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    Boss FAQ by Juraiprince

    Updated: 01/19/99 | Printable Version | Search This Guide

    1/17/99
    Juraiprince
    (juraiprince@hotmail.com)
    revised: 1/19/99
    
    
    HAVING TROUBLE BEATING THE BOSSES IN MEGAMAN 8? HAVE NO FEAR, THIS GUIDE IS 
    HERE!
    
    
    THE FIRST SQUADRON! THE IMMATURE QUARTET!
    
    
    CLOWN MAN:
    Weapon Needed: Mega Buster/Tornado Hold
    
    Weapon Gained: Thunder Claw
    
    Opening Taunts: 1)Yo, geeky! 
    
    2)You don't have a chance 
    
    3)Watch it, dweeb
    
    Closing Taunt: See you in my dreams
    
    Strategy: This is usually the first boss you should go after. You may want to 
    try frost man first, but, why would you if this way is easier? O.k., Clownman's 
    primary attacks are swinging from the pedestal in the upper center of the 
    screen, and Thunder Carnival, an attack where Clownman jumps all over the screen 
    and is invulnerable for a short time. To avoid taking MAJOR damage from the 
    swing, run to about five steps away from the left or right walls(depending in 
    which direction he will swing towards), and when he swings at you, dash slide 
    towards the wall. You shouldn't get hit. Run away from clown man while charging 
    up, turn and fire. If he uses the Thunder carnival attack, run and look for an 
    opening, dash slide away from the attack and wait for him to appear. Another 
    attack(although somewhat weak) is the Thunder Claw attack. He will ram his hands 
    through the floor and they will pop up next, or under you. Just keep jumping 
    until the hands pop out and keep shooting him.
    Repeat until he dies
    
    WITH THE TORNADO HOLD: Wait until clownman starts swinging, fire the tornado 
    directly in his path and wait for him to come down from the attack, then just 
    shoot him with the mega buster. If he recovers, wait for him to start swinging 
    again, and repeat the process all over again until he dies.
    
    
    
    GRENADE MAN
    Weapon Needed: Thunder Claw
    
    Weapon Gained: Flash Bombs
    
    Opening Taunts: 1)Ha ha! 
    2)I will destroy you!
    
    Closing Taunts: 1)Hmph! That felt good!(If you're having trouble understanding 
    what this means, it means that he thinks so much of himself that him being 
    beaten didn't hurt him. He's very arrogant, so it makes sense, I just wish COA 
    had chosen a better taunt though)
    
    Strategy: Grenade man's primary attacks are using his flash bombs, or a triple 
    slash attack(!?). If you have the Thunder claw(if you don't, you can pretty much 
    call it a day), you can shoot his flash bomb back at him, so keep this in mind. 
    Basically, grenade man will only jump all over the place, either with a flash 
    bomb attack when he's up against the wall, or a triple slash if he's jumping 
    across the screen. Just keep hitting him with the Thunder claw, and run away 
    from him when he's about to jump so that you're close  to him when he lands, 
    that way, you won't take damage from the triple slash. Do this, and you'll gain 
    the flash bombs. Oh, and about 2/3 way into the battle, he'll do an attack 
    called Platform Crusher, don't worry about it, it does exactly what it 
    means(crush the platform), but it's just a bluff attack, meaning, you won't take 
    damage.
    
    
    
    FROST MAN
    Weapon Needed: Flash Bomb/Mega Buster
    
    Weapon Gained: Frost Wave
    
    Opening Taunt: 1)FREEZE
    2)*moronically*I will crush you, I will turn you into a popsicle! 
    
    Closing Taunt: OUCH!
    
