Donkey Konga 2 Nintendo Gamecube Version 1.20 Copyright 2005 Emanuel Suarez Exclusively for Gamefaqs.com Section: 1. Brief Information 2. Legal Information 3. Safety Information 4. DK Bongo Information 5. The Story and the characters/Difficulties 6. Memory Card/Game Modes 7. Shopping Mall 8. Electric Hut (Options) 9. Hall of Records (Ranking) 10. Music List 11. FAQ 12. Thank You 1. Brief Information Well…this is my first guide…so please be gentle…just kidding…if you have any other information to help me update this, e-mail me at Fridge928@Hotmail.com. And if you have information on some tracks that I'm missing, it'd be great to get some insight. 2. Legal Information This may not be used for other than personal usage. It may not be published on any other Web site, other than Gamefaqs.com. Using this guide other than it being used on the original site is violation of the copyright. If you wish to use this, please ask permission and send me e-mail asking to publish this on your web site. Do not, and I repeat, do not edit this guide whatsoever, and give credit to where credit is due. Thank you. 3. Safety Information This is not only for Donkey Konga 2, it goes for all video games. In recent studies, it shows that: Some people may suffer seizures and or blackouts with long extensive game play. Signs of this may be eye twitching, blurred vision, loss of sight, etc. So some suggestions are to: Take frequent breaks Don't play in the dark…have some sort of light… Don't play video games on such a big television. 4. DK Bongo Information Well first off, last I checked, DK Bongos (individually) sold for $19.99 (USD) at Circuit City. Which some markets may still sell it at 34.99 and up. The controls are very simple, and easy to learn. Whenever you see a yellow sign, that means to simply hit the left drum. And red is to hit the right, with pink hitting both, and the star by clapping. On the bongos, there is also a pause button on the center of the bongos. Here are the functions of the bongo compared to a regular Gamecube controller: Clap= R Button/Z Button/L Button Right Drum Beat= A Button/Y Button/X Button/ B Button/C-Stick Left Drum Beat= Control Stick Now if you're playing the game, you may notice an extended line of the beat. This is called a roll. For example, if there's a left drum roll, continue on tapping the left bongo till the roll ends, to gain a ton of points. Same goes with right drum roll, both, and the clap roll. A great way to do a both roll is to alternate between the two bongos. And a great way for the clap roll is to either tap it on the side or you can blow into the microphone…damaging your bongos…but hey…there your bongos not mine. The object of the game is to get the beat right when it's in the circle, and if you do so at the exact time, you will get a "Great" and if it's close, but a little off you'll get an "OK". If you miss is completely it will be a "Bad" obviously. The more great and okays you get, you'll start to gain a combo. And the higher the combo, the more points you'll make. Also be careful when playing with the bongos, be considerate if it's late at night and people are sleeping. And don't strike the bongos too hard, because you can hurt yourself and damage the bongos…just do soft taps. Never use any sticks or anything other than your hands to play with the bongos, they are extremely sensitive. 5. Story and Characters/Difficulties Well basically, they decided to come up with a cliché-boring story. So it's basically where Donkey Kong and Diddy Kong have an altercation upon who is a better bongo player. Dixie Kong interrupts and says how they both suck. Then Cranky Kong interrupts her and suggests they start playing live, in front of people. So that's the basic story. The characters are: Donkey Kong- Obviously, it's his game. First player will always play as Donkey Kong. With his bigness and goofy tie…who can go wrong? Diddy Kong- Donkey Kong's long trusted sidekick. Second player will drum as Diddy. As he hops around while playing the bongos. Dixie Kong- Just image a female Diddy…third player plays as Dixie…and also the computer plays as her if you go play duets with the computer. Cranky Kong- They had to manage to slip Cranky in here…fourth player plays as Cranky…does he still got the spunk from back in the day? Difficulties Monkey- Easy Mode Monkey Mix- Moderate Chimp- Normal Chimp Mix- Intermediate Gorilla- Experts Only 6. Memory Card / Game Modes In order to save your progress on this game (and the majority of others as well), you need a memory card. Luckily this game only takes 5 blocks, so if you wish to have your high scores and such saved, I suggest getting a memory