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    Password Mechanics Guide by Fragnarok

    Version: 0.2 | Updated: 05/12/03 | Printable Version | Search Guide | Bookmark Guide

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                      /  \/  \      /  \      /    \/   /
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                    /   /\/\   \  / /__\ \  /   /\    /                    
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                                (On Nintendo)   
    =======================================================================
    ~~~~~~~~~~~~~~~~~~~~~/ Password Mechanics Guide \~~~~~~~~~~~~~~~~~~~~~~
    =======================================================================
                                  Version 0.2
                                     As of
                                 May 12th, 2003 
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                           By Kurtis "Fragnarok" Seid
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     
     ___________________
    |)TABLE OF CONTENTS(\______________
    | 1 - Updates                      |
    | 2 - Intro to the guide           |
    | 3 - Overview of each coordinates |
    | 4 - Making a password            |
    | 5 - Some examples                |
    | 6 - Credits                      |
    |__________________________________|
    
    
    #######################################################################
    )UPDATES(
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    V 0.2 - Fixed typos
    
    V 0.1 - Guide is made
    =======================================================================
    
    #######################################################################
    )INTRO TO THE GUIDE(
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    If you were not already aware, the passwords of many of the Mega man
    games are not just random placements of bubbles or numbers, but rather
    rely on theorems. Mega man 2-6 use rather simple theorems to determine
    which Robot Masters you have defeated and what items you have gained;
    Mega man 7 and Mega man X-X3 also use theorems, but they are even more
    complex.    
    
    This guide covers the mechanics of the fourth game in the series, Mega
    man 4, and will help you to create one of the possible 1024 passwords.
    
    If you want to make lude comments or other forms of meaningless
    ramblings send them to Fragnarok@hotmail.com, where they will simply
    rot. 
    =======================================================================
    
    #######################################################################
    )OVERVIEW OF EACH COORDINATES(
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    As you should know, Mega man 4's passwords are on a 6x6 grid, with
    numbers running along the X-axis and letters along the Y-axis. Here is
    a list of which each of the 36 coordinates controls, grouped by
    letters: 
    
    -A's-
    
    A1 - Destroys both Bright man and Toad man 
    
    A2 - Both Bright man and Toad man remain alive
    
    A3 - Both Drill man and Pharaoh man remain alive
    
    A4 - Destroys both Drill man and Pharaoh man
    
    A5 - Both Dust man and Ring man remain alive
    
    A6 - You need to mark this if you've destroyed ONLY 1 Robot Master, or
    have gained ONLY 1 of the Adapters. In other words, if you have only 1
    item
    
    -B's-
    
    B1 - Destroys Toad man, but Bright man stays alive
    
    B2 - You need to mark this if you've killed only 2 Robot Masters, have
    only both Adapters, or have only killed 1 Robot Master and have 1
    Adapter. In other words, if you only have 2 items
    
    B3 - You need to mark this if you have only 3 items
    
    B4 - Destroys Pharaoh man, but Drill man stays alive
    
    B5 - Destroys both Dust man and Ring man
    
    B6 - Destroys Ring man, but Dust man stays alive
    
    -C's-
    
    C1 - You need to mark this if you have only 4 items
    
    C2 - Destroys Bright man, but Toad man stays alive
    
    C3 - Destroys Drill man, but Pharaoh man stays alive 
    
    C4 - You need to mark this if you only have 5 items
    
    C5 - Destroys Dust man, but Ring man remains alive
    
    C6 - You need to mark this if you only have 6 items
    
    -D's-
    
    D1 - Both Dive man and Skull man remain alive
    
    D2 - You need to mark this if you only have 7 items
    
    D3 - Gives you the Ballon Adapter, but not the Wire Adapter 
    
    D4 - Gives you the Wire Adapter, but not the Ballon Adapter 
    
    D5 - One of the few spaces that does nothing
    
    D6 - Also does nothing
    
    -E's-
    
    E1 - Destroys Dive man, but Skull man remains alive
    
    E2 - Destroys both Dive man and Skull man
    
    E3 - You have neither the Ballon Adapter, nor the Wire Adapter
    
    E4 - You need to mark this if you only have 8 items
    
    E5 - Does nothing
    
    E6 - You need to mark this if you only have 9 items
    
    -F's-
    
    F1 - You need to mark this if you only have all 10 items
    
    F2 - Destroys Skull man, but Dive man remains alive
    
    F3 - You have both the Ballon Adapter and the Wire Adapter
    
    F4 - Does nothing
    
    F5 - You need to mark this if you have no items at all
    
    F6 - Does nothing 
    =======================================================================
    
    #######################################################################
    )MAKING A PASSWORD(
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    When you go to form a password simply remember not to pair two
    coordinates that are grouped with one another. If you can't figure out
    which are grouped here is a simpler list:
    
    -Group 1: Bright man and Toad man-
    
    Bright man destroyed, Toad man alive: C2
    Bright man alive, Toad man destroyed: B1
    Bright man and Toad man destroyed: A1
    Bright man and Toad man alive: A2
    
    -Group 2: Dive man and Skull man-
    
    Dive man destroyed, Skull man alive: E1
    Dive man alive, Skull man destroyed: F2
    Dive man and Skull man destroyed: E2
    Dive man and Skull man alive: D1
    
    -Group 3: Drill man and Pharaoh man-
    
    Drill man destroyed, Pharaoh man alive: C3
    Drill man alive, Pharaoh man destroyed: B4
    Drill man and Pharaoh man destroyed: A4
    Drill man and Pharaoh man alive: A3
    
    -Group 4: Dust man and Ring man-
    
    Dust man destroyed, Ring man alive: C5
    Dust man alive, Ring man destroyed: B6
    Dust man and Ring man destroyed: B5
    Dust man and Ring man alive: A5
    
