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    FAQ/Walkthrough by TJackson

    Version: 1.5 | Updated: 08/25/02 | Printable Version | Search This Guide

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     ______________________________________________________
    |Mega Man 3                                            |
    |FAQ/Walkthrough                                       |
    |For the Nintendo Entertainment System                 |
    |By Meowthnum1 (Meowthnum1 [at] metacrawler [dot] com) | 
    |Last Updated: 8/25/02                                 |
    |Version 1.5                                           |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    http://pub84.ezboard.com/bmeowthnum1sgaming for help.
    
    Table of Contents:
    
    I. Introduction
       1.01: DEDICATION
       1.02: To this game
       1.03: To me
       1.04: To this guide
    II. Basics
       2.01: Controls
       2.02: Story
    III. Walkthrough
       3.01: Top Man
       3.02: Shadow Man
       3.03: Spark Man
       3.04: Snake Man
       3.05: Gemini Man
       3.06: Needle Man
       3.07: Magnet Man
       3.08: Hard Man
       3.09: Doc Robot: Stage 1 – Spark Man
       3.10: Doc Robot: Stage 2 – Needle Man
       3.11: Doc Robot: Stage 3 – Gemini Man
       3.12: Doc Robot: Stage 4 – Shadow Man
       3.13: Break Man
       3.14: Skull Castle Stage 1
       3.15: Skull Castle Stage 2
       3.16: Skull Castle Stage 3
       3.17: Skull Castle Stage 4
       3.18: Skull Castle Stage 5
       3.19: Skull Castle Stage 6
    IV. Appendices
       4.01: Bosses
       4.02: Powers
       4.03: Passwords
       4.04: Items
    V. Last Words
       5.01: Copyright Notice
       5.02: Revision History
       5.03: Credits
       5.04: Hasta La Vista, baby.
    
      -=-=-=-=-=-=-=-
    -=I. Introduction=-
      -=-=-=-=-=-=-=-
    
    -=1.01: DEDICATION=-
    
    You'll notice that this is my first walkthrough with a dedication.  This 
    walkthrough is dedicated to Colin Moriarty 
    (http://www.gamefaqs.com/features/recognition/4280.html). He is about to go 
    off to college, and he'll not be writing as much as he was, nor will he be 
    around as much.  He'll be missed.  That is another reason I decided to do 
    this game.  If there is anything you can't find here, his guide for it is the 
    best one.  He also gave me the formatting for this.
    
    -=1.02: To this game=-
    
    This is the longest Mega Man game in the series.  It was the first Mega Man 
    game I ever played.  There is one particular stage, however, that stands out 
    in my mind: Shadow Man's.  Why?  It was about...oh...9-12 years ago.  I was 
    playing Shadow Man's stage, and my mother was doing something she did as 
    often as Wily peacefully surrendered: baking Christmas Cookie.  Those cookies 
    had this good smell.  That is what reminds me of this game.  Uh...right.
    
    -=1.03: To me=-
    
    I'm  known as Trace Jackson, or, sadly, more as Meowthnum1.  I go to 
    University of Florida, and am 19.  
    
    
               -------------------------------------------------------
            -> http://www.gamefaqs.com/features/recognition/11356.html <-
               -------------------------------------------------------
    
    
    
    -=1.04: To this guide=-
    
    This walkthrough points out key things in the level.  I don't see how Colin 
    does his full walkthroughs for these games, but oh well.
    
      -=-=-=-=-=
    -=II. Basics=-
      -=-=-=-=-=
    
    -=2.01: Controls=-
    
    
     ________________________________________________
    |   Button        |            Function          |
    |A                |  Jump                        |
    |B                |  Shoot                       |
    |Start            |  Pause                       |
    |Select           |  None                        |
    |Control Pad      |  Move, climb/descend ladders |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -=2.02: Story=-
    
    After being defeated by Mega Man twice, Dr. Wily regains his sanity and 
    decides to help Dr. Light. They need energy crystals to finish their 
    peace-keeping robot and Wily knows where they are. They give Mega Man 
    the mission of grabbing the energy crystals and stopping whoever's in 
    charge.
    
    
    Thanks to Magava for that wording of the story.  I'll use that until I can 
    find my instruction booklet ;).
    
