==============================================================================
Baten Kaitos-Eternal Wings and the Lost Ocean
Dungeon Walkthrough Guide/Final Deck Construction Guide
Version 1.5

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Author: Sabin01
e-mail: sabin2001@gmail.com


**Authorized lists of websites:
1) GameFAQs.com
2) Neoseeker.com

if you see this FAQ on another web site, please notify me, ASAP.

==============================================================================
Copyright 2004 

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

==============================================================================

Table of Content(Index):
I. Version History
II. FAQ
III. Walkthrough
  A. Sudal Suud
	1. Moonguile Forest
	2. Nunki Valley
	3. The Lord's Mansion
  B. Diadem
	1. Lesser Celestial River
	2. Cloud Passage
	3. Castle Elnath
	4. Shrine of the Winds
  C. Anuenue
	1. Ancient Library of Magic
	2. Holoholo Jungle
	3. Celestial Tree
  D. Mira
	1. Portal to an Outer Dimension
	2. Detourne, the Mystical Garden
	3. Nekton, Shtine of Spirits
	4. Coccolith, Labyrinth of Mirrors
  E. Alfard
	1. Mintaka, the Imperial Capital
	2. The Battleship Goldoba
	3. Flame Cave
  F. Interdimensional Cracks
  G. Wazn
	1. The Ice Cliffs of Gomeisa
	2. Kaffaljidhm
  H. Alfard II
	1. Mintaka II
	2. Imperial Fortress
  J. Duhr
	1. Labyrinth of Duhr
	2. Capella, Garden of Death
	3. Zosma, Tower of Stones
  K. Celestial Alps
	1. Celestial Alps
  L. Greater Celestial River
	1. Greater Celestial River
  M. Anuenue II
	1. Illusory Fortress of the Book
  N. Mira II
	1. Phantom Goldoba
  O. Alfard III
	1. Nihal Desert
  P. Duhr II
	1. Zosma, Tower of Stones II
  Q. Cor Hydrae
	1. Cor Hydrae
IV. Final Deck Construction
  A. Kalas
  B. Xelha
  C. Gibari
  D. Lyude
  E. Savyna
  F. Mizuti
V. Thanks


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I. Version History
==============================================================================

-Version 1.0: 06/15/05.  

Just Starting, will get a bunch more done soon.

==============================================================================

-Version 1.1: 06/28/05.  

Fixed a "Perkhad" to "Pherkad". Fixed my e-mail address. Changed "Pherkad" to
"Sadal Suud". Added the drops for the monsters in the Portal to Another 
Dimension. Some other fixes as well.

==============================================================================

-Version 1.2: 07/02/05.

Added Small Knife to Unuk.  Thanks to Vilurum, and thusly I added Vilurum to 
the Thanks section. Working on a Weapon Location List.  Done with Kalas' sword
list, but I haven't started on the others.  That should be done around August.

==============================================================================

-Version 1.3: 7/7/05.

Finished with the Cor Hydrae Drops, so anyone looking for those can get them.
Added some thanks and some drops, no major changes. 

==============================================================================

-Version 1.4: 11/02/05

Been a while since I've updated this thing.  Kinda hard to do without a pc, 
but I'm back, and I've gotten some good ideas from the message boards on how
to improve this guide.  I'm adding a Farming section to the walkthrough as 
per Vilurum's suggestion.

==============================================================================

-Version 1.5: 11/11/09

FOUR YEARS since my last update. I just started playing this again, so I
thought I'd take a crack at updating this guide. Nice to see that people still
use this guide and still play this game. Also nice to see some of the old
familiar faces on the boards. Oh man did I leave off quite a few things.  
Added experience numbers for some monsters that needed them.

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==============================================================================
II. FAQ
==============================================================================

The only question I've gotten from this guide was some confusion about Light
and Dark type advantages, so still no questions! Go me for having such a well
put together guide!

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==============================================================================
==============================================================================
III. Walkthrough
==============================================================================

The heart of this Guide. I will walk you through (oh, just got it, walkthrough
) the game about what items to pick up and what items emenies drop in the 
dungeons. Naturally, this guide is a work in progress, but this guide is 
intented to help players in questions of what to pick up and what to let go in
the game. If you are looking for a guide about what to do in the non-battle 
portion of this game, then you have come to the wrong place. Now some of you
might think that because this is a dungeons guide that sidequests located in
dungeons would be covered here, well you are wrong.  Unless they directly
involve getting a treasure also located in the SAME dungeon, I will not cover
ANY SIDEQUESTS, although I am not talking about Zosma for the reason that it
is just too fun to spoil.  Ahh how it reminds me of the good ol days of Zelda.

First I will go over the format of this guide to help facilitate your game
playing needs.  I was looking at the FAQ for the enemy drop on GameFAQs, and
ended up going to the forum to ask further questions about what magnus are 
good to keep and which ones I should let go, this led me to the creation of
this guide.  Also I was particularly bored.  In going through the walkthrough,
understand that this is simply a guide for the dungeons of the game and about
what magnus are important for what sections.

First I will list what each enemy drops and some enemy stats as well for your
convenience.  Then I will outline what is essential and what is nessecary, and
what is junk using a 1-10 ranking system.  Hopefully this will help you guys 
out.  Let me lay out how my ranking system works.

Say it were possible to fight a large number of the same enemy and they all
dropped a different item that the enemy normally drops, and you happen to 
take a photo of the enemy as well.  My ranking system will guide you as to 
whether of not you should take the item.

So if the item has:
10/10:  Take this over everything.  You need this desperately and should take
	it over even a Rare shot of someone in your party.
9/10:	Take it if you like this item, however, most of the time you will
	end up taking this item unless you get a rare shot of someone in your
	party.
5/10:   Take this if you want it, unless you already have a lot of them.
1/10:	Take this just for collection purposes, if you have one, leave it.
0/10:	Never take this as they should already be in your inventory and are
	just a waste of space.
--/10:	These are drops that are automatically taken for you in addition to
	any other drops you have.  Mostly for Boss drops and Constellations.
AC/10:	These are items you get "After Cinema."

You noticed that I skipped a few numbers, this is because 11 numbers are too
many to assign importance to, but I do use them rarely to emphasis the 
difference between other drops.

Along the way I will also include a "farming" section under certain areas. I
can see that some of you are confused, so let me explain.

Farming: In Baten Kaitos, the repetetive action of fighting the monsters
over and over again, until a certain goal has been reached (i.e. level or
gain a certain number of magnus for someone.)

So in some dungeons I will make a special note of a farming opportunity.
This will give those having trouble progressing through the game some 
pointers. This is mostly for those people that like to dominate the game
on their second or third playthrough. Well with that out of the way, I can
finally get started.

==============================================================================

IIIA. Pherkad

IIIA1.	Moonguile Forest- 

Items:  1st Visit: Voice 1, Leather Hat, Bamboo Shoot, Flame Sword, 
	Fire Burst Lv 1
	2nd Visit: Ice Dagger, Escape

This first dungeon of the game is a good introduction to the battle system.
The enemies drop mostly useless items, but look out for Long Swords and Ice 
Armors.  This means you may want to spend some time fighting Unuks til you get
sick of it.

Let's Begin. Fight the two Shawra's, hopefully you get a couple Round Shields.
Pick up the Voice 1 in the chest, I personally don't like the voice cards, as 
you can usually find another magnus that helps make the straight and also does
more damage than just the 5% increase. Note that by just making a pair you get
10%, so already that's better than Voice 1-5. Moving on to the next screen you
can see an Unuk. You might want to fight this guy until you get about 4-5 Ice 
Armors from him. In order to get him to reappear go back to the previous 
screen,	and reenter. This will give you a great advantage over the boss in the
next screen.  Pick up the Leather Hat and Bamboo Shoot.  You see a chest over 
a log, but you need a stoked flame quest magnus to get it, so forget it for 
now. When you are ready fight the boss. You will get a new party member, equip
any leather hats you may have on her.

In the next screen, you see a Red flower.  This area might be a little 
difficult to navigate through, so let me say that you can reach the Flame 
Sword directly, but you need to go up-right, left, down, left, up to reach the 
red flower.  Hope that helps.  I got stuck there my first time for about 2 
minutes, yeah it was embarrising, but I got over it. Make sure to pick up the
Fire Burst Lv 1 next to the Unuk and put it in Xelha's Deck right away.  Make
sure to equip any Fire magnus, and take out any water magnus that you can. 
You may just have to fight LotS with Water Magnus since it is early in the 
game.  Or you can go to the next dungeon and pick up as many Flame Swords as 
you can, but then where's the challenge?

When you beat the boss you will be introduced to BK's ultimate annoyance.  
After beating a dungeon, there will sometimes be a treasure that can be seen 
in the room with the boss, but you cannot pick it up until you leave the 
dungeon and have to walk all the way back through to get it.  We are lucky 
however, because you need to go back anyway to get the Stoked Flame to get the
Ice Dagger. Once you are scoled by the villigers and get your blank magnus,
pick up the stoked flame from the Mayor's House and burn the log down to get
the Ice Dagger.  Walk all the way to where you fought the boss and pick up the
Escape magnus.  Essentially a useless magnus if you know how to fight.

==============================================================================
Farming Report:
I would suggest not actually farming until you get to Anuenue. If only for the
fact that if you gather a lot of long swords, you'll end up throwing them away
later. Get some ice Armors and Long Swords, but once you get bored, move on.
==============================================================================


Enemy (HP)		Experience	Drop		Rank
==============================================================================
Shawra (15)		2		Round Shield 	9	
					Leather Vest	5
					Saber		5
					Short Sword	1
					Small Knife	1
					Vela (c)	--

Unuk (23)		4		Long Sword	9
					Ice Armor	9
					Saftey Hood	9
					Bamboo Shoot	6
					Small Knife	1-Vilurum

Sabre Dragon (230)	40		Fire Burst Lv1	--
					Draco (c)	--
					Blue Storm	--

Lord of the Spring(300) 80		Wild Strawberry	--
					Scale Buckle	--
==============================================================================

IIIA2. Nunki Valley-

Items: Flame Shield, Frozen Shield, Secret Recipe 1

Pretty much just straight foward; fights, fights and more fights here. The one
weird thing here is the waterfall, that you have to wait for in order to jump
across.  Pick up the Flame Shield, Frozen Shield, and move to the next screen.
Use the Explosives that you picked up from Larikush's place and keep moving.
In the next screen, walk underneath the waterfall and get the Secret Recipe 1.
You will ecounter Doomers, here which are very powerful Fire-based monsters.
They drop the very useful Flame Mail, and the not so useful, Flame Sword. You
will want to pick some up eventually, but not yet. They change into the 
pathetic Short Sword after an hour, so make sure to only pick them up when you
are sure that you are gonna use them within the hour. Healing Items may still
be important if you havent mastered in-battle healing. After leaving you can
walk straight throught the valley, no need to reenter it.  

