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 =-                            Mega Man 2 (NES)                           -=
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                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ......................... FAQ/Walkthrough
             FILE SIZE .................................... 41 KB
             FIRST RELEASED ....................... June 12, 1999
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 2.01

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 <-                          table of contents                             ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

1) Version History
2) Story
3) Controls
4) Weapons
5) Walkthrough
      [5.1] Metal Man's Stage
      [5.2] Bubble Man's Stage
      [5.3] Flash Man's Stage
      [5.4] Wood Man's Stage
      [5.5] Air Man's Stage
      [5.6] Quick Man's Stage
      [5.7] Heat Man's Stage
      [5.8] Crash Man's Stage
      [5.9] Dr. Wily's Fortress
6) Passwords
7) Game Genie Codes
8) Credits
9) Contact/Legal Information

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 =-   1)   VERSION HISTORY                                                -=
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VERSION 2.01 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 2.0 - JUNE 30, 2004
  Added the walkthrough section, and rewrote most of the guide.

VERSION 1.65 - NOVEMBER 4, 2003
  Revised the file's format, adjusted the number of characters per line, and
added/moved sections.

VERSION 1.55 - OCTOBER 14, 2002
  Updated contact information and made a few other changes.

VERSION 1.51 - JULY 31, 2002
  Made a spelling correction.

VERSION 1.50 - JULY 3, 2002
  Divided and rearranged several sections.

Version 1.16 - JANUARY 17, 2001
  Changed posting notice.

VERSION 1.15 - UNKNOWN
  Made some minor changes.

VERSION 1.10 - UNKNOWN
  Added another strategy for Crash Man.

VERSION 1.08 - UNKNOWN
  Updated legal information.

VERSION 1.07 - UNKNOWN
  Changed the look of the FAQ a bit.

VERSION 1.06 - UNKNOWN
  Changed copyright/legal info.

VERSION 1.05 - UNKNOWN
  Fixed spelling/grammar errors and updated parts of the guide.

VERSION 1.00 - JUNE 12, 1999
  First version of the guide.



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 =-   2)   STORY                                                          -=
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Mega Man 2's (short) storyline, from the opening intro...

  In the year of 200X, a super robot named Megaman was created.  Dr. Light
created Megaman to stop the evil desires of Dr. Wily.  However, after his
defeat, Dr. Wily created eight of his own robots to counter Megaman.



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 =-   3)   CONTROLS                                                       -=
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This section describes the basic controls.

D-Pad  ->  (Left/Right) Move Mega Man
           (Up/Down) Climb ladder

A      ->  Jump

B      ->  Fire weapon

Start  ->  Bring up menu



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 =-   4)   WEAPONS                                                        -=
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This section is a general overview of Mega Man's weapons.

---------------
(A) Air Shooter
---------------
Received From: Air Man

  Fires three tornadoes that fly upwards.  Due to their odd movement, nailing
some foes with the Air Shooter is a challenge, but on the other hand, it works
very well against jumping robots.

---------------
(H) Atomic Fire
---------------
Received From: Heat Man

  Atomic Fire could also be considered a "prototype" Mega Buster.  It can be
charged to three different levels, depending on how long you hold it.  The
higher the charge, the more damage it does but at an even higher weapon energy
cost.

---------------
(B) Bubble Lead
---------------
Received From: Bubble Man

  Shoots a gray bubble that travels along the ground.

----------------
(C) Crash Bomber
----------------
Received From: Crash Man

  Hand downs, the strongest weapon in the game, but it also uses up the most
weapon energy!  Fires a bomb that attaches to objects. After a while, they
explode.  Watch your weapon meter; it doesn't take much to use it all!

---------------
(W) Leaf Shield
---------------
Received From: Wood Man

  Useful in some stages.  A shield of leaves rotates around Mega Man.  If you
move forward/backward, the shield detaches and flies in that direction.  Most
enemies that touch the shield will be damaged.

---------------
(M) Metal Blade
---------------
Received From: Metal Man

  VERY useful against most enemies (1 shot defeats Metal Man on Normal!).  The
blades can be fired in multiple directions, and it also uses very little
weapon energy, which makes it even better.

-------------------
(Q) Quick-Boomerang
-------------------
Received From: Quick Man

  Another weapon that uses very little weapon energy.  The boomerangs move in
a circle, but they only go a small distance.