    
      -=-=-=-=-=-=-=-=
    -=III. Walkthrough=-
      -=-=-=-=-=-=-=-=
    
    Remember to TAKE YOUR TIME!!!!!
    
    
    Here is the stage select screen:
     _______    _______    _______
    |       |  |       |  |       |
    |       |  |       |  |       |
    |       |  |       |  |       |
     ŻŻŻŻŻŻŻ    ŻŻŻŻŻŻŻ    ŻŻŻŻŻŻŻ
     SPARK      SNAKE      NEEDLE
        MAN        MAN         MAN
    
     _______    _______    _______
    |       |  |       |  |       |
    |       |  |       |  |       |
    |       |  |       |  |       |
     ŻŻŻŻŻŻŻ    ŻŻŻŻŻŻŻ    ŻŻŻŻŻŻŻ
      HARD       MEGA       TOP 
        MAN        MAN*      MAN
    
     _______    _______    _______
    |       |  |       |  |       |
    |       |  |       |  |       |
    |       |  |       |  |       |
     ŻŻŻŻŻŻŻ    ŻŻŻŻŻŻŻ    ŻŻŻŻŻŻŻ
     GEMINI     MAGNET      SHADOW
         MAN        MAN         MAN
    
    *Break Man appears here after you've beaten the doc robots.  The Doc Robots 
    appear in the corners.
    
    I do this in a bit of a different order than most.  The best orders start out 
    with:
    
    Top Man
    Hard Man
    Magnet Man
    Snake Man
    
    For they are the easiest to beat with just the Buster.  
    
    -=3.01: Top Man=-
    
    *As you climb down the first ladder, go down, but don't fall.  Get to the 
    bottom, and shoot at the enemy to destroy it without risk to yourself. 
    
    *To defeat the cats, shoot at it, and its string balls.  You don't have to 
    worry too much about the bugs.
    
    *Just jump over the balls for the second cat while shooting.
    
    *At the end you'll be running across spinning tops.  Wait until you are near 
    the top you wish to jump to before jumping!
    
    TOP MAN
    
    As Vader says, "All too easy."  At the start he'll throw three tops in to the 
    air.  Shoot at Top Man, and, when you think the tops will be coming down, 
    slide toward Top Man.  After they fall, back away.  He'll start spinning.  
    When he dashes toward you, jump over him.  He now repeats the pattern.  
              
    For this you get Top Spin!
    
    -=3.02: Shadow Man=-
    
    This stage has uber-1337 music.  
    
    *Here is the first place you run in to Proto / Break Man.  He is easy if you 
    know how.  Keep pressing B.  When he gets near you, slide under him, and then 
    back again when he come back.  Repeat this pattern to easily beat him.
    
    *Watch out for the falling blue guys.  They have parachutes, which makes him 
    sway. 
    
    SHADOW MAN
    
    Use Top Spin for this.  Jump over him and use it.  Keep using it, and he'll 
    be gone VERY, VERY soon.
    
    For this you gain the Shadow Blades _AND_ Rush Marine!
    
    -=3.03: Spark Man=-
    
    *You see a Hammer Joe in this level.  To beat him, wait until he throws his 
    ball-on-chain, and hit him in that short period of time.
    
    *When you reach a stack of blocks that has blocks being added on it, jump on 
    the first block that is ADDED, and slide off it quickly.  Continue this until 
    you reach the end of the set. 
    
    *When you reach the platforms that go upward that have the blue blocks that 
    attack you beside them, wait until the blocks move at you, destroy them, and 
    then jump across.
    
    SPARK MAN
    
    Use Shadow Blades.  He'll jump up, and shoot sparks all around.  Then he'll 
    shoot a large spark toward you.  Simply avoid these.  Shoot him with Shadow 
    Blades when you gets the chance, and he goes down quickly.
    
    
    For this you get Spark Shock!
    
    -=3.04: Snake Man=-
    
    *For the large snakes, a good trick is to get under it, and shoot Shadow 
    Blades upwards.  
    
    *When you get to a point where you can take a left or right ladder, go right, 
    get the mystery capsules, and then go left.
    
    SNAKE MAN
    
    Use your buster for this.  Avoid him while shooting.  Make sure to jump over 
    the Search Snakes as well.  He's kind of hard, but your main worry is him, 
    not his Search Snakes.
    
    For this you get the Search Snakes!
    