However, in this case you will find that you need to come back and fight a
boss. When you come back make sure to stock up on some Flame Swords now so
this boss will be easier.

==============================================================================
Farming Report:
Hold off until Anuenue! If you want an easier time in Diadem, stock up on 
Flame Swords, but be quick about, only have an hour to make use of it.
==============================================================================


Enemy (HP)		Experience	Drop			Rank
==============================================================================
Unuk (23)		4		Long Sword              9
					Ice Armor               9
					Saftey Hood             9
					Bamboo Shoot            6
					Small Knife             1-Vilurum

Doomer (45)		7		Flame Mail		9
					Shish Kebab(small)	6
					Flame Sword		4

Nunkirantula (350)	130		Duel Sword		--
					Light Flare Lv2		--
==============================================================================

IIIA3. The Lord's Mansion- 

Items:  Frozen Shield, Chain Mail, Wind Blow Lv 1, Mink Coat, Shadow Wings,
	Shrike Statue, Cronos Blow 1, Ice Dagger, Much later in the game:
	Moon Buckle, Intriguing Mystery.

This dungeon can be exited and reentered by leaving through the way you came,
however you should note that simply leaving the room does not make the enemies
reappear, you need to leave the dungeon and come back.

Walk up the stairs and fight the Gaurds. You can try to get into some of the
rooms now, but I like going up to get the key first and then going to each 
room one by one. It just seems easier. Anyway, pick up all the items. The 
Frozen Shield in in the crest in front of the stairs. Walk up the stairs to 
the left and pick up the Chain Mail. In this door will be Wind Blow Lv 1 and
the key to the locked rooms downstairs. A cutscene will ensue. Leave the room 
and go through all the rooms. Pick up any items. Check the table in between 
the two beds for the Mink Coat in the first room. Talk to the husband if you 
talked to the wife earlier in Ceralbai. The second room, pick up Kalas' Level
2 Finisher, Shadow Wings. This next boss is strong against Dark attacks, but 
it is your strongest attack thus far besides your spirit attack, so I suggest
putting it in. Pick up Xelha and a couple of Items for her in the next room.
The last room has two gaurds who attack you.  Pick up the Ice Dagger when you
are done.  Level up and Class up for Xelha, up the stairs to your right. Go up
the stairs to the right when you are all prepared for the boss.

Again you will see a few items that you can't get yet, nor will you be able to
for a long part of the game. Don't worry. Remember if you want to get some
Flame Swords before leaving for the next Island that you can do that once you
defeat the boss, but not once you get on the liner.

==============================================================================
Farming Report:
Water and Dark spells aren't that good for the next few dungeons, so I'd just
move on to the boss.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Imperial Soldier (70)	11		Aqua Burst Lv1		9
					Dark Flare Lv1		9					
					Wheat Crackers		8					
					Long Sword		6
					Green Bananas		6
					Leather Hat		1
					
Giacomo (750)		190		Sparkle of Life		--
					Chronos Blow 1		--
==============================================================================
==============================================================================
IIIB.  Diadem

IIIB1.	Lesser Celestial River- 

Items:  Chaos Edge, Heron Statue, Mana Stone, Stream Blade, Camera 1,
	Fire Burst Lv 2, Century Veil, Hemp Creel, Cloak of Dark Night

This place is one of the most annoying Dungeons, I think.  Mostly because of
the damn waterfall, but also because you don't have easy access to a lot of
Fire Magnus. Anyways, Pick up the Chaos Edge and move along. You can't get the
Heron Statue yet, so just move on.  Pick up the Mana Stone and Stream Blade.
The Waterfall is on the next screen just after the Cancerite jumps at you.
The key is to go as far as you can before you run through. If you are lucky,
you will make it through on one try.  Good Luck, I finished my Notes on the 
Cancerite just getting by the Waterfall. After you defeat the boss, you will
see the skull of the fish float down river.  Before you touch it, go back to
the where you fought the boss, and continue the path, across the river to the
otherside where more treasures await.  Continue past the Hemp Creel, and you
will begin to encounter creatures from the section on Cloud Passage.  You 
shouldn't fight them unless you have classed up both Kalas and Xelha. You can
manage to get around them to pick up the other items.  On your way out you can
move the Thunderfish Bone down the river on both screens, so that you can get
Xelha's class up item the Heron Statue.  Remember that you shouldn't pick the
Bone up until someone asks for it, by then you will be able to go back and get
it.

A little note on the items, The honey is extremely useful when you get some
cucumbers to make melons.  Pick up some Chestnut Truffles in order to counter
the poison attacks of the monsters.  Grapes turn into Wine and then into
Vinegar, which is a fairly useful water item magnus that anyone can use, even
the non-water users like Lyude and Kalas after the Ice Dagger becomes over-
shadowed.

==============================================================================
Farming Report:
Be sure to get some Honey for later and move on.  If your Flame Swords haven't
turned to short swords by now they will by the next dungeon.  Replace them
with Long Swords until the next dungeon when they will get replaced by Chaos
Edges.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Pul-Puk (110)		13		Mosquito		9
					Honey			9
					Savings Book		9
					Bamboo Shoot		4
					Chestnut Truffle	4
					Chunk of Ice		1-Vilirum

Cancerite (130)		16		Aqua Yell 1		4
					Shish Kebab(Medium)	4
					Chestnut Truffle	4
					Pine Tree		1
					Rooster			1
					Grapes			1

Thunderfish (1000)	260		Energy Wave		--
					Silver Anklet		--
					Pisces (c)		--
==============================================================================

IIIB2.	Cloud Passage- 

Items:	Cygnus (c), Aqua Burst Lv 2

Not too much to discuss in this dungeon.  The creatures here are likely to be
a difficult challenge considering that no one has any access to chrono magnus
yet. Also, Gibari is likely to have a greater disadvantage because of the 
resistance to wind that these guys have.  Anyways, try to pick up as many
Cucumbers as you can.  Also get some Dark Flares and Chaos Edges. Make as many
Melons as you can before fighting the boss and you'll be fine. 

Flower buds turn into Dark Flowers which are handy for when Lyude is lacking
in the Dark department.

==============================================================================
Farming Report:
As soon as you get here, try to ignore the Stripers and focus on the Albireos.
Get some cucumbers and get to work on making melons. You'll need them until 
you get to Anuenue.  Also replace any short swords still in Kalas' deck with
Chaos Edges.

==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Albireo (155)		20		Dark Flare Lv 2		9
					Chaos Edge		9
					Cucumbers		9
					Bamboo Shoot		1
					Green Bananas		1
					Triangulum (c)		--

Striper (170)		25		Shako			9
					Flower Bud		6
					Milk			4
					Pine Tree		1
					Small Knife		1

Iron Beetle (1500)	340		Shark Tooth		--
					Soul Flash		--
==============================================================================

IIIB3.	Castle Elnath- 

Items: 	Infinity Mask, Dark Sword, Dark Flare Lv 1, Light Flare Lv 1, Magical
	Anklet, Fading Notebook, Dark Yell Lv 1, Flash Armor, Shadow Suit, 
	Light Yell Lv 1, Wheat Crackers.

The Castle is where we can get the elemental auras, which are useful against
certain bosses. After reaching the castle step off the boat and get the chest
around the corner. then head into the castle.  Talk to the knight who will 
give you 4 knights and the Diadem Royal Crest Essance.  Get the Dark Sword and
head down the stairs.  You see your first opportunity for an item by assisting
the Diadem Knights.  First however, head to the right and pick up the Dark 
Flare Lv 1 in the statue.

Now then let me explain these battles, there are seven of them and require you
to deploy the correct amount of knights in order to defeat the Imperial 
Soldiers.  The math goes like this, whichever side has the most points wins:

Knights			Points	Imperial Soldiers	Points
=======			======	=================	======
Senior Knight		4	Blackhelm		2
Knight			2	Elite			1
Knight(already engaged)	1
Apprentice Knight	1
Squire			.5

So in the first group there are two elites to the one knight that's already 
there. So as it stands now the Knight will lose 1 to 2, so you need to deploy
enough knights so that your side has more than 2.  However you want to save 
your good knights (knights and Senior Knights) for later so send in the Squire
and the Apprentice Knight.  The Knight will thank you and give you a Butterfly
for Gibari.  Pick up the Light Flare Lv 1 in the Statue and move on.

In the next room head straight left and into the room.  Here the battle is
currently at 2-3, so send in your Knight and you will be rewarded with the 
Chronos Aura 1. Pick up the fading Notebook and Magical Anklet.  Go back out 
and head down the Stairs.  Head to the left and you will enter the Knights 
quarters, here you can show knights the Crest and they will be recruited to 
aid you. Since you only have a Senior Knight, pick up a Knight, an Apprentice
and another Squire.  Fight the Soldier that is about to slay a Knight, he 
doesn't give you anything, but a clue about which Soldiers are stonger.  
Anyways, time for the next group.

Here the battle is 1-2, so deploy the Squire and Apprentice and be rewarded
the Fire Aura 1.

The next group is down the strairs to the left.  Fight the Elite that attcks
you (you may want to take a picture of the two kinds of Imperial Soldiers as 
they don't appear again).  Then engage the next group.  For the easy victory 
deploy the Senior knight.  Reward is the Light Aura 1. You should only have a
Knight at this point, so go back and pick up a Senior Knight, an Apprentice 
Knight and another Knight. Lacking an Apprentice, a Squire will do.


Back in the other room, there is a Red Flower and two chests, pick them up and
head for the next group to the right. Here the fight is 1-5, so quickly deploy
a Senior Knight and an Apprentice Knight.  Get the Dark Aura 1.  

You only need one more trip back, this time get a Senior Knight and any other
Knight you feel like getting, it really doesn't matter.  Head across the 
castle down one flight of stairs and up another to meet your sixth group. The
Battle is 2-4, so dispatch either two knights or a knight and whatever else 
you picked up.  Get the Aqua Aura 1, and the Light Yell Lv 1 from the painting
in the room.  You can't head up the stairs because of the rubble, so head to 
the right and meet the last group.

The battle is 3-6, so all you need to dispatch is the Senior Knight.  For fun
you can also go back, pick up any spare knights and send them all to dominate
the Imperial Soldiers.  You are given the Wind Aura 1 and are ready to fight
the boss.

==============================================================================
Farming Report:
Can't farm here, but there isn't anything in here that is needed.  Just be
sure to get pictures of the enemies if you are going for 100%.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Imperial Elite (230)	31 		Shish Kebab (medium)	4
					Unicorn Horn		1
                                        Uncooked Rice           1

Imperial Blackhelm (280)38              Dark Flare Lv 2         9
					Shadow Suit		8-Vilirium
					Dark Yell Lv 1		4
					

Iron Beetle V (1700)	340             Shadow Cornet		--
					Cresent Buckle		--

==============================================================================

IIIB4.	Shrine of the Winds- 

No items, just a boss.  I love this dungeon. A quick note that you can use the
magic pen to make The Prophet's Notebook, which informs you of magnus changes.

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Lord of the Winds (1900)530		Coral Plant		--
					Magic Pen		--
==============================================================================
==============================================================================
IIIC.  Anuenue

IIIC1.	Ancient Library of Magic- 

Items:	Zeit Robe, Sforzando, Will-O'-Wisp Hat, Wave Blade, Kite Shield, 
	Deluxe Shortcake, Falcon Statue, Scarlet Shell, Deluxe Cookies, Magnum
	Cornet, Silver Sword, Ruby Earrings, Deluxe Bonbon, Taurus (c), Fruity
	Gelatin, Water Mirror Anklet

This is another standard dungeon with monsters and puzzles.  Grab the Ziet
Robe and the Geography Section Key, which is the key to the first room to the
left. There are two items you need to find here besides the obvious ones, the
Philosophy Section Key and the Geography Book.  Both are on bookcases on the 
bottom edge of the room.  Arrange the red bookcases so that you can get the
items. Head out of the room, and then up the stairs for the next room, which
will be the Philosophy Room. Up the Stairs, head into the first door.  You 
will see a key on top of the red bookcase.  Knock it over, but don't worry
about getting the key just yet. Move past that into the next room, the 
Philosophy Room.  Again there are two key items to get here, the Literature
Section Key and the Philosophy Book.  They are both in the lower left of the
room.  Move the Bookcase DOWN to get a place to jump in order to reach the 
items.  Head back out into the larger room and into the Literature Section.
Only have to worry about getting the Liturature Book here, as the key for
the next section is on the floor. Once you get it, head back out of the large
room, and going back into using the other door to pick up the key to the 
History Section. The History Section is back down the stairs in the other door
with the magical seal next to the Geography Section.  Pick up the History Book
and all the treasures, including the Deluxe Bonbon which is on one of the 
upper left bookcases by the entrance.  Once you have all the books, you need
to put them in the large room, where you knocked over the bookcase.  Find the
right spot for them and the door to the boss will open.

There are a couple of very good drops in this area. First lets start with the
Skeleton Warrior.  These guys drop Ray of Truth, which is a light sword for
Kalas.  They are really the only good light sword Kalas has, even with it 
being a combo 2 sword.  Next are Crystal Mail, this armor stayed with me til
very near the end of the game, pick up at least 5-10 of them.  Strawberries
are the new best healing item so pick up a few. I strongly suggest not taking
Blue Storm when you see it.  Usually if you put more than 1 of the same 
finisher in a deck, you end up making shorter combos that do less damage.
Anyway, The enemies in the bookcases are even better, for one reason, a peach.
This item will become a Peach Boy which has 56 Atk, and after 72 hours becomes
the Uber Wonder MOMO, healing 2800 and Cure All(100%), SwEeT! Almost all the 
drops here are worth getting at this point, so stock up. If you are wondering
about the silkworm being a rank 9, it's because it turns into Silk which
sells for 30k.

Remember to come back after fighting the boss to pick up Xelha's armor.

==============================================================================
Farming Report:
Ah, the very best place to begin our farming habits.  Plently of good magnus 
for almost all of your characters. The goal I usually set here is 15 peaches.
Once I get 15 peaches from the Cursed Spell Book, I move on.  By the time I
get 15 peaches, I have enough of everything else that I'm all set til the next
dungeon. You may also want to get enough Crystal Mails for your party.  I'd
say eight is enough. Just be sure to get as many Peaches as you want Wonder
MOMOs.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Skeleton Warrior (285)	42		Ray of Truth		9
					Crystal Mail		9
					Flame Helmet		6
					Chump Change		6
					Strawberries		6
					Blue Storm		0

Cursed Spell Book (225)	47		Peach			10
					Black Scepter		9
					Wind Blow Lv 2		9
					Wind Yell Lv 1		6
					Mini Creme Puff		1
					Dance of Light		0

Cursed Grimoire (290)	53		Marvelous Sword		9
					Chronos Blow 2		9
					Shining Horn		9
					Silkworm		9
					Bomb			6
										
Folon (2300)		880		Heartlight Candle	--
					Devil Euphro		--
==============================================================================

IIIC2. Holoholo Jungle-

Items: 	Silver Earrings, Ice Crystal Buckle, Brave Knight Helm, Heat Paddle,
	Fire Burst Lv 3, Smash Tackle, Wind Yell Lv 1, Equuleus (c)

You need to get the Landmark Stone from the Principle of the school of magic
to get through here, so get that.  It's kinda hard to describe where to go, so
I'll just let you discover that on your own. There is no boss here to worry
about and this is one of those dungeons that once you pass through it, you
don't need to go back and do it again.  The important drops here are the fire
items, The next boss will be water-based, so stock up on Flame Spheres for an
unnamed character, and Will-O'-Wisp hats for the lady. Skipjacks also are very
good sources for healing.  Making them Minced will add to their healing aid.
Chronos Blow 2 also help in the next area, so pick some up if you didn't do it
in the Library.  Fighting the Undead Swordsman should prove useful later.

==============================================================================
Farming Report:
My last playthrough I skipped farming here, but if you choose to farm, get as
many Chronos Blow 2s as you can and the Will-O-Wisp hats only show up here, so
pick one up.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Acheron (380)		68		Flame Sphere		9
					Aqua Yell Lv 2		6
					Mattress		6
					Shagreen Helmet		4
					Grapes			1
					Plain Pastry		1

Spell Shellfish (180)	60		Chronos Blow Lv 2	9
					Heat Jacket		9
					Skipjack		6
					Shish Kebab (large)	4
					Uncooked Rice		1
					Rooster			1

Mirabilis (450)		87		Fire Yell Lv 2		9
					Pickled Eggplant	6
					Fruity Gelatin		4
					Shortcake (small)	1
					Milk			1
					Pegasus Horn		1

Undead Swordsman (340)	77		Silver Sword		9
					Half Plate		9
					Shadow Cornet		9
					Will-O-Wisp Hat		9
					Green Plums		5
					Chunk of Ice		1
==============================================================================

IIIC3.	Celestial Tree- 

Items:	Crater (c), Wild Cherry Bud

This is the simplest dungeon in Anuenue, just climb and fight, climb and fight
till you reach the girl, and then climb some more and fight some more. 
Remember when I said this boss was water-based? Well now is your last chance
to stock up on fire magnus.  

==============================================================================
Farming Report:
Get enough Flametounges and Heat Paddles for Kalas and Gibari.  You won't get
any better fire weapons until the 2nd disc. I usually pick up around 10 
paddles and 6 swords. You will get another chance to pick up flametongues in
another dungeon soon.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Blood Leaf (360)	98		Flametongue		9
					Snake Tuba		9
					Shrimp			6
					Green Plums		4
					Butterfly Barrete	1
					Ursa Major (c)          --

Devil Claws (495)	110		Heat Paddle		9
					Magnum Cornet		9
					Pickled Eggplant	4
					Matress			1
					Pegasus Horn		1

Tree Guardian (2700)	1500		Freezing Axe		--
					Dancing Flames		--

Savyna (3300)		0		----------
==============================================================================
==============================================================================
IIID.  Mira

IIID1.	Portal to an Outer Dimension- 

Items: None

This technically isn't Mira, but I will	include it here anyways.  There are a
few things that you need to get	here for the gathering, make sure you get the
rank 10 items.  Also if	you are going for the complete gathering, make sure to
get the pictures of the enemies as well.  In fact consider the picture here as
a rank 10 item.

==============================================================================
Farming Report:
The best way to farm is to not shoot from the Ship at all. This way Mizuti
gets too far ahead of you by the last wave and you get to go again, keeping
any magnus that you get from battles, not from shooting the waves however.
The downside to this is if you are going for 100% completion, you should not
farm here.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Ghost Claws (315)	123		Fire Burst Lv3		9
					Green Oak		9
					Crystal Edge		9
					Shrimp			4
					Skipjack		4
					Concerto		0

Zelmer (270)		137		Frost Cap		10
					Aqua Burst Lv 3		9
					Ice Knuckles		9
					Curry			4
					Rooster			1
					Dragon Uppercut		0

Gnosis (3600)		2700		Ancient Branch		--
					Brave Knight Helmet	--
					Andromeda (c)		--

If you are wondering if you did the passage correctly, you should never miss
Secret Recipe 4 or the Frost Cap. Each of these items can only
be found here, so watch out.  If you care about the other items that you can 
get, then look for them somewhere else, or restart till you get a perfect run.
It only took me about an hour, so if you are game.

==============================================================================

IIID2.	Detourne, The Mystical Garden- 

Items: Silver Barrette, Whirlwind Hit

This is one of the more tedious dungeons of the game.  A lot of back and forth
in this dungeon.  Hop over and talk to the woman and ask her about the garden,
this will make the golden hero appear later.  Enter the maze and fight the two
Slime that you can get to.  Exit using the top-middle staircase.  Hop over to
the right side to talk to the golden hero. If you cannot hop over to the right
you will need to go back into the maze and exit using the very middle exit and
change the scales so that the other block is heavier. Agree to help him and he
will give you Jet Boots and a White Sword, which are valuable items.  Enter 
the maze, using the door behind the Hero.  defeat the last Slime and you will
hear a ring. If you can't get to him because he is behind a flame, go back to
the hero and speak to him, he will give you the red necklace, which allows you
to walk over the flames.  This indicates that the Golden Axe appears in the 
maze.  In order to reach it you need to exit the maze using the lower-middle
exit and hop over to the left and enter the maze. Again if you can't, change
the scales so that the correct block allows you to jump. After getting the 
axe, exit the lower middle and use the axe get the key hanging from the middle
block.  This key allows you enter the locked door within the maze for a boss
fight.

Most of the enemies only show up in pairs, so you can imagine how hard it was
for me to get this section. Enjoy the fruits of my labor. Don't focus on the
Slime's, go and fight the devilish hands for the good stuff. Note that getting
meat will allow you to make beef jerky (heal 500) by using a fire spell after.

