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    FAQ/Walkthrough by Gbness

    Version: 0.95 | Updated: 11/01/04 | Printable Version | Search This Guide

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                                   PAPER MARIO 2
                              For the Nintendo GameCube
                                 An FAQ/Walkthrough
                             Copyright 2004 Richard Beast
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    ******************
    1. Version History
    ******************
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.95 | 10/31/04 || Eh... sorry for the inconveniece yesterday. For some  |
    /---------\----------/| reason, I lost part of what I did in the guide, and I |
                          | had to put it back in the guide... anyway, Pit of 100 |
                          | Trials was a bit delayed, but lots of enemy work done.|
                          \-------------------------------------------------------/
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.90 | 10/30/04 || Now we can call this a complete guide! Chapter 8 has  |
    /---------\----------/| come to a close, although sorry, I didn't manage to   |
                          | get the Pit of 100 Trials in there yet. =( Eh, I will |
                          | soon enough. Expect major list work in short time.    |
                          \-------------------------------------------------------/
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.75 | 10/29/04 || Told you that you could trust me. Chapter 7 close to  |
    /---------\----------/| being wrapped up, and Chapter 8 and the Pit of 100    |
                          | Trials shall be done tomorrow, so that's good. After  |
                          | walkthrough, I'll finally finish the stupid lists. :\ |
                          \-------------------------------------------------------/
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.50 | 10/28/04 || A lot more done this time around. Chapter 5 is nearly |
    /---------\----------/| done, and next time I update the guide, you can quite |
                          | nearly expect Chapter 7 to be done, and from there,   |
                          | the guide will be finished very quickly. Don't worry. |
                          \-------------------------------------------------------/
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.20 | 10/24/04 || See, I told you I'd do some work on it! Chapter 2 is  |
    /---------\----------/| complete, and tomorrow, all of Chapter 3 shall be     |
                          | done. Expect a lot more work in the following days,   |
                          | unless the ball games get me going.                   |
                          \-------------------------------------------------------/
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.05 | 10/21/04 || Chapter 1 is almost complete, and I did do a bit of   |
    /---------\----------/| lists, just like I promised. I've been having a few   |
                          | computer problems, and I've been caught up watching a |
                          | lot of baseball, but I'll get this junker worked on.  |
                          \-------------------------------------------------------/
    
    \---------/----------\/-------------------------------------------------------\
    | v. 0.03 | 10/20/04 || Hello. Well, the guide is extremely incomplete now so |
    /---------\----------/| obviously, it'll be a while. The guide's just out of  |
                          | Rougeport now, but it's going to grow as rapidly as I |
                          | can make it, so stay tuned for some updates.          |
                          \-------------------------------------------------------/
    
    ********************
    2. Table of Contents
    ********************
    
    CHAPTER ONE: Typical Guide Stuff
    
    1. Version History
    2. Table of Contents
    3. Introduction
    4. Legal Disclaimer
    
    CHAPTER TWO: Characters
    
    CHAPTER THREE: Basics: Read Before Playing
    
    CHAPTER FOUR: Walkthrough
    
    a. Prologue: The Magical Map
    b. Chapter 1: Castle and Dragon
    c. Chapter 2: The Great Boggly Tree
    d. Chapter 3: Of Glitz and Glory
    e. Chapter 4: For Pigs the Bell Tolls
    f. Chapter 5: Key to Pirates
    g. Chapter 6: 3 Days of Excess
    h. Chapter 7: Mario Shoots the Moon
    i. Chapter 8: The Thousand-Year Door
    j. Chapter 9: Pit of 100 Trials
    
    CHAPTER FIVE: Abilities
    
    CHAPTER SIX: Lists
    
    1. Stars
    2. Badges
    3. Shine Sprites
    4. Recipes
    
    CHAPTER SEVEN: Shops
    
    CHAPTER EIGHT: Bestiary
    
    1. Enemies
    2. Bosses
    
    CHAPTER NINE: Secrets
    
    CHAPTER TEN: Outro / Credits
    
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                  \\\ \\\  CHAPTER ONE: TYPICAL GUIDE STUFF  /// ///
    
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    ***************
    3. Introduction
    ***************
    
    Yes, I DID put the header in front of two sections inside. Really, do indeed
    sue me. Anyway, as for the game. I got it just a day or two ago, and already
    love it. A lot. Well, it's only natural I'll throw out the very best guide I
    can. Plus, I've written for very few Nintendo-made games (well, actually, none,
    but I've written for TimeSplitters 2 and Crash Nitro Kart on GameCube, even if
    neither are made by Nintendo), although I'm writing for Legend of Zelda:
    Majora's Mask at the same time with this guide. So... well, I'm spare you my
    usual rambling. Just enjoy the guide.
    
     -- Richard "Gbness" Beast
    
    *******************
    4. Legal Disclaimer
    *******************
    
    You are NOT permitted to put this FAQ on your site without my permission first.
    All you have to do is email me or IM me saying you want this FAQ on your site,
    then you can tell me your site and the chance is high that I'll let you. But if
    you put this FAQ on your site without my permission I swear you will regret it.
    If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
    Good. Also, make sure that no money is involved. If you want this FAQ to be
    sold on eBay, then just forget about it, man. And don't sell this guide either,
    or pay people to use it, or you'll be in such big trouble you don't want to
    think.
    
    Another little note is that I will not have this guide hosted on many other web
    sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
    permission if it's not one of the four above sites. I am sick of people ripping
    me off (I have been ripped off three times in the past), so if I don't like
    your site, I won't let my guide be posted on it. I am sorry, but this is how it
    has to be. If you ask politely and I like your site, you will definitely have
    the luck of getting it up there. Thank you very much.
    
    E-mails are to be sent to richard_power1000@yahoo.com. Add "Paper Mario" or
    similar to the subject, and I'll read it. If you want to be on my closed AIM
    list, e-mail me and ask. The closed AIM name is rbeast288, however. If you do
    get on my list, however, do not stalk me and don't always IM me. I have so many
    people IMing me as soon as I sign on, I don't need anymore. So, just keep all
    that in mind, okay?
    
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                     \\\ \\\  CHAPTER TWO: CHARACTERS  /// ///
    
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    *** WARNING: There may be spoilers within this section. I'm not to be held
    responsible if it gets spoiled for you, so... read this section with risk, my
    friend.
    
    ~~~~~~~~
    1. Mario
    ~~~~~~~~
    
    If you don't know this guy, I think you've been living under a rock for a very
    long time, and I'm serious. Mario is the main hero, the guy who's always got to
    save Peach, the damsel in distress, from the evil Bowser... well, I won't go
    further. ;) Anyway, Mario is the guy of damage. His hammer and jump attacks
    will hurt quite a bit, and the abilities he'll get with badges are really
    awesome. Overall, the real best character.
    
    Attacks:
    --------
    
    Jump: Of course, Mario would have to come with the ability to jump, of course?
    You can jump twice by going over to the enemy and hitting A at the right time,
    and there are plenty of other jump attacks you can use with the proper badges
    equipped.
    
    Hammer: Mario's Hammer attacks usually tend to be slightly more powerful than
    his jump attacks, although only very, _very_ slightly. To use this, hold Left
    until a red star flashes up, and Mario will bring it down. You'll want to use
    badges to get more attacks, though.
    
    Sweet Treat: Requires 1 SP. You can use this move to shoot hearts (1 HP for
    Mario and his partner), flowers (1 FP for Mario and his partner) and poison
    mushrooms (stuns Mario while he tries to shoot!) as soon as you see the
    Thousand-Year Door for the first time. You'll use this skill a lot!
    
    Earth Tremor: Requires 2 SP. For 2 SP, this move is quite a steal! A bar will
    fill, with marks along the way that will light up when you need to hit them.
    The more you hit, the more damage it will do to all enemies. 5-6 damage is very
    easy, making this a great skill to the very end.
    
    Clock Out: Requires 2 SP. Nah, it's really not all that Earth Tremor was. It
    will freeze enemies, allowing you to do all the pounding. You'll have to push
    the button over an enemy to use this skill, and NOT the ones over Mario and his
    partner. Still, I almost never used this skill, except for one boss fight.
    
    Power Lift: Requires 3 SP. A similar skill to use to the previous one, this one
    increasing your attack and defense power. This skill is indeed useful, but the
    problem is that it costs 3 SP, whereas good old Earth Tremor, which is usually
    much better to use, is 2 SP.
    
    Art Attack: Requires 4 SP. This is just a plain AWESOME move, even if it is a
    bit high on the SP price. You can circle around enemies, using the Ruby Crystal
    Star. The more you draw around the enemies, the more damage you'll do. Which
    means, doing 9-10 damage to all enemies is not hard.
    
    Sweet Feast: Requires 5 SP. Nah... this move is sweeter (OMG I LIKE PUNS) than
    Sweet Treat in terms of healing, but it costs five times as much SP to use, and
    the healing (about 15 HP/FP back for everyone) compared to Sweet Treat's 7
    HP/FP healing. Still, it's a bit faster and more fun to use...
    
    Showstopper: Requires 2 SP. A real steal for 2 SP, but it's pretty hard to use.
    What it does is instantly kill the enemies, but for that kind of result, you
    have to do the timing just right. You'll have to press random buttoms that
    appear on the screen REALLY fast to do this, so make sure you're ready.
    
    Supernova: Requires 6 SP. Oh. My. God. This attack can do perhaps 15-20 damage
    to all enemies; it's that powerful! All you have to do is tap A... really,
    really fast. Still, it's by far the strongest attack in the game, even if it
    pushes 6 SP out of you.
    
    ~~~~~~~~
    2. Peach
    ~~~~~~~~
    
    As usual, Peach gets kidnapped a little bit into the game, and spends most of
    the game in a certain... somewhere, captured by X-Nauts. That makes her the
    center of a lot of attention, when everyone at her castle and Mario want to
    rescue her and the X-Nauts and Bowser's Koopa clan want to capture her.
    However, while she's captured, she makes friends with a traitorous (to the
    X-Nauts) computer named TEC, who wants to be taught the meaning of love.
    
    ~~~~~~~~~
    3. Bowser
    ~~~~~~~~~
    
    The very... SLOW leader of many Koopas, Bowser is another person who cannot
    stand the X-Nauts and wants to kidnap Peach and find the Crystal Stars. He has
    a bit of a sense of humor, although he has a badass attitude and is very
    obviously evil. Mario will encounter him a few times during the course of the
    game, each time needing to fight him. Trust me, his servants call him names
    such as "Your Grumpiness" for a reason.
    
    ~~~~~~~~~~~~
    4. Goombella
    ~~~~~~~~~~~~
    
    Mario beats Goombella in Rogueport, looking for the treasure there (and the
    Thousand Year Door). She's a cute little creature who is always able to tell
    you about anything that's going on, in and out of battle. She's not an
    excellent fighter, but Goombella is mostly good for her ability to scan
    enemies. Using that, you can see enemy HP and strategies for defeating them, as
    well as some Nintendo humor.
    
    Attacks:
    --------
    
    Headbonk: Just like good old Goombario from the original Paper Mario, eh? This
    is just like Mario's Jump attack, if only slightly weaker. You can do this
    twice by hitting A before stomping the enemy, but the attack gets much better
    once Merlon powers Goombella up.
    
    Tattle: Now this is why you'd ever want to use Goombella in the early parts of
    the game, more so than any other character! You'll get enemy stats, such as HP,
    attack, and defense. And you'll get detailed information and some Nintendo
    humor, just like I mentioned earlier.
    
    Multibonk: Requires 3 FP. Pretty much the same ability as Power Bounce, except
    maybe slightly, slightly easier to do. Do this over and over, and you'll do up
    to about 10 damage a hit, so long as you get the hard timing right. Probably
    her best ability, Tattle excluded.
    
    Rally Wink: Requires 4 FP. Well... this move has its uses here and there. It's
    great if you're very low on HP and desperately need to heal, and the timing you
    need is a complete laugh, but you'll only get one extra turn, so it's kinda
    overpriced. Still, it's good in a few cases.
    
    ~~~~~~~~
    5. Koops
    ~~~~~~~~
    
    Koops joins the group at Petalburg, wanting to defeat Hooktail so that he can
    avenge his dad, although he actually joins you after that because he sort of
    wants to go with you, I suppose. Koops attacks from within his shell, and can
    give Mario a bit of defense. His attacks come from his shell most of the time,
    however. He's good for damaging all enemies and will be used in nearly every
    battle... until you get Yoshi.
    
    ~~~~~~~~~~
    6. Flurrie
    ~~~~~~~~~~
    
    Flurrie is a spirit living within the Boggly Woods, and although she has next
    to no clothes on whatsoever, she won't even let herself be shown without a
    necklace on. She's probably my least-used character though, since her physical
    power simply cannot contend with Yoshi's, or even Koops's or Goombella's. She
    can, however, blow enemies away with her breath, but that's not easy to time
    and costs 4 FP, which isn't exactly a plus.
    
    ~~~~~~~~
    7. Yoshi
    ~~~~~~~~
    
    Yoshi gets hatched from Glitzville while Mario is being dubbed "Gonzales", so
    he calls Mario that for the rest of the game. Except, he isn't the Yoshi we all
    know. Yoshi's a great character for hitting enemies multiple times, and his
    Ground Pound attack, while being an extremely easy attack to do with no FP,
    will do 5 damage to an enemy, that's really nice! And on the field, you can
    ride him around, making him very frequently in my party.
    
    Ground Pound: An excellent first ability, being that Yoshi doesn't need any FP
    to use it. Although the damage is very weak, you can hit an enemy four to six
    times with this ability, depending on how much Merlon has powered Yoshi up.
    Overall, one of Yoshi's best abilities.
    
    Gulp: Requires 4 FP. One more extremely good ability, this one allowing Yoshi
    to eat anything that isn't too big, and then spit it out at another enemy. This
    will usually do about 4-6 damage to the enemies it'll hit, making this a steal
    for 4 FP, if you're built up enough.
    
    Mini-Egg: Requires 3 FP. Nah... really not the kind of attack I like to use.
    It'll deal out three eggs -- four once you get Stampede. Each one does 1 damage
    at the very most, and might shrink the enemies. Not really that great; I'd pass
    until Stampede.
    
    Stampede: Requires 6 FP. Slightly overpriced, and really hard to time at first,
    but it can do about 6 damage to all enemies on the ground; you simply have
    immense difficulty beating such a thing. The timing is very hard to get used
    to, but it's possible. Definitely Yoshi's strongest ability.
    
    ~~~~~~~~~
    8. Vivian
    ~~~~~~~~~
    
    Spoilers, spoilers, spoilers! Good. Vivian is a member of the Shadow Sirens who
    work under the X-Nauts, and the Shadow Sirens are sisters. She betrays her
    sisters Marilyn and Beldam about 4/10 into the game, because they both treat
    her like dirt and just push her around. She makes a great character, though.
    She can set fires on enemies, gradually damaging them. Her Fiery Jinx attack is
    really good, and she can avoid damage and fool people by hiding in the shadows.
    
    ~~~~~~~~~~~
    9. Ms. Mowz
    ~~~~~~~~~~~
    
    Ms. Mowz is INDEED a rodent... but a rather cute one, at that. She's actually a
    mouse thief, traveling the world looking for badges. She has a crush on Mario,
    which is really why she can join in the first place. However, she isn't exactly
    an amazing character. She CAN steal from enemies and has a few good abilities,
    but she has naturally low HP, which can definitely turn you down. And you NEVER
    need to use her field ability, and that's final.
    
    ~~~~~~~~~~~
    10. Bobbery
    ~~~~~~~~~~~
    
    Bobbery's the seventh and final party member to join Mario, and he's definitely
    the party member built for pure aggression. He's basically just a pirate who
    lives in Rogueport. However, he never wants to go out to sea because once when
    he did, his wife succumbed to an illness because of it, and he finds it his
    fault. So I suppose you could say that he joins your group to atone. And he
    seems to have a fondness for blowing bombs up from behind him.
    
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             \\\ \\\  CHAPTER THREE: BASICS: READ BEFORE PLAYING  /// ///
    
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    Paper Mario 2 is a pretty simple game, but might want to learn a bit from the
    boss before you get started, right? ;)
    
    +~+~+~+~+~+~+~+
    Field Controls:
    +~+~+~+~+~+~+~+
    
    Main Stick: Make Mario move
    Start/Pause: Go to menu
    Control Pad: Menu shortcut
    A: Make Mario jump/talk/examine
    B: Use Mario's hammer
    L: No use
    R: Use Mario's abilities
    X: Use partner's abilities
    Y: Use Mario's abilities
    Z: View Mario's stats
    
    More coming next update...
    
    +~+~+~+~+~+~+~+~
    Battle Controls:
    +~+~+~+~+~+~+~+~
    
    Main Stick: Move cursor
    Start/Pause: No use
    Control Pad: No use
    A: Take an action
    B: Previous/cancel
    L: No use
    R: No use
    X: Attack audience member
    Y: Switch attack order
    Z: No use
    
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                     \\\ \\\  CHAPTER FOUR: WALKTHROUGH  /// ///
    
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    ** NOTE: This walkthrough is VERY incomplete at the moment. Repeat: it's very,
    very incomplete. I'll be updating it almost every day, however. So, just be
    patient and I'll get to it.
    
                        |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                                  a. ~ PROLOGUE ~
                        |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    ***********
    1. Prologue
    ***********
    
    The game opens as Luigi exits the house, opens the mailbox, and finds a letter
    addressed to Mario. Going back into the house, he'll read it to him, finding it
    was written by Princess Peach. He'll read Peach's story, saying that she left
    to go to Rogueport. She'll ask that Mario go over to Rogueport, and Luigi will
    pick up a TREASURE MAP from the letter. Press A at the title screen, and the
    boat will sail over to Rogueport.
    
    Once you arrive, the driver will allow you to stop. Head over to the left, and
    jump to the block marked "S" to save your game. I know we haven't done much,
    but it's annoying if someone knocks the power cord out of the wall, y'know?
    Head up the street, and you'll find some purple dude harrassing a little
    creature (or, shall we say, a Goomba) named Goombella. So... we might as well
    fight injustice when we find it, shouldn't we? Begin!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: LORD CRUMP || HP: 5 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    This fight is so easy it really doesn't deserve to be called a boss fight, but
    anyway. All that Crump will do is jump to you and attack; that's certainly not
    something you should be worried about. Although Goombella is on screen, you can
    not control her, so stick with Mario. Use his Jump attack and RIGHT before he
    lands on Crump's head, press A. While it normally does 1 damage, it'll hit for
    2 damage if you do it like this! Crump's attacks will do one point of damage
    per hit. Just continue jumping, and Crump will go down instantly.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    After that battle... Crump gets angry and calls a bunch of men just like the
    one behind him. After that... GEEZ! Mario and Goombella will escape the huge
    group of creatures that surround you, though. Head to the right, and go up the
    stairs and to the left. Laugh at those hundred of guys who missed you, and
    well, there you go. Once you've done that, watch a quick cutscene where
    Goombella gets all excited about Mario having the Treasure Map, and she'll join
    you. Now you can control her!
    
    ************
    2. Rogueport
    ************
    
    After the chit-chat, head to the upper-left side. Goombella was right. This
    place is indeed full of idiots. This rat here will get all angry and yell at
    you not to move, because he's looking for his contact lens. He'll never find
    it, so just move and Mario will automatically break it, no matter where you
    move. And he won't let you pass unless you buy a replacement. Man, what a
    stingy guy. Let's not bother with that, though.
    
    Enter the store just to the right, and speak to the guy there. You can't buy a
    contact lens here, yet. Proceed to buy some Mushrooms, and you'll get a little
    explanation of how the shopping system works. Buy some mushrooms here, as well
    as a few other helpful things here and there. After that, leave the shop and
    head to the far right. Go through the gate on the right, and then suddenly...
    some creep just takes off with half of your coins! What nerve!
    
    Well, let's get those back, shall we? Head between the shop and the bar, and
    enter the house on the left there. This utter idiot gets really scared and
    hands back your coins. Well, that's good. Now head back to the last area, and
    go to the far right. Speak to the guard there, who won't let you pass unless
    you pay. If you don't pay, you have to fight. Who wants to pay? Fight! It'll
    give you 22 star points if you win!
    
    This is a more difficult fight than the last one, but still shouldn't be tough
    if you bought Mushrooms. Gus here has 20 HP, and you'll need to attack with
    Mario's Hammer skill. If you Jump, you'll fall on top of Gus's heavy spear.
    Goombella does not have any other skills except jumping, defending, and
    scanning Gus, so just have her defend and use a Mushroom on Mario now and then
    to replenish his health.
    
    Make sure to hold the main stick to the left and let it go when the red mark
    comes on screen, so you'll do 2 damage instead of 1. Each of Gus's attacks will
    do 3 damage. Use a Mushroom every now and then, and you won't have a problem.
    Now enter the house on the upper-right, and talk to Professor Frankly inside.
    After another pretty silly scene, he'll go outside and invite you to jump
    inside a pipe leading to Rogueport Sewers, where the Thousand Year Door is.
    Just hop in...
    
    *******************
    3. Rogueport Sewers
    *******************
    
    Alright, now we're in here... head over to the right, and you'll be attacked by
    a group of Goombas. There are three types of Goomba in this fight (and isn't it
    a pity we can't control Frankly for this battle, or at all through this
    place?), the Goomba, Paragoomba, and Spiked Goomba. Mario can jump, or he can
    hammer, and Goombella can only jump. Goombas, you can jump or hammer.
    Paragoombas fly, so you have to jump them. However, jump a Spiked Goomba and
    you get damaged yourself! So hammer those.
    
    Follow the path once you beat those, defeating enemies along the way. Once you
    can, head up and to the left, upstairs. Jump to the platform when it moves
    toward you, and continue further to the left. Hop down the pipe there, like you
    usually would, and continue down the stairs. Go to the right and destroy the ?
    boxes to find a MUSHROOM and a FIRE FLOWER. Enter the next pipe at the far
    right, and marvel. I can understand Goombella, but HOW THE HELL CAN MARIO FIT
    THROUGH THOSE TINY THINGS?
    
    Sorry, I rambled. Anyway, next screen. You'll see a little rat crawl through a
    hole, but bah, just leave it alone. Step on the blue switch, and what do you
    know? A wall becomes stairs! Go over to the right, and head upstairs. Speak to
    the creature in the treasure chest, who will beg you to find a key and release
    it from the box. Right. Anyway, head down from there and head left beyond that
    staircase, and when you can, fall through the top end.
    
    Collect the BLACK KEY here, and drop to the floor, returning to the creature in
    the box. When you open it... it inflicts a curse on Mario, being something
    evil? Actually, no. It'll actually give you a new ability, to turn into a paper
    airplane when you reach a platform, by pressing Y. Shall we try out this new
    ability, right here and now? Go down the large flight of stairs, and press Y.
    Hold down and right... and we're a sailin'.
    
    Walk over to the large Thousand Year Door, and it'll explain where the first
    Crystal Star is, on the map. Also, light will engulf Mario and he'll learn the
    ability SWEET TREAT. Gather Star power, and you can use this to restore some
    health to Mario and his comrade. You will then automatically leave this place,
    and Professor Frankly will explain that the first Crystal Star is in Petal
    Meadows. My, that's a nice sounding place. However, Princess Peach might have
    already gone there... perhaps.
    
    However, to get to Pearl Meadows, you'll have to find a pipe somewhere in this
    place. Leave the house, and Frankly will give you a POWER SMASH BADGE. This
    will allow Mario to use 2 FP for a stronger hammer smash attack. Anyway, to
    proceed. Go back to the Rogueport Sewers, but don't worry, we won't spend much
    time in here! Head to the far right side, and you'll find a plane icon. Use Y,
    and sail to the very far end, fighting the Goomba on the way. Once at the end,
    hammer the tentacle there. Really. It will get angry, and you'll have to fight
    it.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: BLOOPER || HP: 12 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Hah, it's really not all that. The Blooper is comprised of two tentacles, and
    one squishy enemy. The tentacles have 3 HP, but do yourself a favor and start
    by throwing a Fire Flower. This will kill the tentacles, AND will damage the
    Blooper. This makes it even easier. Just use Mario's Power Smash attack; the
    Blooper's attacks aren't very powerful. Continue attacking; you likely won't
    have to use a Mushroom to cure yourself.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Once that battle's over (and you get Star Points, hehe), jump across the
    platforms along the way. Just hop into that pipe there, and we're on our way to
    Petal Meadows.
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  b.  CHAPTER 1   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    ****************
    4. Petal Meadows
    ****************
    
    Oooh, nice looking place. And lots of stuff to get, for the time being. First
    of all, move up and smash the two trees to collect a MUSHROOM and a STAR PIECE.
    The more items the better! Move onward, and OMG WHAT IS THAT SCARY SHADOW?!
    Well, we don't know yet, but it's past. Continue and fight every battle on the
    way. I leveled up my FP first, and then my HP a little later, personally.
    There's a ? box just further; open it collect a MUSHROOM.
    
    And continue fighting Goombas. Really; they're not hard at all. Go out through
    the path on the right, and beat the Goomba groups there. Look off the edge of
    the pier and you'll get a CLOSE CALL badge! Equip that on Mario right away! Now
    go over to the bushes right to the upper-left of this point, and hammer them
    out of the way to find a pipe. Don't bother with the pipe just back; it's
    useless. Continue along these bushes, until you reach a blue switch...
    
    Have Mario stand on this, and a bridge will appear where we found the Close
    Call! But don't stop there; continue across the bushes. At the end of the path
    is a STAR PIECE. Alright, now it's a long way, but jump back into the pipe.
    Once back on normal ground, continue right and hit the ? box for a FIRE FLOWER
    and look through the bush on the far side. Collect the MYSTERY there, and exit
    through the right.
    
    ************
    5. Petalburg
    ************
    
    A Koopa will stop and talk to you as you enter, speaking of Hooktail, a dragon
    that eats anything it finds, just about. Scary. Anyway, head to the right and
    enter the shop (with the yellow sign near it) as you pass, and buy some stuff
    from that shop. It sells stuff for slightly cheaper prices than the Rogueport
    shop, so that's an advantage. Stay at the inn and rest on the way, so that we
    are ready to go to the Shhwonk Fortress where necessary. ;)
    
    Go over to the next screen, and enter the pink house there. The Koopa elder
    will think that you're a thief, but will quickly realize you aren't. Just
    answer to him what you personally think would be nicer. =) He'll tell you that
    Hooktail has the Crystal Star, and that you'll need to find Stone Keys inside
    Shhwonk Fortress. It's time to get there, ya? Go out through the eastern side
    of Petalburg, and enter Petal Meadows again. You'll be stopped by a Koopa who
    thens run away, but we'll get to that later.
    
    ****************
    6. Petal Meadows
    ****************
    
    Let's immediately check the upper bush right at the entrance for a STAR PIECE.
    Now that was a good way to start the second part of Petal Meadows! Anyway, this
    place will introduce Koopa Troopas, which are altogether new enemies. They have
    a bit more HP on them than the non-boss enemies we have yet fought, but they
    have hard shells with lots of defense. To get them down so that they're ripe to
    attack, first have Goombella or Mario jump them, and then hit them with
    anything you wish.
    
    Defeat all of the enemies along the way, and hit the ? box for a POW BLOCK.
    That is EXTREMELY important! After that, enter the building on the right, and
    examine the creatures on the pillar. OMG IT'S TEH UBER ATTACK OF TEH LARGE BALD
    CREATURES! You can't damage them with jumping, hammering, or flaming, so you
    have to use a POW Block. Just use the attack from below them, and they both go
    to the underworld.
    
    The next part is pretty simple. Just walk forward, while beating the Koopas on
    the way. Once in the next building, examine the pillars again, and this time
    you'll be attacked by Bristles. Just as easy as the last creatures; just use a
    POW Block and they're gone. Go to the next screen, beating the Koopas, and stay
    on the southern part of the grass to find an INN COUPON there. This will give
    you one free rest at an inn!
    
    Nice; now hit the ? box for a FIRE FLOWER. Also, there's an inn box here that
    will replenish all of your HP and FP, but requires coins. In the next building,
    save your game just in case, and speak to the stone. It'll change you to some
    question answering, so I hope you're ready! You have to answer five times right
    before three times wrong, so here are five right answers.
    
    1Q: What's hidden in this places?
    1A: Stone Keys
    
    2Q: What does one Mr. Softener and one Fire Flower cost at the store?
    2A: 16 Coins
    
    3Q: What is the name of the mayor of Petalburg?
    3A: Kroop
    
    4Q: Tell me, now! Where is the Crystal Star?
    4A: Hooktail Castle
    
    5Q: How can one get from Petal Meadows to Rogueport?
    5A: Go Through a Pipe
    
    Now, the stone will reveal a tube leading into Shhwonk Fortress. We can now
    enter!
    
    *******************
    7. Shhwonk Fortress
    *******************
    
    This is a short, simple place, for the most part. When we start, enter the room
    on the left, beating the Fuzzies along the way. They will suck your HP, 1 HP a
    turn. Try to stop them by hitting A just a second after they start trying to
    get off, and they won't drain but an HP. Beat them like normal, and enter the
    room on the far left to find a MOON STONE. A Fuzzy will drop on you after you
    take it, though. Just beat it using the combined power of Mario and Goombella,
    and there'll be no problem.
    
    After you've gotten that, head right, all the way back to the main room. Now
    take the door to the right, beating off the Fuzzies on the way. Find the
    MULTIBOUNCE BADGE along the way, however. When you're in the room at the right,
    collect the SUN STONE there, and take a left all the way back to the first room
    once you've defeated the Fuzzy that drops on you. Annoying things, those
    creatures. I especially like Goombella's Tattling them. ;)
    
    Back in the first room, a higher-place Fuzzy will see you, and get angry. And
    thus begins a fight, but I'm not going to call this one a boss fight. Pound on
    this Gold Fuzzy successively, and quickly. That's Mario's Power Smash, and a
    constant attack from Goombella once you Tattle it. After you deal some damage,
    a huge band of Fuzzies will appear and attack, doing about 4-5 HP of damage
    every turn! Go for those first, with everything you've got.
    
    After the Fuzzies are gone, the Gold Fuzzy should be nothing to your attacks.
    Once you've done that battle, it's time to return to Petalburg. Leave from the
    door right behind where the Gold Fuzzy attacked, and go to the far left, past
    the Petal Meadows.
    
    ************
    8. Petalburg
    ************
    
    Once you're back here, enter the pink house at the side of this place, the
    house of the elder. Speak to him about owning the two Stone Keys, and now... we
    need to find a way to Hooktail Castle. Easy. Head west to the first Petal
    Meadows area, and you'll be stopped by the Koopa who spoke to you before you
    left for Shhwonk Fortress. His name is Koops, and he wants his dad back and
    wants to defeat Hooktail. So let him come with you!
    
    Koops is a great fighter for ground-based enemies. His skills will go for
    enemies on the ground, so when you're faced with more than one enemy, use the
    attack that requires FP. Otherwise, his normal move. The timing is all pretty
    easy, so no need to worry. Also, Koops can remain in one location, you can let
    go of X, and then he'll charge forward. I'd switch him out for Goombella,
    personally. After he joins, head west to the first screen of where you first
    entered this place.
    
    There are two stones on the left and right, with holes to place something. Put
    the Moon Key in the left and the Sun Key in the right, and then they'll become
    switches. Hit them... but they don't do anything? Yep, you have to hit them
    both at the same time. Simple enough. Go over to the one on the left, leaning
    against it but FACING LEFT. That's important. Do that, and hold down X. Move
    over to the one on the right, and then let go of X and immediately hit the
    switch. And then the middle stone becomes a pipe... jump in, and head right to
    the scary...
    
    ******************
    9. Hooktail Castle
    ******************
    
    Yep, Hooktail's castle. This is by far the longest dungeon so far, so I hope
    you are prepared. Once inside, jump on the bouncy spring to go to the path
    above. Pay 6 coins to heal your HP and FP completely at the box on the left, if
    you wish. Otherwise, just head right to see yourself above great heights. My
    my, you wouldn't want to fall off, would you? Press Y at this platform, and fly
    over to the ledge on the right, and there we are inside the actual castle.
    
    Go over to the right, gawk at the skeletons, and ambush the Paratroopas along
    the way. They are just flying Koopas that become Koopa Troopas after you jump
    them, but then you have to jump them again! Argh. Anyway, after you beat them,
    collect the POWER BOUNCE BADGE from behind. Equip this on Mario right this
    second! This is a badge that allows an amazing new ability for Mario, which
    allows him to jump on an enemy over and over until you make a mistake hitting
    A. It gets really hard pretty early, though.
    
    Anyway, enter the room on the right, and Koops will find whom he thinks to be
    his dead father. However, he reads a note and realizes that he isn't. However,
    there is an unusual skeleton to the right. Examine it, and it gets angry and
    sics... OH MY FREAKING GOD! Hundreds and hundreds of skeletons! Run? No, fight
    them off! Hammer, hammer, hammer your way to the red skeleton, and speak to him
    to start a boss fight.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: RED BONES || HP: 5 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    The Red Bones and not one, not two, not three, but FOUR Dull Bones are a little
    stronger than the other two bosses we've fought yet, but it's still not really
    too bad. Beat up on the Dull Bones, FIRST. If you have a POW Block, Fire
    Flower, or any other item like such, you'll instantly eliminate all except Red
    Bones. Take the little guys out as quickly as possible, because their attacks
    will add up quickly, and they'll even rebuild their friends! If the Red Bones
    does this, immediately take it out. Once he's alone, defeat him very quickly or
    you'll regret it.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Well, that wasn't too bad. Enter the next room, and you'll find it's full of
    skeletons as usual. The problem is, these ones move. Fight off the two moving
    skeletons in this room, which are really just normal Dull Bones. And very, very
    important... get. The. SHINE SPRITE. Along. The. Way. I cannot stress that
    enough for you. Anyway, since I've stressed it, head right to the end of this
    room.
    
    Here we're faced with a bit of a puzzle. First of all, hit the purple box, and
    a purple platform will appear at the upper-right part of the room. Now go to
    the right side of the purple box, and face right while using Koops's Hold
    ability. Return to the purple box, stand on it, and let go of X to go to the
    top of this room. From here, just head onward to the balcony, and collect the
    STAR PIECE there. See, aren't you glad you listened to me?
    
    Return to the bottom level, and make sure the purple box is there and at the
    bottom level. Hit the yellow box at the bottom, and then jump on top of the
    purple box, up to the block, to the left, and use Koops to hit the red switch
    and move the stairs over to the left. Drop back to the bottom level, and then
    hit the next switch to obtain a CASTLE KEY. Good, good. Hit that red switch
    again, and return to normal floor.
    
    Go over to the right, head upstairs, and use the Castle Key at the door there.
    There's a save block over here, so you might as well use it! That's what I
    always say! Defeat all the Koopas in this room, and then go to the room on the
    right, after using Koops's ability to hit the red switch near the door. This is
    a rather large room, and rather quiet and suspicious... anyway, open the chest
    in the middle, to get the good BLACK KEY... but what's the catch?
    
    Of course! Spikes rise all over the room and a spike trap is now falling down
    to the floor! You gotta run, but there's only one path out! Head over to the
    far right, and then up. Go left, and then head up, left, and then down to the
    bottom and to the left, to the door. Whoo! That was close. Anyway, head
    upstairs and enter the room there, and you'll find another treasure chest. Open
    it with the Black Key, and of course. It'll curse you with another ability,
    this one being the ability to become thin as paper with R.
    
    Well, this helps you out. Go to the left, downstairs, and press R to go through
    the cell on the left. Pick up the ATTACK FX R BADGE over there, which is rather
    important for the battle against Hooktail. Now head out, another room back, and
    to where you fought that Red Bones. Look to the bars, until you find an object
    behind one of them. That's what we're looking for. Slide over there, and
    collect the CASTLE KEY there. Now return to the final room, with the green
    switch and platform.
    
    Rise to the top, and then head upstairs and open the door there. You just GOT
    to love keys, man. Now, in this room... head over to the left, hitting the blue
    switches along the way to create paths forward. Repeat this once more, until
    you reach a gap without a switch. Hmmm... ah yes, very easy. Jump through the
    window, head right for a STAR PIECE, then go left, and then jump back out and
    continue over to the left. See, was that hard?
    
    In the next room, beat the Dull Bones along the way. Not very varied, are the
    things? Now use Koops's Hold ability to get to the upper part, the same way you
    always do. And of course, typically, more Dull Bones. Drop off through the
    left, and use Mario's paper ability to go through the bars. Collect the LIFE
    SHROOM there, and... typically, we have to go all the way back up. Oh well, I
    guess that is no real big deal.
    
    Anyway, once you're back up there, head over to the left, and talk to Ms. Mowz
    in here, some crackpot female mouse who seems to be hunting for badges. Take
    the three treasure chests that for some reason she did not open, those are a
    CASTLE KEY, a MUSHROOM, and a HONEY SYRUP. Not bad, any of the stuff. And also
    collect the SHINE SPRITE. Now we're cookin'. Just cross the path and unlock the
    door on the right with your Castle Key, and that's good. As usual, beat the
    Koopas and get to the top of the room.
    
    Now this place is a bit... narrow. Just walk over to the left (man, I feel like
    Luke Skywalker) and go to the left side of the bars. Slide through them, and
    use the airplane panel to get to the door on the right. First of all, head down
    the stairs, give the yellow block a smack, and use Koops to grab the CASTLE
    KEY. Be careful doing this, however, or you could end up going all the way back
    up here. But anyway, once you've got it, ascend the stairs to the top of the
    room.
    
    Unlock this door, and now you'll know that we're near Hooktail! Just go up the
    stairs, fighting off the enemies along the way. Continue to the upper-left once
    you're at the top of the stairs, and make sure to heal yourself and save, just
    in case you lose. Enter the room on the right and then... that's... one...
    big... dragon. And it acts just like you'd think it would. However, its name is
    Hooktail and it's the one who has the Crystal Star. Which means...
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: HOOKTAIL || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    He's not really that hard, but his attacks can give you a run for your money. I
    really, really recommend the Power Bounce Badge (3 BP) and the Attack FX R
    Badge (0 BP) to be on Mario; that'll make this a cakewalk of a fight. Mario's
    Power Bounce attack will do about 6-7 damage, while the Attack FX R Badge will
    make Mario's hammer sound annoy Hooktail, and his attacks will grow much
    weaker. He can stomp (really powerful), he can chomp (really powerful), and he
    can breathe fire (4 damage to both Koops and Mario), so his attacks aren't
    exactly weak.
    
    Keep at it, with Mario jumping on Hooktail's head as much as possible. If you
    end up low on HP, Sweet Treat is the best way to go. Koops should just stay
    back, heal when necessary, and occasionally use a normal roll attack. Once
    Hooktail has lost 20 HP, he'll start begging for mercy. Ignore all of his
    orders! Could you really spare a creature like this? Although, after you ignore
    his orders he'll eat the entire crowd. Grrr. Well, he's only got 10 HP left.
    Pound him like a nut, healing only when necessary, and he'll die no problem.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    After Hooktail passes away, Koops's father will jump out of his mouth, giving
    the party that Crystal Star that Hooktail had hidden away inside his belly
    (ewww!). Mario was also learn the Special ability Earth Tremor, which has the
    potential to be an EXTREMELY powerful attack with the right timing. And it'll
    hit everyone, although it requires 2 SP. That ends Chapter 1 for Mario, but for
    Peach...?
    
    ****************
    10. Unknown Area
    ****************
    
    Princess Peach has been kidnapped. AGAIN. Can you believe it? Well, at least it
    isn't Bowser that's kidnapped her. It's some freak of nature named Grodus, the
    boss of Lord Crump, whom we fought in Rogueport. After a small talk and Grodus
    learning about the location of the map, which belongs in Mario's hands, Grodus
    makes three female goons caled the Shadow Sirens, those are a thin purple girl
    named Vivian, one fat purple one named Marilyn, and one tiny little one named
    Beldam, go after Mario.
    
    Anyway, as for Peach, who will be locked away. Enter the room on the left, and
    decide to take a shower there. SHOW SHOW SHOW. Nah, it won't. After Peach gets
    out "feeling like a new princess", enter the room to the right of the one you
    were thrown in, to speak to a "perfect computer". It spied on Peach in the
    shower, and when Peach gets angry and thinks the computer is in love with her,
    and then this computer wants Peach to teach it true love. And with that, she
    sends an e-mail to Peach.
    
    Enter Bowser, now. He's grumpy and storming around being deemed the title of
    "Your Grumpiness", as usual. Walk over to the right, and speak to the old hag
    there. Thus ensues a very funny scene. She tells him while he's already angry
    that the X-Nauts have kidnapped Peach, and then Bowser gets angry because "NO
    ONE BUT ME SHALL KIDNAP THE PRINCESS!". And thus, he breaks a hole through the
    window and leaves. Gotta love.
    
    ********************
    11. Rogueport Sewers
    ********************
    
    Here we go; back as Mario, in Petalburg! Anyways, go near Koops's house, except
    to the fence near it. Press R to become thin, and slide through it for a MEGA
    RUSH P BADGE. Now prepare to leave Petalburg and go back through Petal Meadows,
    when you're stopped by getting Peach's e-mail. Well, we know what that says,
    anyway. Go all the way back to the beginning of Petal Meadows, and from there,
    hop into Rogueport Sewers.
    
    Now go back across the drifting platforms, and back to the main area. In this
    room, slide through the bars on the right, and from there, go over to the left,
    and into the room there. Merlee, Merlon's sister, is in here! Trust me, buy the
    Special. You surely have enough coins, and believe me it's worth it. After
    that, go back to the pipe, head left, and instead of the previous business of
    using the floating platform, head left and slide through the bars instead.
    
    Once in here, slide the leftmost bars to immediately drop to the floor. Aren't
    we cheap? After that, jump into the pipe at the upper side, and once you're
    down there, continue to the right and then upstairs and to the left to find an
    airplane panel. Use this panel to reach the platform over at the left, where
    the Thousand-Year-Door is. However, there's stuff to get! Slide through the
    bars, hop up with the trampoline, and collect a SHINE SPRITE. And also, go
    under the stairs to find a STAR PIECE.
    
    Now that that's done! Stand at the center and use the Crystal Star there, and
    you'll learn of the location of the second Crystal Star: Boggly Woods. Mario
    will decide there's nothing better to do than ask Professor Frankly, so that's
    where you're taken. He'll tell you that there's a secret pipe leading to the
    Boggly Woods, and once again, it's in the Rogueport Sewers. However, first of
    all, talk to Luigi. He'll give you a rather... lengthy version of your
    adventure, describing his own one.
    
    Bah. Just go back into the sewers, through the bars again, and all the way back
    to the room with the giant staircase and yellow block to the left. You'll see
    that rat crawl through a hole again, but this time it's important. Slide
    through the bars to the right of the hole and go to the left, where you'll trap
    it. You would think you'd fight it, but it turns out to be a friendly creature.
    Knowing you want to find the next Crystal Star, it'll show you a passage into
    the woods.
    
    Just head right, and up the stairs once the creature (it's of the race of Puni,
    and it's name is, quite frankly, Punio) opens the secret passage. Head to the
    right, past the wall, and then just slide through the pipe that Punio will
    offer you. And this marks the end of Chapter 1 and the beginning of miniscule
    little Chapter 2.
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  c.  CHAPTER 2   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    ****************
    12. Boggly Woods
    ****************
    
    Picturing the area of the Boggly Tree, can you imagine any different look than
    this? I know I couldn't. But anyway, hear what Punio has to say, and then head
    east to the next screen. The Shadow Sirens! But hah, they lost the description
    of Mario, so they don't know who you are! Apparently, Vivian has found a
    necklace, and gave the description of Mario to Beldam, who's lost it. She'll
    get angry and take the necklace. And they just let you pass. ;)
    
    Hit the tree right to the left of Vivian, Marilyn, and Beldam, and a SLEEPY
    SHEEP will fall. Now proceed over to the right, beating up enemies on the way
    and collecting a HONEY SYRUP in the flowers. And on the next screen, you can
    see the Great Tree. However, let's do some item collection before that, m'kay?
    First of all, go over to the right to collect an INN COUPON, hop in the pipe,
    and go behind the small waterfall to find an FP PLUS BADGE.
    
    Now head east to the Great Tree! Inside, though, the door is locked. Climb up
    to the top of the tree, and Punio will tell you that there is a secret entrance
    somewhere, but it would take too long to find, so you should make Madame
    Flurrie, living deep inside the woods, do it instead. Fine; just leave the
    screen and then you'll see what she's up to. She's dressing herself up, that's
    cool, but when she realizes she's lost her necklace, she shrieks out loud and
    locks herself in the back door. Tough.
    
    But anyway, now's the time to take care of that. Head over to the left and jump
    into the pipe on the left to return to main ground. Just head all the way over
    to the right, but look out for the Pale Pirahna enemies, they're extremely
    annoying. Once you're on the next screen, beat the Dark Puffs along the way,
    and head to the far right of the screen. See a small opening in that tree?
    Maybe not, BUT I SURE DO!
    
    Press R to turn to paper thin mode, and squeeze through that opening. Head up,
    and to the path at the top, and go all the way over to the left. Hit the blue
    switch, and an airplane panel above will get much, much higher. However, it'll
    still be connected to the pipe, so it's all good! Collect the STAR PIECE behind
    the blue switch, and then return all the way back to ground. Head to the upper
    left, and through that pipe. Now switch to Koops if you don't have him here
    already, and aim him to the left for a SHINE SPRITE.
    
    After that, use the airplane panel to get to the side on the right. It really
    isn't too hard; just use right and up, just not constantly. Once you're on the
    next side, fight even more Dark Puffs, and smash every tree you see; one will
    drop a STAR PIECE. Continue to the right, until you find several little trees.
    Squeeze between them as paper Mario, heading right but staying against them...
    to find a VOLT SHROOM. Very nice! And also, at the bottom-left side is a STAR
    PIECE. :)
    
    Now just enter the pipe that leads into her house, and enter it. Is she here?
    Yeah, but she locked herself in the bathroom. Talk to her, and she'll explain
    the problem with the necklace. Silly, but we have to fix it. Return all the way
    back to the entrance; remember that as the place where we found the Shadow
    Sirens, who had it? Also, at the time you're talking to Flurrie, they realize
    that Mario passed them. Just return all the way, and obviously, it begins the
    fight!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: VIVIAN || HP: 10 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: MARILYN || HP: 12 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: BELDAM || HP: 9 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Hah, I began this fight nicely. Start by using Earth Tremor, and with a good
    enough timing, you'll do 5 damage to all of them. However, DO NOT do Earth
    Tremor perfectly. Otherwise, Vivian will do some attack, 1 damage to everyone.
    But that's not all, Marilyn will do an electric attack for 4 damage to
    everyone. And it doesn't end there. Beldam will blow a cold wind upon you, for
    4 damage. That's correct: once they reach half their HP, they get really angry.
    So it's best not to do that.
    
    Do 5 damage to all of them, and you'll be counterattacked with 5 damage to your
    two characters, of course. Now just heal your party up with Goombella/Koops,
    and wait for them to attack. You'll have to take Vivian out first, but after
    that, concentrate all power on Marilyn, and don't stop for anything. She can
    increase her fighting strength, and she WILL do so. She'll be doing lots of
    damage, so a Sleepy Sheep won't hurt. Continue ganging up on them, especially
    Marilyn. They will all go down eventually.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    After that, they'll all call a retreat and they drop Flurrie's necklace. Pick
    that up, and now return all the way back to Flurrie's house, and drop it by the
    bathroom door. She'll then come out, and... hah, she's completely naked anyway,
    even WITH those giant breasts. Alright, shut up now, Rich! She'll flatter Mario
    upon getting out of there, calling him the "cutest thing she's ever seen". And
    she'll even join your party.
    
    Flurrie's a bit of a "different" character. She can do a body slam attack by
    linking up two cursors, much like Goombella's Tattle ability. She can also blow
    enemies away with a gust attack, but that costs 4 FP, and it's kind of hard to
    get right. But anyway, now that we have Flurrie, return all the way back to the
    Great Tree. Now climb up the top of the tree branch, and blow the... invisible
    something off the secret passage, and then Punio will jump into it and unlock
    it from the inside. Now you can get in!
    
    **************
    13. Great Tree
    **************
    
    Once inside, just move forward, and Punio will point you that everyone is gone.
    Just head a bit forward, and two X-Nauts will attack. Just hit them during the
    battle; they really couldn't be that much easier. Once they're gone, some Punis
    will come out from hiding, but only about a tenth of all the population; the
    others were captured by the X-Nauts. And obviously, the Punis don't trust Mario
    because he's "mean looking" and "giant".
    
    However, one will help if you can rescue the others. Anyway, heal yourself and
    save on the right if necessary, and then enter the green pipe nearby. On the
    next floor, ignore the machine there, even if it has a slot to insert
    something. There is no need to use that now. Enter the pipe on the right, and
    then examine the bush at the lower-right side of the area for a POWER PUNCH.
    Now just head onward, battling the X-Naut. Just continue forward from there;
    the path is very linear. Just stop when you see captured Punies.
    
    There's the elder in one red cage, and 90 Punies, including Punio's sister,
    trapped inside a blue cage on the left. However, to open them, you need keys.
    Anyway, just head to the left, and you'll run into Ms. Mowz. Remember her from
    Hooktail Castle? She'll speak pretty much the same stuff she did then, and then
    just go out, leaving you to get the chests. Fight the guard in here to collect
    a RED KEY, and open the chest that Ms. Mowz left for an ULTRA SHROOM. Man, Ms.
    Mowz leaves stuff!
    
    But now, just as long as we have the Red Key. Head all the way back to the room
    with the captured Punies, and use the Red Key to unlock the elder's cage. Hah!
    You thought she (yes, the elder is female) was a trap, right? No, she just
    speaks a plethora of nonsense. Ignore the senseless stuff she says, and return
    all the way back to the first screen, where the elder will stay and make all
    the other Punies go with you. You now have Mario, your partner, Punio, Puniper,
    and nine other Punies on screen. Talk about pressure.
    
    The elder will give you a PUNI ORB, which can be used to power stuff up in this
    cave, but be warned: will also draw the Punies' attention, not allowing them to
    take eyes off of it. So, just keep an eye close to that. Anyway, just go back
    up that pipe, and into the room with the strange machine. Put the Puni Orb
    there, and what do you know, the Punies won't move! However, a pipe appears.
    Take the Puni Orb as you go, and hop into that pipe to go down.
    
    You'll now be faced with a platform (the Punis cannot jump, period), and a
    cliff on each side. The one you're on has a switch you can pull. Just grab
    that, and you can take a shortcut between here and the entrance. And as we all
    know, shortcuts are always good. ;) Anyway, to get the Punis across. Put the
    Puni Orb on one side, and then use Flurrie to blow them off the edge. They will
    then be returned up as bubbles, only to fall again. But lo and behold, Flurrie
    can solve that problem.
    
    Once all 11 Punies are on the other side, go down and examine the bush there
    for a THUNDER RAGE, and just head right to find a SHINE SPRITE. Now return
    using the pipe, jump across the platforms, and make sure you have your Puni Orb
    with you. Allow the Punies to enter the pipe, and let's go on. Head west, and a
    Pider will drop down on you. These spiders are ugly as my feet, so the Punies
    will not continue until they're gone. So do yourself a favor and rid the Great
    Tree of them.
    
    After it's gone, head to the far left and jump in the pipe there. Once on the
    ground, just go over to the far right side. Hop in the pipe over there, and
    here we have yet another screen, with one path going left and one going right.
    Take the one on the right, and make sure Flurrie is in your party. Voila, a
    bunch of Jabbies attack from inside. Step in the middle of them and blow them
    around with Flurrie while the Punies attack, and that shouldn't be a problem.
    
    Following that, the Punies will enter the Jabbies' nest and destroy it. M'kay,
    now we can get past that. Walk across the pillars, and then jump down to the
    floor to find a BLUE KEY. You know what that's for! Return all the way to the
    place where the elder is. Don't worry if you leave some Punies; the elder can
    call them back. Now go over to the room where you freed the elder what seems
    like ages ago, and unlock that cage.
    
    Now, believe it or not, you are carrying 101 Punies around on your shoulders.
    Use the elder to call them back if you wish, and then go all the way back to
    the room where we went into the Jabi nest, and then head west. Be careful to
    kill the Piders along the way, because otherwise the Punies will not pass!
    Period! Anyway. Making sure all 101 Punies are behind you, and you have the
    Puni Orb. Allow them to follow into the next room...
    
    AND HOLY GEEZ, 101 JABBIES! Yes, you are in a room with 101 slug-like
    creatures, 101 insect-like creatures, a nest, yourself, a waterfall, and a nude
    ghost. Now that's just weird. But these are easy. Have Flurrie blow them over
    while the Punies walk all over them, and that's that. Punio will destroy the
    nest, just like before. So go on and enter, and then go into the next pipe.
    There's nothing to be gained by just standing near this machine.
    
    There is with the next one, though. Slide down the pipe, and look behind it for
    a STAR PIECE. Put the Puni Orb into the machine, and then none other than Lord
    Crump appears! Remember him? Ah yes, and did I mention that when you put the
    Puni Orb in there, a pipe opens and a cage falls on top of you and all 101
    Punies? Yep, sorry 'bout that. Lord Crump will now wander off, searching for
    the Crystal Star while "you're out of the way". Mario can get out of the cage
    by sliding through the bars, but the Punies can't.
    
    So, we have to free them. Start by jumping into the pipe at the upper-right,
    and going down to the bottom floor. You'll find four strange pillars there, so
    what could those mean? :) Pretty simple. From here, return all the way back to
    the room where you got the Blue Key. There are four black switches in here
    which will change the figure on the pillars, but you want them in this order:
    Sun, Moon, Puni, Star.
    
    The pillars will then disappear into the floor, revealing a hole behind them.
    Enter that from for the SUPER BOOTS. Congratulations! You can now stomp, which
    is a nice new technique to use for battle. Soon you'll get a new hammer, which
    is also devastating. The Super Boots will allow you to stomp down on the floor,
    AND they allow for much stronger jump attacks in battle! Alright, enough
    senseless praise. Head outside, and break the metal floor there to fall onto a
    pillar.
    
    Hop one bit to the left, and use Koops to get a CHARGE BADGE. Also, you can
    jump across the pillars and get to the upper part of the screen for a SHINE
    SPRITE. We'll have to pay a visit to Merlon next time we get to Rogueport! Now
    just use the pipe to return up, and go over to the cage with the Punies. Break
    the hole in the floor, and then put the Puni Orb in the machine to make all of
    them gather near it. From there, just blow all 101 Punies into that hole. Yeah.
    Really.
    
    Once that's done, regroup your party until it says 101/101 at the bottom-left
    of the screen, and take the Punies up through the pipe on the left, and gather
    them all at the machine there. Now it has a point! Break the hole in the floor
    with your stomp attack, and blow all the Punies into the hole like you pretty
    normally would, and then follow them into the next pipe. Just continue, killing
    some very easy enemies that you'll meet along this path. Proceed along this
    path until you reach a giant lake.
    
    Argh. A puzzle. Anyway, use a pipe to go down to the bottom floor, where you'll
    find a room similar to the one through the locked door of the one with the
    Elder, with platforms to cross! Jump over to the one on the far right, and go
    up through the pipe. Now for the puzzle itself. Hop on the switch right ahead,
    which lowers another switch in the middle of the water, which we need to hit.
    However, this switch is blocking the way, and to lower it you'll lower the
    other one! To make things worse, you can't jump to the other one normally.
    Guess.
    
    If you said "Koops", you're right. Start by hugging the wall and standing on
    the switch, and then shooting Koops to the left and holding X. Now get off the
    switch and wait for the smaller one to appear in the water, and THEN guess what
    happens? The entire lake is drained right into the lower part with the
    platform, to create bubbles! Now go to where the lake was to collect a SHRINK
    STOMP BADGE. Nice ability. Now, collect all the Punies together and blow them
    across the platforms.
    
    Now that you've done that, go to the next screen, making sure you get the handy
    SHINE SPRITE. ;) Now through the pipe, place the Puni Orb on the machine,
    and... boom! The floor collapses! Yep, it was a secret passage. Laugh at Lord
    Crump, and go to the bush on the left to collect a MUSHROOM, and make sure ya
    save. Now head over to the right and put the Puni Orb into the machine, and the
    Crystal Star drops. The only problem is, Crump immediately appears and steals
    it!
    
    Following that, Crump sets a timer for five-minute detonation of the Great
    Tree. You've got to run! Head all the way back to the entrance, fighting the
    X-Nauts who get in the way. They're not really that bad, just hit 'em around a
    few turns and watch 'em fall. Getting back to the entrance shouldn't be hard.
    Once you're there, Crump has no choice but to stop the timer. Following that,
    Crump will run off and appear in a super robot, the Magnus. Which triggers a
    boss fight here, but too bad Lord Crump's too much of a wuss to fight himself.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: MAGNUS || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Lord Crump, as you might expect, is always more bark than bite. Magnus's stomp
    attacks aren't exactly that dangerous, and neither are the earthquake-like
    attacks, although they'll damage both of your characters. Just about the only
    thing to worry about is him punching his arms out, which may target you for
    quite a bit of damage. Take them out quick with a Multibounce, and then
    pulverize Magnus like he can't be pulverized; that's probably the best
    strategy. Koops and Mario is probably the best party here, although a Lv. 2
    Goombella is even better, if you have her.
    
    If you happen to get 2 SP, use Earth Tremor. Do this right, and you'll do about
    5-6 damage to Magnus, which is 1/6 or 1/5 of his HP, depending on how you do
    it. ;) Otherwise, just have Koops use his attacks every turn while Mario
    invariably uses Power Bounce. This attack will do 7-infinite damage to Magnus,
    as long as you do it correctly (although the chances of you doing more than 12
    damage with Power Bounce are very slim, let alone infinite). Keep at it a bit
    with pure, solid aggression, and this robot will fall.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Crump then gets scared and calls a retreat, and he also drops the Emerald
    Crystal Star along the way! Yay, just take it and Mario will receive the new
    ability "Clock Out". Now, besides Peach's and Bowser's parts, Chapter 2 is
    complete.
    
    ****************
    14. Unknown Area
    ****************
    
    Now what's Peach doing? Just take another shower on the left, and then the door
    to the right will open. That means TEC spied on her and wants to see her. >_<
    Just enter his room like you did in Chapter 1, and what do you know! TEC is
    developing a crush for Peach! He even asks her to dance with him! He'll make a
    hologram of Peach for her to dance with. Just press all the buttons (based on
    A, B, X, and Y) that will appear above Peach's head, and that was a success.
    
    Once you do that, you'll go over to Bowser, who has to get through Petal
    Meadows to try and find Peach and the Crystal Stars. By god, he's behind...
    we've already got the SECOND Crystal Star and he's searching for the FIRST?
    Anyway, you get to play a mini-game as Bowser in which you're playing the first
    level of Super Mario Bros. Just destroy all the blocks along the way and get
    the meat to grow bigger, just mushrooms would Mario in Super Mario Bros.
    
    And when Bowser finally gets to Petalburg, naturally all the Koopas run. He
    then calls out to none another than a poster of Peach. Thinking that Peach is
    just playing the silent treatment on him, he watches as a Koopa takes the
    poster and runs. Haha, what a hilarious turnout for poor Bowser. After that
    laughable scene, we'll return to what Mario is doing, after we leave the Great
    Tree.
    
    *************
    15. Rogueport
    *************
    
    Exit from the Great Tree, and make your way all the way back to the Rogueport
    Sewers. From there, go to the Thousand-Year Door and put the Emerald Star
    there, and you'll find that the next Crystal Star is in a floating town in the
    sky. You'll automatically be taken back to Professor Frankly's house, where
    he'll tell you that there's a blimp in the west part of town that goes to
    Glitzville, but you need to speak to a stingy guy named Don Pianta to get there.
    
    Remember that female toad that blocked our way earlier, and we need to get her
    a new contact lens? We need to get past her to go to the west side of town.
    Start by going to the shop, and buy the CONTACT LENS there for 10 coins. Good,
    now that we have that, give it back to her. This is Zess T., and she'll cook
    for you from now on. Not a side quest I really bothered with that much, but
    it's worth taking a look into a bit later.
    
    As we come in here, hug the wall near where you enter, and you'll find a STAR
    PIECE there. Go near the pipe a little bit down, in the green garden with the
    blue flower. Check behind it for a STAR PIECE, and go over to the Pianta
    Parlor, but a little down. Start Spin Jumping, until a little piece of the
    ground starts coming out. Continue, continue... until it comes out, and a STAR
    PIECE falls. Now go behind the trash can on the left for another STAR PIECE.
    
    Now go to the shop, and buy a DRIED SHROOM, and then a DIZZY DIAL. In that
    order. And buy those two items. Period. The shopkeeper there will then ask you
    what color your mustache is, so reply "black". She then realizes that's the
    wrong answer, and asks you your favorite color. Say "yellow" and she'll let you
    out through the back, which is a secret passage to Don Pianta! Go through
    there, and then up the stairs to find Don inside the house.
    
    Obviously, he won't exactly hand you a blimp ticket and say "bon voyage". He'll
    give you one if you can find his daughter Francesca and her boyfriend Frankie,
    and bring them back to that place. Sounds simple enough. From here, go out to
    the central side of town, and then go south to the harbor. Go to the very
    bottom part to find the two there, but no matter what you say, they won't go
    back to Don Pianta. Now, go back to Don and tell him the situation, and then
    Francesca will appear herself. After an emotional scene, you get a BLIMP TICKET.
    
    Now just head to the northern part of the main western side of Rogueport, and
    talk to the person at the upper-right. Now we can go to Glitzville, the city in
    the sky.
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  d.  CHAPTER 3   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    **************
    16. Glitzville
    **************
    
    Yay, now this chapter is fun, although it spans even less places than Chapter 2
    did. Once you arrive in Glitzville, your first thought would be to enter that
    collossal building, no? Nah, let's do some item collection. There's a large
    star emblem in the middle. Spin Jump a little below it several times, until you
    get exactly the middle. That's a STAR PIECE. Now head left, behind the
    telephone booth there. There's a STAR PIECE behind it.
    
    Head to the upper-right of this area, to find a STAR PIECE there, in the
    bushes. And it's doesn't end. See the shadow under the glowing box above? Hit
    it, and a block will appear. Jump on it and then jump to the glowing box for a
    SHINE SPRITE. Now head into the bar on the right, and search behind the
    counter. There's a STAR PIECE hidden there. Now leave the bar, head to the
    lower-right side of it, and hit the switch there. Climb the stairs that will
    then appear, to find yourself on top of the juice bar. Use Koops to grab the
    STAR PIECE underneath the picture.
    
    Grab the POWER PLUS P BADGE, and then just get down from here; that airplane
    panel is useless for now. Now we can enter the main building, which is an area
    of battle. Find the picture of the bombs, and Spin Jump. You got a STAR PIECE!
    Now enter the door in the center, and you'll find two guys fighting; the yellow
    one, Rawk Hawk, who is supposedly the champion, will win. And on his champion
    belt is none other than the Crystal Star.
    
    Alright, now Mario and Koops agree to force their way to top place. Talk to the
    guard to the door on the left, and he'll allow you to talk to the main boss,
    Grubba. He'll then show you all over the place, and ask you to sign a contract.
    He won't accept "Mario" as a name, and will make you go under the alias of "The
    Great Gonzales". Har, now I like that. He'll take you to a minor league locker
    room, and allow the manager, Jolene, to teach you the rules. You're at Rank
    #20, and have to make your way up to the champion to go to the final battle
    with Rawk Hawk.
    
    This is where I'll guide you. Examine the Game Boy Advance on the left (looks
    very funny, doesn't it?) and Gonzales will give you a condition. You have to
    follow these if you want to proceed. Period. Hope it's something like "appeal
    once" as opposed to "don't use FP" or "don't attack, and just let your partner
    do it". Anyway, just reserve a match with the Game Boy Advance, and the first
    battle is against the Goomba Bros.
    
    ~ #19 ~
    Enemy: Goomba Bros.
    Reward: 3 coins
    Difficulty: *
    
    This battle is so easy that I could puke. Just beat them around with a few
    attacks, and you'll win this one without a single problem.
    
    - -
    
    Grubba will give you a bit of an interview, and then you'll be taken back to
    the locker room. A guy there, King K. (stands for Koopa) will introduce you to
    a fairly rounded bunch. Himself, the brave, strong guy; one particularly
    adventurous and mischievious thief; one rude and plain mean guy; and a bomb
    with a very bad speech method, but who speaks wisdom. Anyway, just use the Game
    Boy Advance to play the next battle.
    
    ~ #18 ~
    Enemy: KP Koopas
    Reward: 4 coins
    Difficulty: *
    
    Not really too bad. They're just a different version of regular Koopas, with
    different color. Beat 'em up by jumping them down to their shells, and then
    have Mario or Koops do the fighting.
    
    - -
    
    Just use the Game Boy Advance.
    
    ~ #17 ~
    Enemy: Pokey Triplets
    Reward: 4 coins
    Difficulty: *
    
    These things can add up the damage if you allow them, but if you don't, they're
    all just minor pieces of cake. Hit 'em back and forth a bit with your hammer,
    for some fun.
    
    - -
    
    Nothing to do, so just examine the Game Boy Advance.
    
    ~ #16 ~
    Enemy: Dead Bones
    Reward: 5 coins
    Difficulty: **
    
    Remember these from Hooktail Castle? They're nothing but easy, what with their
    pathetic 1 HP. Hit 'em around with your hammer a bit, and try and finish them
    off as quickly as possible.
    
    - -
    
    Next.
    
    ~ #15 ~
    Enemy: Spike Storm
    Reward: 5 coins
    Difficulty: *
    
    Do I really need to give a strategy?
    
    - -
    
    Buy some hot dogs if you want, although they're 10 coins. They restore 5 HP and
    5 FP, which is nice. Save just in case, since these next guys can steal your
    stuff if you're caught off guard.
    
    ~ #14 ~
    Enemy: Hand-it-Overs
    Reward: 6 coins
    Difficulty: **
    
    Try and finish them off IMMEDIATELY. If you weren't given some handicap, then
    use Mario's Earth Tremor and Koops's Power Shell as soon as you possibly can.
    That will finish them all off, unless you really screwed up on Earth Tremor,
    which is really not that hard. They can steal your items and coins, so if they
    do, kill them immediately.
    
    - -
    
    Nothing to do, it's up to you, I've got nothing to say but it's okay, good
    morning, good morning... next battle, and full credit to the Beatles for that
    line.
    
    ~ #13 ~
    Enemy: Mind-Bogglers
    Reward: 6 coins
    Difficulty: *
    
    Not exactly difficult, although it would be best to eliminate them quickly.
    Beat 'em up and boggle their minds a little bit, and then just go on to the
    next fight.
    
    - -
    
    Read the above sentence.
    
    ~ #12 ~
    Enemy: Punk Rocks
    Reward: 7 coins
    Difficulty: **
    
    They've got very high defense, even if they are small. Use Power Hammer right
    off the bat and Goombella's Tattle ability, if you wish. Just use Power Hammer
    twice, and you'll kill them.
    
    - -
    
    Alright, it starts getting a little more exciting and entertaining from here
    on. Just fight the next battle.
    
    ~ #11 ~
    Enemy: Bob-Omb Squad
    Reward: 7 coins
    Difficulty: *
    
    These guys obviously aren't very smart, as two hits to any of them will
    detonate them. This can blow you up, but the strategy is simple, if it's
    allowed. Make Mario Multibounce them, and then have Koops use Power Shell.
    BOOM. All gone, and no damage taken.
    
    - -
    
    Alright, after that battle, don't immediately go to the next match. Instead,
    head outside to the hot dog stand. You'll see Jolene on the way, asking a guard
    about what's with all the noises coming from the locked storage room. Anyway,
    just ignore that for now and head out, and go to the hot dog stand and buy some
    if you want, but the problem is that their rare imported egg just started
    jumping around by itself!
    
    We can fix that. Just stand in one place, waiting for the egg to bounce into
    you. Then the egg will jump on top of the hot dog stand, where you can't reach
    it. To get it, head to the right and unlock the stairs if you haven't already.
    Then head up and use the trampoline to reach the airplane panel, and fly over
    to the stand. Capture the egg there, and it'll want to go with you. Fine by me.
    Just go to the Game Boy Advance and register for another match.
    
    ~ #10 ~
    Enemy: Armored Harriers
    Reward: 1 coin
    Difficulty: ******
    
    What's the problem with this match? YOU CANNOT DAMAGE THEM. I repeat: you can't
    hurt them in any way, but they can hurt you for 5 damage a hit. Just run away,
    because there's no use attempting to fight them.
    
    - -
    
    Well, the Armored Harriers won. But wait, what happened to your egg? It hatched
    into a Yoshi! This Yoshi knows what your problem is, and offers to help. Good,
    another party member! I'll call him "Yoshi" for the rest of the guide, since
    it's the easiest. Now, since you lost that fight, you went down a rank. Fight
    another battle, and then return to the Armored Harriers. Now this time, you can
    beat them. Just so long as you have Yoshi.
    
    ~ #10 ~
    Enemy: Armored Harriers Rematch
    Reward: 7 coins
    Difficulty: *
    
    Yoshi can handle this without a problem. Just use Yoshi's Gulp ability twice,
    and you'll do 4 damage to both of them. They'll attack, but try to time their
    attacks so you can deflect them, and thus you'll hatch a win. Just make sure
    you have 8 FP handy. Mario can be a healer.
    
    - -
    
    Once you beat them, Jolene will talk you to Mr. Grubba's office, where you'll
    be taken to the Major League locker room and given 30 coins. However, the
    champion, Rawk Hawk, will barge in and insult you. He and Yoshi will have a
    cross-off with each other, and Mario will begin to think the Crystal Star on
    his belt is a fake. After that, you'll get an e-mail from a mysterious being
    known as "X" who orders you to follow his orders to find the Crystal Star.
    Well, that came out of nowhere. Just examine the Game Boy Advance.
    
    ~ #9 ~
    Enemy: Tiny Spinies
    Reward: 11 coins
    Difficulty: **
    
    NOT VERY HARD. Just use Mario's strongest attacks, since they have a little bit
    of defense on them.
    
    - -
    
    Nothing will happen, so... just examine the Game Boy Advance to start the next
    battle.
    
    ~ #8 ~
    Enemy: Shell Shockers
    Reward: 12 coins
    Difficulty: **
    
    ...
    
    - -
    
    After that fight, you'll get another e-mail from "X". He'll order you to go to
    a "watering hole" outside the Glitz Pit. He means the juice bar. Just leave
    this coliseum and go the bar on the right, and talk to the bartender. X seems
    to have left, but he left something for Mario: the Super Hammer! Now he can
    smash large objects. After you get it, Mario gets another e-mail saying to
    smash the block in the minor league room. Well, seems like X is our friend.
    
    Go back into the Glitz Pit, and head left and through the door. Head three
    doors to the left, including the door to the battle arena. Speak to the guard
    there to enter the minor league room, and then smash the yellow block to the
    left. Climb up the boxes to the right, and then use Yoshi to fly over to the
    left, and collect a paper on the Crystal Stars. Just leave this room, and
    Jolene will confiscate the paper and throw Mario out from the minor league
    room. Smells of suspicion, doesn't it... now go to the major league locker room
    and start the next fight.
    
    ~ #7 ~
    Enemy: Poker Faces
    Reward: 12 coins
    Difficulty: **
    
    I recommend using Earth Tremor and/or Koops for this fight, since if you get
    close to these buggers, they'll hit you in the face with spikes. And you can't
    jump them, obviously. Try and block their attacks, while having Mario and your
    partner Appeal over and over, until you can use Earth Tremor.
    
    - -
    
    The Iron Clefs will come back for another fight! Well, that was rude, but you
    can beat 'em just like you did before. Use Gulp twice, and then watch as they
    spin their eyes back and forth. Once you return, you'll receive a hate e-mail,
    saying that if you continue bothering with the Crystal Stars, you're dead meat.
    Hmmm... the plot thickens. Anyway, start the next battle.
    
    ~ #6 ~
    Enemy: Magikoopa Masters
    Reward: 13 coins
    Difficulty: ***
    
    This is probably the most difficult battle yet, because the enemy party is such
    a variety. The R. Magikoopa will cast attack and defense magic, the W.
    Magikoopa will attack and when the party gets critical, cast healing spells and
    support spells, and the G. Magikoopa will electrify the Koopas and make them
    invisible. AND when they get critical, they'll make clones of themselves. I'd
    start by using Power Bounce and Gulp on the R. Magikoopa and wiping it out,
    then trying to block the W. Magikoopa's attacks, and repeating. Keep an eye on
    your health.
    
    - -
    
    After that battle, what do you know? Jolene sent you a piece of cake,
    apparently as a fan. Just eat it up, and all of your health will be
    replenished! Just use the Game Boy Advance again to start another battle.
    
    ~ #5 ~
    Enemy: Fuzz
    Reward: 13 coins
    Difficulty: *
    
    Now this is a "cute", but easy battle. You've got a Fuzzy (little HP weakling
    creatures), a Green Fuzzy (high HP bloodsucking creature), and a Flower Fuzzy
    (high HP, FP sucking creature and one that casts magic). Concentrate on the
    Fuzzy first, since it has such tiny HP. Now use Earth Tremor, or ANYTHING that
    will take out the Green Fuzzy quickly, since it'll multiply. After that, hammer
    the Flower Fuzzy like crazy, since it'll cast strong magic. Not very hard.
    
    - -
    
    What happens after that fight? Bowser suddenly storms on stage and demands to
    fight with Mario! Well, anything that allows us to get a battle in with Bowser.
    Begin!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: BOWSER || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    He's really not all that tough, but his attacks are. He'll breath fire, he'll
    stomp on you to decrease your abilities, and he'll pack a bit of defense on
    himself. Koops or Yoshi are definitely recommended for this fight, and you
    should definitely have some Mushrooms or Hot Dogs handy. Beat up on him with
    all of your power, and use Mario's Shrink Stomp ability, since Bowser won't be
    nearly as tough once shrunk. With low defense like that, even Goombella can
    hold her own, although Yoshi will do better, gulping and spitting.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Well, that was definitely out of nowhere. But anyway, that's all that is
    between the fifth and fourth ranked fights.
    
    ~ #4 ~
    Enemy: Craw-Daddy
    Reward: 14 coins
    Difficulty: *
    
    He's basically just a slightly stronger version of Gus; that's surely not
    something I need to worry myself over. I'd use Mario and Yoshi for this fight,
    having Mario use his hammer (4 damage a hit) and Yoshi Gulp (4 damage a hit)
    several times, until the fight ends in your favor.
    
    - -
    
    "X" will send another e-mail, asking you to meet him in front of the telephone
    booth outside the Glitz Pit. Remember the telephone booth with a Star Piece
    behind it, right when we entered this place? Go all the way back over there,
    although you'll be stopped by Rawk Hawk along the way; he'll give you a quick
    threat and then leave you be. Once at the booth, look behind it to find a
    STORAGE KEY. X will e-mail you again, telling you to unlock the storage room
    near Mr. Grubba's office. Just go left of his office, and unlock it.
    
    When you're in here, you'll encounter none other than Ms. Mowz. She was the one
    causing noises, if you passed Jolene talking to the guard here, earlier. She'll
    then sneak away, allowing you to do whatever you want. Use Mario's hammer to
    destroy all the boxes in here, including the ones on the right so that you can
    collect a STAR PIECE. Now use Flurrie to blow the boxes on the left away, and
    hit the blue switch there to make a set of stairs appear.
    
    Head upstairs, grab the SHINE SPRITE, and jump on the box and use Yoshi to fly
    over to the right. Smash the boxes! Really, do it! Use Yoshi to get the HP PLUS
    P BADGE there, and then enter the vent on the right. Once you're up here, go to
    the right and peek through the hole, to find Jolene and Grubba talking to each
    other. Surprise Grubba by making a "squeak" sound so he thinks you're a mouse;
    that's the funniest result. Now just use paper Mario to slide through the bars
    on the bottom-left, and return to your locker room and start the third battle.
    
    ~ #3 ~
    Enemy: Hamma, Bamma, and Flare
    Reward: 14 coins
    Difficulty: ***
    
    This is very likely the toughest battle in the Glitz Pit. Hamma is a plain
    strong fighter, and should definitely be taken out first. Bamma will use
    boomerangs, which will do 3 damage to everyone, but these attacks are not that
    hard to block. Flare will spit fire, which is a definite threat. They all have
    7 HP, so they aren't particularly hard to beat. Use Earth Tremor if you have
    the SP, and then have Koops or Yoshi damage all of them.
    
    - -
    
    Remember that mysterious hate mail that you know believe Rawk Hawk sent? You'll
    get another piece of hate mail, warning Mario to stop looking for the Crystal
    Star, or end up like the other missing fighters. Use the Game Boy Advance again
    and Jolene will bring a cake in, but don't eat it yet. Just fight the next
    match, and...
    
    ~ #2 ~
    Enemy: Chomp Country
    Reward: 15 coins
    Difficulty: **
    
    This is an annoying battle, but just use Earth Tremor, Koops, and Mario's
    Hammer to easily damage the bunch of 'em. They're not really that hard, they
    can just get annoying.
    
    - -
    
    When you return, you'll find a Koopa lying on his shell on the ground, injured.
    Well, not really, but he ate the cake; it was poison. So someone wanted you
    out, eh... but anyway, just so long as you can fight, might as well go to the
    top seed, aside from Rawk Hawk.
    
    ~ #1 ~
    Enemy: Koopinator
    Reward: 15 coins
    Difficulty: **
    
    He's tough, but not in terms of difficulty. While he does have a great attack
    power on him and 25 HP, there's just one of him. Use Mario's strongest attack,
    that's probably Power Smash. 6 damage; Yoshi's Gulp will do 4 damage. Heal up
    if he gets you, since he can charge up his attacks and do a LOT of damage if
    you leave him be.
    
    - -
    
    After that battle, X will e-mail you again, telling you to peel the Great
    Gonzales posters off of the Glitz Pit walls. If you go back there, you'll find
    a hell of a lot of them. Anyway, use Flurrie to blow them off; start with the
    ones at the bottom, and scale the wall until they're gone. Then head upstairs
    and blow those two away, and the last one will drop a STORAGE KEY. Now take
    this down to the locked door we've already opened earlier, and take the
    staircase up.
    
    Go through the door on the right, to the second floor. Jump to the boxes on the
    left once you reach the next room, and use Yoshi's Float ability to get across
    the boxes on the right. Now go over to the far right and use Mario's Power
    Smash... and what?! King K. and your thief friend from the Minor League, both
    squashed and near dead! How could this have happened? Anyway, there's nothing
    you can do with them. Just try to leave this room, and then you'll see Jolene
    watching. Plot thickening even more, eh...
    
    Now go to the major league locker room, and reserve the match with Rawk Hawk.
    After that, the guard will come, but he won't lead you to the usual spot.
    You'll go in through a different entrance because this fight's special,
    supposedly. However, he'll take you to a minor league locker room. And
    meanwhile, Rawk Hawk steps into the arena and Grubba waits for Mario (or the
    Great Gonzales, if you wish to call him that).
    
    But anyway, you have to find a way out of here. Go over to the bottom-right
    side of this room, and blow the poster there away to reveal a hidden path. Now,
    I like that! Head to the right, past the small room there, and into the other
    major league locker room. Once again, head through from the upper-right, and
    you'll arrive in a bathroom. Flush yourself down the toilet (EWWW) and the pipe
    will take you to the major league locker room we're used to! Yay! From here,
    just go to the arena, and the RAWK begins.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: RAWK HAWK || HP: 40 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    He's not really that difficult, but he's certainly much tougher than all of the
    other monsters we've fought during this tournament. I'd recommend Mario and
    Yoshi for the first part of this battle, and then Flurrie when Rawk Hawk jumps
    to the ceiling. He'll be adding a bit of damage up on you, but remember he'll
    only get one turn to one from Mario AND Yoshi. Combine with a Power Bounce and
    a Gulp, and you'll be beating him up really bad.
    
    Use Sweet Treat to recover FP if necessary, and watch out when a thick fog
    appears, because Rawk Hawk will be quite a bit more accurate than you. Use
    mainly jump attacks, until Rawk Hawk jumps to the bars on the ceiling. He'll
    get quite a bit stronger here, dropping stuff on top of you. Now switch Yoshi
    out for Flurrie, and have her use Body Slam. Eventually, Rawk Hawk will fall
    off the bars and fall.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Well, Rawk Hawk did lock you into that minor league locker room and he did send
    you the poison cake, but he did not send the hate e-mail. You'll be taken to
    what used to be Rawk Hawk's room, and given the champion belt, but it's a fake
    Crystal Star. X will then e-mail you, telling you to find the "ghost" in the
    champ's room. First, rest in the bed, and then just jump on top of the boxes to
    the left, and switch to Yoshi to fly over to the vent on the right.
    
    Use Mario's Super Smash hammer move to break down the vent, and then enter.
    You'll hear none other than Grubba plotting to do evil things! Yep, the manager
    was the bad guy all along, not Jolene or Rawk Hawk. He'll leave his room, so
    just break down the vent to arrive in his room. Open the bottom drawer to find
    a STAR PIECE, and then the upper one to read a top secret paper. Grubba will
    then run away immediately.
    
    Head to the plant at the bottom-left side of the room to find a STAR PIECE, and
    then enter the arena, where Grubba awaits you. It turns out, he was using a
    machine powered by the Crystal Star to suck the energy out of fighters, so
    that's what's happened to the fighters, including the first champion of Prince
    Mush. Needing to keep his secrets, Grubba will then use the machine to become
    Macho Grubba.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
         \\\ -- \\\ BOSS: MACHO GRUBBA || HP: 60 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    There is one move that is an ABSOLUTE NECESSITY in this battle, and that is
    Mario's Special move Clock Out. Start the battle by using this spell, and make
    sure you press the button that appears near Grubba instead of the one near
    Mario and your partner! Seriously. Once Grubba is paralyzed, beat him like nuts
    with Power Bounce and Body Slam or Ground Pound, depending on whether you bring
    Flurrie or Yoshi, who are both good choices for this fight. Goombella's
    Multibonk is also nice.
    
    Grubba has a whooping 60 HP, which is a real lot. When he does regain his
    movement, he'll be pretty tough, I can assure you. He's slow, but really
    strong. What he'll do is cast a spell to give him two turns every time you and
    Yoshi/Flurrie get finished, and then increase his attack power by 2, and then
    do lots of damage by flipflopping all over you. However, you got such a head
    start on him, that this won't be a problem. If necessary, just use Sweet Treat
    or even Earth Tremor.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Grubba will then die here, allowing you to take the Gold Crystal Star. After
    that, Jolene will come in and tell you everything. She came from a poor family,
    and was the sister of Prince Mush. Hearing that Glitzville was opening a battle
    arena, Prince Mush became the champion of the Glitz Pit, only to have his fate
    with Grubba. Jolene knew this, and was secretly trying to help Mario defeat
    him. And she was actually "X", which would explain why a mysterious being like
    X gave you all this help and a new weapon.
    
    Anyway, Prince Mush and the other missing fighters will be back, and Jolene
    will give you the Gold Crystal Star. That pretty much wraps up Chapter 3, once
    Mario gains the new skill "Power Lift".
    
    ****************
    17. Unknown Area
    ****************
    
    Anyway, Lord Grodus is once again taking out anger of Mario upon his servants,
    this time upon Beldam. Although, Vivian, Marilyn, and Beldam are planning some
    secret weapon to use again Mario. Now, for Peach. Enter the room, and TEC will
    want her to interrogate Grodus, about his plans. To do this, go to the previous
    room and enter the elevator, and then head right to the room with a green lamp
    above it.
    
    Once you're inside, open the lockers on the left to find a uniform, and then
    change in the stalls to the right side of the room, to be dressed like an
    X-Naut. Once you regain control, leave this room and enter the door at the far
    right side; this is Grodus's throne room. Talk to him; he'll tell you a little
    bit about the plan, but he will not tell you why he wants Peach. Return to the
    room where you changed, and then to TEC, and that concludes that.
    
    Now for Bowser. He's inside the Great Tree, and once again we get a pretty
    amusing scene. He'll ask for the Crystal Star from the Puni elder, whose excuse
    is that she "gave it to some mustached fellow named Marty-o who wants to save
    someone named Princess Pinch". Believe it or not, Bowser actually knows whom
    she's talking about. After that, Kammy Koopa and the Puni Elder will have a
    fight with words, and that's that with that slow guy.
    
    *************
    18. Rogueport
    *************
    
    We'll start off where we stopped, Glitzville. Head to the first screen of the
    town, and get back on the blimp to head for Rogueport. Once you get here, leave
    this screen and go all the way back to the entrance we first used to go into
    the Rogueport Sewers, and make your way over to the large yellow block, in
    front of the Thousand-Year Door room. Destroy it with Mario's hammer, and then
    use the trampoline it was on top of to get to that room.
    
    Inside that room, you'll find that the fourth Crystal Star, the Ruby Crystal
    Star, is hidden in Twilight Town. Anyway, you'll automatically be taken to
    Professor Frankly's room. He'll tell you that there's a pipe somewhere in
    Rogueport leading into Twilight Town, so I guess you just have to look... oh
    wait, you have me, so that settles that problem. Go to the western side of
    Rogueport, and become paper Mario.
    
    Slide through the sewer bars in the middle, and here'll you be inside the
    Rogueport Sewers (duh). Call Yoshi over, and ride him over to the platform on
    the left. Enter the room at the left, and enter the pipe... but what the hell?
    The pipe rejected you! Man, now that was cheesy. To get forward, though, you
    have to speak to Professor Frankly. Return to ground, and use the rightmost
    pipe to return to ground.
    
    Go to Frankly's house, and tell him about the situation. He'll tell you that a
    citizen named Darkly, living inside Rogueport, knows the secret. Alright, he's
    easy enough to find. Head to mid Clock Town, between a screen and Merlon's
    house. Speaking of that, you may want to build Yoshi up there. That way, he can
    use Mini-Egg and Ground Pound five times instead of four. Oh, and his attacks
    and HP are better.
    
    Enter the alley between the two by hugging against the wall, and then talking
    to the shady looking guy there. He'll tell you the secret: you have to have
    your name written down. So, he'll write "Mario" behind your back. Alright, now
    that was strange. Anyway, just return to the sewers through the holes in west
    Rogueport, and using Yoshi to get across the gap. Enter through the door, and
    go through the pipe to arrive in Twilight Town.
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  e.  CHAPTER 4   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    *****************
    19. Twilight Town
    *****************
    
    The first thing you'll notice is that this is a sullen, gloomy town. And really
    dark and depressing. As soon as you arrive, a villager comes in and tells you
    to leave, but then a bell rings, and he turns into a pig! Scary. After that,
    the mayor Dour will arrive, and invite you into his house. First of all, look
    at the grass around the tree next to his house (at the north) for a STAR PIECE,
    and just a bit left of it is another STAR PIECE.
    
    Now enter his house, and he'll explain that inside Creepy Steeple is a
    mysterious being who is ringing a bell to turn random villagers into pigs.
    Ouch, now that is just deadly. However, the Crystal Star is inside Creepy
    Steeple, giving you some incentive to go there. Anyway, head to the screen on
    the right, and lean against the fence to find a STAR PIECE. Talk to the guy
    guarding the path to Twilight Trail, and he'll tell you that you have to have
    the mayor's permission.
    
    Fine. Go to the previous screen, but then the bell rings. Who this time? Enter
    the northern house to find no mayor... but a pig! Ugh, the mayor was the one
    transformed. As you leave the house, the bell rings again. Return to the gate
    keeper, to find out he was the new one transformed! Well, kind of convenient,
    but I assume you want to put a stop to such evil. Continue into the Twilight
    Trail.
    
    ******************
    20. Twilight Trail
    ******************
    
    When you start, enter the small beat down shack at the top to find a BLACK KEY
    inside. You know what that means... head over to the right, to find several new
    Goomba enemies. They're much, MUCH tougher than their predecessors from the
    Rogueport Sewers, since they'll raise their attack power a lot. Try to deflect
    their blows with B, that's really amusing. Anyway, hit all the brick boxes
    along the way, because one contains a SUPER SHROOM, and one does 10 coins.
    
