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    FAQ/Walkthrough by Humanvegetableonline

    Version: 1.02 | Updated: 10/05/04 | Printable Version | Search This Guide

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    Megaman X7 IS REALLY REALLY BAD.
    
    Now the Japanese Drama called "My Blue Sky", now thats good.
    
    ==================================================
    Megaman 3 for Nintendo
    Email : Humanvegetableonline2002@yahoo.com
    Aim: Humanvegetable02
    Website : geocities.com/humanvegetableonline2002
    Forums : Http://s4.invisionfree.com/humanvegetable
    Copyright 2004 Humanvegetableonline
    Version 1.0 - 8/26/04 - 8/29/04
    Version 1.01 - 8/31/04
    Version 1.02 - 9/2/04
    ==================================================
    
    NOTE
    My Megaman guides offer accurate maps and plain out info.
    
    My mind was half-baked when I typed this, so you many encounter stuff
    like this sentence.
    
    "Smokemen were de ford dodge a buster a lot of shots from bunnyster."
    
    What I meant to say was, "Snakeman dodges a lot of buster shots." Ignore
    my half-baked goodness.
    
    Dedication
    This guide dedicated to DesertEagle, Daniel K, David Y, Erik P and others
    are listed all the way on the bottom. AHHH!
    
    Introduction
    This is my seventh guide so don't complain much. Megaman... THREE!!
    
    About this game
    Megaman now has the ability to slide! It's an important move. Megaman 3
    is definetely harder than megaman 2.
    
    Copyright Stuff
    Do not use this guide unless you ask me. If you wish use it then you
    know what to do. My Email and AIM are up there. These websites are
    allowed to use this guide.
    - http://Neoseeker.com
    - http://Gamefaqs.com
    - http://wogaming.com
    - http://cheats.de
    - http://faqs.ign.com
    
    Version 1.0
    Guide complete.
    
    Version 1.01
    Added Slide Control that I forgot to put. Gave Dark Kaiba credit for the
    recommended boss order.
    
    Version 1.02
    Added credits about the Mega Man Homepage. Almost forgot!
    
    ===================
    Table of Contents
    ===================
    1.0 - Basic Stuff
    2.0 - Intro
    3.0 - Boss Stages
     3.1 - Topman
      3.2 - Shadowman
       3.3 - Sparkman
        3.4 - Magnetman
         3.5 - Hardman
          3.6 - Snakeman
           3.7 - Geminiman
            3.8 - Needleman
    4.0 - Extra Boss Stages
     4.1 - Metal Man\Quick Man
      4.2 - Air Man\Crash Man
       4.3 - Flash Man\Bubble Man
        4.4 - Wood Man\Heat Man
         4.5 - Breakman
    5.0 - Wily Stage
     5.1 - Wily Stage 1
      5.2 - Wily Stage 2
       5.3 - Wily Stage 3
        5.4 - Wily Stage 4
         5.5 - Wily Stage 5
          5.6 - Wily Stage 6
    6.0 - Ending
    7.0 - Enemies
    8.0 - Weapons
    9.0 - Passwords and Secrets
    10.0 - Frequently Asked Questions
    11.0 - Credits
    
    ===================
    1.0 - Basic Stuff
    ===================
    --------
    Controls
    --------
    B = Shoot
    A = Jump
    Start = Weapon Selection Screen
    Select = Pause
    
    Down + A = Slide
    
    -----
    Items
    -----
    Round Blinking Items (Energy Tanks)
    Heals HP depending on size.
    
    Oval Blue Items (Weapon tanks)
    Restores weapon power depending on size.
    
    Megaman's Head (One up)
    Extra life.
    
    E-Tank (Restore all Energy)
    Restores all Energy. Must use in menu.
    
    Green Mystery Tanks
    Shoot at this tank to reveal a random item.
    
    -----
    Notes
    -----
    Boss Damage
    For bosses, I will type a weapon and then how much damage it does. Like
    this...
    
    - Weapon = # (Number of hits it takes to kill a boss.)
    - Weapon = Instant Kill (Instant Kill)
    - Weapon = Useless (Might have some effect. If it does it'll be noted.)
    - Weapon = Not enough (Not enough to kill.)
    
    =============
    2.0 - Intro
    =============
    Not much to say. Megaman is a robot made by Dr.Light and he fights
    Dr.Wily.
     
    ===================
    3.0 - Boss Stages
    ===================
    This is my recommended Boss Order.
    
    Topman <--- 14 Buster shots to kill, very predictable.
       |
    Shadowman (Receive Rush Marine)
       |
    Sparkman
       |
    Magnetman
       |
    Hardman
       |
    Snakeman
       |
    Geminiman
       | 
    Needleman (Receive Rush Jet)
    
    After you defeat all eight bosses you will have four extra stages with
    two bosses from Megaman 2 in each of them.
    
    Spark Man's stage:
    Metal Man 
    Quick Man
    
    Needle Man's stage:
    Air Man
    Crash Man
    
    Gemini Man's stage:
    Flash Man 
    Bubble Man
    
    Shadow Man's stage:
    Wood Man
    Heat Man
    
    You will not inherit Megaman 2 powers. Boss order does not matter.
    
    ==============
    3.1 - Topman
    ==============
    Go right, fight off the two blue nuts and bolts, jump on the stair-like
    floor, continue going right, fight the red hoppers, go right, jump on
    the higher platform, fight off the blue nuts and bolts enemies, go right,
    jump, get the HP, drop down, go right, and go down the ladder. Slowly
    climb the stair-like ground while killing all the tops then kill the
    top dispenser. Go down the left stairs. Dash right and climb down the
    right ladder. Go left, avoid the hovering nuts and bolts, and climb
    down the left ladder. Go right, fight off the bulldozers by shooting the
    heads, go right, fight off the bulldozer, and then climb down the right
    ladder. Fight the two yellow helmets, and climb down the left ladder.
    
    Shoot 10 shots into the cat and avoid the yarn. Then climb down the
    right ladder. Go left, drop down, go right, climb the stair-like floor
    while dodging the tops, then kill the top dispenser and then go right to
    the next screen. Jump over the yarn and pump 10 shots into the cat. Now
    climb the top-right ladder. Kill the yellow helmet and then climb the
    block platforms to the top-left ladder. This is a tricky part. To make
    it simple, just slide through the paths and take damage. You won't take
    that much damage. Kill the top dispenser, go right, get on the spinning
    top, jump top to top till you are all the way right. Enter the boss gate
    to fight Topman.
    
    ------
    Topman
    ------
    - Boss Info - Predictable, slightly speedy, easy boss.
    
    - Topman shoots three tops in the air. Then after 2 seconds the tops
    shoot towards to where you were standing. To dodge them, simply jump or
    slide out of the way. Then Topman will spin towards you. Spinning makes
    Topman invincible till he stops. Topman will spin towards to the other
    side of the field. Just jump over him when the time is right.
    
    - Buster Shots = 14
    
    - Geminiman's Weapon = Useless
    
    - Hardman's Weapon = 4
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 14
    
    - Shadowman's Weapon = 28
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = 7
    
    =================
    3.2 - Shadowman
    =================
    Drop down. Ignore the enemy and drop down. Drop down. Go right, kill the
    yellow hoppers, go right, kill the bulldozer, go right and drop down.'
    
    PROTOMAN'S WHISTLE!!!
    
    You'll have to fight him. It's pretty easy. No jumping required! Slide
    under him while he is jumping around, turn around shoot, and repeat.
    After you kill him, a path will open. Drop down. Kill the walking
    pokeball, go right, kill the walking pokeball, go right, kill the
    walking pokeballs, ignore the space generator, go right, kill all the
    grenaders and walking pokeballs that come towards you, go right, ignore
    the space generator, go right, kill the space generator when close
    enough to it, go right, drop down, jump up, go right, ignore the space
    generator, go right, kill the pokeball, go right, ignore the space
    generator, kill the pokeball and drop down to the next screen.
    
    Go left, drop down, go right, kill the hopper, go right, kill all the
    hoppers on the way, drop down to the lower platform, go right, kill any
    parachute guys you encounter, go right, kill the hopper, go right, jump
    over the C Mosquitos, go right, and into the boss gate to fight
    Shadowman.
    
    ---------
    Shadowman
    ---------
    - Boss Info - Unpredictable, speedy, hard boss.
    
    - Shadowman hops alot. He has two attacks. He can slide unexpectedly
    towards you or he can stand still for half a second and then shoot
    two shirukens. One towards you and one diagonal towards you. Like in
    this map below. To dodge it, just slide under the bottom one.
     __________
    |          | S = Shadowman
    |      *   | M = Megaman
    |          | * = Attack
    |M   *   S |
     ----------
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 7
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = 4
    
    ================
    3.3 - Sparkman
    ================
    Climb the right ladder, kill the pokeball, and then climb the left
    ladder. The electric generators are untouchable. Jump through them when
    the time is right, go right. Fight the plug, go right, fight the plug,
    go right, jump through the electric generators, fight the plug, go
    right, jump through the electric generators, kill the plug, jump up,
    go right, climb the right ladders. Go left, kill the ball thrower and
    climb the left ladder. Go right.
    
