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    FAQ/Walkthrough by Mighty Oracle

    Version: Final | Updated: 06/23/10 | Printable Version | Search This Guide

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     Paper Mario: The Thousand Year Door
     FAQ/Walkthrough (GC)
     Time I Started This Guide: 10/24/04
     Version: Final
     Author: KoritheMan
     E-Mail: verykoolguy2002[at]gmail[dot]com
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                                       |    Table of Contents             |
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                                       | 1. Introduction                  |
                                       | 2. Version History               |
                                       | 3. Characters                    |
                                       | 4. Storyline                     |
                                       | 5. Controls                      |
                                       | 6. Game Basics                   |
                                       | 7. Walkthrough                   |
                                       | 8. Bosses                        |
                                       | 9. Enemies                       |
                                       | 10. Glitz Pit                    |
                                       | 11. Items                        |
                                       | 12. Badges                       |
                                       | 13. Techs                        |
                                       | 14. Shops                        |
                                       | 15. Star Pieces                  |
                                       | 16. Shine Sprites                |
                                       | 17. Recipes                      |
                                       | 18. Side Quests                  |
                                       | 19. Mini Games                   |
                                       | 20. FAQs                         |
                                       | 21. Codes n' Secrets             |
                                       | 22. Copyright                    |
                                       | 23. Contact Info                 |
                                       | 24. Credits                      |
                                       |__________________________________|
    
    
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     | 1. Introduction                                                      |
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     Paper Mario: The Thousand Year Door is a great and fantastic game. And it is
     only for the Nintendo Gamecube! This new Paper Mario features a whole new cast
     of characters, including some of the old ones, but the old ones aren't party
     members. Instead, the characters from the original Paper Mario give you hints,
     etc. For example, Merlin, instead of fortune-telling and giving you advice,
     powers up your characters for three Shine Sprites each.
    
     This game features the same Battle System as the first one, but has improved
     graphics, improved sounds, more things to do, and a whole lot of other stuff!
     If you want a great RPG, or if you are looking for a great RPG, play Paper
     Mario: The Thousand Year Door, as it is really good!
    
    
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     | 2. Version History                                                   |
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     Final Version / This version is the last version of the FAQ, and I do not
                     intend to update it again, regardless of how much I've updated
                     it in the past when I intended not to.
    
     Version 2.7 / Added a question I had not put in the FAQ in the Mini-Games
                   section for the X-Naut's Fortress, thanks to Cora Pearson.
    
     Version 2.6 / Notice that I changed 2.5, which used to be "LAST", into 2.5,
                   but that's because I found a very good strategy for Bonetail,
                   thanks to Kirby021591. The next update will feature an entire
                   reformat of the FAQ's margins to where exactly has 79 CPL,
                   rather than 80 in one spot, and 50 in another. After that, I
                   assure you I will discontinue updates to this file for good
                   unless I find something that isn't included in here that
                   desperately needs to be added.
    
     Version 2.5 /  Changed the layout in some ways by fixing margins, added how to
                    fight Atomic Boo. This will be the final update.
    
     Version 2.4 / Added Star Pieces and Shine Sprites to the Game Basics section.
    
     Version 2.3 / Fixed some margins in the FAQs section and added some more FAQs
                   to the FAQs section.
    
     Version 2.2 / Finally added the Recipes section after waiting for awhile.
    
     Version 2.1 / Added something I had missed in the Fahr Outpost. You have to
                   use Bobbery when talking to the mayor, and I didn't put that.
                   Thanks to Barbara Gibb for pointing this out. Now maybe I won't
                   be flooded with e-mails concerning Fahr Outpost. ^^
    
     Version 2.0 / Minor changes to the Copyright section.
    
     Version 1.9 / Added a Frequently Asked Question to the FAQs section, and fixed
                   a minor something I forgot.
    
     Version 1.8 / Completed all the sub-sections. Now this entire guide is
                   completed!
    
     Version 1.7 / Sorry that the update took so long, but it's finally here! I've
                   finished the ENTIRE Walkthrough, all Bosses, all Star Pieces,
                   all Shine Sprites, all Techs, AND a Boss Strategy for Bonetail.
                   The next update will have all the sub-sections completed, so be
                   prepared for a complete guide from front to back come next
                   update!
    
     Version 1.6 / I added all the Star Pieces for Glitzville, Twilight Town, and
                   some for Twilight Trail. The rest of Twilight Trail is soon to
                   be added. I promise I'll have all Star Pieces, all Shine
                   Sprites and all of the Techs sub-sections done by the next
                   update. I also finished all of Chapter 6 and am past Bowser's
                   Event. Stay tuned for the next big, and I MEAN big, update!
                   Also added a minor something I forgot.
    
     Version 1.5 / I added a bit to my Contact Info section.
    
     Version 1.4 / I added all of Chapter 5, and I'm up to the next  Bowser's
                   Event. More will come soon!
    
     Version 1.3 / Added a bit more to Chapter 5. I added some Techs as well. Wait
                   for the next update.
    
     Version 1.2 / This update I have added all of Chapter 4, and some of Chapter
                   5, and I'm soon to be in Pirate's Grotto. Also added some Badges
                   and Star Pieces. Stay tuned for the next update.
    
     Version 1.1 / I added a lot more to this guide, and there will be more coming
                   next update!
    
     Version 1.0 / Submitted on GameFAQs.com.
    
    
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     | 3. Characters                                                        |
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     Mario: Mario is Nintendo's famous star, as we all know. He's back in this all
            new adventure on the Nintendo Gamecube! Mario and his brother, Luigi,
            receive a letter from Princess Peach. In the letter, Peach tells that
            she has found an ancient treasure map. After they read it, Mario sets
            off to go meet Princess Peach, as she wants Mario to come to where she
            is to the town of Rogueport. When Mario arrives in Rogueport, he finds
            that Peach isn't there!
     
            He must team up with his partners in order to defeat the main villain
            in this game.
    
     Luigi: Luigi is also another star of Nintendo. He is also the brother of
            Mario. Though Luigi is not very heroic or strong like his brother,
            Luigi's may become heroic by undertaking a new task: rescuing Princess
            Eclair. Luigi lies on every single one of his stories that he tells
            you. My guess is that he got jealous because Mario went on an
            adventure, and so he pretends to be on an adventure, when in all
            reality he is not. Luigi gains party members of his own after each
            chapter you complete.
    
     Peach: Princess Peach is another super famous star of Nintendo. She is Mario's
            girlfriend, who has been with him through thick and thin, and through
            many of the toughest adventures her and Mario have ever faced. In this
            game, Princess Peach goes into the town of Rogueport and a her a box.
            She buys the box, and with a treasure map. She puts the map in an
            envelope, it and the treasure map. Mario then decides to set sail to
            find Princess Peach in Rogueport to get the ancient treasure that is
            shown on the map.
    
            When he gets there, he finds that Princess Peach is gone! Has Bowser
            kidnapped her again? We'll find out as we play through this new Paper
            Mario game!
    
     Goombella: Goombella is a cute Goomba of University of Goom co-ed in her
                second year as an archaeology major. Also one of Mario's partners,
                and the first one that you get. Goombella first meets Mario when
                she is in a predicament with Lord Crump, a servant to his master,
                Lord Grodus, leader of the X-Nauts. Once Mario comes to where
                Goombella is, she joins him in his quest to find the Crystal Stars.
                Goombella isn't very good of a partner. She's weak, and she's my
                least favorite out of all of them.
    
                That's just my opinion, though. She gives you information about
                areas that you're in and hints about them. This is a useful
                technique.
    
     Koops: Koops is the son of his dad who lives in a town known as Petalburg,
            home of the Koopa Troopas. Koops thinks he's weak, but he proves to his
            girlfriend and to Petalburg that he isn't weak when he teams up with
            Mario and goes to Hooktail's Castle and defeats him, thus liberating
            his dad from Hooktail's vile stomach. Koops leaves the village after
            defeating Hooktail and journeys off with Mario in an effort to prove
            his strength by helping Mario look for the Crystal Stars.
    
     Flurrie: Flurrie is a cloud. Better known as Madame Flurrie, Flurrie is a
              fashionist. Flurrie's beautiful looks comes from her precious
              "necklace". She loses the necklace, and Mario finds it for her. Once
              he brings it back, Flurrie joins Mario's party to save the Punies
              from their enemies. In the Great Tree, home of the Punies, Mario,
              Flurrie, and his partners encounter the evil Lord Crump. Lord Cump
              summons up his big machine known as Magnus.
    
              Magnus fights Mario and Flurrie, and Mario's partners, and loses the
              battle. After that, Mario, Flurrie, and his partners save the Great
              Tree, thus saving the Punies. Flurrie then journeys with Mario in his
              quest to get the Crystal Stars, as she has nothing better to do. She
              is bored, and so she comes.
    
     Yoshi: Yoshi, as we all know, has been in many Mario games and in a few other
            games, and is a famous Nintendo star. Yoshi, in this game, is met in
            the town of Glitzville in the third Chapter in an egg. Once Mario
            catches the Yoshi Egg, the Yoshi Egg moves up on top of the concession
            stand, as he was by a concession stand because he was intended to be
            used as an ingredient in a "hot dog" that was supposedly, able to make
            you win matches in the Glitz Pit in Glitzville.
    
            Once Mario gets on top of the concession stand and grabs the Yoshi Egg,
            the Yoshi Egg joins him and follows him around. In the Glitz Pit, in
            the first match against the Iron Clefts, Yoshi then hatches and you get
            to name him. Yoshi then defeats the Iron Clefts with Mario, and then he
            joins him in his quest for good.
    
     Vivian: Vivian is one of the three Shadow Sirens. With her sisters, Vivian is
             sent by Lord Grodus to destroy Mario, and hunt down the Crystal Stars
             to open "The Thousand Year Door". Though, in a town known as Twilight
             Town, Vivian is about to be punished by her sister, Beldam if she
             doesn't find a bomb that will surely destroy Mario, as the Shadow
             Sirens failed to destroy him the first time they encountered him.
             Mario finds the bomb, and Vivian joins Mario, as she says she isn't
             sure if she even wants to be with her sisters anymore.
    
             Vivian then truly joins Mario after getting his name and body back
             from the Twilight Town that turned people into pigs known as Doopliss.
             Vivian then helps Mario find the Crystal Stars and open the Thousand
             Year Door before Grodus, his X-Nauts, and her sisters, the Shadow
             Sirens.
    
     Admiral Bobbery: Admiral Bobbery has a sad story. He had a girlfriend named
                      Scarlette, and they fell in deep love and the two eventually
                      married. One day, Bobbery was out at sea (which is why he
                      despises the sea so much and refuses to go the first time you
                      talk to him) and Scarlette is sick with a terrible illness,
                      as its winter, and its extremely cold back in Rogueport.
                      Scarlette knows that Bobbery will blame her death on himself,
                      so she writes a letter to a guy in Rogueport to show to
                      Bobbery.
    
                      The guy never fulfills what Scarlette says. But, as luck
                      would have it, Bobbery eventually finds and reads the letter
                      that Scarlette his love, left behind on her deathbed.
    
     Ms. Mowz: Ms. Mowz is a female rat who is also known as a thief. She wears a
               red bandana across her face to hide her identity, and looks for
               Badges more than anything. When Mario finds her the Attack FX B
               Badge, she joins his party, though she is an optional character and
               not a very useful one at that.
    
    
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     | 4. Storyline                                                         |
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             Hello there, Mario!
     I am now on holiday, traveling in the
            Mushroom Kingdom.
    
    
     In my travels, I came into possession of a
     mystical map...a treasure map, actually. It
     was inside a box I got from an old merchant
             in a town called Rogueport.
    
    
     But since it would be too difficult for me to
      try to go find treasure all by myself... I
     thought you could help me hunt for it! You
             will, of course, won't you?
    
    
      I've included the map with this letter, so
      please bring it with you when you come. I'll
        meet you at Rogueport. (That means you
                     MUST come!)
    
    
                       -Peach-
    
    
     So Mario headed for Rogueport, where he knew
     Peach was waiting...but she was nowhere to be
     found. Where had she gone?
    
     When Mario started to walk around town to
     look for her, though, he found himself in the
     middle of a sticky situation. He ended up
     helping a sweet Goomba gal who was in
     trouble. Her name was Goombella, and she
     claimed to be in the midst of a treasure hunt...
    
     When Mario told her that he had a treasure
     map, Goombella took him to see Professor
     Frankly, a wizened old archaeology professor
     who knew much of local legend.
    
     According to the professor, in order to find the
     legendary treasure, they would have to first
     find and collect all seven Crystal Stars. Only
     then would they be able to open the Thousand-
     Year Door, behind which the treasure lay.
    
     Luckily for them, the map that Peach had sent
     was the very Magical Map that showed the
     locations of the Crystal Stars!
    
     By following the map, perhaps they will also
     find Peach... A grand adventure awaits Mario
     and his friends!
    
     I took this from the Instruction Manual.
    
    
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     | 5. Controls                                                          |
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     A Button: Jump, talks to people, examine things, go to next message when you
               are talking to someone, confirms selected actions in battle
    
     B Button: Allows you to use your Hammer, cancels selected actions in battle,
               return to previous, returns you to normal form instead of curse form
               when you're in a curse state
    
     Y Button: Allows you to turn into an airplane, allows you to put your partner
               in front of you in a battle, thus allowing your partner to take
               damage instead of Mario, depending on how long you leave the partner
               in front of Mario
    
     X Button: Allows Goombella to tell you information about the area you're in,
               except when you're in a battle, allows Koops to use his shell with
               you'll need for certain things, allows Flurrie to do a powerful gust
               of wind to knock away posters, etc., allows you to ride Yoshi, use
               this also to hide in the shadows with Vivian -- when you press X
               with Admiral Bobbery in your party, you can throw him and make him
               blow up cracks in the wall, use this with Ms. Mowz and she'll tell
               tell you when something is nearby.
    
               Also press this button to attack someone when they're about to throw
               something at you -- this only happens when "X" appears on the screen
               during a battle
    
     R Button: Mash Down the R Button to turn paper thin -- keep this button mashed
               down to stay in paper mode -- also hold R like you do when you
               become paper thin, but just rotate the Control Pad to turn into a
               tube
    
     L Button: Does nothing
    
     Z Button: Display stats, and also go back to the previous sentence if you
               happened to miss what was said
    
     C Stick: When the "C" icon appears on the sentence you're looking at, press
              the yellow C button down to scroll to the next part of the sentence
    
     Start Button: Pauses the game (not in battle)
    
     Directional Pad: Press Up on the Directional Pad to bring up the Menu Screen,
                      this is a shortcut to the Menu Screen -- hold Right on the
                      Directional Pad to display Badges -- press Down on the
                      Directional Pad to display your Journal -- press Left on the
                      Directional Pad to display your Party
    
     Control Stick: Moves Mario around, allows you to go down pipes -- in battle
                    moves cursor
    
    
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     | 6. Game Basics                                                       |
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     Starting A Game: To start a game, press Start when the title screen appears.
                      Then, select one of the four files you wish to start your
                      file on. Then, make a name for yourself (the name will be for
                      Mario). Then, highlight "Done" and press A to start a game.
    
     Saving The Game: There are various Save Points in this game that are used for
                      saving all you've done in the game. After you save, the save
                      data will go to your Memory Card, which means the save data
                      that you get after saving your game at a Save Point will be
                      stuck on your Memory Card unless you delete it. I recommend
                      saving your game often, as you never know when you might get
                      Game Over.
    
     The Field: The Field is where you can control Mario, talk to people, save your
                game, examine things, solve puzzles, break down things with your
                Hammer, jump on blocks to recieve Items, hit switches, hit Recovery
                Blocks which fully restore all of your HP/FP (Coins are needed for
                this). Basically, you can do anything on the Field. Touch enemies
                to start a battle. If they touch you before you jump or hit them,
                they strike first, which means you'll have to block their first
                attack to avoid taking damage.
    
                If you jump on an enemy or hit them with the Hammer to hit them
                first, this will count as a "First Strike", which means you'll hit
                the enemy first. Time your First Strike well, as you'll need it to
                help you win battles.
    
     Battle System: The Battle System in this game is kind of simple, kind of not.
                    It depends on how well you understand a game or a Battle System
                    in an RPG. First off, Mario and the partner you have in the
                    battle with you (i.e Goombella, etc.) will all attack in that
                    order. Then comes the enemies. This changes, however, if you
                    have a First Strike. If you have a First Strike, Mario will
                    attack twice, then his partner, then the enemies. This also
                    changes when an enemy hits you first. When that happens, it
                    will say before the Battle Screen appears, "Your foe struck
                    first!".
    
                    Then, the enemy attacks, then Mario, then his partner. Also,
                    press Y to put your partner in front of Mario, thus making your
                    partner attack first instead of Mario -- and allowing Mario to
                    attack first instead of your partner -- and allowing Mario to
                    take damage instead of your partner depending on how long you
                    leave Mario in front of your partner. That, my friend, is the
                    whole Battle System.
    
     Jump: This is one of Mario's commands. To use it, simply press A and then
           you'll have to press A again to make Mario use the move. Once you press
           A, obey the message at the bottom of the screen and press A right before
           you land on an enemy to cause some extra damage. You can do this an
           unlimited amount of times on Power Bounce, thus causing significant
           damage to enemies. This doesn't work, however, on some enemies such as
           Clefts and Iron Clefts.
    
     Hammer: This is the last of Mario's commands. To use it, simply press A and
             then you'll have to press A again to make Mario use the Hammer. Once
             you press A, obey the message at the bottom of the screen which says
             hold Left on the Control Stick until (*) lights up. Do exactly as that
             message says and hold Left on the Control Stick until (*) lights up.
    
     Star Power: Star Power is what executes moves that I call Star Techs. To
                 execute a Star Tech, a certain amount of Star Power is required.
                 To do Sweet Treat, you have to have one Star Power circle filled
                 up. The more Star Techs you get, the more Star Power you have to
                 have to execute them. A new Star Tech is gained after each Chapter
                 is successfully completed.
    
     Flower Points: Flower Points, better known as FP, is something that allows you
                    to use moves known as Special Moves. The more FP you have,
                    which is gained by gaining levels, means you can use more
                    Special Moves. These execute some serious damage. The more FP
                    and Special Moves you have, the more you'll stand a chance in
                    beating the game.
    
     Hit Points:  Hit Poitns, better known as HP, is your life meter, put it that
                  way. If you lose all of your HP (when it reaches 0), the game is
                  over. To gain HP, level up and select it from the level up
                  screen. The more HP you have, the more chance of you have of
                  surviving bosses and enemies.
    
     Badge Points: Badge Points, better known as BP, is something that allows you
                   to use Badges. These power up Mario or your partner. Whether it
                   be attack, or whatever, Badges boost you or your partner's
                   stats, etc. They also have sound different than they normally
                   do. It takes BP to use Badges, so if you like to use Badges,
                   then I recommend leveling up your BP every other level up you
                   gain. One Badge is essential for beating Hooktail. Badges take
                   FP to use also, so be careful not to run out.
    
     Star Pieces: Throughout the game you'll find 100 of these. Star Pieces can be
                  exchanged underneath Rogueport in the deep part of the sewers by
                  talking to Dazzle. To find Dazzle, take the first pipe on the
                  east side of the sewer and then go left. Now, talk to Dazzle whom
                  you see in front of you and buy the Badges of your choice. That's
                  all Star Pieces are for and you don't actually need all 100.
    
     Shine Sprites: There are 40 Shine Sprites in the game as well. See the Shine
                    Sprite section to see how to get all of them. Shine Sprites can
                    be taken to Merlon in Rogueport (the guy in the house when the
                    Shine symbol on it on the east side of town). Once you talk to
                    Merlon, you can power up each of your characters once for 3
                    Shines. Once you power them up, go to Hooktail's Castle in mid
                    game (see my Walkthrough for details) and get the thing to
                    power them up again.
    
                    Once you power them up again, your done for good with Shine
                    Sprites. These are very useful.
    
     Tactics: The "Tactic" icon is the icon with the red flag. Tactic contains four
              options:  Change Partner, Defend, Appeal, and Run Away. Change
              Partners allows you to change your current partner that's in the
              battle with you. Defend allows you or your partner to defend for a
              turn. This increases the defenders defense. Appeal allows Mario or
              his partner to appeal to the audience. This will build your Star
              Power as you keep doing this. This is how you fill up your Star Power
              in battle. Run Away allows you to run away from battles if you're
              near death, or just want to run away. Repeadeatly tap A to increase
              the meter, thus allowing you to run away from battle.
    
              If the Run Away meter is full, you can run away without stumbling. If
              you land on a place not occupied by the meter, you'll stumble and
              have to try to run away again. If you land on a place occupied by the
              meter, you'll run away from the battle. You can't run away from Boss
              Battles, or anytime it says that you can't run away. This is the
              Tactic icon. These are all the features it has. This isn't very hard
              to learn, either.
    
     Audience: When you come into a battle, you will encounter an audience. The
               audience can be anywhere to 1 person or 150 people watching you
               fight. The more people watch you fight, the more you'll feel better
               about yourself. :) Sometimes people in the audience will try and
               throw an Item at you that will damage you, while some will try to
               throw you Coins, or helpful Items. Press "X" when it displays on the
               screen during battle to hit one of the audience.
    
               Make sure that you aren't hitting an audience that will give you a
               Coin, or a helpful Item. There, I've explained the audience to you.
    
     Guarding: To reduce the damage taken by enemies' attacks, press A right before
               they hit you. This helps alot. Use it everytime you fight to not get
               Game Over as fast as you normally would without this. Also, you can
               press the "B" button to Superguard, which makes you have damage
               reduced even MORE than Guard does. This makes a HUGE difference in
               the game, and is ESSENTIAL for the latter of parts of the game.
    
     Leveling Up: To level up, gain 100 Star Points. You gain Star Points after
                  each battle. Once you gain 100 Star Points, you'll level up and
                  have the option to choose betweenthree things: more HP, more FP,
                  or more BP. Each time you level up your HP or FP, you gain 5 more
                  HP and FP. If you level up your BP, you gain 3 more BP.
    
     Powering Up Partners: To power up your partner, you must collect three Shine
                           Sprites and then go to Merlin which is located in
                           Rogueport. He'll give your partners new moves. For
                           example, he'll give Flurrie Lip Lock. You can power up
                           each partner once and once later on. This is why it is
                           important to collect every Shine Sprite you come across.
    
     Menu Screen: The Menu Screen is displayed when you press Start when you're
                  anywhere except a battle. On the Menu Screen you can see Mario's
                  HP, FP, SP (Star Power), Equipment, and Abilities, Star Rank,
                  which is needed for more audience members, Special Moves, and
                  your current level (not a level like Hooktail's Castle, but your
                  level that you're currently at by gaining levels). This is the
                  Menu Screen. Also, you can view other things such as your party
                  members, your gear, your Badges (this is where you can equip
                  Badges as well, so keep that in mind), and your Journal.
    
     Stylish: In battle, when use your Hammer with Mario, and if you use certain
              moves with other characters besides Mario. For example, if you hit
              an enemy with say Power Smash, if you move the Control Stick Left and
              press A at the same time, you'll sometimes get a Stylish message that
              appears on your screen. When you get a Stylish, if you don't have any
              SP because you used a skill such as Sweet Treat, the crowd will like
              you a lot and give you a boost of SP.
    
              Remember, you can get Stylish with a lot more characters aside from
              just Mario. Also, I find that if you rotate the Control Stick
              clockwise and then press A at the same time, you can sometimes get
              two Stylish messages to appear onscreen, and this is incredibly
              useful, especially in the latter parts of the game where SP is used
              more often.
    
     E-Mail: Throughout the game, you'll receive e-mails that go into your Mailbox
             SP, where you can read them. E-mails aren't really important, but they
             can be fun to read, and sometimes give you some useful info. To get to
             the Mailbox SP, press Start to access the Start Menu, then go to the
             option "Gear" and then press A and go down to Important Things, which
             is where you'll find the Mailbox SP. Also, something I forgot to
             mention is that you will receive e-mails from the people you've met
             throughout the game, not people you haven't met.
    
     Journal: This is the rightmost option in the Start Menu. The Journal option
              gives you access to four different things: Map, which is the Magical
              Map, which only shows the areas you've currently visited. The second
              option in Journal is Crystal Stars, which show the current amount of
              Crystal Stars that you have. The third option under Journal is Tattle
              Log, which displays the enemies you've used Tattle on with Goombella,
              and gives you the information about that enemy that you've Tattled.
              The fourth option, and the last option is Badges, where you can view
              all of the Badges you have currently collected (you can't equip them
              here).
    
    
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     | 7. Walkthrough                                                       |
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     Once you start a file, your game will save. Then, the game opens with Parry
     (from Paper Mario for the N64) delivering a letter to Mario and Luigi. After
     talking, Luigi goes up to Mario and reads the letter for Mario. Once Luigi
     finishes reading the letter, he talks for a bit, and then a screen with the
     Paper Mario: The Thousand Year Door logo will appear. When this appears, press
     A. You will see Rogueport in the distance, and the sailor urges Mario to wake
     up. Once he wakes up, you'll see Rogueport in the distance. Now, after the
     talking, you'll arrive at Rogueport.
    
    
     Rogueport
     ---------
    
     Once in Rogueport, go west and you'll encounter your first Save Point. Save
     your game and go north and you'll hear some weird music playing. Once you get
     done reading the talking, you'll regain control of Mario so go north and east
     and you'll see Goombella. Read the talking. Then you'll enter battle against
     Lord Crump. Just attack him with Jump or with your Hammer; you'll defeat him
     in a few turns. Once you beat him, Lord Crump will send his army of X-Naut
     soldiers to attack you.
    
     You won't get hurt. Once Goombella says to come there, follow her, as your now
     in control, and then after you regain control again, go up the stairs into the
     next area. Then, Lord Crump will scream at his X-Nauts to stop. After the
     talking is over, Goombella joins your party. Now, go to the Save Point you see
     in the distance and save your game. You can check around town if you like. When
     you are ready, go east from the Save Point and then you'll be in a new area,
     only to find a bandit steal half of your Coins!
    
     You are now down to 50 Coins, so in order to get them back, we're gonna have
     to go west into the next area. Once we're in the Rogueport Square, we have to
     go west, and then north into the area that you see with the paint on the wall.
     Once in that area, go to the far west and enter the house that you see. In
     that house is the bandit that stole your Coins. Talk to him and he'll give you
     your Coins back. When you get your Coins back, exit this house and head back
     to the Rogueport Square.
    
     Then, enter the Item Shop which is the building with the Fire Flower on it.
     Once inside, the Toad will explain to you about points when you buy Items.
     Once he's done talking, buy three Mushrooms, then buy three Honey Syrups, and
     three Fire Flower Items. Now, exit the Item Shop and go south and then west
     and you'll see Zess T the chef. She'll gripe at you not to move another step.
     Once she's done talking, walk west and step on her contact lens.
    
     She'll then become FURIOUS and scream at you and tell you that she's going to
     block the west gate until you buy her a new contact lens. You can't buy her
     one right now, but you can do something about this right now. Go to the Item
     Shop and talk to the first Toad that you see. He'll talk to the other Toad
     about the contact lens Mario asked him about, and then he'll tell you that
     they don't have a contact lens in stock.
    
     Once you regain control, exit the Item Shop and save your game. Then, head to
     where the bandit took your Coins at. Once there, go east and enter the
     building that is east from the Shine Sprite building. Once there, you'll meet
     Frankly. Once the talking ends, Frankly will join you, but he's not a party
     member, you can't even fight with him in battle. Anyway, exit the archaeology
     professors' study building and Frankly will tell show you a pipe and say that
     it is the way to go to the Thousand Year Door.
    
     He'll also ask you if you know your Action Commands which I have listed in the
     Game Basics section of this guide. If you are new to the game, then I suggest
     listening to Frankly's long lecture of Action Commands. Or, just look on the
     Game Basics section of this guide to learn about them. Anyway, when you're
     ready, jump on the pipe and press Down on the Control Stick to go down the
     pipe.
    
    
     Rogueport Sewers
     ----------------
    
     This is Rogueport Sewers. Save your game, then go east down the stairs and
     Goombas will hollar at you. Once the talking is over, you'll fight the
     Goombas, so beat them and head east up the stairs. Now, we're gonna have to
     get to that moving platform, so go northwest past the airplane platform that
     you see and get to where the red block beside the gate with the pipe is. Once
     there, go west and jump on the moving platform. Then, once you see another
     pipe, wait until the platform comes close enough to jump to that pipe.
    
     Then, make the jump for it. If you fail, keep trying until you get it. Once
     you enter the pipe, go east and defeat the flying Goomba that you encounter.
     The continue east and then go down the stairs. Then, break the "?" block and a
     Mushroom will pop out. Grab it and defeat the Spiky Goomba. Then, break the
     next "?" block and a Fire Flower will pop out. Your choice to keep the
     Mushroom or the Fire Flower.
    
     I chose the Mushroom, but that's just me. Anyway, after hitting the two "?"
     blocks, go west and destroy the two big yellow blocks and a pipe will be
     revealed. Go down the pipe. Inside this place, go east once you regain control
     and you'll encounter Punio, a Puni. You can't do anything with him right now,
     so continue east and defeat the two Spinia enemies spinning across the area.
     Then, continue east and you'll see a blue block with a "!" on it. Jump on it
     to reveal a staircase.
    
     Go up the stairs and ignore the airplane tile and enter the door that you see.
     Inside, examine the black chest that you see, and it will talk to you. Once
     you regain control, exit this room and in the previous room, go all the west
     until you're off the platform. You should drop down to where a Black Key is.
     If you fail in doing this, keep trying until you successfully drop down on the
     platform. Once you get the Black Key, go back to the room with the black chest
     and use the Black Key on it.
    
     A spirit will come out and put a curse on you. This allows you to turn into a
     paper airplane, which means you can use those airplane tiles that you've
     enountered and that I've talked about. Once you regain control, exit the room
     and go to the airplane tile just above the platform where the Black Key was.
     Now, press Y to turn into an airplane, and then fly over to the platform
     leading to the Thousand Year Door. This could take quite a few tries, as I'm
     not too good at this myself. Keep trying.
    
     Once you get on the platform, jump up off of the yellow block and onto the
     platform leading to the Thousand Year Door. Then, go west and enter the door.
     Inside, go down the stairs and jump on the platform in the middle of the room.
     Talking will commence; but just one sentence. Once that's done, you'll regain
     control so jump on the pedestal on the middle of the platform.
    
     More plot will commence, and in this plot, the Magical Map will show you your
     next destination which will be Chapter 1, and that will commence soon enough.
     You'll also learn Sweet Treat, which is your first Star Tech. Read the Game
     Basics section for more information on Star Techs. Once the plot is done,
     you'll appear back in Rogueport.
    
    
     Rogueport
     ---------
    
     Back in Frankly's place, more plot will commence. Frankly will tell you about
     Petal Meadows, which is where the first Crystal Star lies. Petal Meadows, as
     Frankly will say, is to the far east of Rogueport. Once the talking ends and
     you regain control, exit Frankly's place and Frankly will tell you to hold on
     and he'll give you a Power Smash Badge. Equip it once you regain control, as
     this is efficient for the game.
    
     Now, go back to Rogueport Square and save your game. Then, head back to where
     Frankly's building is. Once there, go down the pipe leading to the Rogueport
     Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     Go down the stairs, and then go east up the next set of stairs to where the
     airplane tile is. Get on the airplane tile, and fly up to the ledge and go
     through the door. In this room, jump on the Bloopers' tentacle and you'll
     start a fight with him. Look in the Bosses section to see what to do in this
     fight. Once you beat him, two green platforms will appear in the water.
    
     Wait until the platform comes closer to you and when it does, jump on it and
     jump on the next platform when it comes close enough. Then, ride the second
     platform to the platform with a pipe on it. Once you get on the platform, go
     down the pipe and Chapter 1 will begin.
    
    
     Petal Meadows
     -------------
    
     Chapter 1: Castle and Dragon is where you'll get your first Crystal Star. Go
     west and save your game. Then, go east down the steps and you'll see rocks in
     the middle of the area. Goombella will ask what that noise is, then she'll
     tell you to look and then you'll see Hooktail, which you'll have to fight in
     the last part of this chapter. Once you regain control, go east and jump on
     the "?" block and a Mushroom will pop out. Grab it if your Items aren't full.
    
     Once you get the Mushroom, or toss it, or whatever, go east to the next
     screen. In this area, hit the pink "?" block and a Badge will come out. This
     Badge is called Close Call. Once you get it, fight the Goombas in the area or
     avoid them. Avoid them if you don't have much HP, but if not, I suggest
     fighting them. Anyway, once you get the Close Call Badge, go east from the
     entrance and hit the brown block that you see floating in the air.
    
     Hit it ten times to get 10 Coins. Once you get that, go east and go to the
     next area. In this area, Goombella will talk and tell you some information
     that if you press "X", she'll tell you about the current area that you're in.
     Anyway, once you regain control, head east and defeat the Goomba running
     around the area, as this makes this area alot easier. Then, after killing the
     Goomba, examine the two small bushes and you'll get 1 Coin out of each of the
     two bushes.
    
     Then, examine the two dark green big bushes; this will reveal a pipe. Go down
     the pipe and you'll be in the background instead of the foreground. Go east
     from the pipe and you'll eventually see a blue block with a "!" on it. Jump on
     it and a bridge will come out of the water and the bridge will slowly create
     itself until it is fully completed. Once the bridge builds, go back down the
     pipe into the foreground.
    
     Now, go across the newly formed bridge and once you cross that, go east and
     examine the bush directly west of the yellow "?" block to get a Fire Flower.
     If you don't need it or don't have enough Items to carry it, don't worry about
     it, as a Fire Flower isn't effective in the next part of the game. Anyway,
     once you get the Fire Flower from the bush, jump on the "?" block and a
     Mystery will come out.
    
     Take it if you want it, or if you have enough room for it. Now, head east into
     the next area. You're now in Petalburg.
    
    
     Petalburg
     ---------
    
     Welcome to Petalburg, home of the Koopa Troopas. The moment you enter here, a
     Koopa Troopa will greet you, and a bit of talking will commence. Once you
     regain control, go east and save your game. You can also check out this part
     of the village if you like. Go to the Item Shop if you need anything, but if
     not, then I don't suggest buying anything, as there isn't anything excessively
     useful in the Item Shop, and it hasn't changed from the one in Rogueport very
     much. Anyway, whenever you're ready, head east into the next area.
    
     In this area, go east and you'll see a pink house, which is the mayor's house,
     as the Koopa Troopa when you first walked in told you. Go into the pink house
     and talk to the mayor. Once the talking finishes, exit the building and head
     east and you'll get an e-mail. Read it and then continue going east and you
     will encounter a Koopa Troopa guarding the gate to the Shhwonk Fortress. Talk
     to him and he'll open the gate for you.
    
     Then, a Koopa Troopa with a band-aid on his face will stop you and talk to you
     for a minute. Then he'll tell you to ignore him and to forget it and he'll
     leave and Goombella will ask what that was all about and you'll regain
     control. Once you regain control, go east through the gate into the next area.
     There's a Star Piece in this area, so check the Star Pieces section of this
     guide for information on how to get it.
    
     Once you've gotten that, head east and defeat the Paragoomba flying around the
     area and once you've beaten it, head all the way east and defeat the Koopa
     Troopa that's in the area. Once you've beaten it, go east and defeat the
     Spikey Goomba. Now, break the "?" block with your Hammer to reveal a POW
     Block.
    
     Throw away a Fire Flower, or an unecessary Item if your Items are full, as you
     need this for the Shhwonk Fortress and it's coming up real soon. Anyway, once
     you grab the POW Block, jump onto the next platform and head east into the
     castle you see which is the Shhwonk Fortress.
    
    
     Shhwonk Fortress
     ----------------
    
     Once inside, examine the pedestal and defeat the Bald Cleft. The only way to
     defeat these guys are POW Blocks. Lucky for us, we have one, so just use it to
     defeat them. Once you win, go east into the next area. Outside, head east and
     defeat the Koopa Troopa that you come across. Once he's out of the picture,
     continue east and hit the trees until a Coin pops out of one of them. Once you
     get that, continue heading east, defeating all the enemies you come across
     until you get to the end of the area.
    
     Once there, examine the last two bushes you see to get a POW Block and 1 Coin.
     Make room for thw POW Block if you don't have enough Items, as you'll still
     need it for the enemies. Once you get these two Items, head east into the
     castle part of the Shhwonk Fortress again. Once here, examine the pedestal and
     an enemy will drop down. Enter battle with it, and defeat it with a POW Block.
    
     Once you do that, a door opens up like it did when you first entered the
     Shhwonk Fortress after beating the Bald Clefts. Go into the door and in this
     next area, head east and engage battle with the Koopa Troopa that you see.
     Beat it and then defeat the Paragoomba that is flying around the area. Then,
     examine the bushes until you find one that spits out 1 Coin. Once you get
     that, head all the way east up the platform until you come across a Restore
     Block.
    
     Jumping on this will fully restore all of your HP/FP. However, these things
     cost money, so be careful. This one only costs 5 Coins, though, so go ahead
     and use it if your in need of HP/FP. Then, whenever you're ready, head east
     into the castle part of the Shhwonk Fortress again. Once inside again, save
     your game and head east and examine the pedestal with the Thwomp on it. It'll
     wake up, or, if you prefer, come to life and talk to you.
    
     Once he offers for you to challenge him, say of course, and then a Mini-Game
     will commence. Read the Mini Games section on how to do this. Once you've
     completed the trivia quiz, or the enemy bashing, save your game and head down
     the pipe which is next to the pedestal where the Thwomp is. In this area, go
     through the west door and defeat the Fuzzy that you come across. Once you've
     done that, continue west and defeat the next Fuzzy you come across.
    
     Then, continue west into the next area. In this area, head west and grab the
     Moon Stone that's sitting in the middle of the room and then a Fuzzy will pop
     down after you get it. Beat it and then head back to the room where the pipe
     that you went down after winning the trivia quiz or beating the enemies took
     you, and in this room, go east and jump on the red "?" block and a Multibounce
     Badge will pop out.
    
     I suggest equipping this, for now. Also, equip Close Call if you haven't
     already. Once your equipped, head east through the door to the next area. In
     here, head east and defeat the two Fuzzies you come across. Then, continue
     east through the door into the next area. In this area, go east and grab the
     Sun Stone which is lying on the platform in the middle of the room. Then, once
     you get it, a Fuzzy will come down and attack you.
    
     Beat it and then head back to the room with the pipe and the red "?" block.
     Once there, you'll see a golden Fuzzy. It'll talk, and you'll eventually
     engage battle with it. To defeat it, attack the Gold Fuzzy with Mario, and
     he'll summon a Fuzzy Horde to attack you. You don't ahve to defeat the Horde,
     so just keep using Normal Jump and Headbonk on the Gold Fuzzy until you defeat
     it.
    
     Once you win and you regain control, head through the pipe. Now, make your way
     back to Petalburg.
    
    
     Petalburg
     ---------
    
     Okay, so we're back in Petalburg, and the first thing you need to do is stock
     up on Items if you need them. Make sure you keep filled on Mushrooms, Honey
     Syrups, as you'll need them. Whenever you're ready, make your way to the
     mayor's house and talk to him, and once the talking's done, exit his house.
     Now, head back to Petal Meadows.
    
    
     Petal Meadows
     -------------
    
     Once you're in the first area of Petal Meadows, head west and you'll be
     stopped by Koops again. Tell Koops yes when he offers to come with you to stop
     Hooktail. Once all the talking ends and you regain control, you'll have Koops
     in your party, so put him in instead of Goombella, as you'll need him for this
     part, and he is alot better than Goombella. Anyway, once you get Koops, go to
     the first area (the area that you arrived in through the pipe) of Petal
     Meadows and you'll see two pillars.
    
     Place the Sun and the Moon Stones in the correct rocks (the correct rocks will
     have sun and a moon "symbol" on them, which indicates that it is the correct
     rock). Once you place the Sun and Moon Stones on their correct rocks, two blue
     "!" blocks will appear. We're gonna have to hit the two switches
     simultaneously, and in order to do that, we're gonna have to use Koops's shell
     by pressing "X", so place Koops in his shell state by pressing and then
     holding X next to the platform with the Save Point and keep him there.
    
     Now, with Koops right there (make sure he is lining up with the blue "!" block
     on the left side), go (with Mario) to the right blue "!" block on the right
     side and jump on it and immediately let go of X and you should hit them both
     simultaneously. If you fail, keep trying like I told you and you'll get it.
     Once you get it, the pillar in the middle will collapse, revealing a pipe.
    
     Now, go in the pipe once its revealed and you'll be in the background.
     Once there, go east and enter the castle which is Hooktail's Castle.
    
    
     Hooktail's Castle
     -----------------
    
     Okay, this is your first real dungeon of the game, and it isn't too hard, but
     it is hard at times. Follow the path and save your game if you wish. Either
     way, go through the door leading to the next area. In this area, head east and
     drop down from the bridge instead of crossing it. You'll land on a platform,
     so jump across the rest of the platforms until you see a Badge. This Badge is
     an HP Plus Badge, which, the next time you level up, I suggest getting BP so
     that you can use this Badge, as it increases your HP by 5.
    
     Anyway, once you see the Badge, use Koops to get it. Then, jump across the
     platforms to the left this time, instead of the right and make your way up the
     platforms which lead back to where the bridge is. Once you get there, go west
     through the door and exit this area into the previous room. Here again, go
     west and jump on the yellow spring and hold Down on the Control Stick (make
     sure that when you hold Down, you aim to the bridge that the spring bounces
     you up to so that you can get on it) and get on the bridge.
    
     If you fail, you know the drill; keep trying. Once you get up there, replenish
     your HP/FP if you need to at the Recovery Block, and whenever you're ready,
     head east and go through the door to the next area. In this area, get on the
     airplane tile and fly across (going to the very edge of the airplane tile
     helps) to the platform that is waiting for you just beyond the distance.
     Once you make it there, head east through the door and you'll be in another
     area.
    
     In this area, go east and clear the room of the enemies swarming around this
     area. Then, jump on the pink "?" block and a Power Bounce Badge will pop out.
     Grab that, as you'll DEFEINITELY need it for the game, as it is VERY good. It
     allows you to jump on enemies until you miss an Action Command. Anyway, once
     you get that, continue east through the door into the next area. In this area,
     head east and more talking will commence.
    
     When you get the offer to read the letter from the corpse or not, choose yes
     or no, as it makes no difference, but I suggest reading it, as it'll give you
     advice on Hooktail's weakness. Anyway, once your ready to go, head east and
     examine the pink corpse and it'll come to life and laugh, and then once he's
     done talking, he'll summon up tons and tons of corpses. To get past this,
     simply run through them and keep smashing them with your Hammer as you run
     through them.
    
     You must clear enough of the corpses away so that you can get to the pink
     corpse. If you fail and the corpses kick you out into the outside part of the
     castle, keep trying until you get it. When you get to the pink corpse, touch
     it and it'll fight you. This could be classified as a boss battle, but I am
     not going to list it as such. To win this fight, have Mario use Normal Hammer
     (this I recommend) to defeat the Dull Bones.
    
     Then, have Koops use Shell Toss on the Red Bones and when Red Bones
     regenerates a Dull Bones, kill the Dull Bones again and have Mario attack Red
     Bones with Power Smash. Keep repeating this process until you win this battle.
     Also, refer to the Codes n' Secrets section of this guide for information
     about a secret that you can do in that battle, unless you've figured it out
     already.
    
     Anyway, once you've won that battle, go through the door that the red corpse
     was blocking earlier and in this room, beat the Dull Bones that you see and
     then jump on the Shine Block that you see to get a Shine Sprite. These'll be
     useful later. Read the Game Basics section of this guide for more information
     about them. Now, continue going east and defeat the next Dull Bones you
     encounter and then continue east some more and climb up the stairs.
    
     Then, go right and down off the platform and if you get it right, you'll land
     on a platform with a yellow switch and a purple switch. Jump on the purple
     switch and it'll cause another purple switch to fall down, so get up there
     where that new purple switch is and jump on it. Then, jump on the gray block,
     then once you're on that, jump to the next gray block, and then break the
     yellow block with your Hammer.
    
     Now, get back on the platform where the yellow and purple switch are. This
     time, jump on the yellow switch and the big black and yellow platform will go
     up in the air. Now, go to where the black and yellow block lifted up from and
     use Koops's shell to hit the red "!" block. Once you hit it, the stairs will
     reverse their directions and point in a westerly direction.
    
     Now, get off this platform and climb up the stairs and jump on the small
     rectangle platform that you see. Then, once you're up there, move west until
     you see a Castle Key in range (it's a red key). Once you see that, use Koops
     to retrieve it. Now, go back to the other rectangle platform and use Koops to
     hit the red "!" block. This will make the stairs go eastwardly again. Now,
     climb up the stairs and use the Castle Key on the door that's locked and it'll
     unlock, so enter the room.
    
     In this room, save your game and then enter the door. Then, in this area,
     defeat the Paragoomba flying around the entrance. Then, continue east and beat
     the Dull Bones that you encounter. Then, you'll see a red "!" block and a gate
     that's apparently closed, so in order to open it, you'll have to press the red
     "!" block. But before you can make it to the gate, it closes.
    
     Okay, go to where the red switch is and stand about two steps left from it and
     then hold X to launch Koops in his shell state and then, while Koops is in
     that state, go up to the gate thats locked and release Koops and he'll hit the
     red "!" block and the gate will open up, so go in it. Then, go east through
     the door (it's kind of hard to see it, but it's visible as well, so get in it)
     into the next room. In this room, examine to the Black Chest and once he's
     done talking, head east past the chest and enter the door.
    
     In this room, you'll see spike holes all in the room. No need to worry right
     this second, just go east and open the chest to get a Black Key. Now, the
     spike holes will actually create spikes. This means you have to get out FAST!
     Now, QUICKLY follow the path where spikes aren't blocking your way. Follow
     that exact path until you reach the door of this room.
    
     When you reach it, quickly open the door and then Koops will say that it was
     close and once the talking ends and you regain control, examine the Black
     Chest and use the Black Key on it. The spirit will come out of the chest like
     the other spirit did in the beginning of the game, and he'll put a curse on
     you as well. This curse doesn't disable your first curse that you got from the
     beginning of the game, but instead adds another one to you.
    
     This curse it cast on you will enable you to turn paper thin, which will give
     you the ability to get through in between two gate bars (Gee, does this two
     gate bar sound familiar or what?). Now, once you regain control of Mario, go
     back to the room where you hit the red "!" block with Koops just a few minutes
     ago. When you're there again, exit the gate by going in between two bars using
     paper thin.
    
     Once you get out, go to the first gate from the left and turn paper thin again
     and enter the gate and grab the Attack FX R Badge and equip it right away, as
     you'll need it for defeating Hooktail. That's right, this Badge is that "cr"
     "icket" the letter in the corpse was talking about. This is also Hooktail's
     weakness, since he hates crickets, this'll work to your advantage. Anyway,
     once you equip it, go left through the door into the previous room.
    
     Now, head back to the room where the first Save Point is in this level and
     jump on the yellow spring and then once you get on the bridge, use the
     Recovery Block if you need some HP/FP. Once you're ready, go east through the
     door to the next area. In this area, find the cell that has different bars
     from the other ones, and when you find it, turn paper thin and then enter it
     and move east once inside the cell until you find a Castle Key. Grab the
     Castle Key when you see it.
    
     Now, head back to the room where the huge black and green block is. In this
     room, save your game and then climb up the stairs and get on the big black and
     green switch and have Mario (with his face not his back) face the small green
     block and then use Koops's shell to hit the green block. Make sure you're on
     the edge of the huge black and green block before you launch and release
     Koops's shell.
    
     Keep trying until you hit it and once you hit it, the block will take a trip
     up to the air. Once it comes to a halt, get off it and climb up the stairs and
     then use the Castle Key to unlock the locked door that you see, and then go in
     it. In this room, hit the blue "!" switch with your Hammer, or jump on it and
     then a bridge will create in the empty space in the air.
    
     Now, once that happens, continue west and use Koops to hit the next blue "!"
     switch you see then the same thing will happen as it did when you hit the
     first blue "!" switch in this room. Anyway, once the bridge creates, go west
     and you'll find that there is no blue "!" switch to hit this time. What to do,
     what to do? You see the windows in this room on the wall, right?
    
     Well, find one that is different from all the other ones and then jump in it
     to enter it and once you enter it, head along the path until you see another
     window just like the one you entered a moment ago.
    
     When you see it, jump out of the window and then head through the door to the
     next area. In this area, defeat the Dull Bones and then head west up the
     stairs and then line Mario's face up (make sure that you're back is facing the
     wall west from the block and make sure you're not on the right side of the
     wall from the block) with the green block and then use Koops's shell to hit
     the block and get on the huge green platform and then release Koops's shell.
    
     Once the platform rises up in the air and comes to a halt, get on the platform
     it takes you to and go west and defeat the Dull Bones. Then, continue west and
     go through door to the next room. In this room, a cutscene will start and
     you'll meet Ms. Mowz. Once its over, open the chests in the room to get these
     Items: a Mushroom, a Castle Key, and a Honey Syrup. Also, there's a Shine
     Sprite block in here so break it to get the Shine Sprite.
    
     Once you have all that, exit this room. Now, before you do anything, notice
     how part of the bridge you're standing on is tore in one part, and is brown
     instead of gray? Well, when you see that, get on the brown part of the bridge
     and go up and if done right, you'll drop down onto a platform with a gate and
     a Life Shroom. Once you're there, turn paper thin and go through the gate and
     grab the Life Shroom, as you'll most definitely need this.
    
     Once you obtain that, drop off of this platform and get back up on the bridge
     you were just on a moment ago. Once you're there again, go east and defeat the
     Paragoomba and then continue east and unlock the door with your Castle Key and
     then enter it. In this next room, defeat the Dull Bones that you'll encounter
     and then beat the Paratroopa that you encounter and then continue east down
     the steps and beat the next Dull Bones you see.
    
     Then, go east and when you see a yellow block, hit it and then a medium-sized
     black and yellow platform will fall down. Now, make your back face the yellow
     block and make Koops hit the block, as usual, and then get on the medium-sized
     black and yellow block. Once you get this, get off the block and get on the
     small bridge with gates around it.
    
     Once you're on it, walk (don't run aross the small bridge) west and make sure
     you walk slowly. Keep going west until you see an airplane tile. Once you see
     that, turn paper thin and go through the gates and then step on the airplane
     tile and fly to the white platform that has a door on it. Keep trying if you
     fail until you get it. Once you're there, enter the door and in this room, go
     down the stairs to the south not the north, and hit the yellow switch.
    
     This causes the black and yellow block go down. Once that happens, use Koops
     to get the Castle Key. Now, if you want a Badge, drop down to where the huge
     yellow block went to and then grab the Badge which is a Last Stand P Badge. It
     isn't good unless you usually attack with your partner in front of Mario, and
     then its only good if you have your partner in front of Mario often.
    
     Anyway, if you get this, you will have to make your way back up to the room
     you just got the Castle Key in. This is annoying, I know, but you have to if
     you got the Badge. Once you get the Castle Key, from the entrance of that
     room, climb up the north stairs and not the south stairs and then climb the
     next set of stairs and then unlock the door with your Castle Key. Now, enter
     the door and in this room, go west and beat the enemies you encounter.
    
     Once the area is cleared of its enemies, go all the way west from the entrance
     of this room, and then follow the long path which leads to Hooktail. Once
     you've followed the path, defeat the Spiky Goomba, and then climb up the
     stairs and then use the Recovery Block to restore your HP/FP, as you'll need
     it for Hooktail. Then, save your game and then enter the door and inside
     you'll encounter Hooktail.
    
     Once the talking's over, getting ready to engage in battle with him. Read the
     Bosses section to see how to win. Once you've defeated Hooktail, he'll vomit
     up Koops's dad, whom he thought was dead for ten years. During the
     conversation between Koops and his dad, you'll get the Crystal Star from
     Koops's dad, which Hooktail had apparently eaten for a snack or a meal,
     whatever, I don't know.
    
     Anyway, once the talking's over, it will give you information about this
     Chapter and then you'll be given the opportunity to save your game. Do it and
     we're onto Peach's first event of the game.
    
    
     Peach's Event
     -------------
    
     Okay, this is the first time in this game that you'll get to actually play as
     Princess Peach. This is just like Paper Mario for the N64, only minus the
     Twink. Peach's scenario will start off with two X-Nauts and she'll be in Sir
     Grodus's room, and he is the leader of the X-Nauts. Grodus intends to conquer
     the world, and at this present moment, have an interrogation with Princess
     Peach.
    
     During the conversation, an X-Naut soldier reports to Grodus that a mustached-
     man with overalls has defeated Hooktail and taken the Crystal Star they were
     after. Grodus is surprised at this, and then he'll send Lord Crump to Boggly
     Woods to secure the next Crystal Star, as Mario will soon be after it. Then,
     Grodus summons an X-Naut and tells him to get the Shadow Sirens which are
     Beldam, Vivian, and Marilyn.
    
     Once Grodus and the Shadow Sirens get through talking, Peach will be in her
     room and then she'll talk to herself and once the talking ends, you'll gain
     control of Peach. When you gain control of Peach, head west through the door
     and in this room, examine the shower and once you regain control of Peach,
     exit this room and then Peach will find that the locked door to the east has
     opened.
    
     When you regain control, head east through the newly unlocked door. In this
     room, Peach will wonder where she is and you'll regain control after that. Go
     east and another door will open. Once you regain control, go in it and inside
     you'll meet TECXX which Peach calls TEC, as TEC told her she could call TEC
     that.
    
     TEC will ask Peach to tell him about love, and this will go on for quite a
     while. Once TEC is finished talking to Peach about love, he'll send her back
     to her room, and Peach's Event is over. You're now given the opportunity to
     save your game again, so do it and then we're onto Bowser's Event.
    
    
     Bowser's Event
     --------------
    
     Wow, this is new, you never got to play as Bowser on Paper Mario for the N64,
     but you do on Paper Mario: The Thousand Year Door. In this event, you'll see
     several of Bowser's henchmen, and then after a few seconds, Bowser will enter
     the room. Once you gain control of Bowser, talk to his minions if you want to.
     Whenever you're ready, go east and then Kammy Koopa will come and talk to
     Bowser about Mario, and then she'll ask him if he likes fried eggs.
    
     Answer yes or no, as it doesn't change the outcome of anything in this
     cutscene. Kammy Koopa will then tell Bowser that she was planning on taking
     everyone out to a picnic in Petal Meadows, and Bowser becomes infuriated.
     Then, Kammy Koopa tells Bowser about Princess Peach, and that someone has
     captured her, and Bowser also gets mad about this and then, as usual, sets off
     to capture Princess Peach.
    
     Kammy then follows Bowser and Bowser's Event ends. Now, save your game when
     you get the opportunity, and then we're back to Petalburg.
    
    
     Petalburg
     ---------
    
     Back in Petalburg, Koops's dad his girlfriend, and the mayor will talk for a
     bit and then once the talking's done, head over to Rogueport Sewers, and along
     the way, you'll get an e-mail from Princess Peach. Read it, then continue
     through Petal Meadows into Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     In here, make your way back to the main room of it (the room with the Save
     Point) and in there, go to the pipe that has the moving platform beside it,
     but this time you don't have to go on the moving platform to get to it, as you
     have the paper thin ability now, so use paper thin and slip through the gate
     where the pipe is, and then enter it. Then, in this room, follow the path and
     then head down the stairs and then continue west and then enter the pipe that
     you see.
    
     In this next room, go east and fight or avoid the Spinias and then climb up
     the stairs. Then, get on the airplane tile and fly yourself over to the
     platform that is waiting for you. Once there, go west through the door into
     the room with the Thousand Year Door.
    
     In this room, go on top of the pedestal in the middle of the room and then
     Mario will hold up the Crystal Star and you'll now have a location of a new
     Crystal Star added to your Magical Map. Once the cutscene is over, you'll be
     back at Rogueport in Frankly's house.
    
    
     Rogueport
     ---------
    
     Professor Frankly will talk yet again, and this time he'll tell you that the
     next Crystal Star is located in Boggly Woods, so that is your next
     destination, so get ready for another adventure. Once you regain control, exit
     Frankly's place and outside you'll see Luigi, talk to him if you want him to
     tell you a story, but his stories are all lies, so I wouldn't even bother.
    
     Anyway, I suggest going to the Item Shop to restock on some Items before you
     go to Boggly Woods, but if you don't need any, don't worry about it. Just sell
     all everything you don't need so that you can get some Coins, even if you have
     a lot. Once your errands are done, go to the Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     Back in the Rogueport Sewers, turn paper thin and slip through the gate that
     has the pipe (the one beside the moving platform) and then enter it. In this
     room, follow the path and head down the stairs, then go west and then enter
     the pipe that you always go through to get to the room with the Spinias.
     Anyway, once you get in that room, go east and you'll see Punio, which is a
     Puni and you'll need him for Chapter 2, and it's coming up real soon.
    
     Once Punio runs away and you regain control, go east and when you see that
     gate you've been passing up all this time (if you've noticed it) and turn
     paper thin and slipt through the bars and then enter the door leading to the
     room where Punio went. In this room, talk to Punio (he's located in the
     northwest corner of the room) and then he'll panic and think that you're going
     to eat him.
    
     Once you get the opportunity to tell him you are not bullies, or that you are,
     take note that this doesn't change a thing, except Punio panics, and Koops
     tells you that that was uncool, and that he thought you were nicer. If you
     tell him yes, this won't happen. Anyway, Punio will mention the X-Nauts have
     invaded the Great Tree, which Punio lives in.
    
     Once you regain control, go east where Punio went and talk to him, and he'll
     press a switch which opens up a passageway for you to in to get to Boggly
     Woods. Once that happens, climb up the stairs and enter the blue door and then
     go east and south and you'll find Punio. Take note that there is also a Badge
     here, so be sure to check the Badges section for information on how to get it.
    
     When Punio gets done talking, he'll follow you like Frankly did in the
     beginning, so enter the pipe Punio just told you about and Chapter 2 will
     begin.
    
    
     Boggly Woods
     ------------
    
     Chapter 2: The Great Boggly Tree is an annoying Chapter, but it depends on
     what kind of levels you like, but me, my brother, and my aunt all hate this
     Chapter. It isn't like the one in Paper Mario for the N64 (the tree in the N64
     one), instead it is very annoying and long if you don't know how to do it.
     Lucky for you, you've got this walkthrough to tell you how to do it. Anyway,
     once you enter Boggly Woods, go east and save your game. Then, continue east
     into the next area.
    
     In this area, go east and a cutscene will start with the three Shadow Sirens.
     Luckily, they don't know you're Mario just yet, so don't worry about having to
     fight them just yet. Once you regain control, head east and take note that
     there is Pale Piranha enemies here, fight them if you want, but it can get you
     killed if you fight too many enemies in the Boggly Woods, as they're stronger
     than the enemies in Hooktail's Castle.
    
     Take note also, that there is a Honey Syrup hidden in this area on the north
     side of the screen. Its hidden well, as it is covered up by snow and trees,
     but you can still see it. You may not notice it, but its there. Okay, here's a
     better way to explain: its where the trees are on the north side of the screen
     in the area where the Shadow Sirens are. Anyway, once you're done in the area
     with the Honey Syrup, head east into the next area.
    
     In this area, go east and you'll eventually see a pipe and then Punio will
     talk and you'll then see the Great Tree in the background. Punio will go in
     the pipe, but before you go in, notice how there's an orangish-yellowish thing
     is in the ground snow? Well, grab it and it turns out to be an Inn Coupon. I
     had two at this area, and I hope you do, too, as you'll need these. Now, enter
     the pipe Punio entered and then jump across the platforms and enter the Great
     Tree.
    
     Once here, head east and talk to Punio. He'll say that the door you see on the
     Great Tree was never there before, and  that it has been just installed. Once
     the conversation is over, follow Punio up the tree and then he'll say
     something about a secret entrance, and then he'll say that it'll be hard
     finding the secret entrance, and goes on to say that Madame Flurrie can help
     with this problem.
    