==============================================================================
Farming Report:
It is super hard to farm for the aqua items here, which is why I'd prefer to
do my farming for aqua items in the Portal to another Dimension, but that's 
my opinion. I usually try to get mostly water magnus here, because the Lava
Caves are coming up. Although getting light magnus should be a more immediate
concern.
==============================================================================


Enemy (HP)		Experience	Drop			Rank
==============================================================================
Slime (540)		142		Ox Tongue		5
					Custard Pudding		5
					Squid			5
					Small Fire		5
					Rotten Fish		0
					Overture		0

Devilish Hands (600)	172		Green Oak		9
					Flametongue		8
					Fresh Beef		5
					Ox Tongue		5
					Bacon			5
					Fire Yell Lv 1		1

Magic Shellfish (200)	149		Fire Burst Lv 3		9
					Chronos Armor		9
					Silk Robe		9
					Squid			1

Gormer (450)		159		Crystal Edge		9
					Aqua Burst Lv 3		9
					Ice Knuckles		9
					Cedar Tree		1
					Persimmons		1

Magnus Giganticus(4000) 4700		Emeral Earrings		--
					Gleaming Helmet		--
==============================================================================

IIID3. Nekton, Shrine of Spirits-

Items:	Wind God Blade, Corona Borealis, Water Blade

Fairly Straight-foward dungeon, fight and get the treasures, fight the boss.

==============================================================================
Farming Report:
The enemies in the next few dungeons are very weak to Light and Chrono, so 
the only thing you should farm are Fillers, so just pick up enough mayflys and
Ruffian Masks from the Ray-Moos and focus on the fillers.  2/5 chance to get
something vitally important for either Lyude or Xelha.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Gray Cancerite (520)	240		Blue Sky Mail		9
					Tekken (Iron Fists)	9
					Frozen Tangerine	5
					Milk			1

Filler (480)		213		Light Flare 3		9
					Brilliant Horn		9
					Skulpting Knife		5
					Uncooked Rice		1
					Rice Paper		1
					Cepheus (c)		--

Ray-Moo (495)		190		Mayfly			9
					Ruffian Mask		9
					Kite Shield		5
					Shrimp			1
					Sugar Cane		1
					Hercules (c)		--

Sikri (3000)		7400		Golden Buckle		--
					Dark Embrace		--
					Virgo (c)		--
==============================================================================

IIID4. Coccolith, Labyrinth of Mirrors

Items:	Heaven's Pillar, Corona Australis (c)

Like the name suggests this dungeon is very hard to navigate through.  You
should try and head toward the yellow moon as best you can. The enemies here
drop powerful spells and magnus for Savyna, Xelha, Mizuti and Gibari. Also you
should concentrate on making the fourth best healing item in the game, Sacred
Wine.  It heals 500 and cures Death 100%.  It's not so much the HP that it
heals which makes it great, but the ability to cure death 100%.  Make it by
using Mizuti's Holy Grail and Japanese Rice Wine. You could technically have
made this before Nekton by making Holy Grails using the two pens in Reverence,
but I'm assuming you didn't use an FAQ to find that out.

==============================================================================
Farming Report:
As I said up above focus on making Sacred Wines.  Set a goal and go. The 
monsters here drop powerful magnus for the next few areas. I would suggest 
getting a lot of spells for Xelha/Mizuti.  You may even want to go back to
Nekton and gather some Light Flare Lv 3s for them as you will be heading into
the Empire next, and you will be facing a trio that hates the light. Also
snag as many Chrono magnus as you can for Xelha/Mizuti and Gibari.  You won't
get any more for a while, and there will be plenty of monsters weak to it
ahead.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Crystal Spider (540)	278		Wind Blow Lv 3		9
					Arm Bomber		9
					Second Hand		9
					Gleaming Helmet		9
					Pine Tree		1
					Skipjack		1

Sbarb (570)		327		Dark Flare Lv 3		9
					Skulpting Knife		1
					Dark Yell Lv 1		1
					Fading Notebook		1
					Grapes			1
					Deluxe Red Wine		1

Wokko Kakish (600)	386		Chronos Blow 3		9
					Indra Horn		9
					Assassin's Hood		9
					Flower Bud		1
					Persimmons		1
					Dragon Uppercut		0

Phantasm (3000)		10400		Pinecone		--
					Vanish Grenade		--
					Capricornus (c)		--
==============================================================================
==============================================================================
IIIE. Alfard

IIIE1. Mintaka, the Imperial Capital-

Items: 	Intermezzo, Rice Paper, Pretty Flowers, Apple Pie (slice)

This is technically a town, so I won't cover any of the magnus you can get 
until it becomes a dungeon, which will be when you enter Lyude's house. Even 
so, you cannot get those items until you reenter Mintaka later.  After the 
scene in Lyude's home you are dropped to the lower level home and exit to
fight your way out of Mintaka and onto the Goldoba.  You just fight two kinds
of imperial soldiers, much like you did in the castle. Fight your way out to
the ship.

Again, gather all the rank 9 items and when you are ready leave on the ship.

*****Special Note*****
You should make a seperate save file before you get on the ship, just in case
you find yourself under leveled.  It is better to level up in Mintaka because
you can heal at the shop for free and without wasting an item magnus or going
into battle to try to heal.

==============================================================================
Farming Report:
Get as many of the rank nine items as you can.  My goals here were, 13 Death 
Pendulums, 15 White Scepters, 5 Rainbow Straw hats and 5 Veda Cornets. But you
might want to skip the Death Pendulums if you will use Lyude instead of Kalas.
Your aim in the next two dungeons is to amply prepare your light users for one
of the tougher boss battles.
==============================================================================


Enemy (HP)		Experience	Drop			Rank
==============================================================================
Imperial Gaurd (575)	426		Death Pendulum		9
					White Scepter		9
					Rainbow Straw Hat	9
					Chronos Yell Lv 1	1
					Cedar Tree		1
					Strawberries		1

Elite Imp. Guard (630)	475		Veda Cornet		9
					Wind Yell Lv 1		1
					Small Fire		1
					Cucumbers		1
					Squid			1
					Bacon			1
==============================================================================

IIIE2. The Battleship Goldoba-

Items:	Rainbow Straw Hat, Sheet Shawl, Grace Shield, Robe of Firelight, 
	Cetaka's Sword, Rice Paperp, Crystal Nails

Now this is a standard dungeon.  Only one enemy here, the Imperial Walker. 
Save if you want and start destroying everything.  Pick up all the items in 
the ship and when you are ready to fight the big three for the first time go
to the console and enter the correct code.  These codes you can get from 
defeating Walkers, or you can just look here:

Code	Item/Effect
====	===========
0819*	Assassin's Hood
3291*	Viking Helmet
1324	Cinema
4649	Cinema
1004	Battle
0429	Battle
4653*	Unlocks door to boss.

You only need to unlock the door, but make sure to get the items.  Once you
enter the code to unlock the door, none of the other codes work. After the 
boss fight, exit by way of the hanger.  Gather some oil essance from the 
tanks and use the second car to leave.

Again, fight until you get enough of what you want, since these guys reappear
you will have plenty of opportunies to get what you want. A quick note on 
Jill's Jewelry Box, you can sell it for 5k or it will turn into a Jack-in-
the-Box, which allows you to escape from battle.  DON'T go looking for Jill.

==============================================================================
Farming Report:
If you still have any Duel Sowrds or even worse, Long Swords, fight until you
get enough Cetaka's Swords to fill up Kalas' deck.  Also get some Grace 
Shields for Kalas and Gibari if you plan to use them against the boss. I 
actually had enough White Ashes for Gibari, that I decided to use him instead
of Lyude! If you didn't farm them, then you should have some Brilliant Horns
that will make quick work of the trio.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Imperial Walker (660)	535		Black Ash		9
					Crystal Nails		9
					Cetaka's Sword		9
					Grace Shield		9
					Jill's Jewelry Box	5
					Green Plums		1

Giacomo (3800)		14000		Hermit's Creel		--
Ayme (2400)		10000		Rarebird Statue		--
Folon (2700)		10000
==============================================================================

IIIE3. Flame Cave-

Items:	Dream Blade, Serpens (c), Grumble Pen, Shadow Thruster, Catfish
	Whiskers, Gold Earrings, Solar Saber

By now, your team should have plenty of Water Magnus, making this dungeon very
easy.  You can also use Chrono on the flying Foytows, which makes all those 
Death Pendulums you got from Mintaka very useful. Anyway, head into the cave
when the old man opens the door, and make sure to get the items hiding in his
place, two are on the upper-left side of his place, and one is behind the 
machine to the upper-right.  Once in the cave, head to the left tunnel. You
find that because the Imperial Soldiers knew you were coming, they left a lava
surprize.  Go back to the old man, and he will tell you to get Flame Ice, this
is back in the cave, going to the right where you first went left. Go back
once you get it and he will make a Quest Magnus which will allow you to cool
the lava so you can walk on it. Grab more from him when you get to the second
lava slide.  Save at the red flower, a boss fight is through the door.

The monsters here give really nice drops, seriously nice drops. Lyude at this
point will become your combo person. All of his offensive magnus will have 
three spirit numbers to choose from, making straights very easy to pull off.
If you happen to come across any solar sabers, make sure you end up using them
quickly against the boss.  They only last for one hour, so be quick. You may 
be tempted to use the Green Tea or even Beer if you waited long enough for the
wheat, but I strongly urge you to stick with the Sacred Wine. The boss you 
will be fighting will use an instant KO attack, and it will be hard to beat 
him without using Sacred Wines.  

**Note, try not to use Kalas for the next battle and remove and cards he has
from his deck. You may want to remove all the cards from anyone not fighting.