    It's a bunch of block platforms and a spiked ceiling. You must be
    thinking something like "Oh that's nothing". Then you jump on a platform
    and die. Get on the first block platform, jump to the second platform
    when they are aligned horizontally, drop down to the third platform, jump
    on to the last platform when the third is aligned with the last platform
    horizontally, and then jump on safe land. Go right, jump over the
    electric generator, go right, jump over the electric generator, climb the
    right ladder.
    
    Kill the bulldozer and climb the left ladder. Go right, kill the
    pokeballs and then drop down. Go right, get through all the trash by
    shooting (The trick to getting past a layer of trash is by shooting at
    both of them at the same time and making sure that both of them get
    destroyed at the same time. When they get destroyed, only one piece of
    trash will come down and that's when you move quickly before the second
    trash comes.), go all the way right and climb down the right ladder.
    
    Go left, drop down, go right, slide under, and stop when you are on the
    top of the safe land. There are nuts and bolts enemies. Wait for it to
    assemble then kill it. Jump on the first platform, then jump on the
    second platform, then drop down on top of the thin tower-like platform.
    Kill both of the hovering N&B enemies. Jump on the second tower next to
    you and then jump right and then left back on the tower. Another enemy
    will spawn. Kill it then jump on the elevating block and then jump on
    the other towers. Kill the enemy, jump on the elevating block, then jump
    on the safe land and then go all the way right and into the boss gate to
    fight Sparkman.
    
    --------
    Sparkman
    --------
    - Boss Info - Slightly predictable, slightly speedy, easy boss.
    
    - Sparkman has two attacks. One attack follows another. He will do a
    spark burst attack which will shoot 8 small sparks in 8 directions. Do
    a small jump to dodge it. After he does that, he will throw a large
    spark ball at you. Slide out of the way. He will repeat this pattern.
    But he will jump a few times (1-3 times) and then he will attack you.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = 14
    
    - Shadowman's Weapon = 7
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = 7
    
    - Topman's Weapon = Not Enough 
    
    =================
    3.4 - Magnetman
    =================
    Go all the way right, avoid or kill any magnets before jumping pits. It
    will kill you. Go all the way right and climb down the ladder.
    
    PROTOMAN'S WHISTLE!!!
    
    You'll have to fight him. It's pretty easy. No jumping required! Slide
    under him while he is jumping around, turn around shoot, and repeat.
    After you kill him, a path will open. Drop down. Kill the missle
    springer, go right, kill the other missle springer and then climb down
    the ladder. Kill the two pokeballs and then climb down the left ladder.
    Drop down and kill the two pokeballs to your right. The thing that looks
    like a vacuum is just a magnet that just lures you in. It does no real
    damage but it can kill you if you are near pits. Go right and climb the
    right ladder. Drop left to get some HP. Now climb down the left ladder
    for a puzzle.
    
    #L############# ### # # ### ### #   ###
    #               # # # #   #   # #   #
    #               ### # #  #   #  #   ###
    #               #   # # #   #   #   #
    #        1      #   ### ### ### ### ###
    #            ## L = Ladder
    #   3        ## Number = Order of seconds they appear.
    #       4 6  ##
    # 5          ##
    #     2   5  ## Hint
    #  1    6    ## Jump on 5, wait one second, jump and land on 6, and then
    #            ## Head over.
    #            ##
    ###############
    
    When over, just go right to the next puzzle.
    
    ##  4     ## Number = Order they appear in.
    ##      5 ## M = Magnet
    ##        ##
    ##2    3  ## Hint
    ##        MM Jump on 1, then 3 and then over.
    ##  1  1  MM
    ##        ##
    ##        ##
    ############
    
    On to the next puzzle.
    
    ##          ## Number = Order they appear in.
    ## X        ## M = Magnet
    ####   3   4## X = Stand Here
    ####        ##
    MM##        MM Stand at Point X till number 3 appears. When number 3
    MM##  1  2  MM appears, immediately jump on it, then number 4 then 
    ####        ## beyond.
    ####        ##
    ########    ##
    ########    ##
    
    On to another puzzle.
    
    #       1            ## Number = Order they appear in/
    ###         3      #### M = Magnet
    #######        4   ####
    #####MM          ###### Watch out for number 2. The magnet will pull you
    #####MM   2      ###### in slowly, so act fast.
    #######          ######
    #######          ######
    #######          ######
    
    After all that, climb the right ladder. Continue climbing the ladder.
    Kill that angry three shooter. Climb the bottom left ladder for some
    large HP and a weapons recharge. Climb the top-left ladder to continue.
    Kill that missle springer and head into the boss gate to fight Magnetman.
    
    ---------
    Magnetman
    ---------
    - Boss Info - Slightly predictable, slightly speedy, medium boss.
    
    - Magnetman has two attacks. Magnet shield and Falling Magnets.
    
    - Magnet Shield is his secondary attack. He stands still (looks like he's
    constipated) and shields himself with an impenetrable magnet shield.
    Megaman will be lured towards the shield. Simple walk (or slide) to the
    opposite side of the field.
    
    - Magnetman has a simple pattern. Here's a small map. Large maps are
    annoying.
    
     _______________
    |            3  | M = Magnetman
    |            ^  | \,/ = Jump Paths
    |        2   |  | 1 = Order of the Jump
    |   1        |  |
    |        /\  |  |
    |   /\  /  \ |  |
    | M/  \/    \|  |
     _______________
    
     _______________
    |            M  | M = Magnetman
    |               | Y = You, as in Megaman
    |        2      | U = Magnet
    |   1           |
    |        /\     |
    |   /\  /  \    |
    | M/  \/    \   |
     _______________
    
    - As you can see, he jumps three times. Small, large, then one big jump.
    On the top of the big jump, he shoots Magnets that travel horizontally
    until they are above you. When a magnet is above you, it will fall
    towards the ground and explode. He will shoot three magnets. When he
    jumps down, he will either jump several times to the other side and
    start shooting magnets or he will use his magnet shield.
    
    - Buster Shots = 14
    
    - Geminiman's Weapon = 14
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = 7
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 4
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = 4
    
    - Topman's Weapon = Not Enough
    
    
    ===============
    3.5 - Hardman
    ===============
    Go right, kill the bees, go right, kill the bees, go right, kill the
    bees, go right, slide over the alligators in grates, go right, climb
    the right ladder, slide over the alligators in grates for the large HP,
    and then climb the center ladder. Use Rush coil to get above. Kill the
    ball thrower and then climb the left ladder. Go right, drop down, go
    right and watch out for those apes. They take alot of damage. Go back to
    higher ground and kill that ape. Go right and a little bit left of under
    of where the ape is standing. When the ape jumps over you, run right and
    then climb the right ladder. Kill the ball thrower to your left for the
    HP. Now continue to climb the ladder.
    
    It's another ape. Use Rush coil about three times and shoot at it each
    time. Now climb the left ladder. Go right, drop down, slide under, go
    right, kill the bulldozer, go right, kill the bulldozer, go right, and
    take the top path for an e-tank or take the bottom path for four small
    HP energies. Take the top path. Kill that bulldozer, get the e-tank and
    then climb the right ladder. Kill the yellow helmets and then climb the
    left ladder. Go right past the first wave of alligators in grates, and
    then jump back and forth across that one grate thats down under so that
    you don't get hit by alligators. While you are jumping back and forth,
    kill the bees, go right and down the ladder.
    
    PROTOMAN'S WHISTLE!!!
    
    Ugh. Uneven ground. This battle will not be that easy. You can slide
    under him at certain points while he is jumping. Beat him and the ground
    will open up. Drop down. Get the large HP and then climb down the left
    ladder. Kill the stomper and then enter the boss gate to fight Hardman.
    
    -------
    Hardman
    -------
    - Boss Info - Predictable, slightly speedy, easy boss.
    
    - Hardman has two attacks. Jump and headbutt and double flying fists.
    
    - Hardman has a simple pattern that will never change. Shoot two fists
    at you which boomerangs back to Hardman. Hardman will then jump up in
    the air and attempt to fall down towards the ground. If he hits you with
    this attack, you will lose half your life. The pattern repeats.
    
    - When Hardman jumps up, slide away.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 7
    
    - Magnetman's Weapon = 7
    
    - Needleman's Weapon = Useless
    
    - Shadowman's Weapon = Useless
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Useless
    
    
    ================
    3.6 - Snakeman
    ================
    Go right, kill the bouncer, kill the snakehead, go right, drop down, kill
    the bouncer and the snake head, go right, kill the snake head, kill the
    bouncer, go right, kill the bouncer and then climb the right ladder.
    Immediately climb to the top and and jump up as fast as you can. Dodge
    the bullets, kill all three snake heads and then climb the left ladder.
    Kill the big snake head and head right. Kill the head bomber, drop down,
    ignore the snake heads, go right, kill the snake head, climb the upper
    ladder, get the hp, and climb down the right ladder.
    
    Go left, drop down, go right, avoid all the head bombers, dodge the
    pole vaulters (stand next to them when they are jumping. when they are
    at the highest point of their jump, slide right and through.), go all the
    way right and climb the right ladder. Kill the green ball thrower and
    climb the right ladder. Kill the ball thrower in the center. There are
    two ladders. The right one leads to two mystery boxes. Go there if you
    are desperate for HP or 1-ups. You might get lucky. Take the left ladder
    instead to move on. Continue climbing the ladder. Kill the big snake head
    and go right.
    
    Go right, kill the two pole vaulters, drop down, go right, kill the two
    pole vaulters and climb the right ladder. Kill the ladder spider and
    climb the left ladder. Go right, jump on the block, jump on the next
    platform which is a cloud platform generator. When you are high enough,
    jump to the next cloud platform. Watch out for the clouded bullets. Just
    keep jumping platforms until you jump on a green block. On the green
    block, jump on the next green block, jump on the next platform, jump on
    the next green block, and go right. This is a tough part. There are
    several clouded bullets that are headed your way. You might get knocked
    back and die. So try to stay on the right side of a block. Go all the way
    right and into the boss gate to fight Snakeman.
    
    --------
    Snakeman
    --------
    - Boss Info - Slightly predictable, speedy, medium boss.
    
    - Snakeman has one attack. Two snakes attack. It's just two little
    snakes that you can jump over. When he comes near you, just slide away
    from him.
    
    - Here's the boss field.
    
     ______________
    |              |
    |              |
    |      ^       |^ = Snakeman Jump Points
    |      ##      |Assuming Snakeman is going right to left. If he's going
    |^     ##      |from left to right, then just turn this map backwards.
    |####^ ##^ ####|
    |##############|
     --------------
    
    - You can destroy his little snakes that he shoots out.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = 7
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 7
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = Not Enough
    
    =================
    3.7 - Geminiman
    =================
    Go right, watch out for the firebringers, kill the fire brings, go right,
    watch out for the penguins because they summon eggs, go all the way
    right to the next screen.
    
    --------------
    Longer Whistle
    Before you go to the screen, hold "right" on controller two. Now super
    jump towards the other screen with Protoman in it. Make sure you land
    on the center. You will land and go through the center! You will hear a
    slightly longer version. Here's a map to ease your mind.
    
    Screen 1 Screen 2
     -----  ----------
    |     ||          | ### ### ### ### ### ### ###
    |     || /\       | #   # # # # # # #   #    #
    |     ||/  \      | #   # # ##  ##  ### #    #
    |     |/    \     | #   # # # # # # #   #    #
    |    M/      \    | ### ### # # # # ### ###  #
     -----  ----------
    
    Screen 1 Screen 2
     -----  ----------
    |     /\          | # # # ### ### ### ###
    |    /||\         | # # # # # # # # # #
    |   / || \        | # # # ##  # # # # # #
    |  /  ||  \       | # # # # # # # # # # #
    | M   ||   \      | ##### # # ### # # ###
     -----  ----------
    
    A good trick.
    --------------
    
    PROTOMAN'S WHISTLE!!!
    
    You will not fight Protoman. Protoman is actually here to clear a path
    for you. Drop down while leaning towards the left wall. You will receive
    a 1-up. Now go right, kill the eggs and the tadpoles till you cleared
    a way to the other side. Climb the right ladder. More eggs here. Clear a
    path to the ladder and climb it. Just rush coil and fire to clear out
    some hard to reach eggs. Rush coil is not needed though. Make your way
    to the top and slide through the path. Go right and avoid the mosquitos.
    
    You will encounter a penguin generator. Jump over the penguins and kill
    the penguin generator. Go right, jump, slide through, go right, kill
    that penguin generator, go right and drop down. Use the rush coil to get
    the large HP and then drop down. Go right and you will see water. Do not
    use the Rush Marine. The fish and mosquitos will get to you so make sure
    you get the E-Tank at the end. Jump out of the water with the Rush Marine
    to get the weapon energy tanks. You will need them. Now climb the ladder
    all the way to the right.
    
    Kill the two hoppers and then climb the left stairs. Make sure the
    stomper is all the way left and then when he is, jump over him and head
    into the boss gate to fight Geminiman.
    
    ---------
    Geminiman
    ---------
    - Boss Info - Predictable, speedy, medium boss.
    
    - Geminiman has 3 attacks. Gemini shot which is thin laser that just
    bounces off walls. Another attack is cloning and shooting during the
    cloning.
    
    - During cloning, two geminimen are on the opposite sites of the field.
    They move counter-clockwise. When a clone reaches the right end of the
    field, he will jump to the left end of the field. Jump over them with
    ease when they come towards you. He will shoot when you shoot.
    
    - If a clone takes enough damage, it disappears and then you'll have to
    fight geminiman alone. Geminiman is slower and slowly shoots gemini
    lasers at you.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = 7
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = 14
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 6
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = Not Enough
    
    
    =================
    3.8 - Needleman
    =================
    Go right, kill the two Needle Beast, go right, kill two more needle
    beasts, go right and climb down the right ladder. There are two paths.
    The lower paths leads to a yellow helmet and thats about it. So take the
    top path and go right. Kill the ball cannon, go right, kill the two ball
    cannons, go right, kill the yellow helmet, go right, kill the mosquito,
    go right, kill the yellow helmet, go right, kill the mosquito, kill the
    yellow helmet, go right, kill the yellow helmet, go right, kill the
    mosquitos, right go and climb down the ladder.
    
    Wait a bit. You can see these things falling and blocking the way. Just
    slide when the time is right. Slide through the first collapsing tower,
    climb dwon the ladder, go right, and slide through the 3 other collapsing
    towers. Continue to go right, dodge 3 more collapsing towers, go right,
    jump platform to platform, watch out for the collapsing tower on top of
    the second platform, and then climb the right ladder.
    
    Kill the needle beast, use the rush coil to get the e-tank to the right
    and then climb the left ladder. Kill the first ball thrower, climb the
    right ladder, kill the second ball thrower and then climb the left
    ladder. Kill the stomper and go all the way and through the boss gate to
    fight Needleman.
    
    ---------
    Needleman
    ---------
    - Boss Info - Unpredictable, speedy, hard boss.
    
    - Needleman jumps in different heighs and shoots 3-4 needles at you.
    
    - He will jump and then headbutt you while standing still. This takes a
    quarter of your life. Jump over his spiked head with ease.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = 4
    
    - Hardman's Weapon = Useless
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 7
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Not Enough
    
    =========================
    4.0 - Extra Boss Stages
    =========================
    Once you kill all eight bosses, you will fight eight bosses in four
    stages with two bosses per stage.
    
    Spark Man's stage:
    Metal Man 
    Quick Man
    
    Needle Man's stage:
    Air Man
    Crash Man
    
    Gemini Man's stage:
    Flash Man 
    Bubble Man
    
    Shadow Man's stage:
    Wood Man
    Heat Man
    
    Doesn't matter what order you take.
    
    You will not receive any weapons.
    
    I will use the same info as in my Megaman 2 guide but the weapon chart
    will be of Megaman 3.
    
    ===========================
    4.1 - Metal Man\Quick Man
    ===========================
    Enter Sparkman's stage.
    
    Use the rush coil to get up one level, kill the pokeball and then climb
    the ladder. Aim up with the Shadow Blades to kill the ladder spider and
    continue to climb the ladder. Go right, kill the flying plug, go right,
    kill the flying plug, go right, kill the flying plug, jump on the
    spinning block platform, go right, kill the plug, jump on the spinning
    platform, jump to the next spinning platform, then the next one, then
    jump on the platform, slide under and climb the ladder. Just platform to
    platform to the ladder or use the rush jet to avoid the risk. Don't fall
    or you'll die. Climb the left ladder.
    
    Kill the Missle Springer, go right, slide under, go right, kill the
    missle springer, go right, slide under and go into the boss gate to fight
    a copy of Metal Man.
    
    --------
    Metalman
    --------
    - Boss Info - Slightly predictable, speedy attack, medium boss.
    
    - Fight Metalman with a Buster. Best fight you'll ever have.
    
    - If you are close to him, he will jump to the other side of the area.
    
    - One quick robot.
    
    - His attacks come quick. You can dodge them by carefully jumping over
    them.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 7
    
    - Magnetman's Weapon = 7
    
    - Needleman's Weapon = Useless
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = 14
    
    - Topman's Weapon = Useless
    
    -----------------
    Rest of the Level
    -----------------
    Once you beat Metalman, go through the other boss gate. Slide under the
    pathway, get the HP and then fall down. Here's a map so I don't screw you
    over with words saying, "Just dodge. It's easy"
    
      ###   X# X = Your death
      ###   X# - = Screen divider
      ###   X#
      ###   X#
            X#
    #####   X#
    #####   X#
    #####X  X#
    ---------
    #####   X#
    #####   X#
    #####   X#
    #####   X#
    #####   X#
    #####   X#
    #####   X#
    #####   X#
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ---------
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ###X   X##
    ##X    X##
    ##X    X##
    ##X   X###
    ##X   X###
    ##X   X###
    ##X   X###
    ##X   X###
    ----------
    ##X   X###
    ##X   X###
    ##X   X###
    ##X   X###
    ##    X###
    ##X   X###
    ##X   X###
    ##X    ###
    ##    X###
    ##X    ###
    ##     ###
    ##     ###
    ##    X###
    ##X    ###
    ##     ###
    ----------
    
    Good maps from a good guide. Now when you drop down, go right, kill the
    blue nuts and bolts guy, get past the electric generator, go right, kill
    that nuts and bolts guy, go right, get past the electric generator, kill
    all three nuts and bolts guys, go right, get past the electric generator,
    kill the nuts and bolts guy, go right, kill that nuts and bolts guy, get
    past the electric generator, go right and slide under.
    
    Ugh. Trash. The trick to getting past a layer of trash is by shooting at
    both of them at the same time and making sure that both of them get
    destroyed at the same time. When they get destroyed, only one piece of
    trash will come down and that's when you move quickly before the second
    trash comes. Get past the first layer of trash, get past the second
    layer of trash, get past the third layer of trash and go through the
    boss gate to fight Quickman.
    
    --------
    Quickman
    --------
    - Boss Info - Not predictable, speedy, hard boss.
    
    - Quickman shoots 3 boomerangs that go towards you, stops and goes
    towards you again.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = 7
    
    - Hardman's Weapon = Not Enough
    
    - Magnetman's Weapon = 14
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 7
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = Not Enough
    
    =========================
    4.2 - Air Man\Crash Man
    =========================
    Enter Needleman's Stage.
    
    Go Right, kill the needle beast, go right, kill the two needle beasts,
    jump on the platform, drop down and climb the ladder down. Go left, drop
    down, slide right, avoid the two collapsing towers and jump on the edge
    next to the 4 collapsing towers. When all the collapsing towers are gone
    for the moment, slide and jump to the next edge over the spikes. Now
    slide beyond that collapsing tower, walk under all 4 collapsing towers,
    and then climb the right ladder. Get the 1-up with rush jet. Kill that
    missle springer, and use the rush coil to reach the left ladder. Use the
    rush jet to get that E-tank because E-tanks are hard to come by.
    
    Now use the rush coil or rush jet to climb the center ladder. Kill the
    needle beast and go through the boss gate to fight Airman.
    
    ------
    Airman
    ------
    - Boss Info - Slightly predictable, slow but fast attacks, medium boss.
    
    - Airman shoots out three random attack patterns and then jumps to the
    other side of the field and attacks again with three random attack
    patterns. Those tornados can be blown towards you.
    
    - He can blow you away with the tornados.
    
    - I don't need to list any attack patern. Why? Cause you can easily jump
    or slide through them! You don't have to be a rocket scientist. Its
    simple!
    
    - Buster Shots = 14
    
    - Geminiman's Weapon = 14
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = 7
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = Useless
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = 7
    
    - Topman's Weapon = Not Enough
    
    -----------------
    Rest of the Level
    -----------------
    Go through the other boss gate. Recharge your rush jet. Go to the edge.
    
    As you can see, you will encounter many parachute guys and mosquitos. So
    recharge your HP and use the rush jet to cross this huge pit.
    
    Get all the weapons recharge you see while dodging the C Mosquitos and
    parachute guys. At one point there will be this strange platform. Do
    this.
    
    >>>>>>  J = Rush Jet
    ^####V  V,>,<,^ = Direction to go to
     W<<<<  W = Weapon Recharge
    J###### 
    
    Place The rush jet right there, jump off, go around, slide under towards
    the rush jet. Now get all the way to the right and climb that ladder. Use
    the rush coil or rush jet (less risky) and climb that left ladder. Wait
    for the pole vaulter to walk out of the screen. Climb the rest of that
    ladder and go right. Fight the huge yellow helmet by aiming for his
    helmet. Use Rush Jet to kill him with ease. Now go right.
    
    In this screen, go right. You will encounter a lot of Helicopter Yellow
    Helmets. Easy one shot kills. Get past all of them, fight off two ball
    cannons and go right. Kill this huge yellow helmet and go right. Avoid
    the needle beast, go right, get the HP, go all the right and into the
    boss gate where you will fight Crashman.
    
    --------
    Crashman
    --------
    - Boss Info - Predictable, medium speed, medium boss.
    
    - Crashman can only shoot one shot at a time. And he only shoots while
    he is jumping.
    
    - He is most likely to jump and attack if you attack him.
    
    - If you continue to walk in one direction while he is attacking, you
    will not get hit.
    
    - You should jump alot.
    
    - Buster Shots = 14
    
    - Geminiman's Weapon = Useless
    
    - Hardman's Weapon = 4
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 14
    
    - Shadowman's Weapon = 28
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = 7
    
    ============================
    4.3 - Flash Man\Bubble Man
    ============================
    Enter Geminiman's Stage. Go right and you will encounter Ground Ladybugs
    and Flamebringers. It's pretty straight forward. Go all the way right.
    Drop down the hole that Protoman made before. Go right and avoid or kill
    the head bombers. Clear a path through the eggs, go right, slide under
    and climb down the ladder. Go left, drop down, clear a path through the
    eggs, and go right. Now at the end, use rush coil or make "egg stairs".
    Clear a path through these eggs, avoid the head bombers, and go all the
    way right and through the boss gate to fight Flashman.
    
    --------
    Flashman
    --------
    - Boss Info - Predictable, medium speed, medium boss.
    
    - You'll be fighting on an uneven surface. When he comes towards you,
    jump over him.
    
    - Shoots every 5 seconds. When he shoots, he freezes time and shoots
    alot for a second towards the direction he is facing. So if you don't
    want to be hit, just count down from 5 every time he's done attacking.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = 7
    
    - Hardman's Weapon = Useless
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 7
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Not Enough
    
    -----------------
    Rest of the Level
    -----------------
    Go through the other boss gate. Use the rush coil to get above. Go right,
    watch out for the ladybugs and go all the way right. There's water here
    so use the Rush Marine. Go all the way right while collecting the weapon
    energies and avoiding such enemies as the fish and the head bomber. Get
    all the way to the right, get out of the rush marine and slide under.
    Now in this screen, avoid all the head bombers and jump and climb the
    left ladder. The holes on the ceiling spawn these bugs. Kill the ground
    ladybugs, go right, jump over the gap, go right while killing the ground
    ladybugs and climb down the right ladder.
    
    Just kill the ladybugs and climb down the left ladder. Enter the boss
    gate to fight Bubbleman.
    
    ---------
    Bubbleman
    ---------
    - Boss Info - Slightly Predictable, medium speed, medium boss.
    
    - Watch where you jump. Damn you spiked ceiling.
    
    - Shoots bubbles that bounce on the ground.
    
    - Shoots small balls at you, while he is jumping.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough.
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = 14
    
    - Shadowman's Weapon = 7
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = 7
    
    - Topman's Weapon = Not Enough
    
    =========================
    4.4 - Wood Man\Heat Man
    =========================
    Enter Shadowman's stage.
    
    Drop down. Drop down again. Now drop down but don't lean out all the way
    left or you'll land in a pit of spikes. Kill the pokeball, go right, kill
    that pokeball, climb the ladder, kill the pokeball, climb down the right
    ladder, go right and climb down that ladder. Kill that stomper and drop
    down. Kill the pokeball, go right, kill the pokeballs, go right and climb
    to the top. In this part of the stage there are space generators. They
    are annoying and they can kill you. So jump from breaking platform to
    breaking platform till you reach the other side. Kill the space generator
    and any suicide grenaders. Now this part is tricky. On the first breaking
    platform you jump right, right, drop down, right, jump up directly,
    right, drop down one, right and then safe zone. Remember that you only
    have one second per platform before you die. Remember that you can always
    use rush jet.
    
    After you make it, go all the way while avoiding the greanders and then
    climb down the right ladder. Kill the walking pokeballs and then enter
    the boss gate to fight Woodman.
    
    -------
    Woodman
    -------
    - Boss Info - Slightly Predictable, medium speed, medium boss.
    
    - Woodman is almost invincible during his leaf shield.
    
    - Woodman's attack is like this. Leaf shield on, throws four leaves into
    the air, while the four leaves are falling down, he throws his leaf
    shield at you (JUMP OVER AND SHOOT AT HIM), he takes a small step forward
    and when the leaves that are falling are gone, he actives his leaf shield
    and repeats the process. Easy!
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = 7
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 7
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = Not Enough (Penetrates Leaf shield)
    
    -----------------
    Rest of the Level
    -----------------
    Go through the boss gate. Go right, get the large hp, kill the ball
    thrower, go right, fight the other two ball throwers and go right. Watch
    out for the parachute guys and hoppers. Kill the parachute guy, go right,
    kill the parachute guy and the hopper, go right, kill the parachute guy,
    kill the hopper and the parachute guy, go right, kill the parachute guy,
    go right, kill the parachute guy and the hopper, go right, kill the
    parachute guy and the hopper and go right. Kill the missle springer and
    go through the boss gate to fight Heatman.
    
    -------
    Heatman
    -------
    - Boss Info - Slightly Predictable, speedy, medium boss.
    
    - When you hit Heatman, he fires up while standing still for a short
    period of time, and then charges quickly towards you and starts attacking
    again. If you hit him the moment he is done charging at you, he will not
    attack but he will warp again.
    