----------------
(F) Time Stopper
----------------
Received From: Flash Man

  This weapon freezes enemies in their tracks.  When you use it, it sucks away
weapon energy *very* quickly.

----------
(1) Item-1
----------
Received From: Heat Man

  It creates a platform with a propeller that slowly rises.  You can only make
up to 3 platforms at one time.

----------
(2) Item-2
----------
Received From: Air Man

  It makes a platform that has a jet on the back.  The platform moves fairly
quickly forward until it either hits a wall or runs out of weapon energy.

----------
(3) Item-3
----------
Received From: Flash Man

  You know what this makes!?  You won't believe it...A PLATFORM!  This one
attaches itself to wall and moves up or down.



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 =-   5)   WALKTHROUGH                                                    -=
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This sections provides basic tips for the stages and bosses.

NOTE: This part is based on the "Difficult" game setting.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.1]   metal man's stage                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up, E-Tank (x2)

  After jumping the first gap on the conveyor belts, continue forward to grab
the E-Tank, and hop onto the ledge.  Ahead reside a few falling spike traps.
To avoid them, get close enough so they fall, and then quickly dash underneath
them.  This next segment involves drilling machines that resemble corncobs.
Blast them if you need the energy.  There is an extra life found at the end of
this screen, but you cannot reach it with your current arsenal.  Fall down the
next two holes.

  In this screen, you encounter several clown-like robots that travel on
gears.  Shoot the robot while he is on the wheel to greatly slow it down, thus
making it easier to destroy the gear.  The towering trashcan bot takes two
shots to be eliminated; however, hitting it the first time causes the foe to
lob three of its segments forward.  Ignore that E-Tank stashed in the alcove!
There is an extremely high chance you will NOT be able to hop out of there.
Instead, proceed forward to the gate.

---------
Metal Man
---------
Weapon Used: (P) Arm Cannon
Weapon Received: (M) Metal Blade

  This Robot Master definitely puts your jumping skills to the test!  Keep in
mind you are fighting on a conveyor belt, and its direction randomly changes
throughout the battle (watch the arrows!).  If you are having trouble when the
belt starts moving towards Metal Man, continously run into the lower-left
corner until it changes back.

  Generally, Metal Man only throws his Metal Blades if you fire at him, but he
occasionally tosses a few to see if you are paying attention.  Try to lead
your shots a little as you fire away at Metal Man.  At the same time, you must
dodge his blades by jumping straight up or forward.  He uses up to three
blades at one time, and you have enough space between each one to move Mega
Man somewhat easily.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.2]   bubble man's stage                                           ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: None

  Don't go chasin' waterfalls...  Anyhow, watch out for the frog robots at
this beginning segment.  They launch three tiny frogs to harass Mega Man.
Make quick jumps on those purplish red blocks, as they fall the instant you
land on one!  Hop down to the next screen.

  It's time Mega Man goes for a swim!  Hitting a shell robot once causes its
back to fly off, and then it moves faster.  Attack with Metal Blades if you
feel it is necessary.  A mammoth fish machine is building shrimp robots, but
you can destroy it by hitting the light above its mouth.  Exercise extreme
caution at the next part!  Those black spikes do not mix very well with Mega
Man, so take your time with jumping, and use Metal Blade to take out those
enemy ships.  When you reach the outside once again, watch the sky for falling
crabs.  The gate is up ahead.

----------
Bubble Man
----------
Weapon Used: (M) Metal Blade
Weapon Received: (B) Bubble Lead

  Bubble Man never actually moves along the floor and only travels around the
room by hopping in diagonals.  The frogman deploys one or two bubbles that
bounce up and down, but their slow speed makes them simple enough to dodge.
Similarly to Metal Man, Bubble Man tends to use his arm cannon only you try
to shoot him, but with the Metal Blades, you can fire at an angle and avoid
his arm cannon entirely.

  I may be stating the obvious, but do not jump so high you hit the spikes
attached to the ceiling.  Please, think of Mega Man!


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.3]   flash man's stage                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up, E-Tank

  Judging by the flashing lights, I would say Flash Man lives in a night club.
Because, you know, robots like to dance...maybe...?

  The terrain throughout the entire level is icy and makes controlling Mega
Man more interesting, so do not be too careless.  The robots found near the
start volley shots at two different heights depending on their preference.
Ignore that 1-Up you spy, and proceed down to the next screen.

