=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-                            Mega Man 5 (NES)                           -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ..................................... FAQ
             FILE SIZE .................................... 23 KB
             FIRST RELEASED ........................ July 5, 2002
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 1.16

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<                            TABLE OF CONTENTS                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

1) Version History
2) Story
3) Controls
4) Weapons
5) Boss Strategies
      [5.1] Boss Order
      [5.2] Teleporter Layout
      [5.3] Robot Masters
      [5.4] Proto Man
      [5.5] Dr. Wily
6) Passwords
7) Game Genie Codes
8) Contact/Legal Information

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   1)   VERSION HISTORY                                                ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
VERSION 1.16 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 1.15 - OCTOBER 24, 2003
  Revised the file's format, adjusted the number of characters per line, and
added/moved sections.

VERSION 1.05 - OCTOBER 14, 2002
  Updated contact information and made a few other changes.

VERSION 1.0 - JULY 5, 2002
  First and complete version of the guide.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   2)   STORY                                                          ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mega Man 5's storyline, from the instruction manual...

BROTHER AGAINST BROTHER!
  "Cossack to Mega Man! Cossack to Mega Man! Come in, Mega Man!"

  "Proto Man has gone wild! City Hall and the spaceport have been totally des-
troyed and the city's power grid is in shambles. I've never seen destruction
on this scale before."

  "I know you're worried about Dr. Light, but your first duty is to free the
city from the grip of Proto Man's robots. I can modify your reactor to give
the Mega Buster a little more power, but the rest is up to you. Dr. Light and
I had been working on a special project, but it's not finished yet. Maybe if I
can get it working, it might give you an edge.

  "Remember to watch your back Mega Man. Proto Man seems to have become more
ruthless than we had thought possible. Good luck."

  "Cossack out!"


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   3)   CONTROLS                                                       ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section describes the basic controls.

D-Pad  ->  (Left/Right) Move Mega Man
           (Up/Down) Climb ladder

A      ->  Jump
           (Hold + Down) Slide

B      ->  Fire weapon
           (Hold) Charge Mega Buster

Start  ->  Bring up menu


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   4)   WEAPONS                                                        ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section is a general overview of Mega Man's weapons.

-----------
Mega Buster
-----------
Received From: N/A

  Your starting and most used weapon. Up to three shots can be on screen at
once, and it can be charged to deal more damage.

----------
Water Wave
----------
Received From: Wave Man

  Sends a wave of water on the ground. The most important fact is it cannot be
used on anything other than the floor.

-----------
Gyro Attack
-----------
Received From: Gyro Man

  The Gyro Attack is wonderful for nailing enemies out of your Mega Buster's
reach. The blade can be directed up or down with your D-Pad. You can only move
it once, however.

-----------
Crystal Eye
-----------
Received From: Crystal Man

  The Crystal Eye is usable in two ways: the big eye and the three smaller
eyes. The oversized eye splits upon contact with a wall. It seems the minute
ones do not inflict as much harm.

-----------
Napalm Bomb
-----------
Received From: Napalm Man

  A fun, bouncy bomb! It explodes after three or so seconds.

-----------
Power Stone
-----------
Received From: Stone Man

  Useful, if a bit unwieldy. This weapon fabricates three rocks that rotate
and advance outward. Similarily to the Gyro Attack, it's nice for eliminating
obscurely placed enemies.

------------
Gravity Hold
------------
Received From: Gravity Man

  To put it simply, it either blows enemies away or does absolutely nothing.
The Gravity Hold shifts gravity and can send foes off screen. Typically, air
robots are affected by this.

-----------
Charge Kick
-----------
Received From: Charge Man

  Unlike all of the other weapons, this one only operates when Mega Man
slides. It surrounds Mega Man in a crescent moon-shaped shield. This barrier
can damage enemies while protecting the Blue Bomber at the same time.

----------
Star Crash
----------
Received From: Star Man

  A variant of Mega Man 2's Leaf Shield. In this case, you can toss the shield
whenever you want by pressing B.

---------
Rush Coil
---------
Received From: N/A

  RC summons Rush in a spring position. When you jump on him, he leaps into
the air. This serves well with reaching high ledges.

--------
Rush Jet
--------
Received From: Gyro Man

  RJ summons Rush in his jet transformation. As soon as Mega Man touches the
device, it starts off. You can take control of the jet's speed by holding
either Left or Right on the D-Pad. What I find incredibly stupid here is that
Rush Jet uses energy even when Mega Man isn't on it! If it's moving, it
depletes energy!

-----------
Super Arrow
-----------
Received From: Star Man

  The Super Arrow is almost a cross between a Rush transformation and a
weapon. You can utilize it for traveling quickly across gaps. In some cases,
it's effective against bosses!

----
Beat
----
How to Obtain: Collect all "MEGAMANV" plates in the Robot Masters' stages.

  This summons Beat the bird...you're own portable machine of destruction.
Beat will peck at any hostile robot in Mega Man's path. His attacks are
powerful. Note that attacking uses energy; simply having Beat around you
doesn't cost anything.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   5)   BOSS STRATEGIES                                                ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Here are tips on the bosses...