     Once the talking ends and you regain control, get off the tree and go west
     into the previous area. Before you can do anything, you'll see a house and
     someone talking. Gee, can you guess who this is? In this area, jump across the
     platforms and then go down the pipe back into the foreground. Now, go east
     into the next area. In this next area, go east and defeat the Cleft that's
     hiding in the snow, because it'll be alot harder to do this part unless the
     enemies are cleared out.
    
     Be careful not get killed, because you also have to fight a Dark Puff with the
     Cleft, which makes this battle a double doozy. Once you beat the Cleft,
     continue east and defeat the Dark Puff. An easy way to beat the Dark Puff
     since it has 4 enemies in that fight, is to use Earth Tremor and if you get it
     good enough, you'll kill all 4 enemies instantly.
    
     Now that the area is cleared of the enemies, head to the southeast corner of
     this room and enter the tunnel that you see. Its kinda hard to see, but it's
     there. The way to see this is the holes in the southeast corner of the area.
     When you see holes in the southeast corner, go through it and follow the path
     northwest and then when you see a blue "!" switch, jump on it and then the
     platform will raise up.
    
     Now, go left and grab the Star Piece. Then, follow the path back down to the
     tunnel and once you exit the tunnel, go west and go through the pipe that you
     haven't been in yet. Drop down off of the pipe and you'll see a Shine Sprite
     block. To get this, use Koops's shell and once you get it, turn into a paper
     airplane and fly east to the platform that awaits you. There's also a Quake
     Hammer Badge here in the pink "?" block so be sure to get it.
    
     Once you make your way to the platform from flying in paper airplane form (it
     could take a few tries) go east into the next area after recieving the Quake
     Hammer Badge from the pink "?" block. In this next area, defeat the Dark Puff
     and then once you defeat it, hit the trees until you find a Star Piece.
    
     Once you get that, continue east from the entrance of this area and then once
     Punio tells you that the house you see is Flurrie's place, turn paper thin and
     go through the open area of the black fence (this gap in the black fence is
     wider than the others on the black fence, so it is easily visible if you pay
     attention) and then go all the way east and you'll get a Volt Shroom.
    
     Now, go west until you see a pipe. When you see that, enter it and then jump
     across the platforms and enter Madame Flurrie's house. Once inside, Punio will
     talk for a second, so once he's done, save your game. Then, go up the stairs
     and Punio will hollar at Madame Flurrie to see if she's there. Now, examine
     the door you see and a cutscene will start. Apparently, Madame Flurrie has
     lost her necklace, and obviously Beldam has it, so we're gonna have to get it
     back for Flurrie.
    
     Once you regain control, save your game if you want and then when you're
     ready, exit Flurrie's house and then another cutscene will start with the
     Shadow Sirens again. Once the cutscene is over, jump across the platforms and
     enter the pipe once you reach it. Then, make your way back to the first area
     of Boggly Woods where the Shadow Sirens are. Once there, head west until you
     reach the Shadow Sirens, making sure to defeat all enemies along the way that
     you might have to.
    
     Once you reach the Shadow Sirens, they'll talk, as usual, and then you'll
     enter battle with them after the talking's over, so read the Bosses section
     for help on how to win here. Once you win, Beldam admits that she may have
     been a bit overconfident, and then the Shadow Sirens will run away and you'll
     regain control.
    
     Now, pick up Flurrie's necklace that Beldam drops and then make your way back
     to Flurrie's house and once you're there, save your game and then go up to
     Flurrie's door and press A on it and use the necklace. Then, Flurrie talks for
     a second, then opens the door and puts on her necklace, as you still mustn't
     see her without it. Once she puts it on, a disco will come from the ceiling
     and start playing and making the room pink, and then she'll come out and talk
     for a bit.
    
     Then, she joins your party. Once you regain control, save your game again and
     then exit Flurrie's house. Now, make your way back to the Great Tree and along
     the way, you'll get another e-mail. Read it. Once you're there, climb up the
     tree where the secret entrance Punio talked about is, and then use Flurrie's
     gust by holding "X". Hold X until you reveal the secret entrance.
    
     Punio will then go in and Flurrie will tell you that she used to be an
     actress, and she goes on and on for a bit. Once she's done talking, Punio will
     open the pink door from the inside and then he'll come out and then tell you
     to come there, and then Flurrie will tell you she's going to repay the Punio's
     debt and she'll tell Mario to come along.
    
     Once you regain control, enter the pink door. You're now inside the Great
     Boggly Tree.
    
    
     Great Tree
     ----------
    
     In here, examine the middle bush out of the three bushes you see to get a
     Coin. Then, continue east and a cutscene will start. And then in the cutscene,
     two X-Nauts will open another pink door and then they'll talk for a few
     seconds, and then you'll have to fight them. Just simply use your Hammer or
     jump on them to defeat them. Once you win, the X-Nauts will run away, and then
     Punio will find a Puni hiding back behind the pillars in the room.
    
     Then, another cutscene will commence, and more Punies will come out, and once
     the cutscene is over you'll regain control so use the Recovery Block to
     restore your HP/FP if you need it, then save your game. Now, go through the
     pipe you see and you'll be in a new area. In this area, head east and enter
     the pipe that you see, as you can't do anything else in this area right now.
    
     Once you enter the pipe, in the area it takes you to, jump off of the pipe try
     and hit the X-Nauts head so that you can get a First Strike. Once you beat the
     X-Naut, examine the bushes until you find a Power Punch. Then, go through the
     pipe into the next area. In this area, defeat the enemy that is in the area.
     Then, once you beat the enemy, follow the path and enter the pipe that you
     see.
    
     Then, a cutscene will start with an X-Naut soldier. Ms. Mowz will hit him from
     behind and knock him down, and then the scene switches to Mario, Flurrie, and
     Punio again. Now, a cutscene will commence and once all of its over and you
     regain control, go west through the door to the next area. Another cutscene
     will commence with Ms. Mowz Mario and once its over, the X-Naut accuses Mario
     of knocking him down, and you'll have to fight him.
    
     Beat him and then he'll drop a Red Key. Pick it up and open the chest you see
     for an Ultra Shroom which recovers 50 HP. Save it for later, though, because
     you'll need it. Anyway, once you get these two Items, exit this room and go to
     the red cell that the Puni Elder is in and use the Red Key on it to unlock it.
     Once you do that, a cutscene will commence and once its over and you regain
     control, exit this room and go to the first room of the Great Tree.
    
     Once there, use the Recovery Block to restore your  HP/FP if you need to. If
     not, don't bother. Then, save your game. Now, head west and another cutscene
     will commence. Once its over, you have 10 more Punies join you to fight the
     Jabbies and the X-Nauts, and rescue the rest of the Punies which means you
     have 11 Punies with you! You also get a Puni Orb from the Puni Elder, which
     you'll need in order to complete this level.
    
     Now, once you regain control, use the Recovery Block if you need to, and be
     sure to save your game. Then, go through the pipe and in that room, go to the
     pedestal in the middle of the room and step on it, and then it will change
     colors and the colors will keep changing. Anyway, once you step on it, examine
     the ugly face thingie that is just north of the pedestal, and place the Puni
     Orb on it.
    
     This will cause a pipe to be revealed, which you'll have to go down in order
     to get to the next area, so remove the Puni Orb and then go down the newly
     revealed pipe. In this next area, defeat the X-Naut running around and then
     examine the white console next to the pink door to open the pink door. Don't
     go in it unless you need to save, or recover at the Recovery Block, as it only
     leads to the first room of the Great Tree.
    
     Anyway, once you unlock the door, place the Puni Orb on the ugly face pillar
     like you did in the previous room. Now, use Flurrie's wind gust by holding
     "X". Why use the wind gust? Well, we're gonna have to blow these Punies that
     are staring at the Puni Orb off the platform they're on and blow them off to
     the lower part of the ground. Once they're blown down there, don't stop
     blowing yet.
    
     Instead, go to the edge of the platform that you're on and keep blowing and
     once you see bubbles come up, you'll see Punies in the bubbles, so keep
     holding down X with Flurrie. In other words, you're gonna have to keep holding
     X so that you can blow the bubbles with the Punies in them to the ledge on the
     other side.
    
     Once you've done that (it could take a few tries, as that part was hard to
     explain, but I tried my best), remove the Puni Orb and then jump to the middle
     pillar and then jump to the ledge where you blew the Punies. Once there, go
     down the pipe that you see, ignoring the ugly face thingie and once you go
     down the pipe, in the room it carries you to, follow the path and defeat the
     Pider that you see.
    
     Take note that there's a Shine Sprite in here, so be sure to check the Shine
     Sprites section of this guide to see how to get it. Once you get it, go down
     the pipe you haven't been down yet (not the one you entered this room with)
     and once you're on the lower part of this area where the pipe takes you,
     defeat the Pale Piranha that is around the area.
    
     Don't examine the bushes, as there is not one Item in them. Once you clear the
     room of the enemies, enter the pipe that's located in the lower levels where
     the Pale Piranha was before you defeated it. Be sure to enter the pipe that
     you haven't been through yet, and not the one that you entered to get to the
     lower levels. Once you enter it, you'll see a Jabbi, then Punio will talk for
     a bit.
    
     Once he's done talking, go east through the door that you see and once inside,
     go east and you'll hear some noise and then Jabbies will come out to fight
     you. There's only 10 of them, and with your 11 Punies, you can more than
     likely win. The Punies automatically fight the Jabbies, so therefore you don't
     have to worry about controlling the Punies. If you fail in defeating the
     Jabbies, keep trying until you defeat them.
    
     Once you defeat them, the Punies will enter the small hole and then they'll
     break a huge hole in the wall, thus enabling you to come into the room where
     they went, so go in there once you regain control. Once you get in this new
     area, open the chest you see to get a Blue Key. Now, exit this room and a
     cutscene will start with the rest of the Punies in the blue cell.
    
     Once it's over you'll regain control of Mario so head west and drop off the
     platform that you're on and then you'll be in the lower levels of this room.
     Once there, examine the huge bush in the middle to get a Star Piece. Once you
     get that, save your game and go back up the pipe and make your way back to the
     room where the red and blue cell is.
    
     Once there, use your Blue Key on the blue cell to unlock it and then another
     cutscene will commence. Once it's over, 90 more Punies will join your party,
     so you now have 101 Punies in your party! Now, head back to the room where the
     bubbles are and once there, place the Puni Orb on the ugly face pillar and
     then use Flurrie to blow off the Punis. Then, get to the edge like you did
     before and blow again until all the Punies get to the other side.
    
     Once they all get to the other side, remove the Puni Orb and then jump on the
     middle pillar and then jump on the platform where you blew the Punies. Then,
     go down the pipe and in this next room, follow the path and enter the pipe you
     come to which will take you to the lower levels of this room. You don't have
     to worry about any Pale Piranhas in this room like you did last time you came
     here, so make your way to the pipe in this lower level.
    
     This area you've visited already, as you'll probably notice. There is
     something you must know, however. There is Piders in this room, and the Punies
     are scared of them, so your gonna have to defeat them all in order to get past
     this part, so go ahead and follow the path across the room, defeating all the
     Piders. There's also a Badge in here, so read the Badges section to see how to
     get it.
    
     Once you get that and once you defeat the Piders, gather all the Punies that
     are lost and once you have 101/101 Punies again, remember how you went to the
     east room where the 10 Jabbie army awaited? Well, we're gonna have to go to
     the west room this time, so follow the path and enter the west door that you
     see.
    
     Once there, go west and that same noise will happen again and you'll have to
     fight a 100 Jabbie army, so do the same thing you did on the 10 Jabbie army,
     which is let the Punies fight. Flurrie's wind gust also works here, as it can
     provide some help, thus allowing you to win this battle a little easier. But
     be careful not to blow the Punies, because then you might not win.
    
     Keep trying until you win and once you win, go west through the door where the
     Jabbies came out from, and then in this next room, ignore the ugly face pillar
     where you can place the Puni Orb. Instead, go down the pipe that you see and
     in the area it carries you to, defeat the Pale Piranha and then examine the
     smallest bush in this room for a Coin. Then, go east through the door into the
     next area.
    
     In this area, examine the pillar (this time it isn't an ugly face pillar) and
     then place the Puni Orb on it, and then a jail cell will fall on top of Mario,
     Flurrie, and all 101 Punies! Lord Crump will then come and insult you by
     telling you how dumb you are and how amused he is at your stupidity. Once the
     talking's over and you regain control, turn paper thin and go through the bars
     of this jail cell and then Flurrie will say a few words, then you'll regain
     control so go down the pipe you haven't been down yet.
    
     In this next room, Flurrie will say a few more words again and then you'll
     regain control. Now, hit the black "!" switch and then you'll hear a rumbling
     sound. Flurrie will then say that she wonders what that was and then you'll
     regain control. Now, backtrack to the room where you found the Blue Key at and
     in that room, you'll notice that there is four white "!" switches.
    
     This is a puzzle, so in order to solve it, we're gonna have to input the
     correct symbol on each of the four pillars. First off, jump on the first
     switch and then jump until a sun appears on that pillar. Then, go to the
     second switch and jump on it until a moon appears on the pillar. Then, go to
     the third switch and jump until a Puni appears on the pillar. Finally, go to
     the fourth switch and jump on it until a star appears on the pillar.
    
     In order words, the four pillars must be in this exact order: sun, moon, Puni,
     and star so do that in that order and once you do, a rumbling sound will
     happen again and then the four pillars will be out of your way, thus revealing
     a door for to go through, so go through it. In this next area, open the big
     chest and you'll get the Super Shoes. Then, Toadette will give you a  briefing
     on how to use the Super Shoes, and what they do. Once you regain control, exit
     this room.
    
     Back in the previous room, butt stomp the black "X" square in the middle of
     the room by pressing A + A just like Toadette said. Once you butt stomp the
     black "X" square in the middle of the room, you'll drop down a hole into a new
     area. In this area, jump across the pillars and make it to where the Shine
     Sprite Block is and then once you're there, break the block to get another
     Shine Sprite.
    
     There's also a Badge in here, so jump across the platforms to the west instead
     of the east (as east is the direction where you got the Shine Sprite at) and
     then once you see the Badge in range, you can't reach it by jumping to it, so
     switch to Koops and use his shell to get it. Once you get it, switch back to
     Flurrie and then go up the pipe to the previous area.
    
     Now, backtrack to the room where the Punies are trapped at (in the jail cell
     that fell on you when you placed the Puni Orb on the pillar) and in that room,
     turn paper thin and slip through the gate to where the Punies are and then
     butt stomp the black "X" square. Now, you're gonna have to blow the Punies off
     like you did in the bubble room so make sure the Puni Orb is still placed in
     the pillar, as you have to have it placed in order to blow the Punies off into
     the hole.
    
     Be patient, however, because on this part, the Punies tend to not get in the
     hole right away, so this requires patience. Another useful strategy is to
     remove and replace the Puni Orb, as this allows the remaining Punies in the
     cell that didn't fall in the hole to regroup and gather to where the Puni Orb
     is. I strongly recommend doing this, because it is the only way I did it, and
     this saves alot of time if you do this.
    
     Once you get all the Punies down the hole, go down the hole yourself and then
     go through the pipe and then you'll be back in the room with jail cell, but
     you don't have to do anything in this room, so just head west and exit it and
     in this next room is a Star Piece so check the Star Pieces section to see how
     to get it, go west through the pipe and then in this next room, place the Puni
     Orb on the ugly face pillar and then use butt stomp on the black "X" square,
     and then it will reveal another hole and you'll drop down into the
     next room.
    
     Go back up the pipe that you've been through already (not the one that you are
     carried down to after you stomped the black "X" square but the other one in
     this room) and then you'll be in the room where you just placed the Puni Orb,
     so blow the Punies down the hole. Once you get them all down there remove the
     Puni Orb and jump down it yourself and then enter the pipe that you're dropped
     down to.
    
     In this room, follow the path and defeat the X-Naut along the way. Then, once
     the path ends, go down the pipe into the next room. In this room, defeat the
     Yux and then examine the bush in the middle of the room to get a Coin. Then,
     continue west and enter the pipe that you see, and you'll be in another new
     area.
    
     In this area, go south and go down the pipe and in this next area, jump across
     the three pillars to the other side and ignore the Shine Sprite, as you can't
     get it yet. Once you make your way to the other side, go through the big pipe
     and in the area it takes you to, jump on the light blue "!" switch and then
     use Koops and keep his shell there and then get off of the light blue "!"
     switch.
    
     Once the blue "!" switch pops back up, release Koops and then you'll hit the
     blue "!" switch, thus causing the water to drain in this area and rise in
     another. Once you regain control, walk off of this high platform and go to the
     pit where the water was and once there, open the chest to get a Shrink Stomp
     Badge. Then, switch back to Flurrie and then climb up the stairs and go back
     down the pipe (not the big pipe but the small one) and in the area it carries
     you to, walk on the lily pads and the pillars.
    
     When you reach the other side, go on the other lily pads and get the Shine
     Sprite out of the block. Now, go through the small pipe and in this room,
     place the Puni Orb on the ugly face pillar and then Mario and Flurrie will go
     to the pedestal that the Punies are on and you'll hear another rumbling sound.
     The pedestal will now go down to the lowest level of the Great Boggly Tree.
     Gee, this must be where the Crystal Star is.
    
     Remove the Puni Orb and use the Recovery Block if you need to, and then save
     your game. Then, examine the bush just south of the Save Point to get a
     Mushroom. Now, head east and go through the door into the next room. In this
     room, a cutscene will commence with Lord Crump talking about the Crystal Star.
     Lord Crump will then run away because he hears something and thinks that
     you're a mob.
    
     Now, head east when you regain control and place the Puni Orb on the ugly face
     pillar. Then, another rumbling sound will commence and the Crystal Star will
     rise out of the middle pillar. Lord Crump then comes and takes it and then
     during the conversation, Lord Crump is humiliated for you escaping his jail
     cell, as that obviously insulted him, so he turns on what he likes to call a
     "Remote Time Bomb Detonator".
    
     You now have 300 seconds to get to the first room of the Boggly Tree. Take
     note that you have to fight an X-Naut along the way, and you can't run away
     from them. Hurry and remove the Puni Orb from the pillar backtrack to the
     first room and FAST! Once you're there, use the Recovery Block if you need and
     then save your game. Now, head west and a cutscene will commence, where the
     Puni Elder challenges Lord Crump, but then the Elder's back starts acting up,
     so he can't challenge Lord Crump.
    
     Once the talking between those two is over, Flurrie tells Lord Crump a few
     things and then he'll stop the timer after a few more words. Then, he'll
     summon his robot machine, Magnus Von Grapple, which you'll have to fight, so
     read the Bosses section to see how to do this. Once you've beaten Magnus Von
     Grapple, his machine will explode and then he'll drop the Crystal Star.
    
     Then the X-Nauts will leave the Great Boggly Tree. You now have the second
     Crystal Star, AND you've learned another Star Tech which is Clock Out. Sadly,
     it isn't nearly as useful as Earth Tremor and Sweet Treat are. Once you get
     the opportunity to save your game, do it and we're onto Peach's next event.
    
    
     Peach's Event
     -------------
    
     In this Peach event, a cutscene will commence between the X-Nauts and between
     Lord Grodus and once its over, the scene will switch to Peach and she'll say a
     few words to herself about wondering things, and then the door will
     automatically open, and she'll say that it must be TEC's work again and then
     you'll gain control over Peach. Head east through the door that just opened
     and in this next room, head east and open the door and you'll be in TEC's room
     and then once you're in there, another cutscene between TEC and Peach will
     commence.
    
     This time, TEC wants to dance with Peach, so TEC will create a dance
     substitute which is a hologram of Princess Peach. Press the buttons displayed
     on the screen to dance. Once the dance is done, TEC will talk for a few more
     seconds, and then he'll tell Peach that he is going to fulfill his promise,
     and to use his communicator.
    
     Peach will then tell TEC to send another message, which goes straight to
     Mario, so get prepared to have another e-mail when you regain control of
     Mario. After TEC sends the letter, he'll tell Peach to go back to her room,
     because he wants to analyze the data which he thought was "fun" which is,
     evidently the dance he had with Peach.
    
     She'll then say that he is a weird computer, and then she'll go back to her
     room after TEC tells her good night. You'll now get another opportunity to
     save your game, so do it and we're onto the next Bowser event.
    
    
     Bowser's Event
     --------------
    
     This Bowser event is a little more fun than the last one that you had, because
     this time, you get to play with Bowser, but you don't get to play RPG style
     with him, but instead you get to play with Bowser the way you used Mario in
     the first Mario game for the NES. Anyway, when this event starts, you'll see
     Bowser and Kammy Koopa in Petal Meadows, then they'll talk for a minute, and
     then you'll get to play as Bowser, and you get to play with him in a level and
     a gamestyle JUST like the old original Mario for the NES.
    
     Sweet! You start off at world 1-1 and sadly, you only get to play one level
     and that's it for now. If you get killed, you have to start from world 1-2
     instead of world 1-1, and if you get killed two times, you have to start from
     world 1-3 instead of world 1-2 and so on and so on. Once you've beaten the old
     Mario gamestyle event, Bowser will arrive in Petalburg and then the Koopa
     Troopa will greet him, but then once he finds out who Bowser is, panic and
     tell everyone to hide.
    
     Bowser and Kammy Koopa (after Bowser gets finished running his mouth) then
     advance through Petalburg, and Bowser starts talking to a Peach poster, which
     he "thinks" is Princess Peach. Kammy comments on how she's so overcome with
     joy that she's been left speechless. Bowser then talks for a minute, and then
     the Koopa Troopa who owns the Peach poster says that he would rather die than
     give it up.
    
     Then he'll flip the poster over and replace the poster with the window. Bowser
     will then become embarrassed that he talked to a poster, and Kammy will say
     that she didn't see that coming, then Bowser will say a few more words, and
     this event is over. You now have yet another opportunity to save your game, so
     save it.
    
    
     Boggly Woods
     ------------
    
     Back in Boggly Woods, Mario, Flurrie, and the Punies are all standing outside
     of the Great Tree. Once everyone gets done talking and you regain control,
     exit the Boggly Woods and along the way, you'll get another e-mail. It's from
     Princess Peach, as it is the letter that TEC just sent after she wrote it.
     Once you read it, exit the Boggly Woods completely and make your way to
     Rogueport Sewers and save your game along the way.
    
    
     Rogueport Sewers
     ----------------
    
     Back in the Rogueport Sewers, head to the Thousand Year Door and once there,
     step on the pedestal in the middle of the room, as usual, and then another
     cutscene will commence. Your magical map will reveal yet another location for
     the next Crystal Star. Now, once this cutscene is over, you'll automatically
     be back in Rogueport.
    
    
     Rogueport
     ---------
    
     Professor Frankly will talk about the next Crystal Star, and tell you that it
     is located in Glitzville, which is obviously your next destination. Once the
     talking's done and you regain control, head to the Rogueport Square and save
     your game. Now, let's go see Don Pianta. Normally, we'd have to pay 78 Coins
     if we didn't know what to do, but since you have this guide, you don't have to
     pay 78 Coins, but alot less which saves alot of time as well.
    
     Now, go to the Item Shop and buy a Contact Lens. Then, give it to Zess T. and
     she'll talk for a bit once you give it to her, then she'll go into her cooking
     place. Once that happens and you regain control, head west through the place
     where Zess T. was blocking before you gave her the Contact Lens and once
     there, head west and enter the Item Shop when you see it, and once there, buy
     a Dried Shroom and a Dizzy Dial in that exact order.
    
     Then the ghost shopkeeper will ask you what color is your mustache, so answer
     anything, and then she'll say that that was the wrong question, and then
     she'll go on to ask you what is your favorite color, so answer "Yellow" and
     then she'll open a passage which leads to Don Pianta. See, we would've had to
     pay some guy 64  Coins in order to find out this Dried Shroom/Dizzy Dial and
     favorite color thing. But, since you have this guide, you don't have to waste
     78 coins, but instead just simply 14 Coins.
    
     Anyway, once she opens the passage for you, go through the door and then climb
     up the stairs and once you see another door, enter it and you'll be in Don
     Pianta's office. Once there, go east and go to Don Pianta's desk, and then
     he'll start talking. Don Pianta, in the conversation will say that if you do
     him a little favor which is finding his daughter Francesca, and her boyfriend
     which is one of Don Pianta's associates whos name is Frankie, and bring them
     to him, he'll give you a Blimp Ticket to get to Glitzville.
    
     Once the talking's over and you regain control, head to the harbor (the area
     you first arrived in Rogueport when Mario was carried by boat travel) and once
     there, go to where the boat that carried Mario to Rogueport was, and you'll
     see Francesca and Frankie. Talk to them and then tell them whatever you want,
     as it doesn't change that much, except Francesca gets mad at you if you tell
     her you won't pretend that you didn't see her and Frankie.
    
     Now, once you have talked to Frankie and Francesca, head back to Don Pianta's
     place and then go to Don Pianta's desk, and he'll talk again and another
     cutscene will commence. When Don Pianta asks you if you've found his daughter
     and his associate, tell him yes, and then Don Pianta will say that he
     appreciates the favor that you've done for him, and then he'll order his two
     cronies to go and get Frankie and Francesca from the harbor, but then Frankie
     and Francesca will enter the room and another cutscene will commence.
    
     Once the cutscene is over, talk to Don Pianta and he'll say a few things and
     then he'll give you a Blimp Ticket. Then he'll say that he doesn't want to see
     your gloomy mug ever again. Now that we've got the Blimp Ticket we can go to
     Glitzville, so exit Don Pianta's place and then enter the Item Shop and exit
     it. Then, head east and north and you'll get an e-mail.
    
     Read it if you want, and once you're ready, continue north from where you got
     the e-mail and then enter the area that you see. In this area, save your game
     and head east and talk to the fish and then he'll ask to see your Blimp
     Ticket, and then he'll see that you have one and tell you to watch your step
     and you'll regain control.
    
     So head east and go down the pipe and then head west into the blimp and press
     A when the "!" symbol appears above Mario's head. Now, once the blimp travels
     to Glitzville, Chapter 3 will begin.
    
    
     Glitzville
     ----------
    
     Chapter 3: Of Glitz And Glory, is the funnest Chapter I've played so far in my
     opinion, as all you do is fight, fight, fight. I gained 3 levels in here, so
     this is definitely a great spot to level up. Anyway, once this Chapter begins,
     you'll see the blimp arrive at Glitzville, so press A and you'll go to the
     next scene. Welcome to Glitzville! Once you regain control, go northwest and
     save your game.
    
     Take note that there is a Shine Sprite here, so check the Shine Sprites
     section to see how to get it. Once you get it, head to the Item Shop and once
     there, buy three or four Super Shrooms, but first sell off all of your old
     Items that you don't need. Also when you buy the Super Shrooms, be sure to
     conserve them, as you'll need to use them wisely.
    
     In other words, don't just use them if you have low HP, because even if you
     get killed in a match in the Glitz Pit, it doesn't mean Game Over. It just
     means you'll start back at the locker room and your rank could go down.
     Anyway, once you buy the Super Shrooms, stock up on whatever else you may
     need.
    
     Then, whenever you're ready, save your game at the Save Point you used earlier
     in Glitzville, and then enter the Glitzville fighting arena which is the
     building with the Chomp on it.
    
    
     Glitzville Fighting Arena
     -------------------------
    
     When you get here, head up the stairs and then once you see double doors,
     enter those double doors and you'll arrive in a room where you can see the
     Glitz Pit, which is obviously where people fight. A cutscene will now commence
     with the Rawk Hawk and the Koopinator. The Rawk Hawk beats the Koopinator with
     one jump, and then calls him a wimp. Grubba comes and then asks the Rawk Hawk
     his comments on the match, and Rawk Hawk taunts and says that it wasn't a
     match, and that no one can beat him.
    
     Rawk Hawk also has a Crystal Star on his belt! Mario's partner then gets
     surprised at the Crystal Star on the Rawk Hawk's belt and then asks you what
     you and you partner should do, so answer the second answer, which is fight
     your way to the top. Once you regain control, head down the stairs and then go
     west if you got off the stairs at the east side instead of the west side
     and/or vise versa.
    
     Once you make your way to the west side of the Glitzville Fighting Arena, talk
     to the blue guy with shades on (he also has yellow hair, so he shouldn't be
     that hard to notice) and he'll let you through to the hallway. Now, enter the
     door and head west and save your game. Then, continue west past the Save Point
     and then talk to the guy with the shades that is blocking the door to Grubba's
     office.
    
     (The door he's blocking has a tile on it thats white and gray, so that's how
     you tell that this is Grubba's office.) Take note that all the other doors
     have different tiles on them too which indicate what the door leads to.
     Anyway, once the guy with the shades moves out of the way, enter the door to
     Grubba's office. Once inside, talk to Grubba and he'll eventually ask you if
     you want to become a fighter, so tell him yes.
    
     He'll talk for a bit more, and then once the talking's over, he'll lead you
     out of his office and he'll lead you into another door which is the champion's
     room, which you can't use until you become the champ in the Glitz Pit. Now,
     you'll automatically be taken to the major-league locker room and then once
     the talking's over, you will be back in Grubba's office.
    
     He'll ask you to sign a contract to be a fighter, so say yes and then he'll
     call Jolene in there, and he'll explain to her who you are and then she'll
     carry you to a minor-league locker room, where you'll have to stay until your
     rank in the Glitz Pit reaches 11. Don't worry, it'll be explained in the game
     in just a minute. Now, Jolene will talk for a minute, and once she's done
     talking, go up to the computer on the wall which looks like a Gameboy Advance,
     and then Grubba will reserve a match for you against the Goomba Bros.
    
     Don't worry, Grubba is right, these guys aren't hard. Take note that whatever
     Grubba tells you to do in the fight (i.e. get hit three times before
     attacking), then you do it. If you disobey him, you'll have to fight the same
     enemies time and time again. Whereas you obey what he tells you to do in a
     fight, you'll only fight your opponent once, so I STRONGLY suggest obeying him
     unless you want to level up alot.
    
     Anyway, I made a list of people you have to fight in the minor leagues and
     major leagues which is listed in the Glitz Pit section of this guide, so be
     sure to check there for strategies for each fight you have to undertake. Now,
     once "Security" comes to take you to the match, you can still talk to everyone
     in this room to get to know them better, if you would say that. Anyway,
     whenever you're ready talk to the Security Guard and he'll take you to the
     Glitz Pit where you'll have to fight the Goomba Bros, as well as all your
     opponents.
    
     Read the Glitz Pit section of this guide for a strategy on the Goomba Bros.
     Once you beat them, your rank will rise to 19, and then Jolene will you give
     you your fight money which is 3 Coins. Don't worry, you'll get a lot higher
     salary, don't worry. Once Jolene leaves the room, King K. will talk to you and
     then he'll introduce you to the people in the locker room with you, and
     they'll all give you advice.
    
     Now, rest in the bed if you need to recover your HP/FP. Then, exit the minor-
     league locker room and save your game and then come back in the locker room
     and then use the computer to reserve another match. You'll have to fight the
     KP Koopas. Once you beat them, exit the room and save your game and then come
     back in the locker room. Now, once you beat the KP Koopas, use the computer
     and you'll fight the Pokey Triplets.
    
     Check the Giltz Pit section to see how to win against them. Once you defeat
     them, King K. will talk for a minute, and then Jolene will chew Bandy Andy
     out, as he is breaking the rules of the Glitz Pit. Now, rest and save your
     game and and then you'll have to fight the Dead Bones. Check the Glitz Pit
     section for information on how to defeat them. Once you defeat them, rest and
     save and you'll fight Spike Storm next.
    
     Read the Glitz Pit section to see how to defeat them. Once you defeat them,
     King K. will tell you that there is a Hot Dog outside that has an egg from a
     southern island for an ingredient, and that some fool said it was supposed to
     help you win fights, and that you should go get you one. If you want to,
     that's fine, but I don't recommend wasting 10 Coins for one Hot Dog, as they
     aren't very good.
    
     Now, rest and save your  game and then go outside and a cutscene will commence
     with the egg that's supposed to be the Hot Dog ingredient. It will be bouncing
     around so in order to get it, you have to position yourself where the egg will
     bounce, so watch its movements movements, and once you figure them out,
     position yourself where the egg will bounce, and it'll eventually touch you,
     thus causing it to go up on top of the concession stand so you'll have to go
     get him down from there.
    
     How? Well, head southeast from the Glitzville Fighting Arena building and
     you'll see the juice bar, but don't go in there. Instead, go south from the
     juice bar and you'll see a huge blue "!" block and two crates, so jump on the
     small crate and then jump on the big crate and then get on the blue "!" switch
     and butt stomp it and  then stairs will create from the juice bar. Now, climb
     up the stairs  and then open the chest you see to get a Power Plus P Badge.
    
     Read the Badges section to see what it does. Equip if you want to and whenever
     you're ready, jump on the yellow spring next to the Rawk Hawk picture and then
     make yourself springboard to the airplane tile. Then, once you get on the
     airplane tile, go to the very edge of the airplane tile, and then fly over to
     the place where the egg is.
    
     Once you're there, say the positive answers each time you get the choice to
     tell the egg something. Once you get the egg to follow you, save your game and
     head back to the minor-league locker room and right before you enter the
     Glitzville Fighting Arena, you'll get another e-mail. Read if you want to.
     Once you're in the minor-league locker room use the computer and you'll have
     to fight the Hand-It-Overs which are ranked 14 in the Glitz Pit.
    
     Read the Glitz Pit section to see how to win this next fight. Once you've won,
     King K will tell you to go bring him a hottie from the juice bar, but you
     can't do anything about it. Now, rest if you need to and save your game and
     then use the computer and you'll now fight the Mind-Bogglers. Read the Glitz
     Pit section as always, to see how to beat them. Once you win this match, King
     K will tell you that he's thinking about retiring soon and after next match
     he's gone.
    
     Rest if you need to but be sure to save. Then, use the computer and you'll
     fight the Punk Rocks, which are ranked 12 in the Glitz Pit. See to the Glitz
     Pit section of the guide to see how to defeat them. Once you defeat them, rest
     and save and then use the computer and you'll have to fight the Bob-omb Squad
     which are ranked 11 in the Glitz  Pit. Read the Glitz Pit section of this
     guide to see how to defeat them.
    
     Once you win, Cleftor and the Bob-omb will talk about King K and how lonely it
     is without him, though Cleftor goes on to say it seems normal to Cleftor but
     Bob-omb tells him he's in denial, as he saw him weeping  in that locker room.
     After they get done talking, a new fighter comes in, but  you don't get to
     fight him like you did King K, Bandy Andy, Cleftor, and Bob-omb. Sir Swoop is
     this new guy's name.
    
     Anyway, once you regain control, rest and save and then use the computer and
     then you'll have to fight The Armored Harriers and they are ranked 10 in the
     Glitz Pit, which means they are in the major-league. You can't even defeat
     them, as all your attacks have absolutely no effect on them, so just run away.
     Once you get back in the locker room, you'll find out that the egg has hatched
     and become a Yoshi! Sweet! Name the Yoshi whatever you want when you get asked
     what his name is.
    
     Once you regain control, save the game and then use the computer again and
     you'll rematch The Armored Harriers. Defeat them, and you'll become a major-
     leaguer. Check the Glitz Pit to see how to beat these guys. Once you beat
     them, Jolene will give you your fight money, and she'll tell you that Grubba
     wants to see you at his office, and then Mario will automatically follow her
     and another cutscene in Grubba's office will commence.
    
     During the cutscene, Grubba gives you 30 Coins! Wow! Once the cutscene is
     over, Jolene will take you to the major-league locker room and then she'll
     talk for a few seconds, and then she'll leave the room. Now, the Rawk Hawk
     will come in and say that he hears that there has been a newcomer tearing
     apart the league, and he'll find out that it is Mario, and he'll start
     taunting him.
    
     Then, Yoshi will start making fun of him, and Rawk Hawk will get mad and
     eventually he'll shut his big mouth and leave the room and Yoshi will say a
     few words and you'll get an e-mail from a person named "X". Apparently this
     "X" guy is going to help you get the Crystal Star. Now, rest and save and then
     talk to the people in this locker room if you want.
    
     Whenever you're ready, activate the computer again and you'll fight the Tiny
     Spinies which are ranked 9 in the Glitz Pit. As always, check the Glitz Pit
     section to see how to win this next fight. Once you win, you'll get another e-
     mail from X. The mail will tell you to go to the watering hole outside the
     Glitz Pit. Now, exit the Glitz Pit and save your game then go southeast and
     enter the juice bar and inside, talk to the green ugly guy with glasses.
    
     He'll talk for a minute and then he'll give you the Super Hammer that someone
     supposedly gave to him. Once you get it, Toadette will give you an explanation
     on how to use it which is by holding down "B" and "rotating" the Control Stick
     and then "releasing" the Control Stick once you're fully charged up. Anyway,
     once you get the Super Hammer you'll get another e-mail from X. This time it
     says to smash the blockade in the minor- league locker room.
    
     Once you read it, be sure to go behind the counter where they serve the juice
     and you'll find a Star Piece in the western corner of the counter. Now, exit
     the juice bar and save your game and then go back into the Glitz Pit and once
     inside, go to the minor-league locker room and on the way you'll see Jolene
     and a Security Guard talking about some information you have no business with
     according to Jolene.
    
     Once you regain control after the cutscene, head to the minor-league locker
     room and talk to the Security Guard blocking it and he'll let you through.
     Once inside, go south and use your Super Hammer on the big yellow block and a
     room will be revealed so go inside and once inside, jump on the brown crates
     and then jump on the ledge above it. Then, press X to get on Yoshi and then
     once you're on Yoshi, fly to the ledge with the paper on it.
    
     Once up there, grab the paper and once you regain control, go back to the
     minor-league locker room and Jolene will be there and talk for a minute and
     then she'll take the paper you just recieved. Now, exit this locker room and
     go back to the major-league locker room and once there, rest and then save
     your game.
    
     Now, activate the computer and you'll fight The Poker Faces so read the Glitz
     Pit section to see how to win. Once you win, The Armored Harriers will show up
     for the third time to fight you. Look at the Glitz Pit section to see how to
     beat 'em down again. Once you defeat them and get back in the locker room,
     you'll get your fight money from Jolene and then you'll get another e-mail but
     it's not from X. It doesn't have a name of the sender, so who sent it? It is
     just a threat mail.
    
     Now, rest and save and then use the computer and you'll have to fight The
     Magikoopa Masters who are ranked 6 in the Glitz Pit, so read the Glitz Pit
     section of this guide to see how to do it. Once you win, Jolene will give you
     your fight money, and you'll have a cake in here that you can eat, as a fan
     brought it so eat it if you want to and whenever you're ready, save and then
     use the computer again and you'll fight The Fuzz so read the Glitz Pit section
     to see how to do it.
    
     Once you win, rest and save and then activate the computer again and you'll
     fight the Craw-Daddy, so read the Glitz Pit section of this guide to see how
     to win this next fight. Once you yet another fight, after Jolene gives you
     your fight money, you'll get yet another e-mail from X. This time X tells you
     to go to the phone booth on the pavilion and on the way to the phone booth,
     you'll meet the Rawk Hawk and he'll threaten you.
    
     Now, once he's done talking and you regain control, exit the Glitz Pit and
     then save your game and to the southwestern corner of the screen (make sure
     you go southwest when you exit the Glitz Pit) and on the way you'll meet the
     Rawk Hawk and  he'll talk some more. Once you're at the phone booth, go inside
     the phone booth and grab the Storage Key and then head back into the Glitz
     Pit.
    
     Right when you get out of the phone booth, X will e-mail you again and tell
     you to go to the storage room next to Grubba's office. Once inside the Glitz
     Pit again, head through the door leading to the hallway and once in the
     hallway, save your game and from the door leading to the major- league locker
     room, go west until you see a metal door with a lock on it. (In other words,
     head to the place where Jolene and the Security Guard were arguing about
     "important matters that you have no business with" at.)
    
     Once you see that lock, use the Storage Key on it and once inside the storage
     room, you'll see Ms. Mowz and she'll talk for a bit, as usual. Once Ms. Mowz
     leaves the room, you get yet another e-mail from X. This time it says find the
     staircase switch leading to the attic. Once you regain control, switch to
     Flurrie and then blow the blue blocks with her gust of wind. Make sure you
     blow up the blue boxes to the left and not the right.
    
     However, the right side does have a Badge, so get the Badge if you want.
     Anyway, once you blow the blue boxes to the left, yellow blocks will be
     revealed, so smash all nine with your Hammer. Then, go west from the entrance
     of this room and you'll step on a switch which the e-mail from X that you just
     recieved a moment ago told you about, which was finding the staircase switch
     leading to the attic.
    
     Anyway, once you do that, climb up the newly revealed metal staircase. Once
     you climb it, you'll probably notice the Shine Sprite block. Just get under it
     and jump to get it. Once you get it, go west since you can't do anything to
     that locked door yet. Make sure you have Yoshi for this part, as you have to
     have him to do this next part.
    
     Anyway, once you head west, jump on the small crate and then jump on the big
     crate (don't worry, you'll see them after heading west), and then get on Yoshi
     with X and then get close to the edge, but not exactly on the edge, and fly
     over to the set of crates. This could take a few tries, but you'll get it.
     Once you get on the set of crates, use the Super Hammer on the huge yellow
     block and then a hole will be revealed.
    
     Don't go in just yet, because we're gonna get that Badge you see in the
     corner. Jump back on the crate that you landed on after using Yoshi to fly
     over here. Then, use Koops's shell or fly to it with Yoshi to get it. Once you
     get it, head down the newly revealed hole, and once there, follow the path
     until you see a light (it may be hard to see, but it's there.) Once you see
     that, examine it when an "!" appears above Mario's head, like always.
    
     Once you examine it, you'll see a cutscene with Jolene and Grubba talking.
     Once Jolene leaves, Grubba will talk for a minute or so more, and when he says
     the ceiling is spooking him out, you have to make him think your a rat, a cat,
     or a burping beetle. Say whatever you want, and then Grubba will be relieved
     that its just one of those three things you acted like, as he thought someone
     was eavsdropping.
    
     Once you regain control, go left and turn paper thin and drop down the grate
     and you'll be back in the entrance of the storage room. Now, exit this room
     but get the Badge if you didn't get it. Once you exit this  room, save your
     game and go to the major-league locker room and reserve another match and
     you'll have to fight Hamma, Bamma, and Flare. Read the Glitz Pit section to
     see how to win this fight. Make sure you rest before fighting these guys if
     you need to.
    
     Once you beat them, you'll get another e-mail but this time it doesn't have a
     name, just like the hate mail we got that had no name. Once you regain
     control, rest and save. Then, reserve another match and you'll fight Chomp
     Country which are ranked 2 in the Glitz Pit. Read the Glitz Pit section of
     this guide to see how to win this next fight. Once you win, rest and save and
     then activate the computer and you'll fight The Koopinator.
    
     Check the Glitz Pit section to see how to win this fight before the Rawk Hawk.
     Once you win it, you'll get another e-mail from X. This time X will tell you
     to remove the posters of the Great Gonzales in the lobby, so go to the lobby
     and go up the stairs and blow the poster to the west and another Storage Key
     will drop down.
    
     Head to the storage room and go up the metal staircase and use the Storage Key
     on the locked door you passed up earlier to unlock it. Once inside the
     unlocked door, jump on the crates and use Yoshi to fly over to the set of
     crates. Then, break the huge yellow block with your Super Hammer and then
     you'll see Bandy Andy and King K! Talk to Bandy Andy and he'll tell you not to
     get near the ring and, well, if you talk to King K, he'll just say nothing, as
     he's badly hurt.
    
     Anyway, once you're done here, exit this room and before you can exit, you'll
     see Jolene and then she'll close the door and your partner will say a few
     words and then you'll regain control. Head back to the hallway and save your
     game and then rest if you haven't already. Then, use the computer and you'll
     fight the championship fight which is against the Rawk Hawk.
    
     Once the Security Guard comes in, talk to him as usual, and instead of
     arriving at the ring, you'll be in the hallway with the Security Guard and
     he'll take you the minor-league locker room and he'll leave the room and lock
     the door. You're locked out! What to do? What to do? The scene will now switch
     to the ring where the Rawk Hawk enters the ring at.
    
     Once the cutscene with the Rawk Hawk and Grubba is over, Yoshi will find out
     that you are locked in. Now, switch to Flurrie and go to the southeast corner
     and use her wind gust to blow away the paper. Now, enter the door you just
     revealed and go east and enter the door you see. Then, in this next room, head
     east from where you enter this room and enter the blue door you see.
    
     Then, you'll be in the bathroom, so jump on the toilet and go down it like a
     pipe. Once you get to the next room and regain control, enter the red door and
     you'll be back in the major-league locker room. Exit it and then go through
     the huge door in the hallway (the guard will move when you are near it), and
     you will arrive in the arena, where the Rawk Hawk awaits. You'll have to fight
     him obviously, so see the Bosses section to see how to win.
    
     Once you win, Grubba will give you the Champ's Belt Rawk Hawk had and Jolene
     will carry you to the championship's room. Once Jolene leaves the room, you'll
     hear a voice which they think is a ghost.
    
     Once you regain control, jump on the crates on the left side of the screen,
     and then get on Yoshi by pressing X, and then fly to the doorframe. Then, once
     on there, fly to the armoire and then use your Super Hammer to break the
     silver thing leading to the air duct. Once you break it, enter it and then
     you'll be in the air duct.
    
     Head east and you'll hear a voice which is Grubba's. Once Grubba gets done
     talking, use your Super Hammer on the silver thing to break it. Then, head
     down it and you'll be in Grubba's office. Once you regain control, go to his
     desk and examine his right drawer to get a Star Piece. Then, examine his left
     drawer to get the blueprints for the Crystal Star. Now, rest if you need to.
    
     Then, save and go to the doors that you went through to fight the Rawk Hawk.
     Then, once you do that, a cutscene will commence and Grubba will talk and
     transform into Macho Grubba and you'll have to fight the third boss, so read
     the Bosses section to see how to win. Once you win, another cutscene will
     commence and Jolene will get her brother, Prince Mush back out of Grubba's
     power-sucking machine, and you'll get your next Crystal Star!
    
     Congratulations! Peach's event is now at hand, so save your game when given
     the chance and get ready for it.
    
    
     Peach's Event
     -------------
    
     In this Peach's event, head east through the door into the next room. In this
     room, head east through the door into TEC's room. Once there, another cutscene
     with Peach and TEC will commence. Once the cutscene is over and you regain
     control, exit this room and head west and enter the elevator that opens up.
     Then, in this next area Peach will notice an X-Naut soldier walking around the
     area.
    
     Once you regain control, head east from the elevator through the door which
     the green light above it into the next area. In this area, TEC will tell you
     where the X-Naut suit you're gonna have to get in is. (That's right, you gotta
     dress up as an X-Naut in order to see Grodus.) Now, examine go northwest from
     the entrance and you'll see four lockers.
    
     Open the 3rd from the right or left, it doesn't matter which, as it is the
     same locker either way, and you'll get an X-Naut suit. Grab it and head east
     and examine the left pink curtain you see and Peach will put on the X-Naut
     suit. Once you regain control, exit this room and continue going east and
     enter the door you see and you'll be in Grodus's room. Head east and talk to
     Grodus.
    
     Then, another cutscene will commence. This time between Peach and Grodus. Once
     it's over, you'll be back in the dressing room. Once you regain control, go to
     the left pink curtain again and Peach will take off the X-Naut suit and put on
     her dress, so when she's done, exit the curtain and head out of the dressing
     room and you'll automatically be in TEC's room.
    
     Another cutscene will commence. Peach will send yet another letter to Mario in
     this cutscene and once its over, TEC will send Peach back to her room and her
     event will be over. When you get the chance to save your game again, so save
     it and we're onto Bowser's Event.
    
    
     Bowser's Event
     --------------
    
     In this Bowser's event, Kammy Koopa and Bowser will be in the Great Tree. Once
     you gain control, head east and examine the bush beside the pink door and a
     cutscene will commence. Once its over, the event ends and you'll get another
     opportunity to save your game. Do so and we're back in the Glitzville Fighting
     Arena.
    
    
     Glitzville Fighting Arena
     -------------------------
    
     Back in the Glitzville Fighting Area, Jolene, the Rawk Hawk, and King K will
     talk. Once the cutscene is over, you'll be back in the outside part of
     Glitzville, so save your game and head talk to the Cheep and ride the Cheep
     Blimp back down to Rogueport.
    
    
     Rogueport
     ---------
    
     Back in Rogueport, there's a Star Piece you can get here, so read the Star
     Pieces section of this guide to see how to get it. Once you get it, save your
     game and exit this area. Then, go south and you'll get another e-mail from
     Peach. Read it and then go to the Item Shop in the west part of town and buy
     restock on some healing Items and any other Items you may need.
    
     Also be sure to get AT LEAST one Life Shroom. Then, go to the Item Shop in the
     Rogueport Square and buy some Honey Syrups and be sure to sell whatever you
     don't need. Whenever you're ready, head to the Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     Back in here, make your way to the Thousand Year Door. Once there, jump on the
     pedestal in the middle of the room and you'll get another Star Tech. You'll
     also get another Crystal Star location on your map. Once the cutscene is over,
     you'll arrive in Professor's Frankly's office.
    
    
     Rogueport
     ---------
    
     In Frankly's house, he'll give you information and tell you that you have to
     go to Twilight Town to get the next Crystal Star. Once the cutscene is over
     and you regain control, exit Frankly's place and you'll get another e-mail.
     Read it and then go to the Rogueport Square save your game. Now, go to the
     west side of town and you should see a grate in the middle of the west side.
    
     When you see the grate, turn paper thin and slip down through the spaces on
     the grate and you'll be in a new part of Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     In this unexplored area of the Rogueport Sewers, get on Yoshi and fly west to
     the platform. Then, get the Shine Sprite and head through the door into the
     next room. In this room, you'll see a pipe which is orange and a sign beside
     it. This pipe leads to Twilight Town, your next destination. Go down the pipe
     but it spits you back out.
    
     Now, exit this room and in the previous room, head east off the platform to
     the lower levels of this room. Once there, defeat the Spunia enemies. Then, go
     east from where you dropped off of the platform with the pipe and the door
     (the ledge where the door led to Twilight Town), to the Save Point and save
     your game. Then, go through the big pipe and you'll be back in Rogueport.
    
    
     Rogueport
     ---------
    
     Back here, visit Professor Frankly once more. This time Frankly will tell you
     to go see Darkly, a resident of Twilight Town who will get you into Twilight
     Town. Once you regain control, exit Frankly's place and lets go find Darkly.
     First of all, to find Darkly, head directly west from Frankly's house and when
     you see a brick wall (you may have noticed it earlier in the game as you pass
     by Frankly's everytime), go north and the screen will change and you'll be in
     a new area.
    
     In this area, head west past the blue bandit and head north and talk to the
     guy in the weird looking clothes and with the funny face. This is Darkly, as
     you probably already guessed. Once Darkly is finished talking, head back to
     the west side of town and turn paper thin and drop down the grate leading back
     to the area of Rogueport Sewers where the pipe leading to Twilight Town is
     located.
    
    
     Rogueport Sewers
     ----------------
    
     Back in Rogueport Sewers, get on Yoshi and fly left to the ledge again. Then,
     go through the door into the room with the pipe and then go down the pipe and
     you won't be rejected this time, and you'll be in Twilight Town.
    
    
     Twilight Town
     -------------
    
     Chapter 4: For Pigs The Bell Tolls, is actually an easy chapter, and it is
     quicker than Glitzville, so don't worry too much. Once you arrive at Twilight
     Town, Yoshi will say that this place gives him the creeps and ask is this
     Twilight Town, and then a resident will come and explain the reason why people
     are pigs (yes, the pigs were once people). Once he's done talking, the bell
     will ring and the resident who was talking to you will get turned into a pig.
    
     Then, the mayor of Twilight Town will come and talk to you and tell you to
     come to his house. Once you arrive in the mayor's house, a cutscene will
     commence. Once it's over and you regain control, exit this house and feel free
     to browse around town, but there's nothing to do yet. Anyway, once you're
     ready to do something besides look around town, save your game.
    
     Once you save your game, head east to the next area. In this area, go all the
     way east and talk to the gatekeeper. He will tell you that a monster lives
     behind the gate in the woods, and that if you want to proceed, you'll need the
     mayor's permission, so go to the mayor's house (it's the second house which is
     directly north from the pipe. It also has a tree beside the mayor's house, so
     this indicates that it is the mayor's house.
    
     Along your way to the mayor's house, the bell will ring again, and this time
     the mayor has fallen victim to the pig curse! Once you enter the mayor's
     house, you'll see him in his pig form, so exit the house after that. Now, go
     the second part of the town and enter the house to the right of the first one
     in the second screen of this town.
    
     Once inside there, head east and you'll see another pig, a girl who's not a
     pig. She'll say that her husband (that's the pig you see) has been turned into
     a pig. Once you regain control, exit this house and when you exit the house,
     the bell will ring. This time, the gatekeeper is the one who has become a pig.
     Now, head to the gate and open the gate as he won't stop you in his pig form
     and you'll be in Twilight Trail.
    
    
     Twilight Trail
     --------------
    
     In Twilight Trail, enter the shed you see and once inside, head west and
     you'll get a Black Key. Now, exit the shed and head east into the next area.
     In this area, head east and defeat the Hyper Goomba, the Hyper Paragoomba, and
     the Hyper Spikey Goomba. Once you defeat them, hit the yellow "?" block until
     it finishes giving you its Coins (its the block near the end of this area).
    
     Once you do that and clear out all the enemies, head east into the next area.
     In this next area, switch to Koops and then use his shell to get the Red Key
     which is directly east of the fallen tree. Once you get that, head west
     through all the areas of Twilight Trail and go back to Twilight Town.
    
    
     Twilight Town
     -------------
    
     Head to the Item Shop and unlock the door with the Black Key. Once inside the
     unlocked door, talk to the black chest and then  talk to it again and use the
     Black Key on it. Yep...it will come out and...curse you...as usual...This time
     you get a new power-up which is the ability to turn into a tube. Once you
     regain control after being cursed by the black chest, grab the Boo's Sheet if
     you want it.
    
     Also grab the Jammin' Jelly which recovers 50 FP! If you don't have enough
     room in your item pack, just toss something that you don't need away, as
     you'll DEFINITELY need the Jammin' Jelly! Once you have that, open the chest
     to get a Defend Plus Badge. If you have enough BP, equip it. Once you're done
     in this room, exit this place and you'll get another e-mail. Read it and go
     back to Twilight Trail.
    
    
     Twilight Trail
     --------------
    
     Back in Twilight Trail, go east into the next area. In this area, head east
     into the next area. In this area, head east to the fallen tree and hold R and
     rotate the Control Stick to become a tube. Once you become a tube, roll under
     the tree and you'll be in the area where Koops's shell retrieved the Red Key
     at. In this area, head to the northwestern part of the tree to get a Star
     Piece. Once you get that, head east and you'll see a huge tree.
    
     Switch to Flurrie and use her wind gust to blow the tree away. There's a Star
     Piece behind the pipe in the foreground so be sure to get it. Once you get it,
     go down the newly revealed pipe and  you'll be in the background. In the
     background, head west and you'll be in a new area. Be careful. In this part of
     the Twilight Trail you'll encounter Crazee Dayzees which aren't generally
     hard, but they can sometimes accompany rare Amazee Dayzee's which have lots of
     HP, and lots of Attack Power, making them HARD to defeat!
    
     The good thing is, the Amazee Dayzee's usually run away quickly. In this next
     area, switch back to Yoshi and head west and defeat the Crazee Dayzee. Then,
     head west and hit the brown brick block until it finishes feeding you its
     Coins. Now, go east and turn paper thin when you notice a gap in the grass
     (it's not that hard to notice, its just like the one in Boggly Woods to get to
     Flurrie's house).
    
     Once you enter the gap after turning paper thin, hit the yellow "?" block and
     an Earth Quake Item will pop out, so grab it and head west and defeat the next
     Crazee Dayzee you come across. Once you defeat Dayzee, continue heading west
     and beat the next Crazee Dayzee you see. Once you do that, hit the red "?"
     block and a Hammer Throw will pop out, so grab it and continue west and you'll
     see a huge tree.
    
     Switch to Flurrie and her use her wind gust to reveal an entrance leading to
     the background of this area. Once the area is revealed, head through it and
     you'll be in the background. Once you're in the background again, head east
     and you'll be in another new area. In this area, switch back to Yoshi if you
     haven't done so already.
    
     Once you get in this room and are ready to go, head east and you will see a
     light purple circle on the ground (it's kind of hard to notice, but it's
     visible), and a huge rock. What to do, what to do? Well, see the light purple
     circle on the ground? Switch to Flurrie and use her wind gust to reveal an "X"
     where the purple circle was before you blew it away. Now, butt stomp the newly
     revealed "X" symbol, and you'll drop down a hole and you'll be in the
     background again.
    
     Once there, head east and push the huge rock to the east by holding the
     Control Stick in an east direction. Once you push the rock to the east, head
     back west and drop down the hole into the foreground. Once you're in the
     foreground, head east and go down the newly revealed hole and head east and
     defeat the Hyper Cleft.
    
     Then, continue east and you'll be in the area with the Creepy Steeple in it.
     Once there, switch back to Yoshi if you haven't already. Once you're ready,
     heal at the Recovery Block to restore all of your HP/FP (gee, we haven't seen
     one of those in awhile, have we?). Then, save your game at the Save Point.
     Now, ignore the well you see and turn tube mode by holding R and rotating the
     Control Stick.
    
     Once you turn tube Mario, go through the gap in the bottom of the gate (the
     gap is directly east from the middle gate that you can't open, so it isn't
     that hard too find once you look). Once you enter the gap, press B to turn
     back to normal Mario. Then, go north and head through the door into the Creepy
     Steeple.
    
    
     Creepy Steeple
     --------------
    
     In the Creepy Steeple, head east and push the statue with the star on it and
     you'll drop down into the lower levels. Once you drop down to the lower
     levels, use Flurrie's wind gust just north of the yellow spring to reveal a
     secret passage. Once you reveal the secret passage, go through it and head
     east once you go through it and keep going east until you see a chest. Open it
     to get a Flower Saver Badge. Equip it if you want to, and whenever you're
     ready, head west and go south to exit the secret passage you just opened.
    
     Now, once you're out of the secret passage, go west through the door you
     haven't been through yet into the next area. In this area, head west and open
     the chest and two hundred Boos will come out. Then, once they all come out,
     one last Boo will come out and give you a question on how many Boos came out.
    
     Just answer two hundred Boos and once you get the correct answer (keep
     resetting your game if you don't get the correct answer, because you
     DEFINITELY need this Item you'll get if you guess the correct answer), the Boo
     will give you an Ultra Shroom and run away. This recovers 50 HP, so you'll
     DEFINITELY need it, so SAVE it and DON'T waste it! Anyway, once you get the
     Ultra Shroom, head east through the door into the previous room.
    
     Back in the previous room, switch to Yoshi, as you are about to enter the real
     part of the Creepy Steeple where you have to actually fight enemies, and Yoshi
     is absolutely essential for this chapter, as well as the whole game! Anyway,
     once you switch to Yoshi, jump on the yellow spring and you'll be in the main
     room of the Creepy Steeple which was the first room that you entered (where
     you pushed the statue with the star on it).
    
     Once you're in the main room, talk to the Boo and tell him either answer and
     he'll summon all of his Boo comrades and if you stay in this room long enough,
     they'll attach themselves to you and carry you to the entrance of the Creepy
     Steeple in the outside part of it where the gates are, so be sure to avoid
     that unless you wanna keep entering/reentering.
    
     Anyway, once the Boo summons all his Boo buddies, take note these guys can
     fuse into an Atomic Boo which has 40 HP, so be sure to check the Side Quests
     section of this guide to see how to make them fuse into one. Whenever you're
     ready, in the main room of the Creepy Steeple, go through the north door. Once
     you enter the north door, head east and clear the room of the enemies.
    
     Once you defeat the enemies, go through the gap in the fence in the middle of
     the room (it may be hard to notice like all the other gaps are if you don't
     pay very much attention, but its visible) and once you enter the gap through
     the fence, head east and hit the golden tree with your Hammer and a Gold Leaf
     will come out which recovers a good bit of FP.
    