  Blast the robot walker as fast as you can, and then destroy the Sniper Joe.
If you can pull it off, try to fall in the hole found on the right.  Bypass
the spaghetti machines, and hug the left wall to avoid battling a second
walker (though you do not get the energy capsule either).  By going down the
gap on the right here, you earn a chance at obtaining an E-Tank!  Very care-
fully hop from block to block for it.  Proceed forward to Flash Man.

---------
Flash Man
---------
Weapon Used: (M) Metal Blade
Weapon Received: (F) Time Stopper, (3) Item-3

  The rough layout of the room makes getting around Flash Man much harder,
but with the Metal Blade in hand, you should be fine.  This Robot Master just
runs back and forth around the room and jumps when he feels like it.  His only
method of attack is using Time Stopper to freeze Mega Man and then spraying
bullet all over the place.  His accuracy is laughable.  If you stay high or
low enough in relation to Flash Man, he cannot hit you.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.4]   wood man's stage                                             ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: None

  Battle your way through the first line of bats and rabbits, and climb down
the next two ladders to face off with a giant fire dog.  This mutt breathes
out chains of fire at Mega Man, but you can evade them by remaining on the
ledge and jumping at the right moment.  At the third robotic dog, stay at the
far left, and throw some Metal Blades.  The top of the blade is just high
enough to nick the enemy, allowing you to take it out without being concerned
about taking a hit or two.

  Once back outside, gorillas threaten Mega Man by leaping up off the bamboo,
and as if that was not annoying enough, birds drop eggs that unleash a swarm
of smaller birds.  These enemies provide a great source of energy and possibly
extra lives, if you are lucky.  Head down the ladders.  Do not bother fighting
the chickens.  Just stop in front of them, and they hop over Mega Man.

--------
Wood Man
--------
Weapon Used: (M) Metal Blade
Weapon Received: (W) Leaf Shield

  The chubby Wood Man follows one attack pattern and sticks to it for the
whole battle.  The Robot Master sets up his Leaf Shield, tosses several leaves
into the air, and then throws his barrier forward, forcing Mega Man to dodge
both the shield and falling leaves.  Because Metal Blade has such an immense
amount of energy, go absolutely crazy with it when you have a free shot at
Wood Man.  You should be able to defeat him after he throws his third shield.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.5]   air man's stage                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: None

  Near the start, you must jump across a series of bizarre machines.  Spikes
slowly appear on the ends of each one, and robots pop out the sides as long as
you stand on it.  Destroy the robot attached to the propeller cloud, and hitch
a ride on the platform.  Remember that the clouds limit your view as you fight
the other robots found here.  Scurry past the egg-dropping birds, and then hop
down a hole on the far right.

  Do not fret over the machines here; head down the gap on the left.  Jump
over a few more machines to discover an obese robot equipped with a fan that
is capable of blowing Mega Man off a ledge.  Shoot the tiny birds located in
front of Air Man's gate to start off with full energy.

-------
Air Man
-------
Weapon Used: (W) Leaf Shield
Weapon Received: (A) Air Shooter, (2) Item-2

  Air Man kicks things off by deploying several tornadoes around the room and
then blowing them towards Mega Man.  Your objective is to move the Blue Bomber
so he does not get smacked in the face, and in some instances, you can dodge
the Air Shooter by standing in one place.  Once he does this three times, Air
Man makes a few leaps to the other side of room.  This is the perfect oppor-
tunity to hit him with the Leaf Shield!  Its bulky size makes it challenging
to throw it while he is doing his tornado attack.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.6]   quick man's stage                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up (x3), E-Tank

  Most people will tell you Quick Man's stage is perhaps the worst of all
eight Robot Masters', and you will soon discover why...

  Snatch the extra life from the ledge with the help of Item-3, and drop down
two more screens.  Before you leap at the third screen, you should know there
are a group of lasers that instantly fry Mega Man if he happens to touch one.
Here is how they appear:


               +----------+     +----------+     +----------+
               | Screen 1 |     | Screen 2 |     | Screen 3 |
               +----------+     +----------+     +----------+
                __________       __________       __________
               |          |     |          |     |          |
               |<---------X     X---------->     X---------->
               |          |     <----------X     | |_   |<--X
               X---------->     |  __      |     X-->|  |   |
               |    _|    |     X---------->     |  ____    |
               |  _|      |     | | |      |     | |    |   |
               | |________|     | |_|      |     | |  |<--!-X


  If you can manage to fall down the hole marked "!" on the third screen, you
are thrown into a room with a weapon energy capsule, an extra life, and an
E-Tank.  Continue down into the next hallway.  The lights go out, but the
robot torches fix that problem.  Of course, destroying the enemy puts Mega Man
back in the dark again.  If you somehow find yourself stuck, jump around to
proceed to more laser fun!  You can use the Time Stopper to freeze the beams,
but remember you could also use it against Quick Man.


               +----------+     +----------+     +----------+
               | Screen 1 |     | Screen 2 |     | Screen 3 |
               +----------+     +----------+     +----------+
                __________       __________       __________
               X----><----X     X----><----X     X----><----X
               |       ___|     |___    ___|     |___    ___|
               X----><----X     X-->____<--X     |          |
               |    --____|     |          |     |          |
               |____      |     X----><----X     <----------X
               X----><----X     |  ______  |     |    ______|
               |    __    |     X----><----X     |   |      |


       +----------+     +----------+     +----------+     +----------+
       | Screen 4 |     | Screen 5 |     | Screen 6 |     | Screen 7 |
       +----------+     +----------+     +----------+     +----------+
        __________       __________       __________       __________
       X----><----X     |     |    |     <----------X     <----------X
       |__        |     |     |    |     <----------X     <----------X
       X---------->     <----------X     |______    |     |_____   __|
       |____      |     |   __|    |     <----------X     X---------->
       X---------->     <----------X     X---->_____|     |_____   __|
       |_______   |     |   __|    |     |          |     | |<-------X
       <----------X     |     |____|     |__________|     |_|  |_____|
       |      ____|
       |     |    |


  Assuming you actually did survive that mess, Quick Man's last defensive line
before his gate is a few Sniper Joes, two of which are in mechs.

---------
Quick Man
---------
Weapon Used: (F) Time Stopper
Weapon Received: (Q) Quick Boomerang

  He isn't called Quick Man for nothing!  The boss immediately charges at Mega
Man and sends out three boomerangs, and these boomerangs remain stationary for
a few moments before flying at the Blue Bomber.  Quick Man repeats this method
of dashing and attacking for the whole battle.  Begin your counterattack with
Time Stopper, which freezes Quick Man in his tracks, and if the weapon has
full energy, it removes half of his life!  Finish him off with the Arm Cannon
(or the Air Shooter, as both do the same amount of harm).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.7]   heat man's stage                                             ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up

  Heat Man's lair begins with battling enemies above a nice, toasty lava flow.
Take your time clearing the path of robots before you make a careless mistake,
and send Mega Man into oblivion.  Hop from column to column, and then descend
the ladder at the end.

  Now, do you *really* want to memorize the reappearing block pattern here?
Equip Item-3, fire it against the left wall, and ride up to the top.  Isn't
that much easier?  The upcoming segment can become a tad difficult, but you
can manage it.  You must clamber over a series of tall pillars using those
magical blocks.  However, the trick here is that Mega Man is continously
harassed by robots popping out of the holes.  Take advantage of Metal Blade or
Leaf Shield to remove them with little trouble.

  After the previous sequence, Mega Man is faced with a very long series of
blocks over another lava flow.  Deploy Item-2 to cross it rather than getting
frustrated with making jumps (collect the extra life if you can!).  Blast the
Sniper Joe walker, and Mega Man ends up by Heat Man's room.

--------
Heat Man
--------
Weapon Used: (B) Bubble Lead
Weapon Received: (H) Atomic Fire, (1) Item-1

  Heat Man typically tosses three fireballs in Mega Man's general direction,
and each one turns into a tiny flame tower.  Dodging this is next to imposs-
ible, so immediately charge towards the boss with Bubble Lead equipped.  For
every time you hit him with a bubble, Heat Man glows in a red aura and tele-
ports to Mega Man's current position.  Smack him again once he reappears.
Repeat until Heat Man is all washed up.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.8]   crash man's stage                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up, E-Tank

  As you will soon notice, much of Crash Man's stage deals with robots that
magically appear out of thin air to bother Mega Man.  Stick to using the Metal
Blade due to its unique ability to be fired at an angle.  When Mega Man must
ride around on a small platform, activate the Leaf Shield, but do not move
left or right unless you want to toss it!  This is a great strategy against
the robots.

  Ascend the giant ladder, and Mega Man encounters two separate ladders.
Select the left one.  Fight your way to the top (again, Metal Blade and Leaf
Shield make handy tools), collect the E-Tank, and climb the left ladder here.
This leads to an extra life!  You can locate Crash Man's gate following the
bouncing robots.

---------
Crash Man
---------
Weapon Used: (A) Air Shooter
Weapon Received: (C) Crash Bomber

  While many players may find this boss to be challenging, Crash Man is truly
not that hard once you figure out how he operates.  This boss leaps into the
air as soon as you fire, and he launches a Crash Bomb at Mega Man.  The bomb's
explosion lasts for a couple seconds, making it easy to carelessly walk right
into it.  Since the Air Shooter itself flies into the air, hitting Crash Man
with it should not be terribly difficult.

  Here is some additional help, provided by gungnir:

  "Walk towards Crash Man, and when he's about 1/3 screen away, you jump and
shoot over his head, which he jumps into. Then you continue to walk under and
away from him until he turns around and comes back towards you. Repeat."


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.9]   dr. wily's fortress                            [ stage i ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up

  This beginning segment of Wily's castle is fairly tame.  Shoot the birds'
eggs before they break on the ground, and then activate Item-3 to climb the
wall.  Take advantage of Metal Blade to chew up the spaghetii-producing
robots.  Grab the extra life at the end of the screen, and head on up!

  Defeat Sniper Joe, and snatch the large weapon energy capsule if you need it
at this point.  Advance until you encounter what appears to be a dead end.
Of course, you CAN reach that ladder in the upper-left corner, but it may take
a little bit of practice.  Position Mega Man as close to the left edge of the
ladder as possible, and quickly deploy and jump on three platforms using
Item-1.  If you can perform well enough, you can grab onto the ladder.  Head
into the lair of...

-----------
Mech Dragon
-----------
Weapon Used: (H) Atomic Fire

  Due to the lack of anything to stand on, you have virtually no room for
error in this battle.  If you take a hit while on the topmost block, Mega Man
falls onto a lower one, but otherwise, he is going to fall into the abyss.
The Mech Dragon lobs either one or a chain of 20 fireballs at Mega Man, but
you can evade them by hopping from block to block.  That said, charge up the
Atomic Fire, and let loose on the dragon with a big blast to the face.  Repeat
until its energy is depleted.  Then switch to the Arm Cannon to end the fight.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.9]   dr. wily's fortress                           [ stage ii ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up (x2), E-Tank (x2)

  Fill up your lowest weapon with the weapon energy capsule stashed at the
start.  Defeat the hopping robots, and activate Item-2 to cross the huge spike
trap.  You should have enough energy to climb onto the second ladder and pick
up the E-Tank.  Head down the next ladder for an extra life and several small
energy capsules, and then continue to find even more items!  The sturdy walls
can be taken down with a well-placed Crash Bomb.  Take a couple jumps down.

  Dr. Wily decides to throw in a few gimmicks from Metal Man's lair, and you
must deal with corncobs and falling spike traps once more.  As if you couldn't
guess, Item-3 is needed to climb the wall.  But, timing may be tricky with
that trap at the top!  Proceed forward, and hop down some more screens to land
in the boss room.

----------
Wily Boxes
----------
Weapon Used: (B) Bubble Lead

  This is, uh, different.  Two segments from opposite sides fuse together to
create a small flying machine that follows Mega Man.  Simply hit it once with
Bubble Lead to destroy it.  Easy enough, eh?  The robots become faster as
time goes on, but you can defeat them before they get a chance to move.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.9]   dr. wily's fortress                          [ stage iii ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: E-Tank

  Several items can be found at the outset of this stage, so be sure to take
them if you absolutely need to.  While in the water, be careful when hopping
over the gaps with no spikes, for giant metal fish live there!  As you plummet
down the spike-laced tower, move Mega Man gently to the left and then to the
right to avoid being poked.  And do not touch the spikes at the very bottom!
Slay a few more robots before encountering the boss gate.

---------------
Guts Man Mk. II
---------------
Weapon Used: (H) Atomic Fire

  This Guts Man replica relies on two different modes of attack: volleying
pellets or throwing Mets at Mega Man.  As long as you remain fairly close to
the front of the boss, the Mets bounce over Mega Man's head.  Attack the
robot's eyes with a charged Atomic Fire blast when the Mets temporarily stop
appearing.  Remember you cannot touch his fist without taking damage!


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.9]   dr. wily's fortress                           [ stage iv ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: 1-Up, E-Tank

  Once again, replenish your weapons with the energy capsules found here, and
then climb up the ladder when you are ready.  This level features false
terrain, meaning that it may look a floor but it is actually a hole.  Because
it travels along the ground, use Bubble Lead to determine where you can find
these gaps.  Snatch the E-Tank, if you so desire, and then advance to more
platforms.

  As with Crash Man's area, activate a Leaf Shield to protect Mega Man from
any robots that come his way.  Do not be afraid to use your Item weapons if
you are having any difficulties.  The last sequence before the boss is a
series of Sniper Joes (and usual, some are operating in metal walkers).  Do
NOT set foot into that room if your Crash Bomber is not at full energy!

------------
Wily Cannons
------------
Weapon Used: (C) Crash Bomber

  The objective for this fight is to eliminate all of the cannons using the
Crash Bomber, but as you might expect, the catch is that some of the cannons
are blocked by walls that can only be destroyed with the same weapon.  You
only have a limited amount of energy, and one mistake means you WILL fail!

  This is how the room is laid out ("X" indicates a barrier, while a number
represents a cannon):

                            ____________________
                           |    ___|            |
                           |   |2 _X       __   |
                           |   | |_|     3|  |  |
                           |___|        |__  |  |
                           |1_X   ____     | |  |
                           |___| |__  |     X__4|
                           |         X    _|    |
                           |        | |  |______|
                           |________| |__X_____5|


  Use Item-1 to reach the ledge facing Cannon 1, and fire the Crash Bomber
twice (one for the wall and one for the gun).  Deploy another platform on the
very bottom (do it a little higher this time) to leap up nearby Cannon 2.
Once it is destroyed, take out 3 and 4.  Activate Item-3 to climb out of the
hole, and work on eliminating the final cannon.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.9]   dr. wily's fortress                            [ stage v ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: None

  Following the usual Mega Man formula, it's time for the teleporter room!

                         ___                     ___
                        |   |                   |   |
                        | 1 |                   | 8 |
                        |___|                   |___|
         1. Heat Man    |   |    _         _    |   |   5. Quick Man
         2. Air Man     | 2 |   |_|       |_|   | 7 |   6. Crash Man
         3. Wood Man    |___|_     ___ ___     _|___|   7. Metal Man
         4. Bubble Man  |   |_|   |   |   |   |_|   |   8. Flash Man
                        | 3 |     | 4 | 5 |     | 6 |
                        |___|     |___|___|     |___|

                        Heat Man......(B) Bubble Lead
                        Air Man.......(W) Leaf Shield
                        Wood Man......(M) Metal Blade
                        Bubble Man....(M) Metal Blade
                        Quick Man....(F) Time Stopper
                        Crash Man.....(A) Air Shooter
                        Metal Man.....(M) Metal Blade
                        Flash Man.....(M) Metal Blade


  After you have defeated all of the Robot Masters (for the second time), hop
into the newly opened teleporter...

----------------------------
Dr. Wily's Ship (First Form)
----------------------------
Weapon Used: (H) Atomic Fire

  Wily's flying machine has only one attack, firing a blast of energy in a
downward arc.  You can dodge by keeping Mega Man fairly close to the ship's
front and jumping over the shot when it comes by.  Aim two fully charged shots
of Atomic Fire at the cockpit to destroy it.

-----------------------------
Dr. Wily's Ship (Second Form)
-----------------------------
Weapon Used: (P) Arm Cannon or (M) Metal Blade

  Wily attempts to mix these things up a bit by firing bouncing energy shots
in this second form.  Simply run under them when they go up.  Although Metal
Blades worked well in Normal, it does the same amount of damage as the Arm
Cannon in Difficult, so take your pick.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [5.9]   dr. wily's fortress                            [ stage v ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
ITEMS: None

  Mega Man tumbles down into a hidden cavern underneath Wily's castle.  The
only real enemies here are acid drops from the ceiling, and needless to say,
they are extremely painful, taking off about a third of Mega Man's total life.
Slowly proceed to the gate found at the end of the tunnel.

----------
Alien Wily
----------
Recommended Weapon(s): (B) Bubble Lead

  Wily is an alien!  Well, it's actually a projection, but anyway...