    Strategy: If you're using the mega buster, just shoot him 'till he dies, while 
    avoiding all of his attacks, because there's no way you'll stop him from doing 
    his ice rush and frost strike if you don't use the flash bombs. With the flash 
    bombs in hand, keep firing at the big lug while dashing away from his jumps. If 
    he starts doing either his ice rush(exactly what it implies), or frost strike(he 
    kicks a big ice block at you) and you have hit him with the flash bomb, he will 
    be knocked back and he will start to cry. Now's the time to..ahem....ICE 
    HIM!(pun intended). Use your flash bombs accordingly. You will get the frost 
    wave, an ice attack that goes through the ground, creating little ice 
    waves(hence the name)
    
    
    ASSAULT ON WILY AIR FACTORY! THE FINAL OPPONENT OF THE QUARTET, TENGU MAN!
    Weapon needed: Frost Wave/Mega Buster(recommended)
    
    Weapon Gained: Tornado Hold
    
    Opening Taunt: 1)Ha, it's only a kid 
    2)Are you a worthy challenge?
    
    Closing Taunt: You'll be regretful!
    
    Strategy: Let me start off by saying, FORGET THE WEAPON PATTERN! DON'T USE THE 
    FROST WAVE UNLESS YOU'RE CERTAIN IT WILL HIT!
    
    Not only does the frost wave NOT HIT him, but he flies away from it if he's not 
    in the proper position! Just use charged up mega buster blasts. If he uses the 
    attack where he says "Tellahalasee" jump over it, it's a multiple slash that 
    does the damage. IF he does the Tornado hold, run away from it. If he does the 
    attack where he says "HERE YOU GO!" jump over him and wait for him to land 
    behind you, this is the only time, repeat, the ONLY time where he will stay put 
    long enough for you to hit him with the dang blasted Frost Wave! Just repeat the 
    mega buster blasts, and you'll win the first half of the game.....
    
    
    
    
    PHASE 2: Assault from the Iron Warriors!...minus Astro Man
    
    
    
    Rock Stage: DUO!!
    Weapon Needed: Mega Buster/4previous weapons
    
    Weapon Gained: None, but you gain a friend, Duo
    
    Opening Taunt: None
    
    Closing Taunt: Huh?(this is what Duo says, not what I'm saying)
    
    Strategy: Most strategy guides call for you to use your mega buster or the 
    Tornado Hold. While it does work, it's only enough for two of Duo's attacks. 
    Duo's attacks: Duo basically just shoots, or rams you, I haven't had much of a 
    chance to analyze all of his attacks(like I'm really going to let the computer 
    kick my butt just to see what Duo does), so bear that in mind. My strategy is 
    simple, fire a flash bomb at the beginning of the battle, he'll then fly towards 
    you, fire another, and dash under him. Switch to tornado hold. Wait for him to 
    fire his "buster" and shoot the tornado hold, while that's happening, charge up 
    your mega buster and fire away. Duo will once again fly at you. Switch to Frost 
    wave. Duo will stay high up and close to the walls. For some reason or another, 
    if you use the frost wave on him in this phase, it will keep him there on the 
    wall, if not, he'll charge at you, maybe this was supposed to be a weapon-based 
    idea(i.e. Duo's rockets would get frozen) but not implemented fully. Finally, 
    Duo will fly back at you and shoot and shoot and shoot. Charge up your mega 
    buster and continually fire the Flash bombs until you prevail. He shouldn't be 
    too hard. I think there's another boss, if so, tell me so I can remember how it 
    was I beat him.
    
    
    
    
    SWORD MAN
    Weapon Needed: Mega Buster/Water Balloo
    
    Weapon Gained: Flame Sword
    
    Opening Taunts: 1)Nothing personal, but I've got orders 2)I won't hold back.
    
    Closing Taunt: 1)Good shot.
    
    Strategy: With or without the water balloon, this will prove to be an easy 
    battle. Charge up that megabuster and fire it for more damage. Sword man has 
    four basic attacks. To avoid the Fire Slash, dash under the uppe half and wait 
    for it to come back. Dash under it again and fire at the upper half(the lower 
    half is invulnerable). After some shots, sword man will lose the upper half and 
    it will fly over your head, jump over the lower half and keep a good range away 
    from Sword man, otherwise you'll be hit by his second attack. The attack 
    immediately following that is called Bracer, but for some reason, Sword Man 
    calls it Lexing-on. Anyway, it's a punishing sword attack that does damage. Stay 
    away from it. After some shots, Sword man will cling on to the wall and aim the 
    sword at you. Wait in one position for about half a second, and immediately dash 
    away, because a giant stone will fall on you. Repeat until sword man dies. By 
    the by, the attack where sword man engulfs himself in a red-orange tornado won't 
    do anything to you, so long as you stay away from him. You will gain the Flame 
    sword for this match.
    
    
    
    Search Man
    Weapon Needed: Flame sword
    
    Weapon Gained: Homing Sniper(a missile, don't go thinking a sniper will appear 
    and start killing all the enemies for you).
    
    Opening Taunts: 1)Don't be afraid  
    2)Come On
    
    Closing Taunt: Owww....
    
    Strategy: If you have the flame sword, this will be a very quick match. At the 
    beginning of the battle, Search Man will either leap up and fire missiles, or 
    jump to the background and appear from one of the three bushes that fall to the 
    screen. As for Search Man's attacks, he'll either send three missiles toward 
    you(you can destroy these by the way), or leap up and send a storm of missiles 
    down on you(harder to destroy, so just stay between their gaps). Either way, 
    they don't do major damage. Use the flame sword and wait for him to jump to the 
    background. Now, three bushes will appear. Pay NO attention to the lock-on 
    indicators, because they're meant to distract you, Search man will tend to 
    appear somewhere other then where the lock-on lights tell you. Just be ready for 
    anything and have your finger on the "special weapon" button ready. About 2/3 
    into the match, he will leap up and say something like "Final fire", he means 
    it, for it will be a salvo of missiles that don't do much damage on their own, 
    but do massive damage together, just use the flame sword before he opens fire so 
    that he stops. Beat him and you'll gain the Homing sniper.
    
    
    
    Astro Man: The Coward From Beyond The Galaxy
    Weapon Needed: Homing Sniper
    
    Weapon Gained: Astro Crush
    
    Opening Taunts: 1)I've found you, but I don't know what to do!
    2)You've found me....how embarrasing
    
    Closing Taunts: 1)Mommy  
    2)Oh great
    
    Strategy: If you don't have the Homing sniper, don't bother fighting him unless 
    you're very good. The astro crush alone does obscene amounts of damage. If you 
    have the homing sniper, wait until he dives down enough for you to hit him 
    without having to lock on. Just wait for him to barely recover from the last 
    shot, and fire again. Repeat this easy process and you'll get the strongest(as 
    well as least in amount of uses) weapon in the game, the astro crush.
    
    
    
    
    ASSAULT ON THE WATER REFINERY! WILY'S LAST STAND!
    AQUA MAN
    Weapon Needed: Astro Crush
    
    Weapon Gained: Water Balloon
    
    Opening Taunts: 1)I'm aquaman, but you can call me "handsome", dude!  
    2)Run away while you can!
    
    Closing Taunt: THAT WAS LUCK!
    
    Strategy: Do NOT, I repeat, DO NOT use the astro crush immediately after having 
    used one before. Shoot Aquaman with the megabuster before he recovers completely 
    from the previous astro crush shot. Then, if you see Aquaman about to begin the 
    Water Geyser(it's plainly seen forming in the water beneath you), THEN use the 
    Astro Crush again. Otherwise, you'll run out of it too little too soon. Repeat 
    this process and you'll be rewarded the worst weapon in the game, the Water 
    Balloon!...... 
    
    
    
    
    
    THE FINAL WAR FRONT! INFILTRATING THE WILY FORTRESS!!
    