    -=3.05: Gemini Man=-
    
    *Proto Man appears again...but not to fight.  He opens up the way for you.
    
    *When you shoot a bubble, an enemy comes out, so beware!
    
    *Use Rush Marine for the water part.
    
    *When you get to the large robot before Gemini Man, hit it while on the 
    ladder so as to stay safe.
    
    GEMINI MAN
    
    Use Search Snakes on either one of them.  If you hit the real one, he'll lose 
    life.  If you hit the fake one twice, he'll disappear, which seems to change 
    the aggressiveness of Gemini Man.  He'll be gone quickly.
    
    For this you get Gemini Laser
    
    -=3.06: Needle Man=-
    
    *When you get to the part where needles are sticking down, timing is 
    required.  Study the patterns, and learn when each one goes to attempt to get 
    across.
    
    *Avoid the Pink Robot, or hit it when its visor is up.
    
    NEEDLE MAN
    
    Use Gemini Laser.  He'll jump up, shoot some needles, come back down, shoot 
    his head at you, and switch sides.  He is quite easy, actually.  He goes down 
    in about four hits.
    
    You get Needle Cannon AND Rush Jet!
    
    -=3.07: Magnet Man=-
    
    *Rush Jet makes this level SO much easier...you'll see what I mean.
    
    *You meet Proto Man again.  Use the same strategy as you used in Shadow Man's 
    version.
    
    *Soon you'll run in to those disappearing blocks that never fail to appear in 
    a Mega Man game.  Try them.  If you have trouble, use Rush Jet.
    
    MAGNET MAN
    
    Use Spark Shock for this.  He has two attacks: Jumping and firing Magnet 
    Missiles and trying to pull you toward him to damage you.  Both are easy 
    enough to avoid.  You cannot hit him when he is pulling you toward him.  He 
    goes down fast.
    
    For this you get Magnet Missile.
    
    -=3.08: Hard Man=-
    
    *You fight Proto Man once more in this level, however the lair is a bit 
    different, and as such, it is harder.  He is always jumping and shooting.  
    Just keep hitting him, and he'll go down before you do ;).
    
    HARD MAN
    
    Use Magnet Missile.  Keep hitting him.  Jump over his Hard Knuckles, watching 
    out for them when they come back, and make sure he doesn't land on you.  
    That's all.  Really.
    
    -=3.09: Doc Robot: Stage 1 – Spark Man=-
    
    *On the second screen, use Gemini Laser to take out the enemy.
    
    METAL MAN
    
    Use Magnet Missile on him.  Dodge the Metal Blades that he shoots, and avoid 
    him.  He's as easy as his Mega Man II form.
    
    *At the next part, be careful of the spikes.  They change direction from 
    time-to-time, so be careful.  
    
    *Use the same strategy as before on the blocks.
    
    QUICK MAN
    
    Use Gemini Laser here.  Dodge his Quick Boomerangs, and him.  Just shoot 
    Gemini Laser at him as much as possible until you beat him.
    
    -=3.10: Doc Robot: Stage 2 – Needle Man=-
    
    *Use the same strategy on the needles as before.
    
    *Use Rush Jet to get the 1-up and the energy tank.
    
    AIR MAN
    
    Jump over his tornadoes while shooting him with Spark Shock.  Slide under him 
    when he comes toward you.  Don't die, or you'll start over.
    
    *Collect all the powerups for Rush Jet.
    
    CRASH MAN
    
    Use Hard Knuckles on him when he jumps over you and lands.  Easy.
    
    -=3.11: Doc Robot: Stage 3 – Gemini Man=-
    
    FLASH MAN
    
    Dodge him and use Shadow Blades.  He just runs around the room, occasionally 
    using Flash Stopper.  
    
    *Use Rush Marine in the water part.
    
    BUBBLE MAN
    
    Use Shadow Blades on him.  He'll jump around the room shooting Bubble Lead.  
    Make sure that you do not jump too high.
    
    -=3.12: Doc Robot: Stage 4 – Shadow Man=-
    
    The hardest of the revisits.
    
    *The red platforms collapse when you step on them, so be careful.
    
    WOOD MAN
    
    He'll rain leaves down on you.  If you get in to the right position, you can 
    avoid it.  Then he'll fire the Leaf Shield at you.  Let it hit you, and then 
    shoot him A LOT with Needle Cannon.  Repeat.
    
