####  ####  ####  ######    ##    ####  ####    ##    ######
##########  ####  ######   ####   ##########   ####   ######
## #### ##  ##    ##      ######  ## #### ##  ######  ##  ##
##  ##  ##  ##    ##      ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ##  ##  ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ##  ##  ######  ##  ##  ##  ######  ##  ##
##  ##  ##  ##    ##  ##  ######  ##  ##  ##  ######  ##  ##
##  ##  ##  ##    ##  ##  ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ######  ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ######  ##  ##  ##  ##  ##  ##  ##  ##  ##

######   _   _   _    __                __       ____\             __
######  | | | | | |/\/##\  /\          /##\     /    \\           /##\/\
##      | | | | |=|\#\#oo\/#/         /oo#/\   /      \\---    __/oo#/#/
##      | | | | |=| \/\_O/\/        __\-_/  \ <       | --   <|_ \O_/\/
######  | | | | |=|  \    | O O O <|#_     \/\ \      //-       |    /
######  |=| | | |=|   |___|           |   |/#/  \____//         |___|
    ##  |=| |=| |=|   |\#/_\          |___|#/        /         /_\#/|
    ##  |=| |=| |=|   |_| \#\         |\#/\                   /#/ |_|
######  |=| |=| |=|   |#|  \#\        /-/\-\                 /#/  |#|
######  |_| |_| |_|   |#|            /#/  \#\                     |#|

This monstrosity took me half an hour to make.

Megaman X7 IS REALLY REALLY BAD.

Now the Japanese Drama called "My Blue Sky", now thats good.

==================================================
Megaman 5 for Nintendo
Email : Humanvegetableonline2002@yahoo.com
Aim: Humanvegetable02
Website : geocities.com/humanvegetableonline2002
Forums : Http://s4.invisionfree.com/humanvegetable
Copyright 2004 Humanvegetableonline
Version 1.0 - 9/7/04 - 11/28/04
==================================================
Dedication
This guide dedicated to DesertEagle, Daniel K, David Y, Erik P and others
are listed all the way on the bottom. AHHH!

Introduction
This is my tenth guide so don't complain much. Megaman FIVE! Damn school.

About this game
Megaman's fully recharged buster is bigger now. There's a bird named beat!

3 Buster shots = 1 Fully Recharged Buster

Unlike Megaman 4, the recharging will stop if you are hit.

Copyright Stuff
Do not use this guide unless you ask me. If you wish use it then you
know what to do. My Email and AIM are up there. These websites are
allowed to use this guide.
- http://Neoseeker.com
- http://Gamefaqs.com
- http://wogaming.com
- http://cheats.de
- http://faqs.ign.com

Version 1.0
Guide complete.

===================
Table of Contents
===================
1.0 - Basic Stuff
2.0 - Intro
3.0 - Boss Stages
 3.1 - Starman
  3.2 - Gravityman
   3.3 - Gyroman
    3.4 - Crystalman
     3.5 - Napalmman
      3.6 - Stoneman
       3.7 - Chargeman
        3.8 - Waveman
4.0 - Protoman's Stage
 4.1 - Protoman's Stage 1
  4.2 - Protoman's Stage 2
   4.3 - Protoman's Stage 3
    4.4 - Protoman's Stage 4
5.0 - Wily Stage
 5.1 - Wily Stage 1
  5.2 - Wily Stage 2
   5.3 - Wily Stage 3
    5.4 - Wily Stage 4
6.0 - Ending
7.0 - Enemies
8.0 - Weapons
9.0 - Passwords and Secrets
10.0 - Frequently Asked Questions
11.0 - Credits

===================
1.0 - Basic Stuff
===================
--------
Controls
--------
B = Shoot
A = Jump
Start = Weapon Selection Screen

Down + A = Slide
Hold B and Release = Charge

Charge
There are two levels of charge. The first charge is the same as an
uncharged buster. This has been tested by fighting bosses. The second
charge is powerful. It's like 3 buster shots in one.

-----
Items
-----
Round Blinking Items (Energy Tanks)
Heals HP depending on size.

Oval Blue Items (Weapon tanks)
Restores weapon power depending on size.

Megaman's Head (One up)
Extra life.

E-Tank (Restore all Energy)
Restores all Energy. Must use in menu.

M-Tank (Restore all)
Restores all HP and all weapons. Must use in menu.

-----
Notes
-----
Boss Damage
For bosses, I will type a weapon and then how much damage it does. Like
this...

- Weapon = # (Number of hits it takes to kill a boss.)
- Weapon = Instant Kill (Instant Kill)
- Weapon = Useless (Might have some effect. If it does it'll be noted.)
- Weapon = Not enough (Not enough to kill.)

=============
2.0 - Intro
=============
In the year 20XX AD...

A vicious army of robots is bent on destroying the world!!

And behind the destruction is...

Protoman!?

===================
3.0 - Boss Stages
===================
This is my recommended boss order.

Starman (Super Arrow, 5th letter "M")
   |
Gravityman (1st Letter "M")
   | 
Gyroman (Rush Jet, 4th Letter "A")
   |
Crystalman (8th Letter "V")
   |
Napalmman (7th Letter "N")
   |
Stoneman (3rd Letter "G")
   |
Chargeman (6th Letter "A")
   |
Waveman (2nd Letter "E")

Beat all the boss stages to activate Protoman's castle.

Beat the Protoman stages to get to Dr.Wily's castle.

Need enemy info? Check the enemy info section.

===============
3.1 - Starman
===============
Note : Stage has low gravity. You may jump high.

Go right and you will encounter some falling asteroids. These asteroids
fall slow enough to give you at least two seconds to slide out of the way.
Nothing but asteroids on this screen. Keep going right until you come
across a pit. Jump in it. Kill the bouncing head to your left. Recharge
your buster, drop down to the lower level, shoot the two cannons with the
recharged buster, go right, kill the two bouncing heads, kill the four
hidden cannons, kill the two bouncing heads, keep going right, kill the
hidden ground cannon, kill the two bouncing heads, go all the way right
and drop down the hole.

Kill the orange helicopter to your left, ignore the helicopter below you
and then drop down while avoiding the spikes. Drop down to the lower
level, go right, slide under the small passage, kill the helicopter, kill
the yellow helmet with a jetpack, get the M, go right, kill any yellow
helmets with jetpacks that you encounter, go right, jump over the four
spikes, go right, drop down, kill the two hidden cannons and then climb
the right ladder.

--------
Letter M

You will see it during your normal path to the end of the stage. Just jump
to get it. Don't jump to high or else you will jump into the spikes and
die. You may try over and over again.
--------

Avoid the missles by jumping over them or by immediately shooting the
bottom missle and sliding left. Climb the left ladder. Kill the two hidden
cannons that are near you, then kill the third cannon to the right by
shooting a fully recharged buster through the wall, kill the four cannon
with a fully recharged buster and then go right. Kill the laser shooter
and then jump right to the next screen. While you are dropping down, kill
all the yellow helmets with jetpacks, go right, kill any yellow helmets
with jetpacks you encounter and then go all the way right. 

Go right and jump to the moving platform above. Watch out for conehead
missle that will pop up in the pit. The conehead missle is between every
gap between platforms. There are catapults here which don't move and just
shoot rocks at you. Remember to abuse the low gravity. Just jump really
high when you're jumping to another platform. If you get hit by a missle,
you are temporarily stunned. While you are stunned, quickly jump back to
a platform. Now make your way to the end and go right. Kill the laser
shooting and then go through the boss gate to fight Starman.

-------
Starman
-------
- Boss Info - Predictable, medium speed, easy boss.

- You may jump high because there is low gravity.

- Starman is shielded.

- If you are far from Starman then he will jump towards you. If you are
close to Starman, he will jump up and shoot his shield at you. While he
is vulnerable, shoot him. After his shield goes out of the screen, he
will get another shield and start jumping again.

- Try not to jump over Starman because he jumps high. Try to slide under
him.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = 28

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = 7

==================
3.2 - Gravityman
==================
Note : While you are on the ceiling, slide is Up + A.

Note : I'm will say "drop up". You fell up the stairs? It doesn't make
sense but whatever.

Go right, kill the two bored green guys, kill the dropping ball dispenser
and then drop down. Kill the red guy to your left, jump into the arrow
pointing up (You'll be on the ceiling.), kill the bored green guy to your
left, walk into the arrow pointing down (You're back on the ground.), kill
the red guy and the bored green guy to your right, go right, jump into
the arrow pointing up, kill the green guy, go right, get the 1-up if you
want (Note : You have to climb "down" the ladder) and then jump into the
hole in the ceiling.

You can see a ball on a chain. You can touch the chain without taking any
damage. Get past the first ball and chains by sliding above it, go right,
get past the ball and chains and then drop into the hole in the ceiling.
Kill the red guy to your left, drop up, kill the red guy to your right,
go right, kill the bored green guy, kill the red guy, go right, kill the
red guy, jump into the arrows pointing down and then drop down into the
hole. While falling, lean right.

Nothing but hidden ground cannons here. Just go all the way right and
drop down. Go left, drop down, kill the hidden ground cannon, go right,
kill the three other hidden cannons, go right, slide under the big red
angry stomper, kill the hidden cannon to the right and then go right to
the next screen. Kill the ball dropper and the bored green guy on the
other side of the pit. Now leap over the pit and into the arrows point
up. Go right, kill the hidden ground cannon and the ball dropper and stand
here...

     Death <--- You can drop up to your death.
######^^V#####
######   #####
####1 ^^VV####
####    3M <-- The letter M!
####  ^2VV
##             Note : Stand in Point 1. Jump to point 2. Begin to drop up
      ^^V4     to point 3. When you reach point 3, the gravity will be
               switched. Get letter M quickly and drop down to safe land.
      ^^VV
  ##      
  ##  ^^VV
####      ####
####  ^^VV####

--------
Letter M

You will see it during your normal path to the end of the stage. Just jump
to get it. Make sure you don't "drop up" or drop down to your death. If
you miss it, you can try again immediately. Look above and look at that
map.
--------

You just got the letter M and you are on the ground. Kill the boring green
guy, kill the hidden cannon, go right, jump into the arrows pointing up,
kill the boring green guy, walk into the arrows pointing down, kill the
boring green guy, kill the ball dropper, kill the hidden green cannon, go
right, walk into the arrows pointing up, kill the ball dropper, kill the
hidden cannon and then climb up the stairs to your right. Avoid or kill
the enemys, go left and drop up. While dropping up, lean right or else you
will land in the spikes. Ignore the hidden cannon below, walk into the
arrows pointing down and then enter the boss gate to fight Gravityman.

----------
Gravityman
----------
- Boss Info - Predictable, medium speed, easy boss.

- If you're on the roof, then slide is Up + A. Very confusing.

- Gravityman will move, switch the gravity, move, switch the gravity and
so on.

- Most likely during the switch, Gravityman will shoot at you. So it's
best not to switch near him.

- Shoot at Gravityman during the gravity switch.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = 7

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = 28

===============
3.3 - Gyroman
===============
Go right to the next screen. Go right a bit and the elevator will start
to move. When it stops, go right. Go right, jump to the first platform,
kill the shielding cannon, jump to the next platform, kill the shielding
cannon and the floating head, jump to the next platform, kill the two
shielding cannons and the floating head, jump to the next platform, kill
the two floating heads, go right, jump to the next platform, ignore the
shielding cannon and climb the ladder next to it. Get past the two
spiked edgewalkers and climb the top-left ladder.

Kill the two floating spinning eyes, go right, slide under the chicken,
get the 1-up if you want, go right and then stand on the platform which
is next to the blinking orange-bottomed platform. Kill the two floating
spinning eyes, jump on the first platform, jump to the second platform,
jump to the third platform, jump to safe ground, kill the floating eye and
then climb the ladder to the right. Kill the three floating heads and then
climb the left ladder. Go right, take the top path, kill the floating
spinning eye, kill the slow cannon, go right and climb the right ladder.

Avoid or kill the angry stomping guy and then climb the left ladder. Go
right, avoid the three spiked heads and stop at the edge before jumping
to the blocks beyond.

These blocks can hold you for about 1 full second. Jump on the blocks and
go right. Keep going and avoid the dropping heads by either going left or
stopping. Get the letter A if you want.

--------
Letter A
Stand on the brick above it. When it is collapsing, you will drop. During
the drop, you should have gotten the letter A. After you get A,
immediately jump to another brick.
--------

You just got the letter A. Keep going right and avoid any dropping heads.
You are now in an area filled with spiked ceilings.

Go right (1st platform down), go left (2nd platform down), go between the
two platforms on the right side (3rd platform down), go right, quickly
jump on to the fourth platform (don't jump too much), go into the center
of the 4th platform (4th platform down) and when the fifth platforms are
next to you, just hold left and slide through (5th platform down). Now
the elevator of death has stopped. Go right. Nothing but orange
helicopters here. Just make your way all the way right and kill the seven
orange helicopters you encounter. When you have gone all the way right,
drop down. Kill the slow cannon and go into the boss gate to fight
Gyroman.

-------
Gyroman
-------
- Boss Info - Slightly predictable, slow speed, medium boss.

- The clouds cover Gyroman when Gyroman is in the air.

- When Gyroman is on the ground he will shoot spinning crosses. Slide or
jump over them. Gyroman will jump into the air after a couple of attacks.

- When Gyroman is in the air, he is hidden by the clouds. At this time,
Gyroman will shoot one spinning cross down to the ground. The spinning
cross will be drop down next to the place where he has jumped. Jump over
this. After the cross has moved out of the screen, Gyroman will drop back
on the ground to where you are standing. So don't stand still.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = 28

- Crystalman's Weapon = 28

- Gravityman's weapon = 7

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough
 
==================
3.4 - Crystalman
==================
Go right, kill three ball walkers (aim for the ball), go all the way right
and drop down. Kill the two motorheads, go left and drop down. Go right,
kill the two ball walkers and stand on the edge. This part is very tricky
because it is very random. If you observe it, it has no pattern. There
are ducts on the ceiling and it drops crystals. While jumping over, you
can get hit and die. There are two methods of jumping from platform to
platform. Method one is where you get hit and abuse the temporary
invincibility power. Method 2 is where you use starman's weapon for cover.
Here's a map on how to use Method 1.

Frame 1     |Frame 2     |Frame 3     |Frame 4     |
####VV##VV##|####VV##VV##|####VV##VV##|####VV##VV##|
####VV##VV##|####VV##VV##|####VV##VV##|####VV##VV##|
##  VV  VV  |##  VV  VV  |##  VV  VV  |##  VV  VV  |
##  C       |##          |##          |##          |
##          |##  C       |##          |##          |
            |            |            |            |
            |    M       | (DAMAGED)  |      M     |
   M        |    M       |   M        |      M     |
   M  ##    |      ##    |   M  ##    |      ##    |
####  ##  ##|####  ##  ##|####  ##  ##|####  ##  ##|
####  ##  ##|####  ##  ##|####  ##  ##|####  ##  ##|

On frame one, Megaman "M" is about to jump in the crystal "C" which falls
from the vent "V". On frame 2, Megaman is facing right and is about to get
hit by the crystal. On frame 3, Megaman is hit by the crystal and is
knocked back to starting point with temporary invincibility. On frame 4,
Megaman has made the jump. There are seven vents to dodge. The crystal
drop randomly. Do not try to use method one over and over again. Make
your way all the way right and climb that ladder. Receive the item Eddie
gives you and then climb the left ladder.

Kill the Crystal shooter, go right, jump on to the first platform, kill
the crystal shooter, jump to the next platform while dodging the falling
crystal vent, go right, jump to the next platform, dodge the vent, kill
the crystal shooter, go right, kill the crystal shooter, dodge the vent,
jump on to the last platform and then climb the right ladder. Kill the
floor sweeper with a fully charged buster shot, jump on the little round
platform, quickly jump from the platform to the ladder and then climb that
ladder.

Kill the three motorheads you see, go right, kill the two motorheads, go
right, jump over the three dashing shields, go all the way right and drop
down. Kill the two skull droppers, get the e-tank and drop down in the
center of the pit while leaning to the left. Ignore the skull droppers and
then drop down to the left. Go right, use rush coil to get to the top
platform for the M-tank, watch out for those sliding mice, go all the way
right and drop down. Here's a map so that you can get the letter "V" which
is the roman numeral for five. Dur.

############  ##
############  ##
##########    ##
##########    ##
######      ####
######      ####
######  ########
######  ########
######  ########
######  ########
####      ######
####      ######
##          ####
##     X    #### <----- Drop in the X.
----------------
##          ####
##          ####
##          ####
##        ^^#### <----- Spikes.
##        ######
##^^      ###### <----- Spikes.
####      ######
####      ######
####      ######
####      ######
####      ######
####^^    ###### <----- Spikes.
######    ######
######X   ###### <----- Drop in the X.
----------------
######    ######
######    ######
######1   ###### <----- Drop to here and lean left.
######    ######
####      ######
####      ######
#### 2    ###### <----- You will get the letter "V" here.
####LL    ######
####    ^^###### <----- Spikes.
#### X  ######## <----- Drop to X
####    ########
####    ########
####    ########

After you drop down, drop down, go right, avoid any floor seekers, go all
the way right and drop down. Quickly avoid the floor seeker that is next
to you. Avoid the floor seeker below and then drop down. Avoid the big
angry red stomper and then go into the boss gate to fight Crystalman.

----------
Crystalman
----------
- Boss Info - Predictable, medium speed, medium boss.

- Crystalman will jump a few times and then jump once at a certain height.
If Crystalman jumps somewhere in center-level of the screen, he will
just shoot one buster shot at you. If Crystalman jumps near the ceiling,
he will shoot 4 crystal balls that will bounce off of the walls and the
floors. You cannot destroy these crystal balls.

- The crystal balls are small. To dodge, it is good to just jump between
the crystal balls. Like in this drawing below. Try not to slide. You'll
just slide into a crystal ball.

- Abuse the temporary damage invincibility to absorb the crystal balls.

| \       / |           |
|  \     /  |           |
|   X   X   |  X   X    |
| \       / |      __M  |
|  \     /  |     /     |
|   X M X   |  X / X    |
| Example A | Example B |

- Usually you have to jump twice to fully dodge the attack.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = 28

- Crystalman's Weapon = 28

- Gravityman's weapon = Not Enough

- Gyroman's Weapon = 7

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough

=================
3.5 - Napalmman
=================
There's nothing but leaping tigers in this screen. There are many leaping
tigers. Slowly advance right when you have a fully recharged buster. Kill
any tiger with a fully recharged buster shot. Make your way all the way
right and then drop down. Drop down, kill the tiger with a fully recharged
buster shot and then drop down. Kill the two shelled heads, then kill the
two yellow helmets on the ball launchers and then go right. Go right, kill
any of those purple ground diggers by shooting three buster shots into the
spikes and then go all the way right. Climb the ladder. There's an e-tank
here. Just jump around the walls to the left. There's an invisible path
which is super simple to go through. Get the e-tank and then go right.

You can see those floor seekers ahead of you. Kill them both from where
you are and begin to go right. These waterfalls will slowly carry you to
the edge. Don't stand still on them. Go right, kill the guy in the
helicopter, kill the three floor seekers, climb the ladder, jump over
the floor seeker next to you, go right, drop down in the same place as
the waterfall next to you, quickly jump over the two floor seekers, go
right, kill the two floor seekers on the bottom, quickly kill the two
floor seekers above you, quickly kill the guy on the helicopter to the
right and then climb the ladder to your right.