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.1]   BOSS ORDER                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  This is my suggested order for taking on the Robot Masters.

1. Gravity Man
2. Gyro Man
3. Crystal Man
4. Napalm Man
5. Stone Man
6. Charge Man
7. Wave Man
8. Star Man

  If you follow the above and you're having trouble with Crystal Man's stage,
go defeat Star Man first. Then use his Star Crash weapon to get past those
crystal chutes found throughout Crystal Man's level.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.2]   TELEPORTER LAYOUT                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  This is a "map" of the teleporter room you encounter in Dr. Wily's castle.

 ___             ___
|   |           |   |   1. Gravity Man
| 1 |           | 8 |   2. Wave Man
|___|    ___    |___|   3. Stone Man
|   |   |   |   |   |   4. Gyro Man
| 2 |   | 4 |   | 7 |   5. Star Man
|___|   |___|   |___|   6. Crystal Man
|   |   |   |   |   |   7. Napalm Man
| 3 |   | 5 |   | 6 |   8. Charge Man
|___|   |___|   |___|


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.3]   ROBOT MASTERS                                                >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------
Gravity Man
-----------
Recommended Weapon(s): Mega Buster / Star Crash
Receive: Gravity Hold

  Once you get Gravity Man's pattern down, he's a cakewalk. When Gravity Man
jumps onto the ceiling, Mega Man lands on the ground, and the reverse is
applied. The Robot Master shoots while he does his gravity changes. The key is
to fire charged Mega Buster shots as he is transitioning from ground to
ceiling or ceiling to ground. If you time it right, the shot will hit him.

--------
Gyro Man
--------
Recommended Weapon(s): Gravity Hold
Receive: Gyro Attack & Rush Jet

  If you have Gravity Hold with full energy, Gyro Man is the easiest enemy in
the game. Use G. Hold every second or so until Gyro Man is dead. If you can't
beat him using that weapon, you're pitiful. Really. :)

-----------
Crystal Man
-----------
Recommended Weapon(s): Gyro Attack
Receive: Crystal Eye

  One thing you'll notice immediately about Crystal Man is that he LOVES to
jump around the screen. This actually makes the Gyro Attack even more useful
for this fight. Remember when you fire it, you can use Up or Down on the
D-Pad to move the blade.

----------
Napalm Man
----------
Recommended Weapon(s): Crystal Eye
Receive: Napalm Bomb

  No problem here... If you're feeling lucky, you can hit Napalm Man with the
big Crystal Eye. But, if you decide to split up the ball by hitting it against
a wall, you may be able to score multiple hits. Either way, it's easy! His
Napalm Bombs can be nasty, if you're careless. What you can do to increase
your chances of evading them is intentionally moving far away from him. So,
when he fires the bombs, you have enough space to slide out of their path.

---------
Stone Man
---------
Recommended Weapon(s): Napalm Bomb
Receive: Power Stone

  There's one cheap strategy that makes this a simple battle. Drop a Napalm
Bomb under Stone Man right before he lands on the floor after jumping. With
that, you don't have to worry about being hit, and it damages him in the
process!

----------
Charge Man
----------
Recommended Weapon(s): Power Stone
Receive: Charge Kick

  Because Power Stone isn't exactly the easiest weapon to wield, you might
encounter problems against Charge Man. However, you can always hit him by
firing the weapon when you're standing right beside him. Yeah, I know, not the
safest thing to do, but it works. Charge Man is invincible when he's either
a) in his enraged state (brown color), or b) he's doing a charge across the
room.

--------
Wave Man
--------
Recommended Weapon(s): Charge Kick
Receive: Water Wave

  Keep in mind while fighting the Charge Kick makes Mega Man invincible during
his slide. So, don't be troubled over whether or not you will suffer damage.
The best time to attack is when Wave Man is deploying one of his water spouts
through the floor.

--------
Star Man
--------
Recommended Weapon(s): Water Wave
Receive: Star Crash & Super Arrow

  Star Man's shield is worthless with the Water Wave in hand. The only catch
is Star Man can only be hit with it while he's on the floor. After all, you
ARE throwing a wave.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.4]   PROTO MAN                                                    >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------
Dark Man 1.0
------------
Recommended Weapon(s): Mega Buster / Water Wave

  When the fight begins, Dark Man seems to move unusually slow. Take advantage
of this by either using Water Wave or charged Mega Buster shots. You can knock
off at least 1/3 of his life before his gas kicks in. Suddenly Dark Man will
roll around the room quickly. As one may assume, this makes it quite hard to
use charged Buster shots. It's probably best to switch to Water Wave then.

------------
Dark Man 2.0
------------
Recommended Weapon(s): Mega Buster / Napalm Bomb

  This version is pretty strange, to say the least. The only movement Dark Man
does is running around with his shield activated. That's right, you don't have
to dodge any cannon shots! To bypass his shield, you have to hit him when the
two plasma shields are not at his left and right sides. Otherwise, anything
you throw at him is blocked. It seems that Dark Man moves quick as he suffers
more damage.