    - Heatman shoots 3 flaming balls that drop from the sky at you. When
    a flaming ball lands on the ground it turns into a temporary pillar of
    fire.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 14
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 14
    
    - Shadowman's Weapon = 7
    
    - Snakeman's Weapon = 28
    
    - Sparkman's Weapon = 28
    
    - Topman's Weapon = 4
    
    ================
    4.5 - Breakman
    ================
    Beat all four extra stages and you will fight Protoman.
    
    - Boss Info - Predictable, medium speed, easy boss.
    
    - Jumps around and attacks. Pattern is simple
    
    - Buster Shots = 24
    
    - Geminiman's Weapon = Useless
    
    - Hardman's Weapon = Useless
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = Useless
    
    - Shadowman's Weapon = Useless
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Useless
    
    ==================
    5.0 - Wily Stage
    ==================
    Dr. Light speaks to Megaman.
    
    Oh no! Right after we received the last element... Wiley ran off with
    Gamma!
    
    You have five Wily stages to beat. Then you'll have to beat the last
    stage. Remember to save ammo!
    
    ====================
    5.1 - Wily Stage 1
    ====================
    Use the rush coil to get the 1-up. Go right, kill the top generator, go
    right, kill the top generator, go right, jump to get the e-tank and then
    go down the ladder. You are now underwater. To your left you see a pipe.
    Familiar? Go right, watch out for the swimming penguins, go all the way to
    the end, jump out of the water and climb the ladder. Use Hard Knuckle to
    break the green bricks to get the 1-up if you want. Climb the left ladder.
    If you need any of the stuff to the right, go get it. Continue to climb
    the left ladder. From the ladder kill the ball thrower, slide, slide, go
    right, kill the two ball throwers, use rush jet to kill the last ball
    thrower and then climb the right ladder for an easy puzzle.
    
    ##L ############ ### # # ### ### #   ###
    ##L ############ # # # #   #   # #   #
    ##  #  #      ## ### # #  #   #  #   ###
    ##  #  #      ## #   # # #   #   #   #
    ##   HH       ## #   ### ### ### ### ###
    ##  ####3     ## H = Large HP
    ##7       2   ## L = Ladder
    ##            ## M = Megaman
    ## 6        1 ## Number = Block Order.
    ##   5  4    M##
    ##           L## Jump on number 1, then jump on number 2, then jump on
    ##XXXXXXXXXX L## number 3 and slide into the little place to get the HP.
    #############L## When number 7 is about to come up, slide that direction
    #############L## and climb the ladder above.
    
    Climb the ladder to the left to finish this puzzle. Whatever needs
    recharing, recharge it! Use rush coil to reach that area. Go through the
    boss gate to fight an easy boss.
    
    ---------------
    Turtle Launcher
    ---------------
    - Boss Info - Predictable, slow-speedy, easy boss.
    
    - Shooting the turtle Launcher with any weapon is pointless. Shoot the
    turtles.
    
    - The water tornados are harmless. They can't even crush you against the.
    walls. You can even ride them by jumping on them. They cannot be
    destroyed with any weapon. They can deflect any shots you shoot at the
    turtle sometimes.
    
    - The turtle has one attack which is deploy shell. Shoot the shell he
    leaves behind and it will explode.
    
    - Each turtle gets faster than the last turtle. There are five turtles
    in total.
    
    - Stats are listed below per turtle.
    
    - Buster Shots = 3
    
    - Geminiman's Weapon = 3
    
    - Hardman's Weapon = 1
    
    - Magnetman's Weapon = 3
    
    - Needleman's Weapon = 3
    
    - Shadowman's Weapon = 1
    
    - Snakeman's Weapon = 1
    
    - Sparkman's Weapon = Useless (Stuns a turtle. In a tornado hits the
    turtle, the stun is gone. No damage.)
    
    - Topman's Weapon = 1
    
    ====================
    5.2 - Wily Stage 2
    ====================
    Go up and take the left ladder. Keep climbing. Drop down to the trap
    platform, quickly jump right, get the 1-up, slide under, grab the ladder
    and climb the left ladder. Slide under through the many alligators in
    grates, go right, when you see a mother bee, just stand between the
    alligator in grates and kill all the bees. Go right and stop before the
    last alligator in grates next to spikes. Jump on it and jump back. Kill
    all the bees that the mother bee has dropped and continue right. You are
    now safe. Recharge your rush jet. Use the rush jet to go all the way
    right. You will encounter just one set of bees. There are two e-tanks
    on the way. Be sure to pick them up for this boss. Go all the way right
    and into the Boss gate to fight the Yellow Devil.
    
    ------------
    Yellow Devil
    ------------
    - Boss Info - Slightly predictable, speedy, hard boss.
    
    - The yellow devil has three attacks and only has a temporary weakness
    spot. The pattern of the yellow devil is, separate, regroup, shoot eye
    beams, separate (there are two ways of separating) and then so on.
    
    - The max amount of hits you can get on the eye are three shots.
    
    - You can stand between the legs of the yellow devil without getting
    damaged. Not recommended.
    
    - The yellow devil separates by bouncing to the other side. You can
    walk under and slide under the bouncing blobs. The other way of
    separating is shown on this map below...
    
    ################
    #              # It's from right to left.
    #              # From 1-10 and then from A-O
    #              #
    #   <--  28FHO #
    =   <--  59CGN #
    =   <--  6BDFJ #
    =   <--  37AKL # <--- Only these
    =   <--  14 EI # <--- sections matter.
    ################
    ################
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 6
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Useless
    
    ====================
    5.3 - Wily Stage 3
    ====================
    Use rush coil to get up one level when the robot stops attacking. Kill the
    angry robot to your right and then climb the left ladder. The right ladder
    before was a dead end. Now jump and kill the angry three shooter and then
    climb the ladder above. Get the e-tank because they are hard to come by,
    use the rush coil to get up, go right and you will encounter space
    generators and grenaders. There's a one-up. Here's a map to aid your
    spaced blindness.
    
             #  ##   G = Generator
             #  ##   1 = 1-up
               1
            ######
      ##
      ##
    ######
    ######
    # GG #####
    #    #####
    ################
    
    Just go right and kill any grenaders that come your way. Don't worry about
    safety. There are no pits so you do not need my guidance for this part.
    Now go all the way right and drop down. Ignore the ball shooter and drop
    down some more. Kill the stomper, go right, slide under, kill the stomper
    and then climb the ladder. This part reminds me of frogger. It's just a
    simple platform to platform jump. Try to stay in the center. There are
    spikes on the side as you can see. Climb the top ladder. More moving
    platforms here. Jump them and climb the top ladder. There are two mystery
    boxes. If you are desperate for HP or a 1-up or energy for another weapon
    besides hard knuckles then go for it. Now go through the boss gate to
    fight some Megaman clones.
    
    --------------
    Megaman Clones
    --------------
    - Boss Info - Slightly predictable, slightly speedy, medium boss.
    
    - There's a top clone, a middle clone, and a bottom clone. One of the
    clones is the real thing and will take damage. The other two are just
    there as illusions but they can still give you damage.
    
    - The top and bottom clones will move all the way right, then all the
    way left, then center, and then switch. The center clone moves left,
    then right and then center.
    
    - The clones shoot about 10-15 times in total at you every time they
    appear. When they switch, one of the clones will take damage.
    
    - Equip Topman's weapon. Get hit once, jump, attack and land on the right
    clone while being in the "attacked state". Take a guess. Instant kill.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 7
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 4
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Instant Kill (If used right)
    
    ====================
    5.4 - Wily Stage 4
    ====================
    Recharge whatever you want. Drop down. Kill that garbage thrower and climb
    down the left ladder. Slide under get the HP from being attacked by that
    monster, recharge whatever you need and then climb down the right ladder.
    Get close to that big block on the floor and a garbage thrower will
    appear. Kill that garbage thrower and climb down the left ladder. Kill
    the garbage thrower next to you, go right a little bit, dodge the garbage
    thrower's attack, kill him and climb down the right ladder. Go left, drop
    down and go right to the boss gate. Get into the teleporter. Drop down to
    fight all eight bosses one by one.
    
    ----------------
    All Eight Bosses
    ----------------
    - Here's a map for the field.
    
    #######  ####### 1 = Needleman
    ##11        88## 2 = Magnetman
    ##11        88## 3 = Geminiman
    #####      ##### 4 = Hardman
    ####        #### 5 = Topman
    ##22   ##   77## 6 = Shadowman
    ##22        77## 7 = Sparkman
    ####        ## = 8 = Snakeman
    ####  ####  ## = = = Boss Gate
    ##33  4455  66 =
    ##33  4455  66 =
    ################
    
    Use these weapons.
    
    Geminiman - Snakeman (6), Geminiman (7)
    Hardman   - Hardman (7), Magnetman (7)
    Magnetman - Shadowman (4), Sparkman (4), Magnetman (7)
    Needleman - Geminiman (4), Needleman (7)
    Shadowman - Topman (4), Shadowman (7)
    Snakeman  - Needleman (7), Snakeman (7)
    Sparkman  - Shadowman (7), Sparkman (7)
    Topman    - Hardman (4), Topman (7)
    
    - After you kill a boss, they drop a large HP energy. I suggest fighting
    strong, weak, strong, weak, etc. The strong ones will damage you a lot
    and the weak ones will be easy to kill and will give you HP easily.
    
    - Remember! You have e-tanks! If you don't, it's still good.
    
    - After you kill all 8 bosses, go to the boss gate, recharge hardman's
    weapon and then go through that last teleporter.
    
    ====================
    5.5 - Wily Stage 5
    ====================
    Recharge Hardman's weapon. Then recharge topman's weapon if possible.
    Shoot the two green boxes and hope you get something good. Now drop down
    to fight Dr. Wily
    
    -----------
    Wily Form 1
    -----------
    - Boss Info - Predictable, slow, easy boss.
    
    - It's pretty straight-forward. This machine will move all the way left
    then all the way right slowly.
    
    - Shoot the cannon down under.
    
    - Little balls will spiral towards you. Easy to dodge. It comes towards
    you slowly. Jump over.
    
    - When it's "legs" are up, you can slide under. This is pretty dangerous
    because you are right under the cannon. 
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Useless
    
    - Hardman's Weapon = 4
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = Useless
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 7
    
    - Sparkman's Weapon = 4
    
    - Topman's Weapon = Useless
    
    -----------
    Wily Form 2
    -----------
    - Boss Info - Predictable, slow, easy boss.
    
    - The easiest way to kill Wily's machine is to use the Rush Jet and get
    as close as you can get to Dr. Wily and start mashing "fire" with the
    buster.
    
    - Wily will lift up one "leg", drop it, move, lift up the other "leg"
    and then the moment he drops that "leg" he will drop down the machine
    and smash anything under the machine. Not an instant kill. At this time,
    you should attack with a special weapon.
    
    - Wily's annoying shooting pellets will get to you. They are easy to
    dodge. Just slide out of the way or walk out of the way.
    
    - Buster Shots = 28
    
    - Geminiman's Weapon = Not Enough
    
    - Hardman's Weapon = 4
    
    - Magnetman's Weapon = Not Enough
    
    - Needleman's Weapon = 28
    
    - Shadowman's Weapon = 14
    
    - Snakeman's Weapon = 7
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Useless (It's suicide)
    
    ====================
    5.6 - Wily Stage 6
    ====================
    Recharge Hardman's weapon. Then recharge Topman's weapon. And if there's
    extra then Snakeman's weapon. Use rush jet to get the 1-up easily and
    to get the HP and e-tank above. Now go through the boss gate to fight
    Gamma.
    
    ------------
    Gamma Form 1
    ------------
    - Boss Info - Predictable, doesn't move, easy boss.
    
    - If you stand directly under the cannon head, you cannot be hit. Pretty
    pointless.
    
    - Use rush coil to get to the higher platform on the right.
    
    - Just shoot the head on higher ground.
    
    - Buster Shots = Useless
    
    - Geminiman's Weapon = Useless
    
    - Hardman's Weapon = 4
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = Useless
    
    - Shadowman's Weapon = 7
    
    - Snakeman's Weapon = Useless
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = Useless
    
    ------------
    Gamma Form 2
    ------------
    - Boss Info - Predictable, doesn't move, easy boss.
    
    - The spikes on the "arm" will kill you. Same to the spikes on the hand.
    
    - Every now and then the enemy will shoot these blue ovals at you.
    
    - Get on the highest platform and jump towards the Dr. Wily while
    spinning with Topman's weapon. When you hit him once, you will hang in
    mid-air for 1 second. During that time, rapidly press "fire". You have
    just killed him with two hits.
    
    - Buster Shots = Useless
    
    - Geminiman's Weapon = Useless
    
    - Hardman's Weapon = Useless
    
    - Magnetman's Weapon = Useless
    
    - Needleman's Weapon = Useless
    
    - Shadowman's Weapon = Useless
    
    - Snakeman's Weapon = 6
    
    - Sparkman's Weapon = Useless
    
    - Topman's Weapon = 2
    
    ==============
    6.0 - Ending
    ==============
    As Gamma is destroyed, Wily bows to you once again. The building is
    collapsing and Dr. Wily and Megaman are under heavy debris.
    
    A blue figure comes and finds only Megaman when he's standing on top of
    the debris that Dr. Wily is hidden under.
    
    Blue Figure : Where's Dr. Wiley?... Oh no, too late.
    
    He takes Megaman and warps out.
    
    --------
    EPILOGUE
    --------
    Dr. Light : Megaman, you've regained consciousness. I found you lying
    here when I arrived. I wonder who brought you here...
    
    Protoman's whisle plays.
    
    Dr. Light : This whistle... It must have been Proto Man!
    
    Megaman warps out and walks on a grassy field
    
    Number List of Robots Made by Dr. Right.
    
    No.008 Elecman
    Atomic Energy Controller
    
    No.007 Fireman
    Waste Disposal Robot
    
    No.006 Bombman
    Ground Disruption Robot
    
    No.005 Iceman
    Antarctic Investigation Robot
    
    No.004 Gutsman
    Wilderness Reclamation Robot
    
    No.003 Cutman
    Timberfelling Robot
    
    No.002 Roll
    Housekeeping Robot
    
    No.001 Megaman
    Former Assistant to Dr. Right
    
    No.000 Protoman
    New Robot Prototype, Brother of Megaman
    
    Megaman stops and looks into the sky. There's a head of Protoman in
    the sky and you see Dr. Wily's ship flying.
    
    -------
    Credits
    -------
    
    Staff
    
    No.17
    Needle Man
    Nobuhiko Akatsuka
    
    No.18
    Magnet Man
    Nagashi Kii
    
    No.19
    Gemini Man
    Yoshihito Hattori
    
    No.20
    Hard Man
    Kazuhiko Oguro
    
    No.21
    Top Man
    Yasushi Konjiki
    
    No.22
    Snake Man
    Yuhjiro Ishitani
    
    No.23
    Spark Man
    Mikihiro Suzuki
    
    No. 24
    Shadow Man
    Takumine Yoshida
    
    Character Designer
    Inafking
    Yasukichi
    Tokimi293
    Zizi
    Donchan
    
    Sound Compose
    Bunbun
    
    Programmer
    T.K
    A.M
    Kero Kero
    
    Planner
    Patariro
    
    Sub Planning
    Hatukoochan
    Bamboo
    Inafking
    
    Special Thanks
    Mutsuo Shimomura
    Takashi Fujioka
    Akio Yabuki
    Takehiro Suzuk
    Tomohiro Komine
    Yoshitomo Imaizumi
    Masayoshi Anzaki
    Junjiro Kimura
    Katsuhiro Nakamura
    Atsushi Watanabe
    Yuhsuke Murata
    Takashi Umezawa
    Tomohiro Takei
    Tomohide Asakura
    Takashi Yoshimura
    Yoshitane Okimoto
    Yataka Suzuki
    Keisuke Hokku
    Taku Hikichi
    Tsutomu Kond
    Hiroki Okabe
    Hisatomo Tanaka
    Akira Obata
    Bungo Iwai
    Shinpei Johno
    Kazutaka Horimoto
    Tetsu Akiyama
    Masashi Haruki
    Shouichiro Yamaguchi
    Keisuke Kamioosako
    Fumitomo Kagami
    Makoto Inoue
    Mrs. Tarumi
    Jyagua
    Takepong
    Ashenden
    Koba Win
    Aribon
    Yacchan Z
    Iriko
    
    Presented By Capcom
    
    
    ===============
    7.0 - Enemies
    ===============
    Enemies of Megaman 3. I make up my own names because it's fun.
    
    ------
    Topman
    ------
    Hovering Blue Nuts and Bolts
    Buster shots = 1
    Slowly hovers towards you. You can only kill it when it starts moving.
    
    Red Hoppers
    Buster shots = 1
    Time your shots and kill them when they are in mid-air.
    
    Top Dispenser
    Buster shots = 6
    Stands still and dispenses tops
    
    Top
    Buster shots = 1
    Spins in one direction.
    
    Yellow Helmet with Bulldozer
    Buster shots = 3
    Slowly moves towards you. Aim for the yellow helmet.
    
    Yellow Helmet
    Buster shots = 1
    Shoots three ways at the same time, moves, then hides back in it's shell.
    
    Lazy cat
    Buster shots = 10
    Summons balls of yarn at you.
    
    Ball of yarn
    Buster shots = 10
    Better avoid than to fight.
    
    Flea
    Buster shots = 1
    Summoned by the cat. They jump towards you. They come in a pack of three.
    
    ---------
    Shadowman
    ---------
    Angry Three Shooter
    Buster shots = 3
    Shoots horizontally three times and if you're near it, it will shoot
    from the top.
    
    Yellow Hoppers
    Buster shots = 1
    Time your shots and kill them when they are in mid-air.
    
    Yellow Helmet with Bulldozer
    Buster shots = 3
    Slowly moves towards you. Aim for the yellow helmet.
    
    Walking Pokeball
    Buster shots = 3
    Slowly moves towards you.
    
    Space Generator
    Buster shots = 3
    Moves really slowly. It makes the room look like it's in space until
    destroyed.
    
    Suicide Grenader
    Buster shots = 1
    Do not kill when in close range. Its splash damage will hit you.
    
    Red Hoppers
    Buster shots = 1
    Time your shots and kill them when they are in mid-air.
    
    Falling Parachute Guy
    Buster shots = 3
    These guys will fall from the sky and slowly fall to the bottom.
    
    C Mosquito
    Buster shots = 3
    A C Mosquito will move left, down, and then towards you.
            
    --------
    Sparkman
    --------
    Walking Pokeball
    Buster shots = 3
    Slowly moves towards you.
    
    Flying Plug
    Buster shots = 1
    Hovers to one direction. Occasionally stops and shoots in all directions
    then continues moving.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    Yellow Helmet with Bulldozer
    Buster shots = 3
    Slowly moves towards you. Aim for the yellow helmet.
    
    Trash
    Buster shots = 8
    It's just a pile of trash. It blocks your way.
    
    Hovering Blue Nuts and Bolts
    Buster shots = 1
    Slowly hovers towards you. You can only kill it when it starts moving.
    
    ---------
    Magnetman
    ---------
    Flying Magnet
    Buster shots = 1
    Avoid. They can hold on to you.
    
    Missle Springer
    Buster shots = 8
    Don't get close or it'll spring! It shoots blue missles at you.
    
    Blue Missle
    Buster shots = 1
    Shot by Missle springer.
    
    Walking Pokeball
    Buster shots = 3
    Slowly moves towards you.
    
    Angry Three Shooter
    Buster shots = 3
    Shoots horizontally three times and if you're near it, it will shoot
    from the top.
    
    -------
    Hardman
    -------
    Mother Bee
    Buster shots = 3
    Drops a hive then runs off.
    
    Bee
    Buster shots = 1
    Comes from a hive that has exploded. Comes in a set of five bees.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    Ape
    Buster shots = 8
    They hang on to the ceiling. Better not get too close.
    
    Yellow Helmet with Bulldozer
    Buster shots = 3
    Slowly moves towards you. Aim for the yellow helmet.
    
    Yellow Helmet
    Buster shots = 1
    Shoots three ways at the same time, moves, then hides back in it's shell.
    
    Stomper
    Buster shots = 6
    Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
    lowered.
    
    ---------
    Geminiman
    ---------
    Firebringer
    Buster shots = 1
    Flys in the air. It will dive towards the ground. When it does, he will
    light the floor with several towers of fire.
    
    Penguin
    Buster shots = 6
    Shoots eggs at you every now and then and slowly hops towards you.
    
    Egg
    Buster shots = 1
    This does not damage you but you can shoot it and a tadpole will come
    out.
    
    Tadpole
    Buster shots = 1
    This tadpole will slowly swim towards you.
    
    C Mosquito
    Buster shots = 3
    A C Mosquito will move left, down, and then towards you.
    
    Sliding Penguins Generator
    Buster shots = 10
    Will stand still and generator sliding penguins. Shoot in the head.
    
    Sliding Penguins
    Buster shots = 1
    The slide on the floor in one direction.
    
    Missle Fish
    Buster shots = 2
    Swims, stops, shoots a missle in the air and then keeps on swimming,
    
    Red Hoppers
    Buster shots = 1
    Time your shots and kill them when they are in mid-air.
    
    Stomper
    Buster shots = 6
    Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
    lowered.
    
    --------
    Snakeman
    --------
    Bouncing Bouncer
    Buster shots = 1
    It follow you around. Better kill it fast.
    
    Snake Head
    Buster shots = 2
    It will blink and then shoot at you. It is immobile.
    
    Giant Snake Head
    Buster shots = 10
    It will blink and then will shoot 2-4 balls at you.
    
    Flying Head Bomber
    Buster shots = 1
    When on top of you, it will drop it's head and all that will be left is
    a glass shell.
    
    Springy Pole Vaulter
    Buster shots = 4
    stand next to them when they are jumping. when they are at the highest
    point of their jump, slide right and through. Turn around and kill.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    Ladder Spider
    Buster shots = 1
    You must remove this spider in order to climb its ladder.
    
    Clouded Bullet
    Buster shots = 4
    Shoot a clouded bullet once to remove its cloud. Shoot it 3 more times to
    kill it. Once unclouded, it will quickly move on.
    
    ---------
    Needleman
    ---------
    Needle Beast
    Buster shots = 6
    It shoots in a 5 way direction then rolls around, stops, shoots again,
    and repeats. It's bullets are small and can be shot down.
    
    Yellow Helmet
    Buster shots = 1
    Shoots three ways at the same time, moves, then hides back in it's shell.
    
    Ball Cannon
    Buster shots = 3
    Shell on, shell off, shoot, shoot again, shell on and repeats.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    Stomper
    Buster shots = 6
    Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
    lowered.
    
    -------------------
    Metal Man\Quick Man
    -------------------
    Walking Pokeball
    Buster shots = 3
    Slowly moves towards you.
    
    Ladder Spider
    Buster shots = 1
    You must remove this spider in order to climb its ladder.
    
    Flying Plug
    Buster shots = 1
    Hovers to one direction. Occasionally stops and shoots in all directions
    then continues moving.
    
    Missle Springer
    Buster shots = 8
    Don't get close or it'll spring! It shoots blue missles at you.
    
    Hovering Blue Nuts and Bolts
    Buster shots = 1
    Slowly hovers towards you. You can only kill it when it starts moving.
    
    Trash
    Buster shots = 8
    It's just a pile of trash. It blocks your way.
    
    -----------------
    Air Man\Crash Man
    -----------------
    Needle Beast
    Buster shots = 6
    It shoots in a 5 way direction then rolls around, stops, shoots again,
    and repeats. It's bullets are small and can be shot down.
    
    Missle Springer
    Buster shots = 8
    Don't get close or it'll spring! It shoots blue missles at you.
    
    C Mosquito
    Buster shots = 3
    A C Mosquito will move left, down, and then towards you.
    
    Falling Parachute Guy
    Buster shots = 3
    These guys will fall from the sky and slowly fall to the bottom.
    
    Springy Pole Vaulter
    Buster shots = 4
    stand next to them when they are jumping. when they are at the highest
    point of their jump, slide right and through. Turn around and kill.
    
    Huge Yellow Helmet
    Buster shots = 10
    Generates yellow helmets when lowered. When raised, it will fire balls.
    Aim for the cross on his helmet. Use Rush jet to kill with ease.
    
    Neutral Yellow Helmet
    Buster shots = 1
    Just walks to the end of the screen.
    
    Helicopter Yellow Helmets
    Buster shots = 1
    When you come close to them, they fly above you and shoot three times.
    
    Ball Cannon
    Buster shots = 3
    Shell on, shell off, shoot, shoot again, shell on and repeats.
    
    --------------------
    Flash Man\Bubble Man
    --------------------
    Firebringer
    Buster shots = 1
    Flys in the air. It will dive towards the ground. When it does, he will
    light the floor with several towers of fire.
    
    Ground Ladybug
    Buster shots = 1
    Moves on ground. It's a ladder spider.
    
    Flying Head Bomber
    Buster shots = 1
    When on top of you, it will drop it's head and all that will be left is
    a glass shell.
    
    Egg
    Buster shots = 1
    This does not damage you but you can shoot it and a tadpole will come
    out.
    
    Tadpole
    Buster shots = 1
    This tadpole will slowly swim towards you.
    
    Missle Fish
    Buster shots = 2
    Swims, stops, shoots a missle in the air and then keeps on swimming,
    
    -----------------
    Wood Man\Heat Man
    -----------------
    Walking Pokeball
    Buster shots = 3
    Slowly moves towards you.
    
    Stomper
    Buster shots = 6
    Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
    lowered.
    
    Space Generator
    Buster shots = 3
    Moves really slowly. It makes the room look like it's in space until
    destroyed.
    
    Suicide Grenader
    Buster shots = 1
    Do not kill when in close range. Its splash damage will hit you.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    Falling Parachute Guy
    Buster shots = 3
    These guys will fall from the sky and slowly fall to the bottom.
    
    Red Hoppers
    Buster shots = 1
    Time your shots and kill them when they are in mid-air.
    
    Missle Springer
    Buster shots = 8
    Don't get close or it'll spring! It shoots blue missles at you.
    
    ------------
    Wily Stage 1
    ------------
    Top Dispenser
    Buster shots = 6
    Stands still and dispenses tops
    
    Top
    Buster shots = 1
    Spins in one direction.
    
    Swimming Penguin
    Buster shots = 1
    Swims in one direction and then charges towards you.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    ------------
    Wily Stage 2
    ------------
    Mother Bee
    Buster shots = 3
    Drops a hive then runs off.
    
    Bee
    Buster shots = 1
    Comes from a hive that has exploded. Comes in a set of five bees.
    
    ------------
    Wily Stage 3
    ------------
    Angry Three Shooter
    Buster shots = 3
    Shoots horizontally three times and if you're near it, it will shoot
    from the top.
    
    Space Generator
    Buster shots = 3
    Moves really slowly. It makes the room look like it's in space until
    destroyed.
    
    Suicide Grenader
    Buster shots = 1
    Do not kill when in close range. Its splash damage will hit you.
    
    Green Ball Thrower
    Buster shots = 8
    Rotates the ball on the string 5 times and then throws it. It is
    killable when its eye is red.
    
    Stomper
    Buster shots = 6
    Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
    lowered.
    
    ------------
    Wily Stage 4
    ------------
    Ugly Trash Thrower
    Buster shots = 6
    It's ugly and it throws trash at you. It throws its trash so hard that
    when it hits the ground it bursts into 4 small pieces.
    
    ===============
    8.0 - Weapons
    ===============
    Buster Shots
    Ammo - Infinite
    Power - Weak
    Comment - It's weak but reliable. You can fire as much as you want.
    
    Geminiman's Weapon
    Ammo - 14
    Power - Medium
    Comment - Bounces off walls a couple of times.
    
    Hardman's Weapon
    Ammo - 14
    Power - Powerful
    Comment - It's slow at first but then it gains speed.
    
    Magnetman's Weapon
    Ammo - 14
    Power - Medium
    Comment - It tracks the enemy down horizontally then vertically. It can
    miss at times.
    
    Needleman's Weapon
    Ammo - 152
    Power - Weak
    Comment - Its like the buster except longer.
    
    Shadowman's Weapon
    Ammo - 56
    Power - Medium
    Comment - You can shoot 5 ways. It's like Metal Blade from Megaman 2 but
    with shorter range and ways to fire.
    
    Snakeman's Weapon
    Ammo - 56
    Power - Weak-Medium
    Comment - It travels on the floor and up walls. Pretty good.
    
    Sparkman's Weapon
    Ammo - 28
    Power - Weak
    Comment - It's like a big buster.
    
    Topman's Weapon
    Ammo - Unknown
    Power - Weak - Medium
    Comment - Unreliable weapon. At most times it's suicide.
    
    Rush Coil
    Ammo - 10
    Power - Weak
    Comment - It makes you jump higher.
    
    Rush Marine
    Ammo - Timed Ammo
    Power - Weak
    Comment - For Water use only. Summon Rush on water. It can jump out of
    land and can shoot.
    
    Rush Jet
    Ammo - Timed Ammo
    Power - Weak
    Comment - When you travel by jet, you can go anywhere. You are able to
    jump and shoot.
    
    =============================
    9.0 - Passwords and Secrets
    =============================
    Since a certain someone won't respond to my email (Mr. Only Password
    guide on gamefaqs for MM3 but won't respond to emails), I had to make my
    own part using the code section of Gamefaqs. I will organize and edit the
    data.
    
    E-tank + Boss = Password
    
    If you want to begin somewhere with this amount of etanks then...
    
    Input normal defeated boss password with the "e-tank red ball" after you
    removed C5.
    
    C5 Means no Energy tanks.
    
    ---------
    Passwords
    ---------
    There's only one password you need...
    
    Red: E1 Blue: A1-A3-A6-B2-B5-D3-F4
    Dr. Wily's Castle with all equipment and 9 e-tanks.
    
    This guy won't respond to my email. Mr. Password guide.
    
    >8-(
    
    ANGRY.
    
    -------
    Secrets
    -------
    Get Rush Jet Early
    Normally, to obtain the Rush Jet, you must get it by defeating NeedleMan.
    Instead you can go to Shadow Man's stage and defeat him so that you
    acquire the Shadow Blade from him. Then, go to any other level and find
    a weapon energy refill capsule. Don't pick it up yet. Instead, open up
    the pause menu and highlight the Shadow Blades. Then press Right on the
    D-Pad, then press start to unpause the game and you should now have an
    empty weapon energy meter. Grab the weapon energy capsule and you will
    now fill up the empty energy meter. This energy meter is the Rush Jet.
    You can now summon the Rush Jet anytime.
    
    As for Rush marine...
    with the spark shot, just highlight it and press right, then do the same
    thing for the rush jet. You'll get the empty energy meter then just fill
    it up with a weapon capsule.
    Contributed By: DesertEagle97531
    
    Slow Animation
    Hold up on controller two and move around for slow animation.
    
    Freeze most enemies and most bosses
    On controller 2 just hold up and A.
    
    Jump/Stop combo
    Hold up, right, and A to freeze the action and give you the super jump! 
    
    Longer ending
    After beating the game, hold up and A on controller two during the time
    that Dr. Light is telling Mega Man, "I discovered you lying here when I
    came in. I wonder who..." Then, keep holding these buttons down! The
    ending will continue like normal until Mega Man tries to teleport out of
    the lab. At this point, because you are holding down the freeze buttons,
    he will get stuck in his teleport stance and nothing will happen.
    The music will continue to play, and you can sit there and listen to it
    as long as you keep those buttons held down.
    
    Longer Whistle
    Go to Geminiman's level. Do a super jump just before you enter the screen
    with Protoman on it. You will fall through the center before Protoman
    gets a chance to appear. You will hear a longer version of the whistle
    and then it will stop. You will have to play the rest of the level with
    messed up slightly graphics and no music.
    
    Super Jump
    Press right on controller 2 and mega man can jump much higher and walk
    across the bottom of pits.
    
    Invincibility
    For invincibility have mega man jump into a pit, then press right on
    controller 2. Wait for the energy bar to go black and jump out of the
    pit. Mega Man will be invincible as long as he does not obtain any
    energy. Once invincible, the arm cannon no longer works but weapons
    obtained from bosses do.
    
    ==================================
    10.0 - Frequently Asked Questions
    ==================================
    This is the FAQ section. I like to call it Frequently Annoying Questions.
    Some very frequently asked questions.
    
    Q : Are any of the weapons rechargable like in megaman 2?
    A : Nope.
    
    Q : Any hidden stuff?
    A : No. Not really. No adaptors or anything. But there are some cheats
    and glitches. Awesome stuff like that. Look in my Password and Cheats
    section.
    
    Megaman 1 - Hard
    Megaman 2 - Very awesome.
    Megaman 4 - Charge Buster!
    Megaman 5 - Bigger Charge Buster!
    Megaman 6 - Megaman Forms! Fly! Punch! Charge!
    Megaman 7 - Very SNESy.
    Megaman 8 - First Megaman to use cutscenes. Techno music!
    Megaman and Bass - Hard. Good DATA ON ROBOTS.
    Megaman X - THE ONE!
    Megaman X2 - CLASSIC.
    Megaman X3 - PLAY AS ZERO AND KICK ASS! SABER IS OVER POWERED!
    Megaman X4 - ANIME! They ruined megaman's voice.
    Megaman X5 - Bit boring.
    Megaman X6 - I don't want to save reploids.
    Megaman X7 - The 3d game play was a failed experiment.
    Megaman X8 - It's coming...
    Megaman Legends Series - Good. 10+ Hours of gameplay.
    Naked... TWICE!!
    Megaman Zero Series - AWESOME STUFFZOR. Its as good as the old X series.
    
    http://www.geocities.com/humanvegetableonline2002/MMZE.html
    - Megaman Zero 1 Ending -
    
    Megaman Battle Network Series - Time consuming. Good.
    
    ===============
    11.0 - Credits
    ===============
    Dedicated to DesertEagle415AE!!
    
    Also Dedicated to OTHERS... look below...
    
    THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
    VVVVV
    Daniel K for a reason.
    David Y. for a reason.
    Erik P. for a reason.
    
    A Runnelid for no reason.
    Bluecharge for being <[ZION]> Leader 2.
    CPMax for no reason.
    Dark Kaiba for the recommended boss order.
    DeathBlz for liking Megaman.
    DesertEagle415AE for a lot of codes.
    DogFlour for no reason.
    ebong for hating Unlimited Saga for Playstation 2.
    EmeraldThunder for no reason.
    Evil dead deadit for no reason.
    GhostRaven for liking Megaman.
    Innocent Blood for some reason.*
    Janors for no reason.
    MStinemire for no reason.
    Ngan "nnguyen11490" Nguyen for no reason.
    Pjairo for no reason.
    RedAlertZero for no reason.
    Roger for no reason.
    ProtonianZero for no reason.
    Sapphirecat for no reason.
    Shiyala for no reason.
    SinOfThePhoenix for liking Megaman.
    St8champ03 for no reason.
    SubZero997 for no reason.
    THPSKID for no reason.
    VenomLord503 for some good TKD information.
    Wally for liking Megaman.
    Wonderbird for no reason.
    Xiann for slaying Vesperas with a piece of toast!!!
    Zion Fluke for no reason.
    
    Mr. Shield for no reason
    ^^^^^
    THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
    
    Credits to...
    CjayC for Gamefaqs.
    Capcom for Megaman.
    Dark Kaiba for the recommended boss order.
    DesertEagle415AE for a lot of codes.
    The Megaman Homepage http://www.mmhp.net for most of the codes.
    And you people for the supporting my guide.
    
    A person team-killed me on Halo and said...
    A Teammate : "And stay dead, bitch!"
    The reason he killed me was because I was team-killing everyone with a
    banshee and the "one-two" combo which was basically just a shot from the
    shotgun then a quick smack. Ironically my online name was "I_Dont_TK"
    -Life of Humanvegetable-
    
    |HH| |HH|    __
    |HH|_|H\V\  /V/      
    |HHHHHHH\V\/V/   <- O_o
    |HH| |HH|\VV/
    |HH| |HH| \/