    Once you reach the next screen, have Koops get you the STORAGE KEY. Now return
    to Twilight Town, and enter their shop. Their back room is locked, but the
    shopkeeper will let you take anything there so you can help her husband. Once
    you arrive, open all four chests for a DEFEND PLUS BADGE, a JAMMIN' JELLY, a
    BOO SHEET, and a LIFE SHROOM. All very nice items! Anyway, open the treasure
    chest with the Black Key...
    
    Come on, did you REALLLY think that this was a good chest? This one is the most
    evil of all of them, calling you an idiot the most times and speaking with as
    much cruelty as possible. Although as usual, you get a new helpful ability.
    Anyway, head all the way back to the final screen of Twilight Trail, where
    there is a log blocked the way. Press R and then rotate the left analog stick,
    and you'll become a small paper ball!
    
    Yep, what a curse. Roll under the log, and switch to Flurrie. Blow this tree
    out of the way with her wind blowing, and then look behind the pipe that is
    then revealed to find a STAR PIECE. Now enter the pipe that was just opened,
    and just head to the left to enter the real woods. This place is pretty linear,
    though. Beat the flowers along the way, and break the box beyond it for a nice
    10 coins.
    
    Turn into paper Mario and squeeze through the grass, and then open the ? box
    for an EARTH QUAKE. Now just head left, and go to the next screen. Hit the ?
    box to find a HAMMER THROW BADGE (equip this right away!) and then continue
    past the tree by using Flurrie's wind, to go to a part at the back. Just go to
    the right, and go to the next screen. Continue along the path from here, and
    then use the wind to reveal a delicate spot! Just Spin Jump on the good
    delicate spot to reveal a hole.
    
    Enter, and you'll be at the far side. Head over to the right, and once a block
    BLOCKS the way, push it, effectively moving the other block at the other side
    away from a hole! Now jump back into the previous pipe to return to the real
    screen. Go into this next hole to jump out of another hole from the other side
    of the block, and... LOL. Now this is just hilarious, this. Good thing it's
    over, though. Keep jumping as you go right to find a SHINE SPRITE, and then
    you'll find Creepy Steeple.
    
    ******************
    21. Creepy Steeple
    ******************
    
    As soon as you enter, you'll walk around the road and find the gate closed.
    Now, this is getting pretty realistic, eh? Head over to the right, and ignore
    the well there for now. We'll have to go down that well pretty soon, anyway.
    Once on the right, use Mario's paper roll ability to get under the fence, and
    then head to the left side of the gate for a STAR PIECE. Then enter this large,
    castle-like building for good. It's pretty quiet and deserted for now, however.
    
    Turn into a small piece of paper, and roll into the hole at the upper-left part
    of the room. Now, this room is addicting! Look behind the desk for a STAR
    PIECE, and collect a SHINE SPRITE, ICE SMASH BADGE, and COOK BOOK from the
    various chests in here. All nice gifts! Now return to the previous room, and
    push the star-shaped spangled banner... whoops, I mean... statue out of the
    way, and then jump into the hole that is revealed.
    
    From here, enter the hole in the wall. I wonder who broke that? Just head to
    the right to find a secret room with a FLOWER SAVER BADGE. Hard on your BP, but
    can be worth it. Now return to the previous room, and go through the door on
    the left, and open the chest... HOLY CRAP! LOOK AT ALL THESE GHOSTS! Yep, the
    whole bunch of 'em will fly off, and then one particularly rude one will
    challenge you, asking how many came out. Answer 200, and let him fly away after
    he hands you an ULTRA SHROOM. Very good healing item!
    
    Now return to the main room of the Creepy Steeple, and tell the Boos that you
    won't hurt 'em (although we will later). Now go through the door at the bottom,
    and head up the stairs fighting the enemies on your way. You'll see a red
    switch at the top of the stairs, and it's simplest to hit it twice, just in
    case. You'll hear big noises, that's for sure. In the room just ahead, it moves
    a staircase.
    
    Thing is, in this room, there are three passages. The bottom one leads to a key
    to the boss's room, the top one is the boss's room itself, and the middle one
    is a stupid passage that cannot be retracted, leading back to the room with the
    200 Boos. So try not to take that one. Once inside the room with a staircase,
    keep Spin Jumping the middle of the floor for a STAR PIECE. Now take the
    staircase up, while having Yoshi ready.
    
    Board Yoshi and continue running until you face the gaps. Jump across them, and
    at the far side you'll find a STEEPLE KEY. Now we can go fight the boss soon!
    Return to the room with the staircase, and take the northern exit out. You'll
    find a red switch in this room; whack it twice so that the staircase will move
    to its proper position. Having done that, go back to the previous room and head
    upstairs.
    
    Once again, use Yoshi to get to the far side, where you'll find a locked door,
    nice! Just go in there, and make sure you save along the way... head to the top
    and in to the door there, and heal with the block there if necessary. Once
    inside, you'll be greeted by the creature. It turned all the villagers into
    pigs for fun, saying "they roll in gloom, it's so sickening, why not make 'em
    roll in mud?". How evil. Time to fight this monstrosity!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: ???? || HP: 40 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Nope, it doesn't give a name for it, and you'll see why soon. Anyway, this
    fight is almost as easy as the one with Lord Crump at the beginning of the
    game, I'm serious. All he'll do is dive at you, doing a little damage every
    hit. Just beat him around with Mario's Power Bounce and Goombella's Multibonk,
    and then he'll get an opportunity to test out his copycatting ability! And
    thus, he turns into a dark version of Mario.
    
    He'll be a little stronger now because he'll be jumping and hammering at you,
    which may do a bit of damage, but he's still effortless with a puny 20 HP left.
    Beat him a little more, and watch as he drops to the floor just like normal
    Mario would.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Mario and Goombella (my partner at the time) will then leave, but...? What the
    hell? We're playing as Shadow Mario? Yes, the monster took your identity, and
    even though he turned into a clone of you, that's what he's made you, so now
    you're just a creature walking in darkness. Now that is truly something quite
    putrid, and what's worse is that when Mario got the Ruby Star, he became Shadow
    Mario and the dark one became Mario, so he still has the Crystal Star! And
    you're alone without any partners, since everyone believes the creature.
    
    Well, this sucks. As you leave, you'll find the Shadow Sirens plotting an evil
    threat to kill Mario, using some mean old item called the Superbombomb. Too
    bad, Vivian lost it! So in general, Marilyn and Beldam treat her like dirt and
    leave her behind. Poor Vivian. Oh well, head back on the way to Twilight Town,
    avoiding enemies because you don't have any partners. Eventually, at the end of
    Twilight Trail, the monster that took your name and body appears.
    
    He'll let you live if you guess his name, but note that the letter "P" is gone
    and talk to Vivian in southern Twilight Town normally. Not recognizing you, she
    won't do anything. Haha. But anyway, how's about we help her? Head over to the
    grass on the left, and shake it. A Superbombomb pops out; give it to Vivian,
    and she'll get all happy. She'll understand your problems, and then feel so
    sorry for you that she'll join you. But heh heh, she doesn't know that you're
    actually Mario, yet...
    
    Anyway, head to the upper-right tree of the second screen of Twilight Town, and
    use Vivian's Veil ability with X. The crows on the tree will then speak of a
    being living within Creepy Steeple who knows this creature's name, so that's
    where you'll need to head. First of all, pass Twilight Town again and Mario
    will attack you again. You'll have to run, because he has some spell that's he
    using that prevents you from damaging him.
    
    Continue beyond the creature, and head all the way back to Creepy Steeple like
    normal, except don't bother with the gate. Instead, enter the well at the
    right. You'll immediately see a SHINE SPRITE right near you. Just go right into
    the next room, and... HOLY CRAP! LOOK AT THESE THINGS! Too bad you have to beat
    them all, since they'll all charge at you quickly. Still, you'll get a nice
    chance to try out Vivian, even if she is a bit short of her best ability, Fiery
    Jinx...
    
    That will take awhile, but you'll finish it eventually. Collect the TORNADO
    JUMP BADGE from the red box, and then go over to the wall on the right. You can
    push it, even if it'll come down afterwards and you can't push it through the
    door. Can you guess what to do? Since your problem is being stuck on one side
    of the wall, push it as far as you can, and then use Vivian's Veil ability!
    It'll pass over you and you won't take one bit of hurt whatsoever!
    
    Get the SHINE SPRITE as soon as you come in, and save if you wish. Then turn
    into paper rolling Mario (so purple) and roll under the hole, and then smash
    the delicate point in the floor to continue. Just head forward from there,
    hugging the wall for a STAR PIECE. Now head left, and roll through the hole to
    find yourself in a room with a parrot. It won't tell you hardly anything,
    however. First of all, there are some chests to get.
    
    Grab the following items: a POWER PLUS BADGE, a MR. SOFTENER, a STEEPLE KEY,
    and THE LETTER P. What the BLAZING HECK?! THE LETTER "P"?! Yep, the parrot is
    stuck there guarding the letter "P" for Doopliss. Oh, speaking of Doopliss,
    hide in the shadows near the parrot, and he'll talk to himself about Doopliss;
    that's his boss, the imposter who took your name. Just use the Steeple Key
    here, and you can get out to the main path.
    
    Continue back down, and return to the Twilight Woods where Mario attacks you,
    and tell him that his name is Doopliss. Now he goes crazy and spins around,
    dashing off in a wild fury towards the room you fought him first in Creepy
    Steeple. Alright, just go all the way back there, save and heal on the way, and
    then you'll find him with Goombella, Koops, Flurrie, and Yoshi, whom all
    believe Doopliss. They'll speak of the name "Mario", which perfectly infuriates
    Vivian. So you're stuck fighting with only Shadow Mario...
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: DOOPLISS || HP: 40 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: GOOMBELLA || HP: 20 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Doopliss and Goombella! Yup, but don't bother fighting with Goombella, because
    Doopliss will just replace her for Koops, and then Flurrie, and then Yoshi...
    and Yoshi is a force you don't want to reckon. So focus all your strength upon
    just Doopliss. All he'll do is jump and hammer at you, which can be blocked
    with A or B. Goombella's a little more dangerous, but she still won't do
    anything that's too fatal. While Mario's Power Bounce is just that, fatal...
    
    After two turns, Vivian will jump in and join Mario because, "he's the only one
    who's ever been nice to her". Which is quite correct, actually. Anyway, the
    fight just gets easier! Doopliss's Mario form is still a bit tougher than the
    original Doopliss one, but this still isn't anything too bad. Use Sweet Treat
    and Power Bounce invariably, while Vivian just uses her fire attacks. Just try
    not to run out of FP, and you'll be fine.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Once the fake Mario disappears, his light passes on to the real Mario, shocking
    your companions. Doopliss will then become the shadow of Mario, but he can just
    as easily become his ghost form. And thus he gets away from Creepy Steeple, and
    joins those beeps, Marilyn and Beldam, who are looking for Vivian and discover
    that she joined Mario, will then see Doopliss running away and decide to help
    him. And by "beeps" I mean a word I shouldn't use here. ;)
    
    Vivian will join Mario for real, and hand him the Ruby Crystal Star. Mario will
    gain a psycho amazing new ability, Art Attack. Doopliss is still alive, but we
    won't deal with him for quite a while. Now it's time to see what Peach and
    Bowser are up to.
    
    ****************
    22. Unknown Area
    ****************
    
    We start with Grodus and his X-Nauts; Lord Grodus hears from a minor X-Naut
    soldier that the Thousand-Year Door is weakening, in which Grodus finds quite
    favorable. That ends it for Grodus. And once again, Peach needs to go see TEC.
    Once she goes inside, TEC will again tell her stuff that she doesn't know.
    After a bit of a conversation, he'll change Peach to a quiz. Here are the
    answers to TEC's questions:
    
    1Q: What will happen if you collect seven Crystal Stars?
    1A: Thousand-Year Door opens.
    
    2Q: What is the goal of Grodus, leader of the X-Nauts?
    2A: To conquer the world.
    
    3Q: What is the legendary treasure that waits behind the Thousand-Year Door?
    3A: A 1000-year old demon's soul.
    
    4Q: What does Sir Grodus wish to do with this ancient demon's soul?
    4A: Bring the demon back to life.
    
    5Q: What is required to seal up the demon again?
    5A: Crystal Stars.
    
    TEC will then let Peach go; even if you get one wrong, TEC will just start the
    quiz over from the beginning. Now just let Peach use the communicator to tell
    Mario about what's going on, and we get to see how Bowser's doing.
    
    He and his old friend Kammy are in Rogueport, wanting to use the blimp to get
    to Glitzville (what? weren't they already there?). However, Bowser's rage
    destroys Kammy's broom, and then he gets in his ship and soars over to
    Glitzville, making Kammy do it the hard way. Of course, he neglects the low
    fuel in his ship, and then between Rogueport and Glitzville, his ship sinks
    right into the ocean. What a great fate.
    
    Yay, another Super Mario Bros. level, this one underwater! Just continue moving
    along, flaming every box along the way and trying to collect meat to become
    huge, invincible Bowser. Once you reach the end, he'll get to the surface and
    you'll reach the flag; he's in Rogueport. Kammy will arrive and talk about how
    much fun she had, and then Bowser will flame her in absolute anger, and tell
    her to go out and find Mario. Nice job, Bowser.
    
    *************
    23. Rogueport
    *************
    
    And now we return to the Rogueport Sewers... anyway, once you arrive, head to
    the previous room, and ignore the enemies on the floor. Take the pipe up to the
    west Rogueport, and then head east, until you find the usual main pipe. Once
    inside, just head right, slide through the bars right off the bat, enter the
    pipe, slide down, enter the pipe, use the trampoline, head left, go to the
    Thousand-Year Door, and you'll find that the Sapphire Crystal Star is at an
    island called Keelhaul Key.
    
    Professor Frankly, quite frankly (I LOVE MY PUNS! :)) will freak out when he
    hears that behind the Thousand-Year Door is a demon. He'll tell you a little
    about Keelhaul Key, but you're stuck on your own trying to find a way over
    there. First of all, enter the bar and speak to the pirate in red over at the
    table to the right. He'll agree to go if you get the Crystal Star and he gets
    everything else, so follow him over to the harbor.
    
    He'll explain that you don't have a navigator, though. So you're stuck trying
    to find one. Someone will explain that a grumpy man named Admiral Bobbery will
    help, but he hasn't been around much. First of all, head to Professor Frankly's
    house and ask for directions, and then head east to find the next door house,
    Bobbery's, is locked! Alright, there's a secret way in. Use Yoshi, and then go
    south of Bobbery's house.
    
    Jump across the gap, and then get off of Yoshi, and walk up the crates to get
    on top of the roof. Spin Jump to collect a STAR PIECE, and then use Yoshi to
    fly to the next roof. Collect a SHINE SPRITE to the far right, and then head to
    the very top side of the roofs to find another SHINE SPRITE. Just head a bit
    right from there, and get between the roofs to find a STAR PIECE, and then go
    over to the house with the hole in the chimney, and roll inside.
    
    Well, that was a bang, to say the least. Speak to Admiral Bobbery inside, who
    refuses to help you and makes you leave. However, enter the bar and speak to
    the bartender at the counter, and he'll explain Bobbery's story. It's not as
    sad as he goes on about, but it's still pretty sad. Bobbery used to be madly in
    love with a woman named Scarlette, but he also loved to go out to sea, and
    Scarlette approved to that. However, once when he was on a long sea trip,
    Scarlette suddenly got ill and died. And thus, Bobbery considers it his fault.
    
    The bartender does, however, have a letter for Bobbery in which Scarlette had
    written before she died. Give it to Bobbery, and then his spirits will return
    to him! As an energetic old dog of the sea again, he'll go over to the harbor.
    Speak to Flavio on the boat, and then the group will sail away... as an X-Naut
    confirms that an agent named "X-Naut Black" has secretly boarded the vessel.
    C'mon, don't tell me you didn't know that fat guy with the glasses and dressed
    in blue wasn't an X-Naut...
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  f.  CHAPTER 5   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    ****************
    24. Keelhaul Key
    ****************
    
    Like a journalist, eh? Flavio will be writing in a journal, talking about how
    the voyage has been going. Eventually, on the third day, almost up to the point
    where they find Keelhaul Key, the ship stops. A Bob-omb goes up to check what's
    wrong, and ARGH IT'S A GHOST RAID! A thousand blue spirits will appear all over
    the boat, and the way Flavio is shaking in complete and utter fear... SHIVER ME
    TIMBERS! Haha! You know you have to laugh. YOU DO!
    
    And anyway, the ship will sink to the bottom of the ocean. The secret X-Naut
    agent, some other guy, and Bobbery are missing. However, you landed on Keelhaul
    Key, so that's a bonus! Head east to find Flavio and a pirate fighting about
    absolute nonsense. Go figure. Following, a group of ghosts will immediately
    attack, so that's something you need to take care of. These Embers are easy,
    just don't hit them with Vivian's fire attacks, any of Mario's Jump attacks, or
    Goombella's Headbonk ability.
    
    Once they're gone, they'll leave you, Captain Mario, to do the investigation
    around here. First of all, head along the western path, and a mole will rise
    from the ground. C'mon, you know the famous act of whack-a-mole, right? Just
    smack it with your hammer, and it'll drop an awesome healing item called the
    WHACKA BUMP. This restores a whooping 25 HP AND 25 FP! Now you simply cannot
    beat that.
    
    Now that you're done doing that, buy something from the toad shop a little bit
    above the beach and where the Embers attacked, and head east along the path. Be
    sure to Spin Jump near the rock for a STAR PIECE, though! Now head near the
    water, and look around to find another STAR PIECE there. After that, go to the
    screen on the right. Look around the path and hug down to find a STAR PIECE
    before going to the next screen, though!
    
    Once here, search the first bush you see to find a STAR PIECE. Hit the red box
    along the way for a HEAD RATTLE BADGE, and then the one just near it for a
    COURAGE SHELL. Haha! The enemies here can be a bit of a nuisance, though. The
    Putrid Pirahnas, for an example, are just plain, well... putrid. Eliminate them
    as fast as possible, preferably with an Ice Storm. Check the bushes right
    beyond to find a MINI MR. MINI.
    
    More Putrid Piranhas! How completely infuriating! Beat them off, being careful
    not to fall into the water. And along the way, find a block and then jump into
    the air, which will reveal a block. We can't bother with that yet, though.
    Continue, hugging the vines to find a STAR PIECE along the path. Now continue
    to the very end, beating off the Fuzzies on the way. Enter the opening, and
    then head up the hill to the left.
    
    Still going behind the wall, NORMALLY jump across the gaps, while keeping Yoshi
    ready. Once you find that block we revealed earlier, fly over there as Yoshi,
    and then fly over to the next platform and head up. Now use Yoshi to get over
    to the left, and carefully! You don't no wanna go all da way back up here,
    doncha a shootin'? Alright, I'll shut up. Fly over there, and jump the box
    there to find a SHINE SPRITE.
    
    Continue across the path to the right, after having Yoshi fly you back,
    although you may miss. Collect the THUNDER RAGE along the way, and enter the
    next screen to find the crew being attacked by a group of Embers. And the
    X-Naut is there too! Bobbery will demand that he and the other crew member get
    you back while he fights off the Embers, though. And so that's what happens.
    The X-Naut carries you back, and then gives you a classic line. "You there, in
    front of the TV! Yeah, that means YOU! It's pretty obvious who I am, but no
    telling Mario!"
    
    Honestly, how much of a joke does Nintendo wanna pull here? Yoshi's right in
    thinking he's lost his marbles. Anyway, follow Bobbery across the path, and
    jump down to the platform below to collect another SHINE SPRITE behind the
    vines. After that, head to the left side of the bridge, and walk down the
    little stairs near the entrance. You'll spot them, if you look closely enough.
    Walk down, and then jump into the pipe.
    
    You'll now be on a small, classic, tropical little island esque. Head to the
    right, and whack the tree to get a COCONUT. Don't do anything with it yet,
    though. Now return to that bridge and let's see Bobbery out! He'll talk about
    "this being how an old man of the sea meets his end", but where the hell is he?
    Simple. Smack the tree, and then he comes down, followed by two Embers. Better
    beat 'em, eh?
    
    Thus follows a pretty sad scene. He mourns about the bad times of his life,
    thinking he's about to die. However, his last wish is that you bring him a
    Chuckola Cola, the last drink he had with Scarlette. To get it, return all the
    way to shore, and speak to Flavio there. Hand him the Coconut you picked up
    from the tree, and you'll get the CHUCKOLA COLA in return. Now, return all the
    way back... I know, it's annoying, but that's life.
    
    Hey, this isn't as bad as going to Creepy Steeple, fighting boss, going back,
    going to the steeple to find boss's name, going back to give the boss his name,
    and then going all the way back, making us go through the stupid long woods a
    grand total of five times. Anyway, when you find Bobbery, give him the Chuckola
    Cola and he dies near the tree... breathing and snoring, if you wanna call that
    dead. Hit him with your hammer real quick, and he'll wake up and join you,
    thinking he was gonna die.
    
    Another new party member, eh? Bobbery is the "pretty slow, one big hunk o'
    guts" type of character. He can blow himself up (WHAT THE FRIGGIN' HELL?!) to
    destroy cracks in walls, and he's a pretty useful character in battle. Anyway,
    go to the camp where you crashed, and speak to Flavio there. Knowing that
    there's a secret beyond where you gave Bobbery a whack, he'll join you... but
    not in battle! No! Temporary, and you can't use him! That's final!
    
    Make your party of Mario and Yoshi, and then go beyond where you gave Bobbery
    the Chuckola Cola, and then Flavio will wait as you try to figure out the
    puzzle. Listen to Flavio, and he'll sing out the answer in full-pitched
    melodies, however. =P First of all, examine the large gold skull, which has a
    place to put the Skull Gem, in which Flavio has. Ask him for it, and he'll give
    it you temporarily. Put it inside the eye of the gold skull.
    
    Ay?! The red and blue skulls come to a bit more life. To finish the rest of the
    puzzle, jump on the red mustached skull three times, and hammer the blue
    mustached skull four times, and you'll find a barred door on top of a platform,
    following that. Throw Bobbery up there, and he explodes himself along with the
    door! How Bobbery can live through this, I have no idea, but he can. Anyway,
    the gold skull is gone. Just enter, to find a pirate cave...
    
    *******************
    25. Pirate's Grotto
    *******************
    
    Ugh. I absolutely loathe this place with a passion, but I suppose that's just
    me. After a bit of talk with Flavio, look behind the barrels right near the
    entrance to find a RUIN POWDER. Then save, and go to the next screen. Once
    here, jump to the ship in the water just ahead, and make your way to the top,
    where you'll find a SHINE SPRITE. Nice, nice! Now head down the ship, and jump
    over to the left and beat off a simple Ember.
    
    After it's gone, jump to the platform on the lower-right to find a STAR PIECE.
    They grow on trees, you hear me? Now continue up, to find a spike trap in front
    of you! There's one short, easy way (riding Yoshi) and one long, hard way
    (using Vivian's Veil ability) to get past them. Use whichever one you want;
    doesn't matter to me! On the other side, enter the door and across the long
    path, you'll find several Bullet Bills coming out.
    
    These are the easiest enemies in the game besides Goombas, just try to hit them
    first, since they blow themselves up to do 4 damage to you. One attack will
    finish them, though. Make sure you jump and get a head start on all of them you
    don't get a first strike upon you, though. When you finally reach the end of
    the path, fight the Bill Blasters there, trying to finish them off with a
    couple of strong attacks.
    
    Go beyond the cannons, and some stupid ghost will moan out to you, trying to
    scare you to leave. Totally ignore that, and jump down the ledges to the bottom
    of the room, and cross the path to the right. Use Yoshi to jump across the gap,
    fighting off that big Kirby in here. Wait, that's not Jigglypuff either, that's
    an easy Bulky Bob-omb, close enough. Beat it, and head right to yet another
    screen on the right, making sure that you collect the SHINE SPRITE along the
    way by jumping to it to form a block.
    
    Head up the long path, and head to the top. Jump over to the ledge on the left,
    and throw Bobbery to the ledge there, so that he'll bomb the switch there,
    opening a door at the bottom. Man, he should be named Bombery, that's close
    enough! Once again, the stupid ghost warns you. Nothing but annoying, just
    plain ignore it. When you enter, Spin Jump right near the entrance to find a
    STAR PIECE. Told you they're everywhere.
    
    Now continue along the left, where you'll find a room with a load of machinery.
    There's a machine here which will raise you up, but you have to hit the switch
    at the same time you're on it. First of all, hit the red switch at the bottom
    until the elevator to the right is down (the one at the right, that's
    important, not the one on the left!), and then lean against the switch, facing
    Koops in the opposite direction.
    
    Jump over to that elevator, and make Koops finish it off by raising you up.
    Once you rise to the top, hop over to the ledge on the right to find a GROTTO
    KEY there. Now we can unlock another door; too bad it doesn't lead to the boss.
    After you do that, switch to Koops and hit the switch a few times back and
    forth, and then jump on the platform when it goes down. It'll go up again,
    which is when you strike. Make Koops hit the switch, and then have Yoshi fly
    over to the crate which will rise to the left, so that you can collect a SHINE
    SPRITE.
    
    That was annoying enough. Now head back to the previous room, and all the way
    down the long hill that we used to reach the room where you hit the blue
    switch, and open the door there with the Grotto Key. Once you're inside, Spin
    Jump the middle of the room for yet ANOTHER STAR PIECE. Nice. Now, follow the
    path to the next room, simple as that. Once in the next screen, head right, and
    have Koops get ya the SHINE SPRITE.
    
    Now return, and take the path on the left. There's a long line of spikes here,
    but you need to use Vivian's Veil ability to get past it; Yoshi's running skill
    doesn't work, sorry. :( Once you complete that long task, you'll find a Shine
    Sprite a bit in the air. Just hammer the shadow of it, and then a block will
    form. Jump on top of it and then jump to the air to collect the SHINE SPRITE
    there, and head across the bridge, fighting the Ember along the way. And once
    again, continue left, until you enter a small ship there...
    
    Talk to the black chest there, but of course, Mario's not gonna fall for that
    trick again. The monster in the chest just wants to get out; even if he's
    disappointed that you won't fall for his trap. However, a ghost in this room
    has the key; it'll appear right off the bat. Beat it normally, and then you'll
    get the key to the chest. Well, this one is a lot nicer than the others, even
    if it does curse you to be able to turn into a paper boat!
    
    Time for some returning, now. Go to the room right before the one where you got
    a Grotto Key, but don't sail down the waterfall yet. Sail to the right, and
    then go through the waterfall there to find a DEFEND PLUS P BADGE. Nice; now
    return to the previous and sail down the waterfall. Head left, left, left...
    until you reach a place to dock the boat. Now get off of it, and jump to the
    boat on the left! You'll find a GATE HANDLE there; that's what we need.
    
    Jump off of the boat, and hop to the ledge where you got a Star Piece quite a
    while ago. Now jump over to the left, using Yoshi to cross the spikes. Once you
    reach the room across them, to the right, use the Gate Handle on the right, and
    you'll open a door leading into the very depths of the Pirate's Grotto... now,
    just hop over to the right, continue... until you reach the room where you
    first used the paper boat. You know, the room right before you got the Grotto
    Key. That one.
    
    Now just go down the waterfall, continuing right, until you see yourself in the
    water of the screen where you opened that gate. Yeah, that. Sail down the
    waterfall on the left, and then just sail over to the right once you reach the
    next screen, but be very careful to avoid the waves here, trust me. Keep
    sailing up and down, trying to avoid the waves, until eventually you reach a
    larger mass of water. Good. Keep going right; the waves just got even easier to
    dodge.
    
    When you reach the next screen, you'll find Francesca, Frankie, and about a
    hundred toads deserted on a large ship. God almighty, how can all those people
    stay on that one tiny ship, and NOT sink it? Alright, enough ranting. Just head
    all the way over to the right until you find a wooden panel for a boat. Heh,
    just hop into the pipe near it. You'll appear... somewhere else, I'll say that
    much. Keep heading left, until you climb up and enter yet another pipe.
    
    After you do that... OMG YOU CAN TURN INTO A PAPER AIRPLANE! Oh wait, we could
    do that in Petal Meadows. Turn yourself into an airplane, landing on the
    islands along the way, with pipes. Using this to land on the both of them and
    hitting the blue switches on the way, platforms will appear in which lead this
    huge plethora of toads and the young, eloped, married couple of Francesca and
    Frankie to their freedom.
    
    Head all the way back to the boat, using the boat panel to get to the island on
    the right. After some gushy thanks, head to the next screen, and then "X-Naut
    Black" appears, even if Mario STILL can't figure him out. Hop to the boat in
    front of you, and heal and save with the blocks. Now enter through the door on
    the right, and that ghost will mourn AGAIN. Ugh. Well, it ends in the next
    room. Time to face a battle with this very... Spanish... and dead... pirate guy.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: CORTEZ || HP: 60 || DIFFICULTY: **** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Another complete joke of a boss (like Doopliss, for example?). Not on your
    life. Cortez is by far the hardest boss we have yet to face, with the highest
    HP and swords that can slice you in half. Anyway, I'd recommend Mario and
    Vivian for the majority of the battle, and a good 5 SP is very helpful. Anyway,
    Cortez has three forms, the first two having two targets: a head and section of
    bones. Every 20 damage you give to Cortez, he will change forms.
    