    HEAT MAN
    
    Use Shadow Blades.  Dodge his Atomic Fire, while shooting at him.  When he 
    shoots across the room in a fireball, jump over him.  Repeat.
    
    -=3.13: Break Man=-
    
    He is called Break Man here, but we normally call him Proto Man. 
    
    PROTO MAN
    
    This is a boss battle.  Dodge his shots, and slide under him, just like you 
    have been.  He'll leave soon enough.
    
    Now Dr. Light calls you back to the lab.  You'll see Wily heading for Skull 
    Castle.  'Tis time to go yourself.
    
    -=3.14: Skull Castle Stage 1=-
    
    *Use Rush Coil to get the 1-up
    
    *Don't bother using Rush Marine in the water.
    
    TURTLE MAKER
    
    Use Shadow Blades on the turtles it shoots out.  Don't bother attacking the 
    top maker itself. 
    
    -=3.15: Skull Castle Stage 2=-
    
    *Use the capsules to refill your weapons.
    
    *Use Rush Jet as little as possible.  If you die at the Rock Monster, you 
    start over.
    
    ROCK MONSTER
    
    We all know him.  Use Hard Knuckles.  This is a hard fight, so don't be 
    afraid to use Energy Tanks.  Shoot at its eye when it materializes.  Dodge 
    its particles by jumping over them if they are on the bottom level or the 
    second to bottom.  Not much more can be said...
    
    -=3.16: Skull Castle Stage 3=-
    
    *Use the Hard Knuckles to destroy the barriers blocking the weapon capsules.
    
    MEGA MAN CLONES
    
    Use the Search Snake.  Pick out one of them, go to it, and use Search Snake.  
    Hope it's the right one ;).  They'll be shooting at you during this process.
    
    -=3.17: Skull Castle Stage 4=-
    
    *Here you'll run in to mock Guts Man robots.  Destroy them.
    
    
    TRANSPORTER LAYOUT:
    
    Use the same strategies as before.
    
    Needle Man                        Snake Man
    
    Magnet Man                        Spark Man
    
    Gemini Man   Hard Man    Top Man  Shadow Man
      
    Once you're done with that...
    
    -=3.18: Skull Castle Stage 5=-
    
    *Grab the items.  Refill the weapons used in the boss battles.
    
    DR. WILY
    
    This is the FINAL BOSS.  Hit the blue turret on the bottom with Spark Shock 
    about four times. 
    
    Now Dr. Wily is revealed.  Use Rush Jet, and shoot Dr. Wily.  A lot.  Until 
    he is beaten.  Congratulations!  You've just beaten Mega Man 3!  Now Wily 
    begs for mercy.  When Mega Man approaches...HIS HEAD COMES OFF!! EWW!!!  
    Actually, it's just a dummy.  That means...
    
    -=3.19: Skull Castle Stage 6=-
    
    *Grab all the items.
    
    GAMMA
    
    Part one:
    
    This couldn't be much easier.  Stand directly under the blue guy in control.  
    Jump and shoot a Shadow Blade up.  Repeat this until he is halfway done.  
    
    Part Two:
    
    Now he explodes, and Wily comes down.  When he tries to punch you, jump on 
    the hand, then to the platform, and then on the top platform.  Use Top Spin 
    on the cockpit.  One or two shots should do it.  Now he begs for mercy, and 
    you've beaten the game!
    
      -=-=-=-=-=-=-=
    -=IV. Appendices=-
      -=-=-=-=-=-=-=
    
    -=4.01: Bosses=-
    
    -=4.02: Powers=-
    
    Mega Buster (P) – The basic weapon of the game.  It shoots pellets at your 
    enemies.  Minimum power.
    
    Top Spin (TO) – When you jump, you spin around at a high speed, and hurt the 
    enemy BADLY.  Of course, it has accuracy issues...
    
    Shadow Blades (SH) – You shoot a multi-directional blade.  It seems to be the 
    descendant of the Metal Blades from Mega Man 2.
    
    Spark Shock (SP) – You shoot a large electric ball.
    
    Search Snakes (SN) – You shoot out snakes that go around the room.
    
    Gemini Laser (GE) – You shoot a laser that can bounce off walls.
    
    Needle Cannon (NE) – You shoot out several sharp needles.
    