------------
Dark Man 3.0
------------
Recommended Weapon(s): Mega Buster

  This is the toughest of the three so far! Dark Man unleashes his bazooka
when he hops into the air and fires several rounds. A lot of sliding will help
dodge the shots. One attack you MUST avoid are his three rings. If you happen
to touch one, Mega Man is frozen. Although he will eventually "unfreeze"
himself, by the time it occurs, you'll already be hit. And Mega Man can't take
too many hits before biting the dust. Keep moving and launch charged shots as
often as possible.

--------------
Dark Man FINAL
--------------
Recommended Weapon(s): Mega Buster

  This is Capcom's attempt to, more or less, roll the three previous versions
of Dark Man into one. Again, you can only hit him when the shields are not at
his left and right sides. But, he's able to throw his shields off screen and
retract them back. His quick salvo of pellets is easy to evade with some quick
maneuvering with the slide.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.5]   DR. WILY                                                     >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
---------
Tower Bot
---------
Recommended Weapon(s): Crystal Eye

  In order to reach the height required to hit his eyes, you must shoot the
two tower bases to move them out. Jump on top of the bases, and hit his eyes
with the Crystal Eye. Watch out for the small robots it deploys! They can
easily knock you off a platform, and you have to start all over again.

--------------------
Magical Flying Robot (I know... I'm sooo creative! :P)
--------------------
Recommended Weapon(s): Gyro Attack

  This robot's weak point is its center. Wait until the side flaps open, hop
on one of the platforms on the ground, and shoot Gyro Attack blades into the
openings. Not too difficult...

----------------
Wily's Spaceship
----------------
Recommended Weapon(s): Mega Buster

  Throughout this battle, I think it's best to stand somewhere near the
center. Obviously, don't get TOO close, or else you'll find Mega Man sitting
on the spikes!

  Wily's ship flies back and forth for several seconds. Then he stops, his
ship and the ground move together in an attempt to crunch Mega Man. Now, if
you stood near the center, you can easily run left or right to get out of his
way. After you do that, shoot a charged Mega Buster at Wily's cockpit.

-----------
Wily's Mech
-----------
Recommended Weapon(s): Super Arrow

  Aim for the skull's mouth with the Super Arrow. It does a lot of damage, so
this boss will take two seconds to defeat...

--------------------------
Return of Wily's Spaceship
--------------------------
Recommended Weapon(s): Mega Buster

  Oh, look! Wily's doing his disappearing routine again! Hoorah!

  This skirmish is all about speed! If you're too slow, you will be fighting
Wily for a loooong time. Every time Wily's ship appears, he drops an energy
ball that splits in two and travels along the ground. He also uses a Power
Stone-like weapon that retracts. You will likely find the least challenge by
standing in a corner and only moving when necessary. Like before, use charged
arm cannon shots.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   6)   PASSWORDS                                                      ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists several passwords for your use.

Thanks goes to the password generator at The Mega Man Homepage for these!

NOTE: All passwords give you all Beat plates. 'R' represents red dots,
      while 'B' is for blue dots.

--------------------
Gravity Man Defeated
--------------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |_R_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |_R_|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |_R_| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |___| |___| |_B_|

-----------------
Gyro Man Defeated
-----------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |_R_| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |_R_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |___| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |___| |_R_| |_B_|

--------------------
Crystal Man Defeated
--------------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |_R_| |_R_| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |___| |_R_| |_B_|

-------------------
Napalm Man Defeated
-------------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |_R_| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |_R_| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |___| |_R_| |_B_|

------------------
Stone Man Defeated
------------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |_R_| |___| |___| |___| |_R_| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |_R_| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |___| |___| |_B_|

-------------------
Charge Man Defeated
-------------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |_R_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |___| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |_R_| |___| |_R_| |_B_|

-----------------
Wave Man Defeated
-----------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |_R_| |___| |___| |___| |___| |_R_|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |_R_| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |___| |___| |_B_|

-----------------
Star Man Defeated
-----------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |_R_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_B_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |___| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |___| |___| |___| |_R_| |_R_| |_B_|

--------------------------
All Robot Masters Defeated
--------------------------

     1     2     3     4     5     6
    ___   ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
B  |___| |___| |___| |_B_| |___| |___|
    ___   ___   ___   ___   ___   ___
C  |_R_| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
D  |___| |___| |___| |_R_| |___| |_B_|
    ___   ___   ___   ___   ___   ___
E  |___| |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___   ___
F  |_B_| |___| |___| |___| |___| |_R_|


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   7)   GAME GENIE CODES                                               ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section contains codes used for the Game Genie cheating device.

GXSEYZSA   -- Infinite energy

OVNLZISV + -- Infinite energy for some weapons
OTKPYISV

PEVLLPGA   -- Starting weapons use less energy

GXXAAIVG   -- Infinite lives

GZSATPVG   -- Infinite E-Tanks on pick-up

GXSEPZVG   -- Infinite M-Tanks on pick-up

YEXETAIA + -- Super jump
ONUELEUN

PEXETAIA + -- Mega jump
NNUELEUY


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   8)   CONTACT / LEGAL INFORMATION                                    ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
---------------------
Copyright Information
---------------------
(c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission