Spear - You get it with Savyna when she joins you.
Freezing Axe - Obtain from the Tree Guardian.
Vanish Grenade - You get this Finisher for fighting Phantasm.
Hurricane Blade - Win from Thalassa.
Inferno Cannon - Obtain from a chest in Algorab Village.
Hellblood's Hammer - Obtain by defeating Sowzana.
Deadly Heat Scythe - Win from Sibling God: Ar.


Class-Up Items
--------------
Savyna starts at Class Level 3.
Wild Cherry Bud - Chest in the Celestial Tree
Purple Rose - Chest partly hidden by the house at the end of Capella, Garden of
              Death.
Dragon Plum Bud - Chest in the cave at Nihal Desert.


------
Mizuti
------
Although Mizuti has an HP disadvantage over Xelha, her Finishers and strength 
can put her over Xelha in certain areas.


Finishers
---------
Sorcerer's Chakram - You get it with Mizuti when she joins you.
Sorcerer's Breath - You get it with Mizuti when she joins you.
Sorcerer's Seal - You get it with Mizuti when she joins you, and can get it
                  from Quzman by completing the Taymiya bloodline.
Heaven's Pillar - Chest in Coccolith, Labyrinth of Mirrors.
Shadow Gate - Defeat Geldoblame for the Shadow Gate Finisher.
Mega Flood - Defeat Despina for this Finisher.
Prominence - Fight off the duo of Aygo and Ungyo for the seventh Finisher.
Alias Falls - After defeating the Wizard Shadow, you'll get the Alias Falls.
Planet Soul - Defeat Sibling God: Le for this.


Class-Up Items
--------------
Mizuti starts at Level 3
Pinecone - Fight Phantasm for this Class-Up Item.
Sheperd's Purse - Find it in a chest in Gomeisa.
Tradescantia Petals - Chest in the basement of Zosma Tower.



_________________________                              ________________________
                         \____________________________/
                             
                              
                          ____________________________
_________________________/                            \________________________

				  3. Sidequests
_________________________                              ________________________
                         \____________________________/
                             
                              
                          ____________________________
_________________________/                            \________________________

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                a. Family Members
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(3AFMMB)


Early on in the game, in Pherkad, you'll meet up with an old man called Quzman. 
Quzman will ask you to find all his family relatives and get them to sign a 
Family Tree before he dies. For your efforts, you'll get Magnus (Sorted 
alphabetically).


Al-athir
~~~~~~~~
(24 years old, female)
A pretty young lady with excellent cooking skills but pathetic luck with men.

Get some Pow's Milk, and wait for it to age into cheese, then take it to 
Al-athir, whom resides in the kitchens of the Lord's Mansion in Sadal Suul.


Al-khatib
~~~~~~~~~
(16 years old, female)
The resemblance is unmistakable. "Well-built", to put it in polite terms.

After talking to Nubata at Quzman's house, go to the Celestial Alps. Here, take 
the lower path and exchange messages between mother and daughter. Next, push 
Al-khatib up to the top, and collect her signature.


Al-rumi
~~~~~~~
(40 years old, female)
Always has room left for sweets. A plump matron with a voracious appetite.

After talking to Nubata at Quzman's house, go to the Celestial Alps. Here, take 
the lower path and exchange messages between mother and daughter. Next, push 
Al-khatib up to the top, and collect Al-rumi's signature.


Asakir
~~~~~~
(50 years old, male)
A massive man whose passion is working out. Never misses his push-up and sit-up 
sessions.

Asakir is a man training under a waterfall in Nunki Valley. Before you can 
recruit him to your cause, however, you first need to get Zuhr from Nihal 
Desert to sign the Family Tree.


Bajja
~~~~~
(Passed away at age 8, female)
Yamin's daughter, killed in an accident...Hence the over-protectiveness of the 
father...

After you get Yamin to sign, head back to Quzman's house and talk to Yamin, and 
she'll sign for Bajja.


Battuta
~~~~~~~
(27 years old, male)
Born Battu-Batturum, lover of freedom and solitude. A master of the harmonica.

You find him in the Labyrinth of Duhr, in the same place where you secure the 
White Ash from a chest.


Gabirol
~~~~~~~
(55 years old, male)
Over-protective of his daughters, hardly cares about his wife any more...

After you rescue Yunus in Gomeisa, go back to Gabirol and talk to him to get 
his signature.


Hawqal
~~~~~~
(48 years old, male)
Speaks with animals, befriends them, catches them and stuffs them. So much for 
trust...

In Moonguile Forest, he'll be there just before the hedge path. After you 
capture some Bluebirds of Happiness, he'll be more than happy to oblige with 
signing.


Hisham
~~~~~~
(11 years old, male)
No less smart than his elder brother, though he always wants to prove himself
better.

In the Lesser Celestial River of Diadem, past the river part where you fought
Thunderfish and into the Cloud Way area, in the southwest corner, rescue him 
from the river.


Kemal
~~~~~
(Passed away at age 55, female)
Tumart's wife, passed away 10 years ago. A truly likeable person, according to 
Tumart.

After you get Tumart to sign (there might be more requirements), head back to 
Quzman's house and talk to Tumart a few times. Eventually, he'll sign Kemal's 
name onto the family tree.


Maja
~~~~
(Passed away at age 68, female)
Quzman's fourth wife, already passed away. They say she was overweight, too.

After getting Asakir to sign, go and talk to him in Quzman's house. He'll talk 
about his dead mother, and then sign her name for her.


Maymun
~~~~~~
(33 years old, female)
Daughter of Quzman and Taymiya, mother of two. Obsessed with her children's
education.

She's a woman in green who you pick up on the second floor of the small port
building in Nashira.


Misjah
~~~~~~
(83 years old, female)
Quzman's second wife, a self-proclaimed abstractionist painter of dubious 
talent...

In Quzman's house, examine the brown drawer to the right of Quzman's bed, and 
get the Magna Essence of the Terrible Painting. In Reverence, show this 
Terrible Painting to Misjah, whom is sitting by the bridge, and she'll sign the 
family tree.


Nubata
~~~~~~
(45 years old, male)
Ate a lot, grew a lot...which leaves one wondering why her refuses to stop...

You can find him at the entrance of Parnasse Village in Mira. To get his 
signature, you first have to get a Dead Bluebird from Moonguile Forest, and 
then roast it in the first bakery of Parnasse. After, give him the Roasted Bird 
and you'll get his signature.


Qusim
~~~~~
(53 years old, male)
Left his wife at home and went to work in the city. Is he doing well?...Hmmmm.

After you make it to Mintaka of Alfard for the first time, talk to the man in 
the northeast part of the first screen, leaning against a large object. He'll 
sign without any objections.


Qutayba
~~~~~~~
(34 years old, male)
Quzman's daughter's husband. Lacks the guts to stand up to his wife.

Go to Cloud's Path and take the left path on the second screen to find him. 
He'll only sign after you've saved his sons.


Quzman
~~~~~~
(100 years old, male)
An old man nearing the end of his days, who wants you to locate his entire 
family.

You get it with the Family Tree.


Rabbih
~~~~~~
(Passed away at age 99, male)
An eccentric old man who hated people and loved stones. Passed away 
happily...hopefully.

Rabbih is pretty much the hardest person to get in the game. First, you need 
all of the other family members on the Family Tree, and ALL of the spots filled 
(if you think that a last spot in a family bloodline is Rabbih, it isn't). If 
you're missing somebody, it's more than likely the signature of a dead family 
member.

After you get all the signatures besides Rabbih's, head to Zosma Tower. Go to 
Basement Floor Two, and defeat the dog creature on the large platform. Grab the 
Magna Essence of the Delinquency Stone there, then head up to Floor Four, and 
give Rabbih the Delinquency Stone. He'll sign the Family Tree for you.


Rushd
~~~~~
(6 years old, female)
A curious little girl who believes in the Bluebird of Happiness.

Find Rushd in the same area as where the blue save flower is in Pherkad, and 
give her the essence of the Dead Bluebird.


Rusta
~~~~~
(12 years old, male)
A smart and cheeky little boy, no doubt the product of his mother's education.

In the Lesser Celestial River of Diadem, past the river part where you fought
Thunderfish and into the Cloud Way area, rescue him from the river.


Sabin
~~~~~
(43 years old, male)
Quzman's adopted son, full of worries lately. Does he take after his adoptive 
father? Hmmm.

Talk to Sabin after you get Rushd to sign.


Sallam
~~~~~~
(5 years old, male)
Quzman's grandson, as mischievious as his grandfather. Shy around others, 
though.

Wandering boy in the blue flower area in Pherkad, after you infiltrate the 
Lord's Mansion.


Surayj
~~~~~~
(47 years old, female)
Her husband works in the city, and her child wanders the world. She awaits 
their return.

Head to Cebelrai's stable, and she should be leaning against one of the fences. 
Talk to her, and she'll join without any requirements.


Taymiya
~~~~~~~
(55 years old, female)
Quzman's fifth and current wife. Looks much younger than her actual age.

You get it with the Family Tree.


Tufayr
~~~~~~
(28 years old, male)
Works at the School of Magic. Lover of ancient tomes. A firm non-believer in
ghosts.

After defeating Folon in the Ancient Library of Magic, go back into the 
Philosophy section, and you'll find Tufayr in the northeast corner. Talk to him
to get his signature.


Tulun
~~~~~
(26 years old, female)
Works at the School of Magic. Very pretty, yet a married mother of two. Such is
life...

After you get Tufayr's signature, head to the east wing of the School of Magic
in Komo Mai. In the first room, talk to Tulun, who is the woman near the 
bookcase.


Tumart
~~~~~~
(60 years old, male)
An absent-mined ex-librarian at the Library of Magic. Must have lost his way. 
Seriously.

In the Illusory Fortress, in the second big room, take the second door from the 
right. After you defeat some monsters, talk to Tumart whom will sign without 
hesitation.


Usaybia
~~~~~~~
(Passed away at age 29, female)
Quzman's first wife. Passed away a long time ago.

Examine the picture on the drawer to the left of Quzman's bed in Quzman's house 
in Pherkad. He'll sign her name on the family tree.


Wayshiyah
~~~~~~~~~
(76 years old, female)
Quzman's third wife. Likes to wander around. Tactically feigns memory loss when 
cornered.

She'll be wandering up and down the right set of staircases at the entrance to 
Gemma Village, and will sign without a problem.


Yamin
~~~~~
(50 years old, female)
A hardy Northerner mother, not over-protective of her children...unlike her 
husband.

After you get Quzman to sign on Usaybia's name, go to Wazn and talk to the 
woman to the right of the Magnus Shop. This is Yamin, and she'll sign the 
Family Tree.


Yunus
~~~~~
(8 years old, female)
A regular girl, the apple of her father's eye. A strong girl, able to travel on 
her own.

First, you must get Usaybia's signature, and then Yamin's signature. Next, head 
to Gomeisa.

In Gomeisa, trudge down the snow and talk to the man whom is here. Show him the 
Family Tree, and he'll ask you to find his daughter first. Now go down a 
screen. Here, head to the three-way split, and go the upper-right path. At the 
next fork, take the left path. On the next screen, talk to the girl here, and 
get her to sign the Family Tree.


Zuhr
~~~~
(48 years old, female)
Plain and simple, a stark contrast to her husband, though she was once massive 
too.

In Nihal Desert, head left three screens from the starting screen, and you'll 
find her half-buried in the sand. Free her and give her some Pristine Water, 
and she'll sign without a problem.



~~~~~~
~~~~~~
Prizes
~~~~~~
~~~~~~
Quzman will give you rewards after you complete each bloodline.


Taymiya Bloodline - Sorcerer's Seal
Wahshiyah Bloodline - Silver Ash
Sabin Bloodline - Voice 4
Usaybia Bloodline - Aurora
Maja Bloodline - Endeavoring Woman
For completing the entire Tree - Platinum Earrings
After getting Platinum Earrings, talk to Taymiya - Fairy Shield


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                              b. Constellation Magnus
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(3BCSMG)

After you visit Moonguile Forest and go back to the Church, the old man there 
will ask you to scour the world of Baten Kaitos for Constellation Magnus, to 
fix a Star Map. For your efforts, you'll be awarded Magnus (Sorted
chronologically, AKA how my walkthrough goes).


Vera
~~~~
Gotten randomly by battling Shawra in the Moonguile Forest

Draco
~~~~~
Gotten from the Sabre Dragon.

Puppis 
~~~~~~
In Cebelrai Village, go into the stable and get some Pow Milk. Once you've 
gotten the Pow Milk, go to the upper house in the left part of the village, and 
talk to the woman beside the stove. Giver her the Pow Milk, and she'll give you 
Puppis in return.

Pyxis
~~~~~
Talk to a girl at the entrance of Pherkad for the Pyxis constellation.

Aquarius
~~~~~~~~ 
In the first screen of Pherkad, go to the northernmost house. After you've 
infiltrated the Lord's Mansion, the painting should have a mustache on it. Give
some Pristine Water to the woman and she'll give you Aquarius in return.

Pisces
~~~~~~
Gotten from the Thunderfish.

Cygnus
~~~~~~
Chest near the red save flower in Cloud Passage.

Triangulum
~~~~~~~~~~
Randomly gotten from battling Alberio in Cloud Passage.

Hydra
~~~~~
Help clean up the rubble in Castle Elnath after repelling the Empire.

Auriga
~~~~~~
Find it in a chest in the house at Anuenue Port.

Taurus
~~~~~~
Ancient Library of Magic, chest in the History Section.

Perseus
~~~~~~~
Talk to the person kneeling near the blue save flower in Opu.

Equuleus
~~~~~~~~
Holoholo Jungle, go down a ladder at the entrance of the third screen and head
right to some chests.

Lupus
~~~~~
Opu, pottery in the northeast corner of the house right of Mayfee's house.

Crater
~~~~~~
A chest in the house at the Celestial Tree.

Ursa Major
~~~~~~~~~~
Randomly gotten off of the Blood Leafs in the Celestial Tree.

Andromeda
~~~~~~~~~
Gotten from fighting Gnosis.

Hercules
~~~~~~~~
Gotten randomly by fighting Ray-Moos in the Shrine of Spirits(Nekton).

Cepheus
~~~~~~~
Gotten randomly by fighting Fillers in the Shrine of Spirits(Nekton).

Corona Borealis
~~~~~~~~~~~~~~~
A chest in the Shrine of Spirits(Nekton).

Virgo
~~~~~
You win this when you defeat Sikri.

Piscis Australis
~~~~~~~~~~~~~~~~
Drums in Lord Calbren's Manor.

Corona Australis
~~~~~~~~~~~~~~~~
Find it in a chest in Coccolith, Labyrinth of Mirrors.

Capricornus
~~~~~~~~~~~
Obtain it by defeating Phantasm in Coccolith, Labyrinth of Mirrors.

Ara
~~~
Pots in the diner in Mintaka.

Lepus
~~~~~
Hidden chest in the single house in Azha.

Serpens
~~~~~~~
Barrel in the mechanic's room in the Flame Cave.

Ophiuchus
~~~~~~~~~
Automatically get it after defeating Naiad in the Interdimensional Crack.

Cancer
~~~~~~
Automatically get it after defeating Thalassa in the Interdimensional Crack.

Lyra
~~~~
Automatically get it after defeating Despina in the Interdimensional Crack.

Libra
~~~~~
Automatically get it after defeating Galatea in the Interdimensional Crack.

Leo
~~~
Obtain from a chest in Gomeisa.

Delphino
~~~~~~~~
Get from randomly fighting the Flobos in Gomeisa of Wazn.

Ursa Minor
~~~~~~~~~~
At the entrance to Cursa, go left a screen, and enter the right-most house 
here. At the back of this house, examine the fish statue for the constellation 
Magnus.

Sagittarius
~~~~~~~~~~~
Find at the altar in the ritual room in Kaffaljidhma.

Scorpius
~~~~~~~~
Grab it out of a chest at the port in Imperial Fortress.

Pegasus
~~~~~~~
Carcass of the dead man in the Labyrinth of Duhr.

Bootes
~~~~~~
Get it by talking to the same man in Gemma Village who informs you about the 
Earth Sphere.

Cassiopeia
~~~~~~~~~~
A book in a house in Algorab Village.

Aries
~~~~~
Grab it from the barrels in the south-left corner of the mayor's house in 
Algorab Village.

Gemini
~~~~~~
You get this Constellation by defeating the duo of Aygo and Ungy in Zosma 
Tower.

Canis Minor
~~~~~~~~~~~
Find this in a treasure chest at the entrance to Celestial Alps.

Canis Major
~~~~~~~~~~~
Obtain it at random by fighting the Badwins at the Celestial Alps.

Aquila
~~~~~~
Find this in a chest on basement floor three of Zosma Tower after solving the 
puzzle.

Corvus
~~~~~~
Chest in the Greater Celestial River.

Eridanus
~~~~~~~~
Obtain by battling Brolokis at the Greater Celestial River.

Centaurus
~~~~~~~~~
Check the barrels in the cave at Nihal Desert for the Constellation Centaurus.

Sagitta
~~~~~~~
First, get Pow Milk from the stables in Cebelrai. Bring this to the soldier 
guarding the left door at the front of Corellia's Palace, and when it turns 
into Pow Milk Yogurt, give it to him. He'll give Sagitta to you in return.

Cetus
~~~~~
After you get all the other Magnus and restore them, ask for information from 
the old man. Say that you need some information, that you want to complete it, 
and that he deserves to complete it, and he'll hand over the last Constellation 
Magnus.



~~~~~~
~~~~~~
Prizes
~~~~~~
~~~~~~
For each Constellation Magnus you bring, you get a Magnus in return for your 
efforts.


1.  Shish Kebab (Small)
2.  Flame Sword
3.  Nixie Garb
4.  Green Bananas
5.  Aqua Burst Level 2
6.  Fire Burst Level 2
7.  Shish Kebab (Medium)
8.  Shawl of the Goddess
9.  Secret Recipe 2
10. Conditioner
11. Chunk of Ice
12. Voice 3
13. Camera 2
14. Maple Leaf
15. Fruity Gelatin
16. Deluxe Bananas
17. Robe of Firelight
18. Brilliant Horn
19. Wheat Crackers
20. Gladius
21. Burning Arrow
22. Light Yell Level 1
23. Frozen Tangerine
24. Magic Beans - Death
25. Voice 5
26. Jumbo Pastry
27. Light Flare Level 4
28. Unicorn Horn
29. Dark Flare Level 4
30. A Good Fortune
31. Explosive Paddle
32. Sforzando
33. Birch
34. Sugar Cane
35. Tower Shield
36. Camera 3
37. Secret Recipe 8
38. Girlish Birdie
39. Hair Aftercare
40. Shortcake (Large)
41. Ometeotl Gear
42. Rare Action Figure
43. Devil Knight Shield
44. Mature Birdie
45. Dragon Claws
46. Kusanagi Blade
47. Bomb
48. Aqua Impulse
49. Charred Fish

For every ten Magnus you bring, you'll get a second special Magnus.


10. Pegasus Cloak
20. Golden Anklet
30. Crystal Helm
40. Pendulum Blast
50. The Fool

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				4. Magnus Library
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(4MGLBR)


#0001	Short Sword (N)		Kalas
 -----------	Attack - 4 (1)
|     | 1-8 |	Defense - 3 (2)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A straight sword, light and easy to handle. Its short blade offers accurate 
targeting, and is handy for close combat and quick attacks.


#0002	Saber (N)		Kalas
 -----------	Attack - 8 (1)
|     |Evens|	Defense - 5 (2)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A straight blade with a knuckle-guard to protect the fist. Light, long, and 
easy to handle, this type of weapon is often used by knights on horseback.


#0003	Long Sword (N)		Kalas
 -----------	Attack - 12 (1)
|     | 1-8 |	Defense - 7 (2)
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

A long, sharp-edged blade with superior cutting, poking, and stabbing 
properties. This well-balanced sword is suited for both close combat and 
mounted attacks.


#0004	Ice Dagger (A)		Kalas
 -----------	Attack - 23/14 (1) 3% chance of Freezing.
|     | Odds|	Defense - 16/14 (2)
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

This dagger damages its target by releasing frigid air from its edge on impact, 
occasionally freezing its victim.


#0005	Flame Sword (F)		Kalas
 -----------	Attack - 28/17 (1) 10% chance of Flames.
|     | 1-8 |	Defense - 19/17 (2)
 -----------	Buy - 250
|     |     |	Sell - 2
 -----------

A mere Short Sword imbued with flames from a blacksmith's forge, a simple graze 
with this weapon can set the target ablaze, though the enchantment on the blade 
itself tends to be short-lived.


#0006	Duel Sword (N)		Kalas
 -----------	Attack - 28 (2)
|     |Evens|	Defense - 16 (2)
 -----------	Buy - 900
|     |     |	Sell - 9
 -----------

Also known as a Sword Breaker, this twin-forked blade is designed to catch and 
shatter enemy blades. Such weapons are said to grant supernatural strength to 
warriors heading into combat.


#0007	Chaos Edge (D)		Kalas
 -----------	Attack - 40/24 (1) 12% chance of Poison
|     | 1-8 |	Defense - 27/24 (2)
 -----------	Buy - N/A
| Odds|     |	Sell - 10
 -----------

This sword's curved edge entices its bearer to seek out enemies and spill their 
blood. Those on the receiving end of this weapon have been known to be stricken 
with venom.


#0008	Ray of Truth (L)	Kalas
 -----------	Attack - 48/29 (2)
|     | Odds|	Defense - 32/29 (2)
 -----------	Buy - 1200
|Evens|     |	Sell - 12
 -----------

This blade is imbued with divine light, designed to strike down and purge the 
evils of this world. Though effective against the denizens of darkness, it is 
unwieldy and inadequate for quick attacks.


#0009	Dark Sword (D)		Kalas
 -----------	Attack - 55/33 (1) 15% chance of Sleep
|     | 1-8 |	Defense - 36/33 (2)
 -----------	Buy - 2600
|Evens|     |	Sell - 26
 -----------

The souls of victims claimed by this sword are doomed to wander in darkness. 
Their ghostly forms can be seen in the form of a pale, blue light emanating 
from the blade.


#0010	Marvelous Sword (N)	Kalas
 -----------	Attack - 50 (1)
|     |Evens|	Defense - 29 (2)
 -----------	Buy - 4000
| Odds|     |	Sell - 40
 -----------

This blade cuts as fiercely as it looks, one swing being enough to split the 
hardest rock. Made of a special metal with a golden hue, this weapon is in the 
prime of its popularity.


#0011	Silver Sword (N)	Kalas
 -----------	Attack - 56 (1)
|     | 1-8 |	Defense - 32 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 56
 -----------

A steel blade coated with soft iron, this weapon's edge is designed to absorb 
the impact of enemy attacks. Lightweight, well-balanced, and ideal for hitting 
where it hurts.


#0012	Flametongue (F)		Kalas
 -----------	Attack - 78/47 (1) 25% chance of Flames
|     | Odds|	Defense - 51/47 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 60
 -----------

The fierce fire trapped in this sword sparks a flame within the wielder's eyes. 
Many victims struck with this weapon are engulfed in its blaze and perish in 
its fiery clutches.


#0013	Crystal Edge (A)	Kalas
 -----------	Attack - 85/51 (2)
|     | 1-8 |	Defense - 56/51 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 75
 -----------

The rise and fall of the "Divine Waters" can be seen in the wave-shaped edge of 
this crystalline sword. The mystical waters lost their life force ages ago, and 
have reverted to normal water.


#0014	Gladius (N)		Kalas
 -----------	Attack - 74 (1)
|     |Evens|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 83
 -----------

A short sword with a razor-sharp edge and an easy-to-hold grip. This weapon is 
much more cumbersome than it looks, though, and is unfit for defensive use.


#0015	Wind God Blade (W)	Kalas
 -----------	Attack - 100/60 (1)
| Odds| 1-8 |	Defense - 65/60 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 95
 -----------

Blessed with the power of a wind god, this blade can be swung at terrifying 
speeds, engulfing its target in the god's breath and tearing its spirit 
asunder.


#0016	Death Pendulum (C)	Kalas
 -----------	Attack - 108/65 (2) 1% Chance of Death
|Evens| Odds|	Defense - 71/65 (2)
 -----------	Buy - 10000
| 1-8 |     |	Sell - 100
 -----------

The blade enshrouds its victims in silence, wrought with suggestions of 
impending death. Those who fail to see through this illusion are doomed to an 
untimely demise.


#0017	Cetaka's Sword (N)	Kalas
 -----------	Attack - 92 (1) 5% Chance of Sleep
|Evens| 1-8 |	Defense - 52 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 125
 -----------

A sacred weapon believed to have been wielded by the oriental deity Cetaka, 
this blade rids the soul of lurking evils and earthly desires, lulling the 
victims into a deep slumber.


#0018	Shadow Thruster (D)	Kalas
 -----------	Attack - 123/74 (1) 10% chance of Poison
| Odds|Evens|	Defense - 80/74 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 130
 -----------

The blade of this weapon can only be seen by the wielder. Others can merely 
discern a ghostly outline of its shape, making it difficult to parry or avoid. 
Victims are occasionally struck with pain.


#0019	Solar Saber (L)		Kalas
 -----------	Attack - 133/80 (1)
| 1-8 | 1-8 |	Defense - 87/80 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 150
 -----------

Imbued with sunlight, the blue-white brilliance emanating from this weapon awes 
the enemy and breaks its morale. The power within the blade expires in an hour 
or so, leaving but a mundane saber.


#0020	Blood Sword (D)		Kalas
 -----------	Attack - 140/84 (1) 30% chance of Poison
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 165
 -----------

Enemies struck with this sword never shed blood, as the blade sucks up the 
spoils of its passing, occasionally leaving the victim poisoned. Its design 
prevents it from being used for defense.


#0021	Dimension Blade (C)	Kalas
 -----------	Attack - 148/89 (2)
| 1-8 | 1-8 |	Defense - 96/89 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 180
 -----------

The shock waves unleashed with a mere swing of this weapon tear time and space 
asunder, leaving little need to connect with the target.


#0022	Air Slash (W)		Kalas
 -----------	Attack - 155/93 (1)
| 1-8 | Odds|	Defense - 101/93 (2)
 -----------	Buy - N/A
|     | 1-8 |	Sell - 195
 -----------

An almost weightless sword shaped like a feather. The sky-blue edge of this 
weapon creates a vacuum with every swing, inflicting severe lacerations on its 
target.


#0023	Apocalypse Sword (N)	Kalas
 -----------	Attack - 132 (1)
| 1-8 | Odds|	Defense - 74 (2)
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 223
 -----------

The legendary Apocalypse Sword, symbol of an all-ending war. It is said to 
appear in this world when times are chaotic, and to bring victory to its 
wielder.


#0024	Efreeti Saber (F)	Kalas
 -----------	Attack - 173/104 (1) 15% Chance of Flames
| 1-8 |Evens|	Defense - 112/104 (2)
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 257
 -----------

This blade is totally engulfied in the flames of the Efreeti, elemental spirits 
of fire. Its blaze never dies once ignited, delivering a fiery end to those who 
dare defy the Efreeti.


#0025	Aqua Truth (A)		Kalas
 -----------	Attack - 183/110 (1) 15% Chance of Freezing
| 1-8 | Odds|	Defense - 119/110 (2)
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 301
 -----------

As calm as a quiet stream when drawn, as fierce as an ocean storm when swung. 
Much easier to handle than its broad blade would suggest, this sword 
occasionally freezes its target on contact.


#0026	Kusanagi Blade (F)	Kalas
 -----------	Attack - 190/114 (1) 15% Chance of Paralysis
| 1-8 |Evens|	Defense - 123/114 (2)
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 365
 -----------

Claimed by the legendary Yamato Takeru after slaying an eight-headed dragon. 
The dragon's curse occasionally paralyzes the weapon's target.


#0027	Durandal (L)		Kalas
 -----------	Attack - 198/119 (3)
| 1-9 | Odds|	Defense - 128/119 (2)
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 423
 -----------

In addition to its outstanding offensive capabilities, this weapon's knuckle 
guard, shaped like an angel's wings, makes it a durable defensive weapon. It is 
unfit for quick parrying, though.


#0028	Muramasa Blade (D)	Kalas
 -----------	Attack - 208/125 (1) 5% Chance of Death
| 1-9 |Evens|	Defense - 135/125 (2)
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 510
 -----------

The gleam and razor-sharp edge of this blade have attracted great kings. This 
fearsome weapon has the potential of slaying an opponent with a single blow.


#0029	Esperanza (C)		Kalas
 -----------	Attack - 215/129 (2)
| 1-9 | Odds|	Defense - 139/129 (2)
 -----------	Buy - N/A
|Evens| 7-9 |	Sell - 628
 -----------

Passed down among countless generations, Chronos himself is said to come to the 
aid of its wielder. His powers surround the blade to increase its might.


#0030	Void Phantom (W)	Kalas
 -----------	Attack - 225/135 (1) 10% Chance of Confusion
| 1-9 |Evens|	Defense - 145/135 (2)
 -----------	Buy - N/A
| Odds|  9  |	Sell - 898
 -----------

Those who oppose the wielder of this blade place their very existence in 
jeopardy. All traces of the victim will be scattered by the wind...


#0031	Double Paddle (N)	Gibari
 -----------	Attack - 14 (1)
|     | 1-9 |	Defense - 8 (2)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A double-headed oar used to propel boats. A special coating reinforces this 
weapon against enemy attacks.


#0032	Mosquito (W)		Gibari
 -----------	Attack - 23/14 (1) 3% Chance of Paralysis
|     |Evens|	Defense - 15/14 (2)
 -----------	Buy - 250
|     |     |	Sell - 2
 -----------

Named after its shape and the buzzing sound created when swung at high speeds, 
this weapon is relatively light and easy to handle, occasionally paralyzing its 
target.


#0033	Stream Blade (A)	Gibari
 -----------	Attack - 30/18 (1) 5% Chance of Freezing
|     | 1-8 |	Defense - 19/18 (2)
 -----------	Buy - 520
| Odds|     |	Sell - 5
 -----------

With a curved handle resembling the flow of a quiet, gentle stream, this oar is 
designed to provide precision control in rough waters, resulting in its ease of 
use as a weapon.


#0034	Butterfly (W)		Gibari
 -----------	Attack - 38/23 (1)
|     | Odds|	Defense - 25/23 (2)
 -----------	Buy - N/A
|Evens|     |	Sell - 13
 -----------

Use fancy footwork while using this oar and weave in close to the enemy before 
striking. Adjustments have been made to the original design to enable its use 
as a weapon.


#0035	Black Scepter (D)	Gibari
 -----------	Attack - 45/27 (1) 10% Chance of Poison
|     | 1-8 |	Defense - 29/27 (2)
 -----------	Buy - 2300
|Evens|     |	Sell - 23
 -----------

Taken from a wicked boatman, this oar dooms its victims to an eternity of 
torment. Each swing is accompanied with the wailing and moaning of the dead. 
The occasional hit can poison its target.


#0036	Wave Blade (A)		Gibari
 -----------	Attack - 53/32 (1) 7% Chance of Freezing
|     |Evens|	Defense - 34/32 (2)
 -----------	Buy - 3000
| Odds|     |	Sell - 30
 -----------

This oar is said to prevent seafarers from straying off course in perilous 
waters. The edge of the weapon ripples on impact, increasing damage dealt to 
the enemy.


#0037	Heat Paddle (F)		Gibari
 -----------	Attack - 60/36 (1) 10% Chance of Flames
|     | 1-8 |	Defense - 39/36 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 48
 -----------

This oar is imbued with fie, a rarity among seafaring tools. It never loses its 
warmth, even when used in icy waters.


#0038	Green Oak (N)		Gibari
 -----------	Attack - 54 (1) 5% Chance of Paralysis
|     | Odds|	Defense - 30 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 69
 -----------

Colored a youthful green like spring leaves, this oar fills its wielder with 
vitality and soothes his soul. It occasionally paralyzes its target.


#0039	Mayfly (W)		Gibari
 -----------	Attack - 78/47 (1)
|     | 1-8 |	Defense - 50/47 (2)
 -----------	Buy - 8500
| 1-8 |     |	Sell - 85
 -----------

This weapon resembles a mayfly's wings, hence its name. When swung, it engulfs 
its target in a vacuum and smothers it.


#0040	Second Hand (C)		Gibari
 -----------	Attack - 85/51 (1) 10% Chance of Confusion
|     |Evens|	Defense - 55/51 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 88
 -----------

Resembling the second hand on a clock, this weapon emits powerful magnetic 
waves that occasionally confuse its target.


#0041	White Scepter (L)	Gibari
 -----------	Attack - 93/56 (1) 50% Chance of Curing Poison
| Odds| 1-8 |	Defense - 60/56 (2)
 -----------	Buy - 9200
| 1-8 |     |	Sell - 92
 -----------

Blessed with the grace of angels, this weapon is light and easily wielded. It 
purges evil from its targets, yet also cures them of poison.


#0042	Black Ash (D)		Gibari
 -----------	Attack - 103/62 (1) 1% Chance of Death
|Evens| Odds|	Defense - 66/62 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 123
 -----------

Imbued with the curse of Hades, god of the netherworld, a single touch from 
this weapon devours the victim's life force, sometimes resulting in the 
immediate death of the subject.


#0043	Red Oak (N)		Gibari
 -----------	Attack - 88 (1)
|Evens| 1-8 |	Defense - 49 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 156
 -----------

Carefully carved from hundred-year old oak, a spirit of the earth is believed 
to reside in this oar.


#0044	Wave Cutter (A)		Gibari
 -----------	Attack - 120/72 (1)
| Odds|Evens|	Defense - 77/72 (2)
 -----------	Buy - 17500
| 1-8 |     |	Sell - 175
 -----------

The tremendous shock wave created by this oar could slice through a tidal wave 
like butter, and enemies just as easily.


#0045	Dragonfly (W)		Gibari
 -----------	Attack - 128/77 (1) 10% Chance of Sleep
| 1-8 | 1-8 |	Defense - 82/77 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 195
 -----------

Smooth, razor-sharp, and relatively light, this weapon allows the wielder to 
zip around his enemies at lightning speed. Occasionally it knocks enemies into 
a deep slumber.


#0046	Crystal Wing (A)	Gibari
 -----------	Attack - 138/83 (1) 20% Chance of Freezing
| 1-8 | Odds|	Defense - 89/83 (2)
 -----------	Buy - N/A
|Evens|     |	Sell - 220
 -----------

The striking beauty of this weapon is said to have rendered Poseidon 
speechless. Victims are engulfed by particles of ice and occasionally frozen 
solid.


#0047	White Ash (L)		Gibari
 -----------	Attack - 145/87 (1) 70% Chance of Curing Poison
| 1-8 | 1-8 |	Defense - 93/87 (2)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 238
 -----------

Blessings bestowed upon this oar allow it to easily purify the muddiest of 
rivers and turn putrid bogs into pleasant watering holes.


#0048	Power Blade (N)		Gibari
 -----------	Attack - 124 (1) 4% Chance of Death
| 1-8 | Odds|	Defense - 68 (2)
 -----------	Buy - N/A
|Evens|     |	Sell - 265
 -----------

This weapon was crafted from the legendary Tree of Iron, which is said to be 
uncuttable by axe or saw. It's coated with a special dye, and occasionally 
slays its target in a single blow.


#0049	Bloody Vortex (D)	Gibari
 -----------	Attack - 165/99 (1) 30% Chance of Paralysis
| 1-8 |Evens|	Defense - 106/99 (2)
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 289
 -----------

Though the tip of this oar is blunt, the vampiric essence within it draws a 
mist of blood from the victim, creating a maelstrom of crimson.


#0050	Rainbow Ash (L)		Gibari
 -----------	Attack - 173/104 (1) 100% Chance of Curing Sleep
| 1-8 | Odds|	Defense - 111/104 (2)
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 338
 -----------

This weapon emanates the color of rainbows - truly a marvelous sight to behold. 
Though its offensive potential is devastating, one hit from this oar will 
awaken the target from the deepest of comas.


#0051	Silver Ash (N)		Gibari
 -----------	Attack - 146 (1)
| 1-8 |Evens|	Defense - 80 (2)
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 400
 -----------

This oar was carved from a rare hardwood tree that grows once every millenium 
and is usually reserved for crafting sacred artifacts. It was created for the 
safety of travelers and fishermen.


#0052	Spatula (C)		Gibari
 -----------	Attack - 193/116 (1) 30% Chance of Paralysis
| 1-9 | Odds|	Defense - 123/116 (2)
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 489
 -----------

Blessed by Chronos, a blow from this weapon is likely to confuse the target's 
biological clock and drastically reduce its defensive abilities.


#0053	Mirage Blade (W)	Gibari
 -----------	Attack - 203/122 (1) 30% Chance of Confusion
| 1-9 |Evens|	Defense - 130/122 (2)
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 560
 -----------

Inflicts lightning-quick blows hardly perceivable and rarely avoidable by its 
targets. The transparent, flame-like mirage surrounding this weapon installs 
panic in its victims.


#0054	Firefly (F)		Gibari
 -----------	Attack - 213/128 (1) 45% Chance of Flames
| 1-9 | Odds|	Defense - 136/128 (2)
 -----------	Buy - N/A
|Evens| 7-9 |	Sell - 615
 -----------

Light produced by fireflies was collected and refined, resulting in a mixture 
potent enough to ignite on contact with air. The blaze engulfing this weapon 
continues to burn even when dipped in water.


#0055	Balgora's Paddle (A)	Gibari
 -----------	Attack - 220/132 (1) 50% Chance of Freezing
| 1-9 |Evens|	Defense - 141/132 (2)
 -----------	Buy - N/A
| Odds|  9  |	Sell - 876
 -----------

The legendary Balgora is said to have used this oar. Simply touching its top to 
the water propels the largest of ships forward. Only a true Skyfarer can wield 
this weapon properly.


#0056	Krone Horn (N)		Lyude
 -----------	Attack - 20 (1)
|     | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 3
 -----------

Light enough for easy handling, heavy enough for recoil control. Originally 
designed for civilian use, this weapon's stopping power is limited.


#0057	Assault Trumpet (N)	Lyude
 -----------	Attack - 24 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 5
 -----------

Designed for covert use by assassins, this weapon offers a trade-off of 
accurate targeting for reduced penetration, making it less effective against 
heavily armored targets.


#0058	Shining Horn (L)	Lyude
 -----------	Attack - 38/23 (1)
|     |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - 9
 -----------

The design of this weapon makes it easy to aim, and what it lacks in firepower 
it makes up for with its purging capabilities.


#0059	Shadow Cornet (D)	Lyude
 -----------	Attack - 45/27 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 1600
| 1-8 |     |	Sell - 16
 -----------

Equipped with a suppressor to mask its sound, this weapon can remove unwanted 
company in silence.


#0060	Snake Tuba (N)		Lyude
 -----------	Attack - 42 (1)
|     | Odds|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 22
 -----------

This weapon was designed for battling dragons. Its sonic projecticles pursue 
the target with snake-like precision, piercing the scale armor of dragons with 
ease.


#0061	Magnum Cornet (N)	Lyude
 -----------	Attack - 50 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 45
 -----------

Offering excellent accuracy and firepower in the harshest of conditions, and 
enhanced friend-or-foe identification, this weapon can be used in melee 
situations with little fear of friendly fire.


#0062	Devil Eupho (D)		Lyude
 -----------	Attack - 70/42 (1)
|     |Evens|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 73
 -----------

Merging negative energy with its sonic projectiles, tihs weapon strikes fear 
into the hearts of its victims. But it's much less effective against those who 
feed off dark energy.


#0063	Brilliant Horn (L)	Lyude
 -----------	Attack - 80/48 (1)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - 8800
| 1-8 |     |	Sell - 88
 -----------

This weapon gleams with a golden tint and emits the most enthralling of sounds. 
When used in battle, however, the bolts of light it fires make short work of 
evil entities.


#0064	Indra Horn (N)		Lyude
 -----------	Attack - 70 (1)
|Evens| Odds|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 93
 -----------

This weapon throbs with the power of Indra, the merciless god of war. The 
slightest pull of its trigger causes energy to spurt forth explosively.


#0065	Veda Cornet (N)		Lyude
 -----------	Attack - 78 (1)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 135
 -----------

Rounds fired from this weapon burst into a buckshot pattern before hitting 
their target, pumping victims full of holes, and guaranteeing a painful death.


#0066	Saxoflare (L)		Lyude
 -----------	Attack - 105/63 (1)
| Odds|Evens|	Defense - N/A
 -----------	Buy - 15800
| 1-8 |     |	Sell - 158
 -----------

This weapon fires projectiles imbued with holy light at terrifying speeds, 
smiting any evil in its way. Only those pure of heart can resist such an 
attack.


#0067	Asura Tuba (D)		Lyude
 -----------	Attack - 115/69 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 186
 -----------

Though the projectiles shot from this weapon are slow, the negative energy 
within bursts on impact, tearing through flesh and bone alike.


#0068	Golden Bugle (N)	Lyude
 -----------	Attack - 100 (1)
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 220
 -----------

This masterpiece sports a shimmering golden hue. As a weapon, it's devastating 
both in accuracy and firepower. Every shot will find its mark.


#0069	Saxolauncher (N)	Lyude
 -----------	Attack - 106 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 246
 -----------

The weight of this weapon is designed to counter its fierce recoil. Prolonged 
use is a feat in itself.


#0070	Glint Cornet (L)	Lyude
 -----------	Attack - 143/86 (1)
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 275
 -----------

The sonic projectiles fired by this weapon find their mark as if by a steak of 
light. Only the nimblest of opponents have a chance of evading this attack.


#0071	Hades Horn (D)		Lyude
 -----------	Attack - 153/92 (1)
| 1-8 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 305
 -----------

This weapon releases spirits of Hades in the form of sonic projectiles. The 
spirits then torment the victim, someitmes crushing a weak target.


#0072	Varna Horn (N)		Lyude
 -----------	Attack - 130 (1)
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 332
 -----------

Veteran marksmen are said to bend its shots at will. Though potentially 
accurate, only the best of the best know how to put it to use.


#0073	Agni Tuba (N)		Lyude
 -----------	Attack - 138 (1)
| 1-8 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 386
 -----------

This weapon is based on a military design, enhanced to deal with the more 
powerful monsters. Its wide-bore muzzle allows the launching of large-caliber 
sonic projectiles.


#0074	Ravana Pet (D)		Lyude
 -----------	Attack - 183/110 (1)
| 1-9 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 415
 -----------

This weapon fires the essence of Ravana, king of a powerful race of beings 
feared by the gods themselves. Merely taking aim consumes the target's 
strength.


#0075	Shining Trumpet (L)	Lyude
 -----------	Attack - 193/116 (1)
| 1-9 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 497
 -----------

In a deep valley somewhere in the mountain, the clear, lyrical note of this 
trumpet was heard amidst the morning mists. Its mysterious owner is rumored to 
be a wise hermit living in seclusion.


#0076	Brahma Eupho (N)	Lyude
 -----------	Attack - 162 (1)
| 1-9 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens| 7-9 |	Sell - 586
 -----------

Drawing from the wielder's aura, this weapon creates and delivers a high-
explosive round that detonates on impact, blasting its victims.


#0077	Vishnu (N)		Lyude
 -----------	Attack - 170 (1)
| 1-9 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds|  9  |	Sell - 796
 -----------

According to legends, when the world falls into chaos, the god Vishnu will 
appear incarnate to destroy the evils of the world and save its people. This 
weapon's name...its sheer might...could it be?


#0078	Leather Gloves (N)	Savyna
 -----------	Attack - 24 (1)
|     | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 6
 -----------

Gloves made of patched animal skins, with quilted lining to protect the fists. 
Lightweight and easy to handle.


#0079	Power Knuckles (N)	Savyna
 -----------	Attack - 28 (1) 5% Chance of Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 8
 -----------

These brass knuckles provide fists with the same level of protection as armor 
and shields.


#0080	Battle Claws (N)	Savyna
 -----------	Attack - 34 (1)
|     |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - 12
 -----------

The size of these gloves can be readjusted freely for a snug fit around the 
user's hands. The razor-sharp fingertips are perfect for ripping and piercing.


#0081	Flame Sphere (F)	Savyna
 -----------	Attack - 50/30 (1) 15% Chance of Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - 2400
| 1-8 |     |	Sell - 24
 -----------

These knuckles ignite the wearer's heart with a crimson red flame, boosting 
morale for victory. Targets will be scorched by hit after fiery hit, 
occasionally being engulfed in flames.


#0082	Ice Knuckles (A)	Savyna
 -----------	Attack - 60/36 (1) 6% Chance of Freezing
|     | Odds|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 38
 -----------

These knuckles merge and compress the wearer's willpower with a frigid form of 
magic. This combined energy occasionally freezes the target on impact.


#0083	Tekken (Iron Fists) (N)	Savyna
 -----------	Attack - 54 (1)
|     | 1-8 |	Defense - 37 (1)
------------	Buy - 4800
| 1-8 |     |	Sell - 48
 -----------

Studded with rivets on the fist and the back of the hand, these gauntlets are 
as vicious on offense as they are robust on defense.


#0084	Arm Bomber (F)		Savyna
 -----------	Attack - 75/45 (1) 20% Chance of Flames
|     |Evens|	Defense - N/A
 -----------	Buy - 6200
| 1-8 |     |	Sell - 62
 -----------

Specially designed explosive charges in the knuckles of these gloves will blow 
their target to kingdom come. Collateral damage? Don't ask...


#0085	Crystal Nails (A)	Savyna
 -----------	Attack - 85/51 (1) 25% Chance of Headache
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 68
 -----------

The sharp nails on these gauntlets will tear apart whatever protection the 
opposition may have. The frantic clawing and shrieking sounds emitted by them 
strike victims with pounding headaches.


#0086	Panther Claws (N)	Savyna
 -----------	Attack - 74 (1) 35% Chance of Poison
|Evens| Odds|	Defense - N/A
 -----------	Buy - 7500
| 1-8 |     |	Sell - 75
 -----------

Leather gloves with sharp, curved, claw-like attachments that allow the wearer 
to close in and pounce with feline grace, precision, and ferociousness.


#0087	Wolf Fangs (N)		Savyna
 -----------	Attack - 82 (1) 15% Chance of Paralysis
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 101
 -----------

The spikes on these knuckles were crafted after fangs of the legendary Sacred 
Wolf, known to be powerful and razor-sharp. Use them to attack with great speed 
and might.


#0088	Aqua Impulse (A)	Savyna
 -----------	Attack - 113/68 (1) 50% Chance of Curing Headache
| Odds|Evens|	Defense - N/A
 -----------	Buy - 13500
| 1-8 |     |	Sell - 135
 -----------

These gauntlets are fitted with icy blades, their unorthodox shape making them 
awkward to wield. An added mystery is the blades' tendency to cure their 
targets of headaches.


#0089	Inferno Fists (F)	Savyna
 -----------	Attack - 120/72 (1) 24% Chance of Flames
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 156
 -----------

These gloves emit a powerful blast on impact, tearing up most enemies with the 
resulting shock wave. Surviving victims may still suffer from the flames 
smothering them.


#0090	Metal Knuckles (N)	Savyna
 -----------	Attack - 104 (1)
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 178
 -----------

Crafted with a special alloy, these knuckles emit shock waves on impact which 
travel through the target, causing havoc all the way. Their mundance appearance 
fool opponents into lowering their guard.


#0091	Freezing Nails (A)	Savyna
 -----------	Attack - 140/84 (1) 25% Chance of Freezing
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 196
 -----------

Said to be worn by Snow Hags, these gauntlets chill their surroundings, tear 
their targets to bits, and disrupt the bloodflow of enemies.


#0092	Red Impulse (F)		Savyna
 -----------	Attack - 150/90 (1)
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - 223
 -----------

The crimson tip of this bladed gauntlet is heated to an extreme temperature, 
causing an explosive shock wave with each blow. A mere scratch from this weapon 
can cause severe burns, if not death.


#0093	Dragon Claws (N)	Savyna
 -----------	Attack - 128 (1) 5% Chance of Death
| 1-8 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds| 1-8 |	Sell -265
 -----------

Two dragon eyes embedded in these gauntlets allow the wearer to locate the 
target's weaknesses, and two protuding fangs deliver blows powerful enough to 
smash diamonds to bits.


#0094	Galeos Fangs (A)	Savyna
 -----------	Attack - 170/102 (1) 30% Chance of Confusion
| 1-8 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 321
 -----------

Attacks with this weapon are reminiscent of sharks claiming their prey, and 
will smash through the toughest of defenses. The rare few who survive such an 
attack are apt to be stricken with panic.


#0095	Firedrake Fists (F)	Savyna
 -----------	Attack - 180/108 (1) 75% Chance of Flames
| 1-8 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 386
 -----------

The leather used for these gloves was soaked in a Firedrake elixir for 20 
years. These are very rare, and likely to set their targets ablaze.


#0096	Frozen Soul (A)		Savyna
 -----------	Attack - 190/114 (1) 50% Chance of Freezing
| 1-9 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 462
 -----------

Restless, frozen souls of a thousand soldiers dwell within this weapon. The 
souls swarm around the target on a successful hit, ravaging its body from the 
inside out.


#0097	Efreeti Glitter (F)	Savyna
 -----------	Attack - 200/120 (1) 100% Chance of Flames
| 1-9 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 578
 -----------

Imbued with flames taken from the Efreeti, elemental spirits of fire, these 
gauntlets emit a tangible aura of power. The Efreeti's wrath unleashes 
devastating torrents of fire upon the opposition.


#0098	Mermaid Nails (A)	Savyna
 -----------	Attack - 210/126 (1) 70% Chance of Confusion
| 1-9 | Odds|	Defense - N/A
 -----------	Buy - N/A
|Evens| 7-9 |	Sell - 710
 -----------

The nails on these gauntlets were taken from dead mermaids, imbueing them with 
magical powers and allowing precise, devastating blows. Those who fall under 
their spell will be stricken with confusion.


#0099	Phoenix Crest (F)	Savyna
 -----------	Attack - 220/132 (1) 20% Chance of Death
| 1-9 |Evens|	Defense - N/A
 -----------	Buy - N/A
| Odds|  9  |	Sell - 578
 -----------

These gauntlets flare up when the wearer is threatened. All will be consumed by 
the phoenix flames, robbing the victims of any sanity.


#0100	Fire Burst Level 1 (F)	Xelha, Mizuti
 -----------	Attack - 15/10 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Offensive Fire spell, Level 1.
Engulfs the target in flames, doing both regular and Fire-based damage.
Highly effective against Water-based creatures.


#0101	Aqua Burst Level 1 (A)	Xelha, Mizuti
 -----------	Attack - 15/10 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Offensive Water spell, Level 1.
A blast of frigid air and water strikes the target, doing both regular and 
Water-based damage.
Highly effective against Fire-based creatures.


#0102	Light Flare Level 1 (L)	Xelha, Mizuti
 -----------	Attack - 16/11 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 230
|     |     |	Sell - 2
 -----------

Offensive Light spell, Level 1.
Engulfs the target in divine light, doing both regular and Light-based damage.
Highly effective against Dark-based creatures.


#0103	Dark Flare Level 1 (D)	Xelha, Mizuti
 -----------	Attack - 16/11 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Offensive Dark spell, Level 1.
Engulfs the target in unholy darkness, doing both regular and Darkness-based 
damage.
Highly effective against Light-based creatures.


#0104	Chronos Blow Level 1 (C)Xelha, Mizuti
 -----------	Attack - 24/15 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Offensive Time spell, Level 1.
Engulfs the target in the breath of the Time God, doing both regular and Time-
based damage.
Highly effective against Wind-based creatures.


#0105	Wind Blow Level 1 (W)	Xelha, Mizuti
 -----------	Attack - 24/15 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Offensive Wind spell, Level 1.
Manipulates the air around the target, creating a vacuum and doing both regular 
and Wind-based damage.
Highly effective against Time-based creatures.


#0106	Fire Burst Level 2 (F)	Xelha, Mizuti
 -----------	Attack - 30/20 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 950
|     |     |	Sell - 9
 -----------

Offensive Fire spell, Level 2.
Engulfs the target in flames, doing both regular and Fire-based damage.
Highly effective against Water-based creatures.


#0107	Aqua Burst Level 2 (A)	Xelha, Mizuti
 -----------	Attack - 30/20 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 950
|     |     |	Sell - 9
 -----------

Offensive Water spell, Level 2.
A blast of frigid air and water strikes the target, doing both regular and 
Water-based damage.
Highly effective against Fire-based creatures.


#0108	Light Flare Level 2 (L)	Xelha, Mizuti
 -----------	Attack - 36/25 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 1050
|     |     |	Sell - 10
 -----------

Offensive Light spell, Level 2.
Engulfs the target in divine light, doing both regular and Light-based damage.
Highly effective against Dark-based creatures.


#0109	Dark Flare Level 2 (D)	Xelha, Mizuti
 -----------	Attack - 36/25 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 1050
|     |     |	Sell - 10
 -----------

Offensive Dark spell, Level 2.
Engulfs the target in unholy darkness, doing both regular and Darkness-based 
damage.
Highly effective against Light-based creatures.


#0110	Chronos Blow Level 2 (C)Xelha, Mizuti
 -----------	Attack - 42/30 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 11
 -----------

Offensive Time spell, Level 2.
Engulfs the target in the breath of the Time God, doing both regular and Time-
based damage.
Highly effective against Wind-based creatures.


#0111	Wind Blow Level 2 (W)	Xelha, Mizuti
 -----------	Attack - 42/30 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 11
 -----------

Offensive Wind spell, Level 2.
Manipulates the air around the target, creating a vacuum and doing both regular 
and Wind-based damage.
Highly effective against Time-based creatures.


#0112	Fire Burst Level 3 (F)	Xelha, Mizuti
 -----------	Attack - 56/40 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 70
 -----------

Offensive Fire spell, Level 3.
Engulfs the target in flames, doing both regular and Fire-based damage.
Highly effective against Water-based creatures.


#0113	Aqua Burst Level 3 (A)	Xelha, Mizuti
 -----------	Attack - 56/40 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 7000
| 1-8 |     |	Sell - 70
 -----------

Offensive Water spell, Level 3.
A blast of frigid air and water strikes the target, doing both regular and 
Water-based damage.
Highly effective against Fire-based creatures.


#0114	Light Flare Level 3 (L)	Xelha, Mizuti
 -----------	Attack - 64/47 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 8000
| 1-8 |     |	Sell - 80
 -----------

Offensive Light spell, Level 3.
Engulfs the target in divine light, doing both regular and Light-based damage.
Highly effective against Dark-based creatures.


#0115	Dark Flare Level 3 (D)	Xelha, Mizuti
 -----------	Attack - 64/47 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 8000
| 1-8 |     |	Sell - 80
 -----------

Offensive Dark spell, Level 3.
Engulfs the target in unholy darkness, doing both regular and Darkness-based 
damage.
Highly effective against Light-based creatures.


#0116	Chronos Blow Level 3 (C)Xelha, Mizuti
 -----------	Attack - 73/55 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 9000
| 1-8 |     |	Sell - 90
 -----------

Offensive Time spell, Level 3.
Engulfs the target in the breath of the Time God, doing both regular and Time-
based damage.
Highly effective against Wind-based creatures.


#0117	Wind Blow Level 3 (W)	Xelha, Mizuti
 -----------	Attack - 73/55 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 9000
| 1-8 |     |	Sell - 90
 -----------

Offensive Wind spell, Level 3.
Manipulates the air around the target, creating a vacuum and doing both regular 
and Wind-based damage.
Highly effective against Time-based creatures.


#0118	Fire Burst Level 4 (F)	Xelha, Mizuti
 -----------	Attack - 93/70 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 130
 -----------

Offensive Fire spell, Level 4.
Engulfs the target in flames, doing both regular and Fire-based damage.
Highly effective against Water-based creatures.


#0119	Aqua Burst Level 4 (A)	Xelha, Mizuti
 -----------	Attack - 93/70 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - 13000
| 1-8 |     |	Sell - 130
 -----------

Offensive Water spell, Level 4.
A blast of frigid air and water strikes the target, doing both regular and 
Water-based damage.
Highly effective against Fire-based creatures.


#0120	Light Flare Level 4 (L)	Xelha, Mizuti
 -----------	Attack - 104/80 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 150
 -----------

Offensive Light spell, Level 4.
Engulfs the target in divine light, doing both regular and Light-based damage.
Highly effective against Dark-based creatures.


#0121	Dark Flare Level 4 (D)	Xelha, Mizuti
 -----------	Attack - 104/80 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 150
 -----------

Offensive Dark spell, Level 4.
Engulfs the target in unholy darkness, doing both regular and Darkness-based 
damage.
Highly effective against Light-based creatures.


#0122	Chronos Blow Level 4 (C)Xelha, Mizuti
 -----------	Attack - 115/90 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 170
 -----------

Offensive Time spell, Level 4.
Engulfs the target in the breath of the Time God, doing both regular and Time-
based damage.
Highly effective against Wind-based creatures.


#0123	Wind Blow Level 4 (W)	Xelha, Mizuti
 -----------	Attack - 115/90 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 170
 -----------

Offensive Wind spell, Level 4.
Manipulates the air around the target, creating a vacuum and doing both regular 
and Wind-based damage.
Highly effective against Time-based creatures.


#0124	Fire Burst Level 5 (F)	Xelha, Mizuti
 -----------	Attack - 141/110 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - 450
 -----------

Offensive Fire spell, Level 5.
Engulfs the target in flames, doing both regular and Fire-based damage.
Highly effective against Water-based creatures.


#0125	Aqua Burst Level 5 (A)	Xelha, Mizuti
 -----------	Attack - 141/110 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - 450
 -----------

Offensive Water spell, Level 5.
A blast of frigid air and water strikes the target, doing both regular and 
Water-based damage.
Highly effective against Fire-based creatures.


#0126	Light Flare Level 5 (L)	Xelha, Mizuti
 -----------	Attack - 152/120 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - 500
 -----------

Offensive Light spell, Level 5.
Engulfs the target in divine light, doing both regular and Light-based damage.
Highly effective against Dark-based creatures.


#0127	Dark Flare Level 5 (D)	Xelha, Mizuti
 -----------	Attack - 152/120 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - 500
 -----------

Offensive Dark spell, Level 5.
Engulfs the target in unholy darkness, doing both regular and Darkness-based 
damage.
Highly effective against Light-based creatures.


#0128	Chronos Blow Level 5 (C)Xelha, Mizuti
 -----------	Attack - 163/130 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - 170
 -----------

Offensive Time spell, Level 5.
Engulfs the target in the breath of the Time God, doing both regular and Time-
based damage.
Highly effective against Wind-based creatures.


#0129	Wind Blow Level 5 (W)	Xelha, Mizuti
 -----------	Attack - 163/130 (1)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - 170
 -----------

Offensive Wind spell, Level 5.
Manipulates the air around the target, creating a vacuum and doing both regular 
and Wind-based damage.
Highly effective against Time-based creatures.


#0130	Fire Burst Level 6 (F)	Xelha, Mizuti
 -----------	Attack - 200/160 (1)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 650
 -----------

Offensive Fire spell, Level 6.
Engulfs the target in flames, doing both regular and Fire-based damage.
Highly effective against Water-based creatures.


#0131	Aqua Burst Level 6 (A)	Xelha, Mizuti
 -----------	Attack - 200/160 (1)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 650
 -----------

Offensive Water spell, Level 6.
A blast of frigid air and water strikes the target, doing both regular and 
Water-based damage.
Highly effective against Fire-based creatures.


#0132	Light Flare Level 6 (L)	Xelha, Mizuti
 -----------	Attack - 211/170 (1)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 720
 -----------

Offensive Light spell, Level 6.
Engulfs the target in divine light, doing both regular and Light-based damage.
Highly effective against Dark-based creatures.


#0133	Dark Flare Level 6 (D)	Xelha, Mizuti
 -----------	Attack - 211/170 (1)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 720
 -----------

Offensive Dark spell, Level 6.
Engulfs the target in unholy darkness, doing both regular and Darkness-based 
damage.
Highly effective against Light-based creatures.


#0134	Chronos Blow Level 6 (C)Xelha, Mizuti
 -----------	Attack - 222/180 (1)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 790
 -----------

Offensive Time spell, Level 6.
Engulfs the target in the breath of the Time God, doing both regular and Time-
based damage.
Highly effective against Wind-based creatures.


#0135	Wind Blow Level 6 (W)	Xelha, Mizuti
 -----------	Attack - 222/180 (1)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 790
 -----------

Offensive Wind spell, Level 6.
Manipulates the air around the target, creating a vacuum and doing both regular 
and Wind-based damage.
Highly effective against Time-based creatures.


#0136	Blue Storm (W)		Kalas
 -----------	Attack - 45/40 (2)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Wind-based finishing move mastered by Kalas. Releases a whirlwind from the tip 
of his sword, engulfing and slicing the enemy apart.


#0137	Shadow Wings (D)	Kalas
 -----------	Attack - 70/60 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Kalas. Releases a wave of shadowy 
ravens that swarm and tear the enemy to shreds.


#0138	Energy Wave (W)		Kalas
 -----------	Attack - 95/80 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - N/A
 -----------

Wind-based finishing move mastered by Kalas. Shoots a wave of energy into the 
ground from the tip of his sword, which explodes around the enemy on impact.


#0138	Flash Explosion (F)	Kalas
 -----------	Attack - 120/100 (4)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Fire-based finishing move mastered by Kalas. Focuses energy on his sword and 
ignites the resulting mass, engulfing the enemies in flames.


#0139	Water Blade (A)		Kalas
 -----------	Attack - 145/120 (4)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Water-based finishing move mastered by Kalas. Creates a blade out of pure 
water, easily slicing through whatever protection the enemy may have.


#0140	Dream Blade (C)		Kalas
 -----------	Attack - 172/140 (4)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - N/A
 -----------

Time-based finishing move mastered by Kalas. Invokes energy within the earth to 
create hundreds of phantom blades, sending them flying towards the enemy.


#0141	Fangs of Light (L)	Kalas
 -----------	Attack - 205/160 (5)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - N/A
 -----------

Light-based finishing move mastered by Kalas. Collects light, focusing it on 
his body and blade, and releases it to catch the enemy in a swirling column of 
light.


#0142	Chaotic Illusion (C)	Kalas
 -----------	Attack - 235/180 (5)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 | 7-9 |	Sell - N/A
 -----------

Time-based finishing move mastered by Kalas. Countless overlapping traces of 
his sword's path confuse the enemy and allow him to tear through its defenses.


#0143	Lord of the Wind (W)	Kalas
 -----------	Attack - 275/200 (7)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |  9  |	Sell - N/A
 -----------

Wind-based finishing move mastered by Kalas. A lightning-speed rushing attack 
which sends him flying through the air, sword first, as if he were a human 
bullet.


#0144	Dance of Light (L)	Xelha
 -----------	Attack - 45/40 (2)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Light-based arcane spell mastered by Xelha. Invokes a shower of purifying light 
from the heavens and brings it down on the enemy.


#0145	Sparkle of Light (L)	Xelha
 -----------	Attack - 70/60 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - N/A
 -----------

Light-based arcane spell mastered by Xelha. Invokes the forces of nature and 
focuses them on Meemai, who flies through the air and smashes into the enemy.


#0146	Soul Flash (L)		Xelha
 -----------	Attack - 95/80 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - N/A
 -----------

Light-based arcane spell mastered by Xelha. Raises Meemai above her head as a 
focus for her energy, bombarding the enemy with explosive spheres of light.


#0147	Dancing Flames (F)	Xelha
 -----------	Attack - 120/100 (4)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Fire-based arcane spell mastered by Xelha. Invokes the power of flame spirits 
present in the atmosphere, creating balls of fire which converge on the enemy 
before exploding.


#0148	Dark Embrace (D)	Xelha
 -----------	Attack - 145/120 (4)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Darkness-based arcane spell mastered by Xelha. Summons spheres of darkness from 
another dimension and sends them to engulf the enemy and drink from its soul.


#0149	Whispering Wind (W)	Xelha
 -----------	Attack - 172/140 (4)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - N/A
 -----------

Wind-based arcane spell mastered by Xelha. Summons the spirits of the wind in 
the form of countless white butterflies, which engulf the enemy and turn into 
revolving blades.


#0150	Bells of Fate (C)	Xelha
 -----------	Attack - 205/160 (5)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - N/A
 -----------

Time-based arcane spell mastered by Xelha. Accelerates the flow of time around 
the enemy, causing rapid aging and depleting its energy.


#0151	Seal of Water (A)	Xelha
 -----------	Attack - 235/180 (5) 100% Chance of Death
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 | 7-9 |	Sell - N/A
 -----------

Water-based arcane spell mastered by Xelha. Conjures droplets which turn into 
columns of water around the enemy, causing death by suffocation.


#0152	Wheel of Light (L)	Xelha
 -----------	Attack - 275/200 (7)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |  9  |	Sell - N/A
 -----------

Light-based arcane spell mastered by Xelha. Conjures numerous spheres of light 
and sends them smashing into the enemy.


#0153	Dragon Uppercut (A)	Gibari
 -----------	Attack - 45/40 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Water-based finishing move mastered by Gibari. A fierce charging move powerful 
enough to awaken the dragon said to lurk within the subterranean waters.


#0154	Crystal Shot (A)	Gibari
 -----------	Attack - 70/60 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - N/A
 -----------

Water-based finishing move mastered by Gibari. Creates a large block of ice, 
sending it square into the enemy with his paddle.


#0155	Explosive Paddle (F)	Gibari
 -----------	Attack - 95/80 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - N/A
 -----------

Fire-based finishing move mastered by Gibari. Leaps high into the air and 
launches his paddle at the enemy's feet, causing a fierce explosion on impact.


#0156	Smash Tackle (C)	Gibari
 -----------	Attack - 120/100 (4)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Time-based finishing move mastered by Gibari. Rushes the enemy like a raging 
bull, the impact being powerful enough to send the target reeling.


#0157	Whirlwind Hit (D)	Gibari
 -----------	Attack - 145/120 (4)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Gibari. Strikes full force with his 
paddle, sending the enemy spinning into oblivion.


#0158	Spiraling Gale (W)	Gibari
 -----------	Attack - 172/140 (4)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - N/A
 -----------

Wind-based finishing move mastered by Gibari. Spins like a top before striking 
the enemy, turning the target into mincemeat regardless of its armor.


#0159	Pendulum Blast (L)	Gibari
 -----------	Attack - 205/160 (5)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - N/A
 -----------

Light-based finishing move mastered by Gibari. Focusing energy on his own head, 
delivers a devastating head butt, sending targets into the next life.


#0160	Nemesis Fall (D)	Gibari
 -----------	Attack - 235/180 (5)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 | 7-9 |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Gibari. Leaps high into the air and 
smashes the ground with his paddle, sending rocks flying as he descends.


#0161	Ultimate Geyser (A)	Gibari
 -----------	Attack - 275/200 (7)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |  9  |	Sell - N/A
 -----------

Water-based finishing move mastered by Gibari. Catches the enemy in a dealy 
spiral, reminiscent of a geyser spurting fiercely from the earth.


#0162	Overture (L)		Lyude
 -----------	Attack - 45/40 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Light-based finishing move mastered by Lyude. Fires a continuous beam while 
shifting his weapon upwards, slicing the enemy vertically.


#0163	Concerto (L)		Lyude
 -----------	Attack - 70/60 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - N/A
 -----------

Light-based finishing move mastered by Lyude. Fires a series of shimmering 
spheres which curve around to strike enemies regardless of cover.


#0164	Sforzando (D)		Lyude
 -----------	Attack - 95/80 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Lyude. He gives in to his rage, 
usually kept in check by rationale, repeatedly striking the enemy in blind 
fury.


#0165	Diminuendo (D)		Lyude
 -----------	Attack - 120/100 (4)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Lyude. Uses the recoil from his 
weapon to soar high in the sky, delivering a mighty dropkick to the bewildered 
enemy.


#0166	Intermezzo (L)		Lyude
 -----------	Attack - 145/120 (3)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Light-based finishing move mastered by Lyude. Throws floating mines into the 
air which he promptly shoots, causing a barrage of explosions.


#0167	Crescendo (D)		Lyude
 -----------	Attack - 172/140 (4)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Lyude. Lays suppressive fire on the 
enemy, following up with a series of powerful kicks to remove the opposition.


#0168	Rhapsody (L)		Lyude
 -----------	Attack - 205/160 (5)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - N/A
 -----------

Light-based finishing move mastered by Lyude. Fires a special projectile which 
bursts into a holy symbol on impact, gathering light and severely damaging the 
target.


#0169	Presto (D)		Lyude
 -----------	Attack - 235/180 (5)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 | 7-9 |	Sell - N/A