    The first form is really easy, though. Use some minor items like Mushrooms when
    Cortez deals lots of damage out, not major items such as Whacka Bumps or Ultra
    Shrooms. Try not to use too much FP, just 5-10 or so. Eventually, the bones
    around Cortez's body will weaken, and that's his next form. Sounds like he'd
    get weaker, but he didn't. In fact, he'll spend a majority of the fight
    prepared for a bone attack in which will do 7 damage or so to both of your
    characters. Not a thing I like.
    
    Do not use Sweet Treat, no matter what. Beat up on Cortez with power, but try
    not to waste Power Bounce, and instead use Fiery Jinx and Power Smash to hurt
    the bone pile, until Cortez's body falls to pieces, and he's left with only a
    skull and four weapons: swords, rapiers, hooks, you name it. Believe it or not,
    this is BY FAR his toughest form. The swords all have 4 HP, but you cannot jump
    them. And you cannot hammer them either. And they defend Cortez.
    
    Combining, the Cortez party will all do about 10-12 damage to both Mario and
    his partner here, which is not something you want to face. Start by launching
    your all-out offensive! Use Art Attack, and make sure you circle around
    EVERYTHING. Cortez will suffer quite a bit through that, although he'll eat the
    souls of the crowd afterwards. Remember Hooktail doing that? And the swords
    will quickly get up. But we don't have time to bother with those now, do we?
    
    While you're still alive, switch Vivian out for Goombella, and Power Bounce and
    Multibonk Cortez to the very last of his days! It matters! Don't bother with
    defense, except maybe to cast Sweet Treat so that you can restore your HP and
    FP. Trust me on this; this battle is really tough, so it's quite easy to
    understand if you lose.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Cortez will fall... only to come back to life! He won't let you take the
    treasure under any circumstances; he cannot die, and he'll spend the rest of
    his days guarding the treasure, even if he believes that it's nearly as boring
    as death. However, Mario will tell Cortez he doesn't want the treasure, just
    the Sapphire Crystal Star. Cortez just hands it over, because he didn't like
    that treasure much anyway. And thus the chapter ends, after you learn Sweet
    Feast! ...Except, how do you plan on getting out of Keelhaul Key?
    
    ****************
    26. Keelhaul Key
    ****************
    
    Now leave this boat on Pirate's Grotto, and you'll be returned to shore, to
    find Flavio there, of course. Obviously, he's a bit angry that you can't get
    the treasure, but ah well. Now you have to free the survivors inside the cave;
    just go over to the cracked wall, if you have a Whacka Bump. If you DO have a
    Whacka Bump, then head to the left of the cracked wall and hit the mole over
    the head again; he'll drop the usual Whacka Bump.
    
    After that, use Bobbery to bomb the wall, and the toads and two lovers will
    exit, and then everyone reunites at the beach, only to hear cannons firing.
    Yep, ol' Four Eyes is on a vessel of his own, shooting off cannons at you. He
    was an X-Naut all along, you betcha. He'll then take off the pirate clothing,
    revealing himself to be none other than Lord Crump. Man, won't this guy ever
    give up? Not really, but you've got to do something about him.
    
    Head west, into the wall you just opened. Go to the dark pirate ship, healing
    and saving as you go, and Flavio will speak to Cortez inside. And as you might
    expect, Flavio is shiverin' me timbers again, shaking like a wet dog.
    Eventually, Cortez and Flavio make a deal that the skeletal pirate lends them
    the ship in return for the joyous pirate giving him the Skull Gem. So it's a
    deal. The dark ship sets out, with the Embers (yup, they're your friends now)
    attacking the X-Nauts, as Mario and his partner go for Lord Crump.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: LORD CRUMP || HP: 50 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Oh my god, not Lord Crump AGAIN. He obviously offers a stupid line upon the
    beginning: "Time to turn you into wee seeds! Uh, seaweed! Buh huh huh huh!"
    Typical of the idiot. Anyway, time to beat his ass all over the ship. Start by
    having Mario and Goombella in the party, but ignoring the X-Nauts. Lord Crump
    will just send in more of them, so there's no use. He has two forms, similar to
    Cortez, with the first one having 30 HP and the second one having 20 HP.
    
    Anyway, just use Power Bounce, Multibonk, and Power Smash away at Lord Crump
    until eventually, he grabs the bars on the top. This COULD have the potential
    to damage you, as he drops a bunch of X-Nauts down to do about 5-6 damage to
    one character. Still, if you beat Cortez, it's no problem. Use Jump attacks all
    the way, until he runs away... and comes back, "down but not out". With, of
    course, a million X-Nauts and after healing himself a bunch of times. Still,
    only 20 HP left. Not hard.
    
    To finish the battle, just jump on Crump several times, not paying one bit of
    attention to the X-Nauts; even though they're strong, they won't come back.
    Continuing with attacks such as Art Attack, Power Bounce, Multibonk, and Earth
    Tremor, you'll win without a question. I'm serious here; the day I'm afraid of
    Lord Crump is the day chickens give milk.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Crump will call out a retreat, letting you keep that Sapphire Crystal Star.
    Yay! Now Cortez can take you and your group back to Rogueport, but what's going
    on with Peach, TEC, Bowser, and Grodus?
    
    ****************
    27. Unknown Area
    ****************
    
    Grodus, obviously, is yelled at Lord Crump because of how much he failed during
    that battle. Anyway, he'll also order Marilyn, Beldam, and Doopliss to attack
    Mario, which really wasn't that eventful... anyway, over to Peach, who was
    called by TEC. Once she's inside, TEC will beg her to collect a data disc for
    her in Grodus's room, by concocting a potion and turning invisible. Anyway, TEC
    will take you to the main hall.
    
    Head over to the elevator, and TEC takes you to the floor you need. Head over
    to the far left, until you find a door with a green lamp above it. That's the
    place. Once in here, you'll have to brew the potion itself! However, you have
    to put four beakers in the right places, so that you can get the right mix. You
    can find it out on your own... but then again, I can tell you the answer to it.
    ;)
    
    Start by grabbing all four potions on the table, until you have a Red Potion, a
    Blue Potion, an Orange Potion, and a Green Potion. Put that green beaker on the
    far right, and put the orange one next to it. Near the orange beaker can be put
    the blue beaker, and at the far left is the red potion. Good, that's what we
    want. Red, Blue, Orange, Green, from left to right. Now head over to the left,
    and let's prepare the mixture!
    
    An empty cup will then be dragged over by conveyor belt so that you can pour
    the potion into it with the buttons. Whenever the beaker stops, PRESS THE
    BUTTON AND POUR OUT THE POTION. Very important! Once it's done with all the
    stops (it ends with the Green Potion), it'll move over to the right, where TEC
    will stop it, and then heat it for 30 seconds. And YOU have to stop it after
    thirty seconds, without a timer.
    
    This sucks if you don't have a timer/clock in your room; it's easy if you do.
    What I did was finish TEC's dialogue when the clock in my room hit 10:54:30 PM
    (the time it was currently when I was doing it, with 30 obviously being the
    seconds), and then wait until it got to 10:55:00, while my Peach was hugging
    the wall and the A button was ready. Once it reaches 30 seconds, stop it, and
    if it was done right, the potion will be a bright green.
    
    Heh heh... the funny. Once Peach drinks this right potion, her face and body
    will disappear, but her crown and dress won't. So she has to go around with an
    invisible naked body; but we do not get to see her, so don't worry about THAT.
    ;) Anyway, now that's we invisible. Leave the room and head to the far right;
    you'll recognize this room, but Grodus isn't here. Head to the room behind him,
    and check the counter at the upper-right.
    
    On that counter is the data disc. Upload it to Grodus's computer, which is in
    turn uploaded to TEC. Now Peach will put the data disc back, to make it look as
    if it never happened. Go back to the room with the green lamp, where you brewed
    the potion. Like usual, an X-Naut guard is stupid. Once Peach puts some clothes
    on, she'll drink the potion and turn back to normal, where you can go back to
    TEC's room and talk to TEC, who allows you to send an e-mail over to Mario. And
    thus, Peach is dismissed.
    
    Now for Bowser! He's in Twilight Town: the usual, he's moaning about not having
    any Crystal Star, with Kammy Koopa calling him things like "Your Putridness".
    Eventually, he finds Lord Crump there, and they begin calling each other names,
    questioning each other about what they know about the Crystal Stars. And it
    ends pretty funny. Crump calls a hundred X-Nauts, Bowser calls a hundred
    Koopas. And then Crump will throw the Superbombomb at Bowser. Hah, it hits his
    nose without going off. Bowser flames it, and... BOOM. Not too bright.
    
    *************
    28. Rogueport
    *************
    
    Cortez's ship, the Black Skull, will send all the toads, Mario, and his buddies
    back to Rogueport, but Frankie and Francesca will remain on Keelhaul Key, since
    they like it and are used to it, although the reason is probably because they
    want to get away from Don Pianta. You can draw your own conclusions. Anyway,
    head up, speak to Luigi on the way if you want, and go over to the right to
    find a dock where you can use your Paper Boat mode.
    
    Turn into one, and then sail over to the left. Continue forward until you reach
    a platform with an HP DRAIN BADGE and a STAR PIECE lying around. Good secrets,
    eh? Now return there, and press Y again to turn back into normal Mario. Head up
    the stairs, and let's go to the Thousand-Year Door while we're at it. Enter the
    sewer like normal and head to the Thousand-Year Door, where you'll learn that
    the next Crystal Star is in a place called Poshley Heights.
    
    Professor Frankly will explain that Poshley Heights is a place where a bunch of
    rich people live, and thus, this Crystal Star will just be a piece of cake!
    However, to get there, you have to take a three day trip by a train called the
    Excess Express, and only Don Pianta can get you a ticket. Ha ha ha. Anyway,
    before seeing Don Pianta out, head over to the right, to find Merlon outside.
    He'll tell you of a secret in Hooktail Castle, near where the chest curses you.
    
    Alright, let's deal with that soon! However, first enter Merlon's shop and use
    your Shine Sprites to transform Bobbery, giving his even more HP and a new
    ability, how nice. Leave Merlon's shop, and use paper thin Mario to squeeze
    between the two buildings on the right. Now head downstairs, and go over to the
    boat panel. SURELY you can guess what we're gonna do now, right, my darling
    reader? =)
    
    Start by using the boat panel to reach the ledge on the left, where you'll find
    a DOUBLE DIP BADGE. Now just use Yoshi to cross the gap, and find a SHINE
    SPRITE there. After we've done that, go all the way back using the boat panel,
    and head east, back between the building, and into the nearby trouble center.
    Look at the list there, and take some of the troubles if you wish, but the main
    ones we need to take are the ones of ???? and Zess T.
    
    Take on the one of ???? first, and go to the central area of Rogueport. Enter
    the bar, then go upstairs to the inn. Exit through the left, and continue going
    west to find Ms. Mowz there. Well, you had to wonder why you hadn't found her
    for a while. She wants you to find an elusive badge for her, inside Hooktail
    Castle. That's our next destination, you bet it is! Now return to the Trouble
    Center to take on Zess T.'s problem, and then head to her usual house.
    
    Hand her the Cook Book you got from Creepy Steeple, and she can now use two
    items to cook a recipe! Good, that's a thing I like. Take the HONEY SHROOM she
    gives you, and then head to west Rogueport. Might as well finish Rogueport
    while we're here, eh? Head to the very west side of the area, until you can't
    go west anymore. Use Bobbery to blow open the cracked wall there, and then
    enter to find a SHINE SPRITE. That, I simply like!
    
    Return to the main part of west Rogueport, and enter the shop right near the
    wall you just blew up. You don't have to give the shopkeeper the "yellow"
    password again; just enter the door on the left. Once inside, head upstairs to
    find da boss sick in da bed because his daughter's gone and da boss is sad.
    Alright, I'll stop talking in this mock-Italian way! Agree with the servants to
    find Francesca, and that wraps that up. You know they're on Keelhaul Key, but
    let's do a side quest first.
    
    *******************
    29. Hooktail Castle
    *******************
    
    Yawn, I do grow weary of this dungeon. But anyway, first go to the room where
    you fought the Red Bones, and enter the cell with the bars you can enter. Once
    inside, Spin Jump the floor there for a STAR PIECE. Now slide out through the
    bars, and head east, all the way over to the room where you got paper Mario
    mode from the cursing chest, and head east. Make sure Bobbery is in your party,
    and make him slick blow 'dat wall in da room where you's a gotta dat Black Key.
    Okay, I'll really stop!
    
    After you blow the wall up, enter to find an UP ARROW. Your partner doesn't
    know what this is, and decides to ask Merlon when they get back. Anyway, as for
    the next step! Return all the way over to the room where you fought Hooktail,
    and use Flurrie to blow the barrier in the middle away, that prevents further
    access. Once there, you'll find an ATTACK FX B BADGE inside, another badge
    which changes the sound of your attack. In other words, pretty useless. ;)
    
    Despite Ms. Mowz wanting it. Return to Rogueport and give it to her, but it
    turns out it was all a test. She hid it in Hooktail Castle, wondering if you
    could find it. She decides that she'll join you, so she can do some more
    hunting and flirting. =P Also, go to Merlon's house, and he can now build up
    your characters twice! If you can, do this, especially with Vivian, Bobbery, or
    Yoshi. After doing that, head out to Keelhaul Key using Cortez's ship.
    
    ****************
    30. Keelhaul Key
    ****************
    
    Head over to the first screen on the right, to find both Francesca and Frankie
    looking upset, because they lost their wedding ring. So thus, they're not
    really married because they don't have it. =P Their wedding ring is very simple
    to find. Just go over to the tree you whacked Bobbery out of quite a while ago,
    and you'll find the WEDDING RING there. Now take it back to them, for an
    EXTREMELY funny scene. Frankie has to say he looks Francesca 100 times, and you
    have to listen to it the whole time, with a count to the lower-right. ;)
    
    And thus these two lovebirds forgive each other, and run back to Rogueport. Use
    Cortez's Black Skull to return to Rogueport, and from there, take the usual
    path back to Don Pianta's house. Once inside his house, speak to them, and then
    Don Pianta will retire. Har! Frankie, as usual, has to call Francesca things
    like "sugar baby" and the such, and calling Don Pianta things such as "Sir
    Boss". Reminds you of Bowser and Kammy Koopa, eh?
    
    Don Pianta will leave, and thus Frankie is da boss. Alright, THAT WAS THE LAST
    TIME I'LL SPEAK LIKE THAT! You'll get the TRAIN TICKET on the way, so just go
    over to the place where you boarded a blimp for Glitzville; in other words,
    north of western Rogueport. Except, your partner will mention that it's in
    Poshley Heights, and then Beldam will appear, threatening you. Uh huh. Really.
    Just go over there, speak to the second person on the left, and now we're
    riding the City of New Orleans... or rather, the Excess Express.
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  g.  CHAPTER 6   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    **************************
    31. Excess Express - Day 1
    **************************
    
    It starts off as a peaceful ride, although you'll quickly notice on the floor,
    a note saying that if you continue on this trip, you'll end up in a sticky,
    dark fate. Heh heh! Now I'm starting to like this. We're going to have to do a
    fair bit of detective work on this train, so put your thinking cap on here,
    Sherlock. Before leaving this room, get the SHINE SPRITE near the lamp, though.
    ;) Now leave the room, and head on over to the kitchen on the left.
    
    Talk to all the characters on the left, who are engaged in an argument. There's
    some penguin guy named Pennington, who just so happens to be a detective.
    However, he needs your help for that, because he thinks you're guilty of the
    case. Well, that is, taking a simple bowl of stew. So now we have to find it.
    Head east, until you reach the corridor past your own room. The whole floor is
    littered with pieces of spilled stew.
    
    Ha ha! Now go into Room 003, where you'll find a fat, female toad with a fork
    in her hand, claiming that the empty bowl of stew is not in her drawer. Baha.
    Look in her drawer to find a bunch of magazines about gourmets, on top of an
    empty food bowl. So she was the culprit. Take the GALLEY POT there, and then
    you'll have a talk with Pennington. Now meet him in Room 006, east of the
    kitchen. He'll elect you as an assistant, although he thinks your name is
    Luigi, not Mario. Funny.
    
    Now go over to Room 008, and speak to the little Bob-omb boy there, who puts
    you on a puzzle. Speak to him twice to get hints of what he really wants, and
    then speak to the conductor on the left, who will tell you that the boy wants
    to be a train engineer when he grows up. Which means he wants this conductor's
    autograph. What is with people and their autographs, anyway? Bah, just head
    over to the very far eastern side of the train.
    
    Speak to the train conductor there to get an AUTOGRAPH, and then return to Room
    008, where the boy will give you a SHINE SPRITE. Now speak to Pennington again
    in Room 006, who is growing confident of you. Afterwards, talk to the
    conductor, who says that he has a missing blanket and therefore cannot sleep.
    Alright, Detective Mar... I mean, Luigi, is on the case, in that case. However,
    along the way, head east and speak to the woman with a dress in the kitchen,
    who is missing a pair of earrings.
    
    Go to Room 002 after that, and speak with the woman there to find she is
    missing a ring. Seems that quite a bit of stuff is lost, eh? We'll handle that
    soon. Now go in Room 003, talking to the fat toad who took the bowl of stew.
    She'll tell you that she's hearing strange noises from Room 004, yet no one is
    there. Ha, it's a ghost! Just enter Room 004, and use Vivian's ability, so the
    ghost thinks you're not there. Before the ghost fades, immediately speak to him.
    
    His problem is that he's stuck inside this train without going off to his
    afterlife, in fear that someone will read his diary. Bottom line: if a person
    reads his diary, even if it is pretty generic, he'll kill them in seconds.
    So... you can't read it. However, we still need to find it. Go past Room 008,
    and speak to the conductor, who will let you in the storage room. Once inside,
    just get between the two crates at the far side, and you'll get the RAGGED
    DIARY there.
    
    I was right in saving before I took my chances reading it, because then the
    ghost will immediately murder you. =P Return to the ghost's room of 004, and
    hand it back to him. He'll be pleased, and will not leave the world yet,
    because he's so used to the Excess Express. He's give you the blanket; hand it
    over to the conductor, and you'll get a MUSHROOM. Now it's time to call it a
    day. Go to Room 005, which is your room. Happy dreams!
    
    **************************
    32. Excess Express - Day 2
    **************************
    
    Just like any other detective, we wake up on the case. A pretty short case, and
    then an adventure. First of all, head to Pennington's room (Room 006, duh).
    Ignore that e-mail along the way; it's just the boring news. There's a mouse
    guy inside his room who's lost his briefcase, which has a Nitro Honey Syrup in
    it (WHAT THE WORLDLY HELL?!). If it's mixed with a gold ring and earrings, the
    effects are destructive.
    
    Remember a gold ring and earrings? This means that there's someone suspicious
    on board, and that person is a ghost. Ah yes, and enjoy the classic line that
    Pennington delivers along the way, believe me! After that, go to Room 001, that
    of a famous actor named Zip Toad who just so happens to be on board. That's the
    VITAL PAPER. Weird. Hand it over to Pennington in Room 006, and that's quite
    suspicious indeed.
    
    Well, it's clear that something is weird with Zip Toad. Go to Room 005, and use
    Vivian's Veil ability, and thus Zip Toad will appear! Wait until he goes over
    to the right, and then get out of the shadows and chase him! He's really angry,
    but someone is indeed impersonating him. Catch him, and thus he has no chance
    but to report to Pennington, as well as hand over a BRIEFCASE, SHELL EARRINGS,
    and GOLD RING. Give the businessmouse (who ever heard of that before?!) the
    briefcase, and the train will stop at Riverside Station to refuel.
    
    As you stop, a bunch of people will greet the fake Zip Toad, who was actually
    Doopliss that entire time! Wouldn't it have been nice if we had finished that
    bastard off, right off the bat, from inside that train? Too bad we didn't
    know... but anyway, he'll speak about working with Beldam, and then leave.
    Anyway, we'll now have to get off. However, give the Shell Earrings and Gold
    Ring back to their respective owners, who will give you a STAR PIECE and 30
    coins. Not bad.
    
    Now take the door between the train driver's room and Room 001, and there we
    are at Riverside Station. However, Doopliss, the usual guy to pull a prank, has
    raised the drawbridge so that trains can't pass. What a complete bastard.
    However, some guys will tell you that you can get inside the building here and
    raise it. Talk to the person near the drawbridge to collect a STATION KEY, and
    then use it at the northern door, to enter.
    
    I don't like this place at all, but I suppose it has to be covered. Once you
    enter, head east, ignoring the chest at the top. Trust me, we can get that
    later! Head over to the right, and once you reach the next room, roll under the
    bars to find a switch. Hit it there, and then whoop-de-do, a golden staircase
    appears! Well, not gold, but it's a staircase all the same. Take it up, and two
    Ruff Puffs will appear. You know how Puff enemies work.
    
    They're not that hard, so beat 'em for some fun, and then head up the staircase
    on the left. Heavy machinery lies here, eh? Use the rotors at the top as well
    as you can, so that you can get to the side on the right. Better have Yoshi
    ready now. You'll have some machines with platforms going up to down, up to
    down... make sure you time it right, so that you jump when it's absolutely
    necessary. Continue doing it quickly, until you reach the upper-right side.
    
    Now go over to the right, and jump down. When it is possible, use Yoshi to get
    to the opening wheel on the right, and from there, use Yoshi yet again to fly
    over to the collection of a STATION KEY. And right behind that platform, you'll
    find a STAR PIECE. Just jump all the way down, returning to the first room of
    the station, and using the key. Once you unlock that door, you'll be outside
    the Riverside Station, but still inside... literally.
    
    Head right, beating the Poison Pokey enemies along the way. They are very, very
    annoying, but I suppose they're tolerable, when you look at them from a certain
    point of view. Head down the stairs from there, until you reach the bottom of
    the upper side. You'll find a gap under one of the stairs; turn into the
    rolling, paper Mario, and go into that gap and roll onward. At the end, you'll
    find an HP DRAIN. Not bad.
    
    From there, jump down to the bottom of the city, beating the Ruff Puffs along
    the way if you wish. Blow over the posters on the left, and then enter the door
    there, beating off the Spiky Parabuzzy that you immediately meet in the next
    room. Roll through the opening right behind it, and then we have to find our
    way around a little maze. I'll leave it to you, but remember that you need to
    jump and turn right almost all the time, so follow the path down to the bottom
    of the maze.
    
    Once you reach the bottom, head to the left, beating the damn Goombas you meet
    along the way. You'll find three switches, one you need to hit one time, one
    three times, and one ten times. Hit 'em all, and after fourteen whacks, a long
    staircase will appear. =) Head upstairs, and use Koops to grab the SHINE SPRITE
    along the way. Head further up, and then eventually you'll find the ULTRA
    BOOTS. Hip-hip hooray! I've been wanting those for a long time!
    
    Now you can knock treasure chests off of "airborne" platforms, and grab a hold
    of pipes near the ceiling. Try it out in this room, getting to the pipe at the
    top (being at the right side, though!) and then heading over to the right,
    sliding through the vent as paper Mario at the end, though. Once down here, use
    your Spring Jump to get to the pipe and over the fence, and then repeat this
    yet again... but we find an ELEVATOR KEY right after that. Nice! Now just
    return all the way to the first room, it's not that hard...
    
    Trust me, it's painful as paper rolling Mario, jumping up those gaps of that
    maze, though... but you'll live, and so shall I. Back in the first room, use a
    Spring Jump below the shelf at the upper-left side, collecting a CLOSE CALL P
    BADGE as it falls to the floor. Yay! Now take the elevator down, to find a
    small room with a bunch of small, furry, black enemies. Start by breaking
    through and hammering the center of 'em like mad, they'll eventually run away.
    
    Interesting and suspicious enemies all the same, even if you get them away by
    hammering. Press the switch that the enemies were originally on top of... and
    the raindrops... sorry, I mean the drawbridge... will go DOWN! That's exactly
    what we want. Now just head all the way back to the train, picking up King K's
    e-mail on the way. And thus the train proceeds. Once inside the train, rest up
    in Room 005; that was a day.
    
    **************************
    33. Excess Express - Day 3
    **************************
    
    You'll wake up... but where on earth is everyone? They're all gone! Get out of
    Room 004 and head east to the conductor's room, and speak to him about it, and
    suddenly... a bunch of black critters attack not only the windshield, but the
    entire train! First of all, we've got to find a few of them in the baggage
    room. Head west to the far side over there, and whack 'em like a madman, until
    you find a conductor, and another passenger. Now use your Spring Jump to get to
    the pipe at the top!
    
    Head to the left, going out through the left. And make sure you hammer all of
    these creatures along the way. And what the hell is Smorg, I'd like to know?
    Their favorite word? Nope. Just head up the train, going constantly over to the
    right, until you find a bunch of these things forming a creature that holds up
    a bunch of passengers. So thus, you'll have to fight "Smorg" and his
    companions, the "Smorg Miasmas".
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: SMORG || HP: 50 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    This is a really, really easy boss, especially compared to old pirate Cortez.
    This is like those Yux enemies back in the Great Tree; the tentacles will
    attempt to defend Smorg. Start with Vivian's Fiery Jinx ability, burning those
    Smorg Miasmas away to their death. Smorg will try out a few fancy attacks on
    you, but nothing too bad. Once the tentacles are gone, use Power Smash and Art
    Attack like a madman. If Smorg gets on your wrong side, simply use Sweet Treat.
    When he changes form, get even more aggressive, with Mario's Power Bounce and
    Goombella/Bobbery using their best skills. Not tough.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    The Smorgs (apparently servants of Beldam) will now flee from this train,
    releasing all of the passengers. Mario will receive a bit of needless flattery,
    about how he did nothing all these days but save everyone. And thus, the train
    will dock at Poshley Heights, city of the rich. Shouldn't be a tough Crystal
    Star, eh?
    
    *******************
    34. Poshley Heights
    *******************
    
    It's a very beautiful place, that's for sure! Enjoy this nice place for a
    moment and head to the bottom-left, speaking to the Bob-omb family on the way.
    Then head to the chair on the left, and look behind it for a STAR PIECE. Maybe
    they did drop from the trees, who knows? Head over to the Save Block at the
    bottom of this area, and Spin Jump around it for another STAR PIECE, you'll
    find it. After you've gotten those, head to the third screen of Poshley
    Heights, heading east all the way.
    
    Here, this is the Poshley Sanctum, where the Crystal Star is being held! First
    of all, look to the right of it, and use the Spring Jump to collect a STAR
    PIECE to the right of it. After that, go to the sanctum, noticing it's locked.
    Examine it, to find the manager is out for a walk. Baha, what a joke... except
    he then walks up to the door and lets you in. How marvelous, the manager was
    actually Pennington, and his hobby is being a detective. Nice!
    
    Once inside, there's the Crystal Star, a valuable treasure which has immense
    power, with no guards at all, and just ready to be taken! And yes, Marilyn,
    Beldam, and Doopliss are right inside. They take it, laugh at you, disappear,
    and that concludes that. Except... Pennington explains that's a red herring,
    and he's hidden the Crystal Star somewhere else within the sanctum. Which
    leaves us busted to find it.
    
    Extremely easy, though. Start by standing on a star-shaped tile of the floor on
    the left, and use your Spring Jump to reach the bar on the ceiling. Once up
    here, move over to the right, continuing over to star tiles, making your way up
    to an airplane panel. Fly this over to the far left side, and from here, stand
    on the next star tile, Spring Jump to the bar at the top, make your way to the
    left, and drop over to the ledge with the blue switch. Hit it here, and then a
    pipe appears.
    
    Wow, I did almost the whole thing in one paragraph. Enter the pipe to find
    yourself... inside the painting. Wow. Once inside, just head over to the
    building on the right, where you'll find seven new enemies call Dark Boos, a
    large room, and the Crystal Star across the room. Hooray! Fight off all the
    Dark Boos in this room, since they give a huge load worth of star points,
    despite being pushovers. And there, just pick up the Crystal Star!
    
    You'll get the typical epilogue, even though it doesn't end until you leave the
    sanctum. Enjoy the new ability, Showstopper, and head back to the entrance. And
    of course, Pennington forgot where he hid the Crystal Star. Eh well, say your
    congrats for "Luigi", and we'll see how his girlfriend Princess Elcair, or
    rather, Princess Peach, is doing...
    
    ****************
    35. Unknown Area
    ****************
    
    We'll start in Grodus's room, as an X-Naut whispers to him what seems to be
    some form of a secret. Grodus becomes perfectly angry at these words,
    supposedly about a traitor. I bet you can guess who that is... TEC, of course.
    Speaking of that wacky computer, Peach and TEC will meet in his room, after TEC
    has analyzed the data from Grodus's disc. Of course, Nintendo intentionally cut
    out the good part, of why Peach is needed.
    
    Peach is then allowed to send an e-mail to Mario about what's going on, when
    it's interrupted by Grodus storming in, angrily. He'll make his X-Nauts stand
    on either side of TEC, about to press the buttons simultaneously, and shutting
    him down for being a traitor. Of course, Peach is obviously furious, but
    there's nothing she can do... TEC is shut down, with his last words before his
    death being "I... l... o... v... e...". Heh heh heh. Human and machine
    relationships, gotta love 'em. And thus Peach is taken away...
    
    Enter Bowser now. He's in Rogueport, about to find a secret underground passage
    leading to a Crystal Star. As he leaves, Luigi will think him a bit suspicious,
    but won't do anything. Now we get a castle equivalent level from Super Mario
    Bros.! Fun, but I'll leave the nostalgia to you. Get bigger as you go along,
    until you can rise to the ground and find your way out. Once you're there,
    Bowser will find none other than Rawk Hawk and the Garnet Crystal Star... but
    after Bowser smashes Rawk Hawk down, they break the glass Crystal Star. LOL.
    
    *************
    36. Rogueport
    *************
    
    Alright, there's something we should get immediately once we arrive. Go over to
    the center of Rogueport, north of the harbor, you know. Head to the upper-right
    side, under the large golden treasure chest. Use your Spring Jump, and it will
    fall to the ground, where you can collect it for an ULTRA HAMMER. Yay! Now you
    have an awesome new technique, and a much stronger weapon which can destroy
    even gray blocks. However, let's go to Rogueport Sewers.
    
    Go to the Thousand-Year Door like we have seven times already, and put the
    Garnet Crystal Star there, and then it'll show you where the Crystal Crystal
    Star is, on the moon. =P Remember Grodus always talking about how he had it?
    Well, he does. Anyway, return to Professor Frankly's house, and he'll do a
    little bit of extra research, as he knows there is SOME way to get to the moon.
    However, you'll have to fool around a few minutes.
    
    First of all, head to Merlon's house next door and power up one of your
    characters, that's quite a start. Once you become TEH ALMIGHTY POWERHOUSE LOL,
    check the e-mail that the real Zip Toad will send you, and then maybe speak
    with Luigi or buy his books on his journey from the shop. Ms. Mowz's badge shop
    might also be a good place to check so you can pass time. When it's finally
    done, return to the professor's house and he will tell you that you can use a
    cannon to shoot yourself to the moon.
    
    Haha, now that's a great way to do it! This cannon is in Fahr Outpost; you can
    get there if you have the Ultra Hammer. And we do, so we're set to go. Start
    with Mario and Yoshi, and going over to the west part of Rogueport. Using paper
    thin Mario, fall through the bars and board Yoshi, jumping over to the platform
    on the left. From there, pound the gray block there like you're never beaten
    anything before, and there ya have it! A blue pipe going into Fahr Outpost!
    
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
                              \\\  h.  CHAPTER 7   ///
                         |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~|
    
    ****************
    37. Fahr Outpost
    ****************
    
    What's with the extra "h" instead of making it "Far" Outpost? Because this is
    teh rahk awesome! YOU DON'T UNDERSTAND?! Er... right. Putting aside my jokes,
    this town will start off with a small place to cross so that we can reach Fahr
    Outpost itself, but it's not too bad. As soon as you arrive, Spin Jump behind
    the pipe to find a STAR PIECE right there. And at the tree at the easternmost
    part of this screen, you can find a hidden item box containing a DOUBLE DIP P
    BADGE.
    
    Alright, go over to the right. You'll find two new enemies: Ice Puffs and Frost
    Piranha. Both of them are pretty easy, and you're used to Puff and Piranha
    enemies by now, surely. Once you force your way through, go behind the second
    tree here to find a SHINE SPRITE, hidden under the leaves. And look for a
    nearby STAR PIECE lying around in a shrub as well, that's a worthy collection.
    Now, the third screen.
    
    Collect the HP PLUS P BADGE, and hug the wall, walking across it for a STAR
    PIECE. Just go a little bit to the right from there, and you'll reach the not
    so lovely town of Fahr Outpost, at last. Walk across the nearby wall to find a
    STAR PIECE there, and then head right to the next screen, making sure that your
    party is of Mario and Bobbery. Look around for an item shop, and inside the
    house right next to it, you'll find a STAR PIECE.
    
    Right near this house, you'll find a SHINE SPRITE in plain view. Now look near
    the stairs to the inn, and find an INN COUPON there. What an amazing place to
    put one! Now find the cannon in the center of the area (cough) and Spin Jump to
    the left of it to find yet another STAR PIECE. Now, with Bobbery as your
    partner, speak to the elder. Bobbery's the only one who will notice that he's
    lying, for some reason. He has to lie, because you need two people's
    permissions to use the cannon: General White and Goldbob. So... we have to find
    them.
    
    Alright, now this is really lengthy and annoying. Return to Rogueport Sewers,
    taking the way you first came in with. Head a little to the right, and go
    through the bars there, and hop through the pipe. Now on the next screen, slide
    through the bars and head to the left, destroying the block there. Now, you can
    use the nearby elevator to jump to the ledges on the left and right, and then
    landing and Spin Jumping the blue blocks.
    
    Right over here, you can Spin Jump the blue blocks here to open pipes leading
    to Petalburg and the Great Tree. Useful, but we don't need those now. Head to
    the left, and smash the white block there, and then repeat the process we took
    earlier to open up passages to Poshley Heights and Keelhaul Key. Man, why
    couldn't we get a Glitzville pipe instead of a Keelhaul Key one? Meh... enter
    the pipe on the left to go to Poshley Heights.
    
    Do you remember the Bob-omb family, whose father is a gold Bob-omb and whose
    son wanted a train conductor's autograph? His father is Goldbob. Find them at
    the lower-left corner of the first screen that we went to in Poshley Heights,
    and then play a little game with him. He'll ask how much you're willing to give
    him to activate this cannon. Say all your coins... he'll ask you if you're sure
    about five or six times. Every single time, say yes. Really.
    
    When you do that, you'll lose all your coins... but heh! Goldbob is a nice guy
    and was testing you all that time. He'll give all your money back and give you
    permission, but he'll tell you that you still need General White's permission,
    and you can find him in Petalburg. Alright, head back to the third screen and
    to Rogueport Sewers, and then go to Petalburg through one of the pipes, and
    there you are in Petalburg.
    
    Speak to the elder in the pink house, and he'll tell you he went to "Creeky
    Key". HAHAHA! Keelhaul Key, actually. Now return to Rogueport Sewers and head
    to the left, entering the pipe on the right. Once you arrive in Keelhaul Key,
    go to the camp on the left, and speak with the Bob-omb Pa-Patch there, who will
    tell you he went to 'some arena'. Cue Glitzville! Bah, you have to return all
    the way back to Rogueport. Oh well.
    
    Once there, return to Glitzville, and go to the juice bar. Remember the
    bartender there who was ordered by Jolene to give you the awesome Super Hammer?
    Talk to him, and he'll tell you that General White went to "the tree of the
    little ones". Har, that's the Great Tree of Punis! Go over there, from the
    Rogueport Sewer passage we opened not long ago, and enter the pipe I mentioned
    earlier to enter the Great Tree, and go into the tree.
    
    Talk to the Puni Elder, who will tell you that he went to a really dark town...
    that's a cue for Twilight Town. Return there (west sewer passage of Rogueport)
    and use Yoshi to reach Twilight Town. On the second screen, speak to the guy on
    the upper-right, in front of the inn. He'll tell you that he's really tired.
    Maybe you don't agree, but that means he's going back home in my book. So now,
    just leave Twilight Town and enter the room on the left, and there you are on
    the path to Fahr Outpost!
    
    When you get back to Fahr Outpost, speak to the Bob-omb elder there, and then a
    white Bob-omb will suddenly enter the house on the upper-right. Follow him! Go
    into the house there, to find him very sound asleep. Now you have to jump him
    about ten times, and he'll FINALLY wake up, snoring like mad while you attack
    him. Really stupid, don't you say? =P Anyway, he'll tell you that the reason he
    was traveling was because he was looking for YOU, so he could shoot you to the
    moon! That means you wasted all your time, but then again, you have to. =P
    
    General White will then get up and go over to the cannon, and then after a long
    cutscene, you and your partner will finally be shot to the moon, although I
    would absolutely HATE to be blocked and locked up in that cannon like that. And
    then, people's last hope will be on you, as usual...
    
    ************
    38. The Moon
    ************
    
    This is a very short place, and not the true one we're about to enter yet. For
    starters, once we get here, if you're a science nut, you'll guess quickly that
    you can jump higher but you can't move as fast. Bummer, that's annoying. Still,
    we won't be here too long. This place will loop around, going from right to the
    far side of the left. Just simply go right, fighting off the easy enemies as
    you go.
    
    You'll find Moon Clefts here, and Z-Yuxs. The Moon Clefts can be taken out with
    a good Power Smash, so that's nice. However, Mario's Multibounce ability is
    VERY highly recommended for the super annoying Z-Yuxs, since they'll just
    create their Mini Z-Yuxs, naturally. However, their HP doesn't allow them to
    live too long, so just make Mario Power Bounce them as quickly as possible, and
    then stop when you reach the third screen to the right.
    
    Beat off the enemies here for good star points, making sure that you look
    behind EVERY rock here. Every single one. Since one has a STAR PIECE, and
    Bobbery can blow one of them up to reveal a pipe. When you find that pipe
    there, just hop into it and head over to the right, where we'll find the place
    where Peach was originally held captive: the X-Naut Fortress.
    
    *******************
    39. X-Naut Fortress
    *******************
    
    Heh, we start with a nice conveyor belt, going all the way up... take the left
    part of it up, and then continue over to the right to be attacked by two Elite
    X-Nauts. These guys are really just pieces of cake in darker, more intimidating
    form. Spank 'em around with your hammer a little, with a strong character like
    Yoshi or Bobbery. Once you do that, enter the next door, enjoying the good
    music that'll play here.
    
    After you've gone through that door, head to the far right and enter the door
    there, and you'll find a yellow pattern going across the floor, heading to the
    far side of the room. This will disappear quickly, but it's the path that you
    have to take. Look around this path, watching as it disappears. For those of
    you with bad eyesight, go right ahead, into the corner. Now head four squares
    to the right, and then three squares toward the wall at the other side.
    
    From here, simply make your way over to the opposite side of the room, and
    collect the ELEVATOR KEY there, and now the electric field, whatever it is,
    will disappear from this room, allowing you to go over to the back side of the
    room and collect a SUPER SHROOM there. Now head to the previous room, and find
    the elevator. From there, take it down to Sublevel 2. Sublevel 1 is a bit
    useless for the time being.
    
    Do you recognize this part of the fortress? I sure do. =) To the right, if you
    wish, you can enter a door which will lead back to Rogueport Sewers as a
    shortcut, but that's not something we need to bother with now. By the way,
    might wanna walk around and fight the X-Naut PhDs here; they're by far the
    strongest and most annoying types of X-Nauts, and it's best to eliminate them
    quickly. Anyway, enter the third door to the right of the elevator, to find a
    familiar locker room...
    
    Examine the notes on the table at the left to find that the code is 014029, and
    the switch order is left, right, middle, both seeming important... after you
    read that and remember the code, enter the door on the far right, or in other
    words, Grodus's chamber. Avoid the laser that the X-Yux in here will fire at
    you, and then get over there and whip it good. It's harder than the Z-Yux, but
    not by too much. Try and beat it before it sends miniatures after you.
    
    Once you've done that, enter Grodus's true room, behind it. Looks like Grodus
    is a bit too occupied with his schemes to look through this room, so might as
    well take the CARD KEY on the way. ;) We can't use it quite yet, but just hold
    on for that. Now leave Grodus's chamber, and head to the left, beyond the
    elevator. The room to the direct left of it is the room where Peach made a
    potion, but let's not bother with the X-Naut PhD inside.
    
    Head to the door two rooms to the left of the elevator, to find... yet another
    annoying tile walking business! Anyway, just head down two tiles, past another
    three, then up, left, far up, left, down, left, down, left, and then up... hop
    off to find a CARD KEY there, and then we're good to go. Now, that's nice.
    After that, head to the right and reach the nearby elevator, and then go down
    to Sublevel 1. Yeah, that easy.
    
    Go two rooms over to the right, until you reach a computer asking you for the
    access code. My game says it's 014029, so if it isn't try, the one you got in
    the locker room Peach visited a while ago. Once you've got that code, and then
    you'll find a stone that wants to play a quiz with you. Bah, remember this from
    Shhwonk Fortress at the beginning of the game? Probably not, but we have to do
    this... and this time, I'll list all seven questions, because I got two wrong
    (the third one and the sixth one intentionally) and saw all of them.
    
    1Q: What is hidden in this room?
    1A: An Elevator Key.
    
    2Q: What is the name of Koops's girlfriend?
    2A: Koopie Koo.
    
    3Q: How many legs do these and those enemies have combined?
    3A: 6 legs.
    
    4Q: Where can you find the one and only Diamond Star?
    4A: Inside Hooktail's belly
    
    5Q: Who was the first champion of Glitzville?
    5A: Prince Mush
    
    6Q: What did Frankie and Francesca lose at Keelhaul Key?
    6A: A wedding ring.
    
    7Q: What number question is this?
    7A: Question number 7.
    
    Alright, now the seventh question is a complete joke; Nintendo must have been
    drunk when they thought that up. Anyway, you'll fight two X-Yux if you lose
    that fight. Now that's just plain annoying; use Earth Tremor or Art Attack
    IMMEDIATELY and take of the foul bastards when you fight them, and you'll get
    the ELEVATOR KEY either way. Hooray, a winnar is me, yet again. Now that we
    have this, we can go deeper into where Peach always sees TEC.
    
    Head from Sublevel 1 to Sublevel 2, and go to the right and enter the other
    elevator there, opening it with your Elevator Key. You can now go to either
    Sublevel 3 or Sublevel 4, so as the player, which do you want? Hmmmmm? Well,
    just head to Sublevel #3, or #4 if you want to be nostalgic, but #3 is the next
    destination. From here, just head to the far left and open the door there, to
    find... another electric puzzle.
    
    Don't worry; while this one is the longest, it's by far the easiest. Tiles will
    be colored blue as you follow the path from left to right; stay in the middle,
    so you don't go too far back or too far forward. Continue going, but eventually
    you'll go to the very top of the room, then down, left, down, left, and back to
    the right. Yeah, that's part of the trail. Finish it anyway, and then get to
    the back side of the room and collect a CARD KEY there.
    
    We're almost done with this place, if you're as tired with it as I am. =P From
    the main Sublevel 3, just head to the far right side of the room and open the
    door there, and then put the respective Card Keys in the machine. There are
    three machines, but you have three Card Keys; good. Once the door opens, head
    inside and go to the far right. Where to go? Easy, just throw Bobbery over the
    bars to blow that switch over.
    
    Now a conveyor belt will start moving across the nearby bars, not bad! Use
    paper thin mode to get through the bars, and then switch Bobbery out for
    Vivian, and use her Veil ability to get your shadow dragged along the floor.
    Yeah, sounds like something from one of those scary movies. From here, might
    wanna fight the enemy just swarming around here. Now take the elevator up near
    you, and hop across the platforms on the left to find a pipe there. You know
    pipes. They're good.
    
    Whence you arrive at the back side of the fortress, head to the left and use
    the platform when it arrives to find an ULTRA SHROOM on the upper-left. After
    you do that, just all the way down, using that platform again. Now go back to
    the wheel on the right, and use the platforms to head further down, to where
    you'll find a pipe leading back to the main area. Except, on a ledge in the air
    in which you cannot reach normally. =P
    
    Hit the blue switch here, and a staircase will form on the floor, leading to a
    door that requires a Card Key. Sorry, but YOU GOT REJECTED. Nah, not really.
    Use the pipe we saw earlier, and continue following the platforms to the far
    right side of the background, entering the pipe there. From there, you'll find
    a good old airplane panel. Use it to turn into a paper airplane and reach the
    ledge on the left, to where you'll find...
    
    A CARD KEY! Hooray, now we can go through that door! Jump back to the beginning
    of the floor, and head up the stairs at the right side of the room, using the
    Card Key in the machine and opening the door, to where you'll find... Lord
    Crump. Not him AGAIN. Does he EVER give up? Still, he wanted you to come here
    so that he could use his new Magnus von Grapple 2.0 to take the Crystal Star!
    So... looks like we have to get past Crump.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: MAGNUS 2.0 || HP: 70 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Don't worry, this is the LAST TIME we have to fight Lord Crump, in a robot or
    not! Really. =) Anyway, he's still a really annoying customer, and he's all the
    stronger in Magnus 2.0. And yes, if you have Goombella handy, you can see he
    has 70 HP, 7 attack, and 2 defense. That's pretty strong, AND he'll use his
    damned rocket fists as separate enemies as well, that's not exactly a picnic.
    So that makes you faced with three enemies a majority of the time. I used Mario
    and Vivian for a majority of this battle, anyway.
    
    Okay, so Crump will use those X-Punches. Use Fiery Jinx immediately to wipe
    those out, and then have Mario do Multibounce if you failed that. Shouldn't be
    too hard. If you get an opportunity and have lots to spare, Art Attack would be
    a great ability to use, although it'll do far more damage against only Crump.
    He'll also use Magnus to stomp you, but that will only do 6-7 damage, not
    exactly that much anymore.
    
    Alright now, be VERY careful when Magnus reachs 30 HP. Make sure Mario has at
    least 25 HP remaining when Magnus goes to 30 HP, because then he'll get all of
    the audience out, put them inside his system, and through the entire lot of
    them at you! Yeah, that's a VERY deadly attacks, hitting many times for 3
    damage apiece. Try and block the attacks as best as possible, because that's
    really nasty. If you do survive, use an Ultra Shroom, and then use Power
    Bounce, and a strong partner like Vivian, Yoshi, or Bobbery for the rest of the
    fight. Once you get past that mark, it's an easy battle.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    After that, Lord Crump is thrown out of the moon, back in space, and never to
    be seen again. Well, you do see him once again, in the ending, but he won't
    ever meet Mario again. And that, I am delighted. You'll get two amazing rewards
    for your efforts: the Crystal Crystal Star, and a new, super awesome ability
    called Supernova. That will just do so much damage, like you can't imagine...
    problem is, how do we get off the moon?
    
    Once you do that, you won't get to see what Peach is doing... only Bowser. I
    won't bother writing a separate section for Bowser, although they end up
    getting tricked again. Just head to the sanctum, and boom! Bowser breaks the
    lock himself, and falls for another trick. Because LUIGI beat him! And now,
    Bowser learns that Mario has all seven, and is actually glad to hear this, so
    now he can use him.
    
    Now, I return to my original question: how do we get out? There is only one way
    to get out: talking to TEC. Just get out of here, and use the elevator to go to
    Sublevel 4, entering the room on the far right, which is open. How TEC lived
    through what he had to, I don't know, but he's failing. What he has to do now
    is to stop himself altogether, so that he can release a teleport leading back
    to Rogueport Sewers. And thus, the computer dies for the love of a human...
    sad, really. :(
    
    ********************
    40. Palace of Shadow
    ********************
    
    Anyway, from the X-Naut Fortress, go back to Sublevel 2 and leave from there,
    hearing TEC's last words, as he deletes his AI. Sucks, I know, but he did it
    for Peach. As for Peach... you'll arrive in Rogueport Sewers, where Frankly
    will immediately greet you and tell you to come, to the Thousand-Year Door.
    From here, just make your way over to the usual Thousand-Year Door, I believe
    you know the way there by _now_.
    
    Once you arrive, Frankly will let you in, as he stays and "guards the door".
    Watch an impressive sequence as it opens, and then you can finally enter into
    the Palace of Shadow, so you can stop Grodus and the demon... anyway, when you
    enter this is certainly a... giant room. Well, just head to the right, going
    through the door and then fighting the enemies there. You'll find a Swoopula
    and Dry Bones, basically just rehashes of what we've already fought, just
    slightly tougher.
    
    Go over to the next room, and you'll find even more of what we've already seen.
    Argh, they fire on us again! Bah, just cannons firing stronger ones. Bombshell
    Bills can be taken out with jumps, and once you finally get past all of them in
    here, whoop the B. Bill Blasters there with a bit of Hammer attacks and
    possibly a Special move or two, and they'll be gone in no time. Once they're
    gone, enter the neext room.
    
    Collect the ALL OR NOTHING BADGE in here, which is a pretty good equip. This
    room is very annoying, and I plan to make a map for this room very shortly,
    since you have to make your way across several spikes. Walk forward, and slash!
    Up they go, damn it. Walk slowly, and when you reach the end of the room, head
    up, to the right, and around the spike traps. Good, that can be a bit of a mind
    boggler.
    
    This new room is a little annoying, although I wonder why you'd want to set all
    this fire off... Vivian works well here, so that you can go through the fire
    and have it pass over you. :) Just get past these easy little traps, and you'll
    find a Phantom Ember on the opposite side. Not exactly too hard, just remember
    to use Mario and Yoshi, and use Hammer and Gulp attacks. When you reach the
    next room, you'll find it big... and empty.
    
    Go to the far side to find a blue skeleton lying there... wake it, and it'll
    say something like "death to all who oppose her awakening". That's the demon,
    that's what he means. Anyway, remember the Red Bones from Hooktail Castle?
    Another episode like this. Hammer through all of the skeletons, chasing the
    blue one from the top to left to bottom. You'll get it very quickly though, let
    me assure you.
    
    Although I considered the Red Bones a boss, I won't consider this one a boss,
    since it's not too hard. Try and block the attacks with B; that'll really help.
    If you can't use Supernova or Art Attack, make ABSOLUTELY SURE you wipe out the
    vermin around it, and then go for the main guy. With Supernova or Art Attack,
    use them. Believe me. Once you take them out, you'll get a PALACE KEY, which
    you can use on the door right behind it.
    
    In the next room, grab the ULTRA SHROOM right at the bottom, and then head over
    to the right. You'll find a bunch of Bombshell Bills, B Bill Blasters, and
    Phantom Embers in here, but I'm not gonna get in detail; this is so old. Jump
    over the cannon fodder, destroy the cannons on the other side, and then work
    your way down and defeat those at the bottom, and enter the room on the right.
    Here's a large room with several enemies... but bah, I wanna get to the boss!
    Ignore 'em, I did.
    
    When you get to the next room (lots of rooms, eh?) you'll find a great, looping
    staircase. Just what we need. Still, ignore it at first, since this place is
    kind of "cursed", leading you back to the previous room unless you go to the
    room with a burning torch near it. The rooms with the burning torch in front of
    them go in this order: lower-right, lower-right, upper-right, upper-right,
    lower-right, upper-right, lower-right. And now you'll arrive in a great city of
    a room...
    
    Ain't much for us here... yet. Head to the room on the far right, and you'll
    meet a REALLY big black dragon. Everything in here is just like Hooktail
    Castle, eh? Well, this dragon is Hooktail's (who was female!) brother, and he
    wants to avenge his sister's death. He's mad, he's bad, he's not gonna get
    glad, he's GLOOMTAIL!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: GLOOMTAIL || HP: 80 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Maybe it was just me, but I didn't find this fight nearly as hard as many claim
    it to be. Meh, I don't know why. Anyway, Gloomtail is much like Hooktail, just
    a far stronger version. Anyway, the usual attacks such as Power Bounce, Power
    Smash, and Ultra Smash will work very well in this fight, while Vivian or
    Bobbery are very much recommended, since they'll rake up the damage quickly.
    His attacks are easy to block, aside from the poison breath one. If he throws
    that at you, you may want to heal it with a Tasty Tonic.
    
    Eventually, though, Gloomtail will start charging an ultimate yellow breath.
    Well, yellow was the wrong color! Still, it's a nasty attack. It's very, very
    much recommended that you have Vivian use Veil, or be prepared to face 15-16
    damage to both of your characters. That's the strongest attack yet, that's for
    sure. Anyway, watch out for this fatal moment, and this fight will work out
    just fine.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Instead of spitting out Koops's father like his sister did, Gloomtail will spit
    out a treasure chest containing a STAR KEY. How can you eat that? -_- Anyway,
    it's all good. Make your party consist of Mario and Bobbery, as we're going to
    use them now. Head to the previous room, you know, the big room with all the
    water. Find the nearby statue, and use Bobbery to blow it up to reveal a pipe.
    Jump in there, head forward, and hit the blue switch there.
    
    Good, good. Now go to the left of the bridge, saving and healing if you will.
    Now blow up that statue there, enter it, and go forward, smashing the blue
    block, and hitting another blue switch. From those two switches, you'll get two
    panels for becoming a paper boat. Not exciting like Six Flags, but it has to be
    done. Head to the bottom of the room, sail upward, and enter the main palace
    itself. Whoo! That was too hard.
    
    This palace consists of eight small puzzles which we need to solve for eight
    keys, to reveal the next passage. Anyway, enter the room on the right to be
    blocked as you go... well, simple, use Flurrie to blow the wall away to collect
    a PALACE KEY. Afterwards, enter the upper-right room and go through the
    northeast wall. Trust me, you can do it. Inside, hit the blue block to gnab a
    PALACE KEY.
    
    Now leave this room, head to the door just to the left of it, and smash the
    white block there. We're not done with this yet, even if we are for this room.
    And no, the Ultra Hammer is your final weapon! Go to the previous room,
    upstairs, and into the room there which is in the same position as the previous
    one is downstairs. Inside that room, smash the two blocks in here, and then
    return to the room at the bottom. Hit the blue switch that you can now access,
    after destroying yet another nice gray block.
    
    After that, hit the blue switch to form a treasure chest, in which you can open
    for a PALACE KEY. Now leave this room, head to the other room, and hit the blue
    switch there for another PALACE KEY. How these rooms are connected, we may
    never know. Now, head down to the first floor, and enter the lower-left room,
    moving to the block on the right and jumping it twice; then going over to the
    one on the left and jumping it thrice. See, listening to me gives you a PALACE
    KEY!
    
    Having done that, head upstairs and enter the bottom-left room, to find four
    Bones enemies. Bah. To get a key here, you have to beat them in a certain
    order: Dull, Red, Dry, Dark. In other words, gray, red, white, blue. Once
    they're gone, collect the PALACE KEY there, and leave to enter the upper-right
    room. Throw Bobbery at the wall on the right to collect a PALACE KEY. And from
    there, enter the lower-right room and use Vivian's Veil ability. By doing that,
    a block appears so you can grab a PALACE KEY.
    
    That makes one Star Key we got from Gloomtail, and eight Palace Keys we got in
    some other area. Good. Head all the way up to the third floor, put the Star Key
    in the large pedestral, seven of the Palace Keys in all the pedestrals around
    it, and then one last one in the final pedestral... and then a staircase will
    form somewhere... way back. Geez. Alright, just leave this room altogether and
    use the boat panel to sail back.
    
    Go over to the right, and make sure your party is Mario and Vivian for a bit of
    poetic action. =) Marilyn, Beldam, and Professor Frankly come out. Wait, what's
    Frankly doing? Doopliss shut him up in his office and appeared to you in his
    form once inside the Thousand-Year Door! So... it's really Doopliss, the new
    member of the Shadow Sirens, whom Beldam is also treating like dirt. So... time
    to beat 'em.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: DOOPLISS || HP: 40 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: MARILYN || HP: 40 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: BELDAM || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Now THIS is an anticipated battle! The poltergeist who likes to transform into
    other creatures, the bullying witch of evil, and the fat chick who likes to
    hurt things and go "buhhhhh". Anyway, they all act as they have in your
    previous fights with them. Doopliss will take on the form of your partners
    (I've seen him as Mario, Goombella, and Vivian) and use their attacks,
    especially when low on HP. Marilyn is really strong, and Beldam casts a load of
    magic.
    
    Anyway, I used Vivian (DUH) and Mario (DUH) for almost this entire fight. I'd
    go for Marilyn first, then Doopliss, then Beldam. Marilyn may do 7-8 damage to
    your whole party per turn, while if you have Goombella or Vivian in your party,
    Doopliss will use abilities like Multibonk or Fiery Jinx, which will 10+ damage
    to one character or 6 to both, that's not friendly. Anyway, use Power Bounce
    and everything you have to eliminate Marilyn as quickly as possible.
    
    Beldam is very likely the least threat of the three, so it's safe to leave her
    alone, somewhat. Doopliss and Marilyn are the real threats; and it's good to
    make absolutely sure you don't use Goombella; fighting against her is not good.
    Try to block all of Doopliss's attacks, while attacking wisely while using an
    Ultra Shroom or Sweet Treat/Feast if necessary, and you're good to go.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Doopliss, Marilyn, and Beldam don't _die_, but you have to admit they got
    knocked out pretty bad. =P Alright now, go beyond them and climb down that set
    of stairs, and now we are going towards the last half of this palace, thank
    god. Climb down the set of stairs, and once you reach the end of the path,
    switch to Flurrie and have her blow the loose wallpaper off thee, and then
    enter it. Make sure Yoshi's ready to go!
    
    Use Yoshi to reach the ledge on the left, and then use Koops's Hold ability to
    hit the nearby switch, but make sure you hold it. Now ascend the stairs, let go
    of Koops, and then jump on the platform. After that, descend another set of the
    stairs and hit the block for a REPEL CAPE. Once you do that, go through the
    door, and then just head to the left, the right is a bit... well, blocked off
    for now. But hit the green block in the room on the left.
    
    After doing that, go over to the right, and use Yoshi to get from the yellow
    block to the side on the right. Now, head up the stairs, and boom! Enter the
    pit, you can't cross that large of a gap. From here, use Mario's Hammer on the
    purple switch, and then QUICKLY make your way over to the purple block, it can
    rise pretty quickly. However, do not ride it all the way up to the top. Use
    Yoshi to ride into the gap halfway through the wall.
    
    Now, here it looks like you have to turn into a paper rolling Mario form, but
    you don't. You can use Yoshi to cross the next gap. When you reach the next
    room, use Mario's Spring Jump and head right across the pipe, until it ends and
    you can jump off. From there, enter the nearby room, heading up the stairs and
    ignoring the annoying Chain-Chomp foes. At the top of the stairs, throw out
    Bobbery, and have him hit the switch down there with his explosion. Weird way,
    but one that works.
    
    Jump on the platform that will form, and then make your way up to the top,
    ignoring the star marks on the way for now. When you're at the top of the
    stairs, use Yoshi to glide over to the first platform on the left of the
    stationary wheel on the right, and then down to the one on the bottom, although
    that one is kind of hard to see. When you land there, use Yoshi to reach the
    platform on the right, where you can find a PALACE KEY.
    