card…don't you have a memory card? Game Modes: Street Performance- 1-2 players: This is the main game, in which you play songs in order to earn coins to play mini games and earn songs on different difficulties and such. But if you do not clear the song…you don't get to keep the coins, sucks don't it? There's a meter that says if you've cleared the certain expectations they have of you. Challenge- 1-2 Players: This is probably one of the most frustrating things to do…well maybe that’s why it's called a challenge. You have to clear certain songs in a row…which sucks…and you got your meter again…but this time it's full. If you miss a beat or get bad on it, a small portion of the meter goes down. At the end of the song, you will get a "refill" and some of the bar will go back up. Your first challenge is to clear 6 songs in a row, then 12…then…every single song… Note: In order to clear the challenge in Gorilla mode, you must purchase every single song on Gorilla Difficulty at the shopping mall. Battle- 2 Players: Two players battle each other to see who the best drummer is. It's a simple concept, the player with the most points wins. There are special items that appear throughout battle that can change the outcome of the game. Such as the POW block (refer to Mario bros.). The POW block will appear throughout your little screen as a music note that you have to hit, it doesn't matter whether you clap or hit your left or right bongo. If you hit it and get: Great- Drop opponent's score to 0 OK- Drop opponent's score by 90% Bad/Miss- Nothing And in the middle of the game there will be slots….there will be notes that you hint that have stop in front of them. Basically for each Great you get, you'll get Link. And for every OK you get, you'll get Tetra (that pirate girl from Wind Waker.) and every Bad is Ganondorf, and a miss is Tingle. Getting three links is a combination of 10,000 points, while three Tetras is 8000 and Ganondorf's is 3000….there's also others I haven't found yet, like such as getting a Link, and two Tetras will only get a total of 500 points. At the near end of battle, instead of the drum roll like in Donkey Konga 1, it's now a battle of Rock Paper Scissors. Each time you hit the picture the sign will change. The winner takes a roll bonus from their points and their opponents points. Which is basically like an automatic win. Concert 1-4 players See how well you and your buddies can play together, and get coins for doing so and get a rating upon how good you all played together. There are two different modes for concert: Share Mode: Basically two people share one bongo and play. One basically does the clapping and the other plays the bongo. Quartet: This is up to four players, and if you don't have four players a computer will join you and play. The computer rarely if ever misses, so it's great to have a computer playing with you. And if you didn't know already, you can use your controller instead of the bongo, but it's really confusing. Music Lab- 1-4 players: You can spend your DK coins here to play two types of mini games. Rhythm Keeper 1-4 players: This is sort of like Simon in a way. It first shows you the signs and how the beat goes, then they turn invisible and you must remember the rhythm you just did. Sort of complicated, but I guess fun, in a frustrating way. Barrel Race 1-4 players: Hit the notes before the other players can. And hitting something wrong will freeze your controller for a short while. Match That Badge! If you do great in one of these mini games, you'll have a chance to play a little memory card game, with only one chance. If you get the cards correctly, you can use them as badges for high scores and such. Such badges included are: Pikmin Eater, Red Pikmin, Mario, Luigi, Wario, Toad, Peach and a couple others. Freestyle Zone 1-4 Players You can do anything you want in here, hence "Freestyle". And as you hit, a character pops up, whether it be Donkey Kong or even a bad guy. You can change the type of music and background by going into the setting option of freestyle zone. Every 50 hits, the characters change. 7. Shopping Mall Go here when you have a ton of coins, there's two types of stores here, so whether you want a challenge or want to sound different it's all up to you. Bongos A-Go-Go Use the DK coins here if you wish to have optional sounds instead of hearing the bongos. There's many sounds from an NES sound to a Drum set to even a Fight Set and even sounds of giggling. Some range at high prices, while some are cheap. Remember, you get what you pay for. And you can always change your sound before you start, just hit the bongo (or controller, whichever one you're using) and go left or right to see the options. Jungle Jams It really sucks that you can't buy any new music, just a harder version of a song. You can buy Gorilla Arrangement music here, there's a total of 32 Gorilla Arrangement music here, so in order to fulfill the whole challenge theme, and you must collect all these to play the full set. 8. Electric Hut (Options) Here you can set up the: Stereo/Mono- Which ever you prefer. Volume Balance- Change the balance between sound and music. DK Bongos- Set sensitivity standards in which it can hear you clap at. Rumble- On/Off Default- Return everything to its original state. Note: If you cannot hear any background music or any sound, adjust the volume balance, or hit the default button. 9. Hall of Records (Ranking) This is where all the high scores are collected, and even your badge collection is here, as well as Dixie's notes. So this is just a place to lurk if you practically done everything and just want to kill some time or something. 10. Music List Well this is the complete list confirmed by Nintendo, I just wished they would have had more game theme music as well as Reggae, Dance, Classical and Latin. Rock/Pop All Star Losing My Religion Shiny Happy People Send the Pain Below I Don't Want to Know (If You Don't Want Me) The Anthem Come Clean Pieces Drive Wish You Were Here Trouble It's been A While Road Trip Sidewalks Predictable Headstrong Reggae: Bombastic(Farewell Version) Latin: La Bamba Hip Hop/R&B U Don't Have To Call- (note: For some reason it's not Usher, it's some guy trying to impersonate him.) Rock The Boat-(note: It's not Aalyiah, although she passed in 2001, they must have given the family royalties for adding her last song before her death into this game.) Why Don't We Fall In Love Hit 'Em up Style (Oops!) Full Moon No More Drama Unpretty Game Theme(s) Donkey Konga 2 Theme Classical Minute Waltz Habanera Trepak Dance/Electronica Born Too Slow High Roller Contact Hidden Song Hey hey hey goodbye- Must complete challenge mode, full set. 11. FAQ Q: Who is the monkey with the blue pajamas on? A: Well that would be Kiddy Kong. He appeared on Donkey Kong 3, for the SNES. And they decided to remake it for the GBA. Q: How about that little bird? A: That's a banana bird, it's something that Granny Kong enjoys, and you must rescue in Donkey Kong 3. Q: I have some memory of Donkey Konga 1 in my memory card, will it affect my memory in Donkey Konga 2? A: No, but you'll be able to use sets from Donkey Konga 1 to Donkey Konga 2. Pretty neat, don't you think? Q: Can you use the bongos for any other games? A: The bongos are just like controllers, you can use it for any game, although it would be difficult. The bongos are specifically made for Donkey Kong Jungle Beat, Donkey Konga 1 and 2, and this Japanese Pinball War game coming out. In which you use your bongos to control the paddles. Q: My hands hurt, why? A: How should I know, do I look like a doctor? Well, it's probably because you've been playing a little too much and you've been hitting your bongos a little too hard. There's no reason to hit it hard, just tap it with your fingers. Also, don't play for more than a half-hour without getting a 15-minute break. Q: Is there a comfortable position I can place my bongos? A: Well, yes putting them on the lap does get annoying, so what I do is I put it on a movable tray. It's much more comfortable. Q: Who's King K. Rool? A: Every DK fan knows who that is…he's basically the Bowser of Donkey Kong. And isn't it ironic that both Donkey Kong and Mario both have reptile fiends? Q: Do you know if there's going to be a Donkey Konga 3? A: Yes there is, and this time instead of Cranky Kong, it's going to be Funky Kong being the fourth player. It's set to release in Japan, and the graphics seemed to be pinched up a little bit, with new mini games and music, what more could you ask for? Q: Could you tell me what type of music is going to be on there? A: Well I don't know at the moment, since Japan and North America get different songs put into the game. I don't even know the Japanese songs. Q: How can I submit a question to you? A: Just e-mail me at Fridge928@hotmail.com and on the subject line put Donkey Konga 2 question or if you have some information you would like on here just put Donkey Konga 2 Information. 12. Thank You I'd just like to thank Gamefaqs.com for posting this at their web site. I'd also like to thank any readers who found this information helpful, as well as the comments I've received within my inbox. Hopefully if all goes well, I'll do another FAQ. And thank you all for everything.
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