     The good thing is, you can get unlimited of these, so I suggest stocking up on
     two, but I didn't, so just do whatever you want. Anyway, whenever you're
     ready, once you get the Gold Leaf, go west and go back through the gap in the
     fence and then go east up the stairs and hit the red "!" block with your
     Hammer twice.
    
     Each time you'll hear an earthquake sound. This indicates that the stairs in
     the next room are moving each time you hit the red "!" block, so hit it twice
     like I said and then the stairs will go to the right corner of the screen in
     the next room, which is where we want them. Now, once you hit the block two
     times, go south through the door into the next room where the stairs are. In
     this room, climb up the stairs and then enter the door to the next room.
    
     This room is the main room of the Creepy Steeple, except your just on a bridge
     above ground level. Anyway, once you arrive in this room, head west (make sure
     you do this fast, as you don't want the Boos to bring you back to the entrance
     of the Creepy Steeple, do you?) and once you see the bridge have a gap in it,
     meaning you have to jump, do just that and jump to the other side once you see
     the gap in the bridge.
    
     Once you get to the other platform, save your game and get off the high bridge
     and go back to ground level and go through the south door instead of the north
     door we just went through a few minutes ago and once you're in the south door,
     head east and clear the room of the two Swoopers. Then, once you do that, head
     all the way east like you did in the north room to get to the red "!" block,
     and lo and behold, there is also a red "!" block in here, so hit it with
     your Hammer twice.
    
     Or, if you didn't do like I said which was enter the north room first, then
     just hit the red "!" block until the stairs in the next room go to the left
     side instead of the right side where you went last time. Now, once the stairs
     are on the left side, climb them up and go through the door into the next
     room. This is also the main room of the steeple.
    
     Once you get here, quickly head all the way west and then once you see a white
     key, switch to Koops and use his shell with "X" incase you don't remember how,
     and you'll get the Steeple Key. Now, let the Boos carry you back outside the
     steeple. When you're outside, come back in and head to the north door again
     and once in that room again, head east and hit the red "!" block with your
     Hammer two times to get the stairs back to the right side instead of the left.
    
     Once you get the stairs to the right side of the room, enter the door to the
     south and you'll be back in the room with the stairs once again, so climb them
     up and enter the door again and in this room again, head west like you did
     before, and once again, when the bridge comes to a halt, or as I like to call
     it, "gap", then jump to the other  side. Do this quickly to avoid the Boos.
    
     Once you make it to the other side, save your game again and then quickly use
     the Steeple Key on the locked door and then enter the newly unlocked door. In
     this next room, use the Recovery Block to fully recover your HP/FP even if you
     don't think you need it, because there is a boss coming up just up these
     stairs that we're about to climb.
    
     Once you use the Recovery Block, go outside and save your game again and then
     go back in the room with the Recovery Block and then climb up the long
     stairway and once you climb all of it, you'll see a yellow spring, so jump on
     it when you see it and you'll be carried up to the top floor of the Creepy
     Steeple.
    
     Once you're at the top floor, a cutscene commences and then once it's over,
     you'll have to fight a ghost named Doopliss, so read the Bosses section of
     this guide, as usual, to see how to win this fight. Once you win, Doopliss,
     instead of you, will get the Crystal Star and you'll become the shadowlike
     Mario that Doopliss turned into in the middle of the fight.
    
     Take note you have absolutely NONE of your party members, so avoid battles as
     often as possible to avoid getting a Game Over. Once you regain control of
     Mario, this time in a shadowlike form, exit this room and then climb down the
     stairway and then once you reach the bottom of this room, use the Recovery
     Block to recover your HP/FP.
    
     Once you do that, exit the Creepy Steeple completely.
    
    
     Twilight Trail
     --------------
    
     Once you exit the steeple, another cutscene between the Shadow Sirens will
     commence and this time, they have a Superbombomb to destroy you. Not very
     clever, huh? Once the cutscene is over and you regain control, become tube
     mode. Then, go south through the gap in the gate that you went through to get
     to the Creepy Steeple entrance just before entering it.
    
     Once you go through the gap, save your game and then head back to Twilight
     Town and along the way you'll encounter Doopliss in the Mario's actual body.
     Why, Doopliss is so dirty, that he even steals Mario's name! He'll tell you to
     guess his name, but it is impossible to guess his name, despite you knowing
     his name.
    
     Once you engage in battle with Doopliss, run away from it, as that's your only
     option at this point and this is someting you have to do. Once you run away,
     you'll be back in Twilight Town.
    
    
     Twilight Town
     -------------
    
     Back in Twilight Town, head west and exit this part of the town. Then, in the
     first part of the town, you'll see Vivian crying asking herself what she'll
     do, and then you'll regain control. Once you regain control, save your game
     and then talk to Vivian. Take note there is a Star Piece in this area where
     Vivian is, so examine all the bushes until you find it.
    
     Once you get it, Vivian will join your party! Sweet! Ignore what Vivian said
     about talking to the birds for some information on Doopliss's name, as that is
     useless in Twilight Town. But not in Twilight Trail, so lets head to the
     Creepy Steeple area, but lets not enter it, lets just go to that area.
    
    
     Twilight Trail
     --------------
    
     Anyway, once you arrive in the outside area of Creepy Steeple, use the
     Recovery Block if needed, but be sure to save your game. Whenever you are
     ready, go down the well that I told you to ignore when you first got here.
     Once you're down there, get the Shine Sprite and defeat the Buzzy Beetle
     that's in the area. Then, head east into the next area.
    
     In this area, defeat all of the many enemies, or just keep running away until
     you can hit the red "?" block. Once you hit the red "?" block, a Tornado Jump
     Badge will pop out, so I suggest getting it. If not, that's fine, as it's not
     essential. Anyway, see that mirror shape thing or whatever in the eastern part
     of this room? Well, you are gonna have to make your way over there and push it
     a bit.
    
     Then, press X to hide in the shadows with Vivian. Doing this will cause the
     mirror-like thing to slide back down to its original spot before you pushed
     it. Once the block slides back to its original place, get out of the shadows
     and then head east through the door into the next area. In this area, get the
     Shine Sprite in the block and then save your game.
    
     Now, get in tube mode and go through the tunnel. Once you roll down the
     tunnel, you'll be in a new area and in this area, butt stomp the big wooden
     "X" square on the ground and then drop down the hole it reveals into the next
     area. In this area, head west and turn tube mode and roll through the small
     hole (it's not that easy to see, but just keep moving west after you turn tube
     mode and you'll be able to enter the hole acessible only by tube mode).
    
     Once you go through the tunnel after becoming tube mode, you'll be in another
     new area. In this new area, open the two chests to get a Power Plus Badge and
     a Mr. Softener Once you open those two chests, go to the left side of the room
     and then open the two boxes and you'll get another Steeple Key and the letter
     "P" which is needed to get Mario's name and body back.
    
     Once you get these four Items from the chests in this room, go in front of the
     parrot and hide in the shadows with Vivian by pressing "X". Once you do that,
     the parrot will talk and he'll say in the middle of his speech the name of the
     ghost which is Doopliss. The reason we couldn't guess his name before is
     because we didn't have the letter "P", but this time we do.
    
     Anyway, once you get the four Items from the four chests in this room and the
     parrot talks and tells you the name of Doopliss and you regain control, unlock
     the locked door you see with the newly found Steeple Key. You'll now be back
     in the Creepy Steeple.
    
    
     Creepy Steeple
     --------------
    
     Back in the Creepy Steeple, exit it completely.
    
    
     Twilight Trail
     --------------
    
     Back outside, save your game and then go back and see Doopliss. This time when
     Doopliss asks you to guess his name, guess spell it in this exact way:
     Doopliss. He'll be extremely shocked that you guessed his name, and then he'll
     lie to you (he lies because he told you he would give you your name and body
     back if you guessed his name, and he didn't. Instead, he ran.) and flee to the
     Creepy Steeple where you first fought him.
    
     Once he runs away and you regain control, save your game in Twilight Town and
     then go to the area with the gates and the Creepy Steeple. Once there, use the
     Recovery Block if you need to, but I don't suggest doing it till you're inside
     the actual steeple, because you really don't need to. Anyway, once you get to
     the Creepy Steeple part, save your game and enter the steeple itself.
    
    
     Creepy Steeple
     --------------
    
     Once you're back in the Creepy Steeple, head through the north door and avoid
     or fight the two Swoopers. Once you make it to the red "!" block, hit it once
     with your Hammer and then go south and enter the door into the next room. In
     this room again, climb up the stairs and enter the door the stairs lead you
     to. Then, in the room it takes you to, head west and jump to the other side
     when the bridge comes to a halt.
    
     Then, save your game and enter the door into the next room. In this next room,
     use the Recovery Block if you didn't outside the Creepy Steeple, and then
     whenever you're ready, climb up the stairs and when they finally come to an
     end, jump on the yellow spring and you'll be back in the top floor of the
     steeple in Doopliss's room.
    
     Once there, a cutscene will commence and once its done, get ready for round
     two against Doopliss! As always, check the Bosses section to see how to win
     this second fight against Doopliss. Once you win it, another cutscene will
     commence and your party members will realize that they had been with a fake
     Mario which was Doopliss. In this cutscene, Vivian will truly join your party
     for good and she'll give you the fourth Crystal Star.
    
     Then, this Chapter truly ends! Once you get the opportunity to save your game,
     save it and another cutscene with the Shadow Sirens will commence. Only this
     time, with no Vivian. Once the cutscene between Beldam and Marilyn is over,
     the next Peach's Event will occur.
    
    
     Peach's Event
     -------------
    
     In this Peach's Event, another cutscene between Grodus and the X-Nauts will
     commence. Once the cutscene is over, the scene switches to Peach in TEC's
     room. Once TEC gets through talking, he'll tell Peach that her and himself
     will have a quiz. Peach just questions him but he ignores her and asks the
     first question. Please refer to the Mini Games section of this guide to see
     the correct answer to these sections.
    
     If you get an answer wrong, you will have to start back from question one
     regardless if you're at question five. Once you get all the questions right,
     Peach will send yet another message to Mario, and, as usual, TEC will send it.
     Once that happens, after a few more words, Peach goes to her room and the
     cutscene ends. Now, onto Bowser's next event.
    
    
     Bowser's Event
     --------------
    
     In this Bowser's Event, you'll see Bowser and Kammy Koopa in Rogueport. They
     are planning on going to Glitzville, as there is supposedly something of
     importance there. Kammy Koopa will ask the fish to give Bowser and her herself
     a ticket for the Cheep Blimp. The fish will freak out and Kammy will fuss at
     him, but he's long gone.
    
     Then she'll realize she was talking to herself and she'll see Bowser in the
     Koopa Copter. She'll then have to get stuck riding the slow Cheep Blimp, while
     Bowser rides the fast Koopa Copter. The scene then switches to Bowser in his
     Koopa Copter and he runs out of gas and falls down into the water. You'll now
     get to play as Bowser again. This time, in an underwater world.
    
     Remember, if you get killed, you start in world 1-2 and so on. Once you
     complete the water level with Bowser, Bowser will arrive in the Rogueport
     Harbor and he'll say Kammy Koopa. Evidently, Kammy Koopa went to Glitzville
     and got balloons and a Rawk Hawk face. Once the cutscene is over, Bowser's
     Event ends and you get the chance to save your game again, so do it. Now,
     you'll arrive back in Twilight Town.
    
    
     Twilight Town
     -------------
    
     In Twilight Town, the mayor will ask you if you got your feelings hurt because
     of everyone believing that Doopliss was the real Mario instead of you, so
     answer either answer and then the mayor will say a few words, as will Vivian.
     Then, you'll regain control, so save your game and go by the Item Shop and
     sell off everything you don't need and make sure that you sell of all regular
     Mushrooms and all Honey Syrups.
    
     Once you do that, buy some Maple Syrups and a Life Shroom. Make sure you have
     enough room for all that, because you'll need these Items. Now, buy anything
     else you may need. Then, exit the Item Shop and save your game. Then, go down
     the pipe leading back to Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     In here, go south through the door into the area. In this area, you'll get
     another e-mail from Princess Peach. Once you read it and regain control, get
     off of this platform and then defeat the two Spunias. Then, save your game
     again and enter the huge pipe leading back to Rogueport.
    
    
     Rogueport
     ---------
    
     Back in Rogueport, head to the Rogueport Sewers through the pipe in the area
     where Frankly's house is.
    
    
     Rogueport Sewers
     ----------------
    
     In the first part of Rogueport Sewers (not the part where Twilight Town is,
     but the part where you first arrived in the beginning of the game) head to the
     room with the Thousand Year Door in it and once there, jump on the pedestal in
     the middle of the room and you'll get yet another Star Tech which is Art
     Attack. Another Crystal Star location has also been added to your magical map.
    
     Once the cutscene in the room with the Thousand Year Door ends, you'll be back
     in Professor Frankly's house in Rogueport.
    
    
     Rogueport
     ---------
    
     Back in Rogueport, Professor Frankly will talk as usual and tell you to go to
     an island called Keelhaul Key. Once you regain control, ignore what Professor
     Frankly said about going to the harbor, as you don't go there just yet.
     Instead, go to the Rogueport Square and go to the Inn. Once you are there,
     talk to Luigi if you want.
    
     Whenever you're ready, head all the way east in the bottom floor of the Inn
     and speak to the pirate guy who's name is Flavio. Flavio will ask you what do
     you think it is that he is lacking. Tell him any of the four answers, and then
     once his long talk gets over with, you'll regain control so head to the
     Rogueport Harbor. Once there again, go southeast to the place where you found
     Fransesca and Frankie for Don Pianta at before going to Chapter 3, and you'll
     see a huge ship with Flavio and lots of crew members on it.
    
     One who even looks like Lord Crump. Jump on the ship and talk to Flavio. Once
     he's done talking and you regain control, head back to the Rogueport Square
     and then head to the east part of town where Professor Frankly's office is.
     But instead, head east past the part where you killed the Gus at after beating
     Chapter 2.
    
     Once you pass that point, head southeast and get to the edge of the platform
     next to the bridge. Then, get on Yoshi and fly with him over to the other
     side. Once there, talk to the bandit if you want and then jump on the crates.
     Once you reach the top, jump on the roof of the building and once you get on
     it, go to the edge of the roof on the left side and get on Yoshi and fly with
     him to the next building roof.
    
     Once you're on the next building roof, head west and jump on the next building
     roof with Mario, as you don't have to fly with Yoshi anymore. Once you're on
     the last building roof with the chimney, turn tube mode and enter the hole in
     the chimney leading to Admiral Bobbery's place. Once you're in Admiral
     Bobbery's place, talk to him and he'll say that he does not know who Admiral
     Bobbery is, and to take your search elsewhere.
    
     Take note that there is a Shine Sprite here, so open the door to the left of
     the chimney and inside you'll find a Shine Sprite Block, so hit it to get
     another Shine Sprite. Now, its time to power up your characters, so head to
     Merlin's place, which is the building with a Shine Sprite on it.
    
     Once there, power up your characters and then exit Merlin's place, and head to
     the Rogueport Square and save your game. Then, go into the Inn and talk to the
     podley inside the Inn (this is the green dude with glasses running the Inn).
     He'll say that he knows Admiral Bobbery. Now, exit the Inn and go past where
     you defeated the Gus at and enter Admiral Bobbery's house that he jus
     unlocked a few minutes ago when you visited him through the chimney.
    
     He'll tell you that he isn't ever going on the sea again and that when he says
     no it means no. Once you regain control, head back to the Inn and speak with
     the podley again. He'll say that the reason Admiral Bobbery won't sail the
     seas is because he has a sad tale and that you may end up crying if you listen
     to it. Tell the podley yes and he'll tell you Admiral Bobbery's tale.
    
     Tell the podley that you still want to see Admiral Bobbery once he asks you
     that after he finishes telling you Admiral Bobbery's tale. He'll then say that
     since you are so determined he'll give you an Old Letter which Admiral
     Bobbery's wife, Scarlette left behind on her deathbed before she died of an
     illness. Now, go to Admiral Bobbery's house and show him the Old Letter.
    
     He'll be amazed at the letter, and he'll join you, but you don't get him as a
     party member just yet. Now, exit Admiral Bobbery's house and head to the
     harbor, but along the way you'll get another e-mail. Read it if you want and
     then when you are ready, head to the Rogueport Harbor and save your game once
     there. Then, get on the boat where Flavio and the crew is.
    
     Then, Flavio will tell you that he knew you could get Admiral Bobbery on the
     ship, and after he is finished talking, he'll ask you something, so answer the
     first answer. Now, the ship finally sets sail to Keelhaul Key and a cutscene
     commences between an X-Naut and Lord Crump (yep, you guessed it, Lord Crump is
     on the ship). Once the cutscene is over, Chapter 5: The Key To Pirates begins.
    
    
     The Sea
     -------
    
     A long cutscene commences and once the ship arrives at Keelhaul Key, Embers
     will come out and attack the ship and the crew members, but you don't have to
     fight them. These are actually vengeful spirits of the dead pirates that have
     sailed to Keelhaul Key. Anyway, once the cutscene ends, Flavio will write
     letters that you have to read through like he did when you first set sail to
     go to Keelhaul Key.
    
     Once you read the three letters Flavio writes, the scene switches to Keelhaul
     Key.
    
    
     Keelhaul Key
     ------------
    
     In Keelhaul Key, Pa-Patch will tell you that they have prepared a place for
     you to stay, but that it isn't much. Once you regain control, jump up onto the
     higher ledge. Then, jump up onto the highest ledge in this area. Then, head
     east into the next area. In this area, a toad will tell you to help them, as
     Flavio and Pa-Patch are in a huge fight. Once the two run off after fighting,
     the Embers will return and you'll have to fight three of them.
    
     Once you defeat them, Flavio will eventually ask you, after he is done running
     his mouth, if you will explore the island. Say yes or no, as either way,
     you'll end up exploring the island. Once you regain control of Mario, head
     east to where Flavio and Pa-Patch ran after they finished arguing and save
     your game.
    
     Don't bother entering the Item Shop unless you want a Sleepy Sheep or some
     attack Items, as they really have nothing of significant importance except a
     Super Shroom, so be sure to get some if you need them, which you shouldn't
     because you just got some at Twilight Town (or so I hope you did). There's
     also an Inn here, so take note of that. Whenever you're ready, head east from
     the Save Point into the next area.
    
     In this area, defeat the Green Fuzzy jumping around. Then, head east and hit
     the red "?" block and a Head Rattle Badge will pop out. Equip it if you want.
     Then, go south and hit the yellow block with your Hammer (it could be hard to
     see, as its kind of hidden in the grass between bushes but it shouldn't be
     that hard to spot) and a Courage Shell will pop out.
    
     Grab if you want to and then continue east and defeat the next Green Fuzzy
     that you come across. Then, examine the bush just south of where you first saw
     this last Green Fuzzy you just killed and a Coin will pop out, so get it.
     Then, continue east into the next area. In this area, head east and defeat the
     Putrid Piranha that is around the area. Once you defeat the Putrid Piranha,
     continue east and defeat the next Putrid Piranha.
    
     Then, continue east and jump to the platform that has a cave that looks like a
     tunnel on it. Once there, head northwest through the tunnel. Then, once you
     get out of the tunnel, you'll see another platform that's higher than the one
     you're currently on. When you see that platform, jump on it and then run and
     jump to the next one and take note that you don't have to have Yoshi to do
     this, as he'll fail if you try to fly to the next platform.
    
     Anyway, once you get up on the next platform, jump  to the next platform that
     has a Flower Fuzzy on it. Defeat it and then go to the Inn and heal if you
     need to, as it was a hard fight for me. Anyway, once you beat the Flower
     Fuzzy, there's nothing you can do up on the ledge that you're on, so drop back
     down to the lower levels of this area.
    
     Take note that in the lower levels of this area there is a Star Piece, so
     check the Star Pieces section of this guide to see how to get it. Once you get
     it, jump on the yellow block that is in between two platforms. Then, you'll
     reveal a brown brick block, so hit it until it finishes feeding you Coins.
     Now, make your way back up to the platform that the Flower Fuzzy was on before
     you defeated it.
    
     Once there, get on Yoshi and fly to the yellow block (this was the brown brick
     block until you depleted it of its Coins) and once you're on top of the yellow
     block (this could take a few tries), fly with Yoshi to the other side (this
     could also take a few tries). Once you are on the other side, jump up on the
     platform you see. Then, jump onto the higher platform.
    
     Then, once you do that, get the Shine Sprite left of you if you want to but
     you don't have to because it isn't like one Shine Sprite is gonna make much of
     a difference. Plus, it's hard to get, so you might not wanna get it. Once you
     get the Shine, jump back to the platform and then once you do that, jump on
     the next platform and hit the yellow "?" block you see to get a Thunder Rage.
     Now, head east and drop down the two platforms.
    
     Then, continue east into the next area. In this next area, a cutscene will
     commence and you will see Lord Crump, Admiral Bobbery, and a toad. Not to
     mention that they are surrounded by dead pirate spirits which are Embers.
     These are also the three crew members that were lost during the shipwreck when
     you first arrived at Keelhaul Key.
    
     During the cutscene, Admiral Bobbery will tell Mario and the other crew
     members to leave the area immediately, and to let him do what he must do. Once
     Mario and crew leaves the area, more talking will commence and once it's over
     and you regain control, jump on the platform just west of you and then once
     you do that, jump to the next platform. Now, head back to Flavio. Once there,
     rest at the Inn if you need to.
    
     Save your game regardless, and whenever you're ready, head to where you see
     Lord Crump and the toad at. Once there, talk to Flavio and he'll talk for a
     minute. Once he's done and you regain control, head back to where Admiral
     Bobbery told you to leave at. Once there, head east across the bridge where
     Bobbery and the Embers were, into the next area. In this area, you'll see two
     Embers circling a tree.
    
     Once you regain control, defeat one of them and then after you win, they'll
     both be defeated. Once you regain control, hit the tree they were surrounding
     with your Hammer. Admiral Bobbery will pop out. He'll ask for Chuckola Cola
     which is his last request before he dies. (Wow, this guy exaggerates, huh?)
     Once he's done talking and you regain control, head back to the area where
     Flavio and crew are and rest at the Inn if needed.
    
     But make sure that regardless if you go to the Inn or not, to save your game.
     Once you save your game, talk to Flavio and he'll talk for a minute, and he'll
     say that he needs you to find a "suitable replacement" for the Chuckola Cola,
     as that Cola is what he needs to survive. Once you regain control, head to the
     area with the bridge where Admiral Bobbery and crew were fighting the Embers
     (the place where Bobbery told you to leave and to let him do what he must do).
    
     Once there, from the entrance of that area, head directly south from the
     entrance and you'll drop down on to a lower ledge. Once you're on the lower
     ledge, climb down the other low ledges you see (this is basically a staircase,
     but I won't call it that) and once you reach the last low ledge, drop off of
     it to the lowest patch of land you see. Once there, get on Yoshi and fly to
     the platform in the water.
    
     Now, fly to the next platform in the water using Yoshi. Once you get to the
     next platform, you'll see a pipe, so go down it and you'll be in the
     background. Hit the tree with your Hammer to get a Coconut. You'll need this
     for the next part of this level. Once you get the Coconut from the tree, head
     back down the pipe and get on Yoshi and ride back to the small patch of land
     that you were on right before you flew onto the platforms in the water.
    
     Then, make your way back to Flavio and talk to him. Flavio will ask you what
     will you give in exchange for the Chuckola Cola.Once you get asked what you
     will give him, give him the Coconut you just got from the tree a moment ago.
     Flavio will give you the Chuckola Cola. Now, head back to the room with the
     bridge and once there, head east into the area where Bobbery is.
    
     Once there, head east and give Bobbery the Chuckola Cola. Once you  give the
     Cola to Bobbery, he'll talk for a bit and say farewell and think in his own
     self that he is dead. Once he's done talking and you regain control, hit
     Bobbery with  your Hammer and he will come to his senses in a second. He'll
     join your party for good!
    
     Once you regain control after Bobbery joins your party, head back to Flavio
     and talk to him. Once you do, another cutscene will commence and Bobbery asks
     the crew if Flavio should be selected to find the treasure for himself which
     means joining Mario. As you probably guessed, the hands point to Flavio.
     Flavio will now join your party to find the treasure he wants so badly.
    
     Once you get Flavio and regain control, save your game and rest at the Inn if
     you need to. Whenever you're ready, head back to the area where you Bobbery
     joined your party at. Once there, go to the tree that you knocked Admiral
     Bobbery out of. Once you're at the tree, head east past the tree itself and
     then use the Recovery Block you see if you need some HP/FP.
    
     Then, continue east and head into the water (you can go in this water, as it
     doesn't have any sea creatures biting you when you step in). Once there, head
     east and a cutscene will commence. Once the cutscene is over and you regain
     control, switch to Bobbery, as you might have kept Yoshi in because you had to
     fly with him to get to this area.
    
     Anyway, with Bobbery in your party (NOT Yoshi), head back into the water and
     head as east as you can, (head directly east from the middle of the water)
     ignoring the two skull faces that you see. Once you see skull with an eyepatch
     and a red jewel, examine it and then Bobbery will say a few words and you'll
     regain control. Get out of the water and talk to Flavio.
    
     Once he's done singing, he'll say a few more words and you'll get the
     opportunity to ask him to lend you something. Ask him to lend you the Skull
     Gem. Once you get the Skull Gem and regain control, head back into the water
     and examine the skull with the eyepatch and the red jewel. Once you examine
     it, place the Skull Gem in it and you'll have to do a puzzle.
    
     To solve it, jump on the small skull that has the red eyes and butt stomp it
     three times. Then, go over to the big skull that has the blue eyes and hit it
     with your Hammer 4 times. This will reveal a small hole directly above the
     skull with the eyepatch and the red jewel. But the entrance is too small to
     get into where the treasure is, so we're gonna have to use Bobbery. But how?
    
     Okay, get very close (not as close as you can, but basically go one inch left
     of the bridge above the skull with the eyepatch and the red jewel) to the
     bridge above the skull with the eyepatch and the red jewel. Then, throw
     Bobbery to the bridge by pressing "X" and then releasing it. If done
     correctly, Bobbery will blow up a passage leading to the Pirate's Grotto where
     the treasure lies. Keep trying if you fail in throwing Bobbery onto the
     bridge.
    
     Once you reveal the passage, Flavio will get his Skull Gem back and then head
     back to the crew to tell them that he's alright. Once you regain control,
     enter the passage leading to the Pirate's Grotto.
    
    
     Pirate's Grotto
     ---------------
    
     Once you arrive in the Pirate's Grotto, you'll see another Month/Day note that
     Flavio has wrote. Once you read it, you'll regain control of Mario. Head east
     and jump on the platform to the Save Point and save your game. Then, jump on
     the next two platforms and once you're on the highest ledge, enter the cave
     you see to get into the next area. In this area, you'll immediately hear a
     voice. Head down the steps and you'll drop off to a yellow spring which takes
     you back up.
    
     No need to use it now, though, as we've got some treasure to find. Anyway,
     once you drop down to the lower levels where the yellow spring is, head west
     and drop off the platform and you'll be in an even lower level of this room.
     Once there, climb down the stairs and then enter the cave into the next area.
     In this area, take out the Lava Bubble floating around the area. Then, head
     east and jump on the boat that is in the water.
    
     Then, jump to the next platform once you are on the boat. Once you're on the
     next platform, defeat the next Lava Bubble that you see. Then, head south on
     this platform that you just beat the Lava Bubble on and jump to the platform
     with the Star Piece. Once you get the Star Piece, jump back to the platform
     where you just defeated the Lava Bubble at and once there, jump to the next
     platform.
    
     Then, walk to the next platform and you'll see spikes rise up and then go back
     down in the ground. Rise up, go back in ground. What to do? What to do? Switch
     to Vivian and then wait until the spikes go back in the ground. Take a little
     time to study the spikes' pattern. Once you figure out their pattern, wait
     till they go back in the ground like I said, and then once they do that,
     quickly run to the spike holes and then quickly hide in the shadows with
     Vivian.
    
     Once the spikes come back up, wait till they come back down in the ground and
     then get of the shadows and then quickly run to the east a bit more and then
     hide back in the shadows. Keep doing this and heading east when you come out
     of hiding until you get across to the other side. This could take a few tries,
     but you'll get it. Once you're on the other side, head east into the next
     area.
    
     In this area, you'll see Bullet Bills flying almost constantly around the
     screen (its kinda like a traffic jam, huh?). To avoid them, hide in the
     shadows with Vivian and then come back out when they pass you. Keep doing this
     and head east a bit. Then hide back in the shadows, and when they pass you,
     come out of hiding, then head east. Keep doing this until you see two Bill
     Blasters. Don't bother defeating them, as you'll probably get a Game Over if
     you do.
    
     Instead, touch one of them to engage battle with one of them. Once you engage
     in battle with one of them, run away and then the minute you get back to the
     level and not the battle screen, run east past the Bill Blasters and enter the
     next area. In this next area, switch to Yoshi and head east and jump on the
     circle-shaped platform in the middle of the room (it looks like the pedestal
     in the room with the Thousand Year Door).
    
     Once you're on that, get on Yoshi and then get to the very edge and fly to the
     other side. Once you're on the other side, defeat the massive Bulky Bob-omb.
     Then, head east and enter the cave into the next area. In this area, defeat
     the Ember that comes rushing at you. Then, head east and you'll see a locked
     door. Ignore it, as you can't do anything with it right now.
    
     Instead, jump on the ledges you see and once you get to the ledge with the
     Save Point, save your game. Now, head west and jump across the three
     platforms. Then, jump on the next four platforms and read the Shine Sprites
     section of this guide to see how to get this Shine Sprite that you see. Once
     you get it, wait until the Parabuzzy comes to you.
    
     When it does, defeat it and then go directly north from where you first
     arrived on this platform at. Once you go north, jump to the platform to the
     west. You don't have to have Yoshi for this part. Just Mario. Once you jump to
     the other side, you will see a gray stone wall blocking the way that you have
     to go. The only way to get it out of the way is to use Bobbery, so head to the
     area where you first arrived on this platform at after you jumped to this
     platform with Mario.
    
     Once there, head one or two steps west (and when I say one or two steps, I
     MEAN one or two steps!) and then throw Bobbery and he'll explode the blue "!"
     block. Once that happens, the gray stone wall will be out of your way, thus
     allowing you further access into the dungeon. You'll now hear the voice that
     you heard in the beginning of the Grotto again. Once you regain control, head
     west into the newly revealed area.
    
     In this area, defeat the Bulky Bob-omb or avoid it. Avoid it if you have low
     HP. Wether you beat the Bulky Bob-omb or not, jump across the ledges that look
     like stairs which are just west from the entrance. Once you reach the top,
     you'll see a stone spraying out water, thus making a waterfall. Once you see
     that, jump to the other side. Once you jump to the other side, climb down the
     platforms and then head west and enter the next area.
    
     In this area, follow the path and when you are in reach of a
     moving platform in the water beside a red "!" block. Jump on the moving
     platform and wait until it comes as close as it can before it stops to
     the red "!" block. When it does that, turn Mario left and then switch
     to Koops and toss his shell, but make sure you leave Koops in the air
     by holding "X". Now, keep Koops in the air and then jump off of the
     moving platform that you're on when you can actually jump onto the
     floor again. Anyway, once you jump from the moving platform (make sure
     Koops is still in the air getting ready to be tossed, if not, get back
     on the moving platform and toss him again like I said above.), you must
     and are on the floor again, get on the platform in the middle of the
     wall in the area that you're in (this platform is not in the water area
     of this room, but on the floor part of this room; the area that you came
     to when you first arrived in this room.), release Koops and he'll hit
     the red "!" block (if you placed him correctly, that is.), thus causing
     the platform that you're standing on to raise up and he'll also cause
     another platform to move down almost to ground level.
    
     Once that happens, get on the platform that is almost on ground level and
     wait for it to elevate. Once it does, jump to the barrels and hit the Shine
     Sprite Block to get another Shine Sprite. Once you do that, get back on the
     black platform and not the platform that almost touched ground level (in
     order to this, you'll have to make Koops hit the red "!" switch like you did
     a minute ago). Once you're on the black platform, wait until it elevates
     until it can't elevate anymore. Once it does, jump to the platform with the
     key on it and grab the key to get the Grotto Key. Once you get that, exit
     this room.
    
     In this room again, jump across the platforms and once you reach the top
     where the waterfall is, jump across to the other side. Then, walk down
     the next set of platforms and then once you're back on the lower ground
     level, head east into the previously next area. In this area again, jump
     across to the other side. Then, jump back down the platforms and save
     your game on the platform with the Save Point along the way. Once you
     jump across all the platforms and are back on low ground level again,
     use the Grotto Key on the locked door to the east (on the one that I
     told you to ignore earlier). Once you unlock the door, enter the door.
     In this area, avoid the three Parabuzzies and just head south into the
     next area. In this area, go east and go to the edge of the platform and
     launch Koops to get the Shine Sprite. Once you get that, head to where
     the spikes are (you probably saw them when you first arrived in this
     area). Take note you don't have to use Vivian here like you did eariler,
     as its much harder than the normal way. The normal way is turning tube
     mode, so turn into tube mode and wait until the spikes go back in the
     wall. Once they do, quickly roll to the west while the spikes are calm
     (only roll very slightly, as the spikes have a much better chance to
     come out on you if you don't). Once the spikes come back out, wait until
     they go back in and then the second they do, roll slightly some more.
     Then, wait till the spikes come back out and then go back in. Then, roll
     to the left some more. Keep doing this until you reach the other side
     and are spike free. Once you reach the other side, turn back to normal
     by pressing "B". Then, head into the next area.
    
     In this area, hit the ground directly below the Shine Sprite Block with
     your Hammer to reveal a brown brick block. Once you reveal that, jump on
     the brown brick block and jump one more time to get the Shine Sprite.
     Once you get this Shine Sprite, head west and jump on the barrel that is
     in the water. Then, wait until the barrel calms down (what I mean by calm
     down is when it completely stops moving and raises back up to the position
     it was on) and once it does, jump to the next barrel. Then, wait until that
     one calms down and then jump on the next barrel. Wait till that one calms
     down, then jump to the boat. Once you're on the boat, wait until it calms
     down and then when it does, jump to the other side. Now, get on the bridge
     and jump to the other side of the broken bridge (you don't have to have
     Yoshi to do this). Once you jump to the other side of the bridge, continue
     heading west and then jump on the platform that you see. Then, use Bobbery
     to blow up the wooden wall blocking the door. Once you blow it up, enter
     the newly revealed area.
    
     In this area, defeat the first pair of Bullet Bills that rush at you.
     Then, immediately turn tube mode and then roll off the platform. Then,
     keep rolling west (this will enable you to avoid all the Bullet Bills)
     until you come across two Bill Blasters. Once you come across them,
     defeat them and then jump on the two platforms. Once you do that, beat
     the next pair of Bullet Bills that come at you. Then, turn tube mode
     and roll west and then once you see more Bill Blasters, defeat them
     or engage battle with them and then do that run away trick I told you
     to do earlier in the Grotto. For more information on this "trick",
     check the Codes n' Secrets section of this guide to see how to do it.
     Anyway, regardless if you fight or avoid the last two Bill Blasters,
     head west into the next area. In this next area, defeat the Bulky
     Bob-omb that you see. Then, head west and get to the edge of the
     platform. Then, jump west to the wooden tile with the boat symbol on
     it. As usual, Yoshi is not required for this. Once you get to the
     other side (on the boat panel), head west and cross the wooden bridge
     and then cross the next one. Once you cross the two wooden bridges,
     enter the crack in the ship. Once you're in the area that the ship
     crack took you to, you'll see another black chest. Yep, you guessed
     it, we're going to have to find another Black Key.
    
     Anyway, once you get in the area with the black chest, talk to it and
     then an Ember will appear. Defeat it and it'll drop a Black Key. Now,
     check behind  the black chest for a P-Down, D-Up Badge, which is utterly
     useless.  Check the Badges section to see what it does. Once you get this
     Badge, talk to the chest and use the Black Key on it and you'll be cursed
     again. This time, you'll get the ability to turn into boat mode, which is
     the last ability from black chests that you get. That was also the last
     black chest you'll encounter in this game. Anyway, once the chest is done
     talking and you regain control, exit this room and then back in the
     previous area, head across the two wooden bridges and then get on the boat
     panel and turn boat mode by pressing "Y". Once you turn boat mode, sail
     east and hug the next boat panel when it is in reach. Then, press "Y" to
     turn back to normal and you'll automatically be carried to the boat panel
     that you just hugged. Once you're on the boat panel that you hugged, jump
     on the platform. Then, jump onto the higher platform and then once you do
     that, head east into the next area.
    
     Back in this area, head east the two steps and then continue east and
     jump across the two platforms. Then, continue east into the next area.
     In this next area, jump on the ship and then when it calms down, jump
     to the barrel. Then, wait till that one calms down and jump to the
     next barrel. Then, wait till this last barrel calms down and jump to
     the platform. Once you're on the platform, head east into the next
     area. Back in the spike room, eh? Like you did before, turn tube mode
     and wait until the spikes go back in the wall. When they do, roll east
     to where the spikes are, but not too far. Then, wait till the spikes
     come back out and go back in. When they go back in a second time, roll
     slightly to the east again and then wait till the spikes come out and
     go back in and then roll slightly to the east when they go back in
     again. Keep repeating this until you make it to the other side, away
     from the spikes. Once you're completely away from the spikes, head
     east through the door into the next area. In this area, like you did
     before, ignore the Parabuzzies and head through the door to the west.
     Then, in the area it takes you to, jump on the platforms and save your
     game. Then, jump across all the platforms and once you reach the top,
     head north and jump across to the other side. Then, head west into the
     next area. In this area again, head west and get on the boat panel.
     Then, turn into boat mode and sail south down the waterfall. Then,
     sail west and southwest, ignoring the bridge you see. Once you see an
     entrance to another area (you'll only see the entrance by sailing
     west and southwest like I said. You have to sail west and southwest,
     as you HAVE to go to this entrance to progress further into the
     level.), sail all the way west and enter the entrance that you'll
     eventually see.
    
     Then, in this next area, head west and hug the boat panel that you
     see. Then, turn back to normal Mario. Once you turn back to normal,
     jump to the boat and grab the silver thing. This is a Gate Handle,
     which you'll need to progress further into the dungeon. Once you get
     the Gate Handle, get on the tip top of the boat and jump to the small
     platform that is in water (this could take a few tries). Once there,
     jump to the next platform. Then, follow the path and when you see the
     spikes that you encountered earlier, switch to Vivian and do what you
     did the first time you encountered these spikes. No, you can't use tube
     mode, as it won't work. Once you get to the other side, completely away
     from the spikes, head east into the next area. In this area, head east
     across the bridge and avoid or fight the Bullet Bills, depending on how
     much HP you currently have. If you have low HP, such as 10 or less, don't
     fight them, as if they get the First Strike, you are going to get hurt
     fast. Anyway, you know how to get past this area. If you forgot, look
     above in the walkthrough part of Pirate's Grotto. Once you get past the
     Bill Blasters, head east into the next area.
    
     In this area, head across the bridge and then when you reach the end of it,
     jump to the other side. Once you jump to the other side, jump on the middle
     platform and then switch to Yoshi and use him to fly to the to the other
     side (make sure you get to the very edge to do this). Once you're at the
     other side, examine the black barrel-like thing (it may be hard to notice)
     and then place the Gate Handle in there. This will cause the floodgate to
     open and get out of your way, thus allowing you further access into the
     level. The voice will then speak again. Once you regain control, head east
     into the next area. In this area, save your game at the Save Point. Then,
     finish jumping across the platforms until you reach the top. When you reach
     the top again, head north and then jump to the other side. Once you jump to
     the other side, head west into the next area. In this area, head west and
     get on the boat panel and turn boat mode. Then, sail down the waterfall.
     Once you sail down the waterfall, sail east and south and go down the area
     that the floodgate was blocking before you used the Gate Handle. In this
     next area, sail southeast and enter the entrance that you see (this one is
     southeast of the three barrels that you came across earlier) into the next
     area. In this area, you'll see very rough waves coming up out of the water
     (reminds me of a bad storm or a Hurricane in the ocean). To avoid them, if
     one moves northwardly, you go southwardly to avoid it. It's hard to explain
     in words, but you'll get it eventually. Sail east and avoid the waves. If
     you get hit by a wave, you'll have to start from the beginning of this area
     which is quite annoying, but you'll eventually get it.
    
     Once you avoid the waves and see another entrance leading to another new area,
     enter it. In this next area, a short cutscene will commence with tons of
     Toads. These guys are the crew members who were with you on the ship when you
     first arrived at Keelhaul Key before the ship sank. Once the cutscene is over
     and you regain control, sail all the way east, ignoring everything you see
     till you come across the Toads. Once you come across the Toads, sail east past
     them and then you'll see another boat panel. Hug the panel, then turn back to
     normal Mario and go down the pipe after you regain control and you'll be in the
     background of this area. Once you're in the background, jump on the boat and
     then get to the tip of the ship and then jump to the next platform. Once you're
     on the platform, head west and jump across all the plaforms, as you have to
     jump, as these platforms have a small gap at the end of each one. Once you
     cross all the platforms, you'll see another pipe. Don't ignore this one.
     Instead, jump up all the platforms and when you get to the top, go down the
     pipe. Your now back in the foreground.
    
     Now, jump across the platforms and get on the airplane tile that you see.
     Get to the very edge of it, and turn paper airplane and fly to the second
     pipe platform that is in the water in the middle of the room. Once there,
     go down it and hit the blue "!" switch. Then, drop off the ledge and go
     west back to the pipe that leads to the foreground where the airplane
     panel is. Once there, jump across the two platforms and then get to the
     very edge of the airplane panel and then fly over to the first pipe
     platform instead of the second. Once there, go down the pipe and then
     hit the next blue "!" switch and then you'll make more barrels rise out
     of the water, thus allowing the Toads to escape. Once you regain control,
     go back to the very edge of the airplane panel and then fly to where the
     Toads were before you rescued them. Once you're at where the Toads were,
     jump across the barrels. Then, jump to the platform when you're on the
     last barrel. Once you're on the platform, the Toads will say a few words
     and then you'll see Frankie and Fransesca again. Once you regain control,
     head east into the next area. In this area, get on the bridge and head
     east a bit and then once you do, Lord Crump will enter the room. Once
     he's done talking and you regain control, head east more and save your
     game at the Save Point. Then, head west a bit more and then jump on the
     ship. Once you're on the ship, use the Recovery Block to restore your
     HP/FP. Then, head east and enter the door on the ship. Once you enter
     the door, you'll hear the voice again. Once you regain control, head
     east through the door into the next area.
    
     In this area, the voice will speak again and you'll see tons of gold and
     jewels and booty on the ground. Once the cutscene is over, you'll engage
     battle with Cortez, so read the Bosses section to see how to win. Once you
     win, Cortez will eventually give you the Crystal Star after Mario convinces
     him that he doesn't want the gold and the jewels and the rest of the booty,
     just the Crystal Star itself. Once you regain control, exit this room and
     back in the previous room, jump to the platform in the water. Then, jump on
     the next platform in the water. Then, jump to the last platform in the water
     and get on Yoshi and fly back to the other side. Once there, save your game
     again and use the Recovery Block if needed. Then, head to where Frankie and
     Fransesca and the Toads are. Then, another cutscene will commence. Once its
     over and you regain control, get on the platform next to the platform with
     the crack in the wall (it might be hard to get to, as its not really even
     visible because of all the Toads). Once there, throw Bobbery and press "X"
     when he is in reach of the crack, and he'll explode it, thus revealing a
     way out of the Grotto. Frankie, Fransesca, and the Toads all leave the
     Grotto. Once you regain control, exit the Grotto through the hole in the
     wall that you just revealed.
    
    
     Keelhaul Key
     ------------
    
     Once outside, head west and you'll see a blue thing rise out of the
     ground. This is a Whacka. Hit it with your Hammer to get a Whacka Bump.
     Once you get that, go back in the Grotto through the cave you just
     exited it through. Then, come back out and hit the Whacka again to
     get another Whacka Bump. Get at least these two, or you can get more
     if you want, but you can only get 8, but don't get that much. SAVE them
     for the latter parts of the game. The max Whacka Bumps I recommend
     getting right now is two or three. Higher than three might make the game
     a bit harder, as you'll need these for the latter parts of the game as
     they restore 25 HP and 25 FP! Anyway, once you get two or three Whacka
     Bumps (when I said you can get more of them above, I meant three), head
     all the way east and then south and you'll see Frankie, Fransesca, and
     the Toads again. I wouldn't bother talking to these guys, as they say
     nothing of importance. Anyway, once you're at Frankie, Fransesca and
     the Toads, head south some more and Flavio and Pa-Patch will show up.
     Once they are done talking, you'll hear the sea rumble and Lord Crump
     will come out of the water in a ship and reveal his true identity. Once
     you regain control, head north to the big huge hole in the wall back
     into the Pirate's Grotto to see Cortez.
    
    
     Pirate's Grotto
     ---------------
    
     Once you come back here, make your way back to Cortez and once you're
     at Cortez, you don't have to fight him again. Instead, Flavio hands him
     the Skull Gem which is needed to sail Cortez' ship, the Black Skull.
     Once you regain control, exit Cortez' room then exit the next room.
     Once you do that, you'll see Frankie, Fransesca, and all the Toads and
     they will come with you to escape Crump's wrath. Cortez will then sail
     the ship for the first time in a millenium and then he'll break a HUGE
     hole in the wall, and Crump will be surprised that you have a ship as
     well. Another cutscene now commences, and during the cutscene, Embers
     that are accompanying Cortez will attack the X-Naut army on Crump's
     ship. Once you engage battle with Lord Crump, check the Bosses section
     to see how to win. Once you win, more talking will commence. Once its
     over and you get the opportunity to save your game, save it and we're
     onto Peach's next event.
    
    
     Peach's Event
     -------------
    
     In this event, Grodus is mad at Lord Crump for failing again and tells
     him that this is his "last chance". Once Crump gets out of the picture,
     an X-Naut will come in and Grodus will command him to get the Shadow
     Sirens to defeat Mario, and he'll tell the X-Naut to tell the Sirens
     not to fail this time. Grodus will then say a few more words and the
     scene will switch to Peach in TEC's room. Once the scene switches, TEC
     will tell Peach to sneak into Grodus's room and grab a data disk. Once
     you gain control of Peach, exit TEC's room and then head west and go
     down the elevator. Then, once you get to the lower levels, head west
     and enter the door with the green light above the door. Once in there,
     you'll have to make a certain "potion" to enable you to enter Grodus's
     room. You have to do this in a certain order. The order is this: red
     on the far left, blue right next to the red, orange right next to the
     blue, and green right next to the orange. TEC will tell you what to
     do from here. Once you successfully turn invisible, exit this room and
     head to Grodus's room. Once there, go behind where Grodus always is
     and then go through the door and in the area that the door takes you
     to, examine the bookshelf and you'll get the Data Disk. Now, go to
     the computer screen and place the Data Disk in it. Once you regain
     control after putting the Data Disk in the computer screen, put the
     Data Disk back on the bookshelf. Then, exit this room and go back to
     the potion room where you turned invisible. Once there, take the green
     potion off and drink it and you'll turn back to normal Peach. Once you
     turn back to normal, exit this room and you'll be back in TEC's room.
     Once there, another cutscene will commence. Peach will send another
     message to TEC and he'll send it to Mario. Then, Peach will go back to
     her room and the event ends. Once you get the opportunity to save your
     game, save it and you'll get onto Bowser's Event.
    
    
     Bowser's Event
     --------------
    
     In this Bowser's Event, you'll see Lord Crump in Twilight Town. Bowser will
     walk in with Kammy Koopa, as usual. Once Bowser and Kammy get done talking,
     talk to Lord Crump. A cutscene will commence and Lord Crump will find the
     Superbobomb that Beldam had apparently lost. Bowser and Crump will start
     talking and then Crump will summon tons of X-Naut soldiers to defeat
     Bowser. But Bowser has a trick of his own up his sleeve, as he calls tons
     of Magikoopas and Koopatrols to defeat Crump. Crump will throw the Super
     bobomb at Bowser but it doesn't even go off, as Bowser states. Bowser
     then uses his fire breath on it and it causes it to go off, thus defeating
     Lord Crump and his goons. Once that happens, the event ends and you get
     another opportunity to save your game, so do so.
    
    
     Keelhaul Key
     ------------
    
     Back in Keelhaul Key, a cutscene will commence. Frankie and Fransesca have
     decided to stay on the island, as its peaceful without any ghosts to worry
     about. Once the cutscene is over, Flavio, Cortez, and crew will set sail
     to Rogueport. You'll finally get to go to Rogueport as well. Good, enough
     of this island, AND the Grotto. Haven't you had enough spelunking? Because
     I sure have!
    
    
     Rogueport
     ---------
    
     Once you arrive back at Rogueport, the Toads will run off from Flavio and
     more talking will commence. Once its over and you regain control, take a
     few steps west towards the Save Point, and you'll recieve another e-mail
     from Princess Peach. Read it and save your game at the nearby Save Point.
     Then, head up the stairs out of the Rogueport Harbor. Now, since Chapter 6
     doesn't offer you another party member, and as Chapter 7 doesn't as well,
     nor Chapter 8, let's go recruit a party member which is Ms. Mowz. This is
     optional, but I suggest doing it. I won't include this in the Side Quests
     section, as there's really no point. First off, head to the east side of
     town where Frankly's place is and along the way, get prepared for another
     e-mail. Read it if you want, but regardless, head to the east side of
     town where Frankly and Bobbery's place is. Once there, head east past
     where you defeated the Gus after Chapter 2 at. Once you do that, don't
     enter Bobbery or Frankly's house. Instead, enter the house directly east
     of Bobbery's house. This is the Trouble Center. I'll list the Trouble
     Center in the Side Quests section of this guide. The Trouble Center is
     a place where you solve people's troubles and you get rewarded with an
     Item for it. You don't always get an important thing, though. Anyway,
     once you enter the Trouble Center, examine the board with the letters
     on it. Once you do that, you'll be talked to by something or someone, I
     don't know who. He'll offer to explain the operation of the Trouble
     Center to you.
    
     Tell him yes, as you have to, as if you don't, he'll just tell you to get
     out and you'll regain control. Once you tell him yes, he will explain the
     operations of the Trouble Center. Once he's done and you regain control,
     examine the board again and it will bring you to a list of troubles from
     various people. Scroll down with the Control Stick and select "???s"
     trouble. Say you want to take on ???s trouble and then the voice will tell
     you do it and do it right. Once you select ???s trouble, exit the Trouble
     Center and save your game at the Square. Then, head to Rogueport Sewers
     through the pipe south of Frankly's place.
    
    
     Rogueport Sewers
     ----------------
    
     Once here, head to Petal Meadows.
    
    
     Petal Meadows
     -------------
    
     Once you're in Petal Meadows, head through the pipe to Hooktail's Castle.
    
    
     Hooktail's Castle
     -----------------
    
     Here, save your game and jump on the yellow spring and hold down on the
     Control Stick to get on the bridge that the spring bounces you up to.
     Once you're on the bridge, head east into the next area. In this area,
     head and get on the airplane panel and fly over to the platform leading
     to the castle part. Once you land on the platform after flying from the
     airplane panel, enter the purple door leading to the actual castle. Once
     there, head east, ignoring the stairs and once you see a door, enter it.
     In this area, head east and enter the next door you see into the next
     area. In this area, head east and defeat or avoid the Dull Bones and
     once you see some stairs, jump up them and then enter the door into the
     next area. In this area, head east and save your game. Then, head up the
     stairs you see. Then, get on the huge green and black block and get to
     the very edge and launch Koops on the small green and black block. The
     block will then elevate. Once it comes to a complete stop, jump to the
     other side. Then, jump up the stairs and head west into the door. In
     this next area, head west and jump in the window. Then, follow the path
     once you jump in the window, and then once you see another open window,
     jump out of it. Once you do that, head west through the door into the
     next area. In this area, head up the stairs to where the small green
     and black block and the huge green and blocks are. Once there, walk
     one or two steps west of the small green block and then launch Koops
     and then keep him there, and get onto the huge green and black block.
     Then, release Koops and the block will elevate.
    
     Once it comes to a halt, head east and be careful not to fall off. Also,
     defeat the Paragoomba or just avoid it. Once you see a purple door, enter
     it. In this next area, head east and defeat or avoid the enemies that you
     encounter and hit the small yellow block and a huge black and yellow block
     will come down. Head one step directly west of the small yellow block and
     then luanch Koops and leave him there once you launch him. Then, jump up
     the stairs and then get on the huge black and yellow block. Then, release
     Koops and the block will elevate. Once it comes to a stop, head south on
     the edge of the railing, but be careful not to fall off. Once you're on
     the edge of the railing, head west until you see an airplane tile. Once
     you see an airplane tile, turn paper thin and slip through the bars to
     where the airplane panel is. Then, get to the very edge of the airplane
     panel, but try not to fall off. Once you're at the very edge, fly to the
     platform with another purple door on it. Once you're successfully on the
     platform, head through the purple door into the next area.
    
     In this area, jump up the stairs. Then, jump up the next set of stairs
     and then head through the next door into the next area. In this area,
     head west and defeat or avoid the enemies and once you see the path
     that leads to Hooktail, go through it and then defeat or avoid the
     Spiky Goomba. Wether you defeat the Spiky Goomba, jump up the stairs
     and then save your game and don't bother using the Recovery Block.
     Once you save your game, enter the door leading to where you fought
     Hooktail. Once there, head east and when you see a "!" pop up above
     Mario's head as usual, switch to Flurrie and use wind gust and a
     chest will be revealed. Once its revealed, open the chest to get an
     Attack FX B Badge. Once you get that, exit this chamber and then
     save your game again. Now, exit this place and back to Petal Meadows
     we go.
    
    
     Petal Meadows
     -------------
    
     Back here, head west through the pipe back to Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     Here, make your way back to Rogueport.
    
    
     Rogueport
     ---------
    
     Back here, head to the Rogueport Square and save your game. Then,
     head to the Inn and once there, go up the stairs to the upper level.
     Then, go west and open the door you've never opened before. Once you
     do that, head west, ignoring the door leading to Lovely Howz Badge
     Shop. Instead, head west and jump on the roof of the building you see.
     Once you jump on the building, head west and talk to Ms. Mowz. Her
     theme will commence. She won't join your party just yet, as you have
     to talk to her twice unless you talked to her before you went to
     Hooktail's Castle after signing up for her trouble. Once you talk to
     Ms. Mowz once, talk to her a second time and she'll talk for a bit
     and join your party. Once she joins your party, you'll get the Attack
     FX B Badge. Once you regain control, head back to the square and save
     your game. Then, head to Rogueport Sewers once more.
    
    
     Rogueport Sewers
     ----------------
    
     In here, head to the room with the Thousand Year Door and once there,
     as usual, jump on the pedestal in the middle of the room and a location
     of a new Crystal Star will be recorded on your magical map. Your group
     then decides to hand to Frankly's as usual.
    
    
     Rogueport
     ---------
    
     Back in Frankly's house, he'll explain that your next Crystal Star is
     located in Poshley Heights and that you must take the Excess Express
     train in town for the quickest way to Poshley Heights. Once the
     cutscene at Frankly's place is over and you regain control, exit his
     place and go to the Rogueport Square and save your game. Then, head
     to the west side of town and go back to Don Pianta. Once there, talk
     to Don Pianta who is laying in the bed and he will moan Fransesca.
     Then, a cutscene will commence. Your partner explains that Fransesca
     is in Keelhaul Key. Once you get the opportunity to tell Don Pianta's
     sidekicks that you'll bring back Fransesca, say yes. Once the talking
     is done and you regain control, head to the Rogueport Harbor and once
     there, save your game and then head to the Black Skull boat that is
     docked at the harbor and once you're on it, talk to Cortez and tell
     him you want to go to Keelhaul Key. He'll take you there in about 40
     seconds.
    
    
     Keelhaul Key
     ------------
    
     Once you arrive, get off the boat and head east across the bridge. Then,
     head east and southeast and enter the next area (it may be hard to see,
     but you'll notice it; its where Flavio and Pa-Patch came out of after
     you beat Pirate's Grotto and before Crump came out of the water with
     the huge ship). Once you enter the next area, head east and save your
     game. Then, rest at the Inn need be. Regardless, head east from the
     Save Point into the next area. In this area, head all the way east
     until you see Frankie and Fransesca. Once you see them, talk to Frankie
     and he will be surprised that Don Pianta is sick. Fransesca will
     eventually tell Frankie to tell her that he loves her 100 times. Wow!
     You'll actually have to press A 100 times when Frankie has to tell
     her that, so press A 100 times and then they'll talk a little more and
     then you'll regain control. Once you regain control, head east into the
     next area. In this area, defeat or avoid the enemies while making your
     way to the area with the bridge (the place where Bobbery was fending
     off the Embers when he told you to go, as he had to do what he had to
     do). Once there, head east and cross the bridge and then continue
     east into the next area. In this area, head east and you'll see a
     blue thing on the ground (it shouldn't be too hard to see, but it is
     a bit small, so it could be). Pick it up, as this is the Wedding Ring
     Frankie and Fransesca need. Once you get the Wedding Ring, head back
     to where Frankie and Fransesca are and give either one of them the
     Wedding Ring. Then, head back to the ship that you got to Keelhaul
     Key on. Once there, Fransesca will say a few words and you'll regain
     control. Once you regain control, get back on the ship and tell Cortez
     to go back to Rogueport.
    
    
     Rogueport
     ---------
    
     Once here, more talking will commence. Once its over, get off the ship
     and save your game. Then, head back to Don Pianta. Once you're in Don
     Pianta's place, a long cutscene will commence and Don Pianta tells Frankie
     that he is now head boss of the Pianta Syndicate and that he's retiring.
     In the cutscene, you'll also get a ticket for the Excess Express which we
     are about to go to in a few minutes. Once the cutscene is over and you
     regain control, exit Don Pianta's place and outside, you'll hear a voice
     and Beldam will come out of the shadows and show her ugly mug to you once
     more. You don't have to fight her, so don't worry. She just talks. Beldam
     will go to Poshley Heights, as she just found out that the Crystal Star is
     there thanks to you she says. Once she's done talking and you regain
     control, head to Merlin's place (the building with the Shine Sprite on it
     in the east side of town). Once there, power up Vivian if you haven't done
     so already, as even if you haven't got the higher rank (see the FAQs
     section of this guide to see what I'm talking about on this "rank") and
     have not powered her up once, she'll learn Fiery Jinx which is VERY useful
     in the latter parts of the game like now. If you have Fiery Jinx power up
     whatever characters you want and exit this place once you're done. Once
     you're done, save your game at the square. Then, head to the west side of
     town and head to the place where the Cheep Blimp leading to Glitzville is.
     Once there, save your game and try and jump up the stairs to the west where
     the Excess Express is and you'll get an e-mail. Read it if you want.
     Regardless, once you regain control, climb up the stairs to the west which
     lead to the Excess Express.
    
     Once you're there, head west, ignoring the Lakitu (the cloud) and talk to
     the Toad with the dark mushroom on his head. He'll ask you if you're
     boarding, so say yes and he'll check your ticket and he'll let you pass,
     as you have the Train Ticket. Once you get in the Excess Express and it
     starts taking off, after the screen fades, Chapter 6: 3 Days of Excess,
     will begin.
    
    
     Excess Express (Day One)
     ------------------------
    
     Once the screen switches to Mario and his partner in the Excess Express,
     your partner will talk for a minute and then your partner will notice a
     letter on the ground. The partner will pick it up and what the letter says
     will appear on the screen. Your partner thinks that Beldam wrote it. You
     will also hear about a dangerous monster that will attack the train if you
     go to Poshley Heights and don't get off the train. Anyway, once you regain
     control, take note that there's a Shine Sprite here, so check the Shine
     Sprites section of this guide to see how to get it. There's also a Dried
     Shroom here, but who needs that except for selling? Once you get those or
     if you just got the Shine Sprite and not the Dried Shroom, or vise versa,
     exit this room and head west (not east) through the door into the next
     room. In this area, head all the way west and head into the Item Shop if
     you need to restock on some Items. If not, ignore it. Anyway, once you
     reach the west side of this room, enter next door to the west that you
     see (it'll be like the door you just entered to get to this area in the
     previous area). In this next area, head west and ignore the three doors
     you see. Instead of entering the three doors you see, head all the way
     west and you'll see a Toad with a dark mushroom. Talk to him. He'll be
     surprised about the "sticky" threat and says he'll let you know
     immediately if he finds out anything else about this "sticky" threat.
     Once he's done talking and you regain control, head east through the door
     that you used to get to this area in and exit this area. Once you're in
     the area with the Item Shop again, head east and you'll see a bunch of
     the people on the train gathered in a single spot. Talk to the penguin
     with the magnifying glass. He's Pennington. Once the long cutscene ends
     and you regain control, talk to Pennington again and he'll tell everyone
     that YOU are the crook.
    
     He'll tell you to prove your innocence, find the missing Supper Stew. Once
     you regain control, head south and examine the stains on the ground. These
     are stains from the Supper Stew (the stains might be hard to see but
     you'll see them). Anyway, once you examine a stain, follow the stains
     which will lead you out of this room through the door to the east. Once you
     exit the kitchen (that's the area you were just in), follow the stains on
     the ground in this room (these are also hard to see) and once you see the
     number "003" above a door in this room, enter it.
    
     In room 003, talk to the chubby Toad. Once he's done talking, examine the
     drawer and you'll find a Galley Pot which contained the Supper Stew before
     the chubby Toad spilt it all. Once you find the Galley Pot, Pennington
     will come in and talk to the Toad about his crime. Once he's done talking
     and you regain control, exit this room and then head west through the door
     leading to the kitchen. Once you're in the kitchen, talk to the Cheep and
     he'll give you a Star Piece in return for the Galley Pot. Once you get the
     Star Piece from the Cheep, exit this room and go back to the previous
     room. Once there, save your game. Now, head to room "006". Once there,
     talk to Pennington and he'll hire you as his new assistant. Once he's done
     talking and you regain control, exit the room and head west and enter the
     third door from the left (be sure to ignore the middle door which is room
     "007") which is room "008". Inside room 008, talk to the girl Bob-Omb
     (the one on the right). Once the couple is done talking, speak to their
     son (the Bob-Omb to the far left) and he'll ask you since you retired
     from fighting (yes, he's one of the three Bob-ombs that you saw in
     Glitzville) and became a detective, that you please get him what he
     wants for his birthday, as he doesn't want any of the things his parents
     wants to get him. Tell the little Bob-Omb yes when he asks you will you
     help him get what he "really" wants for his birthday and he'll say a
     few more things and then you'll regain control.
    
     Once you regain control, exit this room and head west and talk to the
     conductor. He'll explain what the little Bob-Omb wants to do one day
     which is become a train engineer. Once he's done talking and you regain
     control, enter every room of the train until you find out that two people
     have lost two things which they want you to find. They are: Earrings, and a
     Gold Ring. Once you agree to find these two lost items for the two
     individuals that want them, head east through all the doors of the train,
     including the ones you haven't visited yet and save your game along the way
     but make sure you make your way to the eastern end of the train as far as
     you can go (in other words, go to the engineer's room). Once you're as far
     as you can go in the train, head east and talk to the guy in the black you
     haven't talked to yet. He is the engineer. He'll give you an Autograph. Once
     you get it,  head back to room 008 and talk to the little Bob-Omb kid. He'll
     give you a Shine Sprite in return for the Autograph.  Now, save your game and
     head to room 006 and talk to Pennington. Once he's done talking, talk to the
     conductor on the west end of the train. He'll tell you about the missing
     blanket which is your next assignment. When the conductor asks you to take
     this next assignment, gladly tell him yes and he'll be happy to hear it. Once
     you regain control, head to room "004". Once there, switch to Vivian and hide
     in the shadows.
    
     A ghost Toad will then appear, so come out of hiding and talk to the ghost.
     The ghost tells you that he'll give you the missing blanket if you'll find
     his diary for him, so tell him yes that you'll find his diary and he'll talk
     some more. Once he's done talking and you regain control, try and exit the
     room and he'll tell you NOT to read his diary. This is confusing! Now, exit
     this room and head back to the conductor and talk to him. He'll let you
     through to the room where the ghost's diary lies, so head into that room.
     Once inside, head west and look very closely at the middle crates, as they
     have a verrrrrrry small crack in them which is where the ghost's diary lies.
     Once you spot the crack, turn paper thin and slip through the small crack and
     walk north to get the Ragged Diary. Once you get that, turn paper thin and
     slip back through the crates and then exit the room. Take note: DO NOT READ
     HIS DIARY UNLESS YOU HAVE SAVED YOUR GAME EXTREMELY RECENTLY, as you'll get a
     "Game Over!". Anyway, once you exit the room with the Ragged Diary, head back
     to the room with the ghost and talk to him and give him the Ragged Diary. He
     won't leave the Excess Express just yet, though, as he's become quite
     accustomed to it after being in it for so long. Anyway, once you give him the
     Ragged Diary, he'll give you the blanket. Once you get the blanket, exit this
     room and give the blanket to the conductor and he'll give you a Mushroom in
     return. Once you get that, head back to room "005", which is your room and
     rest in the bed and Day Two of the Excess Express begins.
    
    
     Excess Express (Day Two)
     ------------------------
    
     When you wake up in Day Two, visit Pennington again and you'll see a blue
     rat in the room with him. They both talk for a long time. Once its over
     and you regain control, head to room "001" and once inside, grab the
     letter. Now, go back to Pennington and give it to him and he'll give you
     another assignment, which is to find the missing train passenger in Cabin
     001. Once he's done talking and you regain control, exit Pennington's room
     and head back to your room; room 005. Once inside, examine the letter on the
     floor and then use Vivian and hide in the shadows. Once you hide in the
     shadows, wait (this takes about 20-30 seconds) until a Toad slips out from
     under the bed. Once you see a Toad slip out from under the bed, come out
     of hiding and he'll be surprised to see you here (gee, seems a little
     suspicious, doesn't he?). He'll go on to tell you that you won't catch him
     that easily. He'll then start running around the room, so you have to catch
     him. To catch him, just chase him around the room and bump into him like you
     did to the Yoshi Egg in Glitzville. Once you bump into the Toad, he'll scream
     in pain and you'll automatically be carried back to Pennington's room. Once
     there, a cutscene will commence and Pennington talks to the suspect which
     obviously pretended to be Zip Toad. During the cutscene, the suspect will
     hand over the Briefcase which contains the Syrup the rat was looking for. The
     suspect will also give you the missing Gold Ring and the missing Earrings the
     two ladies lost. Once you recieve those items, a little more talking, and the
     train arrives at Riverside Station.
    
    
     Riverside Station
     -----------------
    
     When you arrive at Riverside Station, you'll see Doopliss come up out
     of the ground and talk for a second. Once he's done talking, he'll run
     away and the scene will switch to Mario and his partner on the Excess
     Express.
    
    
     Excess Express (Day Two)
     ------------------------
    
     Once the screen fades back in, exit this room and give the Earrings
     and the Gold Ring back to the two girls who lost it. Once you give the
     jewelry to the two girls, you'll get a Star Piece and 30 Coins (one
     of these goodies from each of them) for being so nice. Once you get
     those Items, save your game and head to the room with Cabin 001. Once
     there, head south through the black door you haven't been through yet;
     this will take you outside the train to where you need to go.
    
    
     Riverside Station
     -----------------
    
     When you truly get here, head east down the stairs and talk to the conductor.
     He'll talk for a minute and he'll give you a Station Key. Once you get the
     Station Key, head west and north up the stairs you see (where Pennington is)
     and save your game. Then, unlock the door which leads to the Riverside
     Station. Once you're inside the Riverside Station, head east through the door
     into the next area. In this area, head east and you'll see three wooden
     gates. You'll notice that one of them doesn't have a full bottom which
     reaches to the floor like the other two. Turn tube mode and roll under the
     first wooden gate from the left (the one that doesn't have a full bottom) and
     then roll or run east through the gates until you come across a blue "!"
     switch. Hit the blue "!" once you come across it, as it activates stairs,
     thus enabling you further access into the station. Once that happens, exit
     the gates by turning tube mode and rolling back into the previous area. Once
     there, head east up the newly formed pink stairs and then once you climb
     them, head  west and climb up the rest of the stairs. Then, head through the
     door into the  next area. In this next area, beat the Ruff Puff that you
     encounter. Once you  beat the Ruff Puff, head east and beat the next Ruff
     Puff. Once they are out of the picture, from the entrance of this room, head
     north and slightly west, and climb up the stairs. This next part is a bit
     tricky, as you can see several rotating gears rotating across the room. Wait
     till the first one stops. When it does, jump on it. Just study the rotating
     gears so that you get used to their pattern, and so that you jump at just the
     right time. E-mail me if you don't get how to do it, and I'll gladly help the
     best way I can.
    
     Once you finally cross the rotating gears to the other side, turn tube mode
     and roll east under the huge cylinder blocking your path. Once you roll under
     the huge cylinder and get to the other side, head east and jump on the spinning
     yellow cog. Then, jump to the spinning tealish-grayish-brownish cylinder to
     the east of the spinning yellow cog. Once you get on the spinning cylinder,
     head east and jump on the key-like dark yellow thing to the east. Once you get
     on that, switch to Koops and launch his shell to retrieve the Storage Key.
     Once you get the Stoarge Key, exit this room completely just like how you came
     in it. Once you exit the room and are back in the previous area, head down the
     stairs and head east and unlock the door and head into the next area. In this
     area, switch to Flurrie, as you're about to need here for this next part, and
     head east down the stairs and defeat the two Poison Pokeys you encounter. Once
     you defeat them, head east from where you got down the stairs from and them
     jump on the block you see. Once you jump on it, jump again and a Thunder Rage
     will pop out. Grab it if you want to. Anyway, once you're done with the
     Thunder Rage business, head east down the next set of stairs. Then, head south
     down some more stairs. Be sure to get the Shine Sprite in the Shine Sprite
     Block awaiting you (get it by hitting it with your Hammer). Once you get it,
     head west and defeat the two Ruff Puffs and the two Poison Pokeys you see.
     Then, head continue west until you see some more stairs. When you see more
     stairs, climb down them and then once you climb down them, head west and
     you'll see a dead end (or so it looks like one, but it's actually not). What
     to do?
    
     What to do? Well, this is why I told you to switch to Flurrie, as you have
     to use her wind gust to reveal a door leading to the next area, so blow
     away until you reveal the door. You'll have to strip away three layers of
     paper. Once you strip away all the paper, head through the newly revealed
     door into the next area. In this next area, head west down the stairs and
     defeat the two Spiky Parabuzzies. Then, head east down the next set of
     stairs and then it may seem like another dead end, but it isn't. No, you
     "don't" have to use Flurrie. Just head east and jump off and you'll fall
     down a somewhat long fall (no, it isn't a bottomless pit). Anyway, once
     you fall down, you'll be in a new area, but this is basically just an
     area for experience, as its optional. Defeat the enemies in this area
     for some nice experience. Once you're done in this area, jump on the
     yellow spring and you'll be back to the top of this area where the stairs
     are. Once there, climb back up the stairs and then head west to where you
     defeated the two Parabuzzies at. Once there, turn tube mode and roll into
     the area that you see which you can roll into. Once you roll into the
     unexplored area, roll across the small path and once you get to the end of
     the path, you'll be in the "optional area" as I called it. "But", in a new
     part of it.
    
     In this new area, defeat the Spiked Parabuzzy that comes flying at you. Once
     you defeat him, grab the Dried Shroom if you want (it's in the thing you
     land in after rolling through the area after turning tube mode.). Regardless,
     head west and south through the door into the next area. In this area, head
     west through the next door you see into the next new area. Here, defeat the
     Goomba that attacks you. Then, head west and defeat the next two Goombas you
     see. Doing this will cause the three boxes in the middle of the room to open
     up and reveal three blue switches. Each with a number on them. To solve this
     puzzle, hit the "3" block three times with your Hammer. Then, hit the "10"
     block ten times with your Hammer. Finally, hit the "1" block once with your
     Hammer. Doing this will cause the three switches to elevate, thus revealing
     more stairs. Once you regain control, climb up the stairs and be sure to get
     the Shine Sprite along the way by using Koops's shell. Once you get the
     Shine Sprite and climb up the stairs, head east into the next area. In this
     area, open the huge chest you see for the Ultra Boots. You'll need these.
     As usual, Toadette will show up and give you a brief explanation of how to
     use the Ultra Boots...or, Spring Jump if you perfer. Anyway, once the
     tutorial is over and you regain control, line yourself up with the boxes
     (you should be able to figure out where to position yourself) and use Spring
     Jump like Toadette just taught you. If done correctly, you should be on the
     long pipe slightly below the ceiling.
    
     Once you're on the pipe, move east with the Control Stick (be careful not to
     fall off by pressing B or A) and then press "B" or "A" to jump off the pipe
     when it comes to an end (what I mean by when it comes to an end is the pipe
     will eventually make it where you can't move anymore east after you've moved
     east past the crates). Once you get to the next part of this area, turn paper
     thin and slip through the grate and you'll be an area that you've already
     been to. In this area, head east and jump on the crate (its in the east
     corner) and then switch to Yoshi and use him to fly over to the crate to the
     left (the one beside the door and the gate). Once you get on that wooden
     crate, use Spring Jump again and once you're on the pipe, move west on it
     until Mario's feet are facing the gate area. Take note that you can't get the
     Elevator Key you see right this second, so jump down into the gate area. Once
     you're in the gate area, jump on the wooden crates and Spring Jump the
     platform with the Elevator Key and it will drop down, so grab it and then
     jump on the wooden crate to the right (the one below the pipe, but NOT the
     one you jumped on to get hit the platform to get the Elevator Key, but to the
     other wooden crate in this gate area) and then use Spring Jump and get back
     on the pipe again. Once you get back on the pipe, move east and drop down
     into the area outside the gate area.Once there, backtrack to the area where
     you unlocked the station's door at and once there, use the Recovery Block
     and save your game.
    
     Now, head back into the station and once inside, head north and east, but
     don't go into the small door. Instead, use the Elevator Key on the big door
     (the door directly west and north from the small wooden door). You'll
     automatically go up the elevator and be carried to a new area. In this next
     area, you'll see tons of black things called "Smorgs". Once you regain
     control, switch to Flurrie and use her wind gust to blow them away. Keep
     blowing until they all leave the room.Once they do, a lever will appear. Pull
     it and then head west up the stairs and then hit the blue "!" switch to lower
     the drawbridge. Once you lower the drawbridge and you regain control, head to
     the outside part to where Pennington and the others are. Once there, save
     your game and then head back into the Excess Express.
    
    
     Excess Express (Day Two)
     ------------------------
    
     Once you're back in the Excess Express, sleep in your bed and get ready for
     the last day of this train.
    
    
     Excess Express (Day Three)
     --------------------------
    
     Once you get in Day Three, exit your room and talk to the engineer. Smorgs
     will then swarm the train and attack it again. Once you regain control, head
     to the baggage car (the place where you got the Ragged Diary for the ghost
     at). Once there, you'll see tons of Smorgs, so use Flurrie's wind gust to
     blow them away. When you blow them away, you'll free two Toads of the train.
     Once they're done talking and you regain control, line yourself up with the
     crates like you did after you got the Ultra Boots. Once you line yourself up
     correctly, use Spring Jump and get on the pipe. Once you're on the pipe,
     move left to the wooden crate. Then, drop down and head west into the next
     area. In this area, you'll see tons more Smorgs. Jump on the roof of the
     train (you should see a small grayish metal platform) by jumping on the
     small grayish metal platform. Once you get on the roof of the train, ignore
     using your Hammer to swipe away the Smorgs, as you don't even have to.
     Instead, just head east, running through them. Once you run through the army
     of Smorgs, a cutscene will commence and the Smorgs will gather up with some
     pink Smorgs, which is obviously the main source of the Smorgs. The giant
     Smorg will have all the train passengers in his grasp, so in order to rescue
     them, we're gonna have to take this guy apart. Piece by piece. Read the
     Bosses section to see how to win this fight against Smorg. Once you win,
     the Smorgs will finally be gone for good (ah, peace).
    
    
     Excess Express
     --------------
    
     Once the crew gets done talking and the screen fades, rest in your bed and
     then exit your room and save your game. Once you save your game, exit the
     train and you'll finally be at Poshley Heights.
    
    
     Poshley Heights
     ---------------
    
     Once you arrive here, feel free to look around town for as long as you want.
     Whenever you're ready, from the entrance, head southeast and enter the next
     area. In that area, head south into the next area and in this next area, head
     east and north and you'll see the Poshley Sanctum. Go to where the locked
     door is and examine the letter just left of the locked door. Pennington will
     then show up and talk for a minute. Once he's done talking and the screen
     fades, the scene will switch to the Shadow Sirens, except minus the Vivian.
     But who is their replacement? Doopliss, of course! The Shadow Sirens now have
     the Crystal Star...or do they? The scene then switches to Mario, his partner,
     and Pennington in the Poshley Santum.
    
    
     Poshley Sanctum
     ---------------
    
     Once the talking's done and you regain control, head north and get on the
     star marker to the west (its the burgandy looking square-star thing on the
     ground). Once you're on that, use Spring Jump and you'll be on another pipe.
     Take note that you can get the L Emblem here, which is a really cool Badge,
     so check the Badges section to see how to get it. Anyway, once you get on
     the pipe, head east and drop down to the next platform when the pipe comes
     to a halt. Once you're on the next platform, get on the next star marker
     and use Spring Jump to get on another pipe. Once you're on this next pipe,
     drop down to the next platform and get on the next star maker and use
     Spring Jump again to get on another pipe. Once there, head south and get
     on the airplane panel and turn airplane mode (get to the very edge of the
     panel and then fly) and fly to the west and if done correctly, you should
     be on another platform on the west side of the room. Once you're there,
     head north and step on the next star marker. Then, use Spring Jump to get
     onto yet another pipe. Once you're on this last pipe (of this room, that
     is), move slightly to the west and drop down on the platform when Mario's
     feet is facing it. Once you get on the platform successfully, head north
     and jump on the blue "!" switch, but be careful not to fall off. Once you
     hit the blue "!" switch, part of the curtain in the room will rise up and
     a pipe will be revealed. Head down the newly revealed pipe into the next
     area. In this area, you'll notice that you're in the background instead
     of the foreground. Head east through the door into the next part of the
     Poshley Sanctum. In this new area, I suggest defeating all of the Dark
     Boos in here even though there's alot, as it is WELL worth the experience.
    
     You'll probably gain at least one level here. Anyway, whenever you're
     ready, head north from the entrance of this room and grab the Crystal Star
     and Chapter 6 finally ends, but Peach's Event doesn't start just yet. When
     you get the opportunity to save your game, save it. Once you regain control,
     exit this area completely and then once you're back in the background, head
     west and head down the pipe and talk to Pennington. Once he's done talking
     and you regain control, exit the sanctum and Peach's Event will occur.
    
    
     Peach's Event
     -------------
    
     This is the last Peach's Event of the game. It starts off with Grodus talking
     to an X-Naut. Once Grodus and the X-Naut are done talking, the scene switches
     switches to Peach in her room. Peach wonders why TEC hasn't called her, as it
     is getting time for TEC to call her. The door will then open after she says
     that and you'll gain control of her, so head through the door into the next
     area. In this area, head east through the door leading to TEC's room. Once
     you're in TEC's room, another cutscene between Peach and TEC will commence.
     When Peach goes to send her next letter to Mario, Grodus will come in with two
     come in with two X-Nauts and they will deactivate TEC. After the long cutscene,
     save your game when you get the next opportunity and get ready for the next
     Bowser Event.
    
    
     Bowser's Event
     --------------
    
     In this Bowser's Event, Bowser and Kammy Koopa will arrive at Rogueport and
     talk for a minute. Once they're done, you'll see Luigi for a second and then
     the scene will switch. Get ready to play as Bowser like in the original Mario
     for the NES again! Wee! After beating the castle dungeon with Bowser, he and
     Kammy Koopa will arrive in a training room. They spot a Crystal Star and they
     think it's real (did you think they wouldn't?) but its not. The Rawk Hawk then
     comes in and Bowser calls him weak, and flattens him like a pancake. LOL! The
     The Crystal Star then breaks, and Kammy Koopa finds out that it was a glass
     Crystal Star (just Bowser's luck). The Rawk Hawk then talks for a second and
     then the cutscene basically ends. Once its over, we're FINALLY back at
     Rogueport.
    
    
     Rogueport
     ---------
    
     Back in Rogueport, lets head over to Rogueport Sewers, shall we? But first,
     there's something you need to know. I recommend getting your characters to
     "ultra rank" here (this means they will have more powerful moves when you
     power them up at Merlin's place). To see how to get this "ultra rank", refer
     to the Side Quests section of this guide. I also suggest stocking up on some
     Items. Anyway, whenever you're ready, go on down to Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     In Rogueport Sewers, head to the room with the Thousand Year Door and once
     there, get on the pedestal in the middle of the room. You'll get the location
     of the last Crystal Star recorded on your magical map. As always, the group
     doesn't know what to do, so the scene switches to Frankly.
    
    
     Rogueport
     ---------
    
     This time, Frankly will tell you that the location of the last Crystal Star is
     on the moon itself. Your partner is surprised to hear this. Frankly will then
     get a book out and tell you that he's going to look up how to get to the moon
     and tell you to come back later. Once you regain control, exit Frankly's place
     and then head to Rogueport Square. Once at the square, head directly east of
     the Save Point and get under the huge wooden stand. Once you're under there,
     use Spring Jump and you'll knock down the huge chest that was on top of it.
     Once the chest is knocked down, open it, as it contains the Ultra Hammer.
     Sweet! Once you get the Ultra Hammer, Toadette will give you a brief tutorial
     on how to use it. This is the last time she'll come, however (I was happy,
     she's annoying). Once Toadette leaves and you regain control, save your game
     at the Save Point and then head back to Frankly's place. Once inside, Frankly
     explains that you need to go Fahr Outpost and use the cannon there to launch
     yourself to the moon. How to get there? A pipe in Rogueport Sewers. Once you
     regain control, exit Frankly's place and head to the west side of town. Once
     there, turn paper thin and slip through the gate leading to Rogueport Sewers.
    
    
     Rogueport Sewers
     ----------------
    
     Once in Rogueport Sewers, switch to Yoshi and fly west to the area where the
     door leading to Twilight Town is. Once there, bash the gray block with your
     Hammer. Then, enter the newly revealed room. The room has a blue pipe in it.
     Enter it and Chapter 7 begins.
    
    
     Fahr Outpost (Outskirts)
     ------------------------
    
     Chapter 7: Mario Shoots The Moon, is the semi-final chapter and you start off
     on the outskirts of Fahr Outpost. Once you regain control, head east through
     the various areas, defeating or avoiding the enemies along the way (I suggest
     you defeat them, as you can gain a good bit of experience and don't worry
     about dying; you have Showstopper which kills all the enemies in the areas
     if you get an "Excellent"). Eventually, you'll come across the true part of
     Fahr Outpost.
    
    
     Fahr Outpost
     ------------
    
     Once you arrive at Fahr Outpost, you'll see a thing to measure the wind with
     and you'll see it blowing. That's how you know you're in the true part of the
     outpost instead of just the outskirts. Anyway, once you regain control, feel
     free to look around the village. Whenever you're ready, from the first area
     of the "true" part of the outpost (NOT the outskirts), head east into the
     next area. In this area, save your game at the nearby Save Point. Then, head
     east and you'll see the legendary cannon that's able to blast you up to the
     moon. Head south from the cannon and speak with the green Bob-omb with the
     white beard. This is the mayor. Speak with him with Bobbery in your party.
     Once you're done talking with the mayor,  head to Rogueport Sewers (NOT
     through the west side of town).
    
    
     Rogueport Sewers
     ----------------
    
     Once you're in Rogueport Sewers, head east past the Save Point and slip through
     the gates by turning paper thin. Once you slip through the gates, enter the
     pipe (take note that this is the pipe that leads to the room that has the pipe
     leading to the room with the Thousand Year Door in it) into the next area. In
     this next area, head west past the pipe that leads to the Thousand Year Door
     and head along west into the next area. In this area, head west and break the
     huge yellow block. Then, continue west, ignoring all the huge blue "!" blocks
     into the next area. In this area, head west and break the huge gray block.
     Now, ground pound all four huge blue "!" switches. Doing so will cause pipes
     to appear which give you shortcuts to various places you'll need to go during
     this chapter. Once you hit the blue "!" switches and you regain control, head
     to Poshley Heights using the blue pipe. Keep going down the newly revealed
     pipes until you find the leading to Poshley Heights.
    
    
     Poshley Heights
     ---------------
    
     In Poshley Heights, head to the west side of town and go to where the blue
     house is and talk to the gold Bob-omb which is Goldbob, who you'll need to
     activate the cannon in Fahr Outpost. Once you talk to him, tell him you'll
     give him "EVERYTHING" when he asks you what you'll give him so that you can
     use the cannon. He then takes all your Coins. Don't fret, he'll give them
     back. Anyway, once you give him all your Coins, say "yes" to his next batch
     of questions and then he'll give you the Goldbob Guide. Once you get that,
     he'll give you back your Coins and you'll regain control. Save your game at
     the nearby Save Point. Now, head to Twilight Town. The four pipes you just
     revealed in Rogueport Sewers (one of which you used to get to Poshley
     Heights) don't lead to Twilight Town, so you're gonna have to go there the
     hard way. Note: exit Poshley Heights using the blue warp pipe lead you here
     from Rogueport Sewers.
    
    
     Petalburg
     ---------
    
     In Petalburg, talk to the Koopa Troopa who greeted you when you first came
     there in the game. He'll tell you to go to Keelhaul Key for more information.
     Let's head there. One of the four pipes in Rogueport Sewers also leads here.
    
    
     Keelhaul Key
     ------------
    
     In Keelhaul Key, talk to Pa-Patch. He'll give you more information on General
     White's whereabouts. Once you talk to Pa-Patch, head to Rogueport.
    
    
     Rogueport
     ---------
    
     In Rogueport, head to Glitzville via the Cheep Blimp.
    
    
     Glitzville
     ----------
    
     Once you're in Glitzville, head to the juice bar and talk to the bartender
     there. He'll tell you to go a place with a "big tree" (gee, sound familiar?).
     Head over to Boggly Woods via one of the four pipes in Rogueport Sewers.
    
    
     Boggly Woods
     ------------
    
     Once you arrive here, you'll see the Great Tree staring you in the face, so
     head on into the Great Tree.
    
    
     Great Tree
     ----------
    
     Once inside, talk to the Puni that you see. He'll tell you that General White
     was going somewhere "dark", so head over to Twilight Town the long way, as it
     doesn't have a shortcutted warp pipe.
    
    
     Twilight Town
     -------------
    
     Once here, talk to the guy in front of the Inn. He'll talk to you about General
     White. General White isn't in Twilight Town, sadly, so head to Fahr Outpost.
    
    
     Fahr Outpost (Outskirts)
     ------------------------
    
     Once you're back at the outskirts of Fahr Outpost, head through the various
     areas and defeat the enemies along the way.
    
    
     Fahr Outpost
     ------------
    
     Once you're in the true part of the outpost, talk to the mayor. You'll see the
     General himself (White, that is) enter into the house to your north, so head
     in there. Once inside, you'll find General White finally, so walk up to him
     and press "A" on him and keep trying to wake him up (this takes several tries).
     until he wakes up. Once he wakes up, General White will talk for a minute, and
     then he'll leave the house. Once you regain control, exit the house and talk to
     the mayor. He'll lead you west into the first part of the outpost, so follow
     him once you regain control. When you're in the area where the mayor went, from
     the entrance, head west and you'll see him in the middle of the area. Talk to
     him again and he'll talk and a cutscene will commence. A long one at that. When
     the cannon is fired, after about 30 seconds or so, you'll land on The Moon.
    
    
     The Moon
     --------
    
     Once you're here, your partner will talk while Mario looks around to his left
     and right. Take note that gravity is low on The Moon, so you'll move, jump, and
     even Hammer slower. Anyway, once you regain control, head east and save your
     game. Then, head southeast into the next area. In this area, head east through
     the area, defeating or avoid the enemies along the way. Take note that there
     are quite a bit of Moon Clefts on here, and unless you Superguard, they can be
     quite annoying. Take note that the rocks you see on the ground are not actually
     rocks; they're Moon Clefts, so be careful. Anyway, once you get to the next
     area, head east through the area while defeating or avoiding the Moon Clefts.
     Once you get to the next unexplored area, head east and you won't encounter a
     Moon Cleft in front of your face. Instead, you'll see a purple oval shaped
     thing being shot at you. This "oval" shaped thing is actually a Z-Yux shooting
     at you (remember their counterparts from the Great Tree?). Anyway, once you
     get in this area, head east and advance through the enemies into the next area.
     In this area, switch to Bobbery if you don't already have him in and you'll
     notice a big rock with a "crack" in it just south of the background where you
     can see the X-Naut Fortress. Use Bobbery to blow up the crack, thus revealing
     a crack. Once the pipe is revealed, head down it and you'll be in the
     background, so head east into the X-Naut Fortress.
    
    
     X-Naut Fortress
     ---------------
    
     Once you're here, your partner comments on the place being suspicious and you
     regain control. Once you regain control, head east into the next area. In this
     area, you'll see two X-Naut PhDs and they'll attack you. Defeat them and once
     you regain control, use the Recovery Block to restore your HP/FP. Then, save
     your game at the Save Point. Now, head east into the next area. In this area,
     head east and defeat the X-Naut PhD and head through the door into the next
     area. In this area, the tiles will light up then go back to normal color.
     This part is a bit hard to explain, but I'll try. First of all, keep exiting
     and re-entering the room to learn what tiles to step on. Once you learn what
     tiles to step on and which ones not to, enter the room again and step on the
     tiles that you have to step on and open the chest for an Elevator Key. Once
     you get the Elevator Key, the tiles will become normal tiles, so just exit
     the room (you won't have to worry about stepping on the wrong tiles and
     whatnot) like you would with normal tiles. Before you leave, break the yellow
     "?" for a Super Shroom. Not very useful, but it'll help. Now, head west and
     use the Elevator Key on the elevator. You'll get an option to go to Sublevel
     1 or Sublevel 2. Choose Sublevel 2 and you'll be in a new area. In this area,
     watch out for the Z-Yux shooting the purple oval shaped beam at you. Anyway,
     when you get in Sublevel 2, head west and head into the door at the west end
     of the hallway. Once you enter that door, you'll be in another new area. In
     this area, you'll see some more tiles, and yes, they're electic, so don't
     just go stepping on them being step-happy. Anyway, once you get in this room,
     what you have to do is step on the correct tiles that the diagram on the wall
     indicates (the diagram is the purple thing that is shaped kind of like an
     "A".). Once you get the Card Key, exit the room and head to the east end of
     the hallway, defeating or avoiding the enemies along the way. Enter the door
     at the east end of the hallway.
    
     Once you do, you'll be in Grodus's room. In Grodus's room, Grodus isn't there,
     but an enemy is. Ignore him or fight him and head east through the door behind
     Grodus's desk, or whatever it is. In this next area, head to where the computer
     screen is and grab the green Card Key on the desk. Now, exit this room and
     Grodus' room completely. Once you are back in the hallway, head west and enter
     the first door you see (the door with the green lamp above it) and you'll be in
     the locker room where Peach dressed up as an X-Naut.
    
     Once you're there, examine the two letters on the desk and then exit the room.
     Now, head all the way west and ignore the first elevator with the red light
     and make your way to the one with the green light. Once you're at the elevator
     with the green light, enter it and choose to go to Sublevel 1. Once you're at
     Sublevel 1, head east and defeat the Elite X-Naut running around the area.
     Then, continue east and activate the red terminal just west of the locked door.
     Now's when you have to enter that "code" you obtained in the locker room. In
     case you don't remember, the code is "014029", so enter that when you activate
     the terminal. If entered correctly, the locked door will open which leads to
     the next room. Enter the locked door into the next area. In this area, head
     east and talk to the thwomp statue. You'll have to answer some questions like
     you did in the Shhwonk Fortress, so look in the Mini Games section of this
     guide to see what the correct answer to each question is. If you fail the quiz,
     you'll have to fight two X-Yux enemies which will be EXTREMELY difficult
     (almost impossible), so please look at the Mini Games section of this guide for
     the correct answers. Once you get the quiz right, the angry thwomp will give
     you an Elevator Key, so exit this room. Back in the previous room, head up the
     elevator and go back to Sublevel 2. Once you're in Sublevel 2, use the Elevator
     Key on the elevator with the red light that I told you to ignore earlier to
     unlock it. Once you unlock it, head up to Sublevel 3.
    
     Once you're in Sublevel 3, head west and avoid or defeat the enemies along the
     way and head into the door at the west end of the hallway. In this area, you'll
     have to do another tile thing, so just follow the tiles. When you step on a
     tile, another tile will light up which indicates where you have to go, so
     follow the tile as you step on the tiles. Once you clear the tile puzzle, grab
     the yellow Card Key and break the yellow "?" block for an HP Drain. Now, exit
     this room and when you're in the hallway again, head to the door at the east
     end of the hallway while defeating or avoiding the enemies. This next room
     contains a puzzle and in order to solve it, you're gonna need to know the
     correct order to place the Card Keys in each of the three terminals. First
     off, place the red Card Key in the first terminal from your left. Then, place
     the yellow Card Key in the middle terminal. Finally, place the green Card Key
     in the first terminal from the right.
    
     Once you unlock the door, enter it. In this next area, head east and you'll see
     a blue "!" switch. You can't reach it, so throw Bobbery and he'll hit explode,
     thus hitting the blue "!" switch. Now, head west and turn paper thin and slip
     through the bars onto the conveyor belt. Once you're on the conveyor belt,
     use Vivian and hide in the shadows to reach the next side of the conveyor belt.
     Once you reach the other side, jump to where the elevator lift is. Then, jump
     on the elevator lift itself when it comes down and it will carry you up to
     where another elevator moving to the left and right is, and to where another
     platform to your north is. When the lift reaches the top, jump north to the
     gray platform (the cage is in front of it, so it kinda limits visibility).
     Once you reach the gray platform, jump to the west elevator that moves to the
     left and to the right. Once you get on it, wait until it rides to the left
     as far as it can go (until it doesn't move to the left anymore) and then jump
     onto the next platform and head down the warp pipe and you'll be in the
     background. This part is HARD, as visibility is somewhat limited due to you
     being in the background and not the foreground. Jump across each elevator
     platform and once you reach the end of the elevator platform jumping, you'll
     see an Ultra Shroom. To get it, jump west when the elevator gets close enough.
     Once you get the Ultra Shroom, make your way back to the foreground via the
     small warp pipe on the lower platform and not the high platform area where
     you got the Ultra Shroom. Once you make it back to the foreground, head back
     to the background the way you did when you first entered this room. (you don't
     have to use Bobbery this time) Once you make it to the background, jump on
     the huge spinning red cog (this could be hard). Then, jump to the small red
     cog. Now, jump to the elevator when it comes down and is within reach. Once
     you get on the elevator, when it fully elevates, jump to the right platform.
    
    
     Now, you'll have to do some more elevator jumping like you did a moment ago,
     so be prepared. Once you cross the elevators, enter the long warp pipe and
     you'll finally arrive back in the foreground. Once you're in the foreground,
     head south and get on the airplane panel and turn into an airplane and fly
     left, avoiding every ledge until you see a ledge with a Card Key on it.
     When you see the blue Card Key, get on the platform and grab the Card Key.
     Once you get the Card Key, drop off the ledge and use the Recovery Block and
     save your game at the Save Point. Now, go back to the background "AGAIN"
     *sighs* and make your way on the small red cog again. Then, jump on the
     elevator when it is reach and when it carry you "HALF WAY UP" (NOT ALL THE
     WAY), jump to the platform on the right. Now, go down the long pipe to the
     next area. Now, jump to the elevator you see. Then, jump to the next one
     when it is in reach. Once you get on the second elevator, let it move to
     the right as far as it can go and then jump to the platform with the blue
     "!" switch on it. Once you're there, hit the switch. This will cause stairs
     to appear. Now, head across the elevators again and jump to the platform with
     the pipe and then head up the newly formed yellow stairs. Once you reach the
     top, use your blue Card Key you got a few minutes ago on the terminal and
     enter the now unlocked door. In this area, you'll see Lord Crump. A cutscene
     will commence and then he'll summon up a newer, more powerful, more AWESOME
     version of his older machine, Magnus Von Grapple. Make way for Magnus Von
     Grapple 2.0, the ULTIMATE fighting machine!
    
     Read the Bosses section to see how to pummel Lord Crump again. Once you beat
     him, Magnus Von Grapple 2.0 will explode and Lord Crump goes flying into outer
     space into another planet. Once you get the opportunity to save your game, save
     it and Bowser's next event occurs.
    
    
     Bowser's Event
     --------------
    
     In this event, you'll see Bowser and Kammy Koopa in Poshley Heights looking
     for a Crystal Star (haven't they tried and failed enough?). Head to the sanctum
     and examine the door and the lock will break due to Bowser's rage. Enter the
     sanctum and collect the Crystal Star. A cutscene will commence. Once its over,
     save your game when you get the opportunity and since Peach isn't in the X-Naut
     Fortress, there's no Peach's Event this time.
    
    
     X-Naut Fortress
     ---------------
    
     Despite what your partner says about heading back to Rogueport to find Princess
     Peach's whereabouts, head to TEC's room first. To get there, head to Sublevel 4
     via the elevator. Once you're at Sublevel 4, head east through the door leading
     to TEC's room. Once there, the light will come up after your partner speaks and
     a cutscene will commence. TEC will tell you that Peach is in the Palace of
     Shadow and he'll shut down all AI functions to unlock the teleporter which is
     where you need to go. TEC will completely shut down after awhile, and you'll
     eventually regain control. Once you regain control, exit this room and head to
     Sublevel 2. Once there, head west and enter the second door you see and inside
     you'll find the teleporter TEC was talking about. To activate it, press the red
     button to the north of it. Once you do, it will be activated so go ahead and
     get on it. TEC will then say his last words to Peach and the scene will switch
     back to Mario. Exit the room and you'll be back in Rogueport. In the sewers.
    
    
     Rogueport Sewers
     ----------------
    
     Once here, Professor Frankly will immediately start talking and another
     cutscene will commence. Once Frankly leaves and you regain control, head to
     the room with the Thousand Year Door. Once there, step on the pedestal in the
     middle of the room and then the seven Crystal Stars will cause the Thousand-
     Year Door to crack, thus opening it. Once it opens, a dark portal will come
     in but it disappears. Anyway, once you regain control, head into the now
     opened, Thousand-Year Door. Chapter 8 now begins.
    
    
     Palace of Shadow
     ----------------
    
     Chapter 8: The Thousand-Year Door is the hardest Chapter in the game (go
     figure, its the last Chapter), so be prepared to have lots of Items before
     going here. Once you gain control, head east through the door into the next
     area. In this area, head east down the stairs and into the door leading to
     the next area while defeating or avoiding the Swoopula enemies (if you choose
     to fight them, take note that Showstopper will defeat them). Once you get in
     the next area, hit the nearby yellow "?" block to get a Shooting Star. You
     don't need it, though. Anyway, head east after breaking the yellow "?", head
     east and defeat the Dry Bones. Then, continue east and when you see stairs,
     follow the path until you get to the end of the area. Once you're at the end
     of the area, enter the next room. In this room, you'll see a red "?" block so
     hit it with your Hammer to get an All or Nothing Badge. This Badge isn't very
     useful, so I don't recommend using it. Anyway, once you get it, head through
     the area while defeating the enemies. Note: This room has spikes all over the
     place and to avoid them, use Nintendo Power's Strategy Guide to see the
     precise location of the maps, or walk very slowly and the spikes will usually
     not hit you. It's hard if you don't know what you are doing, so be careful.
     Anyway, once you reach the end of the area, head through the door into the
     next area. In this area, save your game at the nearby Save Point.Then, head
     east and you'll see some flames spinning around in a circle. The trick is,
     use Yoshi to run through the flames. This could be tricky, so be prepared.
     If you get hit by the flames or if you fall in the water, you'll start from
     the beginning of the area, so be prepared for annoying part. Run through
     three flames and you'll encounter two spinning flames stuck together (like on
     Super Mario 64 in Lethal Lava Land) and a Phantom Ember. Quickly run through
     the two spinning flames and defeat the Phantom Ember (you have to).
    
     "RIGHT" when you beat the Phantom Ember, hold "RIGHT" on the "Control Stick"
     so that you'll immediately head east after the battle. Anyway, once the
     battle ends, you should drop down onto the next platform once you realize
     that you're running with Yoshi. Once you're on the next platform (on one of
     two steps, actually) the flames will change their pattern. They will come
     towards you like a wave in the ocean and then disappear when they come to the
     wall of the platform. This is just like in Pirate's Grotto where the waves
     were rough if you remember right. Anyway, once you see these "new" flames,
     you'll notice that some come like waves like in Pirate's Grotto and others
     come like floating flames. Before you go to the flames, turn into tube mode
     and then get to where the flames are. Jump over the wave-like flame when
     you're in tube mode and roll under the ones floating in the air. Do this
     until you successfully pass all of the incoming flames. Once you do, head
     east into the next area. In this area, head all the way east and you'll see a
     locked door and a black- colored dead pile of bones. Examine the bonepile and
     he'll come to life just like in Hooktail's Castle. Then, tons and tons of Dry
     Bones will appear. This time around, it isn't like Hooktail's Castle.
     Instead, you have to "find" the black-colored bonepile you just woke up. Bash
     your way through the Dry Bones with your Hammer until you find the black-
     colored bonepile. When you do, engage battle with him and defeat him (he
     gives you lots of Star Points) and then he'll drop the key needed to get into
     the next area. Once you get it, head east to the locked door and use the
     Palace Key on the door to unlock it.
    
     Now, enter the door leading to the next area. In this area, break the nearby
     yellow "?" block to get an Ultra Shroom. Get rid of something such as a Super
     Shroom for this Item, as you'll NEED it! Once you get the Ultra Shroom,
     beware that there are flying Bombshell Bill enemies and if you engage in
     battle with them (they'll always get the First Strike), you'll get hurt 5
     unless you Guard or Superguard. Avoid these guys at all costs. Use Vivian to
     hide in the shadows to avoid the Bombshell Bills. Keep heading east while
     avoiding the Bombshells with Vivian and defeat the B. Bill Blasters that you
     encounter at the end of the first part of the area. Once you defeat them,
     head down the stairs and defeat the nearby Phantom Ember then continue on to
     the west and defeat the next Phantom Ember you encounter. Then, continue west
     down the next set of stairs and then you'll be in the last part of this area.
     In this part of the area, you'll notice more Bombshell Bills are coming
     directly at you. Use Vivian to hide in the shadows to avoid them. Keep
     heading east while avoiding them with Vivian and then defeat the B. Bill
     Blasters at the end of the area. Then, advance on into the next area. In this
     area, head east and defeat or avoid all the enemies and break all three "?"
     boxes. One contains One Coin (kinda useless, eh?), the middle one contains a
     P-Down D-Up P Badge, and the last one contains a Jammin' Jelly, so get rid of
     a useless Item such as Maple Syrup or a Volt Shroom, etc. Once you get those
     Items, head east into the next area.
    
     In this area, head east and you'll some stairs. Ignore them and continue east
     to the east end of the area until you see a purple torch on the wall. Once
     you see that, head east into the next area (the torches indicate which way to
     go). In this next area, head east and follow the torch into the next area. In
     this area, head east and climb up the stairs. Once you do that, climb up the
     next set of stairs to the east (NOT the west) and then enter the door into
     the next area. In this area, head to the east set of stairs and follow the
     next torch into the next area. In this area, climb down all the stairs and go
     back to ground level. Once you're at ground level, head east and you'll see
     another torch. Follow it into the next area. In this area *sighs*, head up
     the stairs and then head to the east side and go into the next area. In this
     area, climb down the stairs and head back to ground level again. Once there,
     head east into the next area. This time around, there's no more "endless
     torture of torches and stairs", so rejoice! This time, there's a watery area
     Once you arrive here, head east and follow the path and save your game when
     you encounter the Save Point. When you encounter the Recovery Block, use it
     to recover your HP/FP. Once you reach the door leading to the next area,
     enter it. Follow the path east in this narrow hallway and defeat or avoid
     the Wizzerd here. Once you get to the next area, continue east through the
     next three areas while defeating or avoiding the enemies. There's a Save
     Point in the third hallway, so once you come across it, save your game, as
     you're about to be at a boss. Once you reach the end of the fourth hallway,
     enter the door into the next area. In this area, the boss will immediately
     ask you who you are. This is Gloomtail, Hooktail's sister. Gloomtail is HARD,
     having a high HP of 80, so read the Bosses section to see how to win.
    
     Once you win, a chest will be revealed so open it to get a Star Key. Once you
     get the Star Key, head out of this room and then head out of the large
     hallway leading to Gloomtail and make your way to the waterfall room (the
     room with the two Chain Chomps, the Recovery Block, and the Save Point). Once
     there, you'll notice a bluish-grayish Chain Chomp statue. Know what you do?
     Use Bobbery to blow up the Chain Chomp statue and you'll reveal a pipe once
     you do. Once you reveal the pipe after using Bobbery, head south and west
     across the bridge until you see a Chain Chomp enemy that you can fight. Fight
     it or ignore it, but be sure to use the nearby Recovery Block, head across
     the next bridge to the west and then have Bobbery blow up the next Chain
     Chomp statue. Another pipe will then be revealed. Once the second pipe is
     revealed, head down the pipe you just revealed and then you'll be in the
     background, so hit the nearby blue "!" switch with your Hammer. Once you hit
     it with your Hammer, exit the background via the pipe and then head east to
     the other pipe. Once you enter the pipe and arrive in the background again,
     hit the next nearby blue "!" switch to reveal another boat panel. Now, exit
     the background.
    
     Once you're in the foreground again, head west and cross the bridge. Then,
     head southwest and you'll see a boat panel. Get on it and turn paper boat
     mode and sail north to the next boat panel. Once you reach the next boat
     panel, turn back to normal by pressing "Y". Once you turn back to normal
     Mario, head north and enter the door leading to the next area. In this area,
     head up the long staircase, ignoring all the doors you come across. Once you
     reach the top of the room, your partner will tell you to look and you'll see
     something above you. Once you regain control, head back down the long
     staircase and then head to the door to the west (it's a room with two red "!"
     blocks floating in the air on each side). Once there, we're gonna have to
     solve a little puzzle. First off, head west and hit the red "!" block to the
     west side three times. Then, hit the block to the east two times. Doing this
     will cause a chest to be revealed. Open it to get a Palace Key. You have to
     collect seven more. Once you regain control, exit the room and enter the door
     directly to the southeast of the staircase (just east of the red door that
     lead to this room). Once you're in this new area, head east and you'll see an
     "!" pop up above Mario's head. This means something's here, right? Use
     Flurrie's wind gust and strip away the layer which has a chest containing a
     Palace Key behind it. Once you get this next Palace Key, exit this room and
     head to the room directly east of the staircase. Once there, head east and
     what looks like a dead end, really isn't. It's actually a wall, so go through
     the wall into the next area. In this area, hit the blue "!" block to reveal a
     chest in the previous area.
    
     Once its revealed, head back to the previous area and head up the staircase
     but don't go all the way up. Instead, just climb it till its first stop. Once
     the staircase reaches its first stop, head into the next area and head
     through the door directly to the west of the staircase. Once there, you'll
     see four bone-type enemies. A Dull Bone, a Red Bone, a Dry Bone, and a Dark
     Bone. Defeat weakest from strongest to successfully complete this puzzle.
     Take out the Dull Bone first. Then, take out the Red Bone next. Then the Dry
     Bone. Finally, take out the Dark Bones and a blue "!" block will be revealed.
     Once you hit the blue "!" block, a chest will be revealed containing another
     Palace Key. Grab it and exit the room. Now, enter the door to the south of
     the staircase. In this next room, hide in the shadows with Vivian. A blue "!"
     block with then appear. It will disappear once you reemerge, so you have to
     remember exactly where the blue block appeared when you hid in the shadows.
     Once you memorize the blocks location, hit the air in that location once you
     reemerge. This will cause another chest to appear. Open it to get another
     Palace Key.
    
     Now, head to the room directly to the north of where you are when you exit
     the room where you had to use Vivian. Once you're in this new area, head east
     and have Bobbery blow up the wall, thus revealing a passage. Enter the
     passage to the next area. In this area, open the chest to get yet another
     Palace Key. Once you get it, exit the room into the previous area. In this
     area, head to the room to the middle-north side of the room. Once there,
     you'll see four blocks. Two gray ones, and two red orange ones. Break the
     first gray one on the right side and then exit the room and head back
     downstairs in the previous area completely. Once there, enter the door to the
     middle-north like you did upstairs and then you'll be in an area linked with
     the area you were just in upstairs with the blocks. Anyway, once you're in
     this blocky area, break the two gray blocks on each side then exit the room
     and head back upstairs into the next block room. Once you're there again, hit
     the blue "!" block and open the chest it reveals for another Palace Key. Only
     one more to go. Now, hit the gray block to the west and exit this room and
     head back downstairs into the next block room.
    
     In this room, head west and hit the blue "!" block for another chest. Open
     this last chest to FINALLY get your last Palace Key. Once you get the final
     Palace Key, head all the way upstairs to where the device your partner told
     you about was. Once there, place your Star Key into the star pedestal (it has
     a star in the middle, so that's how you tell what  to place the Star Key
     into). Once you place the Star Key in the star pedestal, 8 key pillars will
     appear. Place all 8 of your Palace Keys inside of them and a rumbling sound
     will commence. The device above you will start moving and the hallway leading
     to Gloomtail makes stairs which leads into a new part of the palace. Once you
     regain control, exit this entire area completely and head back to the watery
     area. Once there, step on the boat panel and turn paper boat. Then, sail to
     the south to the next boat panel and turn back to normal. Now, use the
     Recovery Block and then save your game at the Save Point. Then, head east
     across the two bridges and you'll be ambushed by Beldam, Marilyn, and
     Doopliss. Once you beat Beldam, Marilyn, and Doopliss, save your game at the
     Save Point and use the Recovery Block if you didn't gain a level. Now, head
     east past the Shadow Sirens into the door just east of them. In this room,
     head down the newly revealed stairs and beat the nearby Dark Wizzerd. Then,
     use Spring Jump to hit the yellow "?" block to get a Thunder Rage. Now, head
     east and defeat the next Dark Wizzerd you come across. Once you defeat the
     two Dark Wizzerds, head all the way east and use Flurrie's wind gust to blow
     away the paper. Once you blow the paper away, enter the newly revealed
     passage and head up the stairs.
    
     Once you head up the stairs and you see a platform but can't reach it by
     jumping, switch to Yoshi and use him to fly over to the platform with the new
     area on it. Once you successfully fly over to the platform, head north into
     the next area. In this area, head east and line up Koops with the red "!"
     switch. Keep "X" mashed and head west up the stairs and then release Koops
     and head east onto the newly revealed platform. Once there, jump to the other
     side. Once there, head down the stairs and hit the block for a Repel Cape
     Badge. Now, head west and climb up the stairs and head into the next area. In
     this area, head west and climb up the stairs and hit the small green block
     you see. Then, head east down the stairs and exit this room. In this area
     again, head east up the stairs and get on the huge black and yellow block.
     The first thing you will notice is that the huge black and green block that
     was blocking your path is gone. Use Yoshi and have him fly across to the
     other side. Once you're at the other side, climb up the stairs and once you
     reach the top of them, head east and walk off the platform into a new area.
    
     In this area, hit the small purple block with your Hammer to cause the huge
     black and purple platform to the left of the other huge black platform to
     rise. Once you hit the small purple switch, quickly run to the huge black and
     purple platform to the left which is about to rise. Once you're on it, let it
     elevate until it can't anymore. Once it reaches the top, use Yoshi and fly
     over to the other side where a small red block awaits. Once there, hit it
     with your Hammer and then a huge black and red block will appear. Once it
     does, get to the left of the small red block and then launch Koops. Then,
     hold "X" to keep him into place. Once Koops is in his shell waiting to be
     fired, get on the huge black and red block and then release Koops. If done
     correctly, Koops will hit the small red block and you'll be floating down on
     the huge black and red block. Once the huge black and red block is elevating
     down with you on it, mash "Right" on the Control Stick and keep it mashed
     until you reach a new platform. Once you reach the "new platform" I was
     talking about, turn tube mode and roll under the thing above you and then
     quickly jump to the other side (you have to do it quickly otherwise you won't
     make it).
    
     Once you reach the other side, head east through the door into the next area.
     In this area, you'll notice two yellow lines on the platform you're on. Get
     on the yellow line to the north NOT the south. Then, perform Spring Jump and
     you should be on the pipe above you if done correctly. Once you're on the
     pipe, head east and then drop down to the platform in the middle of the room.
     Once you're on the platform in the middle of the room, get on the yellow line
     to the south NOT the north and then use Spring Jump and get on the next
     pipeline above you. Once there, head east and drop down onto the last
     platform in this area. Once there, head north into the next area.
    
     In this next area, head west and defeat the Phantom Ember and the Dark
     Wizzerd. If you don't want to, that's fine, but either way, from where you
     start, head up the stairs. Once you reach the top of the stairs, get to the
     edge and throw Bobbery off the edge and if done correctly (this could take a
     few tries), he'll hit a red "!" switch which will cause a platform above the
     switch to appear. Once it appears, quickly jump on the platform as it will
     dissipate fast. Once you're on the newly revealed platform, jump west to the
     other side. Now, head up the stairs and then once you reach the top, save
     your game at the nearby Save Point. Once you save your game, head all the way
     east and you'll see a farris wheel type thing. Jump east onto the yellow
     platform (its hard to see, because it's small and its color blends in with
     the farris wheel, thus making it difficult to see). Once you jump on the
     small yellow platform on the farris wheel, jump right and if done correctly,
     you'll reach another small yellow platform.
    
     Once you get on the platform, you'll see a key. Use Koops to get it. Once you
     get this next Palace Key (gee, haven't we had enough of those?), head off of
     the platform on the farris wheel and then you'll be back onto the platform
     where the Chain Chomp was in this room. Head west up the stairs and unlock
     the door using your newly obtained Palace Key. Once you unlock the door, save
     your game and enter the now unlocked door. In this area, use Spring Jump to
     break the nearby yellow "?" block. A Life Shroom will be revealed, so
     DEFEINITELY grab it and then head west up the stairs. Once you head up the
     stairs, continue west up the next set of stairs and then turn tube mode and
     jump across the stairs into the next part of the area. Once there, head west
     and you'll see several red "!" blocks. I've made a pretty little map here to
     guide you. Here it is:
    
    
    
    
    
    
     Map Key:
    
     * (yellow stars above the red "!" block)
     [ ! ] (red "!" block)
    
    
    
    
      HIT           HIT    HIT           HIT
       *      *      *      *      *      *      *
     [ ! ]  [ ! ]  [ ! ]  [ ! ]  [ ! ]  [ ! ]  [ ! ]
    
    
     There. That's what you do. Once you successfully hit all the blocks, exit
     this room completely. In the previous area, save your game and head east from
     the Save Point and jump back onto the small yellow platform on the farris
     wheel. It is spinning this time (the farris wheel is), so be careful! Once
     you get on the small yellow platform, wait until it reaches the platform
     above the platform where you got the Palace Key at. Once it reaches there,
     quickly jump to the unvisited platform and then once you're on it, head east
     into the next area. In this area, use Flurrie to blow away the huge thing you
     see. You'll reveal a huge gray block once you fully blow away the obstacle.
     Break the block by using the "Ultra Hammer" technique (the technique you used
     to break into Grubba's office in Glitzville). Once the block is broken, an
     "X" square will be revealed, so butt stomp it and you'll drop down into a new
     area. In this area, hit the yellow "?" block to get 1 Coin. Once you hit it,
     jump on it after getting the Coin and then jump again once you're on it to
     reveal another block. Once the block is revealed, a Point Swap drops out of
     it. This isn't useful, but grab it if you want it. Anyway, once you get the
     Point Swap thingie done, head south from the yellow spring into the next
     area. In this area, head east and get on the small batch of carpet to the
     east (if you fall off, don't worry, you'll start from the entrance of this
     room).
    
     Once you're on it, follow the small carpet path and once you reach the
     platform with the door, head east through the door into the next area. In
     this area, head east and get on the very edge of the airplane panel and fly
     east to the platform leading to the next area. There's also a Life Shroom and
     a Thunder Rage in here, so e-mail me to see how to get them. Once you make it
     to the platform leading to the next area, head north into the next area. In
     this next area, head all the way west to the red "!" block and defeat or
     avoid the Chain Chomp along the way. Once you reach the red "!" block, hit it
     and then QUICKLY get on Yoshi and head east up the stairs and then west up
     the  next set of the stairs and then once you climb the set of stairs that
     you just climbed up fully, fly to the platform to the west QUICKLY before it
     dissipates.  Once you reach the other side where the chest is, open it to get
     a Palace Key. This is the last Palace Key in the Palace of Shadow, so no more
     key hunting. Whew! Once you get the Palace Key, exit this room completely.
     Once outside the room, head east and drop down the platform and head all the
     way west to the yellow spring, ignoring or defeating the Phantom  Embers.
     Once there, jump on the yellow spring and push "Up" on the Control Stick and
     you'll be back on the platform with the airplane panel. Once there, step on
     the very edge of the airplane panel and fly all the way east to the platform
     with the locked door on it (its at the very east end of the room and could
     take a few tries to get to depending on how good you are at flying). Once
     there, unlock the door with the Palace Key and enter the door into the next
     area.
    
     In this area, head east through the hallway until you see a Recovery Block
     and a Save Point. Once you see those two things, use the Recovery Block to
     recover, and then save your game at the nearby Save Point. Now, switch to
     Vivian and head into the door to your south leading into the next area. To
     the room with Grodus himself. Once there, head east up the stairs and then
     Grodus will laugh and his music will start playing. Once the cutscene is
     over, you'll enter combat against Grodus, so look at the Bosses section to
     see how to win. Once you defeat Grodus, he'll reveal Peach and Peach will be
     surprised to see Mario. Grodus then zaps Mario and his partner twice. Then,
     before he can deliver the final blow, Bowser comes crashing down on Grodus's
     head. You'll have to fight Bowser and Kammy Koopa (this is why I told you to
     have 80 Star Points, because you don't get to heal before these goons), so
     read the Bosses section to see how to win this semi-final fight. Once you
     win, head through the door into the next area. In this next area, hit the
     yellow "?" block to get an Ultra Shroom. Then, use the Recovery Block to
     heal. Then, head east down the stairs and save your game. Finally, continue
     east into the door leading to the final boss. After the long cutscene, you'll
     engage into combat with the Shadow Queen, the final boss of the game. Read
     the Bosses section to see how to win. Once you win, enjoy the ending.
     Congratulations! You've just beaten Paper Mario: The Thousand-Year Door!
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 8. Bosses                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here I will list all the Bosses in this game, and their weaknesses, info
     on how to beat them, etc.
    
    
     ------------------------------------------------------------------
     |             Boss Battle :                                      |
     |          Blooper / Tentacles                                   |
     |                                                                |
     |       Location: Rogueport Sewers                               |
     |       Attack: (Blooper) 1                                      |
     |       Defense: (Blooper) 0                                     |
     |       HP: (Blooper) 12                                         |
     |       Strengths: (Blooper) N/A                                 |
     |       Weaknesses: (Blooper) N/A                                |
     |       Attack: (Tentacles) 1                                    |
     |       Defense: (Tentacles) 0                                   |
     |       HP: (Tentacles) 3                                        |
     |                                                                |
     ------------------------------------------------------------------
    
    
     Strategy: To win this fight, have Mario use his Hammer ability on
               the Tentacles to damage them 2 if you successfully perform
               the attack. Have Goombella use Headbonk on the Tentacles
               to hurt them 2 if you double jump. Do this on the Tentacles
               until you kill them. I'll tell you another thing that is not
               important but it just happens in this fight. Once you kill a
               Tentacle, Blooper will ask you if you want to eat them, tell
               him whatever you want. Anyway, once the two Tentacles die,
               Blooper will be lying on the ground, so now's your chance to
               let in all the hits. Have Mario use Power Smash (I hope you
               equipped the Badge), to deal significant damage. Have
               Goombella, use Headbonk. When he regenerates his Tentacles,
               repeat the same process you did on the Tentacles at the
               start of this fight. Then, once you kill them, repeat the same
               process on Blooper as you did a moment ago and keep doing this
               same process and you should win this fight in no time.
    