Get what Eddie has to offer you and then climb the ladder to your left.
Go right, kill the ape-like missle launcher (shoot the head), go right,
kill the other ape-like missle launcher, go right, get the letter N and
then drop down.

--------
Letter N

This letter is seen on your normal path. It's easy to get this letter.
Drop down and then quickly turn left. Jump or drop are both ok.
--------

Immediately shoot rapidly to your left and kill the yellow helmet on the
ball blaster machine. Then drop down, kill the other yellow helmet on the
ball shooter, get the 1-up and then drop down to the left. Go right,
shoot the first missle you see, slide under the second missle, jump over
the third and fourth missle, go right, slide under the red stomper, go
right, destroy the first three missles, shoot to the right, then quickly
jump over the spikes while your buster shots are still on your screen so
that your buster shots hit the last missle. Go right and drop down.

Go left, avoid the ceiling spikes, hold left (You'll be fine.) and then
drop down. Kill the ball launcher to your left and don't move. These pits
have conehead missles. If you go near a pit, a conehead missle will
appear. Go right, avoid the two conehead missle pits, kill the ball
launcher, go right, avoid the three conehead missle pits, go right and
into the boss gate to fight Napalmman.   

---------
Napalmman
---------
- Boss Info - Predictable, medium speed, medium boss.

- Napalmman has a pattern. He attacks and then he leaps to where you are.
When he lands, he will attack. If you are far away from him after he
lands, he will shoot 3 missles at you. Slide under or jump over them. If
you are close to him after he lands, he will shoot two napalm bombs that
will explode on impact. Jump over them just as they are about to hit the
floor.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 10

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough

================
3.6 - Stoneman
================
Note : On a spinning platform, you can't attack unless you jump and
attack.

Go right, kill the three pregnant yellow helmets, go right, kill the two
shelled floating guys and then climb the ladder. Kill the shelled floating
guy next to you, climb the ladder, kill the other shelled floating guy,
kill the pregnant yellow helmet and go right. Drop down, dodge the first
floor seeker, recharge your buster, jump and shoot the floor seeker on
top of the bottom ladder, climb the bottom ladder, kill the pregnant
yellow helmet and then climb the top ladder.

--------
Letter G

In the room with the two floor seekers and the pregnant yellow helmet,
there is a secret path to the letter G. All the way on the bottom, there
are two unique looking blocks of rocks. Shoot them and slide under to get
the letter G.
--------

Quickly slide your way and jump to the next screen while killing the
shelled floating guy to the right. Kill the two shelled floating guys,
go right, kill the ball launcher, go right, kill the two shelled guys,
go right, kill the other shelled guy, drop down, kill the ball launcher
and then climb the ladder to the right. Go left, kill the ceiling clinger
to the left, jump up to the higher ground, get the HP, kill the pregnant
yellow helmet and then go right.

Kill both of the shelled floating guys, go right, jump over the seeking
mouse, go right, kill the seeking mouse, go right, drop down, get the
HP, kill the seeking mouse, jump up twice to higher grounds, kill the two
shelled floating guys, go right, kill the pregnant yellow helmet, kill the
two shelled floating guys and then climb the right ladder. Go left, kill
the ceiling clinger and then stop. There's a secret path here. There's
a unique looking block on the right wall in the center. Shoot it. In the
secret path, there's an M tank, a ball launcher enemy and a ceiling
clinger enemy. Anyways, climb the top-left ladder.

Go right, kill the two floating guys, kill the shielding cannon, kill the
two floating guys, jump on the spinning platform, drop down, kill the
two floating guys, kill the shielding cannon, jump over the pit, kill the
shielding cannon, kill the two floating guys, go right, kill the two
floating guys, kill the shielding cannon, go right, kill the three
floating guys, kill the shielding cannon, go right, kill the shielding
cannon and then climb the ladder. There's a secret path to getting the
1-up behind the rocks. Use rush coil to reach the top of the rocks. It is
a hidden path to the 1-up. You can see yourself through the rocks. After
you get the 1-up, go right. 

Kill the three floating guys, jump on the spinning platform, jump right,
kill the two floating guys, go right, kill the floating guy, jump directly
over the spinning platform and on to safe ground. You can see an e-tank.
If you want to get it, then get on the first platform, jump to the second
platform, jump to the third platform and immediately jump to the e-tank.
After you get the e-tank, jump on the platform I told you to jump over.
Now go back to the first platform and then jump platforms normally to
reach the ladder on the top-right corner. It's eddie! Get what he gives
you. There's a secret path here to the right. It contains one large HP
and one large weapons energy. After you go through the secret path, go
back to Eddie's room and climb the left ladder.

Go right, kill the pregnant yellow helmet, jump on to the top platform, go
right, kill the two floating guys, kill the yellow helmet on the top
platform from a distance, kill the floating guy to the right, jump on to
the next platform, jump to the next platform, kill the floating guy, go
right, kill the pregnant yellow helmet, kill the floating guy and then
go all the way right and into the boss gate to fight Stoneman.

--------
Stoneman
--------
- Boss Info - Predictable, medium speed, easy boss.

- Stoneman has two attacks. The jumps and the spiral rock attack. He will
jump a couple of times, then he will jump really high and then land. When
he lands, he will turn into a pile of rocks and then reform. If you are
far away from him after he reforms, he will do a spiraling rock attack.
It's two rocks that spiral around the screen. If you are close to him
after he reforms, he will just jump around.

- After Stoneman lands on a big jump, he will turn into a pile of rocks
and then he will reform back into his normal state. He is invincible when
he is in a pile. Shoot Stoneman while he is jumping or just standing
still.

- You can slide through Stoneman when he is a pile of rocks.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Not Enough

- Gyroman's Weapon = 28

- Napalmman's Weapon = 7

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough

=================
3.7 - Chargeman
=================
Nothing but missle droppers on this screen. Make your way all the way
right, while avoiding any dropping missles (Dodge by moving the opposite
direction a little bit.), and then climb the ladder. Go right to the
next screen. Kill the yellow helmet on a train, go right, kill the
yellow helmet on a train, kill the two floating guys, go right, kill the
two floating guys, go right, kill the five yellow helmets on trains that
you encounter, go right and then drop down.

Go right, kill the big chicken, kill the seeking mouse, go right, kill
the seeking mouse, kill the big chicken, drop down, recharge the buster,
go right, kill the seeking mouse that will appear near the blue pipes
(the path is narrow), go right, kill the big chicken, go right, kill
the seeking mouse, drop down, kill the two seeking mice, kill the big
chicken, go right, drop down, kill the seeking mouse that will appear
within the narrow path, go right, kill the seeking mouse, kill the two
shelled floating guys, get the letter "A" by using rush coil.

--------
Letter A

It'll be seen during your normal path. Use rush coil to get it.
--------

Go right, kill the two seeking mice, kill the shelled floating guy and
then climb the right ladder. I know what you people are thinking.

"OH! THERE MUST BE A SECRET BEYOND THOSE SPIKES!!!"

Don't even try. It's like some mind trick that capcom has set up. Go
right. Go right, kill the three yellow helmets on trains, go right, kill
the two ball launchers, drop down, go right, kill the three yellow
helmets on trains, go right, kill the three ball launchers, go all the
way right and then drop down. Kill the ape-like missle launcher and then
go through the boss gate to fight Chargeman.

---------
Chargeman
---------
- Boss Info - Predictable, medium speed, medium boss.

- Don't try to shoot this boss when he is charging at you or if he's red.

- At the start, Chargeman will charge at you. Jump over him. Then he will
start to walk towards you. If you are near Chargeman while he is walking
towards you, he will do a little charge at you. He will walk for a while
and then he will stop. When he stops, he will turn red and shoot out three
burning coals into the air. The burning coals will fall from the sky.
After the attack, if you are far from Chargeman, he will charge towards
you. After the attack, if you are close to Chargeman, he will just walk
towards you.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 7

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough

===============
3.8 - Waveman
===============
Go right and stop when you see a crack on the floor (Not hard to see).
When you are a few steps away from a crack, a bunch of steam will burst
out for about two seconds. Avoid the first steam crack and slide under the
ball on chain. Go right, avoid the second steam crack, slide under the
ball on chain, go right, avoid the third steam crack, slide under the
ball on chain, go right, get the HP and take the top pipe. Jump over the
steam crack, get the 1-up and then drop down. Avoid any edgewalking
enemies by jumping over them. Go right and avoid the first two steam
cracks, go right, avoid the third steam crack and then go right.

You can see there are five holes. Bubbles come out of them. Big bubbles
can hold your weight and will last until it hits the ceiling. The small
bubbles can only hold your weight for a second. Jump on the fourth hole's
big bubble and ride it to the next screen. Jump from the third hole's
small bubble, jump to the second hole's small bubble, then jump to the
first hole's big bubble and ride it to the next screen. Wait for the
second hole's small bubble, jump on the second hole's small bubble,
quickly jump to safe land and then go right. Go all the way right and get
on the water vehicle.

Note : You cannot access your menu. So if you are low on HP, you cannot
use an e-tank. If you die, you will have to do the entire water course
again.

I'll try to explain the water course like this...

I'll use these symbols to explain when a monster will appear.

F = Floating Head
G = Guy on Waterski
D = Dolphin
(O) = The enemy will come from behind you.

This is the first course.

F-F-F-F-G-F-F-G(O)-F-F-G(O)-F-D-D-F-G(O)-D-D-D-F

At the end, you'll fight a giant sea monster. Shoot the green spot on it's
head 20 times and then go right. 

This is the second course.

D-G(O)-D-D-G(O)-D-D-D-G(O)-D-G-G(O)-G(O)-D-D-D-D-*-G-D-D-D-D-G-D-D

--------
Letter E

During the second course, the letter E is where the star is. You jump to
it.
--------

After you get off the waterski, kill the slow shooting cannon and then
enter the boss gate to fight Waveman.

