Rockman - The Power Battle 2 (Japan)
By Joe "Reo" Gowen

Index

  I. Introduction
II. How to play
III. Enemy Weakness Chart
IV. Walkthrough
  V. Thanks
VI. Disclaimer


I. Introduction

	The game "Rockman Power Battle 2" was released for Japan arcades only. 
Thanks to an
Arcade Emulator, I've been able to play this game. It was created by Capcom, 
and hosts 3 varieties
of enemies. You have the chance to pick up to 4 characters. Rockman(Megaman) 
Protoman(Blues) Bass(Forte)
and Duo(Duo). The game includes variously drawn backgrounds, and is set on a 
2d side scrolling fighter like
Street Fighter, but with the characters from Rockman.

II. How to Play

	On the arcade system, there are three buttons, and the joystick. The 
joystick is used
to move your character back and forth across the screen. The Jump button, is 
of course, used
to elevate your character into the air. The fire button is used to make your 
character use it's
weapon. I.e. Rockman's Buster Cannon. The areas in which you fight in are a 
little bigger than
the screen you play on, so enemies can go out of your point of view, but 
they most likely will
not attack at this time. On every character, there is a dash ability. With 
Rockman, he slides
along the ground feet first. With Protoman, he uses his shield to guard him. 
With Bass, you get
a little jump in the air. With Duo, he holds his spiked shoulder out, and 
causes damage with a
tackle.
	After you win a battle, the boss you defeated will have had exploded, and 
released a lot
of little energy balls. If you pick up the balls, some will give you points, 
some will restore
your life. One in particular is a large blue ball with 2 red rings around 
it. In order to use
the boss that you just destroyed's weapon, you need to grab that. You have 
maybe 5 seconds to
get all the energy you can, so you should go for the ball first.
	When you are in battle, there are a few things you should look for. In the 
middle of the
screen at the top is the timer. You start off at 89 and when it hits 0, you 
die. Your life bar
and a picture of your character are either on the top left or top right 
corner, depending on
if you are First player or Second player. When you have gained a power from 
an enemy, and you
change to use it, the amount of energy you have in that weapon is just below 
your life.
	Some player hints with Bass, if you jump towards a wall, and hold the 
direction it's in,
he will grab it and you can jump up again off the wall. Too make a quick 
slash motion with Bass,
you hold down the fire button until you glow a golden color, and hold a 
direction on the joystick.

III. Enemy Weakness Chart

	The part I bet all you Rockman hardcore players want is here. If you don't 
want my
walkthrough, it's fine with me, but getting this part was probably the most 
fun.


Wily's Levels
(Enemy)			(Weakness)
Gearman			Plantman
Bubbleman		Shadowman
Heatman			Bubbleman
Shadowman		Centaurman
Plantman		Heatman
Centaurman		Gearman

Roll's Levels
(Enemy)			(Weakness)
Cutman			Slashman
Elecman			Stoneman
Diveman			Elecman
Shademan		Cutman
Stoneman		Shademan
Slashman		Diveman

Machine's Levels
(Enemy)			(Weakness)
Gutsman			Napalmman
Airman			Gutsman
Pharoahman		Quickman
Geminiman		Pharoahman
Napalmman		Geminiman
Quickman		Airman



IV. Walkthrough

        This section is for all those people who have no idea about Megaman 
psychics and are
completely lost about how to play, or you just want too read what I'm 
writing. When you start
the game, you are brought too a screen where you can choose your character. 
I'm more particular
too Bass myself, but anyone of the 4 are fine. After you have chosen your 
character, another
screen appears where you must choose your levels. Dr.Wily, Roll and the 
Machine are your choices.

        Dr.Wily's level has 6 robot masters in it. Gearman, Bubbleman, 
Heatman, Shadowman, Plantman and
Centaur man. To start off,
	I'd choose Gearman first. As you can tell, his life bar down at the
bottom of the screen is rather small. A few charged shots should take him 
out. He throws his gears
at you, but all they do is float in the air, then come down slowly when you 
walk under them.
	After, you should choose Centaurman. If you have the gear attack, then you 
can easily just
hit him with it. If you run out, I'd charge my cannon and try to disable him 
as fast as possible.
He may be weak when he's not attacking, but he's a rather stronger enemy.
	Thirdly, I'd go after Shadowman. Shadowman is probably the hardest 
character to face
in this area. He fires shuriken's straight forward at you from the ground, 
straight down at you
from the air, and in a spray of three from the air. I just jump over them 
when they get close enough,
but you should wait for them to come to you. If you have Centaurman's arrow, 
use that against
him and try to keep him paralyzed. The arrow seems to change directions on 
me quite often though, so
it's not the most reliable weapon. After this enemy is out, it should be a 
breeze.
	Next, you should go after Bubbleman. Maybe one of the easiest bosses to 
fight, his life shouldn't
be too high either. Using the shuriken from Shadowman, if you hit him for a 
while, he will die. His
attacks are bubbles, some catch you in themselves, and some have craps that 
drop down from them.
	Now, you should seek to fight Heatman. His life should be pretty high, so 
he is dangerous.
His skills are pretty wide, and the fire he uses paralyzes you for a small 
amount of time while
it leeches off your life. If you do this smart, you can beat him without a 
scratch. Using Bubbleman's
weapon, you can paralyze him. After a while, the effect does where and you 
will run out of
energy to use on him. He will then shoot around in a fire blaze, or stand in 
the middle of the area
and shoot two large fireballs out towards you. Bass is good in this 
situation because he can cling
onto a wall while this happens.
	Finally, you will have to face Plantman. Plantman may look easy, but he is 
very strong
due to the fact he is your last boss. The fire attack Heatman gave you is 
rather flimsy and hard
to use accurately, but when you hit him, it trails on the ground to kill any 
monsters he has created.
He jumps into the air a lot, so it's hard to hit him with the fire. I just 
use my Shurikenís and my gears
mainly, they home in and do a lot of damage. After you defeat him , you go 
to one of two wily levels.