    
     ------------------------------------------------------------------
     |             Boss Battle :                                      |
     |              Hooktail                                          |
     |                                                                |
     |       Location: Hooktail's Castle                              |
     |       Attack: 5                                                |
     |       Defense: 1                                               |
     |       HP: 20                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: Attack FX R                                  |
     ------------------------------------------------------------------
    
    
     Strategy: Defeating Hooktail, the first real boss of the game, is not
               hard at all if you have the Attack FX R Badge which makes
               Hooktail become very vulnerable, thus allowing you to attack
               him alot more than you would normally without the Badge.
               Anyway, if you don't have the Badge, you'll have a little
               bit tougher time beating him, so I hope you have it. First
               off, have Mario use Power Smash on Hooktail. Then, he'll
               get sick because of the sound the Badge makes which sounds
               like a cricket. Yes, that's right, this Boss Strategy is
               going by Hooktail assuming you have the Attack FX R Badge.
               Once Hooktail gets sick and you regain control, have Koops
               use Shell Toss, or if you have Koops in front of Mario and
               its Mario's turn, have him use Power Smash. Once you hit
               Hooktail again, he'll attack you with fire breath, so try
               and do the best you can do reduce the damage by pressing A.
               After that, have Mario use Power Smash again and then
               Hooktail will get even sicker. Now, attack the same way
               you've been doing with Shell Toss, Power Smash. Also, keep
               reducing the damage of Hooktail's attacks. Once you damage
               Hooktail enough, he'll say that he gives up and say please.
               Then he'll offer you Coins so say no to that. Then, he'll
               offer you to sniff his feet, also say no to this. Finally,
               he'll offer you a rare Badge, so say no to this as well.
               If you give in to one of his offers, Hooktail will damage
               you 5 which is bad, so don't give in. Anyway, wether you
               decline his offers or if you give in to them, Hooktail
               will eat the crowd and he'll gain 10 HP! Ouch! Okay, so
               this is the final phase of this fight and the way to win
               is by using Shell Toss, and Power Smash. If you run out
               of FP, use Normal Smash instead. Once you take 10 HP off
               of Hooktail, you'll defeat him.
    
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Shadow Sirens                                         |
     |                                                                |
     |       Location: Boggly Woods                                   |
     |       Attack: (Vivian) 1                                       |
     |       Defense: (Vivian) 0                                      |
     |       HP: (Vivian) 10                                          |
     |       Strengths: (Vivian) N/A                                  |
     |       Weaknesses: (Vivian) N/A                                 |
     |       Attack: (Marilyn) 2                                      |
     |       Defense: (Marilyn 0                                      |
     |       HP: (Marilyn) 12                                         |
     |       Strengths: (Marilyn) N/A                                 |
     |       Weaknesses (Marilyn) N/A                                 |
     |       Attack: (Beldam) 1                                       |
     |       Defense: (Beldam) 0                                      |
     |       HP: (Beldam) 9                                           |
     |       Strengths: (Beldam) N/A                                  |
     |       Weaknesses: (Beldam) N/A                                 |
     ------------------------------------------------------------------
    
    
     Strategy: The fight against the Shadow Sirens isn't too hard, but
               Marilyn's attack is a bit high simply because you're
               gonna get hit by all three Shadow Sirens one attack at
               a time in this fight, making this fight a bit difficult.
               Use Earth Tremor if you have enough SP, but if not, then
               don't bother Appealing to get enough SP, becuase it will
               make this fight a LOT more difficult. If you don't have
               enough SP, have Mario attack Vivian with Normal Hammer
               or with Power Smash, or use your jump commands if you
               like. If you use your jump commands, I strongly recommend
               using Power Bounce, as this will damage Vivian alot.
               Have Koops use Shell Toss on Vivian. I don't recommend
               using Power Shell, because even though it would deal some
               good damage to all the Shadow Sirens, it would take alot
               of your FP, which you need for Power Smash, or Power
               Bounce. Keep doing this and reduce the damage given to
               you when the Shadow Sirens attack you. Keep doing this
               until Vivian is defeated. Then, concentrate all your
               attacks on Marilyn, as she's next in line. Use the same
               attack pattern on Marilyn as you did on Vivian to defeat
               her and remember to reduce the damage given by pressing A.
               Once you defeat Marilyn, use the same attack pattern on
               Beldam, and reduce the damage given to you by her as well.
               Do this until you win, and you should win in no time.
    
    
     Tip: Use the Volt Shroom you got before you entered the pipe to go
          to Flurrie's house (use it on Mario) to make the Shadow Sirens
          get hurt when they attack you with physical attacks. Also, I
          forgot to mention above in the Boss Strategy against these
          sisters, they will all three use magic attacks in a row at you.
          For example, Vivian will use magic on Mario and his partner
          which will hurt 1 on Mario and 1 on his partner. Then, Marilyn
          will attack you with magic that will hurt 2 on Mario and his
          partner. Finally, Beldam will use her deadly magic and hurt
          3 on Mario and his partner, which makes this battle a bit tough,
          so be sure to use Sweet Treat and lots of Mushrooms, because
          if you don't, this battle could mean Game Over for you!
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Magnus Von Grapple                                    |
     |                                                                |
     |       Location: Great Boggly Tree                              |
     |       Attack: 2/4                                              |
     |       Defense: 1                                               |
     |       HP: 30                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: Power Bounce                                 |
     ------------------------------------------------------------------
    
    
     Strategy: Defeating Magnus Von Grapple isn't very hard at all, but
               if you don't defeat his rocket arms when he takes them off
               of his machine, it can be really hard. First off, have Mario
               use Power Bounce to cause significant damage. Then, have
               Flurrie use Body Slam. Also, Power Punch works very well
               here, so be sure to use that (hope you haven't used that
               already) on Mario and not his partner, as its useless to
               use it on Flurrie. Magnus Von Grapple's attacks aren't
               very strong, except his rocket arms if you don't kill them,
               as they can hurt you 4, so be sure to defeat his rocket
               arms. Keep using Power Bounce with Mario and use Body Slam
               with Flurrie and use Sweet Treat if needed and use Honey
               Syrups to heal your FP, as you'll need FP to use Power Bounce
               which is essential to winning this fight. Keep repeating
               this process and you'll easily win in a few minutes.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Bowser                                                |
     |                                                                |
     |       Location: Glitz Pit                                      |
     |       Attack: 3                                                |
     |       Defense: 1                                               |
     |       HP: 30                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
    
     Strategy: Defeating Bowser (even though he ambushed you) isn't very
               hard. Sure, he can hurt you some with his fire breath and
               his attacks if you aren't careful and don't reduce, he is
               still a really easy adversary. Anyway, have Mario use Power
               Bounce and have Yoshi use Gulp. Keep doing this and heal
               your FP when needed until you win. Switch Yoshi if he gets
               low on HP, as he dies easy, so no need to waste a Super
               Shroom on him. If you have Flurrie instead of Yoshi, I'm
               not sure how she'll do, as I never used her for Bowser but
               I'd say switch her. Koops is good for this fight, so use
               him if you have him. Goombella, as usual, is overall useless.
               Be sure to reduce the damage given by Bowser's attacks,
               otherwise it might be hard to win. Keep doing this attack
               pattern and heal with Sweet Treat when needed and you'll win
               in no time.
    
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Macho Grubba                                          |
     |                                                                |
     |       Location: Glitz Pit                                      |
     |       Attack: 4                                                |
     |       Defense: 0                                               |
     |       HP: 60                                                   |
     |       Strengths: Ground Pound/Headbonk/Multibonk               |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
    
     Strategy: Defeating Macho Grubba is not as hard as it seems, despite his
               high HP. To win, have Mario use Power Smash and have Yoshi use
               Gulp. Take note that Grubba will use attacks that boost his
               own attack, defense, or evade. He usually boosts his attack and
               defense, making him a bit harder to beat. However, the con to
               this (this con is good) is that these affects only last for 3
               turns each. To indicate that Grubba's boosts have worn off, you
               will see him jump which means that the stats boosts have worn
               off. Take note if his defense is increased by his boost, you
               can't really damage him as much as needed, so just use "Defend"
               until the effect wears off. Keep attacking after the defense
               boost wears off. Anyway, continue using Power Smash/Gulp and
               heal with Sweet Treat or any Items you have when needed and be
               sure to keep your HP high throughout the fight, as you'll need
               to to be sure of victory. Keep doing this and be sure to attack
               Grubba only after his defense affect has worn off and you
               should win in no time.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Doopliss (1st fight)                                  |
     |                                                                |
     |       Location: Creepy Steeple                                 |
     |       Attack: 4                                                |
     |       Defense: 0                                               |
     |       HP: 40                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
    
     Strategy: Okay, this first fight against Doopliss isn't too hard, or so
               it shouldn't be. First off, have Mario use Power Smash or
               Power Bounce, and if you have a Power Punch, be sure to use
               that, because it makes this fight alot easier. Also, if you
               have Yoshi in your party (which should), then have him use
               Gulp. If you have Flurrie in your party, have her use Body
               Slam, or Lip Lock if you got your characters powered up. If
               you have an HP Drain, use that as well. If you have Koops in
               your party, have him use Shell Toss or Power Shell. Finally,
               if you have Goombella in your party, use Headbonk or use
               Multibonk. Basically, this is your attack pattern throughout
               the entire battle, so use it and use Sweet Treat to heal when
               needed. Also, use some attack Items if you have any. Doopliss
               doesn't really have a powerful attack threat, but it just
               depends on your HP. He only has 4 Attack Power, so you
               shouldn't have a hard time beating him. Take note, however,
               when Doopliss is nearly defeated, he'll turn into a purple-
               shadowlike Mario, and this is where the harder part begins.
               When Doopliss is in this purplish-shadow form, he'll mimic
               your Hammer attacks and your jump attacks, so watch out!
               Be sure to heal often if needed. Keep doing this throughout
               this entire battle and don't forget to use Sweet Treat when
               needed to heal your HP/FP, and you'll win this battle in no
               time.
    
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Doopliss (2nd fight)                                  |
     |                                                                |
     |       Location: Creepy Steeple                                 |
     |       Attack: 4                                                |
     |       Defense: 0                                               |
     |       HP: 40                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
    
     Strategy: Doopliss has Goombella, Koops, Flurrie, and Yoshi accompanying
               him in this fight, so lets make him pay, shall we? First off,
               don't worry about attacking Goombella, as it is useless. If
               you attack Goombella, this fight could become a bit difficult.
               Instead, have Mario attack Doopliss with Power Smash or Power
               Bounce and be careful since Vivian isn't with you at this
               present moment. Once you attack Doopliss twice, Vivian will
               come out of the shadows and say that she has decided to fight
               alongside Mario. Now that you have Vivian with you, have her
               use Shade Fist, and have Mario continue to use Power Smash or
               Power Bounce. Keep doing this and heal with Sweet Treat when
               and if needed, and remember, IGNORE attacking Goombella. If
               you keep this attack pattern up and heal if needed, you'll
               win in no time.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Cortez                                                |
     |                                                                |
     |       Location: Pirate's Grotto                                |
     |       Attack: 4                                                |
     |       Defense: 1                                               |
     |       HP: 20 (on each form he has 20 HP)                       |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
    
     Strategy: Defeating Cortez is hard. First off, as I said above in the Boss
               Battle box, he doesn't have just 20 HP. He has 20 HP EACH FORM!
               Cortez has three forms that you'll have to beat in order to win
               this fight. The first form consists of two Bone Piles and the head
               of Cortez. I don't suggest attacking the Bone Piles. Instead, I
               suggest attacking the head itself. In this form, Cortez will try to
               pierece you with all four weapons, or with just simply one of them.
               To win this part of the fight, attack Cortez' head with Power
               Bounce. Don't worry about using Art Attack just yet. Make sure you
               have Vivian in your party, and not Bobbery, as she comes in handy
               here with her Veil ability. If you don't have Vivian, make sure you
               switch her in, as you'll need to. Anyway, have Mario use Power
               Bounce on Cortez' head, ignoring the two Bone Piles accompanying
               him. Have Vivian use Shade Fist and Veil sometimes to avoid taking
               damage from Cortez' attacks, as they can overwhelm you after awhile
               if you don't use Veil at all. I took 11 damage from this first
               form, as I didn't use Veil, so please don't make the same mistake.
               Anyway, keep doing this attack pattern on Cortez' head, and heal
               when needed with a Super Shroom if you have one. If not, just use
               Sweet Treat, but if you don't have enough SP to use THAT and Art
               Attack, just forget it and switch your partner in front, or use
               Superguard. Once you beat this form of Cortez, phase two of this
               fight will begin. Attack Cortez with Power Bounce and Shade Fist.
               Then Cortez will boost his Attack Power and he'll attack you to
               cause 4 damage, so be sure to Superguard. Keep repeating this and
               heal when and if necessary and once you beat the second form of
               Cortez, he will show off his last form. Phase three now begins and
               it is HARD unless you use a certain party member, as Cortez will
               attack you FIVE time in a row before you get to attack him again.
               This makes this battle EXTREMELY HARD, so do what I say -- use the
               "certain" party member which is Flurrie. Once you switch in
               Flurrie, have her use Gale Force and she'll blow away all the
               weapons if you use Gale Force good enough. If you execute it badly,
               I don't know if she'll blow them all away, as I didn't execute it
               badly. Anyway, once you blow away all the weapons, keep attacking
               Cortez with Power Bounce and heal your FP when needed.
    
               Once you damage him enough, Cortez will eat the audience and gain
               49 HP back! THIS is where Art Attack comes in. Use Art Attack and
               then switch Flurrie out and use Bobbery and have him use Bomb Squad
               every round. Keep using Power Bounce/Bomb Squad and heal your FP
               when if needed. Make sure Bomb Squad is aimed at Cortez and not
               anywhere else on the stage. Keep doing Power Bounce/Bomb Squad
               and heal if needed until you beat Cortez.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Lord Crump                                            |
     |                                                                |
     |       Location: Keelhaul Key                                   |
     |       Attack: 4                                                |
     |       Defense: 0                                               |
     |       HP: 30                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
    
     Strategy: To defeat Lord Crump for the third time, have Mario use Power
               Bounce and have Bobbery use Bomb Squad and make sure you aim it at
               Lord Crump and not anywhere else. Keep repeating this and once you
               damage Lord Crump enough (the bombs from the Bomb Squad attack
               should do it), he'll revert to another attack pattern. The X-Nauts
               that are accompanying Lord Crump will be on the ceiling like the
               Rawk Hawk was in Glitzville. Don't attack the X-Nauts, as you don't
               have to. Instead, Appeal for Art Attack while Superguarding every
               few turns. Once you have enough SP for Art Attack, attack Lord
               Crump with Power Smash and have Bobbery use Bomb. Keep doing this
               and heal if needed, but be sure to Superguard every time Crump
               attacks you. Keep doing this and once you damage Lord Crump enough,
               he'll switch to his last attack pattern. Phase three now begins. To
               win this phase, attack Crump (NOT THE X-Nauts), with Power Bounce
               and switch to Yoshi and have him use Ground Pound on Crump. Keep
               doing this and Superguard EVERY TIME Crump attacks, as he'll hurt
               you 5 on Mario and his ally unless you have a defense-boosting
               Badge. Keep doing this and heal when necessary until you beat Lord
               Crump.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Smorg                                                 |
     |                                                                |
     |       Location: Excess Express                                 |
     |       Attack: 5                                                |
     |       Defense: 1                                               |
     |       HP: 50                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
     Strategy: First off, use Superguard everytime this thing attacks you, as it
               will deal out a good bit of damage here. Anyway, to start off, take
               out all three of the Smorg Miamas, as the boss itself is
               invincible. Once you take out the three Smorg Miamas, concentrate
               all of your attacks on Smorg (I recommend using Spring Jump here,
               as it deals out some massive damage). After Mario attacks, have
               Bobbery use Bomb. Of course, if you have Vivian, she works just as
               well with Fiery Jinx. After two turns of relentless assault, the
               Smorg will regenerate the the Smorg Miamas. Here we go again. This
               time, they change into a hook thing and their Attack Power is
               boosted, so be careful! Repeat the same attack process (the Smorg
               will reform the Smorg Miamas after every two turns, take note of
               that.) and heal with Sweet Feast when needed (or with Items; Whacka
               Bumps perferably) and after a while, Smorgie here will fall.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Magnus Von Grapple 2.0                                |
     |                                                                |
     |       Location: X-Naut Fortress                                |
     |       Attack: 6                                                |
     |       Defense: 2                                               |
     |       HP: 70                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
     Strategy: Okay, this is the FINAL fight with Lord Crump, and it is HARD!
               First off, be sure to save ALL of your SP, as you'll need it! To
               start this battle off, (switch to Vivian, as this fight is
               IMPOSSIBLE withou her) use Mario's Power Smash and Vivian's Fiery
               Jinx every turn. Magnus's attacks are VERY POWERFUL, and they can
               hurt you A LOT! One of Magnus's attacks is him hitting with you
               with his drill which hurts you damage on Mario and his partner
               unless you have a Defense-boosting Badge. Magnus also has other
               attacks. One of which he takes off his two arms like he did in
               the Great Tree, only this time, they don't just explode after
               awhile if you don't kill them, they STAY alive until you DO kill
               them. Use Fiery Jinx with Vivian (switch her in front if she's in
               the back), to INSTANTALY kill Grapple's two arms. Grapple also has
               another attack which is sucking up the audience like Hooktail did.
               Only he is MUCH more powerful than Hooktail. He will hurt you about
               30 damage (estimation, but it is quite close) and he will instantly
               kill you, so lets hope you have your partner in front of Mario. If
               Mario dies, hope you have a Life Shroom, or you'll get a Game Over.
               Magnus can ingest the crowd more than once. Keep repeating this and
               heal with Sweet Feast when needed (this is why I told you to save
               your SP) and heal with Items when you run out of SP (I recommend
               your Ultra Shroom if you haven't used it already until you win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Gloomtail                                             |
     |                                                                |
     |       Location: Palace of Shadow                               |
     |       Attack: 8                                                |
     |       Defense: 2                                               |
     |       HP: 80                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
     Strategy: First of all, make SURE that you have Vivian in your party, or be
               prepared for an almost, if not, IMPOSSIBLE fight. To start this
               battle off, make sure that you enough SP to perform Supernova,
               as if you don't, you're screwed. Anyway, switch Vivian in front
               of you. Then, have her use Veil (this sounds stupid, I know, but
               do it, as it's basically the only way to win without much trouble).
               Then, have Mario use any strong attack he has, (not jumps, though,
               as they horribly suck) such as Power Smash (I recommend Power
               Smash). Keep doing this every turn and when Gloomtail gets hurt
               enough, she'll say a few things and then she'll change her attack
               pattern I guess you could say. Once Gloomtail talks for the first
               time after taking enough damage, pummel her with the Veil/Power
               Smash combo, being sure to heal when necessary (perferably with
               Ultra Shrooms). Once you damage Gloomtail enough again, she'll
               talk again and show you her "true power". When she gets into her
               true state which is when she says she'll show you her "true power",
               use Veil IMMEDIATELY because she's about to use her ultimate
               attack...Megabreath which will deal out 15 damage to Mario and his
               partner. Once Gloomtail uses Megabreath (she'll use it more than
               once during the battle, so be very careful and be sure to use Veil
               when she goes to do it; she'll glow with her attack boosted when
               she's going to do it), let out the Veil/Power Smash combination
               and heal when necessary until she's defeated. Note: Life Shrooms
               will come in handy here.
    
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Shadow Sirens (2nd fight)                             |
     |                                                                |
     |       Location: Palace of Shadow                               |
     |       Attack: (Beldam) 5                                       |
     |       Defense: (Beldam) 0                                      |
     |       HP: (Beldam) 30                                          |
     |       Strengths: (Beldam) N/A                                  |
     |       Weaknesses: (Beldam) N/A                                 |
     |       Attack: (Marilyn) 7                                      |
     |       Defense: (Marilyn) 0                                     |
     |       HP: (Marilyn) 40                                         |
     |       Strengths: (Marilyn) N/A                                 |
     |       Weaknesses (Marilyn) N/A                                 |
     |       Attack: (Doopliss) 7                                     |
     |       Defense: (Doopliss) 0                                    |
     |       HP: (Doopliss) 40                                        |
     |       Strengths: (Doopliss) N/A                                |
     |       Weaknesses: (Doopliss) N/A                               |
     ------------------------------------------------------------------
    
     Strategy: This fight against the Shadow Sirens isn't easy Doopliss is
               Vivian's replacement fighter. Anyway, I'll tell you the Shadow
               Sirens' attacks, first of all. For starters, Beldam has status-
               affecting spells which can really hurt your group if you aren't
               careful. She also uses an ice attack which can freeze you, so be
               careful of that also. First of all, focus all of your attacks on
               Beldam. Once you defeat her, go after Marilyn, the ten ton truck.
               Marilyn doesn't really have any powerful attacks, except her attack
               boost which she can hurt up to 20 damage on Mario AND his partner
               with. That's more than Gloomtail's Megabreath hurt! Be careful when
               fighting Marilyn. Heal with Sweet Feast when necessary. Once you
               take out Marilyn, focus all of your attacks on Doopliss. Doopliss
               doesn't have any powerful attacks at all, he'll just change into
               whatever partner you have with you (e.g. if you have Vivian, he'll
               turn Vivian). He won't use any specials such as Fiery Jinx against
               you, though, so there's some good news. Vivian is useful for this
               fight with her Fiery Jinx, so be sure to have her in before you
               start this fight. Keep repeating this and heal with Sweet Feast or
               something else when necessary until you win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Grodus                                                |
     |                                                                |
     |       Location: Palace of Shadow                               |
     |       Attack: 7                                                |
     |       Defense: 1                                               |
     |       HP: 50                                                   |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
     Strategy: Lets hope you have 80 Star Points at least, so that you can level
               up immediately after the fight with Grodus, because you'll have to
               fight Bowser and Kammy Koopa RIGHT after this. You won't get a
               Recovery Block, so that's why you need to level up. Anyway, to
               defeat Grodus, leader of the X-Nauts, you need to take note that
               Grodus has Grodus X's surrounding him after he summons them. If he
               has four of these around him, he's invincible, so be sure to
               destroy these things at all costs. First off, switch Vivian in
               front of Mario and have her use Fiery Jinx as soon as Grodus
               summons the Grodus X's (have her use it period to deal 5 damage to
               Grodus). Once the Grodus X's are destroyed, have Mario use Power
               Smash or Spring Jump to cause some nice damage here. Grodus will
               often regenerate the Grodus X's, so continue to use Fiery Jinx and
               heal with Sweet Feast or some other healing Item when needed (you
               should only need to heal your FP mainly, but if you get low on HP,
               heal your HP as well). Keep this up and heal when needed until you 
               win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Bowser / Kammy Koopa                                  |
     |                                                                |
     |       Location: Palace of Shadow                               |
     |       Attack: (Bowser) 7                                       |
     |       Defense: (Bowser) 2                                      |
     |       HP: (Bowser) 70                                          |
     |       Strengths: (Bowser) N/A                                  |
     |       Weaknesses: (Bowser) N/A                                 |
     |       Attack: (Kammy Koopa) 5                                  |
     |       Defense (Kammy Koopa) 0                                  |
     |       HP: (Kammy Koopa) 50                                     |
     -----------------------------------------------------------------|
    
     Strategy: To win this fight against Bowser and Kammy Koopa, have Mario use
               Spring Jump on Kammy Koopa (that's right, we're focusing all of our
               attacks on Kammy Koopa, as she has some attacks that will boost
               Bowser's stats). Then, use Vivian's Fiery Jinx which will damage
               both Bowser AND Kammy Koopa. Keep doing this and heal with Sweet
               Feast or any other powerful healing Item when needed until you take
               out Kammy Koopa. Once you take her out, it's you and Bowser, Mario
               style! Concentrate all of your most powerful attacks on Bowser while
               Vivian uses Veil or Fiery Jinx (be sure to use Fiery Jinx ALOT, but
               be sure to Veil also). Keep doing this and heal when needed until
               you win. Bowser has some powerful attacks such as his fire breath,
               so be extra careful when fighting these goons. Bowser also turns big
               which poses a threat as well, because that makes his attack rise.
               Use Superguard ALOT on this fight. Keep doing this until you win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Shadow Queen                                          |
     |                                                                |
     |       Location: Palace of Shadow                               |
     |       Attack: 7                                                |
     |       Defense: 0                                               |
     |       HP: 150                                                  |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
     Strategy: The first form of the Shadow Queen isn't exactly her true form.
               Instead, you have to fight Princess Peach possessed by the Shadow
               Queen. In this first part of the battle, just keep attacking the
               Shadow Queen until she enters into her "true form" which is a
               purple-swirly like thing. Your objective in this part of the fight
               is to keep attacking the Shadow Queen while staying alive until she
               gets into the "purple-swirly" form. Once she's in her true form,
               phase two begins. This is the real battle. There's no winning this
               part. Just keep attacking (don't use your FP, just use Normal
               Hammer and something with your partner that doesn't cost FP) while
               staying alive until you can damage her. That's right, this part of
               the battle was unwinnable because she was invincible. Note: DO NOT
               USE SUPERNOVA in the part where she's in invincible, as that will
               hurt her, and that will make the game freeze up, as you are not
               intended to hurt her. Anyway, once she assumes her "true form"
               where you can actually damage her, you'll have to take off 150 HP,
               so be prepared for a long and hard fight! To start off, switch
               Vivian in front. Then, have her use Fiery Jinx. Then, have Mario
               use Supernova. Then, when the roulette thing happens (the thing
               with the Mushrooms, Flowers, Stars, Shine Sprites, and Poisonus
               Mushrooms), you'll automatically (no matter what), you'll get
               three Shine Sprites, thus refilling your HP, FP, and SP.Once your
               HP/FP/SP is refilled by the Shine Sprite combo, throw in another
               Supernova.Once you use Supernova again, have Vivian use Fiery Jinx
               and have Mario use Spring Jump (on the Shadow Queen, NOT her
               hands). Keep repeating this and heal when necessary with Ultra
               Shrooms until you win. The Shadow Queen has some powerful and
               annoying attacks,so be very careful on this final boss. 
    
               The Shadow Queen battle will last a long time, as you have to take
               off a whole 150 HP, so be prepared to have lots of Life Shrooms,
               Ultra Shrooms, and Jammin' Jellies in for this battle, as you'll
               need them! Note: If you have upgraded Bobbery to ultra rank, (see 
               Side Quests section for details) he has a move that's really good
               for the Shadow Queen (don't remember the name). Anyway, that about
               wraps it up for the Shadow Queen.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Bonetail                                              |
     |                                                                |
     |       Location: Pit of 100 Trials                              |
     |       Attack: 8                                                |
     |       Defense: 2                                               |
     |       HP: 200                                                  |
     |       Strengths: N/A                                           |
     |       Weaknesses: N/A                                          |
     ------------------------------------------------------------------
    
     Strategy: Bonetail is an optional boss located in the Pit of 100 Trials on
               the 100th floor. He isn't really worth all the time and effort it
               takes to get to him, either, as you really don't win an important
               Badge from him. Anyway, the fight with Bonetail is EXTREMELY HARD
               and EXTREMELY tedious, so be VERY careful when facing this foe!
               With a massive 200 HP, 8 Attack Power, and 2 Defense Power, this
               boss is more than your ordinary boss. Be sure to have LOTS of
               healing Items  and LOTS of Life Shrooms. The upgraded Item Sack
               is essential for beating Bonetail. Anyway, to win this fight,
               switch Mario in front ONLY if you have Life Shrooms. If not, then
               it will be VERY hard to defeat Bonetail. Use Power Lift alot to
               raise your Attack and Defense. Make sure you raise it alot. Once
               you've raised your Attack and Defense, let out your strongest
               attacks on Bonetail. Heal with Sweet Feast and Ultra Shrooms when
               necessary. Also use Jammin' Jellies to heal up your FP. Keep doing
               this and let out your strongest attacks after using Power Lift alot
               until you win.
    
               Here is a new strategy I found from Kirby021591 (He e-mailed it to
               me, and thus he'll be credited):
    
     Mainly, what badges you use make a huge difference.  Use these:
     
                                         Jumpman
                                      P-Up, D-Down
                                      Damage Dodge
                                     Damage Dodge P
                                    Pretty Lucky x 2
                                      Happy Heart
                                      Power Bounce
                                        HP Plus
                                     All or Nothing
                                      Lucky Start
                                       Power Plus
                                       Lucky Day
                                      Quick Change
    
     Here's what I wrote about Bonetail aside from badges:
     
     "What, you didn't think there wouldn't be a boss, did you?  Well, I'll say
     that if you can beat this beast you are truly a champion.  This is very easily
     the toughest boss in the game.  Just look at its stats!  By tattling on it you
     discover that it has 200 HP, 8 attack, and 2 defense.  *Gulp*.  Fortunately
     for you, though, there is a badge combination that will teach Hooktail's
     oldest brother a lesson.  Disregarding defense, the goal in beating this
     baddie is purely by brute force.  If you don't do it that way, the battle will
     be drawn out and with his tremendous attack power you'll be crushed.  The
     first 99 levels shouldn't have forced you to use all your Ultra Shrooms.  The
     endurance strategy is simple - enter with about ten Ultra Shrooms and you can
     finish off Bonetail in a very long fight, always preventing your demise with
     another Ultra Shroom. But if you're not into that, let's cover the real way to
     beat this boss.
    
     To whittle down Bonetail's HP you need a strong attack to start with.  If you
     use the recommended badge combo, Power Bounce will be radically strong.  If
     you want you can use Power Lift before using it to strengthen the onslaught.
     If you do a regular Power Bounce only five times with the badges, you'll deal
     him 15 damage.  By that logic, it would take you around 13 turns to finish
     him.  Of course it will be less, since you have your partner.  Since every
     Power Bounce costs 3 FP, it should take you 39 FP to finish him.  You can
     reduce the length of this with more than five jumps per Power Bounce, or with
     your partner.  Keep your partner in front to take the claw attacks.  Use Boo's
     Sheet (ON MARIO) if you're low on health.
    
     Also, always remember to heal Mario when his HP drops to 10 or lower.  The
     best heal method is obviously the Ultra Shroom, but if you're desperate, use
     other recovery items as last resorts.  Now to cover what Bonetail does.  Also,
     don't waste a turn tattling because you can get the tattle in Frankly's
     garbage can later.  Bonetail is a really easy attacker; defending is a piece
     of cake.  For his breath, press A as soon as it hits you, and the claw is the
     same.  If you're using a partner, I'd recommend Bobbery.  With forty HP, he's
     an excellent shield, as cruel as that may sound.  When he's out switch to
     Flurrie (Lip Lock is a good move to use).  In truth, Bonetail is not nearly as
     hard as he sounds.  I used three of my Life Shrooms, but not a single Ultra
     Shroom.  When he kicks the bucket (he really just flips over) he spits out a
     treasure chest like his brothers.  Inside is Return Postage, the final badge,
     the last frontier.  When you win, be a gracious winner and leave Bonetail on
     his back begging for mercy. With that badge combo, who couldn't beat Bonetail?
     The pipe to the surface is behind his prone body."
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 9. Enemies                                                           |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Arantula
     Location: Pit of 100 Trials
     Attack: 7
     Defense: 0
     HP: 16
     Description: This enemy is found in the Pit of 100 Trials. He is tough,
                  too, so keep your guard up when fighting this enemy.
    
    
     Amazy Dayzee
     Location: Twilight Trail
     Attack: 20
     Defense: 1
     HP: 20
     Description: These flowers are rare and first appear in Twilight Trail.
                  These enemies are tough, as they run away so fast from
                  battle. They also have 20 HP, making it hard to beat these
                  enemies.
    
    
     Atomic Boo
     Location: Creepy Steeple
     Attack: 4
     Defense: 0
     HP: 40
     Description: The Atomic Boo is a ghost the biggest of the Boo family.
                  The Atomic Boo attacks by unmerging with his Boos that he
                  is fused with, and when he unmerges, he sends out tons and
                  tons of Boos to attack Mario. Be careful when fighting this
                  enemy.
    
    
     Blooper
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 12
     Description: This boss is found in Rogueport Sewers. It isn't very
                  tough to defeat, either. Simply keep attacking it with
                  Mario's jump attacks and you'll defeat it.
    
    
     Bald Cleft
     Location: Shhwonk Fortress
     Attack: 1
     Defense: 2
     HP: 2
     Description: Bald Clefts are not that tough. These guys are immune to
                  fire, though, so do not use fire attacks when fighting
                  this foe. Hammering and/or jumping on it will kill this
                  enemy in no time.
    
    
     Bristle
     Location Shhwonk Fortress
     Attack: 1
     Defense: 4
     HP: 2
     Description: Bristle is found in the Shhwonk Fortress, and isn't very
                  hard to defeat. He's a bit difficult, however, because if
                  you touch him, he'll hurt you with his spikes that are
                  sticking out of his arm. Use attack items to defeat this
                  foe.
    
    
     Badge Bandit
     Location: Pit of 100 Trials
     Attack: 5
     Defense: 0
     HP: 12
     Description: These guys are a pain. They will steal your Badges, so
                  watch out!
    
    
     Bob-Ulk
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 2
     HP: 10
     Description: These guys are huge. These guys will explode after four
                  turns, so watch out!
    
    
     Bonetail
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 2
     HP: 200
     Description: This is a MASSIVE enemy! He has an EXTREMELY bunch of HP.
                  He's hard to defeat. He's Hooktail's oldest brother. The
                  only difference in this enemy, he MEANS business!
    
    
     Beldam
     Location: Boggly Woods
     Attack: 1/5
     Defense: 0
     HP: 9/30
     Description: She's the leader of the Shadow Sirens. Beldam will attack
                  you with magic. This makes her a tough foe.
    
     Boomerang Bro
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 7
     Description: Boomerang Bro is found in the Glitz Pit in Glitzville.
                  This enemy isn't very hard to defeat, but he hurts you
                  more than you would think.
    
    
     Bob-Omb
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 4
     Description: When damaged, these guys will charge and attack you,
                  thus causing them to explode.
    
    
     Big Bandit
     Location: Glitz Pit
     Attack: 3
     Defense: 0
     HP: 8
     Description: These guys are annoying. They'll steal your Coins
                  and Items! Be careful when fighting this enemy. Just
                  attack it to defeat it. These guys will run away,
                  too, so be careful for them not steal your Coins or
                  your Items!
    
    
     Bandit
     Location: Glitz Pit
     Attack: 2
     Defense: 0
     HP: 5
     Description: This guy will try and steal your Coins, so watch out!
                  This enemy isn't very hard to defeat, though, so
                  you shouldn't have to worry about anything but theft.
    
    
     Bowser
     Location: Glitz Pit
     Attack: 3/7
     Defense: 1/2
     HP: 30/70
     Description: Bowser is Mario's enemy like we've seen in our days.
                  Bowser has appeared in Mario games so many times, it
                  is hard to count them all. He's back in Paper Mario:
                  The Thousand Year Door, and he appears in Glitzville
                  in the Glitz Pit to fight Mario. He is kinda tough,
                  kinda not, depending on how high you are, etc.
    
    
     Boo
     Location: Creepy Steeple
     Attack: 3
     Defense: 0
     HP: 7
     Description: Just attack these enemies with your Hammer or use
                  jumps on them to defeat them. They aren't that tough,
                  so you shouldn't have much of a problem defeating
                  them.
    
    
     Buzzy Beetle
     Location: Creepy Steeple
     Attack: 3
     Defense: 4
     HP: 5
     Description: These guys aren't as tough as you think, but they're
                  counterpart with spikes on them are! Take care when
                  fighting their counterparts, as they are hard! This
                  one isn't tough, however.
    
    
     Bill Blaster
     Location: Pirate's Grotto
     Attack: Unknown
     Defense: 2
     HP: 5
     Description: These guys will shoot Bullet Bills at you. These guys
                  are found in Pirate's Grotto.
    
    
     B. Bill Blaster
     Location: Pirate's Grotto
     Attack: 0
     Defense: 4
     HP: 10
     Description: This is the more enhanced version of the Bill Blaster.
                  This one isn't easy, either. It'll keep firing
                  Bombshell Bills at you if you can't defeat it, so make
                  sure you're ready to fight this enemy before you fight
                  it!
    
    
     Bulky Bob-Omb
     Location: Pirate's Grotto
     Attack: 2
     Defense: 1
     HP: 6
     Description: These guys are bigger than the Bob-Ulk enemies that
                  you've previously encountered. Defeat it before four
                  turns is up, because if you don't, he'll explode and
                  hurt you worse than the Bob-Ulk does!
    
    
     Bullet Bill
     Location: Pirate's Grotto
     Attack: 4
     Defense: 1
     HP: 2
     Description: These guys aren't too hard, having only 2 HP. Just
                  defeat them before they defeat you! Because you see,
                  they have 4 Attack, which means these guys could
                  easily defeat you if you don't have much HP, or if
                  you let them!
    
    
     Bombshell Bill
     Location: Palace of Shadow
     Attack: 6
     Defense: 2
     HP: 3
     Description: These guys have large amounts of attack power,
                  making them hard to defeat if you don't defeat
                  them fast enough.
    
     Cleft
     Location: Shhwonk Fortress
     Attack: 2
     Defense: 2
     HP: 2
     Description: Use Power Smash on this enemy. Or, simply use a
                  POW Block. Remember, Clefts are immune to fire.
    
    
     Crazee Dayzee
     Location: Twilight Trail
     Attack: 2
     Defense: 0
     HP: 7
     Description: Fighting these guys isn't too tough, but it can
                  be annoying if they put you to sleep.
    
    
     Cortez
     Location: Pirate's Grotto
     Attack: 4
     Defense: 1
     HP: 20
     Description: Cortez is a spirit and he tries his absolute best
                  to guard his treasure. This guy is found only in
                  Keelhaul Key, and he's ready for action!
    
    
     Chain Chomp
     Location: Palace of Shadow
     Attack: 6
     Defense: 5
     HP: 7
     Description: These guys are hard! They have six Attack Power,
                  and five Defense Power!
    
    
     Dull Bones
     Location: Hooktail's Castle
     Attack: 2
     Defense: 1
     HP: 1
     Description: Dull Bones are easy to defeat. Just use your
                  Hammer on them or use an Item on them to
                  defeat them.
    
    
     Dark Puff
     Location: Boggly Woods
     Attack: 2
     Defense: 0
     HP: 3
     Description: Dark Puffs aren't hard to defeat, just jump
                  on them to defeat them. Beware, however,
                  because if you attack Dark Puffs when they
                  are electrically charged, because if you do,
                  you're the one who'll take damage.
    
    
     Dark Koopatrol
     Location: Glitz Pit
     Attack: 5
     Defense: 2
     HP: 25
     Description: This guy is extremely tough, having 25 HP, 5
                  Attack Power, and 2 Defense Power. You also
                  must fight this guy alot of times before you
                  can even go to the Rawk Hawk, so this makes
                  battles with Dark Koopatrol very tedious.
    
    
     Dark Craw
     Location: Glitz Pit
     Attack: 6
     Defense: 0
     HP: 20
     Description: Dark Craw is located in Glitzville in the Glitz
                  Pit fighting arena. These guys are pretty tough,
                  too, so watch out!
    
    
     Doopliss
     Location: Creepy Steeple/Twilight Town
     Attack: 4
     Defense: 0
     HP: 40
     Description: Doopliss is a ghost who lives in Creepy Steeple
                  which is located in Twilight Town. When Mario
                  defeats him, Doopliss takes control of Mario's
                  name and body. Mario then must get them back,
                  as Doopliss's Mario form is fooling Mario's
                  partners into thinking Doopliss himself is
                  Mario, and that means that they're obeying
                  Doopliss!
    
    
     Dark Bristle
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 4
     HP: 8
     Description: Dark Bristles are hard, because of their high
                  Attack Power. You can't attack them with your
                  Hammer, as their spikes sticking out of their
                  sides will damage you. You can't jump on them
                  either, so the only way to defeat these guys
                  is Quake Hammer, Earth Tremor, or Items that
                  damage enemies.
    
    
     Dark Lakitu
     Location: Pit of 100 Trials
     Attack: 5
     Defense: 0
     HP: 13
     Description: These guys are annoying, because they will
                  sometimes throw pipes at you which turn
                  into Sky-Blue Spinies.
    
    
     Dark Paratroopa
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 2
     HP: 8
     Description: Dark Paratroopas are not that hard to beat,
                  as they really have no potential Attack
                  Power threats, as their Attack Power is
                  only 4. Use jumps and once they are on
                  the ground, attack them all out with
                  your best attacks. This is an easy way to
                  defeat them without having to waste Items.
    
    
     Dark Koopa
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 2
     HP: 8
     Description: This enemy is the same as Koopa Troopas.
                  Not too hard to defeat, its just a bit
                  stronger than normal Koopa Troopas.
    
    
     Dark Bones
     Location: Pit of 100 Trials
     Attack: 5
     Defense: 2
     HP: 20
     Description: This guy is a harder version of the
                  Dull Bones you've encountered. Beat
                  them the same way, but here's a
                  warning: if their HP reaches 0,
                  it has a chance to come back to life,
                  so watch out!
    
    
     Dark Boo
     Location: Poshley Sanctum
     Attack: 5
     Defense: 0
     HP: 8
     Description: Dark Boos are purple instead of white. These guys
                  have alot of HP and alot of Attack Power, which
                  makes these guys hard to defeat. They'll also
                  turn invisible after a while.
    
    
     Dry Bones
     Location: Palace of Shadow
     Attack: 5
     Defense: 2
     HP: 8
     Description: Dry Bones is the updated version of the Dull
                  Bones, just like the Dark Bones located in
                  the Pit of 100 Trials. These guys, when
                  their HP reaches 0, have a chance to get back
                  up and fight again. These guys also have a
                  chance to build more Bones to assist him,
                  so be careful, as these guys can be annoying!
    
    
     Dark Wizzerd
     Location: Palace of Shadow
     Attack: 5
     Defense: 2
     HP: 10
     Description: This guy is located in the Palace of Shadow
                  and it is tricky, which makes this guy
                  annoying.
    
    
     Ember
     Location: Keelhaul Key
     Attack: 3
     Defense: 0
     HP: 8
     Description: Ember enemies are not that tough, but they
                  are spirits of people who have recently
                  died and are looking for vengeance.
    
    
     Elite Wizzerd
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 5
     HP: 12
     Description: This guy is the upgraded version of
                  the Dark Wizzerd. This guy uses lots
                  of spells (magic) as well. This guy
                  will also make a clone of himself
                  if he is alone in battle.
    
    
     Elite X-Naut
     Location: X-Naut Fortress
     Attack: 5
     Defense: 1
     HP: 10
     Description: The Elite X-Naut is a better type of
                  soldier than the ordinary X-Naut
                  soldier. These guys can also be
                  powered by X-Naut PhDs. This guy
                  has a good bit of Attack Power, so
                  watch out when fighting him!
    
    
     Fuzzy
     Location: Shhwonk Fortress/Glitz Pit
     Attack: 1
     Defense: 0
     HP: 3
     Description: Fuzzy has returned from the N64
                  version of Paper Mario. He is
                  not too hard if you defeat him
                  fast enough, which shouldn't be
                  too hard, as he only has 3 HP.
                  However, the only thing you should
                  worry about, is Fuzzies ability to
                  drain 1 HP from you and gain it for
                  their own. In the Shhwonk Fortress,
                  this makes fighting Fuzzies a pain
                  if you don't kill them fast enough.
    
    
     Fire Bro
     Location: Glitz Pit
     Attack: 3
     Defense: 1
     HP: 7
     Description: These guys are better than your
                  average Hammer Bros These guys
                  aren't too hard to defeat, either,
                  but with their fireballs, can be
                  quite annoying after awhile.
    
    
     Flower Fuzzy
     Location: Shhwonk Fortress/Glitz Pit
     Attack: 3
     Defense: 0
     HP: 5
     Description: Flower Fuzzies slightly differ from
                  normal Fuzzies, as these Fuzzies
                  drain your FP instead of your HP,
                  so be careful when fighting these
                  enemies! Also, when their FP is
                  full, they'll use magic on you!
    
    
     Frost Piranha
     Location: Fahr Outpost
     Attack: 5
     Defense: 0
     HP: 10
     Description: Frost Piranhas are found in the Fahr
                  Outpost, and their main weak point:
                  fire! When Frost Piranhas attack you,
                  they have a chance to freeze you, so
                  be careful when fighting this enemy.
    
    
     Goomba
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 2
     Description: Goombas are located in the Rogueport
                  Sewers, and they aren't very tough.
                  Simply use your Hammer or jump on
                  them to defeat them.
    
    
     Gus
     Location: Rogueport
     Attack: 3
     Defense: 0
     HP: 20
     Description: This guy is tough, but if you're at
                  a high level, he's not that hard.
                  Unless you kill this guy, you'll
                  have to pay him 10 Coins each time
                  you want to go past where he is.
    
    
    
     Gold Fuzzy
     Location: Shhwonk Fortress/Glitz Pit
     Attack: 1
     Defense: 0
     HP: 10
     Description: Gold Fuzzies are located in the Shhwonk
                  Fortress and in the Glitz Pit. These
                  guys are kind of hard, but kind of not.
                  Depends on how well you fight them and
                  how effectively you fight them.
    
    
     Green Magikoopa
     Location: Glitz Pit
     Attack: 4
     Defense: 0
     HP: 7
     Description: Green Magikooopas are pretty tough to
                  beat. Especially when you have to fight
                  her comrades as well.
    
    
     Green Fuzzy
     Location: Keelhaul Key
     Attack: 3
     Defense: 0
     HP: 5
     Description: This guy can create more of itself, and
                  there's another trouble, which is, he
                  does like the normal Fuzzy, and drains
                  your HP and he gets the amount he drains.
                  This makes this guy a double trouble!
    
    
     Gloomba
     Location: Pit of 100 Trials
     Attack: 3
     Defense: 0
     HP: 7
     Description: Gloombas live in dark and damp places.
                  Gloombas don't have very much attack,
                  nor very much HP, so they shouldn't
                  be a problem in defeating, especially
                  if you reduce the damage given to you.
    
    
     Gloomtail
     Location: Palace of Shadow
     Attack: 8
     Defense: 2
     HP: 80
     Description: One of Hooktail's brothers. This dragon
                  takes things seriously. Look at his
                  high Attack Power, and medium-good
                  Defense Power. Not to mention his high
                  HP.
    
    
     Grodus X
     Location: Palace of Shadow
     Attack: 4
     Defense: 0
     HP: 3
     Description: These guys protect Grodus. Be careful
                  not to let him have four of these
                  protecting him, as if you do, there
                  is no way in defeating Grodus.
    
    
     Grodus
     Location: Palace of Shadow
     Attack: 7
     Defense: 1
     HP: 50
     Description: Grodus is the leader of the X-Nauts
                  and he's nasty! Fighting Grodus isn't
                  easy, either, because he has high
                  Attack Power, and high HP, making this
                  foe a worthy adversary.
    
    
     Hooktail
     Location: Hooktail's Castle
     Attack: 5
     Defense: 1
     HP: 20
     Description: Hooktail is a part of the dragon family
                  in this game, and he's pretty easy to
                  defeat, despite him being the first
                  real boss of the game, and despite his
                  20 HP and 5 Attack Power. Hooktail
                  also holds the first Crystal Star inside
                  his belly...
    
    
     Hammer Bro
     Location: Glitz Pit
     Attack: 4
     Defense: 1
     HP: 7
     Description: These guys are annoying, because they can
                  throw their boomerangs at you and cause
                  significant damage to Mario and his
                  partner, so be careful when fighting
                  these enemies.
    
    
     Hyper Bald Cleft
     Location: Glitz Pit
     Attack: 2
     Defense: 2
     HP: 3
     Description: Hyper Bald Clefts have the ability to
                  charge up their Attack Power, and when
                  they do, you better watch out, because
                  it sky-rockets to 8!
    
    
     Hyper Paragoomba
     Location: Twilight Trail
     Attack: 2
     Defense: 0
     HP: 8
     Description: Hyper Paragoombas have the ability to
                  charge up their Attack Power, and when
                  they do, you better watch out, because
                  it sky-rockets to 8!
    
    
     Hyper Goomba
     Location: Twilight Trail
     Attack: 2
     Defense: 0
     HP: 8
     Description: Hyper Goombas have the ability to
                  charge up their Attack Power, and when
                  they do, you better watch out, because
                  it sky-rockets to 8!
    
    
     Hyper Spiky Goomba
     Location: Twilight Trail
     Attack: 3
     Defense: 0
     Description: Hyper Spiky Goombas have the ability
                  to charge up their Attack Power, and
                  when they do, you better watch out,
                  because it sky-rockets to 9!
    
    
     Hyper Cleft
     Location: Twilight Trail
     Attack: 3
     Defense: 3
     HP: 4
     Description: Hyper Clefts have the ability to
                  charge up their Attack Power, and
                  when they do, you better watch out,
                  because it sky-rockets to 9!
    
    
     Iron Cleft (Red One)
     Location: Glitz Pit
     Attack: 4
     Defense: N/A
     HP: 6
     Description: Iron Clefts are the hardest enemies
                  in the entire game, and I don't mean
                  hard to defeat, I mean Defense hard.
                  To defeat them, use Yoshi's Gulp and
                  make them hit each other. That's the
                  only way. Not even Items will work
                  on Iron Clefts!
    
    
     Iron Cleft (Green One)
     Location: Glitz Pit
     Attack: 4
     Defense: N/A
     HP: 6
     Description: Iron Clefts are the hardest enemies
                  in the entire game, and I don't mean
                  hard to defeat, I mean Defense hard.
                  To defeat them, use Yoshi's Gulp and
                  make them hit each other. That's the
                  only way. Not even Items will work
                  on Iron Clefts!
    
    
     Koopatrol
     Location: Rogueport Sewers
     Attack: 4
     Defense: 2
     HP: 6
     Description: Koopatrols are located in the sewers
                  in Rogueport, and they are pretty
                  tough to defeat.
    
    
     Koopa Troopa
     Location: Petal Meadows
     Attack: 2
     Defense: 1
     HP: 4
     Description: Koopa Troopas aren't too hard to
                  defeat. Just jump on them and
                  you'll be fine.
    
    
     K.P. Paratroopa
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 4
     Description: K.P. Paratroopas are not that hard
                  to defeat, as they have low stats.
    
    
     K.P. Koopa
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 4
     Description: K.P. Koopas are not that hard to
                  defeat, as they have low stats
                  as well.
    
    
     Kammy Koopa
     Location: Palace of Shadow
     Attack: 5
     Defense: 0
     HP: 50
     Description: Kammy Koopa is the old witch that
                  has followed Bowser for a while.
                  She was defeated by Twink in Paper
                  Mario for the N64, and this time,
                  she's back with alot more HP, and
                  she's backed up by Bowser, making
                  her a tough foe to beat.
    
    
     Lord Crump
     Location: Rogueport/Great Tree/X-Naut Fortress
     Attack: 1/3/6
     Defense: 0/2
     HP: 4/30/70
     Description: Lord Crump is the servant to Grodus,
                  leader of the X-Nauts. Lord Crump
                  is also a leader of the X-Nauts. Lord
                  Crump isn't very tough when you fight
                  him in Rogueport, but he is a bit
                  tougher when you fight him in the
                  Great Boggly Tree.
    
    
     Lakitu
     Location: Glitz Pit
     Attack: 2
     Defense: 0
     HP: 5
     Description: Lakitus are located in the Glitz Pit
                  in Glitzville, and they aren't very
                  tough to defeat, either.
    
    
     Lava Bubble
     Location: Pirate's Grotto
     Attack: 4
     Defense: 0
     HP: 6
     Description: Lava Bubbles are located in the
                  Pirate's Grotto and are a bit
                  tough, due to their high Attack
                  Power, and the fact that every
                  time you jump on them, you're
                  the one who'll take damage.
    
    
     Magikoopa
     Location: Rogueport Sewers
     Attack: 4
     Defense: 0
     HP: 7
     Description: Magikoopas aren't easy to beat,
                  they have 4 Attack Power, and
                  7 HP, and they split into more
                  Magikoopas, which makes them
                  very hard to defeat, so defeat
                  them fast!
    
    
     Marilyn
     Location: Boggly Woods
     Attack: 2/7
     Defense: 0
     HP: 12/40
     Description: Marilyn is one of the three
                  Shadow Sirens, and she isn't
                  easy, either, as she has some
                  high Attack Power, and high HP.
                  She also uses magic attacks on
                  Mario and his partner, which
                  doesn't make things any easier.
    
    
     Mini-Yux
     Location: Great Tree
     Attack: 0
     Defense: 0
     HP: 1
     Description: Mini-Yuxs's protect their leader,
                  the Yux. These guys have only 1
                  HP, so just jump on them to defeat
                  them. As long as Mini-Yuxs's are
                  protecting the Yux, the Yux is
                  invulnerable to attack, so take
                  these guys out first, and be sure
                  to take them out everytime the Yux
                  regenerates them.
    
    
     Magnus Von Grapple
     Location: Great Tree
     Attack: 2
     Defense: 1
     HP: 30
     Description: Magnus Von Grapple is Lord Crump
                  inside his machine. Defeating him
                  isn't very hard, just watch out
                  when he takes the arms off of the
                  machine he's in and uses them to
                  attack you, because they can hurt
                  you 4, so be sure to defeat the
                  arms that Magnus Von Grapple takes
                  off of the machine before you start
                  attack Magnus again, as if you don't
                  you'll get Game Over more than likely.
    
    
     Moon Cleft
     Location: The Moon
     Attack: 5
     Defense: 5
     HP: 6
     Description: Moon Clefts appear in The Moon, and
                  are pretty tough to defeat. However,
                  you can turn the Moon Cleft on its
                  back by using an explosion, and this
                  makes his Defense decrease to 0. This
                  is obviously the key to defeating them.
    
    
     Mini-Z-Yux
     Location: The Moon
     Attack: 0
     Defense: 0
     HP: 2
     Description: Mini-Z-Yuxs's protect their leader,
                  the X-Yux. These guys have only 2
                  HP, so just jump on them to defeat
                  them. As long as MiniZ-Yuxs's are
                  protecting the X-Yux, the X-Yux is
                  invulnerable to attack, so take
                  these guys out first, and be sure
                  to take them out everytime the X-Yux
                  regenerates them.
    
    
     Mini-X-Yux
     Location: X-Naut Fortress
     Attack: 0
     Defense: 0
     HP: 1
     Description: Mini-X Yuxs's protect their leader,
                  the X-Yux. These guys have only 1
                  HP, so just jump on them to defeat
                  them. As long as Mini-X-Yuxs's are
                  protecting the X-Yux, the X-Yux is
                  invulnerable to attack, so take
                  these guys out first, and be sure
                  to take them out everytime the X-Yux
                  regenerates them.
    
    
     Magnus Von Grapple 2.0
     Location: X-Naut Fortress
     Attack: 6
     Defense: 2
     HP: 70
     Description: Magnus Von Grapple 2.0 is obviously,
                  as you can see, the upgraded version
                  of the Magnus Von Grapple you fought
                  in the Great Tree. His attack is high,
                  and his Defense is decent as well, and
                  has very high HP, making this opponent
                  hard to defeat.
    
     Paragoomba
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 2
     Description: Paragoombas are just simply normal
                  Goombas, only they have wings.
                  They aren't hard to defeat, either.
    
    
     Pale Piranha
     Location: Boggly Woods
     Attack: 2
     Defense: 0
     HP: 4
     Description: Pale Piranhas are that hard, but
                  if you jump on them, your the one
                  that'll get hurt.
    
    
     Pider
     Location: Great Tree
     Attack: 2
     Defense: 0
     HP: 5
     Description: Piders are enemies that hangs from
                  its web. This creature can spit out
                  three webs. This means this enemy
                  can attack consecutively.
    
    
     Pokey
     Location: Glitz Pit
     Attack: 3
     Defense: 0
     HP: 4
     Description: These guys are located in the Glitz
                  Pit and Glitzville, and aren't very
                  tough to defeat, but they can be if
                  you aren't careful. An Earth Tremor
                  will defeat these enemies if you get
                  a good enough Earth Tremor.
    
    
     Paratroopa
     Location: Petal Meadows/Hooktail's Castle/Twilight Trail
     Attack: 2
     Defense: 1
     HP: 4
     Description: Paratroopas are easily defeated. Just jump
                  on them twice to make them lay flat on
                  their backs. When that happens, this is
                  your chance to attack.
    
    
     Putrid Piranha
     Location: Keelhaul Key
     Attack: 3
     Defense: 0
     HP: 8
     Description: Putrid Piranhas aren't too hard to defeat,
                  but be sure not to jump on them, as if you
                  do, your the one who'll take damage. These
                  Piranhas will also poison you, so be careful
                  and be sure to use your Guard well, as you'll
                  need it to avoid the poison.
    
    
     Parabuzzy
     Location: Pirate's Grotto
     Attack: 3
     Defense: 4
     Description: Parabuzzys aren't that hard, despite their
                  high Defense Power, and half decent Attack
                  Power. Jump on them twice to knock them on
                  their backs like you do on the Paratroopas.
                  Once you do this, inflict all of your attacks
                  on the Parrabuzzys to defeat them.
    
    
     Poison Pokey
     Location: Riverside Station
     Attack: 4
     Defense: 0
     HP: 8
     Description: Poison Pokeys are located in the Riverside
                  Station, and they are a bit hard, as well.
                  Use Guard to guard against being poisoned.
                  Take note also that Poison Pokeys come and
                  bring friends into battle with them to help
                  them defeat you, so make sure that you defeat
                  these enemies fast eveytime you encounter
                  them, unless you wanna Poison Pokey frenzy!
    
    
     Paragloomba
     Location: Pit of 100 Trials
     Attack: 3
     Defense: 0
     HP: 7
     Description: Paragloombas live in dark and damp places.
                  These Goombas aren't that hard to defeat,
                  as they're pretty weak. These enemies will
                  sometimes get moldy.
    
    
     Piranha Plant
     Location: Pit of 100 Trials
     Attack: 9
     Defense: 0
     HP: 15
     Description: Piranha Plants are hard to defeat, because
                  of their high HP, and their high Attack
                  Power. These guys live in pipes in the Pit
                  of 100 Trials, so this makes them hard to
                  avoid, and hard to beat.
    
    
     Phantom Ember
     Location: Palace of Shadow
     Attack: 5
     Defense: 0
     HP: 10
     Description: Phantom Embers are located in the Palace of
                  Shadow, and are kind of hard and kind of not
                  hard. The flame attack it does will burn you.
    
    
     Poison Puff
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 0
     HP: 15
     Description: Poison Puffs are located in the Pit of 100
                  Trials, and are a bit tough to defeat, as
                  they have 8 Attack Power, and they poison
                  you. When this cloud is charged with poison,
                  don't jump on it because if you do, you'll
                  get poisoned.
    
    
     Red Bones
     Location: Hooktail's Castle
     Attack: 3
     Defense: 1
     HP: 5
     Description: Red Bones are located in Hooktail's Castle,
                  and they really aren't that hard to defeat,
                  either. To win, simply use your Hammer.
    
    
     Red Magikoopa
     Location: Glitz Pit
     Attack: 4
     Defense: 0
     HP: 7
     Description: Red Magikoopas aren't too hard to defeat
                  but they can boost their Defense Power
                  with defensive magic, so this makes
                  sometimes for a tedious fight.
    
    
     R. S. Buzzy
     Location: Glitz Pit
     Attack: 3
     Defense: 4
     HP: 5
     Description: These guys are located in the Glitz Pit,
                  and they have high Defense Power and a
                  spike on their head, so you can't jump
                  on them or use your Hammer on them. What
                  to do, then? Use Earth Tremor to defeat
                  it.
    
    
     Red Chomp
     Location: Glitz Pit
     Attack: 5
     Defense: 3
     HP: 6
     Description: This guy is a red Chain Chomp, and it has
                  high Attack Power, high Defense Power, and
                  6 HP, so this makes this enemy hard to defeat.
    
    
    
     Rawk Hawk
     Location: Glitz Pit
     Attack: 4
     Defense: 1
     HP: 30
     Description: Rawk Hawk is the champion in the Glitzville
                  Fighting Arena, but he is unaware of Grubba's
                  true identity and his power-sucking machine.
                  When he hangs from the ceiling when you fight
                  him, the only way to get him down is to use
                  Flurrie's Body Slam, use Quake Hammer, or use
                  Earth Tremor. Rawk Hawk isn't a very tough
                  opponent if you use Power Smash to damage him.
    
    
     Ruff Puff
     Location: Riverside Station
     Attack: 4
     Defense: 0
     HP: 7
     Description: Ruff Puffs aren't that hard to defeat, but they
                  aren't the easiest thing, either. They will
                  charge up with lightning, and then they will
                  shock you with it, so be careful when fighting
                  this enemy.
    
    
     Spiky Goomba
     Location: Rogueport Sewers
     Attack: 2
     Defense: 0
     HP: 2
     Description: Spiky Goombas are normal Goombas except with a
                  horn helmet on their heads. In other words, if
                  you jump on them, your the one who'll take the
                  damage, so don't jump on them, and you'll be
                  fine.
    
    
     Spinia
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 3
     Description: Spinias aren't that hard to defeat at all, as
                  they have only 1 Attack Power, and 3 HP. Just
                  attack them to defeat them.
    
    
     Spania
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 3
     Description: Spanias are the tougher brothers of the Spinia
                  enemies. The only difference in Spanias are that
                  if you jump on them, they will hurt you due to
                  their horns.
    
    
     Spiny
     Location: Glitz Pit
     Attack: 3
     Defense: 3
     HP: 3
     Description: Spinys appear in the Glitz Pit in Glitzville, and
                  aren't as easy as you would think to defeat, as a
                  Lakitu accompanies them when you fight them in
                  Glitzville. The Lakitu that accompanies these Spinys
                  can create more Spinys, making this fight hard if
                  you don't win the fight against the Spinys and the
                  Lakitu fast enough.
    
    
     Shady Koopa
     Location: Glitz Pit
     Attack: 3
     Defense: 1
     HP: 8
     Description: Shady Koopas are also enemies that appear in the Glitz
                  Pit, and are relatively easy yet relatively hard to
                  defeat, depending on how you fight them. Jump on them
                  to knock them down on their back. Then, execute all your
                  attacks on them to defeat them.
    
    
     Shady Paratroopa
     Location: Glitz Pit
     Attack: 3
     Defense: 1
     HP: 8
     Description: Shady Paratroopas are also enemies that appear in the Glitz
                  Pit, and are relatively easy yet relatively hard to defeat,
                  depending on how you fight them. Jump on them twice to knock
                  them down on their back. Then, execute all your attacks on
                  them to defeat them.
    
    
     Spike Top
     Location: Creepy Steeple
     Attack: 3
     Defense: 4
     HP: 5
     Description: Spike Tops are located in the Creepy Steeple, and they are
                  not that easy to defeat, either. If you jump on it, as you
                  already know by now, you'll take damage instead of the Spike
                  Top. Be sure to use Earth Tremor, or some attack Items to
                  defeat this guy.
    
     Swooper
     Location: Creepy Stepple
     Attack: 3
     Defense: 0
     HP: 6
     Description: Swoopers are bats located in the Creepy Steeple, and they
                  aren't that hard to defeat. Just jump on them until they
                  are defeated.
    
    
    
     Smorg
     Location: Excess Express
     Attack: 5
     Defense: 1
     HP: 50
     Description: Smorg is the boss in Chapter 6, and it isn't easy to defeat,
                  either due to its high HP, high Attack Power. Plus, on top
                  of all that, Smorg has 1 Defense Power, making this foe a
                  very tough and formidable foe to defeat. Be careful when
                  fighting this enemy.
    
    
     Spiky Parabuzzy
     Location: Riverside Station
     Attack: 3
     Defense: 4
     HP: 5
     Description: Spiky Parabuzzys are located in the Riveside Station, and
                  are very hard to defeat, due to their high Defense Power,
                  and the spike on their head doesn't make things better, as
                  if you jump on them, your the one who'll take the damage.
    
    
     Sky-Blue Spiny
     Location: Pit of 100 Trials
     Attack: 6
     Defense: 4
     HP: 6
     Description: Sky-Blue Spinys are not easy to defeat. Just take a look
                  at their stats. This makes Sky-Blue Spinys formidable
                  opponents. Jump on them and you'll take damage. Use Earth
                  Tremor or an attack Item to defeat them.
    
    
     Spiky Gloomba
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 0
     HP: 7
     Description: Spiky Gloombas are located in the Pit of 100 Trials, and
                  are relatively hard yet relatively easy to defeat. They
                  have high HP for a Goomba, so watch out! Also be sure not
                  to jump on them, or you'll take damage.
    
    
     Spunia
     Location: Pit of 100 Trials
     Attack: 7
     Defense: 2
     HP: 12
     Description: Spunias are really tough and are located in the Pit of 100
                  Trials. Defeating these guys isn't easy, so be very careful
                  when fighting these unordinary enemies. Jump on them, and
                  you'll take damage, so avoid jumping on them at all costs.
    
    
     Swampire
     Location: Pit of 100 Trials
     Attack: 6
     Defense: 0
     HP: 20
     Description: Swampires are located only in the Pit of 100 Trials. These
                  guys aren't easy to defeat, either, as they have 6 Attack
                  Power and 20 HP. Making these foes very tough to beat.
    
    
     Swooupla
     Location: Palace of Shadow
     Attack: 4
     Defense: 0
     HP: 9
     Description: Swoopulas are located in the Palace of Shadow, and are not
                  that hard to defeat, but they have 4 Attack Power, so don't
                  be careless.
    
    
     Vivian
     Location: Boggly Woods/Twilight Town
     Attack: 1
     Defense: 0
     HP: 10
     Description: Vivian is the youngest sister of Beldam, leader of the Shadow
                  Sirens. Vivian always gets taken advantage of and punished by
                  her oldest sister, Beldam. In Twilight Town, Vivian is looking
                  for something that she must find as Beldam accused her for
                  losing it. Otherwise she'll get punished. Vivian joins Mario in
                  Twilight Town to help Mario get his name and body back from the
                  evil Doopliss. Vivian soon joins Mario for good after defeating
                  Doopliss, to find the Crystal Stars.
    
    
     White Magikoopa
     Location: Glitz Pit
     Attack: 4
     Defense: 0
     HP: 7
     Description: White Magikoopas are located in the Glitz Pit, and aren't easy
                  to defeat, either. They will use magic that restores their HP,
                  and their allies' HP also, so be careful when fighting White
                  Magikoopas.
    
    
     Wizzerd
     Location: Pit of 100 Trials
     Attack: 6
     Defense: 3
     HP: 10
     Description: Wizzerds are located in the Pit of 100 Trials, and they aren't
                  at all easy to defeat. Just look at their enormous Attack Power,
                  and high HP. They also have 3 Defense Power. Be very careful
                  when fighting this enemy.
    
    
     X-Naut
     Location: Great Tree
     Attack: 3
     Defense: 0
     HP: 4
     Description: These X-Naut soldiers work for their two leaders, Lord Crump,
                  and Lord Grodus. Defeating these guys are relatively simple,
                  though.
    
    
     X-Naut PhD
     Location: X-Naut Fortress
     Attack: 4
     Defense: 0
     HP: 9
     Description: X-Naut PhDs are X-Nauts that throw chemicals. Defeating these
                  guys could be hard, but could be easy, just depends.
    
    
     Yux
     Location: Great Tree
     Attack: 2
     Defense: 0
     HP: 3
     Description: Yuxs are located in the Great Boggly Tree, and they aren't
                  very hard to defeat, either. However, they will spawn
                  Mini-X-Yuxs to protect them from attacks. As long as the
                  Yux has a Mini-X-Yux protecting him, he's invincible. Jump
                  on the Mini-X-Yuxs the Yux uses to protect himself with,
                  and you'll defeat them. As long as the Yux is not protected
                  by Mini-X-Yuxs, then you can focus all of your air attacks
                  on him to defeat him.
    
    
     Z-Yux
     Location: The Moon
     Attack: 4
     Defense: 0
     HP: 7
     Description: Z-Yuxs are located on The Moon, and, just like the X-Yux
                  and the Yux, are protected by Mini-Yuxs known as
                  Mini-Z-Yuxs. As long as the Z-Yux has a Mini-Z-Yux
                  protecting him, he's invincible. Jump on the Mini-Z-Yuxs
                  the Z-Yux uses to protect himself with, and you'll defeat
                  them. As long as the Z-Yux is not protected by Mini-Z-Yuxs,
                  then you can focus all of your air attacks on him to defeat
                  him.
    
    
     X-Yux
     Location: X-Naut Fortress
     Attack: 3
     Defense: 1
     HP: 10
     Description: X-Yuxs are located in the X-Naut Fortress, and, just like
                  the Z-Yux and the Yux, are protected by Mini-Yuxs known as
                  Mini-X-Yuxs. As long as the X-Yux has a Mini-X-Yux
                  protecting him, he's invincible. Jump on the Mini-X-Yuxs
                  the X-Yux uses to protect himself with, and you'll defeat
                  them. As long as the X-Yux is not protected by Mini-X-Yuxs,
                  the you can focus all of your air attacks on him to defeat
                  him.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 10. Glitz Pit                                                        |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here I will list strategies for each of the Glitz Pit fighters that you
     have to fight, and information about them.
    
    
     Minor League Opponents
     ----------------------
    
    
     Opponent #1 - Goomba Bros (each enemy is a normal Goomba)
     Rank: 21
     League: Minor League
     Attack: (each Goomba) 1
     Defense: (each Goomba) 0
     HP: (each Goomba) 2
     Strategy: The Goomba Bros is your first opponent in the Glitz Pit,
               and they are very easy. Just Multibounce them to defeat
               them. Don't do anything Grubba tells you not to (i.e.
               if he tells you not to use FP then don't unless you want
               to fight them again). Otherwise, you'll have to fight
               these guys again.
    
    
     Opponent #2 - KP Koopas (each Troopa is the same color, except one of
     Rank: 18                 them has wings)
     League: Minor League
     Attack: (each Koopa) 2
     Defense: (each Koopa) 1
     HP: (each Koopa) 4
     Strategy: Defeating the KP Koopas isn't that hard, simply use
               Multibounce or use Gale Force until you defeat them.
               Don't do anything Grubba tells you not to (i.e. if
               he tells you not to use FP then don't unless you
               want to fight them again). Otherwise, you'll have
               to fight these guys again.
    
    
     Opponent #3 - Pokey Triplets (each enemy in the fight is a Pokey)
     Rank: 17
     League: Minor League
     Attack: (each Triplet) 3
     Defense: (each Triplet) 0
     HP: (each Pokey) 4
     Strategy: These guys shouldn't be too hard, but if you aren't
               careful, than it makes this fight a bit tougher than
               it should be. First off, if you jump on them, you'll
               take damage instead of them. Now, they don't have that
               strong of an Attack Power, but it is enough to hurt you,
               so watch out! To win, use Earth Tremor or use Power Smash
               or Normal Hammer until they die. If you have Goombella she
               can't fight, so don't use her. If you have Koops use Power
               Shell to cause some damage here. If you have Flurrie use
               Gale Force to blow them away. Use Sweet Treat when and if
               needed, as you need to conserve your Super Shrooms instead
               of use them now. Keep repeating this and you should win this
               battle with no problems. Don't do anything Grubba tells you
               not to (i.e. if he tells you not to use FP then don't unless
               you want to fight them again). Otherwise, you'll have to
               fight these guys again.
    
    
     Opponent #4 - Dead Bones (each enemy in the fight is a Dull Bones)
     Rank: 16
     League: Minor League
     Attack: (each Bone) 1
     Defense: (each Bone) 0
     HP: (each Bone) 1
     Strategy: These guys are just Dull Bones that you fought in Hooktail's
               Castle, so just use your Hammer on them or use Power Shell
               with Koops, or use Gale Force with Flurrie to defeat them.
               Don't do anything Grubba tells you not to (i.e. if he tells
               you not to use FP then don't unless you want to fight them
               again). Otherwise, you'll have to fight these guys again.
    
    
     Opponent #5 - Spike Storm (each enemy in the fight is a Spiny)
     Rank: 15
     League: Minor League
     Attack: (each Spiny) 3
     Defense: (each Spiny) 3
     Attack: (Lakitu) 2
     Defense: (Lakitu) 0
     HP: (Lakitu) 5
     HP: (each Spiny) 3
     Strategy: The Spinys are accompanied by a Lakitu, which means the
               Lakitu can create more Spinys if you don't win this
               battle fast enough. To win, use Earth Tremor or Gale
               Force, or Power Shell. Then, for the Lakitu, use Power
               Bounce and Body Slam with Flurrie, but this is only
               necessary on the Lakitu if he's still alive and lived
               through Earth Tremor. Keep doing this (but don't keep
               using Earth Tremor, as it takes way too much time) and
               use Sweet Treat to heal if you need to. Keep this up,
               and you'll win in no time. Don't do anything Grubba
               tells you not to (i.e. if he tells you not to use FP
               then don't unless you want to fight them again).
               Otherwise, you'll have to fight these guys again.
    
    
     Opponent #6 - Hand-It-Overs (there are two Bandits and two Big
     Rank: 14                     Bandits in the fight)
     League: Minor League
     Attack: (Bandit) 2
     Defense: (Bandit) 0
     HP: (Bandit) 5
     Attack: (Big Bandit) 3
     Defense: (Big Bandit) 0
     HP: (Big Bandit) 8
     Strategy: These guys are not that hard, but they will steal your
               stuff, which makes them annoying, because once they
               steal something from you, I haven't found a way to get
               them back, if there even is a way. Guard well and
               effectively to avoid getting your stuff stolen. Anyway,
               these guys have no real attacks to worry about, just a
               bit of Attack Power if they both attack you, adding a
               total of 5 damage in two hits, so be sure to reduce the
               damage given to you. To beat these guys, use Earth Tremor
               if you have enough SP. If not, use Multibounce to cause
               some damage. Then if you have Flurrie, use Gale Force,
               if you have Koops use Power Shell, and if you have
               Goombella use Headbonk which won't be very useful for
               this fight. Use Sweet Treat if needed for healing.
               Don't do anything Grubba tells you not to (i.e. if he
               tells you not to use FP then don't unless you want to
               fight them again). Otherwise, you'll have to fight
               these guys again.
    
    
     Opponent #7 - Mind-Bogglers (there is a Pale Piranha, a Dark Puff,
     Rank: 13                     and a Pider in the fight)
     League: Minor League
     Attack: (Pale Piranha) 2
     Defense: (Pale Piranha) 0
     HP: (Pale Piranha) 4
     Attack: (Dark Puff) 2
     Defense: (Dark Puff) 0
     HP: (Dark Puff) 3
     Attack: (Pider) 2
     Defense: (Pider) 0
     HP: (Pider) 5
     Strategy: To defeat these guys from Boggly Woods and the Boggly
               Tree, use Earth Termor if you have enough SP. If not,
               use your Hammer and then use Gale Force with Flurrie.
               If you need healing, use Sweet Treat when needed. Keep
               doing this, and don't worry about their attacks, as
               they can't really hurt you that much. If you keep doing
               this, you'll win in a minute or two. Don't do anything
               Grubba tells you not to (i.e. if he tells you not to use
               FP then don't unless you want to fight them again).
               Otherwise, you'll have to fight these guys again.
    
    
     Opponent #8 - Punk Rocks (each enemy in the fight is a Hyper Bald
     Rank: 12                  Cleft)
     League: Minor League
     Attack: (Hyper Bald Cleft) 2
     Defense: (Hyper Bald Cleft) 2
     HP: (Hyper Bald Cleft) 3
     Strategy: Use Earth Tremor, and be sure to get it as good as
               possible. If you execute Earth Tremor perfectly, it
               will kill all Hyper Bald Clefts and you'll walk away
               from this fight victorious. However, if Earth Tremor
               fails to kill them, switch to using your Hammer. If
               you have Goombella in your party, take her out, as
               she is completely useless in this fight. If you have
               Koops in, use his Power Shell to deal some damage to
               all the Hyper Bald Clefts. If you have Flurrie in,
               use her Gale Force attack and it might blow them all
               away, or it might blow one or two of them away. Now,
               jumping doesn't work on these guys with any party
               member including Mario, so don't even try to jump on
               them. These guys don't really have that big of an
               Attack Power, as it only averages to 2, so just reduce
               the damage done to you when they attack you. Keep doing
               this until you win, but remember, if Earth Tremor fails
               to kill these guys, then don't bother using Appeal to
               get more energy to use Earth Tremor again, as it is
               useless and could leave you low on HP. If you need
               to heal use Sweet Treat. Don't do anything Grubba
               tells you not to (i.e. if he tells you not to use FP
               then don't unless you want to fight them again).
               Otherwise, you'll have to fight these guys again.
    
    
     Opponent #9 - Bob-omb Squad (each enemy in the fight is a Bob-omb)
     Rank: 11
     League: Minor League
     Attack: (each Bob-omb) 2
     Defense: (each Bob-omb) 1
     HP: (each Bob-omb) 4
     Strategy: Make sure you have Flurrie for this fight. Have Mario
               use Multibounce. Then, have Flurrie use Gale Force and
               you'll win this fight without any problems at all. This
               strategy is from my little brother in real life, thanks
               dude! Don't do anything Grubba tells you not to (i.e.
               if he tells you not to use FP then don't unless you
               want to fight them again). Otherwise, you'll have to
               fight these guys again.
    
    
     Major League Opponents
     ----------------------
    
    
     Opponent #1 - The Armored Harriers (there is an Iron Cleft red
     Rank: 10                            type, and an Iron Cleft
     League: Major League                green type in the fight)
     Attack: (Iron Cleft red type) 4
     Defense: (Iron Cleft red type) N/A
     HP: (Iron Cleft red type) 6
     Attack: (Iron Cleft green type) 4
     Defense: (Iron Cleft green type) N/A
     HP: (Iron Cleft green type) 6
     Strategy: Even though you fight a major-league battle though you
               are still in the minor-league, I'll still count this
               as a major-league fight, as it is because The Armored
               Harriers are major-leaguers. The Iron Clefts have very
               high Defense, as nothing hurts them except Yoshi's Gulp.
               The Iron Clefts' attacks aren't generally large, but
               they can cause some significant damage if you aren't
               careful, so be sure to use "Defend" with Mario, and let
               Yoshi do the talking. Have Yoshi use Gulp (make sure
               you get it perfect) and you'll damage both Iron Clefts
               4.Repeat this again and you'll beat the Iron Clefts.
               Congratulations! You're now a true major-leaguer!.
               Don't do anything Grubba tells you not to (i.e. if he
               tells you not to use FP then don't unless you want to
               fight them again). Otherwise, you'll have to fight
               these guys again.
    
    
     Opponent #2 - The Armored Harriers (rematch) (there is an Iron Cleft red
     Rank: 11 (rematch only)                       type, and an Iron Cleft
     League: Major League                          green type in the fight)
     Attack: (Iron Cleft red type) 4
     Defense: (Iron Cleft red type) N/A
     HP: (Iron Cleft red type) 6
     Attack: (Iron Cleft green type) 4
     Defense: (Iron Cleft green type) N/A
     HP: (Iron Cleft green type) 6
     Strategy: In this rematch, have Yoshi use Gulp two times and you
               will win after that. Don't do anything Grubba tells
               you not to (i.e. if he tells you not to use FP then
               don't unless you want to fight them again). Otherwise,
               you'll have to fight these guys again.
    
    
     Opponent #3 - Tiny Spinies (each enemy in the fight is a R. S. Buzzy)
     Rank: 9
     League: Major League
     Attack: (each R. S. Buzzy) 3
     Defense: (each R. S. Buzzy) 4
     HP: (each R. S. Buzzy) 5
     Strategy: Defeating the Tiny Spinies isn't that hard. Use Gulp
               with Yoshi twice and you'll win. Don't do anything
               Grubba tells you not to (i.e. if he tells you not to
               use FP then don't unless you want to fight them
               again). Otherwise, you'll have to fight these guys
               again.
    
    
     Opponent #4 - The Shellshockers (there are two Shady Koopas and
     Rank: 8                          a Shady Paratroopa in the fight)
     League: Major League
     Attack: (each Troopa) 3
     Defense: (each Troopa) 1
     HP: (each Troopa) 8
     Strategy: Use Earth Tremor, but if Grubba did not say not to use
               Special Moves, then go ahead and use Earth Tremor
               and try and get it perfect. If you can't use Earth
               Tremor because of your lack of SP, or because of
               Grubba, just forget it and don't bother charging up
               2 SP, as it is a complete waste of time. Anyway, use
               Earth Tremor if you can, or use your Hammer on the
               Shady Koopas until you defeat them. Be sure to reduce
               the damage given to you when they attack you. Take
               note DO NOT KNOCK THEM ON THEIR BACKS, as if you do,
               they can toss their shell like Koops does on Power
               Shell and they'll hurt you and your partner 5, so
               DO NOT knock them on their backs, or it could be
               Game Over for you. Anyway, use your Hammer on the
               Shady Koopas, like I said and have Yoshi use Gulp.
               Do this until the Shady Koopas are dead. Once they
               are dead, jump "ONLY ONCE" on the Shady Paratroopa.
               This will knock it off air level to ground level.
               Once you do that, use Gulp with Yoshi two times and
               you'll win this battle. You can also use Flurrie's
               Gale Force and Koops's Power Shell, but Goombella's
               overall useless, as usual. If you need to heal use
               Sweet Treat. Don't do anything Grubba tells you not
               to (i.e. if he tells you not to use FP then don't
               unless you want to fight them again). Otherwise,
               you'll have to fight these guys again.
    
    
     Opponent #5 - The Poker Faces (each enemy in the fight is a Bristle)
     Rank: 7
     League: Major League
     Attack: (each Bristle) 1
     Defense: (each Bristle) 4
     HP: (each Bristle) 2
     Strategy: If Grubba didn't say you couldn't use Special Moves, use
               Earth Tremor and make sure you get it to "Great" or
               better. If you do that, you'll kill these guys in one hit.
               If Grubba said that you couldn't use Special Moves, use
               attack Items if you have any. If not, use Flurrie's Gale
               Force until you blow them all away. Use a Honey Syrup if
               you get low on FP. Keep doing this and you'll easily win.
               Don't do anything Grubba tells you not  to (i.e. if he
               tells you not to use FP then don't  unless you want to
               fight them again). Otherwise,  you'll have to fight these
               guys again.
    
    
     Opponent #6 - The Armored Harriers (3rd fight) (there is an Iron
     Rank: 11 (2nd and 3rd fight)                    Cleft red type
     League: Major League                            and a Iron Cleft
     Attack: (Iron Cleft red type) 4                 green type in
     Defense: (Iron Cleft red type) N/A              the fight)
     HP: (Iron Cleft red type) 6
     Attack: (Iron Cleft green type) 4
     Defense: (Iron Cleft green type) N/A
     HP: (Iron Cleft green type) 6
     Strategy: Use Gulp two times and you'll win again. Don't they
               ever give up? Also make sure Mario is front of Yoshi,
               as Yoshi dies really easy.
    
    
     Opponent #7 - The Magikoopa Masters (there is a Red Magikoopa, a
     Rank: 6                              White Magikoopa, and a Green
     League: Major League                 Magikoopa in the fight)
     Attack: (Red Magikoopa) 4
     Defense: (Red Magikoopa) 0
     HP: (Red Magikoopa) 7
     Attack: (White Magikoopa) 4
     Defense: (White Magikoopa) 0
     HP: (White Magikoopa) 7
     Attack: (Green Magikoopa) 4
     Defense: (Green Magikoopa) 0
     HP: (Green Magikoopa) 7
     Strategy: To win this fight, use Power Bounce on the Green
               Magikoopa (it will kill her in one Power Bounce
               if you get it six times.) Then have Yoshi use
               Gulp twice to defeat The Magikoopa Masters.
               They'll attack you with magic which can hurt 4
               if you don't reduce the damage, so watch out!
               Don't do anything Grubba tells you not  to (i.e.
               if he tells you not to use FP then don't unless
               you want to fight them again). Otherwise, you'll
               have to fight these guys again.
    
     Opponent #8 - The Fuzz (there is a Fuzzy, a Flower Fuzzy,
     Rank: 5                 and a Green Fuzzy in the fight)
     Attack: (Fuzzy) 1
     Defense: (Fuzzy) 0
     HP: (Fuzzy) 3
     Attack: (Flower Fuzzy) 3
     Defense: (Flower Fuzzy) 0
     HP: (Flower Fuzzy) 5
     Attack: (Green Fuzzy) 3
     Defense: (Green Fuzzy) 0
     HP: (Green Fuzzy) 5
     Strategy: Okay, this fight isn't too hard to win, but it is
               slightly annoying, as the Fuzzy will drain HP from
               you. The Flower Fuzzy will drain FP from you and
               the Green Fuzzy will drain HP from you as well,
               which makes this fight annoying, but other than
               that it isn't too hard. First off, use Earth Tremor
               if Grubba didn't stop you from using Special Moves.
               If you execute Earth Tremor perfectly, you'll win
               after that attack, but if not, you won't. If Grubba
               told you no Special Moves, then use Multibounce and
               have Yoshi use Gulp. Then, use Multibounce after the
               Fuzzies attack you, and then have Yoshi use Gulp
               again. Keep doing this if you can use FP and you'll
               win. If Grubba doesn't want any FP, then use attacks
               that cost no FP (this sucks, I know, but if Grubba
               told you no, then this is the only way.) At any
               rate, use FP if Grubba didn't tell you not to use it.
               Use Earth Tremor if he doesn't care if you use Special
               Moves. If he doesn't want FP or Special Moves, use
               no FP attacks. Also if he doesn't want any of these
               three, use attack Items such as POW Block. Just do
               whatever he didn't disable. Keep doing these patterns
               if Grubba didn't tell you not to, and you'll win very
               easily. Don't do anything Grubba tells you not to
               (i.e. if he tells you not to use FP then don't unless
               you want to fight them again). Otherwise, you'll have
               to fight these guys again.
    
    
     Opponent #9 - Craw-Daddy (there is only one enemy which is a Dark
     Rank: 4                   Craw in the fight)
     Attack: 6
     Defense: 0
     HP: 20
     Strategy: Defeating this guy isn't easy. Have Mario use his Hammer
               attacks, and if Grubba didn't say not to use FP, then use
               Power Smash. If you have Flurrie, she's usless, so don't
               use her. If you have Goombella, she's also useless, so
               forget her as well. Koops is useful, though with his
               Shell Toss or Power Shell, so you can use him if you
               want. Yoshi is useful as well, especially if Grubba lets
               you use FP, because of his powerful Gulp attack. If Grubba
               doesn't let you use FP, don't use Yoshi, as he's usless
               with Ground Pound against the Dark Craw. Anyway, do
               whatever Grubba says. Just stick to your guns, which means
               do whatever Grubba hasn't told you not to and use Sweet
               Treat when needed for healing. Keep this up and you'll win
               in no time. Don't do anything Grubba tells you not to (i.e.
               if he tells you not to use FP then don't unless you want to
               fight them again). Otherwise, you'll have to fight these
               guys again.
    
    
     Opponent #10 - Hamma, Bamma, and Flare (there is a Hammer Bro, a Fire
     Rank: 3                                 Bro, and a Boomerang Bro in
     Attack: (Hammer Bro) 4                  the fight)
     Defense: (Hammer Bro) 1
     HP: (Hammer Bro) 7
     Attack: (Fire Bro) 3
     Defense: (Fire Bro) 1
     HP: (Fire Bro) 7
     Attack: (Boomerang Bro) 2
     Defense: (Boomerang Bro) 1
     HP: (Boomerang Bro) 7
     Strategy: Okay, this fight can be a bit tough, because of the multiple
               attacks these guys attack you with. The Hammer Bro attacks
               you with multiple Hammers before he quits attacking. The
               Fire Bro attacks with multiple fireballs before he quits
               attacking. The Boomerang Bro attacks with his boomerang
               which hits both Mario and his partner. The Boomerang Bro
               will do this twice before he quits attacking. This makes
               this fight really hard and really annoying. Use Earth Tremor,
               even if Grubba tells you not to. Even if it means fighting
               these guys multiple times, just use Earth Tremor until you
               don't have to fight them anymore. Use Power Smash if you
               don't want to use Earth Tremor. Use Sweet Treat if needed.
               Don't do anything Grubba tells you not to (i.e. if he tells
               you not to use FP then don't unless you want to fight them
               again). Otherwise, you'll have to fight these guys again.
    
    
     Opponent #11 - Chomp Country (each Chomp is a Red Chomp)
     Rank: 2
     Attack: (each Chomp) 5
     Defense: (each Chomp) 3
     HP: (each Chomp) 6
     Strategy: To win this fight, I recommend using Power Smash, but if
               Grubba tells you not to use FP, then don't. If you can't
               use FP, use Earth Tremor and Normal Hammer. Keep using
               whatever Grubba doesn't disable that you will actually
               hurt these guys until you win. Use Sweet Treat if needed.
               Don't do anything Grubba tells you not to (i.e. if he
               tells you not to use FP then don't unless you want to
               fight them again). Otherwise, you'll have to fight these
               guys again.
    
    
     Opponent #12 - The Koopinator (The Koopinator is the only enemy you
     Rank: 1                        fight in this fight)
     Attack: 5
     Defense: N/A
     HP: 20
     Strategy: DO EXACTLY AS Grubba says, because you DON'T want to fight
               this guy over and over, as he's HARD! Use your Hammer and
               use Yoshi's Gulp if Grubba allows. Use Earth Tremor if he
               allows as well, and try and get it perfect if you use Earth
               Tremor. If you have Koops in your group, use Shell Toss and
               Power Shell if Grubba allows it. If you have Flurrie, she's
               useless. Same for Goombella. Overall useless. Do powerful
               attacks that Grubba doesn't disable. Use Sweet Treat to heal
               if you need to. Don't do anything Grubba tells you not to
               (i.e. if he tells you not to use FP then don't unless you
               want to fight them again). Otherwise, you'll have to fight
               these guys again.
    
    
     Championship Opponents
     ----------------------
    
    
     Rawk Hawk
     Rank: Champion
     Attack: 4
     Defense: 1
     HP: 30
     Strategy: Defeating the Rawk Hawk is kind of hard, but kind of not. To
               win, have Mario use Power Smash and have Yoshi use Ground Pound.
               Keep doing this until Rawk Hawk goes on the ceiling. When he
               does that, switch to Flurrie and use Body Slam to knock him down.
               Then, repeat the Power Smash attacks, but don't bother switching
               Yoshi back in, as the Rawk Hawk will go back on the ceiling again.
               Quake Hammer also knocks him down from the ceiling. Keep doing
               this and use Sweet Treat to heal if needed. Be sure to reduce the
               damage that Rawk Hawk gives you, as he's HARD!
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 11. Items                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This is Super Slash's Item list he let me use on this FAQ. I've creditied him
     in the Credits section.
    
    
     Fire Flower
    
    Location - Toad Bros. Bazaar
    Description - Attacks all enemies with fireballs
                  and burns them, making them take
                  three damage.
    
     Courage Meal
    
    Location - Zess T.'s House
    Description - Throw this to attack an enemy. See the
                  Recipes section to see how to make this.
    
     Shooting Star
    
    Location - Northwinds Mart
    Description - Makes Shooting Stars fall down, confusing
                  all enemies in the area.
    
     Zess Dynamite
    
    Location - Zess T.'s House
    Description - Attacks all enemies. See the Recipes section
                  to see how to make this.
    
     HP Drain
    
    Location - Pungent's Shop
    Description - Simultaneously attacks foes and replinishes your
                  own HP.
    
     Thunder Bolt
    
    Location - Westside Goods
    Description - Drops lightning on an enemy and stuns it.
    
     Earth Quake
    
    Location - Souvenir Shop
    Description - Attacks all ground-bound enemies.
    
     Egg Bomb
    
    Location - Zess T.'s House
    Description - Throw it to attack an enemy. See the Recipes
                  section to see how to make this.
    
     Ice Storm
    
    Location - Pungent's Shop
    Description - Drops shooting stars on all enemies and freezes
                  them.
    
     Love Pudding
    
    Location - Zess T.'s House
    Description - Makes you invisible, electrified, or sleepy.
                  See the Recipes section to see how to make this.
    
     Volt Shroom
    
    Location - Westside Goods
    Description - Electrifies you to damage direct attackers.
    
     Boo's Sheet
    
    Location - Sales Stall
    Description - Makes you invisible, so attacks against you miss.
    
     Courage Shell
    
    Location - Niff T.'s Shop
    Description - Gives your partner courage to boost his or her defense.
    
     Peach Tart
    
    Location - Zess T.'s House
    Description - Makes you electrified, dodgy or sleepy. See
                  the Recipes section to see how to make this.
    
     Repel Cape
    
    Location - Souvenir Shop
    Description - Raises your evasion, making you harder to hit.
    
     Dried Shroom
    
    Location - Westside Goods
    Description - A less-than-tasty dried mushroom. Replenishes 1 HP.
    
     Cake Mix
    
    Location - Pianta Parlor
    Description - An ingredient for making treats.
    
     Fire Pop
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP. See the Recipe section to see
                  how to make this.
    
     Healthy Salad
    
    Location - Zess T.'s House
    Description - Replenishes 15 FP and cures poisoning. See the
                  Recipe section to see how to make this.
    
     Horsetail
    
    Location - Petal Meadows
    Description - A plant found in Petal Meadows. Replenishes 3 HP.
    
     Golden Leaf
    
    Location - Creepy Steeple
    Description - A weird leaf found in Creepy Steeple. Replenishes
                  10 FP.
    
     Honey Shroom
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP and 5 FP. See the Recipes section
                  to see how to make this.
    
     Fruit Parfait
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 2 FP. See the Recipes section
                  to see how to make this.
    
     Honey Candy
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP. See the Recipes section to see
                  how to make this.
    
     Dried Bouquet
    
    Location - Petalburg
    Description - Beatiful flowers made by Bub-ulber. Replenishes
                  1 HP.
    
     Coco Candy
    
    Location - Zess T.'s House
    Description - Replenishes 3 HP and 15 FP. See the Recipes section
                  to see how to make this.
    
     Icicle Pop
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP. See the Recipes section to see how
                  to make this.
    
     Heartful Cake
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP, but also softens you. See the Recipes
                  section to see how to make this.
    
     Fresh Pasta
    
    Location - Poshley Heights
    Description - Poshley Heights pasta. Replenishes 10 HP and 5 FP.
    
     Hot Dog
    
    Location - Hot Dog Stand
    Description - Mr. Hoggle's meaty work of art. Refills 5 HP and 5 FP.
    
     Honey Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 5 FP. See the Recipes section to
                  see how to make this.
    
     Honey Super
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 5 FP. See the Recipes section to
                  see how to make this.
    
     Honey Syrup
    
    Location - Toad Bros. Bazaar
    Description - A sweet snack. Restores 5 FP.
    
    
     Jammin' Jelly
    
    Location - Underground Shop
    Description - Restores 50 FP.
    
    
     Jelly Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 50 FP. See the Recipes section to
                  see how to make this.
    
     Mistake
    
    Location - Zess T.'s House
    Description - Replenishes 1 HP and 1 FP. See the Recipes section to see
                  how to make this.
    
     Turtley Leaf
    
    Location - Niff T.'s Shop
    Description - Replenishes 3 FP.
    
    
     Whacka Bump
    
    Location - Keelhaul Galleria
    Description - Replenishes 25 HP and 25 FP.
    
    
     Zess Frappe
    
    Location - Zess T.'s House
    Description - Replenishes 20 HP. See the Recipes section to see how to
                  make this.
    
     Spaghetti
    
    Location - Zess T.'s House
    Description - Replenishes 6 HP and 4 FP. See the Recipes section to see
                  how to make this.
    
     Omelette Meal
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP and 5 FP. See the Recipes section to see
                  how to make this.
    
     Spicy Pasta
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Cake
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Roast
    
    Location - Zess T.'s House
    Description - Replenishes 15 HP and 5 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Crepe
    
    Location - Zess T.'s House
    Description - Replenishes 30 HP and 20 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Steak
    
    Location - Zess T.'s House
    Description - Replenishes 30 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Fry
    
    Location - Zess T.'s House
    Description - Replenishes 6 HP 2 FP. See the Recipes section to see how
                  to make this.
    
     Space Food
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP. See the Recipes section to see how to
                  make this.
    
     Tasty Tonic
    
    Location - Toad Bros. Bazaar
    Description - Cures poison and other ailments.
    
     Ultra Shroom
    
    Location - Underground Shop
    Description - Replenishes 50 HP.
    
     Koopa Bun
    
    Location - Zess T.'s House
    Description - Replenishes 15 FP. See the Recipes section to see how
                  to make this.
    
     Koopasta
    
    Location - Zess T.'s House
    Description - Replenishes 7 HP and 7 FP. See the Recipes section to
                  see how to make this.
    
     Mango Delight
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 3 FP. See the Recipes section to
                  see how to make this.
    
     Zess Deluxe
    
    Location - Zess T.'s House
    Description - Replenishes 40 HP and 40 FP. See the Recipes section to
                  see how to make this.
    
     Zess Special
    
    Location - Zess T.'s House
    Description - Replenishes 20 HP and 20 FP. See the Recipes section to
                  see how to make this.
    
     Zess Dinner
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Zess Tea
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP. See the Recipes section to see how
                  to make this.
    
     Super Shroom
    
    Location - Westside Goods
    Description - Replenishes 10 HP.
    
     Snow Bunny
    
    Location - Zess T.'s House
    Description - Refills 30 HP but freezes you. See the Recipes section
                  to see how to make this.
    
     Meteor Meal
    
    Location - Zess T.'s House
    Description - Refills 7 HP and gradually recovers even more. See the
                  Recipes section to see how to make this.
    
     Maple Super
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Maple Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Koopa Tea
    
    Location - Zess T.'s House
    Description - Replenishes 7 FP. See the Recipes section to see how to
                  make this.
    
     Keel Mango
    
    Location - Keelhaul Galleria
    Description - Replenishes 5 HP.
    
     Jelly Candy
    
    Location - Zess T.'s House
    Description - Replenishes 64 FP.
    
     Jelly Super
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 50 FP. See the Recipes section to
                  see how to make this.
    
     Jelly Shroom
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP and 50 FP.
    
     Jelly Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 50 FP. See the Recipes section to
                  see how to make this.
    
     Mousse Cake
    
    Location - Zess T.'s House
    Description - Replenishes 15 FP. See the Recipes section to see how to
                  make this.
    
     Peachy Peach
    
    Location - Twilight Town
    Description - Replenishes 1 HP and 2 FP.
    
     Mushroom
    
    Location - Toad Bros. Bazaar
    Description - Replenishes 5 HP.
    
     Mystic Egg
    
    Location - The Great Tree
    Description - Replenishes 5 HP.
    
     Inky Sauce
    
    Location - Zess T.'s House
    Description - Replenishes 30 FP. See the Recipes section to see how
                  to make this.
    
     Ink Pasta
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 30 FP. See the Recipes section to
                  see how to make this.
    
     Gradual Syrup
    
    Location - Underground Shop
    Description - Makes allies recover FP gradually for a brief period.
    
     Power Punch
    
    Location - Souvenir Shop
    Description - Boosts your partner's attack power by adding buffness.
    
     Hot Sauce
    
    Location - Glitzville
    Description - A popular sauce with captivating spiciness.
    
     Mr. Softener
    
    Location - Niff T.'s Shop
    Description - Softens up enemies for a bit, decreasing their defense.
    
     Mini Mr. Mini
    
    Location - Pungent's Shop
    Description - Briefly shrinks enemies, dropping their attack power.
    
     Dizzy Dial
    
    Location - Westside Goods
    Description - Makes all enemies dizzy, decreasing their accuracy.
    
     Couple's Cake
    
    Location - Zess T.'s House
    Description - Slowly refills HP. You can't eat it alone. See the
                  Recipes section to see how to make this.
    
     Sleepy Sheep
    
    Location - Toad Bros. Bazaar
    Description - Temporarily puts all enemies to sleep, immobilizing
                  them.
    
     Stop Watch
    
    Location - Twilight Shop
    Description - Temporarily immobilizes all enemies.
    
     Slow Shroom
    
    Location - Underground Shop
    Description - Makes allies recover HP gradually for a brief period.
    
     Ruin Powder
    
    Location - Northwinds Mart
    Description - Confuses all enemies, hindering their attacks.
    
     Spite Pouch
    
    Location - Twilight Shop
    Description - Briefly does half-damage to all foes who attack directly.
    
     Shroom Broth
    
    Location - Zess T.'s House
    Description - Gradually replenishes HP. See the Recipes section to see
                  how to make this.
    
     Point Swap
    
    Location - Souvenir Shop
    Description - Swaps your partner's HP and FP. (Cannot exceed max.)
    
     Fright Mask
    
    Location - Toad Bros. Bazaar
    Description - Summons a scary spirit to chase some enemies away.
    
     Mystery
    
    Location - Pungent's Shop
    Description - Who knows what this does? Take a chance and find out!
    
     Trial Stew
    
    Location - Zess T.'s House
    Description - Yeilds incredible results. See the Recipes section to
                  see how to make this.
    
     Inn Coupon
    
    Location - Petal Meadows
    Description - Lets you stay one free night at an inn.
    
     Poison Shroom
    
    Location - Zess T.'s House
    Description - Eat it and it'll poison you! See the Recipes section
                  to see how to make this.
    
     Blanket
    
    Location - Excess Express
    Description - The conductor's blanket. Without this, he's freezing.
    
     Box
    
    Location - Rogueport
    Description - The thing McGoomba asked you to deliver to Goomfrey.
    
     Autograph
    
    Location - Excess Express
    Description - The autograph of the Excess Express engineer.
    
     Black Key
    
    Location - Various Locations
    Description - A strange black key...but what could it be for?
    
     Blue Key
    
    Location - Great Tree
    Description - A key that opens the blue cell door.
    
     Battle Trunks
    
    Location - Glitzville
    Description - Trunks some wrestler wore to tatters.
    
     Blimp Ticket
    
    Location - Rogueport
    Description - A ticket for the airship that travels to Glitzville.
    
     Briefcase
    
    Location - Excess Express
    Description - A heavy briefcase with Nitro Honey Syrup specs
                  inside.
    
     Champ's Belt
    
    Location - Glitzville
    Description - The champ's belt you earned when you beat Rawk Hawk.
    
     Contact Lens
    
    Location - Toad Bros. Bazaar
    Description - An aid for poor vision. Does Mario really need this?
    
     Cog
    
    Location - X-Naut Fortress
    Description - A cog needed to operate the crane.
    
     Card Key
    
    Location - X-Naut Fortress
    Description - A card key that opens a door in the X-Naut base.
    
     Cave Key
    
    Location - Pirate's Grotto
    Description - A key that opens a door inside the cave.
    
     Chuckola Cola
    
    Location - Keelhaul Galleria
    Description - Flavio's treasured beverage. (Actually, it's Bobbery's!)
    
     Cookbook
    
    Location - Creepy Steeple
    Description - A rather old cookbook penned by Maitre Delish.
    
     Castle Key
    
    Location - Hooktail's Castle
    Description - A key that opens a door in Hooktail Castle.
    
     Dubious Paper
    
    Location - Glitzville
    Description - A letter that looks like it has lots of important
                  stuff in it.
    
     Data Disk
    
    Location - X-Naut Fortress
    Description - A disk from Grodus's room. What kind of data is
                  on it?
    
     Floodgate Handle
    
    Location - Pirate's Grotto
    Description - A handle used to open the floodgates.
    
     Elevator Key
    
    Location - X-Naut Fortress
    Description - A card key that operates an elevator in the X-Naut
                  base.
    
     Gold Card
    
    Location - Rogueport (Trouble Center)
    Description - A parlor card that lets you play the Tube Mode game.
    
     Goldbob's Permission
    
    Location - Poshley Heights
    Description - Goldbob's user's manual for the Fahr Outpost cannon.
    
     Gold Bar
    
    Location - Underground Shop
    Description - A gold bar.
    
     Gold Bar x3
    
    Location - Underground Shop
    Description - Three gold bars.
    
     Galley Kettle
    
    Location - Excess Express
    Description - An empty stewpot. This thing looks like it was licked
                  clean!
    
     Gold Ring
    
    Location - Excess Express
    Description - The ring Toodles lost. It looks quite expensive.
    
     Green Potion
    
    Location - X-Naut Fortress
    Description - A pretty-colored potion. What kind of affect will it
                  have?
    
     House Key
    
    Location - Rogueport
    Description - A key to a house. Whoever lost it probably needs it
                  back.
    
     Palace Key
    
    Location - Palace of Shadow
    Description - A key for a pedestal in the Palace of Shadow.
    
     Necklace
    
    Location - Boggly Woods
    Description - Flurrie's favorite necklace.
    
     Old Letter
    
    Location - Rogueport
    Description - The letter Scarlette wrote to Bobbery on her deathbed.
    
     Lottery Pick
    
    Location - Rogueport
    Description - A lottery ticket from Lucky's booth.
    
     Moon Stone
    
    Location - Shhwonk Fortress
    Description - A mystical stone shaped like the moon.
    
     Blue Potion
    
    Location - X-Naut Fortress
    Description - A lovely colored potion. What kind of effect will it
                  have?
    
     Puni Orb
    
    Location - Great Tree
    Description - The emblem of a Puni leader, given to you by the elder.
    
     Platinum Card
    
    Location - Poshley Heights (Trouble Center)
    Description - A parlor card that lets you play the Boat Mode game.
    
     Routing Slip
    
    Location - Twilight Town
    Description - A Silver Club routing slip. It's so well used, it's
                  tattered.
    
     Present
    
    Location - Poshley Heights
    Description - The thing Bub asked you to deliver to Sylvia.
    
     Red Key
    
    Location - Great Tree
    Description - A key that opens the red cell door.
    
     Ragged Diary
    
    Location - Excess Express
    Description - The diary the ghost kept. You shouldn't read it.
    
     Red Potion
    
    Location - X-Naut Fortress
    Description - A vivdly colored potion. What kind of effect will
                  it have?
    
     Shine Sprite
    
    Location - Various Locations
    Description - A mysterious, powerful object. Collecting these
                  will help!
    
     Star Piece
    
    Location - Various Locations
    Description - A lovely piece of a star.
    
     Star Key
    
    Location - Palace of Shadow
    Description - A strange, star-shaped stone.
    
     Shell Earrings
    
    Location - Excess Express
    Description - Earrings lost by the waitress. They remind her
                  of her ex.
    
     Station Key
    
    Location - Riverside Station
    Description - The key that opens the entrance to the station.
    
     Strange Sack
    
    Location - Pit of 100 Trials
    Description - A sack that allows you to carry 20 items at a
                  time.
    
     Skull Gem
    
    Location - Keelhaul Galleria
    Description - The pride of Flavio's family. Can it be set
                  into Skull Rock?
    
     Special Card
    
    Location - Hooktail's Castle (Trouble Center)
    Description - A parlor card that lets you play the Paper Mode
                  game.
    
     The Letter "P"
    
    Location - Creepy Steeple
    Description - A letter needed to get Mario's name and body back.
    
     Superbomb Bomb
    
    Location - Twilight Town
    Description - Won't Vivian be punished if she dosen't find this?
    
     Sun Stone
    
    Location - Shhwonk Fortress
    Description - A mystical stone shaped like the sun.
    
     Super Luigi
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 1" Super popular! Now on sale!
    
     Super Luigi 2
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 2" Manager's pick!!!
    
     Super Luigi 3
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 3" This month's best-seller!!!
    
     Super Luigi 4
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 4" The fan favorite!!!
    
     Super Luigi 5
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 5" Coming soon to theaters!!!
    
     Steeple Key
    
    Location - Creepy Steeple
    Description - A key that opens a door in Creepy Steeple.
    
     Storage Key
    
    Location - Various Locations
    Description - A key that opens a door in the Glitz Pit storage
                  room.
    
     Station Key #2
    
    Location - Riverside Station
    Description - A key that opens a door in the station.
    
     Silver Card
    
    Location - Pit of 100 Trials (Trouble Center)
    Description - A parlor card that lets you play the Paper Mode
                  game.
    
     Up Arrow
    
    Location - Hooktail's Castle
    Description - It's unclear what this means. You should ask somebody.
    
     Train Ticket
    
    Location - Rogueport
    Description - A ticket for the ritzy train to Poshley Heights.
    
     Wrestling Mag
    
    Location - Glitzville
    Description - A mag that Jolene returned. Deliver it to Toddles.
    
     Vital Paper
    
    Location - Excess Express
    Description - This...looks like something very important and
                  complicated.
    
     Ultra Stone
    
    Location - Rogueport
    Description - A stone that helps raise your partners to the
                  highest rank.
    
     Yellow Potion
    
    Location - X-Naut Fortress
    Description - A pale-colored potion. What kind of effect will
                  it have?
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 12. Badges                                                           |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here I will list all the Badges in this game and information how to get
     them, and what they do and where they are found.
    
    
     Attack FX R
     Location: Hooktail's Castle
     How To Get It: This Badge is obtained by turning paper thin and going
                    through a jail cell which is located in the room where
                    you use Koops to hit the red "!" block. This Badge is
                    also in the room with the Koopa Troopa corpse in the
                    jail cell.
     Description: This Badge is essential for beating Hooktail. This Badge
                  sounds like a cricket, and that's what Hooktail hates,
                  so this makes him sick, thus making the battle with him
                  alot easier if you have this Badge equipped. This also
                  makes Mario's attacks sound different than normal.
     BP Cost: N/A
     FP Cost: N/A
    
    
     Attack FX B
     Location: Rogueport
     How To Get It: Ms. Mowz gives you this Badge when you get her to join
                    your party in Rogueport.
     Description: This Badge makes the sound of Mario's attacks different
                  than the normal sound of his attacks.
     BP Cost: N/A
     FP Cost: N/A
    
    
     Attack FX P
     Location: Lovely Howz (Lovely Howz is a Badge Shop located in
               Rogueport)
     How To Get It: This Badge is obtained in Lovely Howz buy buying it.
     Description: This Badge makes the sound of Mario's attacks different
                  than the normal sound of his attacks.
     BP Cost: N/A
     FP Cost: N/A
    
    
     Attack FX Y
     Location: Dazzle
     How To Get It: This Badge is obtained from Dazzle by trading in 1
                    Star Piece.
     Description: This Badge makes the sound of Mario's attacks different
                  than the normal sound of his attacks.
     BP Cost: N/A
     FP Cost: N/A
    
    
     Attack FX G
     Location: Charlieton
     How To Get It: This last Attack FX Badge is obtained from Charlieton
                    for 120 Coins.
     Description: This Badge makes the sound of Mario's attacks different
                  than the normal sound of his attacks.
     BP Cost: N/A
     FP Cost: N/A
    
    
     All or Nothing
     Location: Palace of Shadow
     How To Get It: This Badge is obtained in the Palace of Shadow close to
                    a "?" block.
     Description: This Badge raises your attack if you successfully do an
                  Action Command. However, this Badge also lowers your
                  attack to 0 if you unsuccessfully do an Action Command.
     BP Cost: 4
     FP Cost: N/A
    
    
     Bump Attack
     Location: Pit of 100 Trials
     How To Get It: This Badge is obtained in the Pit of 100 Trials on
                    floor 80 when you first arrive at floor 80.
     Description: This Badge allows you to defeat a weak enemy by just
                  touching them, instead of having to battle them.
     BP Cost: 5
     FP Cost: 0
    
    
     Charge
     Location: Great Tree
     How To Get It: Charge is obtained in the Great Tree in the room
                    where the black pillars are where you got a
                    Shine Sprite at. Okay, here's a better explanation:
                    head east of the room where you fought the 10
                    Jabbie army at. Butt stomp the "X" square that you
                    see when you go east of the 10 Jabbie room, and
                    you'll be in a room with black pillars where you
                    got a Shine Sprite at, and then once you see it
                    (you have to jump from pillar to pillar in order
                     to see this Badge), use Koops's shell to get it.
     Description: When equipped, this Badge gives you a fifth Battle
                  Command in your "Tactics" option which is called
                  "Charge". If you wear more than one of these, Attack
                  Power increases.
     BP Cost: 1
     FP Cost: 1
    
    
     Charge P
     Location: Glitz Pit
     How To Get It: This Badge is found in Glitz Pit (in the storage
                    room), and is a relative of the ordinary Charge
                    Badge.
     Description: When equipped, this Badge gives you a fifth Battle
                  Command in your "Tactics" option which is called
                  "Charge". If you wear more than one of these, Attack
                  Power increases.
     BP Cost: 1
     FP Cost: 1
    
    
     Close Call
     Location: Petal Meadows/Lovely Howz
     How To Get It: This Badge is obtained by hitting a "?" mark block
                    in Petal Meadows, and is also obtainable by buying
                    it at the Lovely Howz Badge Shop in Rogueport.
     Description: Close Call enables enemies to miss Mario when they try
                  to hit him (this only works if you have low HP).
     BP Cost: 1
     FP Cost: 0
    
    
     Close Call P
     Location: Lovely Howz
     How To Get It: This Badge is obtained in Lovely Howz buy buying it.
     Description: Close Call P enables enemies to miss Mario's partner
                  when they try to hit him (this only works if you have
                  the partner has low HP).
     BP Cost: 1
     FP Cost: 0
    
    
     Chill Out
     Location: Dazzle
     How To Get It: Chill Out is located in Dazzle's Shop for 2 Star
                    Pieces.
     Description: Chill Out makes it where you never get hurt by a
                  First Strike.
     BP Cost: 1
     FP Cost: 0
    
    
     Double Dip
     Location: Rogueport/Pit of 100 Trials
     How To Get It: This Badge is located in Rogueport in the east
                    side of it and then go to an alley and become a
                    paper boat. Sail along the stream and you'll
                    eventually come across a chest. Open it to get
                    the Double Dip Badge. This is also obtained in
                    the Pit of 100 Trials when you arrive at the
                    60th floor.
     Description: This Badge allows you to use two Items in one turn.
     BP Cost: 3
     FP Cost: 4
    
    
     Damage Dodge
     Location: Rogueport Sewers
     How To Get It: This Badge is obtained in the Rogueport Sewers in
                    the room RIGHT before Boggly Woods's entrance
                    (the entrance through the pipe leading to Boggly
                    Woods found from the Rogueport Sewers) -- but
                    instead of you opening the gate, let Punio open
                    the gate and instead of going left, go right and
                    I mean right to get this Badge.
     Description: Decreases damage by 1 with a Guard Action Command.
     BP Cost: 2
     FP Cost: 0
    
    
     Damage Dodge P
     Location: Pirate's Grotto/Lovely Howz/Great Tree
     How To Get It: This Badge is obtained by going to the Pirate's
                    Grotto. Once there, turn into a paper boat (this
                    Badge is near the upper levels of the Grotto) and
                    sail right into the next area. In that area, sail
                    down a very small waterfall (look at the Walkthrough
                    section of Pirate's Grotto to see what waterfall I'm
                    talking about, and if you can't find it and/or don't
                    get it, feel free to e-mail me and I'll help you in
                    any way I can). Once you sail down the very small
                    waterfall, open a chest you see to get Damage Dodge
                    P. Also found in other places -- look above in the
                    Location of this Badge to see exactly where.
     Description: Cuts damage by 1 HP with a Guard Action Command.
     BP Cost: 2
     FP Cost: 0
    
    
     Double Pain
     Location: Charlieton
     How To Get It: Buy it from Charlieton for 36 Coins.
     Description: Doubles the damage Mario takes.
     BP Cost: 0
     FP Cost: 0
    
    
     Defend Plus
     Location: Twilight Town
     How To Get It: This Badge is obtained in Twilight Town in the room
                    where the black chest that curses you with tube mode
                    is after unlocking the door with the key found from
                    under the tree in Twilight Trail.
     Description: Boosts Mario's defense by 1.
     BP Cost: 5
     FP Cost: 0
    
    
     Defend Plus P
     Location: Rogueport Sewers
     How To Get It: To get this Badge, head to the Rogueport Sewers and
                    go to where you defeated Blooper at and once there,
                    use Spring Jump and make sure that you land on the
                    pipes above where the Blooper was. Once you land on
                    the pipes, head west and you should drop down on a
                    small platform. Keep trying if you fail. Once you
                    get to the small platform, have Admiral Bobbery
                    blow up the wall. Note: there isn't a crack in
                    the wall like there normally is when you have to
                    blow up something, so don't be decieved.
     Description: Boosts your all'y defense by 1.
     BP Cost: 5
     FP Cost: 0
    
    
     Double Dip P
     Location: Pit of 100 Trials
     How To Get It: This Badge is obtained in the Pit of 100 Trials
                    on floor 60 by opening the chest that contains
                    the Badge.
     Description: Lets your ally use two items during one battle turn. By wearing
                  more than one, your partner can use up to three items.
     BP Cost: 3
     FP Cost: 4
    
    
     First Attack
     Location: Lovely Howz
     How To Get It: First Attack is obtained in the Lovely Howz by paying 100
                    Coins.
     Description: Activtes a First Strike to defeat weak foes without battling.
     BP Cost: 1
     FP Cost: 0
    
    
     Fire Drive
     Location: Lovely Howz/Pit of 100 Trials
     How To Get It: To get this Badge, go to the Lovely Howz and buy it for
                    100 Coins. Also found in the 20th floor of the Pit of
                    100 Trials.
     Description: Actiavtes the Fire Drive, which assaults all ground enemies and
                  burns them. Wearing more than one increases attack power.
     BP Cost: 3
     FP Cost: 5
    
    
     Flower Finder
     Location: Dazzle
     How To Get It: This Badge is obtained by using 6 of your Star Pieces at
                    Dazzle's shop.
     Description: After beating a foe, makes more flowers appear.
     BP Cost: 3
     FP Cost: 0
    
    
     Flower Saver
     Location: Dazzle/Rogueport Sewers
     How To Get It: This Badge is obtained in Dazzle's shop by giving Dazzle
                    10 of your Star Pieces. Also found in Rogueport Sewers
                    in the room with the pipe leading to Fahr Outpost. For
                    more information, visit Fullgore EXE's Badge FAQ on
                    GameFAQs.com for information on how to get this Badge.
     Description: Drops FP used when Mario attacks by 1.
     BP Cost: 4
     FP Cost: 0
    
    
     Flower Saver P
     Location: Dazzle/Rogueport Sewers
     How To Get It: This Badge is also obtained in Dazzle's shop for 10
                    Star Pieces and also found in Rogueport Sewers in the
                    room leading to the Fahr Outpost. Like above on Flower
                    Saver, visit Fullgore EXE's Badge FAQ on GameFAQs.com
                    for full information on how to get it.
     Description: Drops FP used when your partner attacks by 1.
     BP Cost: 4
     FP Cost: 0
    
    
     Feeling Fine
     Location: X-Naut Fortress
     How To Get It: Feeling Fine is located in the X-Naut Fortress and in
                    order to get it, get the Cog from the vent and go to
                    the crane room and use the Cog to get it.
     Description: Makes Mario immune to poison or dizziness.
     BP Cost: 4
     FP Cost: 0
    
    
     Feeling Fine P
     Location: X-Naut Fortress
     How To Get It: Feeling Fine P is located also in the X-Naut Fortress
                    and in order to get this one, do the same as you did
                    to get the regular Feeling Fine for Mario which is
                    getting the Cog from the vents and using it in the
                    crane room.
     Description: Makes your partner immune to poison or dizziness.
     BP Cost: 4
     FP Cost: 0
    
    
     FP Plus
     Location: Pianta Parlor/Rogueport Sewers/Boggly Woods/Keelhaul Key
     How To Get It: To get this Badge, buy it for 100 Coins at the Pianta
                    Parlor in the west side of Rogueport. Also found in
                    Rogueport Sewers, the Boggly Woods, and Keelhaul Key.
                    See Fullgore EXE's Badge FAQ fore more information.
     Description: Incrases maximum FP by 5.
     BP Cost: 3
     FP Cost: 0
    
    
     FP Drain
     Location: Lovely Howz
     How To Get It: To get this Badge, buy it at Lovely Howz.
     Description: Drops Mario's attack power by 1 but regains 1 FP per
                  attack.
     BP Cost: 1
     FP Cost: 0
    
    
     Hammerman
     Location: Charlieton
     How To Get It: Buy it from Charlieton for 180 Coins.
     Description: Increases hammer power by 1, but eliminates the ability
                  to jump.
     BP Cost: 2
     FP Cost: 0
    
    
     Heart Finder
     Location: Dazzle
     How To Get It: To get this Badge, give Dazzle 6 Star Pieces.
     Description: After beating a foe, makes more hearts appear.
     BP Cost: 3
     FP Cost: 0
    
    
     Head Rattle
     Location: Keelhaul Key/Lovely Howz
     How To Get It: This Badge is located in Keelhaul Key in a pink "?"
                    block. You can also buy this at the Lovely Howz of
                    Badges for 100 Coins.
     Description: Enables Head Rattle, which can confuse enemies if
                  exeuted superbly. Wearing two or more confuses enemies
                  longer.
     BP Cost: 1
     FP Cost: 2
    
    
     Hammer Throw
     Location: Twilight Trail/Pianta Parlor
     How To Get It: This Badge can be found in Twilight Trail in a
                    yellow "?" block. You can also buy this for 50 Coins
                    in the Pianta Parlor.
     Description: Enables Hammer Throw, which lets you throw a hammer at
                  a foe, wherever it is. Wearing two or more increases
                  attack power.
     BP Cost: 1
     FP Cost: 2
    
    
     Happy Heart
     Location: Dazzle/Lovely Howz
     How To Get It: To get this Badge, pay Dazzle 4 Star Pieces. This is
                    also found at the Lovely Howz of Badges for 100 Coins.
     Description: Slowly and automatically restores HP during battle.
     BP Cost: 2
     FP Cost: 0
    
    
     Happy Heart P
     Location: Dazzle/Rogueport Sewers
     How To Get It: To get this Badge, pay Dazzle 4 Star Pieces. This can
                    also be found in the Rogueport Sewers in the room
                    right before you get cursed by the black chest to
                    get the airplane ability.
     Description: Slowly and automatically restores HP in battle for your
                  partner.
     BP Cost: 2
     FP Cost: 0
    
    
     HP Plus
     Location: Hooktail's Castle/Pianta Parlor/Riverside Station
     How To Get It: This Badge is obtained in three places. One: Hooktail's
                    Castle (in the outside part -- look above in the
                    Walkthrough section of Hooktail's Castle to see how to
                    get it, as I listed it). Place number two is the Pianta
                    Parlor buy paying 100 Coins. And finally, place three
                    which is Riverside Station. Refer to Fullgore EXE's
                    Badge FAQ to see how to get this in the Riverside
                    Station.
     Description: Increases maximum HP by 5.
     BP Cost: 3
     FP Cost: 0
    
    
     HP Plus P
     Location: Pianta Parlor
     How To Get It: Pay 200 Coins in the Pianta Parlor to get this Badge.
     Description: Increases maximum HP by 5 for your partner.
     BP Cost: 6
     FP Cost: 0
    
    
     Happy Flower
     Location: Lovely Howz/Dazzle
     How To Get It: Happy Flower is located in Dazzle's shop for 4 Star
                    Pieces. Also located in the Lovely Howz of Badges
                    for 150 Coins.
     Description: Slowly and automatically restores FP during battle.
     BP Cost: 2
     FP Cost: 0
    
    
     HP Drain
     Location: Rogueport/Rogueport Sewers
     How To Get It: This Badge is located in Rogueport Harbor and in the
                    Rogueport Sewers in the room right before the Fahr
                    Outpost. See Fullgore EXE's Badge FAQ for information
                    on how to get this.
     Description: Drops Mario's attack power by 1 but regains 1 HP per
                  attack.
     BP Cost: 1
     FP Cost: 0
    
    
     HP Drain P
     Location: Poshley Heights
     How To Get It: To get this Badge, go to Poshley Heights and enter the
                    house with a small place (a place where you can turn
                    paper thin to slip through) that you can turn paper
                    thin to get in -- and, like I've said twice, turn
                    paper thin and slip through to the area where this
                    Badge is.
     Description: Drops your ally's attack power by 1 but regains 1 HP per
                  attack.
     BP Cost: 1
     FP Cost: 0
    
    
     Ice Power
     Location: Keelhaul Key
     How To Get It: To get this Badge, head to Keelhaul Key and to the
                    room where Bobbery sacrificed himself to destroy the
                    Embers (the room with the long bridge leading to the
                    area with the palm tree where you found the Wedding
                    Ring on your way to Chapter 6). Once there, turn paper
                    thin and slip through the cracks in the bridge (see
                    Fullgore EXE's Badge FAQ for more detailed information
                    on how to get this).
     Description: Makes Mario damage-proof when jumping on fire enemies.
     BP Cost: 1
     FP Cost: 0
    
    
     Ice Smash
     Location: Creepy Steeple/Lovely Howz
     How To Get It: Head to Creepy Steeple and go to the secret room of
                    the steeple. See Fullgore EXE's Badge FAQ to see
                    exactly how to get this. Also buy at the Lovely
                    Howz of Badges for 75 Coins.
     Description: Enables Ice Smash, which freezes an enemy if executed
                  superbly. Wearing more than one freezes enemies longer.
     BP Cost: 1
     FP Cost: 3
    
    
     Item Hog
     Location: Dazzle
     How To Get It: Item Hog is located at Dazzle's shop for 5 Star Pieces.
     Description: Makes it likelier that items will appear after battle.
     BP Cost: 3
     FP Cost: 0
    
    
     Jumpman
     Location: Charlieton
     How To Get It: Buy it from Charlieton for 180 Coins.
     Description: Increases jump power by 1, but you lose your hammer
                  ability.
     BP Cost: 2
     FP Cost: 0
    
    
     Last Stand
     Location: Glitzville/Lovely Howz
     How To Get It: To get this Badge, head to the Glitz Pit -- or as I
                    call it, the Glitzville Fighting Arena and once
                    there, head to the hallway with the locker rooms
                    and open a box that you see. I've never got this,
                    and Fullgore EXE may not have, either. Anyway, this
                    Badge is located in a box in the Glitzville Fighting
                    Arena. You can also buy this at the Lovely Howz of
                    Badges for 50 Coins.
     Description: Drops damage Mario recieves by 1/2 when in peril.
     BP Cost: 1
     FP Cost: 0
    
    
     Last Stand P
     Location: Lovely Howz/Hooktail's Castle
     How To Get It: This Badge is located in Hooktail's Castle and the
                    Lovely Howz of Badges. To get this Badge, buy it
                    at the Lovely Howz of Badges for 50 Coins. Or, go
                    to Hooktail's Castle in the room with a large amount
                    of stairs (look on the Walkthrough section of
                    Hooktail's Castle and you might find this. If you
                    don't get it, Refer to Fullgore EXE's FAQ for advice.
     Description: Drops the damage your ally recieves by 1/2 when in peril.
     BP Cost: 1
     FP Cost: 0
    
    
     L Emblem
     Location: Poshley Heights
     How To Get It: L Emblem is located in Poshley Heights and is
                    achievable before or AFTER you get the Crystal Star.
                    To get it, use Spring Jump. Then, walk across the
                    pipes. Refer to Fullgore EXE's FAQ if this is
                    a bad explanation.
     Description: Changes Mario's clothes into Luigi's clothes.
     BP Cost: 0
     FP Cost: 0
    
    
     Lucky Day
     Location: Pit of 100 Trials
     How To Get It: To get this Badge, get to the 90th floor in the Pit
                    of 100 Trials.
     Description: When Mario's attacked, causes enemies to miss more
                  often.
     BP Cost: 7
     FP Cost: 0
    
    
     Lucky Start
     Location: Creepy Steeple
     How To Get It: To get the Lucky Start Badge, head to the Creepy
                    Steeple and beat Atomic Boo. Upon beating him, you'll
                    recieve the Badge.
     Description: Makes something good happen when you first enter battle.
     BP Cost: 4
     FP Cost: 0
    
    
     Mega Rush
     Location: Charlieton
     How To Get It: Buy this from Charlieton for 60 Coins.
     Description: Increases attacks power by 5 when Mario is in peril.
     BP Cost: 1
     FP Cost: 0
    
    
     Mega Rush P
     Location: Petalburg
     How To Get It: Go to Petalburg and head to the mayor's house (the
                    pink house in the second screen of town) and you'll
                    notice a Badge in his little fence area beside his
                    house (a pink fence also). To get it, turn paper
                    thin and head through the small line crack in the
                    fence to get this Badge.
     Description: Increases attack power by 5 when your partner is in
                  peril.
     BP Cost: 1
     FP Cost: 1
    
    
     Multibounce
     Location: Shhwonk Fortress/Pianta Parlor
     How To Get It: To get this Badge, head to the sewer area of the
                    Shhwonk Fortress at the entrance of the sewer
                    area in a red block. Break it open to get it. Also
                    buy from Pianta Parlor for 50 Coins.
     Description: Enables Multibounce, which attacks multiple foes in
                  order until you miss an Action Command. Whear more
                  than one for increased attack power.
     BP Cost: 1
     FP Cost: 2
    
    
     Money Money
     Location: Pianta Parlor
     How To Get It: To get the Money Money Badge, head to the Pianta
                    Parlor and pay 234 Coins to get this Badge.
     Description: Makes more coins appear after battle.
     BP Cost: 5
     FP Cost: 0
    
    
     Peekaboo
     Location: Dazzle
     How To Get It: But it at Dazzle's shop for 7 Star Pieces.
     Description: Makes enemy HP visible.
     BP Cost: 2
     FP Cost: 0
    
    
     Power Plus
     Location: Dazzle/Creepy Steeple
     How To Get It: Buy from Dazzle for 15 Star Pieces. This is also
                    found in the well in Chapter 4 beside the gates
                    surrounding the Creepy Steeple. It is in the room
                    with the parrot who tells you Doopliss's name in
                    a chest.
     Description: Boosts Mario's jump and hammer attack by 1.
     BP Cost: 6
     FP Cost: 0
    
    
     Power Plus P
     Location: Dazzle/Glitzville
     How To Get It: Buy it at Dazzle's shop for 15 Star Pieces. This
                    is also found in Glitzville in the small chest
                    beside the big Rawk Hawk picture.
     Description: Boosts your partner's attack by 1.
     BP Cost: 6
     FP Cost: 0
    
    
     Power Bounce
     Location: Hooktail's Castle
     How To Get It: This is found at the entrance of Hooktail's Castle.
     Description: Enables Power Bounce, which lets you jump on one enemy
                  until you miss an Action Command.
     BP Cost: 3
     FP Cost: 3
    
    
     Power Jump
     Location: Lovely Howz/Pianta Parlor
     How To Get It: Buy it from the Lovely Howz of Badges for 50 Coins.
                    Also buy from Pianta Parlor for 34 Coins.
     Description: Enables Power Jump, which lets you stomp on a foe
                  with huge power. Wearing two or more increases attack
                  power.
     BP Cost: 1
     FP Cost: 2
    
    
     Power Smash
     Location: Rogueport/Pianta Parlor
     How To Get It: Professor Frankly gives this to you after you visit
                    his office the first time in the beginning of the
                    game right before your first visit to Rogueport
                    Sewers. Also buy from Pianta Parlor for 34 Coins.
     Description: Enables Power Smash, which lets you attack an enemy
                  with great power. Wearing two or more increases
                  attack power.
     BP Cost: 1
     FP Cost: 2
    
    
     Pity Flower
     Location: Pit of 100 Trials
     How To Get It: Located on the 40th floor of the Pit of 100 Trials.
     Description: When Mario takes damage, occasionally recovers 1 FP.
     BP Cost: 3
     FP Cost: 0
    
    
     Pretty Lucky
     Location: Dazzle
     How To Get It: Buy it from Dazzle for 3 Star Pieces.
     Description: When Mario's attacked, causes enemies to miss
                  sometimes.
     BP Cost: 2
     FP Cost: 0
    
    
     Pretty Lucky P
     Location: Lovely Howz
     How To Get It: Buy it from the Lovely Howz of Badges for 150 Coins.
     Description: When your ally's attacked, causes foes to miss
                  sometimes.
     BP Cost: 2
     FP Cost: 0
    
    
     Power Rush
     Location: Lovely Howz/Pianta Parlor
     How To Get It: Buy it from the Lovely Howz of Badges for 50 Coins.
                    Also buy from Pianta Parlor for 34 Coins.
     Description: Increases attack power by 2 when Mario is in danger.
     BP Cost: 1
     FP Cost: 0
    
    
     Power Rush P
     Location: Lovely Howz/Pianta Parlor
     How To Get It: Buy it from the Lovely Howz of Badges for 50 Coins.
                    Also buy from Pianta Parlor for 34 Coins.
     Description: Increases attack power by 2 when your ally is in
                  danger.
     BP Cost: 1
     FP Cost: 0
    
    
     Piercing Blow
     Location: Lovely Howz
     How To Get It: Buy it from the Lovely Howz of Badges for 75 Coins.
     Description: Enables Piercing Blow, which deals damage that pierces
                  enemy defenses.
     BP Cost: 1
     FP Cost: 2
    
    
     Quick Change
     Location: Dazzle
     How To Get It: Buy from Dazzle for 8 Star Pieces.
     Description: Allows your ally to attack even after changing partners.
     BP Cost: 7
     FP Cost: 0
    
    
     Quake Hammer
     Location: Boggly Woods/Pianta Parlor
     How To Get It: Quake Hammer is located in the Boggly Woods in a "?"
                    block in the area leading to Madam Flurrie's house.
                    Also buy from Pianta Parlor for 67 Coins.
     Description: Enables Quake Hammer, which slightly damages all ground
                  enemies. Wearing two or more increases attack power.
     BP Cost: 2
     FP Cost: 3
    
    
     Return Postage
     Location: Pit of 100 Trials
     How To Get It: Defeat Bonetail in the 100th floor of the Pit of 100
                    Trials.
     Description: Makes direct-attacks take 1/2 the damage they do.
     BP Cost: 7
     FP Cost: 0
    
    
     Refund
     Location: Pianta Parlor
     How To Get It: Buy from Pianta Parlor for 34 Coins.
     Description: Refunds some coins if you use an item in battle.
     BP Cost: 1
     FP Cost: 0
    
    
     Super Appeal
     Location: Lovely Howz/Pianta Parlor
     How To Get It: Buy from the Lovely Howz of Badges for 50 Coins. Also
                    buy from Pianta Parlor for 34 Coins.
     Descripiton: Gets more star power from the audience when Mario appeals.
     BP Cost: 1
     FP Cost: 0
    
    
     Super Appeal P
     Location: Lovely Howz/Flurrie's House
     How To Get It: Buy from Lovely Howz for 50 Coins. Also found in
                    Flurrie's house inside the room where she was when she
                    was first introduced in the game. See Fullgore EXE's
                    FAQ for more information on how to get this ally
                  appeals.
     BP Cost: 1
     FP Cost: 0
    
    
     Slow Go
     Location: Charlieton
     How To Get It: Buy it from Charlieton for 12 Coins.
     Description: Makes Mario sluggish, so he can no longer run.
     BP Cost: 0
     FP Cost: 0
    
    
     Simplifier
     Location: Lovely Howz
     How To Get It: Buy it from the Lovely Howz of Badges for 75 Coins.
     Description: Makes Action Commands easy, but earns less star power.
     BP Cost: 1
     FP Cost: 0
    
    
     Shrink Stomp
     Location: Lovely Howz/Great Tree
     How To Get It: Buy from Lovely Howz for 75 Coins. Also found in the
                    Great Tree in the room you had to launch Koops to drain
                    the water. Refer to Fullgore EXE's Badge FAQ for more
                    information on how to get this.
     Description: Enables Shrink Stomp to shrink foes and drop attack power
                  if executed superbly. Wear two or more to shrink them
                  longer.
     BP Cost: 1
     FP Cost: 2
    
    
     Soft Stomp
     Location: Rogueport Sewers/Lovely Howz
     How To Get It: Look at Fullgore EXE's Badge FAQ to see how to get it
                    in Rogueport Sewers, as it takes some explaining. Also
                    buy it from the Lovely Howz of Badges for 75 Coins.
     Description: Enables Soft Stomp, whcih makes foes soft if executed
                  superbly. Wearing two or more keeps enemies soft longer.
     BP Cost: 1
     FP Cost: 2
    
    
     Sleepy Stomp
     Location: Lovely Howz/Pit of 100 Trials
     How To Get It: Buy it from the Lovely Howz of Badges for 75 Coins.
                    Also found in the Pit of 100 Trials on the 10th floor.
     Description: Enables Sleepy Stomp, which makes enemies sleep if
                  executed superbly. Wear two or more of these to keep
                  enemies asleep longer.
     BP Cost: 1
     FP Cost: 2
    
    
     Spike Shield
     Location: Rogueport Sewers
     How To Get It: In Rogueport Sewers in the room with the spikes (see
                    Fullgore EXE's Badge FAQ for the precise location of
                    this "spike room"). Once you're in the room with the
                    spikes, switch to Vivian and hide in the shadows to
                    avoid the spikes. Do this until you get to the chest
                    containing the Badge.
     Description: Makes Mario damage-proof when jumping on spiky foes.
     BP Cost: 3
     FP Cost: 0
    
    
     Timing Tutor
     Location: Charlieton
     How To Get It: By from Charlieton for 120 Coins.
     Description: Teaches the timing for style commands.
     BP Cost: 1
     FP Cost: 0
    
    
     Tornado Jump
     Location: Creepy Steeple/Pianta Parlor
     How To Get It: To get this Badge, head to the well of the Creepy
                    Steeple and search around it until you find it.
                    Also buy from Pianta Parlor for 67 Coins.
     Description: Enables Tornado Jump, which damages all mid-air
                  enemies if executed superbly. Wearing two or more
                  increases attack power.
     BP Cost: 2
     FP Cost: 3
    
    
     Unsimplifier
     Location: Lovely Howz
     How To Get It: Buy this from the Lovely Howz of Badges for 50 Coins.
     Description: Makes Action Commands hard, but earns more star power.
     BP Cost: 1
     FP Cost: 0
    
    
     W Emblem
     Location: Charlieton
     How To Get It: Buy from Charlieton for a massive 360 Coins.
     Description: Changes Mario's clothes into Wario's clothes.
     BP Cost: 0
     FP Cost: 0
    
    
     Zap Tap
     Location: Pit of 100 Trials
     How To Get It: Located on floor 30 of the Pit of 100 Trials.
     Description: Does damage to enemies that touch Mario in battle.
     BP Cost: 3
     FP Cost: 0
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 13. Techs                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here I will list every technique that costs FP, SP (Star Points), and I
     will list all the techniques that your partners has, and information
     about them, how much FP/SP they take to use, where they're learned, etc.
    
     Mario's Techs:
    
     Normal Jump
     FP Cost: N/A
     Action Command: Press "A" just before you jump on an enemy to cause extra
                     damage.
     What This Tech Does: Mario will damage an enemy by jumping on their heads.
                          Press "A" just before landing on the enemy to execute
                          extra damage.
    
     Normal Hammer
     FP: Cost N/A
     Action Command: Hold Left on the Control Stick and release it when (*)
                     lights up. Only if you time it correctly (timing means
                     releasing it right when (*) lights up) will you execute
                     extra damage.
     What This Tech Does: Mario will use his Hammer to hit enemies with.
    
    
     Mario's Star Techs:
    
     Sweet Treat
     SP Cost: 1
     Action Command: To execute this Star Tech, repeadeatly press Left on the
                     Control Stick back and forth and be sure to aim for the
                     Mario faces and his partners faces. This will give you
                     HP after the move is over. Also be sure to get the Flower
                     that appears when you use this move to get some FP after
                     the move is used. One more thing: avoid hitting the
                     Poisonus Mushrooms that appear on the screen. Otherwise,
                     you'll be slowed down (if you hit the Poisonus Mushrooms)
                     and stunned for a few seconds, thus disabling you from
                     gaining the HP/FP that you would normally get without
                     getting stunned from the Poisonus Mushroom.
     What This Tech Does: This first Star Tech heals up your HP/FP, but slows
                          you down and stuns you for a few seconds if you hit
                          the Poisonus Mushrooms that appear when you use this
                          move, so be careful when using Sweet Treat.
    
     Earth Tremor
     SP Cost: 2
     Action Command: To use this Star Tech, press A when the meter reaches a
                     (*). Each time you hit all the (*) circles on the screen,
                     you will have to hit more (*) circles when your meter
                     reaches them again. Take note that each time you hit a
                     full row of (*) circles, that the next row of (*) circles
                     will go even faster. You can hit six rows of (*) circles
                     altogether. Then, Earth Tremor ends and hits all enemies
                     and damages them 6! Take note that if you don't fail to
                     hit one (*) circle, the move will end and will damage the
                     enemy according to however much (*) circle rows you hit
                     before you failed in hitting anymore.
     What This Tech Does: Earth Tremor is an earth-type move which is just like
                          an earthquake that damages all enemies on the screen
                          1-6. This makes Earth Tremor and very useful move from
                          Chapter 2 until you after you beat Chapter 4. When Art
                          Attack takes over, this move is utterly useless. Earth
                          Tremor also hits even airborne enemies, such as the
                          Rawk Hawk.
    
     Clock Out
     SP Cost: 2
     Action Command: This attack is just like a game of hot potato. To do Clock
                     Out, press the button which will appear on the enemies on
                     screen. This will toss a huge Bob-omb at them. Then, mash the
                     button as fast as possible. The button will change every few
                     seconds, so take note of that. Depending on how good you do,
                     your opponents won't be able to move for a long time...a long
                     time.
    What This Tech Does: Clock out lets you paralyze (immobilize) all enemies on
                         screen for a short amount of time.
    
    
     Power Lift
     SP Cost: 3
     Action Command: The Action Command for Power Lift is aligning the cursor with
                     the good panels and pressing "A" once the panels are
                     highlighted. The good panels are the orange and blue arrows.
                     The bad ones are the Poisonus Mushrooms. The grid on Power
                     Lift (where the arrows and the Poisonus Mushrooms are) is
                     3 x 3. Here's a map of it:
    
    
                     _    _    _
                    (_)  (_)  (_)     <--- (Poisonus Mushrooms)
                          _
                     ^   (_)   ^
                     |         |      <--- (^ = Orange or Blue Arrows)
                                           (|)
                     ^    ^    _
                     |    |   (_)     <--- (The same as the grid above, just
                                            different positions)
     What This Tech Does: Power Lift increases the Attack Power and Defense Power
                          of your party. The better you exectue it, the better it
                          is for your party!
    
    
     Art Attack
     SP Cost: 4
     Action Command: Art Attack's Action Command is relatively simple (no, you
                     don't have to be an artist to execute it). All you do is draw
                     a circle around the enemies on the screen (this works on
                     Bosses as well). You can draw the circle over and over (you
                     have a certain time limit before the attack automatically
                     executes. This happens regardless.) around the desired
                     enemies onscreen. The circles don't have to be perfect, but
                     they have to be enclosed in order for Art Attack to work. The
                     more you draw around enemies (the faster the better, so be
                     sure to practice as often as you want), the more effective
                     the attack. Overall, Art Attack can do more damage than
                     Supernova and costs less SP.
     What This Tech Does: Art Attack is a very useful Star Tech (even better than
                          Supernova) and is relatively easy to execute. It can
                          hurt anywhere between 3 (3 in a perfect circle) to 30,
                          depending on how good you are at it.
    
    
     Sweet Feast
     SP Cost: 5
     Action Command: To execute this Star Tech, repeadeatly press Left on the
                     Control Stick back and forth and be sure to aim for the
                     Mario faces and his partners faces. They have HUGE Mario
                     faces and HUGE partner faces which will give you 5 HP for
                     ONE, so be SURE to hit those! This will give you HP after the
                     move is over. Also be sure to get the Flower (there's also a
                     HUGE Flower this time, so be sure to get THAT for a whopping
                     5 HP!) that appears when you use this move to get some FP
                     after the move is used. One more thing: avoid hitting the
                     Poisonus Mushrooms that appear on the screen. Otherwise,
                     you'll be slowed down (if you hit the Poisonus Mushrooms) and
                     stunned for a few seconds, thus disabling you from gaining
                     the HP/FP that you would normally get without getting stunned
                     from the Poisonus Mushroom. Note: There's something new to
                     Sweet Feast besides the big Hearts and Flowers. You can just
                     simply hold "Left" on the Control Stick to rapid-fire (be
                     sure to let up sometimes to avoiding hitting Poisionus
                     Mushrooms).
     What This Tech Does: This first Star Tech heals up your HP/FP, but slows
                          you down and stuns you for a few seconds if you hit
                          the Poisonus Mushrooms that appear when you use this
                          move, so be careful when using Sweet Feast.
    
    
     Showstopper
     SP Cost: 2
     Action Command: The Action Command for Showstopper is just simply pressing
                     the buttons as they appear on the screen (you don't get timed
                     for this, so that's good). You have to go through five
                     sequences of this move to fully complete it like you do on
                     Earth Tremor. If you get a "Wonderful!", or an "Excellent!,
                     be prepared to kill (or nearly kill) all the enemies
                     onscreen. Take note that Showstopper doesn't work on Bosses.
     What This Tech Does: Showstopper defeats all enemies onscreen instantly
                          depending on how well you do out of the five sequences
                          of this attack. This is overall better than Art Attack
                          and Supernova if you think about it. AND, it costs less
                          SP, too.
    
    
     Supernova
     SP Cost: 6
     Action Command: Supernova is executed by repeadeatly tap "A" as fast as you
                     can. There are five phases to this attack. Each time you
                     successfully tap "A", you'll go to another phase of the
                     attack. Each time you successfully complete one of them,
                     they'll deal three damage to all enemies onscreen (including
                     Bosses). If you get all five phases fully completed, you'll
                     hurt all enemies onscreen (hurts Bosses this much, too) 15!
                     This is VERY useful in the Palace of Shadow on the Bosses, as
                     Showstopper doesn't work on the Bosses.
     What This Tech Does: Supernova creates three lines around all the enemies
                          onscreen. Each time you complete a phase of the attack,
                          three more lines are added. There are five phases in
                          all. The better you do, the more damage you inflict. If
                          you successfully complete all five phases, you'll deal
                          15 damage.
    
    
     Goombella's Techs:
    
     Headbonk
     FP Cost: 0
     Action Command: Press "A" just before hitting an enemy.
    
     What This Tech Does: Jumps on an enemy (not spiked enemies or flamed enemies)
     and deals damage depending on your level. Level One deals 1 to 2 HP of
     damage. Level Two deals 2 to 4 damage. Level Three deals 3 to 6 HP of damage.
     If you press "A" just before jumping on the enemy, you'll deal extra damage.
    
     Multibonk
     FP Cost: 3
     Action Command: Press "A" just before hitting an enemy.
     What This Tech Does: Multibonk is the same as Headbonk, it just hits all the
                          enemies onscreen (not spiked or flamed enemies). If you
                          press "A" before jumping on the enemy, you can hit them
                          unlimited times (until you miss an Action Command) but
                          it is only unlimited if you're Level Three on Goombella
                          as far as upgrades come (this is the same for Headbonk's
                          levels, too.). You'll also deal extra damage on the
                          first blow to the enemy if you press "A" right before
                          jumping on them.
    
     Tattle
     FP Cost: 0
     Action Command: Line up the small cursor with the center of the big cursor!
     What This Tech Does: Just like in Paper Mario 1, Tattle scans the selected
                          enemy's HP, ATK, and DFP and it costs absolutely NO FP!
                          This isn't very hard of an attack to execute, so don't
                          worry.
    
     Rally Wink
     FP Cost: 4
     Action Command: Press the "A" and "B" buttons simultaneously as shown
                     onscreen until you reach past the "OK" point.
     What This Tech Does: Rally Wink allows Mario to take an extra turn even if
                          he's already taken his turn. This is VERY useful for
                          defeating hard Bosses or enemies.
    
    
     Koops's Techs:
    
     Shell Toss
     FP Cost: 0
     Action Command: Hold "Left" on the Control Stick until (*) lights up.
     What This Tech Does: Shell Toss damages all enemies onscreen, but not very
                          much.
    
    
     Shell Shield
     FP Cost: 4
     Action Command: Press A when the "OK" nedle is in red.
     What This Tech Does: Brings a huge shell down to protect Mario.
    
    
     Power Shell
     FP Cost: 3
     Action Command: Hold "Left on the Control Stick until (*) lights up.
     What This Tech Does: Power Shell hits all enemies instead of just one. Plus,
                          it's more powerful than Shell Toss.
    
    
     Shell Slam
     FP Cost: 6
     Action Command: Flick the Control Stick "Left" repeatedly to fill up the
                     meter. If executed well enough, ignores enemies' Defense
                     Power.
     What This Tech Does: Shell Slam hits every ground-bound enemy and is BOUND
                          to cause damage.
    
    
     Flurrie's Techs:
    
     Body Slam
     FP Cost: 0
     Action Command: Press "A" when the "+" gets into the cursor. The better you
                     time, the better the result.
     What This Tech Does: Flurrie slams on an enemy (fails against spiked
                          enemies).
    
    
     Lip Lock
     FP Cost: 3
     Action Command: Hold A only when (*) lights up!
     What This Tech Does: Lip Lock drains an enemy's HP, and adds it to Flurrie's.
    
    
     Gale Force
     FP Cost: 4
     Action Command: Hold "A", then release. Fill the meter up as much as you can.
     What This Tech Does: Gale Force blows away all enemies onscreen (not
                          guaranteed).
    
    
     Dodgy Fog
     FP Cost: 4
     Action Command: Use the Control Stick the way the move tells you. Note: The
                     way you have to move the Control Stick, changes after each
                     use.
     What This Tech Does: Makes it where Mario is harder to hit.
    
    
     Yoshi's Techs:
    
     Ground Pound
     FP Cost: 0
     Action Command: Repeatedly move the Control Stick "Left".
     What This Tech Does: Ground pounds an enemy.
    
    
     Mini-Egg
     FP Cost: 3
     Action Command: Press A when (*) lights up.
     What This Tech Does: Yoshi throws eggs at enemies which shrinks them, thus
                          dropping their Attack Power. Mini-Egg also damages
                          them, depending on your upgrade level.
    
    
     Gulp
     FP Cost: 4
     Action Command: Hold "R" and release when (*) lights up.
     What This Tech Does: Yoshi puts an enemy in his mouth and throws it back at
                          another enemy. This is the only way to beat the Iron
                          Clefts in Glitzville.
    
    
     Stampede
     FP Cost: 6
     Action Command: Press L and R alternately.
     What This Tech Does: Yoshi summons a herd of other Yoshi's to attack all
                          enemies onscreen.
    
    
     Vivian's Techs:
    
     Shade Fist
     FP Cost: 0
     Action Command: Press the buttons as they appear onscreen.
     What This Tech Does: Vivian hits an enemy with a fiery fist.
    
    
     Fiery Jinx
     FP Cost: 6
     Action Command: Press the buttons as they appear onscreen.
     What This Tech Does: Vivian hits all enemies onscreen with a powerful fire
                          attack which jinxes enemies by burning them. Burns
                          damage the burned enemies "1" as long as they are
                          burned.
    
    
     Veil
     FP Cost: 1
     Action Command: Press the buttons as they appear onscreen.
     What This Tech Does: Vivian uses her shadow powers to hide Mario and
                          herself from enemies. Works outside of battle, too.
    
    
     Infatuate
     FP Cost: 4
     Action Command: Press "A" when a heart appears over an enemy.
     What This Tech Does: Vivian blows a kiss to every enemy onscreen. If it
                          works, they'll be confused.
    
    
     Bobbery's Techs:
    
     Bomb
     FP Cost: 0
     Action Command: Hold "A" and release when (*) lights up.
     What This Tech Does: Bobbery runs over to an enemy, and explodes himself
                          in an attempt to damage them.
    
    
     Hold Fast
     FP Cost: 4
     Action Command: Hit the (*) circles when they turn red.
     What This Tech Does: Hold Fast is where Bobbery puts a shield around him
                          which makes enemies that come near him, get damaged.
    
    
     Bomb Squad
     FP Cost: 3
     Action Command: Press "A" when the cursor is moved at the enemy you want
                     to attack.
     What This Tech Does: Bobbery throws three bombs at enemies, which will
                          explode at the end of the next turn after the move
                          is used.
    
    
     Bob-Ombbast
     FP Cost: 9
     Action Command: Tap A as quickly as you can to fill the meter.
     What This Tech Does: Bob-Ombbast hits all enemies onscreen with a powerful
                          blast of explosive damage. Works well for the Shadow
                          Queen.
    
    
     Ms. Mowz's Techs:
    
     Love Slap
     FP Cost: 0
     Action Command: Repeatedly flick the Control Stick from "Left" to "Right".
     What This Tech Does: Love Slap drains an enemy's HP and if executed well
                          enough, ignores enemies' defenses.
    
    
     Tease
     FP Cost: 3
     Action Command: Hold "A", then release it (alternately hold A, then release
                     it). Don't let the gauge overflow.
     What This Tech Does: Makes enemies dizzy for a few turns.
    
    
     Kiss Thief
     FP Cost: 2
     Action Command: Press "A" when it passes "OK". Note: Press A before it
                     reaches the end of the bar.
     What This Tech Does: Kiss Thief steals an Item, or a Badge from an enemy.
    
    
     Smooch
     FP Cost: 10
     Action Command: Alternate between tapping A and B.
     What This Tech Does: Despite its high FP cost, Smooch drains 10 HP from
                          an enemy, and gives it to Mario.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 14. Shops                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     Rogueport Item Shop (Toad Bros. Bazaar)
     Location: Rogueport Square
     Items:
    
     Contact Lens
     Price: 10 Coins
     Description: An aid for poor vision.
                  Does Mario really need this?
    
     Mushroom
     Price: 5 Coins
     Description: A feel-good mushroom.
                  Replenishes 5 HP.
    
     Honey Syrup
     Price: 5 Coins
     Description: A sweet snack. Restores
                  5 FP.
    
     Tasty Tonic
     Price: 3 Coins
     Description: A tasty medicine. Cures
                  poison and other ailments.
    
     Fire Flower
     Price: 10 Coins
     Description: Attacks all enemies with
                  fireballs and burns them.
    
     Sleepy Sheep
     Price: 8 Coins
     Description: Temporarily puts all enemies
                  to sleep, immobilizing them.
    
     Fright Mask
     Price: 5 Coins
     Description: Summons a scary spirit to
                  chase some enemies away.
    
    
     -----------------------------------------
    
    
     Petalburg Item Shop
     Location: Petalburg
     Items:
    
     Fire Flower
     Price: 8 Coins
     Description: Attacks all enemies with
                  fireballs and burns them.
    
     POW Block
     Price: 5 Coins
     Description: Attacks all ground-bound
                  enemies.
    
     Courage Shell
     Price: 5 Coins
     Description: Gives your partner courage
                  to boost his or her Defense.
    
     Mr. Softener
     Price: 8 Coins
     Description: Softens up enemies for a bit,
                  decreasing their Defense.
    
     Honey Syrup
     Price: 5 Coins
     Description: A sweet snack. Restores
                  5 FP.
    
     Mushroom
     Price: 4 Coins
     Description: A feel-good mushroom.
                  Replenishes 5 HP.
    
    
    
     -----------------------------------------
    
    
     Pungent's Shop (Boggly Tree Item Shop)
     Location: Great Tree
     Items:
    
     Honey Syrup
     Price: 5 Coins
     Description: A sweet snack. Restores
                  5 FP.
    
     HP Drain
     Price: 10
     Description: Simultaneously attacks foes
                  and replenishes your own
                  HP.
    
     Ice Storm
     Price: 15 Coins
     Description: Drops shooting stars on all
                  enemies and freezes them.
    
     Mini Mr. Mini
     Price: 8 Coins
     Description: Breifly shrinks enemies,
                  dropping their Attack
                  Power.
    
     Mushroom
     Price: 3 Coins
     Description: Replenishes 5 HP.
    
     Mystery
     Price: 3 Coins
     Description: Who knows what this does?
                  Take a chance and find out!
    
    
     -----------------------------------------
    
    
     Glitzville Item Shop
     Location: Glitzville
     Items:
    
     Earth Quake
     Price: 15 Coins
     Description: Attacks all ground-bound
                  enemies.
    
    
     Thunder Bolt
     Price: 12 Coins
     Description: Drops lightning on an enemy
                  and stuns it.
    
    
     Power Punch
     Price: 15 Coins
     Description: Boosts your partner's Attack
                  power by adding buffness.
    
    
     Repel Cape
     Price: 15 Coins
     Description: Raises your evasion, making
                  you harder to hit.
    
    
     Point Swap
     Price: 5 Coins
     Description: Swaps your partner's HP and
                  FP. (Cannot exceed max.)
    
    
     Super Shroom
     Price: 15 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
    
     -----------------------------------------
    
    
     Twilight Town Item Shop
     Location: Twilight Town
     Items:
    
     Thunder Rage
     Price: 20 Coins
     Description: Drops lightning on all
                  enemies and stuns them.
    
    
     Spite Pouch
     Price: 10 Coins
     Description: Briefly does half-damage to
                  all foes who attack directly.
    
    
     Stopwatch
     Price: 30 Coins
     Description: Temporarily immobilizes all
                  enemies.
    
    
     Maple Syrup
     Price: 20 Coins
     Description: A deliciously sweet syrup.
                  Replenishes 10 FP.
    
    
     Super Shroom
     Price: 15 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
    
     Life Shroom
     Price: 40 Coins
     Description: Restores 10 HP when Mario or
                  his partner falls.
    
    
     -----------------------------------------
    
    
     Keelhaul Key Item Shop
     Location: Keelhaul Key
     Items:
    
     Ice Storm
     Price: 15 Coins
     Description: Blows a cold wind at all
                  enemies and freezes them.
    
    
     Fire Flower
     Price: 5 Coins
     Description: Attacks all enemies with
                  fireballs and burns them.
    
    
     Sleepy Sheep
     Price: 10 Coins
     Description: Temporarily puts all enemies
                  to sleep, immobilizing them.
    
    
     Fright Mask
     Price: 2 Coins
     Description: Summons a scary spirit to
                  chase some enemies away.
    
    
     Honey Syrup
     Price: 3 Coins
     Description: A sweet snack. Restores
                  5 FP.
    
    
     Super Shroom
     Price: 12 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
    
     -----------------------------------------
    
    
     Excess Express Item Shop
     Location: Excess Express
     Items:
    
    
     Thunder Rage
     Price: 15 Coins
     Description: Drops lightning on all
                  enemies and stuns them.
    
    
     Mystery
     Price: 3 Coins
     Description: Who knows what this does?
                  Take a chance and find out!
    
    
     Boo's Sheet
     Price: 20 Coins
     Description: Makes you invisible, so attacks
                  against you miss.
    
    
     Tasty Tonic
     Price: 3 Coins
     Description: A tasty medicine. Cures
                  poision and other aliments.
    
    
     Maple Syrup
     Price: 15 Coins
     Description: A deliciously sweet syrup.
                  Replenishes 10 FP.
    
    
     Super Shroom
     Price: 15 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
    
     -----------------------------------------
    
    
     Fahr Outpost Item Shop
     Location: Fahr Outpost
     Items:
    
     Shooting Star
     Price: 30 Coins
     Description: Drops shooting stars on all
                  enemies and confuses them.
    
    
     Ice Storm
     Price: 6 Coins
     Description: Blows a cold wind at all
                  enemies and freezes them.
    
    
     Ruin Powder
     Price: 15 Coins
     Description: Confuses all enemies,
                  hindering their attacks.
    
    
     Stopwatch
     Price: 12 Coins
     Description: Temporarily immobilizes all
                  enemies.
    
    
     Maple Syrup
     Price: 20 Coins
     Description: A deliciously sweet syrup.
                  Replenishes 10 FP.
    
    
     Super Shroom
     Price: 15 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
    
     -----------------------------------------
    
    
     Westside Goods (Don Pianta Shop)
     Location: Rogueport
     Items:
    
     Dizzy Dial
     Price: 12 Coins
     Description: Makes all enemies dizzy,
                  decreasing their accuracy.
    
     Dried Shroom
     Price: 2 Coins
     Description: A less-than-tasy dried
                  mushroom. Replenishes 1
                  HP.
    
     Life Shroom
     Price: 50 Coins
     Description: Restores 10 HP when Mario
                  or his partner falls.
    
     Super Shroom
     Price: 20 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
     Thunder Bolt
     Price: 10 Coins
     Description: Drops lightning on an enemy
                  and stuns it.
    
     Volt Shroom
     Price: 10 Coins
     Description: Electrifies you to damage
                  direct attackers.
    
    
    
     -----------------------------------------
    
    
     Underground Shop
     Location: Rogueport Sewers
     Items:
    
     Gold Bar
     Price: 110 Coins
     Description: A gold bar.
    
     Gold Bar x3
     Price: 350 Coins
     Description: Three gold bars.
    
     Gradual Syrup
     Price: 15 Coins
     Description: Makes allies recover FP
                  gradually for a brief
                  period.
    
     Jammin' Jelly
     Price: 200 Coins
     Description: An ultra-sweet snack.
                  Replenishes 50 FP.
    
     Slow Shroom
     Price: 15 Coins
     Description: Makes allies recover HP
                  gradually for a brief
                  period.
    
     Ultra Shroom
     Price: 200 Coins
     Description: A feel-great mushroom.
                  Replenishes 50 HP.
    
    
    
     -----------------------------------------
    
    
     Souvenir Shop
     Location: Glitzville
     Items:
    
     Earth Quake
     Price: 15 Coins
     Description: Attacks all ground-bound
                  enemies.
    
     Point Swap
     Price: 5 Coins
     Description: Swaps your partner's HP and
                  FP. (Cannot exceed max.)
    
     Power Punch
     Price: 15 Coins
     Description: Boosts your partner's attack
                  power by adding buffness.
    
     Repel Cape
     Price: 15 Coins
     Description: Raises your evasion, making
                  you harder to hit.
    
     Super Shroom
     Price: 15 Coins
     Description: A feel-super mushroom.
                  Replenishes 10 HP.
    
     Thunder Bolt
     Price: 12 Coins
     Description: Drops lightning on an
                  enemy and stuns it.
    
    
     -----------------------------------------
    
    
     Hot Dog Stand
     Location: Glitzville
     Items:
    
     Hot Dog
     Price: 10 Coins
     Description: Mr. Hoggle's meaty work of art.
                  Refills 5 HP and 5 FP.
    
    
     -----------------------------------------
    
    
     Ratooey
     Location: Glitzville (after taking on the Trouble
                           "Security Code", you'll find
                           Ratooey in Glitzville who
                           sells one Item.)
     Items:
    
     Hot Sauce
     Price: 10 Coins
     Description: A popular sauce with captivating
                  spiciness.
    
    
     -----------------------------------------
    
    
     Charlieton (Rogueport)
     Location: Rogueport
     Items:
    
     Boo's Sheet
     Price: 24 Coins
     Description: Makes you invisible, so attacks
                  against you miss.
    
     Dreid Shroom
     Price: 2 Coins
     Description: A less-than-tasty mushroom.
                  Replenishes 1 HP.
    
     Earth Quake
     Price: 18 Coins
     Description: Attacks all ground-bound
                  enemies.
    
     Jammin' Jelly
     Price: 120
     Description: An ultra-sweet snack.
                  Replenishes 50 FP.
    
     Repel Cape
     Price: 18 Coins
     Description: Raises your evasion, making
                  you harder to hit.
    
     Shooting Star
     Price: 36
     Description: Drops shooting stars on all
                  enemies and confuses them.
    
     Stopwatch
     Price: 24 Coins
     Description: Temporarily immobilizes all
                  enemies.
    
     Ultra Shroom
     Price: 120 Coins
     Description: A feel-great mushroom.
                  Replenishes 50 HP.
    
    
     -----------------------------------------
    
    
     Charlieton (Pit of 100 Trials)
     Location: Pit of 100 Trials
     Items:
    
     Fire Flower
     Price: 10 Coins
     Description: Attacks all enemies with
                  fireballs and burns them.
    
     Honey Syrup
     Price: 10 Coins
     Description: A sweet snack.
                  Replenishes 5 FP.
    
     Maple Syrup
     Price: 20 Coins
     Description: A super-sweet snack.
                  Replenishes 10 FP.
    
     Mushroom
     Price: 5 Coins
     Description: A feel-good msuhroom.
                  Replenishes 5 HP.
    
     Super Shroom
     Price: 20 Coins
     Description: A feel-great mushroom.
                  Replenishes 10 HP.
    
     Thunder Rage
     Price: 20 Coins
     Description: Drops lightning on all
                  enemies and stuns them.
    
    
     -----------------------------------------
    
    
     Sales Stall
     Location: Excess Express
     Items:
    
     Cake Mix
     Price: 8 Coins
     Description: An ingredient for making
                  treats.
    
     Coconut
     Price: 4 Coins
     Description: A fruit from a tropical
                  island. To be honest,
                  it ain't tasty.
    
     Dried Bouquet
     Price: 17 Coins
     Description: Beautiful flowers made by
                  Bob-ulber. Replenishes 1
                  HP.
    
     Golden Leaf
     Price: 7 Coins
     Description: A weird leaf found in Creepy
                  Steeple. Replenishes 10 FP.
    
     Horsetail
     Price: 5 Coins
     Description: A leaf found in Petal Meadows.
                  Replenishes 3 HP.
    
     Hot Sauce
     Price: 15 Coins
     Description: A popular sauce with captivating
                  spiciness.
    
     Keel Mango
     Price: 4 Coins
     Description: Replenishes 5 HP.
    
     Mystic Egg
     Price: 6 Coins
     Description: Replenishes 5 HP.
    
     Peachy Peach
     Price: 8 Coins
     Description: Replenishes 1 HP and 2 FP.
    
     Turtley Leaf
     Price: 5 Coins
     Description: Replenishes 3 FP.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 15. Star Pieces                                                      |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     Rogueport Star Pieces
     ---------------------
    
     Star Piece #1
     Location: Rogueport
     How To Get It: Go on the roof of Zess T.'s House to get this Star Piece.
    
     Star Piece #2
     Location: Rogueport
     How To Get It: Examine behind the crates on the right side of the
                    screen of Rogueport Square to get a Star Piece.
    
     Star Piece #3
     Location: Rogueport
     How To Get It: This Star Piece is located in the alley behind Zess T.'s
                    House. Go to the alley behind Zess T.'s House to find this
                    Star Piece.
    
     Star Piece #4
     Location: Rogueport
     How To Get It: This Star Piece is in the house beside the Inn and the
                    door is located in the back alley.
    
     Star Piece #5
     Location: Rogueport
     How To Get It: This Star Piece is to the front of the stairs leading
                    to the platform with the bell on it in the Rogueport
                    Square.
    
     Star Piece #6
     Location: Rogueport
     How To Get It: Located beside the stars in the Rogueport Harbor.
    
     Star Piece #7
     Location: Rogueport
     How To Get It: To the front of the Pianta Parlor which is located in
                    the west part of the town of Rogueport.
    
     Star Piece #8
     Location: Rogueport
     How To Get It: This one is located in front of Professor Frankly's
                    study building.
    
     Star Piece #9
     Location: Rogueport
     How To Get It: This next Star Piece is located on top of Frankly's
                    on the roof of a building with a padlock. This
                    building is located in the east side of Rogueport,
                    where Merlin and Frankly are. Only way to get it is
                    fly with Yoshi.
    
     Star Piece #10
     Location: Rogueport
     How To Get It: This one is behind the chimney in Admiral Bobbery's
                    place.
    
     Star Piece #11
     Location: Rogueport
     How To Get It: Sail with the paper boat mode. This Star Piece is
                    located in a hidden area to the west side of the
                    Rogueport Harbor.
    
     Star Piece #12
     Location: Rogueport
     How To Get It: This Star Piece is located behind a wall in the
                    west side of Rogueport.
    
     Star Piece #13
     Location: Rogueport
     How To Get It: This Star Piece is located on the end of the
                    train platform where the Cheep Blimp.
    
     Star Piece #14
     Location: Rogueport
     How To Get It: Go behind the pipe leading to the blimp.
    
     Star Piece #15
     Location: Rogueport
     How To Get It: This one is located behind the garabage can just
                    west of the Item Shop in the west side of Rogueport.
    
     Star Piece #16
     Location: Rogueport
     How To Get It: This next Star Piece is behind Ishnail's house.
    
     Star Piece #17
     Location: Rogueport
     How To Get It: Located behind the pipe (close to the fountain) in
                    the west side of town.
    
    
     Rogueport Sewers Star Pieces
     ----------------------------
    
     Star Piece #1
     Location: Rogueport Sewers
     How To Get It: This Star Piece is located beside Wonky.
    
     Star Piece #2
     Location: Rogueport Sewers
     How To Get It: This one is behind a pillar which is broken in Murluvlee's
                    house.
    
     Star Piece #3
     Location: Rogueport Sewers
     How To Get It: This Star Piece is in front of the moving platform.
    
     Star Piece #4
     Location: Rogueport Sewers
     How To Get It: Look south of the pedestal in the Thousand Year Door room
                    and you'll get this Star Piece.
    
     Star Piece #5
     Location: Rogueport Sewers
     How To Get It: This Star Piece is behind the pedestal located next to
                    Murluvlee's house.
    
     Star Piece #6
     Location: Rogueport Sewers
     How To Get It: This next Star Piece is located behind the pedestal
                    where the X-Naut teleporter.
    
     Star Piece #7
     Location: Rogueport Sewers
     How To Get It: This Star Piece in the Rogueport Sewers is located behind
                    the stairs in the room with pipe that brings you to the
                    Pit of 100 Trials.
    
     Star Piece #8
     Location: Rogueport Sewers
     How To Get It: To the front of black chest where you got cursed in the
                    beginning of the game at.
    
     Star Piece #9
     Location: Rogueport Sewers
     How To Get It: This Star Piece is located in the middle ledge below the
                    grate beside the Pianta Parlor (west side of Rogueport).
    
     Star Piece #10
     Location: Rogueport Sewers
     How To Get It: Another Star Piece is located beside the pipe leading to
                    Boggly Woods.
    
     Star Piece #11
     Location: Rogueport Sewers
     How To Get it: This next Star Piece is located in the background which
                    leads to Petal Meadows. Take note that Spring Jump is
                    required to get this Star Piece.
    
     Star Piece #12
     Location: Rogueport Sewers
     How To Get It: In the room east from the room with the Thousand Year
                    Door, break the huge yellow block and you'll see a
                    Star Piece to the side of the huge green pipe. Grab
                    it and another Star Piece is yours!
    
    
     Petal Meadows Star Pieces
     -------------------------
    
     Star Piece #1
     Location: Petal Meadows
     How To Get It: Right of the blue "!" switch located in the background.
    
     Star Piece #2
     Location: Petal Meadows
     How To Get It: This Star Piece is located west of the Save Point in
                    a tree. Use your Hammer on the tree to get a Star
                    Piece.
    
    
     Petalburg Star Pieces
     ---------------------
    
     Star Piece #1
     Location: Petalburg
     How To Get It: Beside the pink flowers where the three Toad Sisters
                    are.
    
     Star Piece #2
     Location: Petalburg
     How To Get It: Beside the Bob-ulber in the west side of the town of
                    Petalburg.
    
    
     Shhwonk Fortress Star Pieces
     ----------------------------
    
     Star Piece #1
     Location: Shhwonk Fortress
     How To Get It: This is the only Star Piece in the Shhwonk Fortress,
                    and its located in the outside part of the Shhwonk
                    Fortress in a bush in between the fortress and in
                    between Petalburg.
    
    
     Hooktail's Castle Star Pieces
     -----------------------------
    
     Star Piece #1
     Location: Hooktail's Castle
     How To Get It: This Star Piece is located on the right side of the
                    window you jump out.
    
     Star Piece #2
     Location: Hooktail's Castle
     How To Get It: To get this Star Piece, head west of where the Castle
                    Key is behind the jail cells.
    
     Star Piece #3
     Location: Hooktail's Castle
     How To Get It: This one is located to the left of the first huge
                    yellow block you ever encounter in Hooktail's Castle
                    when this huge yellow block is floating.
    
     Star Piece #4
     Location: Hooktail's Castle
     How To Get It: This next Star Piece in Hooktail's Castle is located
                    right of the airplane tile on the edge of the rail
                    (not outside the castle, but inside the castle, so
                    keep that in mind when trying to get this Star Piece)
    
     Star Piece #5
     Locaton: Hooktail's Castle
     How To Get It: This last Star Piece is Hooktail's Castle is located
                    past the doorway just right of the huge purple block
                    when the huge purple block is floating in the air.
    
    
     Boggly Woods Star Pieces
     ------------------------
    
     Star Piece #1
     Location: Boggly Woods
     How To Get It: This one is beside the love seat in Flurrie's house.
    
     Star Piece #2
     Location: Boggly Woods
     How To Get It: Beside the blue "!" switch (the one that makes the
                    pipe rise up higher in the room where you first
                    encounter Dark Puffs).
    
     Star Piece #3
     Location: Boggly Woods
     How To Get It: This Star Piece is behind the fence close to the
                    pipe which leads to Madame Flurrie's house.
    
     Star Piece #4
     Location: Boggly Woods
     How To Get It: This last Star Piece in the Boggly Woods is
                    located in the third tree to the left in the front
                    of Flurrie's house.
    
    
     Great Tree Star Pieces
     ----------------------
    
     Star Piece #1
     Location: Great Tree
     How To Get It: This one is located in the middle of the blue jail
                    cell that the 90 Punies were in before you rescued
                    them.
    
     Star Piece #2
     Location: Great Tree
     How To Get It: This next Star Piece is located behind the pipe in
                    the area that you are carried to after butt stomping
                    the "X" square in the jail cell that fell on you which
                    Lord Crump had set for you.
    
     Star Piece #3
     Location: Great Tree
     How To Get It: This Star Piece is located in the huge bush in right of
                    the Pungent's Shop.
    
     Star Piece #4
     Location: Great Tree
     How To Get It: This Star Piece is located at the end of the area on the
                    right side above the first Save Point that you encounter
                    in the Great Tree.
    
     Star Piece #5
     Location: Great Tree
     How To Get It: This one is behind the pipe just west of the huge tree
                    stump.
    
     Star Piece #6
     Location: Great Tree
     How To Get It: This one is in a bush in the area above where Crump stole
                    your Crystal Star that you were about to get.
    
    
     Glitzville Star Pieces
     ----------------------
    
     Star Piece #1
     Location: Glitzville
     How To Get It: Located behind the phone booth in the southwestern side
                    of Glitzville.
    
     Star Piece #2
     Location: Glitzville
     How To Get It: Walk behind the counter in the juice bar in Glitzville
                    and once you're behind it, walk to the left to get this
                    Star Piece.
    
     Star Piece #3
     Location: Glitzville
     How To Get It: This Star Piece is located beneath the landing point
                    of the Cheep Blimp.
    
     Star Piece #4
     Location: Glitzville
     How To Get It: This Star Piece is located in the right drawer in
                    Grubba's desk.
    
     Star Piece #5
     Location: Glitzville
     How To Get It: This one is located near where the huge Rawk Hawk poster
                    is (the place where the chest containg the Power Plus P
                    Badge is located). Head to the small chest containing
                    the Power Plus P and the Rawk Hawk poster. Once there,
                    jump on the spring to get on top of the poster to where
                    the airplane panel is. Once there, launch Koops's shell
                    to get the Star Piece (make sure that you're facing to
                    the east once you get up there with "Mario").
    
     Star Piece #6
     Location: Glitzville
     How To Get It: To get this Star Piece, head to Glitzville and head to
                    the room where you find Bandy Andy and King K. after
                    breaking the massive yellow block. Once you're in that
                    room, look behind the huge yellow block to get the Star
                    Piece. If you don't get it, e-mail me and I'll help you
                    the best way I can.
    
     Star Piece #7
     Location: Glitzville
     How To Get It: To get this one, go directly right from the staircase
                    to the left in the first room of the Glitzville
                    Fighting Arena (or...lobby).
    
     Star Piece #8
     Location: Glitzville
     How To Get It: To get this Star Piece, head behind the fern to the
                    right and I mean right (the green plant beside the
                    Glitzville Fighting Arena close to the entrance).
                    E-mail me if you need help getting this Star Piece,
                    as it is hard to explain in words.
    
     Star Piece #9
     Location: Glitzville
     How To Get It: To get the 9th Star Piece in Glitzville, head to
                    Grubba's office and check behind the planter and
                    the Star Piece is yours!
    
     Star Piece #10
     Location: Glitzville
     How To Get It: This last Star Piece in Glitzville is located near
                    the middle (or center, if you perfer) of the Storage
                    Room inside the Glitz Pit.
    
    
     Twilight Town Star Pieces
     -------------------------
    
     Star Piece #1
     Location: Twilight Town
     How To Get It: To get this Star Piece, look behind the barrels in
                    the fence in the east side of town.
    
     Star Piece #2
     Location: Twilight Town
     How To Get It: This one is located behind the first two houses you
                    see in the first area of the town (or the west side
                    of town is what I really mean).
     Star Piece #3
     Location: Twilight Town
     How To Get It: To get this one, examine all the bushes you see close
                    to the tree in the west side of town. Its hard to
                    explain.
    
    
     Twilight Trail Star Pieces
     --------------------------
    
     Star Piece #1
     Location: Twilight Trail
     How To Get It: This one is located behind (more or less to the side)
                    the tree that is in your way until you get tube mode.
    
     Star Piece #2
     Location: Twilight Trail
     How To Get It: To get this one, look behind the wall near the building
                    part (not the inside of it) of the Creepy Steeple.
    
     Star Piece #3
     Location: Twilight Trail
     How To Get It: To get this last Star Piece in Twilight Trail, blow the
                    huge tree away (the first one you encounter in Twilight
                    Trail) and look behind the pipe when it is revealed.
    
    
     Creepy Steeple Star Pieces
     --------------------------
    
     Star Piece #1
     Location: Creepy Steeple
     How To Get It: To get this first one in Creepy Steeple, head southeast
                    from the north door in the room with the staircase that
                    moves when you hit the red "!" switch with your Hammer
                    (head southeast along the wall) until you find it.
    
     Star Piece #2
     Location: Creepy Steeple
     How To Get It: In the main room, head south from the second pillar on
                    the south side of the screen (not the north) and you
                    should see a cannon-like thing. Turn tube mode and
                    roll down the cannon-like thing and you'll drop down
                    into a room with two chests and a Star Piece. Grab
                    the Star Piece.
    
     Star Piece #3
     Location: Creepy Steeple
     How To Get It: To get this one, look close to the door in the room
                    with the parrot who tells you Doopliss's name.
    
     Star Piece #4
     Location: Creepy Steeple
     How To Get It: When you drop down the well into the area in the room
                    where you freed the 200 Boos (this area was inaccessible
                    until you dropped down the well), inside the area is a
                    Star Piece to the east.
    
    
     Keelhaul Key Star Pieces
     ------------------------
    
     Star Piece #1
     Location: Keelhaul Key
     How To Get It: To get this first Star Piece in Keelhaul Key, head south
                    of the Item Shop into the sand/ocean part. There's a Star
                    Piece here.
    
     Star Piece #2
     Location: Keelhaul Key
     How To Get It: To get this Star Piece, head directly east from where
                    you got the first Star Piece I listed in Keelhaul Key.
    
     Star Piece #3
     Location: Keelhaul Key
     How To Get It: To get this one, head east into the jungle area of
                    Keelhaul Key (the area east of the area with the Star
                    Piece) and examine the first bush you see to the south
                    to get this Star Piece.
    
     Star Piece #4
     Location: Keelhaul Key
     How To Get It: At the start of Keelhaul Key (the area where Pa-Patch came
                    to you and told you that they prepared a place for you to
                    stay), head east and search around the brown crevice to
                    get this.
    
     Star Piece #5
     Location: Keelhaul Key
     How To Get It: In the area when you leave town, head east and search
                    around until you find this Star Piece.
    
     Star Piece #6
     Location: Keelhaul Key
     How To Get It: Directly left of the face statue with the red jewel beside
                    the Pirate's Grotto.
    
    
     Pirate's Grotto Star Pieces
     ---------------------------
    
     Star Piece #1
     Location: Pirate's Grotto
     How To Get It: On a small rocky platform in the room with the Gate Handle.
    
     Star Piece #2
     Location: Pirate's Grotto
     How To Get It: In the room with the small waterfall in the middle of the
                    room, at the entrance to the west side of the room, there's
                    a Star Piece around there slightly to the west of the
                    entrance.
    
     Star Piece #3
     Location: Pirate's Grotto
     How To Get It: In the room with the three Parabuzzies (look at the
                    Walkthrough section for more details), in the middle of
                    the room, is a Star Piece.
    
     Star Piece #4
     Location: Pirate's Grotto
     How To Get It: In the room where you find the Grotto Key inside a barrel.
                    To get it, ride the grayish metal crave that elevates up
                    to the top of the room in the barrel patch to the left on
                    highest batch of barrels.
    
    
     Excess Express Star Pieces
     --------------------------
    
     Star Piece #1
     Location: Excess Express
     How To Get It: This is given to you by the chef Cheep fish after you give
                    him back the Galley Pot which was stolen by the fat Toad.
    
     Star Piece #2
     Location: Excess Express
     How To Get It: This is given to you by the waitress when you return to her
                    her Earrings.
    
     Star Piece #3
     Location: Excess Express
     How To Get It: Beside the various seats in Cabin 004.
    
     Star Piece #4
     Location: Excess Express
     How To Get It: To get this one, examine the nightsand in Cabin 008.
    
     Star Piece #5
     Location: Excess Express
     How To Get It: To get this Star Piece, look in front of the engine within
                    the engine room.
    
    
     Riverside Station Star Pieces
     -----------------------------
    
     Star Piece #1
     Location: Riverside Station
     How To Get It: To get the only Star Piece in Riverside Station, check
                    behind the cylinder that has the Storage Key on it.
    
    
     Poshley Heights Star Pieces
     ---------------------------
    
     Star Piece #1
     Location: Poshley Heights
     How To Get It: To get this one, look to the front of the stairs which
                    lead to the Excess Express.
    
     Star Piece #2
     Location: Poshley Heights
     How To Get It: Beside the hotel, head west to the house west of the
                    hotel and take a look behind the hedge.
    
     Star Piece #3
     Location: Poshley Heights
     How To Get It: Behind the chair left of the blue house.
    
     Star Piece #4
     Location: Poshley Heights
     How To Get It: To get this one, walk through the hedge behind the picket
                    fence.
    
    
     Fahr Outpost Star Pieces
     ------------------------
    
     Star Piece #1
     Location: Fahr Outpost
     How To Get It: To get this one, look left of the pipe that brings you
                    here.
    
     Star Piece #2
     Location: Fahr Outpost
     How To Get It: To get this Star Piece, look behind the boxes inside the
                    house to the far-right of the outpost.
    
     Star Piece #3
     Location: Fahr Outpost
     How To Get It: To get this one, look behind the wall that is broken in
                    the west side of the actual outpost.
    
     Star Piece #4
     Location: Fahr Outpost
     How To Get It: To get this one, look behind the wall in the outskirts
                    of the outpost.
    
     Star Piece #5
     Location: Fahr Outpost
     How To Get It: Behind a shrub in area you arrive in the follows the pipe.
    
     Star Piece #6
     Location: Fahr Outpost
     How To Get It: To get this one, head west of the cannon.
    
    
     The Moon Star Pieces
     --------------------
    
     Star Piece #1
     Location: The Moon
     How To Get It: In the area where the X-Nauts Fortress is visible from a
                    distance, look inside of a cracked rock.
    
    
     X-Naut Fortress Star Pieces
     ---------------------------
    
     Star Piece #1
     Location: X-Naut Fortress
     How To Get It: In the air duct, head west to find this Star Piece.
    
     Star Piece #2
     Location: X-Naut Fortress
     How To Get It: To get this final Star Piece in the game, get the Cog and
                    activate the crane. Land on the Star Piece to get it.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 16. Shine Sprites                                                    |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     Rogueport Shine Sprites
     -----------------------
    
     Shine Sprite #1
     Location: Rogueport
     How To Get It: To get this Shine Sprite, head on top of the rooftops in the
                    east part of Rogueport. Note: Yoshi is required to do this.
    
     Shine Sprite #2
     Location: Rogueport
     How To Get It: This Shine Sprite is located in Admiral Bobbery's house but
                    you can't get it until the prelude to Chapter 5.
    
     Shine Sprite #3
     Location: Rogueport
     How To Get It: To get this Shine Sprite, head behind the first house in the
                    west side of Rogueport. Once there, turn tube mode and roll
                    through the hole.
    
     Shine Sprite #4
     Location: Rogueport
     How To Get It: This one is behind the house with the padlock on the east
                    side of town. To get it, you must become paper thin and slip
                    between the crates.
    
     Shine Sprite #5
     Location: Rogueport
     How To Get It: To get this one, head to the cracked wall beside the Item Shop
                    on the west side of town and have Bobbery blow it up.
    
    
     Rogueport Sewers Shine Sprites
     ------------------------------
    
     Shine Sprite #1
     Location: Rogueport Sewers
     How To Get It: To get this one, head to a hidden room found in the sewers.
    
     Shine Sprite #2
     Location: Rogueport Sewers
     How To Get It: This one is also in a hidden room.
    
     Shine Sprite #3
     Location: Rogueport Sewers
     How To Get It: This is the final Shine Sprite that is located in the hidden
                    room.
    
     Shine Sprite #4
     Location: Rogueport Sewers
     How To Get It: To get this Shine Sprite, head to where Dazzle is (Spring Jump
                    is required for this).
    
     Shine Sprite #5
     Location: Rogueport Sewers
     How To Get It: To get this one, head to the platform to the west in the room
                    with the Thousand Year-Door. Note: You must be paper thin to
                    get this.
    
     Shine Sprite #6
     Location: Rogueport Sewers
     How To Get It: To get this next Shine Sprite, you have to use your Super
                    Hammer to get the huge yellow block out your way. Then, jump
                    on the moving platform in the middle of the room and then
                    let it elevate as much as it can and then jump to the east
                    and get the Shine Sprite. Note: This is in the room with
                    the shortcut blue warp pipes leading to Petalburg and the
                    Boggly Woods is.
    
     Shine Sprite #7
     Location: Rogueport Sewers
     How To Get It: This one is located beside the door leading to the orange
                    pipe leading to Twilight Town.
    
     Shine Sprite #8
     Location: Rogueport Sewers
     How To Get It: To get this next Shine Sprite, head to the room where you
                    fought and beat the Blooper in the beginning of the game at.
                    Once there, head to the boat panel and turn boat mode and
                    sail to where you need to get this Shine.
    
    
     Hooktail's Castle Shine Sprites
     -------------------------------
    
     Shine Sprite #1
     Location: Hooktail's Castle
     How To Get It: To get this first Shine Sprite in Hooktail's Castle, in
                    the room with the small purple and yellow blocks, bust the
                    box within your view (you just hit it to get it, you don't
                    have to do anything else; with the huge blocks or anything)
                    to get the Shine Sprite.
    
     Shine Sprite #2
     Location: Hooktail's Castle
     How To Get It: To get this Shine Sprite, head to the room where you first
                    meet Ms. Mowz in the castle.
    
     Shine Sprite #3
     Location: Hooktail's Castle
     How To Get It: This last Shine Sprite in Hooktail's Castle is found at the
                    very top of the staircase before you go to the bridgeside
                    of the castle.
    
    
     Boggly Woods Shine Sprites
     --------------------------
    
     Shine Sprite #1
     Location: Boggly Woods
     How To Get It: To get the only Shine Sprite in Boggly Woods, head left of
                    the airplane panel and launch Koops.
    
    
     Great Tree Shine Sprites
     ------------------------
    
     Shine Sprite #1
     Location: Great Tree
     How To Get It: To get this Shine Sprite, head to the pedestal in the room
                    with two airplane panels and use Flurrie's wind gust to
                    knock off the vase from the first airplane panel, thus
                    revealing the Shine.
    
     Shine Sprite #2
     Location: Great Tree
     How To Get It: After you drain the water, this Shine is located in the
                    middle part of the room. Walk across the lily pads and
                    pillars and break the box containing the Shine Sprite
                    once you reach it.
    
     Shine Sprite #3
     Location: Great Tree
     How To Get It: This one is located in the bottom right corner in the
                    room where the bubbles are (on the lower levels).
    
     Shine Sprite #4
     Location: Great Tree
     How To Get It: Once you get the Super Boots, on the first wooden panel
                    you come across, butt stomp to break through to the room
                    with the Shine.
    
    
     Glitzville Shine Sprites
     ------------------------
    
     Shine Sprite #1
     Location: Glitzville
     How To Get It: To get this Shine Sprite, head to the storage room in
                    the Glitz Pit.
    
     Shine Sprite #2
     Location: Glitzville
     How To Get It: To get this last Shine Sprite in Glitzville, beside the
                    entrance to the Glitz Pit, you'll see a Shine Sprite
                    box floating in the air. Hit directly below the Shine
                    with your Hammer to reveal a Coin Block. Get on the
                    Coin Block and then you can reach the Shine Sprite.
    
    
     Twilight Trail Shine Sprites
     ----------------------------
    
     Shine Sprite #1
     Location: Twilight Trail
     How To Get It: To get the only Shine Sprite in Twilight Trail, look behind
                    the last tree before the Creepy Steeple.
    
    
     Creepy Steeple Shine Sprites
     ----------------------------
    
     Shine Sprite #1
     Location: Creepy Steeple
     How To Get It: To get this Shine Sprite, head to the bottom of the well.
    
     Shine Sprite #2
     Location: Creepy Steeple
     How To Get It: To get this next Shine Sprite, go behind the small opening
                    in the first hall of the steeple. Once there, turn tube mode
                    and roll through the opening into the area containing the
                    Shine.
    
     Shine Sprite #3
     Location: Creepy Steeple
     How To Get It: This Shine Sprite is located to the left of the incline you
                    have to push in the well.
    
    
     Keelhaul Key Shine Sprites
     --------------------------
    
     Shine Sprite #1
     Location: Keelhaul Key
     How To Get It: Behind a palm leaf directly right of the bridge where
                    Bobbery sacrificed himself to defeat the Embers. Its an
                    invisible Shine Sprite, so you'll have to jump to get it.
    
     Shine Sprite #2
     Location: Keelhaul Key
     How To Get It: To get this Shine Sprite, head left of the cliff while going
                    to Pirate's Grotto. Yoshi is required to do this.
    
    
     Pirate's Grotto Shine Sprites
     -----------------------------
    
     Shine Sprite #1
     Location: Pirate's Grotto
     How To Get It: To get this Shine Sprite, head to the room with the Save Point
                    and the locked door (look on the Walkthrough section for more
                    details of the area) and get on the stairs and launch Koops's
                    shell to reveal a block. Get on the block and the hit the
                    box containing the Shine Sprite with your Hammer.
    
     Shine Sprite #2
     Location: Pirate's Grotto
     How To Get It: This Shine Sprite is located in the room where the barrels and
                    the Grotto Key are. Once you're in that room, use the metal
                    crate as a counterweight and ride it to the Shine Sprite (e-mail
                    me if you don't get it).
    
     Shine Sprite #3
     Location: Pirate's Grotto
     How To Get It: This Shine Sprite is located on the wrecked ship in the room
                    with the Floodgate Handle. To get it, jump on the bow of the
                    ship and jump and the Shine Sprite's yours.
    
     Shine Sprite #4
     Location: Pirate's Grotto
     How To Get It: This one is located in an area beside the water. Use Koops to
                    get it.
    
     Shine Sprite #5
     Location: Pirate's Grotto
     How To Get It: In the room with the raging waves in the water and spikes on
                    the wall, head west past the spikes into the next area. In
                    the area you appear in, hit the shadow below the Shine Sprite,
                    thus revealing a block. Jump on the newly revealed and block
                    and claim the Shine Sprite.
    
    
     Excess Express Shine Sprites
     ----------------------------
    
     Shine Sprite #1
     Location: Excess Express
     How To Get It: To get this one, look behind the table in Cabin 005.
    
     Shine Sprite #2
     Location: Excess Express
     How To Get It: Bub gives you this when you give him the Autograph he wanted.
    
    
     Riverside Station Shine Sprites
     -------------------------------
    
     Shine Sprite #1
     Location: Riverside Station
     How To Get It: To get this one, look behind the steps behind the station.
    
     Shine Sprite #2
     Location: Riverside Station
     How To Get It: This Shine is located close to the top of the stairs that are
                    revealed after hitting the numerical switches. Use Koops to
                    get it.
    
    
     Poshley Heights Shine Sprites
     -----------------------------
    
     Shine Sprite #1
     Location: Poshley Heights
     How To Get It: To get the only Shine Sprite in Poshley Heights, head east of
                    the entrance (the outside entrance) of the Poshley Sanctum and
                    use Spring Jump to claim the Shine.
    
    
     Poshley Sanctum Shine Sprites
     -----------------------------
    
     Shine Sprite #1
     Location: Poshley Sanctum
     How To Get It: To get the only Shine Sprite in Poshley Sanctum, head passed
                    the painting located on one of the platforms on the west. To
                    get it, shimmy across the various bars overhead.
    
    
     Fahr Outpost Shine Sprites
     --------------------------
    
     Shine Sprite #1
     Location: Fahr Outpost (Outskirts)
     How To Get It: Behind a tree while on your way to the real part of the
                    outpost.
    
     Shine Sprite #2
     Location: Fahr Outpost
     How To Get It: To get the final Shine Sprite in the game, head east of the
                    final house in the outpost.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 17. Recipes                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Couple's Cake
    Ingredients: Snow Bunny + Spicy Soup
    
    Choco Cake
    Ingredients: Cake Mix + Inky Sauce, Mousse + Inky Sauce
    
    Courage Meal
    Ingredients: Courage Shell + Zess Deluxe, Courage Shell + Zess Dinner,
                 Courage Shell + Zess Special
    
    Coconut Bomb
    Ingredients: Coconut + Fire Flower
    
    Coco Candy
    Ingredients: Cake Mix + Coconut
    
    Egg Bomb
    Ingredients: Dried Flowers + Zess Dynamite, Mystic Egg + Fire Flower
    
    Electro Pop
    Ingredients: Cake Mix + Volt Shroom
    
    Fire Pop
    Ingredients: Cake Mix + Fire Flower, Cake Mix + Hot Sauce
    
    Fresh Juice
    Ingredients: Gradual Syrup, Honey Syrup, Jammin' Jelly, Keel Mango,
                 Maple Syrup, Peachy Peach, Gradual Syrup + Turtley Leaf,
                 Honey Syrup + Gradual Syrup, Honey Syrup + Jammin' Jelly,
                 Honey Syrup + Maple Syrup, Honey Syrup + Turtley Leaf,
                 Jammin' Jelly + Gradual Syrup, Jammin' Jelly + Turtley Leaf,
                 Keel Mango + Coconut, Peachy Peach + Coconut, Turtley
                 Leaf + Coconut
    
    Fried Egg
    Ingredients: Mystic Egg
    
    Fried Shroom
    Ingredients: Dried Shroom + Fire Flower
    
    Fruit Parfait
    Ingredients: Gradual Syrup + Keel Mango
    
    Gold Bar
    Ingredients: Point Swap + Gold Bar x3
    
    Healthy Salad
    Ingredients: Golden Leaf + Turtley Leaf
    
    Heartful Cake
    Ingredients: Cake Mix + Ruin Powder
    
    Honey Candy
    Ingredients: Honey Syrup + Cake Mix
    
    Honey Shroom
    Ingredients: Honey Syrup + Volt Shroom
    
    Honey Super
    Ingredients: Life Shroom + Honey Syrup
    
    Honey Ultra
    Ingredients: Ultra Shroom + Honey Syrup
    
    Ice Storm
    Ingredients: Point Swap + Fire Flower
    
    Icicle Pop
    Ingredients: Honey Syrup + Ice Storm
    
    Ink Pasta
    Ingredients: Fresh Pasta + Inky Sauce
    
    Inky Sauce
    Ingredients: Hot Sauce + Fresh Juice
    
    Jelly Candy
    Ingredients: Jammin' Jelly + Cake Mix
    
    Jelly Super
    Ingredients: Life Shroom + Jammin' Jelly
    
    Jelly Ultra
    Ingredients: Ultra Shroom + Jammin' Jelly
    
    Koopa Bun
    Ingredients: Keel Mango + Turtley Leaf
    
    Koopa Tea
    Ingredients: Turtley Leaf
    
    Koopasta
    Ingredients: Fresh Pasta + Turtley Leaf
    
    Love Pudding
    Ingredients: Mystic Egg + Mango Delight
    
    Mango Delight
    Ingredients: Keel Mango + Cake Mix
    
    Maple Shroom
    Ingredients: Maple Syrup + Volt Shroom
    
    Maple Super
    Ingredients: Super Shroom + Maple Shroom
    
    Maple Ultra
    Ingredients: Ultra Shroom + Maple Syrup
    
    Meteor Meal
    Ingredients: Shooting Star + Shroom Fry
    
    Mousse Cake
    Ingredients: Cake Mix
    
    Omelette Meal
    Ingredients: Life Shroom + Mystic Egg
    
    Peach Tart
    Ingredients: Cake Mix + Peachy Peach
    
    Poison Shroom
    Ingredients: Dried Boquet + Trial Stew
    
    Random Item
    Ingredients: Point Swap + Mystery
    
    Shroom Broth
    Ingredients: Golden Leaf + Poison Shroom
    
    Shroom Cake
    Ingredients: Life Shroom + Cake Mix
    
    Shroom Crepe
    Ingredients: Ultra Shroom + Cake Mix
    
    Shroom Fry
    Ingredients: Mushroom + Golden Leaf
    
    Shroom Roast
    Ingredients: Life Shroom
    
    Shroom Steak
    Ingredients: Ultra Shroom
    
    Snow Bunny
    Ingredients: Golden Leaf + Ice Storm
    
    Space Food
    Ingredients: Dried Boquet + Cake Mix
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 18. Side Quests                                                      |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     Pit of 100 Trials
     How To Do This: To start the Pit of 100 Trials off, head to Rogueport Sewers.
                     Once there, head to the room with the Thousand Year Door and
                     once you're there, from the entrance of the room, slip
                     through the nearby bars you see. Once you slip through the
                     bars, jump on the yellow spring. Then, get on the airplane
                     panel and then fly onto the platform to the left. Once you're
                     on the platform to the left, slip through the next bars via
                     paper thin mode. Once you slip through these next bars, you'll
                     be in a new area. In this area, head down the pipe leading to
                     the Pit of 100 Trials. Here is where you fight the hardest
                     boss of the game, Bonetail, though he is 100% optional, so
                     keep that in mind. Below is information for the Pit of 100
                     Trials.
    
     Pit of 100 Trials Information:
    
    
     Floors #1-9
     Enemies: Dull Bones, Fuzzy, Gloomba, Spinia, Spunia
     Badge Rewarded: N/A
     Floors Info: These floors are so easy. You'll win.
    
     Floor #10
     Enemies: N/A
     Badge Rewarded: Sleepy Stomp
     Floor Info: N/A
    
     Floors #11-19
     Enemies: Cleft, Dark Puff, Pider, Pokey, Paragloomba
     Badge Rewarded: N/A
     Floors Info: These are also easy.
    
     Floor #20
     Enemies: N/A
     Badge Rewarded: Fire Drive
     Floor Info: N/A
    
     Floors #21-29
     Enemies: Boo, Bandit, Bob-omb, Lakitu, Spiked Gloomba
     Badge Rewarded: N/A
     Floors Info: These are a bit harder. Take your time and use your
                  best attacks.
    
     Floor #30
     Enemies: N/A
     Badge Rewarded: Zap Tap
     Floor Info: N/A
    
     Floors #31-39
     Enemies: Dark Koopa, Flower Fuzzy, Hyper Cleft, Parabuzzy, Shady
              Koopa
     Badge Rewarded: N/A
     Floors Info: These might be a bit hard as well, but not impossible.
                  Just use your strongest attacks.
    
     Floor #40
     Enemies: N/A
     Badge Rewarded: Pity Flower
     Floor Info: N/A
    
     Floors #41-49
     Enemies: Bulky Bob-omb, Dark Paratroopa, Lava Bubble, Poison Pokey,
              Spiked Parabuzzy
     Badge Rewarded: N/A
     Floors Info: These are hard. Make sure you have a Feeling Fine
                  and a Feeling Fine P Badge on Mario and his partner
                  to prevent from being poisoned by the Poison Pokeys.
                  Pull out the strongest attacks in your arsenal to
                  get to Floor 50.
    
     Floor #50
     Enemies: N/A
     Badge Rewarded: Strange Sack
     Floor Info: N/A
    
     Floors #51-59
     Enemies: Badge Bandit, Dark Boo, Ice Puff, Moon Cleft, Red Chomp
     Badge Rewarded: N/A
     Floors Info: These are hard as well. Use Piercing Blow on the Red
                  Chomps to defeat them.
    
     Floor #60
     Enemies: N/A
     Badge Rewarded: Double Dip
     Floor Info: N/A
    
     Floors #61-69
     Enemies: Dry Bones, Dark Craw, Dark Wizzerd, Dark Lakitu, Frost
              Piranha
     Badge Rewarded: N/A
     Floors Info: These...heh, might be a bit tough. Just pull out your
                  strongest attacks and heal when necessary.
    
     Floor #70
     Enemies: N/A
     Badge Rewarded: Double Dip P
     Floor Info: N/A
    
     Floors #71-79
     Enemies: Chain Chomp, Dark Koopatrol, Phantom Ember, Swoopula,
              Wizzerd
     Badge Rewarded: N/A
     Floors Info: A bit of a hard one. Use your strongest attacks,
                  being sure to heal. Use SP to take out the Chain
                  Chomps.
    
     Floor #80
     Enemies: N/A
     Badge Rewarded: Bump Attack
     Floor Info: N/A
    
     Floors #81-89
     Enemies: Arantula, Dark Bristle, Piranha Plant, Spunia
     Badge Rewarded: N/A
     Floors Info: A hard series of floors. Be careful when doing
                  these floors. Use your strongest attacks and
                  heal with Sweet Feast when necessary.
    
     Floor #90
     Enemies: N/A
     Badge Rewarded: Lucky Day
     Floor Info: N/A
    
     Floors #91-99
     Enemies: Amazee Dayzee, Bob-ulk, Elite Wizzerd, Poison Puff,
              Swampire
     Badge Rewarded: N/A
     Floors Info: These are EXTREMELY HARD! BE VERY CAREFUL when
                  doing these last few floors before Bonetail!
                  Use your strongest attacks (preferably Supernova)
                  and heal with Sweet Feast or anything else you
                  might need and hopefully you'll win.
    
     Floor #100
     Enemies: Bonetail
     Badge Rewarded: Return Postage
     Floor Info: Well, this is the final trial in the Pit of 100
                 Trials, obviously. And it is HARD! Refer to the
                 Bosses section to see a strategy for Bonetail.
                 Also, have lots of Badges equipped for this
                 fight. Once you've won, congratulations! You've
                 just beaten the Pit of 100 Trials, the HARDEST
                 part of the game.
    
    
     Ms. Mowz
     How To Do This: Head to Rogueport and head into the Trouble
                     Center. Select the trouble "???", anonymous's
                     request. Then, head over to Hooktail's Castle
                     and head to the room where you beat him (see
                     the Walkthrough section for more details).
                     Once there, head to the middle of the room
                     and you'll see an "!" pop up above Mario's
                     head. When you see this, use Flurrie's wind
                     gust to reveal a chest. Open it to get an
                     Attack FX B. Carry the Badge to Ms. Mowz who
                     is located in Rogueport (see the Walkthrough
                     section for more details). She'll then join
                     your party after talking for a bit.
    
    
     Ultra Rank
     How To Do This: Ultra rank is something that allows you to
                     power your characters up even more powerful
                     than when you powered them up the first time
                     at Merlon. To get ultra rank, head to
                     Hooktail's Castle. Once there, head to the
                     room with the spikes (the room where the
                     ceiling was about to squish you). Once there,
                     head east past the chest in the middle of the
                     room and you'll see a crack. Use Bobbery to
                     blow it up, thus revealing a room. Enter the
                     room and open the chest for an Up Arrow.
    
    
     Trouble Center
     How To Do This: Head to the east side of Rogueport past the
                     place where you beat the Gus at. Once there,
                     enter the house to the far east by the bridge
                     and the lake. Once inside, you'll see some
                     paper on a billboard. This is the Trouble
                     Center, where you take on people's troubles
                     for different rewards.I'll list all the
                     troubles of the Trouble Center below.
                     Including information on how to solve them,
                     etc.
    
     Trouble Center Information:
    
    
     Trouble #1 - Price Adjustment
     Client: Arfur
     Reward: 20 Coins
     How To Do It: To do this trouble, talk to Arfur who is just
                   outside of the Trouble Center. He'll ask you
                   the price for three Items. They are:
    
                   Fire Flowers: Answer 10 Coins.
                   Sleepy Sheep: Answer 8 Coins.
                   Tasty Tonics: Answer 3 Coins.
    
                   Tell Arfur those prices and he'll give you 20
                   Coins. Trouble completed.
    
     Trouble #2 - I'm hungry!
     Client: Bomberto
     Reward: 11 Coins
     How To Do It: First off, head to Rogueport Harbor. Then, head
                   south to where the Save Point is and talk to the
                   blue Bob-omb there. He'll say he's hungry. Talk
                   to him again and feed him a Mushroom or something
                   like that. Trouble completed.
    
     Trouble #3 - The food I want
     Client: Bob-ulber
     Reward: Dried Bouquet
     How To Do It: To do this one, head over to Petalburg. Once there,
                   talk to Bob-ulber (the plant guy in the flowery
                   field area). He'll ask for a Hot Dog, but don't be
                   decieved by his lies, he wants two. Head over to
                   Glitzville and buy two Hot Dogs at the Hot Dog
                   Stand. Once you have the Hot Dogs, give them to
                   Bob-ulber. He'll then ask you to cough up a Mousse
                   Cake (*sighs*). Head over to Rogueport and head
                   to the Pianta Parlor and buy some Cake Mix for 6
                   Piantas. Then, head to Zess T.'s place and give
                   her the Cake Mix. She'll make you a Mousse Cake.
                   Once you get the Mousse Cake, take it to Bob-ulber
                   and he'll give you a whopping Dried Bouquet as a
                   reward.
    
     Trouble #4 - Security Code
     Client: Businessman
     Reward: Hot Sauce
     How To Do It: To do this trouble, head to Glitzville. Once there,
                   head over to the Hot Dog Stand and talk to the guy
                   in front of it. He'll tell you to find his secret
                   code. The code is 2625. Give him the code and he'll
                   give you some Hot Sauce. Wow...
    
     Trouble #5 - Help me make up.
     Client: Bub
     Reward: 3 Coins
     How To Do It: Head to Poshley Heights and go to the area with the
                   sanctum in it. Once there, talk to Bub. He'll tell
                   you to help him get something for his mom. Let's go
                   over to Keelhaul Key and get a Keel Mango, shall we?
                   Once you're at Keelhaul Key, hit the tree to your
                   left beside the red block with your Hammer (the one
                   in the first area in the entire level.) A Keel Mango
                   will drop out. Now, go back to Poshley Heights and
                   talk to Bub. He'll give you a letter in return for
                   the Keel Mango. Now, let's head over to the first
                   area in Poshley Heights and talk to his mom. Give
                   her the letter and head back to Bub and talk to
                   him. You recieve a whopping 3 Coins in return.
    
     Trouble #6 - Get these ingredients!
     Client: Chef Shimi
     Reward: 40 Coins
     How To Do It: To do to this side quest, head over to the Creepy
                   Steeple and get a Golden Leaf from the tree (see
                   the Walkthrough section for more details). Once
                   you get the Golden Leaf, head over to the Great
                   Tree and talk to Petuni (Punio's sister). Play
                   her little game to get a Mystic Egg. Now, for
                   the final ingredient, head over to Keelhaul Key
                   and hit the tree in the first area beside the
                   red block. A Keel Mango will drop out. Once you
                   get it, head over to Chef Shimi and give her
                   the ingredients (she's in the Excess Express).
                   You recieve 40 Coins as a reward.
    
     Trouble #7 - Roust these cads!
     Client: Doe T.
     Reward: 20 Coins
     How To Do It: To do this one, head over to Boggly Woods. Once
                   there, in the second area of the woods, talk to
                   the Toad and defeat all the enemies in the area
                   as he requests. Once you defeat all the enemies
                   in the area, you recieve 20 Coins. Trouble
                   completed.
    
     Trouble #8 - Tell that person...
     Client: Eve
     Reward: Meteor Meal
     How To Do It: To do this eigth trouble, head over to Twilight
                   Town. Once there, head to the east side of town.
                   Once there, talk to the girl in front of the
                   first house you see. She'll ask you to go and
                   find Podley who is located in Rogueport. Head
                   over to the Rogueport Inn and once inside, talk
                   to the Podley running the bar. Once you talk to
                   him, head back to Twilight Town and talk to Eve.
                   She'll reward you with a Meteor Meal.
    
     Trouble #9 - Important thing!
     Client: Frankie
     Reward: Gold Card
     How To Do It: To do this, head over to the west side of
                   Rogueport. Once there, talk to Frankie. He'll
                   tell you to find the Wedding Ring he lost (didn't
                   we already do this?). Head over to the east side
                   of Rogueport and once there, head east past the
                   Trouble Center and use Yoshi to fly over to where
                   the crates are (in the area where the bridge and
                   the lake is). Once you cross over to the other
                   side, you'll find the Wedding Ring. Pick it up
                   and return it to Frankie for a Gold Card.
    
     Trouble #10 - Need a key!
     Client: Garf
     Reward: 20 Coins
     How To Do It: To solve this trouble, head to the top floor of the
                   Inn. Once there, head through the door to the west
                   and head west once you're outside. You'll encounter
                   Garf's housekey and the Lovely Howz of Badges. Once
                   you get Garf's key, bring it back to him to recieve
                   20 Coins.
    
     Trouble #11 - Looking for a gal!
     Client: Goom Goom
     Reward: Couple's Cake
     How To Do It: Goom Goom wants a girlfriend. Let's go find him one.
                   Head over to Pirate's Grotto. Once there, head to
                   the room where you got the Grotto Key (the room
                   with lots of barrels). Once there, talk to the
                   Goomba you see which is Goom Goom. He'll ask for a
                   girlfriend, so switch Goombella in your group and
                   talk to Goom Goom again. He'll give a Couple's
                   Cake in return.
    
     Trouble #12 - Delivery, please!
     Client: Goldbob
     Reward: 64 Coins
     How To Do It: To do this trouble, head to Poshley Heights and
                   talk to Goldbob. He'll give you a letter. Take
                   the letter to the last house of the Fahr Outpost
                   and talk to the Bob-omb inside. He'll say that
                   General White has gone to Rogueport, so let's
                   head over there. Once you're at Rogueport, head
                   to the Inn and talk to the Podley running the
                   bar. He'll say that the general went to
                   Glitzville. Head over to Glitzville and enter
                   the juice bar and talk to the Podley there.
                   Now, head back to Poshley Heights and talk to
                   Goldbob. Once you talk to Goldbob, head back
                   to Fahr Outpost. Once there, head to the house
                   with General White in it. Once inside, jump on
                   the general until he wakes up. Then, give him
                   the package and go back and talk to Goldbob.
                   You'll recieve 64 Coins as a reward.
    
     Trouble #13 - Can't speak!
     Client: Gob
     Reward: 20 Coins
     How To Do It: To do this one, head over to the Item Shop. Once
                   there, buy a Honey Syrup. Then, head over to the
                   Pianta Parlor and buy some Cake Mix. Now, head
                   over to Zess T.'s place and get her to mix the
                   Honey Syrup and the Cake Mix to make a Honey
                   Candy. Once you get the Honey Candy, head over
                   to Fahr Outpost and talk to the Bob-omb near
                   the snowman just west of the Item Shop and give
                   him the Honey Candy. In return, you'll recieve
                   a reward of 20 Coins.
    
     Trouble #14 - Find this guy!
     Client: Goomther
     Reward: 20 Coins
     How To Do It: To do this trouble, head behind the brick wall
                   just left of Merlon's house. Once you're behind
                   the brick wall, talk to the Bandit. He'll run.
                   Head to the port and talk to him again. He'll
                   flee the crime scene again. Head over to the
                   back alley behind the Inn and talk to him.
                   Goomther will come and give you 20 Coins for
                   catching the Bandit who robbed him.
    
     Trouble #15 - Help wanted!
     Client: Jolene
     Reward: 30 Coins
     How To Do It: To complete this trouble, head to Glitzville
                   and talk to Jolene inside the Glitz Pit who
                   is located in Grubba's office. Do what Jolene
                   asks and go to the storage room. Once there,
                   pick up all the fighters' trunks that are
                   lying around. Once you get the trunks in the
                   storage room, head into the attic (the place
                   where you heard Grubba talking and where he
                   thought someone was eavsdropping on him)
                   and pick up all the fighters' trunks there.
                   Once you get all the trunks, go back and talk
                   to Jolene. Now, head back to Rogueport and
                   talk to Goomfrey (he's the Goomba in the east
                   side of Rogueport near Frankly's place). Give
                   Goomfrey the trunks and head back to Glitzville
                   and speak to Jolene to recieve 30 Coins. End
                   of trouble.
    
     Trouble #16 - Try to find me!
     Client: Koopook
     Reward: Special Card
     How To Do It: Head to Hooktail's Castle. Once there, head to
                   the room that has a bridge high above in it
                   (e-mail me or see the Walkthrough section for
                   more details). Once you're in that room, make
                   your way on top of the bridge. Once you're on
                   the bridge, talk to the Koopa Troopa who is
                   on a platform. To get to him, from the bridge,
                   walk left off the bridge and you should be on
                   the platform where the Koopa Troopa awaits.
                   Once you reach the Koopa Troopa, talk to him
                   to recieve a Special Card as a reward. End of
                   trouble.
    
     Trouble #17 - Play with me!
     Client: Lahla
     Reward: 10 Piantas
     How To Do It: Head to the Pianta Parlor. Once there, talk to
                   the little girl Boo. She'll give you 10 Piantas.
                   Trouble completed.
    
     Trouble #18 - Hit me, please!
     Client: Mousimilian
     Reward: N/A
     How To Do It: To do to this trouble which you get no reward
                   for, head to Rogueport. Once there, talk to the
                   purple mouse in front of the Item Shop. Then,
                   hit him with your Hammer until he says "I
                   remember". Note: Pay attention to what he says
                   each time you hit him, because if he already
                   says "I remember" and you don't pay attention,
                   you could be pounding him endless times,
                   thinking your game is glitched up. Thanks to
                   the GameFAQs Message Boards for this useful
                   bit of info.
    
     Trouble #19 - Listen to me!
     Client: Mayor Kroop
     Reward: Turtley Leaf
     How To Do It: To do this side quest, head to Petalburg. Once
                   there, talk to the mayor. He'll reward you with
                   a Turtley Leaf.
    
     Trouble #20 - Newsletter...
     Client: Mayor Dour
     Reward: 30 Coins
     How To Do It: To do this trouble, head to Twilight Town. Once
                   there, speak to the mayor. He'll give you a
                   Routing Slip. Head over to the Great Boggly
                   Tree and give it to the Puni Elder. Then, head
                   to Petalburg and give it to the mayor. Now,
                   head back to Twilight Town and talk to Mayor
                   Dour to recieve a reward of 30 Coins.
    
     Trouble #21 - Heartful cake recipe...
     Client: Merlee
     Reward: 30 Coins
     How To Do It: To do this one, talk to Merlee who is located
                   in Rogueport Sewers (e-mail me to know the
                   precise location of Merlee). Merlee will ask
                   for a recipe for a cake. Head to Petalburg.
                   Once there, head to the east side of town
                   (the second screen), and enter the last house
                   you see. Once inside, talk to the Toad to
                   recieve the recipe. Once you recieve the
                   recipe, head over to the Pianta Parlor and
                   buy a Cake Mix. Once you have the Cake Mix,
                   head back to Rogueport Sewers and give it to
                   Merlee. He'll reward you with 30 Coins for
                   giving him this "heartful cake recipe".
    
     Trouble #22 - Safe Delivery
     Client: McGoomba
     Reward: 20 Coins
     How To Do It: To solve this trouble, head to the back
                   alley and speak with the Goomba just right
                   of Zess T.'s house. He'll give you a package.
                   Give it to Goomfrey who is a Goomba located
                   beside Professor Frankly's place on the east
                   side of Rogueport. Now, talk to McGoomba to
                   recieve a reward of 20 Coins. Trouble completed.
    
     Trouble #23 - Help my daddy!
     Client: Pine T. Jr.
     Reward: Silver Card
     How To Do It: To complete this trouble, head to the Pit of
                   100 Trials. Once there, talk to Pine T. Jr.
                   and go find his dad like he asks you to which
                   is located on the 18th floor. Once you're on
                   the 18th floor of the Pit of 100 Trials, talk
                   to the person you see here which is obviously
                   Pine T. Jr.'s dad. Once you talk to his dad,
                   go back to the very entrance of the pit. Once
                   you're at the entrance again, talk to Pine T. Jr.
                   to recieve your Silver Card. Your reward. Trouble
                   completed.
    
     Trouble #24 - Emergency Shroom
     Client: Puni Elder
     Reward: 60 Coins
     How To Do It: To complete this twenty-fourth trouble, buy a Life
                   Shroom and give it to the Puni Elder.
    
     Trouble #25 - Order me an item!
     Client: Plenn T.
     Reward: Ultra Shroom
     How To Do It: To complete this next trouble, head to Rogueport.
                   Once there, enter the Item Shop located in the
                   Rogueport Square (or Plaza). Once inside, talk to
                   the shopkeeper. He'll request from you 5 Courage
                   Shells, so go buy five of them and give them to
                   him to recieve an Ultra Shroom as a reward. Good
                   job! This one was well worth it!
    
     Trouble #26 - Erase that grafitti!
     Client: Swob
     Reward: Snow Bunny
     How To Do It: To do this trouble, head to the Pit of 100 Trials.
                   Once there, make your way up to the 50th floor.
                   Once you're at the 50th floor, head west and you
                   should see some grafitti on the wall. Use Bobbery
                   to blow it up, thus getting rid of it. Once you
                   get rid of it, head to Fahr Outpost via the pipe
                   in Rogueport Sewers. Once you're at Fahr Outpost,
                   head into main part of it (NOT the outskirts) and
                   talk to the Bob-omb next to the cannon statue.
                   Trouble completed.
    
     Trouble #27 - I must have that book.
     Client: Toodles
     Reward: Platinum Card
     How To Do It: To complete this twenty-seventh trouble, head to
                   Poshley Heights. Once there, head inside the pink
                   house and talk to the girl there. She'll ask for
                   Jolene's book. Head over to Glitzville and talk
                   to Jolene to get the book back. Now, head back
                   to Fahr Outpost and re-enter the pink house, and
                   give the book you got from Jolene to Toodles.
                   Trouble completed.
    
     Trouble #28 - I wanna meet Luigi!
     Client: Toadia
     Reward: Choco Cake
     How To Do It: To do this trouble, head to Poshley Heights. Once
                   there, speak to the person next to the water
                   fountain. She'll say that she wants to see Luigi,
                   so equip the L Emblem Badge and talk to her again.
                   She'll reward you with a Choco Cake. Trouble
                   completed.
    
     Trouble #29 - Zess T.
     Client: Seeking legendary book!
     Reward: Honey Shroom
     How To Do It: To get this side quest completed, head over to
                   the Creepy Steeple. Once inside, turn tube mode
                   and roll into the area just south of the second
                   pillar in the first area of the entire steeple
                   (see the Walkthrough section for more details).
                   Once you roll into the area just south of the
                   second pillar, you'll be in a small room. In
                   that small room, grab the book which is a
                   Cook Book. Take it to Zess T. to recieve a
                   Honey Shroom as a reward. Trouble completed.
    
     Trouble #30 - Elusive Badge
     Client: ??? (Ms. Mowz)
     Reward: Attack FX B, Ms. Mowz
     How To Do It: To do this final trouble in the Trouble Center,
                   head to the top floor of the Rogueport Inn.
                   Once there, head west through the door leading
                   to the Lovely Howz of Badges (the place where
                   you found Garf's housekey). Once there, head
                   west and talk to Ms. Mowz who is located on
                   the roof a building to the left. She'll tell
                   you she wants a Badge, so go to Hooktail's
                   Castle. Once there, head to the room where
                   you fought and beat Hooktail. Once there,
                   head to the middle of the room and you'll
                   see an "!" appear above Mario's head. Use
                   Flurrie's wind gust to reveal a chest. Open
                   it to get an Attack FX B Badge. Once you
                   get that, head back to Rogueport and talk
                   to Ms. Mowz. She'll join your party and
                   give you the Attack FX B Badge you just
                   found for her. Not bad. A double reward.
                   This section is also included on my
                   Walkthrough section as an optional quest.
    
                   Note: After you defeat the Shadow Queen,
                         you can unlock the rest of the
                         troubles.
    
    
     Re-Doing Glitzville
     Location: Glitzville (after completing Chapter 3)
     How To Do It: After beating Glitzville in Chapter 3, you can re-DO
                   the chapter again, except minus the Grubba, and minus
                   the Chapter 3 gizmos. This time, you just fight your
                   way up to the ranks like you did before, but the Rawk
                   Hawk is back champion again. You can fight the Rawk
                   Hawk unlimited times for lots of fun, Coins, AND
                   experience. A side quest WELL worth it, I think.
    
    
                   There. I can't think of any more Side Quests. Please
                   e-mail me if you know of any more. I'll gladly add
                   them, and gladly credit you in the Version History
                   and Credits section of this guide.
    
     How To Fight Atomic Boo
     Location: Creepy Steeple
     How To Do It: Go to the Creepy Steeple and after opening the chest
                   full of 200 Boos, go back to the main room and tell
                   the lone Boo you won't be mean to him and make him
                   convinced your telling the truth. When he is fully
                   convinced, he will summon all his Boo buddies to
                   the main room of the steeple. Let the Boos grab you
                   and lift you in the air. When they do, hit them with
                   your Super Hammer (I do mean Super Hammer) three times
                   or so. When you do this, Atomic Boo will form. He's
                   not particularly difficult, except at a low level. I
                   recommend coming back for him later on in the game.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 19. Mini Games                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here I will list all the Mini Games in this game and information on how to
     get to them and how to do them.
    
    
     Mini Game #1 - Trivia Quiz
     Location: Shhwonk Fortress
     How To Do:  Examine the pedestal with the Thwomp on it. Then, he'll give you
                 questions. He'll give you a total of five questions. If you fail
                 to get three right, then you'll suffer a "terrible" fate as he
                 says, which means if you fail, you'll have to fight enemies, so
                 here are the answers to the questions so that you won't fail.
    
     Question #1 - What's hidden in this place?
     Choices:
     Stone Keys
     Crystal Star
     Princess Peach
     Pickle Stone
     Answer To The Question: The answer to this question is Stone Keys, so answer
                             that.
    
     Question #2 - What do one Mr. Softener
                   and one Fire Flower cost at
                   the shop in Petalburg? Total!
     Choices:
     10 Coins
     12 Coins
     16 Coins
     20 Coins
     Answer To The Question: The answer to this question is 16 Coins, so answer
                             that.
    
     Question #3 - What is the name of the
                   mayor of Petalburg?
     Choices:
     Kooskoos
     Burtle
     Moopa
     Kroop
     Answer To The Question: The answer to this question is Kroop, so answer
                             that.
    
     Question #4 - Tell me, now! Where is the
                   Crystal Star?
     Choices:
     Rogueport
     Hooktail Castle
     Mushville
     Petalburg
     Answer To The Question: The answer to this question is Hooktail Castle,
                             so answer that.
    
     Question #5 - How can one get from Petal
                   Meadows to Rogueport?
     Choices:
     Boat Across the Sea
     Only by Air
     Go Through a Pipe
     Race in a Kart
     Answer To The Question: The answer to this question is Go Through a
                             Pipe, so answer that.
    
    
     ------------------------------------------------------------------------
    
    
     Mini Game #2 - TEC's Trivia Quiz
     Location: X-Naut Fortress (Peach's Event)
     How To Do: This occurs when you enter TEC's room during Peach's Event.
    
     Question #1 - What will happen if you
                   collect seven Crystal Stars?
    
     Choices:
     Your wish is granted.
     Thousand-Year Door opens.
     A thousand coins appear.
     Answer To The Question: The answer to this question TEC asks you is
                             Thousand-Year Door opens, so answer that.
    
     Question #2 - What is the goal of Grodus,
                   leader of the X-Nauts?
    
     Choices:
     To conquer the world.
     To get rich.
     To become a superhero.
     Answer To The Question: The answer to this question TEC asks you is
                             To conquer the world, so answer that.
    
     Question #3 - What is the legendary
                   treasure that waits behind
                   the Thousand-Year Door?
    
     Choices:
     100,000,000 coins.
     An extremely rare badge.
     A 1,000-year-old demon's soul.
     Answer To The Question: The answer to this question TEC asks you is
                             A 1,000-year-old demon's soul, so answer
                             that.
    
     Question #4 - What does Sir Grodus wish to
                   do with this ancient demon's
                   soul?
    
     Choices:
     Charish it always.
     Bring the demon back to life.
     Hang out with it.
     Answer To The Question: The answer to this question TEC asks you is
                             Bring the demon back to life, so answer
                             that.
    
     Question #5 - What is required to seal up
                   the demon again?
    
     Choices:
     A legendary sword.
     A magic spell.
     Crystal Stars.
     Answer To The Question: The answer to this question TEC asks you is
                             Crystal Stars, so answer that.
    
    
     ------------------------------------------------------------------------
    
    
     Mini Game #3 - Trivia Quiz 2
     Location: X-Naut Fortress
     How To Do: Talk to the thwomp statue and he'll give you questions. Get 'em
                wrong and you'll have to fight to X-Yux enemies which is VERY
                hard (almost impossible), so be sure to get them right!
    
     Question #1 - Exactly what's hidden here?
    
    
     Choices:
     Card Key
     Monkey
     Elevator Key
     Pretty Lucky
     Answer To The Question: The answer to this question is Elevator Key, so
                             answer that.
    
     Question #2 - What's the name of the girl
                   in Petalburg who's waiting
                   patiently for Koops's return?
    
    
     Choices:
     Petuni
     Marilyn
     Flavio
     Koopie Koo
     Answer To The Question: The answer to this question is Koopie Koo, so
                             answer that.
    
     Question #3 - Goomba, Lava Bubble, Buzzy
                   Beetle, and Boo. How many
                   feet do they have? Total!
    
    
     Choices:
     4 Feet
     6 Feet
     8 Feet
     Defeat
     Answer To The Question: The answer to this question is 6 Feet, so answer
                             that.
    
     Question #4 - It's elementary... for non-idiots!
                   Where was the one, the only,
                   Diamond Star?
    
    
     Choices:
     Glitzville Arena
     Cortez's Ship
     Hooktail's Belly
     Poshley Sanctum
     Answer To The Question: The answer to this question is Hooktail's Belly,
                             so answer that.
    
     Question #5 - What was the name of the
                   very first champion at the
                   Glitzville Arena?
    
    
     Choices:
     Prince Mush
     Prince Macho
     Prince Marsh
     Prince Matthew
     Answer To The Question: The answer to this question is Prince Mush, so
                             answer that.
    
    
     Question #6 - What did Fransesca and Frankie from Rogueport lose on Keelhaul
                   Key?
    
    
     Choices:
     A necklace
     A bracelet
     A ring
     A bling
     Answer To The Question: The answer to this question is A ring, so answer that.
    
     Question #7 - What number question is this?
    
    
     Choices:
    
     Number Four
     Number Five
     Number Six
     Number Seven
     Answer To The Question: The answer to this quesion is Number Seven, so answer
                             that.
    
    
     ------------------------------------------------------------------------
    
    
     Airplane Game
     Location: Pianta Parlor
     How To Do It: To start this Mini-Game off, head to Pianta Parlor.
                   "Try to find me!" trouble completed before you can unlock
                   this Mini-Game. Pay her 10 Piantas to unlock the game. The
                   Silver Card is required for this. Once you pay the 10
                   Piantas, you'll be able to play the Airplane Game.
     Cost: 10 Piantas
     Rules: Step on the airplane panel and turn airplane mode. The object
            is to increase your amount of Piantas by landing on certain
            tiles. Don't go for the Piantas that are high in the air.
            as that will mess you up and is not necessary. Instead, move
            the Control Stick "Left" which will enable you, eventually,
            after practicing, to make it past the 400-yard mark. Note:
            Aim for the 2x and 3x tiles, as they will be a great asset
            to help you win this Mini-Game.
    
    
     ------------------------------------------------------------------------
    
    
     Paper Thin Game
     Location: Pianta Parlor
     How To Do It: To unlock this Mini-Game, complete the trouble "Help my
                   daddy!".
     Cost: 10 Piantas
     Rules: Be the first one to reach the finish line. Turn Paper Thin Mode
            when the fans are blowing.
    
    
     ------------------------------------------------------------------------
    
    
     Tube Mode Game
     Location: Pianta Parlor
     How To Do It: To unlock this next Mini-Game, the trouble "Important
                   thing" MUST be fully completed. Once you pay the 10 Pianta
                   fee, enjoy your Mini-Game!
     Cost: 10 Piantas
     Rules: Turn into tube mode and roll to the finish line, but be careful
            NOT to fall into the holes. There are also Piantas lying around,
            but they aren't necessary and have nothing to do with the game.
    
    
     ------------------------------------------------------------------------
    
    
     Boat Mode Game
     Location: Pianta Parlor
     How To Do It: To unlock this Mini-Game complete the trouble "I must have
                   that book!".
     Cost: 10 Piantas
     Rules: The rules are to dodge the obstacles while making it to the finish
            line first. Good luck.
    
    
     ------------------------------------------------------------------------
    
    
     The Slots
     Location: Pianta Parlor
     How To Do It: To unlock this FINAL Mini-Game, go to where the Gameboy,
                   Lahla, and the High Score is. The Mini-Game is around that
                   area. This Mini-Game is automatically unlocked. You don't
                   need to unlock it. It's already unlocked. It takes 1 Pianta
                   to play. Don't think you can afford it.
     Cost: 1 Pianta
     Rules: Flip the slots and line them up like this: Pianta, Star, and 7.
    
    
     That's all the Mini-Games I know of. E-mail me if you know any more
     than these few.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 20. FAQs                                                             |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here are some questions that have frequently been asked about this game.
     I'll post them here.
    
    
     Q: Hey, um...do you know how to get to the Pit of 100 Trials? I know it's
        really lame but I can't find it. I'm really bad at maze stuff. It's all
        a maze to me. Also do you know where Koopook is? How about Pine T. Jr.?
    
     A: Here's how to get to the Pit of 100 Trials (Po100T): To start the Pit of
        100 Trials off, head to Rogueport Sewers. Once there, head to the room
        with the Thousand Year Door and once you're there, from the entrance of
        the room, slip through the nearby bars you see (e-mail me if you don't
        get it). Once you slip through the bars, jump on the yellow spring. Then,
        get on the airplane panel and then fly onto the platform to the left. Once
        you're on the platform to the left, slip through the next bars via paper
        thin mode. Once you slip through these next bars, you'll be in a new area.
        In this area, head down the pipe leading to the Pit of 100 Trials. Here is
        where you fight the hardest boss of the game, Bonetail, though he is 100%
        optional, so keep that in mind. To get to Koopook, head to Hooktail's Castle
        in the trouble "Try and find me!". In the room with the bridge high above in
        the air (see the Trouble Center section of this guide for more information),
        you'll see a Koopa Troopa. This is Koopook. Walk off the bridge and (walk to
        the left), you should be on the platform where Koopook is. Finally, Pine T.
        Jr. is located in the Pit of 100 Trials in the trouble "Help my daddy!".
    
     Q: How do I beat the Shadow Queen?
    
     A: Since BP is overrated, check the Bosses section of this guide for some
        information.
    
     Q: How do I get the paper thin ability?
    
     A: In the beginning of the game when Professor Frankly accompanies you in
        Rogueport Sewers during your first visit, in the room with the Spinias,
        you will see a platform to the east that you can't get on. Head up the
        stairs east of that and you will see a room to the north. Enter the
        room and speak with the chest. It'll tell you that it needs a key to
        become free. Exit the room, and head outside. Once outside, head west
        and walk off the platform to drop down onto a platform with a Black Key
        on it. Take the Black Key to the chest and he'll curse you with the
        paper thin ability.
    
     Q: What is the purpose in the Close Call Badge?
    
     A: Nothing much. Basic Badge. Mario just has a slight chance of not getting
        hit when he's in his "Danger" state.
    
     Q: What's this?! I've found a glitchy Badge!
    
     A: Unfortunately, a lot of gamers on GameFAQs are having trouble with this.
        This can only happen when you have all the 85 Badges there are in the
        game and even then, this glitch isn't guaranteed to happen. I don't
        know how to preform the glitch, so feel free to discuss with gamers on
        GameFAQs, IGN, or Neoseeker message boards.
    
     Q: How do you get Zess T to cook two or more items?
    
     A: Complete the Trouble and get her the cookbook in that Trouble (look in the
        Side Quests section of this FAQ with the Trouble Center information and you
        will find this Trouble). After giving her the cookbook, she'll be able to
        make two or more items!
    
     Thanks to ricksanlv for this information!
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 21. Codes n' Secrets                                                 |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here I will list Codes n' Secrets in this game and how to do them, and
     where they are located.
    
    
     Red Bones/Dull Bones Experience Trick
     -------------------------------------
    
     Code n' Secret #1
     Location: Hooktail's Castle
     How To Do It: This one is more of a trick than a secret or a code. First
     of all, this can only happen when you fight the Red Bones that accompanies
     the Dull Bones. Okay, so this is how you do it: when you fight the Red
     Bones, don't kill him. Just keep killing the Dull Bones and don't damage
     the Red Bones, just keep attacking the Dull Bones and the Red Bones will
     keep building more Dull Bones, so keep killing the Dull Bones and you'll
     get Star Points each time you kill the Dull Bones. Get it? Just keep
     killing all the Dull Bones and let the Red Bones rebuild them and you can
     gain quite a good bit of experience in this fight. Take note you can ONLY
     do this trick in Hooktail's Castle and ONLY in the battle with the Red
     Bones and the Dull Bones. This trick is very useful if you want a quick
     level up while on your way through the dungeon.
    
    
     Bullet Bill/Bombshell Bill Experience Trick
     -------------------------------------------
    
     Code n' Secret #2
     Location: Wherever Bullet Bills/Bombshell Bills are
     How To Do It: To do this code n' secret, when fighting Bullet Bills or
                   Bombshell Bills (only works if they're with their leaders,
                   the Bill Blaster, and the B. Bill Blaster, as they can
                   just spit out an unlimited amount of them.), let the
                   Bill Blasters or the B. Bill Blasters, whichever one is
                   with the Bullet Bills or Bombshell Bills, spit out a
                   Bullet Bill or a Bombshell Bill. Kill the one the cannons
                   spit out. Then, let them spit out another one. Then, kill
                   it. Keep doing this as much and/or long as desired. This
                   is the same exact thing in Hooktail's Castle with the Red
                   Bones, except with different enemies.
    
    
     Bow In Poshley Heights
     ----------------------
    
     Code n' Secret #3
     Location: Poshley Height
     How To Do It: After completing the game, head to Poshley Heights. Once
                   there, head to the area with the sanctum. You'll see Bow
                   from Paper Mario 1 in front of the sanctum with her butler.
                   This is more of a cameo than anything else, but hey, it's
                   still a secret, right?
    
    
     Jr. Troopa In Zip Toad's E-Mail
     -------------------------------
    
     Code n' Secret #4
     Location: Zip Toad's E-Mail
     How To Do It: To do this one, when Zip Toad sends you the e-mail, pay
                   close attention to the picture of Zip Toad and you'll see
                   an object in the sky. This is Jr. Troopa from Paper Mario
                   1. Another cameo.
    
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 22. Copyright                                                        |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This guide is copyrighted  2004-2008, Kori Winstead. All rights reserved. All
     trademarks and copyrights contained in this guide are owned by their
     respective trademark and copyright holders. This FAQ is NOT to be reproduced
     on ANY website except for the ones I list below:
    
     GameFAQs.com
     ign.com
     neoseeker.com
     gameplayworld.com
     gamespot.com
     absolutcheats.com
     supercheats.com
     gamerhelp.com
     1up.com
    
     If you would like this FAQ or any of my other FAQs to be on your site, then
     e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
     go ahead and e-mail me. The one website that CANNOT use my FAQ without my
     permission is www.cheatcc.com. They have ripped me off in the past, and they
     will never EVER be able to post ANY of my work. Also, they never kept up with
     my most recent versions on one of my FAQs, so I will not allow them to use any
     of my FAQs anymore.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 23. Contact Info                                                     |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
     I will not bother to respond to hate mails, threats, or anything of that sort,
     just so you know (though common sense tells you that anyway, but I will remind
     you, just so that you are 100% sure what not to send me). I will not respond
     to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
     have that is not marked version Final will be accepted and responded to. But
     please, read the FAQ before sending in a question.
    
     It gets very annoying after a while to have to sit here and respond to e-mails
     about things that are already blatantly answered in this FAQ. So the bottom
     line is to read my FAQ first and if it doesn't contain the information you are
     looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
     usually respond to question already answered in this FAQ anyway, just the way
     I am, but that doesn't mean I like those e-mails).
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 24. Credits                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     
     Jesus Christ: The Son of God who loves me and died for me. He died for me, so
                   that I may have eternal life and not be condemned. Thanks. :)
    
     Nintendo: For making such a fun game.
    
     Nintendo Power Strategy Guide: I looked at a strategy guide from Nintendo
                                    Power and got some information on enemies
                                    and bosses I hadn't encountered in the
                                    game. Not to mention their Attack, Defense,
                                    HP, and how they attack and/or defend I also
                                    get all the information on how to get Star
                                    Pieces, Shine Sprites, Badges, etc. I also got
                                    Items from there to put in the Items section
                                    of this guide. I also got information on side
                                    quests, mini games, etc. Thanks, Nintendo
                                    Power!
    
     My Brother: For correcting bloopers in this guide, for telling me where to
                 go on this game and Items to get, etc.
    
     Super Slash: Super Slash let me use his entire Item List on my FAQ. Thanks!
                  I stole his Recipes section (don't worry, we're real life
                  brothers). Thanks again.
    
     MysticalMoon: Thanks to his Pit of 100 Trials FAQ then I used for my
                   guide as well.
    
     Barbara Gibb: Thanks to him for pointing out a mistake in my guide. Thanks!
    
     Kirby021591: Gave me a strategy for Bonetail. Thanks, a lot, this should
                  really help the FAQ!
    
     Cora Pearson: Thanks to Cora Pearson for one of the questions in X-Naut's
                   Fortress that I didn't know. Thanks a BUNCH!
    
     ricksanlv: Gave me info on the last Frequently Asked Question listed in the
                FAQs section.
    
     CJayC: For posting this FAQ! Thank you, I appreciate this.
    
     Myself: For taking the time to write this guide.
    
    Paper Mario: The Thousand-Year Door: FAQ/Walkthrough by Mighty Oracle
    Version 2.7, Last Updated 2008-02-12 View/Download Original File
    Hosted by GameFAQs
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