  This hologram floats around the room while firing a bullet every now and
then.  The bullets cause enough harm, but touching the boss himself removes
one half of the Blue Bomber's health!  Ouch!  Fire bubbles at the alien until
he finally bites the dust.  Remember that each energy unit on the Bubble Lead
counts as two bubbles, so hopefully you have enough energy to win.  If not,
then you are doomed to failure.  This battle WILL take a while, so just time
your shots and jumps carefully.


                      ~~ Game over, man!  Game over! ~~



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   6)   PASSWORDS                                                      -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists several passwords for Mega Man 2. 

Thanks goes to the password generator at The Mega Man Homepage for these!

NOTE: All passwords here give you four E-Tanks.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   air man defeated                                                     ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |_X_| |_X_| |___| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |___| |_X_| |___|
    ___   ___   ___   ___   ___
D  |___| |_X_| |_X_| |___| |___|
    ___   ___   ___   ___   ___
E  |___| |___| |___| |_X_| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   bubble man defeated                                                  ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

    1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |___| |_X_| |___| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |___| |_X_| |___|
    ___   ___   ___   ___   ___
D  |___| |___| |_X_| |___| |_X_|
    ___   ___   ___   ___   ___
E  |_X_| |___| |___| |_X_| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   crash man defeated                                                   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |___| |___| |_X_| |___| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |___| |_X_| |___|
    ___   ___   ___   ___   ___
D  |___| |_X_| |_X_| |_X_| |___|
    ___   ___   ___   ___   ___
E  |_X_| |___| |___| |_X_| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   flash man defeated                                                   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |___| |___| |___| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |___| |_X_| |_X_|
    ___   ___   ___   ___   ___
D  |___| |_X_| |_X_| |___| |___|
    ___   ___   ___   ___   ___
E  |_X_| |___| |___| |_X_| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   heat man defeated                                                    ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |___| |_X_| |___| |___|
    ___   ___   ___   ___   ___
C  |_X_| |___| |___| |_X_| |___|
    ___   ___   ___   ___   ___
D  |___| |_X_| |_X_| |___| |___|
    ___   ___   ___   ___   ___
E  |_X_| |___| |___| |___| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   metal man defeated                                                   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |___| |_X_| |_X_| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |___| |_X_| |___|
    ___   ___   ___   ___   ___
D  |___| |_X_| |_X_| |___| |___|
    ___   ___   ___   ___   ___
E  |_X_| |___| |___| |_X_| |___|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   quick man defeated                                                   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |___| |_X_| |___| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |_X_| |_X_| |___|
    ___   ___   ___   ___   ___
D  |___| |_X_| |___| |___| |___|
    ___   ___   ___   ___   ___
E  |_X_| |___| |___| |_X_| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   wood man defeated                                                    ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |_X_| |___| |_X_| |___| |___|
    ___   ___   ___   ___   ___
C  |___| |___| |___| |___| |___|
    ___   ___   ___   ___   ___
D  |___| |_X_| |_X_| |___| |___|
    ___   ___   ___   ___   ___
E  |_X_| |_X_| |___| |_X_| |_X_|


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   all robot masters defeated                                           ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

     1     2     3     4     5
    ___   ___   ___   ___   ___
A  |___| |___| |___| |___| |_X_|
    ___   ___   ___   ___   ___
B  |___| |_X_| |___| |_X_| |___|
    ___   ___   ___   ___   ___
C  |_X_| |___| |_X_| |___| |_X_|
    ___   ___   ___   ___   ___
D  |___| |___| |___| |_X_| |_X_|
    ___   ___   ___   ___   ___
E  |___| |_X_| |___| |___| |___|



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   7)   GAME GENIE CODES                                               -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains codes used for the Game Genie cheating device.

SXUGTPVG -- Infinite lives

SXXTPSSE -- Infinite energy

LZVSSZYZ -- Burst-fire*

TANAOZGA -- Power jump

AANAOZGE -- Super jump

APNAOZGA -- Mega jump

GZKEYLAL -- Maximum weapon energy**

*Burst-fire shoots 3 bullets from your arm cannon weapon (P) at once.

**When you pick up ANY type of weapon energy capsule, it fills up your
  weapon's energy meter completely.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   8)   CREDITS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section is here to recognize those who have contributed to this FAQ.

gungnir - For a tip on defeating Crash Man.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   9)   CONTACT / LEGAL INFORMATION                                    -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------
Copyright Information
---------------------
(c) Copyright 1999-2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission