hide results

    FAQ/Walkthrough by Shadow Mario02

    Version: 4.00 | Updated: 04/09/07 | Search Guide | Bookmark Guide

    Paper Mario: The Thousand-Year Door Walkthrough
    By: Shadow Mario02
    For: Nintendo Gamecube
    Developed by: Intelligent Systems
    Published by: Nintendo
    
    Table of Contents
    I.     Author’s Notes
    II.    Version History
    III.   The Story
    IV.    Basic Controls
    V.     Main Characters
    VI.    Partner’s Moves
    VII.   Walkthrough
           1.      Prologue: A Rogue’s Welcome
                   a.     Welcome to Rogueport
                   b.     Into Rogueport Sewers
                   c.     Off to Petal Meadows
           2.      Chapter 1: Castle and Dragon
                   a.     Getting into Hooktail Castle
                   b.     Prison Break
                   c.     Dragon’s Bane
                   d.     Final Ascent
                   e.     Interlude
                   f.     Intermission
           3.      Chapter 2: The Great Boggly Tree
                   a.     Secret Entrance
                   b.     Gathering the Troops
                   c.     The Battle for the Great Tree
                   d.     Final Countdown
                   e.     Interlude
                   f.     Intermission
           4.      Chapter 3: Of Glitz and Glory
                   a.     Do you Smell What the Rawk is Cookin’?
                   b.     Working your Way up the Ladder
                   c.     Major Leaguer
                   d.     Gonzales vs. Hawk
                   e.     Interlude
                   f.     Intermission
           5.      Chapter 4: For Pigs The Bell Tolls
                   a.     Dour Times
                   b.     The Dangerous Path to Creepy Steeple
                   c.     Mario’s Mansion (Well, not really)
                   d.     First Encounter
                   e.     Identity Theft
                   f.     Ready For Round 2?
                   g.     Interlude
                   h.     Intermission
           6:      Chapter 5: The Key To Pirates
                   a.     Shipwrecked
                   b.     Try not to get Skewered, OK?
                   c.     The Fourth Time
                   d.     Save the Toads!
                   e.     Meet Cortez
                   f.     Intermission
                   g.     Interlude
                   h.     Intermission II
           7.      Chapter 6: 3 Days of Excess
                   a.      Day 1: Errand Boy
                   b.      Day 2: More Detective Work
                   c.      Delayed!
                   d.      What the Hell?
                   e.      Day 3: Train Battle
                   f.      An Easy Crystal Star
                   g.      Interlude
                   h.      Intermission
           8.      Chapter 7: Mario Shoots The Moon
                   a.      The Great General Chase
                   b.      Mario on the Moon
                   c.      4 Card Keys, 3 New enemies, 2 Elevator Keys, and 1 Crane
                   d.      Showdown on the Moon
                   e.      Interlude
                   f.      Intermission
           9.      Chapter 8: The Thousand-Year Door
                   a.      Trial of Shadows
                   b.      Big Brother
                   c.      Triple Threat
                   d.      Tired Yet?
                   e.      Saving The World (again)
          10.      The Pit Of 100 Trials
    VIII.  Tattle Log
    IX.    Badges
    X.     Shine Sprites
    XI.    Star Pieces
    XII.   Items & Status Effects
           1.      Attack Items
           2.      Defense Items
           3.      Recovery Items
           4.      Support Items
           5.      Other Items
           6.      Important Items
           7.      Status Effects
    XIII.  Shop List
           1.      Buy
           2.      Premium Sell
           3.      Shop Points
    XIV.   Zess T.’s Menu
    XV.    Super Luigi
           4.      Super Luigi vol. I
           5.      Super Luigi vol. II
           6.      Super Luigi vol. III
           7.      Super Luigi vol. IV
           8.      Super Luigi vol. V
           9.      The Making of “Super Luigi”
    XVI.   Grifty’s Tales of Rogueport
    XVII.  Trouble Center
    XVIII. Legal Stuff
    XIX.   Closing
    
    I. Authors Notes
    This walkthrough is also my first walkthrough, so any kind of help
    would be appreciated. Anyway, thank you for choosing this guide.
    Hopefully, this will reduce the amount of frustration it will take to
    beat this game. If you find any errors with this guide, please e-mail
    me at rr3allen@hotmail.com.
    
    II. Version History
    0.59 - Completed Sections I-VI and Walkthrough until most of Intermission II in
    Chapter 5.
    
    0.90 – Updated Walkthrough until Chapter 8. Listed enemies in Chapter 8.
    
    1.50 – Completed Walkthrough, Tattle Log, Badges, and Trouble Center. Also
    fixed some errors in Walkthrough.
    
    1.70 – Completed Shine Sprites and Grifty’s Tales of Rougueport. Put in an
    alternate way to get past the spikes in the beginning of Pirate’s Grotto.
    
    1.80 - Completed Super Luigi and Items & Status.
    
    1.99 - Completed Shop List and Zess T.’s Menu. Will go over Zess T.’s Menu for
    any errors.
    
    2.00 - Fixed a few spelling errors. Went over Zess T.‘s Menu. This will most
    likely be the last update.
    
    3.00 – The entire walkthrough has been redone. Added a new section at the end.
    Now working on Kingdom Hearts II Walkthrough (Coming soon).
    
    4.00 – The HTML version of this guide (updated and edited regularly) is
    available at http://strategywiki.org/wiki/Paper_Mario:_The_Thousand-Year_Door.
    Keep in mind that the others sections of the guide (except the Pit of 100
    trails was done by other people, but the main walkthrough is mostly my work.
    Also the FAQ can now be viewed at www.honestgamers.com. I’m sorry to say that
    due to a conflict in schedule (school, college applications, etc.) and a lack
    of motivation, the KH2 guide has been put on hold. Keep in mind that I do plan
    on finishing it eventually. But, the good news is that I am now in the process
    of working on a Super Paper Mario FAQ (which was originally supposed to be my
    second guide) even though I’ve yet to actually play the game (I have the NP
    strategy guide, which I used to base my PM:TTYD FAQ off of, so that’s a start I
    guess.). So anyway, if your reading this (which is highly unlikely at this
    point), look out for my Super Paper Mario guide coming this summer (hopefully)
    to GameFAQs and the other sites hosting it. See you then (once again,
    hopefully).
    
    III. The Story
    
    “An awfully long time ago in a strange and far-off land, a big, bustling town
    thrived. All of its residents loved very happy lives, and it is said that the
    town was very prosperous. But one day, tragedy befell this blessed place. A
    great cataclysm struck the town and its people. Darkness filled the skies, and
    the earth roared and shook. It was as if the very world had come to a violent
    end. And in but a single night, the town sank into the depths of the earth. As
    the centuries passed, the town’s existence passed into fable. Yet in recent
    years, word has spread of a thousand-year door hidden beneath the city of
    Rogueport.”
    
    That was the story of the thousand-year door. If you have enough patience to
    watch the opening cut scene that comes before the title screen; you’ll see that
    Princess Peach and Toadsworth’s boat stopped at that very same town. She buys a
    treasure chest from a merchant that contained a treasure map. Obviously not
    being the type of person who goes on dangerous quest, she sends it (with the
    following letter) to… well who do you think?
    
    “Hello there, Mario!
    I am now on holiday, traveling in the Mushroom Kingdom.
    
    In my travels, I came into possession of a mystical map… a treasure map,
    actually. It was inside a box I got from an old merchant in a town called
    Rogueport.
    
    But since it would be too difficult for me to try to go find treasure all by
    myself… I thought you could help me hunt for it! You will, of course, won’t
    you?
    
    I’ve included the map with this letter, so please bring it with you when you
    come. I’ll meet you at Rogueport. (That means you MUST come!)
    
    -Peach-
    
    Well, since you can’t really refuse this, you’ll have to be on your way to
    Rogueport.
    
    IV. Basic Controls (incase your game didn’t come with a manual)
    
    A Button – Jump/Talk (when “…” appears)/Examine (when “!” appears)/Read next
    message in dialogs/Confirm an Action
    
    B Button – Use Hammer/Cancel Action/Return to Previous
    
    X Button – Use partners/Attack an Audience member (when X appears in battle
    screen)
    
    Y Button – Use abilities (when standing on the appropriate panel)/Let partner
    attack while in battle
    
    Z Button – Shows stats
    
    R Button – Paper Mode (Hold)/Tube mode (with rotating the control stick)
    
    L Button – No Use
    
    Control Stick – Walk/Run/Move Cursor
    
    Start/Pause Button – Start/Pause Menu
    
    C-Stick – Read continuing message (when the C-stick appears)
    
    D-Pad – goes to the respective page on the start/pause menu
    	Left – Party
    	Down – Journal
    	Right – Badges
    	Up – Gear
    
    X, B, and Start/Pause – Soft Reset
    
    V. Main Characters
    
    Mario - What? You don’t know Mario? He’s the main guy! You remember Super Mario
    Bros., right? Saves Peach from Bowser almost every damn day!
    
    Peach – She’s the person always getting kidnapped by SOMEONE! Whether it’s
    Bowser, Booster, Cackletta, or any other villain.
    
    Sir Grodus – He’s the leader of the X-Nauts and is also Bowser’s replacement in
    this game.
    
    Bowser – He’s Mario’s long time nemesis. Most, if not all, of us know how he
    HATES being replaced. But, just because he’s not the main bad guy, doesn’t mean
    he won’t get involved… Or does it?
    
    Lord Crump – Grodus’s right hand man (sort of). He’s sort of the Dr. Eggman of
    this game, which means you’ll be seeing him a lot before this is over.
    
    Professor Frankly – This is Goombella archaeology professor. He gives hints to
    where the next crystal star. Even though you won’t need him (you ARE, after
    all, using this guide), his conversations can be quite funny.
    
    Goombella – She’s your first companion who wants to be an archaeologist.
    Similar to Goombario from Paper Mario 1. If you press X. She’ll talk about the
    area or person your next to (when “…” comes up)
    
    Koops – A Shyer version of Kooper from Paper Mario 1. Like before, you can use
    his shell to retrieve items or press far away switches by pressing X.
    
    Madame Flurrie – A Former stage star and a cloud spirit who can control the
    wind. You get her in chapter 2. Press X to have her blow (remember, this is an
    E-rated game) things away
    
    Yoshi – His name won’t be Yoshi. You get to name him yourself, but I’ll refer
    to him as Yoshi to avoid confusion. My personal favorite as far as attitude
    goes. Press X to hop on him to move more quickly. Because of Mario’s weight, he
    can’t jump but he can float for a short amount of time.
    
    Vivian – One of the three Shadow sirens you fight in Chapter 2 But, she won’t
    join till Chapter 4. Is similar to Bow (from the first game), as in She’ll pull
    you into the shadows by pressing X. Useful for hiding from enemies.
    
    Admiral Bobbery – Possibly the most powerful character in the game (next to
    Mario). Like Bombette (from the first game), press X to throw him. He’ll
    explode after walking a few steps. My favorite as far as strength goes.
    
    Ms. Mowz – A Badge thief who seems to have an unhealthy infatuation with
    Mario’s mustache. Press X to have her see if any items are nearby. Unlike the
    other characters, she’s optional t get (and not very hard, it just takes some
    time) She’ll be available after Chapter 4.
    
    VI. Partner’s Moves
    
    Each of your partners have 4 moves each, 3 of which cost FP (It’s the same as
    MP). Your partners don’t level up with you, so you’ll have to upgrade them by
    giving 3 Shine Sprites to Merlon. You can upgrade a second time by giving
    Merlon the “Up arrow” (you’ll still need 3 Shine Sprites though)
    
    Goombella: (She’s the only partner who has 2 moves that don’t cost FP)
    
    Headbonk (0 FP) – Her basic attack. Press A right before you hit the enemy to
    get a second shot in.
    
    Tattle (0 FP) – Allows you to see the enemy’s stats. Press A when the small
    cursor lines up within the targeting reticule (It doesn’t have to be in the
    center)
    
    Multibonk (3 FP) – The same as Headbonk, except you can keep hitting the enemy
    as long as you can until you miss.
    
    Rally Wink (4 FP) – Tap the A and B buttons as they are shown onscreen to make
    Mario go an extra turn, regardless of whether he’s already gone or not.
    
    
    Koops:
    
    Shell Toss (0 FP) – Hold the Control Stick left and release it when the red
    circle in the center lights up to attack the nearest ground based enemy.
    
    Power Shell (3 FP) – Hold the Control stick left until the red circle at the
    end of the meter lights up to attack every enemy on the ground.
    
    Shell Shield (4 FP) – Protects Mario from attacks until it breaks. Press A when
    the “OK” meter is red.
    
    Shell Slam (6 FP) – Flick the Control Stick left repeatedly until you fill the
    meter. Attacks all enemies with a powerful shell strike that ignores all
    ground-based enemy stats.
    
    
    Madame Flurrie:
    
    Body Slam (0 FP) – Attacks one enemy. Use the Control Stick to align the cursor
    with the targeting reticule (once again, it doesn’t have to be in the center)
    
    Gale Force (4 FP) – Press and hold the A button in time with the onscreen
    indicator to literally blow your enemies away.
    
    Lip Lock (3 FP) – This move drains HP from the enemy and adds it to Flurrie’s.
    Press and hold the A Button when the red circle is lit up.
    
    Dodgy Fog (4 FP) – Tilt the control stick in time with the onscreen prompts.
    This move makes Mario almost impossible to hit for the next few turns.
    
    
    Yoshi:
    
    Ground Pound (0 FP) – Mash the R Button as quickly as possible to fill the
    gauge. Although it could do damage, every time Yoshi hits the enemy, it does 1
    HP of damage. Meaning if the enemy has a defense of 1 or more, this attack is
    useless.
    
    Gulp (4 FP) – The trademark move of his species. Hold down the R button until
    the circle at the end of the meter lights up. The only attack use full against
    enemies with some defense
    
    Mini-Egg (3 FP) – Yoshi throws eggs at enemies to shrink them, which reduces
    their Attack Power. Press A when the circle lights up.
    
    Stampede (6 FP) – Calls in herds of Yoshis to trample all ground-based enemies.
    Alternate between pressing L and R buttons to fill the meter. (Once again does
    1 HP of damage at a time.
    
    
    Vivian:
    
    Shade Fist (0 FP) – A burning punch that can set any enemy on fire. Press the
    random button that appears onscreen when she appears near the enemy. While the
    enemy is burned, the flames will deal 1 HP of damage regardless of Defense.
    
    Veil (1 FP) – Lets Mario hide from the enemy’s incoming attack. However, you
    use a turn to reappear, meaning the enemy will attack right after you reappear.
    Press the button sequence that appears onscreen.
    
    Fiery Jinx (6 FP) – The same as Shade Fist, except it attacks and burns all
    enemies. Press the buttons in the order they appear onscreen.
    
    Infatuate (4 FP) – Vivian blows a kiss to every enemy onscreen in an attempt to
    confuse them for a few turns. Press A the instant a heart appears over a foe.
    
    
    Admiral Bobbery:
    
    Bomb (0 FP) – Bobbery walks to the nearest grounded foe and explodes. Hold down
    the A button and release when the circle at the end of the meter lights up.
    
    Bomb Squad (3 FP) – Press A when the cursor is aimed at your intended target.
    Bobery throws 3 bombs at enemies that will explode at the end of the next round
    (which is after the enemies attack a second time).
    
    Hold Fast (4 FP) – Damages any enemy that damages Bobbery directly (projectiles
    don’t count). Press A when each of the three red circles lights up.
    
    Bob-ombast (9 FP) – Bobbery explodes with a massive blast with this expensive
    move. His most powerful attack. Keep mashing the A button to fill the meter.
    
    
    Ms. Mowz:
    
    Love Slap (0 FP) – This ignored your foe’s defense. Repeatedly flick the
    Control Stick left to right to fill the meter.
    
    Kiss Thief (2 FP) – Not an easy move to do, but it allows her to steal the
    enemy’s badge or item. Hold down the A button until the gauge passes the “OK”
    point, but before it reaches the end of the meter.
    
    Tease (3 FP) – This move allows Ms. Mowz to disorient enemies and make them
    dizzy. Alternate between holding and releasing the A button to fill the meter
    gradually (don’t let it overflow, though).
    
    Smooch (10 FP) – The most expensive move in the game. Like it’s Paper Mario 1
    counterpart, it gives Mario 10 HP. Alternate between tapping A and B to fill
    the meter.
    
    
    VII. Walkthrough
    
    1. Prologue: A Rogue’s Welcome
    
    Well, this is the start of Mario’s adventure. Hopefully, nothing has happened
    to Peach while he was traveling there.
    
    a. Welcome to Rogueport
    
    Rogueport:
    
    Enemies: None
    
    The Main town of the game. You’ll be coming here a lot, especially since a
    thousand-year old door lies underground.
    
    Watch the intro (Along with Parrykarry’s only appearance in the game). Don’t
    worry about Luigi, you’ll see him later. Anyway, after looking at the title
    (again), Mario will arrive at Rogueport. While you wander how the boat went up
    in the air, flipped around, and left, I recommend saving your game (Unless you
    WANT to go through that cut scene again if you die). When your ready to
    continue, just follow the path and another cut scene will start. You probably
    know by now you should help her. So, go over to her and a battle will start.
    
    Mini-Boss:
    Lord Crump
    HP: 5
    
    ATK: 1
    DEF: 0
    Attacks: Crump-a-bomb
    
    Not much strategy here, just attack him. You can practice your action commands
    here (press A before Mario lands on him for jump, and hold the Control stick
    left until the circle at the end lights up for hammer.) Also, you can defend
    against his attacks. Press A around the time he hits you to defend against it,
    or B at the EXACT Time he hits you to counterattack. Also if you press A while
    Mario is still in the air after bouncing off his head, you’ll do a stylish
    move. This isn’t important right now, but looks good. Also, Press A right when
    Mario hits Crump with the hammer for a stylish move. (If you do it right and
    press A again when he lands on the ground he’ll do another stylish move).
    
    After the battle, Crump will send literally hundreds of foot soldiers to attack
    you. After the scene, just walk up the stairs and through the archway, they
    won’t notice you. Watch the scene (if you look in the background, you’ll see
    some Piantas in tuxedos beating down two Robbos. Afterward, you can go to the
    inn to recover any lost HP and also save outside. Next, go to the next screen
    on the right, watch the scene and follow the bandit to the previous screen and
    go through the archway in the back (the one with the graffiti on the back
    wall). Go into the house on the left and talk to the bandit to get you coins
    back. Go behind the bed on the left wall to get a Star piece (go to the “Star
    pieces” section to know where all of the star pieces are). Back in the main
    part of Rougueport, go behind the fence that leads to the screen on the right
    and look behind the crates for another star piece. Now, go to the left side of
    the screen for a short scene. Zess T. will never find the lenses so move in any
    
    direction and she’ll block the entrance to Western Rogueport. Back at the
    bulletin board…
    
    “Pickpocketing on the rise! Watch your wallet! And hey, pickpocketers…
    try not to get caught!”
    
    No need to worry about that. Anyway, go into the item shop (the place with the
    fire flower sign) and talk to the toad by the door. He’ll order the contact
    lenses for you, so you’ll have to wait. In the meantime, you can buy some items
    if you want (I’d save space for two more though). Every item you purchase gives
    you a shop point. You’ll get a free item after getting 10, 20, 30, 40, 50, 70,
    100, 150, 200, 250, and 300 points. Go to Eastern Rogueport (the screen to the
    right of the main part) and walk up to the brick wall you see near the
    entrance. The view will change and you can go to the back of the houses. You
    can talk to the people here if you want. Go to the crate to the north of Darkly
    (the guy with the yellow eyes), jump on top of it, and go right to find a star
    piece. Ignore the Robbo guarding the gate, there’s nothing on the other side
    worth looking for anyway. Go into the house near the Robbo and watch the scene.
    After that, go outside and to where Professor Frankly is. I recommend you
    answer “Nope” if you’re new to the game. You’ll get a tutorial on battling if
    you do. Either way, go down the pipe (press down on the control stick when on
    top of a pipe) when you regain control.
    
    b. Into Rogueport Sewers
    
    Rogueprot Sewers:
    
    Enemies:
    Goomba – 2 HP, a ATK, 0 DEF
    Paragoomba – 2 HP, 1 ATK, 0 DEF
    Spiky Goomba – 2 HP, 2 ATK, 0 DEF
    Spinia – 3 HP, 1 ATK, 0 DEF
    Spania – 3 HP, 1 ATK, 0 DEF
    
    Somewhere in the sewers lies the thousand-year door and whatever lies behind
    it. It won’t be easy opening it, though.
    
    When you enter head right, watch the scene and you’ll end up in a fight with a
    goomba, paragoomba, and a spiky goomba. They’re not that hard, you just have to
    remember to hit the spiky goomba with your hammer. After the battle, go up the
    stairs and ride the platform to the pipe, go down it and fight your way to the
    other end of the screen. Get the items along the way, break the two yellow
    blocks, and go down the warp pipe. Defeat the two Spinias and hit the switch at
    the right of the screen (There’s a star piece hidden behind the giant block).
    Go up the stairs and into the door. Talk to the black box for a funny scene. Go
    back out and go down the ledge nearest to the wall, grab the key and use it on
    the black box. After getting “cursed” with the ability to turn into a paper
    airplane, go back outside, and go on the airplane panel. Press Y to turn into a
    paper airplane and go to the door on the other side. After a look at the
    thousand-year door, go on top of the pedestal and watch the scene. You’ll find
    yourself back at Rogueport.
    
    Rogueport:
    
    “`A glowing, mysterious light under the city’?!? Smells like treasure, people!”
    
    Go through the two tutorials if you wish and go back down the pipe after
    stocking up on items.
    
    c. Off To Petal Meadows
    
    
    Rogueport Sewers:
    
    You can go to through the door on your right to trade your star pieces with
    Dazzle. There’s also a star piece behind the nearby pedestal. After that, go
    back to the previous screen and go right. Jump down and fight the spiky goomba.
    Go back up and use the airplane panel to go to the door on the other side.
    Hammer the tentacle to start a battle.
    
    Mini-Boss:
    
    Blooper:
    Goombella’s Tattle: “That’s a Blooper… and a really super-humongous one, too!
    EWWWW! It’s all slimy!!! I just can’t STAND slimy, nasty, icky things. G-R-O-S-
    S, gross! It attacks with tentacles and ink. Once you damage both it’s
    tentacles it’ll fall down… And then it’s attack time! By the Way, the tentacles
    each have 3 HP. Now relax and house on that slimy, nasty Blooper.”
    
    HP: 12 (Tentacle’s HP: 3)
    ATK: 1
    DEF: 0
    Attacks: Tentacle Trample
    	  Ink Blast
    
    First attack the tentacles. Afterwards, he’ll fall like it said in Goombella’s
    tattle. Just keep attacking him and guarding against his attacks until he’s
    dead.
    
    After taking care of him, jump across the platforms to the pipe. Be careful,
    not to fall into the water, or you’ll take some damage (It’s pretty funny to
    look at though, but this will happen every time you fall in the water, so you
    don’t have to do that right now.) Enter the pipe to go to Chapter 1.
    
    6. Chapter 1: Castle and Dragon
    
    Your objective is simple: Find your way to the top of Hooktail’s castle, defeat
    him, and grab the star piece. Ok, maybe it’s not as simple as it sounds. But
    hey, it’s not like you have a choice, right?
    
    a. Getting into Hooktail’s Castle
    
    Petal Meadows:
    
    “Petal Meadows is a place and serenity, where people can enjoy a quiet life
    free of worry… Except for the dragon that occasionally swoops down and devours
    random passerby.” (Quote from NP Player’s Guide)
    
    This is the start of your adventure, But, First thing’s first. Where in the
    hell is the crystal star!?
    
    Enemies:
    Goomba – 2 HP, 1 ATK, 0 DEF
    Paragoomba – 2 HP, 1 ATK, 0 DEF
    Spiky Goomba – 2 HP, 2 ATK, 0 DEF
    
    Start by saving your game on the nearby save block (hit the tree to the left
    with your hammer to get a star piece). Go right and take your first look at
    Hooktail. Continue right, gathering items and beating enemies. Ignore the pipe
    (you’ll come back later). Repeatedly hit the blue object near the exit to get a
    Horsetail. On the next screen, defeat the goomba, and check the dark green
    bushes to reveal a warp pipe. Enter it and you’ll appear on the background. Go
    right and hit the switch. Before going back, keep going right to get another
    star piece. Now, go back into the pipe and go across the new bridge to
    Petalburg.
    
    Petalburg:
    
    The peaceful town of Petalburg doesn’t get too many visitors. That’s all thanks
    to a certain dragon…
    
    Enemies: None
    
    Go right to the next screen. Talk to the gatekeeper and go to the pink house on
    the left side of the screen. Talk to the old koopa inside. No matter how you
    answer his questions, he’ll give you permission to go through the gate and call
    you “Murphy”. As you go near the gate, you’ll receive an e-mail. Go to “Gear”
    on the Pause menu, go to “Important things”, and go to the “Mailbox SP”. After
    reading your e-mail go to the gate and talk to the gatekeeper again. Watch the
    scene and continue on.
    
    Shhwonk Fortress:
    
    This is an old stronghold that is said to contain a stone creature (Maybe).
    But, no stone creature is any match against Mario… or is it?
    
    Enemies:
    Goomba – 2 HP, 1 ATK, 0 DEF
    Fuzzy – 3 HP, 1 ATK, 0 DEF
    Koopa Troopa – 4 HP, 1 ATK, 1 DEF
    Paragoomba – 2 HP, 1 ATK, 0 DEF
    Spiky Goomba – 2 HP, 2 ATK, 0 DEF
    
    Search the nearby bushes to get a star piece. Defeat the paragoomba, koopa
    troopa, and spiky goomba. MAKE SURE you get the POW Block from the block before
    entering the fortress. You’ll need it real soon. Once inside, examine the
    nearby pedestal and initiate a battle with the two Bald Clefts.
    
    Mini-Boss:
    
    (2 Bald Clefts)
    Bald Cleft:
    Goombella’s tattle: “That’s a Bald Cleft. Basically, a rock monster with a
    swarthy-looking face. Uh… This is kind of mean, but bald guys… really just
    don’t do it for me. Yeah. This guy is rock solid. Fire doesn’t even hurt it. It
    might be best to attack with, say…a POW Block.”
    
    HP: 2
    ATK: 1
    DEF: 2
    Attacks: Rush
    
    Like it says in the Tattle, just use a POW Block and they’re done.
    
    Continue on, defeating the koopa troopa and paragoomba. Examine the bushes near
    the next fortress to get another POW Block. Once again, you’ll use it real
    soon. Inside, examine the pedestal and it’s GO TIME!
    
    Mini-Boss:
    
    (2 Bristles)
    Bristle:
    Goombella’s Tattle: “That’s a Bristle. …Totally covered in spikes. They’re so
    prickly! AND they’re impervious to fire! Even trying to get close enough to
    whack it with a hammer is dangerous! Seriously, its spikes will totally pop
    out! So, since you can’t jump on it or use your hammer… you’d better use an
    item!”
    
    HP: 2
    ATK: 1
    DEF: 2
    Attacks: Counter (when you use your hammer)
    	  Tackle
    
    Once again, use the POW block and move on.
    
    Go trough the path, defeating any enemies that get in your way. You can pick up
    a fire flower and also an inn coupon behind the stone fence. Use the health
    block to replenish your health if it’s low (it will cost you the amount of oins
    shown on top of the block). Examine the statue inside and you will do battle…
    IN THE 65th SUPER FUN QUIRK QUIZ! Here are the answers to the questions (You
    only need to answer 5 of them right).
    
    1. What is hidden in this place?  - Stone Keys
    2. How much do one Mr. Softener and one Fire Flower cost at the shop in
            Petalburg? Total! – 16 Coins
    3. What is the name of the mayor of Petalburg? – Kroop
    4. Where is the Crystal Star? – Hooktail Castle
    5. How can one get from Petal Meadows to Rogueport – Go through a pipe
    6. Which of the following creatures have hands? – Koopa Troopas
    7. What number question is this? - Question Seven
    
    Go through the pipe. Afterward, go through either the left or right tunnels,
    defeat the fuzzies and grab the item at the end (you’ll have to fight 4 fuzzies
    when you get the item). Afterward, go back to the main room and go the other
    way and do the same thing. Go back to the main room and watch the short scene.
    After that…
    
    Mini-boss:
    
    Gold Fuzzy:
    
    Goombella’s tattle: “That’s a Gold Fuzzy. Whoa, those are super-rare! I'm
    serious! Wow! Oh, but hey! Even though it’s a Fuzzy, it won’t suck up your HP,
    which is nice. I have to wonder though… How does this thing hide? Look at it!
    It’s so gaudy!
    
    HP: 10
    ATK: 1
    DEF: 0
    Attacks: Bonk
    
    Fuzzy Horde:
    
    Goombella’s tattle: It’s a Fuzzy Horde! Look at ‘em all! What a mob scene! It’s
    crazy! Fuzzies come at you all at once and attack in order. Sys here not to
    freak out! It also says that if you use good timing to defend, you won’t take
    much damage. I’m thinking it might just be faster to whip the ringleader,
    though, y’know?
    
    HP: 20
    ATK: 1 (for each fuzzy that attacks)
    DEF: 0
    Attacks: Multi-bonk
    
    Just attack him until he calls in the Fuzzy Horde. Then, focus all of your
    attacks on the Gold fuzzy. Once he’s dead, they’ll all run away.
    
    Go all the way back to Petalburg.
    
    Petalburg:
    
    Sleep at the inn (you can use your inn coupon to make it free), stock up, save,
    and leave back to Petal Meadows.
    
    Petal Meadows:
    
    When you enter, Koops will come in and join your party. Watch the scene and go
    back to the pipe we ignored earlier and go inside. Use Koops’ shell to grab the
    Happy Heart badge and fall off the pipe. Go back to the first screen and put
    the Sun and Moon stones in the slots on the rocks. When the switches come up,
    hold Koops’ shell near one of the switches (hold X) and go to the other one.
    Release the X button and hit the other switch with your hammer. If done
    correctly, a warp pipe will come up. GO inside and head forward to Hooktail’s
    castle.
    
    b. Prison Break
    
    Hooktail Castle:
    
    “Many a brave adventurer has entered Hooktail Castle, only to end up as a pile
    of bones. Now the land must pin its hopes on a slightlt overweight plumber and
    a cowardly Koopa.”
    
    Enemies:
    
    Dull Bones – 1 HP, 2 ATK, 1 DEF
    Koopa Troopa – 4 HP, 2 ATK, 1 DEF
    Paragoomba – 2 HP, 1 ATK, 0 DEF
    Paratroopa – 4 HP, 2 ATK, 1 DEF
    Spiky Goomba – 2 HP, 2 ATK, DEF
    
    Well, this is it. This is Hooktail’s castle. Somewhere at the top lies Hooktail
    and the crystal star. Let’s get this show on the road!
    
    Start by going through the hallway and watching the short scene. Go to where
    the bridge is broken and jump through. Jump to the right-most platform and use
    Koops’ shell to get the HP Plus badge. Then, go back to the room with the save
    point. Save your game and use the spring to get to the ledge above. If, for
    some reason, you lost some HP on your way to this point, you can use the Heart
    Block to the left. Go out the door to the right and use the airplane to fly to
    the entrance. Walk through the hallway, defeating paratroopas and koopas (The
    dull bones here shouldn’t come to life). Get the Power bounce from the item
    block and go through the door on the other side. Once there continue walking
    and another scene will start. Tell Koops to read the letter and finish watching
    the scene. Afterward, talk to the pile of red bones in front of the door and
    another scene will start. Use your hammer to bash your way through the hundreds
    of dull bones and touch the red bones to start another battle.
    
    Mini-Boss:
    
    (1 Red Bones & 4 Dull Bones)
    
    Red Bones:
    
    Goombella’s Tattle: “That’s a Red Bones! A little TOO red, I think. No fashion
    sense, y’know? Unlike your average Dull Bones, even if you pound it to 0 HP and
    it crumbles… It totally might revive! Like a zombie! My advice is to get rid of
    all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its
    friends start to fall, it may create some more!
    
    HP: 5
    ATK: 3
    DEF: 1
    Attacks: Bone Throw
    	 Create (makes another Dull Bones)
             Revive (reawakens after a few turns if not all enemies are defeated)
    
    First, use Koops’ Power Shell to defeat the Dull Bones. And then, use your
    hammer to defeat the Red Bones.
    
    When all the Dull Bones run off, go through the door. Two of the Dull Bones in
    this room will come to life and attack. Grab the Shine Sprite and go up the
    stairs at the end of this room. Fall off the ledge near the locked door and hit
    the purple switch. Jump up the purple block that falls down and jump across to
    the yellow block, Bash it with your hammer and go back to the small yellow
    switch. Hit that and go to where the yellow block was. Use Koops’ shell to hit
    the switch. The stairs will “flip” to the other side, so go up those and go
    across the ledge until you see a key. Once again, use Koops’ shell to grab it
    and use it to unlock the door (make sure to hit the red switch again to return
    the stairs to their right-full place). No sleeping dull bones here, so save
    your game and go through the door on the other side. Nothing dangerous here,
    only a paragoomba and a dull bones. Hold Koop’s shell near the red switch and
    stand near the far right cell. Let go and run through when the cell opens.
    Then, Go though the hole. Well, look what we have here. Talk to the black chest
    for another funny scene with the thing inside. You know you have to help him
    even though you know what’ll happen. Go through the door and walk through the
    suspicious-looking room. Grab the Key from the treasure chest and the trap will
    activate. So, get your flat plumber ass out of there! But, you have plenty of
    time to go through even if you run into a few dead ends on the way there.
    Once you get through the death trap. Use the key to open the treasure chest and
    be CURSED (again)!
    
    d. Dragon’s Bane
    
    Go back through the hole on the left side of the room and use your new power to
    slip through the walls (remember, hold the R button). Then, slip through the
    left-most cell and grab the badge. When you equip this badge, Mario’s attacks
    will make a sound that starts with “cr” and end with “icket” (of course I mean
    a cricket, which is Hooktail’s weakness). Now, go back to the room with the
    purple and yellow switches. Hit the yellow switch again to lower the yellow
    block. Now, hold Koops’ shell near the yellow switch and make your way to the
    top of it. Let go and you’ll be carried to the narrow ledge above. Jump
    across the gap to find a star piece (it might take several attempts). Jump down
    and do the same with the purple switch (don’t forget to lower the yellow lift).
    When the purple lift stops, go into the next room and grab the star piece. Go
    back to the room where you fought the Red Bones (It has the Dull bones that
    Koops thought was his dad) and go into paper mode to slip through the bars that
    aren’t in a crisscross pattern (second from the left). Grab the Castle Key and
    return to the save point room with the giant green block. Hold Koops’ shell
    near the green switch and get on top of the giant green block. Let go and
    you’ll be transported up to the upper level. Unlock the door at the top of the
    first flight of stairs and go inside. Use the Heart block to regain any lost
    health and hit the blue switch. The gap will be filled and you can cross it.
    Use Koops’s shell (yet again) to hit the second switch. Jump through the open
    window and go right till you get the star piece. Go left pass the first open
    window and jump through the second. Go through the door. Defeat the one Dull
    Bones and hold Koops shell (yet again) by the green switch and go onto the
    green block. When you reach the walkway, defeat the Dull Bones and paragoomba.
    Go into the door to the left and watch the romantic (sort of) scene. If, for
    some reason, this scene sickens you, just wait till get to chapter 2 lol (But
    this is STILL an E-RATED GAME). After that, get all the items here (the one’s
    in the treasure chests and the shine sprite). Go back to the locked door and
    unlock it.
    
    d. Final Ascent
    
    Walk through the hallway, killing the 2 dull bones and Koopa Troopa. Go to the
    yellow switch and hit it. When the block falls down, do the same as you did
    with every block and switch combo (hold Koop’s shell by the switch, go on top
    of the block, and let go). Carefully walk through the narrow ledge and use your
    paper mode to slip through the bars. Before flying off, go to the narrow ledge
    on the other side and walk to the far right for a star piece. Return to the
    airplane panel and use it to fly to the door on the far right wall. Go inside
    and go down the stairs. Hit the yellow switch and have Koop’s grab the key on
    the other side of the gap (you can follow the block down to get the “Last Stand
    P.” badge, but you’ll have to walk all the way back up). Either way, go to the
    top of the stairs, unlock the door, and grab the shine sprite. At this point
    you should have 3 Shine sprites. If not, backtrack with the guide to get the
    others. Now, simply follow the path, dealing with any enemies that try to stop
    you. Once at the top, save your game, use the health block, and go inside the
    door (IMPORTANT: Equip the “ATTACK FX R” Badge before entering). Watch the
    scene and now finally...
    
    Boss Battle:
    
    Hooktail
    
    Goombella’s Tattle: “That’s Hooktail! It’ll stomp and munch on you, and it has
    a more dragonish attack: stinky, fiery breath! It’s tricky, especially when
    it’s losing, and it’ll try to fool you into being merciful. Oh, yeah, and one
    more thing. It hates things that start with “cr” and end with “icket”.
    Supposedly, there’s something related to that somewhere in this castle. Did we
    find it?”
    
    HP: 20
    ATK: 5
    DEF: 1
    Attacks: Stomp
    	 Chomp
    	 Flame Breath
    
    Attack him with your hammer to weaken his attack and defense. Continue to
    attack him until he stops talking after getting hit (the second time Mario
    attacks directly). Then use your most powerful attacks on him till his HP is
    gone. At this point he’ll try to trick you into forgiving him 3 times. Keep
    saying no and he’ll eat members of the audience to replenish 10 HP. Use jump to
    make him spit them out, while you slay him for good!
    
    Watch the scene and this chapter is over.
    
    e. Interlude
    
    After every chapter (except the last one) you’ll get the chance to control 2
    other people.
    
    Watch the scene with Peach (Honestly, who DIDN’T see this coming) and
    afterward, go through the door to the left take a shower. Afterwards, go to the
    previous room and go right through the now open door. Go through the hallway,
    through the door and watch the weird scene.
    
    Next, you’ll take control of everyone’s favorite Koopa King, Bowser. You can
    press B to use your flame-breath, but it’s not useful right now. Go to the
    other end of the hall, talking to everyone in the room for some humorous
    dialog. At the other end, watch the scene and answer “yes” when prompted.
    
    f. Intermission
    
    This is the part that goes between chapters.
    
    Petalburg:
    
    Make sure to slip through the hole in the fence next to the mayors house to get
    the “Mega Rush P” badge. Now, be on your way to Rogueport (BTW, you can unequip
    the “Attack FX R” badge now).
    
    Petal Meadows:
    
    Not long after you enter you’ll get the message sent by Peach. Press A to
    answer it. Go all the way back to Rogueport Sewers.
    
    Rogueport Sewers:
    
    Go back to the Thousand-year door room. Slip through the nearby fence and use
    the spring to get to the ledge above. Fly your way to the other side and use
    the spring to get to the ledge above that one. Grab the shine sprite, fall
    down, and step on the pedestal. Afterward, you’ll be back in Rogueport.
    
    Rogueport:
    
    After the scene, go outside. You can talk to Luigi to find out on the quest
    he’s been on. Afterwards, go to Merlon’s house (the one with the Shine Sprite
    sign) to upgrade one of your partners (I recommend Koops first). Sleep in the
    inn to recover any HP. In other news…
    
    “Hooktail of Petal Meadows defeated by brave hero! Must’ve been a tough guy!”
    
    Talk to the gatekeeper in Eastern Rogueport and choose to fight him. He
    shouldn’t be hard, since you beat Hooktail already.
    
    Mini-Boss:
    
    Gus
    
    Goombella’s Tattle: “That’s Gus. He’s super-annoying and tries to take tolls
    from everyone. All in all, he’s pretty tough. Oh, and I’ve told you a million
    times…that pointy spear of his gurts if you stomp on it. I wonder if this guy
    watches people pass 365 days a year. Talk about a workaholic.”
    
    HP: 20
    ATK: 3
    DEF: 0
    Attacks: Stab
             Spear Throw
    
    Just be sure to use Koops and your hammer whenever you attack him. He’ll soon
    go down without much trouble.
    
    After the battle he’ll run off. Now, you can go to the trouble center if you
    wish to, but first, go back to the item shop and buy the contact lenses for
    Zess T. Give them to her and she’ll go back into her house and be able to cook
    some items for you. Now go to the fourth house in Eastern Rogueport. This is
    the trouble center. The concept is simple find out about someone’s trouble,
    help the person, and they’ll reward you. But, if go on a trouble, you have to
    pay to cancel it. This guide will tell you about how to be the #1 Problem-
    solver.
    
    Troubles:
    
    1.      Client: Garf (Rogueport)
            Title: Need a key!
            Reward: 20 coins
    
    Go to the inn, and exit out the door at the top floor. Past the badge shop (Buy
    something from them if you want), you’ll find the key. Garf is waiting past the
    trouble center in front of his house. So give him the key. He’ll pay and you’ll
    be able to enter his house. But, there’s nothing in there worth looking for.
    
    2.      Client: McGoomba (Rogueport)
            Title: Safe delivery…
            Reward: 20 coins
    
    Go to the alley behind Rogueport Plaza and go right. Talk to the Goomba and
    take the package to Goomfrey. He’s pacing around near Frankly’s house. Give him
    the package and return to McGoomba. He’ll give you your reward.
    
    3.      Arfur (Rogueport)
            Title: Price Adjustment
            Reward: 20 coins
    
    Just go outside, talk to the Doogan and give him these prices:
    Fire Flower: 10 coins
    Sleepy Sheep: 8 coins
    Tasty Tonic: 3 coins
    You’ll get your reward soon after.
    
    4.      Client: Goomther (Rogueport)
            Title: Find this guy!
            Reward: 20 coins
    
    Goomther is pacing around Rogueport plaza. Talk to him and go to the bandit
    behind the secret gate next to Merlon’s house. Then, go back to Goomther and
    talk to him. Then go south to the docks and find the bandit who’s hiding. Chase
    him to the alley behind the plaza. Talk to him and Goomther will give you your
    reward.
    
    5.      Client: Mousmilian (Rogueport)
            Title: Hit me, please!
            Reward: Information
    
    Talk to the mouse in the plaza and hit him with your hammer till he regains his
    memory. Be careful though, if you hit him when he remembers, he’ll forget
    again. When he remembers, he’ll tell you that if you buy a sleepy sheep at
    Rogueport and sell it to the shop in Petalburg, you’ll get a 2 coin profit.
    
    6.      Client: Bomberto (Rogueport)
            Title: I’m hungry!
            Reward: 11 coins
    
    Talk to the second blue bob-omb at the docks. Give him a food item (preferably
    a Mushroom) and he’ll reward you with some coins.
    
    7.      Client: Koopook (Hooktail Castle)
            Title: Try to find me!
            Reward: Special Card (Let’s you unlock the plane game in the Pianta
    Parlor)
    
    Make your way to Hooktail Castle and work your way to the second green block
    room. When you get up to the walk way, jump down near the left door and talk to
    the koopa there. Get your reward and slip through the bars to get a life
    shroom.
    
    8. Client: Mayor Kroop (Petalburg)
            Title: Listen to me!
            Reward: Turtley Leaf
    
    Simply go back to Petalburg, go into the Mayor’s house and listen to his long
    conversation. Afterward, he’ll giver you a Turtley leaf.
    
    9. Client: Plenn T. (Rogueport)
            Title: Order me an item!
            Reward: Ultra Shroom
    
    You’ll need some space in your inventory for this one. Talk to the toad in the
    shop and he’ll tell you to get him 5 courage shells from the shop in Petalburg
    (if you managed to bring some courage shells, give them to him). Talk to him
    again and store some items till you have room for 5 more (or however many you
    need left). Go to the shop in Petalburg and buy 5 courage shells. Go back to
    Rougeport and talk to Plenn T. Give him the 5 shells and get your reward.
    
    After you’re done preparing for the next trip return to the sewers.
    
    Rogueport Sewers:
    
    Go to the room before the thousand-year door. You’ll see a small gray creature
    run in a hole (like in the Prologue). Slip through the bars and go up to it.
    After learning about the X-Nauts, go to where Punio (the gray creature) went
    and talk to him. He’ll open a secret passageway for you. Go in it and go left.
    Grab the “Damage Dodge” badge and go all the way to the right. Go into the pipe
    on the other side.
    
    3. Chapter 2: The Great Boggly Tree
    
    a. Secret Entrance
    
    Boggly Woods:
    
    Enemies:
    
    Cleft – 2 HP, 2 ATK, 2 DEF
    Dark Puff – 3 HP, 2 ATK, 0 DEF
    Pale Piranha – 4 HP, 2 ATK, 0 DEF
    
    “Boggly woods is like a photo negative of the Real World, so all of the
    native trees, monsters, and vegetation are different shades of black and white.
    It’s quite lovely.”
    
    Yes, lovely it is. Boggly is one of the most beautiful settings in the game.
    But, there’s not that much to look at anyway.
    
    Save your game to the right and continue. Watch the scene with the Shadow
    Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next
    screen, continue until Punio goes into the pipe. Follow him to the great tree.
    
    The Great Tree:
    
    Talk to Punio and you’ll see that someone installed a door in front of the
    tree. Follow him again and talk to him. Go to the very right of the screen to
    get the “FP Plus” badge. Now, go back toward the pipe and watch the scene.
    
    Boggly Woods:
    
    When your back in the main part of the screen, Punio will point towards Madame
    Flurrie’s house. Go in that direction. On the next screen, defeat the cleft and
    dark puff. And go to the wall. Walk into the near side (closest to the screen)
    of the hill and go up and then left when you can’t go up anymore. Follow the
    path (jump while standing on the seventh stump from the right to get a “P-Down,
    D-Up P” Badge) till you reach a blue switch. Hit it and get the star piece. Go
    back to the pipe at the beginning of this screen and enter it. Before you fly
    off, use Koops’ shell to get the shine sprite to your left. Now, fly to the
    right till you’re on top of the wall. Continue on into the next screen. Beat
    the dark puff and go on until Punio stops you (bash the third tree from the
    left to get a star piece). There should be a thin hole nearby. Slip through, go
    left, and grab the Volt Shroom. Go right, past the pipe and there’ll be a star
    piece hidden on the wall. Go into the pipe and follow the path into the house.
    Inside, go up to the door and examine it for a scene. Afterwards, leave the
    house for another scene. Now you have to go ALLLLLLLLLLLLL the way back (OK,
    it’s not THAT far off) to where the Shadow sirens are. When you get to them,
    the fighting commences.
    
    
    Boss Fight:
    (Beldam, Marilyn, and Vivian)
    
    Beldam:
    
    Goomballa’s Tattle: “That’s Beldam. She’s the oldest sister, the leader of the
    Shadow Sirens. She can make her partners big and make us tiny, and attacks with
    weird magic. The worst thing about her is that sinister snicker. She sounds so
    totally evil! I mean, she’s just the sort of person you want to avoid like the
    plague, y’know?”
    
    HP: 9
    ATK: 1
    DEF: 0
    Attacks: Long Range Blizzard (Does 2 Damage)
             Short Range Blizzard
             Enlarge (makes her or her sisters bigger and raises ATK.)
             Mini (makes Mario or his partner smaller, lowering their attack)
    
    Marilyn:
    
    Goombella’s Tattle: “That’s Marilyn. She’s a Shadow Siren, Beldam’s younger
    sister. She charges up her attacks occasionally. Says here she’s the toughest
    of the sisters, so it might be best to defeat her first, huh?” Other than that,
    she doesn’t have any particularly outstanding characteristics.”
    
    HP: 12
    ATK: 2
    DEF: 0
    Attack: Hand clap
            Charge up (raises attack once or more for lightning attack)
            Lightning attack
    
    Vivian:
    
    Goombella’s Tattle: “That’s Vivian. She’s the youngest of the three Shadow
    Sirens. She doesn’t seem all that noteworthy. Uh… She is kind cute I guess… She
    might even be cuter than I am… I guess… …Uh… What am I thinking?”
    
    HP: 10
    ATK: 1
    DEF: 0
    Attacks: Shade Fist
             Fiery Jinx
    
    First, attack everyone with Earth Tremor (and any other attack that attacks
    all). The more damage, the better. When you run out of FP and Star Power,
    attack Marilyn, since she is the strongest and can charge up a nasty lightning
    attack. After she’s done, finish off Beldam (if she’s still standing, cause she
    doesn’t have a lot of HP to begin with.) When the both of them are done, take
    care of Vivian. Shouldn’t be too hard if you attack hard and fast.
    
    When they disappear, pick up Flurrie’s necklace and go back to her house (don’t
    worry, you won’t be going back to the beginning of the stage for some strange
    reason, unless you count the Great Tree “The beginning”). Go to her door and
    watch the scene (More “romance”?). Flurrie will join you and now you can go
    back to the Great Tree (Oh, and by the way, KEEP YOUR EYES ON THE GAME!).
    You’ll probably receive e-mail from the RDM service before you make it to the
    tree.
    
    b. Gathering the troops
    
    The Great Tree:
    
    “The Punies’ rivals, the Jabbies, have recently joined fordces with the X-Nauts
    to take over the great tree. The Punies are in dire need of a mustachioed
    general to turn the tide.”
    
    This is one big tree. It’s easy to get lost here, if you don’t have the proper
    guide (Ahem). You’ll be fine though. Fans of Pikmin will enjoy this stage
    (maybe).
    
    Enemies:
    Mini-Yux (appears from Yux) – 1 HP, 0 ATK, 0 DEF
    Pale Piranha – 4 HP, 2 ATK, 0 DEF
    Pider – 5 HP, 2 ATK, 0 DEF
    X-Naut – 4 HP, 3 ATK, 0 DEF
    Yux – 3 HP, 2 ATK, 0 DEF
    
    Go up the big root to the left of the door. When you can’t go further, go to
    the edge and use Flurrie’s wind power to uncover the secret entrance (which IS
    labeled that, contrary to what Punio said earlier). Watch the scene and press A
    near the door to enter. Go forward inside and’ you’ll soon get attacked.
    
    Mini-Boss:
    
    (2 X-Nauts)
    X-Naut:
    
    Goombella’s Tattle: “That’s an X-Naut. Says here it’s classified as an `enemy
    combatant’. The description stinks… You think it means they’re just low-level
    foot soldiers? They drink these potions that make them all big and burly and
    they attack! One’s easy, but if there’s two or more, better watch out! Use
    special moves and items!”
    
    HP: 4
    ATK: 3
    DEF: 0
    Attacks: Body Slam
             Potion drink (makes them bigger)
             X-Naut Bomb (similar to Crump-a-bomb)
    
    I know what you’re thinking, “How come they’re a mini-boss if they’re already a
    regular enemy?” I don’t know, ask Intelligent Systems. It’s probably because
    it’s your first fight with an X-Naut (Apparently, Crump doesn’t count). Just
    attack them both (preferably the one than enlarges himself). It will be over
    shortly.
    
    After the scene, save your game and heal. The door at the end is locked, so
    Don’t even bother. Be a REAL Plumber and use the pipe nearby (the gray one).
    When you emerge, go to the other side and use the pipe there. Defeat the X-Naut
    in this room and check the lower right-most bush for a power punch. Use the
    pipe on the other side and defeat the Yux when you emerge and use the other
    pipe to move on. After another funny scene (can’t get enough of those), you’ll
    find the rest of the punies. After another scene enter the door to the left.
    After another encounter with Ms. Mowz you get another battle.
    
    Mini-Boss:
    
    X-Naut:
    HP: 4
    ATK: 3
    DEF: 0
    Attacks: Body Slam
             Potion drink
             X-Naut-bomb
    
    Now this is just… whatever, just kill him (I mean, I can understand 2 X-Nauts
    as a mini-boss, but ONE? ONE X-NAUT AS A MINI-BOSS!?!?).
    
    After the so-called “Mini-boss”, you get the red key. Grab the ultra shroom
    from the closed chest. Go back to the red cell and use the key for another
    funny scene. After several hours of lecture (not literally), you regain
    control. Return to the first screen by using the series of pipes that got you
    here (shouldn’t be too hard). After the scene, 10 Punies will join your party
    (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin,
    err… Punies up the pipe to the second room. Place the Puni orb on the pedestal
    in the center of the room. When the pipe emerges, take off the Puni orb and go
    down it. Defeat the X-Nauts guarding the door and press the control panel to
    unlock the door. Now, put the orb in the pedestal to the right and use Flurrie
    to blow the Punies off the edge (Yes, all of them). Now, as soon as you see
    them come up in bubbles, blow them to the other side. Don’t worry, if you miss,
    they’ll land on your platform. Jump down and grab the shine sprite and the
    thunder rage from the big bush to the right. Use the pipe to go back up, grab
    the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and
    watch out for the Pider that drops from the ceiling when you’re crosing the
    ledge. Quickly change to Koop’s and hit it with his shell before it scares the
    Punies off the ledge. Don’t worry if some of them fall off, you can get them
    later. After defeating the pider, use flurrie to blow off the large black vase
    to reveal an airplane panel use it to fly to the other one, then fly to the
    shine sprite. Drop down, defeat the two pale piranhas and get any Punie that
    fell down. Go back up using the pipe on the left, regroup, and go back down the
    pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi
    yet, instead follow the path (using Koops to defeat the piders) and throw his
    shell right under the red block. A hidden block will appear, allowing you to
    jump on it and hit the block. Jump down after the badge even if you didn’t miss
    it. Grab the punies from below (it’s probably all of them) and use flurrie to
    blow down the blue wall at the left of the room, next to the save point. Go
    inside and stock up if you used any items. After that go behind the stump at
    the back of the room and press A when you see “…” to gain a Jabbie in your
    party. Now, examine the first big bush you see when you leave the room. Use the
    pipe to go back up and go to the room where the Jabbie went. As you walk
    forward, 10 Jabbies will come out of the hive and attack. You’ll have to let
    the Punies handle this so sit back and watch (after you lead them all to
    
    battle, of course). If they lose, try again. After they blow up the hive, go
    inside and take the blue key. Now, head out the room, watch the scene, go
    through the next room, go into the pipe leading up (you don’t want to go in the
    room to the top-right, trust me), go across the room, use that pipe, go across
    the ledge and use the pipe going up (phew). Now, put the orb in the pedestal,
    blow the punies off, blow them again when they’re in bubbles, grab the orb, go
    across the ledge, go in the pipe leading up, and then, go into the other pipe
    leading up. Go into the pipe across the room, and use the pipe on the other
    side of the ledge.  Finally, free the punies and now you have a large army of
    ‘em!
    
    c. The Battle for the Great Tree
    
    Now, lead your 101 Punies and Jabbie back to the room I told you not to go into
    earlier (Make sure it says 101/101 before you go in it). Now you know why,
    because there’s an army of 100 Jabbies in it! Lead your army into battle. After
    they win, they’ll destroy the last Jabbie hive. Defeat the pale piranha and go
    down the warp pipe. Defeat another pale piranha, grab the star piece from
    behind the pipe, and go into the next room. Put the orb into the weird
    pedestal. After getting trapped, grab he orb and use your paper mode to escape
    from the cage. Go down the pipe to the right that appeared when you were
    trapped. Grab the star piece from behind the pipe after the short scene. Hit
    the switch and remember the order of the symbols on the columns (Sun, moon,
    Punie, and star from left to right). Use the doors and pipes till you get out
    of the room where the giant “Punies vs. Jabbies” battle took place. Go
    across the ledge again and go into that room. Go into the opposite door
    and drop down the ledge inside. Hit the switches till they’re like the ones in
    the other room (Sun, moon, punie, and star). Walk into the new room and grab
    the super boots. After the tutorial, go outside the room and spin jump through
    the wooden panel. Carefully jump to the left and use Koops to grab the “Charge”
    badge. Then, carefully jump to the right, then up, then right again, and grab
    the shine sprite. Now, retrace your steps to the caged room and slip through
    again. Spin jump through the wooden panel (it’s near the center-left side of
    the cage. Use Flurrie to blow them down the hole (it’ll probably take a while).
    Grab the orb and jump down with them. Go up the pipe and leave the room. Go up
    the pipe and put the orb on the pedestal. Spin-jump through the panel and
    return to the room where the punies are. Now, blow them all down the hole and
    go down the hole and down the pipe. Go across the room (dealing with the X-
    Naut) and go down the pipe. Watch out for the Yux, who’ll probably fire at you
    when you enter.  Go down the pipe. Don’t bother trying to swim across. Go down
    the pipe and jump across the panels. Go up the pipe and stand on the blue
    switch. Hold Koop’s to the left and step off. When the blue switch surfaces
    release him and the water will drain to the room below. Go down the pipe and
    use the lily pads near the shine sprite to get it. Walk across the bridge of
    lily pads and platforms and lead your army to the other side. Go down the warp
    pipe and you’ll be very close to the Crystal Star.
    
    d. Final Countdown
    
    Put the orb on the pedestal. If you have all of your Punies, the platform will
    lower. Grab the Mushroom from the lower left bush, heal, and save. As you
    wonder how Crump got all the way over here, put the orb on the pedestal and
    watch the scene. After Crump snatches the star, quickly follow him up the pipe.
    Quickly defeat the two X-Nauts and unlock the door by pressing A next to the
    control panel. Go through the series of pipes and hurry to the entrance of the
    tree. Watch the funny scene (If you have more than 60 seconds left, you don’t
    have to rush. Afterwards…
    
    Boss Fight:
    
    Magnus Von Grapple:
    
    Goombella’s Tattle “That’s Magnus Von Grapple. It’s a giant robot built by the
    X-Nauts. Lord Crump drives it. Its most effective attack is one that takes
    advantage of its size: a smothering stomp. IT can also shoot out its fists,
    which do these super-gnarly rocket punches. Its fists are super powerful, so
    it’s best to knock them down fast. The thing about this robot is I can’t tell
    it looks cool, or really, REALLY stupid…”
    
    HP: 30 (X-Fists’ HP: 2)
    ATK: 2 (X-Fists’ ATK: 4)
    DEF: 1
    Attacks: Magnus Von Punish (just a stomp attack)
             X-Fist Launch
             X-Fist Rocket Punch (occurs 1 round after they launch; has an attack
    of 4)
             Earthquake
    
    Start off with Earth Tremor and then use your most powerful attacks against
    him. Attack any X-Fist that he fires (could use Multibounce or Flurries Gale
    Force). He regenerates them every few turns. Keep attacking him until Magnus
    gives in.
    
    Watch the scene and this chapter is over.
    
    e. Interlude:
    
    Watch the scene and go to TEC’s room (you can take a shower again to have Peach
    hum a different tune). Once inside, you’ll take part in a dancing mini-game.
    Just press the buttons as they appear on screen.
    
    Watch the scene and you’ll replay the first level as Super Mario Bros… AS
    BOWSER (how ironic)! Anyway, just go through the level, grabbing pieces of meat
    as you go (that would explain why Bowser’s sometimes giant in some games).
    Don’t worry about dying, you have infinite lives (that would also explain why
    he keeps coming back every game). Afterwards, watch as the “king of guys who
    talk to posters” makes a fool of himself.
    
    f. Intermission:
    
    Boggly Woods:
    
    Be on your way to Rogueport sewers. You’ll receive mail from Peach on the way
    there.
    
    Rogueport Sewers:
    
    Use the spin jump near the center of the room when you enter from the pipe. A
    piece of the room should pop up. Spin jump near the edge of the piece and a
    star piece will come out of it. Once you’re in the room before the thousand-
    year door room, use Flurrie to blow off the piece of wall that sticks out.
    You’ll get a Happy Heart P badge from inside the chest. Now go to the black
    chest room and look for the star piece from underground with the spin jump. Now
    go to the thousand-year door room. There’s also a hidden star piece in the
    front-center area of the room (towards the screen). Use the Spin jump to
    uncover it. Now step on the pedestal and watch the scenes that follow.
    
    Rogueport:
    
    Start off by powering up your partners. By now, all of your current ones should
    be powered up. In other news…
    
    “X-Nauts terrorizing Boggly Woods have withdrawn! Just what was their motive?”
    
    Now, there’s a few hidden star pieces to be found here. One is in front of the
    “centerpiece” of the plaza. There’s another one in front of Frankly’s place and
    also near the stairs in the docks. Now, you can go to the Trouble Center.
    
    10.     Client: Puni Elder (Great Tree)
            Title: Emergency shroom!
            Reward: 60 Coins
    
    Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming
    you still have it]). Now, go back to the great tree and give her the shroom and
    get your coins.
    
    11.     Client: Lahla (Rogueport)
            Title: Play with me
            Reward: 10 Piantas (for use in the Pianta Parlor)
    
    Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind
    the counter. Simple, right (You should use the money to buy a cake mix and
    store it I the item shop for later)?
    
    12.     Client: Pine T. Jr. (Rogueport Sewers)
            Title: Help my daddy!
            Reward: Silver Card (for use in Pianta Parlor)
    
    Go back down to the sewers after resting at the inn. Go to the thousand-year
    door room. Make sure to save your game. Go back near the entrance and slip
    through the bars. Use the spring to get up to the ledge above. Fly to the other
    side, slip through and go through the door. Fight your way down to level 18
    (getting the sleepy stomp badge from the treasure chest at level 10). Once
    there defeat the enemy and talk to the toad on the ground. He’ll wake up and
    follow you down the pipe. Go to level 20 and he’ll escape to the entrance. Open
    the treasure for a fire drive badge and go up the pipe to the entrance. Talk to
    Pine T. to get your reward.
    
    Now that that’s over with, go to the item shop in Western Rogueport and store
    enough items for two more. Buy a Dried Shroom and a dizzy dial. Use any answer
    for the first question and answer yellow for the second one. When the boo
    unlocks the door, go through it and go up the stairs and through the door.
    Watch the scene and leave. Get the star piece behind the trashcan outside the
    item shop, behind the big warp pipe, hidden in front of the Pianta Parlor (use
    your spin jump), and between the lamppost and the wall near the eastern
    entrance if you didn’t before. Frankie and Francesca are at the docks so go
    there and go to the pier on the lower side. Talk to Francesca and watch the
    scene (It doesn’t really matter how you answer). Now, go back to Don Pianta’s
    place, (you don’t have to do the whole password thing again). Watch the scene
    and talk to Don Pianta again for your blimp ticket. After preparing for your
    leave, go to the northern exit in Western Rogueport. There’s two more star
    pieces in this area. One hidden underground at the west end. Talk to the Cheep-
    Cheep (the fish) at the gate and say “Yes” to show him your boarding pass. Get
    the other star piece behind the pipe and go down it. Walk to the blimp and
    press A. You’ll soon be on your way to the next Crystal Star
    
    4. Chapter 3: Of Glitz and Glory:
    
    (BTW, This is my favorite chapter in the whole game)
    
    a. Do You Smell What the Rawk is Cookin’?
    
    Glitzville:
    
    “The Main Attracation in the floating city of Glitzville is the Glitz Pit, a
    battle arena where the world’s greatest fighters compete for love and country.
    Or fame and personal fortune-whatever floats your boat”
    
    This is Glitzville. As you’ve read, a lot of people come here to fight in the
    Glitz Pit, but is there something more going on behind the scenes?
    
    Enemies (all of the enemies on this list are fought in the glitz pit):
    
    Bandit – 5 HP, 2 ATK, 0 DEF
    Big Bandit – 8 HP, 3 ATK, 0 DEF
    Bob-omb – 4 HP, 2 ATK, 1 DEF
    Boomerang Bro – 7 HP, 2 ATK, 1 DEF
    Bristle – 2 HP, 1 ATK, 4 DEF
    Dark Craw – 20 HP, 6 ATK, 0 DEF
    Dark Koopatrol – 25 HP, 5 ATK, 2 DEF
    Dark Puff – 3 HP, 2 ATK, 0 DEF
    Dull Bones – 1 HP, 2 ATK, 1 DEF
    Fire Bro – 7 HP, 3 ATK, 1 DEF
    Flower Fuzzy – 6 HP, 3 ATK, 0 DEF
    Fuzzy – 3 HP, 1 ATK, 0 DEF
    Goomba – 2 HP, 1 ATK, 0 DEF
    Green Fuzzy – 5 HP, 3 ATK, 0 DEF
    Green Magikoopa – 7 HP, 4 ATK, 0 DEF
    Hammer Bro – 7 HP, 4 ATK, 1 DEF
    Hyper Bald Cleft – 3 HP, 3 ATK, 2 DEF
    K.P. Koopa – 4 HP, 2 ATK, 1 DEF
    K.P. Paratroopa – 4 HP, 2 ATK, 1 DEF
    Lakitu – 5 HP, 2 ATK, 0 DEF
    Pale Piranha – 4 HP, 2 ATK,0 DEF
    Pider – 5 HP, 2 ATK, 0 DEF
    Pokey – 4 HP, 3 ATK, 0 DEF
    R.S. Buzzy – 5 HP, 3 ATK, 5 DEF
    Red Chomp – 6 HP, 5 ATK, 3 DEF
    Red Magikoopa – 7 HP, 4 ATK, 0 DEF
    Shady Koopa – 8 HP, 3 ATK, 1 DEF
    Shady Paratroopa – 8 HP, 3 ATK, 1 DEF
    Spiny – 3 HP, 3 ATK, 3 DEF
    White Magikoopa – 7 HP, 4 ATK, 0 DEF
    
    As soon as the scene ends, go south and uncover the hidden star piece. There’s
    a hidden block below the shine sprite to the right of the main building, so hit
    the space where the shine spite’s box’s shadow is and hop on the block and get
    it. Go behind the bush on the right side of the stairs for another star piece.
    There’s yet another star piece behind the phone booth to the left side of
    Glitzville. Go into the juice shop (right side) and get yet ANOTHER star piece
    behind the counter. Outside the shop, go down until you see a big blue switch.
    You can’t hit it with your hammer so hop on top of the boxes next to it and
    spin jump on the switch to reveal some stairs. At the top of the stairs, use
    Koop’s shell to get the star piece under the billboard. Also, get the Power
    Plus P form inside the nearby treasure chest and the Inn Coupon behind the
    “sign” of the juice bar (that red thing hanging on the ground). When you’re
    finally done getting all the items here, go inside the big building in the
    front. Go through the double doors on the ground or on the second floor and
    watch the champion kick ass! After wards, talk to one of the security guys near
    the back doors to go backstage.
    
    b. Working your way up the ladder
    
    There’s only one item to get backstage. Jump into the open crate next to the
    double doors with the blue symbol. You’ll get the Last Stand badge. Go to
    Grubba’s office, which is to the right (from your view) of the locked door.
    Talk to the security guard and go inside. After the scene, you’ll be known as
    “The Great Gonzales”! Afterwards, walk up to the GBA-like screen and pick
    “Reserve a Match”. You must win your fight, as well as do the stipulation that
    Grubba tells you in order to move up the ranks. Talk to the security guard when
    he comes in to start your match. During a pre-match interview, one of the
    goombas will attack before your even ready.
    
    Rank 19th: The Goomba Bros. (5 goombas)
    
    They’re just a bunch of goombas.  Guard against their sneak attack and destroy
    them all (while doing whatever Grubba told you to do of
    course).
    
    After meeting some of the fighters in the minor league, reserve the next match
    (you should always heal if your HP and/or FP are low).
    
    Rank 18th: The KP Koopas. (2 K.P. Koopas and one K.P. Paratroopa)
    
    Be sure to follow the stipulation. These guys are just regular koopas of a
    different color. Beat them down!
    
    Go to the next match.
    
    Rank 17th: The Pokey Triplets (3 Pokeys)
    
    Just use your hammer to defeat them (unless Grubba told you not to, in that
    case, use Koops, items, and/or Earth Tremor)
    
    Next Match.
    
    Rank 16th: The Dead Bones (3 Dull Bones)
    
    Accomplish the stipulation and take care of these weaklings.
    
    Next match.
    
    Rank 15th: Spike Storm (2 Spinys and a Lakitu)
    
    Lakitus create more Spinys, so take care of him first.
    
    This time, go out to the lobby. Work your way through the crowd (you can bash
    them with your hammer for a few laughs) and go outside. Watch the scene and
    chase the egg until it hops on the roof of the stand. Go to the top of the
    juice bar and use the spring to get up to the airplane panel. Use it to fly to
    the egg. Talk to it and agree to have it follow you (you won’t regret it).
    Afterwards, go back to your locker room and reserve the next match.
    
    Rank 14th: The Hand-It-Overs (2 Bandits and 2 Big Bandits)
    
    These guys can steal your coins AND items, so be ready to block they’re
    attacks. Attack them before they run off if they steal anything from you. Other
    than that, there’s nothing special about them.
    
    Get ready for your next match.
    
    Rank 13th: The Mind-Bogglers (1 Pale Piranha, 1 Pider, and 1 Dark Puff)
    
    You fought all three of these guys before, so it should be easy.
    
    Rank 12th: The Punk Rocks (3 Hyper Bald Clefts)
    
    
    These guys have high defense, so use powerful attacks or items.
    
    Rank 11th: The Bob-omb Squad (4 Bob-ombs)
    
    Watch out for when their fuse is lit. Don’t use jump and be sure to
    guard against its attack if the fuse is lit.
    
    Rank 10th: The Armored Harriers (2 Iron Clefts)
    
    Mini-Boss:
    
    The Great Gonzales vs. The Iron Harriers
    Iron Cleft:
    
    Goombella’s Tattle: “That’s an Iron Cleft. That guy is SCARY. Period! What’s
    WITH this book? It says no attack will work against Iron Clefts! It says
    nothing in the world is as an Iron Cleft, so its Defense is impenetrable. If
    that’s true, the only way to beat one is to whack it with the other one…
    Running away may not be a bad idea at this point.”
    
    HP: 6
    ATK: 4
    DEF: Unknown (almost invincible)
    Attacks: Iron Rush
    
    NOTHING you do will damage either of them at this point (not even Earth Tremor
    or a Superguard). So, you have no choice but to take a deep breath, and RUN
    AWAY!
    
    After returning from your first loss, your egg will have already hatched and a
    mini-Yoshi will be in its place (the color is random… I think). After naming
    him and looking at the short tutorial, you’ll be ready for your revenge against
    those stinkwads!
    
    Rank 10th: The Armored Harriers (2 Iron Clefts)
    
    Mini-Boss:
    
    
    The Great Gonzales vs. The Armored Harriers (Round II)
    Iron Cleft:
    
    HP: 6
    ATK: 4
    DEF: Unknown (almost invincible)
    Attacks: Iron Rush
    
    Now that you have Yoshi, you can use his gulp to actually damage them. Do it
    again to teach these two not to mess with the Great Gonzales.
    
    c. Major Leaguer
    
    Watch the series of scenes and you’ll find yourself in the MUCH cleaner major
    league locker room. After getting the weird e-mail from “X”, heal yourself by
    sleeping in the bed in the corner and reserve the next match (There’s an Ice
    Storm behind the left most group of lockers).
    
    Rank 9th: The Tiny Spinies (2 Spinies)
    
    Their defense is very high, so use quake hammer to flip them over, or use
    Piercing blow if you have it. Fire and explosions don’t work on them, so use
    Earth Tremor or any item that doesn’t fit that description.
    
    Rank 8th: The Poker Faces (2 Bristles)
    
    Use some kind of long-range attack against them. Neither jump, nor hammer will
    work.
    
    You’ll get another e-mail from X, telling you to go to the watering hole. Go
    outside to the juice shop. Talk to the green guy inside and he’ll give you the
    super hammer. After the scene, X will give you another e-mail telling you to
    smash the big block in the minor-league locker room. Talk to the security guard
    in front of the minor league room and he’ll let you in. Smash the big block
    with your new super hammer technique and go through. Climb to the top of the
    computer desk and use Yoshi to float to the other side (press X to hop on him
    and then hold a to “float”). Grab the dubious paper and leave. After getting
    the paper taken from you, go back to the major league locker room and get ready
    for your next match.
    
    Rank 7th: The Shellshockers (2 Shady Koopas and 1 shady Paratroopa)
    
    If you flip them on their backs, their attack gets raised, so be careful.
    
    After the scene, the Armored Harriers will come back for a rematch. It
    IS 1-1 anyway.
    
    Mini-Boss:
    
    The Great Gonzales vs. The Armored Harriers (Round III)
    
    Iron Clefts:
    
    HP: 6
    ATK: 4
    DEF: Unknown (almost invincible)
    Attacks: Iron Rush
    
    Nothing different here. Just use Yoshi’s Gulp twice and end this feud once and
    for all!
    
    After an anonymous e-mail (that isn’t from X), rest in the bed to refill you HP
    and FP and get ready for your next match.
    
    Rank 6th: The Fuzz (1 Fuzzy, 1 Green Fuzzy, and 1 Flower Fuzzy)
    
    The green fuzzy is more powerful and it multiplies. The flower fuzzy drains
    your FP instead of HP. Just beat them before they start doing any real damage.
    
    After the battle, You’ll find a cake in the locker room. Eat it and you’ll be
    completely healed.
    
    Rank 5th: Hamma, Bamma, and Flare (1 Hammer Bro. 1 Boomerang Bro. And 1 Fire
    Bro.)
    
    The Boomerang Bro is the most dangerous one, so take him out first (if you can
    still use jump). Next would be the Hammer Bro, then, the Fire Bro.
    
    After the fight, an old friend will come in and challenge you.
    
    Boss Fight:
    
    Bowser:
    
    Goombella’s Tattle: “That’s Bowser! But what’s he doing here?!? My mind just
    blew a fuse! He’s uglier than I expected. He’s got a poisonous bite, so watch
    out! It’ll make your HP decrease gradually. Also, If he ground-pounds you, you
    won’t be able to use one of your commands! Just focus your attention on beating
    him down, Mario!
    
    HP: 30
    ATK: 3
    ATK: 1
    Attacks: Poison Bite (can poison you)
             Bowser’s Jump (makes one of your commands un-useable)
             Flame Breath
    
    You KNEW you wouldn’t go through this game without fighting Bowser at least
    once. His Poison Bite can be dangerous, but his ground pound is even more
    annoying. Make sure to guard against these attacks, as well as his famous flame
    breath. Anyway, Use your most powerful attacks to send Bowser down (once
    again).
    
    Rank 4th: The Magikoopa Masters (1 Red, Green, and White Magikoopa)
    
    The Red one can raise their attack power. The White one can heal the others.
    The Green one can make them either electrified (which damages YOU and not them,
    BTW) or Invisible. Use your hammer or items if one of them is electrified. Once
    theirs one more left, it’ll make several copies of itself. You can’t really
    tell the real from the fake so you’ll have to rely on luck this time.
    
    After getting more mail from X. Go outside to the phone booth next to the item
    shop to get the storage key. X will e-mail you again, telling you to go to the
    storage room next to Grubba’s office. Go back to the backstage area, go towards
    the locked door, and watch the scene. Unlock the locked door and go inside.
    Watch yet another scene with Ms. Mowz and switch to Flurrie. Have her blow out
    the crates to reveal regular blocks. The set on the right contains a Charge P
    badge. The ones on the left contain the staircase switch X mentioned. Use your
    Super Jump to uncover an underground star piece in the center of the room.
    Then, go up the stairs and get the shine sprite. Hop on top of the crates to
    your left and use Yoshi to glide to the crates to the left. Drop down and use
    the super hammer techique to get rid of the big block. You can use Yoshi again
    to glide to the “HP Plus P” Badge on the crates in the corner. Now, drop down
    the hole and go right until you see some speech bubbles appear. Go towards the
    hole and press A when the “!” appears. Listen in on Grubba’s conversation and
    use your paper mode to slip though the vent to the left. Leave out the door and
    go back to your locker room.
    
    Rank 3rd: Craw-Daddy (1 Dark Craw)
    
    This guy fights similar to Gus. Don’t use jump or something similar.
    
    You’ll get another hate mail. Just ignore it. When you prepare for your next
    match, Jolene will give you another cake. DO NOT EAT IT! If you do, your
    partner will not be able to fight with you in your next match.
    
    Rank 2nd: Chomp Country (2 Red Chomps)
    
    These two have high defense and attack, so use powerful attacks to defeat them
    fast.
    
    Rank 1st: The Koopinator (1 Dark Koopatrol)
    
    This guy’s tough. He can charge up his attack to do devastating damage, so
    watch out. He also has a spike on his head, so jump isn’t affective unless you
    flip him over with Quake Hammer. If you can guard well, it should be somewhat
    easy.
    
    c. Gonzales vs. Hawk
    
    After your match, X will send another message telling you to remove the
    Gonzales posters. Use Flurrie to take all of them out until you find the one
    that has the key (or you could just blow off the one to the left of the double
    doors upstairs). X will then tell you to go to the second floor of the storage
    room. Go there, and unlock the door. Once inside, hop up the crates to the left
    and use Yoshi to float across to the other set of crates. Destroy the big block
    to find out where some of the fighters have gone. There’s a star piece hidden
    behind the lower right crates. Go back to your locker room and prepare for your
    Championship match. When you register, the security guard will take you to the
    opposing minor league locker room. After a few scenes, you will find out that
    you were tricked into going in there and are now trapped. What to do now? Well,
    use Flurrie to blow down the Peach poster at the lower right corner. You’ll
    appear in the opposing major league locker room. The door in there is locked
    too so go into the bathroom at the lower right corner (which isn’t locked) and
    flush yourself down the toilet (it works the same as a pipe). You’ll find
    yourself in your regular major league locker room. Go out and go through the
    nearby double doors. You’ll fight Rawk Hawk after another scene.
    
    Boss Fight:
    
    The Great Gonzales vs. Rawk Hawk
    Rawk Hawk:
    
    Goombella’s Tattle: “That’s Rawk Hawk! He flips, flaps, and slaps! …That’s what
    the book says. He’s really good at aerial maneuvers, but other than that, he’s
    pretty…meh. One thing you should know is that Rawk Hawk NEVER fights above the
    board. Carelessness leads to lifelessness, y’know!
    
    HP: 40
    ATK: 3
    DEF: 0
    Attacks: Rawk ball (Attacks both you and your partner)
             Baseball Slide
             Suicide Dive
             Rafter Shake (random objects fall from rafter when he hangs on it)
    
    Rawk Hawk is not as hard as you might think him to be. His attacks are owerful,
    but he won’t be able to do much if you keep hitting him with your strongest
    attacks. After he gets down to below 10 HP, he’ll hang on the rafters. Use
    Quake hammer or Flurrie’s body slam to take him down and finish him off to
    become the NEW champion!
    
    You will be given the champ’s belt and now are able to use the champ’s room.
    After the scene, sleep in the bed to heal yourself (and buy any items if you
    used any), then hop onto the stack of presents and use Yoshi to float to the
    top of the doorframe and then to the vent. Use your super hammer move to open
    it. Go through the air duct and listen to Grubba again. Afterward, open the
    other vent and go through. Get the star pieces behind the plant on the lower
    left corner and in the upper desk drawer (press A when “!” appears near the GBA
    SP). Go to the other side of the desk and do the same. After finding out about
    Grubba’s real intention, he’ll walk in and instantly run to the ring. Follow
    him (save first, then use the double doors with the red sign on it) and watch
    the scene.
    
    Boss Fight:
    
    Macho Grubba:
    
    Goombella’s Tattle: “That’s Macho Grubba. He’s Grubba all souped-up on Crystal
    Star power. His attack pattern is simple: first he increases the number of
    times he can attack… Then he powers himself up with all sorts of crazy power-
    uppy moves. So, it’s pretty important to pay close attention to how he’s
    powered himself up. The craziest thing about this meathead is that he used to
    be that chubby Grubba. I guess the crystal Stars really ARE powerful!
    
    HP: 60
    ATK: 4
    DEF: 0
    Attacks: Double Attack (makes him attacks twice for 3 turns)
             Stat Boost (raises Attack, Defense, or Evasion for 1 turn)
             Running Butt-Stomp
             Enlarge (grows and raises attack)
             Grubba-sault
             Clothesline from Hell
    
    Grubba will gain the ability to attack twice. He’ll reuse this abilty when it
    runs out. His first attack will be to raise one of his stats. It will be
    Attack, Defense, or Evasion. Save some of your stronger attacks for later. When
    he gets beat down to around half health, he will grow. That’s when you use the
    heavy artillery. This is also when he starts using more dangerous attacks.
    Don’t be surprised if you find your party in danger. Use items if your health
    is low and finish this fight as fast as possible.
    
    Watch the scene and another chapter comes to a close.
    
    D. Interlude:
    
    Watch the scene and go to TEC’s room when the doors open. After another scene
    with the computer, go back outside and use the nearby elevator. When the
    elevator doors open go right and go in the very first door. Look in the lockers
    until you find a soldier’s uniform. Go to the changing room to the right and
    press A near the curtains. After putting on a disguise, go right and enter the
    door at the end of the hallway. Talk to Grodus inside and then you will find
    yourself in the locker room. Change back into your regular clothes and go out
    the door.
    
    After the scene, you can look in the bushes for some funny dialog, but go
    inspect the bush at the end for an even funnier scene.
    
    e. Intermission
    
    Now you can go back to Rogueport.
    
    Rogueport:
    
    The news today…
    
    “Rookie `The Great Gonzales’ takes Glitz Pit by storm! An upset on the way?”
    
    Anyway, go back into the sewers first.
    
    Rogueport Sewers:
    
    Go back into the pipe to the right. Before going down the next pipe, go into
    the door to the right. Destroy the big bock and go up the platform. Get the
    shine sprite and jump on to the blue switches. Use your super jump to activate
    them to get shortcuts to Petalburg and the Great Tree. Go back and into the
    pipe you passed by earlier. Destroy the big block to have an easier route to
    the thousand-year door. Go on to the pedestal and watch the scenes. Now’s a
    good time to upgrade your character(s). After your done, all 4 of them should
    be leveled up. Looks like they have an update on Glitzville.
    
    “The Great Gonzales crowned champion of the Glitz Pit! But he turned down the
    belt!”
    
    Next, on to the trouble center:
    
    13.     Client: Jolene (Glitz Pit)
            Title: Help wanted!
            Reward: 30 coins
    
    Go back on the blimp to Glitzville and go to Jolene’s office (it used to be
    Grubba’s office). After getting reinstated into the Glitz Pit, talk to her
    again and she’ll tell you to get all of the battle trunks in the storeroom.
    It’s quite a lot so it could take a minute. After getting all 20 of them, go
    back to Jolene and she’ll tell you to give them to Goomfrey. Go back to
    Rogueport. Goomfrey will be waiting near Frankly’s house. Give him all of the
    trunks. Now go back to Glitzville and talk to Jolene for your reward (and buy
    two hot dogs while your at it).
    
    14.    Client: Merlee (Rogueport Sewers)
           Title: Heartful Cake recipe…
           Reward: 30 Coins
    
    Go back into the sewers and go into the right-most pipe (behind the gate near
    the airplane panel). Go forward into the house. Talk to Merlee (make sure
    you’re next to her and not across from her). Go to Petalburg and talk to Toce
    T. in her home closest to the gate to Shhwonk Fortress. Go back to Rogueport
    and get the Cake Mix you stored earlier (or buy one from the Pianta Parlor if
    you didn’t). Give the Cake Mix to Merlee and get your reward.
    
    15.     Client: Bub-ulber (Petalburg)
            Title: The food I want.
            Reward: Dried Flowers
    
    First off, go back to Glitzville and buy two hotdogs (if you haven’t done so
    earlier). Now, get another cake mix from the Pianta Parlor back in Western
    Rogueport. Now go back to the plaza and give Zess T. the cake mix to have her
    make a Mousse Cake. Go back to Petalburg and talk to the person standing in the
    flower garden on the West Side of Petalburg. Give the items to her and she’ll
    give you dried flowers. These aren’t very useful alone, so store them in your
    nearest item shop for now.
    
    Now, go to Western Rogueport and go skinny to slip through the metal grate in
    the center. Use Yoshi to float to the ledge to the left. Grab the Shine Sprite
    and go into the door and try to go down the pipe. You will be rejected by it.
    Now, go out the door and go down the nearby pipe. Go across the moving
    platforms to the star piece and go back. Use Yoshi to float back to the ledge
    to your right. Quickly jump across the two platforms and go to the next screen.
    Go behind the pillar for yet another star piece. Go down into the shallow water
    and open the chest for a Soft Stomp badge. Go right till you see a bunch of
    broken pillars. Go behind them and keep looking till you find another star
    piece. Go back to the previous screen and jump down. Defeat the Spanias and get
    the star piece behind top right corner of the central platform. Use the pipe
    going up to get back to Western Rogueport. Go back to Frankly’s house and talk
    to him. Go around the secret wall next to Merlon’s house and talk to Darkly
    (the guy with the yellow eyes). You’ll then be able to access Twilight Town.
    Stock up on items and go back to the brown pipe that rejected you earlier.
    You’ll go through this time.
    
    5. Chapter 4: For Pigs the Bell Tolls
    
    a. Dour times
    
    Twilight Town:
    
    “The people of Twilight Town are plagued with a curse that turns them into
    pigs. As tempting as it may be to enjoy the lifetime supply of free pork,
    that’s not quite befitting of a hero.”
    
    Enemies: None
    
    As soon as you enter, you’ll watch a scene. After knowing about the town’s
    curse, leave the mayor’s house and go right to the next screen. Hidden behind
    the barrels (look on the other side of the gate the barrels are on) for a star
    piece. Talk to the gatekeeper and go back to the mayor’s house. Watch the short
    scene and go back in his house. Go near the mayor (now a pig) to watch another
    scene. Check the bushes for another star piece. Go behind the left-most house
    for another star piece. Now, go back to the gatekeeper. The bell should ring on
    the way there. If not, go into the item shop and talk to the girl. Inspect the
    locked door and then leave. Then, it should ring. Now, open and go through the
    gate.
    
    Twilight Trail:
    
    The hyper enemies in this part as well as the not-so-rare Amazy Dayzee make
    this trail one of the most dangerous in the whole game. Always be careful when
    traveling here or you could find yourself using a Life Shroom, or worse…
    
    Enemies:
    Amazy Dayzee (sometimes appears in battle) – 20, HP, 20 ATK, 1 DEF
    Crazee Dayzee – 7 HP, 2 ATK, 0 DEF
    Hyper Cleft – 4 HP, 3 ATK, 3 DEF
    Hyper Goomba – 8 HP, 2 ATK, 0 DEF
    Hyper Paragoomba – 8 HP, 2 ATK, 0 DEF
    Hyper Spiky Goomba – 8 HP, 3 ATK, 0 DEF
    
    Go into the nearby shack and get the black key (you know what that means…)
    Continue going down the path, beating the hyper goombas along the way (Jump
    while standing on the coin block for a super shroom). When you reach the fallen
    tree, use Koops to get the key behind it. Go all the way back to Twilight Town.
    
    Twilight Town:
    
    Go into the item shop and open the locked door. As well as find some items and
    a “Defense Plus” badge. You’ll see another black chest. Give him the key and
    get it over with. Leave after taking what you want and rest at the inn if you
    took ANY damage. When you’re ready, go back to Twilight Trail.
    
    b. The Dangerous Path to Creepy Steeple
    
    Go forward, defeating enemies as usual. When you get back to the fallen tree,
    use your new tube mode (hold R and rotate the left control stick) to turn into
    a tube. When you’re past the tree, you’ll probably see a star piece to the back
    of it. Get it and continue to the pile of straw. Use Flurrie to huff, puff, and
    blow it down. Grab the star piece behind it and go into the pipe and go deeper
    into the forest. The Crazee Dayzees (which are sometimes accompanied by Amazy
    Dayzees) can be tricky. Defeat them as fast as possible (especially if there is
    a Hyper Cleft with them) as their only attack is to put you to sleep (which
    also damages you in the process). The attack is also hard to guard. Anyway,
    defeat the Crazee Dayzee and slip between the two trees. Get the earthquake in
    the item block and defeat the other Crayzee Dayzee. Continue on the next
    screen, which also contains a Crayzee Dayzee, until you see a tree that blocks
    your path. Use Flurrie to blow on the tree until a hole appears. Go through and
    continue deeper towards the creepy steeple. Continue until you see a darker
    spot on the ground. Have Flurrie blow on it and some wooden planks will appear.
    Have Mario spin jump through them and push the block in the background until it
    stops. Go back and continue. Jump through the next hole and defeat the Hyper
    cleft that you see, and jump while behind the right-most tree to get a hidden
    shine sprite. Continue on and you will see the creepy steeple.
    
    c. Mario’s Mansion (Well, not really)
    
    Creepy Steeple:
    
    A spooky mansion that contains many ghosts. It is said that the crystal star as
    well as the person (or thing) responsible for the curse of Twilight Town are
    both inside.
    
    Enemies:
    Boo – 7 HP, 3 ATK, 0 DEF
    Buzzy Beetle – HP 5, 3 ATK, 4 DEF
    Spike Top – 5 HP, 3 ATK, 4 DEF
    Swooper – 6 HP, 3 ATK, 0 DEF
    
    Use the health block and the save block before continuing on. There’s a small
    hole to the right of the locked gate. Use your tube mode to roll under it. Open
    the gate form the other side and go left. There’s a star piece to the left of
    the gate. Now, go inside. You should see a small hole near where you enter
    (near the background). Inside there’ll be a star piece behind the furniture, a
    cookbook (for use in a trouble later on) a shine sprite, and the Ice Smash
    badge. Go back out and push the star-shaped statue at the other side of the
    hallway. You’ll fall in a hole and end up in a small room. Have Flurrie blow
    down the different-shaded wall and go through. Turn right until you get to a
    different room with the Flower Saver badge. Go back and go into the door. As
    much as you don’t want to open the suspicious looking box, you’ll have to. So,
    do so and watch what happens. Answer 200 to the boo’s question to get an ultra
    shroom. Go back to the main hallway and talk to the boo there. Answer no and
    several boos will surround you. They won’t do anything unless you stand still,
    so run left to the door that’s towards the screen. Defeat the two swoopers and
    hit the switch once. Go in the nearby door and go up the stairs. Go along the
    upper hallway and use Koops or Yoshi to grab the Steeple Key at the end of the
    hallway. Jump down and now you have a decision to make. You can either fight an
    optional boss which is only as hard (if not easier) as the main boss here.
    Plus, you get the Lucky Start badge if you win. The only bad thing is that some
    of the boos will become regular enemies the next time you enter the steeple. If
    not, then skip this next mini-boss section (BTW, you can fight it later, but if
    you want to during this chapter, then now’s the best time to do so). If you
    want to fight the Atomic Boo, then stand-still while in the hallway and charge
    up your Super hammer attack. When there’s a few ghosts on you, let go. Do this
    two more times and the ghosts will get angry (And you won’t like them when
    they’re angry).
    
    Secret Mini-Boss:
    
    Atomic Boo
    
    Goombella’s Tattle: “That’s an Atomic Boo. It’s a giant Boo made up of a ton of
    smaller Boos. This thing will try to smoosh us. It can also split up and send
    hundreds of Boos at us. And, when we attack, we might get so scared that we get
    confused or can’t move. I sure wouldn’t want to see this thing standing behind
    me in the middle of the night… Creeeeeepy…
    
    HP: 40
    ATK 4
    DEF: 0
    Attacks: Smash
             Hide
             Atomic Scare
             Split Up
    
    It will use smash on your most often. If you use Power Lift at the beginning of
    battle and hit it with your strongest moves afterwards, it won’t be able to do
    any more dangerous attacks. When it cowers, it’s “charging up” for the atomic
    scare (sort of like a warning). Try to damage it as much as you can at that
    time. When you win, you’ll get the Lucky Start badge.
    
    Either way, go into the door in the background and go right until you see
    another switch. Hit that twice and go in the nearby door. Go up the stairs and
    go across the upper hallway again. Save and unlock the door. Inside, use the
    health block and go up the stairs and use the spring. At the top watch the
    scene and finally.
    
    Boss Fight:
    
    ?????:
    
    Goombella’s Tattle: “…??? Wow, hoe totally bizarre… This thing isn’t here.
    
    here’s a monster in here that looks like this thing… But it doesn’t have a
    name. It’s apparently good at transforming itself and other things. Maybe it
    used that power to tun the villagers into pigs! This thing is a real jerk!
    
    HP: 40
    ATK: 4
    DEF: 0
    Attacks: Ghastly Head-butt
    Copycat (changes into “Shadow” Mario for the rest of the
    battle)
    Jump (occurs after Copycat)
    Hammer (occurs after Copycat)
    
    OK, so he’s not exactly “monster-like”, but come on. He did what he did, so he
    now has to pay for it. The head-butt is easily guarded so that shouldn’t be too
    much of a problem. When half of his health is gone he’ll change into a shadow
    version of Mario. He’ll use your jump and hammer attacks (which you probably
    aren’t used to guarding against). But, other than that, he’s not that
    dangerous.
    
    End of Chapter… or is it?
    
    f. Identity Theft
    
    Yep, that’s right. You actually beat the REAL Mario. This would explain why
    Mario’s stance was weird. And why he acted strangely after getting “beaten”.
    So, now you’re alone in the Creepy Steeple. Well, First off, GET THE HELL OUT
    OF THERE! We got an identity crisis going on here! But be careful (especially
    on Twilight Trail) I don’t recommend fighting these monsters alone, so try to
    avoid them.
    
    Twilight Trail:
    
    Just do your best to avoid fighting for now. When you get to the shack the
    thief will comeback and have you try to guess his name. Even if I told you
    right now what it is, it wouldn’t matter (cause there’s a letter missing, “p”).
    Obviously, it’s part of his name and you can’t use uppercase, so type in
    anything.
    
    Boss Fight:
    
    “Mario” (?????)
    
    HP: 40
    ATK: 0
    DEF: Invincible
    
    Just run. Don’t bother attacking him, he’s completely invincible right now (and
    he can’t damage you either), so it’s pointless to try.
    
    Twilight Town:
    
    You’ll run right back into twilight town. Go to the West Side of town and talk
    to Vivian and then inspect the far-left bush for the Superbombbomb. Go back to
    her and give her the bomb and she’ll join you. You can use her Veil ability to
    listen in on the crow’s conversations. Just press X when “…” appears when near
    a group of crows. If you’re wondering where your friends are, they’re at the
    mayor’s house with “Mario”. They’ll all ignore you (except the mayor. He’ll
    just tell you to leave). Hide in the shadows while near the crows closest to
    the inn for some very important info. Be on your way to Creepy Steeple.
    
    Twilight Trail:
    
    You already know what’s going to happen.
    
    Boss Battle:
    
    “Mario” (?????)
    
    HP: 40
    ATK: 0
    DEF: Invincible
    
    Once again, just run off.
    
    Now that you have someone in your party, going through the trail will be much
    safer. But, you should still be careful. Use Vivian’s Veil if a hyper enemy
    charges up.
    
    Creepy Steeple:
    
    Instead of using the front door, jump down the nearby well. Get the shine
    sprite and defeat the buzzy beetle. In the next room, you’ll have to defeat the
    seemingly endless supply of spike tops and buzzy beetles. After you beat all of
    them, push the door-shaped barrier to the top of the incline. When you can’t
    push it any further use Vivian’s Veil ability to slip into the shadows. The
    door will slip past you and you can continue on. Get the shine sprite, save,
    and turn into a tube to go under the hole. Roll up the stairs and spin jump
    through the wooden panel. Go left and search between the two right-most windows
    for a star piece. Go left and roll into the next room. Get the items from the
    chests and the two boxes. Hide while next to the bird to find out that the bad
    guy’s name is Doopliss. Leave the Steeple.
    
    Twilight Path:
    
    Go all the way back to Twilight Town until Doopliss ambushes you again. Input
    that when prompted. He’ll run off. Go back to Twilight Town and stock up on
    items (and also sleep in the inn). When you’re ready, leave toward Creepy
    Steeple one last time.
    
    f. Ready for Round 2?
    
    Creepy Steeple:
    
    Once you’re there, go through the front door. Go into the door in the
    background. Go back to the red switch and hit it once. Go through the nearby
    door and go up the stairs. Heal and save as you make your way back to
    Doopliss’s room. Once you’re there, watch the scene.
    
    Boss Fight:
    
    (Doopliss with partner)
    Doopliss:
    
    HP: 40
    ATK: 4
    DEF: 0
    Attacks: Jump (partners use their primary attack)
             Spin Jump
             Hammer
    
    It doesn’t really start off good this time. You have to fight alone for he
    first few turns and Doopliss and your friend will attack you (starts off with
    Goombella). Start the Battle with Power Lift and Focus your attacks on
    Doopliss. Forget about your partner, If you beat him/her, another partner will
    replace him/her (each one more dangerous than the last). Continue to attack
    Doopliss with your most powerful attacks until Vivian comes in to help you.
    Keep attacking until Doopliss falls.
    
    Watch the scene and the chapter will REALLY end.
    
    g. Interlude
    
    Watch the short scene with the other 2 shadow sirens.
    
    Watch another scene and answer TEC’s questions as follows:
    
    1) What will happen if you collect seven Crystal Stars? – Thousand-Year Door
    opens.
    
    2) What is the goal of Grodus, leader of the X-Nauts? – To conquer the world.
    
    3) What is the legendary treasure that waits behind the Thousand-Year Door? – A
    1,000-year-old demon’s soul.
    
    4) What does Sir Grodus wish to do with this ancient demon’s soul? – Bring the
    demon back to life.
    
    5) What is required to seal up the demon again? – Crystal Stars.
    
    Watch the scene.
    
    Watch the scene and you’ll be in another side-scrolling stage. Just get to the
    end and that’s it.
    
    h. Intermission:
    
    Twilight Town:
    
    Watch the scene and go back in the pipe.
    
    Rogueport Sewers:
    
    Make your way to the east part of the sewers (you can roll under the fallen
    pillars in the underground town to get to Dazzle). Go into the pipe behind the
    gate, to the right of the pipe that goes to Eastern Rogueport. Go to the next
    pipe, but go back right. Slip through the bars that have an entranceway behind
    them. Go inside, and use Vivian to pull you into the shadows before the spikes
    come back up get out when they go back down and continue this until you get to
    the treasure chest. It contains The “Spike Shield” badge (a very useful badge
    when fighting enemies that have spikes on their head). Do the same thing to
    go back to the entrance and continue on to the thousand-year door. Step on the
    pedestal and watch the scenes.
    
    Rogueport:
    
    “Toad Bros. Bazaar announces new shipment of best-seller `Super Luigi’! Get
    your copy!”
    
    Super Luigi is available in the item shop. I don’t recommend buying it since
    you can read it in this walkthrough.
    
    Now’s the time to upgrade partner, Vivian. Then, go to the trouble center.
    
    16.     Client: ??? (Rogueport)
            Title: Elusive Badge!
            Reward: Attack FX B and a new partner
    
    Go out the back door in the second floor of the inn. Talk to Ms. Mowz on the
    roof of Zess T’s house. She’ll tell you to find a badge for her back in
    Hooktail Castle. So, go there and go to where you fought (and beat) Hooktail
    (there’s an underground star piece in the far-left cell in the room where you
    fought the red bones). And use Flurrie while near the center (there should be
    an Invisible Wall there), you’ll get the Attack FX B badge. Bring it to her and
    she’ll give you the badge and join your party.
    
    17.     Client: Mayor Dour (Twilight Town)
            Title: Newsletter…
            Reward: 30 coins
    
    Talk to the mayor in Twilight Town and take the Routing Slip to the Elder Puni
    in the Great Tree. Then go to Kroop in Petalburg. Finally, go back to Dour and
    get your reward.
    
    18.     Client: Zess T. (Rogueport)
            Title: Seeking legendary book!
            Reward: Honey Shroom
    
    Go to Zess T. and give her the cookbook you found in Creepy Steeple (if you
    didn’t find it, it’s in the small hole near the entrance. You’ll have to turn
    into a tube to go through it). She’ll be able to cook two items and gives you a
    honey shroom.
    
    Now, go to the inn at the plaza and talk to the guy singing by the skull gem
    (all the way to the right). Answer his questions anyway you want. After he
    leaves, go to the ship and talk to Flavio again. He’ll tell you to find Admiral
    Bobbery. Go to the East Side and switch to Yoshi. Float across the river so
    you’re south of the fence. Go on top of the roof and uncover the underground
    star piece. Slip through the thin space between the two crates to get a shine
    sprite. Go back on top of the roof and continue to go left until you see a
    shine sprite in the distance. Cross the roofs to get it. Go back to the chimney
    and use your tube mode to roll through the small hole. Talk to the Bob-omb
    inside and go into the door in the back. Grab another shine sprite and leave.
    You should have more than enough by now to upgrade Ms. Mowz, so do that, then
    return to the inn. Talk to Podley (the old green guy behind the counter) and go
    back to the bob-omb that you talked to earlier. He’ll admit of being Admiral
    Bobbery, but still won’t join you. Go back to Podley and give the letter he
    gives you to Bobbery. Now, he’ll join you. Talk to Flavio on his ship and
    you’ll set sail.
    
    6. Chapter 5: The Key to Pirates.
    
    a. Shipwrecked
    
    Watch the scene and you’ll find yourself in Keelhaul Key.
    
    Keelhaul Key:
    
    “Arrgh, matey! Thar be ghosts on Keelhaul Key that don’t look too kindly on
    some pudgy landlubber tryin’ to get his hands on their precious Booty.”
    
    In other words, Keelhaul Key, is a deserted Island cursed by the spirit of
    Cortez.
    
    Enemies:
    
    Flower Fuzzy - 5 HP, 3 ATK, 0 DEF
    Green Fuzzy – 5 HP, 3 ATK, 0 DEF
    Putrid Piranha – 8 HP, 3 ATK, 0 DEF
    
    There’s an underground star piece in the northeastern part of the screen. Go
    right to the next screen and watch the scene.
    
    Mini-Boss:
    
    (3 Embers)
    Ember:
    
    Goombella’s Tattle: “That’s an Ember. Sort of a pale-blue flame spirit. Kind of
    spooky. Of course, since this thing is a flame, touching it will hurt. Didn’t
    Mama teach you that? Looks like it’s susceptible to ice or explosive attacks,
    so that’s something. If you get hit by a flame attack, you’ll catch fire, so
    try to guard well.”
    
    HP: 8
    ATK: 3
    DEF: 0
    Attacks: Burn
             Fireball
             Super Flame (attacks you and partner)
    
    Don’t use any jump attacks on it or you’ll get burned. Ice smash can help, but
    any hammer or projectile attack (except fire) will hurt it.
    
    Watch the scene and get the star piece in the shallow water. There’s another
    one behind the rock in the far-right part of the screen. When you’re ready, go
    to the next screen and kill the fuzzies (there’s another star piece in the
    first bush you see). On the next screen, kill the enemies and hit the item
    block and jump on top of it. Jump again and you’ll reveal a con block. Keep
    jumping until no more coins come out of it. Get the star piece behind the root
    near the end of the screen. Jump up the stairs and jump across the gaps. Use
    Yoshi to float to the empty coin block and then float to the ledge. Continue up
    until you see another shine sprite. Have Yoshi float to the block under it
    and grab the shine sprite. Continue on to the next screen. During the scene,
    the suspicious-pirate will talk to “you” (the person in front of the TV) and
    say not to tell Mario who he is (Gee, I wonder who THAT could be). Instead of
    following him, go back to the bridge and cross it (grab the shine sprite on the
    way). On the next screen, fight the two Embers.
    
    Mini-Boss:
    
    (3 Embers)
    Ember:
    
    HP: 8
    ATK: 3
    DEF: 0
    
    Attacks: Burn
             Fireball
             Super Flame (attacks both you and partner)
    
    The same strategy applies here.
    
    After the fight, hit the tree and watch the scene. Get the star piece hidden
    behind a rock in the shallow water. You can get the Spite pouch from the nearby
    bush. Afterwards, go to the previous screen and go on the bride. Turn sideways
    while on the East End of it and you’ll fall through one of the slats. Get the
    Ice Power badge and go back up. At the Left side, go down the stairs and use
    Yoshi to cross the gaps to the pipe. Go in and hit the nearby tree. Get the
    coconut and take it back to camp. Give the coconut to Flavio and he’ll give you
    the Chuckola Cola. Go back to Bobbery and give him it. He’s not really dead, so
    whack him with your hammer. He’ll join your party. Go back to the campsite and
    talk to Flavio. He’ll temporarily “join” you. Go back to where you have Bobbery
    the Chuckola Cola and go to the dead end. After the scene, examine the skull
    rock. Now, talk to Flavio and ask him to give you the red skull gem. Put it in
    the skull rock and then, spin jump on the red stone 3 times. Next, bonk the
    blure stone with your hammer 4 times. Toss Bobbery into the hole that appeared,
    and you’ll be able to enter.
    
    
    b. Try not to get skewered, OK?
    
    Pirate’s Grotto:
    
    “As you delve deeper into pirate’s grotto, you’ll hear ghostly voices telling
    you to turn back. Where’s Luigi with his Poltergeist 3000 when you need him?”
    
    This is a pretty big dungeon (but not as big as some of the later ones). But,
    it’s not easy to get lost here.
    
    Enemies:
    Bill Blaster – 5 HP, 0 ATK (doesn’t directly attack), 2 DEF
    Bulky Bob-omb – 6 HP, 2 ATK, 1 DEF
    Bullet Bill – 2 HP, 4 ATK, 1 DEF
    Ember – 8 HP, 3 ATK, 0 DEF
    Lava Bubble – 6 HP, 4 ATK, 0 DEF
    Parabuzzy – 5 HP, 3 ATK, 4 DEF
    
    Start off by saving your game and going through the tunnel. Jump down the ledge
    till you see an exit. Defeat the lava bubble and going on top of the wrecked
    ship. While standing on the northern edge of the ship, jump up to receive a
    shine sprite. There’s also a star piece on a platfrom to the south of the path
    with spears. To get past the spike trap, you can either use Vivian to hide from
    them, or use your paper mode in between the spears (somewhat harder).
    
    Here’s an alternate method I got from Killbot:
    
    “I just wanted to tell you, in your Paper Mario guide, it says in the pirates
    grotto to get across the spikes, you must go to paper mode or use Vivian. I
    just got on yoshi's back, and ran across when it went down.”
    
    On the next screen, you can fight the bullet bills (although they don’t give
    you any star points, you just get 1 for winning the battle) or use Vivian again
    to hide from them. Keep dodging or fighting the bullets until you reach the
    blasters. Defeat them and continue. Use Yoshi to cross the gaps and beat the
    bulky bob-omb. At the next screen, beat the ember and go up the stairs. Fire
    Koops’ shell when across from the shine sprite and a coin block will appear
    
    near it. Go up, defeat the parabuzzy, and go on the block and hit the shine
    sprite box with your hammer. Go down a little and save. Jump across the river
    and toss Bobbery when right next to the ledge. He’ll walk to the switch and
    explode, activating it. The door will open. Go through and defeat the bulk bob-
    omb waiting for you. Uncover the underground star piece near the entrance and
    go to the other side. Once inside, hop on the crate floating in water and hold
    Koops’ shell to the left. Hop on the platform being supported by chains and let
    go. Hop to the right when you’re high enough and get the key. Do the same
    again, but hop on the crate that lowers and wait for it to rise. Hop to the
    left to get a shine sprite. Go down into the open barrel to get a star piece.
    Jump down and return to the save point and unlock the door on the lower level.
    Defeat the enemies behind the door. Get the underground star piece in the
    center before proceeding. On the next screen, use Koops to get the Shine sprite
    to your right. Use your tube mode to roll under the spears (you’ll have to wait
    for the lowest ones to recede into the wall). On the next screen, Hammer the
    shadow under the shine sprite and a hidden block will appear. Use it to grab
    the shine sprite. Go to the end and have Bobbery blow up the wooden barricade.
    Defeat the two bullet blasters inside and continue.
    
    c. The Fourth Time
    
    Jump across the gap and go inside he shipwreck. Search behind the wreckage for
    a P-Down, D-Up badge. Talk to the black chest and defeat the ember that
    appears. Get the key and bring it to the chest to be “cursed” for the last
    time. Now, leave and use the boat panel to sail across to the panel to the
    right. Return to the Save point on the cliff (not the one at the entrance) and
    go to the top. Go out the door to the right and use the boat panel. Sail down
    the waterfall and go left to the next screen. Keep going until you see another
    boat panel. Dock and jump cross for the gate handle. Jump left and take the
    long way back to the locked gate. Put the handle on the chain spool and the
    gate will open. Go back to the top of the waterfall and use the boat panel to
    sail past the gate. Sail east into the next screen. Dodge the waves and make
    your way to the next screen.
    
    d. Save the toads!
    
    Keep going to the next panel and dock. Go into the pipe and make your way to
    the other side. Jump up the ledges and go into the next pipe. Use the airplane
    panel to travel to the next two pipes. Hit the switch at the end of the ledge
    each pipe takes you to save them. Go back to the far-right pipe and go to them.
    Go into the next screen and go inside the ship (after saving and healing of
    course).
    
    e. Meet Cortez
    
    Go into the next door and watch the scene.
    
    Boss Fight:
    
    Cortez:
    
    Goombella’s Tattle: “That’s Cortez! He’s the dreaded pirate spirit who haunts
    the island! His HP may seem low, by he’s a spirit so even when his HP hits 0,
    he’ll come back. Plus, he has tons of different attacks. He’s as tough and
    scary as he looks. I’d say just keep damaging him, and sooner or later he’ll go
    down for good! Let’s give this tormented
    spirit some eternal rest!”
    
    (stats are for each form)
    HP: 20 (Weapons in the third form have 4 HP)
    ATK: 4
    DEF: 1 (Green gem/heart in second form has 0 DEF)
    Attacks: (First form)
             Double-Skew
             Sword-Slash
             Stab
             Dagger-Slash
             Hook
             Multi-Hit
            (Second Form)
             Attack Boost
             Bone Throw
             (Third Form)
             Dagger-slash
             Slash
             Stab
             Hook
             Chomp
             Soul Absorb (only uses it once on audience)
    
    First Form:
    
    Try not to use your strongest attacks right now. He’ll be more dangerous later
    in the fight. Heal your HP if necessary, but don’t use all of your mushrooms.
    
    Second Form:
    
    Use your strongest attacks when his rib cage opens (after your third attack).
    Otherwise, attack normally (now would be a good time to use some Flower
    
    points). Watch out, though, when he raises his attack.
    
    Third Form:
    
    Now, start it off with Art Attack or Earth Tremor (whatever’s easier for you
    and switch to Vivian. She should be upgraded, so use Feiry Jinx when any of the
    weapons are present. When his HP is low he’ll absorb the souls of half the
    crowd to replenish all of his HP. Beat him down again to finish him off.
    
    Watch the scene and the chapter will end (sort of).
    
    g. Intermission I
    
    After getting thrown out of the ship, go back to the save point (use Yoshi to
    cross the last gap). Save, heal (if necessary) and go back to the previous
    screen. Watch the scene and have Bobbery blow up the cracked wall. After they
    all leave, follow them.
    
    Keelhaul Key:
    
    Go down until another scene occurs. Go back to Cortez (you can use the hole up
    north) and watch yet another scene. Return to the front of the ship for yet
    ANOTHER scene. Finally…
    
    Boss Fight:
    
    (Lord Crump and X-Nauts)
    Lord Crump:
    
    Goombella’s Tattle: “That’s Lord Cump. Not this guy again… Ugh. He just attacks
    normally, so don’t worry much about him… But… those X-Nauts around him are a
    force to be reckoned with. They’re going to attack us with all kinds of weird
    moves, I can just FEEL it! If we take out their leader, though, they won’t have
    the focus to attack. Get Crump!”
    
    HP: 30
    ATK: 3
    DEF: 0
    Attacks: Crump-a-bomb
             Bathroom Break (uses it once)
    
    X-Nauts:
    
    Goombella’s Tattle: “That’s an X-Naut platoon. Crump commands them all. Where’d
    they come from? They’re gonna come at us with coordinated group maneuvers, I’m
    sure. …But they’re pretty wimpy, so we should be able to handle it, don’tcha
    think?
    
    HP: 6 (10 HP for second set)
    Attack: 5
    DEF: 0
    Attacks: Multi-Bomb
             Dog Pile
             X-Boulder (second set only)
    
    Beat down Crump until his HP is gone. He’ll take a bathroom break and heal his
    entire HP. A second set of X-Nauts will join him. These guys attack both
    members of your party, so finish off Crump as fast as you can.
    
    h. Interlude
    
    Watch the scenes and go out of TEC’s room into the elevator. Go left until you
    see a door with a green light above it.  Go inside and grab all the potions.
    From left to right, put the potions in the machine in this order: red, blue,
    
    orange, and green. Next, press the button on the far-left to turn the machine
    on. Whenever the beaker stops at a potion (whichever one it is, cause it will
    go back and forth), press the corresponding button. Finally, wait for exactly
    30 seconds (it helps to have a stopwatch) and press the red button below the
    beaker. If you do this correctly, it will make Peach invisible (except for her
    dress). Leave the room and go into the door at the right end of the hallway.
    Search the bookshelf in the upper right corner of the room. Put the disk into
    the nearby computer and put the disk back where you found it. Leave and return
    to the room where you made yourself invisible (the one with the green light).
    Drink the green potion and leave the room. Watch the scene and this part’s
    over.
    
    The only thing you have to do here is talk to Grodus, but you can talk to
    wveryone else in here if you want.
    
    i. Intermission II
    
    Rogueport:
    
    Return to Rogueport Sewers.
    
    Rogueport Sewers:
    
    New Enemies:
    
    
    Hammer Bro – 7 HP, 4 ATK, 1 DEF
    Koopatrol – 6 HP, 4 ATK, 2 DEF
    Magikoopa – 7 HP, 4 ATK, 0 DEF
    Spunia – 12 HP, 7 ATK, 2 DEF
    
    Bowser’s henchmen have invaded the sewers! You’ll find these enemies, along
    with some of the old ones whenever you enter from now on. Make your way back to
    the thousand-year door, beating the new enemies and step on the pedestal. Watch
    the scene and you’ll be able to do some more sidequests.
    
    Rogueport:
    
    Talk to Merlon outside and he’ll tell you about finding something back at
    Hooktail Castle. Go inside, and upgrade any partner that hasn’t been yet.
    There’s also some more news…
    
    “Castaways return from the cursed island of Keelhaul Key! With treasure,
    maybe?”
    
    Before, we get the treasure from Hooktail’s place, let’s solve the first
    trouble.
    
    19.     Client: Eve (Twilight Town)
            Title: Tell that person…
            Reward: Meteor Meal
    
    Make your way to Twilight Town and go into the far-left house on the Eastern
    Side. Talk to the mother and go back to Rogueport. Talk to Podley (The guy
    behind the counter in the inn) and go back to Eve in Twilight Town. Tell her
    the truth and she’ll cook you some dinner and you’ll get the Meteor Meal as a
    reward.
    
    Before going any farther, go back into Eastern Rogueport Sewers.
    
    Rogueport Sewers:
    
    Go back to Petal Meadows.
    
    Petal Meadows:
    
    Now, go to Hooktail Castle.
    
    Hooktail Castle:
    
    Go to the room to the right of the save point and giant green block. Keep going
    through the room where you got the black key and have Bobbery blow up the
    cracked wall. Hit the blue switch and open the chest for an Up Arrow. Leave the
    castle.
    
    Petal Meadows:
    
    Go back to the sewers.
    
    Rogueport Sewers:
    
    Go back to the door, but first, use the boat panel to get to a shine sprite on
    the other side of the room. Go back to Rogueport.
    
    Rogueport:
    
    Go into Merlons house and talk to him when you’re right next to him. Give him
    the arrow and he’ll be able to upgrade your characters one more time. Upgrade
    Flurrie and any other partner you want to upgrade. Go to West Rogueport and
    have Bobbery blow up the cracked wall on the other side. Get the shine sprite
    from behind and go to the house near the exit to the Plaza. Go upstairs and
    roll through the small hole (its on the upper right corner) and get the shine
    sprite. Go through the hole behind the flowers and leave the house. You should
    have another 3 Shine sprites, so upgrade another partner. Go back to the docks
    and use the boat panel to the right of where Luigi is standing. Sail over to
    the south of the pier and go right. Dock at the other boat panel and get the
    star piece behind the barrels to the right. There’s also a “HP Drain” badge in
    a treasure chest behind the furniture. Now, go to the trouble center.
    
    20.     Client: Goom Goom (Pirate’s Grotto)
            Title: Looking for a gal!
            Reward: Couple’s Cake
    
    If you are taking this trouble on before Chapter 6, then go to Don Pianta’s
    office and talk to him before heading to Keelhaul Key. Now, go to Keelhaul Key
    (use Cortez’s ship or the shortcut if you’ve gotten the super hammer). Talk to
    Francesca and go to the screen with the skull rock. Get the Wedding ring near
    the tree and go inside to Pirate’s Grotto. Go to the storage room (the room to
    the right on top of the waterfall. Talk to the goomba and switch to Goombella.
    Talk to him again and you’ll get your reward. Leave and give Francesca the
    Wedding ring before leaving. Go back to Rogueport. Go back to Don Pianta’s
    office and talk to him. You’ll get the Train Ticket.
    
    See Trouble #20 on how to get the train ticket. Save, stock up, and go to the
    train station and present your ticket to the toad in front of the train. You’ll
    be able to enter and the race for the crystal star is on!
    
    7. Chapter 6: 3 Days of Excess
    
    a. Day 1: Errand Boy
    
    Excess Express:
    
    “Though Mario and his party expected the retrieval of the sixth crystal star to
    be relatively relaxing, the journey proves to be anything but. You’ll be
    surprised how much can happen on a three-day train ride.”
    
    You’ll mostly be doing problem solving while on this train (along with a boss
    battle). Nothing much happens other than that, INSIDE the train.
    
    Enemies: None
    
    Watch the scene and get the shine sprite behind the table. Open the nightstand
    for a dried shroom and leave your cabin. Walk to the West End of the train and
    talk to the conductor (the toad at the far left in front of the door). Go east
    to the dining area and talk to the Penguin with the magnifying glass. Watch the
    scene and talk to Pennington again. Examine the stains on the floor and follow
    them to Cabin 003. Talk to the fat toad inside and check the nightstand for the
    pot, so return it to the chef (the cheep-cheep in the chef’s hat). You’ll get a
    star piece. Keep going left to Cabin 006. Talk to Pennington inside and he’ll
    name you his assistant detective. Leave the room and it will turn into the
    afternoon. Go down the hall to Cabin 008. Talk to the two Bob-ombs that are
    arguing and Bub (the small Bob-omb) will tell you what he wants for his
    birthday. Talk to him two more times for some clues. Leave and go to the
    conductor. Go to the other end of the train and talk to the engineer. Bring the
    autograph to Bub and he’ll give you a shine sprite. Leave the room and it will
    turn into nighttime. Go back to Pennington’s room (Cabin 006) and he’ll give
    you your next assignment. Talk to the conductor and go to Cabin 004. Uncover
    the underground Star Piece and use Vivian’s ability to pull you into the
    shadows. When the ghost appears, talk to him and say “yes” to his question. Go
    back to the conductor and talk to him. Go through the door and slip through the
    two boxes to get the diary. Go back to the ghost and give him the diary. Give
    the blanket to the conductor and go back to Pennington’s room. Talk to him and
    leave his room. Talk to the waitress in the dining area and also Toodles in
    Cabin 002. Go back to your room (Cabin 005) and rest in your bed for the night.
    
    b. Day 2: More Detective Work
    
    When you wake up, go back to Pennington’s room for your next assignment. Go all
    the way to Cabin 001. Bring the contract to Pennington and go back to your
    room. Examine the paper on the floor and use Vivian to hide in the shadows.
    When Zip Toad appears, reemerge and chase him around the room. Watch the scene
    when you catch him. After returning the briefcase to the businessman, the train
    will make a stop at riverside station. Before leaving, return the items to
    their proper owners. Afterwards, leave the train.
    
    c. Delayed!
    
    Riverside Station:
    
    The train usually makes a brief stop here. It’s different this time since the
    bridge isn’t lowered. Guess who has to fix THAT?
    
    Enemies:
    
    Goomba – 2 HP, 1 ATK, 0 DEF
    Poison Pokey – 8 HP, 4 ATK, 0 DEF
    Ruff Puff – 7 HP, 4 ATK, 0 DEF
    Spiky Parabuzzy – 5 HP, 3 ATK, 4 DEF
    
    Go to the conductor in front of the bridge and answer “yes” to retrieve the
    station key. Go up the stairs to the front door and save. Unlock the door and
    go through it. Once inside, go right past the elevator into the door. Roll
    under the small hole under the left “gate”. Get out of tube mode and hit the
    switch. Go back under the hole and go p the stairs. Go in the door and defeat
    the two Ruff Puffs inside. Go up the stairs and jump across the rotating gears.
    They each stop briefly, so study the timing first. When you pass them, roll
    under the large cylinder and jump on the gear next to it. When there’s a big
    enough opening, jump onto the next gear and then the gear after that. Use
    Koops’ shell to grab the key when the barrier in front of you rises. Drop down
    and look behind the platform for a star piece. Go back to the room with the
    locked door and unlock it. Go through and defeat the poison pokeys and roll
    under the small hole under the first set of steps. You’ll be able to get a “HP
    Plus” badge. Fall off the ledge and defeat the rest of the enemies. Be sure to
    grab the shine sprite on the left side. Go back to the dead end and have
    Flurrie blow off the papers to reveal a hidden door. Defeat the two spiky
    parabuzzies and roll through the small hole in the wall to the left. Go right
    at the fork and jump (Press A while in tube mode) over the gap that comes soon
    after. Fall through the hole and jump left over the other gap to get a “P-Up,
    D-Down” Badge. Jump over the gap again when you go back and turn around. Make
    sure that you fall into the left side of the hole. Follow the tunnel and you’ll
    find yourself in a Dumpster. Get the dried shroom if you want and defeat
    another Spiky Parabuzzy. Go into the left door and go into the next door to the
    left. Defeat the goombas in here and three switches will be revealed. Hit them
    with your hammer the number of times indicated on the switch (Ex: if one of
    them has a “3” on it, hit it with your hammer 3 times) and it will turn red.
    When all of them are red, some stairs will appear. Go to the top of them and
    use Koops to get the shine sprite near the top. Go into the door and open the
    big chest for the Ultra Boots. Now you can use the Spring Jump (make sure
    Mario jumps when you hold A) Use your new move at the end of the trail of the
    drops of water to grab a pipe on the ceiling. Go to the right and jump off when
    you cant go any further. Turn into paper to slip through the grate. jump on to
    the boxes to the right and use Yoshi to cross the gap to the other stack of
    boxes. Use your Spring Jump to grab on the pipes above and shimmy left. Drop
    down and Spring Jump under the platform to knock down the Elevator Key. Get it
    and go out of the room with the elevator (use the pipes to get out of the
    “cage”). Go right off the ledge and fight the 3 Poison Pokeys. Use the spring
    to get back to the upper part of the room. Return to the elevator room and go
    left to the badge on the ledge. Go to the elevator and use the key.
    
    d. What the Hell?
    
    Those are probably the first three words that come out of your mouth when you
    get out of the elevator. You won’t fight these guys, so use Flurrie to blow
    them away. They’ll eventually run away after a while. Press A when near the
    lever to reveal the switch. Hit it and the bridge will be lowered. Press the
    button next to the elevator to go back up. Leave the station and go back on the
    train (you’ll get a chance to save and heal soon).
    
    Excess Express:
    
    Once back in your room, go out of it to save. Afterwards, sleep in your
    room, to advance to the next day.
    
    e. Day 3: Train Battle
    
    Go back to the engineer (the room in the far right) and watch the scene there’s
    also an underground star piece near the machinery. Save before leaving and talk
    to the guy in the item shop if you want to buy something. After that, go into
    Cabin 008 and check the nightstand for a star piece. Go into the right door and
    have Flurrie blow the creatures away until the rest run off again. I suggest
    saving at the nearest save point because the next boss can be hard if you’re
    not careful. After saving, Go back to the baggage car and use your spring jump
    when you’re next to the wall in the background. Shimmy to the left and jump off
    when above the crate. Go into the door and use your hammer to bash your way to
    the front of the train.
    
    Boss Battle:
    
    Smorg:
    
    Goombella’s Tattle: “That’s a Smorg. Lots of Smorgs gathered to create this
    huge monster. It attacks with weird tentacles. Defeating the tentacles will
    drop the body’s defense to 0, making it easier to attack. The tentacles will
    regenerate, but use that time to deal a ton of damage, OK? It may also take
    other forms with higher Attack powers, I don’t really know. Let’s just hurry
    and beat this thing so we can save those trapped passengers!
    
    HP: 50 (Miasma’s HP: 4; Miasma Pincher’s HP: 6)
    ATK: 5 (ATK is 10 when in Pincher form)
    DEF: 1 (w/tentacles)
    Attacks: Miasma Slap
    	  Miasma Pinch (only in Pincher form)
    
    Oh, a tentacle monster. Typical coming from an originally Japanese game.
    Anyway, attack the tentacles (or Smorg Miasmas as the game calls them) first.
    Flurrie (and also Vivian’s Feiry Jinx, but it’s bettter if you save the FP for
    the main part) is very useful here. Once the tentacles are gone use your most
    powerful attacks on the main part. Each of the tentacles attacks once so guard
    well. Items can also work against the tentacles. When you beat the tentacles
    for a second time, start using special attacks because when they reappear
    they’ll turn into a giant pincher with a dangerously powerful attack. Use Power
    lift if you have any star points left and finish him off quickly.
    
    After another scene, you’ll finally arrive at Poshley Heights. Leave the train
    when it ends.
    
    e. An Easy Crystal Star
    
    Poshley Heights:
    
    Another peaceful town. There’s no danger here. Just try to find the crystal
    star before anyone else does.
    
    Enemies: None
    
    First, go left and get the star piece behind the blue fold-up chair. Go inside
    the nearby house. There’s a small crevice inside. It’s kind of hard to see, but
    it’s under the middle picture. Open the chest on the other side for a “HP Drain
    P” Badge. There’s also an underground star piece in the center of the area with
    the Ratooey salesman. On the right side of the screen by the table, there’s an
    opening in the hedge. Go through it (you don’t have to turn into paper) and go
    through until you get a star piece. Go back through and continue on to the next
    screen. Go behind the rose hedge near the part you entered to find another star
    piece. You can get some Fresh Pasta (can be used alone to make Spaghetti with
    Zess T.) from the nearby stand, but it will cost you 50 coins. There’s an Inn
    Coupon behind the upper right corner of the stand. You can use this coupon to
    sleep in the inn. When you wake up, they’ll have a special dish ready for you
    on the left table. When you’re ready, head on to the next screen. To the right
    of the sanctum is a shine sprite. Use your spring jump to get it. Afterwards,
    go up to the sanctum and inspect the letter on the door. After the scene,
    Pennington will let you inside.
    
    Poshley Sanctum:
    
    The Crystal star is in here, but where?
    
    Enemies:
    Dark Boo – 8 HP, 5 ATK, 0 DEF
    
    Watch the scene inside and go up to the red star mark on the ground. Use your
    spring jump when standing on it and shimmy to the right when you grab the bar.
    Jump off when over the ledge and use your spring jump on the next mark. Shimmy
    to the right again and do the same thing until you reach the top. Go to the
    airplane panel and use it to fly to the other side. Spring jump on the next red
    star mark and shimmy to the left. Hit the blue switch and jump down to the
    ground. Go into the pipe and go into the door. Inside, there are several Dark
    Boos. They’re not hard compared to Smorg, so beat them all before continuing on
    (besides, anyone could use some star point then and now, right?). Now, there
    are some items here, so go to the red star mark on the ground and use your
    spring jump. Remember to keep shimmying to the right when on the bars until you
    use the airplane panel to fly to the other side. When you land, go down and get
    the shine sprite. Go up and use the red star mark to go up to the bar above.
    Shimmy left and drop down. Get the “L Emblem” badge (it’s required for a
    trouble later on). Drop down to the ground and get the star piece. The chapter
    doesn’t quite end here, so go back out of the room and use the pipe. After
    speaking to Pennington, go out of the sanctum. And the chapter will REALLY end.
    
    f. Interlude:
    
    Watch another scene with Grodus and go to TEC’s room when the door opens. Watch
    the scene.
    
    Watch another scene with Bowser, and you’ll be in the final side scrolling
    stage. Yeah, sad, isn’t it. Anyway, when you finish it, you’ll watch a funny
    scene with Rawk Hawk and Bowser.
    
    g. Intermission:
    
    Rogueport:
    
    You’ll soon be in Rogueport. Before doing anything else, go back to the sewers.
    
    Rogueport Sewers:
    
    Make your way to the thousand-year door and go on the pedestal. Watch the scene
    that follows.
    
    Rogueport:
    
    “Don Pianta retires! Frankie to take mantle! Get a fat envelope ready!”
    
    After speaking to Frankly, go outside to the plaza. Go under the wooden
    platform and use your spring jump to knock down the big treasure chest. Open it
    to get the Ultra Hammer. Go back to Frankly and talk to him for another scene.
    When you leave, you should upgrade your partners. Slip through the space
    between the trouble center and bobbery’s house and use the boat panel to go
    under the bridge to the other boat panel. Open the chest for “Double Dip”
    badge. Return to the sewers on the east side for some more items.
    
    Rogueport Sewers:
    
    Go to Dazzle to trade any star pieces you have. After that, go to the room with
    the pipe to Petal Meadows (where you fought Blooper). Use your spring jump to
    the right of the pole and shimmy to the right to the end and let go. Go into
    the pipe and go into the house and get the star piece. By jumping on the
    crates. Return to the pipe and go in it. Go to the upper part of the platform
    and spring jump to the pipe above. Go back to the other side and jump down. Go
    to the other side of the pole and spring jump. Shimmy to the right and jump
    off. Have Bobbery blow up the wall and go through. Get the “Defend Plus P”
    badge. GO back to the pipe that leads to Rogueport and use Bobbery again to
    blow up the cracked wall. You can use the pipe to go to Chet Rippo, who’ll can
    take points from your HP, FP, or BP and apply them to one of the other two
    categories (for a fee of course). He can also take a rank from one of your
    parnters and give it to another (which won’t be useful if you’ve been following
    this guide). Go back to the room with the shortcuts to Petalburg and the great
    tree and go into the room to the left. Use your Ultra hammer to break the large
    grey block and use the rising platform to go on the ledge and jump to the
    switch. Use your spin jump to activate them. The treasure chest on the ledge
    contains a “FP Plus” badge. Now, you have shortcuts to Keelhaul Key and Poshley
    Heights. Go into the next room and collect the items from the blocks and defeat
    the enemies. Have Flurrie blow off the wall that sticks out and go through the
    tunnel to the boat panel. Keep sailing through the rooms. When you reach the
    last room you’ll find 3 Shine Sprites and about HALF A DOZEN SPANIAS (and a
    Spunia)! Defeat them all and get the Shine Sprites (use your spring jump to get
    the one that’s highest up. Use Yoshi to get to the far off moving platform. Use
    him again to reach the “Defend Plus” badge. Go back to the other boat panel and
    dock. Now, Return to Dazzle’s spot and roll under the fallen cylinder. Ride the
    lift between the two buildings and walk to the pole when the lift stops at the
    top. Use your spring jump to grab the pipe overhead. Jump off when above the
    rooftops and jump across them to reach the shine sprite on the pillar to the
    right. Return to the surface and Upgrade another partner. Now you can go to the
    trouble center.
    
    21.     Client: Frankie (Rogueport)
            Title: Important thing!
            Reward: Gold Card (for use in the Pianta Parlor)
    
    Go to West Rogueport and talk to Frankie (he’s the blue pianta, in case you
    forgot). Go back to the East Side and you’ll find the wedding ring to the south
    of the gate across the river. Use Yoshi to get it. Return it to Frankie and
    you’ll get your reward.
    
    22.     Client: Chef Shimi (Excess Express)
            Title: Get these ingredients!
            Reward: 40 coins
    
    (You’ll need some space in your inventory, as all of these items are counted as
    regular ones) First, go to Creepy Steeple. Go into the corridor north of the
    main hallway and slip through the gap between the fences that are near the door
    on the other side. Go right and hit the tree for a golden leaf. Now, return to
    Rogueport sewers and use the shortcut to the Great Tree. Go inside and talk to
    Petuni. Play her game and choose “Mario”, “likes”, “which person”, and “the
    most”. You’ll get a Mystic Egg. Finally, go to Keelhaul Key and whack the big
    palm tree at the left part of the screen. Get the Keel Mango and go back in the
    pipe. Return to the sewers, go into the shortcut to Poshley Heights, and ride
    the Excess Express. Give the three items to Chef Shimi, The good news: he’ll
    give you 40 coins. The bad news: you’ll have to go though the whole train ride
    to Rogueport. Continue to take a rest in your bed when you regain control until
    you arrive there.
    
    23.     Client: Toodles (Poshley Heights)
            Title: I must have that book.
            Reward: Platinum Card (For use in the Pianta Parlor)
    
    Take the blimp to Glitzville and go to Jolene’s office. Talk to her and she’ll
    give you the book. Return to Rogueport and head to Poshley heights. Toodles is
    in the pink house at the station. Give her the book and you’ll get your reward.
    
    24.     Client: Buisinessman (Glitzville)
            Title: Security Code…
            Reward: Hot Sauce
    
    Talk to the Rattoey businessman near the save point. Give him the security
    code, which is “2625”. You’ll receive your reward after that.
    
    When you’re fully healed and stocked up, go into the sewers from the West Side.
    Go to the door that leads to the pipe to Twilight Town. Instead of heading
    inside, bash the nearby gray block and go inside the pipe past it.
    
    8.	 Chapter 7: Mario Shoots the Moon
    
    a. The Great General Chase
    
    Fahr Outpost:
    
    “It’s a good thing Mario doesn’t run around buck-naked like many other video
    game heroes, because it gets mighty cold at the Fahr Outpost.”
    
    There’s no shortcut here, so you’ll have to go through the snowfield every time
    you want to get to the town. The 6 enemies groups that are found here (3 per
    screen) can also be dangerous if they manage to freeze you.
    
    Enemies:
    
    Frost Piranha – 10 HP, 5 ATK, 0 DEF
    Ice Puff – 9 HP, 4 ATK, 0 DEF
    
    (I highly recommend equiping the “Chill Out” Badge (if you still have it)
    before entering this area) After the short scene, go left of the pipe and
    uncover the underground star piece. Go to the next screen on the right and
    defeat the three enemies that await you (2 Ice Puffs and a Frost Piranha). Use
    any attack that attacks all when facing multiple enemies and ESPECIALLY ones
    that hold Ice Storm items. Clock out and a stopwatch are useful here to stop
    enemies in their tracks. If one of your characters is frozen, it may be best to
    run away from the enemy and try again if you have a lot of HP left. Anyway,
    There’s a star piece partially hidden (but still easy to see) behind the shrub
    in the center of the area near the second tree in the foreground. Also, get
    the shine sprite hidden behind the far-left tree in the foreground (jump to get
    it while standing behind the tree). On the next screen are 2 Ice Piranhas and
    an Ice Puff waiting for you. Also there’s a star piece behind the rock
    formation near the entrance to town. Also, grab the “Heart Plus P” Badge from
    the red block. Enter town afterwards. There’s another star piece behind the
    rock formation at the lower left corner of town. On the next screen, save your
    game at the nearby save point and get the underground shine sprite to the left
    of the cannon statue. Get the shine sprite on the very right of the screen.
    There’s an inn coupon to the left of Dupree (he’s the blue Doogan with the
    purple Afro, if you didn’t know that). Use it to stay at the inn and get the
    space food they leave for you when you wake up. In the right building, there’s
    a star piece behind the boxes. Make sure Admiral Bobbery’s in your party and
    speak with the green Bob-omb near the statue. He’ll tell you to find General
    Goldbob and General White. The last time we saw General Goldbob was in Poshley
    Heights, so go there via shortcut (you’ll have to deal with the enemies again
    when you leave). But, there’s still something we have to do in the sewers.
    
    Rogueport Sewers:
    
    Go back to the door that leads to Twilight town and jump off the ledge. Defeat
    the Koopatrol and use your spring jump while standing on the red “X” on the
    ground. Shimmy to the left and drop down at the end. Open the chest for the
    “Flower Saver P” badge. If you go to the surface in Rogueport, the bulletin
    board will have the following message:
    
    “-WORLD MYSTERIES-: Some say there is a huge cannon in Fahr Outpost known only
    to local Bob-ombs!”
    
    Go into the shortcut to Poshley Heights.
    
    Poshley Heights:
    
    Talk to Goldbob (the golden Bob-omb wearing a hat). Agree to give him
    everything you have in exchange for permission to use the cannon (trust me on
    this one). Don’t cave in and keep answering “yes” to his questions. He’ll take
    your coins, give you permission, and give your coins back (see? What’d I tell
    you?). Anyway, go back to the sewers.
    
    Rogueport Sewers:
    
    Now, this next part is why this section is called the great General chase. Go
    use the shortcut for Petalburg.
    
    Petalburg:
    
    We’re looking for General White (you might remember him as the depressed white
    Bob-omb from the beginning of the game). Since, he’s not in his usual spot,
    talk to the Koopa near the West entrance, to find out he left to Keelhaul Key.
    Go back.
    
    Rogueport sewers:
    
    Use the shortcut to Keelhaul Key and see if he’s still there.
    
    Keelhaul Key:
    
    Go to the campsite and talk to Pa-Patch (the big purple Bob-omb). Looks like we
    just missed him, so go back to the sewers. We’re going to
    Glitzville.
    
    Rogueport Sewers:
    
    Make your way to the surface.
    
    Roguport:
    
    Go to the blimp and use it to head for Glitzville.
    
    Glitzville:
    
    Go into the juice bar. Talk to the owner (the old green guy) and he’ll say he
    wasn’t even here recently! He’ll say something about hearing about him going to
    a huge tree. You know where that is, so go back to Rogueport.
    
    Rogueport:
    
    Go right back into the sewers:
    
    Rogueport Sewers:
    
    Use your shortcut to the Great Tree.
    
    The Great Tree:
    
    G inside and talk to the first Punie you see. He’ll say he left to someplace
    dark. Go right back into the sewers.
    
    Rogueport Sewers:
    
    Go to Twilight Town.
    
    Twilight Town:
    
    Talk to the villager in front of the inn. He’ll say he left, but doesn’t know
    where. Go back to Rogueport Sewers.
    
    Rogueport Sewers:
    
    Go back to the Fahr Outpost to tell the mayor you can’t find White.
    
    Fahr Outpost:
    
    Make your way through the monster-filled snowfield and go to town. As you talk
    to the mayor you’ll see General White come out of the house mentioning
    something about a mustachioed man. Wait a minute! That’s the guy we’re after!
    Follow him into his house and you’ll see that he’s asleep. Jump on him to find
    out that he’s STILL asleep! It’s gonna take 10 more tries (that’s 11 times
    total), so be patient. When he does wake up. You find out that he was also
    looking for you. After talking to him, go to the mayor. Talk to him and follow
    him west. Talk to him again and you’ll soon be fired from the cannon to the
    moon.
    
    b. Mario on the Moon
    
    The Moon:
    
    “After something of a rough landing, you’ll find yourself on the moon. The
    reduced gravity on the surface enables you to jump higher, but it also slows
    you down, making it more difficult to evade enemies.”
    
    AS the quote says, you’ll move a lot slower while on the moon. You’ll find two
    new enemies while on the surface, but they’re not exactly easy.
    
    Enemies:
    
    
    Mini-Z-Yux – 1 HP, 0 ATK, 0 DEF
    Moon Cleft – 6 HP, 5 ATK, 5 DEF
    Z-Yux – 3 HP, 2 ATK
    
    Go right and save your game. Some of the rocks here contain items. Use Bobbery
    to blow them up. Go right, defeating the enemies along the way (try to save
    some of your star power for the upcoming mini-boss) until you get to a screen
    where you see a building in the background. Blow up the big rock that’s closest
    to the pipe in the background. Go behind the smaller rock nearby for a star
    piece. Go into the pipe and go to the building. Press A when prompted.
    
    X-Naut Fortress:
    
    This place is where Princess Peach is held captive. Hurry up and find her (and
    the crystal star of course).
    
    c. 4 Card Keys, 3 New Enemies, 2 Elevator Keys, and 1 Crane
    
    Enemies:
    
    
    Elite X-Naut – 10 HP, 5 ATK, 1 DEF
    Mini-X-Yux – 1 HP, 0 ATK, 0 DEF
    Mini-Yux – 1 HP, 0 ATK, 0 DEF
    Mini-Z-Yux – 2 HP, 0 ATK, 0 DEF
    X-Naut – 4 HP, 3 ATK, 0 DEF
    X-Naut PhD – 9 HP, 4 ATK, 0 DEF
    X-Yux – 10 HP, 3 ATK, 1 DEF
    Yux – 3 HP, 2 ATK, 0 DEF
    Z-Yux – 7 HP, 4 ATK, 0 DEF
    
    Go up the escalator and enter the door. As soon as you enter you get attacked.
    
    Mini-Boss:
    
    (2 Elite X-Nauts)
    Elite X-Naut:
    
    Goombella’s Tattle: “That’s an Elite X-Naut. This guy is the crème de
    la crème of the X-Nauts. He’ll use regular attacks as well boosting his
    power or size. Elite X-Nauts are tough, but you just have to smack away
    until they go down.
    
    HP: 10
    ATK: 5
    DEF: 1
    Attacks: Potion Drink
    	   Body Slam
             X-Naut-Bomb
    
    Use a special attack or something powerful for these guys, as you probably lost
    quite a bit of HP while on the moon. They attack hard, especially when they
    become larger.
    
    After taking care of them use the health block and save point. Go through the
    other door and go into the door on the other side (ignoring the elevator and
    defeating the Elite-X-Naut). Once inside, look carefully at the lit up panels
    (they only stay lit for a few seconds), those are the only ones that won’t fry
    you if you step on them, so be careful. They lead to a treasure chest that
    contains the first elevator key. Grab it and leave (the panels will deactivate
    when you get it). Go to the elevator and use the key on the panel next to it.
    Head to sublevel 2 and go right, defeating the X-Naut PhD along the way. Go
    into the door at the very end. The path to the Card Key is fixed so here are
    the directions: Starting from the very left column of panels, go down two,
    right 3, up 1, right 1, up 4, right 3, down 4, right 1, down 1, right 3, and up
    1. Jump to the platform and open the chest for the card key. Now, go into the
    door at the very right end of the hall and defeat the X-Yux (pronounced “Cross-
    Yux”) inside if you want (it spawns 2 Mini-X-Yux at the end of each turn). Go
    into the door on the other side and get the card key from Grodus’s desk. Leave
    and go back in the left elevator and go to sublevel 1. Go to the panel next to
    the door at the right end of the room. Enter in “014029” as the access code and
    the door will open. Enter and talk to the metallic Thwomp. Choose “yes” and
    you’ll be in the sequel to the 65th annual quirk quiz, THE 66th ANNUAL QUIRK
    QUIZ! Here are the correct answers.
    
    1. What is hidden here? – Elevator Key
    2. What’s the name of the girl who’s waiting for Koop’s return? – Koopie   Koo
    3. How many feet do a Goomba, Lava Bubble, Buzzy Beetle, and Boo have? - 6
    4. Where was the Diamond Star? – Hooktail’s Belly
    5. What was the name of the first Glitzville arena champion? – Prince Mush
    6. What did Francesca and Frankie lose on Keelhaul Key? – A Ring
    7. What number question is this? - Number Seven
    
    If for some reason you lost, you would have had to fight 2 X-Yux. But, you
    didn’t, right? Anyway, you’ll get the elevator key to use. Go back in the
    elevator and go back to sublevel 2 (you can go back to level 1 to heal and save
    if you wish). Go into the door to the left of the right elevator and defeat the
    X-Naut PhD inside. Go to the upper right corner and spring jump through the
    hole in the ceiling. Go to the very right of the air duct for a star piece. You
    can go slip through the right vent and come out of the curtain for nostalgic
    purposes (use the emblem badges to change the color of the sprite). When you’re
    done go back in the air duct and slip through the next vent to the left. Go to
    the other side of the ledge and use Koops’ shell to get the cog. Go back in the
    left elevator and head to sublevel 1. Go into the left door and insert the cog
    in the nearby machine. Press the red buttons in this order: left, right,
    middle. The crane will activate and allow you to get some items. It’s kind of
    confusing at first, but you’ll get the hang of it. Hold A until the crane is on
    the same row of the item you want (you can only hold it down once per try).
    Then hold B until the spotlight is on the item you want (or quickly tap B if
    it’s already on it) and the crane will automatically lower and grab the item
    (if it’s there). Once you’re done go back to sublevel 2 (I recommend getting
    the “Feeling Fine” and “Feeling Fine P” Badges before leaving). Now, go to
    the right elevator and use your elevator key. Use it to go to sublevel 3. Go
    into the door at the left end of the hall. Follow the path of lit panels (they
    light up a few at a time) while they’re still lit and you’ll be able to get
    another card key. Go into the door at the other end of the hall and put the
    card keys in the panels in the following order from left to right: red, yellow,
    and green. Go into the door. Defeat the X-Naut PhD on the other side and throw
    Bobbery over the wall to have him blow up the switch. Slip through the bars to
    the left and ride the conveyor belt. Use Vivian to go under the barrier. Jump
    on the platform that lowers and jump to the platform to the north when you
    reach the top. Go onto the next plaform and go to the platform with the pipe.
    Go inside and use the set of lifts to the rotating cogs (you can use the upper
    set of lifts to get to the ultra shroom. Go past the cogs to the platform.
    Ignore the nearby pipe and jump of when at the top. Make your way to the super-
    tall pipe at the end. Go inside it and go down to the airplane panel when you
    emerge. Use it to fly to the platform where the final card key is. Jump down to
    the floor and defeat the Z-Yux. Use the health and save block if you wish. Head
    down the near by pipe and use the lifts to go back to the pipe that leads to
    the background. Go into the pipe you ignored earlier and use the platforms
    to get to the blue switch. Hit it and use the platforms to go back to where the
    bottom of the new stairs is. Climb to the top and put your card key in the
    panel. Go into the door and watch the scene.
    
    d. Showdown on the Moon
    
    Get ready…
    
    Boss Battle:
    
    Magnus Von Grapple 2.0:
    
    Goombella’s Tattle: “Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus
    Von Grapple. Its basic attack is a drill move that drops from above. It also
    sometimes releases its fists for flying X-Punches. When those fists are flying,
    you may get attacked by the fists and body in one turn… Take care of those low-
    HP fists early on, trusts me. When the body’s HP gets low, It’ll fire machine
    guns and who know what else. It may not look too different from the last
    version, but it’s much stronger, so be careful! I still think the whole design
    is a little ridiculous, though…”
    
    HP: 70 (X-Punch’s HP: 5)
    ATK: 6 (X-Punch’s ATK: 9)
    DEF: 2 (X-Punch’s DEF: 0)
    Attacks: Magnus Drill Attack
             X-Punch launch
             X-Rocket Punch
             Magnus Von Punish 2.0 (fires a pinwheel thing that attacks you and
    your partner)
             Rapid-Fire Cannon (sucks up audience members and uses them on you)
    
    Start of with your basic attacks. When the X-Punches appear, use attacks that
    attack all enemies (Items, Yoshi’s Stampede, are Vivian’s Fiery Jinx are good
    choices). Save your star power for a Sweet Feast later on. Focus your strongest
    attacks on Magnus. When you deplete more than half of his HP, he’ll suck up
    audience members and use them on you. The attack is hard to completely guard as
    they come multiple times and fast. Heal if the attack weakens you. Continue to
    attack him until his robot blows up. You’ll get the crystal star and your most
    powerful special attack yet: Supernova.
    
    e. Interlude
    
    This time you only get Bowser to play as (and this is the final Interlude). You
    can talk to the people here for some funny dialog. When you’re done, inspect
    the lock on the door and watch another funny scene.
    
    f. Intermission
    
    X-Naut Fortress:
    
    You’re not exactly home free yet. Go back to the elevator and head to sublevel
    4. Head to TEC’s room (it’s the room to the right) and watch the scene. Head
    back to sublevel 2 and go in the second door to the left. Press the red button
    and go into the teleporter to escape.
    
    Rogueport Sewers:
    
    Go out the door and watch the scene. Before we go to the door, there’s some
    things we still have to do. Trade your star pieces with Dazzle and return to
    the surface.
    
    Rogueport:
    
    
    “Ancient prophecy discovered! When the moon shines bright, the end will draw
    near…”
    
    Use this time to upgrade your partners, buy items, etc. When your ready, head
    to the trouble center.
    
    25.     Client: Goldbob (Poshley Heights)
            Title: Delivery, please! (A.K.A The Great General Chase Part II)
            Reward: 64 Coins
    
    Go to Poshley Heights and talk to Goldbob. Go to Fahr Outpost and talk to the
    guy in General White’s house. He’ll tell you that he went to Rogueport. Go
    there and talk to Podley at the lower level of the inn. Then, go to the
    Glitzville juice bar and talk to the owner. Return to Poshley heights and speak
    to Goldbob again. Go back to White’s house at Fahr Outpost and wake him up
    again (it will take the same amount of tries as last time). Go back to
    Goldbob in Poshley heights and receive your reward.
    
    26.    Client: Gob (Fahr Outpost)
           Title: I can’t speak
           Reward: 20 coins
    
    Get Honey Syrup and get a cake mix from the Pianta Parlor. Give them both to
    Zess T. and she’ll make you the Honey Candy. Go to Fahr Outpost and give it to
    the bob-omb in front of the “snow bomb” next to the inn. He’ll give you your
    reward.
    
    27.     Client: Toadia (Poshley Heights)
            Title: I wanna meet Luigi!
            Reward: Choco Cake
    
    Simply equip the “L Emblem” Badge and talk to the girl next to the fountain
    near Poshley Sanctum. Watch the funny scene and you’ll get your reward.
    
    When you’re done preparing for the final chapter of the game (remember, there
    are no item shops in the Palace of Shadow so it’s best to have a “Defend Plus”
    badge on and a “Damage Dodge” Badge), go into the sewers.
    
    Rogueport Sewers:
    
    Go to the thousand-year door and use the save point. Jump on the pedestal and
    you’ll finally be able to see what’s behind it.
    
    8. Chapter 8: The Thousand-Year Door
    
    a. Trial of Shadows
    
    Palace of Shadow:
    
    “The Palace of Shadow will put all of your skills and partnerships to the test.
    It also seems to be a hot spot among Mario’s enemies-you’ll face no fewer than
    five boss battles by the end.”
    
    Use the quote as a warning. You will face 5 bosses here (and 1 mini-boss), one
    of which you face right after the other. If you feel you’re prepared, then by
    all means, go through the door.
    
    Enemies:
    
    B. Bill Blaster (doesn’t attack directly) – 10 HP, 4 DEF
    Bombshell Bill – 3 HP, 6 ATK, 2 DEF
    Chain Chomp – 7 HP, 6 ATK, 5 DEF
    Dark Bones – 20 HP, 5 ATK, 2 DEF
    Dark Wizzerd – 10 HP, 5 ATK, 2 DEF
    Dry Bones – 8 HP 5 ATK, 2 DEF
    Dull Bones – 1 HP, 2 ATK, 1 DEF
    Phantom Ember – 10 HP, 5 ATK, 0 DEF
    Red Bones – 5 HP, 3 ATK, 1 DEF
    Swoopula – 9 HP, 4 ATK, 0 DEF
    
    This is it, the final dungeon. Please take in mind that this is the biggest in
    the game. So, if your not careful, you could find yourself low on items by the
    end (Don’t worry though, there’s still some healing items I here albeit not too
    many). So, only use them in an emergency. Now that that’s out of the way, go
    forward through the door at the end of the hall (listening to the kick-ass
    dungeon theme if you wish to). In the next room there’s a “Stop Watch” to the
    north. The three Swoopulas here can drain HP from you. In the next room, the
    item box has a shooting star. You’ll find some Dry Bones, Swoopulas, and B.
    Bill Blasters (along with Bombshell Bills of course). Use Supernova or Art
    Attack to take them out fast. Once in the next room DO NOT MOVE. Now, walk very
    slowly. Some spike will come out of the ground when you step near them, so
    avoid those. The “All or nothing” badge found here is very helpful later on.
    There are some Swoopulas here, but don’t let them distract you. Attack them
    when they are very close to you. In the next room, there are the classic fire
    bars waiting for you on the bridge. Save your game and avoid them as you cross.
    There’s a Boo’s Sheet in an invisible block directly above the small brown
    platform in the center if you want one. Switch to Vivian as you go down the
    stairs. Infinite rows of fire come towards you as you cross the bridge. Jump
    over the low ones and use her to hide from the higher ones. Go into the door on
    the other side. It’s quiet in here. TOO quiet… anyway, go to the end of the
    room and examine the dark bones “guarding” the door. Once you do, it’s déjà vu
    all over again. A bunch of Dry Bones suddenly comes raining down upon the room
    (just like in Hooktail castle). But this time, the Dark Bones runs away from
    you, so it’s more difficult to catch him this time. When you do get to him, you
    fight.
    
    Mini-Boss:
    
    (1 Dark Bones and 4 Dry Bones)
    Dark Bones:
    
    Goombella’s Tattle: “That’s a Dark Bones. It’s the baddest of the Bones gang.
    When its HP goes down to 0, it collapses into a pile, but it’ll eventually rise
    again. Fire and explosions will put a permanent end to it getting back up,
    though. Its HP is high so it’s hard to take it down. Like any other Bones, it
    sometimes builds friends if it feels outnumbered. It’s a tough enemy. You
    better take it and it’s buddies out all at once.”
    
    Max HP: 20
    ATK: 5
    DEF: 2
    Attack: Bone Throw
            Mulit-Bone Throw
            Regroup (builds more Dry Bones)
            Resurrect (comes back to life after several turns)
    
    These guys hit hard so use items or special attacks that can take them all out
    
    at once (Bobbery’s Bob-ombast and Vivian’s Feiry Jinx can help permanently get
    rid of Dry Bones). Once their gone, take out the Dark Bones fast before it can
    regroup.
    
    Once they run away, get the key and open the door. There’s an ultra shroom in
    the item box. A couple of B. Bill Blasters stands at the top of the some stairs
    in this hallway as well as some phantom embers. Defeat the enemies and go
    through the door at the end of the hall. There’s nothing special in this room.
    There are just some enemies and a few items. When you’re done go to the next
    room. The next few rooms have no enemies. That’s because they’re almost the
    same. It’s like a maze here. If you go through the wrong door, you’ll get
    warped to the previous one. Only go through the doors that have the torch (they
    will always be on the right side of the room. So, here’s the correct order:
    bottom, bottom, top, top, bottom, top, and bottom. You’ll soon find yourself in
    an open area (sort of).
    
    b. Big Brother
    
    Go through the palace garden and defeat the two chain chomps guarding the save
    point and health block. They have high defense so use Piercing Blow if you have
    that badge. When you beat them, use the health block and save point before
    moving on. Go through the door at the other end. Defeat the enemies while going
    through the series of long hallways (you’ll also come in contact with the dark
    wizzerd here. The wizzerds are probably the most frustrating enemy in the
    game.). Once you reach the end, save and enter (It’d be a good idea to equip
    the “Feeling Fine” badge). You’ll face the older sibling of an old boss.
    
    Boss Battle:
    
    Gloomtail:
    
    Goombella’s tattle: “That’s Gloomtail. I think he’s Hooktail’s brother. I see
    the family resemblance… He’ll bite or stomp you, and he may also breathe poison
    on you. Great. When his HP gets low, he may throw in some other attacks as
    well. Wouldn’t surprise me. Especially watch out for his megabreath move,
    ‘cause the word is, it’s GNARLY! He also stores power for some attacks, so use
    Vivian to hide to avoid those.
    
    HP: 80
    ATK: 8
    DEF: 2
    Attacks: Stomp
             Chomp
             Poison Breath (can poison you and your parnter
             Charge (warning for Megabreath)
             Megabreath
             Earthquake
    
    
    This guy is no pushover, unlike his younger sister. ALWAYS use Vivian’s Viel
    when he charges up. If you get caught in the megabreath that follows you WON’T
    be happy, I can guarantee that. Use items in an emergency. His earthquake
    attack does 10 HP of damage, so make sure you always have above 13 HP when you
    use viel. He’ll go down after a while.
    
    Gloomtail spits out a treasure chest. Open it to get the Star key. Go to the
    right and look for a cracked space near the bottom of the right wall. Have
    Bobbery blow it up and go through the hallway. On the other end are two item
    blocks that contain an Ultra shroom and a Jammin’ Jelly. Go back to the palace
    garden. Save and heal at the corresponding blocks. Go to one of the Chomp
    statues and throw Bobbery into their mouth. When he explodes, the pipe will be
    unblocked. Go inside it and hit the nearby switch. Go back and do the same with
    the other statue. Now go south of the central bridge between save and health
    blocks and use the boat panel to sail to the other side of the moat. Dock at
    the opposite panel and go inside the building
    
    c. Triple Threat
    
    You’ll have to collect the eight palace keys found in each room. Although you
    can obtain these in any order, I’ll be getting them in order (sort of). Start
    by going in the bottom left door. Hit the left red “!” block three times and
    the right one twice. A chest will appear in a somewhat creepy manner. There’s
    nothing dangerous inside, so open it for your first palace key. Only seven more
    to go… Anyway, leave the room and go in the lower right corner. Go in the
    center and use flurrie to blow away the invisible barrier and reveal the next
    treasure chest. Next, go in the room in the upper right corner and just walk
    through the wall. Nothing special, just walk through and hit the switch for
    your third palace key. Ignore the final door down here for now and go upstairs
    to the second floor. Go inside the lower left door. Inside, you’ll find the
    entire bones family lying on the ground. You’re supposed to beat them in order
    from weakest to strongest. Just beat the weakling followed by their leaders:
    Dull Bones, then Red Bones, then Dry Bones, and finally Dark Bones. If you
    battle the wrong one, just run away (I mean, a few coins won’t make that much
    of a difference anyway, especially now). When they’re dead (again), hit the
    blue switch and get the key from the chest. Now we’re halfway there, so leave
    the room. Go to the lower right door and go in the center of the room. Use
    Vivian to hide into the shadows. The invisible block will appear as long as you
    are hidden. Memorize the place, reemerge, and hit the invisible block. Get your
    key and leave. Next, go to the room in the upper right corner. Inside, you have
    to blow up the wall, so throw Bobbery near the center of it and he’ll make a
    hole in it. Get the key from the chest and go back to the main room. The last
    two rooms are “linked” so go into the room in the upper left corner. If you
    destroy a block here, it will destroy the opposite colored block in the room
    below (If you smash a gray block, one of the red blocks in the lower room will
    disappear). Bash the gray block on the right pedestal and go to the room
    downstairs in the upper left corner. Destroy the two gray blocks here then
    return to the upper room. Hit the switch and grab the key from the chest. Smash
    the remaining gray block and return to the upper left corner room downstairs.
    Hit the switch here and get the key. Now that you have al eight keys, go to the
    very top of the stairs and watch the short scene. Put the star key in the
    pedestal and put the keys into the pillars that appear (in any order). Watch
    another scene and leave the building. Go back through the moat and save and
    
    heal (if need be). When you et near the door, you’ll find yourself in another
    boss fight.
    
    Boss Fight:
    
    (The New Shadow Sirens: Beldam, Marilyn, and Doopliss)
    
    Beldam:
    
    Goombella’s Tattle: “That’s Beldam. She’s the leader of the Shadow Sirens. Her
    special move is a blizzard blast. If it hits you, you’ll totally freeze. She
    has lots of other tricks up her sleeves, too. I wonder what that plan was that
    she mentioned? What do you think they’re up to?
    
    HP: 30
    ATK: 5
    DEF: 0
    Attacks: Blizzard Blast (makes your party frozen)
             Short-Range Chill
             Status Change (does various status affects to anyone on the field)
    
    Marilyn:
    
    Goombella’s Tattle: “That’s Marilyn. She’s Beldam’s sister, another one of the
    Shadow Sirens. She’ll attack you directly or use lightning. She also saves up
    energy for a big attack sometimes. So long as you avoid the brunt of her
    attacks, she shouldn’t be too tough…”
    
    HP: 40
    ATK: 7
    DEF: 0
    Attacks: Handclap
             Charge
             Lightning Blast (does 20-plus damage after charge)
    
    Doopliss:
    
    Goombella’s Tattle: “That’s Doopliss. He’s a shapeshifter, and even turned into
    you once, Mario! He may turn into one of us and attack. When he does, he’ll
    have our abilities! Hey, how do you think he became one of the Shadow Sirens?
    Isn’t that…weird? How do you think he stands Beldam’s abuse? You think he’s all
    right in the head?”
    
    HP: 40
    ATK: 6
    DEF: 0
    Attacks: Ghastly Headbutt
             Copycat (changes into Mario or your current partner)
             (any of you or your partners basic attacks)
    
    Bet you didn’t expect this, did you? As always, take care of Beldam first. She
    can freeze you, so that makes her dangerous. Next, Marilyn still has her
    Lightning Blast, so get rid of her next. Doopliss… is basically the same guy
    you fought in Chapter 4. The only thing is that his attack is raised and he
    uses copycat more often. But, since the attack uses his turn, it makes him more
    vulnerable, so take care of him last.
    
    When you’re done, they’ll be on the ground unconscious. Save, heal, and move
    on. Go back to the series of long hallways that lead you to Gloomtail.
    
    d. Tired Yet?
    
    Tired yet? We’re just getting started. As you can see, the hallway has changed.
    So go down the new set of stairs. Defeat the dark wizzerds (use your spring
    jump to get the item block) and use Flurrie to blow away the fake part of the
    wall at the very right end of the hall. Go left behind where the wall was. At
    the top of the hidden stairs, use Yoshi to float to the other end. Go inside
    the door. Don’t hit the switch to the right yet. Instead, hold Koops’ shell to
    the left of it and go up the stairs to your left. Stand near the gap at the top
    and let go. Quickly jump across the platform that appears and to the other
    end. Go down the stairs and get the Repel Cape (if you wish to) found at the
    bottom. Go out the door. Go up the nearby stairs and through the door. Make
    your way up the sort-of narrow set of stairs and hit the small green block. Go
    back to the room to the right and stand on the yellow block. Use Yoshi to cross
    the gap to the other side. Go up the stairs and jump off the ledge. Hit the
    small purple block and quickly get on the larger one before it rises. At the
    top, use Yoshi again to get across the gap. Hit the small red block and hold
    Koops’ shell next to it. Get on the larger red block and let go. Jump into the
    right opening as the block lowers. Roll into a tube and jump over the gap in
    the openng (or you could use Yoshi again). Go into the door. In the next room,
    stand on the upper yellow lines on the carpet. Use your spring jump to get to
    the poles. Shimmy across and jump off at the end. This time, go to the lower
    yellow lines and use your spring jump again. Shimmy to the end and jump off. Go
    into the door and defeat the phantom ember and dark wizzerd to the left. You
    can get the shooting star in the chest if you have room left. Go to the top of
    the staris and throw Bobbery off the ledge. Watch out for the chain chomp as
    you quickly go across the ledge that appears. The stars on the wall here are
    important, but you don’t need to memorize them, since you ARE using this guide.
    Go to the top of the stairs to the left and save your game. Go right and jump
    on the platform at the bottom of the wheel. Have Koops get the palace key and
    jump down. Go back to the door at the top of the stairs, unlock it, and go
    through. Use your spring jump to get the life shroom in the nearby block. Go up
    the stairs and roll into a tube. Use it to jump up the stairs. From right to
    left, hit the red blocks in this order (make sure to defeat the dark wizzerd
    first): hit the second, fourth, fifth, and seventh blocks. Go back to the
    previous room and go back to the wheel. As you can see, it started moving. At
    the top of the wheel, there’s a life shroom if you need one. Go to the ledge to
    the right and go down the stairs. Go in the door and have Flurrie blow the
    cover off the big block. Smash it with your ultra hammer move and spin jump
    through the wooden panel. Jump on the coin block and jump again for a Point
    Swap (you’ll only get 1 coin if you hit the lower coin block). Go out the
    nearby door. Carefully cross the narrow walkway and enter the door to your
    right. Use the airplane panel to the door in the middle of the room (not at the
    door at the very end). Defeat the chain chomp at the bottom of the stairs and
    hit the red block it was guarding. Quickly switch to Yoshi and ride him up the
    stairs and get across the gap as fast as possible. Get the key out of the chest
    and go back to the previous room. Jump down the ledge and defeat the Phantom
    Embers and use the spring at the left side of the hall. Use the panel to fly
    all the way to the end of the hall (it might take practice if you’re not good
    at flying). Heal and save before moving on (also, have on your best badges).
    It’s about to get ugly…
    
    e. Saving the World (again)
    
    Climb to the top of the stairs.
    
    Boss Fight:
    
    Sir Grodus:
    
    Goombella’s Tattle: “That’s Grodus! He’s the head of the X-Nauts who kidnapped
    Peach. But…when he has Grodus Xs surrounding him, his defense will go up by
    that number.He may also use electricity, fire, and time-stopping magic. That
    doesn’t sound good! Still, he’s a totally weird guy. Why’s he so intense and
    serious all the time? I guess we don’t have time to worry about that. Let’s
    beat him and find Peach!”
    
    HP: 50
    ATK: 7
    DEF: 1
    Attacks: Thunderstorm
             X-Create (makes 2 Grodus Xs at a time)
             Flame-thrower (attacks you and partner)
             Payback (makes himself able to counter direct attacks for 2 turns)
    
    Grodus X (is created by Grodus during battle):
    
    Goombella’s Tattle: “That’s a Grodus X. It protects Grodus. This guy is no
    problem on his own, but Grodus’s Defense goes up for each of them. When he has
    four surrounding him, we won’t be able to damage him at all. So let’s dish out
    some hurt to them while we pound on Grodus. Got it?
    
    HP: 3
    ATK: 4
    DEF: 0
    Attacks: Ram
    
    Star off by getting rid of the Grodus Xs. Use attacks that attack all enemies
    at once. Once their gone, pound on Grodus. His attacks are powerful, but if you
    have high HP and guard well, it won’t matter that much. Art Attack is also very
    useful here as well as Supernova (although Art attacks better since you will
    face another boss after this). Continue to get rid of any Grodus Xs that appear
    as well as attacking Grodus. Soon, he will fall like the many video game
    villains before him.
    
    Lol. It’s not over yet.
    
    Boss Battle:
    
    (Bowser and Kammy Koopa)
    Bowser:
    
    Goombella’s Tattle: “That’s Bowser, genius. You’ve only fought this guy like, a
    bazillion times. He’ll keep kidnapping Peach, and you’ll keep fighting him,
    until the end of time, I think. In addition to his fire breath, he jumps on you
    and bites. If you get jumped on, you’ll be unable to use a command for a while.
    Oh, and his bite sometimes poisons you as well. I don’t know what Bowser’s
    doing here, but we gotta defeat him quick!”
    
    HP: 70
    ATK: 7
    DEF: 2
    Attacks: Poison Bite
             Flame Breath
             Bowser’s Jump
    
    Kammy Koopa:
    
    Goombella’s Tattle: “That’s Kammy Koopa. She’s an old evil witch who’s always
    helping Bowser out. She uses her magic to raise her Attack and Defense or get
    electrified or invisible. When her HP gets low, she may also use magic to
    restore HP. Her magic is totally annoying, so take her out before you focus on
    Bowser. Still, you gotta feel for her, having to hang out with Bowser all the
    time… Or do you think Bowser has a harder time enduring her?”
    
    HP: 50
    ATK: 5
    DEF: 0
    Attacks: Magi-projectile
             Heal
             Stat change (raises her ATK, DEF, and can make her invisible or
    electrified)
             Enlarge (makes Bowser bigger)
    
    Take care of Kammy first, her magic can make this battle harder than it should
    be, but heal if your low on HP. Trust me, a giant Bowser is something you DON’T
    want to fight, especially since you just beat Grodus. If you jump on her,
    she’ll fall from her broom and will stay on the ground temporarily. When you
    get rid of her, focus the rest of your attacks on Bowser. He’s not that tough
    without Kammy around. You just have to guard well. Continue the punishment and
    you’ll beat Bowser (yet again).
    
    After the scene, follow Grodus into the tunnel. Get the ultra shroom from the
    chest and use the health block. Go all the way down the stairs and open the
    other treasure chest for a Jammin’ Jelly. Save your game and make sure you have
    the following badges equipped (if you have them and if you have enough badge
    points):
    
    In no order…
    
    Piercing Blow
    Power Smash
    Power Jump
    Power Bounce
    Pretty Lucky
    Damage Dodge (the more the better)
    Defend Plus (the more the better)
    Close Call
    Feeling Fine
    All or Nothing (if you’re good at action commands)
    Charge and/or Charge P (useful if you don’t have anything else to do for your
    turn)
    Flower Saver (once again, the more the better)
    Last Stand
    (If you have any points left to spare, use them on the “P” versions of your
    badges, or any other useful ones)
    
    When your ready, head inside. Watch the scene. If you answer yes to her
    question, you’ll get a “Game Over” (and will have to go through the cutscene
    again.) answer no and the battle begins.
    
    Final Boss:
    
    Shadow Queen:
    
    Goombella’s Tattle: “Omigosh, what happened? I can’t believe Peach just got
    possessd! That’s AWFUL! Now she’s…the shadow Queen. The demon that destroyed
    this town 1,000 years ago. She’ll unleash big lightning attacks. She’ll also
    use magic to raise Attack and Defense, or to absorb HP… She might even try to
    drag us into darkness… I don’t feel good about attacking Peach, but we have to
    do SOMETHING! Don’t think of it as Peach! We just have to fight to the end!
    C’MON!!!”
    
    HP: 150 (Hand’s HP: 5; Mulit-hands’ HP: 6)
    ATK: 7
    DEF: 0
    Attacks: Shadow-bolt
    Power Lift (raises ATK and DEF)
    Drag into darkness (attacks multiple times)
    Hand Slap
    Drain (drains HP and gives it to Shadow Queen)
    Multi-Hand Stampede
    Dangerous Breath (does random status changes to you and your
    partner)
    
    This fight is slightly similar to the last boss (Bowser) in the original Paper
    Mario. Start off with Power Lift and attack with everything you got (except
    don’t use items). After a while, she’ll transform and you won’t be able to
    damage her at all. Keep guarding and attack her for the next three turns and
    you’ll trigger a cutscene. After the cutscene, you’ll be completely healed (but
    so will the Shadow Queen. At least you can actually damage her. Once again,
    start off with Power Lift and attack her and her hands. When you destroy them
    she’ll switch to the multi-hands after another turn. She’ll change back to the
    two hands when you destroy the multi ones. Although, the two hands are more
    dangerous because they can drain your HP or FP and give it to the Shadow Queen
    and since their separate, they give her two extra turns to attack. The Feeling
    Fine badge will protect whoever has it equipped against her dangerous breath
    attack. Also, use Vivian to hide in the shadows when she charges up. This
    battle is hard, but if you use your items correctly, and use your best special
    attacks (it might also take some luck depending on your level) you’ll be able
    to beat her.
    
    When you defeat her, watch the ending cut scene. Congratulations, you beat
    Paper Mario: The Thousand-Year Door.
    
    10. The Pit of 100 Trials
    
    Rogueport:
    
    Save your game after the credits roll. Go back to the menu and start up your
    file again. You’ll see Mario return to Rogueport. You’ll have all of your items
    and stats as you had them before. Unfortunately, any lost HP and/or FP from
    your last battle will still be there. Heal at the inn and return to your
    favorite badge setup. You can talk to the people here. Most of them have
    changed their dialog and character.
    
    Here’s the last message on the bulletin board:
    
    “When the light fades from Rogueport, a hero emerges, inscribing his name in
    legend.”
    
    Afterwards, go to the trouble center and take on the last three of them.
    
    28.	Client: Doe T. (Boggly Woods)
    Title: Roust these cads!
    Reward: 20 coins
    
    This is a simple task. Equip the First Attack badge if you have it (it will
    make things easier) and go to the first screen in Boggly Woods. Talk to the
    toad and defeat the enemies (jump on tem or hammer them if you have the First
    Attack put on to kill them instantly). When there all dead, the toad will give
    you your reward.
    
    29.	Client: Bub (Poshley Heights)
    Title: Help me make up.
    Reward: 3 coins
    
    You’ll need one of the three folowing items to solve this problem: A Shroom
    Cake (mix a Mushroom + a Cake Mix), Keel Mango, or a Fright Mask. Go to Poshley
    Heights (you can talk to Lady Bow (from Paper Mario 1) near the fountain) and
    talk to Bub to the left of the sanctum. Choose the item you bought and give it
    to him. Give the present to Sylvia (the lady Bob-omb next to Goldbob at Poshley
    train station) and go back and talk to Bub. No matter what item you gave him,
    he’ll give you the same reward, THREE STINKIN’ COINS!
    
    30.	Client: Swob (Fahr Outpost)
    Title: Erase that graffiti!
    Reward: Snow Bunny
    
    This is the last trouble. It’s also the longest and probably the hardest. Stock
    up and go to the Pit of 100 Trials. Go all the way to Level 50 (the enemies
    aren’t that hard) and use Bobbery to blow up the graffiti on the left wall. Get
    the Strange Sack in the chest (it doubles your item space) and get out of there
    (unless you feel lucky). Go back to Fahr Outpost and talk to the Bob-omb to the
    right of the cannon statue. He’ll give you your reward. Congratulations, you’re
    now the #1 Problem Solver in Rogueport (well, not technically, but still).
    
    Return to Rogueport. The Pit of 100 Trials is completely optional, but it can
    get you some nice badges along the way. Although, there are no save points, no
    health blocks, and no comfortable beds. At the 100th floor, you will face the
    hardest boss in the game. I recommend getting the Strange Sack from level 50
    and leaving immediately. Now that you have it, equip some Ultra Shrooms, Life
    Shrooms, Jammin’ Jellys, etc. Defense Plus, Spike Shield, Defense Dodge,
    Feeling Fine, Pretty Lucky, Feeling Fine P, and Pretty Lucky P are some of the
    recommended badges (that’s not to say that you need ALL of these). I also
    recommend entering when at least close to level 30 (around level 28). When your
    ready go into the sewers.
    
    Rogueport Sewers:
    
    Save in the thousand-year door room and go into the room to the right (use the
    airplane panel above the right spring). Enter the pipe in the center (BTW,
    First Attack and Bump Attack don’t work here so you might as well unequip them.
    
    Pit of 100 Trials:
    
    Enemies:
    Arantula – 16 HP, 7 ATK, 0 DEF
    Amazy Dayzee – 20 HP, 20 ATK, 1 DEF
    Badge Bandit – 12 HP, 5 ATK, 0 DEF
    Bandit – 5 HP, 2 ATK, 0 DEF
    Bob-omb – 4 HP, 2 ATK, 1 DEF
    Bob-ulk – 10 HP, 4 ATK, 2 DEF
    Boo – 7 HP, 3 ATK, 0 DEF
    Bulky Bob-omb – 6 HP, 2 ATK, 1 DEF
    Buzzy Beetle – 5 HP, 3 ATK, 4 DEF
    Chain Chomp – 7 HP, 6 ATK, 5 DEF
    Cleft – 2 HP, 2 ATK, 2 DEF
    Dark Boo – 8 HP, 5 ATK, 0 DEF
    Dark Bristle – 8 HP, 8 ATK, 4 DEF
    Dark Craw – 20 HP, 6 ATK, 0 DEF
    Dark Koopa – 8 HP, 4 ATK, 2 DEF
    Dark Koopatrol – 25 HP, 5 ATK, 2 DEF
    Dark Lakitu – 13 HP, 5 ATK, 0 DEF
    Dark Paratroopa – 8 HP, 4 ATK, 2 DEF
    Dark Puff – 3 HP, 2 ATK, 0 DEF
    Dark Wizzerd – 10 HP, 5 ATK, 2 DEF
    Dry Bones – 8 HP, 5 ATK, 2 DEF
    Dull Bones – 1 HP, 2 ATK, 1 DEF
    Elite Wizzerd – 12 HP, 8 ATK, 5 DEF
    Flower Fuzzy – 5 HP, 3 ATK, 0 DEF
    Frost Piranha – 10 HP, 5 ATK, 0 DEF
    Fuzzy – 3 HP, 1 ATK, 0 DEF
    Gloomba – 7 HP, 3 ATK, 0 DEF
    Hyper Cleft – 4 HP, 3 ATK, 3 DEF
    Ice Puff – 9 HP, 4 ATK, 0 DEF
    Lakitu – 5 HP, 2 ATK, 0 DEF
    Lava Bubble – 6 HP, 4 ATK, 0 DEF
    Moon Cleft – 6 HP, 5 ATK, 5 DEF
    Parabuzzy – 5 HP, 3 ATK, 4 DEF
    Paragloomba – 7 HP, 3 ATK, 0 DEF
    Phantom Ember – 10 HP, 5 ATK, 0 DEF
    Pider – 5 HP, 2 ATK, 0 DEF
    Piranha Plant – 15 HP, 9 ATK, 0 DEF
    Poison Pokey – 8 HP, 4 ATK, 0 DEF
    Poison Puff – 15 HP, 8 ATK, 0 DEF
    Pokey – 4 HP, 3 ATK, 0 DEF
    Red Chomp – 6 HP, 5 ATK, 3 DEF
    Shady Koopa – 8 HP, 3 ATK, 1 DEF
    Shady Paratroopa – 8 HP, 3 ATK, 1 DEF
    Sky-blue Spiny – 6 HP, 6 ATK, 4 DEF
    Spania – 3 HP, 1 ATK, 0 DEF
    Spike Top – 5 HP, 3 ATK, 4 DEF
    Spiky Gloomba – 7 HP, ATK, 0 DEF
    Spiky Parabuzzy – 5 HP, 3 ATK, 4 DEF
    Spinia – 3 HP, 1 ATK, 0 DEF
    Spiny – 3 HP, 3 ATK, 3 DEF
    Spunia – 12 HP, 7 ATK, 2 DEF
    Swampire – 20 HP, 6 ATK, 0 DEF
    Swoopula – 9 HP, 4 ATK, 0 DEF
    Wizzerd – 10 HP, 6 ATK, 3 DEF
    
    In every room (except 10, 20, 30, 40, 50, 60, 70, 80, and 90) you will have to
    fight 1 enemy before moving on. In every 10 levels (except level 100) there
    will be a big chest. Open it for a badge. At level 50, you will find the
    strange sack, which lets you carry up to 20 items. Here are the items:
    
    Level 10 – Sleepy Stomp Badge
    Level 20 – Fire Drive Badge
    Level 30 – Zap Tap Badge
    Level 40 – Pity Flower Badge
    Level 50 – Strange Sack
    Level 60 – Double Dip Badge
    Level 70 – Double Dip P Badge
    Level 80 – Bump Attack Badge
    Level 90 – Lucky Day Badge
    Level 100 – Return Postage Badge (After defeating boss)
    
    Often along your travels, you will find movers and merchants. There are never
    any enemies where these guys are (they are also found in item rooms). Merchants
    sell items to you (they increase in price the farther down you go). Movers can
    take you down a few levels, for a price. If you’re not yet at level 30, I
    recommend not using them since you will level up along the way. The last 10
    levels can be considered as harder than the boss itself. The hardest enemies in
    the game are found here. Once you get down to the very bottom level, you will
    face the oldest brother of a certain two siblings.
    
    Secret Boss Fight:
    
    Bonetail:
    
    Goombella’s Tattle: “That’s Bonetail. He’s the older brother of Hooktail. …So
    old he’s just bones, in fact. Now THAT’S old. He has various breaths that might
    confuse us or put us to sleep. When his HP gets low, he’ll recover…or eanimate,
    as the case may be. He’s probably stronger than the last boss, seriously! Let’s
    do this right!”
    
    HP: 200
    ATK: 8
    DEF: 2
    Attacks: Stomp
             Poison Breath
             Chomp
             Dangerous Breath (puts you into various status effects)
             Reanimate (Heals 20 HP)
    
    Quickly switch to your best partner (or one that has a lot of HP) and use Power
    Lift. Do as much as you can to make his HP disappear. When it runs out use
    Stylish moves to bring it back up quickly. Use any healing items when your HP
    is low. He will regain 20 HP when his HP goes below 100 and will continue to
    heal himself every several turns. Continue to focus on beating him and also
    keeping your HP above 15. After a while he’ll fall. And you’ll have beaten the
    strongest enemy in the game!
    
    Bonetial will fall and spit out a big treasure chest. Get the “Return Postage
    from it and celebrate your victory. Afterwards, leave this place and get back
    to home. Now you can get any badge, tattle or recipe you’re missing if you wish
    to.
    
    VIII. Tattle Log
    
    The following is the complete list of all the enemies and bosses in the game,
    their tattle log number, and their shortened tattle. The location in
    Parenthesis is the first place you see it.
    
    #061 Amazy Dayzee – 20 HP, 20 ATK, 1 DEF (Twilight Trail)
    “A mystical Dayzee that’s almost never seen. Since it has so many HP, and
    because it’s so quick to run away, this creature is almost impossible to beat.”
    
    #063 Arantula – 16 HP, 7 ATK, 0 DEF (Pit of 100 Trials)
    “A spiderlike creature that lives deep undergound and spits web-wads. It’s
    coloring is intimidating, but don’t worry; it’s not poisonous.
    
    #072 Atomic Boo – 40 HP, 4 ATK, 0 DEF (Creepy Steple)
    “A massive creature made up of countless Boos. It attacks by breaking apart and
    sending out hundreds of Boos.”
    
    #093 B. Bill Blaster – 10 HP, 0 ATK, 4 DEF (Palace of Shadow)
    “A much tougher bill blaster. It’s really strong, but if you don’t beat it,
    it’ll keep shooting Bombshell Bills.”
    
    #046 Badge Bandit – 12 HP, 5 ATK, 0 DEF (Pit of 100 Trials)
    “A Bandit who steals badges. His HP and Attack are high. Use your Guard well to
    keep your badges!”
    
    #077 Bald Cleft – 2 HP, 1 ATK, 2 DEF (Shhwonk Fortress)
    “Basically a rock monster with a swarthy-looking face. It attacks by charging
    and is impervious to fire.”
    
    #044 Bandit – 5 HP, 2 ATK, 0 DEF (Glitzville)
    “A petty thief that charges at people and tries to steal coins. If you guard
    well, though, he can’t steal a thing!”
    
    #121 Beldam – 9/30 (1st/2nd encounter) HP, 1/5 ATK, 0 DEF (Boggly Woods)
    “Leader of the three Shadow Sirens. She’ll throw all sorts of magic at you and
    has a very unpleasant disposition.”
    
    #045 Big Bandit – 8 HP, 3 ATK, 0 DEF (Glitzville)
    “A Bandit boss that steals items as well as coins. Guard when he charges at you
    to hold on to your goods!”
    
    
    #091 Bill Blaster – 5 HP, 0 ATK, 2 DEF (Pirate’s Grotto)
    “A large black cannon that shoots Bullet Bills. Unknown whether it is alive or
    not.”
    
    #098 – 12 HP, 1 ATK, 0 DEF (Rogueport Sewers)
    “A giant, squidlike thing that attacks with its ink and tentacles. Based on its
    dialect, it may come from the western sea.”
    
    #086 Bob-omb – 4 HP, 2 ATK, 1 DEF (Glitzville)
    “A round bomb soldier that gets furious when damaged and attacks by charging
    and then exploding.”
    
    #088 Bob-ulk – 10 HP, 4 ATK, 2 DEF (Pit of 100 Trials)
    “A really, really big Bob-omb that explodes after 4 turns. Take it out before
    or you’ll be peeling your lips off the ceiling!”
    
    #094 Bombshell Bill – 3 HP, 6 ATK, 2 DEF (Palace of Shadow)
    “A souped-up Bullet Bill. It’ll hit you hard if you don’t take it out first.
    Its HP is low, so do it quickly!”
    
    #101 Bonetail – 200 HP, 8 ATK, 2 DEF (Pit of 100 Trials)
    “The oldest brother of Hooktail. He’s just bones now. He’s incredibly tough…
    Maybe even the toughest?”
    
    
    #071 Boo – 7 HP, 3 ATK, 0 DEF (Creepy Steeple)
    “A somewhat shy ghost that can make itself and its allies invisible. It may be
    a ghost, but it’s pretty cute.”
    
    #025 Boomerang Bro – 7 HP, 2 ATK, 1 DEF (Glitzville)
    “A Koopa who uses boomerangs instead of hammers. Beware of returning
    boomerangs!”
    
    #041 Bowser – 30/70 HP, 3/7 ATK, 1/2 DEF (Glitzville)
    “Mario’s fated enemy, Bowser the Koopa King is a foe to be feared. His typical
    turf is NOT Glitzville.”
    
    #084 Bristle – 2 HP, 1 ATK, 4 DEF (Shhwonk Fortress)
    “A petrified, spine-covered monster that attacks by charging at you and is
    impervious to fire. If you approach, its spikes will pop out and
    poke you.”
    
    #087 Bulky Bob-omb – 6 HP, 2 ATK, 1 DEF (Pirate’s Grotto)
    “A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take
    it out before then.”
    
    #092 Bullet Bill – 2 HP, 4 ATK, 1 DEF (Pirate’s Grotto)
    “A projectile that attacks after being shot from a Bill Blaster. Take it out
    before it slams into you.”
    
    #031 Buzzy Beetle – 5 HP, 3 ATK, 4 DEF (Creepy Steeple)
    “It’s well protected and immune to fire or explosions, but if you flip it over,
    its Defense drops to zero.
    
    #089 Chain Chomp – 7 HP, 6 ATK, 5 DEF (Palace of Shadow)
    “It’s tough to damage this creature, but it has low HP, so it’s possible to
    take it out with one decisive blow.
    
    #079 Cleft – 2 HP, 2 ATK, 2 DEF (Boggly Woods)
    “A spiky, rock-headed jerk that’s impervious to fire attacks and has a solid
    body.”
    
    #105 Cortez – 20 HP, 4 ATK, 1 DEF (Pirate’s Grotto)
    “A pirate’s spirit who stayed in Keelhaul Key to guard his treasure.”
    
    #060 Crazee Dayzee – 7 HP, 2 ATK, 0 DEF (Twilight Trail)
    “This fleet-footed flower is super-cute, and it sings one hypnotically sleepy
    lullaby.”
    
    #119 Lord Crump – 4/30 HP, 1/3 ATK, 0 DEF (Rogueport)
    “The X-Naut Leader. He likes to attack with body-slams. Always an interesting
    foe…”
    
    #023 Dark Bones – 20 HP, 5 ATK, 2 DEF (Palace of Shadow)
    “It’s the baddest of the Bones bunch, so its HP is really high. When its HP
    gets down to 0, it might rise again.”
    
    #073 Dark Boo – 8 HP, 5 ATK, 0 DEF (Poshley Sanctum)
    “A creepy-looking Boo with high HP and Attack. Get it before it turns
    invisible.”
    
    #085 Dark Bristle – 8 HP, 8 ATK, 4 DEF (Pit of 100 Trials)
    “An ancient creature made of rock. Its Defense is high. You can’t jump on it
    because of its spikes, and you can’t get close to it because of its spears.”
    
    #043 Dark Craw – 20 HP, 6 ATK, 0 DEF (Glitzville)
    “A ghastly-looking spearman that’ll poke at your feet if you try to stomp it
    when its spear is pointing up. It attacks by throwing spears or charging.”
    
    #016 Dark Koopa – 8 HP, 4 ATK, 2 DEF (Pit of 100 Trials)
    “A koopa that prefers dark places. It has a very hard shell but you can flip it
    by jumping on it.”
    
    #019 Dark Koopatrol – 25 HP, 5 ATK, 2 DEF (Glitzville)
    “A member of the elite forces of the Koopa clan. Its pair of red eyes is its
    most charming feature. After charging its attacks, it deals devastating blows,
    so watch yourself.”
    
    #028 Dark Lakitu – 13 HP, 5 ATK, 0 DEF (Pit of 100 Trials)
    “A Lakitu on a dark cloud. It throws pipes at you that sometimes turn into Sky-
    blue spinies.”
    
    #017 Dark Paratroopa – 8 HP, 4 ATK, 2 DEF (Pit of 100 Trials)
    “A Paratroopa that lives in dark, damp places. It has a very hard shell, but
    you can flip it over by jumping on it.”
    
    #067 Dark Puff – 3 HP, 2 ATK, 0 DEF (Boggly Woods)
    “A thunderhead that attacks with lightning. Don’t touch it when it’s charged
    up, or you’ll be in for a shock.”
    
    #095 Dark Wizzerd – 10 HP, 5 ATK, 2 DEF (Palace of Shadow)
    “A part-machine, part-organic, magic-using entity. It’ll multiply itself to
    confuse you.”
    
    #104 Doopliss – 40 HP, 4/7 ATK, 0 DEF (Creepy Steeple)
    “A fiend who takes the shapes of Mario and friends, then attacks. Currently a
    member of the Shadow Sisters.”
    
    #022 Dry Bones – 8 HP, 5 ATK, 2 DEF (Palace of Shadow)
    “A skeleton Koopa that sometimes builds friend. Even after it collapses at 0
    HP, it will sometimes get back up”
    
    #020 Dull Bones – 1 HP, 2 ATK, 1 DEF (Hooktail Castle)
    “A Koopa Troopa that became a skeleton. It throws bones to attack and builds
    buddies to help it fight.”
    
    #097 Elite Wizzerd – 12 HP, 8 ATK, 5 DEF (Pit of 100 Trials)
    “The top of the heap for half-machine organisms. It uses various magic moves,
    and if it’s alone, it’ll create illusions of itself.”
    
    #109 Elite X-Naut – 10 HP, 5 ATK, 1 DEF (X-Naut Fortress)
    “The pinnacle of the X-Naut troops, this soldier tackles and throws potions.
    Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs.”
    
    #074 Ember – 8 HP, 3 ATK, 0 DEF (Keelhaul Key)
    “These blue flame spirits are susceptible to ice and explosive attacks. They’re
    said to be vengeful spirits of the recent dead.”
    
    #026 Fire Bro – 7 HP, 3 ATK, 1 DEF (Glitzville)
    
    “A relative of the Hammer Bros. who can spit fire. If one of his blasts hit
    you, you may catch on fire!”
    
    #053 Flower Fuzzy – 5 HP, 3 ATK, 0 DEF (Glitzville)
    “A fuzzy with lovely coloring. It’ll suck your FP and attack with magic when
    full.”
    
    #058 Frost Piranha – 10 HP, 5 ATK, 0 DEF (Fahr Outpost)
    “A Piranha Plant with ice powers that’s weak against fire. Its biting attack
    sometimes freezes you.”
    
    #050 Fuzzy – 3 HP, 1 ATK, 0 DEF (Shhwonk Fortress)
    “A parasite that sucks up on its opponent’s HP to replenish its own. Fuzzies
    are so hyper that’s hard to time your Guard Action Command.”
    
    #007 Gloomba – 7 HP, 3 ATK, 0 DEF (Pit of 100 Trials)
    “A Goomba that likes dark, damp places. It must look like that because it lives
    below ground!”
    
    #100 Gloomtail – 80 HP, 8 ATK, 2 DEF (Palace of Shadow)
    “Hooktail’s brother. He’s a big, dark, poison-spweing baddie. Watch out for his
    famous mega-breath attack!”
    
    #051 Gold Fuzzy – 10 HP, 1 ATK, 0 DEF (Shhwonk Fortress)
    “A gold-solored Fuzzy that attacks by charging at you. Unlike normal Fuzzies,
    it won’t drain your HP.”
    
    #001 Goomba – 2 HP, 1 ATK, 0 DEF (Rogueport Sewers)
    “The underling of underlings. No other distinguishing characteristics.”
    
    #052 Green Fuzzy – 5 HP, 3 ATK, 0 DEF (Glitzville)
    “This minty Fuzzy replenishes its HP as it drains yours. And it can multiply.”
    
    #039 Green Magikoopa – 7 HP, 4 ATK, 0 DEF (Glitzville)
    “A green-robed Koopa wizard that uses a variety of magic spells, including ones
    that electrify allies or make them invisible.”
    
    #120 Sir Grodus – 50 HP, 7 ATK, 1 DEF (Palace of Shadow)
    “The nasty creature that kidnapped Peach. He’s into world domination. Some
    hobby, huh?”
    
    #116 Grodus X – 3 HP, 4 ATK, 0 DEF (Palace of Shadow)
    “An annoying magical protector of Grodus. When he has four of these, he’s
    invincible!”
    
    #042 Gus – 20 HP, 3 ATK, 0 DEF (Rogueport)
    “A super-annoying guy with a big pointy spear that he tends to throw at people.
    Some think he’s just a bunch of sass talk, but he’s tough.”
    
    #024 Hammer Bro – 7 HP, 4 ATK, 1 DEF (Glitzville)
    “Well-known for their vicious and relentless hammer lobs, Hammer Bros. have a
    reputation as one of Mario’s toughest enemies…”
    
    #099 Hooktail – 20 HP, 5 ATK, 1 DEF (Hooktail Castle)
    “This giant dragon attacks by munching, stomping, and breathing stinky, fiery
    breath. He hates things that make chirping noises, especially creatures that
    start with “cr” and end with “icket”.”
    
    #078 Hyper Bald Cleft – 3 HP, 2 ATK, 2 DEF (Glitzville)
    “A hyperactive Bald Cleft that can charge up energy, boosting its Attack to 8.”
    
    #082 Hyper Cleft – 4 HP, 3 ATK, 3 DEF (Twilight Trail)
    “A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
    
    #004 Hyper Goomba – 8 HP, 2 ATK, 0 DEF (Twilight Trail)
    “When this hyperactive Goomba charges up, its Attack rises to 8, so watch
    yourself!”
    
    #005 Hyper Paragoomba – 8 HP, 2 ATK, 0 DEF (Twilight Trail)
    “When this winged Hyper Goomba charges up, its Attack power rises to 8.”
    
    #006 Hyper Spiky Goomba – 8 HP, 3 ATK, 0 DEF (Twilight Trail)
    “When this spike-headed Hyper Goomba charges up, its Attack power rises to 9,
    so heads up!”
    
    #069 Ice Puff – 9 HP, 4 ATK, 0 DEF (Fahr Outpost)
    “Ruff Puffs’s chilly brother, it will sometimes freeze you with cold breath.”
    
    #081 Iron Cleft (Green) – 6 HP, 4 ATK, Unknown DEF (Glitzville)
    “No attacks can pierce the defense of this hard, metallic Cleft. Since this one
    is wearing green shoes, it must be the younger brother.”
    
    #080 Iron Cleft (Red) – 6 HP, 4 ATK, Unknown DEF (Glitzville)
    “No attacks can pierce the defense of this hard, metallic Cleft. Are they
    impossible to defeat???”
    
    #012 K.P. Koopa – 4 HP, 2 ATK, 1 DEF (Glitzville)
    “A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a
    different color than your average Koopa, but its abilities are the same.”
    
    #013 K.P. Paratroopa – 4 HP, 2 ATK, 1 DEF (Glitzville)
    “A Koopa Paratroopa who’s dyed its shell. Otherwise, it’s the same as any other
    Paratroopa, which means one stomp and it loses its wings.”
    
    #040 Kammy Koopa – 50 HP, 5 ATK, 0 DEF (Palace of Shadow)
    “An old witch who’s always with Bowser. She’s a nasty, magic-using crone, but
    you should still respect your elders! Remember that!
    
    #010 Koopa Troopa – 4 HP, 2 ATK, 1 DEF (Shhwonk Fortress)
    “Koopa Troopas have been around forever. Jump on them to flip them over and
    drop their defense to zero.”
    
    #018 Koopatrol – 6 HP, 4 ATK, 2 DEF (Rogueport Sewers)
    “Occasionally uses an attack called Charge that saves up energy, and can call
    in backup for support if you don’t defeat it quickly.”
    
    #027 Lakitu – 5 HP, 2 ATK, 0 DEF (Glitzville)
    “A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny
    Eggs, which slowly hatch into Spinies.”
    
    #075 Lava Bubble – 6 HP, 4 ATK, 0 DEF (Pirate’s Grotto)
    “This flame spirit is vunerable to explosions and ice attacks. If you stomp on
    it, you’ll take damage.”
    
    #103 Macho Grubba – 60 HP, 4 ATK, 0 DEF (Glitzville)
    “Macho Grubba has the confidence to match his muscles after being powered up by
    the Crystal Star.”
    
    #036 Magikoopa – 7 HP, 4 ATK, 0 DEF (Rogueport Sewers)
    “A Koopa wizard that’ll use all sorts of magic. It breaks apart into multiple
    copies, so beat it as quickly as you possibly can!”
    
    #117 Magnus Von Grapple – 30 HP, 2 ATK, 1 DEF (The Great Tree)
    “A powerful and cutting-edge robot built by X-Naut scientists. It has all the
    features expected of a robot, including rocket fists.”
    
    #118 Magnus Von Grapple 2.0 – 70 HP, 6 ATK, 2 DEF (X-Naut Fortress)
    “The biggest upgrades seem to be the flying features. Watch out for the
    improved machine guns.”
    
    #122 Marilyn – 12/40 HP, 2/7 ATK, 0 DEF (Boggly Woods)
    “Beldam’s sister, and therefore one of the Shadow Sirens. Her Attack is high,
    so take her out first.”
    
    #115 Mini-X-Yux – 1 HP, 0 Atk, 0 DEF (X-Naut Fortress)
    “A protector of the X-Yux. You can’t attack the main unit until you clear these
    things out.”
    
    #111 Mini-Yux – 1 HP, 0 ATK, 0 DEF (The Great Tree)
    “Each one can divide into two. As long as you clear these out first, ordinary
    Yux are nothing to be feared.”
    
    #113 Mini-Z-Yux – 2 HP, 0 Atk, 0 DEF (The Moon)
    “A protector of the Z-Yux. There can be as many as 4. They must all be defeated
    to make the Z-Yux vunerable.
    
    #083 Moon Cleft – 6 HP, 5 HP, 5 DEF (The Moon)
    “A Cleft living on the moon. Its defense is high, but if you turn it over with
    an explosion, its Defense goes down to 0.”
    
    #056 Pale Piranha – 4 HP, 2 ATK, 0 DEF (Boggly Woods)
    “A monochrome Piranha Plant that attacks with a nasty bite. If you see one,
    throw all you’ve got at it, or run.”
    
    #033 Parabuzzy – 5 HP, 3 ATK, 4 DEF (Pirate’s Grotto)
    “A Buzzy with wings and high Defense. It flies in the air, but it’ll come down
    if you stomp on it.”
    
    #008 Paragloomba – 7 HP, 3 ATK, 0 DEF (Pit of 100 Trials)
    “A Gloomba with wings that may or may not get moldy.”
    
    #002 Paragoomba – 2 HP, 1 ATK, 0 DEF (Rogueport Sewers)
    “A Goomba with wings. Can’t reach it with a hammer while it’s in the air, but
    once its damaged, it’s wings get clipped. It’s kind of sad, really.”
    
    #011 Paratroopa – 4 HP, 2 ATK, 1 DEF (Shhwonk Fortress)
    “A Koopa Troopa with wings that stays airborne until you stomp on it and send
    it plunging to the ground.”
    
    #076 Phantom Ember – 10 HP, 5 ATK, 0 DEF (Palace of Shadow)
    “An angry spirit from beyond. Its flame attack will set you on fire.”
    
    #062 Pider – 5 HP, 2 ATK, 0 DEF (The Great Tree)
    “A spidery creature that drops down on webs. It can shoot out three web-wads to
    attack consecutively.”
    
    #059 Piranha Plant – 15 HP, 9 ATK, 0 DEF (Pit of 100 Trials)
    “The strongest of the Piranha Plants. It likes to live… in pipes.”
    
    #055 Poison Pokey – 8 HP, 4 ATK, 0 DEF (Riverside Station)
    “A poisonous Pokey that attacks with poison and sometimes calls in friends.
    Take it out quickly.”
    
    #070 Poison Puff – 15 HP, 8 ATK, 0 DEF (Pit of 100 Trials)
    “A poisonous cloud creature. It’ll charge you or try to poison you, and if you
    touch it while it’s storing poison, you’ll get hurt.”
    
    #054 Pokey – 4 HP, 3 ATK, 0 DEF (Glitzville)
    “A cactus ghoul covered from head to base in nasty spines. It attacks by
    lobbing sections of itself at you, and can even call other Pokeys to come fight
    alongside it.”
    
    #057 Putrid Piranha – 8 HP, 3 ATK, 3 DEF – (Keelhaul Key)
    “A poisonous Piranha Plant. It’ll poison your allies. Use your Guard
    effectively to avoid poisoning.”
    
    #035 R.S. Buzzy – 5 HP, 3 ATK, 4 DEF (Glitzville)
    “The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious to fire
    and explosions. Plus, the spike on its back protects it from being flipped
    over.”
    
    #102 Rawk Hawk – 30 HP, 4 ATK, 1 DEF (Glitzville)
    “A champion fighter. Battling him requires a certain level of artistry. “You
    wanna hate me, but you can’t help but love the RAAAAAAAWWWWK!””
    
    #021 Red Bones – 5 HP, 3 ATK, 1 DEF (Hooktail Castle)
    “This ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP
    drops to 0, it can come back to life.”
    
    #037 Red Magikoopa – 7 HP, 4 ATK, 0 DEF (Glitzville)
    “This red-garbed Koopa wizard uses a wide variety of magic, including Attack-
    and-Defense-boosting spells.”
    
    #068 Ruff Puff – 7 HP, 4 ATK, 0 DEF (Riverside Station)
    “A relative of the Dark Puff… or perhaps just a different colored one.
    It charges up and shocks you with lightning.”
    
    #124 The Shadow Queen – 150 HP, 7 ATK, 1 DEF (Palace of Shadow)
    “The demon who possessed Peach. She tried to cast the world into darkness, but
    Mario whipped her but good. And Peach is back to normal, thank goodness!”
    
    #014 Shady Koopa – 8 HP, 3 ATK, 1 DEF (Glitzville)
    “When a Shady Koopa flips back up form its back, its Attack increases. Shady
    Koopas have a place of honor in the Koopa family Tree because of this
    distinction.”
    
    #015 Shady Paratroopa – 8 HP, 3 ATK, 1 DEF (Glitzville)
    “Other than having wings, this creature isn’t very difficult from a Shady
    Koopa. Once it flips off its back, it boosts its Attack.”
    
    #030 Sky-blue Spiny – 6 HP, 6 ATK, 4 DEF (Pit of 100 Trials)
    “Spawned from a pipe thrown by Dark Lakitu it will charge at you. When it’s
    balled up, your attacks wont work.”
    
    #106 Smorg – 50 HP, 5 ATK, 1 DEF (Excess Express)
    “A monster made of tons of smaller Smorgs. It uses Smorg tentacles to attack.”
    
    #048 Spania – 3 HP, 1 ATK, 0 DEF (Rogueport Sewers)
    “A spinia with spines on its head. If you stomp on it, you’ll take damage. For
    whatever reason, it looks really peeved.”
    
    #032 Spike Top – 5 HP, 3 ATK, 4 DEF (Creepy Steeple)
    “This Buzzy has a high defense and a pointy spike on its shell. You’ll take
    damage if you stomp on it.”
    
    #009 Spiky Gloomba – 7 HP, 4 ATK, 0 DEF (Pit of 100 Trials)
    “A Gloomba with a painful-looking spike that likes damp places.”
    
    #003 Spiky Goomba – 2 HP, 2 ATK, 0 DEF (Rogueport Sewers)
    “A Goomba that wears a spike helmet. Slightly higher Attack power than a
    typical Goomba.”
    
    #034 Spiky Parabuzzy – 5 HP, 3 ATK, 4 DEF (Riverside Station)
    “A Buzzy with wing and a spike. It flies, so a hammer won’t reach. It’s hard to
    find attacks that work.”
    
    #047 Spinia – 3 HP, 1 ATK, 0 DEF (Rogueport Sewers)
    “A strange creature made of thin, papery boards. Still a completely mysterious
    species.”
    
    #029 Spiny – 3 HP, 3 ATK, 3 DEF (Glizville)
    “A spine-covered member of the Koopa tribe with extremely high defense. It
    cannot be damaged when it rolls into a ball.
    
    #049 Spunia – 12 HP, 7 ATK, 2 DEF (Rogueport Sewers)
    “A creature with a body made up of springy discs. IT may not look like much,
    but it’s pretty tough.”
    
    #066 Swampire – 20 HP, 6 ATK, 0 DEF (Pit of 100 Trials)
    “A feared-health-sucking bat lives in the darkness. It steals your HP to add to
    its own.”
    
    #064 Swooper – 6 HP, 3 ATK, 0 DEF (Creepy Steeple)
    “A roosting creature that will hang from the ceiling until damaged.”
    
    #065 Swoopula – 9 HP, 4 ATK, 0 DEF (Palace of Shadow)
    “An HP-sucking batlike thing. Its name comes form its swooping, blood-sucking
    attack.”
    
    #123 Vivian – 10 HP, 1 ATK, 0 DEF (Boggly Woods)
    “One of the Shadow Sirens and Beldam’s younger sister. She’s so cute, she’s
    able to infatuate anyone.”
    
    #038 White Magikoopa – 7 HP, 4 ATK, 0 DEF (Glitzville)
    “A white-robed Koopa wizard that uses a wide-variety of magic, including magic
    that replenishes its own HP and that of its allies.
    
    #096 Wizzerd – 10 HP, 6 ATK, 3 DEF (Pit of 100 Trails)
    “A part-machine, part organic creature who uses different kinds of magic. It
    looks to be the best tickler of all time.”
    
    #107 X-Naut – 4 HP, 3 ATK, 0 DEF (The Great Tree)
    “A foot soldier that uses potions and attacks by ramming. This X-Naut is the
    lowest of Grodus’s underlings.”
    
    #108 X-Naut PhD – 9 HP, 4 ATK, 0 DEF (X-Naut Fortress)
    “An X-Naut who throws chemicals. Research is ongoing about the effects of the
    chemicals they throw.”
    
    #114 X-Yux – 10 HP, 3 ATK, 1 DEF (X-Naut Fortress)
    “A new Yux designed to protect important areas. It’s attacks will sometimes
    immobilize you.”
    
    #110 Yux – 3 HP, 2 ATK, 0 DEF (The Great Tree)
    “These pathetically ugly creatures were created in the X-Naut laboratories.
    With Mini-Yux around them, they’re impervious to all attacks.”
    
    #112 Z-Yux – 7 HP, 4 ATK, 0 DEF (The Moon)
    “A genetic improvement on the original Yux. Mini-Z-Yux often appear to restore
    HP or protect the main unit from damage.”
    
    IX. Badges
    
    Here’s a list off all 85 badges in the game.
    
    All Or Nothing – 4 BP, 0 FP
    Raises attack if you hit Action Commands; drops attack to 0 if you fail.
    
    Attack FX B – 0 BP, 0 FP
    Changes the sound effects of Mario’s attacks.
    
    Attack FX G – 0 BP, 0 FP
    Changes the sound effects of Mario’s attacks.
    
    Attack FX P – 0 BP, 0 FP
    Changes the sound effects of Mario’s attacks.
    
    Attack FX R – 0 BP, 0 FP
    Changes the sound effects of Mario’s attacks.
    
    Attack FX Y – 0 BP, 0 FP
    Changes the sound effects of Mario’s attacks.
    
    Bump Attack – 5 BP, 0 FP
    Lets you bump into weak foes to defeat them without battling.
    
    Charge – 1 BP, 1 FP
    Adds Charge to Mario’s Tactics menu. Wearing more than one increases charge
    power.
    
    Charge P – 1 BP, 1 FP
    Adds Charge to your partner’s Tactics menu. Wearing more than one increases
    charge power.
    
    Chill Out – 1 BP, 0 FP
    Makes you never succumb to a First Strike.
    
    Close Call – 1 BP, 1 FP
    When Mario’s in danger, causes enemies to miss sometimes.
    
    Close Call P – 1 BP, 0 FP
    When your ally is in danger, causes foes to miss sometimes.
    
    Damage Dodge – 2 BP, 0 FP
    Decrease damage by 1 with a Guard Action command.
    
    Damage Dodge P – 2 BP, 0 FP
    Cuts damage by 1 HP with a Guard Action Command. (Partner)
    
    Defend Plus – 5 BP, 0 FP
    Boosts Mario’s defense by 1.
    
    Defend Plus P – 5 BP, 0 FP
    Boosts your ally’s defense by 1.
    
    Double Dip – 3 BP, 4 FP
    Lets Mario use two items during his battle turn. By wearing more than one,
    Mario can use up to three items.
    
    Double Dip P – 3 BP, 4 FP
    Lets your ally use two items during his battle turn. By wearing more than one,
    your partner can use up to three items.
    
    Double Pain – 0 BP, 0 FP
    Doubles the damage Mario takes.
    
    Feeling Fine – 4 BP, 0 FP
    Makes Mario immune to poison or dizziness.
    
    Feeling Fine P – 4 BP, 0 FP
    Makes your partner immune to poison or dizziness.
    
    Fire Drive – 3 BP, 5 FP
    Activates the Fire Drive, which assaults all ground enemies and burns them.
    Wearing more than one increases attack power.
    
    First Attack – 1 BP, 0 FP
    Activates a First Strike to defeat weak foes without battling.
    
    Flower Finder – 3 BP, 0 FP
    After beating a foe, makes more flowers appear.
    
    Flower Saver – 4 BP, 0 FP
    Drops FP used when Mario attacks by 1.
    
    Flower Saver P – 4 BP, 0 FP
    Drops FP used when your partner attacks by 1.
    
    FP Drain – 1 BP, 0 FP
    Drops Mario’s attack power by 1 but regains 1 FP per attack.
    
    FP Plus – 3 BP, 0 FP
    Increases maximum FO by 5.
    
    Hammer Throw – 1 BP, 2 FP
    Enables Hammer Throw, which lets you throw a hammer at a foe, wherever it is.
    Wearing two or more increases attack power.
    
    Hammerman – 2 BP, 0 FP
    Increases hammer power by 1, but eliminates the ability to jump.
    
    Happy Flower – 2 BP, 0 FP
    Slowly and automatically restores FP during battle.
    
    Happy Heart – 2 BP, 0 FP
    Slowly and automatically restores HP during battle.
    
    Happy Heart P – 2 BP, 0 FP
    Slowly and automatically restores FP during battle. (Partner)
    
    Head Rattle – 1 BP, 2 FP
    Enables Head Rattle, which can confuse enemies if executed superbly.
    Wearing two or more confuses enemies longer.
    
    Heart Finder – 3 BP, 0 FP
    After beating a foe, makes more hearts appear.
    
    HP Drain – 1 BP, 0 FP
    Drops Mario’s attack power by 1 but regains 1 HP per attack.
    
    HP Drain P – 1 BP, 0 FP
    Drops your ally’s attack by 1 but regains 1 HP per attack.
    
    HP Plus – 3 BP, 0 FP
    Increases maximum HP by 5.
    
    HP Plus P – 3 BP, 0 FP
    Increases maximum HP by 5. (Partner)
    
    Ice Power – 1 BP, 0 FP
    Makes Mario damage-proof when jumping on fire enemies. Also increases the
    damage Mario gives to fire enemies and decreases the damage Mario takes from
    fire enemies.
    
    Ice Smash – 1 BP, 3 FP
    Enables Ice Smash, which freezes an enemy if executed superbly. Wearing more
    than one freezes enemies longer.
    
    Item Hog – 3 BP, 0 FP
    Makes it likelier that items will appear after battle.
    
    Jumpman – 2 BP, 0 FP
    Increases jump power by 1, but you lose your hammer ability.
    
    L Emblem – 0 BP, 0 FP
    Changes Mario’s clothes into Luigi’s clothes. (Equip with W Emblem to changes
    Mario’s clothes into Waluigi’s clothes)
    
    Last Stand – 1 BP, 0 FP
    Drops damage Mario receives by ½ when he is peril.
    
    Last Stand P – 1 BP, 0 FP
    Drops damage your ally receives by ½ when in peril.
    
    Lucky Day – 7 BP, 0 FP
    When Mario’s attacked, causes enemies to miss more often.
    
    Lucky Start – 4 BP, 0 FP
    Makes something good happen when you first enter battle.
    
    Mega Rush – 1 BP, 0 FP
    Increases attack power by 5 when Mario is in peril.
    
    Mega Rush P – 1 BP, 0 FP
    Increases attack power by 5 when your partner is in peril.
    
    Money Money – 5 BP, 0 FP
    Makes more coins appear after battle
    
    Multibounce – 1 BP, 2 FP
    Enables Multibounce, which attacks multiple foes in order until you miss an
    Action Command. Wear more than one for increased attack power.
    
    P-Down, D-Up – 2 BP, 0 FP
    Drops the damage Mario deals AND receives by 1.
    
    P-Down, D-Up P – 2 BP, 0 FP
    Drops the damage your ally deals AND receives by 1.
    
    P-Up, D-Down – 2 BP, 0 FP
    Boosts the damage Mario deals AND receives by 1.
    
    P-Up, D-Down P – 2 BP, 0 FP
    Boosts the damage Mario deals AND receives by 1.
    
    Peekaboo – 2 BP, 0 FP
    Makes enemy HP visible.
    
    Piercing Blow – 1 BP, 2 FP
    Enables Piercing Blow, which deals damage that ignores enemy defenses.
    
    Pity Flower – 3 BP, 0 FP
    When Mario takes damage, occasionally recovers 1 FP.
    
    Power Bounce – 3 BP, 3 FP
    Enables Power Bounce, which lets you jump on one enemy until you miss an Action
    Command.
    
    Power Jump – 1 BP, 2 FP
    Enables Power Jump, which lets you stomp on a foe with huge power. Wearing two
    or more increases attack power.
    
    Power Plus – 6 BP, 0 FP
    Boosts Mario’s jump and hammer attack by 1.
    
    Power Plus P – 6 BP, 0 FP
    Boosts your partner’s attack by 1.
    
    Power Rush – 1 BP, 0 FP
    Increases attack power by 2 when Mario is in danger.
    
    Power Rush P – 1 BP, 0 FP
    Increases attack power by 2 when your ally is in danger.
    
    Power Smash – 1 BP, 2 FP
    Enables Power Smash, which lets you whack an enemy with great power. Wearing
    two or more increases attack power.
    
    Pretty Lucky – 2 BP, 0 FP
    When Mario’s attacked, causes foes to miss sometimes.
    
    Pretty Lucky P – 2 BP, 0 FP
    When your ally’s attacked, causes foes to miss sometimes.
    
    Quake Hammer – 2 BP, 3 FP
    Enables Quake Hammer, which slightly damages all ground enemies. Wearing two or
    more increases attack power.
    
    Quick Change – 7 BP, 0 FP
    Allows your ally to attack even after changing partners.
    
    Refund – 1 BP, 0 FP
    Refunds some coins if you use an item in battle.
    
    Return Postage – 7 BP, 0 FP
    Makes direct-attackers take ½ the damage they do.
    
    Shrink Stomp – 1 BP, 2 FP
    Enables Shrink Stomp, which shrinks foes and drops attack power if executed
    superbly. Wear two or more to shrink them longer.
    
    Simplifier – 1 BP, 0 FP
    Makes Action commands easier easy, but earns less star power.
    
    Sleepy Stomp – 1 BP, 2 FP
    Enables Sleepy Stomp, which makes enemies sleep if executed superbly. Wearing
    two or more keeps enemies asleep longer.
    
    Slow Go – 0 BP, 0 FP
    Makes Mario sluggish, so he can no longer run.
    
    Soft Stomp – 1 BP, 2 FP
    Enables Soft Stomp, which makes enemies soft if executed superbly. Wearing two
    or more keeps enemies soft longer.
    
    Spike Shield – 3 BP, 0 FP
    Makes Mario damage-proof when jumping on spiky foes.
    
    Super Appeal – 1 BP, 0 FP
    Get more star power from the audience when Mario appeals.
    
    Super Appeal P – 1 BP, 0 FP
    Gets more star power from the crowd when your ally appeals.
    
    Timing Tutor – 1 BP, 0 FP
    Teaches the timing for stylish commands.
    
    Tornado Jump – 2 P, 3 FP
    Enables Tornado Jump, which damages all mid-air enemies if executed superbly.
    Wearing two or more increases attack power.
    
    Unsimplifier – 1 BP, 0 FP
    Makes Action commands hard, but earns more star power.
    
    W Emblem – 0 BP, 0 FP
    Changes Mario’s clothes into Wario’s clothes. (Equip with L Emblem to make
    Mario’s clothes change into Waluigi’s clothes)
    
    Zap Tap – 3 BP, 0 FP
    Does damage to enemies that touch Mario is battle.
    
    X. Shine Sprites:
    
    The shine sprites in the game are helpful in making your partners stronger. 3
    of these upgrade your characters, giving them more HP, ATK and a new move. In
    order to upgrade them a second time, you’ll need to get the “Up Arrow” form
    Hooktail’s castle (read chapter 5 intermission for more info).
    
    Rogueport:
    1. Above the rooftops on the East Side of Rogueport (you’ll need Yoshi).
    2. Behind the house that has a padlock on the East Side of town. Get on the
    roof and slip between the crates.
    3. Behind the first house on the West Side of town. Roll into a tub and roll
    through the small hole upstairs inside the house.
    4. In Bobbery’s house on the East Side of town. You won’t be able to get the
    shine sprite until the Intermission of Chapter 4.
    5.  Behind the cracked wall next to the item shop on the West Side of town.
    Blow a hole in the wall with Bobbery.
    
    Rogueport Sewers:
    1. On a high platform to the left of the Thousand-Year door (you need Paper
    mode for this one).
    2. On the ledge next to the shortcut pipe that leads to Petalburg. Use your
    Super Hammer to smash the big yellow block.
    3. In front of the door that leads to the Twilight Town warp pipe. You need
    Yoshi to cross the gap to it.
    4. On a platform in the room where you fought the giant Blooper (Use Boat mode
    to reach it).
    5. In a hidden room that you can only reach with Boat mode (Have Flurrie blow
    down the fake wall on the room to the left of the shortcuts to Keelhaul
    Key and Poshley Heights to reach the boat panel.) You’ll have to deal
    with half a dozen Spanias and 1 Spunia.
    6. See above.
    7. See above (you’ll need the spring jump to reach this one).
    8. On top of the pedestal next to where Dazzle hangs out (Use your spring jump
    next to the pipe to reach the rooftops and make your way there).
    
    Hooktail Castle:
    1. In plain view at the beginning hall with the yellow and purple blocks (past
    the room with the red bones).
    2. In front of the weapon rack where you first meet Ms. Mowz.
    3. At the top of the tall staircase just before the exit to the bridge outside.
    
    Boggly Woods:
    1. To the left of the airplane panel (you need to raise the panel to get to
    it). Use Koops to grab it.
    
    The Great Tree:
    1. In the bottom right-hand corner of the room where you encase the Punies in
    bubbles.
    2. On top of a pedestal in the room with two paper-airplane panels. Use Flurrie
    to blow the vase off the first panel.
    3. In the room beneath the first wooden panel (where you found the blue key)
    you see after acquiring the Super Boots. Use your spin jump to brake
    through the panel
    4. Above the lily pads after you fill the room with water.
    
    Glitzville:
    1. To the right of the stairs that lead to the Glitzville arena entrance. Use
    your hammer to reveal a Coin block beneath the shine sprite.
    2. On the second floor of the storage room in the Glitzville arena.
    
    Twilight Trail:
    1. Behind the last tree before you get to the screen outside Creepy Steeple
    (hidden from view).
    
    Creepy Steeple:
    1. Behind the small opening at the beginning of the first hall (use your tube
    mode).
    2. At the bottom of the well outside the front gate.
    3. To the left of the incline where you have to push the door—shaped barricade
    (use the passage at the bottom of the well to get there).
    
    Keelhaul Key:
    1. To the left of the cliff as you make your way toward Pirate’s Grotto. Ride
    Yoshi to the block underneath the Shine Sprite.
    2. Behind a large palm leaf to the right of the bridge.
    
    Pirate’s Grotto:
    1. Concealed by a stalactite over the first wrecked ship (mostly hidden from
    view). Jump while you’re at the very top.
    2. Near the top of the cliff. Stand on the step before the very top and toss
    Koops to your left to reveal a hidden block close to the Sprite.
    3. Above the barrels in the room where you found the Grotto Key. Ride the crate
    that acts as a counterweight.
    4. Hovering over the water to the right of the wall of spikes. Use Koops’ shell
    to nab this one.
    5. At the beginning of the area that follows the wall of spikes. Use your
    hammer to find a hidden block beneath the shine sprite.
    
    Excess Express:
    1. Behind the table in Cabin 005.
    2. Give Bub the engineer’s autograph and he’ll give you the shine sprite.
    
    Riverside Station:
    1. On the steps behind the station (where you see the Poison Pokeys for the
    first time).
    2. Near the top of the stairs that unfold after you hit the numerical switches.
    Toss Koops at the Shine sprite to nab it.
    
    Poshley Heights:
    1. Outside Poshley Sanctum, to the right of the entrance. Use your spring jump
    to reach it.
    
    Poshley Sanctum:
    1. Beyond the painting, on one of the ledges to the left. You’ll have to shimmy
    across the bars to reach the Shine sprite.
    
    Fahr Outpost:
    1. Behind a tree (first tree on the second screen) on your way to the Fahr
    Outpost (hidden from view).
    2. To the right of the last house in the Fahr Outpost.
    
    XI. Star Pieces
    
    Here’s the list of all of the 100 star pieces:
    
    (UG = Underground Star Piece, meaning you’ll need to Spin Jump next to the
    place where it is to uncover it. Make sure you don’t spin jump while standing
    on top of the spot)
    
    Rogueport:
    1. Behind the crates on the right-hand side of the Plaza.
    2. Inside the house next to the inn. You’ll find the door in the black alley.
    3. On the roof of Zess T.’s kitchen.
    4. In front of the gallows (the thing with the hanging rope) in the Plaza. (UG)
    5. In the alley behind Zess. T.’s kitchen (UG)
    6. On top of the crates behind Professor Frankly’s house.
    7. In front of Professor Frankly’s hpuse. (UG)
    8. On the roof of the building with the padlock on the door in the East Side of
    town. You’ll need Yoshi to get up there. (UG)
    9. Behind the chimney on Admiral Bobbery’s house (you need Yoshi to get to the
    rooftops).
    10. Behind the barrel next to Ishnail’s house on the East Side of town.
    11. In front of the Pianta Parlor (UG)
    12. Behind the short wall as you enter the West Side of town.
    13. Behind the warp pipe near the fountain on the West Side of town.
    14. Behind the trash can to the left of the item shop on the West Side of town.
    15. Next to the stairs in the harbor area (UG)
    16. In the hidden area on the left side of the harbor. You’ll need to have
    gained the paper boat power in order to sail there using the boat
    panel.
    17. At the left end of the train platform. (UG)
    18. Behind the Warp pipe that leads to the Cheep Cheep Blimp.
    
    Rogueport Sewers:
    1. Behind the pedestal next to Mervulee’s house.
    2. In front of Wonky inside Herb T.’s place (UG)
    3. Behind the pedestal next the building with the X-Naut teleporter.
    4. Behind a broken pillar in front of Mervulee’s house.
    5. In front of the moving platform in the area where you first enter the sewers
    from the pipe in front of Frankly’s house. (UG)
    6. Behind the stairs in the room with the warp pipe that leads to the Pit of
    100 Trials.
    7. To the south of the Crystal star pedestal in the Thousand-Year Door room.
    (UG)
    8. In front of the black treasure chest that “curses” you with the Paper Plane
    Mode. (UG)
    9. Behind the big yellow block in the room to the right of the Thousand-Year
    Door.
    10. Near the warp pipe to Boggly Woods. (UG)
    11. In the background of the room with the warp pipe that leads to Petal
    Meadows. You’ll need to spring jump under the horizontal pipe near the
    entrance to get to the warp pipe that leads there.
    12. On a platform in the background in the area beneath the metal grate on the
    West Side of Rogueport.
    13. Behind the center ledge in the area beneath the metal grate on the West
    Side of Rogueport.
    
    Petal Meadows:
    1. In the tree to the left of the Save Block. Hit the tree with your hammer.
    2. To the right of the blue “!” Switch in the background that makes the bridge.
    
    Petalburg:
    1. Near Bulb-ulber (the one who asked for the Glitzville Hot dogs, see trouble
    center) on the West Side of the village. (UG)
    2. Next to the pink flowers at the East Exit.
    
    Shhwonk Fortress:
    1. In the first bush between Petal burg and the first room of Shhwonk Fortress.
    
    Hooktail Castle:
    1. To the left of the Castle Key behind the bars. (UG)
    2. Beyond the doorway that’s to the right of the big purple block when the
    block is elevated.
    3. On a ledge to the left of the first big yellow block when the block is
    elevated.
    4. To the right of where you jump out the window.
    5. On the edge of the railing to the right of the paper-airplane panel inside
    the castle.
    
    Boggle Woods:
    1. Next to the blue “!” block that raises the warp pipe.
    2. In the third tree from your left in front of Flurrie’s house.
    3. Hidden behind the fence, near the warp pipe that leads to Flurries house.
    4. Next to the love seat in Flurrie’s bedroom (UG).
    
    The Great Tree:
    1. At the right end of the room directly above the first save block. (UG)
    2. In the center of the blue prison cell. (UG)
    3. In the first large bush to the right of Pungent’s Shop.
    4. Hidden behind the warp to the left of the big tree stump.
    5. Behind the warp pipe in the room beneath the prison cell that drops on you.
    6. In one of the bushes in the room above where Lord Crump stole the crystal
    star.
    
    Glitzville:
    1. Behind the telephone booth.
    
    2. Below the blimp landing point. (UG)
    3. Behind the ferns to the right of the stepsthat lead to the arena.
    4. Beneath the billboard on the roof of the juice shop. Toss Koops under the
    billboard to get the star piece.
    5. Behind the counter in the juice shop.
    6. To the right of the west staircase in the arena lobby (UG).
    7. In the right-hand drawer of the desk in Grubba’s office.
    8. Behind the planter in the lower left-hand corner of Grubba’s office.
    9. Behind the big yellow block in the room where you find the injured fighters.
    10. Near the center on the first floor of the Storage Room. (UG)
    
    Twilight Town:
    1. Between the first two houses on the West Side of town.
    2. In one of the bushes (near the tree) on the West Side of town.
    3. Behind the barrels that are inside the fence on the East Side of town.
    
    Twilight Trail:
    1. Behind the fallen tree that blocks your path.
    2. Behind the warp pipe that follows the aforementioned fallen tree.
    3. Behind the wall in front of Creepy Steeple.
    
    Creepy Steeple:
    1. Beyond the small opening at the beginning of the first hall. Roll into a
    tube to enter the opening.
    2. On the right side of the room with the moving stair. (UG)
    3. In the background in the room where you free the Boos. You’ll get back there
    after you drop down the well.
    4. Near the door in the parrot’s room. (UG)
    
    Keelhaul Key:
    1. Near the small gap in the rock formation on the right side of the shore
    (first screen). (UG)
    2. On the left side of the beach in the shantytown.
    3. Behind the rocks on the right side of the beach in the shantytown.
    4. In the fist bush you see after leaving the shantytown.
    5. Behind the root in front of the right-hand side of the cliff
    6. Behind a rock formation in the foreground, to the left of the red stone in
    front of the Pirate’s Grotto entrance.
    
    Pirate’s Grotto:
    1. On a small platform in the water, to the left of the spears that protrude
    from the floor.
    2. Near the doorway to your right at the top of the large waterfall. (UG)
    3. Inside a barrel at the top of the room where you find the Grotto Key. Ride
    the crate to reach the Star Piece.
    4. In the center of the room behind the locked door.
    
    Excess Express:
    1. Next to the seats in cabin 004. (UG)
    2. Inside the nightstand in cabin 008.
    3. In front of the engine in the engine room. (UG)
    4. Given to you by Chef Shimi when you return the Galley Pot to him.
    5. Given to you by Waitress when you return the Shell Earrings to her.
    
    Riverside Station:
    1. Hidden behind the cylinder on which the Storage Key rests.
    
    Poshley Heights:
    1. In front of the stairs that lead to the Excess Express. (UG)
    2. Behind the lawn chair to the left of the blue house on the West Side of
    town.
    3. Behind the picket fence next to the pink house. Walk through the hedge to
    reach the star piece.
    4. Behind the hedge to the left of the house that’s next to the hotel.
    
    Fahr Outpost:
    1. To the left of the warp pipe. (UG)
    2. Hidden behind a shrub in the center of the first area that follows the warp
    pipe.
    
    3. Behind the broken wall in the area before you reach the outpost.
    4. Behind the broken wall in the western part of the Fahr Outpost.
    5. To the left of the cannon in the eastern part of the Fahr Outpost. (UG)
    6. Behind the boxes in the far-right house.
    
    The Moon:
    1. Inside a cracked rock in the area where you can see the X-Naut Fortress in
    the background.
    
    X-Naut Fortress:
    1. On the crane platform. Acquire the Cog, then operate the crane to pick up
    the Star Piece.
    2. At the left end of the air duct. Spring-Jump through the open vent to get up
    there.
    
    XII. Items
    
    All items are listed with the stores they are found in (store locations are
    found in the shop list (Section XIII) and description. All items found at Zess
    T.’s house can only be obtained by having her cook the appropriate items (as
    shown in the description and Zess T.’s Menu (section XIV).
    
    a. Attack Items
    
    1. Coconut bomb – Zess T.’s House
    Throw it to attack an enemy. (Coconut + Fire Flower)
    
    2. Courage Meal – Zess T.’s
    Throw it to attack an enemy. (Courage Shell + Zess Dinner)
    
    3. Earth Quake – Souvenir Shop
    Attacks all ground-bound enemies.
    
    4. Fire Flower – Toad Bros. Bazaar
    Attacks all enemies with fireballs and burns them.
    
    5. HP Drain – Pungent’s Shop
    
    Simultaneously attacks foes and replenishes your own HP.
    
    6. Ice Storm – Pungent’s Shop
    Damages all enemies and freezes them.
    
    7. POW Block – Niff T.’s Shop
    Attacks all ground-bound enemies
    
    8. Shooting Star – Northwinds Mart
    Drops shooting stars on all enemies and confuses them.
    
    9. Thunder Bolt – (Westside Goods)
    Drops lightning on an enemy and stuns it.
    
    10. Thunder Rage – Twilight Shop
    Drops Lightning on all enemies and stuns them.
    
    11. Zess Dynamite – Zess T.’s House
    Toss it to attack all foes. (Egg Bomb + Coconut Bomb)
    
    b. Defense Items
    
    1. Boo’s Sheet – Sale’s Stall
    Makes you invisible, so all attacks against you miss.
    
    2. Courage Shell – Niff T.’s Shop
    Gives your partner courage to boost his or her defense.
    
    3. Love Pudding – Zess T.’s House
    Makes you invisible, electrified, or sleepy. (Mystic Egg + Mango
    Delight)
    
    4. Peach Tart – Zess T.’s House
    Makes you electrifies, dodgy or sleepy. (Cake Mix + Peach Peach)
    
    5. Repel Cape – Souvenir Shop
    Raises your evasion making you harder to hit.
    
    6. Volt Shroom – Westside Goods
    Electrifies you to damage direct attackers.
    
    c. Recovery Items (includes some items used to make recovery items
    
    1. Cake Mix – Pianta Parlor
    An ingredient for making treats.
    
    2. Choco Cake – Zess T.’s House
    Replenishes 5 HP and 15 FP. (Cake Mix + Inky Sauce)
    
    3. Coco Candy – Zess T.’s House
    Replenishes 3 HP15 FP. (Coconut + Cake Mix)
    
    4. Coconut – Keelhaul Galleria
    Fruit from a tropical island. To be honest, it ain’t tasty.
    
    5. Dried Bouquet – Petalburg
    Beautiful flowers made by Bub-ulber. Replenishes 1 HP.
    
    6. Dried Shrrom – Westside Goods
    A less-than-tasty dried mushroom. Replenishes 1 HP.
    
    7. Electro Pop – Zess T.’s House
    Replenishes 15 FP. (Cake Mix + Volt Shroom)
    
    8. Fire Pop – Zess T.’s House
    Replenishes 20 FP. (Cake Miz + Fire Flower)
    
    9. Fresh Juice – Zess T.’s House
    Refills 5 HP and cures poison. (Steep (cook) Honey Syrup)
    
    10. Fresh Pasta – Poshley Heights
    Poshley Heights pasta. Replenishes 10 HP and 5 FP.
    
    11. Fried Egg – Zess T.’s house
    Replenishes 10 HP. (Cook a Mystic Egg)
    
    12. Fruit Parfait – Zess T.’s House
    Replenishes 10 HP and 2 FP. (Keel Mango + Peachy Peach)
    
    13. Golden Leaf – Creepy Steeple
    A weird leaf found in Creepy Steeple. Replenishes 10 FP.
    
    14. Healthy Salad – Zess T.’s House
    Replenishes 15 FP and cures poisoning. (Turtley Leaf + Horsetail)
    
    15. Heartful Cake – Zess T.’s House
    Replenishes FP, but also softens you. (Cake Mix + Ruin Powder)
    
    16. Honey Candy – Zess T.’s House
    Replenishes 20 FP. (Honey Syrup + Cake Mix)
    
    17. Honey Shroom – Zess T.’s House
    Replenishes 5 HP and 5 FP. (Mushroom + Honey Syrup)
    
    18. Honey Super – Zess T.’s House)
    Replenishes 10 HP and 5 FP (Super Shroom and Honey Syrup)
    
    19. Honey Syrup – Toad Bros. Bazaar
    A sweet snack. Replenishes 5 FP.
    
    20. Honey Ultra – Zess T.’s House
    Replenishes 50 HP and 5 FP. (Ultra Shroom + Honey Syrup)
    
    21. Horsetail – Petal Meadows
    A plant found in Petal Meadows. Replenishes 3 HP.
    
    22. Hot Dog – Hot Dog Stand
    
    Mr. Hoggle’s meaty work of art. Refills 5 HP and 5 FP.
    
    23. Icicle Pop – Zess T.’s House
    Replenishes 10 HP. (Honey Syrup + Ice Storm)
    
    24. Ink Pasta – Zess T.’s House
    Replenishes10 HP and 30 FP. (Fresh Pasta + Inky Sauce)
    
    25. Inky Sauce – Zess T.’s House
    Replenishes 30 FP. (Hot Sauce + Turtley Leaf)
    
    26. Jammin’ Jelly – Underground Shop
    Restores 50 FP.
    
    27. Jelly Candy – Zess T.’s House
    Replenishes 64 FP. (Jammin’ Jelly + Cake Mix)
    
    28. Jelly Shroom – Zess T.’s House
    Replenishes 5 HP and 50 FP. (Mushroom + Jammin’ Jelly)
    
    29. Jelly Super – Zess T.’s House
    Replenishes 10 HP and 50 FP. (Super Shroom + Jammin’ Jelly)
    
    30. Jelly Ultra – Zess T.’s House
    Replenishes 50 HP and 50 FP. (Ultra Shroom + Jammin’ Jelly)
    
    31. Keel Mango – Keelhaul Key
    Replenishes 5 HP.
    
    32. Koopa Bun – Zess T.’s House
    Replenishes 15 FP. (Turtley Leaf + Keel Mango)
    
    33. Koopa Tea – Zess T.’s House
    Replenishes 7 FP. (Steep a Turtley Leaf)
    
    34. Koopasta – Zess T.’s House
    Replenishes 7 HP and 7 FP. (Fresh Pasta + Turtley Leaf)
    
    35. Life Shroom – Westside Goods
    Restores 10 HP when Mario or his partner falls.
    
    36. Mango Delight – Zess T.’s House
    Replenishes 10 HP and 3 FP. (Keel Mango + Cake Mix)
    
    37. Maple Shroom – Zess T.’s House
    Replenishes 5 HP and 10 FP. (Mushroom + Maple Syrup
    
    38. Maple Syrup – Twilight Shop
    Replenishes 10 FP.
    
    39. Maple Ultra – Zess T.’s House
    Replenishes 50 HP and 10 FP. (Ultra Shroom and Maple Syrup)
    
    40. Meteor Meal – Zess T.’s House
    Refills 7 HP and gradually recovers even more. (Shooting Star + Fried Shrooms)
    
    41. Mistake – Zess T.’s House
    Replenishes 1 HP and 1 FP. (Mix incompatible ingredients)
    
    42. Mousse Cake – Zess T.’s
    Replenishes 15 FP. (Cook Cake Mix)
    
    43. Mushroom – Toad Bros. Bazaar
    Replenishes 5 HP.
    
    44. Mystic Egg – The Great Tree
    Replenishes 5 HP.
    
    45. Omelette Meal – Twilight Town
    Replenishes 5 HP and 5 FP. (Mystic Egg + Horsetail)
    
    46. Peachy Peach – Twilight Town
    Replenishes 1 HP and 2 FP.
    
    47. Shroom Cake – Zess T.’s House
    Replenishes 10 HP and 10 FP. (Mushroom + Cake Mix)
    
    48. Shroom Crepe – Zess T.’s House
    Replenishes 30 HP and 20 FP. (Ultra Shroom + Cake Mix)
    
    49. Shroom Fry – Zess T.’s House
    Replenishes 6 HP and 2 FP. (Mushroom + Super Shroom)
    
    50. Shroom Roast – Zess T.’s House
    Replenishes 15 HP and 5 FP. (Life Shroom + Slow Shroom)
    
    51. Shroom Steak – Replenishes 30 HP and 10 FP
    Cook an Ultra Shroom
    
    52. Snow Bunny – Zess T.’s House
    Refills 30 HP but freezes you. (Golden Leaf + Ice Storm)
    
    53. Space Food – Zess T.’s House
    Replenishes 5 HP. (Dried Flowers + A variety of foods)
    
    54. Spaghetti – Zess T.’s House
    Replenishes 6 HP and 4 FP. (Cook Fresh Pasta)
    
    55. Spicy Pasta – Zess T.’s House
    Replenishes 10 HP and 10 FP. (Fresh Pasta + Hot Sauce)
    
    56. Spicy Soup – Zess T.’s House
    Replenishes 4 HP and 7 FP. (Cook a Fire Flower)
    
    57. Super Shroom – Westside Goods
    Replenishes 10 HP.
    
    58. Tasty Tonic – Toad Bros. Bazaar
    Cures poison anther ailments.
    
    59. Turley Leaf – Niff T.’s Shop
    Replenishes 3 FP.
    
    60. Ultra Shroom – Underground Shop
    Replenishes 50 HP.
    
    61. Whacka Bump – Keelhaul Key
    Replenishes 25 HP and 25 FP.
    
    62. Zess Cookie – Zess T.’s House
    Replenishes 15 HP and 15 FP. (Cake Mix + Gradual Syrup)
    
    63. Zess Deluxe – Zess T.’s House
    
    Replenishes 40 HP and 40 FP. (Golden Leaf + Whacka Bump)
    
    64. Zess Dinner – Zess T.’s House
    Replenishes 10 HP and 10 FP. (Mushroom + Horsetail)
    
    65. Zess Frappe – Zess T.’s House
    Replenishes 20 HP. (Maple Syrup + Ice Storm)
    
    66. Zess Special – Zess T.’s House
    Replenishes 20 HP and 20 FP. (Ultra Shroom + Slow Shroom)
    
    67. Zess Tea – Zess T.’s House
    Replenishes 20 FP. (Steep a Golden Leaf)
    
    d. Support Items
    
    1. Couple’s Cake – Zess T.’s House
    Slowly Refills HP. You can’t eat it alone. (Snow Bunny + Spicy Soup
    
    2. Dizzy Dial – Westside Goods
    Makes all enemies dizzy, decreasing their accuracy.
    
    3. Gradual Syrup – Underground Shop
    Makes allies recover FP gradually for a brief period.
    
    4. Hot Sauce – Glitzville
    A popular sauce with captivating spiciness
    
    5. Mini Mr. Mini – Pungent’s Shop
    Briefly shrinks enemies, dropping their attack power.
    
    6. Mr. Softener – Niff T.’s Shop
    Softens up enemies for a bit, decreasing their defense.
    
    7. Power Punch – Souvenir Shop
    Boosts your partner’s attack power by adding buffness.
    
    8. Ruin Powder – Northwinds Mart
    Confuses all enemies, hindering their attacks.
    
    9. Shroom Broth – Zess T.’s House
    Gradually replenishes HP. (Slow Shroom + Golden Leaf)
    
    10. Sleepy Sheep – Toad Bros. Bazaar
    Temporarily puts all enemies to sleep, immobilizing them.
    
    11. Slow Shroom – Underground Shop
    Makes allies recover HP gradually for a brief period.
    
    12. Spite Pouch – Twilight Shop
    Briefly does half-damage to all foes who attack directly.
    
    13. Stop Watch – Twilight Shop
    Temporarily immobilizes all enemies.
    
    e. Other Items
    
    1. Fright Mask – Toad Bros. Bazaar
    Summons a scary spirit to chase some enemies away.
    
    2. Inn Coupon – Various Locations
    Lets you stay one free night at the inn.
    
    3. Mystery – Pungent’s Shop
    Who knows what this does? Take a chance and find out!
    
    4. Poison Shroom – Zess T.’s House
    Eat it and itson you! (Slow Shroom + Inky Sauce)
    
    5. Trial Stew – Zess T.’s House
    Yields incredible results. (Couple’s Cake + Poison Shroom)
    
    f. Important Items (MAY CONTAIN SPOILERS)
    
    1. Autograph – Excess Express
    The autograph of the Excess Express Engineer
    
    2. Battle Trunks – The Glitz Pit
    Trunks some wrestler wore to tatters.
    
    3. Black Key – Various Locations
    A strange black key… but what could it be for?
    
    4. Blanket – Excess Express
    The conductor’s blanket. Without this, he’s freezing.
    
    5. Blimp Ticket – Rogueport
    A ticket for the airship that travels to Glitzville.
    
    6. Blue Key – The Great Tree
    A key that opens the blue cell door.
    
    7. Blue Potions – X-Naut Fortress
    A lovely colored potion. What kind of effect will it have?
    
    8. Box – Rogueport (Trouble #2)
    The thing McGoomba asked you to deliver to Goomfrey.
    
    9. Briefcase – Excess Express
    A heavy briefcase with Nitro Honey Syrup specs inside.
    
    10. Card Key – X-Naut Fortress
    A card key that opens a door in the X-Naut base.
    
    11. Cave Key – Pirate’s Grotto
    A key that opens a door inside the cave.
    
    12. Champ’s Belt – The Glitz Pit
    The Champ’s belt you earned when you beat Rawk Hawk.
    
    13. Chuckola Cola – Keelhaul Key
    Flavio’s treasured beverage. (Actually, it’s Bobbery’s!)
    
    14. Cog – X-Naut Fortress
    A cog needed to operate the crane.
    
    15. Contact Lens – Toad Bros. Bazaar
    An aid for poor vision. Does Mario really need this?
    
    16. Cookbook – Creepy Steeple
    A rather old cookbook penned by Maitre Delish.
    
    17. Data Disk – X-Naut Fortress
    A disk from Grodus‘s room. What kind of data is on it?
    
    18. Dubious Paper – The Glitz Pit
    A letter that looks like it has lots of important stuff in it.
    
    19. Elevator Key – Various Locations
    A card key that operates an elevator.
    
    20. Floodgate – Pirate’s Grotto
    A handle used to open the floodgates.
    
    21. Galley Kettle – Excess Express
    An empty stewpot. This thing looks like it was licked clean.
    
    22. Gold Bar - Underground Shop (Will get it for free at any shop when you have
    accumulated 100 shop points)
    A gold bar.
    
    23. Gold Bar x3 - Underground Shop (Will get it for free at any shop when you
    have accumulated 300 shop points)
    Three gold bars.
    
    24. Gold Card - Rogueport (Trouble Center)
    A parlor card that lets you play the Tube Game.
    
    25. Gold Ring - Excess Express
    The ring that Toodles lost. It looks quite expensive.
    
    26. Goldbob's Permission - Poshley Heights
    Goldbob's user's manual for the Fahr Outpost cannon.
    
    27. Green Potion - X-Naut Fortress
    A pretty-colored potion. What kind of effect will it have?
    
    28. House Key - Rogueport (Trouble #1)
    A key to a house. Whoever lost it probably needs it back.
    
    29. Lottery Pick - Rogueport
    A lottery ticket from Lucky's booth.
    
    30. Moon Stone - Shhwonk Fortress
    A mystical stone shaped like the moon.
    
    31. Necklace - Boggly Woods
    Flurrie's favorite necklace.
    
    32. Old Letter - Rogueport
    The letter Scarlette wrote to Bobbery on her deathbed.
    
    33. Palace Key - Palace of Shadow
    A key used in the Palace of shadow.
    
    34. Platinum Card - Poshley Heights (Trouble #23)
    A parlor card that lets you play the Boat Mode game
    
    35. Present - Poshley Heights (Trouble #29)
    The thing Bub asked you to deliver to Sylvia.
    
    36. Puni Orb - The Great Tree
    The emblem of a Puni leader, given to you by the elder,
    
    37. Ragged Diary - Excess Express
    The diary the ghost kept. You shouldn't read it. (Note: If you do read it,
    you'll get a "Game Over" and will have to start from when you last saved)
    
    38. Red Key - The Great Tree
    A key that opens the red cell door.
    
    39. Red Potion - X-Naut Fortress
    A vividly colored potion, What kind of effect will it have?
    
    40. Routing Slip - Twilight Town (Trouble #17)
    A Silver CLub routing slip. It's so well use, it's tattered.
    
    41. Shell Earrings - Excess Express
    Earrings lost by the waitress. They remind her of her ex.
    
    42. Shine Sprite - Various Locations
    A mysterious, poweful object. Collecting these will help!
    
    43. Silver Card - Pit of 100 Trials (Trouble #12)
    A parlor card that lets you play the Plane Mode game.
    
    44. Skull Gem - Keelhaul Galleria
    The pride of Flavio's family. Can it be set into Skull Rock.
    
    45. Special Card - Hooktail Castle (Trouble #7)
    A parlor card that lets you play the Plane Mode game.
    
    46. Star Key - Palace of Shadow
    A strange, star-shaped stone.
    
    47. Star Piece - Various Locations
    A lovely piece of a star
    
    48. Station Key - Riverside Station
    A key that opens a door in the station.
    
    49. Steeple Key - Creepy Steeple
    A key that opens a door in Creepy Steeple.
    
    50. Strange Sack - Pit of 100 Trials
    A sack that lets you carry 20 items at a time.
    
    51. Sun Stone - Shhwonk Fortress
    A mystical stone shaped like the sun
    
    52. Super Luigi - Toad Bros. Bazaar
    "Super Luigi: Book 1" Super popular! Now on sale!
    
    53. Super Luigi 2 - Toad Bros. Bazaar
    "Super Luigi: Book 2" Manager's Pick!!!
    
    54. Super Luigi 3 - Toad Bros. Bazaar
    "Super Luigi: Book 3" This month's best-seller!!!
    
    55. Super Luigi 4 - Toad Bros. Bazaar
    "Super Luigi: Book 4" The fan favorite!!!
    
    56. Super Luigi 5 - Toad Bros. Bazaar
    "Super Luigi: Book 5" Coming sonn to theaters!!!
    
    57. Superbombbomb - Twilight Town
    Won't Vivian get punished if she doesn't find this?
    
    58. The Letter "P" - Creepy Steeple
    A letter needed to get Mario's name and bosy back.
    
    59. Train Ticket - Rogueport
    A ticket for the ritzy train to Poshley Heights.
    
    60. Up Arrow - Hooktail Castle
    It's unclear what this means. You should ask somebody.
    
    61. Vital Paper - The Glitz Pit
    This... looks like something very important and complicated.
    
    62. Wedding Ring - Keelhaul Key & Rogueport (Trouble #21)
    A pricey ring, the symbo0l of Frankie and Francesca's love.
    
    63. Wrestling Mag - The Glitz Pit
    A mag that Jolene returned. Deliver it to Toodles.
    
    64. Yellow Potion - X-Naut Fortress
    A pale-colored potion. What kind of effect will it have?
    
    g. Status effects
    
    1. Allergic - Removes all other status effects (negaive and positive).
    
    2. ATK-Up - Raises attack power.
    
    3. Burned - Deals fire damage at the end of every turn.
    
    4. Charged - Raises power for next attack.
    
    5. Confused - Causes character to ignore commands.
    
    6. DEF-Down - Lowers defense.
    
    7. DEF-Up - Raises defense.
    
    8. Dizzy - Lowers accuracy.
    
    9. Dodgy - Enables character to avoid most attacks.
    
    10. Electrified - Inflicts damage on enemies that attack directly.
    
    11. Fast - Enables 2 attacks per turn
    
    12. Frozen - Disables movement and actions
    
    13. Gradual FP - Recovers flower points gradually
    
    14. Gradual HP - Recovers heart points gradually
    
    15. Huge - Raises attack power
    
    16. Immobilized - Disables all actions
    
    17. Knocked Out - Ends character's participation in battle. (If Mario gets
    knocked out, you'll have to start from your last save point)
    
    18. Payback - Deals damage to direct attackers.
    
    19. Poison - Deals damage at the end of every turn.
    
    20. Sleepy - Disables all actions. (Negated when character is attacked)
    
    21. Slow - Limits actions to every other turn.
    
    22. Tiny - Lowers attack power.
    
    XIII. Shop List
    
    a. Buy
    
    Toad Bros. Bazaar (Rogueport Plaza):
    Fire Flower - 10 coins
    Fright Mask - 5 coins
    Honey Syrup - 5 coins
    Mushroom - 5 coins
    Sleepy Tonic - 8 coins
    Tasty Tonic - 3 coins
    
    Westside Goods (Rogueport - West Side):
    Dizzy Dial - 12 coins
    Dried Shroom - 2 coins
    Life Shroom - 50 coins
    Super Shroom - 20 coins
    Thunder Bolt - 10 coins
    Volt Shroom - 10 coins
    
    Underground Shop (Rogueport Sewers):
    Gold Bar - 110 coins
    Gold Bar X 3 - 350 coins
    Gradual Syrup - 15 coins
    Jammin’ Jelly - 200 coins
    Slow Shroom - 15 coins
    Ultra Shroom - 200 coins
    
    Niff T.’s Shop (Petalburg):
    Courage Shell - 5 coins
    Fire Flower - 8 coins
    Honey Syrup - 5 coins
    Mr. Softener - 8 coins
    Mushroom - 3 coins
    POW Block - 5 coins
    
    Pungent’s Shop (Boggly Woods - The Great Tree):
    Honey Syrup - 5 coins
    HP Drain - 10 coins
    Ice Storm - 15 coins
    Mini Mr. Mini - 8 coins
    Mushroom - 3 coins
    Mystery - 3 coins
    
    Souvenir Shop (Glitzville):
    Earth Quake - 15 coins
    Point Swap - 5 coins
    Power Punch - 15 coins
    Repel Cape - 15 coins
    Super Shroom - 15 coins
    Thunder Bolt - 12 coins
    
    Hot Dog Stand (Glitzville):
    Hot Dog - 10 coins
    
    Ratooey (Glitzville - After completing the “Secret Code” Trouble):
    Hot Sauce - 10 coins
    
    Twilight Shop (Twilight Town):
    Life Shroom - 40 coins
    Maple Syrup - 20 coins
    Spite Puch - 10 coins
    Stop Watch - 30
    Super Shroom - 15 coins
    Thunder Rage - 20 coins
    
    Keelhaul Galleria (Keelhaul Key)
    Fire Flower - 5 coins
    Fright Mask - 2 coins
    Honey Syrup - 3 coins
    Ice Storm -  15 coins
    Sleepy Sheep - 10 coins
    Super Shroom - 15 coins
    
    Sales Stall (Excess Express):
    Boo’s Sheet - 20 coins
    Maple Syrup - 15 coins
    Mystery - 3 coins
    Super Shroom - 15 coins
    Tasty Tonic - 3 coins
    Thunder Rage - 15 coins
    
    Souvenir Shop (Poshley Heights):
    Fresh Pasta - 50 coins
    
    Northwinds Mart (Fahr Outpost):
    Ice Storm - 6 coins
    Maple Syrup - 20 coins
    Ruin Powder - 15 coins
    Shooting Star - 30 coins
    Stop Watch - 12 coins
    Super Shroom - 20 coins
    Thunder Rage - 20 coins
    
    Charlieton (Pit of 100 Trials):
    (Prices will become more expensive as you progress)
    Fire Flower - 10 coins
    Honey Syrup - 10 coins
    
    Maple Syrup - 2- coins
    Mushroom - 5 coins
    Super Shroom - 20 coins
    Thunder Rage - 20 coins
    
    Charlieton (Rogueport Plaza - After Chapter 1):
    Attack FX C Badge - 120
    Boo’s Sheet - 24 coins
    Double Pain Badge - 36 coins
    Dried Shroom - 2 coins
    Earthquake - 18 coins
    Hammerman Badge - 180 coins
    Jammin’ Jelly - 120 coins
    Jumpman Badge - 180 coins
    Mega Rush Badge - 60 coins
    Repel Cape - 18 coins
    Shooting Star - 36 coins
    Slow Go Badge - 12 coins
    Stop Watch - 24 coins
    Timing Tutor Badge - 120 coins
    
    Ultra Shroom - 120 coins
    W Emblem Badge - 360 coins
    
    Dazzle (Rogueport Sewers):
    Attack FX P Badge - 1 star piece (S.P.)
    Chill Out Badge - 2 S.P.
    Flower Finder Badge - 6 S.P.
    Flower Saver Badge - 10 S.P.
    Flower Saver P Badge - 10 S.P.
    Happy Flower Badge - 4 S.P.
    Happy Heart Badge - 4 S.P.
    Happy Heart P Badge - 4 S.P.
    Heart Finder Badge - 6 S.P.
    Item Hog Badge - 5 S.P.
    Peekaboo Badge - 7 S.P.
    Power Plus Badge - 15 S.P.
    Power Plus P Badge - 15 S.P.
    Pretty Lucky Badge - 3 S.P.
    Quick Change Badge - 8 S.P.
    
    Lovely Howz of Badges (Rogueport Plaza):
    (Regular price/Sale price (when on counter))
    FP Drain - 100/70 coins
    Happy Flower - 150/105 coins
    Last Stand - 50/35 coins
    Last Stand P - 50/35 coins
    Piercing Blow - 75/52 coins
    Power Jump - 50/35 coins
    Simplifier - 50/35 coins
    Super Appeal - 50/35 coins
    Unsimplifier - 50/35 coins
    (Available after Ch.1)
    Close Call - 100/70 coins
    Close Call P - 100/70 coins
    Sleepy Stomp - 75/52 coins
    (Available after Ch. 2)
    First attack - 100/70 coins
    Power Rush - 50/35 coins
    Pretty Lucky P - 150/105 coins
    (Available after Ch. 3)
    Ice Smash - 75/52 coins
    Power Rush P - 50/35 coins
    Shrink Stomp - 75/52 coins
    (Available after Ch. 4)
    Damage Dodge - 150/105 coins
    Head Rattle - 100/70 coins
    Soft Stomp - 75/52 coins
    (Available after Ch. 5)
    Damage Dodge P - 150/105 coins
    Fire Drive - 100/70 coins
    Super Appeal P - 50/35
    (Available after Ch. 6)
    Attack FX P - 100/70 coins
    
    Pianta Parlor (Rogueport - West Side)
    1 token - 3 coins at token machine
    (you can also get tokens by playing the slot machine or mini-games)
    Cake Mix - 6 tokens
    FP Plus Badge - 100 tokens
    Gold Bar X 3 - 234 tokens
    Hammer Throw Badge - 50 tokens
    HP Plus Badge - 100 tokens
    HP Plus P Badge - 200 tokens
    Jammin’ Jelly - 67 tokens
    Maple Syrup - 14 tokens
    Money Money Badge - 234 tokens
    Multibounce Badge - 50 tokens
    Power Jump Badge - 34 tokens
    Power Rush Badge - 34 tokens
    Power Rush P Badge - 34 coins
    Power Smash Badge - 34 tokens
    Quake Hammer Badge - 67 tokens
    Refund Badge - 34 tokens
    Super Appeal Badge - 34 tokens
    Super Shroom - 10 tokens
    Tornado Jump Badge - 67 tokens
    Ultra Shroom - 67 tokens
    
    Merlee’s House (Rogueport Sewers):
    (Merlee can charm you for a price. This will give you various bonuses randomly
    in battles. The frequency of these bonuses depends on the “Path” you take.)
    Cheap Path - 5 coins
    Normal Path - 20 coins
    Special Path - 50 coins
    
    b. Premium Sell
    
    This list shows where to sell certain items for the best prices.
    
    Toad Bros. Bazaar (Rogueport Plaza):
    Fresh Pasta - sells for 53 coins
    
    Underground Shop (Rogueport Sewers):
    Coconut Bomb - 8 coins
    Courage Meal - 20 coins
    Egg Bomb - 15 coins
    Poison Shroom - 25 coins
    Zess Dynamite - 40 coins
    
    Niff T.’s Shop (Petalburg):
    Koopasta - 60 coins
    Koopa Bun - 10 coins
    Koopa Tea - 4 coins
    Sleepy Sheep - 10 coins
    
    Pungent’s Shop (Boggly Woods - The Great Tree):
    Fright Mask - 4 coins
    Life Shroom - 43 coins
    Power Punch - 17 coins
    Super Shroom - 14 coins
    Ultra Shroom - 75 oins
    
    Souvenir Shop (Glitzville):
    Zess Deluxe - 75 coins
    Zess Dinner - 15 coins
    Zess Special - 25 coins
    
    Twilight Shop (Twilight Town):
    Dried Shroom - 4 coins
    Jelly Ultra - 200 coins
    Mistake - 3 coins
    
    Keelhaul Galleria (Keelhaul Key):
    Hot Dog - 13 coins
    Icicle Pop - 20 coins
    Snow Bunny - 15 coins
    Tasty Tonic - 5 coins
    Zess Frappe - 35 coins
    
    Sales Stall (Excess Express):
    Cake Mix - 8 coins
    Coconut - 4 coins
    Dried Bouquet - 17 coins
    Golden Leaf - 7 coins
    Horsetail - 5 coins
    Hot Sauce - 15 coins
    Keel Mango - 4 coins
    Mystic Egg - 6 coins
    Peachy Peach - 8 coins
    Turtley Leaf - 5 coins
    
    Northwinds Mart (Fahr Outpost):
    Fire Flower - 8 coins
    Fire Pop - 24 coins
    Inky Sauce - 15 coins
    Spicy Pasta - 60 coins
    Spicy Soup - 20 coins
    
    c. Shop Points
    (Whenever you buy something at an item shop, you get one shop point. When you
    get enough shop points, you get a free item (Note: Some shops like Charlieton,
    Hot Dog Stand, Badge Shops, etc. don’t give points). Shop points also carry
    over between shops, so you don’t have to buy from one particular store.)
    
    Mushroom - 10 points
    Ice Sotrm - 20 points
    Super Shroom - 30 points
    Thunder Rage - 50 points
    Shooting Star - 70 points
    Gold Bar - 100 Points
    Life Shroom - 150 points
    Ultra Shrom - 200 points
    Jammin’ Jelly - 250 points
    Gold Bar X 3 - 300 points
    
    XIV. Zess T.’s Menu
    (when you give her Maitre Delish’s cookbook (see: Trouble Center), you’ll be
    able to cook with two items.)
    
    Choco Cake:
    Cake Mix + Inky Sauce
    Mousse Cake + Inky Sauce
    
    Coco Candy:
    Cake Mix + Coconut
    
    Coconut:
    Dried Flowers + Coconut Bomb
    
    Coconut Bomb:
    Coconut + Fire Flower
    
    Couple’s Cake:
    Snow Bunny + Spicy Soup
    
    Courage Meal:
    Courage Shell + Zess Deluxe
    Courage Shell + Zess Dinner
    Courage Shell + Zess Special
    
    Courage Shell:
    Dried Flowers + Courage Meal
    Point Swap + Mr. Softener
    
    Dried Shroom:
    Life Shroom + Mr. Softener
    Mushroom + Mr. softener
    Super Shroom + Mr. Softener
    Ultra Shroom + Mr. Softener
    
    Earth Quake
    Point Swap + Thunder Bolt
    
    Egg Bomb (50% Chance of success, otherwise will be Dizzy Dial or Peachy Peach):
    Dried Flowers + Zess Dynamite
    Mystic Egg + Fire Flower
    
    Electro Pop:
    Cake Mix + Volt Shroom
    
    Fire Flower (50% chance of success):
    Point Swap + Ice Storm
    
    Fire Pop:
    Cake Mix + Fire Flower
    Cake Mix + Hot Sauce
    
    Fresh Juice (50% chance of success):
    Gradual Syrup
    Honey Syrup
    Jammin’ Jelly
    Keel Mango
    Maple Syrup
    Peachy Peach
    Gradual Syrup + Turtley Leaf
    Honey Syrup + Gradual Syrup
    Honey Syrup + Jammin’ Jelly
    Honey Syrup + Maple Syrup
    Honey Syrup + Turtley Leaf
    Jammin’ Jelly + Gradual Syrup
    Jammin’ Jelly + Turtley Leaf
    Keel Mango + Coconut
    Maple Syrup + Gradual Syrup
    Maple Syrup + Turtley Leaf
    Peachy Peach + Coconut
    Turtley Leaf + Coconut
    
    Fried Egg (50% chance of success):
    Mystic Egg
    
    Fried Shroom (50% chance of success):
    Dried Shroom (after getting cookbook (CB))
    Mushroom
    Poison Shroom (CB)
    Super Shroom
    Volt Shroom
    Dried Shroom + Fire Flower
    Dried Shroom + Volt Shroom
    Mushroom + Dried Shroom
    
    Fruit Parfait:
    Gradual Syrup + Keel Mango
    Honey Syrup + Keel Mango
    Honey Syrup + Peachy Peach
    Jammin’ Jelly + Keel Mango
    Jammin’ Jelly + Peachy Peach
    Keel Mango + Peachy Peach
    Maple Syrup + Keel Mango
    Maple Syrup + Peachy Peach
    
    Gold Bar:
    Point Swap + Gold Bar X 3
    
    Healthy Salad:
    Golden Leaf + Turtley Leaf
    Turtley Leaf + Horsetail
    
    Heartful Cake:
    Cake Mix + Ruin Powder
    Turtley Leaf + Horsetail
    
    Honey Candy:
    Honey Syrup + Cake Mix
    
    Honey Shroom (50% chance of success):
    Honey Syrup + Volt Shroom
    Mushroom + Honey Syrup
    
    Honey Super:
    Life Shroom + Honey Syrup
    Super Shroom + Honey Syrup
    
    Honey Syrup:
    Point Swap + Gradual Syrup
    Point Swap + Mushroom
    
    Honey Ultra:
    Ultra Shroom + Honey Syrup
    
    Ice Storm:
    Point Swap + Fire Flower
    
    Icicle Pop:
    Honey Syrup + Ice Storm
    
    Ink Pasta:
    Fresh Pasta + Inky Sauce
    Inky Sauce + Koopasta
    Inky Sauce + Spaghetti
    Inky Sauce + Spicy Pasta
    
    Inky Sauce:
    Hot Sauce + Fresh Juice
    Hot Sauce + Koopa Tea
    Hot Sauce + Shroom Broth
    Hot Sauce + Turtley Leaf
    Hot Sauce + Zess Tea
    Tasty Tonic + Hot Sauce
    
    Jammin’ Jelly:
    Point Swap + Ultra Shroom
    
    Jelly Shroom:
    Jammin’ Jelly + Cake Mix
    
    Jelly Super:
    Life Shroom + Jammin’ Jelly
    Super Shroom + Jammin’ Jelly
    
    Jelly Ultra:
    Ultra Shroom + Jammin’ Jelly
    
    Koopam Bun:
    Keel Mango + Turtley Leaf
    
    Koopa Tea (50% chance of success):
    Turtley Leaf
    
    Koopasta (50% chance of success):
    Fresh Pasta + Turtley Leaf
    Turtley Leaf + Spaghetti
    
    Love Pudding:
    Mystic Egg + Mango Delight
    
    Mango Delight:
    Keel Mango + Cake Mix
    Life Shroom + Maple Syrup
    Super Shroom + Maple Syrup
    
    Maple Shroom:
    Maple Syrup + Volt Shroom
    Mushroom + Maple Syurp
    
    Maple Super:
    Super Shroom + Maple Syrup
    
    Maple Syrup:
    Point Swap + Super Shroom
    
    Maple Ultra:
    Ultra Shroom + Maple Syrup
    
    Meteor Meal:
    Shooting Star + Shroom Fry
    Shooting Star + Shroom Roast
    Shooting Star + Shroom Steak
    
    Mini Mr. Mini:
    Point Swap + Power Punch
    
    Mousse Cake:
    Cake Mix
    
    Mr. Softener:
    Point Swap + Courage Shell
    
    Mushroom:
    Dried Shroom + Hot Sauce
    Dried Shroom + Peachy Peach
    Dried Shroom + Power Punch
    Point Swap + Dried Shroom
    Point Swap + Gold Bar
    Point Swap + Honey Syrup
    Point Swap + Poison Shroom
    
    Omellete Meal:
    Life Shroom + Mystic Egg
    Mushroom + Mystic Egg
    Mystic Egg + Horsetail
    Super Shroom + Mystic Egg
    Ultra Shroom + Mystic Egg
    
    Peach Tart:
    Cake Mix + Peachy Peach
    
    Poison Shroom:
    Dried Bouquet + Trial Stew
    
    Power Punch:
    Point Swap + Mini Mr. Mini
    
    Random Item:
    Point Swap + Mystery
    
    Repel Cape:
    Point Swap + Boo’s Sheet
    
    Ruin Powder:
    Point Swap + Spite Pouch
    
    Shooting Star:
    Point Swap + Thunder Rage
    
    Shroom Broth:
    Golden Leaf + Poison Shroom
    
    Shroom Cake:
    Life Shroom + Cake Mix
    Mushroom + Cake Mix
    Super Shroom + Cake Mix
    
    
    Shroom Crepe:
    Ultra Shroom + Cake Mix
    
    Shroom Fry:
    Mushroom + Golden Leaf
    Mushroom + Turtley Leaf
    
    Shroom Roast:
    Life Shroom
    Slow Shroom
    Life Shroom + Volt Shroom
    Mushroom + Fire Flower
    Mushroom + Gradual Syrup
    Mushroom + Super Shroom
    Mushroom + Volt Shroom
    Super Shroom + Dried Shroom
    Super Shroom + Golden Leaf
    Super Shroom + Turtley Leaf
    Super Shroom + Volt Shroom
    
    Shroom Steak:
    Ultra Shroom
    Life Shroom + Dried Shroom
    Life Shroom + Golden Leaf
    Life Shroom + Turtley Leaf
    Mushroom + Life Shroom
    Mushroom + Ultra Shroom
    Super Shroom + Life Shroom
    Super Shroom + Ultra Shroom
    Ultra Shroom + Dried Shroom
    Ultra Shroom + Golden Leaf
    Ultra Shroom + Life Shroom
    Ultra Shroom + Turtley Leaf
    Ultra Shroom + Volt Shroom
    
    Sleepy Sheep (50% chance of success):
    Point Swap + Tasty Tonic
    
    Snow Bunny:
    Golden Leaf + Ice Storm
    
    Space Food:
    Dried Bouquet + Cake Mix
    Dried Bouquet + Choco Cake
    Dried Bouquet + Coco Candy
    Dried Bouquet + Coconut
    Dried Bouquet + Couple’s Cake
    Dried Bouquet + Egg Bomb
    Dried Bouquet + Electro Pop
    Dried Bouquet + Fire Pop
    Dried Bouquet + Fresh Pasta
    Dried Bouquet + Fruit Parfait
    Dried Bouquet + Golden Leaf
    Dried Bouquet + Healthy Salad
    Dried Bouquet + Heartful Cake
    Dried Bouquet + Honey Candy
    Dried Bouquet + Honey Shroom
    Dried Bouquet + Honey Super
    Dried Bouquet + Honey Ultra
    Dried Bouquet + Horsetail
    Dried Bouquet + Hot Dog
    Dried Bouquet + Ink Pasta
    Dried Bouquet + Jelly Candy
    Dried Bouquet + Jelly Shroom
    Dried Bouquet + Jelly Super
    Dried Bouquet + Jelly Ultra
    Dried Bouquet + Keel Mango
    Dried Bouquet + Koopa Bun
    Dried Bouquet + Koopasta
    Dried Bouquet + Love Puddin
    Dried Bouquet + Mango Delight
    Dried Bouquet + Maple Super
    Dried Bouquet + Maple Shroom
    Dried Bouquet + Maple Ultra
    Dried Bouquet + Meteor Meal
    Dried Bouquet + Mistake
    Dried Bouquet + Mousse Cake
    Dried Bouquet + Mystic Egg
    Dried Bouquet + Omelette Meal
    Dried Bouquet + Peach Tart
    Dried Bouquet + Peachy Peach
    Dried Bouquet + Poison Shroom
    Dried Bouquet + Shroom Cake
    Dried Bouquet + Shroom Crepe
    Dried Bouquet + Shroom Fry
    Dried Bouquet + Shroom Roast
    Dried Bouquet + Shroom Steak
    Dried Bouquet + Spaghetti
    Dried Bouquet + Spicy Pasta
    Dried Bouquet + Turtley Leaf
    Dried Bouquet + Zess Cookie
    Dried Bouquet + Zess Deluxe
    Dried Bouquet + Zess Dinner
    Dried Bouquet + Zess Special
    Dried Shroom + Dried Bouquet
    Life Shroom + Dried Bouquet
    Mushroom + Dried Bouquet
    Super Shroom + Dried Bouquet
    Ultra Shroom + Dried Bouquet
    
    Spaghetti (50% chance of success):
    Fresh Pasta
    
    Spicy Pasta:
    Fresh Pasta + Hot Sauce
    Hot Sauce + Koopasta
    Hot Sauce + Spaghetti
    
    Spicy Soup (50% chance of success):
    Dried Bouquet
    Fire Flower
    Horsetail (CB)
    Snow Bunny (CB)
    Dried Bouquet + Fire Flower
    Hot Sauce + Fire Flower
    
    Super Shroom:
    Point Swap + Life Shroom
    Point Swap + Maple Syrup
    Point Swap + Volt Shroom
    
    Tasty Tonic (50% chance of success):
    Coconut
    Hot Sauce (CB)
    Honey Syrup + Hot Sauce
    Hot Sauce + Peachy Peach
    Jammin’ Jelly + Hot Sauce
    Maple Syrup + Hot Sauce
    Point Swap + Sleepy Sheep
    
    Thunder Bolt:
    Point Swap + Earth Quake
    
    Thunder Rage (50% chance of success):
    Dried Bouquet + Volt Shroom
    Point Swap + Shooting Star
    
    Trial Stew:
    Couple’s Cake + Poison Shroom
    
    Ultra Shroom:
    Point Swap + Jammin’ Jelly
    
    Volt Shroom (50% chance of success):
    Life Shroom + Thunder Bolt
    Life Shroom + Thunder Rage
    Mushroom + Thunder Bolt
    Mushroom + Thunder Rage
    Super Shroom + Thunder Bolt
    Super Shroom + Thunder Rage
    Ultra Shroom + Thunder Bolt
    Ultra Shroom + Thunder Rage
    
    Zess Cookie (50% chance of success):
    Gradual Syrup + Cake Mix
    Maple Syrup + Cake Mix
    Mystic Egg + Cake Mix
    
    Zess Deluxe:
    Golden Leaf + Whacka Bump
    Healthy Salad + Shroom Steak
    Ultra Shroom + Fresh Pasta
    
    Zess Dinner (50% chance of success):
    
    Coconut + Spicy Pasta
    Fresh Pasta + Coconut
    Fresh Pasta + Healthy Salad
    Healthy Salad + Fried Shroom
    Healthy Salad + Koopasta
    Healthy Salad + Spaghetti
    Life Shroom + Fire Flower
    Life Shroom + Gradual Syrup
    Life Shroom + Horsetail
    Meteor Meal + Fruit Parfait
    Mushroom + Horsetail
    Mystic Egg + Fresh Pasta
    Super Shroom + Fire Flower
    Super Shroom + Gradual Syrup
    Super Shroom + Horsetail
    Super Shroom + Keel Mango
    Super Shroom + Peachy Peach
    Ultra Shroom + Keel Mango
    
    Zess Dynamite:
    Egg Bomb + Coconut Bomb
    
    Zess Frappe:
    Jammin’ Jelly + Ice Storm
    Maple Syrup + Ice Storm
    
    Zess Special:
    Dried Shroom + Fresh Pasta
    Healthy Salad + Ink Pasta
    Health Salad + Shroom Roast
    Health Salad + Spicy Pasta
    Life Shroom + Fresh Pasta
    Whacka Bump
    Golden Leaf + Whacka Bump
    Mushroom + Fresh Pasta
    Super Shroom + Fresh Pasta
    Ultra Shroom + Fire Flower
    Ultra Shroom + Gradual Syrup
    Ultra Shroom + Horsetail
    Ultra Shroom + Peachy Peach
    
    Zess Tea (50% chance of success):
    Golden Leaf
    Maple Syrup + Jammin’ Jelly
    
    Mistake:
    Any Combination that is not mentioned in this section will turn into a mistake
    
    XV. Super Luigi
    
    “Have you ever experienced a time when no matter how hard you tried, you
    failed, and the time you spent wasted?” If you ever feel such pangs of regret,
    try to remember this tale… the story of a young man’s quest to save a sweet
    princess.
    
    This is the Story of Luigi’s adventures, told from different people.
    
    a. Super Luigi I: “The Quest Begins”
    
    Luigi’s story: “…My big brother [Mario] got a letter from Princess Peach and
    took off. Left behind as usual, I was cooking a snack at home when another
    letter arrived. We don’t get so much mail, so I was thinking “Huh?” This is
    what the letter said:
    
    `Sirs! My name is Crepe. I am a cabinet minister in the far-off Waffle Kingdom.
    Our land has been attacked by the Chestnut King, who took our Princess Éclair.
    I ask, nay, BEG for your assistance! The Waffle Kingdom needs your skills. I
    humbly request your prompt response, sirs.
    
    Sincerely,
    Crepe’
    
    …Well, I don’t remember it exactly, but I think it went something like that.
    With Mario gone, it fell to me to answer this plea! Hesitating only a teensy
    bit, I headed to the Waffle Kingdom to investigate. Oh, no, first I wrote a
    note to myself about what I was cooking. Then I left. Once I reached the Waffle
    Kingdom, I met Minister Crepe, who filled me in. The Chestnut King had
    kidnapped Princess Éclair and vanished. Apparently, though, some oracle said a
    Marvelous Compass could locate her. This Marvelous Compass had been broken into
    seven parts by an ancient curse… and those parts had been scattered across the
    land… Each part of the Marvelous Compass was said to point to the next. And
    since one of the parts was embedded in the tiara worn by the princess… I
    surmised that one I collected all the parts, I’d find her! Smart, huh? The
    minister gave me the compass base spoken of in Waffler fables… When it
    activated, the entire thing lit right up, indicating the deep south… It was
    pointing me toward Rumblebump Volcano on the Pudding Continent! …Its probably
    gonna be pretty dangerous, but I gotta rescue that princess!
    
    “Official” story:
    
           “The day dawned like any other, but little did Luigi know the letter he
    was about to receive would forever change his destiny.
    
    `-Sir Luigi-
           Danger besets us on all sides, and we beg your help! The foul Chestnut
    King has stolen our treasure: our fair princess.’
    
           The letter was from Minister Crepe of the Waffle Kingdom, a man aware of
    Luigi’s many adventures. He knew only Luigi could save them.
    
           Charged with this dire task, Luihi wased no time curtailing the heroic
    meal he was making. Then he packed for his deadly journey.
    
           Knowing that his older, though less talented, brother was a no-doubt
    inconsequential errand, Luigi took a moment to leave a note.
    
           `Mix a Keel Mango with a Peachy Peach to whip up a Fruit Parfait.’ These
    cryptic words were all Luigi wrote before leaving.
    
           Upon reaching the Waffle Kingdom, Luigi was greeted by pure misery, an
    endless flow of tears over the kidnapping of Princess Éclair.
    
           Arriving at the castle, Luigi was greeted by Minister Crepe, who
    carefully handed him a compass base with one intact section.
    
           `Our land had a second treasure: the Marvelous Compass. Find its seven
    parts, and find Éclair.’ So it began…”
    
    b. Super Luigi II: “Allies in Adventure”
    
    Luigi’s story: “…As soon as my ship docked on the Pudding Continent, I set out
    for the Volcano. To reach my destination, I spent several days fording through
    dense jungle… Scary beasts were all over! More than once I thought I was done
    for! I may have screamed a bit. To scare them off, you know. But as fate would
    have it… A Blooper named Blooey heard me shrieking and found me in this one
    town. Blooey was on a journey of his own, but he joined me after hearing my
    tale. Now, Blooey’s a madman. Back in his hometown, they call him `White
    Torpedo’! Yeah he’s a tough guy. Anyway, he helped me fight to Rumblebump
    Volcano. This place was all about bubbling lava pools and heat that’d make the
    sun sweat. AND, this place was lousy with evil traps designed to protect the
    compass piece. The scariest one of all was this gigantic 100-foot-tall statue
    that stomped around. Now, the weakness of this statue was a red gem on its
    forehead… Now, I can jump high, but not high enough to reach this thing by a
    long shot. So I came up with this plan for Blooey to hit that weak spot! `All
    you, man!’ I said! I waited for a pause in the statue’s movements and hucked
    Blooey up there! And bull’s-eye! The White Torpedo saved the day! That jewel
    got whacked! It was a critical hit, and that stone statue toppled and crumbled
    into pieces! Once that was done, it was an easy stroll to the room where the
    treasure was. Unfortunately, Princess Éclair was nowhere to be found… But I got
    another piece of the Marvelous Compass, and put it in the base… Now the compass
    pointed west, to Plumpbelly Village on the Strudel Continent. So I set sails
    once again…”
    
    “…Once we made landfall on the strudel Continent, we made for Plumpbelly
    Village. Once we got there, though, we immediately noticed that something was
    wrong. We learned from the mayor that the town was ruled by a giant snake named
    Hizza! He said his own daughter was gonna be offered up as a sacrifice to this
    beast, too! So, of course, being heroic, I offered myself up to go in her
    stead! Brave, huh? Now, the custom was for sacrifices to be dressed as brides,
    so I got all dressed up… I was one hot sacrifice. I looked so good, I fooled
    our foes and got in Hizza’s lair. It was kind of rough fighting in that gown,
    but I managed. Chiffon really chafes! I finally found Hizza… and the snake had
    a second head on its tail! Talk about scary!I fainted real quick, but when I
    came to, I managed to distract both heads… It reared up, fangs bared to attack,
    and at that moment I deftly lunged left! His gaping mouths smashed into one
    another… and he vanished in a cloud of smoke! A shining plate fell down on the
    spot where Hizza’s body had been coiled… Yes! Another compass piece! I set it,
    and it pointed east, to Circuit Break Island! Just as I was about to leave
    town, the mayor asked me to stay and marry his daughter. I thought about it —-
    she was sorta cute —- but we ended up sneaking off the next morning. I mean, I
    still have to save Princess Éclair from the Chestnut King! And… when the
    Marvelous Compass activated this time, I heard somebody’s voice. It was so
    beautiful… I’m certain it was Princess Éclair’s voice! My heart began to race!
    That’s when I realized it: Princess Éclair… I think I… Oh! I kinda zoned out
    there. Umm… So, yeah. We set sail again after ditching town…”
    
    “Official” story:
    
           “`It’s a little warm,’ Luigi muttered, the sweat dripping from his brow
    as he followed the compass up Rumblebump Volcano’s side.
    
           `Must…find…the…secret…grotto.’ While Luigi had guts to spare, he did
    need a guide, and he found one in Blooey, a Blooper he met in town.
    
           Brave Blooey joined Luigi and proved instantly invaluable. With his aid,
    Luigi bested a statue that protected the treasure.
    
           That treasure was none other than a piece of the Marvelous Compass, a
    piece that pointed west to Plumpbelly Village.
    
           The second Luigi saw Plumpbelly Village, he knew something was amiss.
    All was woe and Luigi soon learned the reason why from the mayor.
    
           The town was at the mercy of a sinister serpent, who demanded
    sacrificial lasses. Buring with indignation, Luigi formed a team of liberators.
    
           A fierce Bob-omb warrior named Jerry joined his crew and chose, not
    surprisingly, to stick with Luigi for the duration of his quest for Éclair.
    
           Fortified by his allies, Luigi strode into the lair of the beast,
    a foul, two-headed snake. No time to think! Luigi sprang forth!
    
           Twin heads snapped at his heels, fangs dripping venom! Then, as one moth
    gaped wide to swallow Luigi, the other crept behind…
    
           Our hero sensed the treachery, and feinted before leaping! The heads
    collided, and the beast ate itself! The prize? A compass piece!
    
           The villagers begged their savior to stay with them, but a grim-faced
    Luigi pressed onward.”
    
    Blooey’s commentary: “…You heard his story right? Well, he did TRY to throw me,
    but he completely tripped! And what happens? I end up landing in lava! LAVA,
    man! You think that feels good? Thanks to him, you can stick a fork in me! I’m
    well-done! My pale skin’s crispified! I’ll never forgive this guy! I’m gonna
    make him pay if it takes my whole lifetime! That’s the only reason I’m still
    hanging around with him. YOU’LL PAY, LUIGI!”
    
    Jerry’s commentary: “…Sorry I sound so down, but you would be too if you saw
    Luigi dressed as a bride. I’m serious. It scared me. It was honestly scarier
    than that giant snake-thing. I feel I now have a moral duty to stop Luigi from
    ever dressing as a bride again. I have to protect the world from my fate.
    That’s why I’m sticking close to this guy.”
    
    c. Super Luigi III: “The Voice of a Princess”
    
    Luigi’s story: “…Just as our boat arrived at Circuit Break Island, we heard
    this incredible racket! We soon found out that they hold kart races almost
    every day on the island. Whoever takes first place in the race gets to rule the
    island as king for that day. Just as we got to the race-track, they were
    holding the awards ceremony… I couldn’t believe my eyes! Right there, on the
    trophy they gave to the winner… It was another piece of the Marvelous Compass!
    I almost passed dead away! I decided right and there that the only thing to do
    was enter the race. I mean, I’ve driven in kart races before, so I thought I’d
    be OK. Boy, was I wrong. The karts were supercharged machines that could send
    you airborne with their exhaust! These vehicles were armed with missiles and
    bazookas… It was “anything goes”! Of course, I wanted to get right out of
    there, pronto! These drivers were crazed! But I worked up my courage and signed
    up anyway. And my race day finally came… I got one of the best karts: the Big
    Green 01! I took my position at the start line… The light went green, I stomped
    the accelerator… and something bad happened. I was in reverse! The Big Green 01
    went rocketing backwards with me yelling… I crashed into the wall behind me
    hard enough to cut me off midstream. In one fell swoop I dropped into last
    place and wrecked my racing machine… But it wasn’t all bad news: all the other
    karts crashed because of my maneuver… Once I got in gear and took off, I was
    the only car left! I won by a country mile! I took the piece off of my trophy
    and added it to the Marvelous Compass… The compass came to life and pointed me
    toward Jazzafrazz Town in the east! Then I heard that voice! Princess Éclair’s
    voice echoed in my ears again! Oh, my princess! Random words form poetry if
    spoken by your voice! I will most definitely save you! Just wait for me!
    Princess Éclair!!! Oh! Sorry about that… Umm… So, after that, I got back on my
    boat…”
    
    “…As soon as we hit Jazzarazz Town we were overcome by the glitz and the
    glamour. It’s a very lively place. Tons of Dayzees live there, and they’re
    always smiling! While looking for the piece of compass, I met a hip Dayzee
    named Hayzee. Hayzee was a producer, and he was looking for actors to go on
    stage with him. I told him we couldn't, since we were looking for the compass
    part, you know. But Hayzee said we could WIN the compass part in the upcoming
    Drama Slam! He said the so-called Dramalama Plaque might, in fact, be one of
    the parts! Well, we just had to give it a try, so we rehearsed with the cast
    and hit the stage! Our musical was called `The Mystery of the Fiery Hat of
    Social Awareness.’ The script was great, but I got really hosed… My `role’…My
    `part’… …Was grass! I played grass by the side of the road! Grass! …I just
    sprawled out on the ground and had to be silent. Everyone but me had lines… I
    don’t care if I was wearing green! Who casts someone based on that? It was
    awful! In the end, out musical was the talk of the town, and we won the Drama
    Slam. I got the compass part I was after, but even that didn’t make me very
    happy. The huge after-party just bummed me out more, so I snuck out the back
    door. But WOW! Outside were tons of fans! MY fans! Fans of grass! They swarmed
    me! I just couldn’t believe it! Imagine! Cheering for grass! I was ecstatic!
    After that I added the piece to the Marvelous Compass, which pointed north. It
    pointed to the Rapturous Ruins in Grimble Forest. Then… The voice again… Oh, my
    cherished Princess Éclair! How you soothe me! I would be grass for you… I will
    find you! I will reach you! I will stand by your side and be your Luigi! Wow.
    Sorry about that. Umm… So, yeah, anyway… Then I got back on my boat…”
    
    “Official” story:
    
           “Dauntless Luigi’s next test came in the form of a kart race on Circuit
    Break Island, where he won both the contest and a compass piece.
    
           The race was fought with danger, but Luigi pressed through adversity to
    win! All viewers were awed by Luigi’s revolutionary racing style.
    
           The mechanic who built Luigi’s racing machine, a Buzzy Beetle named
    Torque, was so stunned by Luigi’s race techniques that he joined him.
    
           Reinvigorated, Luigi set sail for Jazzafrazz Town, where he made his
    stage debut! Hayzee, a noted Dayzee producer, gave Luigi a key role.
    
           Playing the part of an earth spirit to pure perfection, Luigi stole the
    show. Hayzee’s faith in Luigi’s natural acting talents was rewarded.
    
           The performance won a prize, which yielded another compass piece. Hayzee
    turned from teacher to pupil, joining Luigi on his quest.
    
           It was at this time that Luigi’s heart, usually draped in the cool
    comfort of a hero’s resolve, began to warm with thoughts of Princess Éclair.
    
           This came to be because every time the magic compass pointed to a new
    place, her gentle words rang his ears, touching him to his very soul.
    
           The voice spoke of eternity, of stars in the heavens. It wept for those
    blind to love. It gave comfort in the face of fear and loneliness.
    
           Though he had never seen her, our hero was tormented by visions of his
    fair-hearted maiden. All he could do was press onward.
    
           The compass pointed toward Rapturous Ruins. Only two parts of the
    Compass awaited, and Éclair had one…”
    
    Torque’s commentary: “…The only reason I lent him my rig was ‘cause he got down
    on his knees and begged. And what happens? He’s in it for one second before he
    totals it! Idiot! I’m not lettin’ this dip outta my sight until he repays me
    the 5,000-coin repair costs!”
    
    Hayzee’s commentary: “…Luigi is a great actor, one of the finest I’ve seen!
    After this adventure, we’re going on tour to appear on stages everywhere! I’m
    going to be known as “The Red Miracle”! And, of course, Luigi will be grass!”
    
    e.	Super Luigi IV: “The Shards of Truth”
    
    Luigi’s story: “…After journeying deep into the Grimble Forest, I found the
    domed Rapturous Ruins. Inside, everything was pure white. You couldn’t tell
    where the floor became walls… Proceeding dead ahead, I found myself in a
    chamber where a young boy sat. As I approached the boy, someone name Screamy
    appeared out of nowhere! Screamy said the boy’s name was Cranberry, and that
    he’d wake for a child of fate. That didn’t make any sense to me, so I started
    searching quietly for the compass piece. But then it happened: I got a tickle
    in my nose, and I let out a huge sneeze! Well, Cranberry must’ve heard it,
    ‘cause he opened his eyes right up! He looked at me and smiled. And all of a
    sudden I could understand his language! Can you believe it? I learned that the
    boy was the last of an ancient race, the Luffs… He had been there guarding the
    Marvelous Compass piece for the last thousand years! He told me that the
    compass is an item with the power to see into the future… The ancient Luff
    Empire used the power of the compass to rule much of the world. Because of
    their greed, they were cursed by the compass, and their empire collapsed. To
    prevent a repeat of their fate, Cranberry broke the compass into seven parts.
    He hid six and kept one, putting himself to sleep until a worthy hero woke him.
    I WAS that hero! He gave it to me, and then he and the ruins vanished… When I
    added that piece to the compass… It pointed to the far north, where dreaded
    Hatesong Tower stands. This time, I heard Princess Éclair’s voice more clearly
    than ever before!  Will rescue the princess! I will be super! And then I’ll…
    I’ll… I’ll… Well, I’ll figure it out later…”
    
    “Official” story:
    
           “Footsore and weary, Luigi finally found the Rapturous Ruins beyond
    Grimble Forest. Within them, time and space were lost in nothingness.
    
           Within the emptiness, Luigi found a young boy. Our hero called out
    gently, and the youth s long, long slumber.
    
           `My name is Cranberry, and I’ve waited for you for the last thousand
    years.’ The boy went on to tell Luigi the secret truths of an ancient land.
    
            He said that the Marvelous Compass had been created by the ancient Luff
    people, who used its powers of foretelling to rule the world.
    
            But the Luff Empire was then cursed by the compass, and fell into ruin…
    The survivors dismantled the compass and hid its pieces.
    
            Cranberry was the last of the ancient race. His role was to wait until
    one with a noble heart came to take the burden of the future.
    
            None but Luigi could have shouldered this weight. The boy gave him the
    compass piece, and said, `Fear the curse, but find your Éclair.’
    
            Luigi accepted the part, the boy’s words burned into his brain. His
    duty fulfilled, the boy began to fade into the blank nothingness…
    
            As he faded from sight, a look of joy lit Cranberry’s face. As Luigi
    gaped, both boy and ruins vanished, leaving our hero in a dark wood.
    
            With six of the parts united, the compass now pointed to the final
    part… To the quest’s end… To Hatesong Tower. And then, her voice spoke…
    
            Princess Éclair’s voice begged for help from the void, pleading for a
    hero. Luigi’s heart burst aflame…”
    
    Screamy’s commentary: “…I wonder what future is plotted for us by he who holds
    the compass… For I must deliver something…”
    
    e. Super Luigi V: “Journey’s End”
    
    Luigi’s story: “Hateong Tower stand stands atop a jagged, unclimbable cliff
    beyond the northernmost sea. The winds whistle down the cliff, howling like
    banshees singing songs of hate… People say it’s much the scariest place in the
    world. And I had to go there. Blocking out the bone-chilling howls, I somehow
    managed to reach the tower’s door. I was terrified, but thoughts of Princess
    Éclair warmed my heart and gave me power. All of my companions felt the same
    way. They were with me to the bitter end. The door to the tower swung slowly
    open to reveal an inconceivable darkness… I tired to call out Princess Éclair’s
    name, but I couldn’t even breathe because… As I strained my eyes in the
    darkness, I saw the most terrifying beast of all! E Chestnut King himself
    appeared before me! He was monstrous and drooling! Puddles of toxic goo dripped
    from his mouth, melting the very ground at our feet! I couldn’t stop shaking,
    but I gritted my teeth and faced the evil beat dead-on! I dodged the king’s
    fangs. I jumped onto his chest, and gave a hammer-whack! My swing split the air
    and crashed dead-center onto the Chestnut King’s skull! Hope powered me up! I
    was going toe-to-toe with the king, and I was loving it! `This is it!’  I
    thought! I can win this! I’ll risk it all on my next blow! I gripped my hammer
    tight and waited for my moment… The tension stung me… SHHHHHWHAAAAACK! The
    ocean winds raged against the windows! With that d as my call to battle, I
    advanced with no mercy in my heart! And then… And then… I beat him. I defeated
    the Chestnut King. An even worst beast came next, a nightmare thing… but I beat
    it, too. …I rescued Princess Éclair. It was all over. Then I came to Rogueport
    and had a light lunch. And that’s about it. …Huh? You think there’s more to the
    story than that? Not at all. That’s it. That’s the whole story of the quest for
    Princess Éclair. The End. But my adventures won’t end here… They’ll never end…”
    
    “Official” story:
    
           “At long last, Luigi crossed the threshold of Hatesong Tower. Luigi
    rallied his allies. `We will defeat the Chestnut King. We must!’
    
            Friends by his side, Luigi at last faced the fell Chestnut King…but
    then he heard a voice, and spun to see the fair Princess Éclair.
    
            She told our hero the painful truth: the `evil’ Chestnut King was
    actually her true love, made monstrous by Crepe in a bid for the throne.
    
            At that moment, the villainous Crepe appeared. `The Marvelous Compass,
    please. Hand it over and the Luff Empire will rule again! Mwa ha!’
    
            Luigi and Co. were no match for the might of Crepe, their true enemy.
    But then, the compass piece in Eclair’s tiara shone forth!
    
           It bestowed the future-sight on Luigi! Knowing Crepe’s every move, he
    smote the fiend with his mallet! And with that… it was finally over.
    
           Luigi and his friends parted, leaving the Waffle Kingdom in peace. But
    Luigi regretted not gazing farther into the future…
    
           He longed to see the Wafflers gathering on Princess Éclair’s wedding
    day… He wanted to see her beauty, and who stood at her side…
    
           But it was not to be. Luigi went back to his humble home, which remained
    exactly as he had left it, a cold comfort for his heavy heart.
    
           Taking up a book he had been reading, Luigi tried toead, but his long
    trial had sapped his strength and he soon fell asleep.
    
           Luigi dreamt of his friends and his beloved Princess Éclair. And
    sleeping, Luigi spoke… `I shall return.’
    
           THE END
    
    Blooey’s commentary: “...Man, that last battle was crazy. But if you want to
    hear the whole story, you should ask Luigi.
    
    f. The making of “Super Luigi”
    
    Luigi: “Actually, know what? This guy actually novelized my quest! He’s been
    interviewing me. He was actually interviewing me at the inn during breaks from
    my adventure! I didn’t think anyone would be interested in reading a book about
    Luigi… But “Super Luigi” came out in Rogueport… It’s set a new record for
    consecutive week at number one on the best-seller list!!! Oh ho ho ho ho ho ho
    ho! Hooray for Luigi! I started reading it the other day, but it’s an
    encyclopedic account in multiple volumes… Excruciating detail. It’s like a
    history book! …It seemed like one, anyway. They’ve got it in the shop in
    Rogueport. How about you snag a copy?”
    
    XVI. Grifty’s Tales Of Rogueport
    
    If you go to the rooftop to the left of the one of Bobbery’s house, you’ll see
    Grifty. He knows a lot of Rogueport and will tell you all he knows… for a
    price. It costs 5 coins per story (16 stories which costs 80 coins total), so
    I’ve added it here so you could use those coins for something better (like 4
    Maple Syrups).
    
    1. The Fearsome Demon:
    “Ages ago, a city flourished here in peace and splendor. …But it was destroyed
    in a single day by a demon from the dark beyond. Historians claim a great
    calamity befell the city, but nay…’twas a demon. The city sank below ground,
    and one-quarter of the old city became the demon’s den. This demon put fear
    into the hearts of all men and sent out minions to take the land. And its den,
    its palace, grew rich with treasures stolen from all over the world.”
    
    2. The Crystal Stars:
    “In order to increase its already formidable power… The demon created Crystal
    Stars to hold the essence of the heavens. One of these stars was placed in each
    country to exert the demon’s influence. One of these castles built to contain
    these stars still stand near Petal Meadows.”
    
    3. Dragons and Dungeons:
    “The demon built a dungeon near its palace and filled it with terrifying
    monsters… All those who fell into disfavor were thrown into this dungeon to
    rot… Yea, and the demon also had three dragon pets, Hooktail, Gloomtail, and
    Bonetail. These dragons flew across the land, spreading fear and sorrow over
    all. Even now the mere mention of a dragon is enough to give some the terrors…”
    
    4. The Hero Who Arose:
    “One day, there came a hero who could vanquish the fell demon. The young toad
    of from Petal Meadows was strong of arm, but shy of voice… All those around the
    boy teased him endlessly about the way he spoke. But when the demon cast his
    fearful gaze across the lands and reached out… The young Toad used his strength
    and honor to defend his people. And he became a hero to all, despite his odd
    voice.”
    
    5. The Wise Goomba:
    “There was a wise Goomba from Boggly Woods gifted in knowledge of the world.
    When beasts rose to take the woods, this knowledge helped the people fight
    them. And this Goomba, who knew the way every monster would attack… She began
    to think of a way to banish all monsters from the land…”
    
    6. The Stalwart Koopa:
    “A Koopa who traveled the world alone learned of the darkness covering the
    land… He went alone whenever evil dwelt, and banished it with shell and sheer
    bravado. The monsters grew to fear this scar-riddled Koopa who thwarted them at
    every turn. But the brave Koopa was finally taken in a trap set for him by the
    monsters. But then, a Boo who fought with the monsters came and used her magic
    to free him. The brave Koopa’s spirit had melted the heart of the cold Boo
    lass…”
    
    7. The Four Heroes:
    “The Boo used her powerful magic to learn more about the evil they faced… “We
    cannot destroy this darkness alone,” she decided, her face a grim mask. “We
    need the Toad hero of Petal Meadows and the wise Goomba of Boggly Woods.” The
    Boo’s magic drew the heroes together to send the demon from the world. And so,
    the four heroes finally set out for the Palace of Shadow…”
    
    8. The Duel With the Demon:
    “The power of the world-devouring demon was greater than any could imagine… But
    the wise Goomba soon realized that this was the power of the Crystal Stars… She
    thought of a way to take the stars and use them against the demon. She told the
    other heroes her plan and set it in motion, banishing their fears. The Boo’s
    magic and the Toad’s strength created a gap in the demon’s defenses… At that
    moment, the brave Koopa seized the stars… And succeeded in badly damaging the
    demon…”
    
    9. The Demon Sealed Within:
    “But even the brave Koopa’s stroke was not enough to end the demon’s reign… The
    wise Goomba thought of another use for the Crystal Stars in that dire hour… She
    suggested sealing the demon forever with the Crystal Stars. All agreed. The
    heroes matched their strengths with the power of the Crystal Stars… And they
    successfully sealed the demon’s soul within the deepest part of the palace.
    Together, they made it so that only all seven stars could break the seal…”
    
    10. The Demon’s Curse:
    “The four heroes thought they had sealed away the demon and all of its powers…
    But the demon used a tiny opening before the seal was complete to curse them
    all. While holding the Crystal Stars they’d feel nothing, but when they let
    them go… A black box would appear to seal their souls within. The four heroes
    traveled the world scattering the stars so the seal would remain. But the last
    four stars carried the curse, which claimed each hero…”
    
    11. The Great Tree and Punies
    “The hiding places of many of the Crystal Stars have now faded into legend. But
    some say the wise Goomba hid one in the Great Tree. At that time, many monsters
    wondered in the nearby Boggly Woods. The tiny Punies were always tormented by
    their fierce appetites, it was said. Pitying them, the Goomba hollows out the
    Great Tree for the Punies to live in. The Punies were so grateful that they
    swore to protect the Crystal Star there…”
    
    12. The Boo Heroine’s Last Days:
    “Once the Boo heroine hid her star in a steeple, she was trapped in the nearby
    town… Some say the Crystal Star lies in that steeple still…”
    
    13. The Pirate King Cortez:
    “The Koopa hero went to a southern isle to hide his star where none would find
    it. But the Koopa was so tired from his journey that the Pirate Cortez stole it
    easily. In that very instant, the brave Koopa was trapped in an inescapable
    chest. But Cortez did not realize the power of the star and lost it among his
    treasures…”
    
    14. The Toad Hero’s Final Days:
    “The strong Toad held his star and continued his arduous journey. But
    eventually the miles took their toll upon him and he collapsed. A traveling
    healer happened by and saved his life… But the Toad knew his fate was to be
    trapped in the box when the star was gone… So he asked this healer to hide the
    star in a secret place known to no one…”
    
    15. All Becomes Legend:
    “After the demon was sealed within the Palace of Shadow… Many refused to come
    near that place of terror. But as the years passed, entire generations forgot…
    And the penniless and the immoral began to congregate in this once-barren
    place… This place soon became a populous harbor, the town of Roueport… And some
    even began to say that the underground city held a legendary treasure. But they
    were unaware that the demon slept beneath them still…”
    
    16. The Magical Map:
    “The heroes knew that the seal might not last forever… And they sought to make
    the Crystal Stars available to one who might need them… So, before going to
    their individual dooms, they made a map to all the stars. And to prevent an
    evil force form misusing the map… They placed it in a box that could only be
    opened by the pure of heart.”
    
    XVII. Trouble Center
    
    Client: Garf (Rogueport)
    Title: Need a key!
    Reward: 20 coins
    
    Go to the inn, and exit out the door at the top floor. Past the badge shop (Buy
    something from them if you want), you’ll find the key. Garf is waiting past the
    trouble center in front of his house. So give him the key. He’ll pay and you’ll
    be able to enter his house. But, there’s nothing in there worth looking for.
    
    Client: McGoomba (Rogueport)
    Title: Safe delivery…
    Reward: 20 coins
    
    Go to the alley behind Rogueport and go right. Talk to the Goomba and take the
    package to Goomfrey. He’s pacing around near Frankly’s house. Give him the
    package and return to McGoomba. He’ll give you your reward.
    
    Client: Arfur (Rogueport)
    Title: Price Adjustment
    Reward: 20 coins
    
    Just go outside, talk to the Doogan and give him these prices:
    Fire Flower: 10 coins
    Sleepy Sheep: 8 coins
    Tasty Tonic: 3 coins
    You’ll get your reward soon after.
    
    Client: Goomther (Rogueport)
    Title: Find this guy!
    Reward: 20 coins
    
    Goomther is pacing around Rogueport plaza. Talk to him and go to the bandit
    behind the secret gate next to Merlon’s house. Then, go back to Goomther and
    talk to him. Then go south to the docks and find the bandit who’s hiding. Chase
    him to the alley behind the plaza. Talk to him and Goomther will give you your
    reward.
    
    Client: Mousmilian (Rogueport)
    Title: Hit me, please!
    Reward: Information
    
    Talk to the mouse in the plaza and hit him with your hammer till he regains his
    memory. Be careful though, if you hit him when he remembers, he’ll forget
    again. When he remembers, he’ll tell you that if you buy a sleepy sheep at
    Rogueport and sell it to the shop in Petalburg, you’ll get a 2 coin profit.
    
    Client: Bomberto (Rogueport)
    Title: I’m hungry!
    Reward: 11 coins
    
    Talk to the second blue bob-omb at the docks. Give him a food item (preferably
    a Mushroom) and he’ll reward you with some coins.
    
    Client: Koopook (Hooktail Castle)
    Title: Try to find me!
    Reward: Special Card (Let’s you unlock the plane game in the Pianta Parlor)
    
    Make your way to Hooktail Castle and work your way to the second green block
    room. When you get up to the walk way, jump down near the left door and talk to
    the koopa there. Get your reward and slip through the bars to get a life
    shroom.
    
    Client: Mayor Kroop (Petalburg)
    Title: Listen to me!
    Reward: Turtley Leaf
    
    Simply go back to Petalburg, go into the Mayor’s house and listen to his long
    conversation. Afterward, he’ll giver you a Turtley leaf.
    
    Client: Plenn T. (Rogueport)
    Title: Order me an item!
    Reward: Ultra Shroom
    
    You’ll need some space in your inventory for this one. Talk to the toad in the
    shop and he’ll tell you to get him 5 courage shells from the shop in Petalburg
    (if you managed to bring some courage shells, give them to him). Talk to him
    again and store some items till you have room for 5 more (or however many you
    need left). Go to the shop in Petalburg and buy 5 courage shells. Go back to
    Rougeport and talk to Plenn T.
    
    Client: Puni Elder (Great Tree)
    Title: Emergency shroom!
    Reward: 60 Coins
    
    Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming
    you still have it]). Now, go back to the great tree and give her the shroom and
    get your coins.
    
    Client: Lahla (Rogueport)
    Title: Play with me
    Reward: 10 Piantas (for use in the Pianta Parlor)
    
    Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind
    the counter. Simple, right (You should use the money to buy a cake mix and
    store it I the item shop for later)?
    
    Client: Pine T. Jr. (Rogueport Sewers)
    Title: Help my daddy!
    Reward: Silver Card (for use in Pianta Parlor)
    
    Go back down to the sewers after resting at the inn. Go to the thousand-year
    door room. Make sure to save your game. Go back near the entrance and slip
    through the bars. Use the spring to get up to the ledge above. Fly to the other
    side, slip through and go through the door. Fight your way down to level 18
    (getting the sleepy stomp badge from the treasure chest at level 10). Once
    there defeat the enemy and talk to the toad on the ground. He’ll wake up and
    follow you down the pipe. Go to level 20 and he’ll escape to the entrance. Open
    the treasure for a fire drive badge and go up the pipe to the entrance. Talk to
    Pine T. to get your reward.
    
    Client: Jolene (Glitz Pit)
    Title: Help wanted!
    Reward: 30 coins
    
    Go back on the blimp to Glitzville and go to Jolene’s office (it used to be
    Grubba’s office). After getting reinstated into the Glitz Pit, talk to her
    again and she’ll tell you to get all of the battle trunks in the storeroom.
    It’s quite a lot so it could take a minute. After getting all 20 of them, go
    back to Jolene and she’ll tell you to give them to Goomfrey. Go back to
    Rogueport. Goomfrey will be waiting near Frankly’s house. Give him all of the
    trunks. Now go back to Glitzville and talk to Jolene for your reward.
    
    Client: Merlee (Rogueport Sewers)
    Title: Heartful Cake recipe…
    Reward: 30 Coins
    
    Go back into the sewers and go into the right-most pipe (behind the gate near
    the airplane panel). Go forward into the house. Talk to Merlee (make sure
    you’re next to her and not across from her). Go to Petalburg and talk to Toce
    T. in her home closest to the gate to Shhwonk Fortress. Go back to Rogueport
    and get the Cake Mix you stored earlier (or buy one from the Pianta Parlor if
    you didn’t). Give the Cake Mix to Merlee and get your reward.
    
    Client: Bub-ulber (Petalburg)
    Title: The food I want.
    Reward: Dried Flowers
    
    First off, go back to Glitzville and buy two hotdogs. Now, get another cake mix
    from the Pianta Parlor back in Western Rogueport. Now go back to the plaza and
    give Zess T. the cake mix to have her make a Mousse Cake. Go back to Petalburg
    and talk to the person standing in the flower garden on the West Side of
    Petalburg. Give the items to her and she’ll give you dried flowers. These
    aren’t very useful alone, so store them in your nearest item shop for now.
    
    Client: ??? (Rogueport)
    Title: Elusive Badge!
    Reward: Attack FX B and a new partner
    
    Go out the back door in the second floor of the inn. Talk to Ms. Mowz on the
    roof of Zess T’s house. She’ll tell you to find a badge for her back in
    Hooktail Castle. So, go there and go to where you fought (and beat) Hooktail
    (there’s an underground star piece in the far-left cell in the room where you
    fought the red bones). And use Flurrie while near the center (there should be
    an Invisible Wall there), you’ll get the Attack FX B badge. Bring it to her and
    she’ll give you the badge and join your party.
    
    Client: Mayor Dour (Twilight Town)
    Title: Newsletter…
    Reward: 30 coins
    
    Talk to the mayor in Twilight Town and take the Routing Slip to the Elder Puni
    in the Great Tree. Then go to Kroop in Petalburg. Finally, go back to Dour and
    get your reward.
    
    Client: Zess T. (Rogueport)
    Title: Seeking legendary book!
    Reward: Honey Shroom
    
    Go to Zess T. and give her the cookbook you found in Creepy Steeple (if you
    didn’t find it, it’s in the small hole near the entrance. You’ll have to turn
    into a tube to go through it). She’ll be able to cook two items and gives you a
    honey shroom.
    
    Client: Eve (Twilight Town)
    Title: Tell that person…
    Reward: Meteor Meal
    
    Make your way to Twilight Town and go into the far-left house on the Eastern
    Side. Talk to the mother and go back to Rogueport. Talk to Podley (The guy
    behind the counter in the inn) and go back to Eve in Twilight Town. Tell her
    the truth and she’ll cook you some dinner and you’ll get the Meteor Meal as a
    reward.
    
    
    Client: Goom Goom (Pirate’s Grotto)
    Title: Looking for a gal!
    Reward: Couple’s Cake
    
    Go to Keelhaul Key (use Cortez’s ship or the shortcut). Go back into Pirate’s
    Grotto. Go to the storage room (the room to the right on top of the waterfall.
    Talk to the goomba and switch to Goombella. Talk to him again and you’ll get
    your reward.
    
    Client: Frankie (Rogueport)
    Title: Important thing!
    Reward: Gold Card (for use in the Pianta Parlor)
    
    Go to West Rogueport and talk to Frankie (he’s the blue pianta, in case you
    forgot). Go back to the East Side and you’ll find the wedding ring to the south
    of the gate across the river. Use Yoshi to get it. Return it to Frankie and
    you’ll get your reward.
    
    Client: Chef Shimi (Excess Express)
    Title: Get these ingredients!
    Reward: 40 coins
    
    (You’ll need some space in your inventory, as all of these items are counted as
    regular ones) First, go to Creepy Steeple. Go into the corridor north of the
    main hallway and slip through the gap between the fences that are near the door
    on the other side. Go right and hit the tree for a golden leaf. Now, return to
    Rogueport sewers and use the shortcut to the Great Tree. Go inside and talk to
    Petuni. Play her game and choose “Mario”, “likes”, “which person”, and “the
    most”. You’ll get a Mystic Egg. Finally, go to Keelhaul Key and whack the big
    palm tree at the left part of the screen. Get the Keel Mango and go back in the
    pipe. Return to the sewers, go into the shortcut to Poshley Heights, and ride
    the Excess Express. Give the three items to Chef Shimi, The good news: he’ll
    give you 40 coins. The bad news: you’ll have to go though the while train ride
    to Rogueport. Continue to take a rest in your bed when you regain control until
    you arrive there.
    
    Client: Toodles (Poshley Heights)
    Title: I must have that book.
    Reward: Platinum Card (For use in the Pianta Parlor)
    
    Take the blimp to Glitzville and go to Jolene’s office. Talk to her and she’ll
    give you the book. Return to Rogueport and head to Poshley heights. Toodles is
    in the pink house at the station. Give her the book and you’ll get your reward.
    
    Client: Buisinessman (Glitzville)
    Title: Security Code…
    Reward: Hot Sauce
    
    Talk to the Rattoey businessman near the save point. Give him the security
    code, which is “2625”. You’ll receive your reward after that.
    
    Client: Goldbob (Poshley Heights)
    Title: Delivery, please! (A.K.A The Great General Chase Part II)
    Reward: 64 Coins
    
    Go to Poshley Heights and talk to Goldbob. Go to Fahr Outpost and talk to the
    guy in General White’s house. He’ll tell you that he went to Rogueport. Go
    there and talk to Podley at the lowe rlevel of the inn. Then, go to the
    Glitzville juice bar and talk to the owner. Return to Poshley heights and speak
    to Goldbob again. Go back to White’s house at Fahr Outpost and wake him up
    again (it will take the same amount of tries as last time). Go back to Goldbob
    in Poshley heights and receive your reward.
    
    Client: Gob (Fahr Outpost)
    Title: I can’t speak
    Reward: 20 coins
    
    Get Honey Syrup and get a cake mix from the Pianta Parlor. Give them both to
    Zess T. and she’ll make you the Honey Candy. Go to Fahr Outpost and give it to
    the bob-omb in front of the “snow bomb” next to the inn. He’ll give you your
    reward.
    
    Client: Toadia (Poshley Heights)
    Title: I wanna meet Luigi!
    Reward: Choco Cake
    
    Simply equip the “L Emblem” Badge and talk to the girl next to the fountain
    near Poshley Sanctum. Watch the funny scene and you’ll get your reward.
    
    Client: Doe T. (Boggly Woods)
    Title: Roust these cads!
    Reward: 20 coins
    
    This is a simple task. Equip the First Attack badge if you have it (it will
    make things easier) and go to the first screen in Boggly Woods. Talk to the
    toad and defeat the enemies (jump on tem or hammer them if you have the First
    Attack put on to kill them instantly). When there all dead, the toad will give
    you your reward.
    
    Client: Bub (Poshley Heights)
    Title: Help me make up.
    Reward: 3 coins
    
    You’ll need one of the three folowing items to solve this problem: A Shroom
    Cake (mix a Mushroom + a Cake Mix), Keel Mango, or a Fright Mask. Go to Poshley
    Heights (you can talk to Lady Bow (from Paper Mario 1) near the fountain) and
    talk to Bub to the left of the sanctum. Choose the item you bought and give it
    to him. Give the present to Sylvia (the lady Bob-omb next to Goldbob at Poshley
    train station) and go back and talk to Bub. No matter what item you gave him,
    he’ll give you the same reward, THREE STINKIN’ COINS!
    
    Client: Swob (Fahr Outpost)
    Title: Erase that graffiti!
    Reward: Snow Bunny
    
    This is the last trouble. It’s also the longest and probably the hardest. Stock
    up and go to the Pit of 100 Trials. Go all the way to Level 50 (the enemies
    aren’t that hard) and use Bobbery to blow up the graffiti on the left wall. Get
    the Strange Sack in the chest (it doubles your item space) and get out of there
    (unless you feel lucky). Go back to Fahr Outpost and talk to the Bob-omb to the
    right of the cannon statue. He’ll give you your reward. Congratulations, you’re
    now the #1 Problem Solver in Rogueport (well, not technically, but still).
    
    XVIII. Legal Stuff
    
    All of the quotes you see on the site (and most of the section names in the
    walkthrough) came from outside information. (Nintendo Power Player’s Guide, the
    actual game, and the manual itself)
    
    This walkthrough may only be used in the following.
    www.gamefaqs.com
    www.cheatplanet.om
    www.cheatcc.com
    www.neoseeker.com
    www.gamerhelp.com
    (there was one other website, but I forgot to write the name down)
    
    XIX. Closing
    
    If you want my Walkthrough to be put on your site or if you find any errors in
    the walkthrough, just e-mail me at:
    
    rr3allen@hotmail.com
    
    
    Now Working on:
    Kingdom Hearts II FAQ/Walkthrough
    

    FAQ Display Options: Printable Version