-------
Waveman
-------
- Boss Info - Predictable, slow speed, medium boss.

- This boss has just one pattern. He will leap to where you are standing,
land, summon a small wave of water, shoot one harpoon, leap and so on.

- The wave of water he summons will stand on location. It will deflect
your buster shots. The wave of water is always summoned near or next to
you. Just don't move when he is about to summon it.

- Jump over the harpoon and watch out for Waveman as he leaps towards you.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = 7

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough

========================
4.0 - Protoman's Stage
========================
Nothing much to say. Four stages. One surprise!

==========================
4.1 - Protoman's Stage 1
==========================
On this screen, there are many leaping tigers. Because of this, it is
recommended that you stop, recharge your buster and then proceed. Go
right, kill that orange helicopter, go right, kill the leaping tiger, jump
over the pit, kill the orange helicopter, go right, kill the orange
helicopter, jump over the pit, kill the orange helicopter, jump over the
pit, kill the helicopter, kill the leaping tiger, go right, kill the two
helicopter, jump over the small pit, go right, kill the leaping tiger,
kill the helicopter to the right, go right, drop down to the lower level,
kill the bottom tiger, go right and climb the ladder.

You can see that there are three ceiling clingers. Walk to the edge of the
platform you are on and the first ceiling clinger from the right will
drop down. You can use Gyroman's weapon to easily kill the other two. If
you want to save your weapons then jump over the edge and then quickly
go back to your platform. The second ceiling clinger is gone. Now jump to
middle platform with the edgewalker. Do the same thing as you did with
the second ceiling clinger. Jump over the edge and then jump back to where
you are. Jump under the ladder and use either rush coil or super arrow to
reach the ladder.

Kill the floor seeker to the right, go right, avoid the head that drops
missles, drop down, jump over the floor seeker, go right, avoid the missle
dropper, go right, avoid the two missle droppers, jump over the floor
seeker, use rush jet to go over the spikes, jump to the small ledge on the
wall, use super arrow to jump over the wall, go right, jump to the
higher ground, avoid the missle dropper, kill the floor seeker, go right,
avoid the three missle droppers, go right, kill the floor seeker, go right
and drop down. Jump over the floor seeker coming from the right, kill
the slow shooting cannon, go left and drop down.

Go right, kill the laser walker, go right and climb the ladder. Here's
another one of those climbing puzzles.

#L############ A is 1 and 3.
#L           # R = Right, L = Left
#L           #
#L           # Jump to the R1, R2, R3, R4, R5, R6, A, Ladder.
#            #
# 2  64      #
#       3    #
#      5     #
# A 6        #
#  3 42      #
#       1    #
#         ##L#
#SSSSSSSSS##L#
############L#

Climb the ladder for another puzzle.

#L############ A is 4, 5 and 6.
#L           # R = Right, L = Left
#L           #
#L           # Jump to L1, L2 (Jump from L1's edge, bump under L1 and
###          # land there), R3, A, L5 (Get ready to jump to L6), L6, R1
#    13      # and then the ladder.
#      6   2 #
#            #
#   4        #
#   1  2     #
#      5 A3  #
#L#          #
#L#SSSSSSSSSS#
#L############

Climb the ladder. Shoot right, immediately slide under the passage (Make
sure the buster shot is still on the screen so that it kills the floor
seeker on the other side.) and then go all the way right and into the
boss gate.

-----------
Buster Tank
-----------
- Boss Info - Predictable, slow-medium, easy boss.

- The boss moves left or right and shoots one small buster shot and then
moves again. Jump over him to avoid him.

- As the boss's HP gets lower, his moving speed gets higher.

- The boss will immediately attack after getting hit. Jump to avoid.

- The boss can shoot diagonally above.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = 10

- Chargeman's Weapon = 28

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = 10

==========================
4.2 - Protoman's Stage 2
==========================
Make your way to the left ladder while avoiding the edgewalkers. Climb
the ladder. Just to tell you, there's a fake wall just above the right
shielding cannon. You can jump through it. Kill the shielding cannon to
your left and climb the left ladder. Kill the two floating guys, use rush
coil to jump over the wall, kill the floating guy, kill the yellow helmet
on the train, go right, kill the floating guy, go right, kill the yellow
helmet on the train, kill the two floating guys, go right, kill the
yellow helmet on the train, kill the two floating guys, go right, kill the
yellow helmet on the train and then quickly go right and drop in the hole.

Avoid the edgewalkers and make your way to the ladder. Do not just drop
down or else you will die. Climb down the ladder. You can see there are
treadmill platforms. There are six skull droppers here. You can avoid an
attack by simply moving back one treadmill. Go right, avoid the skull
dropper, go right, kill the bottom skull dropper, go right, kill the skull
dropper, go right, kill the two skull droppers and then climb the ladder.
Dodge the crystal attacks by sliding under them. Kill all the crystal
shooters and then climb the top ladder.

Kill the helicopter, avoid the ball dropper, go right, kill the ball
dropper, kill the helicopter, go right, kill the helicopter and stop. You
can see that there are four paths. The bottom path leads to an e-tank. The
third from the top leads to a large HP. When sliding under the third and
bottom path, watch out for the spikes that will kill you if you slide too
far. Slide under the second path and drop down. Get the 1-up if you want
and then drop down. Drop down more, go right, kill the four bouncing
heads, go right and then climb the ladder. Rapidly shoot at the yellow
helmet on the ball launcher to your left, ignore the enemy above you and
then climb the ladder to the left.

Fire Gravityman's weapon rapidly three times. Switch back to the regular
buster. Go right, kill the floating guy, kill the tiger to your right,
kill the floating guy below you, go right, kill the floating guy, go
right, stand under the ladder, let the tiger leap left and into the pit,
climb the ladder, kill the floating guy, drop down, kill the tiger to your
right and then quickly enter the boss gate.

-------------------
Electric Shield Guy
-------------------
- Boss Info - Predictable, slow-medium, easy boss.

- The boss moves left or right. That's it. Jump over to avoid.

- As the boss's HP gets lower, his moving speed gets higher.

- Sometimes your shoots hit and the boss and sometimes they don't. You can
thank this guy's rotating shield. When the shield looks like it only has
one side, shoot the guy. Here's a simple drawing below.

             O     __
||  ^   ||  /     /oo\
|| /_\  || /     _\-_/
||O   | ||<--- <|_\__/> - Deflected -
|| \__O ||        |\/|0
||/_|/_\||       /_/\_\
                  __
  ||^||          /oo\
  |/_\|         _\-_/
  O   |O----- <|_\__/> - Hit -
   \__O          |\/|0
  /_|/_\        /_/\_\

- Buster Shots = 28

- Recharged Buster = 10

- Beat = 10

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 14

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 14

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = 14

- Waveman's weapon = Not Enough

==========================
4.3 - Protoman's Stage 3
==========================
Recharge your buster, go right, jump up, shoot the recharged buster at
the air enemy and then quickly shoot him again once. Go right, jump over
the floor seeker, go right, kill the floor seeker, recharge your buster,
go right, jump up, shoot the recharged buster at the air enemy, shoot him
again, kill the floor seeker, go right, kill the floor seeker, go right,
kill the floor seeker, recharge, kill the air enemy with the one fullly
charged buster shot and one shot, go right, kill the floor seeker, go
right, jump over the floor seeker and on to the ladder. Climb the ladder.

Use rush coil to get the large HP if you want. Go left and the ceiling
clinging air enemy will fall down. When it falls down, kill it quickly
with one shot and then climb the left ladder. Recharge your buster and
stand right in front of the shielding cannon. The moment it reveals
itself, kill it and then quickly go right to the next screen before the
air enemies get to you. Kill the three floating enemies. Now this part
isn't tricky. Jump on the bottom platform and it will go left. While it
is going left, jump on the top platform and then quickly jump on the
ladder. If you messed up, go back one screen and then come back. Don't
get hit by the spikes on the walls.

Now kill the two floating enemies. Now do the same as last time. Jump
on the bottom platform (goes right), jump on the middle platform (goes
left), jump on the top platform (goes right) and immediately jump on to
the ladder. Climb the ladder. Go right, kill the skull dropper, go right,
stand on the edge of the land, jump, kill the yellow helmet on the ball
cannon, go right, avoid the skull dropper by standing one block left of
where the yellow helmet on the cannon was, go right, stand on the edge,
jump, kill the yellow helmet on the ball cannon, go right, stand where
the enemy you just killed was, jump, kill the other yellow helmet on the
ball cannon, go right, kill the skull dropper, keep going right, stand
near the edge of the left blue platform, kill the yellow helmet on the
ball cannon, go right and climb the ladder.

Kill the bouncing head, use rush coil to reach the left ladder. Climb that
ladder. Go right, quickly jump on the moving block platform and follow it.
Get the 1-up and avoid the e-tank. Kill the first floating head, jump over
the spiky ball, kill the second floating head, kill the third floating
head, jump from the moving platform to the left blue block, then jump to
the right blue block, wait for the moving block platform to come back,
jump it when it comes and then continue to follow it. Kill the two
floating heads, jump to the right blue block, then on the moving platform,
kill the floating head below you, make it to land and climb down the
ladder.

Slide under the big red angry stomper and drop down. Go right and stop.
Make the angry stomper come towards the left. Now slide under him and
quickly go right so that he gets cut off by the screen. Go right, kill
the shielding cannon, jump over the pit, go right, kill the shielding
cannon, go right, kill the three shielding cannons and then climb the
ladder. Now slide under the big angry stomper when he does a long leap.
Quickly get the E-tank and go up the left ladder. You could have used
four of gyroman's weapon if you wanted to.

Go right and jump on the moving block platform. Just follow it and
avoid or kill any floating dropping head. Now go all the way right and
enter the boss gate.

-------------------------
Rapid Shooting Purple Guy
-------------------------
- Boss Info - Slightly Predictable, medium speed, medium boss.

- While you are frozen, Beat the bird will still be working.

- The boss jumps up and rapidly shoots 5 buster shots to the ground. Slide
in one direction to avoid.

- If you are near the boss on the ground, the boss will blink and then
shoots 3 rings at you which will freeze you in place. Jump over the middle
ring to avoid in long range. In close range, jump over all the rings. He
can also shoot the rings diagonally above.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = 10

- Chargeman's Weapon = 28

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 14

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = 14

- Waveman's weapon = Not Enough

==========================
4.4 - Protoman's Stage 4
==========================
This stage has no enemies and only has two screens. The place before the
boss and the boss.

You can see that this level is pretty straight-forward. Just turn right
and shoot the bottom-most broken rock. The rock will be destroyed and
the ceiling will fall down and will stop when the next bottom-most broken
rock touches the floor. Do not let the ceiling crush you.

Stand in opening in the center, destroy the first three blocks and let the
ceiling fall. Turn left, shoot the bottom block, slide under, destroy the
other five blocks and let the ceiling fall. Jump lightly to the higher
ground and watch out for the spikes. Destroy the three bottom blocks and
let the ceiling fall. Don't stand under the many blocks above you. Destroy
four blocks. On the fifth block, destroy the fifth block and quickly slide
through. Destroy the other four blocks and let the ceiling fall. Don't
stand under the spike, destroy the rest of the blocks, let the ceiling
fall and then go into the boss gate.

-------
Darkman
-------
- Boss Info - Predictable, medium speed, medium boss.

- The boss has a very simple pattern. He attacks shoots three buster shots
one at a time. Then he either shoots another 3 buster shots or he jumps
up and shoots his shields to the left and the right. When he lands, his
shields will come back to him. When his shields comes back, he either
attacks you are shoots his shields again.

- You can slide under his buster shots or jump over them.

- Jump over his shields.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = 10

- Chargeman's Weapon = 28

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 14

- Super Arrow = Not Enough

- Waveman's weapon = Not Enough

-----------------
Rest of the Level
-----------------
After you defeat Darkman, Dr. Wily comes out and says a few things.

Dr. Wily : You've done well, Mega man! I never expected you to defeat my
powerful Darkman Robot!! Until now I have managed to frame Protoman for
my crimes, but now the real Protoman has appeared and spoiled my plan!!
Dr. Light is a captive in my lab. Come if you dare!! Ha, Ha, Ha.

Dr. Wily flies to his castle in his old ship.

==================
5.0 - Wily Stage
==================
Beat the Protoman stages and you will be immediately taken to Dr. Wily's
castle.

====================
5.1 - Wily Stage 1
====================
Get the e-tank and then climb down the ladder. Another puzzle. Isn't this
stupid. Time to draw!

############L# X = Spikes
#X          L# # = Block
#X          L# ^ = Where to go
#X      ######
#X      ######
#X      X#####
#X      X#####
#X        X###
#X        X###
#X        X###
#X        X###
#X        X###
#X        X###
#X        X###
     ^
#X        X###
#X        X###
#X        X###
#X        X###
#X        X###
#X        X###
#X        X###
##X        X##
##X        X##
##X        X##
##X   ##   X##
###X       X##
###X       X##
###X       X##
      ^
###X      X##
###X   XXXX##
###X   X#####
###X   X#####
###X   X#####
###X      X##
###X      X##
####X     X##
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
      ^
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
####X      X#
#####X      X
#####X      X
#####X      X
         ^
#####X      X
#####X      X
#####X      X
#####X      X
#####X      X
#####X      X
#####X      X
#####X
#####X
#####X
#####X
#####X    ###
#####XXXXX###
          ^

Land. Jump over the several spiky floor enemies, kill the first catapult,
kill the second catapult, go right, kill the third catapult, drop down,
kill the third catapult, jump over the spiky enemy and then climb the
ladder. Kill the two ground cannons near you, kill the two floating
heads, kill the other two ground cannons and then climb the left ladder.
Go right. You can see that the ceiling is completely spiked. Go right,
kill the first catapult, jump on to the rolling wheels, go right, drop
down, kill the second catapult, go right, kill the third catapult, jump
on to the wheel, go all the way right and climb the ladder. Kill all five
of the floating heads. Slide around, jump over them and do whatever to
kill them. Use rush coil to reach the ladder and then climb it.

Go right and jump to the 4th rolling wheel. Use rush jet. Get on the
rush jet and climb to the top. When the rush jet hits the wall to the
right, just hold right and you'll be on safe land. If you don't have the
rush jet, then jump wheel to wheel. It's tough and you'll die often. Make
your way all the way right. Now this is a trash compactor. I think. Don't
get crushed. The only enemies here are yellow helmets on ball cannons. Go
right, kill the enemy, go right, stand in the safe zone, shoot the blocks,
slide to the other side, kill the enemy, go right, destroy the blocks,
kill the enemy, go right, destroy the blocks, kill the enemy, stand in the
safe zone, destroy all the blocks to the right, slide under, stand in the
safe zone and then quickly slide three times to the next screen.

Kill the chicken and climb the ladder. Kill the first ground cannon, kill
the two floating heads, kill the second ground cannon and then climb the
ladder. Kill the two floating heads, kill the two ground cannons, go
right, kill the two floating heads, kill the two ground cannons and then
go into the boss gate.

---------------
Head on a Stick
---------------
- Boss Info - Predictable, immobile, easy boss.

- You might think that he's too high but there's a way. You can see he is
made up of 4 things. I'll make a map.
    
   -
 _|_|_  ]- Head
/     \ }- Body
V_V_V_V }- Body
<|___|> ]- Top Platform
<|___|> ]- Bottom Platform

- If you shoot the bottom platform, it will fly towards to the left. Same
goes to the top platform. You may jump on these platform but you will
take damage if you touch the sides of the platform.

- To damage the boss, just shoot the bottom platform, jump on the bottom
platform, shoot at the top platform, jump on the top platform and shoot
the head while you are on the top platform.

- This boss shoots heads into the sky which will fall down. The heads
make it harder for you to jump from platform to platform. You may destroy
these heads.

- The boss closes his eyes when the platforms aren't active. When his
eyes are closed, he is invincible. When a platform is active, he opens
his eyes and are vulnerable.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 7

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Useless

====================
5.2 - Wily Stage 2
====================
Note : Save your super arrows.

Go right, kill the ceiling droppers if they drop down, go right until you
meet a point where you have to drop down to the next screen. Use rush
jet to safety go down. You can do it without rush jet but don't risk it.
Drop down again. Get the e-tank, go right, kill the yellow helmet, jump
to the fourth wheel, kill the yellow helmet, jump to the platform, go
right, jump to the seventh wheel, jump to the platform, quickly kill
the yellow helmet, take the lower path, go right, kill the yellow helmet,
get the large HP near you, jump towards the yellow helmet to the right,
shoot him as he reveals himself, go right, kill the four yellow helmets,
go right and climb the ladder. Kill the two yellow helmets and then climb
the ladder. 

Go right, kill the yellow helmet, jump out of the water, kill the three
pregnant yellow helmets and then drop down. Kill all three floating heads,
go left, drop down, go right, watch out for the seeking mouse, go right,
jump over the two seeking mice, go right and drop down. Go right, jump
over the seeking mouse, kill the chicken and climb the ladder. Kill
the angry stomper quickly (Your quick hits must be accurate) with the
buster or 4 shots with gyroman's weapon. Ride the super arrow to the
left wall. You should have used one super arrow. Climb the ladder. Make
the angry stomper perform a long leap. Now avoid him like that and go into
the boss gate.

------------------
Round Ball Thrower
------------------
- Boss Info - Predictable, medium speed, medium boss.

- The platforms on the ground will lift you so that you can reach him.

- This boss can only be damaged when his sides are open. Even if you use
Gravityman's Weapon. Shoot inside his open sides to damage him.

- The boss moves to one side of the screen, then the other side of the
screen and then stops in the center. While moving, he shoots balls from
the top of his head at you.

- When the boss stops at the center, he opens his sides. He will move to
one side of the screen (depending on what side of the field you are on.),
then he will move to the other side of the screen and then stop at the
center and start normally moving again.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Not Enough

- Gyroman's Weapon = 7

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = Not Enough

- Waveman's weapon = Useless

====================
5.3 - Wily Stage 3
====================
Use the rush coil to get the E-tank to the left. Go right, destroy the
slow cannon and then enter the teleporter to fight all eight bosses.

----------------
All Eight Bosses
----------------
- Here's a map of the field.

                 Gyroman
                    |
                    V
            ################
Gravityman->#11          88#<--Chargeman
            #11          88#
            ####L #### L####
            ####L #### L####
Waveman---->#22 L  44  L 77#
            #22 L  44  L 77#<--Napalmman
            ####L #### L####
            ####L #### L####
Stoneman--->#33 L  55  L 66#
            #33 L  55  L 66#<--Crystalman
            ################
            ################
                    ^
                    |
                  Starman

- Here're the recommended weapons. Remember. If you want to save your
weapons, then use the fully recharged buster. Ten of those can kill any
boss.

Chargeman - Stoneman's Weapon (7)
Crystalman - Gyroman's Weapon (7)
Gravityman - Starman's Weapon (7)
Gyroman - Gravityman's weapon (7)
Napalmman - Crystalman's Weapon (10)
Starman - Waveman's weapon (7)
Stoneman - Napalmman's Weapon (7)
Waveman - Chargeman's Weapon (7)

- If you defeat a boss, you get a large HP tank.

- Remember to fight the strong ones if you have full energy. And if you
have low energy, fight the weak ones.

-------------------------------
After you kill all eight bosses
-------------------------------
After you kill all eight bosses, step into the new teleporter that's all
the way on the top. You will fight Dr. Wily.

--------------------------
Dr.Wily's Stomping Machine
--------------------------
- Boss Info - Predictable, slow speed, easy boss.

- Don't step on the spikes in the middle or else you will die.

- Dr. Wily will move around in the sky for about 5 seconds. Then he will
pause, open his window, and stomp. When he stomps, the floor will rise.
During this time, jump up and shoot at him directly. Don't jump too early
or you won't reach him.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Not Enough

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = 7

- Stoneman's Weapon = Useless

- Super Arrow = Not Enough

- Waveman's weapon = Useless

====================
5.4 - Wily Stage 4
====================
Recharge your buster and go right. Stop when you encounter the one-eyed
laser shooting enemy. Do not move back or else he will respawn when you
kill him. Shoot your recharged buster, charge a fully charged buster and
shoot it. Go right and drop down. Kill the slow shooting cannon and then
drop down.

Recharge your buster and go right. Stop when you encounter the one-eyed
laser shooting enemy. Do not move back or else he will respawn when you
kill him. Shoot your recharged buster, charge a fully charged buster and
shoot it. After you kill that enemy go through the boss gate to fight
Dr. Wily.

----------
Skull Tank
----------
- Boss Info - Predictable, slow speed, medium boss.

- If you hit the machine, it will move towards you and then back.

- The boss has two attacks. One is where it shoots three missles at you.
The missles can move up or down. Because of that, try not to slide under
the missles. Another, he throws balls at you. Slide under the slow ball
and the fast ball.

- Every now and then, the boss will suck you in with it's vacuum mouth.
Try not to jump after attacking it. Its an attack that sucks.

- You can stand behind the tank without taking damage. Don't do this.

- Shoot the mouth to damage this boss.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = Useless

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = Not Enough

- Stoneman's Weapon = 28

- Super Arrow = 7

- Waveman's weapon = Useless

-------------------------
Dr. Wily in Flying Saucer
-------------------------
- Boss Info - Slightly Predictable, fast speed, medium boss.

- Dr. Wily will appear, drop one ball onto the floor, shoot four balls
that will spiral away from the machine and then towards the machine, then
disappear, reappear and so on.

- Here's what the dropping ball attack looks like in three frames.

|       |       |       | When the dropping ball hits the floor it will
|   W   |   W   |   W   | separate into two more balls. Jump over them.
|   o   |   |   |   |   |
|       |   V   |   |   |
|       |   o   |o<- ->o|
 ------- ------- -------

- You can get up to two hits on Dr. Wily if you are fast enough.

- Beat is super useful for this boss.

- Buster Shots = 28

- Recharged Buster = 10

- Beat = 14

- Chargeman's Weapon = Useless

- Crystalman's Weapon = 28

- Gravityman's weapon = Useless

- Gyroman's Weapon = 28

- Napalmman's Weapon = 28

- Starman's Weapon = 28

- Stoneman's Weapon = Useless

- Super Arrow = Not Enough

- Waveman's weapon = Useless

==============
6.0 - Ending
==============
Dr. Wily has just been defeated. Megaman chases after Dr. Wily. Dr. Wily
comes to a stop and bows before Megaman. Dr. Light is freed from the cage.
The building is starting to collapse. The ceiling collapsed and the only
thing holding it up is Megaman. Dr. Wily escapes during this time.

PROTOMAN'S WHISTLE!

Part of the ceiling gets blown off. Megaman and Dr. Light escape. Megaman
and Dr. Light look at Dr. Wily's castle explode. Protoman stands behind.

-------
Credits
-------
Staff

Dwn. No-33
Gravityman
Designer - Yukiko Mori

Dwn. No-34
Waveman
Designer - Hideyuki Monno

Dwn. No-35
Stoneman
Designer - Kenta Oonishi

Dwn. No-36
Gyroman
Designer - Katsunari Oguri

Dwn. No-37
Starman
Designer - Tatsumi Saegusa

Dwn. No-38
Chargeman
Designer - Toshiaki Sugiura

Dwn. No-39
Napalmman
Designer - Shinichirou Seki

Dwn. No-40
Crystalman
Designer - Yuusuke Murata

Hiroo Matsunaga
Daisuke Kawamura
Yoshinobu Kofuji
Kouichi Kinoshita

Daisuke Sakuma
Youhei Kazama
Tsuyoshi Wakayama
Naohiro Yoshizawa

Masami Yoshiya
Ichirou Toyoshima
Kouhei Oosugi
Atsushi Ootsuka

Tetsuya Ishimaru
Kouji Honda
Daisuke Hashimoto
Daisuke Nagashima

Yuuya Masunaga
Norihiro Oosaki
Yuu Sakamoto
Taichi Higashionna

Katsutoshi Yasugi
Ryou Nishimura
Hiroshi Umezu
Takayuki Tokui

Takashi Tanaka
Tokushi Nakamura
Shingo Matsuura
Kouta Maruyama

Mikihiro Suzuki
Takashi Hama
Atsushi Matsumoto
Mitsutoshi Yamamoto

Planner
I.M.

Object Designer
Inafking
Tom-Pon
H.K
Kaz-Bomb
Ikki

Scroll Designer
Yasukichi
C.R
Junchan
Miki Senor
T.A
Yas

Adviser
Patariro
Inafking
Mickey
Bamboo
Ryo

Sound Composer
Mari

Presented by Capcom

===============
7.0 - Enemies
===============
Enemies of Megaman 5. I make up my own names because it's fun. A charge
buster is about as equal as 3 buster shots. This is in order.

Fully Charged Buster shots = 3 buster shots

-------
Starman
-------
Asteroid
Buster shots = 1
It's a small rock which drop from the sky.

Bouncy Head
Buster shots = 3
Get close to it and it will start bouncing from floor to ceiling over and
over again. It will shoot two buster shots at you every now and then.

Hidden Ground Cannon
Buster shots = 2
Get close to it and it will pop up from the ground. You can still shoot
it if it's hidden but you have to aim really carefully or use one fully
recharged buster shot.

Orange Helicopter
Buster shots = 1
It moves a little bit left and then a little bit right and so on. It
shoots two buster shots at you every now and then.

Yellow Helmet with Jetpacks
Buster shots = 1
It flies around.

Exploding Missles
Buster shots = 1
It moves in a straight path. If you shoot it, it will explode into four
pieces and will explode in four diagonal directions. If it crashes into
a wall, it will explode and about 3 small pieces will fly towards you.

Walking Laser Shooter
Buster shots = 5
It walks left and right while facing towards you. It will shoot four
lasers at you every now and then. Aim for the eye.

Conehead Missle
Buster shots =  Hard to record. Destroyable. Estimated 10.
When you get near where it is supposed to pop up. It's very tough. I'm
not even sure if takes 10 shots to kill it. Just jump over it.

Small Catapult
Buster shots = 3
It catapults rocks at you.

----------
Gravityman
----------
One Eyed Side Shooters
Buster shots = 3
They are immobile and they shoot from both sides. When you jump into a
gravity switching arrow, they will also be affected by the gravity.

Dropping Ball Dispenser
Buster shots = 3
It drops balls. The balls are shootable and are a good source of gaining
HP, lives and weapon recovery.

Bored Looking Spiral Body
Buster shots = 4
It moves a little bit in one direction, stops and extends his body
vertically. Then he moves in the other direction and does the same thing.

Hidden Ground Cannon
Buster shots = 2
Get close to it and it will pop up from the ground. You can still shoot
it if it's hidden but you have to aim really carefully or use one fully
recharged buster shot.

Big Red Angry Stomper
Buster shots = 13
It pauses, jumps at you and stomps directly down to the ground when you're
under it. It's best to slide under it.

Small Floating Head
Buster shots = 2
They hide their face, pause, reveal their face, dive a short distance
towards you and then they will stop. They do this over and over again.
You can damage them even if they're hiding their face.

-------
Gyroman
-------
Shielding Cannon
Buster shots = 2
It hides behind a shield, lifts the shield, shoots, hide beind the shield
and it just goes on like that.

Small Floating Head
Buster shots = 2
They hide their face, pause, reveal their face, dive a short distance
towards you and then they will stop. They do this over and over again.
You can damage them even if they're hiding their face.

Spiked Platform Edgewalker
Buster shots = Useless
Avoid these things. They circle around on a platform.

Floating Spinning Eye
Buster shots = 1
It slowly floats towards you. Easy to kill.

Immobile Chicken
Buster shots = 6
It doesn't move. It creates eggs which move towards you. The eggs take
one buster shot to kill. Aim for the head.

Slow Shooting Cannon
Buster shots = 2
It normally shoots slowly. If you shoot at it, it will shoot one fast
bullet horizontally. Shoot rapidly to counter this attack.

Big Red Angry Stomper
Buster shots = 13
It pauses, jumps at you and stomps directly down to the ground when you're
under it. It's best to slide under it.

Dropping Spiked Head
Buster shots = 1
It will stop and drop.

Orange Helicopter
Buster shots = 1
It moves a little bit left and then a little bit right and so on. It
shoots two buster shots at you every now and then.

----------
Crystalman
----------
Ball Walker
Buster Shots = 2-3
If walks back and forth. By shooting the body, the ball will still be
alive and will bounce in one direction. If you shoot the ball, the body
will die. It takes two buster shots to kill the body. It takes three
buster shots to kill the ball.

MotorHead
Buster shots = 1
It moves in one direction.

Crystal Shooter
Buster shots = 3
It recharges a crystal and shoots it. While it is recharging, he is
invincible. He does not move.

Floor Sweeper
Buster shots = 3
Sweeps the floor and shoots three bullets in three directions at the
same time. Try not to stand above it.

Dashing Shield
Buster shots = 6
It's a shield that dashes. Jump over it and shoot behind it.

Skull Dropper
Buster shots = 1
It flies above you and drops a skull.

Seeking Mouse
Buster shots = 2
It moves around the floor. It goes to the edge, stops, goes to the other
edge, stops and so on.