    
    
    DROP PENGUIN:
    Weapon Needed: Mega Ball
    
    Weapon Gained: Nothing
    
    Opening Taunts: None
    
    Closing Taunt: None
    
    Strategy: This boss isn't very hard once you get the hang of it. The only real 
    hard part about this is to aim the mega ball properly so that it will hit the 
    penguin droid. But, before you can aim your mega ball, you have to wait for the 
    other three containers to drop, destroy them, then get those flashbacks(or 
    previews) of geometry class and angle the megaball so that it hits the penguin 
    container. He should then drop a small penguind doppleganger, destroy it with a 
    couple of mega buster shots. About 2/3 into the fray, another Penguin will 
    appear, this time, it won't have the anime style eyes(meaning, big and wide). 
    DON'T HIT IT! If you do, then a shockwave will bounce off of it and tends to do 
    serious damage. Repeat the process and go on to the next Section.
    
    
    
    Airship Solstice
    Weapon Needed: Astro Crush
    
    Weapon Gained: None
    
    Opening Taunt: None really, it just opens up it's wings, revealing the weak 
    point
    
    Closing Taunts: None
    
    Strategy: Destroy the red mines it spits out at you and wait for the wings to 
    extend. Don't fly up to them though, because they fire lasers that do damage. 
    Stay in the center portion of the ship and fire the astro crush. Then, wait for 
    it again. After the 2nd shot, the center portion will extend along with the 
    wings. If the ship moves up, it's an indicator that it will ram you and won't 
    let you go until you're about 1/4 life bar energy. This time, DO move up to the 
    path of the wings, they won't fire. Do the astro crush and wait again. When the 
    wings open up one last time, fire the astro crush. Unfortunately, the ship still 
    isn't dead. So you'll have to repeat these stips about 2-4 times with the flash 
    bombs. Do so, and go on to the next stage.
    
    
    
    Cyclops 1.2k(what I like to call "Gel Man")
    
    Weapon Needed: Flash Bombs/Laser Shot that you get in Light's Lab
    
    Weapon Gained: None
    
    Opening Taunts: None
    
    Closing Taunts: None
    
    Strategy: Pretty straightforward boss. Wait for the "eye" to go back into the 
    large green body mass and to blink before you fire the Flash bombs at it. If you 
    fire too soon, the eye will become invulnerable again. Attacks include: 
    - The "eye" will radiotransmit so that green goo forms all over the floor. If 
    it's directly above you, it will turn the goo into a spike that does minor 
    damage, but it does it about 6-7 times, so watch out.  
    
    - The eye will dash above you with a green tidal wave behind you. You should be 
    able to see a fold in the wave, stay in front of it and dash across the screen 
    WITH the current, not against it. 
    
    - The "eye" will call the big monster back. When the monster is recompleted, and 
    you've done about half it's life energy in damage, new attacks will form, only 
    from the green bubbles though. These are: a)The goo will drop and start moving 
    across thes screen, one bubble at a time. Wait for the opportunities to either 
    jump over the 1st bubble(the bottom ones), or dash under the 2nd. When the 
    monster reforms, fire the flash bumbs and do this whole process over until it 
    dies.
    
    
    
    BASS: Space Armor "Cavalry" form
    Weapon Needed: Flash bombs |  Astro crush(accessory)
    
    Weapon Gained: None
    
    Opening Taunts: 1)Let's Go, Treble! 
    2)Hold it, Megaman!
    
    Closing Taunt: YEAARRGGGGHHHH! This isn't over, Megaman!
    
    Strategy: you'll probably need the Astro crush as an accessory(meaning, it's not 
    at all necessary, only needed to avoid an attack). This is because Cavalry(he's 
    no longer called Treble, or Bass, since he's a fusion of both) has an attack 
    where he fires two shots into the air. Down will come two waves of energy. You 
    can jump over the first wave by jumping in between the gaps between each, but 
    you can't avoid the second unless you use the astro crush to do damage to 
    Cavalry while at the same time staying in the air long enough for the wave to 
    die out. The other attack Cavalry has is the Phoenix Laser. He'll move to one 
    side of the screen and fire a vertical laser down and moving to the opposite 
    side, to avoid being hit, just slide while staying in front of it. When Cavalry 
    stops, keep firing you're Flash bombs. Cavalry will be dead when you're flash 
    bombs reach about 14, so be ready for a long wait. No other weapon does alot of 
    damage to him, so be warned in advance.
    Beat Cavalry, and even though he warns that he will be back, he won't.
    