==============================================================================
Farming Report:
The Foytows are my farming pick in this dungeon.  Kalas will be your dark
master if you choose to get enough Shadow Thrusters here for him. I urge
against picking up Solar Sabers as, they turn into sabers in an hour.
==============================================================================



Enemy (HP)		Experience	Drop			Rank
==============================================================================
Ceratobus (760)		780		Crystal Nails		9
					Solar Saber		3
					Wheat			1
					A Good Fortune		1
					Bamboo Shoot		0
					Crystal Shot		0

Foytow (560)		605		Indra Horn		9
					Shadow Thruster		9
					Crimson Oak Blossom	1
					Green Tea		1
					Fire Yell Lv 1		1
					Shadow Wings		0

Mamga Beast (720)	685		Veda Cornet		9
					Black Ash		7
					Sunflower Coin		1
					Green Plums		1
					Uncooked Rice		1
					Sparkle of Life		0

Lanocaulis (750)	890		Panther Claws		9
					Red Oak			9
					Chronos Yell Lv 1	1
					Apple			1
					Grumble Pen		1
					Concerto		0

Geldoblame (5500)	19000		Shadow Gate		--
					Powder Snow Anklet	--
==============================================================================
==============================================================================
IIIF. Interdimensional Cracks

These cracks are located on 4 of the 5 islands you've been to, so it isn't a
seperate place all together.  Note that the Bosses appear in a set order, so
it doesn't matter which Island you go to, the same boss will always show up
first.  Since you have to get 4 memebers of your team back, I just get the 
ones I liked the best first. For me that was Gibari, Savyna, Mizuti and Lyude.
You can do it differently, but the bosses will still be in the same order.

Also note that the boss prizes indicate which order you should get them in, as
the prizes are generally for the person you should be rescuing.  In which case
the way the game wants you to rescue them is Gibari, Savyna, Mizuti and Lyude,
seems familiar doesn't it?

Shrine of the Winds (IC)

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Naidd (1400)		5000		Spiraling Gale		--
					Goldfish Bowl		--
					Ophiucus (c)		--
==============================================================================

Celestial Tree (IC)

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Thalassa (2300)		10000		Hurricane Blade		--
					Golden Barrette		--
					Cancer (c)		--
==============================================================================

Duke Calbren's Manor (IC)

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Despina (3700)		16000		Mega Flood		--
					Tearful Birdie		--
					Lyra (c)		--
==============================================================================

Flame Cave (IC)

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Galatea (5600)		21000		Cresendo		--
					Almethyst Earrings	--
					Libra (c)		--
==============================================================================
==============================================================================
IIIG. Wazn

IIIG1. The Ice Cliffs of Gomeisa-

Items:	Leo (c), Forseti Robe, Aqua Burst Lv 4, Tower Shield, Deluxe Pastry,
	Shepherd's Purse

This dungeon has wind and snow, which slow your progress. Wait for the wind to
blow in the direction you are traveling and it will be easier.  Explore the
area and touch all of the light gates so the gate to Wazn will open. There is
something for everyone here, all the enemies drop something good for everyone.
Take your time and gather some good magnus before moving on.

==============================================================================
Farming Report:
The better enemies to fight here depend on who you like to use.  Gibari 
finally gets a better water magnus.  Crystal Mails become replaced by Aqua
Jackets.  Forseti Robes replace Rainbow Straw hats. You also get a young 
wasabi root in the city.  You can hold off farming here until you get it, and 
then come back to make Deluxe wasabi roots while you farm.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Arachnid (680)		960		Wave Cutter		9
					Scale Mail		9
					Apple			1
					Red pickled Veggies	1
					Aqua Yell Lv 1		1
					Soul Flash		0

Flobo (720)		1090		Wolf Fangs		9
					Aqua Jacket		9
					Wheat			1
					Eel			1
					Frozen Tangerine	1
					Delphinus (c)		--

Floomer (720)		1570		Aqua Burst Lv 4		9
					Forseti Robe		9
					Beef			5
					Apple			1
					Light Yell Lv 1		1
					Erupting Flail		0

Snow Cancerite (660)	1290		Asura Tuba		9
					Birch			1
					Viking Hemet		1
					Pork Ribs		1
					Chunk of Ice		1
==============================================================================

IIIG2. Kaffaljidhm-

Again, I'm not gonna go over the items, as there is just a boss in here.

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Goddess of Ice(--)	30000		Ocean Mirror		--
					Holy Grail		--
					Sacred Wine		--
==============================================================================
==============================================================================

IIIH. Alfard II

IIIH1. Mintaka II-

Items: Any you didn't get before

Just fight and exit.  Take a picture of the enemy because they don't show up
again.

==============================================================================
Farming Report:
If you read my posts about Lyude you know I dislike him, so if you use him, 
then pick up some Golden Bugles to replace any Veda Cornets or lower you have
on him. The Battle Shield will not be that useful on Gibari or Kalas later in
the game, so I wouldn't farm it, but get a few anyway.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Gagarek (790)		1645		Golden Bugle		9
					Battle Shield		9
					Soy Beans		1
					Cucumbers		1
					Squid			1
					Energy Wave		0
==============================================================================

IIIH2. Imperial Fortress-

Items:	Wave Cutter, Light Flare Lv 4, Fire Burst Lv 4, Phoenix Helm, Aqua
	Yell Lv 1, Aqua Impulse, Deluxe Creme Puff, Wolf Fangs, Scorpius (c),
	Dark Flare Lv 4, Pot of Air, Aqua Burst Lv 4, Full Helm, Golden Bugle,
	Inferno Fists, Efreeti Suit, Dragonfly, Asura Tuba, Blood Sword,
	Birch, Crown of Bubbles, Cute Doll

Wow that's a lot of items. This is definietly one of the longer dungeons. Take
care not to get lost.  For directions look on the elevator you are traveling.
Each elevator only goes to two floors, so if you get stuck, walk across the 
hall to find another elevator.  Make sure to check each passage way, as there
are many magnus here to find.  Search every cabinet, and behind every object.
You need to pick up an elevator key from one of the gaurds on the toilet on 
the second floor.  In the throne room, search behind the throne to get the 
Golden Bugle. When you reach the electrified gate, you will need to go back
and activate the security system before you proceed.  Gather some Water from
the Emperor's Room (4 atleast), and head back to the security device. Once it
is activated you can save for the boss fight up ahead.  It is a rather
difficult one so make sure you are ready.

The enemies here drop good defensive magnus.  Pick up a lot of them. Also the
Iron Beetle II drops Young Wasabi Root.  Do some combos to get Deluxe Wasabi
Root.  Heals 880 and cures death 100%.  Woo-hoo!  Third best healing item in
the game.

==============================================================================
Farming Report:
This place rivals the Ancient Library for farming location. Not so much for
the drops, however they are rather good, but because this is usually a place
where people tend to be under leveled and need to gain a few before fighting
the two consecutive boss fights. Gathering 15 or so Dragonflys will make the 
first boss a breeze. For the next one, switch in anyone strong in light and
chrono.  See why I said to get as many second hands as you could back in
Coccolith?
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Iron Beetle II (960)	1770		Inferno Fists		9
					Aqua Burst Lv 4		9
					Aqua Jacket		9
					Young Wasabi Root	9
					Fresh Beef		1
					Sorcerer's Chakram	0

Beberum (860)		2145		Dragonfly		9
					Phoenix Helm		9
					Spark Hat		9
					Shortcake (small)	1
					Eel			1
					Strawberry		1

Corrupted Walker (820)	1920		Light Flare Lv 4	9
					Inferno Fists		9
					Custard Pudding		1
					Mini Creme Puff		1
					Wind Yell Lv 1		1
					Splash Spear		0

Contaminated Walker(920)2445		Efreeti Suit		9
					Curry			1
					Plain Pastry		1
					Milk			1
					Flower Bud		1
					Sorcerer's Breath	0

Zuzlani (1000)		2820		Dark Flare Lv 4		9
					Blood Sword		9
					Full Helm		9
					Apple Pie (slice)	5
					Dark Yell Lv 1		1
					Green Bananas		1

Fadroh (7000)		45000		Camera 3		--
					Freezing Axe		--
Angel of Darkness(9000) --		Broken Ocean Mirror	AC
==============================================================================
==============================================================================
IIIJ. Durh

IIIJ1. Labyrinth of Durh-

Items:	Cinderella Birdie, Fangs of Light, Metal Knuckles, White Ash, Sun Coin
	Hamelin Cloak, Pegasus (c), Air Slash, Sunflower Barrette, Platter of
	Parting

Ok, so I tried drawing a map for this place, it didn't work out. I'm sure you
can find one if you are so inclined. Make sure you get the Sunflower Barrette
and the Platter of Parting before exiting.  You know you are exiting if you
are walking on a purple cloud.

==============================================================================
Farming Report:
Most of the magnus here you could have gotten earlier, so I'd focus on getting
Saxolaunchers and Aqua Implulses.  Also Chronos Blow 4 is a somewhat commonly
missed magnus, so be sure to pick one up, so you don't have to come back.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Bar-Mool (1040)		3070		Aqua Impulse		9
					Light Flare Lv 4	9
					Saxolauncher		9
					Egg			2
					Curry			1
					Shish Kebab (large)	1

Mad Cancerite (1100)	3420		Dragonfly		9
					Efreeti Suit		9
					Dark Flare Lv 4		9
					Slight Debt		1
					Birch			1
					Smash Tackle		0

Mafreega (1240)		4420		Aqua Jacket		9
					Golden Bugle		9
					Apple Pie (slice)	5
					Peanuts			1
					Small Fire		1
					Solar Saber		1

Bauganum (1170)		3870		Blood Sword		9
					Inferno Fists		9
					Chronos Blow 4		9
					Shaman Hat		9
					Fresh Beef		1
					Diminuendo		0
==============================================================================

IIIJ2. Capella, Garden of Death

Items:	Flashy Earrings, Whitecap Shield, Full Plate, Purple Rose

This place is covered in mud, which makes walking a very slow process. Just
keep going till you reach the house. You should have the Broken Earth Sphere
after exiting the area.  This is the second best healing item, only to the
Wonder MOMO, so be happy!

==============================================================================
Farming Report:
Here is the first chance you get to obtain the best weapon for one of your 
characters.  Kalas' Dimension Blade will become his staple chrono attack, so
pick up as many as you will need because you won't find a better Chrono sword
that you can get more than one of. Also Lyude gets a light weapon upgrade.
Also try to make some Pac-Man magnus here, as it is the best normal type
attack for most characters (eventually).
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Ghoulish Skirmisher (1120)5070	        Dimension Blade		9
					Wind Blow Lv 4		9
					Sacred Helm		9
					Cherries		1
					Sweethear Picture	1
					Heaven's Pillar		0

Almanek (1300)		5820		Crystal Wing		9
					Ghost Cap		9
					Freezing Nails		9
					Robe of Morning Cool	9
					Glint Cornet		9
					Young Wasabi Root	5
==============================================================================

IIIJ3. Zosma, Tower of Stones

Items:	Firedrake Barrette, Burning Shield, Rhapsody

Ok, well this dungeon is one of the most fun I had during this game. If you 
enjoyed the Zelda game puzzles, then you will like these.  I won't take away
the fun of solving these on your own.  Again if you really need help, refer to
one of the other FAQs.