    Return to the bottom, then make your way up to the top of the stairs, saving at
    the top if you will. Use the Palace Key on the door at the left, where you are
    soon to find seven red blocks which will turn star-shaped lights on at the top.
    You know what that means. =P First of all, use Mario's Spring Jump to reach a
    LIFE SHROOM, and then slide through the bars at the top of the stairs to hit
    this room. Now, turn the following switches on like so:
    
    Westernmost: On
    Second To Most Left: Off
    Third To Most Left: On
    Middle: On
    Third To Most Right: Off
    Second To Most Right: On
    Easternmost: Off
    
    There! Now the wheel in the room a little bit back will start turning! Return
    there, and use it to reach the side on the right, collecting a LIFE SHROOM
    along the way. Now, head through the next door and continue onward to find a
    part with... well, loose wallpaper. Use Flurrie to blow it away and reveal a
    metal block. Smash it to pieces with your Ultra Hammer to reveal a breakable
    floor. How amusing. Just use the Spin Jump to break through.
    
    When you arrive down here, open the nearby item block to find... a single coin.
    Meh forever. Head through the next door, heading right. Man, this path is more
    narrow than... I won't give you details, just use paper thin Mario to cross
    this path. When you're at the other side, enter and you'll find an airplane
    panel; use that to reach a door across the gap. Go through there, heading
    downstairs and whooping a Chain-Chomp on the way. I'm tired of this.
    
    Don't worry; we're almost done! Really! After the Chain-Chomp is gone, hit the
    nearby red block, and then head all the way up a draining set of stairs...
    geez. Use Yoshi for speed, though. Once at the top, get on the nearby red
    block, crossing the gap and collecting a PALACE KEY on the other side. Bah,
    that sucked. Return to the previous room with the airplane panel, and use Yoshi
    to glide to the platforms on the right for a LIFE SHROOM and a SHOOTING STAR.
    
    Once you have those, make your way up to the top again, and use the airplane
    panel without stopping to reach the room on the far right. Unlock it with the
    Palace Key, and walk through this... mysteriously silent room, healing and
    saving on the way. You know what those two mean. ;) Grodus is in the next room,
    acting silly as usual. Turns out, he used Lord Crump from the very beginning,
    relaxing and enjoying himself all the time, and also using you to get him the
    Crystal Stars. 'Bet you're mad with this MADman?
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: GRODUS || HP: 50 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    For a ruler bent on complete world domination, Grodus is a huge piece of cake.
    He's much like the Yux we're (probably) used to fight now, except just a bit
    stronger. He'll summon two things called "Grodus X" which will protect him from
    damage, by increasing his normally low defense by 1. If he gets four of them in
    there, you can't damage him, sorry. Anyway, the recommended party for this
    fight is Mario and Vivian/Yoshi, but Vivian's attack is easier to use, so she's
    a better choice.
    
    Grodus has a few other attacks, including freezing fire, electricity, and even
    one that stops time. Immediately treat to being frozen if that happens, and
    launch an offensive if one of your characters get stopped. Anyway, have Vivian
    cast Fiery Jinx immediately; that'll take care of the puny Grodus X enemies.
    After that, have Mario use Power Bounce on Grodus; 50 HP is absolutely nothing.
    Repeat this simple process over and over, possibly stopping to use Sweet Treat
    in between.
    
    If Vivian gets stopped or frozen, have Mario switch her out for Yoshi, and then
    use Yoshi for Stampede. And if Mario gets frozen, then Vivian should use Fiery
    Jinx. Every turn. Although those Grodus X enemies only do 4 damage an attack,
    that damage can add up. However, you still shouldn't have any problems with
    Grodus here.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    After that battle, Grodus is still ready to go, and will create an orb showing
    Peach trapped, and helpless. Ouch. Anyway, no matter what Princess Peach says,
    Grodus will continue to cast electric magic at Mario, knocking him and his
    partner out. Except, whether you attack or not, the ceiling falls down and
    crashes on top of Grodus! Har, Bowser appears. And he's angry, wanting to claim
    the treasure. So now, you finally get to fight him.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: BOWSER || HP: 70 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: KAMMY KOOPA || HP: 50 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Now this fight, I have been awaiting. However, it's not exactly easy! Bowser is
    much tougher than Grodus, and what's worse, he has a partner, Kammy. The first
    part of the fight is obviously the hardest, as Kammy is a pain in the neck.
    She'll be casting magic, healing 8 HP of herself or Bowser, and doing other
    naturally annoying things. Go for her first; Art Attack is a splendid first
    move for you to use when you begin.
    
    Start with a full-out offensive, preferably with a strong character like Vivian
    or Bobbery. Yoshi is also nice for a Ground Pound on top of Kammy. However, Art
    Attack will do about 15 damage, enough damage to set Kamma up well. Her attacks
    are pretty annoying, but Bowser's are the worst. Try and deflect his attacks,
    because if you don't, you may end up losing the ability to jump or hammer.
    However, Bowser will go down really fast if Kammy is gone. Once you have Kammy
    gone, just use Mario and Bobbery for the whole fight, using all your best
    attacks. You'll win pretty easily, but still try to deflect him!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Once Bowser's down for the count... huh? Where's Grodus? How he managed to
    escape from the wrath of Bowser's tremendous body, I may never know, but he did
    somehow. He'll then escape, with Peach. Follow him! Continue to the next door,
    going down the stairs and collecting an ULTRA SHROOM and a JAMMIN' JELLY along
    the way. Now enter the next door, after HEALING and SAVING. 8 SP at this point
    will be very, very welcome, since I leveled up after Bowser, personally.
    
    In the next room, you're too late. Grodus is already awakening the Shadow
    Queen, using Peach's body. After young Princess Toadstool is used, one hell of
    an UGLY creature appears, obviously being the Shadow Queen. Now, darkness will
    fall around the areas of the world... sad, huh. After giving Peach a whole new
    wardrobe and taking her body, Grodus orders her around, only... the Shadow
    Queen destroys his whole body! Except his head, that is. =D And now, the Shadow
    Sirens will come in and watch. Time to fight the new version of Peach, after
    obviously refusing her offer.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
        \\\ -- \\\ BOSS: SHADOW QUEEN I || HP: 70 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    This dark version of Peach isn't too bad... yet. She'll get much stronger in a
    different form; this will just be a warm-up. Although she has 150 HP, give her
    about 70 damage and this part of the battle will end. So... my recommended
    party is Mario and Yoshi. She'll be doing some pretty strong attacks (about 8
    damage or so) but still not that much of a concern. My first attack during this
    fight was Supernova, which did 15-16 damage. What I did after that was use
    Power Bounce and Stampede, until I got 4 SP.
    
    Art Attack works REALLY well here, believe me. Since Peach's body isn't really
    that big (taller than Mario, though =P) you can circle around her several
    times, and do 15-18 damage, even more than Supernova. Eventually, she'll switch
    to her true form. UGLY, but that's not the problem. You can't harm her now;
    focus on trying to defend yourself, although don't waste your Ultra Shrooms,
    trust me. Just continue as you are, and keep yourself alive. She'll drain your
    HP and the audience while you can't hit her, that's not nice.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    How can we contend with this evil, cruel demon? Well, it just so happens that
    Mario's Crystal Stars go out, and then everyone knows he's fighting the demon,
    and then everyone cheers him on. A thousand people cheering, the force of light
    breaking the grip slightly... Peach manages to cure Mario to full HP, FP, and
    SP, but remember that the Shadow Queen has been restored too! So... time to
    finish this.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
       \\\ -- \\\ BOSS: SHADOW QUEEN II || HP: 150 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Art Attack doesn't work as well as it did the previous time, because there are
    three enemies and she's MUCH bigger this time. So start off by using Supernova,
    with 16 damage to her and her stupid hands. Yeah, they'll try and suck you and
    your partner's HP, while she restores it and uses even stronger attacks. The
    hands shouldn't be that much of a priority, though. Anyway, once you have the
    hands out of the way, attack the Shadow Queen with every inch of power, since
    she has the second most HP of any enemy in the game.
    
    She WILL bring those damn hands back, but they're not really too annoying. For
    the partner for this battle, anyway, my recommendation is Koops for the first
    half, Vivian for the second half. Koops's fourth skill is just plain
    invaluable, while Vivian's Fiery Jinx and Veil abilities will help in the
    second half of the fight. While you mow through the hands, try and protect
    yourself, while putting on Power Bounce almost every turn.
    
    Eventually, the Shadow Queen will replace the normal Hands with Dead Hands.
    Don't even look at these, although it's good if you use Koops/Vivian and use
    your strongest attacks to take them out with the Shadow Queen. By now, she'll
    be weakening anyway. At that point, use every single thing you have left, all
    your Ultra Shrooms and everything (my Mario had 55 HP at this fight, by the
    way). Use Veil when the Shadow Queen charges herself up, and you shouldn't have
    many troubles.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Once the Shadow Queen disappears, the world then returns to what it originally
    was, and Peach is saved! Mario will then sail back to the Mushroom Kingdom with
    Toadsworth and Peach. And everyone gets a happy ending... DON'T READ ON IF YOU
    DON'T WANNA KNOW EVERYTHING!
    
    -- Goombella becomes Professor Frankly's new lab assistant, traveling around
    the world and seeing everyone.
    
    -- Koops becomes mayor of Petalburg, getting closer to his dad and to Koopie
    Koo, and also being a strong and brave Koopa.
    
    -- Flurrie becomes a top-class actor, with Doopliss on stage. Although he's
    still a bit creepy, he's no longer evil.
    
    -- Yoshi becomes the champion of the Glitz Pit, having fun and getting stronger
    and stronger, even more so than Mario.
    
    -- Vivian goes out and has a good time with Marilyn and Beldam, who are done
    with evil and promise never to mistreat her again.
    
    -- Ms. Mowz continues as a flirting female mouse, running the badge shop in
    Rogueport and pretty much being the same as always.
    
    -- Bobbery begins to witness a love of the sea anew, sailing with Cortez around
    the waters, and not being so subdued as he used to be.
    
    -- TEC, somehow, lived. So he's back on the moon, working and wanting to see
    Mario and Peach, as he still seems to love the latter.
    
    -- Grodus and *cough* Lord Crump are still alive, but they can't do evil
    anymore, what with Grodus being only a head anymore. XD
    
    After that... you'll sail back to Rogueport to see your group again, and now
    you can do anything you wish. There is one particular side quest we need to
    tackle, and that one is known as the Pit of 100 Trials, underneath the
    Rogueport Sewers, and near the Thousand-Year Door.
    
    ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\
    
                         \\\ \\\  CHAPTER SIX: LISTS  /// ///
    
    ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\
    
    Any RPG writer's dreaded part of the guide. Well, it isn't quite so bad in
    Paper Mario, but still.
    
    ********
    1. Stars
    ********
    
    This list is VERY incomplete. It only lists the first few star pieces, but I
    will get to them.
    
    ~~~~~~~~~
    Rogueport
    ~~~~~~~~~
    
    1. In the second screen of Rogueport, the main square, head to the fence on the
    right, but walk along the lower side of it. You'll find this piece there.
    
    2. Go into the house of the burglar who robs half your coins, and go to the
    upper-left side. Collect this Star Piece here.
    
    3. On the screen where the burglar takes your coins, head up, through what
    appears to be a cracked wall. It's actually a back alley. Head to the upper
    left side and jump to the boxes on the right, and you'll find it.
    
    4. Starting from the bar, head upstairs to the inn. Take the exit out through
    the left, and walk across the roof, past the badge shop. Continue until you see
    one step down to fall on, and a slightly less visible one at the top. Jump to
    the one at the top to find a Star Piece.
    
    ~~~~~~~~~~~~~~~~
    Rogueport Sewers
    ~~~~~~~~~~~~~~~~
    
    5. From the first screen, go to the left, to the room with the creature that
    will trade star pieces for badges. Look behind the pillar, and collect your
    'piece there.
    
    6. Starting from the first screen, head right past the three Goombas, and go
    upstairs and to the left, jumping across the platform. Hop into the pipe, and
    go to the right and downstairs. Head to the left, past the boxes, and check
    behind the large yellow box for this piece.
    
    ~~~~~~~~~~~~~
    Petal Meadows
    ~~~~~~~~~~~~~
    
    7. At the very beginning, smash the trees just a little bit back. The one on
    the right will drop a Mushroom, the one on the left drops a Star Piece.
    
    8. Once you get to the dead end at the far right side of Petal Meadows, look
    through the grass and hop into the pipe. This pipe will take you to the bushes
    at the back. Walk right, past the blue switch, to find a Star Piece.
    
    9. In the second part of Petal Meadows, examine the first upper bush. Just do
    that, and you'll find a Star Piece THAT easily. Really, how easy can you really
    get?
    
    ~~~~~~~~~~~~~~~~~~~
    10. Hooktail Castle
    ~~~~~~~~~~~~~~~~~~~
    
    10. In the room after fighting Red Bones, stand across from the purple switch
    and use Koops's Hold ability, and use the purple block to go up to a balcony.
    Enter the room on the right for a Star Piece.
    
    11. When you get to the room with the blue switches, go through the window and
    instead of taking a left, take a right and you'll find a Star Piece there. You
    really have to expect stuff like that, eh...
    
    12. Fall through the gap to the left of the window in that same room, and
    you'll fall onto a platform. Just head right from there, and there you'll find
    a Star Piece.
    
    *********
    2. Badges
    *********
    
    This is incomplete as hell, I'm afraid. However, I'll try to finish this junker
    as soon as possible.
    
     -----------------------------------------------------------------------------
    |       Name        | FP | BP |           Description/Comments                |
    |-------------------|----|----|-----------------------------------------------|
    |    Attack FX R    | -- | 00 | Changes the sound effect of Mario's attacks   |
    |     Chill Out     | -- | 01 | Never get first struck; useful at some times  |
     -----------------------------------------------------------------------------
    
    **********
    4. Recipes
    **********
    
    At the end of Chapter 2, when you need to get to Glitzville, you'll have to get
    past an old female toad named Zess T. You'll end up breaking her contact lens,
    which she needs for cooking, so you're stuck buying a replacement at the item
    shop. Don't worry though, it's only 10 coins. Once you buy the new one, give it
    to Zess, and she'll let you past and be a minor cook, but she can get some
    improvement.
    
    Once you do that, go over to Creepy Steeple, and use tube mode to roll under
    the hole just inside, and inside you will find a Cook Book. Now take on Zess
    T.'s trouble from the trouble center, and go to her house and give her the
    'book. After that, she can cook with two items instead of one, thereby creating
    FAR more recipes. Here are all of the recipes that Zess T. can make, that I
    know of.
    
    Name: Choco Cake
    Recipe #1: Cake Mix + Inky Sauce
    Recipe #2: Mousse + Inky Sauce
    
    Name: Coco Candy
    Recipe: Cake Mix + Coconut
    
    Name: Coconut
    Recipe: Dried Flowers + Coconut Bomb
    
    Name: Coconut Bomb
    Recipe: Coconut + Fire Flower
    
    Name: Couple's Cake
    Recipe: Snow Bunny + Spicy Soup
    
    Name: Courage Meal
    Recipe #1: Courage Shell + Zess Deluxe
    Recipe #2: Courage Shell + Zess Dinner
    Recipe #3: Courage Shell + Zess Special
    
    Name: Dried Shroom
    Recipe #1: Life Shroom + Mr. Softener
    Recipe #2: Mushroom + Mr. Softener
    Recipe #3: Super Shroom + Mr. Softener
    Recipe #4: Ultra Shroom + Mr. Softener
    
    Name: Earth Quake
    Recipe: Point Swap + Thunder Bolt
    
    Name: Egg Bomb
    Recipe: Dried Flowers + Zess Dynamite
    
    Name: Electro Pop
    Recipe: Cake Mix + Volt Shroom
    
    Name: Fire Flower
    Recipe: Point Swap + Ice Storm
    
    Name: Fire Pop
    Recipe #1: Cake Mix + Fire Flower
    Recipe #2: Cake Mix + Hot Sauce
    
    Name: Fresh Juice
    Recipe #1: Gradual Syrup
    Recipe #2: Honey Syrup
    Recipe #3: Jammin' Jelly
    Recipe #4: Keel Mango
    Recipe #5: Maple Syrup
    Recipe #6: Peachy Peach
    Recipe #7: Gradual Syrup + Turtley Leaf
    Recipe #8: Honey Syrup + Gradual Syrup
    Recipe #9: Honey Syrup + Jammin' Jelly
    Recipe #10: Honey Syrup + Maple Syrup
    Recipe #11: Honey Syrup + Turtley Leaf
    Recipe #12: Jammin' Jelly + Gradual Syrup
    Recipe #13: Jammin' Jelly + Turtley Leaf
    Recipe #14: Keel Mango + Coconut
    Recipe #15: Maple Syrup + Gradual Syrup
    Recipe #16: Maple Syrup + Turtley Leaf
    Recipe #17: Peachy Peach + Coconut
    Recipe #18: Turtley Leaf + Coconut
    
    Name: Fried Egg
    Recipe: Mystic Egg
    
    Name: Fried Shroom
    Recipe #1: Dried Shroom
    Recipe #2: Mushroom
    Recipe #3: Poison Shroom
    Recipe #4: Super Shroom
    Recipe #5: Volt Shroom
    Recipe #6: Dried Shroom + Fire Flower
    Recipe #7: Dried Shroom + Volt Shroom
    Recipe #8: Mushroom + Dried Shroom
    
    Name: Fruit Parafat
    Recipe #1: Gradual Syrup + Keel Mango
    Recipe #2: Honey Syrup + Keel Mango
    Recipe #3: Honey Syrup + Peachy Peach
    Recipe #4: Jammin' Jelly + Keel Mango
    Recipe #5: Jammin' Jelly + Peachy Peach
    Recipe #6: Keel Mango + Peachy Peach
    Recipe #7: Maple Syrup + Keel Mango
    Recipe #8: Maple Syrup + Peachy Peach
    
    Name: Gold Bar
    Recipe: Point Swap + Gold Bar x3
    
    Name: Healthy Salad
    Recipe #1: Golden Leaf + Turtley Leaf
    Recipe #2: Horsetail + Turtley Leaf
    
    Name: Heartful Cake
    Recipe #1: Cake Mix + Ruin Powder
    Recipe #2: Peachy Peach + Ruin Powder
    
    Name: Honey Candy
    Recipe: Honey Syrup + Cake Mix
    
    Name: Honey Shroom
    Recipe #1: Honey Syrup + Volt Shroom
    Recipe #2: Mushroom + Honey Syrup
    
    Name: Honey Super
    Recipe #1: Honey Syrup + Life Shroom
    Recipe #2: Honey Syrup + Super Shroom
    
    Name: Honey Syrup
    Recipe #1: Point Swap + Gradual Syrup
    Recipe #2: Point Swap + Mushroom
    
    Name: Honey Ultra
    Recipe: Ultra Shroom + Honey Syrup
    
    Name: Ice Storm
    Recipe: Point Swap + Fire Flower
    
    Name: Icicle Pop
    Recipe: Honey Syrup + Ice Storm
    
    Name: Space Food
    Recipe #1: Dried Bouquet + Cake Mix
    Recipe #2: Dried Bouquet + Choco Cake
    Recipe #3: Dried Bouquet + Coco Candy
    Recipe #4: Dried Bouquet + Coconut
    Recipe #5: Dried Bouquet + Couple's Cake
    Recipe #6: Dried Bouquet + Dried Shroom
    Recipe #7: Dried Bouquet + Egg Bomb
    Recipe #8: Dried Bouquet + Electro Pop
    Recipe #9: Dried Bouquet + Fire Pop
    Recipe #10: Dried Bouquet + Fresh Pasta
    Recipe #11: Dried Bouquet + Fruit Parafat
    Recipe #12: Dried Bouquet + Golden Leaf
    Recipe #13: Dried Bouquet + Healthy Salad
    Recipe #14: Dried Bouquet + Heartful Cake
    Recipe #15: Dried Bouquet + Honey Candy
    Recipe #16: Dried Bouquet + Honey Shroom
    Recipe #17: Dried Bouquet + Honey Super
    Recipe #18: Dried Bouquet + Honey Ultra
    Recipe #19: Dried Bouquet + Horsetail
    Recipe #20: Dried Bouquet + Hot Dog
    Recipe #21: Dried Bouquet + Ink Pasta
    Recipe #22: Dried Bouquet + Jelly Candy
    Recipe #23: Dried Bouquet + Jelly Shroom
    Recipe #24: Dried Bouquet + Jelly Super
    Recipe #25: Dried Bouquet + Jelly Ultra
    Recipe #26: Dried Bouquet + Keel Mango
    Recipe #27: Dried Bouquet + Koopa Bun
    Recipe #28: Dried Bouquet + Koopasta
    Recipe #29: Dried Bouquet + Life Shroom
    Recipe #30: Dried Bouquet + Love Pudding
    Recipe #31: Dried Bouquet + Mango Delight
    Recipe #32: Dried Bouquet + Maple Shroom
    Recipe #33: Dried Bouquet + Maple Super
    Recipe #34: Dried Bouquet + Maple Ultra
    Recipe #35: Dried Bouquet + Meteor Meal
    Recipe #36: Dried Bouquet + Mistake
    Recipe #37: Dried Bouquet + Mousse Cake
    Recipe #38: Dried Bouquet + Mushroom
    Recipe #39: Dried Bouquet + Mystic Egg
    Recipe #40: Dried Bouquet + Omelette Meal
    Recipe #41: Dried Bouquet + Peach Tart
    Recipe #42: Dried Bouquet + Peachy Peach
    Recipe #43: Dried Bouquet + Poison Shroom
    Recipe #44: Dried Bouquet + Shroom Cake
    Recipe #45: Dried Bouquet + Shroom Crepe
    Recipe #46: Dried Bouquet + Shroom Fry
    Recipe #47: Dried Bouquet + Shroom Roast
    Recipe #48: Dried Bouquet + Shroom Steak
    Recipe #49: Dried Bouquet + Spaghetti
    Recipe #50: Dried Bouquet + Spicy Pasta
    Recipe #51: Dried Bouquet + Super Shroom
    Recipe #52: Dried Bouquet + Turtley Leaf
    Recipe #53: Dried Bouquet + Ultra Shroom
    Recipe #54: Dried Bouquet + Zess Cookie
    Recipe #55: Dried Bouquet + Zess Deluxe
    Recipe #56: Dried Bouquet + Zess Dinner
    Recipe #57: Dried Bouquet + Zess Special
    
    Name: Zess Cookie
    Recipe #1: Gradual Syrup + Cake Mix
    Recipe #2: Maple Syrup + Cake Mix
    Recipe #3: Mystic Egg + Cake Mix
    
    Name: Zess Deluxe
    Recipe #1: Healthy Salad + Shroom Steak
    Recipe #2: Ultra Shroom + Fresh Pasta
    
    Name: Zess Dynamite
    Recipe: Egg Bomb + Coconut Bomb
    
    Name: Zess Dinner
    Recipe #1: Coconut + Spicy Pasta
    Recipe #2: Fresh Pasta + Coconut
    Recipe #3: Fresh Pasta + Helathy Salad
    Recipe #4: Healthy Salad + Fried Shroom
    Recipe #5: Healthy Salad + Koopasta
    Recipe #6: Healthy Salad + Spaghetti
    Recipe #7: Life Shroom + Fire Flower
    Recipe #8: Life Shroom + Gradual Syrup
    Recipe #9: Life Shroom + Horsetail
    Recipe #10: Meteor Meal + Fruit Parafat
    Recipe #11: Mystic Egg + Fresh Pasta
    Recipe #12: Super Shroom + Fire Flower
    Recipe #13: Super Shroom + Gradual Syrup
    Recipe #14: Super Shroom + Horsetail
    Recipe #15: Super Shroom + Kell Mango
    Recipe #16: Super Shroom + Peachy Peach
    Recipe #17: Ultra Shroom + Keel Mango
    
    Name: Zess Frappe
    Recipe #1: Jammin' Jelly + Ice Storm
    Recipe #2: Maple Syrup + Ice Storm
    
    Name: Zess Special
    Recipe #1: Dried Shroom + Fresh Pasta
    Recipe #2: Healthy Salad + Ink Pasta
    Recipe #3: Health Salad + Shroom Roast
    Recipe #4: Health Salad + Spicy Pasta
    Recipe #5: Life Shroom + Fresh Pasta
    Recipe #6: Mushroom + Fresh Pasta
    Recipe #7: Super Shroom + Fresh Pasta
    Recipe #8: Ultra Shroom + Fire Flower
    Recipe #9: Ultra Shroom + Gradual Syrup
    Recipe #10: Ultra Shroom + Horsetail
    Recipe #11: Ultra Shroom + Peachy Peach
    
    Name: Zess Tea
    Recipe #1: Golden Leaf
    Recipe #2: Maple Syrup + Jammin' Jelly
    
    ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\
    
                     \\\ \\\  CHAPTER EIGHT: BESTIARY  /// ///
    
    ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\
    
    Lots of enemies here to cover, but you have to do it.
    
    **********
    1. Enemies
    **********
    
    ~ #1 ~
    Name: Goomba
    HP: 2
    Comments: Easy. Just hit it with a good, accurate 2-damage attack from Mario's
    hammer or jump it, and it's a dead dealer.
    
    ~ #2 ~
    Name: Paragoomba
    HP: 2
    Comments: Not exactly hard, but you'll have to jump attack it, as your hammer
    can't reach it. Press A as you land, and it's gone.
    
    ~ #3 ~
    Name: Spiked Goomba
    HP: 2
    Comments: Yet another very easy enemy to dispatch. Just use Mario's hammer
    attack, and let go of Left to destroy it.
    
    ~ #4 ~
    Name: Hyper Goomba
    HP: 8
    Comments: Have one of them, they're easy. Have more than one, they're very
    deadly. Take them out as quickly as possible, before they charge their attacks.
    
    ~ #5 ~
    Name: H. Paragoomba
    HP: 8
    Comments: Not really much harder. Jump on it, and make sure that it doesn't
    charge its attacks. If it does, deflect the attack by all means.
    
    ~ #6 ~
    Name: H. S. Goomba
    HP: 8
    Comments: Bah, this one's even worse! It'll charge its attack power to 9, so
    Power Smash it as quickly as you can. If you can't do that, deflect the blow.
    
    ~ #7 ~
    Name: Gloomba
    HP: 7
    Comments: By the time you reach the Pit of 100 Trails, 7 HP will be nothing.
    Plus, it's not nearly as strong as Hyper Goombas.
    
    ~ #8 ~
    Name: Paragloomba
    HP: 7
    Comments: Ugh. I grow weary of these. Since by the time you get to the Pit of
    100 Trails, 7 HP is so little, you can beat them back and forth without effort.
    
    ~ #9 ~
    Name: Spikey Gloomba
    HP: 7
    Comments: While it IS still best that you eliminate it quickly because of its 4
    attack power, it's really a worthless enemy.
    
    ~ #10 ~
    Name: Koopa Troopa
    HP: 4
    Comments: They're not really hard, just annoying. Use Goombella to jump on
    their backs, then have Mario hammer them when they're down.
    
    ~ #11 ~
    Name: Paratroopa
    HP: 4
    Comments: Now these are really annoying. Their attacks are the same as a
    regular Koopa's, however. Jump it twice to turn it into a Koopa Troopa on its
    back. ;)
    
    ~ #12 ~
    Name: KP Koopa
    HP: 4
    Comments: Meh. It's really just a different colored Koopa which is just as easy
    to beat. Not a priority.
    
    ~ #13 ~
    Name: KP Paratroopa
    HP: 4
    Comments: Just as annoying as a Paratroopa, but all it is is as a Koopa with
    different colors.
    
    ~ #14 ~
    Name: Shady Koopa
    HP: 8
    Comments: Unlike the previous Koopas, this one is an actual threat. Try and
    beat it very quickly with jump attacks, although it can raise its power from
    there.
    
    ~ #15 ~
    Name: S Paratroopa
    HP: 8
    Comments: Nothing more than a Shady Koopa with wings. Try and bounce it to the
    floor quickly, aand pound it as fast as you can.
    
    ~ #20 ~
    Name: Dull Bones
    HP: 1
    Comments: A bit of defense on them; you'll have to do a perfect Action command
    to destroy it. Destroy these quickly before they increase their numbers...
    
    ~ #21 ~
    Name: Red Bones
    HP: 5
    Comments: This guy is a bit tougher than those, but still nothing. Beat his
    allies FIRST, and then beat up on him.
    
    ~ #24 ~
    Name: Hammer Bro
    HP: 7
    Comments: Bah, these things can be a tad bit aggressive. Try and jump 'em a
    bit, though, and they won't be that bad.
    
    ~ #25 ~
    Name: Boomerang Bro
    HP: 7
    Comments: Try and deflect their boomerangs before they hit Mario, because that
    can be a bit annoying. Not too bad, though.
    
    ~ #26 ~
    Name: Fire Bro
    HP: 7
    Comments: These guys are even more annoying than Hammer Bro, geez... try your
    best to deflect the fire attacks, by all means.
    
    ~ #27 ~
    Name: Lakitu
    HP: 5
    Comments: Try and beat them before they hold up spiky balls, which will turn
    into Spinies. Jump attacks and Hammer Throw work the best.
    
    ~ #28 ~
    Name: Dark Lakitu
    HP: 13
    Comments: Ugh. I freaking hate these things; try and Power Bounce them right
    off the bat, and try to do 13 damage, although that's not an easy task.
    
    ~ #36 ~
    Name: Magikoopa
    HP: 7
    Comments: You actually find this guy later than the "elemental" ones, making
    him cake when you fight him. Beat him quickly.
    
    ~ #37 ~
    Name: R. Magikoopa
    HP: 7
    Comments: Only one instance, which is fortunate. Beat him before his brothers,
    and try not to let his magic beat you up too bad.
    
    ~ #38 ~
    Name: W. Magikoopa
    HP: 7
    Comments: It's basically the same enemy, except using a bit of curative magic.
    Beat him quickly once good old "R" is gone.
    
    ~ #39 ~
    Name: G. Magikoopa
    HP: 7
    Comments: He'll try to make himself invisible, so try and heal when that's
    done. And don't use FP to attack his clones.
    
    ~ #40 ~
    Name: Kammy Koopa
    HP: 50
    Comments: Before going for Bowser, go for Kammy, as she'll be casting electric
    magic and being more of a threat than Bowser.
    
    ~ #41 ~
    Name: Bowser
    HP: 30
    Comments: Not exactly someone I would call "hard". Watch out for his attacks
    and use Sweet Treat if necessary, and beat the hell out of him.
    
    ~ #42 ~
    Name: Gus
    HP: 20
    Comments: Do NOT jump him. Use Mario's Hammer ability, and try to block his
    attacks. He'll take a while to attack, but make sure you don't jump him.
    
    ~ #46 ~
    Name: Badge Bandit
    HP: 12
    Comments: Ranks right up there with one of the most annoying enemies of Paper
    Mario 2. Put all your power into him, and beat them in two turns.
    
    ~ #47 ~
    Name: Spinia
    HP: 3
    Comments: Not a worry in the slightest. Hammer them and Headbonk them with
    Mario and Goombella respectively, and watch 'em go.
    
    ~ #50 ~
    Name: Fuzzy
    HP: 3
    Comments: Really, really annoying. It'll drain your HP, and timing is very
    hard. Concentrate on them one at a time, using Mario's Jump and Goombella's
    Headbonk. And do try the timing, even if it's hard.
    
    ~ #51 ~
    Name: Gold Fuzzy
    HP: 10
    Comments: You'll only fight one of these, thank god. And that's good, it can
    sic a huge army of Fuzzies after you. Eliminate it as quickly as possible.
    
    ~ #52 ~
    Name: Green Fuzzy
    HP: 5
    Comments: Still really annoying, but his HP is really, really low. Use a few
    Power Smashes to beat it to death.
    
    ~ #53 ~
    Name: Flower Fuzzy
    HP: 6
    Comments: By far the strongest Fuzzy, and one that will cast magic once it
    sucks your FP enough. Beat it quickly, before it uses magic.
    
    ~ #54 ~
    Name: Pokey
    HP: 4
    Comments: No threat whatsoever. Spank it around with your hammer a bit, and
    watch it fall to pieces.
    
    ~ #55 ~
    Name: Poison Pokey
    HP: 8
    Comments: Not really that bad, although it's really humorous to deflect their
    attacks. Use Power Smashes to beat them quick.
    
    ~ #56 ~
    Name: Pale Piranha
    HP: 4
    Comments: Pretty easy, so long as you use your hammer. It's easy to deflect
    them, so try doing that.
    
    ~ #57 ~
    Name: Putrid Piranha
    HP: 8
    Comments: Ugh, I can't stand these things. Try and eliminate them with a Power
    Smash; or as quickly as possible.
    
    ~ #58 ~
    Name: Frost Piranha
    HP: 10
    Comments: Not really as annoying as the previous enemies. Try and use Mario's
    Power Smash and Vivian's Shade Fist.
    
    ~ #62 ~
    Name: Pider
    HP: 5
    Comments: It's not too hard to block its attacks. When it's not attacking, jump
    it down to the ground, and deflect the rocks it throws at you.
    
    ~ #86 ~
    Name: Bob-omb
    HP: 4
    Comments: Use a couple of Multibounces or multi-hit attacks to eliminate these;
    they aren't bad, but try and beat them before they blow up.
    
    ~ #87 ~
    Name: Bulky Bob-omb
    HP: 6
    Comments: Well... they're ugly as hell, I'll give them that. But besides that,
    they're nothing but easy. Still, again, beat them fast.
    
    ~ #98 ~
    Name: Blooper
    HP: 12
    Comments: The best strategy for this is to use a Fire Flower to take out the
    tentacles, and then have Mario and Goombella pound the creature to death. Not
    tough.
    
    ~ #99 ~
    Name: Hooktail
    HP: 20
    Comments: A big dragon who will beg for mercy... but ignore her pleas for mercy
    and continue givin' her a whooping. Give her Power Smash, and all you have.
    
    ~ #102 ~
    Name: Rawk Hawk
    HP: 40
    Comments: He's not as bad as he claims to be, but he's one hunk of guts. Use
    your strongest attacks, and use Flurrie when he jumps on the bars on the
    ceiling.
    
    ~ #103 ~
    Name: Macho Grubba
    HP: 60
    Comments: Use Clock Out, and then use Power Bounce and Multibonk several times,
    and try to block the really strong attacks he'll throw out.
    
    ~ #104 ~
    Name: Doopliss
    HP: 40
    Comments: Not too tough; have Vivian keep up on him with fire attacks, while
    Mario uses nothing but Power Bounce and Sweet Treat.
    
    ~ #105 ~
    Name: Cortez
    HP: 20
    Comments: A really hard pirate boss; one that I recommend just using my boss
    strategy to fight. That'll give you a detailed explanation.
    
    ~ #107 ~
    Name: X-Naut
    HP: 4
    Comments: Hardly anything called a "threat". Just use your jump attacks to
    knock them out quickly.
    
    ~ #108 ~
    Name: X-Naut PhD
    HP: 9
    Comments: By far the strongest type of X-Naut. Eliminate it before it powers
    itself or its comrades up. Power Bounce is a necessity.
    
    ~ #109 ~
    Name: Elite X-Naut
    HP: 10
    Comments: More HP and more hyped up than the X-Naut PhD, but not as hard. Try
    and beat it quickly with Power Bounce, though.
    
    ~ #116 ~
    Name: Grodus X
    HP: 3
    Comments: Pitiful, only problem is hitting all four of them at once. Mario's
    Multibounce attack is your best bet. Then go for Grodus.
    
    ~ #119 ~
    Name: Lord Crump
    HP: 30
    Comments: Bah, nothing but annoying. Thromp him with multi-hit attacks, and
    then when he calls the large X-Naut gang, concentrate on only him.
    
    ~ #120 ~
    Name: Grodus
    HP: 50
    Comments: Really strong, but not too much realistic defense. Best bet is to
    have Vivian use Fiery Jinx, and then have Mario use Power Bounce.
    
    ~ #124 ~
    Name: Shadow Queen
    HP: 150
    Comments: Hmmm... might wanna see the final boss strategy for her two forms in
    the boss section. ;)
    
    *********
    2. Bosses
    *********
    
    Stats, strategies, and all for those yet covered in the walkthrough. Yeah.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: LORD CRUMP || HP: 5 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    This fight is so easy it really doesn't deserve to be called a boss fight, but
    anyway. All that Crump will do is jump to you and attack; that's certainly not
    something you should be worried about. Although Goombella is on screen, you can
    not control her, so stick with Mario. Use his Jump attack and RIGHT before he
    lands on Crump's head, press A. While it normally does 1 damage, it'll hit for
    2 damage if you do it like this! Crump's attacks will do one point of damage
    per hit. Just continue jumping, and Crump will go down instantly.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: BLOOPER || HP: 13 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Hah, it's really not all that. The Blooper is comprised of two tentacles, and
    one squishy enemy. The tentacles have 3 HP, but do yourself a favor and start
    by throwing a Fire Flower. This will kill the tentacles, AND will damage the
    Blooper. This makes it even easier. Just use Mario's Power Smash attack; the
    Blooper's attacks aren't very powerful. Continue attacking; you likely won't
    have to use a Mushroom to cure yourself.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: RED BONES || HP: 5 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    The Red Bones and not one, not two, not three, but FOUR Dull Bones are a little
    stronger than the other two bosses we've fought yet, but it's still not really
    too bad. Beat up on the Dull Bones, FIRST. If you have a POW Block, Fire
    Flower, or any other item like such, you'll instantly eliminate all except Red
    Bones. Take the little guys out as quickly as possible, because their attacks
    will add up quickly, and they'll even rebuild their friends! If the Red Bones
    does this, immediately take it out. Once he's alone, defeat him very quickly or
    you'll regret it.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: HOOKTAIL || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    He's not really that hard, but his attacks can give you a run for your money. I
    really, really recommend the Power Bounce Badge (3 BP) and the Attack FX R
    Badge (0 BP) to be on Mario; that'll make this a cakewalk of a fight. Mario's
    Power Bounce attack will do about 6-7 damage, while the Attack FX R Badge will
    make Mario's hammer sound annoy Hooktail, and his attacks will grow much
    weaker. He can stomp (really powerful), he can chomp (really powerful), and he
    can breathe fire (4 damage to both Koops and Mario), so his attacks aren't
    exactly weak.
    
    Keep at it, with Mario jumping on Hooktail's head as much as possible. If you
    end up low on HP, Sweet Treat is the best way to go. Koops should just stay
    back, heal when necessary, and occasionally use a normal roll attack. Once
    Hooktail has lost 20 HP, he'll start begging for mercy. Ignore all of his
    orders! Could you really spare a creature like this? Although, after you ignore
    his orders he'll eat the entire crowd. Grrr. Well, he's only got 10 HP left.
    Pound him like a nut, healing only when necessary, and he'll die no problem.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: VIVIAN || HP: 10 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: MARILYN || HP: 12 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: BELDAM || HP: 9 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Hah, I began this fight nicely. Start by using Earth Tremor, and with a good
    enough timing, you'll do 5 damage to all of them. However, DO NOT do Earth
    Tremor perfectly. Otherwise, Vivian will do some attack, 1 damage to everyone.
    But that's not all, Marilyn will do an electric attack for 4 damage to
    everyone. And it doesn't end there. Beldam will blow a cold wind upon you, for
    4 damage. That's correct: once they reach half their HP, they get really angry.
    So it's best not to do that.
    
    Do 5 damage to all of them, and you'll be counterattacked with 5 damage to your
    two characters, of course. Now just heal your party up with Goombella/Koops,
    and wait for them to attack. You'll have to take Vivian out first, but after
    that, concentrate all power on Marilyn, and don't stop for anything. She can
    increase her fighting strength, and she WILL do so. She'll be doing lots of
    damage, so a Sleepy Sheep won't hurt. Continue ganging up on them, especially
    Marilyn. They will all go down eventually.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: MAGNUS || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Lord Crump, as you might expect, is always more bark than bite. Magnus's stomp
    attacks aren't exactly that dangerous, and neither are the earthquake-like
    attacks, although they'll damage both of your characters. Just about the only
    thing to worry about is him punching his arms out, which may target you for
    quite a bit of damage. Take them out quick with a Multibounce, and then
    pulverize Magnus like he can't be pulverized; that's probably the best
    strategy. Koops and Mario is probably the best party here, although a Lv. 2
    Goombella is even better, if you have her.
    
    If you happen to get 2 SP, use Earth Tremor. Do this right, and you'll do about
    5-6 damage to Magnus, which is 1/6 or 1/5 of his HP, depending on how you do
    it. ;) Otherwise, just have Koops use his attacks every turn while Mario
    invariably uses Power Bounce. This attack will do 7-infinite damage to Magnus,
    as long as you do it correctly (although the chances of you doing more than 12
    damage with Power Bounce are very slim, let alone infinite). Keep at it a bit
    with pure, solid aggression, and this robot will fall.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: BOWSER || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    He's really not all that tough, but his attacks are. He'll breath fire, he'll
    stomp on you to decrease your abilities, and he'll pack a bit of defense on
    himself. Koops or Yoshi are definitely recommended for this fight, and you
    should definitely have some Mushrooms or Hot Dogs handy. Beat up on him with
    all of your power, and use Mario's Shrink Stomp ability, since Bowser won't be
    nearly as tough once shrunk. With low defense like that, even Goombella can
    hold her own, although Yoshi will do better, gulping and spitting.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: RAWK HAWK || HP: 40 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    He's not really that difficult, but he's certainly much tougher than all of the
    other monsters we've fought during this tournament. I'd recommend Mario and
    Yoshi for the first part of this battle, and then Flurrie when Rawk Hawk jumps
    to the ceiling. He'll be adding a bit of damage up on you, but remember he'll
    only get one turn to one from Mario AND Yoshi. Combine with a Power Bounce and
    a Gulp, and you'll be beating him up really bad.
    
    Use Sweet Treat to recover FP if necessary, and watch out when a thick fog
    appears, because Rawk Hawk will be quite a bit more accurate than you. Use
    mainly jump attacks, until Rawk Hawk jumps to the bars on the ceiling. He'll
    get quite a bit stronger here, dropping stuff on top of you. Now switch Yoshi
    out for Flurrie, and have her use Body Slam. Eventually, Rawk Hawk will fall
    off the bars and fall.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
         \\\ -- \\\ BOSS: MACHO GRUBBA || HP: 60 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    There is one move that is an ABSOLUTE NECESSITY in this battle, and that is
    Mario's Special move Clock Out. Start the battle by using this spell, and make
    sure you press the button that appears near Grubba instead of the one near
    Mario and your partner! Seriously. Once Grubba is paralyzed, beat him like nuts
    with Power Bounce and Body Slam or Ground Pound, depending on whether you bring
    Flurrie or Yoshi, who are both good choices for this fight. Goombella's
    Multibonk is also nice.
    
    Grubba has a whooping 60 HP, which is a real lot. When he does regain his
    movement, he'll be pretty tough, I can assure you. He's slow, but really
    strong. What he'll do is cast a spell to give him two turns every time you and
    Yoshi/Flurrie get finished, and then increase his attack power by 2, and then
    do lots of damage by flipflopping all over you. However, you got such a head
    start on him, that this won't be a problem. If necessary, just use Sweet Treat
    or even Earth Tremor.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: ???? || HP: 40 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Nope, it doesn't give a name for it, and you'll see why soon. Anyway, this
    fight is almost as easy as the one with Lord Crump at the beginning of the
    game, I'm serious. All he'll do is dive at you, doing a little damage every
    hit. Just beat him around with Mario's Power Bounce and Goombella's Multibonk,
    and then he'll get an opportunity to test out his copycatting ability! And
    thus, he turns into a dark version of Mario.
    
    He'll be a little stronger now because he'll be jumping and hammering at you,
    which may do a bit of damage, but he's still effortless with a puny 20 HP left.
    Beat him a little more, and watch as he drops to the floor just like normal
    Mario would.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: DOOPLISS || HP: 40 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: GOOMBELLA || HP: 20 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Doopliss and Goombella! Yup, but don't bother fighting with Goombella, because
    Doopliss will just replace her for Koops, and then Flurrie, and then Yoshi...
    and Yoshi is a force you don't want to reckon. So focus all your strength upon
    just Doopliss. All he'll do is jump and hammer at you, which can be blocked
    with A or B. Goombella's a little more dangerous, but she still won't do
    anything that's too fatal. While Mario's Power Bounce is just that, fatal...
    
    After two turns, Vivian will jump in and join Mario because, "he's the only one
    who's ever been nice to her". Which is quite correct, actually. Anyway, the
    fight just gets easier! Doopliss's Mario form is still a bit tougher than the
    original Doopliss one, but this still isn't anything too bad. Use Sweet Treat
    and Power Bounce invariably, while Vivian just uses her fire attacks. Just try
    not to run out of FP, and you'll be fine.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: CORTEZ || HP: 60 || DIFFICULTY: **** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Another complete joke of a boss (like Doopliss, for example?). Not on your
    life. Cortez is by far the hardest boss we have yet to face, with the highest
    HP and swords that can slice you in half. Anyway, I'd recommend Mario and
    Vivian for the majority of the battle, and a good 5 SP is very helpful. Anyway,
    Cortez has three forms, the first two having two targets: a head and section of
    bones. Every 20 damage you give to Cortez, he will change forms.
    
    The first form is really easy, though. Use some minor items like Mushrooms when
    Cortez deals lots of damage out, not major items such as Whacka Bumps or Ultra
    Shrooms. Try not to use too much FP, just 5-10 or so. Eventually, the bones
    around Cortez's body will weaken, and that's his next form. Sounds like he'd
    get weaker, but he didn't. In fact, he'll spend a majority of the fight
    prepared for a bone attack in which will do 7 damage or so to both of your
    characters. Not a thing I like.
    
    Do not use Sweet Treat, no matter what. Beat up on Cortez with power, but try
    not to waste Power Bounce, and instead use Fiery Jinx and Power Smash to hurt
    the bone pile, until Cortez's body falls to pieces, and he's left with only a
    skull and four weapons: swords, rapiers, hooks, you name it. Believe it or not,
    this is BY FAR his toughest form. The swords all have 4 HP, but you cannot jump
    them. And you cannot hammer them either. And they defend Cortez.
    
    Combining, the Cortez party will all do about 10-12 damage to both Mario and
    his partner here, which is not something you want to face. Start by launching
    your all-out offensive! Use Art Attack, and make sure you circle around
    EVERYTHING. Cortez will suffer quite a bit through that, although he'll eat the
    souls of the crowd afterwards. Remember Hooktail doing that? And the swords
    will quickly get up. But we don't have time to bother with those now, do we?
    
    While you're still alive, switch Vivian out for Goombella, and Power Bounce and
    Multibonk Cortez to the very last of his days! It matters! Don't bother with
    defense, except maybe to cast Sweet Treat so that you can restore your HP and
    FP. Trust me on this; this battle is really tough, so it's quite easy to
    understand if you lose.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: LORD CRUMP || HP: 50 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Oh my god, not Lord Crump AGAIN. He obviously offers a stupid line upon the
    beginning: "Time to turn you into wee seeds! Uh, seaweed! Buh huh huh huh!"
    Typical of the idiot. Anyway, time to beat his ass all over the ship. Start by
    having Mario and Goombella in the party, but ignoring the X-Nauts. Lord Crump
    will just send in more of them, so there's no use. He has two forms, similar to
    Cortez, with the first one having 30 HP and the second one having 20 HP.
    
    Anyway, just use Power Bounce, Multibonk, and Power Smash away at Lord Crump
    until eventually, he grabs the bars on the top. This COULD have the potential
    to damage you, as he drops a bunch of X-Nauts down to do about 5-6 damage to
    one character. Still, if you beat Cortez, it's no problem. Use Jump attacks all
    the way, until he runs away... and comes back, "down but not out". With, of
    course, a million X-Nauts and after healing himself a bunch of times. Still,
    only 20 HP left. Not hard.
    
    To finish the battle, just jump on Crump several times, not paying one bit of
    attention to the X-Nauts; even though they're strong, they won't come back.
    Continuing with attacks such as Art Attack, Power Bounce, Multibonk, and Earth
    Tremor, you'll win without a question. I'm serious here; the day I'm afraid of
    Lord Crump is the day chickens give milk.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
             \\\ -- \\\ BOSS: SMORG || HP: 50 || DIFFICULTY: * /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    This is a really, really easy boss, especially compared to old pirate Cortez.
    This is like those Yux enemies back in the Great Tree; the tentacles will
    attempt to defend Smorg. Start with Vivian's Fiery Jinx ability, burning those
    Smorg Miasmas away to their death. Smorg will try out a few fancy attacks on
    you, but nothing too bad. Once the tentacles are gone, use Power Smash and Art
    Attack like a madman. If Smorg gets on your wrong side, simply use Sweet Treat.
    When he changes form, get even more aggressive, with Mario's Power Bounce and
    Goombella/Bobbery using their best skills. Not tough.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: MAGNUS 2.0 || HP: 70 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Don't worry, this is the LAST TIME we have to fight Lord Crump, in a robot or
    not! Really. =) Anyway, he's still a really annoying customer, and he's all the
    stronger in Magnus 2.0. And yes, if you have Goombella handy, you can see he
    has 70 HP, 7 attack, and 2 defense. That's pretty strong, AND he'll use his
    damned rocket fists as separate enemies as well, that's not exactly a picnic.
    So that makes you faced with three enemies a majority of the time. I used Mario
    and Vivian for a majority of this battle, anyway.
    
    Okay, so Crump will use those X-Punches. Use Fiery Jinx immediately to wipe
    those out, and then have Mario do Multibounce if you failed that. Shouldn't be
    too hard. If you get an opportunity and have lots to spare, Art Attack would be
    a great ability to use, although it'll do far more damage against only Crump.
    He'll also use Magnus to stomp you, but that will only do 6-7 damage, not
    exactly that much anymore.
    
    Alright now, be VERY careful when Magnus reachs 30 HP. Make sure Mario has at
    least 25 HP remaining when Magnus goes to 30 HP, because then he'll get all of
    the audience out, put them inside his system, and through the entire lot of
    them at you! Yeah, that's a VERY deadly attacks, hitting many times for 3
    damage apiece. Try and block the attacks as best as possible, because that's
    really nasty. If you do survive, use an Ultra Shroom, and then use Power
    Bounce, and a strong partner like Vivian, Yoshi, or Bobbery for the rest of the
    fight. Once you get past that mark, it's an easy battle.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: GLOOMTAIL || HP: 80 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Maybe it was just me, but I didn't find this fight nearly as hard as many claim
    it to be. Meh, I don't know why. Anyway, Gloomtail is much like Hooktail, just
    a far stronger version. Anyway, the usual attacks such as Power Bounce, Power
    Smash, and Ultra Smash will work very well in this fight, while Vivian or
    Bobbery are very much recommended, since they'll rake up the damage quickly.
    His attacks are easy to block, aside from the poison breath one. If he throws
    that at you, you may want to heal it with a Tasty Tonic.
    
    Eventually, though, Gloomtail will start charging an ultimate yellow breath.
    Well, yellow was the wrong color! Still, it's a nasty attack. It's very, very
    much recommended that you have Vivian use Veil, or be prepared to face 15-16
    damage to both of your characters. That's the strongest attack yet, that's for
    sure. Anyway, watch out for this fatal moment, and this fight will work out
    just fine.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: DOOPLISS || HP: 40 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: MARILYN || HP: 40 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: BELDAM || HP: 30 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Now THIS is an anticipated battle! The poltergeist who likes to transform into
    other creatures, the bullying witch of evil, and the fat chick who likes to
    hurt things and go "buhhhhh". Anyway, they all act as they have in your
    previous fights with them. Doopliss will take on the form of your partners
    (I've seen him as Mario, Goombella, and Vivian) and use their attacks,
    especially when low on HP. Marilyn is really strong, and Beldam casts a load of
    magic.
    
    Anyway, I used Vivian (DUH) and Mario (DUH) for almost this entire fight. I'd
    go for Marilyn first, then Doopliss, then Beldam. Marilyn may do 7-8 damage to
    your whole party per turn, while if you have Goombella or Vivian in your party,
    Doopliss will use abilities like Multibonk or Fiery Jinx, which will 10+ damage
    to one character or 6 to both, that's not friendly. Anyway, use Power Bounce
    and everything you have to eliminate Marilyn as quickly as possible.
    
    Beldam is very likely the least threat of the three, so it's safe to leave her
    alone, somewhat. Doopliss and Marilyn are the real threats; and it's good to
    make absolutely sure you don't use Goombella; fighting against her is not good.
    Try to block all of Doopliss's attacks, while attacking wisely while using an
    Ultra Shroom or Sweet Treat/Feast if necessary, and you're good to go.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
            \\\ -- \\\ BOSS: GRODUS || HP: 50 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    For a ruler bent on complete world domination, Grodus is a huge piece of cake.
    He's much like the Yux we're (probably) used to fight now, except just a bit
    stronger. He'll summon two things called "Grodus X" which will protect him from
    damage, by increasing his normally low defense by 1. If he gets four of them in
    there, you can't damage him, sorry. Anyway, the recommended party for this
    fight is Mario and Vivian/Yoshi, but Vivian's attack is easier to use, so she's
    a better choice.
    
    Grodus has a few other attacks, including freezing fire, electricity, and even
    one that stops time. Immediately treat to being frozen if that happens, and
    launch an offensive if one of your characters get stopped. Anyway, have Vivian
    cast Fiery Jinx immediately; that'll take care of the puny Grodus X enemies.
    After that, have Mario use Power Bounce on Grodus; 50 HP is absolutely nothing.
    Repeat this simple process over and over, possibly stopping to use Sweet Treat
    in between.
    
    If Vivian gets stopped or frozen, have Mario switch her out for Yoshi, and then
    use Yoshi for Stampede. And if Mario gets frozen, then Vivian should use Fiery
    Jinx. Every turn. Although those Grodus X enemies only do 4 damage an attack,
    that damage can add up. However, you still shouldn't have any problems with
    Grodus here.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
           \\\ -- \\\ BOSS: BOWSER || HP: 70 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
          \\\ -- \\\ BOSS: KAMMY KOOPA || HP: 50 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Now this fight, I have been awaiting. However, it's not exactly easy! Bowser is
    much tougher than Grodus, and what's worse, he has a partner, Kammy. The first
    part of the fight is obviously the hardest, as Kammy is a pain in the neck.
    She'll be casting magic, healing 8 HP of herself or Bowser, and doing other
    naturally annoying things. Go for her first; Art Attack is a splendid first
    move for you to use when you begin.
    
    Start with a full-out offensive, preferably with a strong character like Vivian
    or Bobbery. Yoshi is also nice for a Ground Pound on top of Kammy. However, Art
    Attack will do about 15 damage, enough damage to set Kamma up well. Her attacks
    are pretty annoying, but Bowser's are the worst. Try and deflect his attacks,
    because if you don't, you may end up losing the ability to jump or hammer.
    However, Bowser will go down really fast if Kammy is gone. Once you have Kammy
    gone, just use Mario and Bobbery for the whole fight, using all your best
    attacks. You'll win pretty easily, but still try to deflect him!
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
        \\\ -- \\\ BOSS: SHADOW QUEEN I || HP: 70 || DIFFICULTY: ** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    This dark version of Peach isn't too bad... yet. She'll get much stronger in a
    different form; this will just be a warm-up. Although she has 150 HP, give her
    about 70 damage and this part of the battle will end. So... my recommended
    party is Mario and Yoshi. She'll be doing some pretty strong attacks (about 8
    damage or so) but still not that much of a concern. My first attack during this
    fight was Supernova, which did 15-16 damage. What I did after that was use
    Power Bounce and Stampede, until I got 4 SP.
    
    Art Attack works REALLY well here, believe me. Since Peach's body isn't really
    that big (taller than Mario, though =P) you can circle around her several
    times, and do 15-18 damage, even more than Supernova. Eventually, she'll switch
    to her true form. UGLY, but that's not the problem. You can't harm her now;
    focus on trying to defend yourself, although don't waste your Ultra Shrooms,
    trust me. Just continue as you are, and keep yourself alive. She'll drain your
    HP and the audience while you can't hit her, that's not nice.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
       \\\ -- \\\ BOSS: SHADOW QUEEN II || HP: 150 || DIFFICULTY: *** /// -- ///
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    Art Attack doesn't work as well as it did the previous time, because there are
    three enemies and she's MUCH bigger this time. So start off by using Supernova,
    with 16 damage to her and her stupid hands. Yeah, they'll try and suck you and
    your partner's HP, while she restores it and uses even stronger attacks. The
    hands shouldn't be that much of a priority, though. Anyway, once you have the
    hands out of the way, attack the Shadow Queen with every inch of power, since
    she has the second most HP of any enemy in the game.
    
    She WILL bring those damn hands back, but they're not really too annoying. For
    the partner for this battle, anyway, my recommendation is Koops for the first
    half, Vivian for the second half. Koops's fourth skill is just plain
    invaluable, while Vivian's Fiery Jinx and Veil abilities will help in the
    second half of the fight. While you mow through the hands, try and protect
    yourself, while putting on Power Bounce almost every turn.
    
    Eventually, the Shadow Queen will replace the normal Hands with Dead Hands.
    Don't even look at these, although it's good if you use Koops/Vivian and use
    your strongest attacks to take them out with the Shadow Queen. By now, she'll
    be weakening anyway. At that point, use every single thing you have left, all
    your Ultra Shrooms and everything (my Mario had 55 HP at this fight, by the
    way). Use Veil when the Shadow Queen charges herself up, and you shouldn't have
    many troubles.
    
    +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
    
    ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\
    
                    \\\ \\\  CHAPTER TEN: OUTRO/CREDITS  /// ///
    
    ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\
    
    Next time this guide is updated, it'll have a few more enemies and things like
    that, and the walkthrough will finish the game, the Pit of 100 Trials, and
    several lists. I promise.
    
    Thanks go out to:
    
    - Jeff "CJayC" Veasey: For running the whole site of GameFAQs, the main site
    that I work for. It's an awesome site, and I must commend CJayC for running
    this great site for 6 whole years and posting this guide.
    
    - Stephen Ng: For being the FAQ editor for IGN, which is the other site that I
    write for. I am honored to write for IGN, since it is a great site. I was also
    very glad to do an exclusive for IGN.
    
    - me frog: I guess he inspired me to do this guide, what with those dozens of
    FAQs he's written for Nintendo games. =P Sorry to pick on that sometimes,
    though. I look forward to seeing a guide you write for the 2005 GameCube Zelda
    title.
    
    - All the guys who first got me started writing from GameFAQs and all of my
    best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah,
    ZoopSoul, Crazyreyn, Gobicamel, asa2377 (OH EM GEE YOU TROLL), Warhawk, Cyril,
    supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom
    Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and
    definitely more that I'm forgetting: you are some of the best friends that
    anyone can have, and I may have quit FAQing/left FCB forever without all of
    you. Thank you for everything and for motivating me to get my ass in gear.