    
    
    
    FINAL PHASE!!!! WILY'S PAYBACK TIME!
    Wily Ship Alpha/Wily Vessel Beta
    
    Weapon Needed: Flame Sword for Alpha, Mega Buster for Beta
    
    Weapon Gained: None(it's the final boss for Pete's sake!)
    
    Opening Taunt: nyahahahahahaha!
    
    Closing Taunt: Arrrrggghhhhhhh!
    
    Strategy: You'll definitely need to have Rush Aide: Heal Ready for this match, 
    because Wily will do damage, regardless of how good you may think you are. The 
    first part is quite difficult, but keep your cool and you'll get through it in 
    no time. The real thing you should worry about is that frustrating wheel he 
    fires at you. It'll either bounce towards you, or spin at you once, and come 
    back at you. Either way, it can't be destroyed! :(
    
    Other things to look out for is the blue wheel, which shoots slow pellets at 
    you, even though they go slow and seem easy to avoid, the other wheel may be 
    active, making it more hard to dodge. And the Purple wheel, which fires purple 
    pellets into the sky, which, if they touch the ground, will separate into two 
    and you'll have to dodge either one. Now, you're focus should be on the mad 
    Doctor. You'll have to hit the glass window that he can be seen through(i.e. the 
    "eyes" part of the skull). When the mouth of the skull opens, it means it will 
    fire a high energy laser, so close it by using the sword. Keep attacking the 
    glass windows with the sword, while avoiding that pestering wheel. Do this until 
    the ship is destroyed. Now, you'll face the smaller, and harder to hit, Vessel 
    Beta.
    
    
    
    VESSEL BETA:
    Here, you should have the astro crush as a special weapon(if you didn't already 
    know it, you can use your mega buster WHILE still having a special weapon in 
    use). Shoot the vessel(it doesn't matter where, as long as you do), and it will 
    disappear and reappear. Before it disappears though, it will fire either the 
    purple balls that separate on the ground, a spinning projectile of purple balls, 
    or purple balls that if you avoid them with a jump or dash, will stop about half 
    way, wait for you to stop, and then move in on you. The best way to avoid these 
    stopping projectiles is to use the astro crush when they stop, that way, they'll 
    go right through you. If the projectiles manage to hit you, you'll notice you're 
    life bar(even if it's at full) will be significantly lowered; Now's a good time 
    to call Rush aide: Heal. Pick up the power pellets, and the life pellets and 
    continue the battle. Shoot the vessel with a powered up mega buster for about 10 
    times, and you win the game.
    
    
    
    
    
    WITH DUO BADLY HURT, MEGA MAN IN THE CENTER OF THE EVIL FORCE, AND BASS STILL ON 
    HIS TAIL, WHAT WILL HAPPEN NEXT?
    
    I'd tell you, but then I'd have to kill you. j/k. Seriously though, it will be 
    explained in the ending. I hope you enjoyed this game, I know I did. 
    
    Ja ne, min'na san!
    
    
    
    DISCLAIMER STUFF
    
    That's right, you can't copy this and put it on just anyplace and call it your 
    own. You'll have to get my permission to do that. Unless you put it somewhere 
    inconspicuous, per say, you're computer. If you put it in a magazine and I 
    notice it's the  exact same wording, with some changes here and there, I think 
    it's a little too BLATANTLY obvious. Besides, this is here for everyone. 
    Copyrightc1999 Juraiprince 
    All rights preserved....er...I mean, reserved.