==============================================================================
Farming Report:
The enemies here are rather annoying to farm due to all the climbing, but the
drops are really helpful for the boss in this area. I'd farm elsewhere though.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Gul-Mar-Mool (1150)	7620		Fire Burst Lv 5		9
					Power Blade		9
					Hood of Highlands	9
					Red Impulse		9
					Salted Sweetfish	1
					Oakwood			1

Mysterious Shellfish	6670		Aqua Burst Lv 5		9
(550)					Hades Horn		9
					Apocalypse Sword	9
					Skull Mask		9
					Apple			1
					Flash Explosion		0

Ungyo (7000)		120000		Prominence		--
Angyo (7000)				Posidon's Creel		--
					Gemini (c)		--
					Sword of the Heavens*	AC

Malpercio (10000)	130000		Broken Heaven Sword	AC
==============================================================================
==============================================================================
IIIK. Celestial Alps

IIIK1. Celestial Alps-

Items:	Canis Minor (c), Apocalypse Sword, Air Slash, Azure Sand, Chaos Mail,
	Efreeti Saber, Silk Veil, Avocado, Straw, Skull Buckle, Holy Armor,
	Milk, Void Phantom

This place is fairly simple, whenever you get blocked go fight the Rulug that
is blocking you. Save at the red flower and prepare for a tough battle. If you
want to make this fight a lot easier, go Class up for Kalas. Not only will you
get better equipment for him going back and forth, you will be able to do nine
card combos.

==============================================================================
Farming Report:
Again, here we have another place where Kalas gets another "best sword". You
can pick up his best Fire sword, Efreeti Saber unlimitedly.  Or if you prefer
his water sword, Aqua Truth, you can also get that semi-unlimitedly. The 
reason I say semi, is because only Rulus drop this sword, and they show up 
only about 4 times in this place as their own monster. Otherwise you have to
hope that they show up with Badwin's and hope that they drop the sword. So
good luck with that. Otherwise, not much to get excited about.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Badwin (1100)		8000		Efreeti Saber		9
					Fire Burst Lv 5		9
					Seigfried		9
					Small Fire		1
					Squid			1
					Canis Major (c)		--

Rulug (1290)		8000		Aqua Truth		9
					Aqua Burst Lv 5		9
					Robe of Morning Cool	9
					Straw			1
					Water Blade		0

Giacomo (7000)		100000		Chaotic Illusion	AC
Ayme (5000)		50000
Folon (5500)		50000
==============================================================================
==============================================================================
IIIL. Greater Celestial River

IIIL1. Greater Celestial River-

Items:	Power Blade, Buoy of Light, Battle Suit, Corvus (c), Skull Creel

Another simple dungeon.  Get the items, Corvus is hidden behind one of the
rocks. Fight the Boss, move on. By this point you should have enough Deluxe
Wasabi Roots.

==============================================================================
Farming Report:
Seeing as how this is Gibari's side quest you'd expect to find lots of magnus
for Gibari, and that is exactly what you get. Again you can choose an element
for Gibari to specialize in, either Light or Dark. Dark has better attack, and
his finisher that you obtain in this area is a dark type, so it's your call.
Also you should pick up some Power Blades if you want some normal power for 
Gibari. 
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Maw-Maw-Goo (1390)	8200		Power Blade		9
					White Ash		9
					Dark Flare Lv 5		9
					Wheat			1
					Apple			1
					Whirlwind Hit		0

Shadow Claws (950)	8600		Bloody Vortex		9
					Light Flare Lv 5	9
					Platinum Shield		5
					Persimmons		1
					Young Wasabi Root	1

Brolokis (13000)	120000		Nemesis Fall		--
					Dragoon Gale		--
					Eridanus (c)		--
					Balgora's Paddle	AC
==============================================================================
==============================================================================
IIIM. Anuenue II

IIIM1. Illusory Fortress of the Book-

Items:	Apple Pie (full), Aqua Truth, Bloody Vortex, Linnet Statu, Skull 
	Anklet, Silk Veil

The enemies in here do not return after defeating them, so make sure each
fight counts. Fortunately these monsters drop very good magnus. 

A note that Tumart will only show up if you talk to his son first.  Make sure
to talk to him before you enter this place. He is back in the Philosophy Room
of the Ancient Library.

==============================================================================
Farming Report:
Everything here you could have gotten before, so don't worry if these monsters
don't respawn, sure they would be the best source for Wind and Chronos Blow 5,
but they don't respawn, so it's pointless. I could be wrong about the respawn,
but I checked three times after clearing the first time and they never came
back.  If I were you, I'd try to get as many Wind and Chronos Blow 5 while I
was here. I'd also get as many Battle Suits as you can from the Varalbas. This
is Gibari's best normal type defensive magnus, and its your only chance to get
more than one of them. In fact, lets be drastic and reset everytime you get
something other than a battle suit. Well you only really need 4 or 5 at the 
most, so if you want more, then save and restart otherwise just be glad with
what you get and move on.
==============================================================================


Enemy (HP)		Experience	Drop			Rank
==============================================================================
Alavarum (1420)		8200		Fire Burst Lv 5		9
					Aqua Burst Lv 5		9
					Light Flare Lv 5	9
					Dark Flare Lv 5		9
					Wind Blow Lv 5		9
					Chronos Blow 5		9

Varalba (1650)		8600		Hood of Highlands	9
					Ghost Cap		9
					Battle Suit		9
					Peanuts			1
					Custard Pudding		1
					Dark Embrace		0

Kulcabaran (10000)	120000		Galeos Fangs		--
					Aqua Burst Lv 6		--
					Seal of Water		AC
==============================================================================
==============================================================================
IIIN. Mira II

IIIN1. Phantom Goldoba-

Items:	Hades Horn, Jasper Gem, Skull Earrings, Agni Tuba, Mithril Helmet

Make sure to get a picture of these guys, as they don't show up again once you
beat the boss.

==============================================================================
Farming Report:
Chronos Blow 5 can be found elsewhere, but the other two rank 9 items are 
location exclusives, so stock up on as many as you can.  Flugel Shields are
especially rare; they are Kalas and Gibari's best wind defense that are
obtainable semi-unlimitedly. This really should go on Gibari, since he should
be your Wind user. If you are using Kalas as your Wind user...STOP IT!
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Master Revenant (1480)	8400		Varna Horn		9
					Flugel Shield		9
					Chronos Blow 5		9
					Avocado			5
					Cherries		1
					Intermezzo		0

Rampulus (13000)	120000		Vishnu			--
					Apple Pie (full)	--
					Presto			AC
==============================================================================
==============================================================================
IIIO. Alfard III

IIIO1. Nihal Desert-

Items:	Skull Barrette, Rooster, Dragon Plum Bud, Centaurus (c), Red Impulse,
	Galeos Fangs, Chaos Mail, Holy Armor

The first 4 items are in the cave, the rest are in the desert. To navigate the
desert follow these directions, you must have atleast 5 empty magnus:

From start go:
-Left, then give the guy some water get Red Impulse.
-Left, fill up on water here.
-Left, give water to person who signs family tree.
-Right, back to fill up.
-Left
-Up, Give water, get Chaos Mail
-Up
-Up, fill up.
-Right, give water, get Galeos Fangs
-Right
-Right, fill up
-Down
-Left, give water, get Holy Armor
-Up
-Right, Fill Up
-Left
-Left, Save
-Down, fight Boss.

This is kinda long, so If anyone knows a shorter way to do this. please tell.

==============================================================================
Farming Report:
The only thing you should concern yourself with here is the Erbschaft, and
that is only for collection purposes. This place is fine if you want to fill
up Savyna's deck with new weapons, which will get quickly replaced in Cor 
Hydrae, so by all means.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Laramooga (1510)	8400		Freezing Nails		9
					Erbschaft		9
					Red Impulse		9
					Grapes			1
					Sweetheart Picture	1
					Vanish Grenade		0

Sowzana (12000)		120000		Hellblood's Hammer	--
					Green Light		--
					Phoenix Crest		AC
==============================================================================
==============================================================================

IIIP. Duhr II

IIIP1. Zosma, Tower of Stones II

Items:	Tradescantia Petals, Aquila (c), Skull Birdie

I'm not sure if the enemies have better items now, so I'll just assume they
have the same items, until someone tells me otherwise, or I check it on my
next playthrough.  Anyway, again more puzzles which are just oodles of fun!

==============================================================================
Farming Report:
The Breacher shows up in my final deck construction at least 8 times. He is 
sadly your best source for Wind and Chronos Blow 5s and your source for female
light and dark defense. He also has the Avocado if you didn't get it on the 
Phantom Goldoba.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Breacher (1600)		8600		Chronos Blow 5		9
					Wind Blow Lv 5		9
					Hood of Highlands	9
					Ghost Cap		9
					Avocado			1
					Shadow Gate		0

Wizard Shadow (--)	120000		Wizard Robe		--
					Fire Burst Lv 6		--
					Creme Puff		--
					Alias Fall		AC

==============================================================================
==============================================================================

IIIQ. Cor Hydrae

IIIQ1. Cor Hydrae-

Items:	Chronos Blow 6, Fire Burst Lv 6, Shield of Hope, Mermaid Nails,
	Sybil's Crown, Wind Blow Lv 6, Voice 6, Firefly, Wind Blow Lv 6, 
	Brahma Eupho, Lord of the Wind, Dark Flare Lv 6, Desperada, Light 
	Flare Lv 6, Venus Garb, Chronos Blow 6, Esperanza, Aqua Burst Lv 6,
	Golden Helm

I'm not going to point out which way to go in this dungeon, because it is 
really a matter of preference. Besides if you haven't figured it out, this 
guide deals more with Monster Drops than anything else anyway, so here they
are.