	Wily Level Number One, You will face the Mad Bulldozer, a very strong 
enemy. His mobility is very lacking, and his movement
is very slow, but when he hits you you lose a lot of life. I'd suggest using 
the gears because they hit him in
his only vulnerable spot, his head, from far away. When he starts to fly in 
the air, right when he's over you
he'll drop down, so I'd dash away before he hit's me. When you run out of 
gears, the shuriken's and the plant
shield from plant man work out very nicely too.

        Wily Level Number Two, In this level you face Wily in one of his 
whacked out giant robots. There is a lot of things going on in
the game at this point. He fires out bombs that seek in on you, he fires a 
giant laser, he fires an array of gun
blasts and more things of the like. His weakness in this case the 
Bubbleman's attack. If you get close and use
the bubble on him, he will fall to the ground paralyzed. Be careful for the 
helped he keeps with him as well. It
will fire at you while you fight Wily. After a bit of this nonsense, and you 
defeat Wily, he will try to escape
in a small capsule. You have 9 seconds to gun him down before he gets away. 
Although I have not yet seen what
happens when you do kill him, in the next version I will have it here, I 
promise. After it hits 0, Wily supposedly
gets away, until he is blown up and sent back to your feet. Then, you find 
yourself in a cinematic part where
they speak. You then see an array of screenshots depending on the person in 
whom you beat the game with.
	At the end of the game, you see the credits, and you can now put in your 
initials.

	Roll's level is fairly easy overall, as too say none of the robots are hard 
to beat. The robots are
Cutman, Elecman, Diveman, Shademan, Stoneman and Slashman. To start off,
	I'd choose Cutman. He isn't to maneuverable, and he isn't too strong 
because you just
started with him. His life down at the bottom is small, so a few charged 
shots should be able
to take him out of the picture. When he does attack he uses the scissor on 
the top of his head,
and it loops around until it is back on his head, and thatís about it.
	Your next target is Shademan. He is a rather fast enemy and flies in the 
air. When he
swoops down, he grabs you and sucks out your life. If you hit him with the 
scissors that you
got from Cutman first, then it shouldn't be a problem. When he fires those 
two large green
rings at you, you should try to kill him soon, or avoid them when they hit 
him. If you shoot
a wall with the sonic attack, you charge it up and it becomes twice as 
strong and twice as
big. The fight should be easy if you avoid him coming from above, and avoid 
the green circles.
	Then, you should go after Stoneman. Using the sonic boom, charge is against 
the wall,
and blast him with it. Try to get close to him though because he does defend 
himself a lot.
He will hold his hand on the ground, and he'll create a wall from underneath 
you. When you
fight him at more advanced stages, he uses a large wall to bash you with and 
throw at you.
Also, when he touches the ground, a large hand of stone pops up at you.
	 Now, you should go after Elecman. Using Stoneman's weapon, try to get 
close and hit
Elecman with it. Elecman does jump around a lot in the air, but he's still 
rather easy to
beat at the level he's at now. He will jump in the air and fire an electric 
ball or two down
at you, but if you just jump away, you should be fine.
	This time you should go after Diveman. Diveman, from my past experiences 
with him in
the Megaman game, is to always keep moving. He's a very strong enemy, and 
when he starts to
spin, nothing you do can stop him. Using the electric bolt from Elecman, try 
to paralyze him
when he fires his torpedoes at you. He should be easily dealt with when you 
have this, otherwise
you should stock up on quarters. His life is pretty full by now, so prepare 
for a long trip.
	Your last enemy will be Slashman. Slashman is the hardest robot master I've 
fought
in this game. He's fast, does a lot of damage, and by now he has a ton of 
life. Using Diveman's
missiles, fire them at him and they will home in. Continuously firing until 
you run out. Now, it's
time for you to use your Sonic wave. If you hit him with this, it should 
knock him down time
after time until he dies. Now that you've beaten him and gotten his power, 
it's time to kill
Wily. You'll fight in 2 Wily levels.

Wily Level 1

	In this level you fight against the Yellow Demon. You do remember him 
right? Of course
you do! He's a big yellow blob with legs and arms. His weak spot is the big 
black ball in the
center of it all. Using your electric attack, keep firing at him until you 
run out of energy.
Next, use Diveman's torpedoes, and this fight should be in the bag. The 
yellow demon attacks
with lightning and itself. It turns into 9 little yellow balls, and they all 
fly out at you.