    Magnet Missiles (MA) – You shoot out a magnet that homes in on an enemy.
    
    Hard Knuckles (HA) – You shoot out a knuckle that sits in the air for a bit 
    before it goes.
    
    -=4.03: Passwords=-
    
    MANY THANKS GO TO STRIDER VM FOR CONTRIBUTING THIS PART.  This entire part is 
    copyrighted to him.
    
    In all of the Megaman games, this is the only one that has a logic in
    it's password system, with proper knowledge, you can guess the passwords
    that will give you the results you wanted, so let's get started, shall
    we......
    
    And. oh yeah, I'm really bad at explaining things, so if you can't
    understand the procedures, contact me. :)
    
    Besides, the system is better understood if taught by a friend (Plus a
    computer) than reading any procedures.
    
    Password Understanding 101 :
    
    On the password screen, you will see numbers 1 to 6 on the upper part and
    letters A to F on the left part of the screen, to know where to put
    the red or blue "balls" , put the balls by matching the numbers,
    letter and color.
    
    Example : C5r
    
    In this example, "C" is the letter, "5" is the number, and "r" is the color.
    so the vertical location is 5, and horizontal location is C and
    the color of the "ball" to put is red.
    
    Extra note : If the code doesn't have any "color" , it means
                 any color can be used.
    
    So, suppose you want the code that makes Hard Man, Top Man and Snake Man
    defeated and having 8 Energy Reserve Tanks :
    
    F2 A3b C4
                          
    F2 makes Megaman have 8 Energy Reserves.
    A3b makes Topman and Snakeman Defeated.
    and C4 makes Hardman defeated.
    
    ---------------------------------------------------------------------------
    Energy Reserves
    
    C5 = Start with 0 Energy Reserves
    E6 = Start with 1 Energy Reserves
    E4 = Start with 2 Energy Reserves
    B4 = Start with 3 Energy Reserves
    A5 = Start with 4 Energy Reserves
    C1 = Start with 5 Energy Reserves
    D2 = Start with 6 Energy Reserves
    C3 = Start with 7 Energy Reserves
    F2 = Start with 8 Energy Reserves
    A6 = Start with 9 Energy Reserves
    ---------------------------------------------------------------------------
    Robot Masters
    
    Single Bosses codes
    
    A3r = Topman defeated
    B5r = Geminiman defeated
    D3r = Needleman defeated
    F4r = Sparkman defeated
    
    D6  = Shadowman defeated
    F6  = Snakeman defeated
    C4  = Hardman defeated
    F5  = Magnetman defeated
    
    Note  : Before you e-mail me asking why certain combination of
            codes does not work, look first in the double bosses
            codes.
    
    Double Bosses codes
    
    A3b = Topman/Snakeman defeated
    B5b = Hardman/Geminiman defeated
    D3b = Magnetman/Needleman defeated
    F4b = Sparkman/Shadowman defeated
    
    Note :
    
    Another Note : There is a limit of 1 single bosses code if there are any
                   double bosses code, so to have 5 bosses defeated, use
                   two double bosses codes and one single boss code.
    
    ---------------------------------------------------------------------------
    Returning Robot Masters to Dr. Wily's Lab :
    
    Use this code then add the ones below then add
    one Energy Reserve code to get the whole password : A3b B5b D3b F4b
    (The code above is actually the combination of all four double
     bosses defeat codes found above.)
    
    B6  =  Gemini Man's stage beaten (Flashman / Bubbleman)
    A1r =  Spark Man's stage beaten (Metalman / Quickman)
    A4  =  Shadow Man's stage beaten (Woodman / Heatman)
    B2r =  Needle Man's stage beaten (Airman / Clashman)
    
    B2b = Needleman / Geminiman's stages beaten 
    A1b = Sparkman / Shadowman's stages beaten
    
    A1b + B2b        = Battle with Break Man
    A1b + B2b + E1b  = Dr. Wilys Base
    
    -=4.04: Items=-
    
    Extra Life: 1-up.
    
    Large Energy Capsule: This heals you more
    
    Small Energy Capsule: This heals you some
    
    Small Weapon Capsule: This adds some energy to your selected weapon.
    
    Large Weapon Capsule: This adds more energy to your selected weapon
    
    Energy Tank: refills all of your life
    
    -=4.05: Fun Boss Orders=-
    
    These are fun boss orders that provide a challenge.  As such, you can guess 
    who many begin with...
    
    Shadow Man, Hard Man, Needle Man, Gemini Man, Snake Man, Spark Man, Magnet 
    Man, Top Man.
    
    Submit your others!
    
    -=4.06: Ending=-
    
    After Gamma is destroyed, Wily jumps out and (*gasp*) begs Mega Man for 
    mercy!  As he is doing this, Skull Castle begins to crumble.  Four large 
    blocks fall, two of them crushing Wily and Mega Man.  Shortly after, Proto 
    Man appears, and rescues Mega Man.  You are returned to the lab, where Light 
    says that Proto Man brought you.  You see the original 9 robots that Light 
    and Wily built together (Proto Man, Mega Man, Guts Man, Cut Man, Elec Man, 
    Ice Man, Fire Man, Bomb Man, Roll), and then the eight from this game.
    
      -=-=-=-=-=-=-
    -=V. Last Words=-
      -=-=-=-=-=-=
    
    -=5.01: Copyright=-
    
    Mega Man, and all characters, stages, items, and other related things are 
    copyright Capcom 1986-2002.  This guide/FAQ/walkthrough is copyrighted (c) 
    2002 to Trace Jackson, and is the intellectual property of Trace Jackson. 
    This guide/FAQ/walkthrough is protected under International Copyright Laws, 
    and it is prohibited to take any piece of this document and reproduce it in 
    anyway without the written consent of the author. Any website or other medium 
    found to have this document without permission will be dealt with to the 
    fullest extent of the law.  Feel free to print it, or any part of it FOR 
    PERSONAL USE ONLY.  Please contact the author (Meowthnum1@hotmail.com) if you 
    find this on ANY SITE but GameFAQs (http://www.gamefaqs.com), contact the 
    author ASAP.
    
    -=5.02: Revision History=-
    
    Version 1.0: Everything is done.  Still, feel free to submit boss orders!
                 ŻŻŻŻŻŻŻŻŻŻ
    Version 1.5: I admit that job was rushed.  I'll update more later, but for 
    now I took out my email address and replaced it with an ezboard.
    
    -=5.03: Credits=-
    
    -Devin (DMorgan) (http://www.gamefaqs.com/features/recognition/3579.html)
    
    -Colin (CMoriarty) (http://www.gamefaqs.com/features/recognition/4280.html)
    
    -Dallas (http://www.gamefaqs.com/features/recognition/3855.html)
    
    -Matt (MHulbert) (http://www.gamefaqs.com/features/recognition/4150.html)
    
    -Alex (Pop) (http://www.gamefaqs.com/features/recognition/7659.html) 
    
    -Steve (Psycho Penguin), 
    (http://www.gamefaqs.com/features/recognition/9471.html)
    
    -Dingo (DJellybean) (http://www.gamefaqs.com/features/recognition/2226.html)
    
    -AstroBlue (http://www.gamefaqs.com/features/recognition/4127.html)
    
    -Alaska Fox (http://www.gamefaqs.com/features/recognition/7818.html)
    
    For being such great people, with whom I seem to be able to talk about to a 
    lot.  They are all great, and you should check out their work sometime!  
    Thanks guys!  For Colin, I thank him for offering the challenge.  You guys 
    are truly > j00.  Wait...if you are greater than j00, then that 
    means...blargh.  Never mind.  
    
    -Colin Moriarty (I know I've already credited him, but...) for his format.
    Even after I accidentally used it, he was real nice about it, and let me
    use it.  So it was (or now is) used with his permission.
    
    -CJayC for being a great guy, and putting so much time in to GameFAQs
    
    -Me (http://www.gamefaqs.com/features/recognition/11356.html) for typing this 
    guide
    
    -Alt + 0175 for help with the charts.  Alt + 0175 isn't a person; it's the 
    keystroke that allows a high underscore (an overscore, if you will).  
    Example: Ż yay for that.
    
    -Magava for his story wording
    
    -Strider VM for the password guide
    
    -j00 for reading this
    
    -=5.04: Hasta la Vista, Baby=-
    
    Hope you enjoyed this guide.  Please feel free to email me questions, as long 
    as you follow the rules.  Good luck, my Blue Bomber!
    
                                     ~Trace "Meowthnum1" Jackson