==============================================================================
Farming Report:
This is your one stop shop for all your ultimate weapon needs. I would give a
farming section here, but it is sorta handled in the section of deck 
construction. If you have any specific questions e-mail me or im me, or look
for me on the boards.
==============================================================================

Enemy (HP)		Experience	Drop			Rank
==============================================================================
Apollion (2700)		15600		Aqua Burst Lv 6		9
					Fire Burst Lv 6		9-Lingks
					Apple Pie (full)	5
					Deluxe Shish Kebab	1
					Fresh Beef		1
					Straw			1

Demonic Hands (1900)	9600		Muramasa Blade		9
					Bird Wimple		9-MM3003
					Hendeltum		9-MM3003
					Durandal		5
					Avocado			1
					Flower Bud		1

Diabolos (2000)		10700		Mirage Blade		9
					Spatula			9
					Robe of the Ocean	9
					Firedrake Robe		9
					Chestnut Truffle	1
					Bamboo Shoot		1

Vorleg (2100)		12000		Ravana Pet		9
					Shining Trumpet		9
					Prominence Helm		9
					Glacial Helmet		9
					Fruity Gelatin		1
					Chunk of Ice		1

Wolgarb (2350)		13600		Light Flare Lv 6	9-Lingks
					Dark Flare Lv 6		9
					Efreeti Glitter		9
					Frozen Soul		9
					Green Plums		1
					Wheat Crackers		1

Sibling God-He (14000)	150000		Wheel of Light		--
Sibling God-Che (14000)	150000		Ultimate Geyser		--
Sibling God-Ar (14000)	150000		Deadly Heat Scythe	--
Sibling God-Bo (14000)	150000		Finale			--
Sibling God-Le (14000)	150000		Planet Soul		--

Malpercio (16000)			--
Malpercio (20000)			--

End Boss (???)				--
==============================================================================
==============================================================================
==============================================================================

IV. Final Deck Construction

Final decks can be constructed a variety of ways to maximize the damage, but 
essentially you want to keep these things in mind:

1) Do not have elements that cancel each other.
2) Try to vary the numbers so you can make straights more often than pairs.
3) The Final Straight Sunrise gives a much better bonus than the Sunset, 
   however, ending a straight with a nine gives a better bonus than not. It
   should be easier to start a straight with 1 than not.
4) Of course considering the weakness of the enemy is important, but at the 
   point where you should be now, it shouldn't really matter b/c most 
   everything will die in one turn anyway.

I will go over what each character's best items are and where to get them.
However, In the case that only one of a certain kind of item can be obtained
I will include other magnus until it is such that it is possible to obtain an
infinite amount of them, and where possible I've put the location that it is
easier to obtain them. A quick note, I didn't include healing items because
everyone should have Wonder MOMOs and not have a need for cameras. Also I 
generally only put the best item that can be obtained unlimitedly because why
would you have something inferior if you could get something better? 

Everyone happy? Good, Let's begin. 

==============================================================================
==============================================================================

A. Kalas- 

His deck should contain mostly Swords, as the Swords can be used for Defense 
as well. You should have about 45 swords, 10 Def and 5 Wonder MOMOs. He works
well with a 45/10/5, and even up to 50/7/3, although that may be a bit too 
many offensive.  Just make sure you have a lot of 1 combo attacks.  Having
Durandals and Dimension Blades won't help anyone.

Normal			Atk/Def 	Loc			Enemy
==============================================================================
Pac-Mania		150/---		Time-Change from Combo
Golden Helm		---/186		Cor Hydrae		Chest
Fairy Shield		---/146		Pherkad		    Quzman's Wife
Full Plate		---/132		Capella, TGoD		Chest
Mithril Helmet		---/120		Phantom Goldoba		Chest			
Platinum Shield		---/112		Greater CR	    Shadow Claws

Fire			Atk/Def		Loc			Enemy
==============================================================================
Kusanagi Blade		190/123		Church			(c)-#46
Efreeti Saber		173/112		Celestial Alps		Badwin
Prominence Helm		---/215		Cor Hydrae		Vorleg

Water			Atk/Def 	Loc			Enemy
==============================================================================
Aqua Truth		183/119		Celestial Alps		Rulug
Glacial Helm		---/198		Cor Hydrae		Vorleg

Light			Atk/Def 	Loc			Enemy
==============================================================================
Durandal		198/128 	Cor Hydrae		Demonic Hands
Shield of Hope		---/215		Cor Hydrae		Chest
Holy Armor		---/200		Celestial Alps		Chest
					Nihal Desert		Chest
Sacred Helm		---/123		Capella, TGoD	Ghoulish Skirmisher

Dark			Atk/Def 	Loc			Enemy
==============================================================================
Muramasa Blade		208/135 	Cor Hydrae		Demonic Hands
Chaos Mail		---/183		Celestial Alps		Chest
					Nihal Desert		Chest
Skull Mask		---/135		Zosma, ToS	Mysterious Shellfish

Chrono			Atk/Def 	Loc			Enemy
==============================================================================
Esperanza		215/139 	Cor Hydrae		Chest
Dimension Blade		148/96		Capella, TGoD	Ghoulish Skirmisher
Desperda		---/258		Cor Hydrae		Chest
Ometeotl Gear		---/180		Church			(c)-#41
Erbschaft		---/142		Nihal Desert		Laramooga

Wind			Atk/Def 	Loc			Enemy
==============================================================================
Void Phantom		225/145 	Celestial Alps		Chest
Air Slash		155/101 	Labyrinth of Durh	Chest
					Celestial Alps		Chest
Dragoon Gale		---/238		Greater CR		Boss
Aurora			---/165		Pherkad			Quzman
Flugel Shield		---/130		Master Revenant	   Phantom Goldoba
Blue Sky Mail		---/103		Nekton		   Gray Cancerite

==============================================================================

Summary:

Kalas' greatest strengths are Chrono (yes, Chrono), Dark and a toss up in Fire
and Water. Fire has better Defense, but Aqua has a little better attack.  I 
prefer to go with Fire, as I like the effect better than Water and there are 
many others who specialize in water.

Finishers: 

I really like Chaotic Illusion. Using Lord of the Wind won't help much unless
you can find more Air Slashes. This is really the only finisher I use.  He has 
the Spirit Attacks, which make for his lack of finishers. Fangs of Light is 
the wrong element. I will sometimes use Dream Blade because it is so cool, but
I have a real problem with using something for the same purpose which is 
weaker than what you already have. The next strongest Finisher you could have 
is Flash Explosion if you have Chrono/Dark/Fire, and that is too weak even 
though its a Level 4.

==============================================================================
==============================================================================

B. Xelha- 

Her deck can be focused in any area, specialize her in anything that isn't 
already being focused on. Although you may want to choose what her defenses
lead to, which is Water, Light and Wind. She should focus on healing as she 
should be the fastest member of your party. Heal whenever the opportunity 
presents itself. Her deck should depend on where you are, but 43/12/5 is what
I usually use.

Normal			Atk/Def 	Loc			Enemy
==============================================================================
Pac-Mania		150/---		Time-Change from Combo
Venus Garb		---/194		Cor Hydrae		Chest
Sybil's Crown		---/174		Cor Hydrae		Chest
Wizard Robe		---/150		Zosma, ToS		Boss
Silk Veil		---/136		Illusory, FotB		Chest
					Celestial Alps		Chest
Hamelin Cloak		---/112		Labyrinth of Duhr	Chest
Shaman Hat		---/102		Labyrinth of Duhr	Bauganum

Fire			Atk/Def 	Loc			Enemy
==============================================================================
Fire Burst Lv 6		200/---		Cor Hydrae		Apollion
Spark Hat		---/100		Imperial Fortress	Beberum

Water			Atk/Def 	Loc			Enemy
==============================================================================
Aqua Burst Lv 6		200/---		Cor Hydrae		Apollion
Robe of Ocean		---/225		Cor Hydrae		Diabolus

Light			Atk/Def 	Loc			Enemy
==============================================================================
Light Flare Lv 6	211/---		Cor Hydrae		Wolgarb
Hood of Highlands	---/155		Zosma, ToS		Breacher

Dark			Atk/Def 	Loc			Enemy
==============================================================================
Dark Flare Lv 6		211/---		Cor Hydrae		Wolgarb
Ghost Cap		---/140		Zosma, ToS		Breacher

Chrono			Atk/Def 	Loc			Enemy
==============================================================================
Chronos Blow 6		222/---		Cor Hydrae		Chest x2
Chronos Blow 5		163/---		Zosma, ToS		Breacher
Heldentum		---/185		Cor Hydrae		Demonic Hands

Wind			Atk/Def 	Loc			Enemy
==============================================================================
Wind Blow Lv 6		222/---		Cor Hydrae		Chest x2
Wind Blow Lv 5		163/---		Zosma, ToS		Breacher
Bird Wimple		---/203		Cor Hydrae		Demonic Hands

==============================================================================
Summary:

Xelha can be basically a filler for any element that isn't already filled, but
going with Water, Wind, and Light is a nice set with Kalas fulfilling the 
other three elements. Getting her defensive magnus can be tiring, but it is 
definetly worth it.

Finishers:

Her Finishers are my favorite in the game.  Wheel of Light is fantastic. Seal
of Water is my all-time favorite finisher, as it has the nifty 100% chance of
Death.  Simply Awesome.  Whispering Wind is nice, but two finishers is more
than enough for me.

==============================================================================
==============================================================================

C. Gibari-

His deck leads to only one conclusion, he is a complicated man , his two best
elements being Wind and Dark. Doesn't seem like the "dark" type to me, but oh
well. Water not making much presence with attacks above 150, which is where 
all you cards should be. His Oars can also be used for defense so that makes 
him useful for being able to lack defensive magnus in favor of offensive 
magnus. His deck should be 45/10/5 and upwards to 50/6/4.

Normal			Atk/Def 	Loc			Enemy
==============================================================================
Silver Ash		146/80		Pherkad			Quzman
Power Blade		124/68		Greater CR		Maw-Maw-Goo
Golden Helm		---/186		Cor Hydrae		Chest
Battle Suit		---/174		Illusory, FotB		Varalba
Full Plate		---/132		Capella, TGoD		Chest
Platinum Shield		---/112		Greater CR		Shadow Claws

Fire			Atk/Def 	Loc			Enemy
==============================================================================
Firefly			213/136		Cor Hydrae		Chest
Fire Yell 4		120/120		Combo			
Prominence Helm		---/215		Cor Hydrae		Vorleg

Water			Atk/Def 	Loc			Enemy
==============================================================================
Balgora's Paddle	220/141		Greater CR		Boss
Crystal Wing		138/89		Cappella, TGoD		Almanek
Glacial Helmet		---/198		Cor Hydrae		Vorleg

Light			Atk/Def 	Loc			Enemy
==============================================================================
Rainbow Ash		173/111		Diadem-Castle		Sidequest
					Anuenue-Port		Sidequest
White Ash		145/93		Greater CR		Maw-Maw-Goo
Holy Armor		---/200		Celestial Alps		Chest
					Nihal Desert		Chest
Sacred Helm		---/123		Capella, TGoD	Ghoulish Skirmisher

Dark			Atk/Def 	Loc			Enemy
==============================================================================
Bloody Vortex		165/106		Greater CR		Shadow Claws
Devil Knight Shield	---/200		Cor Hydrae		Chest
Chaos Mail		---/183		Celestial Alps		Chest
					Nihal Desert		Chest
Skull Mask		---/135		Zosma, ToS	Mysterious Shellfish

Chronos			Atk/Def 	Loc			Enemy
==============================================================================
Spatula			193/124		Cor Hydrae		Diabolus
Ometeotl Gear		---/180		Church			(c)-#41			
Erbschaft		---/142		Nihal Desert		Laramooga

Wind			Atk/Def 	Loc			Enemy
==============================================================================
Mirage Blade		203/130		Cor Hydrae		Diabolus
Dragoon Gale		---/238		Greater CR		Boss
Aurora			---/165		Pherkad			Quzman
Flugel Shield		---/130		Master Revenant	   Phantom Goldoba
Blue Sky Mail		---/103		Nekton		   Gray Cancerite

==============================================================================
Summary:

Gibari's talent lies in things of the sky, with his biggest damage coming from
straights of Wind and Dark. As tempting as the 2 Rainbow Ashes you get are, 
you may want to consider turning him into the Dark master as his Bloody Vortex
is available unlimitedly. Although he is lacking in strong wind defenses, you
shouldn't need much more than the few Flugel Shields you find, as his Mirage 
Blade takes care of the rest. Fill the other element with Water since that is
supposed to be his better element. His best shot is 50% wind, 35% dark and 15%
water, following the 45/10/5 setup. Personally I actually went with Light 
until seeing that Bloody Vortex was so much better. Considering that, it's 
really up to you how to set him up. I like him as 48/8/4 personally.

Finishers:

Gibari's Finishers set up nicely for his deck.  Ultimate Geyser and Nemesis
Fall should have all the power you need.  If you need a 4 combo finisher, put
in Spiraling Gale.

==============================================================================
==============================================================================

D. Lyude-

The Light/Dark Guy, he is able to combo almost anything after reaching 
Mintaka. He starts off not having too much in his corner, but he really
stretches out once he gets past Mintaka. His deck needs to fulfill the role
of situational reliever. Whenever you run into a Strong light or dark enemy,
I think there are like 4 of them all together, which is why I didn't use him
that much.

Normal			Atk/Def 	Loc			Enemy
==============================================================================
Vishnu			170/---		Phantom Goldoba		Boss
Brahma Eupho		162/---		Cor Hydrae		Chest
Pac Mania		150/---		Combo/Time
Agni Tuba		138/---		Phantom Goldoba		Chest
Varna Horn		130/---		Phantom Goldoba	    Master Revenant
Saxolauncher		106/---		Labyrinth of Duhr	Bar-Mool
Golden Helm		---/186		Cor Hydrae		Chest
Full Plate		---/132		Capella, TGoD		Chest
Mithril Helmet		---/120		Phantom Goldoba		Chest
Scale Mail		---/94		Ice Cliffs of Gomesia	Arachnid

Fire			Atk/Def 	Loc			Enemy
==============================================================================
Fire Yell 4		120/120		Combo			
Prominence Helm		---/215		Cor Hydrae		Vorleg

Water			Atk/Def 	Loc			Enemy
==============================================================================
Aqua Yell Lv 4		120/120		Combo
Glacial Helmet		---/198		Cor Hydrae		Vorleg

Light			Atk/Def 	Loc			Enemy
==============================================================================
Shining Trumpet		193/---		Cor Hydrae		Vorleg
Holy Armor		---/200		Celestial Alps		Chest
					Nihal Desert		Chest
Sacred Helm		---/123		Capella, TGoD	Ghoulish Skirmisher

Dark			Atk/Def 	Loc			Enemy
==============================================================================
Ravana Pet		183/---		Cor Hydrae		Vorleg
Chaos Mail		---/183		Celestial Alps		Chest
					Nihal Desert		Chest
Skull Mask		---/135		Zosma, ToS	Mysterious Shellfish

Chronos			Atk/Def 	Loc			Enemy
==============================================================================
Chronos Yell 4		158/158		Combo			
Ometeotl		---/180		Church			(c)-#41
Chronos Armor		---/ 94		Detourne, TMG	    Magic Shellfish

Wind			Atk/Def 	Loc			Enemy
==============================================================================
Wind Yell Lv 4		158/158		Combo
Dragoon Gale		---/238		Greater CR		Boss
Aurora			---/165		Pherkad			Quzman
Flugel Shield		---/130		Master Revenant	   Phantom Goldoba
Blue Sky Mail		---/103		Nekton		   Gray Cancerite

==============================================================================
Summary:

Lyude is better suited for the Light than Dark, but it really doesn't matter
as his dark attacks aren't that bad either. Kalas and the spell casters can
beat him though.  I try not to use the specialists (Lyude and Savyna), unless
I have to, I try to put them to good use, but my team of Kalas, Xelha and 
Gibari serves me well. Still if you like a two song jukebox, Lyude is your 
guy.

Finishers:

I'm not even gonna dignify this with a response. Ok I am, use the best for 
whatever element you are focusing on.

==============================================================================
==============================================================================

E. Savyna-

Another two-hit wonder.  Brady seems to be in love with her as they talk about
her powerful attacks.  Personally she never broke 10k, which I use as a bench-
mark.  They must have stocked up on her items in the Desert and in Cor Hydrae,
as that is where most of her items are located in these two areas.

Normal			Atk/Def 	Loc			Enemy
==============================================================================
Dragon Claws		128/---		Church			(c)-#45
Metal Knuckles		104/---		Labyrinth of Duhr	Chest
Wolf Fangs		82 /---		Ice Cliffs of Gomesia	Flobo
Fairy Shield		---/146		Pherkad			Quzman's Wife
Silk Veil		---/136		Illusory, FotB		Chest
					Celestial Alps		Chest
Platinum Shield		---/112		Greater CR		Shadow Claws

Fire			Atk/Def 	Loc			Enemy
==============================================================================
Phoenix Crest		220/---		Nihal Desert		Boss
Efreeti Glitter		200/---		Cor Hydrae		Wolgarb
Efreeti Suit		---/148		Labyrinth od Duhr   Mad Cancertite

Water			Atk/Def 	Loc			Enemy
==============================================================================
Mermaid Nails		210/---		Cor Hydrae		Chest
Frozen Soul		190/---		Cor Hydrae		Wolgarb
Aqua Jacket		---/133		Ice Cliffs of Gomesia	Flobo

Light			Atk/Def 	Loc			Enemy
==============================================================================
Light Yell Lv 4		139/139		Combo
Hood of Highlands	---/155		Zosma, ToS		Breacher

Dark			Atk/Def 	Loc			Enemy
==============================================================================
Poisonous Sushi Boat	163/---		Combo
Dark Yell Lv 4		139/139		Combo
Ghost Cap		---/140		Zosma, ToS		Breacher

Chronos			Atk/Def 	Loc			Enemy
==============================================================================
Chronos Yell Lv 4	158/158		Combo			
Heldentum		---/185		Cor Hydrae		Demonic Hands

Wind			Atk/Def 	Loc			Enemy
==============================================================================
Wind Yell Lv 4		158/158		Combo
Bird Wimple		---/203		Cor Hydrae		Demonic Hands

==============================================================================
Summary:

Read Lyude's, substitute Fire/Water for Light/Dark.

Finishers:

Again, read Lyude's.

==============================================================================
==============================================================================

F. Mizuti-

Ahh Mizuti....The substitute Xelha.  For all intents and purposes you can go
the entire game without having to use her. Except for the sidequest involving
Mizuti, where you don't even need to have anything in Mizuti's deck, you can 
go without her the entire game. I could copy and paste Xelha's, but I'm nice
and will note the few differences between them.

Some people have complained that Mizuti is, in fact, better than Xelha, so
I'll be nice and say that she might be "stronger" with a higher magic atk/def
attribute. HOWEVER, her speed is much slower than Xelha, and I value speed 
greatly. Toss up for debate, but imo Xelha wins just for having better speed.

Normal			Atk/Def 	Loc			Enemy
==============================================================================
Pac-Mania		150/---		Time-Change from Combo
Venus Garb		---/194		Cor Hydrae		Chest
Wizard Robe		---/150		Zosma, ToS		Boss
Silk Veil		---/136		Illusory, FotB		Chest
					Celestial Alps		Chest
Hamelin Cloak		---/112		Labyrinth of Duhr	Chest
Shaman Hat		---/102		Labyrinth of Duhr	Bauganum

Fire			Atk/Def 	Loc			Enemy
==============================================================================
Fire Burst Lv 6		200/---		Cor Hydrae		Apollion
Firedrake Robe		---/205		Cor Hydrae		Diabolus

Water			Atk/Def 	Loc			Enemy
==============================================================================
Aqua Burst Lv 6		200/---		Cor Hydrae		Apollion
Robe of Ocean		---/225		Cor Hydrae		Diabolus

Light			Atk/Def 	Loc			Enemy
==============================================================================
Light Flare Lv 6	211/---		Cor Hydrae		Wolgarb
Hood of Highlands	---/155		Zosma, ToS		Breacher

Dark			Atk/Def 	Loc			Enemy
==============================================================================
Dark Flare Lv 6		211/---		Cor Hydrae		Wolgarb
Ghost Cap		---/140		Zosma, ToS		Breacher

Chrono			Atk/Def 	Loc			Enemy
==============================================================================
Chronos Blow 6		222/---		Cor Hydrae		Chest x2
Chronos Blow 5		163/---		Zosma, ToS		Breacher
Heldentum		---/185		Cor Hydrae		Demonic Hands

Wind			Atk/Def 	Loc			Enemy
==============================================================================
Wind Blow Lv 6		222/---		Cor Hydrae		Chest x2
Wind Blow Lv 5		163/---		Zosma, ToS		Breacher
Bird Wimple		---/203		Cor Hydrae		Demonic Hands

==============================================================================
Summary:

Ooooo! Look at that Firedrake Robe, it just begs to be used.  If you are gonna
use Mizuti she has to have all the Fire Spell magnus you have. More than 
likely you will have leveled Xelha far more than Mizuti, thus anything Mizuti
can do Xelha can do better (except for Fire Defense).

Finishers:

Suprise me!

==============================================================================
==============================================================================
==============================================================================
V. Thanks

I'd like to thank those people that helped in the creation of this guide:

Mega Mage3003/Moschia9-For being the guy that chases me with a stick.
Vilurum-Letting me know that Unuk drop Small Knife.
Vilurum-Letting me know that Pul-puk drop Chunk of Ice.
Vilurum-Reminder on Shadow Suit.  

Mega Mage3003/Moschia9 and Lingks for the reminders on the Cor Hydrae drops.


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