 -----------

Darkness-based finishing move mastered by Lyude. Uses the recoil from his 
weapon to land a painful drop kick on the enemy.


#0170	Finale (L)		Lyude
 -----------	Attack - 275/200 (7)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |  9  |	Sell - N/A
 -----------

Light-based finishing move mastered by Lyude. Only available to master 
marksmen, an illusionary weapon is summoned, firing sacred shells that smash up 
evil beyond recognition.


#0171	Burning Arrow (F)	Savyna
 -----------	Attack - 45/40 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Fire-based finishing move mastered by Savyna. Casts a multitude of feathers 
into the air, which turn into flaming arrows peppering the enemy.


#0172	Erupting Flail (F)	Savyna
 -----------	Attack - 70/60 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - N/A
 -----------

Fire-based finishing move mastered by Savyna. She ignites herself with a 
burning aura, delivering a flurry of blows that can easily smash through the 
hardest of rocks.


#0173	Splash Spear (A)	Savyna
 -----------	Attack - 95/80 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - N/A
 -----------

Water-based finishing move mastered by Savyna. Unleashes a whirlwind-like 
stream of water that pierces the enemy like a spear.


#0174	Freezing Axe (A)	Savyna
 -----------	Attack - 120/100 (4)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Water-based finishing move mastered by Savyna. Delivers a devastating axe kick, 
sending a crescent-shaped block of ice smashing into the enemy.


#0175	Vanish Grenade (F)	Savyna
 -----------	Attack - 145/120 (4)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Fire-based finishing move mastered by Savyna. Rushes the enemy with an 
explosive flying kick.


#0176	Hurricane Blade (A)	Savyna
 -----------	Attack - 172/140 (4)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - N/A
 -----------

Water-based finishing move mastered by Savyna. Spins on one leg like a top, 
delivering a series of kicks to slice and dice the enemy.


#0177	Inferno Cannon (F)	Savyna
 -----------	Attack - 205/160 (5)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - N/A
 -----------

Fire-based finishing move mastered by Savyna. Shoots a fireball from her hands 
which detonates on impact and burns the enemy to a crisp.


#0178	Hellblood's Hammer (A)	Savyna
 -----------	Attack - 235/180 (5)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 | 7-9 |	Sell - N/A
 -----------

Water-based finishing move mastered by Savyna. Summons a watery juggernaut to 
shower the enemy with a flurry of punches, finishing off with a devastating 
shock wave.


#0179	Deadly Heat Scythe (F)	Savyna
 -----------	Attack - 275/200 (7)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |  9  |	Sell - N/A
 -----------

Fire-based finishing move mastered by Savyna. Shoots a fireball from her hands 
which detonates on impact and burns the enemy to a crisp.


#0180	Sorcerer's Chakram (N)	Mizuti
 -----------	Attack - 45 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Non-elemental arcane magic mastered by Mizuti. Controls a huge chakram in the 
air, delivering a series of razor-sharp attacks. Vicious. Painful.


#0181	Sorcerer's Breath (N)	Mizuti
 -----------	Attack - 70 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|Evens|     |	Sell - N/A
 -----------

Non-elemental arcane magic mastered by Mizuti. Exhales putrid breath unbearable 
to an enemy with any sense of smell. Terrible. Horrifying. Stinky.


#0182	Sorcerer's Seal (N)	Mizuti
 -----------	Attack - 95 (3)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| Odds|     |	Sell - N/A
 -----------

Non-elemental arcane magic mastered by Mizuti. Invokes the ancestral mask and 
sucks the essence from enemies, inflicting tremendous pain. Filling. Tastes 
like chicken.


#0183	Heaven's Pillar (C)	Mizuti
 -----------	Attack - 120/100 (4)
|Evens| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Time-based arcane magic mastered by Mizuti. Opens a gate to another dimension, 
summoning a group of pillars that smash into and smother the enemy. Heavy, 
Heavier, Heaviest.


#0184	Shadow Gate (D)		Mizuti
 -----------	Attack - 145/120 (4)
| Odds| 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - N/A
 -----------

Darkness-based arcane magic mastered by Mizuti. Mizuti's shadow is infused with 
magic, swallowing the enemy entirely. Hullo. Meet the evil twin.


#0185	Mega Flood (A)		Mizuti
 -----------	Attack - 172/140 (4)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - N/A
 -----------

Aqua-based arcane magic mastered by Mizuti. Focuses energy on the enemy, 
creating columns of water which merge to form a giant serpent. Big snake. 
Hisssss.


#0186	Prominence (F)		Mizuti
 -----------	Attack - 205/160 (5)
| 1-8 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 1-9 |	Sell - N/A
 -----------

Fire-based arcane magic mastered by Mizuti. Encircles the enemy with fiery 
energy, which assumes the form of a flaming lion and devours the enemy. Big 
kitty. Roarrrrr!!


#0187	Alias Falls (W)		Mizuti
 -----------	Attack - 235/180 (5)
| 1-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 | 7-9 |	Sell - N/A
 -----------

Wind-based arcane magic mastered by Mizuti. Focuses the energy in the 
atmosphere to conjure a replica of the ancestral mask, sending it to hurtling 
to smite the enemy. Close and personal. Boom boom boom.


#0188	Planet Soul (C)		Mizuti
 -----------	Attack - 275/200 (7) 100% Chance of Death
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |  9  |	Sell - N/A
 -----------

Chronos-based arcane magic mastered by Mizuti. The enemy is engulfed in a 
peculiar smoke and bombarded by Mizuti's ancestry incarnate. Hazardous to 
health. Cough cough.


#0189	Shining Seraph (L)	Kalas, Xelha
 -----------	Attack - Gets stronger in game(Number of Magnus you can use -1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Light-based Spirit spell, enabled by a Guardian Spirit's power. Summons light 
from the heavens, bringing it down on the enemy.


#0190	Demons of Darkness (D)	Kalas, Xelha
 -----------	Attack - Gets stronger in game(Number of Magnus you can use -1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Darkness-based Spirit spell, enabled by a Guardian Spirit's power. Creates a 
frothing pool of tainted mud, engulfing the enemy in a hearty serving of fear 
and pain.


#0191	Hellfire (F)		Kalas, Xelha
 -----------	Attack - Gets stronger in game(Number of Magnus you can use -1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Fire-based Spirit spell, enabled by a Guardian Spirit's power. Creates a sea of 
fire around the enemy, burning its body and soul.


#0192	Sacred Spring (A)	Kalas, Xelha
 -----------	Attack - Gets stronger in game(Number of Magnus you can use -1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Water-based Spirit spell, enabled by a Guardian Spirit's power. Countless 
bubbles of purifying water engulf the enemy, bursting on impact and searing its 
skin.


#0193	Lingering Time (C)	Kalas, Xelha
 -----------	Attack - Gets stronger in game(Number of Magnus you can use -1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Time-based Spirit spell, enabled by a Guardian Spirit's power. Creates a 
pentagram around the enemy and suspends the time within, tearing its soul apart 
when time begins flowing again.


#0194	Distorting Wind (D)	Kalas, Xelha
 -----------	Attack - Gets stronger in game(Number of Magnus you can use -1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Wind-based Spirit spell, enabled by a Guardian Spirit's power. Powerful winds 
engulf the enemy, tearing apart armor, flesh, and bone.


#0195	Leather Jacket (N)	Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 10 (1)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The dark blue dye used for this jacket shows the refined taste of its designer. 
Its potential as armor is minimal, though, only useful for deflecting knives 
and such.


#0196	Ice Armor (A)		Kalas, Gibari, Lyude
 -----------	Attack - N/A
|     |Evens|	Defense - 15/9 (1) 20% Chance of Curing Flames
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The frozen surface of this armor functions as a virtual wall of ice to block 
enemy attacks. It can contain and rub out any flames which may be inflicted 
upon the user.


#0197	Flame Mail (F)		Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
|     |Evens|	Defense - 20/12 (1) Freezing Resistance +15
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The outer surface of this armor heats up during battle, but the inner surface 
remains cool enough for comfort. Increases the wearer's resistance to freezing 
attacks and effects.


#0198	Chain Mail (N)		Kalas, Gibari, Lyude
 -----------	Attack - N/A
|     | Odds|	Defense - 22 (1)
 -----------	Buy - 120
|     |     |	Sell - 1
 -----------

Woven from chain links, chain mail is relatively lightweight and comfortable to 
wear. Quite effective against bladed weapons.


#0199	Shadow Suit (D)		Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 35/21 (1) Death Resistance +10
 -----------	Buy - 300
|Evens|     |	Sell - 3
 -----------

Old, dark robes tend to attract spirits lurking in the shadows, providing 
protection against light-based attacks. Though resembling rags at first sight, 
this gear is made from a single, dark cloth.


#0200	Flash Armor (L)		Kalas, Gibari, Lyude
 -----------	Attack - N/A
|     |Evens|	Defense - 43/26 (1) Poison Resistance +15
 -----------	Buy - N/A
| Odds|     |	Sell - 15
 -----------

Made from a special alloy that emits light, this armor shines brightly when 
hit, blinding the attacker and enabling the wearer to evade the full impact of 
the blow.


#0201	Heat Jacket (F)		Kalas, Gibari, Lyude
 -----------	Attack - N/A
|     | 1-8 |	Defense - 53/32 (1) Freezing Resistance +15
 -----------	Buy - N/A
| Odds|     |	Sell - 35
 -----------

Made from the pelts of "Blaze Weasels," magical creatures that live near 
volcanic craters. This garb increases the wearer's resistance to freezing, yet 
is often wore purely for fashion.


#0202	Crystal Mail (A)	Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
|     | Odds|	Defense - 65/39 (1) Flames Resistance +25
 -----------	Buy - N/A
|Evens|     |	Sell - 59
 -----------

This expensive suit of armor crafted from natural quartz crystals provides 
ample protection, yet its weight restricts use to those familiar with heavy 
armor.


#0203	Half Plate (N)		Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 60 (1)
 -----------	Buy - 8500
| 1-8 |     |	Sell - 85
 -----------

A steel breastplate sacrificing protection for ease of movement. The equipped 
is also able to adequately defend himself/herself with a weapon to make up for 
this lack of mobility.


#0204	Chronos Armor (C)	Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
|     |Evens|	Defense - 90/54 (1) Headache Resistance +25
 -----------	Buy - N/A
| 1-8 |     |	Sell - 90
 -----------

A weak magnetic field emanates from this armor, deflecting incoming attacks by 
spoiling the enemy's aim.


#0205	Blue Sky Mail (W)	Kalas, Gibari
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 103/62 (1) Sleep Resistance +25
 -----------	Buy - N/A
| 1-8 |     |	Sell - 90
 -----------

Crafted from a clear, sky-blue orge (hence its name), this armor is impervious 
to weak attacks. Relatively lightweight despite its heavy appearance.


#0206	Scale Mail (N)		Kalas, Gibari, Lyude, Savyna
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 94 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 117
 -----------

This armor consists of small metal plates linked together to provide a good 
balance of mobility and protection. The plates around the shoulder are shaped 
to resemble scales.


#0207	Aqua Jacket (A)		Kalas, Lyude, Savyna
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 133/70 (1) Flames Resistance +28
 -----------	Buy - N/A
| 1-8 |     |	Sell - 148
 -----------

Crafted from light, hard coral and seaweed fibers. The fancy cuffs on this 
jacket are considered stylish, hence its popularity as summer clothing.


#0208	Efreeti Suit (F)	Kalas, Lyude, Savyna
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 148/89 (1) Freezing Resistance +28
 -----------	Buy - N/A
| Odds|     |	Sell - 184
 -----------

This suit is imbued with a sacred fire lit by an Efreeti flame. The intense 
heat generated increases the wearer's resistance to freezing attacks and 
effects.


#0209	Full Plate (N)		Kalas, Gibari, Lyude
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 132 (1)
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - 228
 -----------

This armor covers the torso with large steel plates, providing excellent 
protection against physical attacks.


#0210	Chaos Mail (C)		Kalas, Lyude, Gibari
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 183/110 (1) Death Resistance +20
 -----------	Buy - N/A
|Evens| 1-8 |   Sell - 279
 -----------

Imbued with powerful negative energy, this armor provides outstanding 
protection, yet makes the wearer feel uneasy. The weak-minded may succumb to 
its dark whisperings.


#0211	Holy Armor (L)		Kalas, Lyude, Gibari
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 200/120 (1) Poison Resistance +35
 -----------	Buy - N/A
| Odds| 1-9 |   Sell - 340
 -----------

The sacred power within this armor can hardly be contained. Billowing clouds of 
holy energy seep out constantly. Truly a threat to all that is evil.


#0212	Battle Suit (N)		Gibari
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 174 (1) Freezing Resistance +40
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 411
 -----------

This armor provides total protection from the neck down to the thighs, yet its 
tremendous weight limits wearers to the strongest of men.


#0213	Dragoon Gale (W)	Kalas, Lyude, Gibari
 -----------	Attack - N/A
| 1-9 |Evens|	Defense - 238/143 (1) Paralysis Resistance +45
 -----------	Buy - N/A
| Odds| 7-9 |   Sell - 495
 -----------

Made from the rarely-found scales of a winged dragon, this type of armor is 
extremely scarce. It surrounds the wearer with streams of air and deflects 
enemy attacks.


#0214	Desperda (C)		Kalas
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 258/155 (1) Death Resistance +45
 -----------	Buy - N/A
|Evens|  9  |   Sell - 593
 -----------

This suit of armor once belonged to a sorcerer able to control time in short 
bursts. Human nature led him to overstep his bounds, in turn provoking the 
wrath of Chronos.


#0215	Leather Vest (N)	Xelha, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 8 (1) Sleep Resistance +10
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A vest of low-priced, artificial leather that helps keep away the cold. 
Although quilted on the surface, it only provides minimal protection.


#0216	Heat Robe (F)		Xelha, Mizuti
 -----------	Attack - N/A
|     |Evens|	Defense - 13/8 (1)
 -----------	Buy - N/A
|     |     |   Sell - 1
 -----------

This robe is imbued with sacred fire, constantly emanating heat. This kind of 
garment is also used as winter gear in the colder regions.


#0217	Nixie Garb (A)		Xelha, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 18/11 (1)
 -----------	Buy - N/A
|     |     |   Sell - 2
 -----------

This robe holds a Nixie, or water spirit, within its folds. Though the Nixie's 
power slows incombing blows, its magic is growing weaker, and the robe is often 
used as mere summer wear.


#0218	Mink Coat (N)		Xelha, Mizuti
 -----------	Attack - N/A
|     | Odds|	Defense - 18 (1) Freezing Resistance +30
 -----------	Buy - 350
|     |     |	Sell - 3
 -----------

This luxurious, highly valued coat is made from the pelts of giant weasels. 
Their fur provides reasonable resistance to freezing attacks and effects.


#0219	Cloak of Dark Night (D)	Xelha, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 33/20 (1) Death Resistance +10
 -----------	Buy - N/A
|Evens|     |   Sell - 10
 -----------

This cloak clouds the oppositions's sight and allows the wearer to blend into 
darkness, reducing the likelihood of receiving lethal blows.


#0220	Shawl of the Goddess (L)Xelha, Mizuti
 -----------	Attack - N/A
|     |Evens|	Defense - 40/24 (1) Poison Resistance +40
 -----------	Buy - N/A
| Odds|     |   Sell - 25
 -----------

This shawl stays on the wearer's shoulder, regardless of any jumps or flips 
performed. Perhaps due to a holy blessing, it also boosts the wearer's 
resistance to poison.


#0221	Zeit Robe (C)		Xelha, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 50/30 (1) Paralysis Resistance +40
 -----------	Buy - N/A
| Odds|     |   Sell - 43
 -----------

This robe partially sends the impact of enemy blows to another dimension, 
enabling the wearer to withstand attacks.


#0222	Pegasus Cloak (W)	Xelha, Mizuti
 -----------	Attack - N/A
|     | Odds|	Defense - 60/36 (1)
 -----------	Buy - 6700
|Evens|     |   Sell - 67
 -----------

This robe enhances movement and enables the wearer to shrug off attacks from 
lesser enemies.


#0223	Silk Robe (N)		Xelha, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 58 (1)
 -----------	Buy - 9800
| 1-8 |     |	Sell - 98
 -----------

The touch of this robe is smooth beyond expression, but its virtues go even 
beyond that. It's light as a feather yet surprisingly strong.


#0224	Robe of Firelight (F)	Xelha, Mizuti
 -----------	Attack - N/A
|     |Evens|	Defense - 83/50 (1) Freezing Resistance +70
 -----------	Buy - N/A
| 1-8 |     |   Sell - 115
 -----------

Robes of Firelight are created by heating cloth with sacred fires. Most of the 
cloth will be lost in the process, but the resulting robe will protect the 
wearer from freezing attacks and effects.


#0225	Sleet Shawl (A)		Xelha, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 98/59 (1) Flames Resistance +95
 -----------	Buy - N/A
| 1-8 |     |   Sell - 138
 -----------

Small, sleet-shaped crystals float around this shawl. The impact from blows may 
melt some of them, but they quickly freeze again. The weaer is almost 
guaranteed not to catch fire.


#0226	Mephistopheles Cloak (D)Xelha, Mizuti
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 110/66 (1) Confusion Resistance +50
 -----------	Buy - N/A
| 1-8 |     |   Sell - 164
 -----------

Tormented souls have been woven into the fabric of this cloak to reinforce its 
defensive properties. Weak-minded wearers are likely to succumb to the cloak's 
dark nature and meet a horrible end.


#0227	Forsetti Robe (L)	Lyude, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 125/75 (1) Death Resistance +35
 -----------	Buy - N/A
| 1-8 |     |   Sell - 195
 -----------

This robe creates a thin barrier of light around the wearer, repelling any 
denizens of the darkness that may come near.


#0228	Hamelin Cloak (N)	Xelha, Mizuti
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 112 (1) Paralysis Resistance +55
 -----------	Buy - N/A
| Odds|     |	Sell - 243
 -----------

The original owner of this cloak was a bard who traveled throughout the lands. 
His cloak gained power from various spirits encountered on his journey.


#0229	Robe of Morning Cool (W)Xelha, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 155/93 (1) Sleep Resistance +80
 -----------	Buy - N/A
| 1-8 | 1-8 |   Sell - 297
 -----------

An advanced technique was used to trap cool, morning air into the fabric of 
this robe. It grants its wearer strong resistance to sleep.


#0230	Siegfried (C)		Xelha, Mizuti
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 173/104 (1)
 -----------	Buy - N/A
|Evens| 1-8 |   Sell - 356
 -----------

This sacred robe summons the halo of a legendary warrior to protect the wearer, 
absorbing and dispersing the impact of enemy blows. Due to its nature, this 
robe can only be worn by a select few.


#0231	Wizard Robe (N)		Xelha, Mizuti
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 150 (1) Death Resistance +50
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 432
 -----------

This robe was worn by a wizard who set out on a quest to find and defeat a 
Medusa, Basilisk, and Cockatrice. Though his journey and life met an untimely 
end, the robe is still around.


#0232	Firedrake Robe (F)	Xelha, Mizuti
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 205/123 (1) Freezing Resistance +100
 -----------	Buy - N/A
|Evens| 1-9 |   Sell - 562
 -----------

Imbued with the soul of a Firedrake, this near-weightless robe hardens to 
protect its wearer when in danger, providing total immunity to freezing attacks 
and effects.


#0233	Robe of the Ocean (A)	Xelha, Mizuti
 -----------	Attack - N/A
| 1-9 |Evens|	Defense - 225/135 (1) Flames Resistance +100
 -----------	Buy - N/A
| Odds| 7-9 |   Sell - 605
 -----------

This robe shifts its hue and form, contorting violently like a stormy sea or 
placidly sitting like calm watters reflecting the sun. Enemies will be little 
more than boats setting out into a dark, stormy ocean. Yet friends will bask in 
its warm, gentle glow.


#0234	Venus Garb (N)		Xelha, Mizuti
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 194 (1) Confusion Resistance +100
 -----------	Buy - N/A
|Evens|  9  |	Sell - 796
 -----------

Venus is said to favor only those who show ample experience and knowledge, 
coupled with a warm heart. The robe brings out these qualities in the wearer, 
shining brighter than ever.


#0235	Power Helmet (N)	Xelha, Mizuti, Lyude, Gibari, Kalas, Savyna
 -----------	Attack - Can be used when attacking, but nothing happens
|     | 1-8 |	Defense - 11 (1)
 -----------	Buy - 30
|     |     |	Sell - 1
 -----------

Originally a pot for boiling rice, this helmet can still be used for cooking. 
Carrying this heavy pot around is good exercise, and the wearer ends up 
slightly more muscular - hence the name.


#0236	Calm Helmet (W)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     |Evens|	Defense - 18/11 (1)
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Crafted from a special alloy, this helmet is extremely lightweight, with a 
gentle breeze flowing around the wearer's head. Its defensive capabilities, 
however, are limited.


#0237	Infinity Mask (C)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     | 1-8 |	Defense - 23/14 (1)
 -----------	Buy - N/A
|     |     |	Sell - 12
 -----------

Possibilities are infinite, as they say, but the protection offered by this 
mask is quite limited. Accurate product-naming being a relic of the past, there 
may be a little mystery here...


#0238	Shagreen Helmet (A)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     | Odds|	Defense - 28/17 (1)
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Crafted from shark skin, hence the rough texture, this type of helmet is also 
considered a popular souvenir. Light and comfortable, the protection it offers 
is limited.


#0239	Flame Helmet (F)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     | 1-8 |	Defense - 35/21 (1) Freezing Resistance 10+
 -----------	Buy - N/A
|Evens|     |	Sell - 40
 -----------

Forged using fire from lava pits deep underground, this helmet offers 
protection from both physical and freezing attacks. Prolonged use can cause 
decreased alertness and or loss of hair.


#0240	Brave Knight Helm (N)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     |Evens|	Defense - 34 (1)
 -----------	Buy - 7300
| Odds|     |	Sell - 73
 -----------

Designed to provide total protection to the wearer's head, this full-face 
helmet is quite heavy. Its dark-green feathers inspire allies on the 
battlefield.


#0241	Ruffian Mask (D)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     | 1-8 |	Defense - 53/32 (1)
 -----------	Buy - N/A
| Odds|     |	Sell - 89
 -----------

Despite the strange design, this mask provides reasonable protection. Even the 
holiest of saints will look like a common thug sporting this.


#0242	Gleaming Helm (L)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     | Odds|	Defense - 63/38 (1)
 -----------	Buy - N/A
|Evens|     |	Sell - 105
 -----------

This helm constantly emits light, yet its brilliance increases when the wearer 
is attacked, absorbing damage and repelling the denizens of darkness.


#0243	Viking Helm (N)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     | 1-8 |	Defense - 39 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 132
 -----------

Widely used by pirates for morale and decorative purposes, the twin horns on 
this helmet look vicious and can be used to gore the enemy.


#0244	Crystal Helm (A)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
|     |Evens|	Defense - 83/50 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 156
 -----------

Carved from a large crystal, this helm's hardness provides excellent defensive 
capabilities. Because of its aesthetic appeal, many purchase similar items for 
decoration.


#0245	Phoenix Helm (F)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 95/57 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 179
 -----------

This helm has a magnificient engraving of a Phoenix on its side. In addition to 
providing ample protection, its elegant form is truly a sight to see.


#0246	Full Helm (N)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 86 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 195
 -----------

This sturdy helm covers the wearer's head, neck and shoulders, providing 
protection against attacks from any protection.


#0247	Sacred Helm (L)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 123/74 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 246
 -----------

Wearing this helm, enchanted to repel demons, is considered the highest honor 
for a knight. Renowned for its protection, it is also said to bring good 
fortune to the wearer.


#0247	Skull Mask (D)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 135/81 (1)
 -----------	Buy - N/A
| Odds|     |	Sell - 298
 -----------

This mask is said to have been worn by a barbarian king. The engraved skull 
discourages less-determined wearers, but others value this item as a powerful 
tool against the forces of light.


#0248	Mithril Helmet (N)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 120 (1)
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - 362
 -----------

This helmet is crafted from mithril, a rare magical metal. The existence of 
mithril is unexplained by existing lore, leading some to believe it's of 
heavenly origin.


#0249	Aurora (W)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 165/99 (1)
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 435
 -----------

A sacred artifact said to have been created by one of the gods, this helmet 
purifies the mind and enables correct judgement even under stress.


#0250	Ometeotl Gear (C)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 180/108 (1)
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 484
 -----------

Said to be a divine gift, legends claim this helm was a gift from the heavens 
in answer to devout prayers. In addition to providing protection, this helm 
gives the wearer insight into the future.


#0251	Glacial Helmet (A)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 198/119 (1) Flames Resistance +30
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 568
 -----------

Said to have existed before humans came into this world, this legendary helmet 
dates back to the Ice Age, though details remain a mystery.


#0252	Prominence Helm (F)	Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-9 |Evens|	Defense - 215/129 (1) Freezing Resistance +50
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 624
 -----------

Said to have been created by the gods when half of the world was still covered 
in molten rock, this helm provides greatly improved resistance to freezing 
attacks and effects.


#0253	Golden Helm (N)		Lyude, Gibari, Kalas
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 186 (1) Paralysis Resistance +100
 -----------	Buy - N/A
|Evens|  9  |	Sell - 728
 -----------

Sought after by those in power attracted by its golden glint, this helm casts a 
suspicious shadow on its wearer, whose fate - ill or fortunate - is said to be 
predetermined.


#0254	Safety Hood (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 10 (1)
 -----------	Buy - 40
|     |     |	Sell - 1
 -----------

Used as a cushion when not in battle, this hood turns into trusty protective 
headgear whenever the need arises. Almost invariably dusty.


#0255	Leather Hat (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     |Evens|	Defense - 12 (1)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Made from animal skins, with cotton and cloth padding on the inside. The cheek 
pads cover most of the head and neck, providing basic protection.


#0256	Feathered Hat (W)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 20/12 (1) Sleep Resistance +10
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

A fashionable design with a feather plume, this hat offers minimal protection 
against physical attacks and sleep effects.


#0257	Century Veil (C)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | Odds|	Defense - 25/15 (1)
 -----------	Buy - 550
|     |     |	Sell - 5
 -----------

Crafted from magical silk, this veil is very smooth and attractive. Offers 
moderate protection against wind-based attacks.


#0258	Shako (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 24 (1)
 -----------	Buy - 1250
|Evens|     |	Sell - 12
 -----------

This headgear is similar to a chef's hat in appearance, with a small peak in 
front. Despite appearances, it is designed for use in combat, providing 
moderate protection.


#0259	Will-O'-Wisp Hat (F)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     |Evens|	Defense - 38/23 (1)
 -----------	Buy - N/A
| Odds|     |	Sell - 17
 -----------

This hat constantly spurts plasma from a slit near back. The plasma patterns 
are somewhat fashionable from a distance, yet can burn if touched, and help 
keep enemies at bay.


#0260	Frost Cap (A)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 48/29 (1) Flames Resistance +40
 -----------	Buy - N/A
| Odds|     |	Sell - 35
 -----------

Made entirely of icicles, this strange gear may be visually disturbing, yet is 
valued among merchants and travelers for keeping their heads cool in the 
desert.


#0261	Millinery (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | Odds|	Defense - 44 (1)
 -----------	Buy - 5100
|Evens|     |	Sell - 51
 -----------

Originally used by ladies in formal dress, a large, wide brim adorns this hat. 
Put this on and you'll feel like royalty.


#0262	Assassin's Hood (D)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/39 (1) Death Resistance +10
 -----------	Buy - N/A
| 1-8 |     |	Sell - 86
 -----------

This hood allows the wearer to blend into the shadows, and has saved many from 
certain death. A must for those engaged in shady business.


#0263	Rainbow Straw Hat (L)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
|     |Evens|	Defense - 78/47 (1) Sleep Resistance +60
 -----------	Buy - N/A
| 1-8 |     |	Sell - 115
 -----------

Done in pastel with the colors of the rainbow, this hat is allegedly the work 
of a famous designer. The wearer is bound to lose sleep over what others might 
think.


#0264	Battle Hood (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 70 (1)
 -----------	Buy - 13800
| 1-8 |     |	Sell - 138
 -----------

Despite its somewhat vicious appearance, this hood's tip is soft and supple, 
providing little protection against blows from behind.


#0265	Spark Hat (F)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 100/60 (1) Freezing Resistance +30
 -----------	Buy - N/A
| 1-8 |     |	Sell - 168
 -----------

Small arcs of electricity constantly leap around this hat. The resulting field 
of static electricity deflects incoming blows, and increases the wearer's 
resistance to freezing attacks and effects.


#0266	Crown of Bubbles (A)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 113/68 (1) Flames Resistance +100
 -----------	Buy - N/A
| 1-8 |     |	Sell - 198
 -----------

Crafted from bubbles produced with holy water, this crown grants the wearer 
total protection against inflammatory attacks and effects.


#0267	Shaman Hat (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 102 (1) Defense +50
 -----------	Buy - N/A
| Odds|     |	Sell - 238
 -----------

This hat helps the wearer focus on the task at hand, sharpening tactical 
decisions in the midst of battle. Prized by tribe-leading shamans worldwide.


#0268	Ghost Cap (D)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 140/84 (1) Death Resistance +25
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - 270
 -----------

Eerily shaped, this cap constantly emits moaning sounds in battle. Opponents 
feel as if they're being watched by Death himself, while the wearer's 
resistance to death effects is mysteriously increased.


#0269	Hood of Highlands (L)	Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 155/93 (1)
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 321
 -----------

Imbued with powerful purging light, this hood can only be worn by those with a 
strong mind. It protects the wearer by driving away incoming blows.


#0270	Silk Veil (N)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 136 (1) Poison Resistance +100
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 368
 -----------

Highly prized among women, the multiple layers of silk that make up this veil 
are thin and porcelain-white, bringing peace to the hearts of all who set eyes 
on it.


#0271	Heldentum (C)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 185/111 (1) Headache Resistance +100
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 425
 -----------

Believed to have been worn by a mythological hero, this gear removes the 
wearer's fears and worries. It also bestows courage and wisdom, and prevents 
headache.


#0272	Bird Wimple (W)		Xelha, Mizuti, Savyna
 -----------	Attack - N/A
| 1-9 |Evens|	Defense - 203/122 (1) Death Resistance +60
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 505
 -----------

Once used by nuns at the Monastery of the Skies, this legendary veil is crafted 
to resemble a bird resting its wings. The mere sight of it is breathtaking.


#0273	Sybil's Crown (N)	Xelha
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 174 (1) Confusion Resistance +100
 -----------	Buy - N/A
|Evens|  9  |	Sell - 589
 -----------

Many of this crown's previous owners have gone corrupt, blinded by its powers 
of divination. This is likely due to a curse by an ancient witch, ruthlessly 
killed by a rioting mob.


#0274	Buckler (N)		Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     | 1-8 |	Defense - 8 (1)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Small, light, and easy to handle, this beginner's shield allows the bearer to 
parry incoming blows, though it offers little protection.


#0275	Round Shield (N)	Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     |Evens|	Defense - 10 (1)
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A round shield, slightly larger and sturdier than a buckler, with straps on the 
back for carrying and wielding. It offers minimal protection.


#0276	Flame Shield (F)	Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     | 1-8 |	Defense - 18/11 (1)
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Originally created for hunting Ice Dragons, this shield is a failed attempt at 
protecting the bearer from the dragon's icy breath. The fire within has all but 
died out.


#0277	Frozen Shield (A)	Savyna, Kalas, Gibari
 -----------	Attack - N/A
|     | Odds|	Defense - 23/14 (1)
 -----------	Buy - 700
|     |     |	Sell - 7
 -----------

This shield is entirely frozen over, so it's quite heavy. The impact from blows 
may melt some of the ice, but it quickly freezes again. Provides moderate 
protection against fire-based attacks.


#0278	Scale Shield (N)	Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     | 1-8 |	Defense - 24 (1)
 -----------	Buy - N/A
|Evens|     |	Sell - 9
 -----------

Crafted from giant fish scales, this shield is extremely sturdy and is well 
suited for blocking. Light and easy to handle.


#0279	Clock Shield (C)	Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     |Evens|	Defense - 38/23 (1) Sleep Resistance +20
 -----------	Buy - 1000
| Odds|     |	Sell - 10
 -----------

The big and little hands on this shield's face spin frantically during battle, 
lending off any incoming attacks...and preventing its use as a regular clock.


#0280	Tempest Shield (W)	Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/27 (1)
 -----------	Buy - N/A
| Odds|     |	Sell - 15
 -----------

This shield unleashes a powerful gust of wind when struck, allowing the bearer 
to deflect enemy blows. It's well-balanced and provides reasonable protection.


#0281	Kite Shield (N)		Savyna, Kalas, Gibari
 -----------	Attack - N/A
|     | Odds|	Defense - 44 (1)
 -----------	Buy - N/A
|Evens|     |	Sell - 21
 -----------

A kite-shaped shield with engravings on the front. Though quite large, its 
inverted triangular shape is suited for use on horseback, making it popular 
among mounted knights.


#0282	Coffin Shield (D)	Savyna, Lyude, Kalas, Gibari
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/39 (1) Death Resistance +10
 -----------	Buy - 2500
| 1-8 |     |	Sell - 25
 -----------

Its coffin-like shape tends to turn away the superstitious. But this shield 
actually increases the bearer's resistance to death attacks, hopefully 
eliminating the need for a real coffin.


#0283	Grace Shield (L)	Savyna, Kalas, Gibari
 -----------	Attack - N/A
|     |Evens|	Defense - 75/45 (1)
 -----------	Buy - 7700
| 1-8 |     |	Sell - 77
 -----------

Elegantly designed, this shield provides the bearer with powerful protection 
and divine blessing, allowing him to concentrate and fend off attacks.


#0284	Tower Shield (N)	Savyna, Kalas, Gibari
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 70 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 89
 -----------

Slightly curved, this shield is tall enough to provide complete cover for a 
crouched wearer. The trade-off for the protection it offers is its outstanding 
weight.


#0285	Battle Shield (N)	Kalas, Gibari
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 80 (1)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 99
 -----------

Gaps have been put into this shield to reduce its weight and allow the bearer 
to see the enemy while blocking incoming blows. Effective in the hands of a 
seasoned warrior.


#0286	Whitecap Shield (A)	Gibari
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 113/68 (1) Flames Resistance +40
 -----------	Buy - N/A
| 1-8 |     |	Sell - 127
 -----------

The surface of this shield ripples when hit, absorbing and dispersing the 
impact of enemy blows, protecting the bearer, and discouraging further attacks.


#0287	Burning Shield (F)	Gibari, Kalas, Lyude, Savyna
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 125/75 (1) Freezing Resistance +40
 -----------	Buy - N/A
| Odds|     |	Sell - 168
 -----------

Intense fire burns within this shield, emanating heat when held towards the 
enemy and discouraging attacks.


#0288	Platinum Shield (N)	Kalas, Gibari, Savyna
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 112 (1)
 -----------	Buy - N/A
| 1-8 | 1-8 |	Sell - 205
 -----------

This shield is coated with platinum, greatly enhancing its defensive 
capabilities. Similar items are becoming more popular as mere ornaments to 
display family rank.


#0289	Flugel Shield (W)	Gibari, Kalas, Lyude, Savyna
 -----------	Attack - N/A
| 1-8 | Odds|	Defense - 130/69 (1)
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 276
 -----------

Contains the power of Pegasus, the winged horse. This shield is as light as 
air, and the bearer often forgets he's holding it. Extremely valuable and hard 
to find.


#0290	Erbschaft (C)		Gibari, Kalas, Savyna
 -----------	Attack - N/A
| 1-8 |Evens|	Defense - 142/75 (1)
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 340
 -----------

Blessed by Chronos, this shield slows time to coincide with enemy blows, 
reducing the impact and minimizing damage taken.


#0291	Fairy Shield (N)	Kalas,  Savyna
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 146 (1)
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 409
 -----------

The fairy-shaped engraving on this shield is extremely life-like, possible due 
to being imbued with a fairy's blessing.


#0292	Devil Knight Shield (D)	Gibari
 -----------	Attack - N/A
| 1-9 |Evens|	Defense - 200/120 (1)
 -----------	Buy - N/A
| Odds| 7-9 |	Sell - 512
 -----------

Believed to have been used ages ago by an evil knight, the skull-shaped 
engraving on this shield seems to hold an ominous, unexplained power within.


#0293	Shield of Hope (L)	Kalas
 -----------	Attack - N/A
| 1-9 | Odds|	Defense - 215/129 (1) Paralysis Resistance +80
 -----------	Buy - N/A
|Evens|  9  |	Sell - 607
 -----------

The spirit within this shield takes little notice of the bearer's causes or 
grudges. Its innate brilliance silently lights the way forward.


#0294	Fire Aura 1 (F)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 25/5 (3)
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Performs a Level 1 Fire-based block against an enemy attack. The previous 
Magnus in the combo needs to be Fire-based for this Magnus needs to be 
available. Grows in power over time.


#0295	Fire Aura 2 (F)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/10 (3)
 -----------	Buy - N/A
|     |     |	Sell - 200
 -----------

Performs a Level 2 Fire-based block against an enemy attack. The previous 
Magnus in the combo needs to be Fire-based for this Magnus needs to be 
available. Grows in power over time.


#0296	Fire Aura 3 (F)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/15 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 300
 -----------

Performs a Level 3 Fire-based block against an enemy attack. The previous 
Magnus in the combo needs to be Fire-based for this Magnus needs to be 
available. Grows in power over time.


#0297	Fire Aura 4 (F)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 90/20 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 400
 -----------

Performs a Level 4 Fire-based block against an enemy attack. The previous 
Magnus in the combo needs to be Fire-based for this Magnus needs to be 
available. Grows in power over time.


#0298	Fire Aura 5 (F)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 125/25 (5)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 500
 -----------

Performs a Level 5 Fire-based block against an enemy attack. The previous 
Magnus in the combo needs to be Fire-based for this Magnus needs to be 
available. Grows in power over time.


#0299	Fire Aura 6 (F)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 180/30 (5)
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 600
 -----------

Performs a Level 6 Fire-based block against an enemy attack. The previous 
Magnus in the combo needs to be Fire-based for this Magnus needs to be 
available.


#0300	Aqua Aura 1 (A)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 25/5 (3)
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Performs a Level 1 Water-based block against an enemy attack. The previous 
Magnus in the combo needs to be Water-based for this Magnus needs to be 
available. Grows in power over time.


#0301	Aqua Aura 2 (A)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/10 (3)
 -----------	Buy - N/A
|     |     |	Sell - 200
 -----------

Performs a Level 2 Water-based block against an enemy attack. The previous 
Magnus in the combo needs to be Water-based for this Magnus needs to be 
available. Grows in power over time.


#0302	Aqua Aura 3 (A)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/15 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 300
 -----------

Performs a Level 3 Water-based block against an enemy attack. The previous 
Magnus in the combo needs to be Water-based for this Magnus needs to be 
available. Grows in power over time.


#0303	Aqua Aura 4 (A)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 90/20 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 400
 -----------

Performs a Level 4 Water-based block against an enemy attack. The previous 
Magnus in the combo needs to be Water-based for this Magnus needs to be 
available. Grows in power over time.


#0304	Aqua Aura 5 (A)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 125/25 (5)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 500
 -----------

Performs a Level 5 Water-based block against an enemy attack. The previous 
Magnus in the combo needs to be Water-based for this Magnus needs to be 
available. Grows in power over time.


#0305	Aqua Aura 6 (A)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 180/30 (5)
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 600
 -----------

Performs a Level 6 Water-based block against an enemy attack. The previous 
Magnus in the combo needs to be Water-based for this Magnus needs to be 
available.


#0306	Light Aura 1 (L)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 25/5 (3)
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Performs a Level 1 Light-based block against an enemy attack. The previous 
Magnus in the combo needs to be Light-based for this Magnus needs to be 
available. Grows in power over time.


#0307	Light Aura 2 (L)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/10 (3)
 -----------	Buy - N/A
|     |     |	Sell - 200
 -----------

Performs a Level 2 Light-based block against an enemy attack. The previous 
Magnus in the combo needs to be Light-based for this Magnus needs to be 
available. Grows in power over time.


#0308	Light Aura 3 (L)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/15 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 300
 -----------

Performs a Level 3 Light-based block against an enemy attack. The previous 
Magnus in the combo needs to be Light-based for this Magnus needs to be 
available. Grows in power over time.


#0309	Light Aura 4 (L)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 90/20 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 400
 -----------

Performs a Level 4 Light-based block against an enemy attack. The previous 
Magnus in the combo needs to be Light-based for this Magnus needs to be 
available. Grows in power over time.


#0310	Light Aura 5 (L)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 125/25 (5)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 500
 -----------

Performs a Level 5 Light-based block against an enemy attack. The previous 
Magnus in the combo needs to be Light-based for this Magnus needs to be 
available. Grows in power over time.


#0311	Light Aura 6 (L)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 180/30 (5)
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 600
 -----------

Performs a Level 6 Light-based block against an enemy attack. The previous 
Magnus in the combo needs to be Light-based for this Magnus needs to be 
available.


#0312	Dark Aura 1 (D)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 25/5 (3)
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Performs a Level 1 Darkness-based block against an enemy attack. The previous 
Magnus in the combo needs to be Darkness-based for this Magnus needs to be 
available. Grows in power over time.


#0313	Dark Aura 2 (D)	      	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/10 (3)
 -----------	Buy - N/A
|     |     |	Sell - 200
 -----------

Performs a Level 2 Darkness-based block against an enemy attack. The previous 
Magnus in the combo needs to be Darkness-based for this Magnus needs to be 
available. Grows in power over time.


#0314	Dark Aura 3 (D)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/15 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 300
 -----------

Performs a Level 3 Darkness-based block against an enemy attack. The previous 
Magnus in the combo needs to be Darkness-based for this Magnus needs to be 
available. Grows in power over time.


#0315	Dark Aura 4 (D)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 90/20 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 400
 -----------

Performs a Level 4 Darkness-based block against an enemy attack. The previous 
Magnus in the combo needs to be Darkness-based for this Magnus needs to be 
available. Grows in power over time.


#0316	Dark Aura 5 (D)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 125/25 (5)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 500
 -----------

Performs a Level 5 Darkness-based block against an enemy attack. The previous 
Magnus in the combo needs to be Darkness-based for this Magnus needs to be 
available. Grows in power over time.


#0317	Dark Aura 6 (D)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 180/30 (5)
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 600
 -----------

Performs a Level 6 Darkness-based block against an enemy attack. The previous 
Magnus in the combo needs to be Darkness-based for this Magnus needs to be 
available.


#0318	Chronos Aura 1 (C)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 25/5 (3)
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Performs a Level 1 Time-based block against an enemy attack. The previous 
Magnus in the combo needs to be Time-based for this Magnus needs to be 
available. Grows in power over time.


#0319	Chronos Aura 2 (C)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/10 (3)
 -----------	Buy - N/A
|     |     |	Sell - 200
 -----------

Performs a Level 2 Time-based block against an enemy attack. The previous 
Magnus in the combo needs to be Time-based for this Magnus needs to be 
available. Grows in power over time.


#0320	Chronos Aura 3 (C)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/15 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 300
 -----------

Performs a Level 3 Time-based block against an enemy attack. The previous 
Magnus in the combo needs to be Time-based for this Magnus needs to be 
available. Grows in power over time.


#0321	Chronos Aura 4 (C)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 90/20 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 400
 -----------

Performs a Level 4 Time-based block against an enemy attack. The previous 
Magnus in the combo needs to be Time-based for this Magnus needs to be 
available. Grows in power over time.


#0322	Chronos Aura 5 (C)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 125/25 (5)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 500
 -----------

Performs a Level 5 Time-based block against an enemy attack. The previous 
Magnus in the combo needs to be Time-based for this Magnus needs to be 
available. Grows in power over time.


#0323	Chronos Aura 6 (C)	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 180/30 (5)
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 600
 -----------

Performs a Level 6 Time-based block against an enemy attack. The previous 
Magnus in the combo needs to be Time-based for this Magnus needs to be 
available.


#0324	Wind Aura 1 (W)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 25/5 (3)
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Performs a Level 1 Wind-based block against an enemy attack. The previous 
Magnus in the combo needs to be Wind-based for this Magnus needs to be 
available. Grows in power over time.


#0325	Wind Aura 2 (W)	      	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 45/10 (3)
 -----------	Buy - N/A
|     |     |	Sell - 200
 -----------

Performs a Level 2 Wind-based block against an enemy attack. The previous 
Magnus in the combo needs to be Wind-based for this Magnus needs to be 
available. Grows in power over time.


#0326	Wind Aura 3 (W)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
|     | 1-8 |	Defense - 65/15 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 300
 -----------

Performs a Level 3 Wind-based block against an enemy attack. The previous 
Magnus in the combo needs to be Wind-based for this Magnus needs to be 
available. Grows in power over time.


#0327	Wind Aura 4 (W)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-8 | 1-8 |	Defense - 90/20 (4)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 400
 -----------

Performs a Level 4 Wind-based block against an enemy attack. The previous 
Magnus in the combo needs to be Wind-based for this Magnus needs to be 
available. Grows in power over time.


#0328	Wind Aura 5 (W)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 125/25 (5)
 -----------	Buy - N/A
| 1-8 |     |	Sell - 500
 -----------

Performs a Level 5 Wind-based block against an enemy attack. The previous 
Magnus in the combo needs to be Wind-based for this Magnus needs to be 
available. Grows in power over time.


#0329	Wind Aura 6 (W)		Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - N/A
| 1-9 | 1-8 |	Defense - 180/30 (5)
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 600
 -----------

Performs a Level 6 Wind-based block against an enemy attack. The previous 
Magnus in the combo needs to be Wind-based for this Magnus needs to be 
available.


#0330	Fire Yell Lv 1 (F)      Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 17/15 (2)
|     |Evens|	Defense - 17/15 (2)
 -----------	Buy - 1500
| Odds|     |	Sell - 15
 -----------

Performs a Fire-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Fire-
based for this Magnus to be available.


#0331	Fire Yell Lv 2 (F)      Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 35/30 (2) 10% Chance of Flames
| 1-8 | Odds|	Defense - 35/30 (2) Freezing Resistance +30
 -----------	Buy - N/A
|Evens|     |	Sell - 50
 -----------

Performs a Fire-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Fire-
based for this Magnus to be available.


#0332	Fire Yell Lv 3 (F)      Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 71/60 (2) 25% Chance of Flames
| 1-8 |Evens|	Defense - 71/60 (2) Freezing Resistance +60
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 150
 -----------

Performs a Fire-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Fire-
based for this Magnus to be available.


#0333	Fire Yell Lv 4 (F)      Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 120/100 (2) 66% Chance of Flames
| 1-8 | Odds|	Defense - 120/100 (2) Freezing Resistance +75
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 350
 -----------

Performs a Fire-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Fire-
based for this Magnus to be available.


#0334	Aqua Yell Lv 1 (A)      Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 17/15 (2)
|     | Odds|	Defense - 17/15 (2)
 -----------	Buy - 1500
|Evens|     |	Sell - 15
 -----------

Performs a Water-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Water-
based for this Magnus to be available.


#0335	Aqua Yell Lv 2 (A)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 35/30 (2) 10% Chance of Freezing
| 1-8 |Evens|	Defense - 35/30 (2) Flames Resistance +30
 -----------	Buy - N/A
| Odds|     |	Sell - 50
 -----------

Performs a Water-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Water-
based for this Magnus to be available.


#0336	Aqua Yell Lv 3 (A)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 71/60 (2) 25% Chance of Freezing
| 1-8 | Odds|	Defense - 71/60 (2) Flames Resistance +60
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 150
 -----------

Performs a Water-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Water-
based for this Magnus to be available.


#0337	Aqua Yell Lv 4 (A)    	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 120/100 (2) 66% Chance of Freezing
| 1-8 |Evens|	Defense - 120/100 (2) Flames Resistance +75
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 350
 -----------

Performs a Water-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Water-
based for this Magnus to be available.


#0338	Light Yell Lv 1 (L)    	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 21/18 (2)
|     | Odds|	Defense - 21/18 (2)
 -----------	Buy - 1600
|Evens|     |	Sell - 16
 -----------

Performs a Light-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Light-
based for this Magnus to be available.


#0339	Light Yell Lv 2 (L)    	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 44/37 (2)
| 1-8 |Evens|	Defense - 44/37 (2) Poison Resistance +30
 -----------	Buy - N/A
| Odds|     |	Sell - 55
 -----------

Performs a Light-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Light-
based for this Magnus to be available.


#0340	Light Yell Lv 3 (L)    	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 84/70 (2)
| 1-8 |Evens|	Defense - 84/70 (2) Poison Resistance +60
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 170
 -----------

Performs a Light-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Light-
based for this Magnus to be available.


#0341	Light Yell Lv 4 (L)    	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 139/115 (2)
| 1-8 | Odds|	Defense - 139/115 (2) Poison Resistance +75
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 400
 -----------

Performs a Light-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Light-
based for this Magnus to be available.


#0342	Dark Yell Lv 1 (D)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 21/18 (2)
|     | Odds|	Defense - 21/18 (2)
 -----------	Buy - 1600
|Evens|     |	Sell - 16
 -----------

Performs a Darkness-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be 
Darkness-based for this Magnus to be available.


#0343	Dark Yell Lv 2 (D)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 44/37 (2) 10% Chance of Poison
| 1-8 |Evens|	Defense - 44/37 (2) 
 -----------	Buy - N/A
| Odds|     |	Sell - 55
 -----------

Performs a Darkness-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be 
Darkness-based for this Magnus to be available.


#0344	Dark Yell Lv 3 (D)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 84/70 (2) 25% Chance of Poison
| 1-8 | Odds|	Defense - 84/70 (2) 
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 170
 -----------

Performs a Darkness-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be 
Darkness-based for this Magnus to be available.


#0345	Dark Yell Lv 4 (D)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 139/115 (2)
| 1-8 |Evens|	Defense - 139/115 (2) Poison Resistance +75
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 400
 -----------

Performs a Darkness-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be 
Darkness-based for this Magnus to be available.


#0346	Chronos Yell Lv 1 (C)  	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 25/21 (2)
|     |Evens|	Defense - 25/21 (2)
 -----------	Buy - 1700
| Odds|     |	Sell - 17
 -----------

Performs a Time-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Time-
based for this Magnus to be available.


#0347	Chronos Yell Lv 2 (C)  	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 54/45 (2) 10% Chance of Paralysis
| 1-8 | Odds|	Defense - 54/45 (2)
 -----------	Buy - N/A
|Evens|     |	Sell - 60
 -----------

Performs a Time-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Time-
based for this Magnus to be available.


#0348	Chronos Yell Lv 3 (C)  	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 97/80 (2) 25% Chance of Paralysis
| 1-8 |Evens|	Defense - 97/80 (2)
 -----------	Buy - N/A
| Odds| 1-8 |	Sell - 190
 -----------

Performs a Time-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Time-
based for this Magnus to be available.


#0349	Chronos Yell Lv 4 (C)  	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 158/130 (2) 66% Chance of Paralysis
| 1-8 | Odds|	Defense - 158/130 (2)
 -----------	Buy - N/A
|Evens| 1-9 |	Sell - 450
 -----------

Performs a Time-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Time-
based for this Magnus to be available.


#0350	Wind Yell Lv 1 (W)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 25/21 (2)
|     | Odds|	Defense - 25/21 (2)
 -----------	Buy - 1700
|Evens|     |	Sell - 17
 -----------

Performs a Wind-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Wind-
based for this Magnus to be available.


#0351	Wind Yell Lv 2 (W)     	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 54/45 (2) 
| 1-8 |Evens|	Defense - 54/45 (2) Paralysis Resistance +30
 -----------	Buy - N/A
| Odds|     |	Sell - 60
 -----------

Performs a Wind-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Wind-
based for this Magnus to be available.


#0352	Wind Yell Lv 3 (W)    	Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 97/80 (2) 
| 1-8 | Odds|	Defense - 97/80 (2) Paralysis Resistance +60
 -----------	Buy - N/A
|Evens| 1-8 |	Sell - 190
 -----------

Performs a Wind-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Wind-
based for this Magnus to be available.


#0353	Wind Yell Lv 4 (W)     Kalas, Xelha, Gibari, Lyude, Savyna, Mizuti
 -----------	Attack - 158/130 (2) 75% Chance of Paralysis
| 1-8 |Evens|	Defense - 158/130 (2)
 -----------	Buy - N/A
| Odds| 1-9 |	Sell - 450
 -----------

Performs a Wind-based offensive/defensive follow-up to certain 
weapons/armor/spells/items. The previous Magnus in the combo needs to be Wind-
based for this Magnus to be available.


#0354	Wild Strawberry		Kalas
-Unusable for battle-
Required for raising Kalas's Class Level to 2.
A fully grown wild strawberry is only the size of a marble, but succulent and 
tasty nevertheless.


#0355	Mana Stone	      	Kalas
-Unusable for battle-
Required for raising Kalas's Class Level to 3.
This shimmering orestone consists of concentrated mana.


#0356	Coral Plant	       	Kalas
-Unusable for battle-
Required for raising Kalas's Class Level to 4.
This plant is named for its red fruit, reminiscent of coral undulating in the 
ocean.


#0357	Ancient Branch	       	Kalas
-Unusable for battle-
Required for raising Kalas's Class Level to 5.
Ancient wood gives the impression of time itself being sealed within.


#0358	Azure Sand	       	Kalas
-Unusable for battle-
Required for raising Kalas's Class Level to 6.
A mysterious sprinkle of sand that glows with an azure tint, valued highly 
among collectors.


#0359	Shrike Statue	       	Xelha
-Unusable for battle-
Required for raising Xelha's Class Level to 2.
The shrike's elongated tail allows it to maneuver nimbly in the air, swooping 
down to snatch its prey from the ground.


#0360	Heron Statue	       	Xelha
-Unusable for battle-
Required for raising Xelha's Class Level to 3.
A statue of a heron, resting its wings on a mountaintop. Reminiscent of a monk 
in silent mediation.


#0361	Falcon Statue	       	Xelha
-Unusable for battle-
Required for raising Xelha's Class Level to 4.
Once targeted by a falcon's keen eyesight, its prey is doomed.


#0362	Rarebird Statue	       Xelha
-Unusable for battle-
Required for raising Xelha's Class Level to 5.
A statue of a rare bird, classified as a protected species to prevent 
extinction.


#0363	Linnet Statue	       	Xelha
-Unusable for battle-
Required for raising Xelha's Class Level to 6.
A statue of a linnet, about 6 inches high, with a characteristic patch of red 
feathers on its chest.


#0364	Shark Tooth	       	Gibari
-Unusable for battle-
Required for raising Gibari's Class Level to 3.
A tooth from a shark that has claimed countless prey, a symbol of the wearer's 
readiness for battle.


#0365	Scarlet Shell	      	Gibari
-Unusable for battle-
Required for raising Gibari's Class Level to 4.
A scarlet-colored shell that is said to bring good fortune to the bearer.


#0366	Catfish Whiskers	Gibari
-Unusable for battle-
Required for raising Gibari's Class Level to 5.
The catfish's alleged ability to predict earthquakes makes it a symbol for 
avoiding disasters.


#0367	Buoy of Light	       	Gibari
-Unusable for battle-
Required for raising Gibari's Class Level to 6.
A rare, magical buoy that shines with an internal light.


#0368	Heartlight Candle	Lyude
-Unusable for battle-
Required for raising Lyude's Class Level to 4.
An ever-burning candle, symbol of fiery rage.


#0369	Platter of Parting	Lyude
-Unusable for battle-
Required for raising Lyude's Class Level to 5.
A ceremonial platter used to quietly toast the end of an immoral relationship.


#0370	Jasper Gem		Lyude
-Unusable for battle-
Required for raising Lyude's Class Level to 6.
Glowing a dim green, this gem repels evil hearts.


#0371	Wild Cherry Bud		Savyna
-Unusable for battle-
Required for raising Savyna's Class Level to 4.
Found in the mountains, these buds silently bear the coldness, waiting for 
their chance to bloom.


#0372	Purple Rose		Savyna
-Unusable for battle-
Required for raising Savyna's Class Level to 5.
An elegant, purple-red rose with a spellbinding fragrance.


#0373	Dragon Plum Bud		Savyna
-Unusable for battle-
Required for raising Savyna's Class Level to 6.
Pale, pink buds reminiscent of a young girl's cheeks.


#0374	Pinecone		Mizuti
-Unusable for battle-
Required for raising Mizuti's Class Level to 4.
Oval-shaped and quite hard, this pinecone is surprisingly light.


#0375	Sheperd's Purse		Mizuti
-Unusable for battle-
Required for raising Mizuti's Class Level to 5.
The berries of this plant resemble the pick of an oriental stringed instrument.


#0376	Tradescantia Petals	Mizuti
-Unusable for battle-
Required for raising Mizuti's Class Level to 6.
The Tradescantia's petals become more fresh and beautiful when exposed in rain.


#0377	Draco
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0378	Vela
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0379	Puppis
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0380	Aquarius
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0381	Pyxis
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0382	Carina
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0383	Cygnus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0384	Hydra
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0385	Pisces
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0386	Triangulum
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0387	Auriga
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0388	Taurus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0389	Equuleus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0390	Lupus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0391	Perseus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0392	Ursa Major
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0393	Crater
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0394	Andromeda
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0395	Corona Borealis
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0396	Piscis Australis
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0397	Corona Australis
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0398	Virgo
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0399	Hercules
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0400	Cepheus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0401	Capricornus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0402	Ara
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0403	Lepus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0404	Serpens
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0405	Ophiuchus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0406	Cancer
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0407	Lyra
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0408	Libra
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0409	Delphinus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0410	Saggit
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0411	Leo
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0412	Saggitarius
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0413	Ursa Minor
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0414	Scorpius
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0415	Pegasus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0416	Pegasus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0417	Aries
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0418	Cassiopeia
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0419	Gemini
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0420	Bootes
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0421	Centaurus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0422	Canis Minor
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0423	Canis Major
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0424	Corvus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0425	Eridanus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0426	Aquila
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


#0427	Cetus
-Unusable for battle-
A glowing fragment from an incomplete Star Map crafted by collecting light from 
a real star and concentrating it into a Magnus. The original Star Map can be 
restored if all the pieces are found.


zzzzzzzzz
Equipment
zzzzzzzzz
Attack, Defense, and Agility are pretty self explanatory. HP%+ means that your 
character's HP is multiplied by that number as a percentage (ie. If you had 
1000 HP and equipped the Crescent Buckle, you'd have 1050 HP). The status 
effects numbers are how much resistance the equipment offers.

Also, all Skull equipment causes Confusion.


#0428	Aged Buckle (C)		Kalas
 ------------------------------------------
|Attack|  0|Defense|  1|Agility|  0|HP%+| 0| Buy: N/A  Sell: 1
|---------------------------------------------------------------------------
|Death| 0|Sleep|20|Paralysis|10|Frzing| 0|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. A thin layer of rust on its surface hints at its 
age. Provides very limited defensive abilities, including slightly increased 
resistance to Sleep.


#0429	Scale Buckle (N)	Kalas
 ------------------------------------------
|Attack|  0|Defense|  5|Agility|  3|HP%+| 2| Buy: N/A  Sell: 12
|---------------------------------------------------------------------------
|Death| 0|Sleep|40|Paralysis|10|Frzing| 0|Flms|30|Poison|20|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. A patchwork of hard, well-polished scales, this 
buckle provides moderate resistance to sleep, flames, and poison.


#0430	Silver Buckle (N)	Kalas
 ------------------------------------------
|Attack|  3|Defense| 10|Agility|  6|HP%+| 0| Buy: 2500  Sell: 25
|---------------------------------------------------------------------------
|Death| 5|Sleep|25|Paralysis|40|Frzing| 0|Flms|30|Poison|60|Conf| 0|HeAch|15|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. Made from pure silver, its dimly glowing surface 
makes those who wear it feel more mature. Provides resistance to poison, also 
protecting against sleep and confusion.


#0431	Crescent Buckle (D)	Kalas
 ------------------------------------------
|Attack|  0|Defense| 18|Agility|  0|HP%+| 5| Buy: N/A  Sell: 39
|---------------------------------------------------------------------------
|Death| 0|Sleep|65|Paralysis| 5|Frzing|60|Flms| 0|Poison|35|Conf|25|HeAch| 0|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. Designed with a crescent motif and emitting a 
weak glow, this buckle provides high resistance to sleep and freezing, as well 
as increased physical protection.


#0432	Ice Crystal Buckle (A)	Kalas
 ------------------------------------------
|Attack| 45|Defense| 27|Agility| 27|HP%+| 0| Buy: N/A  Sell: 76
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis| 0|Frzing| 0|Flms|95|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. Entirely made of ice crystals, this buckle 
provides extremely high resistance to flames. Character suffers a headache 
while equipped.


#0433	Golden Buckle (N)	Kalas
 ------------------------------------------
|Attack| 15|Defense| 30|Agility| 15|HP%+| 0| Buy: N/A  Sell: 168
|---------------------------------------------------------------------------
|Death|10|Sleep|40|Paralysis|90|Frzing| 0|Flms| 0|Poison|100|Conf|0|HeAch|30|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. A valuable buckle of pure gold used in 
ceremonies honoring brave warriors. Provides total protection against poison 
and extremely high resistance to paralysis.


#0434	Platinum Buckle (N)	Kalas
 ------------------------------------------
|Attack| 54|Defense| 54|Agility| 36|HP%+| 0| Buy: N/A  Sell: 257
|---------------------------------------------------------------------------
|Death|15|Sleep| 3|Paralysis| 3|Frzing| 3|Flms| 3|Poison|35|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. Made with loads of platinum, this expensive 
buckle provides minimal increase in resistance, coupled with huge boosts to the 
wearer's strength, defense, and agility.


#0435	Earth Buckle (N)	Kalas
 ------------------------------------------
|Attack|  0|Defense|  0|Agility|  0|HP%+|10| Buy: N/A  Sell: 348
|---------------------------------------------------------------------------
|Death| 2|Sleep|80|Paralysis|80|Frzing|50|Flms|50|Poison|20|Conf|25|HeAch|20|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. Blessed by Mother Earth, this buckle greatly 
increases resistance in several areas, yet does little to boost the wearer's 
physical abilities.


#0436	Skull Buckle (D)	Kalas
 ------------------------------------------
|Attack| 60|Defense| 50|Agility| 40|HP%+|12| Buy: N/A  Sell: 432
|---------------------------------------------------------------------------
|Death|99|Sleep|99|Paralysis|99|Frzing|99|Flms|99|Poison|99|Conf|99|HeAch|99|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. The spirit trapped inside this buckle provides 
near-total resistance to all types of effects, though the wearer will 
experience confusion as long as it is worn.


#0437	Moon Buckle (D)		Kalas
 ------------------------------------------
|Attack| 70|Defense|100|Agility| 70|HP%+|15| Buy: N/A  Sell: 560
|---------------------------------------------------------------------------
|Death| 1|Sleep| 1|Paralysis| 1|Frzing| 1|Flms| 1|Poison| 1|Conf| 1|HeAch| 1|
 ---------------------------------------------------------------------------
A belt buckle usable by Kalas. Representing the first day of the waning moon, 
this buckle blesses the wearer with the powers of the moon and provides a huge 
boost to his physical abilities.


#0439	Fancy Anklet (N)	Xelha
 ------------------------------------------
|Attack|  0|Defense|  1|Agility|  4|HP%+| 0| Buy: N/A  Sell: 2
|---------------------------------------------------------------------------
|Death| 0|Sleep|20|Paralysis| 0|Frzing| 0|Flms| 0|Poison|30|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Widely available at market stalls and jewelery shops 
for reasonable prices, this type of anklet looks fancy but offers minimal 
protection.


#0440	Anklet of Calm Winds (W)Xelha
 ------------------------------------------
|Attack|  0|Defense|  4|Agility| 18|HP%+| 3| Buy: N/A  Sell: 15
|---------------------------------------------------------------------------
|Death| 0|Sleep|30|Paralysis|25|Frzing| 0|Flms| 0|Poison|40|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Brings the wearer closer to the wind, greatly 
increasing her speed.


#0441	Silver Anklet (N)	Xelha
 ------------------------------------------
|Attack|  9|Defense| 15|Agility| 15|HP%+| 0| Buy: N/A  Sell: 24
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis|50|Frzing| 0|Flms| 0|Poison|65|Conf| 0|HeAch|20|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Its simple design brings out the mysterious powers 
inherent in silver, increasing the wearer's resistance to poison and paralysis.


#0442	Magical Anklet (N)	Xelha
 ------------------------------------------
|Attack|  0|Defense| 18|Agility| 21|HP%+| 0| Buy: N/A  Sell: 33
|---------------------------------------------------------------------------
|Death| 5|Sleep|40|Paralysis|20|Frzing|45|Flms| 0|Poison|30|Conf|35|HeAch| 5|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Imbued with magical powers, this anklet increases 
the wearer's defensive capabilities, agility, and resistance, yet offers no 
offensive bonuses.


#0443	Water Mirror Anklet (A)	Xelha
 ------------------------------------------
|Attack| 14|Defense| 18|Agility| 12|HP%+| 5| Buy: N/A  Sell: 15
|---------------------------------------------------------------------------
|Death|20|Sleep|50|Paralysis|65|Frzing| 0|Flms|80|Poison| 0|Conf|10|HeAch|30|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Provides high resistance to flames and moderate 
protection against confusion.


#0444	Golden Anklet (N)	Xelha
 ------------------------------------------
|Attack| 24|Defense| 36|Agility| 36|HP%+| 0| Buy: N/A  Sell: 158
|---------------------------------------------------------------------------
|Death| 3|Sleep|80|Paralysis|90|Frzing|50|Flms| 0|Poison|70|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. A splendid work of pure god, this anklet provides 
high resistance to paralysis, sleep, and poison.


#0445	Power Snow Anklet (A)	Xelha
 ------------------------------------------
|Attack| 24|Defense| 30|Agility| 60|HP%+| 0| Buy: N/A  Sell: 268
|---------------------------------------------------------------------------
|Death|25|Sleep| 0|Paralysis| 0|Frzing|0|Flms|100|Poison|100|Conf|0|HeAch|60|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. A rare item with an attractive design, this anklet 
provides total protection against flames and poison, and increases agility.


#0446	Sun Anklet (L)		Xelha
 ------------------------------------------
|Attack| 36|Defense| 45|Agility| 15|HP%+|10| Buy: N/A  Sell: 351
|---------------------------------------------------------------------------
|Death|30|Sleep|80|Paralysis|80|Frzing|100|Flms|0|Poison|40|Conf|25|HeAch|25|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Imbued with sunlight, this anklet provides total 
protection against freezing as well as an all-around boost to the wearer's 
physical abilities.


#0447	Skull Anklet (D)	Xelha
 ------------------------------------------
|Attack| 60|Defense| 50|Agility| 40|HP%+|14| Buy: N/A  Sell: 445
|---------------------------------------------------------------------------
|Death|99|Sleep|99|Paralysis|99|Frzing|99|Flms|99|Poison|99|Conf|99|HeAch|99|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. The spirit trapped inside this anklet provides 
near-total resistance to all types of effects, though the wearer will 
experience confusion as long as it is worn.


#0448	Pegasus Anklet (W)	Xelha
 ------------------------------------------
|Attack| 70|Defense| 70|Agility|100|HP%+|17| Buy: N/A  Sell: 582
|---------------------------------------------------------------------------
|Death| 1|Sleep| 1|Paralysis| 1|Frzing| 1|Flms| 1|Poison| 1|Conf| 1|HeAch| 1|
 ---------------------------------------------------------------------------
An anklet usable by Xelha. Made from the mane of Pegasus, this near-weightless 
anklet provides a tremendous boost to the wearer's physical abilities - agility 
most of all.


#0449	Bamboo Creel (A)	Gibari
 ------------------------------------------
|Attack|  0|Defense|  6|Agility|  0|HP%+| 0| Buy: N/A  Sell: 1
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis|40|Frzing| 0|Flms|40|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Gibari. This creel, originally a basket for holding fish, is a lucky 
charm carried by all Skyfarers. It provides moderate resistance to flames and 
paralysis.


#0450	Hemp Creel (A)		Gibari
 ------------------------------------------
|Attack|  0|Defense|  9|Agility|  6|HP%+| 0| Buy: N/A  Sell: 2
|---------------------------------------------------------------------------
|Death| 0|Sleep|40|Paralysis|10|Frzing| 0|Flms|45|Poison|20|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Gibari. A hemp basket used by generations of fishermen, this creel is 
knitted tightly enough to hold water with little worry of leaks. It provides 
moderate resistance to flames and sleep.


#0451	Cypress Creel (A)	Gibari
 ------------------------------------------
|Attack|  0|Defense| 15|Agility|  9|HP%+| 3| Buy: 350  Sell: 3
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis| 0|Frzing| 0|Flms|50|Poison|60|Conf|30|HeAch|25|
 ---------------------------------------------------------------------------
Usable by Gibari. Carved from a cypress tree, this creel lets off a subtle 
aroma which soothes the user's senses and provides protection against headaches 
and confusion, among other things.


#0452	Bamboo Grass Creel (A)	Gibari
 ------------------------------------------
|Attack|  0|Defense|  9|Agility| 30|HP%+| 0| Buy: N/A  Sell: 43
|---------------------------------------------------------------------------
|Death| 0|Sleep|50|Paralysis|50|Frzing| 0|Flms|60|Poison|80|Conf| 5|HeAch| 5|
 ---------------------------------------------------------------------------
Usable by Gibari. A genuine gem of bamboo-grass handicraft hand-knitted by a 
master of the trade, this creel provides high resistance to poison, partly due 
to the bambo-grass' natural healing powers.


#0453	Moonlight Creel (D)	Gibari
 ------------------------------------------
|Attack| 24|Defense| 30|Agility| 24|HP%+| 0| Buy: 12000  Sell: 120
|---------------------------------------------------------------------------
|Death|10|Sleep|0|Paralysis|100|Frzing| 0|Flms|73|Poison| 5|Conf| 0|HeAch|50|
 ---------------------------------------------------------------------------
Usable by Gibari. Shaped like a crescent moon, this creel is suited for 
carrying captured eels and the like. It imbues the wearer with the power of the 
moon, providing total protection against paralysis.


#0454	Hermit's Creel (D)	Gibari
 ------------------------------------------
|Attack| 30|Defense| 36|Agility| 42|HP%+| 5| Buy: N/A  Sell: 158
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis| 0|Frzing| 0|Flms|30|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Gibari. Imbued with the powers of a dark spirit, this creel offers 
little in terms of protections, but makes up for this shortcoming by providing 
a boost to the wearer's agility.


#0455	Goldfish Bowl (A)	Gibari
 ------------------------------------------
|Attack| 54|Defense| 42|Agility| 45|HP%+| 0| Buy: N/A  Sell: 263
|---------------------------------------------------------------------------
|Death|0|Sleep|5|Paralysis| 5|Frzing|0|Flms|100|Poison|70|Conf|100|HeAch|100|
 ---------------------------------------------------------------------------
Usable by Gibari. Designed to hold your favorite aquatic pet, this bowl 
features a cute, wavy rim. Provides a puzzling immunity to flames, headaches, 
and confusion.


#0456	Poseidon's Creel (A)	Gibari
 ------------------------------------------
|Attack| 39|Defense| 45|Agility| 30|HP%+|10| Buy: N/A  Sell: 339
|---------------------------------------------------------------------------
|Death|45|Sleep|100|Paralysis|30|Frzing|0|Flms|90|Poison|15|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Gibari. This creel sports an engraving of Poseidon himself, complete 
with the trademark trident. Provides excellent protection in several areas, 
including some resistance to death.


#0457	Skull Creel (D)		Gibari
 ------------------------------------------
|Attack| 60|Defense| 50|Agility| 40|HP%+|14| Buy: N/A  Sell: 465
|---------------------------------------------------------------------------
|Death|99|Sleep|99|Paralysis|99|Frzing|99|Flms|99|Poison|99|Conf|99|HeAch|99|
 ---------------------------------------------------------------------------
Usable by Gibari. The ghostly spirit trapped inside this creel provides 
near-total resistance to all types of effects, though the wearer will 
experience confusion as long as it is worn.


#0458	Creel of the Whale (A)	Gibari
 ------------------------------------------
|Attack|100|Defense| 70|Agility| 70|HP%+|14| Buy: N/A  Sell: 576
|---------------------------------------------------------------------------
|Death| 1|Sleep| 1|Paralysis| 1|Frzing| 1|Flms| 1|Poison| 1|Conf| 1|HeAch| 1|
 ---------------------------------------------------------------------------
Usable by Gibari. This creel provides a tremendous boost to the user's 
offensive capabilities, allowing attacks reminiscent of a whale swallowing 
entire schools of fish in a single gulp.


#0459	Dark Red Earrings (N)	Lyude
 ------------------------------------------
|Attack|  0|Defense|  6|Agility|  0|HP%+| 0| Buy: N/A  Sell: 3
|---------------------------------------------------------------------------
|Death| 0|Sleep|20|Paralysis| 0|Frzing| 0|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. These elegant, sunset-colored earrings provide the 
wearer with slightly increased resistance to sleep, but offer little protection 
otherwise.


#0460	Glass Earrings (N)	Lyude
 ------------------------------------------
|Attack|  0|Defense|  9|Agility|  3|HP%+| 0| Buy: N/A  Sell: 13
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis|30|Frzing| 0|Flms| 0|Poison| 0|Conf| 5|HeAch| 5|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. Finely engraved, these earrings emit a mysterious 
sound when shaken, improving the wearer's concentration. They provide moderate 
resistance to paralysis.


#0461	Ruby Earrings (N)	Lyude
 ------------------------------------------
|Attack|  0|Defense| 15|Agility|  9|HP%+| 4| Buy: N/A  Sell: 28
|---------------------------------------------------------------------------
|Death| 0|Sleep| 0|Paralysis| 0|Frzing|40|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. The rubies on these earrings are of the highest 
quality, their color is regarded as a symbol of the sun. They provide increased 
resistance to freezing.

#0462	Silver Earrings (N)	Lyude
 ------------------------------------------
|Attack|  6|Defense| 21|Agility| 12|HP%+| -| Buy: N/A  Sell: 36
|---------------------------------------------------------------------------
|Death| 0|Sleep|40|Paralysis|15|Frzing| 0|Flms| 0|Poison|70|Conf|30|HeAch| 2|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. Made by overlaying two sheets of solid silver, these 
earrings bear the hallmark of their creator. They provide the wearer with high 
resistance to poison.


#0463	Emerald Earrings (N)	Lyude
 ------------------------------------------
|Attack| 12|Defense| 24|Agility| 30|HP%+| -| Buy: N/A  Sell: 83
|---------------------------------------------------------------------------
|Death|15|Sleep|100|Paralysis|0|Frzing| 0|Flms|55|Poison| 0|Conf|25|HeAch|20|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. A favorite of the legendary Queen Cleopatra, these 
earrings enchant the wearer with their bluish glint, removing the need to 
sleep.


#0464	Gold Earrings (N)	Lyude
 ------------------------------------------
|Attack| 30|Defense| 30|Agility| 27|HP%+| -| Buy: N/A  Sell: 142
|---------------------------------------------------------------------------
|Death| 5|Sleep|15|Paralysis|90|Frzing|35|Flms| 0|Poison|90|Conf|40|HeAch| 5|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. Created near the legendary Cities of Gold, these 
earrings increase the wearer's physical abilities and offer near-total 
protection against poison and paralysis.


#0465	Amethyst Earrings (N)	Lyude
 ------------------------------------------
|Attack| 24|Defense| 36|Agility| 36|HP%+| 7| Buy: N/A  Sell: 225
|---------------------------------------------------------------------------
|Death|10|Sleep|100|Paralysis|100|Frzing|30|Flms|30|Poison|0|Conf|0|HeAch| 0|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. Inlaid with natural amethyst, these earrings provide 
total protection against sleep and paralysis.


#0466	Flashy Earrings (N)	Lyude
 ------------------------------------------
|Attack| 51|Defense|  0|Agility| 51|HP%+| -| Buy: N/A  Sell: 315
|---------------------------------------------------------------------------
|Death| 0|Sleep|13|Paralysis|22|Frzing|70|Flms|70|Poison|10|Conf|10|HeAch| 0|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. Great for impressing the ladies, these earrings allow 
the wearer to carry out swift and powerful attacks, yet do little when on the 
defensive.


#0467	Skull Earrings (D)	Lyude
 ------------------------------------------
|Attack| 60|Defense| 50|Agility| 40|HP%+|11| Buy: N/A  Sell: 401
|---------------------------------------------------------------------------
|Death|99|Sleep|99|Paralysis|99|Frzing|99|Flms|99|Poison|99|Conf|99|HeAch|99|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. The spirit trapped inside these earrings provides 
near-total resistance to all types of effects, though the wearer will 
experience confusion as long as it is worn.


#0468	Platinum Earrings (N)	Lyude
 ------------------------------------------
|Attack| 70|Defense| 85|Agility| 85|HP%+|13| Buy: N/A  Sell: 515
|---------------------------------------------------------------------------
|Death| 1|Sleep| 1|Paralysis| 1|Frzing| 1|Flms| 1|Poison| 1|Conf| 1|HeAch| 1|
 ---------------------------------------------------------------------------
Earrings usable by Lyude. Also known as the Paladin's Earrings, these artifacts 
provide a tremendous boost to the wearer's physical abilities, yet offer 
virtually no resistance to various effects.


#0469	Rubber Barrette (N)	Savyna
 ------------------------------------------
|Attack|  0|Defense|  6|Agility|  0|HP%+| 0| Buy: N/A  Sell: 25
|---------------------------------------------------------------------------
|Death| 0|Sleep|15|Paralysis| 0|Frzing| 0|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Savyna. Easily worn, never damages the hair, and keeps it in place. 
This barrette enables the wearer to concentrate on the battle at hand.


#0470	Feathered Barrette (W)	Savyna
 ------------------------------------------
|Attack|  0|Defense|  6|Agility| 15|HP%+| 3| Buy: 5000  Sell: 50
|---------------------------------------------------------------------------
|Death| 0|Sleep|30|Paralysis|20|Frzing| 0|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Savyna. A fashionable design that sports feathers from a migratory 
bird. This barrette provides the wearer with insight into the workings of the 
atmosphere, increasing her agility.


#0471	Butterfly Barrette (W)	Savyna
 ------------------------------------------
|Attack|  9|Defense| 15|Agility| 21|HP%+| -| Buy: N/A  Sell: 75
|---------------------------------------------------------------------------
|Death| 5|Sleep| 0|Paralysis|80|Frzing| 0|Flms| 0|Poison|40|Conf| 5|HeAch|20|
 ---------------------------------------------------------------------------
Usable by Savyna. Engraved to resemble a swallowtail butterfly, this barrette 
provides greatly increased resistance to paralysis.


#0472	Silver Barrette (N)	Savyna
 ------------------------------------------
|Attack| 15|Defense| 24|Agility| 21|HP%+| 0| Buy: N/A  Sell: 95
|---------------------------------------------------------------------------
|Death| 5|Sleep| 0|Paralysis|80|Frzing| 0|Flms| 0|Poison|40|Conf| 5|HeAch|25|
 ---------------------------------------------------------------------------
Usable by Savyna. A meticulous design that showcases the craftsman's skills, 
this barrette provides near-total resistance to poison and paralysis.


#0473	Scorpion Barrette (N)	Savyna
 ------------------------------------------
|Attack| 30|Defense| 30|Agility| 30|HP%+| 0| Buy: N/A  Sell: 124
|---------------------------------------------------------------------------
|Death|25|Sleep| 0|Paralysis|90|Frzing| 0|Flms|50|Poison|90|Conf| 0|HeAch|45|
 ---------------------------------------------------------------------------
Usable by Savyna. Intricately engraved in the shape of a life-sized scorpion, 
this barrette provides near-total resistance to poison and paralysis.


#0474	Golden Barrette (N)	Savyna
 ------------------------------------------
|Attack| 33|Defense| 36|Agility| 27|HP%+| 0| Buy: N/A  Sell: 168
|---------------------------------------------------------------------------
|Death|10|Sleep|35|Paralysis|80|Frzing|40|Flms| 0|Poison|90|Conf|65|HeAch| 5|
 ---------------------------------------------------------------------------
Usable by Savyna. Made of pure gold, this barrette provides near-total 
protection against poison and paralysis, as well as reasonable resistance to 
confusion.


#0475	Sunflower Barrette (L)	Savyna
 ------------------------------------------
|Attack|  0|Defense| 30|Agility| 30|HP%+| 7| Buy: N/A  Sell: 233
|---------------------------------------------------------------------------
|Death|0|Sleep|100|Paralysis|0|Frzing|70|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Savyna. Modeled to resemble a sunflower basking in sunlight, this 
barrette offers extremely high resistance to sleep and freezing, yet does 
little to protect against other effects.


#0476	Firedrake Barrette (F)	Savyna
 ------------------------------------------
|Attack| 60|Defense| 36|Agility| 30|HP%+|30| Buy: N/A  Sell: 312
|---------------------------------------------------------------------------
|Death|50|Sleep|0|Paralysis| 0|Frzing|100|Flms| 0|Poison|100|Conf|0|HeAch| 0|
 ---------------------------------------------------------------------------
Usable by Savyna. Imbued with a Firedrake's breath, this barrette provides 
total protection against freezing and poison, yet sets the wearer ablaze when 
worn.


#0477	Skull Barrette (D)	Savyna
 ------------------------------------------
|Attack| 60|Defense| 50|Agility| 40|HP%+|15| Buy: N/A  Sell: 421
|---------------------------------------------------------------------------
|Death|99|Sleep|99|Paralysis|99|Frzing|99|Flms|99|Poison|99|Conf|99|HeAch|99|
 ---------------------------------------------------------------------------
Usable by Savyna. The spirit trapped inside this barrette provides near-total 
resistance to all types of effects, though the wearer will experience confusion 
as long as it is worn.


#0478	Fairy Barrette (L)	Savyna
 ------------------------------------------
|Attack| 85|Defense| 70|Agility| 85|HP%+|17| Buy: N/A  Sell: 562
|---------------------------------------------------------------------------
|Death| 1|Sleep| 1|Paralysis| 1|Frzing| 1|Flms| 1|Poison| 1|Conf| 1|HeAch| 1|
 ---------------------------------------------------------------------------
Usable by Savyna. This barrette surroundes the wearer's body in fairy light, 
greatly increasing her physical capabilities, yet providing minimal resistance 
to various effects.


#0479	Dazed Birdie (W)	Mizuti
 ------------------------------------------
|Attack|  0|Defense|  6|Agility| 12|HP%+| 0| Buy: N/A  Sell: 35
|---------------------------------------------------------------------------
|Death| 0|Sleep|75|Paralysis|50|Frzing| 0|Flms| 0|Poison| 0|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Constantly revolves as if seeking the 
enemy, yet does little besides providing good resistance to sleep and 
paralysis.


#0480	Tongue Birdie (W)	Mizuti
 ------------------------------------------
|Attack| 15|Defense| 12|Agility| 23|HP%+| 5| Buy: 6000  Sell: 60
|---------------------------------------------------------------------------
|Death| 0|Sleep|10|Paralysis|75|Frzing| 0|Flms|30|Poison| 0|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Licks approaching enemies with its tongue, 
yet does little besides providing good resistance to paralysis.


#0481	Mohawk Birdie (W)	Mizuti
 ------------------------------------------
|Attack| 30|Defense| 12|Agility| 30|HP%+| 0| Buy: 9999  Sell: 99
|---------------------------------------------------------------------------
|Death| 0|Sleep|30|Paralysis|20|Frzing|10|Flms|80|Poison|10|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Its bravado hair style is intended to 
frighten the enemy and break morale, though none take notice. Offers high 
resistance to flames.


#0482	Tearful Birdie (W)	Mizuti
 ------------------------------------------
|Attack| 28|Defense| 24|Agility| 20|HP%+|10| Buy: N/A  Sell: 135
|---------------------------------------------------------------------------
|Death| 5|Sleep| 0|Paralysis| 0|Frzing|70|Flms|35|Poison|50|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Designed to win the enemy's sympathy, 
discouraging attacks, though none take notice. Offers high resistance to 
freezing.


#0483	Birdie Fatale (W)	Mizuti
 ------------------------------------------
|Attack|  9|Defense| 36|Agility|  9|HP%+|13| Buy: N/A  Sell: 186
|---------------------------------------------------------------------------
|Death| 0|Sleep|90|Paralysis|90|Frzing| 0|Flms| 0|Poison| 0|Conf| 0|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Designed to enthrall the enemy with 
flirtatious advances, though none take notice. Provides high resistance to 
sleep and paralysis...and an everlasting headache.


#0484	Cinderella Birdie (C)	Mizuti
 ------------------------------------------
|Attack| 15|Defense| 30|Agility| 39|HP%+|13| Buy: N/A  Sell: 234
|---------------------------------------------------------------------------
|Death|20|Sleep| 0|Paralysis| 0|Frzing|90|Flms| 0|Poison|100|Conf|30|HeAch|0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Uses her magical gifts to entice the enemy 
to the world of dreams and fantasies, though none take notice. Provides high 
resistance to freezing and poison.


#0485	Girlish Birdie (W)	Mizuti
 ------------------------------------------
|Attack| 36|Defense| 45|Agility| 39|HP%+|10| Buy: N/A  Sell: 276
|---------------------------------------------------------------------------
|Death|50|Sleep|97|Paralysis|97|Frzing| 0|Flms|97|Poison| 0|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Tear-filled eyes of love and hope aim at 
reducing enemy morale, though none take notice. Provides high resistance to 
various effects, including instant death.


#0486	Mature Birdie (D)	Mizuti
 ------------------------------------------
|Attack| 60|Defense| 45|Agility| 30|HP%+|15| Buy: N/A  Sell: 359
|---------------------------------------------------------------------------
|Death|40|Sleep|30|Paralysis|35|Frzing|70|Flms|70|Poison|25|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. Street-wise and experienced, would make 
any enemy think twice - if they only took notice. Provides an all-around 
increase in physical abilities and resistance.


#0487	Skull Birdie (D)	Mizuti
 ------------------------------------------
|Attack| 60|Defense| 50|Agility| 40|HP%+|20| Buy: N/A  Sell: 483
|---------------------------------------------------------------------------
|Death|99|Sleep|99|Paralysis|99|Frzing|99|Flms|99|Poison|99|Conf|99|HeAch|99|
 ---------------------------------------------------------------------------
Spooky little birdie usably by Mizuti. Its skull-like eyes are designed to 
demoralize the enemy - if they would only take notice. The wearer is stricken 
with lasting confusion as long as it is worn.


#0488	Mature Birdie (D)	Mizuti
 ------------------------------------------
|Attack| 70|Defense|100|Agility|100|HP%+|25| Buy: N/A  Sell: 652
|---------------------------------------------------------------------------
|Death|100|Sleep|0|Paralysis| 0|Frzing| 0|Flms| 0|Poison| 0|Conf|30|HeAch| 0|
 ---------------------------------------------------------------------------
Cute little birdie usable by Mizuti. The jack-in-the-box gimmick is designed to 
plunge the enemy into fits of laughter - if they would only notice. Provides 
total protection against instant death. Character is Confused while equipped.



zzzzzzzzzzz
Camp Magnus
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Camp Magnus cannot be used inside battle, and when used, are gone permanently. 
Their efffects are basically healing and permanently increasing stats.


#0489	Shish Kebab (Small)   Buy: 30	Sell: 1
Looks like someone or something ate most of it. Only a few morsels of meat are 
left on the skewer. Oh well, food is food. HP +20% (In camp)


#0490	Shish Kebab (Medium)  Buy: 75	Sell: 1
Farm-fresh vegetables and a little beef seasoned and roasted to perfection on a 
skewer. HP +40% (In camp)


#0491	Shish Kebab (Large)   Buy: 250	Sell: 2
Basted and barbequed fresh meat and vegetables on a skewer. Grilled to a golden 
brown, this kebab is mouth-watering and delicious. HP +60% (In camp)


#0492	Deluxe Shish Kebab    Buy: 1000	Sell: 10
Peef (from Pows), chicken, fish, and vegetables skewered and lightly grilled to 
a golden brown. A vegetarian's nightmare, but an adventurer's delight. HP +100% 
(In camp)


#0493	Deluxe Pastry        Buy: 10000 Sell: 100
Not your average, everday pastry - absolutely scrumptious. HPMAX + 120 
(Permanent increase. Only usable in camp.)


#0494	Deluxe Shortcake     Buy: N/A   Sell: 100
Everyone wants to sink their teeth into this goody. Rare and incredibly 
delicious. ATK+ 10 (Permanent increase. Only usable in camp.)


#0495	Deluxe Cream Puff    Buy: N/A   Sell: 100
The mother of all cream puffs - heavenly delight. DEF+ 10 (Permanent increase. 
Only usable in camp.)


#0496	Deluxe Cookies	     Buy: N/A   Sell: 100
Everyone wants to get their paws on these cookies. They're world famous and 
extremely rare. AGL+ 10 (Permanent increase. Only usable in camp.)


#0497	Deluxe Bonbon	     Buy: N/A   Sell: 100
Made with smooth, high-quality chocolate and other natural ingredients. VIT+ 10 
(Permanent increase. Only usable in camp.)


#0498	Apple Pie (Slice)    Buy: 5000   Sell: 50
There's nothing like a fresh slice of apple pie to bring your spirits up. That 
tangy sweet, wholesome goodness always satisfies. EXP+3000 (Only usable in 
camp.)


#0499	Apple Pie (Whole)    Buy: N/A    Sell: 100
A whole, piping hot apple pie! Made with fresh apples, island fresh sugar, and 
a buttery crust. Like Grandma used to make. EXP+30000 (Only usable in camp.)


#0500	Wheat Crackers       Buy: 300    Sell: 3
Hearty crackers with a pinch of salt. These are oven baked with fresh wheat. A 
light snack, but packs enough punch to revive incapicated party members.(Only 
usable in camp.)


#0501	Fruity Gelatin       Buy: 200    Sell: 2
This gelatin-based dessert is made with various fruit which is then thouroughly 
boiled and cooled to give it that ideal fun-for-your-mouth texture. Tangy and 
refreshing. Cures one party member of flames.(Only usable in camp.)


#0502	Chestnut Trifle     Buy: 100    Sell: 1
A little lump of heaven topped with a scrumptious chestnut and baked to 
perfection. It melts in your mouth and cures poison.(Only usable in camp.)


zzzzzzzzzzzz
Photo Magnus
zzzzzzzzzzzz
You obtain Photo Magnus by taking pictures of enemies in battle. These pictures 
develop over time; I list the maximum value of these card's worth. They are not 
necessarily what YOU will get for them. Listed are the name, number, habitat 
(not necessarily where you fight it, in the bosses' case), description, and max 
value.


For the photographs of allies, you simply use a camera on them. Rare Shots have 
approximately 5% chance of being taken, and any cause that makes it more likely 
is unknown.


#0503	Sabre Dragon		Max Value: 450
Habitat: Moonguile Forest
An unusally large carnivore thought to be a member of the dragon family.


#0504	Lord of the Spring	Max Value: 600
Habitat: Moonguile Forest
Guardian of the End Magnus sealed on Sadal Suul.


#0505	Thunderfish		Max Value: 3000
Habitat: Lesser Celestial River
Hideous fish creature residing in the Celestial River. Due to a lack of 
sightings, people thought it had gone extinct.


#0506	Iron Beetle V		Max Value: 7500
Habitat: Alfard Empire
An enormous Imperial tank. This updated Iron Beetle is three times stronger 
than its predecessor.


#0507	Lord of the Winds	Max Value: 9000
Habitat: Shrine of the Winds
Guardian of the End Magnus sealed within a huge cave in Diadem.


#0508	Gnosis			Max Value: 24000
Habitat: The Outer Dimension
Creature from another dimension, particularly known for its utter strangeness. 
A very difficult creature to study, as it's not from this world.


#0509	Iron Beetle I		Max Value: 6000
Habitat: Alfard Empire
Combat vehicle developed for the Imperial Army. Known as the "Iron Beetle", 
this is a key component of the Empire's ground force units.


#0510	Iron Beetle II		Max Value: 29250
Habitat: Alfard Empire
Based on the original Iron Beetle and specially manufactured for the Emperor's 
personal guards. Looks similar to its predecessor, but performance is superior.


#0511	Tree Guardian		Max Value: 18000
Habitat: Atop the Celestial Tree
Guardian of the End Magnus sealed in Anuenue.


#0512	Magnus Giganticus	Max Value: 30000
Habitat: Detourne, the Mystical Garden
A large shadow created with leftover energy from an End Magnus.


#0513	Sikri			Max Value: 34500
Habitat: Outer Dimension
Creature from another dimension. It's known for being full of secrets. Rather 
shy.


#0514	Phantasm		Max Value: 37500
Habitat: Coccolith, Labyrinth of Mirrors
Guardian of the End Magnus sealed in Mira, beneath Duke Calbren's Manor.


#0515	Giacomo			Max Value: 7500
Habitat: -
Leader of the Empire's Dark Forces. Manages all secret operations ordered by 
the Emperor. Has an important connection to Kalas.


#0516	Ayme			Max Value: 7500
Habitat: -
An executive in the Empire's Dark Forces. One of the cruelest minds in the 
Imperial Army - yet she obeys orders faithfully.


#0517	Geldoblame		Max Value: 45000
Habitat: Lava Caves
Emperor Geldoblame in his grotesque form, close to becoming the long-sought 
"Perfect Being" after being touched by the power of Cursed Malpercio.


#0518	Naiad			Max Value: 22500
Habitat: Lava Caves
Dark soldier and servant of the wicked god. Master of "fire-based" attributes. 
It's huge half-man, half-horse physique alone strikes fear in the hearts of 
most.


#0519	Thelassa		Max Value: 22500
Habitat: Lava Caves
Dark soldier and servant of the wicked god. Master of "water-based" attributes. 
It's huge half-man, half-horse physique alone strikes fear in the hearts of 
most.


#0520	Despina			Max Value: 22500
Habitat: Lava Caves
Dark soldier and servant of the wicked god. Master of "time-based" attributes. 
It's huge half-man, half-horse physique alone strikes fear in the hearts of 
most.


#0521	Galatea			Max Value: 22500
Habitat: Lava Caves
Dark soldier and servant of the wicked god. Master of "wind-based" attributes. 
It's huge half-man, half-horse physique alone strikes fear in the hearts of 
most.


#0522	Goddess of Ice		Max Value: 48000
Habitat: Lake of the Dragon
The wills of past Ice Queens have bonded together and taken shape as the 
Goddess of Ice. She tests the courage and strength of Queen Xelha through an 
arduous trial.


#0523	Folon			Max Value: 7500
Habitat: -
An executive in the Empire's Dark Forces. He's a half-crazed joker, but still 
follows orders faithfully.


#0524	Kalas-Angel of Darkness	Max Value: 60000
Habitat: Central Imperial Fortress
Kalas with white wings, and a tainted soul after being touched by the breath of 
Malpercio. Deep down he's still the same Kalas.


#0525	Aygo			Max Value: 60000
Habitat: Zosma Tower
A beastly golem controlled by Krumly. Two bodies with fire and water attributes 
work together as one. Aygo has "fire-based" attributes.


#0526	Malpercio		Max Value: 67500
Habitat: Algorab Village
The various body parts of dead gods have been crudely fused together to form 
Malpercio. It's a giant walking corpse, but possesses divine and enigmatic 
powers.


#0527	Wizard Shadow		Max Value: 67500
Habitat: Zosma Tower
Shadow of the Ancient Earth Wizards. A collective entity of souls was awakened, 
and tested Mizuti to see whether she deserved to acquire the ultimate magic.


#0528	Sibling God: He		Max Value: 75000
Habitat: Cor Hydrae Castle
A nameless god sacrificed part of its body to aid the formation of Malpercio. 
Flames of darkness exist where a head once was.


#0529	Sibling God: Che	Max Value: 75000
Habitat: Cor Hydrae Castle
A nameless god sacrificed part of its body to aid the formation of Malpercio. 
Flames of darkness exist where a chest once was.


#0530	Sibling God: Bo		Max Value: 75000
Habitat: Cor Hydrae Castle
A nameless god sacrificed part of its body to aid the formation of Malpercio. 
Flames of darkness exist where a body once was.


#0531	Sibling God: Ar		Max Value: 75000
Habitat: Cor Hydrae Castle
A nameless god sacrificed part of its body to aid the formation of Malpercio. 
Flames of darkness exist where arms once were.


#0533	Sibling God: Le		Max Value: 75000
Habitat: Cor Hydrae Castle
A nameless god sacrificed part of its body to aid the formation of Malpercio. 
Flames of darkness exist where legs once were.


#0534	Ungyo			Max Value: 60000
Habitat: Zosma Tower
A beastly golem controlled by Krumly. Two bodies with fire and water attributes 
work together as one. Aygo has "water-based" attributes.


#0535	Imperial Soldier	Max Value: 600
Habitat: -
Soldier of the Imperial Army, and backbone of the Alfard Empire. Take them out 
before they get you!


#0536	Imperial Elite		Max Value: 2400
Habitat: -
High ranking soldier in the Imperial Army. More mature and experienced than 
those in the lower-ranks.


#0537	Imperial Blackhelm	Max Value: 3000
Habitat: -
Well-trained, highly skilled soldier of the Imperial Army. Other soldiers refer 
to them in awe as part of the "Dark Unit."


#0538	Unuk			Max Value: 225
Habitat: Sadal Suud Frontier
This fearsome beast lives in forests. Its enormous fangs are used solely for 
combat. Swallows its prey in one gulp.


#0539	Striper			Max Value: 1500
Habitat: The Cloud Passage
Fierce beast found in Diadem's Cloud Passage. Originally nocturnal, but has 
recently been spotted both during the day and at night.


#0540	Magma Beast		Max Value: 21750
Habitat: The Lava Caves
Fierce beast that thrives in hot climates, such as volcanic regions. High 
resistance to heat. Can't survive in cooler regions.


#0541	Shawra			Max Value: 150
Habitat: Sadal Suud Frontier
Blood-sucking creature that lives in forests. Doesn't have a mouth, but sucks 
blood from a needle at the tip of its tail.


#0542	Blood Leaf		Max Value: 6750
Habitat: Celestial Tree
Vampiric creature found in Anuenue's large colonial trees. Its narrow wings are 
unfit for flying. Wraps its tsail around branches to rest.


#0543	Badwin			Max Value: 36000
Habitat: Celestial Alps
Blood-sucking creature that lives in the mountains. Stronger than its relative, 
the Shawra, as it must survive in harsh environments.


#0544	Doomer			Max Value: 375
Habitat: Nunki Valley
Enigmatic flame-filled creature that roams through the valley. A fairly common 
sight. It's known to swallow wind attacks.


#0545	Gormer			Max Value: 9000
Habitat: Detourne, the Mystical Garden
Mysterious flame-filled creature that wanders about mysterious places in a 
mysterious atmosphere. Its flames look intense, but aren't so hot to the touch.


#0546	Floomer			Max Value: 27750
Habitat: The Ice Cliffs of Gomeisa
Mysterious flame-filled creature that wanders the blustery ice cliffs. Its 
flames are actually incredibly frigid and cause frostbite if touched.


#0547	Zelmer			Max Value: 7500
Habitat: Trail of Souls
A fireball-type creature living in the outer dimension. Exhibits a peculiar 
aura that gives chills to anyone in its path.


#0548	Pul-Puk			Max Value: 900
Habitat: Lesser Celestial River
An amphibious creature found in and around the celestial rivers. Tasty, indeed, 
but if not prepared right, its poisonous meat can be deadly. Better not try it.


#0549	Bar-Mool		Max Value: 33000
Habitat: Labyrinth of Duhr
An amphibious creature that lives in humid areas. Often seen in caves. It 
doesn't need much water to survive. Tasty.


#0550	Gul-Bar-Mool		Max Value: 36000
Habitat: Zosma Tower
An amphibious creature that lives in and around old ruins. Unlike others of its 
kind, it contains no poison. But it tastes awful!


#0551	Cancerite		Max Value: 1050
Habitat: Lesser Celestial River
Human-shaped amphibious creature found lurking by the riverside. Communicates 
in an unkown language, and acts like a rude drunkard!


#0552	Snow Cancerite		Max Value: 27000
Habitat: The Ice Cliffs of Gomeisa
Human-shaped amphibious creature that loves cold places. It must continously 
drink spiked eggnog to keep from freezing to death.


#0553	Mad Cancerite		Max Value: 33000
Habitat: Labyrinth of Duhr
Human-shaped amphibious creature that prefers to live in dark places. Doesn't 
need water, but can't get to sleep without its special eggnog.


#0554	Albireo			Max Value: 1350
Habitat: Cloud Passage
An odd creature found in Diadem. Everything except the head is covered with a 
slimy mucous. Stiny, slimy, yet surprisingly tasty!


#0555	Flobo			Max Value: 24750
Habitat: The Ice Cliffs of Gomeisa
Strange flying creature found in the Ice Cliffs. Everything but the head is 
covered in mucous. Its fat tastes great!


#0556	Mirabilis		Max Value: 6300
Habitat: Holoholo Jungle
Large "mimic" creature found in jungles. Catches prey by imitating giant 
plants. Sucks juices from its victims with quills at the end of its vine.


#0557	Lanocaulis		Max Value: 23250
Habitat: Lava Caves
Heat-resistant "mimic" creature. Its white coloring reduces heat absorption.


#0558	Skeleton Warrior	Max Value: 3750
Habitat: Ancient Library of Magic
A wicked ghost residing in the bones of a dead human. It's not possessed with 
hate-filled strength and bitterness, so it shouldn't be hard to beat.


#0559	Undead Swordsman	Max Value: 6000
Habitat: Holoholo Jungle
A powerful ghost residing in a corpse. It is very skilled with a sowrd, and 
won't go down easy.


#0560	Ghoulish Skirmisher	Max Value: 34500
Habitat: Capella, Garden of Death
An extremely powerful ghost residing in a corpse. The muscles have 
deteriorated, but it's still very strong. Fight with caution.


#0561	Master Revenant		Max Value: 37500
Habitat: Battleship Goldoba
Corpse controlled by an evil will. The bones have been warped by wicked magic, 
contorting them to look inhuman.


#0562	Spell Shellfish		Max Value: 4800
Habitat: Holoholo Jungle
Shellfish floating softly in midair. It's found in jungles, and has the ability 
to cast spells. Swallows its prey whole.


#0563	Magic Shellfish		Max Value: 8250
Habitat: Detourne, the Magical Garden
Strange shellfish found in Mira. Its body-protecting shell is so hard that 
normal attacks won't scratch it.


#0564	Mysterious Shellfish	Max Value: 36000
Habitat: Zosma Tower
Strong shellfish with substantial magical power in Duhr. Smarter than the 
others of its kind, and knows more powerful magic. Only the truly brave stand a 
chance!


#0565	Devil Claws		Max Value: 7500
Habitat: Celestial Tree
A huge insect that nests in Anuenue's giant trees. So violent that those who 
attempt to catch it may be killed. Fry up this big bug for an excellent meal!


#0566	Shadow Claws		Max Value: 37500
Habitat: Greater Celestial River
A large insect found in the Greater Celestial River. It's attracted to rotten 
meat. Leaves dead prey for days before eating it.


#0567	Ghost Claws		Max Value: 7500
Habitat: Trail of Souls
A huge insect that lives between dimensions. Truly a hideous bug that eats its 
prey alive. Stay alert!


#0568	Acheron			Max Value: 5250
Habitat: Holoholo Jungle
A mollusk-type creature with a shell on its back. It can't bundle its four legs 
into its shell, but it has great defensive strength.


#0569	Maw-Maw-Goo		Max Value: 36000
Habitat: Greater Celestial River
A shelled mollusk that prefers dark, humid places. Its body contains a 
poisonous liquid. Touching it will give you a nasty ulcer!


#0570	Crystal Spider		Max Value: 12750
Habitat: Coccolith, Labyrinth of Mirrors
Crystalline creature from another dimension. Its hard body is difficult to 
shatter. Very powerful.


#0571	Arachnid		Max Value: 24000
Habitat: The Ice Cliffs of Gomeisa
Crystalline creature found in the Ice Lands. It covers itself with ice by 
releasing cold air from all over its body!


#0572	Devilish Hands		Max Value: 9750
Habitat: Detourne, the Mystical Garden
A very peculiar life-form resembling a spider. They say a devil's hands were 
cut off as punishment. Those hands then developed a will! Creepy.


#0573	Demonic Hands		Max Value: 39000
Habitat: Cor Hydrae Castle
A very peculiar life-form resembling a spider. They say a devil's hands were 
cut off as punishment. Those hands then developed a will! Creepy.


#0574	Wokoob Kakish		Max Value: 15000
Habitat: Coccolith, Labyrinth of Mirrors
A strong beast created by evil gods during an ancient war. Its blood still 
boils with the fighting spirit of old.


#0575	Almanek			Max Value: 34500
Habitat: Capella, Garden of Death
Powerful monster creating by evil gods during an ancient war. It lost its 
master long ago, and has been lashing out in fury ever since.


#0576	Mafreega		Max Value: 34500
Habitat: Labyrinth of Duhr
Heinous monster created by evil gods during an ancient war. Has vowed to 
destroy humans and awaits its master's return.


#0577	Sbarb			Max Value: 13500
Habitat: Capella, Garden of Death
Feared two-headed hunting dog of the evil gods. Definitely not man's best 
friend, since it eats him.


#0578	Breacher		Max Value: 37500
Habitat: Zosma Tower
Two-headed animal that reigns as king of the animals in the ancient region. 
Former advance guard of the evil gods. Still hates people.


#0579	Bauganum		Max Value: 34500
Habitat: Labyrinth of Duhr
Fearful animal that hunts intruders in the old ruins.


#0580	Ceratobus		Max Value: 22500
Habitat: Lava Caves
Fierce animal found in volcanoes. Shoots flames from its body, never burning 
itself. Maybe you can grill it up.


#0581	Foytow			Max Value: 21000
Habitat: Lava Caves
Huge insect that lives in volcanoes. Its long beak sucks the bodily juices out 
of its prey. Moves much faster than it looks.


#0582	Rulug			Max Value: 36000
Habitat: Celestial Alps
Gigantic insect that lives high up in the mountains, where it has an array of 
prey to choose from. Sucks bodily juices from its victims in an instant!


#0583	Imperial Walker		Max Value: 19500
Habitat: Alfard Empire
An Imperial technological feat. Loaded with the world's first mechanical brain. 
It can only process basic orders, however.


#0584	Corrupted Walker	Max Value: 30000
Habitat: Imperial Fortress
Robotic soldier built with Imperial technology. Its offensive and defensive 
power has been enhanced by an evil force.


#0585	Contaminated Walker	Max Value: 31500
Habitat: Imperial Fortress
This mechanical soldier is a product of Imperial science and engineering. Its 
functions have been enhanced by a wicked power of some sort.


#0586	Gagarek			Max Value: 28500
Habitat: Mintaka Empire
This Imperial soldier used to be quite the lady's man, but ever since his soul 
was touched by the power of wicked gods, he just hasn't been himself. In fact, 
he's a full-fledged monster.


#0587	Beberum			Max Value: 30750
Habitat: Mintaka Empire
This Imperial soldier was transformed by the powers of darkness. He definitely 
didn't get chicks, even before his transformation.


#0588	Zuzlani			Max Value: 33000
Habitat: Imperial Fortress
This Imperial soldier was transformed by the powers of darkness. Originally he 
belonged to special forces, suffering from excessive amounts of stress. Very 
strong.


#0589	Laramooga		Max Value: 37500
Habitat: Nihal Desert
One of the desert people killed in Operation Sweep. His hatred and bitterness 
combined with Malpercio's power brought him back.


#0590	Alavarum		Max Value: 37500
Habitat: Illusory Fortress of the Book
Humanoid Guardian, protector of the labyrinth. Created by ancient magicians, 
this guardian doesn't discriminate good or evil.


#0591	Diabolos		Max Value: 39000
Habitat: Cor Hydrae Castle
Low-ranking magical creature that wanders about the castle. Although it's not 
so tough, its power shouldn't be taken lightly since it's allowed to live in 
Cor Hydrae.


#0592	Varalba			Max Value: 37500
Habitat: Illusory Fortress of the Book
Beast guardian of the labyrinth. Created with magic and modeled after evil 
beasts. It may not look so bright, but it actually is quite skilled with magic.


#0593	Vorleg			Max Value: 39000
Habitat: Cor Hydrae Castle
Crafty, evil animal that wanders through the castle. Its high level of 
intelligence will turn lower-ranked evil creatures pale with fear.


#0594	Wolgarb			Max Value: 40500
Habitat: Cor Hydrae Castle
Loyal watchdog of the gods that wanders freely about the castle. Released to 
devour unfaithful servants or intruders.


#0595	Apollion		Max Value: 40500
Habitat: Cor Hydrae Castle
Servant of the gods in charge of guarding the castle. Its enormous spiked 
morningstar even strikes fear in the hearts of creatures lurking around the 
castle.


#0596	Cursed Spell Book	Max Value: 3900
Habitat: Ancient Library of Magic
An old spell book animated by the powers of darkness. It eats small animals and 
insects. Digestive system unknown.


#0597	Cursed Grimoire		Max Value: 4500
Habitat: Ancient Library of Magic
An old evil book made more evil with the evil power. Great evil power dwelled 
in this strong, evil book, but now it's really, really evil.


#0598	Filler			Max Value: 11250
Habitat: Nekton, Shrine of the Spirits
Energy-sucking creature which seems to exist between two dimensions. Many have 
spotted this creature in areas rich in folklore. Stabs victim with a needle to 
suck the life out.


#0599	Gray Cancerite		Max Value: 12000
Habitat: Nekton, Shrine of the Spirits
Strange creature found lurking in the mystical forest. Looks a bit spooky, but 
it's probably just a fairy, or is it?


#0600	Ray-Moo			Max Value: 10500
Habitat: Nekton, Shrine of the Spirits
Unusual winged creature found in the mystical forest. No one has dared to try 
eating such an odd creature from such a spooky place.


#0601	Kulcabaran		Max Value: 67500
Habitat: Illusory Fortress of the Book
A demi-dragon created by ancient wizards for testing purposes. Resembles the 
endangered Sabre Dragon, but there's no need to worry about taking it out!


#0602	Brolokis		Max Value: 67500
Habitat: Greater Celestial River
Relative of the Thunderfish found in rivers. Its rough surface bears little 
similarity to a Thunderfish. They say it's endangered, but it seems many still 
exist.


#0603	Rampulus		Max Value: 67500
Habitat: Phantom Goldoba
Strange creature from an outer dimension. Can't study it while it's in another 
dimension, but it seems to react to human consciousness.


#0604	Fadroh			Max Value: 52500
Habitat: Imperial Fortress
Malpercio's power has brought Fadroh close to the pinnacle of evil. He even has 
a high-ranking appeal among the forces of darkness.


#0605	Sowzana			Max Value: 67500
Habitat: Nihal Desert
A former citizen resurrected into darkness by the power of Malpercio. Made 
extra aggressive with his former hatred and bitterness caused by Operation 
Sweep.


#0606	Imperial Guard		Max Value: 16500
Habitat: Mintaka City
Soldier serving at the Imperial capital, Mintaka. His main duty is to police 
the area and maintain security. Well-trained and very strong.


#0607	Elite Imperial Guard	Max Value: 18000
Habitat: Mintaka City
Senior soldier and guard of the Imperial city. Popular among women because of 
his dignified look, stable income, and nice uniform. Of course, very strong!


#0608	Slime			Max Value: 7950
Habitat: Tower of DRUAGA
Jelly-like creature that lurks about the Tower of DRUAGA. Looks tasty, but 
doesn't actually taste like a melon!


#0609	Nunkirtanula		Max Value: 1200
Habitat: Nunki Valley
A crystal life-form that doesn't exist in our world. Looks quite solid, but 
looks can be deceiving. Truly a rare specimen!


#0610	Tentacle		Max Value: 12000
Habitat: Atop the Celestial Tree
Tentacle of the Tree Guardian watching over the End Magnus in Anuenue. Very 
skillful and slithery!


#0611	Picture of Kalas	Max Value: 100
A youthful profile of Kalas, eyes constantly seeking the enemy. Pictures of 
monsters fetch good prices, but normal portraits such as these are considered 
of little value.


#0612	Picture of Xelha	Max Value: 100
Xelha's kindness shows in her smile and tender eyes. Pictures of monsters fetch 
good prices, but normal portraits such as these are considered of little value.


#0613	Picture of Gibari	Max Value: 100
Gibari always seems ready to achieve superhuman feats with incredible eyes. 
Pictures of monsters fetch good prices, but normal portraits such as these are 
considered of little value.


#0614	Picture of Lyude	Max Value: 100
Lyude in his uniform, showing signs of military discipline. Pictures of 
monsters fetch good prices, but normal portraits such as these are considered 
of little value.


#0615	Picture of Savyna	Max Value: 100
Those who fall under Savyna's glare are but prey awaiting the kill. Pictures of 
monsters fetch good prices, but normal portraits such as these are considered 
of little value.


#0616	Picture of Mizuti	Max Value: 100
Mysterious, quirky, strange. Mizuti's mask gives little hint of any emotions 
behind it. Pictures of monsters fetch good prices, but normal portraits such as 
these are considered of little value.


#0617	Maskless Mizuti		Max Value: 20000
A rare photo of Mizuti, taken without her mask. A true collector's item, this 
picture should fetch a hefty price.


#0618	Rare Shot of Kalas	Max Value: 10000
Kalas with a gentle smile, in contract to his trademark coolness. Considered a 
high-quality portrait, this picture should fetch a good price.


#0619	Rare Shot of Xelha	Max Value: 10000
Xelha making sure Meemai is comfortably nestled in her hood, a token of her 
kindness. Considered a high-quality portrait, this picture should fetch a good 
price.


#0620	Rare Shot of Gibari	Max Value: 10000
Gibari sporting a big, warm, and encouraging Skyfarer smile. Considered a high-
quality portrait, this picture should fetch a good price.


#0621	Rare Shot of Lyude	Max Value: 10000
Lyude's military training prevents him from smiling in battle, but all rules 
have exceptions. Considered a high-quality portrait, this picture should fetch 
a good price.


#0622	Rare Shot of Savyna	Max Value: 10000
Though not exactly friendly by default, Savyna has been known to smile a 
charming smile once in a great while. Considered a high-quality portrait, this 
picture should fetch a good price.


#0623	Rare Shot of Mizuti	Max Value: 10000
A rare picture showing Mizuti adjusting her mask. Considered a high-quality 
portrait, this picture should fetch a good price.


#0624	Mega Rare Mizuti Pic	Max Value: 100000 (!)
An extremely rare picture of Mizuti smiling. Those who set eyes on the smiling 
faces of the Earth People are said to be blessed with longlasting fortune.


zzzzzzzzzzzz
Quest Magnus
zzzzzzzzzzzz
Quest Magnus are obtained by examing objects in the environments. Some of these 
objects can be absorbed into Blank Magnus, if you possess them. Once you have 
them, these Quest Magnus will, over time, change into other types of Quest 
Magnus. A chart on the Quest Magnus is provided in the Quest Magnus section.


#0625	Unpopular Painting
A terrible painting by the self-proclaimed painter Misjah. Unappreciated by 
circles throughout the world, the artist's autograph does little to increase 
its minimal value.


#0626	Popular Pickup Line
A trendy pickup line, popular among the young, used to wind the hearts of 
cautious members of the opposite gender.


#0627	Outdated Pickup Line
Pickup line that is seldom heard in this day and age, let alone recommended. 
Guaranteed to turn away even the least cautious members of the opposite gender.


#0628	Girl's Thoughts
The innocent, peaceful thoughts of a girl untainted by Imperial doctrines. The 
purity of her heart holds the power to calm people's hatred towards the Empire.


#0629	Secret Information
A well-kept secret - bane and blessing of the curious. Yet secrets are never 
secrets for long.


#0630	Well-known Story
Passed around a network of acquaintances, all swearing not to tell anyone, this 
former secret is now anything but.


#0631	Blank Magnus
An empty Magnus waiting to be imbued with the Magnus Essence of some object or 
another. It is considered impossible to contain living creatures within a 
Magnus.


#0632	Pristine Water
Crystal clear water. This level of pure water is not available in many places 
in the world. Water can turn stagnant, and should be used or consumed as soon 
as possible.


#0633	Stagnant Water
Though still fit for drinking, this water has turned stagnant. Even pure water 
can go stale over time. Bottled water aficionados would have none of this.


#0634	Stroked Flame
Indispensable for everyday life, strong fires can be carried around or stored 
as Magnus, and used for light, cooking, you name it. Flames tend to weaken with 
time, though.


#0635	Weak Flame
A flame that has weakened over time. Suitable for all but industrial or extreme 
purposes.


#0636	Pow Milk
A dairy product characteristic of Cebelrai, this milk is richer than milk from 
other animals, and is often used for cooking. It can also be left alone and 
fermented to produce other dairy products.


#0637	Cloud
Diadem is known for its abundance of clouds, and some sources suggest the 
clouds be placed under legal protection. One reason for this may be the radical 
gourmets claiming to appreciate their taste...


#0638	Celestial Flower Seed
A seed from the Celestial Tree, said to bloom once every 30 years. The last 
blooming was 2 cycles ago, making this seed quite valuable at roughly 100 years 
old.


#0639	Celestial Flower Bud
A bud from the Celestial Tree. Its delicate color is highly valued in Anuenue, 
traditionally used in weddings for the bride's wedding gown.


#0640	Celestial Flower
A flower from the Celestial Tree, in full bloom. Its petals are said to be 
imbued with the magic of the Tree itself, and are often ground into powder to 
create healing concotions.


#0641	Fantail Duck Egg
An egg from a duck-like animal often seen in Sadal Suud. Popular breakfast food 
among people of all classes, these eggs tend to generate heat and cook 
themselves over time.


#0642	Boiled Egg
Seperated from its parent, this egg has cooked itself over time with internal 
heat. Radical gourmets claim to love the peculiar taste it offers.


#0643	Snow
Snow collected in the Ice Lands of Wazn. Though powdery when falling, this snow 
hardens over time and forms pure, rigid crystals often used as material for 
Wazn's famous ice sculptures.


#0644	Lava
With temperatures said to reach 1000 degrees Celcius, the beautiful color and 
rich appearance of laval compels radical gourmets to have a quick taste, though 
none have been known to ask for seconds.


#0645	Pebble
A truly mundane pebble, available practically anywhere. Considered of little 
value and a waste of space.


#0646	Sea Bream Fillet
A fillet from a sea bream, the main catch among Nashira's fishing folk. A chief 
Diadem export, the reasonable price tag makes this a must for the average 
citizen's dining table.


#0647	Rotten Fillet
A sea breem fillet left too long at room temperature. Unfit for eating and 
often thrown away entirely. Strangely enough, this fish never smells bad even 
when rotten.


#0648	Pow Milk Yogurt
Fermented Pow milk. Good as is, also used for cooking. Popular as a desert 
among kids. Further aging is also an option.


#0649	Pow Milk Cheese
Derived from Pow milk yogurt, this cheese is a specialty of the Sadal Suud 
Frontier. Often enjoyed with another local specialty, mountain apple wine.


#0650	Rubber Mud
Rubber-like mud that flows through the Garden of Death in Duhr, a mixture of 
mud and black sap from trees corrupted by the Taintclouds.


#0651	Chunk of Rubber
Hardened rubber mud looks and acts exactly like regular rubber. Not very useful 
in itself, yet who knows...it just might come in handy.


#0652	Gold Beetle Carapace
An old shell from the Gold Beetle, known only to live around the Celestial Tree 
in Anuenue. Highly valued for its magnificent gold sheen, yet collectors prefer 
to keep these until...


#0653	Gold Nugget
Previously a magical Gold Beetle shell, now a gold nugget. Considered of a 
higher value than regular, mined gold, these natural gems are traded at 
astounding prices among select merchants.


#0654	Salty Water
Diadem's trademark clouds turn back into water, given enough time. The original 
clouds contained salt, hence the salty taste of this water.


#0655	Salt
Leave salty water lying around long enough, and you'll be left with salt. 
Indispensable for cooking, not to mention everyday health. A chief product of 
Nashira, together with sea bream fillets.


#0656	Hot Rock
Lava from the Lava Caves in Alfard, now cool enough to touch. The rock retains 
part of its heat, and can be wrapped up in thick cloth and used to keep warm in 
freezing temperatures.


#0657	Oil
Used for various purposes ranging from everyday cuisine to Imperial Iron Beetle 
fuel, its unique taste has sparked many an argument among radical gourmets.


#0658	Pressed Flower
A dried, nameless flower. Flowers will wither if left alone, but retain their 
form if dried and preserved.


#0659	Mountain Apple
The mountain apple industry, along with dairy farming, is widespread in and 
around Cebelrai village in Sadal Suud. Tasty as is, but can also be left alone 
and fermented...


#0660	Apple Vinegar
Mountain Apple Wine has fermented further to produce vinegar. Apple Vinegar has 
stronger sterilizing effects than regular vinegar, and is used for first aid as 
well as cooking.


#0661	Warrior's Memories
Tokens of the noble warriors who gave their lives to protect Xelha. Though 
momentos may be lost over time, the memories of their owners are everlasting.


#0662	Warrior's Mementos
Tokens of the noble warriors who gave their lives to protect Xelha. Gram's 
armlet is inscribed with his wife's name, and Leon's pendant holds his wife's 
photo.


#0663	Golden Pick Axe
A magical pick axe used to tear down golden walls, with limited use due to its 
weakened magic. Silver and copper variants are known to exist, though not in 
this world.


#0664	Diadem Royal Crest
The crest of the royal family of Diadem sports a design combining knights, a 
sword, and Wings of the Heart. A mere glimpse of this crest is enough to rally 
the Diadem Knights in any situation.


#0665	Picture Book
An ancient picture book with a heartwarming title. Said to have been created by 
an anonymous author before the islands left the Earth for the Sky. Once 
property of the Ancient Library of Magic.


#0666	Adventure Novel
Two unlikely opponents of Imperial might - a boy who refuses to give up, and a 
girl who stands by him throughout. The author is said to have fled Alfard. Once 
property of the Ancient Library of Magic.


#0667	Dead Bluebird
The body of a blue-winged bird found in Moonguile Forest. Said to bring good 
luck, this bird is sought after by many.


#0668	Naughty Novel.
A novel that was banned upon publication because of its...ahem...radical 
content. Once property of the Ancient Library of Magic.


#0669	Rock Salt
High-quality rock salt, a product of the desert village of Azha. It is often 
used in pastries due to its subtle sweetness, with the village of Parnasse 
leading yearly consumption by far.


#0670	Mirage Weed
Illusionary grass seen only in the Mystical Garden in Mira, which disappears 
into thin air shortly after being uprooted.


#0671	Thunderfish Bone
Bone from the head of a Thunderfish, said to have died out ages ago. There's 
bound to be someone in this world who would be interested in such a rare 
specimen.


#0672	Mountain Apple Wine
A specialty of Cebelrai, the main market for mountain apple wine is in and 
around the city of Pherkad, but exports have started going to other regions, 
including Diadem and Mira.


#0673	Nameless Flowers
A nameless flower found blooming in non-descript places, its pretty looks 
soothe a tired mind nevertheless.


#0674	Explosives
Created with Imperial technology, these tubes can be detonated with a fuse, 
destroying nearby objects with the resulting blast. Why Larikush, a village 
doctor, would possess these is anybody's guess.


#0675	Sparkling Snow
This snow is purer than normal snow, hence its sparkling sheen. In regions 
where ice sculptures are popular, some craftsmen insist on using this type of 
snow for their work.


#0676	Terrible Painting
A painting by the self-proclaimed painter Misjah, who considers it a 
masterpiece. Unappreciated by circles throughout the world; in short, it's 
terrilbe. Will trouble anyone who receives it as a gift.


#0677	Delinquency Stone
A rare stone, found occasionally within Zosma Tower, in Duhr. Not especially 
valuable, but rumor has it that a certain old man is dying to get his hands on 
this stone.


#0678	Roasted Bird
An entire bird cooked whole, survival style. Its simple seasoning is 
increasingly popular among youngsters who appreciate the all-natural flavor of 
the ingredients.


#0679	Maggot-ridden Meat
Roasted poultry gone bad, rotten and filled with maggots. Eating this is out of 
the question, and there's no other way this could come in handy...or is there?


#0680	Family Tree
The genealogy of Quzman, an old man who claims his days are numbered. All the 
blanks must be filled in by his relatives, once they agree to visit him back in 
Pherkad.


#0681	Treasured Painting
A premium work of art by the renowned Misjah. Neglected at first, her style was 
recognized over time. Her work now carries exorbitant price tags, sought after 
by collectors and curators worldwide.


zzzzzzzzzzz
Item Magnus
zzzzzzzzzzz
Item Magnus can be used for a variety of effects, and the text description 
coupled with the attack/defense description usually describe the effects well 
enough. Every item can be used by every character, so no listing who can use 
what here.


#0682	Broken Earth Sphere (L)
 -----------	Attack - HP +1000 (1)
|     |  9  |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

A sacred treasure of the Earth People. It was stolen two centuries ago by 
Calbren's ancestor. This sphere was used to seal the evil gods in each island. 
Its true power was lost when its surface was chipped.


#0683	Ocean Mirror (L)
 -----------	Attack - HP +1000 (1)
|     |  9  |	Defense - 125/75 (1) All effects resistance +100
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

A sacred treasure of the Ice Lands. The divine light within this mirror 
contains power that can quell the spirits of darkness. This may be the only way 
to save Kalas from darkness...


#0684	Sword of the Heavens (L)
 -----------	Attack - 188/113 (1)
|     |  9  |	Defense - 153/113 (2)
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

A sacred treasure of the Earth People, this sword was used a millenium ago to 
defeat the gods, along with the Ocean Mirror. Even Malpercio should feel its 
might.


#0685	Broken Heaven Sword (L)
 -----------	Attack - 63/38 (1)
|     |  9  |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

A sacred treasure of the Earth People, this sword was used a millenium ago to 
defeat the gods, along with the Ocean Mirror. Even Malpercio should feel its 
might.


#0686	Broken Ocean Mirror (L)
 -----------	Attack - HP +250 (1)
|     |  9  |	Defense - 38/23 (1) All effects resistance +20
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

A sacred treasure of the Ice Lands. The divine light within this mirror 
contains power that can quell the spirits of darkness. The mirror's true power 
was lost when it was shattered.


#0687	Escape (N)
 -----------	Attack - Escape from Battle (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Allows the party to escape from combat. This can only be used at the beginning 
of an offensive round.


#0688	Camera 1 (N)
 -----------	Attack - Takes Photo (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

A basic camera for taking photos of monsters and party members. It takes around 
10 minutes for photos to fully develop. Sell monster photos for a nice little 
profit.


#0689	Camera 2 (N)
 -----------	Attack - Takes Photo (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Easier to carry, easier to snap shots. Allows better focusing on fast-moving 
targets. Photos still need around 10 minutes to develop fully.


#0690	Camera 3 (N)
 -----------	Attack - Takes Photo (1)
| 7-9 | 1-8 |	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - N/A
 -----------

Though this deluxe camera may resemble a single-lens reflex, the photos taken 
are self-developing, needing only 10 minutes to proivde proof of your 
photographic talents - or lack thereof.


#0691	Voice 1 (N)
 -----------	Attack - Taunts the Enemy (1) Adds 5% Prize
|     | Odds|	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The character taunts the enemy. A Level 1 taunt adds a 5% prize if included in 
a combo attack.


#0692	Voice 2 (N)
 -----------	Attack - Taunts the Enemy (1) Adds 6% Prize
|     |Evens|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 1
 -----------

The character taunts the enemy. A Level 2 taunt adds a 6% prize if included in 
a combo attack.


#0693	Voice 3 (N)
 -----------	Attack - Taunts the Enemy (1) Adds 7% Prize
|     | Odds|	Defense - N/A
 -----------	Buy - N/A
| 1-9 |     |	Sell - 1
 -----------

The character taunts the enemy. A Level 3 taunt adds a 7% prize if included in 
a combo attack.


#0694	Voice 4 (N)
 -----------	Attack - Taunts the Enemy (1) Adds 8% Prize
| 1-9 |Evens|	Defense - N/A
 -----------	Buy - N/A
| 1-8 |     |	Sell - 1
 -----------

The character taunts the enemy. A Level 4 taunt adds a 8% prize if included in 
a combo attack.


#0695	Voice 5 (N)
 -----------	Attack - Taunts the Enemy (1) Adds 9% Prize
| 1-9 | Odds|	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 1
 -----------

The character taunts the enemy. A Level 5 taunt adds a 9% prize if included in 
a combo attack.


#0696	Voice 6 (N)
 -----------	Attack - Taunts the Enemy (1) Adds 10% Prize
| 1-9 |Evens|	Defense - N/A
 -----------	Buy - N/A
| 1-8 | 7-9 |	Sell - 1
 -----------

The character taunts the enemy. A Level 6 taunt adds a 10% prize if included in 
a combo attack.


#0697	Plain Pastry (N)
 -----------	Attack - 0 (1) HPMAX+2%
|     | 1-8 |	Defense - 0 (1) HPMAX+2%
 -----------	Buy - 2200
| 1-8 |     |	Sell - 22
 -----------

It's only a plain pastry, but its classic taste is enough to make even the 
hardest adventurer smile. HPMAX+2% (Temporary increase; lasts till the end of 
the current battle.)


#0698	Jumbo Pastry (N)
 -----------	Attack - 0 (1) HPMAX+5%
| 1-8 | 1-8 |	Defense - 0 (1) HPMAX+5%
 -----------	Buy - N/A
| 1-8 |     |	Sell - 59
 -----------

Incredibly moist, delicious, and bigger than most, just one bite is a little 
taste of heaven. HPMAX+5% (Temporary increase; lasts till the end of the 
current battle.)


#0699	Shortcake (Small) (N)
 -----------	Attack - 0 (1) Attack+20
|     | 1-8 |	Defense - 0 (1) Attack+20
 -----------	Buy - 2200
| 1-8 |     |	Sell - 22
 -----------

It's light sponginess combined with the sweet, yet tangy flavor unique to fresh 
strawberries makes this a winner. Attack+20 (Temporary increase; lasts till the 
end of the current battle.)


#0700	Shortcake (Large) (N)
 -----------	Attack - 0 (1) Attack+40
| 1-8 | 1-8 |	Defense - 0 (1) Attack+40
 -----------	Buy - N/A
| 1-8 |     |	Sell - 59
 -----------

Four layers of cake with whipped cream sandwiched between layers and mixed with 
a crushed strawberry topping. Attack+40 (Temporary increase; lasts till the end 
of the current battle.)


#0701	Mini Cream Puff (N)
 -----------	Attack - 0 (1) Defense+20
|     | 1-8 |	Defense - 0 (1) Defense+20
 -----------	Buy - 2200
| 1-8 |     |	Sell - 22
 -----------

A mini-pastry with fresh whipped cream in the middle. Defense+20 (Temporary 
increase; lasts till the end of the current battle.)


#0702	Cream Puff (N)
 -----------	Attack - 0 (1) Defense+40
| 1-8 | 1-8 |	Defense - 0 (1) Defense+40
 -----------	Buy - N/A
| 1-8 |     |	Sell - 59
 -----------

A light, flaky pastry with fresh whipped cream in the middle. Sprinkled with a 
pinch of powdered sugar. Defense+40 (Temporary increase; lasts till the end of 
the current battle.)


#0703	Magic Beans - Death (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Death Resistance +100
 -----------	Buy - 8000
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to death-inducing effects. The 
beans change their color and effects over time.(Temporary increase; lasts till 
the end of the current battle.)


#0704	Magic Beans - Sleep (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Sleep Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to sleep-inducing effects. The 
beans change their color and effects over time.(Temporary increase; lasts till 
the end of the current battle.)


#0705	Magic Beans - Paralyis (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to paralyzing effects. The 
beans change their color and effects over time.(Temporary increase; lasts till 
the end of the current battle.)


#0706	Magic Beans - Ice (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to freezing effects. The beans 
change their color and effects over time.(Temporary increase; lasts till the 
end of the current battle.)


#0705	Magic Beans - Flame (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Flames Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to flame-inducing effects. The 
beans change their color and effects over time.(Temporary increase; lasts till 
the end of the current battle.)


#0708	Magic Beans - Poison (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Poison Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to poisoning effects. The beans 
change their color and effects over time.(Temporary increase; lasts till the 
end of the current battle.)


#0709	Magic Beans - Headache (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Headache Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to headache-inducing effects. 
The beans change their color and effects over time.(Temporary increase; lasts 
till the end of the current battle.)


#0710	Magic Beans - Confuse (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Confusion Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that boost resistance to confusion-inducing effects. 
The beans change their color and effects over time.(Temporary increase; lasts 
till the end of the current battle.)


#0711	Magic Beans - All +50 (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) All Effects Resistance +50
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that moderately boost resistance to all negative 
effects. The beans change their color and effects over time.(Temporary 
increase; lasts till the end of the current battle.)


#0711	Magic Beans - All +100 (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) All Effects Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Mysterious, colored beans that greatly boost resistance to all negative 
effects. The beans change their color and effects over time.(Temporary 
increase; lasts till the end of the current battle.)


#0712	Beef Jerky (N)
 -----------	Attack - HP +500 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 12
 -----------

Seasoned with black pepper. Bursts of flavor will tingle your palate with every 
bite. The more you chew it the better it tastes.


#0713	Pet Food (N)
 -----------	Attack - 66 (1) 30% Chance of Headache
|     | 1-8 |	Defense - 0 (1) 30% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Pet food is food for pets, you know!...Even if it's nutritionally balanced. Not 
a good idea for humans to eat food made from poor-quality meat.


#0714	Grilled Hamburger (F)
 -----------	Attack - HP +700 (1) 40% of Curing Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +40
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Freshly sauteed hamburger. Cooled to a perfect brown just for you. Juicy and 
full of flavor.


#0715	Vanilla Ice Cream (A)
 -----------	Attack - HP +910 (1) 90% of Curing Freezing
|     | 1-8 |	Defense - 0 (1) 100% of Curing Freezing
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Rich, creamy ice cream made with fresh milk and vanilla beans. Melts in your 
mouth - refreshing and delicious.


#0716	Beef Stew (F)
 -----------	Attack - HP +1200 (1) 99% of Curing Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +99
 -----------	Buy - N/A
|     |     |	Sell - 15
 -----------

Simmered on a low flame, and coooked in a stone pot. Its tender beef, carrots, 
potatoes, and more will take your tastebuds on the ride of their lives.


#0717	Cheese Fondue (N)
 -----------	Attack - HP +125 (1)
|     | 1-8 |	Defense - 0 (1) Headache Resistance +50
 -----------	Buy - N/A
|     |     |	Sell - 27
 -----------

Creamy melted cheese prepared for dipping French bread and various vegetables. 
A special treat indeed! For all you cheese lovers.


#0718	Coat of Gallantry (N)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Attack+30
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

Worn by warriors long passed away, this coat draws out raw courage from the 
depths of one's soul.


#0719	Deluxe Fireworks Set (N)
 -----------	Attack - 145/87 (1) 100% Chance of Flames
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

This set contains top-quality fireworks. They create huge flower-shaped sparks 
- ideal for those warm summer nights. Handle with care, as materials may 
explode...


#0720	Grapes (N)
 -----------	Attack - HP +100 (1)
|     | 1-8 |	Defense - 0 (1) Flames Resistance +35
 -----------	Buy - 950
|     |     |	Sell - 9
 -----------

Sweet grapes, juicy and ripe! Better eat them quick, as the natural sugars will 
make them rot before you know it.


#0721	Rotten Grapes (N)
 -----------	Attack - 0 (1) 10% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Eating these is sure to give you a stomachache. They say some of the finest 
wines are made from rotten graps though, so maybe you should wait and see.


#0722	Deluxe Sweet Wine (A)
 -----------	Attack - HP +135 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 18
 -----------

Botrytis cinerea is a phytogenic bateria that brings out the moist, condensing 
sugars within - hence the sweetness. Keep this wine in a cool place. Exposure 
to light is a no-no.


#0723	Vinegar (A)
 -----------	Attack - 58/35 (2) 25% Chance of Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 6
 -----------

Believe it or not, some people like to drink it straight. Most people, however, 
are better of sprinkling it on rice to make sushi rice.


#0724	Sun-dried Wine (A)
 -----------	Attack - 0 (2) 20% Chance of Confusion
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

This is what you get for exposing your Deluxe Sweet Wine to the light. It's 
spoiled now! Take a swig to punish yourself. It will teach you the importance 
of proper storage.


#0725	Uncooked Rice (N)
 -----------	Attack - HP +20 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 120
|     |     |	Sell - 1
 -----------

White rice is easily cooked with water in a pot over flames. Long ago it was 
cooked over a charcoal fire. Make sure to time it right for best results.


#0726	Japanese Rice Wine (A)
 -----------	Attack - HP +100 (1) 66% Chance of Curing Death
|     | 1-8 |	Defense - 0 (1) Death Resistance +30
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Premium rice wine with 35% milled rice. Put it over a flame for great Hot Rice 
Wine. Goes well with fresh or salt-dried fish.


#0727	Lukewarm Rice Wine (A)
 -----------	Attack - 0 (1) 7% Chance of Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +15
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Lukewarm Rice Wine. Warmed to body temperature to enhance the flavor and reduce 
liver strain.


#0728	Hot Rice Wine (F)
 -----------	Attack - 0 (1) 60% Chance of Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +60
 -----------	Buy - N/A
|     |     |	Sell - 30
 -----------

It's hot. Commonly made in extremely cold regions. Virtually no smell, but one 
sip will knock your socks off. Most of the alcohol has evaporated.


#0729	Holy Grail (L)
 -----------	Attack - HP +1 (1) 66% Chance of Curing Death
|     | 1-8 |	Defense - 0 (1) Death Resistance +80
 -----------	Buy - N/A
|     |     |	Sell - 70
 -----------

A grail blessed with holy power. Any liquid poured into it will be purified. 
Often filled with refined rice wine for rituals.


#0730	Sacred Wine (L)
 -----------	Attack - HP +500 (1) 100% Chance of Curing Death
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Ceremonial wine offered to the gods. Use this on your enemies, then use Light 
Yell 1 repeatedly to gain a level.


#0731	Oakwood (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 22
 -----------

Very sturdy wood which turns to highly dense, top-quality charcoal when burned 
at a high temperature.


#0732	Doll of Lies (N)
 -----------	Attack - 0 (1) All Effects Resistane -40
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

"Me? I hate lying! By the way, have you heard of a Sashimi Boat? Basically it's 
a bunch of raw fish lined up in a little boat. Tastes awful. Don't try it."


#0733	Deluxe Charcoal (F)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

Its moisture has completely evaporated. Tap on its hard, dense shell to hear a 
sharp sound. Roast Skipjack with this to make Minced Skipjack.


#0734	Charcoal (F)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Wood was cooked over high temperatures and carbonized to make this. Perhaps its 
infrared rays give meat cookied with it a very special flavor. Use it to cook 
fluffy, delicious rice as well.


#0735	Rice (N)
 -----------	Attack - HP +800 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

This fluffy rice should be eaten right away or it will harden and get sticky. 
For sushi, blend in vinegar and cool with a fan.


#0736	Rice Paste (N)
 -----------	Attack - 0 (1) 100% Chance of Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Sticky rice. Used like paste or glue in the old days for mending doors and 
whatnot. Use it to put your enemy in a sticky situation.


#0737	Sushi Rice (N)
 -----------	Attack - HP +300 (1) 33% Chance of Curing Death
|     | 1-8 |	Defense - 0 (1) Death Resistance +50
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

Vinegary rice is a must for sushi. Using normal rice would taste like nothing 
more than sashimi with rice. This special recipe has played a major part in 
making sushi famous.


#0738	Squid (A)
 -----------	Attack - HP +290 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 2500
|     |     |	Sell - 25
 -----------

This squid is fresh, and it makes great sushi. Roasted over a low flame and 
fanned carefully, it makes a delicious snack that goes well with rice wine.


#0739	Rotten Fish (A)
 -----------	Attack - N/A (1) 20% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Putrid and disgusting. You waited too long and this is what you got.


#0740	Roasted Squid (N)
 -----------	Attack - HP +1000 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 30
 -----------

Like mother used to make! This squid has lost its moisture, so it's tough, but 
chew on it to release hidden bursts of flavor. Great with rice wine.


#0741	The Silent Woman (D)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 60
 -----------

Mysterious, yet pleasing to the eye. The shadowy atmosphere gives this woman a 
calm, yet contemplative aura as she sits in silence. Set it under a dim light.


#0742	Model Boat (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 65
 -----------

Intricate model crafted with care and patience. So realistic that, at a glance 
with a telescope, one might mistake it for a real boat. Adds a nice touch to 
any room.


#0743	Green Tea (A)
 -----------	Attack - HP +770(1) 50% Chance of Curing Confusion
|     | 1-8 |	Defense - 0 (1) 80% Chance of Curing Confusion
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Goes with anything. Its therapeutic aspects enhance health and beauty. Green 
Tea is an amazing drink that tastes great in a large mug.


#0744	Large Teamug (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Even tea tastes better in a special mug. It complements a great meal, too. Go 
ahead and try Green Tea in this mug!


#0745	Deluxe Green Tea (A)
 -----------	Attack - HP +1500 (1) 100% Chance of Curing Confusion
|     | 1-8 |	Defense - 0 (1) 100% Chance of Curing Confusion
 -----------	Buy - N/A
|     |     |	Sell - 9
 -----------

A hot mug of Deluxe Green Tea is good for the soul. Some people swoosh it 
around in their mouth instead of brushing their teeth. Maybe that's not such a 
good idea, though.


#0746	Young Wasabi Root (N)
 -----------	Attack - HP +1 (1) 60% Chance of Curing Death
|     | 1-8 |	Defense - 0 (1) Death Resistance +60
 -----------	Buy - 7100
|     |     |	Sell - 71
 -----------

This precious young wasabi root needs to be nurtured and grown in a dark area. 
Full-grown Japanese horseradish makes quite the spice. It's really hot!


#0747	Deluxe Wasabi Root (N)
 -----------	Attack - HP +880 (1) 100% Chance of Curing Death
|     | 1-8 |	Defense - 0 (1) Death Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 105
 -----------

Top-grade wasabi nurtured with pristine water. Ground up into paste, it is used 
to spice up sashimi. Careful though, eating a lot can make you cry.


#0748	Wheat (N)
 -----------	Attack - 0 (1) Defense +30
|     | 1-8 |	Defense - 0 (1) Defense +30
 -----------	Buy - 1500
|     |     |	Sell - 15
 -----------

Fermented wheat is the chief ingredient for beer. Mixed with water, kneaded, 
and baked at a medium heat makes it into good bread. It's an all-purpose grain 
that can be used for numerous recipes.


#0749	Beer (A)
 -----------	Attack - HP +850 (1) Defense +30
|     | 1-8 |	Defense - 0 (1) Defense +60
 -----------	Buy - N/A
|     |     |	Sell - 8
 -----------

Made with 100% malt. A chicken kebab and peanuts go great with it. What a way 
to wind down after a hard day's work. Prohibited by law for those under age 21.


#0750	Silkworm (N)
 -----------	Attack - HP +180 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Silkworms feed on mulberry leaves. They may look gross, but they're valued as 
nutritious snacks in some regions.


#0751	Cocoon (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Made with thread by a silkworm. Cocoons are made up of a special fiber used to 
make silk. Once the moth comes out though, the value drops dramatically.


#0752	Silk (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 30000
 -----------

Only a small shhet, but it's first-class silk. Fine and glossy. Soft to the 
touch, and reminiscent of a goddess' dress.


#0753	Fresh Beef (N)
 -----------	Attack - 56 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 9
 -----------

It's fresh beef, but may be harmful when eaten raw. Best eaten rare after being 
roasted lightly over a fire. Preferably charcoal-broiled.


#0754	Rotten Beef (N)
 -----------	Attack - 62 (1) 35% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 9
 -----------

Gives out a rotten smell that drives everyone away. Whether stewed or fried, 
one bite should send you straight to the bathroom.


#0755	Birch (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 35
 -----------

Some popular tourist spots display nice birchwood crafts carved with a 
sculpting knife. Chewing gum made from birch sap is said to prevent tooth 
decay.


#0756	Birch Sap Gum (N)
 -----------	Attack - HP +250 (1) 30% Chance of Curing Confusion
|     | 1-8 |	Defense - 0 (1) 50% Chance of Curing Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Gum made from natural tree sap. Chewing it thoroughly kills germs and prevents 
tooth decay. Also good after a barbecue to freshen the breath.


#0757	Milk (A)
 -----------	Attack - HP +115 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 250
|     |     |	Sell - 2
 -----------

Milk fresh from the cow's udder. Strawberry Milk, made from the best milk, 
sugar, and fresh strawberries, is as good as milk drinking gets!


#0758	Cheese (A)
 -----------	Attack - HP +140 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Slice it up with a fork instead of a knife. Cutting it into super-thin slices 
lets you enjoy the flavor much longer. The perfect complement to wine.


#0759	Green Mold (C)
 -----------	Attack - 0 (1) 70% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

It's slimy and gross. Don't eat it, okay? Use Chronos Yell Level 1 a few times 
in battle after using Green Mold to gain a level.


#0760	Sugar Cane (N)
 -----------	Attack - HP +10 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

A hardy green plant grown down south. Chew on it awhile to fill your mouth with 
its sweet juices. Usually made into sugar, but some use it for cooking.


#0761	Sugar (N)
 -----------	Attack - HP +30 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Now used in a wide variety of cooking, but formerly valued as a soothing 
medicine. Indispensable for making fruit tarts.


#0762	Strawberries (N)
 -----------	Attack - HP +220 (1) 33% Chance of Curing Flames
|     | 1-8 |	Defense - 0 (1) 33% Chance of Curing Flames
 -----------	Buy - 3800
|     |     |	Sell - 38
 -----------

Big, fresh, juicy strawberries. Great when squeezed over shaved ice or as a 
topping for sugartarts. Use them for various recipes.


#0763	Rotten Fruit (N)
 -----------	Attack - 0 (1) 10% Chance of Curing Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Once a healthy ripe fruit, now it's smelly and gross. Some say eating it just 
before it gets rotten is best. But letting it go this long is pushing it.


#0764	Flower Bud (N)
 -----------	Attack - 0 (1) 10% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +30
 -----------	Buy - 850
|     |     |	Sell - 18
 -----------

Just waiting to blossom into the world. Give it some light, and it should open 
up into a gorgeous flower before you know it.


#0765	Dead Flower (D)
 -----------	Attack - 25/15 (1) 20% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

What a tragedy. Maybe it didn't get enough sunlight. Or perhaps it longed to be 
with its fellow flowers in a garden.


#0766	Pretty Flower (N)
 -----------	Attack - HP +50 (1) 30% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +60
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

Careful watering leads to a beautiful flower. But be careful not to water too 
much. A flower like this doesn't last long.


#0767	Root-rotten Flower (N)
 -----------	Attack - 0 (1) 30% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Sometimes the most vital parts are hidden from the eye. A flower without 
healthy roots will wilt from lack of nutrition.


#0768	Dried Flowers (N)
 -----------	Attack - HP +1 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

A dried flower will last a long time. Just add water to restore its beauty! 
Good for ornamental, as well as medicinal, purposes.


#0769	Doll (N)
 -----------	Attack - 0 (1) 25% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

This is a weird little doll. Give it a flower and it might cheer up. Eventually 
a soul may decide to reside in this doll. If it does, better hope for a nice 
one!


#0770	Crying Doll (D)
 -----------	Attack - 0 (1) 30% Chance of Headache
|     | 1-8 |	Defense - 0 (1) 30% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 7
 -----------

If you have a doll in your room, you'd best examine it closely, especially 
around the eyes. If it's not normal, place it on a window sill where the sun 
shines in brightly to cleanse out the evil!


#0771	Cute Doll (N)
 -----------	Attack - HP +270 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 6
 -----------

Popular among collectors of all ages. Innocent, cute design can be very 
comforting and healing. But if you spoil her too much...WATCH OUT!


#0772	Hate-filled Doll (D)
 -----------	Attack - 0 (1) All Effects Resistance -10
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

Her pouty lips are cute in a way, but looking at her too long could put you in 
a bad mood. If you want her back to normal, try getting her out of the 
darkness.


#0773	Apple (N)
 -----------	Attack - HP +590 (1) 60% Chance of Curing Headache
|     | 1-8 |	Defense - 0 (1) 60% Chance of Curing Headache
 -----------	Buy - 000
|     |     |	Sell - 10
 -----------

Long ago, Chronos was charmed by the red apple, and decided to declare it as a 
forbidden fruit so he could have them all to himself. Could this story be true? 
Why don't you take a bite and find out...


#0774	Forbidden Fruit (C)
 -----------	Attack - 0 (1) 100% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 500
 -----------

Eating this fruit induces a holy sleep on its victim beyond time and space. 
After using this in battle, use Chronos Yell Level 3 several times to increase 
1 level.


#0775	Egg (N)
 -----------	Attack - HP +350 (1) Defense +40
|     | 1-8 |	Defense - 0 (1) Defense +80
 -----------	Buy - 800
|     |     |	Sell - 8
 -----------

A large bird egg. It's mighty tasty when fried, but controlling the heat is 
difficult. Maintaning a moderate heat requires special care.


#0776	Ugly Duckling (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Truly a lonely duck. He just wants to play with the other ducks, but no one 
will take him in because of his odd face and misshapen wings. Poor little 
fella.


#0777	Swan (W)
 -----------	Attack - 0 (1) 100% Chance of Curing Confusion
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Ugly Duckling has grown into a beautiful swan! After using this Swan in 
battle, use Wind Yell Level 3 several times to increase 1 level.


#0778	Bomb (F)
 -----------	Attack - 50/30 (1) 33% Chance of Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

Jam-packed with explosives and highly sensitive to shock, this bomb will 
explode on contact. Handle it with care to avoid any serious accidents.


#0779	Dud Bomb (F)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

It's a dud. It hasn't been defused though, so be careful with it. Use Fire Yell 
Level 1 on the enemy several times after using the Dud Bomb to increase 1 
level.


#0780	Green Light (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Green light! When the signal is green you may cross. But look both ways before 
crossing, as there's always the chance of being hit by some maniac in a rush to 
his own funeral.


#0781	Yellow Light (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Yellow light! when the light is yellow, you must make a split-second judgement 
whether to slow down...or FLOOR IT! Let's be safe.


#0782	Red Light (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Red light! Now, now. Come to a complete stop at the red light. Failing to do so 
could be very dangerous.


#0783	Chunk of Ice (A)
 -----------	Attack - 0 (1) 10% Chance of Freezing
|     | 1-8 |	Defense - 0 (1) Flames Resistance +50
 -----------	Buy - 100
|     |     |	Sell - 1
 -----------

This ice is made from pristine water. Makes a great treat when shaved and mixed 
with fruity flavors. Eat immediately before it melts. Also useful for chilling 
fruit.


#0784	Mineral Water (A)
 -----------	Attack - 0 (1) 66% Chance of Curing Poison
|     | 1-8 |	Defense - 0 (1) 66% Chance of Curing Poison
 -----------	Buy - 50
|     |     |	Sell - 1
 -----------

Pristine water from age-old, mountaintop ice. Tasty and cleansing. Water 
quality is crucial for any recipe.


#0785	Ice Sculpture (A)
 -----------	Attack - 0 (1) 20% Chance of Freezing
|     | 1-8 |	Defense - 0 (1) Flames Resistance +99
 -----------	Buy - N/A
|     |     |	Sell - 50
 -----------

A famous artist won a gold medal at the Snow Festival for this masterpiece. So 
lifelike it's scary. And to think, if it melts, it's nothing but a pool of 
water.


#0786	Cherries (N)
 -----------	Attack - HP +690 (1) 100% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +99
 -----------	Buy - N/A
|     |     |	Sell - 75
 -----------

Sweet cherries. There's nothing like that feeling you get when popping a cheery 
in your mouth, plucking off the stem, and biting into that sweet goodness. Just 
don't eat the seeds.


#0787	Orange (N)
 -----------	Attack - HP +350 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Oranges are high in Vitamin C, juicy, and delicious. Thanks to new agricultural 
techniques, this one is better than ever. Try freezing it for a refreshing 
summer snack.


#0788	Frozen Tangerine (A)
 -----------	Attack - 0 (1) 100% Chance of Curing Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - 400
|     |     |	Sell - 4
 -----------

It melts in your mouth like sorbet! Go on, give it a try. Use Aqua Yell Level 1 
against the enemy several times after the Frozen Tangerine to increase 1 level.


#0789	Melon (N)
 -----------	Attack - HP +180 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Top-quality melon. The sweetest part is towards the center, but it gets juicier 
towards the peel. One spoonful of melon will bring joy to your heart.


#0790	Pac-Man (N)
 -----------	Attack - 90 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Long ago, this legendary hero took on as many as 4 enemies at once - at times 
confronting them, and at other times fleeing. Some say he had an addiction to 
pellets, while others say he fought ghosts.


#0791	Pac-Land (N)
 -----------	Attack - 120 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A hero with a tender heart who took a lost fairy back to fairyland. He may look 
plump at a glance, but he's got all the moves when it comes to getting out of a 
pinch!


#0792	Pac-Mania (N)
 -----------	Attack - 150 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

He can hop his way out of a jam any day with skillful jumps. No matter how many 
enemies there are, or how strong they may be, he will face them with dignity.


#0793	Peach (N)
 -----------	Attack - 0 (1) 80% Chance of Curing Flames
|     | 1-8 |	Defense - 0 (1) 95% Chance of Curing Flames
 -----------	Buy - 600
|     |     |	Sell - 6
 -----------

Its fuzz is soft to the touch. This peacy is juicy and sweet. It's larger than 
any peach you've ever seen! A baby could practically fit inside.


#0794	The Peach Boy (N)
 -----------	Attack - 64 (1) 2% Chance of Death
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A.K.A. MOMO-Taro, the Peach Boy was born of a giant peach. He's the legendary 
hero that fought ogres with his companion - a dog, a monkey, and a pheasant.


#0795	Wonder MOMO (N)
 -----------	Attack - HP +2800 (1) 100% Chance of Curing All Status Effects
|     | 1-8 |	Defense - 0 (1) All Status Effects Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

It's a bird, it's a plane, it's...Wonder MOMO! MOMO is a normal girl, but with 
that red suit and those hot boots, it's time to kick evil super villain butt!


#0796	Fruit Sorbet (A)
 -----------	Attack - 0 (1) 33% Chance of Headache
|     | 1-8 |	Defense - 0 (1) 33% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 6
 -----------

Fresh fruit was cut up into bite-size pieces and frozen to make this yummy 
treat. Served in a fancy glass dish. Don't eat it too fast or you'll get a 
headache.


#0797	Fruit Tart (N)
 -----------	Attack - HP +600 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 15
 -----------

Made with unusual fruit. A favorite among the women. Some even buy a whole tart 
for lunch. Don't get carried away though, or those extra pounds you've been 
dreading will sneak up on you again!


#0798	Pine Tree (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 1700
|     |     |	Sell - 17
 -----------

A fragile bonsai pine that looks as if it may be knocked over by a baseball hit 
by those pesky brats across the street. It would sure look great if you did 
something to it with the Sculpting Knife.


#0799	Pine Tree Sap (N)
 -----------	Attack - 0 (1) 20% Chance of Paralysis
|     | 1-8 |	Defense - 0 (1)
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

Super sticky sap extracted from a pine tree. You could use it to glue furniture 
to the floor, but it's more commonly used to gum up the enemies.


#0800	Cedar Tree (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 2100
|     |     |	Sell - 21
 -----------

Some cedar trees are said to grow for 2000 years or more and have enormous 
trunks. Extract the sap before it dries up.


#0801	Cedar Tree Sap (A)
 -----------	Attack - HP +380 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Sap extracted from a cedar tree. Its sweetness explains why stag beetles flock 
to it (only to become trapped and later turn to fossils).


#0802	Amber (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2000
 -----------

Cedar tree sap turns to precious amber over time. Use Chronos Yell Lv 2 against 
the enemy several times after using Amber to increase 1 level.


#0803	Dog Carving (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

A very nice dog carving made from white birch. Its expressions seem to change 
depending on the amount of light shining on it. Would be a faithful companion 
were it real.


#0804	Monkey Carving (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

This monkey carving was whittled from an expensive bonsai pine tree. Its sharp 
eyse look full of justice. Surely it can see through all those with evil 
intention.


#0805	Pheasant Carving (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

This work of art was carved from cedar. Beautiful posture from head to tail. An 
advanced technique was required for the detailed leg design.


#0806	Branches (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A few twigs and branches. There's still a small trace of the mighty tree they 
came from in the scent. Other than that, they're just plain old branches. Burn 
'em, snap 'em, trade them with your friends...


#0807	Rotten Wood (N)
 -----------	Attack - 2 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Covered with mold and waterlogged, this can't even be used for firewood. Even 
mushrooms won't dare to grow on this wood.


#0808	Incense (N)
 -----------	Attack - 0 (1) 45% Chance of Sleep
|     | 1-8 |	Defense - 0 (1) 100% Chance of Sleep
 -----------	Buy - N/A
|     |     |	Sell - 14
 -----------

Created by natural process. This incense has a mild scent that is sure to relax 
the mind and soothe the soul. That is, if you're not allergic to it...


#0809	Ashes (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

These are the chief ingredients in certain chemicals of detergents, but they're 
pretty much useless otherwise. Evil ashes may form if you burn cursed paper.


#0810	Treasure (L)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 20000
 -----------

Valuable treasure that would delight a connoisseur. Amongst the sparkling 
jewelry are rings and a tiara once owned by an ancient princess.


#0811	Green Bananas (N)
 -----------	Attack - 6 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 500
|     |     |	Sell - 5
 -----------

Freshly picked bananas. They're unripe and contain little sugar or nutrition. 
Quite bitter and hard to eat like this.


#0812	Bananas (N)
 -----------	Attack - HP +90 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 180
|     |     |	Sell - 1
 -----------

Ripe bananas. These are sweet, tasty, and tender. Full of potassium for beauty 
and health.


#0813	Blackened Bananas (N)
 -----------	Attack - 18 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The black spots, called sugar spots, indicate their peak in ripeness. Very soft 
and sweet, but too ripe for eating as is.


#0814	Deluxe Bananas (N)
 -----------	Attack - HP +190 (1) 100% Chance of Curing Sleep
|     | 1-8 |	Defense - 0 (1) Sleep Resistance +100
 -----------	Buy - 6800
|     |     |	Sell - 68
 -----------

Bananas straight from the Big Island. The peels are quite thin and almost give 
off a citrus smell. These bananas are small, but there are a lot in the bunch, 
making it a great value.


#0815	Shrimp (A)
 -----------	Attack - HP +300 (1) 25% Chance of Curing Sleep
|     | 1-8 |	Defense - 0 (1) Sleep Resistance +50
 -----------	Buy - 13500
|     |     |	Sell - 135
 -----------

Fresh and tasty, this large, red type of shrimp is known as "the ruby of the 
sea" among fishermen. It's good, but sea bream are considered better.


#0816	Fishing Rod (N)
 -----------	Attack - 18 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Fishing rod made from select bamboo. Easy grip for all-day fishing. It's really 
flexible so it can handle the big game. Electric hook available.


#0817	Sea Bream (A)
 -----------	Attack - HP +500 (1) 55% Chance of Curing Flames
|     | 1-8 |	Defense - 0 (1) Flames Resistance +80
 -----------	Buy - N/A
|     |     |	Sell - 135
 -----------

The king of all fish. Essential at celebrations such as weddings. Good whether 
stewed or fried. This sea bream is quite the lunchtime treat.


#0818	Skipjack (A)
 -----------	Attack - HP +330 (1) 35% Chance of Curing Flames
|     | 1-8 |	Defense - 0 (1) Flames Resistance +60
 -----------	Buy - 10000
|     |     |	Sell - 100
 -----------

Skipjack season is said to be early summer, but early fall is better. Roast its 
surface lightly over a charcoal fire for good minced skipjack.


#0819	Eel (A)
 -----------	Attack - HP +660 (1) Attack +10
|     | 1-8 |	Defense - 0 (1) Attack +30
 -----------	Buy - 8500
|     |     |	Sell - 85
 -----------

Believe it or not, if cooked just right, eel can actually be quite the 
delicacy. But don't mix it with pickled plum if you know what's good for you.


#0820	Pickled Plums (N)
 -----------	Attack - 0 (1) 100% Chance of Curing Poison
|     | 1-8 |	Defense - 0 (1) 100% Chance of Curing Poison
 -----------	Buy - N/A
|     |     |	Sell - 8
 -----------

"A pickled plum a day keeps the doctor away." Well maybe that's not how it 
goes, but they are good for you. Add them to rice balls for a zesty treat.


#0821	Rice Ball (N)
 -----------	Attack - HP +1100 (1) 70% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +90
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Rice balls only taste good if the person who makes them puts his or her heart 
and soul into them. This one will not disappoint. Made with fresh rice.


#0822	Rotten Food (N)
 -----------	Attack - 14 (1) 15% Chance of Poison
|     | 1-8 |	Defense - 0 (1) 15% Chance of Poison
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

All that can be said about this food is that it's, well...rotten. It once had 
some appeal, but now it's just...rotten.


#0823	Toasted Rice Ball (F)
 -----------	Attack - HP +1500 (1) Resistance to All Status Effects +30
|     | 1-8 |	Defense - 0 (1) 15% Chance of Poison
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Glazed with soy sauce and roasted to a golden brown, this is sure to tantalize 
one's tastebuds. Use it, then use "Fire Yell Level 3" on enemies to increase 1 
level.


#0824	Crimson Oak Blossom (F)
 -----------	Attack - HP +200 (1) 100% Chance of Curing Freezing
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 65
 -----------

A red blossom warped in flames. They say it heals freezing effects. Use Fire 
Yell Level 2 against the enemy several times after using Crimson Blossom to 
increase 1 level.


#0825	Tearless Mermaid (N)
 -----------	Attack - HP +100 (1) Defense +20
|     | 1-8 |	Defense - 0 (1) Defense +40
 -----------	Buy - N/A
|     |     |	Sell - 150
 -----------

This mermaid lost her emotions after being cursed by a wizard. No matter how 
sad she feels, she can never cry. Perhaps someone or something can bring her 
tears back...


#0826	Mermaid's Tear (A)
 -----------	Attack - 0 (1) Resistance to all Status Effects -30
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1500
 -----------

Rare teardrop shed by the tearless mermaid. Use Aqua Yell Level 3 on the enemy 
several times after using the Mermaid's Tear to increase 1 level.


#0827	Sunflower Coin (L)
 -----------	Attack - HP +250 (1) 75% Chance of Curing Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Gold coin with a sunflower engraved on it. It always faces the sun. Use Light 
Yell Level 2 on the enemy several times after using the Sunflower Coin to 
increase 1 level.


#0828	Primrose Coin (D)
 -----------	Attack - 80/48 (1) 50% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Gold coin with a blooming primrose engraved on it. Use Dark Yell Level 2 on the 
enemy several times after using the Primrose Coin to increase 1 level.


#0829	Sun Coin (L)
 -----------	Attack - HP +500 (1) 100% Chance of Curing Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 250
 -----------

Gold coin with a sun engraved on it. As time passes, the sun engraving sinks 
into darkness. Use Light Yell Level 3 against the enemy several times after 
using the Sun Coin to increase 1 level.


#0830	Dark Coin (D)
 -----------	Attack - 125/75 (1) 75% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 250
 -----------

Gold coin with a darkened sun engraved on it. The sun rises as time passes. Use 
Dark Yell Level 3 against the enemy several times after using the Dark Coin to 
increase 1 level.


#0831	A Good Fortune (N)
 -----------	Attack - HP +300 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Love Life: You may meet the man of your dreams when least expected.
Lucky Item: Sugar Cane
Lucky Color: Yellow


#0832	A Great Fortune (N)
 -----------	Attack - HP +900 (1) All Status Effects Resistance +30
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1000
 -----------

Love Life: Shimmering! Are you ready for the time of your life?
Lucky Item: Dried Persimmons
Lucky Color: Blue


#0833	A Bad Fortune (N)
 -----------	Attack - 60 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Love Life: You will be stuck in limbo between love and friendship. Tell him how 
you really feel.
Lucky Item: Fried Egg
Lucky Color: Red


#0834	An Average Fortune (N)
 -----------	Attack - HP +600 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Love Life: A bold move on your part may leave to love! He should be waiting.
Lucky Item: Beetle
Lucky Color: Orange


#0834	An Awful Fortune (D)
 -----------	Attack - 88/53 (1) All Status Effects Resistance -20
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Love Life: It looks like you may be breaking up. He may be going somewhere far, 
far away.
Lucky Item: Rotten Grapes
Lucky Color: Black


#0835	Intriguing Mystery (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 6
 -----------

The pencil was stolen, but everyone has an alibi! How will Colmes, the famous 
schoolgirl detective, crack this puzzling case? Oh, the suspense. Mystery story 
set at school.


#0836	Unsolved Mystery (D)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Boy...the alibis are holding up for everyone. This time a report came in 
regarding a stolen eraser! Colmes, forgetting all about the pencil, devotes her 
time to an eraser investigation.


#0837	Evil Ashes (D)
 -----------	Attack - 0 (1) 50% Chance of Flames and Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

These ashes were created by burning cursed items. Use Dark Yell Level 1 on the 
enemy several times after using Evil Ashes to increase 1 level.


#0838	Persimmons (N)
 -----------	Attack - HP +225 (1) 50% Chance of Curing Headache
|     | 1-8 |	Defense - 0 (1) 50% Chance of Curing Headache
 -----------	Buy - 1800
|     |     |	Sell - 18
 -----------

Pesimmons are abundant in Vitamin C, great for health and beauty, and even help 
cure headaches. They can also be dried in sunlight, making them sweeter and 
last longer.


#0839	Dried Persimmons (N)
 -----------	Attack - HP +430 (1) 100% Chance of Curing Headache
|     | 1-8 |	Defense - 0 (1) 100% Chance of Curing Headache
 -----------	Buy - N/A
|     |     |	Sell - 38
 -----------

These persimmons were sun-dried in the cold season. Stretchy on the outside and 
soft on the inside, they taste much sweeter now that they've been dried.


#0840	The Fool (N)
 -----------	Attack - HP +430 (1) 100% Chance of Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Wrapped in negative energy, The Fool takes away all confidence and technique 
previously built up. But it also foretells that something new and exciting will 
happen soon.


#0841	The Magician (N)
 -----------	Attack - 0 (1) HPMAX+10%
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Magician brings out your hidden potential, and allows explosive growth and 
development to occur. This explosive development will be quite shocking to 
those around you.


#0842	The High Priestess (N)
 -----------	Attack - 0 (1) 100% Chance of Curing Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The High Priestess improves your ability to take in and use new knowledge, and 
bestows an increase in wit. This gain of new knowledge leads to a fresh 
confidence, which then leads to further growth.


#0843	The Empress (N)
 -----------	Attack - HP +2500 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Filled with the energy of love, peace, and life. Feels sympathy not only for 
people, but also for the world, nature, and even for enemies.


#0844	The Emperor (N)
 -----------	Attack - (1) Attack -30
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Emperor is bursting with physical and vital energy. But this overwhelming 
power leads to overconfidence, bringing on selfish actions which drive away 
friends.


#0845	The Hierophant (N)
 -----------	Attack - 0 (1) 100% Chance of Curing Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Hierophant provides spiritiual comfort and guidance by relaying God's 
advice and encouragement. God's support, intelligence, and virtue are also 
relayed to a brave soul.


#0846	The Lovers (N)
 -----------	Attack - 0 (1) 100% Chance of Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Lovers foretell a vain pleasure which feels good at first, but leads to 
suffering and mental distress in the end.


#0847	The Chariot (N)
 -----------	Attack - 0 (1) Defense +100
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Chariot brings victory and honor to those who face difficulties maintaining 
a strong belief in their mission. Increases the chances of success for those in 
difficult situations.


#0848	Strength (N)
 -----------	Attack - 0 (1) Attack +75
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Improves physical, mental, and intellectual strength. Happiness comes to those 
who control this strength; misfortune befalls those who forsake it.


#0849	The Hermit (N)
 -----------	Attack - Escape (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

No matter how bleak the situation may be, The Hermit stimulates the knowledge 
held within you, beaming out ideas, and leading to breakthrough.


#0850	Wheel of Fortune (N)
 -----------	Attack - 0 (1) 100% Chance of Confusion
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Wheel causes dramatic situations to occur, such as "incredible sight" or 
"unbelievable luck". It not only affects you, but those around you as well.


#0851	Justice (N)
 -----------	Attack - 140 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Calms your spirit in any situation. It also holds perfect and fair judgement 
with balanced cards.


#0852	The Hanged Man (N)
 -----------	Attack - 120 (1) 100% Chance of Headache
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The Hanged Man fortells disaster, and forces you to endure hard times. Pain and 
difficulties are unavoidable.


#0853	Death (N)
 -----------	Attack - N/A (1) 100% Chance of Death
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Takes away all life in this world. But Death also means the beginning of new 
life, as new lifeforce is generated.


#0854	Temperance (N)
 -----------	Attack - HP +1 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Although you start small, you will save up strength and energy to increase your 
chances of victory and success.


#0855	The Devil (N)
 -----------	Attack - 0 (1) 100% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Fuels your selfish desires. The evil-minded will fall into temptation, but 
those who are strong-willed will find a new path.


#0856	The Tower (N)
 -----------	Attack - 0 (1) All Status Effects Resistance -100
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Wrath will shower down on the impudent ones. Diseases will be caused, and 
buildings destroyed.


#0857	The Star (N)
 -----------	Attack - HP +1 (1) 100% Chance of Curing All Status Effects
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Bestows unlimited possibilities and luck. It also increases chance of victory, 
restores health to the sick, and reveals a path to a bright future.


#0858	The Moon (N)
 -----------	Attack - 0 (1) 100% Chance of Confusion
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Allows you to outsmart or deceive the enemy. But be careful, as it may also 
allow the enemy to deceive you.


#0859	The Sun (N)
 -----------	Attack - 0 (1) 100% Chance of Curing Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Explodes with solar energy. If you're knocked out, it recharges you with energy 
from the sun and gets you right back up on your feet. It also replenishes 
exhausted morale or bravery.


#0860	Judgement (N)
 -----------	Attack - HP +2000 (1) 100% Chance of Curing Death
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Judgement comes down from heaven to award those who have fought the good fight 
with diligence, and have righteous intentions. It also grants victory and 
unleashes potential.


#0861	The World (N)
 -----------	Attack - 0 (1) All Status Effects Resistance +100
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Pessimists are turned into hardy optimists, as The World's positive energy 
showers down and gives confidence to all beneath her.


#0862	Small Fire (F)
 -----------	Attack - 0 (1) 50% Chance of Flames
|     | 1-8 |	Defense - 0 (1) 50% Chance of Flames
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

This small fire has begun to spread due to carelessness. If not extinguished 
right away, it could spread out of control before you know it.


#0863	Large Fire (F)
 -----------	Attack - 0 (1) 100% Chance of Flames
|     | 1-8 |	Defense - 0 (1) 100% Chance of Flames
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A massive wildfire has spread a great distance. Failure to put it out earlier 
has led to these uncontrollable flames of chaos. Water alone is not enough to 
extinguish it.


#0864	Firefighting Medal (A)
 -----------	Attack - 0 (1) 100% Chance of Curing Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

Awarded for skillful firefighting. Tip: nip a fire in the bud before it gets 
out of control. Use Aqua Yell Level 2 on the enemy several times after using 
the Firefighting Medal to increase 1 level.


#0865	Forlorn Woman (N)
 -----------	Attack - 0 (1) Attack -35
|     | 1-8 |	Defense - N/A
 -----------	Buy - 70000
|     |     |	Sell - 70
 -----------

Before breaking barriers or leaping hurdles to success, one must humble 
himself. Once this has happened, anything can be overcome.


#0866	Endeavoring Woman (N)
 -----------	Attack - 0 (1) Attack +40
|     | 1-8 |	Defense - 0 (1) Attack +40
 -----------	Buy - N/A
|     |     |	Sell - 70
 -----------

Keep an optimistic focus on the future, and you will be blessed with glory and 
victory. But don't get too hasty. It's best to go slowly but surely.


#0867	Goddess of Victory (L)
 -----------	Attack - HP +700 (1) 40% Chance of Curing All Status Effects
|     | 1-8 |	Defense - 0 (1) All Status Effects Resistance +40
 -----------	Buy - N/A
|     |     |	Sell - 1000
 -----------

An emperor who always proved victorious is said to have owned this statue. 
Whoever holds this statue will receive sound advice from the Goddess of 
Victory.


#0868	Slight Debt (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - -100
 -----------

Money reluctanly borrowed from a consumer-credit loan machine during the 
recession. Helpful if budgeted properly. Make a solid plan before borrowing.


#0869	Debt with Interest (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - -200
 -----------

Interest has compiled, but that's...Okay. It can be paid back if it's a small 
amount. But if it's left unpaid, will the credit company forget about it?


#0870	Snowballing Debt (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - -500
 -----------

It's about time to start panicking. You weren't able to pay back the loan, so 
you borrowed more money from another copmany to get it paid. Better get this 
under control soon!


#0871 	Debt Hell (D)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - -5000
 -----------

Now you've got sky-high interest to pay due to lack of planning. What a 
mountain of debt. Oh, if only you hadn't borrowed that first little loan...


#0872 	Savings Book (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1000
 -----------

Frugal living has helped you decide to keep strict records. No shopping and 
hardly any eating hasn't been a picnic, but it sure feels good to have a 
healthy balance in the bank, doesn't it?


#0873 	Savings (+Interest) (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3000
 -----------

With a healthy savings comes healthy interest. Looking at the balance gives you 
hope for the future.


#0874	Shampoo (A)
 -----------	Attack - 0 (1) 1% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +20
 -----------	Buy - 1500
|     |     |	Sell - 15
 -----------

Blended with moisturizer for dry, damaged hair. Try it for two weeks. Your hair 
won't be able to thank you enough. It'll be shiny and healthy.


#0875	Conditioner (A)
 -----------	Attack - 0 (1) 2% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +40
 -----------	Buy - N/A
|     |     |	Sell - 15
 -----------

Use it to condition hair after shampooing. Moisturizes everything from roots to 
ends and protects from further damage.


#0876	Hair Aftercare (A)
 -----------	Attack - 0 (1) 3% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +60
 -----------	Buy - N/A
|     |     |	Sell - 15
 -----------

Provides scalp care and prevents dandruff and itchiness. Rub it into the scalp, 
then rinse slightly with water for best results.


#0877	Hair Dryer (F)
 -----------	Attack - 45/27 (1) 10% Chance of Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 150
 -----------

Negative ions from this dryer cause a cluster phenomenon, rearranging various 
molecules for a healthy scalp. Dry your hair with care.


#0878	Rare Action Figure (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 30000
 -----------

This limited edition action figure stars in a certain sci-fi game. What does 
the future hold for this combat android?


#0879	Sweetheart Picture (N)
 -----------	Attack - 0 (1) 60% Chance of Flames
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A picture of her with you on your first date. Just reflecting back on those 
days fuels the flame of love. At the peak of happiness...hope it lasts forever.


#0880	Broken Heart Picture (N)
 -----------	Attack - 44 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Everything that has a beginning has an end. An experience that leaves you 
broken-hearted will give you food for thought in the future.


#0881	Nostalgic Picture (C)
 -----------	Attack - 0 (1) 95% Chance of Curing Confusion
|     | 1-8 |	Defense - 0 (1) Confusion Resistance +95
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

For most, this is just an old withered sepia photo. But to those in the 
picture, the color, style, and memories triggered sweeps them off to the good 
old days.


#0882	Cursed Picture (D)
 -----------	Attack - 0 (1) 35% Chance of Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

She feels like the breakup is her fault. Everytime you look at this picture, 
the darkness and sadness hits you like a brick. Her eyes are haunting.


#0883	Chump Change (N)
 -----------	Attack - 16 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1000
 -----------

Just a few measly coins that even a child wouldn't take time to pick up. But 
who knows, hang on to them awhile and they might become collector's items.


#0884	Vintage Coins (C)
 -----------	Attack - 75/45 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 5000
 -----------

Pelt a criminal with these coins to slow him down temporarily. Their age makes 
them valuable, so they can be sold for a high price.


#0885	Styx Passage Coins (D)
 -----------	Attack - 75/45 (3) 80% Chance of Death
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 25000
 -----------

Souls possessing the powers of darkness are said to reside in these. One that 
wishes to cross the river of Hades must use these for passage fare.


#0886	Mattress (N)
 -----------	Attack - 0 (2) 75% Chance of Sleep
|     | 1-8 |	Defense - 22 (1)
 -----------	Buy - 4000
|     |     |	Sell - 40
 -----------

Nice and soft, this mattress is fashioned to fit the natural curvature of your 
body, resulting in a good night's rest. It's also a handy shield.


#0887	Broken Mattress (N)
 -----------	Attack - 0 (2) 33% Chance of Paralysis
|     | 1-8 |	Defense - 30 (1)
 -----------	Buy - 4000
|     |     |	Sell - 40
 -----------

Springs are out of whack, it's moldy, smelly, and guaranteed to give you a 
backache. If you're a sucker for pain, this is just what the doctor ordered.


#0888	Maple Leaf (N)
 -----------	Attack - 0 (1) 20% Chance of Curing Poison
|     | 1-8 |	Defense - 0 (1) Poison Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Each yellow leaf that falls is telling us of autumn's return. A bleak winter is 
just around the corner, bringing death and despair.


#0889	Bookmark (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

A maple leaf used as a bookmark...Isn't it cute? The book immeditely opens at 
the page it's in...(in other words, it's a useless old leaf).


#0890	Fading Notebook (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A special pen was used to write notes in this notebook. Perhaps a power unseen 
has caused the letters to fade. At this point the notes are unreadable.


#0891	Blank Notebook (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The once faded letters are now gone completely. Nothing is left but crisp white 
sheets of paper. It looks like a brand new, unused notebook.


#0892	Magic Pen (N)
 -----------	Attack - 0 (2) HPMAX+2%
|     | 1-8 |	Defense - 0 (1) HPMAX+2%
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

When gripped lightly, the pen begins writing regardless of the holder's will. 
Seeming to have a will of its own, this pen madly scribbles down future events.


#0893	Grumble Pen (N)
 -----------	Attack - 0 (2) HPMAX+3%
|     | 1-8 |	Defense - 0 (1) HPMAX+3%
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Though fully aware that writing down the problem won't solve anything, this pen 
writes selfishly in the direction it pleases, constantly defying the holder, 
and writing complaints.


#0894	Prophet's Notebook (C)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 50
 -----------

A special notebook that's powered by a prophet's magic and reveals Magnus that 
have changed over time (can only be used in camp). A brand new item in the 
Magnus menu!


#0895	Director's Notebook (D)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

I'm exhausted. How am I supposed to work like this? We've taken 132 takes and 
he still can't get it right. The line is so simple...it's a lack of motivation!


#0896	Unicorn Horn (L)
 -----------	Attack - 0 (1) 20% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 60
 -----------

A rare horn in its original shape. Unicorn horns are often carved with a knife 
into some other pattern or shape. This baby is a work of art as it is.


#0897	Unicorn Blow Horn (L)
 -----------	Attack - 0 (1) 65% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 150
 -----------

A rare unicorn-horn bugle. Produces a high pitch sound when blown, echoing 
throughout the mountains.


#0898	Jill's Jewelry Box (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 5000
 -----------

A very nice jewelry box with the name "Jill" etched in gold. Maybe the best 
thing to do is find Jill and return it.


#0899	Jack-in-the-box (N)
 -----------	Attack - Escape (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Although your search for Jill was fruitless, you found Jack in the box. His 
psychotic clown garb is enough to make you run for cover!


#0900	Magical Piggy Bank (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2000
 -----------

Such a cute widdle piggy bank with cute widdle eyes and a spinning tail! It's 
empty now, but give it time and money will magically save up!


#0901	Full Piggy Bank (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10000
 -----------

A plump piggy bank. Too full to fit anymore money in the belly. So heavily 
loaded that just holding it will make you jump with joy, anticipating how much 
is inside.


#0902	Broken Piggy Bank (N)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A broken piggy bank with its contents spilled out everywhere. It got too greedy 
and bit off more than it could chew. Moderation is the key to happiness.


#0903	Pot of Air (W)
 -----------	Attack - 8/5 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A pot filled to the brim with air. In other words...empty. Use Wind Yell Level 
1 on an enemy several times after using Pot of Air to increase 1 level.


#0904	Cloudy Emblem (D)
 -----------	Attack - 90/54 (1) 45% Chance of Poison
|     | 1-8 |	Defense - 0 (1) 45% Chance of Poison
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

An emblem portraying a black cloud. Looks like rain clouds are approaching from 
the west and rain's starting to fall. Staring at this too long will cloud up 
your heart and make you feel gloomy.


#0905	Rainy Emblem (A)
 -----------	Attack - 90/54 (1) 45% Chance of Freezing
|     | 1-8 |	Defense - 0 (1) 45% Chance of Freezing
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

An emblem with an umbrella on it. Rain blesses the earth and grows the crops. 
When light streams through the mist, it will blossom into a beautiful rainbow.


#0906	Rainbow Emblem (W)
 -----------	Attack - 110/66 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

This arc of dreams in the sky offers an entrance to fairyland. Use Wind Yell 
Level 2 on an enemy several times after using the Rainbow Emblem to upgrade 1 
level.


#0907	Fried Egg (F)
 -----------	Attack - HP +1000 (1) 33% Chance of Curing Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +50
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

Just a simple fried egg, also called "sunny-side up." That classic and 
delicious taste. Thank you, chicken...thank you.


#0908	Sculpting Knife (N)
 -----------	Attack - 40 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 450
|     |     |	Sell - 4
 -----------

A Sculpting Knife is often used for whittling or sculpting various works of 
art. Often used with wood, but a veteran could use it to carve great art out of 
anything.


#0909	Divorce Papers (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The result of a failed marriage. All the Ts are crossed and the Is are dotted. 
All that's needed now is a signature from John Hancock's Pen. Where is that 
thing...


#0910	Pegasus Horn (L)
 -----------	Attack - 0 (1) 20% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 70
 -----------

Horn of the mighty Pegasus. But is it the real thing? Perhaps it's only good 
for poking your friends when they don't shut up.


#0911	John Hancock's Pen (N)
 -----------	Attack - 0 (1) 3% Chance of Confusion
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

A fancy pen ideal for signing documents, autographs, or whatever else might be 
waiting for a John Hancock.


#0912	Consolation Pen (D)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 30000
 -----------

Whether to settle a score, shut someone up, or in this case, finalize a 
divorce, sometimes it takes a healthy sum of money to make things better.


#0913	Beetle (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 16
 -----------

Wrapped in a hard shell, which serves as its armor. Were it any bigger, it 
might have been a fearful creature. Large beetles are very valuable.


#0914	Peanuts (N)
 -----------	Attack - HP +850 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 1500
|     |     |	Sell - 15
 -----------

Peanuts are the poor man's snack, but if lightly salted and roasted like these, 
they are enough to please anyone. They go great with beer, too.


#0915	Chicken Kebab (N)
 -----------	Attack - HP +1150 (1) 70% Chance of Curing Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 8
 -----------

Tasty chunks of chicken barbequed to perfection and poked on a skewer. Seasoned 
with salt and spices, a chicken kebab and peanuts go great with beer.


#0916	Charred Meat (D)
 -----------	Attack - 93/56 (1) 45% Chance of Paralysis
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Must've been overcooked. Too late to do anything about it now. Eating charred 
meat could be hazardous to your health.


#0917	Grilled Fish (F)
 -----------	Attack - HP +350 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

Fresh fish grilled to a light brown. Though filled with bones and having a 
bitter taste, the oily belly's rich flavor makes up for it all.


#0918	Baked Potato (F)
 -----------	Attack - HP +2200 (1) 80% Chance of Freezing
|     | 1-8 |	Defense - 0 (1) Freezing Resistance +80
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Freshly baked potato found in the ashes of the fire. The steam that rises from 
the broken skins make your mouth water.


#0919	Splendid Hair (W)
 -----------	Attack - N/A
|     |     |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Two weeks of constant use has resulted in amazingly moist and lively hair. To 
reward your patience, all the game music will be turned on and made available 
for your listening pleasure.


#0920	Monolith Pen (N)
 -----------	Attack - 0 (1) 33% Chance of Curing Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

A pen that draws the world in numerous perspectives from Sci-Fi to fantasy. It 
is said that using it along with a tri-Crescendo Pen brings out more strength 
and creativity.


#0921	tri-Crescendo Pen (N)
 -----------	Attack - 0 (1) 33% Chance of Curing Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

The name of some software company is etched on the side. Use this pen to write 
and the ink will leak out all over. Hey you! Don't be thinking yuo can trash 
this pen!


#0922	Monolith Brochure (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 20
 -----------

Brochure with Monolith Software printed on the cover. Nothing written inside. 
Its contents are said to change from good to bad, depending on the reader.


#0923	tri-Cres Job Offer (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 20
 -----------

You wanna work for us? It gets pretty hectic! You may want to look somewhere 
else. You don't mind, eh? In that case, check out our website.


#0924	Paper Fan (W)
 -----------	Attack - 63/38 (1) 10% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Paper fans are essential for surviving a sticky summer. If the world didn't 
have any paper fans, Chicken Kebab joints would go out of business.


#0925	Soft-boiled Egg (N)
 -----------	Attack - HP +1200 (1) 33% Chance of Curing Confusion
|     | 1-8 |	Defense - 0 (1) 66% Chance of Curing Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Soft-boiled eggs are really difficult to cook just right. Wait too long and the 
yolk gets hard. Then you can't call it a soft-boiled egg!


#0926	Charcoal Broiled Eel (F)
 -----------	Attack - HP +1300 (1) Attack +20
|     | 1-8 |	Defense - 0 (1) Attack +60
 -----------	Buy - N/A
|     |     |	Sell - 115
 -----------

Broiled carefully over a charcoal flame, this is quite a culinary masterpiece. 
Not too rich and not at all bland, just very, very good.


#0927	Minced Skipjack (N)
 -----------	Attack - HP +480 (1) 33% Chance of Curing Flames
|     | 1-8 |	Defense - 0 (1) Flames Resistance +70
 -----------	Buy - N/A
|     |     |	Sell - 180
 -----------

Skipjack lightly grilled over a charcoal fire. Fresh red in the center to pink 
near the skin is a sign that it's been cooked with care. Simply scrumptious.


#0928	Small Knife (N)
 -----------	Attack - 1 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

Not much as a weapon, but its sharp edge can cut fairly well. Perfect size for 
shaving ice or whittling wood.


#0929	Secret Recipe 1 (N)
 -----------	Attack - 0 (1) 1% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

Listen up good. I've devoted my life to finding special combos, and I've 
decided to write 'em down for future generations - in the form of secret 
recipes. It's my life's work, so read carefully!


#0930	Secret Recipe 2 (N)
 -----------	Attack - 0 (1) 2% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 20
 -----------

Let's start simple. How to cook tasty rice: Get a pot, put rice in it, add 
water, and put it over a flame. What's that? You ain't got a pot? Well then, 
find the next closest thing, and use that!


#0931	Secret Recipe 3 (N)
 -----------	Attack - 0 (1) 3% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 30
 -----------

Come to think of it, I forgot to tell ya. Get a pot, put the rice in, and add 
water like before. But then after that, place some charcoal down, and then use 
fire. That combo makes BETTER rice!


#0932	Secret Recipe 4 (N)
 -----------	Attack - 0 (1) 4% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 40
 -----------

Put some strawberries down, add sugar, and torch 'em. That combo makes some 
mighty fine strawberry jam. Slop it on some bread for a taste of heaven!


#0933	Secret Recipe 5 (N)
 -----------	Attack - 0 (1) 5% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 50
 -----------

By golly, how time flies. We're already on the fifth secret recipe. Now I'd 
like to tell y'all about my houng dog Blue...not, that won't do...uh...okay 
now, let's get back on track here...


#0934	Secret Recipe 6 (N)
 -----------	Attack - 0 (1) 6% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 60
 -----------

Sorry about the last recipe. Kinda got off track there. I'll make up for it. By 
the way, I've got a lot less hair than I used to. Gotta make sure to use 
conditioner, and that hair dryin' gadget...


#0935	Secret Recipe 7 (N)
 -----------	Attack - 0 (1) 7% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 70
 -----------

I love gettin' fortunes. If I get a Great Fortune, I feel happy as a lark all 
day. I take them things seriously, I tell ya. I wonder what my lucky color will 
be...


#0936	Secret Recipe 8 (N)
 -----------	Attack - 0 (1) 8% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

"Raw wheat with raw rice requires raw egg for light red rouge." This tongue 
twister is actually a special combo.


#0937	Secret Recipe 9 (N)
 -----------	Attack - 0 (1) 9% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 90
 -----------

Speaking from my vast romantic experiences, I'll tell you what...listen to her. 
Just lend an ear, and keep on sendin' love letters, and eventually she'll warm 
up to ya.


#0938	Secret Recipe 10 (N)
 -----------	Attack - 0 (1) 100% Chance of Sleep
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 100
 -----------

Suppose I got a little off track with those "recipes," but I'm sure you got 
somethin' out of 'em, right? What? A splitting headache? Blah!


#0939	Charred Fish (D)
 -----------	Attack - 73/44 (1) 25% Chance of Poison
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Overcooked to a crips black. It's hardly recognizeable as fish now. You might 
as well call it charcoal. Use lower heat next time.


#0940	Melted Ice Cream (A)
 -----------	Attack - N/A
|     | 1-8 |	Defense - 0 (1) Flames Resistance +10
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

This used to be perfectly good ice cream, but you didn't eat it fast enough, so 
now it's a stickey mess. No time for regret.


#0941	Soybeans (N)
 -----------	Attack - HP +150 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 20
|     |     |	Sell - 1
 -----------

Soybeans are packed with protein. These can be served in various ways, but 
stinky beans raised in straw are the best.


#0942	Soy Sauce (N)
 -----------	Attack - 2 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Magical black liquid that goes well with just about anything. Don't use too 
much, though - it's pretty salty. Spread it on a rice ball and toast it for a 
toasted rice ball treat!


#0943	Straw (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

These stalks were left behind after the grain harvest. This straw turns into a 
wicked straw voodoo doll if trapped by a dark curse.


#0944	Stinky Beans (N)
 -----------	Attack - HP +1450 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Fermented soybeans may smell bad, but they're chock full of protein, healthy, 
and delicious. All in all these stretchy beans are a blessing in disguise.


#0945	Avocado (N)
 -----------	Attack - HP +950 (1) 100% Chance of Curing Headache
|     | 1-8 |	Defense - 0 (1) 100% Chance of Curing Headache
 -----------	Buy - N/A
|     |     |	Sell - 5
 -----------

An organically grown, ripe avocado. Some say a drop of soy sauce makes it taste 
like faty tuna. What a bizarre concept!


#0946	Fatty Tuna (A)
 -----------	Attack - HP +1900 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 90
 -----------

High-quality slabs of tuna seasoned by the sea. Rich and oily, this fish will 
melt in your mouth. It's truly addictive.


#0947	Custard Pudding (A)
 -----------	Attack - HP +400 (1) 10% Chance of Curing Flames
|     | 1-8 |	Defense - 0 (1) Flames Resistance +50
 -----------	Buy - 2700
|     |     |	Sell - 27
 -----------

Some say soy sauce over custard pudding tastes like sea urchin. A new way to 
enjoy sea urchin at a reasonable price. Try it, but there's no guarantee you'll 
like it.


#0948	Sea Urchin (A)
 -----------	Attack - HP +1300 (1) Defense +30
|     | 1-8 |	Defense - 0 (1) Defense +90
 -----------	Buy - N/A
|     |     |	Sell - 80
 -----------

This is top-quality sea urchin. Naturally seasoned in the ocean, it has a 
smooth and rich flavor. Some have gone so far to say it's like butter!


#0949	Red Pickled Veggies (N)
 -----------	Attack - 0 (1) 60% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +80
 -----------	Buy - 380
|     |     |	Sell - 3
 -----------

Seven types of vegetables pickled and seasoned to perfection. Red pickled 
veggies go great with curry dishes.


#0950	Honey (N)
 -----------	Attack - HP +80 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 200
|     |     |	Sell - 2
 -----------

Honey, sweet honey. It has that wholesome taste that sugar just can't offer. 
Believe it or not, pour a little honey on cheese, and it tastes like chestnuts! 
I'm serious!


#0951	Chestnuts (N)
 -----------	Attack - HP +220 (1) 75% Chance of Curing Poison
|     | 1-8 |	Defense - 0 (1) 100% Chance of Curing Poison
 -----------	Buy - N/A
|     |     |	Sell - 13
 -----------

Sweet chestnuts. Their hard shells keep in the flavor and nutrients. There's 
something about the sound of shells cracking that just makes you want to crack 
open more!


#0952	Cucumbers (N)
 -----------	Attack - HP +10 (1) Attack +10
|     | 1-8 |	Defense - 0 (1) Attack +20
 -----------	Buy - 700
|     |     |	Sell - 7
 -----------

Crispy, juicy cucumbers. Breaking one creates a popping sound and reveals the 
juicy center. Do they really taste like melons if you add honey?


#0953	Curry (N)
 -----------	Attack - HP +210 (1) 40% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +80
 -----------	Buy - N/A
|     |     |	Sell - 4
 -----------

Superb flavor with 27 types of spices. Tastes good as it is, but letting it sit 
overnight makes it even better, and gives it a rich flavor.


#0954	Last Night's Curry (N)
 -----------	Attack - HP +900 (1) 100% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 9
 -----------

Thoroughly cooked and richly flavored with spices, but it's lacking a certain 
tart/sweet appeal. Try adding something else to capture those flavors.


#0955	Deluxe Curry (N)
 -----------	Attack - HP +1400 (1) 80% Chance of Curing Paralysis
|     | 1-8 |	Defense - 0 (1) Paralysis Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 12
 -----------

Exhibiting a tart apple flavor and the mild sweetness of honey, it ranks up 
there with the best. A multitude of flavors taking turns on your tongue means 
you'll never get tired of it.


#0956	Bacon (N)
 -----------	Attack - 56 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 580
|     |     |	Sell - 5
 -----------

Cured marble bacon with a savory appeal. Fry it up for a crispy, delicious 
snack.


#0957	Bamboo Shoot (N)
 -----------	Attack - HP +45 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 160
|     |     |	Sell - 1
 -----------

Rause it up into a healthy young bamboo tree, or sink your teeth into this 
tender bamboo shoot for a taste of spring.


#0958	Young Bamboo (N)
 -----------	Attack - 22 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Young, green bamboo. Gluing rice paper to young bamboo sticks makes a nice 
paper fan. If there's no glue, then rice paste should do the trick.


#0959	Pork Ribs (N)
 -----------	Attack - 56 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 2
 -----------

The sweetest, tastiest meat is found around the ribs. Cook up this choice pork 
for a rich, zesty, and delightful meal.


#0960	Red and Blue Pencil (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

One pencil with two colors, red and blue. One end has a blue tip and the other 
has a red one. Clever little invention, isn't it? Whoever suggested making the 
red side longer is brilliant.


#0961	Pickled Cucumbers (N)
 -----------	Attack - HP +120 (1) Attack +20
|     | 1-8 |	Defense - 0 (1) Attack +40
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

The trick is to roll fresh cucumbers on the cutting board to smooth their 
surface before picking them. One bite will fill you with zest.


#0962	Deluxe Pickles (C)
 -----------	Attack - HP +520 (1) Attack +30
|     | 1-8 |	Defense - 0 (1) Attack +60
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

Letting the pickled cukes sit for a long while gives them a refined quality. 
Only time can bring out such a wonderful flavor.


#0963	Beef (N)
 -----------	Attack - 40 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - 3800
|     |     |	Sell - 38
 -----------

Frst stomach of a cow. The thick part is considered good beef and very popular 
for its unique flavor. Don't forget to chew it well.


#0964	Beef (Good) (N)
 -----------	Attack - 50 (1)
|     | 1-8 |	Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 38
 -----------

Second stomach of a cow. Also called a "honeycomb" due to its shape. Extremely 
chewy, though broiling softens it and adds a little flare to its otherwise 
bland flavor.


#0965	Beef (Better) (N)
 -----------	Attack - 60 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 38
 -----------

Third stomaach of a cow. Also called a "fern" due to it's leaf-shaped folds 
inside. The folds have a unique texture, but not much flavor.


#0966	Beef (Best) (N)
 -----------	Attack - 70 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 38
 -----------

Fourth stomach of a cow. This is the last of the cow's stomachs. Very popular 
for its fatty, richly-flavored meat, which has lots of chewy folds.


#0967	Ox Tongue (N)
 -----------	Attack - 56 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 50
 -----------

That's right, it's ox tongue - fresh, nutritious, and low in fat. Make sure to 
cook it well before eating, though.


#0968	Deluxe Red Wine (A)
 -----------	Attack - HP +340 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - 17000
|     |     |	Sell - 170
 -----------

The vivid color and fragrance of this wine stimulate the appetite. Its elegant 
flavor is truly a blessing to the tastebuds.


#0969	Yesterday's Wine (A)
 -----------	Attack - 0 (1) 90% Chance of Confusion
|     | 1-8 |   Defense - 0 (1) 90% Chance of Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A bottle of un-drunk wine from yesterday with no cork. Even its label seems 
faded. The awful taste will drive you nuts.


#0970	Strawberry Milk (A)
 -----------	Attack - HP +750 (1) Attack +15
|     | 1-8 |   Defense - 0 (1) Attack +45
 -----------	Buy - N/A
|     |     |	Sell - 6
 -----------

Strawberries squashed with a spoon, mixed with sugar and milk. Pink, sweet, 
nutritious, and delicious. It's good...and good for you!


#0971	Strawberry Shaved Ice (A)
 -----------	Attack - 0 (1) 100% Chance of Headache
|     | 1-8 |   Defense - 0 (1) 100% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 6
 -----------

Red strawberry syrup stands out vividly on the white, slushy ice. Ice and syrup 
should be eaten in a balanced manner so you're not left with a bunch of sticky 
sweet syrup.


#0972	Melon Shaved Ice (A)
 -----------	Attack - 0 (1) 50% Chance of Headache
|     | 1-8 |   Defense - 0 (1) 50% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

Has more of a high-class taste than strawberry. If you find someone eating a 
strawberry one, don't hesitate to yell, "Down with the commoners!"


#0973	Pretty Flowers (N)
 -----------	Attack - HP +250 (1) 50% Chance of Curing Paralysis
|     | 1-8 |   Defense - 0 (1) Paralysis Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 28
 -----------

There's nothing like a bouquet of pretty flowers to cheer up someone sick in 
bed.


#0974	Dead Flowers (N)
 -----------	Attack - 48 (1) 40% Chance of Paralysis
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Terribly dry and withered. If placed on a fire, they'd burn to a crisp in no 
time. No value as ornamental flowers. Send them to someone you care nothing 
for.


#0975	Fruit Cornucopia (N)
 -----------	Attack - HP +340 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 98
 -----------

A basket of freshly picked fruits - straight from the orchard. A sweet smell 
hangs over it. Various kinds of fruit are included. The perfect gift to send to 
someone that's helped you out recently.


#0976	Rotten Cornucopia (N)
 -----------	Attack - 50 (1) 50% Chance of Poison
|     | 1-8 |   Defense - 0 (1) 50% Chance of Poison
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Going off a moldy, rotten smell. Small bugs are attracted to it and buzzing 
about. Sending it to someone would be trribly rude. You wouldn't dare!


#0977	Fresh Sashimi Set (A)
 -----------	Attack - HP +420 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 58
 -----------

A tasty meal at a great price, featuring a variety of freshly sliced fish. 
Presented with such a gorgeous spread, it's hard to decide which tantalizing 
goody to eat first.


#0978	Old Sashimi Set (D)
 -----------	Attack - 0 (1) Defense -30
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Sashimi that was forgotten and left behind. The fish has produced a juice with 
a putrid odor, penetrating the sealed package. Don't even think about opening 
it!


#0979	Deluxe Sashimi Boat (A)
 -----------	Attack - HP +1030 (1) 75% Chance of Curing Flames
|     | 1-8 |   Defense - 0 (1) Flames Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 280
 -----------

Seasonal fish selected at the fish market, sliced intricately, and carefully 
arranged by a fine gourmet chef.


#0980	Rotten Sashimi Boat (D)
 -----------	Attack - 113/68 (1) 80% Chance of Poison
|     | 1-8 |   Defense - 0 (1) 80% Chance of Poison
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Rotten sashimi placed in a boat dish. Putrid and disgraceful.


#0981	Japanese Breakfast (N)
 -----------	Attack - HP +2950 (1) Defense +30
|     | 1-8 |   Defense - 0 (1) Defense +120
 -----------	Buy - N/A
|     |     |	Sell - 10
 -----------

Contains all the nutrition required for the most important meal of the day. A 
good day starts with a good breakfast.


#0982	Loveletter (Part 1) (N)
 -----------	Attack - 0 (1) 25% Chance of Confusion
|     | 1-8 |   Defense - 0 (1) 25% Chance of Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

I've always liked you. I've always longed for you. I can no longer resist this 
feeling of mine that's deeper than the ocean and hotter than the sun...


#0983	Loveletter (Part 2) (N)
 -----------	Attack - 0 (1) 50% Chance of Confusion
|     | 1-8 |   Defense - 0 (1) 50% Chance of Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

You're being a slinky snake. You know how I feel about you, yet you're seeing 
someone else. I even get jealous when I see you with your family or a friend...


#0984	Loveletter (Part 3) (N)
 -----------	Attack - 0 (1) 75% Chance of Confusion
|     | 1-8 |   Defense - 0 (1) 75% Chance of Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

I'll give up anything for you. My family, my friends, wealth...I don't care if 
the whole world hates me. I only want you to live solely for me...


#0985	Stalker's Letter (N)
 -----------	Attack - 126 (1) 60% Chance of Death
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

I know everything about you...what you're wearing, what you're thinking, what 
time you come home...I won't sleep...till you are with me...


#0986	Lovey-dovey Diary 1 (N)
 -----------	Attack - N/A
|     | 1-8 |   Defense - 0 (1) All Status Effects Resistance +25
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Girl: "I've never loved anyone this much before..."


#0987	Lovey-dovey Diary 2 (N)
 -----------	Attack - N/A
|     | 1-8 |   Defense - 0 (1) All Status Effects Resistance +50
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Girl: "I've never loved anyone this much before..."
Boy: "Me neither. I'll get you a nice gift for your birthday."


#0988	Lovey-dovey Diary 3 (N)
 -----------	Attack - N/A
|     | 1-8 |   Defense - 0 (1) All Status Effects Resistance +75
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Girl: "I've never loved anyone this much before..."
Boy: "Me neither. I'll get you a nice gift for your birthday."
Girl: "First pay me back for last week's dinner."


#0989	Hateful Diary 1 (N)
 -----------	Attack - 104 (1)  All Status Effects Resistance -25
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Boy: "You are the worst kind of woman!"


#0990	Doodle Book (N)
 -----------	Attack - 0 (1)  Defense -15
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

A drawing scribbled in red and blue. Some say that a child's hidden talents can 
be found in doodles. But this mess is hopeless...


#0991	Voodoo Doll (D)
 -----------	Attack - 105/63 (1)  60% Chance of Paralysis
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

This voodoo doll has been used in cursing ceremonies. Evil invocations not 
being enough for a successful curse, hair from the victim must be placed inside 
the doll.


#0992	Pickled Eggplant (N)
 -----------	Attack - HP +240 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Pickled eggplant chunks of a brilliant navy blue. Their moist texture and sour 
taste will make anyone drool. They go well with curry.


#0993	Insurance Money (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 10000
 -----------

This money is all that's left after losing everything. Mementos from the past 
can never be replaced. Still, thank heavens for insurance...


#0994	Blue-only Pencil (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

It's almost been used up. Funny how only the blue remains, even though the red 
part was longer.


#0995	Green Plums (N)
 -----------	Attack - 0 (1) 100% Chance of Poison
|     | 1-8 |   Defense - 0 (1) 100% Chance of Poison
 -----------	Buy - 100
|     |     |	Sell - 1
 -----------

They may look like miniature apples, but they're actually plums. Harmful to eat 
like this, but pickling them removes toxins and even makes them an antidote to 
poisons!


#0996	Rooster (N)
 -----------	Attack - 0 (1) 50% Chance of Curing Sleep
|     | 1-8 |   Defense - 0 (1) Sleep Resistance +80
 -----------	Buy - 150
|     |     |	Sell - 1
 -----------

A healthy, free-range rooster. It's hard not to be thrown out of bed by its 
shrill crow. Yummy...Ooops, did I say that out loud?


#0997	Rice Paper (N)
 -----------	Attack - 0 (1) 33% Chance of Curing Confusion
|     | 1-8 |   Defense - 0 (1) Confusion Resistance +33
 -----------	Buy - N/A
|     |     |	Sell - 15
 -----------

This paper was made from natural plant fibers. Its uses vary because it's 
strong, durable, and breathes well.


#0998	Seed of Headaches (N)
 -----------	Attack - 0 (1) 100% Chance of Headache
|     | 1-8 |   Defense - 0 (1) 100% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Very rare indeed. One nibble on this seed creates an instant headache. Just try 
to ignore the pain and let it pass.


#0999	Tonguetwister Rouge (N)
 -----------	Attack - 0 (1) HPMAX+4%
|     | 1-8 |   Defense - 0 (1) HPMAX+4%
 -----------	Buy - N/A
|     |     |	Sell - 18
 -----------

Stylish, light-red lipstick. Enables the wearer to speak eloquently and move 
quickly. For Xelha and Savyna only. Not for you, Gibari!


#1000	Extra Fluffy Rice (N)
 -----------	Attack - HP +1350 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 60
 -----------

This beautiful, extra fluffy rice was cooked with care and tastes better than 
normal rice.


#1001	Deluxe Rice (L)
 -----------	Attack - HP +1750 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 90
 -----------

How could rice taste so sweet? I envy anyone who has a chance to eat this 
heavenly rice.


#1002	Plum & Eel Surprise (N)
 -----------	Attack - 86 (1) 10% Chance of Confusion
|     | 1-8 |   Defense - 0 (1) 10% Chance of Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Pickled plum wrapped with a slab of eel. It must look yummu, but don't forget 
the old saying, "pickled plums and eel don't mix." Eat at your own risk.


#1003	Freshly Baked Bread (N)
 -----------	Attack - HP +830 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Freshly baked bread smells wonderful. Follow your nose to the bakery. Fresh 
bread with strawberry jam and milk make a great breakfast!


#1004	Strange Brew (N)
 -----------	Attack - HP +1180 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 16
 -----------

They always say that mixing drinks is a bad idea, but this concotion somehow 
looks promising.


#1005	Strawberry Jam (N)
 -----------	Attack - HP +480 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 8
 -----------

Sweet jam packed with strawberries. Great on bread.


#1006	Western Breakfast (N)
 -----------	Attack - HP +1330 (1) 100% Chance of Curing Sleep
|     | 1-8 |   Defense - 0 (1) Sleep Resistance +100
 -----------	Buy - N/A
|     |     |	Sell - 17
 -----------

Compared to a Japanese breakfast, this is light and easy. A healthy and 
refreshing alternative for those on the go.


#1007	Curry with Rice (N)
 -----------	Attack - HP +990 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 9
 -----------

Unique flavor abounds in this great curry dish packed with exotic herbs and 
spices. It's spicy, but tasty. Easy to cook and very satisfying. Popular with 
everyone.


#1008	Deluxe Curry with Rice (N)
 -----------	Attack - HP +2300 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

Just the right blend of spices make this curry of the utmost quality. Pickled 
veggies make a great garnish.


#1009	Sea Urchin Surprise (N)
 -----------	Attack - 108 (1) 100% Chance of Headache
|     | 1-8 |   Defense - 0 (1) 100% Chance of Headache
 -----------	Buy - N/A
|     |     |	Sell - 25
 -----------

I didn't think anyone had the guts to try such a wild combo. What a waste of 
bread and sea urchin. Sure to ruin the appetite of anyone who tries it.


#1010	Beautiful Hair (N)
 -----------	Attack - Can be used when attacking, but nothing happens. (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Soft and silky to the touch. This nicely groomed hair gives off a pleasant 
scent when blowing in the wind. It'll knock your socks off!


#1011	Angelic Hair (L)
 -----------	Attack - 0 (1) 100% Chance of Confusion
|     | 1-8 |   Defense - 0 (1) 100% Chance of Confusion
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

These angelic strands of hair shimmer like light from a halo. As if fine 
strands of silk, just looking at this hair will make you want to reach out and 
touch it.


#1012	Mark of Death (D)
 -----------	Attack - 110/66 (1) 50% Chance of Death
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

This paper contains the mark of death. It's more than enough to curse and kill 
an enemy. Just stick it to an enemy's forehead and the fear of death becomes 
too overwhelming to bear.


#1013	Sea Bream Lunch (N)
 -----------	Attack - HP +1200 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 55
 -----------

Steamed rice mixed with wild sea bream. Simple, yet very tasty. Regarded as a 
lucky dish.


#1014	Salted Sweetfish (N)
 -----------	Attack - HP +970 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - 7500
|     |     |	Sell - 75
 -----------

Salted guts of fresh sweetfish. Mild, yet bitter taste is appetizing for 
adults. Goes perfectly well with Japanese Rice Wine.


#1015	Hateful Diary 2 (N)
 -----------	Attack - 124 (1)  All Status Effects Resistance -50
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Boy: "You are the worst kind of woman!"
Girl: "What have I done?!"


#1016	Hateful Diary 2 (N)
 -----------	Attack - 144 (1)  All Status Effects Resistance -75
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - N/A
 -----------

Boy: "You are the worst kind of woman!"
Girl: "What have I done?!"
Boy: "You double-dipped your chips at the restaurant! I hate that!"


#1017	Deluxe Sushi (N)
 -----------	Attack - HP +3000 (1)
|     | 1-8 |   Defense - N/A
 -----------	Buy - N/A
|     |     |	Sell - 153
 -----------

The perfect balance of sashimi and rice melts in your mouth. Sushi of this 
caliber is a treat which only a select few are able to experience. Savor it!


#1018	Poisonous Sushi (D)
 -----------	Attack - 163/98 (1) 99% Chance of Poison
|     | 1-8 |   Defense - 0 (1) 99% Chance of Poison
 -----------	Buy - N/A
|     |     |	Sell - 1
 -----------

Makes you sick if you eat it. The poison leads to death unless you have the 
proper antidote. Get treatment immediately if you eat this.


#1019	Sweatband (N)
 -----------	Attack - 0 (1) Attack +65
|     | 1-8 |   Defense - 0 (1) Attack +65
 -----------	Buy - N/A
|     |     |	Sell - 3
 -----------

An extraordinary sweatband. Crafted with the greatest care, it brings out the 
untapped mental strength of those who wear it. It also absorbs sweat.


#1020	Karate Sweatband (N)
 -----------	Attack - 0 (1) Defense +65
|     | 1-8 |   Defense - 0 (1) Defense +65
 -----------	Buy - N/A
|     |     |	Sell - 20
 -----------

Get fired up and ready to bust some heads. Look like a karate champ! An 
essential element to keep your hair out of your face at virtually any karate 
tournament.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
			     b. Time-Changing Magnus
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(4BTCMG)

Certain Magnus change as time progresses. The first Magnus is the Magnus that 
you start off with; the rest are the ones that you get as time passes, in
chronological order. 1/2/3/4/5 refer to the amount of time it takes for said 
Magnus to change.

Magnus that have a * next to them means that they can be obtained in that form 
in a way other than having to wait for time to pass. If they do, they will not 
start in another line of time-changing Magnus.

The six Auras change 5 times, each change taking 5 hours.


m = minute
h = hour
 
 
The Main Ones
-------------

 -----------------------------------------------------------------------------
|    Magnus    | 1 |    Magnus 2    | 2 |    Magnus 3    | 3 |     Magnus4    |
 -----------------------------------------------------------------------------
|Apple         |6h |Forbidden Fruit |30m|Rotten Fruit    |   |                |
 -----------------------------------------------------------------------------
|Aqua Yell Lv 4|20h|Aqua Yell Lv 3  |15h|Aqua Yell Lv 2* |10h|Aqua Yell Lv 1* |
 -----------------------------------------------------------------------------
|Avocado       |12h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Bacon         | 5h|Rotten Meat     |   |                |   |                |
 -----------------------------------------------------------------------------
|Baked Potato  |15h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Bamboo Shoot  | 3h|Young Bamboo    | 5h|Fishing Rod     |   |                |
 -----------------------------------------------------------------------------
|Beef          | 2h|Beef (Good)     | 3h|Beef (Better)   | 3h|Beef (Best)     |
 -----------------------------------------------------------------------------
|	       | 2h|Rotten Meat                                               |
 -----------------------------------------------------------------------------
|Beef Jerky    |36h|Pet Food        |   |                |   |                |
 -----------------------------------------------------------------------------
|Beef Stew     |18h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Birch         |210m|Birch Sap Gum  |   |                |   |                |
 -----------------------------------------------------------------------------
|Bomb          | 3h|Dud Bomb        |   |                |   |                |
 -----------------------------------------------------------------------------
|Cedar Tree    | 3h|Cedar Tree Sap  |12h|Amber           |   |                |
 -----------------------------------------------------------------------------
|Charcoal      |15h|Rotten Food     |   |                |   |                |
|Broiled Eel   |   |                |   |                |   |                |
 -----------------------------------------------------------------------------
|Cheese Fondue |10h|Green Mold      |   |                |   |                |
 -----------------------------------------------------------------------------
|Cherry        | 6h|Rotten Fruit    |   |                |   |                |
 -----------------------------------------------------------------------------
|Chicken Kebab |14h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|ChronosYellLV4|20h|ChronosYell LV3 |15h|ChronosYell LV2 |10h|ChronosYell LV1*|
 -----------------------------------------------------------------------------
|Chump Change  |12h|Vintage Coins   |22h|Styx Passage Coins|  |               |
 -----------------------------------------------------------------------------
|Chunk of Ice  |18m|Mineral Water*  |22h|                |   |                |
 -----------------------------------------------------------------------------
|Cucumber     | 3h|Pickled Cucumbers|15h|Deluxe Pickles  |72h|Rotten Food     |
 -----------------------------------------------------------------------------
|Curry       |24h|Last Night's Curry| 5h|Rotten Food     |   |                |
 -----------------------------------------------------------------------------
|Curry with Rice|36h|Rotten Food    |   |                |   |                |
 -----------------------------------------------------------------------------
|Cute Doll     | 3h|Hate-filled Doll|   |                |   |                |
 -----------------------------------------------------------------------------
|Dark Yell LV4 |20h|Dark Yell LV3   |15h|Dark Yell LV2   |10h|Dark Yell LV1*  |
 -----------------------------------------------------------------------------
|Deluxe Bananas| 6h|Rotten Fruit    |   |                |   |                |
 -----------------------------------------------------------------------------
|Deluxe Curry  |36h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Deluxe Curry with Rice| 3h|Rotten Food|   |             |   |                |
 -----------------------------------------------------------------------------
|Deluxe Fireworks Set|24h|Dud Bomb  |   |                |   |                |
 -----------------------------------------------------------------------------
|Deluxe Red Wine|24h|Yesterday's Wine|   |               |   |                |
 -----------------------------------------------------------------------------
|Deluxe Rice   |16h|Rice Paste      |   |                |   |                |
 -----------------------------------------------------------------------------
|Deluxe Sashimi Boat|5h|Rotten Sashimi Boat|24h|Rotten Food|   |              |
 -----------------------------------------------------------------------------
|Deluxe Sushi  |4h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Director's Notebook|1h|Fading Notebook|30m|Blank Notebook|   |               |
 -----------------------------------------------------------------------------
|Doll          |3h|Crying Doll      |   |                |   |                |
 -----------------------------------------------------------------------------
|Dried Persimmon|15h|Rotten Food    |   |                |   |                |
 -----------------------------------------------------------------------------
|Eel           |15h|Rotten Fish     |   |                |   |                |
 -----------------------------------------------------------------------------
|Egg           | 3h|Ugly Duckling   | 4h|Swan            |   |                |
 -----------------------------------------------------------------------------
|Extra Fluffy Rice|8h|Rice Paste    |   |                |   |                |
 -----------------------------------------------------------------------------
|Fatty Tuna    | 5h|Rotten Fish     |   |                |   |                |
 -----------------------------------------------------------------------------
|Fire Yell LV4 |20h|Fire Yell LV3   |15h|Fire Yell LV2*  |10h|Fire Yell LV1*  |
 -----------------------------------------------------------------------------
|Flame Sword   | 1h|Short Sword*    |   |                |   |                |
 -----------------------------------------------------------------------------
|Flower Bud    | 3h|Dead Flower     |   |                |   |                |
 -----------------------------------------------------------------------------
|Fresh Beef    | 9h|Rotten Meat     |   |                |   |                |
 -----------------------------------------------------------------------------
|Fresh Sashimi Set|5h|Old Sashimi Set|24h|Rotten Food    |   |                |
 -----------------------------------------------------------------------------
|Freshly Baked Bread|10h|Rotten Food|   |                |   |                |
 -----------------------------------------------------------------------------
|Fried Egg     | 8h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Frozen Tangerine|150m|Orange       | 8h|Rotten Food     |   |                |
 -----------------------------------------------------------------------------
|Fruit Cornucopia|10h|Rotten Cornucopia|24h|Rotten Food  |   |                |
 -----------------------------------------------------------------------------
|Fruit Sorbet  | 6h|Melted Ice Cream|10h|Rotten Food     |   |                |
 -----------------------------------------------------------------------------
|Fruit Tart    |12h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Grapes        | 3h|Rotten Grapes   |3h|Deluxe Sweet Wine| 7h|Vinegar         |
 -----------------------------------------------------------------------------
|Green Bananas | 2h|Bananas*        |3h|Blackened Bananas| 7h|Rotten Food     |
 -----------------------------------------------------------------------------
|Green Plum    | 5h|Pickled Plum    |   |                |   |                |
 -----------------------------------------------------------------------------
|Grilled Fish  |13h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Grilled Hamburger|12h|Rotten Food  |   |                |   |                |
 -----------------------------------------------------------------------------
|Hateful Diary 1|24h|Hateful Diary 2|24h|Hateful Diary 3 |   |                |
 -----------------------------------------------------------------------------
|Ice Sculpture  |90m|Mineral Water* |   |                |   |                |
 -----------------------------------------------------------------------------
|Intriguing Mystery|30m|Unsolved Mystery|                |   |                |
 -----------------------------------------------------------------------------
|Japanese Breakfast|18h|Rotten Food |   |                |   |                |
 -----------------------------------------------------------------------------
|Jill's Jewelry Box| 5h|Jack-in-the-Box|                 |   |                |
 -----------------------------------------------------------------------------
|Light Saber  | 1h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Light Yell 4 |20h|Light Yell 3     |15h|Light Yell LV2  |10h|Light Yell LV1  |
 -----------------------------------------------------------------------------
|Lovey Dovey Diary 1|24h|Lovey Dovey Diary 2|24h|Lovey Dovey Diary 3|   |     |
 -----------------------------------------------------------------------------
|Magical Piggybank|4h|Full Piggybank|5h |Broken Piggybank|   |                |
 -----------------------------------------------------------------------------
|Maple Leaf   | 3h|Bookmark         |   |                |   |                |
 -----------------------------------------------------------------------------
|Mattress     | 6h|Broken Mattress  |   |                |   |                |
 -----------------------------------------------------------------------------
|Milk         | 4h|Cheese*          |17h|Green Mold      |   |                |
 -----------------------------------------------------------------------------
|Minced Skipjack|10h|Rotten Fish    |   |                |   |                |
 -----------------------------------------------------------------------------
|Melon        | 6h|Rotten Fruit     |   |                |   |                |
 -----------------------------------------------------------------------------
|Melon Shave Ice|4h|Melted Ice Cream|10h|Rotten Food     |   |                |
 -----------------------------------------------------------------------------
|Oakwood      |12h|Doll of LIes     |   |                |   |                |
 -----------------------------------------------------------------------------
|Ox Tongue    | 4h|Rotten Meat      |   |                |   |                |
 -----------------------------------------------------------------------------
|Pac-Man      | 7h|Pac-Land         | 7h|Pac-Mania       |   |                |
 -----------------------------------------------------------------------------
|Peach        | 8h|The Peach Boy    |72h|Wonder MOMO     |   |                |
 -----------------------------------------------------------------------------
|Peanuts      |15h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Persimmon    | 7h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Pickled Eggplant|72h|Rotten Food   |   |                |   |                |
 -----------------------------------------------------------------------------
|Pine Tree    |10h|Pine Tree Sap    |   |                |   |                |
 -----------------------------------------------------------------------------
|Pork Ribs    |10h|Rotton Meat      |   |                |   |                |
 -----------------------------------------------------------------------------
|Pretty Flower| 5h|Dried Flowers    |   |                |   |                |
 -----------------------------------------------------------------------------
|Pretty Flowers|10h|Dried Flowers   |   |                |   |                |
 -----------------------------------------------------------------------------
|Prophet's Notebook|10h|Fading Notebook|30m|Blank Notebook |   |              |
 -----------------------------------------------------------------------------
|Pudding      |16h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Red & Blue Pencil|18h|Blue-only Pencil|   |             |   |                |
 -----------------------------------------------------------------------------
|Red Pickled Veggies|72h|Rotten Food|   |                |   |                |
 -----------------------------------------------------------------------------
|Rice         | 4h|Rice Paste       |   |                |   |                |
 -----------------------------------------------------------------------------
|Rice Ball    |12h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Roasted Squid|15h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Rotten Wood  | 5h|Incense          |   |                |   |                |
 -----------------------------------------------------------------------------
|Salted Sweetfish|48h|Rotten Food   |   |                |   |                |
 -----------------------------------------------------------------------------
|Savings Book | 1h|Savings (+Interest)|   |              |   |                |
 -----------------------------------------------------------------------------
|Sea Bream    | 8h|Rotten Fish      |   |                |   |                |
 -----------------------------------------------------------------------------
|Sea Bream Lunch|12h|Rice Paste     |   |                |   |                |
 -----------------------------------------------------------------------------
|Sea Urchin   | 3h|Rotten Fish      |   |                |   |                |
 -----------------------------------------------------------------------------
|Sea Urchin Surprise|10h|Rotten Food|   |                |   |                |
 -----------------------------------------------------------------------------
|Shrimp       | 8h|Rotten Fish      |   |                |   |                |
 -----------------------------------------------------------------------------
|Shampoo      |336h|Splendid Hair   |   |                |   |                |
 -----------------------------------------------------------------------------
|Silkworm     | 7h|Cocoon           |17h|Silk            |   |                |
 -----------------------------------------------------------------------------
|Skipjack     | 8h|Rotten Fish      |   |                |   |                |
 -----------------------------------------------------------------------------
|Slight Debt  | 2h|Debt with Interest|4h|Snowballing Debt| 8h|Debt Hell       |
 -----------------------------------------------------------------------------
|Small Fire   | 1h|Large Fire       |36h|Firefighting Medal|   |              |
 -----------------------------------------------------------------------------
|Soy Beans    | 7h|Soy Sauce        |   |                |   |                |
 -----------------------------------------------------------------------------
|Soft Boiled Egg|12h|Rotten Food    |   |                |   |                |
 -----------------------------------------------------------------------------
|Squid        | 4h|Rotten Fish      |   |                |   |                |
 -----------------------------------------------------------------------------
|Stinky Beans |48h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Strange Brew |10h|Vinegar          |   |                |   |                |
 -----------------------------------------------------------------------------
|Straw        |100h|Voodoo Doll     |   |                |   |                |
 -----------------------------------------------------------------------------
|Strawberry   | 5h|Rotten Fruit     |   |                |   |                |
 -----------------------------------------------------------------------------
|Strawberry Jam|48h|Rotten Food     |   |                |   |                |
 -----------------------------------------------------------------------------
|Strawberry Milk|24h|Green Mold     |   |                |   |                |
 -----------------------------------------------------------------------------
|Strawberry Shave Ice|4h|Melted Ice Cream|10h|Rotten Food|   |                |
 -----------------------------------------------------------------------------
|Sugar Cane   | 4h|Sugar            |   |                |   |                |
 -----------------------------------------------------------------------------
|Sushi Rice   |10h|Rotten Food      |   |                |   |                |
 -----------------------------------------------------------------------------
|Sweetheart Picture|2h|Broken Heart Picture|18h|Nostalgic Picture|   |        |
 -----------------------------------------------------------------------------
|Toasted Rice Ball|20h|Rotten Food  |   |                |   |                |
 -----------------------------------------------------------------------------
|Uncooked Rice| 3h|Japanese Rice Wine|  |                |   |                |
 -----------------------------------------------------------------------------
|Vanilla Ice Cream|6h|Melted Ice Cream|10h|Rotten Food   |   |                |
 -----------------------------------------------------------------------------
|Western Breakfast|24h|Rotten Food  |   |                |   |                |
 -----------------------------------------------------------------------------
|Wheat        |4h|Beer              |10h|                |   |                |
 -----------------------------------------------------------------------------
|Wind Yell LV4|20h|Wind Yell LV3    |15h|Wind Yell LV2   |10h|Wind Yell LV1   |
 -----------------------------------------------------------------------------


Quest
-----


 -----------------------------------------------------------------------------
|       Magnus       |  1  |       Magnus 2        |  2  |       Magnus 3     |
 -----------------------------------------------------------------------------
|Celestial Flower Seed|5h  |Celestial Flower Bud   | 10h |Celestial Flower    |
 -----------------------------------------------------------------------------
|Cloud               | 1h  |Salty Water*           | 2h  |Salt*               |
 -----------------------------------------------------------------------------
|Delinquency Stone   | 1h  |Pebble*                |     |                    |
 -----------------------------------------------------------------------------
|Egg                 | 30m |Boiled Egg*            |     |                    |
 -----------------------------------------------------------------------------
|Gold Beetle Carapace| 4h  |Gold Nugget            |     |                    |
 -----------------------------------------------------------------------------
|Lava                | 30m |Hot Rock               |10m  |Pebble              |
 -----------------------------------------------------------------------------
|Mirage Weed         | 10m |Blank Magnus*          |     |                    |
 -----------------------------------------------------------------------------
|Mountain Apple      | 2h  |Mountain Apple Wine*   |     |Apple Vinegar       |
 -----------------------------------------------------------------------------
|Nameless Flower     | 30m |Pressed Flower         |     |                    |
 -----------------------------------------------------------------------------
|Popular Pickup Line | 1h  |Outdated Pickup Line   |     |                    |
 -----------------------------------------------------------------------------
|Pow Milk            | 30m |Pow Milk Yogurt        | 1h  |Pow Milk Cheese     |
 -----------------------------------------------------------------------------
|Roasted Bird        | 1h  |Maggot-ridden Meat     |     |                    |
 -----------------------------------------------------------------------------
|Rubber Mud          | 30m |Chunk of Rubber        |     |                    |
 -----------------------------------------------------------------------------
|Sea Bream Fillet    | 1h  |Rotten Fillet          |     |                    |
 -----------------------------------------------------------------------------
|Secret Information  | 1h  |Well-known Story       |     |                    |
 -----------------------------------------------------------------------------
|Snow                | 30m |Stagnant Water*        |     |                    |
 -----------------------------------------------------------------------------
|Sparkling Snow      | 20m |Pristine Water*        |  2h |Stagnant Water*     |
 -----------------------------------------------------------------------------
|Stoked Flame        | 30m |Weak Flame*            | 30m |Blank Magnus*       |
 -----------------------------------------------------------------------------
|Unpopular Painting  | 50h |Treasured Painting     |     |                    |
 -----------------------------------------------------------------------------
|Warriors' Mementos  | 40h |Warriors' Memory       |     |                    |
 -----------------------------------------------------------------------------


Coin + Emblems
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Sun Coin/Dark Coin, Sunflower Coin/Primrose Coin, and Rainy Emblem/Cloudy 
Emblem all turn into the other after a short period of time. In Sun/Dark's 
case, it is 6 minutes, Sunflower/Primrose is 12 minutes, and Rainy/Cloudy is 18 
minutes.


Traffic Lights
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Traffic Light changes as time passes between Green, Amber, and Red. It 
takes 3 minutes to change from Green to Amber, 18 seconds to change from Amber 
to Red, and 2 minutes 24 seconds to turn from Red to Green.


Fortune
ŻŻŻŻŻŻŻ
The Fortune is an odd Magnus indeed, changing between five different forms very 
quickly. It turns from A Good Fortune to A Great Fortune in 7 seconds, A Great 
Fortune to A Bad Fortune in 36 seconds, A Bad Fortune to An Average Fortune in 
7 seconds, An Average Fortune into an Awful Fortune in 7 seconds, and An Awful 
Fortune into A Good Fortune in 72 seconds.


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    			      c. Magnus SP Combos
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(4CMSPC)

An SP Combo is a combination of two or more cards played in a specific order to 
yield a special Magnus in your Magnus prizes at the end of battle. However, not 
all Magnus in a combo are specific, and while they belong to a certain 
category, there can be different types (ie. Weak Fire includes Fire Burst Level 
1, Fire Burst Level 2, and Small Fire). This section contains all the general 
Magnus, and what I refer to them as.


  --------------	       ---------------           ----------------
 |     Fire     |	      |     Water     |         |     Light      |
  -------------------------    ----------------------    ---------------------  
W|Fire Burst Level 1       | N|Aqua Burst Level 1    | W|Light Flare Level 1  |
E|Fire Burst Level 2       | O|Aqua Burst Level 2    | E|Light Flare Level 2  |
A|Small Fire               | R|Aqua Burst Level 3    | A|Sunflower Coin       |
K|			   | M|Aqua Burst Level 4    | K|                     |
 |-------------------------| A|Firefighting Medal    |  |---------------------|
M|Fire Burst Level 3	   | L|Mermaid's Tear        | N|Light Flare Level 3  |
E|Fire Burst Level 4	   |  |Mineral Water         | O|Light Flare Level 4  |
D|Bomb			   |  |----------------------| R|Light Flare Level 5  |
I|Large Fire		   | S|Aqua Burst Level 5    | M|Light Flare Level 6  |
U|			   | T|Aqua Burst Level 6    | A|Sun Coin             | 
M|			   | R|                      | L|                     |
 |-------------------------| O|                      |   ---------------------
S|Fire Burst Level 5       | N|                      |
T|Fire Burst Level 6       | G|                      |
R|Crimson Oak Blossom      |   ----------------------
O|Deluxe Fireworks Set     |
N|			   |   --------------            -------------------
G|		           |  |     Dark     |		|     Good Wood     |
  -------------------------    ---------------------     -------------------
                              |Dark Coin            |   |Birch              |
  ------------------          |Dark Flare Level 1   |   |Cedar Tree         |
 |    Good Paper    |         |Dark Flare Level 2   |   |Dog Carving        |
  ---------------------       |Dark Flare Level 3   |   |Doll of Lies       |
 |A Good Fortune       |      |Dark Flare Level 4   |   |Fishing Rod        |
 |A Great Fortune      |      |Dark Flare Level 5   |   |Monkey Carving     |
 |An Average Fortune   |      |Dark Flare Level 6   |   |Monolith Pen       |
 |Blank Notebook       |       ---------------------    |Oakwood            |
 |Broken Heart Picture |                                |Pheasant Carving   |
 |Death                |       -----------------        |Pine Tree          |
 |Divorce Papers       |      |    Good Wood    |       |Red Oak            |
 |Doodle Book          |       -----------------        |Young Bamboo       |
 |Fading Notebook      |      |Apple            |        -------------------
 |Japanese Rice Paper  |      |Avocado          |
 |Judgment             |      |Bananas          |        ------------------
 |Justice              |      |Cherries         |       |    Good Dolls    |
 |Loveletter 1         |      |Deluxe Bananas   |        ------------------
 |Loveletter 2         |      |Forbidden Fruit  |       |Cute Doll         |
 |Loveletter 3         |      |Grapes           |       |Doll              |
 |Lovey Dovey Diary 1  |      |Melon            |        ------------------
 |Lovey Dovey Diary 2  |      |Orange           |
 |Lovey Dovey Diary 3  |      |Peach            |        -----------------
 |Monolith Brochure    |      |Persimmon        |       |    Good Wine    |
 |Nostalgic Picture    |      |Strawberry       |        -----------------
 |Paper Fan            |       -----------------        |Deluxe Red Wine  |
 |Prophet's Notebook   |                                |Deluxe Sweet Wine|
 |Savings (+Interest)  |       -----------------         -----------------
 |Savings Book         |      |    Bad Paper    |
 |Secret Recipe 1      |       -----------------------   --------------------
 |Secret Recipe 2      |      |A Bad Fortune          | |    Good Flowers    |
 |Secret Recipe 3      |      |An Awful Fortune       |  --------------------
 |Secret Recipe 4      |      |Director's Notebook    | |Maple Leaf          |
 |Secret Recipe 5      |      |Hateful Diary 1        | |Pretty Flower       |
 |Secret Recipe 6      |      |Hateful Diary 2        |  --------------------
 |Secret Recipe 7      |      |Hateful Diary 3        |  
 |Secret Recipe 8      |      |Insurance Money        |  -------------------
 |Secret Recipe 9      |      |Mark of Death          | |     Good Fish     |
 |Secret Recipe 10     |      |Stalker Letter         |  -------------------
 |Strength             |      |The Fool               | |Fatty Tuna         |
 |Sweetheart Picture   |      |The Hanged Man         | |Minced Skipjack    |
 |Temperance           |      |The Tpwer              | |Sea Bream          |
 |The Chariot          |      |Tri-Cres Job Offer     | |Sea Urchin         |
 |The Devil            |       -----------------------  |Shrimp             |
 |The Emperor          |                                |Skipjack           |
 |The Empress          |       --------------           |Squid              |
 |The Hierophant       |      |    Blades    |          |Tearless Mermaid   |
 |The High Priestess   |       ---------------------     -------------------
 |The Lovers           |      |Air Slash            |
 |The Magician         |      |Apocalypse Sword     |    ------------------
 |The Moon             |      |Aqua Truth           |   |     Bad Wood     |
 |The Star             |      |Blood Sword          |    ------------------
 |The Sun              |      |Cetaka's Sword       |   |Rotten Wood       |
 |The World            |      |Chaos Edge           |   |tri-Crescendo Pen |
 |Wheel of Fortune     |      |Crystal Edge         |    ------------------
  ---------------------       |Dark Sword           |
                              |Death Pendulum       |    -------------------
                              |Dimension Blade      |   |     Bad Fruit     |
  -----------------           |Duel Sword           |    -------------------
 |    Good Meat    |          |Efreeti Saber        |   |Blackened Bananas  |
  -----------------           |Esperanza            |   |Green Bananas      |
 |Bacon            |          |Flame Sword          |   |Rotten Fruit       |
 |Beef             |          |Flametongue          |   |Rotten Grapes      |
 |Beef (Best)      |          |Gladius              |    -------------------
 |Beef (Better)    |          |Ice Dagger           |
 |Beef (Good)      |          |Kusanagi Blade       |    -------------------
 |Fresh Beef       |          |Light Saber          |   |     Bad Dolls     |
 |Ox Tongue        |          |Long Sword           |    -------------------
 |Pork Ribs        |          |Marvelous Sword      |   |Crying Doll        |
  -----------------           |Murasama Blade       |   |Hate-filled Doll   |
                              |Ray of Truth         |   |Voodoo Doll        |
  ---------------             |Saber                |    -------------------
 |    Pickles    |            |Sculpting Knife      |
  ----------------------      |Shadow Thruster      |    -------------------
 |Deluxe Pickles        |     |Short Sword          |   |    Bad Flowers    |
 |Pickled Cucumber      |     |Silver Sword         |    -------------------
 |Pickled Eggplant      |     |Small Knife          |   |Dead Flower        |
 |Pickled Plum          |     |Void Phantom         |   |Root-rotten flower |
 |Red Pickled Veggies   |     |Wind God Blade       |    -------------------
  ----------------------       ---------------------

  ----------------    ----------------    -----------------    -----------
 |    Bad Fish    |  |    Bad Meat    |  |    Rice Wine    |  |    Ice    |
  ----------------    ----------------    ------------------   --------------
 |Charred Fish    |  |Rotten Meat     |  |Hot Rice Wine     | |Chunk of Ice  |
 |Rotton Fish     |  |Charred Meat    |  |Japanese Rice Wine| |Ice Sculpture |
  ----------------    ----------------   |Lukewarm Rice Wine|  --------------
                                         |Sacred Wine       |
  ------------------     -------------    ------------------  ---------------
 |    White Rice    |   |    Birds    |                      |   Cold Food   |
  ------------------     -------------    ----------------    ----------------
 |Deluxe Rice       |   |Rooster      |  |    Charcoal    |  |Frozen Tangerine|
 |Extra Fluffy Rice |   |Swan         |   ----------------   |Fruit Sorbet    |
 |Rice              |   |Ugly Duckling|  |Charcoal        |  |Melon Shave Ice |
  ------------------     -------------   |Deluxe Charcoal |  |Strawberry-     |
                                          ----------------   |Shave Ice       |
							     |Vanilla Ice-    |
							     |Cream           |
							      ----------------


Up to five different Magnus can be in a combo. If five Magnus aren't required,
additional spaces will be left blank with a -. There are a few exceptions to 
Magnus, right below;

EXCEPTIONS
----------
1. For recipe #46, using an Orange will create a Frozen Tangerine.
2. When using Birch, Pinewood, or Cedar Tree for #54, they end up creating #51,
   #52, and #53 respectively instead.
3. Recipe #140, when used with Oakwood, Doll of Lies, or Red Oak, instead
   yields Deluxe Charcoal.


READ THIS
ŻŻŻŻŻŻŻŻŻ
Numbers with a * next to them do not require any specific order to the Magnus; 
you can play them in whatever order you wish to, so long as you do not play any 
other Magnus.


READ THIS 2
ŻŻŻŻŻŻŻŻŻŻŻ
Any title that is not a Magnus (ie. Good Wine, Light) means that it must be a 
Magnus of the group that was listed above (ie. Light Burst Level 3 for Light)


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 1   |Sun-Dried  | Good Wine | Light     |           |           |           |
|     |   Wine    |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 2   |Lukewarm   | Japanese  | Weak Fire |           |           |           |
|     |Rice Wine  | Rice Wine |           |           |           |           |
 -----------------------------------------------------------------------------
| 3   |Hot        | Japanese  | Medium/   |           |           |           |
|     |Rice Wine  | Rice Wine |Strong Fire|           |           |           |
 -----------------------------------------------------------------------------
| 4*  |Sacred Wine|Holy Grail |Rice Wine  |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 5   |Rice       |Power      |Uncooked   |Water      |Fire       |           |
|     |           |Helmet     |Rice       |           |           |           |
 -----------------------------------------------------------------------------
| 6   |Extra      |Power      |Uncooked   |Water      |Charcoal   |Fire       |
|     |Fluffy Rice|Helmet     |Rice       |           |           |           |
 -----------------------------------------------------------------------------
| 7   |Deluxe     |Power      |Uncooked   |Water      |Deluxe     |Fire       |
|     |Rice       |Helmet     |Rice       |           |Charcoal   |           |
 -----------------------------------------------------------------------------
| 8*  |Sushi      |White      |Vinegar    |Paper      |           |           |
|     |Rice       |Rice       |           |Fan        |           |           |
 -----------------------------------------------------------------------------
| 9   |Roasted    |Squid      |Weak Fir   |Paper      |           |           |
|     |Squid      |           |           |Fan        |           |           |
 -----------------------------------------------------------------------------
| 10  |Model      |Lukewarm   |Roasted    |The Silent |Weak Light |           |
|     |Boat       |Rice Wine  |Squid      |Woman      |           |           |
 -----------------------------------------------------------------------------
| 11* |Deluxe     |Green      |Large      |           |           |           |
|     |Green Tea  |Tea        |Teamug     |           |           |           |
 -----------------------------------------------------------------------------
| 12  |Wasabi     |Young      |Dark       |           |           |           |
|     |Root       |Wasabi Root|           |           |           |           |
 -----------------------------------------------------------------------------
| 13  |Deluxe     |Wasabi Root|Water      |           |           |           |
|     |Wasabi Root|           |           |           |           |           |
 -----------------------------------------------------------------------------
| 14* |Deluxe     |Sushi Rice |Good Fish  |Deluxe     |           |           |
|     |Sushi      |           |           |Wasabi Root|           |           |
 -----------------------------------------------------------------------------
| 15* |Sweatband  |Sushi Rice |Good Fish  |Deluxe     |Deluxe     |           |
|     |           |           |           |Wasabi Root|Green Tea  |           |
 -----------------------------------------------------------------------------
| 16* |Poisonous  |Sushi Rice |Bad Fish   |Deluxe     |           |           |
|     |Sushi      |           |           |Wasabi Root|           |           |
 -----------------------------------------------------------------------------
| 17* |Karate     |Sushi Rice |Bad Fish   |Deluxe     |Deluxe     |           |
|     |Headband   |           |           |Wasabi Root|Green Tea  |           |
 -----------------------------------------------------------------------------
| 18  |Freshly    |Wheat      |Water      |Medium Fire|           |           |
|     |Baked Bread|           |           |           |           |           |
 -----------------------------------------------------------------------------
| 19  |Beef Jerky |Good Meat  |Weak/Medium|           |           |           |
|     |           |           |Fire       |           |           |           |
 -----------------------------------------------------------------------------
| 20  |Grilled    |Good Meat  |Charcoal   |Weak/Medium|           |           |
|     |Hamburger  |           |           |Fire       |           |           |
 -----------------------------------------------------------------------------


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 21  |Melted     |Bad Meat   |Fire       |Birch Sap  |           |           |
|     |Ice Cream  |           |           |Gum        |           |           |
 -----------------------------------------------------------------------------
| 22  |Beef Stew  |Good Meat  |Deluxe     |Weak/Medium|Birch Sap  |           |
|     |           |           |Charcoal   |Fire       |Gum        |           |
 -----------------------------------------------------------------------------
| 23* |Cheese     |Good Wine  |Cheese     |           |           |           |
|     |Fondue     |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 24  |Cheese     |Cheese     |Fire       |Freshly    |           |           |
|     |Fondue     |           |           |Baked Bread|           |           |
 -----------------------------------------------------------------------------
| 25* |Green      |Bad Wine   |Cheese     |           |           |           |
|     |Mold       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 26* |Coat of    |Rice Wine  |Good Fish/ |Salted     |           |           |
|     |Gallantry  |           |Roasted    |Sweetfish  |           |           |
|     |           |           |Squid      |           |           |           |
 -----------------------------------------------------------------------------
| 27* |Deluxe     |Beer       |Peanuts    |Chicken    |           |           |
|     |Fireworks  |           |           |Kebab      |           |           |
|     |Set        |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 28* |Strange    |Rice Wine  |Good/Bad   |Beer       |           |           |
|     |Brew       |           |Wine       |           |           |           |
 -----------------------------------------------------------------------------
| 29* |Strawberry |Strawberry |Milk       |Sugar      |           |           |
|     |Milk       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 30  |Pretty     |Flower Bud |Light      |           |           |           |
|     |Flower     |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 31  |Pretty     |Dried      |Water      |           |           |           |
|     |Flower     |Flowers    |           |           |           |           |
 -----------------------------------------------------------------------------
| 32  |Root-rotten|Good       |Water      |           |           |           |
|     |Flower     |Flower     |           |           |           |           |
 -----------------------------------------------------------------------------
| 33  |Dead       |Bad        |Water      |           |           |           |
|     |Flower     |Flower     |           |           |           |           |
 -----------------------------------------------------------------------------
| 34  |Dead       |Good/Bad   |Dark       |           |           |           |
|     |Flower     |Flower     |           |           |           |           |
 -----------------------------------------------------------------------------
| 35  |Pretty     |Good       |Good       |Good       |Good       |           |
|     |Flowers    |Flower     |Flower     |Flower     |Flower     |           |
 -----------------------------------------------------------------------------
| 36* |Pretty     |A Good     |Sugar Cane |Yellow     |           |           |
|     |Flowers    |Fortune    |           |Light/     |           |           |
|     |           |           |           |Bananas    |           |           |
 -----------------------------------------------------------------------------
| 37  |Dead       |Bad        |Bad        |Bad        |Bad        |           |
|     |Flowers    |Flower     |Flower     |Flower     |Flower     |           |
 -----------------------------------------------------------------------------
| 38* |Cute       |Good       |Good       |           |           |           |
|     |Doll       |Doll       |Flower     |           |           |           |
 -----------------------------------------------------------------------------
| 39  |Doll       |Bad Doll   |Light      |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 40* |Crying     |Good Doll/ |Bad        |           |           |           |
|     |Doll       |Bad Doll   |Flower     |           |           |           |
 -----------------------------------------------------------------------------


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 41  |Soft Boiled|Egg        |Weak Fire  |           |           |           |
|     |Egg        |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 42  |Fried Egg  |Egg        |Medium Fire|           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 43  |Tonguetwis-|Wheat      |Uncooked   |Egg        |           |           |
|     |ter Rpige  |           |Rice       |           |           |           |
 -----------------------------------------------------------------------------
| 44* |Frozen     |Orange     |Ice        |           |           |           |
|     |Tangerine  |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 45  |Pac-Man    |Cherries   |Strawberry |Orange     |Apple      |Melon      |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 46  |Fruit      |Good Fruit |Ice        |           |           |           |
|     |Sorbet     |           |           |           |           |           |
 -----------------------------------------------------------------------------|
| 47  |Fruit Tart |Good Fruit |Sugar      |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 48  |Fruit      |Good Fruit |Good Fruit |Good Fruit |Good Fruit |           |
|     |Cornucopia |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 49  |Rotten     |Bad Fruit  |Bad Fruit  |Bad Fruit  |Bad Fruit  |           |
|     |Cornucopia |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 50  |Seed of    |Cold Food  |Cold Food  |Cold Food  |Cold Food  |           |
|     |Headaches  |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 51* |Dog Carving|Birch      |Sculpting  |           |           |           |
|     |           |           |Knife      |           |           |           |
 -----------------------------------------------------------------------------
| 52* |Monkey     |Pine Tree  |Sculpting  |           |           |           |
|     |Carving    |           |Knife      |           |           |           |
 -----------------------------------------------------------------------------
| 53* |Pheasant   |Cedar Tree |Sculpting  |           |           |           |
|     |Carving    |           |Knife      |           |           |           |
 -----------------------------------------------------------------------------
| 54  |Branches   |Good Wood/ |Blade      |           |           |           |
|     |           |Bad Wood   |           |           |           |           |
 -----------------------------------------------------------------------------
| 55  |Rotten Wood|Good Wood/ |Dark/Water |           |           |           |
|     |           |Bad Wood   |           |           |           |           |
 -----------------------------------------------------------------------------
| 56  |Treasure   |The Peach  |Dog Carving|Monkey     |Pheasant   |           |
|     |           |Boy        |           |Carving    |Carving    |           |
 -----------------------------------------------------------------------------
| 57* |Strawberry |Ice        |Blade      |Strawberry |           |           |
|     |Shave Ice  |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 58* |Melon      |Ice        |Blade      |Melon      |           |           |
|     |Shave Ice  |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 59* |Sea Bream  |Shrimp     |Fishing Rod|Melon      |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 60  |Fresh      |Good Fish  |Good Fish  |Good Fish  |Good Fish  |           |
|     |Sashimi Set|           |           |           |           |           |
 -----------------------------------------------------------------------------


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 61  |Old        |Bad Fish   |Bad Fish   |Bad Fish   |Bad Fish   |           |
|     |Sashimi Set|           |           |           |           |           |
 -----------------------------------------------------------------------------
| 62  |Deluxe     |Model Boat |Good Fish  |Good Fish  |Good Fish  |Good Fish  |
|     |Sashimi Set|           |           |           |           |           |
 -----------------------------------------------------------------------------
| 63  |Rotten     |Model Boat |Bad Fish   |Bad Fish   |Bad Fish   |Bad Fish   |
|     |Sashimi Set|           |           |           |           |           |
 -----------------------------------------------------------------------------
| 64  |Minced     |Skipjack   |Charcoal   |Weak Fire  |           |           |
|     |Skipjack   |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 64  |Minced     |Skipjack   |Deluxe     |Fire       |           |           |
|     |Skipjack   |           |Charcoal   |           |           |           |
 -----------------------------------------------------------------------------
| 65* |Plum & Eel |Eel        |Pickled    |           |           |           |
|     |Surprise   |           |Plum       |           |           |           |
 -----------------------------------------------------------------------------
| 66* |Rice Ball  |White Rice |Pickled    |           |           |           |
|     |           |           |Plum       |           |           |           |
 -----------------------------------------------------------------------------
| 67  |Toasted    |Rice Ball  |Soy Sauce  |Weak/Medium|           |           |
|     |Rice Ball  |           |           |Fire       |           |           |
 -----------------------------------------------------------------------------
| 68  |Charcoal   |Eel        |Charcoal   |Weak/Medium|           |           |
|     |Broiled Eel|           |           |Fire       |           |           |
 -----------------------------------------------------------------------------
| 68  |Charcoal   |Eel        |Deluxe     |Fire       |           |           |
|     |Broiled Eel|           |Charcoal   |           |           |           |
 -----------------------------------------------------------------------------
| 69* |Mermaid's  |Tearless   |Deluxe     |           |           |           |
|     |Tear       |Mermaid    |Wasabi Root|           |           |           |
 -----------------------------------------------------------------------------
| 70  |Fire Yell  |Dud Bomb   |Fire Yell  |Fire Yell  |           |           |
|     |Level 2    |           |Level 1    |Level 1    |           |           |
 -----------------------------------------------------------------------------
| 71  |Aqua Yell  |Frozen     |Fire Yell  |Fire Yell  |           |           |
|     |Level 2    |Tangerine  |Level 1    |Level 1    |           |           |
 -----------------------------------------------------------------------------
| 72  |Light Yell |Sacred     |Light Yell |Light Yell |           |           |
|     |Level 2    |Wine       |Level 1    |Level 1    |           |           |
 -----------------------------------------------------------------------------
| 73  |Dark Yell  |Evil Ashes |Dark Yell  |Dark Yell  |           |           |
|     |Level 2    |           |Level 1    |Level 1    |           |           |
 -----------------------------------------------------------------------------
| 74  |ChronosYell|Green Mold |ChronosYell|ChronosYell|           |           |
|     |Level 2    |           |Level 1    |Level 1    |           |           |
 -----------------------------------------------------------------------------
| 75  |Wind Yell  |Pots of Air|Wind Yell  |Wind Yell  |           |           |
|     |Level 2    |           |Level 1    |Level 1    |           |           |
 -----------------------------------------------------------------------------
| 76  |Fire Yell  |Crimson Oak|Fire Yell  |Fire Yell  |Fire Yell  |           |
|     |Level 3    |Blossom    |Level 2    |Level 2    |Level 2    |           |
 -----------------------------------------------------------------------------
| 77  |Aqua Yell  |Firefighti-|Aqua Yell  |Aqua Yell  |Aqua Yell  |           |
|     |Level 3    |ng Medal   |Level 2    |Level 2    |Level 2    |           |
 -----------------------------------------------------------------------------
| 78  |Light Yell |Sunflower  |Light Yell |Light Yell |Light Yell |           |
|     |Level 3    |Coin       |Level 2    |Level 2    |Level 2    |           |
 -----------------------------------------------------------------------------
| 79  |Dark Yell  |Primrose   |Dark Yell  |Dark Yell  |Dark Yell  |           |
|     |Level 3    |Coin       |Level 2    |Level 2    |Level 2    |           |
 -----------------------------------------------------------------------------
| 80  |ChronosYell|Amber      |ChronosYell|ChronosYell|ChronosYell|           |
|     |Level 3    |           |Level 2    |Level 2    |Level 2    |           |
 -----------------------------------------------------------------------------


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 81  |Wind Yell  |Rainbow    |Wind Yell  |Wind Yell  |Wind Yell  |           |
|     |Level 3    |Emblem     |Level 2    |Level 2    |Level 2    |           |
 -----------------------------------------------------------------------------
| 82  |Fire Yell  |Toasted    |Fire Yell  |Fire Yell  |Fire Yell  |Fire Yell  |
|     |Level 4    |Rice Ball  |Level 3    |Level 3    |Level 3    |Level 3    |
 -----------------------------------------------------------------------------
| 83  |Aqua Yell  |Mermaid's  |Aqua Yell  |Aqua Yell  |Aqua Yell  |Aqua Yell  |
|     |Level 4    |Tear       |Level 3    |Level 3    |Level 3    |Level 3    |
 -----------------------------------------------------------------------------
| 84  |Light Yell |Sun Coin   |Light Yell |Light Yell |Light Yell |Light Yell |
|     |Level 4    |           |Level 3    |Level 3    |Level 3    |Level 3    |
 -----------------------------------------------------------------------------
| 85  |Dark Yell  |Dark Coin  |Dark Yell  |Dark Yell  |Dark Yell  |Dark Yell  |
|     |Level 4    |           |Level 3    |Level 3    |Level 3    |Level 3    |
 -----------------------------------------------------------------------------
| 86  |ChronosYell|Forbidden  |ChronosYell|ChronosYell|ChronosYell|ChronosYell|
|     |Level 4    |Fruit      |Level 3    |Level 3    |Level 3    |Level 3    |
 -----------------------------------------------------------------------------
| 87  |Wind Yell  |Swan       |Wind Yell  |Wind Yell  |Wind Yell  |Wind Yell  |
|     |Level 4    |           |Level 3    |Level 3    |Level 3    |Level 3    |
 -----------------------------------------------------------------------------
| 88* |Loveletter |A Great    |Dried      |Young      |           |           |
|     |1          |Fortune    |Persimmon  |Bamboo/    |           |           |
|     |           |           |           |Green      |           |           |
|     |           |           |           |Bananas    |           |           |
 -----------------------------------------------------------------------------
| 89* |Loveletter |A Great    |Dried      |Green Mold/|           |           |
|     |2          |Fortune    |Persimmon  |Green Plum |           |           |
 -----------------------------------------------------------------------------
| 90* |Loveletter |A Great    |Dried      |Blue-only  |           |           |
|     |3          |Fortune    |Persimmon  |Pencil/    |           |           |
|     |           |           |           |Green Light|           |           |
 -----------------------------------------------------------------------------
| 91* |Hateful    |A Bad      |Fried Egg  |Red Light/ |           |           |
|     |Diary 1    |Fortune    |           |Crimson Oak|           |           |
|     |           |           |           |Blossom    |           |           |
 -----------------------------------------------------------------------------
| 92* |Lovey Dovey|An Average |Beetle     |Orange/    |           |           |
|     |Diary 1    |Fortune    |           |Frozen     |           |           |
|     |           |           |           |Tangerine  |           |           |
 -----------------------------------------------------------------------------
| 93* |Voodoo Doll|An Awful   |Rotten     |Charred    |           |           |
|     |           |Fortune    |Grapes     |Meat/Dark  |           |           |
|     |           |           |           |Coin/      |           |           |
|     |           |           |           |Charred    |           |           |
|     |           |           |           |Fish/      |           |           |
|     |           |           |           |Blackened  |           |           |
|     |           |           |           |Bananas    |           |           |
 -----------------------------------------------------------------------------
| 94  |Voodoo Doll|Straw      |Dark       |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 95  |Evil Ashes |Bad Paper  |Fire       |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 96  |Evil Ashes |tri-Cresce-|Fire       |           |           |           |
|     |           |ndo Pen    |           |           |           |           |
 -----------------------------------------------------------------------------
| 97  |Dried      |Persimmon  |Light      |           |           |           |
|     |Persimmon  |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 98  |Firefighti-|Small Fire |Water      |           |           |           |
|     |ng Medal   |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 99  |Goddess of |Forlorn    |Endeavoring|           |           |           |
|     |Victory    |Woman      |Woman      |           |           |           |
 -----------------------------------------------------------------------------
| 100 |Secret     |A special SP Combo, Secret Recipe 10 requires that you use |
|     |Recipe 10  |the first 9 Secret Recipes in order of 1-9.                |
 -----------------------------------------------------------------------------


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 101 |Angelic    |Shampoo    |Conditioner|Hair       |Water      |Hair Dryer |
|     |Hair       |           |           |Aftercare  |           |           |
 -----------------------------------------------------------------------------
| 102 |Cursed     |Broken     |Dark       |           |           |           |
|     |Picture    |Heart      |           |           |           |           |
|     |           |Picture    |           |           |           |           |
 -----------------------------------------------------------------------------
| 103 |Prophet's  |Blank      |Magic Pen  |           |           |           |
|     |Notebook   |Notebook   |           |           |           |           |
 -----------------------------------------------------------------------------
| 104 |Director's |Blank      |Grumble Pen|           |           |           |
|     |Notebook   |Notebook   |           |           |           |           |
 -----------------------------------------------------------------------------
| 105 |Unicorn    |Unicorn    |Blade      |           |           |           |
|     |Blow Horn  |Horn       |           |           |           |           |
 -----------------------------------------------------------------------------
| 106 |Rainbow    |Rainy      |Light      |           |           |           |
|     |Emblem     |Emblem     |           |           |           |           |
 -----------------------------------------------------------------------------
| 107 |John       |Pegasus    |Blade      |           |           |           |
|     |Hancock's  |Horn       |           |           |           |           |
|     |Pen        |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 108*|Consolation|Divorce    |John       |           |           |           |
|     |Pay        |Papers     |Hancock's  |           |           |           |
|     |           |           |Pen        |           |           |           |
 -----------------------------------------------------------------------------
| 109*|Beetle     |Branches   |Cedar Tree |           |           |           |
|     |           |           |Sap        |           |           |           |
 -----------------------------------------------------------------------------
| 110 |Grilled    |Good Fish  |Weak/Medium|           |           |           |
|     |Fish       |           |Fire       |           |           |           |
 -----------------------------------------------------------------------------
| 111 |Charred    |Good Fish  |Strong Fire|           |           |           |
|     |Fish       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 112 |Baked      |Large Fire |Strong     |           |           |           |
|     |Potato     |           |Water      |           |           |           |
 -----------------------------------------------------------------------------
| 113*|Monolith   |Blank      |Monolith   |           |           |           |
|     |Brochure   |Notebook   |Pen        |           |           |           |
 -----------------------------------------------------------------------------
| 114*|tri-Cres   |Blank      |tri-Cresce-|           |           |           |
|     |Job Offer  |Notebook   |ndo Pen    |           |           |           |
 -----------------------------------------------------------------------------
| 115*|Stinky     |Soy Beans  |Straw      |           |           |           |
|     |Beans      |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 116*|Fatty Tuna |Avocado    |Soy Sauce  |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 117*|Sea Urchin |Custard    |Soy Sauce  |           |           |           |
|     |           |Pudding    |           |           |           |           |
 -----------------------------------------------------------------------------
| 118*|Chestnuts  |Cheese     |Honey      |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 119*|Melon      |Cucumber   |Honey      |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 120*|Deluxe     |Apple      |Honey      |Curry/Last |           |           |
|     |Curry      |           |           |Night's    |           |           |
|     |           |           |           |Curry/     |           |           |
|     |           |           |           |Deluxe     |           |           |
|     |           |           |           |Curry      |           |           |
 -----------------------------------------------------------------------------


 -----------------------------------------------------------------------------
|  #  |   Yield   | Magnus 1  | Magnus 2  | Magnus 3  | Magnus 4  | Magnus 5  |
 -----------------------------------------------------------------------------
| 121*|Curry with |White Rice |Pickles    |Curry/Last |           |           |
|     |Rice       |           |           |Night's    |           |           |
|     |           |           |           |Curry      |           |           |
 -----------------------------------------------------------------------------
| 122*|Deluxe     |Deluxe Rice|Deluxe     |Pickles    |           |           |
|     |Curry with |           |Curry      |           |           |           |
|     |Rice       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 123*|Japanese   |White Rice |Stinky     |Soft Boiled|           |           |
|     |Breakfast  |           |Beans      |Egg/Fried  |           |           |
|     |           |           |           |Egg/Egg    |           |           |
 -----------------------------------------------------------------------------
| 124 |Stalker    |Loveletter |Loveletter |Loveletter |           |           |
|     |Letter     |1          |2          |3          |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 125*|Doodle Book|Blank      |Red & Blue |           |           |           |
|     |           |Notebook   |Pencil/Blu-|           |           |           |
|     |           |           |e-only     |           |           |           |
|     |           |           |Pencil     |           |           |           |
 -----------------------------------------------------------------------------
| 126 |Ice        |Chunk of   |Small Knife|           |           |           |
|     |Sculpture  |Ice        |           |           |           |           |
 -----------------------------------------------------------------------------
| 127 |Chicken    |Bird       |Weak/Medium|Paper Fan  |           |           |
|     |Kebab      |           |Fire       |           |           |           |
 -----------------------------------------------------------------------------
| 128*|Paper Fan  |Japanese   |Rice Paste |Young      |           |           |
|     |           |Rice Paper |           |Bamboo     |           |           |
 -----------------------------------------------------------------------------
| 129 |Strawberry |Strawberry |Sugar      |Fire       |           |           |
|     |Jam        |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 130*|Western    |Freshly    |Strawberry |Milk       |           |           |
|     |Breakfast  |Baked Bread|Jam        |           |           |           |
 -----------------------------------------------------------------------------
| 131*|Sea Urchin |Freshly    |Sea Urchin |           |           |           |
|     |Surprise   |Baked Bread|           |           |           |           |
 -----------------------------------------------------------------------------
| 132*|Mark of    |Voodoo Doll|Beautiful  |           |           |           |
|     |Death      |           |Hair/      |           |           |           |
|     |           |           |Angelic    |           |           |           |
|     |           |           |Hair       |           |           |           |
 -----------------------------------------------------------------------------
| 133*|Sea Bream  |Sea Bream  |Rice       |           |           |           |
|     |Lunch      |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 134 |Beautiful  |Shampoo    |Conditioner|Hair       |Hair Dryer |           |
|     |Hair       |           |           |Aftercare  |           |           |
 -----------------------------------------------------------------------------
| 134 |Beautiful  |Shampoo    |Conditioner|Hair Dryer |           |           |
|     |Hair       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 135 |Vanilla Ice|Good Meat  |Weak/Medium|Birch Sap  |           |           |
|     |Cream      |           |Fire       |Gum        |           |           |
 -----------------------------------------------------------------------------
| 135 |Vanilla Ice|Good Meat  |Charcoal   |Weak/Medium|Birch Sap  |           |
|     |Cream      |           |           |Fire       |Gum        |           |
 -----------------------------------------------------------------------------
| 136 |Pet Food   |Bad Meat   |Fire       |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 136 |Pet Food   |Bad Meat   |Charcoal   |Fire       |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 137 |Charred    |Bad Meat   |Strong Fire|           |           |           |
|     |Meat       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 137 |Charred    |Good Meat  |Charcoal   |Strong Fire|           |           |
|     |Meat       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 137 |Charred    |Good Meat  |Strong Fire|Birch Sap  |           |           |
|     |Meat       |           |           |Gum        |           |           |
 -----------------------------------------------------------------------------
| 137 |Charred    |Good Meat  |Charcoal   |Strong Fire|Birch Sap  |           |
|     |Meat       |           |           |           |Gum        |           |
 -----------------------------------------------------------------------------
| 137 |Charred    |Bird       |Strong Fire|Paper Fan  |           |           |
|     |Meat       |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Wheat      |Water      |Strong Fire|           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Egg        |Strong Fire|           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Rotten Wood|Fire       |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Skipjack   |Charcoal   |Medium/    |           |           |
|     |           |           |           |Strong Fire|           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Rice Ball  |Soy Sauce  |Strong Fire|           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Eel        |Charcoal   |Strong Fire|           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Good Paper |Fire       |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 138 |Ashes      |Good Flower|Fire       |           |           |           |
|     |           |/Bad Flower|           |           |           |           |
 -----------------------------------------------------------------------------
| 139 |Deluxe     |Oakwood    |Strong Fire|           |           |           |
|     |Charcoal   |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 139 |Deluxe     |Doll of    |Strong Fire|           |           |           |
|     |Charcoal   |Lies       |           |           |           |           |
 -----------------------------------------------------------------------------
| 139 |Deluxe     |Red Oak    |Strong Fire|           |           |           |
|     |Charcoal   |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 140 |Charcoal   |Good Wood  |Fire       |           |           |           |
|     |           |           |           |           |           |           |
 -----------------------------------------------------------------------------
| 141 |Holy Grail |Monolith   |tri-Cresce-|           |           |           |
|     |           |Pen        |ndo Pen    |           |           |           |
 -----------------------------------------------------------------------------


_________________________                              ________________________
                         \____________________________/
                             
                              
                          ____________________________
_________________________/                            \________________________

				  5. Bestiary
_________________________                              ________________________
                         \____________________________/
                             
                              
                          ____________________________
_________________________/                            \________________________
(5BSTRY)

HP - How much HP the enemy has.
AGL - How fast the enemy is.
EXP - How much experience the enemy gives you.

+ numbers means that you do that much more damage to a monster, and - numbers 
means you do that much less. Effects is how much resistance the monster has 
against said effect.


Acheron
A mollusk-type creature with a shell on its back. It can't bundle its four legs 
into its shell, but it has great defensive strength. Habitat: Holoholo Jungle
HP: 380    AGL: 51    EXP: 68
Water: -60%  Fire: +60%


Alavarum
Humanoid Guardian, protector of the labyrinth. Created by ancient magicians, 
this guardian doesn't discriminate good or evil. Habitat: Illusory Fortress of 
the Book
HP: 1420   AGL: 159   EXP: 8200
Water: -30%  Fire: +30%  Chronos: +30%  Wind: -30%  Light: -30%  Dark: +30%
Sleep: 100  Paralysis: 100  Confusion: 50


Albireo
An odd creature found in Diadem. Everything except the head is covered with a 
slimy mucus. Stinky, slimy, yet surprisingly tasty! Habitat: Cloud Passage
HP: 155    AGL: 38    EXP: 20
Wind: -50%  Chronos: +50%


Almanek
Powerful monster created by evil gods during an ancient war. It lost its master 
long ago, and has been lashing out in fury ever since. Habitat: Capella, Garden 
of Death
HP: 1300    AGL: 130    EXP: 5820
Darkness: -80%  Light: +80%
Death: 50


Apollion
Servant of the gods in charge of guarding the castle. Its enormous spiked 
morningstar even strikes fear in the hearts of creatures lurking around the 
castle. Habitat: Cor Hydrae Castle
HP: 2300    AGL: 200   EXP: 15600
Light: +30%  Darkness: -30%


Arachnid
Crystal creature found in the Ice Lands. It covers itself with ice by releasing 
cold air from all over its body! Habitat: The Ice Cliffs of Gomeisa
HP: 680    AGL: 125   EXP: 960
Water: -80%  Fire: +80%  Dark: +30%  Light: -30%
Paralysis: 50  Freezing: 100


Badwin
Blood-sucking creature that lives in the mountains. Stronger than its relative, 
the Shawra, as it must survive in harsh environments. Habitat: Celestial Alps
HP: 1100   AGL: 151   EXP: 8000
Wind: -50%  Chronos: +50%
Sleep: 50


Bar-Mool
An amphibious creature that lives in humid areas. Often seen in caves. It 
doesn't need much water to survive. Tasty. Habitat: Labyrinth of Duhr
HP: 1040   AGL: 115   EXP: 3070
Wind: +30%  Chronos: -30%  Water: -50%  Fire: +50%


Bauganum
Fearful animal that hunts intruders in the old ruins. Habitat: Labyrinth of 
Duhr
HP: 1170   AGL: 120   EXP: 3870
Water: -50%  Fire: +50%
Freezing: 50


Beberum
This Imperial soldier was transformed by the powers of darkness. He definitely 
didn't get chicks, even before his transformation. Wanders in: Mintaka Empire
HP: 860   AGL: 116   EXP: 2145
Water: +20%  Fire: -20%  Darkness: -80%  Light: +80%
Paralysis: 50


Blood Leaf
Vampiric creature found in Anuenue's large colonial trees. Its narrow wings are 
unfit for flying. Wraps its tail around branches to rest. Habitat: Celestial 
Tree
HP: 360   AGL: 75   EXP: 98
Wind: -80%  Chronos: +80%


Breacher
Two-headed animal that reigns as king of the animals in the ancient region. 
Former advance guard of the evil gods. Still hates people. Habitat: Zosma Tower
HP: 1600   AGL: 155   EXP: 8600
Water: +75%  Fire: -75%
Flames: 100


Cancerite
Human-shaped amphibious creature found lurking by the riverside. Communicates 
in an unknown language, and acts like a rude drunkard! Habitat: Lesser 
Celestial River
HP: 130   AGL: 33   EXP: 16
Water: -50%  Fire: +50%
Freezing: 20


Ceratobus
Fierce animal found in volcanoes. shoots flames from its body, never burning 
itself. Maybe you can grill it up. Habitat: Lava Caves
HP: 760   AGL: 55   EXP: 780
Water: +100%  Fire: -100%
Freezing: 100  Flames: 100


Contaminated Walker
This mechanical soldier is a product of Imperial science and engineering. Its 
functions have been enhanced by a wicked power of some sort. Wanders within: 
Imperial Fortress.
HP: 920   AGL: 118   EXP: 2445
Water: +20%  Fire: -20%  Light: +20%  Darkness: -20%  Wind: +20%  Chronos: -20%
Headache: 100  Death: 100  Confusion: 100


Corrupted Walker
Robotic soldier built with Imperial technology. Its offensive and defensive 
power has been enhanced by an evil force. Wanders within: Imperial Fortress
HP: 820   AGL: 115   EXP: 1920
Water: +20%  Fire: -20%  Light: +20%  Darkness: -20%  Wind: +20%  Chronos: -20%
Headache: 100  Death: 100


Crystal Spider
Crystalline creature from another dimension. Its hard body is difficult to 
shatter. Very powerful. Habitat: Coccolith, Labyrinth of Mirrors
HP: 540   AGL: 88   EXP: 278
Water: -30%  Fire: +30%  Light: -50%  Darkness: +50%%
Freezing: 100


Cursed Grimoire
An old evil book made more evil with the evil power. Great evil power dwelled 
evilly in this strong, evil book, but now it's really, really evil. Habitat: 
Ancient Library of Magic
HP: 290   AGL: 46   EXP: 53
Water: -30%  Fire: +30%  Light: -30%  Darkness: +30%  Wind: -30%  Chronos: +30%
Sleep: 50


Cursed Spell Book
An old spell book animated by the powers of darkness. It eats small animals and 
insects. Digestive system unknown. Habitat: Ancient Library of Magic
HP: 225   AGL: 44   EXP: 47
Water: -30%  Fire: +30%  Light: -30%  Darkness: +30%  Wind: -30%  Chronos: +30%
Confusion: 50


Demonic Hands
A very peculiar life-form resembling a spider. They say a demon's hands were 
cut off as punishment. Those hands then developed a will! Creepy. Habitat: Cor 
Hydrae Castle
HP: 1900   AGL: 187   EXP: 9600
Light: +50%  Darkness: -50%  Wind: +20%  Chronos: -20%
Paralysis: 50


Devil Claws
A huge insect that nests in Anuenue's giant trees. So violent that those who 
attempt to catch it may be killed. Fry up this big bug for an excellent meal! 
Habitat: Celestial Tree
HP: 495   AGL: 54   EXP: 110
Wind: +20%  Chronos: -20%  Water: +30%  Fire: -30%
Flames: 100


Devilish Hands
A very peculiar life-form resembling a spider. They say a demon's hands were 
cut off as punishment. Those hands then developed a will! Creepy. Habitat: 
Detourne, the Magical Garden
HP: 600   AGL: 79   EXP: 172
Light: +20%  Darkness: -20%  Wind: +20%  Chronos: -20%  Water: +20%  Fire: -20%
Paralysis: 50


Diabolos
Low-ranking magical creature that wanders about the castle. Although it's not 
so tough, its power shouldn't be taken lightly since it's allowed to live in 
Cor Hydrae Castle. Habitat: Cor Hydrae Castle
HP: 2000   AGL: 192  EXP: 10700
Light: +50%  Darkness: -50%  Wind: -20%  Chronos: +20%  Water: -30%  Fire: +30%
Paralysis: 100  Sleep: 100  Freezing: 50


Doomer
Enigmatic flame-filled creature that roams through the valley. A fairly common 
sight. It's known to swallow wind attacks. Habitat: Nunki Valley
HP: 45   AGL: 19  EXP: 7
Water: +100%  Fire: -100%
Flames: 100


Elite Imperial Guard
Senior soldier and guard of the Imperial city. Popular among women because of 
his dignified look, stable income, and nice uniform. Of course, very strong! 
Habitat: Mintaka City
HP: 585   AGL: 97  EXP: 426
Light: +50%  Darkness: -50%  Water: +30%  Fire: -30%


Filler
Energy-sucking creature which seems to exist between two dimensions. Many have 
spotted this creature in areas rich in folklore. Stabs victim with a needle to 
suck the life out. Habitat: Nekton, Shrine of the Spirits
HP: 480   AGL: 95  EXP: 213
Light: -50%  Darkness: +50%


Flobo
Strange flying creature found in the Ice Cliffs. Everything but the head is 
covered in mucous. Its fat tastes great! Habitat: The Ice Cliffs of Gomeisa
HP: 720   AGL: 120  EXP: 1090
Water: -60%  Fire: +60%
Headache: 50


Floomer
Mysterious flame-filled creature that wanders the blustery ice cliffs. Its 
flames are actually incredibly frigid and cause frostbite if touched. Habitat: 
The Ice Cliffs of Gomeisa
HP: 720   AGL: 155  EXP: 1570
Water: -100%  Fire: +100%  Wind: -30%  Chronos: +30%
Freezing: 100


Foytow
Huge insect that lives in volcanoes. Its long beak sucks the bodily juices out 
of its prey. Moves much faster than it looks. Habitat: Lava Caves
HP: 560   AGL: 108  EXP: 605
Water: +80%  Fire: -80%  Wind: -60%  Chronos: +60%
Flames: 70


Gagarek
This Imperial soldier used to be quite the lady's man, but ever since his soul 
was touched by the power of wicked gods, he just hasn't been himself. In fact, 
he's a full-fledged monster. Wanders in: Mintaka Empire
HP: 790   AGL: 110  EXP: 1645
Water: +20%  Fire: -20%  Darkness: -80%  Light: +80%
Paralysis: 50


Ghost Claws
A huge insect that lives between dimensions. Truly a hideous bug that eats its 
prey alive. Stay alert! Habitat: Trail of Souls
HP: 315   AGL: 68  EXP: 123
Water: -60%  Fire: -60%  Darkness: -60%  Light: -60%  Wind: -60%  Chronos: -60%
Poison: 100


Ghoulish Skirmisher
An extremely powerful ghost residing in a corpse. The muscles have 
deteriorated, but it's still very strong. Fight with caution. Habitat: Capella, 
Garden of Death
HP: 1120   AGL: 135  EXP: 5070
Darkness: -80%  Light: +80%
Paralysis: 50


Gormer
Mysterious flame-filled creature that wanders about mysterious places in a 
mysterious atmosphere. Its flames look intense, but aren't so hot to the touch. 
Habitat: Detourne, the Mystical Garden
HP: 450   AGL: 10  EXP: 159
Fire: -100%  Water: +100%
Flames: 100


Gray Cancerite
Strange creature found lurking in the mystical forest. Looks a bit spooky, but 
it's probably just a fairy, or is it? Habitat: Nekton, Shrine of the Spirits
HP: 520   AGL: 75  EXP: 240
Fire: +30%  Water: -30%  Dark: +30%  Light: -30%


Gul-Bar-Mool
An amphibious creature that lives in and around old ruins. Unlike others of its 
kind, it contains no poison. But it tastes awful! Habitat: Zosma Tower
HP: 1150   AGL: 145  EXP: 7620
Fire: +50%  Water: -50%  Light: +30%  Dark: -30%
Death: 50


Imperial Blackhelm
Well-trained, highly skilled soldier of the Imperial Army. Other soldiers refer 
to them in awe as part of the "Dark Unit."
HP: 280   AGL: 42  EXP: 38
Light: +50%  Dark: -50%


Imperial Elite
High ranking soldiers in the Imperial Army. More mature and experienced than 
those in the lower-ranks.
HP: 230   AGL: 42  EXP: 38
Light: +50%  Dark: -50%
Sleep: 50


Imperial Guard
Soldier serving at the Imperial capital, Mintaka. His main duty is to police 
the area and maintain security. Well-trained and very strong! Appearance: 
Mintaka City
HP: 630   AGL: 103  EXP: 475
Light: +50%  Dark: -50%  Water: +30%  Fire: -30%
Paralysis: 50


Imperial Soldier
Soldier of the Imperial Army, and backbone of the Alfard Empire. Take them out 
before they get you!
HP: 70   AGL: 19  EXP: 11
Water: +20%  Fire: -20%


Imperial Walker
An Imperial technological feat. Loaded with the world's first mechanical brain. 
It can only process basic orders, however. Area of Manufacture: Alfard Empire
HP: 660   AGL: 110  EXP: 535
Water: +20%  Fire: -20%  Light: +20%  Dark: -20%  Wind: +20%  Chronos: -20%


Iron Beetle II
Based on the original Iron Beetle and specially manufactured for the Emperor's 
personal guards. Looks similar to its predecessor, but performance is superior. 
Area of Manufacture: Alfard Empire
HP: 960   AGL: 98  EXP: 1770
Water: +50%  Fire: -50%  Light: +30%  Dark: -30%
Sleep: 100  Paralysis: 100


Lanocaulis
Heat-resistant "mimic" creature. Its white coloring reduces heat absorption. 
Habitat: Lava Caves
HP: 750   AGL: 110  EXP: 890
Water: +30%  Fire: -30%  Wind: +30%  Chronos: -30%
Flames: 100  Poison: 50


Laramooga
One of the desert people killed in Operation Sweep. His hatred and bitterness 
combined with Malpercio's power brought him back. Wanders in: Nihal Desert
HP: 1510   AGL: 163  EXP: 8400
Water: +20%  Fire: -20%  Light: +80%  Dark: -80%
Paralysis: 50


Mad Cancerite
Human-shaped amphibious creature that prefers to live in dark places. Doesn't 
need water, but can't get to sleep without its special eggnog. Habitat: 
Labyrinth of Duhr
HP: 1100   AGL: 113  EXP: 3420
Water: -50%  Fire: +50%  Wind: +30%  Chronos: -30%
Confusion: 50


Mafreega
Hideous monster created by evil gods during an ancient war. Has vowed to 
destroy humans and awaits it's master's return. Habitat: Labyrinth of Duhr
HP: 1240   AGL: 125  EXP: 4420
Water: +80%  Fire: -80%  Wind: +20%  Chronos: -20%
Death: 50  Paralysis: 100


Magic Shellfish
Strange shellfish found in Mira. Its body-protecting shell is so hard that 
normal attacks won't scratch it. Habitat: Detourne, the Mystical Garden
HP: 200   AGL: 77  EXP: 149
Water: +20%  Fire: +20%  Wind: +20%  Chronos: +20%  Dark: +20%  Light: +20%
Death: 30  Sleep: 30  Paralysis: 30  Freezing: 30  Flames: 30  Headaches: 30
Poison: 30  Confusion: 30


Magma Beast
Fierce beast that thrives in hot climates, such as volcanic regions. High 
resistance to heat. Can't survive in cooler regions. Habitat: The Lava Caves
HP: 720   AGL: 106  EXP: 685
Water: +90%  Fire: -90%
Flames: 100


Master Revenant
Corpse controlled by an evil will. The bones have been warped by wicked magic, 
contorting them to look unhuman. Habitat: Battleship Goldoba
HP: 760   AGL: 55  EXP: 780
Water: +100%  Fire: -100%
Flames: 100  Freezing: 100


Maw-Maw-Goo
A shelled mollusk that prefers dark, humid places. Its body contains a 
poisonous liquid. Touching it will give you a nasty ulcer! Habitat: Greater 
Celestial River
HP: 1390   AGL: 80  EXP: 8200
Water: -80%  Fire: +80%
Confusion: 50


Mirabilis
Large "mimic" creature found in jungles. Catches prey by imitating giant 
plants. Sucks juices from its victims with quills at the end of its vines. 
Habitat: Holoholo Jungle
HP: 450   AGL: 55  EXP: 87
Water: -30%  Fire: +30%  Wind: +30%  Chronos: -30%


Mysterious Shellfish
Strong shellfish with substantial magical power in Duhr. Smarter than the 
others of its kind, and knows more powerful magic. Only the truly brave stand a 
chance! Habitat: Zosma Tower
HP: 550   AGL: 165  EXP: 6670
Water: +20%  Fire: +20%  Wind: +20%  Chronos: +20%  Dark: +20%  Light: +20%
Death: 30  Sleep: 30  Paralysis: 30  Freezing: 30  Flames: 30  Headaches: 30
Poison: 30  Confusion: 30


Pul-Puk
An amphibious creature found in and around the celestial rivers. Tasy, indeed, 
but if not prepared right, it's poisonous meat can be deadly. Better not try 
it. Habitat: Lesser Celestial River
HP: 110   AGL: 27  EXP: 13
Water: -80%  Fire: +80%
Paralysis: 50


Ray-moo
Unusual winged creature found in the mystical forest. No one has dared to try 
eating such an odd creature from such a spooky place. Habitat: Nekton, Shrine 
of the Spirits
HP: 495   AGL: 90  EXP: 190
Light: -30%  Dark: +30%  Wind: -30%  Chronos: +30%
Paralysis: 50


Rulug
Gigantic insect that lives high up in the mountains, where it has an array of 
prey to choose from. Sucks bodily juices from its victims in an instant! 
Habitat: Celestial Alps
HP: 1290   AGL: 154  EXP: 8000
Light: +30%  Dark: -30%  Wind: -60%  Chronos: +60%
Poison: 50


Sbarb
Feared two-headed hunting dog of the evil gods. Definitely not man's best 
friend, since it eats him. Habitat: Coccolith, Labyrinth of Mirrors
HP: 570   AGL: 86  EXP: 327
Water: +75%  Fire: -75%
Sleep: 50


Shadow Claws
A huge insect found in the Greater Celestial River. It's attracted to rotten 
meat. Leaves dead prey for days before eating it. Habitat: Greater Celestial 
River
HP: 950   AGL: 160  EXP: 8600
Water: -80%  Fire: -80%  Wind: -80%  Chronos: -80%  Dark: -80%  Light: -80%
Poison: 100


Shawra
Blood-sucking creature that lives in forests. Doesn't have a mouth, but sucks 
blood from a needle at the tip of its tail. Habitat: Sadal Suud Frontier
HP: 15   AGL: 8  EXP: 2
Chronos: +30%  Wind: -30%


Skeleton Warrior
A wicked ghost residing in the bones of a dead human. It's not possessed with 
hate-filled strength and bitterness, so it shouldn't be hard to beat. Habitat: 
Ancient Library of Magic
HP: 285   AGL: 42  EXP: 42
Water: -30%  Fire: +30%  Light: +60%  Dark: -60%


Slime
Jelly-like creature that lurks about the Tower of DRUAGA. Looks tasty, but 
doesn't actually taste like a melon! Habitat: Tower of DRUAGA
HP: 540   AGL: 76  EXP: 142
Water: -80%  Fire: +80%


Snow Cancerite
Human-shaped amphibious creature that loves cold places. It must continuously 
drink spiked eggnog to keep from freezing to death. Habitat: The Ice Cliffs of 
Gomeisa
HP: 660   AGL: 110  EXP: 1290
Water: -80%  Fire: +80%  Dark: +25%  Light: -25%
Death: 50  Freezing: 100


Spell Shellfish
Shellfish floating softly in midair. It's found in jungles, and has the ability 
to cast spells. Swallows its prey whole. Habitat: Holoholo Jungle
HP: 180   AGL: 49  EXP: 60
Water: +20%  Fire: +20%  Wind: +20%  Chronos: +20%  Dark: +20%  Light: +20%
Death: 30  Sleep: 30  Paralysis: 30  Freezing: 30  Flames: 30  Headaches: 30
Poison: 30  Confusion: 30


Striper
Fierce beast found in Diadem's Cloud Passage. Originally nocturnal, but has 
recently been spotted both during the day and at night. Habitat: The Cloud 
Passage
HP: 170   AGL: 31  EXP: 25
Chronos: +50%  Wind: -50%
Poison: 50


Undead Swordsman
A powerful ghost residing in a corpse. It is very skilled with a sword, and 
won't go down easy. Habitat: Holoholo Jungle
HP: 340   AGL: 52  EXP: 77
Light: +50%  Dark: -50%  Wind: -30%  Chronos: +30%
Poison: 60


Unuk
This fearsome beast lives in forests. Its enormous fangs are used solely for 
combat. Swallows its prey in one gulp. Habitat: Sadal Suud Frontier
HP: 23   AGL: 8  EXP: 4
Water: +30%  Fire: -30%
Poison: 50


Varalba
Beast guardian of the labyrinth. Created with magic and modeled after evil 
beasts. It may not look so bright, but it actually is quite skilled with magic. 
Habitat: Illusory Fortress of the Book
HP: 1650   AGL: 161  EXP: 8600
Water: +30%  Fire: -30%  Light: +30%  Dark: -30%  Chronos: -30%  Wind: +30%
Sleep: 100  Paralysis: 100


Vorleg
Crafty, evil animal that wanders through the castle. Its high level of 
intelligence will turn lower-ranked evil creatures pale with fear. Habitat: Cor 
Hydrae Castle
HP: 2100   AGL: 195  EXP: 12000
Water: +30%  Fire: -30%  Light: +30%  Dark: -30%
Sleep: 100  Paralysis: 100  Death: 50


Wokob Kakish
A strong beast created by evil gods during an ancient war. Its blood still 
boils with the fighting spirit of old. Habitat: Coccolith, Labyrinth of Mirrors
HP: 600   AGL: 87  EXP: 386
Light: -50%  Dark: +50%
Death: 50


Wolgarb
Loyal watchdog of the gods that wanders freely about the castle. Released to 
devour unfaithful servants or intruders. Habitat: Cor Hydrae Castle
HP: 2350   AGL: 235  EXP: 13600
Light: +30%  Dark: -30%
Headache: 70


Zelmer
A fireball-type creature living in the outer dimension. Exhibits a peculiar 
aura that gives chills to anyone in its path. Habitat: Trail of Souls
HP: 270   AGL: 93  EXP: 137
Water: -60%  Fire: -60%  Wind: -60%  Chronos: -60%  Dark: -60%  Light: -60%
Flames: 100


Zeuzlani
This Imperial soldier was transformed by the powers of darkness. Originally he 
belonged to special forces, suffering from excessive amounts of stresss. Very 
strong. Wanders in: Imperial Fortress
HP: 1000   AGL: 130  EXP: 2820
Water: +20%  Fire: -20%  Dark: -80%  Light: +80%
Paralysis: 50


Finir.

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				6. Author Info
_________________________                              ________________________
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                          ____________________________
_________________________/                            \________________________

Got something to contribute to the FAQ? Comments, compliments, complaints?

AIM - Yami Shuryou
MSN - yamishuryou@gmail.com
Email - yamishuryou@gmail.com

Rules
-----
1. Coherent English.
2. If you're asking a question that's easily answered in the FAQ/Walkthrough,
instant blockage/deletion.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    				6. Version Updates
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(6AVSUD)

dd/mm/yy format


19/09/05	Version Final	646 KB
-Changed something up with the Aygo and Ungyo boss strategy.

18/03/05	Version Final	646 KB
-Finished the Time-Changing Magnus.
-Did all the Magnus SP Combos.
-Started and completed the Bestiary.
-This FAQ is now complete.

06/03/05	Version 2.5	549 KB
-Magnus Library COMPLETE!

04/03/05	Version 2.4	485 KB
-Magnus library up to #821.

03/03/05	Version 2.3	439 KB
-Magnus Library up to #681.
-SideQuests done, SideQuests in Walkthrough done.

20/02/05	Version 2.2	391 KB
-Magnus Library up to #0502.

17/02/05	Version 2.1	360 KB
-Magnus Library up to #0439.

16/02/05	Version 2.0	321 KB
-Magnus Library up to #0311.

13/02/05	Version 1.9	287 KB
-Magnus library up to #0214.
-Started and completed the Battle Basics section.

12/02/05	Version 1.8	253 KB
-Magnus Library done up to #0171.
-Fixed up a few illegal characters that screwed up the format in a few places.

04/02/05	Version 1.7	203 KB
-Walkthrough done (With exception of the sidequests to do before heading to Cor 
Hydrae)

01/02/05	Version 1.6	190 KB
-Walkthrough finished Nihal Desert, onto Cor Hydrae.
-Worked more on Magnus Library.

31/01/05	Version 1.5	182 KB
-Walkthrough finished Phantom Goldoba, Greater Celestial River, Zosma Tower, 
and Illusory Fortress.
-Worked on Magnus Library.
-More work on Constellations.

29/01/05	Version 1.4	166 KB
-Walkthrough done up to and finished at Celestial Alps.
-All work on family and constellations up to Celestial Alps done.

27/01/05	Version 1.3	139 KB
-Walkthrough up to Mintaka revisited.
-Added some more content to Constellations, including rewards.

26/01/05	Version 1.2	117 KB
-Walkthrough up to Lava Caves.
-Update with Constellations.

24/01/05	Version 1.1	102 KB
-Walkthrough including Balancoire.
-Included Piscis Australis in the Constellation Magnus sidequest section, tied  
up a few loose ends.

23/01/05 	Version 1.0	97 KB
-First version of FAQ.
-Walkthrough done up to but not including Balancoire.
-Constellation Magnus + Family Members covered as far as the walkthrough goes.


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    				     b. Credits
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
(6BCRDS)

I have the following to thank;

-Myself, for working on this.
-Various hosts of this work.
-BradyGames guide, for various stats and descriptions that I'm too lazy to get 
on my own >_<.
-Dark Vortex, again, for the ASCII up top.
-Brian Walsh; making a note that Ungyo and Aygo DO have Finishing Attacks.

  .-.  .-.   
  (_  \ /  _)        __
       |   _.._ _ o (_ |_    ._  _
       |  (_|| | || __)| ||_||\/(_)|_|
			      /

İ2005 Yami Shuryou