Blinking Floor Seeker
Buster shots = 1
When you get close to it, it will turn smaller and move in your direction.
Shoot it with a fully charged buster when it is small or jump over it.

Big Red Angry Stomper
Buster shots = 13
It pauses, jumps at you and stomps directly down to the ground when you're
under it. It's best to slide under it.

---------
Napalmman
---------
Leaping Tiger
Buster shots = 3
It leaps towards you. You can slide under it.

Yellow helmet on a Ball Launcher
Buster shots = 4
It will reveal itself, shoot a ball and then hide back in it's protective
helmet. The ball that he shoots will absorb your buster shots. Because of
this, just shoot rapidly.

Floating Shelled Heads
Buster shots = 1
It will hide behind it's shell, reveal itself, float towards you and shoot
a buster shot at you every now and then.

Ground Digging Shreader
Buster shots = 3
It's purple and it moves in one direction. Shoot the spikes three times
to destroy it.

Blinking Floor Seeker
Buster shots = 1
When you get close to it, it will turn smaller and move in your direction.
Shoot it with a fully charged buster when it is small or jump over it.

Guy in a helicopter
Buster shots = 4
This enemy gets annoying. It will dive towards you frequently and shoot
small fireballs at you.

Ape-like Missle Launcher
Buster shots = 5
It is immobile and shoots a maximum of two slow homing missles at you.
Shoot the head to kill this ape. The misssles can be shot down.

Exploding Missles
Buster shots = 1
It moves in a straight path. If you shoot it, it will explode into four
pieces and will explode in four diagonal directions. If it crashes into
a wall, it will explode and about 3 small pieces will fly towards you.

Big Red Angry Stomper
Buster shots = 13
It pauses, jumps at you and stomps directly down to the ground when you're
under it. It's best to slide under it.

Conehead Missle
Buster shots = Hard to record. Destroyable. Estimated 10.
When you get near where it is supposed to pop up. It's very tough. I'm
not even sure if takes 10 shots to kill it. Just jump over it.

Long Ranged Ball Launcher
Buster shots = 3
These immobile robots will frequently launch balls at you from long
ranges.

--------
Stoneman
--------
Pregnant Yellow Helmet
Buster shots = 1
Shoot it and it'll spawn three little yellow helmets. One shot kills
these smaller yellow helmets.

Floating Shelled Heads
Buster shots = 1
It will hide behind it's shell, reveal itself, float towards you and shoot
a buster shot at you every now and then.

Blinking Floor Seeker
Buster shots = 1
When you get close to it, it will turn smaller and move in your direction.
Shoot it with a fully charged buster when it is small or jump over it.

Long Ranged Ball Launcher
Buster shots = 3
These immobile robots will frequently launch balls at you from long
ranges.

Seeking Mouse
Buster shots = 2
It moves around the floor. It goes to the edge, stops, goes to the other
edge, stops and so on.

Dropping Ceiling Clinger
Buster shots = 1
If you get near them, they will drop from the ceiling and they will
move in one direction until they meet a dead end.

Floating Spinning Eye
Buster shots = 1
It slowly floats towards you. Easy to kill.

Shielding Cannon
Buster shots = 2
It hides behind a shield, lifts the shield, shoots, hide beind the shield
and it just goes on like that.

---------
Chargeman
---------
Missle Dropping Head
Buster shots = 1
It flies in one direction and drops three missles one at a time. The
missles can be destroyed.

Yellow Helmet on a train
Buster shots = 1
It moves slowly. When you come near it, it's face will be exposed and it
will shoot in three directions. After it shoots it will quickly move
towards you. Easy to kill. Jump over or slide under the enemy's bullets.

Floating Spinning Eye
Buster shots = 1
It slowly floats towards you. Easy to kill.

Immobile Chicken
Buster shots = 6
It doesn't move. It creates eggs which move towards you. The eggs take
one buster shot to kill. Aim for the head.

Seeking Mouse
Buster shots = 2
It moves around the floor. It goes to the edge, stops, goes to the other
edge, stops and so on.

Floating Shelled Heads
Buster shots = 1
It will hide behind it's shell, reveal itself, float towards you and shoot
a buster shot at you every now and then.

Long Ranged Ball Launcher
Buster shots = 3
These immobile robots will frequently launch balls at you from long
ranges.

Ape-like Missle Launcher
Buster shots = 5
It is immobile and shoots a maximum of two slow homing missles at you.
Shoot the head to kill this ape. The misssles can be shot down.

-------
Waveman
-------
Spiked Platform Edgewalker
Buster shots = Useless
Avoid these things. They circle around on a platform.

Water Heads
Buster shots = 3
Jump over these immobile water enemies.

Guy on a Waterski
Buster shots = 2
These guys will stand still, move towards you or move away from you. They
will shoot if you don't shoot fast enough. They are easy to kill.

Dolphin
Buster shots = 1
They hop on the water.

Giant Sea Monster
Buster shots = 20
The background goes black. This sea monster moves up and down into and
out of the water. Every now and then it shoots one ball at you. Shoot the
green spot on his head.-

Slow Shooting Cannon
Buster shots = 2
It normally shoots slowly. If you shoot at it, it will shoot one fast
bullet horizontally. Shoot rapidly to counter this attack.

------------------
Protoman's Stage 1
------------------
Orange Helicopter
Buster shots = 1
It moves a little bit left and then a little bit right and so on. It
shoots two buster shots at you every now and then.

Leaping Tiger
Buster shots = 3
It leaps towards you. You can slide under it.

Dropping Ceiling Clinger
Buster shots = 1
If you get near them, they will drop from the ceiling and they will
move in one direction until they meet a dead end.

Spiked Platform Edgewalker
Buster shots = Useless
Avoid these things. They circle around on a platform.

Blinking Floor Seeker
Buster shots = 1
When you get close to it, it will turn smaller and move in your direction.
Shoot it with a fully charged buster when it is small or jump over it.

Missle Dropping Head
Buster shots = 1
It flies in one direction and drops three missles one at a time. The
missles can be destroyed.

Slow Shooting Cannon
Buster shots = 2
It normally shoots slowly. If you shoot at it, it will shoot one fast
bullet horizontally. Shoot rapidly to counter this attack.

Walking Laser Shooter
Buster shots = 5
It walks left and right while facing towards you. It will shoot four
lasers at you every now and then. Aim for the eye.

Round Follower
Buster shots = 5
It circles around you and then after a while it goes away.

------------------
Protoman's Stage 2
------------------
Spiked Platform Edgewalker
Buster shots = Useless
Avoid these things. They circle around on a platform.

Shielding Cannon
Buster shots = 2
It hides behind a shield, lifts the shield, shoots, hide beind the shield
and it just goes on like that.

Small Floating Head
Buster shots = 2
They hide their face, pause, reveal their face, dive a short distance
towards you and then they will stop. They do this over and over again.
You can damage them even if they're hiding their face.

Yellow Helmet on a train
Buster shots = 1
It moves slowly. When you come near it, it's face will be exposed and it
will shoot in three directions. After it shoots it will quickly move
towards you. Easy to kill. Jump over or slide under the enemy's bullets.

Skull Dropper
Buster shots = 1
It flies above you and drops a skull.

Crystal Shooter
Buster shots = 3
It recharges a crystal and shoots it. While it is recharging, he is
invincible. He does not move.

Dropping Ball Dispenser
Buster shots = 3
It drops balls. The balls are shootable and are a good source of gaining
HP, lives and weapon recovery.

Orange Helicopter
Buster shots = 1
It moves a little bit left and then a little bit right and so on. It
shoots two buster shots at you every now and then.

Bouncy Head
Buster shots = 3
Get close to it and it will start bouncing from floor to ceiling over and
over again. It will shoot two buster shots at you every now and then.

Yellow helmet on a Ball Launcher
Buster shots = 4
It will reveal itself, shoot a ball and then hide back in it's protective
helmet. The ball that he shoots will absorb your buster shots. Because of
this, just shoot rapidly.

Leaping Tiger
Buster shots = 3
It leaps towards you. You can slide under it.

------------------
Protoman's Stage 3
------------------
Guy in a helicopter
Buster shots = 4
This enemy gets annoying. It will dive towards you frequently and shoot
small fireballs at you.

Blinking Floor Seeker
Buster shots = 1
When you get close to it, it will turn smaller and move in your direction.
Shoot it with a fully charged buster when it is small or jump over it.

Dropping Ceiling Clinger
Buster shots = 1
If you get near them, they will drop from the ceiling and they will
move in one direction until they meet a dead end.

Floating Shelled Heads
Buster shots = 1
It will hide behind it's shell, reveal itself, float towards you and shoot
a buster shot at you every now and then.

Shielding Cannon
Buster shots = 2
It hides behind a shield, lifts the shield, shoots, hide beind the shield
and it just goes on like that.

Floating Spinning Eye
Buster shots = 1
It slowly floats towards you. Easy to kill.

Skull Dropper
Buster shots = 1
It flies above you and drops a skull.

Yellow helmet on a Ball Launcher
Buster shots = 4
It will reveal itself, shoot a ball and then hide back in it's protective
helmet. The ball that he shoots will absorb your buster shots. Because of
this, just shoot rapidly.

Bouncy Head
Buster shots = 3
Get close to it and it will start bouncing from floor to ceiling over and
over again. It will shoot two buster shots at you every now and then.

Small Floating Head
Buster shots = 2
They hide their face, pause, reveal their face, dive a short distance
towards you and then they will stop. They do this over and over again.
You can damage them even if they're hiding their face.

Big Red Angry Stomper
Buster shots = 13
It pauses, jumps at you and stomps directly down to the ground when you're
under it. It's best to slide under it.

Dropping Spiked Head
Buster shots = 1
It will stop and drop.