    -Group 5: Ballon Adapter and Wire Adapter-
    Ballon Adapter only: D3
    Wire Adapter only: D4
    Both Adapters: F3
    Neither Adapter: E3
    
    -Group 6: Amount of items-
    NOTE: The Rush Jet and Rush Marine are not influential to this group
    0 items: F5
    1 item: A6
    2 items: B2
    3 items: B3
    4 items: C1
    5 items: C4
    6 items: C6
    7 items: D2
    8 items: E4
    9 items: E6
    10 items: F1
    
    -Group 7: Unused digits-
    D5, D6, E5, F4, F6
    
    As you can see to make a code you will only need a total of 6 bubbles.
    If you mark all Robot masters as destroyed then you will go to the
    first level Dr. Cossack's Castle. There is no password to get farther
    then that.         
    =======================================================================
    
    #######################################################################
    )SOME EXAMPLES(
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    If you still can't figure it out here are a few examples of Passwords.
    I'm not going to include all of them seeing how there are so many.
    
    -Single Robot Master/Items-
    
    Bright man:
       1   2   3   4   5   6
    A|___|___|_*_|___|_*_|_*_|
    B|___|___|___|___|___|___|
    C|___|_*_|___|___|___|___|
    D|_*_|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Dive man:
       1   2   3   4   5   6
    A|___|_*_|_*_|___|_*_|_*_|
    B|___|___|___|___|___|___|
    C|___|___|___|___|___|___|
    D|___|___|___|___|___|___|
    E|_*_|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Drill man:
       1   2   3   4   5   6
    A|___|_*_|___|___|_*_|_*_|
    B|___|___|___|___|___|___|
    C|___|___|_*_|___|___|___|
    D|_*_|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Dust man:
       1   2   3   4   5   6
    A|___|_*_|_*_|___|___|_*_|
    B|___|___|___|___|___|___|
    C|___|___|___|___|_*_|___|
    D|_*_|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Pharaoh man:
       1   2   3   4   5   6
    A|___|_*_|___|___|_*_|_*_|
    B|___|___|___|_*_|___|___|
    C|___|___|___|___|___|___|
    D|_*_|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Ring man:
       1   2   3   4   5   6
    A|___|_*_|_*_|___|___|_*_|
    B|___|___|___|___|___|_*_|
    C|___|___|___|___|___|___|
    D|_*_|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Skull man:
       1   2   3   4   5   6
    A|___|_*_|_*_|___|_*_|_*_|
    B|___|___|___|___|___|___|
    C|___|___|___|___|___|___|
    D|___|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|_*_|___|___|___|___|
    
    Toad man:
       1   2   3   4   5   6
    A|___|___|_*_|___|_*_|_*_|
    B|_*_|___|___|___|___|___|
    C|___|___|___|___|___|___|
    D|_*_|___|___|___|___|___|
    E|___|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    Ballon Adapter:
       1   2   3   4   5   6
    A|___|_*_|_*_|___|_*_|_*_|
    B|___|___|___|___|___|___|
    C|___|___|___|___|___|___|
    D|_*_|___|_*_|___|___|___|
    E|___|___|___|___|___|___|
    F|___|___|___|___|___|___|
    
    Wire Adapter:
       1   2   3   4   5   6
    A|___|_*_|_*_|___|_*_|_*_|
    B|___|___|___|___|___|___|
    C|___|___|___|___|___|___|
    D|_*_|___|___|_*_|___|___|
    E|___|___|___|___|___|___|
    F|___|___|___|___|___|___|
    
    -Bright man, Dive man, Drill man, Dust man and Pharaoh man-
       1   2   3   4   5   6
    A|___|___|___|_*_|___|___|
    B|___|___|___|___|___|___|
    C|___|_*_|___|_*_|_*_|___|
    D|___|___|___|___|___|___|
    E|_*_|___|_*_|___|___|___|
    F|___|___|___|___|___|___|
    
    -No bosses with both Adapters-
       1   2   3   4   5   6
    A|___|_*_|_*_|___|_*_|___|
    B|___|_*_|___|___|___|___|
    C|___|___|___|___|___|___|
    D|_*_|___|___|___|___|___|
    E|___|___|___|___|___|___|
    F|___|___|_*_|___|___|___|
    
    -All bosses with no Adapters-
       1   2   3   4   5   6
    A|_*_|___|___|_*_|___|___|
    B|___|___|___|___|_*_|___|
    C|___|___|___|___|___|___|
    D|___|___|___|___|___|___|
    E|___|_*_|_*_|_*_|___|___|
    F|___|___|___|___|___|___|
    =======================================================================
    
    #######################################################################
    )CREDITS(
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    -Acknowledgements-
    Nesticle - Which I used to test this
    
    Nintendo Power - If I recall right, mentioned something about this
    
    -Other works- 
    +Ending FAQs for Tactics Ogre on Playstation and Super Nintendo
    +Walkthrough for Mega Man: Wily Wars on Genesis
    +Special Mag evolution guide for Phantasy Star On-line Episode 1 and 2
    on Gamecube and Xbox
    +ATAC and Pilot guide for Vanguard Bandits on Playstation
    +Debug Mode guide for Baldur's Gate: Dark Alliance on Gamecube,
    Playstation 2 and Xbox
    
    -Legal-
    This document is copyright 2003 by Kurtis Seid
    Mega man 4 is copyright 1991 by Capcom
    
    Distribution or plagiarism of this document without the consent of the
    author could result in legal action. You can rewrite this information
    in your own words if you wish, but DO NOT copy and paste it in order to
    pass it as your own work.
    
    The only site currently allowed to host this is www.GameFAQS.com
    =======================================================================
    ~End Fragnarokment