Wily Level 2

	In this level, you fight Wily in one of his insane robot machines. It's 
fairly hard if
you don't know what you're doing against him. He fires missiles, lasers, 
enemies, blobs, mines
and anything else you can fit onto a machine shaped like a skull. The weapon 
to use on him this
time is the Slash from slash man. If you keep hitting him over and over, the 
little person he
has with him wont even attack you. It's a piece of cake to do, so don't 
worry about it. After
you beat him, a time pops up and you have 9 seconds to destroy Wily's escape 
pod. I've never
done it, so I don't know what happens. In the next version of this, I'll 
tell you though.
	Now, you'll see a storyline of what's happening, and depending on who you 
were when
you won the game, you'll see their story in screenshot. After this, you'll 
see the credits,
and the place to put in your initials. Good Job Megaman Player!

	The weird looking machine's level is probably easy, although Roll's is 
easier to beat.
Your enemies are Gutsman, Airman, Quickman, Pharoahman, Geminiman, and 
Napalmman. They're all
rather easy, but a few extra coins wont hurt.
	You'll start off by whooping Gutsman's tail. He's slow, and his only attack 
is basically
him making a big boulder, and throwing it. If you hit him hard enough, he'll 
drop the rock,
and the rubble will fall to the ground weak. A few charged shots and Gutsman 
is out.
	Your next fight is with Airman. He uses his wind to push you away and 
forward, and
also to make small tornados of wind. He shoots them at you after he guards 
himself with his
fan. Another move he uses at higher difficulty is he gathers in junk, spins 
it around him in
mid air, and fires it all at you. This is an easy fight, you basically keep 
hitting him with
Gutsman's giant rock, and he'll be out easily.
	Now you'll go after Quickman. He's pretty weak with not much life, but he 
throws small
little boomerangs at you that home in. If you use Airman's attack, you'll 
keep him out of the
air and hurting on the ground. He jumps around a lot though, so accuracy it 
a very hard thing
to use on him. The little tornado goes out a little then shoots up, so maybe 
a few inches away
should do the trick.
	The next battle is with Pharoahman. He's pretty hard to beat, but if you 
keep on using
those boomerangs, he should be out. He flies in the air and fires small red 
balls down at you
that do a reasonable amount of damage. When he gets to the middle of the 
screen, he fires off
two shields of energy in both ways. If you avoid that and the zombies he 
summons from the sky,
you should be just fine.
	This next fight is with Geminiman. As soon as the fight starts, he splits 
into two of
himself. If you use Pharoahman's attack, you should hit both and do double 
the damage. When
you do enough, he'll return into just one of himself, and now you an 
paralyze him. Just keep
using the attack from Pharoahman, and you should kill him easily.
	Napalmman is a fairly hard robot master. He isn't fast, but he first 
missiles and Napalm's
of course. He does a lot of damage, but he barely hits you, so it doesn't 
matter. If you use
Geminiman's power, you'll freeze him for a little bit. Keep on doing this, 
and you wont have
to worry about avoiding any on coming missiles.

Wily Level 1

	In this level you fight the insane MechaDragon, probably the hardest Wily 
enemy you
have to fight. He uses a ton of fire attacks, he scrolls across the screen 
to hit you with it
and it hatches small versions of itself that also shoot fire. I use 
Pharoahman's attack to hit
the Dragon, seeing how it's only vulnerable spot is it's head. When you run 
out of energy though
you should use either Airman's attack or Gutsman's attack. Gutsman's attack 
does more than Air,
but you have to get close and it's hard too without getting killed. Avoid 
the fire, and you'll
be fine.

Wily Level 2

	Right now you're fighting Wily in a crazed robot, again. He fires tons of 
missiles,
lasers, guns, and small dragons. If you use Gutsman's attack on Wily's 
robot, you'll do fine.
If he makes any small dragons, get rid of them with Pharoahman's attack. 
After this, you
should be able to kill him. After the fight, you have 9 seconds to kill Wily 
again in a small
capsule. I don't know what happens if you do, but in the next version I'll 
tell you. After
the time runs out, he explodes and falls to your feet anyway. You go through 
a cinematic
phase, and then you go to screenshots depending on your character. You can 
then scroll
through the credits, and enter your initials. Good Work Blue Bomber!

V. Thanks

        Capcom - Without you, I wouldn't have a game to write about.
Mystic Fusion of MegaMan's Domain - Without you, I would never have had 
played this game before.
FBA - For giving me the emulator to run the game in which I already have 
*wink*, and it was all
for informational purposes of course.
Fans - Without Megaman fans, why would anyone spend the time to make the 
game like this?
Helpful People - The people that helped with spelling and ideas, I thank 
you!


VI. Disclaimer
       This walkthrough is Copyrighted Joseph Gowen, 2002. The name Capcom, 
Rockman, Protoman, Megaman, Duo, Bass, Forte and Blues all belong to Capcom 
and their respective owners. All other names, i.e. Gutsman and Cutman are 
also copyright of Capcom and their respective owners.