------------
Wily Stage 1
------------
Spiked Platform Edgewalker
Buster shots = Useless
Avoid these things. They circle around on a platform.

Small Catapult
Buster shots = 3
It catapults rocks at you.

Floating Shelled Heads
Buster shots = 1
It will hide behind it's shell, reveal itself, float towards you and shoot
a buster shot at you every now and then.

Hidden Ground Cannon
Buster shots = 2
Get close to it and it will pop up from the ground. You can still shoot
it if it's hidden but you have to aim really carefully or use one fully
recharged buster shot.

Small Floating Head
Buster shots = 2
They hide their face, pause, reveal their face, dive a short distance
towards you and then they will stop. They do this over and over again.
You can damage them even if they're hiding their face.

Floor Sweeper
Buster shots = 3
Sweeps the floor and shoots three bullets in three directions at the
same time. Try not to stand above it.

Yellow helmet on a Ball Launcher
Buster shots = 4
It will reveal itself, shoot a ball and then hide back in it's protective
helmet. The ball that he shoots will absorb your buster shots. Because of
this, just shoot rapidly.

Immobile Chicken
Buster shots = 6
It doesn't move. It creates eggs which move towards you. The eggs take
one buster shot to kill. Aim for the head.

Floating Spinning Eye
Buster shots = 1
It slowly floats towards you. Easy to kill.

Shielding Cannon
Buster shots = 2
It hides behind a shield, lifts the shield, shoots, hide beind the shield
and it just goes on like that.

------------
Wily Stage 2
------------
Dropping Ceiling Clinger
Buster shots = 1
If you get near them, they will drop from the ceiling and they will
move in one direction until they meet a dead end.

Underwater Yellow Helmet
Buster shots = 1
They vertically swim in the water and rapidly shoot three at a time.

Spiked Platform Edgewalker
Buster shots = Useless
Avoid these things. They circle around on a platform.

Pregnant Yellow Helmet
Buster shots = 1
Shoot it and it'll spawn three little yellow helmets. One shot kills
these smaller yellow helmets.

Floating Shelled Heads
Buster shots = 1
It will hide behind it's shell, reveal itself, float towards you and shoot
a buster shot at you every now and then.

Seeking Mouse
Buster shots = 2
It moves around the floor. It goes to the edge, stops, goes to the other
edge, stops and so on.

Immobile Chicken
Buster shots = 6
It doesn't move. It creates eggs which move towards you. The eggs take
one buster shot to kill. Aim for the head.

Big Green Angry Stomper
Buster shots = 13
It pauses, jumps at you and stomps directly down to the ground when you're
under it. It's best to slide under it.

------------
Wily Stage 3
------------
Slow Shooting Cannon
Buster shots = 2
It normally shoots slowly. If you shoot at it, it will shoot one fast
bullet horizontally. Shoot rapidly to counter this attack.

------------
Wily Stage 4
------------
Walking Laser Shooter
Buster shots = 5
It walks left and right while facing towards you. It will shoot four
lasers at you every now and then. Aim for the eye.

Slow Shooting Cannon
Buster shots = 2
It normally shoots slowly. If you shoot at it, it will shoot one fast
bullet horizontally. Shoot rapidly to counter this attack.

===============
8.0 - Weapons
===============
Buster Shots
Ammo - Infinite
Power - Weak
Comment - It's weak but reliable. You can fire as much as you want.

Buster Shots Recharge 1
Ammo - Infinite
Power - Weak
Comment - It's just like an unrecharged buster.

Buster Shots Recharge 2
Ammo - Infinite
Power - Medium
Comment - A second charge of the regular buster will offer you great
power. Three times more powerful than one buster shot

Chargeman's Weapon
Ammo - 28
Power - Weak-Medium
Comment - You slide while this weapon is equipped. You perform a slide
kick. You are semi-invincible while performing this attack.

Crystalman's Weapon
Ammo - 28
Power - Medium
Comment - When the Crystal ball hits the wall, it will split into 3 pieces
and bounce everywhere for a short time.

Gravityman's Weapon
Ammo - 7
Power - Weak
Comment - Causes most enemies to flip upside down and out of the screen.
Sometimes it takes several shots to flip an enemy.

Gyroman's Weapon
Ammo - 28
Power - Weak
Comment - You fire the weapon and you can press up or down. If you press
up, the spinning cross will move up. Same thing for down.

Napalmman's Weapon
Ammo - 28
Power - Medium
Comment - It explodes on impact. It has good splash damage.

Starman's Weapon
Ammo - 14
Power - Weak
Comment - It will shield you. Press Fire again and you will shoot your
shield. You can shoot your shield left or right. The shield will protect
you and take a shot for you.

Stoneman's Weapon
Ammo - 28
Power - Medium
Comment - Three stones will spiral from you to out of the screen.

Waveman's Weapon
Ammo - 14
Power - Medium
Comment - A wave that moves towards one direction. It erases bullets.

Beat
Ammo - 14
Power - Medium
Comment - This powerful beat will hit anything that can be damaged. Beat
will only lose energy if it sucessfully damages something. You can fire
buster shots while beat is active.

Rush Coil
Ammo - 7
Power - Weak
Comment - You jump on this rush coil and then jump when the rush coil has
jumped itself. You may shoot when Rush is summoned.

Rush Jet
Ammo - Depends
Power - Weak
Comment - You may use the buster on this. When you are on this, it will
automatically move towards one direction. You may move up or down but you
can't control the left or right part. To make the Rush jet higher, just
summon and jump. Rush will be summoned at the top point of your jump. Make
sure you don't jump too high.

Super Arrow
Ammo - 14 (Depends)
Power - Weak
Comment - When an arrow hits a wall, it will stick. You may stand on an
arrow. You may ride the arrow like rush jet. It is faster than rush jet.
When you are riding an arrow, you waste the weapon energy rapidly. But the
arrow you are riding will still be going.

=============================
9.0 - Passwords and Secrets
=============================
This is the password and secrets section. It contains passwords and
secrets.

---------
Passwords
---------
You only need one password.

You are up to Protoman's Castle with no E-tanks or M-tanks.

Red: C1, D4, F6
Blue: B4, D6, F1

-------
Secrets
-------
Freezing Slide Glitch
I discovered this glitch while testing out all the weapons against one
boss. On the third Protoman's stage, equip the slide weapon. Chargeman's
weapon. Then get hit by a ring while attacking. You will be frozen in a
state where you cannot be hit for a short time. While in this state, if
the boss touches you, he takes damage!

Beat Continues to Attack
Fight a boss. Die while using Beat. Beat will continue to fight.

M-Tank Trick
Use the M-tank when you already have Full HP and weapons. When you
unpause, all the enemies on the screen will turn into 1-ups.

==================================
10.0 - Frequently Asked Questions
==================================
This is the FAQ section. I like to call it Frequently Annoying Questions.
Some very frequently asked questions.

Q : What's with the "MEGAMANV" in the menu?
A : If you collect all the letters, you get Beat which is a bird that
kills enemies. There's one letter in each stage.

Q : Are any of the weapons rechargable like in megaman 2?
A : Yes. The Buster. That's it.

Q : Any hidden stuff?
A : Yes. Beat. It's a bird who kills nearby enemies. Look in weapons
section.

Q : What about the new buster?
A : The buster comes in three forms. Unrecharged, slightly recharged, and
fully recharged. Slightly recharged is as powerful as a regular uncharged
buster. The fully recharged buster does way more damage than an uncharged
buster but takes a while to recharge.

Megaman 1 - Hard
Megaman 2 - Very awesome.
Megaman 3 - Slide!
Megaman 4 - Charge Buster!
Megaman 6 - Megaman Forms! Fly! Punch! Charge!
Megaman 7 - Very SNESy.
Megaman 8 - First Megaman to use cutscenes. Techno music!
Megaman and Bass - Hard. Good DATA ON ROBOTS.
Megaman X - THE ONE!
Megaman X2 - CLASSIC.
Megaman X3 - PLAY AS ZERO AND KICK ASS! SABER IS OVER POWERED!
Megaman X4 - ANIME! They ruined megaman's voice.
Megaman X5 - Bit boring.
Megaman X6 - I don't want to save reploids.
Megaman X7 - The 3d game play was a failed experiment.
Megaman X8 - It's coming...
Megaman Legends Series - Good. 10+ Hours of gameplay.
Megaman Zero Series - AWESOME STUFFZOR. Its as good as the old X series.

http://www.geocities.com/humanvegetableonline2002/MMZE.html
- Megaman Zero 1 Ending -

Megaman Battle Network Series - Time consuming. Good.

================
11.0 - Credits
================
Dedicated to DesertEagle415AE!!

Also Dedicated to OTHERS... look below...

Daniel K for a reason.
David Y. for a reason.
Erik P. for a reason.

A Runnelid for no reason.
Appleseed Rebirth for some reason.
Bluecharge for being <[ZION]> Leader 2.
CPMax for no reason.
DogFlour for no reason.
Evil dead deadit for no reason.
GhostRaven for liking Megaman.
Innocent Blood for some reason.*
MStinemire for no reason.
Ngan "nnguyen11490" Nguyen for no reason.
Pjairo for no reason.
RedAlertZero for no reason.
ProtonianZero for no reason.
Sapphirecat for no reason.
SinOfThePhoenix for liking Megaman.
St8champ03 for no reason.
SubZero997 for no reason.
THPSKID for no reason.
VenomLord503 for some good TKD information.
Wally for liking Megaman.
Wonderbird for no reason.
Xiann for slaying Vesperas with a piece of toast!!!
Zion Fluke for no reason.

Credits to...
CjayC for Gamefaqs.
Capcom for Megaman.
Dark Kaiba for the recommended boss order.
And you people for the supporting my guide.

A guy I knew used to throw his frozen dinners in the microwave without
taking it out of the box or anything. Then he would set the microwave to
something like 20 minutes.
-Life of Humanvegetable-

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